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Bind stored player motion to resident chunks and live attributes
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|
||||
"crates/horizon-world/src/registry_fall_ray.rs": "52935436132df505691144840dcbd858b15d00d8305997284e3a542ecf6bc0dc",
|
||||
"crates/horizon-world/src/registry_fluid.rs": "b8959c05850cfeaaad1e4de8ca7c7d0d6ac56da9b2c1de3ebefa5871a11ed35e",
|
||||
"crates/horizon-world/src/retrogen.rs": "6efd36a6293756688c1990a7965bd65609d7c5e2bf2a5f4f01d54932d2b9386b",
|
||||
"crates/horizon-world/src/server_player_combat.rs": "a9743971581af86d926eeba42004d932caf83382c470dd98bf613cb9c417db58",
|
||||
"crates/horizon-world/src/server_player_damage.rs": "828a4649fec3e9bda2dfe20aced8c95922c697321de2be4127bd4e5712ecbb7c",
|
||||
"crates/horizon-world/src/simple_container.rs": "0fedbc7e974b1db79b88bd6aff977654189a5d553cf42852fe8bf0885cf90b30",
|
||||
"crates/horizon-world/src/status_effect.rs": "588bfcf4d93f50be86cb89545bd5c431edbc71771f704ff55cb52906b1964c37",
|
||||
"crates/horizon-world/src/stored_consume.rs": "621a52c9fba447c393e561f881a16cf1f97d336e3a0ce493725ef51e2db12ffd",
|
||||
"crates/horizon-world/src/stored_effect_attributes.rs": "c79f6a52d3cfee1a5288225bf8fa91a7bf3ea8cd21faea9f6dc748ecefc6309a",
|
||||
"crates/horizon-world/src/suffocation.rs": "bed219dd5bbab6263b98fbe3d0eb512cb96c52ae847210efe49514d05f22f11e",
|
||||
"crates/horizon-world/src/swimming.rs": "49d2dae13c109b37ff832cde98a857944ff45247b864a527b9c4f03ecca7a7b7",
|
||||
"crates/horizon-world/src/synced_floats.rs": "0152f2752bafaf68769d56dbc88494a976496a680c6b113d6b48a446158ba072",
|
||||
"crates/horizon-world/src/synced_values.rs": "a1d4b53ae77d1899ba2b4ead67c9ec1e3c96615558e446f9d0760c1b4a520169",
|
||||
"crates/horizon-world/src/teleport_consume.rs": "d6a53bbb6ac4dbbd4c0591d0646017898a95beb8ef093dc5d81b9833963be6c3",
|
||||
"crates/horizon-world/src/tick_data.rs": "f8d04a69ea263f4168bce33f92e5b4ee2fe07d7caf50a1621c6b3ef6eb2479f3",
|
||||
"crates/horizon-world/src/use_remainder.rs": "f555335afeca7970888131a6da2f5a614a73253b631185d1ba804593a349535e",
|
||||
"crates/horizon-world/src/view_direction.rs": "e18120ae26dc5cf702b29fc4c8487088bab133c8ce5abce01226833fafb0d5a4",
|
||||
"crates/horizon-world/src/water_splash.rs": "e0461ae1b2e8c851cca6e3251a188334293292201d7f80dc9e7d60fd1815f4d1",
|
||||
"crates/horizon-world/src/world_movement.rs": "f8fe9e34f2395d2a04c839d1c8ba78e09ce493c26de6f6e4e237b9c19c061da5",
|
||||
"crates/horizon-world/src/world_ray.rs": "879bdbbe12f56deb705cc183933431489e840b71eade40c33391eed5949c2e61",
|
||||
"crates/horizon-world/src/worldgen/anchor.rs": "d156b8a0b147a274cdd143409b441f4f43edecde6e8ee14ef9cf0309f743143a",
|
||||
"crates/horizon-world/src/worldgen/aquifer/config.rs": "fcd2cc3a520c1527c88f095a3b5d38487e7ebb1ccecc5f757f93d04a069add4f",
|
||||
"crates/horizon-world/src/worldgen/aquifer/noise_based.rs": "74daaa389b5c3dfdc99214dfff256a9e172f83548d2326cbc941d9637cc53fb7",
|
||||
"crates/horizon-world/src/worldgen/aquifer.rs": "cb4b66d87de3f9f79ae6ffe4badd6f0f44886cd42ad9de2771b8b56c4f1e28c7",
|
||||
"crates/horizon-world/src/worldgen/bamboo.rs": "d9b47113c99be34256e58308bc6f40072ff25c579d6bf995182aa862c0006102",
|
||||
"crates/horizon-world/src/worldgen/biome.rs": "3fe316b875aa32683759c337dc71f624910faf0812a2d6d83b8098d6d0bac7a0",
|
||||
"crates/horizon-world/src/worldgen/biome_chunk.rs": "8fdfe6ebe3ffeca97611fd5991a5bc6b2783ea1c62f4d8ef3b2dd53c04a5dc1d",
|
||||
"crates/horizon-world/src/worldgen/biome_predicate.rs": "bfc581bc40077cc74ffda43e990a55fe997adc04c7130f98e039c3305ca79aac",
|
||||
"crates/horizon-world/src/worldgen/biome_source/codec.rs": "2b9e4f5d679eb444cb73174f511e3b9f32e9eb138248ab12cffc6cfd76adf3a8",
|
||||
"crates/horizon-world/src/worldgen/biome_source/runtime.rs": "f0b02c1521178e4d0377c6ca62694604b6a773f1f234f070ff0cde4685911d45",
|
||||
"crates/horizon-world/src/worldgen/biome_source.rs": "e181e1736f3e0b75f7091a24c88de3fd116e01b98424d02382aea7a503d1eb54",
|
||||
"crates/horizon-world/src/worldgen/biome_temperature.rs": "cde4bbab5e260c4065b113376c423b8511ade93c5aa5fd976e245ee8a58b5ad1",
|
||||
"crates/horizon-world/src/worldgen/biome_weather.rs": "96b1f9494559ed31d06257b83d604d00cc069ccc8c7b68094117e034b4a71bd7",
|
||||
"crates/horizon-world/src/worldgen/block_blob.rs": "c608c57b3d77279646ecb89e50677dd8e452b0422ffd357ba755536c5589eb89",
|
||||
"crates/horizon-world/src/worldgen/block_column.rs": "f72c21a9066ee0aa68c2fb79fba436d05afb14c6ef5a2cb012f1ed35fc17cd22",
|
||||
"crates/horizon-world/src/worldgen/block_feature.rs": "36b4e46ee7f7f73bcb94d8bce8d99013e4b16234c9a03542eeb3186e88dd1c21",
|
||||
"crates/horizon-world/src/worldgen/block_pile.rs": "623e369b77e0526ed2756485a6c0bb09683cd28ad8876dea907360ca6665b39d",
|
||||
"crates/horizon-world/src/worldgen/block_predicate.rs": "074c692367e3f2191a1bb28d87b23402430a843c246bd30a4ea838ee3500280e",
|
||||
"crates/horizon-world/src/worldgen/blue_ice.rs": "eedd77bdaff808330b864166d303378096daa5c7d235e925770b171c05109247",
|
||||
"crates/horizon-world/src/worldgen/bonus_chest.rs": "05d0f63fbc7412f13ba1fa37a7238114b8f70bfff318beb2dece590482d49cc0",
|
||||
"crates/horizon-world/src/worldgen/bulk_section.rs": "eecf61532d7793f853884c5a18a7f436a59835c7b13d3ec9075804511553c9ba",
|
||||
"crates/horizon-world/src/worldgen/carver/canyon.rs": "509c4d5a9d689849e98e894ab14a9fbf82d10707d38e9cc688ded3c4778df3e2",
|
||||
"crates/horizon-world/src/worldgen/carver/generation.rs": "a4498d0d1457536de3922a08e9c40ccce8d2ef9cc263801c15a412327513c098",
|
||||
"crates/horizon-world/src/worldgen/carver.rs": "46b251e28225fe1250de38f49dec5dacda4e2c4ba1e556e21e6d1e14e2651fc3",
|
||||
"crates/horizon-world/src/worldgen/carving.rs": "4e77d4e5c4a0ca55ca3563b9bdf6f379342e0bdf9d019d60f7bc57ce4afb5fbd",
|
||||
"crates/horizon-world/src/worldgen/chorus_plant.rs": "29224c164ede919e280a65a68f155c873e2c8fd0aa7d7e244d8fa9e468760250",
|
||||
"crates/horizon-world/src/worldgen/climate/codec.rs": "d567adeb5d837816fca69102db51d790f71aec1b51c09298230d24612e400a14",
|
||||
"crates/horizon-world/src/worldgen/climate/index.rs": "c5ce61679a5f0e0f2f0af2a373424effa124d0cce8250609eff38b7034650756",
|
||||
"crates/horizon-world/src/worldgen/climate.rs": "1b9ad44407f40aee4c1cd5357a5c9c443c1b105728f01cf5c644072f99f8357e",
|
||||
"crates/horizon-world/src/worldgen/decoration.rs": "75a79b20b21e133816e729f16e758be6165d0db18a64bfbd5fd3618325a2adf3",
|
||||
"crates/horizon-world/src/worldgen/delta.rs": "c2bf49ddf3231d28c109e68871429bc13d76a7bebe14eb33e84aa856bdd66145",
|
||||
"crates/horizon-world/src/worldgen/density.rs": "65a98c156a290a6b374ef670d28cd5dfbe0aa93171824d1bbd96422536273f84",
|
||||
"crates/horizon-world/src/worldgen/disk.rs": "6f8f9e059755af44c9bfa1b91eba54a7d13fad811dce31717c5502d7f6df33d7",
|
||||
"crates/horizon-world/src/worldgen/end_gateway.rs": "f53fde77d6a36a525cd15d890003b2c129d0689a4cbfa2cf443a0c2e3acae040",
|
||||
"crates/horizon-world/src/worldgen/end_podium.rs": "8f6d0d6d60ff0fde63de5781e867239db321f82cf12639f0537d410a3731ee1d",
|
||||
"crates/horizon-world/src/worldgen/feature.rs": "40500af71ee6628dfb27518262d99f08d0383ae6c7b9397452feef0c213eadd9",
|
||||
"crates/horizon-world/src/worldgen/feature_catalog.rs": "efc7b17b227e71622ef34108be9abd010f5675b68ea0409fcab82581d9aab88a",
|
||||
"crates/horizon-world/src/worldgen/feature_graph.rs": "da132fca9fdafb0d89a917d5f4b68c60b70fb33cadf948a107da0e35d83dcd91",
|
||||
"crates/horizon-world/src/worldgen/feature_region.rs": "df0ff142a461cafa9a3b42b949ad3376887f2be8d4ea5cc794a3ed2e977bb499",
|
||||
"crates/horizon-world/src/worldgen/feature_sort.rs": "3488a093dfe1321aaa29d8a30cfb115d8e666a81bf195514e87b170de626835c",
|
||||
"crates/horizon-world/src/worldgen/fluid_predicate.rs": "64197c9e63bebf1ce04bc280bfe980bb6c1b9aa887ca5cded904aeb0d9ae6c46",
|
||||
"crates/horizon-world/src/worldgen/height_provider.rs": "368d4dc119854742a045c4a717679c921456da681fc5f71aa9b37102d6f33b47",
|
||||
"crates/horizon-world/src/worldgen/material_condition/codec.rs": "09b909bc384472f76d163c8069ec6b507c7d5c6a028a36d5e0e3df20deff7b3b",
|
||||
"crates/horizon-world/src/worldgen/material_condition/density.rs": "df9d0761e978e5010663ae8b44f2d6c1ecb4907331e333bdb6a2b487c1e107de",
|
||||
"crates/horizon-world/src/worldgen/material_condition/library.rs": "a55534c5da97575a819af5a7dc0dbec9069993fa8b2619c6c9d5576946e683fa",
