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No files matched your search
@@ -144,6 +144,7 @@ jobs:
|
||||
with:
|
||||
base: ${{ github.event.pull_request.base.sha }}
|
||||
head: ${{ github.event.pull_request.head.sha }}
|
||||
full: ${{ contains(github.event.pull_request.labels.*.name, 'full-parity') }}
|
||||
# Horizon never downloads the game. These jobs need a self-hosted Linux runner
|
||||
# (label horizon-game) holding the maintainer's own copy: the official launcher's
|
||||
# game directory in HORIZON_MINECRAFT_DIR and the pinned server jar in
|
||||
|
||||
@@ -25,8 +25,8 @@ jobs:
|
||||
parity-main:
|
||||
# A Mac mini runner of its own (ludovics-mac-mini-2 holds only this label since 2026-10-26): behind PR parity jobs
|
||||
# this run waited 2 h while every merge replaced the pending one, and on the release runner a release then waited
|
||||
# behind the next run. PR parity jobs have ludovics-mac-mini and the desktop. Not the desktop: a job slowed down
|
||||
# because the maintainer came back could time out, and a failure here bisects and comments on merges.
|
||||
# behind the next run. PR parity jobs have ludovics-mac-mini and playhorizon. Not playhorizon: its 4 CPUs
|
||||
# make a core-crate run several times longer, and a failure here bisects and comments on merges.
|
||||
runs-on: [self-hosted, macOS, horizon-parity-main]
|
||||
timeout-minutes: 240 # a core-crate batch reruns ~300 harnesses (~60-90 min), a bisect a few rounds of the failures
|
||||
steps:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
name: parity
|
||||
# The vanilla harnesses a pull request's changes can affect, on the Mac mini's runner, which holds the maintainer's
|
||||
# own Minecraft files (Horizon never downloads the game). Called by ci.yml for pull requests from this repository
|
||||
# The vanilla harnesses a pull request's changes can affect, on the Mac mini's runner or playhorizon's, which hold the
|
||||
# maintainer's own Minecraft files (Horizon never downloads the game). Called by ci.yml for pull requests from this repository
|
||||
# and by run-parity.yml when a maintainer labels a fork's pull request run-parity. See docs/release-flow.md.
|
||||
on:
|
||||
workflow_call:
|
||||
@@ -13,6 +13,13 @@ on:
|
||||
description: The commit to check out and test
|
||||
type: string
|
||||
required: true
|
||||
full:
|
||||
description: >-
|
||||
The pull request carries the full-parity label (a change every harness reaches, such as a crate split): it
|
||||
runs on playhorizon's runner only, so the Mac mini's runners stay free for the others. While that runner is
|
||||
busy the job waits for it.
|
||||
type: boolean
|
||||
default: false
|
||||
permissions:
|
||||
contents: read
|
||||
env:
|
||||
@@ -21,40 +28,53 @@ env:
|
||||
|
||||
jobs:
|
||||
parity:
|
||||
runs-on: [self-hosted, horizon-game]
|
||||
timeout-minutes: 120 # a change to core crates reruns ~300 harnesses: ~60-90 min on the Mac mini
|
||||
runs-on: ${{ inputs.full && fromJSON('["self-hosted", "horizon-game", "playhorizon"]') || fromJSON('["self-hosted", "horizon-game"]') }}
|
||||
# A change to core crates reruns ~350 harnesses: ~60-90 min on the Mac mini; on playhorizon (4 of its 8 vCPUs, 4
|
||||
# harnesses at a time) up to a few hours, and any pull request's job may land there.
|
||||
timeout-minutes: ${{ inputs.full && 360 || 180 }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
# The commit the event names: a fork's later pushes need another run-parity label.
|
||||
# The commit the event names: a fork's later pushes need another run-parity label. The next step merges
|
||||
# main into it.
|
||||
ref: ${{ inputs.head }}
|
||||
fetch-depth: 0
|
||||
persist-credentials: false
|
||||
# Keeps .local/ (parity state, probe builds, oracle results) and target/ between runs.
|
||||
clean: false
|
||||
- name: The head merged into main (what merging it would land)
|
||||
id: merge
|
||||
env:
|
||||
BASE_SHA: ${{ inputs.base }}
|
||||
HEAD_SHA: ${{ inputs.head }}
|
||||
run: |
|
||||
# Harness fixes and game fixes that reached main since the branch was made then apply here too: a head
|
||||
# tested alone failed harnesses already fixed on main (server_knockback before #2114, mob_ai's heap before
|
||||
# #2270, save_roundtrip before #2212). Selection then compares with this main, so it sees only the pull
|
||||
# request's own changes. A head that conflicts with main is tested alone.
|
||||
set -euo pipefail
|
||||
git merge --abort 2>/dev/null || true
|
||||
git fetch -q --no-tags origin +refs/heads/main:refs/remotes/origin/main
|
||||
main=$(git rev-parse origin/main)
|
||||
if git -c user.name=parity -c user.email=parity@localhost merge -q --no-edit --no-ff "$main" >/dev/null 2>&1; then
|
||||
echo "base=$main" >> "$GITHUB_OUTPUT"
|
||||
echo "Tested: head ${HEAD_SHA:0:9} merged into main ${main:0:9}" | tee -a "$GITHUB_STEP_SUMMARY"
|
||||
else
|
||||
git merge --abort
|
||||
echo "base=$BASE_SHA" >> "$GITHUB_OUTPUT"
|
||||
echo "::warning::head ${HEAD_SHA:0:9} conflicts with main ${main:0:9}: tested alone, without main's fixes"
|
||||
echo "Tested: head ${HEAD_SHA:0:9} alone (it conflicts with main ${main:0:9})" | tee -a "$GITHUB_STEP_SUMMARY"
|
||||
fi
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
- name: Tools from the runner
|
||||
run: bash tools/ci/runner-env.sh
|
||||
- name: Vanilla data, and resources prepared by this preparer
|
||||
env:
|
||||
BASE_SHA: ${{ inputs.base }}
|
||||
run: |
|
||||
# main's script: one written before a fix to it left a real .local/horizon-client without sounds.json on
|
||||
# the runner, and every later job there failed `subtitle`. A branch that changes the script runs its own.
|
||||
set -euo pipefail
|
||||
if git rev-parse --verify -q origin/main >/dev/null \
|
||||
&& git diff --quiet "$(git merge-base "$BASE_SHA" HEAD)" HEAD -- tools/ci/vanilla-data.sh; then
|
||||
git show origin/main:tools/ci/vanilla-data.sh > "$RUNNER_TEMP/vanilla-data.sh"
|
||||
bash "$RUNNER_TEMP/vanilla-data.sh"
|
||||
else
|
||||
bash tools/ci/vanilla-data.sh
|
||||
fi
|
||||
run: bash tools/ci/vanilla-data.sh
|
||||
- name: The prepared output is the one the preparer's OUTPUT_VERSION says
|
||||
env:
|
||||
BASE_SHA: ${{ inputs.base }}
|
||||
BASE_SHA: ${{ steps.merge.outputs.base }}
|
||||
run: |
|
||||
# The job runs main's workflow on the head's files: a head made before OUTPUT_VERSION (#1947) has neither
|
||||
# the tool nor the number, so there is nothing to check.
|
||||
# A head made before OUTPUT_VERSION (#1947) that conflicts with main has neither the tool nor the number.
|
||||
if [ ! -f tools/prepare_output.py ] || ! grep -q OUTPUT_VERSION crates/horizon-prepare/src/lib.rs; then
|
||||
echo "This head's preparer has no OUTPUT_VERSION: nothing to check"
|
||||
exit 0
|
||||
@@ -65,47 +85,8 @@ jobs:
|
||||
- name: The harnesses this change can affect
|
||||
env:
|
||||
PARITY_HOSTS: ''
|
||||
BASE_SHA: ${{ inputs.base }}
|
||||
run: |
|
||||
# main's selection (tools/parity.py --changed --list with main's parity.py and parity_reach.py), so a
|
||||
# branch made before a better selection landed gets it too; the head's own runner then runs those
|
||||
# harnesses. A branch that changes the selection itself selects with its own code.
|
||||
set -euo pipefail
|
||||
own() { python3 tools/parity.py --changed "$BASE_SHA" --timeout 2400; } # world_spawn takes ~1480 s on a busy runner
|
||||
fork_point=$(git merge-base "$BASE_SHA" HEAD)
|
||||
if ! git rev-parse --verify -q origin/main >/dev/null || ! git diff --quiet "$fork_point" HEAD -- tools/parity.py tools/parity_reach.py; then
|
||||
own
|
||||
exit
|
||||
fi
|
||||
had_reach=$(git ls-files tools/parity_reach.py)
|
||||
git show origin/main:tools/parity.py > tools/parity.py
|
||||
git show origin/main:tools/parity_reach.py > tools/parity_reach.py
|
||||
status=0
|
||||
python3 tools/parity.py --changed "$BASE_SHA" --list > .local/parity-selection.txt || status=$?
|
||||
git checkout -- tools/parity.py
|
||||
if [ -n "$had_reach" ]; then git checkout -- tools/parity_reach.py; else rm -f tools/parity_reach.py; fi
|
||||
cat .local/parity-selection.txt
|
||||
if [ "$status" != 0 ]; then
|
||||
echo "main's selection failed: the head's own selection runs"
|
||||
own
|
||||
exit
|
||||
fi
|
||||
names=$(sed '$d' .local/parity-selection.txt | grep -E '^[A-Za-z0-9_#]+$' || true)
|
||||
# The summary line says how many would run: a count that doesn't match the names read (a format change)
|
||||
# must not let the job pass untested.
|
||||
expected=$(tail -1 .local/parity-selection.txt | sed -nE 's/^([0-9]+) of [0-9]+ harnesses would run$/\1/p')
|
||||
count=$(printf '%s' "$names" | grep -c . || true)
|
||||
if [ -z "$expected" ] || [ "$expected" != "$count" ]; then
|
||||
echo "main's selection listed $count names, its summary says '${expected:-?}': the head's own selection runs"
|
||||
own
|
||||
exit
|
||||
fi
|
||||
if [ "$count" = 0 ]; then
|
||||
echo "Nothing to run."
|
||||
exit 0
|
||||
fi
|
||||
# shellcheck disable=SC2086
|
||||
python3 tools/parity.py $names --timeout 2400
|
||||
BASE_SHA: ${{ steps.merge.outputs.base }}
|
||||
run: python3 tools/parity.py --changed "$BASE_SHA" --timeout 2400 # world_spawn takes ~1480 s on a busy runner
|
||||
- name: Logs of the failed harnesses
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
|
||||
@@ -22,3 +22,4 @@ jobs:
|
||||
with:
|
||||
base: ${{ github.event.pull_request.base.sha }}
|
||||
head: ${{ github.event.pull_request.head.sha }}
|
||||
full: ${{ contains(github.event.pull_request.labels.*.name, 'full-parity') }}
|
||||
@@ -34,7 +34,9 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
|
||||
|
||||
| Crate | Owns |
|
||||
|---|---|
|
||||
| `horizon-client` | The game: a lib (`src/lib.rs`, ~190 flat modules) and the bin (`src/main.rs` → `game.rs` + `game/`), plus `horizon-ctl` (`src/bin/horizon-ctl/`). Also the dedicated server (`--dedicated`) |
|
||||
| `horizon-client` | The game: a lib (`src/lib.rs`, ~180 flat modules) and the bin (`src/main.rs` → `game.rs` + `game/`), plus `horizon-ctl` (`src/bin/horizon-ctl/`). Also the dedicated server (`--dedicated`) |
|
||||
| `horizon-command` | Command parsing (Brigadier): the vanilla tree, argument types, selectors, suggestions, the tree's network form. Re-exported as `horizon_client::command` |
|
||||
| `horizon-client-core` | The client lib's bottom layer: `text.rs`, `lang.rs`, `snbt.rs`, `nbt_path.rs`, `component.rs`, `scoreboard.rs`, `bossbar.rs`, `gamerules.rs`, `block_entity_nbt.rs`, registry/particle/sound tables. Re-exported under the old paths (`horizon_client::text`...) |
|
||||
| `horizon-world` | Vanilla world data with no gameplay loop: NBT, regions, chunks, `datafix/`, `worldgen/`, `level/` (server-side block behaviour, ticks, redstone), entity physics, items, effects, food, damage |
|
||||
| `horizon-core` | Simulation primitives: Java `Random`s, `jmath` (HotSpot-exact `Math`), positions, noise, density, paletted storage, `version.rs` (the pinned version) |
|
||||
| `horizon-protocol` | Network protocol 777: codecs, framing, encryption, `packets/{handshake,status,login,configuration,play}.rs`, `entity_data.rs` |
|
||||
@@ -118,16 +120,16 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
| Other entities | L: `entities.rs`, `projectiles.rs`, `arrows.rs`; G: `boats.rs`, `minecarts.rs`, `mounts.rs`, `armor_stands.rs`, `paintings.rs`, `frames.rs`, `fireworks.rs`, `tnt.rs`, `explosion.rs` |
|
||||
| Player actions | game.rs (`fn use_hand`, `fn use_item`, `fn attack`, `fn tick_mining`, `fn break_block`); G: `hand.rs`, `combat.rs`, `consume.rs`, `potions.rs`, `shield.rs`, `crossbow.rs`, `trident.rs`, `fishing.rs`; L: `motion.rs` + `motion/` (movement), `collisions.rs`, `items.rs`, `item_data.rs` |
|
||||
| Inventory and containers | L: `menu.rs` (`AbstractContainerMenu.clicked`), `container_screen.rs`, `containers.rs`, `creative.rs`, `crafting.rs`, `recipe_book*.rs`, `stations.rs`, `merchant.rs`; game.rs `fn menu_ops`, `fn click_inventory`; G: `stations.rs`, `trading.rs`, `recipe_book.rs`, `machines.rs` |
|
||||
| Commands | parse: L: `command/` (`args.rs`, `selector.rs`, `tree_*.rs`, `vanilla.rs`); run: G: `commands.rs` (dispatch) + `commands/*.rs` (`admin`, `execute`, `items`, `players`, `world_cmds`...); L: `scoreboard_cmd.rs`, `data_cmd.rs`, `nbt_path.rs`; G: `functions.rs`, `command_blocks.rs` |
|
||||
| Commands | parse: crate `horizon-command` (`args.rs`, `selector.rs`, `tree_*.rs`, `vanilla.rs`); run: G: `commands.rs` (dispatch) + `commands/*.rs` (`admin`, `execute`, `items`, `players`, `world_cmds`...); L: `scoreboard_cmd.rs`, `data_cmd.rs`; `horizon-client-core`: `nbt_path.rs`, `scoreboard.rs`; G: `functions.rs`, `command_blocks.rs` |
|
||||
| UI screens | `Screen` enum in game.rs; L: `title.rs` + `title/`, `options_ui.rs`, `multiplayer.rs`, `pack_screen.rs`, `graphics_ui.rs`, `screen_draw.rs`, `ui.rs` (widgets), `hud.rs`, `hud_layout.rs`, `hud_overlays.rs`, `chat.rs`, `tab_list.rs`; G: `startup_menu.rs`, `screens.rs` (pause, death), `options.rs`, `lan_screen.rs`, `chat.rs`, `sign_edit.rs`, `books.rs` |
|
||||
| Multiplayer client | L: `net.rs` (network thread); G: `remote.rs` (`fn handle_packet`, `fn tick_remote`), `remote_*.rs` (mob data, objects, projectiles, vehicles, stations) |
|
||||
| LAN host / server side | L: `lan/` (`conn.rs` handshake + login threads, `hub.rs` + `hub/` play state, `chunks.rs`, `entity.rs`, `tracking.rs`, `guest.rs`, `playerdata.rs`); G: `lan.rs` (`LanHost`), `lan_actions.rs` (`fn as_guest`, `fn tick_guests`), `lan_*.rs` per feature, `lan_entities.rs` (tracked entities) |
|
||||
| Integrated server | G: `integrated.rs` (the server thread), `levels.rs` (one level per dimension, `fn tick_server`), `server_travel.rs` |
|
||||
| Dedicated server | G: `dedicated.rs`, `dedicated/status.rs`; crates `horizon-server-files`, `horizon-server` |
|
||||
| Save and load | L: `save.rs` (level.dat, regions, playerdata), `entity_nbt.rs`, `block_entity_nbt.rs`, `options_file.rs`; G: `saving.rs`, `persist.rs` (entities); `crates/horizon-world/src/{region.rs,nbt.rs,datafix/}` |
|
||||
| Save and load | L: `save.rs` (level.dat, regions, playerdata), `entity_nbt.rs`, `options_file.rs`; `horizon-client-core/src/block_entity_nbt.rs`; G: `saving.rs`, `persist.rs` (entities); `crates/horizon-world/src/{region.rs,nbt.rs,datafix/}` |
|
||||
| Input | game.rs `fn window_event`, `fn key_pressed`, `fn play_mouse`; L: `keybinds.rs`, `keymapping.rs`, `key_names.rs`, `mouse.rs`, `input.rs`, `interaction_input.rs`, `gamepad.rs`, `osk.rs`, `clipboard.rs`; G: `pad.rs`, `pad_menu.rs` |
|
||||
| Audio | L: `audio.rs` (mixer), `sound_engine.rs`, `sound_events.rs`, `music.rs`, `ambience.rs`; G: `music.rs`, `subtitle_hud.rs` |
|
||||
| Resource packs | L: `packs.rs` + `packs/`, `pack_screen.rs`, `atlas_sources.rs`, `sprites.rs`, `mipmap.rs`, `model_library.rs`, `font.rs`, `lang.rs`; crate `horizon-assets`; G: `packs.rs` |
|
||||
| Resource packs | L: `packs.rs` + `packs/`, `pack_screen.rs`, `atlas_sources.rs`, `sprites.rs`, `mipmap.rs`, `model_library.rs`, `font.rs`; `horizon-client-core/src/lang.rs`; crate `horizon-assets`; G: `packs.rs` |
|
||||
| Agent control | L: `control.rs` (socket), `bin/horizon-ctl/`; G: `control.rs`, `agent.rs`, `events.rs`, `ui_control.rs` ([docs/agent-control.md](docs/agent-control.md)) |
|
||||
| Mods | crate `horizon-mods`; G: `mods.rs`; L: `mod_content.rs`, `mod_list.rs` |
|
||||
| Horizon extras, settings | L: `extras.rs`, `graphics.rs`, `settings.rs`, `minimap.rs`; G: `extras.rs`, `tweaks.rs`, `options.rs` |
|
||||
|
||||
Generated
+33
@@ -216,6 +216,13 @@ version = "0.22.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "72b3254f16251a8381aa12e40e3c4d2f0199f8c6508fbecb9d91f575e0fbb8c6"
|
||||
|
||||
[[package]]
|
||||
name = "beacons"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-mod-sdk",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bit-set"
|
||||
version = "0.10.0"
|
||||
@@ -1365,6 +1372,8 @@ dependencies = [
|
||||
"glam",
|
||||
"horizon-assets",
|
||||
"horizon-bench",
|
||||
"horizon-client-core",
|
||||
"horizon-command",
|
||||
"horizon-core",
|
||||
"horizon-dualsense",
|
||||
"horizon-friends",
|
||||
@@ -1396,6 +1405,23 @@ dependencies = [
|
||||
"zip",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-client-core"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-world",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-command"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-client-core",
|
||||
"horizon-protocol",
|
||||
"horizon-world",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-core"
|
||||
version = "0.1.0"
|
||||
@@ -2971,6 +2997,13 @@ dependencies = [
|
||||
"objc2-quartz-core 0.3.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "recipes"
|
||||
version = "1.0.0"
|
||||
dependencies = [
|
||||
"horizon-mod-sdk",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "redox_syscall"
|
||||
version = "0.4.1"
|
||||
|
||||
+40
-1
@@ -1,6 +1,45 @@
|
||||
[workspace]
|
||||
exclude = ["launcher", "crates/horizon-telemetry-server", "crates/horizon-mod-registry", "third_party/wgpu-hal"]
|
||||
members = ["crates/horizon-core", "crates/horizon-dualsense", "crates/horizon-threads", "crates/horizon-hdr", "crates/horizon-world", "crates/horizon-client", "crates/horizon-server-files", "crates/horizon-server", "crates/horizon-bots", "crates/horizon-assets", "crates/horizon-protocol", "crates/horizon-theme", "crates/horizon-prepare", "crates/horizon-telemetry", "crates/horizon-bench", "crates/horizon-friends", "crates/horizon-relay", "crates/horizon-mod-sdk", "crates/horizon-mods", "crates/horizon-mods/tests/guest", "crates/horizon-mods/tests/ui_guest", "crates/cargo-horizon-mod", "crates/horizon-port-pack", "crates/horizon-shaders", "crates/horizon-shader-api", "crates/horizon-release-sign", "crates/horizon-mod-sdk/examples/coords-hud", "crates/horizon-mod-sdk/examples/predator-missile", "crates/horizon-mod-sdk/examples/welcome", "mods/official/fps-overlay", "mods/official/keystrokes", "mods/official/minimap", "mods/official/zoom", "xtask"]
|
||||
members = [
|
||||
"crates/horizon-core",
|
||||
"crates/horizon-dualsense",
|
||||
"crates/horizon-threads",
|
||||
"crates/horizon-hdr",
|
||||
"crates/horizon-world",
|
||||
"crates/horizon-client",
|
||||
"crates/horizon-client-core",
|
||||
"crates/horizon-command",
|
||||
"crates/horizon-server-files",
|
||||
"crates/horizon-server",
|
||||
"crates/horizon-bots",
|
||||
"crates/horizon-assets",
|
||||
"crates/horizon-protocol",
|
||||
"crates/horizon-theme",
|
||||
"crates/horizon-prepare",
|
||||
"crates/horizon-telemetry",
|
||||
"crates/horizon-bench",
|
||||
"crates/horizon-friends",
|
||||
"crates/horizon-relay",
|
||||
"crates/horizon-mod-sdk",
|
||||
"crates/horizon-mods",
|
||||
"crates/horizon-mods/tests/guest",
|
||||
"crates/horizon-mods/tests/ui_guest",
|
||||
"crates/cargo-horizon-mod",
|
||||
"crates/horizon-port-pack",
|
||||
"crates/horizon-shaders",
|
||||
"crates/horizon-shader-api",
|
||||
"crates/horizon-release-sign",
|
||||
"crates/horizon-mod-sdk/examples/coords-hud",
|
||||
"crates/horizon-mod-sdk/examples/predator-missile",
|
||||
"crates/horizon-mod-sdk/examples/welcome",
|
||||
"crates/horizon-mod-sdk/examples/beacons",
|
||||
"mods/official/fps-overlay",
|
||||
"mods/official/keystrokes",
|
||||
"mods/official/minimap",
|
||||
"mods/official/zoom",
|
||||
"xtask",
|
||||
"mods/official/recipes",
|
||||
]
|
||||
resolver = "2"
|
||||
|
||||
[workspace.package]
|
||||
|
||||
@@ -266,8 +266,17 @@ fn play(path: &Path, report: &mut Report) -> Result<(), String> {
|
||||
format!("{} quiet command(s)", lines.len())
|
||||
}
|
||||
Output::Stopped { reason, .. } => return Err(format!("it stopped: {reason}")),
|
||||
Output::SetBlocks {
|
||||
dimension, blocks, ..
|
||||
} => {
|
||||
format!("set {} block(s) in {dimension}", blocks.len())
|
||||
}
|
||||
Output::OpenScreen { .. } => "opened a screen".to_string(),
|
||||
Output::CloseScreen { .. } => "closed its screen".to_string(),
|
||||
Output::PlaceRecipe { book_id, all } => {
|
||||
format!("placed recipe {book_id}{}", if all { " (all)" } else { "" })
|
||||
}
|
||||
Output::Give { item, count, .. } => format!("gave {count} {item}"),
|
||||
Output::Shake { strength, seconds } => {
|
||||
format!("shook the camera: {strength:.2} for {seconds:.1} s")
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
[package]
|
||||
name = "horizon-client-core"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.90"
|
||||
description = "The client's lowest layer: chat text and translations, SNBT and NBT paths, the scoreboard, boss bars, game rules and the registry and particle tables commands name"
|
||||
|
||||
[dependencies]
|
||||
horizon-world = { path = "../horizon-world" }
|
||||
serde_json = { version = "1.0.151", features = ["raw_value"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
+1
-1
@@ -259,7 +259,7 @@ fn is_pos(tag: &Tag) -> bool {
|
||||
matches!(tag, Tag::IntArray(v) if v.len() == 3)
|
||||
}
|
||||
/// The loaded `SignText` of one side, or the empty text.
|
||||
pub(crate) fn sign_side(tag: Option<&Tag>) -> Tag {
|
||||
pub fn sign_side(tag: Option<&Tag>) -> Tag {
|
||||
let empty = || string("");
|
||||
let mut messages: Vec<Tag> = match tag.and_then(|t| t.get("messages")) {
|
||||
Some(Tag::List(list)) => list.iter().filter_map(component).collect(),
|
||||
File renamed without changes.
+1
-1
@@ -268,7 +268,7 @@ pub fn to_text_with(
|
||||
} else if let Some(sel) = o.get("selector").and_then(Value::as_str) {
|
||||
resolve(sel)
|
||||
} else if let Some(key) = o.get("keybind").and_then(Value::as_str) {
|
||||
crate::keybinds::display_name(key)
|
||||
crate::key_display::display_name(key)
|
||||
} else {
|
||||
Text::empty()
|
||||
};
|
||||
File renamed without changes.
@@ -292,27 +292,4 @@ mod tests {
|
||||
assert_eq!(GameRules::load(&dir), rules);
|
||||
let _ = fs::remove_dir_all(dir);
|
||||
}
|
||||
/// The world's save (Level.write) writes the rules as they are now, and a
|
||||
/// world opened again reads them back (#74).
|
||||
#[test]
|
||||
fn level_save_keeps_changed_rules() {
|
||||
let dir =
|
||||
std::env::temp_dir().join(format!("horizon-gamerules-level-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&dir);
|
||||
let mut level = crate::save::Level::default();
|
||||
level.write(&dir).unwrap();
|
||||
// Rules changed while playing, then saved and loaded again.
|
||||
let mut rules = GameRules::load(&dir);
|
||||
assert_eq!(rules, GameRules::default());
|
||||
assert!(rules.set("advance_time", Value::Bool(false)));
|
||||
assert!(rules.set("advance_weather", Value::Bool(false)));
|
||||
assert!(rules.set("random_tick_speed", Value::Int(0)));
|
||||
level.game_rules = rules.by_name();
|
||||
level.write(&dir).unwrap();
|
||||
assert_eq!(GameRules::load(&dir), rules);
|
||||
let read = crate::save::Level::read(&dir).unwrap();
|
||||
assert_eq!(read.game_rules, rules.by_name());
|
||||
assert_eq!(read.game_rule("advance_time"), 0);
|
||||
let _ = fs::remove_dir_all(dir);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
//! Resource identifiers (`Identifier`).
|
||||
|
||||
/// Identifier.parse: `ns:path` or `path`, validated.
|
||||
pub fn parse_identifier(raw: &str) -> Option<String> {
|
||||
let (ns, path) = match raw.split_once(':') {
|
||||
Some(("", path)) => ("minecraft", path),
|
||||
Some((ns, path)) => (ns, path),
|
||||
None => ("minecraft", raw),
|
||||
};
|
||||
let ns_ok = ns != ".."
|
||||
&& ns
|
||||
.chars()
|
||||
.all(|c| c.is_ascii_lowercase() || c.is_ascii_digit() || matches!(c, '_' | '.' | '-'));
|
||||
let path_ok = path.chars().all(|c| {
|
||||
c.is_ascii_lowercase() || c.is_ascii_digit() || matches!(c, '_' | '.' | '-' | '/')
|
||||
});
|
||||
(ns_ok && path_ok).then(|| format!("{ns}:{path}"))
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
//! Key display names (`InputConstants.Key.getDisplayName`), shared by key
|
||||
//! mappings and `keybind` text components.
|
||||
use crate::text::Text;
|
||||
|
||||
/// InputConstants.Key.getDisplayName: one-character keys as the upper-case
|
||||
/// character, others by translation.
|
||||
pub fn display_name(key: &str) -> Text {
|
||||
if let Some(rest) = key.strip_prefix("key.keyboard.")
|
||||
&& rest.chars().count() == 1
|
||||
{
|
||||
let c = rest.to_uppercase();
|
||||
return Text::literal(c);
|
||||
}
|
||||
let symbol = match key {
|
||||
"key.keyboard.minus" => Some("-"),
|
||||
"key.keyboard.equal" => Some("="),
|
||||
"key.keyboard.left.bracket" => Some("["),
|
||||
"key.keyboard.right.bracket" => Some("]"),
|
||||
"key.keyboard.backslash" => Some("\\"),
|
||||
"key.keyboard.semicolon" => Some(";"),
|
||||
"key.keyboard.apostrophe" => Some("'"),
|
||||
"key.keyboard.grave.accent" => Some("`"),
|
||||
"key.keyboard.comma" => Some(","),
|
||||
"key.keyboard.period" => Some("."),
|
||||
"key.keyboard.slash" => Some("/"),
|
||||
_ => None,
|
||||
};
|
||||
if let Some(s) = symbol {
|
||||
return Text::literal(s);
|
||||
}
|
||||
if let Some(n) = key.strip_prefix("key.mouse.")
|
||||
&& n.parse::<u32>().is_ok()
|
||||
&& !crate::lang::has(key)
|
||||
{
|
||||
return Text::translate("key.mouse", &[Text::literal(n)]);
|
||||
}
|
||||
Text::translate(key, &[])
|
||||
}
|
||||
@@ -42,8 +42,12 @@ struct Bundled;
|
||||
impl ResourceSource for Bundled {
|
||||
fn read(&self, path: &str) -> Option<Vec<u8>> {
|
||||
let body = match path {
|
||||
"assets/horizon/lang/en_us.json" => include_str!("../assets/horizon/lang/en_us.json"),
|
||||
"assets/horizon/lang/ru_ru.json" => include_str!("../assets/horizon/lang/ru_ru.json"),
|
||||
"assets/horizon/lang/en_us.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/en_us.json")
|
||||
}
|
||||
"assets/horizon/lang/ru_ru.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ru_ru.json")
|
||||
}
|
||||
_ => return None,
|
||||
};
|
||||
Some(body.as_bytes().to_vec())
|
||||
@@ -0,0 +1,23 @@
|
||||
//! The client's lowest layer, below commands and gameplay: chat text and
|
||||
//! translations, SNBT and NBT paths, text components, the scoreboard, boss
|
||||
//! bars, game rules, block entity NBT tables, and the registry, particle and
|
||||
//! sound source tables commands name. horizon-client re-exports each module
|
||||
//! under its old path (`horizon_client::text`, ...).
|
||||
#![forbid(unsafe_code)]
|
||||
pub mod block_entity_nbt;
|
||||
pub mod bossbar;
|
||||
pub mod component;
|
||||
pub mod fastutil_order;
|
||||
pub mod gamerules;
|
||||
pub mod identifier;
|
||||
pub mod key_display;
|
||||
pub mod lang;
|
||||
pub mod nbt_path;
|
||||
pub mod particle_type;
|
||||
pub mod registries;
|
||||
pub mod scoreboard;
|
||||
pub mod snbt;
|
||||
pub mod sound_source;
|
||||
pub mod text;
|
||||
pub mod uuid;
|
||||
pub type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
|
||||
File renamed without changes.
@@ -0,0 +1,209 @@
|
||||
//! Particle types (`ParticleTypes`): the vanilla particle types with a client
|
||||
//! implementation, by registry name, and their per-type flags.
|
||||
|
||||
macro_rules! particle_types {
|
||||
($($variant:ident = $name:literal),* $(,)?) => {
|
||||
/// Vanilla particle types with a client implementation here.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum ParticleType { $($variant),* }
|
||||
impl ParticleType {
|
||||
pub const ALL: &'static [ParticleType] = &[$(ParticleType::$variant),*];
|
||||
/// Registry path (`minecraft:<name>`), also the sprite-set file name.
|
||||
pub fn name(self) -> &'static str {
|
||||
match self { $(ParticleType::$variant => $name),* }
|
||||
}
|
||||
pub fn from_name(name: &str) -> Option<Self> {
|
||||
let name = name.strip_prefix("minecraft:").unwrap_or(name);
|
||||
match name { $($name => Some(ParticleType::$variant),)* _ => None }
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
particle_types! {
|
||||
Block = "block",
|
||||
BlockCrumble = "block_crumble",
|
||||
Trail = "trail",
|
||||
DustPillar = "dust_pillar",
|
||||
FallingDust = "falling_dust",
|
||||
Smoke = "smoke",
|
||||
LargeSmoke = "large_smoke",
|
||||
WhiteSmoke = "white_smoke",
|
||||
Flame = "flame",
|
||||
SoulFireFlame = "soul_fire_flame",
|
||||
CopperFireFlame = "copper_fire_flame",
|
||||
SmallFlame = "small_flame",
|
||||
Lava = "lava",
|
||||
DrippingWater = "dripping_water",
|
||||
FallingWater = "falling_water",
|
||||
DrippingLava = "dripping_lava",
|
||||
FallingLava = "falling_lava",
|
||||
LandingLava = "landing_lava",
|
||||
DrippingHoney = "dripping_honey",
|
||||
FallingHoney = "falling_honey",
|
||||
LandingHoney = "landing_honey",
|
||||
FallingNectar = "falling_nectar",
|
||||
FallingSporeBlossom = "falling_spore_blossom",
|
||||
SporeBlossomAir = "spore_blossom_air",
|
||||
DrippingObsidianTear = "dripping_obsidian_tear",
|
||||
FallingObsidianTear = "falling_obsidian_tear",
|
||||
LandingObsidianTear = "landing_obsidian_tear",
|
||||
DrippingDripstoneWater = "dripping_dripstone_water",
|
||||
FallingDripstoneWater = "falling_dripstone_water",
|
||||
DrippingDripstoneLava = "dripping_dripstone_lava",
|
||||
FallingDripstoneLava = "falling_dripstone_lava",
|
||||
Splash = "splash",
|
||||
Rain = "rain",
|
||||
Bubble = "bubble",
|
||||
SulfurBubbles = "sulfur_bubbles",
|
||||
BubblePop = "bubble_pop",
|
||||
BubbleColumnUp = "bubble_column_up",
|
||||
CurrentDown = "current_down",
|
||||
Underwater = "underwater",
|
||||
Portal = "portal",
|
||||
ReversePortal = "reverse_portal",
|
||||
Enchant = "enchant",
|
||||
Nautilus = "nautilus",
|
||||
VaultConnection = "vault_connection",
|
||||
Crit = "crit",
|
||||
EnchantedHit = "enchanted_hit",
|
||||
DamageIndicator = "damage_indicator",
|
||||
Heart = "heart",
|
||||
AngryVillager = "angry_villager",
|
||||
HappyVillager = "happy_villager",
|
||||
Composter = "composter",
|
||||
Mycelium = "mycelium",
|
||||
Dolphin = "dolphin",
|
||||
EggCrack = "egg_crack",
|
||||
Poof = "poof",
|
||||
Explosion = "explosion",
|
||||
ExplosionEmitter = "explosion_emitter",
|
||||
CampfireCosySmoke = "campfire_cosy_smoke",
|
||||
CampfireSignalSmoke = "campfire_signal_smoke",
|
||||
Note = "note",
|
||||
Dust = "dust",
|
||||
TotemOfUndying = "totem_of_undying",
|
||||
Firework = "firework",
|
||||
EndRod = "end_rod",
|
||||
Ash = "ash",
|
||||
WhiteAsh = "white_ash",
|
||||
CrimsonSpore = "crimson_spore",
|
||||
WarpedSpore = "warped_spore",
|
||||
CherryLeaves = "cherry_leaves",
|
||||
PaleOakLeaves = "pale_oak_leaves",
|
||||
TintedLeaves = "tinted_leaves",
|
||||
Effect = "effect",
|
||||
InstantEffect = "instant_effect",
|
||||
EntityEffect = "entity_effect",
|
||||
Witch = "witch",
|
||||
Infested = "infested",
|
||||
Cloud = "cloud",
|
||||
Sneeze = "sneeze",
|
||||
Snowflake = "snowflake",
|
||||
Soul = "soul",
|
||||
SculkSoul = "sculk_soul",
|
||||
DragonBreath = "dragon_breath",
|
||||
Gust = "gust",
|
||||
SmallGust = "small_gust",
|
||||
GustEmitterLarge = "gust_emitter_large",
|
||||
GustEmitterSmall = "gust_emitter_small",
|
||||
DustColorTransition = "dust_color_transition",
|
||||
SculkCharge = "sculk_charge",
|
||||
SculkChargePop = "sculk_charge_pop",
|
||||
Shriek = "shriek",
|
||||
SonicBoom = "sonic_boom",
|
||||
Vibration = "vibration",
|
||||
SweepAttack = "sweep_attack",
|
||||
Glow = "glow",
|
||||
WaxOn = "wax_on",
|
||||
WaxOff = "wax_off",
|
||||
ElectricSpark = "electric_spark",
|
||||
Scrape = "scrape",
|
||||
SquidInk = "squid_ink",
|
||||
GlowSquidInk = "glow_squid_ink",
|
||||
Item = "item",
|
||||
ItemSlime = "item_slime",
|
||||
ItemSnowball = "item_snowball",
|
||||
ItemCobweb = "item_cobweb",
|
||||
SulfurCubeGoo = "sulfur_cube_goo",
|
||||
Flash = "flash",
|
||||
Firefly = "firefly",
|
||||
TrialSpawnerDetection = "trial_spawner_detection",
|
||||
TrialSpawnerDetectionOminous = "trial_spawner_detection_ominous",
|
||||
TrialOmen = "trial_omen",
|
||||
RaidOmen = "raid_omen",
|
||||
OminousSpawning = "ominous_spawning",
|
||||
Spit = "spit",
|
||||
Fishing = "fishing",
|
||||
DustPlume = "dust_plume",
|
||||
RedPoplarLeaves = "red_poplar_leaves",
|
||||
OrangePoplarLeaves = "orange_poplar_leaves",
|
||||
YellowPoplarLeaves = "yellow_poplar_leaves",
|
||||
PauseMobGrowth = "pause_mob_growth",
|
||||
ResetMobGrowth = "reset_mob_growth",
|
||||
BlockMarker = "block_marker",
|
||||
}
|
||||
impl ParticleType {
|
||||
/// `ParticleType.getOverrideLimiter` (`ParticleTypes.register(name, true)`):
|
||||
/// spawned regardless of distance.
|
||||
pub fn override_limiter(self) -> bool {
|
||||
matches!(
|
||||
self,
|
||||
Self::BlockMarker
|
||||
| Self::DamageIndicator
|
||||
| Self::ExplosionEmitter
|
||||
| Self::Explosion
|
||||
| Self::Gust
|
||||
| Self::GustEmitterLarge
|
||||
| Self::GustEmitterSmall
|
||||
| Self::SonicBoom
|
||||
| Self::SculkCharge
|
||||
| Self::SculkChargePop
|
||||
| Self::Vibration
|
||||
| Self::Poof
|
||||
| Self::Spit
|
||||
| Self::SquidInk
|
||||
| Self::SweepAttack
|
||||
| Self::CampfireCosySmoke
|
||||
| Self::CampfireSignalSmoke
|
||||
| Self::GlowSquidInk
|
||||
| Self::Glow
|
||||
| Self::WaxOn
|
||||
| Self::WaxOff
|
||||
| Self::ElectricSpark
|
||||
| Self::Scrape
|
||||
| Self::TrialSpawnerDetection
|
||||
| Self::TrialSpawnerDetectionOminous
|
||||
| Self::VaultConnection
|
||||
| Self::OminousSpawning
|
||||
)
|
||||
}
|
||||
/// `SingleQuadParticle.Layer.translucent`: types whose vanilla particle class
|
||||
/// hardcodes the translucent layer, drawn after translucent terrain.
|
||||
/// `TerrainParticle`, `BreakingItemParticle` and `BlockMarker` resolve their
|
||||
/// layer from the sprite instead (`Layer.bySprite`); see the `translucent`
|
||||
/// sprite set on the engine.
|
||||
pub fn translucent_layer(self) -> bool {
|
||||
match self {
|
||||
// CampfireSmokeParticle.
|
||||
Self::CampfireCosySmoke | Self::CampfireSignalSmoke
|
||||
// PlayerCloudParticle.
|
||||
| Self::Cloud | Self::Sneeze
|
||||
// SpellParticle.
|
||||
| Self::Effect | Self::InstantEffect | Self::EntityEffect
|
||||
| Self::Witch | Self::Infested | Self::TrialOmen | Self::RaidOmen
|
||||
// EmissiveRisingParticle.
|
||||
| Self::Soul | Self::SculkSoul
|
||||
// SculkChargeParticle, SculkChargePopParticle, ShriekParticle,
|
||||
// VibrationSignalParticle, FireflyParticle, OverlayParticle.
|
||||
| Self::SculkCharge | Self::SculkChargePop | Self::Shriek
|
||||
| Self::Vibration | Self::Firefly | Self::Flash
|
||||
// SimpleAnimatedParticle and its subclasses: EndRodParticle,
|
||||
// SparkParticle (firework), SquidInkParticle, TotemParticle.
|
||||
| Self::EndRod | Self::Firework | Self::SquidInk | Self::GlowSquidInk
|
||||
| Self::TotemOfUndying
|
||||
// FlyTowardsPositionParticle: its LifetimeAlpha(0, 0.6, 0.25, 1) is not opaque.
|
||||
| Self::VaultConnection => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
//! Registry contents and source state that commands validate and complete
|
||||
//! arguments against (what the server's registry access holds).
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
/// Registry contents and source state used to validate and complete arguments.
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct Registries {
|
||||
/// Permission level of the command source.
|
||||
pub permission: u8,
|
||||
pub items: Vec<String>,
|
||||
pub item_tags: Vec<String>,
|
||||
/// Block id -> (property, allowed values).
|
||||
pub blocks: BTreeMap<String, Vec<(String, Vec<String>)>>,
|
||||
pub block_tags: Vec<String>,
|
||||
/// Entity types that `summon` can create.
|
||||
pub summonable: Vec<String>,
|
||||
/// Every entity type (selector `type=`).
|
||||
pub entity_types: Vec<String>,
|
||||
pub effects: Vec<String>,
|
||||
pub enchantments: Vec<String>,
|
||||
pub structures: Vec<String>,
|
||||
pub biomes: Vec<String>,
|
||||
pub dimensions: Vec<String>,
|
||||
pub clocks: Vec<String>,
|
||||
pub timelines: Vec<String>,
|
||||
pub time_markers: Vec<String>,
|
||||
pub advancements: Vec<String>,
|
||||
/// Game rule name -> integer-valued.
|
||||
pub game_rules: Vec<(String, bool)>,
|
||||
pub players: Vec<String>,
|
||||
/// Scoreboard objective names, team names and tracked score holders.
|
||||
pub objectives: Vec<String>,
|
||||
pub teams: Vec<String>,
|
||||
pub tracked: Vec<String>,
|
||||
/// Loaded datapack functions (`ns:path`) and function tags (`ns:path`).
|
||||
pub functions: Vec<String>,
|
||||
/// `/data ... storage` ids.
|
||||
pub storages: Vec<String>,
|
||||
/// Boss bar ids and datapack predicate ids.
|
||||
pub bossbars: Vec<String>,
|
||||
pub predicates: Vec<String>,
|
||||
pub item_modifiers: Vec<String>,
|
||||
pub schedules: Vec<String>,
|
||||
pub stopwatches: Vec<String>,
|
||||
pub recipes: Vec<String>,
|
||||
pub sounds: Vec<String>,
|
||||
pub damage_types: Vec<String>,
|
||||
pub attributes: Vec<String>,
|
||||
pub loot_tables: Vec<String>,
|
||||
pub templates: Vec<String>,
|
||||
pub random_sequences: Vec<String>,
|
||||
pub datapacks_enabled: Vec<String>,
|
||||
pub datapacks_disabled: Vec<String>,
|
||||
pub function_tags: Vec<String>,
|
||||
/// The block the source is looking at (relevant coordinates).
|
||||
pub target_block: Option<[i32; 3]>,
|
||||
/// Every registry's element and tag ids (`minecraft:item` -> ...), as
|
||||
/// the server's registry access and reloadable registries hold them.
|
||||
pub by_registry: BTreeMap<String, RegistryIds>,
|
||||
/// Blocks whose default state has a block entity.
|
||||
pub block_entities: std::collections::BTreeSet<String>,
|
||||
/// Block tag -> member blocks.
|
||||
pub block_tag_members: BTreeMap<String, Vec<String>>,
|
||||
/// Data component types with a codec (not transient).
|
||||
pub persistent_components: Vec<String>,
|
||||
/// Recipes `/recipe` can give (not special).
|
||||
pub learnable_recipes: Vec<String>,
|
||||
/// Advancement id -> criterion names.
|
||||
pub advancement_criteria: BTreeMap<String, Vec<String>>,
|
||||
/// World clock -> time markers shown in commands.
|
||||
pub clock_time_markers: BTreeMap<String, Vec<String>>,
|
||||
/// Trigger objectives the source may use (`/trigger` suggestions).
|
||||
pub trigger_objectives: Vec<String>,
|
||||
/// Objectives with the `trigger` criterion -> holder -> whether its score is locked.
|
||||
pub trigger_scores: BTreeMap<String, BTreeMap<String, bool>>,
|
||||
}
|
||||
/// The ids and tag ids of one registry.
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct RegistryIds {
|
||||
pub ids: Vec<String>,
|
||||
pub tags: Vec<String>,
|
||||
}
|
||||
const EMPTY: &[String] = &[];
|
||||
impl Registries {
|
||||
/// Fill what the game did not build itself from vanilla's exported
|
||||
/// registries (`command-registries.json`, written by
|
||||
/// `VanillaCommandParseOracle registries`): built-in registries such as
|
||||
/// mob effects, data component types and dialogs, block entities and tag
|
||||
/// members. Registries that data packs reload stay with the game.
|
||||
pub fn fill_from_export(&mut self, r: &serde_json::Value) {
|
||||
fn strings(v: &serde_json::Value) -> Vec<String> {
|
||||
v.as_array()
|
||||
.map(|a| {
|
||||
a.iter()
|
||||
.filter_map(|x| x.as_str().map(str::to_owned))
|
||||
.collect()
|
||||
})
|
||||
.unwrap_or_default()
|
||||
}
|
||||
let fill = |field: &mut Vec<String>, key: &str| {
|
||||
if field.is_empty() {
|
||||
*field = strings(&r[key]);
|
||||
}
|
||||
};
|
||||
fill(&mut self.effects, "effects");
|
||||
fill(&mut self.enchantments, "enchantments");
|
||||
fill(&mut self.attributes, "attributes");
|
||||
fill(&mut self.damage_types, "damage_types");
|
||||
fill(&mut self.templates, "templates");
|
||||
fill(&mut self.persistent_components, "persistent_components");
|
||||
fill(&mut self.learnable_recipes, "learnable_recipes");
|
||||
const RELOADED: [&str; 5] = [
|
||||
"minecraft:advancement",
|
||||
"minecraft:recipe",
|
||||
"minecraft:loot_table",
|
||||
"minecraft:predicate",
|
||||
"minecraft:item_modifier",
|
||||
];
|
||||
for (name, entry) in r["by_registry"].as_object().into_iter().flatten() {
|
||||
if RELOADED.contains(&name.as_str()) || self.by_registry.contains_key(name) {
|
||||
continue;
|
||||
}
|
||||
self.by_registry.insert(
|
||||
name.clone(),
|
||||
RegistryIds {
|
||||
ids: strings(&entry["ids"]),
|
||||
tags: strings(&entry["tags"]),
|
||||
},
|
||||
);
|
||||
}
|
||||
if self.block_entities.is_empty() {
|
||||
self.block_entities = strings(&r["block_entities"]).into_iter().collect();
|
||||
}
|
||||
if self.block_tag_members.is_empty() {
|
||||
for (tag, members) in r["block_tag_members"].as_object().into_iter().flatten() {
|
||||
self.block_tag_members.insert(tag.clone(), strings(members));
|
||||
}
|
||||
}
|
||||
if self.clock_time_markers.is_empty() {
|
||||
for (clock, markers) in r["clock_time_markers"].as_object().into_iter().flatten() {
|
||||
self.clock_time_markers
|
||||
.insert(clock.clone(), strings(markers));
|
||||
}
|
||||
}
|
||||
if self.advancement_criteria.is_empty() {
|
||||
for (id, criteria) in r["advancement_criteria"].as_object().into_iter().flatten() {
|
||||
self.advancement_criteria
|
||||
.insert(id.clone(), strings(criteria));
|
||||
}
|
||||
}
|
||||
}
|
||||
/// The element ids of a registry (sorted).
|
||||
pub fn ids(&self, registry: &str) -> &[String] {
|
||||
if let Some(r) = self.by_registry.get(registry) {
|
||||
return &r.ids;
|
||||
}
|
||||
match registry {
|
||||
"minecraft:item" => &self.items,
|
||||
"minecraft:entity_type" => &self.entity_types,
|
||||
"minecraft:mob_effect" => &self.effects,
|
||||
"minecraft:enchantment" => &self.enchantments,
|
||||
"minecraft:worldgen/structure" => &self.structures,
|
||||
"minecraft:worldgen/biome" => &self.biomes,
|
||||
"minecraft:world_clock" => &self.clocks,
|
||||
"minecraft:timeline" => &self.timelines,
|
||||
"minecraft:attribute" => &self.attributes,
|
||||
"minecraft:damage_type" => &self.damage_types,
|
||||
"minecraft:sound_event" => &self.sounds,
|
||||
"minecraft:predicate" => &self.predicates,
|
||||
"minecraft:item_modifier" => &self.item_modifiers,
|
||||
"minecraft:loot_table" => &self.loot_tables,
|
||||
"minecraft:recipe" => &self.recipes,
|
||||
"minecraft:advancement" => &self.advancements,
|
||||
_ => EMPTY,
|
||||
}
|
||||
}
|
||||
/// The tag ids of a registry (sorted).
|
||||
pub fn tags(&self, registry: &str) -> &[String] {
|
||||
if let Some(r) = self.by_registry.get(registry) {
|
||||
return &r.tags;
|
||||
}
|
||||
match registry {
|
||||
"minecraft:item" => &self.item_tags,
|
||||
"minecraft:block" => &self.block_tags,
|
||||
_ => EMPTY,
|
||||
}
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -2,9 +2,9 @@
|
||||
//! `ObjectiveCriteria`, `NumberFormat`) and its saved data
|
||||
//! (`data/minecraft/scoreboard.dat`, `ScoreboardSaveData.Packed`).
|
||||
use crate::{
|
||||
command::Registries,
|
||||
component,
|
||||
fastutil_order::{HashSetOrder, OpenOrder},
|
||||
registries::Registries,
|
||||
text::{self, Style, Text},
|
||||
};
|
||||
use horizon_world::nbt::Tag;
|
||||
@@ -1266,7 +1266,7 @@ fn entity_uuids(tag: &mut Tag) {
|
||||
})
|
||||
.collect::<Option<Vec<i32>>>(),
|
||||
Tag::String(s) => {
|
||||
crate::save::uuid_from_text(&s.to_string_lossy()).map(Vec::from)
|
||||
crate::uuid::uuid_from_text(&s.to_string_lossy()).map(Vec::from)
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
File renamed without changes.
