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freebsd_instance:
image_family: freebsd-13-0
env:
CCACHE_DIR: /tmp/ccache
CIRRUS_CLONE_SUBMODULES: true
task:
install_script: pkg install -y alsa-lib ccache cmake evdev-proto git libao libevdev libudev-devd libzip mesa-libs miniupnpc ninja pkgconf png pulseaudio sdl2
ccache_cache:
folder: /tmp/ccache
script:
- cmake -B build -DCMAKE_BUILD_TYPE=Release -G Ninja
- cmake --build build --config Release
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custom: ['https://utip.io/flyinghead', 'https://www.paypal.com/paypalme/FlycastEmu']
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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: ''
---
**Please Note: This form is the minimum required information for submitting bugs.**
**Removing this form may lead to your issue being closed until it is completed.**
Platform / OS / Hardware:
Github hash:
Hardware:
**_Description of the Issue_**
Add a short, concise description of the issue here
**_Debugging Steps Tested_**
* Fill in any steps already tried here
* Begin each new line with an asterisk
* If no steps are required, please skip
**_Logs Gathered_**
```
Please paste the contents of the log / logs here
You may leave this field blank if you have none.
```
**_Screenshots_**
(Replace this line with any issue screenshots)
-20
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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
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name: Android CI
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Set up build environment
run: |
sudo apt-get update
sudo apt-get -y install ccache libcurl4-openssl-dev ninja-build
- uses: actions/checkout@v3
with:
fetch-depth: 0
submodules: true
- uses: actions/cache@v3
with:
path: ~/.ccache
key: android-ccache-${{ github.sha }}
restore-keys: android-ccache-
- uses: actions/cache@v3
with:
path: |
~/.gradle/caches
~/.gradle/wrapper
key: android-gradle-${{ hashFiles('**/*.gradle*', '**/gradle-wrapper.properties') }}
restore-keys: android-gradle-
- name: Gradle
working-directory: shell/android-studio
run: ./gradlew assembleRelease --parallel
- uses: actions/upload-artifact@v3
with:
name: flycast-release.apk
path: shell/android-studio/flycast/build/outputs/apk/release/flycast-release.apk
- name: Build dump_syms
working-directory: core/deps/breakpad
run: |
./configure --prefix=$PWD
make -j2
make install
- name: Extract symbols
run: |
DUMP_SYMS=./core/deps/breakpad/bin/dump_syms
SO_DIR=shell/android-studio/flycast/build/intermediates/cmake/release/obj
for arch in arm64-v8a armeabi-v7a x86 x86_64 ; do
$DUMP_SYMS $SO_DIR/$arch/libflycast.so > libflycast.so.sym
BUILD_ID=`head -1 libflycast.so.sym | awk '{ print $4 }'`
mkdir -p symbols/libflycast.so/$BUILD_ID
mv libflycast.so.sym symbols/libflycast.so/$BUILD_ID
done
- name: Configure AWS Credentials
id: aws-credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
aws-region: us-east-2
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push'
- name: Upload to S3
run: aws s3 sync shell/android-studio/flycast/build/outputs/apk/release s3://flycast-builds/android/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --exclude='*.json' --follow-symlinks
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
- name: Upload to S3 (symbols)
run: aws s3 sync symbols s3://flycast-symbols/android --follow-symlinks
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
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name: C/C++ CI
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
defaults:
run:
shell: ${{ matrix.config.shell }}
env:
CCACHE_DIR: ${{ github.workspace }}/.ccache
strategy:
matrix:
config:
- {name: i686-pc-windows-msvc, os: windows-latest, shell: cmd, arch: x86, cmakeArgs: -G Ninja, buildType: Release}
- {name: apple-darwin, os: macos-latest, shell: sh, cmakeArgs: -G Xcode, destDir: osx, buildType: Release}
- {name: apple-ios, os: macos-latest, shell: sh, cmakeArgs: -DCMAKE_SYSTEM_NAME=iOS -G Xcode, destDir: ios, buildType: Release}
- {name: x86_64-pc-linux-gnu, os: ubuntu-latest, shell: sh, cmakeArgs: -G Ninja, buildType: Release}
- {name: x86_64-pc-windows-msvc, os: windows-latest, shell: cmd, arch: x64, cmakeArgs: -G Ninja, buildType: Release}
- {name: x86_64-w64-mingw32, os: windows-latest, shell: 'msys2 {0}', cmakeArgs: -G Ninja, destDir: win, buildType: RelWithDebInfo}
- {name: libretro-x86_64-pc-linux-gnu, os: ubuntu-latest, shell: sh, cmakeArgs: -DLIBRETRO=ON -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE -G Ninja, buildType: Release}
- {name: libretro-x86_64-w64-mingw32, os: windows-latest, shell: 'msys2 {0}', cmakeArgs: -DLIBRETRO=ON -G Ninja, buildType: Release}
steps:
- name: Set up build environment (macOS)
run: |
brew update
brew install libao ldid libomp ninja pulseaudio
wget https://sdk.lunarg.com/sdk/download/1.3.204.1/mac/vulkansdk-macos-1.3.204.1.dmg
hdiutil attach ./vulkansdk-macos-*.dmg
sudo /Volumes/vulkansdk-macos-*/InstallVulkan.app/Contents/MacOS/InstallVulkan --root $HOME/VulkanSDK --accept-licenses --default-answer --confirm-command install
hdiutil detach /Volumes/vulkansdk-macos-*
echo "VULKAN_SDK=$HOME/VulkanSDK/macOS" >> $GITHUB_ENV
if: runner.os == 'macOS'
- name: Set up build environment (Linux)
run: |
sudo apt-get update
sudo apt-get -y install ccache libao-dev libasound2-dev libevdev-dev libgl1-mesa-dev liblua5.3-dev libminiupnpc-dev libpulse-dev libsdl2-dev libudev-dev libzip-dev ninja-build
if: runner.os == 'Linux'
- name: Set up build environment (Windows, MinGW)
uses: msys2/setup-msys2@v2
with:
msystem: MINGW64
install: git make mingw-w64-x86_64-ccache mingw-w64-x86_64-cmake mingw-w64-x86_64-lua mingw-w64-x86_64-ninja mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain
if: matrix.config.shell == 'msys2 {0}'
- name: Set up build environment (Windows, Visual Studio)
run: |
choco install ccache directx-sdk ninja
echo DXSDK_DIR=C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)>> %GITHUB_ENV%
if: matrix.config.shell == 'cmd'
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.config.arch }}
if: matrix.config.shell == 'cmd'
- uses: actions/checkout@v3
with:
fetch-depth: 0
submodules: true
- uses: actions/cache@v3
with:
path: ${{ env.CCACHE_DIR }}
key: ccache-${{ matrix.config.name }}-${{ github.sha }}
restore-keys: ccache-${{ matrix.config.name }}-
if: runner.os != 'macOS'
- name: CMake
run: |
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.buildType }} -DCMAKE_INSTALL_PREFIX=artifact ${{ matrix.config.cmakeArgs }}
cmake --build build --config ${{ matrix.config.buildType }} --target install
- name: Unit Tests
run: |
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.buildType }} -DCMAKE_INSTALL_PREFIX=artifact -DENABLE_CTEST=ON ${{ matrix.config.cmakeArgs }}
cmake --build build --config ${{ matrix.config.buildType }}
./build/flycast
if: matrix.config.name == 'x86_64-pc-linux-gnu'
- name: Dump symbols
run: |
core/deps/breakpad/bin/dump_syms artifact/bin/flycast.exe > flycast.exe.sym 2>/dev/null
BUILD_ID=`head -1 flycast.exe.sym | awk '{ print $4 }'`
mkdir -p symbols/flycast.exe/$BUILD_ID
mv flycast.exe.sym symbols/flycast.exe/$BUILD_ID
strip artifact/bin/flycast.exe
if: matrix.config.name == 'x86_64-w64-mingw32'
- uses: actions/upload-artifact@v3
with:
name: flycast-${{ matrix.config.name }}
path: artifact/bin
- name: Package app (macos)
run: |
cd artifact/bin
zip -rm flycast.app.zip Flycast.app
if: matrix.config.name == 'apple-darwin'
- name: Package app (windows)
run: |
powershell Compress-Archive artifact/bin/flycast.exe artifact/bin/flycast.zip
rm artifact/bin/flycast.exe
if: matrix.config.name == 'x86_64-w64-mingw32'
- name: Configure AWS Credentials
id: aws-credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
aws-region: us-east-2
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push' && matrix.config.destDir != ''
- name: Upload to S3
run: aws s3 sync artifact/bin s3://flycast-builds/${{ matrix.config.destDir }}/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --follow-symlinks
shell: bash
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
- name: Upload symbols to S3
run: aws s3 sync symbols s3://flycast-symbols/${{ matrix.config.destDir }} --follow-symlinks
shell: bash
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' && matrix.config.name == 'x86_64-w64-mingw32' }}
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# Prepare source texts & upload them to Crowdin
name: Crowdin Source Texts Upload
# on change to the English texts
on:
push:
branches:
- master
paths:
- 'shell/libretro/libretro_core_options.h'
jobs:
upload_source_file:
runs-on: ubuntu-latest
steps:
- name: Setup Java JDK
uses: actions/setup-java@v3
with:
java-version: 1.8
- name: Setup Python
uses: actions/setup-python@v3
- name: Checkout
uses: actions/checkout@v3
- name: Upload Source
shell: bash
env:
CROWDIN_API_KEY: ${{ secrets.CROWDIN_API_KEY }}
run: |
python3 intl/upload_workflow.py $CROWDIN_API_KEY "flyinghead-flycast" "shell/libretro/libretro_core_options.h"
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# Download translations form Crowdin & Recreate libretro_core_options_intl.h
name: Crowdin Translation Integration
on:
schedule:
# please choose a random time & weekday to avoid all repos synching at the same time
- cron: '15 22 * * 5' # Fridays at 10:15 PM, UTC
jobs:
create_intl_file:
runs-on: ubuntu-latest
steps:
- name: Setup Java JDK
uses: actions/setup-java@v3
with:
java-version: 1.8
- name: Setup Python
uses: actions/setup-python@v3
- name: Checkout
uses: actions/checkout@v3
with:
persist-credentials: false # otherwise, the token used is the GITHUB_TOKEN, instead of your personal access token.
fetch-depth: 0 # otherwise, there would be errors pushing refs to the destination repository.
- name: Create intl file
shell: bash
env:
CROWDIN_API_KEY: ${{ secrets.CROWDIN_API_KEY }}
run: |
python3 intl/download_workflow.py $CROWDIN_API_KEY "flyinghead-flycast" "shell/libretro/libretro_core_options_intl.h"
- name: Commit files
run: |
git config --local user.email "[email protected]"
git config --local user.name "github-actions[bot]"
git add intl/*_workflow.py "shell/libretro/libretro_core_options_intl.h"
git commit -m "Fetch translations & Recreate libretro_core_options_intl.h"
- name: GitHub Push
uses: ad-m/[email protected]
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ github.ref }}
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name: Nintendo Switch CI
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.config.name }}
runs-on: ubuntu-latest
container: devkitpro/devkita64:20220128
strategy:
matrix:
config:
- {name: standalone, destDir: switch}
- {name: libretro, cmakeArgs: -DLIBRETRO=ON}
steps:
- name: Set up build environment
run: |
sudo apt-get update
sudo apt-get -y install awscli ccache ninja-build
- uses: actions/checkout@v3
with:
fetch-depth: 0
submodules: true
- uses: actions/cache@v3
with:
path: ~/.ccache
key: ccache-switch-${{ matrix.config.name }}-${{ github.sha }}
restore-keys: ccache-switch-${{ matrix.config.name }}-
- name: CMake
run: |
$DEVKITPRO/portlibs/switch/bin/aarch64-none-elf-cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=artifact -G Ninja ${{ matrix.config.cmakeArgs }}
cmake --build build --config Release --target install
- uses: actions/upload-artifact@v3
with:
name: flycast-switch-${{ matrix.config.name }}
path: artifact/bin
- name: Package app
run: zip -m artifact/bin/flycast.nro.zip artifact/bin/flycast.nro
if: hashFiles('artifact/bin/flycast.nro') != ''
- name: Configure AWS Credentials
id: aws-credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
aws-region: us-east-2
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push' && matrix.config.destDir != ''
- name: Upload to S3
run: aws s3 sync artifact/bin s3://flycast-builds/${{ matrix.config.destDir }}/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --follow-symlinks
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
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name: Windows UWP CI
on: [push, pull_request]
jobs:
build:
runs-on: windows-latest
env:
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
VCPKG_DEFAULT_BINARY_CACHE: ${{ github.workspace }}/vcpkg/bincache
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
submodules: true
- name: bootstrap vcpkg
run: |
git clone https://github.com/microsoft/vcpkg
mkdir vcpkg\bincache
vcpkg\bootstrap-vcpkg.bat
- uses: actions/cache@v3
with:
path: ${{ env.VCPKG_DEFAULT_BINARY_CACHE }}
key: vcpkg-${{ hashFiles( 'vcpkg.json' ) }}
- name: CMake
run: |
cmake -B build -DCMAKE_BUILD_TYPE=Release -G "Visual Studio 17 2022" -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_SYSTEM_PROCESSOR=AMD64 -DCMAKE_CROSSCOMPILING=OFF -DUSE_VULKAN=OFF -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%\scripts\buildsystems\vcpkg.cmake
cmake --build build --config Release --parallel 2
shell: cmd
- uses: ilammy/msvc-dev-cmd@v1
- name: Package app
run: |
mkdir build\artifact
cd build\AppPackages\flycast\flycast_*_x64_Test
mkdir tmp
ren *.msix flycast.msix
makeappx.exe unpack /p .\flycast.msix /d tmp
copy ..\..\..\Release\*.dll tmp
makeappx pack /d tmp /p ..\..\..\artifact\flycast.appx
- name: Sign app
run: signtool sign /f shell\uwp\sign_cert.pfx /p '${{ secrets.SIGN_CERT_PWD }}' /v /fd SHA256 build\artifact\flycast.appx
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push'
- uses: actions/upload-artifact@v3
with:
name: flycast-uwp
path: build/artifact
- name: Configure AWS Credentials
id: aws-credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
aws-region: us-east-2
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push'
- name: Upload to S3
run: aws s3 sync build/artifact s3://flycast-builds/xbox/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --follow-symlinks
shell: bash
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
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build/
# macOS
.DS_Store
*.class
*.orig
# Visual Studio
.vs/
out/
bin/
gen/
obj/
# JetBrains IDES
.idea/
cmake-build-*/
newdc/android/libnewdc/bin/libnewdc.jar
newdc/android/libnewdc/bin/classes/com/example/newdc/JNIdc.class
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# DESCRIPTION: GitLab CI/CD for libRetro (NOT FOR GitLab-proper)
##############################################################################
################################# BOILERPLATE ################################
##############################################################################
# Core definitions
.core-defs:
variables:
GIT_SUBMODULE_STRATEGY: recursive
CORENAME: flycast
CORE_ARGS: -DLIBRETRO=ON -DCMAKE_BUILD_TYPE=Release
.core-defs-linux:
extends: .core-defs
variables:
CORE_ARGS: -DLIBRETRO=ON -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE -DCMAKE_BUILD_TYPE=Release
.core-defs-osx-x64:
extends: .core-defs
variables:
CORE_ARGS: -DLIBRETRO=ON -G Xcode -DCMAKE_BUILD_TYPE=Release
EXTRA_PATH: Release
.core-defs-android:
extends: .core-defs
script:
- cmake $CORE_ARGS -DANDROID_PLATFORM=android-$API_LEVEL -DCMAKE_TOOLCHAIN_FILE=$NDK_ROOT/build/cmake/android.toolchain.cmake -DANDROID_STL=c++_static -DANDROID_ABI=$ANDROID_ABI -DANDROID_ARM_MODE=arm "$CMAKE_SOURCE_ROOT" -B$BUILD_DIR
- cmake --build $BUILD_DIR --target ${CORENAME}_libretro --config Release -- -j $NUMPROC
- mv $BUILD_DIR/${CORENAME}_libretro.so $LIBNAME
- if [ $STRIP_CORE_LIB -eq 1 ]; then $NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-strip $LIBNAME; fi
variables:
API_LEVEL: 18
# Inclusion templates, required for the build to work
include:
################################## DESKTOPS ################################
# Windows
- project: 'libretro-infrastructure/ci-templates'
file: '/windows-cmake-mingw.yml'
# MacOS
- project: 'libretro-infrastructure/ci-templates'
file: 'osx-cmake-x86.yml'
# Linux
- project: 'libretro-infrastructure/ci-templates'
file: '/linux-cmake.yml'
################################## CELLULAR ################################
# Android
- project: 'libretro-infrastructure/ci-templates'
file: '/android-cmake.yml'
# Stages for building
stages:
- build-prepare
- build-shared
##############################################################################
#################################### STAGES ##################################
##############################################################################
#
################################### DESKTOPS #################################
# Windows 64-bit
libretro-build-windows-x64:
extends:
- .libretro-windows-cmake-x86_64
- .core-defs
# Windows 32-bit
libretro-build-windows-i686:
extends:
- .libretro-windows-cmake-x86
- .core-defs
# Linux 64-bit
libretro-build-linux-x64:
extends:
- .libretro-linux-cmake-x86_64
- .core-defs-linux
# Linux 32-bit
libretro-build-linux-i686:
extends:
- .libretro-linux-cmake-x86
- .core-defs-linux
# MacOS 64-bit
libretro-build-osx-x64:
extends:
- .libretro-osx-cmake-x86
- .core-defs-osx-x64
################################### CELLULAR #################################
# Android ARMv7a
android-armeabi-v7a:
extends:
- .libretro-android-cmake-armeabi-v7a
- .core-defs-android
# Android ARMv8a
android-arm64-v8a:
extends:
- .libretro-android-cmake-arm64-v8a
- .core-defs-android
# Android 64-bit x86
android-x86_64:
extends:
- .libretro-android-cmake-x86_64
- .core-defs-android
# Android 32-bit x86
android-x86:
extends:
- .libretro-android-cmake-x86
- .core-defs-android
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[submodule "core/deps/SDL"]
path = core/deps/SDL
url = https://github.com/libsdl-org/SDL.git
[submodule "core/deps/libchdr"]
path = core/deps/libchdr
url = https://github.com/rtissera/libchdr.git
[submodule "core/deps/luabridge"]
path = core/deps/luabridge
url = https://github.com/vinniefalco/LuaBridge.git
[submodule "core/deps/breakpad"]
path = core/deps/breakpad
url = https://github.com/flyinghead/mingw-breakpad
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# Flycast
reicast
===========
reicast is a sega dreamcast emulator
[![Android CI](https://github.com/flyinghead/flycast/actions/workflows/android.yml/badge.svg)](https://github.com/flyinghead/flycast/actions/workflows/android.yml)
[![C/C++ CI](https://github.com/flyinghead/flycast/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/flyinghead/flycast/actions/workflows/c-cpp.yml)
[![Nintendo Switch CI](https://github.com/flyinghead/flycast/actions/workflows/switch.yml/badge.svg)](https://github.com/flyinghead/flycast/actions/workflows/switch.yml)
[![Windows UWP CI](https://github.com/flyinghead/flycast/actions/workflows/uwp.yml/badge.svg)](https://github.com/flyinghead/flycast/actions/workflows/uwp.yml)
This is developer oriented resource, if you just want bins head over to http://reicast.com
![flycast logo](https://github.com/flyinghead/flycast/raw/master/shell/linux/flycast.png)
Caution
-------
The source is a mess, and I need sleep.
We had to discover some interesting arm bugs on the cleaned/refactored branch right after the release.
Expect a much improved changed folder/make structure soon.
**Flycast** is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from [**reicast**](https://reicast.com/).
Rebranding/forks
----------------
If you are interested into further porting/adapting/whatever, *please* don't fork off. I hate that. Really.
Information about configuration and supported features can be found on [**TheArcadeStriker's flycast wiki**](https://github.com/TheArcadeStriker/flycast-wiki/wiki).
Let's try to keep everything under a single project :)
Join us on our [**Discord server**](https://discord.gg/X8YWP8w) for a chat.
To build for android
--------------------
Tools required:
* Latest Android SDK and NDK (duh)
* Ant
## Install
From project root directory:
```
cd shell\android
android update project -p .
### Flatpak (Linux)
ndk-build -j 4
1. [Set up Flatpak](https://www.flatpak.org/setup/)
ant debug
```
2. Install Flycast from [Flathub](https://flathub.org/apps/details/org.flycast.Flycast)
Beta versions
-------------------
Compiled test versions are available at recast.loungekatt.com
`flatpak install -y org.flycast.Flycast`
Donations and stuff
-------------------
Well, glad you liked the project so far!
3. Run Flycast
We're currently short on hardware
`flatpak run org.flycast.Flycast`
If you would like to donate some devices, get in touch at team@reicast.com. GLES3 capable stuff, some mainstream hardware and rarities would be extremely appreciated.
Keep in mind we're located in Greece for the most part
### Homebrew (MacOS)
This has been tested/developed on
* Galaxy tab 7.0 Plus
* LG P990
* Archos 10G9
* Some Chinese tablet
* OUYA
* Various development boards
* gcw zero
1. [Set up Homebrew](https://brew.sh)
We had to buy all of these, except the gcw zero and a beaglebone which were donated (thanks! You rock!)
2. Install Flycast via Homebrew
Apart from that, we don't accept monetary donations right now.
We also don't plan to be releasing a premium version at any store.
Most of the project has been developed by drk||Raziel (aka, skmp, drk, Raz, etc) but it has been based on the
works of multiple people. It would be extremely unfair to charge for it and get all the credit :)
`brew install --cask flycast`
### Xbox One
We're planning for an indiegogo campaign later on to help with sustained development and running costs, so follow @reicastdc on twitter for updates
Open [**gamr13's github page**](https://gamr13.github.io/) from your console.
### Binaries
Team
----
Get fresh builds for your system [**on the builds page**](https://flyinghead.github.io/flycast-builds/).
You can check the currently active committers on [the pretty graphs page](https://github.com/reicast/reicast-emulator/graphs/contributors)
Chat on freenode #reicast.
The original reicast team consisted of drk||Raziel (mostly just writing code), PsyMan (debugging/testing and everything else) and a little bit of gb_away
Special thanks
--------------
In previous iterations a lot of people have worked on this, notably David Miller (aka, ZeZu), the nullDC team, friends from #pcsx2 and all over the world :)
[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/reicast/reicast-emulator/trend.png)](https://bitdeli.com/free "Bitdeli Badge")
**New:** Now automated test results are available as well.
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/version.h
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# core
newdc
===========
Here lies the core of our codebase. Everything that's OS inspecific rests here.
** Please check per directory README for more info **
### Some rudimentary categories are:
- hw -- DC Hardware Components Implementation
- nullDC.cpp -- Main entry points
- khronos -- OpenGL and Vulkan headers
- oslib -- Audio drivers
- cfg -- Configuration backend structure
- reios -- (Our) Implementation of the DreamCast BIOS
- deps -- External dependencies
- imgread -- Content drivers
- rec-* -- Recompilers
- rend -- OpenGL and Vulkan renderers
The core of the emulator
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/*
Created on: Nov 22, 2018
Copyright 2018 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "7zArchive.h"
#include "deps/lzma/7z.h"
#include "deps/lzma/7zCrc.h"
#include "deps/lzma/Alloc.h"
#define kInputBufSize ((size_t)1 << 18)
static bool crc_tables_generated;
bool SzArchive::Open(const char* path)
{
SzArEx_Init(&szarchive);
File_Close(&archiveStream.file);
File_Construct(&archiveStream.file);
archiveStream.file.file = nowide::fopen(path, "rb");
if (archiveStream.file.file == nullptr)
return false;
FileInStream_CreateVTable(&archiveStream);
LookToRead2_CreateVTable(&lookStream, 0);
lookStream.buf = (Byte *)ISzAlloc_Alloc(&g_Alloc, kInputBufSize);
if (lookStream.buf == NULL)
{
File_Close(&archiveStream.file);
return false;
}
lookStream.bufSize = kInputBufSize;
lookStream.realStream = &archiveStream.vt;
LookToRead2_Init(&lookStream);
if (!crc_tables_generated)
{
CrcGenerateTable();
crc_tables_generated = true;
}
SRes res = SzArEx_Open(&szarchive, &lookStream.vt, &g_Alloc, &g_Alloc);
return (res == SZ_OK);
}
ArchiveFile* SzArchive::OpenFile(const char* name)
{
u16 fname[512];
for (UInt32 i = 0; i < szarchive.NumFiles; i++)
{
if (SzArEx_IsDir(&szarchive, i))
continue;
size_t len = SzArEx_GetFileNameUtf16(&szarchive, i, fname);
char szname[512];
size_t j = 0;
for (; j < len && j < sizeof(szname) - 1; j++)
szname[j] = fname[j];
szname[j] = 0;
if (strcmp(name, szname))
continue;
size_t offset = 0;
size_t out_size_processed = 0;
SRes res = SzArEx_Extract(&szarchive, &lookStream.vt, i, &block_idx, &out_buffer, &out_buffer_size, &offset, &out_size_processed, &g_Alloc, &g_Alloc);
if (res != SZ_OK)
return NULL;
return new SzArchiveFile(out_buffer, offset, (u32)out_size_processed);
}
return NULL;
}
ArchiveFile* SzArchive::OpenFileByCrc(u32 crc)
{
if (crc == 0)
return NULL;
for (UInt32 i = 0; i < szarchive.NumFiles; i++)
{
unsigned isDir = SzArEx_IsDir(&szarchive, i);
if (isDir)
continue;
if (crc != szarchive.CRCs.Vals[i])
continue;
size_t offset = 0;
size_t out_size_processed = 0;
SRes res = SzArEx_Extract(&szarchive, &lookStream.vt, i, &block_idx, &out_buffer, &out_buffer_size, &offset, &out_size_processed, &g_Alloc, &g_Alloc);
if (res != SZ_OK)
return NULL;
return new SzArchiveFile(out_buffer, offset, (u32)out_size_processed);
}
return NULL;
}
SzArchive::~SzArchive()
{
if (lookStream.buf != NULL)
{
File_Close(&archiveStream.file);
ISzAlloc_Free(&g_Alloc, lookStream.buf);
if (out_buffer != NULL)
ISzAlloc_Free(&g_Alloc, out_buffer);
SzArEx_Free(&szarchive, &g_Alloc);
}
}
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/*
Created on: Nov 23, 2018
Copyright 2018 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "archive.h"
#include "deps/lzma/7z.h"
#include "deps/lzma/7zFile.h"
#include <algorithm>
class SzArchive : public Archive
{
public:
SzArchive() : out_buffer(NULL) {
memset(&archiveStream, 0, sizeof(archiveStream));
memset(&lookStream, 0, sizeof(lookStream));
}
~SzArchive() override;
ArchiveFile* OpenFile(const char* name) override;
ArchiveFile *OpenFileByCrc(u32 crc) override;
private:
bool Open(const char* path) override;
CSzArEx szarchive;
UInt32 block_idx; /* it can have any value before first call (if outBuffer = 0) */
Byte *out_buffer; /* it must be 0 before first call for each new archive. */
size_t out_buffer_size; /* it can have any value before first call (if outBuffer = 0) */
CFileInStream archiveStream;
CLookToRead2 lookStream;
};
class SzArchiveFile : public ArchiveFile
{
public:
SzArchiveFile(u8 *data, u32 offset, u32 length) : data(data), offset(offset), length(length) {}
u32 Read(void *buffer, u32 length) override
{
length = std::min(length, this->length);
memcpy(buffer, data + offset, length);
return length;
}
private:
u8 *data;
u32 offset;
u32 length;
};
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/*
Created on: Nov 23, 2018
Copyright 2018 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "ZipArchive.h"
ZipArchive::~ZipArchive()
{
zip_close(zip);
}
bool ZipArchive::Open(const char* path)
{
FILE *file = nowide::fopen(path, "rb");
if (file == nullptr)
return false;
zip_error_t error;
zip_source_t *source = zip_source_filep_create(file, 0, -1, &error);
if (source == nullptr)
{
std::fclose(file);
return false;
}
zip = zip_open_from_source(source, 0, NULL);
if (zip == nullptr)
zip_source_free(source);
return zip != nullptr;
}
ArchiveFile* ZipArchive::OpenFile(const char* name)
{
zip_file *zip_file = zip_fopen(zip, name, 0);
if (zip_file == NULL)
return NULL;
return new ZipArchiveFile(zip_file);
}
struct zip_file *zip_fopen_by_crc(struct zip *za, u32 crc, int flags)
{
int i, n;
struct zip_stat stat;
if (crc == 0) {
return NULL;
}
n = zip_get_num_files(za);
for (i = 0; i < n; i++) {
if (zip_stat_index(za, i, flags, &stat) < -1) {
return NULL;
}
if (stat.crc == crc) {
return zip_fopen_index(za, i, flags);
}
}
return NULL;
}
ArchiveFile* ZipArchive::OpenFileByCrc(u32 crc)
{
zip_file *zip_file = zip_fopen_by_crc(zip, crc, 0);
if (zip_file == NULL)
return NULL;
return new ZipArchiveFile(zip_file);
}
u32 ZipArchiveFile::Read(void* buffer, u32 length)
{
return zip_fread(zip_file, buffer, length);
}
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/*
Created on: Nov 23, 2018
Copyright 2018 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "archive.h"
#include <zip.h>
class ZipArchive : public Archive
{
public:
ZipArchive() : zip(NULL) {}
~ZipArchive() override;
ArchiveFile* OpenFile(const char* name) override;
ArchiveFile* OpenFileByCrc(u32 crc) override;
private:
bool Open(const char* path) override;
struct zip *zip;
};
class ZipArchiveFile : public ArchiveFile
{
public:
ZipArchiveFile(struct zip_file *zip_file) : zip_file(zip_file) {}
~ZipArchiveFile() override { zip_fclose(zip_file); }
u32 Read(void* buffer, u32 length) override;
private:
struct zip_file *zip_file;
};
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/*
Created on: Nov 23, 2018
Copyright 2018 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "archive.h"
#include "7zArchive.h"
#include "ZipArchive.h"
Archive *OpenArchive(const char *path)
{
std::string base_path(path);
Archive *sz_archive = new SzArchive();
if (sz_archive->Open(base_path.c_str()) || sz_archive->Open((base_path + ".7z").c_str()) || sz_archive->Open((base_path + ".7Z").c_str()))
return sz_archive;
delete sz_archive;
Archive *zip_archive = new ZipArchive();
if (zip_archive->Open(base_path.c_str()) || zip_archive->Open((base_path + ".zip").c_str()) || zip_archive->Open((base_path + ".ZIP").c_str()))
return zip_archive;
delete zip_archive;
return NULL;
}
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/*
Created on: Nov 23, 2018
Copyright 2018 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
class ArchiveFile
{
public:
virtual ~ArchiveFile() = default;
virtual u32 Read(void *buffer, u32 length) = 0;
};
class Archive
{
public:
virtual ~Archive() = default;
virtual ArchiveFile *OpenFile(const char *name) = 0;
virtual ArchiveFile *OpenFileByCrc(u32 crc) = 0;
friend Archive *OpenArchive(const char *path);
private:
virtual bool Open(const char *name) = 0;
};
Archive *OpenArchive(const char *path);
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/*
Copyright 2020 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "rzip.h"
#include <zlib.h>
const u8 RZipHeader[8] = { '#', 'R', 'Z', 'I', 'P', 'v', 1, '#' };
bool RZipFile::Open(const std::string& path, bool write)
{
verify(file == nullptr);
file = nowide::fopen(path.c_str(), write ? "wb" : "rb");
if (file == nullptr)
return false;
if (!write)
{
u8 header[sizeof(RZipHeader)];
if (std::fread(header, sizeof(header), 1, file) != 1
|| memcmp(header, RZipHeader, sizeof(header))
|| std::fread(&maxChunkSize, sizeof(maxChunkSize), 1, file) != 1
|| std::fread(&size, sizeof(size), 1, file) != 1)
{
Close();
return false;
}
// savestates created on 32-bit platforms used to have a 32-bit size
if (size >> 32 != 0)
{
size &= 0xffffffff;
std::fseek(file, -4, SEEK_CUR);
}
chunk = new u8[maxChunkSize];
chunkIndex = 0;
chunkSize = 0;
}
return true;
}
void RZipFile::Close()
{
if (file != nullptr)
{
std::fclose(file);
file = nullptr;
if (chunk != nullptr)
{
delete [] chunk;
chunk = nullptr;
}
}
}
size_t RZipFile::Read(void *data, size_t length)
{
verify(file != nullptr);
u8 *p = (u8 *)data;
size_t rv = 0;
while (rv < length)
{
if (chunkIndex == chunkSize)
{
chunkSize = 0;
chunkIndex = 0;
u32 zippedSize;
if (std::fread(&zippedSize, sizeof(zippedSize), 1, file) != 1)
break;
if (zippedSize == 0)
continue;
u8 *zipped = new u8[zippedSize];
if (std::fread(zipped, zippedSize, 1, file) != 1)
{
delete [] zipped;
break;
}
uLongf tl = maxChunkSize;
if (uncompress(chunk, &tl, zipped, zippedSize) != Z_OK)
{
delete [] zipped;
break;
}
delete [] zipped;
chunkSize = (u32)tl;
}
u32 l = std::min(chunkSize - chunkIndex, (u32)length);
memcpy(p, chunk + chunkIndex, l);
p += l;
chunkIndex += l;
rv += l;
}
return rv;
}
size_t RZipFile::Write(const void *data, size_t length)
{
verify(file != nullptr);
verify(std::ftell(file) == 0);
maxChunkSize = 1024 * 1024;
size = length;
if (std::fwrite(RZipHeader, sizeof(RZipHeader), 1, file) != 1
|| std::fwrite(&maxChunkSize, sizeof(maxChunkSize), 1, file) != 1
|| std::fwrite(&size, sizeof(size), 1, file) != 1)
return 0;
const u8 *p = (const u8 *)data;
// compression output buffer must be 0.1% larger + 12 bytes
uLongf maxZippedSize = maxChunkSize + maxChunkSize / 1000 + 12;
u8 *zipped = new u8[maxZippedSize];
size_t rv = 0;
while (rv < length)
{
uLongf zippedSize = maxZippedSize;
uLongf uncompressedSize = std::min(maxChunkSize, (u32)(length - rv));
u32 rc = compress(zipped, &zippedSize, p, uncompressedSize);
if (rc != Z_OK)
{
WARN_LOG(SAVESTATE, "Compression error: %d", rc);
break;
}
u32 sz = (u32)zippedSize;
if (std::fwrite(&sz, sizeof(sz), 1, file) != 1
|| std::fwrite(zipped, zippedSize, 1, file) != 1)
{
rv = 0;
break;
}
p += uncompressedSize;
rv += uncompressedSize;
}
delete [] zipped;
return rv;
}
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/*
Copyright 2020 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
// Implementation of the RZIP stream format as defined by libretro
// https://github.com/libretro/libretro-common/blob/master/include/streams/rzip_stream.h
#pragma once
#include "types.h"
class RZipFile
{
public:
~RZipFile() { Close(); }
bool Open(const std::string& path, bool write);
void Close();
size_t Size() const { return size; }
size_t Read(void *data, size_t length);
size_t Write(const void *data, size_t length);
FILE *rawFile() const { return file; }
private:
FILE *file = nullptr;
u64 size = 0;
u32 maxChunkSize = 0;
u8 *chunk = nullptr;
u32 chunkSize = 0;
u32 chunkIndex = 0;
};
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/*
* E_Branches.h
*
*/
#pragma once
namespace ARM
{
EAPI B(u32 sImm24, ConditionCode CC=AL)
{
DECL_Id(0x0A000000);
SET_CC;
I |= ((sImm24>>2)&0xFFFFFF);
EMIT_I;
}
EAPI BL(u32 sImm24, ConditionCode CC=AL)
{
DECL_Id(0x0B000000);
SET_CC;
I |= ((sImm24>>2)&0xFFFFFF);
EMIT_I;
}
// Note: Either X variant will switch to THUMB* if bit0 of addr is 1
//
EAPI BX(eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x012FFF10);
SET_CC;
I |= (Rm&15);
EMIT_I;
}
EAPI BLX(eReg Rm, ConditionCode CC=AL) // Form II
{
DECL_Id(0x012FFF30);
SET_CC;
I |= (Rm&15);
EMIT_I;
}
EAPI BXJ(eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x012FFF20);
SET_CC;
I |= (Rm&15);
EMIT_I;
}
// This encoding looks correct, but segfaults, the pc val is align(pc,4) but this should be right in ARM
//
#if defined(_DEVEL)
EAPI BLX(u32 sImm24) // Form I * H is derived so not needed, fixup sImm24 so one can just pass a real addr
{
DECL_Id(0xFA000000);
//if(sImm24&1)
// I |= 1<<24; // SET_H
I |= ((sImm24>>2)&0xFFFFFF);
EMIT_I;
}
#endif
};
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/*
* <E_DataOp.h Title="ARMv7 ISA Emitter Middle-ware: Data-Processing Instructions" />
*
* <?CTYPE
*
* <opcode1>{<cond>}{S} <Rd>, <shifter_operand>
* <opcode1> := MOV | MVN
*
* <opcode2>{<cond>} <Rn>, <shifter_operand>
* <opcode2> := CMP | CMN | TST | TEQ
*
* <opcode3>{<cond>}{S} <Rd>, <Rn>, <shifter_operand>
* <opcode3> := ADD | SUB | RSB | ADC | SBC | RSC | AND | BIC | EOR | ORR
*
* ?/>
*/
#pragma once
namespace ARM
{
/*
* imm Rd,[Rn,] imm
* reg Rd,Rn,Rm shift
* rsr Rd,Rn,Rm type Rs
*
* sp.imm Rd {SP} imm
* sp.reg Rd {SP} Rm shift
*
*/
#if 0
#define dpInstr(iName, iId) \
EAPI iName (eReg Rd, eReg Rn, u32 Imm) ; \
EAPI iName (eReg Rd, eReg Rn, eReg Rm, eShiftOp type=S_LSL, u32 Imm=0) ; \
EAPI iName (eReg Rd, eReg Rn, eReg Rm, eShiftOp type, eReg Rs) ;
#endif
/*
ADC IMM 0x02A00000
ADC REG 0x00A00000
ADC RSR 0x00A00010
ADD IMM 0x02800000
ADD REG 0x00800000
ADD RSR 0x00800010
ADD.SP.IMM 0x028D0000
ADD.SP.REG 0x008D0000
AND IMM 0x02000000
AND REG 0x00000000
AND RSR 0x00000010
// ASR's do not fit this pattern moved elsewhere //
BIC IMM 0x03C00000
BIC REG 0x01C00000
BIC RSR 0x01C00010
CMN IMM 0x03700000 // N imm
CMN REG 0x01700000 // NMshift
CMN RSR 0x01700010 // NMtypeS
CMP IMM 0x03500000 // N imm
CMP REG 0x01500000
CMP RSR 0x01500010
EOR IMM 0x02200000
EOR REG 0x00200000
EOR REG 0x00200010
*/
#define DP_PARAMS (eReg Rd, eReg Rn, ShiftOp Shift, ConditionCode CC=AL)
#define DP_RPARAMS (eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
#define DP_COMMON \
DECL_I; \
\
SET_CC; \
I |= (Rn&15)<<16; \
I |= (Rd&15)<<12; \
I |= (Shift&0xFFF)
#define DP_RCOMMON \
DECL_I; \
\
SET_CC; \
I |= (Rn&15)<<16; \
I |= (Rd&15)<<12; \
I |= (Rm&15)
#define DP_OPCODE(opcode) \
I |= (opcode)<<21
EAPI AND DP_PARAMS { DP_COMMON; DP_OPCODE(DP_AND); EMIT_I; }
EAPI EOR DP_PARAMS { DP_COMMON; DP_OPCODE(DP_EOR); EMIT_I; }
EAPI SUB DP_PARAMS { DP_COMMON; DP_OPCODE(DP_SUB); EMIT_I; }
EAPI RSB DP_PARAMS { DP_COMMON; DP_OPCODE(DP_RSB); EMIT_I; }
EAPI ADD DP_PARAMS { DP_COMMON; DP_OPCODE(DP_ADD); EMIT_I; }
EAPI ADC DP_PARAMS { DP_COMMON; DP_OPCODE(DP_ADC); EMIT_I; }
EAPI SBC DP_PARAMS { DP_COMMON; DP_OPCODE(DP_SBC); EMIT_I; }
EAPI RSC DP_PARAMS { DP_COMMON; DP_OPCODE(DP_RSC); EMIT_I; }
EAPI TST DP_PARAMS { DP_COMMON; DP_OPCODE(DP_TST); EMIT_I; }
EAPI TEQ DP_PARAMS { DP_COMMON; DP_OPCODE(DP_TEQ); EMIT_I; }
// EAPI CMP DP_PARAMS { DP_COMMON; DP_OPCODE(DP_CMP); EMIT_I; }
EAPI CMN DP_PARAMS { DP_COMMON; DP_OPCODE(DP_CMN); EMIT_I; }
EAPI ORR DP_PARAMS { DP_COMMON; DP_OPCODE(DP_ORR); EMIT_I; }
EAPI MOV DP_PARAMS { DP_COMMON; DP_OPCODE(DP_MOV); EMIT_I; }
EAPI BIC DP_PARAMS { DP_COMMON; DP_OPCODE(DP_BIC); EMIT_I; }
EAPI MVN DP_PARAMS { DP_COMMON; DP_OPCODE(DP_MVN); EMIT_I; }
#if defined(_DEVEL) && defined(_NODEF_) // These require testing -> CMP/MOV Shifter(Reg)? fmt broken? // Simple third reg type w/ no shifter
EAPI AND DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_AND); EMIT_I; }
EAPI EOR DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_EOR); EMIT_I; }
EAPI SUB DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_SUB); EMIT_I; }
EAPI RSB DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_RSB); EMIT_I; }
EAPI ADD DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_ADD); EMIT_I; }
EAPI ADC DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_ADC); EMIT_I; }
EAPI SBC DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_SBC); EMIT_I; }
EAPI RSC DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_RSC); EMIT_I; }
EAPI TST DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_TST); EMIT_I; }
EAPI TEQ DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_TEQ); EMIT_I; }
EAPI CMP DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_CMP); EMIT_I; }
EAPI CMN DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_CMN); EMIT_I; }
EAPI ORR DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_ORR); EMIT_I; }
EAPI MOV DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_MOV); EMIT_I; }
EAPI BIC DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_BIC); EMIT_I; }
EAPI MVN DP_PARAMS { DP_RCOMMON; DP_OPCODE(DP_MVN); EMIT_I; }
#endif
static u32 ARMImmid8r4_enc(u32 imm32)
{
for (int i=0;i<=30;i+=2)
{
u32 immv=(imm32<<i) | (imm32>>(32-i));
if (immv<256)
{
return ((i/2)<<8) | immv;
}
}
return -1;
}
static u32 ARMImmid8r4(u32 imm8r4)
{
u32 rv = ARMImmid8r4_enc(imm8r4);
verify(rv!=-1);
return rv;
}
static bool is_i8r4(u32 i32) { return ARMImmid8r4_enc(i32) != -1; }
EAPI ADD(eReg Rd, eReg Rn, eReg Rm, u32 RmLSL, bool S, ConditionCode CC=AL)
{
DECL_Id(0x00800000);
if (S)
I |= 1<<20;
I |= (RmLSL&31)<<7;
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI ADD(eReg Rd, eReg Rn, eReg Rm, bool S, ConditionCode CC=AL)
{
ADD(Rd,Rn,Rm,0,S,CC);
}
EAPI ADD(eReg Rd, eReg Rn, eReg Rm, ShiftOp Shift, u32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x00800000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
I |= Shift<<5;
I |= (Imm8&31)<<7;
EMIT_I;
}
EAPI ADD(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
ADD(Rd,Rn,Rm,false,CC);
}
EAPI ADD(eReg Rd, eReg Rn, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x02800000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI ADC(eReg Rd, eReg Rn, eReg Rm, bool S, ConditionCode CC=AL)
{
DECL_Id(0x00A00000);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI ADC(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
ADC(Rd,Rn,Rm,false,CC);
}
EAPI ADC(eReg Rd, eReg Rn, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x02A00000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI ADC(eReg Rd, eReg Rn, eReg Rm, bool S, ShiftOp Shift, u32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x00A00000);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
I |= Shift<<5;
I |= (Imm8&31)<<7;
EMIT_I;
}
EAPI ADR(eReg Rd, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x028F0000);
SET_CC;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI ADR_Zero(eReg Rd, s32 Imm8, ConditionCode CC=AL) // Special case for subtraction of 0
{
DECL_Id(0x024F0000);
SET_CC;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI ORR(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01800000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI ORR(eReg Rd, eReg Rn, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x03800000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI ORR(eReg Rd, eReg Rn, eReg Rm, ShiftOp Shift, eReg Rs, ConditionCode CC=AL)
{
DECL_Id(0x01800000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
I |= Shift<<5;
I |= (Rs&15)<<8;
I |= 1<<4;
EMIT_I;
}
EAPI ORR(eReg Rd, eReg Rn, eReg Rm, bool S, ShiftOp Shift, u32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x01800000);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
I |= Shift<<5;
I |= (Imm8&31)<<7;
EMIT_I;
}
EAPI AND(eReg Rd, eReg Rn, eReg Rm, bool S, ConditionCode CC=AL)
{
DECL_Id(0x00000000);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI AND(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x00000000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI AND(eReg Rd, eReg Rn, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x02000000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI AND(eReg Rd, eReg Rn, s32 Imm8, bool S, ConditionCode CC=AL)
{
DECL_Id(0x02000000);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI EOR(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x00200000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI EOR(eReg Rd, eReg Rn, eReg Rm, bool S, ConditionCode CC=AL)
{
DECL_Id(0x00200000);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI EOR(eReg Rd, eReg Rn, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x02200000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI SUB(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x00400000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI SUB(eReg Rd, eReg Rn, s32 Imm8, bool S, ConditionCode CC=AL)
{
DECL_Id(0x02400000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
if (S)
I |= 1<<20;
EMIT_I;
}
EAPI SUB(eReg Rd, eReg Rn, s32 Imm8, ConditionCode CC=AL) { SUB(Rd,Rn,Imm8,false,CC); }
EAPI SBC(eReg Rd, eReg Rn, eReg Rm, bool S, ConditionCode CC=AL)
{
DECL_Id(0x00C00000);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI SBC(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
SBC(Rd,Rn,Rm,false,CC);
}
EAPI RSB(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x00600000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI RSB(eReg Rd, eReg Rn, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x02600000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI RSB(eReg Rd, eReg Rn, s32 Imm8, bool S, ConditionCode CC=AL)
{
DECL_Id(0x02600000);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI MVN(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01E00000);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI MVN(eReg Rd, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x03E00000);
SET_CC;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI TST(eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01100000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rm&15);
EMIT_I;
}
EAPI TST(eReg Rn, u32 Imm12, ConditionCode CC=AL)
{
DECL_Id(0x03100000);
SET_CC;
I |= (Rn&15)<<16;
I |= ARMImmid8r4(Imm12);
EMIT_I;
}
EAPI BIC(eReg Rd, eReg Rn, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x03C00000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
/*
*
*/
EAPI UBFX(eReg Rd, eReg Rm, u8 lsb, u8 width, ConditionCode CC=AL)
{
DECL_Id(0x07E00050);
verify(lsb+width<=32);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
I |= (lsb&31)<<7;
I |= ((width-1)&31)<<16;
EMIT_I;
}
EAPI MOV(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01A00000);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI MOV(eReg Rd, eReg Rm, bool S, ConditionCode CC=AL)
{
DECL_Id(0x01A00000);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI MOV(eReg Rd, eReg Rm, ShiftOp Shift, u32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x01A00000);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
I |= Shift<<5;
I |= (Imm8&31)<<7;
EMIT_I;
}
EAPI MOV(eReg Rd, eReg Rm, ShiftOp Shift, eReg Rs, ConditionCode CC=AL)
{
DECL_Id(0x01A00000);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
I |= Shift<<5;
I |= (Rs&15)<<8;
I |= 1<<4;
EMIT_I;
}
EAPI MOVW(eReg Rd, u32 Imm16, ConditionCode CC=AL)
{
DECL_Id(0x03000000);
SET_CC;
I |= (Imm16&0xF000)<<4;
I |= (Rd&15)<<12;
I |= (Imm16&0x0FFF);
EMIT_I;
}
EAPI MOVT(eReg Rd, u32 Imm16, ConditionCode CC=AL)
{
DECL_Id(0x03400000);
SET_CC;
I |= (Imm16&0xF000)<<4;
I |= (Rd&15)<<12;
I |= (Imm16&0x0FFF);
EMIT_I;
}
EAPI MOV(eReg Rd, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x03A00000);
SET_CC;
I |= (Rd&15)<<12;
I |= ARMImmid8r4(Imm8); // * 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI CMP(eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01500000);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rm&15);
EMIT_I;
}
EAPI CMP(eReg Rn, s32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x03500000);
SET_CC;
I |= (Rn&15)<<16;
I |= ARMImmid8r4(Imm8); // *FIXME* 12b imm is 8b imm 4b rot. spec, add rot support!
EMIT_I;
}
EAPI CMP(eReg Rd, eReg Rm, ShiftOp Shift, eReg Rs, ConditionCode CC=AL)
{
DECL_Id(0x01500000);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
I |= Shift<<5;
I |= (Rs&15)<<8;
I |= 1<<4;
EMIT_I;
}
EAPI CMP(eReg Rd, eReg Rm, ShiftOp Shift, u32 Imm8, ConditionCode CC=AL)
{
DECL_Id(0x01500000);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
I |= Shift<<5;
I |= (Imm8&31)<<7;
EMIT_I;
}
EAPI LSL(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01A00010);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15)<<8;
I |= (Rn&15)<<0;
EMIT_I;
}
EAPI LSL(eReg Rd, eReg Rm, s32 imm5, ConditionCode CC=AL)
{
DECL_Id(0x01A00000);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15)<<0;
I |= (imm5&31)<<7;
EMIT_I;
}
EAPI LSR(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01A00030);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15)<<8;
I |= (Rn&15)<<0;
EMIT_I;
}
EAPI RRX(eReg Rd, eReg Rm,bool S=false, ConditionCode CC=AL)
{
DECL_Id(0x01A00060);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15)<<0;
EMIT_I;
}
EAPI LSR(eReg Rd, eReg Rm, s32 imm5, bool S, ConditionCode CC=AL)
{
DECL_Id(0x01A00020);
if (S)
I |= 1<<20;
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15)<<0;
I |= (imm5&31)<<7;
EMIT_I;
}
EAPI LSR(eReg Rd, eReg Rm, s32 imm5, ConditionCode CC=AL)
{
LSR(Rd,Rm,imm5,false,CC);
}
EAPI ASR(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01A00050);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15)<<8;
I |= (Rn&15)<<0;
EMIT_I;
}
EAPI ASR(eReg Rd, eReg Rm, s32 imm5, ConditionCode CC=AL)
{
DECL_Id(0x01A00040);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15)<<0;
I |= (imm5&31)<<7;
EMIT_I;
}
EAPI ROR(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01A00070);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15)<<8;
I |= (Rn&15)<<0;
EMIT_I;
}
EAPI ROR(eReg Rd, eReg Rm, s32 imm5, ConditionCode CC=AL)
{
DECL_Id(0x01A00060);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15)<<0;
I |= (imm5&31)<<7;
EMIT_I;
}
#undef DP_PARAMS
#undef DP_RPARAMS
#undef DP_COMMON
#undef DP_RCOMMON
#undef DP_OPCODE
};
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/*
* E_Extend.h
*
There are six basic instructions:
XTAB16 Extend bits[23:16] and bits[7:0] of one register to 16 bits, and add corresponding halfwordsto the values in another register.
XTAB Extend bits[ 7: 0] of one register to 32 bits, and add to the value in another register.
XTAH Extend bits[15: 0] of one register to 32 bits, and add to the value in another register.
XTB16 Extend bits[23:16] and bits[7:0] to 16 bits each.
XTB Extend bits[ 7: 0] to 32 bits.
XTH Extend bits[15: 0] to 32 bits.
Each of the six instructions is available in the following variations, indicated by the prefixes shown:
S Sign extension, with or without addition modulo 216 or 232.
U Zero (unsigned) extension, with or without addition modulo 216 or 232.
*/
#pragma once
namespace ARM
{
EAPI SXTAB16(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06800070);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI SXTAB(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06A00070);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI SXTAH(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06B00070);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI SXTB16(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x068F0070);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI SXTB(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06AF0070);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI SXTH(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06BF0070);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI UXTAB16(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06C00070);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI UXTAB(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06E00070);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI UXTAH(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06F00070);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI UXTB16(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06CF0070);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI UXTB(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06EF0070);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI UXTH(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06FF0070);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
};
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/*
* E_LoadStore.h
*
* LDR|STR{<cond>}{B}{T} Rd, <addressing_mode>
*
*/
#pragma once
namespace ARM
{
enum AddrMode {
Offset, // [Rn, offset] - Base:Offset used for access, no writeback
PostIndexed, // [Rn, offset] ! - Base:Offset used for access, written back to Base reg.
PreIndexed // [Rn],offset - Base used then Base:Offset written back to Base reg.
// offset: imm{8,12}, Rm, Rm <Shifter> #Shift
};
#define SET_Rn I |= (Rn&15)<<16
#define SET_Rt I |= (Rt&15)<<12
#define SET_Rm I |= (Rm&15)
#define SET_Rtn SET_Rt; SET_Rn
#define SET_Rtnm SET_Rt; SET_Rn; SET_Rm
#define SET_I I |= (1<<25) // Sets Register (Rather than Immediate) Addressing
#define SET_P I |= (1<<24) // If NOT Set: post-indexed, else offset||pre-indexed (W. determines which)
#define SET_U I |= (1<<23) // If SET: Offset is added to base, else its subtracted (Sign of sImm12)
#define SET_B I |= (1<<22) // If SET: Access is a byte access, else its a word access.
