TJnotJT
|
534330aa99
|
GS/VK: Make sure layout changes are propagated to descriptors.
v2.7.353
|
2026-05-18 08:41:26 +02:00 |
|
chaoticgd
|
58a0ced8be
|
Debugger: Fix parameter symbol creation dialog
v2.7.352
|
2026-05-17 15:12:31 -04:00 |
|
PCSX2 Bot
|
e18d5b7183
|
[ci skip] Qt: Update Base Translation.
|
2026-05-16 22:52:37 -04:00 |
|
Sean Brar
|
b006366ea3
|
DEV9: Warn about Linux PCAP capabilities
v2.7.351
|
2026-05-16 19:32:13 -04:00 |
|
JordanTheToaster
|
1db914f964
|
GH: Use VS 2026 runners
v2.7.350
|
2026-05-16 19:29:49 -04:00 |
|
JordanTheToaster
|
6b34999a51
|
Deps: Update Qt to 6.11.1
v2.7.349
|
2026-05-17 00:29:09 +02:00 |
|
JordanTheToaster
|
85ea218b5d
|
GameDB: The Draw Buffaning
v2.7.348
|
2026-05-17 00:18:55 +02:00 |
|
Mrlinkwii
|
137f4f2666
|
Github: update PR template to include link to Large Language Models (LLM) Usage Policy
v2.7.347
|
2026-05-17 00:17:47 +02:00 |
|
lightningterror
|
4cc2a81f00
|
GS/DX11/GL: Fix tex is fb behaviour when doing gpu copies.
When I was doing the clean ups I forgot to include the condition.
v2.7.346
|
2026-05-16 16:01:20 +02:00 |
|
JordanTheToaster
|
da340c9e92
|
ImGuiOverlays: Build fix
v2.7.345
|
2026-05-16 12:26:10 +01:00 |
|
JordanTheToaster
|
a7356d3765
|
3rdparty: Update ImGui to v1.92.8
v2.7.344
|
2026-05-16 12:04:58 +02:00 |
|
SternXD
|
3aa0685786
|
GS: Track shader compile count and duration for OSD
v2.7.343
|
2026-05-16 11:50:56 +02:00 |
|
lightningterror
|
2f8c98dccf
|
GS/DX11/GL: Fix barrier typo, should check alpha second pass barrier.
v2.7.342
|
2026-05-16 11:48:53 +02:00 |
|
lightningterror
|
59e422c538
|
GS/GL: Depth isn't written so we can skip a barrier.
|
2026-05-16 11:48:53 +02:00 |
|
lightningterror
|
5ef5e41e69
|
GS/DX11: Also check for depth feedback on alpha second pass.
|
2026-05-16 11:48:53 +02:00 |
|
PCSX2 Bot
|
58facc8ab1
|
[ci skip] Qt: Update Base Translation.
|
2026-05-15 10:13:36 +02:00 |
|
SternXD
|
3341514bb4
|
GS: Add shader compile indicator
v2.7.341
|
2026-05-14 21:57:11 +02:00 |
|
PCSX2 Bot
|
0434aba3a8
|
[ci skip] Qt: Update Base Translation.
|
2026-05-14 14:37:43 +02:00 |
|
TJnotJT
|
c1cb214a03
|
GS/HW: Add debug blend setting.
Will enable SW blend and disable many optimizations.
v2.7.340
|
2026-05-13 19:49:07 +02:00 |
|
 Tyandsalas-dev-max
|
3233a3cf8f
|
Achievements: Fix crash in WinHTTP timeout
Co-authored-by: salas-dev-max <[email protected]>
v2.7.339
|
2026-05-13 12:20:43 -04:00 |
|
Florin9doi
|
469a3d60b2
|
USB: Additional commands for MSAC-US1
v2.7.338
|
2026-05-13 12:17:55 -04:00 |
|
Sean Brar
|
bb35bed104
|
DEV9: Isolate raw PCAP packet IO
v2.7.336
v2.7.337
|
2026-05-13 12:17:27 -04:00 |
|
chaoticgd
|
624acf5533
|
Qt: Fix crash when interacting with per-game achievement settings
v2.7.335
|
2026-05-13 12:17:02 -04:00 |
|
 SternXDandGovanifY
|
f71f0b9cb0
|
GS/ImGui: Update ImGui when resizing the swap chain
This allows for the OSD and BPM to stay in sync when resizing heavily
Co-authored-by: GovanifY <[email protected]>
v2.7.334
|
2026-05-13 17:03:02 +02:00 |
|
SternXD
|
07279568a6
|
3rdparty/Deps: Various updates (#14420)
### Description of Changes
Updated a number of dependencies and third-party libraries to newer
versions / commits.
## **Deps:**
* libpng `v1.6.56` -> `v1.6.58`
* harfbuzz `14.0.0` -> `14.2.0`
* agilitysdk `1.619.1` -> `1.619.2`
* rapidyaml `v0.11.1` -> `v0.12.1`
* shaderc `2026.1` -> `2026.2`
## **3rdparty:**
* vixl `e6076e9` -> `3fe1686`
* cubeb `e495bee` -> `6ad18e2`
* xbyak `v7.35.2` -> `v7.37`
* CPUInfo `7364b49` -> `3681f0c`
* LZMA/7zipSDK `25.00` -> `26.01`
* fast_float `v8.1.0` -> `v8.2.5`
### Rationale behind Changes
Security fixes and improvements are good
### Suggested Testing Steps
Test everything (yaml, png, vulkan, cpu information in osd, audio etc)
### Did you use AI to help find, test, or implement this issue or
feature?