|
||||
"crates/horizon-world/src/worldgen/material_condition/noise.rs": "ffb59cc6be2275d7a5621bf7d768527e74a8326ed7ad78618746711540921675",
|
||||
"crates/horizon-world/src/worldgen/material_condition/rule.rs": "fed643352efbcb1f68f29b6241896617db889fc7c577a6247564e01922fec1fe",
|
||||
"crates/horizon-world/src/worldgen/material_condition.rs": "d638dcb8cbcb5da20b3cb29602b0ae6a86c4fdf9d8c0fb725de8ec5fc108717e",
|
||||
"crates/horizon-world/src/worldgen/material_extensions.rs": "ab806eb679d5116e1aebb64fca70e1499ae71f83c9507a8cb4c3201c2b1bf037",
|
||||
"crates/horizon-world/src/worldgen/material_stage.rs": "698cbc786eff13c246e2bc2ea062401918cd4265899fbc3d53abc87e45a8e7a1",
|
||||
"crates/horizon-world/src/worldgen/material_surface.rs": "5d37b90099df3d6da0845dab164e71469fb287019c2ee74bc6714f3b9d6d6d5b",
|
||||
"crates/horizon-world/src/worldgen/ore_feature.rs": "83b89fd3be691c5412c0215b6abefdcaa44119a05aa41217e061970eb7e12ebd",
|
||||
"crates/horizon-world/src/worldgen/placement/chain.rs": "9218399b4d3757f7bbc550d7729a7201f32a1c83a7030865e0c12aab8a80d116",
|
||||
"crates/horizon-world/src/worldgen/placement/context.rs": "a278304795136677ad4b4933ea50c972b9729a1c671c03fa309c193e224b1fd6",
|
||||
"crates/horizon-world/src/worldgen/placement/layer.rs": "a0f5ca776f33f9d4f72b8fdcd163426152e5e43cb4a7572fc1d4fc57bf965de1",
|
||||
"crates/horizon-world/src/worldgen/placement.rs": "b0397e5818fae84358546193a95f84bcb0b5bffafce909e6fcb3386179ee8023",
|
||||
"crates/horizon-world/src/worldgen/replace_blobs.rs": "bf3377d86d2570cd15288ba69dde64a2cf67c5bcbb9a31d0c23421964af74afa",
|
||||
"crates/horizon-world/src/worldgen/router.rs": "2cee7cf15a0d2ada12be6b39d83e78177fd3033922e4f4cce87a64073cec2847",
|
||||
"crates/horizon-world/src/worldgen/rule_test.rs": "d1662ec492489ebaa4b87e20f9a8c809dcf3a223a151211bd65ec241a63692fc",
|
||||
"crates/horizon-world/src/worldgen/settings.rs": "a8fe87752e1982ef11cb67f8d80d8e3428b2c27db178044cb425ba803e689e59",
|
||||
"crates/horizon-world/src/worldgen/simple_block.rs": "9ba1a88d5db4925f8c37366557887f776c805f9a6444781615b5dbaff52e92a4",
|
||||
"crates/horizon-world/src/worldgen/snow_freeze.rs": "9040be3d5c7f8f0fd812d2df45e154bf8a9eeef038530b83fa4159d246eac35f",
|
||||
"crates/horizon-world/src/worldgen/speleothem.rs": "c71651c1c97818a8a85863e14414d6139ea3bdeb897fa422043bcc1499d99aae",
|
||||
"crates/horizon-world/src/worldgen/spike.rs": "eacf0d9d3d2bc3d4bcf62bc87555f90031138236a5bfef0eb5270204f7c2a4fc",
|
||||
"crates/horizon-world/src/worldgen/spring.rs": "830849e9b89fcdf09e9b06fbefdcdebe3c8c3f82804f60b8bd5de04ba303cb62",
|
||||
"crates/horizon-world/src/worldgen/state_provider/catalog.rs": "c8687e15a4887a9200c8d365857d801efaa8f90e669eee3e600a1db4905119eb",
|
||||
"crates/horizon-world/src/worldgen/state_provider/noise.rs": "7ee369c2a032e5620cb9bdf9ee7adad1f70870fb0a27efb7b7c514d92f83491f",
|
||||
"crates/horizon-world/src/worldgen/state_provider/properties.rs": "9909139aaca1dc4f743957257fadaa9d423d21fa401fa9abc050505f79365139",
|
||||
"crates/horizon-world/src/worldgen/state_provider.rs": "be29ada818826a90afe01ab60916360fdfc4cbde5af15c9359cd56b1f1f7b156",
|
||||
"crates/horizon-world/src/worldgen/tags.rs": "74e4110fb19c4c4047192fd65c38015b8afc7f9fc50404d75380b5063808148c",
|
||||
"crates/horizon-world/src/worldgen/terrain.rs": "fd1f2e0afc15daf66f484ea40a1f2b7013650bda0941b23c64c81ee9f79cb673",
|
||||
"crates/horizon-world/src/worldgen/underwater_magma.rs": "7317e40af5ee5a9780f90ce358fa5d3e7f5b3d513b731df6ff97754d9c2a0154",
|
||||
"crates/horizon-world/src/worldgen/value_provider.rs": "3358b563db8cb0bc8a9cfbbe2b8b3e70941cd2d37a0b519fbb6545f8d0dcbb69",
|
||||
"crates/horizon-world/src/worldgen/vines.rs": "ee9b79b65012bd86a838241d2ef708680f7fe8eafc8aa656dae9cf2abf3c6418",
|
||||
"crates/horizon-world/src/worldgen/weighted.rs": "839840aae25302933bbd97a81a2336330e2d03a0ad1684e1e16ac769ed408e6b",
|
||||
"crates/horizon-world/src/worldgen/write_zone.rs": "8e17a179764d3f68c05882aef35f6810c28a0000f9a83e58bd6030660b76e64e",
|
||||
"crates/horizon-world/src/worldgen.rs": "e8e9f099ee1fcec8eedce31805d676d3f89c18e84f494a147ffcbfee23d3d54f"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
//! Repeated movement over the same owned actor and resident scene as the client.
|
||||
#![forbid(unsafe_code)]
|
||||
use horizon_client::{
|
||||
Result,
|
||||
assets::Assets,
|
||||
collisions,
|
||||
motion::{MotionResources, MotionWorld, PlayerMotion},
|
||||
world::TestWorld,
|
||||
};
|
||||
use horizon_core::geometry::Vec3;
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
fs,
|
||||
io::{BufRead, Write},
|
||||
path::PathBuf,
|
||||
};
|
||||
fn number(v: &Value) -> f64 {
|
||||
f64::from_bits(u64::from_str_radix(v.as_str().unwrap(), 16).unwrap())
|
||||
}
|
||||
fn single(v: &Value) -> f32 {
|
||||
f32::from_bits(u32::from_str_radix(v.as_str().unwrap(), 16).unwrap())
|
||||
}
|
||||
fn vector(v: &Value) -> Vec3 {
|
||||
Vec3::new(number(&v[0]), number(&v[1]), number(&v[2]))
|
||||
}
|
||||
fn position(p: Option<horizon_core::position::BlockPos>) -> String {
|
||||
p.map_or_else(|| "none".into(), |p| format!("{},{},{}", p.x, p.y, p.z))
|
||||
}
|
||||
fn snapshot(out: &mut impl Write, player: &PlayerMotion) -> Result<()> {
|
||||
for v in [
|
||||
player.position,
|
||||
player.velocity,
|
||||
player.bounds().min_position(),
|
||||
player.bounds().max_position(),
|
||||
] {
|
||||
write!(
|
||||
out,
|
||||
"{:016x} {:016x} {:016x} ",
|
||||
v.x.to_bits(),
|
||||
v.y.to_bits(),
|
||||
v.z.to_bits()
|
||||
)?;
|
||||
}
|
||||
writeln!(
|
||||
out,
|
||||
"{} {} {} {} {} {} {} {:016x} {} {} {} {:08x}",
|
||||
player.collision.horizontal,
|
||||
player.collision.vertical,
|
||||
player.collision.below,
|
||||
player.collision.minor,
|
||||
player.ground.on_ground,
|
||||
player.ground.on_ground_no_blocks,
|
||||
position(player.ground.supporting_block),
|
||||
player.fall_distance.to_bits(),
|
||||
position(player.last_climbable),
|
||||
player.needs_sync,
|
||||
player.sync_position,
|
||||
player.speed.to_bits()
|
||||
)?;
|
||||
Ok(())
|
||||
}
|
||||
fn main() -> Result<()> {
|
||||
let args: Vec<_> = std::env::args().skip(1).collect();
|
||||
if args.len() != 2 {
|
||||
return Err("usage: scene_motion_probe RESOURCES FIXTURE_DIRECTORY".into());
|
||||
}
|
||||
let root = PathBuf::from(&args[0]);
|
||||
let dir = PathBuf::from(&args[1]);
|
||||
let assets = Assets::load(&root)?;
|
||||
let scene = TestWorld::new(&assets, 1)?;
|
||||
let binding = collisions::load(&root, &assets.registry)?;
|
||||
let resources = MotionResources::load(&root, &assets)?;
|
||||
fs::write(
|
||||
dir.join("scene.json"),
|
||||
serde_json::to_vec(
|
||||
&serde_json::json!({"radius":1,"resident_chunks":scene.chunks.len(),"model_gallery":assets.model_gallery}),
|
||||
)?,
|
||||
)?;
|
||||
let mut out = std::io::BufWriter::new(fs::File::create(dir.join("rust.txt"))?);
|
||||
for line in std::io::BufReader::new(fs::File::open(dir.join("inputs.txt"))?).lines() {
|
||||
let f: Value = serde_json::from_str(&line?)?;
|
||||
let mut player = PlayerMotion::new(&resources, vector(&f["position"]))?;
|
||||
for op in f["ops"].as_array().unwrap() {
|
||||
let mut world = MotionWorld {
|
||||
player: &mut player,
|
||||
scene: &scene,
|
||||
assets: &assets,
|
||||
collision_binding: &binding,
|
||||
resources: &resources,
|
||||
};
|
||||
match op["mode"].as_str().unwrap() {
|
||||
"travel" => world.travel_in_air(vector(&op["value"]))?,
|
||||
"move" => world.move_self(vector(&op["value"]))?,
|
||||
"jump" => world.jump_from_ground()?,
|
||||
"sprint" => world.player.set_sprinting(op["value"].as_bool().unwrap())?,
|
||||
"speed" => world.player.speed = single(&op["value"]),
|
||||
"yaw" => world.player.yaw = single(&op["value"]),
|
||||
"velocity" => world.player.velocity = vector(&op["value"]),
|
||||
"stuck" => world.player.stuck_multiplier = vector(&op["value"]),
|
||||
"fall" => world.player.fall_distance = number(&op["value"]),
|
||||
"jumping" => world.player.jumping = op["value"].as_bool().unwrap(),
|
||||
"attribute" => {
|
||||
let key = world
|
||||
.player
|
||||
.attributes
|
||||
.key(op["name"].as_str().unwrap())
|
||||
.unwrap();
|
||||
let handle = world
|
||||
.player
|
||||
.attributes
|
||||
.get_instance(Some(key))
|
||||
.map_err(|e| format!("{e:?}"))?
