mirror of
https://github.com/horizon-rust/horizon.git
synced 2026-11-10 02:21:33 -10:00
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6
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| Author | SHA1 | Date | |
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3548e4d802 | ||
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cb3983803e | ||
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ee60188af7 | ||
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f518ef4c07 | ||
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2719b22258 | ||
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3da374ef18 |
No files matched your search
@@ -13,3 +13,4 @@
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87152661 rdbtCVS # added by Ludovic, 2026-10-27
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84875247 Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
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86072227 levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
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169198624 itarqos5 # added by Ludovic, 2026-11-08 (Discord Literal; Horizon Team)
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Generated
-10
@@ -1796,21 +1796,11 @@ dependencies = [
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"horizon-friends",
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"horizon-game",
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"horizon-heartbeat",
|
||||
"horizon-official-servers",
|
||||
"horizon-platform",
|
||||
"log",
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"winresource",
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]
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||||
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[[package]]
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name = "horizon-official-servers"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-addresses",
|
||||
"horizon-platform",
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||||
"log",
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||||
]
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||||
|
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[[package]]
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||||
name = "horizon-optifine"
|
||||
version = "0.1.0"
|
||||
|
||||
@@ -34,7 +34,6 @@ members = [
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||||
"crates/horizon-game",
|
||||
"crates/horizon-official",
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||||
"crates/horizon-heartbeat",
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||||
"crates/horizon-official-servers",
|
||||
"crates/horizon-bench",
|
||||
"crates/horizon-friends",
|
||||
"crates/horizon-relay",
|
||||
|
||||
@@ -15,10 +15,6 @@ pub const OFFICIAL_SERVER: &str = "play.playhorizon.dev";
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||||
/// `official_server_previous` in `launcher/links.json`).
|
||||
pub const OFFICIAL_SERVER_PREVIOUS: &[&str] = &["horizon.bunchy7s.dev"];
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||||
|
||||
/// Afri-Network, a partner server the game added once below the official server (#9299) until
|
||||
/// the partnership ended: kept so the game can take back out the entry it added.
|
||||
pub const WITHDRAWN_PARTNER_SERVER: &str = "afri-network.co.za";
|
||||
|
||||
/// [`OFFICIAL_SERVER`] with the port its SRV record gives, for askers that don't look SRV up
|
||||
/// (the telemetry server's status checks).
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||||
pub const OFFICIAL_SERVER_STATUS: &str = "play.playhorizon.dev:24454";
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||||
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||||
@@ -74,70 +74,11 @@ pub trait ResourceSource {
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||||
vec!["minecraft".into()]
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}
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}
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/// The bundled file a language reads, and whether it drops `ß`: a regional variant reads its
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/// language's file (Swiss German writes "ss" for "ß", as vanilla's de_ch does).
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fn bundled_code(code: &str) -> (&str, bool) {
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||||
match code {
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||||
"ko" => ("ko_kr", false),
|
||||
"hr" => ("hr_hr", false),
|
||||
"de_at" => ("de_de", false),
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||||
"de_ch" => ("de_de", true),
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||||
"fr_ca" | "fr_ch" => ("fr_fr", false),
|
||||
"es_ar" | "es_cl" | "es_ec" | "es_mx" | "es_uy" | "es_ve" => ("es_es", false),
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code => (code, false),
|
||||
}
|
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}
|
||||
|
||||
/// Lang files crates above the engine ship (`horizon_hooks::lang`), each a list of
|
||||
/// (code, JSON) pairs. The game's entry installs them once, before any language loads.
|
||||
static CRATE_FILES: std::sync::OnceLock<&'static [&'static [(&'static str, &'static str)]]> =
|
||||
std::sync::OnceLock::new();
|
||||
|
||||
/// Installs the crates' lang files (`horizon_hooks::lang::engine::all()`). Only the first call
|
||||
/// counts.
|
||||
pub fn install_crate_files(files: &'static [&'static [(&'static str, &'static str)]]) {
|
||||
let _ = CRATE_FILES.set(files);
|
||||
}
|
||||
|
||||
/// The crates' entries for language `code` (through [`bundled_code`]'s variants) that the
|
||||
/// engine's own `horizon` file for it doesn't have: on a key both have, the engine wins.
|
||||
fn read_crate_files(files: &[&[(&str, &str)]], code: &str, map: &mut HashMap<String, String>) {
|
||||
if files.is_empty() {
|
||||
return;
|
||||
}
|
||||
let (file, swiss) = bundled_code(code);
|
||||
let mut own = HashMap::new();
|
||||
if let Some(bytes) = Bundled.read(&format!("assets/horizon/lang/{code}.json")) {
|
||||
read_lang_file(&bytes, &mut own);
|
||||
}
|
||||
for (c, json) in files.iter().flat_map(|f| f.iter()) {
|
||||
if *c != file {
|
||||
continue;
|
||||
}
|
||||
let mut theirs = HashMap::new();
|
||||
if swiss {
|
||||
read_lang_file(json.replace('ß', "ss").as_bytes(), &mut theirs);
|
||||
} else {
|
||||
read_lang_file(json.as_bytes(), &mut theirs);
|
||||
}
|
||||
for (key, value) in theirs {
|
||||
if !own.contains_key(&key) {
|
||||
map.insert(key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Horizon's own strings, compiled in so they need no prepared resources.
|
||||
struct Bundled;
|
||||
impl ResourceSource for Bundled {
|
||||
fn read(&self, path: &str) -> Option<Vec<u8>> {
|
||||
let code = path
|
||||
.strip_prefix("assets/horizon/lang/")?
|
||||
.strip_suffix(".json")?;
|
||||
let (file, swiss) = bundled_code(code);
|
||||
let path = format!("assets/horizon/lang/{file}.json");
|
||||
let body = match path.as_str() {
|
||||
let body = match path {
|
||||
"assets/horizon/lang/en_us.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/en_us.json")
|
||||
}
|
||||
@@ -162,10 +103,10 @@ impl ResourceSource for Bundled {
|
||||
"assets/horizon/lang/tr_tr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/tr_tr.json")
|
||||
}
|
||||
"assets/horizon/lang/ko_kr.json" => {
|
||||
"assets/horizon/lang/ko_kr.json" | "assets/horizon/lang/ko.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ko_kr.json")
|
||||
}
|
||||
"assets/horizon/lang/hr_hr.json" => {
|
||||
"assets/horizon/lang/hr_hr.json" | "assets/horizon/lang/hr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/hr_hr.json")
|
||||
}
|
||||
"assets/horizon/lang/pt_pt.json" => {
|
||||
@@ -390,20 +331,30 @@ impl ResourceSource for Bundled {
|
||||
"assets/horizon/lang/vec_it.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/vec_it.json")
|
||||
}
|
||||
"assets/horizon/lang/de_de.json" => {
|
||||
"assets/horizon/lang/de_de.json" | "assets/horizon/lang/de_at.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/de_de.json")
|
||||
}
|
||||
"assets/horizon/lang/fr_fr.json" => {
|
||||
// Swiss German writes "ss" for "ß", as vanilla's de_ch does.
|
||||
"assets/horizon/lang/de_ch.json" => {
|
||||
let de = include_str!("../../horizon-client/assets/horizon/lang/de_de.json");
|
||||
return Some(de.replace('ß', "ss").into_bytes());
|
||||
}
|
||||
"assets/horizon/lang/fr_fr.json"
|
||||
| "assets/horizon/lang/fr_ca.json"
|
||||
| "assets/horizon/lang/fr_ch.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/fr_fr.json")
|
||||
}
|
||||
"assets/horizon/lang/es_es.json" => {
|
||||
"assets/horizon/lang/es_es.json"
|
||||
| "assets/horizon/lang/es_ar.json"
|
||||
| "assets/horizon/lang/es_cl.json"
|
||||
| "assets/horizon/lang/es_ec.json"
|
||||
| "assets/horizon/lang/es_mx.json"
|
||||
| "assets/horizon/lang/es_uy.json"
|
||||
| "assets/horizon/lang/es_ve.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/es_es.json")
|
||||
}
|
||||
_ => return None,
|
||||
};
|
||||
if swiss {
|
||||
return Some(body.replace('ß', "ss").into_bytes());
|
||||
}
|
||||
Some(body.as_bytes().to_vec())
|
||||
}
|
||||
fn namespaces(&self) -> Vec<String> {
|
||||
@@ -487,16 +438,6 @@ impl Language {
|
||||
/// from every namespace and every source in priority order (later sources
|
||||
/// override).
|
||||
pub fn load(sources: &[&dyn ResourceSource], code: &str) -> Self {
|
||||
let crate_files = CRATE_FILES.get().copied().unwrap_or_default();
|
||||
Self::load_with(sources, code, crate_files)
|
||||
}
|
||||
|
||||
/// [`Language::load`] with these crates' lang files.
|
||||
fn load_with(
|
||||
sources: &[&dyn ResourceSource],
|
||||
code: &str,
|
||||
crate_files: &[&[(&str, &str)]],
|
||||
) -> Self {
|
||||
let mut map = HashMap::new();
|
||||
let mut codes = vec![DEFAULT];
|
||||
if code != DEFAULT {
|
||||
@@ -512,14 +453,12 @@ impl Language {
|
||||
sources.iter().flat_map(|s| s.namespaces()).collect();
|
||||
for c in codes {
|
||||
for namespace in &namespaces {
|
||||
for (i, source) in sources.iter().enumerate() {
|
||||
if let Some(bytes) = source.read(&format!("assets/{namespace}/lang/{c}.json")) {
|
||||
read_lang_file(&bytes, &mut map);
|
||||
}
|
||||
// The crates' text right after the engine's own (`Bundled`, the first source).
|
||||
if i == 0 && namespace == "horizon" {
|
||||
read_crate_files(crate_files, c, &mut map);
|
||||
}
|
||||
for source in sources {
|
||||
let Some(bytes) = source.read(&format!("assets/{namespace}/lang/{c}.json"))
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
read_lang_file(&bytes, &mut map);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -749,43 +688,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_crates_text_loads_after_the_engines_and_before_packs() {
|
||||
static CRATE: &[(&str, &str)] = &[
|
||||
(
|
||||
"en_us",
|
||||
r#"{"test.crate.hello": "Hello", "horizon.osk.close": "Shut", "test.crate.packed": "Crate"}"#,
|
||||
),
|
||||
(
|
||||
"de_de",
|
||||
r#"{"test.crate.hello": "Grüß dich", "horizon.osk.close": "Zu"}"#,
|
||||
),
|
||||
("fr_fr", r#"{"test.crate.hello": "Bonjour"}"#),
|
||||
];
|
||||
let pack = Mem(HashMap::from([(
|
||||
"assets/horizon/lang/en_us.json".to_owned(),
|
||||
br#"{"test.crate.packed": "Pack"}"#.to_vec(),
|
||||
)]));
|
||||
let load = |code| Language::load_with(&[&pack], code, &[CRATE]);
|
||||
let en = load("en_us");
|
||||
assert_eq!(en.get("test.crate.hello"), Some("Hello"));
|
||||
// The engine's own file wins on a key both have; a pack wins over both.
|
||||
assert_eq!(en.get("horizon.osk.close"), Some("Close"));
|
||||
assert_eq!(en.get("test.crate.packed"), Some("Pack"));
|
||||
let de = load("de_de");
|
||||
assert_eq!(de.get("test.crate.hello"), Some("Grüß dich"));
|
||||
assert_eq!(de.get("horizon.osk.close"), Some("Schließen"));
|
||||
// Regional variants read their language's file, as the engine's do.
|
||||
assert_eq!(load("de_ch").get("test.crate.hello"), Some("Grüss dich"));
|
||||
assert_eq!(load("fr_ca").get("test.crate.hello"), Some("Bonjour"));
|
||||
// A language the crate lacks falls back to its English.
|
||||
assert_eq!(load("pl_pl").get("test.crate.hello"), Some("Hello"));
|
||||
// Without crate files, nothing changes.
|
||||
let plain = Language::load_with(&[&pack], "de_de", &[]);
|
||||
assert_eq!(plain.get("test.crate.hello"), None);
|
||||
assert_eq!(plain.len() + 1, de.len());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_scoped_language_is_the_calling_threads_and_reports_what_it_lacks() {
|
||||
let empty = Mem(HashMap::new());
|
||||
@@ -837,20 +739,6 @@ mod tests {
|
||||
std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../horizon-client/assets/horizon/lang")
|
||||
}
|
||||
/// The crates whose own lang files the game loads (`crates/<name>/assets/lang`,
|
||||
/// registered through `horizon_hooks::lang`), with that folder.
|
||||
fn crate_lang_dirs() -> Vec<(String, std::path::PathBuf)> {
|
||||
let crates = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("..");
|
||||
let mut dirs: Vec<_> = std::fs::read_dir(&crates)
|
||||
.unwrap()
|
||||
.flatten()
|
||||
.map(|e| (e.file_name().into_string().unwrap(), e.path()))
|
||||
.map(|(name, path)| (name, path.join("assets/lang")))
|
||||
.filter(|(_, dir)| dir.join("en_us.json").is_file())
|
||||
.collect();
|
||||
dirs.sort();
|
||||
dirs
|
||||
}
|
||||
/// The keys of a flat bundled file in file order, duplicates included (a map
|
||||
/// would keep only the last of two equal keys). One `"key": "value"` per line.
|
||||
fn file_keys(body: &str) -> Vec<String> {
|
||||
@@ -888,33 +776,11 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn bundled_files_are_served_and_have_no_stale_or_repeated_keys() {
|
||||
let engine = check_lang_dir(&bundled_dir(), true);
|
||||
assert!(
|
||||
engine.1 >= 7,
|
||||
"found {} bundled lang files in {}",
|
||||
engine.1,
|
||||
bundled_dir().display()
|
||||
);
|
||||
// A crate's files pass the same checks. Its keys are its own: on a key the engine's
|
||||
// files also have, the engine's text would win and hide the crate's.
|
||||
for (name, dir) in crate_lang_dirs() {
|
||||
let (en, _) = check_lang_dir(&dir, false);
|
||||
for key in en.keys() {
|
||||
assert!(
|
||||
!engine.0.contains_key(key),
|
||||
"{name}: {key} is also the engine's"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The checks every lang folder passes: flat maps, no repeated key, no key en_us lacks, the
|
||||
/// same placeholders as English, no empty text. Its en_us and how many files it has.
|
||||
fn check_lang_dir(dir: &std::path::Path, bundled: bool) -> (HashMap<String, String>, usize) {
|
||||
let dir = bundled_dir();
|
||||
let en_body = std::fs::read_to_string(dir.join("en_us.json")).unwrap();
|
||||
let en: HashMap<String, String> = serde_json::from_str(&en_body).unwrap();
|
||||
let mut seen = 0;
|
||||
for entry in std::fs::read_dir(dir).unwrap().flatten() {
|
||||
for entry in std::fs::read_dir(&dir).unwrap().flatten() {
|
||||
let name = entry.file_name().into_string().unwrap();
|
||||
let Some(code) = name.strip_suffix(".json") else {
|
||||
continue;
|
||||
@@ -923,7 +789,7 @@ mod tests {
|
||||
// A file that Bundled::read does not name is never loaded.
|
||||
let path = format!("assets/horizon/lang/{name}");
|
||||
assert!(
|
||||
!bundled || Bundled.read(&path).is_some(),
|
||||
Bundled.read(&path).is_some(),
|
||||
"{name} is not served by Bundled"
|
||||
);
|
||||
let body = std::fs::read_to_string(entry.path()).unwrap();
|
||||
@@ -949,7 +815,11 @@ mod tests {
|
||||
assert!(!value.trim().is_empty(), "{code}: {key} is empty");
|
||||
}
|
||||
}
|
||||
(en, seen)
|
||||
assert!(
|
||||
seen >= 7,
|
||||
"found {seen} bundled lang files in {}",
|
||||
dir.display()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -964,10 +834,10 @@ mod tests {
|
||||
}
|
||||
}
|
||||
}
|
||||
let english = |dir: &std::path::Path| -> HashMap<String, String> {
|
||||
serde_json::from_str(&std::fs::read_to_string(dir.join("en_us.json")).unwrap()).unwrap()
|
||||
};
|
||||
let mut en = english(&bundled_dir());
|
||||
let en: HashMap<String, String> = serde_json::from_str(
|
||||
&std::fs::read_to_string(bundled_dir().join("en_us.json")).unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let crates = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("..");
|
||||
let mut files = Vec::new();
|
||||
for krate in [
|
||||
@@ -977,11 +847,6 @@ mod tests {
|
||||
] {
|
||||
rust_files(&crates.join(krate).join("src"), &mut files);
|
||||
}
|
||||
// A crate that ships lang files names its keys in its own sources.
|
||||
for (name, dir) in crate_lang_dirs() {
|
||||
en.extend(english(&dir));
|
||||
rust_files(&crates.join(name).join("src"), &mut files);
|
||||
}
|
||||
assert!(files.len() > 100, "found only {} sources", files.len());
|
||||
let mut found = 0;
|
||||
for file in files {
|
||||
|
||||
@@ -1441,16 +1441,6 @@ pub enum Rumble {
|
||||
},
|
||||
Totem,
|
||||
}
|
||||
impl From<crate::input_source::Feedback> for Rumble {
|
||||
fn from(event: crate::input_source::Feedback) -> Self {
|
||||
use crate::input_source::Feedback;
|
||||
match event {
|
||||
Feedback::BlockBroken => Rumble::BlockBroken,
|
||||
Feedback::Explosion { distance, radius } => Rumble::Explosion { distance, radius },
|
||||
Feedback::Totem => Rumble::Totem,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A vibration: the heavy (low-frequency) and light motors, 0..1, and how
|
||||
/// long it lasts.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
//! The engine's side of the input source (docs/layers.md, "Controllers, splitscreen, replays and
|
||||
//! UI pages"): what gameplay tells a device beyond the keyboard and mouse. Gameplay names these
|
||||
//! types, never a controller's; the controller code answers.
|
||||
|
||||
/// Something that happened to the player that a device may let them feel (a controller's
|
||||
/// vibration). The device decides how, or whether.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub enum Feedback {
|
||||
/// The player broke a block.
|
||||
BlockBroken,
|
||||
/// An explosion this far away (blocks) with this power.
|
||||
Explosion { distance: f64, radius: f32 },
|
||||
/// A totem of undying saved the player.
|
||||
Totem,
|
||||
}
|
||||
@@ -9,7 +9,6 @@ pub mod gamepad;
|
||||
pub mod gameplay_guide;
|
||||
pub mod held;
|
||||
pub mod input;
|
||||
pub mod input_source;
|
||||
pub mod interaction_input;
|
||||
pub mod key_names;
|
||||
pub mod keybinds;
|
||||
|
||||
@@ -115,7 +115,8 @@ default = ["audio", "controllers", "horizon-extras"]
|
||||
audio = ["horizon-client-render/audio"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "horizon-client-input/controllers"]
|
||||
# Horizon's own parts still in this crate (docs/forking.md, docs/layers.md): the features below.
|
||||
# Horizon's own parts (docs/forking.md, docs/layers.md): the features below, and the official
|
||||
# server in the list (`official_servers`).
|
||||
horizon-extras = ["discord"]
|
||||
# "Playing Horizon" on the player's Discord profile (`discord_presence`).
|
||||
discord = []
|
||||
|
||||
@@ -1,158 +0,0 @@
|
||||
//! Audio occlusion, attenuation and mixing benchmark.
|
||||
//! Run with: `cargo run --profile fast -p horizon-client-render --example audio_bench`
|
||||
use horizon_client_render::{
|
||||
audio::Audio,
|
||||
sound_engine::{MobSound, SoundInstance, Sounds, TickContext},
|
||||
};
|
||||
use std::{path::Path, time::Instant};
|
||||
|
||||
fn main() {
|
||||
println!("=== Horizon Audio Attenuation & Mixing Benchmark ===");
|
||||
|
||||
let mut audio = Audio::silent(Path::new("/nonexistent"));
|
||||
audio.engine.loaded = true;
|
||||
audio.backend_live_for_bench();
|
||||
audio.record_heard = false;
|
||||
|
||||
// Register a sound event with attenuation distance 16
|
||||
audio.engine.registry.add_file(
|
||||
"minecraft",
|
||||
br#"{"bench.loop":{"attenuation_distance":16,"sounds":[{"name":"bench/loop","stream":false}]}}"#,
|
||||
&|_, _| true,
|
||||
);
|
||||
// Insert 1 second of audio into cache (48000 mono samples)
|
||||
let samples: Vec<f32> = (0..48_000)
|
||||
.map(|i| ((i as f32) * 440.0 * 2.0 * std::f32::consts::PI / 48000.0).sin() * 0.5)
|
||||
.collect();
|
||||
audio.insert_cached_sound("minecraft:bench/loop", samples, 48_000, 1);
|
||||
|
||||
// 1. Benchmark set_listener (called every client render frame)
|
||||
let listener_iterations = 200_000;
|
||||
let start = Instant::now();
|
||||
for i in 0..listener_iterations {
|
||||
let angle = (i as f32) * 0.01;
|
||||
audio.set_listener(
|
||||
[
|
||||
100.0 + (angle.cos() as f64) * 5.0,
|
||||
64.0,
|
||||
200.0 + (angle.sin() as f64) * 5.0,
|
||||
],
|
||||
angle,
|
||||
0.0,
|
||||
);
|
||||
}
|
||||
let listener_elapsed = start.elapsed();
|
||||
println!(
|
||||
"1. set_listener moving (render frame): {:?} for {} calls ({:.2} ns/call)",
|
||||
listener_elapsed,
|
||||
listener_iterations,
|
||||
(listener_elapsed.as_nanos() as f64) / (listener_iterations as f64)
|
||||
);
|
||||
|
||||
// 1b. Benchmark set_listener stationary (lock elimination early-out)
|
||||
let stationary_iterations = 200_000;
|
||||
let start = Instant::now();
|
||||
for _ in 0..stationary_iterations {
|
||||
audio.set_listener([100.0, 64.0, 200.0], 0.0, 0.0);
|
||||
}
|
||||
let stationary_elapsed = start.elapsed();
|
||||
println!(
|
||||
"1b. set_listener stationary (lock early-out): {:?} for {} calls ({:.2} ns/call)",
|
||||
stationary_elapsed,
|
||||
stationary_iterations,
|
||||
(stationary_elapsed.as_nanos() as f64) / (stationary_iterations as f64)
|
||||
);
|
||||
|
||||
// 2. Play 128 sounds in the world at various distances from listener at [100.0, 64.0, 200.0]
|
||||
// 64 sounds within attenuation distance (<16 blocks)
|
||||
// 64 sounds outside attenuation distance (>16 blocks)
|
||||
for i in 0..128 {
|
||||
let dist = if i < 64 {
|
||||
(i as f64) * 0.24 // 0 to 15.1 blocks (audible)
|
||||
} else {
|
||||
17.0 + ((i - 64) as f64) * 1.5 // 17 to 111.5 blocks (out of attenuation range)
|
||||
};
|
||||
let pos = [100.0 + dist, 64.0, 200.0];
|
||||
let instance = SoundInstance::new(
|
||||
"minecraft:bench.loop",
|
||||
crate_sound_source(i),
|
||||
1.0,
|
||||
1.0,
|
||||
horizon_core::random::LegacyRandom::new(i as i64),
|
||||
true, // looping
|
||||
0,
|
||||
horizon_client_render::sound_engine::Attenuation::Linear,
|
||||
pos,
|
||||
false,
|
||||
);
|
||||
audio.play_instance(instance, false);
|
||||
}
|
||||
|
||||
// 3. Benchmark mix_buffer (5000 buffers of 1024 stereo frames @ 48kHz = ~106 seconds of audio mixing)
|
||||
let mut buffer = vec![0.0f32; 1024 * 2];
|
||||
let mix_iterations = 5_000;
|
||||
let start = Instant::now();
|
||||
for _ in 0..mix_iterations {
|
||||
audio.mix_buffer(&mut buffer, 2, 48_000);
|
||||
}
|
||||
let mix_elapsed = start.elapsed();
|
||||
println!(
|
||||
"2. mix_buffer (128 active channels, 1024 stereo frames): {:?} for {} buffers ({:.2} µs/buffer)",
|
||||
mix_elapsed,
|
||||
mix_iterations,
|
||||
(mix_elapsed.as_micros() as f64) / (mix_iterations as f64)
|
||||
);
|
||||
|
||||
// 4. Benchmark SoundEngine::tick with ticking mob sounds
|
||||
let mut mobs = Vec::new();
|
||||
for i in 0..64 {
|
||||
mobs.push(MobSound {
|
||||
id: 2000 + i,
|
||||
position: [100.0 + (i as f64) * 0.5, 64.0, 200.0 + (i as f64) * 0.5],
|
||||
speed: 0.25,
|
||||
baby: false,
|
||||
angry: i % 2 == 0,
|
||||
silent: false,
|
||||
attack_scale: 0.5,
|
||||
sniffer_digging: false,
|
||||
});
|
||||
}
|
||||
|
||||
let tick_ctx = TickContext {
|
||||
player_underwater: false,
|
||||
player_removed: false,
|
||||
vehicle: None,
|
||||
carts: Vec::new(),
|
||||
mobs: mobs.clone(),
|
||||
frozen: false,
|
||||
player_position: [100.0, 64.0, 200.0],
|
||||
player_speed_sqr: 0.1,
|
||||
player_fall_flying: false,
|
||||
ridden: None,
|
||||
camera_position: [100.0, 64.0, 200.0],
|
||||
};
|
||||
|
||||
let tick_iterations = 10_000;
|
||||
let start = Instant::now();
|
||||
for _ in 0..tick_iterations {
|
||||
audio.tick(false, &tick_ctx);
|
||||
}
|
||||
let tick_elapsed = start.elapsed();
|
||||
println!(
|
||||
"3. SoundEngine::tick (64 channels + ticking): {:?} for {} ticks ({:.2} µs/tick)",
|
||||
tick_elapsed,
|
||||
tick_iterations,
|
||||
(tick_elapsed.as_micros() as f64) / (tick_iterations as f64)
|
||||
);
|
||||
}
|
||||
|
||||
fn crate_sound_source(i: u32) -> usize {
|
||||
match i % 6 {
|
||||
0 => 0, // master
|
||||
1 => 1, // music
|
||||
2 => 2, // records
|
||||
3 => 3, // weather
|
||||
4 => 4, // blocks
|
||||
_ => 5, // hostile
|
||||
}
|
||||
}
|
||||
@@ -386,7 +386,6 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
for _ in 0..32 {
|
||||
draw(&mut renderer)?;
|
||||
|
||||
@@ -207,7 +207,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("cpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
let expected = read(&out.join("cpu.png"));
|
||||
@@ -252,7 +251,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("gpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
assert_eq!(
|
||||
|
||||
@@ -167,7 +167,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
// twice: the first frame of a new warp builds it
|
||||
renderer.render(&frame).unwrap();
|
||||
@@ -337,7 +336,6 @@ fn bench(renderer: &mut Renderer, out: &Path) -> Result<(), Box<dyn std::error::
|
||||
path: out.join("bench.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame).unwrap();
|
||||
renderer.render(&frame).unwrap();
|
||||
|
||||
@@ -478,7 +478,6 @@ pub struct Audio {
|
||||
pub record_heard: bool,
|
||||
pub listener: [f64; 3],
|
||||
pub listener_yaw: f32,
|
||||
pub listener_pitch: f32,
|
||||
pub master: f32,
|
||||
/// Seeds of positional plays (the client level random's `nextLong`).
|
||||
random: LegacyRandom,
|
||||
@@ -723,29 +722,6 @@ impl Backend for MixerBackend {
|
||||
fn set_unmuffled(&mut self, channel: ChannelId, unmuffled: bool) {
|
||||
self.with(channel, |c| c.unmuffled = unmuffled);
|
||||
}
|
||||
fn update_channel(&mut self, channel: ChannelId, volume: f32, pitch: f32, position: [f64; 3]) {
|
||||
if let Ok(mut m) = self.mixer.lock()
|
||||
&& let Some(c) = m.channels.get_mut(&channel)
|
||||
{
|
||||
c.gain = volume;
|
||||
c.pitch = pitch;
|
||||
c.at = [position[0] as f32, position[1] as f32, position[2] as f32];
|
||||
}
|
||||
}
|
||||
fn filter_stopped(&mut self, live: &[(u64, ChannelId)], stopped: &mut Vec<u64>) {
|
||||
if let Ok(m) = self.mixer.lock() {
|
||||
for &(h, c) in live {
|
||||
if m.channels
|
||||
.get(&c)
|
||||
.is_none_or(|ch| ch.state == State::Stopped)
|
||||
{
|
||||
stopped.push(h);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
stopped.extend(live.iter().map(|&(h, _)| h));
|
||||
}
|
||||
}
|
||||
/// `getCompleteBuffer` (cached, else decoded on the decoder thread) or
|
||||
/// `getStream` (decoded on a thread of its own), then attach and
|
||||
/// `alSourcePlay`. A sound that cannot load leaves its source initial,
|
||||
@@ -846,24 +822,18 @@ impl Backend for MixerBackend {
|
||||
/// pinned client's) rendered through `ALC_SOFT_loopback` within 1e-5.
|
||||
fn stereo_gains(right: f32, up: f32, forward: f32) -> [f32; 2] {
|
||||
let length = (right * right + up * up + forward * forward).sqrt();
|
||||
stereo_gains_with_length(right, up, forward, length)
|
||||
}
|
||||
#[inline]
|
||||
fn stereo_gains_with_length(right: f32, up: f32, forward: f32, length: f32) -> [f32; 2] {
|
||||
if length <= f32::EPSILON {
|
||||
return stereo_gains_with_length(0.0, 0.0, 1.0, 1.0);
|
||||
return stereo_gains(0.0, 0.0, 1.0);
|
||||
}
|
||||
let u = (up / length).clamp(-1.0, 1.0);
|
||||
let cos_elev = (1.0 - u * u).max(0.0).sqrt();
|
||||
let elevation = (up / length).clamp(-1.0, 1.0).asin();
|
||||
let mut azimuth = right.atan2(forward);
|
||||
if azimuth.abs() < std::f32::consts::FRAC_PI_2 {
|
||||
azimuth = (azimuth.abs() * 1.5)
|
||||
.min(std::f32::consts::FRAC_PI_2)
|
||||
.copysign(azimuth);
|
||||
}
|
||||
let (sin_az, cos_az) = azimuth.sin_cos();
|
||||
let side = sin_az * cos_elev;
|
||||
let front = cos_az * cos_elev * 0.095_660_8;
|
||||
let side = azimuth.sin() * elevation.cos();
|
||||
let front = azimuth.cos() * elevation.cos() * 0.095_660_8;
|
||||
[0.5 - 0.5 * side + front, 0.5 + 0.5 * side + front]
|
||||
}
|
||||
/// The gain OpenAL applies for distance (`AL_LINEAR_DISTANCE` with reference
|
||||
@@ -883,10 +853,16 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
// and OpenAL's right = forward x up.
|
||||
let basis = |yaw: f32, pitch: f32| {
|
||||
let (yaw, pitch) = (f64::from(yaw.to_radians()), f64::from(pitch.to_radians()));
|
||||
let (yaw_sin, yaw_cos) = yaw.sin_cos();
|
||||
let (pitch_sin, pitch_cos) = pitch.sin_cos();
|
||||
let forward = [-yaw_sin * pitch_cos, -pitch_sin, yaw_cos * pitch_cos];
|
||||
let up = [-yaw_sin * pitch_sin, pitch_cos, yaw_cos * pitch_sin];
|
||||
let forward = [
|
||||
-yaw.sin() * pitch.cos(),
|
||||
-pitch.sin(),
|
||||
yaw.cos() * pitch.cos(),
|
||||
];
|
||||
let up = [
|
||||
-yaw.sin() * pitch.sin(),
|
||||
pitch.cos(),
|
||||
yaw.cos() * pitch.sin(),
|
||||
];
|
||||
let right = [
|
||||
forward[1] * up[2] - forward[2] * up[1],
|
||||
forward[2] * up[0] - forward[0] * up[2],
|
||||
@@ -920,7 +896,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
// Gains and pans per source for this buffer.
|
||||
let mut voices = std::mem::take(&mut mixer.voices);
|
||||
voices.clear();
|
||||
for (id, c) in &mut mixer.channels {
|
||||
for (id, c) in &mixer.channels {
|
||||
let Some((_, source_rate, source_channels)) = &c.samples else {
|
||||
continue;
|
||||
};
|
||||
@@ -931,7 +907,6 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
if c.state != State::Playing {
|
||||
continue;
|
||||
}
|
||||
|
||||
let at = [f64::from(c.at[0]), f64::from(c.at[1]), f64::from(c.at[2])];
|
||||
let away = |listener: [f64; 3]| {
|
||||
[
|
||||
@@ -940,56 +915,45 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
at[2] - listener[2],
|
||||
]
|
||||
};
|
||||
let length_sq = |d: [f64; 3]| d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
|
||||
let camera = if !shared {
|
||||
let cam = &mixer.cameras[0];
|
||||
if c.relative || cam.2 == c.world {
|
||||
Some((cam.0, cam.1))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
mixer
|
||||
.cameras
|
||||
.iter()
|
||||
.filter(|camera| c.relative || camera.2 == c.world)
|
||||
.min_by(|a, b| length_sq(away(a.0)).total_cmp(&length_sq(away(b.0))))
|
||||
.map(|camera| (camera.0, camera.1))
|
||||
};
|
||||
let length = |d: [f64; 3]| d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
|
||||
// The nearest camera hears it (one camera but in splitscreen).
|
||||
let camera = mixer
|
||||
.cameras
|
||||
.iter()
|
||||
.filter(|camera| c.relative || camera.2 == c.world)
|
||||
.min_by(|a, b| length(away(a.0)).total_cmp(&length(away(b.0))))
|
||||
.map(|camera| (camera.0, camera.1));
|
||||
// Unheard sources still advance: returning to a world must not resume stale sounds.
|
||||
let (listener, (forward, up, right)) = camera.unwrap_or(([0.0; 3], basis(0.0, 0.0)));
|
||||
let d = if c.relative { at } else { away(listener) };
|
||||
let d_sqr = length_sq(d);
|
||||
|
||||
let (gain, [left, right]) = if camera.is_none() {
|
||||
(0.0, [0.0, 0.0])
|
||||
} else if direct {
|
||||
let gain = c.gain.clamp(0.0, 1.0);
|
||||
(gain, [gain, gain])
|
||||
} else {
|
||||
let mut zero = false;
|
||||
if let Some(max) = c.linear {
|
||||
let max_d = max as f64;
|
||||
if max <= 0.0 || (!c.relative && d_sqr >= max_d * max_d) {
|
||||
zero = true;
|
||||
}
|
||||
}
|
||||
if zero {
|
||||
(0.0, [0.0, 0.0])
|
||||
} else {
|
||||
let distance = d_sqr.sqrt() as f32;
|
||||
let gain = c.gain.clamp(0.0, 1.0) * distance_gain(c.linear, distance);
|
||||
let [mut left, mut right] = if c.relative {
|
||||
stereo_gains_with_length(d[0] as f32, d[1] as f32, -d[2] as f32, distance)
|
||||
let distance = (d[0] * d[0] + d[1] * d[1] + d[2] * d[2]).sqrt() as f32;
|
||||
let gain = if camera.is_some() {
|
||||
c.gain.clamp(0.0, 1.0)
|
||||
* if direct {
|
||||
1.0
|
||||
} else {
|
||||
stereo_gains_with_length(dot(d, right), dot(d, up), dot(d, forward), distance)
|
||||
};
|
||||
if shared {
|
||||
let middle = (left + right) * 0.5;
|
||||
left = middle + (left - middle) * 0.5;
|
||||
right = middle + (right - middle) * 0.5;
|
||||
distance_gain(c.linear, distance)
|
||||
}
|
||||
(gain, [left * gain, right * gain])
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
let [left, right] = if direct {
|
||||
[gain, gain]
|
||||
} else {
|
||||
// Relative sources are already in OpenAL's listener space (-Z ahead).
|
||||
let [mut left, mut right] = if c.relative {
|
||||
stereo_gains(d[0] as f32, d[1] as f32, -d[2] as f32)
|
||||
} else {
|
||||
stereo_gains(dot(d, right), dot(d, up), dot(d, forward))
|
||||
};
|
||||
if shared {
|
||||
// Several players on the speakers: half the stereo width, as left and right are
|
||||
// nobody's in particular.
|
||||
let middle = (left + right) / 2.0;
|
||||
left = middle + (left - middle) / 2.0;
|
||||
right = middle + (right - middle) / 2.0;
|
||||
}
|
||||
[left * gain, right * gain]
|
||||
};
|
||||
let step = f64::from(*source_rate) / f64::from(rate) * f64::from(c.pitch.max(0.0));
|
||||
voices.push((*id, [left, right, gain], step));
|
||||
@@ -1010,40 +974,6 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
};
|
||||
let source_channels = source_channels as usize;
|
||||
let frames = samples.len() / source_channels;
|
||||
let inaudible = if channels >= 2 {
|
||||
left == 0.0 && right == 0.0
|
||||
} else {
|
||||
gain == 0.0
|
||||
};
|
||||
if inaudible {
|
||||
let buffer_frames = data.len() / channels;
|
||||
// As the loop below: a sound of one frame or none stops, looping or not.
|
||||
if !c.looping || frames <= 1 {
|
||||
// `frames` may be 0: no `frames - 1` in usize. A step of 0 never
|
||||
// reaches the end, as in the loop below.
|
||||
let needed = frames as f64 - 1.0 - c.position;
|
||||
if needed <= 0.0 {
|
||||
c.state = State::Stopped;
|
||||
} else if step > 0.0 {
|
||||
let steps_to_stop = needed / step;
|
||||
if (buffer_frames as f64) >= steps_to_stop {
|
||||
c.state = State::Stopped;
|
||||
} else {
|
||||
c.position += step * (buffer_frames as f64);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for _ in 0..buffer_frames {
|
||||
let i = c.position as usize;
|
||||
if i + 1 >= frames {
|
||||
c.position = 0.0;
|
||||
}
|
||||
c.position += step;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
let out: &mut [f32] = if muffling && !c.unmuffled {
|
||||
&mut bus
|
||||
} else {
|
||||
@@ -1062,8 +992,8 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
}
|
||||
let t = (c.position - i as f64) as f32;
|
||||
if source_channels > 1 {
|
||||
let l = samples[i * 2] + (samples[(i + 1) * 2] - samples[i * 2]) * t;
|
||||
let r = samples[i * 2 + 1] + (samples[(i + 1) * 2 + 1] - samples[i * 2 + 1]) * t;
|
||||
let l = samples[i * 2] * (1.0 - t) + samples[(i + 1) * 2] * t;
|
||||
let r = samples[i * 2 + 1] * (1.0 - t) + samples[(i + 1) * 2 + 1] * t;
|
||||
if channels >= 2 {
|
||||
frame[0] += l * left;
|
||||
frame[1] += r * right;
|
||||
@@ -1071,7 +1001,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
frame[0] += (l + r) * 0.5 * gain;
|
||||
}
|
||||
} else {
|
||||
let s = samples[i] + (samples[i + 1] - samples[i]) * t;
|
||||
let s = samples[i] * (1.0 - t) + samples[i + 1] * t;
|
||||
if channels >= 2 {
|
||||
frame[0] += s * left;
|
||||
frame[1] += s * right;
|
||||
@@ -1482,7 +1412,6 @@ impl Audio {
|
||||
record_heard: false,
|
||||
listener: [0.0; 3],
|
||||
listener_yaw: 0.0,
|
||||
listener_pitch: 0.0,
|
||||
master: 1.0,
|
||||
random: crate::random_source::create(),
|
||||
source_override: None,
|
||||
@@ -1606,12 +1535,8 @@ impl Audio {
|
||||
/// `SoundManager.updateSource`: the camera position and rotation
|
||||
/// (`Listener.setTransform` takes its forward and up vectors).
|
||||
pub fn set_listener(&mut self, position: [f64; 3], yaw: f32, pitch: f32) {
|
||||
if self.listener == position && self.listener_yaw == yaw && self.listener_pitch == pitch {
|
||||
return;
|
||||
}
|
||||
self.listener = position;
|
||||
self.listener_yaw = yaw;
|
||||
self.listener_pitch = pitch;
|
||||
if let Ok(mut m) = self.backend.mixer.lock() {
|
||||
if self.backend.owner == 0 {
|
||||
m.listener = position;
|
||||
@@ -1651,7 +1576,6 @@ impl Audio {
|
||||
record_heard: false,
|
||||
listener: [0.0; 3],
|
||||
listener_yaw: 0.0,
|
||||
listener_pitch: 0.0,
|
||||
master: self.master,
|
||||
random: crate::random_source::create(),
|
||||
source_override: None,
|
||||
@@ -2185,25 +2109,6 @@ impl Audio {
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// Mixes one buffer of audio into `data` (channels: 1 or 2, rate in Hz).
|
||||
pub fn mix_buffer(&mut self, data: &mut [f32], channels: usize, rate: u32) {
|
||||
if let Ok(mut m) = self.backend.mixer.lock() {
|
||||
mix(&mut m, data, channels, rate);
|
||||
}
|
||||
}
|
||||
#[doc(hidden)]
|
||||
pub fn insert_cached_sound(&mut self, key: &str, samples: Vec<f32>, rate: u32, channels: u16) {
|
||||
if let Ok(mut c) = self.backend.cache.lock() {
|
||||
c.insert(
|
||||
key.to_owned(),
|
||||
Some((std::sync::Arc::new(samples), rate, channels)),
|
||||
);
|
||||
}
|
||||
}
|
||||
#[doc(hidden)]
|
||||
pub fn backend_live_for_bench(&mut self) {
|
||||
self.backend.live = true;
|
||||
}
|
||||
}
|
||||
impl Sounds for Audio {
|
||||
fn engine(&mut self) -> &mut SoundEngine {
|
||||
@@ -2708,25 +2613,6 @@ mod tests {
|
||||
assert_eq!(data, [0.0; 4], "returning must not resume the old one-shot");
|
||||
}
|
||||
|
||||
/// A sound of one frame or none, heard or not, looping or not, stops at its first
|
||||
/// buffer as the mixing loop stops it: none stays playing (and holds its channel).
|
||||
#[test]
|
||||
fn sounds_too_short_to_mix_stop_even_unheard() {
|
||||
for (samples, looping) in [(vec![], false), (vec![1.0], false), (vec![1.0], true)] {
|
||||
let mut mixer = Mixer::default();
|
||||
let mut source = channel(samples.clone(), None, [0.0; 3], looping);
|
||||
source.gain = 0.0;
|
||||
mixer.channels.insert(1, source);
|
||||
let mut data = [0.0; 4];
|
||||
mix(&mut mixer, &mut data, 2, 48_000);
|
||||
assert_eq!(
|
||||
mixer.channels[&1].state,
|
||||
State::Stopped,
|
||||
"{samples:?} {looping}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn variants_of_one_sound_are_the_same_sound() {
|
||||
assert_eq!(
|
||||
|
||||
@@ -569,25 +569,6 @@ pub(crate) fn polytone_noise() -> &'static horizon_core::noise::SimplexNoise {
|
||||
}
|
||||
|
||||
impl horizon_polytone::expr::Host for BlockHost<'_> {
|
||||
fn field(
|
||||
&mut self,
|
||||
root: horizon_polytone::expr::Root,
|
||||
field: horizon_polytone::expr::Field,
|
||||
) -> Option<horizon_polytone::expr::Value> {
|
||||
use horizon_polytone::expr::Field as F;
|
||||
if root != horizon_polytone::expr::Root::Object {
|
||||
return None;
|
||||
}
|
||||
Some(horizon_polytone::expr::Value::Num(match field {
|
||||
F::X => f64::from(self.at[0]),
|
||||
F::Y => f64::from(self.at[1]),
|
||||
F::Z => f64::from(self.at[2]),
|
||||
F::Temperature => f64::from(self.biome.temperature),
|
||||
F::Downfall => f64::from(self.biome.downfall),
|
||||
_ => return None,
|
||||
}))
|
||||
}
|
||||
|
||||
fn root(&mut self, root: horizon_polytone::expr::Root) -> horizon_polytone::expr::Value {
|
||||
use horizon_polytone::expr::Root;
|
||||
horizon_polytone::expr::Value::Object(match root {
|
||||
|
||||
@@ -233,8 +233,6 @@ pub struct FogInputs<'a> {
|
||||
pub night_vision: f32,
|
||||
/// The packs' `environment` fog settings (Polytone's).
|
||||
pub environment: crate::pack_palette::Environment,
|
||||
/// The packs' fluid modifiers' fog.
|
||||
pub fluid_fog: crate::pack_palette::FluidFogs,
|
||||
}
|
||||
|
||||
/// `FogRenderer.setupFog` + `computeFogColor`.
|
||||
@@ -399,24 +397,6 @@ pub fn setup_fog(tables: &FogTables, state: &FogState, input: &FogInputs) -> Fog
|
||||
}
|
||||
}
|
||||
}
|
||||
// A pack's fluid modifier over its fluid's fog, after everything else (wiki "Custom Colors").
|
||||
let fluid = match input.fog_type {
|
||||
FogType::Lava => input.fluid_fog.lava,
|
||||
FogType::Water if input.blindness.is_none() && input.darkness.is_none() => {
|
||||
input.fluid_fog.water
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
if let Some(f) = fluid {
|
||||
if let Some(rgb) = f.color {
|
||||
let [r, g, b] = self::rgb(rgb);
|
||||
fog.color = [r, g, b, 1.0];
|
||||
}
|
||||
let end = fog.environmental_end * f.radius;
|
||||
let start = end - (end - fog.environmental_start * f.radius) * f.fade;
|
||||
(fog.environmental_start, fog.environmental_end) = (start, end);
|
||||
(fog.sky_end, fog.cloud_end) = (end, end);
|
||||
}
|
||||
let span = (rd / 10.0).clamp(4.0, 64.0);
|
||||
fog.render_distance_start = rd - span;
|
||||
fog.render_distance_end = rd;
|
||||
@@ -515,7 +495,6 @@ mod tests {
|
||||
full_water_vision: false,
|
||||
night_vision: 0.0,
|
||||
environment: Default::default(),
|
||||
fluid_fog: Default::default(),
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
@@ -632,38 +611,6 @@ mod tests {
|
||||
let kept = setup_fog(&tables, &state, &input).color;
|
||||
assert_eq!(&kept[..3], &[0.1, 0.2, 0.4]);
|
||||
}
|
||||
#[test]
|
||||
fn a_fluid_modifier_scales_and_colours_its_fog_last() {
|
||||
let sky = Sky {
|
||||
fog_start: 10.0,
|
||||
fog_end: 96.0,
|
||||
..Sky::default()
|
||||
};
|
||||
let tables = FogTables {
|
||||
water_fog_end: vec![1.0],
|
||||
};
|
||||
let mut input = inputs(&sky);
|
||||
input.fog_type = FogType::Lava;
|
||||
input.fire_resistance = true;
|
||||
let vanilla = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(
|
||||
(vanilla.environmental_start, vanilla.environmental_end),
|
||||
(0.0, 5.0)
|
||||
);
|
||||
input.fluid_fog.lava = Some(crate::pack_palette::FluidFog {
|
||||
color: Some(0x00FF00),
|
||||
radius: 2.0,
|
||||
fade: 0.5,
|
||||
});
|
||||
let fog = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(fog.color, [0.0, 1.0, 0.0, 1.0]);
|
||||
// The end doubles; half the fade from 0 to 10 starts it at 5.
|
||||
assert_eq!(
|
||||
(fog.environmental_start, fog.environmental_end),
|
||||
(5.0, 10.0)
|
||||
);
|
||||
assert_eq!((fog.sky_end, fog.cloud_end), (10.0, 10.0));
|
||||
}
|
||||
fn inputs_with<'a>(
|
||||
input: &FogInputs<'a>,
|
||||
environment: crate::pack_palette::Environment,
|
||||
|
||||
@@ -201,7 +201,6 @@ pub use hdr::{Calibration as HdrCalibration, Output as HdrOutput};
|
||||
mod hold;
|
||||
pub use hold::WorldHold;
|
||||
pub use output::{DisplayReading, EffectiveOutput, FrameConfiguration, FrameRequest};
|
||||
pub use screenshot_save::Saved as SavedScreenshot;
|
||||
pub mod block_light;
|
||||
mod custom_sky;
|
||||
mod displace;
|
||||
@@ -237,7 +236,6 @@ pub mod panorama;
|
||||
mod readback;
|
||||
mod resident;
|
||||
mod reuse;
|
||||
mod screenshot_save;
|
||||
mod stars;
|
||||
mod surface_setup;
|
||||
use surface_setup::{AdapterChoice, AdapterFailure, open_adapter, pick_adapter, set_up_surface};
|
||||
@@ -1086,9 +1084,6 @@ pub struct ScreenshotRequest {
|
||||
/// F2's: drawn at the game's resolution (Resolution Scale above 100%) times
|
||||
/// `Renderer::screenshot_quality`, not the window's.
|
||||
pub scaled: bool,
|
||||
/// Written on a thread of its own (F2's, the world icon's): its outcome comes back a
|
||||
/// frame or a few later in `Renderer::saved_screenshots`, not `screenshot_result`.
|
||||
pub background: bool,
|
||||
}
|
||||
/// A solid terrain pipeline without HDR output's lighting (terrain.wgsl's `HDR_LIGHTING`),
|
||||
/// for the frames HDR is off, and with it where the display offers HDR output: the
|
||||
@@ -1583,9 +1578,6 @@ pub struct Renderer {
|
||||
pub screenshot_result: Option<std::result::Result<[u32; 2], String>>,
|
||||
/// The HDR copy the last screenshot wrote beside it, if it wrote one.
|
||||
pub screenshot_hdr: Option<std::path::PathBuf>,
|
||||
/// `background` screenshots written since the caller last took them.
|
||||
pub saved_screenshots: Vec<SavedScreenshot>,
|
||||
screenshot_saves: screenshot_save::Saves,
|
||||
/// Screenshot Quality (Horizon setting): a `scaled` screenshot's frame is this many
|
||||
/// times the game's resolution (1, 2, 4 or 8).
|
||||
pub screenshot_quality: u32,
|
||||
@@ -5085,7 +5077,6 @@ impl Renderer {
|
||||
));
|
||||
}
|
||||
let world_primitives = world_primitives::WorldPrimitives::new(&device, frame_format);
|
||||
let screenshot_saves = screenshot_save::Saves::new(&device);
|
||||
Ok(Self {
|
||||
display: None,
|
||||
reading: display,
|
||||
@@ -5357,8 +5348,6 @@ impl Renderer {
|
||||
screenshot: None,
|
||||
screenshot_result: None,
|
||||
screenshot_hdr: None,
|
||||
saved_screenshots: Vec::new(),
|
||||
screenshot_saves,
|
||||
screenshot_quality: 1,
|
||||
screenshot_halvings: 0,
|
||||
gamma: 0.5,
|
||||
@@ -7052,10 +7041,8 @@ impl Renderer {
|
||||
}
|
||||
}
|
||||
/// This renderer's output as applied, with what its destination offers and reports.
|
||||
pub fn output(&self) -> output::EffectiveOutput {
|
||||
let native = self.native.as_ref().map(|n| n.frame.api);
|
||||
self.output
|
||||
.with_pack(self.shader_pack_kind() == Some("iris"), native)
|
||||
pub fn output(&self) -> &output::EffectiveOutput {
|
||||
&self.output
|
||||
}
|
||||
/// What this renderer's display last reported: a renderer made again for the window
|
||||
/// starts from it (`Renderer::new`'s `display`).
|
||||
@@ -7988,8 +7975,6 @@ impl Renderer {
|
||||
if self.device_lost() {
|
||||
return Err("the graphics device was lost".into());
|
||||
}
|
||||
let saved = self.screenshot_saves.finished();
|
||||
self.saved_screenshots.extend(saved);
|
||||
if let Some(request) = self.capture.take() {
|
||||
let result = self.write_capture(&request, frame);
|
||||
self.capture_result = Some(result.map_err(|e| e.to_string()));
|
||||
@@ -8334,7 +8319,9 @@ impl Renderer {
|
||||
let taa = !frame.title
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& self.native.as_ref().is_none_or(|n| n.post.is_none());
|
||||
let hdr_lighting = self.shader_pack_kind().is_none();
|
||||
let hdr_lighting = self.native.is_none()
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& std::env::var_os("HORIZON_HDR_LIGHTING").is_none_or(|v| v != "0");
|
||||
if let Some(hdr) = &mut self.hdr {
|
||||
hdr.lighting = hdr_lighting && hdr.look;
|
||||
}
|
||||
@@ -12057,18 +12044,24 @@ impl Renderer {
|
||||
self.screenshot = Some(request);
|
||||
} else {
|
||||
self.screenshot_halvings = 0;
|
||||
let size = [self.config.width, self.config.height];
|
||||
let hdr = hdr_readback
|
||||
.filter(|_| self.hdr.is_some())
|
||||
.map(|b| (hdr_screenshot_path(&request.path), b));
|
||||
let shot = screenshot_save::Shot::new(&request, size, self.config.format, hdr);
|
||||
if request.background {
|
||||
self.screenshot_saves.start(shot, buffer);
|
||||
} else {
|
||||
let saved = screenshot_save::save_now(&self.device, shot, &buffer);
|
||||
self.screenshot_hdr = saved.hdr;
|
||||
self.screenshot_result = Some(saved.result);
|
||||
self.screenshot_hdr = None;
|
||||
if let Some(hdr_buffer) = hdr_readback {
|
||||
let hdr_path = hdr_screenshot_path(&request.path);
|
||||
match self.write_hdr_screenshot(&hdr_path, &hdr_buffer) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
self.screenshot_hdr = Some(hdr_path);
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
}
|
||||
self.screenshot_result = Some(
|
||||
self.write_screenshot(&request, &buffer)
|
||||
.map_err(|e| e.to_string()),
|
||||
);
|
||||
}
|
||||
}
|
||||
// The frame's own waits for the submit thread (its queue writes and passes).
|
||||
@@ -12671,22 +12664,96 @@ impl Renderer {
|
||||
let texture = copy.as_ref().unwrap_or(texture);
|
||||
Some((request, copy_frame(&self.device, encoder, texture, size)))
|
||||
} else {
|
||||
let error = format!(
|
||||
self.screenshot_result = Some(Err(format!(
|
||||
"screenshots need a 32-bit surface format, not {:?}",
|
||||
self.config.format
|
||||
);
|
||||
if request.background {
|
||||
self.saved_screenshots.push(screenshot_save::Saved {
|
||||
path: request.path,
|
||||
result: Err(error),
|
||||
hdr: None,
|
||||
});
|
||||
} else {
|
||||
self.screenshot_result = Some(Err(error));
|
||||
}
|
||||
)));
|
||||
None
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into `buffer`, 4 bytes each, row after row.
|
||||
fn read_frame(&self, buffer: &wgpu::Buffer) -> Result<Vec<[u8; 4]>> {
|
||||
let (sender, receiver) = std::sync::mpsc::channel();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = sender.send(r);
|
||||
});
|
||||
self.device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string())?;
|
||||
receiver
|
||||
.recv()
|
||||
.map_err(|e| e.to_string())?