@@ -0,0 +1,7 @@
|
||||
//! Sound sources (`SoundSource`), by name.
|
||||
|
||||
/// SoundSource names in vanilla order.
|
||||
pub const SOUND_SOURCES: [&str; 11] = [
|
||||
"master", "music", "record", "weather", "block", "hostile", "neutral", "player", "ambient",
|
||||
"voice", "ui",
|
||||
];
|
||||
@@ -71,7 +71,7 @@ pub struct Style {
|
||||
}
|
||||
/// A style's `font` field: an identifier (`alt` is `minecraft:alt`).
|
||||
pub fn font_id(v: &Value) -> Option<String> {
|
||||
crate::command::args::parse_identifier(v.as_str()?)
|
||||
crate::identifier::parse_identifier(v.as_str()?)
|
||||
}
|
||||
impl Style {
|
||||
pub fn color(c: u32) -> Self {
|
||||
@@ -0,0 +1,24 @@
|
||||
//! UUIDs as vanilla's four-int form, to and from their text form.
|
||||
|
||||
pub fn uuid_text(u: [i32; 4]) -> String {
|
||||
let hex: String = u.iter().map(|v| format!("{:08x}", *v as u32)).collect();
|
||||
format!(
|
||||
"{}-{}-{}-{}-{}",
|
||||
&hex[0..8],
|
||||
&hex[8..12],
|
||||
&hex[12..16],
|
||||
&hex[16..20],
|
||||
&hex[20..32]
|
||||
)
|
||||
}
|
||||
pub fn uuid_from_text(s: &str) -> Option<[i32; 4]> {
|
||||
let hex: String = s.chars().filter(|c| *c != '-').collect();
|
||||
if hex.len() != 32 {
|
||||
return None;
|
||||
}
|
||||
let mut out = [0i32; 4];
|
||||
for (i, v) in out.iter_mut().enumerate() {
|
||||
*v = u32::from_str_radix(&hex[i * 8..i * 8 + 8], 16).ok()? as i32;
|
||||
}
|
||||
Some(out)
|
||||
}
|
||||
@@ -9,6 +9,8 @@ description = "Horizon native development client"
|
||||
|
||||
[dependencies]
|
||||
horizon-assets = { path = "../horizon-assets" }
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
horizon-command = { path = "../horizon-command" }
|
||||
horizon-core = { path = "../horizon-core" }
|
||||
# The server thread ahead of the workers (MinecraftServer.spin's Thread.setPriority).
|
||||
horizon-threads = { path = "../horizon-threads" }
|
||||
|
||||
@@ -163,6 +163,8 @@ pub fn main() -> Result<()> {
|
||||
ArrowSound::HitGround => "hit",
|
||||
ArrowSound::Splash => "splash",
|
||||
ArrowSound::Extinguish => "extinguish",
|
||||
ArrowSound::TridentHitGround => "trident_hit_ground",
|
||||
ArrowSound::TridentHit => "trident_hit",
|
||||
},
|
||||
volume.to_bits(),
|
||||
pitch.to_bits()
|
||||
|
||||
@@ -592,6 +592,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
pose,
|
||||
num("maxCrossbowChageDuration"),
|
||||
num("ticksUsingItem"),
|
||||
false,
|
||||
);
|
||||
}
|
||||
Species::Evoker | Species::Illusioner | Species::Pillager | Species::Vindicator => {
|
||||
|
||||
@@ -35,8 +35,9 @@ enum Animate {
|
||||
Campfire {
|
||||
spawn_particles: bool,
|
||||
},
|
||||
/// Leaves: optional falling-leaf particle and chance, tinted by foliage.
|
||||
Leaves(Option<(T, f32)>),
|
||||
/// Leaves: optional falling-leaf particle and chance; a tinted leaf takes
|
||||
/// the biome foliage colour unless a fixed colour is given (azalea).
|
||||
Leaves(Option<(T, f32)>, Option<u32>),
|
||||
NetherPortal,
|
||||
EnchantingTable,
|
||||
EndRod([i32; 3]),
|
||||
@@ -49,6 +50,8 @@ enum Animate {
|
||||
EnderChest,
|
||||
/// FallingBlock with its dust colour.
|
||||
Falling(u32),
|
||||
/// A beehive or bee nest full of honey (`BeehiveBlock.animateTick`).
|
||||
Beehive,
|
||||
RedstoneOre,
|
||||
RedstoneWire {
|
||||
power: u8,
|
||||
@@ -104,10 +107,17 @@ fn classify(name: &str, prop: &dyn Fn(&str) -> Option<String>) -> Animate {
|
||||
spawn_particles: false,
|
||||
},
|
||||
"oak_leaves" | "birch_leaves" | "jungle_leaves" | "acacia_leaves" | "dark_oak_leaves"
|
||||
| "mangrove_leaves" => Animate::Leaves(Some((T::TintedLeaves, 0.01))),
|
||||
"cherry_leaves" => Animate::Leaves(Some((T::CherryLeaves, 0.1))),
|
||||
"pale_oak_leaves" => Animate::Leaves(Some((T::PaleOakLeaves, 0.02))),
|
||||
"spruce_leaves" | "azalea_leaves" | "flowering_azalea_leaves" => Animate::Leaves(None),
|
||||
| "mangrove_leaves" => Animate::Leaves(Some((T::TintedLeaves, 0.01)), None),
|
||||
"cherry_leaves" => Animate::Leaves(Some((T::CherryLeaves, 0.1)), None),
|
||||
"pale_oak_leaves" => Animate::Leaves(Some((T::PaleOakLeaves, 0.02)), None),
|
||||
"red_poplar_leaves" => Animate::Leaves(Some((T::RedPoplarLeaves, 0.01)), None),
|
||||
"orange_poplar_leaves" => Animate::Leaves(Some((T::OrangePoplarLeaves, 0.01)), None),
|
||||
"yellow_poplar_leaves" => Animate::Leaves(Some((T::YellowPoplarLeaves, 0.01)), None),
|
||||
// The azalea blocks drop tinted leaves of the fixed colour -9399763.
|
||||
"azalea_leaves" | "flowering_azalea_leaves" => {
|
||||
Animate::Leaves(Some((T::TintedLeaves, 0.01)), Some(0x0070_922D))
|
||||
}
|
||||
"spruce_leaves" => Animate::Leaves(None, None),
|
||||
"nether_portal" => Animate::NetherPortal,
|
||||
"enchanting_table" => Animate::EnchantingTable,
|
||||
"end_rod" => Animate::EndRod(facing()),
|
||||
@@ -119,6 +129,14 @@ fn classify(name: &str, prop: &dyn Fn(&str) -> Option<String>) -> Animate {
|
||||
"sand" => Animate::Falling(0xDBD3A0),
|
||||
"red_sand" => Animate::Falling(0xA95821),
|
||||
"gravel" => Animate::Falling(0x807C7B),
|
||||
// AnvilBlock/ConcretePowderBlock.getDustColor is the map colour;
|
||||
// DragonEggBlock's is black.
|
||||
"anvil" | "chipped_anvil" | "damaged_anvil" => Animate::Falling(0xA7A7A7),
|
||||
"dragon_egg" => Animate::Falling(0x000000),
|
||||
_ if name.ends_with("_concrete_powder") => Animate::Falling(concrete_powder_color(
|
||||
name.trim_end_matches("_concrete_powder"),
|
||||
)),
|
||||
"beehive" | "bee_nest" if prop("honey_level").as_deref() == Some("5") => Animate::Beehive,
|
||||
"redstone_ore" | "deepslate_redstone_ore" if lit => Animate::RedstoneOre,
|
||||
"redstone_wire" => {
|
||||
let power = prop("power").and_then(|p| p.parse().ok()).unwrap_or(0);
|
||||
@@ -161,6 +179,27 @@ fn classify(name: &str, prop: &dyn Fn(&str) -> Option<String>) -> Animate {
|
||||
_ => Animate::None,
|
||||
}
|
||||
}
|
||||
/// `DyeColor.getMapColor` of a concrete powder colour.
|
||||
fn concrete_powder_color(dye: &str) -> u32 {
|
||||
match dye {
|
||||
"white" => 0xFFFFFF,
|
||||
"orange" => 0xD87F33,
|
||||
"magenta" => 0xB24CD8,
|
||||
"light_blue" => 0x6699D8,
|
||||
"yellow" => 0xE5E533,
|
||||
"lime" => 0x7FCC19,
|
||||
"pink" => 0xF27FA5,
|
||||
"gray" => 0x4C4C4C,
|
||||
"light_gray" => 0x999999,
|
||||
"cyan" => 0x4C7F99,
|
||||
"purple" => 0x7F3FB2,
|
||||
"blue" => 0x334CB2,
|
||||
"brown" => 0x664C33,
|
||||
"green" => 0x667F33,
|
||||
"red" => 0x993333,
|
||||
_ => 0x191919,
|
||||
}
|
||||
}
|
||||
/// `RedstoneWireBlock.COLORS`.
|
||||
fn redstone_color(power: u8) -> [f32; 3] {
|
||||
let f = f32::from(power) / 15.0;
|
||||
@@ -504,6 +543,53 @@ fn try_spawn_drip(
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `BeehiveBlock.trySpawnDripParticles`.
|
||||
fn beehive_drip(
|
||||
tables: &AnimateTables,
|
||||
engine: &mut ParticleEngine,
|
||||
ctx: &AnimateContext,
|
||||
state: BlockStateId,
|
||||
pos: [i32; 3],
|
||||
) {
|
||||
if ctx.facts.get(state).fluid != Fluid::None || engine.random().next_float() < 0.3 {
|
||||
return;
|
||||
}
|
||||
let Some((bottom, top, bounds)) = ctx.shape_y(pos) else {
|
||||
return;
|
||||
};
|
||||
if top < 1.0
|
||||
|| tables
|
||||
.impermeable
|
||||
.get(state.0 as usize)
|
||||
.copied()
|
||||
.unwrap_or(false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
let y = if bottom > 0.0 {
|
||||
f64::from(pos[1]) + bottom - 0.05
|
||||
} else {
|
||||
let below = [pos[0], pos[1] - 1, pos[2]];
|
||||
let below_top = ctx.shape_y(below).map_or(1.0, |s| s.1);
|
||||
// `belowTop < 1 || !isCollisionShapeFullBlock` and no fluid below.
|
||||
if (below_top < 1.0 || !ctx.sturdy(below))
|
||||
&& ctx.facts.get(ctx.state(below)).fluid == Fluid::None
|
||||
{
|
||||
f64::from(pos[1]) - 0.05
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
};
|
||||
let r = engine.random();
|
||||
let (a, b) = (r.next_double(), r.next_double());
|
||||
let (fx, fz) = (f64::from(pos[0]), f64::from(pos[2]));
|
||||
let p = [
|
||||
fx + bounds[0] + (bounds[1] - bounds[0]) * a,
|
||||
y,
|
||||
fz + bounds[2] + (bounds[3] - bounds[2]) * b,
|
||||
];
|
||||
add(engine, T::DrippingHoney, p, [0.0; 3]);
|
||||
}
|
||||
/// `WaterFluid.animateTick` / `LavaFluid.animateTick`.
|
||||
fn fluid_animate_tick(
|
||||
engine: &mut ParticleEngine,
|
||||
@@ -685,7 +771,7 @@ fn block_animate_tick(
|
||||
}
|
||||
}
|
||||
}
|
||||
Animate::Leaves(falling) => {
|
||||
Animate::Leaves(falling, fixed_tint) => {
|
||||
let below = [pos[0], pos[1] - 1, pos[2]];
|
||||
// LeavesBlock.makeDrippingWaterParticles.
|
||||
if (ctx.raining_at)([pos[0], pos[1] + 1, pos[2]]) && next_int(engine.random(), 15) == 1
|
||||
@@ -705,7 +791,7 @@ fn block_animate_tick(
|
||||
let r = engine.random();
|
||||
let p = [fx + r.next_double(), fy - 0.05, fz + r.next_double()];
|
||||
let options = if ty == T::TintedLeaves {
|
||||
let c = ctx.foliage(pos);
|
||||
let c = fixed_tint.unwrap_or_else(|| ctx.foliage(pos));
|
||||
let f = |s: u32| ((c >> s) & 255) as f32 / 255.0;
|
||||
ParticleOptions::colored(ty, [f(16), f(8), f(0), 1.0])
|
||||
} else {
|
||||
@@ -977,6 +1063,13 @@ fn block_animate_tick(
|
||||
}
|
||||
}
|
||||
}
|
||||
Animate::Beehive => {
|
||||
// BeehiveBlock.animateTick: nextInt(1) + 1 attempts.
|
||||
let attempts = next_int(engine.random(), 1) + 1;
|
||||
for _ in 0..attempts {
|
||||
beehive_drip(tables, engine, ctx, state, pos);
|
||||
}
|
||||
}
|
||||
Animate::RedstoneOre => {
|
||||
for d in [
|
||||
[0, -1, 0],
|
||||
@@ -1209,21 +1302,32 @@ fn candle(engine: &mut ParticleEngine, p: [f64; 3]) {
|
||||
}
|
||||
add(engine, T::SmallFlame, p, [0.0; 3]);
|
||||
}
|
||||
/// `CampfireBlockEntity.particleTick` for every lit campfire (no cooking items).
|
||||
/// `CampfireBlockEntity.particleTick` for every lit campfire; `cooking` says
|
||||
/// which of a campfire's four slots hold an item.
|
||||
pub fn campfire_particles<'a>(
|
||||
tables: &AnimateTables,
|
||||
engine: &mut ParticleEngine,
|
||||
ctx: &AnimateContext,
|
||||
blocks: impl Iterator<Item = &'a ([i32; 3], u32)>,
|
||||
cooking: &dyn Fn([i32; 3]) -> [bool; 4],
|
||||
) {
|
||||
for &(pos, state) in blocks {
|
||||
if !tables.is_lit_campfire(state) {
|
||||
continue;
|
||||
}
|
||||
let signal = ctx
|
||||
let properties = ctx
|
||||
.registry
|
||||
.state(BlockStateId(state))
|
||||
.is_some_and(|s| s.properties.get("signal_fire").map(String::as_str) == Some("true"));
|
||||
.map(|s| &s.properties);
|
||||
let prop = |k: &str| properties.and_then(|p| p.get(k)).map(String::as_str);
|
||||
let signal = prop("signal_fire") == Some("true");
|
||||
// Direction.get2DDataValue: south, west, north, east.
|
||||
let rotation = match prop("facing") {
|
||||
Some("west") => 1,
|
||||
Some("north") => 2,
|
||||
Some("east") => 3,
|
||||
_ => 0,
|
||||
};
|
||||
let r = engine.random();
|
||||
if r.next_float() < 0.11 {
|
||||
let count = next_int(r, 2) + 2;
|
||||
@@ -1231,6 +1335,28 @@ pub fn campfire_particles<'a>(
|
||||
make_campfire_smoke(engine, pos, signal, false);
|
||||
}
|
||||
}
|
||||
// The smoke over each cooking item, at the slot's corner of the fire.
|
||||
let occupied = cooking(pos);
|
||||
for (slot, _) in occupied.iter().enumerate().filter(|(_, held)| **held) {
|
||||
if engine.random().next_float() >= 0.2 {
|
||||
continue;
|
||||
}
|
||||
// Direction.from2DDataValue((slot + rotation) % 4) and its clockwise side.
|
||||
let (step, clockwise) = match (slot + rotation) % 4 {
|
||||
0 => ([0.0, 1.0], [-1.0, 0.0]),
|
||||
1 => ([-1.0, 0.0], [0.0, -1.0]),
|
||||
2 => ([0.0, -1.0], [1.0, 0.0]),
|
||||
_ => ([1.0, 0.0], [0.0, 1.0]),
|
||||
};
|
||||
let at = [
|
||||
f64::from(pos[0]) + 0.5 - step[0] * 0.3125 + clockwise[0] * 0.3125,
|
||||
f64::from(pos[1]) + 0.5,
|
||||
f64::from(pos[2]) + 0.5 - step[1] * 0.3125 + clockwise[1] * 0.3125,
|
||||
];
|
||||
for _ in 0..4 {
|
||||
add(engine, T::Smoke, at, [0.0, 5.0e-4, 0.0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `CampfireBlock.makeParticles` (always visible, overriding the limiter);
|
||||
|
||||
@@ -9,7 +9,7 @@ use crate::{
|
||||
collisions::SceneCollisions,
|
||||
mobs::Who,
|
||||
motion::{FluidResources, LAVA, WATER},
|
||||
projectiles::{Hit, Projectile},
|
||||
projectiles::{Hit, Projectile, ProjectileKind},
|
||||
world::World,
|
||||
};
|
||||
use horizon_core::{
|
||||
@@ -132,6 +132,10 @@ pub enum ArrowSound {
|
||||
HitGround,
|
||||
/// `entity.generic.extinguish_fire`.
|
||||
Extinguish,
|
||||
/// A thrown trident's `getDefaultHitGroundSoundEvent` (`item.trident.hit_ground`).
|
||||
TridentHitGround,
|
||||
/// `ThrownTrident.onHitEntity`'s `item.trident.hit`.
|
||||
TridentHit,
|
||||
}
|
||||
/// What a burning arrow does to the block it hits (`onProjectileHit`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -169,6 +173,9 @@ pub struct ArrowState {
|
||||
pub was_eye_in_water: bool,
|
||||
pub first_tick: bool,
|
||||
pub has_been_shot: bool,
|
||||
/// `ThrownTrident.dealtDamage`: it has hit an entity (or sat in a block
|
||||
/// for over 4 ticks) and hits no more.
|
||||
pub dealt_damage: bool,
|
||||
pub removed: bool,
|
||||
/// The arrow's own random (`Entity.random`).
|
||||
pub random: LegacyRandom,
|
||||
@@ -211,6 +218,7 @@ impl ArrowState {
|
||||
was_eye_in_water: false,
|
||||
first_tick: true,
|
||||
has_been_shot: false,
|
||||
dealt_damage: false,
|
||||
removed: false,
|
||||
random,
|
||||
events: Vec::new(),
|
||||
@@ -451,12 +459,14 @@ pub fn finish_entity_hit(p: &mut Projectile, scene: &ArrowScene, outcome: Entity
|
||||
let Some(mut st) = p.arrow.take() else {
|
||||
return false;
|
||||
};
|
||||
let trident = matches!(p.kind, ProjectileKind::Trident);
|
||||
let mut ticker = Ticker {
|
||||
p,
|
||||
st: &mut st,
|
||||
scene,
|
||||
};
|
||||
match outcome {
|
||||
EntityHit::Hurt | EntityHit::Refused if trident => ticker.trident_bounce(),
|
||||
EntityHit::Hurt => {
|
||||
ticker.hit_sound();
|
||||
// A piercing arrow flies on (`getPierceLevel() <= 0` discards).
|
||||
@@ -501,7 +511,16 @@ impl Ticker<'_, '_, '_, '_> {
|
||||
p.z,
|
||||
))
|
||||
}
|
||||
/// Whether this is a `ThrownTrident` (`AbstractArrow` with its own water
|
||||
/// inertia, sounds and hit).
|
||||
fn trident(&self) -> bool {
|
||||
matches!(self.p.kind, ProjectileKind::Trident)
|
||||
}
|
||||
fn tick(&mut self, targets: &[(Who, Aabb)]) -> Hit {
|
||||
// ThrownTrident.tick.
|
||||
if self.trident() && self.st.in_ground_time > 4 {
|
||||
self.st.dealt_damage = true;
|
||||
}
|
||||
let physics = !self.st.no_physics;
|
||||
let movement = self.p.velocity;
|
||||
let block_pos = self.block_position();
|
||||
@@ -549,8 +568,9 @@ impl Ticker<'_, '_, '_, '_> {
|
||||
self.st.in_ground_time = 0;
|
||||
let original = self.position();
|
||||
if self.st.was_touching_water {
|
||||
// getWaterInertia, then the bubbles behind it.
|
||||
self.p.velocity = self.p.velocity.scale(f64::from(0.6f32));
|
||||
// getWaterInertia (0.99 for a trident), then the bubbles behind it.
|
||||
let inertia = if self.trident() { 0.99f32 } else { 0.6f32 };
|
||||
self.p.velocity = self.p.velocity.scale(f64::from(inertia));
|
||||
let v = self.p.velocity;
|
||||
for _ in 0..4 {
|
||||
self.st.events.push(ArrowEvent::Particle {
|
||||
@@ -687,6 +707,8 @@ impl Ticker<'_, '_, '_, '_> {
|
||||
.expand_towards(self.p.velocity)
|
||||
.inflate(Vec3::new(1.0, 1.0, 1.0));
|
||||
let mut best: Option<(Who, Vec3, f64)> = None;
|
||||
// ThrownTrident.findHitEntity: none once it has dealt damage.
|
||||
let targets = if self.st.dealt_damage { &[] } else { targets };
|
||||
for (who, b) in targets {
|
||||
if Some(*who) == self.p.owner && !self.p.left_owner || !b.intersects(area) {
|
||||
continue;
|
||||
@@ -757,12 +779,33 @@ impl Ticker<'_, '_, '_, '_> {
|
||||
/// `playSound(soundEvent, 1, 1.2 / (random * 0.2 + 0.9))`.
|
||||
fn hit_sound(&mut self) {
|
||||
let pitch = 1.2 / (self.st.random.next_float() * 0.2 + 0.9);
|
||||
let sound = if self.trident() {
|
||||
ArrowSound::TridentHitGround
|
||||
} else {
|
||||
ArrowSound::HitGround
|
||||
};
|
||||
self.st.events.push(ArrowEvent::Sound {
|
||||
sound: ArrowSound::HitGround,
|
||||
sound,
|
||||
volume: 1.0,
|
||||
pitch,
|
||||
});
|
||||
}
|
||||
/// `ThrownTrident.onHitEntity` after the hurt, whether it landed or not:
|
||||
/// the hit sound, then `deflect(REVERSE, ..., (0.02, 0.2, 0.02))`. The
|
||||
/// trident keeps flying (it has dealt its damage) and falls.
|
||||
fn trident_bounce(&mut self) {
|
||||
self.st.dealt_damage = true;
|
||||
self.st.events.push(ArrowEvent::Sound {
|
||||
sound: ArrowSound::TridentHit,
|
||||
volume: 1.0,
|
||||
pitch: 1.0,
|
||||
});
|
||||
// ProjectileDeflection.REVERSE.
|
||||
let rotation = 170.0 + self.st.random.next_float() * 20.0;
|
||||
let v = self.p.velocity;
|
||||
self.p.velocity = Vec3::new(v.x * (-0.02 * 0.5), v.y * (-0.2 * 0.5), v.z * (-0.02 * 0.5));
|
||||
self.p.yaw += rotation;
|
||||
}
|
||||
/// `onHitEntity` when the entity took no damage: `deflect(REVERSE, 0.2)`,
|
||||
/// a half turn give or take ten degrees at a tenth of the speed; one
|
||||
/// left almost still drops its pickup (ALLOWED) and is discarded.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//! Biome colours from the pinned biome definitions and colormaps
|
||||
//! (`Biome.getGrassColor`/`getFoliageColor`/..., `BlockTintSources`).
|
||||
use crate::Result;
|
||||
use horizon_core::{noise::SimplexNoise, random::LegacyRandom};
|
||||
use horizon_core::{noise::SimplexNoise, position::BlockPos, random::LegacyRandom};
|
||||
use serde_json::Value;
|
||||
use std::{collections::HashMap, fs, path::Path};
|
||||
|
||||
@@ -33,6 +33,8 @@ pub struct BiomeInfo {
|
||||
pub increased_fire_burnout: bool,
|
||||
pub name: String,
|
||||
pub temperature: f32,
|
||||
/// `temperature_modifier: frozen` (the frozen oceans).
|
||||
pub frozen: bool,
|
||||
pub downfall: f32,
|
||||
pub precipitation: bool,
|
||||
pub grass: u32,
|
||||
@@ -45,6 +47,26 @@ pub struct BiomeInfo {
|
||||
pub fog: Option<u32>,
|
||||
pub water_fog: u32,
|
||||
}
|
||||
impl BiomeInfo {
|
||||
/// `Biome.getHeightAdjustedTemperature`: the frozen modifier, then cooler
|
||||
/// with height above `sea_level + 17`.
|
||||
pub fn temperature_at(&self, pos: BlockPos, sea_level: i32) -> f32 {
|
||||
use horizon_world::worldgen::biome_temperature::{
|
||||
BiomeTemperatureSettings, TemperatureModifier,
|
||||
};
|
||||
BiomeTemperatureSettings {
|
||||
base_temperature: self.temperature,
|
||||
modifier: if self.frozen {
|
||||
TemperatureModifier::Frozen
|
||||
} else {
|
||||
TemperatureModifier::None
|
||||
},
|
||||
has_precipitation: self.precipitation,
|
||||
downfall: self.downfall,
|
||||
}
|
||||
.height_adjusted(pos, sea_level)
|
||||
}
|
||||
}
|
||||
pub struct Biomes {
|
||||
pub list: Vec<BiomeInfo>,
|
||||
pub index: HashMap<String, u16>,
|
||||
@@ -135,6 +157,7 @@ impl Biomes {
|
||||
.as_bool()
|
||||
.unwrap_or(false),
|
||||
temperature,
|
||||
frozen: v["temperature_modifier"].as_str() == Some("frozen"),
|
||||
downfall,
|
||||
precipitation: v["has_precipitation"].as_bool().unwrap_or(true),
|
||||
grass: color(&effects["grass_color"])
|
||||
|
||||
@@ -90,7 +90,7 @@ pub const MAP_COLORS: [u32; 62] = [
|
||||
14200723, 8365974,
|
||||
];
|
||||
/// The 12 edges of the unit cube (outline data predating the export).
|
||||
fn cube_edges() -> Vec<[f64; 6]> {
|
||||
pub fn cube_edges() -> Vec<[f64; 6]> {
|
||||
let mut edges = Vec::new();
|
||||
for a in 0..3 {
|
||||
for (u, v) in [(0., 0.), (1., 0.), (0., 1.), (1., 1.)] {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//! `BundleContents.Mutable`: what a bundle takes in and gives back, by
|
||||
//! weight. The menus (`menu`, `lan::menu`) run `BundleItem`'s click
|
||||
//! overrides on it.
|
||||
use crate::item_data::BundleSelected;
|
||||
use crate::items::{ItemStack, Items};
|
||||
use horizon_world::nbt::Tag;
|
||||
|
||||
@@ -97,6 +98,8 @@ pub fn can_be_in_bundle(stack: &ItemStack) -> bool {
|
||||
pub struct Contents {
|
||||
items: Vec<ItemStack>,
|
||||
weight: Weight,
|
||||
/// `selectedItem`: an index into `items`, -1 for none.
|
||||
selected: i32,
|
||||
}
|
||||
|
||||
impl Contents {
|
||||
@@ -104,9 +107,11 @@ impl Contents {
|
||||
pub fn of(items: &Items, stack: &ItemStack) -> Option<Self> {
|
||||
let inside = contents_of(items, stack)?.to_vec();
|
||||
let weight = contents_weight(items, &inside);
|
||||
let selected = stack.data().map_or(-1, |d| d.bundle_selected.0);
|
||||
Some(Self {
|
||||
items: inside,
|
||||
weight,
|
||||
selected,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -154,18 +159,26 @@ impl Contents {
|
||||
amount
|
||||
}
|
||||
|
||||
/// `removeOne`: the first stack (Horizon keeps no selected item).
|
||||
/// `removeOne`: the selected stack, else the first; nothing is selected after.
|
||||
pub fn remove_one(&mut self, items: &Items) -> Option<ItemStack> {
|
||||
if self.items.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let stack = self.items.remove(0);
|
||||
let at =
|
||||
usize::try_from(self.selected).map_or(0, |i| if i < self.items.len() { i } else { 0 });
|
||||
let stack = self.items.remove(at);
|
||||
self.weight = self
|
||||
.weight
|
||||
.sub(item_weight(items, &stack).times(stack.count));
|
||||
self.selected = -1;
|
||||
Some(stack)
|
||||
}
|
||||
|
||||
/// `getSelectedItemIndex`.
|
||||
pub fn selected(&self) -> i32 {
|
||||
self.selected
|
||||
}
|
||||
|
||||
/// The stacks inside, in display order (the first is the next out).
|
||||
pub fn items(&self) -> &[ItemStack] {
|
||||
&self.items
|
||||
@@ -200,11 +213,28 @@ impl Contents {
|
||||
|
||||
/// `toImmutable`, written back into the bundle's component.
|
||||
pub fn store(self, bundle: &mut ItemStack) {
|
||||
bundle.data_mut().bundle_contents = self.items;
|
||||
let data = bundle.data_mut();
|
||||
data.bundle_contents = self.items;
|
||||
data.bundle_selected = BundleSelected(self.selected);
|
||||
bundle.tidy();
|
||||
}
|
||||
}
|
||||
|
||||
/// `BundleItem.toggleSelectedItem`: select `index`, or nothing when it is the
|
||||
/// selected one already or outside the contents.
|
||||
pub fn toggle_selected(bundle: &mut ItemStack, index: i32) {
|
||||
let Some(data) = bundle.extra.as_deref_mut() else {
|
||||
return;
|
||||
};
|
||||
let inside = (0..data.bundle_contents.len() as i32).contains(&index);
|
||||
let selected = if data.bundle_selected.0 != index && inside {
|
||||
index
|
||||
} else {
|
||||
-1
|
||||
};
|
||||
data.bundle_selected = BundleSelected(selected);
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::Weight;
|
||||
@@ -232,8 +262,10 @@ pub struct TooltipLayout {
|
||||
/// The component's own width (96) and height, the text's excluded.
|
||||
pub width: f32,
|
||||
pub height: f32,
|
||||
/// Each slot's top-left and the stack in it, in reading order.
|
||||
/// Each slot's top-left and the stack in it, in drawing order.
|
||||
pub slots: Vec<([f32; 2], ItemStack)>,
|
||||
/// The position in `slots` of the selected item, which is drawn highlighted.
|
||||
pub selected: Option<usize>,
|
||||
/// The `+N` of the items past the grid: its top-left and the count.
|
||||
pub overflow: Option<([f32; 2], u32)>,
|
||||
/// The progress bar's top-left, its fill's width out of 94, and whether
|
||||
@@ -266,6 +298,7 @@ pub fn tooltip_layout(
|
||||
width: 96.0,
|
||||
height: description_height + 13.0 + 8.0,
|
||||
slots: Vec::new(),
|
||||
selected: None,
|
||||
overflow: None,
|
||||
bar: [x + offset, y + description_height + 4.0],
|
||||
fill: 0.0,
|
||||
@@ -282,6 +315,7 @@ pub fn tooltip_layout(
|
||||
let x_start = x + offset + 96.0;
|
||||
let y_start = y + grid_height;
|
||||
let mut slots = Vec::with_capacity(shown.len());
|
||||
let mut selected = None;
|
||||
let mut overflow = None;
|
||||
// Rows fill bottom-up and columns right-to-left, as vanilla draws them.
|
||||
let mut slot = 0;
|
||||
@@ -290,8 +324,13 @@ pub fn tooltip_layout(
|
||||
let at = [x_start - column as f32 * 24.0, y_start - row as f32 * 24.0];
|
||||
if hidden > 0 && row == 1 && column == 1 {
|
||||
overflow = Some((at, hidden));
|
||||
} else if let Some(stack) = shown.get(slot) {
|
||||
slots.push((at, stack.clone()));
|
||||
} else if slot < shown.len() {
|
||||
// `extractSlot`: the cell of slot number n holds item `size - n`.
|
||||
let index = shown.len() - 1 - slot;
|
||||
if usize::try_from(contents.selected()) == Ok(index) {
|
||||
selected = Some(slots.len());
|
||||
}
|
||||
slots.push((at, shown[index].clone()));
|
||||
slot += 1;
|
||||
}
|
||||
}
|
||||
@@ -301,6 +340,7 @@ pub fn tooltip_layout(
|
||||
width: 96.0,
|
||||
height: grid_height + 13.0 + 8.0,
|
||||
slots,
|
||||
selected,
|
||||
overflow,
|
||||
bar: [x + offset, y + grid_height + 4.0],
|
||||
// `Mth.mulAndTruncate(weight, 94)`, kept within the bar.
|
||||
@@ -349,8 +389,8 @@ mod tooltip_tests {
|
||||
assert_eq!(layout.slots.len(), 12);
|
||||
assert_eq!(layout.overflow, None);
|
||||
assert_eq!(layout.height, 3.0 * 24.0 + 13.0 + 8.0);
|
||||
// Rows fill bottom-up and columns right-to-left: the first item is in
|
||||
// the bottom-right cell, the twelfth in the top-left.
|
||||
// Rows fill bottom-up and columns right-to-left: the twelfth item is in
|
||||
// the bottom-right cell, the first in the top-left.
|
||||
assert_eq!(layout.slots[0].0, [96.0 - 24.0, 3.0 * 24.0 - 24.0]);
|
||||
assert_eq!(&*layout.slots[0].1.item, "minecraft:stone");
|
||||
assert_eq!(layout.slots[11].0, [0.0, 0.0]);
|
||||
|
||||
@@ -545,6 +545,32 @@ impl Enchantments {
|
||||
}
|
||||
out
|
||||
}
|
||||
/// `EnchantmentHelper.forEachModifier` as an item's tooltip lists them: the
|
||||
/// `minecraft:attributes` effects of `stack`'s enchantments as rows of
|
||||
/// (attribute, id, amount, operation, slot group), one per slot group the
|
||||
/// enchantment lists.
|
||||
pub fn modifier_rows(&self, stack: &ItemStack) -> Vec<(String, String, f64, String, String)> {
|
||||
let mut rows = Vec::new();
|
||||
for (id, level) in stack.enchantments() {
|
||||
let Some(e) = self.get(id) else { continue };
|
||||
for a in e.effects["minecraft:attributes"]
|
||||
.as_array()
|
||||
.into_iter()
|
||||
.flatten()
|
||||
{
|
||||
for slot in &e.slots {
|
||||
rows.push((
|
||||
a["attribute"].as_str().unwrap_or("").to_owned(),
|
||||
a["id"].as_str().unwrap_or("").to_owned(),
|
||||
f64::from(level_value(&a["amount"], *level)),
|
||||
a["operation"].as_str().unwrap_or("add_value").to_owned(),
|
||||
slot.clone(),
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
rows
|
||||
}
|
||||
/// Sum of `add_value` amounts of one attribute from enchantments on `stack`.
|
||||
pub fn attribute_add(&self, stack: Option<&ItemStack>, attribute: &str) -> f64 {
|
||||
stack.map_or(0.0, |s| {
|
||||
|
||||
@@ -180,7 +180,6 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
("Silent", m.silent),
|
||||
("NoGravity", m.no_gravity),
|
||||
("Glowing", m.glowing),
|
||||
("Invulnerable", m.invulnerable_flag),
|
||||
] {
|
||||
if on {
|
||||
map.insert(key.into(), Tag::Byte(1));
|
||||
@@ -188,6 +187,26 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
map.remove(&horizon_world::nbt::JavaString::from(key));
|
||||
}
|
||||
}
|
||||
map.insert(
|
||||
"Invulnerable".into(),
|
||||
Tag::Byte(i8::from(m.invulnerable_flag)),
|
||||
);
|
||||
map.insert(
|
||||
"LeftHanded".into(),
|
||||
Tag::Byte(i8::from(m.extra.left_handed)),
|
||||
);
|
||||
// Keys of older formats that structure templates still carry.
|
||||
for key in [
|
||||
"HandItems",
|
||||
"ArmorItems",
|
||||
"HandDropChances",
|
||||
"ArmorDropChances",
|
||||
"Dimension",
|
||||
"HurtByTimestamp",
|
||||
"Leashed",
|
||||
] {
|
||||
map.remove(&horizon_world::nbt::JavaString::from(key));
|
||||
}
|
||||
if m.ticks_frozen > 0 {
|
||||
map.insert("TicksFrozen".into(), Tag::Int(m.ticks_frozen));
|
||||
} else {
|
||||
@@ -197,7 +216,7 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
("AbsorptionAmount", Tag::Float(0)),
|
||||
("FallFlying", Tag::Byte(0)),
|
||||
("CanPickUpLoot", Tag::Byte(i8::from(m.can_pick_up_loot()))),
|
||||
("LeftHanded", Tag::Byte(0)),
|
||||
("current_impulse_context_reset_grace_time", Tag::Int(0)),
|
||||
(
|
||||
"Brain",
|
||||
Tag::compound([("memories", Tag::Compound(Compound::new()))]),
|
||||
@@ -209,7 +228,7 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
// Only breedable animals have an age; a loaded creature that was saved without
|
||||
// one (a frog) stays without.
|
||||
let aged = raw.is_none_or(|r| r.get("Age").is_some());
|
||||
if m.kind.category == "creature" && aged {
|
||||
if (m.kind.category == "creature" || m.species() == crate::mobs::Species::Hoglin) && aged {
|
||||
map.insert("Age".into(), Tag::Int(m.extra.age));
|
||||
map.insert("AgeLocked".into(), Tag::Byte(i8::from(m.extra.age_locked)));
|
||||
map.insert("ForcedAge".into(), Tag::Int(m.extra.forced_age));
|
||||
@@ -260,6 +279,10 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
.or_insert_with(|| string("minecraft:classic"));
|
||||
}
|
||||
"minecraft:piglin" | "minecraft:piglin_brute" | "minecraft:hoglin" => {
|
||||
// Only Piglin.addAdditionalSaveData writes CannotHunt.
|
||||
if id == "minecraft:piglin_brute" {
|
||||
map.remove(&"CannotHunt".into());
|
||||
}
|
||||
map.insert(
|
||||
"IsImmuneToZombification".into(),
|
||||
Tag::Byte(i8::from(m.extra.flag2)),
|
||||
@@ -370,6 +393,12 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
"minecraft:bat" => {
|
||||
map.insert("BatFlags".into(), Tag::Byte(i8::from(m.extra.flag)));
|
||||
}
|
||||
"minecraft:turtle" => {
|
||||
map.insert("has_egg".into(), Tag::Byte(i8::from(m.extra.flag)));
|
||||
if let Some(home) = m.extra.home {
|
||||
map.insert("home_pos".into(), Tag::IntArray(home.to_vec()));
|
||||
}
|
||||
}
|
||||
"minecraft:creaking" => {
|
||||
// home_pos: the heart it is bound to.
|
||||
if let Some(home) = m.extra.home {
|
||||
@@ -492,8 +521,7 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
)])
|
||||
});
|
||||
}
|
||||
"minecraft:zombie" => {
|
||||
map.insert("IsBaby".into(), Tag::Byte(i8::from(m.is_baby())));
|
||||
"minecraft:zombie" | "minecraft:husk" | "minecraft:drowned" => {
|
||||
for (key, value) in [
|
||||
("DrownedConversionTime", Tag::Int(-1)),
|
||||
("InWaterTime", Tag::Int(-1)),
|
||||
@@ -526,6 +554,21 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
Tag::Byte(i8::from(m.extra.can_break_doors)),
|
||||
);
|
||||
}
|
||||
if matches!(
|
||||
id,
|
||||
"minecraft:zombie"
|
||||
| "minecraft:husk"
|
||||
| "minecraft:drowned"
|
||||
| "minecraft:zombie_villager"
|
||||
| "minecraft:zombified_piglin"
|
||||
| "minecraft:piglin"
|
||||
| "minecraft:zoglin"
|
||||
) {
|
||||
map.insert("IsBaby".into(), Tag::Byte(i8::from(m.is_baby())));
|
||||
}
|
||||
if let Some(a) = m.extra.attributes.as_deref() {
|
||||
put_attributes(map, m, a);
|
||||
}
|
||||
crate::mobs::raider::write_nbt(m, map);
|
||||
crate::mobs::riders::write_nbt(m, map);
|
||||
// LivingEntity equipment: what the mob holds now.
|
||||
@@ -608,6 +651,89 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
}
|
||||
tag
|
||||
}
|
||||
/// `AttributeMap.pack` for the attributes with a base or permanent modifier
|
||||
/// finalizeSpawn set, over the saved list.
|
||||
fn put_attributes(map: &mut Compound, m: &Mob, a: &crate::mobs::finalize::Attributes) {
|
||||
use crate::mobs::finalize::{self, Attr, Op};
|
||||
let mut list = match map.get(&"attributes".into()) {
|
||||
Some(Tag::List(l)) => l.clone(),
|
||||
_ => Vec::new(),
|
||||
};
|
||||
for attr in Attr::ALL {
|
||||
let modifiers: Vec<Tag> = a
|
||||
.modifiers
|
||||
.iter()
|
||||
.filter(|x| x.attr == attr)
|
||||
.map(|x| {
|
||||
let op = match x.op {
|
||||
Op::AddValue => "add_value",
|
||||
Op::AddMultipliedBase => "add_multiplied_base",
|
||||
Op::AddMultipliedTotal => "add_multiplied_total",
|
||||
};
|
||||
Tag::compound([
|
||||
("id", string(x.id)),
|
||||
("amount", Tag::Double(x.amount.to_bits())),
|
||||
("operation", string(op)),
|
||||
])
|
||||
})
|
||||
.collect();
|
||||
if modifiers.is_empty() && !a.bases.iter().any(|(b, _)| *b == attr) {
|
||||
continue;
|
||||
}
|
||||
let id = format!("minecraft:{}", attr.name());
|
||||
let mut entry = vec![
|
||||
("id", string(&id)),
|
||||
("base", Tag::Double(finalize::base_value(m, attr).to_bits())),
|
||||
];
|
||||
if !modifiers.is_empty() {
|
||||
entry.push(("modifiers", Tag::List(modifiers)));
|
||||
}
|
||||
let entry = Tag::compound(entry);
|
||||
match list
|
||||
.iter_mut()
|
||||
.find(|t| text(t.get("id")).as_deref() == Some(id.as_str()))
|
||||
{
|
||||
Some(t) => *t = entry,
|
||||
None => list.push(entry),
|
||||
}
|
||||
}
|
||||
map.insert("attributes".into(), Tag::List(list));
|
||||
}
|
||||
/// `Brain.Packed`: the memories finalizeSpawn set, over the saved ones.
|
||||
pub fn put_brain(map: &mut Compound, m: &Mob, dimension: &str) {
|
||||
if m.extra.memories.is_empty() {
|
||||
return;
|
||||
}
|
||||
let mut memories = match map.get(&"Brain".into()).and_then(|b| b.get("memories")) {
|
||||
Some(Tag::Compound(c)) => c.clone(),
|
||||
_ => Compound::new(),
|
||||
};
|
||||
for &(name, value, ttl) in &m.extra.memories {
|
||||
let value = match name {
|
||||
"hunted_recently" => Tag::Byte(value as i8),
|
||||
"home" => match m.extra.home {
|
||||
Some(p) => Tag::compound([
|
||||
("dimension", string(dimension)),
|
||||
("pos", Tag::IntArray(p.to_vec())),
|
||||
]),
|
||||
None => continue,
|
||||
},
|
||||
_ => Tag::Int(value as i32),
|
||||
};
|
||||
let mut memory = vec![("value", value)];
|
||||
if ttl != i64::MAX {
|
||||
memory.push(("ttl", Tag::Long(ttl)));
|
||||
}
|
||||
memories.insert(
|
||||
format!("minecraft:{name}").as_str().into(),
|
||||
Tag::compound(memory),
|
||||
);
|
||||
}
|
||||
map.insert(
|
||||
"Brain".into(),
|
||||
Tag::compound([("memories", Tag::Compound(memories))]),
|
||||
);
|
||||
}
|
||||
/// `CustomName`: a text component saved as a string or a `{text: ..}` compound.
|
||||
fn custom_name(tag: &Tag) -> Option<String> {
|
||||
match tag.get("CustomName")? {
|
||||
@@ -627,6 +753,22 @@ pub fn name_text(tag: &Tag) -> Text {
|
||||
t => crate::scoreboard::comp_text(&crate::scoreboard::tag_to_json(t)),
|
||||
}
|
||||
}
|
||||
/// Mob.finalizeSpawn's follow range bonus in the saved attributes.
|
||||
pub(crate) fn spawn_bonus(tag: &Tag) -> Option<f64> {
|
||||
let Some(Tag::List(attrs)) = tag.get("attributes") else {
|
||||
return None;
|
||||
};
|
||||
let range = attrs
|
||||
.iter()
|
||||
.find(|a| text(a.get("id")).as_deref() == Some("minecraft:follow_range"))?;
|
||||
let Some(Tag::List(modifiers)) = range.get("modifiers") else {
|
||||
return None;
|
||||
};
|
||||
let bonus = modifiers
|
||||
.iter()
|
||||
.find(|x| text(x.get("id")).as_deref() == Some("minecraft:random_spawn_bonus"))?;
|
||||
float(bonus.get("amount"))
|
||||
}
|
||||
pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -> Option<Mob> {
|
||||
let kind = types.get(&self::kind(tag)?)?.clone();
|
||||
let position = position(tag)?;
|
||||
@@ -652,6 +794,11 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(bonus) = spawn_bonus(tag) {
|
||||
use crate::mobs::finalize::{Attr, Op, add_modifier};
|
||||
let id = "minecraft:random_spawn_bonus";
|
||||
add_modifier(&mut m, Attr::FollowRange, id, bonus, Op::AddMultipliedBase);
|
||||
}
|
||||
m.health = float(tag.get("Health")).map_or(m.attrs.max_health, |h| h as f32);
|
||||
m.hurt_time = number(tag.get("HurtTime")).unwrap_or(0) as i32;
|
||||
// What it holds (equipment.mainhand / offhand), when saved.
|
||||
@@ -693,7 +840,8 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
m.extra.pick_up_loot = flag(tag, "CanPickUpLoot");
|
||||
m.custom_name = custom_name(tag);
|
||||
m.custom_name_text = tag.get("CustomName").map(name_text);
|
||||
if m.kind.category == "creature" {
|
||||
m.extra.left_handed = flag(tag, "LeftHanded");
|
||||
if m.kind.category == "creature" || m.species() == crate::mobs::Species::Hoglin {
|
||||
m.extra.age = number(tag.get("Age")).unwrap_or(0) as i32;
|
||||
m.extra.forced_age = number(tag.get("ForcedAge")).unwrap_or(0) as i32;
|
||||
m.extra.age_locked = flag(tag, "AgeLocked");
|
||||
@@ -876,6 +1024,18 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
{
|
||||
crate::mobs::creaking::set_transient(&mut m, [home[0], home[1], home[2]]);
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Turtle {
|
||||
// Turtle.readAdditionalSaveData: `home_pos` (else where it stands) and `has_egg`.
|
||||
m.extra.flag = flag(tag, "has_egg");
|
||||
m.extra.home = Some(match tag.get("home_pos") {
|
||||
Some(Tag::IntArray(home)) if home.len() == 3 => [home[0], home[1], home[2]],
|
||||
_ => [
|
||||
m.position.x.floor() as i32,
|
||||
m.position.y.floor() as i32,
|
||||
m.position.z.floor() as i32,
|
||||
],
|
||||
});
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Wither {
|
||||
m.extra.counter = number(tag.get("Invul")).unwrap_or(0) as i32;
|
||||
}
|
||||
|
||||
@@ -35,6 +35,18 @@ impl Damage {
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
/// A block that starts to fall: anvils hurt, and a brushable block
|
||||
/// breaks where it lands (BrushableBlock.tick: disableDrop).
|
||||
pub fn falling(block: &str) -> Self {
|
||||
if block.ends_with("anvil") {
|
||||
Self::anvil()
|
||||
} else {
|
||||
Self {
|
||||
cancel_drop: block.starts_with("minecraft:suspicious_"),
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn from_nbt(tag: &Tag, anvil: bool) -> Self {
|
||||
Self {
|
||||
hurt_entities: number(tag.get("HurtEntities")).map_or(anvil, |v| v != 0),
|
||||
@@ -181,6 +193,14 @@ pub fn hurt_mobs(mobs: &mut [Mob], position: Vec3, amount: f32) {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
#[test]
|
||||
fn only_brushable_blocks_break_where_they_land() {
|
||||
assert!(Damage::falling("minecraft:suspicious_gravel").cancel_drop);
|
||||
assert!(Damage::falling("minecraft:suspicious_sand").cancel_drop);
|
||||
assert!(!Damage::falling("minecraft:gravel").cancel_drop);
|
||||
assert!(Damage::falling("minecraft:chipped_anvil").hurt_entities);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn impact_uses_ceil_distance_capped_damage_and_positive_damage_wear() {
|
||||
let damage = Damage::anvil();
|
||||
|
||||
@@ -18,6 +18,7 @@ mod boats;
|
||||
mod books;
|
||||
mod bossbars;
|
||||
mod breezes;
|
||||
mod bundles;
|
||||
mod campfire;
|
||||
mod campfire_douse;
|
||||
mod cartography;
|
||||
@@ -102,7 +103,12 @@ mod maps;
|
||||
mod minecarts;
|
||||
mod mob_blocks;
|
||||
mod mob_gear;
|
||||
mod mod_browser;
|
||||
#[cfg(feature = "mods")]
|
||||
mod mod_browser_recipes;
|
||||
mod mod_input;
|
||||
#[cfg(feature = "mods")]
|
||||
mod mod_recipes;
|
||||
mod mod_render;
|
||||
mod mods;
|
||||
mod mount_menu;
|
||||
@@ -370,7 +376,7 @@ impl Options {
|
||||
match arg.as_str() {
|
||||
"--help" | "-h" => {
|
||||
println!(
|
||||
"Horizon — Minecraft Java Edition {} in Rust\n\n --resources PATH Prepared resources (horizon-prepare)\n --render-distance N Chunks, 2..64 (default 12)\n --world NAME World folder under saves/ (default \"New World\")\n --seed N World seed for new worlds (default 0)\n --width N, --height N Window size (default 1280 x 720)\n --creative Creative mode (default survival)\n --test-terrain Simple test terrain instead of vanilla generation\n --frames N Exit after N frames (testing)\n --world-frames N Exit after N frames drawn in the world (testing)\n --smoke-report PATH Write a JSON report on exit\n --benchmark SCENARIO Run a benchmark (standard, village, forest, ocean, mountain), write its report to benchmarks/ and quit\n --control Accept horizon-ctl commands on a local socket\n --control-socket PATH Control socket path (default $XDG_RUNTIME_DIR/horizon-control.sock)\n --server HOST[:PORT] Join a multiplayer server (offline mode) at start\n --name NAME Player name for multiplayer (default: generated once, kept in horizon-player.txt)\n --session-file PATH Signed-in account from the launcher (read once, then deleted)\n --dev-mod PATH A Horizon mod (.hmod or folder) to develop: always on, reloaded when rebuilt\n --in-frame Run single player's world in the frame, not on its server thread\n --pregen Add Horizon's /pregen command (docs/pregeneration.md)\n\nControls: mouse look, WASD move, Space jump, Left Shift sneak, Left Ctrl sprint,\nleft click break, right click place/use, 1-9/scroll hotbar, E inventory,\nQ drop, F3 debug, Esc pause.",
|
||||
"Horizon — Minecraft Java Edition {} in Rust\n\n --resources PATH Prepared resources (horizon-prepare)\n --render-distance N Chunks, 2..64 (default 12)\n --world NAME World folder under saves/ (default \"New World\")\n --seed N World seed for new worlds (default 0)\n --width N, --height N Window size (default 1280 x 720)\n --creative Creative mode (default survival)\n --test-terrain Simple test terrain instead of vanilla generation\n --frames N Exit after N frames (testing)\n --world-frames N Exit after N frames drawn in the world (testing)\n --smoke-report PATH Write a JSON report on exit\n --benchmark SCENARIO Run a benchmark (standard, village, forest, ocean, mountain), write its report to benchmarks/ and quit\n --control Accept horizon-ctl commands on a local socket\n --control-socket PATH Control socket path (default $XDG_RUNTIME_DIR/horizon-control.sock)\n --server HOST[:PORT] Join a multiplayer server (offline mode) at start\n --quickPlaySingleplayer WORLD Open this world of saves/ at start, only if it exists (vanilla's)\n --quickPlayMultiplayer HOST[:PORT] The same as --server (vanilla's name)\n --name NAME Player name for multiplayer (default: generated once, kept in horizon-player.txt)\n --session-file PATH Signed-in account from the launcher (read once, then deleted)\n --dev-mod PATH A Horizon mod (.hmod or folder) to develop: always on, reloaded when rebuilt\n --in-frame Run single player's world in the frame, not on its server thread\n --pregen Add Horizon's /pregen command (docs/pregeneration.md)\n\nControls: mouse look, WASD move, Space jump, Left Shift sneak, Left Ctrl sprint,\nleft click break, right click place/use, 1-9/scroll hotbar, E inventory,\nQ drop, F3 debug, Esc pause.",
|
||||
horizon_core::VANILLA_VERSION
|
||||
);
|
||||
return Ok(None);
|
||||
@@ -425,6 +431,16 @@ impl Options {
|
||||
"--width" => o.window_size[0] = value.parse::<u32>()?.max(1),
|
||||
"--height" => o.window_size[1] = value.parse::<u32>()?.max(1),
|
||||
"--world" => o.world = Some(value),
|
||||
// Vanilla's quick play (Main, QuickPlay.joinSingleplayerWorld): only a
|
||||
// world that exists opens; else the title screen. --world also creates one.
|
||||
"--quickPlaySingleplayer" => {
|
||||
let folder = std::env::current_dir()?.join("saves").join(&value);
|
||||
if folder.join("level.dat").is_file() {
|
||||
o.world = Some(value);
|
||||
} else {
|
||||
eprintln!("Quick play: there is no world {value} in saves/");
|
||||
}
|
||||
}
|
||||
"--dev-mod" => o.dev_mods.push(std::path::absolute(&value)?),
|
||||
"--benchmark" => {
|
||||
if horizon_client::benchmark::scenes(&value).is_none() {
|
||||
@@ -435,7 +451,7 @@ impl Options {
|
||||
}
|
||||
o.benchmark = Some(value);
|
||||
}
|
||||
"--server" => o.server = Some(value),
|
||||
"--server" | "--quickPlayMultiplayer" => o.server = Some(value),
|
||||
"--name" => o.player_name = Some(value),
|
||||
"--session-file" => session_file = Some(value),
|
||||
"--control-socket" => o.control = Some(value.into()),
|
||||
@@ -1262,6 +1278,8 @@ struct Game<'a> {
|
||||
inv_clicks: horizon_client::container_screen::Clicks,
|
||||
/// The Mouse Tweaks extra's drag and wheel (`tweaks`).
|
||||
tweaks: tweaks::Tweaks,
|
||||
/// The wheel and hovered slot of `BundleMouseActions`.
|
||||
bundle_mouse: bundles::BundleMouse,
|
||||
/// The last inventory click, for the double click that gathers a stack.
|
||||
last_inv_click: Option<(std::time::Instant, usize, bool)>,
|
||||
/// `lastQuickMoved`: what the last Shift click moved, which a Shift
|
||||
@@ -1429,6 +1447,10 @@ struct Game<'a> {
|
||||
titles: titles::Titles,
|
||||
/// `Hud.toolHighlightTimer`: the selected item name.
|
||||
tool_highlight: horizon_client::hud_overlays::ToolHighlight,
|
||||
/// `Hud.autosaveIndicatorValue`.
|
||||
saving_indicator: horizon_client::hud_overlays::SavingIndicator,
|
||||
/// This game's world is autosaving this tick (`MinecraftServer.isSaving`).
|
||||
autosaving: bool,
|
||||
applied_modifiers: Vec<(String, String)>,
|
||||
experience: Experience,
|
||||
orbs: Vec<ExperienceOrb>,
|
||||
@@ -1660,7 +1682,7 @@ struct Game<'a> {
|
||||
lan_block_events: Vec<([i32; 3], i32, i32, u32)>,
|
||||
lan_entity_events: Vec<(i32, i8, [f64; 3])>,
|
||||
/// Successful crits (attacking guest, hit entity), queued while the hub is taken.
