We used to assume that any fixed-offset stack object was not aliased. This
meant that no IR value could point to the memory contained in such an object.
This is a reasonable default, but is not a universally-correct
target-independent fact. For example, on PowerPC (both Darwin and non-Darwin),
some byval arguments are allocated at fixed offsets by the ABI. These, however,
certainly can be pointed to by IR values. This change moves the 'isAliased'
logic out of FixedStackPseudoSourceValue and into MFI, and allows the isAliased
property to be overridden for fixed-offset objects.
This will be used by an upcoming commit to the PowerPC backend to fix PR20280.
No functionality change intended (the behavior of
FixedStackPseudoSourceValue::isAliased has been made more conservative for
callers that don't pass an MFI object, but I don't see any in-tree callers that
do that).
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was created for rather than the TargetMachine since we only
needed the TM for the subtarget and we can get that from the
MF.
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shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.
Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.
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In order to enable the preservation of noalias function parameter information
after inlining, and the representation of block-level __restrict__ pointer
information (etc.), additional kinds of aliasing metadata will be introduced.
This metadata needs to be carried around in AliasAnalysis::Location objects
(and MMOs at the SDAG level), and so we need to generalize the current scheme
(which is hard-coded to just one TBAA MDNode*).
This commit introduces only the necessary refactoring to allow for the
introduction of other aliasing metadata types, but does not actually introduce
any (that will come in a follow-up commit). What it does introduce is a new
AAMDNodes structure to hold all of the aliasing metadata nodes associated with
a particular memory-accessing instruction, and uses that structure instead of
the raw MDNode* in AliasAnalysis::Location, etc.
No functionality change intended.
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string_ostream is a safe and efficient string builder that combines opaque
stack storage with a built-in ostream interface.
small_string_ostream<bytes> additionally permits an explicit stack storage size
other than the default 128 bytes to be provided. Beyond that, storage is
transferred to the heap.
This convenient class can be used in most places an
std::string+raw_string_ostream pair or SmallString<>+raw_svector_ostream pair
would previously have been used, in order to guarantee consistent access
without byte truncation.
The patch also converts much of LLVM to use the new facility. These changes
include several probable bug fixes for truncated output, a programming error
that's no longer possible with the new interface.
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--
This patch enables LLVM to emit Win64-native unwind info rather than
DWARF CFI. It handles all corner cases (I hope), including stack
realignment.
Because the unwind info is not flexible enough to describe stack frames
with a gap of unknown size in the middle, such as the one caused by
stack realignment, I modified register spilling code to place all spills
into the fixed frame slots, so that they can be accessed relative to the
frame pointer.
Patch by Vadim Chugunov!
Reviewed By: rnk
Differential Revision: http://reviews.llvm.org/D4081
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This patch enables LLVM to emit Win64-native unwind info rather than
DWARF CFI. It handles all corner cases (I hope), including stack
realignment.
Because the unwind info is not flexible enough to describe stack frames
with a gap of unknown size in the middle, such as the one caused by
stack realignment, I modified register spilling code to place all spills
into the fixed frame slots, so that they can be accessed relative to the
frame pointer.
Patch by Vadim Chugunov!
Reviewed By: rnk
Differential Revision: http://reviews.llvm.org/D4081
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behavior based on other files defining DEBUG_TYPE, which means it cannot
define DEBUG_TYPE at all. This is actually better IMO as it forces folks
to define relevant DEBUG_TYPEs for their files. However, it requires all
files that currently use DEBUG(...) to define a DEBUG_TYPE if they don't
already. I've updated all such files in LLVM and will do the same for
other upstream projects.
This still leaves one important change in how LLVM uses the DEBUG_TYPE
macro going forward: we need to only define the macro *after* header
files have been #include-ed. Previously, this wasn't possible because
Debug.h required the macro to be pre-defined. This commit removes that.
By defining DEBUG_TYPE after the includes two things are fixed:
- Header files that need to provide a DEBUG_TYPE for some inline code
can do so by defining the macro before their inline code and undef-ing
it afterward so the macro does not escape.
