update release notes

This commit is contained in:
Jesse Plamondon-Willard
2025-12-28 19:05:18 -05:00
parent 84bf3e6645
commit a482d77521
+5 -1
View File
@@ -6,7 +6,11 @@
* Fixed `player_add` and `list_items` console commands not including some newer juice items.
* For mod authors:
* Map tilesheet paths can now start with `../` to reference an asset under the `Content` folder that's not in `Content/Maps`.
* Added [input API to send button presses to the game](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#Send_input) (thanks to martiandweller!).
* Added `PatchMode.Mask` option when editing textures, which lets you apply a transparency mask to the target texture (thanks to PinkSerenity!).
* Added support for map tilesheet paths starting with `../` to reference an asset under the `Content` folder that's not in `Content/Maps` (thanks to Spiderbuttons!).
* Improved performance when propagating localized assets in some cases (thanks to SinZ!).
* Fixed farmhouse map edits sometimes removing the spouse room (thanks to SinZ!).
* For the web UI:
* Improved mod compatibility list: