Compare commits

..

8 Commits

Author SHA1 Message Date
TheLastRar
aaed4a4983 Qt: Don't contain display surface when entering fullscreen/separate on Windows 2025-12-16 12:09:06 +01:00
PCSX2 Bot
748f232976 [ci skip] Qt: Update Base Translation. 2025-12-15 19:50:06 -05:00
chaoticgd
a33612cf7d Qt: Display when the hovered cheat will be applied in the UI 2025-12-15 14:20:58 -05:00
chaoticgd
5c123f3183 Patch: Fix bug causing the UI to show the wrong place value 2025-12-15 14:20:58 -05:00
PCSX2 Bot
d30a7fb991 [ci skip] PAD: Update to latest controller database. 2025-12-15 19:37:04 +01:00
chaoticgd
d4f661c27c SaveState: Swap two OSD error messages that were the wrong way round 2025-12-15 10:40:43 -05:00
dependabot[bot]
6d05d0220d [ci skip] Bump the ci-deps group with 4 updates (#13708)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-12-15 08:26:27 -05:00
PCSX2 Bot
7fab935c2d [ci skip] Qt: Update Base Translation. 2025-12-14 19:22:23 -05:00
21 changed files with 3026 additions and 2620 deletions

View File

@@ -17,7 +17,7 @@ jobs:
run: ./.github/workflows/scripts/common/update_base_translation.sh
- name: Create Pull Request
uses: peter-evans/create-pull-request@22a9089034f40e5a961c8808d113e2c98fb63676
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
with:
title: "Qt: Update Base Translation"
commit-message: "[ci skip] Qt: Update Base Translation."

View File

@@ -19,7 +19,7 @@ jobs:
mv ./game_controller_db.txt ${{github.workspace}}/bin/resources/game_controller_db.txt
- name: Create Pull Request
uses: peter-evans/create-pull-request@22a9089034f40e5a961c8808d113e2c98fb63676
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
with:
title: "PAD: Update to latest controller database"
commit-message: "[ci skip] PAD: Update to latest controller database."

View File

@@ -153,7 +153,7 @@ jobs:
mv "./${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak" "$GITHUB_WORKSPACE"/ci-artifacts/
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts

View File

@@ -92,7 +92,7 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: ccache cache files
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
@@ -114,7 +114,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/linux/build-dependencies-qt.sh', '.github/workflows/scripts/common/*.patch') }}
@@ -174,7 +174,7 @@ jobs:
- name: Upload artifact
if: inputs.buildAppImage == true
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts

View File

@@ -91,7 +91,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} deps ${{ hashFiles('.github/workflows/scripts/macos/*', '.github/workflows/scripts/common/*.patch') }}
@@ -112,7 +112,7 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: Cache ccache cache
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
@@ -197,7 +197,7 @@ jobs:
cp "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.xz" ci-artifacts/macOS.tar.xz
- name: Upload Artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: "*.tar.xz"

View File

@@ -168,7 +168,7 @@ jobs:
- name: Prepare Artifact Folder
run: mkdir ./ci-artifacts/
- uses: actions/download-artifact@v6
- uses: actions/download-artifact@v7
name: Download all Artifacts
with:
path: ./ci-artifacts/

View File

@@ -115,7 +115,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/windows/build-dependencies.bat', '.github/workflows/scripts/common/*.patch') }}
@@ -154,7 +154,7 @@ jobs:
cmake --build build --config Release --target unittests
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: |
@@ -186,7 +186,7 @@ jobs:
}
- name: Upload artifact - with symbols
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}-symbols
path: |

View File

@@ -78,7 +78,7 @@
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001260000000000000,8BitDo Ultimate 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,paddle1:b2,paddle2:b5,platform:Windows,
03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
@@ -985,6 +985,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000020000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -993,7 +994,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000020000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
@@ -1395,6 +1395,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f00300008d03000011010000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000830500006020000010010000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
03000000d80400004bea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
03000000d80400004aea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
030000008a2e0000d910000011010000,icedragon.io STAC2 Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
030000008a2e0000e910000011010000,icedragon.io STAC2 Dance Pad,a:b8,b:b9,x:b10,y:b11,back:b12,platform:Linux,
030000008f0e00001330000001010000,iCode Retro Adapter,b:b3,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b1,start:b7,x:b2,y:b0,platform:Linux,
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
@@ -1591,6 +1595,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000120c0000160e000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
@@ -1701,7 +1706,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000952e00004e43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500002605000010010000,ShanWan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1858,4 +1862,5 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000182e000011010000,Zeroplus PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000790000002201000011010000,ZhiXu GuliKit D,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,

