TheLastRar
f4241277d2
CMake: Use correct deps path when building for WoA
v2.9.67
2026-09-19 13:07:54 -04:00
TheLastRar
bc03b94ff0
CMake: Disable Vulkan, OpenGL and RAIntegration for WoA
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Matching MSBuild
2026-09-19 13:07:54 -04:00
TheLastRar
e69c6bd0f5
CMake: Always link WinPixEventRuntime on Windows
2026-09-19 13:07:54 -04:00
TheLastRar
bdcde13f98
GS/DX12: Workaround Adreno moving barriers to render passes start
2026-09-19 13:07:54 -04:00
TheLastRar
38b479eae3
GS/HW: Include GSDeviceVK based on ENABLE_VULKAN
2026-09-19 13:07:54 -04:00
TheLastRar
b08d734c75
Common: Use an asm file for WoA
2026-09-19 13:07:54 -04:00
TheLastRar
e73e868a57
Deps: Correct preparing to build Qt Tools for WoA
2026-09-19 13:07:54 -04:00
TheLastRar
df7b0b2369
Deps: Build ffmpeg for WoA
2026-09-19 13:07:54 -04:00
TheLastRar
9d7eb92d34
Deps: Add Missing DirectX Dependencies for WoA
2026-09-19 13:07:54 -04:00
TheLastRar
6bb7361fa1
3rdparty/vixl: Re-add compile fixes
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These got removed during an update
2026-09-19 13:07:54 -04:00
lightningterror
1048bdf0b1
GS/GL: Add GLAD_GL_EXT_direct_state_access fallback.
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Better than no DSA fallback, should be faster.
v2.9.66
2026-09-19 08:33:33 +02:00
TJnotJT
70105ba130
GS: Add some missing baked shaders.
v2.9.65
2026-09-19 06:32:25 +02:00
PCSX2 Bot
28acf3b5ca
[ci skip] Qt: Update Base Translation.
2026-09-19 06:31:32 +02:00
lightningterror
f3db1eba66
GS/DX: Check for TypedUAVLoadAdditionalFormats for rov.
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Haswell reports ROVsSupported true while TypedUAVLoadAdditionalFormats false.
We need TypedUAVLoadAdditionalFormats for rov to work properly.
v2.9.64
2026-09-19 06:31:01 +02:00
lightningterror
1275b25ac0
GS/GL: Remove extra fb attachment binding.
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Already handled in StretchRect call.
v2.9.63
2026-09-18 13:15:55 +02:00
JordanTheToaster
1f505cf2ae
USB: Camera enumeration regression fix
v2.9.62
2026-09-18 12:49:18 +02:00
lightningterror
c22f627f0a
GS/Shaders: Fix aa1 on haswell dx11/12.
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Intel Haswell seems to be having issues on dx11/12 with running the bfi instruction in this specific case, so let's use an alternative that gives the same result, note this is only broken on Haswell, Ivy Bridge and Skylake are fine, the issue appears when running the D3D compiler with optimizations, running with D3DCOMPILE_SKIP_OPTIMIZATION is fine with bfi.
v2.9.61
2026-09-18 12:25:32 +02:00
mariobob
dc8f17b561
Qt: Preserve game list column widths across relayouts
v2.9.60
2026-09-18 11:58:03 +02:00
SternXD
eb9640704f
Qt: Allow customizing toolbar actions
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Signed-off-by: SternXD <[email protected] >
v2.9.59
2026-09-18 11:46:14 +02:00
TheLastRar
7d40829ba4
GS/HW: Fix DirectX Shader Compiler type warning in CAS
v2.9.58
2026-09-18 08:24:58 +02:00
TheLastRar
72a29eeabd
GS/DX12: Support SM6.5
2026-09-18 08:24:58 +02:00
TheLastRar
7840e1bb4d
GS/DX: Prefix log message
2026-09-18 08:24:58 +02:00
TheLastRar
341cec5c8b
Deps: Add DirectX Shader Compiler
2026-09-18 08:24:58 +02:00
lightningterror
64dd6655f3
GS: Roll back to dx11 as default for haswell/broadwell again.
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After some testing it seems that OpenGL is much slower than Direct3D11 on haswell, and possibly broadwell to se let's default back to dx11 again.
v2.9.57
2026-09-18 07:14:00 +02:00
mmvest
07adcfb487
Debugger: Add placeholder text to the log field in breakpoint window.
v2.9.56
2026-09-18 07:10:37 +02:00
mmvest
745cced773
Debugger: Prevent onVMActuallyPaused from refreshing the breakpoint list while actively editing the description field.
2026-09-18 07:10:37 +02:00
mmvest
0862e3e999
Debugger: Merged memcheck log and instrumentation into Log When Hit. Add breakpoint handling to psxDynarecMemcheck function. Add fix for window refreshing clobbering inputs in the breakpoint list.
2026-09-18 07:10:37 +02:00
mmvest
89feb5095f
Debugger: Add instrumentation feature.
