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No files matched your search
@@ -80,21 +80,24 @@ jobs:
|
||||
rustup toolchain install stable --profile minimal --component rustfmt --component clippy
|
||||
rustup default stable
|
||||
echo "WGPU_BACKEND=dx12" >> "$GITHUB_ENV"
|
||||
# On a pull request, the next three checks compare with HEAD^1: the main that GitHub's merge commit puts the pull
|
||||
# request on. pull_request.base.sha is main at the pull request's last push and falls behind, so main's own
|
||||
# changes since then would count as the pull request's (#13874).
|
||||
# docs/layers.md: a crate depends only on its own layer or a lower one; today's exceptions only shrink.
|
||||
- name: Crates follow the layers
|
||||
env:
|
||||
BASE_SHA: ${{ github.event.pull_request.base.sha }}
|
||||
run: python3 tools/check_layers.py ${BASE_SHA:+--base "$BASE_SHA"}
|
||||
BASE: ${{ github.event_name == 'pull_request' && 'HEAD^1' || '' }}
|
||||
run: python3 tools/check_layers.py ${BASE:+--base "$BASE"}
|
||||
# docs/layers.md#built-in-addresses: every built-in outside address in the Horizon layer's home; the rest only shrinks.
|
||||
- name: Built-in addresses stay in their home
|
||||
env:
|
||||
BASE_SHA: ${{ github.event.pull_request.base.sha }}
|
||||
run: python3 tools/check_addresses.py ${BASE_SHA:+--base "$BASE_SHA"}
|
||||
BASE: ${{ github.event_name == 'pull_request' && 'HEAD^1' || '' }}
|
||||
run: python3 tools/check_addresses.py ${BASE:+--base "$BASE"}
|
||||
# docs/layers.md#file-size: a Rust file over 3000 lines may not grow (pull requests; main has no base to compare).
|
||||
- name: Big files don't grow
|
||||
env:
|
||||
BASE_SHA: ${{ github.event.pull_request.base.sha }}
|
||||
run: python3 tools/check_file_size.py ${BASE_SHA:+--base "$BASE_SHA"}
|
||||
BASE: ${{ github.event_name == 'pull_request' && 'HEAD^1' || '' }}
|
||||
run: python3 tools/check_file_size.py ${BASE:+--base "$BASE"}
|
||||
- name: Test offline research tooling
|
||||
run: python -m unittest discover -s tests -v
|
||||
- name: Install Rust toolchain and the ALSA and udev headers the client links against
|
||||
@@ -217,17 +220,17 @@ jobs:
|
||||
$clang = Get-Command clang -ErrorAction Stop
|
||||
Write-Output "Using $($clang.Source)"
|
||||
& $clang.Source --version
|
||||
- name: Build the game for native Windows ARM64
|
||||
run: cargo build --release --locked --target aarch64-pc-windows-msvc -p horizon-client -p horizon-client-lib --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
- name: Build the game for native Windows ARM64 (the official game, as game-build.yml ships it)
|
||||
run: cargo build --release --locked --target aarch64-pc-windows-msvc -p horizon-official --bin horizon-official -p horizon-client-lib --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
- name: Check the game's PE machine
|
||||
run: python tools/check_pe_arch.py arm64 target/aarch64-pc-windows-msvc/release/horizon-client.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
|
||||
run: python tools/check_pe_arch.py arm64 target/aarch64-pc-windows-msvc/release/horizon-official.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
|
||||
- name: Check game DLL imports
|
||||
run: python tools/check_imports.py target/aarch64-pc-windows-msvc/release/horizon-client.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
|
||||
run: python tools/check_imports.py target/aarch64-pc-windows-msvc/release/horizon-official.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
|
||||
- name: Start every game executable
|
||||
shell: pwsh
|
||||
run: |
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$client = 'target/aarch64-pc-windows-msvc/release/horizon-client.exe'
|
||||
$client = 'target/aarch64-pc-windows-msvc/release/horizon-official.exe'
|
||||
$output = & $client --help 2>&1
|
||||
if ($LASTEXITCODE -ne 0 -or ($output -join "`n") -notmatch '--resources') { throw 'horizon-client --help failed' }
|
||||
foreach ($binary in @('horizon-ctl.exe', 'horizon-prepare.exe', 'horizon-server.exe')) {
|
||||
|
||||
@@ -168,9 +168,14 @@ jobs:
|
||||
- name: ALSA and udev headers
|
||||
if: runner.os == 'Linux' && !matrix.musl
|
||||
run: sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
|
||||
- name: Build the client, horizon-ctl, horizon-prepare and horizon-server
|
||||
- name: Build the official game, horizon-ctl, horizon-prepare and horizon-server
|
||||
if: ${{ !matrix.musl }}
|
||||
run: cargo build --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} -p horizon-client -p horizon-client-lib --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
run: cargo build --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} -p horizon-official --bin horizon-official -p horizon-client-lib --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
- name: The official game is the game players get, under its name
|
||||
# horizon-official: horizon-client's game with Horizon's own parts plugged in (docs/layers.md, "How a
|
||||
# Horizon crate plugs in"). Everything below, the launcher and players know it as horizon-client.
|
||||
if: ${{ !matrix.musl }}
|
||||
run: cp -f "$BIN/horizon-official${{ matrix.exe }}" "$BIN/horizon-client${{ matrix.exe }}"
|
||||
- name: Every program the release folder takes was built
|
||||
if: ${{ !matrix.musl }}
|
||||
run: |
|
||||
|
||||
@@ -201,6 +201,9 @@ jobs:
|
||||
- name: Verify Windows executable architecture
|
||||
if: runner.os == 'Windows'
|
||||
run: python ../tools/check_pe_arch.py "${{ matrix.pe_arch }}" "$BIN/${{ matrix.binary }}"
|
||||
- name: Unrelated DLLs cannot intercept launcher or setup startup
|
||||
if: runner.os == 'Windows'
|
||||
run: python ../tools/test_launcher_dll_search.py "$BIN/${{ matrix.binary }}"
|
||||
- name: The version is the release's
|
||||
run: |
|
||||
out=$("$BIN/${{ matrix.binary }}" --version)
|
||||
|
||||
@@ -181,7 +181,7 @@ jobs:
|
||||
musl=(); if [[ -f dist/horizon-linux-musl-x86_64.tar.gz ]]; then musl=(dist/horizon-linux-musl-x86_64.tar.gz)
|
||||
else echo "::warning::horizon-linux-musl-x86_64.tar.gz is missing: SHA256SUMS goes out without it"; fi
|
||||
bash tools/ci/sign_release.sh nightly dist/horizon-linux-x86_64.tar.gz dist/horizon-windows-x64.zip \
|
||||
"${arm64[@]}" "${musl[@]}" \
|
||||
${arm64[@]+"${arm64[@]}"} ${musl[@]+"${musl[@]}"} \
|
||||
dist/horizon-macos-arm64.zip dist/horizon-macos-x64.zip dist/horizon-server-linux-x86_64.tar.gz \
|
||||
dist/horizon-source.tar.gz
|
||||
- uses: actions/upload-artifact@v7
|
||||
@@ -267,9 +267,9 @@ jobs:
|
||||
gh release create nightly --prerelease --latest=false --target "$SHA" \
|
||||
--title "Nightly $DATE · ${SHA:0:7}" --notes-file dist/nightly-notes.md \
|
||||
"dist/horizon-linux-x86_64.tar.gz#Game files the launcher installs (Nightly): Linux (horizon-linux-x86_64.tar.gz)" \
|
||||
"${musl[@]}" \
|
||||
${musl[@]+"${musl[@]}"} \
|
||||
"dist/horizon-windows-x64.zip#Game files the launcher installs (Nightly): Windows (horizon-windows-x64.zip)" \
|
||||
"${arm64[@]}" \
|
||||
${arm64[@]+"${arm64[@]}"} \
|
||||
"dist/horizon-macos-arm64.zip#Game files the launcher installs (Nightly): macOS on Apple Silicon (horizon-macos-arm64.zip)" \
|
||||
"dist/horizon-macos-x64.zip#Game files the launcher installs (Nightly): macOS on Intel (horizon-macos-x64.zip)" \
|
||||
"dist/horizon-server-linux-x86_64.tar.gz#Nightly dedicated server for Linux (horizon-server-linux-x86_64.tar.gz)" \
|
||||
|
||||
@@ -44,6 +44,8 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
- **Machine translations stay unreviewed.** `tools/lang_review/` records only text a person who speaks the language
|
||||
wrote or checked; never `lang_coverage.py --mark-reviewed` machine text ([docs/translations.md](docs/translations.md)).
|
||||
- **Controllers reach what registers.** Draw controls with a registering helper (`ui::button`, `settings_shell::foot_button`); `graphics_style::button` and `screen_draw::button` only paint, and registering one part of a screen ends its crosshair, so register all of it.
|
||||
- **Render passes keep HDR's light.** A pass that reads, filters or redraws the world's picture (upscaling,
|
||||
anti-aliasing, sharpening, frame generation, post effects, captures) follows [docs/hdr-passes.md](docs/hdr-passes.md).
