Commit Graph
22215 Commits
Author SHA1 Message Date
TJnotJT 534330aa99 GS/VK: Make sure layout changes are propagated to descriptors. v2.7.353 2026-05-18 08:41:26 +02:00
chaoticgd 58a0ced8be Debugger: Fix parameter symbol creation dialog v2.7.352 2026-05-17 15:12:31 -04:00
PCSX2 Bot e18d5b7183 [ci skip] Qt: Update Base Translation. 2026-05-16 22:52:37 -04:00
Sean Brar b006366ea3 DEV9: Warn about Linux PCAP capabilities v2.7.351 2026-05-16 19:32:13 -04:00
JordanTheToaster 1db914f964 GH: Use VS 2026 runners v2.7.350 2026-05-16 19:29:49 -04:00
JordanTheToaster 6b34999a51 Deps: Update Qt to 6.11.1 v2.7.349 2026-05-17 00:29:09 +02:00
JordanTheToaster 85ea218b5d GameDB: The Draw Buffaning v2.7.348 2026-05-17 00:18:55 +02:00
Mrlinkwii 137f4f2666 Github: update PR template to include link to Large Language Models (LLM) Usage Policy v2.7.347 2026-05-17 00:17:47 +02:00
lightningterror 4cc2a81f00 GS/DX11/GL: Fix tex is fb behaviour when doing gpu copies.
When I was doing the clean ups I forgot to include the condition.
v2.7.346
2026-05-16 16:01:20 +02:00
JordanTheToaster da340c9e92 ImGuiOverlays: Build fix v2.7.345 2026-05-16 12:26:10 +01:00
JordanTheToaster a7356d3765 3rdparty: Update ImGui to v1.92.8 v2.7.344 2026-05-16 12:04:58 +02:00
SternXD 3aa0685786 GS: Track shader compile count and duration for OSD v2.7.343 2026-05-16 11:50:56 +02:00
lightningterror 2f8c98dccf GS/DX11/GL: Fix barrier typo, should check alpha second pass barrier. v2.7.342 2026-05-16 11:48:53 +02:00
lightningterror 59e422c538 GS/GL: Depth isn't written so we can skip a barrier. 2026-05-16 11:48:53 +02:00
lightningterror 5ef5e41e69 GS/DX11: Also check for depth feedback on alpha second pass. 2026-05-16 11:48:53 +02:00
PCSX2 Bot 58facc8ab1 [ci skip] Qt: Update Base Translation. 2026-05-15 10:13:36 +02:00
SternXD 3341514bb4 GS: Add shader compile indicator v2.7.341 2026-05-14 21:57:11 +02:00
PCSX2 Bot 0434aba3a8 [ci skip] Qt: Update Base Translation. 2026-05-14 14:37:43 +02:00
TJnotJT c1cb214a03 GS/HW: Add debug blend setting.
Will enable SW blend and disable many optimizations.
v2.7.340
2026-05-13 19:49:07 +02:00
Tyandsalas-dev-max 3233a3cf8f Achievements: Fix crash in WinHTTP timeout
Co-authored-by: salas-dev-max <[email protected]>
v2.7.339
2026-05-13 12:20:43 -04:00
Florin9doi 469a3d60b2 USB: Additional commands for MSAC-US1 v2.7.338 2026-05-13 12:17:55 -04:00
Sean Brar bb35bed104 DEV9: Isolate raw PCAP packet IO v2.7.336 v2.7.337 2026-05-13 12:17:27 -04:00
chaoticgd 624acf5533 Qt: Fix crash when interacting with per-game achievement settings v2.7.335 2026-05-13 12:17:02 -04:00
SternXDandGovanifY f71f0b9cb0 GS/ImGui: Update ImGui when resizing the swap chain
This allows for the OSD and BPM to stay in sync when resizing heavily

Co-authored-by: GovanifY <[email protected]>
v2.7.334
2026-05-13 17:03:02 +02:00
SternXD 07279568a6 3rdparty/Deps: Various updates (#14420)
### Description of Changes
Updated a number of dependencies and third-party libraries to newer
versions / commits.

