243 Commits
Author SHA1 Message Date
Blackbird88 f13d7ad2dc Cheats: Tokyo Xtreme Racer 1 (USA) - Widescreen cheat 2024-05-11 17:06:31 +02:00
github-actions[bot] 90b06a688b Fetch translations & Recreate libretro_core_options_intl.h 2024-05-10 22:19:57 +00:00
Blackbird 1b6b61d253 Cheats: Tokyo Xtreme Racer 2 fix
Fixes broken cheat
2024-05-10 11:40:58 +02:00
Flyinghead 24954ec599 work around mingw-w64 init crash
commit https://sourceforge.net/p/mingw-w64/mingw-w64/ci/7b33798917a50cf023f1622eee8eba6d7874b796/
introduces a static initialization order fiasco if a static object is
calling clock_gettime() in its constructor.
2024-05-09 10:19:33 +02:00
Flyinghead c386f64faa macos: bump minimum macOS version to 10.11 to avoid build error 2024-05-05 16:06:57 +02:00
Edward Li 17db07703e Use Xcode 15.3 2024-05-04 20:53:24 +02:00
Flyinghead 75f64efe93 fix buymeacoffee 'username' 2024-05-04 20:35:11 +02:00
Flyinghead ab8b4f0e54 buymeacoffee funding
stricter deserialize verify for broadcast/cable/region
2024-05-04 20:33:37 +02:00
github-actions[bot] 0517a4600c Fetch translations & Recreate libretro_core_options_intl.h 2024-05-03 22:19:41 +00:00
github-actions[bot] 8e96590065 Fetch translations & Recreate libretro_core_options_intl.h 2024-04-26 22:20:05 +00:00
Flyinghead d46b181084 ui: fix cosmetic issues
Limit Filter fields width to what's available. Issue #1488
Avoid bouncing loop when scrollbar appearance and responsive boxart size
work against each other. Issue #1489
2024-04-25 12:57:34 +02:00
github-actions[bot] 3c38fc1f16 Fetch translations & Recreate libretro_core_options_intl.h 2024-04-19 22:19:34 +00:00
Díaz Urbaneja Víctor Diego Alejandro (Sodomon) 47b6a90bec Update README.md
edited build instructions
2024-04-18 09:10:50 +02:00
github-actions[bot] 7438094d7c Fetch translations & Recreate libretro_core_options_intl.h 2024-04-12 22:19:05 +00:00
C.W. Betts 8f486e71cb Update types.h
Use angle brackets for including pthread.h
2024-04-12 09:24:10 +02:00
github-actions[bot] 9d6eab74e1 Fetch translations & Recreate libretro_core_options_intl.h 2024-04-05 22:20:01 +00:00
scribam a0c81d2f2a deps: update sdl to version 2.30.2 2024-04-03 10:50:17 +02:00
flyinghead d6efbc513c win: fix dump textures and box art saves when path contains non-ascii
Texture dumping and local boxart scraper were failing on windows if
image path contains non-ascii chars. nonwide::fopen must be used.
2024-04-03 10:49:40 +02:00
github-actions[bot] ed78eb4d50 Fetch translations & Recreate libretro_core_options_intl.h 2024-03-29 22:19:29 +00:00
Flyinghead 236b747db8 gl: fix GLES2 build
Issue #1470
2024-03-28 17:48:39 +01:00
Flyinghead c9fafa0ed1 widescreen cheats for Surf Rocket Racers (US) and Love & Berry 1 and 3
Courtesy of Goddamn Superhero
2024-03-26 18:43:38 +01:00
Flyinghead 4bd8866164 libretro: don't load overridden settings from frontend
Fixes game specific overrides being ignored.
2024-03-26 18:40:48 +01:00
Flyinghead f346bcd68b elf: only load PT_LOAD sections 2024-03-24 10:16:02 +01:00
github-actions[bot] 187991d71f Fetch translations & Recreate libretro_core_options_intl.h 2024-03-22 22:19:19 +00:00
Alexandre Bouvier 40cdef6c1c cmake: allow system glslang library 2024-03-19 14:16:10 +01:00
Flyinghead c7ee42f0ba ios: don't use glad
Fixes crash at start up on iOS.
Issue #1461
2024-03-17 17:54:37 +01:00
github-actions[bot] 966ff3767d Fetch translations & Recreate libretro_core_options_intl.h 2024-03-15 22:19:31 +00:00
Flyinghead 056a02357d Cardcaptor Sakura widescreen cheat 2024-03-14 13:22:44 +01:00
Flyinghead 6115a918b2 arm dynarec: apply mask to mem write8 and write16 value operand
Compilers do not cast the operand, which results in u8 handlers being
called with an u32 value.
2024-03-14 13:21:10 +01:00
Flyinghead 3ffb09ec72 gl: fully recreate opengl texture when loading a custom one
Regenerate texID and call glTexStorage2D when loading a custom texture
(GL 4.2+, GLES3).
rend: missing old_vqtexture_hash in move constructor.
2024-03-14 12:56:11 +01:00
Flyinghead de89d8cfed rend: fix Space Harrier arcade in Shenmue
Use the original tex dimensions and make sure they never change between
updates.
2024-03-12 14:56:13 +01:00
Flyinghead c7d6525c51 force PAL for MTV Sports - Skateboarding (EU) 2024-03-12 14:37:38 +01:00
Flyinghead 5ce1f92e5c naomi: allow mapping of left & right trigger 2
Makes rear brake usable in wild riders
Issue #1450
2024-03-12 14:36:38 +01:00
Flyinghead 464defe0d7 don't force Native Depth Interpolation for AMD GPUs
Some AMD GPUs have issues with this option enabled so let the user
decide.
partial revert of 9f9b29b833 and
cab19ad54b.
Issue #1445

Add BSD CI badge to README
2024-03-10 14:17:21 +01:00
github-actions[bot] d323490d1f Fetch translations & Recreate libretro_core_options_intl.h 2024-03-08 22:20:07 +00:00
scribam d8c15de030 deps: update sdl to version 2.30.1 2024-03-07 15:01:59 +01:00
Flyinghead b55054249f ui: file dropping can start multiple games at once
Happens on macOS, linux and likely others.
Fixes MINIDUMP-2N4
2024-03-07 15:01:28 +01:00
Flyinghead 0aa8910742 ui: update gamepad settings for both console and arcade profiles 2024-03-06 16:53:43 +01:00
Flyinghead 43bb7c83f7 hide P3 and P4 light gun crosshairs for arcade games 2024-03-06 16:42:43 +01:00
Flyinghead 391da7023f sh4: fix SCIF serialization
Fixes MINIDUMP-2M0
Add some diag logging to win_vmem
2024-03-04 17:02:42 +01:00
scribam 960b8134c1 ci: update mathieu-bour/setup-sentry-cli action 2024-03-02 18:37:52 +01:00
scribam 5a51749daa libretro: fix translation 2024-03-02 18:37:20 +01:00
scribam d2dc60ec00 android: update android gradle plugin to version 8.3.0 2024-03-02 18:36:54 +01:00
github-actions[bot] 33bcf4443f Fetch translations & Recreate libretro_core_options_intl.h 2024-03-01 22:19:09 +00:00
Bobby Smith f63a82afc4 Update libchdr 2024-02-29 19:58:39 +01:00
Flyinghead c052822fd4 jojo's bizarre adventure (US) requires NTSC 2024-02-29 16:45:14 +01:00
Flyinghead 2846b3002b rawinput: append device id to device name
Append device id to friendly name to distinguish between generic
HID-compliant devices.
Issue #664
Issue #835
Better UI for device tables using new imgui table API.
2024-02-29 16:43:53 +01:00
Flyinghead 19a240503d minor clean up 2024-02-29 16:26:49 +01:00
Flyinghead c9d3096e41 android: hid barcode scanner support 2024-02-27 17:39:51 +01:00
Flyinghead d6ae47d0f7 fix FreeBSD x64 segfault context
Issue #1401
2024-02-27 17:39:51 +01:00
Flyinghead 40a7c08d14 isofs: fix long directory listing
Directory entries can't cross a sector boundary, so reading must
continue on the next one.
Add list() method
2024-02-27 17:39:51 +01:00
Flyinghead 6f8a588794 bump depth scale for NHL 2K2
Fixes helmet rendering in team selection menu
Issue #1416
2024-02-27 17:39:51 +01:00
Flyinghead 156aafe95b sh4: fix P4 region mapping and on chip ram addressing
P4 region is normally mapped outside of the sq and system registers
areas (E4-EF, F8-FE).
Fixes NHL 2K2 missing helmet and jersey textures. Issue #1416
Fixes invalid geometry in worldkicks series (using interpreter or 4 GB
vmem space)
Fix On Chip RAM addressing: bit 13 or 25 is used to select the bank.
2024-02-27 17:39:51 +01:00
scribam 1017d3eb95 deps: sync imgui_impl_vulkan.cpp with upstream 2024-02-27 17:39:51 +01:00
scribam 3059b43121 deps: update imgui to version 1.90.4 2024-02-27 17:39:51 +01:00
Flyinghead 93789e2a63 sdl: support multiple mice when allowed by the platform 2024-02-27 17:39:51 +01:00
Flyinghead 6639d6b167 naomi: fix shaktam inputs
Issue #1420
2024-02-27 17:39:51 +01:00
scribam daef33cea5 cmake: improved parallelism in msbuild 2024-02-27 17:39:51 +01:00
scribam a7c89701fe ci: use cross-platform-actions/action to build on bsd systems 2024-02-27 17:39:51 +01:00
scribam 9a119e7646 bsd: update segfault context for arm64 2024-02-27 17:39:51 +01:00
scribam c8462e1f78 deps: update imgui to version 1.90.3 2024-02-27 17:39:51 +01:00
scribam 50944772b7 linux: use egl with x11 instead of glx 2024-02-27 17:39:51 +01:00
scribam 952a785bf0 deps: update libchdr 2024-02-27 17:39:51 +01:00
scribam f9eed1ed3f deps: update libzip to version 1.10.1 2024-02-27 17:39:51 +01:00
scribam b7df183c7c ci: use latest devkitpro docker image 2024-02-27 17:39:51 +01:00
Flyinghead 13edf858e3 init drive when running .elf. Skip special settings for BIOS and .elf. 2024-02-27 17:39:51 +01:00
Flyinghead d45de9e8a9 gladLoader: check return code and log. cheats: light refactoring 2024-02-27 17:39:51 +01:00
Flyinghead 81cbf45bdb samsptk: use cheat instead of extra depth scale
Use a cheat to fix the game bug instead of dealing with ginormous depth
values.
2024-02-27 17:39:51 +01:00
Flyinghead d340b620c3 gdrom: delay "no disk" reporting to let the BIOS play the boot animation
Thanks to kihato for the prototype code.
Issue #587
2024-02-27 17:39:51 +01:00
Flyinghead 443d5a2ba6 pvr: apply a negative bias to background plane depth
Fixes skybox in Xtreme Sports. Issue #1381
Fixes background clipping in Blue Stinger (JP) intro. Issue #721
Fixes Windows CE yuv FMV black screen (4x4 EVO, Armada, Carsear's
Palace, Giant Killers, PBA bowling, Starlancer, Tomr Raider, Wild Metal,
Who wants to beat up...)

Get rid of ForceWindowsCE option
Force PAL for Super Runabout (EU)
2024-02-27 17:39:51 +01:00
Flyinghead 894a38fb71 ui: replace Exit by Close Game. Better format for some UI values.
Issue #1383
2024-02-27 17:39:51 +01:00
Flyinghead aea37b3bd8 gdrom: set correct lead-out FAD of single-density area
Use end FAD +1 of track 2 as start of lead-out for single density area.
gdi: set track end FAD based on track size, not start of next track
chd: ignore pad frames when calculating end FAD
cdi: end FAD was one off
Issue #1386
2024-02-27 17:39:51 +01:00
github-actions[bot] bc51aefa9c Fetch translations & Recreate libretro_core_options_intl.h 2024-02-23 22:19:36 +00:00
Immersion95 67c4e62c51 Adds option to enable/disable "Fix Upscale Bleeding Edge"
Helps with texture bleeding case when upscaling. Disabling it can help if pixels are warping when upscaling in 2D games (MVC2, CVS, KOF, etc.)
2024-02-22 11:30:26 +01:00
github-actions[bot] 44fa364f36 Fetch translations & Recreate libretro_core_options_intl.h 2024-02-09 22:19:47 +00:00
Flyinghead 7029e1615a systemsp: lovebery needs Copy to VRAM. Allow space in card codes.
Enable Copy to VRAM for lovebery and lovebero.
Allow space characters in card codes.
Issue #1388
Force HLE BIOS for Suika.
Issue #1278
2024-02-09 13:05:38 +01:00
Flyinghead 3469b7fca7 gl: use red for single channel textures instead of alpha on GLES3
Only GLES2 needs to use the alpha channel. glTexStorage2D only supports
red.
Issue #1391
2024-02-09 12:59:50 +01:00
flyinghead c146a92f83 Merge pull request #1379 from flyinghead/dev
merge dev branch
2024-02-03 18:25:15 +01:00
dakrk d4fa3c441e cheats: fix parsing cheat codes on some platforms
using strtol here instead of strtoul when cheat code values are expected to be unsigned and are above 7fffffff breaks on platforms like Windows where long is 32-bit even on 64-bit platforms, capping out at 2147483647 and causing some cheat codes to break.
2024-02-03 18:19:40 +01:00
scribam 47eeab9985 switch: lock devkipro docker image to known good version 2024-02-03 16:28:57 +01:00
scribam be8c559b2f deps: update sdl to version 2.30.0
vcpkg is no longer required to build sdl for uwp
2024-02-03 16:28:57 +01:00
scribam 51d25bb49b android: update android gradle plugin to version 8.2.2 2024-02-03 16:28:57 +01:00
github-actions[bot] 6d69598800 Fetch translations & Recreate libretro_core_options_intl.h 2024-02-02 22:19:10 +00:00
Flyinghead 36684bf82c vk: share shader code between regular and oit renderers 2024-02-01 18:19:03 +01:00
Flyinghead cdaaeb5b27 naomi: printer fixes
Fix create bitmap DC2 sequence: 4 bytes then data.
Record msb mode at time of image definition as it might change before
the image is printed.
ntvmys uses 64-pixel wide custom characters.
Custom chars must use current bitmap msb setting.
Implement rule line dot fill and pattern fill.

Fixes most ntvmys print out issues.
Issue #1378
2024-02-01 18:15:34 +01:00
Flyinghead 4220c0d64f naomi: reset destination ram if dma xfer from invalid rom offset
Reset destination area to 0 if attempting a dma xfer from an invalid rom
offset. Also update SB_GDSTARD and SB_GDLEND in this case.
Fixes texture corruption in ntvmys.
Issue #1378
2024-02-01 17:51:25 +01:00
Flyinghead e286f98f72 naomi: new rom ntvmys 2024-01-31 16:52:34 +01:00
Flyinghead e714e94510 rend: do bilinear filtering of palette textures on the GPU
All renderers updated.
2024-01-31 16:46:25 +01:00
Flyinghead 8715e5a5e9 gl: use glTexStorage/glTexSubImage to update textures when available 2024-01-31 16:03:07 +01:00
Flyinghead 1153238e2c sdl: (linux) fix window position at startup/recreation
Window decorations dimensions aren't taken into account on linux when
creating a window. So reposition it after it's shown.
2024-01-29 17:08:10 +01:00
Flyinghead 617d82f5a2 libretro: rename Purupuru to Vibration Pack 2024-01-29 11:29:52 +01:00
Flyinghead 471e0a7786 sdl: add timeout for barcode scanner to recover from incomplete reads
Reset barcode buffer after 0.5 s. Allows to recover from a failed read
or the user pressing '*'.
2024-01-29 11:25:55 +01:00
Flyinghead 887e616f76 dx9: load d3d9.dll and d3dx9_??.dll dynamically 2024-01-29 11:15:30 +01:00
Flyinghead aa2fa1f611 ui: rename Purupuru to Vibration Pack 2024-01-29 11:08:17 +01:00
Flyinghead 57c88e07c4 gl: even better test to detect the nouveau driver
Issue #1373
2024-01-29 10:51:48 +01:00
Flyinghead 593b3205bd reios: fix GETSCD and GET_DRV_STAT status during disk swapping
GET_DRV_STAT returns BUSY when disk is being recognized.
GETSCD returns asc and ascq in result 1 on error, does not return unit
attention if drive is busy.
Fixes disk swapping for Shenmue II, Dancing Blade II and Kaen Seibo.
Fixes wrong drive visual in Golf Shiyouyo Course Data Syuu

Issue #1046
2024-01-28 16:00:46 +01:00
Flyinghead ecce9157bd maple: raise interrupt on vblank when maple bus is occupied
Raise a maple interrupt at the next vblank when the host occupies the
maple bus to read the lightgun position. Fixes RevolveR single shot
issue since the game is waiting for the interrupt.
Issue #1369
2024-01-28 15:21:40 +01:00
Flyinghead b2d96d77d7 naomi: support hid barcode scanner. sdl: detect keyboard layout
sdl: Support for HID barcode scanners such as unitech MS146.
Automatically detect keyboard layout at start up.
2024-01-27 16:01:57 +01:00
github-actions[bot] e1537ddbda Fetch translations & Recreate libretro_core_options_intl.h 2024-01-26 22:19:34 +00:00
Flyinghead 4c7e57ebd6 gdrom: revert SPI_TEST_UNIT change
Fixes disk swapping for Alone in the Dark and Resident Evil: Code
Veronica (real BIOS)
Issue #1046
2024-01-26 19:49:01 +01:00
Flyinghead 116dc0e1ed gdrom: don't rely on Status in libGDR_GetDiscType
Status is Busy when disk swapping is in progress so libGDR_GetDiscType
always returns NoDisk/Open. Rely on the scheduler instead so that the
correct type is returned when disk swapping is finished.
Issue #1046
Issue #189
2024-01-25 12:36:04 +01:00
Flyinghead 10d3ffdf09 jvs: fix crackin'dj inputs. serialize coin count
crackin'dj: map vertical mouse axis to right turntable. Invert fader.
Simulate turntable motor. Embed eeproms with calibration done.
Fix coin being inserted after loading a savestate.
2024-01-24 19:39:20 +01:00
Flyinghead cbd01fba38 gdrom: fix disk swapping for some games
Add a 1 s delay when inserting a disk before the drive is ready.
Fixes disk swapping for Skies of Arcadia, Shenmue II (except HLE), Alone
in the Dark, Dancing Blade, First Kiss Story II and Kaen Seibo.
Issue #1046
Issue #189
Fixes BIOS menu disk swapping.
2024-01-24 18:35:23 +01:00
Flyinghead 88fd2641d9 pvr: allow blending for opaque polys of list continuations
Fixes Crackin'DJ invisible background animation and Monkey Ball grey map
background.
2024-01-23 19:20:40 +01:00
Flyinghead 70a69cf48d switch: fastmem/vmem implementation
Only map first writable mirror due to switch limitation.
2024-01-22 15:18:49 +01:00
Flyinghead f8d5517b8e Disable overclocking for ggpo and online games. Always release vmem.
Disable over/underclocking when GGPO is enabled and when online
(modem/bba).
Always release the address space, which releases virtmem.
2024-01-22 09:46:51 +01:00
Flyinghead 16b2f59a47 ui: use flattened navigation where possible. fix sdl on-screen keyboard
Use flattened nav on file select, add cheat and controller mapping
windows and list boxes.
Don't show the SDL on-screen keyboard twice.
Use ImGuiChildFlags_Border instead of the legacy border parameter
(BeginChild)
2024-01-22 09:36:17 +01:00
Flyinghead 07d6ca6c84 gl: better test to detect the nouveau driver
GL_VENDOR=nouveau or GL_RENDERER=NVE4 (case insensitive)
Issue #1373
2024-01-22 09:18:17 +01:00
Flyinghead c9c015976a switch: tentative fix 2 of git security issue affecting version number 2024-01-20 19:39:22 +01:00
Flyinghead 2615cc13f1 Revert "switch: tentative fix of git security issue affecting version number"
This reverts commit 393c3dbfd9.
2024-01-20 19:26:16 +01:00
scribam 599dc92d11 ci: use freebsd 14 2024-01-20 19:24:07 +01:00
scribam e26302ef03 deps: update glad 2024-01-20 19:24:07 +01:00
scribam fd3e74e224 ci: remove ninja-build as it is already installed in devkitpro image 2024-01-20 19:24:07 +01:00
scribam 5b5d7b01eb ci: bump actions/cache and ad-m/github-push-action 2024-01-20 19:24:07 +01:00
scribam f6b01aba0c android: update android gradle plugin to version 8.2.1 2024-01-20 19:24:07 +01:00
Flyinghead 19bb4a6e5d switch: implement rumble with native API 2024-01-20 19:23:09 +01:00
Flyinghead bc70d9118d ui: restore drag scrolling on controller mapping popup
regression introduced by 105ab95efa
2024-01-20 16:20:09 +01:00
Flyinghead 393c3dbfd9 switch: tentative fix of git security issue affecting version number 2024-01-20 16:14:18 +01:00
github-actions[bot] 8fd6fefda7 Fetch translations & Recreate libretro_core_options_intl.h 2024-01-19 22:19:50 +00:00
Flyinghead a620a432c9 boxart: save database regularly when scraping
Issue #1117
2024-01-17 17:54:28 +01:00
Flyinghead 9e37d1e726 switch: restore x15 register when returning from the fault handler
Also restore NZCV and FPU registers.
Fixes crash/glitch with YUV converter.
Fixes SoA crash when rendering to a texture.
Issue #1312
2024-01-17 17:52:26 +01:00
Flyinghead c1b087df83 arm64: notify compiler that x10 is used in setHostRoundingMode
Fixes a crash on switch in single-threaded mode in
setDefaultRoundingMode.
2024-01-17 10:08:44 +01:00
Flyinghead 2add951f70 switch build fix 2024-01-16 11:39:51 +01:00
Bobby Smith 070ac717d3 [Libretro] Add options to manage each expansion slot 2024-01-16 11:22:12 +01:00
Flyinghead cfb7ff3054 switch: use latest devkitpro. touchscreen support. cleaner abort
Use latest devkitpro image.
Call diagAbortWithResult on fatal errors instead of freezing/infinite
loop.
Add Exit button on main content screen.
Touchscreen support.
2024-01-16 11:21:32 +01:00
scribam e03c37b013 deps: update imgui to version v1.90.1 2024-01-13 14:58:33 +01:00
Flyinghead 0b0904cdc5 systemsp: hopper and medal game fixes
hopper: Limit coin sensors to 100 ms to avoid coin chute jam errors.
hopper: Use periodic sensor for hopper to avoid hopper jam errors.
Issue #1365
medal: wire inputs and emulator required sensors. Embed medal games
nvmem to disable comm and all errors.
magicpop, unomedal, puyomedal, ochaken and westdmrg now playable.

kingyoch rom parent is kingyo
2024-01-13 14:52:29 +01:00
github-actions[bot] 195f401044 Fetch translations & Recreate libretro_core_options_intl.h 2024-01-12 22:19:21 +00:00
flyinghead 552e5b7d7a dx9,dx11: only draw lightgun crosshair when necessary
missing check for arcade games
Issue #1363
2024-01-11 22:20:21 +01:00
Flyinghead 2a48049216 systemsp: cart network hle. hopper emulation.
WIP emulation of cart network features.
Hopper emulation.
WIP medal emulation.
Playable games: kingyo, manpuku and shateki
2024-01-10 15:56:21 +01:00
Flyinghead c001240797 move audio drivers to their own folder 2024-01-10 11:45:54 +01:00
github-actions[bot] e7d0a5f2f9 Fetch translations & Recreate libretro_core_options_intl.h 2024-01-05 22:19:42 +00:00
Flyinghead 032cc17659 video routing fixes
dx11: terminate video routing in DX11Renderer::Term. Don't use
DX11Context.
dx11: avoid using local static vars
gl: don't send rendered frame when full FB is on
gl: send rendered framebuffer
gl: terminate video routing in termGLCommon. Don't use GLGraphicsContext

gl: avoid crash on quick exit during test automation
2024-01-05 12:46:39 +01:00
Flyinghead c0c6f206bf f355: fix win32 condition variable implementation
A race condition can happen on condition variables due to
unlock/wait/lock not being atomic. This results in the wrong process
being notified, causing a deadlock.
Happens more frequently in twin mode.
Issue #1361
2024-01-05 12:36:20 +01:00
scribam 6aa59c54a5 Minor misc changes (#1360)
* core: cleanup include headers
* dx11: remove unimplemented function
* core: annotate destructors with override
* aica: use range-based for loop
* bm: use const reference/structured bindings with blkmap
2024-01-02 14:38:16 +01:00
Flyinghead 9c964ac955 refactor embedded resource loading. Use for imgui font and android OSD
Generic embedded resource loading function
Zip bios and printer fonts
Add buttons.png and Roboto-Medium.ttf as embedded resources
2024-01-02 14:37:29 +01:00
Flyinghead 5734556440 naomi: crc32 for asndynmt[o]. Use vfnet.flyca.st domain for netdimm 2024-01-01 16:16:55 +01:00
Flyinghead e76b76dcc4 vk: allow any size for buttons.png on android 2024-01-01 16:07:59 +01:00
Flyinghead cab19ad54b libretro: crash at boot when checking for GPU vendor 2024-01-01 16:06:25 +01:00
Flyinghead a7702c622a aica: don't disable channel when reaching full attenuation
Some games rely on the channel still being processed and CA/LP being
updated. Courtesy of @kihato
Issues #472, #483, #1180, #1249, #1030 (partial)
2023-12-31 12:02:42 +01:00
Flyinghead 9f9b29b833 rend: force Native Depth Interpolation for AMD gpus 2023-12-28 17:48:33 +01:00
Flyinghead 06529b63f7 gl: don't invert y when saving a test screenshot 2023-12-28 17:36:50 +01:00
Flyinghead 0d36154618 hle bios: wince games hang after IP.BIN
regression introduced by 41723a831f
2023-12-28 17:17:11 +01:00
Flyinghead c7b6f22e10 naomi: limit rom dma delay to 1 sec
Fixes crash at boot with jambo safari.
Fix for MINIDUMP-293
2023-12-25 19:07:08 +01:00
Bobby Smith d069b45bff [Libretro] Adds some core options description + minor changes 2023-12-23 20:43:19 +01:00
github-actions[bot] 4a0ace5de2 Fetch translations & Recreate libretro_core_options_intl.h 2023-12-22 22:19:29 +00:00
Bobby Smith 57c2dcd961 [Libretro] Fix VMU scaling for dynamic res games 2023-12-21 14:20:34 +01:00
vkedwardli 790f5b1ad2 Video Routing Revamp (#1323)
* Update Spout2 dep
* Remove all `initVideoRouting` call from `GraphicContext`
* Fix MinGW build error
2023-12-21 14:19:57 +01:00
Flyinghead 54ac9c6361 naomi: lower rom dma transfer speed
Decrease from 20 to 7 MB/s. Fixes various freezes with Force Five aw
conversion.
Issue #141

Don't expose atomiswave A0_006 registers to naomi and other arcade
platforms.
2023-12-21 14:18:53 +01:00
Flyinghead 449b871e0c vk: crash when loading custom texture
Regression due to 939e2bc68f
Issue #1351
2023-12-21 10:04:35 +01:00
scribam e057370e97 core: add missing pragma once to header files 2023-12-17 11:12:20 +01:00
scribam c938f7b0df deps: build breakpad on current compatible systems only 2023-12-17 11:11:51 +01:00
Bobby Smith 99dc278ad2 Broadcast override for South Park Rally 2023-12-17 11:11:23 +01:00
scribam bccdc6600a ci: update github actions 2023-12-17 11:10:56 +01:00
Flyinghead ba1a68a69f vk: fix setObjectName on 32-bit platforms 2023-12-17 11:10:19 +01:00
Flyinghead 363c2c4c3f modem: register flags documentation 2023-12-17 11:07:13 +01:00
Flyinghead fe429ec01e move holly interrupts out of types.h 2023-12-16 23:04:39 +01:00
Flyinghead 192838b9c1 maple: lightgun must return 0 for trigger axes
Fixes Death Crimson 2 fast forwarding in story mode when using a
lightgun.
Issue #646
2023-12-16 16:47:48 +01:00
github-actions[bot] 2a19ccf945 Fetch translations & Recreate libretro_core_options_intl.h 2023-12-15 22:19:48 +00:00
scribam 00954f1b60 egl: make sure display is valid before cleanup 2023-12-13 17:32:40 +01:00
scribam bf4346c849 android: update agp and gradle to version 8.2 2023-12-13 17:31:56 +01:00
scribam 32502e7459 cmake: remove hardcoded path to portlibs/switch 2023-12-13 17:31:17 +01:00
scribam 99031e23d3 windows: cleanup non-sdl code paths 2023-12-13 17:30:29 +01:00
github-actions[bot] f4f087a6ea Fetch translations & Recreate libretro_core_options_intl.h 2023-12-08 22:19:57 +00:00
Flyinghead 0433fd824c naomi: fix handling of dma abort
Fixes hang in f355 twin and twin2
2023-12-08 18:30:12 +01:00
Bobby Smith 9137ff998f Add a hotkey to bypass emulated keyboard 2023-12-07 16:48:31 +01:00
Flyinghead 7cc77b10ed naomi: schedule end of cart dma
Set to 20 MB/s to fix meltyb satsuki vs kouma hang when starting fight
Issue #1255
2023-12-07 16:14:10 +01:00
Flyinghead 07f208d2a2 elan: set dma completion delay to fixed min value
Fixes initdexp hang at race start
Issue #1337
2023-12-07 13:43:52 +01:00
Flyinghead 05cd7ee8d3 naomi2: fix initdv3j boot. avoid end of area crash with initdv2/v3jb
Abort processing and set elan error when invalid draw/dma commands are
executed.
Issue #981
Fixes MINIDUMP-K5 MINIDUMP-JS MINIDUMP-S0 MINIDUMP-98 MINIDUMP-125
MINIDUMP-12D MINIDUMP-22Q

Delay completion of elan dma transfers. Fixes initdv3j boot.
Issue #647

gdrom: some data was serialized twice
2023-12-05 18:25:40 +01:00
scribam d8e61520af windows: map arm/arm64 to host_context_t 2023-12-04 12:00:38 +01:00
Flyinghead e9beea484d Merge remote-tracking branch 'origin/master' into dev 2023-12-04 11:58:12 +01:00
Flyinghead 4aecdbbb25 input: new saturation setting for full analog axes. Gamepad settings UI
Saturation reduces or increases the range of analog axes.
Issue #675
Axes values are re-scaled with dead zone to allow small values.
New Gamepad Settings dialog box to set up dead zone, saturation and
rumble/haptic power.
2023-12-04 11:57:49 +01:00
Flyinghead d7c28a4805 aica: recommpile dsp when loading a state
Fixes bad noise when loading a menu state on tetris from in game.
2023-12-03 20:51:09 +01:00
Flyinghead 939e2bc68f vk: better deferred deletion. fix validation layer issues
Use raii-like mechanism to delete resources when not in use.
Fix several issues reported by validation layers (vtennis rtt, main
buffer size resizing, ...)
2023-12-03 19:18:16 +01:00
Flyinghead ce4a3a7147 scif: always schedule timer when updating baud rate
Old savestates don't have any callback set, and read only devices
(barcode readers) won't schedule any either
UI message when r/w card is ejected
2023-12-03 18:22:52 +01:00
Flyinghead 5fde889d7c builtin cheat for f355 network race. enable builtin cheats when online
Increase the datapump timeout from 500 to 1000 to avoid an error when
posting network race results.
Enable built in cheats when online
2023-12-03 16:44:43 +01:00
github-actions[bot] fd2a87fca2 Fetch translations & Recreate libretro_core_options_intl.h 2023-12-01 22:19:52 +00:00
Bobby Smith 153dbb0c56 [Libretro] Input descriptors fixes (#1330)
* Input descriptors fixes
* Refresh input descriptors w/o having to toggle menu
2023-12-01 15:05:30 +01:00
scribam e53433e6f5 cmake: use glad glx/egl/wgl only when sdl2 is not found 2023-12-01 15:04:41 +01:00
scribam db7895cea5 Some ifdefs to improve builds (#1325)
* mmu: hide some jit and fast mmu functions behind ifdef
* linux: move log to the correct place
2023-12-01 15:03:59 +01:00
scribam f3a774ab4e imgui: use fonts upload code from v1.90 2023-12-01 15:02:43 +01:00
Flyinghead bd25c14cfd libretro: fix manic panic touchscreen buttons 2023-11-29 12:31:30 +01:00
Flyinghead 035ea0b0c0 Force HLE bios for stupid invaders. Don't autosave state if networking
Force HLE bios for stupid invaders
Issue #354

Don't autosave state if GPPO or naomi networking is on
2023-11-29 12:30:16 +01:00
Flyinghead d6593b9c6e maple: race controller has only 3 axes
Reporting 5 axes (with the optional pedals unit) breaks some games:
daytona usa, super speed racing, F1 world grand prix, ...
2023-11-29 12:26:04 +01:00
scribam 105ab95efa deps: update imgui and implot 2023-11-25 17:08:01 +01:00
Edward Li 2c711e46fe Batch script for generating Visual Studio project 2023-11-25 17:07:34 +01:00
Edward Li 923be3899d msvc: update zlib includes, set default startup project 2023-11-25 17:07:34 +01:00
Flyinghead cb518b5481 serial: fix RDF and TDFE status bits
RDF and TDFE can't be reset if tx/rx fifo is below/above trigger
Remove rx overrun check
Proper reset of scif state
Fixes maxspeed, vonot and hell gate battle cable.
Tetris connects but still has input responsiveness issues.

sh4 mmr: use unnamed bitfields
2023-11-25 17:06:45 +01:00
Flyinghead a18e3701c6 Merge remote-tracking branch 'origin/master' into dev 2023-11-25 16:58:59 +01:00
Flyinghead 2ed4b4a984 tentative uwp build fix 2023-11-25 15:55:24 +01:00
Flyinghead f11a5981fe dynarec: increase code cache free space limit from 16 to 32 KB
Windows CE games have huge code blocks. (Tomb Raider - Last Revelation)
Fixes MINIDUMP-21R
2023-11-25 15:53:52 +01:00
github-actions[bot] ea83b08f89 Fetch translations & Recreate libretro_core_options_intl.h 2023-11-24 22:19:21 +00:00
scribam b785944560 cmake: use CMAKE_CXX_EXTENSIONS for Nintendo Switch 2023-11-23 16:51:50 +01:00
Flyinghead 8f3124d14e gdrom: increase gdrom ticks by 10%
Fixes Sakura Taisen 3 broken music
Issue #692
2023-11-23 16:49:05 +01:00
Flyinghead 14f3507b86 naomi: initd card reader fix. card reader refactoring
cardInserted was shadowed by initd card reader
use deque and vector instead of array+indexes
2023-11-23 16:44:03 +01:00
Flyinghead 4efacd7d71 Battle cable support
work in progress
f355 and aero dancing seem to work
vonot and tetris don't
maxspeed is broken
2023-11-23 16:40:20 +01:00
Flyinghead a9d5b77053 Merge remote-tracking branch 'origin/master' into dev 2023-11-20 17:13:51 +01:00
Flyinghead bc28c7ccb3 lr: enabke Insert Card button for all card reader games
Hide naomi f355 series and sgdrvsim on non-desktop platforms
2023-11-20 17:11:27 +01:00
scribam f14c29fd04 android: update android gradle plugin to version 8.1.4 2023-11-18 18:21:45 +01:00
scribam 3303ecbbd1 cmake: create folder hierarchy only for Xcode or Visual Studio generators 2023-11-18 18:21:19 +01:00
Flyinghead c4c4c2fde0 naomi: club kart card reader support 2023-11-18 18:20:41 +01:00
Bobby Smith 78a874d20e Add slider to change crosshair size and a core option for the Libretro core (#1304) 2023-11-18 13:44:57 +01:00
Flyinghead ef321d81a4 ui: customizable UI scale factor. rescan content button 2023-11-15 20:48:00 +01:00
Flyinghead df83ca436c input: use 16 bits of precision for analog axes/triggers 2023-11-15 18:24:30 +01:00
Bobby Smith 665ef86cf0 [Libretro] Change VMUs scaling for GL/D3D11 2023-11-15 11:55:25 +01:00
Flyinghead b9601d26e3 disable per-game settings for video routing options
Enabling video routing in a per-game config causes a crash.
Fixes MINIDUMP-22K
2023-11-15 11:54:33 +01:00
Flyinghead 038df0d923 dx9: half-pixel fix for rtt. disable separate alpha/color blend funcs
The dx9 half-pixel translation fix must use the rtt texture pixel size.
Issue #1299

ImGui enables separate alpha and color blending funcs so it needs to be
disabled in the renderer.
Issue #1301
2023-11-15 11:50:45 +01:00
Flyinghead 73cbd7a183 libretro: crosshair/vmu invisible with gl per-triangle/per-strip
libretro needs ofbo.aspectRatio to be set when drawing crosshairs and
vmus
2023-11-15 11:47:34 +01:00
Flyinghead ab25cc73a9 libretro: fix lightgun crosshair blend func and size
Use upscale factor for lightgun crosshair (opengl, dx11)
Fix crosshair blend function (opengl)
2023-11-14 15:46:44 +01:00
Flyinghead a0014bc810 naomi: allow printing for f355/1 screen. Fix print template
f355 vanilla can print even when running with a single screen.
Fix print template by Ciopy Burns
Repeat print template vertically as needed for longer prints
No networking for f355 vanilla
2023-11-14 15:42:20 +01:00
Flyinghead 6de5879cb4 libretro: enable "Insert Card" button for vf4 and barcode games
Still no way to input barcode code however
2023-11-14 15:37:26 +01:00
Flyinghead 32ecb141df libretro: macos build fix
Some OpenGL functions are missing on macOS
2023-11-13 14:39:20 +01:00
Flyinghead 4cd90d8ebb rend: yet another hash fix of vq textures
The calculated size for vq textures was half the correct value, which
affects the texture hash. Calculate the old hash and use it as fallback
for backward-compatibility.
Issue #1291
Make the texture data start address really point to max mipmap data, no
more codebook skipping.
2023-11-13 14:37:38 +01:00
Flyinghead 46eab502e4 libretro: don't link with OpenGL libs on android, windows and linux
Issue #1221
2023-11-12 13:05:13 +01:00
Flyinghead 535fbe29f8 rend: fix hash of vq textures
Do correct hashing of VQ textures to avoid hash conflicts. Keep previous
hash for backward-compatibility.
Issue #1291
2023-11-11 18:57:16 +01:00
Flyinghead 41723a831f use static init when possible. use unnamed bit-fields. refactor vmuBeep
no functional changes
2023-11-11 18:54:10 +01:00
scribam abe1d4fd27 deps: replace glew with glad (#1290) 2023-11-11 18:29:36 +01:00
github-actions[bot] dda04e63fa Fetch translations & Recreate libretro_core_options_intl.h 2023-11-10 22:19:50 +00:00
Flyinghead e60f30b357 naomi: use background template for f355 printing
template courtesy of Ciopy Burns
2023-11-10 17:58:46 +01:00
Flyinghead f0f27558af initd: network config was overriding difficulty level
same for initd, initdv2 and initdv3
disable networking for club kart prize
2023-11-10 17:54:28 +01:00
Flyinghead 0f6a92caad linux: retrieve page size at build time
Fixes RPi 5 16 KB page size. Will not work if cross-compiling however
Issue #1288
2023-11-09 19:29:00 +01:00
Flyinghead 9a60cd7ded kingrt66: network config was overriding other settings
Auto accel, CB Mic and Motor Power settings share the same config byte
in eeprom, so don't change them when configuring network settings.
2023-11-09 19:25:10 +01:00
Flyinghead 926877397c Merge remote-tracking branch 'origin/master' into dev 2023-11-07 16:32:12 +01:00
vkedwardli b92277ac58 macOS: Register file extensions for openFile (Drag ROM to App Icon), update setupWorkingDirectory, rename SDLMain to SDLApplicationDelegate to avoid confusion with the function SDL_main() (#1287)
Register file extensions for openFile, and supports the following actions
    Drag ROM to Application icon to launch the app
    Drag ROM to the running app's dock icon
    Drag ROM to the running app's window (applicable to all SDL platform by SDL_DROPFILE)
Update setupWorkingDirectory
    macOS default cwd is a nonsense "/" for non-terminal application
Rename SDLMain to SDLApplicationDelegate to avoid confusion with the function SDL_main()
some code cleanup
2023-11-07 16:29:08 +01:00
scribam 9a7bf75e4e deps: update sdl to version 2.28.5
Set minimum version required to 2.0.9 because of SDL_JoystickRumble
2023-11-07 16:27:23 +01:00
Flyinghead 1253e1199d tentative sentry build fix 2023-11-05 19:19:22 +01:00
Edward Li 51508dcdc6 macOS: Indicate slave machines by dock badge label 2023-11-05 18:39:37 +01:00
Edward Li f6b3577de5 Save race result image to writable data folder 2023-11-05 18:39:37 +01:00
Edward Li a4ec706c79 Init ThermalPrinter only when cabinet type is Deluxe.
nvmem: Enable printer by default for `f355twin` and `f355twn2`
2023-11-05 18:39:37 +01:00
Flyinghead cb890c7b6f windows: fix run instance with path containing spaces or non ascii 2023-11-05 18:39:04 +01:00
github-actions[bot] dbfead6a15 Fetch translations & Recreate libretro_core_options_intl.h 2023-11-03 22:19:52 +00:00
Flyinghead fd3f207e45 maple: move arcade input settings into maple init
Get rid of settings.input.JammaSetup
2023-11-02 19:00:29 +01:00
Flyinghead 594b403997 naomi: add some (mostly not working) roms
mazanj
dygolfp
shors2k2m
shors2k2s
shors2k2l
shors2k2
wccf116
wccf1dup
wccf212e
wccf234j
wccf310j
wccf331e
wccf322e
wccf331j
wccf341j
wccf400j
wccf420e
galilfac (systemsp)

Fix hotd2p, virnbap, huhimage
2023-11-02 18:44:52 +01:00
Flyinghead bafe07de85 aica: better sounding LPF
Use 4 bits of exponent instead of 5 for the cut off frequency
Force sample to 0 if cut off freq is 0
Improve BIOS menu sounds
Issue #108
2023-11-02 18:33:14 +01:00
Bobby Smith 3e047a6e03 Create expansion device for "Racing Controller" 2023-11-01 15:43:08 +01:00
Flyinghead 29c0dca0ce naomi: enable printer for all f355 editions
only usable in deluxe mode (f355twin, f355twn2)
2023-11-01 15:41:41 +01:00
flyinghead 5cfd3f0ba3 Merge pull request #1274 from bslenul/lr-invalid-values
[Libretro] Remove some "Invalid value" errors
2023-10-31 13:55:23 +01:00
flyinghead 923dcf10a7 Merge pull request #1271 from notcbw/enable_deadzone
Minor GUI change to add an option that sets the deadzone for analog sticks
2023-10-31 13:55:12 +01:00
Flyinghead 7b71bd319c Android and iOS support. Change dead zone to integer % value in UI
UI: dead zone changes from 0 to 100%. Add % for Rumble too.
Support Android and iOS gamepads.
Assume legacy gamepads have an analog stick (evdev, xinput)
2023-10-30 18:28:29 +01:00
Flyinghead 51089c5e0a aica: always avoid race condition when sh4 interrupt is raised
... even if an SH4 interrupt is already asserted.
Regression introduced by c7d214e55a
Fixes audio freeze in Test Drive Le Mans
Issue #1267
2023-10-30 17:47:19 +01:00
Flyinghead 24944e00a7 force Full Framebuffer Emulation for some games
Eisei Meijin III
Marionette Company
World Neverland Plus
Issue #1266
2023-10-30 17:43:33 +01:00
Bobby Smith 66faf0d330 [Libretro] Remove some "Invalid value" errors 2023-10-30 16:21:26 +01:00
Bowen Cui c0de126b2b Add option to set deadzone for analog sticks 2023-10-30 05:21:36 -04:00
1202 changed files with 76326 additions and 66477 deletions