|
||||
|
||||
## Crates
|
||||
|
||||
@@ -79,6 +81,7 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
|
||||
| `horizon-telemetry`, `horizon-telemetry-server`, `horizon-bench` | Opt-in data collection, its ingest server, the benchmark report format |
|
||||
| `horizon-system` | The machine the game runs on (OS, CPU, memory, drive, power, GPU maker and memory), for the crash report, the renderer's GPU info and telemetry |
|
||||
| `horizon-platform` | The platform's public API: what the Horizon layer may use of the engine ([docs/layers.md](docs/layers.md)); re-exports `horizon-system` today |
|
||||
| `horizon-hooks`, `horizon-game`, `horizon-official`, `horizon-heartbeat` | The layer seam: the engine's hooks for crates above it, the game an executable starts, the official executable (shipped as `horizon-client`) that registers Horizon's in-game parts, the first of them ([docs/layers.md](docs/layers.md#how-a-horizon-crate-plugs-in)) |
|
||||
| `horizon-dualsense`, `horizon-threads`, `horizon-release-sign`, `horizon-bots`, `xtask` | DualSense output, thread priorities, signed release checksums, load-test bots, repo tasks |
|
||||
| `launcher/` | GPUI launcher: `main.rs` (UI), `backend.rs` (installs, updates), `cli.rs`, `mcp.rs`, `*_page.rs` |
|
||||
|
||||
|
||||
@@ -1450,6 +1450,7 @@ dependencies = [
|
||||
"horizon-dualsense",
|
||||
"horizon-friends",
|
||||
"horizon-hdr",
|
||||
"horizon-hooks",
|
||||
"horizon-items",
|
||||
"horizon-mod-api-gen",
|
||||
"horizon-mods",
|
||||
@@ -1500,7 +1501,6 @@ version = "0.1.0"
|
||||
dependencies = [
|
||||
"arboard",
|
||||
"horizon-client-core",
|
||||
"horizon-dualsense",
|
||||
"horizon-theme",
|
||||
"png",
|
||||
"winit",
|
||||
@@ -1528,10 +1528,9 @@ dependencies = [
|
||||
"horizon-client-render",
|
||||
"horizon-command",
|
||||
"horizon-core",
|
||||
"horizon-cosmetics",
|
||||
"horizon-dualsense",
|
||||
"horizon-friends",
|
||||
"horizon-hdr",
|
||||
"horizon-hooks",
|
||||
"horizon-items",
|
||||
"horizon-mcp",
|
||||
"horizon-mods",
|
||||
@@ -1587,8 +1586,8 @@ dependencies = [
|
||||
"horizon-core",
|
||||
"horizon-cosmetics",
|
||||
"horizon-hdr",
|
||||
"horizon-hooks",
|
||||
"horizon-items",
|
||||
"horizon-mod-api-gen",
|
||||
"horizon-narrator",
|
||||
"horizon-optifine",
|
||||
"horizon-polytone",
|
||||
@@ -1677,6 +1676,15 @@ dependencies = [
|
||||
"spake2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-game"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-client",
|
||||
"horizon-mods",
|
||||
"horizon-threads",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-hdr"
|
||||
version = "0.1.0"
|
||||
@@ -1688,6 +1696,19 @@ dependencies = [
|
||||
"wgpu",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-heartbeat"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-platform",
|
||||
"horizon-telemetry",
|
||||
"log",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-hooks"
|
||||
version = "0.1.0"
|
||||
|
||||
[[package]]
|
||||
name = "horizon-items"
|
||||
version = "0.1.0"
|
||||
@@ -1768,6 +1789,17 @@ dependencies = [
|
||||
"windows 0.62.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-official"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-game",
|
||||
"horizon-heartbeat",
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"winresource",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-optifine"
|
||||
version = "0.1.0"
|
||||
@@ -1782,7 +1814,13 @@ dependencies = [
|
||||
name = "horizon-platform"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-core",
|
||||
"horizon-hooks",
|
||||
"horizon-prepare",
|
||||
"horizon-protocol",
|
||||
"horizon-server-files",
|
||||
"horizon-system",
|
||||
"horizon-world",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -1868,11 +1906,9 @@ dependencies = [
|
||||
"horizon-anticheat",
|
||||
"horizon-bench",
|
||||
"horizon-chat-filter",
|
||||
"horizon-core",
|
||||
"horizon-mcp",
|
||||
"horizon-platform",
|
||||
"horizon-release-sign",
|
||||
"horizon-server-files",
|
||||
"horizon-world",
|
||||
"libc",
|
||||
"p12-keystore",
|
||||
"png",
|
||||
|
||||
@@ -30,6 +30,10 @@ members = [
|
||||
"crates/horizon-telemetry",
|
||||
"crates/horizon-system",
|
||||
"crates/horizon-platform",
|
||||
"crates/horizon-hooks",
|
||||
"crates/horizon-game",
|
||||
"crates/horizon-official",
|
||||
"crates/horizon-heartbeat",
|
||||
"crates/horizon-bench",
|
||||
"crates/horizon-friends",
|
||||
"crates/horizon-relay",
|
||||
|
||||
@@ -129,8 +129,9 @@ ports to WGSL of the optical flow and frame interpolation shaders of the
|
||||
[AMD FidelityFX SDK](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK) 1.1.4
|
||||
(`sdk/include/FidelityFX/gpu/{opticalflow,frameinterpolation}`, at commit
|
||||
[c6efa6bf7f20](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/c6efa6bf7f2027b3ec94f28578bb5965eabb9e55)),
|
||||
and `optical_flow.rs` follows the SDK's `sdk/src/components/opticalflow/ffx_opticalflow.cpp`
|
||||
(its passes, their order and their dispatch sizes). Copyright (C) 2024 Advanced Micro Devices,
|
||||
and `optical_flow.rs` and `interpolation.rs` follow the SDK's
|
||||
`sdk/src/components/{opticalflow/ffx_opticalflow.cpp,frameinterpolation/ffx_frameinterpolation.cpp}`
|
||||
(their passes, their order and their dispatch sizes). Copyright (C) 2024 Advanced Micro Devices,
|
||||
Inc., under the MIT license, whose text heads each file. AMD and FidelityFX are AMD's
|
||||
trademarks; Horizon is not affiliated with AMD.
|
||||
|
||||
|
||||
@@ -90,6 +90,7 @@ impl Report {
|
||||
/// The kind a file's extension says.
|
||||
pub fn kind_of(path: &Path) -> Option<Kind> {
|
||||
match path.extension()?.to_str()? {
|
||||
"hmod" if horizon_mods::index::native::holds(path) => Some(Kind::NativeMod),
|
||||
"hmod" => Some(Kind::Mod),
|
||||
"hnmod" => Some(Kind::NativeMod),
|
||||
"hpack" => Some(Kind::Modpack),
|
||||
|
||||
@@ -377,6 +377,13 @@ mod tests {
|
||||
zip.finish().unwrap();
|
||||
let report = check::check(&hnmod, check::kind_of(&hnmod).unwrap(), None, None).unwrap();
|
||||
assert!(report.text().contains("machine_mod"), "{}", report.text());
|
||||
let combined = dir.join("machine_mod.hmod");
|
||||
std::fs::copy(&hnmod, &combined).unwrap();
|
||||
assert_eq!(
|
||||
check::kind_of(&combined),
|
||||
Some(horizon_mods::index::Kind::NativeMod)
|
||||
);
|
||||
assert!(check::check(&combined, check::kind_of(&combined).unwrap(), None, None).is_ok());
|
||||
// A pin that is not a commit is refused; with none, the folder builds on the
|
||||
// instance's Horizon.
|
||||
let bad = [
|
||||
|
||||
@@ -80,8 +80,8 @@ pub fn main(args: &[String]) -> Result<(), String> {
|
||||
};
|
||||
let author = flag(rest, "--author").ok_or(USAGE)?;
|
||||
let (base, _) = registry::load(Path::new(base)).map_err(lines)?;
|
||||
let (head, _) = registry::load(Path::new(head)).map_err(lines)?;
|
||||
let review = registry::review(&base, &head, author);
|
||||
let (head, revoked) = registry::load(Path::new(head)).map_err(lines)?;
|
||||
let review = registry::review_with_revoked(&base, &head, &revoked, author);
|
||||
if rest.iter().any(|a| a == "--json") {
|
||||
let json = serde_json::json!({"errors": review.errors, "notes": review.notes});
|
||||
println!("{json}");
|
||||
|
||||
@@ -26,18 +26,23 @@ pub struct AnimationMetadata {
|
||||
pub enum ClipMode {
|
||||
/// `day_time`: frame 0 at time 0, the last at the cycle's end, then again.
|
||||
DayTime { cycle: i64 },
|
||||
/// `screen_time`: the ticks the open screen has been open, over the cycle, held on the last
|
||||
/// frame once it has run (it doesn't loop, measured on the real mod).
|
||||
ScreenTime { cycle: i64 },
|
||||
/// `weather`: frame 0 in clear weather, 1 in rain, 2 in a storm (the rain and thunder levels
|
||||
/// added up), at most the last.
|
||||
Weather,
|
||||
/// A Polytone expression: its value's fraction is how far through the animation it is.
|
||||
Expression(String),
|
||||
/// `game_time`, `screen_time`, `season`: not driven yet; the animation runs on ticks.
|
||||
/// `game_time`, `season`: not driven; the animation runs on ticks.
|
||||
Unsupported(String),
|
||||
}
|
||||
|
||||
/// The values [`ClipMode`]s read this frame.
|
||||
pub struct ModeInputs<'a> {
|
||||
pub day_time: i64,
|
||||
/// The ticks the open screen has been open (0 without one).
|
||||
pub screen_time: i64,
|
||||
/// The rain level plus the thunder level, 0 to 2.
|
||||
pub weather: f32,
|
||||
/// An expression's value this frame, by its source.
|
||||
@@ -116,7 +121,8 @@ impl AnimationMetadata {
|
||||
match mode.as_str() {
|
||||
"day_time" => ClipMode::DayTime { cycle },
|
||||
"weather" => ClipMode::Weather,
|
||||
"game_time" | "screen_time" | "season" => ClipMode::Unsupported(mode),
|
||||
"screen_time" => ClipMode::ScreenTime { cycle },
|
||||
"game_time" | "season" => ClipMode::Unsupported(mode),
|
||||
_ => ClipMode::Expression(mode),
|
||||
}
|
||||
}),
|
||||
@@ -239,6 +245,9 @@ impl AnimationClip {
|
||||
pub fn sample_mode(&self, inputs: &ModeInputs) -> Option<AnimationSample> {
|
||||
let fraction = match self.mode.as_ref()? {
|
||||
ClipMode::DayTime { cycle } => day_fraction(inputs.day_time, *cycle),
|
||||
ClipMode::ScreenTime { cycle } => {
|
||||
(inputs.screen_time.max(0) as f64 / *cycle as f64).min(1.0 - f64::EPSILON)
|
||||
}
|
||||
ClipMode::Weather => {
|
||||
let last = self.sequence.len() - 1;
|
||||
let index = (inputs.weather.max(0.0) as usize).min(last);
|
||||
@@ -288,6 +297,7 @@ mod mode_tests {
|
||||
let expression = move |_: &str| Some(value);
|
||||
clip.sample_mode(&ModeInputs {
|
||||
day_time,
|
||||
screen_time: day_time,
|
||||
weather,
|
||||
expression: &expression,
|
||||
})
|
||||
@@ -302,6 +312,13 @@ mod mode_tests {
|
||||
.map(|t| frame(&day, t, 0.0, 0.0))
|
||||
.into();
|
||||
assert_eq!(frames, [0, 1, 2, 3, 1]);
|
||||
// 26.3-6.8.6, four frames over 200 ticks: 40 ticks open show the first, and from ten
|
||||
// seconds on the last, even after 27 (it doesn't loop).
