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Author SHA1 Message Date
Ludovic MarieandBioneisme 6480bf8b8d Add deepbore_quarry_native 0.1.0 (#259)
Submitted by @Bioneisme through the form.

Submission: JZJtjV0G2UmbhsCp03CRLav3G7az40BHgvFL0OMFhDM

Co-authored-by: Bioneisme <[email protected]>
2026-11-05 12:46:00 +01:00
Ludovic MarieandBioneisme f64587952e Add deepbore_quarry 0.1.0 (#258)
Submitted by @Bioneisme through the form.

Submission: 4gUZ0dPDAcrsO5-uE1ePHUVZLMpkconw6Gob8wP8SbU

Co-authored-by: Bioneisme <[email protected]>
2026-11-05 12:45:55 +01:00
ad5e3b12b7 Add dynamic_fps_for_rust 0.1.0 (#225)
* Add dynamic_fps_for_rust 0.1.0

Submitted by @Lyvt-Dev through the form.

Submission: MAyCnE4TcnIo3B05CCph3VzW4RMBdFYO_0S76ynJA-M
Co-authored-by: Lyvt-Dev <[email protected]>

* dynamic_fps_for_rust: describe what 0.1.0 does

The page listed Dynamic FPS's toast pausing and battery HUD and toasts, which this build doesn't have. It now names the caps it sets, the JSON config file, and that it has no settings screen.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Lyvt-Dev <[email protected]>
Co-authored-by: Horizon agent <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-11-05 12:45:14 +01:00
f1cdfcb3e8 Add connected_textures 0.1.2 (#236)
* Add connected_textures 0.1.2

Submitted by @tariksabanuz through the form.

Submission: 8z1xdnIhXYT7sDm0v6CCif30RGP2lYOLB6q2V6C9ef8
Co-authored-by: tariksabanuz <[email protected]>

* connected_textures: icon from raw.githubusercontent.com (the blob page is HTML, not the image)

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: tariksabanuz <[email protected]>
Co-authored-by: Horizon agent <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-11-05 12:45:08 +01:00
4931f3a819 Add chat_animation 0.1.0 (#237)
* Add chat_animation 0.1.0

Submitted by @tariksabanuz through the form.

Submission: gypApON8d6DU7sdJ81St9xAxOONKxb_edS-LUEh95yQ
Co-authored-by: tariksabanuz <[email protected]>

* chat_animation: icon from raw.githubusercontent.com (the blob page is HTML, not the image)

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: tariksabanuz <[email protected]>
Co-authored-by: Horizon agent <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-11-05 12:45:02 +01:00
7b74fe93b1 Update horizon_physics 0.18.0 (#247)
* Update horizon_physics 0.18.0

Submitted by @tariksabanuz through the form.

Submission: dUwtD3FcOST_rD7zK-b-0LW83RvCQatWATzx8eZplT0
Co-authored-by: tariksabanuz <[email protected]>

* horizon_physics: keep the hosted icon, and say it is a clean-room project not made by PhysicsMod's author

The new icon was a GitHub blob page (HTML) of a 250 KB animated preview; the entry's own icons/horizon_physics.png stays. The summary and description keep the 0.15.1 page's statement that it holds none of PhysicsMod's code or assets.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: tariksabanuz <[email protected]>
Co-authored-by: Horizon agent <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-11-05 12:44:57 +01:00
4ccc44d612 Update mod_menu 0.3.3 (#249)
* Update mod_menu 0.3.3

Submitted by @tariksabanuz through the form.

Submission: l0GzXMA1DQh20OewDGgMOQvMM_CnMnPSnV7Imjga354
Co-authored-by: tariksabanuz <[email protected]>

* mod_menu: icon from raw.githubusercontent.com (the blob page is HTML, not the image)

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: tariksabanuz <[email protected]>
Co-authored-by: Horizon agent <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-11-05 12:44:51 +01:00
Ludovic Marieandsoufied 08e63434d8 Add elytratrails 0.1.1 (#243)
Submitted by @soufied through the form.

Submission: s-vCQDWUb2ERuokdGrsb7f0aqZNnC0RFvIDDTpNA4-0

Co-authored-by: soufied <[email protected]>
2026-11-05 12:44:23 +01:00
Ludovic Marieandumbx-dot 40dc440cbb Add skins_3d 1.0.1 (#234)
Submitted by @umbx-dot through the form.

Submission: iq1lwNozVHP5zvlI6m_6dkYCzKr7r9aqelCutm6TPoQ

Co-authored-by: umbx-dot <[email protected]>
2026-11-05 12:44:17 +01:00
Ludovic MarieandDemerobit 7581c129bb Add speedrun_timer 1.0.1 (#235)
Submitted by @Demerobit through the form.

Submission: V9L2aX5TnIMFZh4odJG2RZ3epEL8ioxf9RWAz1f8HVQ

Co-authored-by: Demerobit <[email protected]>
2026-11-05 12:44:10 +01:00
Ludovic MarieandCGRLabs 259d022945 Add gyro 1.4.1 (#250)
Submitted by @CGRLabs through the form.

Submission: XVefLjtdKX_5c0lXClOAPfR4M89zoIQkU6l36mtbd7I

Co-authored-by: CGRLabs <[email protected]>
2026-11-05 12:44:05 +01:00
78853c19a6 Registry: record owner_ids for the 78 entries that predate them (#251)
Filled by horizon's tools/registry_backfill_owner_ids.py (horizon#9688): every owner login resolved and
matched the IDs the submission form recorded; nothing was left alone.

Co-authored-by: Horizon agent <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-11-05 07:30:52 +01:00
87 changed files with 436 additions and 14 deletions