|
||||
.map_err(|e| e.to_string())?;
|
||||
let (width, height, row) = (
|
||||
self.config.width as usize,
|
||||
self.config.height as usize,
|
||||
padded_row(self.config.width) as usize,
|
||||
);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_screenshot(
|
||||
&self,
|
||||
request: &ScreenshotRequest,
|
||||
buffer: &wgpu::Buffer,
|
||||
) -> Result<[u32; 2]> {
|
||||
let bgra = matches!(
|
||||
self.config.format.remove_srgb_suffix(),
|
||||
wgpu::TextureFormat::Bgra8Unorm
|
||||
);
|
||||
let mut pixels = Vec::with_capacity((self.config.width * self.config.height * 4) as usize);
|
||||
for px in self.read_frame(buffer)? {
|
||||
let (r, b) = if bgra { (px[2], px[0]) } else { (px[0], px[2]) };
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match request.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, self.config.width, self.config.height, size),
|
||||
),
|
||||
None => (self.config.width, self.config.height, pixels),
|
||||
};
|
||||
let mut encoder = png::Encoder::new(
|
||||
std::io::BufWriter::new(std::fs::File::create(&request.path)?),
|
||||
width,
|
||||
height,
|
||||
);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder.write_header()?.write_image_data(&pixels)?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_screenshot(&self, path: &std::path::Path, buffer: &wgpu::Buffer) -> Result<()> {
|
||||
if self.hdr.is_none() {
|
||||
return Ok(());
|
||||
}
|
||||
let pixels = hdr10_to_rgb16(&self.read_frame(buffer)?);
|
||||
let mut info = png::Info::with_size(self.config.width, self.config.height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let encoder =
|
||||
png::Encoder::with_info(std::io::BufWriter::new(std::fs::File::create(path)?), info)?;
|
||||
let mut writer = encoder.write_header()?;
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
/// `screenshots/2026-10-28_12.00.00.png` -> `screenshots/2026-10-28_12.00.00-hdr.png`.
|
||||
fn hdr_screenshot_path(path: &std::path::Path) -> PathBuf {
|
||||
|
||||
@@ -191,7 +191,7 @@ pub struct Hdr {
|
||||
pub masks: Masks,
|
||||
/// HDR lighting, whether Horizon lifts this frame's world: off under a Horizon shader pack
|
||||
/// that draws, while a `shaders/` pack's post or material stage runs (the pack's own),
|
||||
/// and with HDR Lighting (`look`) off.
|
||||
/// with HDR Lighting (`look`) off, and with `HORIZON_HDR_LIGHTING=0`, to compare.
|
||||
pub lighting: bool,
|
||||
/// The HDR Lighting setting: off, nothing in the world is lifted, light sources and the
|
||||
/// sun included, so the picture is SDR's on the HDR canvas.
|
||||
|
||||
@@ -144,9 +144,6 @@ pub struct EffectiveOutput {
|
||||
pub(crate) nits: [f32; 3],
|
||||
/// The HUD and menus' brightness, as a share of paper white: their nits over its.
|
||||
pub(crate) ui_brightness: f32,
|
||||
/// The running shader pack lights the world itself: Horizon lifts none of it, so HDR
|
||||
/// Lighting has nothing to switch (`with_pack`).
|
||||
pub(crate) pack_lights: bool,
|
||||
}
|
||||
impl Default for EffectiveOutput {
|
||||
fn default() -> Self {
|
||||
@@ -169,22 +166,7 @@ impl EffectiveOutput {
|
||||
},
|
||||
nits: [203.0, 1000.0, 0.0],
|
||||
ui_brightness: 1.0,
|
||||
pack_lights: false,
|
||||
};
|
||||
/// This output under the running shader pack: a `shaders/` one (`shaders`), or one of
|
||||
/// Horizon's own of API `native`. Under a 0.1 pack on the 8- or 16-bit frame the last pass
|
||||
/// still lifts the light sources and the sun its marks hold (`lifts_world` in
|
||||
/// `Renderer::render`); under the rest Horizon lifts nothing.
|
||||
pub(crate) fn with_pack(self, shaders: bool, native: Option<horizon_shader_api::Api>) -> Self {
|
||||
let pack_lights = shaders
|
||||
|| native.is_some_and(|api| {
|
||||
api != horizon_shader_api::Api::V0_1 || self.frame.format == super::LINEAR_FRAME
|
||||
});
|
||||
Self {
|
||||
pack_lights,
|
||||
..self
|
||||
}
|
||||
}
|
||||
/// Whether the destination offers HDR output.
|
||||
pub fn hdr_offered(&self) -> bool {
|
||||
self.offered.is_some()
|
||||
@@ -291,7 +273,6 @@ pub(crate) fn resolve_output(
|
||||
],
|
||||
ui_brightness: settings.ui_nits(reading.luminance) as f32
|
||||
/ settings.paper_white_nits(reading.luminance) as f32,
|
||||
pack_lights: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,321 +0,0 @@
|
||||
//! Writing a screenshot's PNG once its frame is read back: on the render thread for the
|
||||
//! requests that want the result with the frame (an agent's, a `screenshot-sequence`'s),
|
||||
//! on a thread of its own for F2's and the world icon's (`ScreenshotRequest::background`).
|
||||
//! The render thread then neither waits for the GPU to finish the frame nor encodes the
|
||||
//! PNG, which at 4K or a Screenshot Quality above 1x froze the game for a second or more.
|
||||
use super::{ScreenshotRequest, hdr_icc, hdr10_to_rgb16, padded_row, square_downscale};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::mpsc::{Receiver, Sender, channel};
|
||||
use std::time::Duration;
|
||||
|
||||
/// What a frame's readback holds and where its PNG goes.
|
||||
pub(super) struct Shot {
|
||||
pub path: PathBuf,
|
||||
/// `ScreenshotRequest::size`: the world icon's square.
|
||||
pub size: Option<[u32; 2]>,
|
||||
/// The frame's size, which the readback's rows hold (padded to `padded_row`).
|
||||
pub frame: [u32; 2],
|
||||
/// Blue first (`Bgra8Unorm`), swapped to PNG's red first.
|
||||
pub bgra: bool,
|
||||
/// The HDR10 copy's readback and its PNG's path, beside the SDR one.
|
||||
pub hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
}
|
||||
impl Shot {
|
||||
pub fn new(
|
||||
request: &ScreenshotRequest,
|
||||
frame: [u32; 2],
|
||||
format: wgpu::TextureFormat,
|
||||
hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
) -> Self {
|
||||
Self {
|
||||
path: request.path.clone(),
|
||||
size: request.size,
|
||||
frame,
|
||||
bgra: format.remove_srgb_suffix() == wgpu::TextureFormat::Bgra8Unorm,
|
||||
hdr,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A written screenshot: its path, its size or the error, and the HDR copy written beside it.
|
||||
pub struct Saved {
|
||||
pub path: PathBuf,
|
||||
pub result: Result<[u32; 2], String>,
|
||||
pub hdr: Option<PathBuf>,
|
||||
}
|
||||
/// Waits for `buffer`'s mapping on the render thread and writes the PNG there.
|
||||
pub(super) fn save_now(device: &wgpu::Device, shot: Shot, buffer: &wgpu::Buffer) -> Saved {
|
||||
let (sender, receiver) = channel();
|
||||
map(buffer, &sender);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &sender);
|
||||
}
|
||||
let waited = device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string());
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let mapped = waited.and_then(|_| wait_mapped(&receiver, count));
|
||||
write(shot, buffer, mapped)
|
||||
}
|
||||
/// Screenshots being written on their thread.
|
||||
pub(super) struct Saves {
|
||||
device: wgpu::Device,
|
||||
sender: Sender<Saved>,
|
||||
receiver: Receiver<Saved>,
|
||||
in_flight: usize,
|
||||
}
|
||||
impl Saves {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let (sender, receiver) = channel();
|
||||
Self {
|
||||
device: device.clone(),
|
||||
sender,
|
||||
receiver,
|
||||
in_flight: 0,
|
||||
}
|
||||
}
|
||||
/// Maps `buffer` (and the HDR copy's), whose copy was just submitted, and writes the
|
||||
/// PNG on a thread of its own once the GPU has finished the frame.
|
||||
pub fn start(&mut self, shot: Shot, buffer: wgpu::Buffer) {
|
||||
let (mapped, on_mapped) = channel();
|
||||
map(&buffer, &mapped);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &mapped);
|
||||
}
|
||||
let done = self.sender.clone();
|
||||
let path = shot.path.clone();
|
||||
let spawned = std::thread::Builder::new()
|
||||
.name("Screenshot writer".into())
|
||||
.spawn(move || {
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let ready = wait_mapped(&on_mapped, count);
|
||||
let _ = done.send(write(shot, &buffer, ready));
|
||||
});
|
||||
match spawned {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
let _ = self.sender.send(Saved {
|
||||
path,
|
||||
result: Err(format!("no thread to write it: {e}")),
|
||||
hdr: None,
|
||||
});
|
||||
}
|
||||
}
|
||||
self.in_flight += 1;
|
||||
}
|
||||
/// The screenshots written since the last call. Polls the device so a finished frame's
|
||||
/// mapping reaches its writer: the render thread never waits for it.
|
||||
pub fn finished(&mut self) -> Vec<Saved> {
|
||||
if self.in_flight == 0 {
|
||||
return Vec::new();
|
||||
}
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
let saved: Vec<Saved> = self.receiver.try_iter().collect();
|
||||
self.in_flight -= saved.len();
|
||||
saved
|
||||
}
|
||||
}
|
||||
impl Drop for Saves {
|
||||
/// A screenshot taken right before quitting is still written whole.
|
||||
fn drop(&mut self) {
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
while self.in_flight > 0 && std::time::Instant::now() < deadline {
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
if let Ok(saved) = self.receiver.recv_timeout(Duration::from_millis(20)) {
|
||||
log_saved(&saved);
|
||||
self.in_flight -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn log_saved(saved: &Saved) {
|
||||
match &saved.result {
|
||||
Ok(_) => log::info!("Saved screenshot to {}", saved.path.display()),
|
||||
Err(e) => log::warn!("Horizon renderer: screenshot {}: {e}", saved.path.display()),
|
||||
}
|
||||
}
|
||||
fn map(buffer: &wgpu::Buffer, mapped: &Sender<Result<(), String>>) {
|
||||
let mapped = mapped.clone();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = mapped.send(r.map_err(|e| e.to_string()));
|
||||
});
|
||||
}
|
||||
/// `count` mappings done, or the first one that failed. A frame the GPU never finishes
|
||||
/// (a lost device) gives up after a while instead of keeping its thread.
|
||||
fn wait_mapped(mapped: &Receiver<Result<(), String>>, count: usize) -> Result<(), String> {
|
||||
for _ in 0..count {
|
||||
mapped
|
||||
.recv_timeout(Duration::from_secs(30))
|
||||
.map_err(|_| "the frame never came back from the GPU".to_string())??;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// The PNG (and the HDR copy's beside it) from the mapped readbacks.
|
||||
fn write(shot: Shot, buffer: &wgpu::Buffer, mapped: Result<(), String>) -> Saved {
|
||||
let mut hdr_written = None;
|
||||
let result = mapped.and_then(|()| {
|
||||
if let Some((hdr_path, hdr_buffer)) = &shot.hdr {
|
||||
let pixels = read_rows(hdr_buffer, shot.frame);
|
||||
match pixels.and_then(|p| write_hdr_png(hdr_path, shot.frame, &p)) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
hdr_written = Some(hdr_path.clone());
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
}
|
||||
let pixels = read_rows(buffer, shot.frame)?;
|
||||
write_png(&shot, &pixels)
|
||||
});
|
||||
Saved {
|
||||
path: shot.path,
|
||||
result,
|
||||
hdr: hdr_written,
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into the mapped `buffer`, 4 bytes each, row after
|
||||
/// row; unmaps it.
|
||||
fn read_rows(buffer: &wgpu::Buffer, [width, height]: [u32; 2]) -> Result<Vec<[u8; 4]>, String> {
|
||||
let (width, height, row) = (width as usize, height as usize, padded_row(width) as usize);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_png(shot: &Shot, frame: &[[u8; 4]]) -> Result<[u32; 2], String> {
|
||||
let [frame_w, frame_h] = shot.frame;
|
||||
let mut pixels = Vec::with_capacity(frame.len() * 4);
|
||||
for px in frame {
|
||||
let (r, b) = if shot.bgra {
|
||||
(px[2], px[0])
|
||||
} else {
|
||||
(px[0], px[2])
|
||||
};
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match shot.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, frame_w, frame_h, size),
|
||||
),
|
||||
None => (frame_w, frame_h, pixels),
|
||||
};
|
||||
let file = std::fs::File::create(&shot.path).map_err(|e| e.to_string())?;
|
||||
let mut encoder = png::Encoder::new(std::io::BufWriter::new(file), width, height);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder
|
||||
.write_header()
|
||||
.and_then(|mut w| w.write_image_data(&pixels))
|
||||
.map_err(|e| e.to_string())?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_png(
|
||||
path: &std::path::Path,
|
||||
[width, height]: [u32; 2],
|
||||
frame: &[[u8; 4]],
|
||||
) -> Result<(), String> {
|
||||
let pixels = hdr10_to_rgb16(frame);
|
||||
let mut info = png::Info::with_size(width, height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let file = std::fs::File::create(path).map_err(|e| e.to_string())?;
|
||||
let written = png::Encoder::with_info(std::io::BufWriter::new(file), info)
|
||||
.and_then(|encoder| encoder.write_header())
|
||||
.and_then(|mut writer| {
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)
|
||||
});
|
||||
written.map_err(|e| e.to_string())
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_background_save_writes_the_png_off_the_render_thread() {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
|
||||
return;
|
||||
};
|
||||
let Ok((device, queue)) = pollster::block_on(adapter.request_device(&Default::default()))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let dir = std::env::temp_dir().join(format!("horizon-shot-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let path = dir.join("shot.png");
|
||||
let [w, h] = [3u32, 2];
|
||||
// A frame of blue-first pixels, each row padded as `copy_frame` reads them back.
|
||||
let row = padded_row(w) as usize;
|
||||
let mut bytes = vec![0u8; row * h as usize];
|
||||
for y in 0..h as usize {
|
||||
for x in 0..w as usize {
|
||||
bytes[y * row + x * 4..][..4].copy_from_slice(&[10 * x as u8, 20, 200, 0]);
|
||||
}
|
||||
}
|
||||
let source = wgpu::util::DeviceExt::create_buffer_init(
|
||||
&device,
|
||||
&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: &bytes,
|
||||
usage: wgpu::BufferUsages::COPY_SRC,
|
||||
},
|
||||
);
|
||||
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: bytes.len() as u64,
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
encoder.copy_buffer_to_buffer(&source, 0, &buffer, 0, bytes.len() as u64);
|
||||
queue.submit([encoder.finish()]);
|
||||
let request = ScreenshotRequest {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: true,
|
||||
};
|
||||
let mut saves = Saves::new(&device);
|
||||
saves.start(
|
||||
Shot::new(&request, [w, h], wgpu::TextureFormat::Bgra8Unorm, None),
|
||||
buffer,
|
||||
);
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
let saved = loop {
|
||||
if let Some(saved) = saves.finished().pop() {
|
||||
break saved;
|
||||
}
|
||||
assert!(std::time::Instant::now() < deadline, "never written");
|
||||
std::thread::sleep(Duration::from_millis(5));
|
||||
};
|
||||
assert_eq!(saved.path, path);
|
||||
assert_eq!(saved.result, Ok([w, h]));
|
||||
let decoder =
|
||||
png::Decoder::new(std::io::BufReader::new(std::fs::File::open(&path).unwrap()));
|
||||
let mut reader = decoder.read_info().unwrap();
|
||||
let mut out = vec![0; reader.output_buffer_size().unwrap()];
|
||||
reader.next_frame(&mut out).unwrap();
|
||||
// Red first, opaque: the last pixel of the first row was [20, 20, 200] blue-first.
|
||||
assert_eq!(&out[8..12], &[200, 20, 20, 255]);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
}
|
||||
@@ -1110,8 +1110,7 @@ impl Item {
|
||||
/// active; saved values wait for it. Translucent Batching switches where the device can batch
|
||||
/// (`graphics::translucent_batching_offered`), its saved value waiting for one that can,
|
||||
/// Smooth Gradients only where it can draw the 16-bit frame, the same way, and GPU Culling
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't. HDR
|
||||
/// Lighting has nothing to switch where the running shader pack lights the world itself.
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't.
|
||||
fn blocked(self, s: &Settings, out: &EffectiveOutput) -> Option<&'static str> {
|
||||
if !self.available() {
|
||||
return Some("This feature is not yet available in Horizon.");
|
||||
@@ -1142,9 +1141,6 @@ impl Item {
|
||||
} else {
|
||||
"Turn HDR on to use it."
|
||||
}),
|
||||
Item::Horizon(H::HdrLighting) if out.pack_lights => {
|
||||
Some("The shader pack lights the world itself.")
|
||||
}
|
||||
Item::Horizon(H::TranslucentBatching)
|
||||
if !crate::graphics::translucent_batching_offered() =>
|
||||
{
|
||||
|
||||
@@ -31,49 +31,6 @@ fn smooth_gradients_wait_for_a_device_that_draws_the_16_bit_frame() {
|
||||
assert_eq!(item.blocked(&s, &out), Some("Turn HDR on to use it."));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_lighting_is_greyed_only_where_the_running_pack_lights_the_world() {
|
||||
use horizon_shader_api::Api;
|
||||
let mut s = Settings::default();
|
||||
s.horizon.hdr = HdrMode::On;
|
||||
let item = Item::Horizon(H::HdrLighting);
|
||||
let lights = Some("The shader pack lights the world itself.");
|
||||
let out = offering(true, None);
|
||||
// No pack running, as with one picked but refused, missing or its mod off: live.
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(false, None)), None);
|
||||
// A 0.1 pack on the 16-bit frame: the light sources and the sun still shine.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_1))),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_2))),
|
||||
lights
|
||||
);
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(true, None)), lights);
|
||||
let float = EffectiveOutput {
|
||||
frame: crate::gfx::FrameConfiguration {
|
||||
format: wgpu::TextureFormat::Rgba16Float,
|
||||
..out.frame
|
||||
},
|
||||
..out
|
||||
};
|
||||
assert_eq!(
|
||||
item.blocked(&s, &float.with_pack(false, Some(Api::V0_1))),
|
||||
lights
|
||||
);
|
||||
// HDR's own reasons come first.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &NONE.with_pack(true, None)),
|
||||
Some("Your display or system doesn't offer HDR output.")
|
||||
);
|
||||
s.horizon.hdr = HdrMode::Off;
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(true, None)),
|
||||
Some("Turn HDR on to use it.")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_auto_can_be_selected_before_querying_and_brightness_waits_for_output() {
|
||||
let mut s = Settings::default();
|
||||
|
||||
@@ -7,14 +7,6 @@ use horizon_polytone::colors::PackColors;
|
||||
use crate::block_entity_render::DYES;
|
||||
use crate::pack_palette::{self, Environment};
|
||||
|
||||
fn fluid(fog: horizon_polytone::colors::FluidFog) -> pack_palette::FluidFog {
|
||||
pack_palette::FluidFog {
|
||||
color: fog.color,
|
||||
radius: fog.radius,
|
||||
fade: fog.fade,
|
||||
}
|
||||
}
|
||||
|
||||
/// The colours of every namespace's file under the pack overlay at `root`.
|
||||
pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
let colors = PackColors::read(root);
|
||||
@@ -37,10 +29,6 @@ pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
water_fog_brightening_time: env.water_fog_brightening_time,
|
||||
horizon_height: env.horizon_height,
|
||||
},
|
||||
fluid_fog: pack_palette::FluidFogs {
|
||||
water: colors.fluid_fog.water.map(fluid),
|
||||
lava: colors.fluid_fog.lava.map(fluid),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -59,24 +59,6 @@ pub struct PackColors {
|
||||
pub xp_bar: [Option<u32>; 2],
|
||||
/// The effect fogs' settings: the fog reads them every frame.
|
||||
pub env: Environment,
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
pub fluid_fog: FluidFogs,
|
||||
}
|
||||
|
||||
/// A fluid modifier's fog: a flat colour (RGB), and the fog's radius and fade multipliers (1 is
|
||||
/// vanilla's).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct FluidFog {
|
||||
pub color: Option<u32>,
|
||||
pub radius: f32,
|
||||
pub fade: f32,
|
||||
}
|
||||
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
pub struct FluidFogs {
|
||||
pub water: Option<FluidFog>,
|
||||
pub lava: Option<FluidFog>,
|
||||
}
|
||||
|
||||
impl Default for PackColors {
|
||||
@@ -90,7 +72,6 @@ impl Default for PackColors {
|
||||
entity_shadows: true,
|
||||
xp_bar: [None; 2],
|
||||
env: Environment::default(),
|
||||
fluid_fog: FluidFogs::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -801,26 +801,6 @@ impl Host for Ctx<'_, '_> {
|
||||
_ => Err(format!("{name} is not available here")),
|
||||
}
|
||||
}
|
||||
|
||||
/// A particle's own fields, as `particle_method` answers them.
|
||||
fn field(&mut self, root: Root, field: horizon_polytone::expr::Field) -> Option<V> {
|
||||
use horizon_polytone::expr::Field as F;
|
||||
let Subject::Particle(p) = &self.subject else {
|
||||
return None;
|
||||
};
|
||||
if root != Root::Object {
|
||||
return None;
|
||||
}
|
||||
Some(V::Num(match field {
|
||||
F::Age => f64::from(p.age),
|
||||
F::Life => f64::from(p.lifetime),
|
||||
F::Custom => *self.custom,
|
||||
F::X => p.position[0],
|
||||
F::Y => p.position[1],
|
||||
F::Z => p.position[2],
|
||||
F::Temperature | F::Downfall => return None,
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
fn eval(program: &Program, ctx: &mut Ctx) -> Option<f64> {
|
||||
|
||||
@@ -337,13 +337,6 @@ impl Settings {
|
||||
.and_then(|mode| self.video_modes.iter().position(|m| *m == mode))
|
||||
.map_or(-1, |i| i as i32)
|
||||
}
|
||||
/// Loads only the crates' settings stores (`horizon_hooks::settings`) from the files next to
|
||||
/// `path`, into the seat whose turn it is (`horizon_hooks::seat`): a splitscreen player whose
|
||||
/// settings were made from P1's rather than loaded.
|
||||
pub fn load_stores(path: &Path) {
|
||||
let dir = path.parent();
|
||||
horizon_hooks::settings::engine::load(&mut |file| fs::read_to_string(dir?.join(file)).ok());
|
||||
}
|
||||
pub fn load(path: &Path) -> Self {
|
||||
let mut horizon = path
|
||||
.parent()
|
||||
|
||||
@@ -913,20 +913,6 @@ pub trait Backend {
|
||||
fn unpause(&mut self, channel: ChannelId);
|
||||
/// `Channel.stopped`.
|
||||
fn stopped(&mut self, channel: ChannelId) -> bool;
|
||||
/// Update volume, pitch, and position in a single backend call.
|
||||
fn update_channel(&mut self, channel: ChannelId, volume: f32, pitch: f32, position: [f64; 3]) {
|
||||
self.set_volume(channel, volume);
|
||||
self.set_pitch(channel, pitch);
|
||||
self.set_position(channel, position);
|
||||
}
|
||||
/// Filter which handles have stopped playing in a single pass.
|
||||
fn filter_stopped(&mut self, live: &[(u64, ChannelId)], stopped: &mut Vec<u64>) {
|
||||
for &(h, c) in live {
|
||||
if self.stopped(c) {
|
||||
stopped.push(h);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Whether the channel plays clearly through a mod's muffle (`Audio::muffle`): its sound
|
||||
/// event is one the mod exempted. A backend without a muffle ignores it.
|
||||
fn set_unmuffled(&mut self, _channel: ChannelId, _unmuffled: bool) {}
|
||||
@@ -1508,14 +1494,13 @@ impl SoundEngine {
|
||||
.iter()
|
||||
.filter_map(|(h, handle)| handle.channel.map(|c| (*h, c))),
|
||||
);
|
||||
let mut stopped = std::mem::take(&mut self.mapped_scratch);
|
||||
stopped.clear();
|
||||
backend.filter_stopped(&live, &mut stopped);
|
||||
for h in stopped.drain(..) {
|
||||
self.release_handle(h, backend);
|
||||
for (h, c) in live.drain(..) {
|
||||
if backend.stopped(c) {
|
||||
self.release_handle(h, backend);
|
||||
}
|
||||
}
|
||||
// Released handles nobody maps any more.
|
||||
let mut mapped = stopped;
|
||||
let mut mapped = std::mem::take(&mut self.mapped_scratch);
|
||||
mapped.clear();
|
||||
mapped.extend(self.instance_to_channel.iter().map(|(_, h)| *h));
|
||||
self.handles
|
||||
@@ -1565,7 +1550,9 @@ impl SoundEngine {
|
||||
h.pitch_edited = pitch_edited;
|
||||
}
|
||||
if let Some(c) = self.handles.get(&handle).and_then(handle_channel) {
|
||||
backend.update_channel(c, volume, pitch, position);
|
||||
backend.set_volume(c, volume);
|
||||
backend.set_pitch(c, pitch);
|
||||
backend.set_position(c, position);
|
||||
}
|
||||
let instance = self.instances.get_mut(&id).expect("present");
|
||||
if instance.looping
|
||||
|
||||
@@ -1251,9 +1251,6 @@ pub struct EditBox {
|
||||
/// `getMessage`: what the narrator calls the box ("<message> edit box:
|
||||
/// <value>").
|
||||
pub message: String,
|
||||
/// `EditBox.setInvertHighlightedTextColor`: a selection draws its text
|
||||
/// inverted (the default) or in the box's own colour (`AnvilScreen`).
|
||||
pub invert_highlighted_text_color: bool,
|
||||
/// Where a borderless box drawn in a frame of its own focuses: a controller's outline goes
|
||||
/// round the frame, not over the text.
|
||||
pub frame: Option<[f32; 4]>,
|
||||
@@ -1546,7 +1543,6 @@ impl EditBox {
|
||||
text_color_uneditable: rgba(112, 112, 112, 255),
|
||||
editable: true,
|
||||
message: String::new(),
|
||||
invert_highlighted_text_color: true,
|
||||
frame: None,
|
||||
}
|
||||
}
|
||||
@@ -1922,11 +1918,7 @@ impl EditBox {
|
||||
let right = self.x + self.width;
|
||||
let (x0, x1) = (cursor_x.min(right), (hx - 1.0).min(right));
|
||||
let (a, b) = (x0.min(x1), x0.max(x1));
|
||||
batch.text_highlight(
|
||||
atlas,
|
||||
(a, ty - 1.0, b - a, 11.0),
|
||||
self.invert_highlighted_text_color,
|
||||
);
|
||||
batch.text_highlight(atlas, (a, ty - 1.0, b - a, 11.0), true);
|
||||
}
|
||||
if show_cursor {
|
||||
if insert {
|
||||
@@ -2636,20 +2628,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
/// `EditBox.setInvertHighlightedTextColor`: a selection inverts its text
|
||||
/// unless the box asks it not to (the anvil's rename box).
|
||||
#[test]
|
||||
fn a_selection_inverts_its_text_unless_the_box_says_not_to() {
|
||||
let mut edit = EditBox::new(0.0, 0.0, 100.0, 20.0);
|
||||
assert!(edit.invert_highlighted_text_color);
|
||||
edit.invert_highlighted_text_color = false;
|
||||
edit.set_value("name");
|
||||
edit.set_cursor(0, false);
|
||||
edit.set_cursor(4, true);
|
||||
assert_eq!(edit.selected_text(), "name");
|
||||
assert!(!edit.invert_highlighted_text_color);
|
||||
}
|
||||
|
||||
/// `EditBox.setEditable(false)`: the box keeps the focus, the caret keys
|
||||
/// and copy, but `charTyped`/paste/Backspace/Delete do nothing, and Cut
|
||||
/// copies without taking the text out. A value and the caret still show,
|
||||
|
||||
@@ -287,7 +287,6 @@
|
||||
"This feature is not yet available in Horizon.": "This feature is not yet available in Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Your display or system doesn't offer HDR output.",
|
||||
"Turn HDR on to use it.": "Turn HDR on to use it.",
|
||||
"The shader pack lights the world itself.": "The shader pack lights the world itself.",
|
||||
"Your GPU or graphics API doesn't support it.": "Your GPU or graphics API doesn't support it.",
|
||||
"Not with software rendering, which runs it on the CPU.": "Not with software rendering, which runs it on the CPU.",
|
||||
"Out of video memory: off until the next start.": "Out of video memory: off until the next start.",
|
||||
|
||||
@@ -102,6 +102,8 @@ pub mod native_data;
|
||||
pub mod net;
|
||||
pub mod nether_portal;
|
||||
pub mod no_resources;
|
||||
#[cfg(feature = "horizon-extras")]
|
||||
pub mod official_servers;
|
||||
pub mod offline_name;
|
||||
pub mod old_world;
|
||||
pub mod osk;
|
||||
@@ -169,7 +171,6 @@ pub use horizon_client_input::gamepad;
|
||||
pub use horizon_client_input::gameplay_guide;
|
||||
pub use horizon_client_input::held;
|
||||
pub use horizon_client_input::input;
|
||||
pub use horizon_client_input::input_source;
|
||||
pub use horizon_client_input::interaction_input;
|
||||
pub use horizon_client_input::key_names;
|
||||
pub use horizon_client_input::keybinds;
|
||||
|
||||
@@ -23,12 +23,16 @@ pub fn main_with(mods: crate::mod_api::Mods) {
|
||||
horizon_client::telemetry::mark_start();
|
||||
// Opt-in telemetry keeps each crash report (docs/telemetry.md), whatever the mode.
|
||||
crash::on_report(horizon_client::telemetry::keep_crash);
|
||||
// Crates above the engine registered their hooks before this (horizon-official's `main`),
|
||||
// then the Horizon parts still in this crate; none registers after this point.
|
||||
game::player_hooks::register();
|
||||
// Crates' text in the player's language (`horizon_hooks::tr`).
|
||||
horizon_hooks::engine::set_language(|key| {
|
||||
horizon_client::lang::has(key).then(|| horizon_client::lang::get(key))
|
||||
});
|
||||
// Play with Friends' host side, until it moves to horizon-friends (spec #14167).
|
||||
#[cfg(feature = "friends")]
|
||||
game::register_friends();
|
||||
// Crates above the engine registered their hooks before this (horizon-official's `main`);
|
||||
// none registers after this point.
|
||||
horizon_hooks::engine::seal();
|
||||
// The text crates ship (`horizon_hooks::lang`), loaded with the game's own languages.
|
||||
horizon_client::lang::install_crate_files(horizon_hooks::lang::engine::all());
|
||||
horizon_client::spans::startup::init(std::time::Instant::now());
|
||||
horizon_client::spans::trace::start_from_env();
|
||||
let args: Vec<String> = std::env::args().skip(1).collect();
|
||||
|
||||
@@ -143,6 +143,8 @@ mod enderman_hurt_teleport_tests;
|
||||
mod enderman_placement_tests;
|
||||
mod entity;
|
||||
mod entity_culling;
|
||||
#[cfg(test)]
|
||||
mod entity_inside_tests;
|
||||
mod entity_sounds;
|
||||
mod event_loop;
|
||||
mod events;
|
||||
@@ -162,15 +164,6 @@ mod frame_geometry;
|
||||
mod frames;
|
||||
#[cfg(feature = "friends")]
|
||||
mod friends;
|
||||
mod held_items;
|
||||
#[cfg(test)]
|
||||
mod setblock_order_tests;
|
||||
// Without Play with Friends: nothing shared, no Friends button (game/friends_off.rs).
|
||||
#[cfg(test)]
|
||||
mod entity_inside_tests;
|
||||
#[cfg(not(feature = "friends"))]
|
||||
#[path = "game/friends_off.rs"]
|
||||
mod friends;
|
||||
mod functions;
|
||||
mod game_mode;
|
||||
mod game_tests;
|
||||
@@ -181,6 +174,7 @@ mod golems;
|
||||
mod growth;
|
||||
mod hand;
|
||||
mod headless;
|
||||
mod held_items;
|
||||
mod hud_editor;
|
||||
mod hud_room;
|
||||
mod ime;
|
||||
@@ -357,6 +351,7 @@ mod pad;
|
||||
mod pad_actions;
|
||||
mod pad_craft;
|
||||
mod pad_menu;
|
||||
mod page_screen;
|
||||
mod paintings;
|
||||
mod pandas;
|
||||
mod particle_culling;
|
||||
@@ -373,7 +368,6 @@ mod place_feature_tests;
|
||||
mod play_input;
|
||||
mod play_keys;
|
||||
mod player_equip;
|
||||
pub(crate) mod player_hooks;
|
||||
mod player_spawn;
|
||||
mod pointer_capture;
|
||||
#[cfg(test)]
|
||||
@@ -403,7 +397,6 @@ mod remote_vehicles;
|
||||
mod render_control;
|
||||
mod render_settings;
|
||||
mod render_tick;
|
||||
mod replay;
|
||||
mod repro;
|
||||
mod resource_load;
|
||||
mod resource_loader;
|
||||
@@ -422,7 +415,10 @@ mod seats;
|
||||
mod server_links;
|
||||
mod server_packs;
|
||||
mod server_travel;
|
||||
#[cfg(test)]
|
||||
mod setblock_order_tests;
|
||||
mod shader_packs;
|
||||
mod share_view;
|
||||
mod sheep_dye;
|
||||
mod shelf;
|
||||
mod shield;
|
||||
@@ -599,6 +595,8 @@ use resource_loader::{
|
||||
EntityModels, GameCpuResources, Loaded, LoaderMsg, PendingWorldEntry, WorldRestLoader,
|
||||
run_loading, write_report,
|
||||
};
|
||||
#[cfg(feature = "friends")]
|
||||
pub(crate) use share_view::register_friends;
|
||||
use std::{
|
||||
cell::RefCell,
|
||||
collections::{HashMap, HashSet},
|
||||
@@ -651,9 +649,9 @@ enum Screen {
|
||||
Advancements,
|
||||
/// WorldOptionsScreen (game/lan_screen.rs).
|
||||
WorldOptions,
|
||||
/// Play with Friends, from the pause menu's Friends button
|
||||
/// (game/friends.rs, game/friends/screen.rs).
|
||||
Friends,
|
||||
/// The page a crate registered at `Place::PauseFriends` (Play with Friends in the official
|
||||
/// build), from the pause menu's Friends icon, drawn as its own screen (game/page_screen.rs).
|
||||
AddedPage,
|
||||
/// `SocialInteractionsScreen` (`social_screen`, game/social.rs).
|
||||
Social,
|
||||
/// CommandBlockEditScreen (game/command_blocks.rs).
|
||||
@@ -697,7 +695,7 @@ impl Screen {
|
||||
Screen::Stats => "stats",
|
||||
Screen::Advancements => "advancements",
|
||||
Screen::WorldOptions => "world_options",
|
||||
Screen::Friends => "friends",
|
||||
Screen::AddedPage => "friends",
|
||||
Screen::Social => "social",
|
||||
Screen::CommandBlock => "command_block",
|
||||
Screen::BlockEditor => "block_editor",
|
||||
@@ -2884,9 +2882,19 @@ struct Game<'a> {
|
||||
/// The open connection joined from Realms: `ServerData.isRealm` for the friends
|
||||
/// service's presence status.
|
||||
realm_session: bool,
|
||||
/// Replay playback (game/replay.rs), and Horizon Studio's editor on it (game/studio.rs).
|
||||
pub(super) replay: replay::Replay,
|
||||
pub(super) studio: studio::Studio,
|
||||
/// Active packet replay session (game/studio.rs).
|
||||
pub(super) studio_replay: Option<horizon_client::studio::ReplayDriver>,
|
||||
pub(super) studio_freecam: horizon_client::studio::StudioFreecam,
|
||||
pub(super) studio_timeline: horizon_client::studio::TimelineUi,
|
||||
pub(super) studio_topbar: horizon_client::studio::TopBarUi,
|
||||
pub(super) studio_rmb_down: bool,
|
||||
studio_camera_track_dirty: bool,
|
||||
/// Camera perspective to restore after leaving replay playback.
|
||||
studio_replay_previous_camera_type: Option<perspective::CameraType>,
|
||||
/// Replay opened from the title screen owns the synthetic remote session.
|
||||
studio_replay_standalone: bool,
|
||||
last_replay_tick: Option<Instant>,
|
||||
pub(super) studio_virtual_tick_ms: f32,
|
||||
/// This world is open to the network (game/lan.rs).
|
||||
lan: Option<lan::LanHost>,
|
||||
/// Single player's server thread, which `remote` is connected to.
|
||||
@@ -2895,9 +2903,6 @@ struct Game<'a> {
|
||||
level_shapes: horizon_client::chunk::LevelShapes,
|
||||
/// This game is that server thread's (game/integrated.rs).
|
||||
serving: Option<integrated::Serving>,
|
||||
/// The open world is shared behind an invite code (game/friends.rs).
|
||||
#[cfg(feature = "friends")]
|
||||
friends: Option<friends::Sharing>,
|
||||
/// The Social Interactions screen and the players whose chat is hidden (game/social.rs).
|
||||
social: social::Social,
|
||||
world_options: Option<lan_screen::WorldOptions>,
|
||||
@@ -5018,7 +5023,7 @@ impl Game<'_> {
|
||||
if canceled {
|
||||
return Ok(false);
|
||||
}
|
||||
self.input_feedback(horizon_client::input_source::Feedback::BlockBroken);
|
||||
self.pad_rumble(horizon_client::gamepad::Rumble::BlockBroken);
|
||||
let broken = state;
|
||||
let facts = self.res.facts().get(state).clone();
|
||||
let state = self.crack_mined_pot(pos, state);
|
||||
@@ -5729,7 +5734,6 @@ impl Game<'_> {
|
||||
if let Some(log) = self.world.block_log.as_mut() {
|
||||
log.extend(held);
|
||||
}
|
||||
self.tick_friends();
|
||||
horizon_client::spans::time("tick_hand", || self.tick_hand());
|
||||
horizon_client::spans::time("tick_sleep", || self.tick_sleep());
|
||||
self.announce_sleep_status();
|
||||
@@ -5837,7 +5841,7 @@ impl Game<'_> {
|
||||
batch
|
||||
}
|
||||
fn hud_layers(&mut self, size: [u32; 2]) -> HudBatch {
|
||||
self.input_hud_begin();
|
||||
self.pad.guide_shown.clear();
|
||||
let mut batch = HudBatch::new(size);
|
||||
batch.glint_colour = self.settings.extras.pvp.tweaks.glint_texel();
|
||||
// GlobalSettingsUniform's GameTime, for a resource pack's text shader.
|
||||
@@ -5934,7 +5938,8 @@ impl Game<'_> {
|
||||
// the sleep overlay, debug screen and open screens still draw.
|
||||
let spectator = self.spectator();
|
||||
let (wi, hi) = (w as i32, h as i32);
|
||||
let show_hud = !self.ui.hide_gui && !self.replay.playing();
|
||||
let in_studio = self.studio_replay.is_some();
|
||||
let show_hud = !self.ui.hide_gui && !in_studio;
|
||||
// Hud.extractRenderState asks `Screen.isInGameUi` twice: such a screen
|
||||
// defers the subtitles over itself, and keeps them while F1 hides the
|
||||
// rest of the HUD.
|
||||
@@ -6232,7 +6237,7 @@ impl Game<'_> {
|
||||
Screen::Advancements => self.draw_advancements(&mut batch),
|
||||
Screen::Mod => {}
|
||||
Screen::WorldOptions => self.draw_world_options(&mut batch),
|
||||
Screen::Friends => self.draw_friends_screen(&mut batch),
|
||||
Screen::AddedPage => self.draw_added_page(&mut batch),
|
||||
Screen::Social => self.draw_social_screen(&mut batch),
|
||||
Screen::ServerLinks => self.draw_server_links(&mut batch),
|
||||
Screen::ConfirmLink => self.draw_confirm_link(&mut batch),
|
||||
@@ -6273,7 +6278,23 @@ impl Game<'_> {
|
||||
self.draw_sign_editor(&mut batch);
|
||||
self.draw_book(&mut batch);
|
||||
}
|
||||
self.draw_studio_bars(&mut batch);
|
||||
if !self.ui.hide_gui
|
||||
&& self.screen == Screen::Playing
|
||||
&& (self.studio_replay.is_some() || self.studio_freecam.active)
|
||||
{
|
||||
self.studio_topbar.render(
|
||||
&mut batch,
|
||||
&self.gui.atlas,
|
||||
self.cursor,
|
||||
self.studio_freecam.locked_to_path,
|
||||
);
|
||||
self.studio_timeline.render(
|
||||
&mut batch,
|
||||
&self.gui.atlas,
|
||||
self.cursor,
|
||||
&self.studio_freecam,
|
||||
);
|
||||
}
|
||||
if show_hud {
|
||||
self.draw_pad_guide(&mut batch, guide_from);
|
||||
}
|
||||
@@ -6496,12 +6517,12 @@ impl Game<'_> {
|
||||
/// `Camera.setRotation`: the camera's orientation, turned round in
|
||||
/// third-person front view.
|
||||
pub(super) fn camera_orientation(&self) -> glam::Quat {
|
||||
if self.studio.flying() {
|
||||
if self.studio_freecam.active {
|
||||
return camera_rotation(
|
||||
perspective::CameraType::FirstPerson,
|
||||
self.studio.freecam.yaw,
|
||||
self.studio.freecam.pitch,
|
||||
) * glam::Quat::from_rotation_z(self.studio.freecam.roll.to_radians());
|
||||
self.studio_freecam.yaw,
|
||||
self.studio_freecam.pitch,
|
||||
) * glam::Quat::from_rotation_z(self.studio_freecam.roll.to_radians());
|
||||
}
|
||||
match self.posed_rotation {
|
||||
// The frame's camera, already turned round in front view.
|
||||
@@ -6708,7 +6729,11 @@ impl Game<'_> {
|
||||
self.mark_player(out.len(), !self.own_body_in_view());
|
||||
let player_start = out.len();
|
||||
self.mark_motion(player_start, Self::MOTION_OWN_PLAYER);
|
||||
let player_alpha = self.own_player_alpha();
|
||||
let player_alpha = if self.studio_replay.is_some() {
|
||||
(self.studio_virtual_tick_ms as f64 / 50.0).clamp(0.0, 1.0)
|
||||
} else {
|
||||
self.clock.camera_fraction()
|
||||
};
|
||||
self.player_model_geometry(camera, player_alpha, &mut out);
|
||||
// A native pack's shadow pass alone gets the first-person model (no per-entity draws).
|
||||
if self.pack_ids.is_none() && !self.own_body_in_view() {
|
||||
@@ -7437,6 +7462,7 @@ impl Game<'_> {
|
||||
self.spawn_phantoms();
|
||||
self.tick_advancements();
|
||||
self.tick_player_model();
|
||||
self.tick_emotes();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -9206,7 +9232,7 @@ impl Game<'_> {
|
||||
let camera_alpha = self.clock.camera_fraction();
|
||||
let vanilla = self.camera_view(camera_alpha as f32);
|
||||
let view = vanilla.map(|view| {
|
||||
if self.shows_panorama() || self.studio.flying() {
|
||||
if self.shows_panorama() || self.studio_freecam.active {
|
||||
view
|
||||
} else {
|
||||
self.native_camera_pose_now(camera_alpha as f32, view)
|
||||
@@ -9384,7 +9410,14 @@ impl Game<'_> {
|
||||
// hitboxes (F3+G, F3+B).
|
||||
let mut lines = self.fishing_line(alpha, size);
|
||||
let mut g = self.debug_gizmos(alpha as f32, camera.to_array());
|
||||
self.studio_camera_path(&mut g);
|
||||
if self.studio_freecam.active || self.studio_replay.is_some() {
|
||||
horizon_client::studio::render_camera_path(
|
||||
&self.studio_freecam.track,
|
||||
&mut g,
|
||||
None,
|
||||
100,
|
||||
);
|
||||
}
|
||||
lines.extend(g.lines);
|
||||
let on_top = g.on_top;
|
||||
pr.lap("pr_debug");
|
||||
@@ -9406,7 +9439,7 @@ impl Game<'_> {
|
||||
Vec::new()
|
||||
};
|
||||
pr.lap("pr_native_visuals");
|
||||
let view = if self.studio.flying() {
|
||||
let view = if self.studio_freecam.active {
|
||||
glam::Mat4::from_quat(self.camera_orientation().conjugate())
|
||||
} else {
|
||||
horizon_client::camera::view_matrix(view_yaw, view_pitch)
|
||||
@@ -9532,7 +9565,7 @@ impl Game<'_> {
|
||||
} else {
|
||||
self.fov_degrees(camera_alpha as f32, camera.to_array())
|
||||
};
|
||||
let camera_effects = fov::camera_effects_enabled(title, self.studio.flying());
|
||||
let camera_effects = fov::camera_effects_enabled(title, self.studio_freecam.active);
|
||||
let bob = if !camera_effects {
|
||||
glam::Mat4::IDENTITY
|
||||
} else {
|
||||
@@ -10037,7 +10070,7 @@ impl Game<'_> {
|
||||
)
|
||||
)
|
||||
{
|
||||
self.input_keyboard_used();
|
||||
self.pad.keyboard_took_over = true;
|
||||
}
|
||||
if let WindowEvent::KeyboardInput { event, .. } = &event
|
||||
&& event.state == ElementState::Pressed
|
||||
@@ -10425,7 +10458,21 @@ impl Game<'_> {
|
||||
let b = HudBatch::new([r.config.width, r.config.height]);
|
||||
let previous = self.cursor;
|
||||
self.cursor = (position.x as f32 / b.scale, position.y as f32 / b.scale);
|
||||
if self.studio_mouse_dragged(b.width) {
|
||||
if self.screen == Screen::Playing
|
||||
&& (self.studio_timeline.dragging_playhead
|
||||
|| self.studio_timeline.dragging_keyframe.is_some())
|
||||
{
|
||||
let action = self.studio_timeline.handle_mouse_drag(
|
||||
self.cursor,
|
||||
b.width,
|
||||
&mut self.studio_freecam,
|
||||
);
|
||||
if matches!(
|
||||
action,
|
||||
horizon_client::studio::TimelineAction::KeyframeMoved
|
||||
) {
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
if self.screen_mouse_dragged(previous) {
|
||||
@@ -10476,7 +10523,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
WindowEvent::MouseWheel { .. }
|
||||
if self.screen == Screen::Playing && self.replay.playing() => {}
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() => {}
|
||||
WindowEvent::MouseWheel { delta, .. } => {
|
||||
let (raw_x, raw_y) = match delta {
|
||||
MouseScrollDelta::LineDelta(x, y) => (f64::from(x), f64::from(y)),
|
||||
@@ -10753,7 +10800,90 @@ impl Game<'_> {
|
||||
}
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
let pressed = state == ElementState::Pressed;
|
||||
if self.studio_mouse_input(pressed, button) {
|
||||
if !pressed && button == MouseButton::Left {
|
||||
let action = self.studio_timeline.handle_mouse_up();
|
||||
if !matches!(action, horizon_client::studio::TimelineAction::None) {
|
||||
self.handle_studio_timeline_action(action);
|
||||
}
|
||||
}
|
||||
if (self.studio_freecam.active || self.studio_replay.is_some())
|
||||
&& button == MouseButton::Right
|
||||
{
|
||||
if let Some(renderer) = &self.renderer {
|
||||
let batch =
|
||||
HudBatch::new([renderer.config.width, renderer.config.height]);
|
||||
if self.studio_timeline.visible
|
||||
&& self.cursor.1 >= batch.height - self.studio_timeline.height()
|
||||
{
|
||||
if pressed
|
||||
&& let Some(index) = self.studio_timeline.keyframe_at_cursor(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
&self.studio_freecam,
|
||||
)
|
||||
{
|
||||
if index < self.studio_freecam.track.keyframes.len() {
|
||||
self.studio_freecam.track.keyframes.remove(index);
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
self.studio_timeline.selected_keyframe = None;
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
if pressed {
|
||||
self.studio_topbar.close_dropdown();
|
||||
self.studio_rmb_down = true;
|
||||
self.capture(true);
|
||||
return Ok(());
|
||||
} else if self.studio_rmb_down {
|
||||
self.studio_rmb_down = false;
|
||||
self.capture(false);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
if pressed
|
||||
&& button == MouseButton::Left
|
||||
&& self.screen == Screen::Playing
|
||||
&& (self.studio_replay.is_some() || self.studio_freecam.active)
|
||||
{
|
||||
let size = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map(|renderer| [renderer.config.width, renderer.config.height])
|
||||
.unwrap_or([1, 1]);
|
||||
let batch = HudBatch::new(size);
|
||||
let had_open_menu = self.studio_topbar.open_menu.is_some();
|
||||
let topbar_action = self.studio_topbar.handle_mouse_click(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
);
|
||||
if !matches!(topbar_action, horizon_client::studio::TopBarAction::None) {
|
||||
self.handle_studio_topbar_action(topbar_action);
|
||||
return Ok(());
|
||||
}
|
||||
if had_open_menu || self.cursor.1 <= self.studio_topbar.height {
|
||||
return Ok(());
|
||||
}
|
||||
if self.studio_timeline.visible {
|
||||
let action = self.studio_timeline.handle_mouse_down(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
&self.studio_freecam,
|
||||
);
|
||||
if !matches!(action, horizon_client::studio::TimelineAction::None) {
|
||||
self.handle_studio_timeline_action(action);
|
||||
return Ok(());
|
||||
}
|
||||
if self.cursor.1 >= batch.height - self.studio_timeline.height() {
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
}
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() {
|
||||
return Ok(());
|
||||
}
|
||||
if matches!(self.screen, Screen::Inventory | Screen::Creative)
|
||||
@@ -10880,8 +11010,8 @@ impl Game<'_> {
|
||||
Screen::WorldOptions if button == MouseButton::Left => {
|
||||
self.world_options_release()
|
||||
}
|
||||
Screen::Friends if pressed && button == MouseButton::Left => {
|
||||
self.friends_screen_click()
|
||||
Screen::AddedPage if pressed && button == MouseButton::Left => {
|
||||
self.added_page_click()
|
||||
}
|
||||
Screen::Social if pressed && button == MouseButton::Left => {
|
||||
self.social_click()
|
||||
@@ -11223,7 +11353,24 @@ impl Game<'_> {
|
||||
let between = now.saturating_duration_since(self.frame_end);
|
||||
self.frame_ticks = elapsed.as_secs_f32() * 20.0;
|
||||
self.previous = now;
|
||||
self.studio_fly(elapsed);
|
||||
if self.studio_freecam.active
|
||||
&& self.screen == Screen::Playing
|
||||
&& !self.dialog_open()
|
||||
{
|
||||
let held = |key| f64::from(u8::from(self.keys.raw(&key)));
|
||||
let forward = held(KeyCode::KeyW) - held(KeyCode::KeyS);
|
||||
let strafe = held(KeyCode::KeyD) - held(KeyCode::KeyA);
|
||||
let vertical =
|
||||
held(KeyCode::KeyE) - held(KeyCode::KeyQ) + held(KeyCode::Space);
|
||||
let fast = self.keys.raw(&KeyCode::ControlRight);
|
||||
self.studio_freecam.update_flight_motion(
|
||||
forward,
|
||||
strafe,
|
||||
vertical,
|
||||
fast,
|
||||
elapsed.as_secs_f64().min(0.1),
|
||||
);
|
||||
}
|
||||
// Arrow-key camera controls belong to gameplay; chat and
|
||||
// other screens use the same keys for their own navigation.
|
||||
if self.screen == Screen::Playing
|
||||
@@ -11262,6 +11409,7 @@ impl Game<'_> {
|
||||
// the world's own ticks.
|
||||
horizon_client::social::set_presence_status(self.presence_status());
|
||||
horizon_client::social::tick();
|
||||
self.share_tick();
|
||||
// Minecraft.tick: ClientTickEvent.Pre before any of it.
|
||||
self.native_client_tick_pre();
|
||||
if self.title.is_none() && !self.pause {
|
||||
@@ -11296,7 +11444,7 @@ impl Game<'_> {
|
||||
self.extras_frame(elapsed);
|
||||
self.extras_retry()?;
|
||||
self.apply_mouse_look();
|
||||
self.input_look(elapsed.as_secs_f32());
|
||||
self.pad_look(elapsed.as_secs_f32());
|
||||
self.advance_flight();
|
||||
self.tick_world_icon();
|
||||
let ticked = Instant::now();
|
||||
@@ -11408,18 +11556,17 @@ impl Game<'_> {
|
||||
server.set_legacy_rules(self.settings.extras.pvp.combat.rules);
|
||||
}
|
||||
self.clock.end_frame(self.pause);
|
||||
let saved = self
|
||||
.renderer
|
||||
.as_mut()
|
||||
.map(|r| std::mem::take(&mut r.saved_screenshots))
|
||||
.unwrap_or_default();
|
||||
for saved in saved {
|
||||
self.finish_screenshot(saved);
|
||||
}
|
||||
let mut consumed = false;
|
||||
let finished = self
|
||||
.renderer
|
||||
.as_mut()
|
||||
.and_then(|r| r.screenshot_result.take());
|
||||
if let Some(result) = &finished
|
||||
&& self.ui.screenshot_message.is_some()
|
||||
{
|
||||
self.finish_screenshot(result);
|
||||
consumed = true;
|
||||
}
|
||||
if let Some(result) = &finished
|
||||
&& let Some(reply) = self.pending_screenshot.take()
|
||||
{
|
||||
@@ -11432,6 +11579,7 @@ impl Game<'_> {
|
||||
}
|
||||
.to_string(),
|
||||
);
|
||||
consumed = true;
|
||||
}
|
||||
if let Some(result) =
|
||||
self.renderer.as_mut().and_then(|r| r.capture_result.take())
|
||||
@@ -11440,6 +11588,12 @@ impl Game<'_> {
|
||||
let value = result.unwrap_or_else(|e| serde_json::json!({ "error": e }));
|
||||
let _ = reply.send(value.to_string());
|
||||
}
|
||||
// A result nobody asked for was the world icon's
|
||||
// (`tick_world_icon`): a failure tries again a second
|
||||
// later, as `tryTakeScreenshotIfNeeded` does.
|
||||
if !consumed && let Some(Err(error)) = finished {
|
||||
log::warn!("Horizon: couldn't save the world icon: {error}");
|
||||
}
|
||||
if rendered {
|
||||
self.frame_stats.record(elapsed.as_secs_f32() * 1000.0);
|
||||
self.debug_charts.frame_times.log(elapsed.as_nanos() as i64);
|
||||
@@ -12000,8 +12154,16 @@ impl<'a> Game<'a> {
|
||||
entity_attachments: Default::default(),
|
||||
remote: None,
|
||||
realm_session: false,
|
||||
replay: Default::default(),
|
||||
studio: Default::default(),
|
||||
studio_replay: None,
|
||||
studio_freecam: Default::default(),
|
||||
studio_timeline: Default::default(),
|
||||
studio_topbar: Default::default(),
|
||||
studio_rmb_down: false,
|
||||
studio_camera_track_dirty: false,
|
||||
studio_replay_previous_camera_type: None,
|
||||
studio_replay_standalone: false,
|
||||
last_replay_tick: None,
|
||||
studio_virtual_tick_ms: 0.0,
|
||||
lan: None,
|
||||
integrated: None,
|
||||
level_shapes: Default::default(),
|
||||
@@ -12015,8 +12177,6 @@ impl<'a> Game<'a> {
|
||||
test_defs_snapshot: false,
|
||||
test_highlights: HashMap::new(),
|
||||
game_tests: game_tests::GameTests::default(),
|
||||
#[cfg(feature = "friends")]
|
||||
friends: None,
|
||||
social: Default::default(),
|
||||
debug_keys: Default::default(),
|
||||
debug_charts: Default::default(),
|
||||
@@ -12500,8 +12660,10 @@ pub fn run_with() -> Result<()> {
|
||||
// horizon-ctl drives: those start in a source checkout and wrote the list there.