|
||||
let screen = clip(r#"{"frametime": 1, "mode": "screen_time", "time_cycle_duration": 200}"#);
|
||||
let frames: Vec<u32> = [0, 40, 200, 360, 540]
|
||||
.map(|t| frame(&screen, t, 0.0, 0.0))
|
||||
.into();
|
||||
assert_eq!(frames, [0, 0, 3, 3, 3]);
|
||||
let value = clip(r#"{"frametime": 1, "mode": "0.6"}"#);
|
||||
assert_eq!(frame(&value, 0, 0.0, 0.6), 2);
|
||||
assert_eq!(frame(&value, 0, 0.0, 2.0), 0);
|
||||
@@ -321,6 +338,7 @@ mod mode_tests {
|
||||
clip(r#"{"frametime": 1}"#)
|
||||
.sample_mode(&ModeInputs {
|
||||
day_time: 0,
|
||||
screen_time: 0,
|
||||
weather: 0.0,
|
||||
expression: &|_| None
|
||||
})
|
||||
@@ -330,6 +348,7 @@ mod mode_tests {
|
||||
clip(r#"{"frametime": 1, "mode": "season"}"#)
|
||||
.sample_mode(&ModeInputs {
|
||||
day_time: 0,
|
||||
screen_time: 0,
|
||||
weather: 0.0,
|
||||
expression: &|_| None
|
||||
})
|
||||
|
||||
@@ -9,15 +9,15 @@ description = "The client's input layer: key bindings and their names, mouse, co
|
||||
[dependencies]
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
winit = "0.30.13"
|
||||
# The window icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
png = "0.18"
|
||||
arboard = { version = "3.6.1", default-features = false, features = ["wayland-data-control"] }
|
||||
# The DualSense's trigger effects (the `controllers` feature).
|
||||
horizon-dualsense = { path = "../horizon-dualsense", optional = true }
|
||||
|
||||
[dev-dependencies]
|
||||
# The window icon test decodes Horizon's icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
|
||||
[features]
|
||||
controllers = ["dep:horizon-dualsense"]
|
||||
controllers = []
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
@@ -1523,9 +1523,8 @@ impl Rumble {
|
||||
}
|
||||
}
|
||||
|
||||
/// What a trigger feels like on a DualSense, from what its action is doing (docs/controllers.md
|
||||
/// "Adaptive triggers" for the choices). Only the pad's official modes: Nielk1's notes warn the
|
||||
/// others may leave the firmware.
|
||||
/// What a trigger feels like, from what its action is doing (docs/controllers.md "Adaptive
|
||||
/// triggers"); the controller code turns it into a DualSense trigger effect.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub enum TriggerFeel {
|
||||
Free,
|
||||
@@ -1544,66 +1543,6 @@ pub enum TriggerFeel {
|
||||
/// Mining a block of this hardness: a buzz, stronger and slower on harder blocks.
|
||||
Texture(f32),
|
||||
}
|
||||
#[cfg(feature = "controllers")]
|
||||
impl TriggerFeel {
|
||||
/// The effect, for a trigger that presses its action at `threshold` (0..1) of its travel.
|
||||
pub fn effect(self, threshold: f32) -> horizon_dualsense::TriggerEffect {
|
||||
use horizon_dualsense::trigger;
|
||||
// The zone (of ten along the travel) where the action presses: a catch gives way there,
|
||||
// so the click and the shot coincide.
|
||||
let press = ((threshold.clamp(0.0, 1.0) * 10.0) as u8).clamp(3, 8);
|
||||
match self {
|
||||
TriggerFeel::Free => horizon_dualsense::TRIGGER_OFF,
|
||||
// From the third zone, so the press itself stays light; at most 6 of 8, as the
|
||||
// draw is held.
|
||||
TriggerFeel::Draw(charge) => {
|
||||
trigger::feedback(2, 1 + (5.0 * charge.clamp(0.0, 1.0)).round() as u8)
|
||||
}
|
||||
TriggerFeel::Click => trigger::weapon((press - 2).max(2), press, 8),
|
||||
TriggerFeel::Boost => trigger::weapon((press - 2).max(2), press, 5),
|
||||
TriggerFeel::Brace => trigger::feedback(2, 3),
|
||||
TriggerFeel::Locked => trigger::feedback(1, 8),
|
||||
TriggerFeel::Texture(hardness) if hardness > 0.0 => {
|
||||
// Dirt 2, stone 3, deepslate 4, obsidian 5 of 8.
|
||||
let amplitude = (1.0 + 1.6 * hardness.sqrt()).round().clamp(1.0, 5.0);
|
||||
// Sand and dirt a fine 40 Hz grit; stone 30; wood, deepslate and ores 20;
|
||||
// obsidian a 10 Hz chisel.
|
||||
let hertz = match hardness {
|
||||
h if h < 1.0 => 40,
|
||||
h if h < 2.0 => 30,
|
||||
h if h < 5.0 => 20,
|
||||
_ => 10,
|
||||
};
|
||||
trigger::vibration(1, amplitude as u8, hertz)
|
||||
}
|
||||
TriggerFeel::Texture(_) => horizon_dualsense::TRIGGER_OFF,
|
||||
}
|
||||
}
|
||||
}
|
||||
#[cfg(feature = "controllers")]
|
||||
impl PadSettings {
|
||||
/// The left and right triggers' effects: each feels the action bound to it, `key.use` or
|
||||
/// `key.attack`.
|
||||
pub fn trigger_effects(
|
||||
&self,
|
||||
using: TriggerFeel,
|
||||
attacking: TriggerFeel,
|
||||
) -> [horizon_dualsense::TriggerEffect; 2] {
|
||||
[Button::LeftTrigger, Button::RightTrigger].map(|trigger| {
|
||||
let actions = self.actions_of(trigger);
|
||||
let feel = if !self.adaptive_triggers {
|
||||
TriggerFeel::Free
|
||||
} else if actions.contains(&"key.use") {
|
||||
using
|
||||
} else if actions.contains(&"key.attack") {
|
||||
attacking
|
||||
} else {
|
||||
TriggerFeel::Free
|
||||
};
|
||||
feel.effect(self.trigger_threshold)
|
||||
})
|
||||
}
|
||||
}
|
||||
/// What a DualSense's lightbar shows (`lightbar:`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Lightbar {
|
||||
@@ -2438,52 +2377,6 @@ bind_key.hotbar.2:north
|
||||
assert_eq!(w.observe(Some(1.0)), Some(1.0));
|
||||
}
|
||||
|
||||
#[cfg(feature = "controllers")]
|
||||
#[test]
|
||||
fn triggers_feel_their_action() {
|
||||
use horizon_dualsense::{TRIGGER_OFF, trigger};
|
||||
let mut s = PadSettings::default();
|
||||
// Use is LT, attack RT by default.
|
||||
let [left, right] = s.trigger_effects(TriggerFeel::Draw(1.0), TriggerFeel::Texture(1.5));
|
||||
assert_eq!(left, trigger::feedback(2, 6));
|
||||
assert_eq!(right, trigger::vibration(1, 3, 30));
|
||||
assert_eq!(
|
||||
s.trigger_effects(TriggerFeel::Draw(0.0), TriggerFeel::Free),
|
||||
[trigger::feedback(2, 1), TRIGGER_OFF]
|
||||
);
|
||||
// The catch gives way in the zone where the default threshold (0.4) presses: weapon
|
||||
// 0x25, zones 2 and 4, strength 8 (stored 7) or 5 (stored 4).
|
||||
let catch = |strength| [0x25, 0x14, 0x00, strength, 0, 0, 0, 0, 0, 0, 0];
|
||||
assert_eq!(TriggerFeel::Click.effect(0.4), catch(7));
|
||||
assert_eq!(TriggerFeel::Boost.effect(0.4), catch(4));
|
||||
// A deeper threshold moves it: zones 5 and 7.
|
||||
assert_eq!(TriggerFeel::Click.effect(0.7)[1..3], [0xa0, 0x00]);
|
||||
assert_eq!(TriggerFeel::Click.effect(0.1), trigger::weapon(2, 3, 8));
|
||||
assert_eq!(TriggerFeel::Brace.effect(0.4), trigger::feedback(2, 3));
|
||||
assert_eq!(TriggerFeel::Locked.effect(0.4), trigger::feedback(1, 8));
|
||||
// Harder blocks buzz harder and slower; instant-break blocks don't.