View File

@@ -133,7 +133,7 @@ void DisplaySurface::handleCloseEvent(QCloseEvent* event)
// In the latter case, it's going to destroy us, so don't let Qt do it first.
// Treat a close event while fullscreen as an exit, that way ALT+F4 closes PCSX2,
// rather than just the game.
if (QtHost::IsVMValid() && !isActuallyFullscreen())
if (QtHost::IsVMValid() && !isFullScreen())
{
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true),
Q_ARG(bool, true), Q_ARG(bool, false));
@@ -147,10 +147,44 @@ void DisplaySurface::handleCloseEvent(QCloseEvent* event)
event->ignore();
}
bool DisplaySurface::isActuallyFullscreen() const
bool DisplaySurface::isFullScreen() const
{
// DisplaySurface is always in a container, so we need to check parent window
return parent()->windowState() & Qt::WindowFullScreen;
// DisplaySurface may be in a container
return (parent() ? parent()->windowState() : windowState()) & Qt::WindowFullScreen;
}
void DisplaySurface::setFocus()
{
if (m_container)
m_container->setFocus();
else
requestActivate();
}
QByteArray DisplaySurface::saveGeometry() const
{
if (m_container)
return m_container->saveGeometry();
else
{
// QWindow lacks saveGeometry, so create a dummy widget and copy geometry across.
QWidget dummy = QWidget();
dummy.setGeometry(geometry());
return dummy.saveGeometry();
}
}
void DisplaySurface::restoreGeometry(const QByteArray& geometry)
{
if (m_container)
m_container->restoreGeometry(geometry);
else
{
// QWindow lacks restoreGeometry, so create a dummy widget and copy geometry across.
QWidget dummy = QWidget();
dummy.restoreGeometry(geometry);
setGeometry(dummy.geometry());
}
}
void DisplaySurface::updateCenterPos()
@@ -393,10 +427,18 @@ bool DisplaySurface::event(QEvent* event)
return event->isAccepted();
case QEvent::Move:
{
updateCenterPos();
return true;
}
// These events only work on the top level control.
// Which is this container when render to seperate or fullscreen is active (Windows).
case QEvent::Close:
handleCloseEvent(static_cast<QCloseEvent*>(event));
return true;
case QEvent::WindowStateChange:
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
emit windowRestoredEvent();
return false;
default:
return QWindow::event(event);
@@ -418,7 +460,7 @@ bool DisplaySurface::eventFilter(QObject* object, QEvent* event)
return true;
// These events only work on the top level control.
// Which is this container when render to seperate or fullscreen is active.
// Which is this container when render to seperate or fullscreen is active (Non-Windows).
case QEvent::Close:
handleCloseEvent(static_cast<QCloseEvent*>(event));
return true;
@@ -427,8 +469,8 @@ bool DisplaySurface::eventFilter(QObject* object, QEvent* event)
emit windowRestoredEvent();
return false;
case QEvent::ChildRemoved:
if (static_cast<QChildEvent*>(event)->child() == m_container)
case QEvent::ChildWindowRemoved:
if (static_cast<QChildWindowEvent*>(event)->child() == this)
{
object->removeEventFilter(this);
m_container = nullptr;

View File

@@ -30,6 +30,12 @@ public:
void updateRelativeMode(bool enabled);
void updateCursor(bool hidden);
bool isFullScreen() const;
void setFocus();
QByteArray saveGeometry() const;
void restoreGeometry(const QByteArray& geometry);
Q_SIGNALS:
void windowResizedEvent(int width, int height, float scale);
void windowRestoredEvent();
@@ -47,7 +53,6 @@ private Q_SLOTS:
void onResizeDebounceTimer();
private:
bool isActuallyFullscreen() const;
void updateCenterPos();
QPoint m_relative_mouse_start_pos{};

