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No files matched your search
@@ -72,6 +72,9 @@ jobs:
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
run: |
|
||||
cargo +stable test --workspace --lib --bins --tests --features horizon-client/mods,horizon-mods/pack
|
||||
# The full content-root tests (#[ignore]d: minutes each on a laptop). The same build as above; they need the
|
||||
# prepared vanilla data, so without it they pass at once.
|
||||
cargo +stable test --workspace --lib --features horizon-client/mods,horizon-mods/pack mod_content::tests:: -- --ignored
|
||||
cargo +stable test --workspace --doc --features horizon-client/mods,horizon-mods/pack
|
||||
# The launcher is its own workspace (launcher/Cargo.toml), so verify's cargo runs never build it. A pull request that
|
||||
# changes it or a crate it builds is checked here, and so is every push to main: two pull requests can each pass
|
||||
|
||||
@@ -11,7 +11,7 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
- **Keep your runs away from real player data.** Any game or launcher you start gets fresh `mktemp -d`
|
||||
folders in `HORIZON_HOME` (the game's data), `HORIZON_LAUNCHER_HOME`, `XDG_DATA_HOME` and
|
||||
`XDG_CONFIG_HOME`, plus `HORIZON_LAUNCHER_NO_SELF_UPDATE=1` and `HORIZON_NO_AUDIO=1`, and, for the
|
||||
launcher, `HORIZON_LAUNCHER_TRASH` and `HORIZON_LAUNCHER_CLIPBOARD` pointing into the scratch home. Never write to
|
||||
launcher, `HORIZON_LAUNCHER_TRASH`, `HORIZON_LAUNCHER_CLIPBOARD` and `HORIZON_LAUNCHER_DESKTOP` pointing into the scratch home. Never write to
|
||||
`~/.local/share/{applications,horizon,horizon-launcher}` or `~/.local/bin`.
|
||||
- **Mark what an agent posts.** A PR body starts with a line naming whose agent opened it and with what.
|
||||
Ludovic's agents write `> 🤖 Opened by Ludovic's AI agent (Claude), not by Ludovic himself.`, and a
|
||||
@@ -66,6 +66,7 @@ reads `README.md`, `launcher/links.json`, `docs/api/`, `roadmap/roadmap.json` an
|
||||
python3 tools/pr_ready.py # the self-check: fmt, clippy -D warnings, touched crates' tests, harnesses; paste its block in the PR
|
||||
python3 tools/pr_ready.py --quick # same without harnesses
|
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cargo test -p horizon-client --lib --bins --tests # skips the 104 examples (pr_ready does this); `--doc` separately
|
||||
cargo test -p horizon-client --features horizon-client/mods --lib mod_content::tests:: -- --ignored # the 5 slow content-root tests, #[ignore]d; pr_ready runs them when mod content, assets, blocks or items change
|
||||
cargo build --profile fast -p horizon-client # optimized, quick to link: use it to play or run lan_e2e
|
||||
python3 tools/parity.py --changed origin/main # the harnesses your branch can affect (CI's parity job)
|
||||
python3 tools/parity.py --changed-files paths.txt --list # which harnesses cover these files, without running them
|
||||
|
||||
Generated
+14
@@ -930,6 +930,13 @@ version = "3.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0b5343afd4a8365a643ac588dab4cf234a190c7f6c88c9f6dd6ffe00837661b7"
|
||||
|
||||
[[package]]
|
||||
name = "far-view"
|
||||
version = "1.0.0"
|
||||
dependencies = [
|
||||
"horizon-mod-sdk",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "fdeflate"
|
||||
version = "0.3.7"
|
||||
@@ -1398,6 +1405,7 @@ dependencies = [
|
||||
"sha1",
|
||||
"sha2",
|
||||
"symphonia",
|
||||
"unicode-bidi",
|
||||
"ureq",
|
||||
"wgpu",
|
||||
"winit",
|
||||
@@ -3767,6 +3775,12 @@ version = "1.20.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b6f5e870be6c3b371b77fe0ee0bafb859fa4964b4404c27de1d380043c4dda20"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-bidi"
|
||||
version = "0.3.18"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5c1cb5db39152898a79168971543b1cb5020dff7fe43c8dc468b0885f5e29df5"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-ident"
|
||||
version = "1.0.26"
|
||||
|
||||
@@ -35,6 +35,7 @@ members = [
|
||||
"crates/horizon-mod-sdk/examples/beacons",
|
||||
"mods/official/fps-overlay",
|
||||
"mods/official/keystrokes",
|
||||
"mods/official/far-view",
|
||||
"mods/official/minimap",
|
||||
"mods/official/zoom",
|
||||
"xtask",
|
||||
|
||||
@@ -4,7 +4,10 @@
|
||||
//! language used by every screen.
|
||||
use std::{
|
||||
collections::{BTreeMap, HashMap},
|
||||
sync::{Arc, RwLock},
|
||||
sync::{
|
||||
Arc, RwLock,
|
||||
atomic::{AtomicBool, Ordering},
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
@@ -23,11 +26,16 @@ impl LanguageInfo {
|
||||
#[derive(Default)]
|
||||
pub struct Language {
|
||||
pub code: String,
|
||||
/// `LanguageInfo.bidirectional`: text without a strong character reads
|
||||
/// right to left (`ClientLanguage.defaultRightToLeft`).
|
||||
bidirectional: bool,
|
||||
map: HashMap<String, String>,
|
||||
}
|
||||
pub const DEFAULT: &str = "en_us";
|
||||
|
||||
static CURRENT: RwLock<Option<Arc<Language>>> = RwLock::new(None);
|
||||
/// The current language's `bidirectional`, read for every drawn string.
|
||||
static BIDIRECTIONAL: AtomicBool = AtomicBool::new(false);
|
||||
|
||||
/// A source of resource files: the prepared root plus packs, highest priority last.
|
||||
pub trait ResourceSource {
|
||||
@@ -134,8 +142,12 @@ impl Language {
|
||||
{
|
||||
apply_deprecated(&mut map, &bytes);
|
||||
}
|
||||
let bidirectional = available(sources)
|
||||
.iter()
|
||||
.any(|info| info.code == code && info.bidirectional);
|
||||
Self {
|
||||
code: code.to_owned(),
|
||||
bidirectional,
|
||||
map,
|
||||
}
|
||||
}
|
||||
@@ -197,11 +209,16 @@ pub fn available(sources: &[&dyn ResourceSource]) -> Vec<LanguageInfo> {
|
||||
}
|
||||
|
||||
pub fn set(language: Language) {
|
||||
BIDIRECTIONAL.store(language.bidirectional, Ordering::Relaxed);
|
||||
*CURRENT.write().unwrap_or_else(|e| e.into_inner()) = Some(Arc::new(language));
|
||||
}
|
||||
pub fn current() -> Option<Arc<Language>> {
|
||||
CURRENT.read().unwrap_or_else(|e| e.into_inner()).clone()
|
||||
}
|
||||
/// `ClientLanguage.defaultRightToLeft` of the current language.
|
||||
pub fn bidirectional() -> bool {
|
||||
BIDIRECTIONAL.load(Ordering::Relaxed)
|
||||
}
|
||||
pub fn code() -> String {
|
||||
current().map_or_else(|| DEFAULT.to_owned(), |l| l.code.clone())
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ gilrs = { version = "0.11", optional = true }
|
||||
horizon-dualsense = { path = "../horizon-dualsense", optional = true }
|
||||
# HTTPS to the Minecraft services (online-mode session join).
|
||||
ureq = { version = "2", default-features = false, features = ["tls"] }
|
||||
unicode-bidi = "0.3.18"
|
||||
|
||||
[target.'cfg(unix)'.dependencies]
|
||||
# The server thread's CPU time per tick (`HORIZON_SPIKES`, spans.rs).
|
||||
|
||||
@@ -154,11 +154,11 @@ const MEMORIES: [&str; 7] = [
|
||||
fn variant(m: &Mob, regs: &SpawnRegistries, v: &mut Vec<String>) {
|
||||
use Species as S;
|
||||
let s = m.species();
|
||||
let named = |reg: &finalize::VariantRegistry, i: u8| {
|
||||
format!(
|
||||
"minecraft:{}",
|
||||
let named = |reg: &finalize::VariantRegistry, i: Option<u8>| {
|
||||
let name = i.map_or("classic", |i| {
|
||||
reg.names.get(i as usize).map_or("?", |n| n.as_str())
|
||||
)
|
||||
});
|
||||
format!("minecraft:{name}")
|
||||
};
|
||||
let var = format!("minecraft:{}", finalize::variant_name(s, m.extra.variant));
|
||||
match s {
|
||||
|
||||
@@ -1061,6 +1061,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
uuid: PLAYER_UUID,
|
||||
allies: Default::default(),
|
||||
remote: false,
|
||||
passenger: false,
|
||||
}
|
||||
});
|
||||
let mut scratch = LegacyRandom::new(0);
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
//!
|
||||
//! usage: recipe_book_fixture RESOURCES CASES OUTPUT
|
||||
use horizon_client::recipe_book::{BookType, RecipeIndex, Settings};
|
||||
use horizon_protocol::{
|
||||
buf::{Codec, Reader, Writer},
|
||||
packets::recipes::RecipeBookChangeSettings,
|
||||
};
|
||||
use horizon_world::nbt::Tag;
|
||||
use serde_json::Value;
|
||||
use std::{collections::BTreeSet, fs, path::Path};
|
||||
@@ -93,8 +97,23 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
_ => BookType::Smoker,
|
||||
}
|
||||
.index();
|
||||
book.open[i] = op["open"].as_bool().unwrap_or(false);
|
||||
book.filtering[i] = op["filtering"].as_bool().unwrap_or(false);
|
||||
let packet = RecipeBookChangeSettings {
|
||||
book_type: i as i32,
|
||||
open: op["open"].as_bool().unwrap_or(false),
|
||||
filtering: op["filtering"].as_bool().unwrap_or(false),
|
||||
};
|
||||
let mut wire = Writer::new();
|
||||
RecipeBookChangeSettings::write(&packet, &mut wire);
|
||||
extra = format!(
|
||||
" packet={}",
|
||||
wire.data
|
||||
.iter()
|
||||
.map(|b| format!("{b:02x}"))
|
||||
.collect::<String>()
|
||||
);
|
||||
let decoded = RecipeBookChangeSettings::read(&mut Reader::new(&wire.data))?;
|
||||
book.open[decoded.book_type as usize] = decoded.open;
|
||||
book.filtering[decoded.book_type as usize] = decoded.filtering;
|
||||
}
|
||||
"save" => {
|
||||
let tag = book.write();
|
||||
|
||||
@@ -353,6 +353,7 @@ pub fn main() -> Result<()> {
|
||||
horizon_world::food::Difficulty::Hard,
|
||||
][op["difficulty"].as_u64().unwrap() as usize],
|
||||
natural_regeneration: op["regenerate"].as_bool().unwrap(),
|
||||
..Default::default()
|
||||
};
|
||||
}
|
||||
"food" => {
|
||||
|
||||
@@ -73,6 +73,8 @@ enum Animate {
|
||||
waterlogged: bool,
|
||||
},
|
||||
EndPortal,
|
||||
/// `WetSpongeBlock.animateTick`.
|
||||
WetSponge,
|
||||
}
|
||||
fn step(facing: &str) -> [i32; 3] {
|
||||
match facing {
|
||||
@@ -167,6 +169,10 @@ fn classify(name: &str, prop: &dyn Fn(&str) -> Option<String>) -> Animate {
|
||||
waterlogged: prop("waterlogged").as_deref() == Some("true"),
|
||||
},
|
||||
"end_portal" => Animate::EndPortal,
|
||||
"wet_sponge" => Animate::WetSponge,
|
||||
// BrushableBlock has no dust colour of its own, so the dust is the map colour.
|
||||
"suspicious_sand" => Animate::Falling(0xF7E9A3),
|
||||
"suspicious_gravel" => Animate::Falling(0x707070),
|
||||
"sculk_sensor" | "calibrated_sculk_sensor"
|
||||
if prop("sculk_sensor_phase").as_deref() == Some("active") =>
|
||||
{
|
||||
@@ -963,6 +969,36 @@ fn block_animate_tick(
|
||||
}
|
||||
}
|
||||
}
|
||||
Animate::WetSponge => {
|
||||
// Direction.getRandom: DOWN, UP, NORTH, SOUTH, WEST, EAST.
|
||||
const DIRECTIONS: [[i32; 3]; 6] = [
|
||||
[0, -1, 0],
|
||||
[0, 1, 0],
|
||||
[0, 0, -1],
|
||||
[0, 0, 1],
|
||||
[-1, 0, 0],
|
||||
[1, 0, 0],
|
||||
];
|
||||
let d = DIRECTIONS[next_int(engine.random(), 6) as usize];
|
||||
// The sponge occludes, so only a sturdy neighbour face hides the drip.
|
||||
if d != [0, 1, 0] && !ctx.sturdy([pos[0] + d[0], pos[1] + d[1], pos[2] + d[2]]) {
|
||||
let r = engine.random();
|
||||
let p = match d {
|
||||
[0, -1, 0] => [fx + r.next_double(), fy - 0.05, fz + r.next_double()],
|
||||
[dx, _, 0] => {
|
||||
let y = fy + r.next_double() * 0.8;
|
||||
let z = fz + r.next_double();
|
||||
[fx + if dx > 0 { 1.1 } else { 0.05 }, y, z]
|
||||
}
|
||||
[_, _, dz] => {
|
||||
let y = fy + r.next_double() * 0.8;
|
||||
let x = fx + r.next_double();
|
||||
[x, y, fz + if dz > 0 { 1.1 } else { 0.05 }]
|
||||
}
|
||||
};
|
||||
add(engine, T::DrippingWater, p, [0.0; 3]);
|
||||
}
|
||||
}
|
||||
Animate::Mycelium => {
|
||||
let r = engine.random();
|
||||
if next_int(r, 10) == 0 {
|
||||
|
||||
@@ -719,11 +719,6 @@ impl Audio {
|
||||
self.play(event, at, volume, pitch);
|
||||
self.capture = capture;
|
||||
}
|
||||
/// `LivingEntity.handleDamageEvent`'s pitch, `(r - r) * 0.2 + 1`, drawn on the
|
||||
/// client (the entity's own random there, never the server's world random).
|
||||
pub fn hurt_pitch(&mut self) -> f32 {
|
||||
(self.random.next_float() - self.random.next_float()) * 0.2 + 1.0
|
||||
}
|
||||
/// `AbstractWidget.playButtonClickSound`: an unseeded, relative UI sound.
|
||||
pub fn play_button_click(&mut self) {
|
||||
self.play_instance(
|
||||
|
||||
@@ -450,6 +450,54 @@ mod tests {
|
||||
assert_eq!(view_chunks(32), 2573);
|
||||
assert_eq!(view_chunks(0), 0);
|
||||
}
|
||||
/// The status a fake control answers with: the player is where it should
|
||||
/// be, nothing is queued, and the world holds `chunks` resident chunks.
|
||||
fn status(chunks: u64) -> String {
|
||||
serde_json::json!({
|
||||
"player": {"position": [0.0, 64.0, 0.0]},
|
||||
"pending_chunks": 0,
|
||||
"screen": "playing",
|
||||
"render_distance": 12,
|
||||
"chunks": chunks,
|
||||
"generated_chunks": chunks,
|
||||
"meshed_sections": 0,
|
||||
"streaming": {},
|
||||
})
|
||||
.to_string()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_load_waits_for_the_chunks_a_teleport_starts() {
|
||||
// Right after a teleport the game reports steady counts and nothing
|
||||
// queued for over a second, before the integrated server has sent the
|
||||
// first chunk: the quiet rule alone would call that loaded, and the
|
||||
// scene would be measured over an empty view (#1749).
|
||||
const LATE: usize = 30;
|
||||
let (tx, rx) = mpsc::channel::<Request>();
|
||||
let polls = std::sync::Arc::new(std::sync::atomic::AtomicUsize::new(0));
|
||||
let counted = std::sync::Arc::clone(&polls);
|
||||
let server = thread::spawn(move || {
|
||||
let mut seen = 0;
|
||||
while let Ok(request) = rx.recv() {
|
||||
if request.line == "status" {
|
||||
let chunks = if seen < LATE { 0 } else { 400 };
|
||||
seen += 1;
|
||||
counted.store(seen, std::sync::atomic::Ordering::SeqCst);
|
||||
let _ = request.reply.send(status(chunks));
|
||||
} else {
|
||||
let _ = request.reply.send("{}".to_owned());
|
||||
}
|
||||
}
|
||||
});
|
||||
let control = Control(tx);
|
||||
wait_loaded(&control, |_| true).expect("the scene loads");
|
||||
assert!(
|
||||
polls.load(std::sync::atomic::Ordering::SeqCst) > LATE,
|
||||
"the load finished before the chunks arrived"
|
||||
);
|
||||
drop(control);
|
||||
let _ = server.join();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn yaw_matches_vanilla() {
|
||||
|
||||
@@ -0,0 +1,302 @@
|
||||
//! Right-to-left text (`FormattedBidiReorder.reorder`, behind
|
||||
//! `Language.getVisualOrder`): the logical text a player types becomes the
|
||||
//! glyphs a font draws left to right. Arabic letters are shaped into their
|
||||
//! joined presentation forms (ICU's `ArabicShaping` with `LETTERS_SHAPE`), the
|
||||
//! text is reordered by the Unicode bidirectional algorithm, and characters in
|
||||
//! right-to-left runs are mirrored. Left-to-right text comes back unchanged.
|
||||
use crate::text::{Span, Text};
|
||||
use std::borrow::Cow;
|
||||
use unicode_bidi::{
|
||||
BidiClass, Direction, Level, ParagraphBidiInfo, bidi_class, get_base_direction,
|
||||
};
|
||||
|
||||
/// How a letter joins its neighbours, as ICU's shaper sees it: `Right` joins
|
||||
/// the letter before it only, `Dual` both neighbours, `Mark` is skipped over
|
||||
/// (diacritics) and `None` never joins.
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
enum Join {
|
||||
None,
|
||||
Right,
|
||||
Dual,
|
||||
Mark,
|
||||
}
|
||||
use Join::{Dual, Mark, Right};
|
||||
|
||||
/// ICU's joining table (`araLink`): code point ranges and their class, with the
|
||||
/// lam-alef ligatures at the end. Anything else is `Join::None`.
|
||||
const JOINS: &[(u32, u32, Join)] = &[
|
||||
(0x0622, 0x0625, Right),
|
||||
(0x0626, 0x0626, Dual),
|
||||
(0x0627, 0x0627, Right),
|
||||
(0x0628, 0x0628, Dual),
|
||||
(0x0629, 0x0629, Right),
|
||||
(0x062A, 0x062E, Dual),
|
||||
(0x062F, 0x0632, Right),
|
||||
(0x0633, 0x063A, Dual),
|
||||
(0x0640, 0x0647, Dual),
|
||||
(0x0648, 0x0649, Right),
|
||||
(0x064A, 0x064A, Dual),
|
||||
(0x064B, 0x0656, Mark),
|
||||
(0x0670, 0x0670, Mark),
|
||||
(0x0671, 0x0673, Right),
|
||||
(0x0675, 0x0677, Right),
|
||||
(0x0678, 0x0687, Dual),
|
||||
(0x0688, 0x0699, Right),
|
||||
(0x069A, 0x06B9, Dual),
|
||||
(0x06BA, 0x06BA, Right),
|
||||
(0x06BB, 0x06BF, Dual),
|
||||
(0x06C0, 0x06C0, Right),
|
||||
(0x06C1, 0x06C1, Dual),
|
||||
(0x06C2, 0x06CB, Right),
|
||||
(0x06CC, 0x06CC, Dual),
|
||||
(0x06CD, 0x06CD, Right),
|
||||
(0x06CE, 0x06D1, Dual),
|
||||
(0x06D2, 0x06D3, Right),
|
||||
(0x200D, 0x200D, Dual),
|
||||
(0x206D, 0x206F, Mark),
|
||||
(0xFEF5, 0xFEFC, Right),
|
||||
];
|
||||
|
||||
/// Letters that have joined forms and the code point of the isolated one; the
|
||||
/// final, initial and medial forms follow it (a right-joining letter has the
|
||||
/// isolated and final only). The lam-alef ligatures are their own letters.
|
||||
/// ICU leaves the extended letters (پ چ ژ ک گ ی and the rest of U+0679 to
|
||||
/// U+06D3) unchanged, so they are in `JOINS` but not here.
|
||||
#[rustfmt::skip]
|
||||
const FORMS: &[(u32, u32)] = &[
|
||||
(0x0622, 0xFE81), (0x0623, 0xFE83), (0x0624, 0xFE85), (0x0625, 0xFE87), (0x0626, 0xFE89),
|
||||
(0x0627, 0xFE8D), (0x0628, 0xFE8F), (0x0629, 0xFE93), (0x062A, 0xFE95), (0x062B, 0xFE99),
|
||||
(0x062C, 0xFE9D), (0x062D, 0xFEA1), (0x062E, 0xFEA5), (0x062F, 0xFEA9), (0x0630, 0xFEAB),
|
||||
(0x0631, 0xFEAD), (0x0632, 0xFEAF), (0x0633, 0xFEB1), (0x0634, 0xFEB5), (0x0635, 0xFEB9),
|
||||
(0x0636, 0xFEBD), (0x0637, 0xFEC1), (0x0638, 0xFEC5), (0x0639, 0xFEC9), (0x063A, 0xFECD),
|
||||
(0x0641, 0xFED1), (0x0642, 0xFED5), (0x0643, 0xFED9), (0x0644, 0xFEDD), (0x0645, 0xFEE1),
|
||||
(0x0646, 0xFEE5), (0x0647, 0xFEE9), (0x0648, 0xFEED), (0x0649, 0xFEEF), (0x064A, 0xFEF1),
|
||||
(0xFEF5, 0xFEF5), (0xFEF7, 0xFEF7), (0xFEF9, 0xFEF9), (0xFEFB, 0xFEFB),
|
||||
];
|
||||
|
||||
/// `Bidi_Mirroring_Glyph` (`UCharacter.getMirror`): each pair is two
|
||||
/// neighbouring characters that mirror each other.
|
||||
const MIRRORED: &str = "\
|
||||
()<>[]{}«»༺༻༼༽᚛᚜‹›⁅⁆⁽⁾₍₎∈∋∉∌∊∍∕⧵∟⯾∠⦣∡⦛∢⦠∤⫮∼∽≃⋍≅≌≒≓\
|
||||
≔≕≤≥≦≧≨≩≪≫≮≯≰≱≲≳≴≵≶≷≸≹≺≻≼≽≾≿⊀⊁⊂⊃⊄⊅⊆⊇⊈⊉⊊⊋⊏⊐⊑⊒⊘⦸⊢⊣⊦⫞\
|
||||
⊨⫤⊩⫣⊫⫥⊰⊱⊲⊳⊴⊵⊶⊷⊸⟜⋉⋊⋋⋌⋐⋑⋖⋗⋘⋙⋚⋛⋜⋝⋞⋟⋠⋡⋢⋣⋤⋥⋦⋧⋨⋩⋪⋫⋬⋭⋰⋱⋲⋺\
|
||||
⋳⋻⋴⋼⋶⋽⋷⋾⌈⌉⌊⌋〈〉❨❩❪❫❬❭❮❯❰❱❲❳❴❵⟃⟄⟅⟆⟈⟉⟋⟍⟕⟖⟝⟞⟢⟣⟤⟥⟦⟧⟨⟩⟪⟫\
|
||||
⟬⟭⟮⟯⦃⦄⦅⦆⦇⦈⦉⦊⦋⦌⦍⦐⦎⦏⦑⦒⦓⦔⦕⦖⦗⦘⦤⦥⦨⦩⦪⦫⦬⦭⦮⦯⧀⧁⧄⧅⧏⧐⧑⧒⧔⧕⧘⧙⧚⧛\
|
||||
⧨⧩⧸⧹⧼⧽⨫⨬⨭⨮⨴⨵⨼⨽⩤⩥⩹⩺⩻⩼⩽⩾⩿⪀⪁⪂⪃⪄⪅⪆⪇⪈⪉⪊⪋⪌⪍⪎⪏⪐⪑⪒⪓⪔⪕⪖⪗⪘⪙⪚\
|
||||
⪛⪜⪝⪞⪟⪠⪡⪢⪦⪧⪨⪩⪪⪫⪬⪭⪯⪰⪱⪲⪳⪴⪵⪶⪷⪸⪹⪺⪻⪼⪽⪾⪿⫀⫁⫂⫃⫄⫅⫆⫇⫈⫉⫊⫋⫌⫍⫎⫏⫐\
|
||||
⫑⫒⫓⫔⫕⫖⫬⫭⫷⫸⫹⫺⸂⸃⸄⸅⸉⸊⸌⸍⸜⸝⸠⸡⸢⸣⸤⸥⸦⸧⸨⸩⹕⹖⹗⹘⹙⹚⹛⹜〈〉《》「」『』【】\
|
||||
〔〕〖〗〘〙〚〛﹙﹚﹛﹜﹝﹞﹤﹥()<>[]{}⦅⦆「」";
|
||||
|
||||
fn join(c: char) -> Join {
|
||||
let c = c as u32;
|
||||
JOINS
|
||||
.iter()
|
||||
.find(|&&(from, to, _)| (from..=to).contains(&c))
|
||||
.map_or(Join::None, |&(_, _, join)| join)
|
||||
}
|
||||
|
||||
/// The letter whose joined form `c` is (ICU shapes the forms again), or `c`.
|
||||
fn letter_of(c: char) -> char {
|
||||
let c32 = c as u32;
|
||||
if !matches!(c32, 0xFE70..=0xFEFC) {
|
||||
return c;
|
||||
}
|
||||
if (0xFE70..0xFE80).contains(&c32) {
|
||||
// The diacritics' forms pair up from fathatan on.
|
||||
return char::from_u32(0x064B + (c32 - 0xFE70) / 2).unwrap_or(c);
|
||||
}
|
||||
FORMS
|
||||
.iter()
|
||||
.find(|&&(letter, iso)| {
|
||||
let forms = if join(char::from_u32(letter).unwrap_or(c)) == Dual {
|
||||
4
|
||||
} else {
|
||||
2
|
||||
};
|
||||
(iso..iso + forms).contains(&c32)
|
||||
})
|
||||
.and_then(|&(letter, _)| char::from_u32(letter))
|
||||
.unwrap_or(c)
|
||||
}
|
||||
|
||||
/// `ArabicShaping(LETTERS_SHAPE).shape`: lam followed by an alef (diacritics
|
||||
/// may sit between) becomes one ligature, then every letter takes the isolated,
|
||||
/// final, initial or medial form its neighbours call for. Diacritics take the
|
||||
/// tatweel form between two joined letters. The text can only get shorter.
|
||||
fn shape(text: &[char]) -> Vec<char> {
|
||||
let letters: Vec<char> = text.iter().map(|&c| letter_of(c)).collect();
|
||||
let mut chars = Vec::with_capacity(letters.len());
|
||||
let mut i = 0;
|
||||
while i < letters.len() {
|
||||
if letters[i] == '\u{644}' {
|
||||
let mut at = i + 1;
|
||||
while letters.get(at).is_some_and(|&c| join(c) == Mark) {
|
||||
at += 1;
|
||||
}
|
||||
let alef = letters.get(at).and_then(|&c| {
|
||||
['\u{622}', '\u{623}', '\u{625}', '\u{627}']
|
||||
.iter()
|
||||
.position(|&a| a == c)
|
||||
});
|
||||
if let Some(alef) = alef {
|
||||
chars.push(char::from_u32(0xFEF5 + 2 * alef as u32).unwrap_or('\u{644}'));
|
||||
chars.extend_from_slice(&letters[i + 1..at]);
|
||||
i = at + 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
chars.push(letters[i]);
|
||||
i += 1;
|
||||
}
|
||||
// Whether the nearest letter before joins the next one, and the joins of
|
||||
// the nearest letter after.
|
||||
let mut joins_next = false;
|
||||
let mut out = Vec::with_capacity(chars.len());
|
||||
for (i, &c) in chars.iter().enumerate() {
|
||||
let next_joins = chars[i + 1..]
|
||||
.iter()
|
||||
.map(|&n| join(n))
|
||||
.find(|&j| j != Mark)
|
||||
.is_some_and(|j| j != Join::None);
|
||||
let kind = join(c);
|
||||
let shaped = match kind {
|
||||
Join::None => {
|
||||
joins_next = false;
|
||||
c
|
||||
}
|
||||
Mark => match c as u32 {
|
||||
m @ 0x064B..=0x0652 => {
|
||||
let iso = 0xFE70 + 2 * (m - 0x064B);
|
||||
let tatweel = joins_next && next_joins && !matches!(m, 0x064C | 0x064D);
|
||||
char::from_u32(iso + u32::from(tatweel)).unwrap_or(c)
|
||||
}
|
||||
_ => c,
|
||||
},
|
||||
Right | Dual => {
|
||||
let to_next = kind == Dual && next_joins;
|
||||
let form = match (joins_next, to_next) {
|
||||
(false, false) => 0,
|
||||
(true, false) => 1,
|
||||
(false, true) => 2,
|
||||
(true, true) => 3,
|
||||
};
|
||||
joins_next = kind == Dual;
|
||||
FORMS
|
||||
.binary_search_by_key(&(c as u32), |&(letter, _)| letter)
|
||||
.ok()
|
||||
.and_then(|at| char::from_u32(FORMS[at].1 + form))
|
||||
.unwrap_or(c)
|
||||
}
|
||||
};
|
||||
out.push(shaped);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// `UCharacter.getMirror`.
|
||||
fn mirror(c: char) -> char {
|
||||
if bidi_class(c) != BidiClass::ON {
|
||||
return c;
|
||||
}
|
||||
let mut pairs = MIRRORED.chars();
|
||||
while let (Some(a), Some(b)) = (pairs.next(), pairs.next()) {
|
||||
if c == a {
|
||||
return b;
|
||||
}
|
||||
if c == b {
|
||||
return a;
|
||||
}
|
||||
}
|
||||
c
|
||||
}
|
||||
|
||||
/// Whether a character can change anything: right-to-left letters and numbers,
|
||||
/// the explicit direction controls and the diacritics that shaping turns into
|
||||
/// letters. Without any, left-to-right text keeps its order.
|
||||
fn directional(c: char) -> bool {
|
||||
c as u32 >= 0x0590
|
||||
&& (matches!(c as u32, 0x064B..=0x0652)
|
||||
|| matches!(
|
||||
bidi_class(c),
|
||||
BidiClass::R
|
||||
| BidiClass::AL
|
||||
| BidiClass::AN
|
||||
| BidiClass::LRE
|
||||
| BidiClass::RLE
|
||||
| BidiClass::LRO
|
||||
| BidiClass::RLO
|
||||
| BidiClass::PDF
|
||||
| BidiClass::LRI
|
||||
| BidiClass::RLI
|
||||
| BidiClass::FSI
|
||||
| BidiClass::PDI
|
||||
))
|
||||
}
|
||||
|
||||
/// Whether `chars` keep their order and shapes: left-to-right text without
|
||||
/// anything directional, in a language that reads left to right by default.
|
||||
fn unchanged(mut chars: impl Iterator<Item = char>, default_rtl: bool) -> bool {
|
||||
!default_rtl && !chars.any(directional)
|
||||
}
|
||||
|
||||
/// `FormattedBidiReorder.reorder`: `chars` shaped, in visual order, with each
|
||||
/// character's position in the shaped text. A character's style is the one at
|
||||
/// its position in the shaped text, as `SubStringSource` takes it (the text
|
||||
/// shrinks at a lam-alef ligature).
|
||||
fn reorder(chars: &[char], default_rtl: bool) -> Vec<(char, usize)> {
|
||||
let shaped = shape(chars);
|
||||
let plain: String = shaped.iter().collect();
|
||||
// DEFAULT_RTL only changes text without a strong character.
|
||||
let level =
|
||||
(default_rtl && get_base_direction(plain.as_str()) == Direction::Mixed).then(Level::rtl);
|
||||
let info = ParagraphBidiInfo::new(&plain, level);
|
||||
let levels = info.reordered_levels_per_char(0..plain.len());
|
||||
ParagraphBidiInfo::reorder_visual(&levels)
|
||||
.into_iter()
|
||||
.map(|i| {
|
||||
let c = if levels[i].is_rtl() {
|
||||
mirror(shaped[i])
|
||||
} else {
|
||||
shaped[i]
|
||||
};
|
||||
(c, i)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// `Language.getVisualOrder` of a text (its `§` codes already resolved), for
|
||||
/// the current language's direction.
|
||||
pub fn visual(text: &Text) -> Cow<'_, Text> {
|
||||
let default_rtl = crate::lang::bidirectional();
|
||||
if unchanged(text.chars().map(|(c, _)| c), default_rtl) {
|
||||
return Cow::Borrowed(text);
|
||||
}
|
||||
let chars: Vec<char> = text.chars().map(|(c, _)| c).collect();
|
||||
let styles: Vec<_> = text.chars().map(|(_, style)| style).collect();
|
||||
let mut out = Text::default();
|
||||
for (c, at) in reorder(&chars, default_rtl) {
|
||||
match out.spans.last_mut() {
|
||||
Some(span) if span.style == *styles[at] => span.text.push(c),
|
||||
_ => out.spans.push(Span {
|
||||
text: c.to_string(),
|
||||
style: styles[at].clone(),
|
||||
}),
|
||||
}
|
||||
}
|
||||
Cow::Owned(out)
|
||||
}
|
||||
|
||||
/// The same for a plain string.
|
||||
pub fn visual_str(s: &str) -> Cow<'_, str> {
|
||||
let default_rtl = crate::lang::bidirectional();
|
||||
if unchanged(s.chars(), default_rtl) {
|
||||
return Cow::Borrowed(s);
|
||||
}
|
||||
let chars: Vec<char> = s.chars().collect();
|
||||
Cow::Owned(
|
||||
reorder(&chars, default_rtl)
|
||||
.into_iter()
|
||||
.map(|(c, _)| c)
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
@@ -610,7 +610,9 @@ fn sign_text_calls(
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, line)| {
|
||||
// The line that fits, in the order it is drawn (getVisualOrder).
|
||||
let shown = first_line(line, data.max_line_width(), &advance);
|
||||
let shown = crate::bidi::visual_str(&shown).into_owned();
|
||||
TextCall {
|
||||
matrix: m,
|
||||
x: -((width(&shown) as i32) / 2) as f32,
|
||||
|
||||
@@ -7,7 +7,12 @@ use crate::{
|
||||
items::{ItemStack, Items},
|
||||
};
|
||||
use serde_json::Value;
|
||||
use std::{collections::HashSet, fs, path::Path, sync::Arc};
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
fs,
|
||||
path::Path,
|
||||
sync::{Arc, OnceLock},
|
||||
};
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Category {
|
||||
@@ -94,6 +99,24 @@ pub fn effect(id: &str) -> Option<&'static EffectDef> {
|
||||
let id = id.trim_start_matches("minecraft:");
|
||||
EFFECTS.iter().find(|e| e.id == id)
|
||||
}
|
||||
/// Namespaced effect ids for mob effect storage.
|
||||
pub fn namespaced(id: &'static str) -> &'static str {
|
||||
static IDS: OnceLock<HashMap<&'static str, &'static str>> = OnceLock::new();
|
||||
IDS.get_or_init(|| {
|
||||
EFFECTS
|
||||
.iter()
|
||||
.map(|e| {
|
||||
(
|
||||
e.id,
|
||||
&*Box::leak(format!("minecraft:{}", e.id).into_boxed_str()),
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
.get(id)
|
||||
.copied()
|
||||
.unwrap_or(id)
|
||||
}
|
||||
/// A `Potion`: id, name suffix (`item.minecraft.potion.effect.<name>`) and
|
||||
/// effects as (effect, duration ticks, amplifier).
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
|
||||
@@ -40,6 +40,8 @@ pub struct Interaction {
|
||||
/// The cauldron's new state.
|
||||
pub block: Option<BlockState>,
|
||||
pub sound: Option<&'static str>,
|
||||
/// The custom statistic the player earns (`use_cauldron`, ...).
|
||||
pub stat: Option<&'static str>,
|
||||
}
|
||||
|
||||
fn state(name: &str, level: Option<u8>) -> BlockState {
|
||||
@@ -57,6 +59,7 @@ fn pass() -> Interaction {
|
||||
outcome: Outcome::Pass,
|
||||
block: None,
|
||||
sound: None,
|
||||
stat: None,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,11 +120,12 @@ fn lowered(cauldron: &BlockState) -> BlockState {
|
||||
}
|
||||
}
|
||||
|
||||
fn changed(block: BlockState, sound: Option<&'static str>) -> Interaction {
|
||||
fn changed(block: BlockState, sound: Option<&'static str>, stat: &'static str) -> Interaction {
|
||||
Interaction {
|
||||
outcome: Outcome::Success,
|
||||
block: Some(block),
|
||||
sound,
|
||||
stat: Some(stat),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,18 +183,22 @@ pub fn interact(
|
||||
stack.data_mut().dyed_color = None;
|
||||
stack.tidy();
|
||||
}
|
||||
return changed(lowered(cauldron), None);
|
||||
return changed(lowered(cauldron), None, "clean_armor");
|
||||
}
|
||||
let fill_bucket = |player: &mut dyn Player, new: &str, can_fill: bool, sound| {
|
||||
if !can_fill {
|
||||
return pass();
|
||||
}
|
||||
filled(player, ItemStack::new(new, 1), true);
|
||||
changed(state("minecraft:cauldron", None), Some(sound))
|
||||
changed(
|
||||
state("minecraft:cauldron", None),
|
||||
Some(sound),
|
||||
"use_cauldron",
|
||||
)
|
||||
};
|
||||
let empty_bucket = |player: &mut dyn Player, block: BlockState, sound| {
|
||||
filled(player, ItemStack::new("minecraft:bucket", 1), true);
|
||||
changed(block, Some(sound))
|
||||
changed(block, Some(sound), "fill_cauldron")
|
||||
};
|
||||
match item {
|
||||
"minecraft:lava_bucket" => {
|
||||
@@ -199,6 +207,7 @@ pub fn interact(
|
||||
outcome: Outcome::Consume,
|
||||
block: None,
|
||||
sound: None,
|
||||
stat: None,
|
||||
}
|
||||
} else {
|
||||
empty_bucket(
|
||||
@@ -221,6 +230,7 @@ pub fn interact(
|
||||
outcome: Outcome::Consume,
|
||||
block: None,
|
||||
sound: None,
|
||||
stat: None,
|
||||
}
|
||||
} else {
|
||||
empty_bucket(
|
||||
@@ -241,6 +251,7 @@ pub fn interact(
|
||||
changed(
|
||||
state("minecraft:water_cauldron", Some(1)),
|
||||
Some("minecraft:item.bottle.empty"),
|
||||
"use_cauldron",
|
||||
)
|
||||
}
|
||||
("water", "minecraft:bucket") => fill_bucket(
|
||||
@@ -255,7 +266,11 @@ pub fn interact(
|
||||
ItemStack::new("minecraft:potion", 1).with_potion("minecraft:water"),
|
||||
true,
|
||||
);
|
||||
changed(lowered(cauldron), Some("minecraft:item.bottle.fill"))
|
||||
changed(
|
||||
lowered(cauldron),
|
||||
Some("minecraft:item.bottle.fill"),
|
||||
"use_cauldron",
|
||||
)
|
||||
}
|
||||
("water", "minecraft:potion") => {
|
||||
if level == 3 || !water_potion {
|
||||
@@ -266,7 +281,7 @@ pub fn interact(
|
||||
// BlockState.cycle on a 1..=3 property
|
||||
next.properties
|
||||
.insert("level".into(), (level % 3 + 1).to_string());
|
||||
changed(next, Some("minecraft:item.bottle.empty"))
|
||||
changed(next, Some("minecraft:item.bottle.empty"), "use_cauldron")
|
||||
}
|
||||
("water", name)
|
||||
if name
|
||||
@@ -283,7 +298,7 @@ pub fn interact(
|
||||
cleaned.data_mut().banner_patterns.pop();
|
||||
cleaned.tidy();
|
||||
filled(player, cleaned, false);
|
||||
changed(lowered(cauldron), None)
|
||||
changed(lowered(cauldron), None, "clean_banner")
|
||||
}
|
||||
("water", name)
|
||||
if name
|
||||
@@ -292,7 +307,7 @@ pub fn interact(
|
||||
.is_some_and(|c| COLORS.contains(&c)) =>
|
||||
{
|
||||
filled(player, held.transmute("minecraft:shulker_box", 1), false);
|
||||
changed(lowered(cauldron), None)
|
||||
changed(lowered(cauldron), None, "clean_shulker_box")
|
||||
}
|
||||
("lava", "minecraft:bucket") => fill_bucket(
|
||||
player,
|
||||
|
||||
@@ -76,14 +76,11 @@ impl<'a> IntoIterator for &'a ChunkMap {
|
||||
}
|
||||
}
|
||||
impl crate::light::LightWorld for ChunkMap {
|
||||
fn state(&self, x: i32, y: i32, z: i32) -> Option<u32> {
|
||||
self.columns.state(x, y, z)
|
||||
fn section(&self, cx: i32, s: usize, cz: i32) -> Option<&Arc<crate::chunk::Section>> {
|
||||
self.columns.section(cx, s, cz)
|
||||
}
|
||||
fn light(&self, x: i32, y: i32, z: i32) -> Option<u8> {
|
||||
self.columns.light(x, y, z)
|
||||
}
|
||||
fn set_light(&mut self, x: i32, y: i32, z: i32, packed: u8) {
|
||||
self.columns.set_light(x, y, z, packed);
|
||||
fn set_section_light(&mut self, cx: i32, s: usize, cz: i32, light: crate::chunk::Light) {
|
||||
self.columns.set_section_light(cx, s, cz, light);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,7 +103,13 @@ mod tests {
|
||||
for column in map.values_mut() {
|
||||
Arc::make_mut(column).light_loaded = true;
|
||||
}
|
||||
crate::light::LightWorld::set_light(&mut map, 0, 0, 0, 0);
|
||||
crate::light::LightWorld::set_section_light(
|
||||
&mut map,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
crate::chunk::Light::Uniform(0),
|
||||
);
|
||||
assert_eq!(inserted, map.membership_revision());
|
||||
map.remove(&(0, 0));
|
||||
map.insert((1, 0), chunk);
|
||||
|
||||
@@ -35,6 +35,23 @@ impl Mode {
|
||||
Self::Redstone => "minecraft:command_block",
|
||||
}
|
||||
}
|
||||
/// `Enum.ordinal`, which `ServerboundSetCommandBlockPacket` writes.
|
||||
pub fn ordinal(self) -> i32 {
|
||||
match self {
|
||||
Self::Sequence => 0,
|
||||
Self::Auto => 1,
|
||||
Self::Redstone => 2,
|
||||
}
|
||||
}
|
||||
/// The mode of a packet's ordinal; `handleSetCommandBlock` treats any
|
||||
/// other value as a plain command block (its `default` branch).
|
||||
pub fn from_ordinal(ordinal: i32) -> Self {
|
||||
match ordinal {
|
||||
0 => Self::Sequence,
|
||||
1 => Self::Auto,
|
||||
_ => Self::Redstone,
|
||||
}
|
||||
}
|
||||
/// `CycleButton`: the next value, wrapping round.
|
||||
pub fn next(self) -> Self {
|
||||
match self {
|
||||
|
||||
@@ -124,6 +124,18 @@ impl Clicks {
|
||||
self.skip_next_release = true;
|
||||
}
|
||||
|
||||
/// The screen that takes the pointer over starts with its own state:
|
||||
/// `AbstractContainerScreen` holds `isQuickCrafting` and the drag it
|
||||
/// belongs to on the screen, so a screen that opens (or closes) drops
|
||||
/// them. A press whose release never arrived -- the pointer left the
|
||||
/// window -- would otherwise keep the drag running, and `press` answers
|
||||
/// `None` for every later press, so the quick move and the clicks go
|
||||
/// dead on every screen after it.
|
||||
pub fn cancel_drag(&mut self) {
|
||||
self.quick_crafting = None;
|
||||
self.skip_next_release = false;
|
||||
}
|
||||
|
||||
/// `mouseClicked` (no double click): the `slotClicked` input it sends on
|
||||
/// `target`, if any. A press holding a stack starts a quick craft drag
|
||||
/// instead. `cloning` is `keyPickItem` with infinite materials.
|
||||
@@ -301,4 +313,35 @@ mod tests {
|
||||
Some(Input::Pickup)
|
||||
);
|
||||
}
|
||||
|
||||
/// #1737: a press whose release never arrives (the pointer left the
|
||||
/// window) leaves `isQuickCrafting` set, and `press` answers `None` for
|
||||
/// every later press, so the Shift quick move and the clicks on the
|
||||
/// inventory go dead. The drag belongs to the screen that has it
|
||||
/// (`AbstractContainerScreen` holds `isQuickCrafting`), so the screen
|
||||
/// that takes the pointer over drops it and the quick move works again.
|
||||
#[test]
|
||||
fn a_lost_release_does_not_wedge_the_quick_move() {
|
||||
let mut clicks = Clicks::default();
|
||||
let slot = Target::<usize>::Slot(3);
|
||||
// Pressed with a stack carried: a quick craft drag starts, and its
|
||||
// release never arrives.
|
||||
assert_eq!(clicks.press(&slot, Button::Left, false, false, false), None);
|
||||
assert!(clicks.quick_crafting().is_some());
|
||||
// The stuck drag swallows the next press: the Shift quick move stops
|
||||
// working and the inventory stops answering.
|
||||
assert_eq!(clicks.press(&slot, Button::Right, true, true, false), None);
|
||||
// The screen that takes the pointer over starts with its own state.
|
||||
clicks.cancel_drag();
|
||||
assert!(clicks.quick_crafting().is_none());
|
||||
// The quick move works again.
|
||||
assert_eq!(
|
||||
clicks.press(&slot, Button::Right, true, true, false),
|
||||
Some(Input::QuickMove)
|
||||
);
|
||||
assert_eq!(
|
||||
clicks.press(&slot, Button::Left, true, false, false),
|
||||
Some(Input::Pickup)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -728,6 +728,18 @@ impl Furnace {
|
||||
.recipes_used
|
||||
.entry(recipe_used_key(&recipe.id))
|
||||
.or_insert(0) += 1;
|
||||
// AbstractFurnaceBlockEntity.burn: drying a wet sponge fills
|
||||
// the bucket in the fuel slot.
|
||||
if self.items[0]
|
||||
.as_ref()
|
||||
.is_some_and(|i| &*i.item == "minecraft:wet_sponge")
|
||||
&& self.items[1]
|
||||
.as_ref()
|
||||
.is_some_and(|f| &*f.item == "minecraft:bucket")
|
||||
{
|
||||
self.items[1] =
|
||||
Some(ItemStack::new("minecraft:water_bucket", 1));
|
||||
}
|
||||
if let Some(i) = self.items[0].as_mut() {
|
||||
i.count -= 1;
|
||||
if i.count == 0 {
|
||||
|
||||
@@ -179,13 +179,14 @@ impl PlayerEffects {
|
||||
self.list.clear();
|
||||
}
|
||||
/// The effects of a saved player (`Player.active_effects`: id,
|
||||
/// duration, amplifier, ambient, visible).
|
||||
/// duration, amplifier, ambient, particles visible).
|
||||
pub fn from_saved(saved: &[(String, i32, i32, bool, bool)]) -> Self {
|
||||
let mut effects = Self::default();
|
||||
for (id, duration, amplifier, ambient, _) in saved {
|
||||
for (id, duration, amplifier, ambient, particles) in saved {
|
||||
if let Some(def) = brewing::effect(id) {
|
||||
let mut e = EffectInstance::new(def.id, *duration, *amplifier);
|
||||
e.ambient = *ambient;
|
||||
e.visible = *particles;
|
||||
effects.add(e);
|
||||
}
|
||||
}
|
||||
@@ -213,8 +214,9 @@ impl PlayerEffects {
|
||||
}
|
||||
/// `LivingEntity.tickEffects` (server part) with the omens' effect ticks:
|
||||
/// `omen` answers `BadOmenMobEffect` (every tick) and `RaidOmenMobEffect`
|
||||
/// (on its last tick). Returns the actions to apply, in order, and
|
||||
/// whether Raid Omen was newly added.
|
||||
/// (on its last tick); `absorption_empty` is `AbsorptionMobEffect`'s
|
||||
/// answer: the effect ends once the absorption is used up. Returns the
|
||||
/// actions to apply, in order, and whether Raid Omen was newly added.
|
||||
///
|
||||
/// Bad Omen turning into a new Raid Omen adds an entry to the map being
|
||||
/// iterated: vanilla's iterator then throws a
|
||||
@@ -224,6 +226,7 @@ impl PlayerEffects {
|
||||
pub fn tick_with(
|
||||
&mut self,
|
||||
omen: &mut dyn FnMut(&EffectInstance) -> OmenTick,
|
||||
absorption_empty: bool,
|
||||
) -> (Vec<EffectAction>, bool) {
|
||||
self.tick_count = self.tick_count.wrapping_add(1);
|
||||
let mut actions = Vec::new();
|
||||
@@ -246,6 +249,7 @@ impl PlayerEffects {
|
||||
let answer = match e.id {
|
||||
"bad_omen" => omen(e),
|
||||
"raid_omen" if t == 1 => omen(e),
|
||||
"absorption" if absorption_empty => OmenTick::Remove,
|
||||
_ => OmenTick::Continue,
|
||||
};
|
||||
match answer {
|
||||
@@ -465,13 +469,13 @@ mod tests {
|
||||
};
|
||||
// The first tick adds Raid Omen and stops there (the iterator's
|
||||
// ConcurrentModificationException): Bad Omen and Speed stay as they were.
|
||||
let (_, added) = fx.tick_with(&mut convert);
|
||||
let (_, added) = fx.tick_with(&mut convert, false);
|
||||
assert!(added);
|
||||
assert_eq!(fx.get("bad_omen").unwrap().duration, 100);
|
||||
assert_eq!(fx.get("speed").unwrap().duration, 50);
|
||||
assert_eq!(fx.get("raid_omen").unwrap().duration, 600);
|
||||
// The second refreshes Raid Omen and drops Bad Omen.
|
||||
let (_, added) = fx.tick_with(&mut convert);
|
||||
let (_, added) = fx.tick_with(&mut convert, false);
|
||||
assert!(!added);
|
||||
assert!(fx.get("bad_omen").is_none());
|
||||
assert_eq!(fx.get("speed").unwrap().duration, 49);
|
||||
@@ -486,9 +490,9 @@ mod tests {
|
||||
seen.push(e.duration);
|
||||
OmenTick::Remove
|
||||
};
|
||||
fx.tick_with(&mut watch);
|
||||
fx.tick_with(&mut watch, false);
|
||||
assert!(fx.get("raid_omen").is_some());
|
||||
fx.tick_with(&mut watch);
|
||||
fx.tick_with(&mut watch, false);
|
||||
assert!(fx.get("raid_omen").is_none());
|
||||
assert_eq!(seen, vec![1]);
|
||||
}
|
||||
|
||||
@@ -582,17 +582,21 @@ impl Experience {
|
||||
7 + level * 2
|
||||
}
|
||||
}
|
||||
/// Returns true when a level was gained.
|
||||
pub fn give(&mut self, points: i32) -> bool {
|
||||
let start = self.level;
|
||||
/// Returns the first multiple of 5 the player reached, where each level
|
||||
/// gained would play the level-up sound (`Player.giveExperienceLevels`).
|
||||
pub fn give(&mut self, points: i32) -> Option<i32> {
|
||||
let mut sound_level = None;
|
||||
self.progress += points as f32 / Self::needed(self.level) as f32;
|
||||
self.total = self.total.saturating_add(points).max(0);
|
||||
while self.progress >= 1.0 {
|
||||
self.progress = (self.progress - 1.0) * Self::needed(self.level) as f32;
|
||||
self.level += 1;
|
||||
if self.level % 5 == 0 {
|
||||
sound_level.get_or_insert(self.level);
|
||||
}
|
||||
self.progress /= Self::needed(self.level) as f32;
|
||||
}
|
||||
self.level > start
|
||||
sound_level
|
||||
}
|
||||
}
|
||||
/// A painting (`Painting`, a `HangingEntity`): the block it hangs in, the
|
||||
|
||||
@@ -203,7 +203,7 @@ fn crumbling_uv(uv: vec2<f32>, packed_origin: vec2<f32>, sprite_size: vec2<f32>,
|
||||
// lit texture, then the lightmap, then the glint and fog.
|
||||
color = vec4(mix(in.overlay_color.rgb, color.rgb, in.overlay_color.a), color.a);
|
||||
color *= in.light_color;
|
||||
if in.overlay == 7u || in.overlay == 8u {
|
||||
if in.overlay == 7u || in.overlay == 8u || in.overlay == 33u {
|
||||
// Enchantment glint (overlay 7, 8 with the hurt tint): the purple
|
||||
// enchanted_glint sheen drifting diagonally over the item's shape.
|
||||
let px = in.uv * vec2<f32>(textureDimensions(atlas));
|
||||
@@ -219,9 +219,22 @@ fn crumbling_uv(uv: vec2<f32>, packed_origin: vec2<f32>, sprite_size: vec2<f32>,
|
||||
return vec4(mix(color.rgb, globals.fog_color.rgb, f * globals.fog_color.a), color.a);
|
||||
}
|
||||
|
||||
fn celestial_color(in: Out) -> vec4<f32> {
|
||||
return textureSample(atlas, atlas_sampler, in.uv) * in.color * in.light_color;
|
||||
}
|
||||
@fragment fn fs_celestial(in: Out) -> @location(0) vec4<f32> {
|
||||
let color = textureSample(atlas, atlas_sampler, in.uv) * in.color * in.light_color;
|
||||
return color;
|
||||
return celestial_color(in);
|
||||
}
|
||||
|
||||
// The sky's celestial pass (sun, moon, the End sky): fs_celestial's light,
|
||||
// premultiplied for an additive (one, one) blend, and as alpha how much of it
|
||||
// the texel adds, which the blend takes off the frame's alpha. HDR output
|
||||
// (hdr.wgsl) lifts only where that left it low: the sun's and moon's discs, not
|
||||
// the dark rest of their quads or the dim End sky.
|
||||
@fragment fn fs_sky_celestial(in: Out) -> @location(0) vec4<f32> {
|
||||
let color = celestial_color(in);
|
||||
let added = color.rgb * color.a;
|
||||
return vec4(added, smoothstep(0.1, 0.3, max(added.r, max(added.g, added.b))));
|
||||
}
|
||||
|
||||
// RenderPipelines.WATER_MASK: depth only (the pipeline masks the colour off).
|
||||
|
||||
@@ -187,6 +187,31 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
map.remove(&horizon_world::nbt::JavaString::from(key));
|
||||
}
|
||||
}
|
||||
// LivingEntity.addAdditionalSaveData: `active_effects` only when there are
|
||||
// any (MobEffectInstance.CODEC; a mob's effects are never ambient, and one
|
||||
// given with `hideParticles` shows neither particles nor its icon).