|
||||
assert_eq!(
|
||||
TriggerFeel::Texture(0.5).effect(0.4),
|
||||
trigger::vibration(1, 2, 40)
|
||||
);
|
||||
assert_eq!(
|
||||
TriggerFeel::Texture(3.0).effect(0.4),
|
||||
trigger::vibration(1, 4, 20)
|
||||
);
|
||||
assert_eq!(
|
||||
TriggerFeel::Texture(50.0).effect(0.4),
|
||||
trigger::vibration(1, 5, 10)
|
||||
);
|
||||
assert_eq!(TriggerFeel::Texture(0.0).effect(0.4), TRIGGER_OFF);
|
||||
assert_eq!(TriggerFeel::Texture(-1.0).effect(0.4), TRIGGER_OFF);
|
||||
s.adaptive_triggers = false;
|
||||
assert_eq!(
|
||||
s.trigger_effects(TriggerFeel::Click, TriggerFeel::Boost),
|
||||
[TRIGGER_OFF; 2]
|
||||
);
|
||||
assert!(!PadSettings::parse(&s.serialize()).adaptive_triggers);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lightbar_colours() {
|
||||
let full = Lightbar::Health.colour(1.0, "minecraft:overworld").unwrap();
|
||||
|
||||
@@ -638,10 +638,30 @@ pub fn fullscreen_request(
|
||||
}
|
||||
}
|
||||
|
||||
/// Horizon's icon for the window's title bar and the task bar (X11 and Windows; Wayland takes
|
||||
/// it from the `horizon.desktop` entry, macOS from the app bundle). `None` if it can't be read.
|
||||
/// The PNG the windows show as their icon, given once at startup by the layer that brands the
|
||||
/// game (the engine has none of its own).
|
||||
static ICON_PNG: std::sync::OnceLock<&'static [u8]> = std::sync::OnceLock::new();
|
||||
|
||||
/// Give the windows their icon, a PNG: call it before the first window opens. A second call
|
||||
/// keeps the first icon.
|
||||
pub fn set_icon_png(png: &'static [u8]) {
|
||||
let _ = ICON_PNG.set(png);
|
||||
}
|
||||
|
||||
/// The icon given to [`set_icon_png`], if any.
|
||||
pub fn icon_png() -> Option<&'static [u8]> {
|
||||
ICON_PNG.get().copied()
|
||||
}
|
||||
|
||||
/// The icon for the window's title bar and the task bar (X11 and Windows; Wayland takes it from
|
||||
/// the `.desktop` entry, macOS from the app bundle). `None` with no icon given, or one that
|
||||
/// can't be read.
|
||||
pub fn icon() -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(horizon_theme::ICON_PNG));
|
||||
decode_icon(icon_png()?)
|
||||
}
|
||||
|
||||
fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(png));
|
||||
decoder.ignore_checksums(true);
|
||||
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
|
||||
let mut reader = decoder.read_info().ok()?;
|
||||
@@ -654,14 +674,15 @@ pub fn icon() -> Option<winit::window::Icon> {
|
||||
winit::window::Icon::from_rgba(bytes, info.width, info.height).ok()
|
||||
}
|
||||
|
||||
/// Apply Horizon's icon to every window. Windows has a separate taskbar icon slot from the small
|
||||
/// window icon; requiring the decoded icon there prevents a generic taskbar icon from appearing.
|
||||
pub fn with_horizon_icon(
|
||||
attributes: winit::window::WindowAttributes,
|
||||
) -> winit::window::WindowAttributes {
|
||||
/// Apply the icon given to [`set_icon_png`] to a window. Windows has a separate taskbar icon slot
|
||||
/// from the small window icon; requiring a given icon to decode there prevents a generic taskbar
|
||||
/// icon from appearing.
|
||||
pub fn with_icon(attributes: winit::window::WindowAttributes) -> winit::window::WindowAttributes {
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
let icon = icon();
|
||||
#[cfg(target_os = "windows")]
|
||||
let icon = Some(icon.expect("Horizon's icon must be available on Windows"));
|
||||
let icon =
|
||||
icon_png().map(|png| decode_icon(png).expect("the window icon must decode on Windows"));
|
||||
|
||||
let attributes = attributes.with_window_icon(icon.clone());
|
||||
#[cfg(target_os = "windows")]
|
||||
@@ -706,7 +727,8 @@ mod tests {
|
||||
}
|
||||
#[test]
|
||||
fn the_window_icon_decodes() {
|
||||
assert!(icon().is_some());
|
||||
assert!(decode_icon(horizon_theme::ICON_PNG).is_some());
|
||||
assert!(decode_icon(b"not a png").is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -18,10 +18,10 @@ horizon-client-core = { path = "../horizon-client-core" }
|
||||
horizon-client-input = { path = "../horizon-client-input" }
|
||||
horizon-client-render = { path = "../horizon-client-render" }
|
||||
horizon-command = { path = "../horizon-command" }
|
||||
# Emotes pose the player model (`Mob::emote`, `mobs::anim::setup`).
|
||||
horizon-cosmetics = { path = "../horizon-cosmetics" }
|
||||
horizon-items = { path = "../horizon-items" }
|
||||
horizon-core = { path = "../horizon-core" }
|
||||
# Extension points for the crates above the engine (docs/layers.md, "How a Horizon crate plugs in").
|
||||
horizon-hooks = { path = "../horizon-hooks" }
|
||||
# `horizon-ctl mcp`: the Model Context Protocol, shared with the launcher and the server.
|
||||
horizon-mcp = { path = "../horizon-mcp" }
|
||||
# The server thread ahead of the workers (MinecraftServer.spin's Thread.setPriority).
|
||||
@@ -72,17 +72,13 @@ flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs",
|
||||
mio = { version = "1.2.4", features = ["os-poll", "net"] }
|
||||
# Shared chunk frames are found by one keyed 128-bit hash of their body (lan/conn.rs SharedFrames).
|
||||
xxhash-rust = { version = "0.8.19", features = ["xxh3"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md); `live` is
|
||||
# the anonymous "I'm playing" ping the game sends itself (`heartbeat.rs`), the `heartbeat` feature.
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
crc32fast = "1"
|
||||
zip = { version = "9.1.3", default-features = false, features = ["deflate"] }
|
||||
# Controllers (evdev + libudev on Linux, IOKit on macOS, Windows.Gaming.Input); the `controllers` feature.
|
||||
gilrs = { version = "0.11", optional = true }
|
||||
# The DualSense's rumble, adaptive triggers and lights over HID (gilrs only reads it).
|
||||
horizon-dualsense = { path = "../horizon-dualsense", optional = true }
|
||||
# HTTPS to the Minecraft services (online-mode session join).
|
||||
ureq = { version = "2", default-features = false, features = ["tls"] }
|
||||
unicode-bidi = "0.3.18"
|
||||
@@ -114,18 +110,16 @@ objc2-foundation = { version = "0.3", default-features = false, features = ["std
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
|
||||
|
||||
[features]
|
||||
default = ["audio", "controllers", "discord", "friends", "heartbeat"]
|
||||
default = ["audio", "controllers", "discord", "friends"]
|
||||
# Sound output. Without it (and `controllers`) the program links neither libasound nor libudev on
|
||||
# Linux: the server build (`--no-default-features`, released as horizon-engine; docs/server.md).
|
||||
audio = ["horizon-client-render/audio"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "dep:horizon-dualsense", "horizon-client-input/controllers"]
|
||||
controllers = ["dep:gilrs", "horizon-client-input/controllers"]
|
||||
# "Playing Horizon" on the player's Discord profile (`discord_presence`).
|
||||
discord = []
|
||||
# Play with Friends, joining side (`net.rs`): without it no invite code joins.
|
||||
friends = ["dep:horizon-friends"]
|
||||
# The anonymous "I'm playing" ping (`heartbeat.rs`, docs/telemetry.md).
|
||||
heartbeat = ["horizon-telemetry/live"]
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace"]
|
||||
# Compatibility with earlier experiment commands: main already uses mimalloc.
|
||||
@@ -137,6 +131,8 @@ windows-segment-heap = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# ui_theme's unit tests draw text in the design system's fonts.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-client-render = { path = "../horizon-client-render", features = ["test-support"] }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
# Every WGSL shader translated as wgpu's DirectX 12 backend does (gfx.rs tests).
|
||||
|
||||
@@ -7,6 +7,8 @@ rust-version.workspace = true
|
||||
description = "The client's world data, rendering and screens: chunks, meshing, light, streaming, the renderer, the HUD, menus and settings; no gameplay"
|
||||
|
||||
[dependencies]
|
||||
# The settings stores of the crates above the engine (docs/layers.md, "Platform registries").
|
||||
horizon-hooks = { path = "../horizon-hooks" }
|
||||
horizon-cosmetics = { path = "../horizon-cosmetics" }
|
||||
# The GUI atlas's pixels, kept compressed once uploaded (hud.rs `pack_pixels`).
|
||||
lz4_flex = { version = "0.14", default-features = false, features = ["std", "safe-encode", "safe-decode", "checked-decode"] }
|
||||
@@ -28,7 +30,6 @@ horizon-render-pipeline = { path = "../horizon-render-pipeline" }
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
horizon-system = { path = "../horizon-system" }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-threads = { path = "../horizon-threads" }
|
||||
horizon-world = { path = "../horizon-world" }
|
||||
ab_glyph = "0.2.32"
|
||||
@@ -76,12 +77,11 @@ audio = ["dep:cpal"]
|
||||
# Helpers horizon-client's tests build their fixtures with.
|
||||
test-support = []
|
||||
|
||||
[build-dependencies]
|
||||
horizon-mod-api-gen = { path = "../horizon-mod-api-gen" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# Tests: a TrueType font to load, and the design system the menus' motion curves match.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "glsl-out", "msl-out", "spv-out"] }
|
||||
@@ -1,7 +0,0 @@
|
||||
fn main() {
|
||||
let root =
|
||||
std::path::PathBuf::from(std::env::var_os("CARGO_MANIFEST_DIR").unwrap()).join("../..");
|
||||
let out_dir = std::path::PathBuf::from(std::env::var_os("OUT_DIR").unwrap());
|
||||
horizon_mod_api_gen::generate(&root, &out_dir, horizon_mod_api_gen::Target::Render)
|
||||
.expect("generating native render mod API");
|
||||
}
|
||||
@@ -16,6 +16,45 @@ use crate::{
|
||||
#[path = "chat_tests.rs"]
|
||||
mod tests;
|
||||
|
||||
/// `FilterMask.applyWithFormatting` over a player message's signed content, as
|
||||
/// the packet's mask `(type, bit set)`: as it is when passed through, none when
|
||||
/// fully filtered, and when partly filtered each masked UTF-16 unit becomes a
|
||||
/// `#` in `FILTERED_STYLE` (dark grey, hover "chat.filtered").