View File

@@ -100,6 +100,13 @@ static quint32 s_current_running_crc;
static bool s_record_on_start = false;
static QString s_path_to_recording_for_record_on_start;
// DX cannot fullscreen when the display surface is in a container.
// QWindow, however, seems to lack CSD under wayland, so needs the container.
// MAC is unknown
#ifdef _WIN32
#define DISPLAY_SURFACE_WINDOW
#endif
MainWindow::MainWindow()
{
pxAssert(!g_main_window);
@@ -1008,10 +1015,15 @@ void MainWindow::updateWindowTitle()
if (windowTitle() != main_title)
setWindowTitle(main_title);
if (m_display_container && !isRenderingToMain())
if (m_display_surface && !isRenderingToMain())
{
#ifdef DISPLAY_SURFACE_WINDOW
if (m_display_surface->title() != display_title)
m_display_surface->setTitle(display_title);
#else
if (m_display_container->windowTitle() != display_title)
m_display_container->setWindowTitle(display_title);
#endif
}
if (g_log_window)
@@ -1040,7 +1052,13 @@ void MainWindow::updateWindowState(bool force_visible)
// Update the display widget too if rendering separately.
if (m_display_surface && !isRenderingToMain())
{
#ifdef DISPLAY_SURFACE_WINDOW
QtUtils::SetWindowResizeable(m_display_surface, resizeable);
#else
QtUtils::SetWindowResizeable(m_display_container, resizeable);
#endif
}
}
void MainWindow::setProgressBar(int current, int total)
@@ -1075,12 +1093,12 @@ bool MainWindow::isRenderingFullscreen() const
if (!MTGS::IsOpen() || !m_display_surface)
return false;
return m_display_container->isFullScreen();
return m_display_surface->isFullScreen();
}
bool MainWindow::isRenderingToMain() const
{
return (m_display_surface && m_ui.mainContainer->indexOf(m_display_container) == 1);
return (m_display_container && m_ui.mainContainer->indexOf(m_display_container) == 1);
}
bool MainWindow::shouldHideMouseCursor() const
@@ -1108,16 +1126,25 @@ bool MainWindow::shouldMouseLock() const
if (m_display_created == false || m_display_surface == nullptr)
return false;
bool windowsHidden = (!g_debugger_window || g_debugger_window->isHidden()) &&
(!m_controller_settings_window || m_controller_settings_window->isHidden()) &&
(!m_settings_window || m_settings_window->isHidden());
const bool windowsHidden = (!g_debugger_window || g_debugger_window->isHidden()) &&
(!m_controller_settings_window || m_controller_settings_window->isHidden()) &&
(!m_settings_window || m_settings_window->isHidden());
auto* displayWindow = isRenderingToMain() ? window() : m_display_container->window();
if (displayWindow == nullptr)
if (!windowsHidden)
return false;
return windowsHidden && (displayWindow->isActiveWindow() || displayWindow->isFullScreen());
#ifdef DISPLAY_SURFACE_WINDOW
if (isRenderingToMain())
{
const auto* displayWindow = window();
return displayWindow ? (displayWindow->isActiveWindow() || displayWindow->isFullScreen()) : false;
}
else
return m_display_surface->isActive() || m_display_surface->isFullScreen();
#else
const auto* displayWindow = isRenderingToMain() ? window() : m_display_container->window();
return displayWindow ? (displayWindow->isActiveWindow() || displayWindow->isFullScreen()) : false;
#endif
}
bool MainWindow::shouldAbortForMemcardBusy(const VMLock& lock)
@@ -1180,7 +1207,7 @@ void MainWindow::switchToEmulationView()
g_emu_thread->setVMPaused(false);
if (m_display_surface)
m_display_container->setFocus();
m_display_surface->setFocus();
}
void MainWindow::refreshGameList(bool invalidate_cache, bool popup_on_error)
@@ -2129,7 +2156,7 @@ void MainWindow::onVMResumed()
if (m_display_surface)
{
updateDisplayWidgetCursor();
m_display_container->setFocus();
m_display_surface->setFocus();
}
}
@@ -2449,21 +2476,25 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(bool recreate_window,
if (!is_fullscreen && !is_rendering_to_main)
saveDisplayWindowGeometryToConfig();
#ifdef DISPLAY_SURFACE_WINDOW
auto* displayWindow = m_display_surface;
#else
auto* displayWindow = m_display_container;
#endif
if (fullscreen)
{
m_display_container->showFullScreen();
}
displayWindow->showFullScreen();
else
{
// Needs to exit fullscreen before resizing
displayWindow->showNormal();
if (m_is_temporarily_windowed && g_emu_thread->shouldRenderToMain())
m_display_container->setGeometry(geometry());
displayWindow->setGeometry(geometry());
else
restoreDisplayWindowGeometryFromConfig();
m_display_container->showNormal();
}
updateDisplayWidgetCursor();
m_display_container->setFocus();
m_display_surface->setFocus();
updateWindowState();