|
||||
if m.extra.effects.is_empty() {
|
||||
map.remove(&horizon_world::nbt::JavaString::from("active_effects"));
|
||||
} else {
|
||||
let effects = m
|
||||
.extra
|
||||
.effects
|
||||
.iter()
|
||||
.map(|&(effect, duration, amplifier)| {
|
||||
let shown = !m.extra.hidden_effects.contains(&effect);
|
||||
let mut e = vec![
|
||||
("id", string(crate::brewing::namespaced(effect))),
|
||||
("amplifier", Tag::Byte(amplifier.clamp(0, 255) as u8 as i8)),
|
||||
("duration", Tag::Int(duration)),
|
||||
];
|
||||
if !shown {
|
||||
e.push(("show_particles", Tag::Byte(0)));
|
||||
}
|
||||
e.push(("show_icon", Tag::Byte(i8::from(shown))));
|
||||
Tag::compound(e)
|
||||
});
|
||||
map.insert("active_effects".into(), Tag::List(effects.collect()));
|
||||
}
|
||||
map.insert(
|
||||
"Invulnerable".into(),
|
||||
Tag::Byte(i8::from(m.invulnerable_flag)),
|
||||
@@ -244,7 +269,51 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
if is_animal(id) {
|
||||
map.insert("InLove".into(), Tag::Int(m.extra.in_love.max(0)));
|
||||
}
|
||||
let species = m.species();
|
||||
if let Some((_, variant)) =
|
||||
crate::mobs::finalize::species_variant_component(species, m.extra.variant)
|
||||
{
|
||||
map.insert("variant".into(), string(&variant));
|
||||
}
|
||||
if species == crate::mobs::Species::Chicken {
|
||||
map.insert("EggLayTime".into(), Tag::Int(m.extra.egg_time));
|
||||
}
|
||||
let sounds = crate::mobs::finalize::sound_variants(species);
|
||||
if !sounds.is_empty() {
|
||||
let sound = m.extra.sound_variant.and_then(|i| sounds.get(i as usize));
|
||||
let sound = sound.copied().unwrap_or("classic");
|
||||
map.insert(
|
||||
"sound_variant".into(),
|
||||
string(&format!("minecraft:{sound}")),
|
||||
);
|
||||
}
|
||||
match id {
|
||||
// Fox.addAdditionalSaveData; Horizon models only the type.
|
||||
"minecraft:fox" => {
|
||||
let kind = if m.extra.variant == 1 { "snow" } else { "red" };
|
||||
map.insert("Type".into(), string(kind));
|
||||
for (key, value) in [
|
||||
("Trusted", Tag::List(Vec::new())),
|
||||
("Sleeping", Tag::Byte(0)),
|
||||
("Sitting", Tag::Byte(0)),
|
||||
("Crouching", Tag::Byte(0)),
|
||||
] {
|
||||
map.entry(key.into()).or_insert(value);
|
||||
}
|
||||
}
|
||||
"minecraft:rabbit" => {
|
||||
map.insert("RabbitType".into(), Tag::Int(i32::from(m.extra.variant)));
|
||||
map.entry("MoreCarrotTicks".into()).or_insert(Tag::Int(0));
|
||||
}
|
||||
"minecraft:goat" => {
|
||||
map.insert(
|
||||
"IsScreamingGoat".into(),
|
||||
Tag::Byte(i8::from(m.extra.screaming)),
|
||||
);
|
||||
let [left, right] = m.extra.lost_horns;
|
||||
map.insert("HasLeftHorn".into(), Tag::Byte(i8::from(!left)));
|
||||
map.insert("HasRightHorn".into(), Tag::Byte(i8::from(!right)));
|
||||
}
|
||||
"minecraft:creeper" => {
|
||||
for (key, value) in [("Fuse", Tag::Short(30)), ("ExplosionRadius", Tag::Byte(3))] {
|
||||
map.entry(key.into()).or_insert(value);
|
||||
@@ -260,10 +329,6 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
}
|
||||
map.insert("Sitting".into(), Tag::Byte(i8::from(m.extra.sitting)));
|
||||
map.insert("CollarColor".into(), Tag::Byte(m.extra.color as i8));
|
||||
let variant = crate::mobs::tame::CAT_VARIANTS[(m.extra.variant as usize).min(10)];
|
||||
map.insert("variant".into(), string(&format!("minecraft:{variant}")));
|
||||
map.entry("sound_variant".into())
|
||||
.or_insert_with(|| string("minecraft:classic"));
|
||||
}
|
||||
"minecraft:wolf" => {
|
||||
if let Some(owner) = m.extra.owner {
|
||||
@@ -273,10 +338,6 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
}
|
||||
map.insert("Sitting".into(), Tag::Byte(i8::from(m.extra.sitting)));
|
||||
map.insert("CollarColor".into(), Tag::Byte(m.extra.color as i8));
|
||||
let variant = crate::mobs::tame::WOLF_VARIANTS[(m.extra.variant as usize).min(8)].0;
|
||||
map.insert("variant".into(), string(&format!("minecraft:{variant}")));
|
||||
map.entry("sound_variant".into())
|
||||
.or_insert_with(|| string("minecraft:classic"));
|
||||
}
|
||||
"minecraft:piglin" | "minecraft:piglin_brute" | "minecraft:hoglin" => {
|
||||
// Only Piglin.addAdditionalSaveData writes CannotHunt.
|
||||
@@ -311,6 +372,10 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
| "minecraft:trader_llama" => {
|
||||
map.insert("Tame".into(), Tag::Byte(i8::from(m.extra.tame)));
|
||||
map.insert("Temper".into(), Tag::Int(i32::from(m.extra.variant3)));
|
||||
// AbstractHorse.addAdditionalSaveData; Horizon models neither.
|
||||
for key in ["EatingHaystack", "Bred"] {
|
||||
map.entry(key.into()).or_insert(Tag::Byte(0));
|
||||
}
|
||||
if let Some(owner) = m.extra.owner {
|
||||
map.insert("Owner".into(), Tag::IntArray(owner.to_vec()));
|
||||
}
|
||||
@@ -426,7 +491,32 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
crate::mobs::villager::write_nbt(m, map);
|
||||
}
|
||||
"minecraft:wandering_trader" => put_offers(map, m),
|
||||
"minecraft:axolotl" => write_axolotl_memories(m, map),
|
||||
"minecraft:axolotl" => {
|
||||
write_axolotl_memories(m, map);
|
||||
map.insert(
|
||||
"Variant".into(),
|
||||
Tag::Int(i32::from(m.extra.variant.min(4))),
|
||||
);
|
||||
}
|
||||
"minecraft:parrot" => {
|
||||
map.insert(
|
||||
"Variant".into(),
|
||||
Tag::Int(i32::from(m.extra.variant.min(4))),
|
||||
);
|
||||
}
|
||||
"minecraft:salmon" => {
|
||||
let size = SALMON_SIZES[usize::from(m.extra.variant).min(2)];
|
||||
map.insert("type".into(), string(size));
|
||||
}
|
||||
// TropicalFish.addAdditionalSaveData: the packed variant.
|
||||
"minecraft:tropical_fish" => {
|
||||
let pattern = m.extra.variant.min(11);
|
||||
let packed = i32::from(pattern >= 6)
|
||||
| i32::from(pattern % 6) << 8
|
||||
| i32::from(m.extra.variant2 & 15) << 16
|
||||
| i32::from(m.extra.variant3 & 15) << 24;
|
||||
map.insert("Variant".into(), Tag::Int(packed));
|
||||
}
|
||||
"minecraft:allay" => {
|
||||
// InventoryCarrier: the fetched stack; the liked player memory.
|
||||
let mut inv = Vec::new();
|
||||
@@ -800,6 +890,12 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
add_modifier(&mut m, Attr::FollowRange, id, bonus, Op::AddMultipliedBase);
|
||||
}
|
||||
m.health = float(tag.get("Health")).map_or(m.attrs.max_health, |h| h as f32);
|
||||
// LivingEntity.setHealth clamps to the max health: a horse or llama is made
|
||||
// with the type's and saved before it drops to the one it rolled. (Only
|
||||
// the base is read here, so the clamp would cut a leader zombie's bonus.)
|
||||
if crate::mobs::equine::is_equine(m.species()) {
|
||||
m.health = m.health.min(m.attrs.max_health);
|
||||
}
|
||||
m.hurt_time = number(tag.get("HurtTime")).unwrap_or(0) as i32;
|
||||
// What it holds (equipment.mainhand / offhand), when saved.
|
||||
if let Some(eq) = tag.get("equipment") {
|
||||
@@ -854,6 +950,25 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
m.no_gravity = flag(tag, "NoGravity");
|
||||
m.glowing = flag(tag, "Glowing");
|
||||
m.ticks_frozen = number(tag.get("TicksFrozen")).unwrap_or(0) as i32;
|
||||
// LivingEntity.readAdditionalSaveData: the saved `active_effects`, the last
|
||||
// entry of an effect winning.
|
||||
if let Some(Tag::List(effects)) = tag.get("active_effects") {
|
||||
for e in effects {
|
||||
let Some(def) = text(e.get("id")).and_then(|id| crate::brewing::effect(&id)) else {
|
||||
continue;
|
||||
};
|
||||
let effect = crate::brewing::namespaced(def.id);
|
||||
let duration = number(e.get("duration")).unwrap_or(0) as i32;
|
||||
let amplifier = number(e.get("amplifier")).unwrap_or(0) as i32;
|
||||
m.extra.effects.retain(|x| x.0 != effect);
|
||||
m.extra.effects.push((effect, duration, amplifier));
|
||||
// Details.CODEC: `show_particles` defaults to true.
|
||||
m.extra.hidden_effects.retain(|h| *h != effect);
|
||||
if number(e.get("show_particles")) == Some(0) {
|
||||
m.extra.hidden_effects.push(effect);
|
||||
}
|
||||
}
|
||||
}
|
||||
m.silent = flag(tag, "Silent");
|
||||
m.invulnerable_flag = flag(tag, "Invulnerable");
|
||||
if m.species() == crate::mobs::Species::Bat {
|
||||
@@ -935,20 +1050,45 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
m.extra.vector[0] = 0.7;
|
||||
}
|
||||
}
|
||||
if crate::mobs::finalize::species_variant_component(m.species(), 0).is_some()
|
||||
&& let Some(v) = text(tag.get("variant"))
|
||||
{
|
||||
m.extra.variant = crate::mobs::finalize::variant_index(m.species(), &v);
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Chicken
|
||||
&& let Some(t) = number(tag.get("EggLayTime"))
|
||||
{
|
||||
m.extra.egg_time = t as i32;
|
||||
}
|
||||
if let Some(v) = text(tag.get("sound_variant")) {
|
||||
let v = v.trim_start_matches("minecraft:");
|
||||
let sounds = crate::mobs::finalize::sound_variants(m.species());
|
||||
m.extra.sound_variant = sounds.iter().position(|n| *n == v).map(|i| i as u8);
|
||||
}
|
||||
match m.species() {
|
||||
crate::mobs::Species::Fox => {
|
||||
m.extra.variant = u8::from(text(tag.get("Type")).as_deref() == Some("snow"));
|
||||
}
|
||||
crate::mobs::Species::Rabbit => {
|
||||
// Rabbit.Variant.byId: an unknown id is brown.
|
||||
m.extra.variant = match number(tag.get("RabbitType")).unwrap_or(0) {
|
||||
v @ (0..=5 | 99) => v as u8,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
crate::mobs::Species::Goat => {
|
||||
m.extra.screaming = flag(tag, "IsScreamingGoat");
|
||||
let horn = |key| number(tag.get(key)).is_some_and(|v| v == 0);
|
||||
m.extra.lost_horns = [horn("HasLeftHorn"), horn("HasRightHorn")];
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Cat {
|
||||
m.extra.owner = crate::save::uuid_from_tag(tag.get("Owner"));
|
||||
m.extra.tame = m.extra.owner.is_some();
|
||||
m.extra.sitting = flag(tag, "Sitting");
|
||||
m.extra.color =
|
||||
number(tag.get("CollarColor")).map_or(crate::mobs::tame::RED, |c| (c as u8) & 15);
|
||||
if let Some(Tag::String(v)) = tag.get("variant") {
|
||||
let v = v.to_string().unwrap_or_default();
|
||||
let v = v.trim_start_matches("minecraft:");
|
||||
m.extra.variant = crate::mobs::tame::CAT_VARIANTS
|
||||
.iter()
|
||||
.position(|n| *n == v)
|
||||
.unwrap_or(0) as u8;
|
||||
}
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Wolf {
|
||||
let health = m.health;
|
||||
@@ -959,14 +1099,6 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
m.extra.sitting = flag(tag, "Sitting");
|
||||
m.extra.color =
|
||||
number(tag.get("CollarColor")).map_or(crate::mobs::tame::RED, |c| (c as u8) & 15);
|
||||
if let Some(Tag::String(v)) = tag.get("variant") {
|
||||
let v = v.to_string().unwrap_or_default();
|
||||
let v = v.trim_start_matches("minecraft:");
|
||||
m.extra.variant = crate::mobs::tame::WOLF_VARIANTS
|
||||
.iter()
|
||||
.position(|(n, _)| *n == v)
|
||||
.unwrap_or(0) as u8;
|
||||
}
|
||||
}
|
||||
if matches!(
|
||||
m.species(),
|
||||
@@ -985,6 +1117,7 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
if m.species() == crate::mobs::Species::Axolotl {
|
||||
restore_axolotl_memories(&mut m, tag);
|
||||
}
|
||||
read_variant(&mut m, tag);
|
||||
m.fire_ticks = number(tag.get("Fire")).unwrap_or(0) as i32;
|
||||
m.air = number(tag.get("Air")).unwrap_or(300) as i32;
|
||||
if m.species() == crate::mobs::Species::Allay {
|
||||
@@ -2166,6 +2299,41 @@ fn write_axolotl_memories(m: &Mob, map: &mut Compound) {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// The variant tags `Axolotl`, `Rabbit`, `Parrot`, `Salmon` and
|
||||
/// `TropicalFish` read; a missing tag is the default variant (a medium
|
||||
/// salmon, otherwise index 0).
|
||||
fn read_variant(m: &mut Mob, tag: &Tag) {
|
||||
use crate::mobs::Species as S;
|
||||
let int = |key| number(tag.get(key)).unwrap_or(0) as i32;
|
||||
match m.species() {
|
||||
S::Axolotl | S::Parrot => m.extra.variant = int("Variant").clamp(0, 4) as u8,
|
||||
// Rabbit.Variant.LEGACY_CODEC: an unknown id is brown.
|
||||
S::Rabbit => {
|
||||
m.extra.variant = match int("RabbitType") {
|
||||
v @ (0..=5 | 99) => v as u8,
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
S::Salmon => {
|
||||
m.extra.variant = text(tag.get("type"))
|
||||
.and_then(|t| SALMON_SIZES.iter().position(|v| *v == t))
|
||||
.unwrap_or(1) as u8;
|
||||
}
|
||||
S::TropicalFish => {
|
||||
let packed = int("Variant");
|
||||
let (size, index) = (packed & 0xFF, (packed >> 8) & 0xFF);
|
||||
// TropicalFish.Pattern.byId: an unknown id is a kob.
|
||||
m.extra.variant = if size <= 1 && index < 6 {
|
||||
(size * 6 + index) as u8
|
||||
} else {
|
||||
0
|
||||
};
|
||||
m.extra.variant2 = ((packed >> 16) & 15) as u8;
|
||||
m.extra.variant3 = ((packed >> 24) & 15) as u8;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
fn restore_axolotl_memories(m: &mut Mob, tag: &Tag) {
|
||||
let memories = tag.get("Brain").and_then(|b| b.get("memories"));
|
||||
let ttl = memories
|
||||
@@ -2567,6 +2735,123 @@ mod sheep_nbt_tests {
|
||||
let back = mob_from_nbt(&tag, &types, 2).unwrap();
|
||||
assert_eq!((back.extra.color, back.extra.sheared), (14, true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn farm_animals_keep_their_variant_and_sound_variant() {
|
||||
let root = std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../../.local/horizon-client")
|
||||
.join(horizon_core::VANILLA_VERSION);
|
||||
if !root.join("items.json").exists() {
|
||||
return;
|
||||
}
|
||||
let data = crate::mobs::MobTypes::load(&root).unwrap();
|
||||
let types: HashMap<String, Arc<MobType>> = data
|
||||
.types
|
||||
.iter()
|
||||
.map(|(k, v)| (k.clone(), Arc::new(v.clone())))
|
||||
.collect();
|
||||
let mut m = Mob::new(
|
||||
1,
|
||||
types["minecraft:pig"].clone(),
|
||||
Vec3::new(0.0, 4.0, 0.0),
|
||||
0.0,
|
||||
);
|
||||
let tag = mob_to_nbt(&m, [1, 2, 3, 4], None);
|
||||
assert_eq!(
|
||||
text(tag.get("variant")).as_deref(),
|
||||
Some("minecraft:temperate")
|
||||
);
|
||||
assert_eq!(
|
||||
text(tag.get("sound_variant")).as_deref(),
|
||||
Some("minecraft:classic")
|
||||
);
|
||||
// Spawned in a warm biome with the mini sounds.
|
||||
(m.extra.variant, m.extra.sound_variant) = (1, Some(2));
|
||||
let tag = mob_to_nbt(&m, [1, 2, 3, 4], None);
|
||||
assert_eq!(text(tag.get("variant")).as_deref(), Some("minecraft:warm"));
|
||||
assert_eq!(
|
||||
text(tag.get("sound_variant")).as_deref(),
|
||||
Some("minecraft:mini")
|
||||
);
|
||||
let back = mob_from_nbt(&tag, &types, 2).unwrap();
|
||||
assert_eq!((back.extra.variant, back.extra.sound_variant), (1, Some(2)));
|
||||
let mut hen = Mob::new(
|
||||
3,
|
||||
types["minecraft:chicken"].clone(),
|
||||
Vec3::new(0.0, 4.0, 0.0),
|
||||
0.0,
|
||||
);
|
||||
(hen.extra.variant, hen.extra.egg_time) = (2, 7795);
|
||||
let tag = mob_to_nbt(&hen, [1, 2, 3, 4], None);
|
||||
assert_eq!(text(tag.get("variant")).as_deref(), Some("minecraft:cold"));
|
||||
let back = mob_from_nbt(&tag, &types, 4).unwrap();
|
||||
assert_eq!((back.extra.variant, back.extra.egg_time), (2, 7795));
|
||||
// The sound variants are indices into the registries finalizeSpawn draws from.
|
||||
use crate::mobs::{Species, finalize};
|
||||
let registries = finalize::SpawnRegistries::load(&root);
|
||||
for (species, registry) in [
|
||||
(Species::Pig, ®istries.pig_sound),
|
||||
(Species::Cow, ®istries.cow_sound),
|
||||
(Species::Chicken, ®istries.chicken_sound),
|
||||
(Species::Cat, ®istries.cat_sound),
|
||||
(Species::Wolf, ®istries.wolf_sound),
|
||||
] {
|
||||
assert_eq!(
|
||||
finalize::sound_variants(species),
|
||||
registry.names,
|
||||
"{species:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn foxes_rabbits_and_goats_keep_their_kind() {
|
||||
let root = std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../../.local/horizon-client")
|
||||
.join(horizon_core::VANILLA_VERSION);
|
||||
if !root.join("items.json").exists() {
|
||||
return;
|
||||
}
|
||||
let data = crate::mobs::MobTypes::load(&root).unwrap();
|
||||
let types: HashMap<String, Arc<MobType>> = data
|
||||
.types
|
||||
.iter()
|
||||
.map(|(k, v)| (k.clone(), Arc::new(v.clone())))
|
||||
.collect();
|
||||
let new = |kind: &str| Mob::new(1, types[kind].clone(), Vec3::new(0.0, 4.0, 0.0), 0.0);
|
||||
let round_trip = |m: &Mob| {
|
||||
let tag = mob_to_nbt(m, [1, 2, 3, 4], None);
|
||||
(mob_from_nbt(&tag, &types, 2).unwrap(), tag)
|
||||
};
|
||||
let mut fox = new("minecraft:fox");
|
||||
fox.extra.variant = 1;
|
||||
let (back, tag) = round_trip(&fox);
|
||||
assert_eq!(text(tag.get("Type")).as_deref(), Some("snow"));
|
||||
assert_eq!(number(tag.get("Sleeping")), Some(0));
|
||||
assert_eq!(back.extra.variant, 1);
|
||||
let mut rabbit = new("minecraft:rabbit");
|
||||
rabbit.extra.variant = 4;
|
||||
let (back, tag) = round_trip(&rabbit);
|
||||
assert_eq!(number(tag.get("RabbitType")), Some(4));
|
||||
assert_eq!(back.extra.variant, 4);
|
||||
let mut goat = new("minecraft:goat");
|
||||
(goat.extra.screaming, goat.extra.lost_horns) = (true, [false, true]);
|
||||
let (back, tag) = round_trip(&goat);
|
||||
assert_eq!(number(tag.get("HasRightHorn")), Some(0));
|
||||
assert_eq!(
|
||||
(back.extra.screaming, back.extra.lost_horns),
|
||||
(true, [false, true])
|
||||
);
|
||||
// A goat saved without horn flags has both, as vanilla reads it.
|
||||
let bare = Tag::compound([
|
||||
("id", string("minecraft:goat")),
|
||||
("Pos", doubles(&[0.5, 64.0, 0.5])),
|
||||
]);
|
||||
assert_eq!(
|
||||
mob_from_nbt(&bare, &types, 3).unwrap().extra.lost_horns,
|
||||
[false; 2]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
@@ -889,12 +889,17 @@ impl Font {
|
||||
if s.contains('§') {
|
||||
return self.width_text(&Text::legacy(s));
|
||||
}
|
||||
s.chars().map(|c| self.glyph(c).advance).sum::<f32>().ceil()
|
||||
crate::bidi::visual_str(s)
|
||||
.chars()
|
||||
.map(|c| self.glyph(c).advance)
|
||||
.sum::<f32>()
|
||||
.ceil()
|
||||
}
|
||||
/// Font.width of a component: `§` codes in the spans are formatting,
|
||||
/// not glyphs.
|
||||
/// not glyphs. Right-to-left text is measured as it is drawn, shaped.
|
||||
pub fn width_text(&self, t: &Text) -> f32 {
|
||||
t.resolved()
|
||||
let t = t.resolved();
|
||||
crate::bidi::visual(&t)
|
||||
.chars()
|
||||
.map(|(c, s)| self.advance(c, s))
|
||||
.sum::<f32>()
|
||||
|
||||
@@ -63,7 +63,6 @@ mod frames;
|
||||
mod friends;
|
||||
mod functions;
|
||||
mod game_mode;
|
||||
mod game_rules_screen;
|
||||
mod gamemode_switcher;
|
||||
mod ghasts;
|
||||
mod golems;
|
||||
@@ -157,6 +156,7 @@ mod scoreboard;
|
||||
mod screens;
|
||||
mod sculk;
|
||||
mod sculk_fixture;
|
||||
mod server_links;
|
||||
mod server_mods;
|
||||
mod server_packs;
|
||||
mod server_travel;
|
||||
@@ -508,6 +508,12 @@ enum Screen {
|
||||
Friends,
|
||||
/// CommandBlockEditScreen (game/command_blocks.rs).
|
||||
CommandBlock,
|
||||
/// ServerLinksDialogScreen: a server's links (game/server_links.rs).
|
||||
ServerLinks,
|
||||
/// ConfirmLinkScreen for a server link (game/server_links.rs).
|
||||
ConfirmLink,
|
||||
/// DialogScreen.WarningScreen: the note about custom screens.
|
||||
DialogWarning,
|
||||
/// WinScreen: the end poem and the credits (game/win.rs).
|
||||
Win,
|
||||
/// A `ui` mod's own screen, or its settings page from Options > Mods
|
||||
@@ -564,6 +570,8 @@ struct GameLevel<'w> {
|
||||
player_collision: Option<PlayerCollision>,
|
||||
/// Minecart boxes (detector rails).
|
||||
cart_boxes: Vec<([f64; 3], [f64; 3])>,
|
||||
/// Each minecart's kind and comparator signal, in `cart_boxes` order.
|
||||
cart_signals: Vec<(minecarts::CartKind, i32)>,
|
||||
/// Arrow and thrown trident boxes (wooden buttons).
|
||||
arrow_boxes: Vec<([f64; 3], [f64; 3])>,
|
||||
/// The other entities that keep blocks from being placed into them.
|
||||
@@ -642,6 +650,37 @@ impl EntityObstructionWorld for BuildingObstruction {
|
||||
}
|
||||
}
|
||||
impl GameLevel<'_> {
|
||||
/// `DetectorRailBlock.getAnalogOutputSignal`: a powered rail reads the
|
||||
/// minecart on it, a command block cart first (its success count, which
|
||||
/// is 0 here), else the first container cart's fullness.
|
||||
fn detector_rail_signal(&self, pos: BlockPos, powered: bool) -> i32 {
|
||||
if !powered {
|
||||
return 0;
|
||||
}
|
||||
let (x, y, z) = (f64::from(pos.x), f64::from(pos.y), f64::from(pos.z));
|
||||
let area = Aabb::new(
|
||||
Vec3::new(x + 0.2, y, z + 0.2),
|
||||
Vec3::new(x + 0.8, y + 0.8, z + 0.8),
|
||||
);
|
||||
let mut container = None;
|
||||
for ((lo, hi), &(kind, signal)) in self.cart_boxes.iter().zip(&self.cart_signals) {
|
||||
let cart = Aabb::new(
|
||||
Vec3::new(lo[0], lo[1], lo[2]),
|
||||
Vec3::new(hi[0], hi[1], hi[2]),
|
||||
);
|
||||
if !area.intersects(cart) {
|
||||
continue;
|
||||
}
|
||||
match kind {
|
||||
minecarts::CartKind::CommandBlock => return 0,
|
||||
minecarts::CartKind::Chest | minecarts::CartKind::Hopper => {
|
||||
container = container.or(Some(signal));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
container.unwrap_or(0)
|
||||
}
|
||||
/// Every entity box that blocks building: the players who aren't
|
||||
/// spectators, the minecarts and the `Blockers` (a removed mob or a marker
|
||||
/// armor stand, whose box is empty, doesn't).
|
||||
@@ -702,6 +741,14 @@ impl LevelAccess for GameLevel<'_> {
|
||||
state: BlockStateId,
|
||||
_direction: Direction,
|
||||
) -> i32 {
|
||||
if let Some(s) = self.registry.state(state)
|
||||
&& s.name == "minecraft:detector_rail"
|
||||
{
|
||||
return self.detector_rail_signal(
|
||||
pos,
|
||||
s.properties.get("powered").is_some_and(|v| v == "true"),
|
||||
);
|
||||
}
|
||||
if let Some(signal) = command_blocks::analog_signal(self.world, (pos.x, pos.y, pos.z)) {
|
||||
return signal;
|
||||
}
|
||||
@@ -1675,6 +1722,7 @@ struct Game<'a> {
|
||||
guest_use: Option<GuestUse>,
|
||||
/// Level events of this tick for the guests, and the guest acting now.
|
||||
lan_events: Vec<(i32, [i32; 3], i32, Option<u32>)>,
|
||||
lan_cushion_breaks: Vec<(horizon_world::registry::BlockStateId, [f64; 3])>,
|
||||
/// Block events (position, b0, b1, state) and entity events (id, event,
|
||||
/// position) for the guests.
|
||||
lan_block_events: Vec<([i32; 3], i32, i32, u32)>,
|
||||
@@ -1698,6 +1746,9 @@ struct Game<'a> {
|
||||
/// The acting guest's cooldowns, as (item, ticks): their packet needs the
|
||||
/// hub's item registry, which the guest's turn does not hold.
|
||||
guest_cooldowns: Vec<(Arc<str>, i32)>,
|
||||
/// The acting guest's own entity events (`ServerPlayer.connection.send`),
|
||||
/// sent with their entity id, which the guest's turn does not hold.
|
||||
guest_entity_events: Vec<i8>,
|
||||
/// `broadcastToAdmins` lines a guest's command queued, sent once it
|
||||
/// returns: the line, whether operators get it and whether the console
|
||||
/// logs it.
|
||||
@@ -1732,6 +1783,8 @@ struct Game<'a> {
|
||||
restore_player_state: bool,
|
||||
stats_ui: stats_screen::StatsUi,
|
||||
adv_ui: advancements_screen::AdvUi,
|
||||
/// The Server Links screens' state (game/server_links.rs).
|
||||
links_ui: server_links::LinksUi,
|
||||
camera_type: perspective::CameraType,
|
||||
fangs: fangs::FangState,
|
||||
/// The local player as a model (third person, the inventory).
|
||||
@@ -2037,9 +2090,11 @@ impl Game<'_> {
|
||||
/// item in use (LocalPlayer.modifyInput), the helmet's Respiration
|
||||
/// (decreaseAirSupply), the wings, leather boots on powder snow
|
||||
/// (PowderSnowBlock.canEntityWalkOnPowderSnow), freeze-immune wear
|
||||
/// (LivingEntity.canFreeze) and the dimension's FAST_LAVA.
|
||||
/// (LivingEntity.canFreeze), the dimension's FAST_LAVA and the sleeping
|
||||
/// pose.
|
||||
pub(crate) fn sync_player_body(&mut self) {
|
||||
let glider = self.glider_worn();
|
||||
let sleeping = self.sleeping.is_some();
|
||||
let item_use_speed = self
|
||||
.using
|
||||
.and_then(|(slot, _)| {
|
||||
@@ -2067,6 +2122,7 @@ impl Game<'_> {
|
||||
player.item_use_speed = item_use_speed;
|
||||
player.respiration = respiration;
|
||||
player.glider = glider;
|
||||
let _ = player.set_sleeping(sleeping);
|
||||
player.leather_boots = leather_boots;
|
||||
player.freeze_immune = freeze_immune;
|
||||
player.fluids.fast_lava = self.dim == Dim::Nether;
|
||||
@@ -2562,8 +2618,14 @@ impl Game<'_> {
|
||||
pickups::Taken::Item(Box::new(item.clone())),
|
||||
pickups::Collector::Player,
|
||||
);
|
||||
// handleTakeItemEntity: the random pitch of a full pickup.
|
||||
let pitch = ((self.world.random.next_float()
|
||||
- self.world.random.next_float())
|
||||
* 0.7
|
||||
+ 1.0)
|
||||
* 2.0;
|
||||
self.audio
|
||||
.play("minecraft:entity.item.pickup", Some(feet), 0.2, 1.0);
|
||||
.play("minecraft:entity.item.pickup", Some(feet), 0.2, pitch);
|
||||
}
|
||||
item.stack = rest;
|
||||
}
|
||||
@@ -2620,6 +2682,7 @@ impl Game<'_> {
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
let cart_signals = self.cart_signals();
|
||||
let arrow_boxes = self
|
||||
.creatures
|
||||
.projectiles
|
||||
@@ -2662,6 +2725,7 @@ impl Game<'_> {
|
||||
};
|
||||
let mut level = GameLevel {
|
||||
cart_boxes,
|
||||
cart_signals,
|
||||
arrow_boxes,
|
||||
blockers,
|
||||
world: &mut self.world,
|
||||
@@ -2990,6 +3054,16 @@ impl Game<'_> {
|
||||
data,
|
||||
} => self.sculk_charge_event(pos, data),
|
||||
LevelEvent::LevelEvent { id: 3007, pos, .. } => self.shriek_event(pos),
|
||||
// LevelEventHandler 2019 and 2020: the crack on a face of the
|
||||
// block being mined, with its hit sound for 2020.
|
||||
LevelEvent::LevelEvent {
|
||||
id: id @ (2019 | 2020),
|
||||
pos,
|
||||
data,
|
||||
} => {
|
||||
let face = horizon_core::geometry::Direction::ALL[data.clamp(0, 5) as usize];
|
||||
self.breaking_block_effects([pos.x, pos.y, pos.z], face.normal(), id == 2020);
|
||||
}
|
||||
LevelEvent::LevelEvent { id: 2004, pos, .. } => {
|
||||
self.spawner_burst([pos.x, pos.y, pos.z])
|
||||
}
|
||||
@@ -3009,6 +3083,11 @@ impl Game<'_> {
|
||||
pos,
|
||||
data,
|
||||
} => self.dragon_egg_particles([pos.x, pos.y, pos.z], data),
|
||||
LevelEvent::LevelEvent {
|
||||
id: 2016,
|
||||
pos,
|
||||
data,
|
||||
} => self.shulker_teleport_particles([pos.x, pos.y, pos.z], data),
|
||||
LevelEvent::LevelEvent {
|
||||
id: 2017,
|
||||
pos,
|
||||
@@ -3217,6 +3296,8 @@ impl Game<'_> {
|
||||
// Popped as the behaviour emits it (GameLevel::emit).
|
||||
PlayerEffect::DropItem(_) => {}
|
||||
PlayerEffect::EatCake => {
|
||||
// CakeBlock.eat
|
||||
self.stats.custom("eat_cake_slice", 1);
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
let food = &mut p.health.food;
|
||||
food.food = (food.food + 2).min(20);
|
||||
@@ -3350,11 +3431,18 @@ impl Game<'_> {
|
||||
self.open_command_block(key);
|
||||
return;
|
||||
}
|
||||
// SignBlock.useWithoutItem: the text editor, not a container.
|
||||
if horizon_client::signs::sign_kind(&name).is_some() {
|
||||
self.use_sign_empty_hand(pos);
|
||||
return;
|
||||
}
|
||||
if &*name == "minecraft:crafting_table" {
|
||||
self.craft_size = 3;
|
||||
self.craft_table = Some(pos);
|
||||
} else if &*name == "minecraft:ender_chest" {
|
||||
self.open_ender_chest(key);
|
||||
// EnderChestBlock.useWithoutItem
|
||||
self.stats.custom("open_enderchest", 1);
|
||||
self.container_opener_event(key, true);
|
||||
let at = [
|
||||
f64::from(key.0) + 0.5,
|
||||
@@ -3746,6 +3834,21 @@ impl Game<'_> {
|
||||
{
|
||||
self.hive_broken_by_player(pos, hive, honey, facing);
|
||||
}
|
||||
// InfestedBlock.spawnAfterBreak: its silverfish comes out unless the
|
||||
// tool has silk touch (#prevents_infested_spawns) or blocks don't drop.
|
||||
if facts.name.starts_with("minecraft:infested_")
|
||||
&& !silk
|
||||
&& self.ui.rules.bool("block_drops")
|
||||
{
|
||||
let at = [
|
||||
f64::from(pos[0]) + 0.5,
|
||||
f64::from(pos[1]),
|
||||
f64::from(pos[2]) + 0.5,
|
||||
];
|
||||
if let Some(id) = self.spawn_mob("minecraft:silverfish", at, false) {
|
||||
self.mob_poof(id);
|
||||
}
|
||||
}
|
||||
// SpawnerBlock.spawnAfterBreak pops its experience whatever the tool.
|
||||
let xp = if silk && &*facts.name != "minecraft:spawner" {
|
||||
0
|
||||
@@ -3867,6 +3970,10 @@ impl Game<'_> {
|
||||
self.swing_arm();
|
||||
return Ok(true);
|
||||
}
|
||||
if self.use_sign_applicator(hit.pos, held.as_ref()) {
|
||||
self.swing_arm();
|
||||
return Ok(true);
|
||||
}
|
||||
if self.use_jukebox(hit.pos, held.as_ref()) {
|
||||
self.swing_arm();
|
||||
return Ok(true);
|
||||
@@ -3926,6 +4033,20 @@ impl Game<'_> {
|
||||
)
|
||||
});
|
||||
self.process_level_events()?;
|
||||
// NoteBlock.useWithoutItem (tuned) and BellBlock.onHit (rung).
|
||||
if result == horizon_world::level::InteractionResult::Success {
|
||||
let name = self
|
||||
.res
|
||||
.facts()
|
||||
.get(self.world.block(hit.pos[0], hit.pos[1], hit.pos[2]))
|
||||
.name
|
||||
.clone();
|
||||
match &*name {
|
||||
"minecraft:note_block" => self.stats.custom("tune_noteblock", 1),
|
||||
"minecraft:bell" => self.stats.custom("bell_ring", 1),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if result.consumes_action() {
|
||||
self.swing_arm();
|
||||
return Ok(true);
|
||||
@@ -4256,6 +4377,7 @@ impl Game<'_> {
|
||||
if &*stack.item == "minecraft:spyglass" {
|
||||
// SpyglassItem.USE_DURATION, then finishUsingItem.
|
||||
if ticks + 1 >= 1200 {
|
||||
self.send_use_item_complete();
|
||||
self.stop_spyglass();
|
||||
self.using = None;
|
||||
} else {
|
||||
@@ -4277,6 +4399,7 @@ impl Game<'_> {
|
||||
}
|
||||
if ticks >= duration {
|
||||
self.using = None;
|
||||
self.send_use_item_complete();
|
||||
// ItemStack.finishUsingItem's applyAfterUseComponentSideEffects.
|
||||
self.apply_use_cooldown(&stack);
|
||||
self.finish_consuming(&info, consumable, &stack);
|
||||
@@ -4295,6 +4418,17 @@ impl Game<'_> {
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
/// `ServerPlayerGameMode.tick` while a player digs: level event 2020 every
|
||||
/// fourth tick since the START (the hit sound), else 2019 (the crack only),
|
||||
/// for everyone around, the digger included (`levelEvent(null, ...)`).
|
||||
fn destroy_progress_event(&mut self, pos: [i32; 3], face: [i32; 3], ticks: u32) {
|
||||
let id = if ticks.is_multiple_of(4) { 2020 } else { 2019 };
|
||||
let direction = horizon_core::geometry::Direction::ALL
|
||||
.iter()
|
||||
.position(|d| d.normal() == face)
|
||||
.unwrap_or(1);
|
||||
self.level_event_at(id, pos, direction as i32);
|
||||
}
|
||||
fn tick_mining(&mut self) -> Result<()> {
|
||||
if self.destroy_delay > 0 {
|
||||
self.destroy_delay -= 1;
|
||||
@@ -4338,6 +4472,11 @@ impl Game<'_> {
|
||||
let state = self.world.block(hit.pos[0], hit.pos[1], hit.pos[2]);
|
||||
let facts = self.res.facts().get(state);
|
||||
if facts.hardness < 0.0 {
|
||||
// The server still counts its destroy ticks on an unbreakable block.
|
||||
let m = self.mining.as_mut().ok_or("mining")?;
|
||||
m.ticks += 1;
|
||||
let (pos, ticks) = (m.pos, m.ticks);
|
||||
self.destroy_progress_event(pos, hit.face, ticks);
|
||||
return Ok(());
|
||||
}
|
||||
// Player.getDestroySpeed / BlockBehaviour.getDestroyProgress.
|
||||
@@ -4368,26 +4507,15 @@ impl Game<'_> {
|
||||
} else {
|
||||
speed / facts.hardness / if harvest { 30.0 } else { 100.0 }
|
||||
};
|
||||
let hit_sound = facts.sounds.clone();
|
||||
self.swing_arm();
|
||||
let m = self.mining.as_mut().ok_or("mining")?;
|
||||
m.progress += progress;
|
||||
m.ticks += 1;
|
||||
let crack = (m.pos, hit.face);
|
||||
if m.ticks % 4 == 1 {
|
||||
let c = [
|
||||
f64::from(m.pos[0]) + 0.5,
|
||||
f64::from(m.pos[1]) + 0.5,
|
||||
f64::from(m.pos[2]) + 0.5,
|
||||
];
|
||||
self.audio.play(
|
||||
&hit_sound.hit,
|
||||
Some(c),
|
||||
(hit_sound.volume + 1.0) / 8.0,
|
||||
hit_sound.pitch * 0.5,
|
||||
);
|
||||
// An instant break at START sends no destroy events.
|
||||
if m.progress < 1.0 || m.ticks > 1 {
|
||||
let (pos, ticks) = (m.pos, m.ticks);
|
||||
self.destroy_progress_event(pos, hit.face, ticks);
|
||||
}
|
||||
self.crack_particle(crack.0, crack.1, state);
|
||||
let m = self.mining.as_mut().ok_or("mining")?;
|
||||
// ServerPlayerGameMode breaks a player's block at once only when it is instant (START's
|
||||
// insta-mine); otherwise it waits for the client's STOP_DESTROY_BLOCK
|
||||
@@ -4707,7 +4835,6 @@ impl Game<'_> {
|
||||
player.dimensions.eye_height
|
||||
};
|
||||
self.eye += (camera_eye.unwrap_or(eye_height) - self.eye) * 0.5;
|
||||
let crouching = player.pose == horizon_client::pose::Pose::Crouching;
|
||||
// `LivingEntity.baseTick` (Soul Speed) comes before `aiStep` (the
|
||||
// glide's wear): both draw from the level random.
|
||||
if let Some((at, velocity)) = self.tick_soul_speed() {
|
||||
@@ -4743,10 +4870,12 @@ impl Game<'_> {
|
||||
MotionEvent::HurtSound(sound) => self.player_hurt_sound(sound, feet),
|
||||
MotionEvent::Emission {
|
||||
state, in_water, ..
|
||||
} if !crouching => {
|
||||
} => {
|
||||
let sounds = self.res.facts().get(state).sounds.clone();
|
||||
// Entity.playStepSound: the block's step sound at 0.15 volume,
|
||||
// muffled under the swim sound in water.
|
||||
// muffled under the swim sound in water. Whether it plays is
|
||||
// Player.getMovementEmission's call (shift on the ground),
|
||||
// not the pose: a forced crouch still steps.
|
||||
let (volume, pitch) = if in_water {
|
||||
(sounds.volume * 0.05, sounds.pitch * 0.8)
|
||||
} else {
|
||||
@@ -4758,26 +4887,21 @@ impl Game<'_> {
|
||||
self.audio
|
||||
.play("minecraft:entity.player.swim", Some(feet), volume, pitch);
|
||||
}
|
||||
MotionEvent::Chime { volume, pitch } => {
|
||||
self.audio.play(
|
||||
"minecraft:block.amethyst_block.chime",
|
||||
Some(feet),
|
||||
volume,
|
||||
pitch,
|
||||
);
|
||||
}
|
||||
MotionEvent::Drown => {
|
||||
// LivingEntity.makeDrownParticles: eight bubbles moving
|
||||
// with the player.
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
for _ in 0..8 {
|
||||
let mut triangle = || {
|
||||
let r = self.particles.random();
|
||||
r.next_double() - r.next_double()
|
||||
};
|
||||
let p = [
|
||||
feet[0] + triangle(),
|
||||
feet[1] + triangle(),
|
||||
feet[2] + triangle(),
|
||||
];
|
||||
self.particles.add(
|
||||
&ParticleOptions::simple(ParticleType::Bubble),
|
||||
p,
|
||||
player_velocity,
|
||||
);
|
||||
// The guests see the entity event 67 too.
|
||||
if let Some(host) = &self.lan {
|
||||
host.hub
|
||||
.entity_event(host.host_entity, combat::DROWN_EVENT, feet);
|
||||
}
|
||||
self.drown_particles(feet, player_velocity);
|
||||
}
|
||||
MotionEvent::BubbleColumnParticle { bubble, position } => {
|
||||
// ServerLevel.sendParticles: SPLASH (speed 1) or BUBBLE
|
||||
@@ -4813,6 +4937,10 @@ impl Game<'_> {
|
||||
};
|
||||
self.audio.play(name, Some(feet), volume, pitch);
|
||||
}
|
||||
// Player.causeFallDamage: a fall of 2 blocks or more counts.
|
||||
MotionEvent::Fall(horizon_client::landing::FallEvent::Statistic(cm)) => {
|
||||
self.stats.custom("fall_one_cm", cm)
|
||||
}
|
||||
// LivingEntity.checkFallDamage: the block's crumbs where the fall landed.
|
||||
MotionEvent::Fall(horizon_client::landing::FallEvent::Particles {
|
||||
state,
|
||||
@@ -4880,6 +5008,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
self.powder_snow_fire()?;
|
||||
self.rain_extinguish_in_frame();
|
||||
self.tick_totem();
|
||||
let Some(player) = self.player.as_mut() else {
|
||||
return Ok(());
|
||||
@@ -5152,6 +5281,9 @@ impl Game<'_> {
|
||||
| Screen::Advancements
|
||||
| Screen::WorldOptions
|
||||
| Screen::Friends
|
||||
| Screen::ServerLinks
|
||||
| Screen::ConfirmLink
|
||||
| Screen::DialogWarning
|
||||
| Screen::CommandBlock
|
||||
) || self.book.is_some()
|
||||
|| self.win_screen_pauses())
|
||||
@@ -5173,10 +5305,13 @@ impl Game<'_> {
|
||||
if capture && !self.focused {
|
||||
return;
|
||||
}
|
||||
if capture {
|
||||
// The inventory's screens are behind us: no drag survives them.
|
||||
self.reset_inventory_clicks();
|
||||
} else {
|
||||
// The container screen's press state belongs to the screen: a screen
|
||||
// that takes the pointer over starts with its own state, as
|
||||
// `AbstractContainerScreen` does, so a press whose release never
|
||||
// arrived (the pointer left the window) cannot wedge the next
|
||||
// screen's quick move and clicks.
|
||||
self.reset_inventory_clicks();
|
||||
if !capture {
|
||||
self.stop_mining();
|
||||
}
|
||||
// The real pointer takes over from an agent's.
|
||||
@@ -5635,6 +5770,9 @@ impl Game<'_> {
|
||||
Screen::Advancements => self.draw_advancements(&mut batch),
|
||||
Screen::WorldOptions => self.draw_world_options(&mut batch),
|
||||
Screen::Friends => self.draw_friends_screen(&mut batch),
|
||||
Screen::ServerLinks => self.draw_server_links(&mut batch),
|
||||
Screen::ConfirmLink => self.draw_confirm_link(&mut batch),
|
||||
Screen::DialogWarning => self.draw_dialog_warning(&mut batch),
|
||||
Screen::CommandBlock => self.draw_command_block(&mut batch),
|
||||
Screen::Inventory => {
|
||||
self.draw_inventory(&mut batch);
|
||||
@@ -6022,12 +6160,14 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// `AbstractContainerScreen` keeps `isQuickCrafting` and the drag it
|
||||
/// belongs to on the screen; Horizon keeps them on the game, so they are
|
||||
/// dropped when a screen closes. A press whose release never reaches the
|
||||
/// screen (the pointer left the window, or the screen closed first) would
|
||||
/// belongs to on the screen. Horizon keeps both on `Game` (`inv_clicks`,
|
||||
/// `inv_drag`, `last_inv_click`), so they are dropped when the pointer
|
||||
/// changes hands: a screen that opens or closes starts with its own
|
||||
/// state, and a press whose release never reached the screen -- the
|
||||
/// pointer left the window, or the screen closed first -- would
|
||||
/// otherwise leave every later press on every later screen swallowed.
|
||||
pub(super) fn reset_inventory_clicks(&mut self) {
|
||||
self.inv_clicks = Default::default();
|
||||
self.inv_clicks.cancel_drag();
|
||||
self.inv_drag = None;
|
||||
self.last_inv_click = None;
|
||||
}
|
||||
@@ -7943,13 +8083,15 @@ impl Game<'_> {
|
||||
}
|
||||
/// The visual and sound part of `Player.doSweepAttack` after a successful hit.
|
||||
pub(super) fn sweep_attack(&mut self, at: [f64; 3], from: Option<[f64; 3]>) {
|
||||
self.particles.add(
|
||||
&horizon_client::particles::ParticleOptions::simple(
|
||||
horizon_client::particles::ParticleType::SweepAttack,
|
||||
),
|
||||
at,
|
||||
[0.0; 3],
|
||||
let sweep = horizon_client::particles::ParticleOptions::simple(
|
||||
horizon_client::particles::ParticleType::SweepAttack,
|
||||
);
|
||||
self.particles.add(&sweep, at, [0.0; 3]);
|
||||
// Player.sweepAttack's `sendParticles(SWEEP_ATTACK, ..., 0, dx, 0, dz, 0)`:
|
||||
// the offset is the one from the player to the particle.
|
||||
let origin = from.unwrap_or(at);
|
||||
let spread = [at[0] - origin[0], 0.0, at[2] - origin[2]];
|
||||
self.lan_send_particles(&sweep, at, spread, 0.0, 0);
|
||||
self.audio
|
||||
.play("minecraft:entity.player.attack.sweep", from, 1.0, 1.0);
|
||||
}
|
||||
@@ -8104,11 +8246,6 @@ impl Game<'_> {
|
||||
let sweep = self.sweep_attack_position(scale, crit);
|
||||
let (knockback, knockback_attack) = self.extra_knockback(&target_kind, scale);
|
||||
self.attack_ticks = 0;
|
||||
if let Some(p) = self.player.as_mut()
|
||||
&& !self.creative
|
||||
{
|
||||
p.cause_food_exhaustion(0.1);
|
||||
}
|
||||
let player = self.player.as_ref();
|
||||
let from = player.map(|p| [p.position.x, p.position.y, p.position.z]);
|
||||
if knockback_attack {
|
||||
@@ -8188,6 +8325,14 @@ impl Game<'_> {
|
||||
0.2,
|
||||
(actual * 0.5) as u32,
|
||||
);
|
||||
// The players a server serves are sent them too.
|
||||
self.lan_send_particles(
|
||||
&indicator,
|
||||
[feet[0], feet[1] + height * 0.5, feet[2]],
|
||||
[0.1, 0.0, 0.1],
|
||||
0.2,
|
||||
(actual * 0.5) as u32,
|
||||
);
|
||||
}
|
||||
self.last_hurt_by_player
|
||||
.insert(self.mobs[index].id, self.lan_acting);
|
||||
@@ -8218,6 +8363,13 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
self.weapon_hit(index);
|
||||
// Player.attack: causeFoodExhaustion(0.1F) only when the hit hurt
|
||||
// (inside `if (wasHurt)`), after damageStatsAndHearts.
|
||||
if let Some(p) = self.player.as_mut()
|
||||
&& !self.creative
|
||||
{
|
||||
p.cause_food_exhaustion(0.1);
|
||||
}
|
||||
} else {
|
||||
self.audio
|
||||
.play("minecraft:entity.player.attack.nodamage", from, 1.0, 1.0);
|
||||
@@ -8781,6 +8933,10 @@ impl Game<'_> {
|
||||
}
|
||||
self.lan_close(false);
|
||||
self.save_game()?;
|
||||
if let Some(mut remote) = self.remote.take() {
|
||||
// Minecraft.disconnect closes the connection, so the host sees a clean leave.
|
||||
remote.session.disconnect();
|
||||
}
|
||||
self.saved_for_exit = true;
|
||||
Ok(())
|
||||
}
|
||||
@@ -9062,6 +9218,9 @@ impl Game<'_> {
|
||||
if result.outcome == Outcome::Pass {
|
||||
return Ok(false);
|
||||
}
|
||||
if let Some(stat) = result.stat {
|
||||
self.stats.custom(stat, 1);
|
||||
}
|
||||
if let Some(block) = result.block
|
||||
&& let Ok(new) = registry.resolve(&block)
|
||||
{
|
||||
@@ -9764,16 +9923,13 @@ impl Game<'_> {
|
||||
/// sound every fifth level (at most every 100 ticks).
|
||||
pub(super) fn give_orb_points(&mut self, gained: u32) {
|
||||
let at = self.eye_position();
|
||||
if self.experience.give(gained as i32)
|
||||
&& self.experience.level % 5 == 0
|
||||
// Player.giveExperienceLevels runs per level, so the first multiple of 5
|
||||
// crossed plays the sound (and starts the cooldown for the rest).
|
||||
if let Some(level) = self.experience.give(gained as i32)
|
||||
&& self.ticks > self.last_level_up + 100
|
||||
{
|
||||
self.last_level_up = self.ticks;
|
||||
let volume = if self.experience.level > 30 {
|
||||
1.0
|
||||
} else {
|
||||
self.experience.level as f32 / 30.0
|
||||
};
|
||||
let volume = if level > 30 { 1.0 } else { level as f32 / 30.0 };
|
||||
self.audio
|
||||
.play("minecraft:entity.player.levelup", at, volume * 0.75, 1.0);
|
||||
}
|
||||
@@ -9838,7 +9994,7 @@ impl Game<'_> {
|
||||
velocity,
|
||||
on_ground,
|
||||
);
|
||||
self.creatures.projectiles.push(arrow);
|
||||
self.add_projectile(arrow);
|
||||
self.player_projectile_shot();
|
||||
let pitch = 1.0 / (self.world.random.next_float() * 0.4 + 1.2) + power * 0.5;
|
||||
self.audio
|
||||
@@ -10143,6 +10299,14 @@ impl Game<'_> {
|
||||
};
|
||||
Some(t < 0.15)
|
||||
}
|
||||
/// `Level.isRainingAt`: it rains, the sky light is 15, nothing that stops
|
||||
/// motion is above, and the biome's precipitation there is rain.
|
||||
fn raining_at(&self, p: BlockPos) -> bool {
|
||||
self.world.weather.levels(1.0).0 > 0.2
|
||||
&& self.world.light(p.x, p.y, p.z) >> 4 == 15
|
||||
&& self.rain_height(p.x, p.z) <= p.y
|
||||
&& self.precipitation(p.x, p.y, p.z) == Some(false)
|
||||
}
|
||||
/// `getHeight(Heightmap.Types.MOTION_BLOCKING, x, z)`: one above the
|
||||
/// highest block in `blocks_motion_in_heightmap` or holding a fluid.
|
||||
fn rain_height(&self, x: i32, z: i32) -> i32 {
|
||||
@@ -10179,12 +10343,15 @@ impl Game<'_> {
|
||||
} else {
|
||||
("minecraft:weather.rain", 0.2, 1.0)
|
||||
};
|
||||
self.audio.play(
|
||||
name,
|
||||
Some([f64::from(x) + 0.5, f64::from(top), f64::from(z) + 0.5]),
|
||||
volume,
|
||||
pitch,
|
||||
);
|
||||
// The Horizon Weather option off silences the rain too.
|
||||
if self.settings.horizon.weather {
|
||||
self.audio.play(
|
||||
name,
|
||||
Some([f64::from(x) + 0.5, f64::from(top), f64::from(z) + 0.5]),
|
||||
volume,
|
||||
pitch,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10727,6 +10894,9 @@ impl Game<'_> {
|
||||
let level = &mut self.level;
|
||||
level.creative = self.creative;
|
||||
level.game_mode = mode;
|
||||
// PrimaryLevelData.setDifficulty: /difficulty and the options button change it.
|
||||
level.difficulty =
|
||||
horizon_client::title::DIFFICULTIES[usize::from(self.ui.difficulty) & 3].into();
|
||||
level.time = self.world.game_time;
|
||||
level.weather = self.world.weather;
|
||||
level.day_time = self.world.day_time;
|
||||
@@ -10882,6 +11052,21 @@ impl Game<'_> {
|
||||
}
|
||||
return Ok(false);
|
||||
}
|
||||
// A server pack's reload covers the frame with its progress
|
||||
// (`LoadingOverlay`) until `tick_server_packs` applies it.
