22768 Commits
Author SHA1 Message Date
Ziemas b67a81f6e7 DEV9: Fix DMA size weirdness v2.9.15 2026-09-03 14:16:13 +02:00
Ziemas e35bdddab2 IOP: Clear jit cache on DEV9 DMA 2026-09-03 14:16:13 +02:00
refractionpcsx2 d55f21a4b5 GS/HW: Improve Native Scaling recursive draw check v2.9.14 2026-09-03 14:14:47 +02:00
refractionpcsx2 bccd50df39 GS/HW/NS: Detect fake bilinear jiggle effect 2026-09-03 14:14:47 +02:00
refractionpcsx2 0710693150 GameDB: Add required GameDB Entries
S.L.A.I. - Steel Lancer Arena International
Syphon Filter - Logan's Shadow
2026-09-03 14:14:47 +02:00
refractionpcsx2 01ad055f25 GS/HW: Improve "jiggle" blur effect detection and handling 2026-09-03 14:14:47 +02:00
refractionpcsx2 c2b4bc217e GS/HW: Native Scaling detection of mild downscale and write back 2026-09-03 14:14:47 +02:00
SternXD 1c04aeb160 Achievements: Fix deadlock when enabling achievements in FullscreenUI v2.9.13 2026-09-03 14:12:06 +02:00
mahoneyt944 67aadac40c GameDB: Fit EA login into naming format v2.9.12 2026-09-01 21:20:05 +02:00
mahoneyt944 e37f8ad236 GameDB: add more burnout 3 serials - online login 2026-09-01 21:20:05 +02:00
mahoneyt944 6199c0de13 GameDB: use correct names to filter EA network account folders, pal / ntsc 2026-09-01 21:20:05 +02:00
lightningterror 2bbb92de16 GS/DX11: DS as RT/UAV binding fixes.
Properly unbind state in BeginPresent.
Properly update state in OMSetRenderTargets.
Also use ds as rt size for Viewport.
v2.9.11
2026-09-01 21:09:57 +02:00
SternXD 3f794a9c9d Deps: Fetch make for Windows FFmpeg builds
Signed-off-by: SternXD <[email protected]>
v2.9.10
2026-09-01 15:08:59 +02:00
SternXD 5939027d10 Deps: Always build FFmpeg on Windows
Signed-off-by: SternXD <[email protected]>
2026-09-01 15:08:59 +02:00
PCSX2 Bot 00482e8ada [ci skip] Qt: Update Base Translation. 2026-09-01 02:04:16 +02:00
SternXD 77236c5949 GS: Output BGCOLOR when both display circuits are disabled
Signed-off-by: SternXD <[email protected]>
v2.9.9
2026-08-31 20:46:29 +02:00
Eduardo Serralvo Gil ae19aafa00 Hotkeys: Add default hotkey to mute audio using Ctrl + M v2.9.8 2026-08-31 20:44:49 +02:00
SternXD 6614288c0b FullscreenUI: Align setting descriptions with Qt
Signed-off-by: SternXD <[email protected]>
v2.9.7
2026-08-31 19:28:38 +02:00
SternXD abb76f6e00 Qt: Update EE and VU recompiler setting descriptions
Signed-off-by: SternXD <[email protected]>
2026-08-31 19:28:38 +02:00
SternXD 54227e9cde Qt: Add missing setting descriptions
Signed-off-by: SternXD <[email protected]>
2026-08-31 19:28:38 +02:00
KamFretoZ fcca028ca5 Deps: Bump ffmpeg to 9.0.1
Also bumps `AMF` `LIBVPL` `LIBSVTAV1`
v2.9.6
2026-08-31 18:23:56 +02:00
KamFretoZ d755400af0 Deps: Set minimum required ffmpeg version to 7.1 2026-08-31 18:23:56 +02:00
KamFretoZ cf8d05f4ad Deps: Get rid of the in-tree ffmpeg headers entirely 2026-08-31 18:23:56 +02:00