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
@@ -2500,7 +2531,7 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(bool recreate_window,
updateWindowState();
updateDisplayWidgetCursor();
m_display_container->setFocus();
m_display_surface->setFocus();
return wi;
}
@@ -2517,9 +2548,14 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
m_display_surface = new DisplaySurface();
if (fullscreen || !render_to_main)
{
#ifdef DISPLAY_SURFACE_WINDOW
m_display_surface->setTitle(windowTitle());
m_display_surface->setIcon(windowIcon());
#else
m_display_container = m_display_surface->createWindowContainer();
m_display_container->setWindowTitle(windowTitle());
m_display_container->setWindowIcon(windowIcon());
#endif
}
else
{
@@ -2528,20 +2564,38 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
if (fullscreen)
{
// On Wayland, while move/restoreGeometry can't position the window, it can influence which screen they show up on
// On Wayland, while move/restoreGeometry can't position the window, it can influence which screen they show up on.
// Other platforms can position windows fine, but the only thing that matters here is the screen.
#ifdef DISPLAY_SURFACE_WINDOW
if (isVisible() && g_emu_thread->shouldRenderToMain())
m_display_surface->setFramePosition(pos());
else
restoreDisplayWindowGeometryFromConfig();
m_display_surface->showFullScreen();
#else
if (isVisible() && g_emu_thread->shouldRenderToMain())
m_display_container->move(pos());
else
restoreDisplayWindowGeometryFromConfig();
m_display_container->showFullScreen();
#endif
}
else if (!render_to_main)
{
#ifdef DISPLAY_SURFACE_WINDOW
if (m_is_temporarily_windowed && g_emu_thread->shouldRenderToMain())
m_display_surface->setGeometry(geometry());
else
restoreDisplayWindowGeometryFromConfig();
m_display_surface->showNormal();
#else
if (m_is_temporarily_windowed && g_emu_thread->shouldRenderToMain())
m_display_container->setGeometry(geometry());
else
restoreDisplayWindowGeometryFromConfig();
m_display_container->showNormal();
#endif
}
else
{
@@ -2570,12 +2624,21 @@ void MainWindow::displayResizeRequested(qint32 width, qint32 height)
width = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(width) / dpr)), 1));
height = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(height) / dpr)), 1));
#ifdef DISPLAY_SURFACE_WINDOW
if (!m_display_container)
{
// no parent - rendering to separate window. easy.
QtUtils::ResizePotentiallyFixedSizeWindow(m_display_surface, width, height);
return;
}
#else
if (!m_display_container->parent())
{
// no parent - rendering to separate window. easy.
QtUtils::ResizePotentiallyFixedSizeWindow(m_display_container, width, height);
return;
}
#endif
// we are rendering to the main window. we have to add in the extra height from the toolbar/status bar.
const s32 extra_height = this->height() - m_display_container->height();
@@ -2608,7 +2671,7 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
if (!m_display_surface)
return;
if (!isRenderingFullscreen() && !isRenderingToMain())
if (!m_display_surface->isFullScreen() && !isRenderingToMain())
saveDisplayWindowGeometryToConfig();
if (isRenderingToMain())
@@ -2622,12 +2685,18 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
}
}
// displau surface is always in a container
pxAssert(m_display_container != nullptr);
m_display_container->deleteLater();
m_display_container = nullptr;
// m_display_surface will be destroyed by the container's dtor
m_display_surface = nullptr;
if (m_display_container)
{
m_display_container->deleteLater();
m_display_container = nullptr;
// m_display_surface will be destroyed by the container's dtor
m_display_surface = nullptr;
}
else
{
m_display_surface->deleteLater();
m_display_surface = nullptr;
}
updateDisplayRelatedActions(false, false, false);
}
@@ -2639,14 +2708,6 @@ void MainWindow::updateDisplayWidgetCursor()
m_display_surface->updateCursor(s_vm_valid && !s_vm_paused && shouldHideMouseCursor());
}
void MainWindow::focusDisplayWidget()
{
if (!m_display_surface || centralWidget() != m_display_container)
return;
m_display_container->setFocus();
}
void MainWindow::setupMouseMoveHandler()
{
auto mouse_cb_fn = [](int x, int y) {
@@ -2677,7 +2738,11 @@ void MainWindow::checkMousePosition(int x, int y)
// logical (DIP) frame rect
const QSize logicalSize = displayWindow->size();
#ifdef DISPLAY_SURFACE_WINDOW
const QPoint logicalPosition = isRenderingToMain() ? (displayWindow->position() + displayWindow->parent()->position()) : displayWindow->position();