No files matched your search

-14
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@@ -1,14 +0,0 @@
freebsd_instance:
image_family: freebsd-13-2
env:
CCACHE_DIR: /tmp/ccache
CIRRUS_CLONE_SUBMODULES: true
task:
install_script: pkg install -y alsa-lib ccache cmake evdev-proto git libao libevdev libudev-devd libzip mesa-libs miniupnpc ninja pkgconf pulseaudio sdl2
ccache_cache:
folder: /tmp/ccache
script:
- cmake -B build -DCMAKE_BUILD_TYPE=Release -G Ninja
- cmake --build build --config Release
+1
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@@ -1 +1,2 @@
buy_me_a_coffee: hhwtpernwq
custom: ['https://www.paypal.com/paypalme/FlycastEmu']
+8 -7
View File
@@ -12,18 +12,18 @@ jobs:
sudo apt-get update
sudo apt-get -y install ccache libcurl4-openssl-dev ninja-build
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: true
- uses: actions/setup-java@v3
- uses: actions/setup-java@v4
with:
java-version: '17'
distribution: 'temurin'
cache: 'gradle'
- uses: actions/cache@v3
- uses: actions/cache@v4
with:
path: ~/.ccache
key: android-ccache-${{ github.sha }}
@@ -35,7 +35,7 @@ jobs:
env:
SENTRY_UPLOAD_URL: ${{ secrets.SENTRY_UPLOAD_URL }}
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: flycast-release.apk
path: shell/android-studio/flycast/build/outputs/apk/release/flycast-release.apk
@@ -50,7 +50,7 @@ jobs:
- name: Extract symbols
run: |
DUMP_SYMS=./core/deps/breakpad/bin/dump_syms
SO_DIR=shell/android-studio/flycast/build/intermediates/merged_native_libs/release/out/lib
SO_DIR=shell/android-studio/flycast/build/intermediates/merged_native_libs/release/mergeReleaseNativeLibs/out/lib
for arch in arm64-v8a armeabi-v7a x86 x86_64 ; do
$DUMP_SYMS $SO_DIR/$arch/libflycast.so > libflycast.so.sym
BUILD_ID=`head -1 libflycast.so.sym | awk '{ print $4 }'`
@@ -60,7 +60,7 @@ jobs:
- name: Configure AWS Credentials
id: aws-credentials
uses: aws-actions/configure-aws-credentials@v2
uses: aws-actions/configure-aws-credentials@v4
with:
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
@@ -72,7 +72,7 @@ jobs:
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
- name: Setup Sentry CLI
uses: mathieu-bour/setup-sentry-cli@v1
uses: mathieu-bour/setup-sentry-cli@v2
env:
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
with:
@@ -80,6 +80,7 @@ jobs:
token: ${{ env.SENTRY_TOKEN }}
organization: flycast
project: minidump
version: 2.21.2
if: ${{ env.SENTRY_TOKEN != '' }}
- name: Upload symbols to Sentry
+48
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@@ -0,0 +1,48 @@
name: BSD CI
on: [push, pull_request]
jobs:
build:
env:
CCACHE_DIR: ${{ github.workspace }}/.ccache
runs-on: ubuntu-latest
strategy:
matrix:
operating_system: [ freebsd, netbsd, openbsd ]
architecture: [ arm64, x86-64 ]
include:
- operating_system: freebsd
version: '14.0'
pkginstall: sudo pkg install -y alsa-lib ccache cmake evdev-proto git libao libevdev libudev-devd libzip miniupnpc ninja pkgconf pulseaudio sdl2
- operating_system: netbsd
version: '9.3'
pkginstall: sudo pkgin update && sudo pkgin -y install alsa-lib ccache cmake gcc12 git libao libzip miniupnpc ninja-build pkgconf pulseaudio SDL2 && export PATH=/usr/pkg/gcc12/bin:$PATH
- operating_system: openbsd
version: '7.4'
pkginstall: sudo pkg_add ccache cmake git libao libzip miniupnpc ninja pkgconf pulseaudio sdl2
exclude:
- architecture: arm64
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: true
- uses: actions/cache@v4
with:
path: ${{ env.CCACHE_DIR }}
key: ccache-${{ matrix.operating_system }}-${{ matrix.architecture }}-${{ github.sha }}
restore-keys: ccache-${{ matrix.operating_system }}-${{ matrix.architecture }}-
- uses: cross-platform-actions/[email protected]
with:
operating_system: ${{ matrix.operating_system }}
architecture: ${{ matrix.architecture }}
version: ${{ matrix.version }}
environment_variables: CCACHE_DIR
run: |
${{ matrix.pkginstall }}
cmake -B build -DCMAKE_BUILD_TYPE=Release -G Ninja
cmake --build build --config Release
+7 -5
View File
@@ -29,6 +29,7 @@ jobs:
steps:
- name: Set up build environment (macOS)
run: |
sudo xcode-select -switch /Applications/Xcode_15.3.app
# Unlink and re-link to prevent errors when github mac runner images install python outside of brew. See https://github.com/actions/setup-python/issues/577
brew list -1 | grep python | while read formula; do brew unlink $formula; brew link --overwrite $formula; done
brew update || :
@@ -66,7 +67,7 @@ jobs:
arch: ${{ matrix.config.arch }}
if: matrix.config.shell == 'cmd'
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: true
@@ -79,7 +80,7 @@ jobs:
run: ./shell/apple/emulator-ios/OpenMP/build_ios_openmp.sh --disableSimulator
if: matrix.config.name == 'apple-ios'
- uses: actions/cache@v3
- uses: actions/cache@v4
with:
path: ${{ env.CCACHE_DIR }}
key: ccache-${{ matrix.config.name }}-${{ github.sha }}
@@ -125,7 +126,7 @@ jobs:
rm artifact/bin/flycast
if: matrix.config.name == 'x86_64-pc-linux-gnu'
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: flycast-${{ matrix.config.name }}
path: artifact/bin
@@ -144,7 +145,7 @@ jobs:
- name: Configure AWS Credentials
id: aws-credentials
uses: aws-actions/configure-aws-credentials@v2
uses: aws-actions/configure-aws-credentials@v4
with:
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
@@ -157,7 +158,7 @@ jobs:
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
- name: Setup Sentry CLI
uses: mathieu-bour/setup-sentry-cli@v1
uses: mathieu-bour/setup-sentry-cli@v2
env:
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
with:
@@ -165,6 +166,7 @@ jobs:
token: ${{ env.SENTRY_TOKEN }}
organization: flycast
project: minidump
version: 2.21.2
if: ${{ env.SENTRY_TOKEN != '' }}
- name: Upload symbols to Sentry (Windows, macOS, Linux)
+2 -2
View File
@@ -15,7 +15,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Setup Java JDK
uses: actions/setup-java@v3
uses: actions/setup-java@v4
with:
java-version: 18
distribution: zulu
@@ -26,7 +26,7 @@ jobs:
python-version: '3.10'
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Upload Source
shell: bash
+3 -3
View File
@@ -12,7 +12,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Setup Java JDK
uses: actions/setup-java@v3
uses: actions/setup-java@v4
with:
java-version: 18
distribution: zulu
@@ -23,7 +23,7 @@ jobs:
python-version: '3.10'
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
persist-credentials: false # otherwise, the token used is the GITHUB_TOKEN, instead of your personal access token.
fetch-depth: 0 # otherwise, there would be errors pushing refs to the destination repository.
@@ -43,7 +43,7 @@ jobs:
git commit -m "Fetch translations & Recreate libretro_core_options_intl.h"
- name: GitHub Push
uses: ad-m/github-push-action@v0.6.0
uses: ad-m/github-push-action@v0.8.0
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ github.ref }}
+9 -6
View File
@@ -6,7 +6,7 @@ jobs:
build:
name: ${{ matrix.config.name }}
runs-on: ubuntu-latest
container: devkitpro/devkita64:20220128
container: devkitpro/devkita64:latest
strategy:
matrix:
@@ -18,14 +18,17 @@ jobs:
- name: Set up build environment
run: |
sudo apt-get update
sudo apt-get -y install awscli ccache ninja-build
sudo apt-get -y install awscli ccache
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: true
- uses: actions/cache@v3
- name: Mark git repository as safe
run: git config --global --add safe.directory $PWD
- uses: actions/cache@v4
with:
path: ~/.ccache
key: ccache-switch-${{ matrix.config.name }}-${{ github.sha }}
@@ -36,7 +39,7 @@ jobs:
$DEVKITPRO/portlibs/switch/bin/aarch64-none-elf-cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=artifact -G Ninja ${{ matrix.config.cmakeArgs }}
cmake --build build --config Release --target install
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: flycast-switch-${{ matrix.config.name }}
path: artifact/bin
@@ -47,7 +50,7 @@ jobs:
- name: Configure AWS Credentials
id: aws-credentials
uses: aws-actions/configure-aws-credentials@v2
uses: aws-actions/configure-aws-credentials@v4
with:
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
+5 -20
View File
@@ -6,31 +6,16 @@ jobs:
build:
runs-on: windows-latest
env:
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
VCPKG_DEFAULT_BINARY_CACHE: ${{ github.workspace }}/vcpkg/bincache
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: true
- name: bootstrap vcpkg
run: |
git clone https://github.com/microsoft/vcpkg
mkdir vcpkg\bincache
vcpkg\bootstrap-vcpkg.bat
- uses: actions/cache@v3
with:
path: ${{ env.VCPKG_DEFAULT_BINARY_CACHE }}
key: vcpkg-${{ hashFiles( 'vcpkg.json' ) }}
- name: CMake
run: |
cmake -B build -DCMAKE_BUILD_TYPE=Release -G "Visual Studio 17 2022" -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.22000.0 -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%\scripts\buildsystems\vcpkg.cmake
cmake --build build --config Release --parallel 2
cmake -B build -DCMAKE_BUILD_TYPE=Release -G "Visual Studio 17 2022" -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.22000.0
cmake --build build --config Release -- /m
shell: cmd
- uses: ilammy/msvc-dev-cmd@v1
@@ -49,14 +34,14 @@ jobs:
run: signtool sign /f shell\uwp\sign_cert.pfx /p '${{ secrets.SIGN_CERT_PWD }}' /v /fd SHA256 build\artifact\flycast.appx
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push'
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: flycast-uwp
path: build/artifact
- name: Configure AWS Credentials
id: aws-credentials
uses: aws-actions/configure-aws-credentials@v2
uses: aws-actions/configure-aws-credentials@v4
with:
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
+3 -2
View File
@@ -3,7 +3,8 @@
url = https://github.com/libsdl-org/SDL.git
[submodule "core/deps/libchdr"]
path = core/deps/libchdr
url = https://github.com/flyinghead/libchdr.git
url = https://github.com/rtissera/libchdr.git
ignore = dirty
[submodule "core/deps/luabridge"]
path = core/deps/luabridge
url = https://github.com/vinniefalco/LuaBridge.git
@@ -24,7 +25,7 @@
url = https://github.com/google/oboe.git
[submodule "core/deps/Syphon"]
path = core/deps/Syphon
url=https://github.com/vkedwardli/Syphon-Framework.git
url = https://github.com/vkedwardli/Syphon-Framework.git
[submodule "core/deps/Spout"]
path = core/deps/Spout
url = https://github.com/vkedwardli/Spout2.git
+116 -108
View File
@@ -18,7 +18,7 @@ if(APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0" CACHE STRING "Minimum tvOS deployment version")
set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "")
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum macOS deployment version")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "Minimum macOS deployment version")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
endif()
endif()
@@ -31,7 +31,11 @@ endif()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if(NINTENDO_SWITCH)
set(CMAKE_CXX_EXTENSIONS ON)
else()
set(CMAKE_CXX_EXTENSIONS OFF)
endif()
include(DetectArchitecture)
if(NOT DEFINED ARCHITECTURE)
@@ -51,6 +55,7 @@ option(ENABLE_LOG "Enable full logging" OFF)
option(ASAN "Enable address sanitizer" OFF)
option(USE_GLES "Use GLES[3] API" OFF)
option(USE_GLES2 "Use GLES2 API" OFF)
option(USE_HOST_GLSLANG "Use host glslang" OFF)
option(USE_HOST_LIBZIP "Use host libzip" ON)
option(USE_HOST_SDL "Use host SDL library" ${USE_HOST_SDL_DEFAULT})
option(USE_OPENMP "Use OpenMP if available" ON)
@@ -118,11 +123,12 @@ if(NINTENDO_SWITCH)
if(LIBRETRO)
add_library(${PROJECT_NAME} STATIC core/emulator.cpp)
target_compile_definitions(${PROJECT_NAME} PRIVATE LIBRETRO HAVE_LIBNX HAVE_OPENGL HAVE_OIT)
find_path(GLEXT_H_INCLUDE_DIR NAMES GL/glext.h REQUIRED)
target_include_directories(${PROJECT_NAME} PRIVATE ${GLEXT_H_INCLUDE_DIR})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "flycast_libretro_libnx")
set(CMAKE_STATIC_LIBRARY_PREFIX "")
else()
add_executable(${PROJECT_NAME} core/emulator.cpp)
target_compile_definitions(${PROJECT_NAME} PRIVATE EGL_NO_PLATFORM_SPECIFIC_TYPES)
endif()
if(USE_GLES)
target_compile_definitions(${PROJECT_NAME} PRIVATE GLES)
@@ -151,8 +157,6 @@ elseif(LIBRETRO)
endif()
if(ANDROID OR USE_GLES)
target_compile_definitions(${PROJECT_NAME} PRIVATE GLES GLES3 HAVE_OPENGLES HAVE_OPENGLES3)
find_library(GLES3_LIBRARIES NAMES GLESv3 GLESv2 NO_CACHE REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE ${GLES3_LIBRARIES})
elseif(IOS)
target_compile_definitions(${PROJECT_NAME} PRIVATE GLES GLES3 HAVE_OPENGLES HAVE_OPENGLES3)
find_library(OPENGLES OpenGLES)
@@ -174,9 +178,6 @@ elseif(LIBRETRO)
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_OIT)
endif()
if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE "-lopengl32")
endif()
endif()
elseif(ANDROID)
add_library(${PROJECT_NAME} SHARED core/emulator.cpp)
@@ -186,8 +187,14 @@ elseif(ANDROID)
set(CMAKE_ANDROID_STL_TYPE "c++_static")
elseif(WIN32)
add_executable(${PROJECT_NAME} WIN32 core/emulator.cpp)
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
if(CMAKE_GENERATOR MATCHES "Visual Studio")
if(NOT CMAKE_VS_GLOBALS MATCHES "(^|;)UseMultiToolTask=")
list(APPEND CMAKE_VS_GLOBALS UseMultiToolTask=true)
endif()
if(NOT CMAKE_VS_GLOBALS MATCHES "(^|;)EnforceProcessCountAcrossBuilds=")
list(APPEND CMAKE_VS_GLOBALS EnforceProcessCountAcrossBuilds=true)
endif()
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
endif()
elseif(APPLE)
add_executable(${PROJECT_NAME} MACOSX_BUNDLE core/emulator.cpp)
@@ -200,9 +207,7 @@ if(WINDOWS_STORE)
set(USE_VULKAN OFF)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
CXX_EXTENSIONS OFF
LINK_FLAGS_RELEASE -s)
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS_RELEASE -s)
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /GR /GS-)
if(WINDOWS_STORE)
@@ -230,25 +235,30 @@ target_compile_definitions(${PROJECT_NAME} PRIVATE
$<$<BOOL:${MSVC}>:_CRT_SECURE_NO_WARNINGS>
$<$<BOOL:${MSVC}>:_WINSOCK_DEPRECATED_NO_WARNING>
$<$<BOOL:${MSVC}>:NOMINMAX>
$<$<BOOL:${NINTENDO_SWITCH}>:_DEFAULT_SOURCE>
$<$<BOOL:${TEST_AUTOMATION}>:TEST_AUTOMATION>
$<$<BOOL:${WINDOWS_STORE}>:NOCRYPT>
$<$<OR:$<BOOL:${MINGW}>,$<BOOL:${MSVC}>>:_USE_MATH_DEFINES>)
if(UNIX AND NOT ANDROID AND NOT APPLE)
execute_process(COMMAND getconf PAGESIZE OUTPUT_VARIABLE PAGE_SIZE OUTPUT_STRIP_TRAILING_WHITESPACE)
target_compile_definitions(${PROJECT_NAME} PRIVATE PAGE_SIZE=${PAGE_SIZE})
endif()
if(NOT "${SENTRY_UPLOAD_URL}" STREQUAL "")
target_compile_definitions(${PROJECT_NAME} PRIVATE SENTRY_UPLOAD="${SENTRY_UPLOAD_URL}")
endif()
target_include_directories(${PROJECT_NAME} PRIVATE core core/deps core/deps/stb core/deps/khronos core/deps/json)
target_include_directories(${PROJECT_NAME} PRIVATE core core/deps core/deps/stb core/deps/json)
if(LIBRETRO)
target_include_directories(${PROJECT_NAME} PRIVATE shell/libretro)
endif()
if(NINTENDO_SWITCH)
target_include_directories(${PROJECT_NAME} PRIVATE shell/switch "${DEVKITPRO}/portlibs/switch/include")
target_include_directories(${PROJECT_NAME} PRIVATE shell/switch)
endif()
if(NOT LIBRETRO)
if((WIN32 AND NOT MSVC) OR (UNIX AND NOT APPLE AND NOT CMAKE_SYSTEM_NAME MATCHES "(FreeBSD|OpenBSD|NetBSD)"))
find_program(SH_EXECUTABLE sh)
if((ANDROID AND NOT CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows") OR (MINGW AND SH_EXECUTABLE) OR (CMAKE_SYSTEM_NAME STREQUAL "Linux"))
add_subdirectory(core/deps/breakpad)
if(WIN32)
target_link_options(${PROJECT_NAME} PRIVATE "-Wl,--build-id")
@@ -374,14 +384,20 @@ add_subdirectory(core/deps/glm)
target_link_libraries(${PROJECT_NAME} PRIVATE glm::glm)
if(USE_VULKAN)
option(BUILD_EXTERNAL "Build external dependencies in /External" OFF)
option(SKIP_GLSLANG_INSTALL "Skip installation" ON)
option(ENABLE_SPVREMAPPER "Enables building of SPVRemapper" OFF)
option(ENABLE_GLSLANG_BINARIES "Builds glslang and spirv-remap" OFF)
option(ENABLE_HLSL "Enables HLSL input support" OFF)
option(ENABLE_PCH "Enables Precompiled header" OFF)
add_subdirectory(core/deps/glslang EXCLUDE_FROM_ALL)
target_link_libraries(${PROJECT_NAME} PRIVATE glslang-default-resource-limits SPIRV)
if(USE_HOST_GLSLANG)
find_package(glslang REQUIRED)
else()
option(BUILD_EXTERNAL "Build external dependencies in /External" OFF)
option(SKIP_GLSLANG_INSTALL "Skip installation" ON)
option(ENABLE_SPVREMAPPER "Enables building of SPVRemapper" OFF)
option(ENABLE_GLSLANG_BINARIES "Builds glslang and spirv-remap" OFF)
option(ENABLE_HLSL "Enables HLSL input support" OFF)
option(ENABLE_PCH "Enables Precompiled header" OFF)
add_subdirectory(core/deps/glslang EXCLUDE_FROM_ALL)
add_library(glslang::glslang-default-resource-limits ALIAS glslang-default-resource-limits)
add_library(glslang::SPIRV ALIAS SPIRV)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE glslang::glslang-default-resource-limits glslang::SPIRV)
endif()
if(NOT LIBRETRO)
@@ -398,9 +414,10 @@ if(NOT LIBRETRO)
if(NOT ANDROID AND NOT IOS)
if(USE_HOST_SDL)
find_package(SDL2)
find_package(SDL2 2.0.9)
endif()
if(NOT SDL2_FOUND)
set(SDL_TEST_ENABLED_BY_DEFAULT OFF)
add_subdirectory(core/deps/SDL EXCLUDE_FROM_ALL)
set(SDL2_FOUND 1)
endif()
@@ -449,13 +466,15 @@ target_link_libraries(${PROJECT_NAME} PRIVATE chdr-static)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/libchdr/include)
if(NOT WITH_SYSTEM_ZLIB)
target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/core/deps/libchdr/deps/zlib-1.2.11")
target_link_libraries(${PROJECT_NAME} PRIVATE zlib)
set(ZLIB_RELATIVE_PATH "core/deps/libchdr/deps/zlib-1.3.1")
target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${ZLIB_RELATIVE_PATH}" "${CMAKE_CURRENT_BINARY_DIR}/${ZLIB_RELATIVE_PATH}")
# help libzip find the package
set(ZLIB_FOUND TRUE)
set(ZLIB_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/core/deps/libchdr/deps/zlib-1.2.11")
set(ZLIB_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/${ZLIB_RELATIVE_PATH}" "${CMAKE_CURRENT_BINARY_DIR}/${ZLIB_RELATIVE_PATH}")
cmake_policy(SET CMP0026 OLD)
get_target_property(ZLIB_LIBRARY zlib LOCATION)
get_target_property(ZLIB_LIBRARY_RELEASE zlibstatic LOCATION)
get_target_property(ZLIB_LIBRARY_DEBUG zlibstatic LOCATION_Debug)
endif()
find_package(PkgConfig)
@@ -505,11 +524,6 @@ if(PKG_CONFIG_FOUND AND NOT ANDROID AND NOT APPLE AND NOT LIBRETRO)
endif()
endif()
if(NINTENDO_SWITCH AND USE_GLES)
pkg_check_modules(GLESV2 IMPORTED_TARGET glesv2)
target_link_libraries(${PROJECT_NAME} PRIVATE PkgConfig::GLESV2)
endif()
if(UNIX AND NOT APPLE AND NOT ANDROID)
add_definitions(
-DFLYCAST_DATADIR="${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}/"
@@ -521,20 +535,9 @@ if(UNIX AND NOT APPLE AND NOT ANDROID)
if(USE_VIDEOCORE)
target_link_libraries(${PROJECT_NAME} PRIVATE "-lbrcmGLESv2")
target_link_directories(${PROJECT_NAME} PRIVATE "/opt/vc/lib")
else()
target_link_libraries(${PROJECT_NAME} PRIVATE GLESv2)
endif()
elseif(USE_GLES)
target_compile_definitions(${PROJECT_NAME} PRIVATE GLES GLES3)
if(NOT SDL2_FOUND)
target_link_libraries(${PROJECT_NAME} PRIVATE EGL)
endif()
find_library(GLES3_LIBRARIES NAMES GLESv3 GLESv2 NO_CACHE REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE ${GLES3_LIBRARIES})
elseif(USE_OPENGL)
set(OpenGL_GL_PREFERENCE LEGACY)
find_package(OpenGL REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL)
endif()
find_package(Threads REQUIRED)
@@ -553,8 +556,6 @@ if(UNIX AND NOT APPLE AND NOT ANDROID)
target_include_directories(${PROJECT_NAME} PRIVATE ${X11_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE ${X11_LIBRARIES})
endif()
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE EGL_NO_X11)
endif()
find_library(LIBRT rt)
@@ -594,7 +595,6 @@ target_sources(${PROJECT_NAME} PRIVATE
core/deps/chdpsr/cdipsr.h)
add_subdirectory(core/deps/nowide EXCLUDE_FROM_ALL)
target_compile_definitions(nowide PRIVATE $<$<BOOL:${NINTENDO_SWITCH}>:_DEFAULT_SOURCE>)
target_link_libraries(${PROJECT_NAME} PRIVATE nowide::nowide)
if(NOT MINIUPNP_FOUND)
@@ -631,8 +631,7 @@ if(NOT LIBZIP_FOUND OR NINTENDO_SWITCH)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(LIBZIP_DO_INSTALL "Install libzip and the related files" OFF)
add_subdirectory(core/deps/libzip)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/libzip/lib)
target_link_libraries(${PROJECT_NAME} PRIVATE zip)
target_link_libraries(${PROJECT_NAME} PRIVATE libzip::zip)
endif()
if(WIN32)
@@ -705,6 +704,7 @@ add_subdirectory(core/deps/libelf)
target_link_libraries(${PROJECT_NAME} PRIVATE elf)
if(NOT LIBRETRO)
target_compile_definitions(${PROJECT_NAME} PRIVATE IMGUI_DISABLE_DEMO_WINDOWS)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/imgui core/deps/imgui/backends)
target_sources(${PROJECT_NAME} PRIVATE
core/deps/imgui/imgui.cpp
core/deps/imgui/imgui_demo.cpp
@@ -713,6 +713,7 @@ if(NOT LIBRETRO)
core/deps/imgui/imgui_widgets.cpp)
if(ENABLE_FC_PROFILER)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/implot)
target_sources(${PROJECT_NAME} PRIVATE
core/deps/implot/implot.h
core/deps/implot/implot.cpp
@@ -978,19 +979,34 @@ cmrc_add_resources(flycast-resources
resources/flash/wldkicksj.nvmem.zip # free play
resources/flash/wldkicksu.nvmem.zip # free play
resources/flash/f355.nvmem.zip # printer on
resources/flash/f355twin.nvmem.zip
resources/flash/f355twn2.nvmem.zip
resources/flash/f355twin.nvmem.zip # printer on
resources/flash/f355twn2.nvmem.zip # printer on
resources/flash/dirtypig.nvmem.zip # 4 players
resources/flash/dirtypig.nvmem2.zip
resources/flash/vf4.nvmem.zip # card all day, stage select
resources/flash/vf4evob.nvmem.zip # card all day, stage select
resources/flash/vf4tuned.nvmem.zip) # card all day, stage select, 45 sec time limit, 3 match
resources/flash/vf4tuned.nvmem.zip # card all day, stage select, 45 sec time limit, 3 match
resources/flash/magicpop.nvmem.zip # debug: comm and all errors disabled
resources/flash/ochaken.nvmem.zip # debug: comm and all errors disabled
resources/flash/puyomedal.nvmem.zip # debug: comm and all errors disabled
resources/flash/unomedal.nvmem.zip # debug: comm and all errors disabled
resources/flash/westdrmg.nvmem.zip # debug: comm and all errors disabled
resources/picture/f355_print_template.png)
cmrc_add_resources(flycast-resources
fonts/printer_ascii8x16.bin
fonts/printer_ascii12x24.bin
fonts/printer_kanji16x16.bin
fonts/printer_kanji24x24.bin)
fonts/printer_ascii8x16.bin.zip
fonts/printer_ascii12x24.bin.zip
fonts/printer_kanji16x16.bin.zip
fonts/printer_kanji24x24.bin.zip)
if(NOT LIBRETRO)
cmrc_add_resources(flycast-resources fonts/Roboto-Medium.ttf.zip)
if(ANDROID)
cmrc_add_resources(flycast-resources
WHENCE resources
resources/picture/buttons.png)
endif()
endif()
target_sources(${PROJECT_NAME} PRIVATE
core/imgread/cdi.cpp
@@ -1033,7 +1049,10 @@ else()
target_sources(${PROJECT_NAME} PRIVATE
core/linux/libnx_vmem.cpp
shell/switch/stubs.c
shell/switch/context_switch.S)
shell/switch/context_switch.S
shell/switch/nswitch.h
shell/switch/switch_gamepad.h
shell/switch/ucontext.h)
endif()
endif()
@@ -1088,25 +1107,27 @@ endif()
if(NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE
core/oslib/audiobackend_alsa.cpp
core/oslib/audiobackend_coreaudio.cpp
core/oslib/audiobackend_directsound.cpp
core/oslib/audiobackend_libao.cpp
core/oslib/audiobackend_null.cpp
core/oslib/audiobackend_oboe.cpp
core/oslib/audiobackend_omx.cpp
core/oslib/audiobackend_oss.cpp
core/oslib/audiobackend_pulseaudio.cpp
core/oslib/audiobackend_sdl2.cpp
core/oslib/audiostream.cpp
core/audio/audiobackend_alsa.cpp
core/audio/audiobackend_coreaudio.cpp
core/audio/audiobackend_directsound.cpp
core/audio/audiobackend_libao.cpp
core/audio/audiobackend_null.cpp
core/audio/audiobackend_oboe.cpp
core/audio/audiobackend_omx.cpp
core/audio/audiobackend_oss.cpp
core/audio/audiobackend_pulseaudio.cpp
core/audio/audiobackend_sdl2.cpp
core/audio/audiostream.cpp
core/oslib/oslib.cpp)
endif()
target_sources(${PROJECT_NAME} PRIVATE
core/oslib/audiostream.h
core/audio/audiostream.h
core/oslib/directory.h
core/oslib/host_context.h
core/oslib/oslib.h
core/oslib/resources.cpp
core/oslib/resources.h
core/oslib/storage.cpp
core/oslib/storage.h
core/oslib/unwind_info.h
@@ -1139,7 +1160,7 @@ target_sources(${PROJECT_NAME} PRIVATE
core/reios/reios.h
core/reios/reios_elf.cpp
core/reios/reios_elf.h)
cmrc_add_resources(flycast-resources fonts/biosfont.bin)
cmrc_add_resources(flycast-resources fonts/biosfont.bin.zip)
target_sources(${PROJECT_NAME} PRIVATE
core/wsi/context.h
@@ -1157,20 +1178,7 @@ if(USE_OPENGL)
core/wsi/osx.cpp
core/wsi/osx.h
core/wsi/sdl.cpp
core/wsi/sdl.h
core/wsi/wgl.cpp
core/wsi/wgl.h
core/wsi/xgl.cpp
core/wsi/xgl.h)
if(NOT APPLE AND NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE
core/wsi/gl32funcs.c
core/wsi/gl32funcs.h)
endif()
if(NOT (NINTENDO_SWITCH AND LIBRETRO))
target_sources(${PROJECT_NAME} PRIVATE core/wsi/gl4funcs.cpp)
endif()
core/wsi/sdl.h)
target_sources(${PROJECT_NAME} PRIVATE
core/rend/gles/glcache.h
@@ -1344,15 +1352,8 @@ if(WIN32 AND USE_DX9 AND NOT LIBRETRO AND NOT WINDOWS_STORE AND ("x86" IN_LIST A
if(NOT MINGW)
set_source_files_properties(${REND_DX9_FILES} PROPERTIES INCLUDE_DIRECTORIES "$ENV{DXSDK_DIR}/Include")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
target_link_directories(${PROJECT_NAME} PUBLIC "$ENV{DXSDK_DIR}/Lib/x64")
else()
target_link_directories(${PROJECT_NAME} PUBLIC "$ENV{DXSDK_DIR}/Lib/x86")
endif()
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_DX9)
target_link_libraries(${PROJECT_NAME} PUBLIC d3d9 d3dx9)
endif()
if(WIN32 AND USE_DX11)
@@ -1491,6 +1492,16 @@ if("x86" IN_LIST ARCHITECTURE OR "x86_64" IN_LIST ARCHITECTURE)
endif()
endif()
if((USE_OPENGL OR USE_GLES2 OR USE_GLES) AND NOT LIBRETRO)
add_library(glad STATIC core/deps/glad/src/gl.c)
if(NOT APPLE AND NOT WIN32 AND NOT SDL2_FOUND)
# When SDL2 is not found, we can use EGL with ANativeWindow (Android), DispmanX (Raspberry Pi) or X11
target_sources(glad PRIVATE core/deps/glad/src/egl.c)
endif()
target_include_directories(glad PUBLIC core/deps/glad/include)
target_link_libraries(${PROJECT_NAME} PRIVATE glad)
endif()
if(NOT LIBRETRO)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/ggpo/include core/deps/ggpo/lib/ggpo)
target_sources(${PROJECT_NAME} PRIVATE
@@ -1537,7 +1548,7 @@ if(NOT LIBRETRO)
shell/android-studio/flycast/src/main/jni/src/android_gamepad.h
shell/android-studio/flycast/src/main/jni/src/android_keyboard.h)
target_link_libraries(${PROJECT_NAME} PRIVATE android EGL GLESv2 log)
target_link_libraries(${PROJECT_NAME} PRIVATE android log)
elseif(APPLE)
string(TIMESTAMP YEAR "%Y")
string(REGEX MATCH "^[^-]+" TAG_VERSION ${GIT_VERSION})
@@ -1603,7 +1614,6 @@ if(NOT LIBRETRO)
find_library(UIKIT UIKit)
find_library(FOUNDATION Foundation)
find_library(OPENGLES OpenGLES)
find_library(GLKIT GLKit)
find_library(GAMECONTROLLER GameController)
find_library(AUDIOTOOLBOX AudioToolbox)
@@ -1611,7 +1621,6 @@ if(NOT LIBRETRO)
target_link_libraries(${PROJECT_NAME} PRIVATE
${UIKIT}
${FOUNDATION}
${OPENGLES}
${GLKIT}
${GAMECONTROLLER}
${AUDIOTOOLBOX}
@@ -1645,8 +1654,8 @@ if(NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE
shell/apple/common/http_client.mm
shell/apple/emulator-osx/emulator-osx/SDLMain.h
shell/apple/emulator-osx/emulator-osx/SDLMain.mm
shell/apple/emulator-osx/emulator-osx/SDLApplicationDelegate.h
shell/apple/emulator-osx/emulator-osx/SDLApplicationDelegate.mm
shell/apple/emulator-osx/emulator-osx/osx-main.mm)
set(ASSETS shell/apple/emulator-osx/emulator-osx/Images.xcassets)
target_sources(${PROJECT_NAME} PRIVATE ${ASSETS})
@@ -1678,7 +1687,6 @@ if(NOT LIBRETRO)
find_library(AUDIO_UNIT_LIBRARY AudioUnit)
find_library(FOUNDATION_LIBRARY Foundation)
find_library(AUDIO_TOOLBOX_LIBRARY AudioToolbox)
find_library(OPENGL_LIBRARY OpenGL)
find_library(METAL_LIBRARY Metal)
find_library(IOSURFACE_LIBRARY IOSurface)
find_library(MULTITOUCH_SUPPORT_LIBRARY MultitouchSupport /System/Library/PrivateFrameworks)
@@ -1687,7 +1695,6 @@ if(NOT LIBRETRO)
${AUDIO_UNIT_LIBRARY}
${FOUNDATION_LIBRARY}
${AUDIO_TOOLBOX_LIBRARY}
${OPENGL_LIBRARY}
${METAL_LIBRARY}
${IOSURFACE_LIBRARY}
${MULTITOUCH_SUPPORT_LIBRARY})
@@ -1710,11 +1717,10 @@ if(NOT LIBRETRO)
elseif(WIN32)
if(NOT BUILD_TESTING)
target_sources(${PROJECT_NAME} PRIVATE
core/windows/clock.c
core/windows/rawinput.cpp
core/windows/rawinput.h
core/windows/win_keyboard.h
core/windows/winmain.cpp
core/windows/xinput_gamepad.h)
core/windows/winmain.cpp)
endif()
if(WINDOWS_STORE)
file(READ shell/uwp/Package.appxmanifest MANIFEST)
@@ -1748,7 +1754,7 @@ if(NOT LIBRETRO)
endif()
target_sources(${PROJECT_NAME} PRIVATE shell/windows/flycast.rc)
target_link_libraries(${PROJECT_NAME} PRIVATE dsound opengl32 winmm ws2_32 wsock32 xinput9_1_0 cfgmgr32 wininet)
target_link_libraries(${PROJECT_NAME} PRIVATE dsound winmm ws2_32 wsock32 xinput9_1_0 cfgmgr32 wininet)
endif()
endif()
endif()
@@ -1777,8 +1783,8 @@ if(NINTENDO_SWITCH)
COMMAND ${CMAKE_AR} -x $<TARGET_FILE:zip>
COMMAND ${CMAKE_AR} -x $<TARGET_FILE:elf>
COMMAND ${CMAKE_AR} -x $<TARGET_FILE:flycast::res>
COMMAND ${CMAKE_AR} -rs flycast_libretro_libnx.a *.obj
COMMAND rm *.obj
COMMAND ${CMAKE_AR} -rs flycast_libretro_libnx.a *.o
COMMAND rm *.o
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}
DEPENDS xxHash::xxhash chdr-static zip ${PROJECT_NAME})
else()
@@ -1818,5 +1824,7 @@ if(UNIX AND NOT APPLE AND NOT ANDROID AND NOT LIBRETRO)
endforeach()
endif()
file(GLOB_RECURSE SRC_FILES *.h *.cpp *.c *.cc *.mm)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SRC_FILES})
if(${CMAKE_GENERATOR} MATCHES "^Xcode.*|^Visual Studio.*")
file(GLOB_RECURSE SRC_FILES *.h *.cpp *.c *.cc *.mm)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SRC_FILES})
endif()
+8 -11
View File
@@ -4,6 +4,7 @@
[![C/C++ CI](https://github.com/flyinghead/flycast/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/flyinghead/flycast/actions/workflows/c-cpp.yml)
[![Nintendo Switch CI](https://github.com/flyinghead/flycast/actions/workflows/switch.yml/badge.svg)](https://github.com/flyinghead/flycast/actions/workflows/switch.yml)
[![Windows UWP CI](https://github.com/flyinghead/flycast/actions/workflows/uwp.yml/badge.svg)](https://github.com/flyinghead/flycast/actions/workflows/uwp.yml)
[![BSD CI](https://github.com/flyinghead/flycast/actions/workflows/bsd.yml/badge.svg)](https://github.com/flyinghead/flycast/actions/workflows/bsd.yml)
![flycast logo](https://github.com/flyinghead/flycast/raw/master/shell/linux/flycast.png)
@@ -46,14 +47,10 @@ Get fresh builds for your system [**on the builds page**](https://flyinghead.git
**New:** Now automated test results are available as well.
### Build instructions:
`git clone https://github.com/flyinghead/flycast.git`
`cd flycast`
`git submodule update --init --recursive`
`mkdir build && cd build`
`cmake ..`
`make`
```
$ git clone --recursive https://github.com/flyinghead/flycast.git`
$ cd flycast
$ mkdir build && cd build
$ cmake ..
$ make
```
+8 -3
View File
@@ -55,16 +55,21 @@ private:
class SzArchiveFile : public ArchiveFile
{
public:
SzArchiveFile(u8 *data, u32 offset, u32 length) : data(data), offset(offset), length(length) {}
SzArchiveFile(u8 *data, u32 offset, u32 length)
: data(data), offset(offset), _length(length) {}
u32 Read(void *buffer, u32 length) override
{
length = std::min(length, this->length);
length = std::min(length, this->_length);
memcpy(buffer, data + offset, length);
return length;
}
size_t length() override {
return _length;
}
private:
u8 *data;
u32 offset;
u32 length;
u32 _length;
};
+32 -32
View File
@@ -34,7 +34,7 @@ bool ZipArchive::Open(FILE *file)
std::fclose(file);
return false;
}
zip = zip_open_from_source(source, 0, NULL);
zip = zip_open_from_source(source, 0, nullptr);
if (zip == nullptr)
zip_source_free(source);
return zip != nullptr;
@@ -42,44 +42,42 @@ bool ZipArchive::Open(FILE *file)
ArchiveFile* ZipArchive::OpenFile(const char* name)
{
zip_file *zip_file = zip_fopen(zip, name, 0);
if (zip_file == NULL)
return NULL;
return new ZipArchiveFile(zip_file);
zip_file_t *zip_file = zip_fopen(zip, name, 0);
if (zip_file == nullptr)
return nullptr;
zip_stat_t stat;
zip_stat(zip, name, 0, &stat);
return new ZipArchiveFile(zip_file, stat.size);
}
struct zip_file *zip_fopen_by_crc(struct zip *za, u32 crc, int flags)
static zip_file *zip_fopen_by_crc(zip_t *za, u32 crc, int flags, zip_uint64_t& index)
{
zip_uint64_t i;
zip_int64_t n;
struct zip_stat stat;
if (crc == 0)
return nullptr;
if (crc == 0) {
return NULL;
}
zip_int64_t n = zip_get_num_entries(za, 0);
for (index = 0; index < (zip_uint64_t)n; index++)
{
zip_stat_t stat;
if (zip_stat_index(za, index, flags, &stat) < -1)
return nullptr;
if (stat.crc == crc)
return zip_fopen_index(za, index, flags);
}
n = zip_get_num_entries(za, 0);
for (i = 0; i < (zip_uint64_t)n; i++) {
if (zip_stat_index(za, i, flags, &stat) < -1) {
return NULL;
}
if (stat.crc == crc) {
return zip_fopen_index(za, i, flags);
}
}
return NULL;
return nullptr;
}
ArchiveFile* ZipArchive::OpenFileByCrc(u32 crc)
{
zip_file *zip_file = zip_fopen_by_crc(zip, crc, 0);
if (zip_file == NULL)
return NULL;
zip_uint64_t index;
zip_file_t *zip_file = zip_fopen_by_crc(zip, crc, 0, index);
if (zip_file == nullptr)
return nullptr;
zip_stat_t stat;
zip_stat_index(zip, index, 0, &stat);
return new ZipArchiveFile(zip_file);
return new ZipArchiveFile(zip_file, stat.size);
}
u32 ZipArchiveFile::Read(void* buffer, u32 length)
@@ -93,7 +91,7 @@ bool ZipArchive::Open(const void *data, size_t size)
zip_source_t *source = zip_source_buffer_create(data, size, 0, &error);
if (source == nullptr)
return false;
zip = zip_open_from_source(source, 0, NULL);
zip = zip_open_from_source(source, 0, nullptr);
if (zip == nullptr)
zip_source_free(source);
return zip != nullptr;
@@ -101,8 +99,10 @@ bool ZipArchive::Open(const void *data, size_t size)
ArchiveFile *ZipArchive::OpenFirstFile()
{
zip_file *zipFile = zip_fopen_index(zip, 0, 0);
zip_file_t *zipFile = zip_fopen_index(zip, 0, 0);
if (zipFile == nullptr)
return nullptr;
return new ZipArchiveFile(zipFile);
zip_stat_t stat;
zip_stat_index(zip, 0, 0, &stat);
return new ZipArchiveFile(zipFile, stat.size);
}
+11 -5
View File
@@ -26,7 +26,6 @@
class ZipArchive : public Archive
{
public:
ZipArchive() : zip(NULL) {}
~ZipArchive() override;
ArchiveFile* OpenFile(const char* name) override;
@@ -39,16 +38,23 @@ protected:
bool Open(FILE *file) override;
private:
struct zip *zip;
zip_t *zip = nullptr;
};
class ZipArchiveFile : public ArchiveFile
{
public:
ZipArchiveFile(struct zip_file *zip_file) : zip_file(zip_file) {}
~ZipArchiveFile() override { zip_fclose(zip_file); }
ZipArchiveFile(zip_file_t *zip_file, size_t length)
: zip_file(zip_file), _length(length) {}
~ZipArchiveFile() override {
zip_fclose(zip_file);
}
u32 Read(void* buffer, u32 length) override;
size_t length() override {
return _length;
}
private:
struct zip_file *zip_file;
zip_file_t *zip_file;
size_t _length;
};
+1
View File
@@ -27,6 +27,7 @@ class ArchiveFile
public:
virtual ~ArchiveFile() = default;
virtual u32 Read(void *buffer, u32 length) = 0;
virtual size_t length() = 0;
};
class Archive
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
+7 -4
View File
@@ -33,13 +33,13 @@ Option<int> Cable("Dreamcast.Cable", 3); // TV Composite
Option<int> Region("Dreamcast.Region", 1); // USA
Option<int> Broadcast("Dreamcast.Broadcast", 0); // NTSC
Option<int> Language("Dreamcast.Language", 1); // English
Option<bool> ForceWindowsCE("Dreamcast.ForceWindowsCE");
Option<bool> AutoLoadState("Dreamcast.AutoLoadState");
Option<bool> AutoSaveState("Dreamcast.AutoSaveState");
Option<int, false> SavestateSlot("Dreamcast.SavestateSlot");
Option<bool> ForceFreePlay("ForceFreePlay", true);
Option<bool, false> FetchBoxart("FetchBoxart", true);
Option<bool, false> BoxartDisplayMode("BoxartDisplayMode", true);
Option<int, false> UIScaling("UIScaling", 100);
// Sound
@@ -93,6 +93,7 @@ std::array<Option<int>, 4> CrosshairColor {
Option<int>("rend.CrossHairColor3"),
Option<int>("rend.CrossHairColor4"),
};
Option<int> CrosshairSize("rend.CrosshairSize", 40);
Option<int> SkipFrame("ta.skip");
Option<int> MaxThreads("pvr.MaxThreads", 3);
Option<int> AutoSkipFrame("pvr.AutoSkipFrame", 0);
@@ -106,10 +107,11 @@ Option<bool> DupeFrames("rend.DupeFrames", false);
Option<int> PerPixelLayers("rend.PerPixelLayers", 32);
Option<bool> NativeDepthInterpolation("rend.NativeDepthInterpolation", false);
Option<bool> EmulateFramebuffer("rend.EmulateFramebuffer", false);
Option<bool> FixUpscaleBleedingEdge("rend.FixUpscaleBleedingEdge", true);
#ifdef VIDEO_ROUTING
Option<bool> VideoRouting("rend.VideoRouting", false);
Option<bool> VideoRoutingScale("rend.VideoRoutingScale", false);
Option<int> VideoRoutingVRes("rend.VideoRoutingVRes", 720);
Option<bool, false> VideoRouting("rend.VideoRouting", false);
Option<bool, false> VideoRoutingScale("rend.VideoRoutingScale", false);
Option<int, false> VideoRoutingVRes("rend.VideoRoutingVRes", 720);
#endif
// Misc
@@ -153,6 +155,7 @@ Option<bool> GGPOChatTimeoutToggle("GGPOChatTimeoutToggle", true, "network");
Option<int> GGPOChatTimeout("GGPOChatTimeout", 10, "network");
Option<bool> NetworkOutput("NetworkOutput", false, "network");
Option<int> MultiboardSlaves("MultiboardSlaves", 1, "network");
Option<bool> BattleCableEnable("BattleCable", false, "network");
#ifdef SUPPORT_DISPMANX
Option<bool> DispmanxMaintainAspect("maintain_aspect", true, "dispmanx");
+11 -4
View File
@@ -366,13 +366,13 @@ extern Option<int> Cable; // 0 -> VGA, 1 -> VGA, 2 -> RGB, 3 -> TV Composite
extern Option<int> Region; // 0 -> JP, 1 -> USA, 2 -> EU, 3 -> default
extern Option<int> Broadcast; // 0 -> NTSC, 1 -> PAL, 2 -> PAL/M, 3 -> PAL/N, 4 -> default
extern Option<int> Language; // 0 -> JP, 1 -> EN, 2 -> DE, 3 -> FR, 4 -> SP, 5 -> IT, 6 -> default
extern Option<bool> ForceWindowsCE;
extern Option<bool> AutoLoadState;
extern Option<bool> AutoSaveState;
extern Option<int, false> SavestateSlot;
extern Option<bool> ForceFreePlay;
extern Option<bool, false> FetchBoxart;
extern Option<bool, false> BoxartDisplayMode;
extern Option<int, false> UIScaling;
// Sound
@@ -412,7 +412,11 @@ extern Option<bool> VmuSound;
class RendererOption : public Option<RenderType> {
public:
#ifdef LIBRETRO
RendererOption() : Option<RenderType>("",
#else
RendererOption() : Option<RenderType>("pvr.rend",
#endif
#if defined(USE_DX11)
RenderType::DirectX11
#elif defined(USE_DX9)
@@ -456,6 +460,7 @@ extern Option<bool> PerStripSorting;
extern Option<bool> DelayFrameSwapping; // Delay swapping frame until FB_R_SOF matches FB_W_SOF
extern Option<bool> WidescreenGameHacks;
extern std::array<Option<int>, 4> CrosshairColor;
extern Option<int> CrosshairSize;
extern Option<int> SkipFrame;
extern Option<int> MaxThreads;
extern Option<int> AutoSkipFrame; // 0: none, 1: some, 2: more
@@ -468,10 +473,11 @@ extern Option<bool> ThreadedRendering;
extern Option<bool> DupeFrames;
extern Option<bool> NativeDepthInterpolation;
extern Option<bool> EmulateFramebuffer;
extern Option<bool> FixUpscaleBleedingEdge;
#ifdef VIDEO_ROUTING
extern Option<bool> VideoRouting;
extern Option<bool> VideoRoutingScale;
extern Option<int> VideoRoutingVRes;
extern Option<bool, false> VideoRouting;
extern Option<bool, false> VideoRoutingScale;
extern Option<int, false> VideoRoutingVRes;
#endif
// Misc
@@ -515,6 +521,7 @@ extern Option<bool> GGPOChatTimeoutToggle;
extern Option<int> GGPOChatTimeout;
extern Option<bool> NetworkOutput;
extern Option<int> MultiboardSlaves;
extern Option<bool> BattleCableEnable;
#ifdef SUPPORT_DISPMANX
extern Option<bool> DispmanxMaintainAspect;
+41 -42
View File
@@ -52,6 +52,7 @@ const WidescreenCheat CheatManager::widescreen_cheats[] =
{ "T6801M", nullptr, { 0x042F3C }, { 0x4384BC09 } }, // Buggy Heat (JP)
{ "T46601D 05", nullptr, { 0xBB3D14 }, { 0x440A7C9A } }, // Cannon Spike (PAL)
{ "T1215N", nullptr, { 0xBB3C74 }, { 0x440A7C9A } }, // Cannon Spike (USA)
{ "HDR-0115", nullptr, { 0x10ACFC }, { 0x3F400000 } }, // Cardcaptor Sakura: Tomoyo no Video Daisakusen (JPN)
{ "T44901D 50", nullptr, { 0xB0109C, 0xB010CC }, { 0x43F00000, 0x3F400000 } }, // Carrier (PAL)
{ "T5701N", nullptr, { 0xAFD93C, 0xAFD96C }, { 0x43F00000, 0x3F400000 } }, // Carrier (USA)
// Capcom vs. SNK Pro (JP)
@@ -264,20 +265,23 @@ const WidescreenCheat CheatManager::widescreen_cheats[] =
{ "T40206N", nullptr, { 0x43296C }, { 0x3F400000 } }, // Super Magnetic Neo (US)
{ "T40206D 50", nullptr, { 0x43E34C }, { 0x3F400000 } }, // Super Magnetic Neo (EU)
// { "T7014D 50", nullptr, { 0xE2B234 }, { 0x3F800000 } }, // Super Runabout (PAL) doesn't work?
{ "T40216N", nullptr, { 0x45CE54 }, { 0x3F400000 } }, // Surf Rocket Racers (US)
{ "T17721D 50", nullptr, { 0x45CED4 }, { 0x3F400000 } }, // Surf Rocket Racers (PAL) alt: 021EBF40 3F400000
{ "T17703D 50", nullptr, { 0xCD8950 }, { 0x3F111111 } }, // Suzuki Alstare Extreme Racing
{ "T36807D 05", nullptr, { 0x140F74, 0x140FA4 }, { 0x43FA0000, 0x3F400000 } }, // Sword of Bersek (PAL)
{ "T-36805N", nullptr, { 0x13F1C4, 0x13F194 }, { 0x3F400000, 0x43F00000 } }, // Sword of Bersek (USA)
{ "MK-51186", nullptr, { 0x4A19B0 }, { 0x43700000 } }, // Tennis 2K2 (USA)
{ "T15123N", nullptr, { 0x29B7BC }, { 0x3F400000 } }, // Test Drive Le Mans (USA) doesn't work?
{ "T15123N", nullptr, { 0x29B7BC }, { 0x3F400000 } }, // Test Drive Le Mans (USA)
{ "T20801M", nullptr, { 0x1AAC80, 0x1AACB0 }, { 0x43F00000, 0x3F400000 } }, // Tetris 4D (JP)
{ "MK-5101153", nullptr, { 0x14EFA8, 0x14EFD8 }, { 0x43F00000, 0x3F400000 } }, // Timestalkers (PAL)
{ "T7009D50", nullptr, { 0x39173C }, { 0x3F400000 } }, // Tech Romancer (PAL)
{ "T35402M", nullptr, { 0x315370, 0x3153A0 }, { 0x43F00000, 0x3F400000 } }, // Tokyo Bus Guide (JP) doesn't work?
{ "T40201D 50", nullptr, { 0x1D9F10 }, { 0x3F400000 } }, // Tokyo Highway Challenge (PAL)
{ "T40210D 50", nullptr, { 0x21E4F8 }, { 0x43700000 } }, // Tokyo Highway Challenge 2 (PAL)
{ "xxxxxxxxxx", nullptr, { 0x21DEF8 }, { 0x3F400000 } }, // Tokyo Street Racer 2 (USA)
{ "T40202N", nullptr, { 0x1D9EB0 }, { 0x3F400000 } }, // Tokyo Xtreme Racer (USA)
{ "T40211N", nullptr, { 0x21DEF8 }, { 0x43700000 } }, // Tokyo Xtreme Racer 2 (USA)
// { "T36804D05", nullptr, { 0xB75E28 }, { 0x3EC00000 } }, // Tomb Raider: The Last Revelation (UK) (PAL) clipping, use hex patch instead
// { "T40205N", nullptr, { 0x160D80, 0x160D7C }, { 0xA, 0xA } }, // Tony Hawk's Pro Skater (USA) -> missing character on selection screen