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+1
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@@ -18,6 +18,7 @@ Some servers see fast, accurate placing as a cheat: check their rules, or turn "
A port of [Accurate Block Placement: Reborn](https://modrinth.com/mod/accurate-block-placement-reborn) (MIT) by Clayborn, Flourick, schwar and KadTheHunter, rewritten in Rust for Horizon."""
authors = ["Lutziano888"]
owners = ["Lutziano888"]
owner_ids = [129792568]
license = "MIT"
source = "https://github.com/Lutziano888/horizon-accurate-block-placement"
icon = "https://raw.githubusercontent.com/Lutziano888/horizon-accurate-block-placement/main/icon.png"
+1
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@@ -11,6 +11,7 @@ Based on AppleSkin by squeek502. See the LICENSE in the source for the
original copyright and licence notices."""
authors = ["soufi"]
owners = ["soufied"]
owner_ids = [47915535]
license = "MIT"
source = "https://github.com/soufied/AppleSkin-Horizon"
icon = "https://raw.githubusercontent.com/soufied/AppleSkin-Horizon/refs/heads/main/icons/appleskin.png"
+1
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@@ -11,6 +11,7 @@ Food Value Preview: Pulsing preview drumsticks and preview saturation border whe
Clean Integration: Easily toggled via Options > Mods > AppleSkin."""
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/appleskin"
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
+1
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@@ -12,6 +12,7 @@ Item count display for non-damageable held items (torches, food, blocks).
Default position: Bottom Right (freely customizable in Options > Mods)."""
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/armor-status"
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
+1
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@@ -5,6 +5,7 @@ summary = "Armor HUD mod"
description = "A mod that adds 4 armor durability viewing slots to the hotbar."
authors = ["Thomas9950"]
owners = ["Thomas-Slot"]
owner_ids = [265566914]
license = "MIT"
source = "https://github.com/Thomas-Slot/horizon-armor-hud"
icon = "https://github.com/Thomas-Slot/horizon-armor-hud/blob/main/icon.png"
+1
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@@ -20,6 +20,7 @@ Weapons hurt the mobs they hit. With blasting turned on in the control panel (of
Built for this Horizon commit only: `68ac6f647e7022b2c696e81863d7cface28c9416`."""
authors = ["repositorykreml1n"]
owners = ["repositorykreml1n"]
owner_ids = [271232376]
license = "MIT"
source = "https://github.com/repositorykreml1n/astral-cruiser"
+1
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@@ -20,6 +20,7 @@ Client-side only: unknown health stays unknown, unobserved totem uses cannot be
Release notes and verification: https://github.com/repositorykreml1n/the-basic-hud/releases/tag/v0.5.0"""
authors = ["repositorykreml1n"]
owners = ["repositorykreml1n"]
owner_ids = [271232376]
license = "MIT"
source = "https://github.com/repositorykreml1n/the-basic-hud"
icon = "https://raw.githubusercontent.com/repositorykreml1n/the-basic-hud/v0.5.0/icon.png"
+1
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@@ -14,6 +14,7 @@ Craft a **Biome Compass** (a compass with a sapling on each of its four sides, a
Inspired by [Nature's Compass](https://modrinth.com/mod/natures-compass); not affiliated, no code from it."""
authors = ["d3grando"]
owners = ["d3grando"]
owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/biomecompass"
icon = "icons/biomecompass.png"
+1
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@@ -5,6 +5,7 @@ summary = "The block under your crosshair: its name, id, distance and icon, plus
description = "A Jade-style tooltip for Horizon: the block under your crosshair with its name in your language, block id, distance and icon, plus its hardness and the tool it wants, its state properties, a crop's growth and, for a container, its slots. Ten switches on its own settings page."
authors = ["Domanffe"]
owners = ["Domanffe"]
owner_ids = [94391234]
license = "MIT"
source = "https://github.com/Domanffe/blockscope"
icon = "https://horizon-rust.github.io/horizon-mods/icons/blockscope.png"
+1
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@@ -15,6 +15,7 @@ Sneak and right-click with an empty hand to pick up a block with its contents (c
Inspired by [Carry On](https://modrinth.com/mod/carry-on); not affiliated, no code from it."""
authors = ["d3grando"]
owners = ["d3grando"]
owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/carryblock"
icon = "icons/carryblock.png"
+30
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@@ -0,0 +1,30 @@
id = "chat_animation"
kind = "native-mod"
name = "ChatAnimationHorizon"
summary = "ChatAnimation for Horizon"
description = """
By tariksabanuz
ChatAnimationHorizon brings smooth chat animations to Horizon, recreating Ezzenix's Chat Animation mod. New chat messages slide and fade in instead of popping onto the screen.
Features
- Messages animate in smoothly when they arrive
- Works with the game's normal chat, no setup needed
Notes
- Native Horizon mod, built from source by the launcher.
- Based on Ezzenix's Chat Animation (MIT licensed), recreated for Horizon.
Source code: https://github.com/tariksabanuz/ChatAnimationHorizon"""
authors = ["tariksabanuz"]
owners = ["tariksabanuz"]
license = "MIT"
source = "https://github.com/tariksabanuz/ChatAnimationHorizon"
icon = "https://raw.githubusercontent.com/tariksabanuz/ChatAnimationHorizon/3794c3c1ede07a1c7ebb80856b246a1ad4339101/icon.png"
[[versions]]
version = "0.1.0"
published = "2026-11-04"
game = "26.3"
file = "chat_animation-0.1.0.hnmod"
sha256 = "aee273e2861a185ed2667679c0f943dcc73693b46eded6c078cde8bdf13ee49a"
+1
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@@ -5,6 +5,7 @@ summary = "A player's head left of every chat line they wrote."
description = "Each chat line from a player gets their 8x8 skin face in the strip to its left; lines without a player stay as they are, and the face fades with its line. The switch lives in Options > Mods."
authors = ["Domanffe"]
owners = ["Domanffe"]
owner_ids = [94391234]
license = "MIT"
source = "https://github.com/Domanffe/chatheads"
icon = "https://horizon-rust.github.io/horizon-mods/icons/chatheads.png"
+1
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@@ -22,6 +22,7 @@ Native source mod: install it on the launcher's Mods page, press Build there, an
Original mod by Mayonesu0. All rights reserved, except the grants in its [LICENSE](https://github.com/Mayonesu0/chop/blob/main/LICENSE): players may use it unchanged, Horizon's registry may distribute it, and Horizon's reviewers may read it to review it."""
authors = ["Mayonesu0", "Claude"]
owners = ["Mayonesu0"]
owner_ids = [350298764]
license = "LicenseRef-Chop-1.0"
source = "https://github.com/Mayonesu0/chop"
icon = "https://raw.githubusercontent.com/Mayonesu0/chop/main/registry/icon.png"
+1
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@@ -37,6 +37,7 @@ Both can be installed at once: they use different keys.
Source and issues: [github.com/SU4G3/classic-zoom](https://github.com/SU4G3/classic-zoom)"""
authors = ["Surge"]
owners = ["SU4G3"]
owner_ids = [92383635]
license = "GPL-3.0-or-later"
source = "https://github.com/SU4G3/classic-zoom"
icon = "icons/classic_zoom.png"
+1
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@@ -16,6 +16,7 @@ A compass bar at the top of your screen that shows where you are facing, in degr
Settings are in Options → Mods → Compass Bar. Death points are not saved: they vanish when you close the game."""
authors = ["Isaac"]
owners = ["Fernandes585"]
owner_ids = [344517364]
license = "MIT"
source = "https://github.com/Fernandes585/Compass-Enhanced"
key = "RWScU5xtTnTnu55tXSTPbhM2BQ6KG2FLeMD9aTeX111NlQPh7cCafm1w"
+32
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@@ -0,0 +1,32 @@
id = "connected_textures"
kind = "native-mod"
