22857 Commits
Author SHA1 Message Date
Ty Lamontagne 695e26713b Misc: Add a [SAVEVERSION+] commit for the updater
[SAVEVERSION+]
v2.9.162
2026-11-06 20:52:15 -05:00
Youb d69c14fde1 Core: Bump savestate version. v2.9.161 2026-11-06 20:37:24 -05:00
Youb 8947f3fc28 PAD: Fixing issues noticed while testing on other games with wrong response on left joystick (not noticeable with Ace Combat 04) and removing left-over pressure modifier mentions, added PS1_Analog in PadTypes.h 2026-11-06 20:37:24 -05:00
Youb 0f5eeb8e6a Qt: "PS1 Analog Controller" instead of Dualshock 1 to avoid confusion when binding 2026-11-06 20:37:24 -05:00
Youb 17b4f208f4 Qt: Adding the svg file of DS1 (color swapped the DS2 svg file to match the original color of the controller). 2026-11-06 20:37:24 -05:00
Youb d65c5ccd16 Qt: Add DualShock 1 binding and configuration widgets (no different graphic for the moment). 2026-11-06 20:37:24 -05:00
Youb b04b049069 PAD: Add DualShock 1 core controller logic (similar as DS2 but without pressure sensors) 2026-11-06 20:37:24 -05:00
PCSX2 Bot f0adc1bd18 [ci skip] Qt: Update Base Translation. 2026-11-06 20:12:06 -05:00
Made in Slovakia a6dc70b106 GameList: Update cover related logic to use serial and crc v2.9.160 2026-11-06 15:20:13 -05:00
TellowKrinkle cae3e344e3 GameDB: Add sort names for Xenosaga games v2.9.159 2026-11-06 15:18:03 -05:00
JordanTheToaster 993f6fc3b1 Deps: Update SDL3 to v3.4.20 v2.9.158 2026-11-06 17:01:14 +01:00
chaoticgd cc4dc040a6 Qt: Enable word wrap for achievements login status label 2026-11-06 16:57:56 +01:00
TJnotJT aa268dc163 GS: Remove defaults cases in switch. v2.9.157 2026-11-06 16:57:38 +01:00
refractionpcsx2 d1662db34a GS: Protect against out of bounds PSMT4 reads due to bad reg settings 2026-11-06 16:56:31 +01:00
TJnotJT 4bf5706e32 GS:HW: Make assertion more informative. v2.9.156 2026-11-06 16:56:11 +01:00
TJnotJT 1ccd6a8dc3 GS:VK: Set dirty texture when switching to feedback loop layout in ExternalFeedbackbarrier(). v2.9.155 2026-11-04 14:22:49 +01:00
JordanTheToaster c7e6a6c5d3 Deps: Use Github releases for SDL3 downloads v2.9.154 2026-11-04 14:09:08 +01:00
nassau-tk 980a579ad5 GameDB: Add missing JP-codes & Fix few game titles. v2.9.153 2026-11-03 17:02:41 +01:00
PCSX2 Bot 6a33137aa9 [ci skip] PAD: Update to latest controller database. 2026-11-02 13:14:04 -05:00
chaoticgd da6bae1050 GS: Fix OOB memory accesses when loading replacement textures v2.9.152 2026-11-01 01:04:03 -05:00
JordanTheToaster 8d2ad89181 3rdparty: Update LZMA/7zipSDK to 26.05 v2.9.151 2026-10-31 12:28:56 -04:00
PCSX2 Bot 1517c1f520 [ci skip] Qt: Update Base Translation. 2026-10-30 20:03:54 -04:00
Vishrut Sachan 6d5e7daace ImGui: Show vibration feedback icons inline with inputs overlay v2.9.150 2026-10-30 17:59:22 -04:00
Ziemas b00c8cdb3c Debugger: Change colors depending on theme
For the highlighting of breakpoints/pc
v2.9.149
2026-10-30 13:55:56 -04:00
Ziemas b6b814820f Debugger: Work around weirdness with window range 2026-10-30 13:55:56 -04:00
Ziemas a8a3a4a91a Debugger: Rework the disassembly view a bit
Now allows having mutliple lines representing a single address.