|
||||
if !options.offscreen && !synchronous_startup(&options) {
|
||||
let version = horizon_client::telemetry::version();
|
||||
let game_dir = horizon_client::logging::player_dir();
|
||||
horizon_hooks::engine::started(&horizon_hooks::Started::new(&version, &game_dir));
|
||||
horizon_hooks::engine::started(&horizon_hooks::Started::new(&version));
|
||||
// horizon-extras: the official server is Horizon's (docs/forking.md).
|
||||
#[cfg(feature = "horizon-extras")]
|
||||
horizon_client::official_servers::update(&horizon_client::logging::player_dir());
|
||||
}
|
||||
mods::register_components(&vanilla_root)?;
|
||||
mods::register_standalone_models();
|
||||
|
||||
@@ -479,7 +479,7 @@ impl Game<'_> {
|
||||
Screen::Stats => "stats",
|
||||
Screen::Advancements => "advancements",
|
||||
Screen::WorldOptions => "world-options",
|
||||
Screen::Friends => "friends",
|
||||
Screen::AddedPage => "friends",
|
||||
Screen::Social => "social",
|
||||
Screen::ServerLinks => "server-links",
|
||||
Screen::ConfirmLink => "confirm-link",
|
||||
|
||||
@@ -848,20 +848,34 @@ impl Game<'_> {
|
||||
self.armor_stands[i].last_hit = time;
|
||||
return true;
|
||||
}
|
||||
// brokenByPlayer: the stand item, with the stand's name, pops at its
|
||||
// block, then brokenByAnything: the loot table and the equipment.
|
||||
let (width, height) = stand_box(&self.armor_stands[i]);
|
||||
let p = self.armor_stands[i].position;
|
||||
let pos = [p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32];
|
||||
let mut stand = ItemStack::new("minecraft:armor_stand", 1);
|
||||
if let Some(name) = &self.armor_stands[i].custom_name {
|
||||
stand.data_mut().custom_name =
|
||||
Some(horizon_client::scoreboard::component_tag(&name.component()));
|
||||
}
|
||||
self.pop_resource(pos, stand);
|
||||
// ArmorStand.kill(level, the causing entity), after the drops.
|
||||
self.break_armor_stand_with_source(i, by);
|
||||
// brokenByPlayer: the stand item, then brokenByAnything: the equipment.
|
||||
let a = self.armor_stands.remove(i);
|
||||
let (width, height) = stand_box(&a);
|
||||
self.audio
|
||||
.play("minecraft:entity.armor_stand.break", Some(at), 1.0, 1.0);
|
||||
self.show_breaking_particles(at, f64::from(width), f64::from(height));
|
||||
let center = [at[0], at[1] + if a.small { 0.4875 } else { 0.9875 }, at[2]];
|
||||
let stand = ItemStack {
|
||||
item: Arc::from("minecraft:armor_stand"),
|
||||
count: 1,
|
||||
damage: 0,
|
||||
extra: None,
|
||||
};
|
||||
self.spawn_item(stand, center, [0.0; 3], 10);
|
||||
for stack in a.equipment.into_iter().flatten() {
|
||||
let r = &mut self.world.random;
|
||||
let v = [
|
||||
f64::from(r.next_float()) * 0.2 - 0.1,
|
||||
0.2,
|
||||
f64::from(r.next_float()) * 0.2 - 0.1,
|
||||
];
|
||||
self.spawn_item(stack, center, v, 10);
|
||||
}
|
||||
// ArmorStand.kill(level, the causing entity), after the drops.
|
||||
self.stand_game_event("minecraft:entity_die", at, by);
|
||||
self.world
|
||||
.modified
|
||||
.insert(((at[0].floor() as i32) >> 4, (at[2].floor() as i32) >> 4));
|
||||
true
|
||||
}
|
||||
/// `Entity.gameEvent(event, attributedTo)` for a stand at `at`: the
|
||||
@@ -1188,8 +1202,6 @@ impl Game<'_> {
|
||||
let a = self.armor_stands.remove(i);
|
||||
let at = [a.position.x, a.position.y, a.position.z];
|
||||
let a_id = a.id;
|
||||
self.audio
|
||||
.play("minecraft:entity.armor_stand.break", Some(at), 1.0, 1.0);
|
||||
// brokenByAnything's dropAllDeathLoot, before the equipment.
|
||||
if !a.small && self.ui.rules.bool("mob_drops") {
|
||||
self.armor_stand_death_loot(at, a.fire_ticks > 0);
|
||||
@@ -1198,6 +1210,8 @@ impl Game<'_> {
|
||||
for stack in drops {
|
||||
self.pop_resource(pos, stack);
|
||||
}
|
||||
self.audio
|
||||
.play("minecraft:entity.armor_stand.break", Some(at), 1.0, 1.0);
|
||||
self.entity_killed_event_by(at, source.or(Some(super::commands::Target::Stand(a_id))));
|
||||
self.world.modified.insert((pos[0] >> 4, pos[2] >> 4));
|
||||
}
|
||||
|
||||
@@ -42,25 +42,12 @@ impl Game<'_> {
|
||||
self.trial_spawner_tick_positions.clear();
|
||||
self.item_columns = Some(Default::default());
|
||||
self.pass_mobs = Some(Default::default());
|
||||
let tickers = self.world.block_entity_tickers();
|
||||
let mut last_chunk = (i32::MIN, i32::MIN);
|
||||
let mut last_chunk_ticking = false;
|
||||
for slot in tickers.iter().copied() {
|
||||
for slot in self.world.block_entity_tickers().iter().copied() {
|
||||
let pos = slot.0;
|
||||
let chunk = (pos.0 >> 4, pos.2 >> 4);
|
||||
let chunk_ticking = if chunk == last_chunk {
|
||||
last_chunk_ticking
|
||||
} else {
|
||||
last_chunk = chunk;
|
||||
last_chunk_ticking = ticking(pos.0, pos.2);
|
||||
last_chunk_ticking
|
||||
};
|
||||
if !chunk_ticking {
|
||||
continue;
|
||||
}
|
||||
// Ticks before this one can remove it (`TickingBlockEntity.isRemoved`).
|
||||
if self.world.block_entities.is_asleep(&pos)
|
||||
|| !self.world.block_entities.is_live(slot)
|
||||
|| !ticking(pos.0, pos.2)
|
||||
|| !self.border.contains(f64::from(pos.0), f64::from(pos.2))
|
||||
{
|
||||
continue;
|
||||
@@ -223,14 +210,8 @@ impl Game<'_> {
|
||||
/// (`ServerLevel.areEntitiesLoaded`).
|
||||
pub(super) fn block_ticking_area(&self) -> impl Fn(i32, i32) -> bool + use<> {
|
||||
let levels = self.tickets.levels();
|
||||
let has_pending = !self.world.entities_pending.is_empty();
|
||||
let pending = has_pending.then(|| self.world.entities_pending.clone());
|
||||
move |x, z| {
|
||||
levels.block_ticking_at(x, z)
|
||||
&& pending
|
||||
.as_ref()
|
||||
.is_none_or(|p| !p.contains(&(x >> 4, z >> 4)))
|
||||
}
|
||||
let pending = self.world.entities_pending.clone();
|
||||
move |x, z| levels.block_ticking_at(x, z) && !pending.contains(&(x >> 4, z >> 4))
|
||||
}
|
||||
/// `DaylightDetectorBlock.tickEntity` of the detector at `pos`.
|
||||
fn tick_daylight_detector(&mut self, pos: Pos) {
|
||||
|
||||
@@ -255,8 +255,8 @@ pub struct UiState {
|
||||
/// What this frame's HUD shows that Horizon's overlays keep clear of (`Game::hud_room`),
|
||||
/// set by `hud_layers` before anything draws.
|
||||
pub room: horizon_client::hud_kit::room::Room,
|
||||
/// F2 screenshots not written yet: each reports in chat once its PNG is.
|
||||
pub screenshot_messages: Vec<std::path::PathBuf>,
|
||||
/// Path of an F2 screenshot waiting for its frame.
|
||||
pub screenshot_message: Option<std::path::PathBuf>,
|
||||
/// The options screens.
|
||||
pub options: horizon_client::options_ui::OptionsUi,
|
||||
/// The prepared resources before resource packs are layered on.
|
||||
@@ -1982,17 +1982,15 @@ impl Game<'_> {
|
||||
if std::fs::create_dir_all(&dir).is_err() {
|
||||
return None;
|
||||
}
|
||||
// A screenshot still being written has no file yet: its name is taken all the same.
|
||||
let name = screenshot_name(&dir, &self.ui.screenshot_messages);
|
||||
let name = screenshot_name(&dir);
|
||||
let renderer = self.renderer.as_mut()?;
|
||||
let path = dir.join(name);
|
||||
renderer.screenshot = Some(horizon_client::gfx::ScreenshotRequest {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: true,
|
||||
background: true,
|
||||
});
|
||||
self.ui.screenshot_messages.push(path.clone());
|
||||
self.ui.screenshot_message = Some(path.clone());
|
||||
Some(path)
|
||||
}
|
||||
/// `Minecraft.handleGlobalKeyPress`'s screenshot branch: the
|
||||
@@ -2016,23 +2014,12 @@ impl Game<'_> {
|
||||
self.take_screenshot();
|
||||
true
|
||||
}
|
||||
/// A screenshot written on its thread: F2's reports in chat. Any other was the world
|
||||
/// icon's (`tick_world_icon`): a failure tries again a second later, as
|
||||
/// `tryTakeScreenshotIfNeeded` does.
|
||||
pub(super) fn finish_screenshot(&mut self, saved: horizon_client::gfx::SavedScreenshot) {
|
||||
let Some(at) = self
|
||||
.ui
|
||||
.screenshot_messages
|
||||
.iter()
|
||||
.position(|p| *p == saved.path)
|
||||
else {
|
||||
if let Err(error) = saved.result {
|
||||
log::warn!("Horizon: couldn't save the world icon: {error}");
|
||||
}
|
||||
/// After a frame: report a finished F2 screenshot in chat.
|
||||
pub(super) fn finish_screenshot(&mut self, result: &std::result::Result<[u32; 2], String>) {
|
||||
let Some(path) = self.ui.screenshot_message.take() else {
|
||||
return;
|
||||
};
|
||||
let path = self.ui.screenshot_messages.remove(at);
|
||||
let message = match &saved.result {
|
||||
let message = match result {
|
||||
Ok(_) => {
|
||||
log::info!("Saved screenshot to {}", path.display());
|
||||
let name = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
@@ -2068,7 +2055,7 @@ fn chat_box_text(text: &str) -> String {
|
||||
.filter(|&ch| ch >= ' ' && ch != '\u{7f}' && ch != '§')
|
||||
.collect()
|
||||
}
|
||||
pub fn screenshot_name(dir: &std::path::Path, pending: &[std::path::PathBuf]) -> String {
|
||||
pub fn screenshot_name(dir: &std::path::Path) -> String {
|
||||
// Util.getFilenameFormattedDateTime: the local date and time.
|
||||
let base = chrono::Local::now().format("%Y-%m-%d_%H.%M.%S").to_string();
|
||||
let mut n = 1;
|
||||
@@ -2078,8 +2065,7 @@ pub fn screenshot_name(dir: &std::path::Path, pending: &[std::path::PathBuf]) ->
|
||||
} else {
|
||||
format!("{base}_{n}.png")
|
||||
};
|
||||
let path = dir.join(&name);
|
||||
if !path.exists() && !pending.contains(&path) {
|
||||
if !dir.join(&name).exists() {
|
||||
return name;
|
||||
}
|
||||
n += 1;
|
||||
@@ -2121,25 +2107,6 @@ mod tests {
|
||||
assert!(should_discard_draft(ChatExit::Done, true));
|
||||
}
|
||||
|
||||
/// `Screenshot.getFile` picks the first free name of the second; an F2
|
||||
/// screenshot still being written on its thread has no file yet, so a
|
||||
/// second press in the same second takes the next name, not the same one.
|
||||
#[test]
|
||||
fn a_screenshot_being_written_keeps_its_name() {
|
||||
let dir = std::env::temp_dir().join(format!("horizon-shots-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let first = screenshot_name(&dir, &[]);
|
||||
let second = screenshot_name(&dir, &[dir.join(&first)]);
|
||||
assert_ne!(first, second);
|
||||
// Unless the clock turned to the next second in between.
|
||||
let same_second = second.starts_with(first.trim_end_matches(".png"));
|
||||
assert!(
|
||||
!same_second || second == first.replace(".png", "_2.png"),
|
||||
"{second}"
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn resource_ids_are_listed_once_per_root() {
|
||||
let root = std::env::temp_dir().join(format!("horizon-ids-{}", std::process::id()));
|
||||
|
||||
@@ -3831,9 +3831,12 @@ impl Game<'_> {
|
||||
return;
|
||||
}
|
||||
g.spawn = None;
|
||||
g.respawn_config = Some(super::respawn_anchor::RespawnConfig::forced(
|
||||
level, pos, yaw, pitch,
|
||||
));
|
||||
g.respawn_config = Some(super::respawn_anchor::RespawnConfig {
|
||||
dim: level,
|
||||
pos,
|
||||
yaw,
|
||||
forced: true,
|
||||
});
|
||||
});
|
||||
}
|
||||
let dim = Text::literal(self.dim.id());
|
||||
|
||||
@@ -17,16 +17,19 @@ const PROTOCOL: &str = "0.1.0";
|
||||
|
||||
/// The command groups the game serves, as `help` chains them: what `hello` reports as its features.
|
||||
const FEATURES: &[&str] = &[
|
||||
"game", "station", "blocks", "lan", "friends", "render", "sculk", "agent", "ui", "options",
|
||||
"events", "saves", "pad", "studio",
|
||||
"game", "station", "blocks", "lan", "render", "sculk", "agent", "ui", "options", "events",
|
||||
"saves", "pad", "studio",
|
||||
];
|
||||
|
||||
/// `hello`: the protocol the socket speaks, the game's release and the command groups it serves.
|
||||
/// `hello`: the protocol the socket speaks, the game's release and the command groups it serves
|
||||
/// (the engine's, then those of the crates that answer commands, `Hooks::control_commands`).
|
||||
fn hello() -> Value {
|
||||
let groups = horizon_hooks::engine::control_commands().map(|(group, _)| group);
|
||||
let features: Vec<&str> = FEATURES.iter().copied().chain(groups).collect();
|
||||
json!({
|
||||
"protocol": PROTOCOL,
|
||||
"release": horizon_core::release::VERSION,
|
||||
"features": FEATURES,
|
||||
"features": features,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -400,7 +403,7 @@ impl Game<'_> {
|
||||
if let Some(value) = self.lan_control(&words)? {
|
||||
return Ok(Some(value));
|
||||
}
|
||||
if let Some(value) = self.friends_control(&words)? {
|
||||
if let Some(value) = self.hooks_control(&words)? {
|
||||
return Ok(Some(value));
|
||||
}
|
||||
if let Some(value) = self.studio_control(&words)? {
|
||||
@@ -417,7 +420,7 @@ impl Game<'_> {
|
||||
.chain(super::station_control::HELP)
|
||||
.chain(super::blockctl::HELP)
|
||||
.chain(super::lan::HELP)
|
||||
.chain(super::friends::HELP)
|
||||
.chain(horizon_hooks::engine::control_commands().flat_map(|(_, help)| help))
|
||||
.chain(super::render_control::HELP)
|
||||
.chain(super::sculk::HELP)
|
||||
.chain(super::agent::HELP)
|
||||
@@ -644,7 +647,7 @@ impl Game<'_> {
|
||||
.into());
|
||||
}
|
||||
if arg(2)? != "up" {
|
||||
self.input_keyboard_used();
|
||||
self.pad.keyboard_took_over = true;
|
||||
}
|
||||
// The command confirmation takes the keys; none go past it.
|
||||
if self.command_prompt.is_some() {
|
||||
@@ -800,7 +803,7 @@ impl Game<'_> {
|
||||
// controller still holding one keeps it.
|
||||
let options = [self.settings.toggle_crouch, self.settings.toggle_sprint];
|
||||
for (slot, name) in [(0, "key.sneak"), (1, "key.sprint")] {
|
||||
if !self.input_holds(name) {
|
||||
if !self.pad.holds_action(&self.settings.controller, name) {
|
||||
self.toggles.key(
|
||||
slot,
|
||||
horizon_client::keymapping::KeyAction::Release,
|
||||
@@ -1039,7 +1042,6 @@ impl Game<'_> {
|
||||
path: path.trim().into(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
self.pending_screenshot = Some(reply.clone());
|
||||
Ok(None)
|
||||
@@ -1371,7 +1373,7 @@ impl Game<'_> {
|
||||
Screen::Stats => "stats",
|
||||
Screen::Advancements => "advancements",
|
||||
Screen::WorldOptions => "world-options",
|
||||
Screen::Friends => "friends",
|
||||
Screen::AddedPage => "friends",
|
||||
Screen::Social => "social",
|
||||
Screen::ServerLinks => "server-links",
|
||||
Screen::ConfirmLink => "confirm-link",
|
||||
|
||||
@@ -123,7 +123,7 @@ fn screen_ids_are_distinct_and_stable() {
|
||||
Screen::Stats,
|
||||
Screen::Advancements,
|
||||
Screen::WorldOptions,
|
||||
Screen::Friends,
|
||||
Screen::AddedPage,
|
||||
Screen::Social,
|
||||
Screen::CommandBlock,
|
||||
Screen::BlockEditor,
|
||||
|
||||
@@ -20,17 +20,13 @@ use horizon_cosmetics::follow::Follow;
|
||||
use horizon_cosmetics::prefs::{self, Others};
|
||||
use horizon_cosmetics::trail::{Budget, Emitter};
|
||||
use horizon_cosmetics::{Item, Slot};
|
||||
use horizon_hooks::players::{
|
||||
Badge, CameraOverride, CameraView, Frame, Gear, Kind, Mark, NameDecoration, PlayerModel,
|
||||
PlayerModels, SpriteStore, Sprites,
|
||||
};
|
||||
use std::cell::{Cell, RefCell};
|
||||
use std::sync::Arc;
|
||||
use std::sync::mpsc::{Receiver, channel};
|
||||
use std::sync::{Arc, Mutex, PoisonError};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// Horizon's mark before a Horizon player's name, over their name tag and in the player list.
|
||||
const MARK: Mark = &horizon_cosmetics::mark::MARK;
|
||||
pub(super) const MARK: horizon_client::tab_list::NameMark = &horizon_cosmetics::mark::MARK;
|
||||
|
||||
/// An item as the renderer takes it.
|
||||
struct Baked {
|
||||
@@ -59,8 +55,7 @@ impl Baked {
|
||||
|
||||
#[derive(Default)]
|
||||
pub(super) struct Cosmetics {
|
||||
/// The hooks' client (`Seat`), taken once it started.
|
||||
client: Option<Arc<horizon_cosmetics::Cosmetics>>,
|
||||
client: Option<horizon_cosmetics::Cosmetics>,
|
||||
/// By the item's address; each entry holds its item, so the address isn't reused.
|
||||
baked: RefCell<FxHashMap<usize, Baked>>,
|
||||
/// Items drawn whose texture isn't in the atlas yet.
|
||||
@@ -70,6 +65,16 @@ pub(super) struct Cosmetics {
|
||||
poses: RefCell<(Poses, Poses)>,
|
||||
/// Item files from a folder (`HORIZON_COSMETICS_LOCAL`): mannequins wear them too.
|
||||
local: bool,
|
||||
/// Show my cosmetics on its way to the service.
|
||||
mine: AccountSync,
|
||||
/// Show me as a Horizon player: sent at start, on each change and every hour while on.
|
||||
listed: AccountSync,
|
||||
/// Whether the signed-in account owns a cosmetic.
|
||||
owner: OwnerCheck,
|
||||
/// Which other players play an emote (`horizon_cosmetics::Feed`), started with the client.
|
||||
feed: Option<horizon_cosmetics::Feed>,
|
||||
/// My emote on its way to the service.
|
||||
emote_out: EmoteOut,
|
||||
/// Companions, trails and auras.
|
||||
fx: RefCell<Fx>,
|
||||
/// Emotes: those the wheel offers and the one playing (`cosmetics/emotes.rs`).
|
||||
@@ -400,13 +405,17 @@ fn slot_image(item: &Item) -> Vec<u8> {
|
||||
|
||||
/// Which slots an avatar's gear covers: a helmet or head item hides a hat, an elytra or a cape
|
||||
/// what is worn on the back. A name tag style is never drawn on the body.
|
||||
fn covered(gear: Gear, slot: Slot) -> bool {
|
||||
fn covered(m: &Mob, slot: Slot) -> bool {
|
||||
match slot {
|
||||
Slot::Head => gear.head,
|
||||
Slot::Back => gear.back,
|
||||
Slot::Head => m.extra.head.is_some(),
|
||||
Slot::Back => m.cape.is_some() || m.extra.chest.as_deref() == Some("minecraft:elytra"),
|
||||
Slot::Shoulder => false,
|
||||
// A chestplate, not an elytra.
|
||||
Slot::Torso => gear.chest,
|
||||
Slot::Torso => m
|
||||
.extra
|
||||
.chest
|
||||
.as_deref()
|
||||
.is_some_and(|c| c != "minecraft:elytra"),
|
||||
Slot::NameTag | Slot::Emote => true,
|
||||
// On no bone: drawn by a pass of their own, never on the body.
|
||||
Slot::Companion | Slot::Trail | Slot::Aura => true,
|
||||
@@ -418,12 +427,12 @@ fn covered(gear: Gear, slot: Slot) -> bool {
|
||||
/// (`worn` is None), another player's at "name tags only" or hidden, or every item `covered` (a
|
||||
/// helmet over a hat). One max over at most five items, read when the item was parsed.
|
||||
fn body_top(
|
||||
others: Others,
|
||||
extras: &horizon_client::extras::Extras,
|
||||
own: bool,
|
||||
worn: Option<&horizon_cosmetics::Worn>,
|
||||
covered: impl Fn(Slot) -> bool,
|
||||
) -> Option<f32> {
|
||||
if !own && others != Others::Shown {
|
||||
if !own && extras.effective_others() != Others::Shown {
|
||||
return None;
|
||||
}
|
||||
worn?
|
||||
@@ -440,424 +449,115 @@ pub(super) fn enabled() -> bool {
|
||||
cfg!(feature = "horizon-extras") && horizon_cosmetics::enabled()
|
||||
}
|
||||
|
||||
/// What the cosmetics' hooks keep for one splitscreen player (`horizon_hooks::seat`): the
|
||||
/// service's client, the emote feed and what the account tells the service.
|
||||
#[derive(Default)]
|
||||
struct Seat {
|
||||
client: Option<Arc<horizon_cosmetics::Cosmetics>>,
|
||||
/// Item files from a folder (`HORIZON_COSMETICS_LOCAL`).
|
||||
local: bool,
|
||||
/// Show my cosmetics on its way to the service.
|
||||
mine: AccountSync,
|
||||
/// Show me as a Horizon player: sent at start, on each change and every hour while on.
|
||||
listed: AccountSync,
|
||||
/// Whether the signed-in account owns a cosmetic.
|
||||
owner: OwnerCheck,
|
||||
/// Which other players play an emote (`horizon_cosmetics::Feed`), started with the client.
|
||||
feed: Option<horizon_cosmetics::Feed>,
|
||||
/// My emote on its way to the service.
|
||||
emote_out: EmoteOut,
|
||||
/// What the game's settings and the player's emote say (`Game::cosmetics_say`).
|
||||
said: Said,
|
||||
/// Kept between ticks so a tick allocates nothing: the player models in view.
|
||||
models: Vec<PlayerModel>,
|
||||
/// The world is the window's own single-player one (`Frame::solo`).
|
||||
solo: bool,
|
||||
/// Name tag badges' sprites, by the item's address: their id (never reused) and the item,
|
||||
/// held so the address isn't reused while it is there.
|
||||
sprites: FxHashMap<usize, (u64, Arc<Item>)>,
|
||||
last_sprite: u64,
|
||||
/// Sprites drawing missed, put in the atlas next frame.
|
||||
wanted: Vec<u64>,
|
||||
}
|
||||
|
||||
/// What the game tells the hooks before each call, until the settings move here (spec #14091
|
||||
/// step 5a) and the player's emote with them (step 4).
|
||||
#[derive(Default)]
|
||||
struct Said {
|
||||
mine: bool,
|
||||
listed: bool,
|
||||
/// Other players' cosmetics are shown (not "name tags only", not hidden).
|
||||
others_shown: bool,
|
||||
/// Other players' cosmetics are hidden (not even name tag styles).
|
||||
others_hidden: bool,
|
||||
/// Horizon's mark by Horizon players' names.
|
||||
marks: bool,
|
||||
/// Cosmetics in single player: the signed-in account's on the player's own model.
|
||||
solo: bool,
|
||||
/// My emote pulled the camera back: when it started (the own model's age).
|
||||
pull: Option<f32>,
|
||||
/// My emote while it plays: its id and whether it loops.
|
||||
playing: Option<(String, bool)>,
|
||||
/// A folder's first emote, which mannequins play.
|
||||
first: Option<Arc<Item>>,
|
||||
}
|
||||
|
||||
/// One [`Seat`] per splitscreen player.
|
||||
static SERVICES: Mutex<Vec<Seat>> = Mutex::new(Vec::new());
|
||||
|
||||
/// Runs `f` on this seat's [`Seat`]. Never called inside itself.
|
||||
fn service<R>(f: impl FnOnce(&mut Seat) -> R) -> R {
|
||||
let seat = horizon_hooks::seat();
|
||||
let mut all = SERVICES.lock().unwrap_or_else(PoisonError::into_inner);
|
||||
if all.len() <= seat {
|
||||
all.resize_with(seat + 1, Seat::default);
|
||||
}
|
||||
f(&mut all[seat])
|
||||
}
|
||||
|
||||
/// The cosmetics' hooks, registered when [`enabled`].
|
||||
pub(super) struct Hooks;
|
||||
pub(super) static HOOKS: Hooks = Hooks;
|
||||
|
||||
impl horizon_hooks::Hooks for Hooks {
|
||||
fn frame(&self, frame: &Frame, sprites: &mut dyn SpriteStore) {
|
||||
service(|s| {
|
||||
s.solo = frame.solo;
|
||||
s.frame();
|
||||
s.put_sprites(sprites);
|
||||
});
|
||||
}
|
||||
|
||||
fn tick(&self, models: &mut dyn PlayerModels) {
|
||||
service(|s| s.tick(models));
|
||||
}
|
||||
|
||||
fn name_decoration(
|
||||
&self,
|
||||
model: &PlayerModel,
|
||||
sprites: &dyn Sprites,
|
||||
) -> Option<NameDecoration> {
|
||||
service(|s| s.name_decoration(model, sprites))
|
||||
}
|
||||
|
||||
fn player_mark(&self, uuid: u128) -> Option<Mark> {
|
||||
service(|s| {
|
||||
let client = s.client.as_ref().filter(|_| s.said.marks)?;
|
||||
client.frame().horizon(uuid).then_some(MARK)
|
||||
})
|
||||
}
|
||||
|
||||
/// An emote pulls the camera back: it eases out over the emote's first quarter second.
|
||||
fn camera(&self, own: &CameraView) -> Option<CameraOverride> {
|
||||
let start = service(|s| s.said.pull)?;
|
||||
let t = ((own.age - start) / 5.0).clamp(0.0, 1.0);
|
||||
Some(CameraOverride::new(0.35 + 0.65 * t * t * (3.0 - 2.0 * t)))
|
||||
}
|
||||
}
|
||||
|
||||
impl Seat {
|
||||
/// Once a frame: starts the service's client on first use, asks whether the account owns a
|
||||
/// cosmetic, and tells the service what the account shows.
|
||||
fn frame(&mut self) {
|
||||
if self.client.is_none() {
|
||||
let (client, local) = Cosmetics::client();
|
||||
self.client = Some(Arc::new(client));
|
||||
self.local = local;
|
||||
// Others' emotes come from the service only (a local folder has no one playing).
|
||||
if !local {
|
||||
self.feed = Some(horizon_cosmetics::Feed::new(http()));
|
||||
}
|
||||
}
|
||||
// Item files from a folder (the art, the bench): shown as to an owner, nothing asked.
|
||||
if self.local {
|
||||
self.owner.owns = true;
|
||||
return;
|
||||
}
|
||||
// Whether the account owns a cosmetic: what the last run learnt, then the service.
|
||||
let o = &mut self.owner;
|
||||
if !o.started {
|
||||
o.started = true;
|
||||
o.owns = account()
|
||||
.is_some_and(|(_, uuid, home)| prefs::owned(&home, &uuid).unwrap_or(false));
|
||||
}
|
||||
if let Some(done) = o.asking.as_ref().and_then(|rx| rx.try_recv().ok()) {
|
||||
o.asking = None;
|
||||
match done {
|
||||
Ok(owns) => (o.owns, o.known, o.retry) = (owns, true, None),
|
||||
Err(_) => o.retry = backoff(o.retry),
|
||||
}
|
||||
}
|
||||
// One sign-in at a time: Mojang keeps one joined server id per account.
|
||||
let due = !o.known && o.retry.is_none_or(|(at, _)| Instant::now() >= at);
|
||||
if due && o.asking.is_none() && self.mine.sending.is_none() && self.listed.sending.is_none()
|
||||
{
|
||||
let (tx, rx) = channel();
|
||||
o.asking = Some(rx);
|
||||
std::thread::Builder::new()
|
||||
.name("Cosmetics account".into())
|
||||
.spawn(move || {
|
||||
let _ = tx.send(check_owner());
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
// Show my cosmetics: sent once per change of the wish, then retried until confirmed.
|
||||
// Show me as a Horizon player: also said again every hour while on.
|
||||
let every = horizon_cosmetics::account::PRESENCE_EVERY;
|
||||
self.mine.settle(None);
|
||||
self.listed.settle(Some(every));
|
||||
// One sign-in at a time, as for the ownership check above.
|
||||
let busy = self.owner.asking.is_some()
|
||||
|| self.mine.sending.is_some()
|
||||
|| self.listed.sending.is_some();
|
||||
let said = &self.said;
|
||||
if let Some(done) = self
|
||||
.emote_out
|
||||
.sending
|
||||
.as_ref()
|
||||
.and_then(|rx| rx.try_recv().ok())
|
||||
{
|
||||
self.emote_out.sending = None;
|
||||
match done {
|
||||
Ok(()) => self.emote_out.retry = None,
|
||||
Err(_) => {
|
||||
self.emote_out.retry = backoff(self.emote_out.retry);
|
||||
self.emote_out.sent = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
// My emote: only while I show myself as a Horizon player (playing one says so).
|
||||
let playing = said.playing.as_ref();
|
||||
let looping = playing.is_some_and(|(_, looping)| *looping);
|
||||
let wish = playing.map(|(id, _)| id.as_str()).filter(|_| said.listed);
|
||||
let o = &mut self.emote_out;
|
||||
let changed = o.sent.as_ref().map(Option::as_deref) != Some(wish);
|
||||
let again = looping && o.again.is_some_and(|at| Instant::now() >= at);
|
||||
let waited = o.retry.is_none_or(|(at, _)| Instant::now() >= at);
|
||||
// Nothing sent yet and nothing playing: nothing to say (a failed send forgets what
|
||||
// was sent: the service ends a one-shot by itself, a loop within a minute).
|
||||
let quiet = wish.is_none() && o.sent.is_none();
|
||||
let emote_due = !quiet && waited && (changed || again);
|
||||
// One sign-in at a time, the emote's included.
|
||||
if busy || o.sending.is_some() {
|
||||
} else if emote_due {
|
||||
let wish = wish.map(str::to_owned);
|
||||
o.sent = Some(wish.clone());
|
||||
o.again = looping.then(|| Instant::now() + LOOP_AGAIN);
|
||||
let (tx, rx) = channel();
|
||||
o.sending = Some(rx);
|
||||
let kept = o.kept.clone();
|
||||
std::thread::Builder::new()
|
||||
.name("Cosmetics emote".into())
|
||||
.spawn(move || {
|
||||
let _ = tx.send(send_emote(&kept, wish.as_deref()));
|
||||
})
|
||||
.ok();
|
||||
} else if self.mine.due(said.mine) {
|
||||
self.mine.start(said.mine, send_mine);
|
||||
} else if self.listed.due(said.listed) {
|
||||
self.listed.start(said.listed, send_listed);
|
||||
}
|
||||
}
|
||||
|
||||
/// What goes by `m`'s name: Horizon's mark if they play Horizon (and the mark is on), the
|
||||
/// name tag style they wear if cosmetics are shown for them (name tags only counts), and how
|
||||
/// high what is drawn on their body gets (`body_top`). One look in the cache for all three.
|
||||
fn name_decoration(
|
||||
&mut self,
|
||||
m: &PlayerModel,
|
||||
sprites: &dyn Sprites,
|
||||
) -> Option<NameDecoration> {
|
||||
let said = &self.said;
|
||||
let own = m.kind == Kind::Own;
|
||||
let styles = if own { said.mine } else { !said.others_hidden };
|
||||
if !(styles || said.marks) {
|
||||
return None;
|
||||
}
|
||||
let uuid = match m.kind {
|
||||
Kind::Own => own_uuid(m.uuid, self.solo, said.solo, || {
|
||||
horizon_client::auth::current().map(|s| s.uuid)
|
||||
}),
|
||||
Kind::Mannequin if self.local => Some(u128::from(m.id)),
|
||||
Kind::Player => m.uuid,
|
||||
_ => None,
|
||||
}?;
|
||||
let mut frame = self.client.as_ref()?.frame();
|
||||
let mark = (said.marks && frame.horizon(uuid)).then_some(MARK);
|
||||
let worn = if styles { frame.worn(uuid) } else { None };
|
||||
drop(frame);
|
||||
let others = if said.others_shown {
|
||||
Others::Shown
|
||||
} else {
|
||||
Others::NameTags
|
||||
};
|
||||
let top = body_top(others, own, worn.as_ref(), |slot| covered(m.gear, slot))
|
||||
.filter(|_| !m.invisible);
|
||||
let badge = worn.and_then(|w| self.badge(&w, sprites));
|
||||
Some(NameDecoration::new(mark, badge, top))
|
||||
}
|
||||
|
||||
/// The name tag style in `worn`: its badge's place in the atlas and its line's colour. None
|
||||
/// until the badge is in the atlas (it is put there next frame).
|
||||
fn badge(&mut self, worn: &horizon_cosmetics::Worn, sprites: &dyn Sprites) -> Option<Badge> {
|
||||
let item = worn.iter().find(|i| i.slot == Slot::NameTag)?;
|
||||
let [r, g, b] = item.tag?.line;
|
||||
let next = self.last_sprite + 1;
|
||||
let (id, _) = *self
|
||||
.sprites
|
||||
.entry(Arc::as_ptr(item) as usize)
|
||||
.or_insert_with(|| (next, item.clone()));
|
||||
self.last_sprite = self.last_sprite.max(id);
|
||||
let Some([u0, v0, u1, v1]) = sprites.get(id) else {
|
||||
if !self.wanted.contains(&id) {
|
||||
self.wanted.push(id);
|
||||
}
|
||||
return None;
|
||||
};
|
||||
// The mark sits in the slot's top left corner.
|
||||
let u1 = u0 + (u1 - u0) * item.texture.width as f32 / 64.0;
|
||||
let v1 = v0 + (v1 - v0) * item.texture.height as f32 / 64.0;
|
||||
Some(Badge::new(
|
||||
[u0, v0, u1, v1],
|
||||
u32::from_be_bytes([0, r, g, b]),
|
||||
))
|
||||
}
|
||||
|
||||
/// Puts the sprites drawing missed in the atlas; forgets those of items no one wears.
|
||||
fn put_sprites(&mut self, store: &mut dyn SpriteStore) {
|
||||
for id in self.wanted.drain(..) {
|
||||
let item = self.sprites.values().find(|(i, _)| *i == id);
|
||||
if let Some((_, item)) = item.filter(|_| !store.has(id)) {
|
||||
store.put(id, slot_image(item));
|
||||
}
|
||||
}
|
||||
self.sprites
|
||||
.retain(|_, (_, item)| Arc::strong_count(item) > 1);
|
||||
}
|
||||
|
||||
/// Once a tick: names the Horizon players in view to the emote feed and plays what it says
|
||||
/// they play on their models; one that moved ends theirs here at once. Others' emotes show
|
||||
/// with "Other players' cosmetics" on Shown only; otherwise nothing is asked.
|
||||
fn tick(&mut self, models: &mut dyn PlayerModels) {
|
||||
let mut seen = std::mem::take(&mut self.models);
|
||||
seen.clear();
|
||||
models.for_each(&mut |m| {
|
||||
if m.kind != Kind::Own {
|
||||
seen.push(m);
|
||||
}
|
||||
});
|
||||
self.play_others(models, &mut seen);
|
||||
self.models = seen;
|
||||
}
|
||||
|
||||
fn play_others(&self, models: &mut dyn PlayerModels, view: &mut Vec<PlayerModel>) {
|
||||
let shown = self.said.others_shown;
|
||||
// Items from a folder (the art, the bench): every mannequin plays its first emote, again
|
||||
// and again.
|
||||
if self.local && shown {
|
||||
let Some(first) = &self.said.first else {
|
||||
return;
|
||||
};
|
||||
for m in view.iter().filter(|m| m.kind == Kind::Mannequin) {
|
||||
let age = m.age as f32;
|
||||
let now = emotes::pose_playing(models.body_pose(m.id));
|
||||
if now.is_none_or(|p| p.at(age).is_none()) {
|
||||
let playing = horizon_cosmetics::Playing {
|
||||
item: first.clone(),
|
||||
// Out of step, so a crowd doesn't move as one.
|
||||
start: age - (m.id % 40) as f32,
|
||||
stop: None,
|
||||
};
|
||||
emotes::set_model_playing(models, m.id, Some(playing));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
let (Some(feed), Some(client)) = (&self.feed, &self.client) else {
|
||||
return;
|
||||
};
|
||||
if !shown {
|
||||
feed.ask([]);
|
||||
for m in view.iter() {
|
||||
emotes::set_model_playing(models, m.id, None);
|
||||
}
|
||||
return;
|
||||
}
|
||||
let mut frame = client.frame();
|
||||
view.retain(|m| m.kind == Kind::Player && m.uuid.is_some_and(|u| frame.horizon(u)));
|
||||
drop(frame);
|
||||
feed.ask(view.iter().filter_map(|m| m.uuid));
|
||||
let now = Instant::now();
|
||||
for m in view.iter() {
|
||||
let Some(uuid) = m.uuid else { continue };
|
||||
let seen = feed.playing(uuid);
|
||||
let age = m.age as f32;
|
||||
let mut next = emotes::pose_playing(models.body_pose(m.id)).cloned();
|
||||
match (seen, &mut next) {
|
||||
(Some(seen), Some(p)) if Arc::ptr_eq(&p.item, &seen.item) => {
|
||||
if m.moved && p.stop.is_none() {
|
||||
p.stop = Some(age);
|
||||
}
|
||||
}
|
||||
(Some(seen), slot) if !m.moved => {
|
||||
let ticks = now.duration_since(seen.started).as_secs_f32() * 20.0;
|
||||
*slot = Some(horizon_cosmetics::Playing {
|
||||
item: seen.item,
|
||||
start: age - ticks,
|
||||
stop: None,
|
||||
});
|
||||
}
|
||||
(_, Some(p)) if p.stop.is_none() => p.stop = Some(age),
|
||||
_ => {}
|
||||
}
|
||||
emotes::set_model_playing(models, m.id, next.filter(|p| p.at(age).is_some()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Hands the hooks what the game's settings and the player's emote say (allocating only when
|
||||
/// the emote changes).
|
||||
pub(super) fn cosmetics_say(&mut self) {
|
||||
if !enabled() {
|
||||
return;
|
||||
}
|
||||
let first = if self.cosmetics.local {
|
||||
service(|s| s.said.first.is_none())
|
||||
.then(|| self.owned_emotes().first().cloned())
|
||||
.flatten()
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let extras = &self.settings.extras;
|
||||
let playing = self.cosmetics.emotes.sending();
|
||||
let pull = self.cosmetics.emotes.pull();
|
||||
service(|s| {
|
||||
let said = &mut s.said;
|
||||
said.mine = extras.cosmetics_mine;
|
||||
said.listed = extras.horizon_listed;
|
||||
said.others_shown = extras.effective_others() == Others::Shown;
|
||||
said.others_hidden = extras.effective_others() == Others::Hidden;
|
||||
said.marks = extras.horizon_marks;
|
||||
said.solo = extras.cosmetics_solo;
|
||||
said.pull = pull;
|
||||
if said.playing.as_ref().map(|(id, l)| (id.as_str(), *l)) != playing {
|
||||
said.playing = playing.map(|(id, l)| (id.to_owned(), l));
|
||||
}
|
||||
if first.is_some() {
|
||||
said.first = first;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Once a frame, after the hooks: takes the service's client for drawing and puts the
|
||||
/// Once a frame, before drawing: starts the service's client on first use and puts the
|
||||
/// textures the last frame wanted into the atlas.
|
||||
pub(super) fn cosmetics_frame(&mut self) {
|
||||
if !enabled() {
|
||||
return;
|
||||
}
|
||||
let c = &mut self.cosmetics;
|
||||
let owns = service(|s| {
|
||||
if c.client.is_none() {
|
||||
c.client = s.client.clone();
|
||||
c.local = s.local;
|
||||
if c.client.is_none() {
|
||||
let (client, local) = Cosmetics::client();
|
||||
c.client = Some(client);
|
||||
c.local = local;
|
||||
// Others' emotes come from the service only (a local folder has no one playing).
|
||||
if !local {
|
||||
c.feed = Some(horizon_cosmetics::Feed::new(http()));
|
||||
}
|
||||
s.owner.owns
|
||||
});
|
||||
// Read every frame: the settings button shows it, and it is never saved.
|
||||
self.settings.extras.cosmetics_owner = owns;
|
||||
}
|
||||
c.frame.set(c.frame.get().wrapping_add(1));
|
||||
c.fx.get_mut().frame(c.frame.get());
|
||||
// Item files from a folder (the art, the bench): shown as to an owner, nothing asked.
|
||||
if c.local {
|
||||
c.owner.owns = true;
|
||||
} else {
|
||||
// Whether the account owns a cosmetic: what the last run learnt, then the service.
|
||||
let o = &mut c.owner;
|
||||
if !o.started {
|
||||
o.started = true;
|
||||
o.owns = account()
|
||||
.is_some_and(|(_, uuid, home)| prefs::owned(&home, &uuid).unwrap_or(false));
|
||||
}
|
||||
if let Some(done) = o.asking.as_ref().and_then(|rx| rx.try_recv().ok()) {
|
||||
o.asking = None;
|
||||
match done {
|
||||
Ok(owns) => (o.owns, o.known, o.retry) = (owns, true, None),
|
||||
Err(_) => o.retry = backoff(o.retry),
|
||||
}
|
||||
}
|
||||
// One sign-in at a time: Mojang keeps one joined server id per account.
|
||||
let due = !o.known && o.retry.is_none_or(|(at, _)| Instant::now() >= at);
|
||||
if due && o.asking.is_none() && c.mine.sending.is_none() && c.listed.sending.is_none() {
|
||||
let (tx, rx) = channel();
|
||||
o.asking = Some(rx);
|
||||
std::thread::Builder::new()
|
||||
.name("Cosmetics account".into())
|
||||
.spawn(move || {
|
||||
let _ = tx.send(check_owner());
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
}
|
||||
// Read every frame: the settings button shows it, and it is never saved.
|
||||
self.settings.extras.cosmetics_owner = c.owner.owns;
|
||||
// Show my cosmetics: sent once per change of the wish, then retried until confirmed.
|
||||
// Show me as a Horizon player: also said again every hour while on.
|
||||
if !c.local {
|
||||
let every = horizon_cosmetics::account::PRESENCE_EVERY;
|
||||
c.mine.settle(None);
|
||||
c.listed.settle(Some(every));
|
||||
// One sign-in at a time, as for the ownership check above.
|
||||
let busy =
|
||||
c.owner.asking.is_some() || c.mine.sending.is_some() || c.listed.sending.is_some();
|
||||
let extras = &self.settings.extras;
|
||||
if let Some(done) = c
|
||||
.emote_out
|
||||
.sending
|
||||
.as_ref()
|
||||
.and_then(|rx| rx.try_recv().ok())
|
||||
{
|
||||
c.emote_out.sending = None;
|
||||
match done {
|
||||
Ok(()) => c.emote_out.retry = None,
|
||||
Err(_) => {
|
||||
c.emote_out.retry = backoff(c.emote_out.retry);
|
||||
c.emote_out.sent = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
// My emote: only while I show myself as a Horizon player (playing one says so).
|
||||
let playing = c.emotes.sending();
|
||||
let looping = playing.as_ref().is_some_and(|(_, looping)| *looping);
|
||||
let wish = playing.map(|(id, _)| id).filter(|_| extras.horizon_listed);
|
||||
let o = &mut c.emote_out;
|
||||
let changed = o.sent.as_ref() != Some(&wish);
|
||||
let again = looping && o.again.is_some_and(|at| Instant::now() >= at);
|
||||
let waited = o.retry.is_none_or(|(at, _)| Instant::now() >= at);
|
||||
// Nothing sent yet and nothing playing: nothing to say (a failed send forgets what
|
||||
// was sent: the service ends a one-shot by itself, a loop within a minute).
|
||||
let quiet = wish.is_none() && o.sent.is_none();
|
||||
let emote_due = !quiet && waited && (changed || again);
|
||||
// One sign-in at a time, the emote's included.
|
||||
if busy || o.sending.is_some() {
|
||||
} else if emote_due {
|
||||
o.sent = Some(wish.clone());
|
||||
o.again = looping.then(|| Instant::now() + LOOP_AGAIN);
|
||||
let (tx, rx) = channel();
|
||||
o.sending = Some(rx);
|
||||
let kept = o.kept.clone();
|
||||
std::thread::Builder::new()
|
||||
.name("Cosmetics emote".into())
|
||||
.spawn(move || {
|
||||
let _ = tx.send(send_emote(&kept, wish.as_deref()));
|
||||
})
|
||||
.ok();
|
||||
} else if c.mine.due(extras.cosmetics_mine) {
|
||||
c.mine.start(extras.cosmetics_mine, send_mine);
|
||||
} else if c.listed.due(extras.horizon_listed) {
|
||||
c.listed.start(extras.horizon_listed, send_listed);
|
||||
}
|
||||
}
|
||||
let uploads = std::mem::take(&mut *c.uploads.borrow_mut());
|
||||
for item in uploads {
|
||||
let location = format!("cosmetics/{:x}", Arc::as_ptr(&item) as usize);
|
||||
@@ -872,6 +572,88 @@ impl Game<'_> {
|
||||
.retain(|_, b| Arc::strong_count(&b.item) > 1);
|
||||
}
|
||||
|
||||
/// Once a tick: names the Horizon players in view to the emote feed and plays what it says
|
||||
/// they play on their models; one that moved ends theirs here at once. Others' emotes show
|
||||
/// with "Other players' cosmetics" on Shown only; otherwise nothing is asked.
|
||||
pub(super) fn tick_others_emotes(&mut self) {
|
||||
let shown = self.settings.extras.effective_others() == Others::Shown;
|
||||
// Items from a folder (the art, the bench): every mannequin plays its first emote, again
|
||||
// and again.
|
||||
if self.cosmetics.local && shown {
|
||||
let Some(first) = self.owned_emotes().first().cloned() else {
|
||||
return;
|
||||
};
|
||||
for m in self.mobs.iter_mut() {
|
||||
let age = m.age as f32;
|
||||
if &*m.kind.id == "minecraft:mannequin"
|
||||
&& emotes::playing(m).is_none_or(|p| p.at(age).is_none())
|
||||
{
|
||||
let playing = horizon_cosmetics::Playing {
|
||||
item: first.clone(),
|
||||
// Out of step, so a crowd doesn't move as one.
|
||||
start: age - (m.id % 40) as f32,
|
||||
stop: None,
|
||||
};
|
||||
emotes::set_playing(m, Some(playing));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
let (Some(feed), Some(client)) = (&self.cosmetics.feed, &self.cosmetics.client) else {
|
||||
return;
|
||||
};
|
||||
if !shown {
|
||||
feed.ask([]);
|
||||
for m in self.mobs.iter_mut() {
|
||||
emotes::set_playing(m, None);
|
||||
}
|
||||
return;
|
||||
}
|
||||
let mut frame = client.frame();
|
||||
let mut horizon = Vec::new();
|
||||
for m in self.mobs.iter() {
|
||||
if &*m.kind.id == "minecraft:player"
|
||||
&& let Some(uuid) = self.remote_player_uuid(m.id)
|
||||
&& frame.horizon(uuid)
|
||||
{
|
||||
horizon.push((m.id, uuid));
|
||||
}
|
||||
}
|
||||
drop(frame);
|
||||
feed.ask(horizon.iter().map(|(_, u)| *u));
|
||||
let now = Instant::now();
|
||||
for (id, uuid) in horizon {
|
||||
let seen = feed.playing(uuid);
|
||||
let Some(m) = self.mobs.iter_mut().find(|m| m.id == id) else {
|
||||
continue;
|
||||
};
|
||||
let age = m.age as f32;
|
||||
let moved = {
|
||||
let (dx, dz) = (m.position.x - m.previous.x, m.position.z - m.previous.z);
|
||||
dx * dx + dz * dz > 1e-4
|
||||
};
|
||||
let mut next = emotes::playing(m).cloned();
|
||||
match (seen, &mut next) {
|
||||
(Some(seen), Some(p)) if Arc::ptr_eq(&p.item, &seen.item) => {
|
||||
if moved && p.stop.is_none() {
|
||||
p.stop = Some(age);
|
||||
}
|
||||
}
|
||||
(Some(seen), slot) if !moved => {
|
||||
let ticks = now.duration_since(seen.started).as_secs_f32() * 20.0;
|
||||
*slot = Some(horizon_cosmetics::Playing {
|
||||
item: seen.item,
|
||||
start: age - ticks,
|
||||
stop: None,
|
||||
});
|
||||
}
|
||||
(_, Some(p)) if p.stop.is_none() => p.stop = Some(age),
|
||||
_ => {}
|
||||
}
|
||||
emotes::set_playing(m, next.filter(|p| p.at(age).is_some()));
|
||||
}
|
||||
}
|
||||
|
||||
/// Asks the service which emotes the account owns, for the wheel: when it opens, at most
|
||||
/// every 10 minutes (a folder's emotes need no asking; an offline account has none).
|
||||
pub(super) fn refresh_owned_emotes(&mut self) {
|
||||
@@ -887,7 +669,7 @@ impl Game<'_> {
|
||||
}
|
||||
let (tx, rx) = channel();
|
||||
e.loading = Some(rx);
|
||||
let kept = service(|s| s.emote_out.kept.clone());
|
||||
let kept = self.cosmetics.emote_out.kept.clone();
|
||||
std::thread::Builder::new()
|
||||
.name("Cosmetics emotes owned".into())
|
||||
.spawn(move || {
|
||||
@@ -896,6 +678,81 @@ impl Game<'_> {
|
||||
.ok();
|
||||
}
|
||||
|
||||
/// Items from a folder (`HORIZON_COSMETICS_LOCAL`): mannequins are dressed and marked too.
|
||||
pub(super) fn cosmetics_local(&self) -> bool {
|
||||
self.cosmetics.local
|
||||
}
|
||||
|
||||
/// What goes by `m`'s name: Horizon's mark if they play Horizon (and the mark is on), the
|
||||
/// name tag style they wear if cosmetics are shown for them (name tags only counts), and how
|
||||
/// high what is drawn on their body gets (`body_top`). One look in the cache for all three.
|
||||
pub(super) fn cosmetics_marks(&self, m: &Mob, own: bool) -> super::names::Marks {
|
||||
let mut marks = super::names::Marks::default();
|
||||
let extras = &self.settings.extras;
|
||||
let styles = if own {
|
||||
extras.cosmetics_mine
|
||||
} else {
|
||||
extras.effective_others() != Others::Hidden
|
||||
};
|
||||
if !(styles || extras.horizon_marks) {
|
||||
return marks;
|
||||
}
|
||||
let (Some(client), Some(uuid)) = (&self.cosmetics.client, self.cosmetics_uuid(m, own))
|
||||
else {
|
||||
return marks;
|
||||
};
|
||||
let mut frame = client.frame();
|
||||
marks.horizon = extras.horizon_marks && frame.horizon(uuid);
|
||||
let worn = if styles { frame.worn(uuid) } else { None };
|
||||
drop(frame);
|
||||
if !horizon_client::mobs::trader::is_invisible(m) {
|
||||
marks.top = body_top(extras, own, worn.as_ref(), |slot| covered(m, slot));
|
||||
}
|
||||
marks.style = worn.and_then(|w| self.cosmetics_tag(&w));
|
||||
marks
|
||||
}
|
||||
|
||||
/// Those of `uuids` who play Horizon, with the mark on (the player list): one look each.
|
||||
pub(super) fn horizon_players(
|
||||
&self,
|
||||
uuids: impl Iterator<Item = u128>,
|
||||
) -> std::collections::HashSet<u128> {
|
||||
match &self.cosmetics.client {
|
||||
Some(c) if self.settings.extras.horizon_marks => {
|
||||
let mut frame = c.frame();
|
||||
uuids.filter(|u| frame.horizon(*u)).collect()
|
||||
}
|
||||
_ => Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// The name tag style in `worn`: its badge's place in the atlas and its line's colour. None
|
||||
/// until the badge is in the atlas.
|
||||
fn cosmetics_tag(&self, worn: &horizon_cosmetics::Worn) -> Option<super::names::TagStyle> {
|
||||
let item = worn.iter().find(|i| i.slot == Slot::NameTag)?;
|
||||
let [r, g, b] = item.tag?.line;
|
||||
let frame = self.cosmetics.frame.get();
|
||||
let mut baked = self.cosmetics.baked.borrow_mut();
|
||||
let entry = baked
|
||||
.entry(Arc::as_ptr(item) as usize)
|
||||
.or_insert_with(|| Baked::new(item, frame));
|
||||
let Some(slot) = self.gui.atlas.sprites.get(&entry.location) else {
|
||||
self.cosmetics.uploads.borrow_mut().push(item.clone());
|
||||
return None;
|
||||
};
|
||||
if entry.marked.replace(frame) != frame {
|
||||
self.skin_downloads.borrow_mut().drawn(&entry.location);
|
||||
}
|
||||
// The mark sits in the slot's top left corner.