#define SET_W I |= (1<<21) // (P==0) [ W==0: reg. post indexed, W==1: Unprivileged T variant ] (P==1) [ W==0: Offset , W==1: Pre-indexed ]
#define SET_L I |= (1<<20) // (L==1) Load / Store
#define SET_AddrMode \
if(mode==Offset) { SET_P; } \
else if(mode==PreIndexed) { SET_P; SET_W; }
/*
#define SET_AddrMode \
\
switch(mode) { \
case PostIndexed: break; \
case Offset: SET_P; break; \
case PreIndexed: SET_P; SET_W; break; \
}
*/
#define SET_sImm12 \
\
if (0 != sImm12) { \
if (sImm12 > 0) { SET_U; } \
I |= (abs(sImm12) &0xFFF); \
}
#define SET_sImm8 \
\
if(0 != sImm8) { \
verify(is_s8(sImm8)); \
if(sImm8 > 0) { SET_U; } \
sImm8 = abs(sImm8); \
I |= ((u32)sImm8 &0x0F); \
I |= ((u32)sImm8 &0xF0)<<4; \
}
#define SET_Imm5 I |= ((Imm5&0x1F)<<7)
#define SET_type I |= ((type&3)<<5)
/* - Load/Store Encoding
--------------------------------------------------------------------------------------
cond 01-IPUBWL Rn Rt addr_mode -- Load/Store Word || Unsigned Byte
I,P,U,W - Specify type of addressing mode
L - Specify Load (L==1), else Store
B - Specify Byte (B==1), else Word
--------------------------------------------------------------------------------------
cond 000-PUIWL Rn Rt addr_mode 1SH1 addr_mode -- Load/Store Halfword || Signed byte
I,P,U,W - Specify type of addressing mode
L - Specify Load (L==1), else Store
S - Specify signed (S==1), else unsigned access
H - Specify Halfword access, else signed byte
--------------------------------------------------------------------------------------
cond 010-PUBWL Rn Rt sImm12-iiii-iiii Imm Offset
cond 011-PUBWL Rn Rt #sft sft_op 0 Rm Reg Offset
cond 000 PU1WL Rn Rt imHI 1011 imLO Imm Offset - halfword
cond 000 PU0WL Rn Rt SBZ 1011 Rm Reg Offset - halfword
cond 000 PU1W1 Rn Rt imHI 11H1 imLO Imm Offset - signed halfword/byte
cond 000 PU0W1 Rn Rt SBZ 11H1 Rm Reg Offset - signed halfword/byte
cond 000 PU1W0 Rn Rt imHI 11S1 imLO Imm Offset - two words
cond 000 PU0W0 Rn Rt SBZ 11S1 Rm Reg Offset - two words
cond 100-PUSWL Rn Register-list Multiple
cond 110-PUNWL Rn CRd cp_num offs8 COP & double reg xfer
cond 0001 0B00 Rn Rt SBZ 1001 Rm Swap [byte]
--------------------------------------------------------------------------------------
LDR L 010 1U001 11 Rt imm12 - *no literal stores*
LDR I 010 PU0W1 Rn Rt imm12 - STR I 010 PU0W0 Rn Rt imm12
LDR R 011 PU0W1 Rn Rt imm5 type 0 Rm - STR R 011 PU0W0 Rn Rt imm5 type 0 Rm
LDRT I 010 0U011 Rn Rt imm12 - STRT I 010 0U010 Rn Rt imm12
LDRT R 011 0U011 Rn Rt imm5 type 0 Rm - STRT R 011 0U010 Rn Rt imm5 type 0 Rm
LDRB L 010 1U101 11 Rt imm12 - *^^
LDRB I 010 PU1W1 Rn Rt imm12 - STRB I 010 PU1W0 Rn Rt imm12
LDRB R 011 PU1W1 Rn Rt imm5 type 0 Rm - STRB R 011 PU1W0 Rn Rt imm5 type 0 Rm
LDRBT I
LDRBT R
--------------------------------------------------------------------------------------
LDRH L 000 1U101 11 Rt imm4H 1011 imm4L - *^^
LDRH I 000 PU1W1 Rn Rt imm4H 1011 imm4L - STRH I 000 PU1W0 Rn Rt imm4H 1011 imm4L
LDRH R 000 PU0W1 Rn Rt 0000 1011 Rm - STRH R 000 PU0W0 Rn Rt 0000 1011 Rm
LDRD L 000 1U100 11 Rt imm4H 1101 imm4L - *^^
LDRD I 000 PU1W0 Rn Rt imm4H 1101 imm4L - STRD I 000 PU1W0 Rn Rt imm4H 1111 imm4L
LDRD R 000 PU0W0 Rn Rt 0000 1101 Rm - STRD R 000 PU0W0 Rn Rt 0000 1111 Rm
--------------------------------------------------------------------------------------
LDRHT/STRHT
LDREX/STREX
LDREXB/STREXB
LDREXH/STREXH
LDREXD/STREXD
--------------------------------------------------------------------------------------
EAPI LDR 0x04100000 // These were all the A1 Versions for Imm IIRC
EAPI LDRB 0x04500000
EAPI LDRBT 0x06700000
EAPI LDRD 0x00000000
EAPI LDREX 0x01900090
EAPI LDRH 0x00100090
EAPI LDRSB 0x00100000
EAPI LDRSH 0x00100000
EAPI LDRT 0x04300000
EAPI STR 0x04000000
EAPI STRB 0x04400000
EAPI STRBT 0x06600000
EAPI STRD 0x00000000
EAPI STREX 0x01800090
EAPI STRH 0x00000090
EAPI STRT 0x04200000
*/
extern u8* emit_opt;
extern eReg reg_addr;
extern eReg reg_dst;
extern s32 imma;
EAPI LDR (eReg Rt, eReg Rn, s32 sImm12=0, AddrMode mode=Offset, ConditionCode CC=AL)
{
if (emit_opt+4==(u8*)EMIT_GET_PTR() && reg_addr==Rn && imma==sImm12)
{
if (reg_dst!=Rt)
MOV(Rt,reg_dst);
}
else
{
DECL_Id(0x04100000); SET_CC; SET_Rtn; SET_AddrMode; SET_sImm12; EMIT_I;
}
}
EAPI STR (eReg Rt, eReg Rn, s32 sImm12=0, AddrMode mode=Offset, ConditionCode CC=AL)
{
emit_opt=0;//(u8*)EMIT_GET_PTR();
reg_addr=Rn;
reg_dst=Rt;
imma=sImm12;
DECL_Id(0x04000000); SET_CC; SET_Rtn; SET_AddrMode; SET_sImm12; EMIT_I;
}
EAPI LDRB(eReg Rt, eReg Rn, s32 sImm12=0, AddrMode mode=Offset, ConditionCode CC=AL) { DECL_Id(0x04500000); SET_CC; SET_Rtn; SET_AddrMode; SET_sImm12; SET_B; EMIT_I; } // Prob don't need SET_B, in iID
EAPI STRB(eReg Rt, eReg Rn, s32 sImm12=0, AddrMode mode=Offset, ConditionCode CC=AL) { DECL_Id(0x04400000); SET_CC; SET_Rtn; SET_AddrMode; SET_sImm12; SET_B; EMIT_I; } // Prob don't need SET_B, in iID
EAPI LDRT (eReg Rt, eReg Rn, s32 sImm12=0, ConditionCode CC=AL) { DECL_Id(0x04300000); SET_CC; SET_Rtn; SET_sImm12; EMIT_I; }
EAPI STRT (eReg Rt, eReg Rn, s32 sImm12=0, ConditionCode CC=AL) { DECL_Id(0x04200000); SET_CC; SET_Rtn; SET_sImm12; EMIT_I; }
EAPI LDRBT(eReg Rt, eReg Rn, s32 sImm12=0, ConditionCode CC=AL) { DECL_Id(0x04700000); SET_CC; SET_Rtn; SET_sImm12; SET_B; EMIT_I; } // Prob don't need SET_B, in iID
EAPI STRBT(eReg Rt, eReg Rn, s32 sImm12=0, ConditionCode CC=AL) { DECL_Id(0x04600000); SET_CC; SET_Rtn; SET_sImm12; SET_B; EMIT_I; } // Prob don't need SET_B, in iID
// LDR(r1,r2,r3, Offset, true, L_LSL, 5, EQ); ... LDR r1, r2, +r3 LSL #5
EAPI LDR (eReg Rt, eReg Rn, eReg Rm, AddrMode mode=Offset, bool Add=false, ShiftOp type=S_LSL, u32 Imm5=0, ConditionCode CC=AL) { DECL_Id(0x06100000); SET_CC; SET_Rtnm; SET_AddrMode; SET_Imm5; SET_type; if(Add){ SET_U; } EMIT_I; }
EAPI STR (eReg Rt, eReg Rn, eReg Rm, AddrMode mode=Offset, bool Add=false, ShiftOp type=S_LSL, u32 Imm5=0, ConditionCode CC=AL) { DECL_Id(0x06000000); SET_CC; SET_Rtnm; SET_AddrMode; SET_Imm5; SET_type; if(Add){ SET_U; } EMIT_I; }
EAPI LDRB(eReg Rt, eReg Rn, eReg Rm, AddrMode mode=Offset, bool Add=false, ShiftOp type=S_LSL, u32 Imm5=0, ConditionCode CC=AL) { DECL_Id(0x06500000); SET_CC; SET_Rtnm; SET_AddrMode; SET_Imm5; SET_type; if(Add){ SET_U; } SET_B; EMIT_I; } // Prob don't need SET_B, in iID
EAPI STRB(eReg Rt, eReg Rn, eReg Rm, AddrMode mode=Offset, bool Add=false, ShiftOp type=S_LSL, u32 Imm5=0, ConditionCode CC=AL) { DECL_Id(0x06400000); SET_CC; SET_Rtnm; SET_AddrMode; SET_Imm5; SET_type; if(Add){ SET_U; } SET_B; EMIT_I; } // Prob don't need SET_B, in iID
EAPI LDRT (eReg Rt, eReg Rn, eReg Rm, bool Add=false, ShiftOp type=S_LSL, u32 Imm5=0, ConditionCode CC=AL) { DECL_Id(0x06300000); SET_CC; SET_Rtnm; SET_Imm5; SET_type; if(Add){ SET_U; } EMIT_I; }
EAPI STRT (eReg Rt, eReg Rn, eReg Rm, bool Add=false, ShiftOp type=S_LSL, u32 Imm5=0, ConditionCode CC=AL) { DECL_Id(0x06200000); SET_CC; SET_Rtnm; SET_Imm5; SET_type; if(Add){ SET_U; } EMIT_I; }
EAPI LDRBT(eReg Rt, eReg Rn, eReg Rm, bool Add=false, ShiftOp type=S_LSL, u32 Imm5=0, ConditionCode CC=AL) { DECL_Id(0x06700000); SET_CC; SET_Rtnm; SET_Imm5; SET_type; if(Add){ SET_U; } SET_B; EMIT_I; } // Prob don't need SET_B, in iID
EAPI STRBT(eReg Rt, eReg Rn, eReg Rm, bool Add=false, ShiftOp type=S_LSL, u32 Imm5=0, ConditionCode CC=AL) { DECL_Id(0x06600000); SET_CC; SET_Rtnm; SET_Imm5; SET_type; if(Add){ SET_U; } SET_B; EMIT_I; } // Prob don't need SET_B, in iID
// LDR Rt,[PC, #(s:+/-)Imm12] *Special Case - Literal / PC Relative
EAPI LDR(eReg Rt, s32 sImm12, ConditionCode CC=AL) {
DECL_Id(0x051F0000); SET_CC; SET_Rt; SET_sImm12; EMIT_I;
}
// LDRB Rt,[PC, #(s:+/-)Imm12] *Special Case - Literal / PC Relative
EAPI LDRB(eReg Rt, s32 sImm12, ConditionCode CC=AL) {
DECL_Id(0x055F0000); SET_CC; SET_Rt; SET_sImm12; EMIT_I;
}
// Note: Following support Post-Indexed addressing only //
EAPI LDRH(eReg Rt, eReg Rn, s32 sImm8, ConditionCode CC=AL) { DECL_Id(0x005000B0); SET_CC; SET_Rtn; SET_P; SET_sImm8; EMIT_I; }
EAPI STRH(eReg Rt, eReg Rn, s32 sImm8, ConditionCode CC=AL) { DECL_Id(0x004000B0); SET_CC; SET_Rtn; SET_P; SET_sImm8; EMIT_I; }
EAPI LDRD(eReg Rt, eReg Rn, s32 sImm8, ConditionCode CC=AL) { DECL_Id(0x004000D0); SET_CC; SET_Rtn; SET_P; SET_sImm8; EMIT_I; }
EAPI STRD(eReg Rt, eReg Rn, s32 sImm8, ConditionCode CC=AL) { DECL_Id(0x004000F0); SET_CC; SET_Rtn; SET_P; SET_sImm8; EMIT_I; }
EAPI LDRH(eReg Rt, eReg Rn, eReg Rm, bool Add=true,ConditionCode CC=AL) { DECL_Id(0x001000B0); SET_CC; SET_Rtnm; SET_P; if (Add) {SET_U;} EMIT_I; }
EAPI STRH(eReg Rt, eReg Rn, eReg Rm, bool Add=true,ConditionCode CC=AL) { DECL_Id(0x000000B0); SET_CC; SET_Rtnm; SET_P; if (Add) {SET_U;} EMIT_I; }
EAPI LDRD(eReg Rt, eReg Rn, eReg Rm, bool Add=true, ConditionCode CC=AL) { DECL_Id(0x000000D0); SET_CC; SET_Rtnm; SET_P; if (Add) {SET_U;} EMIT_I; }
EAPI STRD(eReg Rt, eReg Rn, eReg Rm, bool Add=true, ConditionCode CC=AL) { DECL_Id(0x000000F0); SET_CC; SET_Rtnm; SET_P; if (Add) {SET_U;} EMIT_I; }
EAPI LDRSB(eReg Rt, eReg Rn, eReg Rm, bool Add=true,ConditionCode CC=AL) { DECL_Id(0x001000D0); SET_CC; SET_Rtnm; SET_P; if (Add) {SET_U;} EMIT_I; }
EAPI LDRSH(eReg Rt, eReg Rn, eReg Rm, bool Add=true,ConditionCode CC=AL) { DECL_Id(0x001000F0); SET_CC; SET_Rtnm; SET_P; if (Add) {SET_U;} EMIT_I; }
EAPI LDRH(eReg Rt, s32 sImm8, ConditionCode CC=AL) { DECL_Id(0x015F00B0); SET_CC; SET_Rt; SET_sImm8; EMIT_I; } // *Special Case - Literal / PC Relative
EAPI STRH(eReg Rt, s32 sImm8, ConditionCode CC=AL) { DECL_Id(0x014F00D0); SET_CC; SET_Rt; SET_sImm8; EMIT_I; } // *Special Case - Literal / PC Relative
// TODO: {LD,ST}R{SB,EX*} && friends (If required).
// Must use _Reg format
EAPI PUSH(u32 RegList, ConditionCode CC=AL)
{
DECL_Id(0x092D0000);
SET_CC;
I |= (RegList&0xFFFF);
EMIT_I;
}
EAPI POP(u32 RegList, ConditionCode CC=AL)
{
DECL_Id(0x08BD0000);
SET_CC;
I |= (RegList&0xFFFF);
EMIT_I;
}
#undef SET_Rtn
#undef SET_Rtnm
#undef SET_Rn
#undef SET_Rt
#undef SET_Rm
#undef SET_I
#undef SET_P
#undef SET_U
#undef SET_B
#undef SET_W
#undef SET_L
#undef SET_AddrMode
#undef SET_sImm12
#undef SET_sImm8
#undef SET_Imm5
#undef SET_type
};
+208
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/*
* E_Misc.h
*
*/
#pragma once
namespace ARM
{
/*
* Misc. Arithmetic Instructions
*/
// Count Leading Zero's
//
EAPI CLZ(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x016F0F10);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
// Unsigned sum of absolute differences
//
EAPI USAD8(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL)
{
DECL_Id(0x0780F010);
SET_CC;
I |= (Rd&15)<<16;
I |= (Rs&15)<<8;
I |= (Rm&15);
EMIT_I;
}
EAPI USADA8(eReg Rd, eReg Rm, eReg Rs, eReg Rn, ConditionCode CC=AL)
{
DECL_Id(0x07800010);
SET_CC;
I |= (Rd&15)<<16;
I |= (Rn&15)<<12;
I |= (Rs&15)<<8;
I |= (Rm&15);
EMIT_I;
}
/*
* Packing Instructions
*/
EAPI PKHBT(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL) // * shift_imm
{
DECL_Id(0x06800010);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI PKHTB(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL) // * shift_imm
{
DECL_Id(0x06800050);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
/*
* Swapping Instructions
*/
EAPI REV(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06BF0F30);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI REV16(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06BF0FB0);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI REVSH(eReg Rd, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06FF0F30);
SET_CC;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
EAPI SEL(eReg Rd, eReg Rn, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06800FB0);
SET_CC;
I |= (Rn&15)<<16;
I |= (Rd&15)<<12;
I |= (Rm&15);
EMIT_I;
}
/*
* Saturate Instructions
*/
// SSAT{<cond>} <Rd>, #<immed>, <Rm>{, <shift>}
//
EAPI SSAT(eReg Rd, u32 sat_imm, eReg Rm, u32 sft_imm, ConditionCode CC=AL) // sh&1 << 6
{
DECL_Id(0x06A00010);
SET_CC;
I |= (sat_imm&31)<<16;
I |= (Rd&15)<<12;
I |= (sft_imm&31)<<7;
I |= (Rm&15);
EMIT_I;
}
// SSAT16{<cond>} <Rd>, #<immed>, <Rm>
//
EAPI SSAT16(eReg Rd, u32 sat_imm, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06A00030);
SET_CC;
I |= (sat_imm&15)<<16;
I |= (Rd&15)<<12;
I |= 15<<8; // * SBO
I |= (Rm&15);
EMIT_I;
}
// USAT{<cond>} <Rd>, #<immed>, <Rm>{, <shift>}
//
EAPI USAT(eReg Rd, u32 sat_imm, eReg Rm, u32 sft_imm, ConditionCode CC=AL)
{
DECL_Id(0x06E00010);
SET_CC;
I |= (sat_imm&31)<<16;
I |= (Rd&15)<<12;
I |= (sft_imm&31)<<7;
I |= (Rm&15);
EMIT_I;
}
// USAT16{<cond>} <Rd>, #<immed>, <Rm>
//
EAPI USAT16(eReg Rd, u32 sat_imm, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x06E00030);
SET_CC;
I |= (sat_imm&15)<<16;
I |= (Rd&15)<<12;
I |= 15<<8; // * SBO
I |= (Rm&15);
EMIT_I;
}
};
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/*
* E_Multiply.h
*
*/
#pragma once
namespace ARM
{
EAPI MLA(eReg Rd, eReg Rn, eReg Rs, eReg Rm, ConditionCode CC=AL) // *FIXME* S
{
DECL_Id(0x00200090);
SET_CC;
I |= (Rd&15)<<16;
I |= (Rn&15)<<12;
I |= (Rs&15)<<8;
I |= (Rm&15);
EMIT_I;
}
EAPI MUL(eReg Rd, eReg Rs, eReg Rm, ConditionCode CC=AL) // *FIXME* S
{
DECL_Id(0x00000090);
SET_CC;
I |= (Rd&15)<<16;
I |= (Rs&15)<<8;
I |= (Rm&15);
EMIT_I;
}
EAPI UMULL(eReg Rdhi, eReg Rdlo, eReg Rs, eReg Rm, ConditionCode CC=AL) // *FIXME* S
{
DECL_Id(0x00800090);
SET_CC;
I |= (Rdhi&15)<<16;
I |= (Rdlo&15)<<12;
I |= (Rs&15)<<8;
I |= (Rm&15);
EMIT_I;
}
EAPI SMULL(eReg Rdhi, eReg Rdlo, eReg Rs, eReg Rm, ConditionCode CC=AL) // *FIXME* S
{
DECL_Id(0x00C00090);
SET_CC;
I |= (Rdhi&15)<<16;
I |= (Rdlo&15)<<12;
I |= (Rs&15)<<8;
I |= (Rm&15);
EMIT_I;
}
#if 0
SMLA<x><y> Signed halfword Multiply Accumulate.
SMLAD Signed halfword Multiply Accumulate, Dual.
SMLAL Signed Multiply Accumulate Long.
SMLAL<x><y> Signed halfword Multiply Accumulate Long.
SMLALD Signed halfword Multiply Accumulate Long, Dual.
SMLAW<y> Signed halfword by word Multiply Accumulate.
SMLSD Signed halfword Multiply Subtract, Dual.
SMLSLD Signed halfword Multiply Subtract Long Dual.
SMMLA Signed Most significant word Multiply Accumulate.
SMMLS Signed Most significant word Multiply Subtract.
SMMUL Signed Most significant word Multiply.
SMUAD Signed halfword Multiply, Add, Dual.
SMUL<x><y> Signed halfword Multiply.
SMULL Signed Multiply Long.
SMULW<y> Signed halfword by word Multiply.
SMUSD Signed halfword Multiply, Subtract, Dual.
UMAAL Unsigned Multiply Accumulate significant Long.
UMLAL Unsigned Multiply Accumulate Long.
UMULL Unsigned Multiply Long.
#endif
};
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/*
* E_Parallel.h
*
ADD8 Adds each byte of the second operand register to the corresponding byte of the first operand
register to form the corresponding byte of the result.
ADD16 Adds the top halfwords of two registers to form the top halfword of the result.
Adds the bottom halfwords of the same two registers to form the bottom halfword of the result.
SUB8 Subtracts each byte of the second operand register from the corresponding byte of the first
operand register to form the corresponding byte of the result.
SUB16 Subtracts the top halfword of the first operand register from the top halfword of the second operand register to form the top halfword of the result.
Subtracts the bottom halfword of the second operand registers from the bottom halfword of
the first operand register to form the bottom halfword of the result.
ADDSUBX Does the following:
1. Exchanges halfwords of the second operand register.
2. Adds top halfwords and subtracts bottom halfwords.
SUBADDX Does the following:
1. Exchanges halfwords of the second operand register.
2. Subtracts top halfwords and adds bottom halfwords.
Each of the six instructions is available in the following variations, indicated by the prefixes shown:
S Signed arithmetic modulo 28 or 216. Sets the CPSR GE bits (see The GE[3:0] bits on page A2-13).
Q Signed saturating arithmetic.
SH Signed arithmetic, halving the results to avoid overflow.
U Unsigned arithmetic modulo 28 or 216. Sets the CPSR GE bits (see The GE[3:0] bits on page A2-13).
UQ Unsigned saturating arithmetic.
UH Unsigned arithmetic, halving the results to avoid overflow.
Status:
These routines require implementation if needed.
*/
#pragma once
namespace ARM
{
#if defined(_DEVEL) && 0
// S
//
EAPI SADD8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SADD16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SSUB8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SSUB16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SADDSUBX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SSUBADDX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
// Q
//
EAPI QADD8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI QADD16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI QSUB8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI QSUB16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI QADDSUBX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI QSUBADDX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
// SH
//
EAPI SHADD8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SHADD16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SHSUB8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SHSUB16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SHADDSUBX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI SHSUBADDX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
// U
//
EAPI UADD8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UADD16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI USUB8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI USUB16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UADDSUBX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI USUBADDX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
// UQ
//
EAPI UQADD8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UQADD16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UQSUB8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UQSUB16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UQADDSUBX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UQSUBADDX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
// UH
//
EAPI UHADD8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UHADD16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UHSUB8 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UHSUB16 (eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UHADDSUBX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
EAPI UHSUBADDX(eReg Rd, eReg Rm, eReg Rs, ConditionCode CC=AL) ;
#endif
};
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/*
* E_Special.h
*
*/
#pragma once
namespace ARM
{
EAPI ARMERROR()
{
DECL_Id(0xFFFFFFFF);
EMIT_I;
}
EAPI NOP()
{
DECL_Id(0xE320F000);
EMIT_I;
}
EAPI SVC(u32 code)
{
DECL_Id(0x0F000000);
I |= code&0xFFFFFF;
EMIT_I;
}
EAPI BKPT()
{
DECL_Id(0x01200070);
EMIT_I;
}
#define SWI SVC
/*
* Synchronization & Barrier Instructions.
*
*/
EAPI DSB()
{
DECL_Id(0xF57FF04F);
EMIT_I;
}
EAPI DMB()
{
DECL_Id(0xF57FF05F);
EMIT_I;
}
EAPI ISB()
{
DECL_Id(0xF57FF06F);
EMIT_I;
}
};
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/*
* E_Status.h
*
*/
#pragma once
namespace ARM
{
#if defined(_DEVEL)
// MRS Move PSR to General-purpose Register.
//
EAPI MRS(eReg Rd, u32 R, ConditionCode CC=AL)
{
DECL_Id(0x01000000);
SET_CC;
I |= (R&1) << 22;
I |= 15<<16; // * SBO
I |= (Rd &15)<<12;
EMIT_I;
}
/* MSR Move General-purpose Register to PSR.
MSR{<cond>} CPSR_<fields>, #<immediate>
MSR{<cond>} CPSR_<fields>, <Rm>
MSR{<cond>} SPSR_<fields>, #<immediate>
MSR{<cond>} SPSR_<fields>, <Rm>
*/
// MSR: Immediate operand
//
EAPI MSR(u32 R, u32 fmask, u32 rot_imm, u32 imm8, ConditionCode CC=AL)
{
DECL_Id(0x03200000);
SET_CC;
I |= (R&1) << 22;
I |= (fmask &15)<<16;
I |= 15<<12; // * SBO
I |= (rot_imm &15)<<8;
I |= (imm8 &255);
EMIT_I;
}
// MSR: Register operand
//
EAPI MSR(u32 R, u32 fmask, eReg Rm, ConditionCode CC=AL)
{
DECL_Id(0x01200000);
SET_CC;
I |= (R&1) << 22;
I |= (fmask &15)<<16;
I |= 15<<12; // * SBO
I |= (Rm&15);
EMIT_I;
}
// CPS Change Processor State.
//
EAPI CPS(u32 imod, u32 mmod, u32 mode) // ** [A|I|F]
{
DECL_Id(0xF1000000);
// Note: UNconditional instruction!
I |= (imod&3)<<18;
I |= (mmod&1)<<17;
I |= (mode&15);
EMIT_I;
}
// SETEND Modifies the CPSR endianness, E, bit, without changing any other bits in the CPSR.
//
EAPI SETEND(u32 E)
{
DECL_Id(0xF1010000);
// Note: UNconditional instruction!
I |= (E &1) << 9;
EMIT_I;
}
#endif
};
+667
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/*
* E_VDataOp.h * VFP/A.SIMD Data Processing Instruction Set Encoding
*
* V{<modifier>}<operation>{<shape>}<c><q>{.<dt>} {<dest>,} <src1>, <src2>
*
* <modifier> Meaning
* Q The operation uses saturating arithmetic.
* R The operation performs rounding.
* D The operation doubles the result (before accumulation, if any).
* H The operation halves the result.
*
* <shape> Meaning Typical register shape
* (none) The operands and result are all the same width. Dd, Dn, Dm - Qd, Qn, Qm
* L Long operation - result is 2 x width of both operands Qd, Dn, Dm
* N Narrow operation - result is width/2 both operands Dd, Qn, Qm
* W Wide operation - result and oper[1] are 2x width oper[2] Qd, Qn, Dm
*/
#pragma once
namespace ARM
{
#define SET_Qd \
I |= (((Qd<<1)&0x0E)<<12); \
I |= (((Qd<<1)&0x10)<<18)
#define SET_Qn \
I |= (((Qn<<1)&0x0E)<<16); \
I |= (((Qn<<1)&0x10)<<3)
#define SET_Qm \
I |= (((Qm<<1)&0x0E)); \
I |= (((Qm<<1)&0x10)<<1)
#define SET_Dd \
I |= ((Dd&0x0F)<<12); \
I |= ((Dd&0x10)<<18)
#define SET_Dn \
I |= ((Dn&0x0F)<<16); \
I |= ((Dn&0x10)<<3)
#define SET_Dm \
I |= ((Dm&0x0F)); \
I |= ((Dm&0x10)<<1)
#define SET_Q I |= 0x40
#define SET_U I |= ((U&1)<<24);
#define SET_Size I |= (((Size>>4)&3)<<20) // 8,16,32 -> 0,1,2
#define SET_Qdnm \
SET_Qd; SET_Qn; SET_Qm; SET_Q
#define SET_Ddnm \
SET_Dd; SET_Dn; SET_Dm
#define DECL_Qdnm
#define VdpInstrF(viName, viId) \
EAPI V##viName##_F32 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { DECL_Id(viId); SET_Qdnm; EMIT_I; } \
EAPI V##viName##_F32 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { DECL_Id(viId); SET_Ddnm; EMIT_I; }
#define VdpInstrI_EOR(viName, viId) \
EAPI V##viName (eFQReg Qd, eFQReg Qn, eFQReg Qm) { DECL_Id(viId); SET_Qdnm; EMIT_I; } \
EAPI V##viName (eFDReg Dd, eFDReg Dn, eFDReg Dm) { DECL_Id(viId); SET_Ddnm; EMIT_I; } \
#define VdpInstrI(viName, viId) \
EAPI V##viName (eFQReg Qd, eFQReg Qn, eFQReg Qm, u32 Size=32) { DECL_Id(viId); SET_Qdnm; SET_Size; EMIT_I; } \
EAPI V##viName (eFDReg Dd, eFDReg Dn, eFDReg Dm, u32 Size=32) { DECL_Id(viId); SET_Ddnm; SET_Size; EMIT_I; } \
\
EAPI V##viName##_I8 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { V##viName (Qd, Qn, Qm, 8); } \
EAPI V##viName##_I8 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { V##viName (Dd, Dn, Dm, 8); } \
EAPI V##viName##_I16 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { V##viName (Qd, Qn, Qm, 16); } \
EAPI V##viName##_I16 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { V##viName (Dd, Dn, Dm, 16); } \
EAPI V##viName##_I32 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { V##viName (Qd, Qn, Qm, 32); } \
EAPI V##viName##_I32 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { V##viName (Dd, Dn, Dm, 32); }
#define VdpInstrU(viName, viId) \
EAPI V##viName (eFQReg Qd, eFQReg Qn, eFQReg Qm, u32 Size=32, u32 U=0) { DECL_Id(viId); SET_Qdnm; SET_U; SET_Size; EMIT_I; } \
EAPI V##viName (eFDReg Dd, eFDReg Dn, eFDReg Dm, u32 Size=32, u32 U=0) { DECL_Id(viId); SET_Ddnm; SET_U; SET_Size; EMIT_I; } \
\
EAPI V##viName##_U8 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { V##viName (Qd, Qn, Qm, 8, 1); } \
EAPI V##viName##_U8 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { V##viName (Dd, Dn, Dm, 8, 1); } \
EAPI V##viName##_S8 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { V##viName (Qd, Qn, Qm, 8, 0); } \
EAPI V##viName##_S8 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { V##viName (Dd, Dn, Dm, 8, 0); } \
EAPI V##viName##_U16 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { V##viName (Qd, Qn, Qm, 16, 1); } \
EAPI V##viName##_U16 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { V##viName (Dd, Dn, Dm, 16, 1); } \
EAPI V##viName##_S16 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { V##viName (Qd, Qn, Qm, 16, 0); } \
EAPI V##viName##_S16 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { V##viName (Dd, Dn, Dm, 16, 0); } \
EAPI V##viName##_U32 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { V##viName (Qd, Qn, Qm, 32, 1); } \
EAPI V##viName##_U32 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { V##viName (Dd, Dn, Dm, 32, 1); } \
EAPI V##viName##_S32 (eFQReg Qd, eFQReg Qn, eFQReg Qm) { V##viName (Qd, Qn, Qm, 32, 0); } \
EAPI V##viName##_S32 (eFDReg Dd, eFDReg Dn, eFDReg Dm) { V##viName (Dd, Dn, Dm, 32, 0); }
//# define VdpInstrImm (viName, viId)
// Another three or four like the above .. immN, above w/ size, F32 w/ sz
/*
* A.SIMD Parallel Add/Sub
*
Vector Add VADD (integer), VADD (floating-point)
Vector Add and Narrow, returning High Half VADDHN
Vector Add Long, Vector Add Wide VADDL, VADDW
Vector Halving Add, Vector Halving Subtract VHADD, VHSUB
Vector Pairwise Add and Accumulate Long VPADAL
Vector Pairwise Add VPADD (integer) , VPADD (floating-point)
Vector Pairwise Add Long VPADDL
Vector Rounding Add & Narrow, returning High Half VRADDHN
Vector Rounding Halving Add VRHADD
Vector Rounding Subtract & Narrow, ret. High Half VRSUBHN
Vector Saturating Add VQADD
Vector Saturating Subtract VQSUB
Vector Subtract VSUB (integer), VSUB (floating-point)
Vector Subtract and Narrow, returning High Half VSUBHN
Vector Subtract Long, Vector Subtract Wide VSUBL, VSUBW
*/
VdpInstrI(ADD, 0xF2000800)
VdpInstrF(ADD, 0xF2000D00)
VdpInstrI(HADD, 0xF2000800)
VdpInstrI(HSUB, 0xF2000A00)
VdpInstrI(PADD, 0xF2000B10)
VdpInstrF(PADD, 0xF3000D00)
VdpInstrU(RHADD, 0xF3000100)
VdpInstrU(QADD, 0xF2000010)
VdpInstrU(QSUB, 0xF3000210)
VdpInstrI(SUB, 0xF3000800)
VdpInstrF(SUB, 0xF2200D00)
// VADD I { DECL_Id(0xF2000800); SET_Qdnm; EMIT_I; }
// VADD F { DECL_Id(0xF2000D00); SET_Qdnm; EMIT_I; }
// VADDHN { DECL_Id(0xF2800400); SET_Qdnm; EMIT_I; } // DQQ
// VADD{L,W} { DECL_Id(0xF2800000); SET_Qdnm; EMIT_I; } // QDD || QQD
// VH{ADD,SUB} { DECL_Id(0xF2000000); SET_Qdnm; EMIT_I; }
// VPADAL { DECL_Id(0xF3B00600); SET_Qdnm; EMIT_I; } // QdQm || DdDm
// VPADD I { DECL_Id(0xF2000B10); SET_Qdnm; EMIT_I; } // DDD only
// VPADD F { DECL_Id(0xF3000D00); SET_Qdnm; EMIT_I; } // DDD only
// VPADDL { DECL_Id(0xF3B00200); SET_Qdnm; EMIT_I; } // QdQm || DdDm
// VRADDHN { DECL_Id(0xF3800400); SET_Qdnm; EMIT_I; } // DQQ
// VRHADD { DECL_Id(0xF3000100); SET_Qdnm; EMIT_I; }
// VRSUBHN { DECL_Id(0xF3800600); SET_Qdnm; EMIT_I; } // DQQ
// VQADD { DECL_Id(0xF2000010); SET_Qdnm; EMIT_I; }
// VQSUB { DECL_Id(0xF3000210); SET_Qdnm; EMIT_I; }
// VSUB I { DECL_Id(0xF3000800); SET_Qdnm; EMIT_I; }
// VSUB F { DECL_Id(0xF2200D00); SET_Qdnm; EMIT_I; }
// VSUBHN { DECL_Id(0xF2800600); SET_Qdnm; EMIT_I; } // DQQ
// VSUB{L,W} { DECL_Id(0xF2800200); SET_Qdnm; EMIT_I; } // QDD || QQD
/*
* A.SIMD Bitwise
*
Vector Bitwise AND VAND (register)
Vector Bitwise Bit Clear (AND complement) VBIC (immediate), VBIC (register)
Vector Bitwise Exclusive OR VEOR
Vector Bitwise Move VMOV (immediate), VMOV (register)
Vector Bitwise NOT VMVN (immediate), VMVN (register)
Vector Bitwise OR VORR (immediate), VORR (register)
Vector Bitwise OR NOT VORN (register)
Vector Bitwise Insert if False VBIF
Vector Bitwise Insert if True VBIT
Vector Bitwise Select VBSL
*/
VdpInstrI(AND, 0xF2000110)
VdpInstrI(BIC, 0xF2100110)
VdpInstrI_EOR(EOR, 0xF3000110)
VdpInstrI_EOR(BSL, 0xF3100110)
VdpInstrI_EOR(BIT, 0xF3200110)
VdpInstrI_EOR(BIF, 0xF3300110)
VdpInstrI(ORN, 0xF2300110)
// VAND R { DECL_Id(0xF2000110); SET_Qdnm; EMIT_I; }
// VBIC R { DECL_Id(0xF2100110); SET_Qdnm; EMIT_I; }
// VEOR { DECL_Id(0xF3000110); SET_Qdnm; EMIT_I; }
// VBSL { DECL_Id(0xF3100110); SET_Qdnm; EMIT_I; }
// VBIT { DECL_Id(0xF3200110); SET_Qdnm; EMIT_I; }
// VBIF { DECL_Id(0xF3300110); SET_Qdnm; EMIT_I; }
// VORN R { DECL_Id(0xF2300110); SET_Qdnm; EMIT_I; }
// VBIC I { DECL_Id(0xF2800030); SET_Qd; SET_IMM??; EMIT_I; }
// VMOV I { DECL_Id(0xF2800010); SET_Qd; SET_IMM??; EMIT_I; }
// VMVN I { DECL_Id(0xF2800030); SET_Qd; SET_IMM??; EMIT_I; }
// VORR I { DECL_Id(0xF2800010); SET_Qd; SET_IMM??; EMIT_I; }
// VAND I VBIC I
// VORN I VORR I
/*
* A.SIMD comparison
*
Vector Absolute Compare VACGE, VACGT, VACLE,VACLT
Vector Compare Equal VCEQ (register)
Vector Compare Equal to Zer VCEQ (immediate #0)
Vector Compare Greater Than or Equal VCGE (register)
Vector Compare Greater Than or Equal to Zero VCGE (immediate #0)
Vector Compare Greater Than VCGT (register)
Vector Compare Greater Than Zero VCGT (immediate #0)
Vector Compare Less Than or Equal to Zero VCLE (immediate #0)
Vector Compare Less Than Zero VCLT (immediate #0)
Vector Test Bits VTST
*/
// VAC{COND} { DECL_Id(0xF3000E10); SET_Vdnm; EMIT_I; }
// VCEQ { DECL_Id(0xF3000810); SET_Vdnm; EMIT_I; } .F32 { DECL_Id(0xF2000E00); SET_Vdnm; EMIT_I; }
VdpInstrI(CEQ, 0xF3200810)
// VdpInstrF(CEQ, 0xF2000e00)
// VCGE { DECL_Id(0xF2000310); SET_Vdnm; EMIT_I; } .F32 { DECL_Id(0xF3000E00); SET_Vdnm; EMIT_I; }
VdpInstrI(CGE, 0xF2200310)
// VdpInstrF(CGE, 0xF3000e00)
// VCGT { DECL_Id(0xF2000300); SET_Vdnm; EMIT_I; } .F32 { DECL_Id(0xF3200E00); SET_Vdnm; EMIT_I; }
//*SEB* 0xF220030 for S32, 0xF3200300 for U32, 0xF2000300 is for S8.
VdpInstrI(CGT, 0xF2200300)
//VdpInstrF(CGT, 0xF3200e00)
// VCLE { DECL_Id(0xF3B10180); SET_Vdnm; EMIT_I; } // R is VCGE w/ operands reversed
// VCLT { DECL_Id(0xF3B10200); SET_Vdnm; EMIT_I; } // R is VCGT w/ operands reversed
// VTST { DECL_Id(0xF2000810); SET_Vdnm; EMIT_I; }
// VCEQZ { DECL_Id(0xF3B10100); SET_Vd; SET_Vm; EMIT_I; }
// VCGEZ { DECL_Id(0xF3B10080); SET_Vd; SET_Vm; EMIT_I; }
// VCGTZ { DECL_Id(0xF3B10000); SET_Vd; SET_Vm; EMIT_I; }
/*
* A.SIMD shift ** SET_imm6; needed for non Vdnm
*
Vector Saturating Rounding Shift Left VQRSHL
Vector Saturating Rounding Shift Right and Narrow VQRSHRN, VQRSHRUN
Vector Saturating Shift Left VQSHL (register), VQSHL, VQSHLU (immediate)
Vector Saturating Shift Right and Narrow VQSHRN, VQSHRUN
Vector Rounding Shift Left VRSHL
Vector Rounding Shift Right VRSHR
Vector Rounding Shift Right and Accumulate VRSRA
Vector Rounding Shift Right and Narrow VRSHRN
Vector Shift Left VSHL (immediate) on page A8-750 VSHL (register)
Vector Shift Left Long VSHLL
Vector Shift Right VSHR
Vector Shift Right and Narrow VSHRN
Vector Shift Left and Insert VSLI
Vector Shift Right and Accumulate VSRA
Vector Shift Right and Insert VSRI
*/
// VQRSHL { DECL_Id(0xF SET_Vdnm; EMIT_I; } // * TODO
// VQRSHRN { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VQRSHRUN { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VQSHL R { DECL_Id(0xF SET_Vdnm; EMIT_I; }
// VQSHL I { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VQSHLU { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VQSHRN { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VQSHRUN { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VRSHL { DECL_Id(0xF SET_Vdnm; EMIT_I; }
// VRSHR { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VRSRA { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VRSHRN { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VSHL I { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VSHL R { DECL_Id(0xF SET_Vdnm; EMIT_I; }
// VSHLL { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VSHR { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VSHRN { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VSLI { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VSRA { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
// VSRI { DECL_Id(0xF SET_Vd; SET_Vm; EMIT_I; }
/*
* A.SIMD multiply
*
Vector Multiply Accumulate VMLA, VMLAL, VMLS, VMLSL (integer) , VMLA, VMLS (floating-point), VMLA, VMLAL, VMLS, VMLSL (by scalar)
Vector Multiply Accumulate Long
Vector Multiply Subtract
Vector Multiply Subtract Long
Vector Multiply VMUL, VMULL (integer and polynomial)
Vector Multiply Long VMUL (floating-point) on page A8-664 VMUL, VMULL (by scalar)
Vector Saturating Doubling Multiply Accumulate Long VQDMLAL, VQDMLSL
Vector Saturating Doubling Multiply Subtract Long
Vector Saturating Doubling Multiply Returning High Half VQDMULH
Vector Saturating Rounding Doubling Multiply Ret. High Half VQRDMULH
Vector Saturating Doubling Multiply Long VQDMULL
*/
VdpInstrI(MLA, 0xF2000900)
VdpInstrI(MLS, 0xF3000900)
VdpInstrF(MLA, 0xF2000D10)
VdpInstrF(MLS, 0xF2200D10)
//by scalar
//this should be really qd,dn,sm not dm
EAPI VMUL_F32(eFQReg Qd,eFQReg Qn, eFDReg Dm, int idx)
{
DECL_Id(0xF2800840);
SET_Qd;
SET_Qn;
I |= 1<<8; //SET_F
SET_Dm;
I |= 0x1<<24; //SET_Q not compatible
I |= 2<<20; //size to 32
I |= Dm&15; //only lower 15 regs are avail
//set register sub index
if (idx)
I |= 1<<5;
EMIT_I;
}
EAPI VMLA_F32(eFQReg Qd,eFQReg Qn, eFDReg Dm, int idx)
{
DECL_Id(0xF2800040);
SET_Qd;
SET_Qn;
I |= 1<<8; //SET_F
SET_Dm;
I |= 0x1<<24; //SET_Q not compatible
I |= 2<<20; //size to 32
I |= Dm&15; //only lower 15 regs are avail
//set register sub index
if (idx)
I |= 1<<5;
EMIT_I;
}
// VdpInstrU(MLAL, 0xF2000D10) *QDD
// VdpInstrU(MLSL, 0xF2200D10) *QDD
VdpInstrI(MUL, 0xF2000910)
VdpInstrF(MUL, 0xF3000D10)
// VdpInstrU(MULL, 0xF3000D10) *QDD
// VMLA I { DECL_Id(0xF2000900); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
// VMLS I { DECL_Id(0xF3000900); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
// VMLAL I { DECL_Id(0xF2800800); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20) * I |= ((U&1)<<24)
// VMLSL I { DECL_Id(0xF2800A00); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20) * I |= ((U&1)<<24)
// VMLA F { DECL_Id(0xF2000D10); SET_Vdnm; EMIT_I; } // * I |= ((sz&1)<<20)
// VMLS F { DECL_Id(0xF2200D10); SET_Vdnm; EMIT_I; } // * I |= ((sz&1)<<20)
// VMLA S { DECL_Id(0xF2800040); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
// VMLS S { DECL_Id(0xF2800440); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
// CMLAL S { DECL_Id(0xF2800240); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20) * I |= ((U&1)<<24)
// VMLSL S { DECL_Id(0xF2800640); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20) * I |= ((U&1)<<24)
// VMUL IP { DECL_Id(0xF2000910); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20) * I |= 1<<24 for polynomial
// VMULL IP { DECL_Id(0xF2800C00); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20) * I |= 1<<9 for polynomial * I |= ((U&1)<<24)
// VMUL F { DECL_Id(0xF3000D10); SET_Vdnm; EMIT_I; } // * I |= ((sz&1)<<20)
// VMUL S { DECL_Id(0xF2800840); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
// VMULL S { DECL_Id(0xF2800A40); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20) * I |= ((U&1)<<24)
// VQDMLAL { DECL_Id(0xF2800900); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
// VQDMLSL { DECL_Id(0xF2800B00); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
// VQDMULH { DECL_Id(0xF2000B00); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
// VQRDMULH { DECL_Id(0xF3000B00); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
// VQDMULL { DECL_Id(0xF2800D00); SET_Vdnm; EMIT_I; } // * I |= ((size&3)<<20)
/*
* A.SIMD misc
*
Vector Absolute Difference and Accumulate VABA, VABAL
Vector Absolute Difference VABD, VABDL (integer) , VABD (floating-point)
Vector Absolute VABS
Vector Convert between floating-point and fixed point VCVT (between floating-point and fixed-point, Advanced SIMD)
Vector Convert between floating-point and integer VCVT (between floating-point and integer, Advanced SIMD)
Vector Convert between half-precision and single-precision VCVT (between half-precision and single-precision, Advanced SIMD)
Vector Count Leading Sign Bits VCLS
Vector Count Leading Zeros VCLZ
Vector Count Set Bits VCNT
Vector Duplicate scalar VDUP (scalar)
Vector Extract VEXT
Vector Move and Narrow VMOVN
Vector Move Long VMOVL
Vector Maximum, Minimum VMAX, VMIN (integer) , VMAX, VMIN (floating-point)
Vector Negate VNEG
Vector Pairwise Maximum, Minimum VPMAX, VPMIN (integer) , VPMAX, VPMIN (floating-point)
Vector Reciprocal Estimate VRECPE
Vector Reciprocal Step VRECPS
Vector Reciprocal Square Root Estimate VRSQRTE
Vector Reciprocal Square Root Step VRSQRTS
Vector Reverse VREV16, VREV32, VREV64
Vector Saturating Absolute VQABS
Vector Saturating Move and Narrow VQMOVN, VQMOVUN
Vector Saturating Negate VQNEG
Vector Swap VSWP
Vector Table Lookup VTBL, VTBX
Vector Transpose VTRN
Vector Unzip VUZP
Vector Zip VZIP
*/
// VABA { DECL_Id(0xF2000710); // WIP
// VABAL { DECL_Id(0xF2800500);
// VABD I { DECL_Id(0xF);
// VABDL I { DECL_Id(0xF);
// VABD F { DECL_Id(0xF);
// VABS { DECL_Id(0xF); SET_Vd; SET_Vm; EMIT_I; }
EAPI VSQRT_F32(eFSReg Sd, eFSReg Sm, ConditionCode CC=AL)
{
DECL_Id(0x0EB10AC0); SET_CC;
I |= ((Sd&0x1E)<<11) | ((Sd&1)<<22);
I |= ((Sm&0x1E)>>1) | ((Sm&1)<<5);
EMIT_I;
}
EAPI VABS_F32(eFSReg Sd, eFSReg Sm, ConditionCode CC=AL)
{
DECL_Id(0x0EB00AC0); SET_CC;
I |= ((Sd&0x1E)<<11) | ((Sd&1)<<22);
I |= ((Sm&0x1E)>>1) | ((Sm&1)<<5);
EMIT_I;
}
EAPI VNEG_F32(eFSReg Sd, eFSReg Sm, ConditionCode CC=AL)
{
DECL_Id(0x0EB10A40); SET_CC;
I |= ((Sd&0x1E)<<11) | ((Sd&1)<<22);
I |= ((Sm&0x1E)>>1) | ((Sm&1)<<5);
EMIT_I;
}
//imm move, fpu
EAPI VMOV(eFSReg Sd, u32 imm8_fpu, ConditionCode CC=AL)
{
DECL_Id(0x0EB10A00); SET_CC;
I |= (imm8_fpu&0x0F); //bits 3:0
I |= (imm8_fpu&0xF0)<<12; //bits 19:16
I |= ((Sd&0x1E)<<11) | ((Sd&1)<<22);
EMIT_I;
}
const u32 fpu_imm_1=0x70;//01110000
EAPI VCMP_F32(eFSReg Sd, eFSReg Sm, ConditionCode CC=AL)
{
DECL_Id(0x0EB40A40); SET_CC;
I |= ((Sd&0x1E)<<11) | ((Sd&1)<<22);
I |= ((Sm&0x1E)>>1) | ((Sm&1)<<5);
EMIT_I;
}
VdpInstrF(CEQ, 0xF2000E00)
VdpInstrF(CGE, 0xF3000E00)
VdpInstrF(CGT, 0xF3200E00)
// VCVT FFP { DECL_Id(0xF); SET_Vd; SET_Vm; EMIT_I; }
// VCVT FI { DECL_Id(0xF); SET_Vd; SET_Vm; EMIT_I; }
// VCVT HS { DECL_Id(0xF); SET_Vd; SET_Vm; EMIT_I; }
// VCLS { DECL_Id(0xF); SET_Vd; SET_Vm; EMIT_I; }
// VCLZ { DECL_Id(0xF); SET_Vd; SET_Vm; EMIT_I; }
// VCNT { DECL_Id(0xF); SET_Vd; SET_Vm; EMIT_I; }
// VEXT { DECL_Id(0xF); SET_Vdnm; EMIT_I; }
// VMAX I { DECL_Id(0xF);
// VMIN I { DECL_Id(0xF);
// VMAX F { DECL_Id(0xF);
// VMIN F { DECL_Id(0xF);
// VNEG { DECL_Id(0xF);
// VPMAX I { DECL_Id(0xF);
// VPMIN I { DECL_Id(0xF);
// VPMAX F { DECL_Id(0xF);
// VPMIN F { DECL_Id(0xF);
// VRECPE { DECL_Id(0xF3B30400); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18
// VRECPS { DECL_Id(0xF2000F10); SET_Vdnm; EMIT_I; } // sz&1<<20 (.F32)
// VRSQRTE { DECL_Id(0xF3B30480); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18 F&1<<8 ***
// VRSQRTS { DECL_Id(0xF2200F10); SET_Vdnm; EMIT_I; } // sz&1<<20 (.F32)
// VREVsz { DECL_Id(0xF3B00000); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18 op&3<<7 ***
// VQABS { DECL_Id(0xF3B00700); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18
// VQMOVN { DECL_Id(0xF3B20200); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18 op&3<<6 op:00=MOVN op11=srcUnsigned op:x1=dstUnsigned
// VQMOVUN { DECL_Id(0xF3B20200); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18
// VQNEG { DECL_Id(0xF3B00780); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18
// VSWP { DECL_Id(0xF3B20000); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18
// VTBL { DECL_Id(0xF3B00800); SET_Vdnm; EMIT_I; } // len&3<<8
// VTBX { DECL_Id(0xF3B00840); SET_Vdnm; EMIT_I; } // len&3<<8
// VTRN { DECL_Id(0xF3B20080); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18
// VUZP { DECL_Id(0xF3B20100); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18
// VZIP { DECL_Id(0xF3B20180); SET_Vd; SET_Vm; EMIT_I; } // size&3<<18
//
// VDUP & VMOVN & VMOVL are implemented in VRegXfer.h ...
/*
* VFPv3 Instructions
*
*/
#define SET_Sd \
I |= ((Sd&0x1E)<<11); \
I |= ((Sd&0x01)<<22)
#define SET_Sn \
I |= ((Sn&0x1E)<<15); \
I |= ((Sn&0x01)<<7)
#define SET_Sm \
I |= ((Sm&0x1E)>>1); \
I |= ((Sm&0x01)<<5)
#define SET_Sdnm SET_Sd; SET_Sn; SET_Sm
#define VfpInstrS(viName, viId) EAPI V##viName##_VFP (eFSReg Sd, eFSReg Sn, eFSReg Sm, ConditionCode CC=CC_AL) { DECL_Id(viId); SET_CC; SET_Sdnm; EMIT_I; }
VfpInstrS(MLA, 0x0E000A00)
VfpInstrS(MLS, 0x0E000A40)
VfpInstrS(NMLA, 0x0E100A40)
VfpInstrS(NMLS, 0x0E100A00)
VfpInstrS(NMUL, 0x0E200A40)
VfpInstrS(MUL, 0x0E200A00)
VfpInstrS(ADD, 0x0E300A00)
VfpInstrS(SUB, 0x0E300A40)
VfpInstrS(DIV, 0x0E800A00)
EAPI VCVT_to_S32_VFP (eFSReg Sd, eFSReg Sm, ConditionCode CC=CC_AL) { DECL_Id(0x0EBD0AC0); SET_CC; SET_Sd; SET_Sm; EMIT_I; } // VfpInstrS(ABS, 0x0EB00AC0) ** {D,S}dm
// 0x0EB80A40 is to_U32. to_S32 is 0x0EB80AC0
EAPI VCVT_from_S32_VFP (eFSReg Sd, eFSReg Sm, ConditionCode CC=CC_AL) { DECL_Id(0x0EB80AC0); SET_CC; SET_Sd; SET_Sm; EMIT_I; } // VfpInstrS(ABS, 0x0EB00AC0) ** {D,S}dm
EAPI VABS_VFP (eFSReg Sd, eFSReg Sm, ConditionCode CC=CC_AL) { DECL_Id(0x0EB00AC0); SET_CC; SET_Sd; SET_Sm; EMIT_I; } // VfpInstrS(ABS, 0x0EB00AC0) ** {D,S}dm
EAPI VNEG_VFP (eFSReg Sd, eFSReg Sm, ConditionCode CC=CC_AL) { DECL_Id(0x0EB10A40); SET_CC; SET_Sd; SET_Sm; EMIT_I; } // VfpInstrS(NEG, 0x0EB10A40) ** {D,S}dm
EAPI VSQRT_VFP(eFSReg Sd, eFSReg Sm, ConditionCode CC=CC_AL) { DECL_Id(0x0EB10AC0); SET_CC; SET_Sd; SET_Sm; EMIT_I; } // VfpInstrS(SQRT, 0x0EB10AC0) ** {D,S}dm
// - x0 Vector Move VMOV (immediate) on page A8-640
// 0000 01 Vector Move VMOV (register) on page A8-642
// 001x x1 Vector Convert VCVTB, VCVTT (between half-precision and single-precision, VFP) on page A8-588
// 010x x1 Vector Compare VCMP, VCMPE on page A8-572
// 0111 11 Vector Convert VCVT (between double-precision and single-precision) on page A8-584
// 1000 x1 Vector Convert VCVT, VCVTR (between floating-point and integer, VFP) on page A8-578
// 101x x1 Vector Convert VCVT (between floating-point and fixed-point, VFP) on page A8-582
// 110x x1 Vector Convert VCVT, VCVTR (between floating-point and integer, VFP) on page A8-578
// 111x x1 Vector Convert VCVT (between floating-point and fixed-point, VFP) on page A8-582
////// hack
EAPI VDIV_HACKF32(eFDReg Sd, eFDReg Sn, eFDReg Sm)
{
ConditionCode CC=AL;
eFSReg SdS=(eFSReg)(Sd*2);
eFSReg SnS=(eFSReg)(Sn*2);
eFSReg SmS=(eFSReg)(Sm*2);
verify(Sd<32 && Sn<32 && Sm<32);
VDIV_VFP(SdS,SnS,SmS);
}
#undef SET_Qd
#undef SET_Dd
#undef SET_Qn
#undef SET_Dn
#undef SET_Qm
#undef SET_Dm
#undef SET_Q
#undef SET_Qdnm
#undef SET_Ddnm
};
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/*
* E_VLoadStore.h * VFP/A.SIMD Load/Store Instruction Set Encoding
*
*/
#pragma once
namespace ARM
{
// [cond][110][Opcode][-Rn-][----][101][---------]
//
// cond != 0b1111 | LDC && STC consume these
#define SET_Dd \
I |= ((Dd&0x0F)<<12); \
I |= ((Dd&0x10)<<18)
#define SET_Sd \
I |= ((Sd&0x1E)<<11); \
I |= ((Sd&0x01)<<22)
#define SET_Rn \
I |= ((Rn&15)<<16)
#define SET_uImm8 \
I |= (uImm8 & 255)
#define SET_sImm8 \
if (sImm8 > 0) { \
I |= (1<<23); \
} \
I |= (abs(sImm8) & 255)
#define SET_PUW(_P,_U,_W) \
I |= ( ((_P&1)<<24) | ((_U&1)<<23) | ((_W&1)<<21) )
/*
* V{LD,ST}R: Vector Load/Store Register
*
* V{LD,ST}R.64 // VFP && A.SIMD
* V{LD,ST}R.32 // VFP
*/
EAPI VLDR(eFDReg Dd, eReg Rn, s32 sImm8, ConditionCode CC=AL) // VLDR.64
{
DECL_Id(0x0D100B00); SET_CC;
SET_Dd; SET_Rn; SET_sImm8;
EMIT_I;
}
EAPI VLDR(eFSReg Sd, eReg Rn, s32 sImm8, ConditionCode CC=AL) // VLDR.32
{
DECL_Id(0x0D100A00); SET_CC;
SET_Sd; SET_Rn; SET_sImm8;
EMIT_I;
}
EAPI VSTR(eFDReg Dd, eReg Rn, s32 sImm8, ConditionCode CC=AL) // VSTR.64
{
DECL_Id(0x0D000B00); SET_CC;
SET_Dd; SET_Rn; SET_sImm8;
EMIT_I;
}
EAPI VSTR(eFSReg Sd, eReg Rn, s32 sImm8, ConditionCode CC=AL) // VSTR.32
{
DECL_Id(0x0D000A00); SET_CC;
SET_Sd; SET_Rn; SET_sImm8;
EMIT_I;
}
/*
* V{LD,ST}M: Vector Load/Store Multiple
*
* V{LD,ST}R.64 // VFP && A.SIMD
* V{LD,ST}R.32 // VFP
*
* uImm8: directional count, abs(sImm8) is the reg. count
* Dd: Register to start sequential operation from..
*
* suffix DB: P=1 U=0 W=1, Decrement Before, Addresses end just before the address in Rn.
* suffix IA: P=0 U=1 W=?, Increment After, Addresses start at address in Rn
*
* ** These are very complicated encoding and require a lot of error checking and even more thought when used. **
* ** Simply using, MOV32(R4, &double_array[0]); VLDM(D0, R4, 4); should however work to load an array of 4 doubles **
*/
EAPI VLDM(eFDReg Dd, eReg Rn, u32 uImm8, u32 WB=0, ConditionCode CC=AL) // VLDM.64
{
// ASSERT( (uImm8>0) && (uImm8<=16) && ((Dd+uImm8) <= 32) )
uImm8<<=1;
DECL_Id(0x0C100B00); SET_CC;
SET_Dd; SET_Rn;
SET_uImm8; SET_PUW(0,1,WB); // Defaulting to IA w/o ! (Write-back)
EMIT_I;
}
EAPI VLDM(eFSReg Sd, eReg Rn, u32 uImm8, ConditionCode CC=AL) // VLDM.32
{
// ASSERT( (uImm8>0) && ((Dd+uImm8) <= 32) )
DECL_Id(0x0C100A00); SET_CC;
SET_Sd; SET_Rn;
SET_uImm8; SET_PUW(0,1,0); // Defaulting to IA w/o ! (Write-back)
EMIT_I;
}
EAPI VSTM(eFDReg Dd, eReg Rn, u32 uImm8, ConditionCode CC=AL) // VSTM.64
{
// ASSERT( (uImm8>0) && (uImm8<=16) && ((Dd+uImm8) <= 32) )
uImm8<<=1;
DECL_Id(0x0C000B00); SET_CC;
SET_Dd; SET_Rn;
SET_uImm8; SET_PUW(0,1,0); // Defaulting to IA w/o ! (Write-back)
EMIT_I;
}
EAPI VSTM(eFSReg Sd, eReg Rn, u32 uImm8, ConditionCode CC=AL) // VSTM.32
{
// ASSERT( (uImm8>0) && ((Dd+uImm8) <= 32) )
DECL_Id(0x0C000A00); SET_CC;
SET_Sd; SET_Rn;
SET_uImm8; SET_PUW(0,1,0); // Defaulting to IA w/o ! (Write-back)
EMIT_I;
}
/*
* V{LD,ST}n: Various extra load/store multiple.
*
* Not Implemented.
*
*/
/*
* VPUSH/VPOP: Vector Load/Store multiple consecutive vector registers to the stack.
*
* V{PUSH,POP} .64: A.SIMD .32 VFP
*/
EAPI VPUSH(eFDReg Dd, eReg Rn, u32 uImm8, ConditionCode CC=AL) // VPUSH.64
{
uImm8<<=1;
DECL_Id(0x0D2D0B00); SET_CC;
SET_Dd; SET_uImm8;
EMIT_I;
}
EAPI VPUSH(eFSReg Sd, eReg Rn, u32 uImm8, ConditionCode CC=AL) // VPUSH.32
{
DECL_Id(0x0D2D0A00); SET_CC;
SET_Sd; SET_uImm8;
EMIT_I;
}
EAPI VPOP(eFDReg Dd, eReg Rn, u32 uImm8, ConditionCode CC=AL) // VPOP.64
{
uImm8<<=1;
DECL_Id(0x0CBD0B00); SET_CC;
SET_Dd; SET_uImm8;
EMIT_I;
}
EAPI VPOP(eFSReg Sd, eReg Rn, u32 uImm8, ConditionCode CC=AL) // VPOP.32
{
DECL_Id(0x0CBD0A00); SET_CC;
SET_Sd; SET_uImm8;
EMIT_I;
}
/*
* Best practice is to remove macro definitions,
* this way they can't affect subsequent headers.
