planes. A SymbolTable could still have types in it! This fixes problems
with two regression tests that failed because a symbol table that only
contained types was being omitted from bytecode files. Thanks to Chris
for the reduced test case that helped find this immediately.
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This code hadn't been updated after the "structs with more than 256 elements"
related changes to the GEP instruction. Also it was not handling the
ConstantAggregateZero class.
Now it does!
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Add support for acos/asin/atan. 188.ammp contains three calls to acos with
constant arguments. Constant folding it allows elimination of those 3 calls
and three FP divisions of the results.
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initialization so we don't scan large Modules/Functions needlessly, tighten
up restrictions on what can be put in SlotMachine (no Constants that aren't
GlobalValues).
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function to llvmAsmParser.y and then use it in the one place in the grammar
that needs it. Also had to make Type::setName public because setTypeName
needs it in order to retain compatibility with setValueName.
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This change removes the BuildBytecodeInfo flag from the SlotCalculator
class. This flag was needed to distinguish between the Bytecode/Writer
and the AsmWriter. Now that AsmWriter doesn't use SlotCalculator, we can
remove this flag and simplify some code. Also, some minor name changes
to CachedWriter.h needed to be committed (missed in previous commit).
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incorporating a significantly simpler "SlotMachine" into this file. The
SlotMachine is tailored for use by only the AsmWriter whose requirements
for slot numbers are vastly different than from the Bytecode/Writer. Code
change passes all Feature and Regression tests.
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the Abstract Data Type that holds slot number values and associates them
with Type* and Value*. The SlotTable is simply the holder of the slot
numbers and provides a controlled interface for building the table. It does
not enforce any particular idiom or functionality for manipulating the slot
numbers.
This is part of bug_122. The SlotCalculator and SlotMachine classes will
follow.
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SymbolTable will now assert if this is done. This didn't find any incorrect
usage of SymbolTable but will prevent future mistakes until Type != Value.
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for making Type not derive from Value. There are now separate interfaces \
for looking up, finding, and inserting Types and Values. There are also \
three separate iterator interfaces, one for type planes, one for the types \
(type type plane), and one for values within a type plane. See the \
documentation in the Header file.
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into (X & (C2 << C1)) != (C3 << C1), where the shift may be either left or
right and the compare may be any one.
This triggers 1546 times in 176.gcc alone, as it is a common pattern that
occurs for bitfield accesses.
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alias analysis implementations are special: they do not autoforward to a
chained implementation of alias analysis
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of functions called at a common call site. The rewrite inlines the
resulting graphs bottom-up on the SCCs of the CBU call graph. It also
simplifies the merging of equivalence classes by exploiting the fact that
functions in non-trivial SCCs are already merged.
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a full 64-bit address, it must be adjusted to fit in the branch instruction's
immediate field. (This is only used in the reoptimizer, for now.)
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CloneTrace, and because it is primarily an operation on ValueMaps. It
is now a global (non-static) function which can be pulled in using
ValueMapper.h.
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Add better comments, including a better head-of-file comment.
Prune #includes.
Fix a FIXME that Chris put here by using doInitialization().
Use DEBUG() to print out debug msgs.
Give names to basic blocks inserted by this pass.
Expand tabs.
Use InsertProfilingInitCall() from ProfilingUtils to insert the initialize call.
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Get rid of separate numbering for LLVM BasicBlocks; use the automatically
generated MachineBasicBlock numbering.
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in the size calculation.
This is not something you want to see:
Loop Unroll: F[main] Loop %no_exit Loop Size = 2 Trip Count = 2147483648 - UNROLLING!
The problem was that 2*2147483648 == 0.
Now we get:
Loop Unroll: F[main] Loop %no_exit Loop Size = 2 Trip Count = 2147483648 - TOO LARGE: 4294967296>100
Thanks to some anonymous person playing with the demo page that repeatedly
caused zion to go into swapping land. That's one way to ensure you'll get
a quick bugfix. :)
Testcase here: Transforms/LoopUnroll/2004-05-13-DontUnrollTooMuch.ll
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sized allocas in the entry block). Instead of generating code like this:
entry:
reg1024 = ESP+1234
... (much later)
*reg1024 = 17
Generate code that looks like this:
entry:
(no code generated)
... (much later)
t = ESP+1234
*t = 17
The advantage being that we DRAMATICALLY reduce the register pressure for these
silly temporaries (they were all being spilled to the stack, resulting in very
silly code). This is actually a manual implementation of rematerialization :)
I have a patch to fold the alloca address computation into loads & stores, which
will make this much better still, but just getting this right took way too much time
and I'm sleepy.