|
||||
let mut mark = *slot;
|
||||
mark.u1 = mark.u0 + (slot.u1 - slot.u0) * item.texture.width as f32 / 64.0;
|
||||
mark.v1 = mark.v0 + (slot.v1 - slot.v0) * item.texture.height as f32 / 64.0;
|
||||
Some(super::names::TagStyle {
|
||||
mark,
|
||||
line: u32::from_be_bytes([0, r, g, b]),
|
||||
})
|
||||
}
|
||||
|
||||
/// What `m` wears, if cosmetics are shown for it: `own` for the player's own model.
|
||||
fn worn(&self, m: &Mob, own: bool) -> Option<horizon_cosmetics::Worn> {
|
||||
let client = self.cosmetics.client.as_ref()?;
|
||||
@@ -987,7 +844,7 @@ impl Game<'_> {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if emoting.is_none() && covered(super::player_hooks::gear(m), item.slot) {
|
||||
if emoting.is_none() && covered(m, item.slot) {
|
||||
continue;
|
||||
}
|
||||
let Some((models, uv)) = self.cosmetics_baked(item) else {
|
||||
@@ -1105,7 +962,7 @@ impl Game<'_> {
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_client::extras::Extras;
|
||||
use horizon_client::mobs::anim::BodyPose;
|
||||
use std::sync::Mutex;
|
||||
|
||||
/// A name tag style with a 1×1 mark.
|
||||
const TAG: &str = r##"{"format": 1, "id": "tag", "slot": "name_tag", "parts": [],
|
||||
@@ -1293,18 +1150,13 @@ mod tests {
|
||||
let (short, long) = (Duration::from_millis(300), Duration::from_secs(10));
|
||||
let top_of = |extras: &Extras, patience| {
|
||||
let (worn, _) = other_player_from(Service(Arc::default(), both), extras, patience);
|
||||
body_top(extras.effective_others(), false, worn.as_ref(), |_| false)
|
||||
body_top(extras, false, worn.as_ref(), |_| false)
|
||||
};
|
||||
// No cosmetics drawn on the body (a name tag style only): vanilla's height exactly.
|
||||
let (worn, _) = other_player(&shown, long);
|
||||
assert!(worn.is_some());
|
||||
assert_eq!(
|
||||
tag(body_top(
|
||||
shown.effective_others(),
|
||||
false,
|
||||
worn.as_ref(),
|
||||
|_| false
|
||||
)),
|
||||
tag(body_top(&shown, false, worn.as_ref(), |_| false)),
|
||||
VANILLA
|
||||
);
|
||||
// A small hat under the tag: vanilla's height too.
|
||||
@@ -1318,9 +1170,7 @@ mod tests {
|
||||
);
|
||||
// A helmet over it: vanilla's height.
|
||||
let (worn, _) = other_player_from(Service(Arc::default(), both), &shown, long);
|
||||
let helmet = body_top(shown.effective_others(), false, worn.as_ref(), |slot| {
|
||||
slot == Slot::Head
|
||||
});
|
||||
let helmet = body_top(&shown, false, worn.as_ref(), |slot| slot == Slot::Head);
|
||||
assert_eq!(tag(helmet), VANILLA);
|
||||
// Others' cosmetics on name tags only, or hidden: nothing on the body, vanilla's height.
|
||||
for others in [Others::NameTags, Others::Hidden] {
|
||||
@@ -1336,66 +1186,4 @@ mod tests {
|
||||
assert_eq!(tag(top_of(&extras, patience)), VANILLA, "{others:?}");
|
||||
}
|
||||
}
|
||||
|
||||
/// Player models as the hooks see them, with the pose laid over each.
|
||||
struct View(Vec<(PlayerModel, Option<Arc<dyn BodyPose>>)>);
|
||||
|
||||
impl PlayerModels for View {
|
||||
fn connection(&self) -> u64 {
|
||||
1
|
||||
}
|
||||
fn for_each(&self, f: &mut dyn FnMut(PlayerModel)) {
|
||||
self.0.iter().for_each(|(m, _)| f(*m));
|
||||
}
|
||||
fn body_pose(&self, id: u32) -> Option<&Arc<dyn BodyPose>> {
|
||||
self.0.iter().find(|(m, _)| m.id == id)?.1.as_ref()
|
||||
}
|
||||
fn set_body_pose(&mut self, id: u32, pose: Option<Arc<dyn BodyPose>>) {
|
||||
if let Some((_, p)) = self.0.iter_mut().find(|(m, _)| m.id == id) {
|
||||
*p = pose;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn with_a_folder_mannequins_play_its_first_emote_out_of_step_and_players_do_not() {
|
||||
let item = Arc::new(
|
||||
Item::parse(
|
||||
br#"{"format": 1, "id": "up", "slot": "emote", "parts": [],
|
||||
"emote": {"length": 20, "blend": 0, "tracks": [
|
||||
{"part": "right_arm", "keys": [{"t": 10, "rotation": [0, 0, 90]}]}]}}"#,
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let mut service = Seat {
|
||||
local: true,
|
||||
said: Said {
|
||||
others_shown: true,
|
||||
first: Some(item.clone()),
|
||||
..Said::default()
|
||||
},
|
||||
..Seat::default()
|
||||
};
|
||||
let model = |id, kind, uuid| (PlayerModel::new(id, kind, uuid, 50, false), None);
|
||||
let mut view = View(vec![
|
||||
model(1, Kind::Own, None),
|
||||
model(41, Kind::Mannequin, None),
|
||||
model(2, Kind::Player, Some(7)),
|
||||
]);
|
||||
service.tick(&mut view);
|
||||
let playing = emotes::pose_playing(view.0[1].1.as_ref()).expect("the mannequin plays");
|
||||
assert!(Arc::ptr_eq(&playing.item, &item));
|
||||
// Out of step by its id: 50 - 41 % 40.
|
||||
assert_eq!(playing.start, 49.0);
|
||||
assert!(view.0[0].1.is_none() && view.0[2].1.is_none());
|
||||
// Still playing: the same pose stays.
|
||||
let first = view.0[1].1.clone().unwrap();
|
||||
service.tick(&mut view);
|
||||
assert!(Arc::ptr_eq(&first, view.0[1].1.as_ref().unwrap()));
|
||||
// Others' cosmetics not shown: a new mannequin plays nothing.
|
||||
service.said.others_shown = false;
|
||||
view.0.push(model(3, Kind::Mannequin, None));
|
||||
service.tick(&mut view);
|
||||
assert!(view.0[3].1.is_none());
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,6 @@ use horizon_client::mobs::Mob;
|
||||
use horizon_client::mobs::anim::BodyPose;
|
||||
use horizon_cosmetics::account::OwnedEmote;
|
||||
use horizon_cosmetics::{Item, Playing, Slot};
|
||||
use horizon_hooks::players::PlayerModels;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// How far the player may drift (blocks) before the emote stops: a nudge, not a step.
|
||||
@@ -38,15 +37,10 @@ pub(in crate::game) struct Emotes {
|
||||
|
||||
impl Emotes {
|
||||
/// The emote to tell the service about, while it plays: its id and whether it loops.
|
||||
pub(in crate::game) fn sending(&self) -> Option<(&str, bool)> {
|
||||
pub(in crate::game) fn sending(&self) -> Option<(String, bool)> {
|
||||
let p = self.playing.as_ref().filter(|p| p.stop.is_none())?;
|
||||
let looping = p.item.emote.as_ref().is_some_and(|e| e.looping);
|
||||
Some((&p.item.id, looping))
|
||||
}
|
||||
|
||||
/// When the emote that pulled the camera back started (the own model's age), while it plays.
|
||||
pub(in crate::game) fn pull(&self) -> Option<f32> {
|
||||
self.camera_from.and(self.playing.as_ref()).map(|p| p.start)
|
||||
Some((p.item.id.clone(), looping))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,48 +59,23 @@ impl BodyPose for EmotePose {
|
||||
}
|
||||
}
|
||||
|
||||
/// The emote a model's pose plays, if it is one.
|
||||
pub(in crate::game) fn pose_playing(pose: Option<&Arc<dyn BodyPose>>) -> Option<&Playing> {
|
||||
let any: &dyn std::any::Any = &**pose?;
|
||||
/// The emote `m` plays, if any.
|
||||
pub(in crate::game) fn playing(m: &Mob) -> Option<&Playing> {
|
||||
let any: &dyn std::any::Any = &**m.emote.as_ref()?;
|
||||
any.downcast_ref::<EmotePose>().map(|e| &e.0)
|
||||
}
|
||||
|
||||
/// The emote `m` plays, if any.
|
||||
pub(in crate::game) fn playing(m: &Mob) -> Option<&Playing> {
|
||||
pose_playing(m.emote.as_ref())
|
||||
}
|
||||
|
||||
/// The pose that plays `next` where `now` is laid, unless it plays that already (None: keep
|
||||
/// it; a new one allocates).
|
||||
fn replaced(
|
||||
now: Option<&Arc<dyn BodyPose>>,
|
||||
next: Option<Playing>,
|
||||
) -> Option<Option<Arc<dyn BodyPose>>> {
|
||||
let same = match (pose_playing(now), &next) {
|
||||
/// Makes `m` play `next`, unless it plays that already (a new one allocates).
|
||||
pub(in crate::game) fn set_playing(m: &mut Mob, next: Option<Playing>) {
|
||||
let same = match (playing(m), &next) {
|
||||
(None, None) => true,
|
||||
(Some(a), Some(b)) => {
|
||||
Arc::ptr_eq(&a.item, &b.item) && a.start == b.start && a.stop == b.stop
|
||||
}
|
||||
_ => false,
|
||||
};
|
||||
(!same).then(|| next.map(|p| Arc::new(EmotePose(p)) as Arc<dyn BodyPose>))
|
||||
}
|
||||
|
||||
/// Makes `m` play `next`, unless it plays that already.
|
||||
pub(in crate::game) fn set_playing(m: &mut Mob, next: Option<Playing>) {
|
||||
if let Some(pose) = replaced(m.emote.as_ref(), next) {
|
||||
m.emote = pose;
|
||||
}
|
||||
}
|
||||
|
||||
/// Makes model `id` play `next`, unless it plays that already.
|
||||
pub(in crate::game) fn set_model_playing(
|
||||
models: &mut dyn PlayerModels,
|
||||
id: u32,
|
||||
next: Option<Playing>,
|
||||
) {
|
||||
if let Some(pose) = replaced(models.body_pose(id), next) {
|
||||
models.set_body_pose(id, pose);
|
||||
if !same {
|
||||
m.emote = next.map(|p| Arc::new(EmotePose(p)) as Arc<dyn BodyPose>);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -260,7 +229,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Once a tick: my emote (the others' are `cosmetics::Seat::tick`'s, a hook's).
|
||||
/// Once a tick: my emote, then the other players'.
|
||||
pub(in crate::game) fn tick_emotes(&mut self) {
|
||||
if let Some(done) = self
|
||||
.cosmetics
|
||||
@@ -281,6 +250,20 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
self.tick_emote();
|
||||
self.tick_others_emotes();
|
||||
}
|
||||
|
||||
/// How far the camera stands back while an emote pulls it (1: the usual distance): it eases
|
||||
/// out over the emote's first quarter second.
|
||||
pub(in crate::game) fn emote_camera_pull(&self, partial: f32) -> f32 {
|
||||
let (Some(p), Some(m)) = (&self.cosmetics.emotes.playing, &self.player_model) else {
|
||||
return 1.0;
|
||||
};
|
||||
if self.cosmetics.emotes.camera_from.is_none() {
|
||||
return 1.0;
|
||||
}
|
||||
let t = ((m.age as f32 + partial - p.start) / 5.0).clamp(0.0, 1.0);
|
||||
0.35 + 0.65 * t * t * (3.0 - 2.0 * t)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ impl Game<'_> {
|
||||
pub(super) fn mapped_key_down(&self, mapping: &str) -> bool {
|
||||
keybinds::key_code(self.settings.keys.get(mapping))
|
||||
.is_some_and(|k| self.physical_keys.contains(&k))
|
||||
|| self.input_holds(mapping)
|
||||
|| self.pad.holds_action(&self.settings.controller, mapping)
|
||||
}
|
||||
|
||||
/// `CreativeModeInventoryScreen.selectTab` on the HOTBAR tab: each saved
|
||||
|
||||
@@ -2317,7 +2317,7 @@ impl Game<'_> {
|
||||
a.spawn_velocity = Some(p.velocity);
|
||||
a.spawn_rot = Some((p.pitch, p.yaw));
|
||||
}
|
||||
self.creatures.projectiles.put_back(p);
|
||||
self.creatures.projectiles.push(p);
|
||||
self.native_projectile_launch(player, &name, id, kind);
|
||||
}
|
||||
/// `MushroomCow.shear`'s `sendParticles(EXPLOSION, x, getY(0.5), z, 1, 0, 0, 0, 0)`:
|
||||
@@ -6949,7 +6949,7 @@ impl Game<'_> {
|
||||
{
|
||||
m.heal(25.0);
|
||||
consume = true;
|
||||
eat = Some(("entity.iron_golem.repair", 1.0, m.golem_repair_pitch()));
|
||||
sound = Some("entity.iron_golem.repair");
|
||||
}
|
||||
Species::Creeper if creeper_igniter => {
|
||||
m.extra.flag = true;
|
||||
|
||||
@@ -280,18 +280,25 @@ impl Game<'_> {
|
||||
self.spin_attack_geometry(mob, camera, alpha as f32, packed, out);
|
||||
self.stuck_in_body_geometry(mob, mob.id as i32, camera, alpha as f32, packed, out);
|
||||
}
|
||||
// What crates draw on players and mannequins (`game/player_hooks.rs`: cosmetics),
|
||||
// posed on the GPU with the mob's own jobs: culled with it.
|
||||
// Cosmetics (game/cosmetics.rs), posed on the GPU with the mob's own jobs: culled
|
||||
// with it.
|
||||
if !layers_only
|
||||
&& horizon_hooks::engine::any()
|
||||
&& super::super::cosmetics::enabled()
|
||||
&& (is_player || &*mob.kind.id == "minecraft:mannequin")
|
||||
{
|
||||
let mark = self.skin_frame.borrow().mark();
|
||||
let base = horizon_client::mobs::render::base_transform(mob, alpha as f32, camera);
|
||||
let gpu = skinning;
|
||||
if let Some((lo, hi)) =
|
||||
self.player_layers_geometry(mob, base, camera, alpha as f32, packed, gpu, out)
|
||||
{
|
||||
if let Some((lo, hi)) = self.cosmetics_geometry(
|
||||
mob,
|
||||
false,
|
||||
base,
|
||||
Some(camera),
|
||||
alpha as f32,
|
||||
packed,
|
||||
gpu,
|
||||
out,
|
||||
) {
|
||||
skinned = Some(match skinned {
|
||||
Some((first, Some((l, h)))) => (first, Some((l.min(lo), h.max(hi)))),
|
||||
Some((first, None)) => (first, Some((lo, hi))),
|
||||
|
||||
@@ -523,7 +523,7 @@ fn debug_options_interrupts(screen: Screen, playing_overlay: bool) -> bool {
|
||||
| Screen::EmoteWheel
|
||||
| Screen::Stats
|
||||
| Screen::Advancements
|
||||
| Screen::Friends
|
||||
| Screen::AddedPage
|
||||
| Screen::Social
|
||||
| Screen::ServerLinks
|
||||
| Screen::ConfirmLink
|
||||
@@ -584,7 +584,7 @@ mod tests {
|
||||
Screen::GameModeSwitcher,
|
||||
Screen::Stats,
|
||||
Screen::Advancements,
|
||||
Screen::Friends,
|
||||
Screen::AddedPage,
|
||||
Screen::Social,
|
||||
Screen::ServerLinks,
|
||||
Screen::ConfirmLink,
|
||||
|
||||
@@ -353,7 +353,7 @@ impl Game<'_> {
|
||||
let found =
|
||||
self.find_respawn_and_use(config, op["consume"].as_bool().unwrap_or(true))?;
|
||||
used.push(match found {
|
||||
Some((p, yaw, _pitch)) => format!(
|
||||
Some((p, yaw)) => format!(
|
||||
"respawn {} {} {} {}",
|
||||
num(p.x),
|
||||
num(p.y),
|
||||
@@ -579,7 +579,6 @@ impl Game<'_> {
|
||||
dim: self.dim,
|
||||
pos: [p(0), p(1), p(2)],
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
forced: false,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -739,8 +739,7 @@ impl Game<'_> {
|
||||
// anchor puts the player, facing it; else onto the spawn column.
|
||||
let mut target = target;
|
||||
if let Some(c) = self.respawn_config.filter(|c| c.dim == self.dim) {
|
||||
// This existing owner transition adapter carries yaw only; its pitch path remains open.
|
||||
if let Some((at, yaw, _pitch)) = self.find_respawn_and_use(c, false)? {
|
||||
if let Some((at, yaw)) = self.find_respawn_and_use(c, false)? {
|
||||
return Ok(Some((at, Some(yaw))));
|
||||
}
|
||||
target = fallback_spawn(self.spawn, self.level.world_spawn);
|
||||
|
||||
@@ -1008,10 +1008,7 @@ impl Game<'_> {
|
||||
p.position.z - center[2],
|
||||
];
|
||||
let distance = (d[0] * d[0] + d[1] * d[1] + d[2] * d[2]).sqrt();
|
||||
self.input_feedback(horizon_client::input_source::Feedback::Explosion {
|
||||
distance,
|
||||
radius,
|
||||
});
|
||||
self.pad_rumble(horizon_client::gamepad::Rumble::Explosion { distance, radius });
|
||||
}
|
||||
// Explosion.explode: the blast is heard.
|
||||
let ctx = horizon_client::sculk::Context::default();
|
||||
|
||||
@@ -70,10 +70,9 @@ fn overworld_spawnpoint_is_validated_at_both_player_blocks() {
|
||||
assert_eq!(actual.is_some(), allowed, "{block} at height {height}");
|
||||
assert_eq!(game.respawn_config.is_some(), allowed);
|
||||
assert_eq!(game.level.world_spawn, Some([0, 80, 0]));
|
||||
if let Some((at, yaw, pitch)) = actual {
|
||||
if let Some((at, yaw)) = actual {
|
||||
assert_eq!(at, Vec3::new(5.5, 64.1, 5.5));
|
||||
assert_eq!(yaw, 0.0);
|
||||
assert_eq!(pitch.to_bits(), 0.0f32.to_bits());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,8 +135,8 @@ impl Game<'_> {
|
||||
}
|
||||
/// `Camera.calculateFov` with `modifyFovBasedOnDeathOrFluid`.
|
||||
pub(super) fn fov_degrees(&self, partial: f32, camera: [f64; 3]) -> f32 {
|
||||
if self.studio.flying() {
|
||||
return self.studio.freecam.fov.clamp(1.0, 179.0);
|
||||
if self.studio_freecam.active {
|
||||
return self.studio_freecam.fov.clamp(1.0, 179.0);
|
||||
}
|
||||
let fov = self.view.calculate_fov(
|
||||
partial,
|
||||
|
||||
@@ -193,7 +193,7 @@ impl Game<'_> {
|
||||
// replay player's hands remain visible in first person; freecam has
|
||||
// no player-view hand.
|
||||
if !fov::studio_draws_hand(
|
||||
self.studio.flying(),
|
||||
self.studio_freecam.active,
|
||||
self.ui.hands_drawn(
|
||||
self.spectator(),
|
||||
self.sleeping.is_some(),
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//! Play with friends, host side: "Start Sharing" on the Play with Friends
|
||||
//! screen (`screen`, the pause menu's Friends button) opens the world to LAN if
|
||||
//! page (`PAGE`, what the pause menu's Friends icon opens) opens the world to LAN if
|
||||
//! it isn't (with Open to LAN's defaults) and shares that port behind an
|
||||
//! invite code (horizon-friends). The code holds this computer's addresses
|
||||
//! and the key, so friends join with no server of ours; a relay the player
|
||||
@@ -7,18 +7,23 @@
|
||||
//! LAN one, unchanged: tunnelled guests are LAN guests that connect from the
|
||||
//! loopback address. The joining side is horizon-friends' (`game`), registered by
|
||||
//! horizon-official.
|
||||
use super::{Game, lan::LanSettings};
|
||||
use horizon_client::{Result, hud::HudBatch, lang, text::Text};
|
||||
//!
|
||||
//! It sees the game only through `horizon_hooks` (the `ShareView` its `Hooks::share` tick
|
||||
//! gets, `Hooks::lan_closed`, its page, `tr`) and keeps what it shares in its own statics, so
|
||||
//! it can leave the engine for horizon-friends (spec #14167). `horizon-ctl friends` reaches it
|
||||
//! through `Hooks::control`.
|
||||
use horizon_friends::{Host, HostConfig, HostEvent, PathMode, host::DEFAULT_PORT, reach, stun};
|
||||
use horizon_hooks::{
|
||||
Hooks,
|
||||
pages::{Act, Page, Place, Row},
|
||||
share::{LanOptions, ShareView},
|
||||
};
|
||||
use horizon_protocol::{GAME_VERSION, PROTOCOL_VERSION};
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::{Mutex, MutexGuard, PoisonError};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
mod screen;
|
||||
|
||||
use screen::{self as friends_screen, Action, FriendsView};
|
||||
pub use screen::{TITLE, title};
|
||||
|
||||
pub(super) struct Sharing {
|
||||
struct Sharing {
|
||||
host: Host,
|
||||
/// Sharing opened the world to LAN, so stopping closes it again.
|
||||
opened_lan: bool,
|
||||
@@ -31,12 +36,126 @@ pub(super) struct Sharing {
|
||||
paths: (u32, u32),
|
||||
}
|
||||
|
||||
/// The world shared, if one is. The game has one window player who can share (the engine
|
||||
/// calls the hooks for it only), so one is all there is.
|
||||
static SHARING: Mutex<Option<Sharing>> = Mutex::new(None);
|
||||
/// Whether [`SHARING`] holds one: a tick with nothing shared is this one load.
|
||||
static ON: AtomicBool = AtomicBool::new(false);
|
||||
|
||||
/// What the page left for the next [`Hooks::share`] tick, which has the game's view.
|
||||
#[derive(Default)]
|
||||
struct PageState {
|
||||
/// Chat lines (new codes, the relay stopping), said in order.
|
||||
chat: Vec<String>,
|
||||
/// A button pressed on the page.
|
||||
pressed: Option<Action>,
|
||||
/// The page was drawn since the last tick: its guests are read again.
|
||||
open: bool,
|
||||
/// The other players, as the last tick while the page was open read them.
|
||||
guests: Vec<String>,
|
||||
/// The action of each row the page last showed.
|
||||
acts: Vec<Option<Action>>,
|
||||
}
|
||||
static PAGE_STATE: Mutex<PageState> = Mutex::new(PageState {
|
||||
chat: Vec::new(),
|
||||
pressed: None,
|
||||
open: false,
|
||||
guests: Vec::new(),
|
||||
acts: Vec::new(),
|
||||
});
|
||||
/// Whether [`PAGE_STATE`] has something for the tick.
|
||||
static WORK: AtomicBool = AtomicBool::new(false);
|
||||
|
||||
fn page() -> MutexGuard<'static, PageState> {
|
||||
PAGE_STATE.lock().unwrap_or_else(PoisonError::into_inner)
|
||||
}
|
||||
|
||||
/// A button of the page.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
enum Action {
|
||||
Share,
|
||||
Copy,
|
||||
Stop,
|
||||
/// Open the troubleshooting page.
|
||||
Help,
|
||||
}
|
||||
|
||||
fn sharing() -> MutexGuard<'static, Option<Sharing>> {
|
||||
SHARING.lock().unwrap_or_else(PoisonError::into_inner)
|
||||
}
|
||||
|
||||
/// Ends the sharing, if there is one. The lock is let go before the caller touches the
|
||||
/// game: closing LAN calls [`Hooks::lan_closed`], which takes it again.
|
||||
fn take() -> Option<Sharing> {
|
||||
let taken = sharing().take();
|
||||
ON.store(false, Ordering::Relaxed);
|
||||
taken
|
||||
}
|
||||
|
||||
/// Registered by the engine's entry while this module is part of it.
|
||||
pub struct Friends;
|
||||
pub static HOOKS: Friends = Friends;
|
||||
|
||||
impl Hooks for Friends {
|
||||
fn control_commands(&self) -> Option<(&'static str, &'static [&'static str])> {
|
||||
Some(("friends", HELP))
|
||||
}
|
||||
|
||||
/// `horizon-ctl friends host|stop|status`.
|
||||
fn control(
|
||||
&self,
|
||||
words: &[&str],
|
||||
world: &mut dyn ShareView,
|
||||
) -> Option<std::result::Result<String, String>> {
|
||||
(words.first() == Some(&"friends"))
|
||||
.then(|| control(words.get(1).copied(), world).map(|answer| answer.to_string()))
|
||||
}
|
||||
|
||||
/// What the page left for the game: chat lines, a button's press, the guests while it is
|
||||
/// open. With nothing left, one relaxed load.
|
||||
fn share(&self, world: &mut dyn ShareView) {
|
||||
if !WORK.swap(false, Ordering::Relaxed) {
|
||||
return;
|
||||
}
|
||||
let (lines, pressed, open) = {
|
||||
let mut page = page();
|
||||
let open = std::mem::take(&mut page.open);
|
||||
(std::mem::take(&mut page.chat), page.pressed.take(), open)
|
||||
};
|
||||
for line in lines {
|
||||
world.chat(&line);
|
||||
}
|
||||
if let Some(action) = pressed {
|
||||
press(action, world);
|
||||
}
|
||||
if open {
|
||||
let mut guests = Vec::new();
|
||||
world.players(&mut |name| guests.push(name.to_owned()));
|
||||
page().guests = guests;
|
||||
}
|
||||
}
|
||||
|
||||
/// The LAN server is closing: the code goes with it.
|
||||
fn lan_closed(&self) {
|
||||
if ON.load(Ordering::Relaxed)
|
||||
&& let Some(mut sharing) = take()
|
||||
{
|
||||
sharing.host.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub const HELP: &[&str] = &[
|
||||
"friends host share the open world behind an invite code",
|
||||
"friends stop stop sharing",
|
||||
"friends status the code, how friends reach this host, the guests",
|
||||
];
|
||||
|
||||
/// A string in the player's language, or the English one.
|
||||
fn tr(key: &str, english: &str) -> String {
|
||||
horizon_hooks::tr(key).unwrap_or_else(|| english.to_owned())
|
||||
}
|
||||
|
||||
/// `HORIZON_STUN_SERVERS`, else `friendsStun` in horizon.txt, else the defaults.
|
||||
fn stun_servers() -> Vec<String> {
|
||||
if std::env::var_os("HORIZON_STUN_SERVERS").is_some() {
|
||||
@@ -53,101 +172,98 @@ fn env_flag(name: &str, default: bool) -> bool {
|
||||
std::env::var(name).map_or(default, |v| v != "0")
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Start sharing the open world.
|
||||
pub(super) fn friends_start(&mut self) -> Result<()> {
|
||||
if self.friends.is_some() {
|
||||
return Ok(());
|
||||
}
|
||||
// Single player on its server thread shares that server, as Open to
|
||||
// LAN publishes it; another server can't be shared.
|
||||
if self.title.is_some() || (self.remote.is_some() && self.integrated.is_none()) {
|
||||
return Err("open a singleplayer world first".into());
|
||||
}
|
||||
let opened_lan = self.lan_port().is_none();
|
||||
if opened_lan {
|
||||
// ShareToLanScreen's defaults, as the world options screen offers them.
|
||||
self.lan_open(LanSettings {
|
||||
port: horizon_client::lan::available_port(),
|
||||
guest_commands: false,
|
||||
force_game_mode: true,
|
||||
})?;
|
||||
}
|
||||
let port = self.lan_port().ok_or("the world isn't open to LAN")?;
|
||||
let host = match Host::start(HostConfig {
|
||||
lan: std::net::SocketAddr::from(([127, 0, 0, 1], port)),
|
||||
protocol: PROTOCOL_VERSION,
|
||||
game: GAME_VERSION.to_owned(),
|
||||
relay: horizon_client::net::friends_relay_setting(),
|
||||
path: PathMode::from_env(),
|
||||
port: std::env::var("HORIZON_FRIENDS_PORT")
|
||||
.ok()
|
||||
.and_then(|p| p.parse().ok())
|
||||
.unwrap_or(DEFAULT_PORT),
|
||||
reach: reach::Options {
|
||||
// HORIZON_FRIENDS_UPNP=0 leaves the router alone.
|
||||
map_port: env_flag("HORIZON_FRIENDS_UPNP", true),
|
||||
stun: stun_servers(),
|
||||
// Both ends on one machine (tests).
|
||||
loopback: env_flag("HORIZON_FRIENDS_LOOPBACK", false),
|
||||
},
|
||||
}) {
|
||||
Ok(h) => h,
|
||||
Err(e) => {
|
||||
if opened_lan {
|
||||
self.lan_close(true);
|
||||
}
|
||||
return Err(e.into());
|
||||
/// Start sharing the open world.
|
||||
fn start(world: &mut dyn ShareView) -> std::result::Result<(), String> {
|
||||
if ON.load(Ordering::Relaxed) {
|
||||
return Ok(());
|
||||
}
|
||||
if !world.can_share() {
|
||||
return Err("open a singleplayer world first".into());
|
||||
}
|
||||
let (port, opened_lan) = match world.lan_port() {
|
||||
Some(port) => (port, false),
|
||||
// ShareToLanScreen's defaults, as the world options screen offers them.
|
||||
None => (world.open_lan(LanOptions::default())?, true),
|
||||
};
|
||||
let host = Host::start(HostConfig {
|
||||
lan: std::net::SocketAddr::from(([127, 0, 0, 1], port)),
|
||||
protocol: PROTOCOL_VERSION,
|
||||
game: GAME_VERSION.to_owned(),
|
||||
relay: horizon_client::net::friends_relay_setting(),
|
||||
path: PathMode::from_env(),
|
||||
port: std::env::var("HORIZON_FRIENDS_PORT")
|
||||
.ok()
|
||||
.and_then(|p| p.parse().ok())
|
||||
.unwrap_or(DEFAULT_PORT),
|
||||
reach: reach::Options {
|
||||
// HORIZON_FRIENDS_UPNP=0 leaves the router alone.
|
||||
map_port: env_flag("HORIZON_FRIENDS_UPNP", true),
|
||||
stun: stun_servers(),
|
||||
// Both ends on one machine (tests).
|
||||
loopback: env_flag("HORIZON_FRIENDS_LOOPBACK", false),
|
||||
},
|
||||
});
|
||||
let host = match host {
|
||||
Ok(h) => h,
|
||||
Err(e) => {
|
||||
if opened_lan {
|
||||
world.close_lan();
|
||||
}
|
||||
};
|
||||
self.friends = Some(Sharing {
|
||||
host,
|
||||
opened_lan,
|
||||
code: None,
|
||||
wrong: 0,
|
||||
notice: None,
|
||||
copied: None,
|
||||
paths: (0, 0),
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
return Err(e.to_string());
|
||||
}
|
||||
};
|
||||
*sharing() = Some(Sharing {
|
||||
host,
|
||||
opened_lan,
|
||||
code: None,
|
||||
wrong: 0,
|
||||
notice: None,
|
||||
copied: None,
|
||||
paths: (0, 0),
|
||||
});
|
||||
ON.store(true, Ordering::Relaxed);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Stop sharing: the code ends (direct port closed, router mapping
|
||||
/// deleted); the world closes to LAN again if sharing opened it.
|
||||
pub(super) fn friends_stop(&mut self) {
|
||||
let Some(mut sharing) = self.friends.take() else {
|
||||
/// Stop sharing: the code ends (direct port closed, router mapping
|
||||
/// deleted); the world closes to LAN again if sharing opened it.
|
||||
fn stop(world: &mut dyn ShareView) {
|
||||
if !world.can_share() {
|
||||
return;
|
||||
}
|
||||
let Some(mut sharing) = take() else {
|
||||
return;
|
||||
};
|
||||
sharing.host.stop();
|
||||
if sharing.opened_lan {
|
||||
world.close_lan();
|
||||
} else {
|
||||
let text = tr(
|
||||
"horizon.friends.stopped",
|
||||
"Stopped sharing the invite code.",
|
||||
);
|
||||
world.chat(&text);
|
||||
}
|
||||
}
|
||||
|
||||
/// New codes and sessions, while the page is drawn and when `friends status` asks. Its chat
|
||||
/// lines wait for the next tick ([`Hooks::share`]), or for [`say`].
|
||||
fn poll() {
|
||||
if !ON.load(Ordering::Relaxed) {
|
||||
return;
|
||||
}
|
||||
let mut announce = false;
|
||||
let mut stopped = None;
|
||||
{
|
||||
let mut guard = sharing();
|
||||
let Some(sharing) = guard.as_mut() else {
|
||||
return;
|
||||
};
|
||||
sharing.host.stop();
|
||||
if sharing.opened_lan {
|
||||
self.lan_close(true);
|
||||
} else {
|
||||
self.system_message(Text::literal(lang::get_or(
|
||||
"horizon.friends.stopped",
|
||||
"Stopped sharing the invite code.",
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
/// The LAN server is closing: the code goes with it.
|
||||
pub(super) fn friends_lan_closed(&mut self) {
|
||||
if let Some(mut sharing) = self.friends.take() {
|
||||
sharing.host.stop();
|
||||
}
|
||||
}
|
||||
|
||||
/// New codes and sessions, once a tick and while the pause menu is drawn.
|
||||
pub(super) fn tick_friends(&mut self) {
|
||||
let Some(sharing) = self.friends.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let mut announce = false;
|
||||
let mut stopped = None;
|
||||
for event in sharing.host.poll() {
|
||||
match event {
|
||||
HostEvent::Code(code) => {
|
||||
if sharing.code.is_some() && sharing.wrong >= horizon_friends::host::MAX_WRONG {
|
||||
sharing.notice = Some(lang::get_or(
|
||||
sharing.notice = Some(tr(
|
||||
"horizon.friends.short_code_changed",
|
||||
"Someone kept trying a wrong short code, so it changed.",
|
||||
));
|
||||
@@ -158,7 +274,7 @@ impl Game<'_> {
|
||||
}
|
||||
HostEvent::WrongCode { count } => {
|
||||
sharing.wrong = count;
|
||||
sharing.notice = Some(lang::get_or(
|
||||
sharing.notice = Some(tr(
|
||||
"horizon.friends.wrong_code",
|
||||
"Someone tried a wrong code.",
|
||||
));
|
||||
@@ -167,7 +283,7 @@ impl Game<'_> {
|
||||
HostEvent::Connected { direct: false, .. } => sharing.paths.1 += 1,
|
||||
HostEvent::Disconnected { .. } => {}
|
||||
HostEvent::RelayStopped => {
|
||||
let text = lang::get_or(
|
||||
let text = tr(
|
||||
"horizon.friends.relay_stopped",
|
||||
"Too many wrong short codes, so the relay is off until you share again. Friends can still join with the full code.",
|
||||
);
|
||||
@@ -176,164 +292,481 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(text) = stopped {
|
||||
self.system_message(Text::literal(text));
|
||||
}
|
||||
if announce {
|
||||
self.system_message(Text::literal(lang::get_or(
|
||||
"horizon.friends.code_ready",
|
||||
"Your invite code is ready: Game Menu, Play with Friends. Copy it and send it to your friends.",
|
||||
)));
|
||||
}
|
||||
}
|
||||
let mut page = page();
|
||||
page.chat.extend(stopped);
|
||||
if announce {
|
||||
page.chat.push(tr(
|
||||
"horizon.friends.code_ready",
|
||||
"Your invite code is ready: Game Menu, Play with Friends. Copy it and send it to your friends.",
|
||||
));
|
||||
}
|
||||
if !page.chat.is_empty() {
|
||||
WORK.store(true, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn friends_copy(&mut self) {
|
||||
let Some(code) = self.friends.as_ref().and_then(|s| s.code.clone()) else {
|
||||
return;
|
||||
};
|
||||
use horizon_client::clipboard::Clipboard;
|
||||
self.clipboard.set(&code);
|
||||
if let Some(s) = self.friends.as_mut() {
|
||||
s.copied = Some(Instant::now());
|
||||
}
|
||||
/// The chat lines waiting, said now.
|
||||
fn say(world: &mut dyn ShareView) {
|
||||
let lines = std::mem::take(&mut page().chat);
|
||||
for line in lines {
|
||||
world.chat(&line);
|
||||
}
|
||||
}
|
||||
|
||||
/// Play with Friends. The world is paused under it in singleplayer, so
|
||||
/// new codes and sessions are read while it is drawn.
|
||||
pub(super) fn draw_friends_screen(&mut self, batch: &mut HudBatch) {
|
||||
self.tick_friends();
|
||||
let view = self.friends_view();
|
||||
horizon_client::widgets::begin_screen(|| {
|
||||
horizon_client::widgets::ScreenInfo::new("friends", friends_screen::TITLE)
|
||||
});
|
||||
friends_screen::draw(batch, &self.gui.atlas, self.cursor, &view, true);
|
||||
}
|
||||
pub(super) fn friends_screen_click(&mut self) {
|
||||
let view = self.friends_view();
|
||||
let Some(action) =
|
||||
friends_screen::click(&self.gui.atlas, self.gui_size(), self.cursor, &view)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
self.audio.play_button_click();
|
||||
match action {
|
||||
Action::Share => {
|
||||
if let Err(e) = self.friends_start() {
|
||||
self.system_message(Text::literal(
|
||||
lang::get_or(
|
||||
"horizon.friends.share_failed",
|
||||
"Couldn't share the world: %s",
|
||||
)
|
||||
.replacen("%s", &e.to_string(), 1),
|
||||
));
|
||||
}
|
||||
/// A button of the page, on the tick after its press.
|
||||
fn press(action: Action, world: &mut dyn ShareView) {
|
||||
match action {
|
||||
Action::Share => {
|
||||
if let Err(e) = start(world) {
|
||||
let text = tr(
|
||||
"horizon.friends.share_failed",
|
||||
"Couldn't share the world: %s",
|
||||
)
|
||||
.replacen("%s", &e, 1);
|
||||
world.chat(&text);
|
||||
}
|
||||
Action::Copy => self.friends_copy(),
|
||||
Action::Stop => self.friends_stop(),
|
||||
// The system browser, as the folder buttons open their folders.
|
||||
Action::Help => {
|
||||
if let Some(url) = &view.help {
|
||||
super::packs::open_uri(url);
|
||||
}
|
||||
}
|
||||
Action::Done => self.screen = super::Screen::Paused,
|
||||
}
|
||||
Action::Copy => copy(world),
|
||||
Action::Stop => stop(world),
|
||||
// The system browser, as the folder buttons open their folders.
|
||||
Action::Help => world.open_url(reach::HELP_URL),
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether the pause menu offers Play with Friends (a singleplayer world).
|
||||
pub(super) fn friends_shown(&self) -> bool {
|
||||
self.friends_view().shown
|
||||
fn copy(world: &mut dyn ShareView) {
|
||||
if !world.can_share() {
|
||||
return;
|
||||
}
|
||||
|
||||
/// What Play with Friends shows.
|
||||
pub(super) fn friends_view(&self) -> FriendsView {
|
||||
let guests = match &self.lan {
|
||||
Some(h) => h.hub.guests.iter().map(|g| g.name.clone()).collect(),
|
||||
// On the server thread: the other players the server lists.
|
||||
None if self.integrated.is_some() => {
|
||||
let me = self.options.player_name();
|
||||
let mut names = self.remote_online_names().unwrap_or_default();
|
||||
names.retain(|n| *n != me);
|
||||
names
|
||||
}
|
||||
None => Vec::new(),
|
||||
};
|
||||
let Some(s) = &self.friends else {
|
||||
return FriendsView {
|
||||
shown: self.remote.is_none() || self.integrated.is_some(),
|
||||
..FriendsView::default()
|
||||
};
|
||||
};
|
||||
let state = s.host.state();
|
||||
let mut status = if s.code.is_none() {
|
||||
lang::get_or(
|
||||
"horizon.friends.finding_route",
|
||||
"Finding how friends can reach you…",
|
||||
)
|
||||
} else {
|
||||
state.summary.clone()
|
||||
};
|
||||
if let Some(short) = &state.short {
|
||||
status.push_str(&format!(" Short code for the relay: {short}."));
|
||||
}
|
||||
if let Some(problem) = &state.relay_problem {
|
||||
status.push(' ');
|
||||
status.push_str(problem);
|
||||
}
|
||||
let reachable = matches!(
|
||||
state.verdict,
|
||||
Some(reach::Verdict::Mapped(_) | reach::Verdict::Public)
|
||||
) || state.short.is_some();
|
||||
FriendsView {
|
||||
shown: true,
|
||||
sharing: true,
|
||||
code: s.code.clone(),
|
||||
status,
|
||||
reachable,
|
||||
help: (!reachable && s.code.is_some()).then(|| reach::HELP_URL.to_owned()),
|
||||
guests,
|
||||
notice: s.notice.clone(),
|
||||
copied: s
|
||||
.copied
|
||||
.is_some_and(|t| t.elapsed() < Duration::from_secs(2)),
|
||||
}
|
||||
let Some(code) = sharing().as_ref().and_then(|s| s.code.clone()) else {
|
||||
return;
|
||||
};
|
||||
world.copy(&code);
|
||||
if let Some(s) = sharing().as_mut() {
|
||||
s.copied = Some(Instant::now());
|
||||
}
|
||||
}
|
||||
|
||||
/// `horizon-ctl friends ...`.
|
||||
pub(super) fn friends_control(&mut self, words: &[&str]) -> Result<Option<serde_json::Value>> {
|
||||
use serde_json::json;
|
||||
if words[0] != "friends" {
|
||||
return Ok(None);
|
||||
}
|
||||
match words.get(1).copied() {
|
||||
Some("host") => {
|
||||
self.friends_start()?;
|
||||
Ok(Some(json!({ "ok": true, "lan_port": self.lan_port() })))
|
||||
}
|
||||
Some("stop") => {
|
||||
self.friends_stop();
|
||||
Ok(Some(json!({ "ok": true })))
|
||||
}
|
||||
Some("status") => {
|
||||
self.tick_friends();
|
||||
let view = self.friends_view();
|
||||
let state = self.friends.as_ref().map(|s| s.host.state());
|
||||
Ok(Some(json!({
|
||||
"sharing": view.sharing,
|
||||
"code": view.code,
|
||||
"short": state.as_ref().and_then(|s| s.short.as_ref().map(ToString::to_string)),
|
||||
"summary": view.status,
|
||||
"reachable": view.reachable,
|
||||
"verdict": state.as_ref().and_then(|s| s.verdict.as_ref().map(|v| format!("{v:?}"))),
|
||||
"direct_port": state.as_ref().map(|s| s.port),
|
||||
"sessions": self.friends.as_ref().map_or(0, |s| s.host.sessions()),
|
||||
"direct": self.friends.as_ref().map_or(0, |s| s.paths.0),
|
||||
"relayed": self.friends.as_ref().map_or(0, |s| s.paths.1),
|
||||
"guests": view.guests,
|
||||
"lan_port": self.lan_port(),
|
||||
})))
|
||||
}
|
||||
_ => Err("friends host|stop|status".into()),
|
||||
/// What Play with Friends shows.
|
||||
#[derive(Clone, Debug, Default)]
|
||||
struct View {
|
||||
sharing: bool,
|
||||
code: Option<String>,
|
||||
/// Who can join and what to do when friends on the internet can't (or,
|
||||
/// before the code, what the game is doing).
|
||||
status: String,
|
||||
/// Friends on the internet can reach the host.
|
||||
reachable: bool,
|
||||
/// The players in the world besides the host.
|
||||
guests: Vec<String>,
|
||||
notice: Option<String>,
|
||||
/// The code was just copied.
|
||||
copied: bool,
|
||||
}
|
||||
|
||||
/// What Play with Friends shows; `guests` is asked only while sharing.
|
||||
fn view(guests: impl FnOnce() -> Vec<String>) -> View {
|
||||
let guard = sharing();
|
||||
let Some(s) = guard.as_ref() else {
|
||||
return View::default();
|
||||
};
|
||||
let state = s.host.state();
|
||||
let mut status = if s.code.is_none() {
|
||||
tr(
|
||||
"horizon.friends.finding_route",
|
||||
"Finding how friends can reach you…",
|
||||
)
|
||||
} else {
|
||||
state.summary.clone()
|
||||
};
|
||||
if let Some(short) = &state.short {
|
||||
status.push_str(&format!(" Short code for the relay: {short}."));
|
||||
}
|
||||
if let Some(problem) = &state.relay_problem {
|
||||
status.push(' ');
|
||||
status.push_str(problem);
|
||||
}
|
||||
let reachable = matches!(
|
||||
state.verdict,
|
||||
Some(reach::Verdict::Mapped(_) | reach::Verdict::Public)
|
||||
) || state.short.is_some();
|
||||
View {
|
||||
sharing: true,
|
||||
code: s.code.clone(),
|
||||
status,
|
||||
reachable,
|
||||
guests: guests(),
|
||||
notice: s.notice.clone(),
|
||||
copied: s
|
||||
.copied
|
||||
.is_some_and(|t| t.elapsed() < Duration::from_secs(2)),
|
||||
}
|
||||
}
|
||||
|
||||
/// The page's rows for `view`, each with the button's action: the layout today's Friends
|
||||
/// screen had (the engine draws it, `game/page_screen.rs`).
|
||||
fn rows(view: &View, rows: &mut Vec<Row>, acts: &mut Vec<Option<Action>>) {
|
||||
let mut row = |row: Row, act: Option<Action>| {
|
||||
rows.push(row);
|
||||
acts.push(act);
|
||||
};
|
||||
let hint = || {
|
||||
tr(
|
||||
"horizon.friends.hint",
|
||||
"Friends paste the code after the title screen's Friends button, in Direct Connection, or on the launcher's Play page.",
|
||||
)
|
||||
};
|
||||
if !view.sharing {
|
||||
row(
|
||||
Row::text(tr(
|
||||
"horizon.friends.share_intro",
|
||||
"Share this world behind an invite code: it opens to LAN, and friends on the internet join with the code. No server of ours is involved.",
|
||||
)),
|
||||
None,
|
||||
);
|
||||
row(Row::Space(4), None);
|
||||
row(Row::text(hint()).quiet(), None);
|
||||
row(Row::Space(8), None);
|
||||
row(
|
||||
Row::button("horizon.friends.start_sharing"),
|
||||
Some(Action::Share),
|
||||
);
|
||||
return;
|
||||
}
|
||||
row(
|
||||
Row::text(tr("horizon.multiplayer.invite_code", "Invite Code")).quiet(),
|
||||
None,
|
||||
);
|
||||
row(Row::Space(2), None);
|
||||
match &view.code {
|
||||
Some(code) => row(Row::text(code.clone()).groups(), None),
|
||||
None => row(Row::text(view.status.clone()), None),
|
||||
}
|
||||
row(Row::Space(6), None);
|
||||
let copy = if view.copied {
|
||||
"horizon.friends.copied"
|
||||
} else {
|
||||
"horizon.friends.copy_code"
|
||||
};
|
||||
row(
|
||||
Row::button(copy).half().active(view.code.is_some()),
|
||||
Some(Action::Copy),
|
||||
);
|
||||
row(
|
||||
Row::button("horizon.friends.stop_sharing").half(),
|
||||
Some(Action::Stop),
|
||||
);
|
||||
if view.code.is_some() {
|
||||
// Who can join: grey when friends anywhere can, white (it asks
|
||||
// for something) when only the LAN and VPNs can.
|
||||
let status = Row::text(view.status.clone());
|
||||
row(
|
||||
if view.reachable {
|
||||
status.quiet()
|
||||
} else {
|
||||
status
|
||||
},
|
||||
None,
|
||||
);
|
||||
row(Row::Space(4), None);
|
||||
}
|
||||
let here = if view.guests.is_empty() {
|
||||
tr("horizon.friends.none_yet", "No friends here yet.")
|
||||
} else {
|
||||
tr("horizon.friends.here_now", "Here now: %s").replacen("%s", &view.guests.join(", "), 1)
|
||||
};
|
||||
row(Row::text(here).quiet(), None);
|
||||
if let Some(notice) = &view.notice {
|
||||
row(Row::text(notice.clone()), None);
|
||||
}
|
||||
// Where friends paste the code, while it fits above the footer.
|
||||
row(Row::text(hint()).quiet(), None);
|
||||
// Troubleshooting beside Done when friends on the internet can't reach the host.
|
||||
if !view.reachable && view.code.is_some() {
|
||||
row(
|
||||
Row::button("horizon.friends.troubleshooting").footer(),
|
||||
Some(Action::Help),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Play with Friends' page: what the pause menu's Friends icon opens. Its rows are read when
|
||||
/// it is drawn; a press waits for the next tick, which has the game's view.
|
||||
pub struct FriendsPage;
|
||||
pub static PAGE: FriendsPage = FriendsPage;
|
||||
|
||||
impl Page for FriendsPage {
|
||||
fn id(&self) -> &'static str {
|
||||
"horizon_friends.share"
|
||||
}
|
||||
fn title(&self) -> &'static str {
|
||||
"horizon.friends.title"
|
||||
}
|
||||
fn place(&self) -> Place {
|
||||
Place::PauseFriends
|
||||
}
|
||||
fn rows(&self, out: &mut Vec<Row>) {
|
||||
// The world is paused under the page in singleplayer, so new codes and sessions are
|
||||
// read while it is drawn.
|
||||
poll();
|
||||
let guests = std::mem::take(&mut page().guests);
|
||||
let view = view(|| guests);
|
||||
let mut acts = Vec::new();
|
||||
rows(&view, out, &mut acts);
|
||||
let mut page = page();
|
||||
page.guests = view.guests;
|
||||
page.acts = acts;
|
||||
page.open = true;
|
||||
WORK.store(true, Ordering::Relaxed);
|
||||
}
|
||||
fn act(&self, row: usize, act: Act) {
|
||||
let mut page = page();
|
||||
if act == Act::Press
|
||||
&& let Some(Some(action)) = page.acts.get(row).copied()
|
||||
{
|
||||
page.pressed = Some(action);
|
||||
WORK.store(true, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `horizon-ctl friends host|stop|status`.
|
||||
fn control(
|
||||
word: Option<&str>,
|
||||
world: &mut dyn ShareView,
|
||||
) -> std::result::Result<serde_json::Value, String> {
|
||||
use serde_json::json;
|
||||
match word {
|
||||
Some("host") => {
|
||||
start(world)?;
|
||||
Ok(json!({ "ok": true, "lan_port": world.lan_port() }))
|
||||
}
|
||||
Some("stop") => {
|
||||
stop(world);
|
||||
Ok(json!({ "ok": true }))
|
||||
}
|
||||
Some("status") => {
|
||||
// A splitscreen guest asking hears nothing of P1's sharing, and its chat stays its own.
|
||||
let view = if world.can_share() {
|
||||
poll();
|
||||
say(world);
|
||||
view(|| {
|
||||
let mut guests = Vec::new();
|
||||
world.players(&mut |name| guests.push(name.to_owned()));
|
||||
guests
|
||||
})
|
||||
} else {
|
||||
View::default()
|
||||
};
|
||||
let guard = sharing();
|
||||
let sharing = guard.as_ref().filter(|_| view.sharing);
|
||||
let state = sharing.map(|s| s.host.state());
|
||||
Ok(json!({
|
||||
"sharing": view.sharing,
|
||||
"code": view.code,
|
||||
"short": state.as_ref().and_then(|s| s.short.as_ref().map(ToString::to_string)),
|
||||
"summary": view.status,
|
||||
"reachable": view.reachable,
|
||||
"verdict": state.as_ref().and_then(|s| s.verdict.as_ref().map(|v| format!("{v:?}"))),
|
||||
"direct_port": state.as_ref().map(|s| s.port),
|
||||
"sessions": sharing.map_or(0, |s| s.host.sessions()),
|
||||
"direct": sharing.map_or(0, |s| s.paths.0),
|
||||
"relayed": sharing.map_or(0, |s| s.paths.1),
|
||||
"guests": view.guests,
|
||||
"lan_port": world.lan_port(),
|
||||
}))
|
||||
}
|
||||
_ => Err("friends host|stop|status".into()),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// A world as the engine shows it, recording what the crate did to it.
|
||||
#[derive(Default)]
|
||||
struct Fake {
|
||||
can_share: bool,
|
||||
lan: Option<u16>,
|
||||
refuse_lan: bool,
|
||||
did: Vec<String>,
|
||||
}
|
||||
|
||||
impl ShareView for Fake {
|
||||
fn can_share(&self) -> bool {
|
||||
self.can_share
|
||||
}
|
||||
fn lan_port(&self) -> Option<u16> {
|
||||
self.lan
|
||||
}
|
||||
fn open_lan(&mut self, options: LanOptions) -> std::result::Result<u16, String> {
|
||||
self.did.push(format!("open_lan {options:?}"));
|
||||
if self.refuse_lan {
|
||||
return Err("no free port".into());
|
||||
}
|
||||
self.lan = Some(25565);
|
||||
Ok(25565)
|
||||
}
|
||||
fn close_lan(&mut self) {
|
||||
self.did.push("close_lan".into());
|
||||
self.lan = None;
|
||||
}
|
||||
fn players(&self, each: &mut dyn FnMut(&str)) {
|
||||
each("Alex");
|
||||
}
|
||||
fn chat(&mut self, text: &str) {
|
||||
self.did.push(format!("chat {text}"));
|
||||
}
|
||||
fn copy(&mut self, text: &str) {
|
||||
self.did.push(format!("copy {text}"));
|
||||
}
|
||||
fn open_url(&mut self, url: &str) {
|
||||
self.did.push(format!("open_url {url}"));
|
||||
}
|
||||
fn tr(&self, _key: &str) -> Option<String> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_world_that_cannot_be_shared_is_left_alone() {
|
||||
// Another server, or a splitscreen guest in P1's world.
|
||||
let mut guest = Fake {
|
||||
lan: Some(25565),
|
||||
..Fake::default()
|
||||
};
|
||||
assert_eq!(
|
||||
control(Some("host"), &mut guest).unwrap_err(),
|
||||
"open a singleplayer world first"
|
||||
);
|
||||
stop(&mut guest);
|
||||
copy(&mut guest);
|
||||
assert!(guest.did.is_empty(), "{:?}", guest.did);
|
||||
// horizon-ctl reaches the same through the hook; other commands aren't its.
|
||||
let status = HOOKS
|
||||
.control(&["friends", "status"], &mut guest)
|
||||
.unwrap()
|
||||
.unwrap();
|
||||
let status: serde_json::Value = serde_json::from_str(&status).unwrap();
|
||||
assert_eq!(status["sharing"], false);
|
||||
assert!(HOOKS.control(&["lan", "status"], &mut guest).is_none());
|
||||
assert!(guest.did.is_empty(), "{:?}", guest.did);
|
||||
assert!(!ON.load(Ordering::Relaxed));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sharing_opens_lan_as_open_to_lan_does_and_a_refusal_shares_nothing() {
|
||||
let mut world = Fake {
|
||||
can_share: true,
|
||||
refuse_lan: true,
|
||||
..Fake::default()
|
||||
};
|
||||
assert_eq!(start(&mut world).unwrap_err(), "no free port");
|
||||
assert_eq!(
|
||||
world.did,
|
||||
["open_lan LanOptions { guest_commands: false, force_game_mode: true }"]
|
||||
);
|
||||
// Offered, not shared: the guests aren't asked for.
|
||||
let view = view(|| unreachable!("the guests of a world not shared"));
|
||||
assert!(!view.sharing && view.guests.is_empty());
|
||||
assert!(!ON.load(Ordering::Relaxed));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_page_shows_todays_screen_and_a_press_runs_on_the_next_tick() {
|
||||
// Sharing, with a code friends on the internet can't reach yet.
|
||||
let shared = View {
|
||||
sharing: true,
|
||||
code: Some("K7QM2-AAAAA".into()),
|
||||
status: "Friends on your network can join.".into(),
|
||||
..View::default()
|
||||
};
|
||||
let (mut out, mut acts) = (Vec::new(), Vec::new());
|
||||
rows(&shared, &mut out, &mut acts);
|
||||
let buttons: Vec<_> = out
|
||||
.iter()
|
||||
.zip(&acts)
|
||||
.filter_map(|(row, act)| match row {
|
||||
Row::Button {
|
||||
label,
|
||||
active,
|
||||
half,
|
||||
footer,
|
||||
..
|
||||
} => Some((*label, *active, *half, *footer, *act)),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
assert_eq!(
|
||||
buttons,
|
||||
[
|
||||
(
|
||||
"horizon.friends.copy_code",
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
Some(Action::Copy)
|
||||
),
|
||||
(
|
||||
"horizon.friends.stop_sharing",
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
Some(Action::Stop)
|
||||
),
|
||||
(
|
||||
"horizon.friends.troubleshooting",
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
Some(Action::Help)
|
||||
),
|
||||
]
|
||||
);
|
||||
assert!(out.iter().any(
|
||||
|row| matches!(row, Row::Text { text, groups: true, .. } if text == "K7QM2-AAAAA")
|
||||
));
|
||||
// Before the code there is nothing to copy.
|
||||
let (mut out, mut acts) = (Vec::new(), Vec::new());
|
||||
rows(
|
||||
&View {
|
||||
code: None,
|
||||
..shared
|
||||
},
|
||||
&mut out,
|
||||
&mut acts,
|
||||
);
|
||||
assert!(out.iter().any(|row| matches!(
|
||||
row,
|
||||
Row::Button {
|
||||
label: "horizon.friends.copy_code",
|
||||
active: false,
|
||||
..
|
||||
}
|
||||
)));
|
||||
|
||||
// Not sharing: Start Sharing. Its press waits for the tick, which has the world.
|
||||
let (mut out, mut acts) = (Vec::new(), Vec::new());
|
||||
rows(&View::default(), &mut out, &mut acts);
|
||||
let share = acts.iter().position(|a| *a == Some(Action::Share)).unwrap();
|
||||
page().acts = acts;
|
||||
PAGE.act(share, Act::Press);
|
||||
let mut world = Fake {
|
||||
can_share: true,
|
||||
refuse_lan: true,
|
||||
..Fake::default()
|
||||
};
|
||||
HOOKS.share(&mut world);
|
||||
assert_eq!(
|
||||
world.did,
|
||||
[
|
||||
"open_lan LanOptions { guest_commands: false, force_game_mode: true }",
|
||||
"chat Couldn't share the world: no free port",
|
||||
]
|
||||
);
|
||||
// Pressed once, run once.
|
||||
HOOKS.share(&mut world);
|
||||
assert_eq!(world.did.len(), 2);
|
||||
}
|
||||
}
|
||||
@@ -1,340 +0,0 @@
|
||||
//! Play with Friends: Horizon's own sharing of the open world behind an
|
||||
//! invite code (`game/friends.rs`), with the rest of Play with Friends' game glue. The pause menu's Friends button, the icon
|
||||
//! vanilla's PauseScreen already has, opens it. It is drawn the way a mod adds
|
||||
//! a screen to vanilla: the menu background, a centred title and text,
|
||||
//! vanilla's buttons and Done in the footer.
|
||||
use horizon_client::{
|
||||
hud::{HudAtlas, HudBatch, rgba},
|
||||
multiplayer::wrap,
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
|
||||
/// The English title: the fallback of [`title`], and what the screen's widgets are named by.
|
||||
pub const TITLE: &str = "Play with Friends";
|
||||
/// A string of this screen: the language table's, or the English text.
|
||||
fn tr(key: &str, english: &str) -> String {
|
||||
horizon_client::lang::get_or(key, english)
|
||||
}
|
||||
/// The title in the current language.
|
||||
pub fn title() -> String {
|
||||
tr("horizon.friends.title", TITLE)
|
||||
}
|
||||
/// What the screen shows (game/friends.rs fills it).