|
||||
pub fn filtered_message(
|
||||
content: &str,
|
||||
(kind, bits): &(i32, Vec<i64>),
|
||||
) -> Option<serde_json::Value> {
|
||||
match kind {
|
||||
1 => return None,
|
||||
2 => {}
|
||||
_ => return Some(serde_json::Value::from(content)),
|
||||
}
|
||||
let masked = |i: usize| {
|
||||
bits.get(i / 64)
|
||||
.is_some_and(|w| (*w as u64 >> (i % 64)) & 1 != 0)
|
||||
};
|
||||
let units: Vec<u16> = content.encode_utf16().collect();
|
||||
let mut parts = Vec::new();
|
||||
let mut start = 0;
|
||||
while start < units.len() {
|
||||
let filtered = masked(start);
|
||||
let end = (start..units.len())
|
||||
.find(|&i| masked(i) != filtered)
|
||||
.unwrap_or(units.len());
|
||||
parts.push(if filtered {
|
||||
serde_json::json!({
|
||||
"text": "#".repeat(end - start),
|
||||
"color": "dark_gray",
|
||||
"hover_event": {"action": "show_text", "value": {"translate": "chat.filtered"}},
|
||||
})
|
||||
} else {
|
||||
serde_json::Value::from(String::from_utf16_lossy(&units[start..end]))
|
||||
});
|
||||
start = end;
|
||||
}
|
||||
Some(serde_json::json!({"text": "", "extra": parts}))
|
||||
}
|
||||
|
||||
/// `CommandHistory.PERSISTED_COMMANDS_FILE_NAME` and its size cap.
|
||||
const COMMAND_HISTORY_FILE: &str = "command_history.txt";
|
||||
const MAX_PERSISTED_COMMAND_HISTORY: usize = 50;
|
||||
|
||||
@@ -1026,3 +1026,43 @@ fn a_compact_repeat_keeps_the_scrolled_view_still() {
|
||||
says(&mut chat, "new");
|
||||
assert_eq!(chat.scroll, 6);
|
||||
}
|
||||
|
||||
/// `FilterMask.applyWithFormatting`: a pass-through mask keeps the message, a
|
||||
/// fully filtered one hides it, and a partial one turns each masked UTF-16 unit
|
||||
/// into a dark grey `#` whose hover reads `chat.filtered`.
|
||||
#[test]
|
||||
fn a_server_filter_mask_hides_or_masks_the_message() {
|
||||
let text = |v: &serde_json::Value| crate::component::to_text(v, &mut |s| Text::literal(s));
|
||||
let shown = |content: &str, mask: (i32, Vec<i64>)| {
|
||||
filtered_message(content, &mask).map(|v| text(&v).plain())
|
||||
};
|
||||
assert_eq!(shown("hello", (0, vec![])), Some("hello".to_owned()));
|
||||
assert_eq!(shown("hello", (1, vec![])), None);
|
||||
assert_eq!(shown("hello", (2, vec![0b0110])), Some("h##lo".to_owned()));
|
||||
assert_eq!(
|
||||
shown("hello", (2, vec![0b1_0001])),
|
||||
Some("#ell#".to_owned())
|
||||
);
|
||||
// An emoji is two UTF-16 units, so two bits and two `#`.
|
||||
assert_eq!(
|
||||
shown("a\u{1F600}b", (2, vec![0b0110])),
|
||||
Some("a##b".to_owned())
|
||||
);
|
||||
// Bit 65 is in the second word.
|
||||
let long = "x".repeat(70);
|
||||
let mut expected = long.clone();
|
||||
expected.replace_range(65..66, "#");
|
||||
assert_eq!(shown(&long, (2, vec![0, 0b10])), Some(expected));
|
||||
let masked = text(&filtered_message("hello", &(2, vec![0b0110])).unwrap());
|
||||
let hash = masked.spans.iter().find(|s| s.text == "##").unwrap();
|
||||
assert_eq!(hash.style.color, Some(text::DARK_GRAY));
|
||||
let hover = hash.style.hover.as_ref().unwrap();
|
||||
assert_eq!(hover.spans[0].text, "chat.filtered");
|
||||
assert!(
|
||||
masked
|
||||
.spans
|
||||
.iter()
|
||||
.filter(|s| s.text != "##")
|
||||
.all(|s| s.style.color.is_none())
|
||||
);
|
||||
}
|
||||
@@ -121,8 +121,8 @@ impl CommandBlock {
|
||||
condition_met: flag("conditionMet", false),
|
||||
}
|
||||
}
|
||||
/// `CommandBlockEntity.saveAdditional`. The last output is written as a
|
||||
/// plain string component.
|
||||
/// `CommandBlockEntity.saveAdditional`. The last output is the component
|
||||
/// itself (`ComponentSerialization.CODEC`), styles and click events kept.
|
||||
pub fn save(&self) -> Vec<(&'static str, Tag)> {
|
||||
let mut out = vec![
|
||||
("Command", Tag::String(self.command.as_str().into())),
|
||||
@@ -135,7 +135,7 @@ impl CommandBlock {
|
||||
if self.track_output
|
||||
&& let Some(last) = &self.last_output
|
||||
{
|
||||
out.push(("LastOutput", Tag::String(last.plain().as_str().into())));
|
||||
out.push(("LastOutput", scoreboard::component_tag(&last.component())));
|
||||
}
|
||||
out.push((
|
||||
"UpdateLastExecution",
|
||||
|
||||
@@ -43,6 +43,11 @@ pub fn enter_native_mod(call: NativeModCall) -> NativeModGuard {
|
||||
}
|
||||
}
|
||||
|
||||
/// The native mod call this thread is currently inside, if any.
|
||||
pub fn current_native_mod() -> Option<NativeModCall> {
|
||||
IN_NATIVE_MOD.with(Cell::get)
|
||||
}
|
||||
|
||||
/// Puts back the call that `enter_native_mod` found.
|
||||
#[must_use]
|
||||
pub struct NativeModGuard {
|
||||
@@ -244,7 +249,7 @@ fn arch_label(build: &str, machine: &str) -> String {
|
||||
}
|
||||
|
||||
/// `PRETTY_NAME` of /etc/os-release and the kernel, or the system's own version string.
|
||||
fn operating_system() -> String {
|
||||
pub(crate) fn operating_system() -> String {
|
||||
let arch = arch_label(std::env::consts::ARCH, machine_arch());
|
||||
let version = if cfg!(target_os = "linux") {
|
||||
let name = read("/etc/os-release").and_then(|t| {
|
||||
|
||||
@@ -1,27 +1,34 @@
|
||||
//! OptiFine custom skies (`horizon_optifine::sky`) as the game draws them: a pack's layers with
|
||||
//! their decoded textures, read once with the pack, and each frame's choice of layers, their
|
||||
//! brightness and rotation ([`CustomSky::draws`]), which `gfx::custom_sky` draws over the
|
||||
//! vanilla sky. A pack without `optifine/sky` gives an empty [`CustomSky`] and the sky stays
|
||||
//! vanilla.
|
||||
//! Custom sky layers: skyboxes a pack draws over the vanilla sky, in a format vanilla doesn't read
|
||||
//! (OptiFine's), which the platform's pack formats fill ([`crate::pack_hooks`]). The layers'
|
||||
//! textures are read once with the pack; each frame the game asks for the layers to draw, their
|
||||
//! brightness and rotation ([`SkyLayers::draws`]), and `gfx::custom_sky` draws them over the
|
||||
//! vanilla sky. A pack without layers keeps the vanilla sky.
|
||||
|
||||
use std::path::Path;
|
||||
use std::sync::Arc;
|
||||
|
||||
use glam::{Mat4, Vec3};
|
||||
use horizon_optifine::sky::{Blend, Conditions, Skies, SkyLayer, Transition};
|
||||
use glam::Mat4;
|
||||
|
||||
/// A layer's texture, RGBA8.
|
||||
/// A layer's texture, RGBA8: the skybox's six faces in a 3x2 grid, bottom, top and south in the
|
||||
/// top row, west, north and east below (`gfx::custom_sky`'s faces).
|
||||
pub struct Image {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub rgba: Vec<u8>,
|
||||
}
|
||||
|
||||
/// The pack's layers, by world, with one texture per layer (`images[i]` for the `i`th layer
|
||||
/// over all worlds, in `worlds` order).
|
||||
#[derive(Default)]
|
||||
pub struct CustomSky {
|
||||
worlds: Vec<(i32, Vec<SkyLayer>)>,
|
||||
pub images: Vec<Image>,
|
||||
/// How a layer mixes with what is drawn below it.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Blend {
|
||||
Add,
|
||||
Subtract,
|
||||
Multiply,
|
||||
Dodge,
|
||||
Burn,
|
||||
Screen,
|
||||
Replace,
|
||||
Overlay,
|
||||
Alpha,
|
||||
}
|
||||
|
||||
/// One layer of a frame: which texture, with which blend, how bright and turned how.
|
||||
@@ -34,62 +41,44 @@ pub struct Draw {
|
||||
pub rotation: Mat4,
|
||||
}
|
||||
|
||||
/// The weather of a frame: thunder is a storm's rain, so it is only `Thunder`.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Weather {
|
||||
Clear,
|
||||
Rain,
|
||||
Thunder,
|
||||
}
|
||||
|
||||
/// What a frame's layers may depend on.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Conditions<'a> {
|
||||
/// Ticks of the day, counting the days.
|
||||
pub day_time: i64,
|
||||
pub weather: Weather,
|
||||
/// The biome at the camera, namespaced.
|
||||
pub biome: &'a str,
|
||||
/// The camera's block height.
