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@@ -20,7 +20,7 @@
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Name="VCLinkerTool"
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AdditionalDependencies="d3d10.lib d3dx10.lib d3d9.lib d3dx9.lib ddraw.lib dxguid.lib winmm.lib strmiids.lib xinput.lib"
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OutputFile="C:\Users\Gabest\Documents\Progs\pcsx2.svn\bin\plugins\$(ProjectName).dll"
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DelayLoadDLLs="d3d9.dll;d3dx9_39.dll;d3d10.dll;d3dx10_39.dll"
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DelayLoadDLLs="d3d9.dll;d3dx9_40.dll;d3d10.dll;d3dx10_40.dll"
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GenerateDebugInformation="true"
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SubSystem="2"
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RandomizedBaseAddress="1"
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@@ -86,7 +86,7 @@ void GSDrawScanline::SetupDraw(Vertex* vertices, int count, const void* texture)
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{
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// if q is constant we can do the half pel shift for bilinear sampling on the vertices
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GSVector4 half(2048.0f, 2048.0f, 0.0f, 0.0f);
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GSVector4 half((float)0x4000, (float)0x4000, 0.0f, 0.0f);
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for(int i = 0; i < count; i++)
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{
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