GS/DX: Fix per game fullscreen mode setting

This commit is contained in:
TheLastRar
2026-01-29 14:11:58 +01:00
committed by lightningterror
parent ed7ebb77ca
commit 66cd51bcd5
+1 -1
View File
@@ -244,7 +244,7 @@ const char* GSDevice::RenderAPIToString(RenderAPI api)
bool GSDevice::GetRequestedExclusiveFullscreenMode(u32* width, u32* height, float* refresh_rate)
{
const std::string mode = Host::GetBaseStringSettingValue("EmuCore/GS", "FullscreenMode", "");
const std::string mode = Host::GetStringSettingValue("EmuCore/GS", "FullscreenMode", "");
if (!mode.empty())
{
const std::string_view mode_view = mode;