Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
hlsl.hull.1.tesc
|
2017-04-07 15:33:08 -06:00
|
|
|
Shader version: 500
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
vertices = 4
|
2017-03-23 11:56:07 -06:00
|
|
|
vertex spacing = equal_spacing
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:26 Function Parameters:
|
2017-03-14 19:43:13 -06:00
|
|
|
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:26 'm_cpid' ( in uint)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:28 move second child to first child ( temp 3-component vector of float)
|
|
|
|
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
|
|
|
|
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:28 Constant:
|
|
|
|
0:28 0 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
|
|
|
|
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:28 Constant:
|
|
|
|
0:28 0 (const int)
|
|
|
|
0:28 Constant:
|
|
|
|
0:28 0 (const int)
|
|
|
|
0:29 Branch: Return with expression
|
2017-03-14 19:43:13 -06:00
|
|
|
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:26 Function Definition: main( ( temp void)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:26 Function Parameters:
|
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:26 move second child to first child ( temp uint)
|
|
|
|
0:? 'm_cpid' ( temp uint)
|
|
|
|
0:? 'm_cpid' ( in uint InvocationID)
|
|
|
|
0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
|
2017-09-10 09:46:55 -06:00
|
|
|
0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint})
|
2017-03-22 18:39:25 -06:00
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'm_cpid' ( in uint InvocationID)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'm_cpid' ( temp uint)
|
|
|
|
0:? Barrier ( temp void)
|
|
|
|
0:? Test condition and select ( temp void)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Condition
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? Compare Equal ( temp bool)
|
|
|
|
0:? 'm_cpid' ( in uint InvocationID)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
|
|
|
0:? true case
|
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
|
|
|
|
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
|
|
|
|
0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
|
|
|
|
0:? 'pid' ( in uint PrimitiveID)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? move second child to first child ( temp float)
|
2017-03-14 17:37:10 -06:00
|
|
|
0:? direct index ( patch out float TessLevelOuter)
|
2017-08-09 14:29:29 -06:00
|
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? direct index ( temp float)
|
|
|
|
0:? edges: direct index for structure ( temp 2-element array of float)
|
|
|
|
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? move second child to first child ( temp float)
|
2017-03-14 17:37:10 -06:00
|
|
|
0:? direct index ( patch out float TessLevelOuter)
|
2017-08-09 14:29:29 -06:00
|
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 1 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? direct index ( temp float)
|
|
|
|
0:? edges: direct index for structure ( temp 2-element array of float)
|
|
|
|
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
|
|
|
0:? Constant:
|
|
|
|
0:? 1 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:33 Function Parameters:
|
2017-03-14 19:43:13 -06:00
|
|
|
0:33 'pid' ( in uint)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:36 move second child to first child ( temp float)
|
|
|
|
0:36 direct index ( temp float)
|
|
|
|
0:36 edges: direct index for structure ( temp 2-element array of float)
|
|
|
|
0:36 'output' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:36 Constant:
|
|
|
|
0:36 0 (const int)
|
|
|
|
0:36 Constant:
|
|
|
|
0:36 0 (const int)
|
|
|
|
0:36 Constant:
|
|
|
|
0:36 2.000000
|
2017-03-14 19:43:13 -06:00
|
|
|
0:37 move second child to first child ( temp float)
|
|
|
|
0:37 direct index ( temp float)
|
|
|
|
0:37 edges: direct index for structure ( temp 2-element array of float)
|
|
|
|
0:37 'output' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:37 Constant:
|
|
|
|
0:37 0 (const int)
|
|
|
|
0:37 Constant:
|
|
|
|
0:37 1 (const int)
|
|
|
|
0:37 Constant:
|
|
|
|
0:37 8.000000
