507 Commits
Author SHA1 Message Date
Flyinghead a21b79cfbe builtin cheat to help Extreme Hunting 2 boot 2023-02-15 18:59:44 +01:00
Flyinghead 3f4c24d350 gl4: don't reference two-volumes attributes if not used
The naomi2 vertex shader doesn't set 2-volume attributes (vtx_base1,
vtx_offs1 and vtx_uv1) if they aren't used. But the pixel shader always
references them even though they aren't actually used. This breaks some
gl drivers: "The shader uses varying vtx_uv1, but previous shader does
not write to it."

Fixes MINIDUMP-93
2023-02-15 18:56:12 +01:00
Flyinghead 645f413523 sentry: get the build version from the log file if available
avoid discrepancy between uploading and minidump versions
2023-02-13 20:02:14 +01:00
Flyinghead 08478aa757 bsd build fix 2023-02-12 15:05:02 +01:00
Flyinghead 4aef8667b7 fix AppImage shared libraries list 2023-02-12 15:05:02 +01:00
Flyinghead 9d08da1fc9 build AppImage for linux
Issue #638
2023-02-12 15:05:02 +01:00
Flyinghead 4408aa7dbe force SDL build on linux to include libdecor for wayland 2023-02-12 15:05:02 +01:00
Flyinghead d2e8c9465b dx11 oit: render target and depth texs must have the same dimensions
Fixes missing depth/stencil when changing resolution or
enabling/disabling full framebuffer emulation.
2023-02-12 15:05:02 +01:00
Flyinghead 04df0da7cb pvr: increase index size for wild riders
Index overrun with wild riders
Fixes MINIDUMP-7A
2023-02-12 15:05:02 +01:00
Flyinghead 5eeddecb40 maple: set bus speed back to 2Mbps. Worms Pinball needs FFBE
Power Drift crashes with 1Mbps
partial revert of 2332884d8b
Force Slave Zero to use real bios (still has issues)

Worms Pinball prototype needs full framebuffer emulation
2023-02-12 15:05:02 +01:00
scribam 71aea45811 vulkan: lower shader version requirement 2023-02-11 14:41:41 +01:00
scribam cf690fbb61 cmake: improve compile options for VulkanMemoryAllocator 2023-02-11 14:41:07 +01:00
Flyinghead 85b286ec47 oboe: don't attempt to recover the audio stream suring init
Apparently oboe can call the error callback function during the initial
openStream. Let it fail in this case.
Fixes MINIDUMP-8K
2023-02-11 14:25:41 +01:00
Flyinghead 07d0cf6839 cdi: don't crash if file re-open fails
Not sure how this can happen but it does. Could be a device removed or
corrupted CDI with many tracks.
Fixes MINIDUMP-8F, MINIDUMP-8Q
2023-02-11 14:09:22 +01:00
github-actions[bot] 5e43b603ac Fetch translations & Recreate libretro_core_options_intl.h 2023-02-10 22:20:39 +00:00
Flyinghead a23362cee0 ios: fix virtual gamepad X button in arcade mode
Issue #911
2023-02-08 12:11:41 +01:00
Flyinghead 040db856f8 limit millenium racer widescreen cheat to the correct game
Tentative fix for MINIDUMP-87
2023-02-08 12:08:11 +01:00
Flyinghead 8d0654c323 vk: revert to glslang 11.11.0 (sdk 1.3.224.1)
partial revert of 1c8e558e25
Issue #908
2023-02-08 11:59:37 +01:00
Flyinghead a045c52146 sdl: handle joystick and gamepad api errors to avoid crashes
Fixes MINIDUMP-7K
2023-02-06 15:20:21 +01:00
Flyinghead 98531e07ea hle bios: fix SF rush, jeremy mc grath and the grinch
protection checksum and game bugs
2023-02-06 15:15:44 +01:00
Flyinghead 5020a267af pvr: fix unsorted pass triangle count. tr count should accumulate
partial revert of 927db7f189
Fix missing walls in Bust a Move 4 (vs)
2023-02-06 15:09:18 +01:00
Flyinghead 3a21f545d8 cfg: allow non per-game option to be overriden. Remove per-game for some
Allow non per-game options to be overridden with command line args.
Fixes MINIDUMP-7G

Save state slot, box art settings, UploadCrashLogs, UseRawInput and lua
filename shouldn't be settable per-game.
2023-02-05 11:38:21 +01:00
Flyinghead f35167a0de egl: better constants 2023-02-05 11:31:22 +01:00
Flyinghead 0b6c09da02 sdl: don't rely on event to get window size when processing resize event
window size may be different from drawable size if high-dpi is enabled.
Fixes wayland resize with scale factor > 100%.
2023-02-05 11:30:23 +01:00
Flyinghead d9c08bd081 gl: save current framebuffer in RenderLastFrame. get rid of verify (OSD)
Current framebuffer must be saved in gl.ofbo.origFbo when entering
RenderLastFrame and restored on exit.
Tentative fix for MINIDUMP-74

glIsProgram(OSD_SHADER) is strangely failing on Adreno 308 so let's get
rid of it (and pray).
Fix for MINIDUMP-7D, MINIDUMP-7C, MINIDUMP-7B, MINIDUMP-79, MINIDUMP-6J
2023-02-05 11:26:50 +01:00
Flyinghead 927db7f189 pvr: sorted triangle count incorrect with multiple render passes
causes crash in setProvokingVertex

Fix for MINIDUMP-7A, MINIDUMP-7H, MINIDUMP-7J
2023-02-05 11:18:18 +01:00
github-actions[bot] badf36899e Fetch translations & Recreate libretro_core_options_intl.h 2023-02-03 22:20:20 +00:00
scribam 962b0bb65c android: update android gradle plugin to version 7.4.1 2023-02-03 11:47:11 +01:00
Flyinghead 6e940e4d08 ggpo: move endOfFrame() call back to start render
Naomi2 TA context geometry for the current frame is lost when
rollbacking during vblank in because it hasn't been queued for render
yet.
Fixes black screen after GGPO rollback for Naomi 2 games
2023-02-03 11:34:58 +01:00
Flyinghead 90e9f70a1a vk: fix resizing on wayland. validation errors with framebuffer render
wayland doesn't return the current surface dimensions in
getSurfaceCapabilities so we defaulted to 640x480. Instead use the
current display dimension as set by SDL.
Issue #648
Issue #898 (partial fix)

Vulkan validation errors when doing direct framebuffer rendering if fb
slots are skipped, since the corresponding fence isn't waited on.
Instead use an independent index to use them in sequential order.
2023-02-03 11:19:41 +01:00
Flyinghead bfdab4db20 pvr: add dummy sorted triangle to signal that per triangle is in use
Avoids crash when sorted triangle list is empty and renderer uses wrong
index values
2023-02-03 11:07:21 +01:00
Flyinghead f0e4574132 aica arm: stop the cpu if setting an illegal mode instead of crashing
Fixes MINIDUMP-70
2023-02-03 11:03:08 +01:00
Flyinghead 6cfbdf6586 ui: imguiDriver may be null if renderer/context fails to reinit
Force a reinit in this case
Fixes MINIDUMP-6R
2023-02-01 18:05:37 +01:00
Flyinghead 6b2063b06f GGPO fixes
Memwatchers weren't properly reset after a ggpo session.

Race condition when stopping if GGPO restarts the cpu for a new frame.

The emu thread might still run some rollback frames before stopping, so
the emu state must be updated only after ggpo is stopped.
Fixes MINIDUMP-6P

Don't autosavestate when GGPO is on

Really disable renderer during GGPO advance frame

Don't stop the sh4 after render (single threaded) when GGPO is on

android: Don't restart when unpaused if online
2023-02-01 18:04:26 +01:00
Flyinghead 5875eda4d0 game id of console games wasn't trimmed
regression introduced by ee84567c17
2023-01-31 12:58:43 +01:00
scribam 02a002d55b sdl: use target SDL2main 2023-01-30 13:54:31 +01:00
Flyinghead 0305904873 force NTSC for some games 2023-01-30 13:40:35 +01:00
Flyinghead ee84567c17 naomi: use gameId instead of naomi_game_id to get current game name
naomi_game_id isn't reset if a console game is loaded.
settings.content.gameId should be used instead.

Issue #901
Fixes MINIDUMP-6G
2023-01-30 13:34:06 +01:00
Flyinghead 528235ce9d jvs: fix kingrt66 instant win with accelerator 2023-01-30 13:28:14 +01:00
scribam 85a941d6c6 openbsd fixes 2023-01-28 18:25:10 +01:00
Flyinghead 0a27b63584 aica: remove useless verify on reg access sizes
Fixes MINIDUMP-6C
2023-01-28 18:22:39 +01:00
Flyinghead 6f5f91245b windows: use directx 11 by default 2023-01-28 18:21:18 +01:00
github-actions[bot] 234955ac01 Fetch translations & Recreate libretro_core_options_intl.h 2023-01-27 22:20:02 +00:00
Flyinghead a5967a283f bump breakpad to fix win32 build error 2023-01-27 14:09:35 +01:00
Flyinghead 21a4935ec4 sentry: set release when uploading 2023-01-27 13:12:31 +01:00
Flyinghead 610e3cf968 naomi: avoid crash with M4 carts if M4 key is missing
Fix shorsepr crash at boot
Fixes MINIDUMP-5Z
2023-01-27 13:03:52 +01:00
scribam 80cf4406a7 cleanup include headers 2023-01-26 10:06:51 +01:00
Flyinghead cc4e3875f3 libretro: expose BBA and UPnP network options 2023-01-26 10:05:58 +01:00
Flyinghead f7e227a4aa dx9: don't crash if creating a boxart texture fails. log and skip tex
Fix for MINIDUMP-5Q
2023-01-24 14:52:55 +01:00
Flyinghead bbff377ceb maple: less log on dma error
Fixes GameShark CDX log spam
See MINIDUMP-5R
2023-01-24 14:30:09 +01:00
Flyinghead f8372c51a7 Revert "wip headers"
This reverts commit e3e2c3a0d2.
2023-01-24 14:26:14 +01:00
scribam e3e2c3a0d2 wip headers 2023-01-23 18:29:04 +01:00
Flyinghead f96ce85365 dx11: attempt to recover if context reinit fails. More checks and logs 2023-01-23 12:20:10 +01:00
Flyinghead aa79196d38 vk: only destroy surface if instance and surface aren't null
Don't request Arm debug layer VK_LAYER_ARM_AGA
Fix for MINIDUMP-5G
2023-01-23 12:11:43 +01:00
Flyinghead 2b14c3e605 Try dx11 if dx9 and opengl both fail
Fix for MINIDUMP-5F
2023-01-23 12:06:26 +01:00
Flyinghead 41ba110ef4 enable RTTI for MSVC builds 2023-01-23 12:04:10 +01:00
Flyinghead ad42a32260 switch build fix 2023-01-22 18:21:55 +01:00
Flyinghead cc408f9688 aica arm7: fallback to interpreter for invalid LDR/STR
Fixes MINIDUMP-4X
2023-01-22 18:11:03 +01:00
Flyinghead 520e96a039 egl: call eglTerminate when closing context 2023-01-22 17:22:47 +01:00
Flyinghead db9fbbaebf custom texture loader must be stopped before the tex cache is cleared
Fix for MINIDUMP-53
2023-01-22 17:22:04 +01:00
Flyinghead 88384ad7d1 dynarec: crash in rdv_BlockCheckFail when current block can't be found
Only when MMU is on and used to compute blockcheck_failures so can be
ignored.
Tentative fix for MINIDUMP-59
2023-01-22 17:13:34 +01:00
Flyinghead 464b459073 modem: don't die when reg11 is written
Fix for MINIDUMP-5A
2023-01-22 17:10:12 +01:00
Flyinghead aea228c3df force real BIOS for Fushigi no Dungeon 2023-01-22 17:07:16 +01:00
Flyinghead 8fdcea2e20 maple: delay raising overrun interrupt when dest isn't in RAM
Only raise error when copying data back to RAM.
Fixes Cheats 'N Codes Volume 1
2023-01-21 11:38:58 +01:00
Flyinghead 31bd943d67 gl,vk: don't use linear mipmap filter with nearest
Fixes glitches in Railroad Tycoon II
Partially revert 15b21fff2b and
a9cabdc342
2023-01-21 11:32:28 +01:00
github-actions[bot] ba78a3aa5b Fetch translations & Recreate libretro_core_options_intl.h 2023-01-20 22:19:43 +00:00
warmenhoven 1948c66c11 Reload and vmem fixes for libretro on Mac (#885)
* Try to properly set up vmem on OSX
* Add Mac OSX arm64 libretro buildbot
* Don't term libretro on macOS
* Unload game when loading fails
2023-01-20 20:37:56 +01:00
Flyinghead 3cf7cf0a7f network: Emulate BBA should not be changed once a game is started
Change UI to disable BBA toggle when game is started.
Refactor UI to use DisabledScope helper.
Make sure the network stack deletes the same device it initialized.

Tentative fix for MINIDUMP-4N
2023-01-20 14:52:27 +01:00
Flyinghead a593cddf52 pvr: mvsc2 needs yet more rendering cycles
Fixes texture corruption in the character line up during intro.
Follow up to 976fb99aa3
2023-01-20 14:41:36 +01:00
Flyinghead cecf16e65e dump textures: don't crash if malloc fails
Tentative fix for MINIDUMP-4P
2023-01-20 14:38:23 +01:00
Julien Reichardt cca7ed6bf7 Cleanup metainfo file 2023-01-18 20:36:30 +01:00
Flyinghead f63cf7406a logging changes 2023-01-18 14:03:02 +01:00
Flyinghead e21d666328 reios: allow loading CDIs with ip_meta.wince = 1
For some reason Neo XYX has this flag set. I haven't found any wince CDI
that has this flag set but it shouldn't hurt.
Fix for MINIDUMP-47
2023-01-18 10:12:24 +01:00
Flyinghead ab3f5dbc4c sdl: fix crash in getNativeHwnd() when recreating window
fixes rawinput crash
Fix for MINIDUMP-4B, MINIDUMP-4G, MINIDUMP-4F, MINIDUMP-4E
2023-01-18 09:45:01 +01:00
Flyinghead 9d3125c546 fix tony hawk's 1 & 2 PAL disk ids 2023-01-17 11:41:50 +01:00
Flyinghead 86a6d7a4f5 widescreen cheat for Biohazard: Code Veronica: Kanzenban (JP)
same cheat as Resident Evil: Code Veronica X Kanzenban (Eng.
translation)
Issue #880
2023-01-17 11:40:35 +01:00
Flyinghead 0f214b1441 reios: fix crash if disc is null at boot
Don't overflow Disc::sessions

Fix for MINIDUMP-41
2023-01-17 11:39:00 +01:00
Flyinghead a0b50cd41d pvr: don't crash on invalid poly list types. log and ignore
Fix for MINIDUMP-3Z
2023-01-17 11:36:00 +01:00
Flyinghead 1d1754dc98 pvr: don't crash on YUV converter error. log and continue
Fix for MINIDUMP-44
2023-01-17 11:25:08 +01:00
Flyinghead b8464ef6c5 widescreen cheat for Resident Evil - Code Veronica X Kanzeban
Courtesy of keefged4
Issue #880
2023-01-16 18:16:05 +01:00
Flyinghead 692ca52182 pvr: fix background poly texture coordinates
V tex coordinates were inverted for Donald Duck Goin Quackers
2023-01-16 17:56:37 +01:00
Flyinghead b4ecaecd45 dynarec: raise sh4 address error if trying to compile unaligned address
Error was only raised when mmu is enabled.
tentative fix for MINIDUMP-3Q
2023-01-16 17:53:01 +01:00
Flyinghead 9954768636 dx11: simplify RenderFramebuffer for libretro and fix black frames
RA uses some shaders that need to be disabled (as in Render()).
Also the framebuffer texture can be returned directly.

might help Issue #865
2023-01-16 17:50:23 +01:00
scribam cbffc5cade android: misc changes (#876)
* android: add appCategory attribute

* android: remove unnecessary @TargetApi

* android: replace 'for' loop with enhanced 'for'

* android: use java-style array declaration
2023-01-15 20:44:47 +01:00
Flyinghead 4bbf5c562e ssa: infinite loop in skipSingleBranchTarget
Fixes Mat Hoffman's Pro BMX freeze when exiting a session.
Issue #878
2023-01-15 20:04:05 +01:00
Flyinghead 329e5ed467 android: allow starting games with intent while a game is running
stops and unload the current game then starts the new one
2023-01-15 20:02:03 +01:00
Flyinghead 19a160695c android: since ndk23 exceptions traversing dynarec blocks cause a crash
NDK 23 switched to clang's unwinder instead of gcc so __register_frame()
takes a single FDE as argument (as in macOS).
Fix for MINIDUMP-3M and MINIDUMP-3N
2023-01-15 19:31:44 +01:00
Flyinghead 1e195b7237 sdl audio: fix crash when decrasing audio buffer size. fix deadlock
sample_count wasn't reset to 0 on init, so it could point past the end
of the audio buffer if buffer size is decreased, leading to a crash.
Fix for MINIDUMP-29

Deadlock if audio buffer size is too small (< 1024 samples)
2023-01-15 12:07:26 +01:00
Flyinghead 2b37a5dc08 sdl audio: use SDL to convert from 44.1 to 48 kHz
Fix crash introduced by 7205068809
Use SDL_ConvertAudio to convert audio when needed.

Fix for MINIDUMP-3K
2023-01-15 11:21:42 +01:00
Flyinghead 8aadf5b097 cheats: don't update the cheat list when adding one fails
The operation should fail or succeed completely.
Issue #871
2023-01-15 11:16:40 +01:00
Flyinghead 13428ba696 allow screen stretching to be overridden when using widescreen cheat
Issue #870
2023-01-15 11:14:21 +01:00
Flyinghead 52f2ca7ff6 windows: convert command line arguments to UTF8
Issue #875
2023-01-15 11:13:07 +01:00
scribam 174ce8786b android: add oboe as a submodule 2023-01-14 13:02:34 +01:00
scribam fc118f295d android: remove oboe 2023-01-14 13:02:34 +01:00
scribam 18cfe2f92f android: update project for Android Studio Eel 2023-01-14 13:02:34 +01:00
scribam 0d4a7dbac9 android: use getDefaultDisplay with android api level < 17 2023-01-14 13:02:04 +01:00
Flyinghead a370851494 dynarec: check stale blocks in rdv_DoInterrupt if block not found
tentative fix for MINIDUMP-36
2023-01-14 12:54:05 +01:00
Flyinghead 7b49cc73ee gl,gl4: use correct framebuffer size for matrix when rtt'ing 2023-01-14 12:52:10 +01:00
Flyinghead a8c5af8425 dx: don't resize main framebuffer when rendering to texture
dx9 and dx11 renderers were wrongly resizing main framebuffer to 0,0
when rendering to a texture.

Fix for MINIDUMP-1W
2023-01-14 12:48:56 +01:00
Flyinghead 3441a9ccf0 pvr: calculate framebuffer size when TA context is dequeued
Config can change after the TA context has been queued (upscaling, full
framebuffer emu, etc.) which can make the calculated framebuffer size
wrong during render, leading to crashes in renderers.
Fix for MINIDUMP-35
2023-01-14 12:39:38 +01:00
Flyinghead 659d21680b android: race condition on Emulator::threadResult
The emu thread can be stopped/started by the app main java thread while
the render thread is running. This can lead to a race condition on the
threadResult future between checkStatus() and start(). So protect
relevant sections with a mutex.

Fix for MINIDUMP-1G, MINIDUMP-1H, MINIDUMP-2G and MINIDUMP-33
2023-01-14 10:52:27 +01:00
Flyinghead 2da833883b pvr: skip triangles with NaN/Inf coordinates when sorting them
Issue #867
2023-01-14 10:46:21 +01:00
Flyinghead c301bf0827 pvr: ignore invalid TA types instead of crashing
Fix for MINIDUMP-32
2023-01-14 10:42:26 +01:00
Flyinghead 1c4303b76d arm dynarec: verify is no longer true
Fix for MINIDUMP-37
2023-01-14 10:29:44 +01:00
github-actions[bot] 170a6ac36e Fetch translations & Recreate libretro_core_options_intl.h 2023-01-13 22:20:05 +00:00
Flyinghead 92fa4c041d gdrom: log invalid size register access but don't crash
Fix for MINIDUMP-1T
2023-01-13 11:34:40 +01:00
Flyinghead f34a9f6eac jvs: serialize drive board output value and more
Issue #864
2023-01-13 11:25:04 +01:00
Flyinghead 9fb69af355 dx9: more error handling. more logging
Handle case where dx context init fails when switching to/from fast
forward.
Log errors.
2023-01-13 11:15:32 +01:00
Flyinghead 59606d8935 naomi: more robust error handling when loading invalid roms
Fix for MINIDUMP-2S
2023-01-13 10:49:52 +01:00
Flyinghead bd7f5ec4c1 disable non-working ikaruga ws cheat
Issue #866
2023-01-13 10:46:51 +01:00
Flyinghead d082993a7a ui: race condition when network times out while pressing start
Fix for MINIDUMP-2Y
2023-01-13 10:06:36 +01:00
Flyinghead 640d4162b6 holly: log invalid pvr register access size but don't crash
Fix for MINIDUMP-2V
2023-01-13 09:52:17 +01:00
Flyinghead 66eb08f2d1 sh4: check that dma-ch2 source address is in ram
Force real BIOS for Force Five dc conversion
Fix for MINIDUMP-2W
2023-01-13 09:28:45 +01:00
Flyinghead 93fbd67a85 dx9: recover after screen lock. reset render state cache on entry
Device is lost for a long time when the screen is locked. Need to
continue calling present() to recover.
Reset render state cache on in RenderFramebuffer and RenderLastFrame
entry points.
More logging in renderer resizing.
2023-01-12 16:09:01 +01:00
Flyinghead cf031717dd chd: skip invalid media with 0 track 2023-01-12 16:05:07 +01:00
Flyinghead 075ec1cf98 log: increase in-memory log to 20 lines 2023-01-12 16:02:15 +01:00
Flyinghead 8f3b6a2371 lr: call set_system_av_info even for dx11
call was disabled due to a crash that doesn't happen anymore
Issue #863
2023-01-12 14:37:05 +01:00
Flyinghead 673fb26d6e android: threading fix. stop vibrator thread. allow screen saver
If the android activity is destroyed and the game unloaded, the gui's
game state wasn't updated, leading to a crash if resuming. Same for the
android game state if pausing, destroying then resuming.
tentative fix for MINIDUMP-27, MINIDUMP-25, MINIDUMP-23
Wait until emu is stopped in single-threaded.
Stop vibrator thread when view is detached
Allow the screen saver when a game isn't running.
2023-01-11 11:44:28 +01:00
Flyinghead 5fa98da17e dx9: stricter device reset failure check. More logging
tentative fix for MINIDUMP-1P
2023-01-11 09:44:00 +01:00
Flyinghead 9b2f33f7bd jvs: fix wrungp CAUTION message regression
due to 53ed006a54
Issue #861
2023-01-11 09:05:47 +01:00
Flyinghead 2b70c73f80 gl: compilation and runtime fixes for GLES 2.0
Fix libretro compile errors with GLES2
Fix black screen at runtime with gles 2.0

Issue #859
2023-01-11 09:02:24 +01:00
Flyinghead 1aec64cbae android: don't close the oboe stream twice on device lost
tentative fix for MINIDUMP-26
2023-01-11 08:58:55 +01:00
Flyinghead 611946559c macos build: fix brew python link error 2023-01-10 12:40:48 +01:00
Flyinghead 2997c6396f downgrade libchdr to before zlib 1.2.12 upgrade 2023-01-10 12:38:17 +01:00
Flyinghead 859d5df056 revert libchdr to before lzma-22 upgrade 2023-01-10 11:56:43 +01:00
Flyinghead 8a1902e5a8 GDI's and gdrom CHD's must have at least 3 tracks 2023-01-10 11:28:42 +01:00
Flyinghead 285655f52d vk: check if vkEnumerateInstanceVersion is null before calling it
vkEnumerateInstanceVersion is only available in vk 1.1 so it might be
null after dynamic loading of entry points.

tentative fix for MINIDUMP-1Z, MINIDUMP-20 and MINIDUMP-21
2023-01-10 09:58:56 +01:00
Flyinghead fceb170a2a picotcp: enable multithreading. protect bba input queue with mutex.
tentative fix for MINIDUMP-1Y
2023-01-10 09:46:28 +01:00
Flyinghead 4376e89149 Bump libchdr to latest 2023-01-09 18:33:44 +01:00
scribam cbd1d3134e deps: update sdl to version 2.26.2 2023-01-09 18:02:30 +01:00
Flyinghead fc479dbcc0 dx9: better handling of device lost. Fix fb not rendered if 1st
Handle case where device reset fails and continue attempting a reset.
tentative fix for MINIDUMP-12 and MINIDUMP-1Q

RenderFramebuffer wasn't working when first render after init
2023-01-09 18:01:44 +01:00
Flyinghead ae47ac19b8 dx11: check supported texture formats. Fix fb render not working if 1st
Check supported texture formats including mipmap and mipmap autogen.
Fall back to 8888 format.
tentative fix for MINIDUMP-17, MINIDUMP-1R and MINIDUMP-1M

RenderFramebuffer wasn't working if first render after init.
2023-01-09 17:50:46 +01:00
Flyinghead 84f6bd3fef libretro build fixes 2023-01-09 17:44:40 +01:00
Flyinghead d3b2da8e3b gui: &ll game scanner game_list updates must be guarded by mutex
arcade_game_list doesn't need to however
tentative fix for MINIDUMP-1S
2023-01-09 09:14:03 +01:00
Flyinghead 493ccc27d1 widescreen cheat for Fire ProWrestling. courtesy of Espirral 2023-01-08 11:35:24 +01:00
Flyinghead b37e6dc28d Merge remote-tracking branch 'origin/master' into dev 2023-01-08 11:19:48 +01:00
Flyinghead 8cd6a94e26 arm dynarec: avoid SIGBUS errors due to unaligned memory access
VSTR and VLDR require a 32-bit alignment in armv7. SH4 alignment
requirement is identical but ignored (no SH4 address error is raised).
So instead of crashing, just align the memory address.

Fix for MINIDUMP-1J
2023-01-08 11:13:01 +01:00
Flyinghead 13df32ba3f vk: check vkGetInstanceProcAddr value before use and report error
Tentative fix for MINIDUMP-1F
2023-01-08 11:06:47 +01:00
Flyinghead 262a39cafb android: avoid UI race condition when stopping or resuming game
Gamepad events aren't delivered to the UI thread in Android. This can
lead to race conditions between the UI thread (calling gui_display_ui())
and the event thread (calling gui_open_settings()).

Issue #852
Fix for MINIDUMP-1D, MINIDUMP-1E, MINIDUMP-1K
2023-01-08 10:59:36 +01:00
Flyinghead 480f2e31b0 widescreen cheats for 102 Dalmatians. courtesy of Espirral 2023-01-07 12:02:35 +01:00
Flyinghead d0bb0aea97 android: defer stopping audio until after current frame is rendered
In android, stop requests are not run in the UI thread so in
single-threaded mode, they must be deferred until after the current
frame is rendered to avoid deadlocking on audio.
2023-01-07 11:51:32 +01:00
Flyinghead bf3f927a99 reios: don't crash on unknown trap vector. log error and ignore 2023-01-07 11:46:59 +01:00
github-actions[bot] 19818e717f Fetch translations & Recreate libretro_core_options_intl.h 2023-01-06 22:20:08 +00:00
Flyinghead b6491a3842 android: REICAST_HOME -> FLYCAST_HOME 2023-01-05 20:21:15 +01:00
Flyinghead c04c696ba6 arm64 dynarec: pad link section with nop to allow full mmu relink
fix literal pool being overwritten
Fix for MINIDUMP-18
2023-01-05 14:36:23 +01:00
Flyinghead 17474bf005 android: log abort message to normal log so it's stored in the minidump 2023-01-05 13:01:49 +01:00
Flyinghead 756ec0e672 arm build fix 2023-01-04 12:27:04 +01:00
Flyinghead 3dfdb60139 arm dynarec: handle immediate operand to fsca 2023-01-04 12:12:24 +01:00
Flyinghead 5a409dbe2c boxart: [] operator with non-existing key on const json is UB
Use json::at() instead.
Don't return pointer to GameBoxart to UI since it can be
replaced/deleted by the scraper thread.
Tentative fix for MINIDUMP-16
2023-01-04 12:09:09 +01:00
Flyinghead 9ef37d9776 arm[64] dynarec: xtrct can have immediate operands
Fixes MINIDUMP-15
Sakura Taisen 2 crash
2023-01-03 15:15:13 +01:00
Flyinghead ba0a357d48 missing change for 12bba31270 2023-01-03 11:32:00 +01:00
Flyinghead 659ffa4406 vk: catch vulkan dyn loader exception when driver can't be loaded
Fixes MINIDUMP-R
2023-01-03 11:08:28 +01:00
Flyinghead 12bba31270 lr: fix incorrect DC framebuffer size 2023-01-03 11:03:31 +01:00
flyinghead dd66e44871 compile warnings 2023-01-02 16:39:34 +01:00
flyinghead c5c87522ca x64 dynarec: wrong op in GenReadMemImmediate
Fixes MINIDUMP-14
2023-01-02 16:06:58 +01:00
flyinghead 5ef80f0a17 dx11: disable scissor test when rendering framebuffer
Issue #847
2023-01-02 16:04:17 +01:00
Flyinghead 7372df3aff android: check if activity is null before using it to show/hide keyboard
tentative fix for MINIDUMP-Z
2022-12-31 16:53:08 +01:00
Flyinghead cf514b0d6b pvr: skip remaining vertices if incomplete after inf vertex
in makePrimRestartIndex
Issue #846
2022-12-31 16:51:35 +01:00
github-actions[bot] b232a10167 Fetch translations & Recreate libretro_core_options_intl.h 2022-12-30 22:19:43 +00:00
Flyinghead 2a465d2f03 ios: check if jit is enabled. attempt to enable it by debugging self
JIT detection and enabling taken from ppsspp
Re-check JIT and restart AltServer discovery every 10 secs until JIT is
enabled.
Attempt to enable JIT by forking a process to debug the parent process.
(jailbroken devices)
2022-12-30 16:22:38 +01:00
Flyinghead 802f70fedd pvr: recover from renderer init failure
issue MINIDUMP-V
fix some warnings
2022-12-29 19:18:19 +01:00
scribam 5acfa7d3d6 vulkan: return an error if no physical devices found 2022-12-29 19:12:53 +01:00
Flyinghead 85188bf137 naomi: fix button labels for hmgeo
Issue #841
2022-12-25 22:09:34 +01:00
Flyinghead bfc44f2b4e scraper: skip invalid textures. invalid CUE crash. memory leak
Sanity check of PVR texture params before converting it to avoid crash
(MINIDUMP-K).
.cue gdrom needs at least 3 tracks.
Delete disc if invalid.
2022-12-25 11:27:48 +01:00
Flyinghead 96aaa8b14a elan: don't map RAM with vmem if not naomi2 game
Issue #839
2022-12-24 13:33:16 +01:00
Flyinghead 53ed006a54 naomi: 18wheeler, soulsurfer and wldrider input improvements
18wheeler: limit wheel range. Issue #693
18wheeler: Implement gear tristate lever with 2 buttons. Fake motor drive board to avoid error messages in deluxe version.
soulsurfer: floormat button/contact is always on
wldriders: unmap rear brake so it doesn't have to be released
2022-12-24 10:48:17 +01:00
github-actions[bot] 171c41df12 Fetch translations & Recreate libretro_core_options_intl.h 2022-12-23 22:20:01 +00:00
Matt Phillips 4b53edb3bd Basic CPU graphs using ImPlot (#838) 2022-12-23 16:07:35 +01:00
Flyinghead 62085539a7 dynarec: reg alloc 64-bit regs. avoid some interpreter fallbacks
Option to reg alloc 64-bit regs in two host regs. Used when FPSCR.SZ ==
1 (64-bit reg and memory transfers.) Enabled for arm, arm64 and x64
(windows only) dynarecs.
Don't fallback to interpreter when FPSCR.PR==1 (double precision) for
FMOV, FLDS and FLTS.
2022-12-23 16:06:54 +01:00
scribam 1c8e558e25 deps: update glslang and vulkan 2022-12-23 10:14:31 +01:00
scribam 568145c247 metainfo: fix wrong category name 2022-12-23 10:14:02 +01:00
Flyinghead 5703bc7df2 ui: arcade games appear twice if the game list is updated 2022-12-23 10:13:26 +01:00
Flyinghead 95a00a165a sentry: upload crashes after reading emu.cfg to comply with user choice
android: get rid of Send Logs button
2022-12-23 10:06:24 +01:00
Flyinghead 599bc8a823 arm64 dynarec: need up to 5 ops for mem accesses
Issue #837
2022-12-22 14:55:42 +01:00
Flyinghead 9578841480 pvr: fix texture bleeding before making indexes
fix crash with sorted triangles.
Issue #836
2022-12-22 13:15:32 +01:00
Flyinghead 5387a6b534 android: minify makes httpclient fail
fixes sentry.io upload
2022-12-22 13:13:23 +01:00
Flyinghead bf09e96e04 android: more logging 2022-12-21 18:02:30 +01:00
Flyinghead b5d8cecd91 android: delay sentry upload to avoid broken pipe. Log more stuff
tentative fix for the broken pipe error when uploading to sentry on
android.
init log and sleep for 5 secs before upload
log git version, gpu name and version, renderer type and game id
2022-12-21 16:49:08 +01:00
Matt Phillips 6d913f42c8 Host-side profiler - initial commit (#834)
* Host-side (Flycast) profiler - initial commit

* Profiler - configurable frame warning time

* Compile fix for !DC_PROFILER
2022-12-21 11:24:11 +01:00
Flyinghead 1e0a875fa3 sentry: various fixes. Upload last log lines with the minidump 2022-12-21 11:23:15 +01:00
Flyinghead 4d77ce5a66 unused function 2022-12-20 22:24:15 +01:00
Flyinghead f3a6fb7d8b sentry.io integration 2022-12-20 21:52:46 +01:00
Flyinghead b6f73d96ca vk,dx: provoking vtx with sorted triangles. No depth write in per-strip
Provoking vertex wasn't set with sorted triangles (dx9, dx11, vulkan)
vk,dx9: No depth write in per-strip as in opengl and dx11.
2022-12-20 21:47:19 +01:00
Matt Phillips 13f3c8281f Fixed single stepping, added support for vCont packets and ranged stepping (faster), initial work to support other breakpoint types 2022-12-18 16:27:38 +01:00
Flyinghead 0107435a73 iOS build fix 2022-12-17 11:25:58 +01:00
Flyinghead ce674a872a dyna: implement missing ops: ldc/stc sr/fpscr, tas, div1
add dynarec implementations for missing ldc and stc ops with sr and
fpscr
add dynarec implementation for tas.b
canonical implementation for div1
delete unused reg_old_sr_status and reg_sr
2022-12-17 11:09:51 +01:00
Flyinghead 51758b965e ggpo: disable full framebuffer emulation. memwatch perf fix
Disable full framebuffer emulation with ggpo if threaded rendering is
enabled. Would require thread synchronization on VRAM page map.
memwatch: do single lookup on page map in hit()
2022-12-17 10:54:01 +01:00
Flyinghead 7fec511463 maple: don't recreate devs on rollback. Raise error if dest is invalid
maple: raise error is maple dest dma address isn't on RAM
maple: don't recreate maple devices when loading a rollback savestate
2022-12-17 10:51:12 +01:00
github-actions[bot] 1dd006d846 Fetch translations & Recreate libretro_core_options_intl.h 2022-12-16 22:19:48 +00:00
Flyinghead 2800927fa1 arm64 dynarec: can't rely on faultAddress with 512 MB vmem
Use x0 instead
2022-12-16 20:40:23 +01:00
Flyinghead f133e3cccb verify() must not call a function with side-effect 2022-12-16 20:40:23 +01:00
Matt Phillips b0a520fe18 Various GDB fixes and improvements (#832)
* Enabled GDB server, compile fix for MSVC, added GDB option to config

* GDB - 'vMustReplyEmpty' should not be explicitly handled, it is a test for how the target responds to unknown vpackets (which was incorrect)

* GDB wait for debugger option to allow debugging from bootstrap, and Event::Resume moved after renderer init so agent.interrupt() can pause the renderer

* Draw "Waiting for debugger", and fixed UI not rendering last frame before a state change

* Fixed GDB regs/mem endianness
2022-12-16 20:34:30 +01:00
Matt Phillips 3f30dd01ad Support for multi-processor compilation with MSVC (/MP option) (#830) 2022-12-15 22:50:38 +01:00
Matt Phillips 0c081a9597 Support for comma separated "-config section:key=value,section:key=value,..." command line syntax
(cherry picked from commit 451997d01e)
2022-12-15 22:49:55 +01:00
Matt Phillips 7176460de3 External windows serial console (#828)
* Open external console for serial output on Windows

(cherry picked from commit e41a1410b9)

* Compile fix for _UNICODE

(cherry picked from commit 4e6927bd27)
2022-12-15 22:49:20 +01:00
Matt Phillips 733a1fa73d Added USE_DX9 and USE_DX11 as configurable options in CMake 2022-12-15 22:48:38 +01:00
Flyinghead e3809ba058 gl: macOS build fix 2022-12-14 23:43:36 +01:00
Flyinghead 4d3de39c64 gl: no GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex in GLES 2022-12-13 23:42:11 +01:00
Flyinghead 1765e50703 lr: missing symbols and functions 2022-12-13 23:33:24 +01:00
Flyinghead f9feaa313b pvr: sort triangles during parse. Use primitive restart
Sort triangles during ta_parse. Use the same index as other polys. Store
results in rend_context.
Use primitive restart if available to avoid too many degenerate
triangles.
Update renderers.
2022-12-13 22:57:57 +01:00
Flyinghead 9781d8971a gl: use static buffers for quad vertices 2022-12-13 20:56:19 +01:00
Flyinghead a0a9b5bbc5 holly: crash when reading a write-only register 2022-12-12 22:15:12 +01:00
Flyinghead c684faf423 naomi widescreen cheats: initd, initdv2, gunsur2, spawn, cspike, jambo
Widescreen cheats for initd, initdv2, gunsur2, spawn, cspike, jambo,
soulsurf.
Courtesy of Goddamn Superhero
Disable ws chear for House of the Dead 2 (wrong gun coordinates)
2022-12-11 16:33:30 +01:00
Flyinghead cdca559d99 ggpo: optimize memwatch, save/load state. endOfFrame on vblank in
ggpo: Optimize memwatch and load/save state. Unprotect memory before restoring a state. Smaller timesync wait. Missing error handling.
pvr: call ggpo::endOfFrame() on vblank in only
ssa: fix warning
2022-12-10 17:19:34 +01:00
Flyinghead d76dff8594 ggpo: don't call exit on assert. clean up logging
Don't call exit when an assertion fails, throw an exception instead. Log
ggpo API errors.
Deleted most ggpo logging methods and use flycast logging.
2022-12-10 13:06:31 +01:00
github-actions[bot] 223504a206 Fetch translations & Recreate libretro_core_options_intl.h 2022-12-09 22:20:25 +00:00
Flyinghead 1ab4eb00c0 tex cache: minor key mask fix. egl: no need for depth/stencil surface
Part of PalSelect was used as cache key for palette textures
PrintTexture fix
egl,wgl,xgl: No need for depth/stencil surface
gl: non-functional refactoring
2022-12-09 17:49:32 +01:00
Flyinghead 32e3e7d9c5 vmem: no more 4GB vmem mode. only map elan RAM in naomi2 mode
Do not attempt to reserve 4GM of virtual space on 64-bit hosts. Use
512MB everywhere.
Don't map elan RAM if not needed and dont protect/unprotect it in
memwatch.
2022-12-09 17:37:49 +01:00
Flyinghead 98123b9215 vk: don't sort triangles in per-strip mode
useless and now crashes since vertices aren't in ascending order anymore
2022-12-08 21:35:51 +01:00
Flyinghead 9069a49145 pvr: take jitter into account in spg sheduler. fix scheduler edge case
Take jitter into account when calculating current scanline
Scheduler would miss the next int if it's on the next scanline
Support for Hblank interrupt mode 2 (every scanline)
2022-12-06 22:04:37 +01:00
Flyinghead d417237e64 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/emulator.cpp
2022-12-06 21:47:50 +01:00
Flyinghead 648f33473f test fix 2022-12-06 21:12:41 +01:00
Flyinghead 446619ce85 atomiswave only has 2 MB of aica ram
new savestate version
build.h clean up
2022-12-06 20:51:45 +01:00
Flyinghead f5fa1f6210 holly, sh4: reg access handlers don't need size. SB_FFST constant 0 2022-12-06 20:42:00 +01:00
Flyinghead 976fb99aa3 pvr: naomi mvsc2 needs more rendering cycles
Regression introduced by 0b0e64304e
2022-12-06 19:50:34 +01:00
Flyinghead a0529d1cfc drop support for legacy .reicast config dir (linux, macOS) 2022-12-06 18:09:43 +01:00
Flyinghead 8001af9743 sh4: proper write masks for memory-mapped registers 2022-12-06 17:58:30 +01:00
Flyinghead e48b72a859 race condition causing emu thread exceptions to be ignored
in multithreaded mode, checkStatus() *must* be called to report
exceptions thrown by the emu thread
2022-12-05 21:24:27 +01:00
Flyinghead 71ba018782 widescreen cheatcode for vf3tb US
courtesy of goddamn superhero
2022-12-05 18:36:49 +01:00
Flyinghead 59ff44132b aica: get rid of audio samples batching
Some audio issues are reported because of this option and the now
correctly clocked aica cpu.
2022-12-05 18:34:52 +01:00
scribam 8a0323ec08 deps: update sdl to version 2.26.1 2022-12-04 16:32:08 +01:00
Flyinghead 4c7df6c7f4 pvr: don't merge polys in per-triangle. merge polys in per-strip
Merging polygons in per-triangle can produces a large number of
degenerate triangles (up to x3), which must then be sorted, resulting in
a performance hit. This is useless since the sorted triangles are merged
after being sorted. (Regression introduced by
20d25059bf)
Issue #818

In per-strip mode, polygons are now sorted before creating the index and
merging. So it doesn't have to be done in the renderer anymore.
2022-12-04 16:31:39 +01:00
github-actions[bot] 676cd3104b Fetch translations & Recreate libretro_core_options_intl.h 2022-12-02 22:20:30 +00:00
Flyinghead a40210c55c no aica batching for Tony Hawk's 1 & 2 2022-11-29 17:27:31 +01:00
Flyinghead 034f90c1e0 ggpo: zero-init unused but sent inputs
avoids lots of useless rollbacks
2022-11-29 17:12:15 +01:00
DisasterMo 64223927b8 Fix Crowdin config & workflow
Also add new languages and update translation scripts
2022-11-28 15:00:25 +01:00
tunip3 e2c03255bb make Xbox display scale scale with res instead of just switching between 2 presets for 1080p and 4k 2022-11-25 19:21:10 +01:00
scribam 63495d3a6a deps: update sdl to version 2.26.0 2022-11-22 17:23:32 +01:00
scribam 88466ec352 vulkan: add missing simplification (follow-up from 8426bcad) 2022-11-19 12:53:28 +01:00
Edward Li 1995eb935b Build OpenMP.xcframework 2022-11-19 12:52:58 +01:00
scribam f6532ca27a fix some warnings 2022-11-19 12:52:26 +01:00
Flyinghead 75dd5305c4 Revert "ci: use devkitpro/devkita64:latest (#672)" due to regression
Several games are freezing at start up
Issue #783
This reverts commit 3d00ac338b.
2022-11-15 17:52:12 +01:00
Flyinghead 76cf989455 disable free play for radirgy noa
Issue #527
2022-11-14 16:00:11 +01:00
Flyinghead 5b8e932509 move steam deck hack to sdl/sdl.cpp 2022-11-14 15:59:19 +01:00
scribam 993b705d8b vulkan: use dynamic dispatch loader 2022-11-09 17:20:05 +01:00
Flyinghead 19204882c4 pvr: reschedule spg when SPG_HBLANK_INT is updated
Fixes Triggerheart Exelica input lag
Issue #691
2022-11-04 18:34:43 +01:00
vkedwardli 605dc59f8d Fix Steam Deck's Game Mode also 2022-11-04 16:01:06 +01:00
Flyinghead 2332884d8b maple: lower xfer rate to 1 Mbps. More accurate payload size calculation
Maple bus max xfer rate is 2 Mbps but actual speed is 1 Mbps.
Fixes Slave Zero (PAL) freeze with HLE.
Some improvements on payload size calc. Clean up.
2022-11-04 11:22:50 +01:00
Flyinghead 94f3d80a75 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	CMakeLists.txt
#	core/hw/pvr/Renderer_if.cpp
#	core/oslib/audiobackend_alsa.cpp
#	core/rend/vulkan/desc_set.h
#	core/rend/vulkan/oit/oit_drawer.cpp
2022-11-02 20:12:34 +01:00
Flyinghead 0b0e64304e pvr: adaptive end-of-render interrupt delay
EoR interrupt delay now depends on the TA context size.
Issue #634
Fixes issues with FMV in some WinCE games (Resident Evil 2, Next Tetris,
Nightmare Creatures 2)
2022-11-01 18:29:44 +01:00
Flyinghead 5a1a766bd4 pvr: emu unresponsive if no render. Present when FB_R_SOF = FB_W_SOF
Fix no input polling while waiting for present.
Present frame immediately if FB_R_SOF = FB_W_SOF.
2022-11-01 18:23:54 +01:00
Flyinghead c15f446ffc hle bios: fix pal detection for some pal wince games
Caesar's Palace 2K, The Next Tetris, KISS
2022-10-31 11:31:21 +01:00
Flyinghead c88cdde9ec test fix 2022-10-30 12:47:39 +01:00
Flyinghead 40dbf53792 pvr: use render pass # to read the right tile when marking blocks
Fixes Unreal Tournament flashing/black screen.
gl: mark vram area in rtt to avoid overwriting data (Worms World Party)
Force Worms World Party to use CopyToVRam (regression due to
6a5db32d5d)
Don't calculate precise aspect ratio and use 4/3 instead (or more if
widescreen or stretch).
Fix clipping issue when using SCALER_CTL.vscalefactor. Avoir crash when
clip values are >= width or height.
vulkan: RenderFramebuffer wasn't working at all if !EmulateFramebuffer
2022-10-30 12:10:24 +01:00
vkedwardli 0cbf6f6601 Fixing Steam Deck's wrong dpi caused by incorrect 60mm * 60mm EDID (#796) 2022-10-27 22:00:22 +02:00
bslenul c8fc873cf9 [Game List] Separate DC and arcade games 2022-10-26 15:37:17 +02:00
Flyinghead b935bef906 gl: missing init of width and height in GlFramebuffer
gl,vk,dx9,dx11: always use the TA context copy for TA_GLOB_TILE_CLIP and
SCALER_CTL
2022-10-25 17:50:41 +02:00
Flyinghead c1f0dd81d2 pvr: copy pvr regs at start_render time to avoid concurrent update
copy TA_GLOB_TILE_CLIP and SCALER_CTL to rend context when starting
render. Use rend context copy to calculate framebuffer size.
Fixes framebuffer size glitches in vf4 water stages.
lr: pass aspect ratio when resizing.

dx11: Wrong sizing of rotated games.

gl: test automation fixes.
2022-10-25 15:00:04 +02:00
Flyinghead 5722dc90f0 Full framebuffer emulation. Renderer interface changes
Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
Flyinghead e3c260f4ca pvr: don't use op list to mark block if tile pointer is null
Naomi Doom sets the opaque list block to null in the tile, but op size
in TA_ALLOC_CTRL is non-zero. So use the TR list in this case.

Issue #682
2022-10-23 15:49:23 +02:00
Flyinghead d1e48c657e missing overrides 2022-10-23 15:44:12 +02:00
Flyinghead decf70c87c get rid of INLINE, NOINLINE, __forceinline 2022-10-22 22:14:19 +02:00
scribam 4de9076b49 macos: fix cmake post build command with ninja 2022-10-22 14:09:13 +02:00
Flyinghead 922df88cdd msvc build fix 2022-10-22 13:05:11 +02:00
Flyinghead f25aeee756 audio: don't crash if audio init fails. Fall back to auto
Don't crash if an audio backend fails to initialize.
Fall back to auto or run without sound.
Better audio backend framework
2022-10-22 12:08:05 +02:00
Edward Li 2b36953fdc Always fills the window with responsive size 2022-10-21 10:55:34 +02:00
Edward Li 1dcf302665 Add Aspect Fit & Aspect Fill description for Widescreen and Super Widescreen 2022-10-21 10:54:59 +02:00
Flyinghead 1fd95c2886 Roadsters (US) doesn't support RGB cable
Issue #791
Compile warnings
2022-10-21 10:54:26 +02:00
Edward Li 93e1d7fcee rend_resize_renderer_if_needed check for window size changes also 2022-10-20 09:51:04 +02:00
Flyinghead b2b860bb8e gl: vmu not showing and memory corruption
Fix vmu not displayed
Memory corruption when restarting gl driver (android)
2022-10-20 09:49:53 +02:00
Flyinghead 0bd88fc9d9 gui: div by zero crash if window is too small 2022-10-19 10:07:48 +02:00
Flyinghead 20f9450218 ignore start() if emulator already started
can happen on android
2022-10-19 10:06:53 +02:00
flyinghead 401c402afc Revert "cmake: use more system libs (#775)" (#785)
This reverts commit c5c941e928.
2022-10-19 10:04:21 +02:00
Flyinghead 77a105d888 set USE_DX9 in CMakeLists.txt instead of build.h 2022-10-18 10:12:27 +02:00
Flyinghead 257c6b729f rzip: allow multiple writes 2022-10-18 10:08:02 +02:00
Alexandre Bouvier c5c941e928 cmake: use more system libs (#775) 2022-10-18 10:04:15 +02:00
Edward Li 092006fbbe Mark Flycast as a game for Launchpad 2022-10-15 21:33:22 +02:00
Edward Li 6add19fb04 unprotect elan memory during dc_reset hard 2022-10-15 21:32:49 +02:00
Flyinghead 02d4b821d7 naomi: allow eeprom-based settings to be overridden (rotate, region) 2022-10-12 22:59:46 +02:00
scribam 3d00ac338b ci: use devkitpro/devkita64:latest (#672) 2022-10-09 19:08:54 +02:00
scribam 387b9778f3 cmake: remove "-static-openmp" for apple (#773)
Fix warning "clang: warning: argument unused during compilation: '-static-openmp' [-Wunused-command-line-argument]"
2022-10-08 19:18:50 +02:00
scribam 582876b99e libomp.rb: update and set min macosx version to 10.9 2022-10-08 18:34:00 +02:00
scribam 3b3391c0d1 deps: update sdl to version 2.24.1 2022-10-08 18:33:11 +02:00
Alexandre Bouvier df61b1046a cmake: normalize whitespaces 2022-10-08 18:32:36 +02:00
scribam 8426bcad27 vulkan: simplify function calls 2022-10-08 18:32:01 +02:00
GABO1423 d22fa54f7b (Libretro) Enable Per-Pixel Options on DX11 builds 2022-10-05 10:46:10 +02:00
Piotr Jagiełło 2d56dddf7a cmake: execute git commands in the source directory 2022-10-05 10:45:18 +02:00
Flyinghead 7da0549b8c operator [0] on empty vector crashes
Issue #763
2022-10-04 18:21:10 +02:00
Flyinghead b821ece052 alsa: default to 'auto' device if configured one can't be opened
Issue #762
2022-10-02 17:09:13 +02:00
Flyinghead b240da41e0 lr: use VK_API_VERSION_MAJOR/MINOR/PATCH 2022-09-26 11:19:15 +02:00
Flyinghead d85baba1d3 Merge remote-tracking branch 'origin/dev' 2022-09-26 11:07:33 +02:00
Edward Li 8a44b909a4 [Apple] Proper version handling for Info.plist 2022-09-26 11:06:31 +02:00
GABO1423 5362264b18 (UWP) Remove expandedResources 2022-09-26 11:05:54 +02:00
Flyinghead 1858cf3b33 Merge remote-tracking branch 'origin/master' into dev 2022-09-24 19:28:38 +02:00
Flyinghead 1f876cde39 lr: use default button name if naomi inputs name is empty 2022-09-23 16:40:18 +02:00
Flyinghead 7288c7b541 win32: build win app, not console 2022-09-23 16:38:49 +02:00
Edward Li 2b8f5a7b9d Print correct version info for Vulkan and MoltenVK 2022-09-21 14:43:28 +02:00
Edward Li c2e1425209 Stop Apple fanboys from asking where is Metal 2022-09-21 14:43:28 +02:00
scribam c9c1218234 vulkan: add deps as submodules and sync with Vulkan 1.3.224.1 2022-09-18 16:56:56 +02:00
scribam 11d776aea1 vulkan: remove external files 2022-09-18 16:56:56 +02:00
scribam 1386744fe0 .cirrus.yml: update freebsd image to version 13.1 2022-09-17 12:49:42 +02:00
Edward Li da0d012328 Handle Dock menu's Quit action 2022-09-16 16:03:25 +02:00
Flyinghead f88abf9987 extra depth scaling for south park rally
fixes car depth on character selection screen
2022-09-14 17:52:35 +02:00
Flyinghead 4a4fa7792f vk oit: limit drawer swap chain to 2, same as non-oit
Fixes flashing during partial redraws (south park rally)
2022-09-14 17:48:57 +02:00
Flyinghead 73adbc660b win32: build win app, not console 2022-09-14 17:46:14 +02:00
Flyinghead aa97a6d64f pvr: last naomi2 poly was ignored in some cases
Fix the disappearing moustache in wild riders
Fix other potential edge cases in pvr parsing
2022-08-25 19:34:23 +02:00
Flyinghead e0d87eb093 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/rend/gui.cpp
2022-08-22 13:09:56 +02:00
Flyinghead 85b8c599c4 pvr: object list is sometimes shared between op and tr modvols
Region tile object list pointers can be identical for op and tr modvols,
in which case tr modvols should be drawn using op modvols geometry.
Used by crazy taxi 1/2, alien front online, daytona usa and probably
many others.
Issue #717
2022-08-22 12:38:04 +02:00
scribam 72136c2bfc deps: update sdl to version 2.24.0 2022-08-22 12:29:34 +02:00
Flyinghead 71e9420929 macOS: std::exception handler not catching FlycastException
Catch std::runtime_error instead
vk: Clear boxart texture cache before shutting down imgui driver
2022-08-14 18:39:09 +02:00
scribam 7457db8bba android: update android gradle plugin to version 7.2.2 2022-08-06 17:30:10 +02:00
GABO1423 69125b490e (UWP) Build Tweaks (#709)
* (UWP) Disable Vulkan Build Flag

* (CI) Remove UWP Build Flag
2022-08-04 17:37:06 +02:00
vkedwardli 3c94cd3194 Fix macOS accent menu (#708)
* `SDL_StartTextInput` only when textfield is focused

* [macOS] "Reveal in Finder" button for Home Directory

* only enable for `USE_SDL`
2022-08-04 17:35:40 +02:00
Flyinghead a6ac753c64 boxart: ignore disks with invalid ip_meta. sanitize disk id chars 2022-07-29 10:48:39 +02:00
Flyinghead 55600c40a9 sdl: use exp scale for rumble power
Better sensitivity for low power values.
Issue #707
2022-07-28 10:47:42 +02:00
Flyinghead 9070c246d4 move iso9660.h 2022-07-28 10:43:44 +02:00
bslenul 75ff5409f4 Switch broadcast region for San Francisco Rush 2049 and Sega Smash Pack - Volume 1 2022-07-25 11:26:12 +02:00
Flyinghead 642fad9a6e cfg: per-game settings must be deleted when changed back to standard
When a per-game setting is the same as the standard one, it is ignored
and not saved to emu.cfg. However the previously saved per-game setting
wasn't deleted, making it impossible to revert.

