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docs: add contents to server-levels
Co-Authored-By: Claude Code <[email protected]>
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@@ -5,6 +5,15 @@ Horizon's server does the same. That covers the dedicated server and single play
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(`Game::serving`, the default since #1114). So a LAN world's host and each guest can be in different
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dimensions at the same time.
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## Contents
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- [How the single-level `Game` maps onto vanilla's levels](#how-the-single-level-game-maps-onto-vanillas-levels)
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- [One code path for both](#one-code-path-for-both)
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- [Cost of an extra level](#cost-of-an-extra-level)
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- [Saving](#saving)
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- [What's checked](#whats-checked)
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- [Not done yet](#not-done-yet)
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## How the single-level `Game` maps onto vanilla's levels
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The game's tick code reads one level: the one held in `Game`'s own fields (the world, its streaming
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