{ "T13008D 05", nullptr, { 0x1D7C20 }, { 0x3FA66666 } }, // Tony Hawk's Pro Skater 2 (PAL)
{ "T13006N", nullptr, { 0x1D77A0 }, { 0x3FA66666 } }, // Tony Hawk's Pro Skater 2 (USA)
{ "MK-5102050", nullptr, { 0x0D592C }, { 0x3FD00000 } }, // Toy Commander (PAL)
@@ -297,7 +301,7 @@ const WidescreenCheat CheatManager::widescreen_cheats[] =
// { "T0000", nullptr, { 0x3A514C, 0x3A6170 }, { 0x3F400000, 0x00000356 } }, // Volgarr the Viking. Not working
{ "xxxxxxxxxx", nullptr, { 0x20BB68, 0x1ACBD0, 0x1B9ADC }, // Code 1 reduces clipping. Code 2 fixes the clock.
{ 0x43700000, 0x7C1ACC60, 0x3F400000 } }, // What's Shenmue (JP)
{ "T40504D 50", nullptr, { 0x75281C }, { 0x3F400000 } }, // Wetrix+ (PAL) not working?
{ "T40504D 50", nullptr, { 0x75281C }, { 0x3F400000 } }, // Wetrix+ (PAL)
{ "MK-51152", nullptr, { 0x014E90 }, { 0x43700000 } }, // World Series Baseball 2K2 (USA)
{ "T20401M", nullptr, { 0x323CB0, 0x1ACBD0, 0x1B9ADC }, // Code 1 reduces clipping. Code 2 fixes the HUD.
{ 0x43700000, 0x1ACC60, 0x3F400000 } }, // Zero Gunner 2 (JP)
@@ -347,6 +351,8 @@ const WidescreenCheat CheatManager::naomi_widescreen_cheats[] =
{ "GUN SPIKE", nullptr, { 0xBACD7C }, { 0x440A7C9A } },
{ " JAMBO SAFARI ------------", nullptr, { 0x2B1DE0 }, { 0x3FE38E39 } },
{ "SOUL SURFER IN JAPAN", nullptr, { 0x8962C8 }, { 0x3FE38E39 } },
{ "LOVE AND BERRY 3 EXP VER1.002", nullptr, { 0x3C16E4 }, { 0x3F400000 } }, // loveber3
{ "LOVE AND BERRY USA VER2.000", nullptr, { 0x4E92D0 }, { 0x3F400000 } }, // lovebery
{ nullptr },
};
@@ -430,39 +436,26 @@ void CheatManager::reset(const std::string& gameId)
if (!cheatFile.empty())
loadCheatFile(cheatFile);
#endif
size_t cheatCount = cheats.size();
if (gameId == "Fixed BOOT strapper") // Extreme Hunting 2
{
setActive(true);
cheats.emplace_back(Cheat::Type::runNextIfEq, "skip netbd check ifeq", true, 32, 0x00067b04, 0);
cheats.back().builtIn = true;
cheats.emplace_back(Cheat::Type::setValue, "skip netbd check", true, 32, 0x00067b04, 1); // 1 skips initNetwork()
cheats.back().builtIn = true;
cheats.emplace_back(Cheat::Type::setValue, "skip netbd check 2", true, 16, 0x0009acc8, 0x0009); // not acceptable by main board
cheats.back().builtIn = true;
cheats.emplace_back(Cheat::Type::runNextIfEq, "skip netbd check ifeq", true, 32, 0x00067b04, 0, true);
cheats.emplace_back(Cheat::Type::setValue, "skip netbd check", true, 32, 0x00067b04, 1, true); // 1 skips initNetwork()
cheats.emplace_back(Cheat::Type::setValue, "skip netbd check 2", true, 16, 0x0009acc8, 0x0009, true); // not acceptable by main board
// ac010000 should be d202 9302, but is changed to 78c0 8c93
cheats.emplace_back(Cheat::Type::runNextIfEq, "fix boot ifeq", true, 32, 0x00010000, 0x8c9378c0);
cheats.back().builtIn = true;
cheats.emplace_back(Cheat::Type::setValue, "fix boot", true, 32, 0x00010000, 0x9302d202);
cheats.back().builtIn = true;
cheats.emplace_back(Cheat::Type::runNextIfEq, "fix boot ifeq", true, 32, 0x00010000, 0x8c9378c0, true);
cheats.emplace_back(Cheat::Type::setValue, "fix boot", true, 32, 0x00010000, 0x9302d202, true);
}
else if (gameId == "THE KING OF ROUTE66")
{
setActive(true);
cheats.emplace_back(Cheat::Type::setValue, "ignore drive error", true, 32, 0x00023ee0, 0x0009000B); // rts, nop
cheats.back().builtIn = true;
else if (gameId == "THE KING OF ROUTE66") {
cheats.emplace_back(Cheat::Type::setValue, "ignore drive error", true, 32, 0x00023ee0, 0x0009000B, true); // rts, nop
}
else if (gameId.substr(0, 8) == "MKG TKOB")
{
const auto& setMushikingCheats = [this](u32 addr) {
setActive(true);
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid1 error", true, 32, addr, 0); // rfid[0].error = 0
cheats.back().builtIn = true;
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid2 error", true, 32, addr + 0x48, 0); // rfid[1].error = 0
cheats.back().builtIn = true;
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid1 status", true, 32, addr + 8, 0); // rfid[0].data18 = 0
cheats.back().builtIn = true;
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid2 status", true, 32, addr + 0x50, 0); // rfid[1].data18 = 0
cheats.back().builtIn = true;
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid1 error", true, 32, addr, 0, true); // rfid[0].error = 0
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid2 error", true, 32, addr + 0x48, 0, true); // rfid[1].error = 0
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid1 status", true, 32, addr + 8, 0, true); // rfid[0].data18 = 0
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid2 status", true, 32, addr + 0x50, 0, true); // rfid[1].data18 = 0
};
if (gameId == "MKG TKOB 2 EXP VER1.001-") // mushi2eo
setMushikingCheats(0x6fe1bc);
@@ -481,19 +474,23 @@ void CheatManager::reset(const std::string& gameId)
else if (gameId == "MKG TKOB 2 KOR VER1.000-") // mushik2k
setMushikingCheats(0x706084);
}
else if (gameId == "T-8120N") // Dave Mirra BMX (US)
{
setActive(true);
cheats.emplace_back(Cheat::Type::setValue, "fix main loop time", true, 32, 0x0030b8cc, 0x42040000); // 33.0 ms
cheats.back().builtIn = true;
else if (gameId == "T-8120N") { // Dave Mirra BMX (US)
cheats.emplace_back(Cheat::Type::setValue, "fix main loop time", true, 32, 0x0030b8cc, 0x42040000, true); // 33.0 ms
}
else if (gameId == "T8120D 50") // Dave Mirra BMX (EU)
{
setActive(true);
cheats.emplace_back(Cheat::Type::setValue, "fix main loop time", true, 32, 0x003011cc, 0x42200000); // 40.0 ms
cheats.back().builtIn = true;
else if (gameId == "T8120D 50") { // Dave Mirra BMX (EU)
cheats.emplace_back(Cheat::Type::setValue, "fix main loop time", true, 32, 0x003011cc, 0x42200000, true); // 40.0 ms
}
else if (gameId == "MK-0100") { // F355 US
cheats.emplace_back(Cheat::Type::setValue, "increase datapump timeout", true, 16, 0x00131668, 1000, true);
}
else if (gameId == "T8118D 50") { // F355 EU
cheats.emplace_back(Cheat::Type::setValue, "increase datapump timeout", true, 16, 0x00135588, 1000, true);
}
else if (gameId == "SAMURAI SPIRITS 6" || gameId == "T0002M") {
cheats.emplace_back(Cheat::Type::setValue, "fix depth", true, 16, 0x0003e602, 0x0009, true); // nop (shift by 8 bits instead of 10)
}
if (cheats.size() > cheatCount)
setActive(true);
}
if (config::WidescreenGameHacks)
{
@@ -579,11 +576,13 @@ void CheatManager::apply()
writeRam(address, widescreen_cheat->values[i], 32);
}
}
if (active && !settings.network.online)
if (active)
{
bool skipCheat = false;
for (const Cheat& cheat : cheats)
{
if (!cheat.builtIn && settings.network.online)
continue;
if (skipCheat) {
skipCheat = false;
continue;
@@ -664,7 +663,7 @@ static std::vector<u32> parseCodes(const std::string& s)
curCode += c;
if (curCode.length() == 8)
{
codes.push_back(strtol(curCode.c_str(), nullptr, 16));
codes.push_back(strtoul(curCode.c_str(), nullptr, 16));
curCode.clear();
}
}
@@ -675,7 +674,7 @@ static std::vector<u32> parseCodes(const std::string& s)
{
if (curCode.length() != 8)
throw FlycastException("Invalid cheat code");
codes.push_back(strtol(curCode.c_str(), nullptr, 16));
codes.push_back(strtoul(curCode.c_str(), nullptr, 16));
}
return codes;
+9 -11
View File
@@ -51,19 +51,17 @@ struct Cheat
u32 size;
u32 address;
u32 value;
u8 valueMask;
u32 repeatCount;
u32 repeatValueIncrement;
u32 repeatAddressIncrement;
u32 destAddress;
u8 valueMask = 0;
u32 repeatCount = 1;
u32 repeatValueIncrement = 0;
u32 repeatAddressIncrement = 0;
u32 destAddress = 0;
bool builtIn;
Cheat(Type type = Type::disabled, const std::string& description = "", bool enabled = false, u32 size = 0, u32 address = 0,
u32 value = 0, u8 valueMask = 0, u32 repeatCount = 1, u32 repeatValueIncrement = 0,
u32 repeatAddressIncrement = 0, u32 destAddress = 0, bool builtIn = false)
: type(type), description(description), enabled(enabled), size(size), address(address), value(value), valueMask(valueMask),
repeatCount(repeatCount), repeatValueIncrement(repeatValueIncrement), repeatAddressIncrement(repeatAddressIncrement),
destAddress(destAddress), builtIn(builtIn)
Cheat(Type type = Type::disabled, const std::string& description = "", bool enabled = false,
u32 size = 0, u32 address = 0, u32 value = 0, bool builtIn = false)
: type(type), description(description), enabled(enabled),
size(size), address(address), value(value), builtIn(builtIn)
{
}
};
@@ -64,6 +64,12 @@ typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
typedef HWND EGLNativeWindowType;
#elif defined(__QNX__)
typedef khronos_uintptr_t EGLNativeDisplayType;
typedef struct _screen_pixmap* EGLNativePixmapType; /* screen_pixmap_t */
typedef struct _screen_window* EGLNativeWindowType; /* screen_window_t */
#elif defined(__EMSCRIPTEN__)
typedef int EGLNativeDisplayType;
@@ -103,13 +109,7 @@ typedef intptr_t EGLNativeDisplayType;
typedef intptr_t EGLNativePixmapType;
typedef intptr_t EGLNativeWindowType;
#elif defined(__unix__) && defined(EGL_NO_X11)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__unix__) || defined(USE_X11)
#elif defined(USE_X11)
/* X11 (tentative) */
#include <X11/Xlib.h>
@@ -119,6 +119,12 @@ typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#elif defined(__unix__)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__APPLE__)
typedef int EGLNativeDisplayType;
@@ -90,12 +90,20 @@
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
@@ -145,6 +153,20 @@ typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
@@ -227,14 +249,21 @@ typedef unsigned short int khronos_uint16_t;
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
+550
View File
@@ -0,0 +1,550 @@
/**
* Loader generated by glad 2.0.4 on Sat Jan 20 11:00:00 2024
*
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*
* Generator: C/C++
* Specification: egl
* Extensions: 0
*
* APIs:
* - egl=1.5
*
* Options:
* - ALIAS = False
* - DEBUG = False
* - HEADER_ONLY = False
* - LOADER = True
* - MX = False
* - ON_DEMAND = False
*
* Commandline:
* --api='egl=1.5' --extensions='' c --loader
*
* Online:
* http://glad.sh/#api=egl%3D1.5&extensions=&generator=c&options=LOADER
*
*/
#ifndef GLAD_EGL_H_
#define GLAD_EGL_H_
#define GLAD_EGL
#define GLAD_OPTION_EGL_LOADER
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#define GLAD_UNUSED(x) (void)(x)
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.4"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BACK_BUFFER 0x3084
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CLIENT_APIS 0x308D
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_CONTEXT_LOST 0x300E
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DISPLAY_SCALING 10000
#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_IMAGE_PRESERVED 0x30D2
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_NO_TEXTURE 0x305C
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SIGNALED 0x30F2
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SYNC_FENCE 0x30F9
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_TYPE 0x30F7
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
#define EGL_UNSIGNALED 0x30F3
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_VERTICAL_RESOLUTION 0x3091
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
struct AHardwareBuffer;
struct wl_buffer;
struct wl_display;
struct wl_resource;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef intptr_t EGLAttribKHR;
typedef intptr_t EGLAttrib;
typedef void *EGLClientBuffer;
typedef void *EGLConfig;
typedef void *EGLContext;
typedef void *EGLDeviceEXT;
typedef void *EGLDisplay;
typedef void *EGLImage;
typedef void *EGLImageKHR;
typedef void *EGLLabelKHR;
typedef void *EGLObjectKHR;
typedef void *EGLOutputLayerEXT;
typedef void *EGLOutputPortEXT;
typedef void *EGLStreamKHR;
typedef void *EGLSurface;
typedef void *EGLSync;
typedef void *EGLSyncKHR;
typedef void *EGLSyncNV;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
typedef khronos_utime_nanoseconds_t EGLTime;
typedef khronos_utime_nanoseconds_t EGLTimeNV;
typedef khronos_utime_nanoseconds_t EGLuint64NV;
typedef khronos_uint64_t EGLuint64KHR;
typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
typedef int EGLNativeFileDescriptorKHR;
typedef khronos_ssize_t EGLsizeiANDROID;
typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
struct EGLClientPixmapHI {
void *pData;
EGLint iWidth;
EGLint iHeight;
EGLint iStride;
};
typedef void (GLAD_API_PTR *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC
#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC
#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC
#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC
#define EGL_VERSION_1_0 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_0;
#define EGL_VERSION_1_1 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_1;
#define EGL_VERSION_1_2 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_2;
#define EGL_VERSION_1_3 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_3;
#define EGL_VERSION_1_4 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_4;
#define EGL_VERSION_1_5 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_5;
typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDAPIPROC)(EGLenum api);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config);
typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
typedef EGLContext (GLAD_API_PTR *PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list);
typedef EGLImage (GLAD_API_PTR *PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list);
typedef EGLSync (GLAD_API_PTR *PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config);
typedef EGLContext (GLAD_API_PTR *PFNEGLGETCURRENTCONTEXTPROC)(void);
typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETCURRENTDISPLAYPROC)(void);
typedef EGLSurface (GLAD_API_PTR *PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw);
typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id);
typedef EGLint (GLAD_API_PTR *PFNEGLGETERRORPROC)(void);
typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void * native_display, const EGLAttrib * attrib_list);
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char * procname);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint * major, EGLint * minor);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLenum (GLAD_API_PTR *PFNEGLQUERYAPIPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value);
typedef const char * (GLAD_API_PTR *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETHREADPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLTERMINATEPROC)(EGLDisplay dpy);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITCLIENTPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITGLPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITNATIVEPROC)(EGLint engine);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags);
GLAD_API_CALL PFNEGLBINDAPIPROC glad_eglBindAPI;
#define eglBindAPI glad_eglBindAPI
GLAD_API_CALL PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage;
#define eglBindTexImage glad_eglBindTexImage
GLAD_API_CALL PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig;
#define eglChooseConfig glad_eglChooseConfig
GLAD_API_CALL PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync;
#define eglClientWaitSync glad_eglClientWaitSync
GLAD_API_CALL PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers;
#define eglCopyBuffers glad_eglCopyBuffers
GLAD_API_CALL PFNEGLCREATECONTEXTPROC glad_eglCreateContext;
#define eglCreateContext glad_eglCreateContext
GLAD_API_CALL PFNEGLCREATEIMAGEPROC glad_eglCreateImage;
#define eglCreateImage glad_eglCreateImage
GLAD_API_CALL PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer;
#define eglCreatePbufferFromClientBuffer glad_eglCreatePbufferFromClientBuffer
GLAD_API_CALL PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface;
#define eglCreatePbufferSurface glad_eglCreatePbufferSurface
GLAD_API_CALL PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface;
#define eglCreatePixmapSurface glad_eglCreatePixmapSurface
GLAD_API_CALL PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface;
#define eglCreatePlatformPixmapSurface glad_eglCreatePlatformPixmapSurface
GLAD_API_CALL PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface;
#define eglCreatePlatformWindowSurface glad_eglCreatePlatformWindowSurface
GLAD_API_CALL PFNEGLCREATESYNCPROC glad_eglCreateSync;
#define eglCreateSync glad_eglCreateSync
GLAD_API_CALL PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface;
#define eglCreateWindowSurface glad_eglCreateWindowSurface
GLAD_API_CALL PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext;
#define eglDestroyContext glad_eglDestroyContext
GLAD_API_CALL PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage;
#define eglDestroyImage glad_eglDestroyImage
GLAD_API_CALL PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface;
#define eglDestroySurface glad_eglDestroySurface
GLAD_API_CALL PFNEGLDESTROYSYNCPROC glad_eglDestroySync;
#define eglDestroySync glad_eglDestroySync
GLAD_API_CALL PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib;
#define eglGetConfigAttrib glad_eglGetConfigAttrib
GLAD_API_CALL PFNEGLGETCONFIGSPROC glad_eglGetConfigs;
#define eglGetConfigs glad_eglGetConfigs
GLAD_API_CALL PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext;
#define eglGetCurrentContext glad_eglGetCurrentContext
GLAD_API_CALL PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay;
#define eglGetCurrentDisplay glad_eglGetCurrentDisplay
GLAD_API_CALL PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface;
#define eglGetCurrentSurface glad_eglGetCurrentSurface
GLAD_API_CALL PFNEGLGETDISPLAYPROC glad_eglGetDisplay;
#define eglGetDisplay glad_eglGetDisplay
GLAD_API_CALL PFNEGLGETERRORPROC glad_eglGetError;
#define eglGetError glad_eglGetError
GLAD_API_CALL PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay;
#define eglGetPlatformDisplay glad_eglGetPlatformDisplay
GLAD_API_CALL PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress;
#define eglGetProcAddress glad_eglGetProcAddress
GLAD_API_CALL PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib;
#define eglGetSyncAttrib glad_eglGetSyncAttrib
GLAD_API_CALL PFNEGLINITIALIZEPROC glad_eglInitialize;
#define eglInitialize glad_eglInitialize
GLAD_API_CALL PFNEGLMAKECURRENTPROC glad_eglMakeCurrent;
#define eglMakeCurrent glad_eglMakeCurrent
GLAD_API_CALL PFNEGLQUERYAPIPROC glad_eglQueryAPI;
#define eglQueryAPI glad_eglQueryAPI
GLAD_API_CALL PFNEGLQUERYCONTEXTPROC glad_eglQueryContext;
#define eglQueryContext glad_eglQueryContext
GLAD_API_CALL PFNEGLQUERYSTRINGPROC glad_eglQueryString;
#define eglQueryString glad_eglQueryString
GLAD_API_CALL PFNEGLQUERYSURFACEPROC glad_eglQuerySurface;
#define eglQuerySurface glad_eglQuerySurface
GLAD_API_CALL PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage;
#define eglReleaseTexImage glad_eglReleaseTexImage
GLAD_API_CALL PFNEGLRELEASETHREADPROC glad_eglReleaseThread;
#define eglReleaseThread glad_eglReleaseThread
GLAD_API_CALL PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib;
#define eglSurfaceAttrib glad_eglSurfaceAttrib
GLAD_API_CALL PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers;
#define eglSwapBuffers glad_eglSwapBuffers
GLAD_API_CALL PFNEGLSWAPINTERVALPROC glad_eglSwapInterval;
#define eglSwapInterval glad_eglSwapInterval
GLAD_API_CALL PFNEGLTERMINATEPROC glad_eglTerminate;
#define eglTerminate glad_eglTerminate
GLAD_API_CALL PFNEGLWAITCLIENTPROC glad_eglWaitClient;
#define eglWaitClient glad_eglWaitClient
GLAD_API_CALL PFNEGLWAITGLPROC glad_eglWaitGL;
#define eglWaitGL glad_eglWaitGL
GLAD_API_CALL PFNEGLWAITNATIVEPROC glad_eglWaitNative;
#define eglWaitNative glad_eglWaitNative
GLAD_API_CALL PFNEGLWAITSYNCPROC glad_eglWaitSync;
#define eglWaitSync glad_eglWaitSync
GLAD_API_CALL int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadEGL(EGLDisplay display, GLADloadfunc load);
#ifdef GLAD_EGL
GLAD_API_CALL int gladLoaderLoadEGL(EGLDisplay display);
GLAD_API_CALL void gladLoaderUnloadEGL(void);
#endif
#ifdef __cplusplus
}
#endif
#endif
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/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/egl.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_EGL_VERSION_1_0 = 0;
int GLAD_EGL_VERSION_1_1 = 0;
int GLAD_EGL_VERSION_1_2 = 0;
int GLAD_EGL_VERSION_1_3 = 0;
int GLAD_EGL_VERSION_1_4 = 0;
int GLAD_EGL_VERSION_1_5 = 0;
PFNEGLBINDAPIPROC glad_eglBindAPI = NULL;
PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage = NULL;
PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig = NULL;
PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync = NULL;
PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers = NULL;
PFNEGLCREATECONTEXTPROC glad_eglCreateContext = NULL;
PFNEGLCREATEIMAGEPROC glad_eglCreateImage = NULL;
PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer = NULL;
PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface = NULL;
PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface = NULL;
PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface = NULL;
PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface = NULL;
PFNEGLCREATESYNCPROC glad_eglCreateSync = NULL;
PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface = NULL;
PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext = NULL;
PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage = NULL;
PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface = NULL;
PFNEGLDESTROYSYNCPROC glad_eglDestroySync = NULL;
PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib = NULL;
PFNEGLGETCONFIGSPROC glad_eglGetConfigs = NULL;
PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext = NULL;
PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay = NULL;
PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface = NULL;
PFNEGLGETDISPLAYPROC glad_eglGetDisplay = NULL;
PFNEGLGETERRORPROC glad_eglGetError = NULL;
PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay = NULL;
PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress = NULL;
PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib = NULL;
PFNEGLINITIALIZEPROC glad_eglInitialize = NULL;
PFNEGLMAKECURRENTPROC glad_eglMakeCurrent = NULL;
PFNEGLQUERYAPIPROC glad_eglQueryAPI = NULL;
PFNEGLQUERYCONTEXTPROC glad_eglQueryContext = NULL;
PFNEGLQUERYSTRINGPROC glad_eglQueryString = NULL;
PFNEGLQUERYSURFACEPROC glad_eglQuerySurface = NULL;
PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage = NULL;
PFNEGLRELEASETHREADPROC glad_eglReleaseThread = NULL;
PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib = NULL;
PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers = NULL;
PFNEGLSWAPINTERVALPROC glad_eglSwapInterval = NULL;
PFNEGLTERMINATEPROC glad_eglTerminate = NULL;
PFNEGLWAITCLIENTPROC glad_eglWaitClient = NULL;
PFNEGLWAITGLPROC glad_eglWaitGL = NULL;
PFNEGLWAITNATIVEPROC glad_eglWaitNative = NULL;
PFNEGLWAITSYNCPROC glad_eglWaitSync = NULL;
static void glad_egl_load_EGL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_0) return;
glad_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) load(userptr, "eglChooseConfig");
glad_eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC) load(userptr, "eglCopyBuffers");
glad_eglCreateContext = (PFNEGLCREATECONTEXTPROC) load(userptr, "eglCreateContext");
glad_eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) load(userptr, "eglCreatePbufferSurface");
glad_eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC) load(userptr, "eglCreatePixmapSurface");
glad_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) load(userptr, "eglCreateWindowSurface");
glad_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) load(userptr, "eglDestroyContext");
glad_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) load(userptr, "eglDestroySurface");
glad_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC) load(userptr, "eglGetConfigAttrib");
glad_eglGetConfigs = (PFNEGLGETCONFIGSPROC) load(userptr, "eglGetConfigs");
glad_eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
glad_eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC) load(userptr, "eglGetCurrentSurface");
glad_eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
glad_eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
glad_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC) load(userptr, "eglGetProcAddress");
glad_eglInitialize = (PFNEGLINITIALIZEPROC) load(userptr, "eglInitialize");
glad_eglMakeCurrent = (PFNEGLMAKECURRENTPROC) load(userptr, "eglMakeCurrent");
glad_eglQueryContext = (PFNEGLQUERYCONTEXTPROC) load(userptr, "eglQueryContext");
glad_eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
glad_eglQuerySurface = (PFNEGLQUERYSURFACEPROC) load(userptr, "eglQuerySurface");
glad_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) load(userptr, "eglSwapBuffers");
glad_eglTerminate = (PFNEGLTERMINATEPROC) load(userptr, "eglTerminate");
glad_eglWaitGL = (PFNEGLWAITGLPROC) load(userptr, "eglWaitGL");
glad_eglWaitNative = (PFNEGLWAITNATIVEPROC) load(userptr, "eglWaitNative");
}
static void glad_egl_load_EGL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_1) return;
glad_eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC) load(userptr, "eglBindTexImage");
glad_eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC) load(userptr, "eglReleaseTexImage");
glad_eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC) load(userptr, "eglSurfaceAttrib");
glad_eglSwapInterval = (PFNEGLSWAPINTERVALPROC) load(userptr, "eglSwapInterval");
}
static void glad_egl_load_EGL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_2) return;
glad_eglBindAPI = (PFNEGLBINDAPIPROC) load(userptr, "eglBindAPI");
glad_eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) load(userptr, "eglCreatePbufferFromClientBuffer");
glad_eglQueryAPI = (PFNEGLQUERYAPIPROC) load(userptr, "eglQueryAPI");
glad_eglReleaseThread = (PFNEGLRELEASETHREADPROC) load(userptr, "eglReleaseThread");
glad_eglWaitClient = (PFNEGLWAITCLIENTPROC) load(userptr, "eglWaitClient");
}
static void glad_egl_load_EGL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_4) return;
glad_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC) load(userptr, "eglGetCurrentContext");
}
static void glad_egl_load_EGL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_5) return;
glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC) load(userptr, "eglClientWaitSync");
glad_eglCreateImage = (PFNEGLCREATEIMAGEPROC) load(userptr, "eglCreateImage");
glad_eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) load(userptr, "eglCreatePlatformPixmapSurface");
glad_eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) load(userptr, "eglCreatePlatformWindowSurface");
glad_eglCreateSync = (PFNEGLCREATESYNCPROC) load(userptr, "eglCreateSync");
glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC) load(userptr, "eglDestroyImage");
glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC) load(userptr, "eglDestroySync");
glad_eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC) load(userptr, "eglGetPlatformDisplay");
glad_eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC) load(userptr, "eglGetSyncAttrib");
glad_eglWaitSync = (PFNEGLWAITSYNCPROC) load(userptr, "eglWaitSync");
}
static int glad_egl_get_extensions(EGLDisplay display, const char **extensions) {
*extensions = eglQueryString(display, EGL_EXTENSIONS);
return extensions != NULL;
}
static int glad_egl_has_extension(const char *extensions, const char *ext) {
const char *loc;
const char *terminator;
if(extensions == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
static GLADapiproc glad_egl_get_proc_from_userptr(void *userptr, const char *name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_egl_find_extensions_egl(EGLDisplay display) {
const char *extensions;
if (!glad_egl_get_extensions(display, &extensions)) return 0;
GLAD_UNUSED(glad_egl_has_extension);
return 1;
}
static int glad_egl_find_core_egl(EGLDisplay display) {
int major, minor;
const char *version;
if (display == NULL) {
display = EGL_NO_DISPLAY; /* this is usually NULL, better safe than sorry */
}
if (display == EGL_NO_DISPLAY) {
display = eglGetCurrentDisplay();
}
#ifdef EGL_VERSION_1_4
if (display == EGL_NO_DISPLAY) {
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
#endif
#ifndef EGL_VERSION_1_5
if (display == EGL_NO_DISPLAY) {
return 0;
}
#endif
version = eglQueryString(display, EGL_VERSION);
(void) eglGetError();
if (version == NULL) {
major = 1;
minor = 0;
} else {
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
}
GLAD_EGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_EGL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_EGL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_EGL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_EGL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_EGL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void* userptr) {
int version;
eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
if (eglGetDisplay == NULL || eglGetCurrentDisplay == NULL || eglQueryString == NULL || eglGetError == NULL) return 0;
version = glad_egl_find_core_egl(display);
if (!version) return 0;
glad_egl_load_EGL_VERSION_1_0(load, userptr);
glad_egl_load_EGL_VERSION_1_1(load, userptr);
glad_egl_load_EGL_VERSION_1_2(load, userptr);
glad_egl_load_EGL_VERSION_1_4(load, userptr);
glad_egl_load_EGL_VERSION_1_5(load, userptr);
if (!glad_egl_find_extensions_egl(display)) return 0;
return version;
}
int gladLoadEGL(EGLDisplay display, GLADloadfunc load) {
return gladLoadEGLUserPtr(display, glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef GLAD_EGL
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
void *handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*) LoadPackagedLibrary(buffer, 0);
}
free((void*) buffer);
}
#else
handle = (void*) LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
struct _glad_egl_userptr {
void *handle;
PFNEGLGETPROCADDRESSPROC get_proc_address_ptr;
};
static GLADapiproc glad_egl_get_proc(void *vuserptr, const char* name) {
struct _glad_egl_userptr userptr = *(struct _glad_egl_userptr*) vuserptr;
GLADapiproc result = NULL;
result = glad_dlsym_handle(userptr.handle, name);
if (result == NULL) {
result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.get_proc_address_ptr(name);
}
return result;
}
static void* _egl_handle = NULL;
static void* glad_egl_dlopen_handle(void) {
#if GLAD_PLATFORM_APPLE
static const char *NAMES[] = {"libEGL.dylib"};
#elif GLAD_PLATFORM_WIN32
static const char *NAMES[] = {"libEGL.dll", "EGL.dll"};
#else
static const char *NAMES[] = {"libEGL.so.1", "libEGL.so"};
#endif
if (_egl_handle == NULL) {
_egl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _egl_handle;
}
static struct _glad_egl_userptr glad_egl_build_userptr(void *handle) {
struct _glad_egl_userptr userptr;
userptr.handle = handle;
userptr.get_proc_address_ptr = (PFNEGLGETPROCADDRESSPROC) glad_dlsym_handle(handle, "eglGetProcAddress");
return userptr;
}
int gladLoaderLoadEGL(EGLDisplay display) {
int version = 0;
void *handle = NULL;
int did_load = 0;
struct _glad_egl_userptr userptr;
did_load = _egl_handle == NULL;
handle = glad_egl_dlopen_handle();
if (handle != NULL) {
userptr = glad_egl_build_userptr(handle);
if (userptr.get_proc_address_ptr != NULL) {
version = gladLoadEGLUserPtr(display, glad_egl_get_proc, &userptr);
}
if (!version && did_load) {
gladLoaderUnloadEGL();
}
}
return version;
}
void gladLoaderUnloadEGL() {
if (_egl_handle != NULL) {
glad_close_dlopen_handle(_egl_handle);
_egl_handle = NULL;
}
}
#endif /* GLAD_EGL */
#ifdef __cplusplus
}
#endif
File diff suppressed because it is too large. Load diff
+9 -6
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@@ -7,8 +7,11 @@
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
@@ -30,7 +33,7 @@
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
// 2016-05-07: DirectX11: Disabling depth-write.
#include "imgui/imgui.h"
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_impl_dx11.h"
@@ -431,9 +434,9 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
// Create the input layout
D3D11_INPUT_ELEMENT_DESC local_layout[] =
{
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)IM_OFFSETOF(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK)
{
+6 -3
View File
@@ -7,11 +7,14 @@
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
#pragma once
#include "imgui/imgui.h" // IMGUI_IMPL_API
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
struct ID3D11Device;
+31 -6
View File
@@ -7,11 +7,15 @@
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2024-02-12: DirectX9: Using RGBA format when supported by the driver to avoid CPU side conversion. (#6575)
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-06-25: DirectX9: Explicitly disable texture state stages after >= 1.
@@ -31,7 +35,7 @@
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX9_RenderDrawData() in the .h file so you can call it yourself.
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
#include "imgui/imgui.h"
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_impl_dx9.h"
@@ -292,6 +296,24 @@ void ImGui_ImplDX9_Shutdown()
IM_DELETE(bd);
}
static bool ImGui_ImplDX9_CheckFormatSupport(IDirect3DDevice9* pDevice, D3DFORMAT format)
{
IDirect3D9* pd3d = nullptr;
if (pDevice->GetDirect3D(&pd3d) != D3D_OK)
return false;
D3DDEVICE_CREATION_PARAMETERS param = {};
D3DDISPLAYMODE mode = {};
if (pDevice->GetCreationParameters(&param) != D3D_OK || pDevice->GetDisplayMode(0, &mode) != D3D_OK)
{
pd3d->Release();
return false;
}
// Font texture should support linear filter, color blend and write to render-target
bool support = (pd3d->CheckDeviceFormat(param.AdapterOrdinal, param.DeviceType, mode.Format, D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER | D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, format)) == D3D_OK;
pd3d->Release();
return support;
}
static bool ImGui_ImplDX9_CreateFontsTexture()
{
// Build texture atlas
@@ -303,18 +325,21 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
// Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices)
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
if (io.Fonts->TexPixelsUseColors)
const bool rgba_support = ImGui_ImplDX9_CheckFormatSupport(bd->pd3dDevice, D3DFMT_A8B8G8R8);
if (!rgba_support && io.Fonts->TexPixelsUseColors)
{
ImU32* dst_start = (ImU32*)ImGui::MemAlloc((size_t)width * height * bytes_per_pixel);
for (ImU32* src = (ImU32*)pixels, *dst = dst_start, *dst_end = dst_start + (size_t)width * height; dst < dst_end; src++, dst++)
*dst = IMGUI_COL_TO_DX9_ARGB(*src);
pixels = (unsigned char*)dst_start;
}
#else
const bool rgba_support = false;
#endif
// Upload texture to graphics system
bd->FontTexture = nullptr;
if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, rgba_support ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
return false;
D3DLOCKED_RECT tex_locked_rect;
if (bd->FontTexture->LockRect(0, &tex_locked_rect, nullptr, 0) != D3D_OK)
@@ -327,7 +352,7 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
io.Fonts->SetTexID((ImTextureID)bd->FontTexture);
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
if (io.Fonts->TexPixelsUseColors)
if (!rgba_support && io.Fonts->TexPixelsUseColors)
ImGui::MemFree(pixels);
#endif
+6 -3
View File
@@ -7,11 +7,14 @@
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
#pragma once
#include "imgui/imgui.h" // IMGUI_IMPL_API
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
struct IDirect3DDevice9;
@@ -54,7 +54,7 @@
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "imgui/imgui.h"
#include "imgui.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
@@ -191,9 +191,9 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
glEnableVertexAttribArray(g_AttribLocationPosition);
glEnableVertexAttribArray(g_AttribLocationUV);
glEnableVertexAttribArray(g_AttribLocationColor);
glVertexAttribPointer(g_AttribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos));
glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv));
glVertexAttribPointer(g_AttribLocationColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col));
glVertexAttribPointer(g_AttribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, pos));
glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, uv));
glVertexAttribPointer(g_AttribLocationColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, col));
// Draw
ImVec2 pos = draw_data->DisplayPos;
+246 -167
View File
@@ -13,14 +13,17 @@
// - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
// - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering backend in your engine/app.
@@ -30,6 +33,18 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering.
// 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
// 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
// 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189).
// 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
// 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
// ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
// You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
// Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
// 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
// 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
@@ -66,77 +81,28 @@
// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
#include "imgui/imgui.h"
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_impl_vulkan.h"
#include <stdio.h>
#ifndef IM_MAX
#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
#endif
// Visual Studio warnings
#ifdef _MSC_VER
#pragma warning (disable: 4127) // condition expression is constant
#endif
// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
// [Please zero-clear before use!]
struct ImGui_ImplVulkanH_FrameRenderBuffers
{
VkDeviceMemory VertexBufferMemory;
VkDeviceMemory IndexBufferMemory;
VkDeviceSize VertexBufferSize;
VkDeviceSize IndexBufferSize;
VkBuffer VertexBuffer;
VkBuffer IndexBuffer;
};
// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
// [Please zero-clear before use!]
struct ImGui_ImplVulkanH_WindowRenderBuffers
{
uint32_t Index;
uint32_t Count;
ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
};
// Vulkan data
struct ImGui_ImplVulkan_Data
{
ImGui_ImplVulkan_InitInfo VulkanInitInfo;
VkRenderPass RenderPass;
VkDeviceSize BufferMemoryAlignment;
VkPipelineCreateFlags PipelineCreateFlags;
VkDescriptorSetLayout DescriptorSetLayout;
VkPipelineLayout PipelineLayout;
VkPipeline Pipeline;
uint32_t Subpass;
VkShaderModule ShaderModuleVert;
VkShaderModule ShaderModuleFrag;
// Font data
VkSampler FontSampler;
VkDeviceMemory FontMemory;
VkImage FontImage;
VkImageView FontView;
VkDescriptorSet FontDescriptorSet;
VkDeviceMemory UploadBufferMemory;
VkBuffer UploadBuffer;
// Render buffers for main window
ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
ImGui_ImplVulkan_Data()
{
memset((void*)this, 0, sizeof(*this));
BufferMemoryAlignment = 256;
}
};
// Forward Declarations
struct ImGui_ImplVulkan_FrameRenderBuffers;
struct ImGui_ImplVulkan_WindowRenderBuffers;
bool ImGui_ImplVulkan_CreateDeviceObjects();
void ImGui_ImplVulkan_DestroyDeviceObjects();
void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
@@ -152,6 +118,7 @@ static bool g_FunctionsLoaded = true;
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
@@ -194,6 +161,7 @@ static bool g_FunctionsLoaded = true;
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
@@ -206,6 +174,9 @@ static bool g_FunctionsLoaded = true;
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
@@ -215,17 +186,68 @@ IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
#undef IMGUI_VULKAN_FUNC_DEF
#endif // VK_NO_PROTOTYPES
#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
#define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
#endif
// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
// [Please zero-clear before use!]
struct ImGui_ImplVulkan_FrameRenderBuffers
{
VkDeviceMemory VertexBufferMemory;
VkDeviceMemory IndexBufferMemory;
VkDeviceSize VertexBufferSize;
VkDeviceSize IndexBufferSize;
VkBuffer VertexBuffer;
VkBuffer IndexBuffer;
};
// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
// [Please zero-clear before use!]
struct ImGui_ImplVulkan_WindowRenderBuffers
{
uint32_t Index;
uint32_t Count;
ImGui_ImplVulkan_FrameRenderBuffers* FrameRenderBuffers;
};
// Vulkan data
struct ImGui_ImplVulkan_Data
{
ImGui_ImplVulkan_InitInfo VulkanInitInfo;
VkDeviceSize BufferMemoryAlignment;
VkPipelineCreateFlags PipelineCreateFlags;
VkDescriptorSetLayout DescriptorSetLayout;
VkPipelineLayout PipelineLayout;
VkPipeline Pipeline;
VkShaderModule ShaderModuleVert;
VkShaderModule ShaderModuleFrag;
// Font data
VkSampler FontSampler;
VkDeviceMemory FontMemory;
VkImage FontImage;
VkImageView FontView;
VkDescriptorSet FontDescriptorSet;
VkCommandPool FontCommandPool;
VkCommandBuffer FontCommandBuffer;
// Render buffers for main window
ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
ImGui_ImplVulkan_Data()
{
memset((void*)this, 0, sizeof(*this));
BufferMemoryAlignment = 256;
}
};
//-----------------------------------------------------------------------------
// SHADERS
//-----------------------------------------------------------------------------
// glsl_shader.vert, compiled with:
// backends/vulkan/glsl_shader.vert, compiled with:
// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
/*
#version 450 core
@@ -289,7 +311,7 @@ static uint32_t __glsl_shader_vert_spv[] =
0x0000002d,0x0000002c,0x000100fd,0x00010038
};
// glsl_shader.frag, compiled with:
// backends/vulkan/glsl_shader.frag, compiled with:
// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
/*
#version 450 core
@@ -364,7 +386,13 @@ static void check_vk_result(VkResult err)
v->CheckVkResultFn(err);
}
static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
// Same as IM_MEMALIGN(). 'alignment' must be a power of two.
static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
{
return (size + alignment - 1) & ~(alignment - 1);
}
static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
@@ -374,10 +402,10 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
if (buffer_memory != VK_NULL_HANDLE)