|
||||
if let Some(reload) = &self.server_packs.reload {
|
||||
if let Some(renderer) = &mut self.renderer {
|
||||
let mut hud = HudBatch::new([renderer.config.width, renderer.config.height]);
|
||||
horizon_client::level_loading::draw_progress(
|
||||
&mut hud,
|
||||
&self.gui.atlas,
|
||||
reload.progress.line(),
|
||||
reload.progress.fraction(),
|
||||
);
|
||||
return renderer.render(&loading_frame(&hud));
|
||||
}
|
||||
return Ok(false);
|
||||
}
|
||||
let Some(size) = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
@@ -11002,7 +11187,11 @@ impl Game<'_> {
|
||||
let debug_crosshair = horizon_client::gizmos::camera_relative(&crosshair.on_top, at, view);
|
||||
// LevelExtractor.extractBlockOutline: model translucency controls draw order.
|
||||
let mut outline_after_terrain = false;
|
||||
let outline = if self.screen == Screen::Playing && !self.spectator() {
|
||||
// GameRenderer.shouldRenderBlockOutline: not with the HUD hidden (F1), and only for a
|
||||
// player who may build. Adventure players only get one with a CAN_BREAK or
|
||||
// CAN_PLACE_ON item and spectators with a menu block; Horizon reads neither the
|
||||
// components nor opens menus for spectators, so those never show it.
|
||||
let outline = if self.screen == Screen::Playing && !self.ui.hide_gui && self.may_build() {
|
||||
self.pick()
|
||||
.map(|h| {
|
||||
let state = self.world.block(h.pos[0], h.pos[1], h.pos[2]);
|
||||
@@ -11198,6 +11387,7 @@ impl Game<'_> {
|
||||
dark_disc: self.dark_disc(camera),
|
||||
outline,
|
||||
outline_after_terrain,
|
||||
outline_high_contrast: self.settings.file.bool("highContrastBlockOutline"),
|
||||
debug_lines: &debug_lines,
|
||||
debug_lines_on_top: &debug_lines_on_top,
|
||||
debug_crosshair: &debug_crosshair,
|
||||
@@ -11257,7 +11447,7 @@ impl Game<'_> {
|
||||
}),
|
||||
ticks: self.ticks,
|
||||
darkness: self.darkness_lighting(alpha as f32),
|
||||
night_vision: self.night_vision_intensity(),
|
||||
night_vision: self.night_vision_intensity(alpha as f32),
|
||||
block_flicker: self.fog.block_light_flicker,
|
||||
boss_darken: self
|
||||
.boss_overlay
|
||||
@@ -11429,6 +11619,10 @@ impl Game<'_> {
|
||||
Screen::GameModeSwitcher => self.close_gamemode_switcher(false),
|
||||
Screen::Dead => {}
|
||||
Screen::Stats | Screen::Friends => self.screen = Screen::Paused,
|
||||
Screen::ServerLinks => self.screen = Screen::Paused,
|
||||
// ConfirmScreen.keyPressed: Escape answers no; both return to
|
||||
// the Server Links screen they came from.
|
||||
Screen::ConfirmLink | Screen::DialogWarning => self.screen = Screen::ServerLinks,
|
||||
Screen::Advancements => self.close_advancements(),
|
||||
Screen::WorldOptions => self.world_options_escape(),
|
||||
Screen::CommandBlock => self.close_command_block(),
|
||||
@@ -11497,8 +11691,10 @@ impl Game<'_> {
|
||||
// key.swapOffhand: on a server, ServerboundPlayerActionPacket SWAP_ITEM_WITH_OFFHAND
|
||||
// (the server swaps the hands and sends both slots back; spectators can't).
|
||||
KeyCode::KeyF if self.screen == Screen::Playing && self.remote.is_some() => {
|
||||
if !self.spectator() {
|
||||
self.remote_swap_hands();
|
||||
if !self.spectator()
|
||||
&& let Some(r) = self.remote.as_mut()
|
||||
{
|
||||
r.pending_keys.push(key);
|
||||
}
|
||||
}
|
||||
KeyCode::KeyF if self.screen == Screen::Playing => {
|
||||
@@ -11595,11 +11791,28 @@ impl Game<'_> {
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// LOD Distance as far terrain uses it (`Graphics::lod_distance_on`).
|
||||
/// LOD Distance and Far Detail Reduced as chosen: the player's LOD
|
||||
/// Distance when it is on, else a mod's far terrain
|
||||
/// (`render.set-far-terrain`).
|
||||
fn far_terrain_choice(&self) -> (u32, bool) {
|
||||
let g = &self.settings.horizon;
|
||||
let reduced = g.far_detail == horizon_client::graphics::FarDetail::Reduced;
|
||||
if g.lod_distance > 0 {
|
||||
return (g.lod_distance, reduced);
|
||||
}
|
||||
match self.mod_far_terrain() {
|
||||
Some(f) => (f.distance, reduced || f.reduced),
|
||||
None => (0, reduced),
|
||||
}
|
||||
}
|
||||
/// LOD Distance as far terrain uses it (`graphics::lod_distance_capped`).
|
||||
fn lod_distance(&self) -> u32 {
|
||||
let (distance, _) = self.far_terrain_choice();
|
||||
match &self.renderer {
|
||||
Some(renderer) => self.settings.horizon.lod_distance_on(&renderer.info),
|
||||
None => self.settings.horizon.lod_distance.min(1024),
|
||||
Some(renderer) => {
|
||||
horizon_client::graphics::lod_distance_capped(distance, &renderer.info)
|
||||
}
|
||||
None => distance.min(1024),
|
||||
}
|
||||
}
|
||||
/// Only enabled LOD worlds extend the renderer's range, never simulation.
|
||||
@@ -11620,7 +11833,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
fn prepare_lod(&mut self) {
|
||||
let enabled = self.settings.horizon.lod_distance > 0
|
||||
let enabled = self.far_terrain_choice().0 > 0
|
||||
&& self.renderer.is_some()
|
||||
&& self.player.is_some()
|
||||
&& self.title.is_none()
|
||||
@@ -11717,6 +11930,7 @@ impl Game<'_> {
|
||||
{
|
||||
log::warn!("Horizon: failed to save unloaded chunks: {e}");
|
||||
}
|
||||
let (far_distance, far_reduced) = self.far_terrain_choice();
|
||||
if let Some(renderer) = self.renderer.as_mut() {
|
||||
let g = &self.settings.horizon;
|
||||
let budgeted = g.chunk_updates > 0 || g.upload_budget_kib > 0;
|
||||
@@ -11770,12 +11984,10 @@ impl Game<'_> {
|
||||
}
|
||||
renderer.remove_columns(unloaded.iter().map(|c| (c.x, c.z)));
|
||||
if let (Some(lod), Some(player)) = (&mut self.lod, &self.player) {
|
||||
let lod_distance = self.settings.horizon.lod_distance_on(&renderer.info);
|
||||
let lod_distance =
|
||||
horizon_client::graphics::lod_distance_capped(far_distance, &renderer.info);
|
||||
lod.set_near_loading(self.streaming.busy());
|
||||
lod.set_reduced_detail(
|
||||
self.settings.horizon.far_detail
|
||||
== horizon_client::graphics::FarDetail::Reduced,
|
||||
);
|
||||
lod.set_reduced_detail(far_reduced);
|
||||
// The covered columns change only with the complete ones and
|
||||
// the render area: rebuilt then, not every frame.
|
||||
let at = (
|
||||
@@ -11942,6 +12154,19 @@ impl ApplicationHandler for Game<'_> {
|
||||
{
|
||||
return;
|
||||
}
|
||||
// The pack reload's progress overlay takes no input
|
||||
// (`LoadingOverlay`): `start_pack_reload` released what was held.
|
||||
if self.server_packs.reload.is_some()
|
||||
&& !matches!(
|
||||
&event,
|
||||
WindowEvent::CloseRequested
|
||||
| WindowEvent::Focused(_)
|
||||
| WindowEvent::Resized(_)
|
||||
| WindowEvent::RedrawRequested
|
||||
)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if self.pending_save.is_some() {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
@@ -12109,6 +12334,9 @@ impl ApplicationHandler for Game<'_> {
|
||||
if self.screen == Screen::WorldOptions && d != 0.0 {
|
||||
self.world_options_scroll(d);
|
||||
}
|
||||
if self.screen == Screen::ServerLinks && d != 0.0 {
|
||||
self.server_links_scroll(d);
|
||||
}
|
||||
if self.screen == Screen::Advancements {
|
||||
self.advancements_scroll(scaled(raw_x) as f32, d);
|
||||
}
|
||||
@@ -12162,7 +12390,8 @@ impl ApplicationHandler for Game<'_> {
|
||||
let (action, sound) = self.title.as_mut().map_or((Action::None, false), |t| {
|
||||
let clicked = t.click(self.cursor.0, self.cursor.1, (b.width, b.height));
|
||||
t.press_field(atlas, self.cursor, (b.width, b.height), shift);
|
||||
clicked
|
||||
let rules = t.press_rules(atlas, self.cursor, (b.width, b.height));
|
||||
(clicked.0, clicked.1 || rules)
|
||||
});
|
||||
self.save_title_options();
|
||||
if sound {
|
||||
@@ -12300,6 +12529,15 @@ impl ApplicationHandler for Game<'_> {
|
||||
Screen::WorldOptions if pressed && button == MouseButton::Left => {
|
||||
self.world_options_click()
|
||||
}
|
||||
Screen::ServerLinks if pressed && button == MouseButton::Left => {
|
||||
self.server_links_click()?
|
||||
}
|
||||
Screen::ConfirmLink if pressed && button == MouseButton::Left => {
|
||||
self.confirm_link_click()
|
||||
}
|
||||
Screen::DialogWarning if pressed && button == MouseButton::Left => {
|
||||
self.dialog_warning_click()?
|
||||
}
|
||||
Screen::WorldOptions if button == MouseButton::Left => {
|
||||
self.world_options_release()
|
||||
}
|
||||
@@ -12731,6 +12969,16 @@ impl ApplicationHandler for Game<'_> {
|
||||
}
|
||||
}
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
if horizon_threads::stop_requests() > 0
|
||||
&& self.pending_save.as_ref().is_none_or(|save| !save.quit)
|
||||
{
|
||||
// SIGTERM, SIGINT or SIGHUP: the shutdown hook's server halt, as a window close.
|
||||
if let Err(error) = self.begin_closing_save(true) {
|
||||
self.error = Some(error);
|
||||
event_loop.exit();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if self.pending_save.is_some() {
|
||||
match self.poll_closing_save() {
|
||||
Ok(true) => event_loop.exit(),
|
||||
@@ -13147,6 +13395,7 @@ impl<'a> Game<'a> {
|
||||
forced_hit: None,
|
||||
guest_use: None,
|
||||
lan_events: Vec::new(),
|
||||
lan_cushion_breaks: Vec::new(),
|
||||
lan_block_events: Vec::new(),
|
||||
lan_entity_events: Vec::new(),
|
||||
lan_critical_hits: Vec::new(),
|
||||
@@ -13155,6 +13404,7 @@ impl<'a> Game<'a> {
|
||||
lan_acting: None,
|
||||
guest_packets: Vec::new(),
|
||||
guest_cooldowns: Vec::new(),
|
||||
guest_entity_events: Vec::new(),
|
||||
lan_acting_name: None,
|
||||
lan_acting_uuid: None,
|
||||
chat_capture: None,
|
||||
@@ -13181,6 +13431,7 @@ impl<'a> Game<'a> {
|
||||
restore_player_state: true,
|
||||
stats_ui: Default::default(),
|
||||
adv_ui: Default::default(),
|
||||
links_ui: Default::default(),
|
||||
camera_type: Default::default(),
|
||||
fangs: Default::default(),
|
||||
player_model: None,
|
||||
@@ -13423,7 +13674,6 @@ const NUMERIC_KEYS: [KeyCode; 11] = [
|
||||
KeyCode::Numpad9,
|
||||
];
|
||||
|
||||
const STAGES: u32 = 10;
|
||||
const STAGE_LINES: [&str; 10] = [
|
||||
"Loading menu",
|
||||
"Loading assets",
|
||||
@@ -13439,19 +13689,28 @@ const STAGE_LINES: [&str; 10] = [
|
||||
|
||||
/// The background loader's checkpoint, read by the loading screen each frame.
|
||||
#[derive(Clone)]
|
||||
struct Progress(Arc<AtomicU32>);
|
||||
struct Progress {
|
||||
value: Arc<AtomicU32>,
|
||||
lines: &'static [&'static str],
|
||||
}
|
||||
impl Progress {
|
||||
fn new() -> Self {
|
||||
Self(Arc::new(AtomicU32::new(0)))
|
||||
Self::with(&STAGE_LINES)
|
||||
}
|
||||
fn with(lines: &'static [&'static str]) -> Self {
|
||||
Self {
|
||||
value: Arc::new(AtomicU32::new(0)),
|
||||
lines,
|
||||
}
|
||||
}
|
||||
fn set(&self, stage: u32) {
|
||||
self.0.store(stage, Ordering::Relaxed);
|
||||
self.value.store(stage, Ordering::Relaxed);
|
||||
}
|
||||
fn fraction(&self) -> f32 {
|
||||
self.0.load(Ordering::Relaxed) as f32 / (STAGES - 1) as f32
|
||||
self.value.load(Ordering::Relaxed) as f32 / (self.lines.len() - 1) as f32
|
||||
}
|
||||
fn line(&self) -> &'static str {
|
||||
STAGE_LINES[(self.0.load(Ordering::Relaxed) as usize).min(STAGE_LINES.len() - 1)]
|
||||
self.lines[(self.value.load(Ordering::Relaxed) as usize).min(self.lines.len() - 1)]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13905,6 +14164,7 @@ fn loading_frame(hud: &HudBatch) -> Frame<'_> {
|
||||
dark_disc: false,
|
||||
outline: Vec::new(),
|
||||
outline_after_terrain: false,
|
||||
outline_high_contrast: false,
|
||||
debug_lines: &[],
|
||||
debug_lines_on_top: &[],
|
||||
debug_crosshair: &[],
|
||||
@@ -14217,6 +14477,11 @@ impl Loading {
|
||||
}
|
||||
}
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
if horizon_threads::stop_requests() > 0 {
|
||||
// No world is open yet: nothing to save.
|
||||
event_loop.exit();
|
||||
return;
|
||||
}
|
||||
if let Err(error) = self.poll_menu_resources() {
|
||||
self.error = Some(error);
|
||||
event_loop.exit();
|
||||
@@ -14494,6 +14759,9 @@ pub fn run() -> Result<()> {
|
||||
{
|
||||
horizon_client::heartbeat::start();
|
||||
}
|
||||
if options.execution_role.is_client() {
|
||||
horizon_threads::catch_stop_signals();
|
||||
}
|
||||
let started = Instant::now();
|
||||
horizon_client::spans::enable(options.spikes.is_some());
|
||||
let vanilla_root = options.resources.clone();
|
||||
|
||||
@@ -708,6 +708,27 @@ impl Game<'_> {
|
||||
let it = item_view(stack);
|
||||
self.trigger(name, |c, w| adv::item_entity(c, &me, target, &it, w));
|
||||
}
|
||||
/// `TradeTrigger`: the villager and the item the trade gave.
|
||||
pub(super) fn trigger_trade(&mut self, villager: &EntityView, stack: &ItemStack) {
|
||||
let me = self.player_entity();
|
||||
let villager = villager.clone();
|
||||
let it = item_view(stack);
|
||||
self.trigger("minecraft:villager_trade", move |c, w| {
|
||||
let pctx = adv::Entities {
|
||||
this: Some(&me),
|
||||
origin: me.position,
|
||||
tool: None,
|
||||
block_pos: None,
|
||||
};
|
||||
let vctx = adv::Entities {
|
||||
this: Some(&villager),
|
||||
..pctx
|
||||
};
|
||||
adv::conditions(&c["player"], &pctx, w)
|
||||
&& adv::conditions(&c["villager"], &vctx, w)
|
||||
&& adv::item(&c["item"], &it, w)
|
||||
});
|
||||
}
|
||||
/// `EnterBlockTrigger`: the block, its state properties and the player.
|
||||
pub(super) fn trigger_enter_block(&mut self, state: horizon_world::registry::BlockStateId) {
|
||||
let Some(definition) = self.pack.assets.registry.state(state).cloned() else {
|
||||
|
||||
@@ -419,6 +419,9 @@ impl Game<'_> {
|
||||
Screen::Advancements => "advancements",
|
||||
Screen::WorldOptions => "world-options",
|
||||
Screen::Friends => "friends",
|
||||
Screen::ServerLinks => "server-links",
|
||||
Screen::ConfirmLink => "confirm-link",
|
||||
Screen::DialogWarning => "dialog-warning",
|
||||
Screen::CommandBlock => "command-block",
|
||||
Screen::Win => "win",
|
||||
Screen::Mod => "mod",
|
||||
@@ -707,9 +710,12 @@ impl Game<'_> {
|
||||
// the recipe buttons of the page, page arrows, filter and tabs.
|
||||
let book = self.recipe_book_targets();
|
||||
if !book.is_empty() {
|
||||
let (open, filtering) = self.recipe_book_flags().unwrap_or_default();
|
||||
v["recipe_book"] = json!({
|
||||
"targets": book.iter().map(|t| t.rect).collect::<Vec<_>>(),
|
||||
"known": self.recipe_book_known(),
|
||||
"open": open,
|
||||
"filtering": filtering,
|
||||
});
|
||||
}
|
||||
v["slot_ids"] = json!(
|
||||
|
||||
@@ -131,7 +131,8 @@ impl Game<'_> {
|
||||
let m = &mut self.mobs[i];
|
||||
m.extra.ints[1] -= 1;
|
||||
m.extra.ints[3] = 60;
|
||||
self.spawn_item(ItemStack::new(&item, 1), from, v, 40);
|
||||
// ItemEntity.setDefaultPickUpDelay.
|
||||
self.spawn_item(ItemStack::new(&item, 1), from, v, 10);
|
||||
if self.world.game_time % 7 == 0 && self.world.random.next_double() < 0.9 {
|
||||
const PITCHES: [f32; 16] = [
|
||||
0.5625, 0.625, 0.75, 0.9375, 1.0, 1.0, 1.125, 1.25, 1.5, 1.875, 2.0, 2.25, 2.5,
|
||||
|
||||
@@ -547,7 +547,7 @@ impl Game<'_> {
|
||||
});
|
||||
}
|
||||
/// `Entity.isInRain`: rain at the block position or at the top of the box.
|
||||
fn in_rain(&mut self, at: Vec3, top: f64) -> bool {
|
||||
pub(super) fn in_rain(&mut self, at: Vec3, top: f64) -> bool {
|
||||
let p = BlockPos::new(
|
||||
at.x.floor() as i32,
|
||||
at.y.floor() as i32,
|
||||
|
||||
@@ -862,7 +862,7 @@ impl Game<'_> {
|
||||
let a = alpha as f32;
|
||||
let range = super::entity_culling::default_range(
|
||||
glam::DVec3::new(WIDTH, HEIGHT, WIDTH),
|
||||
self.settings.entity_distance,
|
||||
self.view_scale(),
|
||||
);
|
||||
for b in &self.boats {
|
||||
let entity_start = out.len();
|
||||
|
||||
@@ -1009,9 +1009,12 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
let indicator = |batch: &mut HudBatch, page: usize, count: usize| {
|
||||
let text = tr("book.pageIndicator", "Page %s of %s")
|
||||
.replacen("%s", &(page + 1).to_string(), 1)
|
||||
.replacen("%s", &count.max(1).to_string(), 1);
|
||||
// BookViewScreen.getPageNumberMessage: 26.3's en_us template is
|
||||
// positional ("Page %1$s of %2$s").
|
||||
let text = horizon_protocol::text::format_java(
|
||||
&tr("book.pageIndicator", "Page %1$s of %2$s"),
|
||||
&[(page + 1).to_string(), count.max(1).to_string()],
|
||||
);
|
||||
let tw = HudBatch::text_width(atlas, &text);
|
||||
batch.text(atlas, &text, left + 148.0 - tw, top + 16.0, BLACK, false);
|
||||
};
|
||||
|
||||
@@ -789,6 +789,11 @@ impl Game<'_> {
|
||||
pub(super) fn sync_rules(&mut self) {
|
||||
self.world.health_rules.natural_regeneration =
|
||||
self.ui.rules.bool("natural_health_regeneration");
|
||||
// Player.isInvulnerableTo: the damage-type rules.
|
||||
self.world.health_rules.drowning_damage = self.ui.rules.bool("drowning_damage");
|
||||
self.world.health_rules.fall_damage = self.ui.rules.bool("fall_damage");
|
||||
self.world.health_rules.fire_damage = self.ui.rules.bool("fire_damage");
|
||||
self.world.health_rules.freeze_damage = self.ui.rules.bool("freeze_damage");
|
||||
use horizon_world::food::Difficulty;
|
||||
self.world.health_rules.difficulty = match self.ui.difficulty {
|
||||
0 => Difficulty::Peaceful,
|
||||
@@ -801,7 +806,11 @@ impl Game<'_> {
|
||||
pub(super) fn load_world_state(&mut self) {
|
||||
self.ui.rules = GameRules::load(&self.world_root);
|
||||
self.ui.clock = WorldClock::default();
|
||||
self.ui.difficulty = read_difficulty(&self.world_root).unwrap_or(2);
|
||||
// PrimaryLevelData: the difficulty comes back from level.dat's difficulty_settings.
|
||||
self.ui.difficulty = horizon_client::title::DIFFICULTIES
|
||||
.iter()
|
||||
.position(|d| *d == self.level.difficulty)
|
||||
.map_or(2, |i| i as u8);
|
||||
if let Ok(bytes) = std::fs::read(self.world_root.join("data/minecraft/world_clocks.dat"))
|
||||
&& let Ok(raw) = horizon_world::compression::Compression::Gzip.decode(&bytes, 1 << 20)
|
||||
&& let Ok((root, _)) =
|
||||
@@ -826,9 +835,9 @@ impl Game<'_> {
|
||||
self.build_registries();
|
||||
self.sync_rules();
|
||||
}
|
||||
/// Save the clock and the difficulty beside level.dat (Level.write saves
|
||||
/// the game rules: a second writer of game_rules.dat could leave it with
|
||||
/// the rules loaded when the world opened).
|
||||
/// Save the clock beside level.dat (Level.write saves the game rules: a
|
||||
/// second writer of game_rules.dat could leave it with the rules loaded
|
||||
/// when the world opened).
|
||||
pub(super) fn save_world_state(&mut self) {
|
||||
if self.world_root.as_os_str().is_empty() {
|
||||
return;
|
||||
@@ -876,9 +885,6 @@ impl Game<'_> {
|
||||
if let Err(e) = horizon_client::save::write_dat(&path, root) {
|
||||
log::warn!("the world clocks were not written: {e}");
|
||||
}
|
||||
if let Err(e) = write_difficulty(&self.world_root, self.ui.difficulty) {
|
||||
log::warn!("the difficulty was not written: {e}");
|
||||
}
|
||||
}
|
||||
/// Death message in chat (CombatTracker.getDeathMessage, as far as the
|
||||
/// cause is known to the client).
|
||||
@@ -988,34 +994,6 @@ pub fn screenshot_name(dir: &std::path::Path) -> String {
|
||||
n += 1;
|
||||
}
|
||||
}
|
||||
fn read_difficulty(world: &std::path::Path) -> Option<u8> {
|
||||
let bytes = std::fs::read(world.join("level.dat")).ok()?;
|
||||
let raw = horizon_world::compression::Compression::Gzip
|
||||
.decode(&bytes, 64 << 20)
|
||||
.ok()?;
|
||||
let (root, _) =
|
||||
horizon_world::nbt::read_named(&raw, horizon_world::nbt::Limits::default()).ok()?;
|
||||
match root.tag.get("Data")?.get("Difficulty")? {
|
||||
horizon_world::nbt::Tag::Byte(b) => Some((*b).clamp(0, 3) as u8),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Patch `Data.Difficulty` in level.dat (Level::write stores the default).
|
||||
fn write_difficulty(world: &std::path::Path, difficulty: u8) -> horizon_client::Result<()> {
|
||||
use horizon_world::{compression::Compression, nbt};
|
||||
let path = world.join("level.dat");
|
||||
let bytes = std::fs::read(&path)?;
|
||||
let raw = Compression::Gzip.decode(&bytes, 64 << 20)?;
|
||||
let (mut root, _) = nbt::read_named(&raw, nbt::Limits::default()).map_err(|e| e.to_string())?;
|
||||
if let Some(data) = root.tag.get_mut("Data")
|
||||
&& let Some(d) = data.get_mut("Difficulty")
|
||||
{
|
||||
*d = nbt::Tag::Byte(difficulty as i8);
|
||||
}
|
||||
let out = nbt::write_named(&root, nbt::Limits::default()).map_err(|e| e.to_string())?;
|
||||
std::fs::write(&path, Compression::Gzip.encode(&out)?)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// `IntegratedServer.getProfilePermissions` for the owner: `OWNER` (4) when
|
||||
/// commands are allowed, else `ALL` (0).
|
||||
|
||||
@@ -1,7 +1,16 @@
|
||||
//! The player's `CombatTracker`: the damage taken lately, who dealt it and
|
||||
//! where the player fell from, turned into the vanilla death message.
|
||||
use super::{Game, chat::PLAYER_NAME};
|
||||
use horizon_client::{health::HealthEvent, motion::MotionEvent, text::Text};
|
||||
use horizon_client::{
|
||||
health::HealthEvent,
|
||||
motion::MotionEvent,
|
||||
particles::{ParticleOptions, ParticleType},
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::random::RandomSource;
|
||||
|
||||
/// `EntityEvent.DROWN_PARTICLES`: broadcast with the drowning damage.
|
||||
pub(super) const DROWN_EVENT: i8 = 67;
|
||||
|
||||
struct Entry {
|
||||
damage_type: String,
|
||||
@@ -45,6 +54,38 @@ pub(super) struct CombatTracker {
|
||||
fall_before: f64,
|
||||
}
|
||||
impl Game<'_> {
|
||||
/// `LivingEntity.makeDrownParticles`: eight bubbles around the entity,
|
||||
/// moving with it.
|
||||
pub(super) fn drown_particles(&mut self, at: [f64; 3], velocity: [f64; 3]) {
|
||||
let bubble = ParticleOptions::simple(ParticleType::Bubble);
|
||||
for _ in 0..8 {
|
||||
let mut triangle = || {
|
||||
let r = self.particles.random();
|
||||
r.next_double() - r.next_double()
|
||||
};
|
||||
let p = [at[0] + triangle(), at[1] + triangle(), at[2] + triangle()];
|
||||
self.particles.add(&bubble, p, velocity);
|
||||
}
|
||||
}
|
||||
/// Entity event 67 from a server, for this client's own player or an
|
||||
/// entity it draws.
|
||||
pub(super) fn remote_drown(&mut self, id: i32) {
|
||||
let own = self.remote.as_ref().is_some_and(|r| r.entity_id == id);
|
||||
let body = if own {
|
||||
self.player.as_ref().map(|p| {
|
||||
let (at, v) = (p.position, p.velocity);
|
||||
([at.x, at.y, at.z], [v.x, v.y, v.z])
|
||||
})
|
||||
} else {
|
||||
self.mobs.iter().find(|m| m.id == id as u32).map(|m| {
|
||||
let (at, v) = (m.position, m.velocity);
|
||||
([at.x, at.y, at.z], [v.x, v.y, v.z])
|
||||
})
|
||||
};
|
||||
if let Some((at, v)) = body {
|
||||
self.drown_particles(at, v);
|
||||
}
|
||||
}
|
||||
/// The display name of a mob: its custom name or its type's name.
|
||||
pub(super) fn mob_display_name(&self, id: u32) -> Option<Text> {
|
||||
let m = self.mobs.iter().find(|m| m.id == id)?;
|
||||
@@ -82,8 +123,8 @@ impl Game<'_> {
|
||||
/// `LivingEntity.handleDamageEvent` for the player: the hurt sound of the
|
||||
/// source's `DamageEffects` (`Player.getHurtSound`).
|
||||
pub(super) fn player_hurt_sound(&mut self, sound: &str, at: [f64; 3]) {
|
||||
let pitch = self.audio.hurt_pitch();
|
||||
self.audio.play(sound, Some(at), 1.0, pitch);
|
||||
// Player.getVoicePitch: always 1.0.
|
||||
self.audio.play(sound, Some(at), 1.0, 1.0);
|
||||
}
|
||||
/// `CombatTracker.recordDamage` for the motion events of this tick.
|
||||
pub(super) fn record_combat(&mut self, events: &[MotionEvent]) {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//! tick (`execute`, `executeChain`), `BaseCommandBlock.performCommand`
|
||||
//! through the command system with the block's output, and
|
||||
//! `CommandBlockEditScreen` with what `handleSetCommandBlock` does with it.
|
||||
use super::{Game, Screen, commands::execute::Source};
|
||||
use super::{Game, Screen, commands::execute::Source, lan::LanHost};
|
||||
use horizon_client::{
|
||||
command_block::{self, CommandBlock, Mode},
|
||||
containers::BlockEntity,
|
||||
@@ -12,6 +12,7 @@ use horizon_client::{
|
||||
world::World,
|
||||
};
|
||||
use horizon_core::position::BlockPos;
|
||||
use horizon_protocol::packets::play::{self, Serverbound as S};
|
||||
use horizon_world::{
|
||||
chunk::BlockState,
|
||||
level::flags,
|
||||
@@ -35,6 +36,16 @@ pub(super) struct CommandBlockScreen {
|
||||
auto: bool,
|
||||
}
|
||||
|
||||
/// What `ServerboundSetCommandBlockPacket` carries.
|
||||
struct CommandBlockEdit {
|
||||
pos: Pos,
|
||||
command: String,
|
||||
track_output: bool,
|
||||
mode: Mode,
|
||||
conditional: bool,
|
||||
auto: bool,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
enum Button {
|
||||
Output,
|
||||
@@ -186,6 +197,18 @@ impl Game<'_> {
|
||||
pub(super) fn can_use_game_master_blocks(&self) -> bool {
|
||||
self.creative && self.ui.registries.permission >= 2
|
||||
}
|
||||
/// `CommandBlock.useWithoutItem` on a server's client, which opens the
|
||||
/// screen itself (`Player.openCommandBlock`) while the server only
|
||||
/// answers the click: the block at `pos`, when it is a command block the
|
||||
/// player may edit.
|
||||
pub(super) fn open_command_block_if_editable(&mut self, pos: Pos) {
|
||||
let is_command_block = self
|
||||
.block_state_at(pos)
|
||||
.is_some_and(|state| Mode::of_block(&state.name).is_some());
|
||||
if is_command_block && self.can_use_game_master_blocks() {
|
||||
self.open_command_block(pos);
|
||||
}
|
||||
}
|
||||
fn command_block(&self, pos: Pos) -> Option<&CommandBlock> {
|
||||
match self.world.block_entities.get(&pos)? {
|
||||
BlockEntity::CommandBlock(c) => Some(c),
|
||||
@@ -572,12 +595,66 @@ impl Game<'_> {
|
||||
s.command.insert_text(&allowed);
|
||||
}
|
||||
}
|
||||
/// `ServerGamePacketListenerImpl.handleSetCommandBlock`.
|
||||
/// The edit screen's Done: a server's client sends the packet, the
|
||||
/// window's own world applies it (`handleSetCommandBlock`).
|
||||
fn set_command_block(&mut self, s: &CommandBlockScreen) {
|
||||
if !self.can_use_game_master_blocks() {
|
||||
self.system_message(Text::translate("advMode.notAllowed", &[]));
|
||||
return;
|
||||
}
|
||||
let edit = CommandBlockEdit {
|
||||
pos: s.pos,
|
||||
command: s.command.value.clone(),
|
||||
track_output: s.track_output,
|
||||
mode: s.mode,
|
||||
conditional: s.conditional,
|
||||
auto: s.auto,
|
||||
};
|
||||
if self.remote.is_some() {
|
||||
self.send(S::SetCommandBlock(play::SetCommandBlock {
|
||||
pos: [edit.pos.0, edit.pos.1, edit.pos.2],
|
||||
command: edit.command,
|
||||
mode: edit.mode.ordinal(),
|
||||
flags: i8::from(edit.track_output)
|
||||
| (i8::from(edit.conditional) << 1)
|
||||
| (i8::from(edit.auto) << 2),
|
||||
}));
|
||||
} else {
|
||||
self.apply_command_block(&edit);
|
||||
}
|
||||
}
|
||||
/// `ServerGamePacketListenerImpl.handleSetCommandBlock` for a guest: the
|
||||
/// block is edited only by a creative player with game master commands.
|
||||
pub(super) fn lan_set_command_block(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
p: play::SetCommandBlock,
|
||||
) {
|
||||
let Some(g) = host.hub.guest(conn) else {
|
||||
return;
|
||||
};
|
||||
let allowed = g.creative() && g.permission >= 2;
|
||||
let edit = CommandBlockEdit {
|
||||
pos: (p.pos[0], p.pos[1], p.pos[2]),
|
||||
command: p.command,
|
||||
track_output: p.flags & 1 != 0,
|
||||
mode: Mode::from_ordinal(p.mode),
|
||||
conditional: p.flags & 2 != 0,
|
||||
auto: p.flags & 4 != 0,
|
||||
};
|
||||
self.as_guest(host, conn, |game| {
|
||||
if allowed {
|
||||
game.apply_command_block(&edit);
|
||||
// BaseCommandBlock.onUpdated: the clients get the new command.
|
||||
game.mark_block_entity_updated(edit.pos);
|
||||
} else {
|
||||
game.system_message(Text::translate("advMode.notAllowed", &[]));
|
||||
}
|
||||
});
|
||||
}
|
||||
/// What `handleSetCommandBlock` does once the player may edit the block.
|
||||
fn apply_command_block(&mut self, s: &CommandBlockEdit) {
|
||||
let pos = s.pos;
|
||||
let registry = self.pack.assets.registry;
|
||||
let Some(current) = self.block_state_at(pos) else {
|
||||
@@ -609,7 +686,7 @@ impl Game<'_> {
|
||||
}
|
||||
let _ = self.process_level_events();
|
||||
}
|
||||
let command = s.command.value.clone();
|
||||
let command = s.command.clone();
|
||||
let Some(c) = command_block_mut(&mut self.world, pos) else {
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -42,9 +42,10 @@ pub(super) enum Target {
|
||||
Guest(u32),
|
||||
Mob(u32),
|
||||
Item(u32),
|
||||
Orb(usize),
|
||||
/// By index in `creatures.projectiles`.
|
||||
Projectile(usize),
|
||||
/// An experience orb, by its entity id.
|
||||
Orb(u32),
|
||||
/// A projectile, by its entity id.
|
||||
Projectile(u32),
|
||||
Stand(u32),
|
||||
Frame(u32),
|
||||
Painting(u32),
|
||||
@@ -53,6 +54,10 @@ pub(super) enum Target {
|
||||
/// An entity of a type Horizon does not simulate (markers, displays,
|
||||
/// interactions...): kept as its saved data at a position.
|
||||
Other(u32),
|
||||
/// An End crystal, by its entity id (`minecraft:end_crystal`).
|
||||
Crystal(u32),
|
||||
/// The Ender Dragon, by its entity id (`minecraft:ender_dragon`).
|
||||
Dragon(u32),
|
||||
}
|
||||
/// An entity of a type Horizon does not simulate: its compound lives in the
|
||||
/// entity memory (`persist.raw`), its position and rotation here.
|
||||
@@ -340,14 +345,16 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.find(|i| i.id == id)
|
||||
.map(|i| [i.position.x, i.position.y, i.position.z]),
|
||||
Target::Orb(i) => self
|
||||
Target::Orb(id) => self
|
||||
.orbs
|
||||
.get(i)
|
||||
.iter()
|
||||
.find(|o| o.id == id)
|
||||
.map(|o| [o.position.x, o.position.y, o.position.z]),
|
||||
Target::Projectile(i) => self
|
||||
Target::Projectile(id) => self
|
||||
.creatures
|
||||
.projectiles
|
||||
.get(i)
|
||||
.iter()
|
||||
.find(|a| a.id == id)
|
||||
.map(|a| [a.position.x, a.position.y, a.position.z]),
|
||||
Target::Stand(id) => self
|
||||
.armor_stands
|
||||
@@ -385,6 +392,16 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.find(|o| o.id == id)
|
||||
.map(|o| [o.position.x, o.position.y, o.position.z]),
|
||||
Target::Crystal(id) => self
|
||||
.crystals
|
||||
.iter()
|
||||
.find(|c| c.id == id)
|
||||
.map(|c| [c.position.x, c.position.y, c.position.z]),
|
||||
Target::Dragon(id) => self
|
||||
.dragon
|
||||
.as_ref()
|
||||
.filter(|d| d.id == id)
|
||||
.map(|d| [d.position.x, d.position.y, d.position.z]),
|
||||
}
|
||||
}
|
||||
pub(super) fn target_type(&self, t: Target) -> String {
|
||||
@@ -399,10 +416,11 @@ impl Game<'_> {
|
||||
}),
|
||||
Target::Item(_) => "minecraft:item".into(),
|
||||
Target::Orb(_) => "minecraft:experience_orb".into(),
|
||||
Target::Projectile(i) => self
|
||||
Target::Projectile(id) => self
|
||||
.creatures
|
||||
.projectiles
|
||||
.get(i)
|
||||
.iter()
|
||||
.find(|p| p.id == id)
|
||||
.map_or_else(String::new, |p| p.kind.id().into()),
|
||||
Target::Stand(_) => "minecraft:armor_stand".into(),
|
||||
Target::Frame(id) => {
|
||||
@@ -428,6 +446,8 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.find(|o| o.id == id)
|
||||
.map_or_else(String::new, |o| o.kind.clone()),
|
||||
Target::Crystal(_) => "minecraft:end_crystal".into(),
|
||||
Target::Dragon(_) => "minecraft:ender_dragon".into(),
|
||||
}
|
||||
}
|
||||
/// The name of the player the game acts for: a guest's own while their
|
||||
@@ -512,50 +532,72 @@ impl Game<'_> {
|
||||
s.pos[2].unwrap_or(p[2]),
|
||||
]
|
||||
};
|
||||
let mut candidates: Vec<Target> = Vec::new();
|
||||
let mut source_candidates: Vec<Target> = Vec::new();
|
||||
match (s.kind, self.command_source) {
|
||||
// @s: the executing entity (none for a server source).
|
||||
('s', Some(source)) => candidates.extend(source.entity),
|
||||
('s', None) => candidates.extend(self.source_entity()),
|
||||
('s', Some(source)) => source_candidates.extend(source.entity),
|
||||
('s', None) => source_candidates.extend(self.source_entity()),
|
||||
// A guest in place is among the players, in join order.
|
||||
_ if self.player.is_some() && self.lan_acting.is_none() => {
|
||||
candidates.push(Target::Player);
|
||||
source_candidates.push(Target::Player);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
if s.kind != 's' {
|
||||
use horizon_client::projectiles::ProjectileKind as K;
|
||||
candidates.extend(self.player_candidates(s));
|
||||
candidates.extend(
|
||||
self.mobs
|
||||
.iter()
|
||||
.filter(|m| m.death_time == 0)
|
||||
.map(|m| Target::Mob(m.id)),
|
||||
);
|
||||
candidates.extend(self.dropped.iter().map(|i| Target::Item(i.id)));
|
||||
candidates.extend((0..self.orbs.len()).map(Target::Orb));
|
||||
candidates.extend(
|
||||
self.creatures
|
||||
.projectiles
|
||||
.iter()
|
||||
.enumerate()
|
||||
// The kinds /data can write (entity_nbt).
|
||||
.filter(|(_, p)| {
|
||||
p.is_arrow() || matches!(p.kind, K::LargeFireball { .. } | K::SmallFireball)
|
||||
})
|
||||
.map(|(i, _)| Target::Projectile(i)),
|
||||
);
|
||||
candidates.extend(self.armor_stands.iter().map(|a| Target::Stand(a.id)));
|
||||
candidates.extend(self.item_frames.iter().map(|f| Target::Frame(f.id)));
|
||||
candidates.extend(self.paintings.iter().map(|p| Target::Painting(p.id)));
|
||||
candidates.extend(self.boats.iter().map(|b| Target::Boat(b.id)));
|
||||
candidates.extend(self.carts.iter().map(|c| Target::Cart(c.id)));
|
||||
candidates.extend(self.others.iter().map(|o| Target::Other(o.id)));
|
||||
source_candidates.extend(self.player_candidates(s));
|
||||
}
|
||||
let source_dim = self.dim;
|
||||
// A selector with a spatial constraint reaches the level the command
|
||||
// runs in only; an unbounded one reaches every loaded level
|
||||
// (EntitySelector.findEntities).
|
||||
let dims = if s.world_limited() {
|
||||
vec![source_dim]
|
||||
} else {
|
||||
self.loaded_dims()
|
||||
};
|
||||
let mut out: Vec<(Target, f64)> = Vec::new();
|
||||
for dim in dims {
|
||||
let back = self.enter_command_level(dim);
|
||||
let mut candidates = Vec::new();
|
||||
if dim == source_dim {
|
||||
candidates.append(&mut source_candidates);
|
||||
}
|
||||
if s.kind != 's' {
|
||||
candidates.extend(self.level_candidates());
|
||||
}
|
||||
out.extend(self.select_in_level(candidates, s, origin));
|
||||
if let Some(back) = back {
|
||||
self.enter_command_level(back);
|
||||
}
|
||||
}
|
||||
match s.sort {
|
||||
Sort::Nearest => out.sort_by(|a, b| a.1.total_cmp(&b.1)),
|
||||
Sort::Furthest => out.sort_by(|a, b| b.1.total_cmp(&a.1)),
|
||||
Sort::Random => {
|
||||
for i in (1..out.len()).rev() {
|
||||
let j = self.world.random.next_int_bound(i as i32 + 1).unwrap_or(0) as usize;
|
||||
out.swap(i, j);
|
||||
}
|
||||
}
|
||||
Sort::Arbitrary => {}
|
||||
}
|
||||
out.into_iter()
|
||||
.take(s.limit.max(1))
|
||||
.map(|(t, _)| t)
|
||||
.collect()
|
||||
}
|
||||
/// The candidates of the level in place that pass the selector
|
||||
/// (EntitySelector.getPredicate).
|
||||
fn select_in_level(
|
||||
&mut self,
|
||||
candidates: Vec<Target>,
|
||||
s: &Selector,
|
||||
origin: [f64; 3],
|
||||
) -> Vec<(Target, f64)> {
|
||||
let level = self.experience.level;
|
||||
let creative = self.creative;
|
||||
let passing = self.selector_extra_filter(&candidates, s);
|
||||
let mut out: Vec<(Target, f64)> = candidates
|
||||
candidates
|
||||
.into_iter()
|
||||
.filter_map(|t| {
|
||||
let p = self.target_position(t)?;
|
||||
@@ -627,23 +669,102 @@ impl Game<'_> {
|
||||
}
|
||||
Some((t, d2))
|
||||
})
|
||||
.collect();
|
||||
match s.sort {
|
||||
Sort::Nearest => out.sort_by(|a, b| a.1.total_cmp(&b.1)),
|
||||
Sort::Furthest => out.sort_by(|a, b| b.1.total_cmp(&a.1)),
|
||||
Sort::Random => {
|
||||
for i in (1..out.len()).rev() {
|
||||
let j = self.world.random.next_int_bound(i as i32 + 1).unwrap_or(0) as usize;
|
||||
out.swap(i, j);
|
||||
}
|
||||
}
|
||||
Sort::Arbitrary => {}
|
||||
}
|
||||
out.into_iter()
|
||||
.take(s.limit.max(1))
|
||||
.map(|(t, _)| t)
|
||||
.collect()
|
||||
}
|
||||
/// The entities of the level in place a selector can find.
|
||||
fn level_candidates(&self) -> Vec<Target> {
|
||||
use horizon_client::projectiles::ProjectileKind as K;
|
||||
let mut candidates = Vec::new();
|
||||
candidates.extend(
|
||||
self.mobs
|
||||
.iter()
|
||||
.filter(|m| m.death_time == 0)
|
||||
.map(|m| Target::Mob(m.id)),
|
||||
);
|
||||
candidates.extend(self.dropped.iter().map(|i| Target::Item(i.id)));
|
||||
candidates.extend(self.orbs.iter().map(|o| Target::Orb(o.id)));
|
||||
candidates.extend(
|
||||
self.creatures
|
||||
.projectiles
|
||||
.iter()
|
||||
// The kinds /data can write (entity_nbt).
|
||||
.filter(|p| {
|
||||
p.is_arrow() || matches!(p.kind, K::LargeFireball { .. } | K::SmallFireball)
|
||||
})
|
||||
.map(|p| Target::Projectile(p.id)),
|
||||
);
|
||||
candidates.extend(self.armor_stands.iter().map(|a| Target::Stand(a.id)));
|
||||
candidates.extend(self.item_frames.iter().map(|f| Target::Frame(f.id)));
|
||||
candidates.extend(self.paintings.iter().map(|p| Target::Painting(p.id)));
|
||||
candidates.extend(self.boats.iter().map(|b| Target::Boat(b.id)));
|
||||
candidates.extend(self.carts.iter().map(|c| Target::Cart(c.id)));
|
||||
candidates.extend(self.others.iter().map(|o| Target::Other(o.id)));
|
||||
// The End crystals and the dragon (EndCrystal and EnderDragon
|
||||
// are entities of their own).
|
||||
candidates.extend(self.crystals.iter().map(|c| Target::Crystal(c.id)));
|
||||
if let Some(d) = &self.dragon {
|
||||
candidates.push(Target::Dragon(d.id));
|
||||
}
|
||||
candidates
|
||||
}
|
||||
/// The loaded levels, in the order the server holds them: the
|
||||
/// overworld, the nether, the end (MinecraftServer.getAllLevels).
|
||||
fn loaded_dims(&self) -> Vec<Dim> {
|
||||
let mut dims = vec![self.dim];
|
||||
dims.extend(self.levels.parked_dims());
|
||||
dims.sort_by_key(|d| match d {
|
||||
Dim::Overworld => 0,
|
||||
Dim::Nether => 1,
|
||||
Dim::End => 2,
|
||||
});
|
||||
dims
|
||||
}
|
||||
/// Whether the level in place holds the entity a target names.
|
||||
fn level_holds(&self, t: Target) -> bool {
|
||||
match t {
|
||||
// A player is in no level of its own.
|
||||
Target::Player | Target::Guest(_) => true,
|
||||
Target::Mob(id) => self.mobs.iter().any(|m| m.id == id),
|
||||
Target::Item(id) => self.dropped.iter().any(|i| i.id == id),
|
||||
Target::Orb(id) => self.orbs.iter().any(|o| o.id == id),
|
||||
Target::Projectile(id) => self.creatures.projectiles.iter().any(|p| p.id == id),
|
||||
Target::Stand(id) => self.armor_stands.iter().any(|a| a.id == id),
|
||||
Target::Frame(id) => self.item_frames.iter().any(|f| f.id == id),
|
||||
Target::Painting(id) => self.paintings.iter().any(|p| p.id == id),
|
||||
Target::Boat(id) => self.boats.iter().any(|b| b.id == id),
|
||||
Target::Cart(id) => self.carts.iter().any(|c| c.id == id),
|
||||
Target::Other(id) => self.others.iter().any(|o| o.id == id),
|
||||
Target::Crystal(id) => self.crystals.iter().any(|c| c.id == id),
|
||||
Target::Dragon(id) => self.dragon.as_ref().is_some_and(|d| d.id == id),
|
||||
}
|
||||
}
|
||||
/// Run `f` with the level that holds the entity a target names in place
|
||||
/// (the entity ids are unique across the loaded levels) and put the
|
||||
/// level back afterwards. `f` does not run when no level holds the
|
||||
/// entity.
|
||||
pub(in crate::game) fn in_target_level<R>(
|
||||
&mut self,
|
||||
t: Target,
|
||||
f: impl FnOnce(&mut Self) -> R,
|
||||
) -> Option<R> {
|
||||
if self.level_holds(t) {
|
||||
return Some(f(self));
|
||||
}
|
||||
for dim in self.levels.parked_dims() {
|
||||
let back = self.enter_command_level(dim);
|
||||
if self.level_holds(t) {
|
||||
let r = f(self);
|
||||
if let Some(back) = back {
|
||||
self.enter_command_level(back);
|
||||
}
|
||||
return Some(r);
|
||||
}
|
||||
if let Some(back) = back {
|
||||
self.enter_command_level(back);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
fn entity_tag_matches(&self, tag: &str, ty: &str) -> bool {
|
||||
let path = self.options.resources.join(format!(
|
||||
"data/minecraft/tags/entity_type/{}.json",
|
||||
@@ -1103,6 +1224,10 @@ impl Game<'_> {
|
||||
Ok(targets.len() as i32)
|
||||
}
|
||||
fn teleport_to(&mut self, t: Target, pos: [f64; 3], rotation: Option<[f32; 2]>) {
|
||||
// An entity in another level is teleported in the level that holds it.
|
||||
let _ = self.in_target_level(t, |g| g.teleport_to_in_level(t, pos, rotation));
|
||||
}
|
||||
fn teleport_to_in_level(&mut self, t: Target, pos: [f64; 3], rotation: Option<[f32; 2]>) {
|
||||
let v = Vec3::new(pos[0], pos[1], pos[2]);
|
||||
match t {
|
||||
Target::Guest(_) => {
|
||||
@@ -1151,14 +1276,14 @@ impl Game<'_> {
|
||||
i.previous = v;
|
||||
}
|
||||
}
|
||||
Target::Orb(i) => {
|
||||
if let Some(o) = self.orbs.get_mut(i) {
|
||||
Target::Orb(id) => {
|
||||
if let Some(o) = self.orbs.iter_mut().find(|o| o.id == id) {
|
||||
o.position = v;
|
||||
o.previous = v;
|
||||
}
|
||||
}
|
||||
Target::Projectile(i) => {
|
||||
if let Some(a) = self.creatures.projectiles.get_mut(i) {
|
||||
Target::Projectile(id) => {
|
||||
if let Some(a) = self.creatures.projectiles.iter_mut().find(|a| a.id == id) {
|
||||
a.position = v;
|
||||
a.previous = v;
|
||||
}
|
||||
@@ -1198,6 +1323,17 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
Target::Crystal(id) => {
|
||||
if let Some(c) = self.crystals.iter_mut().find(|c| c.id == id) {
|
||||
c.position = v;
|
||||
}
|
||||
}
|
||||
Target::Dragon(id) => {
|
||||
if let Some(d) = self.dragon.as_mut().filter(|d| d.id == id) {
|
||||
d.position = v;
|
||||
d.previous = v;
|
||||
}
|
||||
}
|
||||
// Wall-mounted entities do not move.
|
||||
Target::Frame(_) | Target::Painting(_) => {}
|
||||
}
|
||||
@@ -1557,6 +1693,10 @@ impl Game<'_> {
|
||||
Ok(duration.unwrap_or(-1))
|
||||
}
|
||||
fn kill_target(&mut self, t: Target) {
|
||||
// An entity in another level is killed in the level that holds it.
|
||||
let _ = self.in_target_level(t, |g| g.kill_target_in_level(t));
|
||||
}
|
||||
fn kill_target_in_level(&mut self, t: Target) {
|
||||
match t {
|
||||
Target::Guest(_) => {
|
||||
self.for_player(t, |g| g.kill_target(Target::Player));
|
||||
@@ -1576,16 +1716,13 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
Target::Item(id) => self.dropped.retain(|i| i.id != id),
|
||||
Target::Orb(i) => {
|
||||
if i < self.orbs.len() {
|
||||
self.orbs[i].age = u32::MAX / 2;
|
||||
Target::Orb(id) => {
|
||||
if let Some(o) = self.orbs.iter_mut().find(|o| o.id == id) {
|
||||
o.age = u32::MAX / 2;
|
||||
}
|
||||
}
|
||||
// cmd_kill goes from the highest index down.
|
||||
Target::Projectile(i) => {
|
||||
if i < self.creatures.projectiles.len() {
|
||||
self.creatures.projectiles.remove(i);
|
||||
}
|
||||
Target::Projectile(id) => {
|
||||
self.creatures.projectiles.retain(|p| p.id != id);
|
||||
}
|
||||
Target::Stand(id) => self.armor_stands.retain(|a| a.id != id),
|
||||
Target::Frame(id) => self.item_frames.retain(|f| f.id != id),
|
||||
@@ -1593,7 +1730,11 @@ impl Game<'_> {
|
||||
Target::Boat(id) => self.boats.retain(|b| b.id != id),
|
||||
Target::Cart(id) => self.carts.retain(|c| c.id != id),
|
||||
Target::Other(id) => self.others.retain(|o| o.id != id),
|
||||
Target::Crystal(id) => self.kill_crystal(id),
|
||||
Target::Dragon(id) => self.kill_dragon(id),
|
||||
}
|
||||
// The orbs marked for removal are gone (Entity.kill removes them).
|
||||
self.orbs.retain(|o| o.age < u32::MAX / 2);
|
||||
}
|
||||
fn cmd_kill(&mut self, ctx: &Context) -> R<i32> {
|
||||
let targets = if ctx.get("targets").is_some() {
|
||||
@@ -1601,19 +1742,18 @@ impl Game<'_> {
|
||||
} else {
|
||||
vec![self.implied_player()]
|
||||
};
|
||||
let names: Vec<Text> = targets.iter().map(|&t| self.target_name(t)).collect();
|
||||
// Remove indexed entities from the back so earlier indices stay valid.
|
||||
let mut ordered = targets.clone();
|
||||
ordered.sort_by_key(|t| {
|
||||
std::cmp::Reverse(match t {
|
||||
Target::Orb(i) | Target::Projectile(i) => *i,
|
||||
_ => 0,
|
||||
})
|
||||
});
|
||||
for t in ordered {
|
||||
let mut names: Vec<Text> = Vec::new();
|
||||
for &t in &targets {
|
||||
// The name of an entity in another level is read there.
|
||||
let name = match self.in_target_level(t, |g| g.target_name(t)) {
|
||||
Some(name) => name,
|
||||
None => self.target_name(t),
|
||||
};
|
||||
names.push(name);
|
||||
}
|
||||
for &t in &targets {
|
||||
self.kill_target(t);
|
||||
}
|
||||
self.orbs.retain(|o| o.age < u32::MAX / 2);
|
||||
let message = if targets.len() == 1 {
|
||||
Text::translate("commands.kill.success.single", &[names[0].clone()])
|
||||
} else {
|
||||
@@ -1705,6 +1845,20 @@ impl Game<'_> {
|
||||
self.spawn_bolt(pos, false);
|
||||
name = Text::translate("entity.minecraft.lightning_bolt", &[]);
|
||||
}
|
||||
"end_crystal" => {
|
||||
// EndCrystal's constructor takes an id from the entity
|
||||
// counter, and the crystal is shown with its base.
