Before this patch we relied on the order of phi nodes when we looked for phi
nodes of the same type. This could prevent vectorization of cases where there
was a phi node of a second type in between phi nodes of some type.
This is important for vectorization of an internal graphics kernel. On the test
suite + external on x86_64 (and on a run on armv7s) it showed no impact on
either performance or compile time.
radar://15024459
llvm-svn: 192537
Sort the operands of the other entries in the current vectorization root
according to the first entry's operands opcodes.
%conv0 = uitofp ...
%load0 = load float ...
= fmul %conv0, %load0
= fmul %load0, %conv1
= fmul %load0, %conv2
Make sure that we recursively vectorize <%conv0, %conv1, %conv2> and <%load0,
%load0, %load0>.
This makes it more likely to obtain vectorizable trees. We have to be careful
when we sort that we don't destroy 'good' existing ordering implied by source
order.
radar://15080067
llvm-svn: 191977
This recursively strips all GEPs like the existing code. It also handles bitcasts and
other operations that do not change the pointer value.
llvm-svn: 191847
Inspired by the object from the SLPVectorizer. This found a minor bug in the
debug loc restoration in the vectorizer where the location of a following
instruction was attached instead of the location from the original instruction.
llvm-svn: 191673
We were previously using getFirstInsertionPt to insert PHI
instructions when vectorizing, but getFirstInsertionPt also skips past
landingpads, causing this to generate invalid IR.
We can avoid this issue by using getFirstNonPHI instead.
llvm-svn: 191526
Put them under a separate flag for experimentation. They are more likely to
interfere with loop vectorization which happens later in the pass pipeline.
llvm-svn: 191371
Reapply r191108 with a fix for a memory corruption error I introduced. Of
course, we can't reference the scalars that we replace by vectorizing and then
call their eraseFromParent method. I only 'needed' the scalars to get the
DebugLoc. Just store the DebugLoc before actually vectorizing instead. As a nice
side effect, this also simplifies the interface between BoUpSLP and the
HorizontalReduction class to returning a value pointer (the vectorized tree
root).
radar://14607682
llvm-svn: 191123
Match reductions starting at binary operation feeding into a phi. The code
handles trees like
r += v1 + v2 + v3 ...
and
r += v1
r += v2
...
and
r *= v1 + v2 + ...
We currently only handle associative operations (add, fadd fast).
The code can now also handle reductions feeding into stores.
a[i] = v1 + v2 + v3 + ...
The code is currently disabled behind the flag "-slp-vectorize-hor". The cost
model for most architectures is not there yet.
I found one opportunity of a horizontal reduction feeding a phi in TSVC
(LoopRerolling-flt) and there are several opportunities where reductions feed
into stores.
radar://14607682
llvm-svn: 191108
XCore target: Add XCoreTargetTransformInfo
This is where getNumberOfRegisters() resides, which in turn returns the
number of vector registers (=0).
llvm-svn: 190936
We can't insert an insertelement after an invoke. We would have to split a
critical edge. So when we see a phi node that uses an invoke we just give up.
radar://14990770
llvm-svn: 190871
1) If the width of vectorization list candidate is bigger than vector reg width, we will break it down to fit the vector reg.
2) We do not vectorize the width which is not power of two.
The performance result shows it will help some spec benchmarks. mesa improved 6.97% and ammp improved 1.54%.
llvm-svn: 189830
The builder inserts from before the insert point,
not after, so this would insert before the last
instruction in the bundle instead of after it.
I'm not sure if this can actually be a problem
with any of the current insertions.
llvm-svn: 189285
using GEPs. Previously, it used a number of different heuristics for
analyzing the GEPs. Several of these were conservatively correct, but
failed to fall back to SCEV even when SCEV might have given a reasonable
answer. One was simply incorrect in how it was formulated.
There was good code already to recursively evaluate the constant offsets
in GEPs, look through pointer casts, etc. I gathered this into a form
code like the SLP code can use in a previous commit, which allows all of
this code to become quite simple.
There is some performance (compile time) concern here at first glance as
we're directly attempting to walk both pointers constant GEP chains.
However, a couple of thoughts:
1) The very common cases where there is a dynamic pointer, and a second
pointer at a constant offset (usually a stride) from it, this code
will actually not do any unnecessary work.
2) InstCombine and other passes work very hard to collapse constant
GEPs, so it will be rare that we iterate here for a long time.
That said, if there remain performance problems here, there are some
obvious things that can improve the situation immensely. Doing
a vectorizer-pass-wide memoizer for each individual layer of pointer
values, their base values, and the constant offset is likely to be able
to completely remove redundant work and strictly limit the scaling of
the work to scrape these GEPs. Since this optimization was not done on
the prior version (which would still benefit from it), I've not done it
here. But if folks have benchmarks that slow down it should be straight
forward for them to add.
I've added a test case, but I'm not really confident of the amount of
testing done for different access patterns, strides, and pointer
manipulation.
llvm-svn: 189007
Update iterator when the SLP vectorizer changes the instructions in the basic
block by restarting the traversal of the basic block.
Patch by Yi Jiang!
Fixes PR 16899.
llvm-svn: 188832
Do not generate new vector values for the same entries because we know that the incoming values
from the same block must be identical.
llvm-svn: 188185