|
||||
lan_critical_hits: Vec<(Option<u32>, i32)>,
|
||||
lan_critical_hits: Vec<(Option<u32>, i32, bool)>,
|
||||
/// Global level events for every guest (`ServerLevel.globalLevelEvent`).
|
||||
lan_global_events: Vec<(i32, [i32; 3], i32)>,
|
||||
/// `ContainerOpenersCounter`: how many players (the host and the guests)
|
||||
@@ -1808,9 +1830,46 @@ impl Game<'_> {
|
||||
fn reach(&self) -> f64 {
|
||||
if self.creative { 5.0 } else { 4.5 }
|
||||
}
|
||||
/// Outline shapes that depend on more than the block state, as one box
|
||||
/// in block space: `LightBlock` and `ScaffoldingBlock.getShape` are a full
|
||||
/// block while the main hand holds the block's own item
|
||||
/// (`CollisionContext.isHoldingItem`), and `ShulkerBoxBlock.getShape`
|
||||
/// grows with the lid (`ShulkerBoxBlockEntity.getBoundingBox`).
|
||||
fn context_outline(&self, pos: [i32; 3], state: BlockStateId) -> Option<[f64; 6]> {
|
||||
let name = &self.res.facts().get(state).name;
|
||||
if matches!(&**name, "minecraft:light" | "minecraft:scaffolding") {
|
||||
return self
|
||||
.held()
|
||||
.is_some_and(|s| *s.item == **name)
|
||||
.then_some([0.0, 0.0, 0.0, 1.0, 1.0, 1.0]);
|
||||
}
|
||||
if !name.ends_with("shulker_box") {
|
||||
return None;
|
||||
}
|
||||
let progress = self.be_anims.shulkers.get(&pos).map_or(0.0, |s| s.progress);
|
||||
let facing = self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.state(state)
|
||||
.and_then(|s| s.properties.get("facing").cloned());
|
||||
let d = facing_offset(facing.as_deref().unwrap_or("up"));
|
||||
let mut b = [0.0, 0.0, 0.0, 1.0, 1.0, 1.0];
|
||||
for a in 0..3 {
|
||||
match d[a] {
|
||||
1 => b[a + 3] += 0.5 * f64::from(progress),
|
||||
-1 => b[a] -= 0.5 * f64::from(progress),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
Some(b)
|
||||
}
|
||||
/// A block's outline boxes in world space (`getShape` plus the random offset).
|
||||
fn outline_boxes(&self, pos: [i32; 3]) -> Vec<[f64; 6]> {
|
||||
let state = self.world.block(pos[0], pos[1], pos[2]);
|
||||
if let Some(b) = self.context_outline(pos, state) {
|
||||
return vec![std::array::from_fn(|i| f64::from(pos[i % 3]) + b[i])];
|
||||
}
|
||||
let f = self.res.facts().get(state);
|
||||
let o = if f.outline_offset {
|
||||
self.pack
|
||||
@@ -2105,6 +2164,33 @@ impl Game<'_> {
|
||||
}
|
||||
/// `TerrainParticle` at `pos`: the model's particle sprite and tint source
|
||||
/// 0's `colorAsTerrainParticle` (white when the block has none).
|
||||
/// `HoneyBlock.showSlideParticles` (entity event 53): five honey block
|
||||
/// particles at the entity.
|
||||
fn honey_slide_particles(&mut self, at: [f64; 3]) {
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
let Some(honey) = self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:honey_block")
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let block = [
|
||||
at[0].floor() as i32,
|
||||
at[1].floor() as i32,
|
||||
at[2].floor() as i32,
|
||||
];
|
||||
if let Some((sprite, tint)) = self.particle_sprite(honey, block) {
|
||||
for _ in 0..5 {
|
||||
self.particles.add(
|
||||
&ParticleOptions::block(ParticleType::Block, sprite.clone(), tint),
|
||||
at,
|
||||
[0.0; 3],
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
fn particle_sprite(&self, state: BlockStateId, pos: [i32; 3]) -> Option<(String, u32)> {
|
||||
let sprite = Self::block_particle_sprite(&self.pack, state)?;
|
||||
let chunks = &self.world.chunks;
|
||||
@@ -2322,11 +2408,18 @@ impl Game<'_> {
|
||||
yaw.cos() * pitch.cos() * 0.3 + spread.sin() * strength,
|
||||
];
|
||||
self.spawn_item(thrown, [eye[0], eye[1] - 0.3, eye[2]], v, 40);
|
||||
if thrown_from_hand && self.lan_acting.is_none() {
|
||||
let uuid = self.level.ensure_player_uuid();
|
||||
if thrown_from_hand {
|
||||
let uuid = self.acting_player_uuid();
|
||||
self.dropped.last_mut().unwrap().thrower = Some(uuid);
|
||||
}
|
||||
}
|
||||
/// The UUID of the player acting: the guest whose turn it is, else the host.
|
||||
pub(super) fn acting_player_uuid(&mut self) -> [i32; 4] {
|
||||
match self.lan_acting_uuid {
|
||||
Some(guest) => horizon_client::lan::playerdata::uuid_ints(guest),
|
||||
None => self.level.ensure_player_uuid(),
|
||||
}
|
||||
}
|
||||
fn tick_items(&mut self) {
|
||||
let mut items = std::mem::take(&mut self.dropped);
|
||||
// ServerLevel.tick: only entities in entity-ticking chunks tick.
|
||||
@@ -2931,6 +3024,17 @@ impl Game<'_> {
|
||||
pos,
|
||||
data,
|
||||
} => self.smash_dust(pos, data),
|
||||
// LevelEventHandler 2002 and 2007: a potion's splash.
|
||||
LevelEvent::LevelEvent {
|
||||
id: 2002,
|
||||
pos,
|
||||
data,
|
||||
} => self.potion_splash_particles(pos, data, false),
|
||||
LevelEvent::LevelEvent {
|
||||
id: 2007,
|
||||
pos,
|
||||
data,
|
||||
} => self.potion_splash_particles(pos, data, true),
|
||||
LevelEvent::LevelEvent {
|
||||
id: id @ 3002..=3005,
|
||||
pos,
|
||||
@@ -2966,6 +3070,8 @@ impl Game<'_> {
|
||||
1044 => Some(("minecraft:block.smithing_table.use", 1.0)),
|
||||
// LevelEvent.SOUND_PAGE_TURN (a lectern's page).
|
||||
1043 => Some(("minecraft:item.book.page_turn", 1.0)),
|
||||
// LevelEvent.SOUND_SPLASH_POTION and its instant twin.
|
||||
1053 | 1054 => Some(("minecraft:entity.splash_potion.break", 1.0)),
|
||||
_ => None,
|
||||
};
|
||||
if let Some((name, volume)) = sound {
|
||||
@@ -2975,7 +3081,7 @@ impl Game<'_> {
|
||||
- self.world.random.next_float())
|
||||
* 0.8
|
||||
}
|
||||
1029 | 1030 | 1042 | 1043 | 1044 => {
|
||||
1029 | 1030 | 1042 | 1043 | 1044 | 1053 | 1054 => {
|
||||
self.world.random.next_float() * 0.1 + 0.9
|
||||
}
|
||||
1019 | 1021 => {
|
||||
@@ -2985,7 +3091,7 @@ impl Game<'_> {
|
||||
}
|
||||
_ => 1.0,
|
||||
};
|
||||
if matches!(id, 1019 | 1021 | 1029 | 1030) {
|
||||
if matches!(id, 1019 | 1021 | 1029 | 1030 | 1053 | 1054) {
|
||||
// Clients play the anvil sound from its level event;
|
||||
// capturing it also sends a duplicate sound packet.
|
||||
self.audio.play_unshared(name, c, volume, pitch);
|
||||
@@ -3034,11 +3140,9 @@ impl Game<'_> {
|
||||
drop_item: true,
|
||||
fall_distance: 0.0,
|
||||
stuck: Vec3::ZERO,
|
||||
damage: if self.res.facts().get(state).name.ends_with("anvil") {
|
||||
horizon_client::falling_block::Damage::anvil()
|
||||
} else {
|
||||
Default::default()
|
||||
},
|
||||
damage: horizon_client::falling_block::Damage::falling(
|
||||
&self.res.facts().get(state).name,
|
||||
),
|
||||
saved: None,
|
||||
});
|
||||
}
|
||||
@@ -3115,6 +3219,11 @@ impl Game<'_> {
|
||||
kind: "hatch_sniffer",
|
||||
..
|
||||
} => self.hatch_sniffer([pos.x, pos.y, pos.z]),
|
||||
LevelEvent::BlockEvent {
|
||||
pos,
|
||||
state,
|
||||
kind: "hatch_turtles",
|
||||
} => self.hatch_turtles([pos.x, pos.y, pos.z], state),
|
||||
LevelEvent::BlockEvent {
|
||||
pos,
|
||||
kind: "portal_spawn",
|
||||
@@ -3136,6 +3245,31 @@ impl Game<'_> {
|
||||
LevelEvent::BlockEntityEvent { pos, a, b, .. } => {
|
||||
self.block_entity_event([pos.x, pos.y, pos.z], a, b)
|
||||
}
|
||||
// NoteBlock.triggerEvent: a NOTE particle above, coloured by
|
||||
// the note (`note / 24.0` in the x speed).
|
||||
LevelEvent::BlockEvent {
|
||||
pos,
|
||||
state,
|
||||
kind: "note_particle",
|
||||
} => {
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
let note = self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.state(state)
|
||||
.and_then(|s| s.properties.get("note")?.parse::<f64>().ok())
|
||||
.unwrap_or(0.0);
|
||||
self.particles.add(
|
||||
&ParticleOptions::simple(ParticleType::Note),
|
||||
[
|
||||
f64::from(pos.x) + 0.5,
|
||||
f64::from(pos.y) + 1.2,
|
||||
f64::from(pos.z) + 0.5,
|
||||
],
|
||||
[note / 24.0, 0.0, 0.0],
|
||||
);
|
||||
}
|
||||
LevelEvent::GrowTree { .. }
|
||||
| LevelEvent::PlaceFeature { .. }
|
||||
| LevelEvent::BlockEvent { .. } => {}
|
||||
@@ -3511,7 +3645,7 @@ impl Game<'_> {
|
||||
} else if let Some(tag) = spill::saved_entity(&self.world, pos) {
|
||||
self.pending.record_saved(pos, &tag);
|
||||
}
|
||||
self.creaking_heart_broken(pos);
|
||||
self.creaking_heart_broken(pos, true);
|
||||
let hive = match self.world.block_entities.get(&key) {
|
||||
Some(BlockEntity::Beehive(h)) => self.hive_state(pos).map(|s| ((**h).clone(), s)),
|
||||
_ => None,
|
||||
@@ -4303,6 +4437,12 @@ impl Game<'_> {
|
||||
// The world's spawn from the start, not only once saved: a bed set
|
||||
// before the first save must not become it.
|
||||
self.level.world_spawn.get_or_insert([x, y, z]);
|
||||
// The "Bonus Chest" create-world option, placed once with the spawn.
|
||||
if horizon_client::save::WorldGen::read(&self.world_root)
|
||||
.is_some_and(|g| g.bonus_chest)
|
||||
{
|
||||
self.place_bonus_chest([x, y, z])?;
|
||||
}
|
||||
}
|
||||
let s = self
|
||||
.level
|
||||
@@ -4406,7 +4546,11 @@ impl Game<'_> {
|
||||
self.world.weather.tick_levels();
|
||||
self.tick_weather_effects();
|
||||
}
|
||||
if self.ticks.is_multiple_of(6000) {
|
||||
self.autosaving = self.ticks.is_multiple_of(6000);
|
||||
if let Some(serving) = &self.serving {
|
||||
serving.set_saving(self.autosaving);
|
||||
}
|
||||
if self.autosaving {
|
||||
self.save_game_with(false)?;
|
||||
}
|
||||
if running {
|
||||
@@ -4512,6 +4656,22 @@ impl Game<'_> {
|
||||
};
|
||||
self.eye += (camera_eye.unwrap_or(eye_height) - self.eye) * 0.5;
|
||||
let crouching = player.pose == horizon_client::pose::Pose::Crouching;
|
||||
// `LivingEntity.baseTick` (Soul Speed) comes before `aiStep` (the
|
||||
// glide's wear): both draw from the level random.
|
||||
if let Some((at, velocity)) = self.tick_soul_speed() {
|
||||
self.particles.send_particles(
|
||||
&horizon_client::particles::ParticleOptions::simple(
|
||||
horizon_client::particles::ParticleType::Soul,
|
||||
),
|
||||
at,
|
||||
velocity,
|
||||
1.0,
|
||||
0,
|
||||
);
|
||||
if let Some(host) = self.lan.as_ref() {
|
||||
lan_particles::send_soul_particle(host, at, velocity);
|
||||
}
|
||||
}
|
||||
// `ItemStack.hurtAndBreak` for the glide: Unbreaking can save the wear.
|
||||
if glider_wear > 0
|
||||
&& !self.creative
|
||||
@@ -4601,9 +4761,32 @@ impl Game<'_> {
|
||||
};
|
||||
self.audio.play(name, Some(feet), volume, pitch);
|
||||
}
|
||||
// LivingEntity.checkFallDamage: the block's crumbs where the fall landed.
|
||||
MotionEvent::Fall(horizon_client::landing::FallEvent::Particles {
|
||||
state,
|
||||
position,
|
||||
count,
|
||||
speed,
|
||||
}) => self.landing_dust(None, state, position, count, speed),
|
||||
MotionEvent::Fall(event) => self.landing_block_updates(&event),
|
||||
MotionEvent::Snowflake { position, velocity } => self.snowflake(position, velocity),
|
||||
MotionEvent::EnterBlock { state } => self.trigger_enter_block(state),
|
||||
MotionEvent::HoneySlide {
|
||||
sound, particles, ..
|
||||
} => {
|
||||
if sound {
|
||||
self.audio
|
||||
.play("minecraft:block.honey_block.slide", Some(feet), 1.0, 1.0);
|
||||
}
|
||||
if particles {
|
||||
self.honey_slide_particles(feet);
|
||||
// The server's event 53 reaches the guests too.
|
||||
let id = self.lan.as_ref().map(|h| h.host_entity);
|
||||
if let Some(id) = id {
|
||||
self.lan_entity_event(id, 53, feet);
|
||||
}
|
||||
}
|
||||
}
|
||||
MotionEvent::InsidePortal { pos } => self.player_inside_nether_portal(pos),
|
||||
MotionEvent::CauldronExtinguish { pos } => self.cauldron_extinguish(pos),
|
||||
MotionEvent::InsideWitherRose => self.wither_rose_contact(),
|
||||
@@ -4706,6 +4889,7 @@ impl Game<'_> {
|
||||
/// What the tick runs after the local player's own update: effects, the
|
||||
/// world's entities and blocks, and the network hub.
|
||||
fn tick_world(&mut self, running: bool) -> Result<()> {
|
||||
self.share_spawn_conditions();
|
||||
self.update_chunk_tickets();
|
||||
horizon_client::spans::time("tick_effects", || self.tick_effects(running));
|
||||
// Player.tick's ItemCooldowns.tick for the window's player (a
|
||||
@@ -4713,6 +4897,7 @@ impl Game<'_> {
|
||||
self.shield_cooldown = self.shield_cooldown.saturating_sub(1);
|
||||
self.cooldowns.tick();
|
||||
horizon_client::spans::time("tick_using", || self.tick_using());
|
||||
self.tick_bundle_hover();
|
||||
horizon_client::spans::time("tick_hud", || self.tick_hud());
|
||||
// The player's digging comes in with its packets, before the level
|
||||
// ticks; ServerLevel.tick then runs the scheduled and random block
|
||||
@@ -5402,6 +5587,7 @@ impl Game<'_> {
|
||||
Screen::CommandBlock => self.draw_command_block(&mut batch),
|
||||
Screen::Inventory => {
|
||||
self.draw_inventory(&mut batch);
|
||||
self.draw_mod_browser(&mut batch);
|
||||
}
|
||||
Screen::Creative => {
|
||||
self.draw_creative(&mut batch);
|
||||
@@ -5410,6 +5596,7 @@ impl Game<'_> {
|
||||
Screen::Mod => self.draw_mod_screen(&mut batch),
|
||||
Screen::Playing | Screen::Options | Screen::Win => {}
|
||||
}
|
||||
self.draw_saving_indicator(&mut batch);
|
||||
self.draw_toasts(&mut batch);
|
||||
self.draw_pack_toasts(&mut batch);
|
||||
self.remote_hud(&mut batch);
|
||||
@@ -5794,6 +5981,7 @@ impl Game<'_> {
|
||||
self.last_inv_click = None;
|
||||
}
|
||||
pub(super) fn close_container(&mut self) {
|
||||
self.mod_browser_closed();
|
||||
self.reset_inventory_clicks();
|
||||
self.close_station();
|
||||
self.mount_closed();
|
||||
@@ -5909,6 +6097,12 @@ impl Game<'_> {
|
||||
/// Several clicks on one menu instance (a quick craft drag is three).
|
||||
fn menu_ops(&mut self, ops: &[(Option<usize>, i32, horizon_client::menu::Input)]) -> bool {
|
||||
use horizon_client::menu::Input;
|
||||
// BundleMouseActions.onSlotClicked: a Shift click or a swap clears the bundle's selection.
|
||||
for &(slot, _, input) in ops {
|
||||
if let (Some(slot), Input::QuickMove | Input::Swap) = (slot, input) {
|
||||
self.unselect_bundle(slot);
|
||||
}
|
||||
}
|
||||
if self.remote.is_some() && self.screen == Screen::Inventory {
|
||||
// On a server the clicks are the server's: predicted and sent.
|
||||
return self.remote_menu_ops(ops);
|
||||
@@ -6521,6 +6715,9 @@ impl Game<'_> {
|
||||
fn inventory_press(&mut self, right: bool) {
|
||||
use horizon_client::container_screen::Target;
|
||||
use horizon_client::menu::Input;
|
||||
if self.mod_browser_press(right) {
|
||||
return;
|
||||
}
|
||||
if !right && self.sort_press() {
|
||||
return;
|
||||
}
|
||||
@@ -6704,24 +6901,8 @@ impl Game<'_> {
|
||||
}
|
||||
/// `hasClickedOutside` of the open screen at the cursor.
|
||||
fn clicked_outside(&self, batch: &HudBatch) -> bool {
|
||||
use horizon_client::container_screen::{Book, Image, clicked_outside};
|
||||
let (ox, oy) = self.inventory_origin(batch);
|
||||
let (shift, width, height) = if self.screen == Screen::Creative {
|
||||
(0.0, Creative::WIDTH as i32, Creative::HEIGHT as i32)
|
||||
} else {
|
||||
let (shift, width) = match self.station.as_ref().map(|s| s.kind) {
|
||||
Some(stations::Kind::Merchant) => (-50.0, 276),
|
||||
Some(stations::Kind::Beacon) => (beacon::SHIFT, 230),
|
||||
_ => (0.0, 176),
|
||||
};
|
||||
(shift, width, self.screen_height() as i32)
|
||||
};
|
||||
let image = Image {
|
||||
left: (ox + shift) as i32,
|
||||
top: oy as i32,
|
||||
width,
|
||||
height,
|
||||
};
|
||||
use horizon_client::container_screen::{Book, clicked_outside};
|
||||
let image = self.container_image(batch);
|
||||
let book = self
|
||||
.recipe_book_area(batch)
|
||||
.map(|(visible, tab_hovered)| Book {
|
||||
@@ -6735,6 +6916,26 @@ impl Game<'_> {
|
||||
book,
|
||||
)
|
||||
}
|
||||
/// The open container screen's window: its place and size.
|
||||
fn container_image(&self, batch: &HudBatch) -> horizon_client::container_screen::Image {
|
||||
let (ox, oy) = self.inventory_origin(batch);
|
||||
let (shift, width, height) = if self.screen == Screen::Creative {
|
||||
(0.0, Creative::WIDTH as i32, Creative::HEIGHT as i32)
|
||||
} else {
|
||||
let (shift, width) = match self.station.as_ref().map(|s| s.kind) {
|
||||
Some(stations::Kind::Merchant) => (-50.0, 276),
|
||||
Some(stations::Kind::Beacon) => (beacon::SHIFT, 230),
|
||||
_ => (0.0, 176),
|
||||
};
|
||||
(shift, width, self.screen_height() as i32)
|
||||
};
|
||||
horizon_client::container_screen::Image {
|
||||
left: (ox + shift) as i32,
|
||||
top: oy as i32,
|
||||
width,
|
||||
height,
|
||||
}
|
||||
}
|
||||
/// A click outside the window (slot id -999): `THROW` does nothing; a
|
||||
/// `PICKUP` drops the carried stack (left) or one of it (right), thrown
|
||||
/// from the hand (`AbstractContainerMenu.doClick`, `LivingEntity.drop`).
|
||||
@@ -6895,7 +7096,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
fn click_inventory(&mut self, right: bool) {
|
||||
if self.mount_click(right) {
|
||||
if self.mod_browser_press(right) || self.mount_click(right) {
|
||||
return;
|
||||
}
|
||||
if self.recipe_book_click(right) {
|
||||
@@ -7227,7 +7428,12 @@ impl Game<'_> {
|
||||
self.see_through_vertices = see_through;
|
||||
// Entity shadows (EntityRenderer.extractShadow).
|
||||
self.mark_translucent_entity(out.len(), "minecraft:entity_shadow");
|
||||
if let Some(sprite) = self.gui.atlas.sprites.get("misc/shadow").copied() {
|
||||
let shadow_sprite = self
|
||||
.settings
|
||||
.entity_shadows
|
||||
.then(|| self.gui.atlas.sprites.get("misc/shadow").copied())
|
||||
.flatten();
|
||||
if let Some(sprite) = shadow_sprite {
|
||||
let ambient = if self.dim == Dim::Nether { 0.1 } else { 0.0 };
|
||||
let darken = self.sky_darken();
|
||||
let a = alpha;
|
||||
@@ -7626,7 +7832,7 @@ impl Game<'_> {
|
||||
/// strength and whether it is a critical hit): the weapon and effects
|
||||
/// scaled by the attack strength, a mace's smash, the critical hit, then
|
||||
/// enchantments.
|
||||
pub(super) fn melee_damage(&mut self, target_kind: &str) -> (f32, f32, bool) {
|
||||
pub(super) fn melee_damage(&mut self, target_kind: &str) -> (f32, f32, bool, bool) {
|
||||
let hand_damage = 1.0 + self.attack_item_info().map_or(0.0, |i| i.attack_damage);
|
||||
// Riptide's spin replaces the attack damage attribute.
|
||||
let spin = self.player.as_ref().map_or(0.0, |p| p.auto_spin_attack_dmg);
|
||||
@@ -7654,8 +7860,9 @@ impl Game<'_> {
|
||||
amount *= 1.5;
|
||||
}
|
||||
// Enchantment damage (sharpness, smite, bane) scaled by the attack strength.
|
||||
amount += self.enchant_damage_bonus(target_kind) * scale;
|
||||
(amount, scale, crit)
|
||||
let magic_boost = self.enchant_damage_bonus(target_kind) * scale;
|
||||
amount += magic_boost;
|
||||
(amount, scale, crit, magic_boost > 0.0)
|
||||
}
|
||||
/// `Player.getAttackStrengthScale(0.5)`.
|
||||
fn attack_strength_scale(&self) -> f32 {
|
||||
@@ -7842,7 +8049,7 @@ impl Game<'_> {
|
||||
pub(super) fn attack_mob(&mut self, index: usize) {
|
||||
let target_kind = self.mobs[index].kind.id.clone();
|
||||
let target_kind = format!("minecraft:{}", target_kind.trim_start_matches("minecraft:"));
|
||||
let (amount, scale, crit) = self.melee_damage(&target_kind);
|
||||
let (amount, scale, crit, magic) = self.melee_damage(&target_kind);
|
||||
let sweep = self.sweep_attack_position(scale, crit);
|
||||
let (knockback, knockback_attack) = self.extra_knockback(&target_kind, scale);
|
||||
self.attack_ticks = 0;
|
||||
@@ -7905,6 +8112,18 @@ impl Game<'_> {
|
||||
feet,
|
||||
width,
|
||||
height,
|
||||
false,
|
||||
);
|
||||
}
|
||||
// Player.attackVisualEffects: magicCrit when the enchantments added damage.
|
||||
if magic {
|
||||
self.critical_hit(
|
||||
self.lan_acting,
|
||||
self.mobs[index].id as i32,
|
||||
feet,
|
||||
width,
|
||||
height,
|
||||
true,
|
||||
);
|
||||
}
|
||||
if actual > 2.0 {
|
||||
@@ -8067,6 +8286,7 @@ impl Game<'_> {
|
||||
creative: bool,
|
||||
create: Option<&horizon_client::title::WorldOptions>,
|
||||
) -> Result<()> {
|
||||
world_loading::world_data_used();
|
||||
if self.defer_world_entry(PendingWorldEntry::Local {
|
||||
folder: folder.to_owned(),
|
||||
name: name.map(str::to_owned),
|
||||
@@ -8132,6 +8352,7 @@ impl Game<'_> {
|
||||
);
|
||||
self.session_lock = Some(session_lock);
|
||||
self.end.set_locator(locator);
|
||||
self.share_spawn_conditions();
|
||||
self.score = Default::default();
|
||||
self.fns = Default::default();
|
||||
self.bosses = Default::default();
|
||||
@@ -8270,6 +8491,7 @@ impl Game<'_> {
|
||||
seed,
|
||||
)?;
|
||||
self.end.set_locator(locator);
|
||||
self.share_spawn_conditions();
|
||||
Ok((streaming, save))
|
||||
}
|
||||
/// Change dimension through a portal (Entity.changeDimension with
|
||||
@@ -10754,6 +10976,17 @@ impl Game<'_> {
|
||||
[0.0; 3]
|
||||
};
|
||||
let p = h.pos.map(f64::from);
|
||||
if let Some(b) = self.context_outline(h.pos, state) {
|
||||
return horizon_client::blocks::cube_edges()
|
||||
.iter()
|
||||
.map(|e| {
|
||||
std::array::from_fn(|i| {
|
||||
let k = i % 3;
|
||||
p[k] + b[k] + e[i] * (b[k + 3] - b[k])
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
}
|
||||
f.outline_edges
|
||||
.iter()
|
||||
.map(|e| std::array::from_fn(|i| p[i % 3] + o[i % 3] + e[i]))
|
||||
@@ -11814,6 +12047,7 @@ impl ApplicationHandler for Game<'_> {
|
||||
}
|
||||
if self.screen == Screen::Inventory
|
||||
&& d != 0.0
|
||||
&& !self.bundle_scroll(scaled(raw_x), scaled(raw_y))
|
||||
&& !self.tweak_scroll(d, self.inventory_target().0)
|
||||
{
|
||||
self.station_scroll(d);
|
||||
@@ -12127,6 +12361,14 @@ impl ApplicationHandler for Game<'_> {
|
||||
// The recipe book's search box takes every key but Escape.
|
||||
self.recipe_key(&event);
|
||||
}
|
||||
WindowEvent::KeyboardInput { event, .. }
|
||||
if self.mod_browser_typing()
|
||||
&& event.state == ElementState::Pressed
|
||||
&& !matches!(event.physical_key, PhysicalKey::Code(KeyCode::Escape)) =>
|
||||
{
|
||||
// A mod's item panel's search box, as the recipe book's.
|
||||
self.mod_browser_key(&event);
|
||||
}
|
||||
WindowEvent::KeyboardInput { event, .. }
|
||||
if self.station_typing()
|
||||
&& event.state == ElementState::Pressed
|
||||
@@ -12608,6 +12850,7 @@ impl<'a> Game<'a> {
|
||||
craft_table: None,
|
||||
inv_drag: None,
|
||||
tweaks: Default::default(),
|
||||
bundle_mouse: Default::default(),
|
||||
inv_clicks: Default::default(),
|
||||
last_inv_click: None,
|
||||
last_quick_moved: None,
|
||||
@@ -12669,7 +12912,14 @@ impl<'a> Game<'a> {
|
||||
level,
|
||||
session_lock: None,
|
||||
audio,
|
||||
music: Default::default(),
|
||||
music: {
|
||||
// The manager starts with the saved option (MusicManager's constructor).
|
||||
let mut music = horizon_client::music::MusicManager::default();
|
||||
music.frequency = horizon_client::music::MusicFrequency::parse(
|
||||
&settings.file.name("musicFrequency"),
|
||||
);
|
||||
music
|
||||
},
|
||||
ambience: Default::default(),
|
||||
sound_paused: false,
|
||||
cart_sounds: HashSet::new(),
|
||||
@@ -12713,6 +12963,8 @@ impl<'a> Game<'a> {
|
||||
command_source: None,
|
||||
titles: Default::default(),
|
||||
tool_highlight: Default::default(),
|
||||
saving_indicator: Default::default(),
|
||||
autosaving: false,
|
||||
applied_modifiers: Vec::new(),
|
||||
experience: Experience::default(),
|
||||
orbs: Vec::new(),
|
||||
@@ -13036,6 +13288,17 @@ impl Game<'_> {
|
||||
if self.rest_loader.is_some() {
|
||||
return Ok(());
|
||||
}
|
||||
let on_world_screens = self.title.as_ref().is_some_and(|title| {
|
||||
!matches!(
|
||||
title.mode,
|
||||
horizon_client::title::Mode::Main | horizon_client::title::Mode::Multiplayer(_)
|
||||
)
|
||||
});
|
||||
world_loading::preload_world_data(
|
||||
on_world_screens,
|
||||
&self.options.resources,
|
||||
self.pack.assets.registry,
|
||||
);
|
||||
if std::mem::take(&mut self.pending_pack_reload) {
|
||||
self.reload_packs();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
//! `BundleMouseActions`: the wheel over a bundle in a container screen selects
|
||||
//! one of the items it shows, which a click that takes one out of it then takes
|
||||
//! (`BundleContents.Mutable.removeOne`). Moving off the bundle clears the
|
||||
//! selection. On a server the selection is sent to it (`ServerboundSelectBundleItemPacket`).
|
||||
use super::{Game, Screen};
|
||||
use horizon_client::{
|
||||
bundle::{Contents, toggle_selected},
|
||||
mouse::ScrollWheelHandler,
|
||||
};
|
||||
use horizon_protocol::packets::play::{self, Serverbound as S};
|
||||
|
||||
#[derive(Default)]
|
||||
pub(super) struct BundleMouse {
|
||||
wheel: ScrollWheelHandler,
|
||||
/// The slot under the cursor at the last tick (`AbstractContainerScreen.hoveredSlot`).
|
||||
hovered: Option<usize>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// A slot a bundle can be selected in: the player's inventory, the off hand and a
|
||||
/// container's own slots. A server only knows these in the inventory and chest-like menus.
|
||||
fn bundle_slot(&mut self, slot: usize) -> bool {
|
||||
(slot < 36 || slot == 504 || (300..500).contains(&slot))
|
||||
&& (self.remote.is_none() || self.remote_storage_open())
|
||||
&& (slot < 36 || slot == 504 || self.slots().contains(&slot))
|
||||
}
|
||||
|
||||
/// `BundleMouseActions.onMouseScrolled`: the wheel over a bundle moves the selection
|
||||
/// through the items its tooltip shows. True when the bundle took the wheel.
|
||||
pub(super) fn bundle_scroll(&mut self, x: f64, y: f64) -> bool {
|
||||
let Some(slot) = self.inventory_target().0 else {
|
||||
return false;
|
||||
};
|
||||
if !self.bundle_slot(slot) {
|
||||
return false;
|
||||
}
|
||||
let stack = self.slot_mut(slot).clone();
|
||||
let items = self.res.items();
|
||||
let Some(bundle) = stack.filter(|s| items.get(&s.item).is_some_and(|i| i.bundle)) else {
|
||||
return false;
|
||||
};
|
||||
let shown = Contents::of(items, &bundle).map_or(0, |c| c.shown_count());
|
||||
if shown == 0 {
|
||||
return false;
|
||||
}
|
||||
let (wheel_x, wheel_y) = self.bundle_mouse.wheel.on_mouse_scroll(x, y);
|
||||
let wheel = if wheel_y == 0 { -wheel_x } else { wheel_y };
|
||||
if wheel != 0 {
|
||||
let selected = bundle.data().map_or(-1, |d| d.bundle_selected.0);
|
||||
let next = ScrollWheelHandler::next_selection(f64::from(wheel), selected, shown as i32);
|
||||
if next != selected {
|
||||
self.select_bundle(slot, next);
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// `BundleMouseActions.toggleSelectedBundleItem`: the stack here and, on a server, there.
|
||||
fn select_bundle(&mut self, slot: usize, index: i32) {
|
||||
if let Some(stack) = self.slot_mut(slot) {
|
||||
toggle_selected(stack, index);
|
||||
}
|
||||
if self.remote.is_some() {
|
||||
let (_, menu) = self.remote_menu();
|
||||
if let Some(menu_slot) = Self::menu_slot_index(&menu, slot) {
|
||||
self.send(S::SelectBundleItem(play::SelectBundleItem {
|
||||
slot: menu_slot as i32,
|
||||
index,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `BundleMouseActions.unselectedBundleItem` for the bundle in `slot`, if it has a selection.
|
||||
pub(super) fn unselect_bundle(&mut self, slot: usize) {
|
||||
if !self.bundle_slot(slot) {
|
||||
return;
|
||||
}
|
||||
let selected = self
|
||||
.slot_mut(slot)
|
||||
.as_ref()
|
||||
.and_then(|s| s.data())
|
||||
.is_some_and(|d| d.bundle_selected.0 >= 0);
|
||||
if selected {
|
||||
self.select_bundle(slot, -1);
|
||||
}
|
||||
}
|
||||
|
||||
/// `AbstractContainerScreen.onStopHovering` (and `onClose`): leaving a slot, or the
|
||||
/// screen, clears the bundle's selection.
|
||||
pub(super) fn tick_bundle_hover(&mut self) {
|
||||
let now = if self.screen == Screen::Inventory {
|
||||
self.inventory_target().0
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if let Some(left) = std::mem::replace(&mut self.bundle_mouse.hovered, now)
|
||||
&& Some(left) != now
|
||||
{
|
||||
self.unselect_bundle(left);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,12 @@
|
||||
//! on the game that has the window, in-frame or following a server, never on
|
||||
//! a server: nothing of them goes over the network.
|
||||
use super::Game;
|
||||
use horizon_client::blocks::RenderShape;
|
||||
use horizon_client::mobs::{MobEvent, ambient};
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
use horizon_client::motion::{LAVA, WATER};
|
||||
use horizon_client::particles::{ParticleEngine, ParticleOptions, ParticleType};
|
||||
use horizon_client::pose::Pose;
|
||||
use horizon_core::{geometry::Vec3, random::RandomSource};
|
||||
|
||||
impl Game<'_> {
|
||||
pub(super) fn tick_client_ambient(&mut self) {
|
||||
@@ -33,5 +37,209 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
self.eye_particles();
|
||||
self.sprint_dust();
|
||||
self.effect_swirls();
|
||||
}
|
||||
|
||||
/// `Entity.baseTick`'s `spawnSprintParticle` on a client: dust of the
|
||||
/// block under a sprinting player's feet streams back from them every
|
||||
/// tick, for the window's own player and for the other players it sees.
|
||||
fn sprint_dust(&mut self) {
|
||||
// Each runner's feet, movement and supporting block.
|
||||
let mut runners: Vec<(Vec3, Vec3, Option<[i32; 3]>)> = Vec::new();
|
||||
// Entity.canSpawnSprintParticle.
|
||||
if let Some(p) = self.player.as_ref()
|
||||
&& p.sprinting
|
||||
&& !p.spectator
|
||||
&& p.pose != Pose::Crouching
|
||||
&& !p.health.dead_or_dying()
|
||||
&& !p.fluids.was_touching_water
|
||||
&& !p.is_in_lava()
|
||||
&& p.fluid_height(WATER) <= 0.0
|
||||
&& p.fluid_height(LAVA) <= 0.0
|
||||
{
|
||||
let support = p.ground.supporting_block.map(|b| [b.x, b.y, b.z]);
|
||||
runners.push((p.position, p.velocity, support));
|
||||
}
|
||||
let guests = self.lan.iter().flat_map(|host| host.models.values());
|
||||
for m in self.mobs.iter().chain(guests) {
|
||||
// Another player's fluids aren't known here: none where they stand.
|
||||
let feet = [
|
||||
m.position.x.floor() as i32,
|
||||
m.position.y.floor() as i32,
|
||||
m.position.z.floor() as i32,
|
||||
];
|
||||
if m.extra.sprinting
|
||||
&& !m.extra.crouching
|
||||
&& m.alive()
|
||||
&& &*m.kind.id == "minecraft:player"
|
||||
&& self
|
||||
.res
|
||||
.facts()
|
||||
.get(self.world.block(feet[0], feet[1], feet[2]))
|
||||
.fluid_level
|
||||
== 0
|
||||
{
|
||||
runners.push((m.position, m.position.subtract(m.previous), None));
|
||||
}
|
||||
}
|
||||
for (position, movement, support) in runners {
|
||||
// Entity.getOnPosLegacy: getOnPos(0.2).
|
||||
let below = (position.y - f64::from(0.2f32)).floor() as i32;
|
||||
let tall = |game: &Self, s: [i32; 3]| {
|
||||
let name = game.block_name(s);
|
||||
[
|
||||
"minecraft:fences",
|
||||
"minecraft:walls",
|
||||
"minecraft:fence_gates",
|
||||
]
|
||||
.iter()
|
||||
.any(|tag| game.block_in_tag(tag, &name))
|
||||
};
|
||||
let at = match support {
|
||||
Some(s) if tall(self, s) => s,
|
||||
Some(s) => [s[0], below, s[2]],
|
||||
None => [position.x.floor() as i32, below, position.z.floor() as i32],
|
||||
};
|
||||
let state = self.world.block(at[0], at[1], at[2]);
|
||||
if self.res.facts().get(state).render_shape == RenderShape::Invisible {
|
||||
continue;
|
||||
}
|
||||
let Some((sprite, tint)) = self.particle_sprite(state, at) else {
|
||||
continue;
|
||||
};
|
||||
let width = f64::from(0.6f32);
|
||||
let r = self.particles.random();
|
||||
let mut x = position.x + (r.next_double() - 0.5) * width;
|
||||
let mut z = position.z + (r.next_double() - 0.5) * width;
|
||||
// Clamped into the block when the feet are in another column.
|
||||
if position.x.floor() as i32 != at[0] {
|
||||
x = x.clamp(f64::from(at[0]), f64::from(at[0]) + 1.0);
|
||||
}
|
||||
if position.z.floor() as i32 != at[2] {
|
||||
z = z.clamp(f64::from(at[2]), f64::from(at[2]) + 1.0);
|
||||
}
|
||||
self.particles.add(
|
||||
&ParticleOptions::block(ParticleType::Block, sprite, tint),
|
||||
[x, position.y + 0.1, z],
|
||||
[movement.x * -4.0, 1.5, movement.z * -4.0],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// `LivingEntity.tickEffects` on a client: the swirls around an entity
|
||||
/// with visible effects, from the particles its synched data lists. The
|
||||
/// window's player has its own effects, a server's mobs and players the
|
||||
/// list the server sent, and the mobs and guests of a game in the frame
|
||||
/// theirs.
|
||||
fn effect_swirls(&mut self) {
|
||||
if let Some(p) = self.player.as_ref() {
|
||||
let effects = &self.potions.effects.list;
|
||||
let list: Vec<_> = effects
|
||||
.iter()
|
||||
.filter(|e| e.visible)
|
||||
.filter_map(|e| effect_particle(e.id, e.ambient))
|
||||
.collect();
|
||||
let ambient = effects.iter().filter(|e| e.visible).all(|e| e.ambient);
|
||||
let invisible = effects.iter().any(|e| e.id == "invisibility");
|
||||
let size = (
|
||||
f64::from(p.dimensions.width),
|
||||
f64::from(p.dimensions.height),
|
||||
);
|
||||
swirl(
|
||||
&mut self.particles,
|
||||
p.position,
|
||||
size,
|
||||
&list,
|
||||
ambient,
|
||||
invisible,
|
||||
);
|
||||
}
|
||||
let guests = self.lan.iter().flat_map(|host| host.models.values());
|
||||
for m in self.mobs.iter().chain(guests) {
|
||||
if !m.alive() {
|
||||
continue;
|
||||
}
|
||||
let size = (f64::from(m.width()), f64::from(m.height()));
|
||||
let invisible = m.invisible || m.has_effect("minecraft:invisibility");
|
||||
if m.extra.effect_particles.is_empty() {
|
||||
// A mob of this game: its own effects, visible and not ambient.
|
||||
if m.extra.effects.is_empty() {
|
||||
continue;
|
||||
}
|
||||
let list: Vec<_> = m
|
||||
.extra
|
||||
.effects
|
||||
.iter()
|
||||
.filter(|e| !m.extra.hidden_effects.contains(&e.0))
|
||||
.filter_map(|e| effect_particle(e.0, false))
|
||||
.collect();
|
||||
swirl(
|
||||
&mut self.particles,
|
||||
m.position,
|
||||
size,
|
||||
&list,
|
||||
false,
|
||||
invisible,
|
||||
);
|
||||
} else {
|
||||
let list = &m.extra.effect_particles;
|
||||
let ambient = m.extra.effect_ambient;
|
||||
swirl(
|
||||
&mut self.particles,
|
||||
m.position,
|
||||
size,
|
||||
list,
|
||||
ambient,
|
||||
invisible,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `MobEffect.particleFactory`: the omens have particles of their own, any
|
||||
/// other effect an entity effect in its colour, faint when ambient.
|
||||
pub(super) fn effect_particle(effect: &str, ambient: bool) -> Option<ParticleOptions> {
|
||||
Some(match effect.trim_start_matches("minecraft:") {
|
||||
"trial_omen" => ParticleOptions::simple(ParticleType::TrialOmen),
|
||||
"raid_omen" => ParticleOptions::simple(ParticleType::RaidOmen),
|
||||
other => {
|
||||
let color = horizon_client::brewing::effect(other)?.color;
|
||||
let channel = |shift: u32| ((color >> shift) & 255) as f32 / 255.0;
|
||||
// MobEffect.AMBIENT_ALPHA is 38 of 255.
|
||||
let alpha = if ambient { 38.0 / 255.0 } else { 1.0 };
|
||||
ParticleOptions::colored(
|
||||
ParticleType::EntityEffect,
|
||||
[channel(16), channel(8), channel(0), alpha],
|
||||
)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// One tick of `LivingEntity.tickEffects`' client branch: a one in four
|
||||
/// chance (one in fifteen while invisible, a fifth of either when all the
|
||||
/// effects are ambient) of one of the particles at a random spot of the box.
|
||||
fn swirl(
|
||||
particles: &mut ParticleEngine,
|
||||
feet: Vec3,
|
||||
size: (f64, f64),
|
||||
list: &[ParticleOptions],
|
||||
ambient: bool,
|
||||
invisible: bool,
|
||||
) {
|
||||
if list.is_empty() {
|
||||
return;
|
||||
}
|
||||
let bound = if invisible { 15 } else { 4 } * if ambient { 5 } else { 1 };
|
||||
let r = particles.random();
|
||||
let Ok(0) = r.next_int_bound(bound) else {
|
||||
return;
|
||||
};
|
||||
// Util.getRandom, then getRandomX(0.5), getRandomY and getRandomZ.
|
||||
let pick = r.next_int_bound(list.len() as i32).unwrap_or_default() as usize;
|
||||
let x = feet.x + size.0 * (2.0 * r.next_double() - 1.0) * 0.5;
|
||||
let y = feet.y + size.1 * r.next_double();
|
||||
let z = feet.z + size.0 * (2.0 * r.next_double() - 1.0) * 0.5;
|
||||
particles.add(&list[pick], [x, y, z], [1.0; 3]);
|
||||
}
|
||||
@@ -10,6 +10,9 @@ struct Entry {
|
||||
fall_distance: f32,
|
||||
/// The causing entity: its id (for comparisons) and display name.
|
||||
attacker: Option<(u32, Text)>,
|
||||
/// The direct entity's display name when no entity caused the damage
|
||||
/// (`DamageSource.directEntity`: a potion with no thrower, a cloud).
|
||||
direct: Option<Text>,
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub(super) struct CombatTracker {
|
||||
@@ -19,6 +22,8 @@ pub(super) struct CombatTracker {
|
||||
/// Attackers of damage dealt this tick, claimed by the matching
|
||||
/// `RecordedDamage` event.
|
||||
pending: Vec<(String, (u32, Text))>,
|
||||
/// `pending` for a direct entity with no causing entity: only its name.
|
||||
pending_direct: Vec<(String, Text)>,
|
||||
/// `LivingEntity.lastHurtByMob` and its timestamp (the kill credit).
|
||||
last_hurt_by: Option<((u32, Text), i64)>,
|
||||
/// The mob the player last hurt (`getLastHurtMob`) and when.
|
||||
@@ -66,6 +71,14 @@ impl Game<'_> {
|
||||
.pending
|
||||
.push((damage_type.to_owned(), (id, name)));
|
||||
}
|
||||
/// The `DamageSource.directEntity` of the next `damage_type` damage when
|
||||
/// nothing caused it (a splash potion nobody threw): the death message
|
||||
/// names it instead (`getLocalizedDeathMessage`). It is no kill credit.
|
||||
pub(super) fn note_direct_entity(&mut self, damage_type: &str, name: Text) {
|
||||
self.combat
|
||||
.pending_direct
|
||||
.push((damage_type.to_owned(), name));
|
||||
}
|
||||
/// `LivingEntity.handleDamageEvent` for the player: the hurt sound of the
|
||||
/// source's `DamageEffects` (`Player.getHurtSound`).
|
||||
pub(super) fn player_hurt_sound(&mut self, sound: &str, at: [f64; 3]) {
|
||||
@@ -94,6 +107,15 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.position(|(t, _)| *t == name)
|
||||
.map(|i| self.combat.pending.remove(i).1);
|
||||
let direct = match attacker {
|
||||
Some(_) => None,
|
||||
None => self
|
||||
.combat
|
||||
.pending_direct
|
||||
.iter()
|
||||
.position(|(t, _)| *t == name)
|
||||
.map(|i| self.combat.pending_direct.remove(i).1),
|
||||
};
|
||||
let (fall_location, fall_distance) = self.fall_location();
|
||||
let now = self.world.game_time;
|
||||
if let Some(a) = &attacker {
|
||||
@@ -111,10 +133,12 @@ impl Game<'_> {
|
||||
fall_location,
|
||||
fall_distance,
|
||||
attacker,
|
||||
direct,
|
||||
});
|
||||
self.combat.last_damage = now;
|
||||
}
|
||||
self.combat.pending.clear();
|
||||
self.combat.pending_direct.clear();
|
||||
self.combat.fall_before = self.player.as_ref().map_or(0.0, |p| p.fall_distance);
|
||||
}
|
||||
/// `FallLocation.getCurrentFallLocation` and the fall distance so far.
|
||||
@@ -224,6 +248,7 @@ impl Game<'_> {
|
||||
let entries = std::mem::take(&mut self.combat.entries);
|
||||
let killing = entries.last().expect("checked above");
|
||||
let killer = killing.attacker.clone();
|
||||
let direct = killing.direct.clone();
|
||||
if def.1 == "fall_variants"
|
||||
&& let Some(knock) = knock.and_then(|i| entries.get(i))
|
||||
{
|
||||
@@ -248,15 +273,22 @@ impl Game<'_> {
|
||||
.append(Text::literal("]"));
|
||||
return Text::translate(&format!("{key}.message"), &[me, link]);
|
||||
}
|
||||
// `getLocalizedDeathMessage`: the causing entity's name, or the
|
||||
// direct entity's when nothing caused the damage.
|
||||
if let Some((_, name)) = killer {
|
||||
return Text::translate(&key, &[me, name]);
|
||||
}
|
||||
if let Some(name) = direct {
|
||||
return Text::translate(&key, &[me, name]);
|
||||
}
|
||||
// getKillCredit: the last mob that hurt the player in the past 100 ticks.
|
||||
if let Some(((_, name), at)) = &self.combat.last_hurt_by
|
||||
&& self.world.game_time - at <= 100
|
||||
{
|
||||
return Text::translate(&format!("{key}.player"), &[me, name.clone()]);
|
||||
}
|
||||
// No entity at all: the one-argument message, as vanilla sends it (a
|
||||
// template that names a killer then shows as written).
|
||||
Text::translate(&key, &[me])
|
||||
}
|
||||
}
|
||||
@@ -541,8 +541,7 @@ impl Game<'_> {
|
||||
.enumerate()
|
||||
// The kinds /data can write (entity_nbt).
|
||||
.filter(|(_, p)| {
|
||||
p.arrow.is_some()
|
||||
|| matches!(p.kind, K::LargeFireball { .. } | K::SmallFireball)
|
||||
p.is_arrow() || matches!(p.kind, K::LargeFireball { .. } | K::SmallFireball)
|
||||
})
|
||||
.map(|(i, _)| Target::Projectile(i)),
|
||||
);
|
||||
|
||||
@@ -91,7 +91,12 @@ impl Game<'_> {
|
||||
}
|
||||
Target::Mob(id) => match self.mobs.iter_mut().find(|m| m.id == id) {
|
||||
Some(m) => {
|
||||
m.add_effect(namespaced(effect.id), duration, amplifier);
|
||||
let name = namespaced(effect.id);
|
||||
m.add_effect(name, duration, amplifier);
|
||||
m.extra.hidden_effects.retain(|h| *h != name);
|
||||
if !particles {
|
||||
m.extra.hidden_effects.push(name);
|
||||
}
|
||||
true
|
||||
}
|
||||
None => false,
|
||||
@@ -154,6 +159,10 @@ impl Game<'_> {
|
||||
m.extra
|
||||
.effects
|
||||
.retain(|x| e.is_some_and(|e| x.0 != namespaced(e.id)));
|
||||
let left = &m.extra.effects;
|
||||
m.extra
|
||||
.hidden_effects
|
||||
.retain(|h| left.iter().any(|x| x.0 == *h));
|
||||
m.extra.effects.len() != before
|
||||
}
|
||||
None => false,
|
||||
|
||||
@@ -145,9 +145,42 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.find(|m| m.id == id)
|
||||
.map_or(0.0, |m| m.eye_y() - m.position.y),
|
||||
_ => 0.0,
|
||||
// ArmorStand.getDefaultDimensions: a marker's are empty, a small
|
||||
// stand's are BABY_DIMENSIONS, whose eye height is 0.9875F.
|
||||
Target::Stand(id) => match self.armor_stands.iter().find(|a| a.id == id) {
|
||||
Some(a) if a.marker => 0.0,
|
||||
Some(a) if a.small => f64::from(0.9875f32),
|
||||
_ => self.type_eye_height(&self.target_type(t)),
|
||||
},
|
||||
// Entity.getEyeHeight: the type's dimensions.
|
||||
_ => self.type_eye_height(&self.target_type(t)),
|
||||
}
|
||||
}
|
||||
/// `EntityType.getDimensions().eyeHeight()` from `entity-types.json`,
|
||||
/// read once: a float, widened as `Entity.getEyeY` does.
|
||||
fn type_eye_height(&self, ty: &str) -> f64 {
|
||||
static EYE_HEIGHTS: std::sync::OnceLock<std::collections::HashMap<String, f64>> =
|
||||
std::sync::OnceLock::new();
|
||||
EYE_HEIGHTS
|
||||
.get_or_init(|| {
|
||||
std::fs::read(self.options.resources.join("entity-types.json"))
|
||||
.ok()
|
||||
.and_then(|b| serde_json::from_slice::<serde_json::Value>(&b).ok())
|
||||
.and_then(|v| {
|
||||
v.as_object().map(|o| {
|
||||
o.iter()
|
||||
.filter_map(|(k, t)| {
|
||||
Some((k.clone(), f64::from(t["eye_height"].as_f64()? as f32)))
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
})
|
||||
.unwrap_or_default()
|
||||
})
|
||||
.get(ty)
|
||||
.copied()
|
||||
.unwrap_or(0.0)
|
||||
}
|
||||
/// EntityAnchorArgument.Anchor.apply.
|
||||
pub(super) fn anchor_position(&self, s: &Source) -> [f64; 3] {
|
||||
match s.entity {
|
||||
@@ -467,9 +500,10 @@ impl Game<'_> {
|
||||
"positioned" if c.has("as") => targets(self)?
|
||||
.into_iter()
|
||||
.filter_map(|t| {
|
||||
// withPosition keeps the anchor (only `positioned <pos>`
|
||||
// resets it to the feet).
|
||||
Some(Source {
|
||||
pos: self.target_position(t)?,
|
||||
eyes: false,
|
||||
..s
|
||||
})
|
||||
})
|
||||
@@ -606,6 +640,72 @@ impl Game<'_> {
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
},
|
||||
// Leashable.getLeashHolder: a fence knot is not an entity here.
|
||||
Some("leasher") => match entity {
|
||||
Target::Mob(id) => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == id)
|
||||
.and_then(|m| m.extra.leash.map(|holder| (holder, m.extra.leash_player)))
|
||||
.and_then(|(holder, player)| match holder {
|
||||
// The player who tied it (the host's when unrecorded).
|
||||
horizon_client::mobs::leash::Holder::Player => {
|
||||
let uuid = player.or(self.level.player_uuid)?;
|
||||
self.target_by_uuid(horizon_client::lan::playerdata::ints_uuid(uuid))
|
||||
}
|
||||
horizon_client::mobs::leash::Holder::Mob(i) => Some(Target::Mob(i)),
|
||||
horizon_client::mobs::leash::Holder::Knot(_) => None,
|
||||
})
|
||||
.into_iter()
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
},
|
||||
// TraceableEntity.getOwner: who shot a projectile, who threw an
|
||||
// item, who summoned a vex.