vkFreeMemory(v->Device, buffer_memory, v->Allocator);
VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
VkDeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v->MinAllocationSize, new_size), bd->BufferMemoryAlignment);
VkBufferCreateInfo buffer_info = {};
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_info.size = vertex_buffer_size_aligned;
buffer_info.size = buffer_size_aligned;
buffer_info.usage = usage;
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
@@ -395,10 +423,10 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
check_vk_result(err);
p_buffer_size = req.size;
buffer_size = buffer_size_aligned;
}
static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
@@ -457,28 +485,23 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
pipeline = bd->Pipeline;
// Allocate array to store enough vertex/index buffers
ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
ImGui_ImplVulkan_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
if (wrb->FrameRenderBuffers == nullptr)
{
wrb->Index = 0;
wrb->Count = v->ImageCount;
wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
wrb->FrameRenderBuffers = (ImGui_ImplVulkan_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
}
IM_ASSERT(wrb->Count == v->ImageCount);
wrb->Index = (wrb->Index + 1) % wrb->Count;
ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
if (draw_data->TotalVtxCount > 0)
{
// Create or resize the vertex/index buffers
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
if (vertex_size != 0)
vertex_size = ((vertex_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
if (index_size != 0)
index_size = ((index_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
size_t vertex_size = AlignBufferSize(draw_data->TotalVtxCount * sizeof(ImDrawVert), bd->BufferMemoryAlignment);
size_t index_size = AlignBufferSize(draw_data->TotalIdxCount * sizeof(ImDrawIdx), bd->BufferMemoryAlignment);
if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
@@ -487,9 +510,9 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
// Upload vertex/index data into a single contiguous GPU buffer
ImDrawVert* vtx_dst = nullptr;
ImDrawIdx* idx_dst = nullptr;
VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)&vtx_dst);
check_vk_result(err);
err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)&idx_dst);
check_vk_result(err);
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
@@ -589,19 +612,55 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
}
bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
bool ImGui_ImplVulkan_CreateFontsTexture()
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
VkResult err;
// Destroy existing texture (if any)
if (bd->FontView || bd->FontImage || bd->FontMemory || bd->FontDescriptorSet)
{
vkQueueWaitIdle(v->Queue);
ImGui_ImplVulkan_DestroyFontsTexture();
}
// Create command pool/buffer
if (bd->FontCommandPool == VK_NULL_HANDLE)
{
VkCommandPoolCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
info.flags = 0;
info.queueFamilyIndex = v->QueueFamily;
vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->FontCommandPool);
}
if (bd->FontCommandBuffer == VK_NULL_HANDLE)
{
VkCommandBufferAllocateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
info.commandPool = bd->FontCommandPool;
info.commandBufferCount = 1;
err = vkAllocateCommandBuffers(v->Device, &info, &bd->FontCommandBuffer);
check_vk_result(err);
}
// Start command buffer
{
err = vkResetCommandPool(v->Device, bd->FontCommandPool, 0);
check_vk_result(err);
VkCommandBufferBeginInfo begin_info = {};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
err = vkBeginCommandBuffer(bd->FontCommandBuffer, &begin_info);
check_vk_result(err);
}
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
size_t upload_size = width * height * 4 * sizeof(char);
VkResult err;
// Create the Image:
{
VkImageCreateInfo info = {};
@@ -624,7 +683,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.allocationSize = req.size;
alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
check_vk_result(err);
@@ -650,40 +709,42 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// Create the Upload Buffer:
VkDeviceMemory upload_buffer_memory;
VkBuffer upload_buffer;
{
VkBufferCreateInfo buffer_info = {};
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_info.size = upload_size;
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer);
check_vk_result(err);
VkMemoryRequirements req;
vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req);
bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.allocationSize = req.size;
alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
check_vk_result(err);
err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0);
check_vk_result(err);
}
// Upload to Buffer:
{
char* map = nullptr;
err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map));
check_vk_result(err);
memcpy(map, pixels, upload_size);
VkMappedMemoryRange range[1] = {};
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range[0].memory = bd->UploadBufferMemory;
range[0].memory = upload_buffer_memory;
range[0].size = upload_size;
err = vkFlushMappedMemoryRanges(v->Device, 1, range);
check_vk_result(err);
vkUnmapMemory(v->Device, bd->UploadBufferMemory);
vkUnmapMemory(v->Device, upload_buffer_memory);
}
// Copy to Image:
@@ -699,7 +760,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_barrier[0].subresourceRange.levelCount = 1;
copy_barrier[0].subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
@@ -707,7 +768,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
region.imageExtent.width = width;
region.imageExtent.height = height;
region.imageExtent.depth = 1;
vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
vkCmdCopyBufferToImage(bd->FontCommandBuffer, upload_buffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
VkImageMemoryBarrier use_barrier[1] = {};
use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
@@ -721,15 +782,50 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
use_barrier[0].subresourceRange.levelCount = 1;
use_barrier[0].subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
}
// Store our identifier
io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
// End command buffer
VkSubmitInfo end_info = {};
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
end_info.commandBufferCount = 1;
end_info.pCommandBuffers = &bd->FontCommandBuffer;
err = vkEndCommandBuffer(bd->FontCommandBuffer);
check_vk_result(err);
err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
check_vk_result(err);
err = vkQueueWaitIdle(v->Queue);
check_vk_result(err);
vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator);
return true;
}
// You probably never need to call this, as it is called by ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_Shutdown().
void ImGui_ImplVulkan_DestroyFontsTexture()
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
if (bd->FontDescriptorSet)
{
ImGui_ImplVulkan_RemoveTexture(bd->FontDescriptorSet);
bd->FontDescriptorSet = VK_NULL_HANDLE;
io.Fonts->SetTexID(0);
}
if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
}
static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
{
// Create the shader modules
@@ -777,15 +873,15 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
attribute_desc[0].location = 0;
attribute_desc[0].binding = binding_desc[0].binding;
attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
attribute_desc[0].offset = offsetof(ImDrawVert, pos);
attribute_desc[1].location = 1;
attribute_desc[1].binding = binding_desc[0].binding;
attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
attribute_desc[1].offset = offsetof(ImDrawVert, uv);
attribute_desc[2].location = 2;
attribute_desc[2].binding = binding_desc[0].binding;
attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
attribute_desc[2].offset = offsetof(ImDrawVert, col);
VkPipelineVertexInputStateCreateInfo vertex_info = {};
vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
@@ -856,13 +952,11 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
info.subpass = subpass;
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {};
pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
pipelineRenderingCreateInfo.colorAttachmentCount = 1;
pipelineRenderingCreateInfo.pColorAttachmentFormats = &bd->VulkanInitInfo.ColorAttachmentFormat;
if (bd->VulkanInitInfo.UseDynamicRendering)
{
info.pNext = &pipelineRenderingCreateInfo;
IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be NULL");
info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
}
#endif
@@ -927,39 +1021,22 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
check_vk_result(err);
}
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass);
return true;
}
void ImGui_ImplVulkan_DestroyFontUploadObjects()
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
if (bd->UploadBuffer)
{
vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
bd->UploadBuffer = VK_NULL_HANDLE;
}
if (bd->UploadBufferMemory)
{
vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
bd->UploadBufferMemory = VK_NULL_HANDLE;
}
}
void ImGui_ImplVulkan_DestroyDeviceObjects()
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
ImGui_ImplVulkan_DestroyFontUploadObjects();
ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
ImGui_ImplVulkan_DestroyFontsTexture();
if (bd->FontCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->FontCommandPool, 1, &bd->FontCommandBuffer); bd->FontCommandBuffer = VK_NULL_HANDLE; }
if (bd->FontCommandPool) { vkDestroyCommandPool(v->Device, bd->FontCommandPool, v->Allocator); bd->FontCommandPool = VK_NULL_HANDLE; }
if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; ImGui::GetIO().Fonts->SetTexID(ImTextureID()); }
if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
@@ -994,7 +1071,7 @@ bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const ch
return true;
}
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
{
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
@@ -1029,11 +1106,9 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
IM_ASSERT(info->MinImageCount >= 2);
IM_ASSERT(info->ImageCount >= info->MinImageCount);
if (info->UseDynamicRendering == false)
IM_ASSERT(render_pass != VK_NULL_HANDLE);
IM_ASSERT(info->RenderPass != VK_NULL_HANDLE);
bd->VulkanInitInfo = *info;
bd->RenderPass = render_pass;
bd->Subpass = info->Subpass;
ImGui_ImplVulkan_CreateDeviceObjects();
@@ -1057,7 +1132,9 @@ void ImGui_ImplVulkan_NewFrame()
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplVulkan_Init()?");
IM_UNUSED(bd);
if (!bd->FontDescriptorSet)
ImGui_ImplVulkan_CreateFontsTexture();
}
void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
@@ -1070,7 +1147,7 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
VkResult err = vkDeviceWaitIdle(v->Device);
check_vk_result(err);
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
bd->VulkanInitInfo.MinImageCount = min_image_count;
}
@@ -1117,6 +1194,26 @@ void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
}
void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
{
if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
buffers->VertexBufferSize = 0;
buffers->IndexBufferSize = 0;
}
void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
{
for (uint32_t n = 0; n < buffers->Count; n++)
ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
IM_FREE(buffers->FrameRenderBuffers);
buffers->FrameRenderBuffers = nullptr;
buffers->Index = 0;
buffers->Count = 0;
}
//-------------------------------------------------------------------------
// Internal / Miscellaneous Vulkan Helpers
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
@@ -1204,19 +1301,17 @@ VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_d
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
{
IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
(void)physical_device;
(void)allocator;
IM_UNUSED(physical_device);
// Create Command Buffers
VkResult err;
for (uint32_t i = 0; i < wd->ImageCount; i++)
{
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
{
VkCommandPoolCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
info.flags = 0;
info.queueFamilyIndex = queue_family;
err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
check_vk_result(err);
@@ -1237,6 +1332,11 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_devi
err = vkCreateFence(device, &info, allocator, &fd->Fence);
check_vk_result(err);
}
}
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
{
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
{
VkSemaphoreCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
@@ -1272,10 +1372,9 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
// Destroy old Framebuffer
for (uint32_t i = 0; i < wd->ImageCount; i++)
{
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
}
IM_FREE(wd->Frames);
IM_FREE(wd->FrameSemaphores);
wd->Frames = nullptr;
@@ -1334,11 +1433,12 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
check_vk_result(err);
IM_ASSERT(wd->Frames == nullptr);
IM_ASSERT(wd->Frames == nullptr && wd->FrameSemaphores == nullptr);
wd->SemaphoreCount = wd->ImageCount + 1;
wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->SemaphoreCount);
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->SemaphoreCount);
for (uint32_t i = 0; i < wd->ImageCount; i++)
wd->Frames[i].Backbuffer = backbuffers[i];
}
@@ -1384,7 +1484,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
// We do not create a pipeline by default as this is also used by examples' main.cpp,
// but secondary viewport in multi-viewport mode may want to create one with:
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, v->Subpass);
}
// Create The Image Views
@@ -1445,10 +1545,9 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
//vkQueueWaitIdle(bd->Queue);
for (uint32_t i = 0; i < wd->ImageCount; i++)
{
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
}
IM_FREE(wd->Frames);
IM_FREE(wd->FrameSemaphores);
wd->Frames = nullptr;
@@ -1481,26 +1580,6 @@ void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH
fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
}
void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
{
if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
buffers->VertexBufferSize = 0;
buffers->IndexBufferSize = 0;
}
void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
{
for (uint32_t n = 0; n < buffers->Count; n++)
ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
IM_FREE(buffers->FrameRenderBuffers);
buffers->FrameRenderBuffers = nullptr;
buffers->Index = 0;
buffers->Count = 0;
}
//-----------------------------------------------------------------------------
#endif // #ifndef IMGUI_DISABLE
+39 -17
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@@ -8,14 +8,17 @@
// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
// See imgui_impl_vulkan.cpp file for details.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering backend in your engine/app.
@@ -25,7 +28,7 @@
#pragma once
#ifndef IMGUI_DISABLE
#include "imgui/imgui.h" // IMGUI_IMPL_API
#include "imgui.h" // IMGUI_IMPL_API
// [Configuration] in order to use a custom Vulkan function loader:
// (1) You'll need to disable default Vulkan function prototypes.
@@ -43,9 +46,20 @@
#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
#define VK_NO_PROTOTYPES
#endif
#if defined(VK_USE_PLATFORM_WIN32_KHR) && !defined(NOMINMAX)
#define NOMINMAX
#include <vulkan/vulkan.h>
#else
#include <vulkan/vulkan.h>
#endif
#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
#define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
#endif
// Initialization data, for ImGui_ImplVulkan_Init()
// - VkDescriptorPool should be created with VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
// and must contain a pool size large enough to hold an ImGui VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER descriptor.
// - When using dynamic rendering, set UseDynamicRendering=true and fill PipelineRenderingCreateInfo structure.
// [Please zero-clear before use!]
struct ImGui_ImplVulkan_InitInfo
{
@@ -54,29 +68,36 @@ struct ImGui_ImplVulkan_InitInfo
VkDevice Device;
uint32_t QueueFamily;
VkQueue Queue;
VkDescriptorPool DescriptorPool; // See requirements in note above
VkRenderPass RenderPass; // Ignored if using dynamic rendering
uint32_t MinImageCount; // >= 2
uint32_t ImageCount; // >= MinImageCount
VkSampleCountFlagBits MSAASamples; // 0 defaults to VK_SAMPLE_COUNT_1_BIT
// (Optional)
VkPipelineCache PipelineCache;
VkDescriptorPool DescriptorPool;
uint32_t Subpass;
uint32_t MinImageCount; // >= 2
uint32_t ImageCount; // >= MinImageCount
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT (0 -> default to VK_SAMPLE_COUNT_1_BIT)
// Dynamic Rendering (Optional)
bool UseDynamicRendering; // Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3.
VkFormat ColorAttachmentFormat; // Required for dynamic rendering
// (Optional) Dynamic Rendering
// Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3.
bool UseDynamicRendering;
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo;
#endif
// Allocation, Debugging
// (Optional) Allocation, Debugging
const VkAllocationCallbacks* Allocator;
void (*CheckVkResultFn)(VkResult err);
VkDeviceSize MinAllocationSize; // Minimum allocation size. Set to 1024*1024 to satisfy zealous best practices validation layer and waste a little memory.
};
// Called by user code
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info);
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture();
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontsTexture();
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
// Register a texture (VkDescriptorSet == ImTextureID)
@@ -151,6 +172,7 @@ struct ImGui_ImplVulkanH_Window
VkClearValue ClearValue;
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
uint32_t SemaphoreCount; // Number of simultaneous in-flight frames + 1, to be able to use it in vkAcquireNextImageKHR
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
ImGui_ImplVulkanH_Frame* Frames;
ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
+5 -3
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@@ -28,13 +28,13 @@
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
@@ -50,12 +50,14 @@
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Include imgui_user.h at the end of imgui.h as a convenience
// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
//#define IMGUI_INCLUDE_IMGUI_USER_H
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
+1652 -889
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+410 -311
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+155 -79
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@@ -1,4 +1,4 @@
// dear imgui, v1.89.8
// dear imgui, v1.90.4
// (drawing and font code)
/*
@@ -135,7 +135,7 @@ namespace IMGUI_STB_NAMESPACE
#define STBTT_sqrt(x) ImSqrt(x)
#define STBTT_pow(x,y) ImPow(x,y)
#define STBTT_fabs(x) ImFabs(x)
#define STBTT_ifloor(x) ((int)ImFloorSigned(x))
#define STBTT_ifloor(x) ((int)ImFloor(x))
#define STBTT_iceil(x) ((int)ImCeil(x))
#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
@@ -386,9 +386,9 @@ void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
void ImDrawList::_ResetForNewFrame()
{
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
if (_Splitter._Count > 1)
_Splitter.Merge(this);
@@ -475,7 +475,7 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
}
// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
#define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
@@ -561,7 +561,7 @@ int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
{
// Automatic segment count
const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
else
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
@@ -641,7 +641,7 @@ void ImDrawList::PrimReserve(int idx_count, int vtx_count)
_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
}
// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
{
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
@@ -1191,8 +1191,8 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f);
const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
@@ -1217,6 +1217,27 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
}
}
void ImDrawList::PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments)
{
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
_Path.reserve(_Path.Size + (num_segments + 1));
const float cos_rot = ImCos(rot);
const float sin_rot = ImSin(rot);
for (int i = 0; i <= num_segments; i++)
{
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
ImVec2 point(ImCos(a) * radius_x, ImSin(a) * radius_y);
const float rel_x = (point.x * cos_rot) - (point.y * sin_rot);
const float rel_y = (point.x * sin_rot) + (point.y * cos_rot);
point.x = rel_x + center.x;
point.y = rel_y + center.y;
_Path.push_back(point);
}
}
ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
{
float u = 1.0f - t;
@@ -1312,33 +1333,22 @@ void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3,
}
}
IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
{
/*
IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// Obsoleted in 1.82 (from February 2021)
// Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
// ~0 --> ImDrawFlags_RoundCornersAll or 0
if (flags == ~0)
return ImDrawFlags_RoundCornersAll;
// Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations)
// 0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!)
// 0x02 --> ImDrawFlags_RoundCornersTopRight
// 0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight
// 0x04 --> ImDrawFlags_RoundCornersBotLeft
// 0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft
// ...
// 0x0F --> ImDrawFlags_RoundCornersAll or 0
// (See all values in ImDrawCornerFlags_)
if (flags >= 0x01 && flags <= 0x0F)
return (flags << 4);
// Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
// - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
// - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
#endif
// If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc...
*/
// If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
// See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
@@ -1349,10 +1359,12 @@ static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
{
flags = FixRectCornerFlags(flags);
rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f);
rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f ) - 1.0f);
if (rounding >= 0.5f)
{
flags = FixRectCornerFlags(flags);
rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
}
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
{
PathLineTo(a);
@@ -1545,6 +1557,35 @@ void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, in
PathFillConvex(col);
}
// Ellipse
void ImDrawList::AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments, float thickness)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
PathStroke(col, true, thickness);
}
void ImDrawList::AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
PathFillConvex(col);
}
// Cubic Bezier takes 4 controls points
void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
{
@@ -1890,15 +1931,9 @@ void ImDrawData::DeIndexAllBuffers()
// or if there is a difference between your window resolution and framebuffer resolution.
void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
{
for (int i = 0; i < CmdListsCount; i++)
{
ImDrawList* cmd_list = CmdLists[i];
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{
ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
}
}
for (ImDrawList* draw_list : CmdLists)
for (ImDrawCmd& cmd : draw_list->CmdBuffer)
cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
}
//-----------------------------------------------------------------------------
@@ -1954,6 +1989,14 @@ void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int ve
}
}
void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
{
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
}
//-----------------------------------------------------------------------------
// [SECTION] ImFontConfig
//-----------------------------------------------------------------------------
@@ -1966,6 +2009,7 @@ ImFontConfig::ImFontConfig()
OversampleV = 1;
GlyphMaxAdvanceX = FLT_MAX;
RasterizerMultiply = 1.0f;
RasterizerDensity = 1.0f;
EllipsisChar = (ImWchar)-1;
}
@@ -2039,19 +2083,19 @@ ImFontAtlas::~ImFontAtlas()
void ImFontAtlas::ClearInputData()
{
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
for (int i = 0; i < ConfigData.Size; i++)
if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
for (ImFontConfig& font_cfg : ConfigData)
if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
{
IM_FREE(ConfigData[i].FontData);
ConfigData[i].FontData = NULL;
IM_FREE(font_cfg.FontData);
font_cfg.FontData = NULL;
}
// When clearing this we lose access to the font name and other information used to build the font.
for (int i = 0; i < Fonts.Size; i++)
if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
for (ImFont* font : Fonts)
if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
{
Fonts[i]->ConfigData = NULL;
Fonts[i]->ConfigDataCount = 0;
font->ConfigData = NULL;
font->ConfigDataCount = 0;
}
ConfigData.clear();
CustomRects.clear();
@@ -2148,6 +2192,8 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
ImFontAtlasUpdateConfigDataPointers(this);
// Invalidate texture
TexReady = false;
ClearTexData();
@@ -2184,7 +2230,7 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
if (font_cfg.Name[0] == '\0')
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
font_cfg.EllipsisChar = (ImWchar)0x0085;
font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
@@ -2214,13 +2260,14 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
}
// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
{
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
IM_ASSERT(font_cfg.FontData == NULL);
font_cfg.FontData = ttf_data;
font_cfg.FontDataSize = ttf_size;
IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
font_cfg.FontData = font_data;
font_cfg.FontDataSize = font_data_size;
font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
if (glyph_ranges)
font_cfg.GlyphRanges = glyph_ranges;
@@ -2435,7 +2482,10 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
{
IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
return false;
}
// Measure highest codepoints
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
@@ -2517,7 +2567,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
// Convert our ranges in the format stb_truetype wants
ImFontConfig& cfg = atlas->ConfigData[src_i];
src_tmp.PackRange.font_size = cfg.SizePixels;
src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
@@ -2526,7 +2576,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
const int padding = atlas->TexGlyphPadding;
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
{
@@ -2622,12 +2672,14 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
const float ascent = ImTrunc(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
const float descent = ImTrunc(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
const float font_off_x = cfg.GlyphOffset.x;
const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
{
// Register glyph
@@ -2636,7 +2688,11 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
stbtt_aligned_quad q;
float unused_x = 0.0f, unused_y = 0.0f;
stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
float x0 = q.x0 * inv_rasterization_scale + font_off_x;
float y0 = q.y0 * inv_rasterization_scale + font_off_y;
float x1 = q.x1 * inv_rasterization_scale + font_off_x;
float y1 = q.y1 * inv_rasterization_scale + font_off_y;
dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
}
}
@@ -2656,19 +2712,31 @@ const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
#endif // IMGUI_ENABLE_STB_TRUETYPE
void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
{
for (ImFontConfig& font_cfg : atlas->ConfigData)
{
ImFont* font = font_cfg.DstFont;
if (!font_cfg.MergeMode)
{
font->ConfigData = &font_cfg;
font->ConfigDataCount = 0;
}
font->ConfigDataCount++;
}
}
void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
{
if (!font_config->MergeMode)
{
font->ClearOutputData();
font->FontSize = font_config->SizePixels;
font->ConfigData = font_config;
font->ConfigDataCount = 0;
IM_ASSERT(font->ConfigData == font_config);
font->ContainerAtlas = atlas;
font->Ascent = ascent;
font->Descent = descent;
}
font->ConfigDataCount++;
}
void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
@@ -2815,6 +2883,13 @@ static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
// Note: this is called / shared by both the stb_truetype and the FreeType builder
void ImFontAtlasBuildInit(ImFontAtlas* atlas)
{
// Round font size
// - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
// - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
// - We may support it better later and remove this rounding.
for (ImFontConfig& cfg : atlas->ConfigData)
cfg.SizePixels = ImTrunc(cfg.SizePixels);
// Register texture region for mouse cursors or standard white pixels
if (atlas->PackIdMouseCursors < 0)
{
@@ -2856,9 +2931,9 @@ void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
}
// Build all fonts lookup tables
for (int i = 0; i < atlas->Fonts.Size; i++)
if (atlas->Fonts[i]->DirtyLookupTables)
atlas->Fonts[i]->BuildLookupTable();
for (ImFont* font : atlas->Fonts)
if (font->DirtyLookupTables)
font->BuildLookupTable();
atlas->TexReady = true;
}
@@ -3223,6 +3298,7 @@ void ImFont::BuildLookupTable()
max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
// Build lookup table
IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
IndexAdvanceX.clear();
IndexLookup.clear();
@@ -3339,7 +3415,7 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
if (advance_x != advance_x_original)
{
float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
x0 += char_off_x;
x1 += char_off_x;
}
@@ -3607,8 +3683,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
if (glyph->Colored)
col |= ~IM_COL32_A_MASK;
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
float x = IM_FLOOR(pos.x);
float y = IM_FLOOR(pos.y);
float x = IM_TRUNC(pos.x);
float y = IM_TRUNC(pos.y);
draw_list->PrimReserve(6, 4);
draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
}
@@ -3620,8 +3696,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
// Align to be pixel perfect
float x = IM_FLOOR(pos.x);
float y = IM_FLOOR(pos.y);
float x = IM_TRUNC(pos.x);
float y = IM_TRUNC(pos.y);
if (y > clip_rect.w)
return;
@@ -3921,8 +3997,8 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
}
else
{
draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
}
if (p1.x > rect.Min.x + rounding)
{
@@ -3941,8 +4017,8 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
}
else
{
draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
}
}
draw_list->PathFillConvex(col);
@@ -4129,8 +4205,8 @@ static unsigned int stb_decompress(unsigned char *output, const unsigned char *i
//-----------------------------------------------------------------------------
// ProggyClean.ttf
// Copyright (c) 2004, 2005 Tristan Grimmer
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
// Download and more information at http://upperbounds.net
// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
//-----------------------------------------------------------------------------
// File: 'ProggyClean.ttf' (41208 bytes)
// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
File diff suppressed because it is too large. Load diff
+339 -101
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.89.8
// dear imgui, v1.90.4
// (tables and columns code)
/*
@@ -48,7 +48,8 @@ Index of this file:
// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
// | TableSetupDrawChannels() - setup ImDrawList channels
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
// | TableDrawContextMenu() - draw right-click context menu
// | TableBeginContextMenuPopup()
// | - TableDrawDefaultContextMenu() - draw right-click context menu contents
//-----------------------------------------------------------------------------
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
@@ -82,7 +83,7 @@ Index of this file:
// Y with ScrollX/ScrollY disabled: we output table directly in current window
// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set)
// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtendY is set)
// Y with ScrollX/ScrollY enabled: using a child window for scrolling
// - outer_size.y < 0.0f -> Bottom-align. Not meaningful if parent window can vertically scroll.
// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
@@ -319,14 +320,19 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
const ImVec2 avail_size = GetContentRegionAvail();
ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
if (use_child_window && IsClippedEx(outer_rect, 0))
const ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
{
ItemSize(outer_rect);
return false;
}
// [DEBUG] Debug break requested by user
if (g.DebugBreakInTable == id)
IM_DEBUG_BREAK();
// Acquire storage for the table
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
const ImGuiTableFlags table_last_flags = table->Flags;
@@ -345,7 +351,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
flags = TableFixFlags(flags, outer_window);
// Initialize
const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
const int previous_frame_active = table->LastFrameActive;
const int instance_no = (previous_frame_active != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
table->ID = id;
table->Flags = flags;
table->LastFrameActive = g.FrameCount;
@@ -404,6 +411,10 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->InnerRect = table->InnerWindow->InnerRect;
IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f);
// Allow submitting when host is measuring
if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
table->InnerWindow->SkipItems = false;
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
if (instance_no == 0)
{
@@ -439,6 +450,18 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
// Make left and top borders not overlap our contents by offsetting HostClipRect (#6765)
// (we normally shouldn't alter HostClipRect as we rely on TableMergeDrawChannels() expanding non-clipped column toward the
// limits of that rectangle, in order for ImDrawListSplitter::Merge() to merge the draw commands. However since the overlap
// problem only affect scrolling tables in this case we can get away with doing it without extra cost).
if (inner_window != outer_window)
{
if (flags & ImGuiTableFlags_BordersOuterV)
table->HostClipRect.Min.x = ImMin(table->HostClipRect.Min.x + TABLE_BORDER_SIZE, table->HostClipRect.Max.x);
if (flags & ImGuiTableFlags_BordersOuterH)
table->HostClipRect.Min.y = ImMin(table->HostClipRect.Min.y + TABLE_BORDER_SIZE, table->HostClipRect.Max.y);
}
// Padding and Spacing
// - None ........Content..... Pad .....Content........
// - PadOuter | Pad ..Content..... Pad .....Content.. Pad |
@@ -452,7 +475,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border;
table->CellSpacingX2 = inner_spacing_explicit;
table->CellPaddingX = inner_padding_explicit;
table->CellPaddingY = g.Style.CellPadding.y;
const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f;
@@ -469,10 +491,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
table->RowCellPaddingY = 0.0f;
table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
table->FreezeColumnsRequest = table->FreezeColumnsCount = 0;
table->IsUnfrozenRows = true;
table->DeclColumnsCount = 0;
table->DeclColumnsCount = table->AngledHeadersCount = 0;
if (previous_frame_active + 1 < g.FrameCount)
table->IsActiveIdInTable = false;
temp_data->AngledHeadersExtraWidth = 0.0f;
// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
@@ -846,8 +872,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0);
// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible
// to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing).
// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
// the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). Also see #6510.
// FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
if (has_auto_fit_request && table->OuterWindow != table->InnerWindow)
table->InnerWindow->SkipItems = false;
@@ -932,7 +958,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
{
float weight_ratio = column->StretchWeight / stretch_sum_weights;
column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f);
column->WidthRequest = IM_TRUNC(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f);
width_remaining_for_stretched_columns -= column->WidthRequest;
}
@@ -942,7 +968,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->Flags |= ImGuiTableColumnFlags_NoDirectResize_;
// Assign final width, record width in case we will need to shrink
column->WidthGiven = ImFloor(ImMax(column->WidthRequest, table->MinColumnWidth));
column->WidthGiven = ImTrunc(ImMax(column->WidthRequest, table->MinColumnWidth));
table->ColumnsGivenWidth += column->WidthGiven;
}
@@ -969,17 +995,23 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
table_instance->HoveredRowLast = table_instance->HoveredRowNext;
table_instance->HoveredRowNext = -1;
table->HoveredColumnBody = -1;
table->HoveredColumnBorder = -1;
table->HoveredColumnBody = table->HoveredColumnBorder = -1;
const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
const ImGuiID backup_active_id = g.ActiveId;
g.ActiveId = 0;
const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0, ImGuiItemFlags_None);
g.ActiveId = backup_active_id;
// Determine skewed MousePos.x to support angled headers.
float mouse_skewed_x = g.IO.MousePos.x;
if (table->AngledHeadersHeight > 0.0f)
if (g.IO.MousePos.y >= table->OuterRect.Min.y && g.IO.MousePos.y <= table->OuterRect.Min.y + table->AngledHeadersHeight)
mouse_skewed_x += ImTrunc((table->OuterRect.Min.y + table->AngledHeadersHeight - g.IO.MousePos.y) * table->AngledHeadersSlope);
// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
// Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
int visible_n = 0;
bool has_at_least_one_column_requesting_output = false;
bool offset_x_frozen = (table->FreezeColumnsCount > 0);
float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1;
ImRect host_clip_rect = table->InnerClipRect;
@@ -1017,7 +1049,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
}
// Detect hovered column
if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x)
if (is_hovering_table && mouse_skewed_x >= column->ClipRect.Min.x && mouse_skewed_x < column->ClipRect.Max.x)
table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n;
// Lock start position
@@ -1036,7 +1068,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1;
column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max
column->ItemWidth = ImFloor(column->WidthGiven * 0.65f);
column->ItemWidth = ImTrunc(column->WidthGiven * 0.65f);
column->ClipRect.Min.x = column->MinX;
column->ClipRect.Min.y = work_rect.Min.y;
column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX;
@@ -1060,9 +1092,12 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0;
// Mark column as SkipItems (ignoring all items/layout)
// (table->HostSkipItems is a copy of inner_window->SkipItems before we cleared it above in Part 2)
column->IsSkipItems = !column->IsEnabled || table->HostSkipItems;
if (column->IsSkipItems)
IM_ASSERT(!is_visible);
if (column->IsRequestOutput && !column->IsSkipItems)
has_at_least_one_column_requesting_output = true;
// Update status flags
column->Flags |= ImGuiTableColumnFlags_IsEnabled;
@@ -1100,18 +1135,26 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
visible_n++;
}
// In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
// Else if give no chance to a clipper-savy user to submit rows and therefore total contents height used by scrollbar.
if (has_at_least_one_column_requesting_output == false)
{
table->Columns[table->LeftMostEnabledColumn].IsRequestOutput = true;
table->Columns[table->LeftMostEnabledColumn].IsSkipItems = false;
}
// [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it)
// Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either
// because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu.
const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x);
if (is_hovering_table && table->HoveredColumnBody == -1)
{
if (g.IO.MousePos.x >= unused_x1)
if (mouse_skewed_x >= unused_x1)
table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount;
}
if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable))
table->Flags &= ~ImGuiTableFlags_Resizable;
table->IsActiveIdAliveBeforeTable = (g.ActiveIdIsAlive != 0);
// [Part 8] Lock actual OuterRect/WorkRect right-most position.
// This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
// Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
@@ -1123,8 +1166,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1);
}
table->InnerWindow->ParentWorkRect = table->WorkRect;
table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
table->BorderX1 = table->InnerClipRect.Min.x;
table->BorderX2 = table->InnerClipRect.Max.x;
// Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call.
float window_content_max_y;
@@ -1140,14 +1183,26 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// [Part 10] Hit testing on borders
if (table->Flags & ImGuiTableFlags_Resizable)
TableUpdateBorders(table);
table_instance->LastFirstRowHeight = 0.0f;
table_instance->LastTopHeadersRowHeight = 0.0f;
table->IsLayoutLocked = true;
table->IsUsingHeaders = false;
// [Part 11] Context menu
if (TableBeginContextMenuPopup(table))
// Highlight header
table->HighlightColumnHeader = -1;
if (table->IsContextPopupOpen && table->ContextPopupColumn != -1 && table->InstanceInteracted == table->InstanceCurrent)
table->HighlightColumnHeader = table->ContextPopupColumn;
else if ((table->Flags & ImGuiTableFlags_HighlightHoveredColumn) && table->HoveredColumnBody != -1 && table->HoveredColumnBody != table->ColumnsCount && table->HoveredColumnBorder == -1)
if (g.ActiveId == 0 || (table->IsActiveIdInTable || g.DragDropActive))