*/
#undef SET_Dd
#undef SET_Sd
#undef SET_Rn
#undef SET_uImm8
#undef SET_sImm8
#undef SET_PUW
};
+344
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/*
* E_VRegXfer.h * VFP/A.SIMD Register Transfer Instruction Set Encoding
*
*/
#pragma once
namespace ARM
{
/////// REPLACE THIS MESS W. SET_Rto16 / SET_Rto16_H22 , SET_Rto12 , SET_Rto0_H5 OR just leave it all in the fn's //////
#define SET_Qd \
I |= (((Qd<<1)&0x0E)<<16); \
I |= (((Qd<<1)&0x10)<<3)
#define SET_Qm \
I |= (((Qm<<1)&0x0E)); \
I |= (((Qm<<1)&0x10)<<1)
#define SET_Dd \
I |= ((Dd&0x0F)<<16); \
I |= ((Dd&0x10)<<3)
#define SET_Dm \
I |= ((Dm&0x0F)); \
I |= ((Dm&0x10)<<1)
#define SET_Sn \
I |= ((Sn&0x1E)<<15); \
I |= ((Sn&0x01)<<7)
#define SET_Sm \
I |= ((Sm&0x1E)>>1); \
I |= ((Sm&0x01)<<5)
#define SET_Rn \
I |= ((Rn&15)<<16)
#define SET_Rt \
I |= ((Rt&15)<<12)
#define SET_Rtx2 \
I |= ((Rt&15)<<12) | ((Rt2&15)<<16)
// VDUP VMOV VMRS VMSR
/*
* VDUP.SZ: Duplicates an element from ARM reg Rt into every element of {Q,D}d A.SIMD
*
*/
EAPI VDUP(eFQReg Qd, eReg Rt, u32 Size=32, ConditionCode CC=AL)
{
DECL_Id(0x0E800B10); SET_CC;
SET_Qd; SET_Rt; I |= (1<<21); // Q
if (Size==16) { I |= (1<<5); } // e
if (Size==8) { I |= (1<<22); } // b
EMIT_I;
}
EAPI VDUP(eFDReg Dd, eReg Rt, u32 Size=32, ConditionCode CC=AL)
{
DECL_Id(0x0E800B10); SET_CC;
SET_Dd; SET_Rt; // No Q
if (Size==16) { I |= (1<<5); } // e
if (Size==8) { I |= (1<<22); } // b
EMIT_I;
}
EAPI VDUP8 (eFQReg Qd, eReg Rt, ConditionCode=AL) { VDUP(Qd,Rt,8, CC); }
EAPI VDUP8 (eFDReg Dd, eReg Rt, ConditionCode=AL) { VDUP(Dd,Rt,8, CC); }
EAPI VDUP16(eFQReg Qd, eReg Rt, ConditionCode=AL) { VDUP(Qd,Rt,16,CC); }
EAPI VDUP16(eFDReg Dd, eReg Rt, ConditionCode=AL) { VDUP(Dd,Rt,16,CC); }
EAPI VDUP32(eFQReg Qd, eReg Rt, ConditionCode=AL) { VDUP(Qd,Rt,32,CC); }
EAPI VDUP32(eFDReg Dd, eReg Rt, ConditionCode=AL) { VDUP(Dd,Rt,32,CC); }
EAPI VDUP32(eFQReg Qd, eFDReg Dm, int idx)
{
DECL_Id(0xF3B00C00);
//Set_Qd seems to be incompitable here ?
I |= (((Qd<<1)&0x0E)<<12); \
I |= (((Qd<<1)&0x10)<<18);
SET_Dm;
I |= 0x40; //SET_Q
I |= 0x4 << 16; // 32 bits 4=0100
I |= (idx&1) << 19; // set idx
EMIT_I;
}
/*
* VMOV: (register)
*
* VMOV { <Qd, Qm> , <Dd, Dm> } A.SIMD
* VMOV { <Dd, Dm> , <Sd, Sm> } VFP sz1 UNDEFINED in single only VFP
*/
EAPI VMOV(eFQReg Qd, eFQReg Qm) // UNCONDITIONAL
{
DECL_Id(0xF2200110);
I |= ((Qd&0x0F)<<12) | ((Qd&0x10)<<18);
I |= ((Qm&0x0F)<<16) | ((Qm&0x10)<<1); // If !Consistent(M:Qm) then its VORR
I |= ((Qm&0x0F)) | ((Qm&0x10)<<3); // If !Consistent(M:Qm) then its VORR
EMIT_I;
}
EAPI VMOV(eFDReg Dd, eFDReg Dm) // UNCONDITIONAL
{
DECL_Id(0xF2200110);
I |= ((Dd&0x0F)<<12) | ((Dd&0x10)<<18);
I |= ((Dm&0x0F)<<16) | ((Dm&0x10)<<3); // If !Consistent(M:Dm) then its VORR
I |= ((Dm&0x0F)) | ((Dm&0x10)<<1); // If !Consistent(M:Dm) then its VORR
EMIT_I;
}
// EAPI VMOV(eFDReg Dd, eFDReg Dm, ConditionCode CC=AL) {} VFP Double Version Not Implemented here for obvious reasons : same as below except would set SZ @bit8 : 0x0EB00B40
EAPI VMOV(eFSReg Sd, eFSReg Sm, ConditionCode CC=AL)
{
DECL_Id(0x0EB00A40); SET_CC;
I |= ((Sd&0x1E)<<11) | ((Sd&1)<<22);
I |= ((Sm&0x1E)>>1) | ((Sm&1)<<5);
EMIT_I;
}
/*
* VMOV: (Immediate) A.SIMD / VFP
*
*/
//// TO BE IMPLEMENTED ////
/*
* VMOV: (ARM to scalar) A.SIMD / VFP IF Size=32
*
*/
EAPI VMOV(eFDReg Dd, u32 Index, eReg Rt, u32 Size=32, ConditionCode CC=AL)
{
DECL_Id(0x0E000B10); SET_CC;
SET_Dd; SET_Rt;
// Dd[x] where x==Index Dd is 64b, 2x32[0,1](1bit) 4x16[0-3](2bits) 8x8[0-7](3bits)
if (Size== 8) { I |= (1<<22) | ((Index&4)<<18) | ((Index&3)<<5) ; } // x -> opc1:0, opc2 (3bits) | opc1:1 SET
if (Size==16) { I |= (1<<5) | ((Index&2)<<20) | ((Index&1<<6)) ; } // x -> opc1:0, opc2:1 (2bits) | opc2:0 SET
if (Size==32) { I |= ((Index&1)<<21) ; } // x -> opc1:0 (1bit)
EMIT_I;
}
/*
* VMOV: (scalar to ARM) A.SIMD / VFP IF Size=32
*
* Note: U (bit32) is unsigned bit, invalid for 32b and we do not handle it at all.. might want to set it for byte,short
*/
EAPI VMOV(eReg Rt, eFDReg Dd, u32 Index, u32 Size=32, ConditionCode CC=AL) // This is really Vn, but we'll use the same macros..
{
DECL_Id(0x0E100B10); SET_CC;
SET_Dd; SET_Rt;
// Dd[x] where x==Index Dd is 64b, 2x32[0,1](1bit) 4x16[0-3](2bits) 8x8[0-7](3bits)
if (Size== 8) { I |= (1<<22) | ((Index&4)<<18) | ((Index&3)<<5) ; } // x -> opc1:0, opc2 (3bits) | opc1:1 SET
if (Size==16) { I |= (1<<5) | ((Index&2)<<20) | ((Index&1<<6)) ; } // x -> opc1:0, opc2:1 (2bits) | opc2:0 SET
if (Size==32) { I |= ((Index&1)<<21) ; } // x -> opc1:0 (1bit)
EMIT_I;
}
/*
* VMOV: (between ARM and single either direction) VFP
*
*/
EAPI VMOV(eReg Rt, eFSReg Sn, ConditionCode CC=AL) // Sn !d
{
DECL_Id(0x0E000A10); SET_CC;
SET_Sn; SET_Rt; I |= (1<<20); // op set = TO ARM reg
EMIT_I;
}
EAPI VMOV(eFSReg Sn, eReg Rt, ConditionCode CC=AL) // Sn !d
{
DECL_Id(0x0E000A10); SET_CC;
SET_Sn; SET_Rt; // op NOT set = TO FP Single reg
EMIT_I;
}
/*
* VMOV: (between two ARM regs and two contiguous singles either direction) VFP
*
*/
EAPI VMOV(eReg Rt, eReg Rt2, eFSReg Sm, ConditionCode CC=AL) // Sn !d
{
DECL_Id(0x0E000A10); SET_CC;
SET_Sm; SET_Rtx2; I |= (1<<20); // op set = TO ARM regs
EMIT_I;
}
EAPI VMOV(eFSReg Sm, eReg Rt, eReg Rt2, ConditionCode CC=AL) // Sn !d
{
DECL_Id(0x0E000A10); SET_CC;
SET_Sm; SET_Rtx2; // op NOT set = TO FP Single(s)
EMIT_I;
}
/*
* VMOV: (between two ARM regs and a Double) Dm <-> Rt2:Rt A.SIMD/VFP
*
*/
EAPI VMOV(eReg Rt, eReg Rt2, eFDReg Dm, ConditionCode CC=AL) // Sn !d
{
DECL_Id(0x0C400B10); SET_CC;
SET_Dm; SET_Rtx2; I |= (1<<20); // op set = TO ARM regs
EMIT_I;
}
EAPI VMOV(eFDReg Dm, eReg Rt, eReg Rt2, ConditionCode CC=AL) // Sn !d
{
DECL_Id(0x0C400B10); SET_CC;
SET_Dm; SET_Rtx2; // op NOT set = TO FP Single(s)
EMIT_I;
}
/*
* VMOVL: Takes each element in a VDouble && Sign or Zero extends into a VQuad A.SIMD
*
*/
EAPI VMOVL(eFQReg Qd, eFDReg Dm, u32 Size=32, u32 Sign=0) // UNCONDITIONAL Q & ~1
{
Size >>= 3; // Sz/8 = 1,2 or 4 else if >0 its VSHLL
Sign = (Sign>0)?0:1; // Invert to Unsigned
DECL_Id(0xF2800A10);
SET_Dm;
I |= ((Qd&0x0F)<<12);
I |= ((Qd&0x10)<<18);
I |= ((Size &7)<<19); // imm3
I |= ((Sign &1)<<24); // U
EMIT_I;
}
EAPI VMOVL_S8 (eFQReg Qd, eFDReg Dm) { VMOVL(Qd,Dm,8,1); }
EAPI VMOVL_U8 (eFQReg Qd, eFDReg Dm) { VMOVL(Qd,Dm,8,0); }
EAPI VMOVL_S16(eFQReg Qd, eFDReg Dm) { VMOVL(Qd,Dm,16,1); }
EAPI VMOVL_U16(eFQReg Qd, eFDReg Dm) { VMOVL(Qd,Dm,16,0); }
EAPI VMOVL_S32(eFQReg Qd, eFDReg Dm) { VMOVL(Qd,Dm,32,1); }
EAPI VMOVL_U32(eFQReg Qd, eFDReg Dm) { VMOVL(Qd,Dm,32,0); }
/*
* VMOVN: Copies least significant half of each element of a VQuad into the elements of a VDouble A.SIMD
*
*/
EAPI VMOVN(eFDReg Dd, eFQReg Qm, u32 Size=32) // UNCONDITIONAL Q & ~1
{
Size >>= 4; // Sz/32 = 0,1 or 2
DECL_Id(0xF3B20200);
SET_Qm;
I |= ((Dd&0x0F)<<12);
I |= ((Dd&0x10)<<18);
I |= ((Size &3)<<18); // size
EMIT_I;
}
EAPI VMOVN16(eFDReg Dd, eFQReg Qm) { VMOVN(Dd,Qm,16); }
EAPI VMOVN32(eFDReg Dd, eFQReg Qm) { VMOVN(Dd,Qm,32); }
EAPI VMOVN64(eFDReg Dd, eFQReg Qm) { VMOVN(Dd,Qm,64); }
/*
* VM{RS,SR} Move ARM reg To/From FPSCR A.SIMD/VFP
*/
EAPI VMRS(eReg Rt, ConditionCode CC=AL)
{
DECL_Id(0x0EF10A10);
SET_CC; SET_Rt;
EMIT_I;
}
EAPI VMSR(eReg Rt, ConditionCode CC=AL)
{
DECL_Id(0x0EE10A10);
SET_CC; SET_Rt;
EMIT_I;
}
#undef SET_Qd
#undef SET_Qm
#undef SET_Dd
#undef SET_Dm
#undef SET_Sn
#undef SET_Sm
#undef SET_Rn
#undef SET_Rt
#undef SET_Rtx2
};
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/*
* H_Branches.h
*
*
*/
#pragma once
namespace ARM
{
inline static snat Literal(unat FnAddr)
{
u8* pc_addr = (u8*)EMIT_GET_PTR();
return (snat)((snat)FnAddr - ((snat)pc_addr+8));
//return -(snat)((pc_addr+8)-(snat)FnAddr);
}
EAPI CALL(unat FnAddr, ConditionCode CC=AL)
{
snat lit = Literal(FnAddr);
if(0==lit) {
printf("Error, Compiler caught NULL literal, CALL(%08X)\n", FnAddr);
verify(false);
return;
}
if( (lit<-33554432) || (lit>33554428) ) // ..28 for BL ..30 for BLX
{
printf("Warning, CALL(%08X) is out of range for literal(%08X)\n", FnAddr, lit);
// verify(false);
MOV32(IP, FnAddr, CC);
BLX(IP, CC);
return;
}
BL(lit,CC);
}
EAPI JUMP(unat FnAddr, ConditionCode CC=AL)
{
snat lit = Literal(FnAddr);
/*if(0==lit) {
printf("Error, Compiler caught NULL literal, JUMP(%08X)\n", FnAddr);
verify(false);
return;
}*/
if( (lit<-33554432) || (lit>33554428) ) // ..28 for BL ..30 for BLX
{
printf("Warning, %X is out of range for imm jump! \n", FnAddr);
//verify(false);
MOV32(IP, FnAddr, CC);
BX(IP, CC);
return;
}
B(lit,CC); // Note, wont work for THUMB*, have to use bx which is reg only !
}
}
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/*
* H_LoadStore.h
*
*
*/
#pragma once
namespace ARM
{
/*
* Load Helpers
*/
EAPI LoadImmBase(eReg Rt, u32 Base, ConditionCode CC=AL)
{
MOV32(Rt, Base, CC);
#if defined(_DEVEL)
LDR(Rt,Rt,0, Offset, CC);
#else
LDR(Rt,Rt,0, CC);
#endif
}
EAPI LoadImmBase(eReg Rt, eReg Rn, u32 Base, ConditionCode CC=AL)
{
MOV32(Rn, Base, CC);
#if defined(_DEVEL)
LDR(Rt,Rn,0, Offset, CC);
#else
LDR(Rt,Rn,0, CC);
#endif
}
EAPI LoadImmBase16(eReg Rt, u32 Base, bool Extend=false, ConditionCode CC=AL)
{
MOV32(Rt, Base, CC);
LDRH(Rt,Rt,0, CC);
if(Extend)
SXTH(Rt,Rt);
}
EAPI LoadImmBase16(eReg Rt, eReg Rn, u32 Base, bool Extend=false, ConditionCode CC=AL)
{
MOV32(Rn, Base, CC);
LDRH(Rt,Rn,0, CC);
if(Extend)
SXTH(Rt,Rt);
}
/*
* Store Helpers
*/
// you pick regs, loads Base with reg addr, you supply data in Rt
EAPI StoreImmBase(eReg Rt, eReg Rn, u32 Base, ConditionCode CC=AL)
{
MOV32(Rn, Base, CC);
#if defined(_DEVEL)
STR(Rt,Rn,0, Offset, CC);
#else
STR(Rt,Rn,0, CC);
#endif
}
// you pick regs, loads Rt with const val, you supply base for Rn
EAPI StoreImmVal(eReg Rt, eReg Rn, u32 Val, ConditionCode CC=AL)
{
MOV32(Rt, Val, CC);
#if defined(_DEVEL)
STR(Rt,Rn,0, Offset, CC);
#else
STR(Rt,Rn,0, CC);
#endif
}
// you pick regs, loads Base with reg addr, loads Rt with const val
EAPI StoreImms(eReg Rt, eReg Rn, u32 Base, u32 Val, ConditionCode CC=AL)
{
MOV32(Rn, Base, CC);
MOV32(Rt, Val, CC);
#if defined(_DEVEL)
STR(Rt,Rn,0, Offset, CC);
#else
STR(Rt,Rn,0, CC);
#endif
}
#if defined(_DEVEL) && 0 // These require testing //
EAPI LoadImmBase8(eReg Rt, u32 Base, bool Extend=false, ConditionCode CC=AL)
{
MOV32(Rt, Base, CC);
LDRB(Rt,Rt,0, CC);
if(Extend)
SXTB(Rt,Rt);
}
EAPI LoadImmBase8(eReg Rt, eReg Rn, u32 Base, bool Extend=false, ConditionCode CC=AL)
{
MOV32(Rn, Base, CC);
LDRB(Rt,Rn,0, CC);
if(Extend)
SXTB(Rt,Rt);
}
#endif // defined(_DEVEL)
}
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/*
* H_fp.h
*
* ARMv7 floating point help routines.
*/
#pragma once
/// WIP ///
namespace ARM
{
#if defined(_DEVEL)
/*
* vfpVersion(): Returns VFP Arch. Version, or -1 if not supported
*/
int vfpVersion()
{
// FPSID bits [22:16] contain version
return 0;
}
int neonVersion()
{
// ??
return 0;
}
#define VFP_SINGLE (1<<0)
#define VFP_DOUBLE (1<<1)
#define NEON_INTEGER (1<<2)
#define NEON_SINGLE (1<<3)
#define VFP_TRAPS (1<<8) // VFPv3U
#define FPEXT_HALF (1<<16) // Half precision extension
u32 fpFeatures()
{
return 0;
}
#endif // _DEVEL
#if 0
Version 1 of the Common VFP subarchitecture has special behavior when the FPSCR.IXE bit is set to 1.
The Common VFP subarchitecture version can be identified by checking FPSID bits [22:16]. This field is
0b0000001 for version 1. In version 1 of the Common VFP subarchitecture the FPEXC.DEX bit is RAZ/WI.
Detecting which VFP Common subarchitecture registers are implemented
An implementation can choose not to implement FPINST and FPINST2, if these registers are not required.
Set FPEXC.EX=1 and FPEXC.FP2V=1
Read back the FPEXC register
if FPEXC.EX == 0 then
Neither FPINST nor FPINST2 are implemented
else
if FPEXC.FP2V == 0 then
FPINST is implemented, FPINST2 is not implemented.
else
Both FPINST and FPINST2 are implemented.
Clean up
#endif
}
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/*
* H_psuedo.h
*
*/
#pragma once
namespace ARM
{
EAPI MOV32(eReg Rd, u32 Imm32, ConditionCode CC=AL)
{
MOVW(Rd,((Imm32)&0xFFFF),CC);
if (Imm32>>16)
MOVT(Rd,((Imm32>>16)&0xFFFF),CC);
}
#if 0
EAPI NEG(eReg Rd,eReg Rs)
{
RSB(Rd,Rs,0);
}
#endif
EAPI NOT(eReg Rd,eReg Rs)
{
MVN(Rd,Rs);
}
}
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/*
* H_state.h
*
*/
#pragma once
namespace ARM
{
enum InstructionSet {
IS_ARM,
IS_Thumb,
IS_Jazelle,
IS_ThumbEE
};
enum Endian {
E_Little,
E_Big
};
}
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/*
* coding.h, arm binary instruction coding
*
*/
#pragma once
namespace ARM
{
/*
* Encoding Hi-Order 4bits, ConditionCode
*
*/
enum ConditionCode
{
EQ = 0x00, Equal = EQ, // 0000 Equal Z set
NE = 0x01, NotEqual = NE, // 0001 Not equal Z clear
CS = 0x02, CarrySet = CS, // 0010 Carry set/unsigned higher or same C set
CC = 0x03, CarryClr = CC, // 0011 Carry clear/unsigned lowe C clear
MI = 0x04, Minus = MI, // 0100 Minus/negative N set
PL = 0x05, Plus = PL, // 0101 Plus/positive or zero N clear
VS = 0x06, Overflow = VS, // 0110 Overflow V set
VC = 0x07, NoOverflow = VC, // 0111 No overflow V clear
HI = 0x08, UnHigher = HI, // 1000 Unsigned higher C set and Z clear
LS = 0x09, UnLower = LS, // 1001 Unsigned lower or same C clear or Z set
GE = 0x0A, GrOrEqual = GE, // 1010 Signed greater than or equal N set and V set, or N clear and V clear (N == V)
LT = 0x0B, Less = LT, // 1011 Signed less than N set and V clear, or N clear and V set (N != V)
GT = 0x0C, Greater = GT, // 1100 Signed greater than Z clear, and either N set and V set, or N clear and V clear (Z == 0,N == V)
LE = 0x0D, LessOrEqual = LE, // 1101 Signed less than or equal Z set, or N set and V clear, or N clear and V set (Z == 1 or N != V)
AL = 0x0E, Always = AL, // 1110 Always (unconditional) -
UC = 0x0F, Unconditional= UC, // 1111 Unconditional Special Instruction for ARMv5? and above
#define _ARM_COMPAT
#if defined(_ARM_COMPAT)
CC_EQ=EQ, CC_NE=NE, CC_CS=CS, CC_CC=CC, CC_MI=MI, CC_PL=PL, CC_VS=VS, CC_VC=VC,
CC_HI=HI, CC_LS=LS, CC_GE=GE, CC_LT=LT, CC_GT=GT, CC_LE=LE, CC_AL=AL, CC_UC=UC,
CC_HS=CS, CC_LO=CC,
#endif
ConditionCode_Size
};
/*
* Data-processing OPCODE 4bits, DPOP
*
*/
enum DPOP
{
DP_AND, // 0000 Logical AND Rd := Rn AND shifter_operand
DP_EOR, // 0001 Logical Exclusive OR Rd := Rn EOR shifter_operand
DP_SUB, // 0010 Subtract Rd := Rn - shifter_operand
DP_RSB, // 0011 Reverse Subtract Rd := shifter_operand - Rn
DP_ADD, // 0100 Add Rd := Rn + shifter_operand
DP_ADC, // 0101 Add with Carry Rd := Rn + shifter_operand + Carry Flag
DP_SBC, // 0110 Subtract with Carry Rd := Rn - shifter_operand - NOT(Carry Flag)
DP_RSC, // 0111 Reverse Subtract with Carry Rd := shifter_operand - Rn - NOT(Carry Flag)
DP_TST, // 1000 Test Update flags after Rn AND shifter_operand
DP_TEQ, // 1001 Test Equivalence Update flags after Rn EOR shifter_operand
DP_CMP, // 1010 Compare Update flags after Rn - shifter_operand
DP_CMN, // 1011 Compare Negated Update flags after Rn + shifter_operand
DP_ORR, // 1100 Logical (inclusive) OR Rd := Rn OR shifter_operand
DP_MOV, // 1101 Move Rd := shifter_operand (no first operand)
DP_BIC, // 1110 Bit Clear Rd := Rn AND NOT(shifter_operand)
DP_MVN // 1111 Move Not Rd := NOT shifter_operand (no first operand)
};
enum ShiftOp {
S_LSL,
S_LSR,
S_ASR,
S_ROR,
S_RRX=S_ROR
};
/*
* eReg: ARM Register ID
*
*/
enum eReg
{
r0=0,r1, r2, r3,
r4, r5, r6, r7,
r8, r9, r10, r11,
r12, r13, r14, r15,
R0=0,R1, R2, R3,
R4, R5, R6, R7,
R8, R9, R10, R11,
R12, R13, R14, R15,
// Aliases
a1 = r0, a2 = r1, a3 = r2, a4 = r3,
A1 = R0, A2 = R1, A3 = R2, A4 = R3,
v1 = r4, v2 = r5, v3 = r6, v4 = r7, v5 = r8, v6 = r9,
V1 = R4, V2 = R5, V3 = R6, V4 = R7, V5 = R8, V6 = R9,
rfp = r9, sl = r10, fp = r11, ip = r12, sp = r13, lr = r14, pc = r15,
RFP = R9, SL = R10, FP = R11, IP = R12, SP = R13, LR = R14, PC = R15,
};
/*
* eFQReg: Float [Quad] Register ID (A.SIMD)
*
*/
enum eFQReg
{
q0=0,q1, q2, q3,
q4, q5, q6, q7,
q8, q9, q10, q11,
q12, q13, q14, q15,
Q0=0,Q1, Q2, Q3,
Q4, Q5, Q6, Q7,
Q8, Q9, Q10, Q11,
Q12, Q13, Q14, Q15
};
/*
* eFDReg: Float [Double] Register ID (VFP / A.SIMD)
*
*/
enum eFDReg
{
d0=0,d1, d2, d3,
d4, d5, d6, d7,
d8, d9, d10, d11,
d12, d13, d14, d15,
d16, d17, d18, d19,
d20, d21, d22, d23,
d24, d25, d26, d27,
d28, d29, d30, d31,
D0=0,D1, D2, D3,
D4, D5, D6, D7,
D8, D9, D10, D11,
D12, D13, D14, D15,
D16, D17, D18, D19,
D20, D21, D22, D23,
D24, D25, D26, D27,
D28, D29, D30, D31
};
/*
* eFSReg: Float [Single] Register ID (VFP)
*
* Note: Using [f,F]regN syntax to avoid clash with s{8,16,32} types.
*/
enum eFSReg
{
f0=0,f1, f2, f3,
f4, f5, f6, f7,
f8, f9, f10, f11,
f12, f13, f14, f15,
f16, f17, f18, f19,
f20, f21, f22, f23,
f24, f25, f26, f27,
f28, f29, f30, f31,
F0=0,F1, F2, F3,
F4, F5, F6, F7,
F8, F9, F10, F11,
F12, F13, F14, F15,
F16, F17, F18, F19,
F20, F21, F22, F23,
F24, F25, F26, F27,
F28, F29, F30, F31
};
enum eFSpecialReg
{
// VM**
FPINST = 9,
FPINST2=10,
FP_R_ERROR=0xFF
};
enum ePushPopReg
{
_r0 =0x0001, _r1 =0x0002, _r2 =0x0004, _r3 =0x0008,
_r4 =0x0010, _r5 =0x0020, _r6 =0x0040, _r7 =0x0080,
_r8 =0x0100, _r9 =0x0200, _r10=0x0400, _r11=0x0800,
_r12=0x1000, _r13=0x2000, _r14=0x4000, _r15=0x8000,
_a1 = _r0, _a2 = _r1, _a3 = _r2, _a4 = _r3,
_v1 = _r4, _v2 = _r5, _v3 = _r6, _v4 = _r7,
_v5 = _r8, _v6 = _r9, _rfp = _r9, _sl = _r10,
_fp = _r11, _ip = _r12, _sp = _r13, _lr = _r14,
_pc = _r15,
_push_all = 0xFFFF, // Save All 15
_push_call = _lr|_rfp, // Save lr && _rfb(cycle count)
_push_eabi = _lr|_v1|_v2|_v3|_v4|_v5|_v6|_sl|_fp|_ip, // this is guesswork ..
};
/// WIP ///
struct FPReg
{
union
{
u8 vQ8[16];
u8 vD8[8];
u8 vS8[4];
u16 vQ16[8]; // *VFP: If half-word extensions are enabled
u16 vD16[4]; // *VFP: If half-word extensions are enabled
u16 vS16[2]; // *VFP: If half-word extensions are enabled
u32 vQ32[4];
u32 vD32[2];
u32 S;
// u64 vQ64[2];
// u64 D;
};
};
};
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/*
* disasm.h, a horribly static yet (hopefully) correct disassembler
*
*/
#pragma once
namespace ARM
{
inline static void armdis_cc(u32 cond, char *ccbuff) // Length is always 8 for our static'{n,m}ess
{
switch(cond)
{
case EQ: sprintf(ccbuff, "EQ"); return;
case NE: sprintf(ccbuff, "NE"); return;
case CS: sprintf(ccbuff, "CS"); return;
case CC: sprintf(ccbuff, "CC"); return;
case MI: sprintf(ccbuff, "MI"); return;
case PL: sprintf(ccbuff, "PL"); return;
case VS: sprintf(ccbuff, "VS"); return;
case VC: sprintf(ccbuff, "VC"); return;
case HI: sprintf(ccbuff, "HI"); return;
case LS: sprintf(ccbuff, "LS"); return;
case GE: sprintf(ccbuff, "GE"); return;
case LT: sprintf(ccbuff, "LT"); return;
case GT: sprintf(ccbuff, "GT"); return;
case LE: sprintf(ccbuff, "LE"); return;
case AL: return; // sprintf(ccbuff, "AL"); -- ALways doesn't need to be specified
case UC: //
default: return; // DIE
}
}
inline static void armdis_dp(u32 dpop, char *dpbuff) // Length is always 8 ...
{
switch(dpop)
{
case DP_AND: sprintf(dpbuff, "AND"); return;
case DP_EOR: sprintf(dpbuff, "EOR"); return;
case DP_SUB: sprintf(dpbuff, "SUB"); return;
case DP_RSB: sprintf(dpbuff, "RSB"); return;
case DP_ADD: sprintf(dpbuff, "ADD"); return;
case DP_ADC: sprintf(dpbuff, "ADC"); return;
case DP_SBC: sprintf(dpbuff, "SBC"); return;
case DP_RSC: sprintf(dpbuff, "RSC"); return;
case DP_TST: sprintf(dpbuff, "TST"); return;
case DP_TEQ: sprintf(dpbuff, "TEQ"); return;
case DP_CMP: sprintf(dpbuff, "CMP"); return;
case DP_CMN: sprintf(dpbuff, "CMN"); return;
case DP_ORR: sprintf(dpbuff, "ORR"); return;
case DP_MOV: sprintf(dpbuff, "MOV"); return;
case DP_BIC: sprintf(dpbuff, "BIC"); return;
case DP_MVN: sprintf(dpbuff, "MVN"); return;
}
}
inline static void armdis(u32 op, char *disbuf, u32 len=512)
{
char ipref[8]={0}, isuff[8]={0}, icond[8]={0} ;
// u32 uOP = ((op>>12)&0xFF00) | ((op>>4)&255) ;
u32 uCC = ((op>>28) & 0x0F) ; //
u32 uO1 = ((op>>25) & 0x07) ; //
u32 uO2 = ((op>> 4) & 0x01) ; //
u32 uC1 = ((op>>21) & 0x0F) ; //
u32 uC2 = ((op>> 5) & 0x07) ; //
u32 uSB = ((op>>20) & 0x01) ; // Sign Change Bit
/*
if (uCC == UC) {
printf ("DBG armdis has UC instruction %X\n", op);
sprintf (disbuf, "UNCONDITIONAL / UNHANDLED INSTRUCTION");
return;
}
if (uCC != AL) {
armdis_cc(uCC,isuff);
}
if (uO1 == 0)
{
if (uO2 == 0) {
if ((uC1 & 0xC) == 8) {
printf ("DBG armdis 0:0 10xx misc instruction \n", uCC);
sprintf (disbuf, "UNHANDLED INSTRUCTION 0:");
return;
}
// DP imm.shift
}
else if (uO2 == 1) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 0:");
}
}
else if (uO1 == 1) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 1:");
}
else if (uO1 == 2) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 2:");
}
else if (uO1 == 3) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 3:");
}
else if (uO1 == 4) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 4:");
}
else if (uO1 == 5) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 5:");
}
else if (uO1 == 6) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 6:");
}
else if (uO1 == 7) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 7:");
}
else if (uO1 == 8) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 8:");
}
else if (uO1 == 9) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 9:");
}
else if (uO1 == 10) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 10:");
}
else if (uO1 == 11) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 11:");
}
else if (uO1 == 12) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 12:");
}
else if (uO1 == 13) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 13:");
}
else if (uO1 == 14) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 14:");
}
else if (uO1 == 15) {
sprintf (disbuf, "UNHANDLED INSTRUCTION 15:");
}
else {
sprintf (disbuf, "INVALID INSTRUCTION");
}
*/
if (!uC1 && uO1==5) {
//B
char tmp[20];
tmp[0]='\0';
armdis_cc(uCC, tmp);
sprintf(disbuf, "B%s %08X", tmp, (op&0xffffff)<<2);
} else {
armdis_dp(uC1, disbuf);
char tmp[20];
tmp[0]='\0';
armdis_cc(uCC, tmp);
if (tmp[0]) {
strcat(disbuf, ".\0");
strcat(disbuf, tmp);
}
if (uSB) strcat(disbuf, ".S\0");
bool shifter=false;
switch (uO1) {
case 0:
// reg_reg
sprintf(tmp,"\tr%d, r%d", (op>>12)&0x0f, (op)&0x0f);
shifter=true;
break;
case 1:
// reg_imm
sprintf(tmp,"\tr%d, %04X", (op>>16)&0x0f, (op)&0xffff);
break;
default:
shifter=true;
sprintf(tmp, " 0x%0X", uO1);
}
strcat(disbuf, tmp);
char* ShiftOpStr[]={"LSL","LSR","ASR","ROR"};
u32 shiftop=(op>>5)&0x3;
u32 shiftoptype=(op>>4)&0x1;
u32 shiftopreg=(op>>8)&0xf;
u32 shiftopimm=(op>>7)&0x1f;
if (shifter) {
if (!shiftop && !shiftoptype && !shiftopimm)
{
//nothing
} else {
if ((shiftop==1) || (shiftop==2)) if (!shiftoptype) if (!shiftopimm) shiftopimm=32;
sprintf(tmp, " ,%s %s%d", ShiftOpStr[shiftop], (shiftoptype)?" r":" #", (shiftoptype)?shiftopreg:shiftopimm);
strcat(disbuf, tmp);
}
}
}
}
};
+128
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@@ -0,0 +1,128 @@
/*
* Emitter.h
*
* ARMv7 ISA Emitter for code generation.
*
* David Miller, 2011.
*/
#pragma once
#include "arm_coding.h"
#include "arm_registers.h"
//#include "arm_disasm.h"
namespace ARM
{
/*
* Emitter - Reserved for use w/ static members ..
*
*
*/
class Emitter
{
};
#if defined(_DEBUG) || defined(DEBUG)
#define EAPI void
#define DECL_I \
u32 Instruction=0
#define DECL_Id(d) \
u32 Instruction=(d)
#else
// #define _inlineExSVoidA __extension__ static __inline void __attribute__ ((__always_inline__))
#define EAPI \
inline static void
#define DECL_I \
static u32 Instruction; \
Instruction=0
#define DECL_Id(d) \
static u32 Instruction; \
Instruction=(d)
#endif
/*
* TEMP
*/
#define I (Instruction)
#define SET_CC I |= (((u32)CC&15)<<28)
#ifndef EMIT_I
#define EMIT_I emit_Write32((I));
#endif
#ifndef EMIT_GET_PTR
#define EMIT_GET_PTR() emit_GetCCPtr()
#endif
};
/*
* ARM Core Instructions
*/
#include "E_Branches.h"
#include "E_DataOp.h"
#include "E_Multiply.h"
#include "E_Parallel.h"
#include "E_Extend.h"
#include "E_Misc.h"
#include "E_Status.h"
#include "E_LoadStore.h"
#include "E_Special.h"
/*
* ARM VFP/A.SIMD Extension Instructions
*/
#include "E_VLoadStore.h"
#include "E_VRegXfer.h"
#include "E_VDataOp.h"
/*
* Helper Routines & Psuedo-Instructions
*/
#include "H_psuedo.h"
#include "H_Branches.h"
#include "H_LoadStore.h"
//#include "H_state.h"
//#include "H_fp.h"
+487
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@@ -0,0 +1,487 @@
/*
* registers.h
*
* ARMv7-A system register(s).
*/
#pragma once
namespace ARM
{
/*************************************************************************************************
* CP15 Registers for VMSA Implementation. [ref.DDI0406B B3.12]
*************************************************************************************************/
/*
<CRn> <opc1> <CRm> <opc2> [NAME,] Description [Flags]
c0 {
0 c0 {
0 MIDR, Main ID RO
1 CTR, Cache Type RO
2 TCMTR, TCM Type RO, IMPL.DEFINED
3 TLBTR, TLB Type RO, IMPL.DEFINED
5 MPIDR, Multiprocessor Affinity RO
{4,6,7} MIDR$, Main ID Aliases RO
}
0 c[1-7] [0-7] CPUID ID_{PFRn,DFRn,AFR0,MMFRn,ISARn} RO
1 c0 0 CCSIDR, Cache Size ID RO
1 c0 1 CLIDR, Cache Level ID RO
1 c0 7 AIDR, Aux ID RO, IMPL.DEFINED
2 c0 0 CSSELR, Cache Size Selection RW
}
c1 0 c0 [0-2] System Control RW
c1 0 c1 [0-2] Security Extension RW, IMPL.OPTIONAL
c2 0 c0 [0-2] Translation Table Base RW
c3 0 c0 0 DACR, Domain Access Control RW
c5 0 c{0,1} {0,1} Fault Status RW
c6 0 c0 {0,2] Fault Address RW
c7 0 {
c0 4 NOP WO
c1 {0,6} Cache Maintenance operations, Multiprocessing Extensions WO
c4 0 PAR, Physical Address RW
c5 {0,1,6,7} Cache and branch predictor maintenance operations WO
c5 4 CP15ISB, Instruction barrier operation WO, USER
c6 {1,2} Cache Maintenance operations WO
c8 [0-7] VA to PA translation ops. WO
c10 {1,2} Cache management ops. WO
c10 {4,5} Data barrier ops. WO, USER
c11 1 DCCMVAU, Cache barrier ops. WO
c13 1 NOP WO
c14 {1,2} Cache management ops. WO
}
c8 0 c{3,5,6,7} [0-3] TLB maintenance ops. * WO
c9 [0-7] c{0,2,5,8} [0-7] Reserved for Branch Predictor, Cache and TCM ops. RSVD, OP.ACCESS
c9 [0-7] c[12-15] [0-7] Reserved for Performance monitors. RSVD, OP.ACCESS
c10 0 c{0,1,4,8} [0-7] Reserved for TLB lockdown ops. RSVD, OP.ACCESS
c10 0 c2 {0,1} PRRR, NMRRR, TEX Remap RW
c11 [0-7] c{0,8,15} [0-7] Reserved for DMA ops. TCM access. RSVD, OP.ACCESS
c12 0 c0 {0,1} Security Extensions RW, IMPL.OPTIONAL
c12 0 c1 0 ISR, Security Extensions RO, IMPL.OPTIONAL
c13 0 c0 0 FCSEIDR, FCSE PID RO-if-FCSE-!IMPL / RW?
c13 0 c0 [1-4] Software Thread and Context ID RW
c15 * * * IMPLEMENTATION DEFINED IMPL.DEFINED
*/
/*************************************************************************************************
* CP15 c0: ID codes registers
*************************************************************************************************/
/*
* MIDR: Main ID Register
*/
struct MIDR
{
u32 Revision : 4;
u32 PriPartNum : 12; // IF Impl:ARM && PriPartNo top 4bits are 0 || 7: arch&variant encoding differs
u32 Architecture : 4;
u32 Variant : 4;
u32 Implementer : 8;
};
enum MIDR_Implementer
{
ARM_Ltd = 0x41, // 'A'
DigitalEquipment_Corp = 0x44, // 'D'
Motorola_FreescaleSemi_Inc = 0x4D, // 'M'
QUALCOMM_Inc = 0x51, // 'Q'
MarvellSemi_Inc = 0x56, // 'V'
Intel_Corp = 0x69, // 'i'
TexasInstruments_Inc = 0xFF // 'T' ???
};
enum MIDR_Arch
{
ARMv4 = 1,
ARMv4T = 2,
ARMv5 = 3, // obselete
ARMv5T = 4,
ARMv5TE = 5,
ARMv5TEJ = 6,
ARMv6 = 7,
CPUID_Defined = 15
};
/*
* CTR, Cache Type Register
*/
struct CTR
{
u32 IminLine : 4;
u32 SBZ : 10;
u32 L1Ip : 2;
u32 DminLine : 4; //
u32 ERG : 4; // Exclusives Reservation Granule.
u32 CWG : 4; // Cache Writeback Granule.
u32 RAZ : 1;
u32 REGFMT : 3; // Set to 0b100 for ARMv7 register format, or 0b000 for <=ARMv6 format
};
/*
* TCMTR, TCM Type Register
*/
// High 3 bits is 0b100, the rest is IMPL.DEFINED
typedef u32 TCMTR;
/*
* TLBTR, TLB Type Register
*/
// Low bit is nU : SET:1: Not unified ( separate instruction and data TLBs )
typedef u32 TLBTR;
/*
* MPIDR, Multiprocessor Affinity Register
*/
struct MPIDR
{
u32 AffinityLevel0 : 8;
u32 AffinityLevel1 : 8;
u32 AffinityLevel2 : 8;
u32 MT : 1;
u32 RAZ : 5; // Reserved As Zero
u32 U : 1; // Set: Processor is part of a Uniprocessor system.
u32 MP_Impl : 1; // RAO if MP Extensions are implemented.
};
/*
* CCSIDR, Cache Size ID Registers
*/
struct CCSIDR
{
u32 LineSize : 3;
u32 Associativity : 10;
u32 NumSets : 15;
u32 WA : 1;
u32 RA : 1;
u32 WB : 1;
u32 WT : 1;
};
/*
* CLIDR, Cache Level ID Register
*/
struct CLIDR
{
u32 Ctype1 : 3;
u32 Ctype2 : 3;
u32 Ctype3 : 3;
u32 Ctype4 : 3;
u32 Ctype5 : 3;
u32 Ctype6 : 3;
u32 Ctype7 : 3;
u32 LoUIS : 3;
u32 LoC : 3;
u32 LoUU : 3;
u32 RAZ : 2; // RAZ
};
/*
* AIDR, Auxiliary ID Register.
*/
typedef u32 AIDR; // IMPLEMENTATION DEFINED
/*
* CSSELR, Cache Size Selection Register
*/
struct CSSELR
{
u32 InD : 1;
u32 Level : 3;
u32 SBZP : 28;
};
/*************************************************************************************************
* CP15 c1: System control registers
*************************************************************************************************/
// SCTRL, ACTLR ////////////////////// TODO ///////////////////////
/*
* CPACR: Coprocessor Access Control Register.
*
* Controls access to all coprocessors other than CP14 & CP15.
* It may be used to check for their presence by testing modification to cpN bits.
*
* Notes:
*
* D32DIS:1 && ASEDIS:0 is INVALID
* ASEDIS on hw { w. VFP & w.o A.SIMD } is RAO/WI, if bit is not supported it is RAZ/WI.
*
* When Security Extensions are enabled, NSACR controls CP access from non-secure state.
*
* VFP uses CP10 && CP11, the values of .cp10 && .cp11 should be the same.
*/
union CPACR
{
struct {
u32 cp0 : 2; // cpN [0-13]:
u32 cp1 : 2; // Defines access rights for individual coprocessors.
u32 cp2 : 2; // See CP_Access enum below for possible values;
u32 cp3 : 2; //
u32 cp4 : 2; // To test
u32 cp5 : 2;
u32 cp6 : 2;
u32 cp7 : 2;
u32 cp8 : 2;
u32 cp9 : 2;
u32 cp10 : 2;
u32 cp11 : 2;
u32 cp12 : 2;
u32 cp13 : 2;
u32 rsvcd: 2; // SBZP
u32 D32DIS:1; // SET: Disables use of D16-D32 of the VFP register file.
u32 ASEDIS:1; // SET: Disables all A.SIMD Instructions, VFPv3 shall remain valid.
};
u32 R;
};
/*
* CP_Access: Enumerates access rights for CPACR.cpN
*
*/
enum CP_Access
{
A_Deny, // Deny Access, Attempts to access cause Exception::Undefined_Instruction
A_Privileged, // Privileged Access, Attempts to access cause Exception::Undefined_Instruction in User mode.
A_Reserved, // Reserved Value, Use of this value is UNPREDICTABLE.
A_Full // Full Access, Access is defined by coprocessor.
};
/*
* SCR: Secure Configuration Register.
*
* Requires: Security Extension.
*/
union SCR
{
struct {
u32 NS : 1; //
u32 IRQ : 1; //
u32 FIQ : 1; //
u32 EA : 1; //
u32 FW : 1; //
u32 AW : 1; //
u32 nET : 1; //
u32 SBZP:25;
};
u32 R;
};
// SDER, Secure Debug Enable Register
// NSACR, Non-Secure Access Control Register
/*************************************************************************************************
* CP15 c{2,3}: Memory protection and control registers
*************************************************************************************************/
// TTBR0 TTVR1 TTVCR
// DACR, Domain Access Control Register
/*************************************************************************************************
* CP15 c4: Not used
*************************************************************************************************/
/*************************************************************************************************
* CP15 c{5,6}: Memory system fault registers
*************************************************************************************************/
// DFSR, Data Fault Status Register
// IFSR, Instruction Fault Status Register
// ADFSR, Aux. DFSR
// AIFSR, Aux. IFSR
// DFAR, Data Fault Address Register
// IFAR, Instruction Fault Address Register
/*************************************************************************************************
* CP15 c7: Cache maintenance / misc
*************************************************************************************************/
/*************************************************************************************************
*************************************************************************************************
* A.SIMD and VFP extension system registers
*************************************************************************************************
*************************************************************************************************/
enum FP_SysRegs
{
R_FPSID = 0, // 0b0000
R_MVFR1 = 6, // 0b0110
R_MVFR0 = 7, // 0b0111
};
// FPSID Floating Point System ID Register
// MVFR1 Media and VFP Feature Register 1
// MVFR0 Media and VFP Feature Register 0
struct FPSID
{
u32 Revision : 4; // IMPL.DEFINED
u32 Variant : 4; // IMPL.DEFINED
u32 PartNumber : 8; // IMPL.DEFINED
u32 SubArch : 7; // MSB:1 when designed by ARM
u32 SW : 1; // Is a software impl. if set
u32 Implementer : 8; // Same as MIDR.Implementer
};
enum FP_SubArch
{
VFPv1 = 0, // Not Permitted in ARMv7
VFPv2_Cv1, // Not Permitted in ARMv7
VFPv3_Cv2, //
VFPv3_Null, // Full hardware, no trap
VFPv3_Cv3, //
};
// Floating-point status and control register
//
struct FPSCR
{
u32 IOC : 1; // * All * bits are cumulative exception bits
u32 DZC : 1; // *
u32 OFC : 1; // *
u32 UFC : 1; // *
u32 IXC : 1; // *
u32 SBZP1 : 2; //
u32 IDC : 1; // *
u32 IOE : 1; // ** All ** bits are FP trap enable bits
u32 DZE : 1; // ** only supported in VFPv2 && VFPv3U
u32 OFE : 1; // ** - RAZ elsewhere -
u32 UFE : 1; // **
u32 IXE : 1; // **
u32 SBZP2 : 2; //
u32 IDE : 1; // **
u32 Len : 3; // SBZ for ARMv7 VFP, ignored for A.SIMD
u32 SBZP3 : 1; //
u32 Stride : 2; // SBZ for ARMv7 VFP, ignored for A.SIMD
u32 RMode : 2; // Rounding Mode
u32 FZ : 1; // Flush-to-Zero
u32 DN : 1; // Default NaN mode control
u32 AHP : 1; // Alt. Half-precision
u32 QC : 1; // Cumulative saturation, A.SIMD
u32 V : 1; // CC Overflow
u32 C : 1; // CC Carry
u32 Z : 1; // CC Zero
u32 N : 1; // CC Negative
};
enum FP_RoundingMode // A.SIMD Always uses RN !
{
RN, // Round to Nearest
RP, // Round towards Plus Infinity
RM, // Round towards Minus Infinity
RZ // Round towards Zero
};
struct MVFR0
{
u32 A_SIMD : 4;
u32 Single : 4;
u32 Double : 4;
u32 Trap : 4;
u32 Divide : 4;
u32 Sqrt : 4;
u32 ShortVec: 4;
u32 Rounding: 4;
};
struct MVFR1
{
u32 FtZ_mode : 4;
u32 D_NaN_mode : 4;
u32 NFP_LdStr : 4;
u32 NFP_int : 4;
u32 NFP_SPFP : 4;
u32 NFP_HPFP : 4;
u32 VFP_HPFP : 4;
u32 RAZ : 4;
};
};
+47 -226
View File
@@ -1,254 +1,75 @@
/*
reicast build options
Reicast can support a lot of stuff, and this is an attempt
to organize the build time options
nullDC-Beagle build configuration options
Option categories
BUILD_* - BUILD_COMPILER, etc...
definitions about the build machine
HOST_*
definitions about the host machine
FEAT_*
definitions about the features that this build targets
This is higly related to HOST_*, but it's for options that might
or might not be avaiable depending on the target host, or that
features that are irrelevant of the host
Eg, Alsa, Pulse Audio and OSS might sense as HOST dedinitions
but it usually makes more sense to detect them as runtime. In
that context, HOST_ALSA makes no sense because the host might
or might not have alsa installed/ running
MMU makes no sense as a HOST definition at all, so it should
be FEAT_HAS_MMU
TARGET_*
A preconfigured default. Eg TARGET_WIN86.
Naming of options, option values, and how to use them
for options that makes sense to have a list of values
{CATEGORY}_{OPTION}
{OPTION}_{VALUE}
eg.
BUILD_COMPILER == COMPILER_GCC, HOST_CPU != CPU_X64, ...
for options that are boolean
{CATEGORY}_IS_{OPTION} or {CATEGORY}_HAS_{OPTION}
Evaluates to 0 or 1
If an configuration cannot be neatly split into a set of
of orthogonal options, then it makes sense to break things
to "sets" or have a hierarchy of options.
Example
-------
In the beggining it made sense to have an audio backend
per operating system. It made sense to have it depend
on HOST_OS and seleect DirectSound or alsa.
// no option needed
Then, as android was introduced, which also uses OS_LINUX
atm, the audio could have been made an option. It could be
a HOST_* option, or FEAT_* one. I'd prefer FEAT_*.
FEAT_* makes more sense as future wise we might want
to support multiple backends.
FEAT_AUDIO_BACKEND
AUDIO_BACKEND_NONE
AUDIO_BACKEND_DS
AUDIO_BACKEND_ALSA
AUDIO_BACKEND_ANDROID
Used like
#if FEAT_AUDIO_BACKEND == AUDIO_BACKEND_DS ....
At some point, we might have multiple audio backends that
can be compiled in and autodetected/selected at runtime.
In that case, it might make sense to have the options like
FEAT_HAS_ALSA
FEAT_HAS_DIRECTSOUND
FEAT_HAS_ANDROID_AUDIO
or
FEAT_HAS_AUDIO_ALSA
FEAT_HAS_AUDIO_DS
FEAT_HAS_AUDIO_ANDROID
The none option might or might not make sense. In this
case it can be removed, as it should always be avaiable.
Guidelines
----------
General rule of thumb, don't overcomplicate things. Start
with a simple option, and then make it more complicated
as new uses apply (see the example above)
Don't use too long names, don't use too cryptic names.
Most team developers should be able to understand or
figure out most of the acronyms used.
Try to be consistent on the acronyms across all definitions
Code shouldn't depend on build level options whenever possible
Generally, the file should compile even if the option/module is
disabled. This makes makefiles etc much easier to write
TARGET_* options should generally only be used in this file
The current source is *not* good example of these guidelines
We'll try to be smart and figure out some options/defaults on this file
but this shouldn't get too complicated
fine grained options
HOST_OS,HOST_CPU, ..
build-level options
TARGET_BEAGLE, TARGET_WIN86, ...
code shouldn't depend on build level options whenever possible
*/
//#define STRICT_MODE
#ifndef STRICT_MODE
#define FAST_MMU
#define USE_WINCE_HACK
#endif
//ndc configs
#define NO_MMU
//#define HOST_NO_REC
#define DC_PLATFORM_MASK 7
#define DC_PLATFORM_DREAMCAST 0 /* Works, for the most part */
#define DC_PLATFORM_NORMAL 0 /* Works, for the most part */
#define DC_PLATFORM_DEV_UNIT 1 /* This is missing hardware */
#define DC_PLATFORM_NAOMI 2 /* Works, for the most part */
#define DC_PLATFORM_NAOMI2 3 /* Needs to be done, 2xsh4 + 2xpvr + custom TNL */
#define DC_PLATFORM_ATOMISWAVE 4 /* Works, for the most part */
#define DC_PLATFORM_ATOMISWAVE 4 /* Needs to be done, DC-like hardware with possibly more ram */
#define DC_PLATFORM_HIKARU 5 /* Needs to be done, 2xsh4, 2x aica , custom vpu */
#define DC_PLATFORM_AURORA 6 /* Needs to be done, Uses newer 300 mhz sh4 + 150 mhz pvr mbx SoC */
#define DC_PLATFORM DC_PLATFORM_NORMAL
//Target platform configs
//HOST_OS
#define OS_WINDOWS 0x10000001
#define OS_LINUX 0x10000002
//HOST_CPU
#define CPU_X86 0x20000001
#define CPU_ARM 0x20000002
#define CPU_MIPS 0x20000003
#define CPU_X64 0x20000004
#define CPU_GENERIC 0x20000005 //used for pnacl, emscripten, etc
#define CPU_PPC 0x20000006
#define CPU_PPC64 0x20000007
#define CPU_ARM64 0x20000008
#define CPU_MIPS64 0x20000009
//FEAT_SHREC, FEAT_AREC, FEAT_DSPREC
#define DYNAREC_NONE 0x40000001
#define DYNAREC_JIT 0x40000002
#define DYNAREC_CPP 0x40000003
//BUILD_COMPILER
#define COMPILER_VC 0x30000001
#define COMPILER_GCC 0x30000002
///
#if (!defined(TARGET_WIN86) && !defined(TARGET_BEAGLE) && !defined(TARGET_NACL32) && !defined(TARGET_GCW0) && !defined(TARGET_PANDORA))
#define TARGET_WIN86
#endif
//automatic
#if defined(__x86_64__) || defined(_M_X64)
#define HOST_CPU CPU_X64
#elif defined(__i386__) || defined(_M_IX86)
#ifdef TARGET_WIN86
#define HOST_OS OS_WINDOWS
#define HOST_CPU CPU_X86
#elif defined(__arm__) || defined (_M_ARM)
#define BUILD_COMPILER COMPILER_VC
#elif TARGET_PANDORA
#define HOST_OS OS_LINUX
#define HOST_CPU CPU_ARM
#elif defined(__aarch64__) || defined(_M_ARM64)
#define HOST_CPU CPU_ARM64
#elif defined(__mips__)
#define BUILD_COMPILER COMPILER_GCC
#elif TARGET_BEAGLE
#define HOST_OS OS_LINUX
#define HOST_CPU CPU_ARM
#define BUILD_COMPILER COMPILER_GCC
#elif TARGET_GCW0
#define HOST_OS OS_LINUX
#define HOST_CPU CPU_MIPS
#define BUILD_COMPILER COMPILER_GCC
#elif TARGET_NACL32
#define HOST_OS OS_LINUX
#define HOST_CPU CPU_X86
#define BUILD_COMPILER COMPILER_GCC
#else
#define HOST_CPU CPU_GENERIC
#error Invalid Target: TARGET_* not defined
#endif
#if defined(TARGET_NO_REC)
#define FEAT_SHREC DYNAREC_NONE
#define FEAT_AREC DYNAREC_NONE
#define FEAT_DSPREC DYNAREC_NONE
#endif
#if defined(TARGET_NO_AREC)
#define FEAT_SHREC DYNAREC_JIT
#define FEAT_AREC DYNAREC_NONE
#define FEAT_DSPREC DYNAREC_NONE
#endif
#if defined(TARGET_NO_JIT)
#define FEAT_SHREC DYNAREC_CPP
#define FEAT_AREC DYNAREC_NONE
#define FEAT_DSPREC DYNAREC_NONE
#endif
#ifdef __SWITCH__
#define FEAT_NO_RWX_PAGES
#endif
//defaults
#ifndef FEAT_SHREC
#if HOST_CPU == CPU_ARM || HOST_CPU == CPU_ARM64 || HOST_CPU == CPU_X86 || HOST_CPU == CPU_X64
#define FEAT_SHREC DYNAREC_JIT
#else
#define FEAT_SHREC DYNAREC_NONE
#endif
#endif
#ifndef FEAT_AREC
#if HOST_CPU == CPU_ARM || HOST_CPU == CPU_ARM64 || HOST_CPU == CPU_X64
#define FEAT_AREC DYNAREC_JIT
#else
#define FEAT_AREC DYNAREC_NONE
#endif
#endif
#ifndef FEAT_DSPREC
#if HOST_CPU == CPU_ARM || HOST_CPU == CPU_ARM64 || HOST_CPU == CPU_X86 || HOST_CPU == CPU_X64
#define FEAT_DSPREC DYNAREC_JIT
#else
#define FEAT_DSPREC DYNAREC_NONE
#endif
#endif
// Some restrictions on FEAT_NO_RWX_PAGES
#if defined(FEAT_NO_RWX_PAGES) && FEAT_SHREC == DYNAREC_JIT
#if HOST_CPU != CPU_X64 && HOST_CPU != CPU_ARM64
#error "FEAT_NO_RWX_PAGES Only implemented for X64 and ARMv8"
#endif
#endif
#ifdef _WIN32
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
#define TARGET_UWP
#endif
#if !defined(LIBRETRO) && !defined(TARGET_UWP)
#define USE_DX9
#endif
#endif
#if !defined(LIBRETRO) && !defined(TARGET_NO_EXCEPTIONS)
#define USE_GGPO
#endif
// TARGET PLATFORM
#define RAM_SIZE_MAX (32*1024*1024)
#define VRAM_SIZE_MAX (16*1024*1024)
#define ARAM_SIZE_MAX (8*1024*1024)
#define GD_CLOCK 33868800 //GDROM XTAL -- 768fs
#define AICA_CORE_CLOCK (GD_CLOCK*4/3) //[45158400] GD->PLL 3:4 -> AICA CORE -- 1024fs
#define ADAC_CLOCK (AICA_CORE_CLOCK/4) //[11289600] 44100*256, AICA CORE -> PLL 4:1 -> ADAC -- 256fs
#define AICA_ARM_CLOCK (AICA_CORE_CLOCK/2) //[22579200] AICA CORE -> PLL 2:1 -> ARM
#define AICA_SDRAM_CLOCK (GD_CLOCK*2) //[67737600] GD-> PLL 2 -> SDRAM
#define SH4_MAIN_CLOCK (200*1000*1000) //[200000000] XTal(13.5) -> PLL (33.3) -> PLL 1:6 (200)
#define SH4_RAM_CLOCK (100*1000*1000) //[100000000] XTal(13.5) -> PLL (33.3) -> PLL 1:3 (100) , also suplied to HOLLY chip
#define G2_BUS_CLOCK (25*1000*1000) //[25000000] from Holly, from SH4_RAM_CLOCK w/ 2 2:1 plls
#if defined(GLES) && !defined(GLES3) && !defined(GLES2)
// Only use GL ES 2.0 API functions
#define GLES2
#endif
+404 -89
View File
@@ -1,120 +1,435 @@
/*
Config file crap
Supports various things, as virtual config entries and such crap
Works surprisingly well considering how old it is ...