|
|
|
|
0:38 Branch: Return with expression
|
2017-03-14 19:43:13 -06:00
|
|
|
0:38 'output' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Linker Objects
|
2017-03-22 18:39:25 -06:00
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'm_cpid' ( in uint InvocationID)
|
|
|
|
0:? 'pid' ( in uint PrimitiveID)
|
2017-08-09 14:29:29 -06:00
|
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
|
|
|
|
|
|
|
|
Linked tessellation control stage:
|
|
|
|
|
|
|
|
|
2017-04-07 15:33:08 -06:00
|
|
|
Shader version: 500
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
vertices = 4
|
2017-03-23 11:56:07 -06:00
|
|
|
vertex spacing = equal_spacing
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:26 Function Parameters:
|
2017-03-14 19:43:13 -06:00
|
|
|
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:26 'm_cpid' ( in uint)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:28 move second child to first child ( temp 3-component vector of float)
|
|
|
|
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
|
|
|
|
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:28 Constant:
|
|
|
|
0:28 0 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
|
|
|
|
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:28 Constant:
|
|
|
|
0:28 0 (const int)
|
|
|
|
0:28 Constant:
|
|
|
|
0:28 0 (const int)
|
|
|
|
0:29 Branch: Return with expression
|
2017-03-14 19:43:13 -06:00
|
|
|
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:26 Function Definition: main( ( temp void)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:26 Function Parameters:
|
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:26 move second child to first child ( temp uint)
|
|
|
|
0:? 'm_cpid' ( temp uint)
|
|
|
|
0:? 'm_cpid' ( in uint InvocationID)
|
|
|
|
0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
|
2017-09-10 09:46:55 -06:00
|
|
|
0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint})
|
2017-03-22 18:39:25 -06:00
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'm_cpid' ( in uint InvocationID)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'm_cpid' ( temp uint)
|
|
|
|
0:? Barrier ( temp void)
|
|
|
|
0:? Test condition and select ( temp void)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Condition
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? Compare Equal ( temp bool)
|
|
|
|
0:? 'm_cpid' ( in uint InvocationID)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
|
|
|
0:? true case
|
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
|
|
|
|
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
|
|
|
|
0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
|
|
|
|
0:? 'pid' ( in uint PrimitiveID)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? move second child to first child ( temp float)
|
2017-03-14 17:37:10 -06:00
|
|
|
0:? direct index ( patch out float TessLevelOuter)
|
2017-08-09 14:29:29 -06:00
|
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? direct index ( temp float)
|
|
|
|
0:? edges: direct index for structure ( temp 2-element array of float)
|
|
|
|
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? move second child to first child ( temp float)
|
2017-03-14 17:37:10 -06:00
|
|
|
0:? direct index ( patch out float TessLevelOuter)
|
2017-08-09 14:29:29 -06:00
|
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 1 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? direct index ( temp float)
|
|
|
|
0:? edges: direct index for structure ( temp 2-element array of float)
|
|
|
|
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Constant:
|
|
|
|
0:? 0 (const int)
|
|
|
|
0:? Constant:
|
|
|
|
0:? 1 (const int)
|
2017-03-14 19:43:13 -06:00
|
|
|
0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:33 Function Parameters:
|
2017-03-14 19:43:13 -06:00
|
|
|
0:33 'pid' ( in uint)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Sequence
|
2017-03-14 19:43:13 -06:00
|
|
|
0:36 move second child to first child ( temp float)
|
|
|
|
0:36 direct index ( temp float)
|
|
|
|
0:36 edges: direct index for structure ( temp 2-element array of float)
|
|
|
|
0:36 'output' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:36 Constant:
|