|
||||
.unwrap();
|
||||
world
|
||||
.player
|
||||
.attributes
|
||||
.edit(&handle, |a, o| a.set_base_value(number(&op["value"]), o))
|
||||
.map_err(|e| format!("{e:?}"))?;
|
||||
}
|
||||
_ => return Err("unknown motion operation".into()),
|
||||
}
|
||||
snapshot(&mut out, &player)?;
|
||||
player.events.clear();
|
||||
}
|
||||
writeln!(out, "end")?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
pub mod assets;
|
||||
pub mod collisions;
|
||||
pub mod models;
|
||||
pub mod motion;
|
||||
pub mod sprites;
|
||||
pub mod world;
|
||||
pub type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
|
||||
@@ -0,0 +1,713 @@
|
||||
//! Stored movement state for the resident scene. This binds the validated air,
|
||||
//! jump, collision, support and restitution kernels. Entity lifecycle, damage,
|
||||
//! block-inside effects and audiovisual event consumers remain separate work.
|
||||
use crate::{Result, assets::Assets, collisions::SceneCollisions, world::TestWorld};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3, VoxelShape, traverse_blocks},
|
||||
position::BlockPos,
|
||||
};
|
||||
use horizon_world::{
|
||||
attribute_map::ValueKind,
|
||||
attributes::{Modifier, Operation, entity::Catalog, live::LiveAttributes},
|
||||
block_collision::BlockCollisionRegistry,
|
||||
collision_context::{CollisionContext, CollisionEntity, CollisionItem},
|
||||
entity_move::{self, CollisionFlags, EntityMoveWorld, MovementHistory, MoverType},
|
||||
entity_obstruction::EntityIdentity,
|
||||
ground_support::{GroundState, find_supporting_block},
|
||||
living_air::{self, LivingAirWorld},
|
||||
living_motion::{self, LivingMotionWorld},
|
||||
movement_emission::MovementEmission,
|
||||
movement_properties::{
|
||||
BoundMovementProperties, MovementBlockProvider, MovementProperties, MovementTags,
|
||||
RegistryMovementWorld,
|
||||
},
|
||||
movement_restitution::{self, RestitutionInput, RestitutionWorld},
|
||||
movement_support::{self, MovementLocation},
|
||||
nbt::{self, Limits},
|
||||
registry::BlockStateId,
|
||||
world_movement::{self, MovementRequest},
|
||||
worldgen::tags::TagDefinitions,
|
||||
};
|
||||
use std::{
|
||||
collections::{BTreeMap, BTreeSet},
|
||||
fs, io,
|
||||
path::Path,
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
pub struct MotionResources {
|
||||
pub attributes: Arc<Catalog>,
|
||||
pub blocks: BoundMovementProperties,
|
||||
pub climbable: BTreeSet<String>,
|
||||
pub fall_reset: BTreeSet<String>,
|
||||
}
|
||||
impl MotionResources {
|
||||
pub fn load(root: &Path, assets: &Assets) -> Result<Self> {
|
||||
let attributes = Arc::new(Catalog::from_json(&serde_json::from_slice(&fs::read(
|
||||
root.join("attributes.json"),
|
||||
)?)?)?);
|
||||
let data = nbt::read_named(
|
||||
&fs::read(root.join("movement-properties.nbt"))?,
|
||||
Limits::default(),
|
||||
)?
|
||||
.0
|
||||
.tag;
|
||||
let properties = MovementProperties::from_nbt(&data, &assets.registry)?;
|
||||
let bundle: BTreeMap<String, String> =
|
||||
serde_json::from_slice(&fs::read(root.join("block-tags.json"))?)?;
|
||||
let mut definitions = TagDefinitions::default();
|
||||
for (name, text) in bundle {
|
||||
definitions.apply_json(&name, "vanilla", &text)?;
|
||||
}
|
||||
let built = definitions
|
||||
.build(|name, _| assets.registry.default_state(name).map(|_| name.to_owned()))?;
|
||||
if !built.missing.is_empty() {
|
||||
return Err("unresolved motion block tags".into());
|
||||
}
|
||||
let tag = |name: &str| -> Result<BTreeSet<String>> {
|
||||
Ok(built
|
||||
.tags
|
||||
.get(name)
|
||||
.ok_or_else(|| format!("missing motion tag {name}"))?
|
||||
.iter()
|
||||
.cloned()
|
||||
.collect())
|
||||
};
|
||||
Ok(Self {
|
||||
attributes,
|
||||
blocks: properties.bind(&MovementTags {
|
||||
fences: tag("minecraft:fences")?,
|
||||
walls: tag("minecraft:walls")?,
|
||||
suppresses_bounce: tag("minecraft:suppresses_bounce")?,
|
||||
})?,
|
||||
climbable: tag("minecraft:climbable")?,
|
||||
fall_reset: tag("minecraft:fall_damage_resetting")?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Explicit phase records until the entity runtime can dispatch damage, events
|
||||
/// and networking. A queued landing is not a claim that damage was applied.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum MotionEvent {
|
||||
Recorded {
|
||||
mover: MoverType,
|
||||
movement: Vec3,
|
||||
},
|
||||
Landing {
|
||||
dy: f64,
|
||||
grounded: bool,
|
||||
state: BlockStateId,
|
||||
position: BlockPos,
|
||||
},
|
||||
Emission {
|
||||
movement: Vec3,
|
||||
position: BlockPos,
|
||||
state: BlockStateId,
|
||||
},
|
||||
Bounce {
|
||||
position: BlockPos,
|
||||
state: BlockStateId,
|
||||
fall_distance: f64,
|
||||
},
|
||||
}
|
||||
pub struct PlayerMotion {
|
||||
pub position: Vec3,
|
||||
pub velocity: Vec3,
|
||||
pub ground: GroundState,
|
||||
pub collision: CollisionFlags,
|
||||
pub history: MovementHistory,
|
||||
pub fall_distance: f64,
|
||||
pub stuck_multiplier: Vec3,
|
||||
pub yaw: f32,
|
||||
pub jumping: bool,
|
||||
pub sprinting: bool,
|
||||
pub speed: f32,
|
||||
pub last_climbable: Option<BlockPos>,
|
||||
pub needs_sync: bool,
|
||||
pub sync_position: bool,
|
||||
pub events: Vec<MotionEvent>,
|
||||
pub attributes: LiveAttributes<Box<dyn FnMut() -> i32>>,
|
||||
}
|
||||
fn attribute_error(error: impl std::fmt::Debug) -> io::Error {
|
||||
io::Error::other(format!("movement attribute: {error:?}"))
|
||||
}
|
||||
impl PlayerMotion {
|
||||
pub fn new(resources: &MotionResources, position: Vec3) -> Result<Self> {
|
||||
// Identity hashes affect map order, not queried movement values. These
|
||||
// are process-owned identities; no JVM allocation order is assumed.
