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update release notes
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@@ -6,7 +6,11 @@
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* Fixed `player_add` and `list_items` console commands not including some newer juice items.
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* For mod authors:
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* Map tilesheet paths can now start with `../` to reference an asset under the `Content` folder that's not in `Content/Maps`.
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* Added [input API to send button presses to the game](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#Send_input) (thanks to martiandweller!).
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* Added `PatchMode.Mask` option when editing textures, which lets you apply a transparency mask to the target texture (thanks to PinkSerenity!).
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* Added support for map tilesheet paths starting with `../` to reference an asset under the `Content` folder that's not in `Content/Maps` (thanks to Spiderbuttons!).
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* Improved performance when propagating localized assets in some cases (thanks to SinZ!).
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* Fixed farmhouse map edits sometimes removing the spouse room (thanks to SinZ!).
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* For the web UI:
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* Improved mod compatibility list:
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