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
/// The eased brightness of each layer, kept by the game between frames.
|
||||
#[derive(Default)]
|
||||
pub struct State {
|
||||
world: Option<i32>,
|
||||
eased: Vec<Transition>,
|
||||
/// The world the layers were last drawn for.
|
||||
pub world: Option<i32>,
|
||||
/// Each layer's eased visibility, 0 to 1.
|
||||
pub eased: Vec<f32>,
|
||||
}
|
||||
|
||||
/// Textures past this many texels in all are left out (a skybox is a few megapixels at most).
|
||||
const TEXEL_BUDGET: u64 = 64 << 20;
|
||||
|
||||
impl CustomSky {
|
||||
/// The custom skies of the overlay at `root`. A layer whose texture does not decode is
|
||||
/// dropped with a warning.
|
||||
pub fn load(root: &Path) -> Self {
|
||||
let skies = Skies::scan(root);
|
||||
let mut out = Self::default();
|
||||
let mut texels = 0u64;
|
||||
for (world, sky) in skies.worlds {
|
||||
let mut layers = Vec::new();
|
||||
for layer in sky.layers {
|
||||
match crate::hud::decode(&root.join(&layer.source)) {
|
||||
Ok((width, height, rgba))
|
||||
if texels + u64::from(width) * u64::from(height) <= TEXEL_BUDGET =>
|
||||
{
|
||||
texels += u64::from(width) * u64::from(height);
|
||||
out.images.push(Image {
|
||||
width,
|
||||
height,
|
||||
rgba,
|
||||
});
|
||||
layers.push(layer);
|
||||
}
|
||||
Ok(_) => log::warn!("{}: past the custom sky's texture budget", layer.source),
|
||||
Err(e) => log::warn!("{}: {e:#}", layer.source),
|
||||
}
|
||||
}
|
||||
if !layers.is_empty() {
|
||||
out.worlds.push((world, layers));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.worlds.is_empty()
|
||||
}
|
||||
|
||||
/// Whether `world` has layers (`0` the Overworld, `1` the End).
|
||||
pub fn has(&self, world: i32) -> bool {
|
||||
self.worlds.iter().any(|(w, _)| *w == world)
|
||||
}
|
||||
|
||||
/// This frame's layers of `world` into `out` (cleared first), in drawing order: those whose
|
||||
/// conditions hold, eased over their `transition` by `seconds` since the last frame, at the
|
||||
/// brightness of their fade times. `sun_turns` is the sun's angle over 360° (`0` at noon).
|
||||
pub fn draws(
|
||||
/// A pack's custom sky layers, by world (`0` the Overworld, `1` the End).
|
||||
pub trait SkyLayers: Send + Sync {
|
||||
/// Every layer's texture: [`Draw::image`] indexes it.
|
||||
fn images(&self) -> &[Image];
|
||||
/// Whether `world` has layers.
|
||||
fn has(&self, world: i32) -> bool;
|
||||
/// This frame's layers of `world` into `out` (cleared first), in drawing order, eased by
|
||||
/// `seconds` since the last frame. `sun_turns` is the sun's angle over 360° (`0` at noon).
|
||||
fn draws(
|
||||
&self,
|
||||
world: i32,
|
||||
conditions: &Conditions,
|
||||
@@ -97,147 +86,30 @@ impl CustomSky {
|
||||
seconds: f32,
|
||||
state: &mut State,
|
||||
out: &mut Vec<Draw>,
|
||||
) {
|
||||
);
|
||||
}
|
||||
|
||||
/// No layers: the vanilla sky.
|
||||
struct NoLayers;
|
||||
|
||||
impl SkyLayers for NoLayers {
|
||||
fn images(&self) -> &[Image] {
|
||||
&[]
|
||||
}
|
||||
|
||||
fn has(&self, _: i32) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn draws(&self, _: i32, _: &Conditions, _: f32, _: f32, s: &mut State, out: &mut Vec<Draw>) {
|
||||
out.clear();
|
||||
let mut first = 0;
|
||||
let mut found = None;
|
||||
for (w, layers) in &self.worlds {
|
||||
if *w == world {
|
||||
found = Some(layers);
|
||||
break;
|
||||
}
|
||||
first += layers.len();
|
||||
}
|
||||
let Some(layers) = found else {
|
||||
state.world = None;
|
||||
return;
|
||||
};
|
||||
// A new world (or pack) starts each layer where its conditions put it: no fade in.
|
||||
let snap = state.world != Some(world) || state.eased.len() != layers.len();
|
||||
if snap {
|
||||
state.world = Some(world);
|
||||
state.eased.clear();
|
||||
state.eased.resize(layers.len(), Transition::default());
|
||||
}
|
||||
for (i, (layer, eased)) in layers.iter().zip(&mut state.eased).enumerate() {
|
||||
let target = if layer.shows(conditions) { 1.0 } else { 0.0 };
|
||||
let shown = if snap {
|
||||
eased.value = target;
|
||||
target
|
||||
} else {
|
||||
eased.step(target, seconds, layer.transition)
|
||||
};
|
||||
let brightness = shown * layer.brightness(conditions.day_time);
|
||||
if brightness <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let turns = layer.turns(conditions.day_time, sun_turns);
|
||||
let rotation = if turns == 0.0 {
|
||||
Mat4::IDENTITY
|
||||
} else {
|
||||
Mat4::from_axis_angle(Vec3::from_array(layer.axis), turns * std::f32::consts::TAU)
|
||||
};
|
||||
out.push(Draw {
|
||||
image: (first + i) as u16,
|
||||
blend: layer.blend,
|
||||
brightness,
|
||||
rotation,
|
||||
});
|
||||
}
|
||||
s.world = None;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_optifine::sky::Now;
|
||||
|
||||
fn pack(files: &[(&str, &str)]) -> (std::path::PathBuf, CustomSky) {
|
||||
let root = std::env::temp_dir().join(format!(
|
||||
"horizon-custom-sky-{}-{}",
|
||||
std::process::id(),
|
||||
files.len()
|
||||
));
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
let dir = root.join("assets/minecraft/optifine/sky/world0");
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let png = {
|
||||
let mut bytes = Vec::new();
|
||||
let mut encoder = png::Encoder::new(&mut bytes, 6, 4);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
let mut writer = encoder.write_header().unwrap();
|
||||
writer
|
||||
.write_image_data(&[255, 0, 0, 255].repeat(24))
|
||||
.unwrap();
|
||||
writer.finish().unwrap();
|
||||
bytes
|
||||
};
|
||||
for (name, text) in files {
|
||||
std::fs::write(dir.join(format!("{name}.properties")), text).unwrap();
|
||||
std::fs::write(dir.join(format!("{name}.png")), &png).unwrap();
|
||||
}
|
||||
let sky = CustomSky::load(&root);
|
||||
(root, sky)
|
||||
}
|
||||
|
||||
fn noon(biome: &str) -> Conditions<'_> {
|
||||
Conditions {
|
||||
day_time: 6000,
|
||||
weather: Now::Clear,
|
||||
biome,
|
||||
y: 64,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn layers_ease_in_at_a_biome_border_but_not_on_arrival() {
|
||||
let (root, sky) = pack(&[
|
||||
("sky1", "biomes=desert\ntransition=2"),
|
||||
("sky2", "blend=alpha\nrotate=false"),
|
||||
]);
|
||||
let _ = std::fs::remove_dir_all(root);
|
||||
assert!(sky.has(0) && !sky.has(1));
|
||||
assert_eq!(sky.images[0].width, 6);
|
||||
let (mut state, mut out) = (State::default(), Vec::new());
|
||||
sky.draws(
|
||||
0,
|
||||
&noon("minecraft:desert"),
|
||||
0.0,
|
||||
0.05,
|
||||
&mut state,
|
||||
&mut out,
|
||||
);
|
||||
assert_eq!(
|
||||
out.iter().map(|d| d.brightness).collect::<Vec<_>>(),
|
||||
[1.0, 1.0]
|
||||
);
|
||||
// Out of the desert: the first layer fades over its two seconds.
|
||||
sky.draws(0, &noon("minecraft:plains"), 0.0, 0.5, &mut state, &mut out);
|
||||
assert_eq!(out[0].brightness, 0.75);
|
||||
assert_eq!(out[1].blend, Blend::Alpha);
|
||||
sky.draws(0, &noon("minecraft:plains"), 0.0, 2.0, &mut state, &mut out);
|
||||
assert_eq!(out.len(), 1, "a dark layer is not drawn");
|
||||
assert_eq!(out[0].image, 1);
|
||||
// Into the End, which has no layers, and back: no fade.
|
||||
sky.draws(1, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
|
||||
assert!(out.is_empty());
|
||||
sky.draws(0, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
|
||||
assert_eq!(out.len(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_layer_turns_west_like_the_sun() {
|
||||
let (root, sky) = pack(&[("sky1", "")]);
|
||||
let _ = std::fs::remove_dir_all(root);
|
||||
let (mut state, mut out) = (State::default(), Vec::new());
|
||||
// A quarter turn after noon (sunset): the skybox's zenith has gone down to the west.
|
||||
let c = Conditions {
|
||||
day_time: 12000,
|
||||
..noon("minecraft:plains")
|
||||
};
|
||||
sky.draws(0, &c, 0.25, 0.0, &mut state, &mut out);
|
||||
let up = out[0].rotation.transform_vector3(Vec3::Y);
|
||||
assert!((up - Vec3::NEG_X).length() < 1e-5, "{up}");
|
||||
}
|
||||
/// The custom sky layers of the overlay at `root`, from the installed pack formats.
|
||||
pub fn load(root: &Path) -> Arc<dyn SkyLayers> {
|
||||
crate::pack_hooks::formats()
|
||||
.custom_sky(root)
|
||||
.unwrap_or_else(|| Arc::new(NoLayers))
|
||||
}
|
||||
@@ -305,6 +305,9 @@ pub(crate) struct Colormap {
|
||||
/// (`temperature`, `downfall`, `biome_id`) blend: Polytone 6.8.6's water by `biome_id`
|
||||
/// fades over a biome edge.
|
||||
pub(crate) biome_blend: bool,
|
||||
/// Its axes read nothing that changes up a column of one biome (no `o.y`): a section of
|
||||
/// one biome can sample it once per column.
|
||||
pub(crate) column: bool,
|
||||
width: u32,
|
||||
height: u32,
|
||||
rgba: Vec<u8>,
|
||||
@@ -323,6 +326,18 @@ enum Axis {
|
||||
}
|
||||
|
||||
impl Axis {
|
||||
/// Whether the axis reads only what stays the same up a column of one biome.