|
||||
let hashes: Vec<_> = resources
|
||||
.attributes
|
||||
.attributes()
|
||||
.enumerate()
|
||||
.map(|(i, _)| i as i32)
|
||||
.collect();
|
||||
let mut identity = 0i32;
|
||||
let next: Box<dyn FnMut() -> i32> = Box::new(move || {
|
||||
identity = identity.wrapping_add(1);
|
||||
identity
|
||||
});
|
||||
let attributes = LiveAttributes::new(
|
||||
resources.attributes.clone(),
|
||||
"minecraft:player",
|
||||
&hashes,
|
||||
next,
|
||||
)
|
||||
.map_err(attribute_error)?;
|
||||
Ok(Self {
|
||||
position,
|
||||
velocity: Vec3::ZERO,
|
||||
ground: GroundState::default(),
|
||||
collision: CollisionFlags::default(),
|
||||
history: MovementHistory::default(),
|
||||
fall_distance: 0.0,
|
||||
stuck_multiplier: Vec3::ZERO,
|
||||
yaw: 0.0,
|
||||
jumping: false,
|
||||
sprinting: false,
|
||||
speed: 0.0,
|
||||
last_climbable: None,
|
||||
needs_sync: false,
|
||||
sync_position: false,
|
||||
events: Vec::new(),
|
||||
attributes,
|
||||
})
|
||||
}
|
||||
pub fn bounds(&self) -> Aabb {
|
||||
let half = f64::from(0.6_f32 / 2.0);
|
||||
Aabb::new(
|
||||
Vec3::new(
|
||||
self.position.x - half,
|
||||
self.position.y,
|
||||
self.position.z - half,
|
||||
),
|
||||
Vec3::new(
|
||||
self.position.x + half,
|
||||
self.position.y + f64::from(1.8_f32),
|
||||
self.position.z + half,
|
||||
),
|
||||
)
|
||||
}
|
||||
pub fn attribute(&mut self, name: &str) -> Result<f64> {
|
||||
let key = self
|
||||
.attributes
|
||||
.key(name)
|
||||
.ok_or_else(|| format!("missing movement attribute {name}"))?;
|
||||
Ok(self
|
||||
.attributes
|
||||
.value(Some(key), ValueKind::Computed)
|
||||
.map_err(attribute_error)?)
|
||||
}
|
||||
pub fn set_sprinting(&mut self, sprinting: bool) -> Result<()> {
|
||||
self.sprinting = sprinting;
|
||||
let key = self
|
||||
.attributes
|
||||
.key("minecraft:movement_speed")
|
||||
.ok_or("missing movement speed")?;
|
||||
let handle = self
|
||||
.attributes
|
||||
.get_instance(Some(key))
|
||||
.map_err(attribute_error)?
|
||||
.ok_or("player has no movement speed")?;
|
||||
let modifier = Modifier::new(
|
||||
"minecraft:sprinting",
|
||||
f64::from(0.3_f32),
|
||||
Operation::AddMultipliedTotal,
|
||||
)?;
|
||||
self.attributes
|
||||
.edit(&handle, |value, observer| {
|
||||
value.remove(modifier.id(), observer)?;
|
||||
if sprinting {
|
||||
value.add_transient(modifier, observer)?;
|
||||
}
|
||||
Ok(())
|
||||
})
|
||||
.map_err(attribute_error)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MotionWorld<'p, 'w, 'r> {
|
||||
pub player: &'p mut PlayerMotion,
|
||||
pub scene: &'w TestWorld<'r>,
|
||||
pub assets: &'r Assets,
|
||||
pub collision_binding: &'w BlockCollisionRegistry<'r>,
|
||||
pub resources: &'w MotionResources,
|
||||
}
|
||||
impl MotionWorld<'_, '_, '_> {
|
||||
fn context(&self) -> CollisionContext<'static> {
|
||||
CollisionContext::for_entity(
|
||||
CollisionEntity {
|
||||
identity: EntityIdentity(0),
|
||||
y: self.player.position.y,
|
||||
descending: false,
|
||||
main_hand: Some(CollisionItem::EMPTY),
|
||||
},
|
||||
false,
|
||||
)
|
||||
}
|
||||
fn collisions(&self) -> SceneCollisions<'_, '_> {
|
||||
SceneCollisions {
|
||||
world: self.scene,
|
||||
binding: self.collision_binding,
|
||||
}
|
||||
}
|
||||
fn block(&self, p: BlockPos) -> BlockStateId {
|
||||
self.scene.block(p.x, p.y, p.z)
|
||||
}
|
||||
fn support(&mut self, offset: f32) -> Result<BlockPos> {
|
||||
let position = self.player.position;
|
||||
let support = self.player.ground.supporting_block;
|
||||
Ok(movement_support::support_position(
|
||||
&mut RegistryMovementWorld {
|
||||
properties: &self.resources.blocks,
|
||||
world: self,
|
||||
},
|
||||
position,
|
||||
support,
|
||||
offset,
|
||||
)?)
|
||||
}
|
||||
fn location(&self) -> MovementLocation {
|
||||
MovementLocation {
|
||||
position: self.player.position,
|
||||
block_position: BlockPos::containing(self.player.position),
|
||||
supporting_block: self.player.ground.supporting_block,
|
||||
}
|
||||
}
|
||||
fn climbable(&mut self) -> Result<bool> {
|
||||
let p = BlockPos::containing(self.player.position);
|
||||
let name = &self
|
||||
.assets
|
||||
.registry
|
||||
.state(self.block(p))
|
||||
.ok_or("missing scene state")?
|
||||
.name;
|
||||
let climbable = self.resources.climbable.contains(name);
|
||||
if climbable {
|
||||
self.player.last_climbable = Some(p);
|
||||
}
|
||||
Ok(climbable)
|
||||
}
|
||||
pub fn travel_in_air(&mut self, input: Vec3) -> Result<()> {
|
||||
living_air::travel_in_air(self, input)
|
||||
}
|
||||
pub fn jump_from_ground(&mut self) -> Result<()> {
|
||||
living_motion::jump_from_ground(self)
|
||||
}
|
||||
pub fn move_self(&mut self, movement: Vec3) -> Result<()> {
|
||||
entity_move::move_entity(self, MoverType::SelfMovement, movement)
|
||||
}
|
||||
}
|
||||
impl MovementBlockProvider for MotionWorld<'_, '_, '_> {
|
||||
type Error = io::Error;
|
||||
fn movement_block_state(&mut self, p: BlockPos) -> io::Result<BlockStateId> {
|
||||
Ok(self.block(p))
|
||||
}
|
||||
}
|
||||
impl EntityMoveWorld for MotionWorld<'_, '_, '_> {
|
||||
type Error = Box<dyn std::error::Error>;
|
||||
fn no_physics(&self) -> bool {
|
||||
false
|
||||
}
|
||||
fn position(&self) -> Vec3 {
|
||||
self.player.position
|
||||
}
|
||||
fn set_position(&mut self, p: Vec3) -> Result<()> {
|
||||
self.player.position = p;
|
||||
Ok(())
|
||||
}
|
||||
fn record_movement(&mut self, mover: MoverType, movement: Vec3) -> Result<()> {
|
||||
self.player
|
||||
.events
|
||||
.push(MotionEvent::Recorded { mover, movement });
|
||||
Ok(())
|
||||
}
|
||||
fn collision_flags(&self) -> CollisionFlags {
|
||||
self.player.collision
|
||||
}
|
||||
fn set_collision_flags(&mut self, value: CollisionFlags) {
|
||||
self.player.collision = value;
|
||||
}
|
||||
fn limit_piston_movement(&mut self, _: Vec3) -> Result<Vec3> {
|
||||
Err("piston movement requires a ticking entity runtime".into())
|
||||
}
|
||||
fn stuck_multiplier(&self) -> Vec3 {
|
||||
self.player.stuck_multiplier
|
||||
}
|
||||
fn set_stuck_multiplier(&mut self, value: Vec3) {
|
||||
self.player.stuck_multiplier = value;
|
||||
}
|
||||
fn velocity(&mut self) -> Result<Vec3> {
|
||||
Ok(self.player.velocity)
|
||||
}
|
||||
fn set_velocity(&mut self, value: Vec3) -> Result<()> {
|
||||
self.player.velocity = value;
|
||||
Ok(())
|
||||
}
|
||||
fn back_off_edge(&mut self, movement: Vec3, _: MoverType) -> Result<Vec3> {
|
||||
Ok(movement)
|
||||
}
|
||||
fn collide(&mut self, movement: Vec3) -> Result<Vec3> {
|
||||
let max_step = self.player.attribute("minecraft:step_height")? as f32;
|
||||
Ok(world_movement::resolve_world_movement(
|
||||
&mut self.collisions(),
|
||||
MovementRequest {
|
||||
entity: EntityIdentity(0),
|
||||
context: self.context(),
|
||||
bounds: self.player.bounds(),
|
||||
movement,
|
||||
max_step,
|
||||
on_ground: self.player.ground.on_ground,
|
||||
candidate_budget: 1_000_000,
|
||||
},
|
||||
)?)
|
||||
}
|
||||
fn fall_distance(&self) -> f64 {
|
||||
self.player.fall_distance
|
||||
}
|
||||
fn fall_reset_clip(&mut self, from: Vec3, to: Vec3) -> Result<bool> {
|
||||
// Every fluid in this controlled scene is empty. Tagged reset blocks use
|
||||
// a full block in ClipContext.FALLDAMAGE_RESETTING, not their collider.
|
||||
let hit = traverse_blocks(from, to, 1_000_000, |p| {
|
||||
let name = &self.assets.registry.state(self.block(p)).unwrap().name;
|
||||
(self.resources.fall_reset.contains(name)
|
||||
&& VoxelShape::block().clip(from, to, p).is_some())
|
||||
.then_some(())
|
||||
})?;
|
||||
Ok(hit.is_some())
|
||||
}
|
||||
fn reset_fall_distance(&mut self) -> Result<()> {
|
||||
self.player.fall_distance = 0.0;
|
||||
Ok(())
|
||||
}
|
||||
fn movement_history(&mut self) -> &mut MovementHistory {
|
||||
&mut self.player.history
|
||||
}
|
||||
fn locally_authoritative(&mut self) -> Result<bool> {
|
||||
Ok(true)
|
||||
}
|
||||
fn set_on_ground_with_movement(
|
||||
&mut self,
|
||||
below: bool,
|
||||
horizontal: bool,
|
||||
movement: Vec3,
|
||||
) -> Result<()> {
|
||||
let position = self.player.position;
|
||||
let bounds = self.player.bounds();
|
||||
let context = self.context();
|
||||
let mut collisions = SceneCollisions {
|
||||
world: self.scene,
|
||||
binding: self.collision_binding,
|
||||
};
|
||||
self.player.ground.set_with_movement(
|
||||
below,
|
||||
horizontal,
|
||||
bounds,
|
||||
Some(movement),
|
||||
|bounds| find_supporting_block(&mut collisions, context, position, bounds, 1_000_000),
|
||||
)?;
|
||||
Ok(())
|
||||
}
|
||||
fn minor_horizontal_collision(&mut self, _: Vec3) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn legacy_on_position(&mut self) -> Result<BlockPos> {
|
||||
self.support(movement_support::LEGACY_SUPPORT_OFFSET)
|
||||
}
|
||||
fn block_state(&mut self, p: BlockPos) -> Result<BlockStateId> {
|
||||
Ok(self.block(p))
|
||||
}
|
||||
fn on_ground(&mut self) -> Result<bool> {
|
||||
Ok(self.player.ground.on_ground)
|
||||
}
|
||||
fn check_fall_damage(
|
||||
&mut self,
|
||||
dy: f64,
|
||||
grounded: bool,
|
||||
state: BlockStateId,
|
||||
position: BlockPos,
|
||||
) -> Result<()> {
|
||||
self.player.events.push(MotionEvent::Landing {
|
||||
dy,
|
||||
grounded,
|
||||
state,
|
||||
position,
|
||||
});
|
||||
// This phase is deliberately left for the owning entity lifecycle. Do
|
||||
// not fabricate health/damage or reset a caller's fall-distance field.