*/
#define _CRT_SECURE_NO_DEPRECATE (1)
#include "cfg.h"
#include "ini.h"
#include "stdclass.h"
#include <cerrno>
string cfgPath;
static std::string cfgPath;
static bool save_config = true;
static bool autoSave = true;
//A config remains virtual only as long as a write at it
//doesn't override the virtual value.While a config is virtual, a copy of its 'real' value is held and preserved
static emucfg::ConfigFile cfgdb;
//Is this a virtual entry ?
#define CEM_VIRTUAL 1
//Should the value be saved ?
#define CEM_SAVE 2
//is this entry readonly ?
#define CEM_READONLY 4
//the move is from loading ?
#define CEM_LOAD 8
static void saveConfigFile()
struct ConfigEntry
{
FILE* cfgfile = nowide::fopen(cfgPath.c_str(), "wt");
if (!cfgfile)
ConfigEntry(ConfigEntry* pp)
{
WARN_LOG(COMMON, "Error: Unable to open file '%s' for saving", cfgPath.c_str());
next=pp;
flags=0;
}
else
u32 flags;
string name;
string value;
string valueVirtual;
ConfigEntry* next;
void SaveFile(FILE* file)
{
cfgdb.save(cfgfile);
std::fclose(cfgfile);
if (flags & CEM_SAVE)
fprintf(file,"%s=%s\n",name.c_str(),value.c_str());
}
string GetValue()
{
if (flags&CEM_VIRTUAL)
return valueVirtual;
else
return value;
}
}
void cfgSaveStr(const std::string& section, const std::string& key, const std::string& value)
};
struct ConfigSection
{
cfgdb.set(section, key, value);
if (save_config && autoSave)
saveConfigFile();
}
bool cfgOpen()
{
if (get_writable_config_path("").empty())
// Config dir not set (android onboarding)
return false;
const char* filename = "emu.cfg";
std::string config_path_read = get_readonly_config_path(filename);
cfgPath = get_writable_config_path(filename);
FILE* cfgfile = nowide::fopen(config_path_read.c_str(), "r");
if(cfgfile != NULL) {
cfgdb.parse(cfgfile);
std::fclose(cfgfile);
}
else
u32 flags;
string name;
ConfigEntry* entrys;
ConfigSection* next;
ConfigSection(ConfigSection* pp)
{
// Config file can't be opened
int error_code = errno;
WARN_LOG(COMMON, "Warning: Unable to open the config file '%s' for reading (%s)", config_path_read.c_str(), strerror(error_code));
if (error_code == ENOENT || cfgPath != config_path_read)
next=pp;
flags=0;
entrys=0;
}
ConfigEntry* FindEntry(string name)
{
ConfigEntry* c= entrys;
while(c)
{
// Config file didn't exist
INFO_LOG(COMMON, "Creating new empty config file at '%s'", cfgPath.c_str());
saveConfigFile();
if (stricmp(name.c_str(),c->name.c_str())==0)
return c;
c=c->next;
}
return 0;
}
void SetEntry(string name,string value,u32 eflags)
{
ConfigEntry* c=FindEntry(name);
if (c)
{
//readonly is read only =)
if (c->flags & CEM_READONLY)
return;
//virtual : save only if different value
if (c->flags & CEM_VIRTUAL)
{
if(stricmp(c->valueVirtual.c_str(),value.c_str())==0)
return;
c->flags&=~CEM_VIRTUAL;
}
}
else
{
// There was some other error (may be a permissions problem or something like that)
save_config = false;
entrys=c= new ConfigEntry(entrys);
c->name=name;
}
verify(!(c->flags&(CEM_VIRTUAL|CEM_READONLY)));
//Virtual
//Virtual | ReadOnly
//Save
if (eflags & CEM_VIRTUAL)
{
verify(!(eflags & CEM_SAVE));
c->flags|=eflags;
c->valueVirtual=value;
}
else if (eflags & CEM_SAVE)
{
verify(!(eflags & (CEM_VIRTUAL|CEM_READONLY)));
flags|=CEM_SAVE;
c->flags|=CEM_SAVE;
c->value=value;
}
else
{
die("Invalid eflags value");
}
}
~ConfigSection()
{
ConfigEntry* n=entrys;
while(n)
{
ConfigEntry* p=n;
n=n->next;
delete p;
}
}
void SaveFile(FILE* file)
{
if (flags&CEM_SAVE)
{
fprintf(file,"[%s]\n",name.c_str());
vector<ConfigEntry*> stuff;
ConfigEntry* n=entrys;
while(n)
{
stuff.push_back(n);
n=n->next;
}
for (int i=stuff.size()-1;i>=0;i--)
{
stuff[i]->SaveFile(file);
}
fprintf(file,"\n");
}
}
};
struct ConfigFile
{
ConfigSection* entrys;
ConfigSection* FindSection(string name)
{
ConfigSection* c= entrys;
while(c)
{
if (stricmp(name.c_str(),c->name.c_str())==0)
return c;
c=c->next;
}
return 0;
}
ConfigSection* GetEntry(string name)
{
ConfigSection* c=FindSection(name);
if (!c)
{
entrys=c= new ConfigSection(entrys);
c->name=name;
}
return c;
}
~ConfigFile()
{
ConfigSection* n=entrys;
while(n)
{
ConfigSection* p=n;
n=n->next;
delete p;
}
}
void ParseFile(FILE* file)
{
}
void SaveFile(FILE* file)
{
vector<ConfigSection*> stuff;
ConfigSection* n=entrys;
while(n)
{
stuff.push_back(n);
n=n->next;
}
for (int i=stuff.size()-1;i>=0;i--)
{
if (stuff[i]->name!="emu")
stuff[i]->SaveFile(file);
}
}
};
ConfigFile cfgdb;
void savecfgf()
{
FILE* cfgfile = fopen(cfgPath.c_str(),"wt");
if (!cfgfile)
printf("Error : Unable to open file for saving \n");
else
{
cfgdb.SaveFile(cfgfile);
fclose(cfgfile);
}
}
void cfgSaveStr(const wchar * Section, const wchar * Key, const wchar * String)
{
cfgdb.GetEntry(Section)->SetEntry(Key,String,CEM_SAVE);
savecfgf();
//WritePrivateProfileString(Section,Key,String,cfgPath);
}
//New config code
/*
I want config to be really flexible .. so , here is the new implementation :
Functions :
cfgLoadInt : Load an int , if it does not exist save the default value to it and return it
cfgSaveInt : Save an int
cfgLoadStr : Load a str , if it does not exist save the default value to it and return it
cfgSaveStr : Save a str
cfgExists : Returns true if the Section:Key exists. If Key is null , it retuns true if Section exists
Config parameters can be read from the config file , and can be given at the command line
-cfg section:key=value -> defines a value at command line
If a cfgSave* is made on a value defined by command line , then the command line value is replaced by it
cfg values set by command line are not written to the cfg file , unless a cfgSave* is used
There are some special values , all of em are on the emu namespace :)
These are readonly :
emu:AppPath : Returns the path where the emulator is stored
emu:PluginPath : Returns the path where the plugins are loaded from
emu:DataPath : Returns the path where the bios/data files are
emu:FullName : str,returns the emulator's name + version string (ex."nullDC v1.0.0 Private Beta 2 built on {datetime}")
emu:ShortName : str,returns the emulator's name + version string , short form (ex."nullDC 1.0.0pb2")
emu:Name : str,returns the emulator's name (ex."nullDC")
These are read/write
emu:Caption : str , get/set the window caption
*/
///////////////////////////////
/*
** This will verify there is a working file @ ./szIniFn
** - if not present, it will write defaults
*/
struct vitem
{
string s;
string n;
string v;
vitem(string a,string b,string c){s=a;n=b;v=c;}
};
vector<vitem> vlist;
wchar* trim_ws(wchar* str);
bool cfgOpen()
{
cfgPath=GetPath("/emu.cfg");
FILE* cfgfile = fopen(cfgPath.c_str(),"r");
if(!cfgfile) {
cfgfile = fopen(cfgPath.c_str(),"wt");
if(!cfgfile)
printf("Unable to open the config file for reading or writing\nfile : %s\n",cfgPath.c_str());
else
{
fseek(cfgfile,0,SEEK_SET);
fclose(cfgfile);
cfgfile = fopen(cfgPath.c_str(),"r");
if(!cfgfile)
printf("Unable to open the config file for reading\nfile : %s\n",cfgPath.c_str());
}
}
wchar line[512];
wchar cur_sect[512]={0};
int cline=0;
while(cfgfile && !feof(cfgfile))
{
fgets(line,512,cfgfile);
if (feof(cfgfile))
break;
cline++;
if (strlen(line)<3)
continue;
if (line[strlen(line)-1]=='\r' || line[strlen(line)-1]=='\n')
line[strlen(line)-1]=0;
wchar* tl=trim_ws(line);
if (tl[0]=='[' && tl[strlen(tl)-1]==']')
{
tl[strlen(tl)-1]=0;
strcpy(cur_sect,tl+1);
trim_ws(cur_sect);
}
else
{
if (cur_sect[0]==0)
continue;//no open section
wchar* str1=strstr(tl,"=");
if (!str1)
{
printf("Malformed entry on config - ignoring @ %d(%s)\n",cline,tl);
continue;
}
*str1=0;
str1++;
wchar* v=trim_ws(str1);
wchar* k=trim_ws(tl);
if (v && k)
{
ConfigSection*cs=cfgdb.GetEntry(cur_sect);
//if (!cs->FindEntry(k))
cs->SetEntry(k,v,CEM_SAVE|CEM_LOAD);
}
else
{
printf("Malformed entry on config - ignoring @ %d(%s)\n",cline,tl);
}
}
}
for (size_t i=0;i<vlist.size();i++)
{
cfgdb.GetEntry(vlist[i].s)->SetEntry(vlist[i].n,vlist[i].v,CEM_VIRTUAL);
}
if (cfgfile)
{
cfgdb.SaveFile(cfgfile);
fclose(cfgfile);
}
return true;
}
std::string cfgLoadStr(const std::string& section, const std::string& key, const std::string& def)
//Implementations of the interface :)
//Section must be set
//If key is 0 , it looks for the section
//0 : not found
//1 : found section , key was 0
//2 : found section & key
s32 cfgExists(const wchar * Section, const wchar * Key)
{
return cfgdb.get(section, key, def);
if (Section==0)
return -1;
//return cfgRead(Section,Key,0);
ConfigSection*cs= cfgdb.FindSection(Section);
if (cs == 0)
return 0;
if (Key==0)
return 1;
ConfigEntry* ce=cs->FindEntry(Key);
if (ce!=0)
return 2;
else
return 0;
}
void cfgLoadStr(const wchar * Section, const wchar * Key, wchar * Return,const wchar* Default)
{
verify(Section!=0 && strlen(Section)!=0);
verify(Key!=0 && strlen(Key)!=0);
verify(Return!=0);
if (Default==0)
Default="";
ConfigSection* cs= cfgdb.GetEntry(Section);
ConfigEntry* ce=cs->FindEntry(Key);
if (!ce)
{
cs->SetEntry(Key,Default,CEM_SAVE);
strcpy(Return,Default);
}
else
{
strcpy(Return,ce->GetValue().c_str());
}
}
void cfgSaveInt(const std::string& section, const std::string& key, s32 value)
//These are helpers , mainly :)
s32 cfgLoadInt(const wchar * Section, const wchar * Key,s32 Default)
{
cfgSaveStr(section, key, std::to_string(value));
wchar temp_d[30];
wchar temp_o[30];
sprintf(temp_d,"%d",Default);
cfgLoadStr(Section,Key,temp_o,temp_d);
return atoi(temp_o);
}
s32 cfgLoadInt(const std::string& section, const std::string& key, s32 def)
void cfgSaveInt(const wchar * Section, const wchar * Key, s32 Int)
{
return cfgdb.get_int(section, key, def);
wchar tmp[32];
sprintf(tmp,"%d", Int);
cfgSaveStr(Section,Key,tmp);
}
void cfgSaveBool(const std::string& section, const std::string& key, bool value)
void cfgSetVitual(const wchar * Section, const wchar * Key, const wchar * String)
{
cfgSaveStr(section, key, value ? "yes" : "no");
}
bool cfgLoadBool(const std::string& section, const std::string& key, bool def)
{
return cfgdb.get_bool(section, key, def);
}
void cfgSetVirtual(const std::string& section, const std::string& key, const std::string& value)
{
cfgdb.set(section, key, value, true);
}
bool cfgIsVirtual(const std::string& section, const std::string& key)
{
return cfgdb.is_virtual(section, key);
}
bool cfgHasSection(const std::string& section)
{
return cfgdb.has_section(section);
}
void cfgDeleteSection(const std::string& section)
{
cfgdb.delete_section(section);
}
void cfgSetAutoSave(bool autoSave)
{
::autoSave = autoSave;
if (autoSave)
saveConfigFile();
}
vlist.push_back(vitem(Section,Key,String));
//cfgdb.GetEntry(Section,CEM_VIRTUAL)->SetEntry(Key,String,CEM_VIRTUAL);
}
+14 -13
View File
@@ -2,18 +2,19 @@
#include "types.h"
/*
** cfg* prototypes, if you pass NULL to a cfgSave* it will wipe out the section
** } if you pass it to lpKey it will wipe out that particular entry
** } if you add write to something it will create it if its not present
** } ** Strings passed to LoadStr should be MAX_PATH in size ! **
*/
bool cfgOpen();
s32 cfgLoadInt(const std::string& section, const std::string& key, s32 def);
void cfgSaveInt(const std::string& section, const std::string& key, s32 value);
std::string cfgLoadStr(const std::string& section, const std::string& key, const std::string& def);
void cfgSaveStr(const std::string& section, const std::string& key, const std::string& value);
void cfgSaveBool(const std::string& section, const std::string& key, bool value);
bool cfgLoadBool(const std::string& section, const std::string& key, bool def);
void cfgSetVirtual(const std::string& section, const std::string& key, const std::string& value);
bool cfgIsVirtual(const std::string& section, const std::string& key);
s32 cfgLoadInt(const wchar * lpSection, const wchar * lpKey,s32 Default);
void cfgSaveInt(const wchar * lpSection, const wchar * lpKey, s32 Int);
void cfgLoadStr(const wchar * lpSection, const wchar * lpKey, wchar * lpReturn,const wchar* lpDefault);
void cfgSaveStr(const wchar * lpSection, const wchar * lpKey, const wchar * lpString);
s32 cfgExists(const wchar * Section, const wchar * Key);
void cfgSetVitual(const wchar * lpSection, const wchar * lpKey, const wchar * lpString);
bool ParseCommandLine(int argc, char *argv[]);
void cfgSetAutoSave(bool autoSave);
bool cfgHasSection(const std::string& section);
void cfgDeleteSection(const std::string& section);
bool ParseCommandLine(int argc,wchar* argv[]);
+78 -72
View File
@@ -1,54 +1,91 @@
/*
Command line parsing
~yay~
Nothing too interesting here, really
*/
#include <cstdio>
#include <cctype>
#include <cstring>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include "cfg/cfg.h"
#include "stdclass.h"
static int setconfig(char *arg[], int cl)
wchar* trim_ws(wchar* str)
{
if (str==0 || strlen(str)==0)
return 0;
while(*str)
{
if (!isspace(*str))
break;
str++;
}
size_t l=strlen(str);
if (l==0)
return 0;
while(l>0)
{
if (!isspace(str[l-1]))
break;
str[l-1]=0;
l--;
}
if (l==0)
return 0;
return str;
}
int setconfig(wchar** arg,int cl)
{
int rv=0;
for(;;)
{
if (cl<1)
{
WARN_LOG(COMMON, "-config : invalid number of parameters, format is section:key=value");
break;
printf("-config : invalid number of parameters, format is section:key=value\n");
return rv;
}
std::string value(arg[1]);
auto seppos = value.find(':');
if (seppos == std::string::npos)
wchar* sep=strstr(arg[1],":");
if (sep==0)
{
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value", value.c_str());
break;
printf("-config : invalid parameter %s, format is section:key=value\n",arg[1]);
return rv;
}
auto eqpos = value.find('=', seppos);
if (eqpos == std::string::npos)
wchar* value=strstr(sep+1,"=");
if (value==0)
{
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value", value.c_str());
break;
printf("-config : invalid parameter %s, format is section:key=value\n",arg[1]);
return rv;
}
std::string sect = trim_ws(value.substr(0, seppos));
std::string key = trim_ws(value.substr(seppos + 1, eqpos - seppos - 1));
value = trim_ws(value.substr(eqpos + 1));
*sep++=0;
*value++=0;
if (sect.empty() || key.empty())
wchar* sect=trim_ws(arg[1]);
wchar* key=trim_ws(sep);
value=trim_ws(value);
if (sect==0 || key==0)
{
WARN_LOG(COMMON, "-config : invalid parameter, format is section:key=value");
break;
printf("-config : invalid parameter, format is section:key=value\n");
return rv;
}
INFO_LOG(COMMON, "Virtual cfg %s:%s=%s", sect.c_str(), key.c_str(), value.c_str());
if (value==0)
value="";
printf("Virtual cfg %s:%s=%s\n",sect,key,value);
cfgSetVirtual(sect, key, value);
cfgSetVitual(sect,key,value);
rv++;
if (cl>=3 && strcmp(arg[2],",")==0)
if (cl>=3 && stricmp(arg[2],",")==0)
{
cl-=2;
arg+=2;
@@ -61,72 +98,41 @@ static int setconfig(char *arg[], int cl)
return rv;
}
static int showhelp()
int showhelp(wchar** arg,int cl)
{
printf("Usage: flycast [OPTION]... [CONTENT]\n\n");
printf("Options:\n");
printf("-config section:key=value add a virtual config value;\n");
printf(" virtual config values won't be saved to the .cfg file\n");
printf(" unless a different value is written to them\n");
printf("-help display this help\n");
printf("Available commands :\n");
printf("-config section:key=value [, ..]: add a virtual config value\n Virtual config values wont be saved to the .cfg file\n unless a different value is writen to em\nNote :\n You can specify many settings in the xx:yy=zz , gg:hh=jj , ...\n format.The spaces betwen the values and ',' are needed.");
exit(0);
return 0;
}
bool ParseCommandLine(int argc,char* argv[])
bool ParseCommandLine(int argc,wchar* argv[])
{
settings.content.path.clear();
int cl=argc-2;
char** arg=argv+1;
wchar** arg=argv+1;
while(cl>=0)
{
if (stricmp(*arg,"-help")==0 || stricmp(*arg,"--help")==0)
if (stricmp(*arg,"-help")==0)
{
showhelp();
int as=showhelp(arg,cl);
cl-=as;
arg+=as;
return true;
}
else if (stricmp(*arg,"-config")==0 || stricmp(*arg,"--config")==0)
else if (stricmp(*arg,"-config")==0)
{
int as=setconfig(arg,cl);
cl-=as;
arg+=as;
}
#if defined(__APPLE__)
else if (!strncmp(*arg, "-NSDocumentRevisions", 20))
{
arg++;
cl--;
}
#endif
else if ((*arg)[0] == '-')
{
WARN_LOG(COMMON, "Ignoring unknown command line option '%s'", *arg);
}
else
{
char* extension = strrchr(*arg, '.');
if (extension
&& (stricmp(extension, ".cdi") == 0 || stricmp(extension, ".chd") == 0
|| stricmp(extension, ".gdi") == 0 || stricmp(extension, ".cue") == 0))
{
INFO_LOG(COMMON, "Using '%s' as cd image", *arg);
settings.content.path = *arg;
}
else if (extension && stricmp(extension, ".elf") == 0)
{
INFO_LOG(COMMON, "Using '%s' as reios elf file", *arg);
cfgSetVirtual("config", "bios.UseReios", "yes");
settings.content.path = *arg;
}
else
{
INFO_LOG(COMMON, "Using '%s' as rom", *arg);
settings.content.path = *arg;
}
printf("wtf %s is suposed to do ?\n",*arg);
}
arg++;
cl--;
}
printf("\n");
return false;
}
}
-275
View File
@@ -1,275 +0,0 @@
#include "ini.h"
#include "types.h"
#include <sstream>
#include "stdclass.h"
namespace emucfg {
/* ConfigEntry */
const std::string& ConfigEntry::get_string() const
{
return this->value;
}
int ConfigEntry::get_int()
{
if (strstr(this->value.c_str(), "0x") != NULL)
{
return (int)strtoul(this->value.c_str(), NULL, 16);
}
else
{
return atoi(this->value.c_str());
}
}
bool ConfigEntry::get_bool()
{
if (stricmp(this->value.c_str(), "yes") == 0 ||
stricmp(this->value.c_str(), "true") == 0 ||
stricmp(this->value.c_str(), "on") == 0 ||
stricmp(this->value.c_str(), "1") == 0)
{
return true;
}
else
{
return false;
}
}
/* ConfigSection */
bool ConfigSection::has_entry(const std::string& name)
{
return (this->entries.count(name) == 1);
}
ConfigEntry* ConfigSection::get_entry(const std::string& name)
{
if(this->has_entry(name))
{
return &this->entries[name];
}
return NULL;
}
void ConfigSection::set(const std::string& name, const std::string& value)
{
ConfigEntry new_entry = { value };
this->entries[name] = new_entry;
}
void ConfigSection::delete_entry(const std::string& name)
{
this->entries.erase(name);
}
/* ConfigFile */
ConfigSection* ConfigFile::add_section(const std::string& name, bool is_virtual)
{
ConfigSection new_section;
if (is_virtual)
{
this->virtual_sections.insert(std::make_pair(name, new_section));
return &this->virtual_sections[name];
}
this->sections.insert(std::make_pair(name, new_section));
return &this->sections[name];
}
bool ConfigFile::has_section(const std::string& name)
{
return (this->virtual_sections.count(name) == 1 || this->sections.count(name) == 1);
}
bool ConfigFile::has_entry(const std::string& section_name, const std::string& entry_name)
{
ConfigSection* section = this->get_section(section_name, true);
if ((section != NULL) && section->has_entry(entry_name))
{
return true;
}
section = this->get_section(section_name, false);
return ((section != NULL) && section->has_entry(entry_name));
}
ConfigSection* ConfigFile::get_section(const std::string& name, bool is_virtual)
{
if(is_virtual)
{
if (this->virtual_sections.count(name) == 1)
{
return &this->virtual_sections[name];
}
}
else
{
if (this->sections.count(name) == 1)
{
return &this->sections[name];
}
}
return NULL;
}
ConfigEntry* ConfigFile::get_entry(const std::string& section_name, const std::string& entry_name)
{
ConfigSection* section = this->get_section(section_name, true);
if(section != NULL && section->has_entry(entry_name))
{
return section->get_entry(entry_name);
}
section = this->get_section(section_name, false);
if(section != NULL)
{
return section->get_entry(entry_name);
}
return NULL;
}
std::string ConfigFile::get(const std::string& section_name, const std::string& entry_name, const std::string& default_value)
{
ConfigEntry* entry = this->get_entry(section_name, entry_name);
if (entry == NULL)
{
return default_value;
}
else
{
return entry->get_string();
}
}
int ConfigFile::get_int(const std::string& section_name, const std::string& entry_name, int default_value)
{
ConfigEntry* entry = this->get_entry(section_name, entry_name);
if (entry == NULL)
{
return default_value;
}
else
{
return entry->get_int();
}
}
bool ConfigFile::get_bool(const std::string& section_name, const std::string& entry_name, bool default_value)
{
ConfigEntry* entry = this->get_entry(section_name, entry_name);
if (entry == NULL)
{
return default_value;
}
else
{
return entry->get_bool();
}
}
void ConfigFile::set(const std::string& section_name, const std::string& entry_name, const std::string& value, bool is_virtual)
{
ConfigSection* section = this->get_section(section_name, is_virtual);
if(section == NULL)
{
section = this->add_section(section_name, is_virtual);
}
section->set(entry_name, value);
}
void ConfigFile::set_int(const std::string& section_name, const std::string& entry_name, int value, bool is_virtual)
{
std::stringstream str_value;
str_value << value;
this->set(section_name, entry_name, str_value.str(), is_virtual);
}
void ConfigFile::set_bool(const std::string& section_name, const std::string& entry_name, bool value, bool is_virtual)
{
std::string str_value = (value ? "yes" : "no");
this->set(section_name, entry_name, str_value, is_virtual);
}
void ConfigFile::parse(FILE* file)
{
if (file == nullptr)
return;
char line[512];
std::string section;
int cline = 0;
while (true)
{
if (std::fgets(line, sizeof(line), file) == nullptr)
break;
cline++;
std::string s(line);
s = trim_ws(s, " \r\n");
if (s.empty())
continue;
if (s.length() >= 3 && s[0] == '[' && s[s.length() - 1] == ']')
{
section = s.substr(1, s.length() - 2);
continue;
}
auto eqpos = s.find('=');
if (eqpos == std::string::npos)
{
WARN_LOG(COMMON, "Malformed entry on config - ignoring line %d: %s", cline, s.c_str());
continue;
}
std::string property = trim_ws(s.substr(0, eqpos));
std::string value = trim_ws(s.substr(eqpos + 1));
if (value.length() >= 2 && value[0] == '"' && value[value.length() - 1] == '"')
value = value.substr(1, value.length() - 2);
set(section, property, value);
}
}
void ConfigFile::save(FILE* file)
{
for (const auto& section_it : this->sections)
{
const std::string& section_name = section_it.first;
const ConfigSection& section = section_it.second;
if (!section_name.empty())
std::fprintf(file, "[%s]\n", section_name.c_str());
for (const auto& entry_it : section.entries)
{
const std::string& entry_name = entry_it.first;
const ConfigEntry& entry = entry_it.second;
std::fprintf(file, "%s = %s\n", entry_name.c_str(), entry.get_string().c_str());
}
if (!section_name.empty())
std::fputc('\n', file);
}
}
void ConfigFile::delete_section(const std::string& section_name) {
sections.erase(section_name);
virtual_sections.erase(section_name);
}
void ConfigFile::delete_entry(const std::string& section_name, const std::string& entry_name)
{
ConfigSection *section = get_section(section_name, false);
if (section != NULL)
section->delete_entry(entry_name);
}
bool ConfigFile::is_virtual(const std::string& section_name, const std::string& entry_name)
{
ConfigSection *section = get_section(section_name, true);
if (section == nullptr)
return false;
return section->has_entry(entry_name);
}
} // namespace emucfg
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#pragma once
#include <cstdio>
#include <map>
#include <string>
namespace emucfg {
struct ConfigEntry {
std::string value;
const std::string& get_string() const;
int get_int();
bool get_bool();
};
struct ConfigSection {
std::map<std::string, ConfigEntry> entries;
bool has_entry(const std::string& name);
void set(const std::string& name, const std::string& value);
void delete_entry(const std::string& name);
ConfigEntry* get_entry(const std::string& name);
};
struct ConfigFile {
private:
std::map<std::string, ConfigSection> sections;
std::map<std::string, ConfigSection> virtual_sections;
ConfigSection* add_section(const std::string& name, bool is_virtual);
ConfigSection* get_section(const std::string& name, bool is_virtual);
ConfigEntry* get_entry(const std::string& section_name, const std::string& entry_name);
public:
bool has_section(const std::string& name);
bool has_entry(const std::string& section_name, const std::string& entry_name);
bool is_virtual(const std::string& section_name, const std::string& entry_name);
void parse(FILE* file);
void save(FILE* file);
/* getting values */
std::string get(const std::string& section_name, const std::string& entry_name, const std::string& default_value = "");
int get_int(const std::string& section_name, const std::string& entry_name, int default_value = 0);
bool get_bool(const std::string& section_name, const std::string& entry_name, bool default_value = false);
/* setting values */
void set(const std::string& section_name, const std::string& entry_name, const std::string& value, bool is_virtual = false);
void set_int(const std::string& section_name, const std::string& entry_name, int value, bool is_virtual = false);
void set_bool(const std::string& section_name, const std::string& entry_name, bool value, bool is_virtual = false);
void delete_section(const std::string& section_name);
void delete_entry(const std::string& section_name, const std::string& entry_name);
};
} // namespace emucfg
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/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "option.h"
namespace config {
// Dynarec
Option<bool> DynarecEnabled("Dynarec.Enabled", true);
Option<bool> DynarecIdleSkip("Dynarec.idleskip", true);
// General
Option<int> Cable("Dreamcast.Cable", 3); // TV Composite
Option<int> Region("Dreamcast.Region", 1); // USA
Option<int> Broadcast("Dreamcast.Broadcast", 0); // NTSC
Option<int> Language("Dreamcast.Language", 1); // English
Option<bool> FullMMU("Dreamcast.FullMMU");
Option<bool> ForceWindowsCE("Dreamcast.ForceWindowsCE");
Option<bool> AutoLoadState("Dreamcast.AutoLoadState");
Option<bool> AutoSaveState("Dreamcast.AutoSaveState");
Option<int> SavestateSlot("Dreamcast.SavestateSlot");
// Sound
Option<bool> DSPEnabled("aica.DSPEnabled", false);
#if HOST_CPU == CPU_ARM
Option<int> AudioBufferSize("aica.BufferSize", 5644); // 128 ms
#else
Option<int> AudioBufferSize("aica.BufferSize", 2822); // 64 ms
#endif
Option<bool> AutoLatency("aica.AutoLatency",
#ifdef __ANDROID__
true
#else
false
#endif
);
OptionString AudioBackend("backend", "auto", "audio");
AudioVolumeOption AudioVolume;
// Rendering
RendererOption RendererType;
Option<bool> UseMipmaps("rend.UseMipmaps", true);
Option<bool> Widescreen("rend.WideScreen");
Option<bool> SuperWidescreen("rend.SuperWideScreen");
Option<bool> ShowFPS("rend.ShowFPS");
Option<bool> RenderToTextureBuffer("rend.RenderToTextureBuffer");
Option<bool> TranslucentPolygonDepthMask("rend.TranslucentPolygonDepthMask");
Option<bool> ModifierVolumes("rend.ModifierVolumes", true);
Option<int> TextureUpscale("rend.TextureUpscale", 1);
Option<int> MaxFilteredTextureSize("rend.MaxFilteredTextureSize", 256);
Option<float> ExtraDepthScale("rend.ExtraDepthScale", 1.f);
Option<bool> CustomTextures("rend.CustomTextures");
Option<bool> DumpTextures("rend.DumpTextures");
Option<int> ScreenStretching("rend.ScreenStretching", 100);
Option<bool> Fog("rend.Fog", true);
Option<bool> FloatVMUs("rend.FloatVMUs");
Option<bool> Rotate90("rend.Rotate90");
Option<bool> PerStripSorting("rend.PerStripSorting");
#ifdef __APPLE__
Option<bool> DelayFrameSwapping("rend.DelayFrameSwapping", false);
#else
Option<bool> DelayFrameSwapping("rend.DelayFrameSwapping", true);
#endif
Option<bool> WidescreenGameHacks("rend.WidescreenGameHacks");
std::array<Option<int>, 4> CrosshairColor {
Option<int>("rend.CrossHairColor1"),
Option<int>("rend.CrossHairColor2"),
Option<int>("rend.CrossHairColor3"),
Option<int>("rend.CrossHairColor4"),
};
Option<int> SkipFrame("ta.skip");
Option<int> MaxThreads("pvr.MaxThreads", 3);
Option<int> AutoSkipFrame("pvr.AutoSkipFrame", 0);
Option<int> RenderResolution("rend.Resolution", 480);
Option<bool> VSync("rend.vsync", true);
Option<u64> PixelBufferSize("rend.PixelBufferSize", 512 * 1024 * 1024);
Option<int> AnisotropicFiltering("rend.AnisotropicFiltering", 1);
Option<int> TextureFiltering("rend.TextureFiltering", 0); // Default
Option<bool> ThreadedRendering("rend.ThreadedRendering", true);
Option<bool> DupeFrames("rend.DupeFrames", false);
// Misc
Option<bool> SerialConsole("Debug.SerialConsoleEnabled");
Option<bool> SerialPTY("Debug.SerialPTY");
Option<bool> UseReios("UseReios");
Option<bool> FastGDRomLoad("FastGDRomLoad", false);
Option<bool> OpenGlChecks("OpenGlChecks", false, "validate");
Option<std::vector<std::string>, false> ContentPath("Dreamcast.ContentPath");
Option<bool, false> HideLegacyNaomiRoms("Dreamcast.HideLegacyNaomiRoms", true);
// Network
Option<bool> NetworkEnable("Enable", false, "network");
Option<bool> ActAsServer("ActAsServer", false, "network");
OptionString DNS("DNS", "46.101.91.123", "network");
OptionString NetworkServer("server", "", "network");
Option<bool> EmulateBBA("EmulateBBA", false, "network");
Option<bool> GGPOEnable("GGPO", false, "network");
Option<int> GGPODelay("GGPODelay", 0, "network");
Option<bool> NetworkStats("Stats", true, "network");
Option<int> GGPOAnalogAxes("GGPOAnalogAxes", 0, "network");
Option<bool> GGPOChat("GGPOChat", true, "network");
#ifdef SUPPORT_DISPMANX
Option<bool> DispmanxMaintainAspect("maintain_aspect", true, "dispmanx");
#endif
#ifdef USE_OMX
Option<int> OmxAudioLatency("audio_latency", 100, "omx");
Option<bool> OmxAudioHdmi("audio_hdmi", true, "omx");
#endif
// Maple
Option<int> MouseSensitivity("MouseSensitivity", 100, "input");
Option<int> VirtualGamepadVibration("VirtualGamepadVibration", 20, "input");
std::array<Option<MapleDeviceType>, 4> MapleMainDevices {
Option<MapleDeviceType>("device1", MDT_SegaController, "input"),
Option<MapleDeviceType>("device2", MDT_None, "input"),
Option<MapleDeviceType>("device3", MDT_None, "input"),
Option<MapleDeviceType>("device4", MDT_None, "input"),
};
std::array<std::array<Option<MapleDeviceType>, 2>, 4> MapleExpansionDevices {
Option<MapleDeviceType>("device1.1", MDT_SegaVMU, "input"),
Option<MapleDeviceType>("device1.2", MDT_SegaVMU, "input"),
Option<MapleDeviceType>("device2.1", MDT_None, "input"),
Option<MapleDeviceType>("device2.2", MDT_None, "input"),
Option<MapleDeviceType>("device3.1", MDT_None, "input"),
Option<MapleDeviceType>("device3.2", MDT_None, "input"),
Option<MapleDeviceType>("device4.1", MDT_None, "input"),
Option<MapleDeviceType>("device4.2", MDT_None, "input"),
};
#ifdef _WIN32
Option<bool> UseRawInput("RawInput", false, "input");
#endif
#ifdef USE_LUA
OptionString LuaFileName("LuaFileName", "flycast.lua");
#endif
} // namespace config
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/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include <vector>
#include <array>
#include <cmath>
#include "cfg.h"
#include "hw/maple/maple_cfg.h"
#ifdef LIBRETRO
#include <libretro.h>
#endif
namespace config {
class BaseOption {
public:
virtual ~BaseOption() = default;
virtual void save() const = 0;
virtual void load() = 0;
virtual void reset() = 0;
};
#ifdef LIBRETRO
#include "option_lr.h"
#else
class Settings {
public:
void reset() {
for (const auto& o : options)
o->reset();
gameId.clear();
perGameConfig = false;
}
void load(bool gameSpecific) {
if (gameSpecific)
{
if (gameId.empty())
return;
if (!cfgHasSection(gameId))
return;
perGameConfig = true;
}
for (const auto& o : options)
o->load();
}
void save() {
cfgSetAutoSave(false);
for (const auto& o : options)
o->save();
cfgSetAutoSave(true);
}
void setGameId(const std::string& gameId) {
this->gameId = gameId;
}
bool hasPerGameConfig() const {
return perGameConfig;
}
void setPerGameConfig(bool perGameConfig) {
this->perGameConfig = perGameConfig;
if (!perGameConfig) {
if (!gameId.empty())
cfgDeleteSection(gameId);
reset();
}
}
static Settings& instance() {
static Settings *_instance = new Settings();
return *_instance;
}
private:
std::vector<BaseOption *> options;
std::string gameId;
bool perGameConfig = false;
template<typename T, bool PerGameOption>
friend class Option;
};
// Missing in C++11
template <bool B, typename T = void>
using enable_if_t = typename std::enable_if<B, T>::type;
template<typename T, bool PerGameOption = true>
class Option : public BaseOption {
public:
Option(const std::string& name, T defaultValue = T(), const std::string& section = "config")
: section(section), name(name), value(defaultValue), defaultValue(defaultValue),
settings(Settings::instance())
{
settings.options.push_back(this);
}
void reset() override {
set(defaultValue);
overridden = false;
}
void load() override {
if (PerGameOption && settings.hasPerGameConfig())
set(doLoad(settings.gameId, section + "." + name));
else
{
set(doLoad(section, name));
if (cfgIsVirtual(section, name))
override(value);
}
}
void save() const override
{
if (overridden) {
if (value == overriddenDefault)
return;
if (!settings.hasPerGameConfig())
// overridden options can only be saved in per-game settings
return;
}
else if (PerGameOption && settings.hasPerGameConfig())
{
if (value == doLoad(section, name))
return;
}
if (PerGameOption && settings.hasPerGameConfig())
doSave(settings.gameId, section + "." + name);
else
doSave(section, name);
}
T& get() { return value; }
void set(T v) { value = v; }
void override(T v) {
verify(PerGameOption);
overriddenDefault = v;
overridden = true;
value = v;
}
bool isReadOnly() const {
return overridden && !settings.hasPerGameConfig();
}
explicit operator T() const { return value; }
operator T&() { return value; }
T& operator=(const T& v) { set(v); return value; }
protected:
template <typename U = T>
enable_if_t<std::is_same<U, bool>::value, T>
doLoad(const std::string& section, const std::string& name) const
{
return cfgLoadBool(section, name, value);
}
template <typename U = T>
enable_if_t<(std::is_integral<U>::value || std::is_enum<U>::value)
&& !std::is_same<U, bool>::value, T>
doLoad(const std::string& section, const std::string& name) const
{
return (T)cfgLoadInt(section, name, (int)value);
}
template <typename U = T>
enable_if_t<std::is_same<U, std::string>::value, T>
doLoad(const std::string& section, const std::string& name) const
{
return cfgLoadStr(section, name, value);
}
template <typename U = T>
enable_if_t<std::is_same<float, U>::value, T>
doLoad(const std::string& section, const std::string& name) const
{
std::string strValue = cfgLoadStr(section, name, "");
if (strValue.empty())
return value;
else
return (float)atof(strValue.c_str());
}
template <typename U = T>
enable_if_t<std::is_same<std::vector<std::string>, U>::value, T>
doLoad(const std::string& section, const std::string& name) const
{
std::string paths = cfgLoadStr(section, name, "");
if (paths.empty())
return value;
std::string::size_type start = 0;
std::vector<std::string> newValue;
while (true)
{
if (paths[start] == '"')
{
std::string v;
start++;
while (true)
{
if (paths[start] == '"')
{
if (start + 1 >= paths.size())
{
newValue.push_back(v);
return newValue;
}
if (paths[start + 1] == '"')
{
v += paths[start++];
start++;
}
else if (paths[start + 1] == ';')
{
newValue.push_back(v);
start += 2;
break;
}
else
{
v += paths[start++];
}
}
else
v += paths[start++];
}
}
else
{
std::string::size_type end = paths.find(';', start);
if (end == std::string::npos)
end = paths.size();
if (start != end)
newValue.push_back(paths.substr(start, end - start));
if (end == paths.size())
break;
start = end + 1;
}
}
return newValue;
}
template <typename U = T>
enable_if_t<std::is_same<U, bool>::value>
doSave(const std::string& section, const std::string& name) const
{
cfgSaveBool(section, name, value);
}
template <typename U = T>
enable_if_t<(std::is_integral<U>::value || std::is_enum<U>::value)
&& !std::is_same<U, bool>::value>
doSave(const std::string& section, const std::string& name) const
{
cfgSaveInt(section, name, (int)value);
}
template <typename U = T>
enable_if_t<std::is_same<U, std::string>::value>
doSave(const std::string& section, const std::string& name) const
{
cfgSaveStr(section, name, value);
}
template <typename U = T>
enable_if_t<std::is_same<float, U>::value>
doSave(const std::string& section, const std::string& name) const
{
char buf[64];
snprintf(buf, sizeof(buf), "%f", value);
cfgSaveStr(section, name, buf);
}
template <typename U = T>
enable_if_t<std::is_same<std::vector<std::string>, U>::value>
doSave(const std::string& section, const std::string& name) const
{
std::string s;
for (const auto& v : value)
{
if (!s.empty())
s += ';';
if (v.find(';') != std::string::npos || (!v.empty() && v[0] == '"'))
{
s += '"';
std::string v2 = v;
while (true)
{
auto pos = v2.find('"');
if (pos != std::string::npos)
{
s += v2.substr(0, pos + 1) + '"';
v2 = v2.substr(pos + 1);
}
else
{
s += v2;
break;
}
}
s += '"';
}
else
s += v;
}
cfgSaveStr(section, name, s);
}
std::string section;
std::string name;
T value;
T defaultValue;
T overriddenDefault = T();
bool overridden = false;
Settings& settings;
};
#endif
using OptionString = Option<std::string>;
// Dynarec
extern Option<bool> DynarecEnabled;
extern Option<bool> DynarecIdleSkip;
constexpr bool DynarecSafeMode = false;
// General
extern Option<int> Cable; // 0 -> VGA, 1 -> VGA, 2 -> RGB, 3 -> TV Composite
extern Option<int> Region; // 0 -> JP, 1 -> USA, 2 -> EU, 3 -> default
extern Option<int> Broadcast; // 0 -> NTSC, 1 -> PAL, 2 -> PAL/M, 3 -> PAL/N, 4 -> default
extern Option<int> Language; // 0 -> JP, 1 -> EN, 2 -> DE, 3 -> FR, 4 -> SP, 5 -> IT, 6 -> default
extern Option<bool> FullMMU;
extern Option<bool> ForceWindowsCE;
extern Option<bool> AutoLoadState;
extern Option<bool> AutoSaveState;
extern Option<int> SavestateSlot;
// Sound
constexpr bool LimitFPS = true;
extern Option<bool> DSPEnabled;
extern Option<int> AudioBufferSize; //In samples ,*4 for bytes
extern Option<bool> AutoLatency;
extern OptionString AudioBackend;
class AudioVolumeOption : public Option<int> {
public:
AudioVolumeOption() : Option<int>("aica.Volume", 100) {};
float logarithmic_volume_scale = 1.0;
void load() override {
Option<int>::load();
calcDbPower();
}
float dbPower()
{
return logarithmic_volume_scale;
}
void calcDbPower()
{
// dB scaling calculation: https://www.dr-lex.be/info-stuff/volumecontrols.html
logarithmic_volume_scale = std::min(std::exp(4.605f * float(value) / 100.f) / 100.f, 1.f);
if (value < 10)
logarithmic_volume_scale *= value / 10.f;
}
};
extern AudioVolumeOption AudioVolume;
// Rendering
class RendererOption : public Option<RenderType> {
public:
RendererOption()
#ifdef USE_DX9
: Option<RenderType>("pvr.rend", RenderType::DirectX9) {}
#elif defined(TARGET_UWP)
: Option<RenderType>("pvr.rend", RenderType::DirectX11) {}
#else
: Option<RenderType>("pvr.rend", RenderType::OpenGL) {}
#endif
RenderType& operator=(const RenderType& v) { set(v); return value; }
void reset() override {
// don't reset the value to avoid quick switching when starting a game
overridden = false;
}
};
extern RendererOption RendererType;
extern Option<bool> UseMipmaps;
extern Option<bool> Widescreen;
extern Option<bool> SuperWidescreen;
extern Option<bool> ShowFPS;
extern Option<bool> RenderToTextureBuffer;
extern Option<bool> TranslucentPolygonDepthMask;
extern Option<bool> ModifierVolumes;
constexpr bool Clipping = true;
#ifndef LIBRETRO
extern Option<int> TextureUpscale;
extern Option<int> MaxFilteredTextureSize;
#endif
extern Option<float> ExtraDepthScale;
extern Option<bool> CustomTextures;
extern Option<bool> DumpTextures;
extern Option<int> ScreenStretching; // in percent. 150 means stretch from 4/3 to 6/3
extern Option<bool> Fog;
extern Option<bool> FloatVMUs;
extern Option<bool> Rotate90;
extern Option<bool> PerStripSorting;
extern Option<bool> DelayFrameSwapping; // Delay swapping frame until FB_R_SOF matches FB_W_SOF
extern Option<bool> WidescreenGameHacks;
extern std::array<Option<int>, 4> CrosshairColor;
extern Option<int> SkipFrame;
extern Option<int> MaxThreads;
extern Option<int> AutoSkipFrame; // 0: none, 1: some, 2: more
extern Option<int> RenderResolution;
extern Option<bool> VSync;
extern Option<u64> PixelBufferSize;
extern Option<int> AnisotropicFiltering;
extern Option<int> TextureFiltering; // 0: default, 1: force nearest, 2: force linear
extern Option<bool> ThreadedRendering;
extern Option<bool> DupeFrames;
// Misc
extern Option<bool> SerialConsole;
extern Option<bool> SerialPTY;
extern Option<bool> UseReios;
extern Option<bool> FastGDRomLoad;
extern Option<bool> OpenGlChecks;
extern Option<std::vector<std::string>, false> ContentPath;
extern Option<bool, false> HideLegacyNaomiRoms;
// Network
extern Option<bool> NetworkEnable;
extern Option<bool> ActAsServer;
extern OptionString DNS;
extern OptionString NetworkServer;
extern Option<bool> EmulateBBA;
extern Option<bool> GGPOEnable;
extern Option<int> GGPODelay;
extern Option<bool> NetworkStats;
extern Option<int> GGPOAnalogAxes;
extern Option<bool> GGPOChat;
#ifdef SUPPORT_DISPMANX
extern Option<bool> DispmanxMaintainAspect;
#endif
#ifdef USE_OMX
extern Option<int> OmxAudioLatency;
extern Option<bool> OmxAudioHdmi;
#endif
// Maple
extern Option<int> MouseSensitivity;
extern Option<int> VirtualGamepadVibration;
extern std::array<Option<MapleDeviceType>, 4> MapleMainDevices;
extern std::array<std::array<Option<MapleDeviceType>, 2>, 4> MapleExpansionDevices;
#ifdef _WIN32
extern Option<bool> UseRawInput;
#else
constexpr bool UseRawInput = false;
#endif
#ifdef USE_LUA
extern OptionString LuaFileName;
#endif
} // namespace config
-802
View File
@@ -1,802 +0,0 @@
/*
Created on: Sep 23, 2019
Credits for cheats: Esppiral, S4pph4rad, yzb37859365, Shenmue_Trilogy, Radaron, Virgin KLM, Joel, Zorlon,
ELOTROLADO.NET, SEGARETRO.ORG, Sakuragi @ emutalk.net
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "cheats.h"
#include "hw/sh4/sh4_mem.h"
#include "reios/reios.h"
#include "cfg/cfg.h"
#include "cfg/ini.h"
const WidescreenCheat CheatManager::widescreen_cheats[] =
{
{ "MK-51064", nullptr, { 0x39EFF4, 0 }, { 0x43700000 } }, // 18 wheeler (USA)
{ "MK-5106450", nullptr, { 0x39EFF4, 0 }, { 0x43700000 } }, // 18 wheeler (PAL)
{ "HDR-0080", nullptr, { 0x6625C0, 0 }, { 0x43700000 } }, // 18 wheeler (JP)
{ "T-9708N", nullptr, { 0x0AD5B0, 0x112E00, 0 }, { 0x4A2671C4, 0x401CCCCD } }, // 4 Wheel Thunder (USA)
{ "MK-5119050", nullptr, { 0x104A34, 0 }, { 0x3F52CCCD } }, // 90 Minutes - Sega Championship Football (PAL)
{ "T40209D 50", nullptr, { 0x2A8750, 0 }, { 0x3F400000 } }, // AeroWings 2 (PAL)
{ "T34101M", nullptr, { 0x24CF20, 0x24CEEC, 0 }, { 0x3FAAAAAB, 0x43F00000, 0 } }, // Animastar (JP)
{ "MK-51171", nullptr, { 0xCA20B8, 0 }, { 0x43700000 } }, // Alien Front Online (USA)
{ "T2101M", nullptr, { 0x13E8B4, 0x13E8E4, 0 }, { 0x43F00000, 0x3F400000 } }, // Berserk (JP)
{ "T13001D 18", nullptr, { 0x2DAC44, 0 }, { 0x3F400000 } }, // Blue Stinger (En, De) (PAL)
{ "xxxxxxxxxx", nullptr, { 0x2DAB84, 0 }, { 0x3F400000 } }, // Blue Stinger (Fr) (PAL)
{ "T13001D-05", nullptr, { 0x2D9C84, 0 }, { 0x3F400000 } }, // Blue Stinger (Es, It?) (PAL)
{ "T13001N", nullptr, { 0x2D9CA4, 0 }, { 0x3F400000 } }, // Blue Stinger (USA)
{ "HDR-0003", nullptr, { 0x2D6D80, 0 }, { 0x3F400000 } }, // Blue Stinger (JP)
{ "T42903M", nullptr, { 0x286E2C, 0x286E5C, 0 }, { 0x43F00000, 0x3F400000 } }, // Bomber Hehhe! (JP)
{ "MK-51065", nullptr, { 0x387B84, 0x387BB4, 0 }, { 0x43F00000, 0x3F400000 } }, // Bomberman Online (USA)
{ "T6801M", nullptr, { 0x042F3C, 0 }, { 0x4384BC09 } }, // Buggy Heat (JP)
{ "T46601D 05", nullptr, { 0xBB3D14, 0 }, { 0x440A7C9A } }, // Cannon Spike (PAL)
{ "T1215N", nullptr, { 0xBB3C74, 0 }, { 0x440A7C9A } }, // Cannon Spike (USA)
{ "T44901D 50", nullptr, { 0xB0109C, 0xB010CC, 0 }, { 0x43F00000, 0x3F400000 } }, // Carrier (PAL)
{ "T5701N", nullptr, { 0xAFD93C, 0xAFD96C, 0 }, { 0x43F00000, 0x3F400000 } }, // Carrier (USA)
// Capcom vs. SNK Pro (JP)
// You can see the end of the backgrounds on each side. The HUD is shifted to the right.
// Code 2 sets HUD and movements of the characters to a 4:3 zone
{ "T1247M", nullptr, { 0x1E8238, 0x3D3658, 0x3D3628, 0 }, { 0x43F00000, 0x43D20000, 0x43700000 } },
// Capcom vs. SNK 2 (JP)
// You can see the end of the backgrounds on each side.
