GS/DX12: Remove rt hazard check, handled in RendererHW.

This commit is contained in:
lightningterror
2026-05-23 11:14:46 +02:00
parent b123f016ab
commit 63f2d8d880
-7
View File
@@ -4207,13 +4207,6 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
// figure out the pipeline
UpdateHWPipelineSelector(config);
// Handle RT hazard when no barrier was requested
if (m_features.texture_barrier && config.tex && (config.tex == config.rt) && !(config.require_one_barrier || config.require_full_barrier))
{
g_perfmon.Put(GSPerfMon::Barriers, 1);
FeedbackBarrier(draw_rt);
}
// now blit the colclip texture back to the original target
if (colclip_rt)
{