Issue #653
2022-07-25 11:25:42 +02:00
GABO1423 5ae7ac3eca (UWP) Add Additional Rescap Capabilities 2022-07-22 18:13:11 +02:00
Edward Li 885862a45e Get writable log path for macOS also 2022-07-22 18:12:43 +02:00
Edward Li 9b751fced8 NSLog with UTF-8, better color handling 2022-07-22 18:12:43 +02:00
Flyinghead 19ccc6a38d uwp build fix 2022-07-21 14:51:20 +02:00
Flyinghead ad8b41adb0 boxart: extract 0GDTEX.PVR. Offline scraping
extract iso9660 file system utility out of reios
.pvr limited parser
2022-07-21 10:43:45 +02:00
Flyinghead 807b8dea91 lr: Framebuffer size and aspect ratio. Fix vmu size and position (GL)
gl4: fix lightgun xhair size and position
2022-07-19 20:26:37 +02:00
Flyinghead 8e8935b9c4 pvr: xform matrix 240p support. screen stretching changes
Use FB_R_CTRL.vclk_div to detect progressive mode.
transform_matrix: Support non-4:3 aspect ratio such as 640x240. Don't
expect 480 height. Issue #690
Add black bars at top and bottom if screen aspect ratio is too low.
Issue #584.
Framebuffer size doesn't depend on screen stretching. Stretching is done
when blitting to screen.
lr: correct subsequent stretching when drawing vmus and xhair
2022-07-18 18:21:09 +02:00
Flyinghead 76bf574668 gl,gl4: disable anisotropic filtering if not linear
Issue #695
2022-07-15 20:36:29 +02:00
Flyinghead 9d17fc15a3 gdrom, hle: don't restart cdda if paused or playing
Fix regression due to ab791d1b9c
(unpausing restarts the current track)
Issue #690
2022-07-14 16:49:56 +02:00
Flyinghead 1cadd4e923 gdrom: set sub-q channel flag on audio tracks in TOC (ADDR)
Fixes V-Rally 2 CDDA tracks not playing. Issue #534
2022-07-14 16:43:41 +02:00
Flyinghead ab791d1b9c gdrom: ignore CD_PLAY when already playing, not when paused
Issue #690
2022-07-13 12:52:29 +02:00
Flyinghead 4f206d2773 pvr: set correct framebuffer size in 240p/pixel_double
Some games use 240p and pixel_double resulting in a 320x240 framebuffer.
Renderer should be resized accordingly.
Fixes linear filtering artifact in KoF dream match 1999 (Issue #690)
2022-07-12 15:55:49 +02:00
Flyinghead 7f9d9b81aa gdrom: don't reset current cdda sector on cd_play if already playing
Issue #690
2022-07-12 15:33:11 +02:00
Edward Li c77c3ab015 DRY 2022-07-09 11:46:27 +02:00
Edward Li 8acd81cc43 Add MacPorts as alternative link 2022-07-09 11:46:27 +02:00
Enrique Santos c0e52b9a1a load game: destroy old maple devices before create call 2022-07-08 20:38:16 +02:00
Flyinghead 0840da1bd5 sdl: fix inverted axis detection 2022-07-08 20:36:20 +02:00
vkedwardli 852df89f93 [macOS] Handle Quit menu item properly (#684)
* [macOS] Handle Quit menu item properly

* cleanup
2022-07-05 14:37:28 +02:00
vkedwardli b5eb8694f6 macOS Breakpad (#683)
* Breakpad.framework and dump_syms

* Use ExceptionHandler manually instead of using public methods from the framework

* Change macOS buildType to RelWithDebInfo and enable building Breakpad framework

* Enable symbol upload on GitHub runner

* Compile Breakpad directly instead of embedding the Breakpad.framework

* Print minidump location also

* Ignore `EXC_MASK_BAD_ACCESS` again
2022-07-05 14:36:21 +02:00
Flyinghead f4986008fe jvs: fix 86-request decoding
Fixes kingrt66 inputs when networked
Issue #673
2022-07-05 14:34:57 +02:00
Flyinghead d6644c4935 lr: terminate emu during deinit on android
Issue #566 is for linux only, not android
2022-07-03 18:38:59 +02:00
Flyinghead 19112aecb2 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/naomi/naomi_cart.cpp
2022-07-01 12:42:37 +02:00
Flyinghead 5bb8c86903 uwp: force windows sdk version to one compatible with current xbox fw
Fixes error at install: The package requires OS version 10.0.22621.0 or
higher on the Windows.Universal device family. The device is currently
running OS version 10.0.22000.4970.
2022-07-01 12:16:30 +02:00
vkedwardli a659b57e63 Install Vulkan SDK in generate_xcode_project.command (#678) 2022-06-30 14:11:26 +02:00
vkedwardli 44e96c544b Use source_group to create folder hierarchy for Xcode project (#679) 2022-06-30 14:10:15 +02:00
scribam 0a5b8891a8 android: update gradle 2022-06-30 14:09:20 +02:00
Flyinghead 6a5db32d5d don't protect RTT textures vram
Fixes Spikers Battle RTT texture spurious update before use
(transitions)
2022-06-27 13:37:22 +02:00
Flyinghead b0f3e065be ui: wrong scaling after imgui driver reset
ImGuiStyle::ScaleAllSizes() is cumulative so reset style before calling
it
Issue #676
2022-06-27 13:32:30 +02:00
Flyinghead b5b0875203 android keyboard support 2022-06-26 22:04:36 +02:00
Flyinghead 9a557978c4 gamesdb: fix exception when boxart is missing 2022-06-26 21:55:00 +02:00
Flyinghead fe895211c1 ui: reset imgui driver before creating new one
Possible fix for Issue #676
2022-06-26 15:23:30 +02:00
Flyinghead 907131b7f5 allow ForceWindowsCE option to be used in per-game config
Issue #252
2022-06-24 13:27:21 +02:00
Flyinghead 76508146ae cheats: only apply widescreen cheat if current value is expected
Issue  #180
2022-06-24 11:47:24 +02:00
Flyinghead 7f28b767e4 gl: boxart clamp to edge if border not supported 2022-06-24 10:57:48 +02:00
Flyinghead 5f5a748031 boxart: batch uid searches. Bios image. More arcade rom name changes 2022-06-23 22:06:50 +02:00
vkedwardli 867b519a2b [macOS] Fix imagemagick not found on GitHub runners (#674)
disable dep check for brew reinstall
2022-06-21 09:50:05 +02:00
Flyinghead 74852520dc maxspeed: allow use of per-game network settings
Issue #671
2022-06-20 20:56:53 +02:00
Flyinghead faec4d8e50 gl: always use int arithmetic in palette index glsl calculation 2022-06-20 20:52:15 +02:00
Flyinghead d2aca1d621 savestate: overflow crash when serializing 2022-06-20 20:49:09 +02:00
Flyinghead 7bcd8c819a arcade rom names update. non square boxart
Correct handling of non square images
Improve search for arcade game names
Retrieve other images if no boxart (titlescreen, screenshot)
Changed some arcade rom names to more friendly ones
2022-06-20 18:07:06 +02:00
Flyinghead 7209a61583 boxart: race conditions. revert dash in disk id hack
Filter BIOS by name like regular games.
2022-06-18 17:49:37 +02:00
Flyinghead 1523fafce0 vk: fix crash when resizing window in boxart mode 2022-06-17 16:17:58 +02:00
Flyinghead 3915c55251 boxart: skip invalid disks. fix disk id dash issue. save found status 2022-06-17 16:13:58 +02:00
Flyinghead 5259aa20e6 boxart: delete trailing [.*] in game names. Remove extension first 2022-06-16 17:03:14 +02:00
Flyinghead 11ecb473b6 new option to broadcast digital outputs over the network
Similar to MAME's "-output network" option. Should be compatible with
MAME Hooker and the like.

Limit boxart images loaded per frame to 10.
2022-06-16 16:50:26 +02:00
Flyinghead 7982fdac1c switch needs curl 2022-06-15 23:13:01 +02:00
Flyinghead 54d92a11e8 build fixes 2022-06-15 22:38:05 +02:00
Flyinghead 5eb302898f box art fetch and display
Issue #22
2022-06-15 21:22:12 +02:00
Flyinghead 5b3a414987 Merge remote-tracking branch 'origin/master' into dev 2022-06-15 19:25:41 +02:00
Flyinghead 05961ac883 android build fix 2022-06-11 13:41:44 +02:00
flyinghead afd07c25ba pvr: store tex address in render context. texture cache refactoring
Store FT_W_SOF1 and FT_W_CTRL in render context since they can be
modified before render end. New tentative fix for vf4 water reflection
flashing black during netplay.
Refactor texture cache to use constructors. RTT code moved from
renderers.
Partial revert of ddcd3861d3
2022-06-11 13:24:22 +02:00
flyinghead 7ab92d88b1 msvc x86 build fix 2022-06-10 17:57:53 +02:00
flyinghead 3780299803 win32 raw api: user-friendly names for devices
Issue #664
2022-06-10 17:20:29 +02:00
flyinghead d78bb9ed3f don't list hidden folders and files on windows. Better parent dir prompt
Issue #666
2022-06-10 15:29:28 +02:00
Flyinghead b5f1552ed8 elan: don't crash on invalid texture xfer size
Issue #647: fixes initdv3jb area conquered crash
2022-06-06 15:54:25 +02:00
Gabriel Morazán 917cc7f27c Readme Updates. (#659)
* Update Reicast Link
2022-06-05 17:32:59 +02:00
Gabriel Morazán 2327e73ee7 (README) Update Xbox Section 2022-06-02 18:11:49 +02:00
Gabriel Morazán 397ddef68c (Libretro) Actually allow DX11 only cores.
Simple build fix.
2022-06-02 18:11:49 +02:00
Gabriel Morazán 3ec7f293ee (Libretro) Allow a DX11 only core to be built. (#657)
Main use case is Xbox systems.
2022-06-01 22:27:51 +02:00
flyinghead 26c8e8dab8 dx11 oit: naomi2 regression. Tr modvols shader needs divPosZ too 2022-06-01 19:26:56 +02:00
Flyinghead fdcea88519 gl4: wrong depth for transparent polys with native depth interp
Issue #630
2022-06-01 19:26:56 +02:00
flyinghead bf6c73060b native depth interpolation option to help AMD gpus
When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-06-01 19:26:56 +02:00
Flyinghead ddcd3861d3 ggpo: don't protect rtt texture vram if ggpo is enabled
tentative fix for flashing water reflection texture in vf4 during
netplay
2022-05-31 17:42:42 +02:00
Flyinghead 971d47eb42 sdl: SDL_QuitSubSystem() on exit
Tentative fix for issue #654
2022-05-31 17:42:42 +02:00
Enrique Santos 13bd42bdab chat: disable window timeout after you respond to message 2022-05-30 16:15:44 +02:00
Flyinghead 71ac212dc7 elan: disable texture for vertices without UV coordinates
Fixes initial D white transparent quad at start of race
2022-05-30 16:15:15 +02:00
Flyinghead 2319a00c4f vk: bump moltenvk to 1.3.211.0 2022-05-29 13:35:22 +02:00
Flyinghead 1268077f6b cheat: missing cheat value in constructor
Fixes vf4tuned dimm check cheat writing random value (SH4 exception,
boot loop)
2022-05-29 13:30:06 +02:00
vkedwardli 5c579de459 Enable Texture Upscaling on macOS (#645)
* Compile a universal libomp
* static linking OpenMP
2022-05-28 13:00:20 +02:00
Flyinghead 167faff1f3 vk: invalid lightgun crosshair if maple device A isn't a lightgun 2022-05-28 12:58:53 +02:00
Flyinghead 22ad95cbfe ios: diagonal DPad buttons. Pan between buttons. Help tip for menu
Add diagonal DPad buttons
Allow switching virtual button without lifting finger.
Display help tip on first startup about pausing/opening menu.
2022-05-27 18:32:55 +02:00
Flyinghead db8508cefc ios: update AltKit 2022-05-27 18:20:16 +02:00
Flyinghead 5ac0772a2a vk oit: out of pool memory with moltenvk during render to texture 2022-05-26 18:06:30 +02:00
Flyinghead e2c2d6606d Fix Dead or Alive 2: Limited Edition (JP) widescreen cheat
Issue #625
2022-05-26 17:54:45 +02:00
Flyinghead 48361f58b6 vk oit: wrong temporary framebuffer dimensions 2022-05-25 16:44:24 +02:00
Enrique Santos dcb439f74a add ggpo chat window timeout 2022-05-23 11:42:11 +02:00
flyinghead 739a27be63 dx11 oit: render target and depth/stencil must have same dimensions
Fixes glitches during doa2 attract mode (depth/stencil missing).
2022-05-23 11:41:37 +02:00
Flyinghead e84cdce398 reios: flashrom read returns 0 on success. system id/timezone flash fix
flashrom read returns 0 on success, not size read.
Fixes Slave Zero (PAL) crash
2022-05-21 15:46:22 +02:00
Flyinghead af2fe242f9 flash: console id is checksummed 2022-05-18 14:58:21 +02:00
Flyinghead 0fb177bf85 reios: fix regression on many games due to 77a2bbbb
Jeremy McGrath
Skies of Arcadia
Speed Devils Online
Sydney 2000
Tech Romancer
Time Stalkers
Virtua Athlete 2000
Quake 3 (EU)
Climax Landers (JP)
Frame Gride
Pop'n'Music 1 & 2
Simple2000 2 & 3
2022-05-18 14:56:14 +02:00
Edward Li baab70c509 Rumble using MacBook's Taptic Engine (take 2) 2022-05-17 16:37:37 +02:00
scribam bc1c70bd1a ci: remove brew install libomp 2022-05-17 16:36:57 +02:00
scribam 12929c4571 openmp: use _OPENMP preprocessor, search openmp pkg unconditionally if enabled 2022-05-17 16:36:57 +02:00
Flyinghead 62522e4eb3 vk: naomi2 crash when lightModel is null
fixes crash at end of tutorial in kingrt66
2022-05-17 16:36:34 +02:00
Flyinghead 221060cc70 widescreen cheat for Dynamite Deka2 (JP), Zombie Revenge (naomi)
Better Dynamite Deka ex (naomi) widescreen cheat.
Courtesy of Goddamn Superhero
2022-05-16 13:06:38 +02:00
Flyinghead 58d1f7cee1 pvr: reset nextContext in Reset(). Use tactx_Alloc for direct fb render
Fix crash with multipass renders
Issue #634
2022-05-16 13:04:38 +02:00
Flyinghead 430256266f pvr: lightModels TA overrun on beach spikers
Better sizing of TA_context lists
2022-05-15 13:41:03 +02:00
Flyinghead f9e38b11d9 pvr: restore TA_context pool
fixes performance regression on android
2022-05-15 13:37:58 +02:00
Flyinghead 78e075546a libretro android build fix 2022-05-15 13:35:23 +02:00
flyinghead 658e111e3c dx11 oit: naomi2 regression. Tr modvols shader needs divPosZ too 2022-05-14 12:01:50 +02:00
jdgleaver 0e23b0bedd (libretro) Add option to detect and notifiy frontend of internal frame rate changes (60 <-> 30 <-> 20 fps, etc.)
Improves frame pacing in games with locked 30 fps and 20 fps frame rates
2022-05-13 17:13:25 +02:00
Flyinghead 903c768f7f vk oit: First frame after init wasn't displayed 2022-05-13 17:12:31 +02:00
Flyinghead d08f0e6599 gl4: wrong depth for transparent polys with native depth interp
Issue #630
2022-05-13 13:03:02 +02:00
Flyinghead cd22ba1a2b android: use WifiManager.MulticastLock to receive broadcast packets
In many cases, broadcast UDP packets can't be received on android unless
a MulticastLock is held.
2022-05-12 17:39:49 +02:00
flyinghead 77a11d2a2e native depth interpolation option to help AMD gpus
When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-05-12 13:43:43 +02:00
flyinghead cce8cb8528 dx11 oit: missing TextureFiltering support
Issue #628
2022-05-11 19:16:31 +02:00
jdgleaver 6c6b447ea1 (libretro) Limit maximum number of audio samples that can be uploaded per call of retro_run() 2022-05-05 18:02:40 +02:00
Flyinghead 4554450d1d oit: add max layers and pixel buffer size options 2022-05-05 18:01:05 +02:00
Flyinghead a0d1dbf833 dx11: don't create the device in debug mode 2022-05-04 19:38:43 +02:00
Flyinghead a1a89df17f change vf4ft dimm check cheat. Don't apply cheat if not needed.
Fixes the SH4 exception seen with the previous cheat on some platforms.
Don't write memory if value is unchanged to avoid unnecessary protection
faults.
2022-05-04 10:30:35 +02:00
Flyinghead cf36384481 use nearest/point sampling to draw framebuffer if nearest is forced 2022-05-03 17:55:02 +02:00
flyinghead 9103371362 vk: increase descSet pool size for storage buffers and input attachments
Fixes out of host memory error on macOS
Issue #619
2022-05-03 17:49:46 +02:00
flyinghead 1b5ad34c8e dx11: (oit) use temporary render target for multipass
Render to temporary render target at end of pass and swap with regular
RT.
Fixes Tony Hawk 2 missing transparent geometry and character shadow.
Issue #618
2022-05-03 17:47:43 +02:00
Flyinghead c57e88850c lr: avoid crash when rewind is on
Issue #471
2022-05-01 19:22:22 +02:00
scribam 101a831534 cmake/macos: remove multitouch library 2022-05-01 12:34:43 +02:00
Flyinghead 3cc991fa4f oit: poly number/vertex id overflow
Use 17 bits for vertex id but substract first vtx index
Use 13 bits for poly number instead of 12
Panzer Front uses more than 4095 tr polys.
Issue #616
2022-05-01 12:33:53 +02:00
Flyinghead c348f4ccad allow a core without open gl to be built
Issue #515
2022-04-30 18:05:12 +02:00
Flyinghead 0181685d2f cheats: use software name as additional condition for widescreen
don't enable widescreen cheat for code veronica X
Issue #229
2022-04-30 12:08:36 +02:00
Flyinghead 39bb94dd55 jvs: don't scale ninja assault lightgun coordinates
Fixes reload issues (Issue #610)
2022-04-30 11:50:56 +02:00
Flyinghead 77a2bbbb8d reios: cancel gd dma int in g1_end_dma. drv_stat returns busy when busy
Cancel G1 DMA interrupt in G1_DMA_END (fixes MSR, Psychic Force, Pro
Pinball, Sega Swirl)
GET_DRV_STAT must return busy when drive is busy (fixes Hell Gate, Zero
Gunner)
Better named constants
2022-04-29 15:18:41 +02:00
Flyinghead afb0a80de1 pvr: autosort needs empty passes to be accounted for
Issue #612
2022-04-29 11:37:17 +02:00
Flyinghead 49932e02a6 gdrom: generate raw subcode 2022-04-27 14:32:53 +02:00
Flyinghead 990a4ad583 vk: ignore pipeline cache if loading fails 2022-04-27 14:30:03 +02:00
Flyinghead fc9e1e401b naomi: emulate midi ffb drive board response
needed for driving simulator
2022-04-27 14:28:58 +02:00
scribam 15ca7e82bd ci: fix java-version for actions/setup-java 2022-04-26 10:14:58 +02:00
Flyinghead 3b81bbcae5 naomi2: gmp diffuse/specular flags select vertex or model colors only
These flags shouldn't be used to disable diffuse/specular shading
Fixes road surface glitches in initdv3e (Usui map)
2022-04-21 13:55:09 +02:00
Flyinghead 902fc2cbe8 naomi: override Region settings if current region BIOS isn't found 2022-04-20 14:16:15 +02:00
Flyinghead 50f5dabf4a naomi2: use diffuse/specular color before light routing
fixes lion's jacket color and shun's face glitch (vf4)
2022-04-20 14:13:42 +02:00
scribam aa6c9e2106 msvc: fix linking issues in debug build 2022-04-17 13:24:37 +02:00
scribam 919fdb3594 ci: add distribution input to actions/setup-java@v3 2022-04-17 13:24:11 +02:00
Flyinghead c625cc68bf lr: increase vk descSet pool size. Insert card binding
vk: Use same descriptor set pool sizes for standalone and core
lr: bind "Insert Card" to L button (Naomi button 6)
lr: reset input descriptors when loading a new game
lr: don't reset maple devices in arcade mode: reloading eeprom cancels game settings
2022-04-17 13:23:16 +02:00
flyinghead d732140bf9 Merge pull request #595 from flyinghead/dev
Naomi 2 support
2022-04-16 14:24:49 +02:00
Flyinghead db525bd5db android: fix touchscreen on Retroid Pocket 2+
Unexpected event source for touchscreen events
2022-04-15 18:06:15 +02:00
Flyinghead 039c666247 more types.h clean up. better aica handler templates 2022-04-15 17:03:49 +02:00
Flyinghead ed5c24c281 arm64 build fix 2022-04-15 11:17:22 +02:00
Flyinghead f2f4010203 clean up types.h, refactoring 2022-04-14 11:34:45 +02:00
Flyinghead a9e261d280 simplify TA parsing 2022-04-13 20:36:52 +02:00
Flyinghead a710674cd4 gui: init once. reset ui driver when needed. android 120+ Hz support
ImGui is now initialized once at startup and shutdown before
terminating. graphics initialization is independent.
Move more imgui stuff into imgui drivers.
switch: set scaling on external screen to 1.4, same as xbox
UI scaling refactoring.
2022-04-13 18:06:19 +02:00
Flyinghead ddfc00ed9f Merge remote-tracking branch 'origin/master' into dev 2022-04-13 16:29:41 +02:00
Flyinghead ac71970561 don't save built-in cheats (vf4 dimm check) 2022-04-13 13:10:56 +02:00
Flyinghead fd50529d86 gl: (lr) black screen when vmu display is on
need to call glBindVertexArray(0) to avoid VAO being modified by the
frontend
2022-04-12 18:23:09 +02:00
Flyinghead 52d95e537c lr ci: disable switch build 2022-04-11 15:56:43 +02:00
Flyinghead 15b21fff2b vk: don't use anisotropic with nearest. Use linear mipmap filter
Issue #580
2022-04-11 13:35:48 +02:00
scribam f46bccfecd cmake: reunified dx9 files 2022-04-10 11:28:09 +02:00
Flyinghead 1f55973f72 libretro ci: add switch build 2022-04-10 11:27:37 +02:00
Flyinghead e0058c17ff lr: don't terminate emu on deinit. gl4: buffer wasn't released on term()
shared libraries containing gnuc unique symbols are never unloaded on
linux, and possibly other platforms. So don't terminate the emulator on
deinit and init it only once.
Issue #566

gl4: buffer not released on term() was causing crashes or black screen when restarted.
2022-04-05 14:53:47 +02:00
Flyinghead bf61f5cfe8 Merge remote-tracking branch 'origin/master' into dev 2022-04-04 12:11:10 +02:00
Flyinghead 8dcc25e1a9 ta: default base/offset color is white, not black
fixes black players in NHL 2K
2022-04-04 11:47:11 +02:00
Flyinghead a428167dc6 naomi network: alienfnt startup crash if not connected 2022-04-04 11:43:54 +02:00
Flyinghead 48e3a3eb68 aica: double arm clock speed
actual aica arm clock seems to be 22.5792 MHz, which means 512 cycles
per sample at 44.1 KHz (from 256)
fixes vf4 audio hiccup in character selection screen
2022-04-03 20:53:44 +02:00
Flyinghead a635fb3f77 test automation build fix, better exit 2022-04-03 20:46:50 +02:00
Flyinghead 320f679038 win32 build fix 2022-04-02 16:59:57 +02:00
Flyinghead 94c20ba29f elan: reset TA parser before loading state 2022-04-02 16:43:15 +02:00
Flyinghead 8baebcfb5b maxspeed networking. Store aw force feedback value 2022-04-02 16:41:52 +02:00
flyinghead 7fcce4a59b naomi network: ignore WSAECONNRESET. Longer timeout for client 2022-03-30 15:48:23 +02:00
Flyinghead 554ffcd08f naomi: use platform-independent network error codes (win32) 2022-03-30 14:13:02 +02:00
Flyinghead af0574c04e build fixes for msvc, ios and android 2022-03-27 15:57:01 +02:00
Flyinghead 6c38295d62 new naomi network protocol. vblank event. initd rumble support
new vblank event, used by cheats, lua and naomi net
new udp net protocol for naomi. rx/tx on vblank on emu thread.
input: rumble power configurable (Issue #158)
ui: rumble intensity slider, enable/disable upnp
aica: hook to consume midi out
decode midi out to simulate rumble for initd
upnp can now be disabled
2022-03-27 15:23:21 +02:00
Flyinghead 55e613fae5 widescreen cheats for gun spike, initdv3e, alpilotj, monkey ball
Courtesy of Esppiral
2022-03-21 17:51:31 +01:00
Flyinghead a5bad2b9b7 more naomi widescreen cheats. Fix vathlete 4-player mode
widescreen cheats for asndynmt, doa2m, slashout, spikers battle,
18wheeler, beach spikers. Courtesy of Esppiral
vathlete needs 2 I/O boards for 4-player mode
2022-03-20 17:49:50 +01:00
Flyinghead ebb251d8cf widescreen cheat for vf4tuned
Courtesy of Esppiral
2022-03-19 11:30:45 +01:00
Flyinghead 56768f2d3d naomi2: use TA parser. Use N2light directly with vk, dx11
Use TA parser to handle list type and clipping for Naomi 2 polys.
Pass all pass-throuch TA data to TA parser but stop on naomi2 command.
Set default projection matrix instead of identity (fixes Area conquered
screen invisible in initd).
Change N2Light and N2LightModel so they are usable in GLSL (vulkan) and
HLSL (dx11).
TA parser throws exception for unhandled param.
ta_vtx.cpp refactoring.
Support for subtractive lights (diffuse+specular). Used in some clubk
circuits.
Fix vulkan crash when direct FB render.
2022-03-16 17:28:45 +01:00
Flyinghead 5b3d36e081 naomi2: network support for clubk and initd
clubk: don't reverse handle by default
hotd2 doesn't have a proper game id or standard eeprom
2022-03-15 19:44:24 +01:00
Flyinghead ad08590197 vulkan: cache per-poly desc sets in map
avoid desc set pool exhaustion in per-triangle
2022-03-13 11:39:30 +01:00
Flyinghead 53b5588bda Merge remote-tracking branch 'origin/master' into dev 2022-03-13 11:01:27 +01:00
Flyinghead 1015a8c098 naomi2: vulkan support
oit: use #define instead of functions in GLSL
2022-03-12 17:56:46 +01:00
Flyinghead 27ddc215cc naomi2: boost lights by constant factor. simplify shaders 2022-03-08 17:38:29 +01:00
Flyinghead c11a6cd432 naomi2: partial gles2 compatibility
Issue #553
2022-03-07 20:32:08 +01:00
Flyinghead 3a62e432da switch: revert a92c2899c8
back to .obj instead of .o
2022-02-25 18:35:58 +01:00
Flyinghead 9c3f60c26c CI: windows-2019 for windows. devkita64:20220128 for switch 2022-02-25 18:30:28 +01:00
Flyinghead e5863920c4 naomi2: fix beach spiker crash
VUR vertices can also have environment mapping
2022-02-22 08:48:51 +01:00
Flyinghead 7f61b44d42 imgui: better drag scrolling code 2022-02-21 19:48:52 +01:00
Flyinghead a5660fa2b4 missing changes from previous commit 2022-02-18 17:40:00 +01:00
Flyinghead ecc03e3ebc naomi: use boot rom id to configure eeprom
Make eeprom from scratch if it doesn't exist based on boot id info.
Override eeprom settings to make game happy
Change region to supported one
Get rid of per-rom region info in rom list
New option to configure Naomi games in free play
2022-02-18 17:35:20 +01:00
Flyinghead a92c2899c8 switch build: cmake is now producing .o instead of .obj 2022-02-18 16:42:05 +01:00
Flyinghead af4638e83f naomi2: fix another initdv2 end of race crash 2022-02-18 16:40:26 +01:00
Flyinghead cecf1a5497 naomi2: fix initdv2 end of race crash 2022-02-17 18:31:20 +01:00
Flyinghead f2374982b8 pvr: don't merge polys with != palette. 2nd pass sometimes ignored
polys with different palette index shouldn't be merged.
If a pass isn't using any opaque, it can't be found. Fall back to using
the transparent or punch-through list in this case.
2022-02-17 18:30:29 +01:00
Flyinghead d736dd027d naomi2: initd card support. lua: fix multi-threading crash
initial d card reader support. insert card button.
lua: use mutex to enforce thread-safety
2022-02-16 19:02:04 +01:00
Flyinghead 214db9e0b1 gl4: depth pass need texture and UV for punch-through polys 2022-02-15 17:18:32 +01:00
Flyinghead 3bbc89afc9 dx11: fix crash with modvols 2022-02-15 17:16:45 +01:00
Flyinghead e35ccbbb18 naomi2: force region for some roms. elan clean up 2022-02-15 17:15:44 +01:00
flyinghead 8d071bf4ea naomi2: dx11 support. fix ambient color. no depth write in per-strip
dx11: naomi2 support
n2: ambient color was swapping red and blue
gl, dx11: don't write depth in per-strip to avoid missing geometry,
prefer wrong depth order/blending for now
optimize naomi2 per-triangle sorting
2022-02-13 21:01:45 +01:00
Flyinghead a14086d484 naomi2: shader error in gles. Invert clubkart wheel axis 2022-02-11 19:06:58 +01:00
Flyinghead 20d25059bf naomi2: remove geom shader. Merge transparent polys. bump mapping fix.
elan: Get rid of geometry shader and do geometry clipping manually.
pvr: Aggressively merge transparent polys in per-triangl and OIT mode, duplicating the last vertex to merge opposite cull mode strips.
gl4: reset OIT pointers in final shader. No need for clear pass.
gl4: alternate between 2 buffers for verts.index/tr poly params.
gl4: use gl_VertexID + poly number for poly index.
gl: new GlBuffer class.
2022-02-11 15:54:18 +01:00
Flyinghead ccee7162bc naomi2: soulsurfer inputs, 2-volume UV, wrong TA parser selected
TAParserDX was used for pass-through TA data. Fixes health bar color in
vf4 and dust color in kingrt66.
2-volume missing u1/v1. Fixes clubk shadows.
2022-02-08 10:32:56 +01:00
Flyinghead debbae6ab1 naomi2: elan v10 emulation. texture dma xfers. 2-volume support
emulate elan v10 (fixes modvol in vf4, initd, beachspiker, wldrider)
wrong color order for model and vtx color
model param override xor support
improved light direction precision. Angle attenuation algo change
get rid of alpha light and modifier volume hacks
texture dma xfer from main and elan ram
gl4: use geometry only vtx and geom shaders for depth pass
2-volume support
2022-02-05 14:50:12 +01:00
Flyinghead 2c6f01ae38 naomi2: kingrt66 wiper button. initd gear up/down
kingrt66: map wiper button, remap shift H and R
initd: map gear up and down
wldrider: remap push and pull
2022-02-05 14:29:01 +01:00
Flyinghead 0362fd1079 naomi2: disable elan when net rollbacking, optimizations. ggpo: RTT fix
n2: do not process elan commands during ggpo rollbacks.
n2: Cache model colors to avoid unpacking for each vtx
pvr: merge equivalent polys with different culling by duping a vtx
pvr: fix crash during direct FB render
pvr: use correct color ordering for naomi2. Use identify matrix for null matrix pointers
ggpo: do not signal end of frame on a render to texture
2022-02-01 17:37:54 +01:00
Flyinghead 38765dc89a pvr: fix multipass. naomi2: constant color shading.
pvr: link multipass TA contexts. Each pass has its own.
pvr: get rid of context pool
naomi2: constant color shading. Use model diffuse and specular
selection. Don't use vtx color for offset color.
naomi2: pseudo-parallel lights fix
naomi2: pass-through TA data needs forced list type. Terminate with
end-of-list
enable RTT copy to vram for Beach Spikers
2022-01-31 20:40:09 +01:00
Flyinghead 78306b3c12 ggpo: memory leak in free_buffer 2022-01-30 12:39:00 +01:00
Flyinghead e51a291195 ggpo: wrong elan ram offset calculation 2022-01-30 12:39:00 +01:00
flyinghead d551848a9b dummy commit 2022-01-29 19:39:08 +01:00
Flyinghead fe6247dded cheats: iOS build fix 2022-01-29 18:40:19 +01:00
Flyinghead 5fb8b458bb pvr: use TA_OL_BASE instead of PARAM_BASE/TA_ISP_BASE to id TA context
Writes current TA_OL_BASE to all tiles OPB block. Read from region array
at render time to identify context.
Fixes vf4 water reflections RTT
get rid of dump_frame/read_frame
2022-01-29 18:39:38 +01:00
Flyinghead 340c55c570 build fix 2022-01-28 22:30:07 +01:00
Flyinghead de1322b928 naomi2: Fix T&L matrix. vmem elan ram support.
Fix T&L matrix (wild riders)
Open GL support for normal/light matrix
handle elan RAM in vmem
2022-01-28 21:24:30 +01:00
Flyinghead 010d257b69 naomi2: vf4tuned cheat/hack to skip DIMM fw version check 2022-01-28 20:02:07 +01:00
Flyinghead e5d517dad2 use platform.isConsole(), platform.isNaomi(), ... 2022-01-27 17:52:19 +01:00
Flyinghead 965dea5fe6 test fix 2022-01-27 16:44:37 +01:00
Flyinghead 1ffcc75031 naomi2: implement SB_ISTNRM for clxb. serialize elan state 2022-01-27 16:40:12 +01:00
Flyinghead e084cc9a3a jvs: set received jvs message trail to zero
fixes sh4 crash during naomi boot
2022-01-27 15:50:44 +01:00
Flyinghead 6ed78d1202 another GL_CLIP_DISTANCE0 build fix 2022-01-26 22:37:38 +01:00
Flyinghead 270eaa1452 GL_CLIP_DISTANCE1 undefined 2022-01-26 22:19:53 +01:00
Flyinghead e1038ea632 naomi2: fix regressions. 2-volume and bump mapping support WIP
optimize open gl uniforms
2022-01-26 22:15:10 +01:00
Flyinghead 8947100701 libretro: missing new param to gl4GetProgram 2022-01-25 15:43:30 +01:00
Flyinghead cb99e7d920 naomi2: do T&L on the gpu. bypass TA format. env mapping.
fix model/instance/matrix parsing
handle culling reversed model flag
geometry shader for near plane clipping
2022-01-25 15:37:04 +01:00
Flyinghead b048921c11 naomi2: fix clipping, parallel light direction, reset state on loadstate 2022-01-18 18:25:40 +01:00
Flyinghead 4335aa563f naomi2 WIP 2022-01-16 22:41:42 +01:00
2851 changed files with 76355 additions and 741803 deletions