name = "ContinuityHorizon"
summary = "Continuity for Horizon"
description = """
By tariksabanuz
ContinuityHorizon brings Continuity-style connected textures to Horizon. Neighbouring blocks of the same kind join up into one seamless surface instead of showing a border on every block.
What it connects
- Glass and glass panes
- Bookshelves
- Sandstone
Notes
- Works with the game's own textures; no resource pack needed.
- Native Horizon mod, built from source by the launcher.
- Inspired by Continuity (MIT licensed), recreated for Horizon.
Source code: https://github.com/tariksabanuz/ContinuityHorizon"""
authors = ["tariksabanuz"]
owners = ["tariksabanuz"]
license = "MIT"
source = "https://github.com/tariksabanuz/ContinuityHorizon"
icon = "https://raw.githubusercontent.com/tariksabanuz/ContinuityHorizon/cd5301759efef6b1819ed7a8590a0d76e15d6d7e/icon.png"
[[versions]]
version = "0.1.2"
published = "2026-11-04"
game = "26.3"
file = "connected_textures-0.1.2.hnmod"
sha256 = "e86d1d3fd92045737b90218de51c158b60519afc6618c063c87f64ca68d36adf"
+1
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@@ -18,6 +18,7 @@ rests at once, and the next build leaves it out. Its source is
"""
authors = ["Horizon"]
owners = ["ludovic111"]
owner_ids = [136255825]
license = "MIT"
source = "https://github.com/horizon-rust/horizon-mods/tree/main/native/coords-hud"
icon = "icons/coords_hud.png"
+1
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@@ -15,6 +15,7 @@ Cooldown Bar: Optional subtle weapon cooldown progress indicator below the cross
Configurable: Easily customize styles, themes, and keybinds in Options > Mods > Crosshair Indicator."""
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/crosshair-indicator"
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
+1
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@@ -7,6 +7,7 @@ Hop versions, offline.
Uses ViaProxy as an inbetween for now."""
authors = ["JustKarkat"]
owners = ["JustKarkat"]
owner_ids = [50185858]
license = "MIT"
source = "https://github.com/JustKarkat/horizon-crossversion/"
icon = "https://github.com/JustKarkat/horizon-crossversion/blob/master/icon.png?raw=true"
+1
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@@ -15,6 +15,7 @@ Shows the current survival day, an in-game clock and a color-shifting bar that f
- English, Italian, German, Spanish, French and Portuguese."""
authors = ["SCARABOCCHIO100"]
owners = ["sonoFrangu"]
owner_ids = [205944444]
license = "MIT"
source = "https://github.com/sonoFrangu/CustomHUD-Horizon"
icon = "icons/customhud.png"
+24
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@@ -0,0 +1,24 @@
id = "deepbore_quarry"
kind = "mod"
name = "Deepbore Quarry (assets)"
summary = "The textures, text and recipes of Deepbore Quarry. Needs the Deepbore Quarry native mod."
description = """
**This is one of the two parts of [Deepbore Quarry](https://playhorizon.dev/mods/deepbore_quarry_native), and does nothing alone.** Install both: this one, the assets, and the native part. If one is missing, the game says so in chat.
It holds the mod's models and textures, its English and Russian text, its recipes and drops, and its screen's menu. It has no code. The code, and the description of what the mod does, are in Deepbore Quarry.
All the art is original. No Minecraft assets are included. MIT licensed."""
authors = ["bioneisme"]
owners = ["Bioneisme"]
owner_ids = [92920845]
license = "MIT"
source = "https://github.com/Bioneisme/deepbore-quarry"
icon = "https://raw.githubusercontent.com/Bioneisme/deepbore-quarry/main/icon.png"
[[versions]]
version = "0.1.0"
published = "2026-11-05"
game = "26.3"
file = "deepbore_quarry-0.1.0.hmod"
sha256 = "2a75f3adc59aaf273fd833545c50a63a7f829916156b74d85bebbb6273b0d8b6"
changelog = "First release."
+34
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@@ -0,0 +1,34 @@
id = "deepbore_quarry_native"
kind = "native-mod"
name = "Deepbore Quarry"
summary = "A machine that digs a square pit down to bedrock on furnace fuel and fills a chest, under a moving gantry with a drill."
description = """
**This mod has two parts, and you need both.** Install this one, the native part, and [Deepbore Quarry (assets)](https://playhorizon.dev/mods/deepbore_quarry), then press Build. If one is missing, the game says so in chat.
- **Place** a quarry. The pit lies beyond it, the way you are looking, and goes from the quarry's own level down to bedrock.
- **Put a chest** against another side of it, and fuel in its slot: anything a furnace burns. One coal digs eight blocks.
- **Watch** the gantry: a drill runs over the pit on a moving bridge, row by row. The screen says what the quarry is doing, and why when it stands still.
- **Choose** four upgrades: Area up to 17×17, Speed up to a block in 0.25 s, Fluids to plug water and lava and dig on, Chunk to keep working when you are away.
- **Keep** what matters: it leaves bedrock and any block with contents, and only its owner or an operator can open or break it.
English and Russian.
**Commands:** operators have `/deepbore maxsize` and `/deepbore maxsize <5|9|13|17>`, the largest area a world allows.
Native source mod: install it on the launcher's Mods page, press Build there, and confirm the native-code warning. It runs with your account's permissions. It is pinned to one Horizon Nightly and Horizon Mixins revision, named in each version's changelog.
No Minecraft code or assets are included. MIT licensed."""
authors = ["bioneisme"]
owners = ["Bioneisme"]
owner_ids = [92920845]
license = "MIT"
source = "https://github.com/Bioneisme/deepbore-quarry"
icon = "https://raw.githubusercontent.com/Bioneisme/deepbore-quarry/main/icon.png"
[[versions]]
version = "0.1.0"
published = "2026-11-05"
game = "26.3"
file = "deepbore_quarry_native-0.1.0.hnmod"
sha256 = "bda03ffe35cca7973ec8a19cbcd5b50dade5f698c30faea8f84b9343cfeb31ef"
changelog = "First release. Pinned to Nightly 2026-11-04 (67dad0d) and Horizon Mixins e8cd0aa."
+1
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@@ -21,6 +21,7 @@ Known limits: heavy at 256+ chunks (about 30–40 fps on an Apple M5 MacBook Pro
LGPL-3.0, as Distant Horizons; its copyright notices are kept. Not made or endorsed by the Distant Horizons team. No Minecraft code or assets are included. Ported by Deniz Şahin with Claude (Anthropic)."""
authors = ["denizsahin7744", "Deniz7744"]
owners = ["denizsahin7744"]
owner_ids = [144704661]
license = "LGPL-3.0-only"
source = "https://github.com/denizsahin7744/distant-horizons-for-horizon-client"
+33
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@@ -0,0 +1,33 @@
id = "dynamic_fps_for_rust"
kind = "native-mod"
name = "Dynamic FPS for rust"
summary = "Reduce resource usage while Minecraft is in the background, idle, or on battery"
description = """
Dynamic FPS for Horizon: it lowers the frame rate, and optionally the volume, while the game window is in the background, hovered but not focused, minimised or idle, or while Horizon's battery mode is on.
- Caps by default: 30 FPS hovered, 10 unfocused (after half a second), 1 minimised, 20 after a minute idle, 30 on battery; no cap while you play.
- At 1 FPS the game still runs its input, network and ticks up to 20 times a second.
- Volume lowering is off by default.
- Settings: `config/dynamic-fps-for-rust.json` in the game folder, written with the defaults on first start. There is no settings screen yet.
An independent implementation after the public description of Dynamic FPS; it holds none of its code. It changes no shared game settings and has no network access."""
authors = ["Lyvt (dc: _.lyvt)"]
owners = ["Lyvt-Dev"]
license = "MIT"
source = "https://github.com/Lyvt-Dev/dynamic-fps-for-rust"
icon = "https://raw.githubusercontent.com/Lyvt-Dev/dynamic-fps-for-rust/main/logo/dynamic-fps.png"
key = "RWQ84d8BvD1EaarVDgHgXyz+MDiL7ONsCZc0BUrJqTmqzXBItnJy918A"
[[versions]]
version = "0.1.0"
published = "2026-11-04"
game = "26.3"