Also mucked about with the string building.
2026-10-30 13:55:56 -04:00
Ziemas 6b34f52cbf Debugger: Show module offset in disasm 2026-10-30 13:55:56 -04:00
Ziemas 8701365bea Debugger: Get module list rowcount stored vector
It's probably better to get the count from the list we actually want to
display.
2026-10-30 13:55:56 -04:00
Ziemas 2d252d4d01 Debugger: Backtrace current context if no thread
Backtrace the current context if no running thread is found in the threadlist.
2026-10-30 13:55:56 -04:00
JordanTheToaster 1f67c53b67 GameDB: TXR DRIFT 2 Fixes v2.9.148 2026-10-28 20:20:27 +01:00
TJnotJT 4c3f2eaacb GS:Debug: Fix stat names in draw stat dumping. v2.9.147 2026-10-27 22:57:52 +01:00
PCSX2 Bot f0523f8acb [ci skip] Qt: Update Base Translation. 2026-10-26 01:22:15 +01:00
dependabot[bot] 0e6d13e539 Deps/gha: Bump mathieudutour/github-tag-action
Bumps the ci-deps group with 1 update in the / directory: [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action).


Updates `mathieudutour/github-tag-action` from 6.2 to 7
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases)
- [Changelog](https://github.com/mathieudutour/github-tag-action/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/a22cf08638b34d5badda920f9daf6e72c477b07b...af99e60ce8132224b8e6ebab5023449fe256ed46)

---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: ci-deps
...

Signed-off-by: dependabot[bot] <[email protected]>
v2.9.146
2026-10-25 17:22:25 -04:00
Tundrak 7579d1b9e7 GameList: Add indicators for per-game settings v2.9.145 2026-10-25 17:19:11 -04:00
Tundrak 3b62d59f3e Settings: Delete game settings files when they are empty on saving 2026-10-25 17:19:11 -04:00
PCSX2 Bot c6cc5160f9 [ci skip] Qt: Update Base Translation. 2026-10-25 02:31:05 +01:00
JordanTheToaster 265d123dc3 OSD: Add dedicated shader comp setting v2.9.144 2026-10-24 16:03:41 +02:00
PCSX2 Bot 459e566592 [ci skip] Qt: Update Base Translation. 2026-10-24 15:01:57 +02:00
Ziemas b42873ff3e IOP Jit: Fix memory breakpoints v2.9.143 2026-10-24 09:01:02 -04:00
lightningterror 5675313c6d GS/Shaders: Disable unused cas functions.
Gets around intel specific driver bugs.
v2.9.142
2026-10-23 15:26:42 +02:00
TJnotJT 0f85823654 GS:VK: Add explicit barrier when sampling from RT or DS.
Otherwise sampling breaks on Mesa drivers with FB fetch.

Even without FB fetch, likely more correct since feedback barriers use BY_REGION.
v2.9.141
2026-10-23 14:19:23 +02:00
TJnotJT a6db6b831f GS:VK: Enable feedback loop flags with FB fetch. 2026-10-23 14:19:23 +02:00
TJnotJT 442524ce92 GS:VK: Remove feedback loop dependency bits from general image transitions.
Dependency bits are only used for feedback barriers.
2026-10-23 14:19:23 +02:00
TJnotJT bc47f768e1 GS:HW: Add some missing updates of the last transfer draw.
Clears were not updating the last transfer draw, which could result in them being missed in preloads.
v2.9.140
2026-10-23 14:15:29 +02:00
TJnotJT 1c55f3b0f4 GS:HW: Use a single helper function to determine full cover. 2026-10-23 14:15:29 +02:00
TJnotJT 0c509d9076 GS:HW: Don't overwrite RT alpha range if SCANMSK is used.
The whole alpha channel might not be written to.
2026-10-23 14:15:29 +02:00
TJnotJT 0ecb0f1f7d GS:TC: Increase the number of draws to keep a transfer in the history.
Helps prevent flicker in some FMVs.
2026-10-23 14:15:29 +02:00
SternXD 4c5c4c51b2 Achievements: Use the selected subset's badge in headers
Signed-off-by: SternXD <[email protected]>
v2.9.139
2026-10-23 12:46:22 +02:00
SternXD 0c4a2f2772 FullscreenUI: Reorganize the pause menu
Signed-off-by: SternXD <[email protected]>
2026-10-23 12:46:22 +02:00
SternXD 59144222ff Achievements/FullscreenUI: Fix text sizing and clipping
Signed-off-by: SternXD <[email protected]>
2026-10-23 12:46:22 +02:00