|
||||
Ok(())
|
||||
}
|
||||
fn removed(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn can_simulate(&mut self) -> Result<bool> {
|
||||
Ok(true)
|
||||
}
|
||||
fn restitute(&mut self, state: BlockStateId, x: bool, z: bool, resolved: Vec3) -> Result<()> {
|
||||
let input = RestitutionInput {
|
||||
block: state,
|
||||
collided_x: x,
|
||||
collided_z: z,
|
||||
vertical_collision: self.player.collision.vertical,
|
||||
collision_below: self.player.collision.below,
|
||||
living: true,
|
||||
resolved_movement: resolved,
|
||||
fall_distance: self.player.fall_distance,
|
||||
};
|
||||
movement_restitution::restitute_movement(self, input)
|
||||
}
|
||||
fn client_side(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn movement_emission(&mut self) -> Result<MovementEmission> {
|
||||
Ok(MovementEmission::All)
|
||||
}
|
||||
fn passenger(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn apply_movement_emission(
|
||||
&mut self,
|
||||
_: MovementEmission,
|
||||
movement: Vec3,
|
||||
position: BlockPos,
|
||||
state: BlockStateId,
|
||||
) -> Result<()> {
|
||||
self.player.events.push(MotionEvent::Emission {
|
||||
movement,
|
||||
position,
|
||||
state,
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
fn block_speed_factor(&mut self) -> Result<f32> {
|
||||
let efficiency = self.player.attribute("minecraft:movement_efficiency")? as f32;
|
||||
let location = self.location();
|
||||
let block = movement_support::block_speed_factor(
|
||||
&mut RegistryMovementWorld {
|
||||
properties: &self.resources.blocks,
|
||||
world: self,
|
||||
},
|
||||
location,
|
||||
)?;
|
||||
Ok(block + efficiency * (1.0 - block))
|
||||
}
|
||||
}
|
||||
impl RestitutionWorld for MotionWorld<'_, '_, '_> {
|
||||
type Error = Box<dyn std::error::Error>;
|
||||
fn suppressing_bounce(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn entity_bounciness(&mut self) -> Result<f64> {
|
||||
self.player.attribute("minecraft:bounciness")
|
||||
}
|
||||
fn velocity(&mut self) -> Result<Vec3> {
|
||||
Ok(self.player.velocity)
|
||||
}
|
||||
fn effective_gravity(&mut self) -> Result<f64> {
|
||||
living_motion::effective_gravity(self)
|
||||
}
|
||||
fn block_suppresses_bounce(&mut self, state: BlockStateId) -> Result<bool> {
|
||||
Ok(self.resources.blocks.get(state)?.suppresses_bounce)
|
||||
}
|
||||
fn block_bounce_restitution(&mut self, state: BlockStateId) -> Result<f32> {
|
||||
Ok(self
|
||||
.resources
|
||||
.blocks
|
||||
.get(state)?
|
||||
.coefficients
|
||||
.bounce_restitution)
|
||||
}
|
||||
fn air_drag(&mut self) -> Result<f32> {
|
||||
living_motion::air_drag(self)
|
||||
}
|
||||
fn movement_support_position(&mut self) -> Result<BlockPos> {
|
||||
self.support(movement_support::MOVEMENT_SUPPORT_OFFSET)
|
||||
}
|
||||
fn bounce_on(
|
||||
&mut self,
|
||||
state: BlockStateId,
|
||||
position: BlockPos,
|
||||
fall_distance: f64,
|
||||
) -> Result<()> {
|
||||
self.player.events.push(MotionEvent::Bounce {
|
||||
state,
|
||||
position,
|
||||
fall_distance,
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
fn bounce_event(&mut self) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
fn mark_position_for_sync(&mut self) {
|
||||
self.player.sync_position = true;
|
||||
}
|
||||
fn set_velocity(&mut self, value: Vec3) -> Result<()> {
|
||||
self.player.velocity = value;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
impl LivingAirWorld for MotionWorld<'_, '_, '_> {
|
||||
type Error = Box<dyn std::error::Error>;
|
||||
fn movement_support_position(&mut self) -> Result<BlockPos> {
|
||||
self.support(movement_support::MOVEMENT_SUPPORT_OFFSET)
|
||||
}
|
||||
fn on_ground(&mut self) -> Result<bool> {
|
||||
Ok(self.player.ground.on_ground)
|
||||
}
|
||||
fn block_friction(&mut self, p: BlockPos) -> Result<f32> {
|
||||
Ok(self
|
||||
.resources
|
||||
.blocks
|
||||
.get(self.block(p))?
|
||||
.coefficients
|
||||
.friction)
|
||||
}
|
||||
fn friction_modifier(&mut self) -> Result<f64> {
|
||||
self.player.attribute("minecraft:friction_modifier")
|
||||
}
|
||||
fn speed(&mut self) -> Result<f32> {
|
||||
Ok(self.player.speed)
|
||||
}
|
||||
fn flying_speed(&mut self) -> Result<f32> {
|
||||
Ok(if self.player.sprinting {
|
||||
0.025999999
|
||||
} else {
|
||||
0.02
|
||||
})
|
||||
}
|
||||
fn yaw(&mut self) -> Result<f32> {
|
||||
Ok(self.player.yaw)
|
||||
}
|
||||
fn velocity(&self) -> Vec3 {
|
||||
self.player.velocity
|
||||
}
|
||||
fn set_velocity(&mut self, v: Vec3) -> Result<()> {
|
||||
self.player.velocity = v;
|
||||
Ok(())
|
||||
}
|
||||
fn on_climbable(&mut self) -> Result<bool> {
|
||||
self.climbable()
|
||||
}
|
||||
fn reset_fall_distance(&mut self) -> Result<()> {
|
||||
self.player.fall_distance = 0.0;
|
||||
Ok(())
|
||||
}
|
||||
fn in_scaffolding(&mut self) -> Result<bool> {
|
||||
Ok(self
|
||||
.assets
|
||||
.registry
|
||||
.state(self.block(BlockPos::containing(self.player.position)))
|
||||
.unwrap()
|
||||
.name
|
||||
== "minecraft:scaffolding")
|
||||
}
|
||||
fn suppressing_ladder_slide(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn is_player_class(&self) -> bool {
|
||||
true
|
||||
}
|
||||
fn move_self(&mut self, v: Vec3) -> Result<()> {
|
||||
MotionWorld::move_self(self, v)
|
||||
}
|
||||
fn horizontal_collision(&self) -> bool {
|
||||
self.player.collision.horizontal
|
||||
}
|
||||
fn jumping(&self) -> bool {
|
||||
self.player.jumping
|
||||
}
|
||||
fn was_in_powder_snow(&self) -> bool {
|
||||
false
|
||||
}
|
||||
fn can_walk_powder_snow(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn levitation_amplifier(&mut self) -> Result<Option<i32>> {
|
||||
Ok(None)
|
||||
}
|
||||
fn is_client_side(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn has_chunk_at(&mut self, p: BlockPos) -> Result<bool> {
|
||||
Ok(self.scene.chunks.contains_key(&(p.x >> 4, p.z >> 4)))
|
||||
}
|
||||
fn effective_gravity(&mut self) -> Result<f64> {
|
||||
living_motion::effective_gravity(self)
|
||||
}
|
||||
fn y(&self) -> f64 {
|
||||
self.player.position.y
|
||||
}
|
||||
fn minimum_y(&mut self) -> Result<i32> {
|
||||
Ok(0)
|
||||
}
|
||||
fn discard_friction(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn air_drag_modifier(&mut self) -> Result<f64> {
|
||||
self.player.attribute("minecraft:air_drag_modifier")
|
||||
}
|
||||
fn omnidirectional_air_mover(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
}
|
||||
impl LivingMotionWorld for MotionWorld<'_, '_, '_> {
|
||||
type Error = Box<dyn std::error::Error>;
|
||||
fn velocity(&self) -> Vec3 {
|
||||
self.player.velocity
|
||||
}
|
||||
fn set_velocity(&mut self, v: Vec3) -> Result<()> {
|
||||
self.player.velocity = v;
|
||||
Ok(())
|
||||
}
|
||||
fn jump_strength(&mut self) -> Result<f64> {
|
||||
self.player.attribute("minecraft:jump_strength")
|
||||
}
|
||||
fn block_jump_factor(&mut self) -> Result<f32> {
|
||||
let location = self.location();
|
||||
Ok(movement_support::block_jump_factor(
|
||||
&mut RegistryMovementWorld {
|
||||
properties: &self.resources.blocks,
|
||||
world: self,
|
||||
},
|
||||
location,
|
||||
)?)