#else
const QPoint logicalPosition = displayWindow->position() + displayWindow->parent()->position();
#endif
// The offset to the origin of the current screen is in device-independent pixels while the origin itself is native!
// The logicalPosition is the sum of these two values, so we need to separate them and only scale the offset
@@ -2708,13 +2773,13 @@ void MainWindow::checkMousePosition(int x, int y)
void MainWindow::saveDisplayWindowGeometryToConfig()
{
if (m_display_container->windowState() & Qt::WindowFullScreen)
if (m_display_surface->isFullScreen())
{
// if we somehow ended up here, don't save the fullscreen state to the config
return;
}
const QByteArray geometry = m_display_container->saveGeometry();
const QByteArray geometry = m_display_surface->saveGeometry();
const QByteArray geometry_b64 = geometry.toBase64();
const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
if (old_geometry_b64 != geometry_b64.constData())
@@ -2730,15 +2795,23 @@ void MainWindow::restoreDisplayWindowGeometryFromConfig()
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
if (!geometry.isEmpty())
{
m_display_container->restoreGeometry(geometry);
m_display_surface->restoreGeometry(geometry);
// make sure we're not loading a dodgy config which had fullscreen set...
#ifdef DISPLAY_SURFACE_WINDOW
m_display_surface->setWindowStates(m_display_surface->windowStates() & ~(Qt::WindowFullScreen | Qt::WindowActive));
#else
m_display_container->setWindowState(m_display_container->windowState() & ~(Qt::WindowFullScreen | Qt::WindowActive));
#endif
}
else
{
// default size
#ifdef DISPLAY_SURFACE_WINDOW
m_display_surface->resize(640, 480);
#else
m_display_container->resize(640, 480);
#endif
}
}
@@ -3308,7 +3381,7 @@ MainWindow::VMLock MainWindow::pauseAndLockVM()
g_emu_thread->setFullscreen(false, false);
// Process events untill both EmuThread and Qt have finished exiting fullscreen
while (QtHost::IsVMValid() && (g_emu_thread->isFullscreen() || m_display_container->isFullScreen()))
while (QtHost::IsVMValid() && (g_emu_thread->isFullscreen() || m_display_surface->isFullScreen()))
{
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
@@ -3320,7 +3393,27 @@ MainWindow::VMLock MainWindow::pauseAndLockVM()
g_main_window->raise();
g_main_window->activateWindow();
return VMLock(m_display_container, was_paused, was_fullscreen);
#ifdef DISPLAY_SURFACE_WINDOW
if (!m_display_container)
{
// Create a temporary parent for the dialog.
QWidget* dialog_parent = new QWidget();
dialog_parent->setAttribute(Qt::WA_NativeWindow);
QWindow* window_handle = dialog_parent->windowHandle();
// Set the transient parent to the display surface.
// This will position the dialog_parent over the display surface (and thus so will any dialogs)
// and also enforces the focus lock of modal dialogs against the display surface.
// This works even without showing the dialog_parent window.
window_handle->setTransientParent(m_display_surface);
return VMLock(dialog_parent, was_paused, was_fullscreen, true);
}
else
return VMLock(m_display_container, was_paused, was_fullscreen, false);
#else
return VMLock(m_display_container, was_paused, was_fullscreen, false);
#endif
}
void MainWindow::rescanFile(const std::string& path)
@@ -3328,11 +3421,12 @@ void MainWindow::rescanFile(const std::string& path)
m_game_list_widget->rescanFile(path);
}
MainWindow::VMLock::VMLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen)
MainWindow::VMLock::VMLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen, bool owns_parent)
: m_dialog_parent(dialog_parent)
, m_has_lock(true)
, m_was_paused(was_paused)
, m_was_fullscreen(was_fullscreen)
, m_owns_dialog_parent(owns_parent)
{
QtHost::LockVMWithDialog();
}
@@ -3342,11 +3436,13 @@ MainWindow::VMLock::VMLock(VMLock&& lock)
, m_has_lock(lock.m_has_lock)
, m_was_paused(lock.m_was_paused)
, m_was_fullscreen(lock.m_was_fullscreen)
, m_owns_dialog_parent(lock.m_owns_dialog_parent)
{
lock.m_dialog_parent = nullptr;
lock.m_has_lock = false;
lock.m_was_paused = true;
lock.m_was_fullscreen = false;
lock.m_owns_dialog_parent = false;
}
MainWindow::VMLock::~VMLock()
@@ -3354,6 +3450,12 @@ MainWindow::VMLock::~VMLock()
if (m_has_lock)
QtHost::UnlockVMWithDialog();
if (m_owns_dialog_parent && m_dialog_parent)
{
m_dialog_parent->deleteLater();
m_dialog_parent = nullptr;
}
if (m_was_fullscreen)
{
g_main_window->m_is_temporarily_windowed = false;

