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llvm/lib/CodeGen
Kristof Beyls b79469ca2f [GlobalISel] Enable legalizing non-power-of-2 sized types.
This changes the interface of how targets describe how to legalize, see
the below description.

1. Interface for targets to describe how to legalize.

In GlobalISel, the API in the LegalizerInfo class is the main interface
for targets to specify which types are legal for which operations, and
what to do to turn illegal type/operation combinations into legal ones.

For each operation the type sizes that can be legalized without having
to change the size of the type are specified with a call to setAction.
This isn't different to how GlobalISel worked before. For example, for a
target that supports 32 and 64 bit adds natively:

  for (auto Ty : {s32, s64})
    setAction({G_ADD, 0, s32}, Legal);

or for a target that needs a library call for a 32 bit division:

  setAction({G_SDIV, s32}, Libcall);

The main conceptual change to the LegalizerInfo API, is in specifying
how to legalize the type sizes for which a change of size is needed. For
example, in the above example, how to specify how all types from i1 to
i8388607 (apart from s32 and s64 which are legal) need to be legalized
and expressed in terms of operations on the available legal sizes
(again, i32 and i64 in this case). Before, the implementation only
allowed specifying power-of-2-sized types (e.g. setAction({G_ADD, 0,
s128}, NarrowScalar).  A worse limitation was that if you'd wanted to
specify how to legalize all the sized types as allowed by the LLVM-IR
LangRef, i1 to i8388607, you'd have to call setAction 8388607-3 times
and probably would need a lot of memory to store all of these
specifications.

Instead, the legalization actions that need to change the size of the
type are specified now using a "SizeChangeStrategy".  For example:

   setLegalizeScalarToDifferentSizeStrategy(
       G_ADD, 0, widenToLargerAndNarrowToLargest);

This example indicates that for type sizes for which there is a larger
size that can be legalized towards, do it by Widening the size.
For example, G_ADD on s17 will be legalized by first doing WidenScalar
to make it s32, after which it's legal.
The "NarrowToLargest" indicates what to do if there is no larger size
that can be legalized towards. E.g. G_ADD on s92 will be legalized by
doing NarrowScalar to s64.

Another example, taken from the ARM backend is:
   for (unsigned Op : {G_SDIV, G_UDIV}) {
     setLegalizeScalarToDifferentSizeStrategy(Op, 0,
         widenToLargerTypesUnsupportedOtherwise);
     if (ST.hasDivideInARMMode())
       setAction({Op, s32}, Legal);
     else
       setAction({Op, s32}, Libcall);
   }

For this example, G_SDIV on s8, on a target without a divide
instruction, would be legalized by first doing action (WidenScalar,
s32), followed by (Libcall, s32).

The same principle is also followed for when the number of vector lanes
on vector data types need to be changed, e.g.:

   setAction({G_ADD, LLT::vector(8, 8)}, LegalizerInfo::Legal);
   setAction({G_ADD, LLT::vector(16, 8)}, LegalizerInfo::Legal);
   setAction({G_ADD, LLT::vector(4, 16)}, LegalizerInfo::Legal);
   setAction({G_ADD, LLT::vector(8, 16)}, LegalizerInfo::Legal);
   setAction({G_ADD, LLT::vector(2, 32)}, LegalizerInfo::Legal);
   setAction({G_ADD, LLT::vector(4, 32)}, LegalizerInfo::Legal);
   setLegalizeVectorElementToDifferentSizeStrategy(
       G_ADD, 0, widenToLargerTypesUnsupportedOtherwise);

As currently implemented here, vector types are legalized by first
making the vector element size legal, followed by then making the number
of lanes legal. The strategy to follow in the first step is set by a
call to setLegalizeVectorElementToDifferentSizeStrategy, see example
above.  The strategy followed in the second step
"moreToWiderTypesAndLessToWidest" (see code for its definition),
indicating that vectors are widened to more elements so they map to
natively supported vector widths, or when there isn't a legal wider
vector, split the vector to map it to the widest vector supported.

Therefore, for the above specification, some example legalizations are:
  * getAction({G_ADD, LLT::vector(3, 3)})
    returns {WidenScalar, LLT::vector(3, 8)}
  * getAction({G_ADD, LLT::vector(3, 8)})
    then returns {MoreElements, LLT::vector(8, 8)}
  * getAction({G_ADD, LLT::vector(20, 8)})
    returns {FewerElements, LLT::vector(16, 8)}


2. Key implementation aspects.

How to legalize a specific (operation, type index, size) tuple is
represented by mapping intervals of integers representing a range of
size types to an action to take, e.g.:

       setScalarAction({G_ADD, LLT:scalar(1)},
                       {{1, WidenScalar},  // bit sizes [ 1, 31[
                        {32, Legal},       // bit sizes [32, 33[
                        {33, WidenScalar}, // bit sizes [33, 64[
                        {64, Legal},       // bit sizes [64, 65[
                        {65, NarrowScalar} // bit sizes [65, +inf[
                       });

Please note that most of the code to do the actual lowering of
non-power-of-2 sized types is currently missing, this is just trying to
make it possible for targets to specify what is legal, and how non-legal
types should be legalized.  Probably quite a bit of further work is
needed in the actual legalizing and the other passes in GlobalISel to
support non-power-of-2 sized types.

I hope the documentation in LegalizerInfo.h and the examples provided in the
various {Target}LegalizerInfo.cpp and LegalizerInfoTest.cpp explains well
enough how this is meant to be used.

This drops the need for LLT::{half,double}...Size().


Differential Revision: https://reviews.llvm.org/D30529



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@317560 91177308-0d34-0410-b5e6-96231b3b80d8
2017-11-07 10:34:34 +00:00
..
2017-09-08 16:44:52 +00:00
2017-06-19 21:54:25 +00:00
2017-08-23 03:17:59 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str r4, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelihood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvements:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.