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GS/DX12: Remove rt hazard check, handled in RendererHW.
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@@ -4207,13 +4207,6 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
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// figure out the pipeline
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UpdateHWPipelineSelector(config);
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// Handle RT hazard when no barrier was requested
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if (m_features.texture_barrier && config.tex && (config.tex == config.rt) && !(config.require_one_barrier || config.require_full_barrier))
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{
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g_perfmon.Put(GSPerfMon::Barriers, 1);
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FeedbackBarrier(draw_rt);
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}
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// now blit the colclip texture back to the original target
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if (colclip_rt)
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{
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