file = "dynamic_fps_for_rust-0.1.0.hnmod"
sha256 = "50fad9a8d1d481a3862479b313c04e0dc6f8494a84d4cd007583822f5671e17e"
signature = """
untrusted comment: signature from minisign secret key\r
RUQ84d8BvD1EaVhURO1FuYGMB/oFMSego05WqzetlxYu+Xqw833gPsVaui5/duBbZ3lGVErA0gcc/vxslYvhhaGkPRciB+/40wg=\r
trusted comment: Dynamic FPS for rust 0.1.0; dynamic-fps-for-rust-0.1.0.hnmod\r
V1fosOt0MvcQQm5uFTaFubXeoX1nt3411VAeox/pIV+R/GbcsiJGGRO/p1NcY39sOFOFkF3qWg9pNt/J4EXaDA=="""
changelog = """
First release: frame rate and optional volume caps for an unfocused, hovered, minimised or idle window, and on battery."""
+1
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@@ -12,6 +12,7 @@ The frames come from a resource pack you build from your own copy of the EatingA
~~Or you can just download it from GitHub Releases...~~"""
authors = ["soufi"]
owners = ["soufied"]
owner_ids = [47915535]
license = "MIT"
source = "https://github.com/soufied/EatingAnimation-Horizon"
icon = "icons/eatinganimation.png"
+70
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@@ -0,0 +1,70 @@
id = "elytratrails"
kind = "native-mod"
name = "ElytraTrails"
summary = "A Horizon mod that adds elytra trails with additional features."
description = """
A native mod for Horizon. The idea comes from [ElytraTrails](https://github.com/dbrighthd/elytratrails) by dbrighthd.
What it does
Lines stream from the outer tip of each wing while you glide and fade out over time. Only players get trails.
- Colors: ice, gold, rose, violet, white, rainbow, or speed (cold blue when slow, orange and thicker when fast).
- Patterns: solid, dashed or wavy. Built in only.
- Pulse: gently breathing brightness.
- Night: lines are brighter at night and dimmer in the day.
- Boost: a sudden speed jump, such as a firework, lights the whole trail up for two seconds.
- Formation: gliding players close to each other are joined by white lines between their wingtips.
- Lines taper toward the tail, the wingtip has a soft glow, and fading eases in and out.
- Singleplayer: without LAN or a server, all code for other players is skipped.
- Sharing: your color and pattern are sent through the server, so other players see them (single player, LAN and servers). (Untested, I don't have friends)
Settings
Open Options > Mods > ElytraTrails:
- **Trails**: turns every line on or off.
- **Your trail**: your own lines.
- **Your trail in first person**: on by default. Turn it off to see your lines only in third person (F5).
- **Other players' trails**: the lines of other players within 48 blocks.
- **Color**: see the list above.
- **Duration**: how long a line lasts, 1 to 12 seconds (default 5).
- **Width**: thin, normal or wide.
- **Pattern**: solid, dashed or wavy.
- **Pulse**: on or off.
- **Day/night brightness**: off by default (same brightness at any time). On: lines are brighter at night and dimmer in the day.
- **Optimization** (submenu):
- **Your wings**: dynamic (the lines follow the real wing movement) or fixed (the line is computed once when gliding starts and then only moves with your body, which is cheaper).
- **Other players' wings**: dynamic or fixed, the same for other players.
- **Line detail**: full or half (half draws every second segment, about half the lines).
- **Other players' range**: 24, 48 or 96 blocks.
- **Formation lines**: on or off.
- **Boost flash**: on or off.
## Credits
- ElytraTrails by [dbrighthd](https://github.com/dbrighthd/elytratrails) (MPL-2.0), the original mod. The idea of wing trails comes from it.
- This is a separate implementation for Horizon, written from scratch in Rust. It does not contain code from the original mod.
License
MIT. See LICENSE."""
authors = ["soufi"]
owners = ["soufied"]
license = "MIT"
source = "https://github.com/soufied/ElytraTrails-Horizon"
icon = "https://raw.githubusercontent.com/soufied/ElytraTrails-Horizon/refs/heads/main/icons/elytratrails.png"
key = "RWT6eNq4e5WfVDA2lzOOi6XCm/+jJgilqT1+HUUM33ie5MCjcRfSg760"
[[versions]]
version = "0.1.1"
published = "2026-11-04"
game = "26.3"
file = "elytratrails-0.1.1.hnmod"
sha256 = "feea003d336b3275be563c1a1ae7c4d455385d6c1b75712ef879861e121ba198"
signature = """
untrusted comment: signature from minisign secret key
RUT6eNq4e5WfVKBjiTqR7gbjglmDfuhOIdATC/awPevLUyV9sM16EwDCZwn4VxOgfNuuN0TmYr2ibtINbtsiO5NM2H8yzVwmkAw=
trusted comment: timestamp:1793818562\tfile:elytratrails-0.1.1.hnmod\thashed
+74DRK4ausg/UhM7gcmF5VgafBkcLHJ8TmIk2V1dRk/h+9rMuNhLV7YIeCnplg8BOstJUuBRauVxNkcn9uEnAw=="""
changelog = "Rewritten."
+1
View File
@@ -13,6 +13,7 @@ Every enchantment on books and gear gets a one-line description in its tooltip:
Settings: Options → Mods → Enchantment Hints. Inspired by [Enchantment Descriptions](https://modrinth.com/mod/enchantment-descriptions); not affiliated, no code or text from it."""
authors = ["d3grando"]
owners = ["d3grando"]
owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/enchantmenthints"
icon = "icons/enchantmenthints.png"
+1
View File
@@ -21,6 +21,7 @@ While flying, your player doesn't move, attack, mine or use items.
Some servers don't allow freecam, so check their rules first."""
authors = ["Lutziano888"]
owners = ["Lutziano888"]
owner_ids = [129792568]
license = "MIT"
source = "https://github.com/Lutziano888/horizon-freecam"
icon = "icons/fair_freecam.png"
+1
View File
@@ -11,6 +11,7 @@ For 2D items(such as potions), this mod avoids rendering their sides, so they ar
For 3D items(such as cube blocks), this mod makes them always face to camera, just as the same behaviour in Lunar Client/BLC."""
authors = ["Lyvt (dc: _.lyvt)"]
owners = ["Lyvt-Dev"]
owner_ids = [138261776]
license = "MIT"
source = "https://github.com/Lyvt-Dev/FastItems-for-Horizon"
icon = "https://github.com/Lyvt-Dev/FastItems-for-Horizon/tree/main/logo/fastitems.png"
+1
View File
@@ -5,6 +5,7 @@ summary = "Custom accessory mod"
description = "A cosmetics catalog for Horizon. Open it from the title screen or the pause menu and wear HD capes that move like cloth, animated bandanas with Japanese script, hats, wings, shoulder pets and auras with colour themes. Turn your player in a live preview, hide your armor, and add your own capes and Blockbench cosmetics with animations. Only you see them."
authors = ["_idom_"]
owners = ["umbx-dot"]
owner_ids = [203141410]
license = "MIT"
source = "https://github.com/umbx-dot/horizon-flair"
icon = "https://raw.githubusercontent.com/umbx-dot/horizon-flair/main/icon.png"
+1
View File
@@ -5,6 +5,7 @@ summary = "Allows you to change your fly speed"
description = "Fly 0.1x to 20x your normal speed: /flyspeed, /flyspeed +1 to step, /flyspeed reset for 1x. Native Horizon mod."
authors = ["ImmortalDev"]
owners = ["ImmortalWhisper"]
owner_ids = [147957682]
license = "All Rights Reserved"
source = "https://github.com/ImmortalWhisper/Fly-Speed"
key = "RWSy3RAfbzD2a0WMm0tQlVl+3GHigjwvwXKvzvnwfmoYrIAoIffbrSbP"
+1
View File
@@ -18,6 +18,7 @@ Options > Mods: it rests at once, and the next build leaves it out. Its source i
"""
authors = ["Horizon"]
owners = ["ludovic111"]
owner_ids = [136255825]
license = "MIT"
source = "https://github.com/horizon-rust/horizon-mods/tree/main/native/fps-overlay"
+1
View File
@@ -5,6 +5,7 @@ summary = "Freecam mod ported for Horizon"
description = "A rewrite for Horizon of the Freecam mod by the Freecam authors (https://github.com/MinecraftFreecam/Freecam, MIT; on Modrinth as freecam). Its licence notice is kept in the source."
authors = ["hakergeniusz"]
owners = ["hakergeniusz"]
owner_ids = [117102435]
license = "MIT"
source = "https://github.com/hakergeniusz/freecam"
key = "RWR4cJC6Jj3EWGi26o29Rs3hAIPWqf8koFdXV4bBLF/Tm84QPfRAYjO5"
+1
View File
@@ -8,6 +8,7 @@ Press U and your camera leaves your body. Fly it with WASD, Space and Shift, hol
Since this is a native mod it will not work in v0.2.97 as there are no native hooks possible. This works on all nightly releases and LIKELY on version upwards from v0.2.97."""
authors = ["_idom_"]
