TJnotJT
d3cc62f37e
GS:VK:DX12: Code cleanup for GPU timing.
2026-09-10 06:47:15 +02:00
PCSX2 Bot
32c19d94fa
[ci skip] Qt: Update Base Translation.
2026-09-09 20:12:43 -04:00
JordanTheToaster
1810140d1d
Core: Split frame limiter in to two wait points
v2.9.36
2026-09-09 04:14:30 +02:00
JordanTheToaster
7676b1f73e
Counters: Add new Advanced Frame Display setting
2026-09-09 04:14:30 +02:00
TJnotJT
bbc57ec622
GS:HW: Fix bpp assertion in GetConvertShader().
v2.9.35
2026-09-09 03:08:21 +02:00
PCSX2 Bot
98697735f1
[ci skip] PAD: Update to latest controller database.
2026-09-07 18:09:09 +02:00
refractionpcsx2
4102a0bd2c
VU-JIT: Correct mask for ignoring mac flags on non exact matches
v2.9.34
2026-09-07 02:35:34 +02:00
refractionpcsx2
cb3c60557e
Build: add hyphens to commit checker
2026-09-07 02:35:34 +02:00
PCSX2 Bot
c62d29e6a1
[ci skip] Qt: Update Base Translation.
2026-09-06 20:23:41 -04:00
TJnotJT
ac24959c4a
GS: Use "coords" in rewrite large ST hack for clarity.
v2.9.33
2026-09-07 01:06:22 +02:00
TellowKrinkle
236f67a82f
CMake: Minimum Qt is 6.10
v2.9.32
2026-09-05 23:14:42 -04:00
JordanTheToaster
4e9c5dcc88
Flatpak: Update KDE runtime to 6.11
v2.9.31
2026-09-05 19:53:07 +02:00
PCSX2 Bot
450a39a37c
[ci skip] Qt: Update Base Translation.
2026-09-05 02:08:01 +02:00
Tundrak
ca0145e6aa
InputRecording: Reset controller state after input playback
v2.9.30
2026-09-04 11:20:01 -04:00
Tundrak
20c51dd80e
Pad: Add functions to reset controller inputs
2026-09-04 11:20:01 -04:00
lightningterror
aaf03c18b6
GS/TC: Fix -Wsign-compare warning.
v2.9.29
2026-09-04 13:35:32 +02:00
TJnotJT
77bec5e0f5
GS/HW: Rewrite vertices if large ST.
...
Adds vertex rewriting functionality to both HW/SW. Aggressive version is user hack. Adds a GameDB hack for Ridge Racer V and Destruction Derby Arena. For SW, a less aggressive version is used if the hack is not enabled.
v2.9.28
2026-09-04 12:05:30 +02:00
refractionpcsx2
f0cd834ed2
GS/HW: Improve source channel requirements for source lookups
v2.9.27
2026-09-04 11:44:35 +02:00
TJnotJT
77cfac7dbe
GS:HW: Do ROV channel masking with FBMask.
v2.9.26
2026-09-04 11:39:30 +02:00
refractionpcsx2
ca5942151a
Counters: Remove some magic numbers and use default framerates
v2.9.25
2026-09-04 11:10:37 +02:00
refractionpcsx2
0be8947a33
Counters: Make sure uninitialized blank calculations use correct timing
2026-09-04 11:10:37 +02:00
refractionpcsx2
33127ad0df
Core: Init video mode based on disc, bios or default NTSC, where available
2026-09-04 11:10:37 +02:00
PCSX2 Bot
c475c752bf
[ci skip] Qt: Update Base Translation.
2026-09-04 02:04:37 +02:00
TJnotJT
bd9b6daaad
GS:HW: Reduce primid max value.
...
Large values may cause errors in primid DATE on Mesa OpenGL.
v2.9.24
2026-09-04 01:37:00 +02:00
TJnotJT
9120e6fb6a
GS:HW: Allow dumping PrimID texture with RT dumping.
2026-09-04 01:37:00 +02:00
TellowKrinkle
65dc286e9b
GS:VK: Use swizzle value compatible with MoltenVK on older GPUs
v2.9.23
2026-09-03 19:20:31 +02:00
TellowKrinkle
4545e24f7d
GHActions:MacOS: Add MoltenVK patch for older GPUs
2026-09-03 19:20:31 +02:00
Mrlinkwii
deb6edc076
Github : update issue types
...