|
||||
Some("origin") => match entity {
|
||||
Target::Projectile(i) => self
|
||||
.creatures
|
||||
.projectiles
|
||||
.get(i)
|
||||
.and_then(|p| match (p.owner?, p.guest) {
|
||||
// A guest's shot: `Who::Player` is them.
|
||||
(horizon_client::mobs::Who::Player, Some(conn))
|
||||
if self.lan_acting == Some(conn) =>
|
||||
{
|
||||
Some(Target::Player)
|
||||
}
|
||||
(horizon_client::mobs::Who::Player, Some(conn)) => {
|
||||
Some(Target::Guest(conn))
|
||||
}
|
||||
(horizon_client::mobs::Who::Player, None) => Some(Target::Player),
|
||||
(horizon_client::mobs::Who::Mob(id), _) => Some(Target::Mob(id)),
|
||||
})
|
||||
.into_iter()
|
||||
.collect(),
|
||||
Target::Item(id) => self
|
||||
.dropped
|
||||
.iter()
|
||||
.find(|d| d.id == id)
|
||||
.and_then(|d| d.thrower)
|
||||
.and_then(|words| {
|
||||
let uuid = words
|
||||
.iter()
|
||||
.fold(0u128, |all, w| all << 32 | u128::from(*w as u32));
|
||||
self.target_by_uuid(uuid)
|
||||
})
|
||||
.into_iter()
|
||||
.collect(),
|
||||
Target::Mob(id) => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == id && m.kind.id == "minecraft:vex")
|
||||
.map(|m| m.extra.counter2 as u32)
|
||||
.filter(|owner| *owner != 0)
|
||||
.map(Target::Mob)
|
||||
.into_iter()
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
},
|
||||
Some("vehicle") => self.ride_vehicle(entity).into_iter().collect(),
|
||||
Some("controller") | Some("passengers") => match entity {
|
||||
Target::Mob(id) if self.mobs.iter().any(|m| m.id == id && m.rider.is_some()) => {
|
||||
|
||||
@@ -244,7 +244,11 @@ impl Game<'_> {
|
||||
/// hand them the next jobs as soon as each one is done, rather than once
|
||||
/// a tick.
|
||||
pub(in crate::game) fn pump_pregen(&mut self, until: Instant) {
|
||||
while self.pregen_runs_here() {
|
||||
// Force-loaded chunks too: decorating in vanilla's order, a chunk
|
||||
// waits for its neighbours far more often than once a tick allows.
|
||||
while self.pregen_runs_here()
|
||||
|| (!self.streaming.forced.is_empty() && self.streaming.busy())
|
||||
{
|
||||
let now = Instant::now();
|
||||
if now >= until {
|
||||
break;
|
||||
|
||||
@@ -120,6 +120,9 @@ impl Game<'_> {
|
||||
tracker.track(&holder(chunk_text(x, z)), i32::from(changed));
|
||||
}
|
||||
}
|
||||
if add {
|
||||
self.streaming.rank_forced(cx0, cz0, cx1, cz1);
|
||||
}
|
||||
let (lo, hi) = (chunk_text(cx0, cz0), chunk_text(cx1, cz1));
|
||||
let verb = if add { "added" } else { "removed" };
|
||||
let (message, total) = tracker.message(
|
||||
|
||||
@@ -14,10 +14,11 @@ impl Game<'_> {
|
||||
serde_json::from_str(json).map_err(|e| err("argument.component.invalid", &[&e]))?;
|
||||
// NbtContents.resolve: the path's values in the entity, block or
|
||||
// storage data, rich-styled (or plain, or interpreted), ", "-joined.
|
||||
// ScoreContents.resolve: the holder's score in the objective.
|
||||
let nbt_values = std::cell::RefCell::new(Vec::new());
|
||||
{
|
||||
let mut collect = |o: &serde_json::Map<String, serde_json::Value>| {
|
||||
if o.contains_key("nbt") {
|
||||
if o.contains_key("nbt") || o.contains_key("score") {
|
||||
nbt_values.borrow_mut().push(o.clone());
|
||||
}
|
||||
};
|
||||
@@ -40,7 +41,11 @@ impl Game<'_> {
|
||||
}
|
||||
let mut resolved: Vec<(serde_json::Map<String, serde_json::Value>, Text)> = Vec::new();
|
||||
for o in nbt_values.into_inner() {
|
||||
let t = self.resolve_nbt_component(&o);
|
||||
let t = if o.contains_key("score") {
|
||||
self.resolve_score_component(&o)?
|
||||
} else {
|
||||
self.resolve_nbt_component(&o)
|
||||
};
|
||||
resolved.push((o, t));
|
||||
}
|
||||
let mut resolve = |raw: &str| -> Text {
|
||||
@@ -73,6 +78,54 @@ impl Game<'_> {
|
||||
},
|
||||
))
|
||||
}
|
||||
/// The text of a `score` component (ScoreContents.resolve): the named
|
||||
/// holder's score, `*` being the player the command runs for.
|
||||
fn resolve_score_component(
|
||||
&mut self,
|
||||
o: &serde_json::Map<String, serde_json::Value>,
|
||||
) -> R<Text> {
|
||||
let score = o.get("score");
|
||||
let field = |k: &str| score.and_then(|s| s.get(k)).and_then(|v| v.as_str());
|
||||
let (name, objective) = (
|
||||
field("name").unwrap_or(""),
|
||||
field("objective").unwrap_or(""),
|
||||
);
|
||||
// findTargetName: a selector that matches one entity is that entity,
|
||||
// one that matches none is just the name.
|
||||
let mut reader = horizon_client::command::Reader::new(name);
|
||||
let ty = horizon_client::command::args::ArgType::Entity {
|
||||
single: false,
|
||||
players: false,
|
||||
};
|
||||
let mut holder = name.to_owned();
|
||||
if let Ok(Arg::Entity(sel)) = ty.parse(&mut reader, &self.ui.registries)
|
||||
&& !reader.can_read()
|
||||
{
|
||||
let found = self.select(&sel);
|
||||
if found.len() > 1 {
|
||||
return Err(err("argument.entity.toomany", &[]));
|
||||
}
|
||||
if let Some(t) = found.first().and_then(|t| self.holder_name(*t)) {
|
||||
holder = t;
|
||||
}
|
||||
}
|
||||
if holder == "*" {
|
||||
holder = self.acting_player_name().to_owned();
|
||||
}
|
||||
let board = &self.score.board;
|
||||
let (Some(objective), Some(score)) =
|
||||
(board.objective(objective), board.score(&holder, objective))
|
||||
else {
|
||||
return Ok(Text::empty());
|
||||
};
|
||||
// numberFormatOrDefault(StyledFormat.NO_STYLE).
|
||||
let format = (score.number_format.clone())
|
||||
.or_else(|| objective.number_format.clone())
|
||||
.unwrap_or(horizon_client::scoreboard::NumberFormat::Styled(
|
||||
serde_json::json!({}),
|
||||
));
|
||||
Ok(format.format(score.value))
|
||||
}
|
||||
/// The text of an `nbt` component.
|
||||
fn resolve_nbt_component(&mut self, o: &serde_json::Map<String, serde_json::Value>) -> Text {
|
||||
use horizon_world::nbt::Tag;
|
||||
@@ -136,28 +189,40 @@ impl Game<'_> {
|
||||
}
|
||||
out
|
||||
}
|
||||
fn player_targets(&mut self, ctx: &Context) -> R<usize> {
|
||||
// Only the local player can receive messages and titles.
|
||||
/// The players the command reaches: the window's own and the LAN guests.
|
||||
fn player_targets(&mut self, ctx: &Context) -> R<Vec<Target>> {
|
||||
let targets = self.entities(ctx, "targets", true)?;
|
||||
Ok(targets.iter().filter(|t| **t == Target::Player).count())
|
||||
Ok(targets
|
||||
.into_iter()
|
||||
.filter(|t| matches!(t, Target::Player | Target::Guest(_)))
|
||||
.collect())
|
||||
}
|
||||
pub(super) fn cmd_tellraw(&mut self, ctx: &Context) -> R<i32> {
|
||||
let n = self.player_targets(ctx)?;
|
||||
let players = self.player_targets(ctx)?;
|
||||
let message = self.component_arg(ctx, "message")?;
|
||||
if n > 0 {
|
||||
self.system_message(message);
|
||||
// Each player's chat (a guest's through the connection).
|
||||
for &t in &players {
|
||||
self.for_player(t, |g| g.system_message(message.clone()));
|
||||
}
|
||||
Ok(n as i32)
|
||||
Ok(players.len() as i32)
|
||||
}
|
||||
pub(super) fn cmd_title(&mut self, ctx: &Context) -> R<i32> {
|
||||
let n = self.player_targets(ctx)?;
|
||||
let name = self.target_name(Target::Player);
|
||||
let players = self.player_targets(ctx)?;
|
||||
let n = players.len();
|
||||
let name = players
|
||||
.first()
|
||||
.map_or_else(Text::empty, |t| self.target_name(*t));
|
||||
let single = n == 1;
|
||||
let key = if ctx.has("clear") {
|
||||
self.titles_or_packet(Titles::clear, C::ClearTitles(play::Bool1 { value: false }));
|
||||
self.titles_or_packet(
|
||||
&players,
|
||||
Titles::clear,
|
||||
C::ClearTitles(play::Bool1 { value: false }),
|
||||
);
|
||||
"cleared"
|
||||
} else if ctx.has("reset") {
|
||||
self.titles_or_packet(
|
||||
&players,
|
||||
|t| {
|
||||
t.clear();
|
||||
t.reset_times();
|
||||
@@ -172,6 +237,7 @@ impl Game<'_> {
|
||||
};
|
||||
let (fade_in, stay, fade_out) = (get("fadeIn"), get("stay"), get("fadeOut"));
|
||||
self.titles_or_packet(
|
||||
&players,
|
||||
|t| t.set_times(fade_in, stay, fade_out),
|
||||
C::SetTitlesAnimation(play::TitlesAnimation {
|
||||
fade_in,
|
||||
@@ -186,13 +252,17 @@ impl Game<'_> {
|
||||
text: component_nbt(&text.component()),
|
||||
};
|
||||
if ctx.has("subtitle") {
|
||||
self.titles_or_packet(|t| t.set_subtitle(text), C::SetSubtitleText(sent));
|
||||
self.titles_or_packet(&players, |t| t.set_subtitle(text), C::SetSubtitleText(sent));
|
||||
"show.subtitle"
|
||||
} else if ctx.has("actionbar") {
|
||||
self.titles_or_packet(|t| t.set_overlay(text, false), C::SetActionBarText(sent));
|
||||
self.titles_or_packet(
|
||||
&players,
|
||||
|t| t.set_overlay(text, false),
|
||||
C::SetActionBarText(sent),
|
||||
);
|
||||
"show.actionbar"
|
||||
} else {
|
||||
self.titles_or_packet(|t| t.set_title(text), C::SetTitleText(sent));
|
||||
self.titles_or_packet(&players, |t| t.set_title(text), C::SetTitleText(sent));
|
||||
"show.title"
|
||||
}
|
||||
};
|
||||
@@ -207,13 +277,27 @@ impl Game<'_> {
|
||||
self.feedback(message);
|
||||
Ok(n as i32)
|
||||
}
|
||||
/// The player the title is for: the guest acting now is sent the packet
|
||||
/// (TitleCommand's `connection.send`), the window's own player shows it.
|
||||
fn titles_or_packet(&mut self, local: impl FnOnce(&mut Titles), packet: C) {
|
||||
if self.lan_acting.is_some() {
|
||||
self.guest_packets.push(packet);
|
||||
} else {
|
||||
local(&mut self.titles);
|
||||
/// TitleCommand's `connection.send` for each player: a guest is sent the
|
||||
/// packet, the window's own player shows it.
|
||||
fn titles_or_packet(&mut self, players: &[Target], local: impl FnOnce(&mut Titles), packet: C) {
|
||||
let mut local = Some(local);
|
||||
for &t in players {
|
||||
match t {
|
||||
Target::Player if self.lan_acting.is_some() => {
|
||||
self.guest_packets.push(packet.clone());
|
||||
}
|
||||
Target::Player => {
|
||||
if let Some(local) = local.take() {
|
||||
local(&mut self.titles);
|
||||
}
|
||||
}
|
||||
Target::Guest(conn) => {
|
||||
if let Some(host) = self.lan.as_ref() {
|
||||
host.hub.send_to(conn, &packet);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -115,6 +115,7 @@ impl Game<'_> {
|
||||
"in_fire" | "campfire" | "hot_floor" => DamageKind::InFire,
|
||||
"lava" => DamageKind::Lava,
|
||||
"drown" => DamageKind::Drown,
|
||||
"dry_out" => DamageKind::DryOut,
|
||||
"magic" | "indirect_magic" | "dragon_breath" => DamageKind::Magic,
|
||||
"sting" => DamageKind::Sting,
|
||||
"cactus" | "sweet_berry_bush" => DamageKind::Cactus,
|
||||
@@ -140,27 +141,37 @@ impl Game<'_> {
|
||||
Some(Arg::Entity(_)) => self.entities(ctx, "entity", false)?.first().copied(),
|
||||
_ => None,
|
||||
};
|
||||
let cause = match ctx.get("cause") {
|
||||
Some(Arg::Entity(_)) => self.entities(ctx, "cause", false)?.first().copied(),
|
||||
_ => None,
|
||||
};
|
||||
let from = match ctx.get("location") {
|
||||
Some(Arg::Coords(_)) => self.position_arg(ctx, "location"),
|
||||
_ => by.and_then(|t| self.target_position(t)),
|
||||
};
|
||||
let hurt = match target {
|
||||
// The causing mob is the one the hit is credited to and thorns
|
||||
// answer; the source position gives the knockback its direction.
|
||||
Target::Player => {
|
||||
if self.creative || self.spectator() {
|
||||
// `DamageSource(type, cause, by)`: the death message names the
|
||||
// causing entity, else the direct one. A mob is noted by
|
||||
// `hurt_player_from`, a player here.
|
||||
if let Some(t @ (Target::Player | Target::Guest(_))) = cause.or(by) {
|
||||
let name = self.target_name(t);
|
||||
self.note_direct_entity(&ty, name);
|
||||
}
|
||||
if self.spectator() {
|
||||
false
|
||||
} else if let Some(player) = self.player.as_mut() {
|
||||
match self.motion.health.damage.id(&ty) {
|
||||
Some(id) => player
|
||||
.hurt(&self.motion.health, self.world.health_rules, id, amount)
|
||||
.unwrap_or(false),
|
||||
None => false,
|
||||
}
|
||||
} else {
|
||||
false
|
||||
let attacker = match cause.or(by) {
|
||||
Some(Target::Mob(i)) => Some(Some(i)),
|
||||
_ => Some(None),
|
||||
};
|
||||
self.hurt_player_from(amount, from, &ty, attacker)
|
||||
}
|
||||
}
|
||||
Target::Mob(id) => {
|
||||
let attacker = by.and_then(|t| match t {
|
||||
let attacker = cause.or(by).and_then(|t| match t {
|
||||
Target::Player => Some(Who::Player),
|
||||
Target::Mob(i) => Some(Who::Mob(i)),
|
||||
_ => None,
|
||||
@@ -301,9 +312,18 @@ impl Game<'_> {
|
||||
float("minVolume", 0.0),
|
||||
);
|
||||
let range = if volume > 1.0 { 16.0 * volume } else { 16.0 };
|
||||
// PlaySoundCommand: one seed for every player.
|
||||
let seed = self.world.random.next_long();
|
||||
let here = self.dim.id();
|
||||
let mut tracker = Tracker::default();
|
||||
for t in targets {
|
||||
if t != Target::Player {
|
||||
if !matches!(t, Target::Player | Target::Guest(_)) {
|
||||
continue;
|
||||
}
|
||||
// Only players in the source's level hear it.
|
||||
if let Target::Guest(conn) = t
|
||||
&& self.command_guest(conn).is_none_or(|g| g.dimension != here)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let Some(p) = self.target_position(t) else {
|
||||
@@ -327,8 +347,26 @@ impl Game<'_> {
|
||||
} else {
|
||||
(pos, volume)
|
||||
};
|
||||
self.audio.play_on(source, &sound, Some(at), v, pitch);
|
||||
tracker.mark(&holder(Text::literal(self.acting_player_name())));
|
||||
// The connection is sent the sound; the window's own player
|
||||
// plays it.
|
||||
let guest = match t {
|
||||
Target::Guest(conn) => Some(conn),
|
||||
_ => self.lan_acting,
|
||||
};
|
||||
match guest.and_then(|conn| Some((conn, self.lan.as_ref()?))) {
|
||||
Some((conn, host)) => {
|
||||
let packet = host
|
||||
.hub
|
||||
.sound_packet(&sound, at, v, pitch, source as i32, seed);
|
||||
if t == Target::Player {
|
||||
self.guest_packets.push(packet);
|
||||
} else {
|
||||
host.hub.send_to(conn, &packet);
|
||||
}
|
||||
}
|
||||
None => self.audio.play_on(source, &sound, Some(at), v, pitch),
|
||||
}
|
||||
tracker.mark(&holder(self.target_name(t)));
|
||||
}
|
||||
let name = Text::literal(sound.clone());
|
||||
let (message, total) = tracker.message(
|
||||
@@ -605,8 +643,10 @@ impl Game<'_> {
|
||||
let reached = reached.len() as i32;
|
||||
if !local {
|
||||
} else if count <= 0 {
|
||||
// No count: one particle with the delta as velocity.
|
||||
self.particles.create(&options, pos, delta);
|
||||
// handleParticleEvent, count 0: one particle, the speed times
|
||||
// the delta as velocity (both sent as floats, multiplied as floats).
|
||||
self.particles
|
||||
.create(&options, pos, delta.map(|d| f64::from(speed * d as f32)));
|
||||
} else {
|
||||
for _ in 0..count {
|
||||
let r = self.particles.random();
|
||||
|
||||
@@ -628,6 +628,9 @@ impl Game<'_> {
|
||||
// The port, or the game rules' search and number boxes.
|
||||
Screen::WorldOptions if text == "\\b" => self.world_options_text(None),
|
||||
Screen::WorldOptions => self.world_options_text(Some(text)),
|
||||
Screen::Inventory if self.mod_browser_typing() => {
|
||||
self.mod_browser_text((text != "\\b").then_some(text), text == "\\b")
|
||||
}
|
||||
Screen::Inventory if self.recipe_search_focused() => {
|
||||
self.recipe_text(Some(text), false)
|
||||
}
|
||||
|
||||
@@ -218,8 +218,9 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
/// `CreakingHeartBlock.playerWillDestroy`: the heart's creaking twitches to
|
||||
/// death and a natural heart drops experience.
|
||||
pub(super) fn creaking_heart_broken(&mut self, pos: [i32; 3]) {
|
||||
/// death and a natural heart drops experience. `onExplosionHit` does the
|
||||
/// same for the creaking (`by_player` false), without the experience.
|
||||
pub(super) fn creaking_heart_broken(&mut self, pos: [i32; 3], by_player: bool) {
|
||||
let key = (pos[0], pos[1], pos[2]);
|
||||
if !matches!(
|
||||
self.world.block_entities.get(&key),
|
||||
@@ -242,7 +243,7 @@ impl Game<'_> {
|
||||
.state(state)
|
||||
.and_then(|s| s.properties.get("natural").cloned())
|
||||
.is_some_and(|v| v == "true");
|
||||
if natural && !self.creative && !self.spectator() {
|
||||
if by_player && natural && !self.creative && !self.spectator() {
|
||||
let xp = 20 + self.world.random.next_int_bound(5).unwrap_or(0) as u32;
|
||||
self.spawn_orbs(
|
||||
[
|
||||
|
||||
@@ -18,6 +18,7 @@ use horizon_client::{
|
||||
spawning::{self, BiomeFacts},
|
||||
},
|
||||
projectiles::{Hit, Projectile, ProjectileKind, ProjectileWorld},
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3, traverse_blocks},
|
||||
@@ -430,6 +431,12 @@ impl Game<'_> {
|
||||
),
|
||||
}
|
||||
}
|
||||
/// What the generator finalizes this level's structure mobs with.
|
||||
pub(super) fn share_spawn_conditions(&self) {
|
||||
if let Some(terrain) = self.end.locator() {
|
||||
terrain.set_spawn_conditions(self.difficulty_id() as u8, self.world.day_time);
|
||||
}
|
||||
}
|
||||
/// `ServerLevel.getCurrentDifficultyAt`.
|
||||
pub(super) fn local_difficulty(&self, at: [f64; 3]) -> spawning::LocalDifficulty {
|
||||
use horizon_world::food::Difficulty;
|
||||
@@ -526,6 +533,8 @@ impl Game<'_> {
|
||||
_ => Vec::new(),
|
||||
};
|
||||
let mut guest_events = Vec::new();
|
||||
// The mobs whose bodies go this tick: (id, feet, width, height).
|
||||
let mut gone = Vec::new();
|
||||
let level_random;
|
||||
{
|
||||
// The level random, lent to the mobs (brain behaviours draw from
|
||||
@@ -598,6 +607,11 @@ impl Game<'_> {
|
||||
let from = events.len();
|
||||
let kept = m.tick(&w, &mut scratch, &mut events);
|
||||
horizon_client::mobs::take_mob_pushes(&mut events, from, &mut pushes);
|
||||
// LivingEntity.tickDeath: after twenty ticks the body is removed.
|
||||
if !kept && !m.removed && !m.alive() && m.death_time >= 20 {
|
||||
let (width, height) = (f64::from(m.width()), f64::from(m.height()));
|
||||
gone.push((m.id, m.position, width, height));
|
||||
}
|
||||
if let Some(conn) = seen_guest {
|
||||
// ShulkerBullet.finalTarget is the guest's entity: the
|
||||
// bullet homes on it while the projectiles tick, where
|
||||
@@ -656,6 +670,12 @@ impl Game<'_> {
|
||||
}
|
||||
self.mobs.append(&mut mobs);
|
||||
self.died = died;
|
||||
// ... and entity event 60 goes out as it is: the poof.
|
||||
for (id, at, width, height) in gone {
|
||||
let at = [at.x, at.y, at.z];
|
||||
self.lan_entity_event(id as i32, 60, at);
|
||||
self.death_poof(at, width, height);
|
||||
}
|
||||
self.sync_riders();
|
||||
self.tick_skeleton_traps();
|
||||
self.tick_apparition();
|
||||
@@ -682,6 +702,22 @@ impl Game<'_> {
|
||||
self.handle_mob_events(queued)?;
|
||||
Ok(())
|
||||
}
|
||||
/// `LivingEntity.makePoofParticles` (entity event 60) about a mob's box.
|
||||
pub(super) fn death_poof(&mut self, at: [f64; 3], width: f64, height: f64) {
|
||||
let options = horizon_client::particles::ParticleOptions::simple(
|
||||
horizon_client::particles::ParticleType::Poof,
|
||||
);
|
||||
for _ in 0..20 {
|
||||
let r = self.particles.level_random();
|
||||
let xa = r.next_gaussian() * 0.02;
|
||||
let ya = r.next_gaussian() * 0.02;
|
||||
let za = r.next_gaussian() * 0.02;
|
||||
let x = at[0] + width * (2.0 * r.next_double() - 1.0) - xa * 10.0;
|
||||
let y = at[1] + height * r.next_double() - ya * 10.0;
|
||||
let z = at[2] + width * (2.0 * r.next_double() - 1.0) - za * 10.0;
|
||||
self.particles.add(&options, [x, y, z], [xa, ya, za]);
|
||||
}
|
||||
}
|
||||
/// LivingEntity.die / dropAllDeathLoot.
|
||||
fn mob_died(&mut self, m: &Mob) {
|
||||
let killer = self.last_hurt_by_player.remove(&m.id);
|
||||
@@ -1078,6 +1114,11 @@ impl Game<'_> {
|
||||
self.next_entity += 1;
|
||||
p.id = self.next_entity;
|
||||
let (owner, at) = (p.owner, [p.position.x, p.position.y, p.position.z]);
|
||||
// LlamaSpit.recreateFromPacket: the spit's burst on the client.
|
||||
if p.kind == ProjectileKind::LlamaSpit {
|
||||
let v = p.velocity;
|
||||
self.particles.llama_spit_burst(at, [v.x, v.y, v.z]);
|
||||
}
|
||||
self.creatures.projectiles.push(p);
|
||||
self.projectile_event("minecraft:projectile_shoot", owner, at);
|
||||
}
|
||||
@@ -1289,6 +1330,10 @@ impl Game<'_> {
|
||||
self.mob_vibration_particle(from, to, ticks)
|
||||
}
|
||||
MobEvent::DigParticles { at } => self.warden_dig_particles(at),
|
||||
MobEvent::BlockBreakEffect { pos, block } => {
|
||||
let state = self.world.block(block[0], block[1], block[2]);
|
||||
self.destroy_particles(pos, state);
|
||||
}
|
||||
MobEvent::Darkness { at, radius } => self.apply_darkness(at, radius),
|
||||
MobEvent::CreakingHurt {
|
||||
home,
|
||||
@@ -1327,11 +1372,51 @@ impl Game<'_> {
|
||||
m.ai.aggressive |= aggressive;
|
||||
}
|
||||
}
|
||||
MobEvent::GiftLoot { mob, table, at } => self.drop_gift_loot(mob, table, at),
|
||||
MobEvent::GiftLoot { mob, table, at } => {
|
||||
// Turtle.ageBoundaryReached: only with mob loot on.
|
||||
if table == "minecraft:gameplay/turtle_grow" && !self.ui.rules.bool("mob_drops")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
self.drop_gift_loot(mob, table, at);
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// `TurtleEggBlock.randomTick` at the last hatch stage: one baby turtle
|
||||
/// per egg, a day from grown, with the egg as its home (the sound, the
|
||||
/// crumbs and the block's removal came from the level).
|
||||
pub(super) fn hatch_turtles(
|
||||
&mut self,
|
||||
pos: [i32; 3],
|
||||
state: horizon_world::registry::BlockStateId,
|
||||
) {
|
||||
let eggs = self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.state(state)
|
||||
.and_then(|s| s.properties.get("eggs"))
|
||||
.and_then(|v| v.parse::<i32>().ok())
|
||||
.unwrap_or(1);
|
||||
for i in 0..eggs {
|
||||
let at = [
|
||||
f64::from(pos[0]) + 0.3 + f64::from(i) * 0.2,
|
||||
f64::from(pos[1]),
|
||||
f64::from(pos[2]) + 0.3,
|
||||
];
|
||||
if let Some(id) = self.spawn_mob("minecraft:turtle", at, true)
|
||||
&& let Some(m) = self.mobs.iter_mut().find(|m| m.id == id)
|
||||
{
|
||||
m.extra.age = -24000;
|
||||
m.extra.home = Some(pos);
|
||||
m.yaw = 0.0;
|
||||
m.body_yaw = 0.0;
|
||||
m.head_yaw = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
fn apply_setup(&mut self, id: u32, setup: &SpawnSetup) {
|
||||
let Some(m) = self.mobs.iter_mut().find(|m| m.id == id) else {
|
||||
return;
|
||||
@@ -1394,6 +1479,8 @@ impl Game<'_> {
|
||||
.unwrap_or_else(|| parent.clone());
|
||||
let mut child = parent.clone();
|
||||
child.baby = true;
|
||||
// TurtleBreedGoal.breed triggers it without a child.
|
||||
let turtle = p.species() == Species::Turtle;
|
||||
if matches!(
|
||||
(
|
||||
p.species(),
|
||||
@@ -1406,7 +1493,7 @@ impl Game<'_> {
|
||||
) {
|
||||
child.kind = "minecraft:mule".into();
|
||||
}
|
||||
self.trigger_bred(&parent, &partner_view, Some(&child));
|
||||
self.trigger_bred(&parent, &partner_view, (!turtle).then_some(&child));
|
||||
}
|
||||
if let Some(q) = self.mobs.iter_mut().find(|m| m.id == partner) {
|
||||
q.extra.age = 6000;
|
||||
@@ -1418,6 +1505,19 @@ impl Game<'_> {
|
||||
self.lay_sniffer_egg(&p);
|
||||
return;
|
||||
}
|
||||
// TurtleBreedGoal.breed: the goal gave the mother her egg; only the
|
||||
// experience is left, and only with mob loot on.
|
||||
if p.species() == Species::Turtle {
|
||||
// One `new ExperienceOrb` of 1 to 7 from the mother's random (not
|
||||
// split up as `ExperienceOrb.award` does).
|
||||
if self.ui.rules.bool("mob_drops")
|
||||
&& let Some(m) = self.mobs.iter_mut().find(|m| m.id == parent)
|
||||
{
|
||||
let xp = 1 + m.random.next_int_bound(7).unwrap_or(0) as u32;
|
||||
self.add_orb([p.position.x, p.position.y, p.position.z], xp);
|
||||
}
|
||||
return;
|
||||
}
|
||||
let coin = self.world.random.next_int_bound(2).unwrap_or(0) == 0;
|
||||
let coin2 = self.world.random.next_int_bound(2).unwrap_or(0) == 0;
|
||||
// A horse and a donkey have a mule.
|
||||
@@ -1581,11 +1681,34 @@ impl Game<'_> {
|
||||
pub(super) fn mob_hits_player_kind(&mut self, amount: f32, from: [f64; 3], kind: &str) {
|
||||
self.mob_hits_player(amount, from, kind);
|
||||
}
|
||||
/// Damage whose causing mob is known (`cause`, or none): not guessed
|
||||
/// from the mob nearest to `from`.
|
||||
pub(super) fn mob_hits_player_caused(
|
||||
&mut self,
|
||||
amount: f32,
|
||||
from: [f64; 3],
|
||||
kind: &str,
|
||||
cause: Option<u32>,
|
||||
) {
|
||||
self.hurt_player_from(amount, Some(from), kind, Some(cause));
|
||||
}
|
||||
pub(super) fn mob_hits_player(
|
||||
&mut self,
|
||||
amount: f32,
|
||||
from: [f64; 3],
|
||||
damage_type: &str,
|
||||
) -> bool {
|
||||
self.hurt_player_from(amount, Some(from), damage_type, None)
|
||||
}
|
||||
/// `hurtServer` on the player. `from` is the source's position (none: no
|
||||
/// direction), `known`: the causing mob when it is given (`/damage`),
|
||||
/// else the melee attacker is the mob nearest to `from`.
|
||||
pub(super) fn hurt_player_from(
|
||||
&mut self,
|
||||
amount: f32,
|
||||
from: Option<[f64; 3]>,
|
||||
damage_type: &str,
|
||||
known: Option<Option<u32>>,
|
||||
) -> bool {
|
||||
// ServerPlayer.canHarmPlayer refused another player's projectile.
|
||||
if self.creative || self.combat.refuse_player_hit {
|
||||
@@ -1598,23 +1721,26 @@ impl Game<'_> {
|
||||
.damage_tags
|
||||
.get("minecraft:is_projectile")
|
||||
.is_some_and(|t| t.contains(damage_type));
|
||||
let blocking = self.player_blocking(Some(from), damage_type, false);
|
||||
let blocking = self.player_blocking(from, damage_type, false);
|
||||
let raised = blocking.is_some();
|
||||
// Melee: the attacker stands at `from` (another player's hit has no mob behind it).
|
||||
let attacker = (!projectile && damage_type != "minecraft:player_attack")
|
||||
.then(|| {
|
||||
self.mobs
|
||||
.iter()
|
||||
.filter(|m| m.alive())
|
||||
.min_by(|a, b| {
|
||||
let d = |m: &horizon_client::mobs::Mob| {
|
||||
(m.position.x - from[0]).powi(2) + (m.position.z - from[2]).powi(2)
|
||||
};
|
||||
d(a).total_cmp(&d(b))
|
||||
})
|
||||
.map(|m| m.id)
|
||||
})
|
||||
.flatten();
|
||||
let attacker = match known {
|
||||
Some(known) => known,
|
||||
None => from
|
||||
.filter(|_| !projectile && damage_type != "minecraft:player_attack")
|
||||
.and_then(|from| {
|
||||
self.mobs
|
||||
.iter()
|
||||
.filter(|m| m.alive())
|
||||
.min_by(|a, b| {
|
||||
let d = |m: &horizon_client::mobs::Mob| {
|
||||
(m.position.x - from[0]).powi(2) + (m.position.z - from[2]).powi(2)
|
||||
};
|
||||
d(a).total_cmp(&d(b))
|
||||
})
|
||||
.map(|m| m.id)
|
||||
}),
|
||||
};
|
||||
// The causing entity for the death message.
|
||||
let owner = self.combat.projectile_owner.take();
|
||||
if let Some(a) = attacker.or(owner) {
|
||||
@@ -1642,7 +1768,10 @@ impl Game<'_> {
|
||||
// LivingEntity.hurtServer's dealDefaultKnockback: not inside the
|
||||
// hurt cooldown (a stronger hit there only adds its difference).
|
||||
if o.knockback {
|
||||
let (xd, zd) = (from[0] - player.position.x, from[2] - player.position.z);
|
||||
// No source position: a random direction.
|
||||
let (xd, zd) = from.map_or((0.0, 0.0), |from| {
|
||||
(from[0] - player.position.x, from[2] - player.position.z)
|
||||
});
|
||||
self.knock_back_player(f64::from(0.4_f32), xd, zd);
|
||||
if let Some(p) = self.player.as_mut()
|
||||
&& let Some(r) = p.hurt_log.last_mut()
|
||||
@@ -1980,6 +2109,33 @@ impl Game<'_> {
|
||||
None => self.projectile_hit(p, hit),
|
||||
}
|
||||
}
|
||||
/// What an arrow or a thrown trident hits an entity of type `victim`
|
||||
/// for (`AbstractArrow.onHitEntity`, `ThrownTrident.onHitEntity`): a
|
||||
/// trident's 8 through `EnchantmentHelper.modifyDamage` of the trident
|
||||
/// (Impaling's `minecraft:damage` on `#sensitive_to_impaling`).
|
||||
fn shot_damage(&mut self, shot: &mut Projectile, victim: Option<&str>) -> f32 {
|
||||
if !matches!(shot.kind, ProjectileKind::Trident) {
|
||||
return arrow_damage(shot, &mut self.world.random) + shot.bonus.damage;
|
||||
}
|
||||
let Some(trident) = shot.arrow.as_ref().map(|a| a.pickup_item.clone()) else {
|
||||
return 8.0;
|
||||
};
|
||||
let ctx = horizon_client::enchant::EffectContext {
|
||||
this: victim,
|
||||
attacker: (shot.owner == Some(Who::Player)).then_some("minecraft:player"),
|
||||
direct_attacker: Some("minecraft:trident"),
|
||||
damage_type: Some("minecraft:trident"),
|
||||
items: Some(self.res.items()),
|
||||
..Default::default()
|
||||
};
|
||||
self.res.stations().enchantments.modify_value(
|
||||
Some(&trident),
|
||||
"minecraft:damage",
|
||||
&ctx,
|
||||
&mut self.world.random,
|
||||
8.0,
|
||||
)
|
||||
}
|
||||
/// What an arrow's tick asked for: its particles and sounds.
|
||||
fn arrow_event(&mut self, at: Vec3, event: horizon_client::arrows::ArrowEvent) {
|
||||
use horizon_client::arrows::{ArrowEvent, ArrowParticle, ArrowSound, BlockReaction};
|
||||
@@ -2008,6 +2164,8 @@ impl Game<'_> {
|
||||
ArrowSound::Splash => "minecraft:entity.generic.splash",
|
||||
ArrowSound::HitGround => "minecraft:entity.arrow.hit",
|
||||
ArrowSound::Extinguish => "minecraft:entity.generic.extinguish_fire",
|
||||
ArrowSound::TridentHitGround => "minecraft:item.trident.hit_ground",
|
||||
ArrowSound::TridentHit => "minecraft:item.trident.hit",
|
||||
};
|
||||
self.audio
|
||||
.play(name, Some([at.x, at.y, at.z]), volume, pitch);
|
||||
@@ -2157,11 +2315,11 @@ impl Game<'_> {
|
||||
&& id >= super::dragon::SPECIAL
|
||||
{
|
||||
let by_player = p.owner == Some(Who::Player);
|
||||
if let ProjectileKind::Arrow { .. } = p.kind {
|
||||
if p.arrow.is_some() {
|
||||
// AbstractArrow.onHitEntity: spent if the part or crystal took
|
||||
// it, else turned back (a perched dragon sets it alight first).
|
||||
let mut arrow = p.clone();
|
||||
let amount = arrow_damage(&mut arrow, &mut self.world.random) + p.bonus.damage;
|
||||
let amount = self.shot_damage(&mut arrow, None);
|
||||
let outcome = match self.hit_special(id, amount, by_player, true) {
|
||||
super::dragon::Hurt::Landed { .. } => EntityHit::Hurt,
|
||||
super::dragon::Hurt::Refused => EntityHit::Refused,
|
||||
@@ -2182,17 +2340,15 @@ impl Game<'_> {
|
||||
self.hit_special(id, amount, by_player, false);
|
||||
return Ok(());
|
||||
}
|
||||
if let (
|
||||
ProjectileKind::Arrow { .. },
|
||||
Hit::Entity {
|
||||
if p.arrow.is_some()
|
||||
&& let Hit::Entity {
|
||||
who: Who::Mob(id), ..
|
||||
},
|
||||
) = (&p.kind, hit)
|
||||
} = hit
|
||||
&& let Some(i) = self.carts.iter().position(|c| c.id == id)
|
||||
{
|
||||
// AbstractArrow.onHitEntity on a minecart.
|
||||
let mut arrow = p.clone();
|
||||
let amount = arrow_damage(&mut arrow, &mut self.world.random) + p.bonus.damage;
|
||||
let amount = self.shot_damage(&mut arrow, None);
|
||||
let burning = p.arrow.as_ref().is_some_and(|a| a.on_fire());
|
||||
let creative = p.owner == Some(Who::Player) && self.creative;
|
||||
self.arrow_hits_cart(i, amount, p.velocity, burning, creative);
|
||||
@@ -2203,7 +2359,7 @@ impl Game<'_> {
|
||||
// Projectile.onHit: the landing is heard.
|
||||
self.projectile_event("minecraft:projectile_land", p.owner, atp);
|
||||
let source_kind = match p.kind {
|
||||
ProjectileKind::Arrow { .. } => DamageKind::Arrow,
|
||||
ProjectileKind::Arrow { .. } | ProjectileKind::Trident => DamageKind::Arrow,
|
||||
ProjectileKind::SmallFireball | ProjectileKind::LargeFireball { .. } => {
|
||||
DamageKind::Fireball
|
||||
}
|
||||
@@ -2215,6 +2371,40 @@ impl Game<'_> {
|
||||
from: Some([p.previous.x, p.previous.y, p.previous.z]),
|
||||
};
|
||||
match (&p.kind, hit) {
|
||||
// ThrownTrident.onHitEntity: 8 damage (Impaling on aquatic mobs),
|
||||
// dealt whether or not the hurt lands, then it bounces off.
|
||||
(ProjectileKind::Trident, Hit::Entity { who, .. }) => {
|
||||
let mut trident = p.clone();
|
||||
let victim = match who {
|
||||
Who::Mob(id) => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == id)
|
||||
.map(|m| m.kind.id.clone()),
|
||||
Who::Player => Some("minecraft:player".to_owned()),
|
||||
};
|
||||
let amount = self.shot_damage(&mut trident, victim.as_deref());
|
||||
let hurt = match who {
|
||||
Who::Player => self.mob_hits_player(
|
||||
amount,
|
||||
[p.previous.x, p.previous.y, p.previous.z],
|
||||
"minecraft:trident",
|
||||
),
|
||||
Who::Mob(id) => self
|
||||
.mobs
|
||||
.iter_mut()
|
||||
.find(|m| m.id == id)
|
||||
.is_some_and(|m| m.damage(amount, source)),
|
||||
};
|
||||
let outcome = if hurt {
|
||||
EntityHit::Hurt
|
||||
} else {
|
||||
EntityHit::Refused
|
||||
};
|
||||
self.finish_arrow_hit(trident, outcome);
|
||||
}
|
||||
// AbstractArrow.onHitBlock plays its sound itself (ArrowEvent).
|
||||
(ProjectileKind::Trident, Hit::Block { .. }) => {}
|
||||
(ProjectileKind::Arrow { effect, .. }, Hit::Entity { who, .. }) => {
|
||||
let mut arrow = p.clone();
|
||||
let amount = arrow_damage(&mut arrow, &mut self.world.random) + p.bonus.damage;
|
||||
@@ -2436,14 +2626,30 @@ impl Game<'_> {
|
||||
if d2 < 16.0 && !self.creative {
|
||||
let scale = 1.0 - d2.sqrt() / 4.0;
|
||||
let t = (f64::from(*ticks) * scale + 0.5) as i32;
|
||||
if let Some(owner) = self.combat.projectile_owner {
|
||||
self.note_attacker("minecraft:indirect_magic", owner);
|
||||
}
|
||||
match *effect {
|
||||
"minecraft:instant_damage" => self.hurt_player_by(
|
||||
"minecraft:indirect_magic",
|
||||
6.0 * (1 << *amplifier) as f32 * scale as f32,
|
||||
),
|
||||
"minecraft:instant_damage" => {
|
||||
// indirectMagic(potion, owner), built where the
|
||||
// hurt happens: the thrower, or the potion
|
||||
// itself when it has none. A status effect
|
||||
// deals no damage, so it records no source.
|
||||
let owner = self
|
||||
.combat
|
||||
.projectile_owner
|
||||
.filter(|id| self.mob_display_name(*id).is_some());
|
||||
match owner {
|
||||
Some(owner) => {
|
||||
self.note_attacker("minecraft:indirect_magic", owner)
|
||||
}
|
||||
None => self.note_direct_entity(
|
||||
"minecraft:indirect_magic",
|
||||
Text::translate("entity.minecraft.splash_potion", &[]),
|
||||
),
|
||||
}
|
||||
self.hurt_player_by(
|
||||
"minecraft:indirect_magic",
|
||||
6.0 * (1 << *amplifier) as f32 * scale as f32,
|
||||
)
|
||||
}
|
||||
e if t > 20 => self.give_player_effect(e, t, *amplifier),
|
||||
_ => {}
|
||||
}
|
||||
@@ -2695,6 +2901,7 @@ impl Game<'_> {
|
||||
let mut handled = true;
|
||||
let mut drops: Vec<(String, u32)> = Vec::new();
|
||||
let is_food = m.kind.food.contains(&item);
|
||||
let baby_turtle = species == Species::Turtle && m.is_baby();
|
||||
match species {
|
||||
Species::Cow | Species::Mooshroom if item == "minecraft:bucket" && !m.is_baby() => {
|
||||
give = Some("minecraft:milk_bucket");
|
||||
@@ -2984,6 +3191,14 @@ impl Game<'_> {
|
||||
if !handled {
|
||||
return Ok(false);
|
||||
}
|
||||
// Turtle.ageBoundaryReached: food that finishes a baby's growth.
|
||||
if baby_turtle && !self.mobs[index].is_baby() {
|
||||
self.handle_mob_events(vec![MobEvent::GiftLoot {
|
||||
mob: self.mobs[index].id,
|
||||
table: "minecraft:gameplay/turtle_grow",
|
||||
at: feet,
|
||||
}])?;
|
||||
}
|
||||
self.swing_arm();
|
||||
if let Some(s) = sound {
|
||||
let pitch =
|
||||
@@ -3343,6 +3558,30 @@ impl Game<'_> {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
// ThrownTridentRenderer.
|
||||
if matches!(a.kind, ProjectileKind::Trident) {
|
||||
let Some(model) = self.trident_model.as_ref() else {
|
||||
continue;
|
||||
};
|
||||
let Some(r) = atlas.sprites.get("entity/trident/trident").copied() else {
|
||||
continue;
|
||||
};
|
||||
let m = glam::Mat4::from_translation(c)
|
||||
* glam::Mat4::from_rotation_y((a.yaw - 90.0).to_radians())
|
||||
* glam::Mat4::from_rotation_z((a.pitch + 90.0).to_radians());
|
||||
let poses = horizon_client::mobs::anim::Poses::new(model);
|
||||
horizon_client::mobs::render::draw(
|
||||
model,
|
||||
m,
|
||||
&poses,
|
||||
[r.u0, r.v0, r.u1, r.v1],
|
||||
0xFFFF_FFFF,
|
||||
packed,
|
||||
0,
|
||||
out,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
// WindChargeRenderer.
|
||||
if matches!(
|
||||
a.kind,
|
||||
@@ -3456,6 +3695,7 @@ pub(super) fn damage_type(kind: horizon_client::mobs::DamageKind, player: bool)
|
||||
K::InFire => "minecraft:in_fire",
|
||||
K::Lava => "minecraft:lava",
|
||||
K::Drown => "minecraft:drown",
|
||||
K::DryOut => "minecraft:dry_out",
|
||||
K::Magic => "minecraft:magic",
|
||||
K::Sting => "minecraft:sting",
|
||||
K::Cactus => "minecraft:cactus",
|
||||
|
||||
@@ -654,6 +654,9 @@ impl Game<'_> {
|
||||
// DedicatedServer.initServer ends with saveEverything(false, true, true).
|
||||
self.save_game()?;
|
||||
self.log_saved_levels();
|
||||
if let Some(host) = self.lan.as_mut() {
|
||||
host.hub.entity_range_percent = props.entity_broadcast_range_percentage;
|
||||
}
|
||||
let mut state = ServerState {
|
||||
lists,
|
||||
console,
|
||||
|
||||
@@ -982,7 +982,7 @@ impl Game<'_> {
|
||||
| "minecraft:lingering_potion" => {
|
||||
let mut shot = Projectile::new(ProjectileKind::Snowball, at, None);
|
||||
shot.shoot(&mut own, dir, power, uncertainty);
|
||||
self.launch_thrown(one, at, shot.velocity);
|
||||
self.launch_thrown(one, at, shot.velocity, None);
|
||||
}
|
||||
"minecraft:firework_rocket" => {
|
||||
let mut shot = Projectile::new(ProjectileKind::Snowball, at, None);
|
||||
|
||||
@@ -2157,11 +2157,14 @@ impl Game<'_> {
|
||||
}
|
||||
/// Damage from the dragon, which is its causing entity
|
||||
/// (`DamageSources.mobAttack(dragon)`, `indirectMagic(cloud, dragon)`): the
|
||||
/// death message names it.
|
||||
/// death message names it, or the cloud once the dragon is gone.
|
||||
fn dragon_hurts_player(&mut self, damage_type: &str, amount: f32) {
|
||||
if let Some(id) = self.dragon.as_ref().map(|d| d.id) {
|
||||
let name = Text::translate("entity.minecraft.ender_dragon", &[]);
|
||||
self.note_named_attacker(damage_type, id, name);
|
||||
} else if damage_type == "minecraft:indirect_magic" {
|
||||
let name = Text::translate("entity.minecraft.area_effect_cloud", &[]);
|
||||
self.note_direct_entity(damage_type, name);
|
||||
}
|
||||
self.hurt_player_by(damage_type, amount);
|
||||
}
|
||||
@@ -2598,7 +2601,9 @@ impl Game<'_> {
|
||||
}
|
||||
pub(super) fn fight_ready(&mut self) -> bool {
|
||||
self.load_fight();
|
||||
self.fight.loaded
|
||||
// spawnExitPortal runs from scanState and the dragon's death, both
|
||||
// only with players in the fight.
|
||||
self.fight.loaded && self.fight.players
|
||||
}
|
||||
pub(super) fn exit_portal(&self) -> Option<[i32; 3]> {
|
||||
self.fight.exit_portal
|
||||
|
||||
@@ -3,10 +3,14 @@
|
||||
//! unbreaking (`minecraft:item_damage`), sharpness/smite/bane and power
|
||||
//! (`minecraft:damage`), knockback, fire aspect, infinity (`minecraft:ammo_use`),
|
||||
//! thorns (`minecraft:post_attack`), mending (`minecraft:repair_with_xp`) and
|
||||
//! the armor attribute effects (respiration, depth strider, ...).
|
||||
//! the armor attribute effects (respiration, depth strider, ...) and Soul
|
||||
//! Speed's `location_changed` and `tick` effects.
|
||||
use super::Game;
|
||||
use horizon_client::{enchant::EffectContext, items::ItemStack};
|
||||
use horizon_core::random::RandomSource;
|
||||
use horizon_client::{
|
||||
enchant::{EffectContext, Enchantments, level_value},
|
||||
items::ItemStack,
|
||||
};
|
||||
use horizon_core::{position::BlockPos, random::RandomSource};
|
||||
|
||||
/// Where Mending found a damaged item (`EnchantedItemInUse.inSlot`).
|
||||
#[derive(Clone, Copy)]
|
||||
@@ -458,6 +462,134 @@ impl Game<'_> {
|
||||
}
|
||||
ignite
|
||||
}
|
||||
/// Soul Speed (`data/minecraft/enchantment/soul_speed.json`), the parts of
|
||||
/// `Enchantment.runLocationChangedEffects` and `tick` that file uses. The
|
||||
/// `location_changed` effects run when the player enters a new block, lands,
|
||||
/// or its boots change:
|
||||
/// - the speed and movement efficiency modifiers turn on over a soul speed
|
||||
/// block (not flying, not riding) and stay on while airborne, then off
|
||||
/// (`enchantment_active_check`);
|
||||
/// - the boots lose 1 durability with a 4% chance when on such a block.
|
||||
///
|
||||
/// Every fifth tick the player walking on one also gets a soul particle
|
||||
/// (returned as its position and velocity, for the caller to show or send
|
||||
/// to the players around) and sometimes a sound. Runs for the window's own
|
||||
/// player and for each guest on the server (`guest_server_tick`); a remote
|
||||
/// client leaves it to its server.
|
||||
pub(super) fn tick_soul_speed(&mut self) -> Option<([f64; 3], [f64; 3])> {
|
||||
const ID: &str = "minecraft:soul_speed";
|
||||
let player = self.player.as_mut()?;
|
||||
if player.client_side {
|
||||
return None;
|
||||
}
|
||||
let level = self.armor[3]
|
||||
.as_ref()
|
||||
.map_or(0, |s| s.enchantment_level(ID));
|
||||
let position = player.position;
|
||||
let (on_ground, flying) = (player.ground.on_ground, player.flying);
|
||||
let moved = position.subtract(player.old_position);
|
||||
let (tick, width) = (player.health.tick_count, player.dimensions.width);
|
||||
let fx = &mut player.location_effects;
|
||||
let on_soul = fx.on_soul_speed_block;
|
||||
let block = BlockPos::containing(position);
|
||||
let changed_block = fx.block.replace(block) != Some(block);
|
||||
let landed = std::mem::take(&mut fx.landed);
|
||||
// Changed boots: `stopLocationBasedEffects`, then the effects run again.
|
||||
let equipped = std::mem::replace(&mut fx.boots_level, level) != level;
|
||||
let was_active = fx.applied_level;
|
||||
let mut active = was_active > 0 && !equipped;
|
||||
let mut wear = false;
|
||||
if level > 0 && (changed_block || landed || equipped) {
|
||||
let riding = self.riding.is_some();
|
||||
let wanted = !riding && !flying && (on_soul || (active && !on_ground));
|
||||
active = wanted;
|
||||
// `random_chance` is the first term of the wear's `all_of`: it
|
||||
// draws from the level random before the block is looked at.
|
||||
let roll = self.world.random.next_float() < 0.04;
|
||||
wear = roll && on_ground && on_soul;
|
||||
}
|
||||
fx.applied_level = if active { level } else { 0 };
|
||||
// `Entity.getKnownMovement` horizontal speed of at least 1.0E-5.
|
||||
let walking = moved.x * moved.x + moved.z * moved.z >= 1.0e-10;
|
||||
let tick_effects = level > 0 && !flying && on_ground && walking && on_soul && tick % 5 == 0;
|
||||
// The attribute effects were applied to the player before: swap them.
|
||||
if was_active > 0 && (!active || equipped) {
|
||||
for (attribute, id, _, op) in
|
||||
soul_speed_modifiers(&self.res.stations().enchantments, was_active)
|
||||
{
|
||||
let _ = player.set_modifier(&attribute, &id, 0.0, &op, false);
|
||||
}
|
||||
}
|
||||
if active && (was_active == 0 || equipped) {
|
||||
for (attribute, id, amount, op) in
|
||||
soul_speed_modifiers(&self.res.stations().enchantments, level)
|
||||
{
|
||||
let _ = player.set_modifier(&attribute, &id, amount, &op, true);
|
||||
}
|
||||
}
|
||||
if wear && !self.creative {
|
||||
self.wear_boots(1);
|
||||
}
|
||||
if level == 0 {
|
||||
return None;
|
||||
}
|
||||
let r = &mut self.world.random;
|
||||
// `spawn_particles`: in the bounding box, 0.1 above the feet, thrown
|
||||
// back against the movement (-0.2) and up (0.1).
|
||||
let particle = tick_effects.then(|| {
|
||||
let x = position.x + (r.next_double() - 0.5) * f64::from(width);
|
||||
let z = position.z + (r.next_double() - 0.5) * f64::from(width);
|
||||
(
|
||||
[x, position.y + 0.1, z],
|
||||
[moved.x * -0.2, 0.1, moved.z * -0.2],
|
||||
)
|
||||
});
|
||||
// `play_sound`: its `random_chance` (35%) comes first in its `all_of`,
|
||||
// so the level random is drawn every tick the boots are worn; volume
|
||||
// 0.6, pitch 0.6 to 1.0.