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct FriendsView {
|
||||
/// A singleplayer world (not a server): sharing is offered.
|
||||
pub shown: bool,
|
||||
pub sharing: bool,
|
||||
pub code: Option<String>,
|
||||
/// Who can join and what to do when friends on the internet can't (or,
|
||||
/// before the code, what the game is doing).
|
||||
pub status: String,
|
||||
/// Friends on the internet can reach the host.
|
||||
pub reachable: bool,
|
||||
/// Where the troubleshooting is, when they can't.
|
||||
pub help: Option<String>,
|
||||
/// The players in the world besides the host.
|
||||
pub guests: Vec<String>,
|
||||
pub notice: Option<String>,
|
||||
/// The code was just copied.
|
||||
pub copied: bool,
|
||||
}
|
||||
|
||||
/// A button's action.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Action {
|
||||
Share,
|
||||
Copy,
|
||||
Stop,
|
||||
/// Open the troubleshooting page.
|
||||
Help,
|
||||
Done,
|
||||
}
|
||||
|
||||
fn grey() -> u32 {
|
||||
rgba(160, 160, 160, 255)
|
||||
}
|
||||
const WHITE: u32 = u32::MAX;
|
||||
fn hint() -> String {
|
||||
tr(
|
||||
"horizon.friends.hint",
|
||||
"Friends paste the code after the title screen's Friends button, in Direct Connection, or on the launcher's Play page.",
|
||||
)
|
||||
}
|
||||
|
||||
struct Button {
|
||||
x: f32,
|
||||
y: f32,
|
||||
w: f32,
|
||||
label: String,
|
||||
action: Action,
|
||||
active: bool,
|
||||
}
|
||||
|
||||
/// The centred lines (text, colour, y) and the buttons.
|
||||
fn layout(
|
||||
atlas: &HudAtlas,
|
||||
(w, h): (f32, f32),
|
||||
view: &FriendsView,
|
||||
) -> (Vec<(String, u32, f32)>, Vec<Button>) {
|
||||
let width = (w - 40.0).min(310.0);
|
||||
let cx = (w / 2.0).floor();
|
||||
let mut lines = Vec::new();
|
||||
let mut y = 40.0;
|
||||
let add = |lines: &mut Vec<(String, u32, f32)>, text: &str, color: u32, y: &mut f32| {
|
||||
for line in wrap(text, width, atlas) {
|
||||
lines.push((line, color, *y));
|
||||
*y += 10.0;
|
||||
}
|
||||
};
|
||||
let mut buttons = Vec::new();
|
||||
if view.sharing {
|
||||
lines.push((
|
||||
tr("horizon.multiplayer.invite_code", "Invite Code"),
|
||||
grey(),
|
||||
y,
|
||||
));
|
||||
y += 12.0;
|
||||
match &view.code {
|
||||
Some(code) => {
|
||||
for line in code_lines(atlas, code, width) {
|
||||
lines.push((line, WHITE, y));
|
||||
y += 10.0;
|
||||
}
|
||||
}
|
||||
None => add(&mut lines, &view.status, WHITE, &mut y),
|
||||
}
|
||||
y += 6.0;
|
||||
buttons.push(Button {
|
||||
x: cx - 154.0,
|
||||
y,
|
||||
w: 150.0,
|
||||
label: if view.copied {
|
||||
tr("horizon.friends.copied", "Copied")
|
||||
} else {
|
||||
tr("horizon.friends.copy_code", "Copy Code")
|
||||
},
|
||||
action: Action::Copy,
|
||||
active: view.code.is_some(),
|
||||
});
|
||||
buttons.push(Button {
|
||||
x: cx + 4.0,
|
||||
y,
|
||||
w: 150.0,
|
||||
label: tr("horizon.friends.stop_sharing", "Stop Sharing"),
|
||||
action: Action::Stop,
|
||||
active: true,
|
||||
});
|
||||
y += 30.0;
|
||||
if view.code.is_some() {
|
||||
// Who can join: grey when friends anywhere can, white (it asks
|
||||
// for something) when only the LAN and VPNs can.
|
||||
let tint = if view.reachable { grey() } else { WHITE };
|
||||
add(&mut lines, &view.status, tint, &mut y);
|
||||
y += 4.0;
|
||||
}
|
||||
let here = if view.guests.is_empty() {
|
||||
tr("horizon.friends.none_yet", "No friends here yet.")
|
||||
} else {
|
||||
tr("horizon.friends.here_now", "Here now: %s").replacen(
|
||||
"%s",
|
||||
&view.guests.join(", "),
|
||||
1,
|
||||
)
|
||||
};
|
||||
add(&mut lines, &here, grey(), &mut y);
|
||||
if let Some(notice) = &view.notice {
|
||||
add(&mut lines, notice, WHITE, &mut y);
|
||||
}
|
||||
// Where friends paste the code, while it fits above the footer.
|
||||
let hint = hint();
|
||||
if y + 10.0 * wrap(&hint, width, atlas).len() as f32 <= h - 33.0 {
|
||||
add(&mut lines, &hint, grey(), &mut y);
|
||||
}
|
||||
} else {
|
||||
add(
|
||||
&mut lines,
|
||||
&tr(
|
||||
"horizon.friends.share_intro",
|
||||
"Share this world behind an invite code: it opens to LAN, and friends on the internet join with the code. No server of ours is involved.",
|
||||
),
|
||||
WHITE,
|
||||
&mut y,
|
||||
);
|
||||
y += 4.0;
|
||||
add(&mut lines, &hint(), grey(), &mut y);
|
||||
buttons.push(Button {
|
||||
x: cx - 100.0,
|
||||
y: y + 8.0,
|
||||
w: 200.0,
|
||||
label: tr("horizon.friends.start_sharing", "Start Sharing"),
|
||||
action: Action::Share,
|
||||
active: view.shown,
|
||||
});
|
||||
}
|
||||
// HeaderAndFooterLayout's footer: Done, beside Troubleshooting when
|
||||
// friends on the internet can't reach the host.
|
||||
if view.sharing && view.help.is_some() {
|
||||
buttons.push(Button {
|
||||
x: cx - 154.0,
|
||||
y: h - 27.0,
|
||||
w: 150.0,
|
||||
label: tr("horizon.friends.troubleshooting", "Troubleshooting..."),
|
||||
action: Action::Help,
|
||||
active: true,
|
||||
});
|
||||
buttons.push(Button {
|
||||
x: cx + 4.0,
|
||||
y: h - 27.0,
|
||||
w: 150.0,
|
||||
label: "gui.done".to_owned(),
|
||||
action: Action::Done,
|
||||
active: true,
|
||||
});
|
||||
} else {
|
||||
buttons.push(Button {
|
||||
x: cx - 100.0,
|
||||
y: h - 27.0,
|
||||
w: 200.0,
|
||||
label: "gui.done".to_owned(),
|
||||
action: Action::Done,
|
||||
active: true,
|
||||
});
|
||||
}
|
||||
(lines, buttons)
|
||||
}
|
||||
/// The code's groups packed into lines of at most `width`.
|
||||
fn code_lines(atlas: &HudAtlas, code: &str, width: f32) -> Vec<String> {
|
||||
let mut lines: Vec<String> = Vec::new();
|
||||
for group in code.split('-') {
|
||||
match lines.last_mut() {
|
||||
Some(l) if HudBatch::text_width(atlas, &format!("{l}-{group}")) <= width => {
|
||||
l.push('-');
|
||||
l.push_str(group);
|
||||
}
|
||||
_ => lines.push(group.to_owned()),
|
||||
}
|
||||
}
|
||||
lines
|
||||
}
|
||||
fn label(key: &str) -> Text {
|
||||
if key.starts_with("gui.") {
|
||||
Text::translate(key, &[])
|
||||
} else {
|
||||
Text::literal(key)
|
||||
}
|
||||
}
|
||||
pub fn draw(
|
||||
batch: &mut HudBatch,
|
||||
atlas: &HudAtlas,
|
||||
cursor: (f32, f32),
|
||||
view: &FriendsView,
|
||||
in_world: bool,
|
||||
) {
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, in_world);
|
||||
let title = Text::literal(title());
|
||||
let tw = atlas.font.width_text(&title);
|
||||
batch.text_styled(atlas, &title, ((w - tw) / 2.0).floor(), 15.0, WHITE, true);
|
||||
let (lines, buttons) = layout(atlas, (w, h), view);
|
||||
for (line, color, y) in lines {
|
||||
let lw = HudBatch::text_width(atlas, &line);
|
||||
batch.text(atlas, &line, ((w - lw) / 2.0).floor(), y, color, true);
|
||||
}
|
||||
for b in buttons {
|
||||
let hover = b.active && ui::hovered(cursor, b.x, b.y, b.w, 20.0);
|
||||
if matches!(b.action, Action::Done) {
|
||||
horizon_client::widgets::declare_action(
|
||||
horizon_client::widgets::Action::Done,
|
||||
[b.x, b.y, b.w, 20.0],
|
||||
b.active,
|
||||
);
|
||||
}
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
b.x,
|
||||
b.y,
|
||||
b.w,
|
||||
20.0,
|
||||
&label(&b.label),
|
||||
b.active,
|
||||
hover,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// The button under a click, if it is active.
|
||||
pub fn click(
|
||||
atlas: &HudAtlas,
|
||||
size: (f32, f32),
|
||||
cursor: (f32, f32),
|
||||
view: &FriendsView,
|
||||
) -> Option<Action> {
|
||||
layout(atlas, size, view)
|
||||
.1
|
||||
.into_iter()
|
||||
.find(|b| b.active && ui::hovered(cursor, b.x, b.y, b.w, 20.0))
|
||||
.map(|b| b.action)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn atlas() -> HudAtlas {
|
||||
HudAtlas::build(std::path::Path::new("/nonexistent/horizon-test-assets")).unwrap()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn share_then_copy_and_stop() {
|
||||
let atlas = atlas();
|
||||
let size = (427.0, 240.0);
|
||||
let idle = FriendsView {
|
||||
shown: true,
|
||||
..FriendsView::default()
|
||||
};
|
||||
let (_, buttons) = layout(&atlas, size, &idle);
|
||||
let share = buttons.iter().find(|b| b.action == Action::Share).unwrap();
|
||||
assert_eq!(
|
||||
click(&atlas, size, (share.x + 1.0, share.y + 1.0), &idle),
|
||||
Some(Action::Share)
|
||||
);
|
||||
let sharing = FriendsView {
|
||||
shown: true,
|
||||
sharing: true,
|
||||
status: "Finding how friends can reach you…".into(),
|
||||
..FriendsView::default()
|
||||
};
|
||||
let (_, buttons) = layout(&atlas, size, &sharing);
|
||||
let copy = buttons.iter().find(|b| b.action == Action::Copy).unwrap();
|
||||
assert!(!copy.active, "nothing to copy before the code");
|
||||
let with_code = FriendsView {
|
||||
code: Some("0B33K-Q405Q-1Z5CV-X6NHY-R12N0-VK8T1-60N00-RA134-952PE-1HA08-910P0-K5M01-ST1NB-JDTB6-K4W1P-0".into()),
|
||||
status: "Friends on your network or VPN can join. For friends on the internet: turn on UPnP on your router, or forward TCP port 25580 to 10.0.0.2, or use a relay, or a VPN such as Tailscale or ZeroTier (the code already holds your VPN address).".into(),
|
||||
help: Some("https://example.invalid/help".into()),
|
||||
..sharing
|
||||
};
|
||||
let (lines, buttons) = layout(&atlas, size, &with_code);
|
||||
assert!(
|
||||
lines.iter().all(|(_, _, y)| y + 9.0 <= size.1 - 27.0),
|
||||
"the text stays above the footer"
|
||||
);
|
||||
for action in [Action::Copy, Action::Stop, Action::Help, Action::Done] {
|
||||
let b = buttons.iter().find(|b| b.action == action).unwrap();
|
||||
assert_eq!(
|
||||
click(&atlas, size, (b.x + 1.0, b.y + 1.0), &with_code),
|
||||
Some(action)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_server_offers_no_sharing() {
|
||||
let atlas = atlas();
|
||||
let view = FriendsView::default();
|
||||
let (_, buttons) = layout(&atlas, (427.0, 240.0), &view);
|
||||
let share = buttons.iter().find(|b| b.action == Action::Share).unwrap();
|
||||
assert!(!share.active);
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
//! Play with Friends left out of the build (the `friends` feature off, as in the server build):
|
||||
//! no world is shared, the pause menu has no Friends button (`friends_shown` is false, as on
|
||||
//! another server) and `horizon-ctl friends` says it isn't there. game/friends.rs is the real one.
|
||||
use super::{Game, Screen};
|
||||
use horizon_client::{Result, hud::HudBatch};
|
||||
|
||||
pub const HELP: &[&str] = &[];
|
||||
|
||||
/// The pause menu's Friends icon is vanilla's, drawn inactive: its name for the widget tree.
|
||||
pub const TITLE: &str = "Play with Friends";
|
||||
pub fn title() -> String {
|
||||
horizon_client::lang::get_or("horizon.friends.title", TITLE)
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
pub(super) fn friends_lan_closed(&mut self) {}
|
||||
|
||||
pub(super) fn tick_friends(&mut self) {}
|
||||
|
||||
/// Only reached by naming the screen (`horizon-ctl`): back to the pause menu.
|
||||
pub(super) fn draw_friends_screen(&mut self, _batch: &mut HudBatch) {
|
||||
self.screen = Screen::Paused;
|
||||
}
|
||||
|
||||
pub(super) fn friends_screen_click(&mut self) {}
|
||||
|
||||
pub(super) fn friends_shown(&self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
/// `horizon-ctl friends ...`.
|
||||
pub(super) fn friends_control(&mut self, words: &[&str]) -> Result<Option<serde_json::Value>> {
|
||||
if words[0] != "friends" {
|
||||
return Ok(None);
|
||||
}
|
||||
Err("this build has no Play with Friends (the `friends` feature)".into())
|
||||
}
|
||||
}
|
||||
@@ -1489,7 +1489,7 @@ impl Game<'_> {
|
||||
None => self.unpublish(),
|
||||
};
|
||||
if closed {
|
||||
self.friends_lan_closed();
|
||||
self.lan_closed_hooks();
|
||||
}
|
||||
if closed && announce && self.integrated.is_some() {
|
||||
self.system_message(Text::translate(
|
||||
@@ -1499,7 +1499,7 @@ impl Game<'_> {
|
||||
}
|
||||
return;
|
||||
}
|
||||
self.friends_lan_closed();
|
||||
self.lan_closed_hooks();
|
||||
self.native_players_leaving();
|
||||
let Some(mut host) = self.lan.take() else {
|
||||
return;
|
||||
|
||||
@@ -4190,8 +4190,8 @@ impl Game<'_> {
|
||||
.map_or([0.5, 80.0, 0.5], |[x, y, z]| {
|
||||
[f64::from(x) + 0.5, f64::from(y), f64::from(z) + 0.5]
|
||||
});
|
||||
let at = found.map_or(world, |(at, yaw, pitch)| {
|
||||
(host.hub.guests[i].yaw, host.hub.guests[i].pitch) = (yaw, pitch);
|
||||
let at = found.map_or(world, |(at, yaw)| {
|
||||
host.hub.guests[i].yaw = yaw;
|
||||
[at.x, at.y, at.z]
|
||||
});
|
||||
if found.is_none() {
|
||||
|
||||
@@ -118,78 +118,34 @@ impl View {
|
||||
}
|
||||
None
|
||||
}
|
||||
/// `WorldlyContainer.getSlotsForFace` or every slot, zero-allocation iterator.
|
||||
pub(super) fn slots_for_face_iter(&self, face: Option<Direction>) -> Slots<'_> {
|
||||
/// `WorldlyContainer.getSlotsForFace` or every slot.
|
||||
fn slots_for_face(&self, face: Option<Direction>) -> Vec<usize> {
|
||||
match (self.kind, face) {
|
||||
(Kind::Furnace, Some(Direction::Down)) => Slots::Slice(&[2, 1]),
|
||||
(Kind::Furnace, Some(Direction::Up)) => Slots::Slice(&[0]),
|
||||
(Kind::Furnace, Some(_)) => Slots::Slice(&[1]),
|
||||
(Kind::Brewing, Some(Direction::Up)) => Slots::Slice(&[3]),
|
||||
(Kind::Brewing, Some(Direction::Down)) => Slots::Slice(&[0, 1, 2, 3]),
|
||||
(Kind::Brewing, Some(_)) => Slots::Slice(&[0, 1, 2, 4]),
|
||||
(Kind::Composter(8), Some(Direction::Down)) => Slots::Slice(&[0]),
|
||||
(Kind::Composter(level), Some(Direction::Up)) if level < 7 => Slots::Slice(&[0]),
|
||||
(Kind::Composter(_), _) => Slots::Slice(&[]),
|
||||
(Kind::Furnace, Some(Direction::Down)) => vec![2, 1],
|
||||
(Kind::Furnace, Some(Direction::Up)) => vec![0],
|
||||
(Kind::Furnace, Some(_)) => vec![1],
|
||||
(Kind::Brewing, Some(Direction::Up)) => vec![3],
|
||||
(Kind::Brewing, Some(Direction::Down)) => vec![0, 1, 2, 3],
|
||||
(Kind::Brewing, Some(_)) => vec![0, 1, 2, 4],
|
||||
(Kind::Composter(8), Some(Direction::Down)) => vec![0],
|
||||
(Kind::Composter(level), Some(Direction::Up)) if level < 7 => vec![0],
|
||||
(Kind::Composter(_), _) => vec![],
|
||||
(Kind::Mod, Some(face)) => self
|
||||
.container
|
||||
.as_ref()
|
||||
.map_or(Slots::Slice(&[]), |c| Slots::Mod(&c.faces[face as usize])),
|
||||
_ => Slots::Range(0..self.len()),
|
||||
.map_or_else(Vec::new, |c| c.faces[face as usize].clone()),
|
||||
_ => (0..self.len()).collect(),
|
||||
}
|
||||
}
|
||||
/// The slots `HopperBlockEntity.addItem` tries through `face`, zero-allocation iterator.
|
||||
pub(super) fn slots_to_add_iter(&self, face: Option<Direction>) -> Slots<'_> {
|
||||
if matches!(self.kind, Kind::Furnace | Kind::Brewing | Kind::Mod) && face.is_some() {
|
||||
self.slots_for_face_iter(face)
|
||||
} else {
|
||||
Slots::Range(0..self.len())
|
||||
}
|
||||
}
|
||||
/// `WorldlyContainer.getSlotsForFace` or every slot.
|
||||
fn slots_for_face(&self, face: Option<Direction>) -> Vec<usize> {
|
||||
self.slots_for_face_iter(face).collect()
|
||||
}
|
||||
/// The slots `HopperBlockEntity.addItem` tries through `face`.
|
||||
fn slots_to_add(&self, face: Option<Direction>) -> Vec<usize> {
|
||||
self.slots_to_add_iter(face).collect()
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) enum Slots<'a> {
|
||||
Range(std::ops::Range<usize>),
|
||||
Slice(&'static [usize]),
|
||||
Mod(&'a [usize]),
|
||||
}
|
||||
|
||||
impl Iterator for Slots<'_> {
|
||||
type Item = usize;
|
||||
#[inline]
|
||||
fn next(&mut self) -> Option<usize> {
|
||||
match self {
|
||||
Slots::Range(r) => r.next(),
|
||||
Slots::Slice(s) => {
|
||||
let (&first, rest) = s.split_first()?;
|
||||
*s = rest;
|
||||
Some(first)
|
||||
}
|
||||
Slots::Mod(s) => {
|
||||
let (&first, rest) = s.split_first()?;
|
||||
*s = rest;
|
||||
Some(first)
|
||||
}
|
||||
if matches!(self.kind, Kind::Furnace | Kind::Brewing | Kind::Mod) && face.is_some() {
|
||||
self.slots_for_face(face)
|
||||
} else {
|
||||
(0..self.len()).collect()
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
fn size_hint(&self) -> (usize, Option<usize>) {
|
||||
let len = match self {
|
||||
Slots::Range(r) => r.len(),
|
||||
Slots::Slice(s) => s.len(),
|
||||
Slots::Mod(s) => s.len(),
|
||||
};
|
||||
(len, Some(len))
|
||||
}
|
||||
}
|
||||
impl ExactSizeIterator for Slots<'_> {}
|
||||
|
||||
pub(super) fn dir_from_name(name: &str) -> Option<Direction> {
|
||||
Some(match name {
|
||||
@@ -224,6 +180,8 @@ struct Containers<'a> {
|
||||
registry: &'static horizon_world::registry::BlockRegistry,
|
||||
/// Brewing recipes, for what a brewing stand accepts (not needed for signals).
|
||||
brewing: Option<&'a horizon_client::brewing::Brewing>,
|
||||
/// The stack of a full composter's `OutputContainer`.
|
||||
bone_meal: ItemStack,
|
||||
}
|
||||
impl Containers<'_> {
|
||||
fn prop(&self, state: BlockStateId, key: &str) -> Option<&str> {
|
||||
@@ -388,7 +346,7 @@ impl Containers<'_> {
|
||||
fn get(&self, view: &View, slot: usize) -> Option<&ItemStack> {
|
||||
if let Kind::Composter(level) = view.kind {
|
||||
// OutputContainer holds one bone meal; InputContainer composts at once.
|
||||
return (level == 8 && slot == 0).then_some(bone_meal_stack());
|
||||
return (level == 8 && slot == 0).then_some(&self.bone_meal);
|
||||
}
|
||||
let (pos, i) = view.locate(slot)?;
|
||||
self.world
|
||||
@@ -494,7 +452,7 @@ impl Containers<'_> {
|
||||
}
|
||||
/// `HopperBlockEntity.isFullContainer`.
|
||||
fn is_full(&self, view: &View, face: Direction) -> bool {
|
||||
view.slots_for_face_iter(Some(face)).all(|i| {
|
||||
view.slots_for_face(Some(face)).into_iter().all(|i| {
|
||||
self.insertion_item(view, i)
|
||||
.is_some_and(|s| s.count >= self.max_stack(&s))
|
||||
})
|
||||
@@ -540,9 +498,6 @@ impl ItemColumns {
|
||||
x: i32,
|
||||
z: i32,
|
||||
) -> bool {
|
||||
if items.is_empty() {
|
||||
return false;
|
||||
}
|
||||
let (len, last) = (items.len(), items.last().map(|i| i.id));
|
||||
let stale = self
|
||||
.seen
|
||||
@@ -601,14 +556,13 @@ impl StampedItemColumns {
|
||||
}
|
||||
}
|
||||
|
||||
fn bone_meal_stack() -> &'static ItemStack {
|
||||
static STACK: std::sync::LazyLock<ItemStack> = std::sync::LazyLock::new(|| ItemStack {
|
||||
fn bone_meal() -> ItemStack {
|
||||
ItemStack {
|
||||
item: "minecraft:bone_meal".into(),
|
||||
count: 1,
|
||||
damage: 0,
|
||||
extra: None,
|
||||
});
|
||||
&STACK
|
||||
}
|
||||
}
|
||||
|
||||
/// Comparator input from a container block entity (0 when there is none).
|
||||
@@ -625,6 +579,7 @@ pub(super) fn container_signal(
|
||||
items,
|
||||
registry,
|
||||
brewing: None,
|
||||
bone_meal: bone_meal(),
|
||||
};
|
||||
c.view((pos.x, pos.y, pos.z), true)
|
||||
.filter(|v| !matches!(v.kind, Kind::Composter(_)))
|
||||
@@ -680,6 +635,7 @@ impl Game<'_> {
|
||||
items: self.items(),
|
||||
registry: self.pack.assets.registry,
|
||||
brewing: Some(&self.stations().brewing),
|
||||
bone_meal: bone_meal(),
|
||||
}
|
||||
}
|
||||
pub(super) fn block_can_place(&self, pos: [i32; 3], slot: usize, stack: &ItemStack) -> bool {
|
||||
@@ -891,7 +847,7 @@ impl Game<'_> {
|
||||
return self.composter_container_insert([x, y, z], stack, face == Some(Direction::Up));
|
||||
}
|
||||
let mut rest = Some(stack);
|
||||
for slot in view.slots_to_add_iter(face) {
|
||||
for slot in view.slots_to_add(face) {
|
||||
let Some(stack) = rest.take() else { break };
|
||||
rest = self.try_move_in_item(from_hopper, view, stack, slot, face);
|
||||
}
|
||||
@@ -924,31 +880,32 @@ impl Game<'_> {
|
||||
/// is still a hopper (`BlockEntityType.isValid`).
|
||||
pub(super) fn tick_hopper(&mut self, pos: Pos) {
|
||||
let time = self.world.game_time;
|
||||
// Every hopper keeps its cooldown and the tick it last ticked
|
||||
// (`HopperBlockEntity.tickedGameTime`), idle ones too: a hopper that
|
||||
// receives an item reads it for its cooldown (8, or 7 once it ticked).
|
||||
let state = self.hoppers.entry(pos).or_default();
|
||||
state.cooldown = state.cooldown.wrapping_sub(1);
|
||||
state.ticked = time;
|
||||
if state.cooldown > 0 {
|
||||
let waiting = {
|
||||
let state = self.hoppers.entry(pos).or_default();
|
||||
state.cooldown = state.cooldown.wrapping_sub(1);
|
||||
state.ticked = time;
|
||||
state.cooldown > 0
|
||||
};
|
||||
if waiting {
|
||||
return;
|
||||
}
|
||||
state.cooldown = 0;
|
||||
// Most ticks only advance the cooldown: the block is checked when the
|
||||
// hopper is about to move, not on every tick it waits.
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let Some(info) = self.pack.assets.registry.state(state) else {
|
||||
self.hoppers.remove(&pos);
|
||||
return;
|
||||
};
|
||||
if info.name != "minecraft:hopper" {
|
||||
let hopper = self
|
||||
.res
|
||||
.facts()
|
||||
.get(self.world.block(pos.0, pos.1, pos.2))
|
||||
.name
|
||||
.as_ref()
|
||||
== "minecraft:hopper";
|
||||
if !hopper {
|
||||
self.hoppers.remove(&pos);
|
||||
return;
|
||||
}
|
||||
if info.properties.get("enabled").is_some_and(|v| v == "false") {
|
||||
return;
|
||||
if let Some(state) = self.hoppers.get_mut(&pos) {
|
||||
state.cooldown = 0;
|
||||
}
|
||||
self.hopper_try_move_items_with_state(pos, state);
|
||||
self.hopper_try_move_items(pos);
|
||||
}
|
||||
/// Drops the cooldowns of hoppers whose block entity is gone.
|
||||
pub(super) fn forget_gone_hoppers(&mut self) {
|
||||
@@ -960,69 +917,23 @@ impl Game<'_> {
|
||||
/// `HopperBlockEntity.tryMoveItems` with `suckInItems`.
|
||||
pub(super) fn hopper_try_move_items(&mut self, pos: Pos) {
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
self.hopper_try_move_items_with_state(pos, state);
|
||||
}
|
||||
fn hopper_try_move_items_with_state(&mut self, pos: Pos, state: BlockStateId) {
|
||||
let Some(info) = self.pack.assets.registry.state(state) else {
|
||||
let c = self.containers();
|
||||
let enabled = c.prop(state, "enabled") != Some("false");
|
||||
let Some(view) = c.view(pos, false) else {
|
||||
return;
|
||||
};
|
||||
if info.properties.get("enabled").is_some_and(|v| v == "false") {
|
||||
if self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0) || !enabled {
|
||||
return;
|
||||
}
|
||||
if self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0) {
|
||||
return;
|
||||
}
|
||||
let Some(BlockEntity::Chest(items)) = self.world.block_entities.get(&pos) else {
|
||||
return;
|
||||
};
|
||||
if items.len() != HOPPER_SLOTS {
|
||||
return;
|
||||
}
|
||||
let is_empty = items
|
||||
.iter()
|
||||
.all(|s| s.as_ref().is_none_or(|s| s.count == 0));
|
||||
let has_empty_slot = items
|
||||
.iter()
|
||||
.any(|s| s.as_ref().is_none_or(|s| s.count == 0));
|
||||
|
||||
let above = (pos.0, pos.1 + 1, pos.2);
|
||||
// Fast path for empty hopper with no source container and no item entities:
|
||||
// if empty, cannot eject; if no container above, cannot suck container;
|
||||
// if no dropped items nearby, cannot suck entities -> nothing can happen!
|
||||
if is_empty
|
||||
&& self.world.block_entities.get(&above).is_none()
|
||||
&& self.carts.is_empty()
|
||||
&& self.boats.is_empty()
|
||||
&& (self.dropped.is_empty()
|
||||
|| self
|
||||
.item_columns
|
||||
.as_mut()
|
||||
.is_some_and(|c| !c.may_reach(&self.dropped, pos.0, pos.2)))
|
||||
&& self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.state(self.world.block(above.0, above.1, above.2))
|
||||
.is_none_or(|s| s.name != "minecraft:composter")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.native_prepare_hopper_transfer([pos.0, pos.1, pos.2]);
|
||||
let view = View {
|
||||
parts: vec![(pos, HOPPER_SLOTS)],
|
||||
kind: Kind::Hopper,
|
||||
container: None,
|
||||
};
|
||||
let mut changed = false;
|
||||
if !is_empty {
|
||||
changed = self.hopper_eject_with_state(pos, state, &view);
|
||||
if !c.is_empty(&view) {
|
||||
changed = self.hopper_eject(pos, &view);
|
||||
}
|
||||
let is_full = !changed && !has_empty_slot && {
|
||||
let c = self.containers();
|
||||
(0..HOPPER_SLOTS).all(|i| c.get(&view, i).is_some_and(|s| s.count >= c.max_stack(s)))
|
||||
};
|
||||
if !is_full {
|
||||
let c = self.containers();
|
||||
let full =
|
||||
(0..view.len()).all(|i| c.get(&view, i).is_some_and(|s| s.count == c.max_stack(s)));
|
||||
if !full {
|
||||
changed |= self.hopper_suck(pos, &view);
|
||||
}
|
||||
if changed {
|
||||
@@ -1084,20 +995,19 @@ impl Game<'_> {
|
||||
/// `tryMoveItems(…, () -> addItem(hopper, itemEntity))`; true when the
|
||||
/// item entity was taken whole.
|
||||
fn hopper_take_item(&mut self, pos: Pos, i: usize) -> bool {
|
||||
if self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0) {
|
||||
return false;
|
||||
}
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let c = self.containers();
|
||||
if c.prop(state, "enabled") == Some("false") {
|
||||
return false;
|
||||
}
|
||||
let Some(view) = c.view(pos, false) else {
|
||||
return false;
|
||||
};
|
||||
if c.prop(state, "enabled") == Some("false")
|
||||
|| self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let mut changed = false;
|
||||
if !c.is_empty(&view) {
|
||||
changed = self.hopper_eject_with_state(pos, state, &view);
|
||||
changed = self.hopper_eject(pos, &view);
|
||||
}
|
||||
let c = self.containers();
|
||||
let full =
|
||||
@@ -1133,7 +1043,8 @@ impl Game<'_> {
|
||||
}
|
||||
/// `HopperBlockEntity.ejectItems`: into the block container in front, else
|
||||
/// a container entity there (`getContainerAt`).
|
||||
fn hopper_eject_with_state(&mut self, pos: Pos, state: BlockStateId, hopper: &View) -> bool {
|
||||
fn hopper_eject(&mut self, pos: Pos, hopper: &View) -> bool {
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let c = self.containers();
|
||||
let Some(facing) = c.prop(state, "facing").and_then(dir_from_name) else {
|
||||
return false;
|
||||
@@ -1245,9 +1156,6 @@ impl Game<'_> {
|
||||
if blocked {
|
||||
return false;
|
||||
}
|
||||
if self.dropped.is_empty() {
|
||||
return false;
|
||||
}
|
||||
// Hopper.SUCK_AABB: the hopper bowl and the block above.
|
||||
let (min, max) = (
|
||||
[
|
||||
@@ -1306,7 +1214,7 @@ impl Game<'_> {
|
||||
// second setChanged after the move or, when the hopper has no
|
||||
// room, the setItem putting the bone meal back into the detached
|
||||
// container (whose bone meal is lost with it).
|
||||
let bone_meal = bone_meal_stack().clone();
|
||||
let bone_meal = c.bone_meal.clone();
|
||||
if !horizon_client::mod_api::mods().is_empty() {
|
||||
let mut cancel = false;
|
||||
self.native_inventory_move_item(
|
||||
@@ -1336,15 +1244,13 @@ impl Game<'_> {
|
||||
source: &View,
|
||||
hopper: &View,
|
||||
) -> bool {
|
||||
for slot in source.slots_for_face_iter(Some(Direction::Down)) {
|
||||
{
|
||||
let c = self.containers();
|
||||
let Some(stack) = c.get(source, slot) else {
|
||||
continue;
|
||||
};
|
||||
if !c.can_take(source, slot, stack, Direction::Down) {
|
||||
continue;
|
||||
}
|
||||
for slot in source.slots_for_face(Some(Direction::Down)) {
|
||||
let c = self.containers();
|
||||
let Some(stack) = c.get(source, slot) else {
|
||||
continue;
|
||||
};
|
||||
if !c.can_take(source, slot, stack, Direction::Down) {
|
||||
continue;
|
||||
}
|
||||
if self.hopper_move_canceled(source, slot, source, hopper) {
|
||||
continue;
|
||||
@@ -1363,9 +1269,7 @@ impl Game<'_> {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
Some(rest) => {
|
||||
self.put_back(source, slot, rest);
|
||||
}
|
||||
Some(rest) => self.put_back(source, slot, rest),
|
||||
}
|
||||
}
|
||||
false
|
||||
@@ -1375,9 +1279,6 @@ impl Game<'_> {
|
||||
/// minecarts, chest boats) whose box meets the 1x1x1 box around `at`,
|
||||
/// picked at random.
|
||||
fn entity_container_at(&mut self, at: [f64; 3]) -> Option<u32> {
|
||||
if self.carts.is_empty() && self.boats.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let meets = |b: horizon_core::geometry::Aabb| {
|
||||
let (lo, hi) = (b.min_position(), b.max_position());
|
||||
lo.x < at[0] + 0.5
|
||||
|
||||
@@ -61,49 +61,46 @@ impl Game<'_> {
|
||||
/// that are gone, and read what the instances follow.
|
||||
pub(super) fn start_mob_sounds(&mut self) -> Vec<MobSound> {
|
||||
let game_time = self.world.game_time;
|
||||
let mut mobs = Vec::new();
|
||||
let mut bee_indices = Vec::new();
|
||||
|
||||
for m in &self.mobs {
|
||||
if m.removed {
|
||||
continue;
|
||||
}
|
||||
let species = m.species();
|
||||
if !matches!(
|
||||
species,
|
||||
Species::Bee | Species::Guardian | Species::ElderGuardian | Species::Sniffer
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
let is_bee = species == Species::Bee;
|
||||
let sound = MobSound {
|
||||
let mobs: Vec<MobSound> = self
|
||||
.mobs
|
||||
.iter()
|
||||
.filter(|m| {
|
||||
!m.removed
|
||||
&& matches!(
|
||||
m.species(),
|
||||
Species::Bee
|
||||
| Species::Guardian
|
||||
| Species::ElderGuardian
|
||||
| Species::Sniffer
|
||||
)
|
||||
})
|
||||
.map(|m| MobSound {
|
||||
id: m.id,
|
||||
position: [m.position.x, m.position.y, m.position.z],
|
||||
// Vec3.horizontalDistance.
|
||||
speed: m.velocity.x.hypot(m.velocity.z),
|
||||
baby: m.is_baby(),
|
||||
// NeutralMob.isAngry: the anger end time is ahead.
|
||||
angry: is_bee
|
||||
angry: m.species() == Species::Bee
|
||||
&& bee::get(m).is_some_and(|b| b.anger_end > 0 && b.anger_end - game_time > 0),
|
||||
silent: m.silent,
|
||||
attack_scale: guardian::attack_scale(m),
|
||||
// SnifferSoundInstance.tick.
|
||||
sniffer_digging: species == Species::Sniffer
|
||||
sniffer_digging: m.species() == Species::Sniffer
|
||||
&& m.ai.target.is_none()
|
||||
&& sniffer::can_play_digging_sound(m),
|
||||
};
|
||||
if is_bee {
|
||||
bee_indices.push(mobs.len());
|
||||
}
|
||||
mobs.push(sound);
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
self.guardian_sounds
|
||||
.retain(|id| mobs.iter().any(|m| m.id == *id));
|
||||
self.bee_sounds
|
||||
.retain(|id, _| mobs.iter().any(|m| m.id == *id));
|
||||
for &idx in &bee_indices {
|
||||
let sound = &mobs[idx];
|
||||
if self.bee_sounds.get(&sound.id) != Some(&sound.angry) {
|
||||
for sound in &mobs {
|
||||
let is_bee = self
|
||||
.mobs
|
||||
.iter()
|
||||
.any(|m| m.id == sound.id && m.species() == Species::Bee);
|
||||
if is_bee && self.bee_sounds.get(&sound.id) != Some(&sound.angry) {
|
||||
self.bee_sounds.insert(sound.id, sound.angry);
|
||||
let instance = SoundInstance::bee(sound, sound.angry, random_source::create());
|
||||
self.audio.play_instance(instance, false);
|
||||
|
||||
@@ -300,7 +300,11 @@ impl Game<'_> {
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
let marks = self.hooks_name_marks(m, Some(m.id) == own);
|
||||
let marks = if player || self.cosmetics_local() {
|
||||
self.cosmetics_marks(m, Some(m.id) == own)
|
||||
} else {
|
||||
Marks::default()
|
||||
};
|
||||
let at = match marks.top {
|
||||
Some(top) => p + glam::DVec3::Y * cosmetic_lift(top, m.model_scale()),
|
||||
None => p,
|
||||
@@ -766,10 +770,10 @@ impl Game<'_> {
|
||||
if background { BACKGROUND } else { 0 },
|
||||
),
|
||||
};
|
||||
if let Some(mark) = marks.mark.filter(|_| n == last) {
|
||||
if n == last && marks.horizon {
|
||||
let x = -self.gui.atlas.font.width_text(text) / 2.0 - 10.0;
|
||||
// 8 text pixels square, a pixel left of the background.
|
||||
for &(mx, my, w, h, argb) in mark {
|
||||
for &(mx, my, w, h, argb) in super::cosmetics::MARK {
|
||||
let a = text_alpha * (argb >> 24) / 255;
|
||||
batch.fill(
|
||||
&self.gui.atlas,
|
||||
@@ -933,11 +937,10 @@ struct NameTag {
|
||||
marks: Marks,
|
||||
}
|
||||
|
||||
/// What a hook draws by a player's name (`horizon_hooks::players::NameDecoration`): a mark
|
||||
/// before it (Horizon's: they play Horizon) and a name tag style.
|
||||
/// What Horizon draws by a player's name: its mark (they play Horizon) and their name tag style.
|
||||
#[derive(Clone, Copy, Default)]
|
||||
pub(super) struct Marks {
|
||||
pub mark: Option<horizon_hooks::players::Mark>,
|
||||
pub horizon: bool,
|
||||
pub style: Option<TagStyle>,
|
||||
/// How high the cosmetics drawn on their body get above the neck, in model pixels: the tag
|
||||
/// goes up over a tall one (`cosmetic_lift`).
|
||||
|
||||
@@ -471,7 +471,6 @@ pub(crate) mod tests {
|
||||
dim: game.dim,
|
||||
pos: [1, 2, 3],
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
forced: false,
|
||||
};
|
||||
let spawn = Vec3::new(1.0, 2.0, 3.0);
|
||||
|
||||
@@ -46,8 +46,6 @@ pub(super) struct SpawnScratch {
|
||||
/// dx/dz order, that no earlier player's square holds.
|
||||
segments: Vec<Vec<(i32, i32)>>,
|
||||
stale: Vec<bool>,
|
||||
/// Reusable buffer for spawn players across ticks to avoid heap allocation.
|
||||
pub(super) spawn_players: Vec<SpawnPlayer>,
|
||||
}
|
||||
impl SpawnScratch {
|
||||
fn chunk(p: &LevelPlayer) -> (i32, i32) {
|
||||
@@ -130,20 +128,6 @@ impl SpawnScratch {
|
||||
self.prepare(players);
|
||||
self.candidates.clear();
|
||||
let mut count = 0;
|
||||
if players.len() == 1 {
|
||||
let p = &players[0];
|
||||
count = self.segments.first().map_or(0, |s| s.len());
|
||||
if !p.spectator
|
||||
&& let Some(segment) = self.segments.first()
|
||||
{
|
||||
for &c in segment {
|
||||
if close_enough_for_spawning(p, c) && keep(c) {
|
||||
self.candidates.push(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
return count as i32;
|
||||
}
|
||||
for (i, segment) in self.segments.iter().enumerate() {
|
||||
count += segment.len();
|
||||
let near = &self.neighbours[i];
|
||||
@@ -666,10 +650,8 @@ fn spawn_cost_types(biomes: &horizon_client::biome::Biomes) -> Vec<&str> {
|
||||
types
|
||||
}
|
||||
impl<'a> Game<'a> {
|
||||
pub(super) fn natural_level_with_players(
|
||||
&self,
|
||||
players: Vec<LevelPlayer>,
|
||||
) -> GameLevel<'_, 'a> {
|
||||
pub(super) fn natural_level(&self) -> GameLevel<'_, 'a> {
|
||||
let players = self.level_players();
|
||||
let nearest = players
|
||||
.iter()
|
||||
.filter(|p| !p.spectator)
|
||||
@@ -688,9 +670,6 @@ impl<'a> Game<'a> {
|
||||
costed: spawn_cost_types(world_biomes!(self)),
|
||||
}
|
||||
}
|
||||
pub(super) fn natural_level(&self) -> GameLevel<'_, 'a> {
|
||||
self.natural_level_with_players(self.level_players())
|
||||
}
|
||||
/// Creates a mob the spawner accepted, finalized the game's way; the
|
||||
/// caller adds it with [`Game::add_spawned`].
|
||||
fn finalize_spawned(&self, r: &SpawnRequest, pending: &mut Vec<Mob>) -> Option<Spawned> {
|
||||
@@ -794,8 +773,6 @@ impl<'a> Game<'a> {
|
||||
scratch: &mut SpawnScratch,
|
||||
) -> i32 {
|
||||
let levels = self.tickets.levels();
|
||||
// Recomputed each pass: a chunk's ticket level and entity loading change without the
|
||||
// players moving or the chunk count changing.
|
||||
scratch.collect(players, |(cx, cz)| {
|
||||
levels.loaded_ticking(cx, cz) && super::ticking_chunk(&self.world, cx, cz)
|
||||
})
|
||||
@@ -842,28 +819,31 @@ impl<'a> Game<'a> {
|
||||
{
|
||||
let level = self.natural_level();
|
||||
laps.lap("sn_level");
|
||||
let counted = self.mobs.iter().map(|m| Counted {
|
||||
entity: &m.kind.id,
|
||||
category: Category::from_name(&m.kind.category),
|
||||
block: [
|
||||
m.position.x.floor() as i32,
|
||||
m.position.y.floor() as i32,
|
||||
m.position.z.floor() as i32,
|
||||
],
|
||||
is_mob: true,
|
||||
persistent: m.persistent
|
||||
|| horizon_client::mobs::ai::requires_custom_persistence(m),
|
||||
});
|
||||
scratch.spawn_players.clear();
|
||||
scratch
|
||||
.spawn_players
|
||||
.extend(players.iter().map(|p| SpawnPlayer {
|
||||
let counted: Vec<Counted> = self
|
||||
.mobs
|
||||
.iter()
|
||||
.map(|m| Counted {
|
||||
entity: &m.kind.id,
|
||||
category: Category::from_name(&m.kind.category),
|
||||
block: [
|
||||
m.position.x.floor() as i32,
|
||||
m.position.y.floor() as i32,
|
||||
m.position.z.floor() as i32,
|
||||
],
|
||||
is_mob: true,
|
||||
persistent: m.persistent
|
||||
|| horizon_client::mobs::ai::requires_custom_persistence(m),
|
||||
})
|
||||
.collect();
|
||||
let players = players
|
||||
.iter()
|
||||
.map(|p| SpawnPlayer {
|
||||
position: [p.position.x, p.position.y, p.position.z],
|
||||
spectator: p.spectator,
|
||||
}));
|
||||
let spawn_players = std::mem::take(&mut scratch.spawn_players);
|
||||
})
|
||||
.collect();
|
||||
laps.lap("sn_materialize");
|
||||
let mut state = SpawnState::new(&level, spawnable, spawn_players, counted, |cx, cz| {
|
||||
let mut state = SpawnState::new(&level, spawnable, players, &counted, |cx, cz| {
|
||||
self.world.chunks.contains_key(&(cx, cz))
|
||||
});
|
||||
laps.lap("sn_state");
|
||||
@@ -874,8 +854,7 @@ impl<'a> Game<'a> {
|
||||
Vec::new()
|
||||
};
|
||||
laps.lap("sn_categories");
|
||||
// Util.shuffle, every pass: it draws from the level's random even when no
|
||||
// category may spawn.
|
||||
// Util.shuffle.
|
||||
for i in (1..scratch.candidates.len()).rev() {
|
||||
let j = random.next_int_bound(i as i32 + 1).unwrap_or(0) as usize;
|
||||
scratch.candidates.swap(i, j);
|
||||
@@ -906,7 +885,6 @@ impl<'a> Game<'a> {
|
||||
);
|
||||
}
|
||||
}
|
||||
scratch.spawn_players = state.into_players();
|
||||
}
|
||||
spawn_selection::attempt_counters(true);
|
||||
laps.lap("sn_attempts");
|
||||
|
||||
@@ -185,7 +185,7 @@ impl Game<'_> {
|
||||
let output = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map_or(Default::default(), |r| r.output());
|
||||
.map_or(Default::default(), |r| *r.output());
|
||||
ui.draw(&self.settings, output, batch, &self.gui.atlas, self.cursor);
|
||||
self.ui.options = ui;
|
||||
self.show_calibration((batch.width, batch.height));
|
||||
|
||||
@@ -679,6 +679,26 @@ impl Game<'_> {
|
||||
gamepad::move_vector(self.pad.state.left, settings.move_deadzone)
|
||||
}
|
||||
|
||||
/// Whether `key` is held, a movement key by the left stick too: as the keys the stick holds
|
||||
/// (`eight_direction_keys`), whatever moves the player. For readers of the keys that aren't
|
||||
/// the movement itself.
|
||||
pub(super) fn movement_key_held(&self, key: KeyCode) -> bool {
|
||||
if self.keys.raw(&key) {
|
||||
return true;
|
||||
}
|
||||
let Some(stick) = self.pad_move() else {
|
||||
return false;
|
||||
};
|
||||
let [forward, backward, left, right] = gamepad::eight_direction_keys(stick);
|
||||
match key {
|
||||
KeyCode::KeyW => forward,
|
||||
KeyCode::KeyS => backward,
|
||||
KeyCode::KeyA => left,
|
||||
KeyCode::KeyD => right,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
/// The right stick turns the view, once per frame (`Entity.turn`).
|
||||
pub(super) fn pad_look(&mut self, seconds: f32) {
|
||||
let settings = &self.settings.controller;
|
||||
|
||||
@@ -0,0 +1,330 @@
|
||||
//! A page drawn as its own screen (`horizon_hooks::pages::Place::PauseFriends`, what the pause
|
||||
//! menu's vanilla Friends icon opens), the way a mod adds a screen to vanilla: the menu
|
||||
//! background over the paused world, the title centred at the top, the rows centred down the
|
||||
//! middle, footer buttons beside Done at the bottom (`HeaderAndFooterLayout`).
|
||||
use super::{Game, Screen};
|
||||
use horizon_client::{
|
||||
hud::{HudAtlas, HudBatch, rgba},
|
||||
multiplayer::wrap,
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
use horizon_hooks::pages::{self, Act, Page, Place, Row};
|
||||
|
||||
/// What a click on the screen hit.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
enum Hit {
|
||||
/// The page's row with this index.
|
||||
Row(usize),
|
||||
Done,
|
||||
}
|
||||
|
||||
struct Button {
|
||||
x: f32,
|
||||
y: f32,
|
||||
w: f32,
|
||||
label: &'static str,
|
||||
hit: Hit,
|
||||
active: bool,
|
||||
}
|
||||
|
||||
fn grey() -> u32 {
|
||||
rgba(160, 160, 160, 255)
|
||||
}
|
||||
const WHITE: u32 = u32::MAX;
|
||||
|
||||
/// The centred lines (text, colour, y) and the buttons.
|
||||
fn layout(
|
||||
atlas: &HudAtlas,
|
||||
(w, h): (f32, f32),
|
||||
rows: &[Row],
|
||||
) -> (Vec<(String, u32, f32)>, Vec<Button>) {
|
||||
let width = (w - 40.0).min(310.0);
|
||||
let cx = (w / 2.0).floor();
|
||||
let mut lines = Vec::new();
|
||||
let mut buttons = Vec::new();
|
||||
let mut footer = Vec::new();
|
||||
let mut y = 40.0;
|
||||
// A half-width button waiting for the next to sit beside it.
|
||||
let mut half_open = false;
|
||||
for (r, row) in rows.iter().enumerate() {
|
||||
let beside = std::mem::take(&mut half_open);
|
||||
let (text, quiet, groups) = match row {
|
||||
Row::Text {
|
||||
text,
|
||||
quiet,
|
||||
groups,
|
||||
..
|
||||
} => (text.clone(), *quiet, *groups),
|
||||
Row::Note(text) => (text.clone(), true, false),
|
||||
Row::Heading(key) => (horizon_client::lang::get(key), true, false),
|
||||
Row::Space(px) => {
|
||||
y += f32::from(*px);
|
||||
continue;
|
||||
}
|
||||
Row::Button {
|
||||
label,
|
||||
active,
|
||||
footer: true,
|
||||
..
|
||||
} => {
|
||||
footer.push((r, *label, *active));
|
||||
continue;
|
||||
}
|
||||
Row::Button {
|
||||
label,
|
||||
active,
|
||||
half,
|
||||
..
|
||||
} => {
|
||||
let (x, w) = match (*half, beside) {
|
||||
(true, true) => {
|
||||
y -= 30.0;
|
||||
(cx + 4.0, 150.0)
|
||||
}
|
||||
(true, false) => {
|
||||
half_open = true;
|
||||
(cx - 154.0, 150.0)
|
||||
}
|
||||
(false, _) => (cx - 100.0, 200.0),
|
||||
};
|
||||
buttons.push(Button {
|
||||
x,
|
||||
y,
|
||||
w,
|
||||
label,
|
||||
hit: Hit::Row(r),
|
||||
active: *active,
|
||||
});
|
||||
y += 30.0;
|
||||
continue;
|
||||
}
|
||||
// Settings rows belong in the options shell.
