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Cache the hash value of the operands in the MDNode.
FoldingSet is implemented as a chained hash table. When there is a hash collision during insertion, which is common as we fill the table until a load factor of 2.0 is hit, we walk the chained elements, comparing every operand with the new element's operands. This can be very expensive if the MDNode has many operands. We sacrifice a word of space in MDNode to cache the full hash value, reducing compares on collision to a minimum. MDNode grows from 28 to 32 bytes + operands on x86. On x86_64 the new bits fit nicely into existing padding, not growing the struct at all. The actual speedup depends a lot on the test case and is typically between 1% and 2% for C++ code with clang -c -O0 -g. llvm-svn: 154497
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@ -75,6 +75,10 @@ class MDNode : public Value, public FoldingSetNode {
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void operator=(const MDNode &); // DO NOT IMPLEMENT
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friend class MDNodeOperand;
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friend class LLVMContextImpl;
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friend struct FoldingSetTrait<MDNode>;
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/// NumOperands - If the MDNode is uniqued cache the hash to speed up lookup.
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unsigned Hash;
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/// NumOperands - This many 'MDNodeOperand' items are co-allocated onto the
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/// end of this MDNode.
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@ -194,6 +194,26 @@ struct FunctionTypeKeyInfo {
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}
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};
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// Provide a FoldingSetTrait::Equals specialization for MDNode that can use a
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// shortcut to avoid comparing all operands.
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template<> struct FoldingSetTrait<MDNode> : DefaultFoldingSetTrait<MDNode> {
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static bool Equals(const MDNode &X, const FoldingSetNodeID &ID,
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unsigned IDHash, FoldingSetNodeID &TempID) {
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assert(!X.isNotUniqued() && "Non-uniqued MDNode in FoldingSet?");
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// First, check if the cached hashes match. If they don't we can skip the
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// expensive operand walk.
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if (X.Hash != IDHash)
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return false;
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// If they match we have to compare the operands.
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X.Profile(TempID);
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return TempID == ID;
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}
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static unsigned ComputeHash(const MDNode &X, FoldingSetNodeID &) {
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return X.Hash; // Return cached hash.
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}
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};
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/// DebugRecVH - This is a CallbackVH used to keep the Scope -> index maps
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/// up to date as MDNodes mutate. This class is implemented in DebugLoc.cpp.
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class DebugRecVH : public CallbackVH {
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@ -250,6 +250,9 @@ MDNode *MDNode::getMDNode(LLVMContext &Context, ArrayRef<Value*> Vals,
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void *Ptr = malloc(sizeof(MDNode)+Vals.size()*sizeof(MDNodeOperand));
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N = new (Ptr) MDNode(Context, Vals, isFunctionLocal);
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// Cache the operand hash.
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N->Hash = ID.ComputeHash();
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// InsertPoint will have been set by the FindNodeOrInsertPos call.
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pImpl->MDNodeSet.InsertNode(N, InsertPoint);
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@ -373,6 +376,8 @@ void MDNode::replaceOperand(MDNodeOperand *Op, Value *To) {
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return;
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}
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// Cache the operand hash.
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Hash = ID.ComputeHash();
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// InsertPoint will have been set by the FindNodeOrInsertPos call.
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pImpl->MDNodeSet.InsertNode(this, InsertPoint);
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