Commit Graph

957 Commits

Author SHA1 Message Date
John Kessenich
5a042c0686 GLSL: Fix #741: rationalize per-block vs. per-member offset checking. 2017-02-28 14:13:48 -07:00
John Kessenich
69a2c69649 Merge pull request #736 from steve-lunarg/structbuffer-params
HLSL: add structuredbuffer pass by reference in fn params
2017-02-28 13:10:51 -07:00
John Kessenich
b67b4a7072 PP: Address #737: accept 'h'/'H' floating-point suffix more broadly. 2017-02-28 12:58:11 -07:00
steve-lunarg
86b510efd1 WIP: HLSL: add f16tof32 and f32tof16 decompositions. 2017-02-27 15:19:49 -07:00
John Kessenich
6c8aaacd28 SPV: Implement new extensions GL_KHX_device_group and GL_KHX_multiview.
These correspond to SPV_KHR_device_group and SPV_KHR_multiview.
Also, bring tests up to date with Khronos internals, and some misc. related changes.
2017-02-27 01:20:51 -07:00
steve-lunarg
dd8287a109 WIP: HLSL: add structuredbuffer pass by reference in fn params
This PR adds the ability to pass structuredbuffer types by reference
as function parameters.

It also changes the representation of structuredbuffers from anonymous
blocks with named members, to named blocks with pseudonymous members.
That should not be an externally visible change.
2017-02-26 11:13:42 -07:00
John Kessenich
4a57dced66 SPV: Handle nested opaque types as function parameters. 2017-02-24 19:22:54 -07:00
John Kessenich
7491234713 Merge pull request #734 from steve-lunarg/ssbo-reflection
Add reflection queries for thread local size.  Add ssbo auto-binding.
2017-02-22 17:12:09 -07:00
steve-lunarg
932bb5cc4e Add reflection queries for thread local size and ssbo auto-binding
New command line option --shift-ssbo-binding mirrors --shift-ubo-binding, etc.

New reflection query getLocalSize(int dim) queries local size, e.g, CS threads.
2017-02-22 09:40:28 -07:00
Rex Xu
3e783f9b49 SPV: Unexpected declarations of capabilities from NV extensions. 2017-02-22 16:44:48 +08:00
steve-lunarg
5da1f038d8 HLSL: implement 4 (of 6) structuredbuffer types
This is a partial implemention of structurebuffers supporting:

* structured buffer types of:
*   StructuredBuffer
*   RWStructuredBuffer
*   ByteAddressBuffer
*   RWByteAddressBuffer

* Atomic operations on RWByteAddressBuffer

* Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type)

* globallycoherent flag

But NOT yet supporting:

* AppendStructuredBuffer / ConsumeStructuredBuffer types
* IncrementCounter/DecrementCounter methods

Please note: the stride returned by GetDimensions is as calculated by glslang for std430,
and may not match other environments in all cases.
2017-02-21 15:51:49 -07:00
John Kessenich
0302bdf04a SPV: Fix #723: construct vectors from matrices. 2017-02-17 19:06:21 -07:00
John Kessenich
36852b838d Merge pull request #727 from jekstrand/image-load-formatted
Implement GL_EXT_shader_image_load_formatted
2017-02-17 17:40:26 -07:00
Jason Ekstrand
f44d89a398 Implement GL_EXT_shader_image_load_formatted 2017-02-17 13:36:25 -08:00
Maciej Jesionowski
5227b6decb Fix mismatched doc string for SPV_KHR_subgroup_vote
Text for opcodes OpSubgroupAllKHR and OpSubgroupAnyKHR was swapped.
2017-02-17 13:45:29 +01:00
chaoc
df3956c50f Implement NVX_multiview_per_view_attributes 2017-02-14 15:04:33 -08:00
John Kessenich
7225a1cb1e Support align/offset for all versions GLSL/ESSL targeting SPIR-V. 2017-02-13 09:09:04 -07:00
John Kessenich
e4e8f7b7a3 Merge pull request #722 from steve-lunarg/tessellation
Add basic HS/DS implementation.
2017-02-10 18:10:46 -07:00
steve-lunarg
858c928ac7 Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master.  New version
here uses entry point wrapping.