|
||||
if r.next_float() < 0.35 && tick_effects {
|
||||
let pitch = r.next_float() * 0.4 + 0.6;
|
||||
self.audio.play(
|
||||
"minecraft:particle.soul_escape",
|
||||
Some([position.x, position.y, position.z]),
|
||||
0.6,
|
||||
pitch,
|
||||
);
|
||||
}
|
||||
particle
|
||||
}
|
||||
/// `ItemStack.hurtAndBreak` on the worn boots (`change_item_damage`):
|
||||
/// Unbreaking applies, and they break when worn out.
|
||||
fn wear_boots(&mut self, amount: u32) {
|
||||
let Some(stack) = self.armor[3].clone() else {
|
||||
return;
|
||||
};
|
||||
let loss = self.durability_loss(&stack, amount);
|
||||
let max = self
|
||||
.res
|
||||
.items()
|
||||
.get(&stack.item)
|
||||
.map_or(0, |info| info.max_damage);
|
||||
if max == 0 {
|
||||
return;
|
||||
}
|
||||
let Some(boots) = self.armor[3].as_mut() else {
|
||||
return;
|
||||
};
|
||||
boots.damage += loss;
|
||||
if boots.damage >= max {
|
||||
self.armor[3] = None;
|
||||
if let Some(eye) = self.eye_position() {
|
||||
self.audio.play(
|
||||
"minecraft:entity.item.break",
|
||||
Some(eye),
|
||||
0.8,
|
||||
0.8 + self.world.random.next_float() * 0.4,
|
||||
);
|
||||
}
|
||||
self.apply_equipment();
|
||||
}
|
||||
}
|
||||
/// Enchantment attribute modifiers of worn armor (respiration, depth strider...).
|
||||
/// Each piece's modifier id ends with its slot (`EnchantmentAttributeEffect.idForSlot`),
|
||||
/// so the same enchantment on two pieces stacks instead of replacing itself.
|
||||
@@ -481,3 +613,28 @@ impl Game<'_> {
|
||||
self.potions.enchant_modifiers = wanted;
|
||||
}
|
||||
}
|
||||
|
||||
/// Soul Speed's `attribute` effects at `level` (attribute, id, amount, operation),
|
||||
/// the id taking the boots slot like `EnchantmentAttributeEffect.idForSlot`.
|
||||
fn soul_speed_modifiers(
|
||||
enchantments: &Enchantments,
|
||||
level: u32,
|
||||
) -> Vec<(String, String, f64, String)> {
|
||||
let Some(e) = enchantments.get("minecraft:soul_speed") else {
|
||||
return Vec::new();
|
||||
};
|
||||
e.effects["minecraft:location_changed"][0]["effect"]["effects"]
|
||||
.as_array()
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.filter(|a| a["type"] == "minecraft:attribute")
|
||||
.map(|a| {
|
||||
(
|
||||
a["attribute"].as_str().unwrap_or("").to_owned(),
|
||||
format!("{}/feet", a["id"].as_str().unwrap_or("")),
|
||||
f64::from(level_value(&a["amount"], level)),
|
||||
a["operation"].as_str().unwrap_or("add_value").to_owned(),
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
@@ -572,16 +572,16 @@ impl Game<'_> {
|
||||
let pitch = (1.0 + (client_float() - client_float()) * 0.2) * 0.7;
|
||||
self.audio
|
||||
.play("minecraft:entity.generic.explode", Some(center), 4.0, pitch);
|
||||
let block_count = if interaction == BlockInteraction::Keep {
|
||||
0
|
||||
} else {
|
||||
targets.len()
|
||||
};
|
||||
// ServerLevel.explode sends toBlow.size() whatever the interaction, and
|
||||
// `ServerExplosion.isSmall` also covers an explosion that keeps blocks.
|
||||
let block_count = targets.len();
|
||||
let small = radius < 2.0 || interaction == BlockInteraction::Keep;
|
||||
let (world, facts) = (&self.world, self.res.facts());
|
||||
self.particles.explosion(center, radius, block_count, &|b| {
|
||||
facts.is_air(world.block(b[0], b[1], b[2]))
|
||||
});
|
||||
self.lan_explode(center, radius, block_count);
|
||||
self.particles
|
||||
.explosion(center, small, block_count, radius, &|b| {
|
||||
facts.is_air(world.block(b[0], b[1], b[2]))
|
||||
});
|
||||
self.lan_explode(center, small, radius, block_count);
|
||||
Ok(())
|
||||
}
|
||||
/// `BlockBehaviour.onExplosionHit` (TNT: `wasExploded` primes a short fuse).
|
||||
@@ -598,6 +598,11 @@ impl Game<'_> {
|
||||
}
|
||||
let name = self.res.facts().get(state).name.clone();
|
||||
let is_tnt = &*name == "minecraft:tnt";
|
||||
// CreakingHeartBlock.onExplosionHit: its creaking dies (no
|
||||
// experience, as Horizon does not track a TNT's owner).
|
||||
if &*name == "minecraft:creaking_heart" {
|
||||
self.creaking_heart_broken(pos, false);
|
||||
}
|
||||
// Block.onExplosionHit: the drops copy from the block entity, which
|
||||
// then spills its contents as the block turns to air.
|
||||
let key = (pos[0], pos[1], pos[2]);
|
||||
|
||||
@@ -64,6 +64,25 @@ impl Game<'_> {
|
||||
pos: BlockPos::new(pos[0], pos[1], pos[2]),
|
||||
data: 0,
|
||||
});
|
||||
} else if self
|
||||
.res
|
||||
.facts()
|
||||
.get(block.state)
|
||||
.name
|
||||
.starts_with("minecraft:suspicious_")
|
||||
{
|
||||
// BrushableBlock.onBrokenAfterFall.
|
||||
let at = BlockPos::new(pos[0], pos[1], pos[2]);
|
||||
self.level_events.push(LevelEvent::LevelEvent {
|
||||
id: 2001,
|
||||
pos: at,
|
||||
data: block.state.0 as i32,
|
||||
});
|
||||
self.level_events.push(LevelEvent::GameEvent {
|
||||
pos: at,
|
||||
event: "minecraft:block_destroy",
|
||||
state: None,
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -71,12 +71,23 @@ impl Game<'_> {
|
||||
let b = horizon_core::geometry::Aabb::new(lo, hi);
|
||||
// Every player in the box, the server's players too.
|
||||
let pos = f.pos;
|
||||
// `EvokerFangs.dealDamageTo`: indirectMagic(fangs, owner) while the
|
||||
// owner lives, plain magic (nobody to name) once it is gone.
|
||||
let owner = self
|
||||
.mobs
|
||||
.iter()
|
||||
.any(|m| m.id == f.owner && m.alive())
|
||||
.then_some(f.owner);
|
||||
let bite = move |g: &mut Self| {
|
||||
if let Some(p) = g.player_view()
|
||||
&& p.alive
|
||||
&& p.bounds.intersects(b)
|
||||
{
|
||||
g.mob_hits_player_kind(6.0, pos, "minecraft:indirect_magic");
|
||||
let kind = match owner {
|
||||
Some(_) => "minecraft:indirect_magic",
|
||||
None => "minecraft:magic",
|
||||
};
|
||||
g.mob_hits_player_caused(6.0, pos, kind, owner);
|
||||
}
|
||||
};
|
||||
bite(self);
|
||||
|
||||
@@ -20,7 +20,8 @@ use horizon_core::{
|
||||
};
|
||||
use horizon_world::{
|
||||
block_collision::BlockCollisionRegistry, collision_context::CollisionContext,
|
||||
heightmap::HeightmapType, worldgen::terrain::TerrainBlockStates,
|
||||
heightmap::HeightmapType, level::flags::UPDATE_CLIENTS, registry::BlockStateId,
|
||||
worldgen::terrain::TerrainBlockStates,
|
||||
};
|
||||
|
||||
/// The loaded world as the spawn searches query it.
|
||||
@@ -121,33 +122,102 @@ impl Game<'_> {
|
||||
}
|
||||
Ok(Some([ox * 16 + 8, height, oz * 16 + 8]))
|
||||
}
|
||||
/// MinecraftServer.setInitialSpawn's bonus chest: BonusChestFeature.place
|
||||
/// in the spawn chunk, a chest with the spawn bonus loot and a torch on
|
||||
/// each side that can hold one, on the first free column of a shuffled
|
||||
/// walk over the chunk. Skipped while the chunk is not loaded.
|
||||
pub(super) fn place_bonus_chest(&mut self, origin: [i32; 3]) -> Result<()> {
|
||||
use horizon_client::containers::BlockEntity;
|
||||
let (cx, cz) = (origin[0] >> 4, origin[2] >> 4);
|
||||
let registry = &self.pack.assets.registry;
|
||||
let (Some(chest), Some(torch)) = (
|
||||
registry.default_state("minecraft:chest"),
|
||||
registry.default_state("minecraft:torch"),
|
||||
) else {
|
||||
return Ok(());
|
||||
};
|
||||
if !self.streaming.is_lit(cx, cz) {
|
||||
return Ok(());
|
||||
}
|
||||
// `level.getRandom()`. Util.toShuffledList of the chunk's x and z.
|
||||
let random = &mut self.world.random;
|
||||
let mut shuffled = |min: i32| -> [i32; 16] {
|
||||
let mut values: [i32; 16] = std::array::from_fn(|i| min + i as i32);
|
||||
for end in (2..=16usize).rev() {
|
||||
let other = random.next_int_bound(end as i32).unwrap_or(0) as usize;
|
||||
values.swap(end - 1, other);
|
||||
}
|
||||
values
|
||||
};
|
||||
let (xs, zs) = (shuffled(cx * 16), shuffled(cz * 16));
|
||||
for x in xs {
|
||||
for z in zs {
|
||||
let y = self
|
||||
.spawn_columns()
|
||||
.height(HeightmapType::MotionBlockingNoLeaves, x, z);
|
||||
if self.world.block(x, y, z) != self.world.air && !self.collision_empty([x, y, z]) {
|
||||
continue;
|
||||
}
|
||||
self.set_block_clients([x, y, z], chest)?;
|
||||
let seed = self.world.random.next_long();
|
||||
self.world
|
||||
.block_entities
|
||||
.insert((x, y, z), BlockEntity::Chest(Vec::new()));
|
||||
self.load_block_entity_nbt(
|
||||
[x, y, z],
|
||||
&format!(
|
||||
"{{LootTable:\"minecraft:chests/spawn_bonus_chest\",LootTableSeed:{seed}L}}"
|
||||
),
|
||||
);
|
||||
for [dx, dz] in [[0, -1], [1, 0], [0, 1], [-1, 0]] {
|
||||
let at = [x + dx, y, z + dz];
|
||||
let survives = self.with_level(|b, level, ticks| {
|
||||
b.can_survive(level, ticks, BlockPos::new(at[0], at[1], at[2]), torch)
|
||||
});
|
||||
if survives {
|
||||
self.set_block_clients(at, torch)?;
|
||||
}
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// `Level.setBlock(pos, state, UPDATE_CLIENTS)`: no neighbour updates.
|
||||
fn set_block_clients(&mut self, pos: [i32; 3], state: BlockStateId) -> Result<()> {
|
||||
self.with_level(|b, level, ticks| {
|
||||
b.set_block(
|
||||
level,
|
||||
ticks,
|
||||
BlockPos::new(pos[0], pos[1], pos[2]),
|
||||
state,
|
||||
UPDATE_CLIENTS,
|
||||
);
|
||||
});
|
||||
self.process_level_events()
|
||||
}
|
||||
/// The block at `pos` has no collision shape.
|
||||
fn collision_empty(&self, pos: [i32; 3]) -> bool {
|
||||
let mut scene = SceneCollisions {
|
||||
world: &self.world,
|
||||
binding: self.collision,
|
||||
subject: None,
|
||||
};
|
||||
self.collision
|
||||
.collision_shape_with_context(
|
||||
&mut scene,
|
||||
self.world.block(pos[0], pos[1], pos[2]),
|
||||
BlockPos::new(pos[0], pos[1], pos[2]),
|
||||
&CollisionContext::empty(false),
|
||||
)
|
||||
.is_ok_and(|shape| shape.is_empty())
|
||||
}
|
||||
/// PlayerSpawnFinder.findSpawn around the world spawn: the feet of a
|
||||
/// player who has no position yet. None while a candidate's chunk loads.
|
||||
pub(super) fn find_player_spawn(&mut self, suggestion: [i32; 3]) -> Result<Option<Vec3>> {
|
||||
let mut finder = match self.player_spawn {
|
||||
Some(finder) => finder,
|
||||
None if self.level.game_mode == 2 => {
|
||||
// Adventure mode: the suggestion itself.
|
||||
let mut finder = PlayerSpawnFinder::new(suggestion, 0, |_| 0);
|
||||
finder.next_candidate();
|
||||
finder
|
||||
}
|
||||
None => {
|
||||
let mut radius = self.ui.rules.int("respawn_radius").max(0);
|
||||
let to_border = self
|
||||
.border
|
||||
.distance(f64::from(suggestion[0]), f64::from(suggestion[2]))
|
||||
.floor() as i32;
|
||||
if to_border < radius {
|
||||
radius = to_border;
|
||||
}
|
||||
if to_border <= 1 {
|
||||
radius = 1;
|
||||
}
|
||||
PlayerSpawnFinder::new(suggestion, radius, |n| {
|
||||
entity_random().next_int_bound(n).unwrap_or(0)
|
||||
})
|
||||
}
|
||||
None => self.spawn_finder(suggestion),
|
||||
};
|
||||
let found = loop {
|
||||
let Some(candidate) = finder.next_candidate() else {
|
||||
@@ -176,6 +246,58 @@ impl Game<'_> {
|
||||
self.player_spawn = found.is_none().then_some(finder);
|
||||
Ok(found)
|
||||
}
|
||||
/// A new PlayerSpawnFinder around `suggestion`: the respawn radius, cut
|
||||
/// by the world border; the suggestion itself in adventure mode.
|
||||
fn spawn_finder(&self, suggestion: [i32; 3]) -> PlayerSpawnFinder {
|
||||
if self.level.game_mode == 2 {
|
||||
let mut finder = PlayerSpawnFinder::new(suggestion, 0, |_| 0);
|
||||
finder.next_candidate();
|
||||
return finder;
|
||||
}
|
||||
let mut radius = self.ui.rules.int("respawn_radius").max(0);
|
||||
let to_border = self
|
||||
.border
|
||||
.distance(f64::from(suggestion[0]), f64::from(suggestion[2]))
|
||||
.floor() as i32;
|
||||
if to_border < radius {
|
||||
radius = to_border;
|
||||
}
|
||||
if to_border <= 1 {
|
||||
radius = 1;
|
||||
}
|
||||
PlayerSpawnFinder::new(suggestion, radius, |n| {
|
||||
entity_random().next_int_bound(n).unwrap_or(0)
|
||||
})
|
||||
}
|
||||
/// ServerPlayer.adjustSpawnLocation for a server's new player: where
|
||||
/// PlayerSpawnFinder.findSpawn puts their feet around the world spawn
|
||||
/// (`spawn`, the feet there), so that players new to a world don't all
|
||||
/// stand in one spot. Vanilla waits for each candidate's chunk; a server
|
||||
/// tick can't, so a candidate in a chunk not loaded yet is passed over,
|
||||
/// and `spawn` stays when the search never reaches a loaded column.
|
||||
pub(super) fn server_player_spawn(&self, spawn: [f64; 3]) -> [f64; 3] {
|
||||
let suggestion = spawn.map(|v| v.floor() as i32);
|
||||
let mut finder = self.spawn_finder(suggestion);
|
||||
while let Some(candidate) = finder.next_candidate() {
|
||||
let (x, z) = match candidate {
|
||||
SpawnCandidate::Column(x, z) => (x, z),
|
||||
SpawnCandidate::Suggestion => (suggestion[0], suggestion[2]),
|
||||
};
|
||||
if !self.streaming.is_lit(x >> 4, z >> 4) {
|
||||
continue;
|
||||
}
|
||||
let feet = match candidate {
|
||||
SpawnCandidate::Column(x, z) => level_respawn_pos(&self.spawn_columns(), x, z)
|
||||
.filter(|&pos| self.player_fits(pos))
|
||||
.map(bottom_center),
|
||||
SpawnCandidate::Suggestion => Some(self.fixup_spawn_height(suggestion)),
|
||||
};
|
||||
if let Some(feet) = feet {
|
||||
return [feet.x, feet.y, feet.z];
|
||||
}
|
||||
}
|
||||
spawn
|
||||
}
|
||||
/// PlayerSpawnFinder.noCollisionNoLiquid: a player's box standing at the
|
||||
/// block's bottom centre touches no block or liquid.
|
||||
fn player_fits(&self, pos: [i32; 3]) -> bool {
|
||||
|
||||
@@ -52,6 +52,8 @@ struct Flags {
|
||||
/// server follows while it runs (IntegratedServer.tickServer).
|
||||
render_distance: AtomicI32,
|
||||
simulation_distance: AtomicI32,
|
||||
/// `MinecraftServer.isCurrentlySaving`: the server is autosaving.
|
||||
saving: AtomicBool,
|
||||
}
|
||||
|
||||
/// Work the window hands its server thread (`MinecraftServer.execute`).
|
||||
@@ -69,6 +71,10 @@ impl Integrated {
|
||||
pub fn smoothed_tick_ms(&self) -> f32 {
|
||||
f32::from_bits(self.flags.smoothed_tick_ms.load(Ordering::Relaxed))
|
||||
}
|
||||
/// `MinecraftServer.isCurrentlySaving`.
|
||||
pub fn is_saving(&self) -> bool {
|
||||
self.flags.saving.load(Ordering::Relaxed)
|
||||
}
|
||||
/// `IntegratedServer.tickServer` skips the world while the game is paused.
|
||||
pub fn set_paused(&self, paused: bool) {
|
||||
self.flags.paused.store(paused, Ordering::Relaxed);
|
||||
@@ -148,6 +154,12 @@ pub(super) struct Serving {
|
||||
/// is out of its place: applied after the tick.
|
||||
pending: Option<Publish>,
|
||||
}
|
||||
impl Serving {
|
||||
/// The window reads this as `MinecraftServer.isCurrentlySaving`.
|
||||
pub(super) fn set_saving(&self, saving: bool) {
|
||||
self.flags.saving.store(saving, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
enum Publish {
|
||||
Open(TcpListener, LanSettings),
|
||||
Close,
|
||||
|
||||
@@ -11,7 +11,7 @@ use horizon_client::{
|
||||
chunks::ChunkEncoder,
|
||||
data::SyncData,
|
||||
entity::{EntityState, States},
|
||||
hub::{HostEvent, HostState, Hub, HubConfig, TickCtx},
|
||||
hub::{BodyFlags, HostEvent, HostState, Hub, HubConfig, TickCtx},
|
||||
playerdata,
|
||||
},
|
||||
mobs::{Mob, Who, leash::Holder},
|
||||
@@ -24,11 +24,24 @@ use horizon_protocol::{
|
||||
};
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{Arc, OnceLock},
|
||||
sync::{Arc, Mutex},
|
||||
};
|
||||
|
||||
/// The registries and tags are the same for every world: load them once.
|
||||
static SYNC: OnceLock<std::result::Result<Arc<SyncData>, String>> = OnceLock::new();
|
||||
static SYNC: Mutex<Option<std::result::Result<Arc<SyncData>, String>>> = Mutex::new(None);
|
||||
|
||||
/// The registries and tags a server sends, loaded from `root` the first time.
|
||||
pub(super) fn sync_data(root: &std::path::Path) -> std::result::Result<Arc<SyncData>, String> {
|
||||
let mut sync = SYNC.lock().unwrap_or_else(|e| e.into_inner());
|
||||
sync.get_or_insert_with(|| SyncData::load(root).map(Arc::new))
|
||||
.clone()
|
||||
}
|
||||
|
||||
/// Let go of what `sync_data` loaded: for a preload no world used
|
||||
/// (game/world_loading.rs).
|
||||
pub(super) fn forget_sync_data() {
|
||||
*SYNC.lock().unwrap_or_else(|e| e.into_inner()) = None;
|
||||
}
|
||||
|
||||
/// The settings of the open world (WorldOptionsScreen's multiplayer section).
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
@@ -178,6 +191,17 @@ fn mob_meta(
|
||||
meta.push((9, serializer::FLOAT, Value::Float(health)));
|
||||
}
|
||||
defaults.push((9, serializer::FLOAT, Value::Float(1.0)));
|
||||
// LivingEntity.DATA_EFFECT_PARTICLES and DATA_EFFECT_AMBIENCE_ID: the
|
||||
// swirls of its effects (the ones a mob has are visible, not ambient).
|
||||
meta.extend(
|
||||
hub.effect_meta(
|
||||
(m.extra.effects.iter())
|
||||
.filter(|e| !m.extra.hidden_effects.contains(&e.0))
|
||||
.map(|e| (e.0, false)),
|
||||
),
|
||||
);
|
||||
defaults.push((10, serializer::PARTICLES, Value::Particles(Vec::new())));
|
||||
defaults.push((11, serializer::BOOLEAN, Value::Bool(false)));
|
||||
// Mob.DATA_MOB_FLAGS_ID: no AI 1, left-handed 2, aggressive 4 (what
|
||||
// draws a vindicator's axe, a skeleton's drawn bow, a piglin's raised
|
||||
// weapon).
|
||||
@@ -223,6 +247,27 @@ fn mob_meta(
|
||||
}
|
||||
defaults.push((16, serializer::BYTE, Value::Byte(0)));
|
||||
}
|
||||
// SnowGolem.DATA_PUMPKIN_ID: 16 while the pumpkin is on (the default).
|
||||
"minecraft:snow_golem" => {
|
||||
if e.sheared {
|
||||
meta.push((16, serializer::BYTE, Value::Byte(0)));
|
||||
}
|
||||
defaults.push((16, serializer::BYTE, Value::Byte(16)));
|
||||
}
|
||||
// MushroomCow.DATA_TYPE: 0 red, 1 brown.
|
||||
"minecraft:mooshroom" => {
|
||||
if e.variant == 1 {
|
||||
meta.push((17, serializer::INT, Value::Int(1)));
|
||||
}
|
||||
defaults.push((17, serializer::INT, Value::Int(0)));
|
||||
}
|
||||
// Piglin.DATA_IS_DANCING (after the baby flag and the crossbow charge).
|
||||
"minecraft:piglin" => {
|
||||
if e.scratch[0] > 0 {
|
||||
meta.push((19, serializer::BOOLEAN, Value::Bool(true)));
|
||||
}
|
||||
defaults.push((19, serializer::BOOLEAN, Value::Bool(false)));
|
||||
}
|
||||
// Sheep.DATA_WOOL_ID: the colour in the low nibble, 16 when sheared.
|
||||
"minecraft:sheep" => {
|
||||
let value = (e.color & 15) | if e.sheared { 16 } else { 0 };
|
||||
@@ -337,6 +382,14 @@ fn mob_meta(
|
||||
}
|
||||
defaults.push((17, serializer::BOOLEAN, Value::Bool(false)));
|
||||
}
|
||||
// PolarBear.DATA_STANDING_ID (after AgeableMob's two): the bear
|
||||
// rears up; the client animates it.
|
||||
"minecraft:polar_bear" => {
|
||||
if e.flag {
|
||||
meta.push((18, serializer::BOOLEAN, Value::Bool(true)));
|
||||
}
|
||||
defaults.push((18, serializer::BOOLEAN, Value::Bool(false)));
|
||||
}
|
||||
// SpellcasterIllager.DATA_SPELL_CASTING_ID: the casting pose.
|
||||
"minecraft:evoker" | "minecraft:illusioner" => {
|
||||
if e.variant2 != 0 {
|
||||
@@ -562,10 +615,7 @@ impl Game<'_> {
|
||||
config: HubConfig,
|
||||
host: Option<u128>,
|
||||
) -> Result<()> {
|
||||
let root = self.options.resources.clone();
|
||||
let sync = SYNC
|
||||
.get_or_init(|| SyncData::load(&root).map(Arc::new))
|
||||
.clone()?;
|
||||
let sync = sync_data(&self.options.resources)?;
|
||||
let biome_names: Vec<String> = self
|
||||
.res
|
||||
.biomes()
|
||||
@@ -835,6 +885,16 @@ impl Game<'_> {
|
||||
living_flags: living_flags(self.using)
|
||||
| if p.auto_spin_attack_ticks > 0 { 4 } else { 0 },
|
||||
bed: self.sleeping,
|
||||
body: BodyFlags {
|
||||
gliding: p.fall_flying,
|
||||
swimming: p.swimming,
|
||||
crawling: p.pose == horizon_client::pose::Pose::Swimming && !p.swimming,
|
||||
crouching: p.pose == horizon_client::pose::Pose::Crouching,
|
||||
spin_attack: p.auto_spin_attack_ticks > 0,
|
||||
on_fire: p.fire_ticks > 0,
|
||||
invisible: self.potions.effects.get("invisibility").is_some(),
|
||||
glowing: self.potions.effects.get("glowing").is_some(),
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
@@ -952,6 +1012,16 @@ impl Game<'_> {
|
||||
host.hub.block_event(pos, b0, b1, state);
|
||||
}
|
||||
let entities = states.as_slice();
|
||||
// An entity that left the level since the last tick (a snowball
|
||||
// that hit) is dropped by the tracker below: its event goes out
|
||||
// first, as `Level.broadcastEntityEvent` precedes the discard.
|
||||
let (gone, later): (Vec<_>, Vec<_>) = std::mem::take(&mut self.lan_entity_events)
|
||||
.into_iter()
|
||||
.partition(|(id, ..)| !entities.iter().any(|e| e.id == *id));
|
||||
self.lan_entity_events = later;
|
||||
for (id, event, at) in gone {
|
||||
host.hub.entity_event(id, event, at);
|
||||
}
|
||||
let spawn = self.spawn.map_or([0.5, 80.0, 0.5], |s| [s.x, s.y, s.z]);
|
||||
let events = {
|
||||
let clock_rate = self.network_clock_rate();
|
||||
@@ -1128,8 +1198,17 @@ impl Game<'_> {
|
||||
g.game_mode = default_mode;
|
||||
}
|
||||
if !known {
|
||||
g.position = spawn;
|
||||
g.previous_position = spawn;
|
||||
// ServerPlayer.adjustSpawnLocation: a player new to the world
|
||||
// stands where PlayerSpawnFinder puts them, not all on one spot
|
||||
// (it reads the loaded level, which holds the spawn when it is
|
||||
// the overworld).
|
||||
let feet = if self.dim == super::Dim::Overworld {
|
||||
self.server_player_spawn(spawn)
|
||||
} else {
|
||||
spawn
|
||||
};
|
||||
g.position = feet;
|
||||
g.previous_position = feet;
|
||||
g.health = 20.0;
|
||||
g.food = 20;
|
||||
g.dimension = super::Dim::Overworld.id().to_owned();
|
||||
@@ -1224,8 +1303,9 @@ impl Game<'_> {
|
||||
self.lan_entity_events.push((id, event, at));
|
||||
}
|
||||
}
|
||||
/// `ServerPlayer.crit`: this window's emitter, and an animation for the
|
||||
/// attacker's client and observers once the hub is back in place.
|
||||
/// `ServerPlayer.crit` (or `magicCrit` when `magic`): this window's
|
||||
/// emitter, and an animation for the attacker's client and observers once
|
||||
/// the hub is back in place.
|
||||
pub(super) fn critical_hit(
|
||||
&mut self,
|
||||
attacker: Option<u32>,
|
||||
@@ -1233,16 +1313,18 @@ impl Game<'_> {
|
||||
feet: [f64; 3],
|
||||
width: f64,
|
||||
height: f64,
|
||||
magic: bool,
|
||||
) {
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
self.particles.tracking_emitter(
|
||||
ParticleOptions::simple(ParticleType::Crit),
|
||||
feet,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
let particle = if magic {
|
||||
ParticleType::EnchantedHit
|
||||
} else {
|
||||
ParticleType::Crit
|
||||
};
|
||||
self.particles
|
||||
.tracking_emitter(ParticleOptions::simple(particle), feet, width, height);
|
||||
if self.audio.capture.is_some() {
|
||||
self.lan_critical_hits.push((attacker, id));
|
||||
self.lan_critical_hits.push((attacker, id, magic));
|
||||
}
|
||||
}
|
||||
/// Send the tick's level events, sounds and mob animations.
|
||||
@@ -1320,13 +1402,13 @@ impl Game<'_> {
|
||||
seen.insert(m.id, (m.hurt_time, dead, swing));
|
||||
}
|
||||
host.mob_state.insert(self.dim, seen);
|
||||
for (attacker, target) in critical_hits {
|
||||
for (attacker, target, magic) in critical_hits {
|
||||
let Some(attacker) = attacker.map_or(Some(host.host_entity), |conn| {
|
||||
host.hub.guest(conn).map(|g| g.entity_id)
|
||||
}) else {
|
||||
continue;
|
||||
};
|
||||
host.hub.critical_hit(attacker, target);
|
||||
host.hub.critical_hit(attacker, target, magic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1409,6 +1491,13 @@ impl Game<'_> {
|
||||
.each_ref()
|
||||
.map(|s| s.as_ref().map(|s| s.item.clone()));
|
||||
m.extra.crouching = g.sneaking;
|
||||
m.extra.sprinting = g.sprinting;
|
||||
// LivingEntity.DATA_EFFECT_PARTICLES: the swirls of its visible effects.
|
||||
let visible = || g.effects.list.iter().filter(|e| e.visible);
|
||||
m.extra.effect_particles = visible()
|
||||
.filter_map(|e| super::client_ambient::effect_particle(e.id, e.ambient))
|
||||
.collect();
|
||||
m.extra.effect_ambient = visible().all(|e| e.ambient);
|
||||
// Lying in its bed (LivingEntity.getBedOrientation).
|
||||
m.extra.ints[1] = g.bed.map_or(0, |b| self.bed_facing(b));
|
||||
// LivingEntity.updateSwingTime: the arm swing lan_swings started.
|
||||
|
||||
@@ -1216,6 +1216,12 @@ impl Game<'_> {
|
||||
{
|
||||
self.guest_carried_back(host, gi);
|
||||
}
|
||||
S::SelectBundleItem(p) => {
|
||||
if !spectator && let Ok(slot) = usize::try_from(p.slot) {
|
||||
host.hub
|
||||
.select_bundle_item(conn, slot, p.index, &mut self.world);
|
||||
}
|
||||
}
|
||||
S::ContainerClick(p) => {
|
||||
let rules = ItemRules(self.res.items());
|
||||
let slots = host.hub.guests[gi]
|
||||
@@ -2183,6 +2189,7 @@ impl Game<'_> {
|
||||
let in_wall = !g.sleeping && self.in_wall(g.position, g.eye_height());
|
||||
let at = g.position;
|
||||
let sneaking = g.sneaking;
|
||||
let mut soul = None;
|
||||
let events = self.as_guest(host, conn, |game| {
|
||||
let (rules, motion) = (game.world.health_rules, game.motion);
|
||||
let health = &motion.health;
|
||||
@@ -2252,6 +2259,7 @@ impl Game<'_> {
|
||||
w.player.shift_key_down = sneaking;
|
||||
w.player.freeze_immune = freeze_immune;
|
||||
let _ = w.server_block_damage(start);
|
||||
let _ = w.update_soul_speed_block();
|
||||
let _ = w.tick_environment_damage();
|
||||
let _ = w.apply_fire_contact();
|
||||
let _ = w.server_hazards_tick(in_wall);
|
||||
@@ -2279,6 +2287,9 @@ impl Game<'_> {
|
||||
// LivingEntity.baseTick: outside the world border, then tickEffects.
|
||||
game.border_damage();
|
||||
game.tick_mob_effects();
|
||||
// Soul Speed's effects (LivingEntity.baseTick's location_changed
|
||||
// and tick effects); its particle goes to the players around.
|
||||
soul = game.tick_soul_speed();
|
||||
let Some(player) = game.player.as_mut() else {
|
||||
return (Vec::new(), None);
|
||||
};
|
||||
@@ -2307,11 +2318,42 @@ impl Game<'_> {
|
||||
let Some((events, marked)) = events else {
|
||||
return;
|
||||
};
|
||||
if let Some((at, velocity)) = soul {
|
||||
super::lan_particles::send_soul_particle(host, at, velocity);
|
||||
}
|
||||
self.as_guest(host, conn, |game| game.tick_player_sculk_events());
|
||||
for event in events {
|
||||
match event {
|
||||
MotionEvent::HurtSound(sound) => self.player_hurt_sound(sound, at),
|
||||
// LivingEntity.checkFallDamage: the crumbs reach every player.
|
||||
MotionEvent::Fall(horizon_client::landing::FallEvent::Particles {
|
||||
state,
|
||||
position,
|
||||
count,
|
||||
speed,
|
||||
}) => self.landing_dust(Some(host), state, position, count, speed),
|
||||
MotionEvent::Fall(event) => self.landing_block_updates(&event),
|
||||
// HoneyBlock.maybeDoSlideEffects: the sound reaches the
|
||||
// others (Player.playSound excludes the player, whose client
|
||||
// plays it), the entity event 53 everyone around.
|
||||
MotionEvent::HoneySlide {
|
||||
sound, particles, ..
|
||||
} => {
|
||||
let Some((id, at)) = host.hub.guest(conn).map(|g| (g.entity_id, g.position))
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
if sound {
|
||||
let name = "minecraft:block.honey_block.slide";
|
||||
let source = horizon_client::settings::sound_source(name) as i32;
|
||||
self.audio.play_unshared(name, Some(at), 1.0, 1.0);
|
||||
host.hub.sound(name, at, 1.0, 1.0, source, Some(conn));
|
||||
}
|
||||
if particles {
|
||||
self.honey_slide_particles(at);
|
||||
host.hub.entity_event(id, 53, at);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -354,6 +354,20 @@ impl Game<'_> {
|
||||
a.is_some_and(|a| a.in_ground) || p.stuck,
|
||||
));
|
||||
}
|
||||
// ThrownTrident.ID_LOYALTY (none for a mob's) and ID_FOIL, on
|
||||
// AbstractArrow's flags.
|
||||
K::Trident => {
|
||||
let a = p.arrow.as_deref();
|
||||
e.meta.extend(arrow_meta(
|
||||
false,
|
||||
a.is_some_and(|a| a.no_physics),
|
||||
0,
|
||||
a.is_some_and(|a| a.in_ground) || p.stuck,
|
||||
));
|
||||
if a.is_some_and(|a| a.pickup_item.has_any_enchantments()) {
|
||||
e.meta.push((12, serializer::BOOLEAN, Value::Bool(true)));
|
||||
}
|
||||
}
|
||||
// WitherSkull.DATA_DANGEROUS.
|
||||
K::WitherSkull { dangerous: true } => {
|
||||
e.meta.push((8, serializer::BOOLEAN, Value::Bool(true)));
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
//! Particles a server sends its players and its clients draw:
|
||||
//! `ClientboundLevelParticlesPacket` (`ServerLevel.sendParticles`, which
|
||||
//! `/particle` uses) and `ClientboundExplodePacket` (`ServerLevel.explode`).
|
||||
use super::Game;
|
||||
use super::{Game, lan::LanHost};
|
||||
use horizon_client::lan::hub::Hub;
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
use horizon_core::{geometry::Vec3, random::RandomSource};
|
||||
use horizon_protocol::{
|
||||
@@ -24,6 +25,35 @@ fn rgb(c: [f32; 4]) -> [f32; 3] {
|
||||
[c[0], c[1], c[2]]
|
||||
}
|
||||
|
||||
/// `ServerLevel.sendParticles` of one soul particle moving by `velocity`
|
||||
/// (Soul Speed's `spawn_particles`): sent to the players within 32 blocks.
|
||||
pub(super) fn send_soul_particle(host: &super::lan::LanHost, at: [f64; 3], velocity: [f64; 3]) {
|
||||
let Some(id) = host
|
||||
.hub
|
||||
.registry_id("minecraft:particle_type", "minecraft:soul")
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let packet = C::LevelParticles(play::LevelParticles {
|
||||
particle: Particle { id, data: None },
|
||||
override_limiter: false,
|
||||
always_show: false,
|
||||
pos: at,
|
||||
dist: velocity.map(|v| v as f32),
|
||||
max_speed: [1.0; 3],
|
||||
count: 0,
|
||||
randomization: 0,
|
||||
});
|
||||
for g in host.hub.guests.iter().filter(|g| host.hub.here(g)) {
|
||||
let distance: f64 = (0..3)
|
||||
.map(|k| (g.position[k].floor() + 0.5 - at[k]).powi(2))
|
||||
.sum();
|
||||
if distance < 32.0 * 32.0 {
|
||||
g.send(&packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `SonicBoom.tick` uses `ServerLevel.sendParticles` for each ray point.
|
||||
/// Keep the local event's rendering; connected players receive one at rest.
|
||||
@@ -52,6 +82,66 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// `LivingEntity.checkFallDamage`'s `ServerLevel.sendParticles` of the
|
||||
/// landing block's crumbs: drawn in this window, when it has one, and
|
||||
/// sent to each player within 32 blocks. `host` is the hub of a guest's
|
||||
/// turn, which is out of `self.lan` meanwhile.
|
||||
pub(super) fn landing_dust(
|
||||
&mut self,
|
||||
host: Option<&LanHost>,
|
||||
state: BlockStateId,
|
||||
at: Vec3,
|
||||
count: i32,
|
||||
speed: f64,
|
||||
) {
|
||||
let at = [at.x, at.y, at.z];
|
||||
if self.serving.is_none() && self.options.dedicated.is_none() {
|
||||
let block = [
|
||||
at[0].floor() as i32,
|
||||
(at[1] - 0.2).floor() as i32,
|
||||
at[2].floor() as i32,
|
||||
];
|
||||
if let Some((sprite, tint)) = self.particle_sprite(state, block) {
|
||||
self.particles.send_particles(
|
||||
&ParticleOptions::block(ParticleType::Block, sprite, tint),
|
||||
at,
|
||||
[0.0; 3],
|
||||
speed,
|
||||
count as u32,
|
||||
);
|
||||
}
|
||||
}
|
||||
let Some(hub) = host.or(self.lan.as_ref()).map(|h| &h.hub) else {
|
||||
return;
|
||||
};
|
||||
let Some(particle) = Self::hub_particle(
|
||||
hub,
|
||||
&ParticleOptions::simple(ParticleType::Block),
|
||||
Some(state),
|
||||
) else {
|
||||
return;
|
||||
};
|
||||
let packet = C::LevelParticles(play::LevelParticles {
|
||||
particle,
|
||||
override_limiter: false,
|
||||
always_show: false,
|
||||
pos: at,
|
||||
dist: [0.0; 3],
|
||||
max_speed: [speed as f32; 3],
|
||||
count,
|
||||
randomization: 0,
|
||||
});
|
||||
for g in hub.guests.iter().filter(|g| hub.here(g)) {
|
||||
// ServerLevel compares the player's block centre, strictly within 32.
|
||||
let distance: f64 = (0..3)
|
||||
.map(|k| (g.position[k].floor() + 0.5 - at[k]).powi(2))
|
||||
.sum();
|
||||
if distance < 32.0 * 32.0 {
|
||||
g.send(&packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `ParticleTypes.STREAM_CODEC`'s value for `options`: the type's
|
||||
/// network id and the data it carries (`state` for the block particles).
|
||||
/// None while not serving, or for a particle whose data isn't sent from
|
||||
@@ -60,13 +150,19 @@ impl Game<'_> {
|
||||
&self,
|
||||
options: &ParticleOptions,
|
||||
state: Option<BlockStateId>,
|
||||
) -> Option<Particle> {
|
||||
Self::hub_particle(&self.lan.as_ref()?.hub, options, state)
|
||||
}
|
||||
|
||||
/// `network_particle` for a hub that is out of `self.lan` meanwhile (a
|
||||
/// guest's turn).
|
||||
fn hub_particle(
|
||||
hub: &Hub,
|
||||
options: &ParticleOptions,
|
||||
state: Option<BlockStateId>,
|
||||
) -> Option<Particle> {
|
||||
let name = format!("minecraft:{}", options.ty.name());
|
||||
let id = self
|
||||
.lan
|
||||
.as_ref()?
|
||||
.hub
|
||||
.registry_id("minecraft:particle_type", &name)?;
|
||||
let id = hub.registry_id("minecraft:particle_type", &name)?;
|
||||
use ParticleType as T;
|
||||
let c = options.color;
|
||||
let data = match options.ty {
|
||||
@@ -225,8 +321,14 @@ impl Game<'_> {
|
||||
/// `ServerLevel.explode`'s packet to each player within 64 blocks. The
|
||||
/// sound and the push reach them on their own (the level's sounds, the
|
||||
/// motion a hurt player is sent), so the packet carries neither.
|
||||
pub(super) fn lan_explode(&self, center: [f64; 3], radius: f32, block_count: usize) {
|
||||
let emitter = if radius < 2.0 {
|
||||
pub(super) fn lan_explode(
|
||||
&self,
|
||||
center: [f64; 3],
|
||||
small: bool,
|
||||
radius: f32,
|
||||
block_count: usize,
|
||||
) {
|
||||
let emitter = if small {
|
||||
"minecraft:explosion"
|
||||
} else {
|
||||
"minecraft:explosion_emitter"
|
||||
|
||||
@@ -37,6 +37,8 @@ pub(super) struct Strike {
|
||||
amount: f32,
|
||||
scale: f32,
|
||||
crit: bool,
|
||||
/// `Player.attack`'s `magicBoost > 0`: the enchantments added damage.
|
||||
magic: bool,
|
||||
from: [f64; 3],
|
||||
sweep: Option<[f64; 3]>,
|
||||
/// `causeExtraKnockback`: its strength and direction (the attacker's
|
||||
@@ -109,7 +111,7 @@ impl Game<'_> {
|
||||
pub(super) fn pvp_strike(&mut self) -> Option<Strike> {
|
||||
let p = self.player.as_ref()?;
|
||||
let from = [p.position.x, p.position.y, p.position.z];
|
||||
let (amount, scale, crit) = self.melee_damage("minecraft:player");
|
||||
let (amount, scale, crit, magic) = self.melee_damage("minecraft:player");
|
||||
let sweep = self.sweep_attack_position(scale, crit);
|
||||
let (strength, knockback_attack) = self.extra_knockback("minecraft:player", scale);
|
||||
let (xd, zd) = self.extra_knockback_direction();
|
||||
@@ -125,6 +127,7 @@ impl Game<'_> {
|
||||
amount,
|
||||
scale,
|
||||
crit,
|
||||
magic,
|
||||
from,
|
||||
sweep,
|
||||
knockback: (strength, xd, zd),
|
||||
@@ -257,7 +260,7 @@ impl Game<'_> {
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
if hurt && s.crit {
|
||||
if hurt && (s.crit || s.magic) {
|
||||
let target = match victim {
|
||||
Victim::Host => self.player.as_ref().map(|p| (host.host_entity, p)),
|
||||
Victim::Guest(conn) => host
|
||||
@@ -267,13 +270,17 @@ impl Game<'_> {
|
||||
};
|
||||
if let Some((id, p)) = target {
|
||||
let d = p.dimensions;
|
||||
self.critical_hit(
|
||||
s.attacker,
|
||||
id,
|
||||
let (feet, width, height) = (
|
||||
[p.position.x, p.position.y, p.position.z],
|
||||
f64::from(d.width),
|
||||
f64::from(d.height),
|
||||
);
|
||||
if s.crit {
|
||||
self.critical_hit(s.attacker, id, feet, width, height, false);
|
||||
}
|
||||
if s.magic {
|
||||
self.critical_hit(s.attacker, id, feet, width, height, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
// `Enchantment.doPostAttack`: thorns hurt the attacking player.
|
||||
|
||||
@@ -104,6 +104,9 @@ impl Game<'_> {
|
||||
};
|
||||
let m = &mut self.mobs[i];
|
||||
if let Some(h) = holder {
|
||||
if h == Holder::Player {
|
||||
m.extra.leash_player = Some(player_uuid);
|
||||
}
|
||||
m.extra.leash = Some(h);
|
||||
m.extra.leash_pending = None;
|
||||
} else if m.age > 100 {
|
||||
@@ -201,7 +204,9 @@ impl Game<'_> {
|
||||
if self.mobs[index].extra.leash.is_some() {
|
||||
self.break_leash(id, true, false);
|
||||
}
|
||||
let holder = self.acting_player_uuid();
|
||||
self.mobs[index].extra.leash = Some(Holder::Player);
|
||||
self.mobs[index].extra.leash_player = Some(holder);
|
||||
self.lead_sound("tied", at);
|
||||
// The lead is always used up.
|
||||
if let Some(stack) = self.held_mut().as_mut() {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
//! consumable's teleport (2017), electric sparks (3002), waxing (3003), wax
|
||||
//! off (3004) and scraping (3005).
|
||||
use super::Game;
|
||||
use horizon_client::items::ItemStack;
|
||||
use horizon_client::particles::{self, ParticleOptions, ParticleType};
|
||||
use horizon_core::{position::BlockPos, random::RandomSource};
|
||||
use horizon_world::level::LevelEvent;
|
||||
@@ -134,6 +135,68 @@ impl Game<'_> {
|
||||
// Each guest plays it from the global packet.
|
||||
self.audio.play_unshared(sound, at, volume, 1.0);
|
||||
}
|
||||
/// `LevelEventHandler.potionSplashParticles` (2002 with `Effect`, 2007
|
||||
/// with `InstantEffect`): eight splash potion crumbs, and a hundred
|
||||
/// spell particles in the potion's colour `data`, flung out in a disc.
|
||||
pub(super) fn potion_splash_particles(&mut self, pos: BlockPos, data: i32, instant: bool) {
|
||||
let ty = if instant {
|
||||
ParticleType::InstantEffect
|
||||
} else {
|
||||
ParticleType::Effect
|
||||
};
|
||||
// Vec3.atBottomCenterOf.
|
||||
let at = [
|
||||
f64::from(pos.x) + 0.5,
|
||||
f64::from(pos.y),
|
||||
f64::from(pos.z) + 0.5,
|
||||
];
|
||||
let crumb = self.item_particle(&ItemStack::new("minecraft:splash_potion", 1));
|
||||
let r = self.particles.level_random();
|
||||
let crumbs: Vec<[f64; 3]> = (0..8)
|
||||
.map(|_| {
|
||||
[
|
||||
r.next_gaussian() * 0.15,
|
||||
r.next_double() * 0.2,
|
||||
r.next_gaussian() * 0.15,
|
||||
]
|
||||
})
|
||||
.collect();
|
||||
for v in crumbs {
|
||||
self.particles.add(&crumb, at, v);
|
||||
}
|
||||
let channel = |shift: i32| ((data >> shift) & 0xFF) as f32 / 255.0;
|
||||
let color = [channel(16), channel(8), channel(0)];
|
||||
for _ in 0..100 {
|
||||
let r = self.particles.level_random();
|
||||
let dist = r.next_double() * 4.0;
|
||||
let angle = r.next_double() * std::f64::consts::PI * 2.0;
|
||||
let velocity = [
|
||||
angle.cos() * dist,
|
||||
0.01 + r.next_double() * 0.5,
|
||||
angle.sin() * dist,
|
||||
];
|
||||
let brightness = 0.75 + r.next_float() * 0.25;
|
||||
let options = ParticleOptions {
|
||||
color: [
|
||||
color[0] * brightness,
|
||||
color[1] * brightness,
|
||||
color[2] * brightness,
|
||||
1.0,
|
||||
],
|
||||
scale: dist as f32,
|
||||
..ParticleOptions::simple(ty)
|
||||
};
|
||||
self.particles.add(
|
||||
&options,
|
||||
[
|
||||
at[0] + velocity[0] * 0.1,
|
||||
at[1] + 0.3,
|
||||
at[2] + velocity[2] * 0.1,
|
||||
],
|
||||
velocity,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// Queue and play level event `id` at `pos` (`Level.levelEvent`).
|
||||
pub(super) fn level_event_at(&mut self, id: i32, pos: [i32; 3], data: i32) {
|
||||
self.level_events.push(LevelEvent::LevelEvent {
|
||||
|
||||
@@ -75,7 +75,7 @@ pub(super) struct Parked {
|
||||
lan_events: Vec<(i32, [i32; 3], i32, Option<u32>)>,
|
||||
lan_block_events: Vec<([i32; 3], i32, i32, u32)>,
|
||||
lan_entity_events: Vec<(i32, i8, [f64; 3])>,
|
||||
lan_critical_hits: Vec<(Option<u32>, i32)>,
|
||||
lan_critical_hits: Vec<(Option<u32>, i32, bool)>,
|
||||
/// Only the per-level parts of these are used (`swap_level`).
|
||||
anims: BlockEntityAnims,
|
||||
raiding: Raiding,
|
||||
@@ -109,6 +109,19 @@ pub(super) struct Levels {
|
||||
parked: HashMap<Dim, Parked>,
|
||||
}
|
||||
|
||||
impl Levels {
|
||||
/// The chunks of each level not in place (capability `world` lends
|
||||
/// them to server mods for a call).
|
||||
#[cfg_attr(not(feature = "mods"), allow(dead_code))]
|
||||
pub(super) fn parked_chunks(
|
||||
&mut self,
|
||||
) -> impl Iterator<Item = (Dim, &mut horizon_client::chunk_map::ChunkMap)> {
|
||||
self.parked
|
||||
.iter_mut()
|
||||
.map(|(d, p)| (*d, &mut p.world.chunks))
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// A new level for `dim`, opened from the save (`MinecraftServer.createLevels`).
|
||||
fn open_level(&self, dim: Dim) -> Result<Parked> {
|
||||
@@ -179,6 +192,7 @@ impl Game<'_> {
|
||||
let mut locator = self.end.locator();
|
||||
swap(&mut locator, &mut p.locator);
|
||||
self.end.set_locator(locator);
|
||||
self.share_spawn_conditions();
|
||||
swap(&mut self.save, &mut p.save);
|
||||
swap(&mut self.block_ticks, &mut p.block_ticks);
|
||||
swap(&mut self.tick_chunks, &mut p.tick_chunks);
|
||||
@@ -314,6 +328,8 @@ impl Game<'_> {
|
||||
};
|
||||
self.update_dedicated_streaming();
|
||||
self.update_world();
|
||||
// What server mods set in this level since its last tick.
|
||||
self.apply_mod_block_writes();
|
||||
result = if paused {
|
||||
self.tick_lan(true);
|
||||
Ok(())
|
||||
@@ -384,7 +400,8 @@ impl Game<'_> {
|
||||
}
|
||||
*next += self.clock.tick_duration();
|
||||
if *next > now {
|
||||
// A `/pregen` task keeps the workers fed until the next tick.
|
||||
// A `/pregen` task or force-loaded chunks keep the workers fed
|
||||
// until the next tick.
|
||||
self.pump_pregen(*next);
|
||||
let now = Instant::now();
|
||||
if *next > now {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//! Blocks mobs carry: block items in a hand (`ItemInHandLayer`) and the
|
||||
//! block an enderman holds (`CarriedBlockLayer`), drawn as shaded cubes like
|
||||
//! dropped block items.
|
||||
//! dropped block items. Also the block models mobs wear (`SnowGolemHeadLayer`,
|
||||
//! `MushroomCowMushroomLayer`).
|
||||
use super::Game;
|
||||
use horizon_client::{
|
||||
items::ItemStack,
|
||||
@@ -218,6 +219,7 @@ impl Game<'_> {
|
||||
) {
|
||||
self.captain_banner_geometry(mob, camera, alpha, light, out);
|
||||
self.held_item_geometry(mob, camera, alpha, light, true, out);
|
||||
self.worn_block_geometry(mob, camera, alpha, light, out);
|
||||
if mob.species() == Species::Enderman
|
||||
&& let Some(state) = mob.extra.carried
|
||||
&& let Some((sprite, tint)) = self.block_face_sprite(state)
|
||||
@@ -244,6 +246,76 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
}
|
||||
/// `SnowGolemHeadLayer` and `MushroomCowMushroomLayer`: the carved pumpkin
|
||||
/// on a snow golem's head, and the mushrooms on an adult mooshroom's back
|
||||
/// and head, as baked block models.
|
||||
fn worn_block_geometry(
|
||||
&self,
|
||||
mob: &Mob,
|
||||
camera: glam::DVec3,
|
||||
alpha: f64,
|
||||
light: u32,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
use glam::{Mat4, Vec3};
|
||||
let species = mob.species();
|
||||
let on_head = match species {
|
||||
Species::SnowGolem => !mob.extra.sheared,
|
||||
Species::Mooshroom => !mob.is_baby(),
|
||||
_ => false,
|
||||
};
|
||||
// The layers draw nothing on an invisible mob (the glow outline is not drawn).
|
||||
if !on_head || horizon_client::mobs::trader::is_invisible(mob) {
|
||||
return;
|
||||
}
|
||||
let registry = &self.pack.assets.registry;
|
||||
let block = match species {
|
||||
Species::SnowGolem => "minecraft:carved_pumpkin",
|
||||
_ if mob.extra.variant == 1 => "minecraft:brown_mushroom",
|
||||
_ => "minecraft:red_mushroom",
|
||||
};
|
||||
let Some(state) = registry.default_state(block) else {
|
||||
return;
|
||||
};
|
||||
let alpha = alpha as f32;
|
||||
let Some(head) = render::part_transform(mob, alpha, camera, self.res.mob_data(), "head")
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let unit = Mat4::from_translation(Vec3::splat(-0.5));
|
||||
let flip = Mat4::from_scale(Vec3::new(-1.0, -1.0, 1.0));
|
||||
let at = |x: f32, y: f32, z: f32| Mat4::from_translation(Vec3::new(x, y, z));
|
||||
let spin = |degrees: f32| Mat4::from_rotation_y(degrees.to_radians());
|
||||
let transforms = if species == Species::SnowGolem {
|
||||
vec![
|
||||
head * at(0.0, -0.34375, 0.0)
|
||||
* spin(180.0)
|
||||
* Mat4::from_scale(Vec3::new(0.625, -0.625, -0.625))
|
||||
* unit,
|
||||
]
|
||||
} else {
|
||||
let base = render::base_transform(mob, alpha, camera);
|
||||
vec![
|
||||
base * at(0.2, -0.35, 0.5) * spin(-48.0) * flip * unit,
|
||||
base * at(0.2, -0.35, 0.5)
|
||||
* spin(42.0)
|
||||
* at(0.1, 0.0, -0.6)
|
||||
* spin(-48.0)
|
||||
* flip
|
||||
* unit,
|
||||
head * at(0.0, -0.7, -0.2) * spin(-78.0) * flip * unit,
|
||||
]
|
||||
};
|
||||
// The hurt tint reaches these blocks as it does the body.
|
||||
let overlay = horizon_client::overlay::living(0.0, mob.hurt_time > 0 || mob.death_time > 0);
|
||||
for t in transforms {
|
||||
let start = out.len();
|
||||
self.block_model_vertices(state, 0, t, light, true, out);
|
||||
for vertex in &mut out[start..] {
|
||||
vertex.layer = overlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `ItemInHandLayer`: both hands through the item model pipeline; `lit`
|
||||
/// applies the level's diffuse lighting (off for GUI previews, which
|
||||
/// light the projected quads themselves).
|
||||
|
||||
@@ -0,0 +1,485 @@
|
||||
//! Capability `ui`'s panel beside container screens (WIT `interface
|
||||
//! browser`, docs/mods.md): the items a recipe viewer mod lists, drawn as
|
||||
//! the game's own item slots in pages right of the screen's window, with a
|
||||
//! search box under them. The mod says what the panel holds; the game pages
|
||||
//! it and tells the mod what the player clicked, typed, and which of the
|
||||
//! mod's keys went down over an item. With no mod showing a panel, each
|
||||
//! hook here returns after one check.
|
||||
use super::Game;
|
||||
#[cfg(feature = "mods")]
|
||||
use {
|
||||
super::Screen,
|
||||
horizon_client::{
|
||||
hud::{HudBatch, rgba},
|
||||
items::ItemStack,
|
||||
ui::EditBox,
|
||||
},
|
||||
horizon_mods::{BrowserClick, BrowserEvent, BrowserStack},
|
||||
};
|
||||
|
||||
#[cfg(not(feature = "mods"))]
|
||||
impl Game<'_> {
|
||||
pub(super) fn draw_mod_browser(&mut self, _batch: &mut horizon_client::hud::HudBatch) {}
|
||||
pub(super) fn mod_browser_press(&mut self, _right: bool) -> bool {
|
||||
false
|
||||
}
|
||||
pub(super) fn mod_browser_typing(&self) -> bool {
|
||||
false
|
||||
}
|
||||
pub(super) fn mod_browser_key(&mut self, _event: &winit::event::KeyEvent) {}
|
||||
pub(super) fn mod_browser_text(&mut self, _text: Option<&str>, _backspace: bool) {}
|
||||
pub(super) fn mod_browser_closed(&mut self) {}
|
||||
}
|
||||
|
||||
/// One slot of the panel, in GUI pixels.
|
||||
#[cfg(feature = "mods")]
|
||||
const SLOT: f32 = 18.0;
|
||||
/// The most columns the panel takes, and the fewest it shows with.
|
||||
#[cfg(feature = "mods")]
|
||||
const COLUMNS: (usize, usize) = (12, 2);
|
||||
/// The gap between the window and the panel, and the screen's edges.
|
||||
#[cfg(feature = "mods")]
|
||||
const MARGIN: f32 = 8.0;
|
||||
|
||||
/// The panel's state in the game.
|
||||
#[cfg(feature = "mods")]
|
||||
#[derive(Default)]
|
||||
pub(super) struct Browser {
|
||||
/// The items' owner and version they were made from.
|
||||
of: Option<(usize, u64)>,
|
||||
/// The mod's items as stacks; `None` for an item the game doesn't have.
|
||||
stacks: Vec<Option<ItemStack>>,
|
||||
page: usize,
|
||||
search: Option<EditBox>,
|
||||
/// The search text the mod last heard.
|
||||
sent: String,
|
||||
/// `set-recipes`' recipes, shown instead of the items.
|
||||
pub(super) recipes: Option<super::mod_browser_recipes::Pages>,
|
||||
}
|
||||
|
||||
/// Where the panel's parts are this frame.