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+1 -1
View File
@@ -1,5 +1,5 @@
freebsd_instance:
image_family: freebsd-13-0
image_family: freebsd-13-1
env:
CCACHE_DIR: /tmp/ccache
+23 -3
View File
@@ -34,6 +34,8 @@ jobs:
- name: Gradle
working-directory: shell/android-studio
run: ./gradlew assembleRelease --parallel
env:
SENTRY_UPLOAD_URL: ${{ secrets.SENTRY_UPLOAD_URL }}
- uses: actions/upload-artifact@v3
with:
@@ -71,6 +73,24 @@ jobs:
run: aws s3 sync shell/android-studio/flycast/build/outputs/apk/release s3://flycast-builds/android/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --exclude='*.json' --follow-symlinks
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
- name: Upload to S3 (symbols)
run: aws s3 sync symbols s3://flycast-symbols/android --follow-symlinks
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
- name: Setup Sentry CLI
uses: mathieu-bour/[email protected]
env:
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
with:
url: https://sentry.io
token: ${{ env.SENTRY_TOKEN }}
organization: flycast
project: minidump
if: ${{ env.SENTRY_TOKEN != '' }}
- name: Upload symbols to Sentry
run: |
VERSION=$(git describe --tags --always)
sentry-cli releases new "$VERSION"
sentry-cli releases set-commits "$VERSION" --auto
sentry-cli upload-dif symbols
shell: bash
env:
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
if: ${{ env.SENTRY_TOKEN != '' }}
+61 -13
View File
@@ -18,9 +18,9 @@ jobs:
matrix:
config:
- {name: i686-pc-windows-msvc, os: windows-latest, shell: cmd, arch: x86, cmakeArgs: -G Ninja, buildType: Release}
- {name: apple-darwin, os: macos-latest, shell: sh, cmakeArgs: -G Xcode, destDir: osx, buildType: Release}
- {name: apple-darwin, os: macos-latest, shell: sh, cmakeArgs: -G Xcode -DAPPLE_BREAKPAD=ON, destDir: osx, buildType: RelWithDebInfo}
- {name: apple-ios, os: macos-latest, shell: sh, cmakeArgs: -DCMAKE_SYSTEM_NAME=iOS -G Xcode, destDir: ios, buildType: Release}
- {name: x86_64-pc-linux-gnu, os: ubuntu-latest, shell: sh, cmakeArgs: -G Ninja, buildType: Release}
- {name: x86_64-pc-linux-gnu, os: ubuntu-20.04, shell: sh, cmakeArgs: -G Ninja, destDir: linux, buildType: RelWithDebInfo}
- {name: x86_64-pc-windows-msvc, os: windows-latest, shell: cmd, arch: x64, cmakeArgs: -G Ninja, buildType: Release}
- {name: x86_64-w64-mingw32, os: windows-latest, shell: 'msys2 {0}', cmakeArgs: -G Ninja, destDir: win, buildType: RelWithDebInfo}
- {name: libretro-x86_64-pc-linux-gnu, os: ubuntu-latest, shell: sh, cmakeArgs: -DLIBRETRO=ON -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE -G Ninja, buildType: Release}
@@ -29,9 +29,11 @@ jobs:
steps:
- name: Set up build environment (macOS)
run: |
# Unlink and re-link to prevent errors when github mac runner images install python outside of brew. See https://github.com/actions/setup-python/issues/577
brew list -1 | grep python | while read formula; do brew unlink $formula; brew link --overwrite $formula; done
brew update
brew install libao ldid libomp ninja pulseaudio
wget https://sdk.lunarg.com/sdk/download/1.3.204.1/mac/vulkansdk-macos-1.3.204.1.dmg
brew install libao ldid ninja pulseaudio
VULKAN_VER=1.3.224.1 && aria2c --parameterized-uri=true https://{sdk.lunarg.com/sdk/download/$VULKAN_VER/mac,distfiles.macports.org/MoltenVK}/vulkansdk-macos-$VULKAN_VER.dmg
hdiutil attach ./vulkansdk-macos-*.dmg
sudo /Volumes/vulkansdk-macos-*/InstallVulkan.app/Contents/MacOS/InstallVulkan --root $HOME/VulkanSDK --accept-licenses --default-answer --confirm-command install
hdiutil detach /Volumes/vulkansdk-macos-*
@@ -40,8 +42,10 @@ jobs:
- name: Set up build environment (Linux)
run: |
sudo add-apt-repository ppa:christianrauch/libdecoration
sudo apt-get update
sudo apt-get -y install ccache libao-dev libasound2-dev libevdev-dev libgl1-mesa-dev liblua5.3-dev libminiupnpc-dev libpulse-dev libsdl2-dev libudev-dev libzip-dev ninja-build
sudo apt-get -y install ccache libao-dev libasound2-dev libevdev-dev libgl1-mesa-dev liblua5.3-dev libminiupnpc-dev libpulse-dev libsdl2-dev libudev-dev libzip-dev ninja-build libcurl4-openssl-dev
sudo apt-get -y install libwayland-dev libdecor-0-dev libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libxkbcommon-dev libdrm-dev libgbm-dev libgles2-mesa-dev libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
if: runner.os == 'Linux'
- name: Set up build environment (Windows, MinGW)
@@ -67,6 +71,14 @@ jobs:
fetch-depth: 0
submodules: true
- name: Compile a universal OpenMP (macOS)
run: HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1 brew reinstall --build-from-source --formula ./shell/apple/libomp.rb
if: matrix.config.name == 'apple-darwin'
- name: Compile OpenMP.xcframework (iOS)
run: ./shell/apple/emulator-ios/OpenMP/build_ios_openmp.sh --disableSimulator
if: matrix.config.name == 'apple-ios'
- uses: actions/cache@v3
with:
path: ${{ env.CCACHE_DIR }}
@@ -76,8 +88,10 @@ jobs:
- name: CMake
run: |
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.buildType }} -DCMAKE_INSTALL_PREFIX=artifact ${{ matrix.config.cmakeArgs }}
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.buildType }} -DCMAKE_INSTALL_PREFIX=artifact ${{ matrix.config.cmakeArgs }} -DSENTRY_UPLOAD_URL=${{ env.SENTRY_UPLOAD_URL }}
cmake --build build --config ${{ matrix.config.buildType }} --target install
env:
SENTRY_UPLOAD_URL: ${{ secrets.SENTRY_UPLOAD_URL }}
- name: Unit Tests
run: |
@@ -88,13 +102,29 @@ jobs:
- name: Dump symbols
run: |
core/deps/breakpad/bin/dump_syms artifact/bin/flycast.exe > flycast.exe.sym 2>/dev/null
BUILD_ID=`head -1 flycast.exe.sym | awk '{ print $4 }'`
mkdir -p symbols/flycast.exe/$BUILD_ID
mv flycast.exe.sym symbols/flycast.exe/$BUILD_ID
mkdir -p symbols
core/deps/breakpad/bin/dump_syms artifact/bin/flycast.exe > symbols/flycast.sym 2>/dev/null
strip artifact/bin/flycast.exe
if: matrix.config.name == 'x86_64-w64-mingw32'
- name: Build breakpad (linux)
working-directory: core/deps/breakpad
run: |
./configure
make
sudo make install
if: matrix.config.name == 'x86_64-pc-linux-gnu'
- name: Dump symbols and make AppImage (linux)
run: |
mkdir -p symbols
dump_syms artifact/bin/flycast > symbols/flycast.sym 2>/dev/null
strip artifact/bin/flycast
shell/linux/make-appimage.sh . artifact/bin appimage
mv flycast-x86_64.AppImage artifact/bin
rm artifact/bin/flycast
if: matrix.config.name == 'x86_64-pc-linux-gnu'
- uses: actions/upload-artifact@v3
with:
name: flycast-${{ matrix.config.name }}
@@ -126,7 +156,25 @@ jobs:
shell: bash
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
- name: Upload symbols to S3
run: aws s3 sync symbols s3://flycast-symbols/${{ matrix.config.destDir }} --follow-symlinks
- name: Setup Sentry CLI
uses: mathieu-bour/[email protected]
env:
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
with:
url: https://sentry.io
token: ${{ env.SENTRY_TOKEN }}
organization: flycast
project: minidump
if: ${{ env.SENTRY_TOKEN != '' }}
- name: Upload symbols to Sentry (Windows, macOS, Linux)
run: |
VERSION=$(git describe --tags --always)
sentry-cli releases new "$VERSION"
sentry-cli releases set-commits "$VERSION" --auto
sentry-cli upload-dif symbols
shell: bash
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' && matrix.config.name == 'x86_64-w64-mingw32' }}
env:
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
if: ${{ env.SENTRY_TOKEN != '' && (matrix.config.name == 'x86_64-w64-mingw32' || matrix.config.name == 'apple-darwin' || matrix.config.name == 'x86_64-pc-linux-gnu') }}
+5 -2
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@@ -17,10 +17,13 @@ jobs:
- name: Setup Java JDK
uses: actions/setup-java@v3
with:
java-version: 1.8
java-version: 18
distribution: zulu
- name: Setup Python
uses: actions/setup-python@v3
uses: actions/setup-python@v4
with:
python-version: '3.10'
- name: Checkout
uses: actions/checkout@v3
+5 -2
View File
@@ -14,10 +14,13 @@ jobs:
- name: Setup Java JDK
uses: actions/setup-java@v3
with:
java-version: 1.8
java-version: 18
distribution: zulu
- name: Setup Python
uses: actions/setup-python@v3
uses: actions/setup-python@v4
with:
python-version: '3.10'
- name: Checkout
uses: actions/checkout@v3
+1 -1
View File
@@ -29,7 +29,7 @@ jobs:
- name: CMake
run: |
cmake -B build -DCMAKE_BUILD_TYPE=Release -G "Visual Studio 17 2022" -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_SYSTEM_PROCESSOR=AMD64 -DCMAKE_CROSSCOMPILING=OFF -DUSE_VULKAN=OFF -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%\scripts\buildsystems\vcpkg.cmake
cmake -B build -DCMAKE_BUILD_TYPE=Release -G "Visual Studio 17 2022" -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.22000.0 -DCMAKE_SYSTEM_PROCESSOR=AMD64 -DCMAKE_CROSSCOMPILING=OFF -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%\scripts\buildsystems\vcpkg.cmake
cmake --build build --config Release --parallel 2
shell: cmd
+1
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@@ -2,6 +2,7 @@ build/
# macOS
.DS_Store
shell/apple/emulator-ios/OpenMP/OpenMP.xcframework
# Visual Studio
.vs/
+29
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@@ -22,6 +22,12 @@
CORE_ARGS: -DLIBRETRO=ON -G Xcode -DCMAKE_BUILD_TYPE=Release
EXTRA_PATH: Release
.core-defs-osx-arm64:
extends: .core-defs
variables:
CORE_ARGS: -DLIBRETRO=ON -G Xcode -DCMAKE_BUILD_TYPE=Release
EXTRA_PATH: Release
.core-defs-android:
extends: .core-defs
script:
@@ -43,6 +49,10 @@ include:
- project: 'libretro-infrastructure/ci-templates'
file: 'osx-cmake-x86.yml'
# MacOS arm64
- project: 'libretro-infrastructure/ci-templates'
file: 'osx-cmake-arm64.yml'
# Linux
- project: 'libretro-infrastructure/ci-templates'
file: '/linux-cmake.yml'
@@ -52,10 +62,16 @@ include:
- project: 'libretro-infrastructure/ci-templates'
file: '/android-cmake.yml'
################################## CONSOLES ################################
# Nintendo Switch
# - project: 'libretro-infrastructure/ci-templates'
# file: '/libnx-static.yml'
# Stages for building
stages:
- build-prepare
- build-shared
# - build-static
##############################################################################
#################################### STAGES ##################################
@@ -92,6 +108,12 @@ libretro-build-osx-x64:
- .libretro-osx-cmake-x86
- .core-defs-osx-x64
# MacOS arm 64-bit
libretro-build-osx-arm64:
extends:
- .libretro-osx-cmake-arm64
- .core-defs-osx-arm64
################################### CELLULAR #################################
# Android ARMv7a
android-armeabi-v7a:
@@ -116,3 +138,10 @@ android-x86:
extends:
- .libretro-android-cmake-x86
- .core-defs-android
################################### CONSOLES #################################
# Nintendo Switch
#libretro-build-libnx-aarch64:
# extends:
# - .libretro-libnx-static-retroarch-master
# - .core-defs
+12
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@@ -10,3 +10,15 @@
[submodule "core/deps/breakpad"]
path = core/deps/breakpad
url = https://github.com/flyinghead/mingw-breakpad
[submodule "core/deps/Vulkan-Headers"]
path = core/deps/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "core/deps/VulkanMemoryAllocator"]
path = core/deps/VulkanMemoryAllocator
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
[submodule "core/deps/glslang"]
path = core/deps/glslang
url = https://github.com/KhronosGroup/glslang.git
[submodule "core/deps/oboe"]
path = core/deps/oboe
url = https://github.com/google/oboe.git
+1011 -788
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File diff suppressed because it is too large. Load diff
+13 -9
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@@ -7,7 +7,7 @@
![flycast logo](https://github.com/flyinghead/flycast/raw/master/shell/linux/flycast.png)
**Flycast** is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from [**reicast**](https://reicast.com/).
**Flycast** is a multi-platform Sega Dreamcast, Naomi, Naomi 2, and Atomiswave emulator derived from [**reicast**](https://github.com/skmp/reicast-emulator).
Information about configuration and supported features can be found on [**TheArcadeStriker's flycast wiki**](https://github.com/TheArcadeStriker/flycast-wiki/wiki).
@@ -17,30 +17,34 @@ Join us on our [**Discord server**](https://discord.gg/X8YWP8w) for a chat.
### Flatpak (Linux)
1. [Set up Flatpak](https://www.flatpak.org/setup/)
1. [Set up Flatpak](https://www.flatpak.org/setup/).
2. Install Flycast from [Flathub](https://flathub.org/apps/details/org.flycast.Flycast)
2. Install Flycast from [Flathub](https://flathub.org/apps/details/org.flycast.Flycast):
`flatpak install -y org.flycast.Flycast`
3. Run Flycast
3. Run Flycast:
`flatpak run org.flycast.Flycast`
### Homebrew (MacOS)
1. [Set up Homebrew](https://brew.sh)
1. [Set up Homebrew](https://brew.sh).
2. Install Flycast via Homebrew
2. Install Flycast via Homebrew:
`brew install --cask flycast`
### Xbox One
### Xbox One/Series
Open [**gamr13's github page**](https://gamr13.github.io/) from your console.
#### Retail:
Open [**gamr13's github page**](https://gamr13.github.io/) from your Xbox console.
#### Dev Mode:
Grab the latest build from [**the builds page**](https://flyinghead.github.io/flycast-builds/), or the [**GitHub Actions**](https://github.com/flyinghead/flycast/actions/workflows/uwp.yml). Then install it using the **Xbox Device Portal**.
### Binaries
Get fresh builds for your system [**on the builds page**](https://flyinghead.github.io/flycast-builds/).
**New:** Now automated test results are available as well.
**New:** Now automated test results are available as well.
+21 -8
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@@ -24,6 +24,7 @@ const u8 RZipHeader[8] = { '#', 'R', 'Z', 'I', 'P', 'v', 1, '#' };
bool RZipFile::Open(const std::string& path, bool write)
{
verify(file == nullptr);
this->write = write;
file = nowide::fopen(path.c_str(), write ? "wb" : "rb");
if (file == nullptr)
@@ -49,6 +50,17 @@ bool RZipFile::Open(const std::string& path, bool write)
chunkIndex = 0;
chunkSize = 0;
}
else
{
maxChunkSize = 1024 * 1024;
if (std::fwrite(RZipHeader, sizeof(RZipHeader), 1, file) != 1
|| std::fwrite(&maxChunkSize, sizeof(maxChunkSize), 1, file) != 1
|| std::fwrite(&size, sizeof(size), 1, file) != 1)
{
Close();
return false;
}
}
return true;
}
@@ -57,6 +69,11 @@ void RZipFile::Close()
{
if (file != nullptr)
{
if (write)
{
std::fseek(file, sizeof(RZipHeader) + sizeof(maxChunkSize), SEEK_SET);
std::fwrite(&size, sizeof(size), 1, file);
}
std::fclose(file);
file = nullptr;
if (chunk != nullptr)
@@ -70,6 +87,7 @@ void RZipFile::Close()
size_t RZipFile::Read(void *data, size_t length)
{
verify(file != nullptr);
verify(!write);
u8 *p = (u8 *)data;
size_t rv = 0;
@@ -99,7 +117,7 @@ size_t RZipFile::Read(void *data, size_t length)
delete [] zipped;
chunkSize = (u32)tl;
}
u32 l = std::min(chunkSize - chunkIndex, (u32)length);
u32 l = std::min(chunkSize - chunkIndex, (u32)(length - rv));
memcpy(p, chunk + chunkIndex, l);
p += l;
chunkIndex += l;
@@ -112,14 +130,9 @@ size_t RZipFile::Read(void *data, size_t length)
size_t RZipFile::Write(const void *data, size_t length)
{
verify(file != nullptr);
verify(std::ftell(file) == 0);
verify(write);
maxChunkSize = 1024 * 1024;
size = length;
if (std::fwrite(RZipHeader, sizeof(RZipHeader), 1, file) != 1
|| std::fwrite(&maxChunkSize, sizeof(maxChunkSize), 1, file) != 1
|| std::fwrite(&size, sizeof(size), 1, file) != 1)
return 0;
size += length;
const u8 *p = (const u8 *)data;
// compression output buffer must be 0.1% larger + 12 bytes
uLongf maxZippedSize = maxChunkSize + maxChunkSize / 1000 + 12;
+1
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@@ -41,4 +41,5 @@ private:
u8 *chunk = nullptr;
u32 chunkSize = 0;
u32 chunkIndex = 0;
bool write = false;
};
+12 -22
View File
@@ -121,14 +121,11 @@
#define USE_WINCE_HACK
#endif
#define DC_PLATFORM_MASK 7
#define DC_PLATFORM_DREAMCAST 0 /* Works, for the most part */
#define DC_PLATFORM_DEV_UNIT 1 /* This is missing hardware */
#define DC_PLATFORM_NAOMI 2 /* Works, for the most part */
#define DC_PLATFORM_NAOMI2 3 /* Needs to be done, 2xsh4 + 2xpvr + custom TNL */
#define DC_PLATFORM_ATOMISWAVE 4 /* Works, for the most part */
#define DC_PLATFORM_HIKARU 5 /* Needs to be done, 2xsh4, 2x aica , custom vpu */
#define DC_PLATFORM_AURORA 6 /* Needs to be done, Uses newer 300 mhz sh4 + 150 mhz pvr mbx SoC */
#define DC_PLATFORM_DREAMCAST 0
#define DC_PLATFORM_DEV_UNIT 1
#define DC_PLATFORM_NAOMI 2
#define DC_PLATFORM_NAOMI2 3
#define DC_PLATFORM_ATOMISWAVE 4
//HOST_CPU
#define CPU_X86 0x20000001
@@ -139,14 +136,12 @@
#define CPU_PPC 0x20000006
#define CPU_PPC64 0x20000007
#define CPU_ARM64 0x20000008
#define CPU_MIPS64 0x20000009
//FEAT_SHREC, FEAT_AREC, FEAT_DSPREC
#define DYNAREC_NONE 0x40000001
#define DYNAREC_JIT 0x40000002
#define DYNAREC_CPP 0x40000003
//automatic
#if defined(__x86_64__) || defined(_M_X64)
@@ -222,12 +217,11 @@
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
#define TARGET_UWP
#endif
#if !defined(LIBRETRO) && !defined(TARGET_UWP)
#define USE_DX9
#ifdef HAVE_D3D11
#define USE_DX11
#endif
#endif
#if !defined(LIBRETRO) && !defined(TARGET_NO_EXCEPTIONS)
#define USE_GGPO
#endif
@@ -238,15 +232,11 @@
#define VRAM_SIZE_MAX (16*1024*1024)
#define ARAM_SIZE_MAX (8*1024*1024)
#define GD_CLOCK 33868800 //GDROM XTAL -- 768fs
#define AICA_CORE_CLOCK (GD_CLOCK*4/3) //[45158400] GD->PLL 3:4 -> AICA CORE -- 1024fs
#define ADAC_CLOCK (AICA_CORE_CLOCK/4) //[11289600] 44100*256, AICA CORE -> PLL 4:1 -> ADAC -- 256fs
#define AICA_ARM_CLOCK (AICA_CORE_CLOCK/2) //[22579200] AICA CORE -> PLL 2:1 -> ARM
#define AICA_SDRAM_CLOCK (GD_CLOCK*2) //[67737600] GD-> PLL 2 -> SDRAM
#define SH4_MAIN_CLOCK (200*1000*1000) //[200000000] XTal(13.5) -> PLL (33.3) -> PLL 1:6 (200)
#define SH4_RAM_CLOCK (100*1000*1000) //[100000000] XTal(13.5) -> PLL (33.3) -> PLL 1:3 (100) , also suplied to HOLLY chip
#define G2_BUS_CLOCK (25*1000*1000) //[25000000] from Holly, from SH4_RAM_CLOCK w/ 2 2:1 plls
#define GD_CLOCK 33868800 //GDROM XTAL -- 768fs
#define AICA_CORE_CLOCK (GD_CLOCK * 4 / 3) //[45158400] GD->PLL 3:4 -> AICA CORE -- 1024fs
#define AICA_ARM_CLOCK (AICA_CORE_CLOCK / 2) //[22579200] AICA CORE -> PLL 2:1 -> ARM
#define SH4_MAIN_CLOCK (200 * 1000 * 1000) //[200000000] XTal(13.5) -> PLL (33.3) -> PLL 1:6 (200)
#define G2_BUS_CLOCK (25 * 1000 * 1000) //[25000000] from Holly, from SH4_RAM_CLOCK w/ 2 2:1 plls
#if defined(GLES) && !defined(GLES3) && !defined(GLES2)
// Only use GL ES 2.0 API functions
+12
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@@ -82,6 +82,13 @@ s32 cfgLoadInt(const std::string& section, const std::string& key, s32 def)
return cfgdb.get_int(section, key, def);
}
int64_t cfgLoadInt64(const std::string& section, const std::string& key, int64_t def) {
return cfgdb.get_int64(section, key, def);
}
void cfgSaveInt64(const std::string& section, const std::string& key, int64_t value) {
cfgdb.set_int64(section, key, value);
}
void cfgSaveBool(const std::string& section, const std::string& key, bool value)
{
cfgSaveStr(section, key, value ? "yes" : "no");
@@ -112,6 +119,11 @@ void cfgDeleteSection(const std::string& section)
cfgdb.delete_section(section);
}
void cfgDeleteEntry(const std::string& section, const std::string& key)
{
cfgdb.delete_entry(section, key);
}
void cfgSetAutoSave(bool autoSave)
{
::autoSave = autoSave;
+3
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@@ -5,6 +5,8 @@
bool cfgOpen();
s32 cfgLoadInt(const std::string& section, const std::string& key, s32 def);
void cfgSaveInt(const std::string& section, const std::string& key, s32 value);
int64_t cfgLoadInt64(const std::string& section, const std::string& key, int64_t def);
void cfgSaveInt64(const std::string& section, const std::string& key, int64_t value);
std::string cfgLoadStr(const std::string& section, const std::string& key, const std::string& def);
void cfgSaveStr(const std::string& section, const std::string& key, const std::string& value);
void cfgSaveBool(const std::string& section, const std::string& key, bool value);
@@ -17,3 +19,4 @@ bool ParseCommandLine(int argc, char *argv[]);
void cfgSetAutoSave(bool autoSave);
bool cfgHasSection(const std::string& section);
void cfgDeleteSection(const std::string& section);
void cfgDeleteEntry(const std::string& section, const std::string& key);
+26 -13
View File
@@ -12,43 +12,56 @@
static int setconfig(char *arg[], int cl)
{
int rv=0;
for(;;)
if (cl < 1)
{
if (cl<1)
{
WARN_LOG(COMMON, "-config : invalid number of parameters, format is section:key=value");
break;
}
std::string value(arg[1]);
WARN_LOG(COMMON, "-config : invalid number of parameters, format is section:key=value,section:key=value,...");
return rv;
}
std::string value(arg[1]);
for(;;)
{
auto seppos = value.find(':');
if (seppos == std::string::npos)
{
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value", value.c_str());
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value,section:key=value,...", value.c_str());
break;
}
auto eqpos = value.find('=', seppos);
if (eqpos == std::string::npos)
{
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value", value.c_str());
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value,section:key=value,...", value.c_str());
break;
}
auto commapos = value.find(',', eqpos);
std::string sect = trim_ws(value.substr(0, seppos));
std::string key = trim_ws(value.substr(seppos + 1, eqpos - seppos - 1));
value = trim_ws(value.substr(eqpos + 1));
auto endofcurrent = (commapos == std::string::npos) ? value.size() : commapos;
std::string next = (commapos == std::string::npos) ? "" : trim_ws(value.substr(endofcurrent + 1, value.size() - endofcurrent));
value = trim_ws(value.substr(eqpos + 1, endofcurrent - eqpos - 1));
if (sect.empty() || key.empty())
{
WARN_LOG(COMMON, "-config : invalid parameter, format is section:key=value");
WARN_LOG(COMMON, "-config : invalid parameter, format is section:key=value,section:key=value,...");
break;
}
INFO_LOG(COMMON, "Virtual cfg %s:%s=%s", sect.c_str(), key.c_str(), value.c_str());
cfgSetVirtual(sect, key, value);
rv++;
if (cl>=3 && strcmp(arg[2],",")==0)
if (commapos == std::string::npos)
rv++;
if (commapos != std::string::npos)
{
value = next;
continue;
}
else if (cl>=3 && strcmp(arg[2],",")==0)
{
cl-=2;
arg+=2;
+28
View File
@@ -24,6 +24,14 @@ int ConfigEntry::get_int()
}
}
int64_t ConfigEntry::get_int64()
{
int base = 10;
if (strstr(this->value.c_str(), "0x") != nullptr)
base = 16;
return (int64_t)strtoll(this->value.c_str(), nullptr, base);
}
bool ConfigEntry::get_bool()
{
if (stricmp(this->value.c_str(), "yes") == 0 ||
@@ -158,6 +166,19 @@ int ConfigFile::get_int(const std::string& section_name, const std::string& entr
}
}
int64_t ConfigFile::get_int64(const std::string& section_name, const std::string& entry_name, int64_t default_value)
{
ConfigEntry* entry = this->get_entry(section_name, entry_name);
if (entry == NULL)
{
return default_value;
}
else
{
return entry->get_int64();
}
}
bool ConfigFile::get_bool(const std::string& section_name, const std::string& entry_name, bool default_value)
{
ConfigEntry* entry = this->get_entry(section_name, entry_name);
@@ -188,6 +209,13 @@ void ConfigFile::set_int(const std::string& section_name, const std::string& ent
this->set(section_name, entry_name, str_value.str(), is_virtual);
}
void ConfigFile::set_int64(const std::string& section_name, const std::string& entry_name, int64_t value, bool is_virtual)
{
std::stringstream str_value;
str_value << value;
this->set(section_name, entry_name, str_value.str(), is_virtual);
}
void ConfigFile::set_bool(const std::string& section_name, const std::string& entry_name, bool value, bool is_virtual)
{
std::string str_value = (value ? "yes" : "no");
+3
View File
@@ -11,6 +11,7 @@ struct ConfigEntry {
const std::string& get_string() const;
int get_int();
bool get_bool();
int64_t get_int64();
};
struct ConfigSection {
@@ -41,10 +42,12 @@ struct ConfigFile {
/* getting values */
std::string get(const std::string& section_name, const std::string& entry_name, const std::string& default_value = "");
int get_int(const std::string& section_name, const std::string& entry_name, int default_value = 0);
int64_t get_int64(const std::string& section_name, const std::string& entry_name, int64_t default_value = 0);
bool get_bool(const std::string& section_name, const std::string& entry_name, bool default_value = false);
/* setting values */
void set(const std::string& section_name, const std::string& entry_name, const std::string& value, bool is_virtual = false);
void set_int(const std::string& section_name, const std::string& entry_name, int value, bool is_virtual = false);
void set_int64(const std::string& section_name, const std::string& entry_name, int64_t value, bool is_virtual = false);
void set_bool(const std::string& section_name, const std::string& entry_name, bool value, bool is_virtual = false);
void delete_section(const std::string& section_name);
+27 -4
View File
@@ -17,6 +17,8 @@
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "option.h"
#include "network/naomi_network.h"
#include "debug/gdb_server.h"
namespace config {
@@ -35,7 +37,10 @@ Option<bool> FullMMU("Dreamcast.FullMMU");
Option<bool> ForceWindowsCE("Dreamcast.ForceWindowsCE");
Option<bool> AutoLoadState("Dreamcast.AutoLoadState");
Option<bool> AutoSaveState("Dreamcast.AutoSaveState");
Option<int> SavestateSlot("Dreamcast.SavestateSlot");
Option<int, false> SavestateSlot("Dreamcast.SavestateSlot");
Option<bool> ForceFreePlay("ForceFreePlay", true);
Option<bool, false> FetchBoxart("FetchBoxart", true);
Option<bool, false> BoxartDisplayMode("BoxartDisplayMode", true);
// Sound
@@ -93,16 +98,22 @@ Option<int> MaxThreads("pvr.MaxThreads", 3);
Option<int> AutoSkipFrame("pvr.AutoSkipFrame", 0);
Option<int> RenderResolution("rend.Resolution", 480);
Option<bool> VSync("rend.vsync", true);
Option<u64> PixelBufferSize("rend.PixelBufferSize", 512 * 1024 * 1024);
Option<int64_t> PixelBufferSize("rend.PixelBufferSize", 512 * 1024 * 1024);
Option<int> AnisotropicFiltering("rend.AnisotropicFiltering", 1);
Option<int> TextureFiltering("rend.TextureFiltering", 0); // Default
Option<bool> ThreadedRendering("rend.ThreadedRendering", true);
Option<bool> DupeFrames("rend.DupeFrames", false);
Option<int> PerPixelLayers("rend.PerPixelLayers", 32);
Option<bool> NativeDepthInterpolation("rend.NativeDepthInterpolation", false);
Option<bool> EmulateFramebuffer("rend.EmulateFramebuffer", false);
// Misc
Option<bool> SerialConsole("Debug.SerialConsoleEnabled");
Option<bool> SerialPTY("Debug.SerialPTY");
Option<bool> GDB("Debug.GDBEnabled");
Option<int> GDBPort("Debug.GDBPort", debugger::DEFAULT_PORT);
Option<bool> GDBWaitForConnection("Debug.GDBWaitForConnection");
Option<bool> UseReios("UseReios");
Option<bool> FastGDRomLoad("FastGDRomLoad", false);
@@ -110,6 +121,13 @@ Option<bool> OpenGlChecks("OpenGlChecks", false, "validate");
Option<std::vector<std::string>, false> ContentPath("Dreamcast.ContentPath");
Option<bool, false> HideLegacyNaomiRoms("Dreamcast.HideLegacyNaomiRoms", true);
Option<bool, false> UploadCrashLogs("UploadCrashLogs", true);
// Profiler
Option<bool> ProfilerEnabled("Profiler.Enabled");
Option<bool> ProfilerDrawToGUI("Profiler.DrawGUI");
Option<bool> ProfilerOutputTTY("Profiler.OutputTTY");
Option<float> ProfilerFrameWarningTime("Profiler.FrameWarningTime", 1.0f / 55.0f);
// Network
@@ -117,12 +135,17 @@ Option<bool> NetworkEnable("Enable", false, "network");
Option<bool> ActAsServer("ActAsServer", false, "network");
OptionString DNS("DNS", "46.101.91.123", "network");
OptionString NetworkServer("server", "", "network");
Option<int> LocalPort("LocalPort", NaomiNetwork::SERVER_PORT, "network");
Option<bool> EmulateBBA("EmulateBBA", false, "network");
Option<bool> EnableUPnP("EnableUPnP", true, "network");
Option<bool> GGPOEnable("GGPO", false, "network");
Option<int> GGPODelay("GGPODelay", 0, "network");
Option<bool> NetworkStats("Stats", true, "network");
Option<int> GGPOAnalogAxes("GGPOAnalogAxes", 0, "network");
Option<bool> GGPOChat("GGPOChat", true, "network");
Option<bool> GGPOChatTimeoutToggle("GGPOChatTimeoutToggle", true, "network");
Option<int> GGPOChatTimeout("GGPOChatTimeout", 10, "network");
Option<bool> NetworkOutput("NetworkOutput", false, "network");
#ifdef SUPPORT_DISPMANX
Option<bool> DispmanxMaintainAspect("maintain_aspect", true, "dispmanx");
@@ -158,11 +181,11 @@ std::array<std::array<Option<MapleDeviceType>, 2>, 4> MapleExpansionDevices {
Option<MapleDeviceType>("device4.2", MDT_None, "input"),
};
#ifdef _WIN32
Option<bool> UseRawInput("RawInput", false, "input");
Option<bool, false> UseRawInput("RawInput", false, "input");
#endif
#ifdef USE_LUA
OptionString LuaFileName("LuaFileName", "flycast.lua");
Option<std::string, false> LuaFileName("LuaFileName", "flycast.lua");
#endif
} // namespace config
+50 -11
View File
@@ -142,7 +142,11 @@ public:
else if (PerGameOption && settings.hasPerGameConfig())
{
if (value == doLoad(section, name))
{
// delete existing per-game option if any
cfgDeleteEntry(settings.gameId, section + "." + name);
return;
}
}
if (PerGameOption && settings.hasPerGameConfig())
doSave(settings.gameId, section + "." + name);
@@ -153,8 +157,8 @@ public:
T& get() { return value; }
void set(T v) { value = v; }
void override(T v) {
verify(PerGameOption);
void override(T v)
{
overriddenDefault = v;
overridden = true;
value = v;
@@ -175,9 +179,16 @@ protected:
return cfgLoadBool(section, name, value);
}
template <typename U = T>
enable_if_t<std::is_same<U, int64_t>::value, T>
doLoad(const std::string& section, const std::string& name) const
{
return cfgLoadInt64(section, name, value);
}
template <typename U = T>
enable_if_t<(std::is_integral<U>::value || std::is_enum<U>::value)
&& !std::is_same<U, bool>::value, T>
&& !std::is_same<U, bool>::value && !std::is_same<U, int64_t>::value, T>
doLoad(const std::string& section, const std::string& name) const
{
return (T)cfgLoadInt(section, name, (int)value);
@@ -267,9 +278,16 @@ protected:
cfgSaveBool(section, name, value);
}
template <typename U = T>
enable_if_t<std::is_same<U, int64_t>::value>
doSave(const std::string& section, const std::string& name) const
{
cfgSaveInt64(section, name, value);
}
template <typename U = T>
enable_if_t<(std::is_integral<U>::value || std::is_enum<U>::value)
&& !std::is_same<U, bool>::value>
&& !std::is_same<U, bool>::value && !std::is_same<U, int64_t>::value>
doSave(const std::string& section, const std::string& name) const
{
cfgSaveInt(section, name, (int)value);
@@ -354,7 +372,10 @@ extern Option<bool> FullMMU;
extern Option<bool> ForceWindowsCE;
extern Option<bool> AutoLoadState;
extern Option<bool> AutoSaveState;
extern Option<int> SavestateSlot;
extern Option<int, false> SavestateSlot;
extern Option<bool> ForceFreePlay;
extern Option<bool, false> FetchBoxart;
extern Option<bool, false> BoxartDisplayMode;
// Sound
@@ -394,10 +415,10 @@ extern AudioVolumeOption AudioVolume;
class RendererOption : public Option<RenderType> {
public:
RendererOption()
#ifdef USE_DX9
: Option<RenderType>("pvr.rend", RenderType::DirectX9) {}
#elif defined(TARGET_UWP)
#if defined(USE_DX11)
: Option<RenderType>("pvr.rend", RenderType::DirectX11) {}
#elif defined(USE_DX9)
: Option<RenderType>("pvr.rend", RenderType::DirectX9) {}
#else
: Option<RenderType>("pvr.rend", RenderType::OpenGL) {}
#endif
@@ -421,6 +442,7 @@ constexpr bool Clipping = true;
#ifndef LIBRETRO
extern Option<int> TextureUpscale;
extern Option<int> MaxFilteredTextureSize;
extern Option<int> PerPixelLayers;
#endif
extern Option<float> ExtraDepthScale;
extern Option<bool> CustomTextures;
@@ -438,16 +460,21 @@ extern Option<int> MaxThreads;
extern Option<int> AutoSkipFrame; // 0: none, 1: some, 2: more
extern Option<int> RenderResolution;
extern Option<bool> VSync;
extern Option<u64> PixelBufferSize;
extern Option<int64_t> PixelBufferSize;
extern Option<int> AnisotropicFiltering;
extern Option<int> TextureFiltering; // 0: default, 1: force nearest, 2: force linear
extern Option<bool> ThreadedRendering;
extern Option<bool> DupeFrames;
extern Option<bool> NativeDepthInterpolation;
extern Option<bool> EmulateFramebuffer;
// Misc
extern Option<bool> SerialConsole;
extern Option<bool> SerialPTY;
extern Option<bool> GDB;
extern Option<int> GDBPort;
extern Option<bool> GDBWaitForConnection;
extern Option<bool> UseReios;
extern Option<bool> FastGDRomLoad;
@@ -455,6 +482,13 @@ extern Option<bool> OpenGlChecks;
extern Option<std::vector<std::string>, false> ContentPath;
extern Option<bool, false> HideLegacyNaomiRoms;
extern Option<bool, false> UploadCrashLogs;
// Profiling
extern Option<bool> ProfilerEnabled;
extern Option<bool> ProfilerDrawToGUI;
extern Option<bool> ProfilerOutputTTY;
extern Option<float> ProfilerFrameWarningTime;
// Network
@@ -462,12 +496,17 @@ extern Option<bool> NetworkEnable;
extern Option<bool> ActAsServer;
extern OptionString DNS;
extern OptionString NetworkServer;
extern Option<int> LocalPort;
extern Option<bool> EmulateBBA;
extern Option<bool> EnableUPnP;
extern Option<bool> GGPOEnable;
extern Option<int> GGPODelay;
extern Option<bool> NetworkStats;
extern Option<int> GGPOAnalogAxes;
extern Option<bool> GGPOChat;
extern Option<bool> GGPOChatTimeoutToggle;
extern Option<int> GGPOChatTimeout;
extern Option<bool> NetworkOutput;
#ifdef SUPPORT_DISPMANX
extern Option<bool> DispmanxMaintainAspect;
@@ -485,13 +524,13 @@ extern Option<int> VirtualGamepadVibration;
extern std::array<Option<MapleDeviceType>, 4> MapleMainDevices;
extern std::array<std::array<Option<MapleDeviceType>, 2>, 4> MapleExpansionDevices;
#ifdef _WIN32
extern Option<bool> UseRawInput;
extern Option<bool, false> UseRawInput;
#else
constexpr bool UseRawInput = false;
#endif
#ifdef USE_LUA
extern OptionString LuaFileName;
extern Option<std::string, false> LuaFileName;
#endif
} // namespace config
+533 -428
View File
File diff suppressed because it is too large. Load diff
+22 -10
View File
@@ -27,6 +27,7 @@ struct WidescreenCheat
const char *area_or_version;
u32 addresses[16];
u32 values[16];
u32 origValues[16];
};
struct Cheat
@@ -42,17 +43,27 @@ struct Cheat
runNextIfLt,
copy
};
Type type = Type::disabled;
Type type;
std::string description;
bool enabled = false;
u32 size = 0;
u32 address = 0;
u32 value = 0;
u8 valueMask = 0;
u32 repeatCount = 1;
u32 repeatValueIncrement = 0;
u32 repeatAddressIncrement = 0;
u32 destAddress = 0;
bool enabled;
u32 size;
u32 address;
u32 value;
u8 valueMask;
u32 repeatCount;
u32 repeatValueIncrement;
u32 repeatAddressIncrement;
u32 destAddress;
bool builtIn;
Cheat(Type type = Type::disabled, const std::string& description = "", bool enabled = false, u32 size = 0, u32 address = 0,
u32 value = 0, u8 valueMask = 0, u32 repeatCount = 1, u32 repeatValueIncrement = 0,
u32 repeatAddressIncrement = 0, u32 destAddress = 0, bool builtIn = false)
: type(type), description(description), enabled(enabled), size(size), address(address), value(value), valueMask(valueMask),
repeatCount(repeatCount), repeatValueIncrement(repeatValueIncrement), repeatAddressIncrement(repeatAddressIncrement),
destAddress(destAddress), builtIn(builtIn)
{
}
};
class CheatManager
@@ -73,6 +84,7 @@ public:
private:
u32 readRam(u32 addr, u32 bits);
void writeRam(u32 addr, u32 value, u32 bits);
void setActive(bool active);
static const WidescreenCheat widescreen_cheats[];
static const WidescreenCheat naomi_widescreen_cheats[];
+47 -22
View File
@@ -34,6 +34,9 @@
#define SIGBUS 7
#endif
#define SWAP_32(a) ((((a) & 0xff) << 24) | (((a) & 0xff00) << 8) | (((a) >> 8) & 0xff00) | (((a) >> 24) & 0xff))
#define SWAP_16(a) ((((a) & 0x00ff) << 8) | (((a) & 0xff00) >> 8))
const std::array<Sh4RegType, 59> Sh4RegList {
reg_r0,
reg_r1,
@@ -82,11 +85,20 @@ public:
void step()
{
bool restoreBreakpoint = removeMatchpoint(0, Sh4cntx.pc, 2);
bool restoreBreakpoint = removeMatchpoint(Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK, Sh4cntx.pc, 2);
u32 savedPc = Sh4cntx.pc;
emu.step();
if (restoreBreakpoint)
insertMatchpoint(0, savedPc, 2);
insertMatchpoint(Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK, savedPc, 2);
}
void stepRange(u32 from, u32 to)
{
bool restoreBreakpoint = removeMatchpoint(Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK, Sh4cntx.pc, 2);
u32 savedPc = Sh4cntx.pc;
emu.stepRange(from, to);
if (restoreBreakpoint)
insertMatchpoint(Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK, savedPc, 2);
}
int readAllRegs(u32 **regs)
@@ -95,9 +107,9 @@ public:
for (u32 i = 0; i < Sh4RegList.size(); i++)
{
if (Sh4RegList[i] == reg_sr_status)
allregs[i] = sh4_sr_GetFull();
allregs[i] = SWAP_32(sh4_sr_GetFull());
else if (Sh4RegList[i] != NoReg)
allregs[i] = *GetRegPtr(Sh4RegList[i]);
allregs[i] = SWAP_32(*GetRegPtr(Sh4RegList[i]));
}
*regs = &allregs[0];
return allregs.size();
@@ -107,7 +119,7 @@ public:
{
for (u32 i = 0; i < Sh4RegList.size(); i++)
if (Sh4RegList[i] != NoReg)
*GetRegPtr(Sh4RegList[i]) = regs[i];
*GetRegPtr(Sh4RegList[i]) = SWAP_32(regs[i]);
}
u32 readReg(u32 regNum)
@@ -116,9 +128,9 @@ public:
return 0;
Sh4RegType reg = Sh4RegList[regNum];
if (reg == reg_sr_status)
return sh4_sr_GetFull();
return SWAP_32(sh4_sr_GetFull());
if (reg != NoReg)
return *GetRegPtr(reg);
return SWAP_32(*GetRegPtr(reg));
return 0;
}
void writeReg(u32 regNum, u32 value)
@@ -127,9 +139,9 @@ public:
return;
Sh4RegType reg = Sh4RegList[regNum];
if (reg == reg_sr_status)
sh4_sr_SetFull(value);
sh4_sr_SetFull(SWAP_32(value));
else if (reg != NoReg)
*GetRegPtr(reg) = value;
*GetRegPtr(reg) = SWAP_32(value);
}
const u8 *readMem(u32 addr, u32 len)
@@ -141,14 +153,14 @@ public:
{
if (len >= 4 && (addr & 3) == 0)
{
*(u32 *)p = ReadMem32_nommu(addr);
*(u32 *)p = SWAP_32(ReadMem32_nommu(addr));
addr += 4;
len -= 4;
p += 4;
}
else if (len >= 2 && (addr & 1) == 0)
{
*(u16 *)p = ReadMem16_nommu(addr);
*(u16 *)p = SWAP_16(ReadMem16_nommu(addr));
addr += 2;
len -= 2;
p += 2;
@@ -170,14 +182,14 @@ public:
{
if (len >= 4 && (addr & 3) == 0)
{
WriteMem32_nommu(addr, *(u32 *)p);
WriteMem32_nommu(addr, SWAP_32(*(u32 *)p));
addr += 4;
len -= 4;
p += 4;
}
else if (len >= 2 && (addr & 3) == 0)
{
WriteMem16_nommu(addr, *(u16 *)p);
WriteMem16_nommu(addr, SWAP_16(*(u16 *)p));
addr += 2;
len -= 2;
p += 2;
@@ -197,10 +209,10 @@ public:
return false;
}
// TODO other matchpoint types
if (breakpoints.find(addr) != breakpoints.end())
if (breakpoints[type].find(addr) != breakpoints[type].end())
return true;
breakpoints[addr] = Breakpoint(type, addr);
breakpoints[addr].savedOp = ReadMem16_nommu(addr);
breakpoints[type][addr] = Breakpoint(type, addr);
breakpoints[type][addr].savedOp = ReadMem16_nommu(addr);
WriteMem16_nommu(addr, 0xC308); // trapa #0x20
return true;
}
@@ -210,11 +222,11 @@ public:
WARN_LOG(COMMON, "removeMatchpoint: length != 2: %d", len);
return false;
}
auto it = breakpoints.find(addr);
if (it == breakpoints.end())
auto it = breakpoints[type].find(addr);
if (it == breakpoints[type].end())
return false;
WriteMem16_nommu(addr, it->second.savedOp);
breakpoints.erase(it);
breakpoints[type].erase(it);
return true;
}
@@ -247,7 +259,7 @@ public:
void restart()
{
emu.unloadGame();
emu.loadGame(settings.content.path);
emu.loadGame(settings.content.path.c_str());
emu.start();
}
@@ -295,7 +307,10 @@ public:
{
verify(!Sh4cntx.CpuRunning);
size = stack.size() * 8;
return (const u32 *)&stack[0];
if (!stack.empty())
return (const u32 *)&stack[0];
else
return nullptr;
}
void subroutineCall()
@@ -313,12 +328,22 @@ public:
u32 exception = 0;
struct Breakpoint {
enum Type
{
BP_TYPE_SOFTWARE_BREAK,
BP_TYPE_HARDWARE_BREAK,
BP_TYPE_WRITE_WATCHPOINT,
BP_TYPE_READ_WATCHPOINT,
BP_TYPE_ACCESS_WATCHPOINT,
BP_TYPE_COUNT
};
Breakpoint() = default;
Breakpoint(u16 type, u32 addr) : addr(addr), type(type) { }
u32 addr = 0;
u16 type = 0;
u16 savedOp = 0;
};
std::map<u32, Breakpoint> breakpoints;
std::map<u32, Breakpoint> breakpoints[Breakpoint::Type::BP_TYPE_COUNT];
std::vector<std::pair<u32, u32>> stack;
};
+81 -19
View File
@@ -22,12 +22,14 @@
#include "gdb_server.h"
#include "debug_agent.h"
#include "network/net_platform.h"
#include "cfg/option.h"
#include <stdexcept>
#include <thread>
#include <chrono>
#include <mutex>
#include <cassert>
#define SERVER_PORT 3263
#define MAX_PACKET_LEN 4096
namespace debugger {
@@ -40,7 +42,7 @@ public:
Error(const char *reason) : std::runtime_error(reason) {}
};
void init()
void init(int port)
{
if (VALID(serverSocket))
return;
@@ -55,7 +57,7 @@ public:
struct sockaddr_in serveraddr;
memset(&serveraddr, 0, sizeof(serveraddr));
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(SERVER_PORT);
serveraddr.sin_port = htons(port);
if (::bind(serverSocket, (struct sockaddr *)&serveraddr, sizeof(serveraddr)) < 0)
{
@@ -69,10 +71,14 @@ public:
}
EventManager::listen(Event::Resume, emuEventCallback);
EventManager::listen(Event::Terminate, emuEventCallback);
initialised = true;
}
void term()
{
if (!initialised)
return;
EventManager::unlisten(Event::Resume, emuEventCallback);
EventManager::unlisten(Event::Terminate, emuEventCallback);
stop();
@@ -90,12 +96,21 @@ public:
void run()
{
if (!initialised || thread.joinable())
return;
DEBUG_LOG(COMMON, "GdbServer starting");
thread = std::thread(&GdbServer::serverThread, this);
if (config::GDBWaitForConnection)
{
DEBUG_LOG(COMMON, "Waiting for GDB connection...");
agent.interrupt();
}
}
void stop()
{
if (!initialised)
return;
if (thread.joinable())
{
DEBUG_LOG(COMMON, "GdbServer stopping");
@@ -106,7 +121,7 @@ public:
}
bool isRunning() const {
return thread.joinable();
return initialised && thread.joinable();
}
// called on the emu thread
@@ -496,7 +511,12 @@ private:
const u32 *data = agent.getStack(len);
len /= 4;
#if _MSC_VER // Non-const array size is a GCC extension
assert((len * 9 * 2 + 1) < MAX_PACKET_LEN);
char reply[MAX_PACKET_LEN];
#else
char reply[len * 9 * 2 + 1];
#endif
char *r = reply;
for (u32 i = 0; i < len; i++)
{
@@ -515,9 +535,13 @@ private:
sendPacket("");
}
else if (pkt.rfind("qSupported", 0) == 0)
{
// Tell the remote stub about features supported by GDB,
// and query the stub for features it supports
sendPacket("PacketSize=10000");
char qsupported[128];
sprintf_s(qsupported, 128, "PacketSize=%i;vContSupported+", MAX_PACKET_LEN);
sendPacket(qsupported);
}
else if (pkt.rfind("qSymbol:", 0) == 0)
// Notify the target that GDB is prepared to serve symbol lookup requests
sendPacket("OK");
@@ -570,11 +594,41 @@ private:
if (pkt.rfind("vAttach;", 0) == 0)
sendPacket("S05");
else if (pkt.rfind("vCont?", 0) == 0)
// not supported
sendPacket("vCont;s;c");
// supported vCont actions - (c)ontinue, (C)ontinue with signal, (s)tep, (S)tep with signal, (r)ange-step
sendPacket("vCont;c;C;s;S;t;r");
else if (pkt.rfind("vCont", 0) == 0)
// not supported
WARN_LOG(COMMON, "vCont not supported %s", pkt.c_str());
{
std::string vContCmd = pkt.substr(strlen("vCont;"));
switch (vContCmd[0])
{
case 'c':
case 'C':
sendContinue(vContCmd);
break;
case 's':
step(EXCEPT_NONE);
break;
case 'S':
step();
case 'r':
{
u32 from, to;
if (sscanf(vContCmd.c_str(), "r%x,%x", &from, &to) == 2)
{
stepRange(from, to);
}
else
{
WARN_LOG(COMMON, "Unsupported vCont:r format %s", pkt.c_str());
sendContinue("c");
}
break;
}
default:
WARN_LOG(COMMON, "vCont action not supported %s", pkt[6], pkt.c_str());
}
}
else if (pkt.rfind("vFile:", 0) == 0)
// not supported
sendPacket("");
@@ -599,11 +653,11 @@ private:
sendPacket("OK");
agent.kill();
}
else if (pkt.rfind("vMustReplyEmpty", 0) == 0)
// Reply empty packet
sendPacket("");
else
{
WARN_LOG(COMMON, "unknown v packet: %s", pkt.c_str());
sendPacket("");
}
}
void restart()
@@ -617,6 +671,13 @@ private:
sendPacket("S05");
}
void stepRange(u32 from, u32 to)
{
sendPacket("OK");
agent.stepRange(from, to);
sendPacket("S05");
}
void insertMatchpoint(const std::string& pkt)
{
u32 type;
@@ -627,22 +688,22 @@ private:
sendPacket("E01");
}
switch (type) {
case 0: // soft bp
case DebugAgent::Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK: // soft bp
if (agent.insertMatchpoint(0, addr, len))
sendPacket("OK");
else
sendPacket("E01");
break;
case 1: // hardware bp
case DebugAgent::Breakpoint::Type::BP_TYPE_HARDWARE_BREAK: // hardware bp
sendPacket("");
break;
case 2: // write watchpoint
case DebugAgent::Breakpoint::Type::BP_TYPE_WRITE_WATCHPOINT: // write watchpoint
sendPacket("");
break;
case 3: // read watchpoint
case DebugAgent::Breakpoint::Type::BP_TYPE_READ_WATCHPOINT: // read watchpoint
sendPacket("");
break;
case 4: // access watchpoint
case DebugAgent::Breakpoint::Type::BP_TYPE_ACCESS_WATCHPOINT: // access watchpoint
sendPacket("");
break;
default:
@@ -827,6 +888,7 @@ private:
throw Error("I/O error");
}
bool initialised = false;
bool stopRequested = false;
bool attached = false;
bool postDebugTrapNeeded = false;
@@ -840,9 +902,9 @@ public:
static GdbServer gdbServer;
void init()
void init(int port)
{
gdbServer.init();
gdbServer.init(port);
}
void term()
+4 -2
View File
@@ -23,9 +23,11 @@ namespace debugger {
// exception thrown in response to trap
struct Stop { };
static const int DEFAULT_PORT = 3263;
#ifdef GDB_SERVER
void init();
void init(int port);
void term();
void run();
void debugTrap(u32 event);
@@ -33,7 +35,7 @@ struct Stop { };
void subroutineReturn();
#else
static inline void init() {}
static inline void init(int port) {}
static inline void term() {}
static inline void run() {}
static inline void debugTrap(u32 event) {}
-20
View File
@@ -579,26 +579,6 @@ GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_timeout(GGPOSession *,
GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_notify_start(GGPOSession *,
int timeout);
/*
* ggpo_log --
*
* Used to write to the ggpo.net log. In the current versions of the
* SDK, a log file is only generated if the "quark.log" environment
* variable is set to 1. This will change in future versions of the
* SDK.
*/
GGPO_API void __cdecl ggpo_log(GGPOSession *,
const char *fmt, ...);
/*
* ggpo_logv --
*
* A varargs compatible version of ggpo_log. See ggpo_log for
* more details.
*/
GGPO_API void __cdecl ggpo_logv(GGPOSession *,
const char *fmt,
va_list args);
/*
* ggpo_send_message --
*
@@ -20,7 +20,6 @@ struct GGPOSession {
virtual GGPOErrorCode IncrementFrame(void) { return GGPO_OK; }
virtual GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) { return GGPO_OK; }
virtual GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) { return GGPO_OK; }
virtual GGPOErrorCode Logv(const char *fmt, va_list list) { ::Logv(fmt, list); return GGPO_OK; }
virtual GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) { return GGPO_ERRORCODE_UNSUPPORTED; }
virtual GGPOErrorCode SetDisconnectTimeout(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
+19 -19
View File
@@ -130,12 +130,12 @@ Peer2PeerBackend::DoPoll(int timeout)
total_min_confirmed = PollNPlayers(current_frame);
}
Log("last confirmed frame in p2p backend is %d.\n", total_min_confirmed);
Log("last confirmed frame in p2p backend is %d.", total_min_confirmed);
if (total_min_confirmed >= 0) {
ASSERT(total_min_confirmed != INT_MAX);
if (_num_spectators > 0) {
while (_next_spectator_frame <= total_min_confirmed) {
Log("pushing frame %d to spectators.\n", _next_spectator_frame);
Log("pushing frame %d to spectators.", _next_spectator_frame);
GameInput input;
input.frame = _next_spectator_frame;
@@ -147,7 +147,7 @@ Peer2PeerBackend::DoPoll(int timeout)
_next_spectator_frame++;
}
}
Log("setting confirmed frame in sync to %d.\n", total_min_confirmed);
Log("setting confirmed frame in sync to %d.", total_min_confirmed);
_sync.SetLastConfirmedFrame(total_min_confirmed);
}
@@ -189,12 +189,12 @@ int Peer2PeerBackend::Poll2Players(int current_frame)
if (!_local_connect_status[i].disconnected) {
total_min_confirmed = MIN(_local_connect_status[i].last_frame, total_min_confirmed);
}
Log(" local endp: connected = %d, last_received = %d, total_min_confirmed = %d.\n", !_local_connect_status[i].disconnected, _local_connect_status[i].last_frame, total_min_confirmed);
Log(" local endp: connected = %d, last_received = %d, total_min_confirmed = %d.", !_local_connect_status[i].disconnected, _local_connect_status[i].last_frame, total_min_confirmed);
if (!queue_connected && !_local_connect_status[i].disconnected) {
Log("disconnecting i %d by remote request.\n", i);
Log("disconnecting i %d by remote request.", i);
DisconnectPlayerQueue(i, total_min_confirmed);
}
Log(" total_min_confirmed = %d.\n", total_min_confirmed);
Log(" total_min_confirmed = %d.", total_min_confirmed);
}
return total_min_confirmed;
}
@@ -208,7 +208,7 @@ int Peer2PeerBackend::PollNPlayers(int current_frame)
for (queue = 0; queue < _num_players; queue++) {
bool queue_connected = true;
int queue_min_confirmed = MAX_INT;
Log("considering queue %d.\n", queue);
Log("considering queue %d.", queue);
for (i = 0; i < _num_players; i++) {
// we're going to do a lot of logic here in consideration of endpoint i.
// keep accumulating the minimum confirmed point for all n*n packets and
@@ -218,16 +218,16 @@ int Peer2PeerBackend::PollNPlayers(int current_frame)
queue_connected = queue_connected && connected;
queue_min_confirmed = MIN(last_received, queue_min_confirmed);
Log(" endpoint %d: connected = %d, last_received = %d, queue_min_confirmed = %d.\n", i, connected, last_received, queue_min_confirmed);
Log(" endpoint %d: connected = %d, last_received = %d, queue_min_confirmed = %d.", i, connected, last_received, queue_min_confirmed);
} else {
Log(" endpoint %d: ignoring... not running.\n", i);
Log(" endpoint %d: ignoring... not running.", i);
}
}
// merge in our local status only if we're still connected!
if (!_local_connect_status[queue].disconnected) {
queue_min_confirmed = MIN(_local_connect_status[queue].last_frame, queue_min_confirmed);
}
Log(" local endp: connected = %d, last_received = %d, queue_min_confirmed = %d.\n", !_local_connect_status[queue].disconnected, _local_connect_status[queue].last_frame, queue_min_confirmed);