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broke obsequi and a lot of other things. It all boiled down to MBB being
overloaded in an inner scope and me confusing it with the one in the outer
scope. Ugh!
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MBBs start out as #-1. When a MBB is added to a MachineFunction, it
gets the next available unique MBB number. If it is removed from a
MachineFunction, it goes back to being #-1.
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PHI node entries from multiple outside-the-region blocks. This also fixes
extraction of the entry block in a function. Yaay.
This has successfully block extracted all (but one) block from the score_move
function in obsequi (out of 33). Hrm, I wonder which block the bug is in. :)
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* Add a stub for the severSplitPHINodes which will allow us to bbextract
bb's with PHI nodes in them soon.
* Remove unused arguments from findInputsOutputs
* Dramatically simplify the code in findInputsOutputs. In particular,
nothing really cares whether or not a PHI node is using something.
* Move moveCodeToFunction to after emitCallAndSwitchStatement as that's the
order they get called.
* Fix a bug where we would code extract a region that included a call to
vastart. Like 'alloca', calls to vastart must stay in the function that
they are defined in.
* Add some comments.
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from the extracted region. If the return has 0 or 1 exit blocks, the new
function returns void. If it has 2 exits, it returns bool, otherwise it
returns a ushort as before.
This allows us to use a conditional branch instruction when there are two
exit blocks, as often happens during block extraction.
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1. Get rid of the silly abort block. When doing bb extraction, we get one
abort block for every block extracted, which is kinda annoying.
2. If the switch ends up having a single destination, turn it into an
unconditional branch.
I would like to add support for conditional branches, but to do this we will
want to have the function return a bool instead of a ushort.
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in the basic block being processed. This fixes PhiElimination on kimwitu++
from taking 105s to taking a much more reasonable 0.6s (in a debug build).
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than before. Because this is the case, we can compute the first non-phi
instruction once when de-phi'ing a block. This shaves ~4s off of
phielimination of _Z7yyparsev in kimwitu++ from 109s -> 105s. There are
still much more important gains to come.
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compiling things like 'add long %X, 1'. The problem is that we were switching
the order of the operands for longs even though we can't fold them yet.
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when we see a read of a register. This is important in cases like:
AL = ...
AH = ...
= AX
The read of AX must make both the AL and AH defs live until the use.
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FindUsedTypes manipulation stuff out to be a seperate pass, and make the
main CWriter be a function pass now!
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Flesh out the SetCC support... which currently ends in a little bit
of unfinished code (which is probably completely hilarious) for
generating the condition value splitting the basic block up into 4
blocks, like this (clearly a better API is needed for this!):
BB
cond. branch
/ / R1=1 R2=0
\ /
\ /
R=phi(R1,R2)
Other minor edits.
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Add support for branches (based loosely on X86/InstSelectSimple).
Add support for not visiting phi nodes in the first pass.
Add support for loading bools.
Flesh out support for stores.
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%tmp.0 = getelementptr [50 x sbyte]* %ar, uint 0, int 5 ; <sbyte*> [#uses=2]
%tmp.7 = getelementptr sbyte* %tmp.0, int 8 ; <sbyte*> [#uses=1]
together. This patch actually allows us to simplify and generalize the code.
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Disable the code that copies long constants to registers - it looks fishy.
Implement some simple casts: integral, smaller than longs, and equal-width
or narrowing only.
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When looking at getelementptr instructions, make sure to use a forwarded
type. We want to do this because a DerivedType may drop its uses and then
refine its users, who may then use another user who hasn't been refined yet.
By getting the forwarded type, we always ensure that we're looking at a
Type that isn't in a halfway refined state.
Now, I should be able to put this stuff in PATypeHandle, but it doesn't work
for some reason. This should do for now.
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the debugging functions that call "dot". These fixed settings have
various problems: for example, the fixed size that is set in the graph
traits classes is not appropriate for turning the dot file into a PNG,
and if TrueType font rendering is being used, the 'Courier' TrueType font
may not be installed. It seems easy enough to specify these things on the
command line, anyhow.
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constant pool member's name.
This is intended to address Bug 333.
Also, fix an anachronistic usage of "M" as a parameter of type Function *.
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fills in a ToolArgs vector in the AbstractInterpreter if it is set. This
ToolArgs vector is used to pass additional arguments to LLI and/or LLC.
This is intended to address Bug 40.
Also, make -debug-only=toolrunner work for the LLC and CBE
AbstractInterpreters.