|
||||
self.next_entity += 1;
|
||||
self.crystals.push(super::dragon::Crystal {
|
||||
id: self.next_entity,
|
||||
position: Vec3::new(pos[0], pos[1], pos[2]),
|
||||
show_bottom: true,
|
||||
time: self.world.random.next_int_bound(100_000).unwrap_or(0),
|
||||
beam: None,
|
||||
invulnerable: false,
|
||||
});
|
||||
name = Text::translate("entity.minecraft.end_crystal", &[]);
|
||||
}
|
||||
k if super::minecarts::CartKind::from_id(&kind).is_some() => {
|
||||
let cart_kind = super::minecarts::CartKind::from_id(&kind)
|
||||
.unwrap_or(super::minecarts::CartKind::Rideable);
|
||||
|
||||
@@ -31,8 +31,13 @@ fn set_key(tag: &mut Tag, key: &str, value: Tag) {
|
||||
impl Game<'_> {
|
||||
// ---- entity data ---------------------------------------------------
|
||||
|
||||
/// `NbtPredicate.getEntityTagToCompare`: the entity as saved.
|
||||
/// `NbtPredicate.getEntityTagToCompare`: the entity as saved. An entity
|
||||
/// in another level is read in the level that holds it.
|
||||
pub(in crate::game) fn entity_nbt(&mut self, t: Target) -> Option<Tag> {
|
||||
self.in_target_level(t, |g| g.entity_nbt_in_level(t))
|
||||
.flatten()
|
||||
}
|
||||
fn entity_nbt_in_level(&mut self, t: Target) -> Option<Tag> {
|
||||
let player_uuid = self.level.player_uuid;
|
||||
Some(match t {
|
||||
Target::Guest(_) => {
|
||||
@@ -113,9 +118,11 @@ impl Game<'_> {
|
||||
let o = self.others.iter().find(|o| o.id == id)?.clone();
|
||||
self.other_to_nbt(&o, uuid)
|
||||
}
|
||||
Target::Orb(i) => entity_nbt::orb_to_nbt(self.orbs.get(i)?, random_uuid()),
|
||||
Target::Projectile(i) => {
|
||||
let p = self.creatures.projectiles.get(i)?;
|
||||
Target::Orb(id) => {
|
||||
entity_nbt::orb_to_nbt(self.orbs.iter().find(|o| o.id == id)?, random_uuid())
|
||||
}
|
||||
Target::Projectile(id) => {
|
||||
let p = self.creatures.projectiles.iter().find(|p| p.id == id)?;
|
||||
let owner = if p.owner == Some(horizon_client::mobs::Who::Player) {
|
||||
player_uuid
|
||||
} else {
|
||||
@@ -129,6 +136,16 @@ impl Game<'_> {
|
||||
entity_nbt::arrow_to_nbt(p, random_uuid(), owner, in_block, None)
|
||||
.or_else(|| entity_nbt::fireball_to_nbt(p, random_uuid(), owner, None))?
|
||||
}
|
||||
Target::Crystal(id) => {
|
||||
let c = self.crystals.iter().find(|c| c.id == id)?;
|
||||
let (uuid, raw) = self.persist_anon("minecraft:end_crystal", c.position);
|
||||
c.to_nbt(uuid.unwrap_or_else(random_uuid), raw)
|
||||
}
|
||||
Target::Dragon(id) => {
|
||||
let d = self.dragon.as_ref().filter(|d| d.id == id)?;
|
||||
let (uuid, raw) = self.persist_anon("minecraft:ender_dragon", d.position);
|
||||
d.to_nbt(uuid.unwrap_or_else(random_uuid), raw)
|
||||
}
|
||||
})
|
||||
}
|
||||
/// `Entity.load` of new data (`EntityDataAccessor.setData`): the entity is
|
||||
@@ -397,6 +414,19 @@ impl Game<'_> {
|
||||
}
|
||||
pub(super) fn cmd_data(&mut self, id: &str, ctx: &Context) -> R<i32> {
|
||||
let target = self.data_ref(ctx, 0)?;
|
||||
// An entity in another level is read and written in the level that
|
||||
// holds it.
|
||||
if let DataRef::Entity(t) = &target {
|
||||
let t = *t;
|
||||
let target = target.clone();
|
||||
return match self.in_target_level(t, |g| g.cmd_data_in(id, ctx, target)) {
|
||||
Some(r) => r,
|
||||
None => Err(err("argument.entity.notfound.entity", &[])),
|
||||
};
|
||||
}
|
||||
self.cmd_data_in(id, ctx, target)
|
||||
}
|
||||
fn cmd_data_in(&mut self, id: &str, ctx: &Context, target: DataRef) -> R<i32> {
|
||||
match id {
|
||||
"data.merge" => {
|
||||
let Some(Arg::Str(nbt)) = ctx.get("nbt") else {
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
//! `/effect` (EffectCommands) and `/enchant` (EnchantCommand).
|
||||
use super::{Arg, Context, Game, R, Target, err, texts};
|
||||
use horizon_client::{
|
||||
brewing,
|
||||
brewing::{self, namespaced},
|
||||
effects::EffectInstance,
|
||||
text::{self, Style, Text},
|
||||
};
|
||||
use std::{collections::HashMap, sync::OnceLock};
|
||||
|
||||
/// `CommandResponseTracker` over targets: elements with a non-zero result.
|
||||
#[derive(Default)]
|
||||
@@ -21,24 +20,6 @@ impl Tracker {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Namespaced effect ids for mob effect storage.
|
||||
fn namespaced(id: &'static str) -> &'static str {
|
||||
static IDS: OnceLock<HashMap<&'static str, &'static str>> = OnceLock::new();
|
||||
IDS.get_or_init(|| {
|
||||
brewing::EFFECTS
|
||||
.iter()
|
||||
.map(|e| {
|
||||
(
|
||||
e.id,
|
||||
&*Box::leak(format!("minecraft:{}", e.id).into_boxed_str()),
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
.get(id)
|
||||
.copied()
|
||||
.unwrap_or(id)
|
||||
}
|
||||
fn effect_name(id: &str) -> Text {
|
||||
Text::translate(&format!("effect.minecraft.{id}"), &[])
|
||||
}
|
||||
|
||||
@@ -663,10 +663,11 @@ impl Game<'_> {
|
||||
// TraceableEntity.getOwner: who shot a projectile, who threw an
|
||||
// item, who summoned a vex.
|
||||
Some("origin") => match entity {
|
||||
Target::Projectile(i) => self
|
||||
Target::Projectile(id) => self
|
||||
.creatures
|
||||
.projectiles
|
||||
.get(i)
|
||||
.iter()
|
||||
.find(|p| p.id == id)
|
||||
.and_then(|p| match (p.owner?, p.guest) {
|
||||
// A guest's shot: `Who::Player` is them.
|
||||
(horizon_client::mobs::Who::Player, Some(conn))
|
||||
@@ -907,10 +908,12 @@ impl Game<'_> {
|
||||
.coords(c, "pos")
|
||||
.map(|co| co.block(self.source_position(), self.source_rotation()));
|
||||
let dimension = self.command_source.map_or(self.dim, |s| s.dimension);
|
||||
return Ok(flag(
|
||||
dimension == self.dim
|
||||
&& p.is_some_and(|p| self.world.chunks.contains_key(&(p[0] >> 4, p[2] >> 4))),
|
||||
));
|
||||
// ExecuteCommand.isChunkLoaded: ENTITY_TICKING, which is past lit.
|
||||
let loaded = |p: [i32; 3]| {
|
||||
let key = (p[0] >> 4, p[2] >> 4);
|
||||
self.world.chunks.contains_key(&key) && self.streaming.is_lit(key.0, key.1)
|
||||
};
|
||||
return Ok(flag(dimension == self.dim && p.is_some_and(loaded)));
|
||||
}
|
||||
if c.has("dimension") {
|
||||
let dimension = self.command_source.map_or(self.dim, |s| s.dimension);
|
||||
|
||||
@@ -119,6 +119,7 @@ impl Game<'_> {
|
||||
"magic" | "indirect_magic" | "dragon_breath" => DamageKind::Magic,
|
||||
"sting" => DamageKind::Sting,
|
||||
"cactus" | "sweet_berry_bush" => DamageKind::Cactus,
|
||||
"freeze" => DamageKind::Freeze,
|
||||
"in_wall" => DamageKind::InWall,
|
||||
"thorns" => DamageKind::Thorns,
|
||||
_ => DamageKind::Generic,
|
||||
|
||||
@@ -19,7 +19,17 @@ use std::convert::Infallible;
|
||||
|
||||
type ItemConsumable = Consumable<String, ConsumeEffect>;
|
||||
|
||||
/// `EntityEvent.USE_ITEM_COMPLETE`: the server finished the player's use.
|
||||
pub(super) const USE_ITEM_COMPLETE_EVENT: i8 = 9;
|
||||
|
||||
impl Game<'_> {
|
||||
/// `ServerPlayer.completeUsingItem`: the player's own client is told
|
||||
/// first, and completes the use itself (eating the food there too).
|
||||
pub(super) fn send_use_item_complete(&mut self) {
|
||||
if self.lan_acting.is_some() {
|
||||
self.guest_entity_events.push(USE_ITEM_COMPLETE_EVENT);
|
||||
}
|
||||
}
|
||||
/// `Consumable.emitParticlesAndSounds(user.getRandom(), user, stack, count)`.
|
||||
pub(super) fn emit_consume(
|
||||
&mut self,
|
||||
@@ -57,6 +67,17 @@ impl Game<'_> {
|
||||
self.audio
|
||||
.play("minecraft:entity.player.burp", self.feet(), 0.5, pitch);
|
||||
}
|
||||
// SuspiciousStewEffects.onConsume, a ConsumableListener: each entry is
|
||||
// added as a `MobEffectInstance(effect, duration)` (amplifier 0).
|
||||
if let Some(data) = stack.extra.as_deref() {
|
||||
for (id, duration) in &data.stew_effects {
|
||||
if let Some(def) = horizon_client::brewing::effect(id) {
|
||||
self.add_player_effect(horizon_client::effects::EffectInstance::new(
|
||||
def.id, *duration, 0,
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
for effect in &consumable.effects {
|
||||
self.apply_consume_effect(effect);
|
||||
}
|
||||
|
||||
@@ -878,6 +878,9 @@ impl Game<'_> {
|
||||
Screen::Advancements => "advancements",
|
||||
Screen::WorldOptions => "world-options",
|
||||
Screen::Friends => "friends",
|
||||
Screen::ServerLinks => "server-links",
|
||||
Screen::ConfirmLink => "confirm-link",
|
||||
Screen::DialogWarning => "dialog-warning",
|
||||
Screen::CommandBlock => "command-block",
|
||||
Screen::Win => "win",
|
||||
Screen::Mod => "mod",
|
||||
|
||||
@@ -44,13 +44,13 @@ impl Game<'_> {
|
||||
slot: usize,
|
||||
stack: Option<ItemStack>,
|
||||
) {
|
||||
if let Some(e) = self
|
||||
.world
|
||||
.block_entities
|
||||
.get_mut(&(chest[0], chest[1], chest[2]))
|
||||
let key = (chest[0], chest[1], chest[2]);
|
||||
if let Some(e) = self.world.block_entities.get_mut(&key)
|
||||
&& let Some(s) = e.slots_mut().get_mut(slot)
|
||||
{
|
||||
*s = stack;
|
||||
// TransportItemsBetweenContainers calls Container.setChanged.
|
||||
self.container_changed(key);
|
||||
}
|
||||
}
|
||||
/// `ContainerOpenersCounter.recheckOpeners` every five ticks: the golems
|
||||
|
||||
@@ -46,10 +46,22 @@ pub(super) struct Creatures {
|
||||
pub projectiles: Vec<Projectile>,
|
||||
/// Wind bursts from a guest's turn, waiting for it to end (game/wind.rs).
|
||||
pub wind_bursts: Vec<super::wind::Burst>,
|
||||
/// Explosion packets from a guest's turn, waiting for it to end
|
||||
/// (centre, small, radius, blocks hit; game/lan_particles.rs).
|
||||
pub lan_explosions: Vec<([f64; 3], bool, f32, usize)>,
|
||||
/// Ticks left of the elder guardian's apparition (MobAppearanceParticle).
|
||||
pub elder_apparition: i32,
|
||||
/// The wandering trader spawner's clock.
|
||||
pub trader: super::wandering_trader::Spawner,
|
||||
/// Particles from a guest's turn, waiting for it to end
|
||||
/// (`lan_send_particles`: options, centre, spread, speed, count).
|
||||
pub lan_particles: Vec<(
|
||||
horizon_client::particles::ParticleOptions,
|
||||
[f64; 3],
|
||||
[f64; 3],
|
||||
f64,
|
||||
u32,
|
||||
)>,
|
||||
}
|
||||
pub(super) struct ProjWorld<'a, 'w> {
|
||||
pub w: &'a MobWorld<'w>,
|
||||
@@ -198,6 +210,7 @@ impl Game<'_> {
|
||||
uuid: self.level.player_uuid.unwrap_or_default(),
|
||||
allies: std::sync::Arc::new(self.player_allies()),
|
||||
remote: false,
|
||||
passenger: self.riding.is_some(),
|
||||
})
|
||||
}
|
||||
/// Biome facts at a position for finalizeSpawn and variant rules.
|
||||
@@ -679,6 +692,7 @@ impl Game<'_> {
|
||||
self.sync_riders();
|
||||
self.tick_skeleton_traps();
|
||||
self.tick_apparition();
|
||||
self.guardian_bubbles();
|
||||
self.villager_reputation_tick();
|
||||
self.merchant_tick();
|
||||
self.villager_pickups();
|
||||
@@ -928,11 +942,29 @@ impl Game<'_> {
|
||||
self.spawn_item(d, at, [0.0, 0.2, 0.0], 10);
|
||||
}
|
||||
}
|
||||
/// Adds a projectile, giving it an id from the entity counter
|
||||
/// (`Entity.id`, the same counter as the rest) when it has none.
|
||||
pub(super) fn add_projectile(&mut self, mut p: horizon_client::projectiles::Projectile) {
|
||||
if p.id == 0 {
|
||||
self.next_entity += 1;
|
||||
p.id = self.next_entity;
|
||||
}
|
||||
self.creatures.projectiles.push(p);
|
||||
}
|
||||
pub(super) fn handle_mob_events(&mut self, events: Vec<MobEvent>) -> Result<()> {
|
||||
for e in events {
|
||||
match e {
|
||||
MobEvent::SquidCycle { mob, at } => self.lan_entity_event(mob as i32, 19, at),
|
||||
MobEvent::RabbitHop { mob, at } => self.lan_entity_event(mob as i32, 1, at),
|
||||
MobEvent::Drown { mob, at } => {
|
||||
self.lan_entity_event(mob as i32, super::combat::DROWN_EVENT, at);
|
||||
let v = self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == mob)
|
||||
.map_or([0.0; 3], |m| [m.velocity.x, m.velocity.y, m.velocity.z]);
|
||||
self.drown_particles(at, v);
|
||||
}
|
||||
MobEvent::Sound(name, at, volume, pitch)
|
||||
| MobEvent::LocalSound(name, at, volume, pitch) => {
|
||||
self.audio
|
||||
@@ -980,6 +1012,21 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
MobEvent::Shift { target, delta } => {
|
||||
let d = Vec3::new(delta[0], delta[1], delta[2]);
|
||||
match target {
|
||||
Who::Player => {
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
p.position = p.position.add_vector(d);
|
||||
}
|
||||
}
|
||||
Who::Mob(id) => {
|
||||
if let Some(m) = self.mobs.iter_mut().find(|m| m.id == id) {
|
||||
m.position = m.position.add_vector(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
MobEvent::Wololo { mob } => {
|
||||
if let Some(m) = self.mobs.iter_mut().find(|m| m.id == mob) {
|
||||
// DyeColor.RED.
|
||||
@@ -1119,7 +1166,7 @@ impl Game<'_> {
|
||||
let v = p.velocity;
|
||||
self.particles.llama_spit_burst(at, [v.x, v.y, v.z]);
|
||||
}
|
||||
self.creatures.projectiles.push(p);
|
||||
self.add_projectile(p);
|
||||
self.projectile_event("minecraft:projectile_shoot", owner, at);
|
||||
}
|
||||
MobEvent::Spawn(mut m) => {
|
||||
@@ -1920,6 +1967,7 @@ impl Game<'_> {
|
||||
let mut hits = Vec::new();
|
||||
let mut deflections: Vec<[f64; 3]> = Vec::new();
|
||||
let mut arrow_events = Vec::new();
|
||||
let mut trails = Vec::new();
|
||||
{
|
||||
let mut targets: Vec<(Who, Aabb)> = self
|
||||
.mobs
|
||||
@@ -2011,6 +2059,10 @@ impl Game<'_> {
|
||||
if shooter.is_some() {
|
||||
p.owner = Some(Who::Player);
|
||||
}
|
||||
// AbstractHurtingProjectile.tick ends with createParticleTrail.
|
||||
if super::remote_projectiles::has_smoke_trail(&p.kind) {
|
||||
trails.push(p.position);
|
||||
}
|
||||
if let Some(a) = p.arrow.as_mut() {
|
||||
arrow_events.extend(a.events.drain(..).map(|e| (p.position, e)));
|
||||
}
|
||||
@@ -2053,6 +2105,7 @@ impl Game<'_> {
|
||||
keep
|
||||
});
|
||||
}
|
||||
self.smoke_trails(trails);
|
||||
for at in deflections {
|
||||
self.audio
|
||||
.play("minecraft:entity.breeze.deflect", Some(at), 1.0, 1.0);
|
||||
@@ -2085,6 +2138,7 @@ impl Game<'_> {
|
||||
_ => self.projectile_hit(&p, hit)?,
|
||||
}
|
||||
}
|
||||
self.flush_lan_explosions();
|
||||
self.flush_wind_bursts()
|
||||
}
|
||||
/// `projectile_hit` for a projectile the guest `conn` shot, run as them;
|
||||
@@ -2217,11 +2271,9 @@ impl Game<'_> {
|
||||
ArrowEvent::ShootEvent | ArrowEvent::Drop => {}
|
||||
}
|
||||
}
|
||||
/// `Level.isRainingAt` for arrows: raining, open to the sky (the biome's
|
||||
/// precipitation is not checked here).
|
||||
/// `Level.isRainingAt` for arrows.
|
||||
fn arrow_rain(&self) -> impl Fn(BlockPos) -> bool + '_ {
|
||||
let raining = self.world.weather.levels(1.0).0 > 0.2;
|
||||
move |p: BlockPos| raining && self.world.light(p.x, p.y, p.z) >> 4 == 15
|
||||
move |p: BlockPos| self.raining_at(p)
|
||||
}
|
||||
/// The level as arrows see it.
|
||||
fn arrow_scene<'s>(
|
||||
@@ -2259,7 +2311,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
if keep {
|
||||
self.creatures.projectiles.push(arrow);
|
||||
self.add_projectile(arrow);
|
||||
}
|
||||
}
|
||||
/// `TargetBlock.onProjectileHit`: a target block takes its power from
|
||||
@@ -2853,6 +2905,14 @@ impl Game<'_> {
|
||||
self.swing_arm();
|
||||
return Ok(true);
|
||||
}
|
||||
if self.interact_armadillo(index, &item) {
|
||||
if let Some(stack) = &held {
|
||||
let target = self.mob_entity(&self.mobs[index]);
|
||||
self.trigger_item_entity("minecraft:player_interacted_with_entity", stack, &target);
|
||||
}
|
||||
self.swing_arm();
|
||||
return Ok(true);
|
||||
}
|
||||
if self.interact_copper_golem(index, &item) {
|
||||
self.swing_arm();
|
||||
return Ok(true);
|
||||
@@ -2908,6 +2968,16 @@ impl Game<'_> {
|
||||
consume = true;
|
||||
sound = Some("entity.cow.milk");
|
||||
}
|
||||
// Goat.mobInteract: a bucket on an adult gives milk.
|
||||
Species::Goat if item == "minecraft:bucket" && !m.is_baby() => {
|
||||
give = Some("minecraft:milk_bucket");
|
||||
consume = true;
|
||||
sound = Some(if m.extra.screaming {
|
||||
"entity.goat.screaming.milk"
|
||||
} else {
|
||||
"entity.goat.milk"
|
||||
});
|
||||
}
|
||||
Species::Mooshroom if item == "minecraft:bowl" && !m.is_baby() => {
|
||||
give = Some("minecraft:mushroom_stew");
|
||||
consume = true;
|
||||
@@ -3168,6 +3238,19 @@ impl Game<'_> {
|
||||
self.trigger_entity("minecraft:tame_animal", "entity", &view);
|
||||
}
|
||||
}
|
||||
// Tadpole.feed: frog food ages it by a tenth of the time left to
|
||||
// grow into a frog (it grows on its next tick once past 24000).
|
||||
Species::Tadpole if is_food && !m.extra.age_locked => {
|
||||
consume = true;
|
||||
let left = 24_000 - m.extra.age;
|
||||
m.extra.age += ((left / 20) as f32 * 0.1) as i32 * 20;
|
||||
// One happy villager particle at rest about the body.
|
||||
self.particles_around_mob(
|
||||
self.mobs[index].id,
|
||||
"happy_villager",
|
||||
horizon_client::particles::Burst::HORSE_EATING,
|
||||
);
|
||||
}
|
||||
// HappyGhast.canFallInLove: never, so only a ghastling takes food.
|
||||
_ if is_food
|
||||
&& m.kind.flags.animal
|
||||
@@ -3255,6 +3338,50 @@ impl Game<'_> {
|
||||
}
|
||||
Ok(true)
|
||||
}
|
||||
/// `Armadillo.mobInteract`: a brush brushes a scute off an adult
|
||||
/// (`brushOffScute`) and loses 16 durability.
|
||||
fn interact_armadillo(&mut self, index: usize, item: &str) -> bool {
|
||||
let m = &self.mobs[index];
|
||||
if item != "minecraft:brush"
|
||||
|| m.species() != Species::Armadillo
|
||||
|| !m.alive()
|
||||
|| m.is_baby()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let (id, at) = (m.id, m.position);
|
||||
let feet = [at.x, at.y, at.z];
|
||||
let tool = self.held().cloned();
|
||||
let table = "minecraft:brush/armadillo";
|
||||
for d in self.sequence_loot(table, table, tool.as_ref()) {
|
||||
self.spawn_at_location(at, 0.0, d);
|
||||
}
|
||||
self.audio
|
||||
.play("minecraft:entity.armadillo.brush", Some(feet), 1.0, 1.0);
|
||||
let ctx = self.who_context(Some(Who::Mob(id)), None);
|
||||
self.post_game_event("minecraft:entity_interact", feet, ctx);
|
||||
// ItemStack.hurtAndBreak(16).
|
||||
if !self.creative
|
||||
&& let Some(stack) = tool
|
||||
{
|
||||
let max = self
|
||||
.res
|
||||
.items()
|
||||
.get(&stack.item)
|
||||
.map_or(0, |i| i.max_damage);
|
||||
if max > 0 {
|
||||
let loss = self.durability_loss(&stack, 16);
|
||||
let slot = self.held_slot();
|
||||
if let Some(held) = self.stack_in_mut(slot).as_mut() {
|
||||
held.damage += loss;
|
||||
if held.damage >= max {
|
||||
*self.stack_in_mut(slot) = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
pub(super) fn damage_held_tool(&mut self) {
|
||||
if self.creative {
|
||||
return;
|
||||
@@ -3309,7 +3436,7 @@ impl Game<'_> {
|
||||
velocity,
|
||||
on_ground,
|
||||
);
|
||||
self.creatures.projectiles.push(proj);
|
||||
self.add_projectile(proj);
|
||||
self.player_projectile_shot();
|
||||
// ItemStack.use's applyAfterUseComponentSideEffects: the pearl's
|
||||
// second is the `use_cooldown` component, as for any thrown item.
|
||||
@@ -3402,11 +3529,65 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `Guardian.aiStep` on a client: two bubbles a tick trailing a guardian
|
||||
/// that swims along, and bubbles up the beam to its target. The server
|
||||
/// never draws them, so the mob's own random stays untouched.
|
||||
pub(super) fn guardian_bubbles(&mut self) {
|
||||
use horizon_client::mobs::guardian;
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
let mut swimming = Vec::new();
|
||||
let mut beams = Vec::new();
|
||||
for m in &self.mobs {
|
||||
if !m.alive() || !matches!(m.species(), Species::Guardian | Species::ElderGuardian) {
|
||||
continue;
|
||||
}
|
||||
let at = [m.position.x, m.position.y, m.position.z];
|
||||
if m.extra.flag2 && m.fluids.in_water {
|
||||
let (width, height, _) = m.dims();
|
||||
swimming.push((at, width, height, m.view_vector()));
|
||||
}
|
||||
if let Some((_, scale)) = guardian::beam(m, 0.0)
|
||||
&& let Some(t) = self.beam_target(m.ai.target, 1.0)
|
||||
{
|
||||
beams.push(([at[0], m.eye_y(), at[2]], [t.x, t.y, t.z], f64::from(scale)));
|
||||
}
|
||||
}
|
||||
let bubble = ParticleOptions::simple(ParticleType::Bubble);
|
||||
for (at, width, height, view) in swimming {
|
||||
for _ in 0..2 {
|
||||
let (x, y, z) = {
|
||||
let r = self.particles.random();
|
||||
(r.next_double(), r.next_double(), r.next_double())
|
||||
};
|
||||
let p = [
|
||||
at[0] + width * (2.0 * x - 1.0) * 0.5 - view[0] * 1.5,
|
||||
at[1] + height * y - view[1] * 1.5,
|
||||
at[2] + width * (2.0 * z - 1.0) * 0.5 - view[2] * 1.5,
|
||||
];
|
||||
self.particles.add(&bubble, p, [0.0; 3]);
|
||||
}
|
||||
}
|
||||
for (eye, target, scale) in beams {
|
||||
let d = [target[0] - eye[0], target[1] - eye[1], target[2] - eye[2]];
|
||||
let length = (d[0] * d[0] + d[1] * d[1] + d[2] * d[2]).sqrt();
|
||||
if length <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let mut dist = self.particles.random().next_double();
|
||||
while dist < length {
|
||||
let r = self.particles.random();
|
||||
dist += 1.8 - scale + r.next_double() * (1.7 - scale);
|
||||
let f = dist / length;
|
||||
let p = [eye[0] + d[0] * f, eye[1] + d[1] * f, eye[2] + d[2] * f];
|
||||
self.particles.add(&bubble, p, [0.0; 3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Mob models and projectiles for the entity pass.
|
||||
pub(super) fn mob_geometry(&self, camera: glam::DVec3, alpha: f64, out: &mut Vec<Vertex>) {
|
||||
let atlas = &self.gui.atlas;
|
||||
let lookup = |name: &str| atlas.sprites.get(name).map(|r| [r.u0, r.v0, r.u1, r.v1]);
|
||||
let scale = f64::from(self.settings.entity_distance);
|
||||
let scale = self.view_scale();
|
||||
for mob in &self.mobs {
|
||||
let entity_start = out.len();
|
||||
// Entity.DATA_SHARED_FLAGS_ID invisible: only the name tag draws.
|
||||
@@ -3415,9 +3596,16 @@ impl Game<'_> {
|
||||
}
|
||||
let d = glam::DVec3::new(mob.position.x, mob.position.y, mob.position.z) - camera;
|
||||
// Entity.shouldRenderAtSqrDistance: 64 times the bounding box's
|
||||
// mean edge, scaled by the entity distance option.
|
||||
// mean edge, scaled by the view scale. RemotePlayer's box counts
|
||||
// ten times.
|
||||
let (w, h, _) = mob.dims();
|
||||
let range = (w + h + w) / 3.0 * 64.0 * scale;
|
||||
let edge = (w + h + w) / 3.0
|
||||
* if &*mob.kind.id == "minecraft:player" {
|
||||
10.0
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
let range = edge * 64.0 * scale;
|
||||
if d.length_squared() >= range * range {
|
||||
continue;
|
||||
}
|
||||
@@ -3703,6 +3891,7 @@ pub(super) fn damage_type(kind: horizon_client::mobs::DamageKind, player: bool)
|
||||
K::InWall => "minecraft:in_wall",
|
||||
K::Thorns => "minecraft:thorns",
|
||||
K::SonicBoom => "minecraft:sonic_boom",
|
||||
K::Freeze => "minecraft:freeze",
|
||||
K::OutOfWorld => "minecraft:out_of_world",
|
||||
}
|
||||
}
|
||||
|
||||
@@ -222,7 +222,7 @@ impl Game<'_> {
|
||||
a.pierce = pierce;
|
||||
}
|
||||
arrow.shoot(&mut self.world.random, dir.to_array(), power, 1.0);
|
||||
self.creatures.projectiles.push(arrow);
|
||||
self.add_projectile(arrow);
|
||||
}
|
||||
self.player_projectile_shot();
|
||||
let pitch = if index == 0 {
|
||||
|
||||
@@ -348,11 +348,15 @@ impl Game<'_> {
|
||||
let Some(state) = self.pack.assets.registry.default_state(&name) else {
|
||||
return;
|
||||
};
|
||||
let at = [
|
||||
c.position.x.floor() as i32,
|
||||
c.position.y.floor() as i32,
|
||||
c.position.z.floor() as i32,
|
||||
];
|
||||
let p = c.position;
|
||||
// Entity.getY(2/3) is relative to the cushion's quarter-block height.
|
||||
let particle_at = [p.x, p.y + 0.25 * (2.0 / 3.0), p.z];
|
||||
// Guest actions temporarily take self.lan; flush once the hub is back.
|
||||
// Queue before resolving a sprite: a dedicated server has no renderer.
|
||||
if self.audio.capture.is_some() {
|
||||
self.lan_cushion_breaks.push((state, particle_at));
|
||||
}
|
||||
let at = [p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32];
|
||||
let Some((sprite, tint)) = self.particle_sprite(state, at) else {
|
||||
return;
|
||||
};
|
||||
@@ -361,14 +365,8 @@ impl Game<'_> {
|
||||
sprite,
|
||||
tint,
|
||||
);
|
||||
let p = c.position;
|
||||
self.particles.send_particles(
|
||||
&options,
|
||||
[p.x, p.y + 0.666_666_7, p.z],
|
||||
[0.25, 0.0625, 0.25],
|
||||
0.05,
|
||||
10,
|
||||
);
|
||||
self.particles
|
||||
.send_particles(&options, particle_at, [0.25, 0.0625, 0.25], 0.05, 10);
|
||||
}
|
||||
|
||||
/// `BlockAttachedEntity.tick`: survive and burn checks after the post-increment reaches 100.
|
||||
@@ -455,8 +453,7 @@ impl Game<'_> {
|
||||
glam::DVec3::new(lo.x, lo.y, lo.z),
|
||||
glam::DVec3::new(hi.x, hi.y, hi.z),
|
||||
);
|
||||
let range =
|
||||
super::entity_culling::default_range(hi - lo, self.settings.entity_distance);
|
||||
let range = super::entity_culling::default_range(hi - lo, self.view_scale());
|
||||
if !self.entity_in_view(camera, (lo + hi) / 2.0, range, lo, hi) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ use horizon_client::{
|
||||
save::VERSION_NAME,
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::geometry::Axis;
|
||||
use horizon_core::geometry::{Axis, Vec3};
|
||||
use winit::keyboard::KeyCode;
|
||||
|
||||
/// `ChatFormatting.YELLOW` and `RED`.
|
||||
@@ -766,7 +766,8 @@ impl Game<'_> {
|
||||
}
|
||||
let lerp = |a: f64, b: f64| a + f64::from(alpha) * (b - a);
|
||||
let lerpf = |a: f32, b: f32| a + alpha * (b - a);
|
||||
for m in &self.mobs {
|
||||
let guests = self.lan.iter().flat_map(|h| h.models.values());
|
||||
for m in self.mobs.iter().chain(guests) {
|
||||
if m.removed || m.invisible || m.has_effect("minecraft:invisibility") {
|
||||
continue;
|
||||
}
|
||||
@@ -796,6 +797,159 @@ impl Game<'_> {
|
||||
// EntityType.ITEM: 0.25 by 0.25, eyes at 0.2125.
|
||||
g.hitbox(pos, (0.25, 0.25), 0.2125, false, (0.0, 0.0));
|
||||
}
|
||||
// The other entities (EntityTypes sizes; eyes at 0.85 of the height
|
||||
// unless the type sets one). `at` is the interpolated position.
|
||||
let at = |previous: Vec3, now: Vec3| {
|
||||
[
|
||||
lerp(previous.x, now.x),
|
||||
lerp(previous.y, now.y),
|
||||
lerp(previous.z, now.z),
|
||||
]
|
||||
};
|
||||
for p in &self.paintings {
|
||||
let (min, max) = p.bounds();
|
||||
let centre = std::array::from_fn(|i| (min[i] + max[i]) / 2.0);
|
||||
g.entity_box(min, max, centre, 0.425, false, step_view(p.step()));
|
||||
}
|
||||
for f in self.item_frames.iter().filter(|f| !f.invisible) {
|
||||
let (min, max) = f.bounds();
|
||||
let centre = std::array::from_fn(|i| (min[i] + max[i]) / 2.0);
|
||||
g.entity_box(min, max, centre, 0.0, false, step_view(f.step()));
|
||||
}
|
||||
for c in &self.cushions {
|
||||
let (min, max) = c.bounds();
|
||||
let p = c.position;
|
||||
g.entity_box(min, max, [p.x, p.y, p.z], 0.2125, false, (0.0, c.yaw));
|
||||
}
|
||||
for a in self.armor_stands.iter().filter(|a| !a.invisible) {
|
||||
// ArmorStand.getDimensions: a marker has none, a small one is
|
||||
// half scale with its eyes at 0.9875.
|
||||
let (size, eye) = match (a.marker, a.small) {
|
||||
(true, _) => ((0.0, 0.0), 0.0),
|
||||
(_, true) => ((0.25, 0.9875), 0.9875),
|
||||
_ => ((0.5, 1.975), 1.7775),
|
||||
};
|
||||
let p = a.position;
|
||||
g.hitbox([p.x, p.y, p.z], size, eye, true, (0.0, a.yaw));
|
||||
}
|
||||
for b in &self.boats {
|
||||
let h = super::boats::HEIGHT as f32;
|
||||
g.hitbox(
|
||||
at(b.previous, b.position),
|
||||
(super::boats::WIDTH as f32, h),
|
||||
h,
|
||||
false,
|
||||
(0.0, b.yaw),
|
||||
);
|
||||
}
|
||||
for c in &self.carts {
|
||||
let (w, h) = (
|
||||
super::minecarts::WIDTH as f32,
|
||||
super::minecarts::HEIGHT as f32,
|
||||
);
|
||||
g.hitbox(
|
||||
at(c.previous, c.position),
|
||||
(w, h),
|
||||
h * 0.85,
|
||||
false,
|
||||
(0.0, c.yaw),
|
||||
);
|
||||
}
|
||||
for o in &self.orbs {
|
||||
g.hitbox(
|
||||
at(o.previous, o.position),
|
||||
(0.5, 0.5),
|
||||
0.425,
|
||||
false,
|
||||
(0.0, 0.0),
|
||||
);
|
||||
}
|
||||
for f in &self.falling {
|
||||
g.hitbox(
|
||||
at(f.previous, f.position),
|
||||
(0.98, 0.98),
|
||||
0.833,
|
||||
false,
|
||||
(0.0, 0.0),
|
||||
);
|
||||
}
|
||||
for t in &self.tnts {
|
||||
g.hitbox(
|
||||
at(t.previous, t.position),
|
||||
(0.98, 0.98),
|
||||
0.15,
|
||||
false,
|
||||
(0.0, 0.0),
|
||||
);
|
||||
}
|
||||
for c in &self.crystals {
|
||||
let p = c.position;
|
||||
g.hitbox([p.x, p.y, p.z], (2.0, 2.0), 1.7, false, (0.0, 0.0));
|
||||
}
|
||||
for p in &self.creatures.projectiles {
|
||||
use horizon_client::projectiles::ProjectileKind as K;
|
||||
let (size, eye) = match p.kind {
|
||||
K::Arrow { .. } | K::Trident => (0.5, 0.13),
|
||||
K::Snowball | K::Egg | K::EnderPearl | K::LlamaSpit | K::Potion { .. } => {
|
||||
(0.25, 0.2125)
|
||||
}
|
||||
K::SmallFireball | K::ShulkerBullet { .. } | K::WitherSkull { .. } => {
|
||||
(0.3125, 0.265_625)
|
||||
}
|
||||
K::WindCharge | K::BreezeWindCharge => (0.3125, 0.0),
|
||||
K::LargeFireball { .. } => (1.0, 0.85),
|
||||
};
|
||||
g.hitbox(
|
||||
at(p.previous, p.position),
|
||||
(size, size),
|
||||
eye,
|
||||
false,
|
||||
(p.pitch, p.yaw),
|
||||
);
|
||||
}
|
||||
for t in &self.tridents {
|
||||
g.hitbox(
|
||||
at(t.previous, t.position),
|
||||
(0.5, 0.5),
|
||||
0.13,
|
||||
false,
|
||||
(t.pitch, t.yaw),
|
||||
);
|
||||
}
|
||||
for r in &self.rockets {
|
||||
// Projectile.updateRotation: the look follows the motion.
|
||||
let v = r.velocity;
|
||||
let yaw = v.x.atan2(v.z).to_degrees() as f32;
|
||||
let pitch = v.y.atan2(v.x.hypot(v.z)).to_degrees() as f32;
|
||||
g.hitbox(
|
||||
at(r.previous, r.position),
|
||||
(0.25, 0.25),
|
||||
0.2125,
|
||||
false,
|
||||
(pitch, yaw),
|
||||
);
|
||||
}
|
||||
for h in self
|
||||
.hook
|
||||
.iter()
|
||||
.map(|h| (h.previous, h.position))
|
||||
.chain(self.remote_hooks.iter().map(|h| (h.previous, h.position)))
|
||||
{
|
||||
g.hitbox(at(h.0, h.1), (0.25, 0.25), 0.2125, false, (0.0, 0.0));
|
||||
}
|
||||
for b in &self.bolts {
|
||||
g.hitbox(b.at, (0.0, 0.0), 0.0, false, (0.0, 0.0));
|
||||
}
|
||||
// The dragon: 16 by 8, a living entity; its parts follow.
|
||||
if let Some(d) = &self.dragon {
|
||||
g.hitbox(
|
||||
at(d.previous, d.position),
|
||||
(16.0, 8.0),
|
||||
6.8,
|
||||
true,
|
||||
(0.0, d.yaw),
|
||||
);
|
||||
}
|
||||
// The dragon's parts.
|
||||
for (id, b) in self.special_targets() {
|
||||
if (super::dragon::SPECIAL..super::dragon::SPECIAL + 8).contains(&id) {
|
||||
@@ -828,3 +982,12 @@ impl Game<'_> {
|
||||
g
|
||||
}
|
||||
}
|
||||
|
||||
/// The (x, y) rotations whose view vector is the step of a direction.
|
||||
fn step_view(step: [i32; 3]) -> (f32, f32) {
|
||||
let [x, y, z] = step.map(f64::from);
|
||||
(
|
||||
(-y).asin().to_degrees() as f32,
|
||||
(-x.atan2(z)).to_degrees() as f32,
|
||||
)
|
||||
}
|
||||
@@ -24,6 +24,7 @@ use horizon_client::{
|
||||
use horizon_protocol::text::translatable;
|
||||
use horizon_world::nbt::{JavaString, Tag};
|
||||
use std::{
|
||||
io::Write,
|
||||
path::PathBuf,
|
||||
sync::{Arc, Mutex, OnceLock, mpsc},
|
||||
time::{Duration, Instant},
|
||||
@@ -89,7 +90,9 @@ fn log_from(thread: &str, level: &str, message: &str) {
|
||||
}
|
||||
});
|
||||
// Log4j's %d{HH:mm:ss}: the local time, as in logs/latest.log.
|
||||
println!(
|
||||
// The launcher can close its stdout pipe while the server keeps running.
|
||||
let _ = writeln!(
|
||||
std::io::stdout().lock(),
|
||||
"[{}] [{thread}/{level}]: {message}",
|
||||
chrono::Local::now().format("%H:%M:%S")
|
||||
);
|
||||
@@ -618,6 +621,22 @@ impl Game<'_> {
|
||||
log_ips: props.log_ips,
|
||||
}),
|
||||
resource_pack: props.resource_pack.clone(),
|
||||
// DedicatedServer.serverLinks: `bug-report-link` as the only link
|
||||
// (ServerLinks.KnownLinkType.BUG_REPORT is id 0).
|
||||
server_links: if props.bug_report_link.is_empty() {
|
||||
Vec::new()
|
||||
} else if super::server_links::valid_untrusted_uri(&props.bug_report_link) {
|
||||
vec![horizon_protocol::packets::configuration::ServerLink {
|
||||
kind: horizon_protocol::packets::configuration::ServerLinkKind::Known(0),
|
||||
link: props.bug_report_link.clone(),
|
||||
}]
|
||||
} else {
|
||||
log(
|
||||
"WARN",
|
||||
&format!("Failed to parse bug link {}", props.bug_report_link),
|
||||
);
|
||||
Vec::new()
|
||||
},
|
||||
};
|
||||
let config = HubConfig {
|
||||
default_game_mode: game_mode,
|
||||
@@ -1311,3 +1330,110 @@ fn png_size(bytes: &[u8]) -> Option<(u32, u32)> {
|
||||
let h = u32::from_be_bytes(bytes[20..24].try_into().ok()?);
|
||||
Some((w, h))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{capture_log, log, log_from};
|
||||
use std::{
|
||||
fs,
|
||||
io::{self, BufRead, BufReader, Read, Write},
|
||||
process::{Command, Stdio},
|
||||
time::{SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
const LOGIN: &str = "Player[/127.0.0.1:0] logged in with entity id 2 at (0.5, 115.0, 0.5)";
|
||||
const WARNING: &str = "Authentication warning";
|
||||
const READY: &str = "horizon-console-log-ready\n";
|
||||
const CHILD_HOME: &str = "HORIZON_TEST_CONSOLE_LOG_HOME";
|
||||
|
||||
fn assert_log_lines(text: &str) {
|
||||
let expected = [
|
||||
format!("] [Server thread/INFO]: {LOGIN}"),
|
||||
format!("] [User Authenticator #1/WARN]: {WARNING}"),
|
||||
];
|
||||
assert_eq!(text.lines().count(), expected.len());
|
||||
for (line, suffix) in text.lines().zip(expected) {
|
||||
assert!(line.starts_with('['));
|
||||
assert!(chrono::NaiveTime::parse_from_str(&line[1..9], "%H:%M:%S").is_ok());
|
||||
assert_eq!(&line[9..], suffix);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn console_logging_survives_closed_stdout() {
|
||||
if let Some(home) = std::env::var_os(CHILD_HOME) {
|
||||
horizon_client::logging::init(std::path::Path::new(&home), "Server thread");
|
||||
// Let the parent close the real stdout pipe only after libtest's startup output.
|
||||
io::stdout().write_all(READY.as_bytes()).unwrap();
|
||||
io::stdout().flush().unwrap();
|
||||
io::stdin().read_exact(&mut [0]).unwrap();
|
||||
std::thread::Builder::new()
|
||||
.name("Server thread".into())
|
||||
.spawn(|| {
|
||||
let captured = capture_log(|| {
|
||||
log("INFO", LOGIN);
|
||||
log_from("User Authenticator #1", "WARN", WARNING);
|
||||
});
|
||||
assert_eq!(captured, [LOGIN, WARNING]);
|
||||
horizon_client::logging::flush();
|
||||
})
|
||||
.unwrap()
|
||||
.join()
|
||||
.unwrap();
|
||||
// Libtest's final status also writes to stdout; only the game logger is under test.
|
||||
std::process::exit(0);
|
||||
}
|
||||
|
||||
for closed_stdout in [false, true] {
|
||||
let unique = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_nanos();
|
||||
let home = std::env::temp_dir().join(format!(
|
||||
"horizon-console-log-test-{}-{unique}",
|
||||
std::process::id()
|
||||
));
|
||||
fs::create_dir(&home).unwrap();
|
||||
let mut child = Command::new(std::env::current_exe().unwrap())
|
||||
.args([
|
||||
"--exact",
|
||||
"game::dedicated::tests::console_logging_survives_closed_stdout",
|
||||
"--nocapture",
|
||||
])
|
||||
.env(CHILD_HOME, &home)
|
||||
.stdin(Stdio::piped())
|
||||
.stdout(Stdio::piped())
|
||||
.stderr(Stdio::piped())
|
||||
.spawn()
|
||||
.unwrap();
|
||||
let mut stdout = BufReader::new(child.stdout.take().unwrap());
|
||||
loop {
|
||||
let mut line = String::new();
|
||||
assert!(
|
||||
stdout.read_line(&mut line).unwrap() > 0,
|
||||
"child was not ready"
|
||||
);
|
||||
if line.ends_with(READY) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if closed_stdout {
|
||||
drop(stdout); // No reader remains: the next console write gets EPIPE.
|
||||
} else {
|
||||
child.stdout = Some(stdout.into_inner());
|
||||
}
|
||||
child.stdin.take().unwrap().write_all(&[1]).unwrap();
|
||||
let output = child.wait_with_output().unwrap();
|
||||
assert!(
|
||||
output.status.success(),
|
||||
"closed_stdout={closed_stdout}: {}",
|
||||
String::from_utf8_lossy(&output.stderr)
|
||||
);
|
||||
if !closed_stdout {
|
||||
assert_log_lines(std::str::from_utf8(&output.stdout).unwrap());
|
||||
}
|
||||
assert_log_lines(&fs::read_to_string(home.join("logs/latest.log")).unwrap());
|
||||
fs::remove_dir_all(home).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -120,6 +120,11 @@ impl Game<'_> {
|
||||
p.guest = guest;
|
||||
// Not into the one who turned it on its way out.
|
||||
p.left_owner = false;
|
||||
// `AbstractHurtingProjectile.onDeflection` by an attack, and the
|
||||
// `needsSync` that `AIM_DEFLECT` sets: a server's players see it turn
|
||||
// at once, not at the fireball's next update ten ticks later.
|
||||
p.acceleration = 0.1;
|
||||
p.needs_sync = true;
|
||||
self.reset_attack_strength();
|
||||
self.swing_arm();
|
||||
let from = self
|
||||
|
||||
@@ -1034,7 +1034,7 @@ impl Game<'_> {
|
||||
a.pickup = horizon_client::arrows::Pickup::Allowed;
|
||||
}
|
||||
shot.shoot(&mut own, dir, power, uncertainty);
|
||||
self.creatures.projectiles.push(shot);
|
||||
self.add_projectile(shot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -291,11 +291,11 @@ pub(super) enum FightWho {
|
||||
}
|
||||
/// A player in the End as the dragon sees it.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
struct FightPlayer {
|
||||
who: FightWho,
|
||||
position: Vec3,
|
||||
bounds: Aabb,
|
||||
alive: bool,
|
||||
pub(super) struct FightPlayer {
|
||||
pub(super) who: FightWho,
|
||||
pub(super) position: Vec3,
|
||||
pub(super) bounds: Aabb,
|
||||
pub(super) alive: bool,
|
||||
creative: bool,
|
||||
spectator: bool,
|
||||
}
|
||||
@@ -693,7 +693,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// The players in the level the dragon sees (`level.players()`): the
|
||||
/// window's own, then every guest in the level.
|
||||
fn fight_players(&self) -> Vec<FightPlayer> {
|
||||
pub(super) fn fight_players(&self) -> Vec<FightPlayer> {
|
||||
let mut out = Vec::new();
|
||||
if let Some(p) = self.player.as_ref() {
|
||||
out.push(FightPlayer {
|
||||
@@ -722,7 +722,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// Run `f` as the fight's player `who` (a guest's turn, its knockback
|
||||
/// sent to its client).
|
||||
fn as_fight_player(&mut self, who: FightWho, f: impl FnOnce(&mut Self)) {
|
||||
pub(super) fn as_fight_player(&mut self, who: FightWho, f: impl FnOnce(&mut Self)) {
|
||||
match who {
|
||||
FightWho::Host => f(self),
|
||||
FightWho::Guest(conn) => {
|
||||
@@ -828,8 +828,10 @@ impl Game<'_> {
|
||||
continue;
|
||||
}
|
||||
let time = self.world.random.next_int_bound(100_000).unwrap_or(0);
|
||||
// EndCrystal's constructor takes an id from the entity counter.
|
||||
self.next_entity += 1;
|
||||
self.crystals.push(Crystal {
|
||||
id: 0,
|
||||
id: self.next_entity,
|
||||
position: at,
|
||||
show_bottom: true,
|
||||
time,
|
||||
@@ -1566,6 +1568,7 @@ impl Game<'_> {
|
||||
age: 0,
|
||||
duration: 200,
|
||||
from_dragon: true,
|
||||
potion: None,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -2078,6 +2081,7 @@ impl Game<'_> {
|
||||
age: 0,
|
||||
duration: 600,
|
||||
from_dragon: false,
|
||||
potion: None,
|
||||
});
|
||||
// DragonFireball.onHit: level event 2006 (the burst of dragon
|
||||
// breath and the explosion sound) at its block position.
|
||||
@@ -2115,6 +2119,10 @@ impl Game<'_> {
|
||||
let mut harmed: Vec<(FightWho, f32)> = Vec::new();
|
||||
let mut clouds = std::mem::take(&mut self.breath_clouds);
|
||||
clouds.retain_mut(|c| {
|
||||
// Lingering potions' clouds tick with the potions.
|
||||
if c.potion.is_some() {
|
||||
return true;
|
||||
}
|
||||
c.age += 1;
|
||||
if c.age >= c.duration {
|
||||
return false;
|
||||
@@ -2262,8 +2270,22 @@ pub(super) struct Breath {
|
||||
pub(super) at: [f64; 3],
|
||||
pub(super) radius: f32,
|
||||
pub(super) age: i32,
|
||||
duration: i32,
|
||||
from_dragon: bool,
|
||||
pub(super) duration: i32,
|
||||
pub(super) from_dragon: bool,
|
||||
/// A lingering potion's cloud (`ThrownLingeringPotion`): what it applies.
|
||||
pub(super) potion: Option<super::potions::PotionCloud>,
|
||||
}
|
||||
impl Breath {
|
||||
/// `AreaEffectCloud.isWaiting`: before its wait time (20 ticks, 10 for a
|
||||
/// lingering potion's).
|
||||
pub(super) fn waiting(&self) -> bool {
|
||||
self.age
|
||||
< if self.potion.is_some() {
|
||||
super::potions::LINGERING_WAIT
|
||||
} else {
|
||||
20
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Game<'_> {
|
||||
/// `EnderDragonRenderer` and `EnderDragonModel.setupAnim`.
|
||||
@@ -2840,8 +2862,11 @@ impl Game<'_> {
|
||||
return false;
|
||||
}
|
||||
let time = self.world.random.next_int_bound(100_000).unwrap_or(0);
|
||||
// EndCrystal's constructor takes an id from the entity counter, so
|
||||
// the crystal is an entity a command can name (`@e[type=end_crystal]`).
|
||||
self.next_entity += 1;
|
||||
self.crystals.push(Crystal {
|
||||
id: 0,
|
||||
id: self.next_entity,
|
||||
position: Vec3::new(x + 0.5, y, z + 0.5),
|
||||
show_bottom: false,
|
||||
time,
|
||||
@@ -2858,6 +2883,21 @@ impl Game<'_> {
|
||||
self.swing_arm();
|
||||
true
|
||||
}
|
||||
/// `EndCrystal.kill` (`/kill`): the crystal is removed, without a blast
|
||||
/// (`Entity.kill` does not hurt it).
|
||||
pub(super) fn kill_crystal(&mut self, id: u32) {
|
||||
if let Some(i) = self.crystals.iter().position(|c| c.id == id) {
|
||||
self.destroy_crystal(i, None, CrystalDamage::Explosion);
|
||||
}
|
||||
}
|
||||
/// `EnderDragon.kill` (`/kill`): `Entity.kill` removes the entity, it
|
||||
/// does not hurt it (the dragon flies its death flight when its health
|
||||
/// runs out).
|
||||
pub(super) fn kill_dragon(&mut self, id: u32) {
|
||||
if self.dragon.as_ref().is_some_and(|d| d.id == id) {
|
||||
self.dragon = None;
|
||||
}
|
||||
}
|
||||
/// Any entity touching `room` (`Level.getEntities(null, box)`).
|
||||
fn entity_in(&self, room: Aabb) -> bool {
|
||||
let touches = |lo: Vec3, hi: Vec3| {
|
||||
|
||||
@@ -19,7 +19,7 @@ use horizon_core::{
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
/// ServerLevel.END_SPAWN_POINT.
|
||||
const END_SPAWN: [i32; 3] = [100, 50, 0];
|
||||
pub(super) const END_SPAWN: [i32; 3] = [100, 50, 0];
|
||||
/// EnderDragonFight gateway ring radius and height.
|
||||
const GATEWAY_RADIUS: f64 = 96.0;
|
||||
const GATEWAY_Y: i32 = 75;
|
||||
@@ -253,10 +253,17 @@ impl Game<'_> {
|
||||
out
|
||||
}
|
||||
|
||||
/// LightmapRenderStateExtractor: End flashes add to the sky light factor.
|
||||
/// LightmapRenderStateExtractor: End flashes add to the sky light factor
|
||||
/// unless Hide Lightning Flashes is on (the sky sprite is not gated), a
|
||||
/// third of it under a boss bar's world fog.
|
||||
pub(super) fn end_flash_sky(&self, sky: &mut horizon_client::environment::Sky, partial: f64) {
|
||||
if self.dim == Dim::End {
|
||||
sky.sky_light_factor += self.end.flash.intensity(partial as f32);
|
||||
if self.dim == Dim::End && !self.settings.file.bool("hideLightningFlashes") {
|
||||
let intensity = self.end.flash.intensity(partial as f32);
|
||||
sky.sky_light_factor += if self.boss_overlay.should_create_world_fog() {
|
||||
intensity / 3.0
|
||||
} else {
|
||||
intensity
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -60,12 +60,27 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Entity.setViewScale (LevelExtractor.extractVisibleEntities): the entity
|
||||
/// distance option times the render distance's boost — 1 at 8 chunks, 2.5
|
||||
/// at 20 or more. The render distance is the client setting, capped by
|
||||
/// the server's view distance when connected
|
||||
/// (Options.getEffectiveRenderDistance).
|
||||
pub(super) fn view_scale(&self) -> f64 {
|
||||
let distance = match &self.remote {
|
||||
Some(r) => self.settings.render_distance.min(r.view_distance),
|
||||
None => self.settings.render_distance,
|
||||
};
|
||||
(f64::from(distance) / 8.0).clamp(1.0, 2.5) * f64::from(self.settings.entity_distance)
|
||||
}
|
||||
}
|
||||
|
||||
/// Entity.shouldRenderAtSqrDistance's default range: 64 times the bounding
|
||||
/// box's mean edge, scaled by the entity distance option.