|
||||
fn column(&self) -> bool {
|
||||
use horizon_polytone::expr::Root;
|
||||
let flat = |root: Root, name: &str| match root {
|
||||
Root::Object => matches!(name, "x" | "z" | "biome" | "temperature" | "downfall"),
|
||||
Root::Random => name == "noise",
|
||||
_ => false,
|
||||
};
|
||||
match self {
|
||||
Self::Expr(program) | Self::BiomeId(_, program) => program.reads_only(&flat),
|
||||
}
|
||||
}
|
||||
fn value(&self, host: &mut dyn horizon_polytone::expr::Host) -> Option<f64> {
|
||||
match self {
|
||||
Self::Expr(program) => Some(program.eval(host).ok()?.num()),
|
||||
@@ -373,6 +388,23 @@ fn biome_id_mapper(pack_root: &Path, json: &Json) -> HashMap<String, f64> {
|
||||
}
|
||||
|
||||
impl Colormap {
|
||||
/// One colour wherever it samples (a `biome_colors` flat colour, RGB).
|
||||
pub(crate) fn flat(rgb: u32) -> Self {
|
||||
let zero = || Axis::Expr(horizon_polytone::expr::Program::compile("0").expect("a number"));
|
||||
let [_, r, g, b] = rgb.to_be_bytes();
|
||||
Self {
|
||||
x: zero(),
|
||||
y: zero(),
|
||||
triangular: false,
|
||||
rounds: true,
|
||||
biome_blend: false,
|
||||
column: true,
|
||||
width: 1,
|
||||
height: 1,
|
||||
rgba: vec![r, g, b, 255],
|
||||
}
|
||||
}
|
||||
|
||||
/// `assets/<namespace>/polytone/colormaps/<path>.png` and its optional `.json` (without
|
||||
/// one, the axes are the biome's temperature and downfall).
|
||||
pub(crate) fn load(pack_root: &Path, id: &str) -> Option<Self> {
|
||||
@@ -424,9 +456,11 @@ impl Colormap {
|
||||
axis("x_axis", "o.temperature")?,
|
||||
axis("y_axis", "o.downfall")?,
|
||||
);
|
||||
let column = [&x, &y].iter().all(|axis| axis.column());
|
||||
Some(Self {
|
||||
x,
|
||||
y,
|
||||
column,
|
||||
biome_blend: json["biome_blend"].as_bool().unwrap_or(by_biome),
|
||||
triangular: json["triangular"].as_bool() == Some(true),
|
||||
rounds: json["rounds"].as_bool() != Some(false),
|
||||
|
||||
@@ -482,13 +482,16 @@ impl Extras {
|
||||
true
|
||||
}
|
||||
/// Written only once something differs from the defaults, so a vanilla
|
||||
/// setup gains no file.
|
||||
/// setup gains no file. The settings stores of this file follow these lines
|
||||
/// (`horizon_hooks::settings`).
|
||||
pub fn save(&self, dir: &Path) {
|
||||
let path = dir.join(FILE);
|
||||
if *self == Self::default() && !path.exists() {
|
||||
let mut text = self.serialize();
|
||||
let stores_default = horizon_hooks::settings::engine::append(FILE, &mut text);
|
||||
if *self == Self::default() && stores_default && !path.exists() {
|
||||
return;
|
||||
}
|
||||
let _ = fs::write(path, self.serialize());
|
||||
let _ = fs::write(path, text);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -179,7 +179,7 @@ fn packed_wanted() -> bool {
|
||||
std::env::var("HORIZON_PACKED_QUADS").as_deref() != Ok("0")
|
||||
}
|
||||
|
||||
mod animate;
|
||||
pub(crate) mod animate;
|
||||
mod arena;
|
||||
pub mod capture;
|
||||
pub mod compositor;
|
||||
@@ -194,6 +194,7 @@ mod frame_gen;
|
||||
mod gpu_culling;
|
||||
mod hdr;
|
||||
mod hdr_icc;
|
||||
mod hdr_start;
|
||||
mod hdr_stats;
|
||||
pub(crate) mod hud_coverage;
|
||||
pub use hdr::{Calibration as HdrCalibration, Output as HdrOutput};
|
||||
@@ -215,6 +216,7 @@ mod occlusion;
|
||||
mod oit;
|
||||
mod oit_features;
|
||||
pub(crate) mod output;
|
||||
mod output_apply;
|
||||
mod pack_atlas;
|
||||
mod pack_center_depth;
|
||||
pub mod pack_draw;
|
||||
@@ -1327,7 +1329,7 @@ pub struct Renderer {
|
||||
celestial_buffer: wgpu::Buffer,
|
||||
end_sky: end_sky::EndSky,
|
||||
stars: stars::Stars,
|
||||
/// OptiFine custom sky layers (`crate::custom_sky`), and the frame's from the game.
|
||||
/// Custom sky layers (`crate::custom_sky`), and the frame's from the game.
|
||||
custom_sky: custom_sky::CustomSky,
|
||||
custom_sky_draws: Vec<crate::custom_sky::Draw>,
|
||||
/// The glowing entities' outline (`LevelRenderer.entityOutlineTarget`).
|
||||
@@ -1526,6 +1528,10 @@ pub struct Renderer {
|
||||
emission_stats: hdr_stats::EmissionStats,
|
||||
/// What this renderer's destination offers and its device draws.
|
||||
output_caps: output::OutputCapabilities,
|
||||
/// An output that failed to apply, not tried again until something it needs changes.
|
||||
output_rejected: Option<output_apply::Rejected>,
|
||||
/// Since when Auto keeps HDR on through the display's loss of its report.
|
||||
auto_off_since: Option<std::time::Instant>,
|
||||
/// The output applied (`update_output`), with the frame every pipeline that draws it
|
||||
/// targets: the swapchain's 8-bit format, or `Rgba16Unorm` when the renderer was made with
|
||||
/// HDR output on and Smooth Gradients and the device draws and blends into it, or
|
||||
@@ -1538,6 +1544,8 @@ pub struct Renderer {
|
||||
/// The marker file of an HDR output that has not presented a frame yet
|
||||
/// (`graphics::HDR_MARKER`).
|
||||
hdr_marker: Option<std::path::PathBuf>,
|
||||
/// The window's graphics driver (`hdr_start`); `None` offscreen.
|
||||
hdr_driver: Option<String>,
|
||||
/// The HDR Lighting setting, kept for the HDR output made when HDR turns on.
|
||||
hdr_lighting_setting: bool,
|
||||
/// The shader pack's post-processing, and the dimension (legacy id) it was loaded for.
|
||||
@@ -2985,11 +2993,13 @@ impl Renderer {
|
||||
adapter.get_downlevel_capabilities().flags,
|
||||
adapter.get_texture_format_features(hud_coverage::FORMAT),
|
||||
);
|
||||
let hdr_driver = surface.is_some().then(|| output::window_driver(&info));
|
||||
let output_caps = output::OutputCapabilities {
|
||||
hdr: hdr_output,
|
||||
wide_frame: wide_ok,
|
||||
float_frame: float_ok,
|
||||
hud_layer: coverage_ok,
|
||||
held: output::held(settings, hdr_driver.as_deref()),
|
||||
};
|
||||
let frame = output::resolve_frame(settings, request, output_caps, display, config.format);
|
||||
let (frame_format, hud_coverage, overlay_format) =
|
||||
@@ -4239,16 +4249,13 @@ impl Renderer {
|
||||
CRUMBLING_BLEND,
|
||||
false,
|
||||
);
|
||||
// RenderPipelines.ENTITY_SHADOW: translucent, back-face culled, depth
|
||||
// test without writes. The quads lie exactly on the block tops like
|
||||
// vanilla's, facing +Y so looking up from below culls them, but
|
||||
// terrain and shadows are separate draw paths, so their fp32 depth
|
||||
// interpolations disagree by a few dozen ulps of the fragment depth
|
||||
// and the shadow's rim z-fights with the block top (speckle that
|
||||
// re-rolls as the camera drifts a subpixel). A constant bias of 128
|
||||
// ulps covers that spread at any resolution while staying far below
|
||||
// the 0.001 a model's feet sit higher, so shadows never bleed onto
|
||||
// the feet.
|
||||
// RenderPipelines.ENTITY_SHADOW: translucent, back-face culled, depth test without writes.
|
||||
// The quads lie exactly on the block tops like vanilla's, facing +Y so looking up from
|
||||
// below culls them, but terrain and shadows are separate draw paths, so their fp32 depth
|
||||
// interpolations disagree by a few dozen ulps of the fragment depth and the shadow's rim
|
||||
// z-fights with the block top (speckle that re-rolls as the camera drifts a subpixel). A
|
||||
// constant bias of 128 ulps covers that spread at any resolution while staying far below
|
||||
// the 0.001 a model's feet sit higher, so shadows never bleed onto the feet.
|
||||
let shadow_blob_pipeline = entity_pipeline_with(
|
||||
"Entity shadows",
|
||||
Some(wgpu::Face::Back),
|
||||
@@ -5346,10 +5353,13 @@ impl Renderer {
|
||||
hdr_lighting_setting: true,
|
||||
emission_stats,
|
||||
output_caps,
|
||||
output_rejected: None,
|
||||
auto_off_since: None,
|
||||
// Nothing is presented as HDR yet: `update_output` applies the settings.
|
||||
output: output::resolve_output(settings, output_caps, display, frame, false),
|
||||
frame_kept_logged: false,
|
||||
hdr_marker: None,
|
||||
hdr_driver,
|
||||
pack_post: None,
|
||||
pack_loading: None,
|
||||
native: None,
|
||||
@@ -5507,18 +5517,18 @@ impl Renderer {
|
||||
))
|
||||
});
|
||||
}
|
||||
/// The pack's OptiFine custom sky layer textures (`crate::custom_sky::CustomSky::load`).