KamFretoZ ddf743df40 Deps: Dont hardcode the ffmpeg dlls path 2026-08-31 18:23:56 +02:00
KamFretoZ 122d0424e7 GSCapture: Switch the use of pix_fmts with avcodec_get_supported_config() 2026-08-31 18:23:56 +02:00
PCSX2 Bot a66d912b41 [ci skip] PAD: Update to latest controller database. 2026-08-31 18:07:03 +02:00
Mrlinkwii b4d6e2aa7b VU: fix typo in a constant v2.9.5 2026-08-31 17:26:50 +02:00
Ty Lamontagne 3dd7028302 SW: Fix C rasterizor IIP vector pack (signed->unsigned) v2.9.4 2026-08-31 17:26:23 +02:00
nassau-tk efccc38e02 GameDB: Fix Japanese Title&Sort v2.9.3 2026-08-31 17:25:41 +02:00
TheLastRar e55fd8a512 CI: Use separate job for building Windows deps v2.9.2 2026-08-31 17:11:57 +02:00
Wonjin Choi 7dd1ccf8c4 GameDB: Port SCPS-15064's patch to SCKA-20027 v2.9.1 2026-08-31 16:57:14 +02:00
TellowKrinkle d073d75010 GS:MTL: Add workaround for Apple GPU hardware bug v2.9.0 v2.8.1 2026-08-30 15:24:57 -04:00
Ty c10a5c9ad9 translations: Syncing Crowdin translations (#14879) v2.8.0 v2.7.525 2026-08-28 16:18:05 -04:00
PCSX2 Bot e1dd0a0859 [ci skip] PAD: Update to latest controller database. 2026-08-24 18:23:54 +02:00
Ty 3e29183a37 Translations: Sync Crowdin translations for 2.8 v2.7.524 2026-08-21 13:57:23 -04:00
refractionpcsx2 6db638dc03 SPU2: Pass IOP cycle count at 64bit v2.7.523 2026-08-19 14:00:41 +02:00
PCSX2 Bot 4fd1a4192a [ci skip] Qt: Update Base Translation. 2026-08-18 10:04:18 +02:00
SternXD 4ef1ff82e6 Qt/macOS: Keep Fullscreen on the main window v2.7.522 2026-08-17 18:37:50 +02:00
refractionpcsx2 cde2448a6c GameDB: Add Prioritize Lower depth fix to Steambot Chronicles v2.7.521 2026-08-15 14:26:15 +02:00
refractionpcsx2 ded263f98a GS/HW: Avoid detecting shuffles as source of truth for target format 2026-08-15 14:26:15 +02:00
refractionpcsx2 ffa5690656 GS/TC: Improve single pixel overlap detection in RT in RT 2026-08-15 14:26:15 +02:00
Ziemas ca03806a4c EE/IOP: Fix loading elf's through relative path v2.7.520 2026-08-13 14:52:05 -04:00
PCSX2 Bot 2cf8dabe6b [ci skip] PAD: Update to latest controller database. 2026-08-10 12:35:19 -04:00
lightningterror 8c1bb5742e GS: Fix unused variable warning. v2.7.519 2026-08-10 00:45:08 +02:00
TellowKrinkle d88510e3a6 GS: Fix Vertex Buffer Growth v2.7.518 2026-08-08 20:26:00 +02:00
TellowKrinkle af48193ebb GS: Fix Lines2Sprites buffer growth 2026-08-08 20:26:00 +02:00
refractionpcsx2 9945046a49 GS: Improve vertex copy over to new buffer + small tweaks v2.7.517 2026-08-08 13:26:05 +02:00
refractionpcsx2 5c611f85e1 GS: Use current primitive mode for backing up spare vert buffers v2.7.516 2026-08-08 05:22:07 +02:00
PCSX2 Bot c3df2360fc [ci skip] Qt: Update Base Translation. 2026-08-07 03:15:28 +02:00
TJnotJT 29b7bc4466 GS:VK: Only use feedback loop layout for depth if texture barrier is supported. v2.7.515 2026-08-07 01:02:39 +02:00