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) struct Layout {
|
||||
/// The panel's whole area, for clicks that hit none of its parts.
|
||||
pub(super) area: [f32; 4],
|
||||
/// The grid's top left corner, its columns and rows.
|
||||
pub(super) grid: (f32, f32),
|
||||
pub(super) columns: usize,
|
||||
pub(super) rows: usize,
|
||||
/// The page arrows' row.
|
||||
pub(super) arrows_y: f32,
|
||||
pub(super) search: [f32; 4],
|
||||
}
|
||||
#[cfg(feature = "mods")]
|
||||
impl Layout {
|
||||
fn per_page(&self) -> usize {
|
||||
self.columns * self.rows
|
||||
}
|
||||
pub(super) fn width(&self) -> f32 {
|
||||
self.columns as f32 * SLOT
|
||||
}
|
||||
fn slot(&self, n: usize) -> (f32, f32) {
|
||||
(
|
||||
self.grid.0 + (n % self.columns) as f32 * SLOT,
|
||||
self.grid.1 + (n / self.columns) as f32 * SLOT,
|
||||
)
|
||||
}
|
||||
/// The page arrows: backward, then forward.
|
||||
pub(super) fn arrows(&self) -> [(f32, f32); 2] {
|
||||
[
|
||||
(self.grid.0, self.arrows_y),
|
||||
(self.grid.0 + self.width() - 12.0, self.arrows_y),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) fn inside(p: (f32, f32), [x, y, w, h]: [f32; 4]) -> bool {
|
||||
p.0 >= x && p.1 >= y && p.0 < x + w && p.1 < y + h
|
||||
}
|
||||
|
||||
#[cfg(feature = "mods")]
|
||||
impl Game<'_> {
|
||||
fn browser_batch(&self) -> Option<HudBatch> {
|
||||
let r = self.renderer.as_ref()?;
|
||||
Some(HudBatch::new([r.config.width, r.config.height]))
|
||||
}
|
||||
/// The mod showing a panel, with its items made into stacks once per
|
||||
/// `set-items`; none while no mod shows one or no container screen is up.
|
||||
fn browser_sync(&mut self) -> Option<usize> {
|
||||
if self.screen != Screen::Inventory || self.title.is_some() {
|
||||
return None;
|
||||
}
|
||||
let Some((owner, version)) = self.mods.mods.browser_items().map(|(o, v, _)| (o, v)) else {
|
||||
self.mods.browser.of = None;
|
||||
self.mods.browser.stacks.clear();
|
||||
return None;
|
||||
};
|
||||
if self.mods.browser.of != Some((owner, version)) {
|
||||
let items = self.res.items();
|
||||
let stacks = self
|
||||
.mods
|
||||
.mods
|
||||
.browser_items()
|
||||
.map_or_else(Vec::new, |(_, _, list)| {
|
||||
list.iter().map(|s| browser_stack(items, s)).collect()
|
||||
});
|
||||
self.mods.browser.stacks = stacks;
|
||||
// The same title again (the mod updating its buttons) keeps the page.
|
||||
let old = self.mods.browser.recipes.take();
|
||||
self.mods.browser.recipes = self
|
||||
.mods
|
||||
.mods
|
||||
.browser_recipes(owner)
|
||||
.map(|shown| super::mod_browser_recipes::Pages::new(items, shown, old));
|
||||
self.mods.browser.of = Some((owner, version));
|
||||
}
|
||||
Some(owner)
|
||||
}
|
||||
/// The panel's parts: right of the window, from the top of the screen to
|
||||
/// the search box at its foot. None when the screen has no room for it.
|
||||
fn browser_layout(&self, batch: &HudBatch) -> Option<Layout> {
|
||||
let image = self.container_image(batch);
|
||||
let left = (image.left + image.width) as f32 + MARGIN;
|
||||
let right = batch.width - MARGIN;
|
||||
let columns = (((right - left) / SLOT).floor().max(0.0) as usize).min(COLUMNS.0);
|
||||
if columns < COLUMNS.1 {
|
||||
return None;
|
||||
}
|
||||
let x = (left + (right - left - columns as f32 * SLOT) / 2.0).floor();
|
||||
let arrows_y = MARGIN;
|
||||
let top = arrows_y + 17.0 + 4.0;
|
||||
let search = [x, batch.height - MARGIN - 16.0, columns as f32 * SLOT, 16.0];
|
||||
let rows = ((search[1] - 4.0 - top) / SLOT).floor().max(0.0) as usize;
|
||||
(rows > 0).then_some(Layout {
|
||||
area: [left, 0.0, right - left, batch.height],
|
||||
grid: (x, top),
|
||||
columns,
|
||||
rows,
|
||||
arrows_y,
|
||||
search,
|
||||
})
|
||||
}
|
||||
fn browser_pages(&self, layout: &Layout) -> usize {
|
||||
self.mods
|
||||
.browser
|
||||
.stacks
|
||||
.len()
|
||||
.div_ceil(layout.per_page())
|
||||
.max(1)
|
||||
}
|
||||
/// The stack under the pointer on the panel, an item's or a recipe's,
|
||||
/// as the mod sent it and as a stack.
|
||||
fn browser_pointed_stack(&self, layout: &Layout) -> Option<(BrowserStack, ItemStack)> {
|
||||
if self.mods.browser.recipes.is_some() {
|
||||
if let Some((_, sent, stack)) = self.recipe_tab_hovered(layout) {
|
||||
return Some((sent, stack));
|
||||
}
|
||||
let (_, _, sent, stack) = self.recipe_slot_hovered(layout)?;
|
||||
return Some((sent, stack));
|
||||
}
|
||||
let (index, stack) = self.browser_hovered(layout)?;
|
||||
let (_, _, items) = self.mods.mods.browser_items()?;
|
||||
Some((items.get(index)?.clone(), stack))
|
||||
}
|
||||
/// The panel's item under the pointer: its index and stack.
|
||||
fn browser_hovered(&self, layout: &Layout) -> Option<(usize, ItemStack)> {
|
||||
if self.mods.browser.recipes.is_some() {
|
||||
return None;
|
||||
}
|
||||
let first = self.mods.browser.page * layout.per_page();
|
||||
(0..layout.per_page()).find_map(|n| {
|
||||
let (x, y) = layout.slot(n);
|
||||
if !inside(self.cursor, [x, y, SLOT, SLOT]) {
|
||||
return None;
|
||||
}
|
||||
let stack = self.mods.browser.stacks.get(first + n)?.clone()?;
|
||||
Some((first + n, stack))
|
||||
})
|
||||
}
|
||||
fn browser_search(&mut self, layout: &Layout) -> &mut EditBox {
|
||||
let search = self.mods.browser.search.get_or_insert_with(|| {
|
||||
let mut edit = EditBox::new(0.0, 0.0, 0.0, 0.0);
|
||||
edit.max_length = 50;
|
||||
edit.focused = false;
|
||||
edit
|
||||
});
|
||||
[search.x, search.y, search.width, search.height] = layout.search;
|
||||
search
|
||||
}
|
||||
|
||||
/// The items' page arrows and grid.
|
||||
fn draw_browser_items(&mut self, batch: &mut HudBatch, layout: &Layout) {
|
||||
let pages = self.browser_pages(layout);
|
||||
self.mods.browser.page = self.mods.browser.page.min(pages - 1);
|
||||
let page = self.mods.browser.page;
|
||||
let cursor = self.cursor;
|
||||
if pages > 1 {
|
||||
let labels = [
|
||||
self.translate("gui.recipebook.previous_page", "Previous Page"),
|
||||
self.translate("gui.recipebook.next_page", "Next Page"),
|
||||
];
|
||||
let shown = [page > 0, page + 1 < pages];
|
||||
let atlas = &self.gui.atlas;
|
||||
for (((x, y), name), (label, shown)) in layout
|
||||
.arrows()
|
||||
.into_iter()
|
||||
.zip(["page_backward", "page_forward"])
|
||||
.zip(labels.iter().zip(shown))
|
||||
{
|
||||
if !shown {
|
||||
continue;
|
||||
}
|
||||
let hover = inside(cursor, [x, y, 12.0, 17.0]);
|
||||
let suffix = if hover { "_highlighted" } else { "" };
|
||||
batch.sprite(
|
||||
atlas,
|
||||
&format!("gui/sprites/recipe_book/{name}{suffix}"),
|
||||
x,
|
||||
y,
|
||||
);
|
||||
horizon_client::widgets::record(label, [x, y, 12.0, 17.0], true);
|
||||
}
|
||||
let text = format!("{}/{pages}", page + 1);
|
||||
let w = HudBatch::text_width(atlas, &text);
|
||||
let x = (layout.grid.0 + (layout.width() - w) / 2.0).floor();
|
||||
batch.text(atlas, &text, x, layout.arrows_y + 5.0, u32::MAX, true);
|
||||
}
|
||||
let first = page * layout.per_page();
|
||||
for n in 0..layout.per_page() {
|
||||
let Some(stack) = self.mods.browser.stacks.get(first + n) else {
|
||||
break;
|
||||
};
|
||||
let Some(stack) = stack.clone() else {
|
||||
continue;
|
||||
};
|
||||
let (x, y) = layout.slot(n);
|
||||
self.draw_item(batch, &stack, x + 1.0, y + 1.0);
|
||||
let rect = [x + 1.0, y + 1.0, 16.0, 16.0];
|
||||
if inside(cursor, [x, y, SLOT, SLOT]) {
|
||||
batch.fill(
|
||||
&self.gui.atlas,
|
||||
x + 1.0,
|
||||
y + 1.0,
|
||||
16.0,
|
||||
16.0,
|
||||
rgba(255, 255, 255, 128),
|
||||
);
|
||||
}
|
||||
let name = self.pack.names.display_item(&stack.item);
|
||||
horizon_client::widgets::record_as(
|
||||
&name,
|
||||
rect,
|
||||
true,
|
||||
horizon_client::widgets::Kind::Button,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// Draws the panel over the open container screen, then the carried
|
||||
/// stack or the tooltip again so they stay on top of it.
|
||||
pub(super) fn draw_mod_browser(&mut self, batch: &mut HudBatch) {
|
||||
if self.browser_sync().is_none() {
|
||||
return;
|
||||
}
|
||||
let Some(layout) = self.browser_layout(batch) else {
|
||||
return;
|
||||
};
|
||||
let cursor = self.cursor;
|
||||
if self.mods.browser.recipes.is_some() {
|
||||
self.draw_browser_recipes(batch, &layout);
|
||||
} else {
|
||||
self.draw_browser_items(batch, &layout);
|
||||
}
|
||||
let hint = self.translate("gui.recipebook.search_hint", "Search...");
|
||||
let search = self.browser_search(&layout);
|
||||
// The hint shows in an empty box without focus, as the recipe book's.
|
||||
search.suggestion = (search.value.is_empty() && !search.focused).then_some(hint);
|
||||
let mut search = search.clone();
|
||||
search.draw(batch, &self.gui.atlas, None);
|
||||
self.mods.browser.search = Some(search);
|
||||
if self.carried.is_some() {
|
||||
self.draw_carried(batch);
|
||||
} else if let Some(stack) = self.browser_pointed_stack(&layout) {
|
||||
let lines = self.stack_tooltip(&stack.1);
|
||||
self.draw_tooltip_lines(batch, &lines, cursor.0, cursor.1);
|
||||
} else {
|
||||
self.draw_slot_tooltip(batch);
|
||||
}
|
||||
}
|
||||
|
||||
/// A mouse press on a container screen: true when the panel took it
|
||||
/// (its search box, page arrows, items or empty space; a click there
|
||||
/// never throws the carried stack).
|
||||
pub(super) fn mod_browser_press(&mut self, right: bool) -> bool {
|
||||
let Some(owner) = self.browser_sync() else {
|
||||
return false;
|
||||
};
|
||||
let Some(batch) = self.browser_batch() else {
|
||||
return false;
|
||||
};
|
||||
let Some(layout) = self.browser_layout(&batch) else {
|
||||
return false;
|
||||
};
|
||||
let cursor = self.cursor;
|
||||
let shift = self.has_shift_down();
|
||||
let atlas = &self.gui.atlas;
|
||||
let search = self.mods.browser.search.get_or_insert_with(|| {
|
||||
let mut edit = EditBox::new(0.0, 0.0, 0.0, 0.0);
|
||||
edit.max_length = 50;
|
||||
edit
|
||||
});
|
||||
[search.x, search.y, search.width, search.height] = layout.search;
|
||||
if inside(cursor, layout.search) {
|
||||
search.focused = true;
|
||||
search.click(atlas, cursor.0, shift, false);
|
||||
search.reset_blink();
|
||||
return true;
|
||||
}
|
||||
search.focused = false;
|
||||
if self.mods.browser.recipes.is_some() {
|
||||
return self.browser_recipes_press(&layout, owner, right)
|
||||
|| inside(cursor, layout.area);
|
||||
}
|
||||
let pages = self.browser_pages(&layout);
|
||||
let page = self.mods.browser.page;
|
||||
let [back, forward] = layout.arrows();
|
||||
let step = if pages > 1 && page > 0 && inside(cursor, [back.0, back.1, 12.0, 17.0]) {
|
||||
Some(page - 1)
|
||||
} else if pages > 1
|
||||
&& page + 1 < pages
|
||||
&& inside(cursor, [forward.0, forward.1, 12.0, 17.0])
|
||||
{
|
||||
Some(page + 1)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if let Some(to) = step {
|
||||
self.mods.browser.page = to;
|
||||
self.audio
|
||||
.play("minecraft:ui.button.click", None, 0.25, 1.0);
|
||||
return true;
|
||||
}
|
||||
if let Some((index, _)) = self.browser_hovered(&layout) {
|
||||
let event = BrowserEvent::Clicked(BrowserClick {
|
||||
index: index as u32,
|
||||
right,
|
||||
});
|
||||
self.mods.mods.browser_event(owner, event);
|
||||
return true;
|
||||
}
|
||||
inside(cursor, layout.area)
|
||||
}
|
||||
|
||||
/// Whether keys go to the panel's search box.
|
||||
pub(super) fn mod_browser_typing(&self) -> bool {
|
||||
self.screen == Screen::Inventory
|
||||
&& self.mods.browser.of.is_some()
|
||||
&& self.mods.browser.search.as_ref().is_some_and(|s| s.focused)
|
||||
}
|
||||
/// A key press while the search box has focus.
|
||||
pub(super) fn mod_browser_key(&mut self, event: &winit::event::KeyEvent) {
|
||||
use winit::keyboard::PhysicalKey;
|
||||
let shortcut = self.edit_shortcut(event);
|
||||
let ctrl = self.has_control_down();
|
||||
let shift = self.has_shift_down();
|
||||
let Some(search) = self.mods.browser.search.as_mut() else {
|
||||
return;
|
||||
};
|
||||
if let Some(shortcut) = shortcut {
|
||||
search.shortcut(shortcut, &mut self.clipboard);
|
||||
} else {
|
||||
let handled = match event.physical_key {
|
||||
PhysicalKey::Code(code) => search.key(code, ctrl, shift),
|
||||
_ => false,
|
||||
};
|
||||
if !handled
|
||||
&& !ctrl
|
||||
&& let Some(text) = &event.text
|
||||
{
|
||||
let text: String = text.chars().filter(|c| !c.is_control()).collect();
|
||||
search.insert_text(&text);
|
||||
}
|
||||
}
|
||||
search.reset_blink();
|
||||
self.browser_searched();
|
||||
}
|
||||
/// Text typed (or one backspace) into the search box (`horizon-ctl type`).
|
||||
pub(super) fn mod_browser_text(&mut self, text: Option<&str>, backspace: bool) {
|
||||
let Some(search) = self.mods.browser.search.as_mut() else {
|
||||
return;
|
||||
};
|
||||
if backspace {
|
||||
search.delete_chars(-1);
|
||||
} else if let Some(text) = text {
|
||||
search.insert_text(text);
|
||||
}
|
||||
self.browser_searched();
|
||||
}
|
||||
/// The mod hears the search text when it changed.
|
||||
fn browser_searched(&mut self) {
|
||||
let (Some((owner, _)), Some(search)) = (self.mods.browser.of, &self.mods.browser.search)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if search.value != self.mods.browser.sent {
|
||||
let value = search.value.clone();
|
||||
self.mods.browser.sent.clone_from(&value);
|
||||
self.mods.browser.page = 0;
|
||||
self.mods
|
||||
.mods
|
||||
.browser_event(owner, BrowserEvent::Search(value));
|
||||
}
|
||||
}
|
||||
/// The container screen closed: the search box lets go of the keys.
|
||||
pub(super) fn mod_browser_closed(&mut self) {
|
||||
if let Some(search) = self.mods.browser.search.as_mut() {
|
||||
search.focused = false;
|
||||
}
|
||||
}
|
||||
/// The item under the pointer on a container screen, for the mods' keys
|
||||
/// (`browser`'s `key` event): the panel's, else a slot's.
|
||||
pub(super) fn mod_browser_pointed(&mut self) -> Option<BrowserStack> {
|
||||
let batch = self.browser_batch()?;
|
||||
let stack = match self
|
||||
.browser_sync()
|
||||
.and_then(|_| self.browser_layout(&batch))
|
||||
{
|
||||
// The panel's stacks as the mod sent them.
|
||||
Some(layout) if inside(self.cursor, layout.area) => {
|
||||
return Some(self.browser_pointed_stack(&layout)?.0);
|
||||
}
|
||||
_ => {
|
||||
let slot = self.slot_at(&batch, self.cursor.0, self.cursor.1)?;
|
||||
self.slot_view(slot)?
|
||||
}
|
||||
};
|
||||
Some(BrowserStack {
|
||||
item: stack.item.to_string(),
|
||||
count: stack.count,
|
||||
components: super::mod_recipes::components(&stack),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// A mod's item as a stack: an item the game has, its components read as
|
||||
/// `/give` reads them (ones it can't read are left out).
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) fn browser_stack(
|
||||
items: &horizon_client::items::Items,
|
||||
s: &BrowserStack,
|
||||
) -> Option<ItemStack> {
|
||||
items.get(&s.item)?;
|
||||
let (damage, extra) = if s.components.is_empty() {
|
||||
(0, None)
|
||||
} else {
|
||||
horizon_client::item_data::command_components(&s.components).map_or((0, None), |tag| {
|
||||
horizon_client::item_data::decode_components(Some(&tag))
|
||||
})
|
||||
};
|
||||
Some(ItemStack {
|
||||
item: s.item.as_str().into(),
|
||||
count: s.count.clamp(1, 99),
|
||||
damage,
|
||||
extra,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,523 @@
|
||||
//! `browser.set-recipes` (docs/mods.md): a mod's recipes shown in its item
|
||||
//! panel's place, laid out by the game with its own slots, arrows and
|
||||
//! buttons, paged to the panel's height, under a title and a back button.
|
||||
//! The mod hears clicks on their slots, their action buttons, the back
|
||||
//! button and page turns.
|
||||
use super::{
|
||||
Game,
|
||||
mod_browser::{Layout, browser_stack, inside},
|
||||
};
|
||||
use horizon_client::{
|
||||
hud::{HudBatch, rgba},
|
||||
items::ItemStack,
|
||||
};
|
||||
use horizon_mods::{BrowserEvent, BrowserLayout, BrowserSlotClick, BrowserStack, RecipePage};
|
||||
use std::time::Instant;
|
||||
|
||||
const SLOT: f32 = 18.0;
|
||||
/// The title row's height, and the gap under each recipe.
|
||||
const TITLE: f32 = 18.0;
|
||||
/// A tab's step: an 18 px slot and a gap.
|
||||
const TAB: f32 = 20.0;
|
||||
const GAP: f32 = 6.0;
|
||||
|
||||
/// One recipe as the game draws it.
|
||||
pub(super) struct Shown {
|
||||
layout: BrowserLayout,
|
||||
width: usize,
|
||||
height: usize,
|
||||
/// Each slot's stacks (the result last), as the mod sent them and as
|
||||
/// stacks; a stack the game doesn't have is left out of the cycle.
|
||||
slots: Vec<Vec<(BrowserStack, ItemStack)>>,
|
||||
note: String,
|
||||
action: Option<bool>,
|
||||
}
|
||||
|
||||
/// The recipes a panel shows, and its page.
|
||||
pub(super) struct Pages {
|
||||
title: String,
|
||||
/// The tabs' icons and the selected one.
|
||||
tabs: Vec<(BrowserStack, Option<ItemStack>)>,
|
||||
tab: usize,
|
||||
recipes: Vec<Shown>,
|
||||
page: usize,
|
||||
since: Instant,
|
||||
}
|
||||
|
||||
impl Pages {
|
||||
pub(super) fn new(
|
||||
items: &horizon_client::items::Items,
|
||||
shown: &RecipePage,
|
||||
old: Option<Pages>,
|
||||
) -> Self {
|
||||
let (title, list, tab) = (&shown.title, &shown.recipes, shown.tab as usize);
|
||||
let kept = old.filter(|o| o.title == *title && o.tab == tab);
|
||||
let cycle = |stacks: &[BrowserStack]| -> Vec<(BrowserStack, ItemStack)> {
|
||||
stacks
|
||||
.iter()
|
||||
.filter_map(|s| Some((s.clone(), browser_stack(items, s)?)))
|
||||
.collect()
|
||||
};
|
||||
let recipes = list
|
||||
.iter()
|
||||
.map(|r| {
|
||||
let mut slots: Vec<_> = r.slots.iter().map(|s| cycle(s)).collect();
|
||||
slots.push(cycle(&r.results));
|
||||
Shown {
|
||||
layout: r.layout,
|
||||
width: r.width as usize,
|
||||
height: r.height as usize,
|
||||
slots,
|
||||
note: r.note.clone(),
|
||||
action: r.action,
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
Self {
|
||||
title: title.clone(),
|
||||
tabs: shown
|
||||
.tabs
|
||||
.iter()
|
||||
.map(|t| (t.clone(), browser_stack(items, t)))
|
||||
.collect(),
|
||||
tab,
|
||||
recipes,
|
||||
page: kept.as_ref().map_or(0, |o| o.page),
|
||||
since: kept.map_or_else(Instant::now, |o| o.since),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Shown {
|
||||
/// The inputs' block: its size and each input slot's place in it.
|
||||
fn inputs(&self) -> ((f32, f32), Vec<(f32, f32)>) {
|
||||
let row = |n: usize| (0..n).map(|i| (i as f32 * SLOT, 0.0)).collect();
|
||||
match self.layout {
|
||||
BrowserLayout::Grid => {
|
||||
let (w, h) = (self.width.max(1), self.height.max(1));
|
||||
let at = (0..w * h)
|
||||
.map(|i| ((i % w) as f32 * SLOT, (i / w) as f32 * SLOT))
|
||||
.collect();
|
||||
((w as f32 * SLOT, h as f32 * SLOT), at)
|
||||
}
|
||||
// The input over the flame.
|
||||
BrowserLayout::Cooking => ((SLOT, 2.0 * SLOT), vec![(0.0, 0.0)]),
|
||||
BrowserLayout::Single => ((SLOT, SLOT), row(1)),
|
||||
BrowserLayout::Smithing => ((3.0 * SLOT, SLOT), row(3)),
|
||||
BrowserLayout::Brewing => ((2.0 * SLOT, SLOT), row(2)),
|
||||
}
|
||||
}
|
||||
/// The height of its slots, arrow and button, `room` wide.
|
||||
fn block(&self, room: f32) -> f32 {
|
||||
let h = self.inputs().0.1;
|
||||
let (_, _, action) = self.places(room);
|
||||
match self.action {
|
||||
Some(_) => h.max(action.1 + 12.0),
|
||||
None => h,
|
||||
}
|
||||
}
|
||||
fn height(&self, room: f32) -> f32 {
|
||||
let note = if self.note.is_empty() { 0.0 } else { 11.0 };
|
||||
self.block(room) + note + GAP
|
||||
}
|
||||
/// Every slot's place from the recipe's corner (the result last), the
|
||||
/// arrow's and the action button's: beside the result, or under it
|
||||
/// when the panel is `room` wide and that doesn't fit.
|
||||
fn places(&self, room: f32) -> (Vec<(f32, f32)>, (f32, f32), (f32, f32)) {
|
||||
let ((w, h), mut at) = self.inputs();
|
||||
// The mod's slots beyond the layout's are not shown.
|
||||
at.truncate(self.slots.len() - 1);
|
||||
let arrow = (w + 4.0, ((h - 16.0) / 2.0).floor());
|
||||
let result = (w + 32.0, ((h - SLOT) / 2.0).floor());
|
||||
let action = if result.0 + SLOT + 16.0 <= room {
|
||||
(result.0 + SLOT + 4.0, ((h - 12.0) / 2.0).floor())
|
||||
} else {
|
||||
(result.0 + 3.0, result.1 + SLOT + 2.0)
|
||||
};
|
||||
while at.len() < self.slots.len() - 1 {
|
||||
at.push((f32::NAN, f32::NAN));
|
||||
}
|
||||
at.push(result);
|
||||
(at, arrow, action)
|
||||
}
|
||||
}
|
||||
|
||||
/// The tabs' places, in rows under the title row.
|
||||
fn tab_places(pages: &Pages, layout: &Layout) -> Vec<(f32, f32)> {
|
||||
let per_row = ((layout.width() / TAB).floor() as usize).max(1);
|
||||
(0..pages.tabs.len())
|
||||
.map(|i| {
|
||||
(
|
||||
layout.grid.0 + (i % per_row) as f32 * TAB,
|
||||
layout.grid.1 + TITLE + 3.0 + (i / per_row) as f32 * TAB,
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// Where the recipes start: under the title row and the tabs.
|
||||
fn recipes_top(pages: &Pages, layout: &Layout) -> f32 {
|
||||
let tabs = tab_places(pages, layout);
|
||||
tabs.last()
|
||||
.map_or(layout.grid.1 + TITLE, |&(_, y)| y + TAB + 3.0)
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The first recipe of each page, filling the panel from the tabs to
|
||||
/// the search box.
|
||||
fn recipe_pages(pages: &Pages, layout: &Layout) -> Vec<usize> {
|
||||
let room = layout.search[1] - 4.0 - recipes_top(pages, layout);
|
||||
let mut starts = vec![0];
|
||||
let mut used = 0.0;
|
||||
for (i, r) in pages.recipes.iter().enumerate() {
|
||||
let h = r.height(layout.width());
|
||||
if used > 0.0 && used + h > room {
|
||||
starts.push(i);
|
||||
used = 0.0;
|
||||
}
|
||||
used += h;
|
||||
}
|
||||
starts
|
||||
}
|
||||
/// The recipes on the open page, each with its corner.
|
||||
fn recipes_shown(&self, layout: &Layout) -> Vec<(usize, (f32, f32))> {
|
||||
let Some(pages) = &self.mods.browser.recipes else {
|
||||
return Vec::new();
|
||||
};
|
||||
let starts = Self::recipe_pages(pages, layout);
|
||||
let page = pages.page.min(starts.len() - 1);
|
||||
let end = starts.get(page + 1).copied().unwrap_or(pages.recipes.len());
|
||||
let mut y = recipes_top(pages, layout);
|
||||
(starts[page]..end)
|
||||
.map(|i| {
|
||||
let at = (layout.grid.0, y);
|
||||
y += pages.recipes[i].height(layout.width());
|
||||
(i, at)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
fn back_button(&self, layout: &Layout) -> ([f32; 4], String) {
|
||||
let label = self.translate("gui.back", "Back");
|
||||
let w = HudBatch::text_width(&self.gui.atlas, &label) + 8.0;
|
||||
([layout.grid.0, layout.grid.1, w, 14.0], label)
|
||||
}
|
||||
/// What a slot of a shown recipe holds now: its stacks cycle once a second.
|
||||
fn recipe_slot_now(&self, recipe: usize, slot: usize) -> Option<&(BrowserStack, ItemStack)> {
|
||||
let pages = self.mods.browser.recipes.as_ref()?;
|
||||
let stacks = pages.recipes.get(recipe)?.slots.get(slot)?;
|
||||
let n = pages.since.elapsed().as_secs() as usize;
|
||||
stacks.get(n % stacks.len().max(1))
|
||||
}
|
||||
/// The tab under the pointer: its index and icon.
|
||||
pub(super) fn recipe_tab_hovered(
|
||||
&self,
|
||||
layout: &Layout,
|
||||
) -> Option<(usize, BrowserStack, ItemStack)> {
|
||||
let pages = self.mods.browser.recipes.as_ref()?;
|
||||
let places = tab_places(pages, layout);
|
||||
places.iter().enumerate().find_map(|(i, &(x, y))| {
|
||||
if !inside(self.cursor, [x, y, SLOT, SLOT]) {
|
||||
return None;
|
||||
}
|
||||
let (sent, stack) = pages.tabs.get(i)?;
|
||||
Some((i, sent.clone(), stack.clone()?))
|
||||
})
|
||||
}
|
||||
/// The recipe slot under the pointer: recipe, slot, and its stack now.
|
||||
pub(super) fn recipe_slot_hovered(
|
||||
&self,
|
||||
layout: &Layout,
|
||||
) -> Option<(usize, usize, BrowserStack, ItemStack)> {
|
||||
let pages = self.mods.browser.recipes.as_ref()?;
|
||||
self.recipes_shown(layout)
|
||||
.into_iter()
|
||||
.find_map(|(i, (x, y))| {
|
||||
let (at, _, _) = pages.recipes[i].places(layout.width());
|
||||
at.iter().enumerate().find_map(|(k, &(sx, sy))| {
|
||||
if !inside(self.cursor, [x + sx, y + sy, SLOT, SLOT]) {
|
||||
return None;
|
||||
}
|
||||
let (mod_stack, stack) = self.recipe_slot_now(i, k)?.clone();
|
||||
Some((i, k, mod_stack, stack))
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/// Draws the title row, the page's recipes and the page arrows.
|
||||
pub(super) fn draw_browser_recipes(&mut self, batch: &mut HudBatch, layout: &Layout) {
|
||||
let Some(pages) = &self.mods.browser.recipes else {
|
||||
return;
|
||||
};
|
||||
let cursor = self.cursor;
|
||||
let starts = Self::recipe_pages(pages, layout);
|
||||
let page = pages.page.min(starts.len() - 1);
|
||||
let (title, pages_n) = (pages.title.clone(), starts.len());
|
||||
let (back, label) = self.back_button(layout);
|
||||
let atlas = &self.gui.atlas;
|
||||
let hover = inside(cursor, back);
|
||||
let sprite = if hover {
|
||||
"gui/sprites/widget/button_highlighted"
|
||||
} else {
|
||||
"gui/sprites/widget/button"
|
||||
};
|
||||
horizon_client::ui::nine_slice(
|
||||
batch,
|
||||
atlas,
|
||||
sprite,
|
||||
back[0],
|
||||
back[1],
|
||||
back[2],
|
||||
back[3],
|
||||
u32::MAX,
|
||||
);
|
||||
batch.text(atlas, &label, back[0] + 4.0, back[1] + 3.0, u32::MAX, true);
|
||||
horizon_client::widgets::record(&label, back, true);
|
||||
let room = layout.width() - back[2] - 4.0;
|
||||
// Cut to the panel with vanilla's ellipsis (CommonComponents.ELLIPSIS).
|
||||
let shown = if atlas.font.fit(&title, room) >= title.chars().count() {
|
||||
title
|
||||
} else {
|
||||
let fit = atlas.font.fit(&title, room - atlas.font.width("..."));
|
||||
let kept: String = title.chars().take(fit).collect();
|
||||
format!("{}...", kept.trim_end())
|
||||
};
|
||||
batch.text(
|
||||
atlas,
|
||||
&shown,
|
||||
back[0] + back[2] + 4.0,
|
||||
back[1] + 3.0,
|
||||
u32::MAX,
|
||||
true,
|
||||
);
|
||||
self.draw_recipe_tabs(batch, layout);
|
||||
if pages_n > 1 {
|
||||
let labels = [
|
||||
self.translate("gui.recipebook.previous_page", "Previous Page"),
|
||||
self.translate("gui.recipebook.next_page", "Next Page"),
|
||||
];
|
||||
let visible = [page > 0, page + 1 < pages_n];
|
||||
let atlas = &self.gui.atlas;
|
||||
for (((x, y), name), (label, visible)) in layout
|
||||
.arrows()
|
||||
.into_iter()
|
||||
.zip(["page_backward", "page_forward"])
|
||||
.zip(labels.iter().zip(visible))
|
||||
{
|
||||
if !visible {
|
||||
continue;
|
||||
}
|
||||
let suffix = if inside(cursor, [x, y, 12.0, 17.0]) {
|
||||
"_highlighted"
|
||||
} else {
|
||||
""
|
||||
};
|
||||
batch.sprite(
|
||||
atlas,
|
||||
&format!("gui/sprites/recipe_book/{name}{suffix}"),
|
||||
x,
|
||||
y,
|
||||
);
|
||||
horizon_client::widgets::record(label, [x, y, 12.0, 17.0], true);
|
||||
}
|
||||
let text = format!("{}/{pages_n}", page + 1);
|
||||
let w = HudBatch::text_width(atlas, &text);
|
||||
let x = (layout.grid.0 + (layout.width() - w) / 2.0).floor();
|
||||
batch.text(atlas, &text, x, layout.arrows_y + 5.0, u32::MAX, true);
|
||||
}
|
||||
for (i, (x, y)) in self.recipes_shown(layout) {
|
||||
let Some(r) = self.mods.browser.recipes.as_ref().map(|p| &p.recipes[i]) else {
|
||||
break;
|
||||
};
|
||||
let (at, arrow, action) = r.places(layout.width());
|
||||
let h = r.block(layout.width());
|
||||
let (cooking, note, button) =
|
||||
(r.layout == BrowserLayout::Cooking, r.note.clone(), r.action);
|
||||
let atlas = &self.gui.atlas;
|
||||
for &(sx, sy) in at.iter().filter(|p| p.0.is_finite()) {
|
||||
batch.sprite(atlas, "gui/sprites/container/slot", x + sx, y + sy);
|
||||
}
|
||||
if cooking {
|
||||
batch.sprite(
|
||||
atlas,
|
||||
"gui/sprites/container/furnace/lit_progress",
|
||||
x + 2.0,
|
||||
y + SLOT + 2.0,
|
||||
);
|
||||
}
|
||||
batch.sprite(
|
||||
atlas,
|
||||
"gui/sprites/container/furnace/burn_progress",
|
||||
x + arrow.0,
|
||||
y + arrow.1,
|
||||
);
|
||||
if let Some(enabled) = button {
|
||||
let rect = [x + action.0, y + action.1, 12.0, 12.0];
|
||||
let sprite = match (enabled, inside(cursor, rect)) {
|
||||
(false, _) => "gui/sprites/widget/button_disabled",
|
||||
(true, true) => "gui/sprites/widget/button_highlighted",
|
||||
(true, false) => "gui/sprites/widget/button",
|
||||
};
|
||||
horizon_client::ui::nine_slice(
|
||||
batch,
|
||||
atlas,
|
||||
sprite,
|
||||
rect[0],
|
||||
rect[1],
|
||||
12.0,
|
||||
12.0,
|
||||
u32::MAX,
|
||||
);
|
||||
let color = if enabled {
|
||||
u32::MAX
|
||||
} else {
|
||||
rgba(160, 160, 160, 255)
|
||||
};
|
||||
batch.text(atlas, "+", rect[0] + 3.0, rect[1] + 2.0, color, true);
|
||||
horizon_client::widgets::record(&format!("+ {i}"), rect, enabled);
|
||||
}
|
||||
if !note.is_empty() {
|
||||
batch.text(atlas, ¬e, x, y + h + 2.0, rgba(224, 224, 224, 255), true);
|
||||
}
|
||||
for (k, &(sx, sy)) in at.iter().enumerate().filter(|(_, p)| p.0.is_finite()) {
|
||||
let Some((_, stack)) = self.recipe_slot_now(i, k).cloned() else {
|
||||
continue;
|
||||
};
|
||||
self.draw_item(batch, &stack, x + sx + 1.0, y + sy + 1.0);
|
||||
if inside(cursor, [x + sx, y + sy, SLOT, SLOT]) {
|
||||
batch.fill(
|
||||
&self.gui.atlas,
|
||||
x + sx + 1.0,
|
||||
y + sy + 1.0,
|
||||
16.0,
|
||||
16.0,
|
||||
rgba(255, 255, 255, 128),
|
||||
);
|
||||
}
|
||||
let name = self.pack.names.display_item(&stack.item);
|
||||
horizon_client::widgets::record_as(
|
||||
&format!("{name} {i}:{k}"),
|
||||
[x + sx + 1.0, y + sy + 1.0, 16.0, 16.0],
|
||||
true,
|
||||
horizon_client::widgets::Kind::Button,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The tabs, on slots; the selected one framed.
|
||||
fn draw_recipe_tabs(&mut self, batch: &mut HudBatch, layout: &Layout) {
|
||||
let Some(pages) = &self.mods.browser.recipes else {
|
||||
return;
|
||||
};
|
||||
let places = tab_places(pages, layout);
|
||||
let tabs: Vec<Option<ItemStack>> = pages.tabs.iter().map(|t| t.1.clone()).collect();
|
||||
let selected = pages.tab;
|
||||
for (i, (&(x, y), stack)) in places.iter().zip(tabs).enumerate() {
|
||||
let atlas = &self.gui.atlas;
|
||||
batch.sprite(atlas, "gui/sprites/container/slot", x, y);
|
||||
let Some(stack) = stack else {
|
||||
continue;
|
||||
};
|
||||
self.draw_item(batch, &stack, x + 1.0, y + 1.0);
|
||||
// The selected tab: a white frame around its slot.
|
||||
if i == selected {
|
||||
let white = rgba(255, 255, 255, 255);
|
||||
let atlas = &self.gui.atlas;
|
||||
batch.fill(atlas, x - 1.0, y - 1.0, SLOT + 2.0, 1.0, white);
|
||||
batch.fill(atlas, x - 1.0, y + SLOT, SLOT + 2.0, 1.0, white);
|
||||
batch.fill(atlas, x - 1.0, y, 1.0, SLOT, white);
|
||||
batch.fill(atlas, x + SLOT, y, 1.0, SLOT, white);
|
||||
}
|
||||
if inside(self.cursor, [x, y, SLOT, SLOT]) {
|
||||
batch.fill(
|
||||
&self.gui.atlas,
|
||||
x + 1.0,
|
||||
y + 1.0,
|
||||
16.0,
|
||||
16.0,
|
||||
rgba(255, 255, 255, 128),
|
||||
);
|
||||
}
|
||||
let name = self.pack.names.display_item(&stack.item);
|
||||
horizon_client::widgets::record_as(
|
||||
&format!("{name} tab"),
|
||||
[x + 1.0, y + 1.0, 16.0, 16.0],
|
||||
true,
|
||||
horizon_client::widgets::Kind::Tab(i == selected),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// A press on the recipes: true when it hit one of their parts.
|
||||
pub(super) fn browser_recipes_press(
|
||||
&mut self,
|
||||
layout: &Layout,
|
||||
owner: usize,
|
||||
right: bool,
|
||||
) -> bool {
|
||||
let Some(pages) = &self.mods.browser.recipes else {
|
||||
return false;
|
||||
};
|
||||
let cursor = self.cursor;
|
||||
let starts = Self::recipe_pages(pages, layout);
|
||||
let page = pages.page.min(starts.len() - 1);
|
||||
let [back_arrow, forward] = layout.arrows();
|
||||
let turn = if page > 0 && inside(cursor, [back_arrow.0, back_arrow.1, 12.0, 17.0]) {
|
||||
Some(page - 1)
|
||||
} else if page + 1 < starts.len() && inside(cursor, [forward.0, forward.1, 12.0, 17.0]) {
|
||||
Some(page + 1)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if let Some(to) = turn {
|
||||
if let Some(p) = self.mods.browser.recipes.as_mut() {
|
||||
p.page = to;
|
||||
}
|
||||
self.audio
|
||||
.play("minecraft:ui.button.click", None, 0.25, 1.0);
|
||||
self.mods
|
||||
.mods
|
||||
.browser_event(owner, BrowserEvent::Page(starts[to] as u32));
|
||||
return true;
|
||||
}
|
||||
if let Some((tab, _, _)) = self.recipe_tab_hovered(layout) {
|
||||
self.audio
|
||||
.play("minecraft:ui.button.click", None, 0.25, 1.0);
|
||||
self.mods
|
||||
.mods
|
||||
.browser_event(owner, BrowserEvent::Tab(tab as u32));
|
||||
return true;
|
||||
}
|
||||
if inside(cursor, self.back_button(layout).0) {
|
||||
self.audio
|
||||
.play("minecraft:ui.button.click", None, 0.25, 1.0);
|
||||
self.mods.mods.browser_event(owner, BrowserEvent::Back);
|
||||
return true;
|
||||
}
|
||||
if let Some((recipe, slot, stack, _)) = self.recipe_slot_hovered(layout) {
|
||||
let event = BrowserEvent::SlotClicked(BrowserSlotClick {
|
||||
recipe: recipe as u32,
|
||||
slot: slot as u32,
|
||||
stack,
|
||||
right,
|
||||
});
|
||||
self.mods.mods.browser_event(owner, event);
|
||||
return true;
|
||||
}
|
||||
let action = self.recipes_shown(layout).into_iter().find(|&(i, (x, y))| {
|
||||
let r = &pages.recipes[i];
|
||||
let (_, _, (ax, ay)) = r.places(layout.width());
|
||||
r.action.is_some() && inside(cursor, [x + ax, y + ay, 12.0, 12.0])
|
||||
});
|
||||
if let Some((i, _)) = action {
|
||||
if pages.recipes[i].action == Some(true) {
|
||||
self.audio
|
||||
.play("minecraft:ui.button.click", None, 0.25, 1.0);
|
||||
self.mods
|
||||
.mods
|
||||
.browser_event(owner, BrowserEvent::Action(i as u32));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
false
|
||||
}
|
||||
}
|
||||
@@ -111,6 +111,18 @@ impl Game<'_> {
|
||||
if repeat || !self.mods.mods.has_keys() {
|
||||
return;
|
||||
}
|
||||
// Over an item on a container screen, the mods' keys are `browser`
|
||||
// events (a recipe viewer's R and U).
|
||||
if pressed
|
||||
&& self.screen == Screen::Inventory
|
||||
&& self.title.is_none()
|
||||
&& !self.mod_browser_typing()
|
||||
&& let Some(name) = horizon_client::keybinds::key_name(key)
|
||||
&& let Some(stack) = self.mod_browser_pointed()
|
||||
{
|
||||
self.mods.mods.browser_key(name, &stack);
|
||||
return;
|
||||
}
|
||||
if pressed && (self.screen != Screen::Playing || self.title.is_some()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,274 @@
|
||||
//! Capability `recipes` (docs/mods.md): every item and recipe the game
|
||||
//! knows, made once for the mods that read them, and the recipe book's
|
||||
//! known displays. The recipes are the window's own data: the world's in
|
||||
//! single player, vanilla's on a server (a client is sent no others), while
|
||||
//! the known displays follow the server's book as the recipe book does.
|
||||
use super::Game;
|
||||
use horizon_client::{
|
||||
crafting::Ingredient,
|
||||
items::ItemStack,
|
||||
recipe_book::{Category, Display},
|
||||
stations::Smithing,
|
||||
};
|
||||
use horizon_mods::{Recipe, RecipeItem, RecipeKind, RecipeStack, Recipes};
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
/// Item id -> its index in [`Recipes::items`].
|
||||
struct Index(HashMap<Arc<str>, u32>);
|
||||
impl Index {
|
||||
fn stack(&self, item: &str, count: u32, components: String) -> Option<RecipeStack> {
|
||||
Some(RecipeStack {
|
||||
item: *self.0.get(item)?,
|
||||
count,
|
||||
components,
|
||||
})
|
||||
}
|
||||
fn of(&self, s: &ItemStack) -> Option<RecipeStack> {
|
||||
self.stack(&s.item, s.count, components(s))
|
||||
}
|
||||
fn any(&self, i: &Ingredient) -> Vec<RecipeStack> {
|
||||
i.1.iter()
|
||||
.filter_map(|id| self.stack(id, 1, String::new()))
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
/// A stack's components beyond its item's, as vanilla's item syntax writes
|
||||
/// them (`[minecraft:potion_contents={potion:"minecraft:swiftness"}]`), or "".
|
||||
pub(super) fn components(s: &ItemStack) -> String {
|
||||
use horizon_world::nbt::Tag;
|
||||
let Some(Tag::Compound(entries)) = horizon_client::item_data::encode_components(s) else {
|
||||
return String::new();
|
||||
};
|
||||
let parts: Vec<String> = entries
|
||||
.iter()
|
||||
.map(|(k, v)| {
|
||||
format!(
|
||||
"{}={}",
|
||||
k.to_string_lossy(),
|
||||
horizon_client::snbt::to_snbt(v)
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
format!("[{}]", parts.join(","))
|
||||
}
|
||||
|
||||
fn recipe(id: String, kind: RecipeKind) -> Recipe {
|
||||
Recipe {
|
||||
id,
|
||||
kind,
|
||||
category: String::new(),
|
||||
group: String::new(),
|
||||
width: 0,
|
||||
height: 0,
|
||||
slots: Vec::new(),
|
||||
results: Vec::new(),
|
||||
cooking_time: 0,
|
||||
experience: 0.0,
|
||||
book_id: -1,
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `recipes.give`: a creative player takes the stack as from the
|
||||
/// creative inventory; a server hears it as `SetCreativeModeSlot`
|
||||
/// through the inventory's sync, and refuses it unless creative.
|
||||
pub(super) fn mod_give(&mut self, item: &str, count: u32, components: &str) {
|
||||
let Some(max) = self.res.items().get(item).map(|i| i.max_stack) else {
|
||||
return;
|
||||
};
|
||||
if !self.creative {
|
||||
return;
|
||||
}
|
||||
let (damage, extra) = horizon_client::item_data::command_components(components)
|
||||
.map_or((0, None), |tag| {
|
||||
horizon_client::item_data::decode_components(Some(&tag))
|
||||
});
|
||||
let _ = self.give(ItemStack {
|
||||
item: item.into(),
|
||||
// One stack at most, as the creative inventory hands out.
|
||||
count: count.min(max),
|
||||
damage,
|
||||
extra,
|
||||
});
|
||||
}
|
||||
/// Capability `recipes`'s tables and known displays for this tick's
|
||||
/// snapshot; nothing while no running mod reads them.
|
||||
pub(super) fn mod_recipes(&mut self) -> (Option<Arc<Recipes>>, Arc<[i32]>) {
|
||||
if !self.mods.mods.wants_recipes() {
|
||||
return (None, Arc::from([]));
|
||||
}
|
||||
if self.mods.recipes.is_none() {
|
||||
self.mods.recipes = Some(Arc::new(self.make_mod_recipes()));
|
||||
}
|
||||
let (version, known) = self.recipe_book_displays();
|
||||
if self.mods.known_recipes.0 != Some(version) {
|
||||
self.mods.known_recipes = (Some(version), known.into());
|
||||
}
|
||||
(self.mods.recipes.clone(), self.mods.known_recipes.1.clone())
|
||||
}
|
||||
|
||||
fn make_mod_recipes(&mut self) -> Recipes {
|
||||
let names = &self.pack.names;
|
||||
let items = self.res.items();
|
||||
let mut tags: HashMap<&str, Vec<String>> = HashMap::new();
|
||||
for (tag, members) in &items.item_tags {
|
||||
for m in members {
|
||||
tags.entry(m).or_default().push(tag.clone());
|
||||
}
|
||||
}
|
||||
let table: Vec<RecipeItem> = items
|
||||
.registry_order
|
||||
.iter()
|
||||
.map(|id| RecipeItem {
|
||||
id: id.to_string(),
|
||||
name: names.display_item(id),
|
||||
tags: tags.remove(&**id).map_or_else(Vec::new, |mut t| {
|
||||
t.sort();
|
||||
t
|
||||
}),
|
||||
})
|
||||
.collect();
|
||||
let index = Index(
|
||||
items
|
||||
.registry_order
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, id)| (id.clone(), i as u32))
|
||||
.collect(),
|
||||
);
|
||||
let mut out = Vec::new();
|
||||
let cooking: HashMap<String, (u32, f32)> = self
|
||||
.res
|
||||
.recipes()
|
||||
.cooking
|
||||
.iter()
|
||||
.map(|c| (format!("minecraft:{}", c.id), (c.time, c.experience)))
|
||||
.collect();
|
||||
for e in self.recipe_book_entries() {
|
||||
let furnace = |c: Category| match c.name().split('_').next() {
|
||||
Some("blast") => RecipeKind::Blasting,
|
||||
Some("smoker") => RecipeKind::Smoking,
|
||||
_ => RecipeKind::Smelting,
|
||||
};
|
||||
let kind = match &e.display {
|
||||
Display::Shaped { .. } => RecipeKind::CraftingShaped,
|
||||
Display::Shapeless(_) => RecipeKind::CraftingShapeless,
|
||||
Display::Furnace(_) => furnace(e.category),
|
||||
};
|
||||
let mut r = recipe(e.id.clone(), kind);
|
||||
r.category = e.category.name().to_owned();
|
||||
r.group = e.group.clone().unwrap_or_default();
|
||||
r.book_id = e.display_id;
|
||||
r.slots = match &e.display {
|
||||
Display::Shaped {
|
||||
width,
|
||||
height,
|
||||
cells,
|
||||
} => {
|
||||
(r.width, r.height) = (*width as u32, *height as u32);
|
||||
cells
|
||||
.iter()
|
||||
.map(|c| c.as_ref().map_or_else(Vec::new, |i| index.any(i)))
|
||||
.collect()
|
||||
}
|
||||
Display::Shapeless(list) => list.iter().map(|i| index.any(i)).collect(),
|
||||
Display::Furnace(i) => vec![index.any(i)],
|
||||
};
|
||||
// Requirements shown as other stacks (an arrow's potions): the
|
||||
// requirement's index counts the filled slots only.
|
||||
let filled: Vec<usize> = (0..r.slots.len())
|
||||
.filter(
|
||||
|&k| !matches!(&e.display, Display::Shaped { cells, .. } if cells[k].is_none()),
|
||||
)
|
||||
.collect();
|
||||
for (req, stacks) in &e.stacks {
|
||||
if let Some(&k) = filled.get(*req) {
|
||||
r.slots[k] = stacks.iter().filter_map(|s| index.of(s)).collect();
|
||||
}
|
||||
}
|
||||
r.results = e.results().iter().filter_map(|s| index.of(s)).collect();
|
||||
if let Some(&(time, xp)) = cooking.get(&e.id) {
|
||||
(r.cooking_time, r.experience) = (time, xp);
|
||||
}
|
||||
out.push(r);
|
||||
}
|
||||
for c in &self.res.recipes().cooking {
|
||||
if c.kind == "minecraft:campfire_cooking" {
|
||||
let mut r = recipe(format!("minecraft:{}", c.id), RecipeKind::Campfire);
|
||||
r.group = c.group.clone();
|
||||
r.slots = vec![index.any(&c.ingredient)];
|
||||
r.results = index.of(&c.result).into_iter().collect();
|
||||
(r.cooking_time, r.experience) = (c.time, c.experience);
|
||||
out.push(r);
|
||||
}
|
||||
}
|
||||
let stations = self.res.stations();
|
||||
for s in &stations.recipes.stonecutting {
|
||||
let mut r = recipe(s.id.clone(), RecipeKind::Stonecutting);
|
||||
r.slots = vec![index.any(&s.input)];
|
||||
r.results = index.of(&s.result).into_iter().collect();
|
||||
out.push(r);
|
||||
}
|
||||
for s in &stations.recipes.smithing {
|
||||
let (id, template, base, addition, results) = match s {
|
||||
Smithing::Transform {
|
||||
id,
|
||||
template,
|
||||
base,
|
||||
addition,
|
||||
result,
|
||||
} => (
|
||||
id,
|
||||
template,
|
||||
base,
|
||||
addition,
|
||||
index.stack(result, 1, String::new()).into_iter().collect(),
|
||||
),
|
||||
Smithing::Trim {
|
||||
id,
|
||||
template,
|
||||
base,
|
||||
addition,
|
||||
..
|
||||
} => (id, template, base, addition, index.any(base)),
|
||||
};
|
||||
let mut r = recipe(id.clone(), RecipeKind::Smithing);
|
||||
r.slots = vec![index.any(template), index.any(base), index.any(addition)];
|
||||
r.results = results;
|
||||
out.push(r);
|
||||
}
|
||||
for b in &stations.brewing.recipes {
|
||||
let potion = |p: &horizon_client::brewing::PotionIngredient| -> Vec<RecipeStack> {
|
||||
let mut item_ids: Vec<&String> = p.items.iter().collect();
|
||||
item_ids.sort();
|
||||
let mut potions: Vec<&String> = p.potions.iter().flatten().collect();
|
||||
potions.sort();
|
||||
item_ids
|
||||
.into_iter()
|
||||
.flat_map(|item| {
|
||||
let one = |c: String| index.stack(item, 1, c);
|
||||
if potions.is_empty() {
|
||||
one(String::new()).into_iter().collect::<Vec<_>>()
|
||||
} else {
|
||||
potions
|
||||
.iter()
|
||||
.filter_map(|p| {
|
||||
one(format!("[minecraft:potion_contents={{potion:\"{p}\"}}]"))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
};
|
||||
let mut r = recipe(b.id.clone(), RecipeKind::Brewing);
|
||||
r.slots = vec![potion(&b.input), potion(&b.reagent)];
|
||||
r.results = index.of(&b.output).into_iter().collect();
|
||||
out.push(r);
|
||||
}
|
||||
Recipes {
|
||||
items: table,
|
||||
recipes: out,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -63,6 +63,14 @@ pub(super) struct ModsState {
|
||||
/// What players did this tick, for server mods at its end.