This is a limited implementation of tessellation shaders.  In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.

* patchconstantfunctions accepting per-control-point input values, such as
  const OutputPatch <hs_out_t, 3> cpv are not implemented.

* patchconstantfunctions whose signature requires an aggregate input type such as
  a structure containing builtin variables.  Code to synthesize such calls is not
  yet present.

These restrictions will be relaxed as soon as possible.  Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.

PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0.  If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage.  The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type.  Any user
variables in the PCF signature will result in an error.  Overloaded PCF functions will also result in
an error.

[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-02-10 16:59:09 -07:00
John Kessenich
b49bb2ca5c PP, nonfunctional: Remove crufty bit-twiddling of tokens. 2017-02-10 13:03:40 -07:00
John Kessenich
8e711b84bd Fix issue #708: token pasting within macro argument expansion. 2017-02-10 10:07:03 -07:00
John Kessenich
8e6c6cef6a SPV: Implement specialization constants for ?:. 2017-02-08 17:07:07 -07:00
John Kessenich
433e9ff896 SPV: Emit OpSelect when a selection node is simple enough.
Also, ensures it has a type, no disallowed side effects,
or performance trade offs.
2017-02-08 17:03:13 -07:00
John Kessenich
dd40260b63 HLSL: don't do a deepCopy() for typedef, as we still want to share the type graph.
This enables the IO type mapping to work transparently for typedefs.
2017-02-08 13:59:30 -07:00
John Kessenich
65ee230f1c HLSL: Add tests and refine what decorations are passed through per stage/in/out. 2017-02-06 23:13:16 -07:00
John Kessenich
bf47286fe7 HLSL: Move to fine-grained control for defining input/output/uniform IO types. 2017-02-06 23:13:16 -07:00
John Kessenich
727b374fd3 HLSL: Build IO types bottom up, as parsed, and cache the original (IO).
Previously, this was done recursively, per object, and the nonIO version
was cached. This reverses both those approaches.
2017-02-06 23:00:51 -07:00
John Kessenich
88c4464df5 HLSL: Have loose uniforms also go through the makeTypeNonIo() path. 2017-02-06 23:00:51 -07:00
steve-lunarg
2c5ab9c8fc HLSL: remove pervertex output blocks
This removes pervertex output blocks, in favor of using only
loose variables.  The pervertex blocks are not required and were
only partly implemented, and were adding some complication.

This change goes with wrap-entry-point.
2017-02-06 23:00:51 -07:00
steve-lunarg
ec712ebea1 HLSL: fix copies between arrays of structs of builtins, and arrayed builtins.
Structs are split to remove builtin members to create valid SPIR-V.  In this
process, an outer structure array dimension may be propegated onto the
now-removed builtin variables.  For example, a mystruct[3].position ->
position[3].  The copy between the split and unsplit forms would handle
this in some cases, but not if the array dimension was at different levels
of aggregate.

It now does this, but may not handle arbitrary composite types.  Unclear if
that has any semantic meaning for builtins though.
2017-02-06 23:00:51 -07:00
John Kessenich
abd8dca86d HLSL: Make the entry-point shadow function have non-IO params and return.
This also removes an no longer needed makeTemporary() and rationalizes
makeTypeNonIo()'s interface.
2017-02-06 22:58:32 -07:00
steve-lunarg
5d3023af03 HLSL: Type sanitization: create non-IO types for var decl and fn param/ret
This introduces parallel types for IO-type containing aggregates used as
non-entry point function parameters or return types, or declared as variables.
Further uses of the same original type will share the same sanitized deep
structure.

This is intended to be used with the wrap-entry-point branch.
2017-02-06 22:58:32 -07:00
John Kessenich
0fe106afd2 AST: Have type deepCopy() preserve type graphs as graphs.
Previously, a type graph would turn into a type tree. That is,
a deep node that is shared would have multiple copies made.