table->HighlightColumnHeader = table->HoveredColumnBody;
// [Part 11] Default context menu
// - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
// - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
// - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
// e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
{
TableDrawContextMenu(table);
TableDrawDefaultContextMenu(table, table->Flags);
EndPopup();
}
@@ -1184,9 +1239,9 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
// Actual columns highlight/render will be performed in EndTable() and not be affected.
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
const float hit_y1 = table->OuterRect.Min.y;
const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight);
const float hit_y2_head = hit_y1 + table_instance->LastFirstRowHeight;
const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
@@ -1217,7 +1272,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
{
TableSetColumnWidthAutoSingle(table, column_n);
ClearActiveID();
held = hovered = false;
held = false;
}
if (held)
{
@@ -1289,7 +1344,7 @@ void ImGui::EndTable()
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
if (table->ResizedColumn != -1)
max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
table->InnerWindow->DC.CursorMaxPos.x = max_pos_x;
table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
}
// Pop clipping rect
@@ -1361,10 +1416,12 @@ void ImGui::EndTable()
{
ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS);
const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
const float new_width = ImTrunc(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
table->ResizedColumnNextWidth = new_width;
}
table->IsActiveIdInTable = (g.ActiveIdIsAlive != 0 && table->IsActiveIdAliveBeforeTable == false);
// Pop from id stack
IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table_instance->TableInstanceID, "Mismatching PushID/PopID!");
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
@@ -1405,7 +1462,7 @@ void ImGui::EndTable()
}
else if (temp_data->UserOuterSize.x <= 0.0f)
{
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f);
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
}
@@ -1444,7 +1501,7 @@ void ImGui::EndTable()
NavUpdateCurrentWindowIsScrollPushableX();
}
// See "COLUMN SIZING POLICIES" comments at the top of this file
// See "COLUMNS SIZING POLICIES" comments at the top of this file
// If (init_width_or_weight <= 0.0f) it is ignored
void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
{
@@ -1472,6 +1529,11 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f)
if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame)
flags |= ImGuiTableColumnFlags_WidthFixed;
if (flags & ImGuiTableColumnFlags_AngledHeader)
{
flags |= ImGuiTableColumnFlags_NoHeaderLabel;
table->AngledHeadersCount++;
}
TableSetupColumnFlags(table, column, flags);
column->UserID = user_id;
@@ -1505,6 +1567,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
}
// Store name (append with zero-terminator in contiguous buffer)
// FIXME: If we recorded the number of \n in names we could compute header row height
column->NameOffset = -1;
if (label != NULL && label[0] != 0)
{
@@ -1745,19 +1808,20 @@ void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height)
table->LastRowFlags = table->RowFlags;
table->RowFlags = row_flags;
table->RowCellPaddingY = g.Style.CellPadding.y;
table->RowMinHeight = row_min_height;
TableBeginRow(table);
// We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
// because that would essentially require a unique clipping rectangle per-cell.
table->RowPosY2 += table->CellPaddingY * 2.0f;
table->RowPosY2 += table->RowCellPaddingY * 2.0f;
table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height);
// Disable output until user calls TableNextColumn()
table->InnerWindow->SkipItems = true;
}
// [Internal] Called by TableNextRow()
// [Internal] Only called by TableNextRow()
void ImGui::TableBeginRow(ImGuiTable* table)
{
ImGuiWindow* window = table->InnerWindow;
@@ -1778,8 +1842,10 @@ void ImGui::TableBeginRow(ImGuiTable* table)
table->RowPosY1 = table->RowPosY2 = next_y1;
table->RowTextBaseline = 0.0f;
table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
window->DC.PrevLineTextBaseOffset = 0.0f;
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + table->RowCellPaddingY); // This allows users to call SameLine() to share LineSize between columns.
window->DC.PrevLineSize = window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); // This allows users to call SameLine() to share LineSize between columns, and to call it from first column too.
window->DC.IsSameLine = window->DC.IsSetPos = false;
window->DC.CursorMaxPos.y = next_y1;
@@ -1816,15 +1882,16 @@ void ImGui::TableEndRow(ImGuiTable* table)
const float bg_y2 = table->RowPosY2;
const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount);
const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest);
if (table->CurrentRow == 0)
TableGetInstanceData(table, table->InstanceCurrent)->LastFirstRowHeight = bg_y2 - bg_y1;
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
if ((table->RowFlags & ImGuiTableRowFlags_Headers) && (table->CurrentRow == 0 || (table->LastRowFlags & ImGuiTableRowFlags_Headers)))
table_instance->LastTopHeadersRowHeight += bg_y2 - bg_y1;
const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y);
if (is_visible)
{
// Update data for TableGetHoveredRow()
if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2)
TableGetInstanceData(table, table->InstanceCurrent)->HoveredRowNext = table->CurrentRow;
table_instance->HoveredRowNext = table->CurrentRow;
// Decide of background color for the row
ImU32 bg_col0 = 0;
@@ -1837,15 +1904,14 @@ void ImGui::TableEndRow(ImGuiTable* table)
bg_col1 = table->RowBgColor[1];
// Decide of top border color
ImU32 border_col = 0;
ImU32 top_border_col = 0;
const float border_size = TABLE_BORDER_SIZE;
if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow)
if (table->Flags & ImGuiTableFlags_BordersInnerH)
border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight;
if (table->CurrentRow > 0 && (table->Flags & ImGuiTableFlags_BordersInnerH))
top_border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight;
const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0;
const bool draw_strong_bottom_border = unfreeze_rows_actual;
if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color)
if ((bg_col0 | bg_col1 | top_border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color)
{
// In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is
// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
@@ -1884,8 +1950,8 @@ void ImGui::TableEndRow(ImGuiTable* table)
}
// Draw top border
if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size);
if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), top_border_col, border_size);
// Draw bottom border at the row unfreezing mark (always strong)
if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y)
@@ -1903,7 +1969,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
IM_ASSERT(table->IsUnfrozenRows == false);
const float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y);
table->IsUnfrozenRows = true;
TableGetInstanceData(table, table->InstanceCurrent)->LastFrozenHeight = y0 - table->OuterRect.Min.y;
table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
// BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y);
@@ -2013,9 +2079,10 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
window->DC.CursorPos.x = start_x;
window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY;
window->DC.CursorPos.y = table->RowPosY1 + table->RowCellPaddingY;
window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x; // PrevLine.y is preserved. This allows users to call SameLine() to share LineSize between columns.
window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent;
@@ -2070,7 +2137,7 @@ void ImGui::TableEndCell(ImGuiTable* table)
p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
if (column->IsEnabled)
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->RowCellPaddingY);
column->ItemWidth = window->DC.ItemWidth;
// Propagate text baseline for the entire row
@@ -2088,6 +2155,8 @@ void ImGui::TableEndCell(ImGuiTable* table)
// - TableSetColumnWidthAutoAll() [Internal]
// - TableUpdateColumnsWeightFromWidth() [Internal]
//-------------------------------------------------------------------------
// Note that actual columns widths are computed in TableUpdateLayout().
//-------------------------------------------------------------------------
// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n)
@@ -2280,6 +2349,7 @@ void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
// - TablePopBackgroundChannel() [Internal]
// - TableSetupDrawChannels() [Internal]
// - TableMergeDrawChannels() [Internal]
// - TableGetColumnBorderCol() [Internal]
// - TableDrawBorders() [Internal]
//-------------------------------------------------------------------------
@@ -2563,6 +2633,18 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
}
}
static ImU32 TableGetColumnBorderCol(ImGuiTable* table, int order_n, int column_n)
{
const bool is_hovered = (table->HoveredColumnBorder == column_n);
const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1);
if (is_resized || is_hovered)
return ImGui::GetColorU32(is_resized ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered);
if (is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)))
return table->BorderColorStrong;
return table->BorderColorLight;
}
// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
void ImGui::TableDrawBorders(ImGuiTable* table)
{
@@ -2577,9 +2659,9 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
// Draw inner border and resizing feedback
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
const float border_size = TABLE_BORDER_SIZE;
const float draw_y1 = table->InnerRect.Min.y;
const float draw_y1 = ImMax(table->InnerRect.Min.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight) + ((table->Flags & ImGuiTableFlags_BordersOuterH) ? 1.0f : 0.0f);
const float draw_y2_body = table->InnerRect.Max.y;
const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastFirstRowHeight) : draw_y1;
const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastTopHeadersRowHeight) : draw_y1;
if (table->Flags & ImGuiTableFlags_BordersInnerV)
{
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
@@ -2605,21 +2687,9 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
// Draw in outer window so right-most column won't be clipped
// Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
ImU32 col;
float draw_y2;
if (is_hovered || is_resized || is_frozen_separator)
{
draw_y2 = draw_y2_body;
col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong;
}
else
{
draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body;
col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight;
}
float draw_y2 = (is_hovered || is_resized || is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) == 0) ? draw_y2_body : draw_y2_head;
if (draw_y2 > draw_y1)
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size);
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
}
}
@@ -2636,7 +2706,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
const ImU32 outer_col = table->BorderColorStrong;
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
{
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
inner_drawlist->AddRect(outer_border.Min, outer_border.Max + ImVec2(1, 1), outer_col, 0.0f, 0, border_size);
}
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
{
@@ -2651,7 +2721,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
}
if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
{
// Draw bottom-most row border
// Draw bottom-most row border between it is above outer border.
const float border_y = table->RowPosY2;
if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
@@ -2672,8 +2742,9 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
//-------------------------------------------------------------------------
// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since
// last call, or the first time.
// When 'sort_specs->SpecsDirty == true' you should sort your data. It will be true when sorting specs have
// changed since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting,
// else you may wastefully sort your data every frame!
// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
{
@@ -2859,8 +2930,11 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
// [SECTION] Tables: Headers
//-------------------------------------------------------------------------
// - TableGetHeaderRowHeight() [Internal]
// - TableGetHeaderAngledMaxLabelWidth() [Internal]
// - TableHeadersRow()
// - TableHeader()
// - TableAngledHeadersRow()
// - TableAngledHeadersRowEx() [Internal]
//-------------------------------------------------------------------------
float ImGui::TableGetHeaderRowHeight()
@@ -2869,16 +2943,26 @@ float ImGui::TableGetHeaderRowHeight()
// Calculate row height, for the unlikely case that some labels may be taller than others.
// If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height.
// In your custom header row you may omit this all together and just call TableNextRow() without a height...
float row_height = GetTextLineHeight();
int columns_count = TableGetColumnCount();
for (int column_n = 0; column_n < columns_count; column_n++)
{
ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n);
if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel))
row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
}
row_height += GetStyle().CellPadding.y * 2.0f;
return row_height;
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
float row_height = g.FontSize;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
if ((table->Columns[column_n].Flags & ImGuiTableColumnFlags_NoHeaderLabel) == 0)
row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(table, column_n)).y);
return row_height + g.Style.CellPadding.y * 2.0f;
}
float ImGui::TableGetHeaderAngledMaxLabelWidth()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
float width = 0.0f;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
if (table->Columns[column_n].Flags & ImGuiTableColumnFlags_AngledHeader)
width = ImMax(width, CalcTextSize(TableGetColumnName(table, column_n), NULL, true).x);
return width + g.Style.CellPadding.y * 2.0f; // Swap padding
}
// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
@@ -2898,9 +2982,9 @@ void ImGui::TableHeadersRow()
TableUpdateLayout(table);
// Open row
const float row_y1 = GetCursorScreenPos().y;
const float row_height = TableGetHeaderRowHeight();
TableNextRow(ImGuiTableRowFlags_Headers, row_height);
const float row_y1 = GetCursorScreenPos().y;
if (table->HostSkipItems) // Merely an optimization, you may skip in your own code.
return;
@@ -2922,7 +3006,7 @@ void ImGui::TableHeadersRow()
ImVec2 mouse_pos = ImGui::GetMousePos();
if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count)
if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
TableOpenContextMenu(-1); // Will open a non-column-specific popup.
TableOpenContextMenu(columns_count); // Will open a non-column-specific popup.
}
// Emit a column header (text + optional sort order)
@@ -2951,16 +3035,19 @@ void ImGui::TableHeader(const char* label)
// If we already got a row height, there's use that.
// FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect?
ImRect cell_r = TableGetCellBgRect(table, column_n);
float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f);
float label_height = ImMax(label_size.y, table->RowMinHeight - table->RowCellPaddingY * 2.0f);
// Calculate ideal size for sort order arrow
float w_arrow = 0.0f;
float w_sort_text = 0.0f;
bool sort_arrow = false;
char sort_order_suf[4] = "";
const float ARROW_SCALE = 0.65f;
if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort))
{
w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x);
w_arrow = ImTrunc(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x);
if (column->SortOrder != -1)
sort_arrow = true;
if (column->SortOrder > 0)
{
ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1);
@@ -2968,13 +3055,12 @@ void ImGui::TableHeader(const char* label)
}
}
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considered for merging.
float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX);
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, sort_arrow ? cell_r.Max.x : ImMin(max_pos_x, cell_r.Max.x));
column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
// Keep header highlighted when context menu is open.
const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent);
ImGuiID id = window->GetID(label);
ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f));
ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
@@ -2985,9 +3071,10 @@ void ImGui::TableHeader(const char* label)
//GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
// Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
const bool highlight = (table->HighlightColumnHeader == column_n);
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowOverlap);
if (held || hovered || selected)
if (held || hovered || highlight)
{
const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
@@ -2999,7 +3086,7 @@ void ImGui::TableHeader(const char* label)
if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
}
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact | ImGuiNavHighlightFlags_NoRounding);
if (held)
table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
@@ -3065,11 +3152,148 @@ void ImGui::TableHeader(const char* label)
TableOpenContextMenu(column_n);
}
// Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
// FIXME: highlight without ImGuiTableFlags_HighlightHoveredColumn
// FIXME: No hit-testing/button on the angled header.
void ImGui::TableAngledHeadersRow()
{
ImGuiContext& g = *GImGui;
TableAngledHeadersRowEx(g.Style.TableAngledHeadersAngle, 0.0f);
}
void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
ImGuiWindow* window = g.CurrentWindow;
ImDrawList* draw_list = window->DrawList;
IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
if (max_label_width == 0.0f)
max_label_width = TableGetHeaderAngledMaxLabelWidth();
// Angle argument expressed in (-IM_PI/2 .. +IM_PI/2) as it is easier to think about for user.
const bool flip_label = (angle < 0.0f);
angle -= IM_PI * 0.5f;
const float cos_a = ImCos(angle);
const float sin_a = ImSin(angle);
const float label_cos_a = flip_label ? ImCos(angle + IM_PI) : cos_a;
const float label_sin_a = flip_label ? ImSin(angle + IM_PI) : sin_a;
const ImVec2 unit_right = ImVec2(cos_a, sin_a);
// Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
// FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
const float header_height = g.FontSize + g.Style.CellPadding.x * 2.0f;
const float row_height = ImFabs(ImRotate(ImVec2(max_label_width, flip_label ? +header_height : -header_height), cos_a, sin_a).y);
table->AngledHeadersHeight = row_height;
table->AngledHeadersSlope = (sin_a != 0.0f) ? (cos_a / sin_a) : 0.0f;
const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a); // vector from bottom-left to top-left, and from bottom-right to top-right
// Declare row, override and draw our own background
TableNextRow(ImGuiTableRowFlags_Headers, row_height);
TableNextColumn();
const ImRect row_r(table->WorkRect.Min.x, table->BgClipRect.Min.y, table->WorkRect.Max.x, table->RowPosY2);
table->DrawSplitter->SetCurrentChannel(draw_list, TABLE_DRAW_CHANNEL_BG0);
float clip_rect_min_x = table->BgClipRect.Min.x;
if (table->FreezeColumnsCount > 0)
clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->FreezeColumnsCount - 1].MaxX);
TableSetBgColor(ImGuiTableBgTarget_RowBg0, 0); // Cancel
PushClipRect(table->BgClipRect.Min, table->BgClipRect.Max, false); // Span all columns
draw_list->AddRectFilled(ImVec2(table->BgClipRect.Min.x, row_r.Min.y), ImVec2(table->BgClipRect.Max.x, row_r.Max.y), GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
PushClipRect(ImVec2(clip_rect_min_x, table->BgClipRect.Min.y), table->BgClipRect.Max, true); // Span all columns
const ImGuiID row_id = GetID("##AngledHeaders");
ButtonBehavior(row_r, row_id, NULL, NULL);
KeepAliveID(row_id);
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
int highlight_column_n = table->HighlightColumnHeader;
if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
highlight_column_n = table->HoveredColumnBody;
// Draw background and labels in first pass, then all borders.
float max_x = 0.0f;
ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
for (int pass = 0; pass < 2; pass++)
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
continue;
const int column_n = table->DisplayOrderToIndex[order_n];
ImGuiTableColumn* column = &table->Columns[column_n];
if ((column->Flags & ImGuiTableColumnFlags_AngledHeader) == 0) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
continue;
ImVec2 bg_shape[4];
bg_shape[0] = ImVec2(column->MaxX, row_r.Max.y);
bg_shape[1] = ImVec2(column->MinX, row_r.Max.y);
bg_shape[2] = bg_shape[1] + header_angled_vector;
bg_shape[3] = bg_shape[0] + header_angled_vector;
if (pass == 0)
{
// Draw shape
draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_TableHeaderBg));
if (column_n == highlight_column_n)
draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_Header)); // Highlight on hover
max_x = ImMax(max_x, bg_shape[3].x);
// Draw label
// - First draw at an offset where RenderTextXXX() function won't meddle with applying current ClipRect, then transform to final offset.
// - Handle multiple lines manually, as we want each lines to follow on the horizontal border, rather than see a whole block rotated.
const char* label_name = TableGetColumnName(table, column_n);
const char* label_name_end = FindRenderedTextEnd(label_name);
const float line_off_step_x = g.FontSize / -sin_a;
float line_off_curr_x = 0.0f;
while (label_name < label_name_end)
{
const char* label_name_eol = strchr(label_name, '\n');
if (label_name_eol == NULL)
label_name_eol = label_name_end;
// FIXME: Individual line clipping for right-most column is broken for negative angles.
ImVec2 label_size = CalcTextSize(label_name, label_name_eol);
float clip_width = max_label_width - padding.y; // Using padding.y*2.0f would be symetrical but hide more text.
float clip_height = ImMin(label_size.y, column->ClipRect.Max.x - column->WorkMinX - line_off_curr_x);
ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, label_name, label_name_eol, &label_size);
int vtx_idx_end = draw_list->_VtxCurrentIdx;
// Rotate and offset label
ImVec2 pivot_in = ImVec2(window->ClipRect.Min.x, window->ClipRect.Min.y + label_size.y);
ImVec2 pivot_out = ImVec2(column->WorkMinX, row_r.Max.y);
line_off_curr_x += line_off_step_x;
pivot_out += unit_right * padding.y;
if (flip_label)
pivot_out += unit_right * (clip_width - ImMax(0.0f, clip_width - label_size.x));
pivot_out.x += flip_label ? line_off_curr_x - line_off_step_x : line_off_curr_x;
ShadeVertsTransformPos(draw_list, vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out); // Rotate and offset
//if (g.IO.KeyShift) { ImDrawList* fg_dl = GetForegroundDrawList(); vtx_idx_begin = fg_dl->_VtxCurrentIdx; fg_dl->AddRect(clip_r.Min, clip_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f); ShadeVertsTransformPos(fg_dl, vtx_idx_begin, fg_dl->_VtxCurrentIdx, pivot_in, label_cos_a, label_sin_a, pivot_out); }
// Register header width
column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX + ImCeil(line_off_curr_x);
label_name = label_name_eol + 1;
}
}
if (pass == 1)
{
// Draw border
draw_list->AddLine(bg_shape[0], bg_shape[3], TableGetColumnBorderCol(table, order_n, column_n));
}
}
PopClipRect();
PopClipRect();
table->TempData->AngledHeadersExtraWidth = ImMax(0.0f, max_x - table->Columns[table->RightMostEnabledColumn].MaxX);
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Context Menu
//-------------------------------------------------------------------------
// - TableOpenContextMenu() [Internal]
// - TableDrawContextMenu() [Internal]
// - TableBeginContextMenuPopup() [Internal]
// - TableDrawDefaultContextMenu() [Internal]
//-------------------------------------------------------------------------
// Use -1 to open menu not specific to a given column.
@@ -3105,7 +3329,13 @@ bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
// Output context menu into current window (generally a popup)
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
void ImGui::TableDrawContextMenu(ImGuiTable* table)
// Sections to display are pulled from 'flags_for_section_to_display', which is typically == table->Flags.
// - ImGuiTableFlags_Resizable -> display Sizing menu items
// - ImGuiTableFlags_Reorderable -> display "Reset Order"
////- ImGuiTableFlags_Sortable -> display sorting options (disabled)
// - ImGuiTableFlags_Hideable -> display columns visibility menu items
// It means if you have a custom context menus you can call this section and omit some sections, and add your own.
void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
@@ -3117,7 +3347,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL;
// Sizing
if (table->Flags & ImGuiTableFlags_Resizable)
if (flags_for_section_to_display & ImGuiTableFlags_Resizable)
{
if (column != NULL)
{
@@ -3137,7 +3367,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
}
// Ordering
if (table->Flags & ImGuiTableFlags_Reorderable)
if (flags_for_section_to_display & ImGuiTableFlags_Reorderable)
{
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableResetOrder), NULL, false, !table->IsDefaultDisplayOrder))
table->IsResetDisplayOrderRequest = true;
@@ -3151,7 +3381,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
// Sorting
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
#if 0
if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
if ((flags_for_section_to_display & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
{
if (want_separator)
Separator();
@@ -3166,7 +3396,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
#endif
// Hiding / Visibility
if (table->Flags & ImGuiTableFlags_Hideable)
if (flags_for_section_to_display & ImGuiTableFlags_Hideable)
{
if (want_separator)
Separator();
@@ -3602,7 +3832,8 @@ static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_poli
void ImGui::DebugNodeTable(ImGuiTable* table)
{
const bool is_active = (table->LastFrameActive >= GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
ImGuiContext& g = *GImGui;
const bool is_active = (table->LastFrameActive >= g.FrameCount - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
bool open = TreeNode(table, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*");
if (!is_active) { PopStyleColor(); }
@@ -3614,6 +3845,13 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
return;
if (table->InstanceCurrent > 0)
Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
if (g.IO.ConfigDebugIsDebuggerPresent)
{
if (DebugBreakButton("**DebugBreak**", "in BeginTable()"))
g.DebugBreakInTable = table->ID;
SameLine();
}
bool clear_settings = SmallButton("Clear settings");
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags));
BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
@@ -3934,7 +4172,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFl
// Set state for first column
// We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
const float column_padding = g.Style.ItemSpacing.x;
const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize));
const float half_clip_extend_x = ImTrunc(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize));
const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f);
const float max_2 = window->WorkRect.Max.x + half_clip_extend_x;
columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f);
@@ -3981,7 +4219,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFl
float width = offset_1 - offset_0;
PushItemWidth(width * 0.65f);
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
window->WorkRect.Max.y = window->ContentRegionRect.Max.y;
}
@@ -3997,7 +4235,7 @@ void ImGui::NextColumn()
if (columns->Count == 1)
{
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
IM_ASSERT(columns->Current == 0);
return;
}
@@ -4029,7 +4267,7 @@ void ImGui::NextColumn()
window->DC.IsSameLine = false;
columns->LineMinY = columns->LineMaxY;
}
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.y = columns->LineMinY;
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
window->DC.CurrLineTextBaseOffset = 0.0f;
@@ -4093,7 +4331,7 @@ void ImGui::EndColumns()
// Draw column
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
const float xi = IM_FLOOR(x);
const float xi = IM_TRUNC(x);
window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
}
@@ -4114,7 +4352,7 @@ void ImGui::EndColumns()
window->ParentWorkRect = columns->HostBackupParentWorkRect;
window->DC.CurrentColumns = NULL;
window->DC.ColumnsOffset.x = 0.0f;
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
NavUpdateCurrentWindowIsScrollPushableX();
}
File diff suppressed because it is too large. Load diff
+76 -72
View File
@@ -2,8 +2,9 @@
// This is a slightly modified version of stb_textedit.h 1.14.
// Those changes would need to be pushed into nothings/stb:
// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000)
// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
// Grep for [DEAR IMGUI] to find the changes.
// - Also renamed macros used or defined outside of IMSTB_TEXTEDIT_IMPLEMENTATION block from STB_TEXTEDIT_* to IMSTB_TEXTEDIT_*
// stb_textedit.h - v1.14 - public domain - Sean Barrett
// Development of this library was sponsored by RAD Game Tools
@@ -30,7 +31,7 @@
// DEPENDENCIES
//
// Uses the C runtime function 'memmove', which you can override
// by defining STB_TEXTEDIT_memmove before the implementation.
// by defining IMSTB_TEXTEDIT_memmove before the implementation.
// Uses no other functions. Performs no runtime allocations.
//
//
@@ -274,8 +275,8 @@
////
////
#ifndef INCLUDE_STB_TEXTEDIT_H
#define INCLUDE_STB_TEXTEDIT_H
#ifndef INCLUDE_IMSTB_TEXTEDIT_H
#define INCLUDE_IMSTB_TEXTEDIT_H
////////////////////////////////////////////////////////////////////////
//
@@ -286,33 +287,33 @@
// and undo state.
//
#ifndef STB_TEXTEDIT_UNDOSTATECOUNT
#define STB_TEXTEDIT_UNDOSTATECOUNT 99
#ifndef IMSTB_TEXTEDIT_UNDOSTATECOUNT
#define IMSTB_TEXTEDIT_UNDOSTATECOUNT 99
#endif
#ifndef STB_TEXTEDIT_UNDOCHARCOUNT
#define STB_TEXTEDIT_UNDOCHARCOUNT 999
#ifndef IMSTB_TEXTEDIT_UNDOCHARCOUNT
#define IMSTB_TEXTEDIT_UNDOCHARCOUNT 999
#endif
#ifndef STB_TEXTEDIT_CHARTYPE
#define STB_TEXTEDIT_CHARTYPE int
#ifndef IMSTB_TEXTEDIT_CHARTYPE
#define IMSTB_TEXTEDIT_CHARTYPE int
#endif
#ifndef STB_TEXTEDIT_POSITIONTYPE
#define STB_TEXTEDIT_POSITIONTYPE int
#ifndef IMSTB_TEXTEDIT_POSITIONTYPE
#define IMSTB_TEXTEDIT_POSITIONTYPE int
#endif
typedef struct
{
// private data
STB_TEXTEDIT_POSITIONTYPE where;
STB_TEXTEDIT_POSITIONTYPE insert_length;
STB_TEXTEDIT_POSITIONTYPE delete_length;
IMSTB_TEXTEDIT_POSITIONTYPE where;
IMSTB_TEXTEDIT_POSITIONTYPE insert_length;
IMSTB_TEXTEDIT_POSITIONTYPE delete_length;
int char_storage;
} StbUndoRecord;
typedef struct
{
// private data
StbUndoRecord undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT];
STB_TEXTEDIT_CHARTYPE undo_char[STB_TEXTEDIT_UNDOCHARCOUNT];
StbUndoRecord undo_rec [IMSTB_TEXTEDIT_UNDOSTATECOUNT];
IMSTB_TEXTEDIT_CHARTYPE undo_char[IMSTB_TEXTEDIT_UNDOCHARCOUNT];
short undo_point, redo_point;
int undo_char_point, redo_char_point;
} StbUndoState;
@@ -371,7 +372,7 @@ typedef struct
float ymin,ymax; // height of row above and below baseline
int num_chars;
} StbTexteditRow;
#endif //INCLUDE_STB_TEXTEDIT_H
#endif //INCLUDE_IMSTB_TEXTEDIT_H
////////////////////////////////////////////////////////////////////////////
@@ -384,11 +385,11 @@ typedef struct
// implementation isn't include-guarded, since it might have indirectly
// included just the "header" portion
#ifdef STB_TEXTEDIT_IMPLEMENTATION
#ifdef IMSTB_TEXTEDIT_IMPLEMENTATION
#ifndef STB_TEXTEDIT_memmove
#ifndef IMSTB_TEXTEDIT_memmove
#include <string.h>
#define STB_TEXTEDIT_memmove memmove
#define IMSTB_TEXTEDIT_memmove memmove
#endif
@@ -398,7 +399,7 @@ typedef struct
//
// traverse the layout to locate the nearest character to a display position
static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y)
static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
{
StbTexteditRow r;
int n = STB_TEXTEDIT_STRINGLEN(str);
@@ -458,7 +459,7 @@ static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y)
}
// API click: on mouse down, move the cursor to the clicked location, and reset the selection
static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
{
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
// goes off the top or bottom of the text
@@ -476,7 +477,7 @@ static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *stat
}
// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
{
int p = 0;
@@ -502,11 +503,11 @@ static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state
//
// forward declarations
static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state);
static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state);
static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length);
static void stb_text_undo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state);
static void stb_text_redo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state);
static void stb_text_makeundo_delete(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length);
static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length);
static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length);
static void stb_text_makeundo_replace(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length);
typedef struct
{
@@ -518,7 +519,7 @@ typedef struct
// find the x/y location of a character, and remember info about the previous row in
// case we get a move-up event (for page up, we'll have to rescan)
static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line)
static void stb_textedit_find_charpos(StbFindState *find, IMSTB_TEXTEDIT_STRING *str, int n, int single_line)
{
StbTexteditRow r;
int prev_start = 0;
@@ -549,7 +550,10 @@ static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *s
i += r.num_chars;
find->y += r.baseline_y_delta;
if (i == z) // [DEAR IMGUI]
{
r.num_chars = 0; // [DEAR IMGUI]
break; // [DEAR IMGUI]
}
}
find->first_char = first = i;
@@ -566,7 +570,7 @@ static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *s
#define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end)
// make the selection/cursor state valid if client altered the string
static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
static void stb_textedit_clamp(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{
int n = STB_TEXTEDIT_STRINGLEN(str);
if (STB_TEXT_HAS_SELECTION(state)) {
@@ -580,7 +584,7 @@ static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *stat
}
// delete characters while updating undo
static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len)
static void stb_textedit_delete(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len)
{
stb_text_makeundo_delete(str, state, where, len);
STB_TEXTEDIT_DELETECHARS(str, where, len);
@@ -588,7 +592,7 @@ static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *sta
}
// delete the section
static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
static void stb_textedit_delete_selection(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{
stb_textedit_clamp(str, state);
if (STB_TEXT_HAS_SELECTION(state)) {
@@ -625,7 +629,7 @@ static void stb_textedit_move_to_first(STB_TexteditState *state)
}
// move cursor to last character of selection
static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{
if (STB_TEXT_HAS_SELECTION(state)) {
stb_textedit_sortselection(state);
@@ -637,13 +641,13 @@ static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditStat
}
#ifdef STB_TEXTEDIT_IS_SPACE
static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx )
static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
{
return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1;
}
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c )
static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c )
{
--c; // always move at least one character
while( c >= 0 && !is_word_boundary( str, c ) )
@@ -658,7 +662,7 @@ static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c )
#endif
#ifndef STB_TEXTEDIT_MOVEWORDRIGHT
static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c )
static int stb_textedit_move_to_word_next( IMSTB_TEXTEDIT_STRING *str, int c )
{
const int len = STB_TEXTEDIT_STRINGLEN(str);
++c; // always move at least one character
@@ -685,7 +689,7 @@ static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state)
}
// API cut: delete selection
static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
static int stb_textedit_cut(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{
if (STB_TEXT_HAS_SELECTION(state)) {
stb_textedit_delete_selection(str,state); // implicitly clamps
@@ -696,7 +700,7 @@ static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
}
// API paste: replace existing selection with passed-in text
static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len)
static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, IMSTB_TEXTEDIT_CHARTYPE *text, int len)
{
// if there's a selection, the paste should delete it
stb_textedit_clamp(str, state);
@@ -717,14 +721,14 @@ static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditSta
#endif
// API key: process a keyboard input
static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key)
static void stb_textedit_key(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key)
{
retry:
switch (key) {
default: {
int c = STB_TEXTEDIT_KEYTOTEXT(key);
if (c > 0) {
STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c;
IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE) c;
// can't add newline in single-line mode
if (c == '\n' && state->single_line)
@@ -889,8 +893,8 @@ retry:
x = row.x0;
for (i=0; i < row.num_chars; ++i) {
float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
#ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE
if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE)
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
break;
#endif
x += dx;
@@ -951,8 +955,8 @@ retry:
x = row.x0;
for (i=0; i < row.num_chars; ++i) {
float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
#ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE
if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE)
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
break;
#endif
x += dx;
@@ -1109,8 +1113,8 @@ retry:
static void stb_textedit_flush_redo(StbUndoState *state)
{
state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT;
state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT;
state->redo_point = IMSTB_TEXTEDIT_UNDOSTATECOUNT;
state->redo_char_point = IMSTB_TEXTEDIT_UNDOCHARCOUNT;
}
// discard the oldest entry in the undo list
@@ -1122,13 +1126,13 @@ static void stb_textedit_discard_undo(StbUndoState *state)
int n = state->undo_rec[0].insert_length, i;
// delete n characters from all other records
state->undo_char_point -= n;
STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE)));
IMSTB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(IMSTB_TEXTEDIT_CHARTYPE)));
for (i=0; i < state->undo_point; ++i)
if (state->undo_rec[i].char_storage >= 0)
state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it
}
--state->undo_point;
STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0])));
IMSTB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0])));
}
}
@@ -1138,7 +1142,7 @@ static void stb_textedit_discard_undo(StbUndoState *state)
// fill up even though the undo buffer didn't
static void stb_textedit_discard_redo(StbUndoState *state)
{
int k = STB_TEXTEDIT_UNDOSTATECOUNT-1;
int k = IMSTB_TEXTEDIT_UNDOSTATECOUNT-1;
if (state->redo_point <= k) {
// if the k'th undo state has characters, clean those up
@@ -1146,7 +1150,7 @@ static void stb_textedit_discard_redo(StbUndoState *state)
int n = state->undo_rec[k].insert_length, i;
// move the remaining redo character data to the end of the buffer
state->redo_char_point += n;
STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE)));
IMSTB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((IMSTB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(IMSTB_TEXTEDIT_CHARTYPE)));
// adjust the position of all the other records to account for above memmove
for (i=state->redo_point; i < k; ++i)
if (state->undo_rec[i].char_storage >= 0)
@@ -1154,12 +1158,12 @@ static void stb_textedit_discard_redo(StbUndoState *state)
}
// now move all the redo records towards the end of the buffer; the first one is at 'redo_point'
// [DEAR IMGUI]
size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0]));
size_t move_size = (size_t)((IMSTB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0]));
const char* buf_begin = (char*)state->undo_rec; (void)buf_begin;
const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end;
IM_ASSERT(((char*)(state->undo_rec + state->redo_point)) >= buf_begin);
IM_ASSERT(((char*)(state->undo_rec + state->redo_point + 1) + move_size) <= buf_end);
STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, move_size);
IMSTB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, move_size);
// now move redo_point to point to the new one
++state->redo_point;
@@ -1173,32 +1177,32 @@ static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numch
// if we have no free records, we have to make room, by sliding the
// existing records down
if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT)
if (state->undo_point == IMSTB_TEXTEDIT_UNDOSTATECOUNT)
stb_textedit_discard_undo(state);
// if the characters to store won't possibly fit in the buffer, we can't undo
if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) {
if (numchars > IMSTB_TEXTEDIT_UNDOCHARCOUNT) {