2026-09-18 07:10:37 +02:00
mmvest
0d8e1c0d44
Debugger: Add max breakpoint hit counter. Add UI for instrumentation.
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Breakpoints now display hit count. Breakpoint list UI elements refresh
on breakpoint hits.
2026-09-18 07:10:37 +02:00
Markus Volk
3b5a76db96
Build: Dont run detect_ page_size if cross-compiling
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Not possible like this for cross-compilation
Signed-off-by: Markus Volk <[email protected] >
v2.9.55
2026-09-18 07:08:10 +02:00
Markus Volk
249a54faee
Build: Make use of CMAKE_SYSTEM_PROCESSOR
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CMAKE_HOST_SYSTEM_PROCESSOR is used to select the architecture. This fails
for cross builds but cmake provides a solution for this case by using
CMAKE_SYSTEM_PROCESSOR instead.
https://cmake.org/cmake/help/latest/variable/CMAKE_SYSTEM_PROCESSOR.html
This fixes issues seen if building pcsx2 for aarch64 using the openembedded
cross environment and should hopefully not affect builds if not cross-compiling.
Signed-off-by: Markus Volk <[email protected] >
2026-09-18 07:08:10 +02:00
TJnotJT
8cbd9f2de1
MSVC: Make baking shader in CPP default off.
v2.9.54
2026-09-16 06:34:44 +02:00
Jordan
26c7b71b19
GameDB: Various fixes.
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Fixes for bloom alignment in The Red Star and Ghost Rider and sun occlusion alignment in WRC Rally Evolved.
v2.9.53
2026-09-15 07:22:39 +02:00
PCSX2 Bot
b889a92ef6
[ci skip] Qt: Update Base Translation.
2026-09-14 20:35:13 -04:00
PCSX2 Bot
c4b2c3fe26
[ci skip] PAD: Update to latest controller database.
2026-09-14 18:08:08 +02:00
refractionpcsx2
e0abded5a3
GS/TC: Properly increase iterator on preload target loop
v2.9.52
2026-09-14 08:09:09 -04:00
TheLastRar
7392b3b965
FSUI: Handle non-ascii date and time strings on Windows
v2.9.51
2026-09-14 09:22:10 +02:00
TheLastRar
c22fccbbc9
GameList: Handle non-ascii date strings on Windows
2026-09-14 09:22:10 +02:00
pandubz
a05bb033ec
Pad: Add option to correct diagonal scale on analog sticks.
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Adds a new option to scale analog stick diagonal inputs, correcting for the drop off caused by modern controllers having a square pickup zone as opposed to the DS2 which was round and could sustain full input on diagonals.
A possibly cleaner alternative to axis scaling, so full input can still be achieved on diagonals without having to crank axis scaling and causing cardinal directions to max out noticeably before hitting the actual edge of the stick housing.
v2.9.49
v2.9.50
2026-09-14 09:06:23 +02:00
SternXD
1cd4392170
FullscreenUI: Add media capture settings
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Signed-off-by: SternXD <[email protected] >
v2.9.48
2026-09-14 08:59:26 +02:00
SternXD
9b37fc68a1
GS/FullscreenUI: Add video recording option to pause menu
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Signed-off-by: SternXD <[email protected] >
2026-09-14 08:59:26 +02:00
PCSX2 Bot
a7ed3190e0
[ci skip] Qt: Update Base Translation.
2026-09-14 06:28:22 +02:00
refractionpcsx2
489778cf6d
GS: Make sure hardware local->local transfers get logged
v2.9.47
2026-09-14 06:22:27 +02:00
refractionpcsx2
112cc226b7
GS/TC: Update dirty rects on special handling local->local transfers
2026-09-14 06:22:27 +02:00
TJnotJT
c7fb6cdaaa
GS/HW: Allow baking shaders into executable.
v2.9.46
2026-09-14 06:21:15 +02:00
SternXD
df4a96393f
[ci skip] AGENTS.md: Update agent guidelines
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(Credits to Meson project https://github.com/mesonbuild/meson/commit/52c7968b67a5b3fd87a6ef742a7a9a0e0a68be04 )
Signed-off-by: SternXD <[email protected] >
2026-09-13 08:47:48 +02:00
refractionpcsx2
8bde17a35f
Build: Namespace and cleanup for PerformanceMetrics
v2.9.45
2026-09-13 08:44:28 +02:00
refractionpcsx2
0924f266cd
PerfMon/ImGui: Add average VPS value to OSD
2026-09-13 08:44:28 +02:00
chaoticgd
e1bbcfc414
VIF: Fix out of bounds read caused by broken alignment logic
v2.9.44
2026-09-13 08:41:13 +02:00
lightningterror
7a9af33f7d
GS: Update intel igpu/dgpu auto renderer.
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Ivy Bridge and below default to Direct3D11.
Haswell/Broadwell default to OpenGL.
Skylake and above default to Direct3D12.
v2.9.43
2026-09-13 06:01:25 +02:00