Nah.
---------
Signed-off-by: SternXD <[email protected]>
v2.7.333
|
2026-05-12 12:14:40 -04:00 |
|
TJnotJT
|
4ef84fa51c
|
GS/HW: Fix flat shaded color in AA1 shader.
v2.7.332
|
2026-05-12 14:46:49 +02:00 |
|
TheLastRar
|
38ee1e1e22
|
GS/DX: Specify shader model directly instead of via feature level
v2.7.331
|
2026-05-11 22:29:45 +02:00 |
|
PCSX2 Bot
|
2b02a5dc78
|
[ci skip] PAD: Update to latest controller database.
|
2026-05-11 13:30:19 -04:00 |
|
descawed
|
dead00eb62
|
GameDB: Enable Instant DMA Hack for SLPM-74405 to fix hang
v2.7.330
|
2026-05-10 19:07:21 +02:00 |
|
TJnotJT
|
4fa2b8e45d
|
GS/HW: Fixes/improvements to early scissor/bbox test.
v2.7.329
|
2026-05-09 13:48:42 +02:00 |
|
refractionpcsx2
|
fc90973509
|
GS/HW/COLCLIP: Check tex mapping is enabled when checking for recursion
v2.7.328
|
2026-05-09 13:47:58 +02:00 |
|
Immersion95
|
ff9176f83e
|
GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition
v2.7.327
|
2026-05-09 13:46:48 +02:00 |
|
refractionpcsx2
|
63d3dd9978
|
GS/TC: Update dirty target linked to source when dirty overlaps the read
v2.7.326
|
2026-05-09 13:46:25 +02:00 |
|
JordanTheToaster
|
b704c6caaa
|
GameDB: Pump It Up Exceed Fixes
v2.7.325
|
2026-05-08 18:56:51 +02:00 |
|
lightningterror
|
a64465681c
|
GS/HW: Disable texture shuffle if there's no tex.
v2.7.324
|
2026-05-08 18:29:05 +02:00 |
|
refractionpcsx2
|
539357436c
|
Build: Clean up a few warnings
v2.7.323
|
2026-05-08 18:17:31 +02:00 |
|
refractionpcsx2
|
22cb6b0c9c
|
GS/HW: Remove zero clear from GSUploadQueue, use transfer_type instead
v2.7.322
|
2026-05-08 18:15:18 +02:00 |
|
PCSX2 Bot
|
81df4e5def
|
[ci skip] Qt: Update Base Translation.
|
2026-05-07 02:15:53 +02:00 |
|
Ziemas
|
a3f3e8733d
|
GS: fix build with libstdc++ 16
v2.7.321
|
2026-05-06 18:05:51 -04:00 |
|
SternXD
|
6fc84f76bb
|
FullscreenUI: Fix RA login state, and add dismiss dialog
v2.7.320
|
2026-05-06 20:55:44 +02:00 |
|
TJnotJT
|
0949f193b8
|
GS/SW: Adjust bounds in assertion to present false positive.
Account for the fact that bottom/right coordinates are exclusive.
v2.7.319
|
2026-05-06 20:46:51 +02:00 |
|
TJnotJT
|
5f3dc1a76e
|
GS/SW: Early exit optimization for multithreaded horizontal lines.
|
2026-05-06 20:46:51 +02:00 |
|
TJnotJT
|
9afea55bb6
|
GS/SW: Adjust bbox to account for AA1 and points/line rounding.
|
2026-05-06 20:46:51 +02:00 |
|
TJnotJT
|
433614ae85
|
GS: Adjust primitive bbox in vertex kick to account for AA1.
|
2026-05-06 20:46:51 +02:00 |
|
TJnotJT
|
00c85c4a8f
|
GS/TC: Use temporary source on invalid TEX0.
v2.7.318
|
2026-05-06 19:18:04 +02:00 |
|
PCSX2 Bot
|
f9885315bd
|
[ci skip] Qt: Update Base Translation.
|
2026-05-06 11:59:56 +02:00 |
|
TheLastRar
|
26563dbae2
|
GS/HW: Clamp large UVs in shader anisotropic filtering
v2.7.317
|
2026-05-06 11:59:32 +02:00 |
|
Ty
|
53e3838c1d
|
Qt: Add MainWindowMaximized to ini for human readable maximized override
v2.7.316
|
2026-05-05 16:01:35 -04:00 |
|
Ty
|
4509d11daf
|
Qt: Add MainWindowFullscreen to ini for human readable fullscreen override
|
2026-05-05 16:01:35 -04:00 |
|
JordanTheToaster
|
37d5bf33e8
|
Deps: Update SDL3 to v3.4.8
v2.7.315
|
2026-05-05 20:01:47 +02:00 |
|