|
||||
pub(super) fn default_range(size: glam::DVec3, view_scale: f32) -> f64 {
|
||||
/// box's mean edge, scaled by the view scale.
|
||||
pub(super) fn default_range(size: glam::DVec3, view_scale: f64) -> f64 {
|
||||
let edge = (size.x + size.y + size.z) / 3.0;
|
||||
let edge = if edge.is_nan() { 1.0 } else { edge };
|
||||
edge * 64.0 * f64::from(view_scale)
|
||||
edge * 64.0 * view_scale
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
|
||||
@@ -23,7 +23,7 @@ pub(super) struct Rocket {
|
||||
/// The entity id a server tracks it by (0 until it is tracked).
|
||||
pub id: u32,
|
||||
pub(super) position: Vec3,
|
||||
previous: Vec3,
|
||||
pub(super) previous: Vec3,
|
||||
pub(super) velocity: Vec3,
|
||||
life: i32,
|
||||
lifetime: i32,
|
||||
|
||||
@@ -30,8 +30,8 @@ enum State {
|
||||
pub(super) struct Hook {
|
||||
/// Its entity id, which a server's players track it under.
|
||||
id: u32,
|
||||
position: Vec3,
|
||||
previous: Vec3,
|
||||
pub(super) position: Vec3,
|
||||
pub(super) previous: Vec3,
|
||||
velocity: Vec3,
|
||||
state: State,
|
||||
life: i32,
|
||||
@@ -433,6 +433,8 @@ impl Game<'_> {
|
||||
let options = ParticleOptions::simple(kind);
|
||||
self.particles
|
||||
.send_particles(&options, at, spread, speed, count);
|
||||
// The players a server serves are sent them too.
|
||||
self.lan_send_particles(&options, at, spread, speed, count);
|
||||
}
|
||||
/// `FishingHook.tick`.
|
||||
pub(super) fn tick_fishing(&mut self) {
|
||||
@@ -770,8 +772,8 @@ impl Game<'_> {
|
||||
pub(super) struct RemoteHook {
|
||||
id: u32,
|
||||
owner: u32,
|
||||
position: Vec3,
|
||||
previous: Vec3,
|
||||
pub(super) position: Vec3,
|
||||
pub(super) previous: Vec3,
|
||||
}
|
||||
|
||||
impl Hook {
|
||||
|
||||
@@ -311,8 +311,9 @@ impl Game<'_> {
|
||||
let sprites = &self.gui.atlas.sprites;
|
||||
let mut maps: Vec<(i32, glam::Mat4, u32)> = Vec::new();
|
||||
let mut items: Vec<(ItemStack, u32, glam::Mat4, u8)> = Vec::new();
|
||||
// ItemFrame.shouldRenderAtSqrDistance: 1024 blocks at 100%.
|
||||
let range = 16.0 * 64.0 * f64::from(self.settings.entity_distance);
|
||||
// ItemFrame.shouldRenderAtSqrDistance: 1024 blocks at a view scale
|
||||
// of 1.
|
||||
let range = 16.0 * 64.0 * self.view_scale();
|
||||
for f in &self.item_frames {
|
||||
let entity_start = out.len();
|
||||
let map = f.item.as_ref().and_then(super::maps::map_id);
|
||||
@@ -456,7 +457,7 @@ impl Game<'_> {
|
||||
}
|
||||
for (id, m, light) in maps {
|
||||
let entity_start = out.len();
|
||||
self.map_vertices(id, m, light, out);
|
||||
self.map_vertices(id, true, m, light, out);
|
||||
self.cull_entity_vertices(out, entity_start);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,6 +79,7 @@ impl Game<'_> {
|
||||
if !self.creative {
|
||||
self.consume_held();
|
||||
}
|
||||
self.stats.custom("play_record", 1);
|
||||
self.world.block_entities.insert(
|
||||
(pos[0], pos[1], pos[2]),
|
||||
BlockEntity::Jukebox(Jukebox {
|
||||
|
||||
@@ -21,6 +21,7 @@ use horizon_core::geometry::Vec3;
|
||||
use horizon_protocol::{
|
||||
crypto::offline_uuid,
|
||||
entity_data::{Value, serializer},
|
||||
packets::play::{self, Clientbound as C},
|
||||
};
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
@@ -411,6 +412,26 @@ fn mob_meta(
|
||||
}
|
||||
}
|
||||
|
||||
/// What a client shakes a mob by: Entity.DATA_TICKS_FROZEN (7), whose full
|
||||
/// count is `isFullyFrozen`, and Strider.DATA_SUFFOCATING (19, after
|
||||
/// AgeableMob's two and DATA_BOOST_TIME).
|
||||
fn mob_freeze_meta(
|
||||
m: &Mob,
|
||||
meta: &mut Vec<(u8, i32, Value)>,
|
||||
defaults: &mut Vec<(u8, i32, Value)>,
|
||||
) {
|
||||
if m.ticks_frozen > 0 {
|
||||
meta.push((7, serializer::INT, Value::Int(m.ticks_frozen)));
|
||||
}
|
||||
defaults.push((7, serializer::INT, Value::Int(0)));
|
||||
if m.kind.id == "minecraft:strider" {
|
||||
if m.extra.flag {
|
||||
meta.push((19, serializer::BOOLEAN, Value::Bool(true)));
|
||||
}
|
||||
defaults.push((19, serializer::BOOLEAN, Value::Bool(false)));
|
||||
}
|
||||
}
|
||||
|
||||
/// The equipment a mob shows (ClientboundSetEquipmentPacket slots: main hand,
|
||||
/// off hand, feet, legs, chest, head, body, saddle).
|
||||
fn mob_equipment(
|
||||
@@ -419,13 +440,16 @@ fn mob_equipment(
|
||||
out: &mut Vec<(u8, Option<horizon_protocol::item::Stack>)>,
|
||||
) {
|
||||
let e = &m.extra;
|
||||
// A horse's armour, a llama's carpet, a harness: Horizon keeps the body
|
||||
// slot's item (6) in `head`.
|
||||
let body = horizon_client::mobs::drops::head_is_body(m.species());
|
||||
let slots = [
|
||||
(0u8, &e.main_hand),
|
||||
(1, &e.off_hand),
|
||||
(2, &e.feet),
|
||||
(3, &e.legs),
|
||||
(4, &e.chest),
|
||||
(5, &e.head),
|
||||
(if body { 6 } else { 5 }, &e.head),
|
||||
];
|
||||
for (slot, item) in slots {
|
||||
if let Some(item) = item {
|
||||
@@ -715,6 +739,7 @@ impl Game<'_> {
|
||||
self.audio.capture = None;
|
||||
self.lan_events.clear();
|
||||
self.lan_critical_hits.clear();
|
||||
self.lan_cushion_breaks.clear();
|
||||
self.streaming.extra.clear();
|
||||
if announce {
|
||||
self.system_message(Text::translate(
|
||||
@@ -928,6 +953,7 @@ impl Game<'_> {
|
||||
e.velocity = [m.velocity.x, m.velocity.y, m.velocity.z];
|
||||
e.needs_sync = m.needs_sync;
|
||||
mob_meta(m, hub, player_entity, &mut e.meta, &mut e.defaults);
|
||||
mob_freeze_meta(m, &mut e.meta, &mut e.defaults);
|
||||
mob_equipment(m, hub, &mut e.equipment);
|
||||
self.mob_attributes(m, &mut e.attributes);
|
||||
e.leash = leash;
|
||||
@@ -1004,6 +1030,9 @@ impl Game<'_> {
|
||||
for m in &mut self.mobs {
|
||||
m.needs_sync = false;
|
||||
}
|
||||
for p in &mut self.creatures.projectiles {
|
||||
p.needs_sync = false;
|
||||
}
|
||||
// `runBlockEvents`' broadcast precedes the tick's block changes
|
||||
// (`ChunkHolder.broadcastChanges` in `tick_level` below): the
|
||||
// guest re-runs a piston's `triggerEvent` while its level still
|
||||
@@ -1164,8 +1193,11 @@ impl Game<'_> {
|
||||
drop(holding);
|
||||
lan::flush_all(host.hub.guests.iter().map(|g| &g.sender));
|
||||
self.lan = Some(host);
|
||||
// A mace's wind burst from a guest's attack.
|
||||
// A blast from a guest's attack, and a mace's wind burst.
|
||||
self.flush_lan_explosions();
|
||||
let _ = self.flush_wind_bursts();
|
||||
// Particles a guest's turn sent (sweep attack, damage indicator, a hook's splashes).
|
||||
self.flush_lan_particles();
|
||||
}
|
||||
|
||||
fn lan_guest_joined(
|
||||
@@ -1267,8 +1299,9 @@ impl Game<'_> {
|
||||
horizon_world::level::LevelEvent::LevelEvent { id, pos, data } => {
|
||||
// The acting guest does not predict the egg's teleport
|
||||
// particles, bone meal's growth, or anvil result sounds
|
||||
// (these levelEvent calls name no excluded player).
|
||||
let except = if matches!(*id, 2015 | 1505 | 1029 | 1030) {
|
||||
// (these levelEvent calls name no excluded player), nor
|
||||
// the digger's own crack and hit sound (2019, 2020).
|
||||
let except = if matches!(*id, 2015 | 1505 | 1029 | 1030 | 2019 | 2020) {
|
||||
None
|
||||
} else {
|
||||
self.lan_acting
|
||||
@@ -1330,6 +1363,33 @@ impl Game<'_> {
|
||||
/// Send the tick's level events, sounds and mob animations.
|
||||
fn lan_flush_effects(&mut self, host: &mut LanHost) {
|
||||
let critical_hits = std::mem::take(&mut self.lan_critical_hits);
|
||||
for (state, at) in std::mem::take(&mut self.lan_cushion_breaks) {
|
||||
if let Some(id) = host
|
||||
.hub
|
||||
.registry_id("minecraft:particle_type", "minecraft:block")
|
||||
{
|
||||
host.hub.broadcast_near(
|
||||
at,
|
||||
32.0,
|
||||
&C::LevelParticles(play::LevelParticles {
|
||||
particle: horizon_protocol::entity_data::Particle {
|
||||
id,
|
||||
data: Some(horizon_protocol::entity_data::ParticleData::State(
|
||||
state.0 as i32,
|
||||
)),
|
||||
},
|
||||
override_limiter: false,
|
||||
always_show: false,
|
||||
pos: at,
|
||||
dist: [0.25, 0.0625, 0.25],
|
||||
max_speed: [0.05; 3],
|
||||
count: 10,
|
||||
randomization: 0,
|
||||
}),
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
for (kind, pos, data, acting) in std::mem::take(&mut self.lan_events) {
|
||||
if kind == 2001 {
|
||||
host.broken
|
||||
@@ -1491,6 +1551,7 @@ impl Game<'_> {
|
||||
.each_ref()
|
||||
.map(|s| s.as_ref().map(|s| s.item.clone()));
|
||||
m.extra.crouching = g.sneaking;
|
||||
m.extra.avatar_pose = g.pose();
|
||||
m.extra.sprinting = g.sprinting;
|
||||
// LivingEntity.DATA_EFFECT_PARTICLES: the swirls of its visible effects.
|
||||
let visible = || g.effects.list.iter().filter(|e| e.visible);
|
||||
|
||||
@@ -165,6 +165,8 @@ pub(super) struct GuestSwap {
|
||||
acting: (Option<u32>, Option<String>, Option<u128>),
|
||||
/// The packets queued for that guest.
|
||||
packets: Vec<play::Clientbound>,
|
||||
/// The entity events queued for that guest.
|
||||
entity_events: Vec<i8>,
|
||||
/// The host's count of swings started, kept while the guest acts.
|
||||
swings: u32,
|
||||
/// How many projectiles there were: those added since are the guest's.
|
||||
@@ -265,8 +267,10 @@ impl Game<'_> {
|
||||
}
|
||||
let mut play = host.play.remove(&conn).unwrap_or_default();
|
||||
if fresh {
|
||||
// A new body (joined, respawned, changed level): nothing on it yet.
|
||||
// A new body (joined, respawned, changed level): nothing on it yet,
|
||||
// its effects' modifiers and armor protection included.
|
||||
play.equipped = None;
|
||||
play.potions = Default::default();
|
||||
play.sculk = Default::default();
|
||||
}
|
||||
let g = &mut host.hub.guests[i];
|
||||
@@ -389,6 +393,7 @@ impl Game<'_> {
|
||||
self.lan_acting_uuid.replace(g.uuid),
|
||||
);
|
||||
let packets = std::mem::take(&mut self.guest_packets);
|
||||
let entity_events = std::mem::take(&mut self.guest_entity_events);
|
||||
let swings = self.swings_started;
|
||||
let projectiles = self.creatures.projectiles.len();
|
||||
let modifiers = std::mem::replace(
|
||||
@@ -402,6 +407,12 @@ impl Game<'_> {
|
||||
self.apply_equipment();
|
||||
play.equipped = Some(equipped);
|
||||
}
|
||||
// The player's effects are on the new body before anything it does
|
||||
// (the movement that brought it, a landing): vanilla keeps the same
|
||||
// entity through a level change, with its attributes and effects.
|
||||
if fresh {
|
||||
self.apply_effect_status();
|
||||
}
|
||||
self.update_totem_ready();
|
||||
Some(GuestSwap {
|
||||
conn,
|
||||
@@ -449,6 +460,7 @@ impl Game<'_> {
|
||||
death_cause,
|
||||
acting,
|
||||
packets,
|
||||
entity_events,
|
||||
swings,
|
||||
projectiles,
|
||||
modifiers,
|
||||
@@ -508,6 +520,7 @@ impl Game<'_> {
|
||||
combat,
|
||||
acting,
|
||||
packets,
|
||||
entity_events,
|
||||
swings,
|
||||
projectiles,
|
||||
modifiers,
|
||||
@@ -529,6 +542,17 @@ impl Game<'_> {
|
||||
for packet in std::mem::replace(&mut self.guest_packets, packets) {
|
||||
host.hub.send_to(conn, &packet);
|
||||
}
|
||||
// ServerPlayer.connection.send: the guest's own entity events.
|
||||
let entity_id = host.hub.guests[i].entity_id;
|
||||
for event in std::mem::replace(&mut self.guest_entity_events, entity_events) {
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::EntityEvent(play::EntityEvent {
|
||||
id: entity_id,
|
||||
event,
|
||||
}),
|
||||
);
|
||||
}
|
||||
// ServerItemCooldowns.onCooldownStarted: the guest's own cooldown.
|
||||
for (group, duration) in std::mem::take(&mut self.guest_cooldowns) {
|
||||
host.hub.send_to(
|
||||
@@ -1200,6 +1224,7 @@ impl Game<'_> {
|
||||
}
|
||||
S::RenameItem(p) => self.lan_station_rename(host, conn, &p.name),
|
||||
S::SignUpdate(p) => self.lan_sign_update(host, conn, p),
|
||||
S::SetCommandBlock(p) => self.lan_set_command_block(host, conn, p),
|
||||
S::EditBook(p) => self.lan_edit_book(host, conn, p),
|
||||
S::ContainerSlotStateChanged(p) => {
|
||||
self.lan_crafter_slot_state(host, conn, p.container, p.slot, p.enabled);
|
||||
@@ -1524,9 +1549,13 @@ impl Game<'_> {
|
||||
if let Some(victim) = Self::pvp_victim(host, conn, id) {
|
||||
if let Some(Some(strike)) = self.as_guest(host, conn, |g| g.pvp_strike())
|
||||
&& self.pvp_land(host, victim, &strike)
|
||||
&& strike.stops_sprint()
|
||||
{
|
||||
self.as_guest(host, conn, |g| g.stop_sprint_after_extra_knockback());
|
||||
self.as_guest(host, conn, |g| {
|
||||
g.pvp_exhaustion();
|
||||
if strike.stops_sprint() {
|
||||
g.stop_sprint_after_extra_knockback();
|
||||
}
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -1831,10 +1860,6 @@ impl Game<'_> {
|
||||
};
|
||||
xp.respawn(self.ui.rules.bool("keep_inventory") || g.game_mode == SPECTATOR);
|
||||
(g.xp_level, g.xp_progress, g.xp_total) = (xp.level, xp.progress, xp.total);
|
||||
// A new body: nothing given to the old one carries over.
|
||||
if let Some(play) = host.play.get_mut(&conn) {
|
||||
play.potions = Default::default();
|
||||
}
|
||||
let clock_rate = self.network_clock_rate();
|
||||
let ctx = TickCtx {
|
||||
world: &mut self.world,
|
||||
@@ -1916,21 +1941,8 @@ impl Game<'_> {
|
||||
continue;
|
||||
}
|
||||
let play = host.play.entry(conn).or_default();
|
||||
// Player.tick's ItemCooldowns.tick, once a tick for each player
|
||||
// (the shield an axe disabled, a thrown pearl).
|
||||
play.shield_cooldown = play.shield_cooldown.saturating_sub(1);
|
||||
// ServerGamePacketListenerImpl.tick's dropSpamThrottler.
|
||||
play.creative_drops = play.creative_drops.saturating_sub(1);
|
||||
// ServerItemCooldowns.onCooldownEnded: a finished entry is told to
|
||||
// the guest (a duration of 0 removes it).
|
||||
for group in play.cooldowns.tick() {
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::Cooldown(play::Cooldown {
|
||||
group: group.to_string(),
|
||||
duration: 0,
|
||||
}),
|
||||
);
|
||||
}
|
||||
let digging = play.digging;
|
||||
let using = play.using.is_some();
|
||||
let delayed = play.destroy_delay > 0 || play.use_delay > 0 || play.attack_ticks < 100;
|
||||
@@ -1967,6 +1979,24 @@ impl Game<'_> {
|
||||
play.digging = None;
|
||||
}
|
||||
}
|
||||
// Player.tick's ItemCooldowns.tick, once a tick for each player
|
||||
// (the shield an axe disabled, a thrown pearl), after
|
||||
// LivingEntity.tick's use: an entry a finished use starts has 20
|
||||
// ticks left when the next tick's packets are handled, as the
|
||||
// guest's own client counts.
|
||||
let play = host.play.entry(conn).or_default();
|
||||
play.shield_cooldown = play.shield_cooldown.saturating_sub(1);
|
||||
// ServerItemCooldowns.onCooldownEnded: a finished entry is told to
|
||||
// the guest (a duration of 0 removes it).
|
||||
for group in play.cooldowns.tick() {
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::Cooldown(play::Cooldown {
|
||||
group: group.to_string(),
|
||||
duration: 0,
|
||||
}),
|
||||
);
|
||||
}
|
||||
// Player.tick: a different main-hand item resets the attack
|
||||
// strength, and detectEquipmentUpdates gives the guest its modifiers.
|
||||
let g = &host.hub.guests[gi];
|
||||
@@ -2188,7 +2218,7 @@ impl Game<'_> {
|
||||
}
|
||||
let in_wall = !g.sleeping && self.in_wall(g.position, g.eye_height());
|
||||
let at = g.position;
|
||||
let sneaking = g.sneaking;
|
||||
let (sneaking, sleeping) = (g.sneaking, g.sleeping);
|
||||
let mut soul = None;
|
||||
let events = self.as_guest(host, conn, |game| {
|
||||
let (rules, motion) = (game.world.health_rules, game.motion);
|
||||
@@ -2257,6 +2287,7 @@ impl Game<'_> {
|
||||
// Entity.applyEffectsFromBlocks along those moves: magma, cactus,
|
||||
// lit campfires and grown sweet berry bushes hurt (#1305).
|
||||
w.player.shift_key_down = sneaking;
|
||||
let _ = w.player.set_sleeping(sleeping);
|
||||
w.player.freeze_immune = freeze_immune;
|
||||
let _ = w.server_block_damage(start);
|
||||
let _ = w.update_soul_speed_block();
|
||||
@@ -2273,6 +2304,8 @@ impl Game<'_> {
|
||||
game.cauldron_extinguish(*pos);
|
||||
}
|
||||
}
|
||||
// Entity.baseTick: rain puts out a burning player.
|
||||
game.rain_extinguish_player();
|
||||
// WitherRoseBlock.entityInside along those moves.
|
||||
for event in &events {
|
||||
if matches!(event, MotionEvent::InsideWitherRose) {
|
||||
@@ -2311,6 +2344,13 @@ impl Game<'_> {
|
||||
// ServerEntity.sendChanges sends it as it is after this travel.
|
||||
let marked = std::mem::take(&mut player.health.sync_velocity);
|
||||
let velocity = marked.then_some(player.velocity);
|
||||
// Player.causeFallDamage: a fall of 2 blocks or more counts.
|
||||
for event in &events {
|
||||
if let MotionEvent::Fall(horizon_client::landing::FallEvent::Statistic(cm)) = event
|
||||
{
|
||||
game.stats.custom("fall_one_cm", *cm);
|
||||
}
|
||||
}
|
||||
game.record_combat(&events);
|
||||
game.wear_armor(&events);
|
||||
(events, velocity)
|
||||
@@ -2333,6 +2373,15 @@ impl Game<'_> {
|
||||
speed,
|
||||
}) => self.landing_dust(Some(host), state, position, count, speed),
|
||||
MotionEvent::Fall(event) => self.landing_block_updates(&event),
|
||||
// LivingEntity.baseTick's entity event 67, to every client
|
||||
// around, the guest's own included; this window draws it too.
|
||||
MotionEvent::Drown => {
|
||||
if let Some(g) = host.hub.guest(conn) {
|
||||
host.hub
|
||||
.entity_event(g.entity_id, super::combat::DROWN_EVENT, at);
|
||||
}
|
||||
self.drown_particles(at, [0.0; 3]);
|
||||
}
|
||||
// HoneyBlock.maybeDoSlideEffects: the sound reaches the
|
||||
// others (Player.playSound excludes the player, whose client
|
||||
// plays it), the entity event 53 everyone around.
|
||||
@@ -2668,8 +2717,7 @@ impl Game<'_> {
|
||||
/// with Mending and gives the rest as points. Everyone near hears it.
|
||||
fn guest_orbs(&mut self, host: &mut LanHost, gi: usize) {
|
||||
let g = &host.hub.guests[gi];
|
||||
// Player's standing and crouching boxes: 1.8 and 1.5 high.
|
||||
let height = if g.sneaking { 1.5 } else { 1.8 };
|
||||
let height = f64::from(g.dimensions().height);
|
||||
let (conn, id, at) = (g.conn, g.entity_id, g.position);
|
||||
let unable = g.spectator() || g.dead || g.health <= 0.0;
|
||||
let play = host.play.entry(conn).or_default();
|
||||
|
||||
@@ -342,6 +342,7 @@ impl Game<'_> {
|
||||
let mut e = state(p.id, kind, at(p.position), p.yaw, false);
|
||||
e.pitch = p.pitch;
|
||||
e.velocity = at(p.velocity);
|
||||
e.needs_sync = p.needs_sync;
|
||||
// Projectile.getAddEntityPacket: the owner's id.
|
||||
e.data = match p.guest.and_then(|conn| hub.guest(conn)) {
|
||||
Some(g) => g.entity_id,
|
||||
@@ -466,7 +467,7 @@ impl Game<'_> {
|
||||
}
|
||||
out.push(e);
|
||||
}
|
||||
// The dragon's breath clouds (AreaEffectCloud's DATA_RADIUS,
|
||||
// The dragon's breath and lingering potion clouds (AreaEffectCloud's DATA_RADIUS,
|
||||
// DATA_WAITING for its 20-tick wait, and DATA_PARTICLE): the
|
||||
// client draws them from these (`tick_remote_clouds`).
|
||||
let breath = self.network_particle(
|
||||
@@ -484,10 +485,14 @@ impl Game<'_> {
|
||||
for b in self.breath_clouds.iter().filter(|b| b.id != 0) {
|
||||
let mut e = state(b.id, "minecraft:area_effect_cloud", b.at, 0.0, false);
|
||||
e.meta.push((8, serializer::FLOAT, Value::Float(b.radius)));
|
||||
if b.age < 20 {
|
||||
if b.waiting() {
|
||||
e.meta.push((9, serializer::BOOLEAN, Value::Bool(true)));
|
||||
}
|
||||
if let Some(p) = &breath {
|
||||
let particle = match &b.potion {
|
||||
Some(p) => self.network_particle(&p.particle(), None),
|
||||
None => breath.clone(),
|
||||
};
|
||||
if let Some(p) = &particle {
|
||||
e.meta
|
||||
.push((10, serializer::PARTICLE, Value::Particle(p.clone())));
|
||||
}
|
||||
|
||||
@@ -175,9 +175,9 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.filter(|g| host.hub.here(g) && g.loaded && !g.dead && !g.spectator())
|
||||
.map(|g| {
|
||||
let [x, y, z] = g.position;
|
||||
let height = if g.sneaking { 1.5 } else { 1.8 };
|
||||
([x - 0.3, y, z - 0.3], [x + 0.3, y + height, z + 0.3])
|
||||
let b = g.bounds();
|
||||
let (lo, hi) = (b.min_position(), b.max_position());
|
||||
([lo.x, lo.y, lo.z], [hi.x, hi.y, hi.z])
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
@@ -319,7 +319,7 @@ impl Game<'_> {
|
||||
uuid: horizon_client::lan::playerdata::uuid_ints(g.uuid),
|
||||
position: g.position,
|
||||
eye: [x, y + g.eye_height(), z],
|
||||
height: if g.sneaking { 1.5 } else { 1.8 },
|
||||
height: g.dimensions().height,
|
||||
creative: g.creative(),
|
||||
spectator: g.spectator(),
|
||||
alive: !g.dead,
|
||||
@@ -336,14 +336,9 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// A guest's bounding box (0.6 wide, 1.8 tall, 1.5 crouching).
|
||||
/// A guest's bounding box, by its pose (`Avatar.POSES`).
|
||||
pub(super) fn guest_bounds(g: &horizon_client::lan::guest::Guest) -> Aabb {
|
||||
let [x, y, z] = g.position;
|
||||
let height = if g.sneaking { 1.5 } else { 1.8 };
|
||||
Aabb::new(
|
||||
Vec3::new(x - 0.3, y, z - 0.3),
|
||||
Vec3::new(x + 0.3, y + height, z + 0.3),
|
||||
)
|
||||
g.bounds()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -374,6 +369,7 @@ mod tests {
|
||||
uuid: [0; 4],
|
||||
allies: Default::default(),
|
||||
remote: false,
|
||||
passenger: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -318,16 +318,86 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// `ServerLevel.sendParticles` for the players a server serves: one
|
||||
/// `ClientboundLevelParticlesPacket` to each player in the level whose
|
||||
/// block is within 32 blocks of `at`. The window's own player is not
|
||||
/// sent it (the caller draws it in this window). While the host holds
|
||||
/// the players (a guest's turn through `as_guest`, a host's hit on a
|
||||
/// guest) the packet waits for the turn to end so that it reaches every
|
||||
/// player, the guest too.
|
||||
pub(super) fn lan_send_particles(
|
||||
&mut self,
|
||||
options: &ParticleOptions,
|
||||
at: [f64; 3],
|
||||
spread: [f64; 3],
|
||||
speed: f64,
|
||||
count: u32,
|
||||
) {
|
||||
if self.lan.is_none() {
|
||||
// The server is running (its sounds are captured for the guests).
|
||||
if self.audio.capture.is_some() {
|
||||
self.creatures
|
||||
.lan_particles
|
||||
.push((options.clone(), at, spread, speed, count));
|
||||
}
|
||||
return;
|
||||
}
|
||||
let Some(particle) = self.network_particle(options, None) else {
|
||||
return;
|
||||
};
|
||||
let Some(host) = self.lan.as_ref() else {
|
||||
return;
|
||||
};
|
||||
let body = C::LevelParticles(play::LevelParticles {
|
||||
particle,
|
||||
override_limiter: false,
|
||||
always_show: false,
|
||||
pos: at,
|
||||
dist: spread.map(|d| d as f32),
|
||||
max_speed: [speed as f32; 3],
|
||||
count: count as i32,
|
||||
randomization: 0,
|
||||
})
|
||||
.encode();
|
||||
for g in host.hub.guests.iter().filter(|g| host.hub.here(g)) {
|
||||
// BlockPos.closerToCenterThan(at, 32): from the centre of the
|
||||
// player's block.
|
||||
let d: f64 = (0..3)
|
||||
.map(|k| (g.position[k].floor() + 0.5 - at[k]).powi(2))
|
||||
.sum();
|
||||
if d < 32.0 * 32.0 {
|
||||
g.sender.send(body.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The particles guests' turns put off.
|
||||
pub(super) fn flush_lan_particles(&mut self) {
|
||||
for (options, at, spread, speed, count) in std::mem::take(&mut self.creatures.lan_particles)
|
||||
{
|
||||
self.lan_send_particles(&options, at, spread, speed, count);
|
||||
}
|
||||
}
|
||||
|
||||
/// `ServerLevel.explode`'s packet to each player within 64 blocks. The
|
||||
/// sound and the push reach them on their own (the level's sounds, the
|
||||
/// motion a hurt player is sent), so the packet carries neither.
|
||||
pub(super) fn lan_explode(
|
||||
&self,
|
||||
&mut self,
|
||||
center: [f64; 3],
|
||||
small: bool,
|
||||
radius: f32,
|
||||
block_count: usize,
|
||||
) {
|
||||
// In a guest's turn (their hit on an end crystal or a minecart) the
|
||||
// host holds the players (`as_guest`): the packet waits for the turn
|
||||
// to end so that it reaches every player, the guest too.
|
||||
if self.lan_acting.is_some() && self.lan.is_none() {
|
||||
self.creatures
|
||||
.lan_explosions
|
||||
.push((center, small, radius, block_count));
|
||||
return;
|
||||
}
|
||||
let emitter = if small {
|
||||
"minecraft:explosion"
|
||||
} else {
|
||||
@@ -341,6 +411,15 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The explosions guests' turns put off.
|
||||
pub(super) fn flush_lan_explosions(&mut self) {
|
||||
for (center, small, radius, block_count) in
|
||||
std::mem::take(&mut self.creatures.lan_explosions)
|
||||
{
|
||||
self.lan_explode(center, small, radius, block_count);
|
||||
}
|
||||
}
|
||||
|
||||
/// A wind charge's burst (`AbstractWindCharge.explode`): gust emitters,
|
||||
/// no block particles, and for each player it pushed the push
|
||||
/// (`ServerExplosion.hitPlayers`), which only that client applies, as
|
||||
|
||||
@@ -86,9 +86,11 @@ impl Game<'_> {
|
||||
};
|
||||
if let Some(strike) = self.pvp_strike()
|
||||
&& self.pvp_land(&mut host, Victim::Guest(conn), &strike)
|
||||
&& strike.stops_sprint()
|
||||
{
|
||||
self.stop_sprint_after_extra_knockback();
|
||||
self.pvp_exhaustion();
|
||||
if strike.stops_sprint() {
|
||||
self.stop_sprint_after_extra_knockback();
|
||||
}
|
||||
}
|
||||
self.lan = Some(host);
|
||||
true
|
||||
@@ -106,8 +108,18 @@ impl Game<'_> {
|
||||
.map(|g| Victim::Guest(g.conn))
|
||||
}
|
||||
|
||||
/// `Player.attack`'s `causeFoodExhaustion(0.1F)`, charged to the attacker
|
||||
/// (the host, or a guest swapped in) only once the hit hurt the victim.
|
||||
pub(super) fn pvp_exhaustion(&mut self) {
|
||||
if let Some(p) = self.player.as_mut()
|
||||
&& !self.creative
|
||||
{
|
||||
p.cause_food_exhaustion(0.1);
|
||||
}
|
||||
}
|
||||
|
||||
/// The attacker's side of `Player.attack` (the host, or a guest swapped
|
||||
/// in): the damage, the charge reset, the exhaustion and the swing.
|
||||
/// in): the damage, the charge reset and the swing.
|
||||
pub(super) fn pvp_strike(&mut self) -> Option<Strike> {
|
||||
let p = self.player.as_ref()?;
|
||||
let from = [p.position.x, p.position.y, p.position.z];
|
||||
@@ -116,11 +128,6 @@ impl Game<'_> {
|
||||
let (strength, knockback_attack) = self.extra_knockback("minecraft:player", scale);
|
||||
let (xd, zd) = self.extra_knockback_direction();
|
||||
self.attack_ticks = 0;
|
||||
if let Some(p) = self.player.as_mut()
|
||||
&& !self.creative
|
||||
{
|
||||
p.cause_food_exhaustion(0.1);
|
||||
}
|
||||
self.swing_arm();
|
||||
Some(Strike {
|
||||
attacker: self.lan_acting,
|
||||
|
||||
@@ -5,14 +5,10 @@
|
||||
//! forcing the game mode. Its difficulty lock asks first (PopupScreen), and
|
||||
//! Restrictions opens RestrictionsScreen.
|
||||
//! Parity reference: https://mcsrc.dev/2/26.3/net/minecraft/client/gui/screens/WorldOptionsScreen
|
||||
use super::{
|
||||
Game, Screen,
|
||||
game_rules_screen::{Exit, RulesScreen},
|
||||
integrated::ServerOptions,
|
||||
lan::LanSettings,
|
||||
};
|
||||
use super::{Game, Screen, integrated::ServerOptions, lan::LanSettings};
|
||||
use horizon_client::{
|
||||
font::Font,
|
||||
game_rules_screen::{Exit, RulesScreen},
|
||||
hud::{HudBatch, rgba},
|
||||
text::{Text, named_color},
|
||||
ui::{self, EditBox},
|
||||
|
||||
@@ -277,7 +277,12 @@ impl Game<'_> {
|
||||
g.carried = menu.carried.take();
|
||||
}
|
||||
self.register_exploration_maps(made);
|
||||
gm.merchant.session = self.merchant_apply(session, gm.merchant.mob);
|
||||
let (session, traded) = self.merchant_apply(session, gm.merchant.mob);
|
||||
gm.merchant.session = session;
|
||||
if !traded.is_empty() {
|
||||
// The guest's own statistic and advancements.
|
||||
self.as_guest(host, conn, |g| g.merchant_traded(gm.merchant.mob, &traded));
|
||||
}
|
||||
self.drop_guest_items(host, gi, dropped);
|
||||
self.lan_send_offers(host, conn, &mut gm, false);
|
||||
self.lan_send_merchant_content(host, conn, &mut gm);
|
||||
|
||||
@@ -15,6 +15,12 @@ impl Game<'_> {
|
||||
self.particles
|
||||
.block_teleportation(pos, data, [16, 8, 16], self.settings.particles);
|
||||
}
|
||||
/// Event 2016: `Shulker.teleportSomewhere`'s particles between the
|
||||
/// shell's old and new cells.
|
||||
pub(super) fn shulker_teleport_particles(&mut self, pos: [i32; 3], data: i32) {
|
||||
self.particles
|
||||
.block_teleportation(pos, data, [8, 8, 8], self.settings.particles);
|
||||
}
|
||||
/// Event 2017: `TeleportRandomlyConsumeEffect`'s directional particles.
|
||||
pub(super) fn consume_teleport_particles(&mut self, pos: [i32; 3], data: i32) {
|
||||
self.particles
|
||||
@@ -310,6 +316,30 @@ impl Game<'_> {
|
||||
// Each guest plays it from the global packet.
|
||||
self.audio.play_unshared(sound, at, volume, 1.0);
|
||||
}
|
||||
/// `ClientLevel.addBreakingBlockEffects`: the block's hit sound (only for
|
||||
/// `play_sound`) and one crumb on the face being mined; nothing for air.
|
||||
pub(super) fn breaking_block_effects(
|
||||
&mut self,
|
||||
pos: [i32; 3],
|
||||
face: [i32; 3],
|
||||
play_sound: bool,
|
||||
) {
|
||||
let state = self.world.block(pos[0], pos[1], pos[2]);
|
||||
if self.res.facts().is_air(state) {
|
||||
return;
|
||||
}
|
||||
if play_sound {
|
||||
let sounds = self.res.facts().get(state).sounds.clone();
|
||||
// Each guest plays it from the level event itself.
|
||||
self.audio.play_unshared(
|
||||
&sounds.hit,
|
||||
Some(pos.map(|v| f64::from(v) + 0.5)),
|
||||
(sounds.volume + 1.0) / 8.0,
|
||||
sounds.pitch * 0.5,
|
||||
);
|
||||
}
|
||||
self.crack_particle(pos, face, state);
|
||||
}
|
||||
/// `LevelEventHandler.potionSplashParticles` (2002 with `Effect`, 2007
|
||||
/// with `InstantEffect`): eight splash potion crumbs, and a hundred
|
||||
/// spell particles in the potion's colour `data`, flung out in a disc.
|
||||
|
||||
@@ -120,6 +120,10 @@ impl Levels {
|
||||
.iter_mut()
|
||||
.map(|(d, p)| (*d, &mut p.world.chunks))
|
||||
}
|
||||
/// The levels that are not in place, by dimension.
|
||||
pub(super) fn parked_dims(&self) -> Vec<Dim> {
|
||||
self.parked.keys().copied().collect()
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
|
||||
@@ -324,6 +324,13 @@ const DECORATION_TYPES: [(&str, &str); 24] = [
|
||||
("mineshaft", "map/decorations/mineshaft"),
|
||||
("ocean_ruin_warm", "map/decorations/warm_ocean_ruins"),
|
||||
];
|
||||
/// `MapDecorationType.showOnItemFrame` is false for the player arrows and the two markers.
|
||||
fn shown_on_frame(sprite: &str) -> bool {
|
||||
!matches!(
|
||||
decoration_type(sprite),
|
||||
Some("player" | "red_marker" | "blue_marker" | "player_off_map" | "player_off_limits")
|
||||
)
|
||||
}
|
||||
/// The sprite of a decoration type that a `minecraft:map_decorations`
|
||||
/// entry or a server's packet names.
|
||||
fn decoration_sprite(id: &str) -> Option<&'static str> {
|
||||
@@ -1114,9 +1121,12 @@ impl Game<'_> {
|
||||
}
|
||||
/// `MapRenderer.render`: the map texture and its decorations under `m`
|
||||
/// (map pixels 0..128, y down), drawn at depth offsets toward the viewer.
|
||||
/// `show_only_frame` (a map in an item frame) leaves out the decorations that
|
||||
/// do not show on frames.
|
||||
pub(super) fn map_vertices(
|
||||
&mut self,
|
||||
id: i32,
|
||||
show_only_frame: bool,
|
||||
m: glam::Mat4,
|
||||
light: u32,
|
||||
out: &mut Vec<Vertex>,
|
||||
@@ -1158,14 +1168,18 @@ impl Game<'_> {
|
||||
.get(&id)
|
||||
.map(|m| m.decorations.clone())
|
||||
.unwrap_or_default();
|
||||
for (i, d) in decorations.iter().enumerate() {
|
||||
let mut count = 0;
|
||||
for d in &decorations {
|
||||
if show_only_frame && !shown_on_frame(d.sprite) {
|
||||
continue;
|
||||
}
|
||||
let Some(s) = self.gui.atlas.sprites.get(d.sprite).copied() else {
|
||||
continue;
|
||||
};
|
||||
let dm = glam::Mat4::from_translation(glam::Vec3::new(
|
||||
f32::from(d.x) / 2.0 + 64.0,
|
||||
f32::from(d.y) / 2.0 + 64.0,
|
||||
-0.02 - i as f32 * 0.001,
|
||||
-0.02 - count as f32 * 0.001,
|
||||
)) * glam::Mat4::from_rotation_z(
|
||||
(f32::from(d.rot) * 360.0 / 16.0).to_radians(),
|
||||
) * glam::Mat4::from_scale(glam::Vec3::splat(4.0))
|
||||
@@ -1187,6 +1201,7 @@ impl Game<'_> {
|
||||
[p(-1.0, 1.0), p(1.0, 1.0), p(1.0, -1.0), p(-1.0, -1.0)],
|
||||
[[s.u0, s.v0], [s.u1, s.v0], [s.u1, s.v1], [s.u0, s.v1]],
|
||||
);
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
/// `renderTwoHandedMap`: map `id` held in both hands, in view space (the
|
||||
@@ -1255,7 +1270,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
if has_data {
|
||||
self.map_vertices(id, m, light, out);
|
||||
self.map_vertices(id, false, m, light, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ use horizon_client::{
|
||||
blocks::Fluid,
|
||||
collisions::SceneCollisions,
|
||||
containers::BlockEntity,
|
||||
items::ItemStack,
|
||||
items::{ItemStack, Items},
|
||||
mesher::Vertex,
|
||||
mobs::{Part, anim::Poses},
|
||||
particles::{ParticleOptions, ParticleType},
|
||||
@@ -90,6 +90,8 @@ pub(super) struct Minecart {
|
||||
/// Chest minecarts: the loot table rolled into `items` on load, saved
|
||||
/// again while the items are still that roll.
|
||||
pub loot: Option<horizon_client::save::RolledLoot>,
|
||||
/// `Entity.firstTick`: not ticked yet (saved as `HasTicked`).
|
||||
pub first_tick: bool,
|
||||
}
|
||||
pub(super) const WIDTH: f64 = 0.98;
|
||||
pub(super) const HEIGHT: f64 = 0.7;
|
||||
@@ -186,6 +188,7 @@ impl Minecart {
|
||||
fuse: -1,
|
||||
enabled: true,
|
||||
loot: None,
|
||||
first_tick: true,
|
||||
}
|
||||
}
|
||||
pub fn bounds(&self) -> Aabb {
|
||||
@@ -198,6 +201,17 @@ impl Minecart {
|
||||
fn horizontal(&self) -> f64 {
|
||||
self.velocity.x.hypot(self.velocity.z)
|
||||
}
|
||||
/// `AbstractContainerMenu.getRedstoneSignalFromContainer` of `slots`.
|
||||
fn container_signal(slots: &[Option<ItemStack>], items: &Items) -> i32 {
|
||||
let mut total = 0.0f32;
|
||||
for s in slots.iter().flatten() {
|
||||
let max = items.get(&s.item).map_or(64, |i| i.max_stack).min(64);
|
||||
total += s.count as f32 / max as f32;
|
||||
}
|
||||
total /= slots.len().max(1) as f32;
|
||||
// Mth.lerpDiscrete(total, 0, 15)
|
||||
(total * 14.0).floor() as i32 + i32::from(total > 0.0)
|
||||
}
|
||||
}
|
||||
pub(super) struct CartModels {
|
||||
pub models: HashMap<CartKind, Part>,
|
||||
@@ -536,6 +550,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// `AbstractMinecart.tick` for one cart; returns false once it is gone.
|
||||
fn tick_cart(&mut self, c: &mut Minecart, intent: [f64; 2]) -> bool {
|
||||
c.first_tick = false;
|
||||
c.previous = c.position;
|
||||
c.previous_yaw = c.yaw;
|
||||
c.hurt_time = (c.hurt_time - 1).max(0);
|
||||
@@ -713,12 +728,7 @@ impl Game<'_> {
|
||||
host.hub.here(g) && g.loaded && !g.dead && !g.spectator() && g.vehicle.is_none()
|
||||
}) {
|
||||
let [x, y, z] = g.position;
|
||||
let height = if g.sneaking { 1.5 } else { 1.8 };
|
||||
let bb = Aabb::new(
|
||||
Vec3::new(x - 0.3, y, z - 0.3),
|
||||
Vec3::new(x + 0.3, y + height, z + 0.3),
|
||||
);
|
||||
pushers.push((Vec3::new(x, y, z), bb));
|
||||
pushers.push((Vec3::new(x, y, z), g.bounds()));
|
||||
}
|
||||
}
|
||||
for (feet, bb) in pushers {
|
||||
@@ -946,7 +956,7 @@ impl Game<'_> {
|
||||
}
|
||||
true
|
||||
}
|
||||
/// `getDismountLocationForPassenger`: beside the cart (across its motion), else on top.
|
||||
/// `getDismountLocationForPassenger`: beside the cart (across its facing), else on top.
|
||||
pub(super) fn dismount_cart(&mut self, i: usize) {
|
||||
self.riding = None;
|
||||
let c = &self.carts[i];
|
||||
@@ -956,17 +966,25 @@ impl Game<'_> {
|
||||
c.position.z.floor() as i32,
|
||||
);
|
||||
let mut target = None;
|
||||
// DismountHelper.offsetsForDirection of the cart's facing
|
||||
// (Direction.fromYRot of its yaw): right, left, back right, back left,
|
||||
// forward right, forward left, back, forward.
|
||||
let step = |q: i32| [(0, 1), (-1, 0), (0, -1), (1, 0)][(q & 3) as usize];
|
||||
let facing = (f64::from(c.yaw) / 90.0 + 0.5).floor() as i32;
|
||||
let (fx, fz) = step(facing);
|
||||
let (rx, rz) = (-fz, fx);
|
||||
let offsets = [
|
||||
(rx, rz),
|
||||
(-rx, -rz),
|
||||
(rx - fx, rz - fz),
|
||||
(-rx - fx, -rz - fz),
|
||||
(fx + rx, fz + rz),
|
||||
(fx - rx, fz - rz),
|
||||
(-fx, -fz),
|
||||
(fx, fz),
|
||||
];
|
||||
'search: for dy in [0, 1, -1] {
|
||||
for (dx, dz) in [
|
||||
(1, 0),
|
||||
(-1, 0),
|
||||
(0, 1),
|
||||
(0, -1),
|
||||
(1, 1),
|
||||
(-1, -1),
|
||||
(1, -1),
|
||||
(-1, 1),
|
||||
] {
|
||||
for (dx, dz) in offsets {
|
||||
let (x, y, z) = (bx + dx, by + dy, bz + dz);
|
||||
let below = self.res.facts().get(self.world.block(x, y - 1, z));
|
||||
let here = self.res.facts().get(self.world.block(x, y, z));
|
||||
@@ -1050,6 +1068,22 @@ impl Game<'_> {
|
||||
}
|
||||
best
|
||||
}
|
||||
/// Each cart's kind and comparator signal, for the detector rail
|
||||
/// (`DetectorRailBlock.getAnalogOutputSignal`). A cart whose menu is open
|
||||
/// counts the items in that menu.
|
||||
pub(super) fn cart_signals(&self) -> Vec<(CartKind, i32)> {
|
||||
self.carts
|
||||
.iter()
|
||||
.map(|c| {
|
||||
let key = (i32::MAX - 15, CART_KEY_Y, c.id as i32);
|
||||
let slots = match self.world.block_entities.get(&key) {
|
||||
Some(BlockEntity::Chest(open)) => open,
|
||||
_ => &c.items,
|
||||
};
|
||||
(c.kind, Minecart::container_signal(slots, self.res.items()))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// `interact`: ride, open, fuel or ignite the cart under the crosshair.
|
||||
pub(super) fn interact_cart(&mut self) -> bool {
|
||||
let Some((i, d)) = self.cart_hit() else {
|
||||
@@ -1067,10 +1101,8 @@ impl Game<'_> {
|
||||
}
|
||||
self.riding = Some(self.carts[i].id);
|
||||
}
|
||||
// AbstractMinecartContainer.interact: no sneak check.
|
||||
CartKind::Chest | CartKind::Hopper => {
|
||||
if sneaking {
|
||||
return false;
|
||||
}
|
||||
let c = self.carts[i].clone();
|
||||
let key = (i32::MAX - 15, CART_KEY_Y, c.id as i32);
|
||||
self.world
|
||||
@@ -1340,9 +1372,8 @@ impl Game<'_> {
|
||||
return;
|
||||
};
|
||||
// Entity.shouldRenderAtSqrDistance: 64 times the bounding box's mean
|
||||
// edge, scaled by the entity distance option.
|
||||
let range =
|
||||
(WIDTH + HEIGHT + WIDTH) / 3.0 * 64.0 * f64::from(self.settings.entity_distance);
|
||||
// edge, scaled by the view scale.
|
||||
let range = (WIDTH + HEIGHT + WIDTH) / 3.0 * 64.0 * self.view_scale();
|
||||
for c in &self.carts {
|
||||
let entity_start = out.len();
|
||||
let Some(model) = self.cart_models.models.get(&c.kind) else {
|
||||
@@ -1509,6 +1540,10 @@ impl Minecart {
|
||||
map.insert(JavaString::from(k), v);
|
||||
};
|
||||
put("FlippedRotation", Tag::Byte(i8::from(self.flipped)));
|
||||
// AbstractMinecart saves firstTick as HasTicked. A cart never burns:
|
||||
// Entity.move sets -getFireImmuneTicks(), 0 for all but players.
|
||||
put("HasTicked", Tag::Byte(i8::from(self.first_tick)));
|
||||
put("Fire", Tag::Short(0));
|
||||
match self.kind {
|
||||
CartKind::Chest | CartKind::Hopper => {
|
||||
put("Items", horizon_client::save::encode_items(&self.items));
|
||||
@@ -1558,6 +1593,7 @@ impl Minecart {
|
||||
_ => 0.0,
|
||||
};
|
||||
c.flipped = int("FlippedRotation").unwrap_or(0) != 0;
|
||||
c.first_tick = int("HasTicked").unwrap_or(0) != 0;
|
||||
if kind.slots() > 0 {
|
||||
c.items = horizon_client::save::decode_items(tag.get("Items"), kind.slots());
|
||||
}
|
||||
@@ -1582,4 +1618,30 @@ mod tests {
|
||||
assert_eq!(display_offset(CartKind::CommandBlock), 6.0);
|
||||
assert_eq!(display_offset(CartKind::Rideable), 6.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_cart_saves_as_never_ticked_until_it_ticks() {
|
||||
use horizon_world::nbt::Tag;
|
||||
let generated = Tag::compound([
|
||||
("id", Tag::String("minecraft:chest_minecart".into())),
|
||||
(
|
||||
"Pos",
|
||||
Tag::List(
|
||||
[0.5f64, 40.5, 0.5]
|
||||
.map(|v| Tag::Double(v.to_bits()))
|
||||
.to_vec(),
|
||||
),
|
||||
),
|
||||
("HasTicked", Tag::Byte(1)),
|
||||
("Fire", Tag::Short(0)),
|
||||
]);
|
||||
let mut cart = Minecart::from_nbt(&generated, 1, CartKind::Chest).unwrap();
|
||||
let saved = cart.to_nbt([0; 4], Some(&generated));
|
||||
assert_eq!(saved.get("HasTicked"), Some(&Tag::Byte(1)));
|
||||
assert_eq!(saved.get("Fire"), Some(&Tag::Short(0)));
|
||||
cart.first_tick = false;
|
||||
let saved = cart.to_nbt([0; 4], Some(&generated));
|
||||
assert_eq!(saved.get("HasTicked"), Some(&Tag::Byte(0)));
|
||||
assert_eq!(saved.get("Fire"), Some(&Tag::Short(0)));
|
||||
}
|
||||
}
|
||||
@@ -31,6 +31,9 @@ impl Game<'_> {
|
||||
pub(super) fn mod_minimap(&self) -> Option<ModMinimap> {
|
||||
None
|
||||
}
|
||||
pub(super) fn mod_far_terrain(&self) -> Option<ModFarTerrain> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// A mod's zoom (`render.set-zoom`), clamped by the runtime.
|
||||
@@ -51,6 +54,13 @@ pub(super) struct ModMinimap {
|
||||
pub(super) round: bool,
|
||||
}
|
||||
|
||||
/// A mod's far terrain (`render.set-far-terrain`), clamped by the runtime.
|
||||
#[derive(Clone, Copy)]
|
||||
pub(super) struct ModFarTerrain {
|
||||
pub(super) distance: u32,
|
||||
pub(super) reduced: bool,
|
||||
}
|
||||
|
||||
#[cfg(feature = "mods")]
|
||||
impl Game<'_> {
|
||||
/// The main hand's stack as `input` shows it; none when it is empty.
|
||||
@@ -190,4 +200,12 @@ impl Game<'_> {
|
||||
round: m.round,
|
||||
})
|
||||
}
|
||||
/// The far terrain the first mod drawing one asks for.
|
||||
pub(super) fn mod_far_terrain(&self) -> Option<ModFarTerrain> {
|
||||
let f = self.mods.mods.far_terrain()?;
|
||||
Some(ModFarTerrain {
|
||||
distance: f.distance,
|
||||
reduced: f.reduced,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -126,6 +126,19 @@ impl Game<'_> {
|
||||
if !equine::is_equine(species) || !m.alive() || Some(m.id) == self.riding {
|
||||
return false;
|
||||
}
|
||||
// AbstractHorse.mobInteract: a horse a mob rides (`isVehicle`) has no
|
||||
// seat, inventory or feeding to give. Camels seat two and check their
|
||||
// passengers themselves.
|
||||
let id = m.id;
|
||||
if !matches!(species, Species::Camel | Species::CamelHusk)
|
||||
&& self
|
||||
.mobs
|
||||
.iter()
|
||||
.any(|p| p.extra.mount == Some(id) && !p.removed && p.alive())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let m = &self.mobs[index];
|
||||
// AbstractHorse.mobInteract: shift + use opens a tamed adult's inventory.
|
||||
if !m.is_baby()
|
||||
&& m.extra.tame
|
||||
|
||||
@@ -338,7 +338,9 @@ impl Game<'_> {
|
||||
let (r, u) = (right.as_vec3() * 0.025, up.as_vec3() * 0.025);
|
||||
// Text space: x right, y down (scale 0.025, -0.025).
|
||||
let at = |x: f32, y: f32| o + r * x - u * y;
|
||||
let chars: Vec<(char, u32)> = text
|
||||
// Component.getVisualOrderText.
|
||||
let shown = horizon_client::bidi::visual(text);
|
||||
let chars: Vec<(char, u32)> = shown
|
||||
.spans
|
||||
.iter()
|
||||
.flat_map(|s| {
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
//! `Entity.setAsInsidePortal` / `handlePortal` with `PortalProcessor`,
|
||||
//! `NetherPortalBlock.getPortalTransitionTime` and `getPortalDestination`
|
||||
//! (`PortalForcer` through `horizon_world::level::portal_travel`), and
|
||||
//! `LocalPlayer.handlePortalTransitionEffect`.
|
||||
//! `LocalPlayer.handlePortalTransitionEffect`. Items and mobs also go through
|
||||
//! End portals here (`EndPortalBlock.entityInside` / `getPortalDestination`);
|
||||
//! the player's End portals are game/end.rs's.
|
||||
//!
|
||||
//! Only one dimension is loaded at a time. The player's destination is found
|
||||
//! once the other dimension has loaded around it. An item or mob that goes
|
||||
@@ -12,7 +14,7 @@ use super::{Dim, Game, Screen};
|
||||
use horizon_client::Result;
|
||||
use horizon_client::nether_portal::PortalState;
|
||||
use horizon_core::{
|
||||
geometry::{Axis, Vec3},
|
||||
geometry::{Aabb, Axis, Vec3},
|
||||
position::BlockPos,
|
||||
random::RandomSource,
|
||||
};
|
||||
@@ -40,6 +42,32 @@ pub(super) struct Plan {
|
||||
offset: Vec3,
|
||||
width: f32,
|
||||
height: f32,
|
||||
/// Through an End portal: `approximate` is the End's spawn point, or the
|
||||
/// Overworld's shared spawn.
|
||||
end: bool,
|
||||
}
|
||||
|
||||
impl Plan {
|
||||
/// `EndPortalBlock.getPortalDestination` for an entity other than a
|
||||
/// player in `from`: the End's spawn point, or out of the End the
|
||||
/// Overworld's shared spawn `world_spawn`.