Log(" local endp: connected = %d, last_received = %d, queue_min_confirmed = %d.", !_local_connect_status[queue].disconnected, _local_connect_status[queue].last_frame, queue_min_confirmed);
if (queue_connected) {
total_min_confirmed = MIN(queue_min_confirmed, total_min_confirmed);
@@ -236,11 +236,11 @@ int Peer2PeerBackend::PollNPlayers(int current_frame)
// so, we need to re-adjust. This can happen when we detect our own disconnect at frame n
// and later receive a disconnect notification for frame n-1.
if (!_local_connect_status[queue].disconnected || _local_connect_status[queue].last_frame > queue_min_confirmed) {
Log("disconnecting queue %d by remote request.\n", queue);
Log("disconnecting queue %d by remote request.", queue);
DisconnectPlayerQueue(queue, queue_min_confirmed);
}
}
Log(" total_min_confirmed = %d.\n", total_min_confirmed);
Log(" total_min_confirmed = %d.", total_min_confirmed);
}
return total_min_confirmed;
}
@@ -335,7 +335,7 @@ Peer2PeerBackend::SyncInput(void *values,
GGPOErrorCode
Peer2PeerBackend::IncrementFrame(void)
{
Log("End of frame (%d)...\n", _sync.GetFrameCount());
Log("End of frame (%d)...", _sync.GetFrameCount());
_sync.IncrementFrame();
DoPoll(0);
PollSyncEvents();
@@ -383,7 +383,7 @@ Peer2PeerBackend::OnUdpProtocolPeerEvent(UdpProtocol::Event &evt, int queue)
_sync.AddRemoteInput(queue, evt.u.input.input);
// Notify the other endpoints which frame we received from a peer
Log("setting remote connect status for queue %d to %d\n", queue, evt.u.input.input.frame);
Log("setting remote connect status for queue %d to %d", queue, evt.u.input.input.frame);
_local_connect_status[queue].last_frame = evt.u.input.input.frame;
}
break;
@@ -493,14 +493,14 @@ Peer2PeerBackend::DisconnectPlayer(GGPOPlayerHandle player)
int current_frame = _sync.GetFrameCount();
// xxx: we should be tracking who the local player is, but for now assume
// that if the endpoint is not initalized, this must be the local player.
Log("Disconnecting local player %d at frame %d by user request.\n", queue, _local_connect_status[queue].last_frame);
Log("Disconnecting local player %d at frame %d by user request.", queue, _local_connect_status[queue].last_frame);
for (int i = 0; i < _num_players; i++) {
if (_endpoints[i].IsInitialized()) {
DisconnectPlayerQueue(i, current_frame);
}
}
} else {
Log("Disconnecting queue %d at frame %d by user request.\n", queue, _local_connect_status[queue].last_frame);
Log("Disconnecting queue %d at frame %d by user request.", queue, _local_connect_status[queue].last_frame);
DisconnectPlayerQueue(queue, _local_connect_status[queue].last_frame);
}
return GGPO_OK;
@@ -514,16 +514,16 @@ Peer2PeerBackend::DisconnectPlayerQueue(int queue, int syncto)
_endpoints[queue].Disconnect();
Log("Changing queue %d local connect status for last frame from %d to %d on disconnect request (current: %d).\n",
Log("Changing queue %d local connect status for last frame from %d to %d on disconnect request (current: %d).",
queue, _local_connect_status[queue].last_frame, syncto, framecount);
_local_connect_status[queue].disconnected = 1;
_local_connect_status[queue].last_frame = syncto;
if (syncto != GameInput::NullFrame && syncto < framecount) {
Log("adjusting simulation to account for the fact that %d disconnected @ %d.\n", queue, syncto);
Log("adjusting simulation to account for the fact that %d disconnected @ %d.", queue, syncto);
_sync.AdjustSimulation(syncto);
Log("finished adjusting simulation.\n");
Log("finished adjusting simulation.");
}
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
@@ -92,7 +92,7 @@ SpectatorBackend::SyncInput(void *values,
GGPOErrorCode
SpectatorBackend::IncrementFrame(void)
{
Log("End of frame (%d)...\n", _next_input_to_send - 1);
Log("End of frame (%d)...", _next_input_to_send - 1);
DoPoll(0);
PollUdpProtocolEvents();
+1 -41
View File
@@ -83,7 +83,6 @@ SyncTestBackend::SyncInput(void *values,
int size,
int *disconnect_flags)
{
BeginLog(false);
if (_rollingback) {
_last_input = _saved_frames.front().input;
} else {
@@ -105,8 +104,7 @@ SyncTestBackend::IncrementFrame(void)
_sync.IncrementFrame();
_current_input.erase();
Log("End of frame(%d)...\n", _sync.GetFrameCount());
EndLog();
DEBUG_LOG(NETWORK, "End of frame(%d)...", _sync.GetFrameCount());
if (_rollingback) {
return GGPO_OK;
@@ -171,47 +169,9 @@ SyncTestBackend::RaiseSyncError(const char *fmt, ...)
#ifdef _WIN32
OutputDebugStringA(buf);
#endif
EndLog();
// DebugBreak();
}
GGPOErrorCode
SyncTestBackend::Logv(char *fmt, va_list list)
{
if (_logfp) {
vfprintf(_logfp, fmt, list);
}
return GGPO_OK;
}
void
SyncTestBackend::BeginLog(int saving)
{
EndLog();
char filename[MAX_PATH];
#ifdef _WIN32
CreateDirectoryA("synclogs", NULL);
#else
mkdir("synclogs", 0755);
#endif
snprintf(filename, ARRAY_SIZE(filename), "synclogs/%s-%04d-%s.log",
saving ? "state" : "log",
_sync.GetFrameCount(),
_rollingback ? "replay" : "original");
_logfp = fopen(filename, "w");
}
void
SyncTestBackend::EndLog()
{
if (_logfp) {
fprintf(_logfp, "Closing log file.\n");
fclose(_logfp);
_logfp = NULL;
}
}
void
SyncTestBackend::LogSaveStates(SavedInfo &info)
{
@@ -24,7 +24,6 @@ public:
virtual GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size);
virtual GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags);
virtual GGPOErrorCode IncrementFrame(void);
virtual GGPOErrorCode Logv(char *fmt, va_list list);
protected:
struct SavedInfo {
@@ -36,8 +35,6 @@ protected:
};
void RaiseSyncError(const char *fmt, ...);
void BeginLog(int saving);
void EndLog();
void LogSaveStates(SavedInfo &info);
protected:
+7 -10
View File
@@ -8,7 +8,6 @@
#include "game_input.h"
#include "ggpo_types.h"
#include "log.h"
void
GameInput::init(int iframe, char *ibits, int isize, int offset)
@@ -65,25 +64,23 @@ GameInput::log(char *prefix, bool show_frame) const
size_t c = strlen(prefix);
strcpy(buf, prefix);
desc(buf + c, ARRAY_SIZE(buf) - c, show_frame);
strcat(buf, "\n");
Log(buf);
Log("%s", buf);
}
bool
GameInput::equal(GameInput &other, bool bitsonly)
{
if (!bitsonly && frame != other.frame) {
Log("frames don't match: %d, %d\n", frame, other.frame);
Log("frames don't match: %d, %d", frame, other.frame);
}
if (size != other.size) {
Log("sizes don't match: %d, %d\n", size, other.size);
}
if (memcmp(bits, other.bits, size)) {
Log("bits don't match\n");
Log("sizes don't match: %d, %d", size, other.size);
}
bool match = memcmp(bits, other.bits, size) == 0;
if (!match)
Log("bits don't match");
ASSERT(size && other.size);
return (bitsonly || frame == other.frame) &&
size == other.size &&
memcmp(bits, other.bits, size) == 0;
size == other.size && match;
}
+6 -9
View File
@@ -40,6 +40,7 @@ typedef short int16;
typedef int int32;
#include "ggponet.h"
#include "log/Log.h"
#include <stdexcept>
class GGPOException : public std::runtime_error {
@@ -61,8 +62,6 @@ public:
# error Unsupported platform
#endif
#include "log.h"
/*
* Macros
*/
@@ -70,16 +69,14 @@ public:
do { \
if (!(x)) { \
char assert_buf[1024]; \
snprintf(assert_buf, sizeof(assert_buf) - 1, "Assertion: %s @ %s:%d (pid:%ld)", #x, __FILE__, __LINE__, (long)GGPOPlatform::GetProcessID()); \
Log("%s\n", assert_buf); \
Log("\n"); \
Log("\n"); \
Log("\n"); \
GGPOPlatform::AssertFailed(assert_buf); \
exit(0); \
snprintf(assert_buf, sizeof(assert_buf) - 1, "Assertion: %s @ %s:%d", #x, __FILE__, __LINE__); \
GGPOPlatform::AssertFailed(assert_buf); \
throw GGPOException(assert_buf, GGPO_ERRORCODE_GENERAL_FAILURE); \
} \
} while (false)
#define Log(...) DEBUG_LOG(NETWORK, __VA_ARGS__)
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
#endif
+18 -34
View File
@@ -48,7 +48,7 @@ InputQueue::Init(int id, int input_size)
int
InputQueue::GetLastConfirmedFrame()
{
Log("returning last confirmed frame %d.\n", _last_added_frame);
Log("input q%d | returning last confirmed frame %d.", _id, _last_added_frame);
return _last_added_frame;
}
@@ -67,21 +67,21 @@ InputQueue::DiscardConfirmedFrames(int frame)
frame = MIN(frame, _last_frame_requested);
}
Log("discarding confirmed frames up to %d (last_added:%d length:%d [head:%d tail:%d]).\n",
Log("input q%d | discarding confirmed frames up to %d (last_added:%d length:%d [head:%d tail:%d]).", _id,
frame, _last_added_frame, _length, _head, _tail);
if (frame >= _last_added_frame) {
_tail = _head;
} else {
int offset = frame - _inputs[_tail].frame + 1;
Log("difference of %d frames.\n", offset);
Log("input q%d | difference of %d frames.", _id, offset);
ASSERT(offset >= 0);
_tail = (_tail + offset) % INPUT_QUEUE_LENGTH;
_length -= offset;
}
Log("after discarding, new tail is %d (frame:%d).\n", _tail, _inputs[_tail].frame);
Log("input q%d | after discarding, new tail is %d (frame:%d).", _id, _tail, _inputs[_tail].frame);
ASSERT(_length >= 0);
}
@@ -90,7 +90,7 @@ InputQueue::ResetPrediction(int frame)
{
ASSERT(_first_incorrect_frame == GameInput::NullFrame || frame <= _first_incorrect_frame);
Log("resetting all prediction errors back to frame %d.\n", frame);
Log("input q%d | resetting all prediction errors back to frame %d.", _id, frame);
/*
* There's nothing really to do other than reset our prediction
@@ -116,7 +116,7 @@ InputQueue::GetConfirmedInput(int requested_frame, GameInput *input)
bool
InputQueue::GetInput(int requested_frame, GameInput *input)
{
Log("requesting input frame %d.\n", requested_frame);
Log("input q%d | requesting input frame %d.", _id, requested_frame);
/*
* No one should ever try to grab any input when we have a prediction
@@ -144,7 +144,7 @@ InputQueue::GetInput(int requested_frame, GameInput *input)
offset = (offset + _tail) % INPUT_QUEUE_LENGTH;
ASSERT(_inputs[offset].frame == requested_frame);
*input = _inputs[offset];
Log("returning confirmed frame number %d.\n", input->frame);
Log("input q%d | returning confirmed frame number %d.", _id, input->frame);
return true;
}
@@ -154,13 +154,13 @@ InputQueue::GetInput(int requested_frame, GameInput *input)
* same thing they did last time.
*/
if (requested_frame == 0) {
Log("basing new prediction frame from nothing, you're client wants frame 0.\n");
Log("input q%d | basing new prediction frame from nothing, you're client wants frame 0.", _id);
_prediction.erase();
} else if (_last_added_frame == GameInput::NullFrame) {
Log("basing new prediction frame from nothing, since we have no frames yet.\n");
Log("input q%d | basing new prediction frame from nothing, since we have no frames yet.", _id);
_prediction.erase();
} else {
Log("basing new prediction frame from previously added frame (queue entry:%d, frame:%d).\n",
Log("input q%d | basing new prediction frame from previously added frame (queue entry:%d, frame:%d).", _id,
PREVIOUS_FRAME(_head), _inputs[PREVIOUS_FRAME(_head)].frame);
_prediction = _inputs[PREVIOUS_FRAME(_head)];
}
@@ -176,7 +176,7 @@ InputQueue::GetInput(int requested_frame, GameInput *input)
*/
*input = _prediction;
input->frame = requested_frame;
Log("returning prediction frame number %d (%d).\n", input->frame, _prediction.frame);
Log("input q%d | returning prediction frame number %d (%d).", _id, input->frame, _prediction.frame);
return false;
}
@@ -186,7 +186,7 @@ InputQueue::AddInput(GameInput &input)
{
int new_frame;
Log("adding input frame number %d to queue.\n", input.frame);
Log("input q%d | adding input frame number %d to queue.", _id, input.frame);
/*
* These next two lines simply verify that inputs are passed in
@@ -216,7 +216,7 @@ InputQueue::AddInput(GameInput &input)
void
InputQueue::AddDelayedInputToQueue(GameInput &input, int frame_number)
{
Log("adding delayed input frame number %d to queue.\n", frame_number);
Log("input q%d | adding delayed input frame number %d to queue.", _id, frame_number);
if (input.size != _prediction.size)
throw GGPOException("Input size differs from peer", GGPO_ERRORCODE_INPUT_SIZE_DIFF);
@@ -246,7 +246,7 @@ InputQueue::AddDelayedInputToQueue(GameInput &input, int frame_number)
* in GetFirstIncorrectFrame()
*/
if (_first_incorrect_frame == GameInput::NullFrame && !_prediction.equal(input, true)) {
Log("frame %d does not match prediction. marking error.\n", frame_number);
Log("input q%d | frame %d does not match prediction. marking error.", _id, frame_number);
_first_incorrect_frame = frame_number;
}
@@ -257,7 +257,7 @@ InputQueue::AddDelayedInputToQueue(GameInput &input, int frame_number)
* count up.
*/
if (_prediction.frame == _last_frame_requested && _first_incorrect_frame == GameInput::NullFrame) {
Log("prediction is correct! dumping out of prediction mode.\n");
Log("input q%d | prediction is correct! dumping out of prediction mode.", _id);
_prediction.frame = GameInput::NullFrame;
} else {
_prediction.frame++;
@@ -269,7 +269,7 @@ InputQueue::AddDelayedInputToQueue(GameInput &input, int frame_number)
int
InputQueue::AdvanceQueueHead(int frame)
{
Log("advancing queue head to frame %d.\n", frame);
Log("input q%d | advancing queue head to frame %d.", _id, frame);
int expected_frame = _first_frame ? 0 : _inputs[PREVIOUS_FRAME(_head)].frame + 1;
@@ -281,7 +281,7 @@ InputQueue::AdvanceQueueHead(int frame)
* time we shoved a frame into the system. In this case, there's
* no room on the queue. Toss it.
*/
Log("Dropping input frame %d (expected next frame to be %d).\n",
Log("input q%d | Dropping input frame %d (expected next frame to be %d).", _id,
frame, expected_frame);
return GameInput::NullFrame;
}
@@ -293,7 +293,7 @@ InputQueue::AdvanceQueueHead(int frame)
* last frame in the queue several times in order to fill the space
* left.
*/
Log("Adding padding frame %d to account for change in frame delay.\n",
Log("input q%d | Adding padding frame %d to account for change in frame delay.", _id,
expected_frame);
GameInput &last_frame = _inputs[PREVIOUS_FRAME(_head)];
AddDelayedInputToQueue(last_frame, expected_frame);
@@ -303,19 +303,3 @@ InputQueue::AdvanceQueueHead(int frame)
ASSERT(frame == 0 || frame == _inputs[PREVIOUS_FRAME(_head)].frame + 1);
return frame;
}
void
InputQueue::Log(const char *fmt, ...)
{
char buf[1024];
size_t offset;
va_list args;
offset = snprintf(buf, ARRAY_SIZE(buf), "input q%d | ", _id);
va_start(args, fmt);
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
buf[ARRAY_SIZE(buf)-1] = '\0';
::Log(buf);
va_end(args);
}
-1
View File
@@ -34,7 +34,6 @@ public:
protected:
int AdvanceQueueHead(int frame);
void AddDelayedInputToQueue(GameInput &input, int i);
void Log(const char *fmt, ...);
protected:
int _id;
-31
View File
@@ -1,31 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "ggpo_types.h"
#include "log/Log.h"
#include "log/LogManager.h"
#include <string>
void Log(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
Logv(fmt, args);
va_end(args);
}
void Logv(const char* fmt, va_list args)
{
std::string copy;
if (fmt[strlen(fmt) - 1] == '\n') {
copy = fmt;
copy.pop_back();
fmt = copy.c_str();
}
if (LogManager::GetInstance())
LogManager::GetInstance()->Log(LogTypes::LDEBUG, LogTypes::NETWORK, __FILE__, __LINE__, fmt, args);
}
-14
View File
@@ -1,14 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _LOG_H
#define _LOG_H
extern void Log(const char *fmt, ...);
extern void Logv(const char *fmt, va_list list);
#endif
+13 -29
View File
@@ -23,22 +23,6 @@ struct Init
};
static Init init;
void
ggpo_log(GGPOSession *ggpo, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
ggpo_logv(ggpo, fmt, args);
va_end(args);
}
void
ggpo_logv(GGPOSession *ggpo, const char *fmt, va_list args)
{
if (ggpo)
ggpo->Logv(fmt, args);
}
GGPOErrorCode
ggpo_start_session(GGPOSession **session,
GGPOSessionCallbacks *cb,
@@ -59,7 +43,7 @@ ggpo_start_session(GGPOSession **session,
verification_size);
return GGPO_OK;
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_start_session: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_start_session: %s", e.what());
return e.ggpoError;
}
}
@@ -74,7 +58,7 @@ ggpo_add_player(GGPOSession *ggpo,
try {
return ggpo->AddPlayer(player, handle);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_add_player: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_add_player: %s", e.what());
return e.ggpoError;
}
}
@@ -93,7 +77,7 @@ ggpo_start_synctest(GGPOSession **ggpo,
*ggpo = (GGPOSession *)new SyncTestBackend(cb, game, frames, num_players);
return GGPO_OK;
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_start_synctest: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_start_synctest: %s", e.what());
return e.ggpoError;
}
}
@@ -108,7 +92,7 @@ ggpo_set_frame_delay(GGPOSession *ggpo,
try {
return ggpo->SetFrameDelay(player, frame_delay);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_set_frame_delay: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_set_frame_delay: %s", e.what());
return e.ggpoError;
}
}
@@ -121,7 +105,7 @@ ggpo_idle(GGPOSession *ggpo, int timeout)
try {
return ggpo->DoPoll(timeout);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_idle: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_idle: %s", e.what());
return e.ggpoError;
}
}
@@ -137,7 +121,7 @@ ggpo_add_local_input(GGPOSession *ggpo,
try {
return ggpo->AddLocalInput(player, values, size);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_add_local_input: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_add_local_input: %s", e.what());
return e.ggpoError;
}
}
@@ -153,7 +137,7 @@ ggpo_synchronize_input(GGPOSession *ggpo,
try {
return ggpo->SyncInput(values, size, disconnect_flags);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_synchronize_input: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_synchronize_input: %s", e.what());
return e.ggpoError;
}
}
@@ -166,7 +150,7 @@ GGPOErrorCode ggpo_disconnect_player(GGPOSession *ggpo,
try {
return ggpo->DisconnectPlayer(player);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_disconnect_player: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_disconnect_player: %s", e.what());
return e.ggpoError;
}
}
@@ -179,7 +163,7 @@ ggpo_advance_frame(GGPOSession *ggpo)
try {
return ggpo->IncrementFrame();
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_advance_frame: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_advance_frame: %s", e.what());
return e.ggpoError;
}
}
@@ -194,7 +178,7 @@ ggpo_get_network_stats(GGPOSession *ggpo,
try {
return ggpo->GetNetworkStats(stats, player);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_get_network_stats: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_get_network_stats: %s", e.what());
return e.ggpoError;
}
}
@@ -218,7 +202,7 @@ ggpo_set_disconnect_timeout(GGPOSession *ggpo, int timeout)
try {
return ggpo->SetDisconnectTimeout(timeout);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_set_disconnect_timeout: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_set_disconnect_timeout: %s", e.what());
return e.ggpoError;
}
}
@@ -231,7 +215,7 @@ ggpo_set_disconnect_notify_start(GGPOSession *ggpo, int timeout)
try {
return ggpo->SetDisconnectNotifyStart(timeout);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_set_disconnect_notify_start: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_set_disconnect_notify_start: %s", e.what());
return e.ggpoError;
}
}
@@ -259,7 +243,7 @@ GGPOErrorCode ggpo_start_spectating(GGPOSession **session,
verification_size);
return GGPO_OK;
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_start_spectating: %s", e.what());
ERROR_LOG(NETWORK, "GGPOException in ggpo_start_spectating: %s", e.what());
return e.ggpoError;
}
}
+6 -23
View File
@@ -34,7 +34,7 @@ CreateSocket(uint16 bind_port, int retries)
for (port = bind_port; port <= bind_port + retries; port++) {
sin.sin_port = htons(port);
if (bind(s, (sockaddr *)&sin, sizeof sin) == 0) {
Log("Udp bound to port: %d.\n", port);
Log("Udp bound to port: %d.", port);
return s;
}
}
@@ -62,7 +62,7 @@ Udp::Init(uint16 port, Poll *poll, Callbacks *callbacks)
_callbacks = callbacks;
poll->RegisterLoop(this);
Log("binding udp socket to port %d.\n", port);
Log("binding udp socket to port %d.", port);
_socket = CreateSocket(port, 0);
if (_socket == INVALID_SOCKET)
throw GGPOException("Socket creation or bind failed", GGPO_ERRORCODE_NETWORK_ERROR);
@@ -76,11 +76,11 @@ Udp::SendTo(char *buffer, int len, int flags, struct sockaddr *dst, int destlen)
int res = sendto(_socket, buffer, len, flags, dst, destlen);
if (res == SOCKET_ERROR) {
int err = WSAGetLastError();
Log("unknown error in sendto (erro: %d wsaerr: %d).\n", res, err);
Log("unknown error in sendto (erro: %d wsaerr: %d).", res, err);
ASSERT(false && "Unknown error in sendto");
}
char dst_ip[1024];
Log("sent packet length %d to %s:%d (ret:%d).\n", len, inet_ntop(AF_INET, (void *)&to->sin_addr, dst_ip, ARRAY_SIZE(dst_ip)), ntohs(to->sin_port), res);
Log("sent packet length %d to %s:%d (ret:%d).", len, inet_ntop(AF_INET, (void *)&to->sin_addr, dst_ip, ARRAY_SIZE(dst_ip)), ntohs(to->sin_port), res);
}
bool
@@ -99,32 +99,15 @@ Udp::OnLoopPoll(void *cookie)
if (len == -1) {
int error = WSAGetLastError();
if (error != WSAEWOULDBLOCK) {
Log("recvfrom WSAGetLastError returned %d (%x).\n", error, error);
Log("recvfrom WSAGetLastError returned %d (%x).", error, error);
}
break;
} else if (len > 0) {
char src_ip[1024];
Log("recvfrom returned (len:%d from:%s:%d).\n", len, inet_ntop(AF_INET, (void*)&recv_addr.sin_addr, src_ip, ARRAY_SIZE(src_ip)), ntohs(recv_addr.sin_port) );
Log("recvfrom returned (len:%d from:%s:%d).", len, inet_ntop(AF_INET, (void*)&recv_addr.sin_addr, src_ip, ARRAY_SIZE(src_ip)), ntohs(recv_addr.sin_port) );
UdpMsg *msg = (UdpMsg *)recv_buf;
_callbacks->OnMsg(recv_addr, msg, len);
}
}
return true;
}
void
Udp::Log(const char *fmt, ...)
{
char buf[1024];
size_t offset;
va_list args;
strcpy(buf, "udp | ");
offset = strlen(buf);
va_start(args, fmt);
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
buf[ARRAY_SIZE(buf)-1] = '\0';
::Log(buf);
va_end(args);
}
-5
View File
@@ -31,11 +31,6 @@ public:
virtual void OnMsg(sockaddr_in &from, UdpMsg *msg, int len) = 0;
};
protected:
void Log(const char *fmt, ...);
public:
Udp();
void Init(uint16 port, Poll *p, Callbacks *callbacks);
+37 -52
View File
@@ -197,7 +197,7 @@ UdpProtocol::OnLoopPoll(void *cookie)
case Syncing:
next_interval = (_state.sync.roundtrips_remaining == NUM_SYNC_PACKETS) ? SYNC_FIRST_RETRY_INTERVAL : SYNC_RETRY_INTERVAL;
if (_last_send_time && _last_send_time + next_interval < now && _peer_addr.sin_addr.s_addr != 0) {
Log("No luck syncing after %d ms... Re-queueing sync packet.\n", next_interval);
Log("udpproto%d | No luck syncing after %d ms... Re-queueing sync packet.", _queue, next_interval);
SendSyncRequest();
}
break;
@@ -205,7 +205,7 @@ UdpProtocol::OnLoopPoll(void *cookie)
case Running:
// xxx: rig all this up with a timer wrapper
if (!_state.running.last_input_packet_recv_time || _state.running.last_input_packet_recv_time + RUNNING_RETRY_INTERVAL < now) {
Log("Haven't exchanged packets in a while (last received:%d last sent:%d). Resending.\n", _last_received_input.frame, _last_sent_input.frame);
Log("udpproto%d | Haven't exchanged packets in a while (last received:%d last sent:%d). Resending.", _queue, _last_received_input.frame, _last_sent_input.frame);
SendPendingOutput();
_state.running.last_input_packet_recv_time = now;
}
@@ -224,13 +224,13 @@ UdpProtocol::OnLoopPoll(void *cookie)
}
if (_last_send_time && _last_send_time + KEEP_ALIVE_INTERVAL < now) {
Log("Sending keep alive packet\n");
Log("udpproto%d | Sending keep alive packet", _queue);
SendMsg(new UdpMsg(UdpMsg::KeepAlive));
}
if (_disconnect_timeout && _disconnect_notify_start &&
!_disconnect_notify_sent && (_last_recv_time + _disconnect_notify_start < now)) {
Log("Endpoint has stopped receiving packets for %d ms. Sending notification.\n", _disconnect_notify_start);
Log("udpproto%d | Endpoint has stopped receiving packets for %d ms. Sending notification.", _queue, _disconnect_notify_start);
Event e(Event::NetworkInterrupted);
e.u.network_interrupted.disconnect_timeout = _disconnect_timeout - _disconnect_notify_start;
QueueEvent(e);
@@ -239,7 +239,7 @@ UdpProtocol::OnLoopPoll(void *cookie)
if (_disconnect_timeout && (_last_recv_time + _disconnect_timeout < now)) {
if (!_disconnect_event_sent) {
Log("Endpoint has stopped receiving packets for %d ms. Disconnecting.\n", _disconnect_timeout);
Log("udpproto%d | Endpoint has stopped receiving packets for %d ms. Disconnecting.", _queue, _disconnect_timeout);
QueueEvent(Event(Event::Disconnected));
_disconnect_event_sent = true;
}
@@ -248,7 +248,7 @@ UdpProtocol::OnLoopPoll(void *cookie)
case Disconnected:
if (_shutdown_timeout < now) {
Log("Shutting down udp connection.\n");
Log("udpproto%d | Shutting down udp connection.", _queue);
_udp = NULL;
_shutdown_timeout = 0;
}
@@ -345,9 +345,9 @@ UdpProtocol::OnMsg(UdpMsg *msg, int len)
// filter out out-of-order packets
uint16 skipped = (uint16)((int)seq - (int)_next_recv_seq);
// Log("checking sequence number -> next - seq : %d - %d = %d\n", seq, _next_recv_seq, skipped);
// Log("udpproto%d | checking sequence number -> next - seq : %d - %d = %d", _queue, seq, _next_recv_seq, skipped);
if (skipped > MAX_SEQ_DISTANCE) {
Log("dropping out of order packet (seq: %d, last seq:%d)\n", seq, _next_recv_seq);
Log("udpproto%d | dropping out of order packet (seq: %d, last seq:%d)", _queue, seq, _next_recv_seq);
return;
}
}
@@ -384,9 +384,9 @@ UdpProtocol::UpdateNetworkStats(void)
_kbps_sent = int(Bps / 1024);
Log("Network Stats -- Bandwidth: %.2f KBps Packets Sent: %5d (%.2f pps) "
"KB Sent: %.2f UDP Overhead: %.2f %%.\n",
_kbps_sent,
Log("udpproto%d | Network Stats -- Bandwidth: %.2f KBps Packets Sent: %5d (%.2f pps) "
"KB Sent: %.2f UDP Overhead: %.2f %%.", _queue,
(float)_kbps_sent,
_packets_sent,
(float)_packets_sent * 1000 / (now - _stats_start_time),
total_bytes_sent / 1024.0,
@@ -419,51 +419,35 @@ UdpProtocol::GetPeerConnectStatus(int id, int *frame)
return !_peer_connect_status[id].disconnected;
}
void
UdpProtocol::Log(const char *fmt, ...)
{
char buf[1024];
size_t offset;
va_list args;
snprintf(buf, ARRAY_SIZE(buf), "udpproto%d | ", _queue);
offset = strlen(buf);
va_start(args, fmt);
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
buf[ARRAY_SIZE(buf)-1] = '\0';
::Log(buf);
va_end(args);
}
void
UdpProtocol::LogMsg(const char *prefix, UdpMsg *msg)
{
switch (msg->hdr.type) {
case UdpMsg::SyncRequest:
Log("%s sync-request (%d).\n", prefix,
Log("udpproto%d | %s sync-request (%d).", _queue, prefix,
msg->u.sync_request.random_request);
break;
case UdpMsg::SyncReply:
Log("%s sync-reply (%d).\n", prefix,
Log("udpproto%d | %s sync-reply (%d).", _queue, prefix,
msg->u.sync_reply.random_reply);
break;
case UdpMsg::QualityReport:
Log("%s quality report.\n", prefix);
Log("udpproto%d | %s quality report.", _queue, prefix);
break;
case UdpMsg::QualityReply:
Log("%s quality reply.\n", prefix);
Log("udpproto%d | %s quality reply.", _queue, prefix);
break;
case UdpMsg::KeepAlive:
Log("%s keep alive.\n", prefix);
Log("udpproto%d | %s keep alive.", _queue, prefix);
break;
case UdpMsg::Input:
Log("%s game-compressed-input %d (+ %d bits).\n", prefix, msg->u.input.start_frame, msg->u.input.num_bits);
Log("udpproto%d | %s game-compressed-input %d (+ %d bits).", _queue, prefix, msg->u.input.start_frame, msg->u.input.num_bits);
break;
case UdpMsg::InputAck:
Log("%s input ack.\n", prefix);
Log("udpproto%d | %s input ack.", _queue, prefix);
break;
case UdpMsg::AppData:
Log("%s app data (%d bytes).\n", prefix, msg->u.app_data.size);
Log("udpproto%d | %s app data (%d bytes).", _queue, prefix, msg->u.app_data.size);
break;
default:
ASSERT(false && "Unknown UdpMsg type.");
@@ -474,7 +458,7 @@ void
UdpProtocol::LogEvent(const char *prefix, const UdpProtocol::Event &evt)
{
if (evt.type == UdpProtocol::Event::Synchronzied)
Log("%s (event: Synchronzied).\n", prefix);
Log("udpproto%d | %s (event: Synchronized).", _queue, prefix);
}
bool
@@ -488,7 +472,7 @@ bool
UdpProtocol::OnSyncRequest(UdpMsg *msg, int len)
{
if (_remote_magic_number != 0 && msg->hdr.magic != _remote_magic_number) {
Log("Ignoring sync request from unknown endpoint (%d != %d).\n",
Log("udpproto%d | Ignoring sync request from unknown endpoint (%d != %d).", _queue,
msg->hdr.magic, _remote_magic_number);
return false;
}
@@ -500,14 +484,14 @@ UdpProtocol::OnSyncRequest(UdpMsg *msg, int len)
if (msgVerifSize != (int)verification.size()
|| (msgVerifSize != 0 && memcmp(&msg->u.sync_request.verification[0], &verification[0], msgVerifSize)))
{
Log("Verification mismatch: size received %d expected %d", msgVerifSize, (int)verification.size());
Log("udpproto%d | Verification mismatch: size received %d expected %d", _queue, msgVerifSize, (int)verification.size());
reply->u.sync_reply.verification_failure = 1;
SendMsg(reply);
throw GGPOException("Verification mismatch", GGPO_ERRORCODE_VERIFICATION_ERROR);
}
// FIXME
if (_state.sync.roundtrips_remaining == NUM_SYNC_PACKETS && msg->hdr.sequence_number == 0) {
Log("Sync request 0 received... Re-queueing sync packet.\n");
Log("udpproto%d | Sync request 0 received... Re-queueing sync packet.", _queue);
SendSyncRequest();
}
@@ -521,12 +505,12 @@ bool
UdpProtocol::OnSyncReply(UdpMsg *msg, int len)
{
if (_current_state != Syncing) {
Log("Ignoring SyncReply while not synching.\n");
Log("udpproto%d | Ignoring SyncReply while not synching.", _queue);
return msg->hdr.magic == _remote_magic_number;
}
if (msg->u.sync_reply.random_reply != _state.sync.random) {
Log("sync reply %d != %d. Keep looking...\n",
Log("udpproto%d | sync reply %d != %d. Keep looking...", _queue,
msg->u.sync_reply.random_reply, _state.sync.random);
return false;
}
@@ -538,9 +522,9 @@ UdpProtocol::OnSyncReply(UdpMsg *msg, int len)
_connected = true;
}
Log("Checking sync state (%d round trips remaining).\n", _state.sync.roundtrips_remaining);
Log("udpproto%d | Checking sync state (%d round trips remaining).", _queue, _state.sync.roundtrips_remaining);
if (--_state.sync.roundtrips_remaining == 0) {
Log("Synchronized!\n");
Log("udpproto%d | Synchronized!", _queue);
QueueEvent(UdpProtocol::Event(UdpProtocol::Event::Synchronzied));
_current_state = Running;
_last_received_input.frame = -1;
@@ -564,7 +548,7 @@ UdpProtocol::OnInput(UdpMsg *msg, int len)
bool disconnect_requested = msg->u.input.disconnect_requested;
if (disconnect_requested) {
if (_current_state != Disconnected && !_disconnect_event_sent) {
Log("Disconnecting endpoint on remote request.\n");
Log("udpproto%d | Disconnecting endpoint on remote request.", _queue);
QueueEvent(Event(Event::Disconnected));
_disconnect_event_sent = true;
}
@@ -629,20 +613,21 @@ UdpProtocol::OnInput(UdpMsg *msg, int len)
_last_received_input.frame = currentFrame;
/*
* Send the event to the emualtor
* Send the event to the emulator
*/
UdpProtocol::Event evt(UdpProtocol::Event::Input);
evt.u.input.input = _last_received_input;
_last_received_input.desc(desc, ARRAY_SIZE(desc));
if (LogTypes::LDEBUG <= MAX_LOGLEVEL)
_last_received_input.desc(desc, ARRAY_SIZE(desc));
_state.running.last_input_packet_recv_time = GGPOPlatform::GetCurrentTimeMS();
Log("Sending frame %d to emu queue %d (%s).\n", _last_received_input.frame, _queue, desc);
Log("udpproto%d | Sending frame %d to emu queue %d (%s).", _queue, _last_received_input.frame, _queue, desc);
QueueEvent(evt);
} else {
Log("Skipping past frame:(%d) current is %d.\n", currentFrame, _last_received_input.frame);
Log("udpproto%d | Skipping past frame:(%d) current is %d.", _queue, currentFrame, _last_received_input.frame);
}
/*
@@ -657,7 +642,7 @@ UdpProtocol::OnInput(UdpMsg *msg, int len)
* Get rid of our buffered input
*/
while (_pending_output.size() && _pending_output.front().frame < msg->u.input.ack_frame) {
Log("Throwing away pending output frame %d\n", _pending_output.front().frame);
Log("udpproto%d | Throwing away pending output frame %d", _queue, _pending_output.front().frame);
_last_acked_input = _pending_output.front();
_pending_output.pop();
}
@@ -672,7 +657,7 @@ UdpProtocol::OnInputAck(UdpMsg *msg, int len)
* Get rid of our buffered input
*/
while (_pending_output.size() && _pending_output.front().frame < msg->u.input_ack.ack_frame) {
Log("Throwing away pending output frame %d\n", _pending_output.front().frame);
Log("udpproto%d | Throwing away pending output frame %d", _queue, _pending_output.front().frame);
_last_acked_input = _pending_output.front();
_pending_output.pop();
}
@@ -770,7 +755,7 @@ UdpProtocol::PumpSendQueue()
}
if (_oop_percent && !_oo_packet.msg && ((rand() % 100) < _oop_percent)) {
int delay = rand() % (_send_latency * 10 + 1000);
Log("creating rogue oop (seq: %d delay: %d)\n", entry.msg->hdr.sequence_number, delay);
Log("udpproto%d | creating rogue oop (seq: %d delay: %d)", _queue, entry.msg->hdr.sequence_number, delay);
_oo_packet.send_time = GGPOPlatform::GetCurrentTimeMS() + delay;
_oo_packet.msg = entry.msg;
_oo_packet.dest_addr = entry.dest_addr;
@@ -785,7 +770,7 @@ UdpProtocol::PumpSendQueue()
_send_queue.pop();
}
if (_oo_packet.msg && _oo_packet.send_time < (int)GGPOPlatform::GetCurrentTimeMS()) {
Log("sending rogue oop!");
Log("udpproto%d | sending rogue oop!", _queue);
_udp->SendTo((char *)_oo_packet.msg, _oo_packet.msg->PacketSize(), 0,
(struct sockaddr *)&_oo_packet.dest_addr, sizeof _oo_packet.dest_addr);
@@ -119,7 +119,6 @@ protected:
void UpdateNetworkStats(void);
void QueueEvent(const UdpProtocol::Event &evt);
void ClearSendQueue(void);
void Log(const char *fmt, ...);
void LogMsg(const char *prefix, UdpMsg *msg);
void LogEvent(const char *prefix, const UdpProtocol::Event &evt);
void SendSyncRequest();
+9 -9
View File
@@ -59,7 +59,7 @@ Sync::AddLocalInput(int queue, GameInput &input)
{
int frames_behind = _framecount - _last_confirmed_frame;
if (_framecount >= _max_prediction_frames && frames_behind >= _max_prediction_frames) {
Log("Rejecting input from emulator: reached prediction barrier.\n");
Log("Rejecting input from emulator: reached prediction barrier.");
return false;
}
@@ -67,7 +67,7 @@ Sync::AddLocalInput(int queue, GameInput &input)
SaveCurrentFrame();
}
Log("Sending undelayed local frame %d to queue %d.\n", _framecount, queue);
Log("Sending undelayed local frame %d to queue %d.", _framecount, queue);
input.frame = _framecount;
_input_queues[queue].AddInput(input);
@@ -146,7 +146,7 @@ Sync::AdjustSimulation(int seek_to)
int framecount = _framecount;
int count = _framecount - seek_to;
Log("Catching up\n");
Log("Catching up");
_rollingback = true;
/*
@@ -167,7 +167,7 @@ Sync::AdjustSimulation(int seek_to)
_rollingback = false;
Log("---\n");
Log("---");
}
void
@@ -175,7 +175,7 @@ Sync::LoadFrame(int frame)
{
// find the frame in question
if (frame == _framecount) {
Log("Skipping NOP.\n");
Log("Skipping NOP.");
return;
}
@@ -183,7 +183,7 @@ Sync::LoadFrame(int frame)
_savedstate.head = FindSavedFrameIndex(frame);
SavedFrame *state = _savedstate.frames + _savedstate.head;
Log("=== Loading frame info %d (size: %d checksum: %08x).\n",
Log("=== Loading frame info %d (size: %d checksum: %08x).",
state->frame, state->cbuf, state->checksum);
ASSERT(state->buf && state->cbuf);
@@ -210,7 +210,7 @@ Sync::SaveCurrentFrame()
state->frame = _framecount;
_callbacks.save_game_state(&state->buf, &state->cbuf, &state->checksum, state->frame);
Log("=== Saved frame info %d (size: %d checksum: %08x).\n", state->frame, state->cbuf, state->checksum);
Log("=== Saved frame info %d (size: %d checksum: %08x).", state->frame, state->cbuf, state->checksum);
_savedstate.head = (_savedstate.head + 1) % ARRAY_SIZE(_savedstate.frames);
}
@@ -259,7 +259,7 @@ Sync::CheckSimulationConsistency(int *seekTo)
int first_incorrect = GameInput::NullFrame;
for (int i = 0; i < _config.num_players; i++) {
int incorrect = _input_queues[i].GetFirstIncorrectFrame();
Log("considering incorrect frame %d reported by queue %d.\n", incorrect, i);
Log("considering incorrect frame %d reported by queue %d.", incorrect, i);
if (incorrect != GameInput::NullFrame && (first_incorrect == GameInput::NullFrame || incorrect < first_incorrect)) {
first_incorrect = incorrect;
@@ -267,7 +267,7 @@ Sync::CheckSimulationConsistency(int *seekTo)
}
if (first_incorrect == GameInput::NullFrame) {
Log("prediction ok. proceeding.\n");
Log("prediction ok. proceeding.");
return true;
}
*seekTo = first_incorrect;
+2 -2
View File
@@ -59,7 +59,7 @@ TimeSync::recommend_frame_wait_duration(bool require_idle_input)
// sleep for.
int sleep_frames = (int)(((radvantage - advantage) / 2) + 0.5);
Log("iteration %d: sleep frames is %d\n", count, sleep_frames);
Log("iteration %d: sleep frames is %d", count, sleep_frames);
// Some things just aren't worth correcting for. Make sure
// the difference is relevant before proceeding.
@@ -74,7 +74,7 @@ TimeSync::recommend_frame_wait_duration(bool require_idle_input)
if (require_idle_input) {
for (size_t i = 1; i < ARRAY_SIZE(_last_inputs); i++) {
if (!_last_inputs[i].equal(_last_inputs[0], true)) {
Log("iteration %d: rejecting due to input stuff at position %d...!!!\n", count, i);
Log("iteration %d: rejecting due to input stuff at position %d...!!!", count, (int)i);
return 0;
}
}
+1
Submodule core/deps/glslang added at 10423ec659.
-108
View File
@@ -1,108 +0,0 @@
# Windows Build Configuration for AppVeyor
# http://www.appveyor.com/docs/appveyor-yml
# build version format
version: "{build}"
os: Visual Studio 2013
platform:
- x64
configuration:
- Debug
- Release
branches:
only:
- master
# changes to these files don't need to trigger testing
skip_commits:
files:
- README.md
- README-spirv-remap.txt
- LICENSE.txt
- CODE_OF_CONDUCT.md
- BUILD.*
- WORKSPACE
- kokoro/*
- make-revision
- Android.mk
- _config.yml
# Travis advances the master-tot tag to current top of the tree after
# each push into the master branch, because it relies on that tag to
# upload build artifacts to the master-tot release. This will cause
# double testing for each push on Appveyor: one for the push, one for
# the tag advance. Disable testing tags.
skip_tags: true
clone_depth: 5
matrix:
fast_finish: true # Show final status immediately if a test fails.
# scripts that run after cloning repository
install:
- C:/Python27/python.exe update_glslang_sources.py
- set PATH=C:\ninja;C:\Python36;%PATH%
- git clone https://github.com/google/googletest.git External/googletest
- cd External/googletest
- git checkout 440527a61e1c91188195f7de212c63c77e8f0a45
- cd ../..
build:
parallel: true # enable MSBuild parallel builds
verbosity: minimal
build_script:
- mkdir build && cd build
- cmake -G "Visual Studio 12 2013 Win64" -DCMAKE_INSTALL_PREFIX=install ..
- cmake --build . --config %CONFIGURATION% --target install
test_script:
- ctest -C %CONFIGURATION% --output-on-failure
- cd ../Test && bash runtests
- cd ../build
after_test:
# For debug build, the generated dll has a postfix "d" in its name.
- ps: >-
If ($env:configuration -Match "Debug") {
$env:SUFFIX="d"
} Else {
$env:SUFFIX=""
}
- cd install
# Zip all glslang artifacts for uploading and deploying
- 7z a glslang-master-windows-"%PLATFORM%"-"%CONFIGURATION%".zip
bin\glslangValidator.exe
bin\spirv-remap.exe
include\glslang\*
lib\glslang%SUFFIX%.lib
lib\HLSL%SUFFIX%.lib
lib\OGLCompiler%SUFFIX%.lib
lib\OSDependent%SUFFIX%.lib
lib\SPIRV%SUFFIX%.lib
lib\SPVRemapper%SUFFIX%.lib
lib\SPIRV-Tools%SUFFIX%.lib
lib\SPIRV-Tools-opt%SUFFIX%.lib
artifacts:
- path: build\install\*.zip
name: artifacts-zip
deploy:
- provider: GitHub
auth_token:
secure: YglcSYdl0TylEa59H4K6lylBEDr586NAt2EMgZquSo+iuPrwgZQuJLPCoihSm9y6
release: master-tot
description: "Continuous build of the latest master branch by Appveyor and Travis CI"
artifact: artifacts-zip
draft: false
prerelease: false
force_update: true
on:
branch: master
APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2013
-13
View File
@@ -1,13 +0,0 @@
Language: Cpp
IndentWidth: 4
PointerAlignment: Left
BreakBeforeBraces: Custom
BraceWrapping: { AfterFunction: true, AfterControlStatement: false }
IndentCaseLabels: false
ReflowComments: false
ColumnLimit: 120
AccessModifierOffset: -4
AlignTrailingComments: true
AllowShortBlocksOnASingleLine: false
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
-17
View File
@@ -1,17 +0,0 @@
# test files have a mix of lf/crlf, and that's a good thing, for testing, don't mess with it
# bash scripts need lines ending with lf, and that's correct for Windows too, e.g., under Cygwin
# (scripts often don't have a suffix)
* -text
*.sh text eof=lf
# txt files should be native and normalized
*.txt text
# source code can be native and normalized, but simpler if lf everywhere; will try that way
*.h text eol=lf
*.c text eol=lf
*.cpp text eol=lf
*.y text eol=lf
*.out text eol=lf
*.conf text eol=lf
*.err text eol=lf
-10
View File
@@ -1,10 +0,0 @@
*.o
*.a
*.so
*.exe
tags
TAGS
build/
Test/localResults/
External/googletest
External/spirv-tools
-128
View File
@@ -1,128 +0,0 @@
# Linux and Mac Build Configuration for Travis
language: cpp
os:
- linux
- osx
# Use Ubuntu 14.04 LTS (Trusty) as the Linux testing environment.
sudo: false
dist: trusty
env:
global:
- secure: aGFrgzyKp+84hKrGkxVWg8cHV61uqrKEHT38gfSQK6+WS4GfLOyH83p7WnsEBb7AMhzU7LMNFdvOFr6+NaMpVnqRvc40CEG1Q+lNg9Pq9mhIZLowvDrfqTL9kQ+8Nbw5Q6/dg6CTvY7fvRfpfCEmKIUZBRkoKUuHeuM1uy3IupFcdNuL5bSYn3Beo+apSJginh9DI4BLDXFUgBzTRSLLyCX5g3cpaeGGOCr8quJlYx75W6HRck5g9SZuLtUoH9GFEV3l+ZEWB8noErW+J56L03bwNwFuuAh321evw++oQk5KFa8rlDvar3SJ3b1RHB8u/eq5DBYMyaK/fS8+Q7QbGr8diF/wDe68bKO7U9IhpNfExXmczCpExjHomW5TQv4rYdGhygPMfW97aIsPRYyNKcl4fkmb7NDrM8w0Jscdq2g5c2Kz0ItyZoBri/NXLwFQQjaVCs7Pf97TjuMA7mK0GJmDTRzi6SrDYlWMt5BQL3y0CCojyfLIRcTh0CQjQI29s97bLfQrYAxt9GNNFR+HTXRLLrkaAlJkPGEPwUywlSfEThnvHLesNxYqemolAYpQT4ithoL4GehGIHmaxsW295aKVhuRf8K9eBODNqrfblvM42UHhjntT+92ZnQ/Gkq80GqaMxnxi4PO5FyPIxt0r981b54YBkWi8YA4P7w5pNI=
matrix:
- GLSLANG_BUILD_TYPE=Release
- GLSLANG_BUILD_TYPE=Debug
compiler:
- clang
- gcc
matrix:
fast_finish: true # Show final status immediately if a test fails.
exclude:
# Skip GCC builds on Mac OS X.
- os: osx
compiler: gcc
include:
# Additional build using Android NDK.
- env: BUILD_NDK=ON
cache:
apt: true
branches:
only:
- master
addons:
apt:
packages:
- clang-3.6
install:
# Make sure that clang-3.6 is selected on Linux.
- if [[ "$TRAVIS_OS_NAME" == "linux" && "$CC" == "clang" ]]; then
export CC=clang-3.6 CXX=clang++-3.6;
fi
# Download a recent Android NDK and use its android.toolchain.cmake file.
- if [[ "$BUILD_NDK" == "ON" ]]; then
export ANDROID_NDK=$HOME/android-ndk;
git init $ANDROID_NDK;
pushd $ANDROID_NDK;
git remote add dneto0 https://github.com/dneto0/android-ndk.git;
git fetch --depth=1 dneto0 r17b-strip;
git checkout FETCH_HEAD;
popd;
export TOOLCHAIN_PATH=$ANDROID_NDK/build/cmake/android.toolchain.cmake;
fi
before_script:
- git clone --depth=1 https://github.com/google/googletest.git External/googletest
- ./update_glslang_sources.py
script:
- mkdir build && cd build
# For Android, do release building using NDK without testing.
# Use android-14, the oldest native API level supporeted by NDK r17b.
# We can use newer API levels if we want.
# For Linux and macOS, do debug/release building with testing.
- if [[ "$BUILD_NDK" == "ON" ]]; then
cmake -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_PATH}
-DANDROID_NATIVE_API_LEVEL=android-14
-DCMAKE_BUILD_TYPE=Release
-DANDROID_ABI="armeabi-v7a with NEON"
-DBUILD_TESTING=OFF ..;
make -j4;
else
cmake -DCMAKE_BUILD_TYPE=${GLSLANG_BUILD_TYPE}
-DCMAKE_INSTALL_PREFIX=`pwd`/install ..;
make -j4 install;
ctest --output-on-failure &&
cd ../Test && ./runtests;
fi
after_success:
# For debug build, the generated dll has a postfix "d" in its name.
- if [[ "${GLSLANG_BUILD_TYPE}" == "Debug" ]]; then
export SUFFIX="d";
else
export SUFFIX="";
fi
# Create tarball for deployment
- if [[ ${CC} == clang* && "${BUILD_NDK}" != "ON" ]]; then
cd ../build/install;
export TARBALL=glslang-master-${TRAVIS_OS_NAME}-${GLSLANG_BUILD_TYPE}.zip;
zip ${TARBALL}
bin/glslangValidator
include/glslang/*
lib/libglslang${SUFFIX}.a
lib/libHLSL${SUFFIX}.a
lib/libOGLCompiler${SUFFIX}.a
lib/libOSDependent${SUFFIX}.a
lib/libSPIRV${SUFFIX}.a
lib/libSPVRemapper${SUFFIX}.a
lib/libSPIRV-Tools${SUFFIX}.a
lib/libSPIRV-Tools-opt${SUFFIX}.a;
fi
before_deploy:
# Tag the current top of the tree as "master-tot".
# Travis CI replies on the tag name to properly push to GitHub Releases.
- git config --global user.name "Travis CI"
- git config --global user.email "[email protected]"
- git tag -f master-tot
- git push -q -f https://${glslangtoken}@github.com/KhronosGroup/glslang --tags
deploy:
provider: releases
api_key: ${glslangtoken}
on:
branch: master
condition: ${CC} == clang* && ${BUILD_NDK} != ON
file: ${TARBALL}
skip_cleanup: true
overwrite: true
-100
View File
@@ -1,100 +0,0 @@
LOCAL_PATH := $(call my-dir)
GLSLANG_OS_FLAGS := -DGLSLANG_OSINCLUDE_UNIX
# AMD and NV extensions are turned on by default in upstream Glslang.
GLSLANG_DEFINES:= -DAMD_EXTENSIONS -DNV_EXTENSIONS -DENABLE_HLSL $(GLSLANG_OS_FLAGS)
include $(CLEAR_VARS)
LOCAL_MODULE:=OSDependent
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
LOCAL_SRC_FILES:=glslang/OSDependent/Unix/ossource.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH) $(LOCAL_PATH)/glslang/OSDependent/Unix/
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)/glslang/OSDependent/Unix/
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:=OGLCompiler
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
LOCAL_SRC_FILES:=OGLCompilersDLL/InitializeDll.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH)/OGLCompiler
LOCAL_STATIC_LIBRARIES:=OSDependent
include $(BUILD_STATIC_LIBRARY)
# Build Glslang's HLSL parser library.
include $(CLEAR_VARS)
LOCAL_MODULE:=HLSL
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
LOCAL_SRC_FILES:= \
hlsl/hlslAttributes.cpp \
hlsl/hlslGrammar.cpp \
hlsl/hlslOpMap.cpp \
hlsl/hlslParseables.cpp \
hlsl/hlslParseHelper.cpp \
hlsl/hlslScanContext.cpp \
hlsl/hlslTokenStream.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH) \
$(LOCAL_PATH)/hlsl
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
GLSLANG_OUT_PATH=$(if $(call host-path-is-absolute,$(TARGET_OUT)),$(TARGET_OUT),$(abspath $(TARGET_OUT)))
LOCAL_MODULE:=glslang
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
LOCAL_SRC_FILES:= \
glslang/GenericCodeGen/CodeGen.cpp \
glslang/GenericCodeGen/Link.cpp \
glslang/MachineIndependent/attribute.cpp \
glslang/MachineIndependent/Constant.cpp \
glslang/MachineIndependent/glslang_tab.cpp \
glslang/MachineIndependent/InfoSink.cpp \
glslang/MachineIndependent/Initialize.cpp \
glslang/MachineIndependent/Intermediate.cpp \
glslang/MachineIndependent/intermOut.cpp \
glslang/MachineIndependent/IntermTraverse.cpp \
glslang/MachineIndependent/iomapper.cpp \
glslang/MachineIndependent/limits.cpp \
glslang/MachineIndependent/linkValidate.cpp \
glslang/MachineIndependent/parseConst.cpp \
glslang/MachineIndependent/ParseContextBase.cpp \
glslang/MachineIndependent/ParseHelper.cpp \
glslang/MachineIndependent/PoolAlloc.cpp \
glslang/MachineIndependent/propagateNoContraction.cpp \
glslang/MachineIndependent/reflection.cpp \
glslang/MachineIndependent/RemoveTree.cpp \
glslang/MachineIndependent/Scan.cpp \
glslang/MachineIndependent/ShaderLang.cpp \
glslang/MachineIndependent/SymbolTable.cpp \
glslang/MachineIndependent/Versions.cpp \
glslang/MachineIndependent/preprocessor/PpAtom.cpp \
glslang/MachineIndependent/preprocessor/PpContext.cpp \
glslang/MachineIndependent/preprocessor/Pp.cpp \
glslang/MachineIndependent/preprocessor/PpScanner.cpp \
glslang/MachineIndependent/preprocessor/PpTokens.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH) \
$(LOCAL_PATH)/glslang/MachineIndependent \
$(GLSLANG_OUT_PATH)
LOCAL_STATIC_LIBRARIES:=OSDependent OGLCompiler HLSL
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:=SPIRV
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti -Werror $(GLSLANG_DEFINES)
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
LOCAL_SRC_FILES:= \
SPIRV/GlslangToSpv.cpp \
SPIRV/InReadableOrder.cpp \
SPIRV/Logger.cpp \
SPIRV/SPVRemapper.cpp \
SPIRV/SpvBuilder.cpp \
SPIRV/SpvPostProcess.cpp \
SPIRV/SpvTools.cpp \
SPIRV/disassemble.cpp \
SPIRV/doc.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH) $(LOCAL_PATH)/glslang/SPIRV
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)/glslang/SPIRV
LOCAL_STATIC_LIBRARIES:=glslang
include $(BUILD_STATIC_LIBRARY)
-247
View File
@@ -1,247 +0,0 @@
package(
default_visibility = ["//visibility:public"],
)
# Description:
#
# Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator.
licenses(["notice"])
exports_files(["LICENSE"])
COMMON_COPTS = select({
"@bazel_tools//src/conditions:windows": [""],
"//conditions:default": [
"-Wall",
"-Wuninitialized",
"-Wunused",
"-Wunused-local-typedefs",
"-Wunused-parameter",
"-Wunused-value",
"-Wunused-variable",
"-Wno-reorder",
"-std=c++11",
"-fvisibility=hidden",
"-fvisibility-inlines-hidden",
"-fno-exceptions",
"-fno-rtti",
],
})
cc_library(
name = "glslang",
srcs = glob(
[
"glslang/GenericCodeGen/*.cpp",
"glslang/MachineIndependent/*.cpp",
"glslang/MachineIndependent/preprocessor/*.cpp",
"hlsl/*.cpp",
],
exclude = [
"glslang/MachineIndependent/pch.cpp",
"glslang/MachineIndependent/pch.h",
"hlsl/pch.cpp",
"hlsl/pch.h",
],
) + [
"OGLCompilersDLL/InitializeDll.cpp",
] + select({
"@bazel_tools//src/conditions:windows":
["glslang/OSDependent/Windows/ossource.cpp"],
"//conditions:default":
["glslang/OSDependent/Unix/ossource.cpp"],
}),
hdrs = glob([
"glslang/Include/*.h",
"glslang/MachineIndependent/*.h",
"glslang/MachineIndependent/preprocessor/*.h",
"hlsl/*.h",
]) + [
"OGLCompilersDLL/InitializeDll.h",
"StandAlone/DirStackFileIncluder.h",
"glslang/OSDependent/osinclude.h",
"glslang/Public/ShaderLang.h",
],
copts = COMMON_COPTS,
defines = [
"AMD_EXTENSIONS",
"ENABLE_HLSL=0",
"ENABLE_OPT=0",
"NV_EXTENSIONS",
],
linkopts = select({
"@bazel_tools//src/conditions:windows": [""],
"//conditions:default": ["-lm", "-lpthread"],
}),
linkstatic = 1,
)
genrule(
name = "export_spirv_headers",
srcs = [
"SPIRV/GLSL.ext.AMD.h",
"SPIRV/GLSL.ext.EXT.h",
"SPIRV/GLSL.ext.KHR.h",