owners = ["umbx-dot"]
owner_ids = [203141410]
license = "MIT"
source = "https://github.com/umbx-dot/horizon-freecam"
icon = "icons/freecam_plus.png"
+1
View File
@@ -7,6 +7,7 @@ Freelook is a Freelook/Perspective Mod for Fabric, allowing you to move your cam
Camera distance can be adjusted by scrolling."""
authors = ["Krzysix17"]
owners = ["Krzysix17"]
owner_ids = [350813197]
license = "MIT"
source = "https://github.com/Krzysix17/horizon-freelook"
+1
View File
@@ -16,6 +16,7 @@ See in the dark without torches or night vision. MoreGamma lets you set the brig
Client-side: the commands are handled by your game before anything reaches a server, so it works in single player, on LAN and on servers. Your brightness slider and `options.txt` are never changed, so turning it off gives your own brightness back. Settings are remembered between sessions."""
authors = ["bezi5kt"]
owners = ["bezi5kt"]
owner_ids = [45046654]
license = "MIT"
source = "https://github.com/bezi5kt/gamma-rust"
icon = "icons/fullbright.png"
+1
View File
@@ -11,6 +11,7 @@ Smooth 250ms brightness fade transition and HUD status notification.
100% client-side lightmap modification, safe for multiplayer."""
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/fullbright"
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
+1
View File
@@ -13,6 +13,7 @@ A native Horizon mod: the launcher builds it into the game (install it on the la
Toggling is silent (no chat messages). Client-side: works in single player, on LAN and on servers. Settings are remembered between sessions."""
authors = ["Nirokx"]
owners = ["Nirokx"]
owner_ids = [95123456]
license = "MIT"
source = "https://github.com/Nirokx/horizon-fullbright-nofog"
+50
View File
@@ -0,0 +1,50 @@
id = "gyro"
kind = "native-mod"
name = "Gyro"
summary = "Full 6DOF flight physics and immersive gyro camera tilt for Minecraft Horizon, inspired by Do a Barrel Roll."
description = """
**Fly an elytra like an aircraft.** Gyro swaps Horizon's locked horizon for full six-degree-of-freedom control: bank into a roll, pull through it to carve a turn, push the nose past vertical and loop. Inspired by the feel of the Java mod *Do a Barrel Roll*, written from scratch on Horizon's native hook points.
| While gliding | What it does |
|---|---|
| Mouse left / right | Roll — a full 360° with no snap-back |
| Mouse up / down | Pitch through your current bank, so a wing-down pull carves a turn |
| `A` / `D` | Rudder yaw for fine heading corrections |
In third person your avatar, elytra and held item stay pinned to the camera while the world, sky and entities roll around you. When you stop gliding, the view eases back to level and the mouse is an ordinary camera again. Everything else stays vanilla — no keybinds, no config, no setup, just one row in **Options > Mods**.
**What it actually touches.** Client-side camera matrices and the player's own model only. There is no network, filesystem or process access anywhere in the source, no server hooks and no server component; the server never hears about the roll. It declares `hooks: 3`, so the launcher builds it on any Horizon whose native hook API is ≥ 3 rather than one pinned commit. Built and tested against Horizon `ba6344a` with horizon-mixins `d9c83d70`. The whole mod is seven short Rust files plus one mixin manifest under `mixins/gyro/` — read them before you build.
*Native mods are unsandboxed code running with your account's permissions; install only from authors you trust.*
Source & build guide: https://github.com/CGRLabs/gyro
Community discovery & mod docs: https://horizon-hub-seven.vercel.app (independent, unofficial — indexes the official registry)
"""
authors = ["CGRLabs"]
owners = ["CGRLabs"]
license = "MIT"
source = "https://github.com/CGRLabs/gyro"
icon = "https://weaigubwhdajcehreyau.supabase.co/storage/v1/object/public/icons/gyro.png"
key = "RWSjKGIJUKKXHvvhxzNN2VPPrXSEr47JXVgGpCwrOOHoneuQjTWWvk1g"
[[versions]]
version = "1.4.1"
published = "2026-11-05"
game = "26.3"
file = "gyro-1.4.1.hnmod"
sha256 = "2271d5b7e1559544a12e9198523c643bddd2551828ecf0a39b92f7d120b1921b"
signature = """
untrusted comment: signature from Horizon Hub signing key (CGRLabs)
RUSjKGIJUKKXHmpe6jlROY1yCZ3ZOf3ud+zshvosQahcCBCr1PIsSnnLgeLiuaxjxr55MkO9i9r4pKIUqRkcIY8y/R3pfi+QSgY=
trusted comment: timestamp:1793853001\tfile:gyro-1.4.1.hnmod
uqpsuNh06lQVrKGSKBbJ9J6y4A3bg0TlGEepMy+5F3G3Iuokw6bu2WqSOjNWS7u8qZdzVBLXontxfjb6gzUkBQ=="""
changelog = """
The bundle now declares native hook points (`hooks: 3`), so the launcher builds it on any Horizon with native hook API v3 or newer instead of only the pinned commit.
- Deterministic packaging: identical sources give identical bytes and SHA-256; `tools/package.py --check-hooks` cross-checks the pinned commit's real API.
- Mod row (id, version, description) now comes from `runtime.rs` constants.
- Added `proof.py`, an in-game proof harness driving the modded client on throwaway data folders.
- Player-facing README rewrite.
Client-side camera and player-model changes only; no network writes and no server component."""
+1
View File
@@ -5,6 +5,7 @@ summary = "Selected-item durability, count and enchantment names above the hotba
description = "Minimal client-only selected-item text HUD for Horizon 26.3. Displays remaining/maximum durability, stack count and up to six translated enchantment names; long strings are shortened to GUI width. Original MIT implementation inspired by A5b84/held-item-info; no LGPL source was read or included. Potion details, layout options and fading are not implemented. Existing Armor Status covers equipped-item icons/durability; this mod focuses on selected-item text and enchantment names. See the source for validation and exact engine/mixin pins."
authors = ["AltMugen"]
owners = ["AltMugen"]
owner_ids = [108084724]
license = "MIT"
source = "https://github.com/AltMugen/horizon-held-item-info"
+1
View File
@@ -21,6 +21,7 @@ Press H to toggle hitboxes on/off.
Access Options > Mods > Hitbox+ to customize all colors, thickness, and HUD positions."""
authors = ["taxtii", "itzglecni"]
owners = ["taxtii"]
owner_ids = [347672997]
license = "MIT"
source = "https://github.com/taxtii/hitbox_plus.git"
+28 -13
View File
@@ -1,27 +1,42 @@
id = "horizon_physics"
kind = "native-mod"
name = "Horizon Physics"
summary = "Physics for blocks, mobs, items, snow, water, smoke, capes and more, with its own settings screen."
name = "PhysicsModHorizon"
summary = "Physics for Horizon, inspired by PhysicsMod: ragdolls, waves, physical particles and capes."
description = """
By tariksabanuz. Physics for Horizon in the spirit of PhysicsMod: broken blocks fall apart into pieces, mobs die as
ragdolls, snow gives way under your feet, water waves, smoke rises and plants sway in the wind.
By tariksabanuz
- Broken blocks crumble into pieces (blocky, particles, crumbled voxel or fractured). Mobs die as ragdolls or come apart.
- Structures and trees fall when what holds them up is broken. Dropped items tumble and settle.
- Snow layers are pressed down by you and the mobs, water has waves that boats (and you in them) ride, and leaves, plants and vines sway.
- Hit a ragdoll or a piece and it flies off; grass and flowers bend away as you walk through them.
- Fire, campfires and lava give off smoke and embers that gather and darken under ceilings, capes and banners are cloth, doors swing open and shut, leads and fishing lines are ropes.
- Rain splashes and rings the water, snow falls, and the wind blows harder with the weather.
- A Physics Settings button in Options opens a screen with a page for every part, and a Quick Setup the first time you start.
Physics for Horizon, inspired by PhysicsMod by Haubna. It is a clean-room version for Horizon: it contains none of PhysicsMod's code or assets and is not made or endorsed by Haubna. Everything is built as a native Horizon mod, so no other mods or loaders are needed.