|
||||
fn end_portal(from: Dim, world_spawn: BlockPos, width: f32, height: f32) -> Self {
|
||||
let (dim, approximate) = if from == Dim::End {
|
||||
(Dim::Overworld, world_spawn)
|
||||
} else {
|
||||
let [x, y, z] = super::end::END_SPAWN;
|
||||
(Dim::End, BlockPos::new(x, y, z))
|
||||
};
|
||||
Self {
|
||||
dim,
|
||||
approximate,
|
||||
entry_x_axis: true,
|
||||
offset: Vec3::ZERO,
|
||||
width,
|
||||
height,
|
||||
end: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An entity on its way to a dimension that isn't loaded.
|
||||
@@ -81,6 +109,89 @@ fn rotate_y(v: Vec3, degrees: f32) -> Vec3 {
|
||||
fn doubles(values: [f64; 3]) -> Tag {
|
||||
Tag::List(values.iter().map(|v| Tag::Double(v.to_bits())).collect())
|
||||
}
|
||||
/// Whether a `width` by `height` box moving from `from` to `to` meets the End
|
||||
/// portal at `pos`: `Entity.collidedWithShapeMovingFrom` against its
|
||||
/// entity-inside shape, y 6/16..12/16 of the block.
|
||||
fn touches_end_portal(from: Vec3, to: Vec3, width: f32, height: f32, pos: BlockPos) -> bool {
|
||||
let half = f64::from(width) / 2.0;
|
||||
let start = Aabb::new(
|
||||
Vec3::new(from.x - half, from.y, from.z - half),
|
||||
Vec3::new(from.x + half, from.y + f64::from(height), from.z + half),
|
||||
);
|
||||
let (x, y, z) = (f64::from(pos.x), f64::from(pos.y), f64::from(pos.z));
|
||||
let shape = Aabb::new(
|
||||
Vec3::new(x, y + 0.375, z),
|
||||
Vec3::new(x + 1.0, y + 0.75, z + 1.0),
|
||||
);
|
||||
start.collided_along_vector(to.subtract(from), &[shape])
|
||||
}
|
||||
/// `PositionMoveRotation.calculateAbsolute` for an End portal's transition
|
||||
/// of an entity facing `[yaw, pitch]`: into the End it faces west and keeps
|
||||
/// its pitch (`Relative.X_ROT`); out of it both turn by the world spawn's
|
||||
/// angles (`Relative.ROTATION`). The pitch stays within ±90.
|
||||
fn end_portal_rotation(into_end: bool, [yaw, pitch]: [f32; 2], spawn: [f32; 2]) -> [f32; 2] {
|
||||
let (yaw, pitch) = if into_end {
|
||||
// Direction.WEST.toYRot().
|
||||
(90.0, pitch)
|
||||
} else {
|
||||
(yaw + spawn[0], pitch + spawn[1])
|
||||
};
|
||||
[yaw, pitch.clamp(-90.0, 90.0)]
|
||||
}
|
||||
/// A waiting entity as `horizon_portal_arrivals.dat` keeps it.
|
||||
fn arrival_tag(a: &Arrival) -> Tag {
|
||||
let p = &a.plan;
|
||||
Tag::compound([
|
||||
("dimension", Tag::String(p.dim.id().into())),
|
||||
("x", Tag::Int(p.approximate.x)),
|
||||
("y", Tag::Int(p.approximate.y)),
|
||||
("z", Tag::Int(p.approximate.z)),
|
||||
("x_axis", Tag::Int(i32::from(p.entry_x_axis))),
|
||||
("right", Tag::Double(p.offset.x.to_bits())),
|
||||
("up", Tag::Double(p.offset.y.to_bits())),
|
||||
("forward", Tag::Double(p.offset.z.to_bits())),
|
||||
("width", Tag::Float(p.width.to_bits())),
|
||||
("height", Tag::Float(p.height.to_bits())),
|
||||
("end", Tag::Int(i32::from(p.end))),
|
||||
("entity", a.tag.clone()),
|
||||
])
|
||||
}
|
||||
/// The waiting entity `arrival_tag` wrote.
|
||||
fn arrival_from_tag(a: &Tag) -> Option<Arrival> {
|
||||
let int = |k: &str| match a.get(k) {
|
||||
Some(Tag::Int(v)) => Some(*v),
|
||||
_ => None,
|
||||
};
|
||||
let float = |k: &str| match a.get(k) {
|
||||
Some(Tag::Float(v)) => Some(f32::from_bits(*v)),
|
||||
_ => None,
|
||||
};
|
||||
let double = |k: &str| match a.get(k) {
|
||||
Some(Tag::Double(v)) => Some(f64::from_bits(*v)),
|
||||
_ => None,
|
||||
};
|
||||
let dim = Dim::from_id(&horizon_client::save::text(a.get("dimension"))?);
|
||||
let (Some(x), Some(y), Some(z), Some(tag)) = (int("x"), int("y"), int("z"), a.get("entity"))
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
Some(Arrival {
|
||||
plan: Plan {
|
||||
dim,
|
||||
approximate: BlockPos::new(x, y, z),
|
||||
entry_x_axis: int("x_axis").unwrap_or(1) != 0,
|
||||
offset: Vec3::new(
|
||||
double("right").unwrap_or(0.5),
|
||||
double("up").unwrap_or(0.0),
|
||||
double("forward").unwrap_or(0.0),
|
||||
),
|
||||
width: float("width").unwrap_or(0.25),
|
||||
height: float("height").unwrap_or(0.25),
|
||||
end: int("end").unwrap_or(0) != 0,
|
||||
},
|
||||
tag: tag.clone(),
|
||||
})
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The world border's extent.
|
||||
@@ -146,8 +257,54 @@ impl Game<'_> {
|
||||
offset,
|
||||
width,
|
||||
height,
|
||||
end: false,
|
||||
}
|
||||
}
|
||||
/// The plan of an item or mob going through the portal block at `entry`:
|
||||
/// an End portal's fixed destination, else the Nether portal's.
|
||||
fn entity_plan(
|
||||
&self,
|
||||
entry: BlockPos,
|
||||
at: Vec3,
|
||||
width: f32,
|
||||
height: f32,
|
||||
reset_forward: bool,
|
||||
) -> Plan {
|
||||
if !self.is_end_portal(self.world.block(entry.x, entry.y, entry.z)) {
|
||||
return self.portal_plan(entry, at, width, height, reset_forward);
|
||||
}
|
||||
let spawn = self.level.world_spawn.unwrap_or_else(|| {
|
||||
self.spawn.map_or([0, 64, 0], |s| {
|
||||
[s.x.floor() as i32, s.y.floor() as i32, s.z.floor() as i32]
|
||||
})
|
||||
});
|
||||
Plan::end_portal(
|
||||
self.dim,
|
||||
BlockPos::new(spawn[0], spawn[1], spawn[2]),
|
||||
width,
|
||||
height,
|
||||
)
|
||||
}
|
||||
fn is_end_portal(&self, state: horizon_world::registry::BlockStateId) -> bool {
|
||||
&*self.res.facts().get(state).name == "minecraft:end_portal"
|
||||
}
|
||||
/// Where an item or mob through an End portal lands once `plan`'s level
|
||||
/// has loaded around it: the bottom centre of the End's spawn point,
|
||||
/// above the platform built below it (`EndPlatformFeature.createEndPlatform`);
|
||||
/// out of the End, the top of the shared spawn's column
|
||||
/// (`Entity.adjustSpawnLocation`).
|
||||
fn end_portal_exit(&mut self, plan: &Plan) -> Vec3 {
|
||||
let p = plan.approximate;
|
||||
let centre = Vec3::new(f64::from(p.x) + 0.5, f64::from(p.y), f64::from(p.z) + 0.5);
|
||||
if plan.dim == Dim::End {
|
||||
if let Err(e) = self.end_arrival(centre) {
|
||||
log::error!("End platform: {e}");
|
||||
}
|
||||
return centre;
|
||||
}
|
||||
let y = self.motion_top(p.x, p.z);
|
||||
Vec3::new(centre.x, f64::from(y), centre.z)
|
||||
}
|
||||
/// The nether portal blocks of the chunks within `radius` of `center`
|
||||
/// (the points of interest `PortalForcer` searches): loaded chunks as
|
||||
/// they are, the others as saved; chunks never generated have none.
|
||||
@@ -520,9 +677,10 @@ impl Game<'_> {
|
||||
|| self.ridden_by_guest(id)
|
||||
|| self.mobs.iter().any(|m| m.extra.mount == Some(id))
|
||||
}
|
||||
/// `NetherPortalBlock.entityInside` for the items, mobs and empty boats
|
||||
/// and minecarts that moved this tick: the portal blocks their box swept
|
||||
/// through.
|
||||
/// `NetherPortalBlock.entityInside` and `EndPortalBlock.entityInside`
|
||||
/// for the items, mobs and empty boats and minecarts that moved this
|
||||
/// tick: the portal blocks their box swept through (an End portal's
|
||||
/// transition time is 0 too).
|
||||
pub(super) fn find_entity_portals(&mut self) {
|
||||
if self.remote.is_some() {
|
||||
return;
|
||||
@@ -570,7 +728,7 @@ impl Game<'_> {
|
||||
.set_inside(pos, ENTITY_DELAY);
|
||||
}
|
||||
}
|
||||
/// The first nether portal block an entity box swept through
|
||||
/// The first nether or End portal block an entity box swept through
|
||||
/// (`Entity.checkInsideBlocks`, whose first portal sets the entry).
|
||||
fn swept_portal(
|
||||
&self,
|
||||
@@ -604,11 +762,9 @@ impl Game<'_> {
|
||||
bounds,
|
||||
1_000_000,
|
||||
|p, _| {
|
||||
if self
|
||||
.res
|
||||
.behaviours()
|
||||
.portal_axis(self.world.block(p.x, p.y, p.z))
|
||||
.is_some()
|
||||
let state = self.world.block(p.x, p.y, p.z);
|
||||
if self.res.behaviours().portal_axis(state).is_some()
|
||||
|| (self.is_end_portal(state) && touches_end_portal(from, to, width, height, p))
|
||||
{
|
||||
found = Some(p);
|
||||
return false;
|
||||
@@ -618,8 +774,8 @@ impl Game<'_> {
|
||||
);
|
||||
found
|
||||
}
|
||||
/// Whether a section `reach` touches has a nether portal state in its
|
||||
/// palette: without one, no block there is a portal. Palette answers are
|
||||
/// Whether a section `reach` touches has a nether or End portal state in
|
||||
/// its palette: without one, no block there is a portal. Palette answers are
|
||||
/// kept per chunk across ticks (`portal_sections`); a box over many
|
||||
/// sections is not checked.
|
||||
fn may_hold_portal(
|
||||
@@ -656,9 +812,8 @@ impl Game<'_> {
|
||||
(z0..=z1).any(|cz| {
|
||||
chunks.get(&(cx, cz)).is_some_and(|chunk| {
|
||||
sections.get((cx, cz), chunk, |v| {
|
||||
behaviours
|
||||
.portal_axis(horizon_world::registry::BlockStateId(v))
|
||||
.is_some()
|
||||
let state = horizon_world::registry::BlockStateId(v);
|
||||
behaviours.portal_axis(state).is_some() || self.is_end_portal(state)
|
||||
}) & y_mask
|
||||
!= 0
|
||||
})
|
||||
@@ -670,7 +825,7 @@ impl Game<'_> {
|
||||
fn send_through_portal(&mut self, id: u32, entry: BlockPos) {
|
||||
if let Some(i) = self.dropped.iter().position(|e| e.id == id) {
|
||||
let e = &self.dropped[i];
|
||||
let plan = self.portal_plan(entry, e.position, 0.25, 0.25, false);
|
||||
let plan = self.entity_plan(entry, e.position, 0.25, 0.25, false);
|
||||
if !self.may_enter(plan.dim) {
|
||||
return;
|
||||
}
|
||||
@@ -686,7 +841,7 @@ impl Game<'_> {
|
||||
self.portals.dirty = true;
|
||||
} else if let Some(i) = self.mobs.iter().position(|m| m.id == id) {
|
||||
let m = &self.mobs[i];
|
||||
let plan = self.portal_plan(entry, m.position, m.width(), m.height(), true);
|
||||
let plan = self.entity_plan(entry, m.position, m.width(), m.height(), true);
|
||||
if !self.may_enter(plan.dim) {
|
||||
return;
|
||||
}
|
||||
@@ -716,7 +871,7 @@ impl Game<'_> {
|
||||
} else if let Some(i) = self.boats.iter().position(|b| b.id == id) {
|
||||
let b = &self.boats[i];
|
||||
let (width, height) = (super::boats::WIDTH as f32, super::boats::HEIGHT as f32);
|
||||
let plan = self.portal_plan(entry, b.position, width, height, false);
|
||||
let plan = self.entity_plan(entry, b.position, width, height, false);
|
||||
if !self.may_enter(plan.dim) {
|
||||
return;
|
||||
}
|
||||
@@ -741,7 +896,7 @@ impl Game<'_> {
|
||||
super::minecarts::WIDTH as f32,
|
||||
super::minecarts::HEIGHT as f32,
|
||||
);
|
||||
let plan = self.portal_plan(entry, c.position, width, height, false);
|
||||
let plan = self.entity_plan(entry, c.position, width, height, false);
|
||||
if !self.may_enter(plan.dim) {
|
||||
return;
|
||||
}
|
||||
@@ -754,8 +909,8 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// Entities waiting for the loaded dimension whose exit area is loaded:
|
||||
/// their exit portal (found or built), position, turned yaw and motion,
|
||||
/// and portal cooldown; they join the world with the chunk entities.
|
||||
/// their exit portal (found or built) or End destination, position,
|
||||
/// turned yaw and motion, and portal cooldown; they join the world with the chunk entities.
|
||||
pub(super) fn resolve_arrivals(&mut self) {
|
||||
if self.remote.is_some() {
|
||||
return;
|
||||
@@ -772,21 +927,28 @@ impl Game<'_> {
|
||||
}
|
||||
let Arrival { plan, mut tag } = self.portals.arrivals.remove(i);
|
||||
self.portals.dirty = true;
|
||||
let Some(exit) = self.nether_exit_portal(&plan) else {
|
||||
continue;
|
||||
};
|
||||
let (at, rotation) = self.arrival(&plan, exit);
|
||||
let motion = rotate_y(horizon_client::entity_nbt::motion(&tag), -rotation);
|
||||
let motion = horizon_client::entity_nbt::motion(&tag);
|
||||
let [yaw, pitch] = horizon_client::entity_nbt::rotation(&tag);
|
||||
let (at, motion, [yaw, pitch]) = if plan.end {
|
||||
// Relative.DELTA: the motion is kept.
|
||||
let at = self.end_portal_exit(&plan);
|
||||
let into_end = plan.dim == Dim::End;
|
||||
let turn =
|
||||
end_portal_rotation(into_end, [yaw, pitch], self.level.world_spawn_angle);
|
||||
(at, motion, turn)
|
||||
} else {
|
||||
let Some(exit) = self.nether_exit_portal(&plan) else {
|
||||
continue;
|
||||
};
|
||||
let (at, rotation) = self.arrival(&plan, exit);
|
||||
(at, rotate_y(motion, -rotation), [yaw + rotation, pitch])
|
||||
};
|
||||
if let Tag::Compound(c) = &mut tag {
|
||||
c.insert("Pos".into(), doubles([at.x, at.y, at.z]));
|
||||
c.insert("Motion".into(), doubles([motion.x, motion.y, motion.z]));
|
||||
c.insert(
|
||||
"Rotation".into(),
|
||||
Tag::List(vec![
|
||||
Tag::Float((yaw + rotation).to_bits()),
|
||||
Tag::Float(pitch.to_bits()),
|
||||
]),
|
||||
Tag::List(vec![Tag::Float(yaw.to_bits()), Tag::Float(pitch.to_bits())]),
|
||||
);
|
||||
// setPortalCooldown before the teleport, copied by restoreFrom.
|
||||
c.insert("PortalCooldown".into(), Tag::Int(ENTITY_DELAY));
|
||||
@@ -823,75 +985,117 @@ impl Game<'_> {
|
||||
let Some(Tag::List(list)) = root.get("arrivals") else {
|
||||
return;
|
||||
};
|
||||
for a in list {
|
||||
let int = |k: &str| match a.get(k) {
|
||||
Some(Tag::Int(v)) => Some(*v),
|
||||
_ => None,
|
||||
};
|
||||
let float = |k: &str| match a.get(k) {
|
||||
Some(Tag::Float(v)) => Some(f32::from_bits(*v)),
|
||||
_ => None,
|
||||
};
|
||||
let double = |k: &str| match a.get(k) {
|
||||
Some(Tag::Double(v)) => Some(f64::from_bits(*v)),
|
||||
_ => None,
|
||||
};
|
||||
let dim = match horizon_client::save::text(a.get("dimension")).as_deref() {
|
||||
Some("minecraft:the_nether") => Dim::Nether,
|
||||
Some(_) => Dim::Overworld,
|
||||
None => continue,
|
||||
};
|
||||
let (Some(x), Some(y), Some(z), Some(tag)) =
|
||||
(int("x"), int("y"), int("z"), a.get("entity"))
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
self.portals.arrivals.push(Arrival {
|
||||
plan: Plan {
|
||||
dim,
|
||||
approximate: BlockPos::new(x, y, z),
|
||||
entry_x_axis: int("x_axis").unwrap_or(1) != 0,
|
||||
offset: Vec3::new(
|
||||
double("right").unwrap_or(0.5),
|
||||
double("up").unwrap_or(0.0),
|
||||
double("forward").unwrap_or(0.0),
|
||||
),
|
||||
width: float("width").unwrap_or(0.25),
|
||||
height: float("height").unwrap_or(0.25),
|
||||
},
|
||||
tag: tag.clone(),
|
||||
});
|
||||
}
|
||||
self.portals
|
||||
.arrivals
|
||||
.extend(list.iter().filter_map(arrival_from_tag));
|
||||
}
|
||||
/// Write the waiting entities when they changed.
|
||||
pub(super) fn save_portal_arrivals(&mut self) {
|
||||
if !self.portals.dirty || self.remote.is_some() {
|
||||
return;
|
||||
}
|
||||
let list = self
|
||||
.portals
|
||||
.arrivals
|
||||
.iter()
|
||||
.map(|a| {
|
||||
let p = &a.plan;
|
||||
Tag::compound([
|
||||
("dimension", Tag::String(p.dim.id().into())),
|
||||
("x", Tag::Int(p.approximate.x)),
|
||||
("y", Tag::Int(p.approximate.y)),
|
||||
("z", Tag::Int(p.approximate.z)),
|
||||
("x_axis", Tag::Int(i32::from(p.entry_x_axis))),
|
||||
("right", Tag::Double(p.offset.x.to_bits())),
|
||||
("up", Tag::Double(p.offset.y.to_bits())),
|
||||
("forward", Tag::Double(p.offset.z.to_bits())),
|
||||
("width", Tag::Float(p.width.to_bits())),
|
||||
("height", Tag::Float(p.height.to_bits())),
|
||||
("entity", a.tag.clone()),
|
||||
])
|
||||
})
|
||||
.collect();
|
||||
let list = self.portals.arrivals.iter().map(arrival_tag).collect();
|
||||
let root = Tag::compound([("arrivals", Tag::List(list))]);
|
||||
if horizon_client::save::write_dat(&self.arrivals_path(), root).is_ok() {
|
||||
self.portals.dirty = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn end_portals_lead_to_the_end_spawn_and_back_to_the_world_spawn() {
|
||||
let spawn = BlockPos::new(-7, 70, 12);
|
||||
for from in [Dim::Overworld, Dim::Nether] {
|
||||
let plan = Plan::end_portal(from, spawn, 0.9, 1.4);
|
||||
assert_eq!(plan.dim, Dim::End);
|
||||
assert_eq!(plan.approximate, BlockPos::new(100, 50, 0));
|
||||
assert!(plan.end);
|
||||
}
|
||||
let plan = Plan::end_portal(Dim::End, spawn, 0.25, 0.25);
|
||||
assert_eq!(plan.dim, Dim::Overworld);
|
||||
assert_eq!(plan.approximate, spawn);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_end_portal_shape_takes_falling_items_and_standing_mobs() {
|
||||
let portal = BlockPos::new(0, 100, 3);
|
||||
let at = |y| Vec3::new(0.5, y, 3.5);
|
||||
// A dropped item falling through the slab, or in it.
|
||||
assert!(touches_end_portal(
|
||||
at(100.6),
|
||||
at(100.56),
|
||||
0.25,
|
||||
0.25,
|
||||
portal
|
||||
));
|
||||
// One tick's fall across the whole slab, in it at neither end.
|
||||
assert!(touches_end_portal(at(101.0), at(99.9), 0.25, 0.25, portal));
|
||||
// Resting below the slab (on the floor) or above it.
|
||||
assert!(!touches_end_portal(
|
||||
at(100.0),
|
||||
at(100.0),
|
||||
0.25,
|
||||
0.25,
|
||||
portal
|
||||
));
|
||||
assert!(!touches_end_portal(
|
||||
at(100.8),
|
||||
at(100.8),
|
||||
0.25,
|
||||
0.25,
|
||||
portal
|
||||
));
|
||||
// A cow standing in the portal block.
|
||||
assert!(touches_end_portal(at(100.0), at(100.0), 0.9, 1.4, portal));
|
||||
// Beside it.
|
||||
let beside = Vec3::new(2.0, 100.0, 3.5);
|
||||
assert!(!touches_end_portal(beside, beside, 0.9, 1.4, portal));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn end_portals_turn_entities_like_their_teleport_transition() {
|
||||
// Into the End: facing west, pitch kept.
|
||||
assert_eq!(
|
||||
end_portal_rotation(true, [-30.0, 20.0], [45.0, 10.0]),
|
||||
[90.0, 20.0]
|
||||
);
|
||||
// Out of it: turned by the world spawn's yaw and pitch, pitch clamped.
|
||||
assert_eq!(
|
||||
end_portal_rotation(false, [-30.0, 20.0], [45.0, 10.0]),
|
||||
[15.0, 30.0]
|
||||
);
|
||||
assert_eq!(
|
||||
end_portal_rotation(false, [0.0, 80.0], [0.0, 30.0]),
|
||||
[0.0, 90.0]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn waiting_arrivals_keep_their_end_destination_when_saved() {
|
||||
let tag = Tag::compound([("id", Tag::String("minecraft:cow".into()))]);
|
||||
for (from, dim) in [(Dim::Overworld, Dim::End), (Dim::End, Dim::Overworld)] {
|
||||
let arrival = Arrival {
|
||||
plan: Plan::end_portal(from, BlockPos::new(3, 64, -5), 0.9, 1.4),
|
||||
tag: tag.clone(),
|
||||
};
|
||||
let back = arrival_from_tag(&arrival_tag(&arrival)).unwrap();
|
||||
assert_eq!(back.plan.dim, dim);
|
||||
assert_eq!(back.plan.approximate, arrival.plan.approximate);
|
||||
assert!(back.plan.end);
|
||||
assert_eq!(back.tag, tag);
|
||||
}
|
||||
// Arrivals saved before End portals were Nether portal plans.
|
||||
let mut old = arrival_tag(&Arrival {
|
||||
plan: Plan::end_portal(Dim::End, BlockPos::new(0, 64, 0), 0.25, 0.25),
|
||||
tag,
|
||||
});
|
||||
if let Tag::Compound(c) = &mut old {
|
||||
c.remove(&"end".into());
|
||||
}
|
||||
assert!(!arrival_from_tag(&old).unwrap().plan.end);
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,23 @@
|
||||
//! Resource pack selection bound to the game: the pack screen lists, and a
|
||||
//! full resource reload after a change, while playing.
|
||||
use super::Game;
|
||||
use super::{
|
||||
Game, PackResources, Resources, UiResources, build_renderer, prepare_renderer_textures,
|
||||
};
|
||||
use horizon_client::{
|
||||
assets::Assets,
|
||||
gfx::PreparedTextures,
|
||||
hud::HudAtlas,
|
||||
lang,
|
||||
pack_screen::{self, Compat, PackInfo, Source as PackSource},
|
||||
packs::{self, Pack, Position},
|
||||
streaming::WorkerContext,
|
||||
text::{Style, Text},
|
||||
};
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::{
|
||||
collections::BTreeSet,
|
||||
path::{Path, PathBuf},
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
/// Where overlay roots are built (beside options.txt).
|
||||
pub fn cache_dir() -> PathBuf {
|
||||
@@ -34,6 +43,10 @@ pub fn open_folder(dir: &Path) {
|
||||
log::warn!("Horizon: could not open {}: {e}", dir.display());
|
||||
}
|
||||
}
|
||||
/// `Util.getPlatform().openUri`: the system browser on the link.
|
||||
pub fn open_uri(uri: &str) {
|
||||
open_folder(Path::new(uri));
|
||||
}
|
||||
/// The resource root to load from, given the vanilla root, the selection and
|
||||
/// a server's packs, which go on top (`Pack.Position.TOP`, fixed).
|
||||
pub fn startup_root(
|
||||
@@ -94,7 +107,7 @@ pub(super) fn pack_infos(vanilla: &Path) -> Vec<PackInfo> {
|
||||
infos
|
||||
}
|
||||
impl Game<'_> {
|
||||
fn vanilla_root(&self) -> PathBuf {
|
||||
pub(super) fn vanilla_root(&self) -> PathBuf {
|
||||
if self.ui.vanilla_root.as_os_str().is_empty() {
|
||||
self.options.resources.clone()
|
||||
} else {
|
||||
@@ -134,35 +147,36 @@ impl Game<'_> {
|
||||
self.ui.options.resource_error = Some(e.to_string());
|
||||
}
|
||||
}
|
||||
/// Reload from the selected packs and the server's.
|
||||
pub(super) fn reload_selected_packs(&mut self) -> horizon_client::Result<()> {
|
||||
/// The CPU half of the reload, safe on a worker (`PackReload` runs it):
|
||||
/// `apply_staged_pack` finishes the GPU half and the swap.
|
||||
pub(super) fn stage_selected_packs(&mut self) -> horizon_client::Result<StagedPack> {
|
||||
let vanilla = self.vanilla_root();
|
||||
if self.ui.vanilla_root.as_os_str().is_empty() {
|
||||
self.ui.vanilla_root = vanilla.clone();
|
||||
}
|
||||
let server = &self.server_packs.active;
|
||||
let root = startup_root(&vanilla, &self.settings.resource_packs, server)?;
|
||||
let root =
|
||||
super::mods::content_root(&root, &self.settings.mods.enabled, &self.options.dev_mods);
|
||||
self.reload_resources(&root)
|
||||
stage_pack(
|
||||
&vanilla,
|
||||
&self.settings.resource_packs,
|
||||
&self.server_packs.active,
|
||||
&self.settings.mods.enabled,
|
||||
&self.options.dev_mods,
|
||||
&self.pack.assets,
|
||||
&self.res,
|
||||
&self.pack.context,
|
||||
self.settings.force_unicode,
|
||||
self.settings.japanese_glyphs,
|
||||
&super::Progress::new(),
|
||||
)
|
||||
}
|
||||
fn reload_resources(&mut self, root: &Path) -> horizon_client::Result<()> {
|
||||
let render = std::sync::Arc::new(self.pack.assets.reload(root)?);
|
||||
let mut atlas = HudAtlas::build_over(root, &self.vanilla_root())?;
|
||||
atlas.font.uniform = self.settings.force_unicode;
|
||||
atlas.font.japanese = self.settings.japanese_glyphs;
|
||||
let gui = super::UiResources {
|
||||
atlas,
|
||||
panorama: std::sync::Arc::new(horizon_client::gfx::panorama::Faces::load(root)),
|
||||
};
|
||||
let pack = super::PackResources::load(
|
||||
/// The render-thread half: the renderer on the new pack's textures, then
|
||||
/// the swap (`ReloadInstance`'s application listeners).
|
||||
pub(super) fn apply_staged_pack(&mut self, staged: StagedPack) -> horizon_client::Result<()> {
|
||||
let StagedPack {
|
||||
root,
|
||||
self.pack.assets.clone(),
|
||||
render,
|
||||
self.res.facts(),
|
||||
self.pack.context.biomes.clone(),
|
||||
self.pack.context.light.clone(),
|
||||
)?;
|
||||
gui,
|
||||
pack,
|
||||
textures,
|
||||
} = staged;
|
||||
// Keep the working GPU resources, and hand its window surface over.
|
||||
if let Some(renderer) = &mut self.renderer {
|
||||
renderer.release_surface();
|
||||
@@ -170,7 +184,17 @@ impl Game<'_> {
|
||||
let renderer = match self
|
||||
.window
|
||||
.clone()
|
||||
.map(|window| self.renderer_for(window, &pack, &gui))
|
||||
.map(|window| {
|
||||
build_renderer(
|
||||
window,
|
||||
self.options.offscreen,
|
||||
&pack,
|
||||
&gui,
|
||||
self.renderer.as_ref(),
|
||||
Some(textures),
|
||||
self.settings.horizon.api,
|
||||
)
|
||||
})
|
||||
.transpose()
|
||||
{
|
||||
Ok(renderer) => renderer,
|
||||
@@ -186,18 +210,18 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
// Everything loaded: switch over.
|
||||
self.waypoint_styles = horizon_client::locator_bar::WaypointStyles::load(root);
|
||||
self.armor_stand_assets.reload_trims(root);
|
||||
self.waypoint_styles = horizon_client::locator_bar::WaypointStyles::load(&root);
|
||||
self.armor_stand_assets.reload_trims(&root);
|
||||
self.random_tick_sections.clear();
|
||||
self.portals.sections.clear();
|
||||
self.options.resources = root.to_path_buf();
|
||||
self.options.resources = root.clone();
|
||||
let context = pack.context.clone();
|
||||
self.pack = pack;
|
||||
self.gui = gui;
|
||||
// The atlas's sprites moved: the particle engine re-reads every rect
|
||||
// and the packs' sprite sets, or every particle draws a stale region.
|
||||
self.particles
|
||||
.reload(root, &self.gui.atlas.sprites, &self.gui.atlas.translucent);
|
||||
.reload(&root, &self.gui.atlas.sprites, &self.gui.atlas.translucent);
|
||||
horizon_client::ui_theme::reset_atlas();
|
||||
// Villager hats come from the pack's texture metadata (shared data, swapped in place).
|
||||
*self
|
||||
@@ -206,11 +230,11 @@ impl Game<'_> {
|
||||
.villager_hats
|
||||
.write()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner) =
|
||||
horizon_client::mobs::villager_hats::VillagerHats::load(root);
|
||||
horizon_client::ui::load_metadata(root);
|
||||
lang::set(lang::Language::load(&[&root.to_path_buf()], &lang::code()));
|
||||
horizon_client::mobs::villager_hats::VillagerHats::load(&root);
|
||||
horizon_client::ui::load_metadata(&root);
|
||||
lang::set(lang::Language::load(&[&root], &lang::code()));
|
||||
self.refresh_remote_language();
|
||||
self.audio.reload(root);
|
||||
self.audio.reload(&root);
|
||||
self.clear_lod();
|
||||
self.streaming.reload_resources(&mut self.world, context);
|
||||
self.pending_uploads.clear();
|
||||
@@ -225,4 +249,66 @@ impl Game<'_> {
|
||||
self.creative_screen.forget_items();
|
||||
Ok(())
|
||||
}
|
||||
/// `Minecraft.reloadResourcePacks`: the reload staged on the spot, then
|
||||
/// applied (`PackReload` runs the same two phases across frames).
|
||||
pub(super) fn reload_selected_packs(&mut self) -> horizon_client::Result<()> {
|
||||
let staged = self.stage_selected_packs()?;
|
||||
self.apply_staged_pack(staged)
|
||||
}
|
||||
}
|
||||
|
||||
/// The CPU half of `reload_selected_packs` (`PackReload` runs it on a
|
||||
/// worker; `apply_staged_pack` does the GPU half and the swap): the overlay
|
||||
/// root, the models and sprites, the menu bundle, the pack's tables and its
|
||||
/// CPU mip chains.
|
||||
pub(super) fn stage_pack(
|
||||
vanilla_root: &Path,
|
||||
selected: &[String],
|
||||
server: &[Pack],
|
||||
mods_enabled: &BTreeSet<String>,
|
||||
dev_mods: &[PathBuf],
|
||||
assets: &Arc<Assets>,
|
||||
res: &Resources,
|
||||
context: &WorkerContext,
|
||||
force_unicode: bool,
|
||||
japanese: bool,
|
||||
progress: &super::Progress,
|
||||
) -> horizon_client::Result<StagedPack> {
|
||||
let root = startup_root(vanilla_root, selected, server)?;
|
||||
let root = super::mods::content_root(&root, mods_enabled, dev_mods);
|
||||
progress.set(1);
|
||||
let render = Arc::new(assets.reload(&root)?);
|
||||
let mut atlas = HudAtlas::build_over(&root, vanilla_root)?;
|
||||
atlas.font.uniform = force_unicode;
|
||||
atlas.font.japanese = japanese;
|
||||
let gui = UiResources {
|
||||
atlas,
|
||||
panorama: Arc::new(horizon_client::gfx::panorama::Faces::load(&root)),
|
||||
};
|
||||
progress.set(2);
|
||||
let pack = PackResources::load(
|
||||
&root,
|
||||
assets.clone(),
|
||||
render,
|
||||
res.facts(),
|
||||
context.biomes.clone(),
|
||||
context.light.clone(),
|
||||
)?;
|
||||
let textures = prepare_renderer_textures(&pack);
|
||||
progress.set(3);
|
||||
Ok(StagedPack {
|
||||
root,
|
||||
gui,
|
||||
pack,
|
||||
textures,
|
||||
})
|
||||
}
|
||||
|
||||
/// Everything a pack reload builds on the CPU (`apply_staged_pack` finishes
|
||||
/// it on the render thread).
|
||||
pub(super) struct StagedPack {
|
||||
pub root: PathBuf,
|
||||
pub gui: UiResources,
|
||||
pub pack: PackResources,
|
||||
pub textures: PreparedTextures,
|
||||
}
|
||||
@@ -267,8 +267,7 @@ impl Game<'_> {
|
||||
// measured from the box's centre (HangingEntity's position).
|
||||
let (lo, hi) = p.bounds();
|
||||
let (lo, hi) = (glam::DVec3::from(lo), glam::DVec3::from(hi));
|
||||
let range =
|
||||
super::entity_culling::default_range(hi - lo, self.settings.entity_distance);
|
||||
let range = super::entity_culling::default_range(hi - lo, self.view_scale());
|
||||
if !self.entity_in_view(camera, (lo + hi) / 2.0, range, lo, hi) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -193,12 +193,12 @@ impl Game<'_> {
|
||||
if let Some(a) = p.arrow.as_mut() {
|
||||
a.last_state = in_block.and_then(|t| self.state_from_nbt(&t));
|
||||
}
|
||||
self.creatures.projectiles.push(p);
|
||||
self.add_projectile(p);
|
||||
}
|
||||
}
|
||||
"minecraft:fireball" | "minecraft:small_fireball" => {
|
||||
if let Some(p) = entity_nbt::fireball_from_nbt(&tag, player_uuid) {
|
||||
self.creatures.projectiles.push(p);
|
||||
self.add_projectile(p);
|
||||
}
|
||||
}
|
||||
"minecraft:falling_block" => {
|
||||
@@ -290,14 +290,22 @@ impl Game<'_> {
|
||||
"minecraft:ender_dragon" => {
|
||||
let seed = self.world.random.next_long();
|
||||
if self.dragon.is_none()
|
||||
&& let Some(d) = super::dragon::Dragon::from_nbt(&tag, seed)
|
||||
&& let Some(mut d) = super::dragon::Dragon::from_nbt(&tag, seed)
|
||||
{
|
||||
// EnderDragon's constructor takes its id and its
|
||||
// parts' from the entity counter.
|
||||
d.id = self.next_entity + 1;
|
||||
self.next_entity += 9;
|
||||
self.dragon = Some(d);
|
||||
}
|
||||
}
|
||||
"minecraft:end_crystal" => {
|
||||
let time = self.world.random.next_int_bound(100_000).unwrap_or(0);
|
||||
if let Some(c) = super::dragon::Crystal::from_nbt(&tag, time) {
|
||||
if let Some(mut c) = super::dragon::Crystal::from_nbt(&tag, time) {
|
||||
// EndCrystal's constructor takes an id from the
|
||||
// entity counter.
|
||||
self.next_entity += 1;
|
||||
c.id = self.next_entity;
|
||||
self.crystals.push(c);
|
||||
}
|
||||
}
|
||||
@@ -533,6 +541,14 @@ impl Game<'_> {
|
||||
self.persist.uuids.remove(&id);
|
||||
self.persist.raw.remove(&id);
|
||||
}
|
||||
/// The compound an entity without a Horizon entity ID was loaded with
|
||||
/// (the crystals and the dragon), found again by type and position.
|
||||
pub(super) fn persist_anon(&self, kind: &str, p: Vec3) -> (Option<[i32; 4]>, Option<&Tag>) {
|
||||
self.persist
|
||||
.anon
|
||||
.get(&anon_key(kind, p))
|
||||
.map_or((None, None), |(_, uuid, raw)| (*uuid, Some(raw)))
|
||||
}
|
||||
/// The compound an entity was loaded with (and commands have edited).
|
||||
pub(super) fn persist_raw(&self, id: u32) -> Option<&Tag> {
|
||||
self.persist.raw.get(&id)
|
||||
|
||||
@@ -218,11 +218,20 @@ impl Game<'_> {
|
||||
_ => None,
|
||||
})
|
||||
});
|
||||
// A living mount at the default scale and camera distance.
|
||||
// Camera.setup: the living mount's scale and camera distance
|
||||
// attributes (the happy ghast's is 8, the default 4).
|
||||
let mount = self
|
||||
.riding
|
||||
.and_then(|id| self.mobs.iter().find(|m| m.id == id))
|
||||
.map(|_| (1.0, 4.0));
|
||||
.map(|m| {
|
||||
let attribute = |name: &str, default: f64| {
|
||||
m.kind.attributes.get(name).copied().unwrap_or(default)
|
||||
};
|
||||
(
|
||||
attribute("minecraft:scale", 1.0) as f32,
|
||||
attribute("minecraft:camera_distance", 4.0),
|
||||
)
|
||||
});
|
||||
// AbstractBoat.positionRider turns a passenger by the boat's
|
||||
// deltaRotation after its yRotO was saved, and LocalPlayer.getViewYRot
|
||||
// interpolates a passenger's yaw: the boat's turn is spread over the
|
||||
|
||||
@@ -2,7 +2,12 @@
|
||||
//! `Consumable`), throwing splash/lingering potions (`ThrownSplashPotion`),
|
||||
//! filling glass bottles (`BottleItem`), the per-tick effect application,
|
||||
//! effect attribute modifiers and the HUD effect icons (`Hud.extractEffects`).
|
||||
use super::{Game, Screen, item_draw::owner_at};
|
||||
use super::{
|
||||
Game, Screen,
|
||||
dragon::{Breath, FightPlayer, FightWho},
|
||||
item_draw::owner_at,
|
||||
remote_projectiles::cloud_client_tick,
|
||||
};
|
||||
use horizon_assets::item_model::DisplayContext;
|
||||
use horizon_client::{
|
||||
block_entity_render::vertex_light,
|
||||
@@ -12,9 +17,13 @@ use horizon_client::{
|
||||
hud_layout, hud_overlays, inventory_effects,
|
||||
items::ItemStack,
|
||||
mesher::Vertex,
|
||||
particles::{ParticleOptions, ParticleType},
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::{geometry::Vec3, random::RandomSource};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3},
|
||||
random::RandomSource,
|
||||
};
|
||||
|
||||
/// A thrown splash or lingering potion in flight.
|
||||
#[derive(Clone, Debug)]
|
||||
@@ -31,6 +40,35 @@ pub(super) struct ThrownPotion {
|
||||
/// for a dispenser's).
|
||||
owner: Option<Text>,
|
||||
}
|
||||
/// `AreaEffectCloud` wait time set by `ThrownLingeringPotion.onHitAsPotion`.
|
||||
pub(super) const LINGERING_WAIT: i32 = 10;
|
||||
/// `AreaEffectCloud.DEFAULT_REAPPLICATION_DELAY`.
|
||||
const REAPPLICATION_DELAY: i32 = 20;
|
||||
/// An entity a cloud has affected (`AreaEffectCloud.victims`).
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
enum Victim {
|
||||
Mob(u32),
|
||||
Player(FightWho),
|
||||
}
|
||||
/// What a lingering potion's `AreaEffectCloud` applies: the potion's effects
|
||||
/// (at the lingering item's 0.25 duration scale) and who it has affected.
|
||||
pub(super) struct PotionCloud {
|
||||
effects: &'static [(&'static str, i32, i32)],
|
||||
/// The potion's colour (`PotionContents.getColor`).
|
||||
color: u32,
|
||||
/// Each victim and the tick it can be affected again.
|
||||
victims: Vec<(Victim, i32)>,
|
||||
/// Who its instant damage names (`indirectMagic(cloud, owner)`): the
|
||||
/// thrower, else the cloud.
|
||||
source: Text,
|
||||
}
|
||||
impl PotionCloud {
|
||||
/// `AreaEffectCloud.updateParticle`: an entity effect in the potion's colour.
|
||||
pub(super) fn particle(&self) -> ParticleOptions {
|
||||
let c = |shift: u32| (self.color >> shift & 255) as f32 / 255.0;
|
||||
ParticleOptions::colored(ParticleType::EntityEffect, [c(16), c(8), c(0), 1.0])
|
||||
}
|
||||
}
|
||||
/// A mob's effect ids carry the `minecraft:` namespace.
|
||||
fn mob_effect_id(id: &str) -> Option<&'static str> {
|
||||
use std::{collections::HashMap, sync::OnceLock};
|
||||
@@ -48,6 +86,39 @@ fn mob_effect_id(id: &str) -> Option<&'static str> {
|
||||
.get(id)
|
||||
.copied()
|
||||
}
|
||||
/// `LivingEntity.canBeAffected` with the mob overrides (`WitherBoss` and
|
||||
/// `WitherSkeleton` shrug off wither, `Spider` and `AbstractNautilus` poison,
|
||||
/// `Parched` weakness): the immune-to-infested and immune-to-oozing tags
|
||||
/// decide first, then the tag of mobs that ignore poison and regeneration.
|
||||
fn mob_can_be_affected(
|
||||
tags: &std::collections::HashMap<String, std::collections::HashSet<String>>,
|
||||
kind: &str,
|
||||
effect: &str,
|
||||
) -> bool {
|
||||
let effect = effect.trim_start_matches("minecraft:");
|
||||
let kind = kind.trim_start_matches("minecraft:");
|
||||
let overridden = match kind {
|
||||
"wither" | "wither_skeleton" => effect == "wither",
|
||||
"spider" | "cave_spider" | "nautilus" | "zombie_nautilus" => effect == "poison",
|
||||
"parched" => effect == "weakness",
|
||||
_ => false,
|
||||
};
|
||||
if overridden {
|
||||
return false;
|
||||
}
|
||||
let in_tag = |tag: &str| {
|
||||
tags.get(tag)
|
||||
.is_some_and(|t| t.contains(&format!("minecraft:{kind}")))
|
||||
};
|
||||
if in_tag("minecraft:immune_to_infested") {
|
||||
effect != "infested"
|
||||
} else if in_tag("minecraft:immune_to_oozing") {
|
||||
effect != "oozing"
|
||||
} else {
|
||||
!in_tag("minecraft:ignores_poison_and_regen")
|
||||
|| (effect != "regeneration" && effect != "poison")
|
||||
}
|
||||
}
|
||||
impl Game<'_> {
|
||||
/// A splash potion, lingering potion or experience bottle in flight (the
|
||||
/// player's throws and dispensers both end up here).
|
||||
@@ -313,6 +384,7 @@ impl Game<'_> {
|
||||
return true;
|
||||
}
|
||||
self.using = None;
|
||||
self.send_use_item_complete();
|
||||
self.post_entity_event("minecraft:drink", horizon_client::mobs::Who::Player);
|
||||
if ominous {
|
||||
self.drink_ominous_bottle(slot, stack);
|
||||
@@ -390,6 +462,7 @@ impl Game<'_> {
|
||||
self.tick_mob_effects();
|
||||
if running {
|
||||
self.tick_thrown_potions();
|
||||
self.tick_potion_clouds();
|
||||
}
|
||||
}
|
||||
/// `LivingEntity.tickEffects` (server side) for `self.player`, the local
|
||||
@@ -405,8 +478,10 @@ impl Game<'_> {
|
||||
}
|
||||
// The omens act from inside the effect tick (BadOmenMobEffect,
|
||||
// RaidOmenMobEffect).
|
||||
let absorption_empty = player.health.absorption() <= 0.0;
|
||||
let mut effects = std::mem::take(&mut self.potions.effects);
|
||||
let (actions, raid_omen_added) = effects.tick_with(&mut |e| self.omen_tick(e));
|
||||
let (actions, raid_omen_added) =
|
||||
effects.tick_with(&mut |e| self.omen_tick(e), absorption_empty);
|
||||
self.potions.effects = effects;
|
||||
if raid_omen_added {
|
||||
self.raid_omen_added();
|
||||
@@ -547,29 +622,176 @@ impl Game<'_> {
|
||||
let state =
|
||||
self.world
|
||||
.block(p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32);
|
||||
if self.res.facts().get(state).full_collision
|
||||
|| self.mobs.iter().any(|m| {
|
||||
m.alive()
|
||||
&& (m.position.x - p.x).abs() < m.kind.width / 2.0 + 0.125
|
||||
&& (m.position.z - p.z).abs() < m.kind.width / 2.0 + 0.125
|
||||
&& p.y >= m.position.y
|
||||
&& p.y <= m.position.y + m.kind.height
|
||||
})
|
||||
{
|
||||
hit = Some(p);
|
||||
let mob = self.mobs.iter().find(|m| {
|
||||
m.alive()
|
||||
&& (m.position.x - p.x).abs() < m.kind.width / 2.0 + 0.125
|
||||
&& (m.position.z - p.z).abs() < m.kind.width / 2.0 + 0.125
|
||||
&& p.y >= m.position.y
|
||||
&& p.y <= m.position.y + m.kind.height
|
||||
});
|
||||
if self.res.facts().get(state).full_collision || mob.is_some() {
|
||||
hit = Some((p, mob.map(|m| m.position)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
if let Some(p) = hit {
|
||||
landed.push((t.stack.clone(), p, t.owner.clone()));
|
||||
if let Some((p, mob)) = hit {
|
||||
landed.push((t.stack.clone(), p, mob, t.owner.clone()));
|
||||
return false;
|
||||
}
|
||||
t.position = next;
|
||||
t.age < 1200 && t.position.y > -128.0
|
||||
});
|
||||
self.potions.thrown = thrown;
|
||||
for (stack, at, owner) in landed {
|
||||
self.splash(&stack, at, owner);
|
||||
for (stack, at, mob, owner) in landed {
|
||||
self.splash(&stack, at, mob, owner);
|
||||
}
|
||||
}
|
||||
/// `AreaEffectCloud.tick` for the lingering potions' clouds: the client
|
||||
/// tick's particles, then the server tick.
|
||||
fn tick_potion_clouds(&mut self) {
|
||||
if self.breath_clouds.iter().all(|c| c.potion.is_none()) {
|
||||
return;
|
||||
}
|
||||
let players: Vec<FightPlayer> = self
|
||||
.fight_players()
|
||||
.into_iter()
|
||||
.filter(|p| p.alive)
|
||||
.collect();
|
||||
let mut clouds = std::mem::take(&mut self.breath_clouds);
|
||||
clouds.retain_mut(|c| c.potion.is_none() || self.tick_potion_cloud(c, &players));
|
||||
self.breath_clouds.append(&mut clouds);
|
||||
}
|
||||
/// `AreaEffectCloud.serverTick` for a lingering potion's cloud: after its
|
||||
/// wait it shrinks, and every 5 ticks it affects the living entities in
|
||||
/// its box and radius that were not affected in the last 20 ticks, each
|
||||
/// taking some of its radius. False once it is gone.
|
||||
fn tick_potion_cloud(&mut self, c: &mut Breath, players: &[FightPlayer]) -> bool {
|
||||
c.age += 1;
|
||||
let Some(potion) = c.potion.as_mut() else {
|
||||
return true;
|
||||
};
|
||||
if c.age - LINGERING_WAIT >= c.duration {
|
||||
return false;
|
||||
}
|
||||
let waiting = c.age < LINGERING_WAIT;
|
||||
cloud_client_tick(
|
||||
&mut self.particles,
|
||||
c.at,
|
||||
c.radius,
|
||||
waiting,
|
||||
&potion.particle(),
|
||||
);
|
||||
if waiting {
|
||||
return true;
|
||||
}
|
||||
// setRadiusPerTick(-radius / duration).
|
||||
c.radius += -3.0 / 600.0;
|
||||
if c.radius < 0.5 {
|
||||
return false;
|
||||
}
|
||||
if c.age % 5 != 0 {
|
||||
return true;
|
||||
}
|
||||
potion.victims.retain(|(_, until)| c.age < *until);
|
||||
let r = f64::from(c.radius);
|
||||
let area = Aabb::new(
|
||||
Vec3::new(c.at[0] - r, c.at[1], c.at[2] - r),
|
||||
Vec3::new(c.at[0] + r, c.at[1] + 0.5, c.at[2] + r),
|
||||
);
|
||||
let mut inside = Vec::new();
|
||||
for p in players.iter().filter(|p| p.bounds.intersects(area)) {
|
||||
inside.push((Victim::Player(p.who), p.position.x, p.position.z));
|
||||
}
|
||||
let effects = potion.effects;
|
||||
let tags = &self.res.stations().enchantments.entity_tags;
|
||||
// Only mobs that at least one of the cloud's effects can affect are
|
||||
// taken (`allEffects.stream().anyMatch(entity::canBeAffected)`), so
|
||||
// the others neither become victims nor use up its radius.
|
||||
for m in self.mobs.iter().filter(|m| {
|
||||
m.alive()
|
||||
&& m.bounds().intersects(area)
|
||||
&& effects
|
||||
.iter()
|
||||
.any(|(id, ..)| mob_can_be_affected(tags, &m.kind.id, id))
|
||||
}) {
|
||||
inside.push((Victim::Mob(m.id), m.position.x, m.position.z));
|
||||
}
|
||||
for (victim, x, z) in inside {
|
||||
let (dx, dz) = (x - c.at[0], z - c.at[2]);
|
||||
if potion.victims.iter().any(|(v, _)| *v == victim)
|
||||
|| dx * dx + dz * dz > f64::from(c.radius * c.radius)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
potion.victims.push((victim, c.age + REAPPLICATION_DELAY));
|
||||
self.cloud_affect(victim, effects, c.at, &potion.source);
|
||||
// setRadiusOnUse(-0.5).
|
||||
c.radius -= 0.5;
|
||||
if c.radius < 0.5 {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
/// What a cloud puts on one entity: instant effects at half strength
|
||||
/// (`applyInstantaneousEffect` with 0.5), the others for their duration
|
||||
/// at the lingering item's 0.25 scale (`PotionContents.forEachEffect`).
|
||||
fn cloud_affect(
|
||||
&mut self,
|
||||
victim: Victim,
|
||||
effects: &'static [(&'static str, i32, i32)],
|
||||
at: [f64; 3],
|
||||
source: &Text,
|
||||
) {
|
||||
let scaled = |duration: i32| ((f64::from(duration) * 0.25) as i32).max(1);
|
||||
match victim {
|
||||
Victim::Player(who) => self.as_fight_player(who, |g| {
|
||||
for (id, duration, amp) in effects {
|
||||
let Some(e) = brewing::effect(id) else {
|
||||
continue;
|
||||
};
|
||||
if e.instant {
|
||||
if let Some(a) = horizon_client::effects::instant(id, *amp, 0.5) {
|
||||
g.apply_indirect_effect_action(a, source);
|
||||
}
|
||||
} else {
|
||||
g.add_player_effect(EffectInstance::new(e.id, scaled(*duration), *amp));
|
||||
}
|
||||
}
|
||||
}),
|
||||
Victim::Mob(mob) => {
|
||||
let Some(i) = self.mobs.iter().position(|m| m.id == mob) else {
|
||||
return;
|
||||
};
|
||||
// Undead invert healing and harming.
|
||||
let tags = &self.res.stations().enchantments.entity_tags;
|
||||
let inverted = tags
|
||||
.get("minecraft:inverted_healing_and_harm")
|
||||
.is_some_and(|t| t.contains(&self.mobs[i].kind.id));
|
||||
for (id, duration, amp) in effects {
|
||||
let m = &mut self.mobs[i];
|
||||
match *id {
|
||||
"instant_damage" | "instant_health" => {
|
||||
let amount =
|
||||
|base: i32| (0.5 * f64::from(base << amp) + 0.5) as i32 as f32;
|
||||
if (*id == "instant_damage") != inverted {
|
||||
m.hurt(amount(6), Some(at), &mut self.world.random);
|
||||
} else {
|
||||
m.health = (m.health + amount(4)).min(m.kind.max_health);
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
// `LivingEntity.addEffect` refuses what the mob
|
||||
// cannot be affected by.
|
||||
if mob_can_be_affected(tags, &m.kind.id, id)
|
||||
&& let Some(name) = mob_effect_id(id)
|
||||
{
|
||||
m.add_effect(name, scaled(*duration), *amp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `ThrowableProjectile.tick`'s `applyGravity` and `applyInertia`, which
|
||||
@@ -671,12 +893,23 @@ impl Game<'_> {
|
||||
self.submit_item_world(&state, pose, vertex_light(light), out);
|
||||
}
|
||||
}
|
||||
/// `HealOrHarmMobEffect.applyInstantaneousEffect` with a source (a
|
||||
/// potion or a cloud): indirectMagic, not plain magic.
|
||||
fn apply_indirect_effect_action(&mut self, a: EffectAction, source: &Text) {
|
||||
let a = match a {
|
||||
EffectAction::Hurt("minecraft:magic", amount) => {
|
||||
self.note_direct_entity("minecraft:indirect_magic", source.clone());
|
||||
EffectAction::Hurt("minecraft:indirect_magic", amount)
|
||||
}
|
||||
a => a,
|
||||
};
|
||||
self.apply_effect_action(a);
|
||||
}
|
||||
/// A splash potion's effects on the player in place, by their distance.
|
||||
fn splash_on_player(
|
||||
&mut self,
|
||||
effects: &'static [(&'static str, i32, i32)],
|
||||
at: Vec3,
|
||||
scale: f64,
|
||||
source: &Text,
|
||||
) {
|
||||
if let Some(p) = self.player.as_ref() {
|
||||
@@ -693,22 +926,10 @@ impl Game<'_> {
|
||||
let instant = brewing::effect(id).is_some_and(|e| e.instant);
|
||||
if instant {
|
||||
if let Some(a) = horizon_client::effects::instant(id, *amp, intensity) {
|
||||
// HealOrHarmMobEffect.applyInstantaneousEffect with
|
||||
// a source: indirectMagic, not plain magic.