View File

@@ -65,13 +65,14 @@ public:
void cancelResume();
private:
VMLock(QWidget* dialog_parent, bool was_paused, bool was_exclusive_fullscreen);
VMLock(QWidget* dialog_parent, bool was_paused, bool was_exclusive_fullscreen, bool owns_parent);
friend MainWindow;
QWidget* m_dialog_parent;
bool m_has_lock;
bool m_was_paused;
bool m_was_fullscreen;
bool m_owns_dialog_parent;
};
/// Default filter for opening a file.
@@ -138,7 +139,6 @@ private Q_SLOTS:
void displayResizeRequested(qint32 width, qint32 height);
void mouseModeRequested(bool relative_mode, bool hide_cursor);
void releaseRenderWindow();
void focusDisplayWidget();
void setupMouseMoveHandler();
void onGameListRefreshComplete();
void onGameListRefreshProgress(const QString& status, int current, int total);

View File

@@ -366,6 +366,25 @@ namespace QtUtils
}
}
void SetWindowResizeable(QWindow* window, bool resizeable)
{
if (resizeable)
{
// Min/max numbers come from uic.
window->setMinimumWidth(1);
window->setMinimumHeight(1);
window->setMaximumWidth(16777215);
window->setMaximumHeight(16777215);
}
else
{
window->setMinimumWidth(window->width());
window->setMinimumHeight(window->height());
window->setMaximumWidth(window->width());
window->setMaximumHeight(window->height());
}
}
void ResizePotentiallyFixedSizeWindow(QWidget* widget, int width, int height)
{
width = std::max(width, 1);
@@ -376,6 +395,22 @@ namespace QtUtils
widget->resize(width, height);
}
void ResizePotentiallyFixedSizeWindow(QWindow* window, int width, int height)
{
width = std::max(width, 1);
height = std::max(height, 1);
if (window->minimumHeight() == window->maximumHeight())
{
window->setMinimumWidth(width);
window->setMinimumHeight(height);
window->setMaximumWidth(width);
window->setMaximumHeight(height);
}
window->resize(width, height);
}
QString AbstractItemModelToCSV(QAbstractItemModel* model, int role, bool useQuotes)
{
QString csv;

View File

@@ -102,9 +102,11 @@ namespace QtUtils
/// Changes whether a window is resizable.
void SetWindowResizeable(QWidget* widget, bool resizeable);
void SetWindowResizeable(QWindow* window, bool resizeable);
/// Adjusts the fixed size for a window if it's not resizeable.
void ResizePotentiallyFixedSizeWindow(QWidget* widget, int width, int height);
void ResizePotentiallyFixedSizeWindow(QWindow* window, int width, int height);
/// Returns the common window info structure for a Qt Window/Widget.
template <class T>

