Commit Graph

359 Commits

Author SHA1 Message Date
bosit
477ed51f09 Deleted old txts 2008-05-03 13:03:58 +00:00
bosit
54213fc848 Cleanup in docs: Removed old and unused docs while adding the new ones
Reduced compiling errors: Used #pragma warning(disable:4996) to ignore the stricmp deprecated warning
A couple of small fixes in Memcard viewer
(thx gigaherz and refraction)
2008-05-03 12:58:49 +00:00
bosit
ea8c53efaa Fixed the broken fixes,sorry :P 2008-05-02 00:39:35 +00:00
refractionpcsx2
54700caa3b fixed slight overlap on "Greetings to" text 2008-05-02 00:37:41 +00:00
bosit
3ee4d02e28 Very small misc changes,mainly in plugin about boxes and 2 pcsx2 console messages 2008-05-02 00:11:04 +00:00
refractionpcsx2
945d371cb0 SIF now uses normal memcpy's as it seems to take up less cpu time. 2008-04-30 01:39:57 +00:00
refractionpcsx2
56787226a4 removed MMX freezing on IPU as its no longer used 2008-04-30 00:14:22 +00:00
refractionpcsx2
a2ae29d6c0 added some code for easy profiling of changes on the EE. can be enabled by uncommenting the #define EEPROFILING in r5900.h 2008-04-29 21:26:21 +00:00
refractionpcsx2
f2760b983d FFX video fix, reminents of stuff which shouldnt be there ;p 2008-04-28 21:50:28 +00:00
refractionpcsx2
dc7e4c4538 fix for zerospu2 savestates 2008-04-28 18:15:32 +00:00
saqibakhtar
aed86a5420 IPU fixes. Corrected bitstream data positioning and removed redundant code. 2008-04-27 21:26:44 +00:00
gigaherz
f7ba5e6028 Ignore this commit. It was just a test. 2008-04-27 21:20:11 +00:00
refractionpcsx2
6aa24ba009 slight change to the interrupt status on cdvd 2008-04-06 02:01:39 +00:00
refractionpcsx2
f0f35a8b09 Path 3 transfers now only use interleave mode if Path 3 Masking is used. This stops Tekken Tag from randomly crashing (hopefully) 2008-04-04 22:41:13 +00:00
refractionpcsx2
5438dbe501 small adjustment to h/vsync things. fpu clamping fix for NFS Carbon which was crashing, managed to do it without breaking katamari, bet smth broke tho lol 2008-04-04 22:14:31 +00:00
refractionpcsx2
83bf74971a cleaned up some of the defines in common.h for v/hsync. uncommented some code which shouldnt have been commented for vsyncs, was causing supersonic speeds on boot and probably throwing all that hard work out :p 2008-03-31 22:06:38 +00:00
refractionpcsx2
1bfc4881ea reverted something i missed when reverting some path3 mask changes, so the people using speed hacks leave me alone to chase REAL bugs. 2008-03-29 17:09:23 +00:00
refractionpcsx2
e9352e554b small error in unpacks, not sure how major it was. 2008-03-29 03:03:51 +00:00
refractionpcsx2
859d6a54e5 Quick! Look behind you! a 3 headed monkey! 2008-03-28 22:43:27 +00:00
refractionpcsx2
672c0a1394 DMC didnt like the persona changes, so did a rethink ;p 2008-03-28 22:36:20 +00:00
refractionpcsx2
380d7a360f Fixed SIF bugs introduced in Persona, also reverted the VIF change that caused problems with the graphics.
Fixed savestate loading in MTGS thanks to Rama1.
Tweaked the MCD manager so it doesnt infinate loop in places, also no longer auto populates the list if the memcard is corrupt, which caused it to crash.
2008-03-28 20:01:15 +00:00
refractionpcsx2
aa5b2607b4 changed how a few IOP counter things work, reverted one of my VIF changes and fixed another possible Unpack situation i hadnt accounted for.
Oh and the best news, SIF timing now exists, you know what that means? yes, Okami no longer needs a patch
2008-03-28 00:57:30 +00:00
gigaherz
46d4e2be2c "fixed" the vs2008 project file based on rama's suggestions (I don't knwo if they trul fix the problems but whatever...). 2008-03-27 18:06:03 +00:00
refractionpcsx2
1d361982b6 stopped public release builds from forcing the recompilers regardless of setting. 2008-03-25 18:43:11 +00:00
refractionpcsx2
19d2d7dcf1 just a small bug, probably not used very often. 2008-03-24 14:21:33 +00:00
refractionpcsx2
85b706e4f6 stopped it logging sound constantly when you have logging on in debug. Was driving me bonkers! :P 2008-03-24 03:15:19 +00:00
refractionpcsx2
5148a0b876 Fixed a bug causing games that use Counter Gates to lock up/not load. (Beatmania, possibly DDR games too)
Adjusted some more spu2 related stuff, removed some old code which shouldnt have been there!