|
|
|
0:36 0 (const int)
|
|
|
|
0:36 Constant:
|
|
|
|
0:36 0 (const int)
|
|
|
|
0:36 Constant:
|
|
|
|
0:36 2.000000
|
2017-03-14 19:43:13 -06:00
|
|
|
0:37 move second child to first child ( temp float)
|
|
|
|
0:37 direct index ( temp float)
|
|
|
|
0:37 edges: direct index for structure ( temp 2-element array of float)
|
|
|
|
0:37 'output' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:37 Constant:
|
|
|
|
0:37 0 (const int)
|
|
|
|
0:37 Constant:
|
|
|
|
0:37 1 (const int)
|
|
|
|
0:37 Constant:
|
|
|
|
0:37 8.000000
|
|
|
|
0:38 Branch: Return with expression
|
2017-03-14 19:43:13 -06:00
|
|
|
0:38 'output' ( temp structure{ temp 2-element array of float edges})
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
0:? Linker Objects
|
2017-03-22 18:39:25 -06:00
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
|
2017-03-14 19:43:13 -06:00
|
|
|
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
|
|
|
|
0:? 'm_cpid' ( in uint InvocationID)
|
|
|
|
0:? 'pid' ( in uint PrimitiveID)
|
2017-08-09 14:29:29 -06:00
|
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
|
|
|
|
// Module Version 10000
|
|
|
|
// Generated by (magic number): 80001
|
2017-08-03 18:41:48 -06:00
|
|
|
// Id's are bound by 90
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
|
|
|
|
Capability Tessellation
|
|
|
|
1: ExtInstImport "GLSL.std.450"
|
|
|
|
MemoryModel Logical GLSL450
|
2017-08-03 18:41:48 -06:00
|
|
|
EntryPoint TessellationControl 4 "main" 40 44 48 66 72
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
ExecutionMode 4 OutputVertices 4
|
2017-03-23 11:56:07 -06:00
|
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|
ExecutionMode 4 Isolines
|
|
|
|
ExecutionMode 4 SpacingEqual
|
2017-04-07 15:33:08 -06:00
|
|
|
Source HLSL 500
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
Name 4 "main"
|
|
|
|
Name 8 "VS_OUT"
|
|
|
|
MemberName 8(VS_OUT) 0 "cpoint"
|
|
|
|
Name 14 "HS_OUT"
|
|
|
|
MemberName 14(HS_OUT) 0 "cpoint"
|
|
|
|
Name 18 "@main(struct-VS_OUT-vf31[4];u1;"
|
|
|
|
Name 16 "ip"
|
|
|
|
Name 17 "m_cpid"
|
|
|
|
Name 22 "HS_CONSTANT_OUT"
|
|
|
|
MemberName 22(HS_CONSTANT_OUT) 0 "edges"
|
|
|
|
Name 25 "PCF(u1;"
|
|
|
|
Name 24 "pid"
|
|
|
|
Name 28 "output"
|
|
|
|
Name 38 "ip"
|
|
|
|
Name 40 "ip"
|
|
|
|
Name 42 "m_cpid"
|
|
|
|
Name 44 "m_cpid"
|
2017-03-22 18:39:25 -06:00
|
|
|
Name 48 "@entryPointOutput"
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
Name 50 "param"
|
2017-03-22 18:39:25 -06:00
|
|
|
Name 52 "param"
|
|
|
|
Name 65 "@patchConstantResult"
|
|
|
|
Name 66 "pid"
|
|
|
|
Name 67 "param"
|
2017-08-09 14:29:29 -06:00
|
|
|
Name 72 "@patchConstantOutput.edges"
|
2017-03-22 18:39:25 -06:00
|
|
|
Name 82 "output"
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
Decorate 40(ip) Location 0
|
|
|
|
Decorate 44(m_cpid) BuiltIn InvocationId
|
2017-03-22 18:39:25 -06:00
|
|
|
Decorate 48(@entryPointOutput) Location 0
|
|
|
|
Decorate 66(pid) BuiltIn PrimitiveId
|
2017-08-09 14:29:29 -06:00
|
|
|
Decorate 72(@patchConstantOutput.edges) Patch
|
|
|
|
Decorate 72(@patchConstantOutput.edges) BuiltIn TessLevelOuter
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
2: TypeVoid
|
|
|
|
3: TypeFunction 2
|
|
|
|
6: TypeFloat 32
|
|
|
|
7: TypeVector 6(float) 3
|
|
|
|
8(VS_OUT): TypeStruct 7(fvec3)
|
|
|
|
9: TypeInt 32 0
|
|
|
|
10: 9(int) Constant 4
|
|
|
|
11: TypeArray 8(VS_OUT) 10
|
|
|
|
12: TypePointer Function 11
|
|
|
|
13: TypePointer Function 9(int)
|
|
|
|
14(HS_OUT): TypeStruct 7(fvec3)
|
|
|
|
15: TypeFunction 14(HS_OUT) 12(ptr) 13(ptr)
|
|
|
|
20: 9(int) Constant 2
|
|
|
|
21: TypeArray 6(float) 20
|
|
|
|
22(HS_CONSTANT_OUT): TypeStruct 21
|
|
|
|
23: TypeFunction 22(HS_CONSTANT_OUT) 13(ptr)
|
|
|
|
27: TypePointer Function 14(HS_OUT)
|
|
|
|
29: TypeInt 32 1
|
|
|
|
30: 29(int) Constant 0
|
|
|
|
31: TypePointer Function 7(fvec3)
|
|
|
|
39: TypePointer Input 11
|
|
|
|
40(ip): 39(ptr) Variable Input
|
|
|
|
43: TypePointer Input 9(int)
|
|
|
|
44(m_cpid): 43(ptr) Variable Input
|
2017-03-22 18:39:25 -06:00
|
|
|
46: TypeArray 14(HS_OUT) 10
|
|
|
|
47: TypePointer Output 46
|
|
|
|
48(@entryPointOutput): 47(ptr) Variable Output
|
|
|
|