{ "T1249M", nullptr, { 0x39BFD8, 0x34E9E8, 0x34EFBC, 0 }, { 0x43700000, 0x3F400000, 0x3F400000 } },
{ "T44902D 50", nullptr, { 0x1DBFF8, 0 }, { 0x43700000 } }, // Charge ‘n Blast (PAL)
{ "T4402M", nullptr, { 0x1DA9E0, 0 }, { 0x43700000 } }, // Charge ‘n Blast (JP)
{ "MK-5104950", nullptr, { 0x2D2D40, 0x2D2D70, 0 }, { 0x3F400000, 0xC2700000 } }, // ChuChu Rocket! (PAL)
{ "T44903D 50", nullptr, { 0x315300, 0x315334, 0 }, { 0x43F00000, 0x3FAAAAAB } }, // Coaster Works (PAL)
// Confidential Mission (PAL) 022F0D58 43700000 - Only works on real Dreamcast
{ "T36901M", nullptr, { 0x1C8A98, 0 }, { 0x3F400000 } }, // Cool Boarders (JP)
{ "T3106M", nullptr, { 0x60B59C, 0 }, { 0x3F400000 } }, // Cool Cool Toon (JP)
{ "HDR-0176", nullptr, { 0x240FAC, 0 }, { 0x3F400000 } }, // Cosmic Smash (JP)
{ "MK-51035", " U ", { 0x2B08B0, 0 }, { 0x43700000 } }, // Crazy Taxi (USA)
{ "MK-51035", " E ", { 0x2B3410, 0 }, { 0x43700000 } }, // Crazy Taxi (PAL)
{ "MK-5113650", nullptr, { 0x2BFB70, 0 }, { 0x43700000 } }, // Crazy Taxi 2 (PAL)
{ "MK-51136", nullptr, { 0x2BDDD0, 0 }, { 0x43700000 } }, // Crazy Taxi 2 (USA)
// { "HDR-0159", nullptr, { 0x2FBBD0, 0 }, { 0x43700000 } }, // Crazy Taxi 2 (JP) not working
{ "T13004N", nullptr, { 0x016D94, 0 }, { 0x44234E73 } }, // Cyber Troopers - Virtual On - Oratorio Tangram (USA)
// D2 (USA)
{ "MK-51036", nullptr, { 0x4B5CF4, 0x4B5CC4, 0x3E92A0, 0x3E92A8, 0x3E92C0, 0x3E92C8 },
{ 0x3F400000, 0x43F00000, 0, 0, 0, 0 } },
// D2 (JP)
{ "T30006M", nullptr, { 0x4CF42C, 0x4CF45C, 0x3E1A36, 0x3E1A34, 0x3E1A3C, 0x3E1A54, 0x3E1A5C, 0 },
{ 0x43F00000, 0x3F400000, 0x08010000, 0, 0, 0, 0 } },
{ "MK-5103750", nullptr, { 0x1FE270, 0 }, { 0x43700000 } }, // Daytona USA (PAL)
{ "MK-51037", nullptr, { 0x1FC6D0, 0 }, { 0x43700000 } }, // Daytona USA (USA)
{ "T9501N-50", nullptr, { 0x9821D4, 0 }, { 0x3F400000 } }, // Deadly Skies (PAL)
{ "T8116D 50", nullptr, { 0x2E5530, 0 }, { 0x43700000 } }, // Dead or Alive 2 (PAL)
{ "T3601N", nullptr, { 0x2F0670, 0 }, { 0x43700000 } }, // Dead or Alive 2 (USA)
{ "T3602M", nullptr, { 0x2FF798, 0 }, { 0x43700000 } }, // Dead or Alive 2 (JP)
{ "T3601M", nullptr, { 0x2FBBD0, 0x1E6658, 0 }, { 0x43700000, 0x4414C000 } }, // Dead or Alive 2: Limited Edition (JP) (code 1 fixes HUD)
{ "T2401N", nullptr, { 0x8BD5B4, 0x8BD5E4, 0 }, { 0x43F00000, 0x3F400000 } }, // Death Crimson OX (USA)
{ "T23201M", nullptr, { 0x819F44, 0x819F74, 0 }, { 0x43F00000, 0x3F400000 } }, // Death Crimson 2 (JP)
{ "T17714D50", nullptr, { 0x0D2ED0, 0x0D2ED4, 0 }, { 0x3FAAAAAB, 0x3F400000 } }, // Donald Duck: Quack Attack (PAL) (Code 1 corrects the HUD)
{ "T12503D-50", nullptr, { 0x49CB24, 0 }, { 0x3F0CCCCD } }, // Dragons Blood (PAL)
{ "T17716D 50", nullptr, { 0xF97F40, 0x08DCF8, 0 }, { 0x00000168, 0 } }, // Dragonriders: Chronicles of Pern (PAL)
{ "T17720N", nullptr, { 0xF97F40, 0x08DCF4, 0 }, { 0x00000168, 0 } }, // Dragonriders: Chronicles of Pern (USA) (Code 1 removes black bars)
{ "MK-5101350", nullptr, { 0x4FCBC0, 0 }, { 0x43700000 } }, // Dynamite Cop (PAL)
{ "MK-51013", nullptr, { 0x4FCBC0, 0 }, { 0x43700000 } }, // Dynamite Cop (USA)
// Draconus: Cult of the Wyrm (USA)
// Code 1-2 increases drawing distance
{ "T40203N", nullptr, { 0x49D7F4, 0x49D8CC, 0x49D6F8, 0 }, { 0x3F07C3BB, 0x447A0000, 0x3FAAAAAB } },
// Ecco the Dolphin: Defender of the Future (PAL)
{ "MK-5103350", nullptr, { 0x275418, 0x040E68, 0x040D1C, 0 }, { 0x49D9A5DA, 0x3F100000, 0x3F100000 } },
{ "T17705D 05", nullptr, { 0x304870, 0 }, { 0x3F400000 } }, // Evolution - The World of Sacred Device (PAL)
{ "T45005D 50", nullptr, { 0x36CE5C, 0x36CE8C, 0 }, { 0x43F00000, 0x3F400000 } }, // Evolution 2 - Far Off Promise (PAL)
{ "T1711N", nullptr, { 0x36C76C, 0x36C73C, 0 }, { 0x3F400000, 0x43F00000 } }, // Evolution 2 - Far Off Promise (USA)
{ "T8118D 50", nullptr, { 0x2C6B7C, 0 }, { 0x00004000 } }, // Ferrari F355 Challenge (PAL) vga mode only
{ "HDR-0100", nullptr, { 0x3235D4, 0 }, { 0x00004000 } }, // Ferrari F355 Challenge (JP) vga mode only
{ "MK-5115450", nullptr, { 0x3D3B10, 0 }, { 0x43700000 } }, // Fighting Vipers 2 (PAL)
{ "HDR-0133", nullptr, { 0x3D3AF0, 0 }, { 0x43700000 } }, // Fighting Vipers 2 (JP)
{ "MK-51114", nullptr, { 0x132DD8, 0xA26CA8, 0xA26738, 0xA275B8, 0xA26AD8, 0xA26908, 0 },
{ 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000 } }, // Floigan Bros. Ep. 1 (PAL)
{ "T34201M", nullptr, { 0x586290, 0x586260, 0 }, { 0x3F400000, 0x43F00000 } }, // Frame Gride (JP)
{ "T-8113D-50", nullptr, { 0x55A354, 0 }, { 0x3FAAAAAB } }, // Fur Fighters (PAL)
{ "T-8107N", nullptr, { 0x55A374, 0 }, { 0x3FAAAAAB } }, // Fur Fighters (USA)
{ "T9707D 50", nullptr, { 0x2E7CD0, 0x2E7D04, 0x2E7D10, 0x2E7D0C, 0 },
{ 0x43BEAE39, 0x3DCCCCCD , 0x44A00000, 0xC4200000 } }, // Gauntlet Legends (PAL)
{ "HDR-0004", nullptr, { 0x364A64, 0 }, { 0x43BA0000 } }, // Godzilla Generations (JP)
{ "HDR-0047", nullptr, { 0x7C3F24, 0x7C3F54, 0 }, { 0x43F00000, 0x3F400000 } }, // Godzilla Generations Maximum Impact (JP)
{ "T41501M", nullptr, { 0x282604, 0x282634, 0 }, { 0x43F00000, 0x3F400000 } }, // Golem no Maigo (aka The Lost Golem) (JP)
{ "T1219M", nullptr, { 0xBC3C94, 0 }, { 0x440A7C9A } }, // Gun Spike (JP)
{ "T13301N", nullptr, { 0x88E780, 0 }, { 0x3F400000 } }, // Gundam Side Story (USA)
// { "T11001N", nullptr, { 0xC3D6BC, 0xD204A8, 0xD32FC8, 0xC7CF84, 0xD20548, 0 },
// { 0x00363031, 0x00000356, 0x00000280, 0x00000280, 0x00000280 } }, // Half-Life. Not working
{ "MK-5104150", nullptr, { 0x23FCC4, 0 }, { 0x44558000 } }, // Headhunter (PAL)
{ "MK-5100250", nullptr, { 0x4C6708, 0 }, { 0x43700000 } }, // House of the Dead 2, The (PAL)
{ "MK-51002", nullptr, { 0x4C6088, 0 }, { 0x43700000 } }, // House of the Dead 2, The (USA)
{ "T38706M", nullptr, { 0xC0CFA0, 0 }, { 0x3F400000 } }, // Ikaruga (JP)
{ "T46001N", nullptr, { 0x1C8A98, 0 }, { 0x3F400000 } }, // Illbleed (USA)
{ "T44904D 50", nullptr, { 0x18C15C, 0x18C18C, 0 }, { 0x43F00000, 0x3F400000 } }, // Iron Aces (PAL)
{ "MK-51058", nullptr, { 0x32E0FC, 0x32E12C, 0 }, { 0x43F00000, 0x3F400000 } }, // Jet Grind Radio (USA)
{ "MK-5105850", nullptr, { 0x32F9EC, 0x32F9BC, 0 }, { 0x3F400000, 0x43F00000 } }, // Jet Set Radio (PAL)
{ "HDR-0078", nullptr, { 0x327A8C, 0x327A5C, 0 }, { 0x3F400000, 0x43F00000 } }, // Jet Set Radio (De La) (JP)
{ "T22902D 50", nullptr, { 0x278508, 0 }, { 0x43700000 } }, // Kao The Kangaroo (PAL)
{ "T22903N", nullptr, { 0x2780A8, 0 }, { 0x43700000 } }, // Kao The Kangaroo (USA)
{ "T47803M", nullptr, { 0x0FDFAC, 0 }, { 0x3F400000 } }, // Karous (JP)
// { "T41901N", nullptr, { 0x53F580, 0xEFB748, 0xEFB750, 0 }, { 0xC4200000, 0x43A00000, 0x43200000 } }, // KISS Psycho Circus – The Nightmare Child (USA)
{ "T2501M", nullptr, { 0x24A878, 0x24A8A8, 0 }, { 0x43F00000, 0x3F400000 } }, // Langrisser Millenium (JP)
{ "T15111D 50", nullptr, { 0x29B90C, 0 }, { 0x3F400000 } }, // Le Mans 24 Hours (PAL)
{ "T15116N", nullptr, { 0x2198EC, 0 }, { 0x3F400000 } }, // Looney Tunes: Space Race (USA)
{ "MK-5105050", nullptr, { 0x33818C, 0 }, { 0x3FA66666 } }, // Maken X (PAL)
{ "MK-51050", nullptr, { 0x30CB4C, 0 }, { 0x3F400000 } }, // Maken X (USA)
{ "T1212N", nullptr, { 0x2D6B18, 0x268390, 0x268ED8, 0x268934, 0x26947C, 0x269A20, 0x269FC4, 0 },
{ 0x43700000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000 } }, // Marvel vs. Capcom 2 (USA)
{ "T1215M", nullptr, { 0x2FE2C0, 0x28FB38, 0x290680, 0x2900DC, 0x290C24, 0x2911C8, 0x29176C, 0 },
{ 0x43700000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000 } }, // Marvel vs. Capcom 2 (JP)
{ "T41402N", nullptr, { 0x551B80, 0 }, { 0x3F400000 } }, // Max Steel - Covert Missions (USA)
{ "MK-5102250", "V1.001", { 0x107FDC, 0x11253C, 0 }, { 0x3F99999A, 0x3F900000 } }, // Metropolis Street Racer (v1.001) (PAL)
{ "MK-5102250", "V1.009", { 0x106B5C, 0x1111F4, 0 }, { 0x3F99999A, 0x3F900000 } }, // Metropolis Street Racer (v1.009) (PAL)
{ "MK-51012", nullptr, { 0x10A01C, 0x1146FC, 0 }, { 0x3F99999A, 0x3F900000 } }, // Metropolis Street Racer (USA)
{ "T0000M", nullptr, { 0x1CAEAC, 0x1CAEDC, 0 }, { 0x43F00000, 0x3F400000 } }, // Millenium Racer Y2K Fighters
{ "T1221M", nullptr, { 0x426B74, 0 }, { 0x43F00000 } }, // Moero! Justice Gauken (JP)
{ "T9701D", nullptr, { 0x31290C, 0 }, { 0x3F400000 } }, // Mortal Kombat Gold (PAL)
{ "T-9701N", nullptr, { 0x337B8C, 0 }, { 0x3FA66666 } }, // Mortal Kombat Gold (USA)
{ "T7020D", nullptr, { 0x1A5D40, 0x1A5D18, 0x1A5D38, 0x1A5D34, 0x1A5D30, 0x1A5D3C, 0x1A5D0C, 0x1A5D08, 0x1ACB78, 0 },
{ 0x3F59999A, 0x44084000, 0x3FB1EB85, 0x3FAAAAAB, 0x3F800000, 0x3FA66666, 0xC31B0000, 0x42700000, 0x44160000 } }, // Mr Driller (PAL)
{ "T7604M", nullptr, { 0x43BDA4, 0x43BDD8, 0x4319E8, 0x431A08, 0x431A28, 0x431A48, 0 },
{ 0x43700000, 0x3F9AF5C2, 0x42200000, 0x42200000, 0x438C0000, 0x438C0000 } }, // Nanatsu no Hikan - Senritsu no Bishou (JP)
{ "HDR-0079", nullptr, { 0x353744, 0x353774, 0x353778, 0 },
{ 0x43F00000, 0x3F400000, 0x3F800000 } }, // Napple Tale: Arsia in Daydream (JP)
//crash { "MK-51178", nullptr, { 0x23AF00, 0x23B160, 0x144D40, 0x2105B4, 0x705B40, 0 },
// { 0xBFAAAAAB, 0xBFAAAAAB, 0xBFAAAAAB, 0xBFAAAAAB, 0x44558000 } }, // NBA 2K2
{ "T9504M", nullptr, { 0xCDE848, 0xCDE844, 0 }, { 0x3F400000, 0x3FA00000 } }, // Nightmare Creatures II (USA)
{ "T-9502D-50", nullptr, { 0xBDE9B0, 0xBDE9C4, 0 }, { 0x3F400000, 0x3FA00000 } }, // Nightmare Creatures II (PAL)
{ "MK-5110250", nullptr, { 0x87B5A4, 0 }, { 0x43700000 } }, // Outtrigger (PAL)
{ "HDR-0118", nullptr, { 0x83E284, 0 }, { 0x43700000 } }, // Outtrigger (JP)
{ "T15103D 50", nullptr, { 0x1EEE78, 0 }, { 0x3F400000 } }, // PenPen (PAL)
{ "T17001M", nullptr, { 0x1C3828, 0 }, { 0x3F400000 } }, // PenPen TriIcelon (JP)
{ "MK-5110050", nullptr, { 0x548E04, 0x0923C0, 0 }, { 0x43E80000, 0x3F966666 } }, // Phantasy Star Online (PAL) TODO
{ "MK-51100", nullptr, { 0x548E84, 0x0925A4, 0 }, { 0x43D20000, 0x3FA66666 } }, // Phantasy Star Online (USA) TODO
{ "HDR-0129", nullptr, { 0x57E344, 0x091794, 0 }, { 0x43D20000, 0x3FA66666 } }, // Phantasy Star Online (JP) TODO
{ "MK-5119350", nullptr, { 0x57552C, 0x0A2DD4, 0 }, { 0x43F00000, 0x3F911111 } }, // Phantasy Star Online Ver. 2 (PAL) TODO
{ "MK-51193", nullptr, { 0x0A3138, 0x58C8CC, 0 }, { 0x3F911111, 0x43F00000 } }, // Phantasy Star Online Ver. 2 (USA) TODO
{ "T1207N", nullptr, { 0x7D463C, 0 }, { 0x3F400000 } }, // Plasma Sword - Nightmare of Bilstein (USA)
{ "T36801D 50", nullptr, { 0x7FD3C8, 0 }, { 0x43700000 } }, // Power Stone (PAL)
{ "T1201N", nullptr, { 0x7FCEE8, 0 }, { 0x43700000 } }, // Power Stone (USA)
{ "T36812D 50", nullptr, { 0x868BA8, 0 }, { 0x43700000 } }, // Power Stone 2 (PAL)
{ "T1211N", nullptr, { 0x8689A8, 0 }, { 0x43700000 } }, // Power Stone 2 (USA)
{ "T1218M", nullptr, { 0x849AA0, 0 }, { 0x43700000 } }, // Power Stone 2 (JP)
{ "T7022D 50", nullptr, { 0x33414C, 0 }, { 0x43F00000 } }, // Project Justice (PAL)
{ "T1219N", nullptr, { 0x33374C, 0 }, { 0x43F00000 } }, // Project Justice (USA)
{ "MK-51162", nullptr, { 0x204308, 0 }, { 0x3FE38E39 } }, // Propeller Arena
{ "T-8106D-50", nullptr, { 0x7DA39C, 0 }, { 0x3F400000 } }, // Psychic Force 2012 (PAL)
{ "T9901M", nullptr, { 0x1AD848, 0 }, { 0x3F400000 } }, // Rainbow Cotton (JP)
{ "T9711D 50", nullptr, { 0x1574D8, 0 }, { 0x43700000 } }, // Ready 2 Rumble Boxing Round 2 (PAL)
{ "T7012D 05", nullptr, { 0x4FF93C, 0x4FF96C, 0 }, { 0x43F00000, 0x3F400000 } }, // Record of Lodoss War (En) (PAL)
{ "xxxxxxxxxx", nullptr, { 0x4FF25C, 0x4FF28C, 0 }, { 0x43F00000, 0x3F400000 } }, // Record of Lodoss War (De) (PAL)
{ "T7012D 09", nullptr, { 0x50499C, 0x5049CC, 0 }, { 0x43F00000, 0x3F400000 } }, // Record of Lodoss War (Fr) (PAL)
{ "MK-5102151", nullptr, { 0x3511A0, 0 }, { 0x3FC58577 } }, // Red Dog (PAL)
{ "HDR-0074", nullptr, { 0x1FF60C, 0x1FF610, 0x1FF5DC, 0 }, { 0x3F400000, 0x3F800000, 0x43DC0000 } }, //Rent a Hero n°1
// Resident Evil: Code Veronica (De) (PAL)
// Code 1-4 removes the black bars on top and bottom in FMV
{ "xxxxxxxxxx", nullptr, { 0x32A380, 0x383E18, 0x383E38, 0x383E58, 0x383E78, 0 },
{ 0x3F400000, 0x43F00000, 0, 0x43F00000, 0 } },
// Resident Evil: Code Veronica (Fr) (PAL)
// Code 1-4 removes the black bars on top and bottom in FMV
{ "T36806D 09", nullptr, { 0x32A380, 0x383E18, 0x383E38, 0x383E58, 0x383E78, 0 },
{ 0x3F400000, 0x43F00000, 0, 0x43F00000, 0 } },
// Resident Evil: Code Veronica (Sp) (PAL)
{ "xxxxxxxxxx", nullptr, { 0x32A3A0, /* 0x383E18, 0x383E38, 0x383E58, 0x383E78, */ 0 },
{ 0x3F400000, 0x43F00000, 0, 0x43F00000, 0 } },
// Resident Evil: Code Veronica (USA)
// Code 1-4 removes the black bars on top and bottom in FMV
{ "T1204N", nullptr, { 0x329E40, 0x3838D8, 0x3838F8, 0x383918, 0x383938, 0 },
{ 0x3F400000, 0x43F00000, 0, 0x43F00000, 0 } },
{ "T8107D 50", nullptr, { 0x0464FC, 0x046210, 0 }, { 0x3A888889, 0x44200000 } }, // Re-Volt (PAL) Code 1 is a render fix
{ "MK-5119250", nullptr, { 0x0C5EB4, 0 }, { 0x3A888889 } }, // Rez (PAL)
{ "T15122N", nullptr, { 0x8E7A80, 0x8E7AB4, 0 }, { 0x43E10000, 0x3FAAAAAB } }, // Ring, The - Terror's Realm (USA)
{ "MK-51010", nullptr, { 0x1A4D2C, 0x1A4D5C, 0 }, { 0x43F00000, 0x3F400000 } }, // Rippin' Riders (USA)
{ "HDR-0044", nullptr, { 0x298A94, 0x298AC4, 0 }, { 0x43F00000, 0x3F400000 } }, // Roommania #203 (JP)
{ "MK-5109250", nullptr, { 0x29E6C4, 0 }, { 0x3F400000 } }, // Samba De Amigo (PAL)
{ "T41301N", nullptr, { 0x77A178, 0 }, { 0x3F400000 } }, // Seventh Cross Evolution (USA)
{ "T8104D 58", nullptr, { 0x2C03F8, 0 }, { 0x44558000 } }, // Shadow Man (PAL)
{ "T-8106N", nullptr, { 0x2C03F4, 0 }, { 0x3F400000 } }, // Shadow Man (USA)
{ "MK-51048", nullptr, { 0x4AA4DC, 0x2B4E30, 0 }, { 0x3F400000, 0x3F400000 } }, // Seaman (USA)
{ "MK-5105350", nullptr, { 0x5D613C, 0 }, { 0x3F400000 } }, // Sega GT (PAL)
{ "MK-51096", nullptr, { 0x495050, 0 }, { 0x43700000 } }, // Sega Marine Fishing (USA)
// { "MK-51019", nullptr, { 0xB83A48, 0 }, { 0x3F400000 } }, // Sega Rally 2 (USA) not working?
// { "HDR0010", nullptr, { 0xBD9BA0, 0 }, { 0x3F400000 } }, // Sega Rally 2 (JP) not working?
{ "HDR-0151", nullptr, { 0xAF57DC, 0xAF580C, 0x2122A0, 0 },
{ 0x43F00000, 0x3F400000, 0x3F400000 } }, // SGGG – Segagaga (JP)
{ "MK-5105950", nullptr, { 0x231EF8, 0x1EF370, 0 }, { 0x43800000, 0x7C1EF400 } }, // Shenmue (PAL) code 1 reduces clipping
{ "MK-51059", nullptr, { 0x230250, 0 }, { 0x43800000 } }, // Shenmue (USA) Clipping
{ "HDR-0016", nullptr, { 0x22E8A0, 0x1EBE70, 0 }, { 0x43800000, 0x7C1EBF00 } }, // Shenmue (JP) code 1 reduces clipping
{ "MK-5118450", nullptr, { 0x31186C, 0 }, { 0x43800000 } }, // Shenmue II (PAL) 01160FF4 0000E100 for black bars in cutscenes
// Shenmue II (PAL) Alternative code without clipping or black bars. Might be demanding on real hardware.
// 02311880 C3A00000, 0227E198 35AA359E, 01160FF4 0000E100
{ "HDR-0164", nullptr, { 0x30D67C, 0 }, { 0x43700000 } }, // Shenmue II (JP) Clipping
{ "T9505D", nullptr, { 0xD1FB14, 0x096A4C, 0 }, { 0x3F400000, 0x3FAAAAAB } }, // Silent Scope (PAL) Choose 60Hz in game options
{ "MK-51052", " E ", { 0x502A84, 0 }, { 0x3F400000 } }, // Skies of Arcadia (PAL)
{ "MK-51052", " U ", { 0x599158, 0 }, { 0x3F400000 } }, // Skies of Arcadia (USA)
{ "T15104D 50", nullptr, { 0x17EF68, 0 }, { 0x43F00010 } }, // Slave Zero (PAL) Widescreen, but a bit zoomed in
{ "MK-5101050", nullptr, { 0x1A50EC, 0x1A511C, 0 }, { 0x43F00000, 0x3F400000 } }, // Snow Surfers (PAL)
{ "MK-5100050", nullptr, { 0x88F528, 0x88F55C, 0 }, { 0x43F00000, 0x3FA66666 } }, // Sonic Adventure (PAL)
{ "MK-51000", nullptr, { 0x88F5E8, 0x88F61C, 0 }, { 0x43F00000, 0x3FAAAAAB } }, // Sonic Adventure (USA)
{ "MK-51117", nullptr, { 0x28DEF8, 0x28DF28, 0 }, { 0x43F00000, 0x3f400000 } }, // Sonic Adventure 2 (USA)
{ "HDR-0165", nullptr, { 0x28DF28, 0x28DEF8, 0 }, { 0x3F400000, 0x43F00000 } }, // Sonic Adventure 2 (JP)
{ "MK-51060", nullptr, { 0x112A2C, 0 }, { 0x3F400000 } }, // Sonic Shuffle (US)
{ "MK-5106050", nullptr, { 0x110B4C, 0 }, { 0x3F400000 } }, // Sonic Shuffle (PAL)
{ "T9103M", nullptr, { 0x25C714, 0x25C744, 0 }, { 0x43F00000, 0x3F400000 } }, // Sorcerian - Shichisei Mahou no Shito
{ "T1401D 50", nullptr, { 0x2D6138, 0 }, { 0x3F400000 } }, // Soul Calibur (PAL)
{ "T1401N", nullptr, { 0x266C28, 0 }, { 0x3F400000 } }, // Soul Calibur (USA)
{ "T36802N", " E ", { 0x129FA0, 0x12A9BC, 0x1C9FDC, 0 },
{ 0x3EF55555, 0x3EF55555, 0x000000F0 } }, // Soul Reaver (PAL) Code 2 is a Render Fix
{ "HDR-0190", nullptr, { 0x14D3E0, 0 }, { 0x3F400000 } }, // Space Channel 5 Part 2 (JP)
{ "T1216M", nullptr, { 0x017C38, 0x17F00, 0 }, { 0x3A99999A, 0x3A99999A } }, // Spawn - In the Demon's Hand v1.003 (JP)
{ "T1216N", nullptr, { 0x017C58, 0x17F20, 0 }, { 0x3A99999A, 0x3A99999A } }, // Spawn - In the Demon's Hand v1.000 (US)
{ "T36816D 50", nullptr, { 0x017C78, 0x17F40, 0 }, { 0x3A99999A, 0x3A99999A } }, // Spawn - In the Demon's Hand v1.000 (EU)
// Star Wars Episode I Racer (USA)
// Code 1-4 removes the black bars on top and bottom in FMV
{ "T23001N", nullptr, { 0x17AE20, 0x29A96C, 0x29A98C, 0x29A9AC, 0x29A9CC, 0 },
{ 0x3F400000, 0x42900000, 0x42900000, 0x43CE0000, 0x43CE0000 } },
{ "T40206N", nullptr, { 0x43296C, 0 }, { 0x3F400000, 0 } }, // Super Magnetic Neo (US)
{ "T40206D 50", nullptr, { 0x43E34C, 0 }, { 0x3F400000, 0 } }, // Super Magnetic Neo (EU)
// { "T7014D 50", nullptr, { 0xE2B234, 0 }, { 0x3F800000 } }, // Super Runabout (PAL) doesn't work?
{ "T17721D 50", nullptr, { 0x45CED4, 0 }, { 0x3F400000 } }, // Surf Rocket Racers (PAL) alt: 021EBF40 3F400000
{ "T17703D 50", nullptr, { 0xCD8950, 0 }, { 0x3F111111 } }, // Suzuki Alstare Extreme Racing
{ "T36807D 05", nullptr, { 0x140F74, 0x140FA4, 0 }, { 0x43FA0000, 0x3F400000 } }, // Sword of Bersek (PAL)
{ "T-36805N", nullptr, { 0x13F1C4, 0x13F194, 0 }, { 0x3F400000, 0x43F00000 } }, // Sword of Bersek (USA)
{ "MK-51186", nullptr, { 0x4A19B0, 0 }, { 0x43700000 } }, // Tennis 2K2 (USA)
{ "T15123N", nullptr, { 0x29B7BC, 0 }, { 0x3F400000 } }, // Test Drive Le Mans (USA) doesn't work?
{ "T20801M", nullptr, { 0x1AAC80, 0x1AACB0, 0 }, { 0x43F00000, 0x3F400000 } }, // Tetris 4D (JP)
{ "MK-5101153", nullptr, { 0x14EFA8, 0x14EFD8, 0 }, { 0x43F00000, 0x3F400000 } }, // Timestalkers (PAL)
{ "T7009D50", nullptr, { 0x39173C, 0 }, { 0x3F400000 } }, // Tech Romancer (PAL)
{ "T35402M", nullptr, { 0x315370, 0x3153A0, 0 }, { 0x43F00000, 0x3F400000 } }, // Tokyo Bus Guide (JP) doesn't work?
{ "T40201D 50", nullptr, { 0x1D9F10, 0 }, { 0x3F400000 } }, // Tokyo Highway Challenge (PAL)
{ "T40210D 50", nullptr, { 0x21E4F8, 0 }, { 0x43700000 } }, // Tokyo Highway Challenge 2 (PAL)
{ "xxxxxxxxxx", nullptr, { 0x21DEF8, 0 }, { 0x3F400000 } }, // Tokyo Street Racer 2 (USA)
// { "T36804D05", nullptr, { 0xB75E28, 0 }, { 0x3EC00000 } }, // Tomb Raider: The Last Revelation (UK) (PAL) clipping, use hex patch instead
{ "T13008D 05", nullptr, { 0x1D7C20, 0 }, { 0x3FA66666 } }, // Tony Hawk's Pro Skater 2 (PAL)
{ "T13006N", nullptr, { 0x1D77A0, 0 }, { 0x3FA66666 } }, // Tony Hawk's Pro Skater 2 (USA)
{ "MK-5102050", nullptr, { 0x0D592C, 0 }, { 0x3FD00000 } }, // Toy Commander (PAL)
{ "xxxxxxxxxx", nullptr, { 0x469FCC, 0x469FFC, 0 }, { 0x44700000, 0x3F400000 } }, // Toyota Doricatch Series: Land Cruiser 100/Cygnus
{ "MK-5109505", nullptr, { 0x1B2718, 0 }, { 0x3F400000 } }, // UEFA Dream Soccer (PAL)
{ "T40203D 50", nullptr, { 0x1D74E8, 0x1D7518, 0 }, { 0x43F00000, 0x3F400000 } }, // Ultimate Fighting Championship (PAL)
{ "T40204N", nullptr, { 0x1A9684, 0 }, { 0x3F400000 } }, // Ultimate Fighting Championship (USA) problems with cam in game
{ "T-8110D-50", nullptr, { 0x0C6B90, 0x0C6B94, 0 }, { 0x43F00000, 0x43870000 } }, // Vanishing Point (PAL)
// { "MK-5109450", nullptr, { 0x244134, 0x7A73B8, 0x7830D8, 0x7A74B8, 0x783138, 0x7A85A0, 0x6C7928, 0x6C7930, 0x6C7948, 0x6C7950, 0 },
//crash { 0x43F00000, 0x3F9C932E, 0x3F9C932E, 0x3F9C932E, 0x3F9C932E, 0x3F400000, 0, 0, 0, 0 } }, // Virtua Athlete 2K (PAL)
{ "MK-5100150", nullptr, { 0x19D718, 0 }, { 0x43700000 } }, // Virtua Fighter 3 TB (PAL)
{ "HDR-0002", nullptr, { 0x199FB0, 0 }, { 0x43700000 } }, // Virtua Fighter 3 TB (JP)
{ "MK-5105450", nullptr, { 0x456378, 0 }, { 0x43700000 } }, // Virtua Tennis (v1.001) (PAL)
{ "MK-51054", nullptr, { 0x450A90, 0 }, { 0x43700000 } }, // Virtua Tennis (USA)
{ "MK-5118650", nullptr, { 0x4A4A20, 0 }, { 0x43700000 } }, // Virtua Tennis 2 (PAL)
// { "T0000", nullptr, { 0x3A514C, 0x3A6170, 0 }, { 0x3F400000, 0x00000356 } }, // Volgarr the Viking. Not working
{ "xxxxxxxxxx", nullptr, { 0x20BB68, 0x1ACBD0, 0x1B9ADC, 0 }, // Code 1 reduces clipping. Code 2 fixes the clock.
{ 0x43700000, 0x7C1ACC60, 0x3F400000 } }, // What's Shenmue (JP)
{ "T40504D 50", nullptr, { 0x75281C, 0 }, { 0x3F400000 } }, // Wetrix+ (PAL) not working?
{ "MK-51152", nullptr, { 0x014E90, 0 }, { 0x43700000 } }, // World Series Baseball 2K2 (USA)
{ "T20401M", nullptr, { 0x323CB0, 0x1ACBD0, 0x1B9ADC, 0 }, // Code 1 reduces clipping. Code 2 fixes the HUD.
{ 0x43700000, 0x1ACC60, 0x3F400000 } }, // Zero Gunner 2 (JP)
{ "MK-5103850", nullptr, { 0x9484E8, 0 }, { 0x43700000 } }, // Zombie Revenge (PAL)
{ "MK-51038", nullptr, { 0x948058, 0 }, { 0x43700000 } }, // Zombie Revenge (USA)
{ "HDR-0026", nullptr, { 0x948B18, 0 }, { 0x43700000 } }, // Zombie Revenge (JP)
{ "T43301M", nullptr, { 0x4B0218, 0 }, { 0x3F400000 } }, // Zusar Vasar (JP)
{ nullptr },
};
const WidescreenCheat CheatManager::naomi_widescreen_cheats[] =
{
{ "KNIGHTS OF VALOUR THE 7 SPIRITS", nullptr, { 0x475B70, 0x475B40, 0 }, { 0x3F400000, 0x43F00000 } },
{ "Dolphin Blue", nullptr, { 0x3F2E2C, 0x3F2190, 0x3F2E6C, 0x3F215C, 0 },
{ 0x43B90000, 0x3FAA9FBE, 0x43B90000, 0x43F00000 } },
{ "METAL SLUG 6", nullptr, { 0xE93478, 0xE9347C, 0 }, { 0x3F400000, 0x3F8872B0 } },
{ "TOY FIGHTER", nullptr, { 0x133E58, 0 }, { 0x43700000 } },
{ "LUPIN THE THIRD -THE SHOOTING-", nullptr, { 0x045490 }, { 0x3F400000 } },
{ nullptr },
};
CheatManager cheatManager;
void CheatManager::loadCheatFile(const std::string& filename)
{
#ifndef LIBRETRO
FILE* cheatfile = nowide::fopen(filename.c_str(), "r");
if (cheatfile == nullptr)
{
WARN_LOG(COMMON, "Cannot open cheat file '%s'", filename.c_str());
return;
}
emucfg::ConfigFile cfg;
cfg.parse(cheatfile);
fclose(cheatfile);
int count = cfg.get_int("", "cheats", 0);
cheats.clear();
for (int i = 0; count == 0 || i < count; i++)
{
std::string prefix = "cheat" + std::to_string(i) + "_";
Cheat cheat{};
cheat.description = cfg.get("", prefix + "desc", "Cheat " + std::to_string(i + 1));
cheat.address = cfg.get_int("", prefix + "address", -1);
if (count == 0 && cheat.address == (u32)-1)
break;
if (cheat.address >= RAM_SIZE)
{
WARN_LOG(COMMON, "Invalid address %x", cheat.address);
continue;
}
cheat.type = (Cheat::Type)cfg.get_int("", prefix + "cheat_type", (int)Cheat::Type::disabled);
cheat.size = 1 << cfg.get_int("", prefix + "memory_search_size", 0);
cheat.value = cfg.get_int("", prefix + "value", cheat.value);
cheat.repeatCount = cfg.get_int("", prefix + "repeat_count", cheat.repeatCount);
cheat.repeatValueIncrement = cfg.get_int("", prefix + "repeat_add_to_value", cheat.repeatValueIncrement);
cheat.repeatAddressIncrement = cfg.get_int("", prefix + "repeat_add_to_address", cheat.repeatAddressIncrement);
cheat.enabled = cfg.get_bool("", prefix + "enable", false);
cheat.destAddress = cfg.get_int("", prefix + "dest_address", 0);
if (cheat.destAddress >= RAM_SIZE)
{
WARN_LOG(COMMON, "Invalid address %x", cheat.destAddress);
continue;
}
cheat.valueMask = cfg.get_int("", prefix + "address_bit_position", 0);
if (cheat.type != Cheat::Type::disabled)
cheats.push_back(cheat);
}
active = !cheats.empty();
INFO_LOG(COMMON, "%d cheats loaded", (int)cheats.size());
cfgSaveStr("cheats", gameId, filename);
#endif
}
void CheatManager::reset(const std::string& gameId)
{
if (this->gameId != gameId)
{
cheats.clear();
active = false;
this->gameId = gameId;
#ifndef LIBRETRO
std::string cheatFile = cfgLoadStr("cheats", gameId, "");
if (!cheatFile.empty())
loadCheatFile(cheatFile);
#endif
}
widescreen_cheat = nullptr;
if (!config::WidescreenGameHacks)
return;
if (settings.platform.system == DC_PLATFORM_DREAMCAST)
{
for (int i = 0; widescreen_cheats[i].game_id != nullptr; i++)
{
if (!strcmp(gameId.c_str(), widescreen_cheats[i].game_id)
&& (widescreen_cheats[i].area_or_version == nullptr
|| !strncmp(ip_meta.area_symbols, widescreen_cheats[i].area_or_version, sizeof(ip_meta.area_symbols))
|| !strncmp(ip_meta.product_version, widescreen_cheats[i].area_or_version, sizeof(ip_meta.product_version))))
{
widescreen_cheat = &widescreen_cheats[i];
NOTICE_LOG(COMMON, "Applying widescreen hack to game %s", gameId.c_str());
break;
}
}
}
else
{
for (int i = 0; naomi_widescreen_cheats[i].game_id != nullptr; i++)
{
if (!strcmp(gameId.c_str(), naomi_widescreen_cheats[i].game_id))
{
widescreen_cheat = &naomi_widescreen_cheats[i];
NOTICE_LOG(COMMON, "Applying widescreen hack to game %s", gameId.c_str());
break;
}
}
}
if (widescreen_cheat == nullptr)
return;
for (size_t i = 0; i < ARRAY_SIZE(widescreen_cheat->addresses) && widescreen_cheat->addresses[i] != 0; i++)
verify(widescreen_cheat->addresses[i] < RAM_SIZE);
}
u32 CheatManager::readRam(u32 addr, u32 bits)
{
switch (bits)
{
case 8:
default:
return ReadMem8_nommu(0x8C000000 + addr);
case 16:
return ReadMem16_nommu(0x8C000000 + addr);
case 32:
return ReadMem32_nommu(0x8C000000 + addr);
}
}
void CheatManager::writeRam(u32 addr, u32 value, u32 bits)
{
switch (bits)
{
case 8:
default:
WriteMem8_nommu(0x8C000000 + addr, (u8)value);
break;
case 16:
WriteMem16_nommu(0x8C000000 + addr, (u16)value);
break;
case 32:
WriteMem32_nommu(0x8C000000 + addr, value);
break;
}
}
void CheatManager::apply()
{
if (widescreen_cheat != nullptr)
{
for (size_t i = 0; i < ARRAY_SIZE(widescreen_cheat->addresses) && widescreen_cheat->addresses[i] != 0; i++)
writeRam(widescreen_cheat->addresses[i], widescreen_cheat->values[i], 32);
}
if (active && !settings.network.online)
{
bool skipCheat = false;
for (const Cheat& cheat : cheats)
{
if (skipCheat) {
skipCheat = false;
continue;
}
if (!cheat.enabled)
continue;
bool setValue = false;
u32 valueToSet = 0;
switch (cheat.type)
{
case Cheat::Type::disabled:
default:
break;
case Cheat::Type::setValue:
setValue = true;
valueToSet = cheat.value;
break;
case Cheat::Type::increase:
setValue = true;
valueToSet = readRam(cheat.address, cheat.size) + cheat.value;
break;
case Cheat::Type::decrease:
setValue = true;
valueToSet = readRam(cheat.address, cheat.size) - cheat.value;
break;
case Cheat::Type::runNextIfEq:
skipCheat = readRam(cheat.address, cheat.size) != cheat.value;
break;
case Cheat::Type::runNextIfNeq:
skipCheat = readRam(cheat.address, cheat.size) == cheat.value;
break;
case Cheat::Type::runNextIfGt:
skipCheat = readRam(cheat.address, cheat.size) <= cheat.value;
break;
case Cheat::Type::runNextIfLt:
skipCheat = readRam(cheat.address, cheat.size) >= cheat.value;
break;
case Cheat::Type::copy:
for (u32 i = 0; i < cheat.repeatCount; i++)
writeRam(cheat.destAddress + i, readRam(cheat.address + i, cheat.size), cheat.size);
break;
}
if (setValue)
{
u32 address = cheat.address;
for (u32 repeat = 0; repeat < cheat.repeatCount; repeat++)
{
if (cheat.size < 8)
{
u8 curVal = readRam(address, 8);
for (int i = 0; i < 8; i++)
{
int bitmask = 1 << i;
if ((cheat.valueMask & bitmask) == 0)
// keep current bit value
valueToSet = (valueToSet & ~bitmask) | (curVal & bitmask);
}
}
writeRam(address, valueToSet, cheat.size);
address += cheat.repeatAddressIncrement * cheat.size / 8;
valueToSet += cheat.repeatValueIncrement;
}
}
}
}
}
static std::vector<u32> parseCodes(const std::string& s)
{
std::vector<u32> codes;
std::string curCode;
for (u8 c : s)
{
if (std::isxdigit(c))
{
curCode += c;
if (curCode.length() == 8)
{
codes.push_back(strtol(curCode.c_str(), nullptr, 16));
curCode.clear();
}
}
else if (!curCode.empty())
throw FlycastException("Invalid cheat code");
}
if (!curCode.empty())
{
if (curCode.length() != 8)
throw FlycastException("Invalid cheat code");
codes.push_back(strtol(curCode.c_str(), nullptr, 16));
}
return codes;
}
void CheatManager::addGameSharkCheat(const std::string& name, const std::string& s)
{
std::vector<u32> codes = parseCodes(s);
Cheat conditionCheat;
unsigned conditionLimit = 0;
for (unsigned i = 0; i < codes.size(); i++)
{
if (i < conditionLimit)
cheats.push_back(conditionCheat);
Cheat cheat{};
cheat.description = name;
u32 code = (codes[i] & 0xff000000) >> 24;
switch (code)
{
case 0:
case 1:
case 2:
{
// 8/16/32-bit write
if (i + 1 >= codes.size())
throw FlycastException("Missing value");
cheat.type = Cheat::Type::setValue;
cheat.size = code == 0 ? 8 : code == 1 ? 16 : 32;
cheat.address = codes[i] & 0x00ffffff;
cheat.value = codes[++i];
cheats.push_back(cheat);
}
break;
case 3:
{
u32 subcode = (codes[i] & 0x00ff0000) >> 16;
switch (subcode)
{
case 0:
{
// Group write
int count = codes[i] & 0xffff;
if (i + count + 1 >= codes.size())
throw FlycastException("Missing values");
cheat.type = Cheat::Type::setValue;
cheat.size = 32;
cheat.address = codes[++i] & 0x00ffffff;
for (int j = 0; j < count; j++)
{
if (j == 1)
cheat.description += " (cont'd)";
cheat.value = codes[++i];
cheats.push_back(cheat);
cheat.address += 4;
if (j < count - 1 && i < conditionLimit)
cheats.push_back(conditionCheat);
}
}
break;
case 1:
case 2:
{
// 8-bit inc/decrement
if (i + 1 >= codes.size())
throw FlycastException("Missing value");
cheat.type = subcode == 1 ? Cheat::Type::increase : Cheat::Type::decrease;
cheat.size = 8;
cheat.value = codes[i] & 0xff;
cheat.address = codes[++i] & 0x00ffffff;
cheats.push_back(cheat);
}
break;
case 3:
case 4:
{
// 16-bit inc/decrement
if (i + 1 >= codes.size())
throw FlycastException("Missing value");
cheat.type = subcode == 3 ? Cheat::Type::increase : Cheat::Type::decrease;
cheat.size = 16;
cheat.value = codes[i] & 0xffff;
cheat.address = codes[++i] & 0x00ffffff;
cheats.push_back(cheat);
}
break;
case 5:
case 6:
{
// 32-bit inc/decrement
if (i + 2 >= codes.size())
throw FlycastException("Missing address or value");
cheat.type = subcode == 5 ? Cheat::Type::increase : Cheat::Type::decrease;
cheat.size = 32;
cheat.address = codes[++i] & 0x00ffffff;
cheat.value = codes[++i];
cheats.push_back(cheat);
}
break;
default:
throw FlycastException("Unsupported cheat type");
}
}
break;
case 4:
{
// 32-bit repeat write
if (i + 2 >= codes.size())
throw FlycastException("Missing count or value");
cheat.type = Cheat::Type::setValue;
cheat.size = 32;
cheat.address = codes[i] & 0x00ffffff;
cheat.repeatCount = codes[++i] >> 16;
cheat.repeatAddressIncrement = codes[i] & 0xffff;
cheat.value = codes[++i];
cheats.push_back(cheat);
}
break;
case 5:
{
// copy bytes
if (i + 2 >= codes.size())
throw FlycastException("Missing count or destination address");
cheat.type = Cheat::Type::copy;
cheat.size = 8;
cheat.address = codes[i] & 0x00ffffff;
cheat.destAddress = codes[++i] & 0x00ffffff;
cheat.repeatCount = codes[++i];
cheats.push_back(cheat);
}
break;
// TODO 7 change decryption type
// TODO 0xb delay applying codes
// TODO 0xc global enable test
case 0xd:
{
// enable next code if eq/neq/lt/gt
if (i + 1 >= codes.size())
throw FlycastException("Missing count or destination address");
cheat.size = 16;
cheat.address = codes[i] & 0x00ffffff;
switch (codes[++i] >> 16)
{
case 0:
cheat.type = Cheat::Type::runNextIfEq;
break;
case 1:
cheat.type = Cheat::Type::runNextIfNeq;
break;
case 2:
cheat.type = Cheat::Type::runNextIfLt;
break;
case 3:
cheat.type = Cheat::Type::runNextIfGt;
break;
default:
throw FlycastException("Unsupported conditional code");
}
cheat.value = codes[i] & 0xffff;
cheats.push_back(cheat);
}
break;
case 0xe:
{
// multiline enable codes if eq/neq/lt/gt
if (i + 1 >= codes.size())
throw FlycastException("Missing test address");
cheat.size = 16;
cheat.value = codes[i] & 0xffff;
conditionLimit = i + 1 + ((codes[i] >> 16) & 0xff);
switch (codes[++i] >> 24)
{
case 0:
cheat.type = Cheat::Type::runNextIfEq;
break;
case 1:
cheat.type = Cheat::Type::runNextIfNeq;
break;
case 2:
cheat.type = Cheat::Type::runNextIfLt;
break;
case 3:
cheat.type = Cheat::Type::runNextIfGt;
break;
default:
throw FlycastException("Unsupported conditional code");
}
cheat.address = codes[i] & 0x00ffffff;
conditionCheat = cheat;
}
break;
default:
throw FlycastException("Unsupported cheat type");
}
}
active = !cheats.empty();
#ifndef LIBRETRO
std::string path = cfgLoadStr("cheats", gameId, "");
if (path == "")
{
path = get_game_save_prefix() + ".cht";
cfgSaveStr("cheats", gameId, path);
}
saveCheatFile(path);
#endif
}
void CheatManager::saveCheatFile(const std::string& filename)
{
#ifndef LIBRETRO
emucfg::ConfigFile cfg;
cfg.set_int("", "cheats", cheats.size());
int i = 0;
for (const Cheat& cheat : cheats)
{
std::string prefix = "cheat" + std::to_string(i) + "_";
cfg.set_int("", prefix + "address", cheat.address);
cfg.set_int("", prefix + "address_bit_position", cheat.valueMask);
cfg.set_bool("", prefix + "big_endian", false);
cfg.set_int("", prefix + "cheat_type", (int)cheat.type);
cfg.set("", prefix + "code", "");
cfg.set("", prefix + "desc", cheat.description);
cfg.set_int("", prefix + "dest_address", cheat.destAddress);
cfg.set_bool("", prefix + "enable", false); // force all cheats disabled at start
cfg.set_int("", prefix + "handler", 1);
int memSize;
switch (cheat.size) {
case 1:
memSize = 0;
break;
case 2:
memSize = 1;
break;
case 4:
memSize = 2;
break;
case 8:
memSize = 3;
break;
case 16:
memSize = 4;
break;
case 32:
default:
memSize = 5;
break;
}
cfg.set_int("", prefix + "memory_search_size", memSize);
cfg.set_int("", prefix + "value", cheat.value);
cfg.set_int("", prefix + "repeat_count", cheat.repeatCount);
cfg.set_int("", prefix + "repeat_add_to_value", cheat.repeatValueIncrement);
cfg.set_int("", prefix + "repeat_add_to_address", cheat.repeatAddressIncrement);
i++;
}
FILE *fp = nowide::fopen(filename.c_str(), "w");
if (fp == nullptr)
throw FlycastException("Can't save cheat file");
cfg.save(fp);
fclose(fp);
#endif
}
-89
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@@ -1,89 +0,0 @@
/*
Created on: Sep 23, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
struct WidescreenCheat
{
const char *game_id;
const char *area_or_version;
u32 addresses[16];
u32 values[16];
};
struct Cheat
{
enum class Type {
disabled,
setValue,
increase,
decrease,
runNextIfEq,
runNextIfNeq,
runNextIfGt,
runNextIfLt,
copy
};
Type type = Type::disabled;
std::string description;
bool enabled = false;
u32 size = 0;
u32 address = 0;
u32 value = 0;
u8 valueMask = 0;
u32 repeatCount = 1;
u32 repeatValueIncrement = 0;
u32 repeatAddressIncrement = 0;
u32 destAddress = 0;
};
class CheatManager
{
public:
void reset(const std::string& gameId);
void apply();
size_t cheatCount() const { return cheats.size(); }
const std::string& cheatDescription(size_t index) const { return cheats[index].description; }
bool cheatEnabled(size_t index) const { return cheats[index].enabled; }
void enableCheat(size_t index, bool enabled) { cheats[index].enabled = enabled; }
void loadCheatFile(const std::string& filename);
void saveCheatFile(const std::string& filename);
// Returns true if using 16:9 anamorphic screen ratio
bool isWidescreen() const { return widescreen_cheat != nullptr; }
void addGameSharkCheat(const std::string& name, const std::string& s);
private:
u32 readRam(u32 addr, u32 bits);
void writeRam(u32 addr, u32 value, u32 bits);
static const WidescreenCheat widescreen_cheats[];
static const WidescreenCheat naomi_widescreen_cheats[];
const WidescreenCheat *widescreen_cheat = nullptr;
bool active = false;
std::vector<Cheat> cheats;
std::string gameId;
friend class CheatManagerTest_TestLoad_Test;
friend class CheatManagerTest_TestGameShark_Test;
friend class CheatManagerTest_TestSave_Test;
};
extern CheatManager cheatManager;
Executable
+58
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@@ -0,0 +1,58 @@
#LOCAL_PATH:=
#MFLAGS := -marm -march=armv7-a -mtune=cortex-a8 -mfpu=vfpv3-d16 -mfloat-abi=softfp
#ASFLAGS := -march=armv7-a -mfpu=vfp-d16 -mfloat-abi=softfp
#LDFLAGS := -g -Wl,-Map,$(notdir $@).map,--gc-sections -Wl,-O3 -Wl,--sort-common
RZDCY_SRC_DIR ?= $(call my-dir)
RZDCY_MODULES := cfg/ hw/arm7/ hw/aica/ hw/holly/ hw/ hw/gdrom/ hw/maple/ \
hw/mem/ hw/pvr/ hw/sh4/ hw/sh4/interpr/ hw/sh4/modules/ plugins/ profiler/ oslib/ \
hw/extdev/ hw/arm/ imgread/ linux/ ./ deps/zlib/ deps/chdr/ deps/crypto/ deps/libelf/ deps/chdpsr/ arm_emitter/ \
deps/libzip/ deps/libpng/ rend/
ifndef NO_REC
RZDCY_MODULES += hw/sh4/dyna/
endif
ifndef NOT_ARM
RZDCY_MODULES += rec-ARM/
endif
ifndef NO_REND
RZDCY_MODULES += rend/gles/
else
RZDCY_MODULES += rend/norend/
endif
ifdef FOR_ANDROID
RZDCY_MODULES += android/ deps/libandroid/
endif
ifdef FOR_LINUX
ifdef USE_SDL
RZDCY_MODULES += sdl/
else
RZDCY_MODULES += linux-dist/
endif
endif
RZDCY_FILES := $(foreach dir,$(addprefix $(RZDCY_SRC_DIR)/,$(RZDCY_MODULES)),$(wildcard $(dir)*.cpp))
RZDCY_FILES += $(foreach dir,$(addprefix $(RZDCY_SRC_DIR)/,$(RZDCY_MODULES)),$(wildcard $(dir)*.c))
RZDCY_FILES += $(foreach dir,$(addprefix $(RZDCY_SRC_DIR)/,$(RZDCY_MODULES)),$(wildcard $(dir)*.S))
ifdef FOR_PANDORA
RZDCY_CXXFLAGS := \
$(CFLAGS) -c -g -O3 -I$(RZDCY_SRC_DIR) -I$(RZDCY_SRC_DIR)/deps \
-DRELEASE -DPANDORA\
-march=armv7-a -mtune=cortex-a8 -mfpu=neon -mfloat-abi=softfp \
-frename-registers -fsingle-precision-constant -ffast-math \
-ftree-vectorize -fomit-frame-pointer -fno-exceptions -fno-rtti -std=gnu++11
else
RZDCY_CXXFLAGS := \
$(CFLAGS) -c -g -O3 -I$(RZDCY_SRC_DIR) -I$(RZDCY_SRC_DIR)/deps \
-D_ANDROID -DRELEASE -DTARGET_BEAGLE\
-march=armv7-a -mtune=cortex-a9 -mfpu=vfpv3-d16 \
-frename-registers -fsingle-precision-constant -ffast-math \
-ftree-vectorize -fomit-frame-pointer -fno-exceptions -fno-rtti -std=gnu++11
endif
-324
View File
@@ -1,324 +0,0 @@
/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include "emulator.h"
#include "hw/sh4/sh4_if.h"
#include "hw/sh4/sh4_mem.h"
#include "hw/sh4/sh4_interpreter.h"
#include "cfg/option.h"
#include <array>
#include <signal.h>
#include <map>
#ifndef SIGTRAP
#define SIGTRAP 5
#endif
#ifndef SIGBUS
#define SIGBUS 7
#endif
const std::array<Sh4RegType, 59> Sh4RegList {
reg_r0,
reg_r1,
reg_r2,
reg_r3,
reg_r4,
reg_r5,
reg_r6,
reg_r7,
reg_r8,
reg_r9,
reg_r10,
reg_r11,
reg_r12,
reg_r13,
reg_r14,
reg_r15,
reg_nextpc,
reg_pr,
reg_gbr,
reg_vbr,
reg_mach,
reg_macl,
reg_sr_status,
reg_fpul,
reg_fpscr,
reg_fr_0, reg_fr_1, reg_fr_2, reg_fr_3, reg_fr_4, reg_fr_5, reg_fr_6, reg_fr_7,
reg_fr_8, reg_fr_9, reg_fr_10, reg_fr_11, reg_fr_12, reg_fr_13, reg_fr_14, reg_fr_15,
reg_ssr,
reg_spc,
// correct?
reg_r0, reg_r1, reg_r2, reg_r3, reg_r4, reg_r5, reg_r6, reg_r7,
reg_r0_Bank, reg_r1_Bank, reg_r2_Bank, reg_r3_Bank, reg_r4_Bank, reg_r5_Bank, reg_r6_Bank, reg_r7_Bank,
};
class DebugAgent
{
public:
void doContinue(u32 pc = 1)
{
if (pc != 1)
Sh4cntx.pc = pc;
emu.start();
}
void step()
{
bool restoreBreakpoint = removeMatchpoint(0, Sh4cntx.pc, 2);
u32 savedPc = Sh4cntx.pc;
emu.step();
if (restoreBreakpoint)
insertMatchpoint(0, savedPc, 2);
}
int readAllRegs(u32 **regs)
{
static std::array<u32, Sh4RegList.size()> allregs;
for (u32 i = 0; i < Sh4RegList.size(); i++)
{
if (Sh4RegList[i] == reg_sr_status)
allregs[i] = sh4_sr_GetFull();
else if (Sh4RegList[i] != NoReg)
allregs[i] = *GetRegPtr(Sh4RegList[i]);
}
*regs = &allregs[0];
return allregs.size();
}
void writeAllRegs(const std::vector<u32>& regs)
{
for (u32 i = 0; i < Sh4RegList.size(); i++)
if (Sh4RegList[i] != NoReg)
*GetRegPtr(Sh4RegList[i]) = regs[i];
}
u32 readReg(u32 regNum)
{
if (regNum >= Sh4RegList.size())
return 0;
Sh4RegType reg = Sh4RegList[regNum];
if (reg == reg_sr_status)
return sh4_sr_GetFull();
if (reg != NoReg)
return *GetRegPtr(reg);
return 0;
}
void writeReg(u32 regNum, u32 value)
{
if (regNum >= Sh4RegList.size())
return;
Sh4RegType reg = Sh4RegList[regNum];
if (reg == reg_sr_status)
sh4_sr_SetFull(value);
else if (reg != NoReg)
*GetRegPtr(reg) = value;
}
const u8 *readMem(u32 addr, u32 len)
{
static std::vector<u8> data;
data.resize(len);
u8 *p = &data[0];
while (len > 0)
{
if (len >= 4 && (addr & 3) == 0)
{
*(u32 *)p = ReadMem32_nommu(addr);
addr += 4;
len -= 4;
p += 4;
}
else if (len >= 2 && (addr & 1) == 0)
{
*(u16 *)p = ReadMem16_nommu(addr);
addr += 2;
len -= 2;
p += 2;
}
else
{
*p++ = ReadMem8_nommu(addr);
addr++;
len--;
}
}
return &data[0];
}
void writeMem(u32 addr, const std::vector<u8>& data)
{
const u8 *p = &data[0];
u32 len = data.size();
while (len > 0)
{
if (len >= 4 && (addr & 3) == 0)
{
WriteMem32_nommu(addr, *(u32 *)p);
addr += 4;
len -= 4;
p += 4;
}
else if (len >= 2 && (addr & 3) == 0)
{
WriteMem16_nommu(addr, *(u16 *)p);
addr += 2;
len -= 2;
p += 2;
}
else
{
WriteMem8_nommu(addr, *p++);
addr++;
len--;
}
}
}
bool insertMatchpoint(char type, u32 addr, u32 len)
{
if (type == 0 && len != 2) {
WARN_LOG(COMMON, "insertMatchpoint: length != 2: %d", len);
return false;
}
// TODO other matchpoint types
if (breakpoints.find(addr) != breakpoints.end())
return true;
breakpoints[addr] = Breakpoint(type, addr);
breakpoints[addr].savedOp = ReadMem16_nommu(addr);
WriteMem16_nommu(addr, 0xC308); // trapa #0x20
return true;
}
bool removeMatchpoint(char type, u32 addr, u32 len)
{
if (type == 0 && len != 2) {
WARN_LOG(COMMON, "removeMatchpoint: length != 2: %d", len);
return false;
}
auto it = breakpoints.find(addr);
if (it == breakpoints.end())
return false;
WriteMem16_nommu(addr, it->second.savedOp);
breakpoints.erase(it);
return true;
}
u32 interrupt()
{
config::DynarecEnabled = false;
exception = SIGINT;
emu.stop();
return exception;
}
// called on the emu thread
void debugTrap(u32 event)
{
exception = findException(event);
Sh4cntx.pc -= 2; // FIXME delay slot
}
void postDebugTrap()
{
// needed to join the emu thread since debugTrap() is called by it
emu.stop();
}
u32 currentException()
{
return exception;
}
void restart()
{
emu.unloadGame();
emu.loadGame(settings.content.path);
emu.start();
}
void detach()
{
emu.start();
}
void kill()
{
dc_exit();
}
void resetAgent()
{
stack.clear();
}
int findException(u32 event)
{
switch (event)
{
case 0x0A0: // Instruction/data TLB protection violation exception (read)
case 0x0C0: // Data TLB protection violation exception (write)
return SIGSEGV;
case 0x0E0: // Instruction/data address error (read)
case 0x100: // data address error (write)
return SIGBUS;
case 0x160: // trapa
case 0x1E0: // User break before/after instruction execution
return SIGTRAP;
case 0x180: // General illegal instruction exception
case 0x1A0: // Slot illegal instruction exception
return SIGILL;
case 0x120: // FPU exception
case 0x800: // General FPU disable exception
case 0x820: // Slot FPU disable exception
return SIGFPE;
default:
return SIGABRT;
}
}
const u32 *getStack(u32& size)
{
verify(!Sh4cntx.CpuRunning);
size = stack.size() * 8;
return (const u32 *)&stack[0];
}
void subroutineCall()
{
subroutineReturn();
stack.push_back(std::make_pair(Sh4cntx.pc, Sh4cntx.r[15]));
}
void subroutineReturn()
{
while (!stack.empty() && Sh4cntx.r[15] >= stack.back().second)
stack.pop_back();
}
u32 exception = 0;
struct Breakpoint {
Breakpoint() = default;
Breakpoint(u16 type, u32 addr) : addr(addr), type(type) { }
u32 addr = 0;
u16 type = 0;
u16 savedOp = 0;
};
std::map<u32, Breakpoint> breakpoints;
std::vector<std::pair<u32, u32>> stack;
};
-885
View File
@@ -1,885 +0,0 @@
/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "types.h"
#ifdef GDB_SERVER
#include "gdb_server.h"
#include "debug_agent.h"
#include "network/net_platform.h"
#include <stdexcept>
#include <thread>
#include <chrono>
#include <mutex>
#define SERVER_PORT 3263
namespace debugger {
static void emuEventCallback(Event event, void *);
class GdbServer
{
public:
struct Error : public std::runtime_error {
Error(const char *reason) : std::runtime_error(reason) {}
};
void init()
{
if (VALID(serverSocket))
return;
serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (!VALID(serverSocket))
throw Error("gdb: Cannot create server socket");
int option = 1;
setsockopt(serverSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&option, sizeof(option));
struct sockaddr_in serveraddr;
memset(&serveraddr, 0, sizeof(serveraddr));
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(SERVER_PORT);
if (::bind(serverSocket, (struct sockaddr *)&serveraddr, sizeof(serveraddr)) < 0)
{
closesocket(serverSocket);
throw Error("gdb: bind() failed");
}
if (::listen(serverSocket, 5) < 0)
{
closesocket(serverSocket);
throw Error("gdb: listen() failed");
}
EventManager::listen(Event::Resume, emuEventCallback);
EventManager::listen(Event::Terminate, emuEventCallback);
}
void term()
{
EventManager::unlisten(Event::Resume, emuEventCallback);
EventManager::unlisten(Event::Terminate, emuEventCallback);
stop();
if (VALID(clientSocket))
{
closesocket(clientSocket);
clientSocket = INVALID_SOCKET;
}
if (VALID(serverSocket))
{
closesocket(serverSocket);
serverSocket = INVALID_SOCKET;
}
}
void run()
{
DEBUG_LOG(COMMON, "GdbServer starting");
thread = std::thread(&GdbServer::serverThread, this);
}
void stop()
{
if (thread.joinable())
{
DEBUG_LOG(COMMON, "GdbServer stopping");
agent.resetAgent();
stopRequested = true;
thread.join();
}
}
bool isRunning() const {
return thread.joinable();
}
// called on the emu thread
void debugTrap(u32 event)
{
if (!attached)
return;
agent.debugTrap(event);
reportException();
postDebugTrapNeeded = true;
throw Stop();
}
private:
const u32 EXCEPT_NONE = 1;
void serverThread()
{
while (!stopRequested)
{
fd_set fds;
FD_ZERO(&fds);
sock_t max_fd = serverSocket;
FD_SET(serverSocket, &fds);
if (VALID(clientSocket))
{
max_fd = std::max(max_fd, clientSocket);
FD_SET(clientSocket, &fds);
}
timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 100 * 1000;
if (::select(max_fd + 1, &fds, nullptr, nullptr, &tv) > 0)
{
if (FD_ISSET(serverSocket, &fds))
{
try {
acceptClientConnection();
} catch (const Error& e) {
ERROR_LOG(COMMON, "%s", e.what());
closesocket(serverSocket);
serverSocket = INVALID_SOCKET;
break;
}
}
else if (FD_ISSET(clientSocket, &fds))
{
readCommand();
}
}
}
if (VALID(clientSocket))
{
closesocket(clientSocket);
clientSocket = INVALID_SOCKET;
}
attached = false;
stopRequested = false;
}
void acceptClientConnection()
{
if (VALID(clientSocket))
closesocket(clientSocket);
sockaddr_in src_addr{};
socklen_t addr_len = sizeof(src_addr);
clientSocket = ::accept(serverSocket, (sockaddr *)&src_addr, &addr_len);
if (!VALID(clientSocket))
{
if (get_last_error() != L_EAGAIN && get_last_error() != L_EWOULDBLOCK)
throw Error("accept failed");
}
else
{
NOTICE_LOG(NETWORK, "gdb: client connection");
attached = true;
agent.interrupt();
}
}
void readCommand()
{
if (postDebugTrapNeeded)
{
postDebugTrapNeeded = false;
agent.postDebugTrap();
}
try {
std::string packet = recvPacket();
if (packet.empty())
return;
DEBUG_LOG(NETWORK, "gdb: recv %s", packet.c_str());
switch (packet[0])
{
case '!': // Enable extended mode
sendPacket("OK");
break;
case '?': // Sent when connection is first established to query the reason the target halted
reportException();
break;
case 'A': // Initialized argv[] array passed into program. not supported
sendPacket("E01");
break;;
case 'b': // Change the serial line speed to baud. deprecated
break;
case 'B': // Set or clear a breakpoint at addr. deprecated
break;
case 'c': // Continue at addr, which is the address to resume.