"SPIRV/GLSL.ext.NV.h",
"SPIRV/GLSL.std.450.h",
"SPIRV/NonSemanticDebugPrintf.h",
"SPIRV/spirv.hpp",
],
outs = [
"include/SPIRV/GLSL.ext.AMD.h",
"include/SPIRV/GLSL.ext.EXT.h",
"include/SPIRV/GLSL.ext.KHR.h",
"include/SPIRV/GLSL.ext.NV.h",
"include/SPIRV/GLSL.std.450.h",
"include/SPIRV/NonSemanticDebugPrintf.h",
"include/SPIRV/spirv.hpp",
],
cmd = "mkdir -p $(@D)/include/SPIRV && cp $(SRCS) $(@D)/include/SPIRV/",
)
cc_library(
name = "SPIRV_headers",
hdrs = [":export_spirv_headers"],
copts = COMMON_COPTS,
includes = [
"include",
"include/SPIRV",
],
linkstatic = 1,
)
cc_library(
name = "SPIRV",
srcs = glob(
["SPIRV/*.cpp"],
exclude = [
"SPIRV/SpvTools.cpp",
],
),
hdrs = [
"SPIRV/GlslangToSpv.h",
"SPIRV/Logger.h",
"SPIRV/SPVRemapper.h",
"SPIRV/SpvBuilder.h",
"SPIRV/SpvTools.h",
"SPIRV/bitutils.h",
"SPIRV/disassemble.h",
"SPIRV/doc.h",
"SPIRV/hex_float.h",
"SPIRV/spvIR.h",
],
copts = COMMON_COPTS,
includes = ["SPIRV"],
linkopts = select({
"@bazel_tools//src/conditions:windows": [""],
"//conditions:default": ["-lm"],
}),
linkstatic = 1,
deps = [
":SPIRV_headers",
":glslang",
],
)
cc_library(
name = "glslang-default-resource-limits",
srcs = ["StandAlone/ResourceLimits.cpp"],
hdrs = ["StandAlone/ResourceLimits.h"],
copts = COMMON_COPTS,
linkstatic = 1,
deps = [":glslang"],
)
cc_binary(
name = "glslangValidator",
srcs = [
"StandAlone/StandAlone.cpp",
"StandAlone/Worklist.h",
],
copts = COMMON_COPTS,
deps = [
":SPIRV",
":glslang",
":glslang-default-resource-limits",
],
)
cc_binary(
name = "spirv-remap",
srcs = ["StandAlone/spirv-remap.cpp"],
copts = COMMON_COPTS,
deps = [
":SPIRV",
":glslang",
":glslang-default-resource-limits",
],
)
filegroup(
name = "test_files",
srcs = glob(
["Test/**"],
exclude = [
"Test/bump",
"Test/glslangValidator",
"Test/runtests",
],
),
)
cc_library(
name = "glslang_test_lib",
testonly = 1,
srcs = [
"gtests/HexFloat.cpp",
"gtests/Initializer.h",
"gtests/Settings.cpp",
"gtests/Settings.h",
"gtests/TestFixture.cpp",
"gtests/TestFixture.h",
"gtests/main.cpp",
],
copts = COMMON_COPTS,
data = [":test_files"],
defines = select({
# Unfortunately we can't use $(location) in cc_library at the moment.
# See https://github.com/bazelbuild/bazel/issues/1023
# So we'll specify the path manually.
"@bazel_tools//src/conditions:windows":
["GLSLANG_TEST_DIRECTORY='\"../../../../../Test\"'"],
"//conditions:default":
["GLSLANG_TEST_DIRECTORY='\"Test\"'"],
}),
linkstatic = 1,
deps = [
":SPIRV",
":glslang",
":glslang-default-resource-limits",
"@com_google_googletest//:gtest",
],
)
GLSLANG_TESTS = glob(
["gtests/*.FromFile.cpp"],
# Since we are not building the SPIRV-Tools dependency, the following tests
# cannot be performed.
exclude = [
"gtests/Hlsl.FromFile.cpp",
"gtests/Spv.FromFile.cpp",
],
)
[cc_test(
name = test_file.replace("gtests/", "").replace(".FromFile.cpp", "") + "_test",
srcs = [test_file],
copts = COMMON_COPTS,
data = [
":test_files",
],
deps = [
":SPIRV",
":glslang",
":glslang_test_lib",
],
) for test_file in GLSLANG_TESTS]
-248
View File
@@ -1,248 +0,0 @@
# Copyright (C) 2018 Google, Inc.
#
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials provided
# with the distribution.
#
# Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
import("//build_overrides/glslang.gni")
# Both Chromium and Fuchsia use by default a set of warning errors
# that is far too strict to compile this project. These are also
# typically appended after |cflags|, overriding target-specific
# definitions. To work around this, determine which configs to
# add and remove in order to succesfully build the project.
if (defined(is_fuchsia_tree) && is_fuchsia_tree) {
_configs_to_remove = [ "//build/config:default_warnings" ]
_configs_to_add = []
} else {
_configs_to_remove = [ "//build/config/compiler:chromium_code" ]
_configs_to_add = [ "//build/config/compiler:no_chromium_code" ]
}
spirv_tools_dir = glslang_spirv_tools_dir
config("glslang_public") {
include_dirs = [ "." ]
defines = [ "ENABLE_HLSL=1" ]
}
source_set("glslang_sources") {
public_configs = [ ":glslang_public" ]
sources = [
"OGLCompilersDLL/InitializeDll.cpp",
"OGLCompilersDLL/InitializeDll.h",
"SPIRV/GLSL.ext.AMD.h",
"SPIRV/GLSL.ext.EXT.h",
"SPIRV/GLSL.ext.KHR.h",
"SPIRV/GLSL.ext.NV.h",
"SPIRV/GLSL.std.450.h",
"SPIRV/GlslangToSpv.cpp",
"SPIRV/GlslangToSpv.h",
"SPIRV/InReadableOrder.cpp",
"SPIRV/Logger.cpp",
"SPIRV/Logger.h",
"SPIRV/NonSemanticDebugPrintf.h",
"SPIRV/SPVRemapper.cpp",
"SPIRV/SPVRemapper.h",
"SPIRV/SpvBuilder.cpp",
"SPIRV/SpvBuilder.h",
"SPIRV/SpvPostProcess.cpp",
"SPIRV/SpvTools.cpp",
"SPIRV/SpvTools.h",
"SPIRV/bitutils.h",
"SPIRV/disassemble.cpp",
"SPIRV/disassemble.h",
"SPIRV/doc.cpp",
"SPIRV/doc.h",
"SPIRV/hex_float.h",
"SPIRV/spirv.hpp",
"SPIRV/spvIR.h",
"glslang/GenericCodeGen/CodeGen.cpp",
"glslang/GenericCodeGen/Link.cpp",
"glslang/Include/BaseTypes.h",
"glslang/Include/Common.h",
"glslang/Include/ConstantUnion.h",
"glslang/Include/InfoSink.h",
"glslang/Include/InitializeGlobals.h",
"glslang/Include/PoolAlloc.h",
"glslang/Include/ResourceLimits.h",
"glslang/Include/ShHandle.h",
"glslang/Include/Types.h",
"glslang/Include/arrays.h",
"glslang/Include/intermediate.h",
"glslang/Include/revision.h",
"glslang/MachineIndependent/Constant.cpp",
"glslang/MachineIndependent/InfoSink.cpp",
"glslang/MachineIndependent/Initialize.cpp",
"glslang/MachineIndependent/Initialize.h",
"glslang/MachineIndependent/IntermTraverse.cpp",
"glslang/MachineIndependent/Intermediate.cpp",
"glslang/MachineIndependent/LiveTraverser.h",
"glslang/MachineIndependent/ParseContextBase.cpp",
"glslang/MachineIndependent/ParseHelper.cpp",
"glslang/MachineIndependent/ParseHelper.h",
"glslang/MachineIndependent/PoolAlloc.cpp",
"glslang/MachineIndependent/RemoveTree.cpp",
"glslang/MachineIndependent/RemoveTree.h",
"glslang/MachineIndependent/Scan.cpp",
"glslang/MachineIndependent/Scan.h",
"glslang/MachineIndependent/ScanContext.h",
"glslang/MachineIndependent/ShaderLang.cpp",
"glslang/MachineIndependent/SymbolTable.cpp",
"glslang/MachineIndependent/SymbolTable.h",
"glslang/MachineIndependent/Versions.cpp",
"glslang/MachineIndependent/Versions.h",
"glslang/MachineIndependent/attribute.cpp",
"glslang/MachineIndependent/attribute.h",
"glslang/MachineIndependent/gl_types.h",
"glslang/MachineIndependent/glslang_tab.cpp",
"glslang/MachineIndependent/glslang_tab.cpp.h",
"glslang/MachineIndependent/intermOut.cpp",
"glslang/MachineIndependent/iomapper.cpp",
"glslang/MachineIndependent/iomapper.h",
"glslang/MachineIndependent/limits.cpp",
"glslang/MachineIndependent/linkValidate.cpp",
"glslang/MachineIndependent/localintermediate.h",
"glslang/MachineIndependent/parseConst.cpp",
"glslang/MachineIndependent/parseVersions.h",
"glslang/MachineIndependent/preprocessor/Pp.cpp",
"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.h",
"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
"glslang/MachineIndependent/preprocessor/PpTokens.h",
"glslang/MachineIndependent/propagateNoContraction.cpp",
"glslang/MachineIndependent/propagateNoContraction.h",
"glslang/MachineIndependent/reflection.cpp",
"glslang/MachineIndependent/reflection.h",
"glslang/OSDependent/osinclude.h",
"glslang/Public/ShaderLang.h",
"hlsl/hlslAttributes.cpp",
"hlsl/hlslAttributes.h",
"hlsl/hlslGrammar.cpp",
"hlsl/hlslGrammar.h",
"hlsl/hlslOpMap.cpp",
"hlsl/hlslOpMap.h",
"hlsl/hlslParseHelper.cpp",
"hlsl/hlslParseHelper.h",
"hlsl/hlslParseables.cpp",
"hlsl/hlslParseables.h",
"hlsl/hlslScanContext.cpp",
"hlsl/hlslScanContext.h",
"hlsl/hlslTokenStream.cpp",
"hlsl/hlslTokenStream.h",
"hlsl/hlslTokens.h",
]
defines = [ "ENABLE_OPT=1" ]
if (is_win) {
sources += [ "glslang/OSDependent/Windows/ossource.cpp" ]
defines += [ "GLSLANG_OSINCLUDE_WIN32" ]
} else {
sources += [ "glslang/OSDependent/Unix/ossource.cpp" ]
defines += [ "GLSLANG_OSINCLUDE_UNIX" ]
}
if (is_clang) {
cflags = [
"-Wno-extra-semi",
"-Wno-ignored-qualifiers",
"-Wno-implicit-fallthrough",
"-Wno-inconsistent-missing-override",
"-Wno-sign-compare",
"-Wno-unused-variable",
"-Wno-missing-field-initializers",
"-Wno-newline-eof",
]
}
if (is_win && !is_clang) {
cflags = [
"/wd4018", # signed/unsigned mismatch
"/wd4189", # local variable is initialized but not referenced
]
}
deps = [
"${spirv_tools_dir}:spvtools_opt",
"${spirv_tools_dir}:spvtools_val",
]
configs -= _configs_to_remove
configs += _configs_to_add
}
source_set("glslang_default_resource_limits_sources") {
sources = [
"StandAlone/ResourceLimits.cpp",
"StandAlone/ResourceLimits.h",
]
deps = [
":glslang_sources",
]
public_configs = [ ":glslang_public" ]
configs -= _configs_to_remove
configs += _configs_to_add
}
executable("glslang_validator") {
sources = [
"StandAlone/DirStackFileIncluder.h",
"StandAlone/StandAlone.cpp",
]
if (!is_win) {
cflags = [ "-Woverflow" ]
}
defines = [ "ENABLE_OPT=1" ]
deps = [
":glslang_default_resource_limits_sources",
":glslang_sources",
]
configs -= _configs_to_remove
configs += _configs_to_add
}
executable("spirv-remap") {
sources = [
"StandAlone/spirv-remap.cpp",
]
defines = [ "ENABLE_OPT=1" ]
deps = [
":glslang_sources",
]
configs -= _configs_to_remove
configs += _configs_to_add
}
-229
View File
@@ -1,229 +0,0 @@
# increase to 3.1 once all major distributions
# include a version of CMake >= 3.1
cmake_minimum_required(VERSION 2.8.12)
if (POLICY CMP0048)
cmake_policy(SET CMP0048 NEW)
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Enable compile commands database
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Adhere to GNU filesystem layout conventions
include(GNUInstallDirs)
# Needed for CMAKE_DEPENDENT_OPTION macro
include(CMakeDependentOption)
option(BUILD_SHARED_LIBS "Build Shared Libraries" OFF)
option(BUILD_EXTERNAL "Build external dependencies in /External" ON)
set(LIB_TYPE STATIC)
if(BUILD_SHARED_LIBS)
set(LIB_TYPE SHARED)
endif()
option(SKIP_GLSLANG_INSTALL "Skip installation" ${SKIP_GLSLANG_INSTALL})
if(NOT ${SKIP_GLSLANG_INSTALL})
set(ENABLE_GLSLANG_INSTALL ON)
endif()
option(ENABLE_SPVREMAPPER "Enables building of SPVRemapper" ON)
option(ENABLE_GLSLANG_BINARIES "Builds glslangValidator and spirv-remap" ON)
option(ENABLE_GLSLANG_JS
"If using Emscripten, build glslang.js. Otherwise, builds a sample executable for binary-size testing." OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_GLSLANG_WEBMIN
"Reduces glslang to minimum needed for web use"
OFF "ENABLE_GLSLANG_JS"
OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_GLSLANG_WEBMIN_DEVEL
"For ENABLE_GLSLANG_WEBMIN builds, enables compilation error messages"
OFF "ENABLE_GLSLANG_WEBMIN"
OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_EMSCRIPTEN_SINGLE_FILE
"If using Emscripten, enables SINGLE_FILE build"
OFF "ENABLE_GLSLANG_JS AND EMSCRIPTEN"
OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE
"If using Emscripten, builds to run on Node instead of Web"
OFF "ENABLE_GLSLANG_JS AND EMSCRIPTEN"
OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_HLSL
"Enables HLSL input support"
ON "NOT ENABLE_GLSLANG_WEBMIN"
OFF)
option(ENABLE_RTTI "Enables RTTI" OFF)
option(ENABLE_OPT "Enables spirv-opt capability if present" ON)
option(ENABLE_PCH "Enables Precompiled header" ON)
option(ENABLE_CTEST "Enables testing" ON)
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT AND WIN32)
set(CMAKE_INSTALL_PREFIX "install" CACHE STRING "..." FORCE)
endif()
option(USE_CCACHE "Use ccache" OFF)
if(USE_CCACHE)
find_program(CCACHE_FOUND ccache)
if(CCACHE_FOUND)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
endif(CCACHE_FOUND)
endif()
# Precompiled header macro. Parameters are source file list and filename for pch cpp file.
macro(glslang_pch SRCS PCHCPP)
if(MSVC AND CMAKE_GENERATOR MATCHES "^Visual Studio" AND NOT ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" AND ENABLE_PCH)
set(PCH_NAME "$(IntDir)\\pch.pch")
# make source files use/depend on PCH_NAME
set_source_files_properties(${${SRCS}} PROPERTIES COMPILE_FLAGS "/Yupch.h /FIpch.h /Fp${PCH_NAME} /Zm300" OBJECT_DEPENDS "${PCH_NAME}")
# make PCHCPP file compile and generate PCH_NAME
set_source_files_properties(${PCHCPP} PROPERTIES COMPILE_FLAGS "/Ycpch.h /Fp${PCH_NAME} /Zm300" OBJECT_OUTPUTS "${PCH_NAME}")
list(APPEND ${SRCS} "${PCHCPP}")
endif()
endmacro(glslang_pch)
project(glslang)
if(ENABLE_CTEST)
include(CTest)
endif()
if(ENABLE_HLSL)
add_definitions(-DENABLE_HLSL)
endif(ENABLE_HLSL)
if(ENABLE_GLSLANG_WEBMIN)
add_definitions(-DGLSLANG_WEB)
if(ENABLE_GLSLANG_WEBMIN_DEVEL)
add_definitions(-DGLSLANG_WEB_DEVEL)
endif(ENABLE_GLSLANG_WEBMIN_DEVEL)
endif(ENABLE_GLSLANG_WEBMIN)
if(WIN32)
set(CMAKE_DEBUG_POSTFIX "d")
if(MSVC)
include(ChooseMSVCCRT.cmake)
endif(MSVC)
add_definitions(-DGLSLANG_OSINCLUDE_WIN32)
elseif(UNIX)
add_definitions(-DGLSLANG_OSINCLUDE_UNIX)
else(WIN32)
message("unknown platform")
endif(WIN32)
if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
add_compile_options(-Wall -Wmaybe-uninitialized -Wuninitialized -Wunused -Wunused-local-typedefs
-Wunused-parameter -Wunused-value -Wunused-variable -Wunused-but-set-parameter -Wunused-but-set-variable -fno-exceptions)
add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over.
if(NOT ENABLE_RTTI)
add_compile_options(-fno-rtti)
endif()
if(NOT CMAKE_CXX_COMPILER_VERSION VERSION_LESS "9.0.0")
add_compile_options(-Werror=deprecated-copy)
endif()
elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" AND NOT MSVC)
add_compile_options(-Wall -Wuninitialized -Wunused -Wunused-local-typedefs
-Wunused-parameter -Wunused-value -Wunused-variable)
add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over.
if(NOT ENABLE_RTTI)
add_compile_options(-fno-rtti)
endif()
elseif(MSVC)
if(NOT ENABLE_RTTI)
add_compile_options(/GR-) # Disable RTTI
endif()
endif()
if(ENABLE_GLSLANG_JS)
if(MSVC)
add_compile_options(/Os /GR-)
else()
add_compile_options(-Os -fno-exceptions)
if(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" AND NOT MSVC)
add_compile_options(-Wno-unused-parameter)
add_compile_options(-Wno-unused-variable -Wno-unused-const-variable)
endif()
endif()
endif(ENABLE_GLSLANG_JS)
# Request C++11
if(${CMAKE_VERSION} VERSION_LESS 3.1)
# CMake versions before 3.1 do not understand CMAKE_CXX_STANDARD
# remove this block once CMake >=3.1 has fixated in the ecosystem
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
else()
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
endif()
function(glslang_set_link_args TARGET)
# For MinGW compiles, statically link against the GCC and C++ runtimes.
# This avoids the need to ship those runtimes as DLLs.
if(WIN32 AND ${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
set_target_properties(${TARGET} PROPERTIES
LINK_FLAGS "-static -static-libgcc -static-libstdc++")
endif()
endfunction(glslang_set_link_args)
# CMake needs to find the right version of python, right from the beginning,
# otherwise, it will find the wrong version and fail later
if(BUILD_EXTERNAL AND IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/External)
find_package(PythonInterp 3 REQUIRED)
# We depend on these for later projects, so they should come first.
add_subdirectory(External)
endif()
if(NOT TARGET SPIRV-Tools-opt)
set(ENABLE_OPT OFF)
endif()
if(ENABLE_OPT)
message(STATUS "optimizer enabled")
add_definitions(-DENABLE_OPT=1)
else()
if(ENABLE_HLSL)
message(STATUS "spirv-tools not linked - illegal SPIRV may be generated for HLSL")
endif()
add_definitions(-DENABLE_OPT=0)
endif()
add_subdirectory(glslang)
add_subdirectory(OGLCompilersDLL)
if(ENABLE_GLSLANG_BINARIES)
add_subdirectory(StandAlone)
endif()
add_subdirectory(SPIRV)
if(ENABLE_HLSL)
add_subdirectory(hlsl)
endif(ENABLE_HLSL)
if(ENABLE_CTEST)
add_subdirectory(gtests)
endif()
if(BUILD_TESTING)
# glslang-testsuite runs a bash script on Windows.
# Make sure to use '-o igncr' flag to ignore carriage returns (\r).
set(IGNORE_CR_FLAG "")
if(WIN32)
set(IGNORE_CR_FLAG -o igncr)
endif()
if (CMAKE_CONFIGURATION_TYPES)
set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>/localResults)
set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIGURATION>/glslangValidator)
set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIGURATION>/spirv-remap)
else(CMAKE_CONFIGURATION_TYPES)
set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/localResults)
set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/glslangValidator)
set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/spirv-remap)
endif(CMAKE_CONFIGURATION_TYPES)
add_test(NAME glslang-testsuite
COMMAND bash ${IGNORE_CR_FLAG} runtests ${RESULTS_PATH} ${VALIDATOR_PATH} ${REMAP_PATH}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Test/)
endif(BUILD_TESTING)
-1
View File
@@ -1 +0,0 @@
A reminder that this issue tracker is managed by the Khronos Group. Interactions here should follow the Khronos Code of Conduct (https://www.khronos.org/developers/code-of-conduct), which prohibits aggressive or derogatory language. Please keep the discussion friendly and civil.
-105
View File
@@ -1,105 +0,0 @@
# The macro choose_msvc_crt() takes a list of possible
# C runtimes to choose from, in the form of compiler flags,
# to present to the user. (MTd for /MTd, etc)
#
# The macro is invoked at the end of the file.
#
# CMake already sets CRT flags in the CMAKE_CXX_FLAGS_* and
# CMAKE_C_FLAGS_* variables by default. To let the user
# override that for each build type:
# 1. Detect which CRT is already selected, and reflect this in
# LLVM_USE_CRT_* so the user can have a better idea of what
# changes they're making.
# 2. Replace the flags in both variables with the new flag via a regex.
# 3. set() the variables back into the cache so the changes
# are user-visible.
### Helper macros: ###
macro(make_crt_regex regex crts)
set(${regex} "")
foreach(crt ${${crts}})
# Trying to match the beginning or end of the string with stuff
# like [ ^]+ didn't work, so use a bunch of parentheses instead.
set(${regex} "${${regex}}|(^| +)/${crt}($| +)")
endforeach(crt)
string(REGEX REPLACE "^\\|" "" ${regex} "${${regex}}")
endmacro(make_crt_regex)
macro(get_current_crt crt_current regex flagsvar)
# Find the selected-by-CMake CRT for each build type, if any.
# Strip off the leading slash and any whitespace.
string(REGEX MATCH "${${regex}}" ${crt_current} "${${flagsvar}}")
string(REPLACE "/" " " ${crt_current} "${${crt_current}}")
string(STRIP "${${crt_current}}" ${crt_current})
endmacro(get_current_crt)
# Replaces or adds a flag to a variable.
# Expects 'flag' to be padded with spaces.
macro(set_flag_in_var flagsvar regex flag)
string(REGEX MATCH "${${regex}}" current_flag "${${flagsvar}}")
if("${current_flag}" STREQUAL "")
set(${flagsvar} "${${flagsvar}}${${flag}}")
else()
string(REGEX REPLACE "${${regex}}" "${${flag}}" ${flagsvar} "${${flagsvar}}")
endif()
string(STRIP "${${flagsvar}}" ${flagsvar})
# Make sure this change gets reflected in the cache/gui.
# CMake requires the docstring parameter whenever set() touches the cache,
# so get the existing docstring and re-use that.
get_property(flagsvar_docs CACHE ${flagsvar} PROPERTY HELPSTRING)
set(${flagsvar} "${${flagsvar}}" CACHE STRING "${flagsvar_docs}" FORCE)
endmacro(set_flag_in_var)
macro(choose_msvc_crt MSVC_CRT)
if(LLVM_USE_CRT)
message(FATAL_ERROR
"LLVM_USE_CRT is deprecated. Use the CMAKE_BUILD_TYPE-specific
variables (LLVM_USE_CRT_DEBUG, etc) instead.")
endif()
make_crt_regex(MSVC_CRT_REGEX ${MSVC_CRT})
foreach(build_type ${CMAKE_CONFIGURATION_TYPES} ${CMAKE_BUILD_TYPE})
string(TOUPPER "${build_type}" build)
if (NOT LLVM_USE_CRT_${build})
get_current_crt(LLVM_USE_CRT_${build}
MSVC_CRT_REGEX
CMAKE_CXX_FLAGS_${build})
set(LLVM_USE_CRT_${build}
"${LLVM_USE_CRT_${build}}"
CACHE STRING "Specify VC++ CRT to use for ${build_type} configurations."
FORCE)
set_property(CACHE LLVM_USE_CRT_${build}
PROPERTY STRINGS ;${${MSVC_CRT}})
endif(NOT LLVM_USE_CRT_${build})
endforeach(build_type)
foreach(build_type ${CMAKE_CONFIGURATION_TYPES} ${CMAKE_BUILD_TYPE})
string(TOUPPER "${build_type}" build)
if ("${LLVM_USE_CRT_${build}}" STREQUAL "")
set(flag_string " ")
else()
set(flag_string " /${LLVM_USE_CRT_${build}} ")
list(FIND ${MSVC_CRT} ${LLVM_USE_CRT_${build}} idx)
if (idx LESS 0)
message(FATAL_ERROR
"Invalid value for LLVM_USE_CRT_${build}: ${LLVM_USE_CRT_${build}}. Valid options are one of: ${${MSVC_CRT}}")
endif (idx LESS 0)
message(STATUS "Using ${build_type} VC++ CRT: ${LLVM_USE_CRT_${build}}")
endif()
foreach(lang C CXX)
set_flag_in_var(CMAKE_${lang}_FLAGS_${build} MSVC_CRT_REGEX flag_string)
endforeach(lang)
endforeach(build_type)
endmacro(choose_msvc_crt MSVC_CRT)
# List of valid CRTs for MSVC
set(MSVC_CRT
MD
MDd
MT
MTd)
choose_msvc_crt(MSVC_CRT)
-44
View File
@@ -1,44 +0,0 @@
# Suppress all warnings from external projects.
set_property(DIRECTORY APPEND PROPERTY COMPILE_OPTIONS -w)
if(BUILD_TESTING)
if(TARGET gmock)
message(STATUS "Google Mock already configured - use it")
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/googletest)
# We need to make sure Google Test does not mess up with the
# global CRT settings on Windows.
if(WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
endif(WIN32)
# EXCLUDE_FROM_ALL keeps the install target from installing GTEST files.
add_subdirectory(googletest EXCLUDE_FROM_ALL)
set(GTEST_TARGETS
gtest
gtest_main
gmock
gmock_main)
foreach(target ${GTEST_TARGETS})
set_property(TARGET ${target} PROPERTY FOLDER gtest)
endforeach()
mark_as_advanced(gmock_build_tests
BUILD_GMOCK
BUILD_GTEST
BUILD_SHARED_LIBS
gtest_build_samples
gtest_build_tests
gtest_disable_pthreads
gtest_force_shared_crt
gtest_hide_internal_symbols)
else()
message(STATUS
"Google Mock was not found - tests based on that will not build")
endif()
endif()
if(ENABLE_OPT AND NOT TARGET SPIRV-Tools-opt)
if(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/spirv-tools)
set(SPIRV_SKIP_TESTS ON CACHE BOOL "Skip building SPIRV-Tools tests")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/spirv-tools spirv-tools)
endif()
endif()
-108
View File
@@ -1,108 +0,0 @@
Here, glslang proper means core GLSL parsing, HLSL parsing, and SPIR-V code
generation. Glslang proper requires use of two licenses, one that covers
non-preprocessing and an additional one that covers preprocessing.
Bison was removed long ago. You can build glslang from the source grammar,
using tools of your choice, without using bison or any bison files.
Other parts, outside of glslang proper, include:
- gl_types.h, only needed for OpenGL-like reflection, and can be left out of
a parse and codegen project. See it for its license.
- update_glslang_sources.py, which is not part of the project proper and does
not need to be used.
- the SPIR-V "remapper", which is optional, but has the same license as
glslang proper
- Google tests and SPIR-V tools, and anything in the external subdirectory
are external and optional; see them for their respective licenses.
--------------------------------------------------------------------------------
The core of glslang-proper, minus the preprocessor is licenced as follows:
//
// Copyright (C) 2015-2018 Google, Inc.
// Copyright (C) <various other dates and companies>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
--------------------------------------------------------------------------------
The preprocessor has the core license stated above, plus an additional licence:
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
@@ -1,15 +0,0 @@
set(SOURCES InitializeDll.cpp InitializeDll.h)
add_library(OGLCompiler STATIC ${SOURCES})
set_property(TARGET OGLCompiler PROPERTY FOLDER glslang)
set_property(TARGET OGLCompiler PROPERTY POSITION_INDEPENDENT_CODE ON)
if(WIN32)
source_group("Source" FILES ${SOURCES})
endif(WIN32)
if(ENABLE_GLSLANG_INSTALL)
install(TARGETS OGLCompiler EXPORT OGLCompilerTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
install(EXPORT OGLCompilerTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
endif(ENABLE_GLSLANG_INSTALL)
@@ -1,165 +0,0 @@
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#define SH_EXPORTING
#include <cassert>
#include "InitializeDll.h"
#include "../glslang/Include/InitializeGlobals.h"
#include "../glslang/Public/ShaderLang.h"
#include "../glslang/Include/PoolAlloc.h"
namespace glslang {
OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
// Per-process initialization.
// Needs to be called at least once before parsing, etc. is done.
// Will also do thread initialization for the calling thread; other
// threads will need to do that explicitly.
bool InitProcess()
{
glslang::GetGlobalLock();
if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
//
// Function is re-entrant.
//
glslang::ReleaseGlobalLock();
return true;
}
ThreadInitializeIndex = OS_AllocTLSIndex();
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
glslang::ReleaseGlobalLock();
return false;
}
if (! InitializePoolIndex()) {
assert(0 && "InitProcess(): Failed to initialize global pool");
glslang::ReleaseGlobalLock();
return false;
}
if (! InitThread()) {
assert(0 && "InitProcess(): Failed to initialize thread");
glslang::ReleaseGlobalLock();
return false;
}
glslang::ReleaseGlobalLock();
return true;
}
// Per-thread scoped initialization.
// Must be called at least once by each new thread sharing the
// symbol tables, etc., needed to parse.
bool InitThread()
{
//
// This function is re-entrant
//
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitThread(): Process hasn't been initalised.");
return false;
}
if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
return true;
if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
assert(0 && "InitThread(): Unable to set init flag.");
return false;
}
glslang::SetThreadPoolAllocator(nullptr);
return true;
}
// Not necessary to call this: InitThread() is reentrant, and the need
// to do per thread tear down has been removed.
//
// This is kept, with memory management removed, to satisfy any exiting
// calls to it that rely on it.
bool DetachThread()
{
bool success = true;
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
return true;
//
// Function is re-entrant and this thread may not have been initialized.
//
if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
assert(0 && "DetachThread(): Unable to clear init flag.");
success = false;
}
}
return success;
}
// Not necessary to call this: InitProcess() is reentrant.
//
// This is kept, with memory management removed, to satisfy any exiting
// calls to it that rely on it.
//
// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
// process-scoped memory tear down.
bool DetachProcess()
{
bool success = true;
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
return true;
success = DetachThread();
OS_FreeTLSIndex(ThreadInitializeIndex);
ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
return success;
}
} // end namespace glslang
@@ -1,49 +0,0 @@
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef __INITIALIZEDLL_H
#define __INITIALIZEDLL_H
#include "../glslang/OSDependent/osinclude.h"
namespace glslang {
bool InitProcess();
bool InitThread();
bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
} // end namespace glslang
#endif // __INITIALIZEDLL_H
-137
View File
@@ -1,137 +0,0 @@
VERSION
--------------------------------------------------------------------------------
spirv-remap 0.97
INTRO:
--------------------------------------------------------------------------------
spirv-remap is a utility to improve compression of SPIR-V binary files via
entropy reduction, plus optional stripping of debug information and
load/store optimization. It transforms SPIR-V to SPIR-V, remapping IDs. The
resulting modules have an increased ID range (IDs are not as tightly packed
around zero), but will compress better when multiple modules are compressed
together, since compressor's dictionary can find better cross module
commonality.
Remapping is accomplished via canonicalization. Thus, modules can be
compressed one at a time with no loss of quality relative to operating on
many modules at once. The command line tool operates on multiple modules
only in the trivial repetition sense, for ease of use. The remapper API
only accepts a single module at a time.
There are two modes of use: command line, and a C++11 API. Both are
described below.
spirv-remap is currently in an alpha state. Although there are no known
remapping defects, it has only been exercised on one real world game shader
workload.
FEEDBACK
--------------------------------------------------------------------------------
Report defects, enhancements requests, code improvements, etc to:
[email protected]
COMMAND LINE USAGE:
--------------------------------------------------------------------------------
Examples are given with a verbosity of one (-v), but more verbosity can be
had via -vv, -vvv, etc, or an integer parameter to --verbose, such as
"--verbose 4". With no verbosity, the command is silent and returns 0 on
success, and a positive integer error on failure.
Pre-built binaries for several OSs are available. Examples presented are
for Linux. Command line arguments can be provided in any order.
1. Basic ID remapping
Perform ID remapping on all shaders in "*.spv", writing new files with
the same basenames to /tmp/out_dir.
spirv-remap -v --map all --input *.spv --output /tmp/out_dir
2. Perform all possible size reductions
spirv-remap-linux-64 -v --do-everything --input *.spv --output /tmp/out_dir
Note that --do-everything is a synonym for:
--map all --dce all --opt all --strip all
API USAGE:
--------------------------------------------------------------------------------
The public interface to the remapper is defined in SPIRV/SPVRemapper.h as follows:
namespace spv {
class spirvbin_t
{
public:
enum Options { ... };
spirvbin_t(int verbose = 0); // construct
// remap an existing binary in memory
void remap(std::vector<std::uint32_t>& spv, std::uint32_t opts = DO_EVERYTHING);
// Type for error/log handler functions
typedef std::function<void(const std::string&)> errorfn_t;
typedef std::function<void(const std::string&)> logfn_t;
// Register error/log handling functions (can be c/c++ fn, lambda fn, or functor)
static void registerErrorHandler(errorfn_t handler) { errorHandler = handler; }
static void registerLogHandler(logfn_t handler) { logHandler = handler; }
};
} // namespace spv
The class definition is in SPVRemapper.cpp.
remap() accepts an std::vector of SPIR-V words, modifies them per the
request given in 'opts', and leaves the 'spv' container with the result.
It is safe to instantiate one spirvbin_t per thread and process a different
SPIR-V in each.
The "opts" parameter to remap() accepts a bit mask of desired remapping
options. See REMAPPING AND OPTIMIZATION OPTIONS.
On error, the function supplied to registerErrorHandler() will be invoked.
This can be a standard C/C++ function, a lambda function, or a functor.
The default handler simply calls exit(5); The error handler is a static
member, so need only be set up once, not once per spirvbin_t instance.
Log messages are supplied to registerLogHandler(). By default, log
messages are eaten silently. The log handler is also a static member.
BUILD DEPENDENCIES:
--------------------------------------------------------------------------------
1. C++11 compatible compiler
2. cmake
3. glslang
BUILDING
--------------------------------------------------------------------------------
The standalone remapper is built along side glslangValidator through its
normal build process.
REMAPPING AND OPTIMIZATION OPTIONS
--------------------------------------------------------------------------------
API:
These are bits defined under spv::spirvbin_t::, and can be
bitwise or-ed together as desired.
MAP_TYPES = canonicalize type IDs
MAP_NAMES = canonicalize named data
MAP_FUNCS = canonicalize function bodies
DCE_FUNCS = remove dead functions
DCE_VARS = remove dead variables
DCE_TYPES = remove dead types
OPT_LOADSTORE = optimize unneeded load/stores
MAP_ALL = (MAP_TYPES | MAP_NAMES | MAP_FUNCS)
DCE_ALL = (DCE_FUNCS | DCE_VARS | DCE_TYPES)
OPT_ALL = (OPT_LOADSTORE)
ALL_BUT_STRIP = (MAP_ALL | DCE_ALL | OPT_ALL)
DO_EVERYTHING = (STRIP | ALL_BUT_STRIP)
-442
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@@ -1,442 +0,0 @@
# News
[![Build Status](https://travis-ci.org/KhronosGroup/glslang.svg?branch=master)](https://travis-ci.org/KhronosGroup/glslang)
[![Build status](https://ci.appveyor.com/api/projects/status/q6fi9cb0qnhkla68/branch/master?svg=true)](https://ci.appveyor.com/project/Khronoswebmaster/glslang/branch/master)
## Planned Deprecations/Removals
1. **SPIRV Folder, 1-May, 2020.** Glslang, when installed through CMake,
will install a `SPIRV` folder into `${CMAKE_INSTALL_INCLUDEDIR}`.
This `SPIRV` folder is being moved to `glslang/SPIRV`.
During the transition the `SPIRV` folder will be installed into both locations.
The old install of `SPIRV/` will be removed as a CMake install target no sooner than May 1, 2020.
See issue #1964.
2. **Visual Studio 2013, 20-July, 2020.** Keeping code compiling for MS Visual Studio 2013 will no longer be
a goal as of July 20, 2020, the fifth anniversary of the release of Visual Studio 2015.
# Glslang Components and Status
There are several components:
### Reference Validator and GLSL/ESSL -> AST Front End
An OpenGL GLSL and OpenGL|ES GLSL (ESSL) front-end for reference validation and translation of GLSL/ESSL into an internal abstract syntax tree (AST).
**Status**: Virtually complete, with results carrying similar weight as the specifications.
### HLSL -> AST Front End
An HLSL front-end for translation of an approximation of HLSL to glslang's AST form.
**Status**: Partially complete. Semantics are not reference quality and input is not validated.
This is in contrast to the [DXC project](https://github.com/Microsoft/DirectXShaderCompiler), which receives a much larger investment and attempts to have definitive/reference-level semantics.
See [issue 362](https://github.com/KhronosGroup/glslang/issues/362) and [issue 701](https://github.com/KhronosGroup/glslang/issues/701) for current status.
### AST -> SPIR-V Back End
Translates glslang's AST to the Khronos-specified SPIR-V intermediate language.
**Status**: Virtually complete.
### Reflector
An API for getting reflection information from the AST, reflection types/variables/etc. from the HLL source (not the SPIR-V).
**Status**: There is a large amount of functionality present, but no specification/goal to measure completeness against. It is accurate for the input HLL and AST, but only approximate for what would later be emitted for SPIR-V.
### Standalone Wrapper
`glslangValidator` is command-line tool for accessing the functionality above.
Status: Complete.
Tasks waiting to be done are documented as GitHub issues.
## Other References
Also see the Khronos landing page for glslang as a reference front end:
https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
The above page, while not kept up to date, includes additional information regarding glslang as a reference validator.
# How to Use Glslang
## Execution of Standalone Wrapper
To use the standalone binary form, execute `glslangValidator`, and it will print
a usage statement. Basic operation is to give it a file containing a shader,
and it will print out warnings/errors and optionally an AST.
The applied stage-specific rules are based on the file extension:
* `.vert` for a vertex shader
* `.tesc` for a tessellation control shader
* `.tese` for a tessellation evaluation shader
* `.geom` for a geometry shader
* `.frag` for a fragment shader
* `.comp` for a compute shader
There is also a non-shader extension
* `.conf` for a configuration file of limits, see usage statement for example
## Building
Instead of building manually, you can also download the binaries for your
platform directly from the [master-tot release][master-tot-release] on GitHub.
Those binaries are automatically uploaded by the buildbots after successful
testing and they always reflect the current top of the tree of the master
branch.
### Dependencies
* A C++11 compiler.
(For MSVS: 2015 is recommended, 2013 is fully supported/tested, and 2010 support is attempted, but not tested.)
* [CMake][cmake]: for generating compilation targets.
* make: _Linux_, ninja is an alternative, if configured.
* [Python 3.x][python]: for executing SPIRV-Tools scripts. (Optional if not using SPIRV-Tools and the 'External' subdirectory does not exist.)
* [bison][bison]: _optional_, but needed when changing the grammar (glslang.y).
* [googletest][googletest]: _optional_, but should use if making any changes to glslang.
### Build steps
The following steps assume a Bash shell. On Windows, that could be the Git Bash
shell or some other shell of your choosing.
#### 1) Check-Out this project
```bash
cd <parent of where you want glslang to be>
git clone https://github.com/KhronosGroup/glslang.git
```
#### 2) Check-Out External Projects
```bash
cd <the directory glslang was cloned to, "External" will be a subdirectory>
git clone https://github.com/google/googletest.git External/googletest
```
If you want to use googletest with Visual Studio 2013, you also need to check out an older version:
```bash
# to use googletest with Visual Studio 2013
cd External/googletest
git checkout 440527a61e1c91188195f7de212c63c77e8f0a45
cd ../..
```
If you wish to assure that SPIR-V generated from HLSL is legal for Vulkan,
wish to invoke -Os to reduce SPIR-V size from HLSL or GLSL, or wish to run the
integrated test suite, install spirv-tools with this:
```bash
./update_glslang_sources.py
```
#### 3) Configure
Assume the source directory is `$SOURCE_DIR` and the build directory is
`$BUILD_DIR`. First ensure the build directory exists, then navigate to it:
```bash
mkdir -p $BUILD_DIR
cd $BUILD_DIR
```
For building on Linux:
```bash
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$(pwd)/install" $SOURCE_DIR
# "Release" (for CMAKE_BUILD_TYPE) could also be "Debug" or "RelWithDebInfo"
```
For building on Android:
```bash
cmake $SOURCE_DIR -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DANDROID_ABI=arm64-v8a -DCMAKE_BUILD_TYPE=Release -DANDROID_STL=c++_static -DANDROID_PLATFORM=android-24 -DCMAKE_SYSTEM_NAME=Android -DANDROID_TOOLCHAIN=clang -DANDROID_ARM_MODE=arm -DCMAKE_MAKE_PROGRAM=$ANDROID_NDK_ROOT/prebuilt/linux-x86_64/bin/make -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_ROOT/build/cmake/android.toolchain.cmake
# If on Windows will be -DCMAKE_MAKE_PROGRAM=%ANDROID_NDK_ROOT%\prebuilt\windows-x86_64\bin\make.exe
# -G is needed for building on Windows
# -DANDROID_ABI can also be armeabi-v7a for 32 bit
```
For building on Windows:
```bash
cmake $SOURCE_DIR -DCMAKE_INSTALL_PREFIX="$(pwd)/install"
# The CMAKE_INSTALL_PREFIX part is for testing (explained later).
```
The CMake GUI also works for Windows (version 3.4.1 tested).
Also, consider using `git config --global core.fileMode false` (or with `--local`) on Windows
to prevent the addition of execution permission on files.
#### 4) Build and Install
```bash
# for Linux:
make -j4 install
# for Windows:
cmake --build . --config Release --target install
# "Release" (for --config) could also be "Debug", "MinSizeRel", or "RelWithDebInfo"
```
If using MSVC, after running CMake to configure, use the
Configuration Manager to check the `INSTALL` project.
### If you need to change the GLSL grammar
The grammar in `glslang/MachineIndependent/glslang.y` has to be recompiled with
bison if it changes, the output files are committed to the repo to avoid every
developer needing to have bison configured to compile the project when grammar
changes are quite infrequent. For windows you can get binaries from
[GnuWin32][bison-gnu-win32].
The command to rebuild is:
```bash
m4 -P MachineIndependent/glslang.m4 > MachineIndependent/glslang.y
bison --defines=MachineIndependent/glslang_tab.cpp.h
-t MachineIndependent/glslang.y
-o MachineIndependent/glslang_tab.cpp
```
The above commands are also available in the bash script in `updateGrammar`,
when executed from the glslang subdirectory of the glslang repository.
With no arguments it builds the full grammar, and with a "web" argument,
the web grammar subset (see more about the web subset in the next section).
### Building to WASM for the Web and Node
### Building a standalone JS/WASM library for the Web and Node
Use the steps in [Build Steps](#build-steps), with the following notes/exceptions:
* `emsdk` needs to be present in your executable search path, *PATH* for
Bash-like environments:
+ [Instructions located here](https://emscripten.org/docs/getting_started/downloads.html#sdk-download-and-install)
* Wrap cmake call: `emcmake cmake`
* Set `-DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF`.
* Set `-DENABLE_HLSL=OFF` if HLSL is not needed.
* For a standalone JS/WASM library, turn on `-DENABLE_GLSLANG_JS=ON`.
* For building a minimum-size web subset of core glslang:
+ turn on `-DENABLE_GLSLANG_WEBMIN=ON` (disables HLSL)
+ execute `updateGrammar web` from the glslang subdirectory
(or if using your own scripts, `m4` needs a `-DGLSLANG_WEB` argument)
+ optionally, for GLSL compilation error messages, turn on
`-DENABLE_GLSLANG_WEBMIN_DEVEL=ON`
* To get a fully minimized build, make sure to use `brotli` to compress the .js
and .wasm files
Example:
```sh
emcmake cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GLSLANG_JS=ON \
-DENABLE_HLSL=OFF -DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF ..
```
## Building glslang - Using vcpkg
You can download and install glslang using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install glslang
The glslang port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
## Testing
Right now, there are two test harnesses existing in glslang: one is [Google
Test](gtests/), one is the [`runtests` script](Test/runtests). The former
runs unit tests and single-shader single-threaded integration tests, while
the latter runs multiple-shader linking tests and multi-threaded tests.
### Running tests
The [`runtests` script](Test/runtests) requires compiled binaries to be
installed into `$BUILD_DIR/install`. Please make sure you have supplied the
correct configuration to CMake (using `-DCMAKE_INSTALL_PREFIX`) when building;
otherwise, you may want to modify the path in the `runtests` script.
Running Google Test-backed tests:
```bash
cd $BUILD_DIR
# for Linux:
ctest
# for Windows:
ctest -C {Debug|Release|RelWithDebInfo|MinSizeRel}
# or, run the test binary directly
# (which gives more fine-grained control like filtering):
<dir-to-glslangtests-in-build-dir>/glslangtests
```
Running `runtests` script-backed tests:
```bash
cd $SOURCE_DIR/Test && ./runtests
```
If some tests fail with validation errors, there may be a mismatch between the
version of `spirv-val` on the system and the version of glslang. In this
case, it is necessary to run `update_glslang_sources.py`. See "Check-Out
External Projects" above for more details.
### Contributing tests
Test results should always be included with a pull request that modifies
functionality.
If you are writing unit tests, please use the Google Test framework and
place the tests under the `gtests/` directory.
Integration tests are placed in the `Test/` directory. It contains test input
and a subdirectory `baseResults/` that contains the expected results of the
tests. Both the tests and `baseResults/` are under source-code control.
Google Test runs those integration tests by reading the test input, compiling
them, and then compare against the expected results in `baseResults/`. The
integration tests to run via Google Test is registered in various
`gtests/*.FromFile.cpp` source files. `glslangtests` provides a command-line
option `--update-mode`, which, if supplied, will overwrite the golden files
under the `baseResults/` directory with real output from that invocation.
For more information, please check `gtests/` directory's
[README](gtests/README.md).
For the `runtests` script, it will generate current results in the
`localResults/` directory and `diff` them against the `baseResults/`.
When you want to update the tracked test results, they need to be
copied from `localResults/` to `baseResults/`. This can be done by
the `bump` shell script.
You can add your own private list of tests, not tracked publicly, by using
`localtestlist` to list non-tracked tests. This is automatically read
by `runtests` and included in the `diff` and `bump` process.
## Programmatic Interfaces
Another piece of software can programmatically translate shaders to an AST
using one of two different interfaces:
* A new C++ class-oriented interface, or
* The original C functional interface
The `main()` in `StandAlone/StandAlone.cpp` shows examples using both styles.
### C++ Class Interface (new, preferred)
This interface is in roughly the last 1/3 of `ShaderLang.h`. It is in the
glslang namespace and contains the following, here with suggested calls
for generating SPIR-V:
```cxx
const char* GetEsslVersionString();
const char* GetGlslVersionString();
bool InitializeProcess();
void FinalizeProcess();
class TShader
setStrings(...);
setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientVulkan or EShClientOpenGL, 100);
setEnvClient(EShClientVulkan or EShClientOpenGL, EShTargetVulkan_1_0 or EShTargetVulkan_1_1 or EShTargetOpenGL_450);
setEnvTarget(EShTargetSpv, EShTargetSpv_1_0 or EShTargetSpv_1_3);
bool parse(...);
const char* getInfoLog();
class TProgram
void addShader(...);
bool link(...);
const char* getInfoLog();
Reflection queries
```
For just validating (not generating code), substitute these calls:
```cxx
setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientNone, 0);
setEnvClient(EShClientNone, 0);
setEnvTarget(EShTargetNone, 0);
```
See `ShaderLang.h` and the usage of it in `StandAlone/StandAlone.cpp` for more
details. There is a block comment giving more detail above the calls for
`setEnvInput, setEnvClient, and setEnvTarget`.
### C Functional Interface (original)
This interface is in roughly the first 2/3 of `ShaderLang.h`, and referred to
as the `Sh*()` interface, as all the entry points start `Sh`.
The `Sh*()` interface takes a "compiler" call-back object, which it calls after
building call back that is passed the AST and can then execute a back end on it.
The following is a simplified resulting run-time call stack:
```c
ShCompile(shader, compiler) -> compiler(AST) -> <back end>
```
In practice, `ShCompile()` takes shader strings, default version, and
warning/error and other options for controlling compilation.
## Basic Internal Operation
* Initial lexical analysis is done by the preprocessor in
`MachineIndependent/Preprocessor`, and then refined by a GLSL scanner
in `MachineIndependent/Scan.cpp`. There is currently no use of flex.
* Code is parsed using bison on `MachineIndependent/glslang.y` with the
aid of a symbol table and an AST. The symbol table is not passed on to
the back-end; the intermediate representation stands on its own.
The tree is built by the grammar productions, many of which are
offloaded into `ParseHelper.cpp`, and by `Intermediate.cpp`.
* The intermediate representation is very high-level, and represented
as an in-memory tree. This serves to lose no information from the
original program, and to have efficient transfer of the result from
parsing to the back-end. In the AST, constants are propagated and
folded, and a very small amount of dead code is eliminated.
To aid linking and reflection, the last top-level branch in the AST
lists all global symbols.
* The primary algorithm of the back-end compiler is to traverse the
tree (high-level intermediate representation), and create an internal
object code representation. There is an example of how to do this
in `MachineIndependent/intermOut.cpp`.
* Reduction of the tree to a linear byte-code style low-level intermediate
representation is likely a good way to generate fully optimized code.
* There is currently some dead old-style linker-type code still lying around.
* Memory pool: parsing uses types derived from C++ `std` types, using a
custom allocator that puts them in a memory pool. This makes allocation
of individual container/contents just few cycles and deallocation free.
This pool is popped after the AST is made and processed.
The use is simple: if you are going to call `new`, there are three cases:
- the object comes from the pool (its base class has the macro
`POOL_ALLOCATOR_NEW_DELETE` in it) and you do not have to call `delete`
- it is a `TString`, in which case call `NewPoolTString()`, which gets
it from the pool, and there is no corresponding `delete`
- the object does not come from the pool, and you have to do normal
C++ memory management of what you `new`
* Features can be protected by version/extension/stage/profile:
See the comment in `glslang/MachineIndependent/Versions.cpp`.
[cmake]: https://cmake.org/
[python]: https://www.python.org/
[bison]: https://www.gnu.org/software/bison/
[googletest]: https://github.com/google/googletest
[bison-gnu-win32]: http://gnuwin32.sourceforge.net/packages/bison.htm
[master-tot-release]: https://github.com/KhronosGroup/glslang/releases/tag/master-tot
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@@ -1,103 +0,0 @@
set(SOURCES
GlslangToSpv.cpp
InReadableOrder.cpp
Logger.cpp
SpvBuilder.cpp
SpvPostProcess.cpp
doc.cpp
SpvTools.cpp
disassemble.cpp)
set(SPVREMAP_SOURCES
SPVRemapper.cpp
doc.cpp)
set(HEADERS
bitutils.h
spirv.hpp
GLSL.std.450.h
GLSL.ext.EXT.h
GLSL.ext.KHR.h
GlslangToSpv.h
hex_float.h
Logger.h
SpvBuilder.h
spvIR.h
doc.h
SpvTools.h
disassemble.h
GLSL.ext.AMD.h
GLSL.ext.NV.h
NonSemanticDebugPrintf.h)
set(SPVREMAP_HEADERS
SPVRemapper.h
doc.h)
add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS})
set_property(TARGET SPIRV PROPERTY FOLDER glslang)
set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(SPIRV PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/..>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
if (ENABLE_SPVREMAPPER)