This is important when creating IO and non-IO versions of deep types.
2017-02-06 22:58:32 -07:00
John Kessenich
02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00
John Kessenich
18adbdbbb8 Resolve issue #700: allow initializers on struct members. 2017-02-02 15:16:20 -07:00
Endre Oma
ad58d45437 SPV: Emit names of specialization constants 2017-01-31 21:16:17 +01:00
John Kessenich
82e0e58993 Fix issue #693. Ternary operator on void type. 2017-01-26 15:50:10 -07:00
Markus Tavenrath
7b89e75213 Use correct OriginUpperLeft when linking more than one shader. 2017-01-25 12:11:16 -08:00
chaoc
771d89fc36 support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering 2017-01-20 16:48:26 -08:00
John Kessenich
22f25d80c6 Merge pull request #682 from steve-lunarg/split-copy-fix
HLSL: fix dereferencing when copying split structures with arrays
2017-01-19 16:56:06 -07:00
John Kessenich
d3aea5edaf Merge pull request #679 from ashwinkolhe/akolhe_spv_khr_subgroup_vote
Implement SPV_KHR_subgroup_vote
2017-01-19 16:16:49 -07:00
steve-lunarg
65cdff9a54 HLSL: fix dereferencing when copying split structures with arrays
When copying split types with mixtures of user variables and buitins,
where the builtins are extracted, there is a parallel structures traversal.
The traversal was not obtaining the derefenced types in the array case.
2017-01-19 15:18:00 -07:00
Rex Xu
430ef40ab4 Implement new revision of extension GL_AMD_shader_ballot
- Add support for invocation functions with "InclusiveScan" and
  "ExclusiveScan" modes.
- Add support for invocation functions taking int64/uint64/doube/float16
  as inout data types.
2017-01-19 12:09:51 +08:00
Ashwin Kolhe
c720f3e639 Implement SPV_KHR_subgroup_vote
doc.cpp: Add capabilities, scope to the opcodes. Add opcode and
capability strings.
GLSL.ext.KHR.h: Add extension
string.
GlslangToSpv.cpp: Fix handling of opcodes to generate
appropriate SPIR-V.
spirv.hpp: Add capability and opcode
enums.
spv.shaderGroupVote.comp.out: Update SPIR-V output for test
shader.
2017-01-18 14:16:49 -08:00
John Kessenich
c142c88967 Front-ends: Non-functional: Rationalize vector and matrix swizzles.
This reduces code duplication in a few ways, and better encapsulates
vector swizzle representation.
2017-01-13 19:35:29 -07:00
John Kessenich
fdf6347f0a HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670.
Since EOpMatrixSwizzle is a new op, existing back-ends only work when the
front end first decomposes it to other operations. So far, this is only
being done for simple assignment into matrix swizzles.
2017-01-13 12:35:01 -07:00
John Kessenich
001dfa1c5c HLSL: matrix swizzle (_12, _m23) syntax, partial semantics.
This partially addressess issue #670, for when the matrix swizzle
degenerates to a component or column: m[c], m[c][r] (where HLSL
swaps rows and columns for user's view).

An error message is given for the arbitrary cases not covered.

These cases will work for arbitrary use of l-values.

Future work will handle more arbitrary swizzles, which might
not work as arbitrary l-values.
2017-01-12 16:51:18 -07:00
John Kessenich
913e3b686a PP: Clean up and rationalize floating-point-number scanner.
This encapsulates where the string could overflow, removing 40 lines
of fragile code.  It also improves handling of numbers that are too long.

There are a couple of open issues that could related to this function
being more rational (locale dependence, 1.#INF).
2017-01-12 12:06:18 -07:00
John Kessenich
e86fc0946f Merge pull request #664 from steve-lunarg/stage-io-fix
add other builtins to interstage IO
2017-01-12 10:18:23 -07:00
steve-lunarg
46d5428422 WIP: add other builtins to interstage IO
(Still adding tests: do not commit)

This fixes PR #632 so that:

(a) The 4 PerVertex builtins are added to an interface block for all stages except fragment.