## **Deps:**
* libpng `v1.6.56` -> `v1.6.58`
* harfbuzz `14.0.0` -> `14.2.0`
* agilitysdk `1.619.1` -> `1.619.2`
* rapidyaml `v0.11.1` -> `v0.12.1`
* shaderc `2026.1` -> `2026.2`

## **3rdparty:**
* vixl `e6076e9` -> `3fe1686`
* cubeb `e495bee` -> `6ad18e2`
* xbyak `v7.35.2` -> `v7.37`
* CPUInfo `7364b49` -> `3681f0c`
* LZMA/7zipSDK `25.00` -> `26.01`
* fast_float `v8.1.0` -> `v8.2.5`

### Rationale behind Changes
Security fixes and improvements are good

### Suggested Testing Steps
Test everything (yaml, png, vulkan, cpu information in osd, audio etc)

### Did you use AI to help find, test, or implement this issue or
feature?
Nah.

---------

Signed-off-by: SternXD <[email protected]>
v2.7.333
2026-05-12 12:14:40 -04:00
TJnotJT 4ef84fa51c GS/HW: Fix flat shaded color in AA1 shader. v2.7.332 2026-05-12 14:46:49 +02:00
TheLastRar 38ee1e1e22 GS/DX: Specify shader model directly instead of via feature level v2.7.331 2026-05-11 22:29:45 +02:00
PCSX2 Bot 2b02a5dc78 [ci skip] PAD: Update to latest controller database. 2026-05-11 13:30:19 -04:00
descawed dead00eb62 GameDB: Enable Instant DMA Hack for SLPM-74405 to fix hang v2.7.330 2026-05-10 19:07:21 +02:00
TJnotJT 4fa2b8e45d GS/HW: Fixes/improvements to early scissor/bbox test. v2.7.329 2026-05-09 13:48:42 +02:00
refractionpcsx2 fc90973509 GS/HW/COLCLIP: Check tex mapping is enabled when checking for recursion v2.7.328 2026-05-09 13:47:58 +02:00
Immersion95 ff9176f83e GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition v2.7.327 2026-05-09 13:46:48 +02:00
refractionpcsx2 63d3dd9978 GS/TC: Update dirty target linked to source when dirty overlaps the read v2.7.326 2026-05-09 13:46:25 +02:00
JordanTheToaster b704c6caaa GameDB: Pump It Up Exceed Fixes v2.7.325 2026-05-08 18:56:51 +02:00
lightningterror a64465681c GS/HW: Disable texture shuffle if there's no tex. v2.7.324 2026-05-08 18:29:05 +02:00
refractionpcsx2 539357436c Build: Clean up a few warnings v2.7.323 2026-05-08 18:17:31 +02:00
refractionpcsx2 22cb6b0c9c GS/HW: Remove zero clear from GSUploadQueue, use transfer_type instead v2.7.322 2026-05-08 18:15:18 +02:00
PCSX2 Bot 81df4e5def [ci skip] Qt: Update Base Translation. 2026-05-07 02:15:53 +02:00
Ziemas a3f3e8733d GS: fix build with libstdc++ 16 v2.7.321 2026-05-06 18:05:51 -04:00
SternXD 6fc84f76bb FullscreenUI: Fix RA login state, and add dismiss dialog v2.7.320 2026-05-06 20:55:44 +02:00
TJnotJT 0949f193b8 GS/SW: Adjust bounds in assertion to present false positive.
Account for the fact that bottom/right coordinates are exclusive.
v2.7.319
2026-05-06 20:46:51 +02:00
TJnotJT 5f3dc1a76e GS/SW: Early exit optimization for multithreaded horizontal lines. 2026-05-06 20:46:51 +02:00
TJnotJT 9afea55bb6 GS/SW: Adjust bbox to account for AA1 and points/line rounding. 2026-05-06 20:46:51 +02:00
TJnotJT 433614ae85 GS: Adjust primitive bbox in vertex kick to account for AA1. 2026-05-06 20:46:51 +02:00
TJnotJT 00c85c4a8f GS/TC: Use temporary source on invalid TEX0. v2.7.318 2026-05-06 19:18:04 +02:00
PCSX2 Bot f9885315bd [ci skip] Qt: Update Base Translation. 2026-05-06 11:59:56 +02:00
TheLastRar 26563dbae2 GS/HW: Clamp large UVs in shader anisotropic filtering v2.7.317 2026-05-06 11:59:32 +02:00
Ty 53e3838c1d Qt: Add MainWindowMaximized to ini for human readable maximized override v2.7.316 2026-05-05 16:01:35 -04:00
Ty 4509d11daf Qt: Add MainWindowFullscreen to ini for human readable fullscreen override 2026-05-05 16:01:35 -04:00
JordanTheToaster 37d5bf33e8 Deps: Update SDL3 to v3.4.8 v2.7.315 2026-05-05 20:01:47 +02:00