experimental changes to GS interrupt stuff, shouldnt break anything.
got rid of some pointless code on vif1 unpacks.
came across a wierd situation with TTE on DMA's, trying soemthing, seems stable on my games:p
2008-03-23 05:17:37 +00:00
refractionpcsx2
c66ba981bf removed a statement which did nothing but made the sound more choppy at high speeds, thanks to rama and his hacking for finding that :p 2008-03-21 16:13:43 +00:00
refractionpcsx2
ae1c34bf90 Improved DMA timing, should help with wild arms 5, DMC, Mojib Ribbon etc, the picky ones, you know :p 2008-03-21 04:37:01 +00:00
refractionpcsx2
a5dd41af4e Fixed a PREVH, had the wrong shuffle codes. (king kong corrupt text)
Disabled QFSRV, most videos are 10-30% faster interpreted! itll do till it gets fixed properly.
2008-03-20 23:28:30 +00:00
refractionpcsx2
1f86f62f56 some more counter changes, mojib ribbon seems to like them (at least here) should help those picky games which constantly reset the hsync counter (dmc/wild arms 5) 2008-03-18 23:51:48 +00:00
refractionpcsx2
1dbb82e15b sorry bosit :( ill remove them counter printouts :( 2008-03-18 19:45:00 +00:00
refractionpcsx2
5931dd3e73 i cleaned a comment out like a spaz, and it broke vsync completely xD 2008-03-17 01:00:40 +00:00
refractionpcsx2
98add95d7d fix for memcard saving since new interface, never remembered the new selections. 2008-03-17 00:40:26 +00:00
refractionpcsx2
8e499bc991 Rewrote my Hsync/Vsync code, improves sync on streamed videos and realtime FMV's, also reduces graphical anomolies (flickering on Wild Arms 5).
Tweaked my SPU2 async changes, Also added an option to the speed hacks for tighter timing, which stops the jumping/freezing in FFXII videos.
2008-03-17 00:35:00 +00:00
refractionpcsx2
3873765639 im committing this fix, needs to be done, but wild arms 5 is strange, different pc's show different results 2008-03-16 02:23:49 +00:00
refractionpcsx2
68afaa231c Some means of DMA timing in there now, some games were triggering too fast now async gives cycles more often. 2008-03-15 19:25:04 +00:00
refractionpcsx2
c029d0a961 Worked out my timing issue. needs new zerospu2 with dma timing changes (next revision) 2008-03-15 19:24:28 +00:00
refractionpcsx2
7a4b13a6e1 was a bit too generous with the cycles, WA5 didnt like it. 2008-03-15 16:58:24 +00:00
refractionpcsx2
d746f97d51 Improved SPU2 timing sync a bit without hindering speed (like before) makes the FFXII videos stutter less again, DMC (U and J) not loading seems related, but that seems ok in this rev 2008-03-15 16:41:02 +00:00
refractionpcsx2
dbfd98e388 changed version number to accomodate the change, which is reported to help some skipping voices/sounds 2008-03-15 12:47:50 +00:00
refractionpcsx2
e3c48431f2 small detail missed, not sure how important it is, but id guess it helps towards the sync/jumping of sound 2008-03-15 01:29:59 +00:00
refractionpcsx2
d931072db2 Fixes sector reading problems on when using cd reads (growlanser games + simple series games) 2008-03-14 22:18:12 +00:00
refractionpcsx2
4a9f8b2205 Fix for Shox + Whiplash regressions 2008-03-14 00:24:11 +00:00
refractionpcsx2
c68cb5c068 Couple more unpack fixes. Sensible Soccer looks perfect when interpreting V3-8, but SSE is broken. Looks less spikey than it did now anyway! 2008-03-13 02:18:37 +00:00
refractionpcsx2
b012743e7e 2008-03-13 00:02:03 +00:00
refractionpcsx2
403ea79714 small fix (dark summit) 2008-03-12 23:35:51 +00:00
refractionpcsx2
e1631ee407 Fixed a couple of other bugs and an old bug where the destination wasnt being incremented properly on split transfers. 2008-03-12 21:33:31 +00:00
refractionpcsx2
3322c8fdd8 Fixed a small bug i made when data was left over. didnt increment dest 2008-03-12 19:48:32 +00:00
refractionpcsx2
1173217244 jiggled some stuff about and took out some dupe code in vif unpacks, saves approx 25,000 cycles per frame in 3d. also along the lines ffxii videos got smoother too so, good day for reffy! fixed a couple of little bugs too. 2008-03-12 02:05:35 +00:00