55: TypePointer Output 14(HS_OUT)
|
|
|
|
57: 9(int) Constant 1
|
|
|
|
58: 9(int) Constant 0
|
|
|
|
60: TypeBool
|
|
|
|
64: TypePointer Function 22(HS_CONSTANT_OUT)
|
|
|
|
66(pid): 43(ptr) Variable Input
|
|
|
|
70: TypeArray 6(float) 10
|
|
|
|
71: TypePointer Output 70
|
2017-08-09 14:29:29 -06:00
|
|
|
72(@patchConstantOutput.edges): 71(ptr) Variable Output
|
2017-03-22 18:39:25 -06:00
|
|
|
73: TypePointer Function 6(float)
|
|
|
|
76: TypePointer Output 6(float)
|
|
|
|
78: 29(int) Constant 1
|
|
|
|
83: 6(float) Constant 1073741824
|
|
|
|
85: 6(float) Constant 1090519040
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
4(main): 2 Function None 3
|
|
|
|
5: Label
|
|
|
|
38(ip): 12(ptr) Variable Function
|
|
|
|
42(m_cpid): 13(ptr) Variable Function
|
2017-03-22 18:39:25 -06:00
|
|
|
50(param): 12(ptr) Variable Function
|
|
|
|
52(param): 13(ptr) Variable Function
|
|
|
|
65(@patchConstantResult): 64(ptr) Variable Function
|
|
|
|
67(param): 13(ptr) Variable Function
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
41: 11 Load 40(ip)
|
|
|
|
Store 38(ip) 41
|
|
|
|
45: 9(int) Load 44(m_cpid)
|
|
|
|
Store 42(m_cpid) 45
|
2017-03-22 18:39:25 -06:00
|
|
|
49: 9(int) Load 44(m_cpid)
|
|
|
|
51: 11 Load 38(ip)
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
Store 50(param) 51
|
2017-03-22 18:39:25 -06:00
|
|
|
53: 9(int) Load 42(m_cpid)
|
|
|
|
Store 52(param) 53
|
|
|
|
54: 14(HS_OUT) FunctionCall 18(@main(struct-VS_OUT-vf31[4];u1;) 50(param) 52(param)
|
|
|
|
56: 55(ptr) AccessChain 48(@entryPointOutput) 49
|
|
|
|
Store 56 54
|
|
|
|
ControlBarrier 20 57 58
|
|
|
|
59: 9(int) Load 44(m_cpid)
|
|
|
|
61: 60(bool) IEqual 59 30
|
|
|
|
SelectionMerge 63 None
|
|
|
|
BranchConditional 61 62 63
|
|
|
|
62: Label
|
|
|
|
68: 9(int) Load 66(pid)
|
|
|
|
Store 67(param) 68
|
|
|
|
69:22(HS_CONSTANT_OUT) FunctionCall 25(PCF(u1;) 67(param)
|
|
|
|
Store 65(@patchConstantResult) 69
|
|
|
|
74: 73(ptr) AccessChain 65(@patchConstantResult) 30 30
|
|
|
|
75: 6(float) Load 74
|
2017-08-09 14:29:29 -06:00
|
|
|
77: 76(ptr) AccessChain 72(@patchConstantOutput.edges) 30
|
2017-03-22 18:39:25 -06:00
|
|
|
Store 77 75
|
|
|
|
79: 73(ptr) AccessChain 65(@patchConstantResult) 30 78
|
|
|
|
80: 6(float) Load 79
|
2017-08-09 14:29:29 -06:00
|
|
|
81: 76(ptr) AccessChain 72(@patchConstantOutput.edges) 78
|
2017-03-22 18:39:25 -06:00
|
|
|
Store 81 80
|
|
|
|
Branch 63
|
|
|
|
63: Label
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
Return
|
|
|
|
FunctionEnd
|
|
|
|
18(@main(struct-VS_OUT-vf31[4];u1;): 14(HS_OUT) Function None 15
|
|
|
|
16(ip): 12(ptr) FunctionParameter
|
|
|
|
17(m_cpid): 13(ptr) FunctionParameter
|
|
|
|
19: Label
|
|
|
|
28(output): 27(ptr) Variable Function
|
|
|
|
32: 31(ptr) AccessChain 16(ip) 30 30
|
|
|
|
33: 7(fvec3) Load 32
|
|
|
|
34: 31(ptr) AccessChain 28(output) 30
|
|
|
|
Store 34 33
|
|
|
|
35: 14(HS_OUT) Load 28(output)
|
|
|
|
ReturnValue 35
|
|
|
|
FunctionEnd
|
|
|
|
25(PCF(u1;):22(HS_CONSTANT_OUT) Function None 23
|
|
|
|
24(pid): 13(ptr) FunctionParameter
|
|
|
|
26: Label
|
2017-03-22 18:39:25 -06:00
|
|
|
82(output): 64(ptr) Variable Function
|
|
|
|
84: 73(ptr) AccessChain 82(output) 30 30
|
|
|
|
Store 84 83
|
|
|
|
86: 73(ptr) AccessChain 82(output) 30 78
|
|
|
|
Store 86 85
|
|
|
|
87:22(HS_CONSTANT_OUT) Load 82(output)
|
|
|
|
ReturnValue 87
|
Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version
here uses entry point wrapping.
This is a limited implementation of tessellation shaders. In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.
* patchconstantfunctions accepting per-control-point input values, such as
const OutputPatch <hs_out_t, 3> cpv are not implemented.
* patchconstantfunctions whose signature requires an aggregate input type such as
a structure containing builtin variables. Code to synthesize such calls is not
yet present.
These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.
PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user
variables in the PCF signature will result in an error. Overloaded PCF functions will also result in
an error.
[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 08:54:10 -07:00
|
|
|
FunctionEnd
|