docs: add contents to server-levels

Co-Authored-By: Claude Code <[email protected]>
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gorkandClaude Code committed 2026-11-03 18:29:22 +01:00
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@@ -5,6 +5,15 @@ Horizon's server does the same. That covers the dedicated server and single play
(`Game::serving`, the default since #1114). So a LAN world's host and each guest can be in different
dimensions at the same time.
## Contents
- [How the single-level `Game` maps onto vanilla's levels](#how-the-single-level-game-maps-onto-vanillas-levels)
- [One code path for both](#one-code-path-for-both)
- [Cost of an extra level](#cost-of-an-extra-level)
- [Saving](#saving)
- [What's checked](#whats-checked)
- [Not done yet](#not-done-yet)
## How the single-level `Game` maps onto vanilla's levels
The game's tick code reads one level: the one held in `Game`'s own fields (the world, its streaming