// If addr is omitted, resume at current address
sendContinue(packet);
break;
case 'C': // Continue with signal sig
sendContinue(packet);
break;
case 'd': // Toggle debug flag. deprecated
break;
case 'D': // Detach GDB from the remote system
sendPacket("OK");
agent.detach();
break;
case 'F': // File-I/O protocol extension not currently supported
break;;
case 'g': // Read general registers
readAllRegs();
break;
case 'G': // Write general registers
writeAllRegs(packet);
break;
case 'H': // Set thread for subsequent operations
sendPacket("OK");
break;
case 'i': // Step the remote target by a single clock cycle
case 'I': // Signal, then cycle step
// not supported
sendPacket("");
break;
case 'k': // Kill request. Stop process/system
agent.kill();
break;
case 'm': // Read length addressable memory units
readMem(packet);
break;
case 'M': // Write length addressable memory units
writeMem(packet);
break;
case 'p': // Read the value of register
readReg(packet);
break;
case 'P': // Write register
writeReg(packet);
break;
case 'q': // General query packets
query(packet);
break;
case 'Q': // General set packets
set(packet);
break;
case 'r': // Reset the entire system. Deprecated (use 'R' instead)
break;
case 'R': // Restart the program being debugged.
restart();
break;
case 's': // Single step
step(EXCEPT_NONE);
break;
case 'S': // Step with signal
step();
break;
case 't': // Search backwards. unsupported
break;
case 'T': // Find out if the thread is alive
sendPacket("OK");
break;
case 'v': // 'v' packets to control execution
vpacket(packet);
break;
case 'X': // Write binary data to memory
writeMemBin(packet);
break;
case 'z': // Remove a breakpoint/watchpoint.
removeMatchpoint(packet);
break;
case 'Z': // Insert a breakpoint/watchpoint.
insertMatchpoint(packet);
break;
case 3:
interrupt();
break;
default:
// Unknown commands are ignored
WARN_LOG(COMMON, "Unknown gdb command: %s", packet.c_str());
break;;
}
} catch (const Error& e) {
ERROR_LOG(COMMON, "%s", e.what());
closesocket(clientSocket);
clientSocket = INVALID_SOCKET;
attached = false;
}
}
void reportException()
{
char s[4];
sprintf(s, "S%02X", agent.currentException());
sendPacket(s);
}
void sendContinue(const std::string& pkt)
{
if (pkt[0] != 'c') {
WARN_LOG(COMMON, "Continue with signal not supported");
return;
}
if (pkt == "c")
agent.doContinue();
else
{
// Get the pc at which to resume
u32 addr;
if (sscanf(pkt.c_str(), "c%x", &addr) != 1)
{
WARN_LOG(COMMON, "Continue address invalid %s", pkt.c_str());
return;
}
agent.doContinue(addr);
}
}
void readAllRegs()
{
u32 *regs;
int c = agent.readAllRegs(&regs);
std::string outpkt;
for (int i = 0; i < c; i++)
outpkt += pack(regs[i]);
sendPacket(outpkt);
}
void writeAllRegs(const std::string& pkt)
{
std::vector<u32> regs;
for (auto it = pkt.begin() + 1; it <= pkt.end() - 8; it += 8)
regs.push_back(unpack(&*it, 8));
agent.writeAllRegs(regs);
sendPacket("OK");
}
void readMem(const std::string& pkt)
{
u32 addr;
u32 len;
if (sscanf(pkt.c_str(), "m%x,%x:", &addr, &len) != 2)
{
WARN_LOG(COMMON, "readMem: invalid packet %s", pkt.c_str());
sendPacket("E01");
return;
}
const u8 *mem = agent.readMem(addr, len);
std::string outpkt;
for (u32 i = 0; i < len; i++)
{
char s[3];
sprintf(s,"%02x", mem[i]);
outpkt += s;
}
sendPacket(outpkt);
}
void writeMem(const std::string& pkt)
{
u32 addr;
u32 len;
if (sscanf(pkt.c_str(), "M%x,%x:", &addr, &len) != 2)
{
WARN_LOG(COMMON, "writeMem: invalid packet %s", pkt.c_str());
sendPacket("E01");
return;
}
std::vector<u8> data(len);
const char *p = &pkt[pkt.find(':')] + 1;
for (u32 i = 0; i < len; i++, p += 2)
{
u32 b;
sscanf(p,"%2x", &b);
data[i] = (u8)b;
}
agent.writeMem(addr, data);
sendPacket("OK");
}
void writeMemBin(const std::string& pkt)
{
u32 addr;
u32 len;
if (sscanf(pkt.c_str(), "X%x,%x:", &addr, &len) != 2)
{
WARN_LOG(COMMON, "writeMemBin invalid command: %s", pkt.c_str());
sendPacket("E01");
return;
}
const char *p = &pkt[pkt.find(':')] + 1;
std::vector<u8> data;
data.reserve(pkt.length() - (p - &pkt[0]));
for (; p <= &pkt.back(); p++)
{
u8 b = *p;
if (b == '}')
{
b = *++p ^ 0x20;
}
data.push_back(b);
}
agent.writeMem(addr, data);
sendPacket("OK");
}
void readReg(const std::string& pkt)
{
u32 regNum;
if (sscanf(pkt.c_str(), "p%x", &regNum) != 1)
{
WARN_LOG(COMMON, "readReg: invalid packet %s", pkt.c_str());
sendPacket("E01");
return;
}
u32 v = agent.readReg(regNum);
sendPacket(pack(v));
}
void writeReg(const std::string& pkt)
{
u32 regNum;
char vstr[9];
if (sscanf(pkt.c_str(), "P%x=%8s", &regNum, vstr) != 2)
{
WARN_LOG(COMMON, "writeReg: invalid packet %s", pkt.c_str());
sendPacket("E01");
return;
}
agent.writeReg(regNum, unpack(vstr, 8));
sendPacket("OK");
}
void query(const std::string& pkt)
{
if (pkt == "qC")
// Return the current thread ID. 0 is "any thread"
sendPacket("QC0.01");
else if (pkt.rfind("qCRC", 0) == 0)
{
WARN_LOG(COMMON, "CRC compute not supported %s", pkt.c_str());
sendPacket("E01");
}
else if (pkt == "qfThreadInfo")
// Obtain a list of all active thread IDs (first call)
sendPacket("m0");
else if (pkt == "qsThreadInfo")
// Obtain a list of all active thread IDs (subsequent calls -> 'l' == end of list)
sendPacket("l");
else if (pkt.rfind("qGetTLSAddr:", 0) == 0)
// Fetch the address associated with thread local storage
sendPacket("");
else if (pkt.rfind("qL", 0) == 0)
// Obtain thread information. deprecated
sendPacket("qM001");
else if (pkt == "qOffsets")
// Get section offsets. Not supported
sendPacket("");
else if (pkt.rfind("qP", 0) == 0)
// Returns information on thread. deprecated
sendPacket("");
else if (pkt.rfind("qRcmd,", 0) == 0)
{
std::string customCmd;
for (const char *p = pkt.c_str() + 6; *p != '\0'; p += 2)
customCmd += (char)unpack(p, 2);
DEBUG_LOG(COMMON, "query: custom command %s", customCmd.c_str());
if (customCmd == "reset")
restart();
else if (customCmd == "stack")
{
u32 len;
const u32 *data = agent.getStack(len);
len /= 4;
char reply[len * 9 * 2 + 1];
char *r = reply;
for (u32 i = 0; i < len; i++)
{
char n[10];
sprintf(n, "%08x ", *data++);
for (char *p = n; *p != 0; p++)
{
*r++ = packnb((*p >> 4) & 0xf);
*r++ = packnb(*p & 0xf);
}
}
*r = 0;
sendPacket(reply);
}
else
sendPacket("");
}
else if (pkt.rfind("qSupported", 0) == 0)
// Tell the remote stub about features supported by GDB,
// and query the stub for features it supports
sendPacket("PacketSize=10000");
else if (pkt.rfind("qSymbol:", 0) == 0)
// Notify the target that GDB is prepared to serve symbol lookup requests
sendPacket("OK");
else if (pkt.rfind("qThreadExtraInfo,", 0) == 0)
{
// Obtain from the target OS a printable string description of thread attributes
char s[19];
sprintf(s, "%02x%02x%02x%02x%02x%02x%02x%02x%02x", 'R', 'u', 'n', 'n', 'a', 'b', 'l', 'e', 0);
sendPacket(std::string(s, 18));
}
else if (pkt.rfind("qXfer:", 0) == 0)
// Read uninterpreted bytes from the target’s special data area identified by the keyword object
sendPacket("");
else if (pkt.rfind("qAttached", 0) == 0)
// Return an indication of whether the remote server attached to an existing process
// or created a new process
sendPacket("1"); // existing process
else if (pkt.rfind("qTfV", 0) == 0)
// request data about trace state variables
sendPacket("");
else if (pkt.rfind("qTfP", 0) == 0)
// request data about tracepoints
sendPacket("");
else if (pkt.rfind("qTStatus", 0) == 0)
// Ask the stub if there is a trace experiment running right now
sendPacket("");
else
WARN_LOG(COMMON, "query not supported %s", pkt.c_str());
}
void set(const std::string& pkt)
{
if (pkt.rfind("QPassSignals:", 0) == 0)
// Passing signals not supported
sendPacket("");
else if (pkt.rfind("QTDP", 0) == 0
|| pkt.rfind("QFrame", 0) == 0
|| pkt.rfind("QTStart", 0) == 0
|| pkt.rfind("QTStop", 0) == 0
|| pkt.rfind("QTinit", 0) == 0
|| pkt.rfind("QTro", 0) == 0)
// No tracepoint feature supported
sendPacket("");
else
WARN_LOG(COMMON, "set not supported %s", pkt.c_str());
}
void vpacket(const std::string& pkt)
{
if (pkt.rfind("vAttach;", 0) == 0)
sendPacket("S05");
else if (pkt.rfind("vCont?", 0) == 0)
// not supported
sendPacket("vCont;s;c");
else if (pkt.rfind("vCont", 0) == 0)
// not supported
WARN_LOG(COMMON, "vCont not supported %s", pkt.c_str());
else if (pkt.rfind("vFile:", 0) == 0)
// not supported
sendPacket("");
else if (pkt.rfind("vFlashErase:", 0) == 0)
// not supported
sendPacket("E01");
else if (pkt.rfind("vFlashWrite:", 0) == 0)
// not supported
sendPacket("E01");
else if (pkt.rfind("vFlashDone:", 0) == 0)
// not supported
sendPacket("E01");
else if (pkt.rfind("vRun;", 0) == 0)
{
if (pkt != "vRun;")
WARN_LOG(COMMON, "unexpected vRun args ignored: %s", pkt.c_str());
agent.restart();
sendPacket("S05");
}
else if (pkt.rfind("vKill", 0) == 0)
{
sendPacket("OK");
agent.kill();
}
else if (pkt.rfind("vMustReplyEmpty", 0) == 0)
// Reply empty packet
sendPacket("");
else
WARN_LOG(COMMON, "unknown v packet: %s", pkt.c_str());
}
void restart()
{
agent.restart();
}
void step(u32 what = 0)
{
agent.step();
sendPacket("S05");
}
void insertMatchpoint(const std::string& pkt)
{
u32 type;
u32 addr;
u32 len;
if (sscanf(pkt.c_str(), "Z%1d,%x,%1d", &type, &addr, &len) != 3) {
WARN_LOG(COMMON, "insertMatchpoint: unknown packet: %s", pkt.c_str());
sendPacket("E01");
}
switch (type) {
case 0: // soft bp
if (agent.insertMatchpoint(0, addr, len))
sendPacket("OK");
else
sendPacket("E01");
break;
case 1: // hardware bp
sendPacket("");
break;
case 2: // write watchpoint
sendPacket("");
break;
case 3: // read watchpoint
sendPacket("");
break;
case 4: // access watchpoint
sendPacket("");
break;
default:
sendPacket("");
break;
}
}
void removeMatchpoint(const std::string& pkt)
{
u32 type;
u32 addr;
u32 len;
if (sscanf(pkt.c_str(), "z%1d,%x,%1d", &type, &addr, &len) != 3) {
WARN_LOG(COMMON, "removeMatchpoint: unknown packet: %s", pkt.c_str());
sendPacket("E01");
}
switch (type) {
case 0: // soft bp
if (agent.removeMatchpoint(0, addr, len))
sendPacket("OK");
else
sendPacket("E01");
break;
case 1: // hardware bp
sendPacket("");
break;
case 2: // write watchpoint
sendPacket("");
break;
case 3: // read watchpoint
sendPacket("");
break;
case 4: // access watchpoint
sendPacket("");
break;
default:
sendPacket("");
break;
}
}
void interrupt()
{
u32 signal = agent.interrupt();
char s[10];
sprintf(s, "S%02x", signal);
sendPacket(s);
}
char recvChar()
{
char c;
int rc = ::recv(clientSocket, &c, 1, 0);
if (rc <= 0)
throw Error("gdb: I/O error");
return c;
}
void sendChar(char c)
{
std::unique_lock<std::mutex> lock(outMutex);
int rc = ::send(clientSocket, &c, 1, 0);
if (rc <= 0)
throw Error("gdb: I/O error");
}
u8 unpack(char c)
{
c = std::tolower(c);
if (c <= '9')
return c - '0';
else
return c - 'a' + 10;
}
char packnb(u8 b)
{
if (b < 10)
return '0' + b;
else
return 'a' + b - 10;
}
std::string packb(u8 v)
{
std::string s(1, packnb((v >> 4) & 0xf));
s += packnb(v & 0xf);
return s;
}
std::string pack(u32 v)
{
return packb(v & 0xff) + packb((v >> 8) & 0xff)
+ packb((v >> 16) & 0xff) + packb((v >> 24) & 0xff);
}
u32 unpack(const char *s, int l)
{
u32 r = 0;
for (int i = 0; i < l && *s != '\0'; i += 2, s += 2)
{
r |= (unpack(s[0]) << 4 | unpack(s[1])) << (i * 4);
}
return r;
}
std::string recvPacket()
{
std::string pkt;
// look for start character ('$') or BREAK
char c = recvChar();
if (c == 3)
return std::string("\03");
if (c != '$')
return pkt;
// read until '#'
u8 checksum = 0;
while (!stopRequested)
{
c = recvChar();
if (c == '$')
{
checksum = 0;
pkt.clear();
continue;
}
if (c == '#')
break;
checksum += (u8)c;
pkt.push_back(c);
}
if (stopRequested)
{
pkt.clear();
return pkt;
}
u8 recvchk = unpack(recvChar()) << 4;
recvchk |= unpack(recvChar());
// If the checksums don't match print a warning, and put the
// negative ack back to the client. Otherwise put a positive ack.
if (checksum != recvchk)
{
sendChar('-'); // Failed checksum
return "";
}
else
{
sendChar('+'); // Successful transfer
return pkt;
}
}
void sendPacket(const std::string& pkt)
{ DEBUG_LOG(NETWORK, "gdb: sending pkt");
std::unique_lock<std::mutex> lock(outMutex);
std::string data{'$'};
u8 checksum = 0;
for (char c : pkt)
{
if (c == '$' || c == '#' || c == '*' || c == '}')
{
c ^= 0x20;
checksum += (u8)'}';
data.push_back('}');
}
checksum += (u8)c;
data.push_back(c);
}
data.push_back('#');
char s[9];
sprintf(s, "%02x", checksum);
data += s;
DEBUG_LOG(NETWORK, "gdb: sent %s", data.c_str());
int ret = ::send(clientSocket, data.c_str(), data.length(), 0);
if (ret < (int)data.length())
throw Error("I/O error");
}
bool stopRequested = false;
bool attached = false;
bool postDebugTrapNeeded = false;
sock_t serverSocket = INVALID_SOCKET;
sock_t clientSocket = INVALID_SOCKET;
std::thread thread;
std::mutex outMutex;
public:
DebugAgent agent;
};
static GdbServer gdbServer;
void init()
{
gdbServer.init();
}
void term()
{
gdbServer.term();
}
void debugTrap(u32 event)
{
gdbServer.debugTrap(event);
}
void subroutineCall()
{
gdbServer.agent.subroutineCall();
}
void subroutineReturn()
{
gdbServer.agent.subroutineReturn();
}
static void emuEventCallback(Event event, void *)
{
switch (event)
{
case Event::Resume:
if (!gdbServer.isRunning())
gdbServer.run();
break;
case Event::Terminate:
gdbServer.stop();
break;
default:
break;
}
}
}
#endif
-43
View File
@@ -1,43 +0,0 @@
/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
namespace debugger {
// exception thrown in response to trap
struct Stop { };
#ifdef GDB_SERVER
void init();
void term();
void run();
void debugTrap(u32 event);
void subroutineCall();
void subroutineReturn();
#else
static inline void init() {}
static inline void term() {}
static inline void run() {}
static inline void debugTrap(u32 event) {}
static inline void subroutineCall() {}
static inline void subroutineReturn() {}
#endif
}
Submodule core/deps/SDL deleted from b424665e08.
+13 -23
View File
@@ -11,6 +11,7 @@ unsigned long temp_value;
/////////////////////////////////////////////////////////////////////////////
unsigned long ask_type(FILE *fsource, long header_position)
{
@@ -41,8 +42,8 @@ unsigned long track_mode;
void CDI_read_track (FILE *fsource, image_s *image, track_s *track)
{
unsigned char TRACK_START_MARK[10] = { 0, 0, 0x01, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF };
unsigned char current_start_mark[10];
char TRACK_START_MARK[10] = { 0, 0, 0x01, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF };
char current_start_mark[10];
fread(&temp_value, 4, 1, fsource);
if (temp_value != 0)
@@ -79,9 +80,7 @@ void CDI_read_track (FILE *fsource, image_s *image, track_s *track)
case 0 : track->sector_size = 2048; break;
case 1 : track->sector_size = 2336; break;
case 2 : track->sector_size = 2352; break;
case 4 : track->sector_size = 2448; break;
default: printf("Unsupported sector size. value %ld\n", track->sector_size_value);
break;
default: printf("Unsupported sector size");
}
if (track->mode > 2) printf( "Unsupported format: Track mode not supported");
@@ -109,28 +108,19 @@ void CDI_get_tracks (FILE *fsource, image_s *image)
fread(&image->tracks, 2, 1, fsource);
}
bool CDI_init (FILE *fsource, image_s *image, const char *fsourcename)
void CDI_init (FILE *fsource, image_s *image, char *fsourcename)
{
fseek(fsource, 0, SEEK_END);
image->length = ftell(fsource);
fseek(fsource, 0L, SEEK_END);
image->length = ftell(fsource);
if (image->length < 8)
{
printf("%s: Image file is too short\n", fsourcename);
return false;
}
if (image->length < 8) printf( "Image file is too short");
fseek(fsource, image->length-8, SEEK_SET);
fread(&image->version, 4, 1, fsource);
fread(&image->header_offset, 4, 1, fsource);
fseek(fsource, image->length-8, SEEK_SET);
fread(&image->version, 4, 1, fsource);
fread(&image->header_offset, 4, 1, fsource);
if ((image->version != CDI_V2 && image->version != CDI_V3 && image->version != CDI_V35)
|| image->header_offset == 0)
{
printf("%s: Bad image format\n", fsourcename);
return false;
}
return true;
// if (errno != 0) printf( fsourcename);
if (image->header_offset == 0) printf( "Bad image format");
}
void CDI_get_sessions (FILE *fsource, image_s *image)
+8 -5
View File
@@ -1,6 +1,8 @@
#ifndef __CDI_H__
#define __CDI_H__
/* Basic structures */
typedef struct image_s
@@ -37,10 +39,11 @@ typedef struct track_s
#define CDI_V35 0x80000006
unsigned long ask_type(FILE *fsource, long header_position);
bool CDI_init(FILE *fsource, image_s *image, const char *fsourcename);
void CDI_get_sessions(FILE *fsource, image_s *image);
void CDI_get_tracks(FILE *fsource, image_s *image);
void CDI_read_track(FILE *fsource, image_s *image, track_s *track);
void CDI_skip_next_session(FILE *fsource, image_s *image);
void CDI_init (FILE *fsource, image_s *image, char *fsourcename);
void CDI_get_sessions (FILE *fsource, image_s *image);
void CDI_get_tracks (FILE *fsource, image_s *image);
void CDI_read_track (FILE *fsource, image_s *image, track_s *track);
void CDI_skip_next_session (FILE *fsource, image_s *image);
#endif
@@ -42,12 +42,8 @@
#ifndef __CHD_H__
#define __CHD_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "coretypes.h"
#include <streams/file_stream.h>
/***************************************************************************
@@ -125,64 +121,20 @@ extern "C" {
0x00000001 - set if this drive has a parent
0x00000002 - set if this drive allows writes
=========================================================================
V5 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t compressors[4];// which custom compressors are used?
[ 32] uint64_t logicalbytes; // logical size of the data (in bytes)
[ 40] uint64_t mapoffset; // offset to the map
[ 48] uint64_t metaoffset; // offset to the first blob of metadata
[ 56] uint32_t hunkbytes; // number of bytes per hunk (512k maximum)
[ 60] uint32_t unitbytes; // number of bytes per unit within each hunk
[ 64] uint8_t rawsha1[20]; // raw data SHA1
[ 84] uint8_t sha1[20]; // combined raw+meta SHA1
[104] uint8_t parentsha1[20];// combined raw+meta SHA1 of parent
[124] (V5 header length)
If parentsha1 != 0, we have a parent (no need for flags)
If compressors[0] == 0, we are uncompressed (including maps)
V5 uncompressed map format:
[ 0] uint32_t offset; // starting offset / hunk size
V5 compressed map format header:
[ 0] uint32_t length; // length of compressed map
[ 4] UINT48 datastart; // offset of first block
[ 10] uint16_t crc; // crc-16 of the map
[ 12] uint8_t lengthbits; // bits used to encode complength
[ 13] uint8_t hunkbits; // bits used to encode self-refs
[ 14] uint8_t parentunitbits; // bits used to encode parent unit refs
[ 15] uint8_t reserved; // future use
[ 16] (compressed header length)
Each compressed map entry, once expanded, looks like:
[ 0] uint8_t compression; // compression type
[ 1] UINT24 complength; // compressed length
[ 4] UINT48 offset; // offset
[ 10] uint16_t crc; // crc-16 of the data
***************************************************************************/
/***************************************************************************
CONSTANTS
***************************************************************************/
/* header information */
#define CHD_HEADER_VERSION 5
#define CHD_HEADER_VERSION 4
#define CHD_V1_HEADER_SIZE 76
#define CHD_V2_HEADER_SIZE 80
#define CHD_V3_HEADER_SIZE 120
#define CHD_V4_HEADER_SIZE 108
#define CHD_V5_HEADER_SIZE 124
#define CHD_MAX_HEADER_SIZE CHD_V5_HEADER_SIZE
#define CHD_MAX_HEADER_SIZE CHD_V4_HEADER_SIZE
/* checksumming information */
#define CHD_MD5_BYTES 16
@@ -212,7 +164,7 @@ extern "C" {
/* standard hard disk metadata */
#define HARD_DISK_METADATA_TAG 0x47444444 /* 'GDDD' */
#define HARD_DISK_METADATA_FORMAT "CYLS:%u,HEADS:%u,SECS:%u,BPS:%u"
#define HARD_DISK_METADATA_FORMAT "CYLS:%d,HEADS:%d,SECS:%d,BPS:%d"
/* hard disk identify information */
#define HARD_DISK_IDENT_METADATA_TAG 0x49444e54 /* 'IDNT' */
@@ -226,11 +178,9 @@ extern "C" {
/* standard CD-ROM metadata */
#define CDROM_OLD_METADATA_TAG 0x43484344 /* 'CHCD' */
#define CDROM_TRACK_METADATA_TAG 0x43485452 /* 'CHTR' */
#define CDROM_TRACK_METADATA_FORMAT "TRACK:%u TYPE:%s SUBTYPE:%s FRAMES:%u"
#define CDROM_TRACK_METADATA_FORMAT "TRACK:%d TYPE:%s SUBTYPE:%s FRAMES:%d"
#define CDROM_TRACK_METADATA2_TAG 0x43485432 /* 'CHT2' */
#define CDROM_TRACK_METADATA2_FORMAT "TRACK:%u TYPE:%s SUBTYPE:%s FRAMES:%u PREGAP:%u PGTYPE:%s PGSUB:%s POSTGAP:%u"
#define GDROM_TRACK_METADATA_TAG 0x43484744 /* 'CHTD' */
#define GDROM_TRACK_METADATA_FORMAT "TRACK:%u TYPE:%s SUBTYPE:%s FRAMES:%u PAD:%u PREGAP:%u PGTYPE:%s PGSUB:%s POSTGAP:%u"
#define CDROM_TRACK_METADATA2_FORMAT "TRACK:%d TYPE:%s SUBTYPE:%s FRAMES:%d PREGAP:%d PGTYPE:%s PGSUB:%s POSTGAP:%d"
/* standard A/V metadata */
#define AV_METADATA_TAG 0x41564156 /* 'AVAV' */
@@ -277,6 +227,8 @@ enum _chd_error
};
typedef enum _chd_error chd_error;
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/
@@ -284,6 +236,7 @@ typedef enum _chd_error chd_error;
/* opaque types */
typedef struct _chd_file chd_file;
/* extract header structure (NOT the on-disk header structure) */
typedef struct _chd_header chd_header;
struct _chd_header
@@ -291,24 +244,16 @@ struct _chd_header
UINT32 length; /* length of header data */
UINT32 version; /* drive format version */
UINT32 flags; /* flags field */
UINT32 compression[4]; /* compression type */
UINT32 compression; /* compression type */
UINT32 hunkbytes; /* number of bytes per hunk */
UINT32 totalhunks; /* total # of hunks represented */
UINT64 logicalbytes; /* logical size of the data */
UINT64 metaoffset; /* offset in file of first metadata */
UINT64 mapoffset; /* TOOD V5 */
UINT8 md5[CHD_MD5_BYTES]; /* overall MD5 checksum */
UINT8 parentmd5[CHD_MD5_BYTES]; /* overall MD5 checksum of parent */
UINT8 sha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum */
UINT8 rawsha1[CHD_SHA1_BYTES]; /* SHA1 checksum of raw data */
UINT8 parentsha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum of parent */
UINT32 unitbytes; /* TODO V5 */
UINT64 unitcount; /* TODO V5 */
UINT32 hunkcount; /* TODO V5 */
/* map information */
UINT32 mapentrybytes; /* length of each entry in a map (V5) */
UINT8* rawmap; /* raw map data */
UINT32 obsolete_cylinders; /* obsolete field -- do not use! */
UINT32 obsolete_sectors; /* obsolete field -- do not use! */
@@ -316,6 +261,7 @@ struct _chd_header
UINT32 obsolete_hunksize; /* obsolete field -- do not use! */
};
/* structure for returning information about a verification pass */
typedef struct _chd_verify_result chd_verify_result;
struct _chd_verify_result
@@ -326,50 +272,72 @@ struct _chd_verify_result
UINT8 metasha1[CHD_SHA1_BYTES]; /* SHA1 checksum of metadata */
};
/***************************************************************************
FUNCTION PROTOTYPES
***************************************************************************/
/* ----- CHD file management ----- */
/* create a new CHD file fitting the given description */
/* chd_error chd_create(const char *filename, UINT64 logicalbytes, UINT32 hunkbytes, UINT32 compression, chd_file *parent); */
chd_error chd_create(const char *filename, UINT64 logicalbytes, UINT32 hunkbytes, UINT32 compression, chd_file *parent);
/* same as chd_create(), but accepts an already-opened core_file object */
/* chd_error chd_create_file(core_file *file, UINT64 logicalbytes, UINT32 hunkbytes, UINT32 compression, chd_file *parent); */
chd_error chd_create_file(core_file *file, UINT64 logicalbytes, UINT32 hunkbytes, UINT32 compression, chd_file *parent);
/* open an existing CHD file */
chd_error chd_open_file(RFILE *file, int mode, chd_file *parent, chd_file **chd);
chd_error chd_open(const wchar *filename, int mode, chd_file *parent, chd_file **chd);
chd_error chd_open(const char *filename, int mode, chd_file *parent, chd_file **chd);
/* precache underlying file */
chd_error chd_precache(chd_file *chd);
/* close a CHD file */
void chd_close(chd_file *chd);
/* return the associated core_file */
RFILE *chd_core_file(chd_file *chd);
core_file *chd_core_file(chd_file *chd);
/* return an error string for the given CHD error */
const char *chd_error_string(chd_error err);
/* ----- CHD header management ----- */
/* return a pointer to the extracted CHD header data */
const chd_header *chd_get_header(chd_file *chd);
/* ----- core data read/write ----- */
/* read one hunk from the CHD file */
chd_error chd_read(chd_file *chd, UINT32 hunknum, void *buffer);
/* ----- metadata management ----- */
/* get indexed metadata of a particular sort */
chd_error chd_get_metadata(chd_file *chd, UINT32 searchtag, UINT32 searchindex, void *output, UINT32 outputlen, UINT32 *resultlen, UINT32 *resulttag, UINT8 *resultflags);
/* ----- verification management ----- */
/* begin verifying a CHD */
chd_error chd_verify_begin(chd_file *chd);
/* verify a single hunk of data */
chd_error chd_verify_hunk(chd_file *chd);
/* finish verifying a CHD, returning the computed MD5 and SHA1 */
chd_error chd_verify_finish(chd_file *chd, chd_verify_result *result);
/* ----- codec interfaces ----- */
/* set internal codec parameters */
@@ -378,10 +346,5 @@ chd_error chd_codec_config(chd_file *chd, int param, void *config);
/* return a string description of a codec */
const char *chd_get_codec_name(UINT32 codec);
extern const uint8_t s_cd_sync_header[12];
#ifdef __cplusplus
}
#endif
#endif /* __CHD_H__ */
File diff suppressed because it is too large. Load diff
+20
View File
@@ -0,0 +1,20 @@
#include "types.h"
typedef u64 UINT64;
typedef u32 UINT32;
typedef u16 UINT16;
typedef u8 UINT8;
typedef s64 INT64;
typedef s32 INT32;
typedef s16 INT16;
typedef s8 INT8;
#ifndef INLINE
#define INLINE inline
#endif
#define core_file FILE
#define ARRAY_LENGTH(x) (sizeof(x)/sizeof(x[0]))
+239
View File
@@ -0,0 +1,239 @@
/*
* This code implements the MD5 message-digest algorithm.
* The algorithm is due to Ron Rivest. This code was
* written by Colin Plumb in 1993, no copyright is claimed.
* This code is in the public domain; do with it what you wish.
*
* Equivalent code is available from RSA Data Security, Inc.
* This code has been tested against that, and is equivalent,
* except that you don't need to include two pages of legalese
* with every copy.
*
* To compute the message digest of a chunk of bytes, declare an
* MD5Context structure, pass it to MD5Init, call MD5Update as
* needed on buffers full of bytes, and then call MD5Final, which
* will fill a supplied 16-byte array with the digest.
*
* Changed so as no longer to depend on Colin Plumb's `usual.h' header
* definitions; now uses stuff from dpkg's config.h.
* - Ian Jackson <[email protected]>.
* Still in the public domain.
*/
#include <string.h> /* for memcpy() */
#include "md5.h"
#ifndef LSB_FIRST
void
byteSwap(UWORD32 *buf, unsigned words)
{
md5byte *p = (md5byte *)buf;
do {
*buf++ = (UWORD32)((unsigned)p[3] << 8 | p[2]) << 16 |
((unsigned)p[1] << 8 | p[0]);
p += 4;
} while (--words);
}
#else
#define byteSwap(buf,words)
#endif
/*
* Start MD5 accumulation. Set bit count to 0 and buffer to mysterious
* initialization constants.
*/
void
MD5Init(struct MD5Context *ctx)
{
ctx->buf[0] = 0x67452301;
ctx->buf[1] = 0xefcdab89;
ctx->buf[2] = 0x98badcfe;
ctx->buf[3] = 0x10325476;
ctx->bytes[0] = 0;
ctx->bytes[1] = 0;
}
/*
* Update context to reflect the concatenation of another buffer full
* of bytes.
*/
void
MD5Update(struct MD5Context *ctx, md5byte const *buf, unsigned len)
{
UWORD32 t;
/* Update byte count */
t = ctx->bytes[0];
if ((ctx->bytes[0] = t + len) < t)
ctx->bytes[1]++; /* Carry from low to high */
t = 64 - (t & 0x3f); /* Space available in ctx->in (at least 1) */
if (t > len) {
memcpy((md5byte *)ctx->in + 64 - t, buf, len);
return;
}
/* First chunk is an odd size */
memcpy((md5byte *)ctx->in + 64 - t, buf, t);
byteSwap(ctx->in, 16);
MD5Transform(ctx->buf, ctx->in);
buf += t;
len -= t;
/* Process data in 64-byte chunks */
while (len >= 64) {
memcpy(ctx->in, buf, 64);
byteSwap(ctx->in, 16);
MD5Transform(ctx->buf, ctx->in);
buf += 64;
len -= 64;
}
/* Handle any remaining bytes of data. */
memcpy(ctx->in, buf, len);
}
/*
* Final wrapup - pad to 64-byte boundary with the bit pattern
* 1 0* (64-bit count of bits processed, MSB-first)
*/
void
MD5Final(md5byte digest[16], struct MD5Context *ctx)
{
int count = ctx->bytes[0] & 0x3f; /* Number of bytes in ctx->in */
md5byte *p = (md5byte *)ctx->in + count;
/* Set the first char of padding to 0x80. There is always room. */
*p++ = 0x80;
/* Bytes of padding needed to make 56 bytes (-8..55) */
count = 56 - 1 - count;
if (count < 0) { /* Padding forces an extra block */
memset(p, 0, count + 8);
byteSwap(ctx->in, 16);
MD5Transform(ctx->buf, ctx->in);
p = (md5byte *)ctx->in;
count = 56;
}
memset(p, 0, count);
byteSwap(ctx->in, 14);
/* Append length in bits and transform */
ctx->in[14] = ctx->bytes[0] << 3;
ctx->in[15] = ctx->bytes[1] << 3 | ctx->bytes[0] >> 29;
MD5Transform(ctx->buf, ctx->in);
byteSwap(ctx->buf, 4);
memcpy(digest, ctx->buf, 16);
memset(ctx, 0, sizeof(*ctx)); /* In case it's sensitive */
}
#ifndef ASM_MD5
/* The four core functions - F1 is optimized somewhat */
/* #define F1(x, y, z) (x & y | ~x & z) */
#define F1(x, y, z) (z ^ (x & (y ^ z)))
#define F2(x, y, z) F1(z, x, y)
#define F3(x, y, z) (x ^ y ^ z)
#define F4(x, y, z) (y ^ (x | ~z))
/* This is the central step in the MD5 algorithm. */
#define MD5STEP(f,w,x,y,z,in,s) \
(w += f(x,y,z) + in, w = (w<<s | w>>(32-s)) + x)
/*
* The core of the MD5 algorithm, this alters an existing MD5 hash to
* reflect the addition of 16 longwords of new data. MD5Update blocks
* the data and converts bytes into longwords for this routine.
*/
void
MD5Transform(UWORD32 buf[4], UWORD32 const in[16])
{
register UWORD32 a, b, c, d;
a = buf[0];
b = buf[1];
c = buf[2];
d = buf[3];
MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
buf[0] += a;
buf[1] += b;
buf[2] += c;
buf[3] += d;
}
#endif
+42
View File
@@ -0,0 +1,42 @@
/*
* This is the header file for the MD5 message-digest algorithm.
* The algorithm is due to Ron Rivest. This code was
* written by Colin Plumb in 1993, no copyright is claimed.
* This code is in the public domain; do with it what you wish.
*
* Equivalent code is available from RSA Data Security, Inc.
* This code has been tested against that, and is equivalent,
* except that you don't need to include two pages of legalese
* with every copy.
*
* To compute the message digest of a chunk of bytes, declare an
* MD5Context structure, pass it to MD5Init, call MD5Update as
* needed on buffers full of bytes, and then call MD5Final, which
* will fill a supplied 16-byte array with the digest.
*
* Changed so as no longer to depend on Colin Plumb's `usual.h'
* header definitions; now uses stuff from dpkg's config.h
* - Ian Jackson <[email protected]>.
* Still in the public domain.
*/
#ifndef MD5_H
#define MD5_H
typedef unsigned int UWORD32;
#define md5byte unsigned char
struct MD5Context {
UWORD32 buf[4];
UWORD32 bytes[2];
UWORD32 in[16];
};
void MD5Init(struct MD5Context *context);
void MD5Update(struct MD5Context *context, md5byte const *buf, unsigned len);
void MD5Final(unsigned char digest[16], struct MD5Context *context);
void MD5Transform(UWORD32 buf[4], UWORD32 const in[16]);
#endif /* !MD5_H */
+387
View File
@@ -0,0 +1,387 @@
/* sha1.h
*
* The sha1 hash function.
*/
/* nettle, low-level cryptographics library
*
* Copyright 2001 Peter Gutmann, Andrew Kuchling, Niels Moeller
*
* The nettle library is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at your
* option) any later version.
*
* The nettle library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with the nettle library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#include "sha1.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
static unsigned int READ_UINT32(const UINT8* data)
{
return ((UINT32)data[0] << 24) |
((UINT32)data[1] << 16) |
((UINT32)data[2] << 8) |
((UINT32)data[3]);
}
static void WRITE_UINT32(unsigned char* data, UINT32 val)
{
data[0] = (val >> 24) & 0xFF;
data[1] = (val >> 16) & 0xFF;
data[2] = (val >> 8) & 0xFF;
data[3] = (val >> 0) & 0xFF;
}
/* A block, treated as a sequence of 32-bit words. */
#define SHA1_DATA_LENGTH 16
/* The SHA f()-functions. The f1 and f3 functions can be optimized to
save one boolean operation each - thanks to Rich Schroeppel,
[email protected] for discovering this */
/* #define f1(x,y,z) ( ( x & y ) | ( ~x & z ) ) Rounds 0-19 */
#define f1(x,y,z) ( z ^ ( x & ( y ^ z ) ) ) /* Rounds 0-19 */
#define f2(x,y,z) ( x ^ y ^ z ) /* Rounds 20-39 */
/* #define f3(x,y,z) ( ( x & y ) | ( x & z ) | ( y & z ) ) Rounds 40-59 */
#define f3(x,y,z) ( ( x & y ) | ( z & ( x | y ) ) ) /* Rounds 40-59 */
#define f4(x,y,z) ( x ^ y ^ z ) /* Rounds 60-79 */
/* The SHA Mysterious Constants */
#define K1 0x5A827999L /* Rounds 0-19 */
#define K2 0x6ED9EBA1L /* Rounds 20-39 */
#define K3 0x8F1BBCDCL /* Rounds 40-59 */
#define K4 0xCA62C1D6L /* Rounds 60-79 */
/* SHA initial values */
#define h0init 0x67452301L
#define h1init 0xEFCDAB89L
#define h2init 0x98BADCFEL
#define h3init 0x10325476L
#define h4init 0xC3D2E1F0L
/* 32-bit rotate left - kludged with shifts */
#ifdef _MSC_VER
#define ROTL(n,X) _lrotl(X, n)
#else
#define ROTL(n,X) ( ( (X) << (n) ) | ( (X) >> ( 32 - (n) ) ) )
#endif
/* The initial expanding function. The hash function is defined over an
80-word expanded input array W, where the first 16 are copies of the input
data, and the remaining 64 are defined by
W[ i ] = W[ i - 16 ] ^ W[ i - 14 ] ^ W[ i - 8 ] ^ W[ i - 3 ]
This implementation generates these values on the fly in a circular
buffer - thanks to Colin Plumb, [email protected] for this
optimization.
The updated SHA changes the expanding function by adding a rotate of 1
bit. Thanks to Jim Gillogly, [email protected], and an anonymous contributor
for this information */
#define expand(W,i) ( W[ i & 15 ] = \
ROTL( 1, ( W[ i & 15 ] ^ W[ (i - 14) & 15 ] ^ \
W[ (i - 8) & 15 ] ^ W[ (i - 3) & 15 ] ) ) )
/* The prototype SHA sub-round. The fundamental sub-round is:
a' = e + ROTL( 5, a ) + f( b, c, d ) + k + data;
b' = a;
c' = ROTL( 30, b );
d' = c;
e' = d;
but this is implemented by unrolling the loop 5 times and renaming the
variables ( e, a, b, c, d ) = ( a', b', c', d', e' ) each iteration.
This code is then replicated 20 times for each of the 4 functions, using
the next 20 values from the W[] array each time */
#define subRound(a, b, c, d, e, f, k, data) \
( e += ROTL( 5, a ) + f( b, c, d ) + k + data, b = ROTL( 30, b ) )
/* Initialize the SHA values */
void
sha1_init(struct sha1_ctx *ctx)
{
/* Set the h-vars to their initial values */
ctx->digest[ 0 ] = h0init;
ctx->digest[ 1 ] = h1init;
ctx->digest[ 2 ] = h2init;
ctx->digest[ 3 ] = h3init;
ctx->digest[ 4 ] = h4init;
/* Initialize bit count */
ctx->count_low = ctx->count_high = 0;
/* Initialize buffer */
ctx->index = 0;
}
/* Perform the SHA transformation. Note that this code, like MD5, seems to
break some optimizing compilers due to the complexity of the expressions
and the size of the basic block. It may be necessary to split it into
sections, e.g. based on the four subrounds
Note that this function destroys the data area */
static void
sha1_transform(UINT32 *state, UINT32 *data)
{
UINT32 A, B, C, D, E; /* Local vars */
/* Set up first buffer and local data buffer */
A = state[0];
B = state[1];
C = state[2];
D = state[3];
E = state[4];
/* Heavy mangling, in 4 sub-rounds of 20 interations each. */
subRound( A, B, C, D, E, f1, K1, data[ 0] );
subRound( E, A, B, C, D, f1, K1, data[ 1] );
subRound( D, E, A, B, C, f1, K1, data[ 2] );
subRound( C, D, E, A, B, f1, K1, data[ 3] );
subRound( B, C, D, E, A, f1, K1, data[ 4] );
subRound( A, B, C, D, E, f1, K1, data[ 5] );
subRound( E, A, B, C, D, f1, K1, data[ 6] );
subRound( D, E, A, B, C, f1, K1, data[ 7] );
subRound( C, D, E, A, B, f1, K1, data[ 8] );
subRound( B, C, D, E, A, f1, K1, data[ 9] );
subRound( A, B, C, D, E, f1, K1, data[10] );
subRound( E, A, B, C, D, f1, K1, data[11] );
subRound( D, E, A, B, C, f1, K1, data[12] );
subRound( C, D, E, A, B, f1, K1, data[13] );
subRound( B, C, D, E, A, f1, K1, data[14] );
subRound( A, B, C, D, E, f1, K1, data[15] );
subRound( E, A, B, C, D, f1, K1, expand( data, 16 ) );
subRound( D, E, A, B, C, f1, K1, expand( data, 17 ) );
subRound( C, D, E, A, B, f1, K1, expand( data, 18 ) );
subRound( B, C, D, E, A, f1, K1, expand( data, 19 ) );
subRound( A, B, C, D, E, f2, K2, expand( data, 20 ) );
subRound( E, A, B, C, D, f2, K2, expand( data, 21 ) );
subRound( D, E, A, B, C, f2, K2, expand( data, 22 ) );
subRound( C, D, E, A, B, f2, K2, expand( data, 23 ) );
subRound( B, C, D, E, A, f2, K2, expand( data, 24 ) );
subRound( A, B, C, D, E, f2, K2, expand( data, 25 ) );
subRound( E, A, B, C, D, f2, K2, expand( data, 26 ) );
subRound( D, E, A, B, C, f2, K2, expand( data, 27 ) );
subRound( C, D, E, A, B, f2, K2, expand( data, 28 ) );
subRound( B, C, D, E, A, f2, K2, expand( data, 29 ) );
subRound( A, B, C, D, E, f2, K2, expand( data, 30 ) );
subRound( E, A, B, C, D, f2, K2, expand( data, 31 ) );
subRound( D, E, A, B, C, f2, K2, expand( data, 32 ) );
subRound( C, D, E, A, B, f2, K2, expand( data, 33 ) );
subRound( B, C, D, E, A, f2, K2, expand( data, 34 ) );
subRound( A, B, C, D, E, f2, K2, expand( data, 35 ) );
subRound( E, A, B, C, D, f2, K2, expand( data, 36 ) );
subRound( D, E, A, B, C, f2, K2, expand( data, 37 ) );
subRound( C, D, E, A, B, f2, K2, expand( data, 38 ) );
subRound( B, C, D, E, A, f2, K2, expand( data, 39 ) );
subRound( A, B, C, D, E, f3, K3, expand( data, 40 ) );
subRound( E, A, B, C, D, f3, K3, expand( data, 41 ) );
subRound( D, E, A, B, C, f3, K3, expand( data, 42 ) );
subRound( C, D, E, A, B, f3, K3, expand( data, 43 ) );
subRound( B, C, D, E, A, f3, K3, expand( data, 44 ) );
subRound( A, B, C, D, E, f3, K3, expand( data, 45 ) );
subRound( E, A, B, C, D, f3, K3, expand( data, 46 ) );
subRound( D, E, A, B, C, f3, K3, expand( data, 47 ) );
subRound( C, D, E, A, B, f3, K3, expand( data, 48 ) );
subRound( B, C, D, E, A, f3, K3, expand( data, 49 ) );
subRound( A, B, C, D, E, f3, K3, expand( data, 50 ) );
subRound( E, A, B, C, D, f3, K3, expand( data, 51 ) );
subRound( D, E, A, B, C, f3, K3, expand( data, 52 ) );
subRound( C, D, E, A, B, f3, K3, expand( data, 53 ) );
subRound( B, C, D, E, A, f3, K3, expand( data, 54 ) );
subRound( A, B, C, D, E, f3, K3, expand( data, 55 ) );
subRound( E, A, B, C, D, f3, K3, expand( data, 56 ) );
subRound( D, E, A, B, C, f3, K3, expand( data, 57 ) );
subRound( C, D, E, A, B, f3, K3, expand( data, 58 ) );
subRound( B, C, D, E, A, f3, K3, expand( data, 59 ) );
subRound( A, B, C, D, E, f4, K4, expand( data, 60 ) );
subRound( E, A, B, C, D, f4, K4, expand( data, 61 ) );
subRound( D, E, A, B, C, f4, K4, expand( data, 62 ) );
subRound( C, D, E, A, B, f4, K4, expand( data, 63 ) );
subRound( B, C, D, E, A, f4, K4, expand( data, 64 ) );
subRound( A, B, C, D, E, f4, K4, expand( data, 65 ) );
subRound( E, A, B, C, D, f4, K4, expand( data, 66 ) );
subRound( D, E, A, B, C, f4, K4, expand( data, 67 ) );
subRound( C, D, E, A, B, f4, K4, expand( data, 68 ) );
subRound( B, C, D, E, A, f4, K4, expand( data, 69 ) );
subRound( A, B, C, D, E, f4, K4, expand( data, 70 ) );
subRound( E, A, B, C, D, f4, K4, expand( data, 71 ) );
subRound( D, E, A, B, C, f4, K4, expand( data, 72 ) );
subRound( C, D, E, A, B, f4, K4, expand( data, 73 ) );
subRound( B, C, D, E, A, f4, K4, expand( data, 74 ) );
subRound( A, B, C, D, E, f4, K4, expand( data, 75 ) );
subRound( E, A, B, C, D, f4, K4, expand( data, 76 ) );
subRound( D, E, A, B, C, f4, K4, expand( data, 77 ) );
subRound( C, D, E, A, B, f4, K4, expand( data, 78 ) );
subRound( B, C, D, E, A, f4, K4, expand( data, 79 ) );
/* Build message digest */
state[0] += A;
state[1] += B;
state[2] += C;
state[3] += D;
state[4] += E;
}
static void
sha1_block(struct sha1_ctx *ctx, const UINT8 *block)
{
UINT32 data[SHA1_DATA_LENGTH];
int i;
/* Update block count */
if (!++ctx->count_low)
++ctx->count_high;
/* Endian independent conversion */
for (i = 0; i<SHA1_DATA_LENGTH; i++, block += 4)
data[i] = READ_UINT32(block);
sha1_transform(ctx->digest, data);
}
void
sha1_update(struct sha1_ctx *ctx,
unsigned length, const UINT8 *buffer)
{
if (ctx->index)
{ /* Try to fill partial block */
unsigned left = SHA1_DATA_SIZE - ctx->index;
if (length < left)
{
memcpy(ctx->block + ctx->index, buffer, length);
ctx->index += length;
return; /* Finished */
}
else
{
memcpy(ctx->block + ctx->index, buffer, left);
sha1_block(ctx, ctx->block);
buffer += left;
length -= left;
}
}
while (length >= SHA1_DATA_SIZE)
{
sha1_block(ctx, buffer);
buffer += SHA1_DATA_SIZE;
length -= SHA1_DATA_SIZE;
}
ctx->index = length;
if (length)
/* Buffer leftovers */
memcpy(ctx->block, buffer, length);
}
/* Final wrapup - pad to SHA1_DATA_SIZE-byte boundary with the bit pattern
1 0* (64-bit count of bits processed, MSB-first) */
void
sha1_final(struct sha1_ctx *ctx)
{
UINT32 data[SHA1_DATA_LENGTH];
int i;
int words;
i = ctx->index;
/* Set the first char of padding to 0x80. This is safe since there is
always at least one byte free */
assert(i < SHA1_DATA_SIZE);
ctx->block[i++] = 0x80;
/* Fill rest of word */
for( ; i & 3; i++)
ctx->block[i] = 0;
/* i is now a multiple of the word size 4 */
words = i >> 2;
for (i = 0; i < words; i++)
data[i] = READ_UINT32(ctx->block + 4*i);
if (words > (SHA1_DATA_LENGTH-2))
{ /* No room for length in this block. Process it and
* pad with another one */
for (i = words ; i < SHA1_DATA_LENGTH; i++)
data[i] = 0;
sha1_transform(ctx->digest, data);
for (i = 0; i < (SHA1_DATA_LENGTH-2); i++)
data[i] = 0;
}
else
for (i = words ; i < SHA1_DATA_LENGTH - 2; i++)
data[i] = 0;
/* There are 512 = 2^9 bits in one block */
data[SHA1_DATA_LENGTH-2] = (ctx->count_high << 9) | (ctx->count_low >> 23);
data[SHA1_DATA_LENGTH-1] = (ctx->count_low << 9) | (ctx->index << 3);
sha1_transform(ctx->digest, data);
}
void
sha1_digest(const struct sha1_ctx *ctx,
unsigned length,
UINT8 *digest)
{
unsigned i;
unsigned words;
unsigned leftover;
assert(length <= SHA1_DIGEST_SIZE);
words = length / 4;
leftover = length % 4;
for (i = 0; i < words; i++, digest += 4)
WRITE_UINT32(digest, ctx->digest[i]);
if (leftover)
{
UINT32 word;
unsigned j = leftover;
assert(i < _SHA1_DIGEST_LENGTH);
word = ctx->digest[i];
switch (leftover)
{
default:
/* this is just here to keep the compiler happy; it can never happen */
case 3:
digest[--j] = (word >> 8) & 0xff;
/* Fall through */
case 2:
digest[--j] = (word >> 16) & 0xff;
/* Fall through */
case 1:
digest[--j] = (word >> 24) & 0xff;
}
}
}
+63
View File
@@ -0,0 +1,63 @@
/* sha1.h
*
* The sha1 hash function.
*/
/* nettle, low-level cryptographics library
*
* Copyright 2001 Niels Moeller
*
* The nettle library is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at your
* option) any later version.
*
* The nettle library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with the nettle library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NETTLE_SHA1_H_INCLUDED
#define NETTLE_SHA1_H_INCLUDED
#include "../chdr/coretypes.h"
#define SHA1_DIGEST_SIZE 20
#define SHA1_DATA_SIZE 64
/* Digest is kept internally as 4 32-bit words. */
#define _SHA1_DIGEST_LENGTH 5
struct sha1_ctx
{
UINT32 digest[_SHA1_DIGEST_LENGTH]; /* Message digest */
UINT32 count_low, count_high; /* 64-bit block count */
UINT8 block[SHA1_DATA_SIZE]; /* SHA1 data buffer */
unsigned int index; /* index into buffer */
};
void
sha1_init(struct sha1_ctx *ctx);
void
sha1_update(struct sha1_ctx *ctx,
unsigned length,
const UINT8 *data);
void
sha1_final(struct sha1_ctx *ctx);
void
sha1_digest(const struct sha1_ctx *ctx,
unsigned length,
UINT8 *digest);
#endif /* NETTLE_SHA1_H_INCLUDED */
File diff suppressed because it is too large. Load diff
-618
View File
@@ -1,618 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _GGPONET_H_
#define _GGPONET_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdarg.h>
// On windows, export at build time and import at runtime.
// ELF systems don't need an explicit export/import.
#ifdef _WIN32
# if defined(GGPO_SHARED_LIB)
# ifdef GGPO_SDK_EXPORT
# define GGPO_API __declspec(dllexport)
# else
# define GGPO_API __declspec(dllimport)
# endif
# else
# define GGPO_API
# endif
#else
# define GGPO_API
#endif
#ifdef __GNUC__
#if defined(_WIN32) && !defined(_WIN64)
#define __cdecl __attribute__((cdecl))
#elif !defined(__cdecl)
#define __cdecl
#endif
#endif
#define GGPO_MAX_PLAYERS 4
#define GGPO_MAX_PREDICTION_FRAMES 8
#define GGPO_MAX_SPECTATORS 32
#define GGPO_SPECTATOR_INPUT_INTERVAL 4
typedef struct GGPOSession GGPOSession;
typedef int GGPOPlayerHandle;
typedef enum {
GGPO_PLAYERTYPE_LOCAL,
GGPO_PLAYERTYPE_REMOTE,
GGPO_PLAYERTYPE_SPECTATOR,
} GGPOPlayerType;
/*
* The GGPOPlayer structure used to describe players in ggpo_add_player
*
* size: Should be set to the sizeof(GGPOPlayer)
*
* type: One of the GGPOPlayerType values describing how inputs should be handled
* Local players must have their inputs updated every frame via
* ggpo_add_local_inputs. Remote players values will come over the
* network.
*
* player_num: The player number. Should be between 1 and the number of players
* In the game (e.g. in a 2 player game, either 1 or 2).
*
* If type == GGPO_PLAYERTYPE_REMOTE:
*
* u.remote.ip_address: The ip address of the ggpo session which will host this
* player.
*
* u.remote.port: The port where udp packets should be sent to reach this player.
* All the local inputs for this session will be sent to this player at
* ip_address:port.
*
*/
typedef struct GGPOPlayer {
int size;
GGPOPlayerType type;
int player_num;
union {
struct {
bool _unused;
} local;
struct {
char ip_address[32];
unsigned short port;
} remote;
} u;
} GGPOPlayer;
typedef struct GGPOLocalEndpoint {
int player_num;
} GGPOLocalEndpoint;
#define GGPO_ERRORLIST \
GGPO_ERRORLIST_ENTRY(GGPO_OK, 0) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_SUCCESS, 0) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_GENERAL_FAILURE, -1) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INVALID_SESSION, 1) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INVALID_PLAYER_HANDLE, 2) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_PLAYER_OUT_OF_RANGE, 3) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_PREDICTION_THRESHOLD, 4) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_UNSUPPORTED, 5) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_NOT_SYNCHRONIZED, 6) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_IN_ROLLBACK, 7) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INPUT_DROPPED, 8) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_PLAYER_DISCONNECTED, 9) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_TOO_MANY_SPECTATORS, 10) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INVALID_REQUEST, 11) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INPUT_SIZE_DIFF, 12) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_NETWORK_ERROR, 13) \
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_VERIFICATION_ERROR, 14)
#define GGPO_ERRORLIST_ENTRY(name, value) name = value,
typedef enum {
GGPO_ERRORLIST
} GGPOErrorCode;
#undef GGPO_ERRORLIST_ENTRY
#define GGPO_SUCCEEDED(result) ((result) == GGPO_ERRORCODE_SUCCESS)
#define GGPO_INVALID_HANDLE (-1)
/*
* The GGPOEventCode enumeration describes what type of event just happened.