add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
set_property(TARGET SPVRemapper PROPERTY FOLDER glslang)
set_property(TARGET SPVRemapper PROPERTY POSITION_INDEPENDENT_CODE ON)
endif()
if(WIN32 AND BUILD_SHARED_LIBS)
set_target_properties(SPIRV PROPERTIES PREFIX "")
if (ENABLE_SPVREMAPPER)
set_target_properties(SPVRemapper PROPERTIES PREFIX "")
endif()
endif()
if(ENABLE_OPT)
target_include_directories(SPIRV
PRIVATE ${spirv-tools_SOURCE_DIR}/include
PRIVATE ${spirv-tools_SOURCE_DIR}/source
)
target_link_libraries(SPIRV glslang SPIRV-Tools-opt)
target_include_directories(SPIRV PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
else()
target_link_libraries(SPIRV glslang)
endif(ENABLE_OPT)
if(WIN32)
source_group("Source" FILES ${SOURCES} ${HEADERS})
source_group("Source" FILES ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
endif(WIN32)
if(ENABLE_GLSLANG_INSTALL)
if(BUILD_SHARED_LIBS)
if (ENABLE_SPVREMAPPER)
install(TARGETS SPVRemapper EXPORT SPVRemapperTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
install(TARGETS SPIRV EXPORT SPIRVTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
else()
if (ENABLE_SPVREMAPPER)
install(TARGETS SPVRemapper EXPORT SPVRemapperTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
install(TARGETS SPIRV EXPORT SPIRVTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if (ENABLE_SPVREMAPPER)
install(EXPORT SPVRemapperTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
endif()
install(EXPORT SPIRVTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
install(FILES ${HEADERS} ${SPVREMAP_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SPIRV/)
install(FILES ${HEADERS} ${SPVREMAP_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/glslang/SPIRV/)
endif(ENABLE_GLSLANG_INSTALL)
-108
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@@ -1,108 +0,0 @@
/*
** Copyright (c) 2014-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
** to deal in the Materials without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Materials, and to permit persons to whom the
** Materials are furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Materials.
**
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
** IN THE MATERIALS.
*/
#ifndef GLSLextAMD_H
#define GLSLextAMD_H
static const int GLSLextAMDVersion = 100;
static const int GLSLextAMDRevision = 7;
// SPV_AMD_shader_ballot
static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
enum ShaderBallotAMD {
ShaderBallotBadAMD = 0, // Don't use
SwizzleInvocationsAMD = 1,
SwizzleInvocationsMaskedAMD = 2,
WriteInvocationAMD = 3,
MbcntAMD = 4,
ShaderBallotCountAMD
};
// SPV_AMD_shader_trinary_minmax
static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax";
enum ShaderTrinaryMinMaxAMD {
ShaderTrinaryMinMaxBadAMD = 0, // Don't use
FMin3AMD = 1,
UMin3AMD = 2,
SMin3AMD = 3,
FMax3AMD = 4,
UMax3AMD = 5,
SMax3AMD = 6,
FMid3AMD = 7,
UMid3AMD = 8,
SMid3AMD = 9,
ShaderTrinaryMinMaxCountAMD
};
// SPV_AMD_shader_explicit_vertex_parameter
static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter";
enum ShaderExplicitVertexParameterAMD {
ShaderExplicitVertexParameterBadAMD = 0, // Don't use
InterpolateAtVertexAMD = 1,
ShaderExplicitVertexParameterCountAMD
};
// SPV_AMD_gcn_shader
static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader";
enum GcnShaderAMD {
GcnShaderBadAMD = 0, // Don't use
CubeFaceIndexAMD = 1,
CubeFaceCoordAMD = 2,
TimeAMD = 3,
GcnShaderCountAMD
};
// SPV_AMD_gpu_shader_half_float
static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float";
// SPV_AMD_texture_gather_bias_lod
static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
// SPV_AMD_gpu_shader_int16
static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
// SPV_AMD_shader_image_load_store_lod
static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod";
// SPV_AMD_shader_fragment_mask
static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask";
// SPV_AMD_gpu_shader_half_float_fetch
static const char* const E_SPV_AMD_gpu_shader_half_float_fetch = "SPV_AMD_gpu_shader_half_float_fetch";
#endif // #ifndef GLSLextAMD_H
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/*
** Copyright (c) 2014-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
** to deal in the Materials without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Materials, and to permit persons to whom the
** Materials are furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Materials.
**
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
** IN THE MATERIALS.
*/
#ifndef GLSLextEXT_H
#define GLSLextEXT_H
static const int GLSLextEXTVersion = 100;
static const int GLSLextEXTRevision = 2;
static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";
static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";
static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";
static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
#endif // #ifndef GLSLextEXT_H
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/*
** Copyright (c) 2014-2020 The Khronos Group Inc.
** Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
** to deal in the Materials without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Materials, and to permit persons to whom the
** Materials are furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Materials.
**
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
** IN THE MATERIALS.
*/
#ifndef GLSLextKHR_H
#define GLSLextKHR_H
static const int GLSLextKHRVersion = 100;
static const int GLSLextKHRRevision = 2;
static const char* const E_SPV_KHR_shader_ballot = "SPV_KHR_shader_ballot";
static const char* const E_SPV_KHR_subgroup_vote = "SPV_KHR_subgroup_vote";
static const char* const E_SPV_KHR_device_group = "SPV_KHR_device_group";
static const char* const E_SPV_KHR_multiview = "SPV_KHR_multiview";
static const char* const E_SPV_KHR_shader_draw_parameters = "SPV_KHR_shader_draw_parameters";
static const char* const E_SPV_KHR_16bit_storage = "SPV_KHR_16bit_storage";
static const char* const E_SPV_KHR_8bit_storage = "SPV_KHR_8bit_storage";
static const char* const E_SPV_KHR_storage_buffer_storage_class = "SPV_KHR_storage_buffer_storage_class";
static const char* const E_SPV_KHR_post_depth_coverage = "SPV_KHR_post_depth_coverage";
static const char* const E_SPV_KHR_vulkan_memory_model = "SPV_KHR_vulkan_memory_model";
static const char* const E_SPV_EXT_physical_storage_buffer = "SPV_EXT_physical_storage_buffer";
static const char* const E_SPV_KHR_physical_storage_buffer = "SPV_KHR_physical_storage_buffer";
static const char* const E_SPV_EXT_fragment_shader_interlock = "SPV_EXT_fragment_shader_interlock";
static const char* const E_SPV_KHR_shader_clock = "SPV_KHR_shader_clock";
static const char* const E_SPV_KHR_non_semantic_info = "SPV_KHR_non_semantic_info";
static const char* const E_SPV_KHR_ray_tracing = "SPV_KHR_ray_tracing";
static const char* const E_SPV_KHR_ray_query = "SPV_KHR_ray_query";
#endif // #ifndef GLSLextKHR_H
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/*
** Copyright (c) 2014-2017 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
** to deal in the Materials without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Materials, and to permit persons to whom the
** Materials are furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Materials.
**
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
** IN THE MATERIALS.
*/
#ifndef GLSLextNV_H
#define GLSLextNV_H
enum BuiltIn;
enum Decoration;
enum Op;
enum Capability;
static const int GLSLextNVVersion = 100;
static const int GLSLextNVRevision = 11;
//SPV_NV_sample_mask_override_coverage
const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
//SPV_NV_geometry_shader_passthrough
const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
//SPV_NV_viewport_array2
const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
//SPV_NV_stereo_view_rendering
const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
//SPV_NVX_multiview_per_view_attributes
const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
//SPV_NV_shader_subgroup_partitioned
const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
//SPV_NV_fragment_shader_barycentric
const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
//SPV_NV_compute_shader_derivatives
const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives";
//SPV_NV_shader_image_footprint
const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint";
//SPV_NV_mesh_shader
const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
//SPV_NV_raytracing
const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
//SPV_NV_shading_rate
const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
//SPV_NV_cooperative_matrix
const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix";
//SPV_NV_shader_sm_builtins
const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins";
#endif // #ifndef GLSLextNV_H
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/*
** Copyright (c) 2014-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
** to deal in the Materials without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Materials, and to permit persons to whom the
** Materials are furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Materials.
**
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
** IN THE MATERIALS.
*/
#ifndef GLSLstd450_H
#define GLSLstd450_H
static const int GLSLstd450Version = 100;
static const int GLSLstd450Revision = 1;
enum GLSLstd450 {
GLSLstd450Bad = 0, // Don't use
GLSLstd450Round = 1,
GLSLstd450RoundEven = 2,
GLSLstd450Trunc = 3,
GLSLstd450FAbs = 4,
GLSLstd450SAbs = 5,
GLSLstd450FSign = 6,
GLSLstd450SSign = 7,
GLSLstd450Floor = 8,
GLSLstd450Ceil = 9,
GLSLstd450Fract = 10,
GLSLstd450Radians = 11,
GLSLstd450Degrees = 12,
GLSLstd450Sin = 13,
GLSLstd450Cos = 14,
GLSLstd450Tan = 15,
GLSLstd450Asin = 16,
GLSLstd450Acos = 17,
GLSLstd450Atan = 18,
GLSLstd450Sinh = 19,
GLSLstd450Cosh = 20,
GLSLstd450Tanh = 21,
GLSLstd450Asinh = 22,
GLSLstd450Acosh = 23,
GLSLstd450Atanh = 24,
GLSLstd450Atan2 = 25,
GLSLstd450Pow = 26,
GLSLstd450Exp = 27,
GLSLstd450Log = 28,
GLSLstd450Exp2 = 29,
GLSLstd450Log2 = 30,
GLSLstd450Sqrt = 31,
GLSLstd450InverseSqrt = 32,
GLSLstd450Determinant = 33,
GLSLstd450MatrixInverse = 34,
GLSLstd450Modf = 35, // second operand needs an OpVariable to write to
GLSLstd450ModfStruct = 36, // no OpVariable operand
GLSLstd450FMin = 37,
GLSLstd450UMin = 38,
GLSLstd450SMin = 39,
GLSLstd450FMax = 40,
GLSLstd450UMax = 41,
GLSLstd450SMax = 42,
GLSLstd450FClamp = 43,
GLSLstd450UClamp = 44,
GLSLstd450SClamp = 45,
GLSLstd450FMix = 46,
GLSLstd450IMix = 47, // Reserved
GLSLstd450Step = 48,
GLSLstd450SmoothStep = 49,
GLSLstd450Fma = 50,
GLSLstd450Frexp = 51, // second operand needs an OpVariable to write to
GLSLstd450FrexpStruct = 52, // no OpVariable operand
GLSLstd450Ldexp = 53,
GLSLstd450PackSnorm4x8 = 54,
GLSLstd450PackUnorm4x8 = 55,
GLSLstd450PackSnorm2x16 = 56,
GLSLstd450PackUnorm2x16 = 57,
GLSLstd450PackHalf2x16 = 58,
GLSLstd450PackDouble2x32 = 59,
GLSLstd450UnpackSnorm2x16 = 60,
GLSLstd450UnpackUnorm2x16 = 61,
GLSLstd450UnpackHalf2x16 = 62,
GLSLstd450UnpackSnorm4x8 = 63,
GLSLstd450UnpackUnorm4x8 = 64,
GLSLstd450UnpackDouble2x32 = 65,
GLSLstd450Length = 66,
GLSLstd450Distance = 67,
GLSLstd450Cross = 68,
GLSLstd450Normalize = 69,
GLSLstd450FaceForward = 70,
GLSLstd450Reflect = 71,
GLSLstd450Refract = 72,
GLSLstd450FindILsb = 73,
GLSLstd450FindSMsb = 74,
GLSLstd450FindUMsb = 75,
GLSLstd450InterpolateAtCentroid = 76,
GLSLstd450InterpolateAtSample = 77,
GLSLstd450InterpolateAtOffset = 78,
GLSLstd450NMin = 79,
GLSLstd450NMax = 80,
GLSLstd450NClamp = 81,
GLSLstd450Count
};
#endif // #ifndef GLSLstd450_H
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//
// Copyright (C) 2014 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#pragma once
#if defined(_MSC_VER) && _MSC_VER >= 1900
#pragma warning(disable : 4464) // relative include path contains '..'
#endif
#include "SpvTools.h"
#include "glslang/Include/intermediate.h"
#include <string>
#include <vector>
#include "Logger.h"
namespace glslang {
void GetSpirvVersion(std::string&);
int GetSpirvGeneratorVersion();
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
SpvOptions* options = nullptr);
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger* logger, SpvOptions* options = nullptr);
void OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName);
void OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName);
}
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//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// The SPIR-V spec requires code blocks to appear in an order satisfying the
// dominator-tree direction (ie, dominator before the dominated). This is,
// actually, easy to achieve: any pre-order CFG traversal algorithm will do it.
// Because such algorithms visit a block only after traversing some path to it
// from the root, they necessarily visit the block's idom first.
//
// But not every graph-traversal algorithm outputs blocks in an order that
// appears logical to human readers. The problem is that unrelated branches may
// be interspersed with each other, and merge blocks may come before some of the
// branches being merged.
//
// A good, human-readable order of blocks may be achieved by performing
// depth-first search but delaying merge nodes until after all their branches
// have been visited. This is implemented below by the inReadableOrder()
// function.
#include "spvIR.h"
#include <cassert>
#include <unordered_set>
using spv::Block;
using spv::Id;
namespace {
// Traverses CFG in a readable order, invoking a pre-set callback on each block.
// Use by calling visit() on the root block.
class ReadableOrderTraverser {
public:
ReadableOrderTraverser(std::function<void(Block*, spv::ReachReason, Block*)> callback)
: callback_(callback) {}
// Visits the block if it hasn't been visited already and isn't currently
// being delayed. Invokes callback(block, why, header), then descends into its
// successors. Delays merge-block and continue-block processing until all
// the branches have been completed. If |block| is an unreachable merge block or
// an unreachable continue target, then |header| is the corresponding header block.
void visit(Block* block, spv::ReachReason why, Block* header)
{
assert(block);
if (why == spv::ReachViaControlFlow) {
reachableViaControlFlow_.insert(block);
}
if (visited_.count(block) || delayed_.count(block))
return;
callback_(block, why, header);
visited_.insert(block);
Block* mergeBlock = nullptr;
Block* continueBlock = nullptr;
auto mergeInst = block->getMergeInstruction();
if (mergeInst) {
Id mergeId = mergeInst->getIdOperand(0);
mergeBlock = block->getParent().getParent().getInstruction(mergeId)->getBlock();
delayed_.insert(mergeBlock);
if (mergeInst->getOpCode() == spv::OpLoopMerge) {
Id continueId = mergeInst->getIdOperand(1);
continueBlock =
block->getParent().getParent().getInstruction(continueId)->getBlock();
delayed_.insert(continueBlock);
}
}
if (why == spv::ReachViaControlFlow) {
const auto& successors = block->getSuccessors();
for (auto it = successors.cbegin(); it != successors.cend(); ++it)
visit(*it, why, nullptr);
}
if (continueBlock) {
const spv::ReachReason continueWhy =
(reachableViaControlFlow_.count(continueBlock) > 0)
? spv::ReachViaControlFlow
: spv::ReachDeadContinue;
delayed_.erase(continueBlock);
visit(continueBlock, continueWhy, block);
}
if (mergeBlock) {
const spv::ReachReason mergeWhy =
(reachableViaControlFlow_.count(mergeBlock) > 0)
? spv::ReachViaControlFlow
: spv::ReachDeadMerge;
delayed_.erase(mergeBlock);
visit(mergeBlock, mergeWhy, block);
}
}
private:
std::function<void(Block*, spv::ReachReason, Block*)> callback_;
// Whether a block has already been visited or is being delayed.
std::unordered_set<Block *> visited_, delayed_;
// The set of blocks that actually are reached via control flow.
std::unordered_set<Block *> reachableViaControlFlow_;
};
}
void spv::inReadableOrder(Block* root, std::function<void(Block*, spv::ReachReason, Block*)> callback)
{
ReadableOrderTraverser(callback).visit(root, spv::ReachViaControlFlow, nullptr);
}
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//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef GLSLANG_WEB
#include "Logger.h"
#include <algorithm>
#include <iterator>
#include <sstream>
namespace spv {
void SpvBuildLogger::tbdFunctionality(const std::string& f)
{
if (std::find(std::begin(tbdFeatures), std::end(tbdFeatures), f) == std::end(tbdFeatures))
tbdFeatures.push_back(f);
}
void SpvBuildLogger::missingFunctionality(const std::string& f)
{
if (std::find(std::begin(missingFeatures), std::end(missingFeatures), f) == std::end(missingFeatures))
missingFeatures.push_back(f);
}
std::string SpvBuildLogger::getAllMessages() const {
std::ostringstream messages;
for (auto it = tbdFeatures.cbegin(); it != tbdFeatures.cend(); ++it)
messages << "TBD functionality: " << *it << "\n";
for (auto it = missingFeatures.cbegin(); it != missingFeatures.cend(); ++it)
messages << "Missing functionality: " << *it << "\n";
for (auto it = warnings.cbegin(); it != warnings.cend(); ++it)
messages << "warning: " << *it << "\n";
for (auto it = errors.cbegin(); it != errors.cend(); ++it)
messages << "error: " << *it << "\n";
return messages.str();
}
} // end spv namespace
#endif
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//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef GLSLANG_SPIRV_LOGGER_H
#define GLSLANG_SPIRV_LOGGER_H
#include <string>
#include <vector>
namespace spv {
// A class for holding all SPIR-V build status messages, including
// missing/TBD functionalities, warnings, and errors.
class SpvBuildLogger {
public:
SpvBuildLogger() {}
#ifdef GLSLANG_WEB
void tbdFunctionality(const std::string& f) { }
void missingFunctionality(const std::string& f) { }
void warning(const std::string& w) { }
void error(const std::string& e) { errors.push_back(e); }
std::string getAllMessages() { return ""; }
#else
// Registers a TBD functionality.
void tbdFunctionality(const std::string& f);
// Registers a missing functionality.
void missingFunctionality(const std::string& f);
// Logs a warning.
void warning(const std::string& w) { warnings.push_back(w); }
// Logs an error.
void error(const std::string& e) { errors.push_back(e); }
// Returns all messages accumulated in the order of:
// TBD functionalities, missing functionalities, warnings, errors.
std::string getAllMessages() const;
#endif
private:
SpvBuildLogger(const SpvBuildLogger&);
std::vector<std::string> tbdFeatures;
std::vector<std::string> missingFeatures;
std::vector<std::string> warnings;
std::vector<std::string> errors;
};
} // end spv namespace
#endif // GLSLANG_SPIRV_LOGGER_H
@@ -1,50 +0,0 @@
// Copyright (c) 2020 The Khronos Group Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and/or associated documentation files (the
// "Materials"), to deal in the Materials without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Materials, and to
// permit persons to whom the Materials are furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Materials.
//
// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS
// KHRONOS STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS
// SPECIFICATIONS AND HEADER INFORMATION ARE LOCATED AT
// https://www.khronos.org/registry/
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
//
#ifndef SPIRV_UNIFIED1_NonSemanticDebugPrintf_H_
#define SPIRV_UNIFIED1_NonSemanticDebugPrintf_H_
#ifdef __cplusplus
extern "C" {
#endif
enum {
NonSemanticDebugPrintfRevision = 1,
NonSemanticDebugPrintfRevision_BitWidthPadding = 0x7fffffff
};
enum NonSemanticDebugPrintfInstructions {
NonSemanticDebugPrintfDebugPrintf = 1,
NonSemanticDebugPrintfInstructionsMax = 0x7fffffff
};
#ifdef __cplusplus
}
#endif
#endif // SPIRV_UNIFIED1_NonSemanticDebugPrintf_H_
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//
// Copyright (C) 2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef SPIRVREMAPPER_H
#define SPIRVREMAPPER_H
#include <string>
#include <vector>
#include <cstdlib>
#include <exception>
namespace spv {
// MSVC defines __cplusplus as an older value, even when it supports almost all of 11.
// We handle that here by making our own symbol.
#if __cplusplus >= 201103L || (defined(_MSC_VER) && _MSC_VER >= 1700)
# define use_cpp11 1
#endif
class spirvbin_base_t
{
public:
enum Options {
NONE = 0,
STRIP = (1<<0),
MAP_TYPES = (1<<1),
MAP_NAMES = (1<<2),
MAP_FUNCS = (1<<3),
DCE_FUNCS = (1<<4),
DCE_VARS = (1<<5),
DCE_TYPES = (1<<6),
OPT_LOADSTORE = (1<<7),
OPT_FWD_LS = (1<<8), // EXPERIMENTAL: PRODUCES INVALID SCHEMA-0 SPIRV
MAP_ALL = (MAP_TYPES | MAP_NAMES | MAP_FUNCS),
DCE_ALL = (DCE_FUNCS | DCE_VARS | DCE_TYPES),
OPT_ALL = (OPT_LOADSTORE),
ALL_BUT_STRIP = (MAP_ALL | DCE_ALL | OPT_ALL),
DO_EVERYTHING = (STRIP | ALL_BUT_STRIP)
};
};
} // namespace SPV
#if !defined (use_cpp11)
#include <cstdio>
#include <cstdint>
namespace spv {
class spirvbin_t : public spirvbin_base_t
{
public:
spirvbin_t(int /*verbose = 0*/) { }
void remap(std::vector<std::uint32_t>& /*spv*/, unsigned int /*opts = 0*/)
{
printf("Tool not compiled for C++11, which is required for SPIR-V remapping.\n");
exit(5);
}
};
} // namespace SPV
#else // defined (use_cpp11)
#include <functional>
#include <cstdint>
#include <unordered_map>
#include <unordered_set>
#include <map>
#include <set>
#include <cassert>
#include "spirv.hpp"
#include "spvIR.h"
namespace spv {
// class to hold SPIR-V binary data for remapping, DCE, and debug stripping
class spirvbin_t : public spirvbin_base_t
{
public:
spirvbin_t(int verbose = 0) : entryPoint(spv::NoResult), largestNewId(0), verbose(verbose), errorLatch(false)
{ }
virtual ~spirvbin_t() { }
// remap on an existing binary in memory
void remap(std::vector<std::uint32_t>& spv, std::uint32_t opts = DO_EVERYTHING);
// Type for error/log handler functions
typedef std::function<void(const std::string&)> errorfn_t;
typedef std::function<void(const std::string&)> logfn_t;
// Register error/log handling functions (can be lambda fn / functor / etc)
static void registerErrorHandler(errorfn_t handler) { errorHandler = handler; }
static void registerLogHandler(logfn_t handler) { logHandler = handler; }
protected:
// This can be overridden to provide other message behavior if needed
virtual void msg(int minVerbosity, int indent, const std::string& txt) const;
private:
// Local to global, or global to local ID map
typedef std::unordered_map<spv::Id, spv::Id> idmap_t;
typedef std::unordered_set<spv::Id> idset_t;
typedef std::unordered_map<spv::Id, int> blockmap_t;
void remap(std::uint32_t opts = DO_EVERYTHING);
// Map of names to IDs
typedef std::unordered_map<std::string, spv::Id> namemap_t;
typedef std::uint32_t spirword_t;
typedef std::pair<unsigned, unsigned> range_t;
typedef std::function<void(spv::Id&)> idfn_t;
typedef std::function<bool(spv::Op, unsigned start)> instfn_t;
// Special Values for ID map:
static const spv::Id unmapped; // unchanged from default value
static const spv::Id unused; // unused ID
static const int header_size; // SPIR header = 5 words
class id_iterator_t;
// For mapping type entries between different shaders
typedef std::vector<spirword_t> typeentry_t;
typedef std::map<spv::Id, typeentry_t> globaltypes_t;
// A set that preserves position order, and a reverse map
typedef std::set<int> posmap_t;
typedef std::unordered_map<spv::Id, int> posmap_rev_t;
// Maps and ID to the size of its base type, if known.
typedef std::unordered_map<spv::Id, unsigned> typesize_map_t;
// handle error
void error(const std::string& txt) const { errorLatch = true; errorHandler(txt); }
bool isConstOp(spv::Op opCode) const;
bool isTypeOp(spv::Op opCode) const;
bool isStripOp(spv::Op opCode) const;
bool isFlowCtrl(spv::Op opCode) const;
range_t literalRange(spv::Op opCode) const;
range_t typeRange(spv::Op opCode) const;
range_t constRange(spv::Op opCode) const;
unsigned typeSizeInWords(spv::Id id) const;
unsigned idTypeSizeInWords(spv::Id id) const;
spv::Id& asId(unsigned word) { return spv[word]; }
const spv::Id& asId(unsigned word) const { return spv[word]; }
spv::Op asOpCode(unsigned word) const { return opOpCode(spv[word]); }
std::uint32_t asOpCodeHash(unsigned word);
spv::Decoration asDecoration(unsigned word) const { return spv::Decoration(spv[word]); }
unsigned asWordCount(unsigned word) const { return opWordCount(spv[word]); }
spv::Id asTypeConstId(unsigned word) const { return asId(word + (isTypeOp(asOpCode(word)) ? 1 : 2)); }
unsigned idPos(spv::Id id) const;
static unsigned opWordCount(spirword_t data) { return data >> spv::WordCountShift; }
static spv::Op opOpCode(spirword_t data) { return spv::Op(data & spv::OpCodeMask); }
// Header access & set methods
spirword_t magic() const { return spv[0]; } // return magic number
spirword_t bound() const { return spv[3]; } // return Id bound from header
spirword_t bound(spirword_t b) { return spv[3] = b; }
spirword_t genmagic() const { return spv[2]; } // generator magic
spirword_t genmagic(spirword_t m) { return spv[2] = m; }
spirword_t schemaNum() const { return spv[4]; } // schema number from header
// Mapping fns: get
spv::Id localId(spv::Id id) const { return idMapL[id]; }
// Mapping fns: set
inline spv::Id localId(spv::Id id, spv::Id newId);
void countIds(spv::Id id);
// Return next unused new local ID.
// NOTE: boost::dynamic_bitset would be more efficient due to find_next(),
// which std::vector<bool> doens't have.
inline spv::Id nextUnusedId(spv::Id id);
void buildLocalMaps();
std::string literalString(unsigned word) const; // Return literal as a std::string
int literalStringWords(const std::string& str) const { return (int(str.size())+4)/4; }
bool isNewIdMapped(spv::Id newId) const { return isMapped(newId); }
bool isOldIdUnmapped(spv::Id oldId) const { return localId(oldId) == unmapped; }
bool isOldIdUnused(spv::Id oldId) const { return localId(oldId) == unused; }
bool isOldIdMapped(spv::Id oldId) const { return !isOldIdUnused(oldId) && !isOldIdUnmapped(oldId); }
bool isFunction(spv::Id oldId) const { return fnPos.find(oldId) != fnPos.end(); }
// bool matchType(const globaltypes_t& globalTypes, spv::Id lt, spv::Id gt) const;
// spv::Id findType(const globaltypes_t& globalTypes, spv::Id lt) const;
std::uint32_t hashType(unsigned typeStart) const;
spirvbin_t& process(instfn_t, idfn_t, unsigned begin = 0, unsigned end = 0);
int processInstruction(unsigned word, instfn_t, idfn_t);
void validate() const;
void mapTypeConst();
void mapFnBodies();
void optLoadStore();
void dceFuncs();
void dceVars();
void dceTypes();
void mapNames();
void foldIds(); // fold IDs to smallest space
void forwardLoadStores(); // load store forwarding (EXPERIMENTAL)
void offsetIds(); // create relative offset IDs
void applyMap(); // remap per local name map
void mapRemainder(); // map any IDs we haven't touched yet
void stripDebug(); // strip all debug info
void stripDeadRefs(); // strips debug info for now-dead references after DCE
void strip(); // remove debug symbols
std::vector<spirword_t> spv; // SPIR words
namemap_t nameMap; // ID names from OpName
// Since we want to also do binary ops, we can't use std::vector<bool>. we could use
// boost::dynamic_bitset, but we're trying to avoid a boost dependency.
typedef std::uint64_t bits_t;
std::vector<bits_t> mapped; // which new IDs have been mapped
static const int mBits = sizeof(bits_t) * 4;
bool isMapped(spv::Id id) const { return id < maxMappedId() && ((mapped[id/mBits] & (1LL<<(id%mBits))) != 0); }
void setMapped(spv::Id id) { resizeMapped(id); mapped[id/mBits] |= (1LL<<(id%mBits)); }
void resizeMapped(spv::Id id) { if (id >= maxMappedId()) mapped.resize(id/mBits+1, 0); }
size_t maxMappedId() const { return mapped.size() * mBits; }
// Add a strip range for a given instruction starting at 'start'
// Note: avoiding brace initializers to please older versions os MSVC.
void stripInst(unsigned start) { stripRange.push_back(range_t(start, start + asWordCount(start))); }
// Function start and end. use unordered_map because we'll have
// many fewer functions than IDs.
std::unordered_map<spv::Id, range_t> fnPos;
// Which functions are called, anywhere in the module, with a call count
std::unordered_map<spv::Id, int> fnCalls;
posmap_t typeConstPos; // word positions that define types & consts (ordered)
posmap_rev_t idPosR; // reverse map from IDs to positions
typesize_map_t idTypeSizeMap; // maps each ID to its type size, if known.
std::vector<spv::Id> idMapL; // ID {M}ap from {L}ocal to {G}lobal IDs
spv::Id entryPoint; // module entry point
spv::Id largestNewId; // biggest new ID we have mapped anything to
// Sections of the binary to strip, given as [begin,end)
std::vector<range_t> stripRange;
// processing options:
std::uint32_t options;
int verbose; // verbosity level
// Error latch: this is set if the error handler is ever executed. It would be better to
// use a try/catch block and throw, but that's not desired for certain environments, so
// this is the alternative.
mutable bool errorLatch;
static errorfn_t errorHandler;
static logfn_t logHandler;
};
} // namespace SPV
#endif // defined (use_cpp11)
#endif // SPIRVREMAPPER_H
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//
// Copyright (C) 2014-2015 LunarG, Inc.
// Copyright (C) 2015-2020 Google, Inc.
// Copyright (C) 2017 ARM Limited.
// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// "Builder" is an interface to fully build SPIR-V IR. Allocate one of
// these to build (a thread safe) internal SPIR-V representation (IR),
// and then dump it as a binary stream according to the SPIR-V specification.
//
// A Builder has a 1:1 relationship with a SPIR-V module.
//
#pragma once
#ifndef SpvBuilder_H
#define SpvBuilder_H
#include "Logger.h"
#include "spirv.hpp"
#include "spvIR.h"
#include <algorithm>
#include <map>
#include <memory>
#include <set>
#include <sstream>
#include <stack>
#include <unordered_map>
#include <map>
namespace spv {
typedef enum {
Spv_1_0 = (1 << 16),
Spv_1_1 = (1 << 16) | (1 << 8),
Spv_1_2 = (1 << 16) | (2 << 8),
Spv_1_3 = (1 << 16) | (3 << 8),
Spv_1_4 = (1 << 16) | (4 << 8),
Spv_1_5 = (1 << 16) | (5 << 8),
} SpvVersion;
class Builder {
public:
Builder(unsigned int spvVersion, unsigned int userNumber, SpvBuildLogger* logger);
virtual ~Builder();
static const int maxMatrixSize = 4;
unsigned int getSpvVersion() const { return spvVersion; }
void setSource(spv::SourceLanguage lang, int version)
{
source = lang;
sourceVersion = version;
}
spv::Id getStringId(const std::string& str)
{
auto sItr = stringIds.find(str);
if (sItr != stringIds.end())
return sItr->second;
spv::Id strId = getUniqueId();
Instruction* fileString = new Instruction(strId, NoType, OpString);
const char* file_c_str = str.c_str();
fileString->addStringOperand(file_c_str);
strings.push_back(std::unique_ptr<Instruction>(fileString));
module.mapInstruction(fileString);
stringIds[file_c_str] = strId;
return strId;
}
void setSourceFile(const std::string& file)
{
sourceFileStringId = getStringId(file);
}
void setSourceText(const std::string& text) { sourceText = text; }
void addSourceExtension(const char* ext) { sourceExtensions.push_back(ext); }
void addModuleProcessed(const std::string& p) { moduleProcesses.push_back(p.c_str()); }
void setEmitOpLines() { emitOpLines = true; }
void addExtension(const char* ext) { extensions.insert(ext); }
void removeExtension(const char* ext)
{
extensions.erase(ext);
}
void addIncorporatedExtension(const char* ext, SpvVersion incorporatedVersion)
{
if (getSpvVersion() < static_cast<unsigned>(incorporatedVersion))
addExtension(ext);
}
void promoteIncorporatedExtension(const char* baseExt, const char* promoExt, SpvVersion incorporatedVersion)
{
removeExtension(baseExt);
addIncorporatedExtension(promoExt, incorporatedVersion);
}
void addInclude(const std::string& name, const std::string& text)
{
spv::Id incId = getStringId(name);
includeFiles[incId] = &text;
}
Id import(const char*);
void setMemoryModel(spv::AddressingModel addr, spv::MemoryModel mem)
{
addressModel = addr;
memoryModel = mem;
}
void addCapability(spv::Capability cap) { capabilities.insert(cap); }
// To get a new <id> for anything needing a new one.
Id getUniqueId() { return ++uniqueId; }
// To get a set of new <id>s, e.g., for a set of function parameters
Id getUniqueIds(int numIds)
{
Id id = uniqueId + 1;
uniqueId += numIds;
return id;
}
// Generate OpLine for non-filename-based #line directives (ie no filename
// seen yet): Log the current line, and if different than the last one,
// issue a new OpLine using the new line and current source file name.
void setLine(int line);
// If filename null, generate OpLine for non-filename-based line directives,
// else do filename-based: Log the current line and file, and if different
// than the last one, issue a new OpLine using the new line and file
// name.
void setLine(int line, const char* filename);
// Low-level OpLine. See setLine() for a layered helper.
void addLine(Id fileName, int line, int column);
// For creating new types (will return old type if the requested one was already made).
Id makeVoidType();
Id makeBoolType();
Id makePointer(StorageClass, Id pointee);
Id makeForwardPointer(StorageClass);
Id makePointerFromForwardPointer(StorageClass, Id forwardPointerType, Id pointee);
Id makeIntegerType(int width, bool hasSign); // generic
Id makeIntType(int width) { return makeIntegerType(width, true); }
Id makeUintType(int width) { return makeIntegerType(width, false); }
Id makeFloatType(int width);
Id makeStructType(const std::vector<Id>& members, const char*);
Id makeStructResultType(Id type0, Id type1);
Id makeVectorType(Id component, int size);
Id makeMatrixType(Id component, int cols, int rows);
Id makeArrayType(Id element, Id sizeId, int stride); // 0 stride means no stride decoration
Id makeRuntimeArray(Id element);
Id makeFunctionType(Id returnType, const std::vector<Id>& paramTypes);
Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format);
Id makeSamplerType();
Id makeSampledImageType(Id imageType);
Id makeCooperativeMatrixType(Id component, Id scope, Id rows, Id cols);
// accelerationStructureNV type
Id makeAccelerationStructureType();
// rayQueryEXT type
Id makeRayQueryType();
// For querying about types.
Id getTypeId(Id resultId) const { return module.getTypeId(resultId); }
Id getDerefTypeId(Id resultId) const;
Op getOpCode(Id id) const { return module.getInstruction(id)->getOpCode(); }
Op getTypeClass(Id typeId) const { return getOpCode(typeId); }
Op getMostBasicTypeClass(Id typeId) const;
int getNumComponents(Id resultId) const { return getNumTypeComponents(getTypeId(resultId)); }
int getNumTypeConstituents(Id typeId) const;
int getNumTypeComponents(Id typeId) const { return getNumTypeConstituents(typeId); }
Id getScalarTypeId(Id typeId) const;
Id getContainedTypeId(Id typeId) const;
Id getContainedTypeId(Id typeId, int) const;
StorageClass getTypeStorageClass(Id typeId) const { return module.getStorageClass(typeId); }
ImageFormat getImageTypeFormat(Id typeId) const
{ return (ImageFormat)module.getInstruction(typeId)->getImmediateOperand(6); }
bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); }
bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); }
bool isVector(Id resultId) const { return isVectorType(getTypeId(resultId)); }
bool isMatrix(Id resultId) const { return isMatrixType(getTypeId(resultId)); }
bool isCooperativeMatrix(Id resultId)const { return isCooperativeMatrixType(getTypeId(resultId)); }
bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); }
bool isSampledImage(Id resultId) const { return isSampledImageType(getTypeId(resultId)); }
bool isBoolType(Id typeId)
{ return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); }
bool isIntType(Id typeId) const
{ return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) != 0; }
bool isUintType(Id typeId) const
{ return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) == 0; }
bool isFloatType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat; }
bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; }
bool isScalarType(Id typeId) const
{ return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt ||
getTypeClass(typeId) == OpTypeBool; }
bool isVectorType(Id typeId) const { return getTypeClass(typeId) == OpTypeVector; }
bool isMatrixType(Id typeId) const { return getTypeClass(typeId) == OpTypeMatrix; }
bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; }
#ifdef GLSLANG_WEB
bool isCooperativeMatrixType(Id typeId)const { return false; }
#else
bool isCooperativeMatrixType(Id typeId)const { return getTypeClass(typeId) == OpTypeCooperativeMatrixNV; }
#endif
bool isAggregateType(Id typeId) const
{ return isArrayType(typeId) || isStructType(typeId) || isCooperativeMatrixType(typeId); }
bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; }
bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; }
bool containsType(Id typeId, Op typeOp, unsigned int width) const;
bool containsPhysicalStorageBufferOrArray(Id typeId) const;
bool isConstantOpCode(Op opcode) const;
bool isSpecConstantOpCode(Op opcode) const;
bool isConstant(Id resultId) const { return isConstantOpCode(getOpCode(resultId)); }
bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
bool isSpecConstant(Id resultId) const { return isSpecConstantOpCode(getOpCode(resultId)); }
unsigned int getConstantScalar(Id resultId) const
{ return module.getInstruction(resultId)->getImmediateOperand(0); }
StorageClass getStorageClass(Id resultId) const { return getTypeStorageClass(getTypeId(resultId)); }
int getScalarTypeWidth(Id typeId) const
{
Id scalarTypeId = getScalarTypeId(typeId);
assert(getTypeClass(scalarTypeId) == OpTypeInt || getTypeClass(scalarTypeId) == OpTypeFloat);
return module.getInstruction(scalarTypeId)->getImmediateOperand(0);
}
int getTypeNumColumns(Id typeId) const
{
assert(isMatrixType(typeId));
return getNumTypeConstituents(typeId);
}
int getNumColumns(Id resultId) const { return getTypeNumColumns(getTypeId(resultId)); }
int getTypeNumRows(Id typeId) const
{
assert(isMatrixType(typeId));
return getNumTypeComponents(getContainedTypeId(typeId));
}
int getNumRows(Id resultId) const { return getTypeNumRows(getTypeId(resultId)); }
Dim getTypeDimensionality(Id typeId) const
{
assert(isImageType(typeId));
return (Dim)module.getInstruction(typeId)->getImmediateOperand(1);
}
Id getImageType(Id resultId) const
{
Id typeId = getTypeId(resultId);
assert(isImageType(typeId) || isSampledImageType(typeId));
return isSampledImageType(typeId) ? module.getInstruction(typeId)->getIdOperand(0) : typeId;
}
bool isArrayedImageType(Id typeId) const
{
assert(isImageType(typeId));
return module.getInstruction(typeId)->getImmediateOperand(3) != 0;
}
// For making new constants (will return old constant if the requested one was already made).
Id makeBoolConstant(bool b, bool specConstant = false);
Id makeInt8Constant(int i, bool specConstant = false)
{ return makeIntConstant(makeIntType(8), (unsigned)i, specConstant); }
Id makeUint8Constant(unsigned u, bool specConstant = false)
{ return makeIntConstant(makeUintType(8), u, specConstant); }
Id makeInt16Constant(int i, bool specConstant = false)
{ return makeIntConstant(makeIntType(16), (unsigned)i, specConstant); }
Id makeUint16Constant(unsigned u, bool specConstant = false)
{ return makeIntConstant(makeUintType(16), u, specConstant); }
Id makeIntConstant(int i, bool specConstant = false)
{ return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
Id makeUintConstant(unsigned u, bool specConstant = false)
{ return makeIntConstant(makeUintType(32), u, specConstant); }
Id makeInt64Constant(long long i, bool specConstant = false)
{ return makeInt64Constant(makeIntType(64), (unsigned long long)i, specConstant); }
Id makeUint64Constant(unsigned long long u, bool specConstant = false)
{ return makeInt64Constant(makeUintType(64), u, specConstant); }
Id makeFloatConstant(float f, bool specConstant = false);
Id makeDoubleConstant(double d, bool specConstant = false);
Id makeFloat16Constant(float f16, bool specConstant = false);
Id makeFpConstant(Id type, double d, bool specConstant = false);
// Turn the array of constants into a proper spv constant of the requested type.
Id makeCompositeConstant(Id type, const std::vector<Id>& comps, bool specConst = false);
// Methods for adding information outside the CFG.
Instruction* addEntryPoint(ExecutionModel, Function*, const char* name);
void addExecutionMode(Function*, ExecutionMode mode, int value1 = -1, int value2 = -1, int value3 = -1);
void addName(Id, const char* name);
void addMemberName(Id, int member, const char* name);
void addDecoration(Id, Decoration, int num = -1);
void addDecoration(Id, Decoration, const char*);
void addDecorationId(Id id, Decoration, Id idDecoration);
void addMemberDecoration(Id, unsigned int member, Decoration, int num = -1);
void addMemberDecoration(Id, unsigned int member, Decoration, const char*);
// At the end of what block do the next create*() instructions go?
void setBuildPoint(Block* bp) { buildPoint = bp; }
Block* getBuildPoint() const { return buildPoint; }
// Make the entry-point function. The returned pointer is only valid
// for the lifetime of this builder.
Function* makeEntryPoint(const char*);
// Make a shader-style function, and create its entry block if entry is non-zero.
// Return the function, pass back the entry.
// The returned pointer is only valid for the lifetime of this builder.
Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name,
const std::vector<Id>& paramTypes, const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
// Create a return. An 'implicit' return is one not appearing in the source
// code. In the case of an implicit return, no post-return block is inserted.
void makeReturn(bool implicit, Id retVal = 0);
// Generate all the code needed to finish up a function.
void leaveFunction();
// Create a discard.
void makeDiscard();
// Create a global or function local or IO variable.
Id createVariable(StorageClass, Id type, const char* name = 0, Id initializer = NoResult);
// Create an intermediate with an undefined value.
Id createUndefined(Id type);
// Store into an Id and return the l-value
void createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
// Load from an Id and return it
Id createLoad(Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
// Create an OpAccessChain instruction
Id createAccessChain(StorageClass, Id base, const std::vector<Id>& offsets);
// Create an OpArrayLength instruction
Id createArrayLength(Id base, unsigned int member);
// Create an OpCooperativeMatrixLengthNV instruction
Id createCooperativeMatrixLength(Id type);
// Create an OpCompositeExtract instruction
Id createCompositeExtract(Id composite, Id typeId, unsigned index);
Id createCompositeExtract(Id composite, Id typeId, const std::vector<unsigned>& indexes);
Id createCompositeInsert(Id object, Id composite, Id typeId, unsigned index);
Id createCompositeInsert(Id object, Id composite, Id typeId, const std::vector<unsigned>& indexes);
Id createVectorExtractDynamic(Id vector, Id typeId, Id componentIndex);
Id createVectorInsertDynamic(Id vector, Id typeId, Id component, Id componentIndex);
void createNoResultOp(Op);
void createNoResultOp(Op, Id operand);
void createNoResultOp(Op, const std::vector<Id>& operands);
void createNoResultOp(Op, const std::vector<IdImmediate>& operands);
void createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask);
void createMemoryBarrier(unsigned executionScope, unsigned memorySemantics);
Id createUnaryOp(Op, Id typeId, Id operand);
Id createBinOp(Op, Id typeId, Id operand1, Id operand2);
Id createTriOp(Op, Id typeId, Id operand1, Id operand2, Id operand3);
Id createOp(Op, Id typeId, const std::vector<Id>& operands);
Id createOp(Op, Id typeId, const std::vector<IdImmediate>& operands);
Id createFunctionCall(spv::Function*, const std::vector<spv::Id>&);
Id createSpecConstantOp(Op, Id typeId, const std::vector<spv::Id>& operands, const std::vector<unsigned>& literals);
// Take an rvalue (source) and a set of channels to extract from it to
// make a new rvalue, which is returned.
Id createRvalueSwizzle(Decoration precision, Id typeId, Id source, const std::vector<unsigned>& channels);
// Take a copy of an lvalue (target) and a source of components, and set the
// source components into the lvalue where the 'channels' say to put them.
// An updated version of the target is returned.
// (No true lvalue or stores are used.)
Id createLvalueSwizzle(Id typeId, Id target, Id source, const std::vector<unsigned>& channels);
// If both the id and precision are valid, the id
// gets tagged with the requested precision.
// The passed in id is always the returned id, to simplify use patterns.
Id setPrecision(Id id, Decoration precision)
{
if (precision != NoPrecision && id != NoResult)
addDecoration(id, precision);
return id;
}
// Can smear a scalar to a vector for the following forms:
// - promoteScalar(scalar, vector) // smear scalar to width of vector
// - promoteScalar(vector, scalar) // smear scalar to width of vector
// - promoteScalar(pointer, scalar) // smear scalar to width of what pointer points to
// - promoteScalar(scalar, scalar) // do nothing
// Other forms are not allowed.
//
// Generally, the type of 'scalar' does not need to be the same type as the components in 'vector'.
// The type of the created vector is a vector of components of the same type as the scalar.
//
// Note: One of the arguments will change, with the result coming back that way rather than
// through the return value.
void promoteScalar(Decoration precision, Id& left, Id& right);
// Make a value by smearing the scalar to fill the type.
// vectorType should be the correct type for making a vector of scalarVal.
// (No conversions are done.)
Id smearScalar(Decoration precision, Id scalarVal, Id vectorType);
// Create a call to a built-in function.
Id createBuiltinCall(Id resultType, Id builtins, int entryPoint, const std::vector<Id>& args);
// List of parameters used to create a texture operation
struct TextureParameters {
Id sampler;
Id coords;
Id bias;
Id lod;
Id Dref;
Id offset;
Id offsets;
Id gradX;
Id gradY;
Id sample;
Id component;
Id texelOut;
Id lodClamp;
Id granularity;
Id coarse;
bool nonprivate;
bool volatil;
};
// Select the correct texture operation based on all inputs, and emit the correct instruction
Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather,
bool noImplicit, const TextureParameters&, ImageOperandsMask);
// Emit the OpTextureQuery* instruction that was passed in.
// Figure out the right return value and type, and return it.
Id createTextureQueryCall(Op, const TextureParameters&, bool isUnsignedResult);
Id createSamplePositionCall(Decoration precision, Id, Id);
Id createBitFieldExtractCall(Decoration precision, Id, Id, Id, bool isSigned);
Id createBitFieldInsertCall(Decoration precision, Id, Id, Id, Id);
// Reduction comparison for composites: For equal and not-equal resulting in a scalar.
Id createCompositeCompare(Decoration precision, Id, Id, bool /* true if for equal, false if for not-equal */);
// OpCompositeConstruct
Id createCompositeConstruct(Id typeId, const std::vector<Id>& constituents);
// vector or scalar constructor
Id createConstructor(Decoration precision, const std::vector<Id>& sources, Id resultTypeId);
// matrix constructor
Id createMatrixConstructor(Decoration precision, const std::vector<Id>& sources, Id constructee);
// Helper to use for building nested control flow with if-then-else.
class If {
public:
If(Id condition, unsigned int ctrl, Builder& builder);
~If() {}
void makeBeginElse();
void makeEndIf();
private:
If(const If&);
If& operator=(If&);
Builder& builder;
Id condition;
unsigned int control;
Function* function;
Block* headerBlock;
Block* thenBlock;
Block* elseBlock;
Block* mergeBlock;
};
// Make a switch statement. A switch has 'numSegments' of pieces of code, not containing
// any case/default labels, all separated by one or more case/default labels. Each possible
// case value v is a jump to the caseValues[v] segment. The defaultSegment is also in this
// number space. How to compute the value is given by 'condition', as in switch(condition).
//
// The SPIR-V Builder will maintain the stack of post-switch merge blocks for nested switches.
//
// Use a defaultSegment < 0 if there is no default segment (to branch to post switch).
//
// Returns the right set of basic blocks to start each code segment with, so that the caller's
// recursion stack can hold the memory for it.
//
void makeSwitch(Id condition, unsigned int control, int numSegments, const std::vector<int>& caseValues,
const std::vector<int>& valueToSegment, int defaultSegment, std::vector<Block*>& segmentBB);
// Add a branch to the innermost switch's merge block.
void addSwitchBreak();
// Move to the next code segment, passing in the return argument in makeSwitch()
void nextSwitchSegment(std::vector<Block*>& segmentBB, int segment);
// Finish off the innermost switch.
void endSwitch(std::vector<Block*>& segmentBB);
struct LoopBlocks {
LoopBlocks(Block& head, Block& body, Block& merge, Block& continue_target) :
head(head), body(body), merge(merge), continue_target(continue_target) { }
Block &head, &body, &merge, &continue_target;
private:
LoopBlocks();
LoopBlocks& operator=(const LoopBlocks&) = delete;
};
// Start a new loop and prepare the builder to generate code for it. Until
// closeLoop() is called for this loop, createLoopContinue() and
// createLoopExit() will target its corresponding blocks.
LoopBlocks& makeNewLoop();
// Create a new block in the function containing the build point. Memory is
// owned by the function object.
Block& makeNewBlock();
// Add a branch to the continue_target of the current (innermost) loop.