View File

@@ -40,6 +40,9 @@ GameCheatSettingsWidget::GameCheatSettingsWidget(SettingsWindow* settings_dialog
m_ui.cheatList->expandAll();
m_ui.cheatList->viewport()->installEventFilter(this);
m_ui.cheatList->viewport()->setMouseTracking(true);
SettingsInterface* sif = dialog()->getSettingsInterface();
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableCheats, "EmuCore", "EnableCheats", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.allCRCsCheckbox, "EmuCore", "ShowCheatsForAllCRCs", false);
@@ -83,7 +86,7 @@ void GameCheatSettingsWidget::onCheatListItemDoubleClicked(const QModelIndex& in
return;
}
QVariant data = item->data(Qt::UserRole);
QVariant data = item->data(NAME_ROLE);
if (!data.isValid())
return;
@@ -95,7 +98,7 @@ void GameCheatSettingsWidget::onCheatListItemDoubleClicked(const QModelIndex& in
void GameCheatSettingsWidget::onCheatListItemChanged(QStandardItem* item)
{
QVariant data = item->data(Qt::UserRole);
QVariant data = item->data(NAME_ROLE);
if (!data.isValid())
return;
@@ -109,6 +112,31 @@ void GameCheatSettingsWidget::onCheatListItemChanged(QStandardItem* item)
setCheatEnabled(std::move(cheat_name), current_checked, true);
}
void GameCheatSettingsWidget::onCheatListItemHovered(const QModelIndex& index)
{
const QModelIndex source_index = m_model_proxy->mapToSource(index);
const QModelIndex sibling_index = source_index.siblingAtColumn(0);
QStandardItem* item = m_model->itemFromIndex(sibling_index);
if (!item)
{
// No item is selected.
m_ui.appliedLabel->clear();
return;
}
std::optional<Patch::patch_place_type> place;
bool ok;
int place_value = item->data(PLACE_ROLE).toInt(&ok);
if (ok)
{
// The patch commands in the group are all applied at the same time.
place = static_cast<Patch::patch_place_type>(place_value);
}
m_ui.appliedLabel->setText(tr("<strong>Applied:</strong> %1").arg(Patch::PlaceToString(place)));
}
void GameCheatSettingsWidget::onReloadClicked()
{
reloadList();
@@ -136,6 +164,32 @@ void GameCheatSettingsWidget::disableAllCheats()
si->Save();
}
bool GameCheatSettingsWidget::eventFilter(QObject* watched, QEvent* event)
{
if (watched == m_ui.cheatList->viewport())
{
switch (event->type())
{
case QEvent::MouseMove:
{
QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
onCheatListItemHovered(m_ui.cheatList->indexAt(mouse_event->position().toPoint()));
return true;
}
case QEvent::Leave:
{
onCheatListItemHovered(QModelIndex());
return true;
}
default:
{
}
}
}
return SettingsWidget::eventFilter(watched, event);
}
void GameCheatSettingsWidget::resizeEvent(QResizeEvent* event)
{
QWidget::resizeEvent(event);
@@ -185,7 +239,7 @@ void GameCheatSettingsWidget::setStateRecursively(QStandardItem* parent, bool en
for (int i = 0; i < count; i++)
{
QStandardItem* item = parent ? parent->child(i, 0) : m_model->item(i, 0);
QVariant data = item->data(Qt::UserRole);
QVariant data = item->data(NAME_ROLE);
if (data.isValid())
{
if ((item->checkState() == Qt::Checked) != enabled)
@@ -277,7 +331,9 @@ QList<QStandardItem*> GameCheatSettingsWidget::populateTreeViewRow(const Patch::
const std::string_view name_part = pi.GetNamePart();
nameItem->setFlags(Qt::ItemIsUserCheckable | Qt::ItemNeverHasChildren | Qt::ItemIsEnabled);
nameItem->setCheckState(enabled ? Qt::Checked : Qt::Unchecked);
nameItem->setData(QString::fromStdString(pi.name), Qt::UserRole);
nameItem->setData(QString::fromStdString(pi.name), NAME_ROLE);
if (pi.place.has_value())
nameItem->setData(static_cast<int>(*pi.place), PLACE_ROLE);
if (!name_part.empty())
nameItem->setText(QString::fromUtf8(name_part.data(), name_part.length()));

View File

@@ -32,6 +32,7 @@ public:
~GameCheatSettingsWidget();
void disableAllCheats();
bool eventFilter(QObject* watched, QEvent* event) override;
protected:
void resizeEvent(QResizeEvent* event) override;
@@ -39,6 +40,7 @@ protected:
private Q_SLOTS:
void onCheatListItemDoubleClicked(const QModelIndex& index);
void onCheatListItemChanged(QStandardItem* item);
void onCheatListItemHovered(const QModelIndex& index);
void onReloadClicked();
void updateListEnabled();
void reloadList();
@@ -50,6 +52,12 @@ private:
void setStateForAll(bool enabled);
void setStateRecursively(QStandardItem* parent, bool enabled);
enum Roles
{
NAME_ROLE = Qt::UserRole,
PLACE_ROLE = Qt::UserRole + 1
};
Ui::GameCheatSettingsWidget m_ui;
QStandardItemModel* m_model = nullptr;
QSortFilterProxyModel* m_model_proxy = nullptr;

View File

@@ -90,6 +90,13 @@
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="appliedLabel">
<property name="text">
<string notr="true"/>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">