Needs the Performance build in the launcher. Inspired by PhysicsMod by Haubna; this is a clean-room version for
Horizon and contains none of its code or assets. It uses your own game's textures at runtime, and the icon is my own."""
Features
- **Realistic water**: waves that never repeat, built from several swells with wave groups, wind gusts, sun glints, foam on the crests and along the shore, and rain rings on the surface. Boats and the camera follow the same waves you see.
- **Ragdolls**: mobs fall and tumble with their bodies instead of just disappearing.
- **Physical particles**: block cracks, sprint dust and broken or eaten items become small physical pieces that fall, bounce and settle.
- **Capes** that move with you.
- **Quick Setup**: on first launch everything is off, so the game starts fast. A short setup lets you pick how much you want, and then turns it on.
- **Physics Settings** in Options, with categories, switches and sliders for every effect, so you can tune it to your PC.
Notes
- Built for Horizon Nightly `6475f62`. Other versions may need an updated build.
- Works with Vulkan and DirectX 12.
- If the game feels slow, lower the wave height or turn effects off in Physics Settings.
Source code and issues: https://github.com/tariksabanuz/PhysicsModHorizon"""
authors = ["tariksabanuz"]
owners = ["tariksabanuz"]
owner_ids = [332662152]
license = "MIT"
source = "https://github.com/tariksabanuz/PhysicsModHorizon"
icon = "icons/horizon_physics.png"
[[versions]]
version = "0.18.0"
published = "2026-11-04"
game = "26.3"
file = "horizon_physics-0.18.0.hnmod"
sha256 = "213f6264a20bed7fef64f12f539d0b2364f710857a3acaa351b96e78b3239dc1"
[[versions]]
version = "0.15.1"
published = "2026-11-03"
+1
View File
@@ -34,6 +34,7 @@ The idea, the way it's used, the file format and the behaviour come from **[Lite
Menus built with [horizon-menus](https://github.com/keksi2k/horizon-menus). MIT licensed."""
authors = ["keksi2k"]
owners = ["keksi2k"]
owner_ids = [32579030]
license = "MIT"
source = "https://github.com/keksi2k/horizonmatica"
icon = "https://raw.githubusercontent.com/keksi2k/horizonmatica/main/icon.png"
+1
View File
@@ -5,6 +5,7 @@ summary = "R-key & UI sorting (Category, A-Z, Count, ID), Auto-Refill depleted s
description = "A 1:1 native Rust port of Inventory Profiles Next & Inventory Sorter for Horizon. Press R or click the UI sort buttons to merge partial stacks and sort chests or your inventory using 4 selectable modes: Category (Creative Tab), Alphabetical (A-Z), Stack Count (High-Low), or Item ID. Includes automatic hand stack refilling when placing blocks or consuming items, Tool Break Protection that swaps out low-durability tools before they break, and G-key Quick-Stacking to move matching items into open containers."
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/inventory-profiles"
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
+1
View File
@@ -20,6 +20,7 @@ description = """
server**: every sort is made of ordinary left clicks, as a player could click them, so a vanilla server accepts it"""
authors = ["VanishingTacos"]
owners = ["VanishingTacos"]
owner_ids = [16919284]
license = "MIT"
source = "https://github.com/VanishingTacos/InventoryWizard-Horizon"
icon = "https://cdn.modrinth.com/data/cU0ynk3p/21b58402405493964af438e3e3b9551676b68433.png"
+1
View File
@@ -5,6 +5,7 @@ summary = "Sneak-right-click a filled frame to hide and lock it, or restore it."
description = "Server-side frame visibility toggling for Horizon 26.3. Ordinary and glowing frames are supported. Empty visible frames remain visible. Original MIT implementation inspired by ADHDMC/InvisibleFrames; no Java source or assets included. See the source repository for tested engine/mixin pins, build instructions and validation scope."
authors = ["AltMugen"]
owners = ["AltMugen"]
owner_ids = [108084724]
license = "MIT"
source = "https://github.com/AltMugen/horizon-invisible-frames"
+1
View File
@@ -13,6 +13,7 @@ Items you just got (picked up, crafted, taken from a chest, given) get a soft gl
Settings: Options → Mods → Item New. Inspired by [Item Highlighter](https://modrinth.com/mod/item-highlighter); not affiliated, no code from it."""
authors = ["d3grando"]
owners = ["d3grando"]
owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/itemnew"
icon = "icons/itemnew.png"
+1
View File
@@ -21,6 +21,7 @@ Tested on Windows, in single player and on LAN with one guest. Dedicated servers
Licence: CC BY-NC-SA 4.0, noncommercial use only, the same licence as Jade."""
authors = ["Snownee", "Joeypc6"]
owners = ["Joeypc6"]
owner_ids = [35495484]
license = "CC-BY-NC-SA-4.0"
source = "https://github.com/Joeypc6/Jade-Horizon"
icon = "https://media.forgecdn.net/avatars/thumbnails/207/323/256/256/636965628804677340.png"
+1
View File
@@ -37,6 +37,7 @@ Horizon JEI reads the game's tables, container interface, chat, and its own sett
*Unofficial project. Not affiliated with mezz, Mojang, Microsoft, or the Horizon project.*"""
authors = ["enderliker"]
owners = ["enderliker"]
owner_ids = [166346005]
license = "MIT"
source = "https://github.com/enderliker/horizon-jei"
key = "RWRqzx718YYz/OHRM+pAnFWlDv8Rrgar5C4NszQg3EKJWQZWNel5Sslf"
+1
View File
@@ -18,6 +18,7 @@ Options > Mods: it rests at once, and the next build leaves it out. Its source i
"""
authors = ["Horizon"]
owners = ["ludovic111"]
owner_ids = [136255825]
license = "MIT"
source = "https://github.com/horizon-rust/horizon-mods/tree/main/native/keystrokes"
+1
View File
@@ -1,6 +1,7 @@
id = "killc"
kind = "native-mod"
owners = ["Vakarux12"]
owner_ids = [167799729]
key = "RWS5u/7lEyKbzVHC6uMJRlhM/N7vzKp5fZe2LCDUlHsDK4lvPupxJbqQ"
name = "KillC"
summary = "/killc, /killc <player> and /suicide, with an optional random respawn near (0, 0)."
+1
View File
@@ -5,6 +5,7 @@ summary = "1:1 Light Overlay & MiniHUD (F7): visualizes mob-spawnable blocks wit
description = "A 1:1 native Rust port of Light Overlay and MiniHUD's F7 Light Level Overlay for Horizon. Press F7 during gameplay to scan nearby spawnable block surfaces and render depth-tested 3D markers directly on block tops. Red markers indicate blocks where hostile mobs can spawn at any time (caves/indoor darkness), Yellow markers indicate blocks where hostile mobs can spawn at night, and optional Green markers show safe blocks. Supports Crosses (X), 3D Numbers (0-15), or Both, with configurable scan radius (8 to 20 blocks) and Modern (== 0) or Legacy (<= 7) spawn thresholds."
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/light-overlay"
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
+1
View File
@@ -14,6 +14,7 @@ The block or entity under your crosshair at the top of the screen, drawn as a va
**Now a native mod (0.2.1)**: the launcher builds it into the game (install it on the launcher's Mods page, then press Build there). Native mods are not sandboxed and run with your account's permissions, so read the source before you build it. Tested against Horizon `142388e1c136e622652ec7505af15d8ad195e041` with Horizon Mixins `0d6b103c70633d8fd9443d8d0acd3aadaacedb06`; the launcher builds these exact pinned revisions. Settings from 0.1.0 carry over."""
authors = ["d3grando"]
owners = ["d3grando"]
owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/lookat"
icon = "icons/lookat.png"
+1
View File
@@ -18,6 +18,7 @@ The pack only changes `assets/minecraft/textures/gui/title/background/panorama_0
MIT licensed. Source, the browser generator and the CLI are in the repository."""
authors = ["form1t"]
owners = ["form1t"]
owner_ids = [230844871]
license = "MIT"
source = "https://github.com/form1t/menu-panorama"
icon = "icons/menu_panorama.png"
+1
View File
@@ -18,6 +18,7 @@ Options > Mods: it rests at once, and the next build leaves it out. Its source i
"""
authors = ["Horizon"]
owners = ["ludovic111"]
owner_ids = [136255825]
license = "MIT"
source = "https://github.com/horizon-rust/horizon-mods/tree/main/native/minimap"