state->undo_point = 0;
state->undo_char_point = 0;
return NULL;
}
// if we don't have enough free characters in the buffer, we have to make room
while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT)
while (state->undo_char_point + numchars > IMSTB_TEXTEDIT_UNDOCHARCOUNT)
stb_textedit_discard_undo(state);
return &state->undo_rec[state->undo_point++];
}
static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len)
static IMSTB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len)
{
StbUndoRecord *r = stb_text_create_undo_record(state, insert_len);
if (r == NULL)
return NULL;
r->where = pos;
r->insert_length = (STB_TEXTEDIT_POSITIONTYPE) insert_len;
r->delete_length = (STB_TEXTEDIT_POSITIONTYPE) delete_len;
r->insert_length = (IMSTB_TEXTEDIT_POSITIONTYPE) insert_len;
r->delete_length = (IMSTB_TEXTEDIT_POSITIONTYPE) delete_len;
if (insert_len == 0) {
r->char_storage = -1;
@@ -1210,7 +1214,7 @@ static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos,
}
}
static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
static void stb_text_undo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{
StbUndoState *s = &state->undostate;
StbUndoRecord u, *r;
@@ -1237,7 +1241,7 @@ static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
// characters stored for *undoing* don't leave room for redo
// if the last is true, we have to bail
if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) {
if (s->undo_char_point + u.delete_length >= IMSTB_TEXTEDIT_UNDOCHARCOUNT) {
// the undo records take up too much character space; there's no space to store the redo characters
r->insert_length = 0;
} else {
@@ -1246,7 +1250,7 @@ static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
// there's definitely room to store the characters eventually
while (s->undo_char_point + u.delete_length > s->redo_char_point) {
// should never happen:
if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT)
if (s->redo_point == IMSTB_TEXTEDIT_UNDOSTATECOUNT)
return;
// there's currently not enough room, so discard a redo record
stb_textedit_discard_redo(s);
@@ -1278,11 +1282,11 @@ static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
s->redo_point--;
}
static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
static void stb_text_redo(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state)
{
StbUndoState *s = &state->undostate;
StbUndoRecord *u, r;
if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT)
if (s->redo_point == IMSTB_TEXTEDIT_UNDOSTATECOUNT)
return;
// we need to do two things: apply the redo record, and create an undo record
@@ -1334,20 +1338,20 @@ static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int le
stb_text_createundo(&state->undostate, where, 0, length);
}
static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length)
static void stb_text_makeundo_delete(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length)
{
int i;
STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0);
IMSTB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0);
if (p) {
for (i=0; i < length; ++i)
p[i] = STB_TEXTEDIT_GETCHAR(str, where+i);
}
}
static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length)
static void stb_text_makeundo_replace(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length)
{
int i;
STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length);
IMSTB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length);
if (p) {
for (i=0; i < old_length; ++i)
p[i] = STB_TEXTEDIT_GETCHAR(str, where+i);
@@ -1359,8 +1363,8 @@ static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_lin
{
state->undostate.undo_point = 0;
state->undostate.undo_char_point = 0;
state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT;
state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT;
state->undostate.redo_point = IMSTB_TEXTEDIT_UNDOSTATECOUNT;
state->undostate.redo_char_point = IMSTB_TEXTEDIT_UNDOCHARCOUNT;
state->select_end = state->select_start = 0;
state->cursor = 0;
state->has_preferred_x = 0;
@@ -1383,16 +1387,16 @@ static void stb_textedit_initialize_state(STB_TexteditState *state, int is_singl
#pragma GCC diagnostic ignored "-Wcast-qual"
#endif
static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len)
static int stb_textedit_paste(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, IMSTB_TEXTEDIT_CHARTYPE const *ctext, int len)
{
return stb_textedit_paste_internal(str, state, (STB_TEXTEDIT_CHARTYPE *) ctext, len);
return stb_textedit_paste_internal(str, state, (IMSTB_TEXTEDIT_CHARTYPE *) ctext, len);
}
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
#endif//STB_TEXTEDIT_IMPLEMENTATION
#endif//IMSTB_TEXTEDIT_IMPLEMENTATION
/*
------------------------------------------------------------------------------
+273 -149
View File
@@ -20,7 +20,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.16
// ImPlot v0.17
/*
@@ -31,6 +31,7 @@ Below is a change-log of API breaking changes only. If you are using one of the
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all implot files.
You can read releases logs https://github.com/epezent/implot/releases for more details.
- 2023/08/20 (0.17) - ImPlotFlags_NoChild was removed as child windows are no longer needed to capture scroll. You can safely remove this flag if you were using it.
- 2023/06/26 (0.15) - Various build fixes related to updates in Dear ImGui internals.
- 2022/11/25 (0.15) - Make PlotText honor ImPlotItemFlags_NoFit.
- 2022/06/19 (0.14) - The signature of ColormapScale has changed to accommodate a new ImPlotColormapScaleFlags parameter
@@ -292,35 +293,35 @@ struct ImPlotStyleVarInfo {
static const ImPlotStyleVarInfo GPlotStyleVarInfo[] =
{
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, LineWeight) }, // ImPlotStyleVar_LineWeight
{ ImGuiDataType_S32, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, Marker) }, // ImPlotStyleVar_Marker
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, MarkerSize) }, // ImPlotStyleVar_MarkerSize
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, MarkerWeight) }, // ImPlotStyleVar_MarkerWeight
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, FillAlpha) }, // ImPlotStyleVar_FillAlpha
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, ErrorBarSize) }, // ImPlotStyleVar_ErrorBarSize
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, ErrorBarWeight) }, // ImPlotStyleVar_ErrorBarWeight
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, DigitalBitHeight) }, // ImPlotStyleVar_DigitalBitHeight
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, DigitalBitGap) }, // ImPlotStyleVar_DigitalBitGap
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, LineWeight) }, // ImPlotStyleVar_LineWeight
{ ImGuiDataType_S32, 1, (ImU32)offsetof(ImPlotStyle, Marker) }, // ImPlotStyleVar_Marker
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, MarkerSize) }, // ImPlotStyleVar_MarkerSize
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, MarkerWeight) }, // ImPlotStyleVar_MarkerWeight
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, FillAlpha) }, // ImPlotStyleVar_FillAlpha
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, ErrorBarSize) }, // ImPlotStyleVar_ErrorBarSize
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, ErrorBarWeight) }, // ImPlotStyleVar_ErrorBarWeight
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, DigitalBitHeight) }, // ImPlotStyleVar_DigitalBitHeight
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, DigitalBitGap) }, // ImPlotStyleVar_DigitalBitGap
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, PlotBorderSize) }, // ImPlotStyleVar_PlotBorderSize
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, MinorAlpha) }, // ImPlotStyleVar_MinorAlpha
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, MajorTickLen) }, // ImPlotStyleVar_MajorTickLen
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, MinorTickLen) }, // ImPlotStyleVar_MinorTickLen
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, MajorTickSize) }, // ImPlotStyleVar_MajorTickSize
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, MinorTickSize) }, // ImPlotStyleVar_MinorTickSize
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, MajorGridSize) }, // ImPlotStyleVar_MajorGridSize
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, MinorGridSize) }, // ImPlotStyleVar_MinorGridSize
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, PlotPadding) }, // ImPlotStyleVar_PlotPadding
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, LabelPadding) }, // ImPlotStyleVar_LabelPaddine
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, LegendPadding) }, // ImPlotStyleVar_LegendPadding
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, LegendInnerPadding) }, // ImPlotStyleVar_LegendInnerPadding
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, LegendSpacing) }, // ImPlotStyleVar_LegendSpacing
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, PlotBorderSize) }, // ImPlotStyleVar_PlotBorderSize
{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, MinorAlpha) }, // ImPlotStyleVar_MinorAlpha
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MajorTickLen) }, // ImPlotStyleVar_MajorTickLen
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MinorTickLen) }, // ImPlotStyleVar_MinorTickLen
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MajorTickSize) }, // ImPlotStyleVar_MajorTickSize
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MinorTickSize) }, // ImPlotStyleVar_MinorTickSize
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MajorGridSize) }, // ImPlotStyleVar_MajorGridSize
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MinorGridSize) }, // ImPlotStyleVar_MinorGridSize
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, PlotPadding) }, // ImPlotStyleVar_PlotPadding
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, LabelPadding) }, // ImPlotStyleVar_LabelPaddine
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, LegendPadding) }, // ImPlotStyleVar_LegendPadding
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, LegendInnerPadding) }, // ImPlotStyleVar_LegendInnerPadding
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, LegendSpacing) }, // ImPlotStyleVar_LegendSpacing
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, MousePosPadding) }, // ImPlotStyleVar_MousePosPadding
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, AnnotationPadding) }, // ImPlotStyleVar_AnnotationPadding
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, FitPadding) }, // ImPlotStyleVar_FitPadding
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, PlotDefaultSize) }, // ImPlotStyleVar_PlotDefaultSize
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImPlotStyle, PlotMinSize) } // ImPlotStyleVar_PlotMinSize
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MousePosPadding) }, // ImPlotStyleVar_MousePosPadding
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, AnnotationPadding) }, // ImPlotStyleVar_AnnotationPadding
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, FitPadding) }, // ImPlotStyleVar_FitPadding
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, PlotDefaultSize) }, // ImPlotStyleVar_PlotDefaultSize
{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, PlotMinSize) } // ImPlotStyleVar_PlotMinSize
};
static const ImPlotStyleVarInfo* GetPlotStyleVarInfo(ImPlotStyleVar idx) {
@@ -340,8 +341,8 @@ void AddTextVertical(ImDrawList *DrawList, ImVec2 pos, ImU32 col, const char *te
ImGuiContext& g = *GImGui;
ImFont* font = g.Font;
// Align to be pixel perfect
pos.x = IM_FLOOR(pos.x);
pos.y = IM_FLOOR(pos.y);
pos.x = ImFloor(pos.x);
pos.y = ImFloor(pos.y);
const float scale = g.FontSize / font->FontSize;
const char* s = text_begin;
int chars_exp = (int)(text_end - s);
@@ -492,10 +493,6 @@ void Initialize(ImPlotContext* ctx) {
}
void ResetCtxForNextPlot(ImPlotContext* ctx) {
// end child window if it was made
if (ctx->ChildWindowMade)
ImGui::EndChild();
ctx->ChildWindowMade = false;
// reset the next plot/item data
ctx->NextPlotData.Reset();
ctx->NextItemData.Reset();
@@ -589,6 +586,28 @@ ImVec2 CalcLegendSize(ImPlotItemGroup& items, const ImVec2& pad, const ImVec2& s
return legend_size;
}
bool ClampLegendRect(ImRect& legend_rect, const ImRect& outer_rect, const ImVec2& pad) {
bool clamped = false;
ImRect outer_rect_pad(outer_rect.Min + pad, outer_rect.Max - pad);
if (legend_rect.Min.x < outer_rect_pad.Min.x) {
legend_rect.Min.x = outer_rect_pad.Min.x;
clamped = true;
}
if (legend_rect.Min.y < outer_rect_pad.Min.y) {
legend_rect.Min.y = outer_rect_pad.Min.y;
clamped = true;
}
if (legend_rect.Max.x > outer_rect_pad.Max.x) {
legend_rect.Max.x = outer_rect_pad.Max.x;
clamped = true;
}
if (legend_rect.Max.y > outer_rect_pad.Max.y) {
legend_rect.Max.y = outer_rect_pad.Max.y;
clamped = true;
}
return clamped;
}
int LegendSortingComp(const void* _a, const void* _b) {
ImPlotItemGroup* items = GImPlot->SortItems;
const int a = *(const int*)_a;
@@ -1960,10 +1979,12 @@ bool UpdateInput(ImPlotPlot& plot) {
// SCROLL INPUT -----------------------------------------------------------
if (any_hov && IO.MouseWheel != 0 && ImHasFlag(IO.KeyMods, gp.InputMap.ZoomMod)) {
if (any_hov && ImHasFlag(IO.KeyMods, gp.InputMap.ZoomMod)) {
float zoom_rate = gp.InputMap.ZoomRate;
if (IO.MouseWheel > 0)
if (IO.MouseWheel == 0.0f)
zoom_rate = 0;
else if (IO.MouseWheel > 0)
zoom_rate = (-zoom_rate) / (1.0f + (2.0f * zoom_rate));
ImVec2 rect_size = plot.PlotRect.GetSize();
float tx = ImRemap(IO.MousePos.x, plot.PlotRect.Min.x, plot.PlotRect.Max.x, 0.0f, 1.0f);
@@ -1974,14 +1995,17 @@ bool UpdateInput(ImPlotPlot& plot) {
const bool equal_zoom = axis_equal && x_axis.OrthoAxis != nullptr;
const bool equal_locked = (equal_zoom != false) && x_axis.OrthoAxis->IsInputLocked();
if (x_hov[i] && !x_axis.IsInputLocked() && !equal_locked) {
float correction = (plot.Hovered && equal_zoom) ? 0.5f : 1.0f;
const double plot_l = x_axis.PixelsToPlot(plot.PlotRect.Min.x - rect_size.x * tx * zoom_rate * correction);
const double plot_r = x_axis.PixelsToPlot(plot.PlotRect.Max.x + rect_size.x * (1 - tx) * zoom_rate * correction);
x_axis.SetMin(x_axis.IsInverted() ? plot_r : plot_l);
x_axis.SetMax(x_axis.IsInverted() ? plot_l : plot_r);
if (axis_equal && x_axis.OrthoAxis != nullptr)
x_axis.OrthoAxis->SetAspect(x_axis.GetAspect());
changed = true;
ImGui::SetKeyOwner(ImGuiKey_MouseWheelY, plot.ID);
if (zoom_rate != 0.0f) {
float correction = (plot.Hovered && equal_zoom) ? 0.5f : 1.0f;
const double plot_l = x_axis.PixelsToPlot(plot.PlotRect.Min.x - rect_size.x * tx * zoom_rate * correction);
const double plot_r = x_axis.PixelsToPlot(plot.PlotRect.Max.x + rect_size.x * (1 - tx) * zoom_rate * correction);
x_axis.SetMin(x_axis.IsInverted() ? plot_r : plot_l);
x_axis.SetMax(x_axis.IsInverted() ? plot_l : plot_r);
if (axis_equal && x_axis.OrthoAxis != nullptr)
x_axis.OrthoAxis->SetAspect(x_axis.GetAspect());
changed = true;
}
}
}
for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) {
@@ -1989,14 +2013,17 @@ bool UpdateInput(ImPlotPlot& plot) {
const bool equal_zoom = axis_equal && y_axis.OrthoAxis != nullptr;
const bool equal_locked = equal_zoom && y_axis.OrthoAxis->IsInputLocked();
if (y_hov[i] && !y_axis.IsInputLocked() && !equal_locked) {
float correction = (plot.Hovered && equal_zoom) ? 0.5f : 1.0f;
const double plot_t = y_axis.PixelsToPlot(plot.PlotRect.Min.y - rect_size.y * ty * zoom_rate * correction);
const double plot_b = y_axis.PixelsToPlot(plot.PlotRect.Max.y + rect_size.y * (1 - ty) * zoom_rate * correction);
y_axis.SetMin(y_axis.IsInverted() ? plot_t : plot_b);
y_axis.SetMax(y_axis.IsInverted() ? plot_b : plot_t);
if (axis_equal && y_axis.OrthoAxis != nullptr)
y_axis.OrthoAxis->SetAspect(y_axis.GetAspect());
changed = true;
ImGui::SetKeyOwner(ImGuiKey_MouseWheelY, plot.ID);
if (zoom_rate != 0.0f) {
float correction = (plot.Hovered && equal_zoom) ? 0.5f : 1.0f;
const double plot_t = y_axis.PixelsToPlot(plot.PlotRect.Min.y - rect_size.y * ty * zoom_rate * correction);
const double plot_b = y_axis.PixelsToPlot(plot.PlotRect.Max.y + rect_size.y * (1 - ty) * zoom_rate * correction);
y_axis.SetMin(y_axis.IsInverted() ? plot_t : plot_b);
y_axis.SetMax(y_axis.IsInverted() ? plot_b : plot_t);
if (axis_equal && y_axis.OrthoAxis != nullptr)
y_axis.OrthoAxis->SetAspect(y_axis.GetAspect());
changed = true;
}
}
}
}
@@ -2278,19 +2305,19 @@ void SetupAxesLimits(double x_min, double x_max, double y_min, double y_max, ImP
void SetupLegend(ImPlotLocation location, ImPlotLegendFlags flags) {
ImPlotContext& gp = *GImPlot;
IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked,
"Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!");
IM_ASSERT_USER_ERROR(gp.CurrentItems != nullptr,
"SetupLegend() needs to be called within an itemized context!");
ImPlotLegend& legend = gp.CurrentItems->Legend;
// check and set location
if (location != legend.PreviousLocation)
legend.Location = location;
legend.PreviousLocation = location;
// check and set flags
if (flags != legend.PreviousFlags)
legend.Flags = flags;
legend.PreviousFlags = flags;
IM_ASSERT_USER_ERROR((gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked) || (gp.CurrentSubplot != nullptr && gp.CurrentPlot == nullptr),
"Setup needs to be called after BeginPlot or BeginSubplots and before any setup locking functions (e.g. PlotX)!");
if (gp.CurrentItems) {
ImPlotLegend& legend = gp.CurrentItems->Legend;
// check and set location
if (location != legend.PreviousLocation)
legend.Location = location;
legend.PreviousLocation = location;
// check and set flags
if (flags != legend.PreviousFlags)
legend.Flags = flags;
legend.PreviousFlags = flags;
}
}
void SetupMouseText(ImPlotLocation location, ImPlotMouseTextFlags flags) {
@@ -2402,22 +2429,6 @@ bool BeginPlot(const char* title_id, const ImVec2& size, ImPlotFlags flags) {
for (int i = 0; i < ImAxis_COUNT; ++i)
ApplyNextPlotData(i);
// capture scroll with a child region
if (!ImHasFlag(plot.Flags, ImPlotFlags_NoChild)) {
ImVec2 child_size;
if (gp.CurrentSubplot != nullptr)
child_size = gp.CurrentSubplot->CellSize;
else
child_size = ImVec2(size.x == 0 ? gp.Style.PlotDefaultSize.x : size.x, size.y == 0 ? gp.Style.PlotDefaultSize.y : size.y);
ImGui::BeginChild(title_id, child_size, false, ImGuiWindowFlags_NoScrollbar);
Window = ImGui::GetCurrentWindow();
Window->ScrollMax.y = 1.0f;
gp.ChildWindowMade = true;
}
else {
gp.ChildWindowMade = false;
}
// clear text buffers
plot.ClearTextBuffer();
plot.SetTitle(title_id);
@@ -2440,7 +2451,7 @@ bool BeginPlot(const char* title_id, const ImVec2& size, ImPlotFlags flags) {
ResetCtxForNextPlot(GImPlot);
return false;
}
// setup items (or dont)
if (gp.CurrentItems == nullptr)
gp.CurrentItems = &plot.Items;
@@ -2767,7 +2778,7 @@ void EndPlot() {
// FINAL RENDER -----------------------------------------------------------
const bool render_border = gp.Style.PlotBorderSize > 0 && gp.Style.Colors[ImPlotCol_PlotBorder].w > 0;
const bool render_border = gp.Style.PlotBorderSize > 0 && GetStyleColorVec4(ImPlotCol_PlotBorder).w > 0;
const bool any_x_held = plot.Held || AnyAxesHeld(&plot.Axes[ImAxis_X1], IMPLOT_NUM_X_AXES);
const bool any_y_held = plot.Held || AnyAxesHeld(&plot.Axes[ImAxis_Y1], IMPLOT_NUM_Y_AXES);
@@ -3032,24 +3043,57 @@ void EndPlot() {
legend.Location,
legend_out ? gp.Style.PlotPadding : gp.Style.LegendPadding);
legend.Rect = ImRect(legend_pos, legend_pos + legend_size);
// test hover
legend.Hovered = ImGui::IsWindowHovered() && legend.Rect.Contains(IO.MousePos);
legend.RectClamped = legend.Rect;
const bool legend_scrollable = ClampLegendRect(legend.RectClamped,
legend_out ? plot.FrameRect : plot.PlotRect,
legend_out ? gp.Style.PlotPadding : gp.Style.LegendPadding
);
const ImGuiButtonFlags legend_button_flags = ImGuiButtonFlags_AllowOverlap
| ImGuiButtonFlags_PressedOnClick
| ImGuiButtonFlags_PressedOnDoubleClick
| ImGuiButtonFlags_MouseButtonLeft
| ImGuiButtonFlags_MouseButtonRight
| ImGuiButtonFlags_MouseButtonMiddle
| ImGuiButtonFlags_FlattenChildren;
ImGui::KeepAliveID(plot.Items.ID);
ImGui::ButtonBehavior(legend.RectClamped, plot.Items.ID, &legend.Hovered, &legend.Held, legend_button_flags);
legend.Hovered = legend.Hovered || (ImGui::IsWindowHovered() && legend.RectClamped.Contains(IO.MousePos));
if (legend_scrollable) {
if (legend.Hovered) {
ImGui::SetKeyOwner(ImGuiKey_MouseWheelY, plot.Items.ID);
if (IO.MouseWheel != 0.0f) {
ImVec2 max_step = legend.Rect.GetSize() * 0.67f;
float font_size = ImGui::GetCurrentWindow()->CalcFontSize();
float scroll_step = ImFloor(ImMin(2 * font_size, max_step.x));
legend.Scroll.x += scroll_step * IO.MouseWheel;
legend.Scroll.y += scroll_step * IO.MouseWheel;
}
}
const ImVec2 min_scroll_offset = legend.RectClamped.GetSize() - legend.Rect.GetSize();
legend.Scroll.x = ImClamp(legend.Scroll.x, min_scroll_offset.x, 0.0f);
legend.Scroll.y = ImClamp(legend.Scroll.y, min_scroll_offset.y, 0.0f);
const ImVec2 scroll_offset = legend_horz ? ImVec2(legend.Scroll.x, 0) : ImVec2(0, legend.Scroll.y);
ImVec2 legend_offset = legend.RectClamped.Min - legend.Rect.Min + scroll_offset;
legend.Rect.Min += legend_offset;
legend.Rect.Max += legend_offset;
} else {
legend.Scroll = ImVec2(0,0);
}
if (legend_out)
ImGui::PushClipRect(plot.FrameRect.Min, plot.FrameRect.Max, true);
else
PushPlotClipRect();
ImU32 col_bg = GetStyleColorU32(ImPlotCol_LegendBg);
ImU32 col_bd = GetStyleColorU32(ImPlotCol_LegendBorder);
DrawList.AddRectFilled(legend.Rect.Min, legend.Rect.Max, col_bg);
DrawList.AddRect(legend.Rect.Min, legend.Rect.Max, col_bd);
const ImU32 col_bg = GetStyleColorU32(ImPlotCol_LegendBg);
const ImU32 col_bd = GetStyleColorU32(ImPlotCol_LegendBorder);
ImGui::PushClipRect(legend.RectClamped.Min, legend.RectClamped.Max, true);
DrawList.AddRectFilled(legend.RectClamped.Min, legend.RectClamped.Max, col_bg);
bool legend_contextable = ShowLegendEntries(plot.Items, legend.Rect, legend.Hovered, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz, DrawList)
&& !ImHasFlag(legend.Flags, ImPlotLegendFlags_NoMenus);
&& !ImHasFlag(legend.Flags, ImPlotLegendFlags_NoMenus);
DrawList.AddRect(legend.RectClamped.Min, legend.RectClamped.Max, col_bd);
ImGui::PopClipRect();
// main ctx menu
if (gp.OpenContextThisFrame && legend_contextable && !ImHasFlag(plot.Flags, ImPlotFlags_NoMenus))
ImGui::OpenPopup("##LegendContext");
ImGui::PopClipRect();
ImGui::OpenPopup("##LegendContext");
if (ImGui::BeginPopup("##LegendContext")) {
ImGui::Text("Legend"); ImGui::Separator();
if (ShowLegendContextMenu(legend, !ImHasFlag(plot.Flags, ImPlotFlags_NoLegend)))
@@ -3497,6 +3541,7 @@ void EndSubplots() {
ImPlotContext& gp = *GImPlot;
IM_ASSERT_USER_ERROR(gp.CurrentSubplot != nullptr, "Mismatched BeginSubplots()/EndSubplots()!");
ImPlotSubplot& subplot = *gp.CurrentSubplot;
const ImGuiIO& IO = ImGui::GetIO();
// set alignments
for (int r = 0; r < subplot.Rows; ++r)
subplot.RowAlignmentData[r].End();
@@ -3515,24 +3560,60 @@ void EndSubplots() {
const bool share_items = ImHasFlag(subplot.Flags, ImPlotSubplotFlags_ShareItems);
ImDrawList& DrawList = *ImGui::GetWindowDrawList();
if (share_items && !ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoLegend) && subplot.Items.GetLegendCount() > 0) {
const bool legend_horz = ImHasFlag(subplot.Items.Legend.Flags, ImPlotLegendFlags_Horizontal);
ImPlotLegend& legend = subplot.Items.Legend;
const bool legend_horz = ImHasFlag(legend.Flags, ImPlotLegendFlags_Horizontal);
const ImVec2 legend_size = CalcLegendSize(subplot.Items, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz);
const ImVec2 legend_pos = GetLocationPos(subplot.FrameRect, legend_size, subplot.Items.Legend.Location, gp.Style.PlotPadding);
subplot.Items.Legend.Rect = ImRect(legend_pos, legend_pos + legend_size);
subplot.Items.Legend.Hovered = subplot.FrameHovered && subplot.Items.Legend.Rect.Contains(ImGui::GetIO().MousePos);
ImGui::PushClipRect(subplot.FrameRect.Min, subplot.FrameRect.Max, true);
ImU32 col_bg = GetStyleColorU32(ImPlotCol_LegendBg);
ImU32 col_bd = GetStyleColorU32(ImPlotCol_LegendBorder);
DrawList.AddRectFilled(subplot.Items.Legend.Rect.Min, subplot.Items.Legend.Rect.Max, col_bg);
DrawList.AddRect(subplot.Items.Legend.Rect.Min, subplot.Items.Legend.Rect.Max, col_bd);
bool legend_contextable = ShowLegendEntries(subplot.Items, subplot.Items.Legend.Rect, subplot.Items.Legend.Hovered, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz, DrawList)
&& !ImHasFlag(subplot.Items.Legend.Flags, ImPlotLegendFlags_NoMenus);
const ImVec2 legend_pos = GetLocationPos(subplot.FrameRect, legend_size, legend.Location, gp.Style.PlotPadding);
legend.Rect = ImRect(legend_pos, legend_pos + legend_size);
legend.RectClamped = legend.Rect;
const bool legend_scrollable = ClampLegendRect(legend.RectClamped,subplot.FrameRect, gp.Style.PlotPadding);
const ImGuiButtonFlags legend_button_flags = ImGuiButtonFlags_AllowOverlap
| ImGuiButtonFlags_PressedOnClick
| ImGuiButtonFlags_PressedOnDoubleClick
| ImGuiButtonFlags_MouseButtonLeft
| ImGuiButtonFlags_MouseButtonRight
| ImGuiButtonFlags_MouseButtonMiddle
| ImGuiButtonFlags_FlattenChildren;
ImGui::KeepAliveID(subplot.Items.ID);
ImGui::ButtonBehavior(legend.RectClamped, subplot.Items.ID, &legend.Hovered, &legend.Held, legend_button_flags);
legend.Hovered = legend.Hovered || (subplot.FrameHovered && legend.RectClamped.Contains(ImGui::GetIO().MousePos));
if (legend_scrollable) {
if (legend.Hovered) {
ImGui::SetKeyOwner(ImGuiKey_MouseWheelY, subplot.Items.ID);
if (IO.MouseWheel != 0.0f) {
ImVec2 max_step = legend.Rect.GetSize() * 0.67f;
float font_size = ImGui::GetCurrentWindow()->CalcFontSize();
float scroll_step = ImFloor(ImMin(2 * font_size, max_step.x));
legend.Scroll.x += scroll_step * IO.MouseWheel;
legend.Scroll.y += scroll_step * IO.MouseWheel;
}
}
const ImVec2 min_scroll_offset = legend.RectClamped.GetSize() - legend.Rect.GetSize();
legend.Scroll.x = ImClamp(legend.Scroll.x, min_scroll_offset.x, 0.0f);
legend.Scroll.y = ImClamp(legend.Scroll.y, min_scroll_offset.y, 0.0f);
const ImVec2 scroll_offset = legend_horz ? ImVec2(legend.Scroll.x, 0) : ImVec2(0, legend.Scroll.y);
ImVec2 legend_offset = legend.RectClamped.Min - legend.Rect.Min + scroll_offset;
legend.Rect.Min += legend_offset;
legend.Rect.Max += legend_offset;
} else {
legend.Scroll = ImVec2(0,0);
}
const ImU32 col_bg = GetStyleColorU32(ImPlotCol_LegendBg);
const ImU32 col_bd = GetStyleColorU32(ImPlotCol_LegendBorder);
ImGui::PushClipRect(legend.RectClamped.Min, legend.RectClamped.Max, true);
DrawList.AddRectFilled(legend.RectClamped.Min, legend.RectClamped.Max, col_bg);
bool legend_contextable = ShowLegendEntries(subplot.Items, legend.Rect, legend.Hovered, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz, DrawList)
&& !ImHasFlag(legend.Flags, ImPlotLegendFlags_NoMenus);
DrawList.AddRect(legend.RectClamped.Min, legend.RectClamped.Max, col_bd);
ImGui::PopClipRect();
if (legend_contextable && !ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoMenus) && ImGui::GetIO().MouseReleased[gp.InputMap.Menu])
ImGui::OpenPopup("##LegendContext");
ImGui::PopClipRect();
if (ImGui::BeginPopup("##LegendContext")) {
ImGui::Text("Legend"); ImGui::Separator();
if (ShowLegendContextMenu(subplot.Items.Legend, !ImHasFlag(subplot.Flags, ImPlotFlags_NoLegend)))
if (ShowLegendContextMenu(legend, !ImHasFlag(subplot.Flags, ImPlotFlags_NoLegend)))
ImFlipFlag(subplot.Flags, ImPlotFlags_NoLegend);
ImGui::EndPopup();
}
@@ -3813,7 +3894,7 @@ IMPLOT_API void TagYV(double y, const ImVec4& color, const char* fmt, va_list ar
static const float DRAG_GRAB_HALF_SIZE = 4.0f;
bool DragPoint(int n_id, double* x, double* y, const ImVec4& col, float radius, ImPlotDragToolFlags flags) {
bool DragPoint(int n_id, double* x, double* y, const ImVec4& col, float radius, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) {
ImGui::PushID("#IMPLOT_DRAG_POINT");
IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "DragPoint() needs to be called between BeginPlot() and EndPlot()!");
SetupLock();
@@ -3835,30 +3916,34 @@ bool DragPoint(int n_id, double* x, double* y, const ImVec4& col, float radius,
bool hovered = false, held = false;
ImGui::KeepAliveID(id);
if (input)
ImGui::ButtonBehavior(rect,id,&hovered,&held);
if (input) {
bool clicked = ImGui::ButtonBehavior(rect,id,&hovered,&held);
if (out_clicked) *out_clicked = clicked;
if (out_hovered) *out_hovered = hovered;
if (out_held) *out_held = held;
}
bool dragging = false;
bool modified = false;
if (held && ImGui::IsMouseDragging(0)) {
*x = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).x;
*y = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).y;
dragging = true;
modified = true;
}
PushPlotClipRect();
ImDrawList& DrawList = *GetPlotDrawList();
if ((hovered || held) && show_curs)
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
if (dragging && no_delay)
if (modified && no_delay)
pos = PlotToPixels(*x,*y,IMPLOT_AUTO,IMPLOT_AUTO);
DrawList.AddCircleFilled(pos, radius, col32);
PopPlotClipRect();
ImGui::PopID();
return dragging;
return modified;
}
bool DragLineX(int n_id, double* value, const ImVec4& col, float thickness, ImPlotDragToolFlags flags) {
bool DragLineX(int n_id, double* value, const ImVec4& col, float thickness, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) {
// ImGui::PushID("#IMPLOT_DRAG_LINE_X");
ImPlotContext& gp = *GImPlot;
IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "DragLineX() needs to be called between BeginPlot() and EndPlot()!");
@@ -3880,8 +3965,12 @@ bool DragLineX(int n_id, double* value, const ImVec4& col, float thickness, ImPl
bool hovered = false, held = false;
ImGui::KeepAliveID(id);
if (input)
ImGui::ButtonBehavior(rect,id,&hovered,&held);
if (input) {
bool clicked = ImGui::ButtonBehavior(rect,id,&hovered,&held);
if (out_clicked) *out_clicked = clicked;
if (out_hovered) *out_hovered = hovered;
if (out_held) *out_held = held;
}
if ((hovered || held) && show_curs)
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW);
@@ -3890,15 +3979,15 @@ bool DragLineX(int n_id, double* value, const ImVec4& col, float thickness, ImPl
ImVec4 color = IsColorAuto(col) ? ImGui::GetStyleColorVec4(ImGuiCol_Text) : col;
ImU32 col32 = ImGui::ColorConvertFloat4ToU32(color);
bool dragging = false;
bool modified = false;
if (held && ImGui::IsMouseDragging(0)) {
*value = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).x;
dragging = true;
modified = true;
}
PushPlotClipRect();
ImDrawList& DrawList = *GetPlotDrawList();
if (dragging && no_delay)
if (modified && no_delay)
x = IM_ROUND(PlotToPixels(*value,0,IMPLOT_AUTO,IMPLOT_AUTO).x);
DrawList.AddLine(ImVec2(x,yt), ImVec2(x,yb), col32, thickness);
DrawList.AddLine(ImVec2(x,yt), ImVec2(x,yt+len), col32, 3*thickness);
@@ -3906,10 +3995,10 @@ bool DragLineX(int n_id, double* value, const ImVec4& col, float thickness, ImPl
PopPlotClipRect();
// ImGui::PopID();
return dragging;
return modified;
}
bool DragLineY(int n_id, double* value, const ImVec4& col, float thickness, ImPlotDragToolFlags flags) {
bool DragLineY(int n_id, double* value, const ImVec4& col, float thickness, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) {
ImGui::PushID("#IMPLOT_DRAG_LINE_Y");
ImPlotContext& gp = *GImPlot;
IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "DragLineY() needs to be called between BeginPlot() and EndPlot()!");
@@ -3932,8 +4021,12 @@ bool DragLineY(int n_id, double* value, const ImVec4& col, float thickness, ImPl
bool hovered = false, held = false;
ImGui::KeepAliveID(id);
if (input)
ImGui::ButtonBehavior(rect,id,&hovered,&held);
if (input) {
bool clicked = ImGui::ButtonBehavior(rect,id,&hovered,&held);
if (out_clicked) *out_clicked = clicked;
if (out_hovered) *out_hovered = hovered;
if (out_held) *out_held = held;
}
if ((hovered || held) && show_curs)
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS);
@@ -3942,15 +4035,15 @@ bool DragLineY(int n_id, double* value, const ImVec4& col, float thickness, ImPl
ImVec4 color = IsColorAuto(col) ? ImGui::GetStyleColorVec4(ImGuiCol_Text) : col;
ImU32 col32 = ImGui::ColorConvertFloat4ToU32(color);
bool dragging = false;
bool modified = false;
if (held && ImGui::IsMouseDragging(0)) {
*value = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).y;
dragging = true;
modified = true;
}
PushPlotClipRect();
ImDrawList& DrawList = *GetPlotDrawList();
if (dragging && no_delay)
if (modified && no_delay)
y = IM_ROUND(PlotToPixels(0, *value,IMPLOT_AUTO,IMPLOT_AUTO).y);
DrawList.AddLine(ImVec2(xl,y), ImVec2(xr,y), col32, thickness);
DrawList.AddLine(ImVec2(xl,y), ImVec2(xl+len,y), col32, 3*thickness);
@@ -3958,10 +4051,10 @@ bool DragLineY(int n_id, double* value, const ImVec4& col, float thickness, ImPl
PopPlotClipRect();
ImGui::PopID();
return dragging;
return modified;
}
bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_max, const ImVec4& col, ImPlotDragToolFlags flags) {
bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_max, const ImVec4& col, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) {
ImGui::PushID("#IMPLOT_DRAG_RECT");
IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "DragRect() needs to be called between BeginPlot() and EndPlot()!");
SetupLock();
@@ -3998,13 +4091,18 @@ bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_m
ImU32 col32_a = ImGui::ColorConvertFloat4ToU32(color);
const ImGuiID id = ImGui::GetCurrentWindow()->GetID(n_id);
bool dragging = false;
bool hovered = false, held = false;
bool modified = false;
bool clicked = false, hovered = false, held = false;
ImRect b_rect(pc.x-DRAG_GRAB_HALF_SIZE,pc.y-DRAG_GRAB_HALF_SIZE,pc.x+DRAG_GRAB_HALF_SIZE,pc.y+DRAG_GRAB_HALF_SIZE);
ImGui::KeepAliveID(id);
if (input)
ImGui::ButtonBehavior(b_rect,id,&hovered,&held);
if (input) {
// middle point
clicked = ImGui::ButtonBehavior(b_rect,id,&hovered,&held);
if (out_clicked) *out_clicked = clicked;
if (out_hovered) *out_hovered = hovered;
if (out_held) *out_held = held;
}
if ((hovered || held) && show_curs)
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll);
@@ -4014,7 +4112,7 @@ bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_m
*y[i] = pp.y;
*x[i] = pp.x;
}
dragging = true;
modified = true;
}
for (int i = 0; i < 4; ++i) {
@@ -4022,15 +4120,19 @@ bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_m
b_rect = ImRect(p[i].x-DRAG_GRAB_HALF_SIZE,p[i].y-DRAG_GRAB_HALF_SIZE,p[i].x+DRAG_GRAB_HALF_SIZE,p[i].y+DRAG_GRAB_HALF_SIZE);
ImGuiID p_id = id + i + 1;
ImGui::KeepAliveID(p_id);
if (input)
ImGui::ButtonBehavior(b_rect,p_id,&hovered,&held);
if (input) {
clicked = ImGui::ButtonBehavior(b_rect,p_id,&hovered,&held);
if (out_clicked) *out_clicked = *out_clicked || clicked;
if (out_hovered) *out_hovered = *out_hovered || hovered;
if (out_held) *out_held = *out_held || held;
}
if ((hovered || held) && show_curs)
ImGui::SetMouseCursor(cur[i]);
if (held && ImGui::IsMouseDragging(0)) {
*x[i] = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).x;
*y[i] = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).y;
dragging = true;
modified = true;
}
// edges
@@ -4040,8 +4142,12 @@ bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_m
: ImRect(e_min.x - DRAG_GRAB_HALF_SIZE, e_min.y + DRAG_GRAB_HALF_SIZE, e_max.x + DRAG_GRAB_HALF_SIZE, e_max.y - DRAG_GRAB_HALF_SIZE);
ImGuiID e_id = id + i + 5;
ImGui::KeepAliveID(e_id);
if (input)
ImGui::ButtonBehavior(b_rect,e_id,&hovered,&held);
if (input) {
clicked = ImGui::ButtonBehavior(b_rect,e_id,&hovered,&held);
if (out_clicked) *out_clicked = *out_clicked || clicked;
if (out_hovered) *out_hovered = *out_hovered || hovered;
if (out_held) *out_held = *out_held || held;
}
if ((hovered || held) && show_curs)
h[i] ? ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS) : ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW);
if (held && ImGui::IsMouseDragging(0)) {
@@ -4049,7 +4155,7 @@ bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_m
*y[i] = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).y;
else
*x[i] = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).x;
dragging = true;
modified = true;
}
if (hovered && ImGui::IsMouseDoubleClicked(0))
{
@@ -4058,14 +4164,22 @@ bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_m
*y[i] = ((y[i] == y_min && *y_min < *y_max) || (y[i] == y_max && *y_max < *y_min)) ? b.Y.Min : b.Y.Max;
else
*x[i] = ((x[i] == x_min && *x_min < *x_max) || (x[i] == x_max && *x_max < *x_min)) ? b.X.Min : b.X.Max;
dragging = true;
modified = true;
}
}
const bool mouse_inside = rect_grab.Contains(ImGui::GetMousePos());
const bool mouse_clicked = ImGui::IsMouseClicked(0);
const bool mouse_down = ImGui::IsMouseDown(0);
if (input && mouse_inside) {
if (out_clicked) *out_clicked = *out_clicked || mouse_clicked;
if (out_hovered) *out_hovered = true;
if (out_held) *out_held = *out_held || mouse_down;
}
PushPlotClipRect();
ImDrawList& DrawList = *GetPlotDrawList();
if (dragging && no_delay) {
if (modified && no_delay) {
for (int i = 0; i < 4; ++i)
p[i] = PlotToPixels(*x[i],*y[i],IMPLOT_AUTO,IMPLOT_AUTO);
pc = PlotToPixels((*x_min+*x_max)/2,(*y_min+*y_max)/2,IMPLOT_AUTO,IMPLOT_AUTO);
@@ -4073,18 +4187,18 @@ bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_m
}
DrawList.AddRectFilled(rect.Min, rect.Max, col32_a);
DrawList.AddRect(rect.Min, rect.Max, col32);
if (input && (dragging || rect_grab.Contains(ImGui::GetMousePos()))) {
if (input && (modified || mouse_inside)) {
DrawList.AddCircleFilled(pc,DRAG_GRAB_HALF_SIZE,col32);
for (int i = 0; i < 4; ++i)
DrawList.AddCircleFilled(p[i],DRAG_GRAB_HALF_SIZE,col32);
}
PopPlotClipRect();
ImGui::PopID();
return dragging;
return modified;
}
bool DragRect(int id, ImPlotRect* bounds, const ImVec4& col, ImPlotDragToolFlags flags) {
return DragRect(id, &bounds->X.Min, &bounds->Y.Min,&bounds->X.Max, &bounds->Y.Max, col, flags);
bool DragRect(int id, ImPlotRect* bounds, const ImVec4& col, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) {
return DragRect(id, &bounds->X.Min, &bounds->Y.Min,&bounds->X.Max, &bounds->Y.Max, col, flags, out_clicked, out_hovered, out_held);
}
//-----------------------------------------------------------------------------
@@ -4180,7 +4294,7 @@ bool BeginDragDropTargetAxis(ImAxis axis) {
bool BeginDragDropTargetLegend() {
SetupLock();
ImPlotItemGroup& items = *GImPlot->CurrentItems;
ImRect rect = items.Legend.Rect;
ImRect rect = items.Legend.RectClamped;
return ImGui::BeginDragDropTargetCustom(rect, items.ID);
}
@@ -5119,6 +5233,7 @@ void ShowMetricsWindow(bool* p_popen) {
static bool show_frame_rects = false;
static bool show_subplot_frame_rects = false;
static bool show_subplot_grid_rects = false;
static bool show_legend_rects = false;
ImDrawList& fg = *ImGui::GetForegroundDrawList();
@@ -5143,6 +5258,7 @@ void ShowMetricsWindow(bool* p_popen) {
ImGui::Checkbox("Show Axis Rects", &show_axis_rects);
ImGui::Checkbox("Show Subplot Frame Rects", &show_subplot_frame_rects);
ImGui::Checkbox("Show Subplot Grid Rects", &show_subplot_grid_rects);
ImGui::Checkbox("Show Legend Rects", &show_legend_rects);
ImGui::TreePop();
}
const int n_plots = gp.Plots.GetBufSize();
@@ -5164,6 +5280,10 @@ void ShowMetricsWindow(bool* p_popen) {
fg.AddRect(plot->Axes[i].HoverRect.Min, plot->Axes[i].HoverRect.Max, IM_COL32(0,255,0,255));
}
}
if (show_legend_rects && plot->Items.GetLegendCount() > 0) {
fg.AddRect(plot->Items.Legend.Rect.Min, plot->Items.Legend.Rect.Max, IM_COL32(255,192,0,255));
fg.AddRect(plot->Items.Legend.RectClamped.Min, plot->Items.Legend.RectClamped.Max, IM_COL32(255,128,0,255));
}
}
for (int p = 0; p < n_subplots; ++p) {
ImPlotSubplot* subplot = gp.Subplots.GetByIndex(p);
@@ -5171,6 +5291,10 @@ void ShowMetricsWindow(bool* p_popen) {
fg.AddRect(subplot->FrameRect.Min, subplot->FrameRect.Max, IM_COL32(255,0,0,255));
if (show_subplot_grid_rects)
fg.AddRect(subplot->GridRect.Min, subplot->GridRect.Max, IM_COL32(0,0,255,255));
if (show_legend_rects && subplot->Items.GetLegendCount() > 0) {
fg.AddRect(subplot->Items.Legend.Rect.Min, subplot->Items.Legend.Rect.Max, IM_COL32(255,192,0,255));
fg.AddRect(subplot->Items.Legend.RectClamped.Min, subplot->Items.Legend.RectClamped.Max, IM_COL32(255,128,0,255));
}
}
if (ImGui::TreeNode("Plots","Plots (%d)", n_plots)) {
for (int p = 0; p < n_plots; ++p) {
+39 -34
View File
@@ -20,7 +20,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.16
// ImPlot v0.17
// Table of Contents:
//
@@ -45,7 +45,7 @@
// [SECTION] Obsolete API
#pragma once
#include "imgui/imgui.h"
#include "imgui.h"
//-----------------------------------------------------------------------------
// [SECTION] Macros and Defines
@@ -60,7 +60,7 @@
#endif
// ImPlot version string.
#define IMPLOT_VERSION "0.16"
#define IMPLOT_VERSION "0.17"
// Indicates variable should deduced automatically.
#define IMPLOT_AUTO -1
// Special color used to indicate that a color should be deduced automatically.
@@ -135,10 +135,9 @@ enum ImPlotFlags_ {
ImPlotFlags_NoInputs = 1 << 3, // the user will not be able to interact with the plot
ImPlotFlags_NoMenus = 1 << 4, // the user will not be able to open context menus
ImPlotFlags_NoBoxSelect = 1 << 5, // the user will not be able to box-select
ImPlotFlags_NoChild = 1 << 6, // a child window region will not be used to capture mouse scroll (can boost performance for single ImGui window applications)
ImPlotFlags_NoFrame = 1 << 7, // the ImGui frame will not be rendered
ImPlotFlags_Equal = 1 << 8, // x and y axes pairs will be constrained to have the same units/pixel
ImPlotFlags_Crosshairs = 1 << 9, // the default mouse cursor will be replaced with a crosshair when hovered
ImPlotFlags_NoFrame = 1 << 6, // the ImGui frame will not be rendered
ImPlotFlags_Equal = 1 << 7, // x and y axes pairs will be constrained to have the same units/pixel
ImPlotFlags_Crosshairs = 1 << 8, // the default mouse cursor will be replaced with a crosshair when hovered
ImPlotFlags_CanvasOnly = ImPlotFlags_NoTitle | ImPlotFlags_NoLegend | ImPlotFlags_NoMenus | ImPlotFlags_NoBoxSelect | ImPlotFlags_NoMouseText
};
@@ -287,8 +286,9 @@ enum ImPlotInfLinesFlags_ {
// Flags for PlotPieChart
enum ImPlotPieChartFlags_ {
ImPlotPieChartFlags_None = 0, // default