|
||||
_ => continue,
|
||||
};
|
||||
let wrapped = if groups {
|
||||
groups_lines(atlas, &text, width)
|
||||
} else {
|
||||
wrap(&text, width, atlas)
|
||||
};
|
||||
// Text that would run into the footer is left out.
|
||||
if y + 10.0 * wrapped.len() as f32 > h - 33.0 {
|
||||
continue;
|
||||
}
|
||||
let color = if quiet { grey() } else { WHITE };
|
||||
for line in wrapped {
|
||||
lines.push((line, color, y));
|
||||
y += 10.0;
|
||||
}
|
||||
}
|
||||
// The footer: the page's buttons, then Done; Done alone is wider.
|
||||
footer.push((usize::MAX, "gui.done", true));
|
||||
let (each, gap) = if footer.len() == 1 {
|
||||
(200.0, 0.0)
|
||||
} else {
|
||||
(150.0, 8.0)
|
||||
};
|
||||
let total = footer.len() as f32 * (each + gap) - gap;
|
||||
let mut x = cx - total / 2.0;
|
||||
for (r, label, active) in footer {
|
||||
let hit = if r == usize::MAX {
|
||||
Hit::Done
|
||||
} else {
|
||||
Hit::Row(r)
|
||||
};
|
||||
buttons.push(Button {
|
||||
x,
|
||||
y: h - 27.0,
|
||||
w: each,
|
||||
label,
|
||||
hit,
|
||||
active,
|
||||
});
|
||||
x += each + gap;
|
||||
}
|
||||
(lines, buttons)
|
||||
}
|
||||
|
||||
/// `-`-separated groups packed into lines of at most `width`, never broken inside a group.
|
||||
fn groups_lines(atlas: &HudAtlas, text: &str, width: f32) -> Vec<String> {
|
||||
let mut lines: Vec<String> = Vec::new();
|
||||
for group in text.split('-') {
|
||||
match lines.last_mut() {
|
||||
Some(l) if HudBatch::text_width(atlas, &format!("{l}-{group}")) <= width => {
|
||||
l.push('-');
|
||||
l.push_str(group);
|
||||
}
|
||||
_ => lines.push(group.to_owned()),
|
||||
}
|
||||
}
|
||||
lines
|
||||
}
|
||||
|
||||
fn draw(batch: &mut HudBatch, atlas: &HudAtlas, cursor: (f32, f32), title: &str, rows: &[Row]) {
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
|
||||
let title = Text::translate(title, &[]);
|
||||
let tw = atlas.font.width_text(&title);
|
||||
batch.text_styled(atlas, &title, ((w - tw) / 2.0).floor(), 15.0, WHITE, true);
|
||||
let (lines, buttons) = layout(atlas, (w, h), rows);
|
||||
for (line, color, y) in lines {
|
||||
let lw = HudBatch::text_width(atlas, &line);
|
||||
batch.text(atlas, &line, ((w - lw) / 2.0).floor(), y, color, true);
|
||||
}
|
||||
for b in buttons {
|
||||
let hover = b.active && ui::hovered(cursor, b.x, b.y, b.w, 20.0);
|
||||
if b.hit == Hit::Done {
|
||||
horizon_client::widgets::declare_action(
|
||||
horizon_client::widgets::Action::Done,
|
||||
[b.x, b.y, b.w, 20.0],
|
||||
b.active,
|
||||
);
|
||||
}
|
||||
let label = Text::translate(b.label, &[]);
|
||||
ui::button(batch, atlas, b.x, b.y, b.w, 20.0, &label, b.active, hover);
|
||||
}
|
||||
}
|
||||
|
||||
/// The active button under a click.
|
||||
fn click(atlas: &HudAtlas, size: (f32, f32), cursor: (f32, f32), rows: &[Row]) -> Option<Hit> {
|
||||
layout(atlas, size, rows)
|
||||
.1
|
||||
.into_iter()
|
||||
.find(|b| b.active && ui::hovered(cursor, b.x, b.y, b.w, 20.0))
|
||||
.map(|b| b.hit)
|
||||
}
|
||||
|
||||
/// The page the Friends icon opens: the first registered there.
|
||||
fn friends_page() -> Option<&'static dyn Page> {
|
||||
pages::engine::all()
|
||||
.iter()
|
||||
.copied()
|
||||
.find(|page| page.place() == Place::PauseFriends)
|
||||
}
|
||||
|
||||
/// What the Friends icon and its screen are named, for its tooltip, the narrator, controller
|
||||
/// focus and the control socket's widget tree: the page's title, else vanilla's tooltip.
|
||||
pub(super) fn friends_name() -> String {
|
||||
friends_page().map_or_else(
|
||||
|| horizon_client::lang::get("gui.friends.open"),
|
||||
|page| horizon_client::lang::get(page.title()),
|
||||
)
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Whether the pause menu's Friends icon is active: a page is registered for it and this
|
||||
/// window plays a singleplayer world (another server's world can't be shared).
|
||||
pub(super) fn friends_shown(&self) -> bool {
|
||||
self.can_share() && friends_page().is_some()
|
||||
}
|
||||
|
||||
/// The Friends icon's page. Its rows are asked each time it is drawn.
|
||||
pub(super) fn draw_added_page(&mut self, batch: &mut HudBatch) {
|
||||
let Some(page) = friends_page() else {
|
||||
// Only reached by naming the screen (`horizon-ctl`): back to the pause menu.
|
||||
self.screen = Screen::Paused;
|
||||
return;
|
||||
};
|
||||
let mut rows = Vec::new();
|
||||
page.rows(&mut rows);
|
||||
horizon_client::widgets::begin_screen(|| {
|
||||
horizon_client::widgets::ScreenInfo::new("friends", friends_name())
|
||||
});
|
||||
draw(batch, &self.gui.atlas, self.cursor, page.title(), &rows);
|
||||
}
|
||||
|
||||
pub(super) fn added_page_click(&mut self) {
|
||||
let Some(page) = friends_page() else {
|
||||
return;
|
||||
};
|
||||
let mut rows = Vec::new();
|
||||
page.rows(&mut rows);
|
||||
let Some(hit) = click(&self.gui.atlas, self.gui_size(), self.cursor, &rows) else {
|
||||
return;
|
||||
};
|
||||
self.audio.play_button_click();
|
||||
match hit {
|
||||
Hit::Row(r) => page.act(r, Act::Press),
|
||||
Hit::Done => self.screen = Screen::Paused,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn atlas() -> HudAtlas {
|
||||
HudAtlas::build(std::path::Path::new("/nonexistent/horizon-test-assets")).unwrap()
|
||||
}
|
||||
|
||||
fn at(buttons: &[Button], hit: Hit) -> &Button {
|
||||
buttons.iter().find(|b| b.hit == hit).unwrap()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn halves_sit_side_by_side_and_footer_buttons_beside_done() {
|
||||
let atlas = atlas();
|
||||
let size = (427.0, 240.0);
|
||||
let rows = [
|
||||
Row::text("Invite Code").quiet(),
|
||||
Row::Space(2),
|
||||
Row::text("0B33K-Q405Q-1Z5CV-X6NHY-R12N0-VK8T1-60N00-RA134-952PE-1HA08-910P0-K5M01-ST1NB-JDTB6-K4W1P-0").groups(),
|
||||
Row::Space(6),
|
||||
Row::button("copy").half().active(false),
|
||||
Row::button("stop").half(),
|
||||
Row::text("Friends on your network or VPN can join. For friends on the internet: turn on UPnP on your router, or forward TCP port 25580 to 10.0.0.2, or use a relay, or a VPN such as Tailscale or ZeroTier (the code already holds your VPN address)."),
|
||||
Row::button("help").footer(),
|
||||
];
|
||||
let (lines, buttons) = layout(&atlas, size, &rows);
|
||||
let (copy, stop) = (at(&buttons, Hit::Row(4)), at(&buttons, Hit::Row(5)));
|
||||
// 213 is the middle: two 150-wide halves 8 apart around it, as vanilla's pairs.
|
||||
assert_eq!(
|
||||
(copy.x, copy.w, stop.x, stop.w),
|
||||
(59.0, 150.0, 217.0, 150.0)
|
||||
);
|
||||
assert_eq!(copy.y, stop.y);
|
||||
let (help, done) = (at(&buttons, Hit::Row(7)), at(&buttons, Hit::Done));
|
||||
assert_eq!(
|
||||
(help.x, done.x, help.y, done.y),
|
||||
(59.0, 217.0, 213.0, 213.0)
|
||||
);
|
||||
// The code breaks between its groups only.
|
||||
let code: Vec<_> = lines
|
||||
.iter()
|
||||
.filter(|(_, c, _)| *c == WHITE)
|
||||
.map(|(l, ..)| l)
|
||||
.collect();
|
||||
assert!(code[0].starts_with("0B33K-") && code.iter().all(|l| !l.ends_with('-')));
|
||||
assert!(
|
||||
lines.iter().all(|(_, _, y)| y + 9.0 <= size.1 - 27.0),
|
||||
"above the footer"
|
||||
);
|
||||
// An inactive button takes no click; Done alone is 200 wide.
|
||||
assert_eq!(
|
||||
click(&atlas, size, (copy.x + 1.0, copy.y + 1.0), &rows),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
click(&atlas, size, (stop.x + 1.0, stop.y + 1.0), &rows),
|
||||
Some(Hit::Row(5))
|
||||
);
|
||||
let (_, alone) = layout(&atlas, size, &[Row::button("share")]);
|
||||
assert_eq!(at(&alone, Hit::Done).w, 200.0);
|
||||
assert_eq!(at(&alone, Hit::Row(0)).x, 113.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn text_that_would_reach_the_footer_is_left_out() {
|
||||
let atlas = atlas();
|
||||
let rows = [
|
||||
Row::Space(150),
|
||||
Row::text("first"),
|
||||
Row::text("too low").quiet(),
|
||||
];
|
||||
let (lines, _) = layout(&atlas, (427.0, 240.0), &rows);
|
||||
// 40 + 150 = 190: one line fits above 207, the next (200..210) doesn't.
|
||||
assert_eq!(lines.len(), 1);
|
||||
assert_eq!(lines[0].0, "first");
|
||||
}
|
||||
}
|
||||
@@ -280,11 +280,11 @@ impl Game<'_> {
|
||||
/// front of) it, pulled in where visual shapes are in the way. Returns the
|
||||
/// position, yaw and pitch to render from.
|
||||
pub(super) fn camera_view(&mut self, partial: f32) -> Option<(glam::DVec3, f32, f32)> {
|
||||
if self.studio.flying() {
|
||||
if self.studio_freecam.active {
|
||||
return Some((
|
||||
self.studio.freecam.position,
|
||||
self.studio.freecam.yaw,
|
||||
self.studio.freecam.pitch,
|
||||
self.studio_freecam.position,
|
||||
self.studio_freecam.yaw,
|
||||
self.studio_freecam.pitch,
|
||||
));
|
||||
}
|
||||
// Minecraft.cameraEntity: a server's spectator camera on a mob or
|
||||
@@ -311,8 +311,8 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
let mut view = self.view;
|
||||
// A hook may pull the camera back (an emote, from the player's face).
|
||||
let pull = self.hooks_camera_distance(partial);
|
||||
// An emote pulls the camera back from the player's face (`game/cosmetics/emotes.rs`).
|
||||
let pull = self.emote_camera_pull(partial);
|
||||
let kind = match self.camera_type {
|
||||
CameraType::FirstPerson => horizon_client::camera::CameraType::FirstPerson,
|
||||
CameraType::ThirdPersonBack => horizon_client::camera::CameraType::ThirdPersonBack,
|
||||
@@ -643,9 +643,8 @@ impl Game<'_> {
|
||||
/// The model's old pitch is the player's `xRotO`, which the turn moves
|
||||
/// with `xRot` (`turn_rotation`).
|
||||
pub(super) fn turn_player(&mut self, xo: f64, yo: f64) {
|
||||
if self.studio.flying() {
|
||||
self.studio
|
||||
.freecam
|
||||
if self.studio_freecam.active {
|
||||
self.studio_freecam
|
||||
.turn((xo * 0.15) as f32, (yo * 0.15) as f32);
|
||||
return;
|
||||
}
|
||||
@@ -698,7 +697,7 @@ impl Game<'_> {
|
||||
/// `LevelExtractor`'s skip of the camera entity: the player's own body
|
||||
/// is drawn unless the camera is in first person, or while it sleeps.
|
||||
pub(super) fn own_body_in_view(&self) -> bool {
|
||||
!self.camera_type.first_person() || self.sleeping.is_some() || self.studio.flying()
|
||||
!self.camera_type.first_person() || self.sleeping.is_some() || self.studio_freecam.active
|
||||
}
|
||||
/// Whether the player's own model shows in the world view (its body or,
|
||||
/// while invisible, only its armour and held items).
|
||||
|
||||
@@ -101,7 +101,7 @@ impl Game<'_> {
|
||||
};
|
||||
// A controller's stick click acts as the key without setting the modifier: it is held
|
||||
// while the pad holds it (or its release waits for a tick), not when the keyboard says.
|
||||
let pad = self.input_holds(mapping);
|
||||
let pad = self.pad.holds_action(&self.settings.controller, mapping);
|
||||
if !held && !pad {
|
||||
self.toggles.0[slot].set_down(false, needs_toggle);
|
||||
self.sync_toggle(slot);
|
||||
@@ -180,7 +180,7 @@ impl Game<'_> {
|
||||
raw: KeyCode,
|
||||
source: Source,
|
||||
) -> Result<()> {
|
||||
if self.screen == Screen::Playing && self.replay.playing() {
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() {
|
||||
if !pressed {
|
||||
self.keys.release(&key, source);
|
||||
return Ok(());
|
||||
@@ -191,7 +191,7 @@ impl Game<'_> {
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
if !studio_freecam_movement_key(key) || !self.studio.flying() {
|
||||
if !studio_freecam_movement_key(key) || !self.studio_freecam.active {
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
@@ -352,7 +352,9 @@ impl Game<'_> {
|
||||
_ => return false,
|
||||
};
|
||||
match source {
|
||||
Source::Keyboard | Source::Agent => self.input_holds(mapping),
|
||||
Source::Keyboard | Source::Agent => {
|
||||
self.pad.holds_action(&self.settings.controller, mapping)
|
||||
}
|
||||
Source::Pad => {
|
||||
let keys = &self.settings.keys;
|
||||
self.physical_buttons
|
||||
@@ -448,79 +450,6 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The input source (docs/layers.md, "Controllers, splitscreen, replays and UI pages"): what
|
||||
/// gameplay asks of a device beyond the keyboard and mouse, and tells it. Gameplay calls these,
|
||||
/// never the controller modules; today `pad` answers.
|
||||
impl Game<'_> {
|
||||
/// The analog move vector (`[left, forward]`, -1..1) while a device moves the player.
|
||||
pub(super) fn input_move(&self) -> Option<[f32; 2]> {
|
||||
self.pad_move()
|
||||
}
|
||||
|
||||
/// Whether a device holds the key mapping named `mapping` (`key.use`).
|
||||
pub(super) fn input_holds(&self, mapping: &str) -> bool {
|
||||
self.pad.holds_action(&self.settings.controller, mapping)
|
||||
}
|
||||
|
||||
/// Turns the view by what the devices give this frame (`Entity.turn`).
|
||||
pub(super) fn input_look(&mut self, seconds: f32) {
|
||||
self.pad_look(seconds);
|
||||
}
|
||||
|
||||
/// The keyboard or mouse acted in play (a key or button pressed): it has control again, though
|
||||
/// only moving the mouse takes a pad out of use.
|
||||
pub(super) fn input_keyboard_used(&mut self) {
|
||||
self.pad.keyboard_took_over = true;
|
||||
}
|
||||
|
||||
/// Whether the pointer event being handled is one a device made (a pad's menu cursor
|
||||
/// clicking), not the mouse's.
|
||||
pub(super) fn input_made_pointer_event(&self) -> bool {
|
||||
self.pad.menu.synthetic
|
||||
}
|
||||
|
||||
/// A new player entity took over (spawn, respawn, a server joined, a dimension change).
|
||||
pub(super) fn input_player_replaced(&mut self) {
|
||||
self.pad.player_replaced();
|
||||
}
|
||||
|
||||
/// Whether the drop about to happen is a device's whole-stack drop (it has no Control key to
|
||||
/// hold). Asking answers once.
|
||||
pub(super) fn input_takes_stack_drop(&mut self) -> bool {
|
||||
std::mem::take(&mut self.pad.drop_stack)
|
||||
}
|
||||
|
||||
/// The HUD starts a frame: what a device drew on the last one is gone.
|
||||
pub(super) fn input_hud_begin(&mut self) {
|
||||
self.pad.guide_shown.clear();
|
||||
}
|
||||
|
||||
/// Something happened to the player that a device may let them feel.
|
||||
pub(super) fn input_feedback(&mut self, event: horizon_client::input_source::Feedback) {
|
||||
self.pad_rumble(event.into());
|
||||
}
|
||||
|
||||
/// Whether `key` is held, a movement key by the analog move vector too: as the keys it holds
|
||||
/// (`eight_direction_keys`), whatever moves the player. For readers of the keys that aren't
|
||||
/// the movement itself.
|
||||
pub(super) fn movement_key_held(&self, key: KeyCode) -> bool {
|
||||
if self.keys.raw(&key) {
|
||||
return true;
|
||||
}
|
||||
let Some(stick) = self.input_move() else {
|
||||
return false;
|
||||
};
|
||||
let [forward, backward, left, right] = horizon_client::gamepad::eight_direction_keys(stick);
|
||||
match key {
|
||||
KeyCode::KeyW => forward,
|
||||
KeyCode::KeyS => backward,
|
||||
KeyCode::KeyA => left,
|
||||
KeyCode::KeyD => right,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{studio_freecam_movement_key, studio_replay_shortcut};
|
||||
|
||||
@@ -10,8 +10,41 @@ impl Game<'_> {
|
||||
/// the container's hotbar keys are now (`checkHotbarKeyPressed`).
|
||||
pub(super) fn key_pressed(&mut self, key: KeyCode, raw: KeyCode) -> Result<()> {
|
||||
self.direct_craft_stop();
|
||||
if self.screen == Screen::Playing && self.replay.playing() {
|
||||
self.studio_key(key);
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() {
|
||||
match key {
|
||||
KeyCode::Escape => {
|
||||
self.close_studio_replay();
|
||||
return Ok(());
|
||||
}
|
||||
KeyCode::KeyP => {
|
||||
self.pause_focus = None;
|
||||
self.screen = Screen::Paused;
|
||||
self.pause_menu = true;
|
||||
self.capture(false);
|
||||
}
|
||||
KeyCode::KeyF => self.handle_studio_timeline_action(
|
||||
horizon_client::studio::TimelineAction::ToggleFreecam,
|
||||
),
|
||||
KeyCode::KeyT => self.studio_timeline.visible = !self.studio_timeline.visible,
|
||||
KeyCode::KeyM => self.add_studio_marker(),
|
||||
KeyCode::Home => self.handle_studio_topbar_action(
|
||||
horizon_client::studio::TopBarAction::ResetCameraToPlayer,
|
||||
),
|
||||
KeyCode::KeyL => {
|
||||
self.studio_freecam.locked_to_path = !self.studio_freecam.locked_to_path;
|
||||
}
|
||||
KeyCode::KeyK => self.handle_studio_timeline_action(
|
||||
horizon_client::studio::TimelineAction::AddCameraKeyframe,
|
||||
),
|
||||
KeyCode::Delete => {
|
||||
if let Some(index) = self.studio_timeline.selected_keyframe {
|
||||
self.handle_studio_timeline_action(
|
||||
horizon_client::studio::TimelineAction::RemoveCameraKeyframe(index),
|
||||
);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
// `CreativeModeInventoryScreen.keyPressed` clears `ignoreTextInput` on
|
||||
@@ -45,7 +78,7 @@ impl Game<'_> {
|
||||
KeyCode::Escape => match self.screen {
|
||||
Screen::Options => self.options_key(KeyCode::Escape, None)?,
|
||||
Screen::Playing => {
|
||||
if self.replay.playing() && self.captured {
|
||||
if self.studio_replay.is_some() && self.captured {
|
||||
self.capture(false);
|
||||
return Ok(());
|
||||
}
|
||||
@@ -75,7 +108,7 @@ impl Game<'_> {
|
||||
self.death_confirm_answer(false)?;
|
||||
}
|
||||
}
|
||||
Screen::Stats | Screen::Friends => self.screen = Screen::Paused,
|
||||
Screen::Stats | Screen::AddedPage => self.screen = Screen::Paused,
|
||||
Screen::Social => self.close_social(),
|
||||
Screen::ServerLinks => self.screen = Screen::Paused,
|
||||
// ConfirmScreen.keyPressed: Escape answers no; both return to
|
||||
@@ -180,7 +213,7 @@ impl Game<'_> {
|
||||
// key.toggleGui is a KeyMapping: it clicks only with no screen open.
|
||||
KeyCode::F1 if self.screen == Screen::Playing => self.toggle_hide_gui(),
|
||||
KeyCode::F11 => self.toggle_fullscreen(),
|
||||
KeyCode::F5 if self.screen == Screen::Playing && !self.replay.playing() => {
|
||||
KeyCode::F5 if self.screen == Screen::Playing && self.studio_replay.is_none() => {
|
||||
self.cycle_camera()
|
||||
}
|
||||
KeyCode::KeyE
|
||||
@@ -246,7 +279,8 @@ impl Game<'_> {
|
||||
KeyCode::KeyQ if self.screen == Screen::Playing => {
|
||||
// handleKeybinds: the number keys select before key.drop.
|
||||
self.select_queued_hotbar();
|
||||
let all = drop_whole_stack(self.modifiers) || self.input_takes_stack_drop();
|
||||
let all =
|
||||
drop_whole_stack(self.modifiers) || std::mem::take(&mut self.pad.drop_stack);
|
||||
self.drop_held(all);
|
||||
}
|
||||
KeyCode::Digit1
|
||||
|
||||
@@ -1,448 +0,0 @@
|
||||
//! Where the game hands the player models to crates above the engine (`horizon_hooks::Hooks`'s
|
||||
//! `frame`, `tick`, `name_decoration`, `player_mark`, `camera`; spec #14091): only a window's
|
||||
//! game calls them, never the integrated server's thread or a dedicated server. With no hook
|
||||
//! registered nothing is built.
|
||||
|
||||
use super::Game;
|
||||
use horizon_client::fast_hash::FxHashMap;
|
||||
use horizon_client::join_seq::JoinList;
|
||||
use horizon_client::mesher::Vertex;
|
||||
use horizon_client::mobs::anim::{self, BodyPose, PooledPoses, Poses};
|
||||
use horizon_client::mobs::{Mob, Part, Polygon, render};
|
||||
use horizon_hooks::engine;
|
||||
use horizon_hooks::players::{
|
||||
Bone, CameraView, Frame, Gear, Kind, Mesh, PartPoses, Pass, PlayerDraw, PlayerModel,
|
||||
PlayerModels, SpriteStore, Sprites,
|
||||
};
|
||||
use std::sync::Arc;
|
||||
|
||||
/// Registers the hooks of the Horizon parts still in this crate (cosmetics: spec #14091 step 5
|
||||
/// moves them out). Before the hooks are sealed.
|
||||
pub(crate) fn register() {
|
||||
if super::cosmetics::enabled()
|
||||
&& let Err(e) = horizon_hooks::register(&super::cosmetics::HOOKS)
|
||||
{
|
||||
log::error!("Cosmetics: their hooks came too late: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
/// The models of the world a window shows: its own first, then the other players and mannequins.
|
||||
struct Models<'a> {
|
||||
own: Option<&'a mut Mob>,
|
||||
mobs: &'a mut JoinList<Mob>,
|
||||
remote: &'a super::remote::Remote,
|
||||
}
|
||||
|
||||
impl Models<'_> {
|
||||
fn find(&mut self, id: u32) -> Option<&mut Mob> {
|
||||
match self.own.as_deref_mut() {
|
||||
Some(m) if m.id == id => Some(m),
|
||||
_ => self
|
||||
.mobs
|
||||
.iter_mut()
|
||||
.find(|m| m.id == id && kind(m).is_some()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// What kind of player model `m` is, if it is one (the window's own model aside).
|
||||
fn kind(m: &Mob) -> Option<Kind> {
|
||||
match &*m.kind.id {
|
||||
"minecraft:player" => Some(Kind::Player),
|
||||
"minecraft:mannequin" => Some(Kind::Mannequin),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// What `m` wears where a crate may draw: a helmet or head item, a chestplate, a cape or elytra.
|
||||
pub(super) fn gear(m: &Mob) -> Gear {
|
||||
let elytra = m.extra.chest.as_deref() == Some("minecraft:elytra");
|
||||
Gear::new(
|
||||
m.extra.head.is_some(),
|
||||
m.extra.chest.is_some() && !elytra,
|
||||
m.cape.is_some() || elytra,
|
||||
)
|
||||
}
|
||||
|
||||
fn model(m: &Mob, kind: Kind, uuid: Option<u128>) -> PlayerModel {
|
||||
let (dx, dz) = (m.position.x - m.previous.x, m.position.z - m.previous.z);
|
||||
PlayerModel::new(m.id, kind, uuid, m.age, dx * dx + dz * dz > 1e-4)
|
||||
.looks(gear(m), horizon_client::mobs::trader::is_invisible(m))
|
||||
}
|
||||
|
||||
impl PlayerModels for Models<'_> {
|
||||
fn connection(&self) -> u64 {
|
||||
self.remote.session.serial()
|
||||
}
|
||||
|
||||
fn for_each(&self, f: &mut dyn FnMut(PlayerModel)) {
|
||||
if let Some(m) = self.own.as_deref() {
|
||||
f(model(m, Kind::Own, Some(self.remote.profile())));
|
||||
}
|
||||
for m in self.mobs.iter() {
|
||||
if let Some(kind) = kind(m) {
|
||||
let uuid = (kind == Kind::Player)
|
||||
.then(|| self.remote.player_uuid(m.id))
|
||||
.flatten();
|
||||
f(model(m, kind, uuid));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn body_pose(&self, id: u32) -> Option<&Arc<dyn BodyPose>> {
|
||||
match self.own.as_deref() {
|
||||
Some(m) if m.id == id => m.emote.as_ref(),
|
||||
_ => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == id && kind(m).is_some())?
|
||||
.emote
|
||||
.as_ref(),
|
||||
}
|
||||
}
|
||||
|
||||
fn set_body_pose(&mut self, id: u32, pose: Option<Arc<dyn BodyPose>>) {
|
||||
if let Some(m) = self.find(id) {
|
||||
m.emote = pose;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Sprite `id`'s place in the atlas's names (`hooks/<hex>`), written into `buf`: no allocation.
|
||||
fn location(id: u64, buf: &mut [u8; 22]) -> &str {
|
||||
use std::io::Write;
|
||||
let mut out = std::io::Cursor::new(&mut buf[..]);
|
||||
let _ = write!(out, "hooks/{id:x}");
|
||||
let len = out.position() as usize;
|
||||
std::str::from_utf8(&buf[..len]).unwrap_or_default()
|
||||
}
|
||||
|
||||
/// The crates' sprites in the GUI atlas, in the skin slots: read while drawing.
|
||||
struct HookSprites<'a, 'g>(&'a Game<'g>);
|
||||
|
||||
impl Sprites for HookSprites<'_, '_> {
|
||||
fn get(&self, id: u64) -> Option<[f32; 4]> {
|
||||
let mut buf = [0; 22];
|
||||
let at = location(id, &mut buf);
|
||||
let r = self.0.gui.atlas.sprites.get(at)?;
|
||||
// Kept this frame (`skin_slots.next_frame`).
|
||||
self.0.skin_downloads.borrow_mut().drawn(at);
|
||||
Some([r.u0, r.v0, r.u1, r.v1])
|
||||
}
|
||||
}
|
||||
|
||||
/// Where a crate's frame hook puts its sprites.
|
||||
struct HookStore<'a, 'g>(&'a mut Game<'g>);
|
||||
|
||||
impl SpriteStore for HookStore<'_, '_> {
|
||||
fn has(&self, id: u64) -> bool {
|
||||
self.0
|
||||
.gui
|
||||
.atlas
|
||||
.sprites
|
||||
.contains_key(location(id, &mut [0; 22]))
|
||||
}
|
||||
|
||||
fn put(&mut self, id: u64, rgba: Vec<u8>) {
|
||||
let at = location(id, &mut [0; 22]).to_owned();
|
||||
self.0.store_skin(at, rgba);
|
||||
}
|
||||
}
|
||||
|
||||
thread_local! {
|
||||
/// The crates' meshes as the renderer takes them, by the mesh's address (each entry holds its
|
||||
/// mesh, so the address isn't reused); render thread only.
|
||||
static MESHES: std::cell::RefCell<FxHashMap<usize, (Arc<Mesh>, Arc<Part>)>> =
|
||||
Default::default();
|
||||
}
|
||||
|
||||
/// The game's model of `mesh`, made once.
|
||||
fn part_of(mesh: &Arc<Mesh>) -> Arc<Part> {
|
||||
fn part(m: &Mesh) -> Part {
|
||||
Part {
|
||||
name: m.name.clone(),
|
||||
pose: m.pose,
|
||||
polygons: m
|
||||
.quads
|
||||
.iter()
|
||||
.map(|q| Polygon {
|
||||
normal: q.normal,
|
||||
vertices: q.vertices,
|
||||
cull_back: false,
|
||||
})
|
||||
.collect(),
|
||||
children: m.children.iter().map(part).collect(),
|
||||
}
|
||||
}
|
||||
MESHES.with_borrow_mut(|meshes| {
|
||||
let (_, part_of) = meshes
|
||||
.entry(Arc::as_ptr(mesh) as usize)
|
||||
.or_insert_with(|| (mesh.clone(), Arc::new(part(mesh))));
|
||||
part_of.clone()
|
||||
})
|
||||
}
|
||||
|
||||
/// Forgets the meshes no crate holds any more (once a frame).
|
||||
fn forget_meshes() {
|
||||
let _ = MESHES.try_with(|m| {
|
||||
m.borrow_mut()
|
||||
.retain(|_, (mesh, _)| Arc::strong_count(mesh) > 1)
|
||||
});
|
||||
}
|
||||
|
||||
/// `Poses` as a crate poses a mesh's parts.
|
||||
struct PosesOf<'a>(&'a mut Poses);
|
||||
|
||||
impl PartPoses for PosesOf<'_> {
|
||||
fn pose(&mut self, name: &str) -> &mut [f32; 9] {
|
||||
self.0.get(name)
|
||||
}
|
||||
}
|
||||
|
||||
/// A player model drawn in the world pass, as a crate draws on it: posed on the GPU's skin path
|
||||
/// when `gpu` (the mob pass's skin frame, begun; the bounds of what went there grow, for
|
||||
/// culling), else its vertices go to `out`.
|
||||
struct DrawPlayer<'a, 'g> {
|
||||
game: &'a Game<'g>,
|
||||
m: &'a Mob,
|
||||
pass: Pass,
|
||||
/// The model's matrix (`render::base_transform`).
|
||||
base: glam::Mat4,
|
||||
alpha: f32,
|
||||
light: u32,
|
||||
gpu: bool,
|
||||
out: &'a mut Vec<Vertex>,
|
||||
bounds: Option<(glam::Vec3, glam::Vec3)>,
|
||||
/// The body as it is drawn, posed on the first `bone`.
|
||||
body: Option<PooledPoses>,
|
||||
poses: PooledPoses,
|
||||
}
|
||||
|
||||
impl DrawPlayer<'_, '_> {
|
||||
fn body(&self) -> &Part {
|
||||
let (key, _) = render::body(self.m);
|
||||
self.m.kind.layer(&key).unwrap_or(&self.m.kind.model)
|
||||
}
|
||||
}
|
||||
|
||||
impl PlayerDraw for DrawPlayer<'_, '_> {
|
||||
fn pass(&self) -> Pass {
|
||||
self.pass
|
||||
}
|
||||
|
||||
fn ticks(&self) -> f32 {
|
||||
self.m.age as f32 + self.alpha
|
||||
}
|
||||
|
||||
fn bone(&mut self, bone: Bone) -> Option<[[f32; 4]; 4]> {
|
||||
if self.body.is_none() {
|
||||
let mut poses = Poses::pooled();
|
||||
poses.reset(self.body());
|
||||
let data = self.game.res.mob_data();
|
||||
let state = anim::state(self.m, self.alpha);
|
||||
anim::setup(self.m, &state, &mut poses, &data.animations);
|
||||
self.body = Some(poses);
|
||||
}
|
||||
let poses = self.body.as_ref()?;
|
||||
let at = render::part_matrix(self.body(), self.base, poses, bone.part(), 0.0)?;
|
||||
Some(at.to_cols_array_2d())
|
||||
}
|
||||
|
||||
fn body_pose(&self) -> Option<&Arc<dyn BodyPose>> {
|
||||
self.m.emote.as_ref()
|
||||
}
|
||||
|
||||
fn sprite(&self, id: u64) -> Option<[f32; 4]> {
|
||||
HookSprites(self.game).get(id)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
mesh: &Arc<Mesh>,
|
||||
matrix: [[f32; 4]; 4],
|
||||
uv: [f32; 4],
|
||||
pose: &mut dyn FnMut(&mut dyn PartPoses),
|
||||
) {
|
||||
let model = part_of(mesh);
|
||||
let matrix = glam::Mat4::from_cols_array_2d(&matrix);
|
||||
self.poses.reset(&model);
|
||||
pose(&mut PosesOf(&mut self.poses));
|
||||
if self.gpu {
|
||||
let mut models = self.game.skin_models.borrow_mut();
|
||||
let mut frame = self.game.skin_frame.borrow_mut();
|
||||
let mut skin = horizon_client::mobs::skin::Skin::new(&mut models, &mut frame);
|
||||
skin.bounds = self.bounds;
|
||||
let paint = horizon_client::mobs::skin::Paint {
|
||||
uv,
|
||||
scroll: 0.0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light: self.light,
|
||||
overlay: 0,
|
||||
};
|
||||
if skin.draw(&model, matrix, &self.poses, paint) {
|
||||
self.bounds = skin.bounds;
|
||||
return;
|
||||
}
|
||||
}
|
||||
let poses = &self.poses;
|
||||
horizon_client::mobs::render_model(
|
||||
&model,
|
||||
matrix,
|
||||
&|p: &Part| poses.pose(p),
|
||||
uv,
|
||||
self.light,
|
||||
0,
|
||||
self.out,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// What crates draw on player model `m` in the world pass (`creatures.rs`), then the
|
||||
/// cosmetics still drawn here: see [`DrawPlayer`]. The bounds of what went to the GPU.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub(super) fn player_layers_geometry(
|
||||
&self,
|
||||
m: &Mob,
|
||||
base: glam::Mat4,
|
||||
camera: glam::DVec3,
|
||||
alpha: f32,
|
||||
light: u32,
|
||||
gpu: bool,
|
||||
out: &mut Vec<Vertex>,
|
||||
) -> Option<(glam::Vec3, glam::Vec3)> {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
let kind = kind(m)?;
|
||||
let mut bounds = None;
|
||||
if engine::any() {
|
||||
let model = model(m, kind, self.remote_player_uuid(m.id));
|
||||
let mut draw = DrawPlayer {
|
||||
game: self,
|
||||
m,
|
||||
pass: Pass::World,
|
||||
base,
|
||||
alpha,
|
||||
light,
|
||||
gpu,
|
||||
out: &mut *out,
|
||||
bounds: None,
|
||||
body: None,
|
||||
poses: Poses::pooled(),
|
||||
};
|
||||
engine::player_layers(&model, &mut draw);
|
||||
bounds = draw.bounds;
|
||||
}
|
||||
let worn = super::cosmetics::enabled()
|
||||
.then(|| self.cosmetics_geometry(m, false, base, Some(camera), alpha, light, gpu, out))
|
||||
.flatten();
|
||||
match (bounds, worn) {
|
||||
(Some((l, h)), Some((lo, hi))) => Some((l.min(lo), h.max(hi))),
|
||||
(b, w) => b.or(w),
|
||||
}
|
||||
}
|
||||
|
||||
/// Once a frame, before drawing.
|
||||
pub(super) fn client_hooks_frame(&mut self) {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
if !engine::any() {
|
||||
return;
|
||||
}
|
||||
self.cosmetics_say();
|
||||
let connection = self.remote.as_ref().map_or(0, |r| r.session.serial());
|
||||
let frame = Frame::new(connection, self.integrated.is_some());
|
||||
engine::frame(&frame, &mut HookStore(self));
|
||||
forget_meshes();
|
||||
self.cosmetics_frame();
|
||||
}
|
||||
|
||||
/// Once a client tick in a world: the player's own emote, then the hooks.
|
||||
pub(super) fn client_hooks_tick(&mut self) {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
self.tick_emotes();
|
||||
if !engine::any() {
|
||||
return;
|
||||
}
|
||||
self.cosmetics_say();
|
||||
let Some(remote) = self.remote.as_ref() else {
|
||||
return;
|
||||
};
|
||||
engine::tick(&mut Models {
|
||||
own: self.player_model.as_mut(),
|
||||
mobs: &mut self.mobs,
|
||||
remote,
|
||||
});
|
||||
}
|
||||
|
||||
/// What goes by `m`'s name (`own`: the window's own player), from the hooks.
|
||||
pub(super) fn hooks_name_marks(&self, m: &Mob, own: bool) -> super::names::Marks {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
let mut marks = super::names::Marks::default();
|
||||
if !engine::any() {
|
||||
return marks;
|
||||
}
|
||||
let model = match (own, kind(m)) {
|
||||
(true, _) => model(m, Kind::Own, self.remote.as_ref().map(|r| r.profile())),
|
||||
(false, Some(kind)) => model(m, kind, self.remote_player_uuid(m.id)),
|
||||
(false, None) => return marks,
|
||||
};
|
||||
if let Some(d) = engine::name_decoration(&model, &HookSprites(self)) {
|
||||
marks.mark = d.mark;
|
||||
marks.top = d.top;
|
||||
marks.style = d.badge.map(|b| {
|
||||
let [u0, v0, u1, v1] = b.uv;
|
||||
super::names::TagStyle {
|
||||
mark: horizon_client::hud::Rect {
|
||||
u0,
|
||||
v0,
|
||||
u1,
|
||||
v1,
|
||||
w: 8,
|
||||
h: 8,
|
||||
},
|
||||
line: b.line,
|
||||
}
|
||||
});
|
||||
}
|
||||
marks
|
||||
}
|
||||
|
||||
/// How far the third-person camera stands back, as a share of the usual distance: a hook's
|
||||
/// (an emote pulls it back), else 1.
|
||||
pub(super) fn hooks_camera_distance(&self, partial: f32) -> f32 {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
match &self.player_model {
|
||||
Some(m) if engine::any() => {
|
||||
engine::camera(&CameraView::new(m.age as f32 + partial)).map_or(1.0, |c| c.distance)
|
||||
}
|
||||
_ => 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn sprite_locations_fit_the_buffer_and_differ_by_id() {
|
||||
let mut a = [0; 22];
|
||||
let mut b = [0; 22];
|
||||
assert_eq!(location(u64::MAX, &mut a), "hooks/ffffffffffffffff");
|
||||
assert_eq!(location(10, &mut b), "hooks/a");
|
||||
}
|
||||
}
|
||||
@@ -111,7 +111,7 @@ impl Game<'_> {
|
||||
self.stop_sounds_for_new_level();
|
||||
}
|
||||
self.player = Some(player);
|
||||
self.input_player_replaced();
|
||||
self.pad.player_replaced();
|
||||
self.sway = Default::default();
|
||||
self.apply_equipment();
|
||||
self.eye = 1.62;
|
||||
|
||||
@@ -26,7 +26,7 @@ impl Game<'_> {
|
||||
let pointer = self.captured || self.agent_pointer;
|
||||
let grabbed = pointer
|
||||
&& self.screen == Screen::Playing
|
||||
&& (self.player.is_some() || self.studio.flying());
|
||||
&& (self.player.is_some() || self.studio_freecam.active);
|
||||
let active = self.focused || self.agent_pointer;
|
||||
if let Some((xo, yo)) = self
|
||||
.mouse
|
||||
@@ -75,7 +75,10 @@ impl Game<'_> {
|
||||
.is_some_and(|t| t.elapsed() > Duration::from_millis(500))
|
||||
&& self.control.is_none()
|
||||
&& self.screen == Screen::Playing
|
||||
&& !studio_suppresses_focus_pause(self.replay.playing(), self.studio.flying())
|
||||
&& !studio_suppresses_focus_pause(
|
||||
self.studio_replay.is_some(),
|
||||
self.studio_freecam.active,
|
||||
)
|
||||
&& self.player.is_some()
|
||||
&& !self.options.no_pause
|
||||
&& self.settings.file.bool("pauseOnLostFocus")
|
||||
@@ -146,7 +149,7 @@ impl Game<'_> {
|
||||
self.reset_inventory_clicks();
|
||||
if !capture {
|
||||
self.stop_mining();
|
||||
self.studio.rmb_down = false;
|
||||
self.studio_rmb_down = false;
|
||||
}
|
||||
// The real pointer takes over from an agent's.
|
||||
self.agent_pointer = false;
|
||||
@@ -350,9 +353,9 @@ impl Game<'_> {
|
||||
/// click. A screen that is open keeps it free, as releasing the pointer
|
||||
/// for that screen did: it is the screen, not the focus, that shows it.
|
||||
pub(super) fn regrab_on_refocus(&mut self) {
|
||||
if self.studio_up() {
|
||||
if self.studio_replay.is_some() || self.studio_freecam.active {
|
||||
self.regrab_on_refocus = false;
|
||||
self.studio.rmb_down = false;
|
||||
self.studio_rmb_down = false;
|
||||
self.capture(false);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1569,7 +1569,7 @@ impl Game<'_> {
|
||||
self.left = false;
|
||||
self.right = false;
|
||||
// The shared world is closing: its invite code ends with it.
|
||||
self.friends_lan_closed();
|
||||
self.lan_closed_hooks();
|
||||
// Single player's server thread saves the world before the title shows.
|
||||
let single_player = match self.integrated.take() {
|
||||
Some(server) => {
|
||||
@@ -2433,7 +2433,7 @@ impl Game<'_> {
|
||||
/// view centre, `calculateStorageRange` (the server's radius, at least
|
||||
/// two, plus three) chunks each way.
|
||||
pub(super) fn remote_chunk_in_range(&self, x: i32, z: i32) -> bool {
|
||||
if self.replay.playing() {
|
||||
if self.studio_replay.is_some() {
|
||||
return true;
|
||||
}
|
||||
self.remote
|
||||
@@ -3110,6 +3110,33 @@ impl Game<'_> {
|
||||
index.get(mobs, id as u32).map(mob_tracking_body)
|
||||
});
|
||||
}
|
||||
fn remove_entity(&mut self, id: i32) {
|
||||
self.detach_remote_tracking_entity(id);
|
||||
self.audio.remove_sound_entity(id as u32);
|
||||
// Entity.setRemoved detaches every passenger, even when no empty
|
||||
// SetPassengers packet preceded the vehicle's removal. Otherwise
|
||||
// mobs and other players keep their passenger pose after it is gone.
|
||||
self.remote_set_passengers(id, &[]);
|
||||
self.mobs.retain(|m| m.id != id as u32);
|
||||
self.orbs.retain(|o| o.id != id as u32);
|
||||
self.dropped.retain(|d| d.id != id as u32);
|
||||
// Before the crystals go: the dragon's beam index follows them.
|
||||
self.remove_remote_dragon(id);
|
||||
self.remove_remote_object(id as u32);
|
||||
self.remove_remote_projectile(id as u32);
|
||||
self.persist.uuids.remove(&(id as u32));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.glowing.remove(&id);
|
||||
r.entities.remove(&id);
|
||||
r.passenger_vehicles.remove(&(id as u32));
|
||||
r.passenger_vehicles.retain(|_, v| *v != id as u32);
|
||||
r.lerps.remove(&id);
|
||||
r.cart_lerps.remove(&id);
|
||||
r.stepped.remove(&id);
|
||||
r.head_lerps.remove(&id);
|
||||
r.pending_items.remove(&id);
|
||||
}
|
||||
}
|
||||
/// Map a menu slot to Horizon's inventory screen slot ids.
|
||||
pub(super) fn menu_slot(menu: &str, slot: i32) -> Option<usize> {
|
||||
let s = usize::try_from(slot).ok()?;
|
||||
@@ -3680,7 +3707,7 @@ impl Game<'_> {
|
||||
self.move_remote_interaction(p.id, p.position);
|
||||
}
|
||||
C::RemoveEntities(p) => {
|
||||
for &id in &p.ids {
|
||||
for id in p.ids {
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
if let Some(uuid) = r.level_players.remove(&id) {
|
||||
r.attachments.remove(&Holder::Player(uuid));
|
||||
@@ -3689,8 +3716,8 @@ impl Game<'_> {
|
||||
r.level_player_textures.remove(&id);
|
||||
r.attachments.remove(&Holder::Entity(id as u32));
|
||||
}
|
||||
self.remove_entity(id);
|
||||
}
|
||||
self.remove_entities(&p.ids);
|
||||
}
|
||||
C::MoveEntityPos(play::MoveEntityPos(m))
|
||||
| C::MoveEntityPosRot(play::MoveEntityPosRot(m))
|
||||
@@ -6149,7 +6176,7 @@ impl Game<'_> {
|
||||
player.spectator = self.spectator();
|
||||
player.velocity = delta;
|
||||
self.player = Some(player);
|
||||
self.input_player_replaced();
|
||||
self.pad.player_replaced();
|
||||
self.sway = Default::default();
|
||||
self.eye = 1.62;
|
||||
self.previous_eye = 1.62;
|
||||
@@ -6158,7 +6185,7 @@ impl Game<'_> {
|
||||
self.apply_remote_abilities();
|
||||
}
|
||||
}
|
||||
if !self.replay.playing() {
|
||||
if self.studio_replay.is_none() {
|
||||
self.previous_position = position;
|
||||
}
|
||||
self.yaw = yaw;
|
||||
@@ -6414,7 +6441,7 @@ impl Game<'_> {
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
let stick = self.input_move();
|
||||
let stick = self.pad_move();
|
||||
if self.player.is_none() {
|
||||
return Ok(());
|
||||
}
|
||||
@@ -6494,7 +6521,7 @@ impl Game<'_> {
|
||||
return Ok(());
|
||||
};
|
||||
player.fluids.boat = boat;
|
||||
if !riding && !self.replay.playing() {
|
||||
if !riding && self.studio_replay.is_none() {
|
||||
self.previous_position = player.position;
|
||||
}
|
||||
let before = (
|
||||
@@ -6701,10 +6728,10 @@ impl Game<'_> {
|
||||
self.snap_player_model_pitch();
|
||||
}
|
||||
// The player's own model (third person, the inventory's preview).
|
||||
if !self.replay.playing() {
|
||||
if self.studio_replay.is_none() {
|
||||
self.tick_player_model();
|
||||
}
|
||||
self.client_hooks_tick();
|
||||
self.tick_emotes();
|
||||
if !dead {
|
||||
self.remote_tick_using();
|
||||
}
|
||||
@@ -9498,7 +9525,7 @@ impl Game<'_> {
|
||||
KeyCode::KeyQ if !self.spectator() => {
|
||||
// Minecraft.hasControlDown: the physical keys, so a toggled
|
||||
// sprint on Left Control does not make Q drop the stack.
|
||||
let all = self.has_control_down() || self.input_takes_stack_drop();
|
||||
let all = self.has_control_down() || std::mem::take(&mut self.pad.drop_stack);
|
||||
self.remote_drop(all);
|
||||
}
|
||||
KeyCode::KeyE
|
||||
@@ -10501,7 +10528,7 @@ impl Game<'_> {
|
||||
/// A connection's screen is over the world: connecting, reconfiguring, or
|
||||
/// the level loading screen, a portal's included (`remote_overlay`).
|
||||
pub(super) fn remote_screen_up(&self) -> bool {
|
||||
!self.replay.playing()
|
||||
self.studio_replay.is_none()
|
||||
&& self
|
||||
.remote
|
||||
.as_ref()
|
||||
@@ -10585,7 +10612,7 @@ impl Game<'_> {
|
||||
/// Connected or connecting with no player yet: `ConnectScreen`, then
|
||||
/// `LevelLoadingScreen`, over the panorama with its blur.
|
||||
pub(super) fn remote_loading(&self) -> bool {
|
||||
if self.replay.playing() {
|
||||
if self.studio_replay.is_some() {
|
||||
return false;
|
||||
}
|
||||
use horizon_client::level_loading::Reason;
|
||||
@@ -10687,11 +10714,17 @@ impl Game<'_> {
|
||||
/// The profile name of another player the server sent, by entity id.
|
||||
/// The UUID of another player's entity in the level.
|
||||
pub(super) fn remote_player_uuid(&self, id: u32) -> Option<u128> {
|
||||
self.remote.as_ref()?.player_uuid(id)
|
||||
let r = self.remote.as_ref()?;
|
||||
let uuid = *r.level_players.get(&(id as i32))?;
|
||||
(uuid != r.profile).then_some(uuid)
|
||||
}
|
||||
pub(super) fn remote_player_name(&self, id: u32) -> Option<&str> {
|
||||
let r = self.remote.as_ref()?;
|
||||
r.level_player_name(id as i32, &r.player_uuid(id)?)
|
||||
let uuid = r.level_players.get(&(id as i32))?;
|
||||
if *uuid == r.profile {
|
||||
return None;
|
||||
}
|
||||
r.level_player_name(id as i32, uuid)
|
||||
}
|
||||
/// Status for `horizon-ctl status`.
|
||||
/// The other players' entities in the level and their names (their
|
||||
@@ -11472,11 +11505,6 @@ impl Remote {
|
||||
pub(super) fn profile(&self) -> u128 {
|
||||
self.profile
|
||||
}
|
||||
/// Another player's profile UUID, by their entity id (None for the local player).
|
||||
pub(super) fn player_uuid(&self, id: u32) -> Option<u128> {
|
||||
let uuid = *self.level_players.get(&(id as i32))?;
|
||||
(uuid != self.profile).then_some(uuid)
|
||||
}
|
||||
/// The entity id of a player in the level, by profile UUID.
|
||||
pub(super) fn player_entity(&self, uuid: u128) -> Option<u32> {
|
||||
self.level_players
|
||||
@@ -11614,9 +11642,6 @@ fn in_storage_range(view_distance: i32, center: (i32, i32), x: i32, z: i32) -> b
|
||||
x.abs_diff(center.0) <= range && z.abs_diff(center.1) <= range
|
||||
}
|
||||
|
||||
// A packet's removals (`RemoveEntities`), apart: this file may not grow.
|
||||
#[path = "remote_removal.rs"]
|
||||
mod removal;
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
#[test]
|
||||
|
||||
@@ -793,17 +793,13 @@ impl Game<'_> {
|
||||
}
|
||||
|
||||
pub(super) fn remove_remote_projectile(&mut self, id: u32) {
|
||||
self.fangs.list.retain(|f| f.id != id);
|
||||
self.tnts.retain(|t| t.id != id);
|
||||
self.falling.retain(|f| f.id != id);
|
||||
self.crystals.retain(|c| c.id != id);
|
||||
self.remove_remote_small_projectiles(id);
|
||||
}
|
||||
|
||||
pub(super) fn remove_remote_small_projectiles(&mut self, id: u32) {
|
||||
self.fangs.list.retain(|f| f.id != id);
|
||||
self.creatures.projectiles.retain(|p| p.id != id);
|
||||
self.tridents.retain(|t| t.id != id);
|
||||
self.rockets.retain(|r| r.id != id);
|
||||
self.crystals.retain(|c| c.id != id);
|
||||
self.potions.remove_remote_thrown(id);
|
||||
self.potions.clouds.retain(|c| c.id != id);
|
||||
self.end.remove_remote_eye(id);
|
||||
|
||||
@@ -1,142 +0,0 @@
|
||||
//! Removing entities a server dropped (`RemoveEntities`), out of remote.rs,
|
||||
//! which may not grow.
|
||||
use super::super::Game;
|
||||
|
||||
impl Game<'_> {
|
||||
pub(super) fn remove_entity(&mut self, id: i32) {
|
||||
self.remove_entities(&[id]);
|
||||
}
|
||||
|
||||
/// `ClientboundRemoveEntitiesPacket`: a packet's ids go together, the big
|
||||
/// entity lists filtered once (#13007), each id's own cleanup in order.
|
||||
pub(super) fn remove_entities(&mut self, ids: &[i32]) {
|
||||
for &id in ids {
|
||||
self.detach_remote_tracking_entity(id);
|
||||
self.audio.remove_sound_entity(id as u32);
|
||||
// Entity.setRemoved detaches every passenger, even when no empty
|
||||
// SetPassengers packet preceded the vehicle's removal. Otherwise
|
||||
// mobs and other players keep their passenger pose after it is gone.
|
||||
self.remote_set_passengers(id, &[]);
|
||||
// Before the crystals go: the dragon's beam index follows them.