(b) Other builtin qualified variables are added as "loose" linkage members.

(c) Arrayness from the PerVertex builtins is moved to the PerVertex block.

(d) Sometimes, two PerVertex blocks are created, one for in, one for out (e.g, for some GS that
    both reads and writes a Position)
2017-01-09 13:58:05 -07:00
John Kessenich
63204c2501 External interface change: PP: Full <> and "" semantics for the Includer.
Any previous use would only be for "", which would probably mean changing

    include(...)  -> includeLocal(...)

See comments about includeLocal() being an additional search over
includeSystem(), not a superset search.

This also removed ForbidIncluder, as
 - the message in ForbidIncluder was redundant: error results were
   already returned to the caller, which then gives the error it
   wants to
 - there is a trivial default implementation that a subclass can
   override any subset of (I still like abstract base classes though)
 - trying to get less implementation out of the interface file anyway
2017-01-06 15:08:54 -07:00
John Kessenich
28d3133581 PP: #include: add names to error messages, so that lexical analysis can be tested. 2017-01-05 12:24:19 -07:00
John Kessenich
acb9076a27 Merge pull request #650 from steve-lunarg/lvalue-swizzle-fix
HLSL: allow destination swizzles when writing RWTexture/RWBuffer
2017-01-05 10:40:14 -07:00
John Kessenich
085b833490 HLSL: Fix issue #658: Don't adopt initializer constness from declaration.
This also makes it match how GLSL handles the same thing.
2017-01-05 10:28:26 -07:00
John Kessenich
bf9a2f30c9 Merge pull request #648 from steve-lunarg/type-identifiers
HLSL: allow type keywords as identifiers, and add half type
2017-01-04 14:07:34 -07:00
John Kessenich
ddfbbe26f2 Merge pull request #632 from steve-lunarg/structure-splitting
HLSL: inter-stage structure splitting.
2017-01-04 11:41:36 -07:00
John Kessenich
5abd308e71 Merge pull request #659 from steve-lunarg/d3dcolortoubyte4
Add D3DCOLORtoUBYTE4 decomposition
2017-01-03 15:34:33 -07:00
John Kessenich
c4ed950057 Merge pull request #647 from steve-lunarg/default-fn-params
HLSL: default function parameters
2017-01-03 15:30:05 -07:00
steve-lunarg
7ea7ff4cd4 Add EOpD3DCOLORtoUBYTE4 decomposition 2017-01-03 14:42:18 -07:00
John Kessenich
affc26674d PP: Recognize <> style #include header names. I.e., #include <header-name>.
Also correctly test and handle missing newline.
2017-01-03 11:05:16 -07:00
steve-lunarg
cd6829ba81 HLSL: allow destination swizzles when writing RWTexture/RWBuffer objects.
Reads and write syntax to UAV objects is turned into EOpImageLoad/Store
operations.  This translation did not support destination swizzles,
for example, "mybuffer[tc].zyx = 3;", so such statements would fail to
compile.  Now they work.

Parial updates are explicitly prohibited.

New test: hlsl.rw.swizzle.frag
2017-01-03 10:31:09 -07:00
John Kessenich
faa720f14c PP: Fix issue #426, recover from bad-source macro expansion. 2017-01-02 17:56:08 -07:00
John Kessenich
bc5196c003 SPV: Fix issue #369, don't support gl_NumSamples -> SPIR-V. 2017-01-02 17:01:21 -07:00
John Kessenich
f37f4d23fc HLSL: Fix issue #646: map SV_DispatchThreadID -> GlobalInvocationID. 2017-01-02 14:59:19 -07:00
John Kessenich
aa6d56298d HLSL: Handle const with no initializer. Fixes issue #651. 2016-12-30 16:42:57 -07:00
John Kessenich
53864846a9 HLSL: Support empty {} initializers for arrays and scalars. 2016-12-30 16:39:18 -07:00
steve-lunarg
26d3145334 HLSL default function parameters
This PR adds support for default function parameters in the following cases:

1. Simple constants, such as void fn(int x, float myparam = 3)
2. Expressions that can be const folded, such a ... myparam = sin(some_const)
3. Initializer lists that can be const folded, such as ... float2 myparam = {1,2}

New tests are added: hlsl.params.default.frag and hlsl.params.default.err.frag
(for testing error situations, such as ambiguity or non-const-foldable).