|
||||
}
|
||||
fn has_jump_boost(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn jump_boost_amplifier(&mut self) -> Result<i32> {
|
||||
Err("absent jump boost".into())
|
||||
}
|
||||
fn sprinting(&mut self) -> Result<bool> {
|
||||
Ok(self.player.sprinting)
|
||||
}
|
||||
fn yaw(&mut self) -> Result<f32> {
|
||||
Ok(self.player.yaw)
|
||||
}
|
||||
fn mark_needs_sync(&mut self) {
|
||||
self.player.needs_sync = true;
|
||||
}
|
||||
fn no_gravity(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn gravity_attribute(&mut self) -> Result<f64> {
|
||||
self.player.attribute("minecraft:gravity")
|
||||
}
|
||||
fn has_slow_falling(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn controlling_passenger_is_player(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn speed(&mut self) -> Result<f32> {
|
||||
Ok(self.player.speed)
|
||||
}
|
||||
fn omnidirectional_air_mover(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn air_drag_modifier(&mut self) -> Result<f64> {
|
||||
self.player.attribute("minecraft:air_drag_modifier")
|
||||
}
|
||||
}
|
||||
@@ -101,6 +101,33 @@ ledges, ceilings, initial overlaps, negative and missing chunk boundaries, tiny
|
||||
and zero movement, and varied step heights. This verifies the scene adapter;
|
||||
it does not establish player locomotion or complete gameplay parity.
|
||||
|
||||
The next movement binding stores a player's position, velocity, standing bounds,
|
||||
ground/support state, collision flags, movement history and live registered
|
||||
attributes. `MotionWorld` composes the existing air-travel, jumping, collision,
|
||||
ground-support, restitution and block-coefficient code over the same scene.
|
||||
The [stored-motion comparison](../benchmarks/rust-native-scene-motion-2026-10-07/scoped-parity.json)
|
||||
checks 42,257 operations across 637 evolving scenarios against actual native
|
||||
`Player.travel`, jumping and movement, using real native attributes and chunks.
|
||||
It compares every resulting position, velocity and bounding-box component by
|
||||
exact bits, along with support, climbing and collision state and both separate
|
||||
velocity/position synchronization flags.
|
||||
|
||||
```sh
|
||||
python3 tools/prepare_native_client.py
|
||||
python3 tools/test_native_scene_motion.py
|
||||
```
|
||||
|
||||
This binding is not yet a complete player tick or input controller. Its current
|
||||
domain is the dry resident scene, standing dimensions, no crouching, vehicles
|
||||
or status effects. Landing/damage, movement emission and external networking
|
||||
remain recorded phase boundaries; damage is not applied and ordinary falling
|
||||
does not yet accumulate fall distance. Block-inside effects such as cobweb
|
||||
slowdown and world/entity lifecycle remain unfinished. These boundaries are
|
||||
explicit in the native harness and are not included in its parity claim.
|
||||
The earlier [scene collision comparison](../benchmarks/rust-native-scene-motion-2026-10-07/collision-regression.json)
|
||||
and [renderer startup](../benchmarks/rust-native-scene-motion-2026-10-07/startup-smoke.json)
|
||||
also pass with this binding and the additional prepared movement resources.
|
||||
|
||||
The accompanying [startup check](../benchmarks/rust-native-scene-collision-2026-10-07/startup-smoke.json)
|
||||
passes after sharing scene loading between the GUI and headless collision probe.
|
||||
An [interactive Linux check](../benchmarks/rust-native-scene-collision-2026-10-07/interactive-smoke.json)
|
||||
|
||||
@@ -40,17 +40,12 @@ public final class VanillaSceneCollisionOracle {
|
||||
static Vec3 vector(JsonElement value) {
|
||||
var a=value.getAsJsonArray();return new Vec3(number(a.get(0)),number(a.get(1)),number(a.get(2)));
|
||||
}
|
||||
public static void main(String[] args)throws Exception {
|
||||
net.minecraft.SharedConstants.tryDetectVersion();net.minecraft.server.Bootstrap.bootStrap();
|
||||
Path dir=Path.of(args[1]);
|
||||
VanillaHeightmapOracle.bindTags(JsonParser.parseString(Files.readString(Path.of(args[2]).resolve("block-tags.json"))).getAsJsonObject());
|
||||
var description=JsonParser.parseString(Files.readString(dir.resolve("scene.json"))).getAsJsonObject();
|
||||
static HashMap<Long,Chunk> scene(JsonObject description,Trace trace)throws Exception {
|
||||
int radius=description.get("radius").getAsInt();
|
||||
if(radius<1||radius>16)throw new AssertionError("invalid scene radius");
|
||||
Holder<Biome> biome=Holder.Reference.createStandAlone(new HolderOwner<Biome>(){},Biomes.PLAINS);
|
||||
var ids=new IdMapper<Holder<Biome>>();ids.add(biome);
|
||||
factory=new PalettedContainerFactory(Strategy.createForBlockStates(Block.BLOCK_STATE_REGISTRY),Blocks.AIR.defaultBlockState(),null,Strategy.createForBiomes(ids),biome,null);
|
||||
var trace=new Trace();trace.out=new PrintWriter(OutputStream.nullOutputStream());trace.fail=-1;
|
||||
var chunks=new HashMap<Long,Chunk>();
|
||||
String[] names={"bedrock","dirt","stone","sand","oak_planks","bricks"};
|
||||
BlockState[] materials=Arrays.stream(names).map(VanillaSceneCollisionOracle::state).toArray(BlockState[]::new);
|
||||
@@ -74,6 +69,15 @@ public final class VanillaSceneCollisionOracle {
|
||||
throw new AssertionError("gallery differs at "+i);
|
||||
put(chunks,x,4,z,state);
|
||||
}
|
||||
return chunks;
|
||||
}
|
||||
public static void main(String[] args)throws Exception {
|
||||
net.minecraft.SharedConstants.tryDetectVersion();net.minecraft.server.Bootstrap.bootStrap();
|
||||
Path dir=Path.of(args[1]);
|
||||
VanillaHeightmapOracle.bindTags(JsonParser.parseString(Files.readString(Path.of(args[2]).resolve("block-tags.json"))).getAsJsonObject());
|
||||
var description=JsonParser.parseString(Files.readString(dir.resolve("scene.json"))).getAsJsonObject();
|
||||
var trace=new Trace();trace.out=new PrintWriter(OutputStream.nullOutputStream());trace.fail=-1;
|
||||
var chunks=scene(description,trace);
|
||||
var world=(CollisionGetter)Proxy.newProxyInstance(CollisionGetter.class.getClassLoader(),new Class<?>[]{CollisionGetter.class},(proxy,method,values)->{
|
||||
if(method.getName().equals("getChunkForCollisions"))return chunks.get(key((int)values[0],(int)values[1]));
|
||||
if(method.getName().equals("getBlockEntity"))return null;
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
package dev.horizonlab.parity;
|
||||
import com.google.gson.*;
|
||||
import java.io.*;
|
||||
import java.lang.reflect.*;
|
||||
import java.nio.file.*;
|
||||
import java.util.*;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.world.effect.*;
|
||||
import net.minecraft.world.entity.*;
|
||||
import net.minecraft.world.entity.ai.attributes.*;
|
||||
import net.minecraft.world.entity.player.*;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.*;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.border.WorldBorder;
|
||||
import net.minecraft.world.level.gameevent.GameEvent;
|
||||
import net.minecraft.world.level.material.FluidState;
|
||||
import net.minecraft.world.phys.*;
|
||||
import net.minecraft.world.phys.shapes.*;
|
||||
import static dev.horizonlab.parity.VanillaRegistryCollisionScanOracle.*;
|
||||
|
||||
/** Real Player/LivingEntity travel, jump and Entity.move with stored attributes,
|
||||
* actual block scanning, support updates and restitution. Landing and external
|
||||
* sound/event/network consumers are controlled phase boundaries. */
|
||||
public final class VanillaSceneMotionOracle {
|
||||
static Field position,history,support,noBlocks,last,stuck;
|
||||
static float single(JsonElement v){return Float.intBitsToFloat(Integer.parseUnsignedInt(v.getAsString(),16));}
|
||||
static void write(Field f,Object o,Object value){try{f.set(o,value);}catch(Exception e){throw new AssertionError(e);}}
|
||||
static Field field(Class<?> c,String n)throws Exception{var f=c.getDeclaredField(n);f.setAccessible(true);return f;}
|
||||
static final class Border extends WorldBorder {
|
||||
@Override public boolean isInsideCloseToBorder(Entity e,AABB b){return false;}
|
||||
}
|
||||
static final class Level extends net.minecraft.server.level.ServerLevel {
|
||||
Map<Long,Chunk> chunks;WorldBorder border;
|
||||
Level(){super(null,null,null,null,null,null,false,0L,List.of(),false);}
|
||||
@Override public boolean isClientSide(){return false;}
|
||||
@Override public BlockGetter getChunkForCollisions(int x,int z){return chunks.get(key(x,z));}
|
||||
@Override public BlockState getBlockState(BlockPos p){var c=chunks.get(key(p.getX()>>4,p.getZ()>>4));return c==null?Blocks.AIR.defaultBlockState():c.getBlockState(p);}
|
||||
@Override public FluidState getFluidState(BlockPos p){return getBlockState(p).getFluidState();}
|
||||
@Override public List<VoxelShape> getEntityCollisions(Entity e,AABB b){return List.of();}
|
||||
@Override public WorldBorder getWorldBorder(){return border;}
|
||||
@Override public void gameEvent(Holder<GameEvent> event,Vec3 pos,GameEvent.Context context){}
|
||||
}
|
||||
static final class Actor extends Player {
|
||||
AttributeMap attrs;byte flags;float speed;
|
||||
Actor(){super(null,null);}
|
||||
void configure(Level l){setLevel(l);}
|
||||
@Override public GameType gameMode(){return GameType.SURVIVAL;}
|
||||
@Override public AttributeMap getAttributes(){return attrs;}
|
||||
@Override protected boolean getSharedFlag(int bit){return (flags&(1<<bit))!=0;}
|
||||
@Override protected void setSharedFlag(int bit,boolean v){flags=(byte)(v?flags|(1<<bit):flags&~(1<<bit));}
|
||||
@Override public void setPos(double x,double y,double z){write(position,this,new Vec3(x,y,z));setBoundingBox(EntityDimensions.scalable(.6f,1.8f).makeBoundingBox(position()));}