|
||||
let a = match a {
|
||||
EffectAction::Hurt("minecraft:magic", amount) => {
|
||||
self.note_direct_entity(
|
||||
"minecraft:indirect_magic",
|
||||
source.clone(),
|
||||
);
|
||||
EffectAction::Hurt("minecraft:indirect_magic", amount)
|
||||
}
|
||||
a => a,
|
||||
};
|
||||
self.apply_effect_action(a);
|
||||
self.apply_indirect_effect_action(a, source);
|
||||
}
|
||||
} else {
|
||||
let d = (intensity * f64::from(*duration) * scale + 0.5) as i32;
|
||||
let d = (intensity * f64::from(*duration) + 0.5) as i32;
|
||||
if d > 20
|
||||
&& let Some(e) = brewing::effect(id)
|
||||
{
|
||||
@@ -719,8 +940,9 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `ThrownSplashPotion.onHitAsPotion` (lingering clouds apply as a weaker splash).
|
||||
fn splash(&mut self, stack: &ItemStack, at: Vec3, owner: Option<Text>) {
|
||||
/// `ThrownSplashPotion.onHitAsPotion`, or `ThrownLingeringPotion.onHitAsPotion`
|
||||
/// for a lingering potion; `mob` is where it hit a mob.
|
||||
fn splash(&mut self, stack: &ItemStack, at: Vec3, mob: Option<Vec3>, owner: Option<Text>) {
|
||||
let block = [at.x, at.y, at.z].map(|v| v.floor() as i32);
|
||||
if &*stack.item == "minecraft:experience_bottle" {
|
||||
// ThrownExperienceBottle.onHit: the water-coloured splash (level
|
||||
@@ -744,23 +966,41 @@ impl Game<'_> {
|
||||
let color = brewing::potion_color(stack.potion());
|
||||
self.level_event_at(if instant { 2007 } else { 2002 }, block, color as i32);
|
||||
self.level_event_at(if instant { 1054 } else { 1053 }, block, 0);
|
||||
let scale = if lingering { 0.25 } else { 1.0 };
|
||||
let Some(def) = potion else {
|
||||
return;
|
||||
};
|
||||
if lingering {
|
||||
// The cloud sits at the mob it hit (its feet), else the impact;
|
||||
// radius 3, wait 10, 600 ticks, shrinking to nothing, and a
|
||||
// potion with no effects leaves none.
|
||||
if !def.effects.is_empty() {
|
||||
let at = mob.unwrap_or(at);
|
||||
self.breath_clouds.push(Breath {
|
||||
id: 0,
|
||||
at: [at.x, at.y, at.z],
|
||||
radius: 3.0,
|
||||
age: 0,
|
||||
duration: 600,
|
||||
from_dragon: false,
|
||||
potion: Some(PotionCloud {
|
||||
effects: def.effects,
|
||||
color,
|
||||
victims: Vec::new(),
|
||||
source: owner.unwrap_or_else(|| {
|
||||
Text::translate("entity.minecraft.area_effect_cloud", &[])
|
||||
}),
|
||||
}),
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Every player in range (`ThrownSplashPotion.applySplash` over
|
||||
// `LivingEntity`s, the players among them).
|
||||
// Instant damage is indirectMagic(potion or cloud, owner), which the
|
||||
// death message names by the owner, else by the potion or cloud.
|
||||
let source = owner.unwrap_or_else(|| {
|
||||
let entity = if lingering {
|
||||
"entity.minecraft.area_effect_cloud"
|
||||
} else {
|
||||
"entity.minecraft.splash_potion"
|
||||
};
|
||||
Text::translate(entity, &[])
|
||||
});
|
||||
self.for_each_player(|g| g.splash_on_player(def.effects, at, scale, &source));
|
||||
// Instant damage is indirectMagic(potion, owner), which the death
|
||||
// message names by the owner, else by the potion.
|
||||
let source =
|
||||
owner.unwrap_or_else(|| Text::translate("entity.minecraft.splash_potion", &[]));
|
||||
self.for_each_player(|g| g.splash_on_player(def.effects, at, &source));
|
||||
// Mobs take the instant effects (undead invert healing and harming).
|
||||
let undead = &self.res.stations().enchantments.entity_tags;
|
||||
let mut hits = Vec::new();
|
||||
@@ -783,7 +1023,7 @@ impl Game<'_> {
|
||||
_ => {
|
||||
// `Potion.applySplash`: timed effects last in
|
||||
// proportion to how close the mob was.
|
||||
let d = (intensity * f64::from(*duration) * scale + 0.5) as i32;
|
||||
let d = (intensity * f64::from(*duration) + 0.5) as i32;
|
||||
if d > 20
|
||||
&& let Some(name) = mob_effect_id(id)
|
||||
{
|
||||
|
||||
@@ -53,7 +53,11 @@ impl Game<'_> {
|
||||
if let Some(player) = self.player.as_mut() {
|
||||
player.fire_ticks = 0;
|
||||
}
|
||||
// Entity.playEntityOnFireExtinguishedSound
|
||||
self.extinguish_sound(at);
|
||||
Ok(())
|
||||
}
|
||||
/// Entity.playEntityOnFireExtinguishedSound
|
||||
fn extinguish_sound(&mut self, at: [f64; 3]) {
|
||||
let r = self.particles.random();
|
||||
let pitch = 1.6 + (r.next_float() - r.next_float()) * 0.4;
|
||||
self.audio.play(
|
||||
@@ -62,7 +66,29 @@ impl Game<'_> {
|
||||
0.7,
|
||||
pitch,
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
/// `Entity.applyEffectsFromBlocks`: a burning player in the rain
|
||||
/// (`isInRain`) has the fire put out (`clearFire`), with the extinguish
|
||||
/// sound that everyone near hears.
|
||||
pub(super) fn rain_extinguish_player(&mut self) {
|
||||
let Some(player) = self.player.as_ref() else {
|
||||
return;
|
||||
};
|
||||
let (at, top) = (player.position, player.bounds().max_position().y);
|
||||
if player.fire_ticks <= 0 || !self.in_rain(at, top) {
|
||||
return;
|
||||
}
|
||||
if let Some(player) = self.player.as_mut() {
|
||||
player.fire_ticks = 0;
|
||||
}
|
||||
self.extinguish_sound([at.x, at.y, at.z]);
|
||||
}
|
||||
/// The in-window player's rain extinguish (a server's player has its
|
||||
/// fire put out by the server).
|
||||
pub(super) fn rain_extinguish_in_frame(&mut self) {
|
||||
if self.remote.is_none() {
|
||||
self.rain_extinguish_player();
|
||||
}
|
||||
}
|
||||
/// Whether the block at `pos` is powder snow.
|
||||
pub(super) fn is_powder_snow(&self, pos: [i32; 3]) -> bool {
|
||||
|
||||
@@ -1036,6 +1036,7 @@ impl Game<'_> {
|
||||
/// read it).
|
||||
fn sync_villager_raids(&mut self, infos: &HashMap<i32, Vec<RaiderInfo>>) {
|
||||
let raids = &self.raiding.raids;
|
||||
let mut ongoing = Vec::new();
|
||||
for m in &mut self.mobs {
|
||||
if m.species() != Species::Villager {
|
||||
continue;
|
||||
@@ -1061,7 +1062,27 @@ impl Game<'_> {
|
||||
let ext = mobs_villager::ext_mut(m);
|
||||
ext.raid = status;
|
||||
ext.raid_wave = wave;
|
||||
if !m.no_ai && matches!(status, mobs_villager::PRE_RAID | mobs_villager::RAID) {
|
||||
ongoing.push(m.id);
|
||||
}
|
||||
}
|
||||
// Villager.customServerAiStep: a 1 in 100 chance each tick, in an
|
||||
// ongoing raid, of entity event 42 (`handleEntityEvent` splashes).
|
||||
for id in ongoing {
|
||||
if self.particles.random().next_int_bound(100) == Ok(0) {
|
||||
self.mob_raid_splash(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Entity event 42 for villager `id`: the guests get the byte, and this
|
||||
/// game draws `AbstractVillager.addParticlesAroundSelf(SPLASH)` itself.
|
||||
fn mob_raid_splash(&mut self, id: u32) {
|
||||
let Some(m) = self.mobs.iter().find(|m| m.id == id) else {
|
||||
return;
|
||||
};
|
||||
let at = [m.position.x, m.position.y, m.position.z];
|
||||
self.lan_entity_event(id as i32, 42, at);
|
||||
self.particles_around_mob(id, "splash", horizon_client::particles::Burst::VILLAGER);
|
||||
}
|
||||
|
||||
/// The raid bar a living player at `at` is in (`Raid.getPlayers`): red,
|
||||
|
||||
@@ -609,6 +609,7 @@ impl Game<'_> {
|
||||
if inside(cursor, bx, by, 20.0, 18.0) {
|
||||
let open = !self.book_open(book_type);
|
||||
self.level.recipe_book.open[book_type.index()] = open;
|
||||
self.send_book_settings(book_type);
|
||||
if !open {
|
||||
self.recipe_ui.overlay = None;
|
||||
}
|
||||
@@ -694,6 +695,7 @@ impl Game<'_> {
|
||||
if inside(cursor, xo + 110.0, yo + 12.0, 26.0, 16.0) {
|
||||
let filtering = !self.book_filtering(book_type);
|
||||
self.level.recipe_book.filtering[book_type.index()] = filtering;
|
||||
self.send_book_settings(book_type);
|
||||
self.recipe_ui.page = 0;
|
||||
self.audio
|
||||
.play("minecraft:ui.button.click", None, 0.25, 1.0);
|
||||
@@ -714,6 +716,22 @@ impl Game<'_> {
|
||||
}
|
||||
false
|
||||
}
|
||||
/// `RecipeBookComponent.sendUpdateSettings`: the server owns the saved book.
|
||||
fn send_book_settings(&self, book_type: BookType) {
|
||||
self.send(
|
||||
horizon_protocol::packets::play::Serverbound::RecipeBookChangeSettings(
|
||||
horizon_protocol::packets::recipes::RecipeBookChangeSettings {
|
||||
book_type: book_type.index() as i32,
|
||||
open: self.book_open(book_type),
|
||||
filtering: self.book_filtering(book_type),
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
pub(super) fn recipe_book_flags(&self) -> Option<(bool, bool)> {
|
||||
let book = self.active_book()?;
|
||||
Some((self.book_open(book), self.book_filtering(book)))
|
||||
}
|
||||
/// How many displays the client's book holds.
|
||||
pub(super) fn recipe_book_known(&self) -> usize {
|
||||
self.recipe_ui.client.displays().len()
|
||||
|
||||
@@ -117,13 +117,17 @@ pub(super) struct Remote {
|
||||
joined: bool,
|
||||
status: String,
|
||||
pub(super) entity_id: i32,
|
||||
/// The item the player's use began with (`LivingEntity.useItem`).
|
||||
pub(super) use_item: Option<Arc<str>>,
|
||||
dimension: DimensionType,
|
||||
/// What chunk packets decode with (the dimension's height and sky, the
|
||||
/// biome registry); replaced whenever one of them changes.
|
||||
pub(super) chunk_format: Arc<ChunkFormat>,
|
||||
/// Decodes chunk packets as they arrive, off the frame.
|
||||
decoder: ChunkDecoder,
|
||||
view_distance: i32,
|
||||
/// Options.serverRenderDistance: the server's view distance from the
|
||||
/// login or the last chunk-cache-radius packet.
|
||||
pub(super) view_distance: i32,
|
||||
sequence: i32,
|
||||
position_sender: horizon_client::player_sync::PositionSender,
|
||||
last_input: u8,
|
||||
@@ -189,6 +193,10 @@ pub(super) struct Remote {
|
||||
destroying: Option<([i32; 3], u8, f32)>,
|
||||
destroy_delay: u32,
|
||||
input: horizon_client::interaction_input::InteractionInput,
|
||||
/// Keys whose presses send a packet (swap hands, drop, a mount's
|
||||
/// inventory): like the click queue, they wait for the tick's
|
||||
/// `handleKeybinds` phase rather than going out between window events.
|
||||
pub(super) pending_keys: Vec<KeyCode>,
|
||||
stop_mining: bool,
|
||||
placing: Option<([i32; 3], u64)>,
|
||||
death_message: Option<String>,
|
||||
@@ -212,6 +220,9 @@ pub(super) struct Remote {
|
||||
/// `ClientboundTransferPacket`'s target: when the connection ends the
|
||||
/// game connects here, the stored cookies carried over (`TransferState`).
|
||||
transfer: Option<String>,
|
||||
/// `ClientCommonPacketListenerImpl.serverLinks`: the links "Server
|
||||
/// Links..." in the pause menu lists (only `http`/`https` URIs kept).
|
||||
pub(super) server_links: Vec<horizon_protocol::packets::configuration::ServerLink>,
|
||||
}
|
||||
|
||||
/// The time a frame spends on chunk packets before it leaves the rest of
|
||||
@@ -394,6 +405,9 @@ impl Game<'_> {
|
||||
self.carried = None;
|
||||
self.using = None;
|
||||
self.clicks.miss_time = 0;
|
||||
// A new LocalPlayer has no effects: the server sends what it has
|
||||
// (ClientboundUpdateMobEffectPacket on placement).
|
||||
self.potions = Default::default();
|
||||
self.set_mode_id(0);
|
||||
self.experience = Experience {
|
||||
level: 0,
|
||||
@@ -428,6 +442,7 @@ impl Game<'_> {
|
||||
joined: false,
|
||||
status: "Connecting to the server...".into(),
|
||||
entity_id: 0,
|
||||
use_item: None,
|
||||
dimension: DimensionType::vanilla("minecraft:overworld"),
|
||||
chunk_format: Arc::new(ChunkFormat::new(
|
||||
&DimensionType::vanilla("minecraft:overworld"),
|
||||
@@ -473,6 +488,7 @@ impl Game<'_> {
|
||||
destroying: None,
|
||||
destroy_delay: 0,
|
||||
input: Default::default(),
|
||||
pending_keys: Vec::new(),
|
||||
stop_mining: false,
|
||||
placing: None,
|
||||
death_message: None,
|
||||
@@ -486,6 +502,7 @@ impl Game<'_> {
|
||||
chunk_center: (0, 0),
|
||||
backlog: VecDeque::new(),
|
||||
backlog_since: None,
|
||||
server_links: Vec::new(),
|
||||
transfer: None,
|
||||
});
|
||||
// The level's TickRateManager follows the server's ticking packets.
|
||||
@@ -862,6 +879,11 @@ impl Game<'_> {
|
||||
}
|
||||
Event::PackPush(p) => self.handle_pack_push(p),
|
||||
Event::PackPop(id) => self.handle_pack_pop(id),
|
||||
Event::ServerLinks(links) => {
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.server_links = super::server_links::trusted(links);
|
||||
}
|
||||
}
|
||||
Event::ShowDialog(dialog) => self.show_dialog(&dialog),
|
||||
Event::ClearDialog => self.clear_dialog(),
|
||||
Event::DecodeError(e) => {
|
||||
@@ -1621,7 +1643,11 @@ impl Game<'_> {
|
||||
}
|
||||
C::Login(p) => {
|
||||
self.level.hardcore = p.hardcore;
|
||||
// handleLogin makes a new MultiPlayerGameMode (carried index 0) and a
|
||||
// new LocalPlayer (slot 0).
|
||||
self.selected = 0;
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.carried = Some(0);
|
||||
r.online_mode = p.online_mode;
|
||||
r.entity_id = p.player_id;
|
||||
r.view_distance = p.chunk_radius;
|
||||
@@ -1639,8 +1665,10 @@ impl Game<'_> {
|
||||
self.send(S::ClientInformation(info));
|
||||
}
|
||||
C::Respawn(p) => {
|
||||
// A new player, without effects: the server sends them again.
|
||||
// A new player, without effects (the server sends them
|
||||
// again) and with no item in use.
|
||||
self.potions.effects.clear();
|
||||
self.using = None;
|
||||
self.enter_remote_dimension(&p.spawn, true);
|
||||
self.screen = Screen::Playing;
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
@@ -1926,6 +1954,22 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(m) = self.mobs.iter_mut().find(|m| m.id == p.id as u32) {
|
||||
for (index, _, value) in &p.values {
|
||||
match (index, value) {
|
||||
// Entity.DATA_TICKS_FROZEN: isFullyFrozen shakes it.
|
||||
(7, Value::Int(ticks)) => m.ticks_frozen = *ticks,
|
||||
// Strider.DATA_SUFFOCATING (after AgeableMob's two
|
||||
// and DATA_BOOST_TIME): a cold strider shakes.
|
||||
(19, Value::Bool(cold))
|
||||
if m.species() == horizon_client::mobs::Species::Strider =>
|
||||
{
|
||||
m.extra.flag = *cold;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
// LivingEntity.DATA_LIVING_ENTITY_FLAGS: for another player
|
||||
// too, remote_mob_data's apply reads index 8 above.
|
||||
let mannequin = self
|
||||
@@ -2024,13 +2068,22 @@ impl Game<'_> {
|
||||
// player holds and wears (EquipmentSlot ordinals).
|
||||
C::SetEquipment(p) => {
|
||||
self.remote_object_equipment(p.id, &p.slots);
|
||||
let items: Vec<(u8, Option<Arc<str>>)> = p
|
||||
let items: Vec<(u8, Option<Arc<str>>, Option<ItemStack>)> = p
|
||||
.slots
|
||||
.iter()
|
||||
.map(|(slot, stack)| (*slot, stack.as_ref().map(|s| self.item_name(s.item))))
|
||||
.map(|(slot, stack)| {
|
||||
(
|
||||
*slot,
|
||||
stack.as_ref().map(|s| self.item_name(s.item)),
|
||||
self.to_stack(stack),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
if let Some(m) = self.mobs.iter_mut().find(|m| m.id == p.id as u32) {
|
||||
for (slot, item) in items {
|
||||
// The body slot (6: horse armour, llama carpet, harness)
|
||||
// is kept in `head`, as Horizon's own mobs do.
|
||||
let body = horizon_client::mobs::drops::head_is_body(m.species());
|
||||
for (slot, item, stack) in items {
|
||||
let e = &mut m.extra;
|
||||
match slot {
|
||||
0 => e.main_hand = item,
|
||||
@@ -2038,7 +2091,9 @@ impl Game<'_> {
|
||||
2 => e.feet = item,
|
||||
3 => e.legs = item,
|
||||
4 => e.chest = item,
|
||||
5 => e.head = item,
|
||||
5 if !body => e.head = item,
|
||||
6 if body => e.head = item,
|
||||
7 => m.set_saddle(stack),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -2157,6 +2212,9 @@ impl Game<'_> {
|
||||
if p.event == super::totem::TOTEM_EVENT {
|
||||
self.remote_totem(p.id);
|
||||
}
|
||||
if p.event == super::combat::DROWN_EVENT {
|
||||
self.remote_drown(p.id);
|
||||
}
|
||||
// Entity event 53: the honey slide particles of a player
|
||||
// sliding down a honey block (HoneyBlock.showSlideParticles).
|
||||
if p.event == 53 {
|
||||
@@ -2174,6 +2232,11 @@ impl Game<'_> {
|
||||
self.honey_slide_particles(at);
|
||||
}
|
||||
}
|
||||
if p.event == super::consume::USE_ITEM_COMPLETE_EVENT
|
||||
&& self.remote.as_ref().is_some_and(|r| r.entity_id == p.id)
|
||||
{
|
||||
self.remote_complete_using();
|
||||
}
|
||||
}
|
||||
C::Animate(p) => self.remote_animate(p.id, p.action),
|
||||
// ClientPacketListener.handleSwingAnimation: the entity swings
|
||||
@@ -2336,10 +2399,11 @@ impl Game<'_> {
|
||||
}
|
||||
self.apply_remote_abilities();
|
||||
}
|
||||
// ClientPacketListener.handleSetHeldSlot: a hotbar slot only, and the
|
||||
// carried index stays, so the next tick answers with SetCarriedItem.
|
||||
C::SetHeldSlot(p) => {
|
||||
self.selected = p.slot.clamp(0, 8) as usize;
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.carried = Some(self.selected);
|
||||
if (0..9).contains(&p.slot) {
|
||||
self.selected = p.slot as usize;
|
||||
}
|
||||
}
|
||||
C::ContainerSetContent(p) => {
|
||||
@@ -3171,12 +3235,6 @@ impl Game<'_> {
|
||||
fn tick_remote_level(&mut self) -> Result<()> {
|
||||
self.ticks += 1;
|
||||
self.track_experience_display();
|
||||
// Player.tick's ItemCooldowns.tick: this path replaces `tick_world`'s
|
||||
// for a server's client (multiplayer and the default single player),
|
||||
// so the entries advance here or the slot stays shaded until the
|
||||
// server says the entry ended. `onCooldownEnded` is the plain
|
||||
// ItemCooldowns' no-op on a client.
|
||||
self.cooldowns.tick();
|
||||
// Leaving a slot clears its bundle's selection here and on the server.
|
||||
self.tick_bundle_hover();
|
||||
// Options.broadcastOptions: a changed render distance or Chat option
|
||||
@@ -3212,6 +3270,14 @@ impl Game<'_> {
|
||||
// Window callbacks only queue clicks, so an interaction cannot leak
|
||||
// between CLIENT_TICK_END and a later pong.
|
||||
self.remote_handle_input();
|
||||
// Player.tick's ItemCooldowns.tick, in ClientLevel.tickEntities after
|
||||
// handleKeybinds: this path replaces `tick_world`'s for a server's
|
||||
// client (multiplayer and the default single player), so the entries
|
||||
// advance here or the slot stays shaded until the server says the
|
||||
// entry ended. `onCooldownEnded` is the plain ItemCooldowns' no-op on
|
||||
// a client. Ticking it after the keybinds keeps a held use from
|
||||
// trying again a tick before the server's entry ends.
|
||||
self.cooldowns.tick();
|
||||
// ClientLevel.tick: the border's size change.
|
||||
self.border.tick();
|
||||
self.player_border();
|
||||
@@ -3348,13 +3414,12 @@ impl Game<'_> {
|
||||
let events = std::mem::take(&mut player.events);
|
||||
self.previous_eye = self.eye;
|
||||
self.eye += (player.dimensions.eye_height - self.eye) * 0.5;
|
||||
let crouching = player.pose == horizon_client::pose::Pose::Crouching;
|
||||
let feet = [player.position.x, player.position.y, player.position.z];
|
||||
for event in events {
|
||||
match event {
|
||||
horizon_client::motion::MotionEvent::Emission {
|
||||
state, in_water, ..
|
||||
} if !crouching => {
|
||||
} => {
|
||||
let sounds = self.res.facts().get(state).sounds.clone();
|
||||
// Player.playStepSound: muffled under the swim sound in water.
|
||||
let (volume, pitch) = if in_water {
|
||||
@@ -3368,6 +3433,14 @@ impl Game<'_> {
|
||||
self.audio
|
||||
.play("minecraft:entity.player.swim", Some(feet), volume, pitch);
|
||||
}
|
||||
horizon_client::motion::MotionEvent::Chime { volume, pitch } => {
|
||||
self.audio.play(
|
||||
"minecraft:block.amethyst_block.chime",
|
||||
Some(feet),
|
||||
volume,
|
||||
pitch,
|
||||
);
|
||||
}
|
||||
// NetherPortalBlock.entityInside on the client's own level:
|
||||
// the portal overlay and its trigger sound (the server moves
|
||||
// the player).
|
||||
@@ -3542,11 +3615,15 @@ impl Game<'_> {
|
||||
let head_lerps = &mut r.head_lerps;
|
||||
let players = &r.level_players;
|
||||
let mut using = Vec::new();
|
||||
let mut wither_heads = Vec::new();
|
||||
for m in &mut self.mobs {
|
||||
let player = players.contains_key(&(m.id as i32));
|
||||
if !running && !player {
|
||||
continue;
|
||||
}
|
||||
if m.species() == horizon_client::mobs::Species::Wither {
|
||||
wither_heads.extend((0..3).map(|i| horizon_client::mobs::wither::head_pos(m, i)));
|
||||
}
|
||||
m.previous = m.position;
|
||||
m.previous_yaw = m.yaw;
|
||||
m.previous_body_yaw = m.body_yaw;
|
||||
@@ -3619,7 +3696,7 @@ impl Game<'_> {
|
||||
m.extra.main_hand.clone()
|
||||
};
|
||||
if let Some(item) = item {
|
||||
let eye = if m.extra.crouching { 1.27 } else { 1.62 };
|
||||
let eye = m.eye_height();
|
||||
let at = [m.position.x, m.position.y, m.position.z];
|
||||
using.push((
|
||||
item,
|
||||
@@ -3677,10 +3754,24 @@ impl Game<'_> {
|
||||
d.tick(world, facts, collision, false, &self.res.motion().fluids);
|
||||
}
|
||||
head_lerps.retain(|_, (_, steps)| *steps > 0);
|
||||
// WitherBoss.aiStep runs on a client too: smoke around each head.
|
||||
let smoke = horizon_client::particles::ParticleOptions::simple(
|
||||
horizon_client::particles::ParticleType::Smoke,
|
||||
);
|
||||
for h in wither_heads {
|
||||
let r = self.particles.random();
|
||||
let at = [
|
||||
h[0] + r.next_gaussian() * 0.3,
|
||||
h[1] + r.next_gaussian() * 0.3,
|
||||
h[2] + r.next_gaussian() * 0.3,
|
||||
];
|
||||
self.particles.add(&smoke, at, [0.0; 3]);
|
||||
}
|
||||
for (item, ticks, at, eye, pitch, yaw) in using {
|
||||
self.remote_player_eating(&item, ticks, at, eye, pitch, yaw);
|
||||
}
|
||||
if running {
|
||||
self.guardian_bubbles();
|
||||
// The dragon: LivingEntity's interpolation, inside its aiStep.
|
||||
let dragon_lerp = self
|
||||
.dragon
|
||||
@@ -3935,6 +4026,9 @@ impl Game<'_> {
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.destroying = Some((hit.pos, face, 0.0));
|
||||
}
|
||||
// startDestroyBlock plays the first hit and crack itself; the
|
||||
// server's level events 2019 and 2020 do the rest.
|
||||
self.breaking_block_effects(hit.pos, hit.face, true);
|
||||
self.mining = Some(Mining {
|
||||
pos: hit.pos,
|
||||
progress: 0.0,
|
||||
@@ -3947,20 +4041,6 @@ impl Game<'_> {
|
||||
};
|
||||
let done = done + progress;
|
||||
let ticks = self.mining.as_ref().map_or(0, |m| m.ticks) + 1;
|
||||
if ticks % 4 == 1 {
|
||||
let c = [
|
||||
f64::from(pos[0]) + 0.5,
|
||||
f64::from(pos[1]) + 0.5,
|
||||
f64::from(pos[2]) + 0.5,
|
||||
];
|
||||
self.audio.play(
|
||||
&facts.sounds.hit,
|
||||
Some(c),
|
||||
(facts.sounds.volume + 1.0) / 8.0,
|
||||
facts.sounds.pitch * 0.5,
|
||||
);
|
||||
}
|
||||
self.crack_particle(pos, hit.face, state);
|
||||
if done >= 1.0 {
|
||||
let seq = self.next_sequence();
|
||||
self.predict_break(pos, state, seq);
|
||||
@@ -4128,6 +4208,7 @@ impl Game<'_> {
|
||||
}
|
||||
if reacts {
|
||||
self.predict_use(&changes, seq);
|
||||
self.open_command_block_if_editable((hit.pos[0], hit.pos[1], hit.pos[2]));
|
||||
} else if let Some(stack) = held.as_ref()
|
||||
&& self.predict_item_on_block(stack, &hit)
|
||||
{
|
||||
@@ -4359,13 +4440,27 @@ impl Game<'_> {
|
||||
let Some(info) = self.res.items().get(&held.item).cloned() else {
|
||||
return false;
|
||||
};
|
||||
// MultiPlayerGameMode.useItem runs the use here too (inside
|
||||
// startPrediction): the `use_cooldown` component starts its entry, and
|
||||
// the server's ClientboundCooldownPacket confirms it.
|
||||
self.apply_use_cooldown(&held);
|
||||
// Food starts being eaten (Consumable.startConsuming), a book and
|
||||
// quill opens.
|
||||
self.with_hand(hand, |g| g.start_eating(&info));
|
||||
// MultiPlayerGameMode.useItem's prediction: an item cooling down
|
||||
// passes (its packet still goes).
|
||||
let group = horizon_client::cooldowns::group(&held, info.use_cooldown.as_ref());
|
||||
if self.cooldowns.is_on_cooldown(&group) {
|
||||
return false;
|
||||
}
|
||||
// Food starts being eaten (Consumable.startConsuming). A food that
|
||||
// can't be eaten (full and not always-edible) fails the use
|
||||
// (InteractionResult.FAIL): startUseItem tries the other hand, and
|
||||
// no cooldown or use animation starts.
|
||||
let eating = self.with_hand(hand, |g| g.start_eating(&info));
|
||||
if info.food.is_some() && !eating {
|
||||
return false;
|
||||
}
|
||||
// It runs the use here too: ItemStack.use starts the `use_cooldown`
|
||||
// of an item with no use time, and the server's
|
||||
// ClientboundCooldownPacket confirms it; one held in use starts it at
|
||||
// finishUsingItem (remote_complete_using).
|
||||
if !info.consumable.as_ref().is_some_and(|c| c.ticks() > 0) {
|
||||
self.apply_use_cooldown(&held);
|
||||
}
|
||||
if self.with_hand(hand, |g| g.remote_use_book(&held)) {
|
||||
return true;
|
||||
}
|
||||
@@ -4437,14 +4532,25 @@ impl Game<'_> {
|
||||
self.remote_use_item(Hand::Off);
|
||||
}
|
||||
/// `LivingEntity.updatingUsingItem` on a server client: an item held in
|
||||
/// use (`held_until_released`), and a
|
||||
/// consumable's eating animation and its crumbs. The server eats it and
|
||||
/// sends the stack, the hunger and the sounds.
|
||||
/// use (`held_until_released`), and a consumable's eating animation and
|
||||
/// its crumbs until the server's USE_ITEM_COMPLETE. The server sends the
|
||||
/// stack, its hunger and the sounds.
|
||||
fn remote_tick_using(&mut self) {
|
||||
let Some((slot, ticks)) = self.using else {
|
||||
return;
|
||||
};
|
||||
let stack = self.stack_in(slot).cloned();
|
||||
// The use stops when the hand no longer holds the item it began with
|
||||
// (ItemStack.isSameItem).
|
||||
let item = stack.as_ref().map(|s| Arc::clone(&s.item));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
if ticks == 0 {
|
||||
r.use_item = item;
|
||||
} else if r.use_item != item {
|
||||
self.using = None;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// Another hotbar slot picked: LivingEntity.updatingUsingItem sees a
|
||||
// different stack in the hand. The off hand keeps its item.
|
||||
let in_hand = slot == self.selected || slot == super::shield::OFFHAND_SLOT;
|
||||
@@ -4469,20 +4575,51 @@ impl Game<'_> {
|
||||
self.using = None;
|
||||
return;
|
||||
}
|
||||
// Consumable.shouldEmitParticlesAndSounds, as in tick_used_item.
|
||||
let duration = consumable.ticks().max(0) as u32;
|
||||
let remaining = duration - ticks.min(duration);
|
||||
if consumable.particles && consumable.should_emit(remaining as i32) {
|
||||
// Consumable.startConsuming eats one with no use time at once, without
|
||||
// a use (nor a USE_ITEM_COMPLETE).
|
||||
if consumable.ticks() <= 0 {
|
||||
self.using = None;
|
||||
return;
|
||||
}
|
||||
// Consumable.shouldEmitParticlesAndSounds, as in tick_used_item. The
|
||||
// countdown goes on past zero (LivingEntity.updateUsingItem completes
|
||||
// only on the server) until the server's USE_ITEM_COMPLETE.
|
||||
let remaining = consumable.ticks() - ticks as i32;
|
||||
if consumable.particles && consumable.should_emit(remaining) {
|
||||
self.eat_particles(&stack, 5);
|
||||
}
|
||||
if ticks + 1 >= duration {
|
||||
self.using = None;
|
||||
if consumable.particles {
|
||||
self.eat_particles(&stack, 16);
|
||||
}
|
||||
} else {
|
||||
self.using = Some((slot, ticks + 1));
|
||||
self.using = Some((slot, ticks + 1));
|
||||
}
|
||||
/// `Player.handleEntityEvent(9)`: `completeUsingItem` on the client. A consumable's last crumbs, and FoodProperties.onConsume,
|
||||
/// which runs on the client too (Consumable.onConsume calls its
|
||||
/// ConsumableListeners on both sides): the client's FoodData eats at once,
|
||||
/// so a held right click finds `Player.canEat` false instead of starting
|
||||
/// another bite before the server's ClientboundSetHealth arrives.
|
||||
fn remote_complete_using(&mut self) {
|
||||
let Some((slot, _)) = self.using.take() else {
|
||||
return;
|
||||
};
|
||||
let Some(stack) = self.stack_in(slot).cloned() else {
|
||||
return;
|
||||
};
|
||||
let Some(info) = self.res.items().get(&stack.item).cloned() else {
|
||||
return;
|
||||
};
|
||||
if info.consumable.as_ref().is_some_and(|c| c.particles) {
|
||||
self.eat_particles(&stack, 16);
|
||||
}
|
||||
if let Some((nutrition, saturation)) = info.food
|
||||
&& let Some(r) = self.remote.as_mut()
|
||||
{
|
||||
// FoodData.eat(nutrition, saturation), as finish_consuming does;
|
||||
// the next ClientboundSetHealth replaces it.
|
||||
let (_, food, sat) = &mut r.health;
|
||||
*food = (*food + nutrition as i32).clamp(0, 20);
|
||||
*sat = (*sat + saturation).clamp(0.0, *food as f32);
|
||||
self.apply_remote_health();
|
||||
}
|
||||
// ItemStack.finishUsingItem's applyAfterUseComponentSideEffects.
|
||||
self.apply_use_cooldown(&stack);
|
||||
}
|
||||
/// MouseHandler updates KeyMapping; handleKeybinds sends packets on a tick.
|
||||
pub(super) fn remote_mouse(&mut self, button: MouseButton, pressed: bool) -> Result<()> {
|
||||
@@ -4547,6 +4684,31 @@ impl Game<'_> {
|
||||
}
|
||||
let (attack, use_item) = (self.left, self.right);
|
||||
input.tick(&mut RemoteInputWorld(self), attack, use_item);
|
||||
// handleKeybinds' keybind polls: the queued presses act now, in tick
|
||||
// order, so no packet goes out between CLIENT_TICK_END and a pong.
|
||||
let pending = self
|
||||
.remote
|
||||
.as_mut()
|
||||
.map(|r| std::mem::take(&mut r.pending_keys))
|
||||
.unwrap_or_default();
|
||||
for key in pending {
|
||||
match key {
|
||||
KeyCode::KeyF if !self.spectator() => self.remote_swap_hands(),
|
||||
KeyCode::KeyQ if !self.spectator() => {
|
||||
let all = self.keys.contains(&KeyCode::ControlLeft);
|
||||
self.remote_drop(all);
|
||||
}
|
||||
KeyCode::KeyE if self.riding_mount_with_menu() => {
|
||||
let id = self.remote.as_ref().map_or(0, |r| r.entity_id);
|
||||
self.send(S::PlayerCommand(play::PlayerCommand {
|
||||
id,
|
||||
action: 5,
|
||||
data: 0,
|
||||
}));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if self.clicks.miss_time > 0 {
|
||||
self.clicks.miss_time -= 1;
|
||||
}
|
||||
@@ -4658,22 +4820,8 @@ impl Game<'_> {
|
||||
if self.spectator() {
|
||||
return Ok(true);
|
||||
}
|
||||
let all = self.keys.contains(&KeyCode::ControlLeft);
|
||||
// MultiPlayerGameMode.dropItem: predict removal before sending
|
||||
// the action, then swing only if a nonempty stack was removed.
|
||||
let dropped = horizon_client::items::take_held_drop(
|
||||
&mut self.inventory[self.selected],
|
||||
all,
|
||||
false,
|
||||
);
|
||||
self.send(S::PlayerAction(play::PlayerAction {
|
||||
action: if all { 4 } else { 5 },
|
||||
pos: [0; 3],
|
||||
direction: 0,
|
||||
sequence: 0,
|
||||
}));
|
||||
if dropped.is_some() {
|
||||
self.swing_hand(Hand::Main, SwingAnimation::DEFAULT);
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.pending_keys.push(key);
|
||||
}
|
||||
Ok(true)
|
||||
}
|
||||
@@ -4681,12 +4829,9 @@ impl Game<'_> {
|
||||
// horse or llama, the server opens its inventory
|
||||
// (ServerboundPlayerCommandPacket OPEN_INVENTORY).
|
||||
KeyCode::KeyE if self.riding_mount_with_menu() => {
|
||||
let id = self.remote.as_ref().map_or(0, |r| r.entity_id);
|
||||
self.send(S::PlayerCommand(play::PlayerCommand {
|
||||
id,
|
||||
action: 5,
|
||||
data: 0,
|
||||
}));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.pending_keys.push(key);
|
||||
}
|
||||
Ok(true)
|
||||
}
|
||||
KeyCode::KeyE => {
|
||||
@@ -4733,6 +4878,21 @@ impl Game<'_> {
|
||||
}));
|
||||
}
|
||||
}
|
||||
/// MultiPlayerGameMode.dropItem (key.drop): predict the removal, then send
|
||||
/// the action; swing only if a nonempty stack was removed.
|
||||
fn remote_drop(&mut self, all: bool) {
|
||||
let dropped =
|
||||
horizon_client::items::take_held_drop(&mut self.inventory[self.selected], all, false);
|
||||
self.send(S::PlayerAction(play::PlayerAction {
|
||||
action: if all { 4 } else { 5 },
|
||||
pos: [0; 3],
|
||||
direction: 0,
|
||||
sequence: 0,
|
||||
}));
|
||||
if dropped.is_some() {
|
||||
self.swing_hand(Hand::Main, SwingAnimation::DEFAULT);
|
||||
}
|
||||
}
|
||||
/// Minecraft.handleKeybinds, key.swapOffhand: the server swaps the hands
|
||||
/// (ServerboundPlayerActionPacket SWAP_ITEM_WITH_OFFHAND at BlockPos.ZERO, facing down) and
|
||||
/// sends both slots back; nothing is predicted.
|
||||
|
||||
@@ -17,6 +17,12 @@ fn apply(m: &mut Mob, values: &[(u8, i32, Value)], builtin: &Builtin, local_enti
|
||||
let baby = super::lan::baby_index(&m.kind.id);
|
||||
for (index, _, value) in values {
|
||||
match (*index, value) {
|
||||
// Entity.DATA_POSE: a player's or mannequin's box follows it.
|
||||
(6, Value::Id(pose))
|
||||
if matches!(&*m.kind.id, "minecraft:player" | "minecraft:mannequin") =>
|
||||
{
|
||||
m.extra.avatar_pose = horizon_client::pose::Pose::from_id(*pose);
|
||||
}
|
||||
// Entity.DATA_SHARED_FLAGS_ID's FLAG_ONFIRE: Entity.isOnFire on a
|
||||
// client, which draws the flames. A client doesn't count the
|
||||
// fire down: the flag goes off when the server's fire is out.
|
||||
|
||||
@@ -66,8 +66,11 @@ impl Game<'_> {
|
||||
| Species::Salmon
|
||||
| Species::TropicalFish
|
||||
| Species::Pufferfish
|
||||
| Species::Axolotl
|
||||
| Species::Tadpole => item == "minecraft:water_bucket",
|
||||
| Species::Axolotl => item == "minecraft:water_bucket",
|
||||
// Tadpole.mobInteract: frog food, else the bucket.
|
||||
Species::Tadpole => {
|
||||
item == "minecraft:water_bucket" || m.kind.food.iter().any(|f| f.as_str() == item)
|
||||
}
|
||||
Species::Armadillo => item == "minecraft:brush",
|
||||
// ZombieVillager.mobInteract: CONSUME for a golden apple.
|
||||
Species::ZombieVillager => item == "minecraft:golden_apple",
|
||||
|
||||
@@ -23,6 +23,58 @@ fn default_cloud_particle() -> ParticleOptions {
|
||||
ParticleOptions::colored(ParticleType::EntityEffect, [1.0; 4])
|
||||
}
|
||||
|
||||
/// `AreaEffectCloud.clientTick`: while waiting, now and then two particles
|
||||
/// near the middle; then about one per square block of the disc, drifting
|
||||
/// (an entity effect stays still).
|
||||
pub(super) fn cloud_client_tick(
|
||||
particles: &mut horizon_client::particles::ParticleEngine,
|
||||
at: [f64; 3],
|
||||
radius: f32,
|
||||
waiting: bool,
|
||||
particle: &ParticleOptions,
|
||||
) {
|
||||
if waiting && particles.random().next_boolean() {
|
||||
return;
|
||||
}
|
||||
let (count, spread) = if waiting {
|
||||
(2, 0.2)
|
||||
} else {
|
||||
(
|
||||
(std::f32::consts::PI * radius * radius).ceil() as i32,
|
||||
radius,
|
||||
)
|
||||
};
|
||||
for _ in 0..count {
|
||||
let r = particles.random();
|
||||
let angle = r.next_float() * std::f32::consts::TAU;
|
||||
let distance = r.next_float().sqrt() * spread;
|
||||
let at = [
|
||||
at[0] + f64::from(angle.cos() * distance),
|
||||
at[1],
|
||||
at[2] + f64::from(angle.sin() * distance),
|
||||
];
|
||||
let (options, velocity) = if particle.ty == ParticleType::EntityEffect {
|
||||
let default = waiting && r.next_boolean();
|
||||
let options = if default {
|
||||
default_cloud_particle()
|
||||
} else {
|
||||
particle.clone()
|
||||
};
|
||||
(options, [0.0; 3])
|
||||
} else if waiting {
|
||||
(particle.clone(), [0.0; 3])
|
||||
} else {
|
||||
let v = [
|
||||
(0.5 - r.next_double()) * 0.15,
|
||||
f64::from(0.01f32),
|
||||
(0.5 - r.next_double()) * 0.15,
|
||||
];
|
||||
(particle.clone(), v)
|
||||
};
|
||||
particles.add(&options, at, velocity);
|
||||
}
|
||||
}
|
||||
|
||||
/// The projectile a type id names, as Horizon models it.
|
||||
fn projectile_kind(kind: &str) -> Option<ProjectileKind> {
|
||||
Some(match kind {
|
||||
@@ -77,8 +129,36 @@ fn remote_arrow_tick(p: &mut Projectile, w: &impl ProjectileWorld) {
|
||||
}
|
||||
p.velocity.y -= 0.05;
|
||||
}
|
||||
/// A server's client ticks a projectile itself: it flies on between the
|
||||
/// tracker's updates (10 to 20 ticks apart) with its own gravity and drag,
|
||||
/// and a block stops it there; only the server decides what it hits.
|
||||
pub(super) fn remote_projectile_tick(p: &mut Projectile, w: &impl ProjectileWorld) {
|
||||
if !matches!(p.tick(w).1, Hit::None) {
|
||||
p.velocity = Vec3::ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
/// `AbstractHurtingProjectile.getTrailParticle`: smoke for every one of them
|
||||
/// but the wind charges (no trail) and the dragon's fireball (its own).
|
||||
pub(super) fn has_smoke_trail(kind: &ProjectileKind) -> bool {
|
||||
matches!(
|
||||
kind,
|
||||
ProjectileKind::SmallFireball
|
||||
| ProjectileKind::LargeFireball { .. }
|
||||
| ProjectileKind::WitherSkull { .. }
|
||||
)
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `AbstractHurtingProjectile.createParticleTrail`: one smoke puff half a
|
||||
/// block above each position.
|
||||
pub(super) fn smoke_trails(&mut self, at: impl IntoIterator<Item = Vec3>) {
|
||||
let smoke = ParticleOptions::simple(ParticleType::Smoke);
|
||||
for p in at {
|
||||
self.particles.add(&smoke, [p.x, p.y + 0.5, p.z], [0.0; 3]);
|
||||
}
|
||||
}
|
||||
|
||||
/// `handleAddEntity` for these types; false when `kind` isn't one.
|
||||
pub(super) fn spawn_remote_projectile(
|
||||
&mut self,
|
||||
@@ -171,7 +251,7 @@ impl Game<'_> {
|
||||
p.velocity = velocity;
|
||||
p.yaw = yaw;
|
||||
p.pitch = pitch;
|
||||
self.creatures.projectiles.push(p);
|
||||
self.add_projectile(p);
|
||||
}
|
||||
}
|
||||
true
|
||||
@@ -347,15 +427,19 @@ impl Game<'_> {
|
||||
p.age += 1;
|
||||
p.position = p.position.add_vector(p.velocity);
|
||||
}
|
||||
_ => {
|
||||
if !matches!(p.tick(&world).1, Hit::None) {
|
||||
p.velocity = Vec3::ZERO;
|
||||
}
|
||||
}
|
||||
_ => remote_projectile_tick(p, &world),
|
||||
}
|
||||
}
|
||||
}
|
||||
self.creatures.projectiles = projectiles;
|
||||
let trails: Vec<Vec3> = self
|
||||
.creatures
|
||||
.projectiles
|
||||
.iter()
|
||||
.filter(|p| has_smoke_trail(&p.kind))
|
||||
.map(|p| p.position)
|
||||
.collect();
|
||||
self.smoke_trails(trails);
|
||||
for t in &mut self.tridents {
|
||||
let id = t.id;
|
||||
t.remote_step(|at| step(id, at));
|
||||
@@ -414,52 +498,10 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// `AreaEffectCloud.clientTick`: while waiting, now and then two
|
||||
/// particles near the middle; then about one per square block of the
|
||||
/// disc, drifting (an entity effect stays still).
|
||||
/// `AreaEffectCloud.clientTick` for each cloud a server tracks.
|
||||
fn tick_remote_clouds(&mut self) {
|
||||
for c in &self.potions.clouds {
|
||||
let r = self.particles.random();
|
||||
if c.waiting && r.next_boolean() {
|
||||
continue;
|
||||
}
|
||||
let (count, spread) = if c.waiting {
|
||||
(2, 0.2)
|
||||
} else {
|
||||
(
|
||||
(std::f32::consts::PI * c.radius * c.radius).ceil() as i32,
|
||||
c.radius,
|
||||
)
|
||||
};
|
||||
for _ in 0..count {
|
||||
let r = self.particles.random();
|
||||
let angle = r.next_float() * std::f32::consts::TAU;
|
||||
let distance = r.next_float().sqrt() * spread;
|
||||
let at = [
|
||||
c.at[0] + f64::from(angle.cos() * distance),
|
||||
c.at[1],
|
||||
c.at[2] + f64::from(angle.sin() * distance),
|
||||
];
|
||||
let (options, velocity) = if c.particle.ty == ParticleType::EntityEffect {
|
||||
let default = c.waiting && r.next_boolean();
|
||||
let options = if default {
|
||||
default_cloud_particle()
|
||||
} else {
|
||||
c.particle.clone()
|
||||
};
|
||||
(options, [0.0; 3])
|
||||
} else if c.waiting {
|
||||
(c.particle.clone(), [0.0; 3])
|
||||
} else {
|
||||
let v = [
|
||||
(0.5 - r.next_double()) * 0.15,
|
||||
f64::from(0.01f32),
|
||||
(0.5 - r.next_double()) * 0.15,
|
||||
];
|
||||
(c.particle.clone(), v)
|
||||
};
|
||||
self.particles.add(&options, at, velocity);
|
||||
}
|
||||
cloud_client_tick(&mut self.particles, c.at, c.radius, c.waiting, &c.particle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -533,3 +575,68 @@ impl Game<'_> {
|
||||
out
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_client::mobs::Who;
|
||||
use horizon_core::geometry::Aabb;
|
||||
|
||||
/// A world with nothing in it: the client tick of a projectile only
|
||||
/// needs the blocks around it.
|
||||
struct Empty;
|
||||
impl ProjectileWorld for Empty {
|
||||
fn clip(&self, _: Vec3, _: Vec3) -> Option<(Vec3, [i32; 3], [i32; 3])> {
|
||||
None
|
||||
}
|
||||
fn in_water(&self, _: Vec3) -> bool {
|
||||
false
|
||||
}
|
||||
fn targets(&self) -> &[(Who, Aabb)] {
|
||||
&[]
|
||||
}
|
||||
}
|
||||
|
||||
/// A thrown item, as a server's client tracks it: the spawn position and
|
||||
/// the motion the server gave it.
|
||||
fn thrown(kind: ProjectileKind) -> Projectile {
|
||||
let mut p = Projectile::new(kind, Vec3::new(0.0, 100.0, 0.0), None);
|
||||
p.velocity = Vec3::new(1.5, 0.0, 0.0);
|
||||
p
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_thrown_item_flies_on_between_the_server_updates() {
|
||||
// A thrown egg, an ender pearl and a wind charge (#1762): the server
|
||||
// sends their position every 10 ticks, and the client ticks them
|
||||
// itself in between, as vanilla's no-op interpolation handler does.
|
||||
for kind in [
|
||||
ProjectileKind::Egg,
|
||||
ProjectileKind::EnderPearl,
|
||||
ProjectileKind::WindCharge,
|
||||
] {
|
||||
let mut p = thrown(kind);
|
||||
remote_projectile_tick(&mut p, &Empty);
|
||||
assert!(p.position.x > 1.0, "the projectile did not fly on: {p:?}");
|
||||
// A second tick moves it further: it keeps flying, not a hop.
|
||||
let first = p.position.x;
|
||||
remote_projectile_tick(&mut p, &Empty);
|
||||
assert!(p.position.x > first, "the projectile stopped: {p:?}");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_thrown_item_falls_and_drags_like_a_throwable_projectile() {
|
||||
// ThrowableProjectile.tick: gravity 0.03, then the air drag 0.99.
|
||||
let mut p = thrown(ProjectileKind::Egg);
|
||||
remote_projectile_tick(&mut p, &Empty);
|
||||
assert!((p.velocity.x - 1.5 * 0.99).abs() < 1e-9, "{p:?}");
|
||||
assert!((p.velocity.y - (-0.03 * 0.99)).abs() < 1e-9, "{p:?}");
|
||||
// A wind charge keeps its speed: no gravity and no drag
|
||||
// (AbstractWindCharge: acceleration 0, inertia 1).
|
||||
let mut p = thrown(ProjectileKind::WindCharge);
|
||||
remote_projectile_tick(&mut p, &Empty);
|
||||
assert!((p.velocity.x - 1.5).abs() < 1e-9, "{p:?}");
|
||||
assert!((p.velocity.y - 0.0).abs() < 1e-9, "{p:?}");
|
||||
}
|
||||
}
|
||||
@@ -288,10 +288,11 @@ impl Game<'_> {
|
||||
e[2].floor() as i32,
|
||||
];
|
||||
animate_tick(self.res.animate(), &mut self.particles, &ctx, block);
|
||||
if rain > 0.0 {
|
||||
// ClientLevel.tickWeatherEffects: rain splashes (weather radius 10).
|
||||
// The Horizon Weather option off means no rain visuals at all.
|
||||
if rain > 0.0 && self.settings.horizon.weather {
|
||||
// ClientLevel.tickWeatherEffects: rain splashes within the weather radius.
|
||||
let mut random = LegacyRandom::new(self.world.game_time.wrapping_mul(312_987_231));
|
||||
let radius = 10;
|
||||
let radius = self.settings.weather_radius;
|
||||
let diameter = 2 * radius + 1;
|
||||
let count = (0.225 * (diameter * diameter) as f32 * rain * rain) as i32;
|
||||
for _ in 0..count {
|
||||
|
||||
@@ -139,8 +139,10 @@ impl Game<'_> {
|
||||
| Target::Painting(id)
|
||||
| Target::Boat(id)
|
||||
| Target::Cart(id)
|
||||
| Target::Crystal(id)
|
||||
| Target::Dragon(id)
|
||||
| Target::Other(id) => Some(uuid_text(self.uuid_for(id))),
|
||||
// Orbs and projectiles are addressed by index and have no UUID here.
|
||||
// Orbs and projectiles have no UUID here.
|
||||
Target::Orb(_) | Target::Projectile(_) => None,
|
||||
}
|
||||
}
|
||||
@@ -188,7 +190,11 @@ impl Game<'_> {
|
||||
| Target::Cart(id)
|
||||
| Target::Other(id) => self.persist.raw.get(&id),
|
||||
Target::Player => self.level.player_extra.as_ref(),
|
||||
Target::Guest(_) | Target::Orb(_) | Target::Projectile(_) => None,
|
||||
Target::Guest(_)
|
||||
| Target::Orb(_)
|
||||
| Target::Projectile(_)
|
||||
| Target::Crystal(_)
|
||||
| Target::Dragon(_) => None,
|
||||
};
|
||||
match raw.and_then(|r| r.get("Tags")) {
|
||||
Some(Tag::List(l)) => l
|
||||
|
||||
@@ -19,6 +19,9 @@ impl Screen {
|
||||
| Self::Advancements
|
||||
| Self::WorldOptions
|
||||
| Self::Friends
|
||||
| Self::ServerLinks
|
||||
| Self::ConfirmLink
|
||||
| Self::DialogWarning
|
||||
| Self::Mod => true,
|
||||
Self::Playing
|
||||
| Self::GameModeSwitcher
|
||||
@@ -35,20 +38,35 @@ impl Screen {
|
||||
}
|
||||
|
||||
/// PauseScreen buttons: (x, y, width, label key, action id, active).
|
||||
/// `links`: the `minecraft:server_links` dialog's button, which the
|
||||
/// `pause_screen_additions` tag (empty in vanilla) falls back to when the
|
||||
/// server sent links — a full-width row that pushes the last two rows down.
|
||||
/// https://mcsrc.dev/2/26.3/net/minecraft/client/gui/screens/PauseScreen
|
||||
fn pause_buttons(w: f32, h: f32, remote: bool) -> Vec<(f32, f32, f32, &'static str, u8, bool)> {
|
||||
fn pause_buttons(
|
||||
w: f32,
|
||||
h: f32,
|
||||
remote: bool,
|
||||
links: bool,
|
||||
) -> Vec<(f32, f32, f32, &'static str, u8, bool)> {
|
||||
// GridLayout of two 98px columns (padding 4), aligned at (0.5, 0.25).
|
||||
let (grid_w, grid_h) = (212.0, 166.0);
|
||||
let (grid_w, grid_h) = (212.0, 166.0 + if links { 24.0 } else { 0.0 });
|
||||
let x0 = ((w - grid_w) * 0.5).floor();
|
||||
let y0 = ((h - grid_h) * 0.25).floor();
|
||||
vec![
|
||||
let down = if links { 24.0 } else { 0.0 };
|
||||
let mut v = vec![
|
||||
(x0 + 4.0, y0 + 50.0, 204.0, "menu.returnToGame", 0, true),
|
||||
(x0 + 4.0, y0 + 74.0, 98.0, "gui.advancements", 4, true),
|
||||
(x0 + 110.0, y0 + 74.0, 98.0, "gui.stats", 3, true),
|
||||
(x0 + 4.0, y0 + 122.0, 98.0, "menu.options", 1, true),
|
||||
];
|
||||
if links {
|
||||
// CommonDialogData.computeExternalTitle of Dialogs.SERVER_LINKS.