+9 -1
View File
@@ -10,9 +10,17 @@ Adds a Mods button next to Accessibility on the title screen. It opens a Mod Men
- Open Mods Folder and Done at the bottom, as in the Java mod."""
authors = ["tariksabanuz"]
owners = ["tariksabanuz"]
owner_ids = [332662152]
license = "MIT"
source = "https://github.com/tariksabanuz/ModMenuHorizon"
icon = "https://raw.githubusercontent.com/tariksabanuz/ModMenuHorizon/main/icon.png"
icon = "https://raw.githubusercontent.com/tariksabanuz/ModMenuHorizon/caec7c4c3a2c6c7746a97d137ccf8f8904801e72/icon.png"
[[versions]]
version = "0.3.3"
published = "2026-11-05"
game = "26.3"
file = "mod_menu-0.3.3.hnmod"
sha256 = "657b0b6ce1f1ac44afa8d7410aa5b16ccf9b6a271024b4e5c1767fa377f98825"
[[versions]]
version = "0.3.0"
+1
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@@ -10,6 +10,7 @@ Each frame the mod works out every pixel's motion since the last frame (the worl
Settings are in Options → Mods → Motion Blur: strength for moving things and the camera, shutter angle or a fixed exposure, the longest blur, quality, blurring yourself in third person, and a view that shows each pixel's motion."""
authors = ["levzzz5154"]
owners = ["levzzz5154"]
owner_ids = [86072227]
license = "MIT"
source = "https://github.com/levzzz5154/horizon-motion-blur"
+1
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@@ -13,6 +13,7 @@ description = """
Everything goes through the game's own container clicks, so servers accept it. Each trick is a setting (Options → Mods → Mouse Tricks). Inspired by [Mouse Tweaks](https://modrinth.com/mod/mouse-tweaks); not affiliated, no code from it."""
authors = ["d3grando"]
owners = ["d3grando"]
owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/mousetricks"
icon = "icons/mousetricks.png"
+1
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@@ -2,3 +2,4 @@ id = "radiant"
kind = "shader"
repo = "expensiverest/radiant"
owners = ["expensiverest"]
owner_ids = [281485024]
+1
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@@ -22,6 +22,7 @@ once, and the next build leaves it out. Its source is
"""
authors = ["Horizon"]
owners = ["ludovic111"]
owner_ids = [136255825]
license = "MIT"
source = "https://github.com/horizon-rust/horizon-mods/tree/main/native/recipes"
+1
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@@ -16,6 +16,7 @@ Installing downloads the file from Modrinth's own server (`cdn.modrinth.com` onl
Source code: https://github.com/tariksabanuz/ResourcifyHorizon"""
authors = ["tariksabanuz"]
owners = ["tariksabanuz"]
owner_ids = [332662152]
license = "MIT"
source = "https://github.com/tariksabanuz/ResourcifyHorizon"
icon = "https://github.com/tariksabanuz/ResourcifyHorizon/blob/364648324ac0e67489a3f06faa716d96d24668ed/icon.png"
+1
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@@ -30,6 +30,7 @@ This is a native mod: install only if you trust its source and accept the launch
"""
authors = ["AyanoKaito"]
owners = ["AyanoKaito"]
owner_ids = [82058189]
license = "MIT"
source = "https://github.com/AyanoKaito/horizon-right-click-crops"
icon = "icons/right_click_crops.png"
+1
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@@ -5,6 +5,7 @@ summary = "Right-click a ripe crop to pick it and sow it again."
description = "With an empty hand, right-click a ripe wheat, carrot, potato, beetroot or nether wart: the crop is harvested with the game's own drops, sound and statistics, and sown again from a seed in your inventory."
authors = ["Domanffe"]
owners = ["Domanffe"]
owner_ids = [94391234]
license = "MIT"
source = "https://github.com/Domanffe/rightharvest"
icon = "https://horizon-rust.github.io/horizon-mods/icons/rightharvest.png"
+1
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@@ -1,6 +1,7 @@
id = "rmotd"
kind = "native-mod"
owners = ["Vakarux12"]
owner_ids = [167799729]
key = "RWS5u/7lEyKbzVHC6uMJRlhM/N7vzKp5fZe2LCDUlHsDK4lvPupxJbqQ"
name = "RMotd"
summary = "Rotating server list MOTDs, managed in game with /randommotd and /motd."
+1
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@@ -38,6 +38,7 @@ Install it from the launcher's Mods page, then press Build there, and play that
Native mods are not sandboxed. The source is public and licensed GPL-3.0-only: https://github.com/Louchatfroff/serverify/tree/main/horizon/serverify"""
authors = ["Louchatfroff"]
owners = ["Louchatfroff"]
owner_ids = [87802271]
license = "GPL-3.0-only"
source = "https://github.com/Louchatfroff/serverify"
icon = "icons/serverify.png"
+1
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@@ -19,6 +19,7 @@ It never changes items, inventories or worlds. Turn it off any time in Options >
This is a native mod built for Horizon Nightly 2026-10-29 (`5e391eb`). It builds together with Horizon's official native mods (FPS Counter, Zoom, Minimap, Recipes and others)."""
authors = ["vstxx"]
owners = ["vstxx"]
owner_ids = [106024432]
license = "MIT"
source = "https://github.com/vstxx/shulkerpeek"
icon = "icons/shulker_peek.png"
+24
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@@ -0,0 +1,24 @@
id = "skins_3d"
kind = "native-mod"
name = "3D Skins"
summary = "The outer layer of every player's skin drawn as real 3D pixels."
description = "The outer layer of every player’s skin drawn as real 3D pixels: hat, jacket, sleeves and pants follow the head, arms and legs exactly as the game moves them. Works for everyone you can see, with downloaded, launcher and default skins, classic and slim arms and HD skins, respects Skin Customization, and switches to the flat layer further away. Client side only."
authors = ["_idom_"]
owners = ["umbx-dot"]
license = "MIT"
source = "https://github.com/umbx-dot/horizon-3d-skins"
icon = "https://raw.githubusercontent.com/umbx-dot/horizon-3d-skins/main/icon.png"
key = "RWT9Ujo/oCprPGHHiSLHFNOJV1ZzoJdAU6EdZyiQcBwT2iMXfiYms4hD"
[[versions]]
version = "1.0.1"
published = "2026-11-04"
game = "26.3"
file = "skins_3d-1.0.1.hnmod"
sha256 = "c9d618c4bedaa92c9373d7363b182eff9f4723889dcb5ba8a877c78ffc0fb6ae"
signature = """
untrusted comment: signature from minisign secret key\r
RUT9Ujo/oCprPNTOokDM8JeIMRDlcc/O1BsND0UNQzPl9RO81svhFlu2yiSfc+uaeR9fARo8pJeE2Mw/+zvPKqb8awVQUHjozAM=\r
trusted comment: timestamp:1793812703\tfile:skins_3d-1.0.1.hnmod\thashed\r
z9cSZKR27HkOB6zuxDSkT9Bz4GHtm3WaQpy9VkZ5aPTs0TZgtgF4qp/ijHPUJP2jRpJl/fWYwAhEl0A2UrK5Aw=="""
changelog = "Initial Release. "
+1
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@@ -14,6 +14,7 @@ The F3 debug screen, grouped into 14 modules: FPS, server, coordinates, chunk, f
Settings: Options → Mods → SmartF3. Inspired by [BetterF3](https://modrinth.com/mod/betterf3); not affiliated, no code from it."""
authors = ["d3grando"]
owners = ["d3grando"]
owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/smartf3"
icon = "icons/smartf3.png"
+1
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@@ -4,6 +4,7 @@ name = "Smoothie Capes"
summary = "An Wavey Capes inspired mod for Horizon"
authors = ["Nully"]
owners = ["dumbnully"]
owner_ids = [268078454]
license = "MIT"
source = "https://github.com/dumbnully/smoothie-capes"
key = "RWRJPBl24rTE23dFezewHWl465FAcgTsmeJnDkANtUPT19YfVmQ1gYCu"
+26
View File
@@ -0,0 +1,26 @@
id = "speedrun_timer"
kind = "native-mod"
name = "Speedrun Timer"
summary = "Speedrun Timer Is a mod made to count the time it took you to beat the Game"
description = """
Speedrun Timer Is a mod made to count the time it took you to beat the Game
An RTA timer in a corner: HH:MM:SS.mmm, starts on your first move, stops when you leave the End. Info gets saved locally."""
authors = ["Demerobit"]
owners = ["Demerobit"]
license = "MIT"
source = "https://github.com/Demerobit/Speedrun-Timer-Horizon-Rust-Minecraft"
icon = "https://raw.githubusercontent.com/Demerobit/Speedrun-Timer-Horizon-Rust-Minecraft/main/icon.png"
key = "RWREE8bzxgQZoRDo1MEbx56BjXA/udjM64FBEjMFmXQhhgx1Z6oSrt69"
[[versions]]
version = "1.0.1"
published = "2026-11-04"
game = "26.3"
file = "speedrun_timer-1.0.1.hnmod"