void createLoopContinue();
// Add an exit (e.g. "break") from the innermost loop that we're currently
// in.
void createLoopExit();
// Close the innermost loop that you're in
void closeLoop();
//
// Access chain design for an R-Value vs. L-Value:
//
// There is a single access chain the builder is building at
// any particular time. Such a chain can be used to either to a load or
// a store, when desired.
//
// Expressions can be r-values, l-values, or both, or only r-values:
// a[b.c].d = .... // l-value
// ... = a[b.c].d; // r-value, that also looks like an l-value
// ++a[b.c].d; // r-value and l-value
// (x + y)[2]; // r-value only, can't possibly be l-value
//
// Computing an r-value means generating code. Hence,
// r-values should only be computed when they are needed, not speculatively.
//
// Computing an l-value means saving away information for later use in the compiler,
// no code is generated until the l-value is later dereferenced. It is okay
// to speculatively generate an l-value, just not okay to speculatively dereference it.
//
// The base of the access chain (the left-most variable or expression
// from which everything is based) can be set either as an l-value
// or as an r-value. Most efficient would be to set an l-value if one
// is available. If an expression was evaluated, the resulting r-value
// can be set as the chain base.
//
// The users of this single access chain can save and restore if they
// want to nest or manage multiple chains.
//
struct AccessChain {
Id base; // for l-values, pointer to the base object, for r-values, the base object
std::vector<Id> indexChain;
Id instr; // cache the instruction that generates this access chain
std::vector<unsigned> swizzle; // each std::vector element selects the next GLSL component number
Id component; // a dynamic component index, can coexist with a swizzle,
// done after the swizzle, NoResult if not present
Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied;
// NoType unless a swizzle or component is present
bool isRValue; // true if 'base' is an r-value, otherwise, base is an l-value
unsigned int alignment; // bitwise OR of alignment values passed in. Accumulates worst alignment.
// Only tracks base and (optional) component selection alignment.
// Accumulate whether anything in the chain of structures has coherent decorations.
struct CoherentFlags {
CoherentFlags() { clear(); }
#ifdef GLSLANG_WEB
void clear() { }
bool isVolatile() const { return false; }
CoherentFlags operator |=(const CoherentFlags &other) { return *this; }
#else
bool isVolatile() const { return volatil; }
bool anyCoherent() const {
return coherent || devicecoherent || queuefamilycoherent || workgroupcoherent ||
subgroupcoherent || shadercallcoherent;
}
unsigned coherent : 1;
unsigned devicecoherent : 1;
unsigned queuefamilycoherent : 1;
unsigned workgroupcoherent : 1;
unsigned subgroupcoherent : 1;
unsigned shadercallcoherent : 1;
unsigned nonprivate : 1;
unsigned volatil : 1;
unsigned isImage : 1;
void clear() {
coherent = 0;
devicecoherent = 0;
queuefamilycoherent = 0;
workgroupcoherent = 0;
subgroupcoherent = 0;
shadercallcoherent = 0;
nonprivate = 0;
volatil = 0;
isImage = 0;
}
CoherentFlags operator |=(const CoherentFlags &other) {
coherent |= other.coherent;
devicecoherent |= other.devicecoherent;
queuefamilycoherent |= other.queuefamilycoherent;
workgroupcoherent |= other.workgroupcoherent;
subgroupcoherent |= other.subgroupcoherent;
shadercallcoherent |= other.shadercallcoherent;
nonprivate |= other.nonprivate;
volatil |= other.volatil;
isImage |= other.isImage;
return *this;
}
#endif
};
CoherentFlags coherentFlags;
};
//
// the SPIR-V builder maintains a single active chain that
// the following methods operate on
//
// for external save and restore
AccessChain getAccessChain() { return accessChain; }
void setAccessChain(AccessChain newChain) { accessChain = newChain; }
// clear accessChain
void clearAccessChain();
// set new base as an l-value base
void setAccessChainLValue(Id lValue)
{
assert(isPointer(lValue));
accessChain.base = lValue;
}
// set new base value as an r-value
void setAccessChainRValue(Id rValue)
{
accessChain.isRValue = true;
accessChain.base = rValue;
}
// push offset onto the end of the chain
void accessChainPush(Id offset, AccessChain::CoherentFlags coherentFlags, unsigned int alignment)
{
accessChain.indexChain.push_back(offset);
accessChain.coherentFlags |= coherentFlags;
accessChain.alignment |= alignment;
}
// push new swizzle onto the end of any existing swizzle, merging into a single swizzle
void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType,
AccessChain::CoherentFlags coherentFlags, unsigned int alignment);
// push a dynamic component selection onto the access chain, only applicable with a
// non-trivial swizzle or no swizzle
void accessChainPushComponent(Id component, Id preSwizzleBaseType, AccessChain::CoherentFlags coherentFlags,
unsigned int alignment)
{
if (accessChain.swizzle.size() != 1) {
accessChain.component = component;
if (accessChain.preSwizzleBaseType == NoType)
accessChain.preSwizzleBaseType = preSwizzleBaseType;
}
accessChain.coherentFlags |= coherentFlags;
accessChain.alignment |= alignment;
}
// use accessChain and swizzle to store value
void accessChainStore(Id rvalue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
// use accessChain and swizzle to load an r-value
Id accessChainLoad(Decoration precision, Decoration nonUniform, Id ResultType,
spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax,
unsigned int alignment = 0);
// Return whether or not the access chain can be represented in SPIR-V
// as an l-value.
// E.g., a[3].yx cannot be, while a[3].y and a[3].y[x] can be.
bool isSpvLvalue() const { return accessChain.swizzle.size() <= 1; }
// get the direct pointer for an l-value
Id accessChainGetLValue();
// Get the inferred SPIR-V type of the result of the current access chain,
// based on the type of the base and the chain of dereferences.
Id accessChainGetInferredType();
// Add capabilities, extensions, remove unneeded decorations, etc.,
// based on the resulting SPIR-V.
void postProcess();
// Prune unreachable blocks in the CFG and remove unneeded decorations.
void postProcessCFG();
#ifndef GLSLANG_WEB
// Add capabilities, extensions based on instructions in the module.
void postProcessFeatures();
// Hook to visit each instruction in a block in a function
void postProcess(Instruction&);
// Hook to visit each non-32-bit sized float/int operation in a block.
void postProcessType(const Instruction&, spv::Id typeId);
#endif
void dump(std::vector<unsigned int>&) const;
void createBranch(Block* block);
void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control,
const std::vector<unsigned int>& operands);
// Sets to generate opcode for specialization constants.
void setToSpecConstCodeGenMode() { generatingOpCodeForSpecConst = true; }
// Sets to generate opcode for non-specialization constants (normal mode).
void setToNormalCodeGenMode() { generatingOpCodeForSpecConst = false; }
// Check if the builder is generating code for spec constants.
bool isInSpecConstCodeGenMode() { return generatingOpCodeForSpecConst; }
protected:
Id makeIntConstant(Id typeId, unsigned value, bool specConstant);
Id makeInt64Constant(Id typeId, unsigned long long value, bool specConstant);
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value);
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2);
Id findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps);
Id findStructConstant(Id typeId, const std::vector<Id>& comps);
Id collapseAccessChain();
void remapDynamicSwizzle();
void transferAccessChainSwizzle(bool dynamic);
void simplifyAccessChainSwizzle();
void createAndSetNoPredecessorBlock(const char*);
void createSelectionMerge(Block* mergeBlock, unsigned int control);
void dumpSourceInstructions(std::vector<unsigned int>&) const;
void dumpSourceInstructions(const spv::Id fileId, const std::string& text, std::vector<unsigned int>&) const;
void dumpInstructions(std::vector<unsigned int>&, const std::vector<std::unique_ptr<Instruction> >&) const;
void dumpModuleProcesses(std::vector<unsigned int>&) const;
spv::MemoryAccessMask sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc)
const;
unsigned int spvVersion; // the version of SPIR-V to emit in the header
SourceLanguage source;
int sourceVersion;
spv::Id sourceFileStringId;
std::string sourceText;
int currentLine;
const char* currentFile;
bool emitOpLines;
std::set<std::string> extensions;
std::vector<const char*> sourceExtensions;
std::vector<const char*> moduleProcesses;
AddressingModel addressModel;
MemoryModel memoryModel;
std::set<spv::Capability> capabilities;
int builderNumber;
Module module;
Block* buildPoint;
Id uniqueId;
Function* entryPointFunction;
bool generatingOpCodeForSpecConst;
AccessChain accessChain;
// special blocks of instructions for output
std::vector<std::unique_ptr<Instruction> > strings;
std::vector<std::unique_ptr<Instruction> > imports;
std::vector<std::unique_ptr<Instruction> > entryPoints;
std::vector<std::unique_ptr<Instruction> > executionModes;
std::vector<std::unique_ptr<Instruction> > names;
std::vector<std::unique_ptr<Instruction> > decorations;
std::vector<std::unique_ptr<Instruction> > constantsTypesGlobals;
std::vector<std::unique_ptr<Instruction> > externals;
std::vector<std::unique_ptr<Function> > functions;
// not output, internally used for quick & dirty canonical (unique) creation
// map type opcodes to constant inst.
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedConstants;
// map struct-id to constant instructions
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedStructConstants;
// map type opcodes to type instructions
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedTypes;
// stack of switches
std::stack<Block*> switchMerges;
// Our loop stack.
std::stack<LoopBlocks> loops;
// map from strings to their string ids
std::unordered_map<std::string, spv::Id> stringIds;
// map from include file name ids to their contents
std::map<spv::Id, const std::string*> includeFiles;
// The stream for outputting warnings and errors.
SpvBuildLogger* logger;
}; // end Builder class
}; // end spv namespace
#endif // SpvBuilder_H
-450
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@@ -1,450 +0,0 @@
//
// Copyright (C) 2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Post-processing for SPIR-V IR, in internal form, not standard binary form.
//
#include <cassert>
#include <cstdlib>
#include <unordered_map>
#include <unordered_set>
#include <algorithm>
#include "SpvBuilder.h"
#include "spirv.hpp"
#include "GlslangToSpv.h"
#include "SpvBuilder.h"
namespace spv {
#include "GLSL.std.450.h"
#include "GLSL.ext.KHR.h"
#include "GLSL.ext.EXT.h"
#include "GLSL.ext.AMD.h"
#include "GLSL.ext.NV.h"
}
namespace spv {
#ifndef GLSLANG_WEB
// Hook to visit each operand type and result type of an instruction.
// Will be called multiple times for one instruction, once for each typed
// operand and the result.
void Builder::postProcessType(const Instruction& inst, Id typeId)
{
// Characterize the type being questioned
Id basicTypeOp = getMostBasicTypeClass(typeId);
int width = 0;
if (basicTypeOp == OpTypeFloat || basicTypeOp == OpTypeInt)
width = getScalarTypeWidth(typeId);
// Do opcode-specific checks
switch (inst.getOpCode()) {
case OpLoad:
case OpStore:
if (basicTypeOp == OpTypeStruct) {
if (containsType(typeId, OpTypeInt, 8))
addCapability(CapabilityInt8);
if (containsType(typeId, OpTypeInt, 16))
addCapability(CapabilityInt16);
if (containsType(typeId, OpTypeFloat, 16))
addCapability(CapabilityFloat16);
} else {
StorageClass storageClass = getStorageClass(inst.getIdOperand(0));
if (width == 8) {
switch (storageClass) {
case StorageClassPhysicalStorageBufferEXT:
case StorageClassUniform:
case StorageClassStorageBuffer:
case StorageClassPushConstant:
break;
default:
addCapability(CapabilityInt8);
break;
}
} else if (width == 16) {
switch (storageClass) {
case StorageClassPhysicalStorageBufferEXT:
case StorageClassUniform:
case StorageClassStorageBuffer:
case StorageClassPushConstant:
case StorageClassInput:
case StorageClassOutput:
break;
default:
if (basicTypeOp == OpTypeInt)
addCapability(CapabilityInt16);
if (basicTypeOp == OpTypeFloat)
addCapability(CapabilityFloat16);
break;
}
}
}
break;
case OpAccessChain:
case OpPtrAccessChain:
case OpCopyObject:
break;
case OpFConvert:
case OpSConvert:
case OpUConvert:
// Look for any 8/16-bit storage capabilities. If there are none, assume that
// the convert instruction requires the Float16/Int8/16 capability.
if (containsType(typeId, OpTypeFloat, 16) || containsType(typeId, OpTypeInt, 16)) {
bool foundStorage = false;
for (auto it = capabilities.begin(); it != capabilities.end(); ++it) {
spv::Capability cap = *it;
if (cap == spv::CapabilityStorageInputOutput16 ||
cap == spv::CapabilityStoragePushConstant16 ||
cap == spv::CapabilityStorageUniformBufferBlock16 ||
cap == spv::CapabilityStorageUniform16) {
foundStorage = true;
break;
}
}
if (!foundStorage) {
if (containsType(typeId, OpTypeFloat, 16))
addCapability(CapabilityFloat16);
if (containsType(typeId, OpTypeInt, 16))
addCapability(CapabilityInt16);
}
}
if (containsType(typeId, OpTypeInt, 8)) {
bool foundStorage = false;
for (auto it = capabilities.begin(); it != capabilities.end(); ++it) {
spv::Capability cap = *it;
if (cap == spv::CapabilityStoragePushConstant8 ||
cap == spv::CapabilityUniformAndStorageBuffer8BitAccess ||
cap == spv::CapabilityStorageBuffer8BitAccess) {
foundStorage = true;
break;
}
}
if (!foundStorage) {
addCapability(CapabilityInt8);
}
}
break;
case OpExtInst:
switch (inst.getImmediateOperand(1)) {
case GLSLstd450Frexp:
case GLSLstd450FrexpStruct:
if (getSpvVersion() < glslang::EShTargetSpv_1_3 && containsType(typeId, OpTypeInt, 16))
addExtension(spv::E_SPV_AMD_gpu_shader_int16);
break;
case GLSLstd450InterpolateAtCentroid:
case GLSLstd450InterpolateAtSample:
case GLSLstd450InterpolateAtOffset:
if (getSpvVersion() < glslang::EShTargetSpv_1_3 && containsType(typeId, OpTypeFloat, 16))
addExtension(spv::E_SPV_AMD_gpu_shader_half_float);
break;
default:
break;
}
break;
default:
if (basicTypeOp == OpTypeFloat && width == 16)
addCapability(CapabilityFloat16);
if (basicTypeOp == OpTypeInt && width == 16)
addCapability(CapabilityInt16);
if (basicTypeOp == OpTypeInt && width == 8)
addCapability(CapabilityInt8);
break;
}
}
// Called for each instruction that resides in a block.
void Builder::postProcess(Instruction& inst)
{
// Add capabilities based simply on the opcode.
switch (inst.getOpCode()) {
case OpExtInst:
switch (inst.getImmediateOperand(1)) {
case GLSLstd450InterpolateAtCentroid:
case GLSLstd450InterpolateAtSample:
case GLSLstd450InterpolateAtOffset:
addCapability(CapabilityInterpolationFunction);
break;
default:
break;
}
break;
case OpDPdxFine:
case OpDPdyFine:
case OpFwidthFine:
case OpDPdxCoarse:
case OpDPdyCoarse:
case OpFwidthCoarse:
addCapability(CapabilityDerivativeControl);
break;
case OpImageQueryLod:
case OpImageQuerySize:
case OpImageQuerySizeLod:
case OpImageQuerySamples:
case OpImageQueryLevels:
addCapability(CapabilityImageQuery);
break;
case OpGroupNonUniformPartitionNV:
addExtension(E_SPV_NV_shader_subgroup_partitioned);
addCapability(CapabilityGroupNonUniformPartitionedNV);
break;
case OpLoad:
case OpStore:
{
// For any load/store to a PhysicalStorageBufferEXT, walk the accesschain
// index list to compute the misalignment. The pre-existing alignment value
// (set via Builder::AccessChain::alignment) only accounts for the base of
// the reference type and any scalar component selection in the accesschain,
// and this function computes the rest from the SPIR-V Offset decorations.
Instruction *accessChain = module.getInstruction(inst.getIdOperand(0));
if (accessChain->getOpCode() == OpAccessChain) {
Instruction *base = module.getInstruction(accessChain->getIdOperand(0));
// Get the type of the base of the access chain. It must be a pointer type.
Id typeId = base->getTypeId();
Instruction *type = module.getInstruction(typeId);
assert(type->getOpCode() == OpTypePointer);
if (type->getImmediateOperand(0) != StorageClassPhysicalStorageBufferEXT) {
break;
}
// Get the pointee type.
typeId = type->getIdOperand(1);
type = module.getInstruction(typeId);
// Walk the index list for the access chain. For each index, find any
// misalignment that can apply when accessing the member/element via
// Offset/ArrayStride/MatrixStride decorations, and bitwise OR them all
// together.
int alignment = 0;
for (int i = 1; i < accessChain->getNumOperands(); ++i) {
Instruction *idx = module.getInstruction(accessChain->getIdOperand(i));
if (type->getOpCode() == OpTypeStruct) {
assert(idx->getOpCode() == OpConstant);
unsigned int c = idx->getImmediateOperand(0);
const auto function = [&](const std::unique_ptr<Instruction>& decoration) {
if (decoration.get()->getOpCode() == OpMemberDecorate &&
decoration.get()->getIdOperand(0) == typeId &&
decoration.get()->getImmediateOperand(1) == c &&
(decoration.get()->getImmediateOperand(2) == DecorationOffset ||
decoration.get()->getImmediateOperand(2) == DecorationMatrixStride)) {
alignment |= decoration.get()->getImmediateOperand(3);
}
};
std::for_each(decorations.begin(), decorations.end(), function);
// get the next member type
typeId = type->getIdOperand(c);
type = module.getInstruction(typeId);
} else if (type->getOpCode() == OpTypeArray ||
type->getOpCode() == OpTypeRuntimeArray) {
const auto function = [&](const std::unique_ptr<Instruction>& decoration) {
if (decoration.get()->getOpCode() == OpDecorate &&
decoration.get()->getIdOperand(0) == typeId &&
decoration.get()->getImmediateOperand(1) == DecorationArrayStride) {
alignment |= decoration.get()->getImmediateOperand(2);
}
};
std::for_each(decorations.begin(), decorations.end(), function);
// Get the element type
typeId = type->getIdOperand(0);
type = module.getInstruction(typeId);
} else {
// Once we get to any non-aggregate type, we're done.
break;
}
}
assert(inst.getNumOperands() >= 3);
unsigned int memoryAccess = inst.getImmediateOperand((inst.getOpCode() == OpStore) ? 2 : 1);
assert(memoryAccess & MemoryAccessAlignedMask);
static_cast<void>(memoryAccess);
// Compute the index of the alignment operand.
int alignmentIdx = 2;
if (inst.getOpCode() == OpStore)
alignmentIdx++;
// Merge new and old (mis)alignment
alignment |= inst.getImmediateOperand(alignmentIdx);
// Pick the LSB
alignment = alignment & ~(alignment & (alignment-1));
// update the Aligned operand
inst.setImmediateOperand(alignmentIdx, alignment);
}
break;
}
default:
break;
}
// Checks based on type
if (inst.getTypeId() != NoType)
postProcessType(inst, inst.getTypeId());
for (int op = 0; op < inst.getNumOperands(); ++op) {
if (inst.isIdOperand(op)) {
// In blocks, these are always result ids, but we are relying on
// getTypeId() to return NoType for things like OpLabel.
if (getTypeId(inst.getIdOperand(op)) != NoType)
postProcessType(inst, getTypeId(inst.getIdOperand(op)));
}
}
}
#endif
// comment in header
void Builder::postProcessCFG()
{
// reachableBlocks is the set of blockss reached via control flow, or which are
// unreachable continue targert or unreachable merge.
std::unordered_set<const Block*> reachableBlocks;
std::unordered_map<Block*, Block*> headerForUnreachableContinue;
std::unordered_set<Block*> unreachableMerges;
std::unordered_set<Id> unreachableDefinitions;
// Collect IDs defined in unreachable blocks. For each function, label the
// reachable blocks first. Then for each unreachable block, collect the
// result IDs of the instructions in it.
for (auto fi = module.getFunctions().cbegin(); fi != module.getFunctions().cend(); fi++) {
Function* f = *fi;
Block* entry = f->getEntryBlock();
inReadableOrder(entry,
[&reachableBlocks, &unreachableMerges, &headerForUnreachableContinue]
(Block* b, ReachReason why, Block* header) {
reachableBlocks.insert(b);
if (why == ReachDeadContinue) headerForUnreachableContinue[b] = header;
if (why == ReachDeadMerge) unreachableMerges.insert(b);
});
for (auto bi = f->getBlocks().cbegin(); bi != f->getBlocks().cend(); bi++) {
Block* b = *bi;
if (unreachableMerges.count(b) != 0 || headerForUnreachableContinue.count(b) != 0) {
auto ii = b->getInstructions().cbegin();
++ii; // Keep potential decorations on the label.
for (; ii != b->getInstructions().cend(); ++ii)
unreachableDefinitions.insert(ii->get()->getResultId());
} else if (reachableBlocks.count(b) == 0) {
// The normal case for unreachable code. All definitions are considered dead.
for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ++ii)
unreachableDefinitions.insert(ii->get()->getResultId());
}
}
}
// Modify unreachable merge blocks and unreachable continue targets.
// Delete their contents.
for (auto mergeIter = unreachableMerges.begin(); mergeIter != unreachableMerges.end(); ++mergeIter) {
(*mergeIter)->rewriteAsCanonicalUnreachableMerge();
}
for (auto continueIter = headerForUnreachableContinue.begin();
continueIter != headerForUnreachableContinue.end();
++continueIter) {
Block* continue_target = continueIter->first;
Block* header = continueIter->second;
continue_target->rewriteAsCanonicalUnreachableContinue(header);
}
// Remove unneeded decorations, for unreachable instructions
decorations.erase(std::remove_if(decorations.begin(), decorations.end(),
[&unreachableDefinitions](std::unique_ptr<Instruction>& I) -> bool {
Id decoration_id = I.get()->getIdOperand(0);
return unreachableDefinitions.count(decoration_id) != 0;
}),
decorations.end());
}
#ifndef GLSLANG_WEB
// comment in header
void Builder::postProcessFeatures() {
// Add per-instruction capabilities, extensions, etc.,
// Look for any 8/16 bit type in physical storage buffer class, and set the
// appropriate capability. This happens in createSpvVariable for other storage
// classes, but there isn't always a variable for physical storage buffer.
for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) {
Instruction* type = groupedTypes[OpTypePointer][t];
if (type->getImmediateOperand(0) == (unsigned)StorageClassPhysicalStorageBufferEXT) {
if (containsType(type->getIdOperand(1), OpTypeInt, 8)) {
addIncorporatedExtension(spv::E_SPV_KHR_8bit_storage, spv::Spv_1_5);
addCapability(spv::CapabilityStorageBuffer8BitAccess);
}
if (containsType(type->getIdOperand(1), OpTypeInt, 16) ||
containsType(type->getIdOperand(1), OpTypeFloat, 16)) {
addIncorporatedExtension(spv::E_SPV_KHR_16bit_storage, spv::Spv_1_3);
addCapability(spv::CapabilityStorageBuffer16BitAccess);
}
}
}
// process all block-contained instructions
for (auto fi = module.getFunctions().cbegin(); fi != module.getFunctions().cend(); fi++) {
Function* f = *fi;
for (auto bi = f->getBlocks().cbegin(); bi != f->getBlocks().cend(); bi++) {
Block* b = *bi;
for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ii++)
postProcess(*ii->get());
// For all local variables that contain pointers to PhysicalStorageBufferEXT, check whether
// there is an existing restrict/aliased decoration. If we don't find one, add Aliased as the
// default.
for (auto vi = b->getLocalVariables().cbegin(); vi != b->getLocalVariables().cend(); vi++) {
const Instruction& inst = *vi->get();
Id resultId = inst.getResultId();
if (containsPhysicalStorageBufferOrArray(getDerefTypeId(resultId))) {
bool foundDecoration = false;
const auto function = [&](const std::unique_ptr<Instruction>& decoration) {
if (decoration.get()->getIdOperand(0) == resultId &&
decoration.get()->getOpCode() == OpDecorate &&
(decoration.get()->getImmediateOperand(1) == spv::DecorationAliasedPointerEXT ||
decoration.get()->getImmediateOperand(1) == spv::DecorationRestrictPointerEXT)) {
foundDecoration = true;
}
};
std::for_each(decorations.begin(), decorations.end(), function);
if (!foundDecoration) {
addDecoration(resultId, spv::DecorationAliasedPointerEXT);
}
}
}
}
}
}
#endif
// comment in header
void Builder::postProcess() {
postProcessCFG();
#ifndef GLSLANG_WEB
postProcessFeatures();
#endif
}
}; // end spv namespace
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//
// Copyright (C) 2014-2016 LunarG, Inc.
// Copyright (C) 2018-2020 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Call into SPIRV-Tools to disassemble, validate, and optimize.
//
#if ENABLE_OPT
#include <cstdio>
#include <iostream>
#include "SpvTools.h"
#include "spirv-tools/optimizer.hpp"
#include "spirv-tools/libspirv.h"
namespace glslang {
// Translate glslang's view of target versioning to what SPIRV-Tools uses.
spv_target_env MapToSpirvToolsEnv(const SpvVersion& spvVersion, spv::SpvBuildLogger* logger)
{
switch (spvVersion.vulkan) {
case glslang::EShTargetVulkan_1_0:
return spv_target_env::SPV_ENV_VULKAN_1_0;
case glslang::EShTargetVulkan_1_1:
switch (spvVersion.spv) {
case EShTargetSpv_1_0:
case EShTargetSpv_1_1:
case EShTargetSpv_1_2:
case EShTargetSpv_1_3:
return spv_target_env::SPV_ENV_VULKAN_1_1;
case EShTargetSpv_1_4:
return spv_target_env::SPV_ENV_VULKAN_1_1_SPIRV_1_4;
default:
logger->missingFunctionality("Target version for SPIRV-Tools validator");
return spv_target_env::SPV_ENV_VULKAN_1_1;
}
case glslang::EShTargetVulkan_1_2:
return spv_target_env::SPV_ENV_VULKAN_1_2;
default:
break;
}
if (spvVersion.openGl > 0)
return spv_target_env::SPV_ENV_OPENGL_4_5;
logger->missingFunctionality("Target version for SPIRV-Tools validator");
return spv_target_env::SPV_ENV_UNIVERSAL_1_0;
}
// Use the SPIRV-Tools disassembler to print SPIR-V.
void SpirvToolsDisassemble(std::ostream& out, const std::vector<unsigned int>& spirv)
{
// disassemble
spv_context context = spvContextCreate(SPV_ENV_UNIVERSAL_1_3);
spv_text text;
spv_diagnostic diagnostic = nullptr;
spvBinaryToText(context, spirv.data(), spirv.size(),
SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_INDENT,
&text, &diagnostic);
// dump
if (diagnostic == nullptr)
out << text->str;
else
spvDiagnosticPrint(diagnostic);
// teardown
spvDiagnosticDestroy(diagnostic);
spvContextDestroy(context);
}
// Apply the SPIRV-Tools validator to generated SPIR-V.
void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger* logger, bool prelegalization)
{
// validate
spv_context context = spvContextCreate(MapToSpirvToolsEnv(intermediate.getSpv(), logger));
spv_const_binary_t binary = { spirv.data(), spirv.size() };
spv_diagnostic diagnostic = nullptr;
spv_validator_options options = spvValidatorOptionsCreate();
spvValidatorOptionsSetRelaxBlockLayout(options, intermediate.usingHlslOffsets());
spvValidatorOptionsSetBeforeHlslLegalization(options, prelegalization);
spvValidateWithOptions(context, options, &binary, &diagnostic);
// report
if (diagnostic != nullptr) {
logger->error("SPIRV-Tools Validation Errors");
logger->error(diagnostic->error);
}
// tear down
spvValidatorOptionsDestroy(options);
spvDiagnosticDestroy(diagnostic);
spvContextDestroy(context);
}
// Apply the SPIRV-Tools optimizer to generated SPIR-V, for the purpose of
// legalizing HLSL SPIR-V.
void SpirvToolsLegalize(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger* logger, const SpvOptions* options)
{
spv_target_env target_env = SPV_ENV_UNIVERSAL_1_2;
spvtools::Optimizer optimizer(target_env);
optimizer.SetMessageConsumer(
[](spv_message_level_t level, const char *source, const spv_position_t &position, const char *message) {
auto &out = std::cerr;
switch (level)
{
case SPV_MSG_FATAL:
case SPV_MSG_INTERNAL_ERROR:
case SPV_MSG_ERROR:
out << "error: ";
break;
case SPV_MSG_WARNING:
out << "warning: ";
break;
case SPV_MSG_INFO:
case SPV_MSG_DEBUG:
out << "info: ";
break;
default:
break;
}
if (source)
{
out << source << ":";
}
out << position.line << ":" << position.column << ":" << position.index << ":";
if (message)
{
out << " " << message;
}
out << std::endl;
});
// If debug (specifically source line info) is being generated, propagate
// line information into all SPIR-V instructions. This avoids loss of
// information when instructions are deleted or moved. Later, remove
// redundant information to minimize final SPRIR-V size.
if (options->generateDebugInfo) {
optimizer.RegisterPass(spvtools::CreatePropagateLineInfoPass());
}
optimizer.RegisterPass(spvtools::CreateWrapOpKillPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateMergeReturnPass());
optimizer.RegisterPass(spvtools::CreateInlineExhaustivePass());
optimizer.RegisterPass(spvtools::CreateEliminateDeadFunctionsPass());
optimizer.RegisterPass(spvtools::CreateScalarReplacementPass());
optimizer.RegisterPass(spvtools::CreateLocalAccessChainConvertPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleBlockLoadStoreElimPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleStoreElimPass());
optimizer.RegisterPass(spvtools::CreateSimplificationPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateVectorDCEPass());
optimizer.RegisterPass(spvtools::CreateDeadInsertElimPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateBlockMergePass());
optimizer.RegisterPass(spvtools::CreateLocalMultiStoreElimPass());
optimizer.RegisterPass(spvtools::CreateIfConversionPass());
optimizer.RegisterPass(spvtools::CreateSimplificationPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateVectorDCEPass());
optimizer.RegisterPass(spvtools::CreateDeadInsertElimPass());
if (options->optimizeSize) {
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
}
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());
if (options->generateDebugInfo) {
optimizer.RegisterPass(spvtools::CreateRedundantLineInfoElimPass());
}
spvtools::OptimizerOptions spvOptOptions;
optimizer.SetTargetEnv(MapToSpirvToolsEnv(intermediate.getSpv(), logger));
spvOptOptions.set_run_validator(false); // The validator may run as a separate step later on
optimizer.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions);
}
}; // end namespace glslang
#endif
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//
// Copyright (C) 2014-2016 LunarG, Inc.
// Copyright (C) 2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Call into SPIRV-Tools to disassemble, validate, and optimize.
//
#pragma once
#ifndef GLSLANG_SPV_TOOLS_H
#define GLSLANG_SPV_TOOLS_H
#ifdef ENABLE_OPT
#include <vector>
#include <ostream>
#endif
#include "glslang/MachineIndependent/localintermediate.h"
#include "Logger.h"
namespace glslang {
struct SpvOptions {
SpvOptions() : generateDebugInfo(false), disableOptimizer(true),
optimizeSize(false), disassemble(false), validate(false) { }
bool generateDebugInfo;
bool disableOptimizer;
bool optimizeSize;
bool disassemble;
bool validate;
};
#ifdef ENABLE_OPT
// Use the SPIRV-Tools disassembler to print SPIR-V.
void SpirvToolsDisassemble(std::ostream& out, const std::vector<unsigned int>& spirv);
// Apply the SPIRV-Tools validator to generated SPIR-V.
void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger*, bool prelegalization);
// Apply the SPIRV-Tools optimizer to generated SPIR-V, for the purpose of
// legalizing HLSL SPIR-V.
void SpirvToolsLegalize(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger*, const SpvOptions*);
#endif
} // end namespace glslang
#endif // GLSLANG_SPV_TOOLS_H
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@@ -1,81 +0,0 @@
// Copyright (c) 2015-2016 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef LIBSPIRV_UTIL_BITUTILS_H_
#define LIBSPIRV_UTIL_BITUTILS_H_
#include <cstdint>
#include <cstring>
namespace spvutils {
// Performs a bitwise copy of source to the destination type Dest.
template <typename Dest, typename Src>
Dest BitwiseCast(Src source) {
Dest dest;
static_assert(sizeof(source) == sizeof(dest),
"BitwiseCast: Source and destination must have the same size");
std::memcpy(static_cast<void*>(&dest), &source, sizeof(dest));
return dest;
}
// SetBits<T, First, Num> returns an integer of type <T> with bits set
// for position <First> through <First + Num - 1>, counting from the least
// significant bit. In particular when Num == 0, no positions are set to 1.
// A static assert will be triggered if First + Num > sizeof(T) * 8, that is,
// a bit that will not fit in the underlying type is set.
template <typename T, size_t First = 0, size_t Num = 0>
struct SetBits {
static_assert(First < sizeof(T) * 8,
"Tried to set a bit that is shifted too far.");
const static T get = (T(1) << First) | SetBits<T, First + 1, Num - 1>::get;
};
template <typename T, size_t Last>
struct SetBits<T, Last, 0> {
const static T get = T(0);
};
// This is all compile-time so we can put our tests right here.
static_assert(SetBits<uint32_t, 0, 0>::get == uint32_t(0x00000000),
"SetBits failed");
static_assert(SetBits<uint32_t, 0, 1>::get == uint32_t(0x00000001),
"SetBits failed");
static_assert(SetBits<uint32_t, 31, 1>::get == uint32_t(0x80000000),
"SetBits failed");
static_assert(SetBits<uint32_t, 1, 2>::get == uint32_t(0x00000006),
"SetBits failed");
static_assert(SetBits<uint32_t, 30, 2>::get == uint32_t(0xc0000000),
"SetBits failed");
static_assert(SetBits<uint32_t, 0, 31>::get == uint32_t(0x7FFFFFFF),
"SetBits failed");
static_assert(SetBits<uint32_t, 0, 32>::get == uint32_t(0xFFFFFFFF),
"SetBits failed");
static_assert(SetBits<uint32_t, 16, 16>::get == uint32_t(0xFFFF0000),
"SetBits failed");
static_assert(SetBits<uint64_t, 0, 1>::get == uint64_t(0x0000000000000001LL),
"SetBits failed");
static_assert(SetBits<uint64_t, 63, 1>::get == uint64_t(0x8000000000000000LL),
"SetBits failed");
static_assert(SetBits<uint64_t, 62, 2>::get == uint64_t(0xc000000000000000LL),
"SetBits failed");
static_assert(SetBits<uint64_t, 31, 1>::get == uint64_t(0x0000000080000000LL),
"SetBits failed");
static_assert(SetBits<uint64_t, 16, 16>::get == uint64_t(0x00000000FFFF0000LL),
"SetBits failed");
} // namespace spvutils
#endif // LIBSPIRV_UTIL_BITUTILS_H_
-743
View File
@@ -1,743 +0,0 @@
//
// Copyright (C) 2014-2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Disassembler for SPIR-V.
//
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <iomanip>
#include <stack>
#include <sstream>
#include <cstring>
#include "disassemble.h"
#include "doc.h"
#include "SpvTools.h"
namespace spv {
extern "C" {
// Include C-based headers that don't have a namespace
#include "GLSL.std.450.h"
#include "GLSL.ext.AMD.h"
#include "GLSL.ext.NV.h"
}
}
const char* GlslStd450DebugNames[spv::GLSLstd450Count];
namespace spv {
static const char* GLSLextAMDGetDebugNames(const char*, unsigned);
static const char* GLSLextNVGetDebugNames(const char*, unsigned);
static void Kill(std::ostream& out, const char* message)
{
out << std::endl << "Disassembly failed: " << message << std::endl;
exit(1);
}
// used to identify the extended instruction library imported when printing
enum ExtInstSet {
GLSL450Inst,
GLSLextAMDInst,
GLSLextNVInst,
OpenCLExtInst,
NonSemanticDebugPrintfExtInst,
};
// Container class for a single instance of a SPIR-V stream, with methods for disassembly.
class SpirvStream {
public:
SpirvStream(std::ostream& out, const std::vector<unsigned int>& stream) : out(out), stream(stream), word(0), nextNestedControl(0) { }
virtual ~SpirvStream() { }
void validate();
void processInstructions();
protected:
SpirvStream(const SpirvStream&);
SpirvStream& operator=(const SpirvStream&);
Op getOpCode(int id) const { return idInstruction[id] ? (Op)(stream[idInstruction[id]] & OpCodeMask) : OpNop; }
// Output methods
void outputIndent();
void formatId(Id id, std::stringstream&);
void outputResultId(Id id);
void outputTypeId(Id id);
void outputId(Id id);
void outputMask(OperandClass operandClass, unsigned mask);
void disassembleImmediates(int numOperands);
void disassembleIds(int numOperands);
int disassembleString();
void disassembleInstruction(Id resultId, Id typeId, Op opCode, int numOperands);
// Data
std::ostream& out; // where to write the disassembly
const std::vector<unsigned int>& stream; // the actual word stream
int size; // the size of the word stream
int word; // the next word of the stream to read
// map each <id> to the instruction that created it
Id bound;
std::vector<unsigned int> idInstruction; // the word offset into the stream where the instruction for result [id] starts; 0 if not yet seen (forward reference or function parameter)
std::vector<std::string> idDescriptor; // the best text string known for explaining the <id>
// schema
unsigned int schema;
// stack of structured-merge points
std::stack<Id> nestedControl;
Id nextNestedControl; // need a slight delay for when we are nested
};
void SpirvStream::validate()
{
size = (int)stream.size();
if (size < 4)
Kill(out, "stream is too short");
// Magic number
if (stream[word++] != MagicNumber) {
out << "Bad magic number";
return;
}
// Version
out << "// Module Version " << std::hex << stream[word++] << std::endl;
// Generator's magic number
out << "// Generated by (magic number): " << std::hex << stream[word++] << std::dec << std::endl;
// Result <id> bound
bound = stream[word++];
idInstruction.resize(bound);
idDescriptor.resize(bound);
out << "// Id's are bound by " << bound << std::endl;
out << std::endl;
// Reserved schema, must be 0 for now
schema = stream[word++];
if (schema != 0)
Kill(out, "bad schema, must be 0");
}
// Loop over all the instructions, in order, processing each.
// Boiler plate for each is handled here directly, the rest is dispatched.
void SpirvStream::processInstructions()
{
// Instructions
while (word < size) {
int instructionStart = word;
// Instruction wordCount and opcode
unsigned int firstWord = stream[word];
unsigned wordCount = firstWord >> WordCountShift;
Op opCode = (Op)(firstWord & OpCodeMask);
int nextInst = word + wordCount;
++word;
// Presence of full instruction
if (nextInst > size)
Kill(out, "stream instruction terminated too early");
// Base for computing number of operands; will be updated as more is learned
unsigned numOperands = wordCount - 1;
// Type <id>
Id typeId = 0;
if (InstructionDesc[opCode].hasType()) {
typeId = stream[word++];
--numOperands;
}
// Result <id>
Id resultId = 0;
if (InstructionDesc[opCode].hasResult()) {
resultId = stream[word++];
--numOperands;
// save instruction for future reference
idInstruction[resultId] = instructionStart;
}
outputResultId(resultId);
outputTypeId(typeId);
outputIndent();
// Hand off the Op and all its operands
disassembleInstruction(resultId, typeId, opCode, numOperands);
if (word != nextInst) {
out << " ERROR, incorrect number of operands consumed. At " << word << " instead of " << nextInst << " instruction start was " << instructionStart;
word = nextInst;
}
out << std::endl;
}
}
void SpirvStream::outputIndent()
{
for (int i = 0; i < (int)nestedControl.size(); ++i)
out << " ";
}
void SpirvStream::formatId(Id id, std::stringstream& idStream)
{
if (id != 0) {
// On instructions with no IDs, this is called with "0", which does not
// have to be within ID bounds on null shaders.
if (id >= bound)
Kill(out, "Bad <id>");
idStream << id;
if (idDescriptor[id].size() > 0)
idStream << "(" << idDescriptor[id] << ")";
}
}
void SpirvStream::outputResultId(Id id)
{
const int width = 16;
std::stringstream idStream;
formatId(id, idStream);
out << std::setw(width) << std::right << idStream.str();
if (id != 0)
out << ":";
else
out << " ";
if (nestedControl.size() && id == nestedControl.top())
nestedControl.pop();
}
void SpirvStream::outputTypeId(Id id)
{
const int width = 12;
std::stringstream idStream;
formatId(id, idStream);
out << std::setw(width) << std::right << idStream.str() << " ";
}
void SpirvStream::outputId(Id id)
{
if (id >= bound)
Kill(out, "Bad <id>");
out << id;
if (idDescriptor[id].size() > 0)
out << "(" << idDescriptor[id] << ")";
}
void SpirvStream::outputMask(OperandClass operandClass, unsigned mask)
{
if (mask == 0)
out << "None";
else {
for (int m = 0; m < OperandClassParams[operandClass].ceiling; ++m) {
if (mask & (1 << m))
out << OperandClassParams[operandClass].getName(m) << " ";
}
}
}
void SpirvStream::disassembleImmediates(int numOperands)
{
for (int i = 0; i < numOperands; ++i) {
out << stream[word++];
if (i < numOperands - 1)
out << " ";
}
}
void SpirvStream::disassembleIds(int numOperands)
{
for (int i = 0; i < numOperands; ++i) {
outputId(stream[word++]);
if (i < numOperands - 1)
out << " ";
}
}
// return the number of operands consumed by the string
int SpirvStream::disassembleString()
{
int startWord = word;
out << " \"";
const char* wordString;
bool done = false;
do {
unsigned int content = stream[word];
wordString = (const char*)&content;
for (int charCount = 0; charCount < 4; ++charCount) {
if (*wordString == 0) {
done = true;
break;
}
out << *(wordString++);
}
++word;
} while (! done);
out << "\"";
return word - startWord;
}
void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode, int numOperands)
{
// Process the opcode
out << (OpcodeString(opCode) + 2); // leave out the "Op"
if (opCode == OpLoopMerge || opCode == OpSelectionMerge)
nextNestedControl = stream[word];
else if (opCode == OpBranchConditional || opCode == OpSwitch) {
if (nextNestedControl) {
nestedControl.push(nextNestedControl);
nextNestedControl = 0;
}
} else if (opCode == OpExtInstImport) {
idDescriptor[resultId] = (const char*)(&stream[word]);
}
else {
if (resultId != 0 && idDescriptor[resultId].size() == 0) {
switch (opCode) {
case OpTypeInt:
switch (stream[word]) {
case 8: idDescriptor[resultId] = "int8_t"; break;
case 16: idDescriptor[resultId] = "int16_t"; break;
default: assert(0); // fallthrough
case 32: idDescriptor[resultId] = "int"; break;
case 64: idDescriptor[resultId] = "int64_t"; break;
}
break;
case OpTypeFloat:
switch (stream[word]) {
case 16: idDescriptor[resultId] = "float16_t"; break;
default: assert(0); // fallthrough
case 32: idDescriptor[resultId] = "float"; break;
case 64: idDescriptor[resultId] = "float64_t"; break;
}
break;
case OpTypeBool:
idDescriptor[resultId] = "bool";
break;
case OpTypeStruct:
idDescriptor[resultId] = "struct";
break;
case OpTypePointer:
idDescriptor[resultId] = "ptr";
break;
case OpTypeVector:
if (idDescriptor[stream[word]].size() > 0) {
idDescriptor[resultId].append(idDescriptor[stream[word]].begin(), idDescriptor[stream[word]].begin() + 1);
if (strstr(idDescriptor[stream[word]].c_str(), "8")) {
idDescriptor[resultId].append("8");
}
if (strstr(idDescriptor[stream[word]].c_str(), "16")) {
idDescriptor[resultId].append("16");
}
if (strstr(idDescriptor[stream[word]].c_str(), "64")) {
idDescriptor[resultId].append("64");
}
}
idDescriptor[resultId].append("vec");
switch (stream[word + 1]) {
case 2: idDescriptor[resultId].append("2"); break;
case 3: idDescriptor[resultId].append("3"); break;
case 4: idDescriptor[resultId].append("4"); break;
case 8: idDescriptor[resultId].append("8"); break;
case 16: idDescriptor[resultId].append("16"); break;
case 32: idDescriptor[resultId].append("32"); break;
default: break;
}
break;
default:
break;
}
}
}
// Process the operands. Note, a new context-dependent set could be
// swapped in mid-traversal.
// Handle images specially, so can put out helpful strings.
if (opCode == OpTypeImage) {
out << " ";
disassembleIds(1);
out << " " << DimensionString((Dim)stream[word++]);
out << (stream[word++] != 0 ? " depth" : "");
out << (stream[word++] != 0 ? " array" : "");
out << (stream[word++] != 0 ? " multi-sampled" : "");
switch (stream[word++]) {
case 0: out << " runtime"; break;
case 1: out << " sampled"; break;
case 2: out << " nonsampled"; break;
}
out << " format:" << ImageFormatString((ImageFormat)stream[word++]);
if (numOperands == 8) {
out << " " << AccessQualifierString(stream[word++]);
}
return;
}
// Handle all the parameterized operands
for (int op = 0; op < InstructionDesc[opCode].operands.getNum() && numOperands > 0; ++op) {
out << " ";
OperandClass operandClass = InstructionDesc[opCode].operands.getClass(op);
switch (operandClass) {
case OperandId:
case OperandScope:
case OperandMemorySemantics:
disassembleIds(1);
--numOperands;
// Get names for printing "(XXX)" for readability, *after* this id
if (opCode == OpName)
idDescriptor[stream[word - 1]] = (const char*)(&stream[word]);
break;
case OperandVariableIds:
disassembleIds(numOperands);
return;
case OperandImageOperands:
outputMask(OperandImageOperands, stream[word++]);
--numOperands;
disassembleIds(numOperands);
return;
case OperandOptionalLiteral:
case OperandVariableLiterals:
if ((opCode == OpDecorate && stream[word - 1] == DecorationBuiltIn) ||
(opCode == OpMemberDecorate && stream[word - 1] == DecorationBuiltIn)) {
out << BuiltInString(stream[word++]);
--numOperands;
++op;
}
disassembleImmediates(numOperands);
return;
case OperandVariableIdLiteral:
while (numOperands > 0) {
out << std::endl;
outputResultId(0);
outputTypeId(0);
outputIndent();
out << " Type ";
disassembleIds(1);
out << ", member ";
disassembleImmediates(1);
numOperands -= 2;
}
return;
case OperandVariableLiteralId:
while (numOperands > 0) {
out << std::endl;
outputResultId(0);
outputTypeId(0);
outputIndent();
out << " case ";
disassembleImmediates(1);
out << ": ";
disassembleIds(1);
numOperands -= 2;
}
return;
case OperandLiteralNumber:
disassembleImmediates(1);
--numOperands;
if (opCode == OpExtInst) {
ExtInstSet extInstSet = GLSL450Inst;
const char* name = idDescriptor[stream[word - 2]].c_str();
if (strcmp("OpenCL.std", name) == 0) {
extInstSet = OpenCLExtInst;
} else if (strcmp("OpenCL.DebugInfo.100", name) == 0) {
extInstSet = OpenCLExtInst;
} else if (strcmp("NonSemantic.DebugPrintf", name) == 0) {
extInstSet = NonSemanticDebugPrintfExtInst;
} else if (strcmp(spv::E_SPV_AMD_shader_ballot, name) == 0 ||
strcmp(spv::E_SPV_AMD_shader_trinary_minmax, name) == 0 ||
strcmp(spv::E_SPV_AMD_shader_explicit_vertex_parameter, name) == 0 ||
strcmp(spv::E_SPV_AMD_gcn_shader, name) == 0) {
extInstSet = GLSLextAMDInst;
} else if (strcmp(spv::E_SPV_NV_sample_mask_override_coverage, name) == 0 ||
strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 ||
strcmp(spv::E_SPV_NV_viewport_array2, name) == 0 ||
strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0 ||
strcmp(spv::E_SPV_NV_fragment_shader_barycentric, name) == 0 ||
strcmp(spv::E_SPV_NV_mesh_shader, name) == 0) {
extInstSet = GLSLextNVInst;
}
unsigned entrypoint = stream[word - 1];
if (extInstSet == GLSL450Inst) {
if (entrypoint < GLSLstd450Count) {
out << "(" << GlslStd450DebugNames[entrypoint] << ")";
}
} else if (extInstSet == GLSLextAMDInst) {
out << "(" << GLSLextAMDGetDebugNames(name, entrypoint) << ")";
}
else if (extInstSet == GLSLextNVInst) {
out << "(" << GLSLextNVGetDebugNames(name, entrypoint) << ")";
} else if (extInstSet == NonSemanticDebugPrintfExtInst) {
out << "(DebugPrintf)";
}
}
break;
case OperandOptionalLiteralString:
case OperandLiteralString:
numOperands -= disassembleString();
break;
case OperandMemoryAccess:
outputMask(OperandMemoryAccess, stream[word++]);
--numOperands;
// Aligned is the only memory access operand that uses an immediate
// value, and it is also the first operand that uses a value at all.
if (stream[word-1] & MemoryAccessAlignedMask) {
disassembleImmediates(1);
numOperands--;
if (numOperands)
out << " ";
}
disassembleIds(numOperands);
return;
default:
assert(operandClass >= OperandSource && operandClass < OperandOpcode);
if (OperandClassParams[operandClass].bitmask)
outputMask(operandClass, stream[word++]);
else
out << OperandClassParams[operandClass].getName(stream[word++]);
--numOperands;
break;
}
}
return;
}
static void GLSLstd450GetDebugNames(const char** names)
{
for (int i = 0; i < GLSLstd450Count; ++i)
names[i] = "Unknown";
names[GLSLstd450Round] = "Round";
names[GLSLstd450RoundEven] = "RoundEven";
names[GLSLstd450Trunc] = "Trunc";
names[GLSLstd450FAbs] = "FAbs";
names[GLSLstd450SAbs] = "SAbs";
names[GLSLstd450FSign] = "FSign";
names[GLSLstd450SSign] = "SSign";
names[GLSLstd450Floor] = "Floor";
names[GLSLstd450Ceil] = "Ceil";
names[GLSLstd450Fract] = "Fract";
names[GLSLstd450Radians] = "Radians";
names[GLSLstd450Degrees] = "Degrees";
names[GLSLstd450Sin] = "Sin";
names[GLSLstd450Cos] = "Cos";
names[GLSLstd450Tan] = "Tan";
names[GLSLstd450Asin] = "Asin";
names[GLSLstd450Acos] = "Acos";
names[GLSLstd450Atan] = "Atan";
names[GLSLstd450Sinh] = "Sinh";
names[GLSLstd450Cosh] = "Cosh";
names[GLSLstd450Tanh] = "Tanh";
names[GLSLstd450Asinh] = "Asinh";
names[GLSLstd450Acosh] = "Acosh";
names[GLSLstd450Atanh] = "Atanh";
names[GLSLstd450Atan2] = "Atan2";
names[GLSLstd450Pow] = "Pow";
names[GLSLstd450Exp] = "Exp";
names[GLSLstd450Log] = "Log";
names[GLSLstd450Exp2] = "Exp2";
names[GLSLstd450Log2] = "Log2";
names[GLSLstd450Sqrt] = "Sqrt";
names[GLSLstd450InverseSqrt] = "InverseSqrt";
names[GLSLstd450Determinant] = "Determinant";
names[GLSLstd450MatrixInverse] = "MatrixInverse";
names[GLSLstd450Modf] = "Modf";
names[GLSLstd450ModfStruct] = "ModfStruct";
names[GLSLstd450FMin] = "FMin";
names[GLSLstd450SMin] = "SMin";
names[GLSLstd450UMin] = "UMin";
names[GLSLstd450FMax] = "FMax";
names[GLSLstd450SMax] = "SMax";
names[GLSLstd450UMax] = "UMax";
names[GLSLstd450FClamp] = "FClamp";
names[GLSLstd450SClamp] = "SClamp";
names[GLSLstd450UClamp] = "UClamp";
names[GLSLstd450FMix] = "FMix";
names[GLSLstd450Step] = "Step";
names[GLSLstd450SmoothStep] = "SmoothStep";
names[GLSLstd450Fma] = "Fma";
names[GLSLstd450Frexp] = "Frexp";
names[GLSLstd450FrexpStruct] = "FrexpStruct";
names[GLSLstd450Ldexp] = "Ldexp";
names[GLSLstd450PackSnorm4x8] = "PackSnorm4x8";
names[GLSLstd450PackUnorm4x8] = "PackUnorm4x8";
names[GLSLstd450PackSnorm2x16] = "PackSnorm2x16";
names[GLSLstd450PackUnorm2x16] = "PackUnorm2x16";
names[GLSLstd450PackHalf2x16] = "PackHalf2x16";
names[GLSLstd450PackDouble2x32] = "PackDouble2x32";
names[GLSLstd450UnpackSnorm2x16] = "UnpackSnorm2x16";
names[GLSLstd450UnpackUnorm2x16] = "UnpackUnorm2x16";
names[GLSLstd450UnpackHalf2x16] = "UnpackHalf2x16";
names[GLSLstd450UnpackSnorm4x8] = "UnpackSnorm4x8";
names[GLSLstd450UnpackUnorm4x8] = "UnpackUnorm4x8";
names[GLSLstd450UnpackDouble2x32] = "UnpackDouble2x32";