ImPlotPieChartFlags_Normalize = 1 << 10 // force normalization of pie chart values (i.e. always make a full circle if sum < 0)
ImPlotPieChartFlags_None = 0, // default
ImPlotPieChartFlags_Normalize = 1 << 10, // force normalization of pie chart values (i.e. always make a full circle if sum < 0)
ImPlotPieChartFlags_IgnoreHidden = 1 << 11 // ignore hidden slices when drawing the pie chart (as if they were not there)
};
// Flags for PlotHeatmap
@@ -464,41 +464,43 @@ enum ImPlotBin_ {
};
// Double precision version of ImVec2 used by ImPlot. Extensible by end users.
IM_MSVC_RUNTIME_CHECKS_OFF
struct ImPlotPoint {
double x, y;
ImPlotPoint() { x = y = 0.0; }
ImPlotPoint(double _x, double _y) { x = _x; y = _y; }
ImPlotPoint(const ImVec2& p) { x = (double)p.x; y = (double)p.y; }
double operator[] (size_t idx) const { return (&x)[idx]; }
double& operator[] (size_t idx) { return (&x)[idx]; }
constexpr ImPlotPoint() : x(0.0), y(0.0) { }
constexpr ImPlotPoint(double _x, double _y) : x(_x), y(_y) { }
constexpr ImPlotPoint(const ImVec2& p) : x((double)p.x), y((double)p.y) { }
double& operator[] (size_t idx) { IM_ASSERT(idx == 0 || idx == 1); return ((double*)(void*)(char*)this)[idx]; }
double operator[] (size_t idx) const { IM_ASSERT(idx == 0 || idx == 1); return ((const double*)(const void*)(const char*)this)[idx]; }
#ifdef IMPLOT_POINT_CLASS_EXTRA
IMPLOT_POINT_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h
// to convert back and forth between your math types and ImPlotPoint.
#endif
};
IM_MSVC_RUNTIME_CHECKS_RESTORE
// Range defined by a min/max value.
struct ImPlotRange {
double Min, Max;
ImPlotRange() { Min = 0; Max = 0; }
ImPlotRange(double _min, double _max) { Min = _min; Max = _max; }
bool Contains(double value) const { return value >= Min && value <= Max; }
double Size() const { return Max - Min; }
double Clamp(double value) const { return (value < Min) ? Min : (value > Max) ? Max : value; }
constexpr ImPlotRange() : Min(0.0), Max(0.0) { }
constexpr ImPlotRange(double _min, double _max) : Min(_min), Max(_max) { }
bool Contains(double value) const { return value >= Min && value <= Max; }
double Size() const { return Max - Min; }
double Clamp(double value) const { return (value < Min) ? Min : (value > Max) ? Max : value; }
};
// Combination of two range limits for X and Y axes. Also an AABB defined by Min()/Max().
struct ImPlotRect {
ImPlotRange X, Y;
ImPlotRect() { }
ImPlotRect(double x_min, double x_max, double y_min, double y_max) { X.Min = x_min; X.Max = x_max; Y.Min = y_min; Y.Max = y_max; }
bool Contains(const ImPlotPoint& p) const { return Contains(p.x, p.y); }
bool Contains(double x, double y) const { return X.Contains(x) && Y.Contains(y); }
ImPlotPoint Size() const { return ImPlotPoint(X.Size(), Y.Size()); }
ImPlotPoint Clamp(const ImPlotPoint& p) { return Clamp(p.x, p.y); }
ImPlotPoint Clamp(double x, double y) { return ImPlotPoint(X.Clamp(x),Y.Clamp(y)); }
ImPlotPoint Min() const { return ImPlotPoint(X.Min, Y.Min); }
ImPlotPoint Max() const { return ImPlotPoint(X.Max, Y.Max); }
constexpr ImPlotRect() : X(0.0,0.0), Y(0.0,0.0) { }
constexpr ImPlotRect(double x_min, double x_max, double y_min, double y_max) : X(x_min, x_max), Y(y_min, y_max) { }
bool Contains(const ImPlotPoint& p) const { return Contains(p.x, p.y); }
bool Contains(double x, double y) const { return X.Contains(x) && Y.Contains(y); }
ImPlotPoint Size() const { return ImPlotPoint(X.Size(), Y.Size()); }
ImPlotPoint Clamp(const ImPlotPoint& p) { return Clamp(p.x, p.y); }
ImPlotPoint Clamp(double x, double y) { return ImPlotPoint(X.Clamp(x),Y.Clamp(y)); }
ImPlotPoint Min() const { return ImPlotPoint(X.Min, Y.Min); }
ImPlotPoint Max() const { return ImPlotPoint(X.Max, Y.Max); }
};
// Plot style structure
@@ -754,7 +756,7 @@ IMPLOT_API void SetupAxes(const char* x_label, const char* y_label, ImPlotAxisFl
// Sets the primary X and Y axes range limits. If ImPlotCond_Always is used, the axes limits will be locked (shorthand for two calls to SetupAxisLimits).
IMPLOT_API void SetupAxesLimits(double x_min, double x_max, double y_min, double y_max, ImPlotCond cond = ImPlotCond_Once);
// Sets up the plot legend.
// Sets up the plot legend. This can also be called immediately after BeginSubplots when using ImPlotSubplotFlags_ShareItems.
IMPLOT_API void SetupLegend(ImPlotLocation location, ImPlotLegendFlags flags=0);
// Set the location of the current plot's mouse position text (default = South|East).
IMPLOT_API void SetupMouseText(ImPlotLocation location, ImPlotMouseTextFlags flags=0);
@@ -891,6 +893,7 @@ IMPLOT_TMP void PlotStems(const char* label_id, const T* xs, const T* ys, int co
IMPLOT_TMP void PlotInfLines(const char* label_id, const T* values, int count, ImPlotInfLinesFlags flags=0, int offset=0, int stride=sizeof(T));
// Plots a pie chart. Center and radius are in plot units. #label_fmt can be set to nullptr for no labels.
IMPLOT_TMP void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, ImPlotFormatter fmt, void* fmt_data=nullptr, double angle0=90, ImPlotPieChartFlags flags=0);
IMPLOT_TMP void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* label_fmt="%.1f", double angle0=90, ImPlotPieChartFlags flags=0);
// Plots a 2D heatmap chart. Values are expected to be in row-major order by default. Leave #scale_min and scale_max both at 0 for automatic color scaling, or set them to a predefined range. #label_fmt can be set to nullptr for no labels.
@@ -923,16 +926,18 @@ IMPLOT_API void PlotDummy(const char* label_id, ImPlotDummyFlags flags=0);
// The following can be used to render interactive elements and/or annotations.
// Like the item plotting functions above, they apply to the current x and y
// axes, which can be changed with `SetAxis/SetAxes`.
// axes, which can be changed with `SetAxis/SetAxes`. These functions return true
// when user interaction causes the provided coordinates to change. Additional
// user interactions can be retrieved through the optional output parameters.
// Shows a draggable point at x,y. #col defaults to ImGuiCol_Text.
IMPLOT_API bool DragPoint(int id, double* x, double* y, const ImVec4& col, float size = 4, ImPlotDragToolFlags flags=0);
IMPLOT_API bool DragPoint(int id, double* x, double* y, const ImVec4& col, float size = 4, ImPlotDragToolFlags flags = 0, bool* out_clicked = nullptr, bool* out_hovered = nullptr, bool* held = nullptr);
// Shows a draggable vertical guide line at an x-value. #col defaults to ImGuiCol_Text.
IMPLOT_API bool DragLineX(int id, double* x, const ImVec4& col, float thickness = 1, ImPlotDragToolFlags flags=0);
IMPLOT_API bool DragLineX(int id, double* x, const ImVec4& col, float thickness = 1, ImPlotDragToolFlags flags = 0, bool* out_clicked = nullptr, bool* out_hovered = nullptr, bool* held = nullptr);
// Shows a draggable horizontal guide line at a y-value. #col defaults to ImGuiCol_Text.
IMPLOT_API bool DragLineY(int id, double* y, const ImVec4& col, float thickness = 1, ImPlotDragToolFlags flags=0);
IMPLOT_API bool DragLineY(int id, double* y, const ImVec4& col, float thickness = 1, ImPlotDragToolFlags flags = 0, bool* out_clicked = nullptr, bool* out_hovered = nullptr, bool* held = nullptr);
// Shows a draggable and resizeable rectangle.
IMPLOT_API bool DragRect(int id, double* x1, double* y1, double* x2, double* y2, const ImVec4& col, ImPlotDragToolFlags flags=0);
IMPLOT_API bool DragRect(int id, double* x1, double* y1, double* x2, double* y2, const ImVec4& col, ImPlotDragToolFlags flags = 0, bool* out_clicked = nullptr, bool* out_hovered = nullptr, bool* held = nullptr);
// Shows an annotation callout at a chosen point. Clamping keeps annotations in the plot area. Annotations are always rendered on top.
IMPLOT_API void Annotation(double x, double y, const ImVec4& col, const ImVec2& pix_offset, bool clamp, bool round = false);
+10 -8
View File
@@ -20,7 +20,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.16
// ImPlot v0.17
// You may use this file to debug, understand or extend ImPlot features but we
// don't provide any guarantee of forward compatibility!
@@ -32,7 +32,7 @@
#pragma once
#include <time.h>
#include "imgui/imgui_internal.h"
#include "imgui_internal.h"
#ifndef IMPLOT_VERSION
#error Must include implot.h before implot_internal.h
@@ -966,9 +966,11 @@ struct ImPlotLegend
ImPlotLegendFlags PreviousFlags;
ImPlotLocation Location;
ImPlotLocation PreviousLocation;
ImVec2 Scroll;
ImVector<int> Indices;
ImGuiTextBuffer Labels;
ImRect Rect;
ImRect RectClamped;
bool Hovered;
bool Held;
bool CanGoInside;
@@ -978,6 +980,7 @@ struct ImPlotLegend
CanGoInside = true;
Hovered = Held = false;
Location = PreviousLocation = ImPlotLocation_NorthWest;
Scroll = ImVec2(0,0);
}
void Reset() { Indices.shrink(0); Labels.Buf.shrink(0); }
@@ -1215,9 +1218,6 @@ struct ImPlotContext {
ImPlotAnnotationCollection Annotations;
ImPlotTagCollection Tags;
// Flags
bool ChildWindowMade;
// Style and Colormaps
ImPlotStyle Style;
ImVector<ImGuiColorMod> ColorModifiers;
@@ -1414,13 +1414,15 @@ IMPLOT_API void ShowAxisContextMenu(ImPlotAxis& axis, ImPlotAxis* equal_axis, bo
// Gets the position of an inner rect that is located inside of an outer rect according to an ImPlotLocation and padding amount.
IMPLOT_API ImVec2 GetLocationPos(const ImRect& outer_rect, const ImVec2& inner_size, ImPlotLocation location, const ImVec2& pad = ImVec2(0,0));
// Calculates the bounding box size of a legend
// Calculates the bounding box size of a legend _before_ clipping.
IMPLOT_API ImVec2 CalcLegendSize(ImPlotItemGroup& items, const ImVec2& pad, const ImVec2& spacing, bool vertical);
// Clips calculated legend size
IMPLOT_API bool ClampLegendRect(ImRect& legend_rect, const ImRect& outer_rect, const ImVec2& pad);
// Renders legend entries into a bounding box
IMPLOT_API bool ShowLegendEntries(ImPlotItemGroup& items, const ImRect& legend_bb, bool interactable, const ImVec2& pad, const ImVec2& spacing, bool vertical, ImDrawList& DrawList);
// Shows an alternate legend for the plot identified by #title_id, outside of the plot frame (can be called before or after of Begin/EndPlot but must occur in the same ImGui window!).
// Shows an alternate legend for the plot identified by #title_id, outside of the plot frame (can be called before or after of Begin/EndPlot but must occur in the same ImGui window! This is not thoroughly tested nor scrollable!).
IMPLOT_API void ShowAltLegend(const char* title_id, bool vertical = true, const ImVec2 size = ImVec2(0,0), bool interactable = true);
// Shows an legends's context menu.
// Shows a legend's context menu.
IMPLOT_API bool ShowLegendContextMenu(ImPlotLegend& legend, bool visible);
//-----------------------------------------------------------------------------
+163 -47
View File
@@ -20,7 +20,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.16
// ImPlot v0.17
#define IMGUI_DEFINE_MATH_OPERATORS
#include "implot.h"
@@ -1287,7 +1287,7 @@ struct RendererShaded : RendererBase {
return false;
}
const int intersect = (P11.y > P12.y && P22.y > P21.y) || (P12.y > P11.y && P21.y > P22.y);
ImVec2 intersection = Intersection(P11,P21,P12,P22);
const ImVec2 intersection = intersect == 0 ? ImVec2(0,0) : Intersection(P11,P21,P12,P22);
draw_list._VtxWritePtr[0].pos = P11;
draw_list._VtxWritePtr[0].uv = UV;
draw_list._VtxWritePtr[0].col = Col;
@@ -1569,6 +1569,10 @@ void RenderMarkers(const _Getter& getter, ImPlotMarker marker, float size, bool
template <typename _Getter>
void PlotLineEx(const char* label_id, const _Getter& getter, ImPlotLineFlags flags) {
if (BeginItemEx(label_id, Fitter1<_Getter>(getter), flags, ImPlotCol_Line)) {
if (getter.Count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
if (getter.Count > 1) {
if (ImHasFlag(flags, ImPlotLineFlags_Shaded) && s.RenderFill) {
@@ -1640,6 +1644,10 @@ void PlotLineG(const char* label_id, ImPlotGetter getter_func, void* data, int c
template <typename Getter>
void PlotScatterEx(const char* label_id, const Getter& getter, ImPlotScatterFlags flags) {
if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_MarkerOutline)) {
if (getter.Count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
ImPlotMarker marker = s.Marker == ImPlotMarker_None ? ImPlotMarker_Circle: s.Marker;
if (marker != ImPlotMarker_None) {
@@ -1686,8 +1694,12 @@ void PlotScatterG(const char* label_id, ImPlotGetter getter_func, void* data, in
template <typename Getter>
void PlotStairsEx(const char* label_id, const Getter& getter, ImPlotStairsFlags flags) {
if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_Line)) {
if (getter.Count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
if (getter.Count > 1 ) {
if (getter.Count > 1) {
if (s.RenderFill && ImHasFlag(flags,ImPlotStairsFlags_Shaded)) {
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
if (ImHasFlag(flags, ImPlotStairsFlags_PreStep))
@@ -1746,6 +1758,10 @@ void PlotStairsG(const char* label_id, ImPlotGetter getter_func, void* data, int
template <typename Getter1, typename Getter2>
void PlotShadedEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, ImPlotShadedFlags flags) {
if (BeginItemEx(label_id, Fitter2<Getter1,Getter2>(getter1,getter2), flags, ImPlotCol_Fill)) {
if (getter1.Count <= 0 || getter2.Count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
if (s.RenderFill) {
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
@@ -1806,6 +1822,10 @@ void PlotShadedG(const char* label_id, ImPlotGetter getter_func1, void* data1, I
template <typename Getter1, typename Getter2>
void PlotBarsVEx(const char* label_id, const Getter1& getter1, const Getter2 getter2, double width, ImPlotBarsFlags flags) {
if (BeginItemEx(label_id, FitterBarV<Getter1,Getter2>(getter1,getter2,width), flags, ImPlotCol_Fill)) {
if (getter1.Count <= 0 || getter2.Count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
@@ -1826,6 +1846,10 @@ void PlotBarsVEx(const char* label_id, const Getter1& getter1, const Getter2 get
template <typename Getter1, typename Getter2>
void PlotBarsHEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, double height, ImPlotBarsFlags flags) {
if (BeginItemEx(label_id, FitterBarH<Getter1,Getter2>(getter1,getter2,height), flags, ImPlotCol_Fill)) {
if (getter1.Count <= 0 || getter2.Count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
@@ -1982,6 +2006,10 @@ CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
template <typename _GetterPos, typename _GetterNeg>
void PlotErrorBarsVEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) {
if (getter_pos.Count <= 0 || getter_neg.Count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
ImDrawList& draw_list = *GetPlotDrawList();
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
@@ -2003,6 +2031,10 @@ void PlotErrorBarsVEx(const char* label_id, const _GetterPos& getter_pos, const
template <typename _GetterPos, typename _GetterNeg>
void PlotErrorBarsHEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) {
if (getter_pos.Count <= 0 || getter_neg.Count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
ImDrawList& draw_list = *GetPlotDrawList();
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
@@ -2060,13 +2092,17 @@ CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
//-----------------------------------------------------------------------------
template <typename _GetterM, typename _GetterB>
void PlotStemsEx(const char* label_id, const _GetterM& get_mark, const _GetterB& get_base, ImPlotStemsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterM,_GetterB>(get_mark,get_base), flags, ImPlotCol_Line)) {
void PlotStemsEx(const char* label_id, const _GetterM& getter_mark, const _GetterB& getter_base, ImPlotStemsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterM,_GetterB>(getter_mark,getter_base), flags, ImPlotCol_Line)) {
if (getter_mark.Count <= 0 || getter_base.Count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
// render stems
if (s.RenderLine) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
RenderPrimitives2<RendererLineSegments2>(get_mark, get_base, col_line, s.LineWeight);
RenderPrimitives2<RendererLineSegments2>(getter_mark, getter_base, col_line, s.LineWeight);
}
// render markers
if (s.Marker != ImPlotMarker_None) {
@@ -2074,7 +2110,7 @@ void PlotStemsEx(const char* label_id, const _GetterM& get_mark, const _GetterB&
PushPlotClipRect(s.MarkerSize);
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
RenderMarkers<_GetterM>(get_mark, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
RenderMarkers<_GetterM>(getter_mark, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
}
EndItem();
}
@@ -2123,13 +2159,17 @@ template <typename T>
void PlotInfLines(const char* label_id, const T* values, int count, ImPlotInfLinesFlags flags, int offset, int stride) {
const ImPlotRect lims = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO);
if (ImHasFlag(flags, ImPlotInfLinesFlags_Horizontal)) {
GetterXY<IndexerConst,IndexerIdx<T>> get_min(IndexerConst(lims.X.Min),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerConst,IndexerIdx<T>> get_max(IndexerConst(lims.X.Max),IndexerIdx<T>(values,count,offset,stride),count);
if (BeginItemEx(label_id, FitterY<GetterXY<IndexerConst,IndexerIdx<T>>>(get_min), flags, ImPlotCol_Line)) {
GetterXY<IndexerConst,IndexerIdx<T>> getter_min(IndexerConst(lims.X.Min),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerConst,IndexerIdx<T>> getter_max(IndexerConst(lims.X.Max),IndexerIdx<T>(values,count,offset,stride),count);
if (BeginItemEx(label_id, FitterY<GetterXY<IndexerConst,IndexerIdx<T>>>(getter_min), flags, ImPlotCol_Line)) {
if (count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (s.RenderLine)
RenderPrimitives2<RendererLineSegments2>(get_min, get_max, col_line, s.LineWeight);
RenderPrimitives2<RendererLineSegments2>(getter_min, getter_max, col_line, s.LineWeight);
EndItem();
}
}
@@ -2137,6 +2177,10 @@ void PlotInfLines(const char* label_id, const T* values, int count, ImPlotInfLin
GetterXY<IndexerIdx<T>,IndexerConst> get_min(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Min),count);
GetterXY<IndexerIdx<T>,IndexerConst> get_max(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Max),count);
if (BeginItemEx(label_id, FitterX<GetterXY<IndexerIdx<T>,IndexerConst>>(get_min), flags, ImPlotCol_Line)) {
if (count <= 0) {
EndItem();
return;
}
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (s.RenderLine)
@@ -2172,57 +2216,121 @@ IMPLOT_INLINE void RenderPieSlice(ImDrawList& draw_list, const ImPlotPoint& cent
}
template <typename T>
void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags) {
IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "PlotPieChart() needs to be called between BeginPlot() and EndPlot()!");
ImDrawList & draw_list = *GetPlotDrawList();
double PieChartSum(const T* values, int count, bool ignore_hidden) {
double sum = 0;
for (int i = 0; i < count; ++i)
sum += (double)values[i];
const bool normalize = ImHasFlag(flags,ImPlotPieChartFlags_Normalize) || sum > 1.0;
ImPlotPoint center(x,y);
PushPlotClipRect();
if (ignore_hidden) {
ImPlotContext& gp = *GImPlot;
ImPlotItemGroup& Items = *gp.CurrentItems;
for (int i = 0; i < count; ++i) {
if (i >= Items.GetItemCount())
break;
ImPlotItem* item = Items.GetItemByIndex(i);
IM_ASSERT(item != nullptr);
if (item->Show) {
sum += (double)values[i];
}
}
}
else {
for (int i = 0; i < count; ++i) {
sum += (double)values[i];
}
}
return sum;
}
template <typename T>
void PlotPieChartEx(const char* const label_ids[], const T* values, int count, ImPlotPoint center, double radius, double angle0, ImPlotPieChartFlags flags) {
ImDrawList& draw_list = *GetPlotDrawList();
const bool ignore_hidden = ImHasFlag(flags, ImPlotPieChartFlags_IgnoreHidden);
const double sum = PieChartSum(values, count, ignore_hidden);
const bool normalize = ImHasFlag(flags, ImPlotPieChartFlags_Normalize) || sum > 1.0;
double a0 = angle0 * 2 * IM_PI / 360.0;
double a1 = angle0 * 2 * IM_PI / 360.0;
ImPlotPoint Pmin = ImPlotPoint(x-radius,y-radius);
ImPlotPoint Pmax = ImPlotPoint(x+radius,y+radius);
ImPlotPoint Pmin = ImPlotPoint(center.x - radius, center.y - radius);
ImPlotPoint Pmax = ImPlotPoint(center.x + radius, center.y + radius);
for (int i = 0; i < count; ++i) {
double percent = normalize ? (double)values[i] / sum : (double)values[i];
a1 = a0 + 2 * IM_PI * percent;
if (BeginItemEx(label_ids[i], FitterRect(Pmin,Pmax))) {
ImU32 col = GetCurrentItem()->Color;
if (percent < 0.5) {
RenderPieSlice(draw_list, center, radius, a0, a1, col);
}
else {
RenderPieSlice(draw_list, center, radius, a0, a0 + (a1 - a0) * 0.5, col);
RenderPieSlice(draw_list, center, radius, a0 + (a1 - a0) * 0.5, a1, col);
ImPlotItem* item = GetItem(label_ids[i]);
const double percent = normalize ? (double)values[i] / sum : (double)values[i];
const bool skip = sum <= 0.0 || (ignore_hidden && item != nullptr && !item->Show);
if (!skip)
a1 = a0 + 2 * IM_PI * percent;
if (BeginItemEx(label_ids[i], FitterRect(Pmin, Pmax))) {
if (sum > 0.0) {
ImU32 col = GetCurrentItem()->Color;
if (percent < 0.5) {
RenderPieSlice(draw_list, center, radius, a0, a1, col);
}
else {
RenderPieSlice(draw_list, center, radius, a0, a0 + (a1 - a0) * 0.5, col);
RenderPieSlice(draw_list, center, radius, a0 + (a1 - a0) * 0.5, a1, col);
}
}
EndItem();
}
a0 = a1;
if (!skip)
a0 = a1;
}
}
int PieChartFormatter(double value, char* buff, int size, void* data) {
const char* fmt = (const char*)data;
return snprintf(buff, size, fmt, value);
};
template <typename T>
void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags) {
PlotPieChart<T>(label_ids, values, count, x, y, radius, PieChartFormatter, (void*)fmt, angle0, flags);
}
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotPieChart<T>(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
template <typename T>
void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, ImPlotFormatter fmt, void* fmt_data, double angle0, ImPlotPieChartFlags flags) {
IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "PlotPieChart() needs to be called between BeginPlot() and EndPlot()!");
ImDrawList& draw_list = *GetPlotDrawList();
const bool ignore_hidden = ImHasFlag(flags, ImPlotPieChartFlags_IgnoreHidden);
const double sum = PieChartSum(values, count, ignore_hidden);
const bool normalize = ImHasFlag(flags, ImPlotPieChartFlags_Normalize) || sum > 1.0;
ImPlotPoint center(x, y);
PushPlotClipRect();
PlotPieChartEx(label_ids, values, count, center, radius, angle0, flags);
if (fmt != nullptr) {
a0 = angle0 * 2 * IM_PI / 360.0;
a1 = angle0 * 2 * IM_PI / 360.0;
double a0 = angle0 * 2 * IM_PI / 360.0;
double a1 = angle0 * 2 * IM_PI / 360.0;
char buffer[32];
for (int i = 0; i < count; ++i) {
ImPlotItem* item = GetItem(label_ids[i]);
double percent = normalize ? (double)values[i] / sum : (double)values[i];
a1 = a0 + 2 * IM_PI * percent;
if (item->Show) {
ImFormatString(buffer, 32, fmt, (double)values[i]);
ImVec2 size = ImGui::CalcTextSize(buffer);
double angle = a0 + (a1 - a0) * 0.5;
ImVec2 pos = PlotToPixels(center.x + 0.5 * radius * cos(angle), center.y + 0.5 * radius * sin(angle),IMPLOT_AUTO,IMPLOT_AUTO);
ImU32 col = CalcTextColor(ImGui::ColorConvertU32ToFloat4(item->Color));
draw_list.AddText(pos - size * 0.5f, col, buffer);
IM_ASSERT(item != nullptr);
const double percent = normalize ? (double)values[i] / sum : (double)values[i];
const bool skip = ignore_hidden && item != nullptr && !item->Show;
if (!skip) {
a1 = a0 + 2 * IM_PI * percent;
if (item->Show) {
fmt((double)values[i], buffer, 32, fmt_data);
ImVec2 size = ImGui::CalcTextSize(buffer);
double angle = a0 + (a1 - a0) * 0.5;
ImVec2 pos = PlotToPixels(center.x + 0.5 * radius * cos(angle), center.y + 0.5 * radius * sin(angle), IMPLOT_AUTO, IMPLOT_AUTO);
ImU32 col = CalcTextColor(ImGui::ColorConvertU32ToFloat4(item->Color));
draw_list.AddText(pos - size * 0.5f, col, buffer);
}
a0 = a1;
}
a0 = a1;
}
}
PopPlotClipRect();
}
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotPieChart<T>(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags);
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, ImPlotFormatter fmt, void* fmt_data, double angle0, ImPlotPieChartFlags flags);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
@@ -2283,8 +2391,8 @@ struct GetterHeatmapColMaj {
{ }
template <typename I> IMPLOT_INLINE RectC operator()(I idx) const {
double val = (double)Values[idx];
const int r = idx % Cols;
const int c = idx / Cols;
const int r = idx % Rows;
const int c = idx / Rows;
const ImPlotPoint p(XRef + HalfSize.x + c*Width, YRef + YDir * (HalfSize.y + r*Height));
RectC rect;
rect.Pos = p;
@@ -2375,6 +2483,10 @@ void RenderHeatmap(ImDrawList& draw_list, const T* values, int rows, int cols, d
template <typename T>
void PlotHeatmap(const char* label_id, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, ImPlotHeatmapFlags flags) {
if (BeginItemEx(label_id, FitterRect(bounds_min, bounds_max))) {
if (rows <= 0 || cols <= 0) {
EndItem();
return;
}
ImDrawList& draw_list = *GetPlotDrawList();
const bool col_maj = ImHasFlag(flags, ImPlotHeatmapFlags_ColMajor);
RenderHeatmap(draw_list, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max, true, col_maj);
@@ -2539,6 +2651,10 @@ double PlotHistogram2D(const char* label_id, const T* xs, const T* ys, int count
}
if (BeginItemEx(label_id, FitterRect(range))) {
if (y_bins <= 0 || x_bins <= 0) {
EndItem();
return max_count;
}
ImDrawList& draw_list = *GetPlotDrawList();
RenderHeatmap(draw_list, &bin_counts.Data[0], y_bins, x_bins, 0, max_count, nullptr, range.Min(), range.Max(), false, col_maj);
EndItem();
-329
View File
@@ -1,329 +0,0 @@
/* -*- mode: c; tab-width: 8; -*- */
/* vi: set sw=4 ts=8: */
/* Reference version of egl.h for EGL 1.4.
* $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
*/
/*
** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef __egl_h_
#define __egl_h_
/* All platform-dependent types and macro boilerplate (such as EGLAPI
* and EGLAPIENTRY) should go in eglplatform.h.
*/
#include <APPLE/eglplatform.h>
#ifdef __cplusplus
extern "C" {
#endif
/* EGL Types */
/* EGLint is defined in eglplatform.h */
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void *EGLConfig;
typedef void *EGLContext;
typedef void *EGLDisplay;
typedef void *EGLSurface;
typedef void *EGLClientBuffer;
/* EGL Versioning */
#define EGL_VERSION_1_0 1
#define EGL_VERSION_1_1 1
#define EGL_VERSION_1_2 1
#define EGL_VERSION_1_3 1
#define EGL_VERSION_1_4 1
/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
* enums are assigned unique values starting at 0x3000.
*/
/* EGL aliases */
#define EGL_FALSE 0
#define EGL_TRUE 1
/* Out-of-band handle values */
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
/* Out-of-band attribute value */
#define EGL_DONT_CARE ((EGLint)-1)
/* Errors / GetError return values */
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
/* Reserved 0x300F-0x301F for additional errors */
/* Config attributes */
#define EGL_BUFFER_SIZE 0x3020
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_NONE 0x3038 /* Attrib list terminator */
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
#define EGL_CONFORMANT 0x3042
/* Reserved 0x3041-0x304F for additional config attributes */
/* Config attribute values */
#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
/* More config attribute values, for EGL_TEXTURE_FORMAT */
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_2D 0x305F
/* Config attribute mask bits */
#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
/* QueryString targets */
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_EXTENSIONS 0x3055
#define EGL_CLIENT_APIS 0x308D
/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
#define EGL_HEIGHT 0x3056
#define EGL_WIDTH 0x3057
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_TARGET 0x3081
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_RENDER_BUFFER 0x3086
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_VERTICAL_RESOLUTION 0x3091
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_MULTISAMPLE_RESOLVE 0x3099
/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
#define EGL_BACK_BUFFER 0x3084
#define EGL_SINGLE_BUFFER 0x3085
/* OpenVG color spaces */
#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
/* OpenVG alpha formats */
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
/* Constant scale factor by which fractional display resolutions &
* aspect ratio are scaled when queried as integer values.
*/
#define EGL_DISPLAY_SCALING 10000
/* Unknown display resolution/aspect ratio */
#define EGL_UNKNOWN ((EGLint)-1)
/* Back buffer swap behaviors */
#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
/* CreatePbufferFromClientBuffer buffer types */
#define EGL_OPENVG_IMAGE 0x3096
/* QueryContext targets */
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
/* CreateContext attributes */
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
/* Multisample resolution behaviors */
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
/* BindAPI/QueryAPI targets */
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENGL_API 0x30A2
/* GetCurrentSurface targets */
#define EGL_DRAW 0x3059
#define EGL_READ 0x305A
/* WaitNative engines */
#define EGL_CORE_NATIVE_ENGINE 0x305B
/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
#define EGL_COLORSPACE EGL_VG_COLORSPACE
#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
/* EGL extensions must request enum blocks from the Khronos
* API Registrar, who maintains the enumerant registry. Submit
* a bug in Khronos Bugzilla against task "Registry".
*/
/* EGL Functions */
EGLAPI EGLint EGLAPIENTRY eglGetError(void);
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
EGLConfig *configs, EGLint config_size,
EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint *value);
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
EGLNativeWindowType win,
const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
EGLNativePixmapType pixmap,
const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
EGLContext share_context,
const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx);
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
EGLNativePixmapType target);
/* This is a generic function pointer type, whose name indicates it must
* be cast to the proper type *and calling convention* before use.
*/
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
/* Now, define eglGetProcAddress using the generic function ptr. type */
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
eglGetProcAddress(const char *procname);
#ifdef __cplusplus
}
#endif
#endif /* __egl_h_ */
-124
View File
@@ -1,124 +0,0 @@
#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Platform-specific types and definitions for egl.h
* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "EGL" component "Registry".
*/
#include <APPLE/khrplatform.h>
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY KHRONOS_APIENTRY
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
* Windows Device Context. They must be defined in platform-specific
* code below. The EGL-prefixed versions of Native*Type are the same
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*
* Khronos STRONGLY RECOMMENDS that you use the default definitions
* provided below, since these changes affect both binary and source
* portability of applications using EGL running on different EGL
* implementations.
*/
#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
typedef HWND EGLNativeWindowType;
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
typedef int EGLNativeDisplayType;
typedef void *EGLNativeWindowType;
typedef void *EGLNativePixmapType;
#elif defined(__unix__)
/* X11 (tentative) */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#elif defined(__GNUC__) && ( defined(__APPLE_CPP__) || defined(__APPLE_CC__) || defined(__MACOS_CLASSIC__) )
// this line is taken from the TargetConditionals.h file in any on the iOS or Mac OS X platforms
struct appleEGLWindow;
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef struct appleEGLWindow *EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType NativePixmapType;
typedef EGLNativeWindowType NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other. While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
#endif /* __eglplatform_h */
-269
View File
@@ -1,269 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
-342
View File
@@ -1,342 +0,0 @@
#ifndef __egl_h_
#define __egl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
**
** This header is generated from the Khronos EGL XML API Registry.
** The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: 5a9a7e3fcb $ on $Git commit date: 2020-08-24 11:05:32 -0700 $
*/
#include <EGL/eglplatform.h>
#ifndef EGL_EGL_PROTOTYPES
#define EGL_EGL_PROTOTYPES 1
#endif
/* Generated on date 20201001 */
/* Generated C header for:
* API: egl
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef EGL_VERSION_1_0
#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
typedef void *EGLDisplay;
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id);
typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void);
typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
EGLAPI EGLint EGLAPIENTRY eglGetError (void);
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
#endif
#endif /* EGL_VERSION_1_0 */
#ifndef EGL_VERSION_1_1
#define EGL_VERSION_1_1 1
#define EGL_BACK_BUFFER 0x3084
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_CONTEXT_LOST 0x300E
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
#endif
#endif /* EGL_VERSION_1_1 */
#ifndef EGL_VERSION_1_2
#define EGL_VERSION_1_2 1
typedef unsigned int EGLenum;
typedef void *EGLClientBuffer;
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_CLIENT_APIS 0x308D
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_DISPLAY_SCALING 10000
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
#define EGL_VERTICAL_RESOLUTION 0x3091
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api);
typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
#endif
#endif /* EGL_VERSION_1_2 */
#ifndef EGL_VERSION_1_3
#define EGL_VERSION_1_3 1
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#endif /* EGL_VERSION_1_3 */
#ifndef EGL_VERSION_1_4
#define EGL_VERSION_1_4 1
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
#endif
#endif /* EGL_VERSION_1_4 */
#ifndef EGL_VERSION_1_5
#define EGL_VERSION_1_5 1
typedef void *EGLSync;
typedef intptr_t EGLAttrib;
typedef khronos_utime_nanoseconds_t EGLTime;
typedef void *EGLImage;
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_TYPE 0x30F7
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SIGNALED 0x30F2
#define EGL_UNSIGNALED 0x30F3
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_SYNC_FENCE 0x30F9
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
#define EGL_IMAGE_PRESERVED 0x30D2
#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image);
EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
#endif
#endif /* EGL_VERSION_1_5 */
#ifdef __cplusplus
}
#endif
#endif
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/*
* This file was generated with gl3w_gen.py, part of gl3w
* (hosted at https://github.com/skaslev/gl3w)
*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL4/gl3w.h>
#include <stdlib.h>
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
static HMODULE libgl;
static PROC (__stdcall *wgl_get_proc_address)(LPCSTR);
static int open_libgl(void)
{
libgl = LoadLibraryA("opengl32.dll");
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
*(void **)(&wgl_get_proc_address) = (void *)GetProcAddress(libgl, "wglGetProcAddress");
return GL3W_OK;
}
static void close_libgl(void)
{
FreeLibrary(libgl);
}
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
res = (GL3WglProc)wgl_get_proc_address(proc);
if (!res)
res = (GL3WglProc)GetProcAddress(libgl, proc);
return res;
}
#elif defined(__APPLE__)
#include <dlfcn.h>
static void *libgl;
static int open_libgl(void)
{
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
return GL3W_OK;
}
static void close_libgl(void)
{
dlclose(libgl);
}
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
*(void **)(&res) = dlsym(libgl, proc);
return res;
}
#elif defined(__ANDROID__) || defined(__SWITCH__)
#ifdef __ANDROID__
#include <dlfcn.h>
#endif
#include <EGL/egl.h>
static int open_libgl(void)
{
return GL3W_OK;
}
static void close_libgl(void)
{
}
static GL3WglProc get_proc(const char *proc)
{
return (GL3WglProc)eglGetProcAddress(proc);
}
#else
#include <dlfcn.h>
static void *libgl;
static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
static int open_libgl(void)
{
#if defined(__OpenBSD__)
libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
#else
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
#endif
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
return GL3W_OK;
}
static void close_libgl(void)
{
dlclose(libgl);
}
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
res = glx_get_proc_address((const GLubyte *)proc);
if (!res)
*(void **)(&res) = dlsym(libgl, proc);
return res;
}
#endif
static struct {
int major, minor;
} version;
static int parse_version(void)
{
if (!glGetIntegerv)
return GL3W_ERROR_INIT;
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
if (version.major < 3)
return GL3W_ERROR_OPENGL_VERSION;
return GL3W_OK;
}
static void load_procs(GL3WGetProcAddressProc proc);
int gl3wInit(void)
{
int res;
res = open_libgl();
if (res)
return res;
atexit(close_libgl);
return gl3wInit2(get_proc);
}
int gl3wInit2(GL3WGetProcAddressProc proc)
{
load_procs(proc);
return parse_version();
}
int gl3wIsSupported(int major, int minor)
{
if (major < 3)
return 0;
if (version.major == major)
return version.minor >= minor;
return version.major >= major;
}
GL3WglProc gl3wGetProcAddress(const char *proc)
{
return get_proc(proc);
}
static const char *proc_names[] = {
"glActiveShaderProgram",
"glActiveTexture",
"glAttachShader",
"glBeginConditionalRender",
"glBeginQuery",
"glBeginQueryIndexed",
"glBeginTransformFeedback",
"glBindAttribLocation",
"glBindBuffer",
"glBindBufferBase",
"glBindBufferRange",
"glBindBuffersBase",
"glBindBuffersRange",
"glBindFragDataLocation",
"glBindFragDataLocationIndexed",
"glBindFramebuffer",
"glBindImageTexture",
"glBindImageTextures",
"glBindProgramPipeline",
"glBindRenderbuffer",
"glBindSampler",
"glBindSamplers",
"glBindTexture",
"glBindTextureUnit",
"glBindTextures",
"glBindTransformFeedback",
"glBindVertexArray",
"glBindVertexBuffer",
"glBindVertexBuffers",
"glBlendColor",
"glBlendEquation",
"glBlendEquationSeparate",
"glBlendEquationSeparatei",
"glBlendEquationi",
"glBlendFunc",
"glBlendFuncSeparate",
"glBlendFuncSeparatei",
"glBlendFunci",
"glBlitFramebuffer",
"glBlitNamedFramebuffer",
"glBufferData",
"glBufferStorage",
"glBufferSubData",
"glCheckFramebufferStatus",
"glCheckNamedFramebufferStatus",
"glClampColor",
"glClear",
"glClearBufferData",
"glClearBufferSubData",
"glClearBufferfi",
"glClearBufferfv",
"glClearBufferiv",
"glClearBufferuiv",
"glClearColor",
"glClearDepth",
"glClearDepthf",
"glClearNamedBufferData",
"glClearNamedBufferSubData",
"glClearNamedFramebufferfi",
"glClearNamedFramebufferfv",
"glClearNamedFramebufferiv",
"glClearNamedFramebufferuiv",
"glClearStencil",
"glClearTexImage",
"glClearTexSubImage",
"glClientWaitSync",
"glClipControl",
"glColorMask",
"glColorMaski",
"glCompileShader",
"glCompressedTexImage1D",
"glCompressedTexImage2D",
"glCompressedTexImage3D",
"glCompressedTexSubImage1D",
"glCompressedTexSubImage2D",
"glCompressedTexSubImage3D",
"glCompressedTextureSubImage1D",
"glCompressedTextureSubImage2D",
"glCompressedTextureSubImage3D",
"glCopyBufferSubData",
"glCopyImageSubData",
"glCopyNamedBufferSubData",
"glCopyTexImage1D",
"glCopyTexImage2D",
"glCopyTexSubImage1D",
"glCopyTexSubImage2D",
"glCopyTexSubImage3D",
"glCopyTextureSubImage1D",
"glCopyTextureSubImage2D",
"glCopyTextureSubImage3D",
"glCreateBuffers",
"glCreateFramebuffers",
"glCreateProgram",
"glCreateProgramPipelines",
"glCreateQueries",
"glCreateRenderbuffers",
"glCreateSamplers",
"glCreateShader",
"glCreateShaderProgramv",
"glCreateTextures",
"glCreateTransformFeedbacks",
"glCreateVertexArrays",
"glCullFace",
"glDebugMessageCallback",
"glDebugMessageControl",
"glDebugMessageInsert",
"glDeleteBuffers",
"glDeleteFramebuffers",
"glDeleteProgram",
"glDeleteProgramPipelines",
"glDeleteQueries",
"glDeleteRenderbuffers",
"glDeleteSamplers",
"glDeleteShader",
"glDeleteSync",
"glDeleteTextures",
"glDeleteTransformFeedbacks",
"glDeleteVertexArrays",
"glDepthFunc",
"glDepthMask",
"glDepthRange",
"glDepthRangeArrayv",
"glDepthRangeIndexed",
"glDepthRangef",
"glDetachShader",
"glDisable",
"glDisableVertexArrayAttrib",
"glDisableVertexAttribArray",
"glDisablei",
"glDispatchCompute",
"glDispatchComputeIndirect",
"glDrawArrays",
"glDrawArraysIndirect",
"glDrawArraysInstanced",
"glDrawArraysInstancedBaseInstance",
"glDrawBuffer",
"glDrawBuffers",
"glDrawElements",
"glDrawElementsBaseVertex",
"glDrawElementsIndirect",
"glDrawElementsInstanced",
"glDrawElementsInstancedBaseInstance",
"glDrawElementsInstancedBaseVertex",
"glDrawElementsInstancedBaseVertexBaseInstance",
"glDrawRangeElements",
"glDrawRangeElementsBaseVertex",
"glDrawTransformFeedback",
"glDrawTransformFeedbackInstanced",
"glDrawTransformFeedbackStream",
"glDrawTransformFeedbackStreamInstanced",
"glEnable",
"glEnableVertexArrayAttrib",
"glEnableVertexAttribArray",
"glEnablei",
"glEndConditionalRender",
"glEndQuery",
"glEndQueryIndexed",
"glEndTransformFeedback",
"glFenceSync",
"glFinish",
"glFlush",
"glFlushMappedBufferRange",
"glFlushMappedNamedBufferRange",
"glFramebufferParameteri",
"glFramebufferRenderbuffer",
"glFramebufferTexture",
"glFramebufferTexture1D",
"glFramebufferTexture2D",
"glFramebufferTexture3D",
"glFramebufferTextureLayer",
"glFrontFace",
"glGenBuffers",
"glGenFramebuffers",
"glGenProgramPipelines",
"glGenQueries",
"glGenRenderbuffers",
"glGenSamplers",
"glGenTextures",
"glGenTransformFeedbacks",
"glGenVertexArrays",
"glGenerateMipmap",
"glGenerateTextureMipmap",
"glGetActiveAtomicCounterBufferiv",
"glGetActiveAttrib",
"glGetActiveSubroutineName",