|
||||
@Override public BlockPos blockPosition(){return BlockPos.containing(position());}
|
||||
@Override public BlockState getInBlockState(){return level().getBlockState(blockPosition());}
|
||||
@Override public ItemStack getMainHandItem(){return ItemStack.EMPTY;}
|
||||
@Override public boolean isPassenger(){return false;}
|
||||
@Override public boolean isSwimming(){return false;}
|
||||
@Override public boolean isInWater(){return false;}
|
||||
@Override public boolean isInLava(){return false;}
|
||||
@Override public boolean isInLiquid(){return false;}
|
||||
@Override public boolean isFallFlying(){return false;}
|
||||
@Override public boolean isSpectator(){return false;}
|
||||
@Override public Pose getPose(){return Pose.STANDING;}
|
||||
@Override public boolean isDescending(){return false;}
|
||||
@Override public boolean isSuppressingBounce(){return false;}
|
||||
@Override public boolean isSuppressingSlidingDownLadder(){return false;}
|
||||
@Override public boolean isNoGravity(){return false;}
|
||||
@Override public boolean hasEffect(Holder<MobEffect> effect){return false;}
|
||||
@Override public MobEffectInstance getEffect(Holder<MobEffect> effect){return null;}
|
||||
@Override public float getSpeed(){return speed;}
|
||||
@Override public void setSpeed(float value){speed=value;}
|
||||
@Override public MoveSimulationType getMoveSimulationType(){return MoveSimulationType.SERVER_AND_CLIENT;}
|
||||
@Override public boolean isClientAuthoritative(){return false;}
|
||||
@Override public void recordMovement(MoverType mover,Vec3 movement){}
|
||||
@Override protected void checkFallDamage(double dy,boolean ground,BlockState state,BlockPos p){}
|
||||
@Override protected void playStepSound(BlockPos p,BlockState state){}
|
||||
@Override public void causeFoodExhaustion(float v){}
|
||||
@Override public void gameEvent(Holder<GameEvent> event,Entity source){}
|
||||
}
|
||||
static String pos(Object v){var o=(Optional<?>)v;return o.isEmpty()?"none":((BlockPos)o.get()).getX()+","+((BlockPos)o.get()).getY()+","+((BlockPos)o.get()).getZ();}
|
||||
static void snapshot(PrintWriter out,Actor p)throws Exception{
|
||||
AABB b=p.getBoundingBox();
|
||||
for(var v:List.of(p.position(),p.getDeltaMovement(),new Vec3(b.minX,b.minY,b.minZ),new Vec3(b.maxX,b.maxY,b.maxZ)))
|
||||
out.printf("%016x %016x %016x ",Double.doubleToLongBits(v.x),Double.doubleToLongBits(v.y),Double.doubleToLongBits(v.z));
|
||||
out.printf("%s %s %s %s %s %s %s %016x %s %s %s %08x%n",p.horizontalCollision,p.verticalCollision,p.verticalCollisionBelow,p.minorHorizontalCollision,
|
||||
p.onGround(),noBlocks.getBoolean(p),pos(support.get(p)),Double.doubleToLongBits(p.fallDistance),pos(last.get(p)),p.needsSync,p.syncPosition,Float.floatToIntBits(p.speed));
|
||||
}
|
||||
public static void main(String[] args)throws Exception{
|
||||
net.minecraft.SharedConstants.tryDetectVersion();net.minecraft.server.Bootstrap.bootStrap();Path dir=Path.of(args[1]);
|
||||
VanillaHeightmapOracle.bindTags(JsonParser.parseString(Files.readString(Path.of(args[2]).resolve("block-tags.json"))).getAsJsonObject());
|
||||
var u=Class.forName("sun.misc.Unsafe");var f=u.getDeclaredField("theUnsafe");f.setAccessible(true);var unsafe=f.get(null);var allocate=u.getMethod("allocateInstance",Class.class);
|
||||
position=field(Entity.class,"position");history=field(Entity.class,"movementThisTick");support=field(Entity.class,"mainSupportingBlockPos");noBlocks=field(Entity.class,"onGroundNoBlocks");last=field(LivingEntity.class,"lastClimbablePos");stuck=field(Entity.class,"stuckSpeedMultiplier");
|
||||
var abilities=field(Player.class,"abilities");
|
||||
var description=JsonParser.parseString(Files.readString(dir.resolve("scene.json"))).getAsJsonObject();
|
||||
var trace=new Trace();trace.out=new PrintWriter(OutputStream.nullOutputStream());trace.fail=-1;
|
||||
var level=(Level)allocate.invoke(unsafe,Level.class);level.chunks=VanillaSceneCollisionOracle.scene(description,trace);level.border=new Border();
|
||||
try(var out=new PrintWriter(Files.newBufferedWriter(dir.resolve(args[0]+".txt")));var lines=Files.lines(dir.resolve("inputs.txt"))){
|
||||
for(var line:(Iterable<String>)lines::iterator){
|
||||
var row=JsonParser.parseString(line).getAsJsonObject();var p=(Actor)allocate.invoke(unsafe,Actor.class);p.configure(level);
|
||||
write(field(Entity.class,"type"),p,EntityTypes.PLAYER);
|
||||
p.attrs=new AttributeMap(VanillaEntityAttributeOracle.supplier(EntityTypes.PLAYER));
|
||||
write(history,p,new ArrayDeque<>());write(support,p,Optional.empty());write(last,p,Optional.empty());write(stuck,p,Vec3.ZERO);write(abilities,p,new Abilities());
|
||||
p.setDeltaMovement(Vec3.ZERO);p.setPos(VanillaSceneCollisionOracle.vector(row.get("position")));
|
||||
for(var value:row.getAsJsonArray("ops")){
|
||||
var op=value.getAsJsonObject();switch(op.get("mode").getAsString()){
|
||||
case "travel"->p.travel(VanillaSceneCollisionOracle.vector(op.get("value")));
|
||||
case "move"->p.move(MoverType.SELF,VanillaSceneCollisionOracle.vector(op.get("value")));
|
||||
case "jump"->p.jumpFromGround();
|
||||
case "sprint"->p.setSprinting(op.get("value").getAsBoolean());
|
||||
case "speed"->p.setSpeed(single(op.get("value")));
|
||||
case "yaw"->p.setYRot(single(op.get("value")));
|
||||
case "velocity"->p.setDeltaMovement(VanillaSceneCollisionOracle.vector(op.get("value")));
|
||||
case "stuck"->write(stuck,p,VanillaSceneCollisionOracle.vector(op.get("value")));
|
||||
case "fall"->p.fallDistance=number(op.get("value"));
|
||||
case "jumping"->p.setJumping(op.get("value").getAsBoolean());
|
||||
case "attribute"->{var attr=BuiltInRegistries.ATTRIBUTE.wrapAsHolder(BuiltInRegistries.ATTRIBUTE.getValue(Identifier.parse(op.get("name").getAsString())));p.getAttribute(attr).setBaseValue(number(op.get("value")));}
|
||||
default->throw new AssertionError(op);
|
||||
}
|
||||
snapshot(out,p);
|
||||
}
|
||||
out.println("end");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -68,6 +68,29 @@ def main():
|
||||
visibility = oracle.with_name('VanillaFaceVisibilityOracle.java')
|
||||
collision = oracle.with_name('VanillaCollisionOracle.java')
|
||||
collision_sources = base.source_hashes([collision])
|
||||
movement = oracle.with_name('VanillaMovementRegistryOracle.java')
|
||||
attributes = oracle.with_name('VanillaEntityAttributeOracle.java')
|
||||
motion_sources = base.source_hashes([movement, attributes, oracle])
|
||||
motion_files = ['movement-properties.nbt', 'attributes.json']
|
||||
if not (previous.get('motion_exporters_sha256') == motion_sources
|
||||
and previous.get('server_sha256') == origin['server_sha256']
|
||||
and previous.get('block_tags_sha256') == lab.digest(root/'block-tags.json', 'sha256')
|
||||
and all((root/name).exists() and previous.get('motion_files_sha256', {}).get(name)
|
||||
== lab.digest(root/name, 'sha256') for name in motion_files)):
|
||||
export = lab.LOCAL/'horizon-client-motion'; export.mkdir(exist_ok=True)
|
||||
lab.write_json(export/'tags.json', tags)
|
||||
classes = export/'classes'; classes.mkdir(exist_ok=True)
|
||||
dependencies = os.pathsep.join(map(str, [jars['server'], *libraries]))
|
||||
with (export/'export.log').open('w') as log:
|
||||
subprocess.run(['javac', '--release', str(lock['minecraft']['java_major']), '-proc:none',
|
||||
'-cp', dependencies, '-d', str(classes), str(movement), str(attributes), str(oracle)],
|
||||
check=True, stdout=log, stderr=subprocess.STDOUT, timeout=3600)
|
||||
for name in ['VanillaMovementRegistryOracle', 'VanillaEntityAttributeOracle']:
|
||||
subprocess.run(['java', '-Xmx768M', '-cp', str(classes)+os.pathsep+dependencies,
|
||||
'dev.horizonlab.parity.'+name, 'export', str(export)],
|
||||
check=True, stdout=log, stderr=subprocess.STDOUT, timeout=3600)
|
||||
(root/'movement-properties.nbt').write_bytes((export/'movement-properties.nbt').read_bytes())
|
||||
(root/'attributes.json').write_bytes((export/'catalog.json').read_bytes())
|
||||
collision_file = root / 'cached-collision.nbt'
|
||||
if not (previous.get('collision_exporters_sha256') == collision_sources
|
||||
and previous.get('server_sha256') == origin['server_sha256']
|
||||
@@ -122,7 +145,9 @@ def main():
|
||||
target.parent.mkdir(parents=True, exist_ok=True)
|
||||
target.write_bytes(data)
|
||||
count += 1
|
||||
lab.write_json(manifest, {'schema': 4, **origin,
|
||||
lab.write_json(manifest, {'schema': 5, **origin,
|
||||
'motion_exporters_sha256': motion_sources,
|
||||
'motion_files_sha256': {name: lab.digest(root/name, 'sha256') for name in motion_files},
|
||||
'collision_exporters_sha256': collision_sources,
|
||||
'collision_sha256': lab.digest(collision_file, 'sha256'),
|
||||
'render_exporters_sha256': render_sources,
|
||||
|
||||
@@ -21,7 +21,7 @@ except ImportError:
|
||||
|
||||
|
||||
def resource_fingerprint(root):
|
||||
files = [root / 'facts.json', root / 'model-states.json', root / 'render-definitions.json', root / 'occlusion.nbt', root / 'cached-collision.nbt', root / 'block-tags.json', root / 'horizon-resources.json',
|
||||
files = [root / 'facts.json', root / 'model-states.json', root / 'render-definitions.json', root / 'occlusion.nbt', root / 'cached-collision.nbt', root / 'movement-properties.nbt', root / 'attributes.json', root / 'block-tags.json', root / 'horizon-resources.json',
|
||||
*sorted(path for path in (root / 'assets').rglob('*') if path.is_file())]
|
||||
digest = hashlib.sha256()
|
||||
for path in files:
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Compare composed stored player movement over the native client's resident scene."""
