I've tried to find main moudle headers where possible, but the TableGen
stuff may warrant someone else looking at it.
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structure and fix some fixmes. We now have a TreePredicateFn class
that handles all of the decoding of these things. This is an internal
cleanup that has no impact on the code generated by tblgen.
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CodeGenRegister entries. Use this information to more intelligently build
the literal register entires in the DAGISel matcher table. Specifically,
use a single-byte OPC_EmitRegister entry for registers with a value of
less than 256 and OPC_EmitRegister2 entry for registers with a larger value.
rdar://9066491
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that complex patterns are matched after the entire pattern has
a structural match, therefore the NodeStack isn't in a useful
state when the actual call to the matcher happens.
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passed the root of the match, even though only a few patterns
actually needed this (one in X86, several in ARM [which should
be refactored anyway], and some in CellSPU that I don't feel
like detangling). Instead of requiring all ComplexPatterns to
take the dead root, have targets opt into getting the root by
putting SDNPWantRoot on the ComplexPattern.
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1, 1 cases which are by-far the most frequent. This shrinks the X86
isel table from 77014 -> 74657 bytes.
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bytes instead of one byte. This is important because
we're running up to too many opcodes to fit in a byte
and it is aggrevated by FIRST_TARGET_MEMORY_OPCODE
making the numbering sparse. This just bites the
bullet and bloats out the table. In practice, this
increases the size of the x86 isel table from 74.5K
to 76K. I think we'll cope :)
This fixes rdar://7791648
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we sometimes emit nodes multiple times to string buffers to size them.
Compute the histogram correctly.
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as the very last thing before node emission. This should
dramatically reduce the number of times we do 'MatchAddress'
on X86, speeding up compile time. This also improves comments
in the tables and shrinks the table a bit, now down to
80506 bytes for x86.
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SwitchOpcodeMatcher) and have DAGISelMatcherOpt form it. This
speeds up selection, particularly for X86 which has lots of
variants of instructions with only type differences.
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stuff now that we don't care about emulating the old broken
behavior of the old isel. This eliminates the
'CheckChainCompatible' check (along with IsChainCompatible) which
did an incorrect and inefficient scan *up* the chain nodes which
happened as the pattern was being formed and does the validation
at the end in HandleMergeInputChains when it forms a structural
pattern. This scans "down" the graph, which means that it is
quickly bounded by nodes already selected. This also handles
token factors that get "trapped" in the dag.
Removing the CheckChainCompatible nodes also shrinks the
generated tables by about 6K for X86 (down to 83K).
There are two pieces remaining before I can nuke PreprocessRMW:
1. I xfailed a test because we're now producing worse code in a
case that has nothing to do with the change: it turns out that
our use of MorphNodeTo will leave dead nodes in the graph
which (depending on how the graph is walked) end up causing
bogus uses of chains and blocking matches. This is really
bad for other reasons, so I'll fix this in a follow-up patch.
2. CheckFoldableChainNode needs to be improved to handle the TF.
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ComplexPattern at the root be generated multiple times, once
for each opcode they are part of. This encourages factoring
because the opcode checks get treated just like everything
else in the matcher.
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to a scope where every child starts with a CheckOpcode, but
executes more efficiently. Enhance DAGISelMatcherOpt to
form it.
This also fixes a bug in CheckOpcode: apparently the SDNodeInfo
objects are not pointer comparable, we have to compare the
enum name.
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dispatcher method. This eliminates the dependence of the new isel's
generated code on the old isel's predicates, however some random
hand written isel code still uses them.
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specifies whether there is an output flag or not. Use this
instead of redundantly encoding the chain/flag results in the
output vtlist.
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even some the old isel didn't. There are several parts of
this that make me feel dirty, but it's no worse than the
old isel. I'll clean up the parts I can do without ripping
out the old one next.
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