*
* GGPO_EVENTCODE_CONNECTED_TO_PEER - Handshake with the game running on the
* other side of the network has been completed.
*
* GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER - Beginning the synchronization
* process with the client on the other end of the networking. The count
* and total fields in the u.synchronizing struct of the GGPOEvent
* object indicate progress.
*
* GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER - The synchronziation with this
* peer has finished.
*
* GGPO_EVENTCODE_RUNNING - All the clients have synchronized. You may begin
* sending inputs with ggpo_synchronize_inputs.
*
* GGPO_EVENTCODE_DISCONNECTED_FROM_PEER - The network connection on
* the other end of the network has closed.
*
* GGPO_EVENTCODE_TIMESYNC - The time synchronziation code has determined
* that this client is too far ahead of the other one and should slow
* down to ensure fairness. The u.timesync.frames_ahead parameter in
* the GGPOEvent object indicates how many frames the client is.
*
*/
typedef enum {
GGPO_EVENTCODE_CONNECTED_TO_PEER = 1000,
GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER = 1001,
GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER = 1002,
GGPO_EVENTCODE_RUNNING = 1003,
GGPO_EVENTCODE_DISCONNECTED_FROM_PEER = 1004,
GGPO_EVENTCODE_TIMESYNC = 1005,
GGPO_EVENTCODE_CONNECTION_INTERRUPTED = 1006,
GGPO_EVENTCODE_CONNECTION_RESUMED = 1007,
} GGPOEventCode;
/*
* The GGPOEvent structure contains an asynchronous event notification sent
* by the on_event callback. See GGPOEventCode, above, for a detailed
* explanation of each event.
*/
typedef struct {
GGPOEventCode code;
union {
struct {
GGPOPlayerHandle player;
} connected;
struct {
GGPOPlayerHandle player;
int count;
int total;
} synchronizing;
struct {
GGPOPlayerHandle player;
} synchronized;
struct {
GGPOPlayerHandle player;
} disconnected;
struct {
int frames_ahead;
} timesync;
struct {
GGPOPlayerHandle player;
int disconnect_timeout;
} connection_interrupted;
struct {
GGPOPlayerHandle player;
} connection_resumed;
} u;
} GGPOEvent;
/*
* The GGPOSessionCallbacks structure contains the callback functions that
* your application must implement. GGPO.net will periodically call these
* functions during the game. All callback functions must be implemented.
*/
typedef struct {
/*
* begin_game callback - This callback has been deprecated. You must
* implement it, but should ignore the 'game' parameter.
*/
bool (__cdecl *begin_game)(const char *game);
/*
* save_game_state - The client should allocate a buffer, copy the
* entire contents of the current game state into it, and copy the
* length into the *len parameter. Optionally, the client can compute
* a checksum of the data and store it in the *checksum argument.
*/
bool (__cdecl *save_game_state)(unsigned char **buffer, int *len, int *checksum, int frame);
/*
* load_game_state - GGPO.net will call this function at the beginning
* of a rollback. The buffer and len parameters contain a previously
* saved state returned from the save_game_state function. The client
* should make the current game state match the state contained in the
* buffer.
*/
bool (__cdecl *load_game_state)(unsigned char *buffer, int len);
/*
* log_game_state - Used in diagnostic testing. The client should use
* the ggpo_log function to write the contents of the specified save
* state in a human readible form.
*/
bool (__cdecl *log_game_state)(char *filename, unsigned char *buffer, int len);
/*
* free_buffer - Frees a game state allocated in save_game_state. You
* should deallocate the memory contained in the buffer.
*/
void (__cdecl *free_buffer)(void *buffer);
/*
* advance_frame - Called during a rollback. You should advance your game
* state by exactly one frame. Before each frame, call ggpo_synchronize_input
* to retrieve the inputs you should use for that frame. After each frame,
* you should call ggpo_advance_frame to notify GGPO.net that you're
* finished.
*
* The flags parameter is reserved. It can safely be ignored at this time.
*/
bool (__cdecl *advance_frame)(int flags);
/*
* on_event - Notification that something has happened. See the GGPOEventCode
* structure above for more information.
*/
bool (__cdecl *on_event)(GGPOEvent *info);
/*
* on_message - Delivers an application message. Allows arbitrary data to be
* exchanged with peers. This callback is optional.
*/
void (__cdecl *on_message)(unsigned char *msg, int len);
} GGPOSessionCallbacks;
/*
* The GGPONetworkStats function contains some statistics about the current
* session.
*
* network.send_queue_len - The length of the queue containing UDP packets
* which have not yet been acknowledged by the end client. The length of
* the send queue is a rough indication of the quality of the connection.
* The longer the send queue, the higher the round-trip time between the
* clients. The send queue will also be longer than usual during high
* packet loss situations.
*
* network.recv_queue_len - The number of inputs currently buffered by the
* GGPO.net network layer which have yet to be validated. The length of
* the prediction queue is roughly equal to the current frame number
* minus the frame number of the last packet in the remote queue.
*
* network.ping - The roundtrip packet transmission time as calcuated
* by GGPO.net. This will be roughly equal to the actual round trip
* packet transmission time + 2 the interval at which you call ggpo_idle
* or ggpo_advance_frame.
*
* network.kbps_sent - The estimated bandwidth used between the two
* clients, in kilobits per second.
*
* timesync.local_frames_behind - The number of frames GGPO.net calculates
* that the local client is behind the remote client at this instant in
* time. For example, if at this instant the current game client is running
* frame 1002 and the remote game client is running frame 1009, this value
* will mostly likely roughly equal 7.
*
* timesync.remote_frames_behind - The same as local_frames_behind, but
* calculated from the perspective of the remote player.
*
*/
typedef struct GGPONetworkStats {
struct {
int send_queue_len;
int recv_queue_len;
int ping;
int kbps_sent;
} network;
struct {
int local_frames_behind;
int remote_frames_behind;
} timesync;
struct {
int predicted_frames;
} sync;
} GGPONetworkStats;
/*
* ggpo_start_session --
*
* Used to being a new GGPO.net session. The ggpo object returned by ggpo_start_session
* uniquely identifies the state for this session and should be passed to all other
* functions.
*
* session - An out parameter to the new ggpo session object.
*
* cb - A GGPOSessionCallbacks structure which contains the callbacks you implement
* to help GGPO.net synchronize the two games. You must implement all functions in
* cb, even if they do nothing but 'return true';
*
* game - The name of the game. This is used internally for GGPO for logging purposes only.
*
* num_players - The number of players which will be in this game. The number of players
* per session is fixed. If you need to change the number of players or any player
* disconnects, you must start a new session.
*
* input_size - The size of the game inputs which will be passsed to ggpo_add_local_input.
*
* local_port - The port GGPO should bind to for UDP traffic.
*
* verification - Some optional data that will be matched with the peers during initial sync.
* Can be set to null if verification_size is zero. This can be used to check that all peers are
* running the same version of the application and of the game, are using the same settings, etc.
*
* verification_size - Size of the verification data. Can be set to zero to not exchange verification data.
* Maximum size is 256 bytes.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_start_session(GGPOSession **session,
GGPOSessionCallbacks *cb,
const char *game,
int num_players,
int input_size,
unsigned short localport,
const void *verification,
int verification_size);
/*
* ggpo_add_player --
*
* Must be called for each player in the session (e.g. in a 3 player session, must
* be called 3 times).
*
* player - A GGPOPlayer struct used to describe the player.
*
* handle - An out parameter to a handle used to identify this player in the future.
* (e.g. in the on_event callbacks).
*/
GGPO_API GGPOErrorCode __cdecl ggpo_add_player(GGPOSession *session,
GGPOPlayer *player,
GGPOPlayerHandle *handle);
/*
* ggpo_start_synctest --
*
* Used to being a new GGPO.net sync test session. During a sync test, every
* frame of execution is run twice: once in prediction mode and once again to
* verify the result of the prediction. If the checksums of your save states
* do not match, the test is aborted.
*
* cb - A GGPOSessionCallbacks structure which contains the callbacks you implement
* to help GGPO.net synchronize the two games. You must implement all functions in
* cb, even if they do nothing but 'return true';
*
* game - The name of the game. This is used internally for GGPO for logging purposes only.
*
* num_players - The number of players which will be in this game. The number of players
* per session is fixed. If you need to change the number of players or any player
* disconnects, you must start a new session.
*
* input_size - The size of the game inputs which will be passsed to ggpo_add_local_input.
*
* frames - The number of frames to run before verifying the prediction. The
* recommended value is 1.
*
*/
GGPO_API GGPOErrorCode __cdecl ggpo_start_synctest(GGPOSession **session,
GGPOSessionCallbacks *cb,
const char *game,
int num_players,
int input_size,
int frames);
/*
* ggpo_start_spectating --
*
* Start a spectator session.
*
* cb - A GGPOSessionCallbacks structure which contains the callbacks you implement
* to help GGPO.net synchronize the two games. You must implement all functions in
* cb, even if they do nothing but 'return true';
*
* game - The name of the game. This is used internally for GGPO for logging purposes only.
*
* num_players - The number of players which will be in this game. The number of players
* per session is fixed. If you need to change the number of players or any player
* disconnects, you must start a new session.
*
* input_size - The size of the game inputs which will be passsed to ggpo_add_local_input.
*
* local_port - The port GGPO should bind to for UDP traffic.
*
* host_ip - The IP address of the host who will serve you the inputs for the game. Any
* player partcipating in the session can serve as a host.
*
* host_port - The port of the session on the host
*
* verification - Some optional data that will be matched with the peers during initial sync.
* Can be set to null if verification_size is zero. This can be used to check that all peers are
* running the same version of the application and of the game, are using the same settings, etc.
*
* verification_size - Size of the verification data. Can be set to zero to not exchange verification data.
* Maximum size is 256 bytes.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_start_spectating(GGPOSession **session,
GGPOSessionCallbacks *cb,
const char *game,
int num_players,
int input_size,
unsigned short local_port,
char *host_ip,
unsigned short host_port,
const void *verification,
int verification_size);
/*
* ggpo_close_session --
* Used to close a session. You must call ggpo_close_session to
* free the resources allocated in ggpo_start_session.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_close_session(GGPOSession *);
/*
* ggpo_set_frame_delay --
*
* Change the amount of frames ggpo will delay local input. Must be called
* before the first call to ggpo_synchronize_input.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_set_frame_delay(GGPOSession *,
GGPOPlayerHandle player,
int frame_delay);
/*
* ggpo_idle --
* Should be called periodically by your application to give GGPO.net
* a chance to do some work. Most packet transmissions and rollbacks occur
* in ggpo_idle.
*
* timeout - The amount of time GGPO.net is allowed to spend in this function,
* in milliseconds.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_idle(GGPOSession *,
int timeout);
/*
* ggpo_add_local_input --
*
* Used to notify GGPO.net of inputs that should be trasmitted to remote
* players. ggpo_add_local_input must be called once every frame for
* all player of type GGPO_PLAYERTYPE_LOCAL.
*
* player - The player handle returned for this player when you called
* ggpo_add_local_player.
*
* values - The controller inputs for this player.
*
* size - The size of the controller inputs. This must be exactly equal to the
* size passed into ggpo_start_session.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_add_local_input(GGPOSession *,
GGPOPlayerHandle player,
void *values,
int size);
/*
* ggpo_synchronize_input --
*
* You should call ggpo_synchronize_input before every frame of execution,
* including those frames which happen during rollback.
*
* values - When the function returns, the values parameter will contain
* inputs for this frame for all players. The values array must be at
* least (size * players) large.
*
* size - The size of the values array.
*
* disconnect_flags - Indicated whether the input in slot (1 << flag) is
* valid. If a player has disconnected, the input in the values array for
* that player will be zeroed and the i-th flag will be set. For example,
* if only player 3 has disconnected, disconnect flags will be 8 (i.e. 1 << 3).
*/
GGPO_API GGPOErrorCode __cdecl ggpo_synchronize_input(GGPOSession *,
void *values,
int size,
int *disconnect_flags);
/*
* ggpo_disconnect_player --
*
* Disconnects a remote player from a game. Will return GGPO_ERRORCODE_PLAYER_DISCONNECTED
* if you try to disconnect a player who has already been disconnected.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_disconnect_player(GGPOSession *,
GGPOPlayerHandle player);
/*
* ggpo_advance_frame --
*
* You should call ggpo_advance_frame to notify GGPO.net that you have
* advanced your gamestate by a single frame. You should call this everytime
* you advance the gamestate by a frame, even during rollbacks. GGPO.net
* may call your save_state callback before this function returns.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_advance_frame(GGPOSession *);
/*
* ggpo_get_network_stats --
*
* Used to fetch some statistics about the quality of the network connection.
*
* player - The player handle returned from the ggpo_add_player function you used
* to add the remote player.
*
* stats - Out parameter to the network statistics.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_get_network_stats(GGPOSession *,
GGPOPlayerHandle player,
GGPONetworkStats *stats);
/*
* ggpo_set_disconnect_timeout --
*
* Sets the disconnect timeout. The session will automatically disconnect
* from a remote peer if it has not received a packet in the timeout window.
* You will be notified of the disconnect via a GGPO_EVENTCODE_DISCONNECTED_FROM_PEER
* event.
*
* Setting a timeout value of 0 will disable automatic disconnects.
*
* timeout - The time in milliseconds to wait before disconnecting a peer.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_timeout(GGPOSession *,
int timeout);
/*
* ggpo_set_disconnect_notify_start --
*
* The time to wait before the first GGPO_EVENTCODE_NETWORK_INTERRUPTED timeout
* will be sent.
*
* timeout - The amount of time which needs to elapse without receiving a packet
* before the GGPO_EVENTCODE_NETWORK_INTERRUPTED event is sent.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_notify_start(GGPOSession *,
int timeout);
/*
* ggpo_log --
*
* Used to write to the ggpo.net log. In the current versions of the
* SDK, a log file is only generated if the "quark.log" environment
* variable is set to 1. This will change in future versions of the
* SDK.
*/
GGPO_API void __cdecl ggpo_log(GGPOSession *,
const char *fmt, ...);
/*
* ggpo_logv --
*
* A varargs compatible version of ggpo_log. See ggpo_log for
* more details.
*/
GGPO_API void __cdecl ggpo_logv(GGPOSession *,
const char *fmt,
va_list args);
/*
* ggpo_send_message --
*
* Sends application-specific data to other peers. The message is
* delivered by the on_user_message callback.
* If spectators is true, the message is also sent to spectators.
*/
GGPO_API GGPOErrorCode __cdecl ggpo_send_message(GGPOSession *,
const void *msg,
int len,
bool spectators);
#ifdef __cplusplus
};
#endif
#endif
@@ -1,34 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _BACKEND_H
#define _BACKEND_H
#include "../ggpo_types.h"
#include "ggponet.h"
struct GGPOSession {
virtual ~GGPOSession() { }
virtual GGPOErrorCode DoPoll(int timeout) { return GGPO_OK; }
virtual GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle) = 0;
virtual GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size) = 0;
virtual GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags) = 0;
virtual GGPOErrorCode IncrementFrame(void) { return GGPO_OK; }
virtual GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) { return GGPO_OK; }
virtual GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) { return GGPO_OK; }
virtual GGPOErrorCode Logv(const char *fmt, va_list list) { ::Logv(fmt, list); return GGPO_OK; }
virtual GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) { return GGPO_ERRORCODE_UNSUPPORTED; }
virtual GGPOErrorCode SetDisconnectTimeout(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
virtual GGPOErrorCode SetDisconnectNotifyStart(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
virtual GGPOErrorCode SendMessage(const void *msg, int len, bool spectators) { return GGPO_ERRORCODE_UNSUPPORTED; }
};
typedef struct GGPOSession Quark, IQuarkBackend; /* XXX: nuke this */
#endif
-664
View File
@@ -1,664 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "p2p.h"
#include <chrono>
#include <thread>
static const int RECOMMENDATION_INTERVAL = 240;
static const int DEFAULT_DISCONNECT_TIMEOUT = 5000;
static const int DEFAULT_DISCONNECT_NOTIFY_START = 750;
Peer2PeerBackend::Peer2PeerBackend(GGPOSessionCallbacks *cb,
const char *gamename,
uint16 localport,
int num_players,
int input_size,
const void *verification,
int verification_size) :
_sync(_local_connect_status),
_endpoints(nullptr),
_num_spectators(0),
_input_size(input_size),
_num_players(num_players),
_next_spectator_frame(0),
_disconnect_timeout(DEFAULT_DISCONNECT_TIMEOUT),
_disconnect_notify_start(DEFAULT_DISCONNECT_NOTIFY_START)
{
_callbacks = *cb;
_synchronizing = true;
_next_recommended_sleep = 0;
/*
* Initialize the synchronziation layer
*/
Sync::Config config = { 0 };
config.num_players = num_players;
config.input_size = input_size;
config.callbacks = _callbacks;
config.num_prediction_frames = MAX_PREDICTION_FRAMES;
_sync.Init(config);
/*
* Initialize the UDP port
*/
_udp.Init(localport, &_poll, this);
_endpoints = new UdpProtocol[_num_players];
for (int i = 0; i < _num_players; i++)
_endpoints[i].SetVerificationData(verification, verification_size);
memset(_local_connect_status, 0, sizeof(_local_connect_status));
for (unsigned i = 0; i < ARRAY_SIZE(_local_connect_status); i++) {
_local_connect_status[i].last_frame = -1;
}
/*
* Preload the ROM
*/
_callbacks.begin_game(gamename);
}
Peer2PeerBackend::~Peer2PeerBackend()
{
delete [] _endpoints;
}
void
Peer2PeerBackend::AddRemotePlayer(char *ip,
uint16 port,
int queue)
{
/*
* Start the state machine (xxx: no)
*/
_synchronizing = true;
_endpoints[queue].Init(&_udp, _poll, queue, ip, port, _local_connect_status);
_endpoints[queue].SetDisconnectTimeout(_disconnect_timeout);
_endpoints[queue].SetDisconnectNotifyStart(_disconnect_notify_start);
_endpoints[queue].Synchronize();
}
GGPOErrorCode Peer2PeerBackend::AddSpectator(char *ip,
uint16 port)
{
if (_num_spectators == GGPO_MAX_SPECTATORS) {
return GGPO_ERRORCODE_TOO_MANY_SPECTATORS;
}
/*
* Currently, we can only add spectators before the game starts.
*/
if (!_synchronizing) {
return GGPO_ERRORCODE_INVALID_REQUEST;
}
int queue = _num_spectators++;
_spectators[queue].Init(&_udp, _poll, queue + 1000, ip, port, _local_connect_status);
_spectators[queue].SetDisconnectTimeout(_disconnect_timeout);
_spectators[queue].SetDisconnectNotifyStart(_disconnect_notify_start);
_spectators[queue].Synchronize();
return GGPO_OK;
}
GGPOErrorCode
Peer2PeerBackend::DoPoll(int timeout)
{
if (!_sync.InRollback()) {
_poll.Pump(0);
PollUdpProtocolEvents();
if (!_synchronizing) {
_sync.CheckSimulation(timeout);
// notify all of our endpoints of their local frame number for their
// next connection quality report
int current_frame = _sync.GetFrameCount();
for (int i = 0; i < _num_players; i++) {
_endpoints[i].SetLocalFrameNumber(current_frame);
}
int total_min_confirmed;
if (_num_players <= 2) {
total_min_confirmed = Poll2Players(current_frame);
} else {
total_min_confirmed = PollNPlayers(current_frame);
}
Log("last confirmed frame in p2p backend is %d.\n", total_min_confirmed);
if (total_min_confirmed >= 0) {
ASSERT(total_min_confirmed != INT_MAX);
if (_num_spectators > 0) {
while (_next_spectator_frame <= total_min_confirmed) {
Log("pushing frame %d to spectators.\n", _next_spectator_frame);
GameInput input;
input.frame = _next_spectator_frame;
input.size = _input_size * _num_players;
_sync.GetConfirmedInputs(input.bits, _input_size * _num_players, _next_spectator_frame);
for (int i = 0; i < _num_spectators; i++) {
_spectators[i].SendInput(input);
}
_next_spectator_frame++;
}
}
Log("setting confirmed frame in sync to %d.\n", total_min_confirmed);
_sync.SetLastConfirmedFrame(total_min_confirmed);
}
// send timesync notifications if now is the proper time
if (current_frame > _next_recommended_sleep) {
int interval = 0;
for (int i = 0; i < _num_players; i++) {
interval = MAX(interval, _endpoints[i].RecommendFrameDelay());
}
if (interval > 0) {
GGPOEvent info;
info.code = GGPO_EVENTCODE_TIMESYNC;
info.u.timesync.frames_ahead = interval;
_callbacks.on_event(&info);
_next_recommended_sleep = current_frame + RECOMMENDATION_INTERVAL;
}
}
// XXX: this is obviously a farce...
if (timeout)
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
return GGPO_OK;
}
int Peer2PeerBackend::Poll2Players(int current_frame)
{
int i;
// discard confirmed frames as appropriate
int total_min_confirmed = MAX_INT;
for (i = 0; i < _num_players; i++) {
bool queue_connected = true;
if (_endpoints[i].IsRunning()) {
int ignore;
queue_connected = _endpoints[i].GetPeerConnectStatus(i, &ignore);
}
if (!_local_connect_status[i].disconnected) {
total_min_confirmed = MIN(_local_connect_status[i].last_frame, total_min_confirmed);
}
Log(" local endp: connected = %d, last_received = %d, total_min_confirmed = %d.\n", !_local_connect_status[i].disconnected, _local_connect_status[i].last_frame, total_min_confirmed);
if (!queue_connected && !_local_connect_status[i].disconnected) {
Log("disconnecting i %d by remote request.\n", i);
DisconnectPlayerQueue(i, total_min_confirmed);
}
Log(" total_min_confirmed = %d.\n", total_min_confirmed);
}
return total_min_confirmed;
}
int Peer2PeerBackend::PollNPlayers(int current_frame)
{
int i, queue, last_received;
// discard confirmed frames as appropriate
int total_min_confirmed = MAX_INT;
for (queue = 0; queue < _num_players; queue++) {
bool queue_connected = true;
int queue_min_confirmed = MAX_INT;
Log("considering queue %d.\n", queue);
for (i = 0; i < _num_players; i++) {
// we're going to do a lot of logic here in consideration of endpoint i.
// keep accumulating the minimum confirmed point for all n*n packets and
// throw away the rest.
if (_endpoints[i].IsRunning()) {
bool connected = _endpoints[i].GetPeerConnectStatus(queue, &last_received);
queue_connected = queue_connected && connected;
queue_min_confirmed = MIN(last_received, queue_min_confirmed);
Log(" endpoint %d: connected = %d, last_received = %d, queue_min_confirmed = %d.\n", i, connected, last_received, queue_min_confirmed);
} else {
Log(" endpoint %d: ignoring... not running.\n", i);
}
}
// merge in our local status only if we're still connected!
if (!_local_connect_status[queue].disconnected) {
queue_min_confirmed = MIN(_local_connect_status[queue].last_frame, queue_min_confirmed);
}
Log(" local endp: connected = %d, last_received = %d, queue_min_confirmed = %d.\n", !_local_connect_status[queue].disconnected, _local_connect_status[queue].last_frame, queue_min_confirmed);
if (queue_connected) {
total_min_confirmed = MIN(queue_min_confirmed, total_min_confirmed);
} else {
// check to see if this disconnect notification is further back than we've been before. If
// so, we need to re-adjust. This can happen when we detect our own disconnect at frame n
// and later receive a disconnect notification for frame n-1.
if (!_local_connect_status[queue].disconnected || _local_connect_status[queue].last_frame > queue_min_confirmed) {
Log("disconnecting queue %d by remote request.\n", queue);
DisconnectPlayerQueue(queue, queue_min_confirmed);
}
}
Log(" total_min_confirmed = %d.\n", total_min_confirmed);
}
return total_min_confirmed;
}
GGPOErrorCode
Peer2PeerBackend::AddPlayer(GGPOPlayer *player,
GGPOPlayerHandle *handle)
{
if (player->type == GGPO_PLAYERTYPE_SPECTATOR) {
return AddSpectator(player->u.remote.ip_address, player->u.remote.port);
}
int queue = player->player_num - 1;
if (player->player_num < 1 || player->player_num > _num_players) {
return GGPO_ERRORCODE_PLAYER_OUT_OF_RANGE;
}
*handle = QueueToPlayerHandle(queue);
if (player->type == GGPO_PLAYERTYPE_REMOTE) {
AddRemotePlayer(player->u.remote.ip_address, player->u.remote.port, queue);
}
return GGPO_OK;
}
GGPOErrorCode
Peer2PeerBackend::AddLocalInput(GGPOPlayerHandle player,
void *values,
int size)
{
int queue;
GameInput input;
GGPOErrorCode result;
if (_sync.InRollback()) {
return GGPO_ERRORCODE_IN_ROLLBACK;
}
if (_synchronizing) {
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
}
result = PlayerHandleToQueue(player, &queue);
if (!GGPO_SUCCEEDED(result)) {
return result;
}
input.init(-1, (char *)values, size);
// Feed the input for the current frame into the synchronzation layer.
if (!_sync.AddLocalInput(queue, input)) {
return GGPO_ERRORCODE_PREDICTION_THRESHOLD;
}
if (input.frame != GameInput::NullFrame) { // xxx: <- comment why this is the case
// Update the local connect status state to indicate that we've got a
// confirmed local frame for this player. this must come first so it
// gets incorporated into the next packet we send.
Log("setting local connect status for local queue %d to %d", queue, input.frame);
_local_connect_status[queue].last_frame = input.frame;
// Send the input to all the remote players.
for (int i = 0; i < _num_players; i++) {
if (_endpoints[i].IsInitialized()) {
_endpoints[i].SendInput(input);
}
}
}
return GGPO_OK;
}
GGPOErrorCode
Peer2PeerBackend::SyncInput(void *values,
int size,
int *disconnect_flags)
{
int flags;
// Wait until we've started to return inputs.
if (_synchronizing) {
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
}
flags = _sync.SynchronizeInputs(values, size);
if (disconnect_flags) {
*disconnect_flags = flags;
}
return GGPO_OK;
}
GGPOErrorCode
Peer2PeerBackend::IncrementFrame(void)
{
Log("End of frame (%d)...\n", _sync.GetFrameCount());
_sync.IncrementFrame();
DoPoll(0);
PollSyncEvents();
return GGPO_OK;
}
void
Peer2PeerBackend::PollSyncEvents(void)
{
Sync::Event e;
while (_sync.GetEvent(e)) {
OnSyncEvent(e);
}
return;
}
void
Peer2PeerBackend::PollUdpProtocolEvents(void)
{
UdpProtocol::Event evt;
for (int i = 0; i < _num_players; i++) {
while (_endpoints[i].GetEvent(evt)) {
OnUdpProtocolPeerEvent(evt, i);
}
}
for (int i = 0; i < _num_spectators; i++) {
while (_spectators[i].GetEvent(evt)) {
OnUdpProtocolSpectatorEvent(evt, i);
}
}
}
void
Peer2PeerBackend::OnUdpProtocolPeerEvent(UdpProtocol::Event &evt, int queue)
{
OnUdpProtocolEvent(evt, QueueToPlayerHandle(queue));
switch (evt.type) {
case UdpProtocol::Event::Input:
if (!_local_connect_status[queue].disconnected) {
int current_remote_frame = _local_connect_status[queue].last_frame;
int new_remote_frame = evt.u.input.input.frame;
ASSERT(current_remote_frame == -1 || new_remote_frame == (current_remote_frame + 1));
_sync.AddRemoteInput(queue, evt.u.input.input);
// Notify the other endpoints which frame we received from a peer
Log("setting remote connect status for queue %d to %d\n", queue, evt.u.input.input.frame);
_local_connect_status[queue].last_frame = evt.u.input.input.frame;
}
break;
case UdpProtocol::Event::Disconnected:
DisconnectPlayer(QueueToPlayerHandle(queue));
break;
case UdpProtocol::Event::AppData:
if (evt.u.app_data.spectators)
for (int i = 0; i < _num_spectators; i++)
if (_spectators[i].IsInitialized())
_spectators[i].SendAppData(evt.u.app_data.data, evt.u.app_data.size, true);
Log("calling on_message callback with %d bytes", evt.u.app_data.size);
if (_callbacks.on_message != nullptr)
_callbacks.on_message(evt.u.app_data.data, evt.u.app_data.size);
break;
default:
break;
}
}
void
Peer2PeerBackend::OnUdpProtocolSpectatorEvent(UdpProtocol::Event &evt, int queue)
{
GGPOPlayerHandle handle = QueueToSpectatorHandle(queue);
OnUdpProtocolEvent(evt, handle);
if (evt.type == UdpProtocol::Event::Disconnected)
{
_spectators[queue].Disconnect();
GGPOEvent info;
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
info.u.disconnected.player = handle;
_callbacks.on_event(&info);
}
}
void
Peer2PeerBackend::OnUdpProtocolEvent(UdpProtocol::Event &evt, GGPOPlayerHandle handle)
{
GGPOEvent info;
switch (evt.type) {
case UdpProtocol::Event::Connected:
info.code = GGPO_EVENTCODE_CONNECTED_TO_PEER;
info.u.connected.player = handle;
_callbacks.on_event(&info);
break;
case UdpProtocol::Event::Synchronizing:
info.code = GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER;
info.u.synchronizing.player = handle;
info.u.synchronizing.count = evt.u.synchronizing.count;
info.u.synchronizing.total = evt.u.synchronizing.total;
_callbacks.on_event(&info);
break;
case UdpProtocol::Event::Synchronzied:
info.code = GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER;
info.u.synchronized.player = handle;
_callbacks.on_event(&info);
CheckInitialSync();
break;
case UdpProtocol::Event::NetworkInterrupted:
info.code = GGPO_EVENTCODE_CONNECTION_INTERRUPTED;
info.u.connection_interrupted.player = handle;
info.u.connection_interrupted.disconnect_timeout = evt.u.network_interrupted.disconnect_timeout;
_callbacks.on_event(&info);
break;
case UdpProtocol::Event::NetworkResumed:
info.code = GGPO_EVENTCODE_CONNECTION_RESUMED;
info.u.connection_resumed.player = handle;
_callbacks.on_event(&info);
break;
default:
break;
}
}
/*
* Called only as the result of a local decision to disconnect. The remote
* decisions to disconnect are a result of us parsing the peer_connect_settings
* blob in every endpoint periodically.
*/
GGPOErrorCode
Peer2PeerBackend::DisconnectPlayer(GGPOPlayerHandle player)
{
int queue;
GGPOErrorCode result;
result = PlayerHandleToQueue(player, &queue);
if (!GGPO_SUCCEEDED(result)) {
return result;
}
if (_local_connect_status[queue].disconnected) {
return GGPO_ERRORCODE_PLAYER_DISCONNECTED;
}
if (!_endpoints[queue].IsInitialized()) {
int current_frame = _sync.GetFrameCount();
// xxx: we should be tracking who the local player is, but for now assume
// that if the endpoint is not initalized, this must be the local player.
Log("Disconnecting local player %d at frame %d by user request.\n", queue, _local_connect_status[queue].last_frame);
for (int i = 0; i < _num_players; i++) {
if (_endpoints[i].IsInitialized()) {
DisconnectPlayerQueue(i, current_frame);
}
}
} else {
Log("Disconnecting queue %d at frame %d by user request.\n", queue, _local_connect_status[queue].last_frame);
DisconnectPlayerQueue(queue, _local_connect_status[queue].last_frame);
}
return GGPO_OK;
}
void
Peer2PeerBackend::DisconnectPlayerQueue(int queue, int syncto)
{
GGPOEvent info;
int framecount = _sync.GetFrameCount();
_endpoints[queue].Disconnect();
Log("Changing queue %d local connect status for last frame from %d to %d on disconnect request (current: %d).\n",
queue, _local_connect_status[queue].last_frame, syncto, framecount);
_local_connect_status[queue].disconnected = 1;
_local_connect_status[queue].last_frame = syncto;
if (syncto != GameInput::NullFrame && syncto < framecount) {
Log("adjusting simulation to account for the fact that %d disconnected @ %d.\n", queue, syncto);
_sync.AdjustSimulation(syncto);
Log("finished adjusting simulation.\n");
}
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
info.u.disconnected.player = QueueToPlayerHandle(queue);
_callbacks.on_event(&info);
CheckInitialSync();
}
GGPOErrorCode
Peer2PeerBackend::GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle player)
{
int queue;
GGPOErrorCode result;
result = PlayerHandleToQueue(player, &queue);
if (!GGPO_SUCCEEDED(result)) {
return result;
}
memset(stats, 0, sizeof *stats);
_endpoints[queue].GetNetworkStats(stats);
stats->sync.predicted_frames = _sync.GetPredictedFrames();
return GGPO_OK;
}
GGPOErrorCode
Peer2PeerBackend::SetFrameDelay(GGPOPlayerHandle player, int delay)
{
int queue;
GGPOErrorCode result;
result = PlayerHandleToQueue(player, &queue);
if (!GGPO_SUCCEEDED(result)) {
return result;
}
_sync.SetFrameDelay(queue, delay);
return GGPO_OK;
}
GGPOErrorCode
Peer2PeerBackend::SetDisconnectTimeout(int timeout)
{
_disconnect_timeout = timeout;
for (int i = 0; i < _num_players; i++) {
if (_endpoints[i].IsInitialized()) {
_endpoints[i].SetDisconnectTimeout(_disconnect_timeout);
}
}
return GGPO_OK;
}
GGPOErrorCode
Peer2PeerBackend::SetDisconnectNotifyStart(int timeout)
{
_disconnect_notify_start = timeout;
for (int i = 0; i < _num_players; i++) {
if (_endpoints[i].IsInitialized()) {
_endpoints[i].SetDisconnectNotifyStart(_disconnect_notify_start);
}
}
return GGPO_OK;
}
GGPOErrorCode
Peer2PeerBackend::PlayerHandleToQueue(GGPOPlayerHandle player, int *queue)
{
int offset = ((int)player - 1);
if (offset < 0 || offset >= _num_players) {
return GGPO_ERRORCODE_INVALID_PLAYER_HANDLE;
}
*queue = offset;
return GGPO_OK;
}
void
Peer2PeerBackend::OnMsg(sockaddr_in &from, UdpMsg *msg, int len)
{
for (int i = 0; i < _num_players; i++) {
if (_endpoints[i].HandlesMsg(from, msg)) {
_endpoints[i].OnMsg(msg, len);
return;
}
}
for (int i = 0; i < _num_spectators; i++) {
if (_spectators[i].HandlesMsg(from, msg)) {
_spectators[i].OnMsg(msg, len);
return;
}
}
}
void
Peer2PeerBackend::CheckInitialSync()
{
int i;
if (_synchronizing) {
// Check to see if everyone is now synchronized. If so,
// go ahead and tell the client that we're ok to accept input.
for (i = 0; i < _num_players; i++) {
// xxx: IsInitialized() must go... we're actually using it as a proxy for "represents the local player"
if (_endpoints[i].IsInitialized() && !_endpoints[i].IsSynchronized() && !_local_connect_status[i].disconnected) {
return;
}
}
for (i = 0; i < _num_spectators; i++) {
if (_spectators[i].IsInitialized() && !_spectators[i].IsSynchronized()) {
return;
}
}
GGPOEvent info;
info.code = GGPO_EVENTCODE_RUNNING;
_callbacks.on_event(&info);
_synchronizing = false;
}
}
GGPOErrorCode Peer2PeerBackend::SendMessage(const void *msg, int len, bool spectators)
{
if (_synchronizing)
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
if (len > MAX_APPDATA_SIZE)
return GGPO_ERRORCODE_INVALID_REQUEST;
for (int i = 0; i < _num_players; i++)
if (_endpoints[i].IsInitialized())
_endpoints[i].SendAppData(msg, len, spectators);
if (spectators)
for (int i = 0; i < _num_spectators; i++)
if (_spectators[i].IsInitialized())
_spectators[i].SendAppData(msg, len, spectators);
return GGPO_ERRORCODE_SUCCESS;
}
-79
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@@ -1,79 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _P2P_H
#define _P2P_H
#include "ggpo_types.h"
#include "ggpo_poll.h"
#include "sync.h"
#include "backend.h"
#include "timesync.h"
#include "network/udp_proto.h"
class Peer2PeerBackend : public IQuarkBackend, IPollSink, Udp::Callbacks {
public:
Peer2PeerBackend(GGPOSessionCallbacks *cb, const char *gamename, uint16 localport, int num_players, int input_size,
const void *verification, int verification_size);
virtual ~Peer2PeerBackend();
public:
GGPOErrorCode DoPoll(int timeout) override;
GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle) override;
GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size) override;
GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags) override;
GGPOErrorCode IncrementFrame(void) override;
GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) override;
GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) override;
GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) override;
GGPOErrorCode SetDisconnectTimeout(int timeout) override;
GGPOErrorCode SetDisconnectNotifyStart(int timeout) override;
GGPOErrorCode SendMessage(const void *msg, int len, bool spectators) override;
public:
void OnMsg(sockaddr_in &from, UdpMsg *msg, int len) override;
protected:
GGPOErrorCode PlayerHandleToQueue(GGPOPlayerHandle player, int *queue);
GGPOPlayerHandle QueueToPlayerHandle(int queue) { return (GGPOPlayerHandle)(queue + 1); }
GGPOPlayerHandle QueueToSpectatorHandle(int queue) { return (GGPOPlayerHandle)(queue + 1000); } /* out of range of the player array, basically */
void DisconnectPlayerQueue(int queue, int syncto);
void PollSyncEvents(void);
void PollUdpProtocolEvents(void);
void CheckInitialSync(void);
int Poll2Players(int current_frame);
int PollNPlayers(int current_frame);
void AddRemotePlayer(char *remoteip, uint16 reportport, int queue);
GGPOErrorCode AddSpectator(char *remoteip, uint16 reportport);
virtual void OnSyncEvent(Sync::Event &e) { }
virtual void OnUdpProtocolEvent(UdpProtocol::Event &e, GGPOPlayerHandle handle);
virtual void OnUdpProtocolPeerEvent(UdpProtocol::Event &e, int queue);
virtual void OnUdpProtocolSpectatorEvent(UdpProtocol::Event &e, int queue);
protected:
GGPOSessionCallbacks _callbacks;
Poll _poll;
Sync _sync;
Udp _udp;
UdpProtocol *_endpoints;
UdpProtocol _spectators[GGPO_MAX_SPECTATORS];
int _num_spectators;
int _input_size;
bool _synchronizing;
int _num_players;
int _next_recommended_sleep;
int _next_spectator_frame;
int _disconnect_timeout;
int _disconnect_notify_start;
UdpMsg::connect_status _local_connect_status[UDP_MSG_MAX_PLAYERS];
};
#endif
@@ -1,189 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "spectator.h"
SpectatorBackend::SpectatorBackend(GGPOSessionCallbacks *cb,
const char* gamename,
uint16 localport,
int num_players,
int input_size,
char *hostip,
u_short hostport,
const void *verification,
int verification_size) :
_input_size(input_size),
_num_players(num_players),
_next_input_to_send(0)
{
_callbacks = *cb;
_synchronizing = true;
for (size_t i = 0; i < ARRAY_SIZE(_inputs); i++) {
_inputs[i].frame = -1;
}
/*
* Initialize the UDP port
*/
_udp.Init(localport, &_poll, this);
/*
* Init the host endpoint
*/
_host.SetVerificationData(verification, verification_size);
_host.Init(&_udp, _poll, 0, hostip, hostport, NULL);
_host.Synchronize();
/*
* Preload the ROM
*/
_callbacks.begin_game(gamename);
}
SpectatorBackend::~SpectatorBackend()
{
}
GGPOErrorCode
SpectatorBackend::DoPoll(int timeout)
{
_poll.Pump(0);
PollUdpProtocolEvents();
return GGPO_OK;
}
GGPOErrorCode
SpectatorBackend::SyncInput(void *values,
int size,
int *disconnect_flags)
{
// Wait until we've started to return inputs.
if (_synchronizing) {
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
}
GameInput &input = _inputs[_next_input_to_send % SPECTATOR_FRAME_BUFFER_SIZE];
if (input.frame < _next_input_to_send) {
// Haven't received the input from the host yet. Wait
return GGPO_ERRORCODE_PREDICTION_THRESHOLD;
}
if (input.frame > _next_input_to_send) {
// The host is way way way far ahead of the spectator. How'd this
// happen? Anyway, the input we need is gone forever.
return GGPO_ERRORCODE_GENERAL_FAILURE;
}
ASSERT(size >= _input_size * _num_players);
memcpy(values, input.bits, _input_size * _num_players);
if (disconnect_flags) {
*disconnect_flags = 0; // xxx: should get them from the host!
}
_next_input_to_send++;
return GGPO_OK;
}
GGPOErrorCode
SpectatorBackend::IncrementFrame(void)
{
Log("End of frame (%d)...\n", _next_input_to_send - 1);
DoPoll(0);
PollUdpProtocolEvents();
return GGPO_OK;
}
void
SpectatorBackend::PollUdpProtocolEvents(void)
{
UdpProtocol::Event evt;
while (_host.GetEvent(evt)) {
OnUdpProtocolEvent(evt);
}
}
void
SpectatorBackend::OnUdpProtocolEvent(UdpProtocol::Event &evt)
{
GGPOEvent info;
switch (evt.type) {
case UdpProtocol::Event::Connected:
info.code = GGPO_EVENTCODE_CONNECTED_TO_PEER;
info.u.connected.player = 0;
_callbacks.on_event(&info);
break;
case UdpProtocol::Event::Synchronizing:
info.code = GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER;
info.u.synchronizing.player = 0;
info.u.synchronizing.count = evt.u.synchronizing.count;
info.u.synchronizing.total = evt.u.synchronizing.total;
_callbacks.on_event(&info);
break;
case UdpProtocol::Event::Synchronzied:
if (_synchronizing) {
info.code = GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER;
info.u.synchronized.player = 0;
_callbacks.on_event(&info);
info.code = GGPO_EVENTCODE_RUNNING;
_callbacks.on_event(&info);
_synchronizing = false;
}
break;
case UdpProtocol::Event::NetworkInterrupted:
info.code = GGPO_EVENTCODE_CONNECTION_INTERRUPTED;
info.u.connection_interrupted.player = 0;
info.u.connection_interrupted.disconnect_timeout = evt.u.network_interrupted.disconnect_timeout;
_callbacks.on_event(&info);
break;
case UdpProtocol::Event::NetworkResumed:
info.code = GGPO_EVENTCODE_CONNECTION_RESUMED;
info.u.connection_resumed.player = 0;
_callbacks.on_event(&info);
break;
case UdpProtocol::Event::Disconnected:
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
info.u.disconnected.player = 0;
_callbacks.on_event(&info);
break;
case UdpProtocol::Event::Input:
{
GameInput& input = evt.u.input.input;
_host.SetLocalFrameNumber(input.frame);
_host.SendInputAck();
_inputs[input.frame % SPECTATOR_FRAME_BUFFER_SIZE] = input;
}
break;
case UdpProtocol::Event::AppData:
Log("calling on_message callback with %d bytes", evt.u.app_data.size);
if (_callbacks.on_message != nullptr)
_callbacks.on_message(evt.u.app_data.data, evt.u.app_data.size);
break;
default:
break;
}
}
void
SpectatorBackend::OnMsg(sockaddr_in &from, UdpMsg *msg, int len)
{
if (_host.HandlesMsg(from, msg)) {
_host.OnMsg(msg, len);
}
}
@@ -1,60 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _SPECTATOR_H
#define _SPECTATOR_H
#include "../ggpo_poll.h"
#include "../ggpo_types.h"
#include "sync.h"
#include "backend.h"
#include "timesync.h"
#include "network/udp_proto.h"
#define SPECTATOR_FRAME_BUFFER_SIZE 64
class SpectatorBackend : public IQuarkBackend, IPollSink, Udp::Callbacks {
public:
SpectatorBackend(GGPOSessionCallbacks *cb, const char *gamename, uint16 localport, int num_players, int input_size, char *hostip, u_short hostport,
const void *verification, int verification_size);
virtual ~SpectatorBackend();
public:
GGPOErrorCode DoPoll(int timeout) override;
GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle) override { return GGPO_ERRORCODE_UNSUPPORTED; }
GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size) override { return GGPO_OK; }
GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags) override;
GGPOErrorCode IncrementFrame(void) override;
GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) override { return GGPO_ERRORCODE_UNSUPPORTED; }
GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) override { return GGPO_ERRORCODE_UNSUPPORTED; }
GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) override { return GGPO_ERRORCODE_UNSUPPORTED; }
GGPOErrorCode SetDisconnectTimeout(int timeout) override { return GGPO_ERRORCODE_UNSUPPORTED; }
GGPOErrorCode SetDisconnectNotifyStart(int timeout) override { return GGPO_ERRORCODE_UNSUPPORTED; }
public:
void OnMsg(sockaddr_in &from, UdpMsg *msg, int len) override;
protected:
void PollUdpProtocolEvents(void);
void CheckInitialSync(void);
void OnUdpProtocolEvent(UdpProtocol::Event &e);
protected:
GGPOSessionCallbacks _callbacks;
Poll _poll;
Udp _udp;
UdpProtocol _host;
bool _synchronizing;
int _input_size;
int _num_players;
int _next_input_to_send;
GameInput _inputs[SPECTATOR_FRAME_BUFFER_SIZE];
};
#endif
@@ -1,224 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "synctest.h"
SyncTestBackend::SyncTestBackend(GGPOSessionCallbacks *cb,
const char *gamename,
int frames,
int num_players) :
_sync(NULL)
{
_callbacks = *cb;
_num_players = num_players;
_check_distance = frames;
_last_verified = 0;
_rollingback = false;
_running = false;
_logfp = NULL;
_current_input.erase();
strcpy(_game, gamename);
/*
* Initialize the synchronziation layer
*/
Sync::Config config = { 0 };
config.callbacks = _callbacks;
config.num_prediction_frames = MAX_PREDICTION_FRAMES;
_sync.Init(config);
/*
* Preload the ROM
*/
_callbacks.begin_game(gamename);
}
SyncTestBackend::~SyncTestBackend()
{
}
GGPOErrorCode
SyncTestBackend::DoPoll(int timeout)
{
if (!_running) {
GGPOEvent info;
info.code = GGPO_EVENTCODE_RUNNING;
_callbacks.on_event(&info);
_running = true;
}
return GGPO_OK;
}
GGPOErrorCode
SyncTestBackend::AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle)
{
if (player->player_num < 1 || player->player_num > _num_players) {
return GGPO_ERRORCODE_PLAYER_OUT_OF_RANGE;
}
*handle = (GGPOPlayerHandle)(player->player_num - 1);
return GGPO_OK;
}
GGPOErrorCode
SyncTestBackend::AddLocalInput(GGPOPlayerHandle player, void *values, int size)
{
if (!_running) {
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
}
int index = (int)player;
for (int i = 0; i < size; i++) {
_current_input.bits[(index * size) + i] |= ((char *)values)[i];
}
return GGPO_OK;
}
GGPOErrorCode
SyncTestBackend::SyncInput(void *values,
int size,
int *disconnect_flags)
{
BeginLog(false);
if (_rollingback) {
_last_input = _saved_frames.front().input;
} else {
if (_sync.GetFrameCount() == 0 && _sync.GetLastSavedFrame().buf == nullptr) {
_sync.SaveCurrentFrame();
}
_last_input = _current_input;
}
memcpy(values, _last_input.bits, size);
if (disconnect_flags) {
*disconnect_flags = 0;
}
return GGPO_OK;
}
GGPOErrorCode
SyncTestBackend::IncrementFrame(void)
{
_sync.IncrementFrame();
_current_input.erase();
Log("End of frame(%d)...\n", _sync.GetFrameCount());
EndLog();
if (_rollingback) {
return GGPO_OK;
}
int frame = _sync.GetFrameCount();
// Hold onto the current frame in our queue of saved states. We'll need
// the checksum later to verify that our replay of the same frame got the
// same results.
SavedInfo info;
info.frame = frame;
info.input = _last_input;
info.cbuf = _sync.GetLastSavedFrame().cbuf;
info.buf = (char *)malloc(info.cbuf);
memcpy(info.buf, _sync.GetLastSavedFrame().buf, info.cbuf);
info.checksum = _sync.GetLastSavedFrame().checksum;
_saved_frames.push(info);
if (frame - _last_verified == _check_distance) {
// We've gone far enough ahead and should now start replaying frames.
// Load the last verified frame and set the rollback flag to true.
_sync.LoadFrame(_last_verified);
_rollingback = true;
while(!_saved_frames.empty()) {
_callbacks.advance_frame(0);
// Verify that the checksumn of this frame is the same as the one in our
// list.
info = _saved_frames.front();
_saved_frames.pop();
if (info.frame != _sync.GetFrameCount()) {
RaiseSyncError("Frame number %d does not match saved frame number %d", info.frame, frame);
}
int checksum = _sync.GetLastSavedFrame().checksum;
if (info.checksum != checksum) {
LogSaveStates(info);
RaiseSyncError("Checksum for frame %d does not match saved (%d != %d)", frame, checksum, info.checksum);
}
else
printf("Checksum %08d for frame %d matches.\n", checksum, info.frame);
free(info.buf);
}
_last_verified = frame;
_rollingback = false;
}
return GGPO_OK;
}
void
SyncTestBackend::RaiseSyncError(const char *fmt, ...)
{
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, ARRAY_SIZE(buf), fmt, args);
va_end(args);
puts(buf);
#ifdef _WIN32
OutputDebugStringA(buf);
#endif
EndLog();
// DebugBreak();
}
GGPOErrorCode
SyncTestBackend::Logv(char *fmt, va_list list)
{
if (_logfp) {
vfprintf(_logfp, fmt, list);
}
return GGPO_OK;
}
void
SyncTestBackend::BeginLog(int saving)
{
EndLog();
char filename[MAX_PATH];
#ifdef _WIN32
CreateDirectoryA("synclogs", NULL);
#else
mkdir("synclogs", 0755);
#endif
snprintf(filename, ARRAY_SIZE(filename), "synclogs/%s-%04d-%s.log",
saving ? "state" : "log",
_sync.GetFrameCount(),
_rollingback ? "replay" : "original");
_logfp = fopen(filename, "w");
}
void
SyncTestBackend::EndLog()
{
if (_logfp) {
fprintf(_logfp, "Closing log file.\n");
fclose(_logfp);
_logfp = NULL;
}
}
void
SyncTestBackend::LogSaveStates(SavedInfo &info)
{
char filename[MAX_PATH];
snprintf(filename, ARRAY_SIZE(filename), "synclogs/state-%04d-original.log", _sync.GetFrameCount());
_callbacks.log_game_state(filename, (unsigned char *)info.buf, info.cbuf);
snprintf(filename, ARRAY_SIZE(filename), "synclogs/state-%04d-replay.log", _sync.GetFrameCount());
_callbacks.log_game_state(filename, _sync.GetLastSavedFrame().buf, _sync.GetLastSavedFrame().cbuf);
}
@@ -1,60 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _SYNCTEST_H
#define _SYNCTEST_H
#include "ggpo_types.h"
#include "backend.h"
#include "sync.h"
#include "ring_buffer.h"
class SyncTestBackend : public IQuarkBackend {
public:
SyncTestBackend(GGPOSessionCallbacks *cb, const char *gamename, int frames, int num_players);
virtual ~SyncTestBackend();
virtual GGPOErrorCode DoPoll(int timeout);
virtual GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle);
virtual GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size);
virtual GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags);
virtual GGPOErrorCode IncrementFrame(void);
virtual GGPOErrorCode Logv(char *fmt, va_list list);
protected:
struct SavedInfo {
int frame;
int checksum;
char *buf;
int cbuf;
GameInput input;
};
void RaiseSyncError(const char *fmt, ...);
void BeginLog(int saving);
void EndLog();
void LogSaveStates(SavedInfo &info);
protected:
GGPOSessionCallbacks _callbacks;
Sync _sync;
int _num_players;
int _check_distance;
int _last_verified;
bool _rollingback;
bool _running;
FILE *_logfp;
char _game[128];
GameInput _current_input;
GameInput _last_input;
RingBuffer<SavedInfo, 32> _saved_frames;
};
#endif
-55
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@@ -1,55 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "ggpo_types.h"
#include "bitvector.h"
void
BitVector_SetBit(uint8 *vector, int *offset)
{
vector[(*offset) / 8] |= (1 << ((*offset) % 8));
*offset += 1;
}
void
BitVector_ClearBit(uint8 *vector, int *offset)
{
vector[(*offset) / 8] &= ~(1 << ((*offset) % 8));
*offset += 1;
}
void
BitVector_WriteNibblet(uint8 *vector, int nibble, int *offset)
{
ASSERT(nibble < (1 << BITVECTOR_NIBBLE_SIZE));
for (int i = 0; i < BITVECTOR_NIBBLE_SIZE; i++) {
if (nibble & (1 << i)) {
BitVector_SetBit(vector, offset);
} else {
BitVector_ClearBit(vector, offset);
}
}
}
int
BitVector_ReadBit(uint8 *vector, int *offset)
{
int retval = !!(vector[(*offset) / 8] & (1 << ((*offset) % 8)));
*offset += 1;
return retval;
}
int
BitVector_ReadNibblet(uint8 *vector, int *offset)
{
int nibblet = 0;
for (int i = 0; i < BITVECTOR_NIBBLE_SIZE; i++) {
nibblet |= (BitVector_ReadBit(vector, offset) << i);
}
return nibblet;
}
-19
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@@ -1,19 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _BITVECTOR_H
#define _BITVECTOR_H
#define BITVECTOR_NIBBLE_SIZE 8
void BitVector_SetBit(uint8 *vector, int *offset);
void BitVector_ClearBit(uint8 *vector, int *offset);
void BitVector_WriteNibblet(uint8 *vector, int nibble, int *offset);
int BitVector_ReadBit(uint8 *vector, int *offset);
int BitVector_ReadNibblet(uint8 *vector, int *offset);
#endif // _BITVECTOR_H
-89
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@@ -1,89 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "game_input.h"
#include "ggpo_types.h"
#include "log.h"
void
GameInput::init(int iframe, char *ibits, int isize, int offset)
{
ASSERT(isize);
ASSERT(isize <= GAMEINPUT_MAX_BYTES);
frame = iframe;
size = isize;
memset(bits, 0, sizeof(bits));
if (ibits) {
memcpy(bits + (offset * isize), ibits, isize);
}
}
void
GameInput::init(int iframe, char *ibits, int isize)
{
ASSERT(isize);
ASSERT(isize <= GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS);
frame = iframe;
size = isize;
memset(bits, 0, sizeof(bits));
if (ibits) {
memcpy(bits, ibits, isize);
}
}
void
GameInput::desc(char *buf, size_t buf_size, bool show_frame) const
{
ASSERT(size);
size_t remaining = buf_size;
if (show_frame) {
remaining -= snprintf(buf, buf_size, "(frame:%d size:%d ", frame, size);
} else {
remaining -= snprintf(buf, buf_size, "(size:%d ", size);
}
for (int i = 0; i < size * 8; i++) {
char buf2[16];
if (value(i)) {
int c = snprintf(buf2, ARRAY_SIZE(buf2), "%2d ", i);
strncat(buf, buf2, ARRAY_SIZE(buf2));
remaining -= c;
}
}
strcat(buf, ")");
}
void
GameInput::log(char *prefix, bool show_frame) const
{
char buf[1024];
size_t c = strlen(prefix);
strcpy(buf, prefix);
desc(buf + c, ARRAY_SIZE(buf) - c, show_frame);
strcat(buf, "\n");
Log(buf);
}
bool
GameInput::equal(GameInput &other, bool bitsonly)
{
if (!bitsonly && frame != other.frame) {
Log("frames don't match: %d, %d\n", frame, other.frame);
}
if (size != other.size) {
Log("sizes don't match: %d, %d\n", size, other.size);
}
if (memcmp(bits, other.bits, size)) {
Log("bits don't match\n");
}
ASSERT(size && other.size);
return (bitsonly || frame == other.frame) &&
size == other.size &&
memcmp(bits, other.bits, size) == 0;
}
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/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _GAMEINPUT_H
#define _GAMEINPUT_H
#include <stdio.h>
#include <memory.h>
// GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS * 8 must be less than
// 2^BITVECTOR_NIBBLE_SIZE (see bitvector.h)
#define GAMEINPUT_MAX_BYTES 9
#define GAMEINPUT_MAX_PLAYERS 2
struct GameInput {
enum Constants {
NullFrame = -1
};
int frame;
int size; /* size in bytes of the entire input for all players */
char bits[GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS];
bool is_null() { return frame == NullFrame; }
void init(int frame, char *bits, int size, int offset);
void init(int frame, char *bits, int size);
bool value(int i) const { return (bits[i/8] & (1 << (i%8))) != 0; }
void set(int i) { bits[i/8] |= (1 << (i%8)); }
void clear(int i) { bits[i/8] &= ~(1 << (i%8)); }
void erase() { memset(bits, 0, sizeof(bits)); }
void desc(char *buf, size_t buf_size, bool show_frame = true) const;
void log(char *prefix, bool show_frame = true) const;
bool equal(GameInput &input, bool bitsonly = false);
};
#endif
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/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _POLL_H
#define _POLL_H
#include "static_buffer.h"
#define MAX_POLLABLE_HANDLES 64
class IPollSink {
public:
virtual ~IPollSink() { }
virtual bool OnHandlePoll(void *) { return true; }
virtual bool OnMsgPoll(void *) { return true; }
virtual bool OnPeriodicPoll(void *, int ) { return true; }
virtual bool OnLoopPoll(void *) { return true; }
};
class Poll {
public:
Poll(void);
// void RegisterHandle(IPollSink *sink, HANDLE h, void *cookie = NULL);
void RegisterMsgLoop(IPollSink *sink, void *cookie = NULL);
void RegisterPeriodic(IPollSink *sink, int interval, void *cookie = NULL);
void RegisterLoop(IPollSink *sink, void *cookie = NULL);
void Run();
bool Pump(int timeout);
protected:
int ComputeWaitTime(int elapsed);
struct PollSinkCb {
IPollSink *sink;
void *cookie;
PollSinkCb() : sink(NULL), cookie(NULL) { }
PollSinkCb(IPollSink *s, void *c) : sink(s), cookie(c) { }
};
struct PollPeriodicSinkCb : public PollSinkCb {
int interval;
int last_fired;
PollPeriodicSinkCb() : PollSinkCb(NULL, NULL), interval(0), last_fired(0) { }
PollPeriodicSinkCb(IPollSink *s, void *c, int i) :
PollSinkCb(s, c), interval(i), last_fired(0) { }
};
int _start_time;
int _handle_count;
#ifdef _WIN32
HANDLE _handles[MAX_POLLABLE_HANDLES];
#endif
PollSinkCb _handle_sinks[MAX_POLLABLE_HANDLES];
StaticBuffer<PollSinkCb, 16> _msg_sinks;
StaticBuffer<PollSinkCb, 16> _loop_sinks;
StaticBuffer<PollPeriodicSinkCb, 16> _periodic_sinks;
};
#endif
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/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _TYPES_H
#define _TYPES_H
/*
* Keep the compiler happy
*/
#ifdef _MSC_VER
/*
* Disable specific compiler warnings
* 4018 - '<' : signed/unsigned mismatch
* 4100 - 'xxx' : unreferenced formal parameter
* 4127 - conditional expression is constant
* 4201 - nonstandard extension used : nameless struct/union
* 4389 - '!=' : signed/unsigned mismatch
* 4800 - 'int' : forcing value to bool 'true' or 'false' (performance warning)
*/
#pragma warning(disable: 4018 4100 4127 4201 4389 4800)
#endif
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
#define TARGET_UWP
#endif
/*
* Simple types
*/
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef unsigned char byte;
typedef char int8;
typedef short int16;
typedef int int32;
#include "ggponet.h"
#include <stdexcept>
class GGPOException : public std::runtime_error {
public:
GGPOException(const char *what, GGPOErrorCode ggpoError)
: std::runtime_error(what), ggpoError(ggpoError) {}
GGPOErrorCode ggpoError;
};
/*
* Additional headers
*/
#if defined(_WIN32)
# include "platform_windows.h"
#elif defined(__unix__) || defined(__APPLE__) || defined(__SWITCH__)
# include "platform_linux.h"
#else
# error Unsupported platform
#endif
#include "log.h"
/*
* Macros
*/
#define ASSERT(x) \
do { \
if (!(x)) { \
char assert_buf[1024]; \
snprintf(assert_buf, sizeof(assert_buf) - 1, "Assertion: %s @ %s:%d (pid:%ld)", #x, __FILE__, __LINE__, (long)GGPOPlatform::GetProcessID()); \
Log("%s\n", assert_buf); \
Log("\n"); \
Log("\n"); \
Log("\n"); \
GGPOPlatform::AssertFailed(assert_buf); \
exit(0); \
} \
} while (false)
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
#endif
#ifndef MAX_INT
# define MAX_INT 0xEFFFFFF
#endif
#ifndef MAX
# define MAX(x, y) (((x) > (y)) ? (x) : (y))
#endif
#ifndef MIN
# define MIN(x, y) (((x) < (y)) ? (x) : (y))
#endif
#endif // _TYPES_H
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/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "input_queue.h"
#include "ggpo_types.h"
#define PREVIOUS_FRAME(offset) (((offset) == 0) ? (INPUT_QUEUE_LENGTH - 1) : ((offset) - 1))
InputQueue::InputQueue(int input_size)
{
Init(-1, input_size);
}
InputQueue::~InputQueue()
{
}
void
InputQueue::Init(int id, int input_size)
{
_id = id;
_head = 0;
_tail = 0;
_length = 0;
_frame_delay = 0;
_first_frame = true;
_last_user_added_frame = GameInput::NullFrame;
_first_incorrect_frame = GameInput::NullFrame;
_last_frame_requested = GameInput::NullFrame;
_last_added_frame = GameInput::NullFrame;
_prediction.init(GameInput::NullFrame, NULL, input_size);
/*
* This is safe because we know the GameInput is a proper structure (as in,
* no virtual methods, no contained classes, etc.).