[ci skip]
2026-09-03 17:51:34 +02:00
Brian Degenhardt
969c3b54b8
EE:Rec: remove superfluous clamp in recRAMCopy check
v2.9.22
2026-09-03 11:42:51 -04:00
Brian Degenhardt
d9dcb0abd7
EE:Rec: Fix recRAMCopy block compression
...
Once upon a time recRAMCopy was an array of words and stored a copy of compiled
blocks to verify if a new block overwrote the old blocks by straddling them.
However it was changed to an array of u8 and the /4 was never fixed.
It still kinda works, copying blocks into a quarter-sized compressed space,
it just thinks that blocks overlap way more than they do, causing recompilation
storms in some situations.
This PR fixes it to use the whole space.
2026-09-03 11:42:51 -04:00
SternXD
d53b89a848
3rdparty/imgui: Update to v1.92.9b
...
Signed-off-by: SternXD <[email protected] >
v2.9.21
2026-09-03 17:38:04 +02:00
refractionpcsx2
3d9fea596d
GS/HW: Update depth conversion shader to floor value
v2.9.20
2026-09-03 17:25:12 +02:00
refractionpcsx2
e1a2faf5c2
GS/HW: Fix regression where target updates ignored bilinear
2026-09-03 17:25:12 +02:00
JordanTheToaster
5c622f5da2
Deps: Update SDL3 to v3.4.16
v2.9.19
2026-09-03 15:55:19 +02:00
JordanTheToaster
a27da45e42
Deps: Update Qt to 6.11.2
v2.9.18
2026-09-03 14:49:04 +02:00
refractionpcsx2
5b97290458
GS/TC: Update alpha channel of 24bit target is alpha is dirty
v2.9.17
2026-09-03 14:41:45 +02:00
refractionpcsx2
14f06312d1
GS/TC: Disallow badly misaligned GPU CLUT textures
2026-09-03 14:41:45 +02:00
refractionpcsx2
73d21a3612
GS/TC: Detect alpha channel source width mismatches
2026-09-03 14:41:45 +02:00
refractionpcsx2
86dc3189c7
GS/HW: Consider FBMSK combos when using CSBW
2026-09-03 14:41:45 +02:00
SternXD
eb3fc0dbea
EE/Rec: Move opcode defs to common header
...
Signed-off-by: SternXD <[email protected] >
v2.9.16
2026-09-03 14:24:07 +02:00
Ziemas
b67a81f6e7
DEV9: Fix DMA size weirdness
v2.9.15
2026-09-03 14:16:13 +02:00
Ziemas
e35bdddab2
IOP: Clear jit cache on DEV9 DMA
2026-09-03 14:16:13 +02:00
refractionpcsx2
d55f21a4b5
GS/HW: Improve Native Scaling recursive draw check
v2.9.14
2026-09-03 14:14:47 +02:00
refractionpcsx2
bccd50df39
GS/HW/NS: Detect fake bilinear jiggle effect
2026-09-03 14:14:47 +02:00
refractionpcsx2
0710693150
GameDB: Add required GameDB Entries
...
S.L.A.I. - Steel Lancer Arena International
Syphon Filter - Logan's Shadow
2026-09-03 14:14:47 +02:00
refractionpcsx2
01ad055f25
GS/HW: Improve "jiggle" blur effect detection and handling
2026-09-03 14:14:47 +02:00
refractionpcsx2
c2b4bc217e
GS/HW: Native Scaling detection of mild downscale and write back
2026-09-03 14:14:47 +02:00
SternXD
1c04aeb160
Achievements: Fix deadlock when enabling achievements in FullscreenUI
v2.9.13
2026-09-03 14:12:06 +02:00
mahoneyt944
67aadac40c
GameDB: Fit EA login into naming format
v2.9.12
2026-09-01 21:20:05 +02:00
mahoneyt944
e37f8ad236
GameDB: add more burnout 3 serials - online login
2026-09-01 21:20:05 +02:00