|
||||
import json
|
||||
import os
|
||||
from pathlib import Path
|
||||
import platform
|
||||
import random
|
||||
import struct
|
||||
import subprocess
|
||||
try:
|
||||
from . import lab, test_rust_parity as base, test_native_client as client
|
||||
except ImportError:
|
||||
import lab
|
||||
import test_rust_parity as base
|
||||
import test_native_client as client
|
||||
|
||||
def bits(value): return struct.pack('>d', value).hex()
|
||||
def single(value): return struct.pack('>f', value).hex()
|
||||
def vec(values): return list(map(bits, values))
|
||||
def op(mode, value=None, **extra): return dict(mode=mode, value=value, **extra)
|
||||
|
||||
def corpus():
|
||||
for start in [(25,18,25),(0,18,0),(-15.9,4,-15.9),(-11,4,0),(5,4,14),(-7,4,26)]:
|
||||
for yaw in [0,45,90,180,-135]:
|
||||
for sprint in [False,True]:
|
||||
ops=[op('speed',single(.1)),op('yaw',single(yaw)),op('sprint',sprint)]
|
||||
for i in range(120):
|
||||
if i in [15,45,80]:ops.append(op('jump'))
|
||||
ops.append(op('travel',vec((.98 if 35<=i<65 else 0,0,.98 if i<95 else 0))))
|
||||
yield dict(position=vec(start),ops=ops)
|
||||
for index in range(16):
|
||||
x,z=index%4*4-7,index//4*4+14
|
||||
for dx,dz in [(1,0),(-1,0),(0,1),(0,-1)]:
|
||||
for y in [4,4.5,6]:
|
||||
ops=[op('speed',single(.1)),op('velocity',vec((dx*.2,-.1,dz*.2))),op('fall',bits(4)),op('jumping',True)]
|
||||
for i in range(48):
|
||||
if i==20:ops.append(op('jump'))
|
||||
ops.append(op('travel',vec((dx*.5,0,dz*.5))))
|
||||
yield dict(position=vec((x+.5-dx,y,z+.5-dz)),ops=ops)
|
||||
for attribute,values in {
|
||||
'gravity':[0,.01,.08,.2,1], 'friction_modifier':[0,.5,1,2], 'air_drag_modifier':[0,.5,1,2],
|
||||
'bounciness':[0,.25,1], 'jump_strength':[0,.1,.42,1.5], 'step_height':[0,.5,.6,1,1.5],
|
||||
'movement_efficiency':[0,.5,1],
|
||||
}.items():
|
||||
for value in values:
|
||||
for start in [(25,8,25),(-11,4,0),(-7.5,5,14.5)]:
|
||||
ops=[op('attribute',bits(value),name='minecraft:'+attribute),op('speed',single(.1)),op('fall',bits(3))]
|
||||
for i in range(100):
|
||||
if i in [10,40]:ops.append(op('jump'))
|
||||
ops.append(op('travel',vec((.98,0,0))))
|
||||
yield dict(position=vec(start),ops=ops)
|
||||
rng=random.Random(0x4d4f54494f4e)
|
||||
for _ in range(300):
|
||||
start=(rng.uniform(-17,30),rng.uniform(3,15),rng.uniform(-17,30))
|
||||
ops=[op('speed',single(rng.choice([0,.1,.13,.2])))]
|
||||
for _ in range(50):
|
||||
choice=rng.randrange(12)
|
||||
if choice==0:ops.append(op('jump'))
|
||||
elif choice==1:ops.append(op('sprint',rng.choice([True,False])))
|
||||
elif choice==2:ops.append(op('yaw',single(rng.uniform(-720,720))))
|
||||
elif choice==3:ops.append(op('velocity',vec([rng.uniform(-1,1),rng.uniform(-1,1),rng.uniform(-1,1)])))
|
||||
elif choice==4:ops.append(op('stuck',vec(rng.choice([(0,0,0),(.25,.05,.25),(.9,1.5,.9)]))))
|
||||
else:ops.append(op('travel',vec((rng.choice([-1,0,.98]),0,rng.choice([-1,0,.98])))))
|
||||
yield dict(position=vec(start),ops=ops)
|
||||
# Long histories exercise the native bounded movement-record retention.
|
||||
yield dict(position=vec((25,4,25)),ops=[op('speed',single(.1))]+[op('travel',vec((0,0,0))) for _ in range(400)])
|
||||
|
||||
def main():
|
||||
lock,jars,libraries=base.verify_artifacts()
|
||||
build=lab.LOCAL/'rust-native-scene-motion';build.mkdir(exist_ok=True)
|
||||
report=build/'report.json';report.unlink(missing_ok=True)
|
||||
resources=lab.LOCAL/'horizon-client'/lock['minecraft']['version']
|
||||
resource_hash=client.resource_fingerprint(resources)
|
||||
oracle=lab.ROOT/'mods/horizon/src/test/java/dev/horizonlab/parity/VanillaSceneMotionOracle.java'
|
||||
helpers=[oracle.with_name(name+'.java') for name in ['VanillaSceneCollisionOracle','VanillaRegistryCollisionScanOracle',
|
||||
'VanillaHeightmapOracle','VanillaCollisionOracle','VanillaBlockStateCodecOracle','VanillaSuffocationOracle',
|
||||
'VanillaFaceSupportOracle','VanillaEntityAttributeOracle']]
|
||||
sources=[Path(__file__),lab.ROOT/'tools/test_native_client.py',lab.ROOT/'tools/test_rust_parity.py',lab.ROOT/'tools/lab.py',
|
||||
lab.ROOT/'tools/prepare_native_client.py',oracle,*helpers,lab.ROOT/'Cargo.toml',lab.ROOT/'Cargo.lock',
|
||||
lab.ROOT/'crates/horizon-client/examples/scene_motion_probe.rs']
|
||||
for crate in ['horizon-core','horizon-world','horizon-assets','horizon-client']:
|
||||
sources += [lab.ROOT/'crates'/crate/'Cargo.toml',*sorted((lab.ROOT/'crates'/crate/'src').rglob('*.rs'))]
|
||||
tested=base.source_hashes(sources)
|
||||
def run(command,name):
|
||||
with (build/(name+'.log')).open('w') as log:
|
||||
subprocess.run(list(map(str,command)),cwd=lab.ROOT,check=True,timeout=3600,stdout=log,stderr=subprocess.STDOUT)
|
||||
classes=build/'classes';classes.mkdir(exist_ok=True)
|
||||
dependencies=os.pathsep.join(map(str,libraries))
|
||||
run(['javac','--release',lock['minecraft']['java_major'],'-proc:none','-cp',str(jars['server'])+os.pathsep+dependencies,
|
||||
'-d',classes,oracle,*helpers],'compile-java')
|
||||
fixtures=list(corpus());expected_lines=sum(len(f['ops'])+1 for f in fixtures)
|
||||
(build/'inputs.txt').write_text(''.join(json.dumps(f,separators=(',',':'))+'\n' for f in fixtures))
|
||||
input_hash=lab.digest(build/'inputs.txt','sha256')
|
||||
run(['cargo','build','--locked','-p','horizon-client','--example','scene_motion_probe'],'compile-rust')
|
||||
metadata=json.loads(subprocess.check_output(['cargo','metadata','--locked','--no-deps','--format-version','1'],cwd=lab.ROOT))
|
||||
binary=Path(metadata['target_directory'])/'debug/examples'/('scene_motion_probe.exe' if os.name=='nt' else 'scene_motion_probe')
|
||||
run([binary,resources,build],'rust')
|
||||
references=[]
|
||||
for side,jar in jars.items():
|
||||
run(['java','-Xmx768M','-cp',os.pathsep.join([str(classes),str(jar),dependencies]),
|
||||
'dev.horizonlab.parity.VanillaSceneMotionOracle',side,build,resources],side)
|
||||
matched=base.compare(build/(side+'.txt'),build/'rust.txt')
|
||||
if matched!=expected_lines:raise AssertionError('Incomplete motion output')
|
||||
references.append({'side':side,'jar_sha256':lab.digest(jar,'sha256'),'output_sha256':lab.digest(build/(side+'.txt'),'sha256'),'matched_output_lines':matched})
|
||||
print(f'{side}: {matched:,} evolving scene motion states match',flush=True)
|
||||
base.ensure_sources_unchanged(sources,tested)
|
||||
if resource_hash!=client.resource_fingerprint(resources) or input_hash!=lab.digest(build/'inputs.txt','sha256'):
|
||||
raise AssertionError('Motion inputs changed during verification')
|
||||
lab.write_json(report,{'schema':1,'minecraft':lock['minecraft']['version'],'manifest_sha1':lock['minecraft']['manifest_sha1'],
|
||||
'platform':platform.platform(),'rustc':subprocess.check_output(['rustc','--version'],text=True).strip(),
|
||||
'java':subprocess.check_output(['java','--version'],text=True).splitlines()[0],'fixtures':len(fixtures),
|
||||
'operations':expected_lines-len(fixtures),'sources_sha256':tested,'resources':resource_hash,'input_sha256':input_hash,
|
||||
'rust_output_sha256':lab.digest(build/'rust.txt','sha256'),'references':references,
|
||||
'scope':'Stored PlayerMotion binds actual resident client chunks and registered attributes/coefficients to air travel, jumping, Entity.move, step resolution, ground/support updates, restitution and speed factors. Repeated native Player.travel/jump/move sequences compare position, velocity, bounds, collision/ground flags, support, climb state, fall-reset field and sync flag by exact bits. Natural scene, no fluids/vehicles/effects, fixed standing dimensions, no crouching. Landing/damage, audiovisual emission and network consumers are explicitly controlled boundaries, recorded for future integration; no full player tick, input controller, inside-block effects, health/damage or full gameplay parity claim.'})
|
||||
print(f'Scoped scene motion parity passed: {report}',flush=True)
|
||||
|
||||
if __name__=='__main__':main()
|
||||
Reference in new issue
Block a user