|
||||
self.remove_remote_dragon(id);
|
||||
self.crystals.retain(|c| c.id != id as u32);
|
||||
self.remove_remote_object(id as u32);
|
||||
self.remove_remote_small_projectiles(id as u32);
|
||||
self.persist.uuids.remove(&(id as u32));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.glowing.remove(&id);
|
||||
r.entities.remove(&id);
|
||||
r.passenger_vehicles.remove(&(id as u32));
|
||||
r.lerps.remove(&id);
|
||||
r.cart_lerps.remove(&id);
|
||||
r.stepped.remove(&id);
|
||||
r.head_lerps.remove(&id);
|
||||
r.pending_items.remove(&id);
|
||||
}
|
||||
}
|
||||
let removed: horizon_client::fast_hash::FxHashSet<u32> = if ids.len() > 1 {
|
||||
ids.iter().map(|&id| id as u32).collect()
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
let keep = |id: u32| {
|
||||
if ids.len() > 1 {
|
||||
!removed.contains(&id)
|
||||
} else {
|
||||
ids.first().is_none_or(|&removed| id != removed as u32)
|
||||
}
|
||||
};
|
||||
self.mobs.retain(|m| keep(m.id));
|
||||
self.orbs.retain(|o| keep(o.id));
|
||||
self.dropped.retain(|d| keep(d.id));
|
||||
self.falling.retain(|f| keep(f.id));
|
||||
self.tnts.retain(|t| keep(t.id));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.passenger_vehicles.retain(|_, v| keep(*v));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES and scratch homes/cwd"]
|
||||
fn remove_entities_filters_mixed_entity_lists() {
|
||||
use crate::game::{
|
||||
Audio, Game, Options, Progress, Settings, execution_role::ExecutionRole, load_resources,
|
||||
};
|
||||
use horizon_protocol::packets::play::{self, Clientbound as C};
|
||||
|
||||
let root = std::path::PathBuf::from(std::env::var_os("HORIZON_TEST_RESOURCES").unwrap());
|
||||
let settings = Settings::default();
|
||||
let loaded = load_resources(
|
||||
root.clone(),
|
||||
None,
|
||||
&root,
|
||||
&settings,
|
||||
std::time::Instant::now(),
|
||||
false,
|
||||
true,
|
||||
&Progress::new(),
|
||||
&mut |_, _| unreachable!(),
|
||||
)
|
||||
.unwrap();
|
||||
let mut options = Options::parse(std::iter::empty()).unwrap().unwrap();
|
||||
options.resources = root.clone();
|
||||
options.execution_role = ExecutionRole::Client;
|
||||
let mut game = Game::new(
|
||||
&loaded.resources,
|
||||
loaded.pack,
|
||||
loaded.gui.unwrap(),
|
||||
options,
|
||||
settings,
|
||||
Audio::silent(&root),
|
||||
None,
|
||||
)
|
||||
.unwrap();
|
||||
let (client, _server) = horizon_protocol::connection::Pipe::pair();
|
||||
game.connect_local(client, "RemovalTest").unwrap();
|
||||
for (id, kind) in [
|
||||
(40, "minecraft:falling_block"),
|
||||
(41, "minecraft:falling_block"),
|
||||
(42, "minecraft:falling_block"),
|
||||
(43, "minecraft:tnt"),
|
||||
(44, "minecraft:tnt"),
|
||||
(45, "minecraft:experience_orb"),
|
||||
(46, "minecraft:experience_orb"),
|
||||
(47, "minecraft:zombie"),
|
||||
(48, "minecraft:zombie"),
|
||||
] {
|
||||
if matches!(kind, "minecraft:falling_block" | "minecraft:tnt") {
|
||||
assert!(game.spawn_remote_projectile(
|
||||
id,
|
||||
kind,
|
||||
[0.0, 64.0, 0.0],
|
||||
(0.0, 0.0),
|
||||
[0.0; 3],
|
||||
0
|
||||
));
|
||||
} else {
|
||||
game.spawn_entity(id, kind, [0.0, 64.0, 0.0], [0.0; 3]);
|
||||
}
|
||||
}
|
||||
for id in [49, 50] {
|
||||
game.dropped.push(horizon_client::entities::ItemEntity::new(
|
||||
id,
|
||||
horizon_client::items::ItemStack::new("minecraft:sand", 1),
|
||||
horizon_core::geometry::Vec3::new(0.0, 64.0, 0.0),
|
||||
horizon_core::geometry::Vec3::ZERO,
|
||||
0.0,
|
||||
));
|
||||
}
|
||||
game.handle_packet(C::RemoveEntities(play::RemoveEntities {
|
||||
ids: vec![40, 42, 43, 45, 47, 49],
|
||||
}))
|
||||
.unwrap();
|
||||
assert_eq!(game.falling.iter().map(|e| e.id).collect::<Vec<_>>(), [41]);
|
||||
assert_eq!(game.tnts.iter().map(|e| e.id).collect::<Vec<_>>(), [44]);
|
||||
assert_eq!(game.orbs.iter().map(|e| e.id).collect::<Vec<_>>(), [46]);
|
||||
assert_eq!(game.mobs.iter().map(|e| e.id).collect::<Vec<_>>(), [48]);
|
||||
assert_eq!(game.dropped.iter().map(|e| e.id).collect::<Vec<_>>(), [50]);
|
||||
}
|
||||
}
|
||||
@@ -168,7 +168,6 @@ impl Game<'_> {
|
||||
full_water_vision: self.settings.extras.pvp.tweaks.clear_water,
|
||||
night_vision: self.fog_night_vision(),
|
||||
environment: self.pack.polytone_colors.env,
|
||||
fluid_fog: self.pack.polytone_colors.fluid_fog,
|
||||
};
|
||||
let mut fog = horizon_client::fog::setup_fog(tables, &self.fog, &input);
|
||||
if !self.settings.horizon.fog {
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
//! Replay playback's state in a `Game`. Recording a session's packets as `.mcpr` and playing them
|
||||
//! back is platform (docs/layers.md, "Replays"); Studio's editor (`studio.rs`) builds on it.
|
||||
|
||||
use super::Game;
|
||||
use horizon_client::studio::ReplayDriver;
|
||||
|
||||
/// The packet replay a `Game` plays, if any, and its playback clock.
|
||||
#[derive(Default)]
|
||||
pub(super) struct Replay {
|
||||
/// The packet replay playing, if any.
|
||||
pub(super) driver: Option<ReplayDriver>,
|
||||
/// Camera perspective to restore after leaving replay playback.
|
||||
pub(super) previous_camera_type: Option<super::perspective::CameraType>,
|
||||
/// Replay opened from the title screen owns the synthetic remote session.
|
||||
pub(super) standalone: bool,
|
||||
pub(super) last_tick: Option<std::time::Instant>,
|
||||
pub(super) virtual_tick_ms: f32,
|
||||
}
|
||||
|
||||
impl Replay {
|
||||
/// A replay plays: the world shown is the recording's.
|
||||
pub(super) fn playing(&self) -> bool {
|
||||
self.driver.is_some()
|
||||
}
|
||||
/// How far the replay's player is between its last two ticks, while a replay plays: it
|
||||
/// moves on the replay's clock, not the game's.
|
||||
pub(super) fn player_alpha(&self) -> Option<f64> {
|
||||
self.playing()
|
||||
.then(|| (f64::from(self.virtual_tick_ms) / 50.0).clamp(0.0, 1.0))
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// How far the window's own player model is between two ticks: on the replay's clock while a
|
||||
/// replay plays, else the game's.
|
||||
pub(super) fn own_player_alpha(&self) -> f64 {
|
||||
self.replay
|
||||
.player_alpha()
|
||||
.unwrap_or_else(|| self.clock.camera_fraction())
|
||||
}
|
||||
}
|
||||
@@ -29,13 +29,12 @@ pub(super) struct RespawnConfig {
|
||||
pub dim: Dim,
|
||||
pub pos: [i32; 3],
|
||||
pub yaw: f32,
|
||||
pub pitch: f32,
|
||||
pub forced: bool,
|
||||
}
|
||||
|
||||
/// A respawn point as a player's save keeps it (`respawn`): dimension,
|
||||
/// block, yaw, pitch and whether it is forced.
|
||||
pub(super) type SavedRespawn = (String, [i32; 3], f32, f32, bool);
|
||||
/// block, yaw and whether it is forced.
|
||||
pub(super) type SavedRespawn = (String, [i32; 3], f32, bool);
|
||||
|
||||
impl RespawnConfig {
|
||||
/// `RespawnData.of`: the yaw wrapped to [-180, 180).
|
||||
@@ -44,37 +43,19 @@ impl RespawnConfig {
|
||||
dim,
|
||||
pos,
|
||||
yaw: wrap_degrees(f64::from(yaw)) as f32,
|
||||
pitch: 0.0,
|
||||
forced,
|
||||
}
|
||||
}
|
||||
/// `SetSpawnCommand`: the forced literal, with its already parsed angles.
|
||||
pub(super) fn forced(dim: Dim, pos: [i32; 3], yaw: f32, pitch: f32) -> Self {
|
||||
Self {
|
||||
dim,
|
||||
pos,
|
||||
yaw,
|
||||
pitch,
|
||||
forced: true,
|
||||
}
|
||||
}
|
||||
pub(super) fn from_saved((dim, pos, yaw, pitch, forced): &SavedRespawn) -> Self {
|
||||
pub(super) fn from_saved((dim, pos, yaw, forced): &SavedRespawn) -> Self {
|
||||
Self {
|
||||
dim: Dim::from_id(dim),
|
||||
pos: *pos,
|
||||
yaw: *yaw,
|
||||
pitch: *pitch,
|
||||
forced: *forced,
|
||||
}
|
||||
}
|
||||
pub(super) fn saved(&self) -> SavedRespawn {
|
||||
(
|
||||
self.dim.id().to_owned(),
|
||||
self.pos,
|
||||
self.yaw,
|
||||
self.pitch,
|
||||
self.forced,
|
||||
)
|
||||
(self.dim.id().to_owned(), self.pos, self.yaw, self.forced)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,7 +180,6 @@ impl Game<'_> {
|
||||
dim: self.dim,
|
||||
pos,
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
forced: false,
|
||||
};
|
||||
// RespawnConfig.isSamePosition: dimension and block.
|
||||
@@ -498,14 +478,14 @@ impl Game<'_> {
|
||||
rule.can_set_spawn.test(self.dark_outside())
|
||||
}
|
||||
/// `ServerPlayer.findRespawnAndUseSpawnBlock` for a config in the loaded
|
||||
/// dimension: position and angles, using an anchor's charge; a bed's
|
||||
/// dimension: the position and yaw, using an anchor's charge; a bed's
|
||||
/// stand-up spot. A forced point (`spawnpoint`) that is no anchor or bed
|
||||
/// holds if a player fits in it; anything else is gone.
|
||||
pub(super) fn find_respawn_and_use(
|
||||
&mut self,
|
||||
c: RespawnConfig,
|
||||
consume: bool,
|
||||
) -> Result<Option<(Vec3, f32, f32)>> {
|
||||
) -> Result<Option<(Vec3, f32)>> {
|
||||
let state = self.world.block(c.pos[0], c.pos[1], c.pos[2]);
|
||||
if !(self.is_anchor(state)
|
||||
&& (c.forced || self.anchor_charges(state) > 0)
|
||||
@@ -515,7 +495,7 @@ impl Game<'_> {
|
||||
if self.is_bed(state) && self.bed_sets_spawn(state) {
|
||||
let facing = self.bed_forward(state);
|
||||
let stand = self.bed_stand_up(c.pos, facing, c.yaw);
|
||||
return Ok(stand.map(|p| (p, look_at_yaw(p, c.pos), 0.0)));
|
||||
return Ok(stand.map(|p| (p, look_at_yaw(p, c.pos))));
|
||||
}
|
||||
let [x, y, z] = c.pos;
|
||||
let free = c.forced
|
||||
@@ -523,7 +503,7 @@ impl Game<'_> {
|
||||
&& self.possible_to_respawn_in(state)
|
||||
&& self.possible_to_respawn_in(self.world.block(x, y + 1, z));
|
||||
let at = Vec3::new(f64::from(x) + 0.5, f64::from(y) + 0.1, f64::from(z) + 0.5);
|
||||
return Ok(free.then_some((at, c.yaw, c.pitch)));
|
||||
return Ok(free.then_some((at, c.yaw)));
|
||||
}
|
||||
let stand = self.anchor_stand_up(c.pos);
|
||||
if !c.forced
|
||||
@@ -533,7 +513,7 @@ impl Game<'_> {
|
||||
{
|
||||
self.level_set(c.pos, next)?;
|
||||
}
|
||||
Ok(stand.map(|p| (p, look_at_yaw(p, c.pos), 0.0)))
|
||||
Ok(stand.map(|p| (p, look_at_yaw(p, c.pos))))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -580,354 +560,3 @@ mod tests {
|
||||
assert!((look_at_yaw(east, head) - 90.0).abs() < 1.0e-4);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod connected_spawnpoint_rotation_tests {
|
||||
use crate::game::{Game, lan::LanSettings};
|
||||
use horizon_client::{
|
||||
chunk::Chunk,
|
||||
lan::{Joined, NetConfig, Out, PlayerSender, guest::Guest, hub::HubConfig, playerdata},
|
||||
};
|
||||
use horizon_protocol::packets::{
|
||||
configuration::ClientInformation,
|
||||
play::{self, Clientbound as C, Serverbound as S},
|
||||
};
|
||||
use std::sync::{Arc, atomic::AtomicI32, mpsc};
|
||||
|
||||
fn command(game: &mut Game<'_>, text: &str) {
|
||||
game.chat_capture = Some(Vec::new());
|
||||
game.ui.registries.permission = 4;
|
||||
let dispatcher = horizon_client::command::vanilla::build_for(false, true);
|
||||
let parsed = dispatcher.parse(text, &game.ui.registries);
|
||||
let (ctx, _) = parsed
|
||||
.executable()
|
||||
.expect("actual registered dedicated command");
|
||||
let (root, ctx) = (parsed.context.clone(), ctx.clone());
|
||||
assert_eq!(game.run_chain(&root, &ctx).unwrap(), 1, "{text}");
|
||||
assert!(
|
||||
!game.chat_capture.take().unwrap().is_empty(),
|
||||
"actual command feedback {text}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "prepared resources and isolated scratch homes/cwd"]
|
||||
fn command_forced_free_point_survives_real_guest_death_and_respawn_packet() {
|
||||
let mut game = crate::game::native_machines::tests::server_game();
|
||||
game.set_allow_commands(true);
|
||||
let scratch = std::env::temp_dir().join(format!(
|
||||
"horizon-forced-spawn-{}-{}",
|
||||
std::process::id(),
|
||||
std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_nanos()
|
||||
));
|
||||
std::fs::create_dir_all(&scratch).unwrap();
|
||||
game.world_root = scratch.clone();
|
||||
// Fixture setup through the existing column insertion API; admit every lit column below.
|
||||
for x in -2..=2 {
|
||||
for z in -2..=2 {
|
||||
game.streaming
|
||||
.insert_remote(&mut game.world, Chunk::empty(x, z));
|
||||
assert!(game.streaming.is_lit(x, z));
|
||||
}
|
||||
}
|
||||
let stone = game
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:stone")
|
||||
.unwrap();
|
||||
let air = game
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:air")
|
||||
.unwrap();
|
||||
game.world.set(12, 99, 12, stone).unwrap();
|
||||
for y in [100, 101] {
|
||||
game.world.set(12, y, 12, air).unwrap();
|
||||
}
|
||||
assert_eq!(game.world.block(12, 99, 12), stone);
|
||||
assert!(game.world.loaded(12, 12));
|
||||
game.level.world_spawn = Some([4, 100, 4]);
|
||||
game.level.world_spawn_angle = [-30.0, -5.0];
|
||||
game.lan_host(
|
||||
LanSettings {
|
||||
port: 0,
|
||||
guest_commands: true,
|
||||
force_game_mode: false,
|
||||
},
|
||||
NetConfig {
|
||||
listen: false,
|
||||
announce: false,
|
||||
..NetConfig::loopback(0, String::new(), 2)
|
||||
},
|
||||
HubConfig {
|
||||
default_game_mode: 0,
|
||||
guest_commands: true,
|
||||
force_game_mode: false,
|
||||
hardcore: false,
|
||||
view_distance: 2,
|
||||
simulation_distance: 2,
|
||||
dimension: "minecraft:overworld".into(),
|
||||
allow_flight: false,
|
||||
seed: 0,
|
||||
max_players: 2,
|
||||
integrated: false,
|
||||
levels: Default::default(),
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
let (tx, rx) = mpsc::channel();
|
||||
let mut guest = Guest::new(
|
||||
Joined {
|
||||
conn: 7,
|
||||
uuid: 77,
|
||||
name: "Alice".into(),
|
||||
properties: Vec::new(),
|
||||
info: ClientInformation::new(2),
|
||||
brand: "test".into(),
|
||||
sender: PlayerSender::new(tx, Arc::default()),
|
||||
latency: Arc::new(AtomicI32::new(0)),
|
||||
address: "127.0.0.1:7".parse().unwrap(),
|
||||
expected: false,
|
||||
configured: Default::default(),
|
||||
},
|
||||
7,
|
||||
[4.5, 100.0, 4.5],
|
||||
2,
|
||||
);
|
||||
guest.dimension = "minecraft:overworld".into();
|
||||
guest.placed = true;
|
||||
guest.loaded = true;
|
||||
guest.health = 20.0;
|
||||
guest.game_mode = 0;
|
||||
guest.yaw = 0.0;
|
||||
guest.pitch = 0.0;
|
||||
game.lan.as_mut().unwrap().hub.guests.push(guest);
|
||||
let clock = game.world.game_time;
|
||||
command(&mut game, "spawnpoint Alice 12 100 12 45 10");
|
||||
let host = game.lan.as_ref().unwrap();
|
||||
assert!(host.owner.is_none());
|
||||
let guest = &host.hub.guests[0];
|
||||
assert_eq!(
|
||||
(guest.uuid, guest.health, guest.game_mode, guest.position),
|
||||
(77, 20.0, 0, [4.5, 100.0, 4.5])
|
||||
);
|
||||
let tag = playerdata::player_tag(guest);
|
||||
let respawn = tag
|
||||
.get("respawn")
|
||||
.expect("actual serialized personal configuration")
|
||||
.clone();
|
||||
assert_eq!(
|
||||
respawn.get("yaw"),
|
||||
Some(&horizon_world::nbt::Tag::Float(45f32.to_bits()))
|
||||
);
|
||||
assert_eq!(
|
||||
respawn.get("pos"),
|
||||
Some(&horizon_world::nbt::Tag::IntArray(vec![12, 100, 12]))
|
||||
);
|
||||
command(&mut game, "kill Alice");
|
||||
game.tick_lan(false);
|
||||
let mut host = game.lan.take().unwrap();
|
||||
assert_eq!(host.hub.guests[0].uuid, 77);
|
||||
assert_eq!(host.hub.guests[0].health, 0.0);
|
||||
assert!(
|
||||
host.hub.guests[0].dead,
|
||||
"actual command death before request"
|
||||
);
|
||||
for _ in rx.try_iter() {}
|
||||
game.lan_guest_packet(
|
||||
&mut host,
|
||||
7,
|
||||
S::ClientCommand(play::ClientCommand { action: 0 }),
|
||||
);
|
||||
game.tick_server_travel(&mut host);
|
||||
assert!(
|
||||
!game.on_server_trip(7),
|
||||
"admitted lit columns permit actual arrival"
|
||||
);
|
||||
let guest = &host.hub.guests[0];
|
||||
assert_eq!(guest.uuid, 77);
|
||||
assert_eq!(guest.health, 20.0);
|
||||
assert!(!guest.dead);
|
||||
assert_eq!(guest.position, [12.5, 100.1, 12.5]);
|
||||
assert_eq!(game.level.world_spawn, Some([4, 100, 4]));
|
||||
assert_eq!(game.level.world_spawn_angle, [-30.0, -5.0]);
|
||||
assert_eq!(game.world.game_time, clock);
|
||||
let physical = [guest.yaw.to_bits(), guest.pitch.to_bits()];
|
||||
let awaiting_id = guest
|
||||
.awaiting_teleport
|
||||
.expect("actual final arrival awaits its acknowledgement")
|
||||
.0;
|
||||
let mut packets = Vec::new();
|
||||
for out in rx.try_iter() {
|
||||
match out {
|
||||
Out::Packet(p) => packets.push(p),
|
||||
Out::Packets(p) => packets.extend(p),
|
||||
Out::Disconnect(_) => panic!("unexpected disconnect"),
|
||||
}
|
||||
}
|
||||
let mut positions = Vec::new();
|
||||
let mut respawns = 0;
|
||||
for p in packets {
|
||||
println!("complete actual Hub frame {p:?}");
|
||||
let mut r = horizon_protocol::buf::Reader::new(&p);
|
||||
let id = r.varint().unwrap();
|
||||
match C::decode(id, r.rest()).unwrap() {
|
||||
C::PlayerPosition(p) => positions.push(p),
|
||||
C::Respawn(_) => respawns += 1,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
assert_eq!(respawns, 1);
|
||||
assert!(!positions.is_empty());
|
||||
println!("all actual arrival positions {positions:?}");
|
||||
let selected: Vec<_> = positions
|
||||
.iter()
|
||||
.filter(|p| p.teleport == awaiting_id)
|
||||
.collect();
|
||||
assert_eq!(
|
||||
selected.len(),
|
||||
1,
|
||||
"select by actual authoritative pending id, never expected position/pitch"
|
||||
);
|
||||
let p = selected[0];
|
||||
assert_eq!(p.position, [12.5, 100.1, 12.5]);
|
||||
// All successful command/death/arrival/identity/world controls precede the intended regression.
|
||||
assert_eq!(
|
||||
(
|
||||
respawn.get("pitch"),
|
||||
physical,
|
||||
[p.yaw.to_bits(), p.pitch.to_bits()]
|
||||
),
|
||||
(
|
||||
Some(&horizon_world::nbt::Tag::Float(10f32.to_bits())),
|
||||
[45f32.to_bits(), 10f32.to_bits()],
|
||||
[45f32.to_bits(), 10f32.to_bits()]
|
||||
)
|
||||
);
|
||||
drop(host);
|
||||
drop(game);
|
||||
std::fs::remove_dir_all(scratch).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod pitch_preservation_controls {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn wrapped_existing_callers_default_to_positive_zero_pitch() {
|
||||
let c = RespawnConfig::wrapped(Dim::Overworld, [5, 100, 5], 45.0, false);
|
||||
assert_eq!(c.yaw.to_bits(), 45f32.to_bits());
|
||||
assert_eq!(c.pitch.to_bits(), 0.0f32.to_bits());
|
||||
assert!(!c.forced);
|
||||
}
|
||||
|
||||
/// Added source/model controls; these do not add a connected bed/anchor runtime claim.
|
||||
#[test]
|
||||
#[ignore = "prepared resources and isolated scratch homes/cwd"]
|
||||
fn bed_anchor_facing_and_invalid_personal_fallback_ignore_stored_pitch() {
|
||||
let mut game = crate::game::native_machines::tests::server_game();
|
||||
let stone = game
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:stone")
|
||||
.unwrap();
|
||||
for x in 0..16 {
|
||||
for z in 0..16 {
|
||||
game.world.set(x, 99, z, stone).unwrap();
|
||||
}
|
||||
}
|
||||
let state = |game: &Game<'_>, name: &str, properties: &[(&str, &str)]| {
|
||||
let registry = game.pack.assets.registry;
|
||||
let id = registry.default_state(name).unwrap();
|
||||
let mut value = registry.state(id).unwrap().clone();
|
||||
for (key, value_) in properties {
|
||||
value.properties.insert((*key).into(), (*value_).into());
|
||||
}
|
||||
registry.resolve(&value).unwrap()
|
||||
};
|
||||
let head = state(
|
||||
&game,
|
||||
"minecraft:red_bed",
|
||||
&[("facing", "north"), ("part", "head")],
|
||||
);
|
||||
let foot = state(
|
||||
&game,
|
||||
"minecraft:red_bed",
|
||||
&[("facing", "north"), ("part", "foot")],
|
||||
);
|
||||
game.world.set(5, 100, 5, head).unwrap();
|
||||
game.world.set(5, 100, 6, foot).unwrap();
|
||||
assert!(game.is_bed(head) && game.bed_sets_spawn(head));
|
||||
let bed = RespawnConfig {
|
||||
dim: Dim::Overworld,
|
||||
pos: [5, 100, 5],
|
||||
yaw: 45.0,
|
||||
pitch: 0.0,
|
||||
forced: true,
|
||||
};
|
||||
let zero = game
|
||||
.find_respawn_and_use(bed, false)
|
||||
.unwrap()
|
||||
.expect("valid bed geometry");
|
||||
let stored = game
|
||||
.find_respawn_and_use(RespawnConfig { pitch: 75.0, ..bed }, false)
|
||||
.unwrap()
|
||||
.unwrap();
|
||||
assert_eq!(stored, zero);
|
||||
assert_eq!(stored.2.to_bits(), 0.0f32.to_bits());
|
||||
assert_eq!(stored.1.to_bits(), look_at_yaw(stored.0, bed.pos).to_bits());
|
||||
|
||||
// Existing built-in dimension facts select the anchor rule; no new world or actor API.
|
||||
game.dim = Dim::Nether;
|
||||
let anchor = state(&game, "minecraft:respawn_anchor", &[("charges", "2")]);
|
||||
game.world.set(10, 100, 10, anchor).unwrap();
|
||||
assert!(game.anchor_works() && game.is_anchor(anchor));
|
||||
let c = RespawnConfig {
|
||||
dim: Dim::Nether,
|
||||
pos: [10, 100, 10],
|
||||
yaw: 45.0,
|
||||
pitch: 0.0,
|
||||
forced: true,
|
||||
};
|
||||
let zero = game
|
||||
.find_respawn_and_use(c, false)
|
||||
.unwrap()
|
||||
.expect("valid anchor geometry");
|
||||
let stored = game
|
||||
.find_respawn_and_use(RespawnConfig { pitch: 75.0, ..c }, true)
|
||||
.unwrap()
|
||||
.unwrap();
|
||||
assert_eq!(stored, zero);
|
||||
assert_eq!(stored.2.to_bits(), 0.0f32.to_bits());
|
||||
assert_eq!(stored.1.to_bits(), look_at_yaw(stored.0, c.pos).to_bits());
|
||||
assert_eq!(
|
||||
game.world.block(10, 100, 10),
|
||||
anchor,
|
||||
"existing forced-charge behavior"
|
||||
);
|
||||
|
||||
game.dim = Dim::Overworld;
|
||||
game.level.world_spawn = Some([4, 100, 4]);
|
||||
game.level.world_spawn_angle = [-30.0, -5.0];
|
||||
game.world.set(12, 100, 12, stone).unwrap();
|
||||
let invalid = RespawnConfig {
|
||||
dim: Dim::Overworld,
|
||||
pos: [12, 100, 12],
|
||||
yaw: 45.0,
|
||||
pitch: 10.0,
|
||||
forced: true,
|
||||
};
|
||||
game.respawn_config = Some(invalid);
|
||||
assert!(game.resolve_server_respawn(invalid).is_none());
|
||||
assert!(game.respawn_config.is_none());
|
||||
assert_eq!(game.level.world_spawn, Some([4, 100, 4]));
|
||||
assert_eq!(game.level.world_spawn_angle, [-30.0, -5.0]);
|
||||
}
|
||||
}
|
||||
@@ -362,7 +362,6 @@ impl Game<'_> {
|
||||
path,
|
||||
size: Some([64, 64]),
|
||||
scaled: false,
|
||||
background: true,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -823,7 +823,7 @@ impl Game<'_> {
|
||||
for (location, rgba) in ready {
|
||||
self.store_skin(location, rgba);
|
||||
}
|
||||
self.client_hooks_frame();
|
||||
self.cosmetics_frame();
|
||||
}
|
||||
/// `Hud.extractTabList`: the player list while the player-list key is
|
||||
/// held. A local world shows it with a joined LAN guest or a `list`
|
||||
@@ -900,12 +900,10 @@ impl Game<'_> {
|
||||
let board = &self.score.board;
|
||||
let objective = board.display_objective(sb::SLOT_LIST);
|
||||
let up = |id: u128| upside_down.contains(&id);
|
||||
// A hook's mark before a name (Horizon's: they play Horizon).
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
let marked = horizon_hooks::engine::player_mark;
|
||||
// Horizon's mark before the names of Horizon players (the cosmetics service's cache).
|
||||
let horizon = self.horizon_players(players.iter().map(|p| p.uuid));
|
||||
let horizon_mark = super::cosmetics::MARK;
|
||||
let marked = |id: u128| horizon.contains(&id).then_some(horizon_mark);
|
||||
let inputs = TabInputs {
|
||||
players: &players,
|
||||
board,
|
||||
|
||||
@@ -73,7 +73,7 @@ impl Screen {
|
||||
| Self::Stats
|
||||
| Self::Advancements
|
||||
| Self::WorldOptions
|
||||
| Self::Friends
|
||||
| Self::AddedPage
|
||||
| Self::ServerLinks
|
||||
| Self::ConfirmLink
|
||||
| Self::DialogWarning
|
||||
@@ -92,7 +92,7 @@ impl Screen {
|
||||
| Self::Stats
|
||||
| Self::Advancements
|
||||
| Self::WorldOptions
|
||||
| Self::Friends
|
||||
| Self::AddedPage
|
||||
| Self::Social
|
||||
| Self::ServerLinks
|
||||
| Self::ConfirmLink
|
||||
@@ -191,8 +191,8 @@ fn pause_buttons(
|
||||
}
|
||||
|
||||
/// The icon row: report bugs, feedback, friends, player reporting.
|
||||
/// `FRIENDS_ICON` (vanilla's `CommonButtons.friends`) opens Horizon's
|
||||
/// Play with Friends; the first two open their link through
|
||||
/// `FRIENDS_ICON` (vanilla's `CommonButtons.friends`) opens the page registered at
|
||||
/// `Place::PauseFriends` (Play with Friends in the official build); the first two open their link through
|
||||
/// `ConfirmLinkScreen`; player reporting opens `SocialInteractionsScreen`.
|
||||
const FRIENDS_ICON: usize = 2;
|
||||
/// `CommonLinks.SNAPSHOT_BUGS_FEEDBACK`, behind `PauseScreen.REPORT_BUGS`.
|
||||
@@ -312,6 +312,7 @@ impl Game<'_> {
|
||||
}
|
||||
pub(super) fn draw_pause_menu(&mut self, batch: &mut HudBatch) {
|
||||
let friends = self.friends_shown();
|
||||
let friends_name = super::page_screen::friends_name();
|
||||
let atlas = &self.gui.atlas;
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
|
||||
@@ -373,7 +374,7 @@ impl Game<'_> {
|
||||
// The icon has no label: name it for controller focus and the
|
||||
// control socket's widget tree.
|
||||
if i == FRIENDS_ICON {
|
||||
horizon_client::widgets::record(super::friends::TITLE, [x, y, 20.0, 20.0], active);
|
||||
horizon_client::widgets::record(&friends_name, [x, y, 20.0, 20.0], active);
|
||||
}
|
||||
ui::button(
|
||||
batch,
|
||||
@@ -410,7 +411,7 @@ impl Game<'_> {
|
||||
batch.sprite_scaled(atlas, sprite, x + 3.0, y + 3.0, 15.0, 15.0, u32::MAX);
|
||||
if hover {
|
||||
tooltip = Some(if i == FRIENDS_ICON {
|
||||
Text::literal(super::friends::title())
|
||||
Text::literal(friends_name.clone())
|
||||
} else {
|
||||
Text::translate(ICON_LABELS[i], &[])
|
||||
});
|
||||
@@ -438,7 +439,7 @@ impl Game<'_> {
|
||||
3 => self.open_stats(),
|
||||
4 => self.open_advancements(true),
|
||||
9 => self.open_world_options(),
|
||||
10 => self.screen = Screen::Friends,
|
||||
10 => self.screen = Screen::AddedPage,
|
||||
// DialogConnectionAccess.openDialog(Dialogs.SERVER_LINKS).
|
||||
11 => {
|
||||
self.links_ui.scroll = 0.0;
|
||||
@@ -993,7 +994,7 @@ mod tests {
|
||||
Screen::Stats,
|
||||
Screen::Advancements,
|
||||
Screen::WorldOptions,
|
||||
Screen::Friends,
|
||||
Screen::AddedPage,
|
||||
Screen::ServerLinks,
|
||||
Screen::ConfirmLink,
|
||||
Screen::DialogWarning,
|
||||
|
||||
@@ -138,7 +138,10 @@ impl Game<'_> {
|
||||
return Err("a screenshot sequence is already running".into());
|
||||
}
|
||||
let renderer = self.renderer.as_ref().ok_or("no renderer yet")?;
|
||||
if self.pending_screenshot.is_some() || renderer.screenshot.is_some() {
|
||||
if self.pending_screenshot.is_some()
|
||||
|| self.ui.screenshot_message.is_some()
|
||||
|| renderer.screenshot.is_some()
|
||||
{
|
||||
return Err("a screenshot is already pending".into());
|
||||
}
|
||||
if let Some(refusal) = self.sequence_refusal() {
|
||||
@@ -230,7 +233,6 @@ impl Game<'_> {
|
||||
path,
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.screenshot_result = None;
|
||||
}
|
||||
|
||||
@@ -644,14 +644,11 @@ impl Game<'_> {
|
||||
/// in the level in place: where it stands up, facing the anchor (with
|
||||
/// the deplete sound) or the bed; else the point is forgotten, and the
|
||||
/// caller tells the player (`Hub::missing_respawn_block`).
|
||||
pub(super) fn resolve_server_respawn(
|
||||
&mut self,
|
||||
config: RespawnConfig,
|
||||
) -> Option<(Vec3, f32, f32)> {
|
||||
pub(super) fn resolve_server_respawn(&mut self, config: RespawnConfig) -> Option<(Vec3, f32)> {
|
||||
let [x, y, z] = config.pos;
|
||||
let anchor = self.is_anchor(self.world.block(x, y, z));
|
||||
match self.find_respawn_and_use(config, true) {
|
||||
Ok(Some((at, yaw, pitch))) => {
|
||||
Ok(Some((at, yaw))) => {
|
||||
if !config.forced && anchor {
|
||||
let [x, y, z] = config.pos.map(f64::from);
|
||||
self.audio.play(
|
||||
@@ -661,7 +658,7 @@ impl Game<'_> {
|
||||
1.0,
|
||||
);
|
||||
}
|
||||
Some((at, yaw, pitch))
|
||||
Some((at, yaw))
|
||||
}
|
||||
Ok(None) | Err(_) => {
|
||||
let mut cancel = false;
|
||||
@@ -799,10 +796,7 @@ impl Game<'_> {
|
||||
let yaw = host.hub.guests[i].yaw;
|
||||
let (position, yaw) = if let Some(config) = trip.respawn {
|
||||
match self.as_guest(host, trip.conn, |g| g.resolve_server_respawn(config)) {
|
||||
Some(Some((at, yaw, pitch))) => {
|
||||
host.hub.guests[i].pitch = pitch;
|
||||
(at, yaw)
|
||||
}
|
||||
Some(Some(found)) => found,
|
||||
_ => {
|
||||
host.hub.missing_respawn_block(trip.conn);
|
||||
self.respawn_at_world_spawn(host, trip.conn);
|
||||
|
||||
@@ -0,0 +1,120 @@
|
||||
//! The window's world as `horizon_hooks::share` shows it to the crates that share it past the
|
||||
//! LAN (Play with Friends), and where the engine calls `Hooks::share` and `Hooks::lan_closed`.
|
||||
use super::{Game, lan::LanSettings};
|
||||
use horizon_client::text::Text;
|
||||
use horizon_hooks::share::{LanOptions, ShareView};
|
||||
|
||||
/// The window's own player: not the integrated server's thread, not a splitscreen guest (it
|
||||
/// plays P1's world and can't share it; its leaving doesn't close it).
|
||||
fn shares(game: &Game<'_>) -> bool {
|
||||
!game.serving() && !game.options.split_guest
|
||||
}
|
||||
|
||||
/// Play with Friends' host side (game/friends.rs) hears the hooks, until it moves to
|
||||
/// horizon-friends (spec #14167). Before the hooks are sealed.
|
||||
#[cfg(feature = "friends")]
|
||||
pub(crate) fn register_friends() {
|
||||
if horizon_hooks::register(&super::friends::HOOKS).is_err()
|
||||
|| horizon_hooks::pages::register(&super::friends::PAGE).is_err()
|
||||
{
|
||||
log::warn!("Play with Friends registered after the game started: sharing is off");
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `Hooks::share`, once a client tick (`Minecraft.runTick`, so also while paused).
|
||||
pub(super) fn share_tick(&mut self) {
|
||||
if shares(self) {
|
||||
horizon_hooks::engine::share(&mut World(self));
|
||||
}
|
||||
}
|
||||
|
||||
/// `Hooks::lan_closed`: the world stopped being open to LAN, or the player left it.
|
||||
pub(super) fn lan_closed_hooks(&self) {
|
||||
if shares(self) {
|
||||
horizon_hooks::engine::lan_closed();
|
||||
}
|
||||
}
|
||||
|
||||
/// `Hooks::control`: a `horizon-ctl` command a crate answers, with this window's world.
|
||||
pub(super) fn hooks_control(
|
||||
&mut self,
|
||||
words: &[&str],
|
||||
) -> horizon_client::Result<Option<serde_json::Value>> {
|
||||
match horizon_hooks::engine::control(words, &mut World(self)) {
|
||||
None => Ok(None),
|
||||
Some(Ok(json)) => Ok(Some(serde_json::from_str(&json)?)),
|
||||
Some(Err(why)) => Err(why.into()),
|
||||
}
|
||||
}
|
||||
|
||||
/// A singleplayer world runs on this window's server thread, so it can be shared, as Open
|
||||
/// to LAN publishes it; another server can't be.
|
||||
pub(super) fn can_share(&self) -> bool {
|
||||
self.title.is_none() && (self.remote.is_none() || self.integrated.is_some())
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) struct World<'a, 'g>(&'a mut Game<'g>);
|
||||
|
||||
impl ShareView for World<'_, '_> {
|
||||
fn can_share(&self) -> bool {
|
||||
self.0.can_share()
|
||||
}
|
||||
|
||||
fn lan_port(&self) -> Option<u16> {
|
||||
self.0.lan_port()
|
||||
}
|
||||
|
||||
fn open_lan(&mut self, options: LanOptions) -> Result<u16, String> {
|
||||
self.0
|
||||
.lan_open(LanSettings {
|
||||
port: horizon_client::lan::available_port(),
|
||||
guest_commands: options.guest_commands,
|
||||
force_game_mode: options.force_game_mode,
|
||||
})
|
||||
.map_err(|e| e.to_string())?;
|
||||
self.0
|
||||
.lan_port()
|
||||
.ok_or_else(|| "the world isn't open to LAN".to_owned())
|
||||
}
|
||||
|
||||
fn close_lan(&mut self) {
|
||||
self.0.lan_close(true);
|
||||
}
|
||||
|
||||
fn players(&self, each: &mut dyn FnMut(&str)) {
|
||||
let g = &self.0;
|
||||
if let Some(host) = &g.lan {
|
||||
for guest in &host.hub.guests {
|
||||
each(&guest.name);
|
||||
}
|
||||
} else if g.integrated.is_some() {
|
||||
// On the server thread: the other players the server lists.
|
||||
let me = g.options.player_name();
|
||||
for name in g.remote_online_names().unwrap_or_default() {
|
||||
if name != me {
|
||||
each(&name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn chat(&mut self, text: &str) {
|
||||
self.0.system_message(Text::literal(text));
|
||||
}
|
||||
|
||||
fn copy(&mut self, text: &str) {
|
||||
use horizon_client::clipboard::Clipboard;
|
||||
self.0.clipboard.set(text);
|
||||
}
|
||||
|
||||
fn open_url(&mut self, url: &str) {
|
||||
// The system browser, as the folder buttons open their folders.
|
||||
super::packs::open_uri(url);
|
||||
}
|
||||
|
||||
fn tr(&self, key: &str) -> Option<String> {
|
||||
horizon_client::lang::has(key).then(|| horizon_client::lang::get(key))
|
||||
}
|
||||
}
|
||||
@@ -261,8 +261,6 @@ impl<'a> Split<'a> {
|
||||
.get(i.wrapping_sub(1))
|
||||
.map(|g| g.options.clone()),
|
||||
);
|
||||
let seat = self.guests.get(i.wrapping_sub(1)).map_or(1, |g| g.seat);
|
||||
horizon_hooks::engine::set_seat(seat - 1);
|
||||
self.turn = i;
|
||||
}
|
||||
|
||||
|
||||
@@ -126,7 +126,6 @@ impl Split<'_> {
|
||||
// Until it has a profile, a scratch options file: never P1's.
|
||||
let options = Self::folder()?.join(".joining/options.txt");
|
||||
OPTIONS.set(Some(options.clone()));
|
||||
horizon_hooks::engine::set_seat(seat - 1);
|
||||
let mut settings = self.host.settings.clone();
|
||||
if pad.is_some() {
|
||||
// The Controller setting is P1's own: a player who pressed a pad to join plays
|
||||
@@ -136,7 +135,6 @@ impl Split<'_> {
|
||||
}
|
||||
let game = self.start_guest(seat, &options, settings);
|
||||
OPTIONS.set(None);
|
||||
horizon_hooks::engine::set_seat(0);
|
||||
let mut game = game?;
|
||||
if let Some(pad) = pad {
|
||||
// The press that joined it doesn't act in its game.
|
||||
@@ -301,31 +299,16 @@ impl Split<'_> {
|
||||
}
|
||||
let profile = profiles.join(&name);
|
||||
let options = profile.join("options.txt");
|
||||
let made = if options.exists() {
|
||||
None
|
||||
let mut settings = if options.exists() {
|
||||
horizon_client::settings::Settings::load(&options)
|
||||
} else {
|
||||
std::fs::create_dir_all(&profile)?;
|
||||
let mut new = self.host.settings.clone();
|
||||
// The Controller setting is P1's, as on the profile page (`join`).
|
||||
new.controller.enabled |= self.guests[i].pad.is_some();
|
||||
// On P1's seat, so the crates' settings stores write P1's values too.
|
||||
let turn = horizon_hooks::seat();
|
||||
horizon_hooks::engine::set_seat(0);
|
||||
new.save(&options);
|
||||
horizon_hooks::engine::set_seat(turn);
|
||||
Some(new)
|
||||
new
|
||||
};
|
||||
// The crates' stores load into the guest's seat, before its turn starts below.
|
||||
let turn = horizon_hooks::seat();
|
||||
horizon_hooks::engine::set_seat(self.guests[i].seat - 1);
|
||||
let mut settings = match made {
|
||||
Some(new) => {
|
||||
horizon_client::settings::Settings::load_stores(&options);
|
||||
new
|
||||
}
|
||||
None => horizon_client::settings::Settings::load(&options),
|
||||
};
|
||||
horizon_hooks::engine::set_seat(turn);
|
||||
// A profile an earlier join saved with P1's off, or the player's pad would be dead.
|
||||
settings.controller.enabled |= self.guests[i].pad.is_some();
|
||||
// P1's own world through memory (`Ok`), else P1's server over the network (`Err`).
|
||||
|
||||
@@ -1268,7 +1268,7 @@ impl Loading {
|
||||
let output = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map_or(Default::default(), |r| r.output());
|
||||
.map_or(Default::default(), |r| *r.output());
|
||||
self.menu
|
||||
.options
|
||||
.draw(&self.settings, output, batch, &gui.atlas, self.menu.cursor);
|
||||
|
||||
@@ -15,8 +15,6 @@ pub(super) fn rename_box() -> horizon_client::ui::EditBox {
|
||||
edit.text_color = u32::MAX;
|
||||
// AnvilScreen also sets `setTextColorUneditable(-1)`: white either way.
|
||||
edit.text_color_uneditable = u32::MAX;
|
||||
// AnvilScreen sets `setInvertHighlightedTextColor(false)`.
|
||||
edit.invert_highlighted_text_color = false;
|
||||
edit.focused = true;
|
||||
edit.editable = false;
|
||||
edit
|
||||
@@ -42,7 +40,6 @@ mod tests {
|
||||
// AnvilScreen.init: no input yet, so the box is read-only but focused.
|
||||
let station_box = rename_box();
|
||||
assert!(station_box.focused && !station_box.editable);
|
||||
assert!(!station_box.invert_highlighted_text_color);
|
||||
|
||||
// slotChanged with an item: editable, and it shows the item's name.
|
||||
let mut station = Station::new_kind(Kind::Anvil, [0; 3]);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
use super::{Game, PendingWorldEntry, Screen, packs};
|
||||
use horizon_client::{
|
||||
Result,
|
||||
studio::{Metadata, ReplayDriver, TimelineAction},
|
||||
studio::{Metadata, ReplayDriver},
|
||||
text::Text,
|
||||
};
|
||||
use serde_json::{Value, json};
|
||||
@@ -15,25 +15,6 @@ use std::{
|
||||
time::{Duration, SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
/// Studio's state in a `Game`: the replay editor's free camera, timeline and top bar. Studio is a
|
||||
/// Horizon extra (docs/layers.md: the replay editor) on top of the platform's replay
|
||||
/// (`replay.rs`); the engine only asks it whether the free camera flies.
|
||||
#[derive(Default)]
|
||||
pub(super) struct Studio {
|
||||
pub(super) freecam: horizon_client::studio::StudioFreecam,
|
||||
pub(super) timeline: horizon_client::studio::TimelineUi,
|
||||
pub(super) topbar: horizon_client::studio::TopBarUi,
|
||||
pub(super) rmb_down: bool,
|
||||
pub(super) camera_track_dirty: bool,
|
||||
}
|
||||
|
||||
impl Studio {
|
||||
/// The free camera flies, apart from the player.
|
||||
pub(super) fn flying(&self) -> bool {
|
||||
self.freecam.active
|
||||
}
|
||||
}
|
||||
|
||||
pub const HELP: &[&str] = &[
|
||||
"studio record start [NAME] start recording clientbound packets into .mcpr archive",
|
||||
"studio record stop stop recording and finalize .mcpr archive",
|
||||
@@ -67,11 +48,6 @@ pub(super) fn studio_screen_opens(screen: Screen, blocked: bool) -> Option<bool>
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Studio is up (its bars, its camera path, its mouse): a replay plays or the free camera flies.
|
||||
pub(super) fn studio_up(&self) -> bool {
|
||||
self.replay.playing() || self.studio.flying()
|
||||
}
|
||||
|
||||
/// Opens the Studio script screen (`Screen::Studio`) over the world.
|
||||
///
|
||||
/// Horizon Studio script windows (`ui.open`) use this slot instead of the
|
||||
@@ -133,13 +109,13 @@ impl Game<'_> {
|
||||
match words[0] {
|
||||
"freecam" => match words.get(1).copied() {
|
||||
Some("on") => {
|
||||
if self.replay.driver.is_none() {
|
||||
if self.studio_replay.is_none() {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.freecam.replay_required",
|
||||
&[],
|
||||
));
|
||||
} else if let Some((position, yaw, pitch)) = self.camera_view(1.0) {
|
||||
self.studio.freecam.activate(
|
||||
self.studio_freecam.activate(
|
||||
position,
|
||||
yaw,
|
||||
pitch,
|
||||
@@ -155,24 +131,24 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
Some("off") => {
|
||||
self.studio.freecam.deactivate();
|
||||
self.studio_freecam.deactivate();
|
||||
self.capture(false);
|
||||
self.system_message(Text::translate("horizon.studio.freecam.disabled", &[]));
|
||||
}
|
||||
_ => self.system_message(Text::translate("horizon.studio.freecam.usage", &[])),
|
||||
},
|
||||
"keyframe" => {
|
||||
let Some(driver) = self.replay.driver.as_ref() else {
|
||||
let Some(driver) = self.studio_replay.as_ref() else {
|
||||
self.system_message(Text::translate("horizon.studio.replay.inactive", &[]));
|
||||
return true;
|
||||
};
|
||||
let time_ms = driver.position_ms();
|
||||
match words.get(1).copied() {
|
||||
Some("add") => {
|
||||
if !self.studio.freecam.active
|
||||
if !self.studio_freecam.active
|
||||
&& let Some((position, yaw, pitch)) = self.camera_view(1.0)
|
||||
{
|
||||
self.studio.freecam.activate(
|
||||
self.studio_freecam.activate(
|
||||
position,
|
||||
yaw,
|
||||
pitch,
|
||||
@@ -180,16 +156,16 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
self.capture(true);
|
||||
self.studio.freecam.add_keyframe_at_current(time_ms);
|
||||
self.studio.camera_track_dirty = true;
|
||||
self.studio_freecam.add_keyframe_at_current(time_ms);
|
||||
self.studio_camera_track_dirty = true;
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.keyframe.added",
|
||||
&[&time_ms.to_string()],
|
||||
));
|
||||
}
|
||||
Some("clear") => {
|
||||
self.studio.freecam.track.clear();
|
||||
self.studio.camera_track_dirty = true;
|
||||
self.studio_freecam.track.clear();
|
||||
self.studio_camera_track_dirty = true;
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.keyframe.cleared",
|
||||
&[],
|
||||
@@ -205,15 +181,15 @@ impl Game<'_> {
|
||||
));
|
||||
return true;
|
||||
};
|
||||
if index >= self.studio.freecam.track.keyframes.len() {
|
||||
if index >= self.studio_freecam.track.keyframes.len() {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.keyframe.index_invalid",
|
||||
&[],
|
||||
));
|
||||
return true;
|
||||
}
|
||||
self.studio.freecam.track.keyframes.remove(index);
|
||||
self.studio.camera_track_dirty = true;
|
||||
self.studio_freecam.track.keyframes.remove(index);
|
||||
self.studio_camera_track_dirty = true;
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.keyframe.removed",
|
||||
&[&index.to_string()],
|
||||
@@ -223,14 +199,14 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
"path" => match words.get(1).copied() {
|
||||
Some("lock") if !self.studio.freecam.track.is_empty() => {
|
||||
self.studio.freecam.active = true;
|
||||
self.studio.freecam.locked_to_path = true;
|
||||
Some("lock") if !self.studio_freecam.track.is_empty() => {
|
||||
self.studio_freecam.active = true;
|
||||
self.studio_freecam.locked_to_path = true;
|
||||
self.capture(true);
|
||||
self.system_message(Text::translate("horizon.studio.path.locked", &[]));
|
||||
}
|
||||
Some("unlock") => {
|
||||
self.studio.freecam.locked_to_path = false;
|
||||
self.studio_freecam.locked_to_path = false;
|
||||
self.system_message(Text::translate("horizon.studio.path.unlocked", &[]));
|
||||
}
|
||||
_ => self.system_message(Text::translate("horizon.studio.path.usage", &[])),
|
||||
@@ -323,7 +299,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
Some("pause") => {
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
if let Some(r) = self.studio_replay.as_mut() {
|
||||
r.set_paused(true);
|
||||
self.system_message(Text::translate("horizon.studio.replay.paused", &[]));
|
||||
} else {
|
||||
@@ -331,7 +307,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
Some("resume") => {
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
if let Some(r) = self.studio_replay.as_mut() {
|
||||
r.set_paused(false);
|
||||
self.system_message(Text::translate("horizon.studio.replay.resumed", &[]));
|
||||
} else {
|
||||
@@ -347,7 +323,7 @@ impl Game<'_> {
|
||||
return true;
|
||||
};
|
||||
if let Ok(spd) = spd_str.parse::<f64>() {
|
||||
let new_speed = if let Some(r) = self.replay.driver.as_mut() {
|
||||
let new_speed = if let Some(r) = self.studio_replay.as_mut() {
|
||||
r.set_speed(spd);
|
||||
Some(r.speed())
|
||||
} else {
|
||||
@@ -381,12 +357,11 @@ impl Game<'_> {
|
||||
return true;
|
||||
};
|
||||
if let Ok(ms) = ms_str.parse::<u32>() {
|
||||
if self.replay.driver.is_some() {
|
||||
if self.studio_replay.is_some() {
|
||||
match self.seek_studio_replay(ms) {
|
||||
Ok(()) => {
|
||||
let actual_ms = self
|
||||
.replay
|
||||
.driver
|
||||
.studio_replay
|
||||
.as_ref()
|
||||
.map_or(ms, |replay| ms.min(replay.duration_ms()));
|
||||
let ms_text = actual_ms.to_string();
|
||||
@@ -425,7 +400,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
Some("status") => {
|
||||
if let Some(r) = self.replay.driver.as_ref() {
|
||||
if let Some(r) = self.studio_replay.as_ref() {
|
||||
let position = r.position_ms().to_string();
|
||||
let duration = r.duration_ms().to_string();
|
||||
let progress = format!("{:.1}", r.progress() * 100.0);
|
||||
@@ -460,7 +435,7 @@ impl Game<'_> {
|
||||
|
||||
/// Reset playback tick accumulator and align positions on seek.
|
||||
pub(super) fn reset_studio_playback_ticks(&mut self) {
|
||||
self.replay.virtual_tick_ms = 0.0;
|
||||
self.studio_virtual_tick_ms = 0.0;
|
||||
if let Some(player) = &self.player {
|
||||
self.previous_position = player.position;
|
||||
if let Some(m) = self.player_model.as_mut() {
|
||||
@@ -477,14 +452,12 @@ impl Game<'_> {
|
||||
/// forward because its pre-replay world must remain intact.
|
||||
pub(super) fn seek_studio_replay(&mut self, target_ms: u32) -> std::io::Result<()> {
|
||||
let current_ms = self
|
||||
.replay
|
||||
.driver
|
||||
.studio_replay
|
||||
.as_ref()
|
||||
.map_or(0, ReplayDriver::position_ms);
|
||||
let packets = if self.replay.standalone {
|
||||
let packets = if self.studio_replay_standalone {
|
||||
let packets = self
|
||||
.replay
|
||||
.driver
|
||||
.studio_replay
|
||||
.as_mut()
|
||||
.expect("replay checked by caller")
|
||||
.seek_and_collect(target_ms)?;
|
||||
@@ -498,8 +471,7 @@ impl Game<'_> {
|
||||
"backward seek requires a standalone replay",
|
||||
));
|
||||
}
|
||||
self.replay
|
||||
.driver
|
||||
self.studio_replay
|
||||
.as_mut()
|
||||
.expect("replay checked by caller")
|
||||
.seek_forward(target_ms)?
|
||||
@@ -507,7 +479,7 @@ impl Game<'_> {
|
||||
|
||||
self.dispatch_studio_replay_packets(packets);
|
||||
self.reset_studio_playback_ticks();
|
||||
self.replay.last_tick = Some(std::time::Instant::now());
|
||||
self.last_replay_tick = Some(std::time::Instant::now());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -538,19 +510,19 @@ impl Game<'_> {
|
||||
|
||||
/// Advance active replay playback by elapsed frame time and dispatch ready packets.