File diff suppressed because it is too large Load Diff

View File

@@ -9360,6 +9360,8 @@ TRANSLATE_NOOP("FullscreenUI", "Reset System");
TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?");
TRANSLATE_NOOP("FullscreenUI", "This game has no achievements.");
TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Save State");
TRANSLATE_NOOP("FullscreenUI", "Game List");
TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories.");
TRANSLATE_NOOP("FullscreenUI", "Start Game");
@@ -9405,7 +9407,7 @@ TRANSLATE_NOOP("FullscreenUI", "Selects the color style to be used for Big Pictu
TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu.");
TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble.");
TRANSLATE_NOOP("FullscreenUI", "Background");
TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus.");
TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus.\n\nSupported formats: PNG, JPG, JPEG, BMP.");
TRANSLATE_NOOP("FullscreenUI", "Removes the custom background image.");
TRANSLATE_NOOP("FullscreenUI", "Sets the transparency of the custom background image.");
TRANSLATE_NOOP("FullscreenUI", "Select how to display the background image.");
@@ -9415,6 +9417,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a controller with bindings is disconnected.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu, and unpauses when you close it.");
TRANSLATE_NOOP("FullscreenUI", "Display a modal dialog when a save state load/save operation fails.");
TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.");
TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix");
@@ -9424,6 +9427,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game Display");
TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked.");
TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.");
TRANSLATE_NOOP("FullscreenUI", "Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.");
TRANSLATE_NOOP("FullscreenUI", "On-Screen Display");
TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitors are.");
TRANSLATE_NOOP("FullscreenUI", "%d%%");
@@ -9849,6 +9853,9 @@ TRANSLATE_NOOP("FullscreenUI", "Last Played: {}");
TRANSLATE_NOOP("FullscreenUI", "Size: {:.2f} MB");
TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to reset the play time for '{}' ({})?\n\nYour current play time is {}.\n\nThis action cannot be undone.");
TRANSLATE_NOOP("FullscreenUI", "Login failed.\nError: {}\n\nPlease check your username and password, and try again.");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Backup Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Failed to Save State To Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Left: ");
TRANSLATE_NOOP("FullscreenUI", "Top: ");
TRANSLATE_NOOP("FullscreenUI", "Right: ");
@@ -9882,13 +9889,14 @@ TRANSLATE_NOOP("FullscreenUI", "AMOLED");
TRANSLATE_NOOP("FullscreenUI", "Fit");
TRANSLATE_NOOP("FullscreenUI", "Fill");
TRANSLATE_NOOP("FullscreenUI", "Stretch");
TRANSLATE_NOOP("FullscreenUI", "Center");
TRANSLATE_NOOP("FullscreenUI", "Tile");
TRANSLATE_NOOP("FullscreenUI", "Enabled");
TRANSLATE_NOOP("FullscreenUI", "Disabled");
TRANSLATE_NOOP("FullscreenUI", "Top Left");
TRANSLATE_NOOP("FullscreenUI", "Top Center");
TRANSLATE_NOOP("FullscreenUI", "Top Right");
TRANSLATE_NOOP("FullscreenUI", "Center Left");
TRANSLATE_NOOP("FullscreenUI", "Center");
TRANSLATE_NOOP("FullscreenUI", "Center Right");
TRANSLATE_NOOP("FullscreenUI", "Bottom Left");
TRANSLATE_NOOP("FullscreenUI", "Bottom Center");
@@ -10108,6 +10116,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pause On Start");
TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss");
TRANSLATE_NOOP("FullscreenUI", "Pause On Controller Disconnection");
TRANSLATE_NOOP("FullscreenUI", "Pause On Menu");
TRANSLATE_NOOP("FullscreenUI", "Prompt On State Load/Save Failure");
TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups");
@@ -10117,6 +10126,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Start Big Picture UI");
TRANSLATE_NOOP("FullscreenUI", "OSD Scale");
TRANSLATE_NOOP("FullscreenUI", "OSD Messages Position");
TRANSLATE_NOOP("FullscreenUI", "OSD Performance Position");
@@ -10297,7 +10307,6 @@ TRANSLATE_NOOP("FullscreenUI", "Delete Save");
TRANSLATE_NOOP("FullscreenUI", "Close Menu");
TRANSLATE_NOOP("FullscreenUI", "Default Boot");
TRANSLATE_NOOP("FullscreenUI", "Delete State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Full Boot");
TRANSLATE_NOOP("FullscreenUI", "Reset Play Time");
TRANSLATE_NOOP("FullscreenUI", "Confirm Reset");

View File

@@ -553,7 +553,7 @@ void Patch::ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pna
(*num_unlabelled_patches)++;
// Try to extract the place value of the patch lines so we can
// display them in the GUI if they all match. TODO: Don't duplicate
// display it in the GUI if they all match. TODO: Don't duplicate
// all this parsing logic twice.
if (unknown_place)
continue;
@@ -571,6 +571,7 @@ void Patch::ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pna
// place values.
current_patch.place = std::nullopt;
unknown_place = true;
continue;
}
current_patch.place = place;

View File

@@ -1252,10 +1252,10 @@ void SaveState_ReportLoadErrorOSD(const std::string& message, std::optional<s32>
{
if (backup)
full_message = fmt::format(
TRANSLATE_FS("SaveState", "Failed to load state from slot {}: {}"), *slot, message);
TRANSLATE_FS("SaveState", "Failed to load state from backup slot {}: {}"), *slot, message);
else
full_message = fmt::format(
TRANSLATE_FS("SaveState", "Failed to load state from backup slot {}: {}"), *slot, message);
TRANSLATE_FS("SaveState", "Failed to load state from slot {}: {}"), *slot, message);
}
else
{