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) events: Vec<ModEvent>,
|
||||
/// A running server mod has capability `world`: its calls get the
|
||||
/// levels' chunks to read.
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) world: bool,
|
||||
/// Blocks server mods set, by dimension, made before that level's next
|
||||
/// tick.
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) block_writes: Vec<(String, horizon_mods::BlockChange)>,
|
||||
/// `command.run` lines for this window's own world, run on the next tick:
|
||||
/// run at once, their chat lines would reach the mods while their output
|
||||
/// is still being shown, and a mod answering its own lines would recurse.
|
||||
@@ -81,6 +89,15 @@ pub(super) struct ModsState {
|
||||
/// The HUD font's advances for `render.text-width`, made once.
|
||||
#[cfg(feature = "mods")]
|
||||
font_widths: std::sync::Arc<[f32]>,
|
||||
/// Capability `recipes`'s tables, made once a mod reads them.
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) recipes: Option<std::sync::Arc<horizon_mods::Recipes>>,
|
||||
/// The recipe book's known displays, and the book's version they are of.
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) known_recipes: (Option<u64>, std::sync::Arc<[i32]>),
|
||||
/// Capability `ui`'s item panel beside container screens.
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) browser: super::mod_browser::Browser,
|
||||
/// Extras that are official mods now, being installed.
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) moved: super::moved_extras::MovedState,
|
||||
@@ -293,6 +310,8 @@ impl Game<'_> {
|
||||
self.mods.mods.set_bindings(|id| chosen.keys_of(id));
|
||||
// Entries were replaced wholesale: a screen's owner index is stale.
|
||||
self.mods.screen = None;
|
||||
// Content mods may have changed the items: remade on the next read.
|
||||
self.mods.recipes = None;
|
||||
self.list_mods();
|
||||
self.sync_mod_commands();
|
||||
self.show_mod_output();
|
||||
@@ -309,6 +328,7 @@ impl Game<'_> {
|
||||
/// The Mods page's rows, from what loaded.
|
||||
fn list_mods(&mut self) {
|
||||
self.mods.server = self.mods.mods.runs_server();
|
||||
self.mods.world = self.mods.mods.wants_world();
|
||||
let dev = &self.mods.dev;
|
||||
self.settings.mods.installed = self
|
||||
.mods
|
||||
@@ -440,6 +460,7 @@ impl Game<'_> {
|
||||
.map(|c| char::from_u32(c).map_or(6.0, |c| atlas.glyph_cell(c).1))
|
||||
.collect();
|
||||
}
|
||||
let (recipes, known_recipes) = self.mod_recipes();
|
||||
Snapshot {
|
||||
player,
|
||||
clock,
|
||||
@@ -451,6 +472,10 @@ impl Game<'_> {
|
||||
font_widths: self.mods.font_widths.clone(),
|
||||
players,
|
||||
view_hit: self.mod_view_hit(),
|
||||
recipes,
|
||||
known_recipes,
|
||||
placing: self.mod_recipe_screen(),
|
||||
creative: self.creative,
|
||||
}
|
||||
}
|
||||
/// The first block along the player's view within
|
||||
@@ -673,8 +698,10 @@ impl Game<'_> {
|
||||
}
|
||||
Text::literal(line).with_color(text::RED)
|
||||
}
|
||||
server
|
||||
@ (Output::Tell { .. } | Output::Broadcast { .. } | Output::Reply { .. }) => {
|
||||
server @ (Output::Tell { .. }
|
||||
| Output::Broadcast { .. }
|
||||
| Output::Reply { .. }
|
||||
| Output::SetBlocks { .. }) => {
|
||||
self.route_server_output(host.as_deref_mut(), server);
|
||||
continue;
|
||||
}
|
||||
@@ -686,6 +713,18 @@ impl Game<'_> {
|
||||
self.mods.shake.add(strength, seconds);
|
||||
continue;
|
||||
}
|
||||
Output::PlaceRecipe { book_id, all } => {
|
||||
self.mod_place_recipe(book_id, all);
|
||||
continue;
|
||||
}
|
||||
Output::Give {
|
||||
item,
|
||||
count,
|
||||
components,
|
||||
} => {
|
||||
self.mod_give(&item, count, &components);
|
||||
continue;
|
||||
}
|
||||
Output::CloseScreen { owner } => {
|
||||
if self.mods.screen.as_ref().is_some_and(|s| s.owner == owner) {
|
||||
self.close_mod_screen(false);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
use super::Game;
|
||||
use horizon_client::{
|
||||
blocks::Fluid,
|
||||
music::{BackgroundMusic, Music, Situation},
|
||||
music::{BackgroundMusic, Music, MusicFrequency, Situation},
|
||||
sound_engine::TickContext,
|
||||
};
|
||||
|
||||
@@ -11,6 +11,11 @@ impl Game<'_> {
|
||||
/// `Minecraft.tick` -> `MusicManager.tick`, once per client tick.
|
||||
pub(super) fn tick_music(&mut self) {
|
||||
let (music, volume) = self.situational_music();
|
||||
// Options.musicFrequency's listener: MusicManager.setMinutesBetweenSongs.
|
||||
let frequency = MusicFrequency::parse(&self.settings.file.name("musicFrequency"));
|
||||
if frequency != self.music.frequency {
|
||||
self.music.set_frequency(frequency, music.as_ref());
|
||||
}
|
||||
// LevelLoadingScreen: no new track before the player is in the world.
|
||||
let loading = self.title.is_none() && self.player.is_none() && self.win.is_none();
|
||||
self.music
|
||||
|
||||
@@ -357,7 +357,8 @@ impl Game<'_> {
|
||||
pub(super) fn load_mob(&mut self, tag: Tag, mount: Option<u32>) -> Option<u32> {
|
||||
self.next_entity += 1;
|
||||
let uuid = entity_nbt::uuid(&tag);
|
||||
// Structure entities placed with finalizeEntities.
|
||||
// Structure mobs that generation left to finish: saves from before
|
||||
// they were finalized at placement, or a placement that could not.
|
||||
let mut tag = tag;
|
||||
let mut finalize = false;
|
||||
if let Tag::Compound(c) = &mut tag {
|
||||
@@ -449,7 +450,8 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// An entity of a type Horizon does not simulate, kept as its compound.
|
||||
fn load_other(&mut self, tag: Tag, kind: &str) -> Option<u32> {
|
||||
fn load_other(&mut self, mut tag: Tag, kind: &str) -> Option<u32> {
|
||||
strip_finalize(&mut tag);
|
||||
let position = entity_nbt::position(&tag)?;
|
||||
let rotation = match tag.get("Rotation") {
|
||||
Some(Tag::List(l)) => {
|
||||
@@ -1014,3 +1016,9 @@ impl Game<'_> {
|
||||
self.save.save_entities(chunks)
|
||||
}
|
||||
}
|
||||
/// Only a mob is finalized; another entity drops the request.
|
||||
fn strip_finalize(tag: &mut Tag) {
|
||||
if let Tag::Compound(c) = tag {
|
||||
c.remove(&"horizon:finalize".into());
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,7 @@ use horizon_client::{
|
||||
hud_layout, hud_overlays, inventory_effects,
|
||||
items::ItemStack,
|
||||
mesher::Vertex,
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::{geometry::Vec3, random::RandomSource};
|
||||
|
||||
@@ -26,6 +27,9 @@ pub(super) struct ThrownPotion {
|
||||
position: Vec3,
|
||||
velocity: Vec3,
|
||||
age: u32,
|
||||
/// `Projectile.getOwner`'s display name: the player who threw it (none
|
||||
/// for a dispenser's).
|
||||
owner: Option<Text>,
|
||||
}
|
||||
/// A mob's effect ids carry the `minecraft:` namespace.
|
||||
fn mob_effect_id(id: &str) -> Option<&'static str> {
|
||||
@@ -47,7 +51,13 @@ fn mob_effect_id(id: &str) -> Option<&'static str> {
|
||||
impl Game<'_> {
|
||||
/// A splash potion, lingering potion or experience bottle in flight (the
|
||||
/// player's throws and dispensers both end up here).
|
||||
pub(super) fn launch_thrown(&mut self, stack: ItemStack, position: Vec3, velocity: Vec3) {
|
||||
pub(super) fn launch_thrown(
|
||||
&mut self,
|
||||
stack: ItemStack,
|
||||
position: Vec3,
|
||||
velocity: Vec3,
|
||||
owner: Option<Text>,
|
||||
) {
|
||||
self.potions.thrown.push(ThrownPotion {
|
||||
id: 0,
|
||||
stack,
|
||||
@@ -55,6 +65,7 @@ impl Game<'_> {
|
||||
position,
|
||||
velocity,
|
||||
age: 0,
|
||||
owner,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -135,6 +146,7 @@ impl PotionState {
|
||||
position: at,
|
||||
velocity,
|
||||
age: 0,
|
||||
owner: None,
|
||||
});
|
||||
}
|
||||
/// ThrowableItemProjectile.DATA_ITEM_STACK: the potion it shows.
|
||||
@@ -237,6 +249,7 @@ impl Game<'_> {
|
||||
},
|
||||
Vec3::new(eye[0], eye[1] - 0.1, eye[2]),
|
||||
v,
|
||||
Some(self.player_display_text()),
|
||||
);
|
||||
self.swing_arm();
|
||||
self.consume_held();
|
||||
@@ -548,15 +561,15 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
if let Some(p) = hit {
|
||||
landed.push((t.stack.clone(), p));
|
||||
landed.push((t.stack.clone(), p, t.owner.clone()));
|
||||
return false;
|
||||
}
|
||||
t.position = next;
|
||||
t.age < 1200 && t.position.y > -128.0
|
||||
});
|
||||
self.potions.thrown = thrown;
|
||||
for (stack, at) in landed {
|
||||
self.splash(&stack, at);
|
||||
for (stack, at, owner) in landed {
|
||||
self.splash(&stack, at, owner);
|
||||
}
|
||||
}
|
||||
/// `ThrowableProjectile.tick`'s `applyGravity` and `applyInertia`, which
|
||||
@@ -664,6 +677,7 @@ impl Game<'_> {
|
||||
effects: &'static [(&'static str, i32, i32)],
|
||||
at: Vec3,
|
||||
scale: f64,
|
||||
source: &Text,
|
||||
) {
|
||||
if let Some(p) = self.player.as_ref() {
|
||||
let center = Vec3::new(
|
||||
@@ -679,6 +693,18 @@ impl Game<'_> {
|
||||
let instant = brewing::effect(id).is_some_and(|e| e.instant);
|
||||
if instant {
|
||||
if let Some(a) = horizon_client::effects::instant(id, *amp, intensity) {
|
||||
// HealOrHarmMobEffect.applyInstantaneousEffect with
|
||||
// a source: indirectMagic, not plain magic.
|
||||
let a = match a {
|
||||
EffectAction::Hurt("minecraft:magic", amount) => {
|
||||
self.note_direct_entity(
|
||||
"minecraft:indirect_magic",
|
||||
source.clone(),
|
||||
);
|
||||
EffectAction::Hurt("minecraft:indirect_magic", amount)
|
||||
}
|
||||
a => a,
|
||||
};
|
||||
self.apply_effect_action(a);
|
||||
}
|
||||
} else {
|
||||
@@ -694,68 +720,47 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// `ThrownSplashPotion.onHitAsPotion` (lingering clouds apply as a weaker splash).
|
||||
fn splash(&mut self, stack: &ItemStack, at: Vec3) {
|
||||
fn splash(&mut self, stack: &ItemStack, at: Vec3, owner: Option<Text>) {
|
||||
let block = [at.x, at.y, at.z].map(|v| v.floor() as i32);
|
||||
if &*stack.item == "minecraft:experience_bottle" {
|
||||
// ThrownExperienceBottle.onHit: the water-coloured splash (level
|
||||
// event 2002) and 3 to 11 experience.
|
||||
let pitch = self.world.random.next_float() * 0.1 + 0.9;
|
||||
self.audio.play(
|
||||
"minecraft:entity.splash_potion.break",
|
||||
Some([at.x, at.y, at.z]),
|
||||
1.0,
|
||||
pitch,
|
||||
);
|
||||
for _ in 0..8 {
|
||||
let v = [
|
||||
f64::from(self.world.random.next_float() - 0.5) * 0.3,
|
||||
0.2,
|
||||
f64::from(self.world.random.next_float() - 0.5) * 0.3,
|
||||
];
|
||||
let p = horizon_client::particles::Particle::terrain(
|
||||
&mut self.world.random,
|
||||
[at.x, at.y, at.z],
|
||||
v,
|
||||
"item/splash_potion".into(),
|
||||
0x38_5DC6,
|
||||
);
|
||||
self.particles.push(p);
|
||||
}
|
||||
// event 2002, its sound 1053) and 3 to 11 experience.
|
||||
self.level_event_at(2002, block, 0xFF38_5DC6u32 as i32);
|
||||
self.level_event_at(1053, block, 0);
|
||||
let r = &mut self.world.random;
|
||||
let value = 3 + r.next_int_bound(5).unwrap_or(0) + r.next_int_bound(5).unwrap_or(0);
|
||||
self.spawn_orbs([at.x, at.y, at.z], value as u32);
|
||||
return;
|
||||
}
|
||||
let lingering = &*stack.item == "minecraft:lingering_potion";
|
||||
let event = if lingering {
|
||||
"minecraft:entity.lingering_potion.break"
|
||||
} else {
|
||||
"minecraft:entity.splash_potion.break"
|
||||
};
|
||||
let pitch = self.world.random.next_float() * 0.1 + 0.9;
|
||||
self.audio.play(event, Some([at.x, at.y, at.z]), 1.0, pitch);
|
||||
// AbstractThrownPotion.onHit: level event 2007 and sound 1054 for a
|
||||
// potion with instant effects, 2002 and 1053 otherwise.
|
||||
let potion = stack.potion().and_then(brewing::potion);
|
||||
let instant = potion.is_some_and(|d| {
|
||||
d.effects
|
||||
.iter()
|
||||
.any(|(id, ..)| brewing::effect(id).is_some_and(|e| e.instant))
|
||||
});
|
||||
let color = brewing::potion_color(stack.potion());
|
||||
for _ in 0..8 {
|
||||
let v = [
|
||||
f64::from(self.world.random.next_float() - 0.5) * 0.3,
|
||||
0.2,
|
||||
f64::from(self.world.random.next_float() - 0.5) * 0.3,
|
||||
];
|
||||
let p = horizon_client::particles::Particle::terrain(
|
||||
&mut self.world.random,
|
||||
[at.x, at.y, at.z],
|
||||
v,
|
||||
"item/splash_potion".into(),
|
||||
color,
|
||||
);
|
||||
self.particles.push(p);
|
||||
}
|
||||
self.level_event_at(if instant { 2007 } else { 2002 }, block, color as i32);
|
||||
self.level_event_at(if instant { 1054 } else { 1053 }, block, 0);
|
||||
let scale = if lingering { 0.25 } else { 1.0 };
|
||||
let Some(def) = stack.potion().and_then(brewing::potion) else {
|
||||
let Some(def) = potion else {
|
||||
return;
|
||||
};
|
||||
// Every player in range (`ThrownSplashPotion.applySplash` over
|
||||
// `LivingEntity`s, the players among them).
|
||||
self.for_each_player(|g| g.splash_on_player(def.effects, at, scale));
|
||||
// Instant damage is indirectMagic(potion or cloud, owner), which the
|
||||
// death message names by the owner, else by the potion or cloud.
|
||||
let source = owner.unwrap_or_else(|| {
|
||||
let entity = if lingering {
|
||||
"entity.minecraft.area_effect_cloud"
|
||||
} else {
|
||||
"entity.minecraft.splash_potion"
|
||||
};
|
||||
Text::translate(entity, &[])
|
||||
});
|
||||
self.for_each_player(|g| g.splash_on_player(def.effects, at, scale, &source));
|
||||
// Mobs take the instant effects (undead invert healing and harming).
|
||||
let undead = &self.res.stations().enchantments.entity_tags;
|
||||
let mut hits = Vec::new();
|
||||
|
||||
@@ -235,7 +235,7 @@ impl Game<'_> {
|
||||
}
|
||||
out
|
||||
}
|
||||
fn difficulty_id(&self) -> i32 {
|
||||
pub(super) fn difficulty_id(&self) -> i32 {
|
||||
use horizon_world::food::Difficulty;
|
||||
match self.world.health_rules.difficulty {
|
||||
Difficulty::Peaceful => 0,
|
||||
|
||||
@@ -338,6 +338,25 @@ impl Game<'_> {
|
||||
ui.client_known = Some(known.clone());
|
||||
ui.client_version += 1;
|
||||
}
|
||||
/// Every entry of the book, in its order (capability `recipes`).
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) fn recipe_book_entries(&mut self) -> Vec<Entry> {
|
||||
self.ensure_book();
|
||||
self.recipe_ui
|
||||
.book
|
||||
.as_ref()
|
||||
.map_or_else(Vec::new, |b| b.entries.clone())
|
||||
}
|
||||
/// The display ids the player's book holds, and a number that changes
|
||||
/// whenever they do (capability `recipes`).
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) fn recipe_book_displays(&mut self) -> (u64, Vec<i32>) {
|
||||
self.sync_client_book();
|
||||
(
|
||||
self.recipe_ui.client_version,
|
||||
self.recipe_ui.client.displays(),
|
||||
)
|
||||
}
|
||||
fn ensure_book(&mut self) {
|
||||
if self.recipe_ui.book.is_none() {
|
||||
let mut book = Book::build(self.res.recipes(), self.res.items());
|
||||
@@ -826,6 +845,34 @@ impl Game<'_> {
|
||||
self.recipe_ui.ghost.clear();
|
||||
self.place_recipe(book_type, entry_index, use_max);
|
||||
}
|
||||
/// Whether the open screen takes `recipes.place`: a crafting grid's
|
||||
/// book (the inventory's or a crafting table's).
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) fn mod_recipe_screen(&self) -> bool {
|
||||
self.screen == Screen::Inventory
|
||||
&& self.active_book() == Some(BookType::Crafting)
|
||||
&& !self.spectator()
|
||||
}
|
||||
/// `recipes.place`: the book's click on the recipe with this display
|
||||
/// id, refused as `handlePlaceRecipe` refuses it (no crafting screen,
|
||||
/// not in the player's book; an impossible one in `place_recipe`).
|
||||
#[cfg(feature = "mods")]
|
||||
pub(super) fn mod_place_recipe(&mut self, display_id: i32, all: bool) {
|
||||
if !self.mod_recipe_screen() || !self.recipe_ui.client.displays().contains(&display_id) {
|
||||
return;
|
||||
}
|
||||
self.ensure_book();
|
||||
let Some(index) = self
|
||||
.recipe_ui
|
||||
.book
|
||||
.as_ref()
|
||||
.and_then(|b| b.entries.iter().position(|e| e.display_id == display_id))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
self.recipe_ui.ghost.clear();
|
||||
self.place_recipe(BookType::Crafting, index, all);
|
||||
}
|
||||
/// `ServerboundPlaceRecipePacket`: the server places the recipe
|
||||
/// (`ServerPlaceRecipe` on the menu engine) and answers with a ghost
|
||||
/// recipe when the items are missing.
|
||||
|
||||
@@ -1560,7 +1560,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// Find a game slot in the menu's complete, contiguous slot mapping.
|
||||
fn menu_slot_index(menu: &str, internal: usize) -> Option<usize> {
|
||||
pub(super) fn menu_slot_index(menu: &str, internal: usize) -> Option<usize> {
|
||||
(0..)
|
||||
.map_while(|slot| Self::menu_slot(menu, slot))
|
||||
.position(|slot| slot == internal)
|
||||
@@ -1741,7 +1741,17 @@ impl Game<'_> {
|
||||
f64::from(p.y) / 8.0,
|
||||
f64::from(p.z) / 8.0,
|
||||
];
|
||||
self.audio.play(&name, Some(at), p.volume, p.pitch);
|
||||
// ClientPacketListener.handleSoundEvent plays with packet.getSource().
|
||||
match usize::try_from(p.source)
|
||||
.ok()
|
||||
.filter(|s| *s < horizon_client::settings::SOUND_SOURCES.len())
|
||||
{
|
||||
Some(source) => {
|
||||
self.audio
|
||||
.play_on(source, &name, Some(at), p.volume, p.pitch)
|
||||
}
|
||||
None => self.audio.play(&name, Some(at), p.volume, p.pitch),
|
||||
}
|
||||
}
|
||||
}
|
||||
C::StopSound(p) => self
|
||||
@@ -1975,9 +1985,9 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
// Entity.DATA_SHARED_FLAGS_ID's crouching bit: another
|
||||
// player's or a mannequin's crouch (their model and
|
||||
// Entity.isDiscrete's name tag).
|
||||
// Entity.DATA_SHARED_FLAGS_ID's crouching and sprinting bits:
|
||||
// another player's or a mannequin's crouch (their model and
|
||||
// Entity.isDiscrete's name tag), and the dust a runner raises.
|
||||
if (mannequin
|
||||
|| self
|
||||
.remote
|
||||
@@ -1988,6 +1998,7 @@ impl Game<'_> {
|
||||
for (index, _, value) in &p.values {
|
||||
if let (0, Value::Byte(flags)) = (index, value) {
|
||||
m.extra.crouching = flags & 2 != 0;
|
||||
m.extra.sprinting = flags & 8 != 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2135,9 +2146,33 @@ impl Game<'_> {
|
||||
{
|
||||
m.health = 0.0;
|
||||
}
|
||||
// LivingEntity.handleEntityEvent 60: the poof as the dead body goes.
|
||||
if p.event == 60
|
||||
&& let Some(m) = self.mobs.iter().find(|m| m.id == p.id as u32)
|
||||
{
|
||||
let (at, w, h) = (m.position, f64::from(m.width()), f64::from(m.height()));
|
||||
self.death_poof([at.x, at.y, at.z], w, h);
|
||||
}
|
||||
if p.event == super::totem::TOTEM_EVENT {
|
||||
self.remote_totem(p.id);
|
||||
}
|
||||
// Entity event 53: the honey slide particles of a player
|
||||
// sliding down a honey block (HoneyBlock.showSlideParticles).
|
||||
if p.event == 53 {
|
||||
let at = if self.remote.as_ref().is_some_and(|r| r.entity_id == p.id) {
|
||||
self.player
|
||||
.as_ref()
|
||||
.map(|q| [q.position.x, q.position.y, q.position.z])
|
||||
} else {
|
||||
self.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == p.id as u32)
|
||||
.map(|m| [m.position.x, m.position.y, m.position.z])
|
||||
};
|
||||
if let Some(at) = at {
|
||||
self.honey_slide_particles(at);
|
||||
}
|
||||
}
|
||||
}
|
||||
C::Animate(p) => self.remote_animate(p.id, p.action),
|
||||
// ClientPacketListener.handleSwingAnimation: the entity swings
|
||||
@@ -3141,6 +3176,8 @@ impl Game<'_> {
|
||||
// server says the entry ended. `onCooldownEnded` is the plain
|
||||
// ItemCooldowns' no-op on a client.
|
||||
self.cooldowns.tick();
|
||||
// Leaving a slot clears its bundle's selection here and on the server.
|
||||
self.tick_bundle_hover();
|
||||
// Options.broadcastOptions: a changed render distance or Chat option
|
||||
// is sent again.
|
||||
let view = client_view_distance(self.settings.render_distance);
|
||||
@@ -3331,6 +3368,13 @@ impl Game<'_> {
|
||||
horizon_client::motion::MotionEvent::InsidePortal { .. } => {
|
||||
self.client_inside_nether_portal();
|
||||
}
|
||||
// HoneyBlock.maybeDoSlideEffects on the client's own level:
|
||||
// the slide sound, heard here (LocalPlayer.playSound); the
|
||||
// particles come from the server's event 53.
|
||||
horizon_client::motion::MotionEvent::HoneySlide { sound: true, .. } => {
|
||||
self.audio
|
||||
.play("minecraft:block.honey_block.slide", Some(feet), 1.0, 1.0);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -3507,6 +3551,16 @@ impl Game<'_> {
|
||||
if m.species() == horizon_client::mobs::Species::Rabbit {
|
||||
horizon_client::mobs::rabbit::base_tick(m);
|
||||
}
|
||||
if matches!(
|
||||
m.species(),
|
||||
horizon_client::mobs::Species::Horse
|
||||
| horizon_client::mobs::Species::Donkey
|
||||
| horizon_client::mobs::Species::Mule
|
||||
| horizon_client::mobs::Species::SkeletonHorse
|
||||
| horizon_client::mobs::Species::ZombieHorse
|
||||
) {
|
||||
horizon_client::mobs::equine::tail_tick(m);
|
||||
}
|
||||
if m.species() == horizon_client::mobs::Species::Creeper {
|
||||
horizon_client::mobs::hostile::creeper_client_tick(m);
|
||||
}
|
||||
@@ -3517,6 +3571,10 @@ impl Game<'_> {
|
||||
) {
|
||||
horizon_client::mobs::guardian::client_tick(m);
|
||||
}
|
||||
// PolarBear.tick: the stand animation follows the synched flag.
|
||||
if m.species() == horizon_client::mobs::Species::PolarBear {
|
||||
horizon_client::mobs::polar_bear::client_tick(m);
|
||||
}
|
||||
if m.hurt_time > 0 {
|
||||
m.hurt_time -= 1;
|
||||
}
|
||||
@@ -4702,7 +4760,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// The server's open menu: its window id and menu type (0, "inventory"
|
||||
/// when none is open).
|
||||
fn remote_menu(&self) -> (i32, String) {
|
||||
pub(super) fn remote_menu(&self) -> (i32, String) {
|
||||
match self.remote.as_ref().and_then(|r| r.menu.clone()) {
|
||||
Some((id, name)) => (id, name),
|
||||
None => (0, "inventory".to_owned()),
|
||||
@@ -4792,26 +4850,6 @@ impl Game<'_> {
|
||||
}));
|
||||
}
|
||||
}
|
||||
/// A `ContainerClick` on game slot `internal` of the server's open menu
|
||||
/// (`input` is the ContainerInput ordinal). False when the menu has no
|
||||
/// such slot.
|
||||
pub(super) fn remote_slot_click(&mut self, internal: usize, button: i8, input: i32) -> bool {
|
||||
let (container, menu) = self.remote_menu();
|
||||
let slot = Self::menu_slot_index(&menu, internal);
|
||||
let Some(slot) = slot else { return false };
|
||||
let carried = self.to_network(&self.carried).map(|s| Hashed::of(&s));
|
||||
let state = self.remote.as_ref().map_or(0, |r| r.state_id);
|
||||
self.send(S::ContainerClick(play::ContainerClick {
|
||||
container,
|
||||
state,
|
||||
slot: slot as i16,
|
||||
button,
|
||||
input,
|
||||
changed: Vec::new(),
|
||||
carried,
|
||||
}));
|
||||
true
|
||||
}
|
||||
/// The server's open menu is the inventory or a chest-like container
|
||||
/// (chests, barrels, ender chests: `generic_9xN`; shulker boxes).
|
||||
pub(super) fn remote_storage_open(&self) -> bool {
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
use super::Game;
|
||||
use horizon_client::mobs::render::{PROFESSIONS, VILLAGER_TYPES};
|
||||
use horizon_client::mobs::{Mob, Species, Who, bat, tame};
|
||||
use horizon_protocol::entity_data::Value;
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
use horizon_protocol::entity_data::{Particle, ParticleData, Value};
|
||||
use horizon_protocol::registry::Builtin;
|
||||
|
||||
/// The values `apply` takes from one SetEntityData packet, by vanilla's entry
|
||||
@@ -34,6 +35,10 @@ fn apply(m: &mut Mob, values: &[(u8, i32, Value)], builtin: &Builtin, local_enti
|
||||
// LivingEntity.DATA_HEALTH_ID: the boss bars and the death
|
||||
// animation follow it.
|
||||
(9, Value::Float(health)) => m.health = *health,
|
||||
// LivingEntity.DATA_EFFECT_PARTICLES and DATA_EFFECT_AMBIENCE_ID:
|
||||
// the swirls of its effects (`tickEffects` draws them).
|
||||
(10, Value::Particles(list)) => m.extra.effect_particles = swirls(list, builtin),
|
||||
(11, Value::Bool(ambient)) => m.extra.effect_ambient = *ambient,
|
||||
// Mob.DATA_MOB_FLAGS_ID: no AI 1, left-handed 2, aggressive 4.
|
||||
// Mob.isAggressive draws the illagers' and skeletons' attack
|
||||
// poses and the vindicator's axe.
|
||||
@@ -59,6 +64,8 @@ fn apply(m: &mut Mob, values: &[(u8, i32, Value)], builtin: &Builtin, local_enti
|
||||
Who::Mob(*target as u32)
|
||||
});
|
||||
}
|
||||
// PolarBear.DATA_STANDING_ID: the client animates the rearing.
|
||||
(Species::PolarBear, 18, Value::Bool(standing)) => m.extra.flag = *standing,
|
||||
// Bat.DATA_ID_FLAGS: resting in bit 0.
|
||||
(Species::Bat, 16, Value::Byte(flags)) => bat::set_resting(m, flags & 1 != 0),
|
||||
// Sheep.DATA_WOOL_ID: the colour in the low nibble, 16 sheared.
|
||||
@@ -66,6 +73,14 @@ fn apply(m: &mut Mob, values: &[(u8, i32, Value)], builtin: &Builtin, local_enti
|
||||
m.extra.color = (*wool & 15) as u8;
|
||||
m.extra.sheared = wool & 16 != 0;
|
||||
}
|
||||
// SnowGolem.DATA_PUMPKIN_ID: 16 while the pumpkin is on.
|
||||
(Species::SnowGolem, 16, Value::Byte(flags)) => m.extra.sheared = flags & 16 == 0,
|
||||
// MushroomCow.DATA_TYPE: 0 red, 1 brown.
|
||||
(Species::Mooshroom, 17, Value::Int(variant)) => {
|
||||
m.extra.variant = (*variant == 1) as u8
|
||||
}
|
||||
// Piglin.DATA_IS_DANCING: the dance pose.
|
||||
(Species::Piglin, 19, Value::Bool(dancing)) => m.extra.scratch[0] = i32::from(*dancing),
|
||||
// TamableAnimal.DATA_FLAGS_ID: sitting 1, tame 4.
|
||||
(Species::Wolf | Species::Cat | Species::Parrot, 18, Value::Byte(flags)) => {
|
||||
m.extra.sitting = flags & 1 != 0;
|
||||
@@ -100,6 +115,30 @@ fn apply(m: &mut Mob, values: &[(u8, i32, Value)], builtin: &Builtin, local_enti
|
||||
}
|
||||
}
|
||||
|
||||
/// The options of a synched particle list: an entity effect carries its ARGB
|
||||
/// colour, the omens none.
|
||||
fn swirls(list: &[Particle], builtin: &Builtin) -> Vec<ParticleOptions> {
|
||||
let channel = |argb: i32, shift: u32| ((argb >> shift) & 255) as f32 / 255.0;
|
||||
list.iter()
|
||||
.filter_map(|p| {
|
||||
let name = builtin.get("minecraft:particle_type")?.name(p.id)?;
|
||||
let ty = ParticleType::from_name(name)?;
|
||||
Some(match p.data {
|
||||
Some(ParticleData::Color(argb)) => ParticleOptions::colored(
|
||||
ty,
|
||||
[
|
||||
channel(argb, 16),
|
||||
channel(argb, 8),
|
||||
channel(argb, 0),
|
||||
channel(argb, 24),
|
||||
],
|
||||
),
|
||||
_ => ParticleOptions::simple(ty),
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// VillagerData as the network sends it: the type and the profession by
|
||||
/// their built-in registry ids, then the level.
|
||||
fn villager_data(m: &mut Mob, data: &[i32], builtin: &Builtin) {
|
||||
|
||||
@@ -161,6 +161,10 @@ impl Game<'_> {
|
||||
let Some(k) = projectile_kind(kind) else {
|
||||
return false;
|
||||
};
|
||||
if k == ProjectileKind::LlamaSpit {
|
||||
self.particles
|
||||
.llama_spit_burst(position, [velocity.x, velocity.y, velocity.z]);
|
||||
}
|
||||
let mut p = Projectile::new(k, at, None);
|
||||
p.id = id;
|
||||
p.velocity = velocity;
|
||||
|
||||
@@ -19,33 +19,7 @@ pub const HELP: &[&str] = &[
|
||||
impl Game<'_> {
|
||||
/// Parse `name[k=v,...]` into a registry state (defaults for missing properties).
|
||||
fn parse_state(&self, text: &str) -> Result<BlockStateId> {
|
||||
let (name, props) = match text.split_once('[') {
|
||||
Some((n, rest)) => (n, rest.trim_end_matches(']')),
|
||||
None => (text, ""),
|
||||
};
|
||||
let name = if name.contains(':') {
|
||||
name.to_owned()
|
||||
} else {
|
||||
format!("minecraft:{name}")
|
||||
};
|
||||
let registry = &self.pack.assets.registry;
|
||||
let default = registry
|
||||
.default_state(&name)
|
||||
.ok_or_else(|| format!("unknown block {name}"))?;
|
||||
let mut state = registry
|
||||
.state(default)
|
||||
.ok_or("missing default state")?
|
||||
.clone();
|
||||
for pair in props.split(',').filter(|p| !p.is_empty()) {
|
||||
let (k, v) = pair
|
||||
.split_once('=')
|
||||
.ok_or_else(|| format!("bad property {pair}"))?;
|
||||
if !state.properties.contains_key(k) {
|
||||
return Err(format!("{name} has no property {k}").into());
|
||||
}
|
||||
state.properties.insert(k.to_owned(), v.to_owned());
|
||||
}
|
||||
Ok(registry.resolve(&state)?)
|
||||
parse_state(self.pack.assets.registry, text)
|
||||
}
|
||||
pub(super) fn render_command(&mut self, words: &[&str]) -> Result<Option<Value>> {
|
||||
let int = |i: usize| -> Result<i32> {
|
||||
@@ -137,3 +111,36 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse `name[k=v,...]` into a registry state (defaults for missing properties).
|
||||
pub(super) fn parse_state(
|
||||
registry: &horizon_world::registry::BlockRegistry,
|
||||
text: &str,
|
||||
) -> Result<BlockStateId> {
|
||||
let (name, props) = match text.split_once('[') {
|
||||
Some((n, rest)) => (n, rest.trim_end_matches(']')),
|
||||
None => (text, ""),
|
||||
};
|
||||
let name = if name.contains(':') {
|
||||
name.to_owned()
|
||||
} else {
|
||||
format!("minecraft:{name}")
|
||||
};
|
||||
let default = registry
|
||||
.default_state(&name)
|
||||
.ok_or_else(|| format!("unknown block {name}"))?;
|
||||
let mut state = registry
|
||||
.state(default)
|
||||
.ok_or("missing default state")?
|
||||
.clone();
|
||||
for pair in props.split(',').filter(|p| !p.is_empty()) {
|
||||
let (k, v) = pair
|
||||
.split_once('=')
|
||||
.ok_or_else(|| format!("bad property {pair}"))?;
|
||||
if !state.properties.contains_key(k) {
|
||||
return Err(format!("{name} has no property {k}").into());
|
||||
}
|
||||
state.properties.insert(k.to_owned(), v.to_owned());
|
||||
}
|
||||
Ok(registry.resolve(&state)?)
|
||||
}
|
||||
@@ -7,6 +7,7 @@ use horizon_client::{
|
||||
biome::Biomes,
|
||||
blocks::{BlockFacts, Fluid},
|
||||
chunk::{HEIGHT, MIN_Y},
|
||||
containers::BlockEntity,
|
||||
particles::{ParticleLevel, ParticleOptions, ParticleType},
|
||||
world::World,
|
||||
};
|
||||
@@ -344,6 +345,10 @@ impl Game<'_> {
|
||||
&mut self.particles,
|
||||
&ctx,
|
||||
r.block_entities(),
|
||||
&|pos| match self.world.block_entities.get(&(pos[0], pos[1], pos[2])) {
|
||||
Some(BlockEntity::Campfire(c)) => c.items.each_ref().map(Option::is_some),
|
||||
_ => [false; 4],
|
||||
},
|
||||
);
|
||||
}
|
||||
let level = ParticleLevel {
|
||||
|
||||
@@ -132,8 +132,16 @@ impl Game<'_> {
|
||||
match t {
|
||||
Target::Player => Some(self.acting_player_name().to_owned()),
|
||||
Target::Guest(conn) => self.command_guest(conn).map(|g| g.name.clone()),
|
||||
Target::Mob(id) | Target::Item(id) => Some(uuid_text(self.uuid_for(id))),
|
||||
_ => None,
|
||||
Target::Mob(id)
|
||||
| Target::Item(id)
|
||||
| Target::Stand(id)
|
||||
| Target::Frame(id)
|
||||
| Target::Painting(id)
|
||||
| Target::Boat(id)
|
||||
| Target::Cart(id)
|
||||
| Target::Other(id) => Some(uuid_text(self.uuid_for(id))),
|
||||
// Orbs and projectiles are addressed by index and have no UUID here.
|
||||
Target::Orb(_) | Target::Projectile(_) => None,
|
||||
}
|
||||
}
|
||||
fn holder_for(&mut self, t: Target) -> Option<Holder> {
|
||||
|
||||
@@ -47,19 +47,72 @@ impl Game<'_> {
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
pub(super) fn apply_mod_block_writes(&mut self) {}
|
||||
}
|
||||
|
||||
#[cfg(feature = "mods")]
|
||||
mod run {
|
||||
use super::{Game, LanHost, ModEvent, Who};
|
||||
use horizon_client::chunk_map::ChunkMap;
|
||||
use horizon_client::{
|
||||
command::args::GameMode as Mode,
|
||||
lan::data::component_nbt,
|
||||
text::{self, Text},
|
||||
};
|
||||
use horizon_mods::{BlockPos, GameMode, Output, ServerPlayer};
|
||||
use horizon_mods::{BlockPos, GameMode, Output, ServerPlayer, WorldView};
|
||||
use horizon_protocol::packets::play::{self, Clientbound as C};
|
||||
use horizon_world::registry::BlockStateId;
|
||||
use horizon_world::registry::{BlockRegistry, BlockStateId};
|
||||
|
||||
/// Blocks queued for levels that don't tick (another dimension, in-frame)
|
||||
/// are kept up to this many; the oldest go first.
|
||||
const MAX_QUEUED_WRITES: usize = 1 << 16;
|
||||
|
||||
/// Capability `world`'s view during a call: the levels' chunks, moved out
|
||||
/// of the game for the call and back after it (no copy).
|
||||
struct LentWorld {
|
||||
registry: &'static BlockRegistry,
|
||||
biomes: std::sync::Arc<horizon_client::biome::Biomes>,
|
||||
dims: Vec<(&'static str, ChunkMap)>,
|
||||
}
|
||||
impl WorldView for LentWorld {
|
||||
fn block(&self, dimension: &str, x: i32, y: i32, z: i32) -> Option<String> {
|
||||
let (_, chunks) = self.dims.iter().find(|(d, _)| *d == dimension)?;
|
||||
let chunk = chunks.get(&(x >> 4, z >> 4))?;
|
||||
Some(state_string(self.registry, chunk.block(x & 15, y, z & 15)))
|
||||
}
|
||||
fn biome(&self, dimension: &str, x: i32, y: i32, z: i32) -> Option<String> {
|
||||
let (_, chunks) = self.dims.iter().find(|(d, _)| *d == dimension)?;
|
||||
let chunk = chunks.get(&(x >> 4, z >> 4))?;
|
||||
Some(self.biomes.get(chunk.biome(x, y, z)).name.clone())
|
||||
}
|
||||
fn has_dimension(&self, dimension: &str) -> bool {
|
||||
matches!(
|
||||
dimension,
|
||||
"minecraft:overworld" | "minecraft:the_nether" | "minecraft:the_end"
|
||||
)
|
||||
}
|
||||
fn check_state(&self, state: &str) -> Result<(), String> {
|
||||
crate::game::render_control::parse_state(self.registry, state)
|
||||
.map(drop)
|
||||
.map_err(|e| format!("{state}: {e}"))
|
||||
}
|
||||
}
|
||||
|
||||
/// `minecraft:oak_log[axis=y]`.
|
||||
fn state_string(registry: &BlockRegistry, state: BlockStateId) -> String {
|
||||
let Some(s) = registry.state(state) else {
|
||||
return "minecraft:air".into();
|
||||
};
|
||||
if s.properties.is_empty() {
|
||||
return s.name.clone();
|
||||
}
|
||||
let props: Vec<String> = s
|
||||
.properties
|
||||
.iter()
|
||||
.map(|(k, v)| format!("{k}={v}"))
|
||||
.collect();
|
||||
format!("{}[{}]", s.name, props.join(","))
|
||||
}
|
||||
|
||||
/// `UUID.toString()`.
|
||||
fn uuid_string(u: u128) -> String {
|
||||
@@ -144,6 +197,7 @@ mod run {
|
||||
let players = self.server_players(None);
|
||||
let snapshot = self.mod_snapshot_with(players.clone());
|
||||
self.mods.mods.set_snapshot(snapshot);
|
||||
self.lend_world();
|
||||
let before = std::mem::take(&mut self.mods.players);
|
||||
for p in before
|
||||
.iter()
|
||||
@@ -197,8 +251,80 @@ mod run {
|
||||
}
|
||||
}
|
||||
self.mods.mods.server_tick(self.ticks);
|
||||
self.return_world();
|
||||
self.mods.players = players;
|
||||
self.show_mod_output();
|
||||
self.apply_mod_block_writes();
|
||||
}
|
||||
|
||||
/// Lends the levels' chunks to capability `world` for the calls up to
|
||||
/// [`Game::return_world`], when a running server mod has it.
|
||||
fn lend_world(&mut self) {
|
||||
if !self.mods.world {
|
||||
return;
|
||||
}
|
||||
let mut dims = vec![(self.dim.id(), std::mem::take(&mut self.world.chunks))];
|
||||
for (dim, chunks) in self.levels.parked_chunks() {
|
||||
dims.push((dim.id(), std::mem::take(chunks)));
|
||||
}
|
||||
let registry = self.pack.assets.registry;
|
||||
let biomes = self.res.biomes().clone();
|
||||
self.mods.mods.lend_world(Box::new(LentWorld {
|
||||
registry,
|
||||
biomes,
|
||||
dims,
|
||||
}));
|
||||
}
|
||||
|
||||
/// Puts back the chunks [`Game::lend_world`] lent.
|
||||
fn return_world(&mut self) {
|
||||
let Some(view) = self.mods.mods.take_world() else {
|
||||
return;
|
||||
};
|
||||
let view: Box<dyn std::any::Any> = view;
|
||||
let Ok(lent) = view.downcast::<LentWorld>() else {
|
||||
return;
|
||||
};
|
||||
let mut dims = lent.dims;
|
||||
if let Some(i) = dims.iter().position(|(d, _)| *d == self.dim.id()) {
|
||||
self.world.chunks = dims.swap_remove(i).1;
|
||||
}
|
||||
for (dim, chunks) in self.levels.parked_chunks() {
|
||||
if let Some(i) = dims.iter().position(|(d, _)| *d == dim.id()) {
|
||||
*chunks = dims.swap_remove(i).1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Makes the blocks server mods set in the level in place, in order,
|
||||
/// as `/setblock` does. Those of other dimensions wait for their level.
|
||||
pub(in crate::game) fn apply_mod_block_writes(&mut self) {
|
||||
if self.mods.block_writes.is_empty() {
|
||||
return;
|
||||
}
|
||||
let dim = self.dim.id();
|
||||
let (now, later): (Vec<_>, Vec<_>) = std::mem::take(&mut self.mods.block_writes)
|
||||
.into_iter()
|
||||
.partition(|(d, _)| d == dim);
|
||||
self.mods.block_writes = later;
|
||||
let registry = self.pack.assets.registry;
|
||||
for (_, b) in now {
|
||||
let state = match crate::game::render_control::parse_state(registry, &b.state) {
|
||||
Ok(state) => state,
|
||||
Err(e) => {
|
||||
log::warn!("Horizon: a server mod set {}: {e}", b.state);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
if let Err(e) = self.place_state([b.x, b.y, b.z], state, false) {
|
||||
log::debug!(
|
||||
"Horizon: a server mod's block at {} {} {}: {e:?}",
|
||||
b.x,
|
||||
b.y,
|
||||
b.z
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A player broke (or placed) `state` at `pos`: the player acting now.
|
||||
@@ -240,8 +366,11 @@ mod run {
|
||||
};
|
||||
let snapshot = self.mod_snapshot_with(players);
|
||||
self.mods.mods.set_snapshot(snapshot);
|
||||
self.lend_world();
|
||||
let owned = self.mods.mods.server_command(&me, line);
|
||||
self.return_world();
|
||||
self.show_mod_output();
|
||||
self.apply_mod_block_writes();
|
||||
owned
|
||||
}
|
||||
|
||||
@@ -266,10 +395,14 @@ mod run {
|
||||
};
|
||||
let snapshot = self.mod_snapshot_with(players);
|
||||
self.mods.mods.set_snapshot(snapshot);
|
||||
if !self.mods.mods.server_command(&me, line) {
|
||||
self.lend_world();
|
||||
let owned = self.mods.mods.server_command(&me, line);
|
||||
self.return_world();
|
||||
if !owned {
|
||||
return false;
|
||||
}
|
||||
self.route_mod_output(Some(host));
|
||||
self.apply_mod_block_writes();
|
||||
true
|
||||
}
|
||||
|
||||
@@ -349,6 +482,21 @@ mod run {
|
||||
self.tell_server_player(host.as_deref_mut(), &p.id, line);
|
||||
}
|
||||
}
|
||||
Output::SetBlocks {
|
||||
name,
|
||||
dimension,
|
||||
blocks,
|
||||
} => {
|
||||
let queued = &mut self.mods.block_writes;
|
||||
queued.extend(blocks.into_iter().map(|b| (dimension.clone(), b)));
|
||||
if queued.len() > MAX_QUEUED_WRITES {
|
||||
let over = queued.len() - MAX_QUEUED_WRITES;
|
||||
queued.drain(..over);
|
||||
log::warn!(
|
||||
"Horizon: mod {name} set more blocks than wait for their level: {over} dropped"
|
||||
);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,6 +277,10 @@ fn argb(c: i32) -> u32 {
|
||||
)
|
||||
}
|
||||
|
||||
/// A text style's `0xRRGGBB` colour from a HUD colour (`rgba`).
|
||||
fn rgb_of(rgba: u32) -> u32 {
|
||||
(rgba & 0xFF) << 16 | (rgba >> 8 & 0xFF) << 8 | (rgba >> 16 & 0xFF)
|
||||
}
|
||||
impl Game<'_> {
|
||||
/// `Component.translatable`: the selected language (which `lang` layers
|
||||
/// over `en_us`), the caller's English text last.
|
||||
@@ -1690,20 +1694,34 @@ impl Game<'_> {
|
||||
&self,
|
||||
stack: &ItemStack,
|
||||
) -> Vec<(horizon_client::text::Text, u32)> {
|
||||
let e: &Enchantments = &self.res.stations().enchantments;
|
||||
let props = e.props(&stack.item);
|
||||
self.stack_tooltip_lines(stack, false)
|
||||
}
|
||||
/// `ItemStack.getRarity`'s colour for the name line and a `[name]` link.
|
||||
fn rarity_color(&self, stack: &ItemStack) -> u32 {
|
||||
let props = self.res.stations().enchantments.props(&stack.item);
|
||||
let rarity = horizon_client::item_tooltip::rarity(
|
||||
stack,
|
||||
props.map_or("common", |p| p.rarity.as_str()),
|
||||
);
|
||||
let color = match rarity {
|
||||
match rarity {
|
||||
"uncommon" => rgba(255, 255, 85, 255),
|
||||
"rare" => rgba(85, 255, 255, 255),
|
||||
"epic" => rgba(255, 85, 255, 255),
|
||||
_ => u32::MAX,
|
||||
};
|
||||
let name = if let Some(n) = stack.custom_name() {
|
||||
}
|
||||
}
|
||||
/// `ItemStack.getHoverName`: the custom name, a written book's title, the
|
||||
/// item name component, else the item's or potion's name.
|
||||
fn stack_hover_name(&self, stack: &ItemStack) -> String {
|
||||
if let Some(n) = stack.custom_name() {
|
||||
n.to_owned()
|
||||
} else if let Some(title) = stack
|
||||
.data()
|
||||
.and_then(|d| d.written.as_ref())
|
||||
.map(|w| w.title.as_str())
|
||||
.filter(|t| !t.trim().is_empty())
|
||||
{
|
||||
title.to_owned()
|
||||
} else if let Some(n) = stack.item_name() {
|
||||
n
|
||||
} else if stack.data().is_some_and(|d| d.ominous_banner) {
|
||||
@@ -1719,16 +1737,47 @@ impl Game<'_> {
|
||||
.unwrap_or_else(|| self.pack.names.display_item(&stack.item))
|
||||
} else {
|
||||
self.pack.names.display_item(&stack.item)
|
||||
};
|
||||
}
|
||||
}
|
||||
/// `ItemStack.getTooltipLines`. A `nested` stack is a crossbow's
|
||||
/// projectile: `ChargedProjectiles.addProjectileTooltip` takes its details
|
||||
/// without the name, the player and the advanced flag.