In order to avoid sampler method ambiguity, the hlsl better() lambda now
considers sampler matches.  Previously, all sampler types looked identical
since only the basic type of EbtSampler was considered.
2016-12-29 12:15:48 -07:00
steve-lunarg
5ca85ad9de HLSL: allow scalar type keywords as identifiers, and add half type support.
HLSL allows type keywords to also be identifiers, so a sequence such as "float half = 3" is
valid, or more bizzarely, something like "float.float = int.uint + bool;"

There are places this is not supported.  E.g, it's permitted for struct members, but not struct
names or functions.  Also, vector or matrix types such as "float3" are not permitted as
identifiers.

This PR adds that support, as well as support for the "half" type.  In production shaders,
this was seen with variables named "half".  The PR attempts to support this without breaking
useful grammar errors such as "; expected" at the end of unterminated statements, so it errs
on that side at the possible expense of failing to accept valid constructs containing a type
keyword identifier.  If others are discovered, they can be added.

Also, half is now accepted as a valid type, alongside the min*float types.
2016-12-27 11:26:45 -07:00
steve-lunarg
132d331870 HLSL: struct splitting: assignments of hierarchical split types
This commit adds support for copying nested hierarchical types of split
types.  E.g, a struct of a struct containing both user and builtin interstage
IO variables.

When copying split types, if any subtree does NOT contain builtin interstage
IO, we can copy the whole subtree with one assignment, which saves a bunch
of AST verbosity for memberwise copies of that subtree.
2016-12-26 20:17:13 -07:00
steve-lunarg
a2e7531057 HLSL: inter-stage structure splitting.
This adds structure splitting, which among other things will enable GS support where input structs
are passed, and thus become input arrays of structs in the GS inputs.  That is a common GS case.

The salient points of this PR are:

* Structure splitting has been changed from "always between stages" to "only into the VS and out of
  the PS".  It had previously happened between stages because it's not legal to pass a struct
  containing a builtin IO variable.

* Structs passed between stages are now split into a struct containing ONLY user types, and a
  collection of loose builtin IO variables, if any.  The user-part is passed as a normal struct
  between stages, which is valid SPIR-V now that the builtin IO is removed.

* Internal to the shader, a sanitized struct (with IO qualifiers removed) is used, so that e.g,
  functions can work unmodified.

* If a builtin IO such as Position occurs in an arrayed struct, for example as an input to a GS,
  the array reference is moved to the split-off loose variable, which is given the array dimension
  itself.

When passing things around inside the shader, such as over a function call, the the original type
is used in a sanitized form that removes the builtIn qualifications and makes them temporaries.
This means internal function calls do not have to change.  However, the type when returned from
the shader will be member-wise copied from the internal sanitized one to the external type.
The sanitized type is used in variable declarations.

When copying split types and unsplit, if a sub-struct contains only user variables, it is copied
as a single entity to avoid more AST verbosity.

Above strategy arrived at with talks with @johnkslang.