- We no longer have rampant ODR violations due to including headers with
different DEBUG_TYPE definitions. This may be mostly an academic
violation today, but with modules these types of violations are easy
to check for and potentially very relevant.
Where necessary to suppor headers with DEBUG_TYPE, I have moved the
definitions below the includes in this commit. I plan to move the rest
of the DEBUG_TYPE macros in LLVM in subsequent commits; this one is big
enough.
The comments in Debug.h, which were hilariously out of date already,
have been updated to reflect the recommended practice going forward.
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This removes the -segmented-stacks command line flag in favor of a
per-function "split-stack" attribute.
Patch by Luqman Aden and Alex Crichton!
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operand into the Value interface just like the core print method is.
That gives a more conistent organization to the IR printing interfaces
-- they are all attached to the IR objects themselves. Also, update all
the users.
This removes the 'Writer.h' header which contained only a single function
declaration.
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are part of the core IR library in order to support dumping and other
basic functionality.
Rename the 'Assembly' include directory to 'AsmParser' to match the
library name and the only functionality left their -- printing has been
in the core IR library for quite some time.
Update all of the #includes to match.
All of this started because I wanted to have the layering in good shape
before I started adding support for printing LLVM IR using the new pass
infrastructure, and commandline support for the new pass infrastructure.
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Before this patch any program that wanted to know the final symbol name of a
GlobalValue had to link with Target.
This patch implements a compromise solution where the mangler uses DataLayout.
This way, any tool that already links with Target (llc, clang) gets the exact
behavior as before and new IR files can be mangled without linking with Target.
With this patch the mangler is constructed with just a DataLayout and DataLayout
is extended to include the information the Mangler needs.
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This changes the MachineFrameInfo API to use the new SSPLayoutKind information
produced by the StackProtector pass (instead of a boolean flag) and updates a
few pass dependencies (to preserve the SSP analysis).
The stack layout follows the same approach used prior to this change - i.e.,
only LargeArray stack objects will be placed near the canary and everything
else will be laid out normally. After this change, structures containing large
arrays will also be placed near the canary - a case previously missed by the
old implementation.
Out of tree targets will need to update their usage of
MachineFrameInfo::CreateStackObject to remove the MayNeedSP argument.
The next patch will implement the rules for sspstrong and sspreq. The end goal
is to support ssp-strong stack layout rules.
WIP.
Differential Revision: http://llvm-reviews.chandlerc.com/D2158
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The assertion was checking that the virtual register VReg used to represent the
physical register PReg uses the same register class as the one passed to
MachineFunction::addLiveIn.
This is over-constraining because it is sufficient to check that the register
class of VReg (VRegRC) is a subclass of the register class of PReg (PRegRC) and
that VRegRC contains PReg.
Indeed, if VReg gets constrained because of some operation constraints
between two calls of MachineFunction::addLiveIn, the original assertion
cannot match.
This fixes <rdar://problem/15633429>.
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Function attributes are the future! So just query whether we want to realign the
stack directly from the function instead of through a random target options
structure.
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operator<< so that functions are printed as just their name instead of as their
entire definition, which is excessively verbose in this context.
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This is a generic function (derived from PEI); moving it into
MachineFrameInfo eliminates a current redundancy between the ARM and AArch64
backends, and will allow it to be used by the PowerPC target code.
No functionality change intended.
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Aside from the question of whether we report a warning or an error when we
can't satisfy a requested stack object alignment, the current implementation
of this is not good. We're not providing any source location in the diagnostics
and the current warning is not connected to any warning group so you can't
control it. We could improve the source location somewhat, but we can do a
much better job if this check is implemented in the front-end, so let's do that
instead. <rdar://problem/13127907>
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All targets are now adding return value registers as implicit uses on
return instructions, and there is no longer a need for the live out
lists.
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Per discussion in rdar://13127907, we should emit a hard error only if
people write code where the requested alignment is larger than achievable
and assumes the low bits are zeros. A warning should be good enough when
we are not sure if the source code assumes the low bits are zeros.
rdar://13127907
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requirement when creating stack objects in MachineFrameInfo.