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use MachineBasicBlocks. To do this, we traverse the Machine CFG instead of
the LLVM CFG, which is also *MUCH* more efficient by having fewer levels of
indirections and mappings.
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is only used by a cast, and the casted type is the same size as the original
allocation, it would eliminate the cast by folding it into the allocation.
Unfortunately, it was placing the new allocation instruction right before
the cast, which could pull (for example) alloca instructions into the body
of a function. This turns statically allocatable allocas into expensive
dynamically allocated allocas, which is bad bad bad.
This fixes the problem by placing the new allocation instruction at the same
place the old one was, duh. :)
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* Make contained ostream pointer, not reference
* Allow setting of that ostream via setStream()
class CachedWriter:
* setStream() in turn calls setStream() on the AssemblyWriter
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In InsertFPRegKills(), just check the MachineBasicBlock for successors
instead of its corresponding BasicBlock.
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Include SparcV9RegisterInfo.h.
Add a getRegisterInfo() accessor and SparcV9RegisterInfo instance, just like
on the X86 target.
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functions for now). This automatically turns on the printing of machine
registers using their own real names, instead of goofy things like %mreg(42),
and allows us to migrate code incrementally to the new interface as we see fit.
The register file description it uses is hand-written, so that the register
numbers will match the ones that the SparcV9 target already uses.
Perhaps someday we'll tablegen it.
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This prepares us to be able to de-virtualize and de-abstract it, and
take the register allocator bits out and move them into the register allocator
proper...
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documentation that this module needs to be made independent of the
register file description of the current target.
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because 1) the first instruction might not be a call site, and
2) CS and SF.Caller were not getting set to point to the new call site
anyway (resulting in a crash on e.g. call %llvm.memset).
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the Module. The default behavior keeps functionality as before: the chosen
function is the one that remains.
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loop. This eliminates the extra add from the previous case, but it's
not clear that this will be a performance win overall. Tommorows test
results will tell. :)
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over its USES. If it's dead it doesn't have any uses! :)
Thanks to the fabulous and mysterious Bill Wendling for pointing this out. :)
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Eventually it would be nice if CallGraph maintained an ilist of CallGraphNode's instead
of a vector of pointers to them, but today is not that day.
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of IntCC, FloatCC, and Special types.
Make SparcV9RegInfo::getRegClassIDOfRegType() return the right answer
if you ask for the class corresponding to SpecialRegType.
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the name of %fsr (as the comment in SparcV9RegClassInfo.h used to suggest)
you would walk off the end of the FloatCCRegName array.
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structure to being dynamically computed on demand. This makes updating
loop information MUCH easier.
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that the exit block of the loop becomes the new entry block of the function.
This was causing a verifier assertion on 252.eon.
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block. The primary motivation for doing this is that we can now unroll nested loops.
This makes a pretty big difference in some cases. For example, in 183.equake,
we are now beating the native compiler with the CBE, and we are a lot closer
with LLC.
I'm now going to play around a bit with the unroll factor and see what effect
it really has.
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limited. Even in it's extremely simple state (it can only *fully* unroll single
basic block loops that execute a constant number of times), it already helps improve
performance a LOT on some benchmarks, particularly with the native code generators.
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operations. This allows us to compile this testcase:
int main() {
int h = 1;
do h = 3 * h + 1; while (h <= 256);
printf("%d\n", h);
return 0;
}
into this:
int %main() {
entry:
call void %__main( )
%tmp.6 = call int (sbyte*, ...)* %printf( sbyte* getelementptr ([4 x sbyte]* %.str_1, long 0, long 0), int 364 ) ; <int> [#uses=0]
ret int 0
}
This testcase was taken directly from 256.bzip2, believe it or not.
This code is not as general as I would like. Next up is to refactor it
a bit to handle more cases.
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even if the loop is using expressions that we can't compute as a closed-form.
This allows us to calculate that this function always returns 55:
int test() {
double X;
int Count = 0;
for (X = 100; X > 1; X = sqrt(X), ++Count)
/*empty*/;
return Count;
}
And allows us to compute trip counts for loops like:
int h = 1;
do h = 3 * h + 1; while (h <= 256);
(which occurs in bzip2), and for this function, which occurs after inlining
and other optimizations:
int popcount()
{
int x = 666;
int result = 0;
while (x != 0) {
result = result + (x & 0x1);
x = x >> 1;
}
return result;
}
We still cannot compute the exit values of result or h in the two loops above,
which means we cannot delete the loop, but we are getting closer. Being able to
compute a constant trip count for these two loops will allow us to unroll them
completely though.
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