"glGetActiveSubroutineUniformName",
"glGetActiveSubroutineUniformiv",
"glGetActiveUniform",
"glGetActiveUniformBlockName",
"glGetActiveUniformBlockiv",
"glGetActiveUniformName",
"glGetActiveUniformsiv",
"glGetAttachedShaders",
"glGetAttribLocation",
"glGetBooleani_v",
"glGetBooleanv",
"glGetBufferParameteri64v",
"glGetBufferParameteriv",
"glGetBufferPointerv",
"glGetBufferSubData",
"glGetCompressedTexImage",
"glGetCompressedTextureImage",
"glGetCompressedTextureSubImage",
"glGetDebugMessageLog",
"glGetDoublei_v",
"glGetDoublev",
"glGetError",
"glGetFloati_v",
"glGetFloatv",
"glGetFragDataIndex",
"glGetFragDataLocation",
"glGetFramebufferAttachmentParameteriv",
"glGetFramebufferParameteriv",
"glGetGraphicsResetStatus",
"glGetInteger64i_v",
"glGetInteger64v",
"glGetIntegeri_v",
"glGetIntegerv",
"glGetInternalformati64v",
"glGetInternalformativ",
"glGetMultisamplefv",
"glGetNamedBufferParameteri64v",
"glGetNamedBufferParameteriv",
"glGetNamedBufferPointerv",
"glGetNamedBufferSubData",
"glGetNamedFramebufferAttachmentParameteriv",
"glGetNamedFramebufferParameteriv",
"glGetNamedRenderbufferParameteriv",
"glGetObjectLabel",
"glGetObjectPtrLabel",
"glGetPointerv",
"glGetProgramBinary",
"glGetProgramInfoLog",
"glGetProgramInterfaceiv",
"glGetProgramPipelineInfoLog",
"glGetProgramPipelineiv",
"glGetProgramResourceIndex",
"glGetProgramResourceLocation",
"glGetProgramResourceLocationIndex",
"glGetProgramResourceName",
"glGetProgramResourceiv",
"glGetProgramStageiv",
"glGetProgramiv",
"glGetQueryBufferObjecti64v",
"glGetQueryBufferObjectiv",
"glGetQueryBufferObjectui64v",
"glGetQueryBufferObjectuiv",
"glGetQueryIndexediv",
"glGetQueryObjecti64v",
"glGetQueryObjectiv",
"glGetQueryObjectui64v",
"glGetQueryObjectuiv",
"glGetQueryiv",
"glGetRenderbufferParameteriv",
"glGetSamplerParameterIiv",
"glGetSamplerParameterIuiv",
"glGetSamplerParameterfv",
"glGetSamplerParameteriv",
"glGetShaderInfoLog",
"glGetShaderPrecisionFormat",
"glGetShaderSource",
"glGetShaderiv",
"glGetString",
"glGetStringi",
"glGetSubroutineIndex",
"glGetSubroutineUniformLocation",
"glGetSynciv",
"glGetTexImage",
"glGetTexLevelParameterfv",
"glGetTexLevelParameteriv",
"glGetTexParameterIiv",
"glGetTexParameterIuiv",
"glGetTexParameterfv",
"glGetTexParameteriv",
"glGetTextureImage",
"glGetTextureLevelParameterfv",
"glGetTextureLevelParameteriv",
"glGetTextureParameterIiv",
"glGetTextureParameterIuiv",
"glGetTextureParameterfv",
"glGetTextureParameteriv",
"glGetTextureSubImage",
"glGetTransformFeedbackVarying",
"glGetTransformFeedbacki64_v",
"glGetTransformFeedbacki_v",
"glGetTransformFeedbackiv",
"glGetUniformBlockIndex",
"glGetUniformIndices",
"glGetUniformLocation",
"glGetUniformSubroutineuiv",
"glGetUniformdv",
"glGetUniformfv",
"glGetUniformiv",
"glGetUniformuiv",
"glGetVertexArrayIndexed64iv",
"glGetVertexArrayIndexediv",
"glGetVertexArrayiv",
"glGetVertexAttribIiv",
"glGetVertexAttribIuiv",
"glGetVertexAttribLdv",
"glGetVertexAttribPointerv",
"glGetVertexAttribdv",
"glGetVertexAttribfv",
"glGetVertexAttribiv",
"glGetnCompressedTexImage",
"glGetnTexImage",
"glGetnUniformdv",
"glGetnUniformfv",
"glGetnUniformiv",
"glGetnUniformuiv",
"glHint",
"glInvalidateBufferData",
"glInvalidateBufferSubData",
"glInvalidateFramebuffer",
"glInvalidateNamedFramebufferData",
"glInvalidateNamedFramebufferSubData",
"glInvalidateSubFramebuffer",
"glInvalidateTexImage",
"glInvalidateTexSubImage",
"glIsBuffer",
"glIsEnabled",
"glIsEnabledi",
"glIsFramebuffer",
"glIsProgram",
"glIsProgramPipeline",
"glIsQuery",
"glIsRenderbuffer",
"glIsSampler",
"glIsShader",
"glIsSync",
"glIsTexture",
"glIsTransformFeedback",
"glIsVertexArray",
"glLineWidth",
"glLinkProgram",
"glLogicOp",
"glMapBuffer",
"glMapBufferRange",
"glMapNamedBuffer",
"glMapNamedBufferRange",
"glMemoryBarrier",
"glMemoryBarrierByRegion",
"glMinSampleShading",
"glMultiDrawArrays",
"glMultiDrawArraysIndirect",
"glMultiDrawArraysIndirectCount",
"glMultiDrawElements",
"glMultiDrawElementsBaseVertex",
"glMultiDrawElementsIndirect",
"glMultiDrawElementsIndirectCount",
"glNamedBufferData",
"glNamedBufferStorage",
"glNamedBufferSubData",
"glNamedFramebufferDrawBuffer",
"glNamedFramebufferDrawBuffers",
"glNamedFramebufferParameteri",
"glNamedFramebufferReadBuffer",
"glNamedFramebufferRenderbuffer",
"glNamedFramebufferTexture",
"glNamedFramebufferTextureLayer",
"glNamedRenderbufferStorage",
"glNamedRenderbufferStorageMultisample",
"glObjectLabel",
"glObjectPtrLabel",
"glPatchParameterfv",
"glPatchParameteri",
"glPauseTransformFeedback",
"glPixelStoref",
"glPixelStorei",
"glPointParameterf",
"glPointParameterfv",
"glPointParameteri",
"glPointParameteriv",
"glPointSize",
"glPolygonMode",
"glPolygonOffset",
"glPolygonOffsetClamp",
"glPopDebugGroup",
"glPrimitiveRestartIndex",
"glProgramBinary",
"glProgramParameteri",
"glProgramUniform1d",
"glProgramUniform1dv",
"glProgramUniform1f",
"glProgramUniform1fv",
"glProgramUniform1i",
"glProgramUniform1iv",
"glProgramUniform1ui",
"glProgramUniform1uiv",
"glProgramUniform2d",
"glProgramUniform2dv",
"glProgramUniform2f",
"glProgramUniform2fv",
"glProgramUniform2i",
"glProgramUniform2iv",
"glProgramUniform2ui",
"glProgramUniform2uiv",
"glProgramUniform3d",
"glProgramUniform3dv",
"glProgramUniform3f",
"glProgramUniform3fv",
"glProgramUniform3i",
"glProgramUniform3iv",
"glProgramUniform3ui",
"glProgramUniform3uiv",
"glProgramUniform4d",
"glProgramUniform4dv",
"glProgramUniform4f",
"glProgramUniform4fv",
"glProgramUniform4i",
"glProgramUniform4iv",
"glProgramUniform4ui",
"glProgramUniform4uiv",
"glProgramUniformMatrix2dv",
"glProgramUniformMatrix2fv",
"glProgramUniformMatrix2x3dv",
"glProgramUniformMatrix2x3fv",
"glProgramUniformMatrix2x4dv",
"glProgramUniformMatrix2x4fv",
"glProgramUniformMatrix3dv",
"glProgramUniformMatrix3fv",
"glProgramUniformMatrix3x2dv",
"glProgramUniformMatrix3x2fv",
"glProgramUniformMatrix3x4dv",
"glProgramUniformMatrix3x4fv",
"glProgramUniformMatrix4dv",
"glProgramUniformMatrix4fv",
"glProgramUniformMatrix4x2dv",
"glProgramUniformMatrix4x2fv",
"glProgramUniformMatrix4x3dv",
"glProgramUniformMatrix4x3fv",
"glProvokingVertex",
"glPushDebugGroup",
"glQueryCounter",
"glReadBuffer",
"glReadPixels",
"glReadnPixels",
"glReleaseShaderCompiler",
"glRenderbufferStorage",
"glRenderbufferStorageMultisample",
"glResumeTransformFeedback",
"glSampleCoverage",
"glSampleMaski",
"glSamplerParameterIiv",
"glSamplerParameterIuiv",
"glSamplerParameterf",
"glSamplerParameterfv",
"glSamplerParameteri",
"glSamplerParameteriv",
"glScissor",
"glScissorArrayv",
"glScissorIndexed",
"glScissorIndexedv",
"glShaderBinary",
"glShaderSource",
"glShaderStorageBlockBinding",
"glSpecializeShader",
"glStencilFunc",
"glStencilFuncSeparate",
"glStencilMask",
"glStencilMaskSeparate",
"glStencilOp",
"glStencilOpSeparate",
"glTexBuffer",
"glTexBufferRange",
"glTexImage1D",
"glTexImage2D",
"glTexImage2DMultisample",
"glTexImage3D",
"glTexImage3DMultisample",
"glTexParameterIiv",
"glTexParameterIuiv",
"glTexParameterf",
"glTexParameterfv",
"glTexParameteri",
"glTexParameteriv",
"glTexStorage1D",
"glTexStorage2D",
"glTexStorage2DMultisample",
"glTexStorage3D",
"glTexStorage3DMultisample",
"glTexSubImage1D",
"glTexSubImage2D",
"glTexSubImage3D",
"glTextureBarrier",
"glTextureBuffer",
"glTextureBufferRange",
"glTextureParameterIiv",
"glTextureParameterIuiv",
"glTextureParameterf",
"glTextureParameterfv",
"glTextureParameteri",
"glTextureParameteriv",
"glTextureStorage1D",
"glTextureStorage2D",
"glTextureStorage2DMultisample",
"glTextureStorage3D",
"glTextureStorage3DMultisample",
"glTextureSubImage1D",
"glTextureSubImage2D",
"glTextureSubImage3D",
"glTextureView",
"glTransformFeedbackBufferBase",
"glTransformFeedbackBufferRange",
"glTransformFeedbackVaryings",
"glUniform1d",
"glUniform1dv",
"glUniform1f",
"glUniform1fv",
"glUniform1i",
"glUniform1iv",
"glUniform1ui",
"glUniform1uiv",
"glUniform2d",
"glUniform2dv",
"glUniform2f",
"glUniform2fv",
"glUniform2i",
"glUniform2iv",
"glUniform2ui",
"glUniform2uiv",
"glUniform3d",
"glUniform3dv",
"glUniform3f",
"glUniform3fv",
"glUniform3i",
"glUniform3iv",
"glUniform3ui",
"glUniform3uiv",
"glUniform4d",
"glUniform4dv",
"glUniform4f",
"glUniform4fv",
"glUniform4i",
"glUniform4iv",
"glUniform4ui",
"glUniform4uiv",
"glUniformBlockBinding",
"glUniformMatrix2dv",
"glUniformMatrix2fv",
"glUniformMatrix2x3dv",
"glUniformMatrix2x3fv",
"glUniformMatrix2x4dv",
"glUniformMatrix2x4fv",
"glUniformMatrix3dv",
"glUniformMatrix3fv",
"glUniformMatrix3x2dv",
"glUniformMatrix3x2fv",
"glUniformMatrix3x4dv",
"glUniformMatrix3x4fv",
"glUniformMatrix4dv",
"glUniformMatrix4fv",
"glUniformMatrix4x2dv",
"glUniformMatrix4x2fv",
"glUniformMatrix4x3dv",
"glUniformMatrix4x3fv",
"glUniformSubroutinesuiv",
"glUnmapBuffer",
"glUnmapNamedBuffer",
"glUseProgram",
"glUseProgramStages",
"glValidateProgram",
"glValidateProgramPipeline",
"glVertexArrayAttribBinding",
"glVertexArrayAttribFormat",
"glVertexArrayAttribIFormat",
"glVertexArrayAttribLFormat",
"glVertexArrayBindingDivisor",
"glVertexArrayElementBuffer",
"glVertexArrayVertexBuffer",
"glVertexArrayVertexBuffers",
"glVertexAttrib1d",
"glVertexAttrib1dv",
"glVertexAttrib1f",
"glVertexAttrib1fv",
"glVertexAttrib1s",
"glVertexAttrib1sv",
"glVertexAttrib2d",
"glVertexAttrib2dv",
"glVertexAttrib2f",
"glVertexAttrib2fv",
"glVertexAttrib2s",
"glVertexAttrib2sv",
"glVertexAttrib3d",
"glVertexAttrib3dv",
"glVertexAttrib3f",
"glVertexAttrib3fv",
"glVertexAttrib3s",
"glVertexAttrib3sv",
"glVertexAttrib4Nbv",
"glVertexAttrib4Niv",
"glVertexAttrib4Nsv",
"glVertexAttrib4Nub",
"glVertexAttrib4Nubv",
"glVertexAttrib4Nuiv",
"glVertexAttrib4Nusv",
"glVertexAttrib4bv",
"glVertexAttrib4d",
"glVertexAttrib4dv",
"glVertexAttrib4f",
"glVertexAttrib4fv",
"glVertexAttrib4iv",
"glVertexAttrib4s",
"glVertexAttrib4sv",
"glVertexAttrib4ubv",
"glVertexAttrib4uiv",
"glVertexAttrib4usv",
"glVertexAttribBinding",
"glVertexAttribDivisor",
"glVertexAttribFormat",
"glVertexAttribI1i",
"glVertexAttribI1iv",
"glVertexAttribI1ui",
"glVertexAttribI1uiv",
"glVertexAttribI2i",
"glVertexAttribI2iv",
"glVertexAttribI2ui",
"glVertexAttribI2uiv",
"glVertexAttribI3i",
"glVertexAttribI3iv",
"glVertexAttribI3ui",
"glVertexAttribI3uiv",
"glVertexAttribI4bv",
"glVertexAttribI4i",
"glVertexAttribI4iv",
"glVertexAttribI4sv",
"glVertexAttribI4ubv",
"glVertexAttribI4ui",
"glVertexAttribI4uiv",
"glVertexAttribI4usv",
"glVertexAttribIFormat",
"glVertexAttribIPointer",
"glVertexAttribL1d",
"glVertexAttribL1dv",
"glVertexAttribL2d",
"glVertexAttribL2dv",
"glVertexAttribL3d",
"glVertexAttribL3dv",
"glVertexAttribL4d",
"glVertexAttribL4dv",
"glVertexAttribLFormat",
"glVertexAttribLPointer",
"glVertexAttribP1ui",
"glVertexAttribP1uiv",
"glVertexAttribP2ui",
"glVertexAttribP2uiv",
"glVertexAttribP3ui",
"glVertexAttribP3uiv",
"glVertexAttribP4ui",
"glVertexAttribP4uiv",
"glVertexAttribPointer",
"glVertexBindingDivisor",
"glViewport",
"glViewportArrayv",
"glViewportIndexedf",
"glViewportIndexedfv",
"glWaitSync",
};
union GL3WProcs gl3wProcs;
static void load_procs(GL3WGetProcAddressProc proc)
{
size_t i;
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
gl3wProcs.ptr[i] = proc(proc_names[i]);
}
File diff suppressed because it is too large. Load diff
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-525
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@@ -1,525 +0,0 @@
#ifndef __gl2_h_
#define __gl2_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
*/
#include <GLES2/gl2platform.h>
/* Generated on date 20131230 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_ES_VERSION_2_0 */
#ifdef __cplusplus
}
#endif
#endif
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#ifndef __gl2platform_h_
#define __gl2platform_h_
/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */
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#ifndef __gl3_h_
#define __gl3_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
*/
#include <GLES3/gl3platform.h>
/* Generated on date 20131230 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: [23]\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_ES_VERSION_2_0 */
#ifndef GL_ES_VERSION_3_0
#define GL_ES_VERSION_3_0 1
typedef unsigned short GLhalf;
#define GL_READ_BUFFER 0x0C02
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_RED 0x1903
#define GL_RGB8 0x8051
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_RG8 0x822B
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
#endif /* GL_ES_VERSION_3_0 */
#ifdef __cplusplus
}
#endif
#endif
-30
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@@ -1,30 +0,0 @@
#ifndef __gl3platform_h_
#define __gl3platform_h_
/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl3platform_h_ */
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+16
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@@ -2360,7 +2360,11 @@ void * rglMapBuffer( GLenum target, GLenum access)
log_cb(RETRO_LOG_INFO, "glMapBuffer.\n");
#endif
#if defined(HAVE_OPENGLES)
#ifdef glMapBufferOES
return glMapBufferOES(target, access);
#else
return NULL;
#endif
#else
return glMapBuffer(target, access);
#endif
@@ -2377,7 +2381,11 @@ GLboolean rglUnmapBuffer( GLenum target)
log_cb(RETRO_LOG_INFO, "glUnmapBuffer.\n");
#endif
#if defined(HAVE_OPENGLES)
#ifdef glUnmapBufferOES
return glUnmapBufferOES(target);
#else
return false;
#endif
#else
return glUnmapBuffer(target);
#endif
@@ -2735,6 +2743,14 @@ void rglPrimitiveRestartIndex(GLuint index)
#endif
}
void rglHint(GLenum target, GLenum mode)
{
#ifdef GLSM_DEBUG
log_cb(RETRO_LOG_INFO, "glHint.\n");
#endif
glHint(target, mode);
}
/* GLSM-side */
static void glsm_state_setup(void)
+8 -3
View File
@@ -25,7 +25,7 @@ import sys
import os
import re
banned_ext = [ 'AMD', 'APPLE', 'NV', 'NVX', 'ATI', '3DLABS', 'SUN', 'SGI', 'SGIX', 'SGIS', 'INTEL', '3DFX', 'IBM', 'MESA', 'GREMEDY', 'OML', 'PGI', 'I3D', 'INGL', 'MTX', 'QCOM', 'IMG', 'ANGLE', 'SUNX', 'INGR' ]
banned_ext = [ 'AMD', 'APPLE', 'NVX', 'ATI', '3DLABS', 'SUN', 'SGI', 'SGIX', 'SGIS', 'INTEL', '3DFX', 'IBM', 'MESA', 'GREMEDY', 'OML', 'PGI', 'I3D', 'INGL', 'MTX', 'QCOM', 'IMG', 'ANGLE', 'SUNX', 'INGR' ]
def noext(sym):
for ext in banned_ext:
@@ -57,7 +57,7 @@ def find_gl_symbols(lines):
syms = []
for line in lines:
m = re.search(r'^typedef.+PFN(\S+)PROC.+$', line)
g = re.search(r'^.+(gl\S+)\W*\(.+\).*$', line)
g = re.search(r'^.+\W(gl\S+)\W*\(.+\).*$', line)
if m and noext(m.group(1)):
typedefs.append(m.group(0).replace('PFN', 'RGLSYM').replace('GLDEBUGPROC', 'RGLGENGLDEBUGPROC'))
if g and noext(g.group(1)):
@@ -73,8 +73,13 @@ def generate_defines(gl_syms):
def generate_declarations(gl_syms):
return ['RGLSYM' + x.upper() + 'PROC ' + '__rglgen_' + x + ';' for x in gl_syms]
def remove_prefix(text, prefix):
if text.startswith(prefix):
return text[len(prefix):]
return text
def generate_macros(gl_syms):
return [' SYM(' + x.replace('gl', '') + '),' for x in gl_syms]
return [' SYM(' + remove_prefix(x, 'gl') + '),' for x in gl_syms]
def dump(f, lines):
f.write('\n'.join(lines))
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@@ -200,6 +200,7 @@ RETRO_BEGIN_DECLS
#define glGetShaderPrecisionFormat rglGetShaderPrecisionFormat
#define glClearDepthf rglClearDepthf
#define glPrimitiveRestartIndex rglPrimitiveRestartIndex
#define glHint rglHint
const GLubyte* rglGetStringi(GLenum name, GLuint index);
void rglTexBuffer(GLenum target, GLenum internalFormat, GLuint buffer);
@@ -508,6 +509,7 @@ void rglGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLu
void rglGetShaderPrecisionFormat(GLenum shaderType, GLenum precisionType, GLint *range, GLint *precision);
void rglClearDepthf(GLfloat depth);
void rglPrimitiveRestartIndex(GLuint index);
void rglHint(GLenum target, GLenum mode);
RETRO_END_DECLS
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+12
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@@ -0,0 +1,12 @@
BasedOnStyle: LLVM
IndentWidth: 4
ColumnLimit: 2000
AlwaysBreakAfterReturnType: TopLevelDefinitions
KeepEmptyLinesAtTheStartOfBlocks: false
MaxEmptyLinesToKeep: 2
BreakBeforeBraces: Custom
BraceWrapping:
BeforeElse: true
AlignEscapedNewlines: Left
UseTab: Never
#PPDirectiveIndentStyle: AfterHash
+32
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@@ -0,0 +1,32 @@
---
name: Bug Report
about: Report where libzip didn't behave like you expected.
title: ''
labels: bug
assignees: ''
---
**Describe the Bug**
A clear and concise description of what the bug is.
**Expected Behavior**
A clear and concise description of what you expected to happen.
**Observed Behavior**
A clear and concise description of what actually happened.
**To Reproduce**
Short program or code snippet that reproduces the problem.
**libzip Version**
Version of libzip or revision repository used.
**Operating System**
Operating system and version, used compiler.
**Test Files**
If applicable, attach and describe zip archives that trigger the problem.
**Additional context**
Add any other context about the problem here.
@@ -0,0 +1,25 @@
---
name: Compile Error
about: Report when libzip does not compile.
title: ''
labels: compile
assignees: ''
---
**Compiler Error**
Output from the compiler, including exact and complete error message, file name and line number.
**libzip Version**
Version of libzip or revision repository used.
**Operating System and Compiler**
The operating system and compiler used, including version number.
Also, any flags passed to `cmake`.
**Autodetected Configuration**
Attach `CmakeCache.txt` from your build directory. This list everything `cmake` detected on your system.
**Additional context**
Add any other context about the problem here.
@@ -0,0 +1,22 @@
---
name: Feature Request
about: Suggest an idea for this project.
title: ''
labels: enhancement
assignees: ''
---
**Description**
A clear and concise description of what you want to achieve, why the current features are insufficient, and why you think it is generally useful.
Also, have you checked whether the feature is already mentioned in TODO.md? If so, only submit a new issue if you expand on it.
**Solution**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context about the feature request here.
+25
View File
@@ -0,0 +1,25 @@
name: CIFuzz
on: [pull_request]
permissions:
contents: read
jobs:
Fuzzing:
runs-on: ubuntu-latest
steps:
- name: Build Fuzzers
uses: google/oss-fuzz/infra/cifuzz/actions/build_fuzzers@master
with:
oss-fuzz-project-name: 'libzip'
dry-run: false
- name: Run Fuzzers
uses: google/oss-fuzz/infra/cifuzz/actions/run_fuzzers@master
with:
oss-fuzz-project-name: 'libzip'
fuzz-seconds: 600
dry-run: false
- name: Upload Crash
uses: actions/upload-artifact@v1
if: failure()
with:
name: artifacts
path: ./out/artifacts
+65
View File
@@ -0,0 +1,65 @@
name: build
on: [push]
permissions:
contents: read
jobs:
all:
runs-on: ${{ matrix.os }}
name: ${{ matrix.os }}${{ matrix.name_extra }}
strategy:
fail-fast: false
matrix:
os: [macos-latest, ubuntu-latest, windows-latest]
cmake_extra: [""]
name_extra: [""]
include:
- os: windows-latest
cmake_extra: "-T ClangCl"
name_extra: " clang-cl"
steps:
- name: checkout
uses: actions/checkout@v3
- name: install python and pip
uses: actions/setup-python@v4
with:
python-version: '3.11'
- name: install dependencies (Linux)
if: ${{ runner.os == 'Linux' }}
run: |
sudo apt-get install libzstd-dev
- name: install dependencies (Windows)
if: ${{ runner.os == 'Windows' }}
uses: lukka/run-vcpkg@v7
id: runvcpkg
with:
vcpkgGitCommitId: f93ba152d55e1d243160e690bc302ffe8638358e
vcpkgTriplet: x64-windows
vcpkgArguments: zlib bzip2 liblzma zstd
- name: prepare build directory and install nihtest
run: |
cmake -E make_directory ${{runner.workspace}}/build
pip install nihtest
- name: configure (Unix)
if: ${{ runner.os != 'Windows' }}
working-directory: ${{runner.workspace}}/build
run: |
cmake ${{ matrix.cmake_extra }} ${{github.workspace}}
- name: configure (Windows)
if: ${{ runner.os == 'Windows' }}
working-directory: ${{runner.workspace}}/build
run: |
cmake ${{ matrix.cmake_extra }} -DCMAKE_TOOLCHAIN_FILE=${{env.VCPKG_ROOT}}/scripts/buildsystems/vcpkg.cmake ${{github.workspace}}
- name: build
working-directory: ${{runner.workspace}}/build
run: |
cmake --build . --config Release
- name: Archive production artifacts
uses: actions/upload-artifact@v3
with:
name: regress-directory
path: |
${{runner.workspace}}/build/regress
- name: test
working-directory: ${{runner.workspace}}/build
run: |
ctest --output-on-failure -v -C Release
+74
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@@ -0,0 +1,74 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
name: "CodeQL"
on:
push:
branches: [master]
pull_request:
# The branches below must be a subset of the branches above
branches: [master]
schedule:
- cron: '0 10 * * 4'
permissions:
contents: read
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
# Override automatic language detection by changing the below list
# Supported options are ['csharp', 'cpp', 'go', 'java', 'javascript', 'python']
language: ['cpp']
# Learn more...
# https://docs.github.com/en/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#overriding-automatic-language-detection
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
# We must fetch at least the immediate parents so that if this is
# a pull request then we can checkout the head.
fetch-depth: 2
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
# ℹ️ Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
#- run: |
# make bootstrap
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
+12
View File
@@ -7,6 +7,18 @@ You can define `ZIP_DISABLE_DEPRECATED` before including `<zip.h>` to hide
prototypes for deprecated functions, to find out about functions that
might be removed at some point.
## Changed in libzip-1.10.0
### deprecated `zip_source_zip` and `zip_source_zip_create`
These functions were replaced with `zip_source_zip_file` and `zip_source_zip_file_create`. The implicit handling of the flag `ZIP_FL_COMPRESSED` was removed, the flag can now be specified explicitly.
If you want to get the compressed data for the whole file, use
```C
zip_source_zip_file(za, source_archive, source_index, ZIP_FL_COMPRESSED, 0, -1, NULL)
```
## Changed in libzip-1.0
### new type `zip_error_t`
+85 -34
View File
@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.0.2)
cmake_minimum_required(VERSION 3.5.0)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
if (${CMAKE_VERSION} VERSION_LESS "3.17.0")
@@ -6,7 +6,7 @@ if (${CMAKE_VERSION} VERSION_LESS "3.17.0")
endif()
project(libzip
VERSION 1.7.3.1
VERSION 1.10.1
LANGUAGES C)
option(ENABLE_COMMONCRYPTO "Enable use of CommonCrypto" ON)
@@ -19,6 +19,8 @@ option(ENABLE_BZIP2 "Enable use of BZip2" ON)
option(ENABLE_LZMA "Enable use of LZMA" ON)
option(ENABLE_ZSTD "Enable use of Zstandard" ON)
option(ENABLE_FDOPEN "Enable zip_fdopen, which is not allowed in Microsoft CRT secure libraries" ON)
option(BUILD_TOOLS "Build tools in the src directory (zipcmp, zipmerge, ziptool)" ON)
option(BUILD_REGRESS "Build regression tests" ON)
option(BUILD_EXAMPLES "Build examples" ON)
@@ -87,14 +89,19 @@ endif()
# Checks
# Request ISO C secure library functions (memcpy_s &c)
list(APPEND CMAKE_REQUIRED_DEFINITIONS -D__STDC_WANT_LIB_EXT1__=1)
check_function_exists(_close HAVE__CLOSE)
check_function_exists(_dup HAVE__DUP)
check_function_exists(_fdopen HAVE__FDOPEN)
check_function_exists(_fileno HAVE__FILENO)
check_function_exists(_setmode HAVE__SETMODE)
check_function_exists(_snprintf HAVE__SNPRINTF)
check_symbol_exists(_snprintf stdio.h HAVE__SNPRINTF)
check_symbol_exists(_snprintf_s stdio.h HAVE__SNPRINTF_S)
check_symbol_exists(_snwprintf_s stdio.h HAVE__SNWPRINTF_S)
check_function_exists(_strdup HAVE__STRDUP)
check_function_exists(_stricmp HAVE__STRICMP)
check_symbol_exists(_stricmp string.h HAVE__STRICMP)
check_function_exists(_strtoi64 HAVE__STRTOI64)
check_function_exists(_strtoui64 HAVE__STRTOUI64)
check_function_exists(_unlink HAVE__UNLINK)
@@ -102,15 +109,24 @@ check_function_exists(arc4random HAVE_ARC4RANDOM)
check_function_exists(clonefile HAVE_CLONEFILE)
check_function_exists(explicit_bzero HAVE_EXPLICIT_BZERO)
check_function_exists(explicit_memset HAVE_EXPLICIT_MEMSET)
check_function_exists(fchmod HAVE_FCHMOD)
check_function_exists(fileno HAVE_FILENO)
check_function_exists(fseeko HAVE_FSEEKO)
check_function_exists(ftello HAVE_FTELLO)
check_function_exists(getprogname HAVE_GETPROGNAME)
check_function_exists(localtime_r HAVE_LOCALTIME_R)
check_symbol_exists(localtime_r time.h HAVE_LOCALTIME_R)
check_symbol_exists(localtime_s time.h HAVE_LOCALTIME_S)
check_function_exists(memcpy_s HAVE_MEMCPY_S)
check_function_exists(random HAVE_RANDOM)
check_function_exists(setmode HAVE_SETMODE)
check_function_exists(strcasecmp HAVE_STRCASECMP)
check_symbol_exists(snprintf stdio.h HAVE_SNPRINTF)
check_symbol_exists(snprintf_s stdio.h HAVE_SNPRINTF_S)
check_symbol_exists(strcasecmp strings.h HAVE_STRCASECMP)
check_function_exists(strdup HAVE_STRDUP)
check_function_exists(strerror_s HAVE_STRERROR_S)
check_function_exists(strerrorlen_s HAVE_STRERRORLEN_S)
check_function_exists(stricmp HAVE_STRICMP)
check_function_exists(strncpy_s HAVE_STRNCPY_S)
check_function_exists(strtoll HAVE_STRTOLL)
check_function_exists(strtoull HAVE_STRTOULL)
@@ -175,6 +191,34 @@ int main(int argc, char *argv[]) { }" HAVE_NULLABLE)
test_big_endian(WORDS_BIGENDIAN)
find_package(ZLIB 1.1.2 REQUIRED)
# so developers on systems where zlib is named differently (Windows, sometimes)
# can override the name used in the pkg-config file
if (NOT ZLIB_LINK_LIBRARY_NAME)
set(ZLIB_LINK_LIBRARY_NAME "z")
# Get the correct name in common cases
list(LENGTH ZLIB_LIBRARIES N_ZLIB_LIBRARIES)
if(N_ZLIB_LIBRARIES EQUAL 1)
set(ZLIB_FILENAME ${ZLIB_LIBRARIES})
elseif(N_ZLIB_LIBRARIES EQUAL 4)
# ZLIB_LIBRARIES might have the target_link_library() format like
# "optimized;path/to/zlib.lib;debug;path/to/zlibd.lib". Use the 'optimized'
# case unless we know we are in a Debug build.
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
list(FIND ZLIB_LIBRARIES "debug" ZLIB_LIBRARIES_INDEX_OF_CONFIG)
else()
list(FIND ZLIB_LIBRARIES "optimized" ZLIB_LIBRARIES_INDEX_OF_CONFIG)
endif()
if(ZLIB_LIBRARIES_INDEX_OF_CONFIG GREATER_EQUAL 0)
math(EXPR ZLIB_FILENAME_INDEX "${ZLIB_LIBRARIES_INDEX_OF_CONFIG}+1")
list(GET ZLIB_LIBRARIES ${ZLIB_FILENAME_INDEX} ZLIB_FILENAME)
endif()
endif()
if(ZLIB_FILENAME)
get_filename_component(ZLIB_FILENAME ${ZLIB_FILENAME} NAME_WE)
string(REGEX REPLACE "^lib" "" ZLIB_LINK_LIBRARY_NAME ${ZLIB_FILENAME})
endif()
endif(NOT ZLIB_LINK_LIBRARY_NAME)
if(ENABLE_BZIP2)
find_package(BZip2)
@@ -195,12 +239,17 @@ if(ENABLE_LZMA)
endif(ENABLE_LZMA)
if(ENABLE_ZSTD)
find_package(Zstd)
if(Zstd_FOUND)
find_package(zstd 1.3.6)
if(zstd_FOUND)
set(HAVE_LIBZSTD 1)
if(TARGET zstd::libzstd_shared)
set(zstd_TARGET zstd::libzstd_shared)
else()
set(zstd_TARGET zstd::libzstd_static)
endif()
else()
message(WARNING "-- zstd library not found; zstandard support disabled")
endif(Zstd_FOUND)
endif(zstd_FOUND)
endif(ENABLE_ZSTD)
if (COMMONCRYPTO_FOUND)
@@ -209,18 +258,18 @@ if (COMMONCRYPTO_FOUND)
elseif (WINDOWS_CRYPTO_FOUND)
set(HAVE_CRYPTO 1)
set(HAVE_WINDOWS_CRYPTO 1)
elseif (GNUTLS_FOUND AND NETTLE_FOUND)
set(HAVE_CRYPTO 1)
set(HAVE_GNUTLS 1)
elseif (OPENSSL_FOUND)
set(HAVE_CRYPTO 1)
set(HAVE_OPENSSL 1)
elseif (GNUTLS_FOUND AND NETTLE_FOUND)
set(HAVE_CRYPTO 1)
set(HAVE_GNUTLS 1)
elseif (MBEDTLS_FOUND)
set(HAVE_CRYPTO 1)
set(HAVE_MBEDTLS 1)
endif()
if (NOT HAVE_CRYPTO)
if ((ENABLE_COMMONCRYPTO OR ENABLE_GNUTLS OR ENABLE_MBEDTLS OR ENABLE_OPENSSL OR ENABLE_WINDOWS_CRYPTO) AND NOT HAVE_CRYPTO)
message(WARNING "-- neither Common Crypto, GnuTLS, mbed TLS, OpenSSL, nor Windows Cryptography found; AES support disabled")
endif()
@@ -263,10 +312,10 @@ else(BUILD_TOOLS)
endif(BUILD_REGRESS)
endif()
include(FindPerl)
find_program(NIHTEST nihtest)
if(NOT PERL_FOUND)
message(WARNING "-- perl not found, regression testing disabled")
if(BUILD_REGRESS AND NOT NIHTEST)
message(WARNING "-- nihtest not found, regression testing disabled")
set(BUILD_REGRESS OFF)
endif()
@@ -280,11 +329,12 @@ endif()
# pkgconfig file
set(prefix ${CMAKE_INSTALL_PREFIX})
set(exec_prefix \${prefix})
SET(bindir ${CMAKE_INSTALL_FULL_BINDIR})
SET(libdir ${CMAKE_INSTALL_FULL_LIBDIR})
SET(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR})
file(RELATIVE_PATH pc_relative_bindir ${CMAKE_INSTALL_PREFIX} ${CMAKE_INSTALL_FULL_BINDIR})
set(bindir "\${prefix}/${pc_relative_bindir}")
file(RELATIVE_PATH pc_relative_libdir ${CMAKE_INSTALL_PREFIX} ${CMAKE_INSTALL_FULL_LIBDIR})
set(libdir "\${prefix}/${pc_relative_libdir}")
file(RELATIVE_PATH pc_relative_includedir ${CMAKE_INSTALL_PREFIX} ${CMAKE_INSTALL_FULL_INCLUDEDIR})
set(includedir "\${prefix}/${pc_relative_includedir}")
if(CMAKE_SYSTEM_NAME MATCHES BSD)
set(PKG_CONFIG_RPATH "-Wl,-R\${libdir}")
endif(CMAKE_SYSTEM_NAME MATCHES BSD)
@@ -296,10 +346,14 @@ foreach(LIB ${LIBS_PRIVATE})
endif()
set(LIBS "${LIBS} -l${LIB}")
endforeach()
STRING(CONCAT zlib_link_name "-l" ${ZLIB_LINK_LIBRARY_NAME})
string(REGEX REPLACE "-lBZip2::BZip2" "-lbz2" LIBS ${LIBS})
string(REGEX REPLACE "-lLibLZMA::LibLZMA" "-llzma" LIBS ${LIBS})
if(ENABLE_ZSTD)
string(REGEX REPLACE "-l${zstd_TARGET}" "-lzstd" LIBS ${LIBS})
endif()
string(REGEX REPLACE "-lOpenSSL::Crypto" "-lssl -lcrypto" LIBS ${LIBS})
string(REGEX REPLACE "-lZLIB::ZLIB" "-lz" LIBS ${LIBS})
string(REGEX REPLACE "-lZLIB::ZLIB" ${zlib_link_name} LIBS ${LIBS})
string(REGEX REPLACE "-lGnuTLS::GnuTLS" "-lgnutls" LIBS ${LIBS})
string(REGEX REPLACE "-lNettle::Nettle" "-lnettle" LIBS ${LIBS})
configure_file(libzip.pc.in libzip.pc @ONLY)
@@ -409,17 +463,6 @@ set(srcdir ${CMAKE_CURRENT_SOURCE_DIR}/regress)
set(abs_srcdir ${CMAKE_CURRENT_SOURCE_DIR}/regress)
set(top_builddir ${PROJECT_BINARY_DIR}) # used to find config.h
configure_file(regress/nihtest.conf.in ${PROJECT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/nihtest.conf @ONLY)
file(COPY ${PROJECT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/nihtest.conf
DESTINATION ${PROJECT_BINARY_DIR}/regress
FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
configure_file(regress/runtest.in ${PROJECT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/runtest @ONLY)
file(COPY ${PROJECT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/runtest
DESTINATION ${PROJECT_BINARY_DIR}/regress
FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE
)
# create package config file
include(CMakePackageConfigHelpers)
write_basic_package_version_file("${PROJECT_BINARY_DIR}/${PROJECT_NAME}-config-version.cmake"
@@ -428,6 +471,15 @@ write_basic_package_version_file("${PROJECT_BINARY_DIR}/${PROJECT_NAME}-config-v
configure_package_config_file("${PROJECT_NAME}-config.cmake.in" "${PROJECT_BINARY_DIR}/${PROJECT_NAME}-config.cmake"
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/libzip)
# Install Find* modules, they are required by libzip-config.cmake to resolve dependencies
install(FILES
${CMAKE_CURRENT_SOURCE_DIR}/cmake/FindNettle.cmake
${CMAKE_CURRENT_SOURCE_DIR}/cmake/Findzstd.cmake
${CMAKE_CURRENT_SOURCE_DIR}/cmake/FindMbedTLS.cmake
DESTINATION
${CMAKE_INSTALL_LIBDIR}/cmake/libzip/modules
)
if(LIBZIP_DO_INSTALL)
# Add targets to the build-tree export set
export(TARGETS zip
@@ -442,4 +494,3 @@ if(LIBZIP_DO_INSTALL)
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
)
endif()
+8 -6
View File
@@ -1,7 +1,5 @@
libzip uses [cmake](https://cmake.org) to build.
For running the tests, you need to have [perl](https://www.perl.org).
You'll need [zlib](http://www.zlib.net/) (at least version 1.1.2). It
comes with most operating systems.
@@ -18,15 +16,19 @@ For AES (encryption) support, you need one of these cryptographic libraries,
listed in order of preference:
- Apple's CommonCrypto (available on macOS and iOS)
- Microsoft Windows Cryptography Framework
- [OpenSSL](https://www.openssl.org/) >= 1.0.
- [GnuTLS](https://www.gnutls.org/) and [Nettle](https://www.lysator.liu.se/~nisse/nettle/) (at least nettle 3.0)
- [mbed TLS](https://tls.mbed.org/)
- [OpenSSL](https://www.openssl.org/) >= 1.0.
- Microsoft Windows Cryptography Framework
If you don't want a library even if it is installed, you can
pass `-DENABLE_<LIBRARY>=OFF` to cmake, where `<LIBRARY>` is one of
`COMMONCRYPTO`, `GNUTLS`, `MBEDTLS`, or `OPENSSL`.
For running the tests, you need to have
[Python](https://www.python.org/) and
[nihtest](https://pypi.org/project/nihtest/) installed.
The basic usage is
```sh
mkdir build
@@ -48,7 +50,7 @@ Some useful parameters you can pass to `cmake` with `-Dparameter=value`:
- `LIBZIP_DO_INSTALL`: If you include libzip as a subproject, link it
statically and do not want to let it install its files, set this
variable to `OFF`. Defaults to `ON`.
If you want to compile with custom `CFLAGS`, set them in the environment
before running `cmake`:
```sh
@@ -66,4 +68,4 @@ will break in `zipcmp`.
You can get verbose build output with by passing `VERBOSE=1` to
`make`.
You can also check the [cmake FAQ](https://cmake.org/Wiki/CMake_FAQ).
You can also check the [cmake FAQ](https://gitlab.kitware.com/cmake/community/-/wikis/FAQ).
+1 -1
View File
@@ -1,6 +1,6 @@
Copyright (C) 1999-2020 Dieter Baron and Thomas Klausner
The authors can be contacted at <libzip@nih.at>
The authors can be contacted at <info@libzip.org>
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
+119 -70
View File
@@ -1,32 +1,81 @@
1.8.0 [2020-xx-xx]
==================
# 1.10.1 [2023-08-23]
* Add `ZIP_LENGTH_TO_END` and `ZIP_LENGTH_UNCHECKED`. Unless `ZIP_LENGTH_UNCHECKED` is used as `length`, it is an error for a file to shrink between the time when the source is created and when its data is read.
* Fix test on Windows.
# 1.10.0 [2023-06-23]
* Make support for layered sources public.
* Add `zip_source_zip_file` and `zip_source_zip_file_create`, deprecate `zip_source_zip` and `zip_source_zip_create`.
* Allow reading changed file data.
* Fix handling of files of size 4294967295.
* `zipmerge`: copy extra fields.
* `zipmerge`: add option to keep files uncompressed.
* Switch test framework to use nihtest instead of Perl.
* Fix reading/writing compressed data with buffers > 4GiB.
* Restore support for torrentzip.
* Add warnings when using deprecated functions.
* Allow keeping files for empty archives.
* Support mbedTLS>=3.3.0.
* Support OpenSSL 3.
* Use ISO C secure library functions, if available.
# 1.9.2 [2022-06-28]
* Fix version number in header file.
# 1.9.1 [2022-06-28]
* Fix `zip_file_is_seekable()`.
# 1.9.0 [2022-06-13]
* Add `zip_file_is_seekable()`.
* Improve compatibility with WinAES.
* Fix encoding handling in `zip_name_locate()`.
* Add option to `zipcmp` to output summary of changes.
* Various bug fixes and documentation improvements.
# 1.8.0 [2021-06-18]
* Add support for zstd (Zstandard) compression.
* Add support for lzma (ID 14) compression.
* Add `zip_source_window_create()`.
* Add `zip_source_zip_create()` variant to `zip_source_zip()`.
* Allow method specific `comp_flags` in `zip_set_file_compression()`.
* Allow `zip_source_tell()` on sources that don't support seeking and `zip_ftell()` on compressed data.
* Provide more details for consistency check errors.
* Improve output of `zipcmp`.
* In `zipcmp`, don’t ignore empty directories when comparing directory listing.
* Treat empty string as no password given in `zip_file_set_encryption()`, `zip_fopen_encrypted()`, and `zip_set_default_password()`.
1.7.3 [2020-07-15]
==================
# 1.7.3 [2020-07-15]
* Support cmake < 3.17 again.
* Fix pkgconfig file (regression in 1.7.2).
1.7.2 [2020-07-11]
==================
# 1.7.2 [2020-07-11]
* Fixes for the CMake `find_project()` files.
* libzip moved to the CMake `libzip::` `NAMESPACE`.
* CMake usage best practice cleanups.
1.7.1 [2020-06-13]
==================
# 1.7.1 [2020-06-13]
* Restore `LIBZIP_VERSION_{MAJOR,MINOR,MICRO}` symbols.
* Fixes warnings reported by PVS-Studio.
* Add `LIBZIP_DO_INSTALL` build setting to make it easier to use
libzip as subproject.
1.7.0 [2020-06-05]
==================
# 1.7.0 [2020-06-05]
* Add support for encrypting using traditional PKWare encryption.
* Add `zip_compression_method_supported()`.
@@ -35,13 +84,13 @@
* Refactor stdio file backend.
* Add CMake find_project() support.
1.6.1 [2020-02-03]
==================
# 1.6.1 [2020-02-03]
* Bugfix for double-free in `zipcmp(1)` during cleanup.
1.6.0 [2020-01-24]
==================
# 1.6.0 [2020-01-24]
* Avoid using `umask()` since it's not thread-safe.
* Set close-on-exec flag when opening files.
@@ -50,8 +99,8 @@
* Add support for cancelling while closing zip archives.
* Add support for setting the time in the on-disk format.
1.5.2 [2019-03-12]
==================
# 1.5.2 [2019-03-12]
* Fix bug in AES encryption affecting certain file sizes
* Keep file permissions when modifying zip archives
@@ -59,8 +108,8 @@
* Support mbed TLS as crypto backend.
* Add nullability annotations.
1.5.1 [2018-04-11]
==================
# 1.5.1 [2018-04-11]
* Choose format of installed documentation based on available tools.
* Fix visibility of symbols.
@@ -70,16 +119,16 @@
* Fix build with LibreSSL.
* Various bugfixes.
1.5.0 [2018-03-11]
==================
# 1.5.0 [2018-03-11]
* Use standard cryptographic library instead of custom AES implementation.
This also simplifies the license.
* Use `clang-format` to format the source code.
* More Windows improvements.
1.4.0 [2017-12-29]
==================
# 1.4.0 [2017-12-29]
* Improve build with cmake
* Retire autoconf/automake build system
@@ -88,20 +137,20 @@
Supported for buffer sources and on Apple File System.
* Add support for Microsoft Universal Windows Platform.
1.3.2 [2017-11-20]
==================
# 1.3.2 [2017-11-20]
* Fix bug introduced in last: zip_t was erroneously freed if zip_close() failed.
1.3.1 [2017-11-19]
==================
# 1.3.1 [2017-11-19]
* Install zipconf.h into ${PREFIX}/include
* Add zip_libzip_version()
* Fix AES tests on Linux
1.3.0 [2017-09-02]
==================
# 1.3.0 [2017-09-02]
* Support bzip2 compressed zip archives
* Improve file progress callback code
@@ -109,8 +158,8 @@
* CVE-2017-12858: Fix double free()
* CVE-2017-14107: Improve EOCD64 parsing
1.2.0 [2017-02-19]
==================
# 1.2.0 [2017-02-19]
* Support for AES encryption (Winzip version), both encryption
and decryption
@@ -120,24 +169,24 @@
* Add zip_ftell() for telling position in uncompressed data
* Add zip_register_progress_callback() for UI updates during zip_close()
1.1.3 [2016-05-28]
==================
# 1.1.3 [2016-05-28]
* Fix build on Windows when using autoconf
1.1.2 [2016-02-19]
==================
# 1.1.2 [2016-02-19]
* Improve support for 3MF files
1.1.1 [2016-02-07]
==================
# 1.1.1 [2016-02-07]
* Build fixes for Linux
* Fix some warnings reported by PVS-Studio
1.1 [2016-01-26]
================
# 1.1 [2016-01-26]
* ziptool(1): command line tool to modify zip archives
* Speedups for archives with many entries
@@ -148,13 +197,13 @@
* Portability fixes
* Documentation improvements
1.0.1 [2015-05-04]
==================
# 1.0.1 [2015-05-04]
* Build fixes for Windows
1.0 [2015-05-03]
================
# 1.0 [2015-05-03]
* Implemented an I/O abstraction layer
* Added support for native Windows API for files
@@ -165,22 +214,22 @@
* CVE-2015-2331 was fixed
* Addressed all Coverity CIDs
0.11.2 [2013-12-19]
===================
# 0.11.2 [2013-12-19]
* Support querying/setting operating system and external attributes
* For newly added files, set operating system to UNIX, permissions
to 0666 (0777 for directories)
* Fix bug when writing zip archives containing files bigger than 4GB
0.11.1 [2013-04-27]
===================
# 0.11.1 [2013-04-27]
* Fix bugs in zip_set_file_compression()
* Include Xcode build infrastructure
0.11 [2013-03-23]
=================
# 0.11 [2013-03-23]
* Added Zip64 support (large file support)
* Added UTF-8 support for file names, file comments, and archive comments
@@ -194,14 +243,14 @@
* More changes for Windows support
* Additional test cases
0.10.1 [2012-03-20]
===================
# 0.10.1 [2012-03-20]
* Fixed CVE-2012-1162
* Fixed CVE-2012-1163
0.10 [2010-03-18]
=================
# 0.10 [2010-03-18]
* Added zip_get_num_entries(), deprecated zip_get_num_files()
* Better windows support
@@ -213,27 +262,27 @@
* Fixed CVE-2011-0421 (no security implications though)
* More documentation
0.9.3 [2010-02-01]
==================
# 0.9.3 [2010-02-01]
* Include m4/ directory in distribution; some packagers need it
0.9.2 [2010-01-31]
==================
# 0.9.2 [2010-01-31]
* Avoid passing uninitialized data to deflate()
* Fix memory leak when closing zip archives
0.9.1 [2010-01-24]
==================
# 0.9.1 [2010-01-24]
* Fix infinite loop on reading some broken files
* Optimization in time conversion (don't call localtime())
* Clear data descriptor flag in central directory, fixing Open Office files
* Allow more than 64k entries
0.9 [2008-07-25]
==================
# 0.9 [2008-07-25]
* on Windows, explicitly set dllimport/dllexport
* remove erroneous references to GPL
@@ -242,8 +291,8 @@
* zip_source_zip: add flag to force recompression
* zip_sorce_file: only keep file open while reading from it
0.8 [2007-06-06]
==================
# 0.8 [2007-06-06]
* fix for zip archives larger than 2GiB
* fix zip_error_strerror to include libzip error string
@@ -251,13 +300,13 @@
* new functions: zip_add_dir, zip_error_clear, zip_file_error_clear
* add basic support for building with CMake (incomplete)
0.7.1 [2006-05-18]
==================
# 0.7.1 [2006-05-18]
* bugfix for zip_close
0.7 [2006-05-06]
================
# 0.7 [2006-05-06]
* struct zip_stat increased for future encryption support
* zip_add return value changed (now returns new index of added file)
@@ -266,13 +315,13 @@
New functions: zip_get_archive_comment, zip_get_file_comment,
zip_set_archive_comment, zip_set_file_comment, zip_unchange_archive
0.6.1 [2005-07-14]
==================
# 0.6.1 [2005-07-14]
* various bug fixes
0.6 [2005-06-09]
================
# 0.6 [2005-06-09]
* first standalone release
* changed license to three-clause BSD
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