Add CreateStackObjectWithMinAlign to throw error when the minimal alignment
can't be achieved and to clamp the alignment when the preferred alignment
can't be achieved. Same is true for CreateVariableSizedObject.
Will not emit error in CreateSpillStackObject or CreateStackObject.
As long as callers of CreateStackObject do not assume the object will be
aligned at the requested alignment, we should not have miscompile since
later optimizations which look at the object's alignment will have the correct
information.
rdar://12713765
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The series of patches leading up to this one makes llc -O0 run 8% faster.
When deallocating a MachineFunction, there is no need to visit all
MachineInstr and MachineOperand objects to deallocate them. All their
memory come from a BumpPtrAllocator that is about to be purged, and they
have empty destructors anyway.
This only applies when deallocating the MachineFunction.
DeleteMachineInstr() should still be used to recycle MI memory during
the codegen passes.
Remove the LeakDetector support for MachineInstr. I've never seen it
used before, and now it definitely doesn't work. With this patch, leaked
MachineInstrs would be much less of a problem since all of their memory
will be reclaimed by ~MachineFunction().
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Instead of an std::vector<MachineOperand>, use MachineOperand arrays
from an ArrayRecycler living in MachineFunction.
This has several advantages:
- MachineInstr now has a trivial destructor, making it possible to
delete them in batches when destroying MachineFunction. This will be
enabled in a later patch.
- Bypassing malloc() and free() can be faster, depending on the system
library.
- MachineInstr objects and their operands are allocated from the same
BumpPtrAllocator, so they will usually be next to each other in
memory, providing better locality of reference.
- Reduce MachineInstr footprint. A std::vector is 24 bytes, the new
operand array representation only uses 8+4+1 bytes in MachineInstr.
- Better control over operand array reallocations. In the old
representation, the use-def chains would be reordered whenever a
std::vector reached its capacity. The new implementation never changes
the use-def chain order.
Note that some decisions in the code generator depend on the use-def
chain orders, so this patch may cause different assembly to be produced
in a few cases.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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directly.
This is in preparation for removing the use of the 'Attribute' class as a
collection of attributes. That will shift to the AttributeSet class instead.
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the alignment is clamped to TargetFrameLowering.getStackAlignment if the target
does not support stack realignment or the option "realign-stack" is off.
This will cause miscompile if the address is treated as aligned and add is
replaced with or in DAGCombine.
Added a bool StackRealignable to TargetFrameLowering to check whether stack
realignment is implemented for the target. Also added a bool RealignOption
to MachineFrameInfo to check whether the option "realign-stack" is on.
rdar://12713765
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No functional change for this commit. The follow-up patch will add more stuff to
these functions.
rdar://12713765
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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r165941: Resubmit the changes to llvm core to update the functions to
support different pointer sizes on a per address space basis.
Despite this commit log, this change primarily changed stuff outside of
VMCore, and those changes do not carry any tests for correctness (or
even plausibility), and we have consistently found questionable or flat
out incorrect cases in these changes. Most of them are probably correct,
but we need to devise a system that makes it more clear when we have
handled the address space concerns correctly, and ideally each pass that
gets updated would receive an accompanying test case that exercises that
pass specificaly w.r.t. alternate address spaces.
However, from this commit, I have retained the new C API entry points.
Those were an orthogonal change that probably should have been split
apart, but they seem entirely good.
In several places the changes were very obvious cleanups with no actual
multiple address space code added; these I have not reverted when
I spotted them.
In a few other places there were merge conflicts due to a cleaner
solution being implemented later, often not using address spaces at all.
In those cases, I've preserved the new code which isn't address space
dependent.
This is part of my ongoing effort to clean out the partial address space
code which carries high risk and low test coverage, and not likely to be
finished before the 3.2 release looms closer. Duncan and I would both
like to see the above issues addressed before we return to these
changes.
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We use the enums to query whether an Attributes object has that attribute. The
opaque layer is responsible for knowing where that specific attribute is stored.
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The hasFnAttr method has been replaced by querying the Attributes explicitly. No
intended functionality change.
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