|
||||
fn stack_tooltip_lines(
|
||||
&self,
|
||||
stack: &ItemStack,
|
||||
nested: bool,
|
||||
) -> Vec<(horizon_client::text::Text, u32)> {
|
||||
let e: &Enchantments = &self.res.stations().enchantments;
|
||||
let color = self.rarity_color(stack);
|
||||
let advanced = !nested && self.options_advanced_tooltips();
|
||||
let display = horizon_client::item_tooltip::TooltipDisplay::for_stack(stack);
|
||||
let mut lines = Vec::new();
|
||||
if display.name_visible(self.screen == Screen::Creative) {
|
||||
lines.push((horizon_client::text::Text::legacy(&name), color));
|
||||
if !nested && display.name_visible(self.screen == Screen::Creative) {
|
||||
// `getStyledHoverName`: a custom name is italic.
|
||||
let name = self.stack_hover_name(stack);
|
||||
let name = if stack.custom_name().is_some() {
|
||||
horizon_client::text::Text::literal(name).italic()
|
||||
} else {
|
||||
horizon_client::text::Text::legacy(&name)
|
||||
};
|
||||
lines.push((name, color));
|
||||
}
|
||||
let translate = |k: &str| self.pack.names.display_get(k);
|
||||
let push = |lines: &mut Vec<(horizon_client::text::Text, u32)>, s: String, c: u32| {
|
||||
lines.push((horizon_client::text::Text::legacy(&s), c));
|
||||
};
|
||||
let gray = rgba(170, 170, 170, 255);
|
||||
let item_info = self.res.items().get(&stack.item);
|
||||
// InstrumentComponent.addToTooltip.
|
||||
if let Some(text) =
|
||||
horizon_client::item_tooltip::instrument_line(stack, &display, &translate)
|
||||
{
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
// Bees.addToTooltip.
|
||||
if let Some(text) = horizon_client::item_tooltip::bees_line(stack, &display, &translate) {
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
// ItemContainerContents.addToTooltip.
|
||||
let hover_name = |s: &ItemStack| {
|
||||
s.custom_name()
|
||||
@@ -1743,6 +1792,70 @@ impl Game<'_> {
|
||||
push(&mut lines, text, u32::MAX);
|
||||
}
|
||||
}
|
||||
// BannerPatternLayers.addToTooltip: up to six layer names.
|
||||
if display.shows("minecraft:banner_patterns") {
|
||||
for layer in horizon_client::banner::tooltip_layers(stack).iter().take(6) {
|
||||
let key = self.res.stations().banners.layer_key(layer);
|
||||
push(
|
||||
&mut lines,
|
||||
self.translate(&key, &key),
|
||||
rgba(170, 170, 170, 255),
|
||||
);
|
||||
}
|
||||
}
|
||||
// WrittenBookContent.addToTooltip.
|
||||
for text in horizon_client::item_tooltip::written_book_lines(stack, &display, &translate) {
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
// ChargedProjectiles.addToTooltip: each run of equal projectiles, then
|
||||
// the projectile's own details indented under it.
|
||||
if display.shows("minecraft:charged_projectiles") {
|
||||
let charged = stack.data().map_or(&[][..], |d| &d.charged[..]);
|
||||
for run in charged.chunk_by(|a, b| a.same_item_same_components(b)) {
|
||||
let projectile = &run[0];
|
||||
let name = self.stack_hover_name(projectile);
|
||||
let line = if run.len() == 1 {
|
||||
// `getDisplayName`: `[name]` in the rarity colour.
|
||||
let mut shown = horizon_client::text::Text::literal(format!("[{name}]"))
|
||||
.with_color(rgb_of(self.rarity_color(projectile)));
|
||||
if projectile.custom_name().is_some() {
|
||||
shown = shown.italic();
|
||||
}
|
||||
horizon_client::text::format_translation(
|
||||
&self.translate(
|
||||
"item.minecraft.crossbow.projectile.single",
|
||||
"Projectile: %s",
|
||||
),
|
||||
&[shown],
|
||||
)
|
||||
} else {
|
||||
horizon_client::text::format_translation(
|
||||
&self.translate(
|
||||
"item.minecraft.crossbow.projectile.multiple",
|
||||
"Projectile: %s x %s",
|
||||
),
|
||||
&[
|
||||
horizon_client::text::Text::literal(run.len().to_string()),
|
||||
horizon_client::text::Text::literal(name),
|
||||
],
|
||||
)
|
||||
};
|
||||
lines.push((line, u32::MAX));
|
||||
for (text, c) in self.stack_tooltip_lines(projectile, true) {
|
||||
// `literal(" ").append(line).withStyle(GRAY)`: the line's
|
||||
// own colours win over the gray.
|
||||
let rgb = if c == u32::MAX {
|
||||
horizon_client::text::GRAY
|
||||
} else {
|
||||
rgb_of(c)
|
||||
};
|
||||
let indented = horizon_client::text::Text::literal(" ")
|
||||
.append(text)
|
||||
.with_color(rgb);
|
||||
lines.push((indented, u32::MAX));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Fireworks / FireworkExplosion.addToTooltip.
|
||||
for text in horizon_client::item_tooltip::firework_lines(stack, &translate) {
|
||||
push(&mut lines, text, rgba(170, 170, 170, 255));
|
||||
@@ -1765,6 +1878,17 @@ impl Game<'_> {
|
||||
};
|
||||
push(&mut lines, text, c);
|
||||
}
|
||||
// The attribute modifiers of the effects (`When Applied:`).
|
||||
for (text, c) in horizon_client::item_tooltip::potion_modifier_lines(stack, &translate)
|
||||
{
|
||||
push(&mut lines, text, c);
|
||||
}
|
||||
}
|
||||
// JukeboxPlayable.addToTooltip.
|
||||
if let Some(text) =
|
||||
horizon_client::item_tooltip::jukebox_line(stack, item_info, &display, &translate)
|
||||
{
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
if display.shows("minecraft:trim")
|
||||
&& let Some((material, pattern)) = stack.data().and_then(|d| d.trim.clone())
|
||||
@@ -1812,16 +1936,12 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
}
|
||||
// BannerPatternLayers.addToTooltip: up to six layer names.
|
||||
if display.shows("minecraft:banner_patterns") {
|
||||
for layer in horizon_client::banner::tooltip_layers(stack).iter().take(6) {
|
||||
let key = self.res.stations().banners.layer_key(layer);
|
||||
push(
|
||||
&mut lines,
|
||||
self.translate(&key, &key),
|
||||
rgba(170, 170, 170, 255),
|
||||
);
|
||||
}
|
||||
// DyedItemColor.addToTooltip.
|
||||
if let Some((text, italic)) =
|
||||
horizon_client::item_tooltip::dyed_line(stack, &display, advanced, &translate)
|
||||
{
|
||||
let text = horizon_client::text::Text::legacy(&text);
|
||||
lines.push((if italic { text.italic() } else { text }, gray));
|
||||
}
|
||||
// ItemLore.addToTooltip: after the enchantments, before the attributes
|
||||
// (ItemStack.addDetailsToTooltip).
|
||||
@@ -1830,6 +1950,50 @@ impl Game<'_> {
|
||||
lines.push((text, u32::MAX));
|
||||
}
|
||||
}
|
||||
if display.shows("minecraft:attribute_modifiers") {
|
||||
// The item's own modifiers, then its enchantments' for each slot
|
||||
// group (`ItemStack.forEachModifier`).
|
||||
let mut modifiers = item_info.map(|i| i.modifiers.clone()).unwrap_or_default();
|
||||
modifiers.extend(e.modifier_rows(stack));
|
||||
let base = |name: &str, default| {
|
||||
self.player
|
||||
.as_ref()
|
||||
.and_then(|player| {
|
||||
let key = player.attributes.key(name)?;
|
||||
let handle = player.attributes.lookup(Some(&key))?;
|
||||
player
|
||||
.attributes
|
||||
.instance(&handle)
|
||||
.ok()
|
||||
.map(|value| value.base_value())
|
||||
})
|
||||
.unwrap_or(default)
|
||||
};
|
||||
let player_base = (!nested).then(|| {
|
||||
[
|
||||
base("minecraft:attack_damage", 1.0),
|
||||
base(
|
||||
"minecraft:attack_speed",
|
||||
horizon_client::attack_strength::BASE_ATTACK_SPEED,
|
||||
),
|
||||
]
|
||||
});
|
||||
for (text, c) in
|
||||
horizon_client::item_tooltip::attribute_lines(&modifiers, player_base, &translate)
|
||||
{
|
||||
push(&mut lines, text, c);
|
||||
}
|
||||
}
|
||||
// ItemStack.UNBREAKABLE_TOOLTIP.
|
||||
if let Some(text) =
|
||||
horizon_client::item_tooltip::unbreakable_line(stack, &display, &translate)
|
||||
{
|
||||
push(&mut lines, text, rgba(85, 85, 255, 255));
|
||||
}
|
||||
// BlockItemStateProperties.addToTooltip.
|
||||
if let Some(text) = horizon_client::item_tooltip::honey_line(stack, &display, &translate) {
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
// Spawner.appendHoverText: what a spawner or trial spawner item spawns.
|
||||
if display.shows("minecraft:block_entity_data")
|
||||
&& matches!(
|
||||
@@ -1853,43 +2017,11 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
if display.shows("minecraft:attribute_modifiers")
|
||||
&& let Some(info) = self.res.items().get(&stack.item)
|
||||
{
|
||||
let base = |name: &str, default| {
|
||||
self.player
|
||||
.as_ref()
|
||||
.and_then(|player| {
|
||||
let key = player.attributes.key(name)?;
|
||||
let handle = player.attributes.lookup(Some(&key))?;
|
||||
player
|
||||
.attributes
|
||||
.instance(&handle)
|
||||
.ok()
|
||||
.map(|value| value.base_value())
|
||||
})
|
||||
.unwrap_or(default)
|
||||
};
|
||||
let player_base = [
|
||||
base("minecraft:attack_damage", 1.0),
|
||||
base(
|
||||
"minecraft:attack_speed",
|
||||
horizon_client::attack_strength::BASE_ATTACK_SPEED,
|
||||
),
|
||||
];
|
||||
for (text, c) in horizon_client::item_tooltip::attribute_lines(
|
||||
&info.modifiers,
|
||||
Some(player_base),
|
||||
&translate,
|
||||
) {
|
||||
push(&mut lines, text, c);
|
||||
}
|
||||
}
|
||||
if display.shows("minecraft:damage")
|
||||
&& let Some(info) = self.res.items().get(&stack.item)
|
||||
&& let Some(info) = item_info
|
||||
&& info.max_damage > 0
|
||||
&& stack.damage > 0
|
||||
&& self.options_advanced_tooltips()
|
||||
&& advanced
|
||||
{
|
||||
push(
|
||||
&mut lines,
|
||||
@@ -1901,8 +2033,23 @@ impl Game<'_> {
|
||||
u32::MAX,
|
||||
);
|
||||
}
|
||||
// ItemStack.addDetailsToTooltipTail: with advanced tooltips the item id
|
||||
// and how many components the stack has.
|
||||
if advanced {
|
||||
let dark_gray = rgba(85, 85, 85, 255);
|
||||
push(&mut lines, stack.item.to_string(), dark_gray);
|
||||
let count = horizon_client::item_tooltip::component_count(stack, item_info);
|
||||
if count > 0 {
|
||||
let text = self.translate("item.components", "%s component(s)");
|
||||
push(
|
||||
&mut lines,
|
||||
text.replacen("%s", &count.to_string(), 1),
|
||||
dark_gray,
|
||||
);
|
||||
}
|
||||
}
|
||||
// ItemStack.OP_NBT_WARNING, for a player with game master permission.
|
||||
if self.ui.registries.permission >= 2 && block_entity_item::op_warning(stack) {
|
||||
if !nested && self.ui.registries.permission >= 2 && block_entity_item::op_warning(stack) {
|
||||
for (key, fallback) in [
|
||||
("item.op_warning.line1", "Warning:"),
|
||||
(
|
||||
@@ -2105,12 +2252,18 @@ impl Game<'_> {
|
||||
batch: &mut HudBatch,
|
||||
layout: &horizon_client::bundle::TooltipLayout,
|
||||
) {
|
||||
for (at, stack) in &layout.slots {
|
||||
for (i, (at, stack)) in layout.slots.iter().enumerate() {
|
||||
let selected = layout.selected == Some(i);
|
||||
let sprite = |name: &str| format!("gui/sprites/container/bundle/{name}");
|
||||
// Each draw takes the atlas on its own: the item's needs `&mut self`.
|
||||
horizon_client::ui::nine_slice(
|
||||
batch,
|
||||
&self.gui.atlas,
|
||||
"gui/sprites/container/bundle/slot_background",
|
||||
&sprite(if selected {
|
||||
"slot_highlight_back"
|
||||
} else {
|
||||
"slot_background"
|
||||
}),
|
||||
at[0],
|
||||
at[1],
|
||||
24.0,
|
||||
@@ -2120,6 +2273,18 @@ impl Game<'_> {
|
||||
let stack = stack.clone();
|
||||
let [x, y] = *at;
|
||||
self.draw_item(batch, &stack, x + 4.0, y + 4.0);
|
||||
if selected {
|
||||
horizon_client::ui::nine_slice(
|
||||
batch,
|
||||
&self.gui.atlas,
|
||||
&sprite("slot_highlight_front"),
|
||||
x,
|
||||
y,
|
||||
24.0,
|
||||
24.0,
|
||||
u32::MAX,
|
||||
);
|
||||
}
|
||||
}
|
||||
let atlas = &self.gui.atlas;
|
||||
if let Some((at, hidden)) = layout.overflow {
|
||||
|
||||
@@ -21,6 +21,22 @@ impl Game<'_> {
|
||||
draws.extend(self.titles.title(w, h, partial, font, background));
|
||||
hud_layout::paint(batch, &self.gui.atlas, &draws);
|
||||
}
|
||||
/// `Hud.extractSavingIndicator`, under the screens: the option, then the
|
||||
/// fading "Saving world" text.
|
||||
pub(super) fn draw_saving_indicator(&self, batch: &mut HudBatch) {
|
||||
if !self.settings.autosave_indicator {
|
||||
return;
|
||||
}
|
||||
let draws = self.saving_indicator.draw(
|
||||
batch.width as i32,
|
||||
batch.height as i32,
|
||||
self.clock.fraction() as f32,
|
||||
&self.gui.atlas.font,
|
||||
Text::literal(self.translate("menu.savingLevel", "Saving world")),
|
||||
self.settings.text_background(0.0),
|
||||
);
|
||||
hud_layout::paint(batch, &self.gui.atlas, &draws);
|
||||
}
|
||||
/// The selected stack as `Hud.tick` compares it for the name highlight.
|
||||
fn held_name(&self) -> Option<HeldName> {
|
||||
let stack = self.inventory.get(self.selected)?.as_ref()?;
|
||||
@@ -44,6 +60,12 @@ impl Game<'_> {
|
||||
/// The title, action bar and selected-item parts of `Hud.tick`.
|
||||
pub(super) fn tick_hud(&mut self) {
|
||||
self.titles.tick();
|
||||
// `MinecraftServer.isCurrentlySaving` of single player's server.
|
||||
let saving = self
|
||||
.integrated
|
||||
.as_ref()
|
||||
.map_or(self.autosaving, |server| server.is_saving());
|
||||
self.saving_indicator.tick(saving);
|
||||
let held = self.held_name();
|
||||
self.tool_highlight
|
||||
.tick(held, f64::from(self.settings.notification_display_time));
|
||||
|
||||
@@ -70,8 +70,7 @@ impl Game<'_> {
|
||||
/// One ordinary click on a game slot. False when nothing took it.
|
||||
pub(super) fn tweak_click(&mut self, slot: usize, button: i32, input: Input) -> bool {
|
||||
if self.remote.is_some() {
|
||||
let ordinal = super::remote::input_ordinal(input);
|
||||
return self.remote_slot_click(slot, button as i8, ordinal);
|
||||
return self.remote_menu_ops(&[(Some(slot), button, input)]);
|
||||
}
|
||||
if !self.menu_click(Some(slot), button, input) {
|
||||
return false;
|
||||
|
||||
@@ -196,6 +196,82 @@ impl WorldLoader {
|
||||
}
|
||||
}
|
||||
|
||||
/// How long the preloaded world data outlives the world screens: a player
|
||||
/// who goes back to the title or to Multiplayer and opens no world for this
|
||||
/// long gets the memory back.
|
||||
const PRELOAD_KEPT: std::time::Duration = std::time::Duration::from_secs(60);
|
||||
|
||||
enum Preload {
|
||||
Idle,
|
||||
/// Read, or being read, on the "World data preload" thread. `left`: when
|
||||
/// the player last left the world screens.
|
||||
Started {
|
||||
thread: std::thread::JoinHandle<()>,
|
||||
left: Option<std::time::Instant>,
|
||||
},
|
||||
/// A world opened: the data is the world's now, and stays.
|
||||
Used,
|
||||
}
|
||||
|
||||
static PRELOAD: std::sync::Mutex<Preload> = std::sync::Mutex::new(Preload::Idle);
|
||||
|
||||
/// Each frame of the title: read what every world opening loads and keeps
|
||||
/// for the rest of the process (the worldgen bundle, the loot tables and the
|
||||
/// registries the server sends) on a helper thread while the player is on the
|
||||
/// world screens (`on_world_screens`: Singleplayer, Create World and their
|
||||
/// dialogs), so it overlaps the time spent choosing a world. A world opened
|
||||
/// meanwhile waits for the part being read instead of reading it again. Not
|
||||
/// at the title screen itself: many players only go to Multiplayer, and
|
||||
/// small machines need the memory. Dropped after `PRELOAD_KEPT` away from
|
||||
/// the world screens without a world opening.
|
||||
pub(super) fn preload_world_data(
|
||||
on_world_screens: bool,
|
||||
resources: &std::path::Path,
|
||||
registry: &'static horizon_world::registry::BlockRegistry,
|
||||
) {
|
||||
let mut preload = PRELOAD.lock().unwrap_or_else(|e| e.into_inner());
|
||||
match &mut *preload {
|
||||
Preload::Used => {}
|
||||
Preload::Idle if on_world_screens => {
|
||||
let resources = resources.to_owned();
|
||||
let spawned = std::thread::Builder::new()
|
||||
.name("World data preload".into())
|
||||
.spawn(move || {
|
||||
horizon_threads::behind_server();
|
||||
// Errors are left for the world opening to report.
|
||||
let _ = horizon_client::vanillagen::shared_data(
|
||||
&resources.join("worldgen"),
|
||||
registry,
|
||||
);
|
||||
let _ = horizon_client::structure_blocks::loot_data(&resources);
|
||||
let _ = super::lan::sync_data(&resources);
|
||||
});
|
||||
match spawned {
|
||||
Ok(thread) => *preload = Preload::Started { thread, left: None },
|
||||
Err(e) => log::warn!("Horizon: world data preload: {e}"),
|
||||
}
|
||||
}
|
||||
Preload::Idle => {}
|
||||
Preload::Started { left, .. } if on_world_screens => *left = None,
|
||||
Preload::Started { thread, left } => {
|
||||
let left = *left.get_or_insert_with(std::time::Instant::now);
|
||||
if left.elapsed() >= PRELOAD_KEPT && thread.is_finished() {
|
||||
horizon_client::vanillagen::forget_shared_data();
|
||||
horizon_client::structure_blocks::forget_loot_data();
|
||||
super::lan::forget_sync_data();
|
||||
horizon_threads::release_free_memory();
|
||||
*preload = Preload::Idle;
|
||||
log::info!("Horizon: preloaded world data dropped, no world opened");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A world opens: what `preload_world_data` read is the world's from now on.
|
||||
pub(super) fn world_data_used() {
|
||||
*PRELOAD.lock().unwrap_or_else(|e| e.into_inner()) = Preload::Used;
|
||||
}
|
||||
|
||||
pub(super) fn make_streaming(
|
||||
res: &Resources,
|
||||
pack: &PackResources,
|
||||
|
||||
@@ -118,8 +118,9 @@ impl Style {
|
||||
(x, y, w): (f32, f32, f32),
|
||||
label: &Text,
|
||||
hover: bool,
|
||||
active: bool,
|
||||
) {
|
||||
ui::button(batch, atlas, x, y, w, 20.0, label, true, hover);
|
||||
ui::button(batch, atlas, x, y, w, 20.0, label, active, hover);
|
||||
}
|
||||
pub fn slider(
|
||||
&self,
|
||||
|
||||
@@ -468,6 +468,10 @@ fn max_workers() -> u32 {
|
||||
}
|
||||
|
||||
impl Item {
|
||||
/// False for a setting whose system is not in Horizon yet (`Opt::available`).
|
||||
fn available(self) -> bool {
|
||||
!matches!(self, Item::Vanilla(o) if !o.available())
|
||||
}
|
||||
/// On/off settings and their value.
|
||||
pub fn switch(self, s: &Settings) -> Option<bool> {
|
||||
let g = &s.horizon;
|
||||
@@ -510,6 +514,9 @@ impl Item {
|
||||
}
|
||||
}
|
||||
pub fn set_slider(self, s: &mut Settings, v: f32) {
|
||||
if !self.available() {
|
||||
return;
|
||||
}
|
||||
match self {
|
||||
Item::Vanilla(o) => o.set_slider(s, v),
|
||||
Item::Horizon(h) => h.set_slider(s, v),
|
||||
@@ -517,6 +524,9 @@ impl Item {
|
||||
self.touched(s);
|
||||
}
|
||||
pub fn cycle(self, s: &mut Settings, back: bool, framebuffer: [i32; 2]) {
|
||||
if !self.available() {
|
||||
return;
|
||||
}
|
||||
match self {
|
||||
Item::Vanilla(o) => o.cycle(s, back, framebuffer),
|
||||
Item::Horizon(h) => h.cycle(s, back),
|
||||
@@ -689,6 +699,7 @@ impl GraphicsUi {
|
||||
})
|
||||
.collect();
|
||||
let mut index = 0;
|
||||
let mut tooltip = None;
|
||||
for wd in &widgets {
|
||||
let hover = ui::hovered(cursor, wd.x, wd.y, wd.w, 20.0)
|
||||
&& (!wd.list || (cursor.1 >= top && cursor.1 < bottom));
|
||||
@@ -700,6 +711,13 @@ impl GraphicsUi {
|
||||
continue;
|
||||
}
|
||||
let label = item.label(s);
|
||||
let live = item.available();
|
||||
if hover && !live {
|
||||
tooltip = Some(atlas.font.split(
|
||||
&Text::literal("This feature is not yet available in Horizon."),
|
||||
170.0,
|
||||
));
|
||||
}
|
||||
match item.slider(s) {
|
||||
Some(value) => STYLE.slider(
|
||||
batch,
|
||||
@@ -709,7 +727,14 @@ impl GraphicsUi {
|
||||
value,
|
||||
hover || self.dragging == Some(item),
|
||||
),
|
||||
None => STYLE.button(batch, atlas, (wd.x, wd.y, wd.w), &label, hover),
|
||||
None => STYLE.button(
|
||||
batch,
|
||||
atlas,
|
||||
(wd.x, wd.y, wd.w),
|
||||
&label,
|
||||
hover && live,
|
||||
live,
|
||||
),
|
||||
}
|
||||
STYLE.description(
|
||||
batch,
|
||||
@@ -732,6 +757,7 @@ impl GraphicsUi {
|
||||
(wd.x, wd.y, wd.w),
|
||||
&Text::literal(label),
|
||||
hover,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -751,6 +777,9 @@ impl GraphicsUi {
|
||||
Level::Advanced => "Graphics: Advanced",
|
||||
};
|
||||
STYLE.title(batch, atlas, &Text::literal(title));
|
||||
if let Some(lines) = tooltip {
|
||||
ui::tooltip(batch, atlas, &lines, cursor);
|
||||
}
|
||||
}
|
||||
/// A press (or a drag with `drag`) at `(x, y)`.
|
||||
pub fn click(
|
||||
@@ -788,6 +817,8 @@ impl GraphicsUi {
|
||||
}
|
||||
return match wd.target {
|
||||
Target::Button(action) => vec![Action::ButtonClick, action],
|
||||
// A disabled control does nothing: no sound, no preset change.
|
||||
Target::Item(item) if !item.available() => Vec::new(),
|
||||
Target::Item(item) => {
|
||||
if item.slider(s).is_some() {
|
||||
self.dragging = Some(item);
|
||||
|
||||
@@ -191,6 +191,53 @@ pub fn effects(w: i32, demo: bool, effects: &[EffectIcon]) -> Vec<GuiDraw> {
|
||||
out
|
||||
}
|
||||
|
||||
/// The saving indicator: `Hud.tickAutosaveIndicator` fades a value towards 1
|
||||
/// while the server is saving and `extractSavingIndicator` draws the text.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
pub struct SavingIndicator {
|
||||
last: f32,
|
||||
value: f32,
|
||||
}
|
||||
impl SavingIndicator {
|
||||
/// `Hud.tickAutosaveIndicator`: `Mth.lerp(0.2F, value, saving ? 1 : 0)`.
|
||||
pub fn tick(&mut self, saving: bool) {
|
||||
self.last = self.value;
|
||||
self.value += (if saving { 1.0 } else { 0.0 } - self.value) * 0.2;
|
||||
}
|
||||
/// `Hud.extractSavingIndicator` without the option check: the text in the
|
||||
/// bottom right corner.
|
||||
pub fn draw(
|
||||
&self,
|
||||
w: i32,
|
||||
h: i32,
|
||||
partial: f32,
|
||||
font: &Font,
|
||||
label: Text,
|
||||
background: u32,
|
||||
) -> Vec<GuiDraw> {
|
||||
let mut out = Vec::new();
|
||||
if self.value <= 0.0 && self.last <= 0.0 {
|
||||
return out;
|
||||
}
|
||||
let fade = (self.last + (self.value - self.last) * partial).clamp(0.0, 1.0);
|
||||
let alpha = (255.0 * fade).floor() as u32;
|
||||
if alpha > 0 {
|
||||
let label_width = width(font, &label);
|
||||
let color = crate::hud_layout::argb(alpha, 255, 255, 255);
|
||||
text_with_backdrop(
|
||||
&mut out,
|
||||
label,
|
||||
w - label_width - 5,
|
||||
h - 9 - 5,
|
||||
label_width,
|
||||
color,
|
||||
background,
|
||||
);
|
||||
}
|
||||
out
|
||||
}
|
||||
}
|
||||
|
||||
/// Titles and the action bar: `Hud.title`, `subtitle`, `titleTime`, the
|
||||
/// fade times and `overlayMessageString` / `overlayMessageTime`.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
|
||||
@@ -52,6 +52,8 @@ pub struct StackData {
|
||||
pub pot_decorations: Option<Box<[Option<ItemStack>; 4]>>,
|
||||
/// `minecraft:bundle_contents`.
|
||||
pub bundle_contents: Vec<ItemStack>,
|
||||
/// `BundleContents.selectedItem`: runtime only, never saved or sent.
|
||||
pub bundle_selected: BundleSelected,
|
||||
/// `minecraft:suspicious_stew_effects`: (effect id, duration).
|
||||
pub stew_effects: Vec<(Arc<str>, i32)>,
|
||||
/// `minecraft:map_post_processing`: 0 lock, 1 scale.
|
||||
@@ -60,6 +62,20 @@ pub struct StackData {
|
||||
/// max stack size...), kept as their saved values in key order.
|
||||
pub other: Vec<(String, Tag)>,
|
||||
}
|
||||
/// A bundle's selected item index (-1: none). Like vanilla's
|
||||
/// `BundleContents.equals` it is left out when stacks are compared.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct BundleSelected(pub i32);
|
||||
impl Default for BundleSelected {
|
||||
fn default() -> Self {
|
||||
Self(-1)
|
||||
}
|
||||
}
|
||||
impl PartialEq for BundleSelected {
|
||||
fn eq(&self, _: &Self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
/// The components `components_tag` writes from modelled fields.
|
||||
const MODELLED: &[&str] = &[
|
||||
"minecraft:banner_patterns",
|
||||
@@ -819,6 +835,7 @@ pub fn decode_components(components: Option<&Tag>) -> (u32, Option<Box<StackData
|
||||
Arc::from(t.get("pattern").and_then(string)?.as_str()),
|
||||
))
|
||||
}),
|
||||
bundle_selected: BundleSelected::default(),
|
||||
other: Vec::new(),
|
||||
};
|
||||
let mut data = data;
|
||||
|
||||
@@ -653,6 +653,7 @@ pub fn tag_json(tag: &Tag) -> Value {
|
||||
/// The resolver's view of a client stack: its item, count and component patch.
|
||||
pub fn stack_view(stack: &crate::items::ItemStack) -> StackView {
|
||||
let mut view = StackView::new(&stack.item, stack.count as i32);
|
||||
view.bundle_selected = stack.data().map_or(-1, |d| d.bundle_selected.0);
|
||||
if let Some(Tag::Compound(c)) = crate::item_data::components_tag(stack.damage, stack.data()) {
|
||||
for (k, v) in &c {
|
||||
let key = k.to_string_lossy();
|
||||
|
||||
@@ -108,6 +108,32 @@ fn modifier_line(
|
||||
)
|
||||
}
|
||||
|
||||
/// `Attribute.getStyle`: the colour of a line for an attribute whose value
|
||||
/// rises or falls. Gravity, scale and the waypoint ranges are neutral, burning
|
||||
/// time and fall damage are negative, every other attribute is positive.
|
||||
fn attribute_color(attribute: &str, rises: bool) -> u32 {
|
||||
let (blue, red) = (rgba(85, 85, 255, 255), rgba(255, 85, 85, 255));
|
||||
match attribute {
|
||||
"burning_time" | "fall_damage_multiplier" => {
|
||||
if rises {
|
||||
red
|
||||
} else {
|
||||
blue
|
||||
}
|
||||
}
|
||||
"gravity" | "scale" | "waypoint_transmit_range" | "waypoint_receive_range" => {
|
||||
rgba(170, 170, 170, 255)
|
||||
}
|
||||
_ => {
|
||||
if rises {
|
||||
blue
|
||||
} else {
|
||||
red
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `ItemStack.addAttributeTooltips`: slot groups, colors and optional player
|
||||
/// attack damage/speed bases. Recipe search has no player context.
|
||||
pub fn attribute_lines(
|
||||
@@ -150,10 +176,8 @@ pub fn attribute_lines(
|
||||
) {
|
||||
let (line, color) = if base.is_some() {
|
||||
(format!(" {line}"), rgba(0, 170, 0, 255))
|
||||
} else if *amount > 0.0 {
|
||||
(line, rgba(85, 85, 255, 255))
|
||||
} else {
|
||||
(line, rgba(255, 85, 85, 255))
|
||||
(line, attribute_color(path, *amount > 0.0))
|
||||
};
|
||||
lines.push((line, color));
|
||||
}
|
||||
@@ -231,6 +255,235 @@ pub fn rarity<'a>(stack: &ItemStack, default: &'a str) -> &'a str {
|
||||
}
|
||||
}
|
||||
|
||||
fn is_beehive(path: &str) -> bool {
|
||||
matches!(path, "beehive" | "bee_nest")
|
||||
}
|
||||
|
||||
/// `InstrumentComponent.addToTooltip`: the instrument's description. A goat
|
||||
/// horn without the component has the item's default, the ponder horn.
|
||||
pub fn instrument_line(
|
||||
stack: &ItemStack,
|
||||
display: &TooltipDisplay,
|
||||
translate: &dyn Fn(&str) -> Option<String>,
|
||||
) -> Option<String> {
|
||||
if !display.shows("minecraft:instrument") {
|
||||
return None;
|
||||
}
|
||||
let id = match stack.data().and_then(|d| d.other("minecraft:instrument")) {
|
||||
Some(Tag::String(id)) => id.to_string_lossy(),
|
||||
// An inline instrument carries its own description.
|
||||
Some(inline) => {
|
||||
return inline
|
||||
.get("description")
|
||||
.map(|d| crate::entity_nbt::name_text(d).plain());
|
||||
}
|
||||
None if &*stack.item == "minecraft:goat_horn" => "minecraft:ponder_goat_horn".to_owned(),
|
||||
None => return None,
|
||||
};
|
||||
let key = format!("instrument.{}", id.replacen(':', ".", 1));
|
||||
Some(translate(&key).unwrap_or(key))
|
||||
}
|
||||
|
||||
/// `Bees.addToTooltip`: how many bees a hive item holds (a hive item without
|
||||
/// the component has the item's default, none).
|
||||
pub fn bees_line(
|
||||
stack: &ItemStack,
|
||||
display: &TooltipDisplay,
|
||||
translate: &dyn Fn(&str) -> Option<String>,
|
||||
) -> Option<String> {
|
||||
if !display.shows("minecraft:bees") {
|
||||
return None;
|
||||
}
|
||||
let bees = match stack.data().and_then(|d| d.other("minecraft:bees")) {
|
||||
Some(Tag::List(bees)) => bees.len(),
|
||||
Some(_) => return None,
|
||||
None if is_beehive(stack.item.trim_start_matches("minecraft:")) => 0,
|
||||
None => return None,
|
||||
};
|
||||
let text =
|
||||
translate("container.beehive.bees").unwrap_or_else(|| "container.beehive.bees".into());
|
||||
Some(
|
||||
text.replacen("%s", &bees.to_string(), 1)
|
||||
.replacen("%s", "3", 1),
|
||||
)
|
||||
}
|
||||
|
||||
/// `BlockItemStateProperties.addToTooltip`: a hive item's honey level (a hive
|
||||
/// item without the component has the item's default, 0).
|
||||
pub fn honey_line(
|
||||
stack: &ItemStack,
|
||||
display: &TooltipDisplay,
|
||||
translate: &dyn Fn(&str) -> Option<String>,
|
||||
) -> Option<String> {
|
||||
if !display.shows("minecraft:block_state") {
|
||||
return None;
|
||||
}
|
||||
let level = match stack.data().and_then(|d| d.other("minecraft:block_state")) {
|
||||
Some(Tag::Compound(state)) => {
|
||||
match state.get(&horizon_world::nbt::JavaString::from("honey_level")) {
|
||||
Some(Tag::String(level)) => level.to_string_lossy().parse::<u32>().ok()?,
|
||||
_ => return None,
|
||||
}
|
||||
}
|
||||
Some(_) => return None,
|
||||
None if is_beehive(stack.item.trim_start_matches("minecraft:")) => 0,
|
||||
None => return None,
|
||||
};
|
||||
let text =
|
||||
translate("container.beehive.honey").unwrap_or_else(|| "container.beehive.honey".into());
|
||||
Some(
|
||||
text.replacen("%s", &level.to_string(), 1)
|
||||
.replacen("%s", "5", 1),
|
||||
)
|
||||
}
|
||||
|
||||
/// `WrittenBookContent.addToTooltip`: "by <author>" and the generation.
|
||||
pub fn written_book_lines(
|
||||
stack: &ItemStack,
|
||||
display: &TooltipDisplay,
|
||||
translate: &dyn Fn(&str) -> Option<String>,
|
||||
) -> Vec<String> {
|
||||
let text = |key: &str| translate(key).unwrap_or_else(|| key.to_owned());
|
||||
let Some(book) = stack
|
||||
.data()
|
||||
.and_then(|d| d.written.as_ref())
|
||||
.filter(|_| display.shows("minecraft:written_book_content"))
|
||||
else {
|
||||
return Vec::new();
|
||||
};
|
||||
let mut lines = Vec::new();
|
||||
if !book.author.trim().is_empty() {
|
||||
lines.push(
|
||||
crate::text::format_translation(
|
||||
&text("book.byAuthor"),
|
||||
&[crate::text::Text::literal(&book.author)],
|
||||
)
|
||||
.plain(),
|
||||
);
|
||||
}
|
||||
lines.push(text(&format!("book.generation.{}", book.generation)));
|
||||
lines
|
||||
}
|
||||
|
||||
/// `JukeboxPlayable.addToTooltip`: the song's description.
|
||||
pub fn jukebox_line(
|
||||
stack: &ItemStack,
|
||||
info: Option<&ItemInfo>,
|
||||
display: &TooltipDisplay,
|
||||
translate: &dyn Fn(&str) -> Option<String>,
|
||||
) -> Option<String> {
|
||||
if !display.shows("minecraft:jukebox_playable") {
|
||||
return None;
|
||||
}
|
||||
let song = match stack
|
||||
.data()
|
||||
.and_then(|d| d.other("minecraft:jukebox_playable"))
|
||||
{
|
||||
Some(Tag::String(song)) => song.to_string_lossy(),
|
||||
// An inline song carries its own description.
|
||||
Some(inline) => {
|
||||
return inline
|
||||
.get("description")
|
||||
.map(|d| crate::entity_nbt::name_text(d).plain());
|
||||
}
|
||||
None => info?.jukebox_song.clone()?,
|
||||
};
|
||||
let key = format!("jukebox_song.{}", song.replacen(':', ".", 1));
|
||||
Some(translate(&key).unwrap_or(key))
|
||||
}
|
||||
|
||||
/// `DyedItemColor.addToTooltip`: "Dyed" (italic, the flag), or with advanced
|
||||
/// tooltips the colour's hex code.
|
||||
pub fn dyed_line(
|
||||
stack: &ItemStack,
|
||||
display: &TooltipDisplay,
|
||||
advanced: bool,
|
||||
translate: &dyn Fn(&str) -> Option<String>,
|
||||
) -> Option<(String, bool)> {
|
||||
let rgb = stack.data()?.dyed_color?;
|
||||
if !display.shows("minecraft:dyed_color") {
|
||||
return None;
|
||||
}
|
||||
let text = |key: &str| translate(key).unwrap_or_else(|| key.to_owned());
|
||||
Some(if advanced {
|
||||
let hex = format!("#{:06X}", rgb & 0xFF_FFFF);
|
||||
(text("item.color").replacen("%s", &hex, 1), false)
|
||||
} else {
|
||||
(text("item.dyed"), true)
|
||||
})
|
||||
}
|
||||
|
||||
/// `ItemStack.UNBREAKABLE_TOOLTIP`.
|
||||
pub fn unbreakable_line(
|
||||
stack: &ItemStack,
|
||||
display: &TooltipDisplay,
|
||||
translate: &dyn Fn(&str) -> Option<String>,
|
||||
) -> Option<String> {
|
||||
(stack.data()?.other("minecraft:unbreakable").is_some()
|
||||
&& display.shows("minecraft:unbreakable"))
|
||||
.then(|| translate("item.unbreakable").unwrap_or_else(|| "item.unbreakable".into()))
|
||||
}
|
||||
|
||||
/// `PotionContents.addPotionTooltip`'s attribute block: an empty line, "When
|
||||
/// Applied:" and the modifiers of the potion's effects (blue for a gain, red
|
||||
/// for a loss); nothing for a potion whose effects add none.
|
||||
pub fn potion_modifier_lines(
|
||||
stack: &ItemStack,
|
||||
translate: &dyn Fn(&str) -> Option<String>,
|
||||
) -> Vec<(String, u32)> {
|
||||
if !is_potion_item(&stack.item) {
|
||||
return Vec::new();
|
||||
}
|
||||
let applied: Vec<(String, u32)> = stack
|
||||
.potion()
|
||||
.and_then(crate::brewing::potion)
|
||||
.into_iter()
|
||||
.flat_map(|p| p.effects.iter())
|
||||
.filter_map(|(effect, _, amplifier)| {
|
||||
let (attribute, amount, operation) = effect_modifier(effect)?;
|
||||
let amount = amount * (*amplifier + 1) as f64;
|
||||
let line = modifier_line(translate, attribute, amount, operation, false)?;
|
||||
let color = if amount > 0.0 {
|
||||
rgba(85, 85, 255, 255)
|
||||
} else {
|
||||
rgba(255, 85, 85, 255)
|
||||
};
|
||||
Some((line, color))
|
||||
})
|
||||
.collect();
|
||||
if applied.is_empty() {
|
||||
return applied;
|
||||
}
|
||||
let mut lines = vec![
|
||||
(String::new(), u32::MAX),
|
||||
(
|
||||
translate("potion.whenDrank").unwrap_or_else(|| "potion.whenDrank".into()),
|
||||
rgba(170, 0, 170, 255),
|
||||
),
|
||||
];
|
||||
lines.extend(applied);
|
||||
lines
|
||||
}
|
||||
|
||||
/// `ItemStack.components.size()`: the item's default components with the
|
||||
/// stack's own changes applied.
|
||||
pub fn component_count(stack: &ItemStack, info: Option<&ItemInfo>) -> usize {
|
||||
let mut keys: std::collections::HashSet<String> = info
|
||||
.map(|i| i.components.iter().cloned().collect())
|
||||
.unwrap_or_default();
|
||||
if let Some(Tag::Compound(patch)) = crate::item_data::components_tag(stack.damage, stack.data())
|
||||
{
|
||||
for key in patch.keys() {
|
||||
let key = key.to_string_lossy();
|
||||
match key.strip_prefix('!') {
|
||||
Some(removed) => keys.remove(removed),
|
||||
None => keys.insert(key),
|
||||
};
|
||||
}
|
||||
}
|
||||
keys.len()
|
||||
}
|
||||
|
||||
/// The lines of `stack` below its name that its components give, in
|
||||
/// `ItemStack.addDetailsToTooltip` order.
|
||||
pub fn detail_lines(
|
||||
@@ -265,19 +518,9 @@ pub fn detail_lines(
|
||||
))
|
||||
));
|
||||
}
|
||||
// BeehiveBlock: the block state components of the item.
|
||||
if path == "beehive" {
|
||||
lines.push(
|
||||
text("container.beehive.bees")
|
||||
.replacen("%s", "0", 1)
|
||||
.replacen("%s", "3", 1),
|
||||
);
|
||||
lines.push(
|
||||
text("container.beehive.honey")
|
||||
.replacen("%s", "0", 1)
|
||||
.replacen("%s", "5", 1),
|
||||
);
|
||||
}
|
||||
let display = TooltipDisplay::for_stack(stack);
|
||||
lines.extend(bees_line(stack, &display, translate));
|
||||
lines.extend(honey_line(stack, &display, translate));
|
||||
let data = stack.data();
|
||||
// PotDecorations.addToTooltip.
|
||||
if let Some(sherds) = data
|
||||
@@ -303,32 +546,13 @@ pub fn detail_lines(
|
||||
.into_iter()
|
||||
.map(|l| l.0),
|
||||
);
|
||||
let applied: Vec<String> = stack
|
||||
.potion()
|
||||
.and_then(crate::brewing::potion)
|
||||
.into_iter()
|
||||
.flat_map(|p| p.effects.iter())
|
||||
.filter_map(|(effect, _, amplifier)| {
|
||||
let (attribute, amount, operation) = effect_modifier(effect)?;
|
||||
modifier_line(
|
||||
translate,
|
||||
attribute,
|
||||
amount * (*amplifier + 1) as f64,
|
||||
operation,
|
||||
false,
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
if !applied.is_empty() {
|
||||
lines.push(String::new());
|
||||
lines.push(text("potion.whenDrank"));
|
||||
lines.extend(applied);
|
||||
}
|
||||
}
|
||||
// JukeboxPlayable.addToTooltip: the song's description.
|
||||
if path.starts_with("music_disc_") {
|
||||
lines.push(text(&format!("item.minecraft.{path}.desc")));
|
||||
lines.extend(
|
||||
potion_modifier_lines(stack, translate)
|
||||
.into_iter()
|
||||
.map(|l| l.0),
|
||||
);
|
||||
}
|
||||
lines.extend(jukebox_line(stack, info, &display, translate));
|
||||
// Trim.addToTooltip.
|
||||
if let Some((material, pattern)) = data.and_then(|d| d.trim.as_ref()) {
|
||||
let short = |s: &str| s.trim_start_matches("minecraft:").to_owned();
|
||||
@@ -342,10 +566,7 @@ pub fn detail_lines(
|
||||
text(&format!("trim_material.minecraft.{}", short(material)))
|
||||
));
|
||||
}
|
||||
// DyedItemColor.addToTooltip (without advanced tooltips).
|
||||
if data.is_some_and(|d| d.dyed_color.is_some()) {
|
||||
lines.push(text("item.dyed"));
|
||||
}
|
||||
lines.extend(dyed_line(stack, &display, false, translate).map(|l| l.0));
|
||||
if let Some(info) = info {
|
||||
lines.extend(
|
||||
attribute_lines(&info.modifiers, None, translate)
|
||||
|
||||
@@ -131,6 +131,8 @@ pub struct ItemInfo {
|
||||
pub block_transformer: Option<String>,
|
||||
/// Has a default `bundle_contents` (the bundles, `BundleItem`).
|
||||
pub bundle: bool,
|
||||
/// The ids of the item's default components (its prototype's keys).
|
||||
pub components: Vec<String>,
|
||||
}
|
||||
/// `Item.Properties.craftRemainder` (not a data component, so not in the
|
||||
/// default-component report): what an item leaves in the grid when crafted with.
|
||||
@@ -650,6 +652,10 @@ impl Items {
|
||||
cushion_color: c["minecraft:cushion/color"].as_str().map(str::to_owned),
|
||||
block_transformer: c["minecraft:block_transformer"].as_str().map(str::to_owned),
|
||||
bundle: c.get("minecraft:bundle_contents").is_some(),
|
||||
components: c
|
||||
.as_object()
|
||||
.map(|c| c.keys().cloned().collect())
|
||||
.unwrap_or_default(),
|
||||
crafting_remainder: CRAFT_REMAINDERS
|
||||
.iter()
|
||||
.find(|(item, _)| *item == name)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
//! defaults, `key_<name>:key.keyboard.x` persistence, display names, and the
|
||||
//! translation of rebound physical keys back to the default keys the game
|
||||
//! logic listens for.
|
||||
use crate::text::Text;
|
||||
use std::collections::BTreeMap;
|
||||
use winit::{event::MouseButton, keyboard::KeyCode};
|
||||
|
||||
@@ -225,40 +224,7 @@ pub fn mouse_button(name: &str) -> Option<MouseButton> {
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
/// InputConstants.Key.getDisplayName: one-character keys as the upper-case
|
||||
/// character, others by translation.
|
||||
pub fn display_name(key: &str) -> Text {
|
||||
if let Some(rest) = key.strip_prefix("key.keyboard.")
|
||||
&& rest.chars().count() == 1
|
||||
{
|
||||
let c = rest.to_uppercase();
|
||||
return Text::literal(c);
|
||||
}
|
||||
let symbol = match key {
|
||||
"key.keyboard.minus" => Some("-"),
|
||||
"key.keyboard.equal" => Some("="),
|
||||
"key.keyboard.left.bracket" => Some("["),
|
||||
"key.keyboard.right.bracket" => Some("]"),
|
||||
"key.keyboard.backslash" => Some("\\"),
|
||||
"key.keyboard.semicolon" => Some(";"),
|
||||
"key.keyboard.apostrophe" => Some("'"),
|
||||
"key.keyboard.grave.accent" => Some("`"),
|
||||
"key.keyboard.comma" => Some(","),
|
||||
"key.keyboard.period" => Some("."),
|
||||
"key.keyboard.slash" => Some("/"),
|
||||
_ => None,
|
||||
};
|
||||
if let Some(s) = symbol {
|
||||
return Text::literal(s);
|
||||
}
|
||||
if let Some(n) = key.strip_prefix("key.mouse.")
|
||||
&& n.parse::<u32>().is_ok()
|
||||
&& !crate::lang::has(key)
|
||||
{
|
||||
return Text::translate("key.mouse", &[Text::literal(n)]);
|
||||
}
|
||||
Text::translate(key, &[])
|
||||
}
|
||||
pub use horizon_client_core::key_display::display_name;
|
||||
|
||||
/// Current bindings by mapping name.
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
|
||||
@@ -66,6 +66,7 @@ pub fn block_entity_type(name: &str) -> Option<&'static str> {
|
||||
"sculk_catalyst" => "minecraft:sculk_catalyst",
|
||||
"sculk_shrieker" => "minecraft:sculk_shrieker",
|
||||
"crafter" => "minecraft:crafter",
|
||||
"potent_sulfur" => "minecraft:potent_sulfur",
|
||||
"chiseled_bookshelf" => "minecraft:chiseled_bookshelf",
|
||||
"trial_spawner" => "minecraft:trial_spawner",
|
||||
"vault" => "minecraft:vault",
|
||||
|
||||
@@ -36,6 +36,30 @@ impl Hub {
|
||||
|
||||
/// ClientboundSoundPacket for a sound event name (an inline event when
|
||||
/// the registry does not know it).
|
||||
pub fn sound_packet(
|
||||
&self,
|
||||
name: &str,
|
||||
at: [f64; 3],
|
||||
volume: f32,
|
||||
pitch: f32,
|
||||
source: i32,
|
||||
seed: i64,
|
||||
) -> C {
|
||||
let sound = match self.sync.id("minecraft:sound_event", name) {
|
||||
Some(id) => (id, None),
|
||||
None => (-1, Some((name.to_owned(), None))),
|
||||
};
|
||||
C::Sound(play::Sound {
|
||||
sound,
|
||||
source,
|
||||
x: (at[0] * 8.0) as i32,
|
||||
y: (at[1] * 8.0) as i32,
|
||||
z: (at[2] * 8.0) as i32,
|
||||
volume,
|
||||
pitch,
|
||||
seed,
|
||||
})
|
||||
}
|
||||
pub fn sound(
|
||||
&self,
|
||||
name: &str,
|
||||
@@ -45,20 +69,7 @@ impl Hub {
|
||||
source: i32,
|
||||
except: Option<u32>,
|
||||
) {
|
||||
let sound = match self.sync.id("minecraft:sound_event", name) {
|
||||
Some(id) => (id, None),
|
||||
None => (-1, Some((name.to_owned(), None))),
|
||||
};
|
||||
let packet = C::Sound(play::Sound {
|
||||
sound,
|
||||
source,
|
||||
x: (at[0] * 8.0) as i32,
|
||||
y: (at[1] * 8.0) as i32,
|
||||
z: (at[2] * 8.0) as i32,
|
||||
volume,
|
||||
pitch,
|
||||
seed: self.ticks as i64,
|
||||
});
|
||||
let packet = self.sound_packet(name, at, volume, pitch, source, self.ticks as i64);
|
||||
self.broadcast_near(at, f64::from(volume.max(1.0)) * 16.0, &packet, except);
|
||||
}
|
||||
|
||||
@@ -120,12 +131,13 @@ impl Hub {
|
||||
);
|
||||
}
|
||||
|
||||
/// `ServerPlayer.crit`: send the victim's animation to the players tracking
|
||||
/// the attacker and the attacker themselves (`sendToTrackingPlayersAndSelf`).
|
||||
pub fn critical_hit(&self, attacker: i32, target: i32) {
|
||||
/// `ServerPlayer.crit` (`magicCrit` when `magic`): send the victim's
|
||||
/// animation to the players tracking the attacker and the attacker
|
||||
/// themselves (`sendToTrackingPlayersAndSelf`).
|
||||
pub fn critical_hit(&self, attacker: i32, target: i32, magic: bool) {
|
||||
let body = C::Animate(play::Animate {
|
||||
id: target,
|
||||
action: 1,
|
||||
action: if magic { 2 } else { 1 },
|
||||
})
|
||||
.encode();
|
||||
for g in self.guests.iter().filter(|g| {
|
||||
@@ -421,6 +433,42 @@ impl Hub {
|
||||
drops
|
||||
}
|
||||
|
||||
/// `AbstractContainerMenu.setSelectedBundleItemIndex` on the guest's open
|
||||
/// menu: a container's own slots, or the inventory's. A bundle's selection
|
||||
/// lives on the server's stack until the click that takes from it.
|
||||
pub fn select_bundle_item(&mut self, conn: u32, slot: usize, index: i32, world: &mut World) {
|
||||
let Some(g) = self.guests.iter_mut().find(|g| g.conn == conn) else {
|
||||
return;
|
||||
};
|
||||
let open = g.menu.as_ref().map(|m| (m.size, m.slots));
|
||||
let mut items = match open {
|
||||
Some((size, source)) if slot < size => source.read(world, g),
|
||||
_ => None,
|
||||
};
|
||||
let stack = match open {
|
||||
Some((size, _)) if slot < size => items
|
||||
.as_mut()
|
||||
.and_then(|items| items.get_mut(slot))
|
||||
.and_then(Option::as_mut),
|
||||
Some((size, _)) => g
|
||||
.inventory
|
||||
.get_mut(player_slot(slot - size))
|
||||
.and_then(Option::as_mut),
|
||||
None => match slot {
|
||||
9..=35 => g.inventory.get_mut(slot).and_then(Option::as_mut),
|
||||
36..=44 => g.inventory.get_mut(slot - 36).and_then(Option::as_mut),
|
||||
45 => g.offhand.as_mut(),
|
||||
_ => None,
|
||||
},
|
||||
};
|
||||
if let Some(stack) = stack {
|
||||
crate::bundle::toggle_selected(stack, index);
|
||||
}
|
||||
if let (Some((_, source)), Some(items)) = (open, items) {
|
||||
source.write(world, g, items);
|
||||
}
|
||||
}
|
||||
|
||||
/// A click on the inventory menu (window 0) the game applied itself
|
||||
/// (the crafting grid): the client is corrected like after any click.
|
||||
pub fn inventory_clicked(
|
||||
|
||||
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Block a user