This is a big complex change.  I'm inclined to leave it as a WIP until it can get some exposure to
real world cases.
2016-12-26 10:11:15 -07:00
John Kessenich
807a0d9e2f Merge pull request #640 from chaoc/modify-shader-ballot
Modify shader ballot extension by adding OpSubgroupReadInvocationKHR
2016-12-21 17:40:29 -07:00
chaoc
f200da8631 Modify shader ballot extension by adding OpSubgroupReadInvocationKHR 2016-12-21 12:08:09 -08:00
John Kessenich
224b1f733b PP: Support operator creation with token pasting. 2016-12-21 12:32:56 -07:00
John Kessenich
2dcdda921f Merge pull request #641 from chaoc/passthrough
Add support for SPV_NV_geometry_shader_passthrough
2016-12-21 10:59:07 -07:00
John Kessenich
54af2de761 PP: Non-functional: rationalize TPpToken.
Always keep 'token' outside.
Always return the string to upper levels inside.
2016-12-20 19:42:53 -07:00
chaoc
6e5acae144 Add support for SPV_NV_geometry_shader_passthrough 2016-12-20 13:28:52 -08:00
chaoc
0ad6a4e60d Add support for SPV_NV_sample_mask_override_coverage 2016-12-19 16:29:34 -08:00
John Kessenich
0955b1cb35 Merge pull request #637 from KhronosGroup/token-paste
PP: Implement token pasting for PP identifiers.
2016-12-19 14:31:57 -07:00
John Kessenich
e6cbc5b19d Merge pull request #624 from steve-lunarg/remapper-strip-removed
WIP: Remapper: remove debug info for IDs stripped in other passes
2016-12-19 14:07:58 -07:00
John Kessenich
d485e0b710 PP: Implement token pasting for PP identifiers.
Implement token pasting as per the C++ specification, within the current
style of the PP code.
Non-identifiers (turning 12 ## 10 into the numeral 1210) is not yet covered;
they should be a simple incremental change built on this one.
Addresses issue #255.
2016-12-19 09:19:43 -07:00
steve-lunarg
a64ed3eba0 HLSL: allow "sample" in expressions.
Unlike other qualifiers, HLSL allows "sample" to be either a qualifier keyword or an
identifier (e.g, a variable or function name).

A fix to allow this was made a while ago, but that fix was insufficient when 'sample'
was used in an expression.  The problem was around the initial ambiguity between:

   sample float a; // "sample" is part of a fully specified type
and
   sample.xyz;     // sample is a keyword in a dot expression

Both start the same.  The "sample" was being accepted as a qualifier before enough
further parsing was done to determine we were not a declaration after all.  This
consumed the token, causing it to fail for its real purpose.

Now, when accepting a fully specified type, the token is pushed back onto the stack if
the thing is not a fully specified type.  This leaves it available for subsequent
purposes.

Changed the "hlsl.identifier.sample.frag" test to exercise this situation, distilled
down from a production shaders.
2016-12-18 18:01:34 -07:00
John Kessenich
1e275c8486 HLSL: More robust handling of bad shader input, catching a few more things. 2016-12-14 17:02:32 -07:00
steve-lunarg
297754cfe8 Remapper: remove debug info for IDs stripped in other passes
If some DCE is performed such as removing dead functions, then even
if we are NOT stripping debug info, we still must remove the debug
opcodes that refer to the now-dead IDs.

Also, this adds a small change to perform no ID remapping if none
is requested, making spirv-remap properly be a no-op if no options
are given.
2016-12-12 09:01:11 -07:00
John Kessenich
906cc21816 Linker: Eliminate uncalled functions, because they can be ill-defined.
Fixes issue #610. Also provides a testing option to keep uncalled functions.
2016-12-09 19:22:20 -07:00
John Kessenich
4b6ce415ef GLSL Linker: Track entry point across compilation units.
This wasn't needed until the recent generalization of "main" to "entry point",
so makes some HLSL-specific code be generic now, for GLSL functional correctness.
2016-12-09 17:14:27 -07:00
John Kessenich
6a60c2f9ea Linker: Walk the call graph to report an error on missing bodies. 2016-12-08 23:22:21 -07:00
John Kessenich
e795cc915c Merge pull request #621 from steve-lunarg/recursive-flattening
HLSL: Recursive composite flattening
2016-12-08 11:18:07 -07:00
steve-lunarg
a2b01a0da8 HLSL: Recursive composite flattening
This PR implements recursive type flattening.  For example, an array of structs of other structs
can be flattened to individual member variables at the shader interface.