names[GLSLstd450Length] = "Length";
names[GLSLstd450Distance] = "Distance";
names[GLSLstd450Cross] = "Cross";
names[GLSLstd450Normalize] = "Normalize";
names[GLSLstd450FaceForward] = "FaceForward";
names[GLSLstd450Reflect] = "Reflect";
names[GLSLstd450Refract] = "Refract";
names[GLSLstd450FindILsb] = "FindILsb";
names[GLSLstd450FindSMsb] = "FindSMsb";
names[GLSLstd450FindUMsb] = "FindUMsb";
names[GLSLstd450InterpolateAtCentroid] = "InterpolateAtCentroid";
names[GLSLstd450InterpolateAtSample] = "InterpolateAtSample";
names[GLSLstd450InterpolateAtOffset] = "InterpolateAtOffset";
names[GLSLstd450NMin] = "NMin";
names[GLSLstd450NMax] = "NMax";
names[GLSLstd450NClamp] = "NClamp";
}
static const char* GLSLextAMDGetDebugNames(const char* name, unsigned entrypoint)
{
if (strcmp(name, spv::E_SPV_AMD_shader_ballot) == 0) {
switch (entrypoint) {
case SwizzleInvocationsAMD: return "SwizzleInvocationsAMD";
case SwizzleInvocationsMaskedAMD: return "SwizzleInvocationsMaskedAMD";
case WriteInvocationAMD: return "WriteInvocationAMD";
case MbcntAMD: return "MbcntAMD";
default: return "Bad";
}
} else if (strcmp(name, spv::E_SPV_AMD_shader_trinary_minmax) == 0) {
switch (entrypoint) {
case FMin3AMD: return "FMin3AMD";
case UMin3AMD: return "UMin3AMD";
case SMin3AMD: return "SMin3AMD";
case FMax3AMD: return "FMax3AMD";
case UMax3AMD: return "UMax3AMD";
case SMax3AMD: return "SMax3AMD";
case FMid3AMD: return "FMid3AMD";
case UMid3AMD: return "UMid3AMD";
case SMid3AMD: return "SMid3AMD";
default: return "Bad";
}
} else if (strcmp(name, spv::E_SPV_AMD_shader_explicit_vertex_parameter) == 0) {
switch (entrypoint) {
case InterpolateAtVertexAMD: return "InterpolateAtVertexAMD";
default: return "Bad";
}
}
else if (strcmp(name, spv::E_SPV_AMD_gcn_shader) == 0) {
switch (entrypoint) {
case CubeFaceIndexAMD: return "CubeFaceIndexAMD";
case CubeFaceCoordAMD: return "CubeFaceCoordAMD";
case TimeAMD: return "TimeAMD";
default:
break;
}
}
return "Bad";
}
static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
{
if (strcmp(name, spv::E_SPV_NV_sample_mask_override_coverage) == 0 ||
strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 ||
strcmp(name, spv::E_ARB_shader_viewport_layer_array) == 0 ||
strcmp(name, spv::E_SPV_NV_viewport_array2) == 0 ||
strcmp(name, spv::E_SPV_NVX_multiview_per_view_attributes) == 0 ||
strcmp(name, spv::E_SPV_NV_fragment_shader_barycentric) == 0 ||
strcmp(name, spv::E_SPV_NV_mesh_shader) == 0 ||
strcmp(name, spv::E_SPV_NV_shader_image_footprint) == 0) {
switch (entrypoint) {
// NV builtins
case BuiltInViewportMaskNV: return "ViewportMaskNV";
case BuiltInSecondaryPositionNV: return "SecondaryPositionNV";
case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
case BuiltInPositionPerViewNV: return "PositionPerViewNV";
case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
case BuiltInBaryCoordNV: return "BaryCoordNV";
case BuiltInBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
case BuiltInTaskCountNV: return "TaskCountNV";
case BuiltInPrimitiveCountNV: return "PrimitiveCountNV";
case BuiltInPrimitiveIndicesNV: return "PrimitiveIndicesNV";
case BuiltInClipDistancePerViewNV: return "ClipDistancePerViewNV";
case BuiltInCullDistancePerViewNV: return "CullDistancePerViewNV";
case BuiltInLayerPerViewNV: return "LayerPerViewNV";
case BuiltInMeshViewCountNV: return "MeshViewCountNV";
case BuiltInMeshViewIndicesNV: return "MeshViewIndicesNV";
// NV Capabilities
case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV";
case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV";
case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
case CapabilityMeshShadingNV: return "MeshShadingNV";
case CapabilityImageFootprintNV: return "ImageFootprintNV";
case CapabilitySampleMaskOverrideCoverageNV:return "SampleMaskOverrideCoverageNV";
// NV Decorations
case DecorationOverrideCoverageNV: return "OverrideCoverageNV";
case DecorationPassthroughNV: return "PassthroughNV";
case DecorationViewportRelativeNV: return "ViewportRelativeNV";
case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV";
case DecorationPerVertexNV: return "PerVertexNV";
case DecorationPerPrimitiveNV: return "PerPrimitiveNV";
case DecorationPerViewNV: return "PerViewNV";
case DecorationPerTaskNV: return "PerTaskNV";
default: return "Bad";
}
}
return "Bad";
}
void Disassemble(std::ostream& out, const std::vector<unsigned int>& stream)
{
SpirvStream SpirvStream(out, stream);
spv::Parameterize();
GLSLstd450GetDebugNames(GlslStd450DebugNames);
SpirvStream.validate();
SpirvStream.processInstructions();
}
}; // end namespace spv
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//
// Copyright (C) 2014-2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Disassembler for SPIR-V.
//
#pragma once
#ifndef disassembler_H
#define disassembler_H
#include <iostream>
#include <vector>
namespace spv {
// disassemble with glslang custom disassembler
void Disassemble(std::ostream& out, const std::vector<unsigned int>&);
} // end namespace spv
#endif // disassembler_H
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//
// Copyright (C) 2014-2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Parameterize the SPIR-V enumerants.
//
#pragma once
#include "spirv.hpp"
#include <vector>
namespace spv {
// Fill in all the parameters
void Parameterize();
// Return the English names of all the enums.
const char* SourceString(int);
const char* AddressingString(int);
const char* MemoryString(int);
const char* ExecutionModelString(int);
const char* ExecutionModeString(int);
const char* StorageClassString(int);
const char* DecorationString(int);
const char* BuiltInString(int);
const char* DimensionString(int);
const char* SelectControlString(int);
const char* LoopControlString(int);
const char* FunctionControlString(int);
const char* SamplerAddressingModeString(int);
const char* SamplerFilterModeString(int);
const char* ImageFormatString(int);
const char* ImageChannelOrderString(int);
const char* ImageChannelTypeString(int);
const char* ImageChannelDataTypeString(int type);
const char* ImageOperandsString(int format);
const char* ImageOperands(int);
const char* FPFastMathString(int);
const char* FPRoundingModeString(int);
const char* LinkageTypeString(int);
const char* FuncParamAttrString(int);
const char* AccessQualifierString(int);
const char* MemorySemanticsString(int);
const char* MemoryAccessString(int);
const char* ExecutionScopeString(int);
const char* GroupOperationString(int);
const char* KernelEnqueueFlagsString(int);
const char* KernelProfilingInfoString(int);
const char* CapabilityString(int);
const char* OpcodeString(int);
const char* ScopeString(int mem);
// For grouping opcodes into subsections
enum OpcodeClass {
OpClassMisc,
OpClassDebug,
OpClassAnnotate,
OpClassExtension,
OpClassMode,
OpClassType,
OpClassConstant,
OpClassMemory,
OpClassFunction,
OpClassImage,
OpClassConvert,
OpClassComposite,
OpClassArithmetic,
OpClassBit,
OpClassRelationalLogical,
OpClassDerivative,
OpClassFlowControl,
OpClassAtomic,
OpClassPrimitive,
OpClassBarrier,
OpClassGroup,
OpClassDeviceSideEnqueue,
OpClassPipe,
OpClassCount,
OpClassMissing // all instructions start out as missing
};
// For parameterizing operands.
enum OperandClass {
OperandNone,
OperandId,
OperandVariableIds,
OperandOptionalLiteral,
OperandOptionalLiteralString,
OperandVariableLiterals,
OperandVariableIdLiteral,
OperandVariableLiteralId,
OperandLiteralNumber,
OperandLiteralString,
OperandSource,
OperandExecutionModel,
OperandAddressing,
OperandMemory,
OperandExecutionMode,
OperandStorage,
OperandDimensionality,
OperandSamplerAddressingMode,
OperandSamplerFilterMode,
OperandSamplerImageFormat,
OperandImageChannelOrder,
OperandImageChannelDataType,
OperandImageOperands,
OperandFPFastMath,
OperandFPRoundingMode,
OperandLinkageType,
OperandAccessQualifier,
OperandFuncParamAttr,
OperandDecoration,
OperandBuiltIn,
OperandSelect,
OperandLoop,
OperandFunction,
OperandMemorySemantics,
OperandMemoryAccess,
OperandScope,
OperandGroupOperation,
OperandKernelEnqueueFlags,
OperandKernelProfilingInfo,
OperandCapability,
OperandOpcode,
OperandCount
};
// Any specific enum can have a set of capabilities that allow it:
typedef std::vector<Capability> EnumCaps;
// Parameterize a set of operands with their OperandClass(es) and descriptions.
class OperandParameters {
public:
OperandParameters() { }
void push(OperandClass oc, const char* d, bool opt = false)
{
opClass.push_back(oc);
desc.push_back(d);
optional.push_back(opt);
}
void setOptional();
OperandClass getClass(int op) const { return opClass[op]; }
const char* getDesc(int op) const { return desc[op]; }
bool isOptional(int op) const { return optional[op]; }
int getNum() const { return (int)opClass.size(); }
protected:
std::vector<OperandClass> opClass;
std::vector<const char*> desc;
std::vector<bool> optional;
};
// Parameterize an enumerant
class EnumParameters {
public:
EnumParameters() : desc(0) { }
const char* desc;
};
// Parameterize a set of enumerants that form an enum
class EnumDefinition : public EnumParameters {
public:
EnumDefinition() :
ceiling(0), bitmask(false), getName(0), enumParams(0), operandParams(0) { }
void set(int ceil, const char* (*name)(int), EnumParameters* ep, bool mask = false)
{
ceiling = ceil;
getName = name;
bitmask = mask;
enumParams = ep;
}
void setOperands(OperandParameters* op) { operandParams = op; }
int ceiling; // ceiling of enumerants
bool bitmask; // true if these enumerants combine into a bitmask
const char* (*getName)(int); // a function that returns the name for each enumerant value (or shift)
EnumParameters* enumParams; // parameters for each individual enumerant
OperandParameters* operandParams; // sets of operands
};
// Parameterize an instruction's logical format, including its known set of operands,
// per OperandParameters above.
class InstructionParameters {
public:
InstructionParameters() :
opDesc("TBD"),
opClass(OpClassMissing),
typePresent(true), // most normal, only exceptions have to be spelled out
resultPresent(true) // most normal, only exceptions have to be spelled out
{ }
void setResultAndType(bool r, bool t)
{
resultPresent = r;
typePresent = t;
}
bool hasResult() const { return resultPresent != 0; }
bool hasType() const { return typePresent != 0; }
const char* opDesc;
OpcodeClass opClass;
OperandParameters operands;
protected:
int typePresent : 1;
int resultPresent : 1;
};
// The set of objects that hold all the instruction/operand
// parameterization information.
extern InstructionParameters InstructionDesc[];
// These hold definitions of the enumerants used for operands
extern EnumDefinition OperandClassParams[];
const char* GetOperandDesc(OperandClass operand);
void PrintImmediateRow(int imm, const char* name, const EnumParameters* enumParams, bool caps, bool hex = false);
const char* AccessQualifierString(int attr);
void PrintOperands(const OperandParameters& operands, int reservedOperands);
} // end namespace spv
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//
// Copyright (C) 2014 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// SPIRV-IR
//
// Simple in-memory representation (IR) of SPIRV. Just for holding
// Each function's CFG of blocks. Has this hierarchy:
// - Module, which is a list of
// - Function, which is a list of
// - Block, which is a list of
// - Instruction
//
#pragma once
#ifndef spvIR_H
#define spvIR_H
#include "spirv.hpp"
#include <algorithm>
#include <cassert>
#include <functional>
#include <iostream>
#include <memory>
#include <vector>
namespace spv {
class Block;
class Function;
class Module;
const Id NoResult = 0;
const Id NoType = 0;
const Decoration NoPrecision = DecorationMax;
#ifdef __GNUC__
# define POTENTIALLY_UNUSED __attribute__((unused))
#else
# define POTENTIALLY_UNUSED
#endif
POTENTIALLY_UNUSED
const MemorySemanticsMask MemorySemanticsAllMemory =
(MemorySemanticsMask)(MemorySemanticsUniformMemoryMask |
MemorySemanticsWorkgroupMemoryMask |
MemorySemanticsAtomicCounterMemoryMask |
MemorySemanticsImageMemoryMask);
struct IdImmediate {
bool isId; // true if word is an Id, false if word is an immediate
unsigned word;
IdImmediate(bool i, unsigned w) : isId(i), word(w) {}
};
//
// SPIR-V IR instruction.
//
class Instruction {
public:
Instruction(Id resultId, Id typeId, Op opCode) : resultId(resultId), typeId(typeId), opCode(opCode), block(nullptr) { }
explicit Instruction(Op opCode) : resultId(NoResult), typeId(NoType), opCode(opCode), block(nullptr) { }
virtual ~Instruction() {}
void addIdOperand(Id id) {
operands.push_back(id);
idOperand.push_back(true);
}
void addImmediateOperand(unsigned int immediate) {
operands.push_back(immediate);
idOperand.push_back(false);
}
void setImmediateOperand(unsigned idx, unsigned int immediate) {
assert(!idOperand[idx]);
operands[idx] = immediate;
}
void addStringOperand(const char* str)
{
unsigned int word;
char* wordString = (char*)&word;
char* wordPtr = wordString;
int charCount = 0;
char c;
do {
c = *(str++);
*(wordPtr++) = c;
++charCount;
if (charCount == 4) {
addImmediateOperand(word);
wordPtr = wordString;
charCount = 0;
}
} while (c != 0);
// deal with partial last word
if (charCount > 0) {
// pad with 0s
for (; charCount < 4; ++charCount)
*(wordPtr++) = 0;
addImmediateOperand(word);
}
}
bool isIdOperand(int op) const { return idOperand[op]; }
void setBlock(Block* b) { block = b; }
Block* getBlock() const { return block; }
Op getOpCode() const { return opCode; }
int getNumOperands() const
{
assert(operands.size() == idOperand.size());
return (int)operands.size();
}
Id getResultId() const { return resultId; }
Id getTypeId() const { return typeId; }
Id getIdOperand(int op) const {
assert(idOperand[op]);
return operands[op];
}
unsigned int getImmediateOperand(int op) const {
assert(!idOperand[op]);
return operands[op];
}
// Write out the binary form.
void dump(std::vector<unsigned int>& out) const
{
// Compute the wordCount
unsigned int wordCount = 1;
if (typeId)
++wordCount;
if (resultId)
++wordCount;
wordCount += (unsigned int)operands.size();
// Write out the beginning of the instruction
out.push_back(((wordCount) << WordCountShift) | opCode);
if (typeId)
out.push_back(typeId);
if (resultId)
out.push_back(resultId);
// Write out the operands
for (int op = 0; op < (int)operands.size(); ++op)
out.push_back(operands[op]);
}
protected:
Instruction(const Instruction&);
Id resultId;
Id typeId;
Op opCode;
std::vector<Id> operands; // operands, both <id> and immediates (both are unsigned int)
std::vector<bool> idOperand; // true for operands that are <id>, false for immediates
Block* block;
};
//
// SPIR-V IR block.
//
class Block {
public:
Block(Id id, Function& parent);
virtual ~Block()
{
}
Id getId() { return instructions.front()->getResultId(); }
Function& getParent() const { return parent; }
void addInstruction(std::unique_ptr<Instruction> inst);
void addPredecessor(Block* pred) { predecessors.push_back(pred); pred->successors.push_back(this);}
void addLocalVariable(std::unique_ptr<Instruction> inst) { localVariables.push_back(std::move(inst)); }
const std::vector<Block*>& getPredecessors() const { return predecessors; }
const std::vector<Block*>& getSuccessors() const { return successors; }
const std::vector<std::unique_ptr<Instruction> >& getInstructions() const {
return instructions;
}
const std::vector<std::unique_ptr<Instruction> >& getLocalVariables() const { return localVariables; }
void setUnreachable() { unreachable = true; }
bool isUnreachable() const { return unreachable; }
// Returns the block's merge instruction, if one exists (otherwise null).
const Instruction* getMergeInstruction() const {
if (instructions.size() < 2) return nullptr;
const Instruction* nextToLast = (instructions.cend() - 2)->get();
switch (nextToLast->getOpCode()) {
case OpSelectionMerge:
case OpLoopMerge:
return nextToLast;
default:
return nullptr;
}
return nullptr;
}
// Change this block into a canonical dead merge block. Delete instructions
// as necessary. A canonical dead merge block has only an OpLabel and an
// OpUnreachable.
void rewriteAsCanonicalUnreachableMerge() {
assert(localVariables.empty());
// Delete all instructions except for the label.
assert(instructions.size() > 0);
instructions.resize(1);
successors.clear();
addInstruction(std::unique_ptr<Instruction>(new Instruction(OpUnreachable)));
}
// Change this block into a canonical dead continue target branching to the
// given header ID. Delete instructions as necessary. A canonical dead continue
// target has only an OpLabel and an unconditional branch back to the corresponding
// header.
void rewriteAsCanonicalUnreachableContinue(Block* header) {
assert(localVariables.empty());
// Delete all instructions except for the label.
assert(instructions.size() > 0);
instructions.resize(1);
successors.clear();
// Add OpBranch back to the header.
assert(header != nullptr);
Instruction* branch = new Instruction(OpBranch);
branch->addIdOperand(header->getId());
addInstruction(std::unique_ptr<Instruction>(branch));
successors.push_back(header);
}
bool isTerminated() const
{
switch (instructions.back()->getOpCode()) {
case OpBranch:
case OpBranchConditional:
case OpSwitch:
case OpKill:
case OpReturn:
case OpReturnValue:
case OpUnreachable:
return true;
default:
return false;
}
}
void dump(std::vector<unsigned int>& out) const
{
instructions[0]->dump(out);
for (int i = 0; i < (int)localVariables.size(); ++i)
localVariables[i]->dump(out);
for (int i = 1; i < (int)instructions.size(); ++i)
instructions[i]->dump(out);
}
protected:
Block(const Block&);
Block& operator=(Block&);
// To enforce keeping parent and ownership in sync:
friend Function;
std::vector<std::unique_ptr<Instruction> > instructions;
std::vector<Block*> predecessors, successors;
std::vector<std::unique_ptr<Instruction> > localVariables;
Function& parent;
// track whether this block is known to be uncreachable (not necessarily
// true for all unreachable blocks, but should be set at least
// for the extraneous ones introduced by the builder).
bool unreachable;
};
// The different reasons for reaching a block in the inReadableOrder traversal.
enum ReachReason {
// Reachable from the entry block via transfers of control, i.e. branches.
ReachViaControlFlow = 0,
// A continue target that is not reachable via control flow.
ReachDeadContinue,
// A merge block that is not reachable via control flow.
ReachDeadMerge
};
// Traverses the control-flow graph rooted at root in an order suited for
// readable code generation. Invokes callback at every node in the traversal
// order. The callback arguments are:
// - the block,
// - the reason we reached the block,
// - if the reason was that block is an unreachable continue or unreachable merge block
// then the last parameter is the corresponding header block.
void inReadableOrder(Block* root, std::function<void(Block*, ReachReason, Block* header)> callback);
//
// SPIR-V IR Function.
//
class Function {
public:
Function(Id id, Id resultType, Id functionType, Id firstParam, Module& parent);
virtual ~Function()
{
for (int i = 0; i < (int)parameterInstructions.size(); ++i)
delete parameterInstructions[i];
for (int i = 0; i < (int)blocks.size(); ++i)
delete blocks[i];
}
Id getId() const { return functionInstruction.getResultId(); }
Id getParamId(int p) const { return parameterInstructions[p]->getResultId(); }
Id getParamType(int p) const { return parameterInstructions[p]->getTypeId(); }
void addBlock(Block* block) { blocks.push_back(block); }
void removeBlock(Block* block)
{
auto found = find(blocks.begin(), blocks.end(), block);
assert(found != blocks.end());
blocks.erase(found);
delete block;
}
Module& getParent() const { return parent; }
Block* getEntryBlock() const { return blocks.front(); }
Block* getLastBlock() const { return blocks.back(); }
const std::vector<Block*>& getBlocks() const { return blocks; }
void addLocalVariable(std::unique_ptr<Instruction> inst);
Id getReturnType() const { return functionInstruction.getTypeId(); }
void setImplicitThis() { implicitThis = true; }
bool hasImplicitThis() const { return implicitThis; }
void dump(std::vector<unsigned int>& out) const
{
// OpFunction
functionInstruction.dump(out);
// OpFunctionParameter
for (int p = 0; p < (int)parameterInstructions.size(); ++p)
parameterInstructions[p]->dump(out);
// Blocks
inReadableOrder(blocks[0], [&out](const Block* b, ReachReason, Block*) { b->dump(out); });
Instruction end(0, 0, OpFunctionEnd);
end.dump(out);
}
protected:
Function(const Function&);
Function& operator=(Function&);
Module& parent;
Instruction functionInstruction;
std::vector<Instruction*> parameterInstructions;
std::vector<Block*> blocks;
bool implicitThis; // true if this is a member function expecting to be passed a 'this' as the first argument
};
//
// SPIR-V IR Module.
//
class Module {
public:
Module() {}
virtual ~Module()
{
// TODO delete things
}
void addFunction(Function *fun) { functions.push_back(fun); }
void mapInstruction(Instruction *instruction)
{
spv::Id resultId = instruction->getResultId();
// map the instruction's result id
if (resultId >= idToInstruction.size())
idToInstruction.resize(resultId + 16);
idToInstruction[resultId] = instruction;
}
Instruction* getInstruction(Id id) const { return idToInstruction[id]; }
const std::vector<Function*>& getFunctions() const { return functions; }
spv::Id getTypeId(Id resultId) const {
return idToInstruction[resultId] == nullptr ? NoType : idToInstruction[resultId]->getTypeId();
}
StorageClass getStorageClass(Id typeId) const
{
assert(idToInstruction[typeId]->getOpCode() == spv::OpTypePointer);
return (StorageClass)idToInstruction[typeId]->getImmediateOperand(0);
}
void dump(std::vector<unsigned int>& out) const
{
for (int f = 0; f < (int)functions.size(); ++f)
functions[f]->dump(out);
}
protected:
Module(const Module&);
std::vector<Function*> functions;
// map from result id to instruction having that result id
std::vector<Instruction*> idToInstruction;
// map from a result id to its type id
};
//
// Implementation (it's here due to circular type definitions).
//
// Add both
// - the OpFunction instruction
// - all the OpFunctionParameter instructions
__inline Function::Function(Id id, Id resultType, Id functionType, Id firstParamId, Module& parent)
: parent(parent), functionInstruction(id, resultType, OpFunction), implicitThis(false)
{
// OpFunction
functionInstruction.addImmediateOperand(FunctionControlMaskNone);
functionInstruction.addIdOperand(functionType);
parent.mapInstruction(&functionInstruction);
parent.addFunction(this);
// OpFunctionParameter
Instruction* typeInst = parent.getInstruction(functionType);
int numParams = typeInst->getNumOperands() - 1;
for (int p = 0; p < numParams; ++p) {
Instruction* param = new Instruction(firstParamId + p, typeInst->getIdOperand(p + 1), OpFunctionParameter);
parent.mapInstruction(param);
parameterInstructions.push_back(param);
}
}
__inline void Function::addLocalVariable(std::unique_ptr<Instruction> inst)
{
Instruction* raw_instruction = inst.get();
blocks[0]->addLocalVariable(std::move(inst));
parent.mapInstruction(raw_instruction);
}
__inline Block::Block(Id id, Function& parent) : parent(parent), unreachable(false)
{
instructions.push_back(std::unique_ptr<Instruction>(new Instruction(id, NoType, OpLabel)));
instructions.back()->setBlock(this);
parent.getParent().mapInstruction(instructions.back().get());
}
__inline void Block::addInstruction(std::unique_ptr<Instruction> inst)
{
Instruction* raw_instruction = inst.get();
instructions.push_back(std::move(inst));
raw_instruction->setBlock(this);
if (raw_instruction->getResultId())
parent.getParent().mapInstruction(raw_instruction);
}
} // end spv namespace
#endif // spvIR_H
@@ -1,68 +0,0 @@
add_library(glslang-default-resource-limits
${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
${CMAKE_CURRENT_SOURCE_DIR}/resource_limits_c.cpp)
set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
set_property(TARGET glslang-default-resource-limits PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(glslang-default-resource-limits
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>)
set(SOURCES StandAlone.cpp DirStackFileIncluder.h)
add_executable(glslangValidator ${SOURCES})
set_property(TARGET glslangValidator PROPERTY FOLDER tools)
glslang_set_link_args(glslangValidator)
set(LIBRARIES
glslang
SPIRV
glslang-default-resource-limits)
if(ENABLE_SPVREMAPPER)
set(LIBRARIES ${LIBRARIES} SPVRemapper)
endif()
if(WIN32)
set(LIBRARIES ${LIBRARIES} psapi)
elseif(UNIX)
if(NOT ANDROID)
set(LIBRARIES ${LIBRARIES} pthread)
endif()
endif(WIN32)
target_link_libraries(glslangValidator ${LIBRARIES})
target_include_directories(glslangValidator PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
if(ENABLE_SPVREMAPPER)
set(REMAPPER_SOURCES spirv-remap.cpp)
add_executable(spirv-remap ${REMAPPER_SOURCES})
set_property(TARGET spirv-remap PROPERTY FOLDER tools)
glslang_set_link_args(spirv-remap)
target_link_libraries(spirv-remap ${LIBRARIES})
endif()
if(WIN32)
source_group("Source" FILES ${SOURCES})
endif(WIN32)
if(ENABLE_GLSLANG_INSTALL)
install(TARGETS glslangValidator EXPORT glslangValidatorTargets
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
install(EXPORT glslangValidatorTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
if(ENABLE_SPVREMAPPER)
install(TARGETS spirv-remap EXPORT spirv-remapTargets
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
install(EXPORT spirv-remapTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
endif()
if(BUILD_SHARED_LIBS)
install(TARGETS glslang-default-resource-limits EXPORT glslang-default-resource-limitsTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
install(EXPORT glslang-default-resource-limitsTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
endif()
endif(ENABLE_GLSLANG_INSTALL)
@@ -1,141 +0,0 @@
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2017 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#pragma once
#include <vector>
#include <string>
#include <fstream>
#include <algorithm>
#include "./../glslang/Public/ShaderLang.h"
// Default include class for normal include convention of search backward
// through the stack of active include paths (for nested includes).
// Can be overridden to customize.
class DirStackFileIncluder : public glslang::TShader::Includer {
public:
DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
virtual IncludeResult* includeLocal(const char* headerName,
const char* includerName,
size_t inclusionDepth) override
{
return readLocalPath(headerName, includerName, (int)inclusionDepth);
}
virtual IncludeResult* includeSystem(const char* headerName,
const char* /*includerName*/,
size_t /*inclusionDepth*/) override
{
return readSystemPath(headerName);
}
// Externally set directories. E.g., from a command-line -I<dir>.
// - Most-recently pushed are checked first.
// - All these are checked after the parse-time stack of local directories
// is checked.
// - This only applies to the "local" form of #include.
// - Makes its own copy of the path.
virtual void pushExternalLocalDirectory(const std::string& dir)
{
directoryStack.push_back(dir);
externalLocalDirectoryCount = (int)directoryStack.size();
}
virtual void releaseInclude(IncludeResult* result) override
{
if (result != nullptr) {
delete [] static_cast<tUserDataElement*>(result->userData);
delete result;
}
}
virtual ~DirStackFileIncluder() override { }
protected:
typedef char tUserDataElement;
std::vector<std::string> directoryStack;
int externalLocalDirectoryCount;
// Search for a valid "local" path based on combining the stack of include
// directories and the nominal name of the header.
virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
{
// Discard popped include directories, and
// initialize when at parse-time first level.
directoryStack.resize(depth + externalLocalDirectoryCount);
if (depth == 1)
directoryStack.back() = getDirectory(includerName);
// Find a directory that works, using a reverse search of the include stack.
for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
std::string path = *it + '/' + headerName;
std::replace(path.begin(), path.end(), '\\', '/');
std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
if (file) {
directoryStack.push_back(getDirectory(path));
return newIncludeResult(path, file, (int)file.tellg());
}
}
return nullptr;
}
// Search for a valid <system> path.
// Not implemented yet; returning nullptr signals failure to find.
virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
{
return nullptr;
}
// Do actual reading of the file, filling in a new include result.
virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
{
char* content = new tUserDataElement [length];
file.seekg(0, file.beg);
file.read(content, length);
return new IncludeResult(path, content, length, content);
}
// If no path markers, return current working directory.
// Otherwise, strip file name and return path leading up to it.
virtual std::string getDirectory(const std::string path) const
{
size_t last = path.find_last_of("/\\");
return last == std::string::npos ? "." : path.substr(0, last);
}
};
@@ -1,494 +0,0 @@
//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <cstdlib>
#include <cstring>
#include <sstream>
#include <cctype>
#include "ResourceLimits.h"
namespace glslang {
const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
std::string GetDefaultTBuiltInResourceString()
{
std::ostringstream ostream;
ostream << "MaxLights " << DefaultTBuiltInResource.maxLights << "\n"
<< "MaxClipPlanes " << DefaultTBuiltInResource.maxClipPlanes << "\n"
<< "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n"
<< "MaxTextureCoords " << DefaultTBuiltInResource.maxTextureCoords << "\n"
<< "MaxVertexAttribs " << DefaultTBuiltInResource.maxVertexAttribs << "\n"
<< "MaxVertexUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n"
<< "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n"
<< "MaxVertexTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n"
<< "MaxCombinedTextureImageUnits " << DefaultTBuiltInResource.maxCombinedTextureImageUnits << "\n"
<< "MaxTextureImageUnits " << DefaultTBuiltInResource.maxTextureImageUnits << "\n"
<< "MaxFragmentUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n"
<< "MaxDrawBuffers " << DefaultTBuiltInResource.maxDrawBuffers << "\n"
<< "MaxVertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n"
<< "MaxVaryingVectors " << DefaultTBuiltInResource.maxVaryingVectors << "\n"
<< "MaxFragmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n"
<< "MaxVertexOutputVectors " << DefaultTBuiltInResource.maxVertexOutputVectors << "\n"
<< "MaxFragmentInputVectors " << DefaultTBuiltInResource.maxFragmentInputVectors << "\n"
<< "MinProgramTexelOffset " << DefaultTBuiltInResource.minProgramTexelOffset << "\n"
<< "MaxProgramTexelOffset " << DefaultTBuiltInResource.maxProgramTexelOffset << "\n"
<< "MaxClipDistances " << DefaultTBuiltInResource.maxClipDistances << "\n"
<< "MaxComputeWorkGroupCountX " << DefaultTBuiltInResource.maxComputeWorkGroupCountX << "\n"
<< "MaxComputeWorkGroupCountY " << DefaultTBuiltInResource.maxComputeWorkGroupCountY << "\n"
<< "MaxComputeWorkGroupCountZ " << DefaultTBuiltInResource.maxComputeWorkGroupCountZ << "\n"
<< "MaxComputeWorkGroupSizeX " << DefaultTBuiltInResource.maxComputeWorkGroupSizeX << "\n"
<< "MaxComputeWorkGroupSizeY " << DefaultTBuiltInResource.maxComputeWorkGroupSizeY << "\n"
<< "MaxComputeWorkGroupSizeZ " << DefaultTBuiltInResource.maxComputeWorkGroupSizeZ << "\n"
<< "MaxComputeUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n"
<< "MaxComputeTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n"
<< "MaxComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n"
<< "MaxComputeAtomicCounters " << DefaultTBuiltInResource.maxComputeAtomicCounters << "\n"
<< "MaxComputeAtomicCounterBuffers " << DefaultTBuiltInResource.maxComputeAtomicCounterBuffers << "\n"
<< "MaxVaryingComponents " << DefaultTBuiltInResource.maxVaryingComponents << "\n"
<< "MaxVertexOutputComponents " << DefaultTBuiltInResource.maxVertexOutputComponents << "\n"
<< "MaxGeometryInputComponents " << DefaultTBuiltInResource.maxGeometryInputComponents << "\n"
<< "MaxGeometryOutputComponents " << DefaultTBuiltInResource.maxGeometryOutputComponents << "\n"
<< "MaxFragmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n"
<< "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n"
<< "MaxCombinedImageUnitsAndFragmentOutputs " << DefaultTBuiltInResource.maxCombinedImageUnitsAndFragmentOutputs << "\n"
<< "MaxCombinedShaderOutputResources " << DefaultTBuiltInResource.maxCombinedShaderOutputResources << "\n"
<< "MaxImageSamples " << DefaultTBuiltInResource.maxImageSamples << "\n"
<< "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n"
<< "MaxTessControlImageUniforms " << DefaultTBuiltInResource.maxTessControlImageUniforms << "\n"
<< "MaxTessEvaluationImageUniforms " << DefaultTBuiltInResource.maxTessEvaluationImageUniforms << "\n"
<< "MaxGeometryImageUniforms " << DefaultTBuiltInResource.maxGeometryImageUniforms << "\n"
<< "MaxFragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n"
<< "MaxCombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n"
<< "MaxGeometryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n"
<< "MaxGeometryOutputVertices " << DefaultTBuiltInResource.maxGeometryOutputVertices << "\n"
<< "MaxGeometryTotalOutputComponents " << DefaultTBuiltInResource.maxGeometryTotalOutputComponents << "\n"
<< "MaxGeometryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n"
<< "MaxGeometryVaryingComponents " << DefaultTBuiltInResource.maxGeometryVaryingComponents << "\n"
<< "MaxTessControlInputComponents " << DefaultTBuiltInResource.maxTessControlInputComponents << "\n"
<< "MaxTessControlOutputComponents " << DefaultTBuiltInResource.maxTessControlOutputComponents << "\n"
<< "MaxTessControlTextureImageUnits " << DefaultTBuiltInResource.maxTessControlTextureImageUnits << "\n"
<< "MaxTessControlUniformComponents " << DefaultTBuiltInResource.maxTessControlUniformComponents << "\n"
<< "MaxTessControlTotalOutputComponents " << DefaultTBuiltInResource.maxTessControlTotalOutputComponents << "\n"
<< "MaxTessEvaluationInputComponents " << DefaultTBuiltInResource.maxTessEvaluationInputComponents << "\n"
<< "MaxTessEvaluationOutputComponents " << DefaultTBuiltInResource.maxTessEvaluationOutputComponents << "\n"
<< "MaxTessEvaluationTextureImageUnits " << DefaultTBuiltInResource.maxTessEvaluationTextureImageUnits << "\n"
<< "MaxTessEvaluationUniformComponents " << DefaultTBuiltInResource.maxTessEvaluationUniformComponents << "\n"
<< "MaxTessPatchComponents " << DefaultTBuiltInResource.maxTessPatchComponents << "\n"
<< "MaxPatchVertices " << DefaultTBuiltInResource.maxPatchVertices << "\n"
<< "MaxTessGenLevel " << DefaultTBuiltInResource.maxTessGenLevel << "\n"
<< "MaxViewports " << DefaultTBuiltInResource.maxViewports << "\n"
<< "MaxVertexAtomicCounters " << DefaultTBuiltInResource.maxVertexAtomicCounters << "\n"
<< "MaxTessControlAtomicCounters " << DefaultTBuiltInResource.maxTessControlAtomicCounters << "\n"
<< "MaxTessEvaluationAtomicCounters " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounters << "\n"
<< "MaxGeometryAtomicCounters " << DefaultTBuiltInResource.maxGeometryAtomicCounters << "\n"
<< "MaxFragmentAtomicCounters " << DefaultTBuiltInResource.maxFragmentAtomicCounters << "\n"
<< "MaxCombinedAtomicCounters " << DefaultTBuiltInResource.maxCombinedAtomicCounters << "\n"
<< "MaxAtomicCounterBindings " << DefaultTBuiltInResource.maxAtomicCounterBindings << "\n"
<< "MaxVertexAtomicCounterBuffers " << DefaultTBuiltInResource.maxVertexAtomicCounterBuffers << "\n"
<< "MaxTessControlAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessControlAtomicCounterBuffers << "\n"
<< "MaxTessEvaluationAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounterBuffers << "\n"
<< "MaxGeometryAtomicCounterBuffers " << DefaultTBuiltInResource.maxGeometryAtomicCounterBuffers << "\n"
<< "MaxFragmentAtomicCounterBuffers " << DefaultTBuiltInResource.maxFragmentAtomicCounterBuffers << "\n"
<< "MaxCombinedAtomicCounterBuffers " << DefaultTBuiltInResource.maxCombinedAtomicCounterBuffers << "\n"
<< "MaxAtomicCounterBufferSize " << DefaultTBuiltInResource.maxAtomicCounterBufferSize << "\n"
<< "MaxTransformFeedbackBuffers " << DefaultTBuiltInResource.maxTransformFeedbackBuffers << "\n"
<< "MaxTransformFeedbackInterleavedComponents " << DefaultTBuiltInResource.maxTransformFeedbackInterleavedComponents << "\n"
<< "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n"
<< "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n"
<< "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n"
<< "MaxMeshOutputVerticesNV " << DefaultTBuiltInResource.maxMeshOutputVerticesNV << "\n"
<< "MaxMeshOutputPrimitivesNV " << DefaultTBuiltInResource.maxMeshOutputPrimitivesNV << "\n"
<< "MaxMeshWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeX_NV << "\n"
<< "MaxMeshWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeY_NV << "\n"
<< "MaxMeshWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeZ_NV << "\n"
<< "MaxTaskWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeX_NV << "\n"
<< "MaxTaskWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_NV << "\n"
<< "MaxTaskWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_NV << "\n"
<< "MaxMeshViewCountNV " << DefaultTBuiltInResource.maxMeshViewCountNV << "\n"
<< "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n"
<< "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n"
<< "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n"
<< "generalUniformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n"
<< "generalAttributeMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalAttributeMatrixVectorIndexing << "\n"
<< "generalVaryingIndexing " << DefaultTBuiltInResource.limits.generalVaryingIndexing << "\n"
<< "generalSamplerIndexing " << DefaultTBuiltInResource.limits.generalSamplerIndexing << "\n"
<< "generalVariableIndexing " << DefaultTBuiltInResource.limits.generalVariableIndexing << "\n"
<< "generalConstantMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalConstantMatrixVectorIndexing << "\n"
;
return ostream.str();
}
void DecodeResourceLimits(TBuiltInResource* resources, char* config)
{
static const char* delims = " \t\n\r";
size_t pos = 0;
std::string configStr(config);
while ((pos = configStr.find_first_not_of(delims, pos)) != std::string::npos) {
const size_t token_s = pos;
const size_t token_e = configStr.find_first_of(delims, token_s);
const size_t value_s = configStr.find_first_not_of(delims, token_e);
const size_t value_e = configStr.find_first_of(delims, value_s);
pos = value_e;
// Faster to use compare(), but prefering readability.
const std::string tokenStr = configStr.substr(token_s, token_e-token_s);
const std::string valueStr = configStr.substr(value_s, value_e-value_s);
if (value_s == std::string::npos || ! (valueStr[0] == '-' || isdigit(valueStr[0]))) {
printf("Error: '%s' bad .conf file. Each name must be followed by one number.\n",
valueStr.c_str());
return;
}
const int value = std::atoi(valueStr.c_str());
if (tokenStr == "MaxLights")
resources->maxLights = value;
else if (tokenStr == "MaxClipPlanes")
resources->maxClipPlanes = value;
else if (tokenStr == "MaxTextureUnits")
resources->maxTextureUnits = value;
else if (tokenStr == "MaxTextureCoords")
resources->maxTextureCoords = value;
else if (tokenStr == "MaxVertexAttribs")
resources->maxVertexAttribs = value;
else if (tokenStr == "MaxVertexUniformComponents")
resources->maxVertexUniformComponents = value;
else if (tokenStr == "MaxVaryingFloats")
resources->maxVaryingFloats = value;
else if (tokenStr == "MaxVertexTextureImageUnits")
resources->maxVertexTextureImageUnits = value;
else if (tokenStr == "MaxCombinedTextureImageUnits")
resources->maxCombinedTextureImageUnits = value;
else if (tokenStr == "MaxTextureImageUnits")
resources->maxTextureImageUnits = value;
else if (tokenStr == "MaxFragmentUniformComponents")
resources->maxFragmentUniformComponents = value;
else if (tokenStr == "MaxDrawBuffers")
resources->maxDrawBuffers = value;
else if (tokenStr == "MaxVertexUniformVectors")
resources->maxVertexUniformVectors = value;
else if (tokenStr == "MaxVaryingVectors")
resources->maxVaryingVectors = value;
else if (tokenStr == "MaxFragmentUniformVectors")
resources->maxFragmentUniformVectors = value;
else if (tokenStr == "MaxVertexOutputVectors")
resources->maxVertexOutputVectors = value;
else if (tokenStr == "MaxFragmentInputVectors")
resources->maxFragmentInputVectors = value;
else if (tokenStr == "MinProgramTexelOffset")
resources->minProgramTexelOffset = value;
else if (tokenStr == "MaxProgramTexelOffset")
resources->maxProgramTexelOffset = value;
else if (tokenStr == "MaxClipDistances")
resources->maxClipDistances = value;
else if (tokenStr == "MaxComputeWorkGroupCountX")
resources->maxComputeWorkGroupCountX = value;
else if (tokenStr == "MaxComputeWorkGroupCountY")
resources->maxComputeWorkGroupCountY = value;
else if (tokenStr == "MaxComputeWorkGroupCountZ")
resources->maxComputeWorkGroupCountZ = value;
else if (tokenStr == "MaxComputeWorkGroupSizeX")
resources->maxComputeWorkGroupSizeX = value;
else if (tokenStr == "MaxComputeWorkGroupSizeY")
resources->maxComputeWorkGroupSizeY = value;
else if (tokenStr == "MaxComputeWorkGroupSizeZ")
resources->maxComputeWorkGroupSizeZ = value;
else if (tokenStr == "MaxComputeUniformComponents")
resources->maxComputeUniformComponents = value;
else if (tokenStr == "MaxComputeTextureImageUnits")
resources->maxComputeTextureImageUnits = value;
else if (tokenStr == "MaxComputeImageUniforms")
resources->maxComputeImageUniforms = value;
else if (tokenStr == "MaxComputeAtomicCounters")
resources->maxComputeAtomicCounters = value;
else if (tokenStr == "MaxComputeAtomicCounterBuffers")
resources->maxComputeAtomicCounterBuffers = value;
else if (tokenStr == "MaxVaryingComponents")
resources->maxVaryingComponents = value;
else if (tokenStr == "MaxVertexOutputComponents")
resources->maxVertexOutputComponents = value;
else if (tokenStr == "MaxGeometryInputComponents")
resources->maxGeometryInputComponents = value;
else if (tokenStr == "MaxGeometryOutputComponents")
resources->maxGeometryOutputComponents = value;
else if (tokenStr == "MaxFragmentInputComponents")
resources->maxFragmentInputComponents = value;
else if (tokenStr == "MaxImageUnits")
resources->maxImageUnits = value;
else if (tokenStr == "MaxCombinedImageUnitsAndFragmentOutputs")
resources->maxCombinedImageUnitsAndFragmentOutputs = value;
else if (tokenStr == "MaxCombinedShaderOutputResources")
resources->maxCombinedShaderOutputResources = value;
else if (tokenStr == "MaxImageSamples")
resources->maxImageSamples = value;
else if (tokenStr == "MaxVertexImageUniforms")
resources->maxVertexImageUniforms = value;
else if (tokenStr == "MaxTessControlImageUniforms")
resources->maxTessControlImageUniforms = value;
else if (tokenStr == "MaxTessEvaluationImageUniforms")
resources->maxTessEvaluationImageUniforms = value;
else if (tokenStr == "MaxGeometryImageUniforms")
resources->maxGeometryImageUniforms = value;
else if (tokenStr == "MaxFragmentImageUniforms")
resources->maxFragmentImageUniforms = value;
else if (tokenStr == "MaxCombinedImageUniforms")
resources->maxCombinedImageUniforms = value;
else if (tokenStr == "MaxGeometryTextureImageUnits")
resources->maxGeometryTextureImageUnits = value;
else if (tokenStr == "MaxGeometryOutputVertices")
resources->maxGeometryOutputVertices = value;
else if (tokenStr == "MaxGeometryTotalOutputComponents")
resources->maxGeometryTotalOutputComponents = value;
else if (tokenStr == "MaxGeometryUniformComponents")
resources->maxGeometryUniformComponents = value;
else if (tokenStr == "MaxGeometryVaryingComponents")
resources->maxGeometryVaryingComponents = value;
else if (tokenStr == "MaxTessControlInputComponents")
resources->maxTessControlInputComponents = value;
else if (tokenStr == "MaxTessControlOutputComponents")
resources->maxTessControlOutputComponents = value;
else if (tokenStr == "MaxTessControlTextureImageUnits")
resources->maxTessControlTextureImageUnits = value;
else if (tokenStr == "MaxTessControlUniformComponents")
resources->maxTessControlUniformComponents = value;
else if (tokenStr == "MaxTessControlTotalOutputComponents")
resources->maxTessControlTotalOutputComponents = value;
else if (tokenStr == "MaxTessEvaluationInputComponents")
resources->maxTessEvaluationInputComponents = value;
else if (tokenStr == "MaxTessEvaluationOutputComponents")
resources->maxTessEvaluationOutputComponents = value;
else if (tokenStr == "MaxTessEvaluationTextureImageUnits")
resources->maxTessEvaluationTextureImageUnits = value;
else if (tokenStr == "MaxTessEvaluationUniformComponents")
resources->maxTessEvaluationUniformComponents = value;
else if (tokenStr == "MaxTessPatchComponents")
resources->maxTessPatchComponents = value;
else if (tokenStr == "MaxPatchVertices")
resources->maxPatchVertices = value;
else if (tokenStr == "MaxTessGenLevel")
resources->maxTessGenLevel = value;
else if (tokenStr == "MaxViewports")
resources->maxViewports = value;
else if (tokenStr == "MaxVertexAtomicCounters")
resources->maxVertexAtomicCounters = value;
else if (tokenStr == "MaxTessControlAtomicCounters")
resources->maxTessControlAtomicCounters = value;
else if (tokenStr == "MaxTessEvaluationAtomicCounters")
resources->maxTessEvaluationAtomicCounters = value;
else if (tokenStr == "MaxGeometryAtomicCounters")
resources->maxGeometryAtomicCounters = value;
else if (tokenStr == "MaxFragmentAtomicCounters")
resources->maxFragmentAtomicCounters = value;
else if (tokenStr == "MaxCombinedAtomicCounters")
resources->maxCombinedAtomicCounters = value;
else if (tokenStr == "MaxAtomicCounterBindings")
resources->maxAtomicCounterBindings = value;
else if (tokenStr == "MaxVertexAtomicCounterBuffers")
resources->maxVertexAtomicCounterBuffers = value;
else if (tokenStr == "MaxTessControlAtomicCounterBuffers")
resources->maxTessControlAtomicCounterBuffers = value;
else if (tokenStr == "MaxTessEvaluationAtomicCounterBuffers")
resources->maxTessEvaluationAtomicCounterBuffers = value;
else if (tokenStr == "MaxGeometryAtomicCounterBuffers")
resources->maxGeometryAtomicCounterBuffers = value;
else if (tokenStr == "MaxFragmentAtomicCounterBuffers")
resources->maxFragmentAtomicCounterBuffers = value;
else if (tokenStr == "MaxCombinedAtomicCounterBuffers")
resources->maxCombinedAtomicCounterBuffers = value;
else if (tokenStr == "MaxAtomicCounterBufferSize")
resources->maxAtomicCounterBufferSize = value;
else if (tokenStr == "MaxTransformFeedbackBuffers")
resources->maxTransformFeedbackBuffers = value;
else if (tokenStr == "MaxTransformFeedbackInterleavedComponents")
resources->maxTransformFeedbackInterleavedComponents = value;
else if (tokenStr == "MaxCullDistances")
resources->maxCullDistances = value;
else if (tokenStr == "MaxCombinedClipAndCullDistances")
resources->maxCombinedClipAndCullDistances = value;
else if (tokenStr == "MaxSamples")
resources->maxSamples = value;
else if (tokenStr == "MaxMeshOutputVerticesNV")
resources->maxMeshOutputVerticesNV = value;
else if (tokenStr == "MaxMeshOutputPrimitivesNV")
resources->maxMeshOutputPrimitivesNV = value;
else if (tokenStr == "MaxMeshWorkGroupSizeX_NV")
resources->maxMeshWorkGroupSizeX_NV = value;
else if (tokenStr == "MaxMeshWorkGroupSizeY_NV")
resources->maxMeshWorkGroupSizeY_NV = value;
else if (tokenStr == "MaxMeshWorkGroupSizeZ_NV")
resources->maxMeshWorkGroupSizeZ_NV = value;
else if (tokenStr == "MaxTaskWorkGroupSizeX_NV")
resources->maxTaskWorkGroupSizeX_NV = value;
else if (tokenStr == "MaxTaskWorkGroupSizeY_NV")
resources->maxTaskWorkGroupSizeY_NV = value;
else if (tokenStr == "MaxTaskWorkGroupSizeZ_NV")
resources->maxTaskWorkGroupSizeZ_NV = value;
else if (tokenStr == "MaxMeshViewCountNV")
resources->maxMeshViewCountNV = value;
else if (tokenStr == "nonInductiveForLoops")
resources->limits.nonInductiveForLoops = (value != 0);
else if (tokenStr == "whileLoops")
resources->limits.whileLoops = (value != 0);
else if (tokenStr == "doWhileLoops")
resources->limits.doWhileLoops = (value != 0);
else if (tokenStr == "generalUniformIndexing")
resources->limits.generalUniformIndexing = (value != 0);
else if (tokenStr == "generalAttributeMatrixVectorIndexing")
resources->limits.generalAttributeMatrixVectorIndexing = (value != 0);
else if (tokenStr == "generalVaryingIndexing")
resources->limits.generalVaryingIndexing = (value != 0);
else if (tokenStr == "generalSamplerIndexing")
resources->limits.generalSamplerIndexing = (value != 0);
else if (tokenStr == "generalVariableIndexing")
resources->limits.generalVariableIndexing = (value != 0);
else if (tokenStr == "generalConstantMatrixVectorIndexing")
resources->limits.generalConstantMatrixVectorIndexing = (value != 0);
else
printf("Warning: unrecognized limit (%s) in configuration file.\n", tokenStr.c_str());
}
}
} // end namespace glslang
@@ -1,57 +0,0 @@
//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#include <string>
#include "../glslang/Include/ResourceLimits.h"
namespace glslang {
// These are the default resources for TBuiltInResources, used for both
// - parsing this string for the case where the user didn't supply one,
// - dumping out a template for user construction of a config file.
extern const TBuiltInResource DefaultTBuiltInResource;
// Returns the DefaultTBuiltInResource as a human-readable string.
std::string GetDefaultTBuiltInResourceString();
// Decodes the resource limits from |config| to |resources|.
void DecodeResourceLimits(TBuiltInResource* resources, char* config);
} // end namespace glslang
#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
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