|
||||
v.push((x0 + 4.0, y0 + 122.0, 204.0, "menu.server_links", 11, true));
|
||||
}
|
||||
v.extend([
|
||||
(x0 + 4.0, y0 + 122.0 + down, 98.0, "menu.options", 1, true),
|
||||
(
|
||||
x0 + 110.0,
|
||||
y0 + 122.0,
|
||||
y0 + 122.0 + down,
|
||||
98.0,
|
||||
"options.worldOptions.button",
|
||||
9,
|
||||
@@ -56,7 +74,7 @@ fn pause_buttons(w: f32, h: f32, remote: bool) -> Vec<(f32, f32, f32, &'static s
|
||||
),
|
||||
(
|
||||
x0 + 4.0,
|
||||
y0 + 146.0,
|
||||
y0 + 146.0 + down,
|
||||
204.0,
|
||||
if remote {
|
||||
"menu.disconnect"
|
||||
@@ -66,16 +84,17 @@ fn pause_buttons(w: f32, h: f32, remote: bool) -> Vec<(f32, f32, f32, &'static s
|
||||
2,
|
||||
true,
|
||||
),
|
||||
]
|
||||
]);
|
||||
v
|
||||
}
|
||||
|
||||
/// The icon row: report bugs, feedback, friends, player reporting.
|
||||
/// `FRIENDS_ICON` (vanilla's `CommonButtons.friends`) opens Horizon's
|
||||
/// Play with Friends; the others stay inactive.
|
||||
const FRIENDS_ICON: usize = 2;
|
||||
fn pause_icons(w: f32, h: f32) -> [(f32, f32, &'static str); 4] {
|
||||
fn pause_icons(w: f32, h: f32, links: bool) -> [(f32, f32, &'static str); 4] {
|
||||
let x0 = ((w - 212.0) * 0.5).floor() + 60.0;
|
||||
let y = ((h - 166.0) * 0.25).floor() + 98.0;
|
||||
let y = ((h - 166.0 - if links { 24.0 } else { 0.0 }) * 0.25).floor() + 98.0;
|
||||
[
|
||||
(x0, y, "gui/sprites/pause_menu/bug"),
|
||||
(x0 + 24.0, y, "gui/sprites/pause_menu/social_interactions"),
|
||||
@@ -120,7 +139,9 @@ impl Game<'_> {
|
||||
u32::MAX,
|
||||
true,
|
||||
);
|
||||
for (x, y, bw, key, _, active) in pause_buttons(w, h, self.external_server()) {
|
||||
let links = !self.server_links().is_empty();
|
||||
let mut tooltip = None;
|
||||
for (x, y, bw, key, id, active) in pause_buttons(w, h, self.external_server(), links) {
|
||||
let hover = active && ui::hovered(self.cursor, x, y, bw, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
@@ -133,9 +154,12 @@ impl Game<'_> {
|
||||
active,
|
||||
hover,
|
||||
);
|
||||
// PauseScreen's customAdditions button: CUSTOM_OPTIONS_TOOLTIP.
|
||||
if id == 11 && hover {
|
||||
tooltip = Some(Text::translate("menu.custom_options.tooltip", &[]));
|
||||
}
|
||||
}
|
||||
let mut tooltip = None;
|
||||
for (i, (x, y, sprite)) in pause_icons(w, h).into_iter().enumerate() {
|
||||
for (i, (x, y, sprite)) in pause_icons(w, h, links).into_iter().enumerate() {
|
||||
let active = i == FRIENDS_ICON && friends;
|
||||
let hover = ui::hovered(self.cursor, x, y, 20.0, 20.0);
|
||||
// The icon has no label: name it for controller focus and the
|
||||
@@ -168,7 +192,13 @@ impl Game<'_> {
|
||||
}
|
||||
// SpriteIconButton.withTootip: the label as a tooltip.
|
||||
if let Some(tip) = tooltip {
|
||||
ui::tooltip(batch, atlas, &[tip], self.cursor);
|
||||
let lines: Vec<Text> = atlas
|
||||
.font
|
||||
.split_lines(&tip, batch.width)
|
||||
.into_iter()
|
||||
.map(|(line, _)| line)
|
||||
.collect();
|
||||
ui::tooltip(batch, atlas, &lines, self.cursor);
|
||||
}
|
||||
}
|
||||
pub(super) fn pause_click(&mut self) -> Result<()> {
|
||||
@@ -180,8 +210,9 @@ impl Game<'_> {
|
||||
let b = HudBatch::new(size);
|
||||
(b.width, b.height)
|
||||
};
|
||||
let friends = pause_icons(w, h)[FRIENDS_ICON];
|
||||
let hit = pause_buttons(w, h, self.external_server())
|
||||
let links = !self.server_links().is_empty();
|
||||
let friends = pause_icons(w, h, links)[FRIENDS_ICON];
|
||||
let hit = pause_buttons(w, h, self.external_server(), links)
|
||||
.into_iter()
|
||||
.find(|b| b.5 && ui::hovered(self.cursor, b.0, b.1, b.2, 20.0))
|
||||
.map(|b| b.4)
|
||||
@@ -200,6 +231,11 @@ impl Game<'_> {
|
||||
Some(4) => self.open_advancements(true),
|
||||
Some(9) => self.open_world_options(),
|
||||
Some(10) => self.screen = Screen::Friends,
|
||||
// DialogConnectionAccess.openDialog(Dialogs.SERVER_LINKS).
|
||||
Some(11) => {
|
||||
self.links_ui.scroll = 0.0;
|
||||
self.screen = Screen::ServerLinks;
|
||||
}
|
||||
Some(2) => self.close_world()?,
|
||||
_ => {}
|
||||
}
|
||||
@@ -357,7 +393,7 @@ impl Game<'_> {
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{Screen, pause_buttons};
|
||||
use super::{Screen, pause_buttons, pause_icons};
|
||||
|
||||
#[test]
|
||||
fn menu_blur_matches_vanilla_screen_backgrounds() {
|
||||
@@ -390,11 +426,32 @@ mod tests {
|
||||
#[test]
|
||||
fn pause_menu_uses_disconnect_for_servers_and_keeps_world_options() {
|
||||
for (remote, label) in [(false, "menu.returnToMenu"), (true, "menu.disconnect")] {
|
||||
let buttons = pause_buttons(427.0, 240.0, remote);
|
||||
let buttons = pause_buttons(427.0, 240.0, remote, false);
|
||||
let quit = buttons.iter().find(|b| b.4 == 2).unwrap();
|
||||
assert_eq!(quit.3, label);
|
||||
assert!(quit.5);
|
||||
assert!(buttons.iter().any(|b| b.4 == 9 && b.5));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn server_links_adds_a_full_width_row_above_options() {
|
||||
let with = pause_buttons(427.0, 240.0, true, true);
|
||||
let without = pause_buttons(427.0, 240.0, true, false);
|
||||
let links = with.iter().find(|b| b.4 == 11).unwrap();
|
||||
assert_eq!(links.2, 204.0);
|
||||
assert_eq!(links.3, "menu.server_links");
|
||||
assert!(links.5);
|
||||
// The icon row sits above it; Options and Disconnect move down 24.
|
||||
let icons = pause_icons(427.0, 240.0, true);
|
||||
let y0_icons = ((240.0f32 - 190.0) * 0.25).floor() + 98.0;
|
||||
assert_eq!(icons[0].1, y0_icons);
|
||||
assert!(links.1 > icons[0].1);
|
||||
for b in &with {
|
||||
if b.4 == 1 || b.4 == 9 || b.4 == 2 {
|
||||
let same = without.iter().find(|o| o.4 == b.4).unwrap();
|
||||
assert_eq!(b.1, same.1 + 24.0 - 6.0, "{}", b.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1194,14 +1194,14 @@ impl Game<'_> {
|
||||
|
||||
/// `LightmapRenderStateExtractor`: the night vision effect's intensity
|
||||
/// (`GameRenderer.nightVisionScale`), or conduit power's water vision.
|
||||
pub(super) fn night_vision_intensity(&self) -> f32 {
|
||||
pub(super) fn night_vision_intensity(&self, partial: f32) -> f32 {
|
||||
use horizon_client::fog::FogType;
|
||||
if let Some(e) = self.potions.effects.get("night_vision") {
|
||||
// MobEffectInstance.endsWithin(200); -1 is infinite.
|
||||
return if e.duration < 0 || e.duration > 200 {
|
||||
1.0
|
||||
} else {
|
||||
0.7 + (e.duration as f32 * std::f32::consts::PI * 0.2).sin() * 0.3
|
||||
0.7 + ((e.duration as f32 - partial) * std::f32::consts::PI * 0.2).sin() * 0.3
|
||||
};
|
||||
}
|
||||
if self.potions.effects.get("conduit_power").is_some()
|
||||
|
||||
@@ -0,0 +1,487 @@
|
||||
//! `ServerLinksDialogScreen`: the pause menu's "Server Links..." button opens
|
||||
//! the `minecraft:server_links` dialog (the `pause_screen_additions` tag's
|
||||
//! fallback when a server sent ClientboundServerLinksPacket): a scrollable
|
||||
//! list of the server's links, each opened through `ConfirmLinkScreen`
|
||||
//! (Screen.clickUrlAction), and the `dialog/warning_button`'s
|
||||
//! DialogScreen.WarningScreen ("Note about custom screens").
|
||||
//! https://mcsrc.dev/2/26.3/net/minecraft/client/gui/screens/dialog/ServerLinksDialogScreen
|
||||
use super::{Game, Screen, packs::open_uri};
|
||||
use horizon_client::{Result, clipboard::Clipboard, hud::HudBatch, text::Text, ui};
|
||||
use horizon_protocol::packets::configuration::{ServerLink, ServerLinkKind};
|
||||
|
||||
/// HeaderAndFooterLayout's header and footer heights; the content wants to
|
||||
/// start 30 pixels under the header (its `CONTENTS_MARGIN_TOP`).
|
||||
const HEADER: f32 = 33.0;
|
||||
const FOOTER: f32 = 33.0;
|
||||
const CONTENT_TOP: f32 = HEADER + 30.0;
|
||||
/// `server_links.json`: `columns` 1, `button_width` 310, `exit_action`'s 200.
|
||||
const LINK_WIDTH: f32 = 310.0;
|
||||
/// packControlsIntoColumns: rowSpacing 2 under the 20-pixel buttons.
|
||||
const ROW: f32 = 22.0;
|
||||
/// ScrollableLayout's BOTH reserve (scrollbarSpacing 4 + SCROLLBAR_WIDTH 6).
|
||||
const SCROLL_RESERVE: f32 = 10.0;
|
||||
/// DialogScreen's `dialog/warning_button` ImageButton.
|
||||
const WARNING_BUTTON: f32 = 20.0;
|
||||
|
||||
/// The ServerLinks screen's state: ScrollableLayout's scroll and the link
|
||||
/// ConfirmLinkScreen is asking about (`Screen::ConfirmLink`).
|
||||
#[derive(Default)]
|
||||
pub(super) struct LinksUi {
|
||||
pub scroll: f32,
|
||||
pub confirm: Option<String>,
|
||||
}
|
||||
|
||||
/// `Util.parseAndValidateUntrustedUri`: an absolute `http`/`https` URI
|
||||
/// (java.net.URI's scheme then the allowlist; whitespace-free).
|
||||
pub(super) fn valid_untrusted_uri(uri: &str) -> bool {
|
||||
let Some(colon) = uri.find(':') else {
|
||||
return false;
|
||||
};
|
||||
let scheme = &uri[..colon];
|
||||
let mut chars = scheme.chars();
|
||||
if !chars.next().is_some_and(|c| c.is_ascii_alphabetic())
|
||||
|| !chars.all(|c| c.is_ascii_alphanumeric() || matches!(c, '+' | '-' | '.'))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if !matches!(scheme.to_ascii_lowercase().as_str(), "http" | "https") {
|
||||
return false;
|
||||
}
|
||||
!uri.chars().any(|c| c.is_control() || c == ' ')
|
||||
}
|
||||
/// `ClientCommonPacketListenerImpl.handleServerLinks`: keep only the links
|
||||
/// that validate, warning about the dropped ones.
|
||||
pub(super) fn trusted(links: Vec<ServerLink>) -> Vec<ServerLink> {
|
||||
links
|
||||
.into_iter()
|
||||
.filter(|l| {
|
||||
let ok = valid_untrusted_uri(&l.link);
|
||||
if !ok {
|
||||
log::warn!("Horizon: server sent an invalid link: {}", l.link);
|
||||
}
|
||||
ok
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// `ServerLinks.Entry.displayName`: `known_server_link.<name>` for a known
|
||||
/// type (ByIdMap.ZERO reads unknown ids as `report_bug`), the component else.
|
||||
fn link_label(link: &ServerLink) -> Text {
|
||||
const KNOWN: [&str; 10] = [
|
||||
"report_bug",
|
||||
"community_guidelines",
|
||||
"support",
|
||||
"status",
|
||||
"feedback",
|
||||
"community",
|
||||
"website",
|
||||
"forums",
|
||||
"news",
|
||||
"announcements",
|
||||
];
|
||||
match &link.kind {
|
||||
ServerLinkKind::Known(id) => Text::translate(
|
||||
&format!(
|
||||
"known_server_link.{}",
|
||||
KNOWN.get(*id as usize).copied().unwrap_or(KNOWN[0])
|
||||
),
|
||||
&[],
|
||||
),
|
||||
ServerLinkKind::Custom(tag) => {
|
||||
horizon_client::scoreboard::comp_text(&horizon_client::scoreboard::tag_to_json(tag))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The scrolled column of link buttons: content height and, for a list that
|
||||
/// fits, the `HeaderAndFooterLayout` contents frame's top.
|
||||
fn list_height(n: usize) -> f32 {
|
||||
n as f32 * ROW - 2.0
|
||||
}
|
||||
fn list_top(h: f32, n: usize) -> f32 {
|
||||
CONTENT_TOP.min(h - FOOTER - list_height(n).min(h - HEADER - FOOTER))
|
||||
}
|
||||
fn scroll_limit(h: f32, n: usize) -> f32 {
|
||||
(list_height(n) - (h - HEADER - FOOTER)).max(0.0)
|
||||
}
|
||||
|
||||
/// `ServerLinksScreen`'s buttons as (x, y) over the scrolled content, and the
|
||||
/// footer `Back` button's corner. `top` includes the scroll.
|
||||
fn link_buttons(w: f32, top: f32, n: usize) -> Vec<(f32, f32)> {
|
||||
let x = ((w - LINK_WIDTH - 2.0 * SCROLL_RESERVE) / 2.0 + SCROLL_RESERVE).floor();
|
||||
(0..n).map(|i| (x, top + i as f32 * ROW)).collect()
|
||||
}
|
||||
/// The warning button beside the title (DialogScreen's title row: 10 pixels
|
||||
/// apart), clamped onto the screen (makeSureWarningButtonIsInBounds).
|
||||
fn warning_button(w: f32, h: f32, title_width: f32) -> (f32, f32) {
|
||||
let x = ((w - title_width - 30.0) / 2.0).floor() + title_width + 10.0;
|
||||
let y = ((HEADER - WARNING_BUTTON) / 2.0).floor();
|
||||
if x < 0.0 || y < 0.0 || x > w - WARNING_BUTTON || y > h - WARNING_BUTTON {
|
||||
(0.0f32.max(w - 40.0), 5.0f32.min(h))
|
||||
} else {
|
||||
(x, y)
|
||||
}
|
||||
}
|
||||
fn back_button(w: f32, h: f32) -> (f32, f32) {
|
||||
(
|
||||
((w - 200.0) / 2.0).floor(),
|
||||
h - FOOTER + ((FOOTER - 20.0) / 2.0).floor(),
|
||||
)
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `connection.serverLinks()`: the links the open server sent (empty for
|
||||
/// a world without a connection or one that sent none).
|
||||
pub(super) fn server_links(&self) -> &[ServerLink] {
|
||||
self.remote
|
||||
.as_ref()
|
||||
.map_or(&[], |r| r.server_links.as_slice())
|
||||
}
|
||||
/// DialogScreen over the pause menu: `menu.server_links.title`, the
|
||||
/// scrollable link buttons and `gui.back` in the footer.
|
||||
pub(super) fn draw_server_links(&mut self, batch: &mut HudBatch) {
|
||||
let atlas = &self.gui.atlas;
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
|
||||
let links = self.server_links().to_vec();
|
||||
self.links_ui.scroll = self
|
||||
.links_ui
|
||||
.scroll
|
||||
.clamp(0.0, scroll_limit(h, links.len()));
|
||||
let top = list_top(h, links.len()) - self.links_ui.scroll.trunc();
|
||||
// The title row: the title, then 10 pixels on the warning button.
|
||||
let title = Text::translate("menu.server_links.title", &[]);
|
||||
let tw = atlas.font.width_text(&title);
|
||||
let tx = ((w - tw - 30.0) / 2.0).floor();
|
||||
batch.text_styled(atlas, &title, tx, 12.0, u32::MAX, true);
|
||||
let (wx, wy) = warning_button(w, h, tw);
|
||||
let wh = ui::hovered(self.cursor, wx, wy, WARNING_BUTTON, WARNING_BUTTON);
|
||||
horizon_client::widgets::record(
|
||||
"menu.custom_screen_info.tooltip",
|
||||
[wx, wy, WARNING_BUTTON, WARNING_BUTTON],
|
||||
true,
|
||||
);
|
||||
batch.sprite_scaled(
|
||||
atlas,
|
||||
if wh {
|
||||
"gui/sprites/dialog/warning_button_highlighted"
|
||||
} else {
|
||||
"gui/sprites/dialog/warning_button"
|
||||
},
|
||||
wx,
|
||||
wy,
|
||||
WARNING_BUTTON,
|
||||
WARNING_BUTTON,
|
||||
u32::MAX,
|
||||
);
|
||||
let first = batch.vertices.len();
|
||||
let inside = self.cursor.1 >= HEADER && self.cursor.1 < h - FOOTER;
|
||||
for (link, (x, y)) in links.iter().zip(link_buttons(w, top, links.len())) {
|
||||
let hover = inside && ui::hovered(self.cursor, x, y, LINK_WIDTH, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
x,
|
||||
y,
|
||||
LINK_WIDTH,
|
||||
20.0,
|
||||
&link_label(link),
|
||||
true,
|
||||
hover,
|
||||
);
|
||||
}
|
||||
batch.clip_since(first, 0.0, HEADER, w, h - FOOTER);
|
||||
ui::scrollbar(
|
||||
batch,
|
||||
atlas,
|
||||
(w / 2.0).floor() + 155.0 + 4.0,
|
||||
HEADER,
|
||||
h - FOOTER,
|
||||
list_height(links.len()),
|
||||
self.links_ui.scroll.trunc(),
|
||||
);
|
||||
let (bx, by) = back_button(w, h);
|
||||
let hover = ui::hovered(self.cursor, bx, by, 200.0, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
bx,
|
||||
by,
|
||||
200.0,
|
||||
20.0,
|
||||
&Text::translate("gui.back", &[]),
|
||||
true,
|
||||
hover,
|
||||
);
|
||||
if wh {
|
||||
ui::tooltip(
|
||||
batch,
|
||||
atlas,
|
||||
&[Text::translate("menu.custom_screen_info.tooltip", &[])],
|
||||
self.cursor,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// A click on `Screen::ServerLinks`: a link, the warning button or Back.
|
||||
pub(super) fn server_links_click(&mut self) -> Result<()> {
|
||||
let (w, h) = self.gui_size();
|
||||
let links = self.server_links().to_vec();
|
||||
let top = list_top(h, links.len()) - self.links_ui.scroll.trunc();
|
||||
let inside = self.cursor.1 >= HEADER && self.cursor.1 < h - FOOTER;
|
||||
if inside
|
||||
&& let Some(i) = link_buttons(w, top, links.len())
|
||||
.iter()
|
||||
.position(|(x, y)| ui::hovered(self.cursor, *x, *y, LINK_WIDTH, 20.0))
|
||||
{
|
||||
self.audio.play_button_click();
|
||||
self.click_link(&links[i].link);
|
||||
return Ok(());
|
||||
}
|
||||
let title = Text::translate("menu.server_links.title", &[]);
|
||||
let tw = self.gui.atlas.font.width_text(&title);
|
||||
let (wx, wy) = warning_button(w, h, tw);
|
||||
if ui::hovered(self.cursor, wx, wy, WARNING_BUTTON, WARNING_BUTTON) {
|
||||
self.audio.play_button_click();
|
||||
self.screen = Screen::DialogWarning;
|
||||
return Ok(());
|
||||
}
|
||||
let (bx, by) = back_button(w, h);
|
||||
if ui::hovered(self.cursor, bx, by, 200.0, 20.0) {
|
||||
self.audio.play_button_click();
|
||||
self.screen = Screen::Paused;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// `Screen.clickUrlAction`: "Web Links" off ignores the click; "Prompt on
|
||||
/// Links" asks with ConfirmLinkScreen, else the browser opens directly.
|
||||
fn click_link(&mut self, url: &str) {
|
||||
if !self.settings.chat_links {
|
||||
return;
|
||||
}
|
||||
if self.settings.chat_links_prompt {
|
||||
self.links_ui.confirm = Some(url.to_owned());
|
||||
self.screen = Screen::ConfirmLink;
|
||||
} else {
|
||||
open_uri(url);
|
||||
}
|
||||
}
|
||||
/// `ScrollableLayout`'s mouse wheel over the links.
|
||||
pub(super) fn server_links_scroll(&mut self, delta: f32) {
|
||||
let (_, h) = self.gui_size();
|
||||
self.links_ui.scroll = (self.links_ui.scroll - delta * 10.0)
|
||||
.clamp(0.0, scroll_limit(h, self.server_links().len()));
|
||||
}
|
||||
/// `ConfirmLinkScreen` (untrusted): "Are you sure you want to open the
|
||||
/// following website?", the link, the red warning, and Yes / Copy Link to
|
||||
/// Clipboard / No.
|
||||
pub(super) fn draw_confirm_link(&mut self, batch: &mut HudBatch) {
|
||||
let atlas = &self.gui.atlas;
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
|
||||
let url = self.links_ui.confirm.clone().unwrap_or_default();
|
||||
let layout = confirm_link_layout(atlas, (w, h), &url);
|
||||
for (line, x, y) in &layout.lines {
|
||||
batch.text_styled(atlas, line, *x, *y, u32::MAX, true);
|
||||
}
|
||||
let labels = ["gui.yes", "gui.copy_link_to_clipboard", "gui.no"];
|
||||
for ((x, y), key) in layout.buttons.iter().zip(labels) {
|
||||
let hover = ui::hovered(self.cursor, *x, *y, 100.0, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
*x,
|
||||
*y,
|
||||
100.0,
|
||||
20.0,
|
||||
&Text::translate(key, &[]),
|
||||
true,
|
||||
hover,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// ConfirmLinkScreen's answer: yes opens the browser, the middle button
|
||||
/// copies the link, no closes; all return to Server Links.
|
||||
pub(super) fn confirm_link_click(&mut self) {
|
||||
let (w, h) = self.gui_size();
|
||||
let url = self.links_ui.confirm.clone().unwrap_or_default();
|
||||
let layout = confirm_link_layout(&self.gui.atlas, (w, h), &url);
|
||||
for (i, (x, y)) in layout.buttons.iter().enumerate() {
|
||||
if !ui::hovered(self.cursor, *x, *y, 100.0, 20.0) {
|
||||
continue;
|
||||
}
|
||||
self.audio.play_button_click();
|
||||
match i {
|
||||
0 => open_uri(&url),
|
||||
1 => {
|
||||
self.clipboard.set(&url);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
self.screen = Screen::ServerLinks;
|
||||
return;
|
||||
}
|
||||
}
|
||||
/// `DialogScreen.WarningScreen`: the custom-screens note, a disconnect
|
||||
/// button ("Custom screen rejected" is the shown reason) and Back.
|
||||
pub(super) fn draw_dialog_warning(&mut self, batch: &mut HudBatch) {
|
||||
let atlas = &self.gui.atlas;
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
|
||||
let layout = dialog_warning_layout(atlas, (w, h));
|
||||
for (line, x, y) in &layout.lines {
|
||||
batch.text_styled(atlas, line, *x, *y, u32::MAX, true);
|
||||
}
|
||||
let quit = if self.external_server() {
|
||||
"menu.disconnect"
|
||||
} else {
|
||||
"menu.returnToMenu"
|
||||
};
|
||||
for ((x, y), key) in layout.buttons.into_iter().zip([quit, "gui.back"]) {
|
||||
let hover = ui::hovered(self.cursor, x, y, 150.0, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
x,
|
||||
y,
|
||||
150.0,
|
||||
20.0,
|
||||
&Text::translate(key, &[]),
|
||||
true,
|
||||
hover,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// WarningScreen's answer: disconnect, or back to Server Links.
|
||||
pub(super) fn dialog_warning_click(&mut self) -> Result<()> {
|
||||
let (w, h) = self.gui_size();
|
||||
let layout = dialog_warning_layout(&self.gui.atlas, (w, h));
|
||||
for (i, (x, y)) in layout.buttons.iter().enumerate() {
|
||||
if !ui::hovered(self.cursor, *x, *y, 150.0, 20.0) {
|
||||
continue;
|
||||
}
|
||||
self.audio.play_button_click();
|
||||
if i == 0 {
|
||||
// DialogConnectionAccess.disconnect: leave with the custom
|
||||
// screens' reason.
|
||||
let reason = self.translate(
|
||||
"menu.custom_screen_info.disconnect",
|
||||
"Custom screen rejected",
|
||||
);
|
||||
self.leave_server(Some(reason))?;
|
||||
} else {
|
||||
self.screen = Screen::ServerLinks;
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// A confirm screen's laid-out text (title, message, extra warning lines) and
|
||||
/// button corners; the whole column centred (ConfirmScreen.init).
|
||||
struct ConfirmLayout {
|
||||
lines: Vec<(Text, f32, f32)>,
|
||||
buttons: Vec<(f32, f32)>,
|
||||
}
|
||||
/// `ConfirmScreen.init`: title, message wrapped to `width - 50` (15 rows at
|
||||
/// most), the extra lines, then a button row `spacing` 4 with `paddingTop` 16.
|
||||
fn confirm_layout(
|
||||
font: &horizon_client::font::Font,
|
||||
(w, h): (f32, f32),
|
||||
title: &Text,
|
||||
message: &Text,
|
||||
extra: &[Text],
|
||||
button_widths: &[f32],
|
||||
) -> ConfirmLayout {
|
||||
let message: Vec<Text> = font
|
||||
.split_lines(message, w - 50.0)
|
||||
.into_iter()
|
||||
.take(15)
|
||||
.map(|(line, _)| line)
|
||||
.collect();
|
||||
// LinearLayout vertical spacing 8; the button row's children pad 16 on top.
|
||||
let extra_h = 17.0 * extra.len() as f32;
|
||||
let mh = 9.0 * message.len() as f32;
|
||||
let total = 9.0 + 8.0 + mh + extra_h + 8.0 + 16.0 + 20.0;
|
||||
let mut y = ((h - total) / 2.0).trunc();
|
||||
let mut lines = Vec::new();
|
||||
let mut push = |line: &Text, at: f32| {
|
||||
let lw = font.width_text(line);
|
||||
lines.push((line.clone(), ((w - lw) / 2.0).trunc(), at));
|
||||
};
|
||||
push(title, y);
|
||||
y += 17.0;
|
||||
for line in &message {
|
||||
push(line, y);
|
||||
y += 9.0;
|
||||
}
|
||||
for line in extra {
|
||||
y += 8.0;
|
||||
push(line, y);
|
||||
y += 9.0;
|
||||
}
|
||||
let row_w: f32 = button_widths.iter().sum::<f32>() + 4.0 * (button_widths.len() - 1) as f32;
|
||||
let by = y + 8.0 + 16.0;
|
||||
let mut bx = ((w - row_w) / 2.0).trunc();
|
||||
let buttons = button_widths
|
||||
.iter()
|
||||
.map(|bw| {
|
||||
let p = (bx, by);
|
||||
bx += bw + 4.0;
|
||||
p
|
||||
})
|
||||
.collect();
|
||||
ConfirmLayout { lines, buttons }
|
||||
}
|
||||
fn confirm_link_layout(
|
||||
atlas: &horizon_client::hud::HudAtlas,
|
||||
size: (f32, f32),
|
||||
url: &str,
|
||||
) -> ConfirmLayout {
|
||||
// ConfirmLinkScreen (untrusted): `chat.link.confirm`, the link as the
|
||||
// message, `chat.link.warning` in its red (0xFFCCCC).
|
||||
confirm_layout(
|
||||
&atlas.font,
|
||||
size,
|
||||
&Text::translate("chat.link.confirm", &[]),
|
||||
&Text::literal(url.to_owned()),
|
||||
&[Text::translate("chat.link.warning", &[]).with_color(0xFFCCCC)],
|
||||
&[100.0; 3],
|
||||
)
|
||||
}
|
||||
fn dialog_warning_layout(atlas: &horizon_client::hud::HudAtlas, size: (f32, f32)) -> ConfirmLayout {
|
||||
confirm_layout(
|
||||
&atlas.font,
|
||||
size,
|
||||
&Text::translate("menu.custom_screen_info.title", &[]),
|
||||
&Text::translate("menu.custom_screen_info.contents", &[]),
|
||||
&[],
|
||||
&[150.0; 2],
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn untrusted_uris_are_http_or_https_with_a_scheme() {
|
||||
for ok in [
|
||||
"https://example.net/x",
|
||||
"http://example.net",
|
||||
"HTTPS://EXAMPLE.NET",
|
||||
] {
|
||||
assert!(valid_untrusted_uri(ok), "{ok}");
|
||||
}
|
||||
for bad in [
|
||||
"example.net/no-scheme",
|
||||
"ftp://example.net",
|
||||
"file:///etc/passwd",
|
||||
"javascript:alert(1)",
|
||||
"https://exa mple.net",
|
||||
"://example.net",
|
||||
"",
|
||||
] {
|
||||
assert!(!valid_untrusted_uri(bad), "{bad}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
//! and `DownloadedPackSource` as `Minecraft` drives it): the prompt, the
|
||||
//! server list's setting, downloads into `downloads/`, and a resource reload
|
||||
//! with the server's packs on top of the player's own.
|
||||
use super::Game;
|
||||
use super::{Game, Progress};
|
||||
use horizon_client::{
|
||||
Result,
|
||||
confirm_screen::Confirm,
|
||||
@@ -82,6 +82,9 @@ pub(super) struct ServerPackState {
|
||||
pub(super) active: Vec<packs::Pack>,
|
||||
/// The download batches' notifiers, oldest first.
|
||||
notifiers: Vec<PackNotifier>,
|
||||
/// A `tick`-asked reload staged on a worker (`LoadingOverlay`): the
|
||||
/// frame draws its progress until `tick_server_packs` applies it.
|
||||
pub(super) reload: Option<PackReload>,
|
||||
}
|
||||
/// `DownloadedPackSource.createDownloadNotifier`: one batch's progress in its
|
||||
/// own `SystemToast`.
|
||||
@@ -191,6 +194,21 @@ fn saves() -> PathBuf {
|
||||
std::env::current_dir().unwrap_or_default().join("saves")
|
||||
}
|
||||
|
||||
/// `LoadingOverlay`'s stage lines for a pack reload, indexed by `progress`.
|
||||
const RELOAD_LINES: [&str; 4] = [
|
||||
"Preparing resources",
|
||||
"Loading assets",
|
||||
"Loading pack tables",
|
||||
"Applying resources",
|
||||
];
|
||||
/// A pack reload `ServerPacks::tick` asked for: the CPU half runs on a
|
||||
/// worker while `progress` feeds the loading screen, then the apply lands
|
||||
/// on the render thread.
|
||||
pub(super) struct PackReload {
|
||||
pub(super) progress: Progress,
|
||||
handle: std::thread::JoinHandle<std::result::Result<super::packs::StagedPack, String>>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `ConnectScreen`: the server's setting decides what its packs do
|
||||
/// (`configureForServerControl`); single player's own server takes them
|
||||
@@ -314,6 +332,7 @@ impl Game<'_> {
|
||||
if self.rest_loader.is_some() || self.world_loader.is_some() {
|
||||
return;
|
||||
}
|
||||
self.drive_pack_reload();
|
||||
let finished = self
|
||||
.server_packs
|
||||
.queue
|
||||
@@ -328,13 +347,8 @@ impl Game<'_> {
|
||||
if !tick.download.is_empty() {
|
||||
self.start_pack_downloads(tick.download);
|
||||
}
|
||||
if let Some(mut load) = tick.reload {
|
||||
while let Some(recovery) = {
|
||||
let ok = self.reload_server_packs(&load);
|
||||
self.server_packs.packs.reloaded(ok)
|
||||
} {
|
||||
load = recovery;
|
||||
}
|
||||
if let Some(load) = tick.reload {
|
||||
self.start_pack_reload(&load);
|
||||
}
|
||||
}
|
||||
for (id, status) in self.server_packs.packs.take_replies() {
|
||||
@@ -379,24 +393,90 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// `DownloadedPackSource.startReload`: the packs on top of the player's
|
||||
/// own, then `Minecraft.reloadResourcePacks`. False when a pack has no
|
||||
/// readable `pack.mcmeta` or the reload failed.
|
||||
fn reload_server_packs(&mut self, load: &[(u128, PathBuf)]) -> bool {
|
||||
let packs: Option<Vec<_>> = load
|
||||
/// own, staged on a worker (`Minecraft.reloadResourcePacks` under a
|
||||
/// `LoadingOverlay`); `drive_pack_reload` applies it. A pack with no
|
||||
/// readable `pack.mcmeta` fails the reload at once, as `onFailure`.
|
||||
fn start_pack_reload(&mut self, load: &[(u128, PathBuf)]) {
|
||||
let server: Option<Vec<_>> = load
|
||||
.iter()
|
||||
.map(|(id, path)| packs::server_pack(*id, path))
|
||||
.collect();
|
||||
let Some(packs) = packs else {
|
||||
let Some(server) = server else {
|
||||
log::warn!("Horizon: invalid pack metadata in a server pack, ignoring all");
|
||||
return false;
|
||||
self.finish_pack_reload(false);
|
||||
return;
|
||||
};
|
||||
self.server_packs.active = packs;
|
||||
match self.reload_selected_packs() {
|
||||
self.server_packs.active = server.clone();
|
||||
// The overlay swallows input until the apply (`LoadingOverlay`):
|
||||
// release what is held so nothing keeps acting while it covers the
|
||||
// frame (`KeyMapping.releaseAll` when a screen opens).
|
||||
self.keys.clear();
|
||||
self.physical_keys.clear();
|
||||
self.left = false;
|
||||
self.right = false;
|
||||
let vanilla = self.vanilla_root();
|
||||
if self.ui.vanilla_root.as_os_str().is_empty() {
|
||||
self.ui.vanilla_root = vanilla.clone();
|
||||
}
|
||||
let (selected, mods, dev_mods) = (
|
||||
self.settings.resource_packs.clone(),
|
||||
self.settings.mods.enabled.clone(),
|
||||
self.options.dev_mods.clone(),
|
||||
);
|
||||
let (assets, res, context) = (
|
||||
self.pack.assets.clone(),
|
||||
self.res.clone(),
|
||||
self.pack.context.clone(),
|
||||
);
|
||||
let (unicode, japanese) = (self.settings.force_unicode, self.settings.japanese_glyphs);
|
||||
let progress = Progress::with(&RELOAD_LINES);
|
||||
let worker = progress.clone();
|
||||
let handle = std::thread::Builder::new()
|
||||
.name("server-pack-reload".into())
|
||||
.spawn(move || {
|
||||
super::packs::stage_pack(
|
||||
&vanilla, &selected, &server, &mods, &dev_mods, &assets, &res, &context,
|
||||
unicode, japanese, &worker,
|
||||
)
|
||||
.map_err(|e| e.to_string())
|
||||
});
|
||||
match handle {
|
||||
Ok(handle) => self.server_packs.reload = Some(PackReload { progress, handle }),
|
||||
Err(e) => {
|
||||
log::error!("Horizon: could not start the pack reload worker: {e}");
|
||||
self.finish_pack_reload(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `PackReloadConfig.Callbacks`: applies the staged reload once its
|
||||
/// worker is done; on failure the packs active before reload again.
|
||||
fn drive_pack_reload(&mut self) {
|
||||
let Some(reload) = &self.server_packs.reload else {
|
||||
return;
|
||||
};
|
||||
if !reload.handle.is_finished() {
|
||||
return;
|
||||
}
|
||||
let reload = self.server_packs.reload.take().unwrap();
|
||||
let staged = reload
|
||||
.handle
|
||||
.join()
|
||||
.unwrap_or_else(|_| Err("the pack reload worker panicked".into()));
|
||||
let ok = match staged
|
||||
.and_then(|staged| self.apply_staged_pack(staged).map_err(|e| e.to_string()))
|
||||
{
|
||||
Ok(()) => true,
|
||||
Err(e) => {
|
||||
log::warn!("Horizon: server resource pack reload failed: {e}");
|
||||
false
|
||||
}
|
||||
};
|
||||
self.finish_pack_reload(ok);
|
||||
}
|
||||
/// `ServerPacks::reloaded` and the recovery reload it can ask for.
|
||||
fn finish_pack_reload(&mut self, ok: bool) {
|
||||
if let Some(recovery) = self.server_packs.packs.reloaded(ok) {
|
||||
self.start_pack_reload(&recovery);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,8 @@ use super::{Game, lan::LanHost};
|
||||
use horizon_client::{
|
||||
containers::BlockEntity,
|
||||
hud::{HudBatch, rgba},
|
||||
signs::wood_type,
|
||||
items::ItemStack,
|
||||
signs::{DYE_TEXT, wood_type},
|
||||
ui::EditBox,
|
||||
};
|
||||
use horizon_protocol::packets::play::{self, Clientbound as C, Serverbound as S};
|
||||
@@ -31,6 +32,157 @@ fn sign_box() -> EditBox {
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `SignBlockEntity.getSlotPlayerIsFacing`: whether the player stands in
|
||||
/// front of the sign's text (within 90 degrees of its facing).
|
||||
fn facing_sign_front(&self, pos: (i32, i32, i32)) -> bool {
|
||||
let Some(player) = self.player.as_ref() else {
|
||||
return true;
|
||||
};
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let Some(state) = self.pack.assets.registry.state(state) else {
|
||||
return true;
|
||||
};
|
||||
let prop = |key: &str| state.properties.get(key).map(String::as_str);
|
||||
// getYRotationDegrees: a wall sign's `Direction.toYRot`, a standing or
|
||||
// ceiling sign's rotation segment.
|
||||
let y_rot = if state.name.contains("_wall_") {
|
||||
match prop("facing") {
|
||||
Some("west") => 90.0,
|
||||
Some("north") => 180.0,
|
||||
Some("east") => 270.0,
|
||||
_ => 0.0,
|
||||
}
|
||||
} else {
|
||||
prop("rotation")
|
||||
.and_then(|r| r.parse::<f32>().ok())
|
||||
.unwrap_or(0.0)
|
||||
* 22.5
|
||||
};
|
||||
// getSignHitboxCenterPosition: only a wall sign's board is off-centre,
|
||||
// against the wall it hangs on.
|
||||
let centre = if state.name.ends_with("_wall_sign") {
|
||||
match y_rot as i32 {
|
||||
90 => (0.9375, 0.5),
|
||||
180 => (0.5, 0.9375),
|
||||
270 => (0.0625, 0.5),
|
||||
_ => (0.5, 0.0625),
|
||||
}
|
||||
} else {
|
||||
(0.5, 0.5)
|
||||
};
|
||||
let xd = player.position.x - (f64::from(pos.0) + centre.0);
|
||||
let zd = player.position.z - (f64::from(pos.2) + centre.1);
|
||||
let player_y_rot = (zd.atan2(xd).to_degrees() - 90.0) as f32;
|
||||
// Mth.degreesDifferenceAbs.
|
||||
let diff = (player_y_rot - y_rot).rem_euclid(360.0);
|
||||
let diff = if diff >= 180.0 { 360.0 - diff } else { diff };
|
||||
diff <= 90.0
|
||||
}
|
||||
/// `SignBlock.useWithoutItem` (the block's `OpenMenu` effect): a waxed
|
||||
/// sign plays the failed-interaction sound; otherwise a player who may
|
||||
/// build edits the side they face.
|
||||
pub(super) fn use_sign_empty_hand(&mut self, pos: [i32; 3]) {
|
||||
let key = (pos[0], pos[1], pos[2]);
|
||||
let Some(BlockEntity::Sign(sign)) = self.world.block_entities.get(&key) else {
|
||||
return;
|
||||
};
|
||||
if sign.waxed {
|
||||
// `getSignInteractionFailedSoundEvent`: a hanging sign has its own.
|
||||
let sound = if sign.hanging {
|
||||
"minecraft:block.hanging_sign.waxed_interact_fail"
|
||||
} else {
|
||||
"minecraft:block.sign.waxed_interact_fail"
|
||||
};
|
||||
self.audio
|
||||
.play(sound, Some(pos.map(|v| f64::from(v) + 0.5)), 1.0, 1.0);
|
||||
} else if self.may_build() {
|
||||
let front = self.facing_sign_front(key);
|
||||
self.open_sign_editor(key, front);
|
||||
}
|
||||
}
|
||||
/// `SignBlock.useItemOn` with a `SignApplicator` in hand (dyes, ink sacs,
|
||||
/// honeycomb): the item changes the side the player faces and is used up.
|
||||
/// Whether it did; a sign it does not apply to goes on to the empty hand.
|
||||
pub(super) fn use_sign_applicator(&mut self, pos: [i32; 3], held: Option<&ItemStack>) -> bool {
|
||||
let Some(stack) = held else {
|
||||
return false;
|
||||
};
|
||||
let key = (pos[0], pos[1], pos[2]);
|
||||
let Some(BlockEntity::Sign(sign)) = self.world.block_entities.get(&key) else {
|
||||
return false;
|
||||
};
|
||||
if sign.waxed || !self.may_build() {
|
||||
return false;
|
||||
}
|
||||
let item = &*stack.item;
|
||||
let dye = if item.ends_with("_dye") {
|
||||
self.res
|
||||
.items()
|
||||
.get(&stack.item)
|
||||
.and_then(|i| i.dye.clone())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let colour = dye.and_then(|d| DYE_TEXT.iter().position(|(n, _)| *n == d));
|
||||
if !matches!(
|
||||
item,
|
||||
"minecraft:honeycomb" | "minecraft:glow_ink_sac" | "minecraft:ink_sac"
|
||||
) && colour.is_none()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let front = self.facing_sign_front(key);
|
||||
let Some(BlockEntity::Sign(sign)) = self.world.block_entities.get_mut(&key) else {
|
||||
return false;
|
||||
};
|
||||
let centre = pos.map(|v| f64::from(v) + 0.5);
|
||||
let sound = if item == "minecraft:honeycomb" {
|
||||
// HoneycombItem.tryApplyToSign: waxes any sign, empty or not.
|
||||
sign.waxed = true;
|
||||
"minecraft:item.honeycomb.wax_on"
|
||||
} else {
|
||||
let side = if front {
|
||||
&mut sign.front
|
||||
} else {
|
||||
&mut sign.back
|
||||
};
|
||||
// SignApplicator.canApplyToSign: the side must have text.
|
||||
if side.is_empty() {
|
||||
return false;
|
||||
}
|
||||
match colour {
|
||||
Some(c) if side.color != c as u8 => {
|
||||
side.color = c as u8;
|
||||
"minecraft:item.dye.use"
|
||||
}
|
||||
None if item == "minecraft:glow_ink_sac" && !side.glowing => {
|
||||
side.glowing = true;
|
||||
"minecraft:item.glow_ink_sac.use"
|
||||
}
|
||||
None if item == "minecraft:ink_sac" && side.glowing => {
|
||||
side.glowing = false;
|
||||
"minecraft:item.ink_sac.use"
|
||||
}
|
||||
_ => return false,
|
||||
}
|
||||
};
|
||||
if item == "minecraft:honeycomb" {
|
||||
self.level_event_at(3003, pos, 0);
|
||||
}
|
||||
self.audio.play(sound, Some(centre), 1.0, 1.0);
|
||||
self.mark_block_entity_updated(key);
|
||||
let state = self.world.block(pos[0], pos[1], pos[2]);
|
||||
self.post_block_game_event(
|
||||
"minecraft:block_change",
|
||||
pos,
|
||||
self.sculk_actor(),
|
||||
Some(state),
|
||||
);
|
||||
self.stats.add("used", &stack.item, 1);
|
||||
self.consume_held();
|
||||
self.trigger_block("minecraft:item_used_on_block", pos, stack);
|
||||
true
|
||||
}
|
||||
/// `SignBlock.openTextEdit` for the front side after placement.
|
||||
pub(super) fn open_sign_editor(&mut self, pos: (i32, i32, i32), front: bool) {
|
||||
self.sign_edit = Some(SignEditor {
|
||||
|
||||
@@ -253,7 +253,7 @@ impl Game<'_> {
|
||||
self.world.modified.insert((key.0 >> 4, key.2 >> 4));
|
||||
}
|
||||
/// `LivingEntity.makePoofParticles` (entity event 20) for a mob.
|
||||
fn mob_poof(&mut self, id: u32) {
|
||||
pub(super) fn mob_poof(&mut self, id: u32) {
|
||||
let Some(m) = self.mobs.iter().find(|m| m.id == id) else {
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -546,6 +546,11 @@ impl Loading {
|
||||
(batch.width, batch.height),
|
||||
self.menu.modifiers.shift_key(),
|
||||
);
|
||||
title.press_rules(
|
||||
&gui.atlas,
|
||||
self.menu.cursor,
|
||||
(batch.width, batch.height),
|
||||
);
|
||||
self.menu_action(event_loop, action);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -256,9 +256,8 @@ impl Game<'_> {
|
||||
.fluid
|
||||
== horizon_client::blocks::Fluid::Water;
|
||||
let on_ground = p.ground.on_ground;
|
||||
let (sprinting, flying, gliding, swimming) = (
|
||||
let (sprinting, gliding, swimming) = (
|
||||
p.sprinting,
|
||||
p.flying,
|
||||
p.fall_flying,
|
||||
p.pose == horizon_client::pose::Pose::Swimming,
|
||||
);
|
||||
@@ -272,15 +271,27 @@ impl Game<'_> {
|
||||
});
|
||||
let s = &mut self.stats;
|
||||
match riding {
|
||||
Some(Ok(horizon_client::mobs::Species::Pig)) => s.custom("pig_one_cm", total),
|
||||
Some(Ok(horizon_client::mobs::Species::Strider)) => s.custom("strider_one_cm", total),
|
||||
Some(Ok(sp)) if horizon_client::mobs::equine::is_equine(sp) => {
|
||||
s.custom("horse_one_cm", horizontal)
|
||||
Some(Ok(sp)) => {
|
||||
use horizon_client::mobs::Species;
|
||||
// `checkRidingStatistics`: only these mounts count, the horse
|
||||
// family by the full 3D distance; any other mount nothing.
|
||||
match sp {
|
||||
Species::Pig => s.custom("pig_one_cm", total),
|
||||
Species::Strider => s.custom("strider_one_cm", total),
|
||||
Species::HappyGhast => s.custom("happy_ghast_one_cm", total),
|
||||
Species::Nautilus | Species::ZombieNautilus => {
|
||||
s.custom("nautilus_one_cm", total)
|
||||
}
|
||||
sp if horizon_client::mobs::equine::is_equine(sp) => {
|
||||
s.custom("horse_one_cm", total)
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
Some(_) => {
|
||||
Some(Err(())) => {
|
||||
if self.boats.iter().any(|b| Some(b.id) == self.riding) {
|
||||
s.custom("boat_one_cm", total)
|
||||
} else {
|
||||
} else if self.carts.iter().any(|c| Some(c.id) == self.riding) {
|
||||
s.custom("minecart_one_cm", total)
|
||||
}
|
||||
}
|
||||
@@ -300,8 +311,9 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
None if gliding => s.custom("aviate_one_cm", total),
|
||||
None if flying => s.custom("fly_one_cm", horizontal),
|
||||
None if d.y < 0.0 => s.custom("fall_one_cm", (-d.y * 100.0).round() as i32),
|
||||
// Airborne and not gliding: more than 25 cm sideways per move
|
||||
// (creative flight, or a long jump), not only flying.
|
||||
None if horizontal > 25 => s.custom("fly_one_cm", horizontal),
|
||||
None => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,11 +164,12 @@ impl Game<'_> {
|
||||
} else {
|
||||
[self.yaw, self.pitch]
|
||||
};
|
||||
let scale = self.view_scale();
|
||||
for display in self.text_displays.values_mut() {
|
||||
display.last_progress = display.progress(partial as f32);
|
||||
let d = display.shown.blend(&display.from, display.last_progress);
|
||||
let position = display.previous.lerp(display.position, partial);
|
||||
let range = f64::from(d.view_range) * 64.0 * f64::from(self.settings.entity_distance);
|
||||
let range = f64::from(d.view_range) * 64.0 * scale;
|
||||
if position.distance_squared(camera) >= range * range || d.text.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -252,7 +252,7 @@ impl Game<'_> {
|
||||
}
|
||||
let range = super::entity_culling::default_range(
|
||||
glam::DVec3::splat(PrimedTnt::SIZE),
|
||||
self.settings.entity_distance,
|
||||
self.view_scale(),
|
||||
);
|
||||
for t in &self.tnts {
|
||||
// EntityRenderer.shouldRender.
|
||||
|
||||
@@ -245,7 +245,7 @@ impl Game<'_> {
|
||||
self.handle_mob_events(events)?;
|
||||
return Ok(true);
|
||||
}
|
||||
self.stats.custom("talk_to_villager", 1);
|
||||
self.stats.custom("talked_to_villager", 1);
|
||||
self.ensure_offers(index);
|
||||
let m = &self.mobs[index];
|
||||
let trade = m.extra.trade.as_deref().cloned().unwrap_or_default();
|
||||
@@ -398,18 +398,21 @@ impl Game<'_> {
|
||||
.as_ref()
|
||||
.and_then(|s| s.merchant.as_ref())
|
||||
.and_then(|m| m.mob);
|
||||
let session = self.merchant_apply(session, mob);
|
||||
let (session, traded) = self.merchant_apply(session, mob);
|
||||
self.merchant_traded(mob, &traded);
|
||||
if let Some(m) = self.station.as_mut().and_then(|s| s.merchant.as_mut()) {
|
||||
m.session = session;
|
||||
}
|
||||
}
|
||||
/// What a menu click's session did, applied to the world and its mob.
|
||||
/// What a menu click's session did, applied to the world and its mob;
|
||||
/// with the result of each trade made, for `merchant_traded`.
|
||||
pub(super) fn merchant_apply(
|
||||
&mut self,
|
||||
session: Box<merchant::Session>,
|
||||
mob: Option<u32>,
|
||||
) -> Box<merchant::Session> {
|
||||
) -> (Box<merchant::Session>, Vec<ItemStack>) {
|
||||
let mut session = session;
|
||||
let mut traded = Vec::new();
|
||||
let events = std::mem::take(&mut session.events);
|
||||
let (villager, origin) = (session.villager, session.origin);
|
||||
if let Some(m) = mob.and_then(|id| self.mobs.iter_mut().find(|m| m.id == id)) {
|
||||
@@ -438,11 +441,26 @@ impl Game<'_> {
|
||||
};
|
||||
self.audio.play(sound, Some(origin), 1.0, pitch);
|
||||
}
|
||||
merchant::Event::Traded(_) => self.stats.custom("traded_with_villager", 1),
|
||||
merchant::Event::Traded(index) => {
|
||||
traded.extend(session.offers.get(index).map(|o| o.result.clone()));
|
||||
}
|
||||
merchant::Event::TradeSound => {}
|
||||
}
|
||||
}
|
||||
session
|
||||
(session, traded)
|
||||
}
|
||||
/// `MerchantResultSlot.checkTakeAchievements` and `AbstractVillager.notifyTrade`
|
||||
/// for each trade made: the statistic and the `villager_trade` trigger.
|
||||
pub(super) fn merchant_traded(&mut self, mob: Option<u32>, results: &[ItemStack]) {
|
||||
for result in results {
|
||||
self.stats.custom("traded_with_villager", 1);
|
||||
let villager = mob
|
||||
.and_then(|id| self.mobs.iter().find(|m| m.id == id))
|
||||
.map(|m| self.mob_entity(m));
|
||||
if let Some(villager) = villager {
|
||||
self.trigger_trade(&villager, result);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `Villager.customServerAiStep`: the TRADE reputation event of the last
|
||||
/// trade, a tick later; the prices follow the new reputation.
|
||||
|
||||
@@ -21,7 +21,7 @@ pub(super) struct ThrownTrident {
|
||||
pub id: u32,
|
||||
pub(super) stack: ItemStack,
|
||||
pub(super) position: Vec3,
|
||||
previous: Vec3,
|
||||
pub(super) previous: Vec3,
|
||||
pub(super) velocity: Vec3,
|
||||
pub(super) yaw: f32,
|
||||
pub(super) pitch: f32,
|
||||
@@ -112,7 +112,7 @@ impl Game<'_> {
|
||||
}
|
||||
true
|
||||
}
|
||||
fn in_water_or_rain(&self) -> bool {
|
||||
fn in_water_or_rain(&mut self) -> bool {
|
||||
let Some(p) = &self.player else { return false };
|
||||
let (x, y, z) = (
|
||||
p.position.x.floor() as i32,
|
||||
@@ -121,8 +121,8 @@ impl Game<'_> {
|
||||
);
|
||||
let water = self.res.facts().get(self.world.block(x, y, z)).fluid
|
||||
== horizon_client::blocks::Fluid::Water;
|
||||
let sky = self.world.light(x, y + 1, z) >> 4 == 15;
|
||||
water || (self.world.weather.raining && sky)
|
||||
let (at, top) = (p.position, p.bounds().max_position().y);
|
||||
water || self.in_rain(at, top)
|
||||
}
|
||||
/// The living entities a spinning player can touch this tick, for
|
||||
/// `LivingEntity.checkAutoSpinAttack` (none when not spinning).
|
||||
@@ -495,7 +495,7 @@ impl Game<'_> {
|
||||
let range = 10.0
|
||||
* super::entity_culling::default_range(
|
||||
glam::DVec3::splat(2.0 * HALF),
|
||||
self.settings.entity_distance,
|
||||
self.view_scale(),
|
||||
);
|
||||
for t in &self.tridents {
|
||||
// EntityRenderer.shouldRender; ThrownTridentRenderer grows the box by 1.5.
|
||||
|
||||
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