This is sufficient for many purposes, e.g, uniforms containing opaque types, but is not sufficient
for geometry shader arrayed inputs.  That will be handled separately with structure splitting,
 which is not implemented by this PR.  In the meantime, that case is detected and triggers an error.

The recursive flattening extends the following three aspects of single-level flattening:

- Flattening of structures to individual members with names such as "foo[0].samp[1]";

- Turning constant references to the nested composite type into a reference to a particular
  flattened member.

- Shadow copies between arrays of flattened members and the nested composite type.

Previous single-level flattening only flattened at the shader interface, and that is unchanged by this PR.
Internally, shadow copies are, such as if the type is passed to a function.

Also, the reasons for flattening are unchanged.  Uniforms containing opaque types, and interface struct
types are flattened.  (The latter will change with structure splitting).

One existing test changes: hlsl.structin.vert, which did in fact contain a nested composite type to be
flattened.

Two new tests are added: hlsl.structarray.flatten.frag, and hlsl.structarray.flatten.geom (currently
issues an error until type splitting is online).

The process of arriving at the individual member from chained postfix expressions is more complex than
it was with one level.  See large-ish comment above HlslParseContext::flatten() for details.
2016-12-07 14:40:01 -07:00
steve-lunarg
05f75142d6 HLSL: opcode specific promotion rules for interlocked ops
PR #577 addresses most but not all of the intrinsic promotion problems.
This PR resolves all known cases in the remainder.

Interlocked ops need special promotion rules because at the time
of function selection, the first argument has not been converted
to a buffer object.  It's just an int or uint, but you don't want
to convert THAT argument, because that implies converting the
buffer object itself.  Rather, you can convert other arguments,
but want to stay in the same "family" of functions.  E.g, if
the first interlocked arg is a uint, use only the uint family,
never the int family, you can convert the other args as you please.

This PR allows making such opcode and arg specific choices by
passing the op and arg to the convertible lambda.  The code in
the new test "hlsl.promote.atomic.frag" would not compile without
this change, but it must compile.

Also, it provides better handling of downconversions (to "worse"
types), which are permitted in HLSL.  The existing method of
selecting upconversions is unchanged, but if that doesn't find
any valid ones, then it will allow downconversions.  In effect
this always uses an upconversion if there is one.
2016-12-07 12:00:32 -07:00
John Kessenich
b56f4ac72c Merge pull request #615 from dneto0/consistent-location-for-test-files
runtests should refer to test files in current directory
2016-12-06 00:48:11 -07:00
John Kessenich
9df6aa5361 GLSL: Allow desktop shaders to call functions from outside main().
Fixes issue #239.
2016-12-05 21:36:48 -07:00
David Neto
5cc92c5623 runtests should refer to test files in current directory
Recently added entry point renaming file referred to
test source file hlsl.entry.rename.frag via relative directory.

Change it to be consistent with other tests: assume test
sources are in the current directory.
2016-12-05 11:31:18 -05:00
John Kessenich
fb06e9552e Don't print the "Linked stage" message unless the AST is being dumped. 2016-12-03 13:59:51 -07:00
John Kessenich
21b11f4cc1 Merge branch 'intrinsic-promotion' of https://github.com/steve-lunarg/glslang into steve-lunarg-intrinsic-promotion 2016-12-03 13:27:22 -07:00
steve-lunarg
f1e0c87127 allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
2016-12-01 08:51:43 -07:00
John Kessenich
f97f2ce603 HLSL: Support the constructor idiom "(struct type)0".
This highly leverages the previous commit to handle partial initializers.
2016-11-27 22:51:36 -07:00
John Kessenich
98ad485321 HLSL: Support {...} initializer lists that are too short. 2016-11-27 17:39:07 -07:00
John Kessenich
509c4216e6 Non-functional: Fix typos. 2016-11-27 17:26:21 -07:00
John Kessenich
e50dc536ff Warn on HLSL not finding entry point. Issue #588. 2016-11-26 13:45:18 -07:00
John Kessenich
fca826212c Always correctly terminate main. Issue #588, PR #600. 2016-11-26 13:23:20 -07:00