*/
memset(_inputs, 0, sizeof _inputs);
for (size_t i = 0; i < ARRAY_SIZE(_inputs); i++) {
_inputs[i].size = input_size;
}
}
int
InputQueue::GetLastConfirmedFrame()
{
Log("returning last confirmed frame %d.\n", _last_added_frame);
return _last_added_frame;
}
int
InputQueue::GetFirstIncorrectFrame()
{
return _first_incorrect_frame;
}
void
InputQueue::DiscardConfirmedFrames(int frame)
{
ASSERT(frame >= 0);
if (_last_frame_requested != GameInput::NullFrame) {
frame = MIN(frame, _last_frame_requested);
}
Log("discarding confirmed frames up to %d (last_added:%d length:%d [head:%d tail:%d]).\n",
frame, _last_added_frame, _length, _head, _tail);
if (frame >= _last_added_frame) {
_tail = _head;
} else {
int offset = frame - _inputs[_tail].frame + 1;
Log("difference of %d frames.\n", offset);
ASSERT(offset >= 0);
_tail = (_tail + offset) % INPUT_QUEUE_LENGTH;
_length -= offset;
}
Log("after discarding, new tail is %d (frame:%d).\n", _tail, _inputs[_tail].frame);
ASSERT(_length >= 0);
}
void
InputQueue::ResetPrediction(int frame)
{
ASSERT(_first_incorrect_frame == GameInput::NullFrame || frame <= _first_incorrect_frame);
Log("resetting all prediction errors back to frame %d.\n", frame);
/*
* There's nothing really to do other than reset our prediction
* state and the incorrect frame counter...
*/
_prediction.frame = GameInput::NullFrame;
_first_incorrect_frame = GameInput::NullFrame;
_last_frame_requested = GameInput::NullFrame;
}
bool
InputQueue::GetConfirmedInput(int requested_frame, GameInput *input)
{
ASSERT(_first_incorrect_frame == GameInput::NullFrame || requested_frame < _first_incorrect_frame);
int offset = requested_frame % INPUT_QUEUE_LENGTH;
if (_inputs[offset].frame != requested_frame) {
return false;
}
*input = _inputs[offset];
return true;
}
bool
InputQueue::GetInput(int requested_frame, GameInput *input)
{
Log("requesting input frame %d.\n", requested_frame);
/*
* No one should ever try to grab any input when we have a prediction
* error. Doing so means that we're just going further down the wrong
* path. ASSERT this to verify that it's true.
*/
ASSERT(_first_incorrect_frame == GameInput::NullFrame);
/*
* Remember the last requested frame number for later. We'll need
* this in AddInput() to drop out of prediction mode.
*/
_last_frame_requested = requested_frame;
ASSERT(requested_frame >= _inputs[_tail].frame);
if (_prediction.frame == GameInput::NullFrame) {
/*
* If the frame requested is in our range, fetch it out of the queue and
* return it.
*/
int offset = requested_frame - _inputs[_tail].frame;
if (offset < _length) {
offset = (offset + _tail) % INPUT_QUEUE_LENGTH;
ASSERT(_inputs[offset].frame == requested_frame);
*input = _inputs[offset];
Log("returning confirmed frame number %d.\n", input->frame);
return true;
}
/*
* The requested frame isn't in the queue. Bummer. This means we need
* to return a prediction frame. Predict that the user will do the
* same thing they did last time.
*/
if (requested_frame == 0) {
Log("basing new prediction frame from nothing, you're client wants frame 0.\n");
_prediction.erase();
} else if (_last_added_frame == GameInput::NullFrame) {
Log("basing new prediction frame from nothing, since we have no frames yet.\n");
_prediction.erase();
} else {
Log("basing new prediction frame from previously added frame (queue entry:%d, frame:%d).\n",
PREVIOUS_FRAME(_head), _inputs[PREVIOUS_FRAME(_head)].frame);
_prediction = _inputs[PREVIOUS_FRAME(_head)];
}
_prediction.frame++;
}
ASSERT(_prediction.frame >= 0);
/*
* If we've made it this far, we must be predicting. Go ahead and
* forward the prediction frame contents. Be sure to return the
* frame number requested by the client, though.
*/
*input = _prediction;
input->frame = requested_frame;
Log("returning prediction frame number %d (%d).\n", input->frame, _prediction.frame);
return false;
}
void
InputQueue::AddInput(GameInput &input)
{
int new_frame;
Log("adding input frame number %d to queue.\n", input.frame);
/*
* These next two lines simply verify that inputs are passed in
* sequentially by the user, regardless of frame delay.
*/
ASSERT(_last_user_added_frame == GameInput::NullFrame ||
input.frame == _last_user_added_frame + 1);
_last_user_added_frame = input.frame;
/*
* Move the queue head to the correct point in preparation to
* input the frame into the queue.
*/
new_frame = AdvanceQueueHead(input.frame);
if (new_frame != GameInput::NullFrame) {
AddDelayedInputToQueue(input, new_frame);
}
/*
* Update the frame number for the input. This will also set the
* frame to GameInput::NullFrame for frames that get dropped (by
* design).
*/
input.frame = new_frame;
}
void
InputQueue::AddDelayedInputToQueue(GameInput &input, int frame_number)
{
Log("adding delayed input frame number %d to queue.\n", frame_number);
if (input.size != _prediction.size)
throw GGPOException("Input size differs from peer", GGPO_ERRORCODE_INPUT_SIZE_DIFF);
ASSERT(_last_added_frame == GameInput::NullFrame || frame_number == _last_added_frame + 1);
ASSERT(frame_number == 0 || _inputs[PREVIOUS_FRAME(_head)].frame == frame_number - 1);
/*
* Add the frame to the back of the queue
*/
_inputs[_head] = input;
_inputs[_head].frame = frame_number;
_head = (_head + 1) % INPUT_QUEUE_LENGTH;
_length++;
_first_frame = false;
_last_added_frame = frame_number;
if (_prediction.frame != GameInput::NullFrame) {
ASSERT(frame_number == _prediction.frame);
/*
* We've been predicting... See if the inputs we've gotten match
* what we've been predicting. If so, don't worry about it. If not,
* remember the first input which was incorrect so we can report it
* in GetFirstIncorrectFrame()
*/
if (_first_incorrect_frame == GameInput::NullFrame && !_prediction.equal(input, true)) {
Log("frame %d does not match prediction. marking error.\n", frame_number);
_first_incorrect_frame = frame_number;
}
/*
* If this input is the same frame as the last one requested and we
* still haven't found any mis-predicted inputs, we can dump out
* of predition mode entirely! Otherwise, advance the prediction frame
* count up.
*/
if (_prediction.frame == _last_frame_requested && _first_incorrect_frame == GameInput::NullFrame) {
Log("prediction is correct! dumping out of prediction mode.\n");
_prediction.frame = GameInput::NullFrame;
} else {
_prediction.frame++;
}
}
ASSERT(_length <= INPUT_QUEUE_LENGTH);
}
int
InputQueue::AdvanceQueueHead(int frame)
{
Log("advancing queue head to frame %d.\n", frame);
int expected_frame = _first_frame ? 0 : _inputs[PREVIOUS_FRAME(_head)].frame + 1;
frame += _frame_delay;
if (expected_frame > frame) {
/*
* This can occur when the frame delay has dropped since the last
* time we shoved a frame into the system. In this case, there's
* no room on the queue. Toss it.
*/
Log("Dropping input frame %d (expected next frame to be %d).\n",
frame, expected_frame);
return GameInput::NullFrame;
}
while (expected_frame < frame) {
/*
* This can occur when the frame delay has been increased since the last
* time we shoved a frame into the system. We need to replicate the
* last frame in the queue several times in order to fill the space
* left.
*/
Log("Adding padding frame %d to account for change in frame delay.\n",
expected_frame);
GameInput &last_frame = _inputs[PREVIOUS_FRAME(_head)];
AddDelayedInputToQueue(last_frame, expected_frame);
expected_frame++;
}
ASSERT(frame == 0 || frame == _inputs[PREVIOUS_FRAME(_head)].frame + 1);
return frame;
}
void
InputQueue::Log(const char *fmt, ...)
{
char buf[1024];
size_t offset;
va_list args;
offset = snprintf(buf, ARRAY_SIZE(buf), "input q%d | ", _id);
va_start(args, fmt);
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
buf[ARRAY_SIZE(buf)-1] = '\0';
::Log(buf);
va_end(args);
}
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/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _INPUT_QUEUE_H
#define _INPUT_QUEUE_H
#include "game_input.h"
#define INPUT_QUEUE_LENGTH 128
#define DEFAULT_INPUT_SIZE 4
class InputQueue {
public:
InputQueue(int input_size = DEFAULT_INPUT_SIZE);
~InputQueue();
public:
void Init(int id, int input_size);
int GetLastConfirmedFrame();
int GetFirstIncorrectFrame();
int GetLength() { return _length; }
void SetFrameDelay(int delay) { _frame_delay = delay; }
void ResetPrediction(int frame);
void DiscardConfirmedFrames(int frame);
bool GetConfirmedInput(int frame, GameInput *input);
bool GetInput(int frame, GameInput *input);
void AddInput(GameInput &input);
protected:
int AdvanceQueueHead(int frame);
void AddDelayedInputToQueue(GameInput &input, int i);
void Log(const char *fmt, ...);
protected:
int _id;
int _head;
int _tail;
int _length;
bool _first_frame;
int _last_user_added_frame;
int _last_added_frame;
int _first_incorrect_frame;
int _last_frame_requested;
int _frame_delay;
GameInput _inputs[INPUT_QUEUE_LENGTH];
GameInput _prediction;
};
#endif
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/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "ggpo_types.h"
#include "log/Log.h"
#include "log/LogManager.h"
#include <string>
void Log(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
Logv(fmt, args);
va_end(args);
}
void Logv(const char* fmt, va_list args)
{
std::string copy;
if (fmt[strlen(fmt) - 1] == '\n') {
copy = fmt;
copy.pop_back();
fmt = copy.c_str();
}
if (LogManager::GetInstance())
LogManager::GetInstance()->Log(LogTypes::LDEBUG, LogTypes::NETWORK, __FILE__, __LINE__, fmt, args);
}
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/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _LOG_H
#define _LOG_H
extern void Log(const char *fmt, ...);
extern void Logv(const char *fmt, va_list list);
#endif
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/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "backends/p2p.h"
#include "backends/synctest.h"
#include "backends/spectator.h"
#include "ggpo_types.h"
#include "ggponet.h"
struct Init
{
Init() {
srand(GGPOPlatform::GetCurrentTimeMS() + GGPOPlatform::GetProcessID());
#ifdef _WIN32
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 0), &wsaData);
#endif
}
};
static Init init;
void
ggpo_log(GGPOSession *ggpo, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
ggpo_logv(ggpo, fmt, args);
va_end(args);
}
void
ggpo_logv(GGPOSession *ggpo, const char *fmt, va_list args)
{
if (ggpo)
ggpo->Logv(fmt, args);
}
GGPOErrorCode
ggpo_start_session(GGPOSession **session,
GGPOSessionCallbacks *cb,
const char *game,
int num_players,
int input_size,
unsigned short localport,
const void *verification,
int verification_size)
{
try {
*session= (GGPOSession *)new Peer2PeerBackend(cb,
game,
localport,
num_players,
input_size,
verification,
verification_size);
return GGPO_OK;
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_start_session: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_add_player(GGPOSession *ggpo,
GGPOPlayer *player,
GGPOPlayerHandle *handle)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->AddPlayer(player, handle);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_add_player: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_start_synctest(GGPOSession **ggpo,
GGPOSessionCallbacks *cb,
const char *game,
int num_players,
int input_size,
int frames)
{
try {
*ggpo = (GGPOSession *)new SyncTestBackend(cb, game, frames, num_players);
return GGPO_OK;
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_start_synctest: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_set_frame_delay(GGPOSession *ggpo,
GGPOPlayerHandle player,
int frame_delay)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->SetFrameDelay(player, frame_delay);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_set_frame_delay: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_idle(GGPOSession *ggpo, int timeout)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->DoPoll(timeout);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_idle: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_add_local_input(GGPOSession *ggpo,
GGPOPlayerHandle player,
void *values,
int size)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->AddLocalInput(player, values, size);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_add_local_input: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_synchronize_input(GGPOSession *ggpo,
void *values,
int size,
int *disconnect_flags)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->SyncInput(values, size, disconnect_flags);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_synchronize_input: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode ggpo_disconnect_player(GGPOSession *ggpo,
GGPOPlayerHandle player)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->DisconnectPlayer(player);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_disconnect_player: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_advance_frame(GGPOSession *ggpo)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->IncrementFrame();
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_advance_frame: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_get_network_stats(GGPOSession *ggpo,
GGPOPlayerHandle player,
GGPONetworkStats *stats)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->GetNetworkStats(stats, player);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_get_network_stats: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_close_session(GGPOSession *ggpo)
{
if (!ggpo) {
return GGPO_ERRORCODE_INVALID_SESSION;
}
delete ggpo;
return GGPO_OK;
}
GGPOErrorCode
ggpo_set_disconnect_timeout(GGPOSession *ggpo, int timeout)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->SetDisconnectTimeout(timeout);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_set_disconnect_timeout: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode
ggpo_set_disconnect_notify_start(GGPOSession *ggpo, int timeout)
{
if (!ggpo)
return GGPO_ERRORCODE_INVALID_SESSION;
try {
return ggpo->SetDisconnectNotifyStart(timeout);
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_set_disconnect_notify_start: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode ggpo_start_spectating(GGPOSession **session,
GGPOSessionCallbacks *cb,
const char *game,
int num_players,
int input_size,
unsigned short local_port,
char *host_ip,
unsigned short host_port,
const void *verification,
int verification_size)
{
try {
*session= (GGPOSession *)new SpectatorBackend(cb,
game,
local_port,
num_players,
input_size,
host_ip,
host_port,
verification,
verification_size);
return GGPO_OK;
} catch (const GGPOException& e) {
Log("GGPOException in ggpo_start_spectating: %s", e.what());
return e.ggpoError;
}
}
GGPOErrorCode ggpo_send_message(GGPOSession *ggpo,
const void *msg,
int len,
bool spectators)
{
if (ggpo == nullptr)
return GGPO_ERRORCODE_INVALID_SESSION;
return ggpo->SendMessage(msg, len, spectators);
}
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/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "ggpo_types.h"
#include "udp.h"
SOCKET
CreateSocket(uint16 bind_port, int retries)
{
SOCKET s;
sockaddr_in sin;
uint16 port;
int optval = 1;
s = socket(AF_INET, SOCK_DGRAM, 0);
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof optval);
optval = 0;
setsockopt(s, SOL_SOCKET, SO_LINGER, (const char *)&optval, sizeof optval);
// non-blocking...
#ifndef _WIN32
fcntl(s, F_SETFL, O_NONBLOCK);
#else
u_long iMode = 1;
ioctlsocket(s, FIONBIO, &iMode);
#endif
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = htonl(INADDR_ANY);
for (port = bind_port; port <= bind_port + retries; port++) {
sin.sin_port = htons(port);
if (bind(s, (sockaddr *)&sin, sizeof sin) == 0) {
Log("Udp bound to port: %d.\n", port);
return s;
}
}
closesocket(s);
return INVALID_SOCKET;
}
Udp::Udp() :
_socket(INVALID_SOCKET),
_callbacks(NULL)
{
}
Udp::~Udp(void)
{
if (_socket != INVALID_SOCKET) {
closesocket(_socket);
_socket = INVALID_SOCKET;
}
}
void
Udp::Init(uint16 port, Poll *poll, Callbacks *callbacks)
{
_callbacks = callbacks;
poll->RegisterLoop(this);
Log("binding udp socket to port %d.\n", port);
_socket = CreateSocket(port, 0);
if (_socket == INVALID_SOCKET)
throw GGPOException("Socket creation or bind failed", GGPO_ERRORCODE_NETWORK_ERROR);
}
void
Udp::SendTo(char *buffer, int len, int flags, struct sockaddr *dst, int destlen)
{
struct sockaddr_in *to = (struct sockaddr_in *)dst;
int res = sendto(_socket, buffer, len, flags, dst, destlen);
if (res == SOCKET_ERROR) {
int err = WSAGetLastError();
Log("unknown error in sendto (erro: %d wsaerr: %d).\n", res, err);
ASSERT(false && "Unknown error in sendto");
}
char dst_ip[1024];
Log("sent packet length %d to %s:%d (ret:%d).\n", len, inet_ntop(AF_INET, (void *)&to->sin_addr, dst_ip, ARRAY_SIZE(dst_ip)), ntohs(to->sin_port), res);
}
bool
Udp::OnLoopPoll(void *cookie)
{
uint8 recv_buf[MAX_UDP_PACKET_SIZE];
sockaddr_in recv_addr;
socklen_t recv_addr_len;
for (;;) {
recv_addr_len = sizeof(recv_addr);
int len = recvfrom(_socket, (char *)recv_buf, MAX_UDP_PACKET_SIZE, 0, (struct sockaddr *)&recv_addr, &recv_addr_len);
// TODO: handle len == 0... indicates a disconnect.
if (len == -1) {
int error = WSAGetLastError();
if (error != WSAEWOULDBLOCK) {
Log("recvfrom WSAGetLastError returned %d (%x).\n", error, error);
}
break;
} else if (len > 0) {
char src_ip[1024];
Log("recvfrom returned (len:%d from:%s:%d).\n", len, inet_ntop(AF_INET, (void*)&recv_addr.sin_addr, src_ip, ARRAY_SIZE(src_ip)), ntohs(recv_addr.sin_port) );
UdpMsg *msg = (UdpMsg *)recv_buf;
_callbacks->OnMsg(recv_addr, msg, len);
}
}
return true;
}
void
Udp::Log(const char *fmt, ...)
{
char buf[1024];
size_t offset;
va_list args;
strcpy(buf, "udp | ");
offset = strlen(buf);
va_start(args, fmt);
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
buf[ARRAY_SIZE(buf)-1] = '\0';
::Log(buf);
va_end(args);
}
-58
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@@ -1,58 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _UDP_H
#define _UDP_H
#include "ggpo_poll.h"
#include "udp_msg.h"
#include "ggponet.h"
#include "ring_buffer.h"
#define MAX_UDP_ENDPOINTS 16
constexpr size_t MAX_UDP_PACKET_SIZE = sizeof(UdpMsg);
class Udp : public IPollSink
{
public:
struct Stats {
int bytes_sent;
int packets_sent;
float kbps_sent;
};
struct Callbacks {
virtual ~Callbacks() { }
virtual void OnMsg(sockaddr_in &from, UdpMsg *msg, int len) = 0;
};
protected:
void Log(const char *fmt, ...);
public:
Udp();
void Init(uint16 port, Poll *p, Callbacks *callbacks);
void SendTo(char *buffer, int len, int flags, struct sockaddr *dst, int destlen);
virtual bool OnLoopPoll(void *cookie);
public:
~Udp(void);
protected:
// Network transmission information
SOCKET _socket;
// state management
Callbacks *_callbacks;
};
#endif
-121
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@@ -1,121 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _UDP_MSG_H
#define _UDP_MSG_H
#define MAX_COMPRESSED_BITS 4096
#define UDP_MSG_MAX_PLAYERS 4
#define MAX_VERIFICATION_SIZE 256
#define MAX_APPDATA_SIZE 512
#pragma pack(push, 1)
struct UdpMsg
{
enum MsgType {
Invalid = 0,
SyncRequest = 1,
SyncReply = 2,
Input = 3,
QualityReport = 4,
QualityReply = 5,
KeepAlive = 6,
InputAck = 7,
AppData = 8
};
struct connect_status {
unsigned int disconnected:1;
int last_frame:31;
};
struct {
uint16 magic;
uint16 sequence_number;
uint8 type; /* packet type */
} hdr;
union {
struct {
uint32 random_request; /* please reply back with this random data */
uint16 remote_magic;
uint8 remote_endpoint;
uint8 verification[MAX_VERIFICATION_SIZE];
} sync_request;
struct {
uint32 random_reply; /* OK, here's your random data back */
uint8 verification_failure; /* set to one by peer if verification failed */
} sync_reply;
struct {
int8 frame_advantage; /* what's the other guy's frame advantage? */
uint32 ping;
} quality_report;
struct {
uint32 pong;
} quality_reply;
struct {
connect_status peer_connect_status[UDP_MSG_MAX_PLAYERS];
uint32 start_frame;
int disconnect_requested:1;
int ack_frame:31;
uint16 num_bits;
uint8 input_size; // XXX: shouldn't be in every single packet!
uint8 bits[MAX_COMPRESSED_BITS / 8]; /* must be last */
} input;
struct {
int ack_frame:31;
} input_ack;
struct {
uint16 size;
uint8 spectators;
uint8 data[MAX_APPDATA_SIZE];
} app_data;
} u;
int verification_size = 0;
public:
int PacketSize() {
return sizeof(hdr) + PayloadSize();
}
int PayloadSize() {
switch (hdr.type) {
case SyncRequest: return (int)(&u.sync_request.verification[0] - (uint8 *)&u) + verification_size;
case SyncReply: return sizeof(u.sync_reply);
case QualityReport: return sizeof(u.quality_report);
case QualityReply: return sizeof(u.quality_reply);
case InputAck: return sizeof(u.input_ack);
case KeepAlive: return 0;
case Input:
{
int size = (int)((char *)&u.input.bits - (char *)&u.input);
size += (u.input.num_bits + 7) / 8;
return size;
}
case AppData: return sizeof(u.app_data) - sizeof(u.app_data.data) + u.app_data.size;
}
ASSERT(false);
return 0;
}
UdpMsg(MsgType t) { hdr.type = (uint8)t; }
};
#pragma pack(pop)
#endif
@@ -1,830 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#include "udp_proto.h"
#include "../ggpo_types.h"
#include "bitvector.h"
static const int UDP_HEADER_SIZE = 28; /* Size of IP + UDP headers */
static const int NUM_SYNC_PACKETS = 5;
static const int SYNC_RETRY_INTERVAL = 2000;
static const int SYNC_FIRST_RETRY_INTERVAL = 500;
static const int RUNNING_RETRY_INTERVAL = 200;
static const int KEEP_ALIVE_INTERVAL = 200;
static const int QUALITY_REPORT_INTERVAL = 1000;
static const int NETWORK_STATS_INTERVAL = 1000;
static const int UDP_SHUTDOWN_TIMER = 5000;
static const int MAX_SEQ_DISTANCE = (1 << 15);
UdpProtocol::UdpProtocol() :
_udp(NULL),
_magic_number(0),
_queue(-1),
_remote_magic_number(0),
_connected(false),
_packets_sent(0),
_bytes_sent(0),
_stats_start_time(0),
_local_frame_advantage(0),
_remote_frame_advantage(0),
_last_send_time(0),
_shutdown_timeout(0),
_disconnect_event_sent(false),
_disconnect_timeout(0),
_disconnect_notify_start(0),
_disconnect_notify_sent(false),
_next_send_seq(0),
_next_recv_seq(0)
{
_last_sent_input.init(-1, NULL, 1);
_last_received_input.init(-1, NULL, 1);
_last_acked_input.init(-1, NULL, 1);
memset(&_state, 0, sizeof _state);
memset(_peer_connect_status, 0, sizeof(_peer_connect_status));
for (unsigned i = 0; i < ARRAY_SIZE(_peer_connect_status); i++) {
_peer_connect_status[i].last_frame = -1;
}
memset(&_peer_addr, 0, sizeof _peer_addr);
_oo_packet.msg = NULL;
_send_latency = GGPOPlatform::GetConfigInt("GGPO_NETWORK_DELAY");
_oop_percent = GGPOPlatform::GetConfigInt("GGPO_OOP_PERCENT");
}
UdpProtocol::~UdpProtocol()
{
ClearSendQueue();
}
void
UdpProtocol::Init(Udp *udp,
Poll &poll,
int queue,
char *ip,
u_short port,
UdpMsg::connect_status *status)
{
_udp = udp;
_queue = queue;
_local_connect_status = status;
_peer_addr.sin_family = AF_INET;
if (ip != nullptr && ip[0] != '\0')
{
_peer_addr.sin_port = htons(port);
inet_pton(AF_INET, ip, &_peer_addr.sin_addr.s_addr);
}
do {
_magic_number = (uint16)rand();
} while (_magic_number == 0);
poll.RegisterLoop(this);
}
void
UdpProtocol::SendInput(GameInput &input)
{
if (_udp) {
if (_current_state == Running) {
/*
* Check to see if this is a good time to adjust for the rift...
*/
_timesync.advance_frame(input, _local_frame_advantage, _remote_frame_advantage);
/*
* Save this input packet
*
* XXX: This queue may fill up for spectators who do not ack input packets in a timely
* manner. When this happens, we can either resize the queue (ug) or disconnect them
* (better, but still ug). For the meantime, make this queue really big to decrease
* the odds of this happening...
*/
_pending_output.push(input);
}
SendPendingOutput();
}
}
void
UdpProtocol::SendPendingOutput()
{
UdpMsg *msg = new UdpMsg(UdpMsg::Input);
int i, j, offset = 0;
uint8 *bits;
GameInput last;
if (_pending_output.size()) {
last = _last_acked_input;
bits = msg->u.input.bits;
msg->u.input.start_frame = _pending_output.front().frame;
msg->u.input.input_size = (uint8)_pending_output.front().size;
ASSERT(last.frame == -1 || last.frame + 1 == (int)msg->u.input.start_frame);
for (j = 0; j < _pending_output.size(); j++) {
GameInput &current = _pending_output.item(j);
if (memcmp(current.bits, last.bits, current.size) != 0) {
ASSERT((GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS * 8) < (1 << BITVECTOR_NIBBLE_SIZE));
for (i = 0; i < current.size * 8; i++) {
ASSERT(i < (1 << BITVECTOR_NIBBLE_SIZE));
if (current.value(i) != last.value(i)) {
BitVector_SetBit(msg->u.input.bits, &offset);
(current.value(i) ? BitVector_SetBit : BitVector_ClearBit)(bits, &offset);
BitVector_WriteNibblet(bits, i, &offset);
}
}
}
BitVector_ClearBit(msg->u.input.bits, &offset);
last = _last_sent_input = current;
}
} else {
msg->u.input.start_frame = 0;
msg->u.input.input_size = 0;
}
msg->u.input.ack_frame = _last_received_input.frame;
msg->u.input.num_bits = (uint16)offset;
msg->u.input.disconnect_requested = _current_state == Disconnected;
if (_local_connect_status) {
memcpy(msg->u.input.peer_connect_status, _local_connect_status, sizeof(UdpMsg::connect_status) * UDP_MSG_MAX_PLAYERS);
} else {
memset(msg->u.input.peer_connect_status, 0, sizeof(UdpMsg::connect_status) * UDP_MSG_MAX_PLAYERS);
}
ASSERT(offset < MAX_COMPRESSED_BITS);
SendMsg(msg);
}
void
UdpProtocol::SendInputAck()
{
UdpMsg *msg = new UdpMsg(UdpMsg::InputAck);
msg->u.input_ack.ack_frame = _last_received_input.frame;
SendMsg(msg);
}
bool
UdpProtocol::GetEvent(UdpProtocol::Event &e)
{
if (_event_queue.size() == 0) {
return false;
}
e = _event_queue.front();
_event_queue.pop();
return true;
}
bool
UdpProtocol::OnLoopPoll(void *cookie)
{
if (!_udp) {
return true;
}
unsigned int now = GGPOPlatform::GetCurrentTimeMS();
unsigned int next_interval;
PumpSendQueue();
switch (_current_state) {
case Syncing:
next_interval = (_state.sync.roundtrips_remaining == NUM_SYNC_PACKETS) ? SYNC_FIRST_RETRY_INTERVAL : SYNC_RETRY_INTERVAL;
if (_last_send_time && _last_send_time + next_interval < now && _peer_addr.sin_addr.s_addr != 0) {
Log("No luck syncing after %d ms... Re-queueing sync packet.\n", next_interval);
SendSyncRequest();
}
break;
case Running:
// xxx: rig all this up with a timer wrapper
if (!_state.running.last_input_packet_recv_time || _state.running.last_input_packet_recv_time + RUNNING_RETRY_INTERVAL < now) {
Log("Haven't exchanged packets in a while (last received:%d last sent:%d). Resending.\n", _last_received_input.frame, _last_sent_input.frame);
SendPendingOutput();
_state.running.last_input_packet_recv_time = now;
}
if (!_state.running.last_quality_report_time || _state.running.last_quality_report_time + QUALITY_REPORT_INTERVAL < now) {
UdpMsg *msg = new UdpMsg(UdpMsg::QualityReport);
msg->u.quality_report.ping = GGPOPlatform::GetCurrentTimeMS();
msg->u.quality_report.frame_advantage = (uint8)_local_frame_advantage;
SendMsg(msg);
_state.running.last_quality_report_time = now;
}
if (!_state.running.last_network_stats_interval || _state.running.last_network_stats_interval + NETWORK_STATS_INTERVAL < now) {
UpdateNetworkStats();
_state.running.last_network_stats_interval = now;
}
if (_last_send_time && _last_send_time + KEEP_ALIVE_INTERVAL < now) {
Log("Sending keep alive packet\n");
SendMsg(new UdpMsg(UdpMsg::KeepAlive));
}
if (_disconnect_timeout && _disconnect_notify_start &&
!_disconnect_notify_sent && (_last_recv_time + _disconnect_notify_start < now)) {
Log("Endpoint has stopped receiving packets for %d ms. Sending notification.\n", _disconnect_notify_start);
Event e(Event::NetworkInterrupted);
e.u.network_interrupted.disconnect_timeout = _disconnect_timeout - _disconnect_notify_start;
QueueEvent(e);
_disconnect_notify_sent = true;
}
if (_disconnect_timeout && (_last_recv_time + _disconnect_timeout < now)) {
if (!_disconnect_event_sent) {
Log("Endpoint has stopped receiving packets for %d ms. Disconnecting.\n", _disconnect_timeout);
QueueEvent(Event(Event::Disconnected));
_disconnect_event_sent = true;
}
}
break;
case Disconnected:
if (_shutdown_timeout < now) {
Log("Shutting down udp connection.\n");
_udp = NULL;
_shutdown_timeout = 0;
}
break;
default:
break;
}
return true;
}
void
UdpProtocol::Disconnect()
{
_current_state = Disconnected;
_shutdown_timeout = GGPOPlatform::GetCurrentTimeMS() + UDP_SHUTDOWN_TIMER;
}
void
UdpProtocol::SendSyncRequest()
{
_state.sync.random = rand() & 0xFFFF;
UdpMsg *msg = new UdpMsg(UdpMsg::SyncRequest);
msg->u.sync_request.random_request = _state.sync.random;
msg->verification_size = verification.size();
if (!verification.empty())
memcpy(&msg->u.sync_request.verification[0], &verification[0], verification.size());
SendMsg(msg);
}
void
UdpProtocol::SendMsg(UdpMsg *msg)
{
LogMsg("send", msg);
{
std::lock_guard<std::mutex> lock(_send_mutex);
_packets_sent++;
_last_send_time = GGPOPlatform::GetCurrentTimeMS();
_bytes_sent += msg->PacketSize();
msg->hdr.magic = _magic_number;
msg->hdr.sequence_number = _next_send_seq++;
_send_queue.push(QueueEntry(GGPOPlatform::GetCurrentTimeMS(), _peer_addr, msg));
}
PumpSendQueue();
}
bool
UdpProtocol::HandlesMsg(sockaddr_in &from,
UdpMsg *msg)
{
if (!_udp) {
return false;
}
if (_peer_addr.sin_addr.s_addr == 0)
{
_peer_addr.sin_addr.s_addr = from.sin_addr.s_addr;
_peer_addr.sin_port = from.sin_port;
return true;
}
return _peer_addr.sin_addr.s_addr == from.sin_addr.s_addr &&
_peer_addr.sin_port == from.sin_port;
}
void
UdpProtocol::OnMsg(UdpMsg *msg, int len)
{
bool handled = false;
typedef bool (UdpProtocol::*DispatchFn)(UdpMsg *msg, int len);
static const DispatchFn table[] = {
&UdpProtocol::OnInvalid, /* Invalid */
&UdpProtocol::OnSyncRequest, /* SyncRequest */
&UdpProtocol::OnSyncReply, /* SyncReply */
&UdpProtocol::OnInput, /* Input */
&UdpProtocol::OnQualityReport, /* QualityReport */
&UdpProtocol::OnQualityReply, /* QualityReply */
&UdpProtocol::OnKeepAlive, /* KeepAlive */
&UdpProtocol::OnInputAck, /* InputAck */
&UdpProtocol::OnAppData, /* AppData */
};
// filter out messages that don't match what we expect
uint16 seq = msg->hdr.sequence_number;
if (msg->hdr.type != UdpMsg::SyncRequest &&
msg->hdr.type != UdpMsg::SyncReply) {
if (msg->hdr.magic != _remote_magic_number) {
LogMsg("recv rejecting", msg);
return;
}
// filter out out-of-order packets
uint16 skipped = (uint16)((int)seq - (int)_next_recv_seq);
// Log("checking sequence number -> next - seq : %d - %d = %d\n", seq, _next_recv_seq, skipped);
if (skipped > MAX_SEQ_DISTANCE) {
Log("dropping out of order packet (seq: %d, last seq:%d)\n", seq, _next_recv_seq);
return;
}
}
_next_recv_seq = seq;
LogMsg("recv", msg);
if (msg->hdr.type >= ARRAY_SIZE(table)) {
OnInvalid(msg, len);
} else {
handled = (this->*(table[msg->hdr.type]))(msg, len);
}
if (handled) {
_last_recv_time = GGPOPlatform::GetCurrentTimeMS();
if (_disconnect_notify_sent && _current_state == Running) {
QueueEvent(Event(Event::NetworkResumed));
_disconnect_notify_sent = false;
}
}
}
void
UdpProtocol::UpdateNetworkStats(void)
{
int now = GGPOPlatform::GetCurrentTimeMS();
if (_stats_start_time == 0) {
_stats_start_time = now;
}
int total_bytes_sent = _bytes_sent + (UDP_HEADER_SIZE * _packets_sent);
float seconds = (float)((now - _stats_start_time) / 1000.0);
float Bps = total_bytes_sent / seconds;
float udp_overhead = (float)(100.0 * (UDP_HEADER_SIZE * _packets_sent) / _bytes_sent);
_kbps_sent = int(Bps / 1024);
Log("Network Stats -- Bandwidth: %.2f KBps Packets Sent: %5d (%.2f pps) "
"KB Sent: %.2f UDP Overhead: %.2f %%.\n",
_kbps_sent,
_packets_sent,
(float)_packets_sent * 1000 / (now - _stats_start_time),
total_bytes_sent / 1024.0,
udp_overhead);
}
void
UdpProtocol::QueueEvent(const UdpProtocol::Event &evt)
{
LogEvent("Queuing event", evt);
_event_queue.push(evt);
}
void
UdpProtocol::Synchronize()
{
if (_udp) {
_current_state = Syncing;
_state.sync.roundtrips_remaining = NUM_SYNC_PACKETS;
if (_peer_addr.sin_addr.s_addr != 0)
SendSyncRequest();
}
}
bool
UdpProtocol::GetPeerConnectStatus(int id, int *frame)
{
*frame = _peer_connect_status[id].last_frame;
return !_peer_connect_status[id].disconnected;
}
void
UdpProtocol::Log(const char *fmt, ...)
{
char buf[1024];
size_t offset;
va_list args;
snprintf(buf, ARRAY_SIZE(buf), "udpproto%d | ", _queue);
offset = strlen(buf);
va_start(args, fmt);
vsnprintf(buf + offset, ARRAY_SIZE(buf) - offset - 1, fmt, args);
buf[ARRAY_SIZE(buf)-1] = '\0';
::Log(buf);
va_end(args);
}
void
UdpProtocol::LogMsg(const char *prefix, UdpMsg *msg)
{
switch (msg->hdr.type) {
case UdpMsg::SyncRequest:
Log("%s sync-request (%d).\n", prefix,
msg->u.sync_request.random_request);
break;
case UdpMsg::SyncReply:
Log("%s sync-reply (%d).\n", prefix,
msg->u.sync_reply.random_reply);
break;
case UdpMsg::QualityReport:
Log("%s quality report.\n", prefix);
break;
case UdpMsg::QualityReply:
Log("%s quality reply.\n", prefix);
break;
case UdpMsg::KeepAlive:
Log("%s keep alive.\n", prefix);
break;
case UdpMsg::Input:
Log("%s game-compressed-input %d (+ %d bits).\n", prefix, msg->u.input.start_frame, msg->u.input.num_bits);
break;
case UdpMsg::InputAck:
Log("%s input ack.\n", prefix);
break;
case UdpMsg::AppData:
Log("%s app data (%d bytes).\n", prefix, msg->u.app_data.size);
break;
default:
ASSERT(false && "Unknown UdpMsg type.");
}
}
void
UdpProtocol::LogEvent(const char *prefix, const UdpProtocol::Event &evt)
{
if (evt.type == UdpProtocol::Event::Synchronzied)
Log("%s (event: Synchronzied).\n", prefix);
}
bool
UdpProtocol::OnInvalid(UdpMsg *msg, int len)
{
ASSERT(false && "Invalid msg in UdpProtocol");
return false;
}
bool
UdpProtocol::OnSyncRequest(UdpMsg *msg, int len)
{
if (_remote_magic_number != 0 && msg->hdr.magic != _remote_magic_number) {
Log("Ignoring sync request from unknown endpoint (%d != %d).\n",
msg->hdr.magic, _remote_magic_number);
return false;
}
UdpMsg *reply = new UdpMsg(UdpMsg::SyncReply);
reply->u.sync_reply.random_reply = msg->u.sync_request.random_request;
// Calculate incoming verif data size
msg->verification_size = 0;
int msgVerifSize = len - msg->PacketSize();
if (msgVerifSize != (int)verification.size()
|| (msgVerifSize != 0 && memcmp(&msg->u.sync_request.verification[0], &verification[0], msgVerifSize)))
{
Log("Verification mismatch: size received %d expected %d", msgVerifSize, (int)verification.size());
reply->u.sync_reply.verification_failure = 1;
SendMsg(reply);
throw GGPOException("Verification mismatch", GGPO_ERRORCODE_VERIFICATION_ERROR);
}
// FIXME
if (_state.sync.roundtrips_remaining == NUM_SYNC_PACKETS && msg->hdr.sequence_number == 0) {
Log("Sync request 0 received... Re-queueing sync packet.\n");
SendSyncRequest();
}
reply->u.sync_reply.verification_failure = 0;
SendMsg(reply);
return true;
}
bool
UdpProtocol::OnSyncReply(UdpMsg *msg, int len)
{
if (_current_state != Syncing) {
Log("Ignoring SyncReply while not synching.\n");
return msg->hdr.magic == _remote_magic_number;
}
if (msg->u.sync_reply.random_reply != _state.sync.random) {
Log("sync reply %d != %d. Keep looking...\n",
msg->u.sync_reply.random_reply, _state.sync.random);
return false;
}
if (msg->u.sync_reply.verification_failure == 1)
throw GGPOException("Peer reported verification failure", GGPO_ERRORCODE_VERIFICATION_ERROR);
if (!_connected) {
QueueEvent(Event(Event::Connected));
_connected = true;
}
Log("Checking sync state (%d round trips remaining).\n", _state.sync.roundtrips_remaining);
if (--_state.sync.roundtrips_remaining == 0) {
Log("Synchronized!\n");
QueueEvent(UdpProtocol::Event(UdpProtocol::Event::Synchronzied));
_current_state = Running;
_last_received_input.frame = -1;
_remote_magic_number = msg->hdr.magic;
} else {
UdpProtocol::Event evt(UdpProtocol::Event::Synchronizing);
evt.u.synchronizing.total = NUM_SYNC_PACKETS;
evt.u.synchronizing.count = NUM_SYNC_PACKETS - _state.sync.roundtrips_remaining;
QueueEvent(evt);
SendSyncRequest();
}
return true;
}
bool
UdpProtocol::OnInput(UdpMsg *msg, int len)
{
/*
* If a disconnect is requested, go ahead and disconnect now.
*/
bool disconnect_requested = msg->u.input.disconnect_requested;
if (disconnect_requested) {
if (_current_state != Disconnected && !_disconnect_event_sent) {
Log("Disconnecting endpoint on remote request.\n");
QueueEvent(Event(Event::Disconnected));
_disconnect_event_sent = true;
}
} else {
/*
* Update the peer connection status if this peer is still considered to be part
* of the network.
*/
UdpMsg::connect_status* remote_status = msg->u.input.peer_connect_status;
for (unsigned i = 0; i < ARRAY_SIZE(_peer_connect_status); i++) {
ASSERT(remote_status[i].last_frame >= _peer_connect_status[i].last_frame);
_peer_connect_status[i].disconnected = _peer_connect_status[i].disconnected || remote_status[i].disconnected;
_peer_connect_status[i].last_frame = MAX(_peer_connect_status[i].last_frame, remote_status[i].last_frame);
}
}
/*
* Decompress the input.
*/
int last_received_frame_number = _last_received_input.frame;
if (msg->u.input.num_bits) {
int offset = 0;
uint8 *bits = (uint8 *)msg->u.input.bits;
int numBits = msg->u.input.num_bits;
int currentFrame = msg->u.input.start_frame;
_last_received_input.size = msg->u.input.input_size;
if (_last_received_input.frame < 0) {
_last_received_input.frame = msg->u.input.start_frame - 1;
}
while (offset < numBits) {
/*
* Keep walking through the frames (parsing bits) until we reach
* the inputs for the frame right after the one we're on.
*/
ASSERT(currentFrame <= (_last_received_input.frame + 1));
bool useInputs = currentFrame == _last_received_input.frame + 1;
while (BitVector_ReadBit(bits, &offset)) {
int on = BitVector_ReadBit(bits, &offset);
int button = BitVector_ReadNibblet(bits, &offset);
if (useInputs) {
if (on) {
_last_received_input.set(button);
} else {
_last_received_input.clear(button);
}
}
}
ASSERT(offset <= numBits);
/*
* Now if we want to use these inputs, go ahead and send them to
* the emulator.
*/
if (useInputs) {
/*
* Move forward 1 frame in the stream.
*/
char desc[1024];
ASSERT(currentFrame == _last_received_input.frame + 1);
_last_received_input.frame = currentFrame;
/*
* Send the event to the emualtor
*/
UdpProtocol::Event evt(UdpProtocol::Event::Input);
evt.u.input.input = _last_received_input;
_last_received_input.desc(desc, ARRAY_SIZE(desc));
_state.running.last_input_packet_recv_time = GGPOPlatform::GetCurrentTimeMS();
Log("Sending frame %d to emu queue %d (%s).\n", _last_received_input.frame, _queue, desc);
QueueEvent(evt);
} else {
Log("Skipping past frame:(%d) current is %d.\n", currentFrame, _last_received_input.frame);
}
/*
* Move forward 1 frame in the input stream.
*/
currentFrame++;
}
}
ASSERT(_last_received_input.frame >= last_received_frame_number);
/*
* Get rid of our buffered input
*/
while (_pending_output.size() && _pending_output.front().frame < msg->u.input.ack_frame) {
Log("Throwing away pending output frame %d\n", _pending_output.front().frame);
_last_acked_input = _pending_output.front();
_pending_output.pop();
}
return true;
}
bool
UdpProtocol::OnInputAck(UdpMsg *msg, int len)
{
/*
* Get rid of our buffered input
*/
while (_pending_output.size() && _pending_output.front().frame < msg->u.input_ack.ack_frame) {
Log("Throwing away pending output frame %d\n", _pending_output.front().frame);
_last_acked_input = _pending_output.front();
_pending_output.pop();
}
return true;
}
bool
UdpProtocol::OnQualityReport(UdpMsg *msg, int len)
{
// send a reply so the other side can compute the round trip transmit time.
UdpMsg *reply = new UdpMsg(UdpMsg::QualityReply);
reply->u.quality_reply.pong = msg->u.quality_report.ping;
SendMsg(reply);
_remote_frame_advantage = msg->u.quality_report.frame_advantage;
return true;
}
bool
UdpProtocol::OnQualityReply(UdpMsg *msg, int len)
{
_round_trip_time = GGPOPlatform::GetCurrentTimeMS() - msg->u.quality_reply.pong;
return true;
}
bool
UdpProtocol::OnKeepAlive(UdpMsg *msg, int len)
{
return true;
}
void
UdpProtocol::GetNetworkStats(struct GGPONetworkStats *s)
{
s->network.ping = _round_trip_time;
s->network.send_queue_len = _pending_output.size();
s->network.kbps_sent = _kbps_sent;
s->timesync.remote_frames_behind = _remote_frame_advantage;
s->timesync.local_frames_behind = _local_frame_advantage;
}
void
UdpProtocol::SetLocalFrameNumber(int localFrame)
{
/*
* Estimate which frame the other guy is one by looking at the
* last frame they gave us plus some delta for the one-way packet
* trip time.
*/
int remoteFrame = _last_received_input.frame + (_round_trip_time * 60 / 1000);
/*
* Our frame advantage is how many frames *behind* the other guy
* we are. Counter-intuative, I know. It's an advantage because
* it means they'll have to predict more often and our moves will
* pop more frequenetly.
*/
_local_frame_advantage = remoteFrame - localFrame;
}
int
UdpProtocol::RecommendFrameDelay()
{
// XXX: require idle input should be a configuration parameter
return _timesync.recommend_frame_wait_duration(false);
}
void
UdpProtocol::SetDisconnectTimeout(int timeout)
{
_disconnect_timeout = timeout;
}
void
UdpProtocol::SetDisconnectNotifyStart(int timeout)
{
_disconnect_notify_start = timeout;
}
void
UdpProtocol::PumpSendQueue()
{
std::lock_guard<std::mutex> lock(_send_mutex);
while (!_send_queue.empty()) {
QueueEntry &entry = _send_queue.front();
if (_send_latency) {
// should really come up with a gaussian distributation based on the configured
// value, but this will do for now.
int jitter = (_send_latency * 2 / 3) + ((rand() % _send_latency) / 3);
if ((int)GGPOPlatform::GetCurrentTimeMS() < _send_queue.front().queue_time + jitter) {
break;
}
}
if (_oop_percent && !_oo_packet.msg && ((rand() % 100) < _oop_percent)) {
int delay = rand() % (_send_latency * 10 + 1000);
Log("creating rogue oop (seq: %d delay: %d)\n", entry.msg->hdr.sequence_number, delay);
_oo_packet.send_time = GGPOPlatform::GetCurrentTimeMS() + delay;
_oo_packet.msg = entry.msg;
_oo_packet.dest_addr = entry.dest_addr;
} else {
ASSERT(entry.dest_addr.sin_addr.s_addr);
_udp->SendTo((char *)entry.msg, entry.msg->PacketSize(), 0,
(struct sockaddr *)&entry.dest_addr, sizeof entry.dest_addr);
delete entry.msg;
}
_send_queue.pop();
}
if (_oo_packet.msg && _oo_packet.send_time < (int)GGPOPlatform::GetCurrentTimeMS()) {
Log("sending rogue oop!");
_udp->SendTo((char *)_oo_packet.msg, _oo_packet.msg->PacketSize(), 0,
(struct sockaddr *)&_oo_packet.dest_addr, sizeof _oo_packet.dest_addr);
delete _oo_packet.msg;
_oo_packet.msg = NULL;
}
}
void
UdpProtocol::ClearSendQueue()
{
std::lock_guard<std::mutex> lock(_send_mutex);
while (!_send_queue.empty()) {
delete _send_queue.front().msg;
_send_queue.pop();
}
}
void UdpProtocol::SendAppData(const void *data, int len, bool spectators)
{
if (_udp == nullptr)
return;
if (_current_state != Synchronzied && _current_state != Running)
return;
UdpMsg *msg = new UdpMsg(UdpMsg::AppData);
msg->u.app_data.spectators = spectators;
msg->u.app_data.size = len;
memcpy(msg->u.app_data.data, data, len);
SendMsg(msg);
}
bool UdpProtocol::OnAppData(UdpMsg *msg, int len)
{
UdpProtocol::Event evt(UdpProtocol::Event::AppData);
evt.u.app_data.spectators = msg->u.app_data.spectators != 0;
evt.u.app_data.size = msg->u.app_data.size;
memcpy(evt.u.app_data.data, msg->u.app_data.data, msg->u.app_data.size);
QueueEvent(evt);
return true;
}
-224
View File
@@ -1,224 +0,0 @@
/* -----------------------------------------------------------------------
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
*
* Use of this software is governed by the MIT license that can be found
* in the LICENSE file.
*/
#ifndef _UDP_PROTO_H_
#define _UDP_PROTO_H_
#include "ggpo_poll.h"
#include "udp.h"
#include "udp_msg.h"
#include "game_input.h"
#include "timesync.h"
#include "ggponet.h"
#include "ring_buffer.h"
#include <vector>
#include <mutex>
class UdpProtocol : public IPollSink
{
public:
struct Stats {
int ping;
int remote_frame_advantage;
int local_frame_advantage;
int send_queue_len;
Udp::Stats udp;
};
struct Event {
enum Type {
Unknown = -1,
Connected,
Synchronizing,
Synchronzied,
Input,
Disconnected,
NetworkInterrupted,
NetworkResumed,
AppData,
};
Type type;
union {
struct {
GameInput input;
} input;
struct {
int total;
int count;
} synchronizing;
struct {
int disconnect_timeout;
} network_interrupted;
struct {
bool spectators;
int size;
uint8 data[MAX_APPDATA_SIZE];
} app_data;
} u;
Event(Type t = Unknown) : type(t) { }
};
public:
virtual bool OnLoopPoll(void *cookie);
public:
UdpProtocol();
virtual ~UdpProtocol();
void Init(Udp *udp, Poll &p, int queue, char *ip, u_short port, UdpMsg::connect_status *status);
void Synchronize();
bool GetPeerConnectStatus(int id, int *frame);
bool IsInitialized() { return _udp != NULL; }
bool IsSynchronized() { return _current_state == Running; }
bool IsRunning() { return _current_state == Running; }
void SendInput(GameInput &input);
void SendInputAck();
bool HandlesMsg(sockaddr_in &from, UdpMsg *msg);
void OnMsg(UdpMsg *msg, int len);
void Disconnect();
void SendAppData(const void *data, int len, bool spectators);
void GetNetworkStats(struct GGPONetworkStats *stats);
bool GetEvent(UdpProtocol::Event &e);
void GGPONetworkStats(Stats *stats);
void SetLocalFrameNumber(int num);
int RecommendFrameDelay();
void SetVerificationData(const void *verification, int verification_size) {
ASSERT(verification_size <= MAX_VERIFICATION_SIZE);
this->verification.resize(verification_size);
memcpy(&this->verification[0], verification, verification_size);
}
void SetDisconnectTimeout(int timeout);
void SetDisconnectNotifyStart(int timeout);
protected:
enum State {
Syncing,
Synchronzied,
Running,
Disconnected
};
struct QueueEntry {
int queue_time;
sockaddr_in dest_addr;
UdpMsg *msg;
QueueEntry() {}
QueueEntry(int time, sockaddr_in &dst, UdpMsg *m) : queue_time(time), dest_addr(dst), msg(m) { }
};
bool CreateSocket(int retries);
void UpdateNetworkStats(void);
void QueueEvent(const UdpProtocol::Event &evt);
void ClearSendQueue(void);
void Log(const char *fmt, ...);
void LogMsg(const char *prefix, UdpMsg *msg);
void LogEvent(const char *prefix, const UdpProtocol::Event &evt);
void SendSyncRequest();
void SendMsg(UdpMsg *msg);
void PumpSendQueue();
void SendPendingOutput();
bool OnInvalid(UdpMsg *msg, int len);
bool OnSyncRequest(UdpMsg *msg, int len);
bool OnSyncReply(UdpMsg *msg, int len);
bool OnInput(UdpMsg *msg, int len);
bool OnInputAck(UdpMsg *msg, int len);
bool OnQualityReport(UdpMsg *msg, int len);
bool OnQualityReply(UdpMsg *msg, int len);
bool OnKeepAlive(UdpMsg *msg, int len);
bool OnAppData(UdpMsg *msg, int len);
protected:
/*
* Network transmission information
*/
Udp *_udp;
sockaddr_in _peer_addr;
uint16 _magic_number;
int _queue;
uint16 _remote_magic_number;
bool _connected;
int _send_latency;
int _oop_percent;
struct {
int send_time;
sockaddr_in dest_addr;
UdpMsg* msg;
} _oo_packet;
RingBuffer<QueueEntry, 64> _send_queue;
std::mutex _send_mutex;
std::vector<uint8> verification;
/*
* Stats
*/
int _round_trip_time;
int _packets_sent;
int _bytes_sent;
int _kbps_sent;
int _stats_start_time;
/*
* The state machine
*/
UdpMsg::connect_status *_local_connect_status;
UdpMsg::connect_status _peer_connect_status[UDP_MSG_MAX_PLAYERS];
State _current_state;
union {
struct {
uint32 roundtrips_remaining;
uint32 random;
} sync;
struct {
uint32 last_quality_report_time;
uint32 last_network_stats_interval;
uint32 last_input_packet_recv_time;
} running;
} _state;
/*
* Fairness.
*/
int _local_frame_advantage;
int _remote_frame_advantage;
/*
* Packet loss...
*/
RingBuffer<GameInput, 64> _pending_output;
GameInput _last_received_input;
GameInput _last_sent_input;
GameInput _last_acked_input;
unsigned int _last_send_time;
unsigned int _last_recv_time;
unsigned int _shutdown_timeout;
unsigned int _disconnect_event_sent;
unsigned int _disconnect_timeout;
unsigned int _disconnect_notify_start;
bool _disconnect_notify_sent;
uint16 _next_send_seq;
uint16 _next_recv_seq;
/*
* Rift synchronization.
*/
TimeSync _timesync;
/*
* Event queue
*/
RingBuffer<UdpProtocol::Event, 64> _event_queue;
};
#endif
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