|
||||
pub(super) fn advance_studio_replay(&mut self) -> Result<()> {
|
||||
let Some(driver) = self.replay.driver.as_mut() else {
|
||||
self.replay.last_tick = None;
|
||||
let Some(driver) = self.studio_replay.as_mut() else {
|
||||
self.last_replay_tick = None;
|
||||
return Ok(());
|
||||
};
|
||||
|
||||
let now = std::time::Instant::now();
|
||||
let delta = match self.replay.last_tick {
|
||||
let delta = match self.last_replay_tick {
|
||||
Some(last) => now
|
||||
.saturating_duration_since(last)
|
||||
.min(Duration::from_millis(250)),
|
||||
None => Duration::from_millis(16),
|
||||
};
|
||||
self.replay.last_tick = Some(now);
|
||||
self.last_replay_tick = Some(now);
|
||||
|
||||
let ready_packets = match driver.advance(delta) {
|
||||
Ok(pkts) => pkts,
|
||||
@@ -561,18 +533,16 @@ impl Game<'_> {
|
||||
};
|
||||
|
||||
self.dispatch_studio_replay_packets(ready_packets);
|
||||
if self.studio.freecam.locked_to_path
|
||||
if self.studio_freecam.locked_to_path
|
||||
&& let Some(position) = self
|
||||
.replay
|
||||
.driver
|
||||
.studio_replay
|
||||
.as_ref()
|
||||
.map(|replay| replay.position_ms())
|
||||
{
|
||||
self.studio.freecam.update_spline_playback(position);
|
||||
self.studio_freecam.update_spline_playback(position);
|
||||
}
|
||||
let paused = self
|
||||
.replay
|
||||
.driver
|
||||
.studio_replay
|
||||
.as_ref()
|
||||
.is_some_and(|replay| replay.is_paused());
|
||||
if self.player_model.is_none() {
|
||||
@@ -580,14 +550,13 @@ impl Game<'_> {
|
||||
}
|
||||
if !paused {
|
||||
let speed = self
|
||||
.replay
|
||||
.driver
|
||||
.studio_replay
|
||||
.as_ref()
|
||||
.map_or(1.0, |r| r.speed() as f32)
|
||||
.max(0.1);
|
||||
self.replay.virtual_tick_ms += delta.as_secs_f32() * 1000.0 * speed;
|
||||
while self.replay.virtual_tick_ms >= 50.0 {
|
||||
self.replay.virtual_tick_ms -= 50.0;
|
||||
self.studio_virtual_tick_ms += delta.as_secs_f32() * 1000.0 * speed;
|
||||
while self.studio_virtual_tick_ms >= 50.0 {
|
||||
self.studio_virtual_tick_ms -= 50.0;
|
||||
if let Some(player) = &self.player {
|
||||
let current_pos = player.position;
|
||||
let (dx, dz) = (
|
||||
@@ -638,7 +607,7 @@ impl Game<'_> {
|
||||
m.previous_limb_speed = m.limb_speed;
|
||||
}
|
||||
if let Some((position, duration, paused, markers)) =
|
||||
self.replay.driver.as_ref().map(|replay| {
|
||||
self.studio_replay.as_ref().map(|replay| {
|
||||
(
|
||||
replay.position_ms(),
|
||||
replay.duration_ms(),
|
||||
@@ -647,10 +616,10 @@ impl Game<'_> {
|
||||
)
|
||||
})
|
||||
{
|
||||
self.studio.timeline.current_time_ms = u64::from(position);
|
||||
self.studio.timeline.duration_ms = u64::from(duration);
|
||||
self.studio.timeline.playing = !paused;
|
||||
self.studio.timeline.markers = markers;
|
||||
self.studio_timeline.current_time_ms = u64::from(position);
|
||||
self.studio_timeline.duration_ms = u64::from(duration);
|
||||
self.studio_timeline.playing = !paused;
|
||||
self.studio_timeline.markers = markers;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -670,10 +639,10 @@ impl Game<'_> {
|
||||
self.capture(false);
|
||||
}
|
||||
TopBarAction::ExitStudio => {
|
||||
if self.replay.driver.is_some() {
|
||||
if self.studio_replay.is_some() {
|
||||
self.close_studio_replay();
|
||||
} else {
|
||||
self.studio.freecam.deactivate();
|
||||
self.studio_freecam.deactivate();
|
||||
self.capture(false);
|
||||
}
|
||||
}
|
||||
@@ -699,46 +668,42 @@ impl Game<'_> {
|
||||
} else {
|
||||
(glam::DVec3::ZERO, 0.0, 0.0)
|
||||
};
|
||||
self.studio
|
||||
.freecam
|
||||
self.studio_freecam
|
||||
.activate(position, yaw, pitch, self.settings.fov);
|
||||
}
|
||||
TopBarAction::ToggleLockToPath => {
|
||||
self.studio.freecam.locked_to_path = !self.studio.freecam.locked_to_path;
|
||||
self.studio_freecam.locked_to_path = !self.studio_freecam.locked_to_path;
|
||||
}
|
||||
TopBarAction::ToggleFreecam => {
|
||||
if self.studio.freecam.active {
|
||||
self.studio.freecam.deactivate();
|
||||
if self.studio_freecam.active {
|
||||
self.studio_freecam.deactivate();
|
||||
self.capture(false);
|
||||
} else {
|
||||
let (position, yaw, pitch) =
|
||||
self.camera_view(0.0)
|
||||
.unwrap_or((glam::DVec3::ZERO, 0.0, 0.0));
|
||||
self.studio
|
||||
.freecam
|
||||
self.studio_freecam
|
||||
.activate(position, yaw, pitch, self.settings.fov);
|
||||
self.capture(true);
|
||||
}
|
||||
}
|
||||
TopBarAction::AddKeyframe => {
|
||||
self.studio
|
||||
.freecam
|
||||
.add_keyframe_at_current(self.studio.timeline.current_time_ms as u32);
|
||||
self.studio.camera_track_dirty = true;
|
||||
self.studio_freecam
|
||||
.add_keyframe_at_current(self.studio_timeline.current_time_ms as u32);
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
TopBarAction::AddMarker => self.add_studio_marker(),
|
||||
TopBarAction::ClearKeyframes => {
|
||||
self.studio.freecam.track.keyframes.clear();
|
||||
self.studio.timeline.selected_keyframe = None;
|
||||
self.studio.camera_track_dirty = true;
|
||||
self.studio_freecam.track.keyframes.clear();
|
||||
self.studio_timeline.selected_keyframe = None;
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
TopBarAction::ToggleTimeline => {
|
||||
self.studio.timeline.visible = !self.studio.timeline.visible;
|
||||
self.studio_timeline.visible = !self.studio_timeline.visible;
|
||||
}
|
||||
TopBarAction::SplitClip => {
|
||||
self.studio
|
||||
.timeline
|
||||
.split_at(self.studio.timeline.current_time_ms);
|
||||
self.studio_timeline
|
||||
.split_at(self.studio_timeline.current_time_ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -751,97 +716,93 @@ impl Game<'_> {
|
||||
use horizon_client::studio::TimelineAction;
|
||||
match action {
|
||||
TimelineAction::PauseForSeek => {
|
||||
self.studio.timeline.playing = false;
|
||||
if let Some(replay) = self.replay.driver.as_mut() {
|
||||
self.studio_timeline.playing = false;
|
||||
if let Some(replay) = self.studio_replay.as_mut() {
|
||||
replay.set_paused(true);
|
||||
}
|
||||
}
|
||||
TimelineAction::Seek(time_ms) => {
|
||||
let time_ms = if self.replay.standalone {
|
||||
let time_ms = if self.studio_replay_standalone {
|
||||
time_ms
|
||||
} else {
|
||||
let current =
|
||||
self.replay
|
||||
.driver
|
||||
self.studio_replay
|
||||
.as_ref()
|
||||
.map_or(0, ReplayDriver::position_ms) as u64;
|
||||
time_ms.max(current)
|
||||
};
|
||||
self.studio.timeline.current_time_ms = time_ms;
|
||||
self.studio_timeline.current_time_ms = time_ms;
|
||||
if let Err(error) = self.seek_studio_replay(time_ms.min(u32::MAX as u64) as u32) {
|
||||
log::warn!("Studio timeline seek failed: {error}");
|
||||
}
|
||||
}
|
||||
TimelineAction::TogglePlay => {
|
||||
self.studio.timeline.playing = !self.studio.timeline.playing;
|
||||
if let Some(replay) = self.replay.driver.as_mut() {
|
||||
replay.set_paused(!self.studio.timeline.playing);
|
||||
self.studio_timeline.playing = !self.studio_timeline.playing;
|
||||
if let Some(replay) = self.studio_replay.as_mut() {
|
||||
replay.set_paused(!self.studio_timeline.playing);
|
||||
}
|
||||
}
|
||||
TimelineAction::StepBack => {
|
||||
let time_ms = self.studio.timeline.current_time_ms.saturating_sub(1000);
|
||||
let time_ms = self.studio_timeline.current_time_ms.saturating_sub(1000);
|
||||
self.handle_studio_timeline_action(TimelineAction::Seek(time_ms));
|
||||
}
|
||||
TimelineAction::StepForward => {
|
||||
let time_ms = self
|
||||
.studio
|
||||
.timeline
|
||||
.studio_timeline
|
||||
.current_time_ms
|
||||
.saturating_add(1000)
|
||||
.min(self.studio.timeline.duration_ms);
|
||||
.min(self.studio_timeline.duration_ms);
|
||||
self.handle_studio_timeline_action(TimelineAction::Seek(time_ms));
|
||||
}
|
||||
TimelineAction::SeekStart => {
|
||||
self.handle_studio_timeline_action(TimelineAction::Seek(0))
|
||||
}
|
||||
TimelineAction::SeekEnd => self.handle_studio_timeline_action(TimelineAction::Seek(
|
||||
self.studio.timeline.duration_ms,
|
||||
self.studio_timeline.duration_ms,
|
||||
)),
|
||||
TimelineAction::SetSpeed(speed) => {
|
||||
self.studio.timeline.speed = speed;
|
||||
if let Some(replay) = self.replay.driver.as_mut() {
|
||||
self.studio_timeline.speed = speed;
|
||||
if let Some(replay) = self.studio_replay.as_mut() {
|
||||
replay.set_speed(speed);
|
||||
}
|
||||
}
|
||||
TimelineAction::ToggleFreecam => {
|
||||
if self.studio.freecam.active {
|
||||
self.studio.freecam.deactivate();
|
||||
if self.studio_freecam.active {
|
||||
self.studio_freecam.deactivate();
|
||||
} else {
|
||||
let (position, yaw, pitch) =
|
||||
self.camera_view(0.0)
|
||||
.unwrap_or((glam::DVec3::ZERO, 0.0, 0.0));
|
||||
self.studio
|
||||
.freecam
|
||||
self.studio_freecam
|
||||
.activate(position, yaw, pitch, self.settings.fov);
|
||||
}
|
||||
}
|
||||
TimelineAction::AddCameraKeyframe => {
|
||||
self.studio
|
||||
.freecam
|
||||
.add_keyframe_at_current(self.studio.timeline.current_time_ms as u32);
|
||||
self.studio.camera_track_dirty = true;
|
||||
self.studio_freecam
|
||||
.add_keyframe_at_current(self.studio_timeline.current_time_ms as u32);
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
TimelineAction::RemoveCameraKeyframe(index) => {
|
||||
if index < self.studio.freecam.track.keyframes.len() {
|
||||
self.studio.freecam.track.keyframes.remove(index);
|
||||
self.studio.camera_track_dirty = true;
|
||||
if index < self.studio_freecam.track.keyframes.len() {
|
||||
self.studio_freecam.track.keyframes.remove(index);
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
self.studio.timeline.selected_keyframe = None;
|
||||
self.studio_timeline.selected_keyframe = None;
|
||||
}
|
||||
TimelineAction::SelectKeyframe(index) => {
|
||||
self.studio.timeline.selected_keyframe = Some(index);
|
||||
self.studio_timeline.selected_keyframe = Some(index);
|
||||
}
|
||||
TimelineAction::KeyframeMoved => {
|
||||
self.studio.camera_track_dirty = true;
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
TimelineAction::SplitClip(time_ms) => self.studio.timeline.split_at(time_ms),
|
||||
TimelineAction::SplitClip(time_ms) => self.studio_timeline.split_at(time_ms),
|
||||
TimelineAction::None => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// Add a bookmark at the replay playhead and save it in the `.mcpr` archive.
|
||||
pub(super) fn add_studio_marker(&mut self) {
|
||||
let Some(replay) = self.replay.driver.as_mut() else {
|
||||
let Some(replay) = self.studio_replay.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let label = Text::translate(
|
||||
@@ -850,7 +811,7 @@ impl Game<'_> {
|
||||
)
|
||||
.plain();
|
||||
match replay.add_marker(label) {
|
||||
Ok(_) => self.studio.timeline.markers = replay.markers().to_vec(),
|
||||
Ok(_) => self.studio_timeline.markers = replay.markers().to_vec(),
|
||||
Err(error) => log::warn!("Studio: could not save replay marker: {error}"),
|
||||
}
|
||||
}
|
||||
@@ -884,7 +845,7 @@ impl Game<'_> {
|
||||
Ok(Some(res))
|
||||
}
|
||||
Some("pause") => {
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
if let Some(r) = self.studio_replay.as_mut() {
|
||||
r.set_paused(true);
|
||||
Ok(Some(json!({ "ok": true, "paused": true })))
|
||||
} else {
|
||||
@@ -892,7 +853,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
Some("resume") => {
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
if let Some(r) = self.studio_replay.as_mut() {
|
||||
r.set_paused(false);
|
||||
Ok(Some(json!({ "ok": true, "paused": false })))
|
||||
} else {
|
||||
@@ -902,7 +863,7 @@ impl Game<'_> {
|
||||
Some("speed") => {
|
||||
let spd_str = words.get(3).ok_or("missing speed value")?;
|
||||
let spd: f64 = spd_str.parse().map_err(|_| "invalid speed")?;
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
if let Some(r) = self.studio_replay.as_mut() {
|
||||
r.set_speed(spd);
|
||||
Ok(Some(json!({ "ok": true, "speed": r.speed() })))
|
||||
} else {
|
||||
@@ -912,7 +873,7 @@ impl Game<'_> {
|
||||
Some("seek") => {
|
||||
let ms_str = words.get(3).ok_or("missing seek timestamp")?;
|
||||
let ms: u32 = ms_str.parse().map_err(|_| "invalid timestamp")?;
|
||||
let pos = if let Some(r) = self.replay.driver.as_mut() {
|
||||
let pos = if let Some(r) = self.studio_replay.as_mut() {
|
||||
r.seek(ms).map_err(|e| format!("{e}"))?;
|
||||
Some(r.position_ms())
|
||||
} else {
|
||||
@@ -926,7 +887,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
Some("status") => {
|
||||
if let Some(r) = self.replay.driver.as_ref() {
|
||||
if let Some(r) = self.studio_replay.as_ref() {
|
||||
Ok(Some(json!({
|
||||
"ok": true,
|
||||
"active": true,
|
||||
@@ -1038,13 +999,13 @@ impl Game<'_> {
|
||||
}
|
||||
|
||||
pub(super) fn open_studio_replay(&mut self, path: &str) -> Result<Value> {
|
||||
if self.studio.camera_track_dirty
|
||||
&& let Some(active) = self.replay.driver.as_mut()
|
||||
if self.studio_camera_track_dirty
|
||||
&& let Some(active) = self.studio_replay.as_mut()
|
||||
{
|
||||
if let Err(error) = active.save_camera_track(&self.studio.freecam.track) {
|
||||
if let Err(error) = active.save_camera_track(&self.studio_freecam.track) {
|
||||
return Ok(json!({ "ok": false, "error": error.to_string() }));
|
||||
}
|
||||
self.studio.camera_track_dirty = false;
|
||||
self.studio_camera_track_dirty = false;
|
||||
}
|
||||
// The recordings browser can be opened while the title screen is
|
||||
// available but the slower world tables are still loading. Replay
|
||||
@@ -1067,7 +1028,7 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
|
||||
let standalone = self.replay.driver.is_none() && self.remote.is_none();
|
||||
let standalone = self.studio_replay.is_none() && self.remote.is_none();
|
||||
if self.remote.is_none()
|
||||
&& let Err(error) = self.init_remote_for_replay()
|
||||
{
|
||||
@@ -1077,17 +1038,17 @@ impl Game<'_> {
|
||||
|
||||
let duration_ms = driver.duration_ms();
|
||||
let packets = driver.packet_count();
|
||||
self.studio.timeline.duration_ms = u64::from(duration_ms);
|
||||
self.studio.timeline.current_time_ms = 0;
|
||||
self.studio.timeline.playing = !driver.is_paused();
|
||||
self.studio.timeline.markers = driver.markers().to_vec();
|
||||
self.studio.freecam.track = driver.camera_track().cloned().unwrap_or_default();
|
||||
self.studio.camera_track_dirty = false;
|
||||
if self.replay.driver.is_none() {
|
||||
self.replay.previous_camera_type = Some(self.camera_type);
|
||||
self.replay.standalone = standalone;
|
||||
self.studio_timeline.duration_ms = u64::from(duration_ms);
|
||||
self.studio_timeline.current_time_ms = 0;
|
||||
self.studio_timeline.playing = !driver.is_paused();
|
||||
self.studio_timeline.markers = driver.markers().to_vec();
|
||||
self.studio_freecam.track = driver.camera_track().cloned().unwrap_or_default();
|
||||
self.studio_camera_track_dirty = false;
|
||||
if self.studio_replay.is_none() {
|
||||
self.studio_replay_previous_camera_type = Some(self.camera_type);
|
||||
self.studio_replay_standalone = standalone;
|
||||
}
|
||||
self.replay.driver = Some(driver);
|
||||
self.studio_replay = Some(driver);
|
||||
self.camera_type = super::perspective::CameraType::FirstPerson;
|
||||
self.title = None;
|
||||
self.screen = Screen::Playing;
|
||||
@@ -1105,14 +1066,14 @@ impl Game<'_> {
|
||||
}))
|
||||
}
|
||||
pub(super) fn close_studio_replay(&mut self) -> bool {
|
||||
if self.studio.camera_track_dirty
|
||||
&& let Some(driver) = self.replay.driver.as_mut()
|
||||
&& let Err(error) = driver.save_camera_track(&self.studio.freecam.track)
|
||||
if self.studio_camera_track_dirty
|
||||
&& let Some(driver) = self.studio_replay.as_mut()
|
||||
&& let Err(error) = driver.save_camera_track(&self.studio_freecam.track)
|
||||
{
|
||||
log::warn!("Studio: could not save camera path: {error}");
|
||||
}
|
||||
self.studio.camera_track_dirty = false;
|
||||
let closed = self.replay.driver.take().is_some();
|
||||
self.studio_camera_track_dirty = false;
|
||||
let closed = self.studio_replay.take().is_some();
|
||||
if !closed {
|
||||
return false;
|
||||
}
|
||||
@@ -1120,23 +1081,23 @@ impl Game<'_> {
|
||||
// A standalone replay owns a synthetic Remote connection. Treat that
|
||||
// connection as replay state even if the saved origin flag was lost;
|
||||
// sending it through leave_server() opens the Multiplayer screen.
|
||||
let standalone = self.replay.standalone
|
||||
let standalone = self.studio_replay_standalone
|
||||
|| self
|
||||
.remote
|
||||
.as_ref()
|
||||
.is_some_and(|remote| remote.brand == "horizon-studio");
|
||||
self.replay.standalone = false;
|
||||
if let Some(camera_type) = self.replay.previous_camera_type.take() {
|
||||
self.studio_replay_standalone = false;
|
||||
if let Some(camera_type) = self.studio_replay_previous_camera_type.take() {
|
||||
self.camera_type = camera_type;
|
||||
}
|
||||
self.replay.last_tick = None;
|
||||
self.studio.timeline.current_time_ms = 0;
|
||||
self.studio.timeline.playing = false;
|
||||
self.studio.timeline.markers.clear();
|
||||
self.studio.timeline.split_points.clear();
|
||||
self.studio.timeline.selected_keyframe = None;
|
||||
self.studio.freecam.deactivate();
|
||||
self.replay.virtual_tick_ms = 0.0;
|
||||
self.last_replay_tick = None;
|
||||
self.studio_timeline.current_time_ms = 0;
|
||||
self.studio_timeline.playing = false;
|
||||
self.studio_timeline.markers.clear();
|
||||
self.studio_timeline.split_points.clear();
|
||||
self.studio_timeline.selected_keyframe = None;
|
||||
self.studio_freecam.deactivate();
|
||||
self.studio_virtual_tick_ms = 0.0;
|
||||
self.capture(false);
|
||||
if standalone {
|
||||
if let Some(mut remote) = self.remote.take() {
|
||||
@@ -1282,198 +1243,3 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// What the engine's frame, render and window code hand to Studio.
|
||||
impl Game<'_> {
|
||||
/// The top bar and the timeline over the HUD, while Studio is up in play.
|
||||
pub(super) fn draw_studio_bars(&mut self, batch: &mut super::HudBatch) {
|
||||
if self.ui.hide_gui || self.screen != Screen::Playing || !self.studio_up() {
|
||||
return;
|
||||
}
|
||||
self.studio.topbar.render(
|
||||
batch,
|
||||
&self.gui.atlas,
|
||||
self.cursor,
|
||||
self.studio.freecam.locked_to_path,
|
||||
);
|
||||
self.studio
|
||||
.timeline
|
||||
.render(batch, &self.gui.atlas, self.cursor, &self.studio.freecam);
|
||||
}
|
||||
|
||||
/// The camera path among the debug lines, while Studio is up.
|
||||
pub(super) fn studio_camera_path(&self, gizmos: &mut horizon_client::gizmos::Gizmos) {
|
||||
if self.studio_up() {
|
||||
horizon_client::studio::render_camera_path(
|
||||
&self.studio.freecam.track,
|
||||
gizmos,
|
||||
None,
|
||||
100,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// The pointer moved while the timeline's playhead or a keyframe is dragged: Studio took it.
|
||||
pub(super) fn studio_mouse_dragged(&mut self, width: f32) -> bool {
|
||||
if self.screen != Screen::Playing
|
||||
|| !(self.studio.timeline.dragging_playhead
|
||||
|| self.studio.timeline.dragging_keyframe.is_some())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let action =
|
||||
self.studio
|
||||
.timeline
|
||||
.handle_mouse_drag(self.cursor, width, &mut self.studio.freecam);
|
||||
if matches!(action, TimelineAction::KeyframeMoved) {
|
||||
self.studio.camera_track_dirty = true;
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// A mouse button while Studio is up: true when Studio took it (its bars, the right button's
|
||||
/// mouse look, every click while a replay plays).
|
||||
pub(super) fn studio_mouse_input(
|
||||
&mut self,
|
||||
pressed: bool,
|
||||
button: winit::event::MouseButton,
|
||||
) -> bool {
|
||||
if !pressed && button == winit::event::MouseButton::Left {
|
||||
let action = self.studio.timeline.handle_mouse_up();
|
||||
if !matches!(action, TimelineAction::None) {
|
||||
self.handle_studio_timeline_action(action);
|
||||
}
|
||||
}
|
||||
if (self.studio.freecam.active || self.replay.driver.is_some())
|
||||
&& button == winit::event::MouseButton::Right
|
||||
{
|
||||
if let Some(renderer) = &self.renderer {
|
||||
let batch = super::HudBatch::new([renderer.config.width, renderer.config.height]);
|
||||
if self.studio.timeline.visible
|
||||
&& self.cursor.1 >= batch.height - self.studio.timeline.height()
|
||||
{
|
||||
if pressed
|
||||
&& let Some(index) = self.studio.timeline.keyframe_at_cursor(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
&self.studio.freecam,
|
||||
)
|
||||
{
|
||||
if index < self.studio.freecam.track.keyframes.len() {
|
||||
self.studio.freecam.track.keyframes.remove(index);
|
||||
self.studio.camera_track_dirty = true;
|
||||
}
|
||||
self.studio.timeline.selected_keyframe = None;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if pressed {
|
||||
self.studio.topbar.close_dropdown();
|
||||
self.studio.rmb_down = true;
|
||||
self.capture(true);
|
||||
return true;
|
||||
} else if self.studio.rmb_down {
|
||||
self.studio.rmb_down = false;
|
||||
self.capture(false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if pressed
|
||||
&& button == winit::event::MouseButton::Left
|
||||
&& self.screen == Screen::Playing
|
||||
&& (self.replay.driver.is_some() || self.studio.freecam.active)
|
||||
{
|
||||
let size = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map(|renderer| [renderer.config.width, renderer.config.height])
|
||||
.unwrap_or([1, 1]);
|
||||
let batch = super::HudBatch::new(size);
|
||||
let had_open_menu = self.studio.topbar.open_menu.is_some();
|
||||
let topbar_action =
|
||||
self.studio
|
||||
.topbar
|
||||
.handle_mouse_click(self.cursor, batch.width, batch.height);
|
||||
if !matches!(topbar_action, horizon_client::studio::TopBarAction::None) {
|
||||
self.handle_studio_topbar_action(topbar_action);
|
||||
return true;
|
||||
}
|
||||
if had_open_menu || self.cursor.1 <= self.studio.topbar.height {
|
||||
return true;
|
||||
}
|
||||
if self.studio.timeline.visible {
|
||||
let action = self.studio.timeline.handle_mouse_down(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
&self.studio.freecam,
|
||||
);
|
||||
if !matches!(action, TimelineAction::None) {
|
||||
self.handle_studio_timeline_action(action);
|
||||
return true;
|
||||
}
|
||||
if self.cursor.1 >= batch.height - self.studio.timeline.height() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if self.screen == Screen::Playing && self.replay.driver.is_some() {
|
||||
return true;
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// The free camera flies by the movement keys, once per frame.
|
||||
pub(super) fn studio_fly(&mut self, elapsed: Duration) {
|
||||
if !self.studio.flying() || self.screen != Screen::Playing || self.dialog_open() {
|
||||
return;
|
||||
}
|
||||
use winit::keyboard::KeyCode;
|
||||
let held = |key| f64::from(u8::from(self.keys.raw(&key)));
|
||||
let forward = held(KeyCode::KeyW) - held(KeyCode::KeyS);
|
||||
let strafe = held(KeyCode::KeyD) - held(KeyCode::KeyA);
|
||||
let vertical = held(KeyCode::KeyE) - held(KeyCode::KeyQ) + held(KeyCode::Space);
|
||||
let fast = self.keys.raw(&KeyCode::ControlRight);
|
||||
self.studio.freecam.update_flight_motion(
|
||||
forward,
|
||||
strafe,
|
||||
vertical,
|
||||
fast,
|
||||
elapsed.as_secs_f64().min(0.1),
|
||||
);
|
||||
}
|
||||
|
||||
/// A key pressed while a replay plays: Studio's shortcuts, and nothing else reaches play.
|
||||
pub(super) fn studio_key(&mut self, key: winit::keyboard::KeyCode) {
|
||||
use winit::keyboard::KeyCode;
|
||||
match key {
|
||||
KeyCode::Escape => {
|
||||
self.close_studio_replay();
|
||||
}
|
||||
KeyCode::KeyP => {
|
||||
self.pause_focus = None;
|
||||
self.screen = Screen::Paused;
|
||||
self.pause_menu = true;
|
||||
self.capture(false);
|
||||
}
|
||||
KeyCode::KeyF => self.handle_studio_timeline_action(TimelineAction::ToggleFreecam),
|
||||
KeyCode::KeyT => self.studio.timeline.visible = !self.studio.timeline.visible,
|
||||
KeyCode::KeyM => self.add_studio_marker(),
|
||||
KeyCode::Home => self.handle_studio_topbar_action(
|
||||
horizon_client::studio::TopBarAction::ResetCameraToPlayer,
|
||||
),
|
||||
KeyCode::KeyL => {
|
||||
self.studio.freecam.locked_to_path = !self.studio.freecam.locked_to_path;
|
||||
}
|
||||
KeyCode::KeyK => self.handle_studio_timeline_action(TimelineAction::AddCameraKeyframe),
|
||||
KeyCode::Delete => {
|
||||
if let Some(index) = self.studio.timeline.selected_keyframe {
|
||||
self.handle_studio_timeline_action(TimelineAction::RemoveCameraKeyframe(index));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -149,7 +149,7 @@ impl Game<'_> {
|
||||
self.audio
|
||||
.play_unshared("minecraft:item.totem.use", Some(body.bounds.feet), 1.0, 1.0);
|
||||
if target == TrackingTarget::LocalPlayer {
|
||||
self.input_feedback(horizon_client::input_source::Feedback::Totem);
|
||||
self.pad_rumble(horizon_client::gamepad::Rumble::Totem);
|
||||
// findTotem, then LocalPlayer.displayItemActivation. The offsets
|
||||
// come from the player's own random in vanilla, not the level's:
|
||||
// the client-only particle random stands in for it. The server
|
||||
|
||||
@@ -298,7 +298,7 @@ impl super::Game<'_> {
|
||||
.into_iter()
|
||||
.any(|action| self.keys.held(action))
|
||||
|| self
|
||||
.input_move()
|
||||
.pad_move()
|
||||
.is_some_and(|[left, forward]| left.abs() > 0.3 || forward.abs() > 0.3))
|
||||
{
|
||||
self.tutorial.input();
|
||||
|
||||
@@ -107,9 +107,9 @@ impl Game<'_> {
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
}
|
||||
) && !self.input_made_pointer_event()
|
||||
) && !self.pad.menu.synthetic
|
||||
{
|
||||
self.input_keyboard_used();
|
||||
self.pad.keyboard_took_over = true;
|
||||
}
|
||||
if let WindowEvent::MouseInput { state, button, .. } = &event {
|
||||
if *state == ElementState::Pressed {
|
||||
|
||||
@@ -245,7 +245,7 @@ impl Game<'_> {
|
||||
// Pause-menu and death-screen exits use the normal world-close action.
|
||||
// A standalone replay owns a synthetic remote session, so it must go
|
||||
// through replay cleanup instead of being treated like a server.
|
||||
if self.replay.playing() {
|
||||
if self.studio_replay.is_some() {
|
||||
self.close_studio_replay();
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
@@ -165,22 +165,6 @@ impl<T: Joined> JoinList<T> {
|
||||
self.push(entity);
|
||||
}
|
||||
}
|
||||
/// An entity that never left its level keeps its place in
|
||||
/// `EntityTickList`: one a pass took out and puts back (an arrow bouncing
|
||||
/// off) goes back before the first entity that joined after it. One that
|
||||
/// has not joined yet is appended and numbered, as by `push`.
|
||||
pub fn put_back(&mut self, entity: T) {
|
||||
let seq = entity.join_seq();
|
||||
let at = if seq.is_joined() {
|
||||
self.list
|
||||
.iter()
|
||||
.position(|q| q.join_seq() > seq)
|
||||
.unwrap_or(self.list.len())
|
||||
} else {
|
||||
self.list.len()
|
||||
};
|
||||
self.insert(at, entity);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, T> IntoIterator for &'a JoinList<T> {
|
||||
@@ -209,33 +193,6 @@ impl<T> IntoIterator for JoinList<T> {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[derive(Debug)]
|
||||
struct E {
|
||||
join: JoinSeq,
|
||||
}
|
||||
crate::impl_joined!(E);
|
||||
|
||||
/// A numbered entity put back lands by its join number; a new one goes last.
|
||||
#[test]
|
||||
fn put_back_keeps_the_join_order() {
|
||||
let mut list = JoinList::default();
|
||||
for _ in 0..3 {
|
||||
list.push(E {
|
||||
join: JoinSeq::UNJOINED,
|
||||
});
|
||||
}
|
||||
let first = list.remove(0);
|
||||
let first_seq = first.join;
|
||||
list.put_back(first);
|
||||
assert_eq!(list[0].join, first_seq, "back before the later joins");
|
||||
list.put_back(E {
|
||||
join: JoinSeq::UNJOINED,
|
||||
});
|
||||
let seqs: Vec<_> = list.iter().map(|e| e.join).collect();
|
||||
assert!(seqs.windows(2).all(|w| w[0] < w[1]), "{seqs:?}");
|
||||
assert_eq!(seqs.len(), 4);
|
||||
}
|
||||
|
||||
/// Whatever can change a list changes its stamp; only reading leaves it.
|
||||
#[test]
|
||||
fn a_stamp_holds_until_the_list_can_have_changed() {
|
||||
|
||||
@@ -173,10 +173,10 @@ pub struct Guest {
|
||||
/// Where the player respawns (a bed's spot; `ServerPlayer.respawnConfig`),
|
||||
/// None for the world spawn.
|
||||
pub spawn: Option<[f64; 3]>,
|
||||
/// A block-resolved personal respawn point: its dimension, block, yaw,
|
||||
/// pitch and whether it is forced, as the player's save keeps it
|
||||
/// (`respawn`).
|
||||
pub respawn_elsewhere: Option<(String, [i32; 3], f32, f32, bool)>,
|
||||
/// A respawn point outside the Overworld (a respawn anchor, or one
|
||||
/// `spawnpoint` set there): its dimension, block, yaw and whether it is
|
||||
/// forced, as the player's save keeps it (`respawn`).
|
||||
pub respawn_elsewhere: Option<(String, [i32; 3], f32, bool)>,
|
||||
/// Pending ClientboundPlayerPositionPacket id; movement is ignored until
|
||||
/// the client accepts it (ServerGamePacketListenerImpl.awaitingPositionFromClient).
|
||||
pub awaiting_teleport: Option<(i32, [f64; 3])>,
|
||||
|
||||
@@ -343,7 +343,7 @@ struct Kept {
|
||||
effects: Option<crate::effects::PlayerEffects>,
|
||||
game_mode: Option<(i32, bool, f32)>,
|
||||
position: Option<([f64; 3], [f64; 3], f32, f32, f32, bool, Option<[i32; 4]>)>,
|
||||
spawn: Option<(Option<[f64; 3]>, Option<(String, [i32; 3], f32, f32, bool)>)>,
|
||||
spawn: Option<(Option<[f64; 3]>, Option<(String, [i32; 3], f32, bool)>)>,
|
||||
recipes: Option<crate::recipe_book::Settings>,
|
||||
/// The body's values: its fall goes with the position, its air and fire with the
|
||||
/// health.
|
||||
|
||||
@@ -771,9 +771,26 @@ fn swim(p: &mut Poses, pos: f32, h: &Hum) {
|
||||
lerp(amount, x, 0.3 * (pos * 0.333_333_34).mcos()),
|
||||
);
|
||||
}
|
||||
/// A pose laid over the player model's body after its vanilla animation, and the parts it poses:
|
||||
/// the hook's own types (`horizon_hooks::players`), kept here under their old path.
|
||||
pub use horizon_hooks::players::{BODY_PARTS, BodyPose};
|
||||
/// The player model's parts a [`BodyPose`] poses, in its order.
|
||||
pub const BODY_PARTS: [&str; 6] = [
|
||||
"head",
|
||||
"body",
|
||||
"right_arm",
|
||||
"left_arm",
|
||||
"right_leg",
|
||||
"left_leg",
|
||||
];
|
||||
|
||||
/// A pose a higher layer lays over the player model's body after its vanilla animation (Horizon's
|
||||
/// emotes, docs/cosmetics.md), handed to the model through [`Mob::emote`]. The engine names no
|
||||
/// type of that layer (docs/layers.md); it downcasts its own back through [`std::any::Any`].
|
||||
pub trait BodyPose: std::any::Any + std::fmt::Debug + Send + Sync {
|
||||
/// Poses the [`BODY_PARTS`] at `age` (the mob's ticks): `at_rest` holds each part before the
|
||||
/// animation, `poses` as the animation left it; a part the model lacks holds the identity in
|
||||
/// both and is not written back. False when it poses nothing at `age` (`poses` is then
|
||||
/// ignored).
|
||||
fn pose(&self, age: f32, at_rest: &[[f32; 9]; 6], poses: &mut [[f32; 9]; 6]) -> bool;
|
||||
}
|
||||
|
||||
/// Apply the mob's model animation to `p` (at rest), then the pose laid over it, if any.
|
||||
pub fn setup(
|
||||
|
||||
@@ -246,9 +246,7 @@ impl Goal for DefendVillage {
|
||||
// wider, as the box test is strict).
|
||||
let near = b.inflate(Vec3::new(1.0, 1.0, 1.0));
|
||||
// Villager.getPlayerReputation of the player this golem sees: the
|
||||
// villager's gossips about that player's own UUID. The villagers come
|
||||
// through the same `attackTargeting` (`forCombat().range(64)`), so the
|
||||
// golem must see them too.
|
||||
// villager's gossips about that player's own UUID.
|
||||
let bad = cx.w.others_near(near).any(|s| {
|
||||
s.species == Species::Villager
|
||||
&& s.alive
|
||||
@@ -257,7 +255,6 @@ impl Goal for DefendVillage {
|
||||
.is_some_and(|v| v.gossips.reputation(p.uuid) <= -100)
|
||||
&& b.contains(s.position)
|
||||
&& s.position.distance_squared(m.position) <= 64.0 * 64.0
|
||||
&& m.sees(cx.w, Who::Mob(s.id))
|
||||
});
|
||||
bad && m.sees(cx.w, Who::Player)
|
||||
}
|
||||
@@ -325,39 +322,6 @@ impl Goal for MoveTowardsTarget {
|
||||
m.nav_stop();
|
||||
}
|
||||
}
|
||||
impl Mob {
|
||||
/// `IronGolem.mobInteract`: the repair sound's pitch comes from the
|
||||
/// golem's own random, not the level's.
|
||||
pub fn golem_repair_pitch(&mut self) -> f32 {
|
||||
1.0 + (self.random.next_float() - self.random.next_float()) * 0.2
|
||||
}
|
||||
}
|
||||
/// `Level.isBrightOutside`: a fixed-time dimension (the End) is never bright.
|
||||
fn bright_outside(w: &MobWorld) -> bool {
|
||||
w.daylight && !w.dimension_type.has_fixed_time
|
||||
}
|
||||
/// `OfferFlowerGoal.getNearestEntity`: the nearest of
|
||||
/// #candidate_for_iron_golem_gift (villagers and copper golems) in the golem's
|
||||
/// box inflated by (6, 2, 6) that passes `forNonCombat().range(6.0)`: within
|
||||
/// six blocks and in sight.
|
||||
fn gift_candidate(m: &mut Mob, w: &MobWorld) -> Option<u32> {
|
||||
let area = m.bounds().inflate(Vec3::new(6.0, 2.0, 6.0));
|
||||
let mut best: Option<(f64, u32)> = None;
|
||||
for s in w.others_near(area) {
|
||||
if !matches!(s.species, Species::Villager | Species::CopperGolem)
|
||||
|| !s.alive
|
||||
|| !area.intersects(s.bounds)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let d = s.position.distance_squared(m.position);
|
||||
if d > 36.0 || best.is_some_and(|(b, _)| d >= b) || !m.sees(w, Who::Mob(s.id)) {
|
||||
continue;
|
||||
}
|
||||
best = Some((d, s.id));
|
||||
}
|
||||
best.map(|(_, id)| id)
|
||||
}
|
||||
/// `OfferFlowerGoal`: by day, now and then, hold out a poppy to a villager.
|
||||
#[derive(Clone, Debug)]
|
||||
struct OfferFlower {
|
||||
@@ -370,10 +334,16 @@ impl Goal for OfferFlower {
|
||||
MOVE | LOOK
|
||||
}
|
||||
fn can_use(&mut self, m: &mut Mob, cx: &mut Cx) -> bool {
|
||||
if !bright_outside(cx.w) || m.random.next_int_bound(8000).unwrap_or(1) != 0 {
|
||||
if !cx.w.daylight || m.random.next_int_bound(8000).unwrap_or(1) != 0 {
|
||||
return false;
|
||||
}
|
||||
self.villager = gift_candidate(m, cx.w);
|
||||
// The nearest of #candidate_for_iron_golem_gift: villagers and copper golems.
|
||||
self.villager =
|
||||
cx.w.nearby(m.position, 6.0, |s| {
|
||||
matches!(s.species, Species::Villager | Species::CopperGolem) && s.alive
|
||||
})
|
||||
.map(|s| s.id)
|
||||
.next();
|
||||
self.villager.is_some()
|
||||
}
|
||||
fn can_continue(&mut self, _: &mut Mob, _: &mut Cx) -> bool {
|
||||
@@ -642,78 +612,6 @@ mod tests {
|
||||
Mob::new(id, Arc::new(kind), at, 0.0)
|
||||
}
|
||||
|
||||
fn villager_at(id: u32, at: Vec3) -> crate::mobs::Seen {
|
||||
mob(id, Species::Villager, at).seen(None)
|
||||
}
|
||||
|
||||
fn pick(w: &MobWorld) -> Option<u32> {
|
||||
let mut golem = mob(1, Species::IronGolem, Vec3::new(0.5, 64.0, 0.5));
|
||||
gift_candidate(&mut golem, w)
|
||||
}
|
||||
|
||||
fn with_chunks(world: &mut crate::world::World, _: &horizon_world::registry::BlockRegistry) {
|
||||
for cx in -2..2 {
|
||||
for cz in -2..2 {
|
||||
world.chunks.insert(
|
||||
(cx, cz),
|
||||
std::sync::Arc::new(crate::chunk::Chunk::empty(cx, cz)),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `OfferFlowerGoal`: the search box is the golem's box inflated by
|
||||
/// (6, 2, 6) and the candidate must be within six blocks (Euclidean).
|
||||
#[test]
|
||||
fn the_poppy_goes_to_a_villager_in_the_box_within_six_blocks() {
|
||||
let cases = [
|
||||
(Vec3::new(4.5, 64.0, 0.5), true),
|
||||
// 6.5 blocks on one axis: outside the range.
|
||||
(Vec3::new(7.0, 64.0, 0.5), false),
|
||||
// About 8.5 blocks away, inside the per-axis box of six.
|
||||
(Vec3::new(6.0, 64.0, 6.0), false),
|
||||
// Five blocks above: outside the box's two-block rise.
|
||||
(Vec3::new(0.5, 69.0, 0.5), false),
|
||||
];
|
||||
for (at, offered) in cases {
|
||||
let villager = villager_at(2, at);
|
||||
crate::mobs::world::with_built_test_world(&[villager], with_chunks, |w, _| {
|
||||
assert_eq!(pick(w).is_some(), offered, "villager at {at:?}");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// The candidate must also be in sight, and a fixed-time dimension is
|
||||
/// never bright outside.
|
||||
#[test]
|
||||
fn the_poppy_needs_sight_and_a_dimension_with_a_day() {
|
||||
let villager = villager_at(2, Vec3::new(4.5, 64.0, 0.5));
|
||||
let wall = |world: &mut crate::world::World, r: &horizon_world::registry::BlockRegistry| {
|
||||
with_chunks(world, r);
|
||||
let stone = r.default_state("minecraft:stone").unwrap();
|
||||
for y in 62..70 {
|
||||
for z in -6..8 {
|
||||
world.set(2, y, z, stone).unwrap();
|
||||
}
|
||||
}
|
||||
};
|
||||
crate::mobs::world::with_built_test_world(std::slice::from_ref(&villager), wall, |w, _| {
|
||||
assert_eq!(pick(w), None, "a villager behind a wall");
|
||||
});
|
||||
crate::mobs::world::with_built_test_world(&[villager], with_chunks, |w, _| {
|
||||
assert!(bright_outside(w));
|
||||
assert_eq!(pick(w), Some(2));
|
||||
let mut end = w.clone();
|
||||
end.dimension_type =
|
||||
horizon_world::dimension_type::DimensionFacts::vanilla("minecraft:the_end")
|
||||
.unwrap();
|
||||
assert!(!bright_outside(&end));
|
||||
let mut night = w.clone();
|
||||
night.daylight = false;
|
||||
assert!(!bright_outside(&night));
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn snow_trail_posts_block_place_with_golem_and_snow_state() {
|
||||
let ran = crate::mobs::world::with_built_test_world(
|
||||
|
||||
@@ -21,12 +21,7 @@ use horizon_core::{
|
||||
random::RandomSource,
|
||||
};
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
borrow::{Borrow, Cow},
|
||||
collections::HashMap,
|
||||
fs,
|
||||
path::Path,
|
||||
};
|
||||
use std::{borrow::Cow, collections::HashMap, fs, path::Path};
|
||||
|
||||
pub use crate::biome::{SpawnCost, parse_costs, parse_entries};
|
||||
|
||||
@@ -884,17 +879,13 @@ impl SpawnState {
|
||||
/// `NaturalSpawner.createState`: every non-persistent entity of a
|
||||
/// spawning category in a loaded chunk adds its biome's spawn charge, its
|
||||
/// category count and (for mobs) the local caps of the players near it.
|
||||
pub fn new<'a, L: NaturalLevel, I>(
|
||||
pub fn new<L: NaturalLevel>(
|
||||
l: &L,
|
||||
spawnable_chunks: i32,
|
||||
players: Vec<SpawnPlayer>,
|
||||
entities: I,
|
||||
entities: &[Counted],
|
||||
chunk_loaded: impl Fn(i32, i32) -> bool,
|
||||
) -> Self
|
||||
where
|
||||
I: IntoIterator,
|
||||
I::Item: std::borrow::Borrow<Counted<'a>>,
|
||||
{
|
||||
) -> Self {
|
||||
let mut state = Self {
|
||||
spawnable_chunks,
|
||||
counts: [0; 8],
|
||||
@@ -907,7 +898,6 @@ impl SpawnState {
|
||||
last_checked: None,
|
||||
};
|
||||
for e in entities {
|
||||
let e = e.borrow();
|
||||
if e.is_mob && e.persistent || e.category == Category::Misc {
|
||||
continue;
|
||||
}
|
||||
@@ -925,10 +915,6 @@ impl SpawnState {
|
||||
}
|
||||
state
|
||||
}
|
||||
/// Reclaims the player buffer for reuse across passes.
|
||||
pub fn into_players(self) -> Vec<SpawnPlayer> {
|
||||
self.players
|
||||
}
|
||||
fn add_charge(&mut self, pos: [i32; 3], charge: f64) {
|
||||
if charge != 0.0 {
|
||||
self.charges.push((pos, charge));
|
||||
|
||||
@@ -149,20 +149,8 @@ pub struct Session {
|
||||
far: Arc<crate::lod_net::Inbox>,
|
||||
/// The recording running, if any.
|
||||
recorder: RecorderSlot,
|
||||
/// This connection's number, new for each one ([`Session::serial`]).
|
||||
serial: u64,
|
||||
}
|
||||
/// The next [`Session::serial`].
|
||||
static NEXT_SERIAL: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(1);
|
||||
fn next_serial() -> u64 {
|
||||
NEXT_SERIAL.fetch_add(1, Ordering::Relaxed)
|
||||
}
|
||||
impl Session {
|
||||
/// A number of its own for each connection, never 0: entity ids are per connection, so what
|
||||
/// is kept by id goes when it changes (`horizon_hooks::players::PlayerModels::connection`).
|
||||
pub fn serial(&self) -> u64 {
|
||||
self.serial
|
||||
}
|
||||
/// The negotiated wire release, once the connection has been established.
|
||||
pub fn server_version(&self) -> horizon_protocol::adapter::ServerVersion {
|
||||
self.writer.lock().unwrap().as_ref().map_or(
|
||||
@@ -268,7 +256,6 @@ impl Session {
|
||||
debug: false,
|
||||
far: Arc::new(crate::lod_net::Inbox::default()),
|
||||
recorder: Arc::new(Mutex::new(None)),
|
||||
serial: next_serial(),
|
||||
}
|
||||
}
|
||||
fn start(
|
||||
@@ -346,7 +333,6 @@ impl Session {
|
||||
debug,
|
||||
far,
|
||||
recorder,
|
||||
serial: next_serial(),
|
||||
}
|
||||
}
|
||||
/// Everything received since the last poll.
|
||||
@@ -1843,7 +1829,6 @@ mod tests {
|
||||
debug: false,
|
||||
far: Arc::default(),
|
||||
recorder: Arc::new(Mutex::new(None)),
|
||||
serial: next_serial(),
|
||||
};
|
||||
let started = std::time::Instant::now();
|
||||
if explicit_disconnect {
|
||||
@@ -1947,7 +1932,6 @@ mod tests {
|
||||
debug: false,
|
||||
far: Arc::default(),
|
||||
recorder: Arc::new(Mutex::new(None)),
|
||||
serial: next_serial(),
|
||||
};
|
||||
let (thread_writer, thread_configuring, thread_recorder) = (
|
||||
session.writer.clone(),
|
||||
@@ -2231,7 +2215,6 @@ mod tests {
|
||||
debug: false,
|
||||
far: Arc::default(),
|
||||
recorder: Arc::new(Mutex::new(None)),
|
||||
serial: next_serial(),
|
||||
};
|
||||
let recorder = TestRecorder::default();
|
||||
session.start_recording(recorder.clone(), |_| {});
|
||||
|
||||
+15
-31
@@ -1,29 +1,12 @@
|
||||
//! Horizon's own entries in the multiplayer list: the official server, added once at the top,
|
||||
//! and the withdrawn partner server, taken back out once.
|
||||
//!
|
||||
//! A Horizon crate (docs/layers.md): it plugs into the game through the platform's hooks
|
||||
//! ([`HOOKS`], when the game starts), which the official executable (`horizon-official`)
|
||||
//! registers, and reads servers.dat through `horizon_platform::servers`. horizon-client's plain
|
||||
//! executable adds no server. Its addresses are in `horizon-addresses`.
|
||||
#![forbid(unsafe_code)]
|
||||
|
||||
use horizon_platform::hooks::{Hooks, Started};
|
||||
use horizon_platform::servers::{self, ServerEntry};
|
||||
//! Horizon's own entries in the multiplayer list (docs/layers.md: Horizon layer): the official
|
||||
//! server, added once at the top, and the withdrawn partner server, taken back out once. Behind
|
||||
//! `horizon-extras` (docs/forking.md), so a plain build adds no server and holds no Horizon
|
||||
//! address. It reads and writes servers.dat only through `horizon_protocol::servers`, ready to
|
||||
//! leave the engine crates for a Horizon crate.
|
||||
use horizon_protocol::servers::{self, ServerEntry};
|
||||
use std::path::Path;
|
||||
|
||||
/// The server list's hooks, for `horizon_platform::hooks::register`.
|
||||
pub static HOOKS: OfficialServers = OfficialServers;
|
||||
|
||||
pub struct OfficialServers;
|
||||
|
||||
impl Hooks for OfficialServers {
|
||||
/// Someone is playing (not a server, a benchmark or an automated run): their list, once.
|
||||
fn started(&self, game: &Started<'_>) {
|
||||
update(game.game_dir);
|
||||
}
|
||||
}
|
||||
|
||||
/// At the start of a player's game: the official server into the list in `game_dir` and the
|
||||
/// At startup of a player's game: the official server into the list in `game_dir` and the
|
||||
/// withdrawn partner server out of it, a failure only logged.
|
||||
pub fn update(game_dir: &Path) {
|
||||
if let Err(e) = add_official_server(game_dir) {
|
||||
@@ -34,8 +17,12 @@ pub fn update(game_dir: &Path) {
|
||||
}
|
||||
}
|
||||
|
||||
/// Horizon's official survival server: a name and an address like any entry.
|
||||
pub const OFFICIAL_SERVER: (&str, &str) = ("Horizon Official", horizon_addresses::OFFICIAL_SERVER);
|
||||
/// Horizon's official survival server: a name and an address like any entry. The address is
|
||||
/// `horizon_telemetry::server_status::OFFICIAL_ADDRESS`, the one place it is kept.
|
||||
pub const OFFICIAL_SERVER: (&str, &str) = (
|
||||
"Horizon Official",
|
||||
horizon_telemetry::server_status::OFFICIAL_ADDRESS,
|
||||
);
|
||||
/// Beside servers.dat once the official server was offered, so a player who
|
||||
/// deletes it never gets it back: the address offered, so a new one moves the
|
||||
/// list once. The launcher writes the same file.
|
||||
@@ -68,7 +55,7 @@ pub fn add_official_server(game_dir: &Path) -> std::io::Result<()> {
|
||||
let file = game_dir.join("servers.dat");
|
||||
let _guard = servers::lock();
|
||||
let mut list = servers::load(&file);
|
||||
let previous = horizon_addresses::OFFICIAL_SERVER_PREVIOUS;
|
||||
let previous = horizon_telemetry::server_status::OFFICIAL_PREVIOUS;
|
||||
if move_official(&mut list, address, previous) {
|
||||
servers::save(&file, &list)?;
|
||||
}
|
||||
@@ -84,10 +71,7 @@ pub fn add_official_server(game_dir: &Path) -> std::io::Result<()> {
|
||||
|
||||
/// Afri-Network, which the game added once below the official server (#9299) until the
|
||||
/// partnership ended: the name and address the game gave its entry.
|
||||
const WITHDRAWN_PARTNER: (&str, &str) = (
|
||||
"Afri-Network (South Africa)",
|
||||
horizon_addresses::WITHDRAWN_PARTNER_SERVER,
|
||||
);
|
||||
const WITHDRAWN_PARTNER: (&str, &str) = ("Afri-Network (South Africa)", "afri-network.co.za");
|
||||
/// Beside servers.dat: the partner addresses the game offered, one per line (#9299).
|
||||
const PARTNER_MARKER: &str = "horizon_partner_servers.txt";
|
||||
|
||||
@@ -13,8 +13,6 @@
|
||||
//! game rules) is kept from the loaded files and written back unchanged.
|
||||
//! Worlds saved by older Horizon builds (`region/`, `DIM-1/`, `Player` in
|
||||
//! `level.dat`) are migrated on open.
|
||||
mod respawn;
|
||||
|
||||
use crate::{
|
||||
Result,
|
||||
beehive::BeehiveExt,
|
||||
@@ -3947,8 +3945,8 @@ pub struct Level {
|
||||
pub spawn: Option<[f64; 3]>,
|
||||
/// A respawn point resolved through its block when the player respawns
|
||||
/// (a bed, a respawn anchor, a forced point in any dimension):
|
||||
/// dimension, block, yaw, pitch and `forced`.
|
||||
pub respawn_elsewhere: Option<(String, [i32; 3], f32, f32, bool)>,
|
||||
/// dimension, block, yaw and `forced`.
|
||||
pub respawn_elsewhere: Option<(String, [i32; 3], f32, bool)>,
|
||||
pub position: Option<[f64; 3]>,
|
||||
pub rotation: [f32; 2],
|
||||
pub health: f32,
|
||||
@@ -4294,8 +4292,20 @@ impl Level {
|
||||
if let Some(d) = text(p.get("Dimension")) {
|
||||
self.dimension = d;
|
||||
}
|
||||
if let Some(respawn) = respawn::read(p) {
|
||||
self.respawn_elsewhere = Some(respawn);
|
||||
if let Some(respawn) = p.get("respawn")
|
||||
&& let Some(Tag::IntArray(pos)) = respawn.get("pos")
|
||||
&& pos.len() == 3
|
||||
{
|
||||
let dimension =
|
||||
text(respawn.get("dimension")).unwrap_or_else(|| "minecraft:overworld".into());
|
||||
let forced = number(respawn.get("forced")).is_some_and(|v| v != 0);
|
||||
// Forced points, including Overworld ones, are validated through
|
||||
// their blocks on death, just like beds and respawn anchors.
|
||||
let yaw = match respawn.get("yaw") {
|
||||
Some(Tag::Float(b)) => f32::from_bits(*b),
|
||||
_ => 0.0,
|
||||
};
|
||||
self.respawn_elsewhere = Some((dimension, [pos[0], pos[1], pos[2]], yaw, forced));
|
||||
}
|
||||
let mut inventory = Vec::new();
|
||||
let mut inventory_components = HashMap::new();
|
||||
@@ -4526,8 +4536,17 @@ impl Level {
|
||||
));
|
||||
}
|
||||
// A respawn point other than the world spawn: an anchor elsewhere, or a bed.
|
||||
if let Some(saved) = &self.respawn_elsewhere {
|
||||
entries.push(("respawn", respawn::write(saved)));
|
||||
if let Some((dimension, block, yaw, forced)) = &self.respawn_elsewhere {
|
||||
let mut respawn = vec![
|
||||
("dimension", string(dimension)),
|
||||
("pos", Tag::IntArray(block.to_vec())),
|
||||
("yaw", Tag::Float(yaw.to_bits())),
|
||||
("pitch", Tag::Float(0f32.to_bits())),
|
||||
];
|
||||
if *forced {
|
||||
respawn.push(("forced", Tag::Byte(1)));
|
||||
}
|
||||
entries.push(("respawn", Tag::compound(respawn)));
|
||||
} else if let Some(s) = self.spawn {
|
||||
let block = [
|
||||
s[0].floor() as i32,
|
||||
@@ -7679,7 +7698,7 @@ mod tests {
|
||||
assert_eq!(back.spawn, Some([8.0, 64.0, 8.0]));
|
||||
assert_eq!(
|
||||
back.respawn_elsewhere,
|
||||
Some(("minecraft:overworld".into(), [20, 70, 20], 0.0, 0.0, true))
|
||||
Some(("minecraft:overworld".into(), [20, 70, 20], 0.0, true))
|
||||
);
|
||||
assert!(back.difficulty_locked);
|
||||
assert!(back.weather.raining);
|
||||
@@ -7950,7 +7969,7 @@ mod tests {
|
||||
// A personal point coinciding with the world spawn must still keep
|
||||
// its forced flag and yaw, rather than turning into a world fallback.
|
||||
for pos in [[5, 64, 5], [0, 80, 0]] {
|
||||
let point = ("minecraft:overworld".to_owned(), pos, 37.0, 0.0, true);
|
||||
let point = ("minecraft:overworld".to_owned(), pos, 37.0, true);
|
||||
let level = Level {
|
||||
respawn_elsewhere: Some(point.clone()),
|
||||
..Level::default()
|
||||
|
||||
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Reference in new issue
Block a user