sha256 = "884efd123b6e3a99e783603fd18f94b4fe6cf4b2ce6297e8e58fbb81c699c22e"
signature = """
untrusted comment: signature from minisign secret key
RUREE8bzxgQZoSnNYQKsFGHKDXOabxzO/Svz7gImNoBk9aoGEfRrGHq4Q8FEy4gK6kSdppg4BOj+ppW8+xSMZfFUldfYNXmJmwo=
trusted comment: timestamp:1793811255\tfile:speedrun_timer-1.0.1.hnmod\thashed
c8UAoVvQRjR97rkLv42ZqaAQkHZfjlICWRV+kEdV3ECDL7yrwICmImSwDTaV7KMl/fQcFouC8yvUbr4fpDWZAQ=="""
changelog = "This is he first Release of the mod "
+1
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@@ -5,6 +5,7 @@ summary = "1:1 Status Effect Bars & Inventory HUD+ Potion HUD: displays active p
description = "A 1:1 native Rust port of Status Effect Bars and Inventory HUD+ (Potion HUD) for Horizon. Renders all active potion and beacon status effects directly on the HUD during gameplay with their official mob_effect sprites, translated effect names, and Roman numeral potency levels (II, III, IV). Includes color-coded mm:ss countdown timers (White for >30s, Yellow for 10-30s, Flashing Red for <=10s urgent expiration warning, and Aqua infinity symbol for permanent effects) alongside smooth duration progress bars colored in each effect's authentic vanilla potion color."
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/status-effect-hud"
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
+1
View File
@@ -1,6 +1,7 @@
id = "stuck"
kind = "native-mod"
owners = ["Vakarux12"]
owner_ids = [167799729]
key = "RWS5u/7lEyKbzVHC6uMJRlhM/N7vzKp5fZe2LCDUlHsDK4lvPupxJbqQ"
name = "Stuck?"
summary = "/stuck and /escape move you to a safe spot nearby, off the Nether roof too."
+1
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@@ -18,6 +18,7 @@ No block-for-block Java parity claim. Native river-decoration placement differs
Author-supplied screenshot captured November 1 in our Horizon fork; illustrative, not evidence of current upstream validation. Minimap is a separate mod. Original Tectonic by Apollo; Horizon adaptation by eltanschauung with Codex assistance. Source licenses, notices and provenance hashes retained."""
authors = ["eltanschauung", "Apollo (original Tectonic)"]
owners = ["eltanschauung"]
owner_ids = [158000645]
license = "CC0-1.0"
source = "https://github.com/eltanschauung/tectonic-horizon"
+1
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@@ -5,6 +5,7 @@ summary = "1:1 Better Sprinting & Lunar ToggleSprint HUD: toggle sprint and togg
description = "A 1:1 native Rust port of Better Sprinting and the Lunar/Badlion ToggleSprint HUD for Horizon. Allows toggling continuous sprint (V or vanilla Sprint key) and sneak (C) without holding keys down, while automatically pausing toggled sneak inside inventory and chest screens so Shift-clicking items works normally. Renders the classic movement status HUD ([Sprinting (Toggled)], [Sprinting (Key Held)], [Sneaking (Toggled)], [Sneaking (Key Held)], [Flying (2.0x Boost)], [Swimming], [Gliding (Elytra)], [Riding]) and includes a configurable Creative Fly Speed Boost multiplier (1.0x to 4.0x)."
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/toggle-sprint"
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
+1
View File
@@ -14,6 +14,7 @@ Cut one log of a natural tree with an axe and the whole tree comes down. Every l
In the spirit of FallingTree; not affiliated, no code from it. Pinned to Horizon 142388e and horizon-mixins 0d6b103."""
authors = ["d3grando"]
owners = ["d3grando"]
owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/treefall"
icon = "icons/treefall.png"
+1
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@@ -26,6 +26,7 @@ Independently written Rust code; no upstream mod code or artwork is bundled. MIT
"""
authors = ["levzzz5154"]
owners = ["levzzz5154"]
owner_ids = [86072227]
license = "MIT"
source = "https://github.com/levzzz5154/horizon-veinminer"
+1
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@@ -16,6 +16,7 @@ Pinned to Horizon c9d474d (Nightly 2026-11-01): it hooks private client function
Not made or endorsed by Visuality's author."""
authors = ["BenjiSyS"]
owners = ["BenjiSyS"]
owner_ids = [220019460]
license = "MIT"
source = "https://github.com/BenjiSyS/visuality-horizon"
icon = "icons/visuality_horizon.png"
+1
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@@ -30,6 +30,7 @@ The engine's unit tests pass, and the modded client type-checks. Live, against P
"""
authors = ["Nirokx"]
owners = ["Nirokx"]
owner_ids = [95123456]
license = "MIT"
source = "https://github.com/Nirokx/horizon-voice-chat"
+1
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@@ -10,6 +10,7 @@ It holds the mod's models and textures, its English and Russian text, its recipe
All the art is original. No Minecraft assets are included. MIT licensed."""
authors = ["bioneisme"]
owners = ["Bioneisme"]
owner_ids = [92920845]
license = "MIT"
source = "https://github.com/Bioneisme/wayfarer-stones"
icon = "https://raw.githubusercontent.com/Bioneisme/wayfarer-stones/main/content/assets/wayfarer_stones/textures/item/wayfarer_stone.png"
+1
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@@ -20,6 +20,7 @@ Native source mod: install it on the launcher's Mods page, press Build there, an
No Minecraft code or assets are included. MIT licensed."""
authors = ["bioneisme"]
owners = ["Bioneisme"]
owner_ids = [92920845]
license = "MIT"
source = "https://github.com/Bioneisme/wayfarer-stones"
icon = "https://raw.githubusercontent.com/Bioneisme/wayfarer-stones/main/content/assets/wayfarer_stones/textures/item/wayfarer_stone.png"
+1
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@@ -14,6 +14,7 @@ Features:
- Keys: N = add, B = toggle list"""
authors = ["Aron"]
owners = ["Lauch2"]
owner_ids = [339589475]
license = "MIT"
source = "https://github.com/Lauch2/horizon-waymap-mod"
key = "RWS1B1QZPeYaSNKJr9rffnfHDSvB0AZj/Ul1B2pKrJ2XFBgKXL0FC96u"
+1
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@@ -15,6 +15,7 @@ Waypoints for Horizon.
Pinned to Horizon `c9d474d`, because it reads the world folder, server address and last frame's camera from the game itself."""
authors = ["Nirokx"]
owners = ["Nirokx"]
owner_ids = [95123456]
license = "MIT"
source = "https://github.com/Nirokx/horizon-waypoints"
+1
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@@ -20,6 +20,7 @@ An unofficial port of **Wisdom Shaders V3 (Build 3300)** by bobcao3 (https://git
The full list of changes is in the README. For integrated graphics there is a Lite version (`wisdom_horizon_lite`) based on Wisdom's LITE profile."""
authors = ["bobcao3", "tomasmendes01"]
owners = ["tomasmendes01"]
owner_ids = [68385376]
license = "Apache-2.0"
source = "https://github.com/tomasmendes01/wisdom-horizon"
+1
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@@ -13,6 +13,7 @@ It has the same lighting, sky, clouds, fog and AgX tonemap as the full version (
The README in the repository lists everything that was ported and what changed."""
authors = ["bobcao3", "tomasmendes01"]
owners = ["tomasmendes01"]
owner_ids = [68385376]
license = "Apache-2.0"
source = "https://github.com/tomasmendes01/wisdom-horizon"
+1
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@@ -8,6 +8,7 @@ description = """
working schematics."""
authors = ["_cykoo_"]
owners = ["XnotCykoX"]
owner_ids = [215324132]
license = "MIT"
source = "https://github.com/XnotCykoX/WorldEdit-Horizon"
+1
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@@ -14,6 +14,7 @@ Instalation:
"""
authors = ["1_st_Cat"]
owners = ["RealCat1st"]
owner_ids = [260922535]
license = "Apache-2.0"
source = "https://github.com/RealCat1st/XToXrayRust"
icon = "icons/xtoxray.png"
+1
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@@ -19,6 +19,7 @@ Options > Mods: it rests at once, and the next build leaves it out. Its source i
"""
authors = ["Horizon"]
owners = ["ludovic111"]
owner_ids = [136255825]
license = "MIT"
source = "https://github.com/horizon-rust/horizon-mods/tree/main/native/zoom"