|
||||
pub fn set_custom_sky(&mut self, pack: &crate::custom_sky::CustomSky) {
|
||||
/// The pack's custom sky layer textures (`crate::custom_sky::load`).
|
||||
pub fn set_custom_sky(&mut self, pack: &dyn crate::custom_sky::SkyLayers) {
|
||||
self.custom_sky.set_pack(&self.device, &self.queue, pack);
|
||||
}
|
||||
/// The custom sky layers the next frame draws (`CustomSky::draws`): the game refills it each
|
||||
/// The custom sky layers the next frame draws (`SkyLayers::draws`): the game refills it each
|
||||
/// frame, empty when the world's sky has none.
|
||||
pub fn custom_sky_draws(&mut self) -> &mut Vec<crate::custom_sky::Draw> {
|
||||
&mut self.custom_sky_draws
|
||||
}
|
||||
/// The resource packs' `core/rendertype_lines` (`HudAtlas::lines_shader`) for the block
|
||||
/// outline, or the built-in one.
|
||||
pub fn set_lines_shader(&mut self, program: Option<&horizon_shaders::CoreProgram>) {
|
||||
pub fn set_lines_shader(&mut self, program: Option<&crate::core_shader::CoreProgram>) {
|
||||
let format = self.output.frame.format;
|
||||
self.core_lines =
|
||||
program.and_then(|program| core_lines::CoreLines::new(&self.device, format, program));
|
||||
@@ -5527,8 +5537,8 @@ impl Renderer {
|
||||
/// `stars_shader`), or the built-in sky and stars.
|
||||
pub fn set_sky_shaders(
|
||||
&mut self,
|
||||
disc: Option<&horizon_shaders::CoreProgram>,
|
||||
stars: Option<&horizon_shaders::CoreProgram>,
|
||||
disc: Option<&crate::core_shader::CoreProgram>,
|
||||
stars: Option<&crate::core_shader::CoreProgram>,
|
||||
) {
|
||||
self.core_sky = core_sky::CoreSky::new(&self.device, self.output.frame.format, disc, stars);
|
||||
}
|
||||
@@ -5631,6 +5641,7 @@ impl Renderer {
|
||||
}
|
||||
self.surface_unconfigured = configured.is_err();
|
||||
self.surface = Some(Arc::new(surface));
|
||||
self.surface_recreated();
|
||||
Ok(())
|
||||
}
|
||||
/// The world's depth, which occlusion culling's test and post effects may read.
|
||||
@@ -7083,18 +7094,6 @@ impl Renderer {
|
||||
horizon_hdr::set_metadata(&self.device, surface, hdr.declared_peak(), hdr.black);
|
||||
}
|
||||
}
|
||||
/// The swapchain's configuration: `config` (what every pipeline draws in), or
|
||||
/// HDR10 or scRGB while HDR output is on.
|
||||
fn surface_config(&self) -> wgpu::SurfaceConfiguration {
|
||||
let mut config = self.config.clone();
|
||||
if let Some(hdr) = &self.hdr {
|
||||
config.format = hdr.output.format();
|
||||
config.view_formats = vec![hdr.output.format()];
|
||||
config.color_space = hdr.output.color_space();
|
||||
config.usage = wgpu::TextureUsages::RENDER_ATTACHMENT;
|
||||
}
|
||||
config
|
||||
}
|
||||
/// This renderer's output as applied, with what its destination offers and reports.
|
||||
pub fn output(&self) -> &output::EffectiveOutput {
|
||||
&self.output
|
||||
@@ -7149,106 +7148,11 @@ impl Renderer {
|
||||
output::resolve_frame(
|
||||
settings,
|
||||
request,
|
||||
self.output_caps,
|
||||
self.reading,
|
||||
self.caps_for(settings),
|
||||
output_apply::graced(self.auto_off_since, self.reading, &self.output),
|
||||
self.config.format,
|
||||
)
|
||||
}
|
||||
/// Follows the selected mode even when Auto currently wants SDR. Off never asks
|
||||
/// the system about the display; selecting On or Auto starts a fresh watch.
|
||||
fn watch_hdr(&mut self, mode: crate::graphics::HdrMode) {
|
||||
if mode == crate::graphics::HdrMode::Off {
|
||||
self.display = None;
|
||||
self.display_fresh = false;
|
||||
self.reading.stop_watching();
|
||||
} else if self.display.is_none() {
|
||||
let (watch, now) =
|
||||
DisplayWatch::new(&self.window, self.surface.as_deref(), &self.adapter);
|
||||
self.display = Some(watch);
|
||||
self.refresh_hdr_offer();
|
||||
self.reading = now;
|
||||
self.display_fresh = true;
|
||||
}
|
||||
}
|
||||
/// What the window's surface offers now: Vulkan's offered formats can change with desktop
|
||||
/// HDR or the window's output.
|
||||
fn refresh_hdr_offer(&mut self) {
|
||||
if let Some(surface) = &self.surface {
|
||||
self.output_caps.hdr = hdr::output(&surface.get_capabilities(&self.adapter));
|
||||
}
|
||||
}
|
||||
/// HDR output (Horizon setting) as `settings` ask for it on this renderer's frame
|
||||
/// (`output::resolve_output`): HDR10 or scRGB at paper white, the world's highlights
|
||||
/// expanded up to the peak. Off where the surface can't present it. Offscreen
|
||||
/// (`hdr::offscreen_output`) the frame is drawn the same and its HDR screenshot taken,
|
||||
/// but nothing is presented, and Auto takes its defaults: no display reports.
|
||||
pub fn update_output(
|
||||
&mut self,
|
||||
settings: &crate::graphics::Graphics,
|
||||
marker: &std::path::Path,
|
||||
) {
|
||||
self.watch_hdr(settings.hdr);
|
||||
let next = output::resolve_output(
|
||||
settings,
|
||||
self.output_caps,
|
||||
self.reading,
|
||||
self.output.frame,
|
||||
self.surface.is_some() || self.offscreen.is_some(),
|
||||
);
|
||||
let [paper_white, peak, black] = next.nits;
|
||||
if next.encoding.is_some() != self.hdr.is_some() {
|
||||
// If the game dies before HDR output shows a frame, the marker is still there at
|
||||
// the next start, which then comes up with HDR off.
|
||||
if next.encoding.is_some() {
|
||||
if self.surface.is_some() {
|
||||
let _ = std::fs::write(marker, "HDR output was being switched on\n");
|
||||
self.hdr_marker = Some(marker.to_owned());
|
||||
}
|
||||
} else if let Some(marker) = self.hdr_marker.take() {
|
||||
let _ = std::fs::remove_file(marker);
|
||||
}
|
||||
let frame = self.output.frame;
|
||||
self.hdr = next.encoding.map(|output| {
|
||||
hdr::Hdr::new(
|
||||
&self.device,
|
||||
&self.queue,
|
||||
frame.format,
|
||||
output,
|
||||
frame.hud_layer,
|
||||
)
|
||||
});
|
||||
if let Some(hdr) = &mut self.hdr {
|
||||
hdr.look = self.hdr_lighting_setting;
|
||||
}
|
||||
self.configure_surface();
|
||||
match next.encoding {
|
||||
Some(output) => log::info!(
|
||||
"Horizon renderer: HDR on: {} ({:?}), {paper_white}/{peak} nits",
|
||||
output.name(),
|
||||
output.format()
|
||||
),
|
||||
None => log::info!("Horizon renderer: HDR off"),
|
||||
}
|
||||
self.measure_emission();
|
||||
}
|
||||
if let Some(hdr) = &mut self.hdr {
|
||||
hdr.ui = next.ui_brightness;
|
||||
}
|
||||
if let Some(hdr) = &mut self.hdr
|
||||
&& (hdr.paper_white, hdr.peak, hdr.black) != (paper_white, peak, black)
|
||||
{
|
||||
hdr.paper_white = paper_white;
|
||||
hdr.peak = peak;
|
||||
hdr.black = black;
|
||||
self.send_hdr_metadata();
|
||||
}
|
||||
// An output of another encoding than the one presented doesn't replace it yet, only
|
||||
// Off does: the snapshot says what is presented.
|
||||
self.output = output::EffectiveOutput {
|
||||
encoding: self.hdr.as_ref().map(|hdr| hdr.output),
|
||||
..next
|
||||
};
|
||||
}
|
||||
/// Measures which pixels of each block sprite may shine (`hdr_stats`), at the current
|
||||
/// masks. Only with HDR output on: without it the frame's alpha is never read.
|
||||
pub fn measure_emission(&mut self) {
|
||||
@@ -7258,24 +7162,6 @@ impl Renderer {
|
||||
.measure(&self.device, &self.queue, &views, hdr.masks);
|
||||
}
|
||||
}
|
||||
/// Whether what the system reports for the display changed (another output, the
|
||||
/// player recalibrating the desktop): the settings' Auto values follow it then, so
|
||||
/// apply them again.
|
||||
pub fn display_changed(&mut self) -> bool {
|
||||
flush_display_log();
|
||||
if std::mem::take(&mut self.display_fresh) {
|
||||
return true;
|
||||
}
|
||||
let Some(watch) = self.display.as_mut() else {
|
||||
return false;
|
||||
};
|
||||
let Some(now) = watch.changed(self.reading, self.surface.as_deref(), &self.adapter) else {
|
||||
return false;
|
||||
};
|
||||
self.refresh_hdr_offer();
|
||||
self.reading = now;
|
||||
true
|
||||
}
|
||||
/// The share of real frames frame generation shows a made frame before (1 while it
|
||||
/// keeps up), `None` while it isn't running.
|
||||
/// The posed models' store size (`SkinFrame::base`), with entity skinning.
|
||||
@@ -8463,8 +8349,12 @@ impl Renderer {
|
||||
t.begin(&self.device, &self.queue);
|
||||
}
|
||||
if self.animated_textures {
|
||||
self.hud
|
||||
.animate_sprites(&mut self.uploads, &mut encoder, frame.ticks);
|
||||
self.hud.animate(
|
||||
&mut self.uploads,
|
||||
&mut encoder,
|
||||
frame.ticks,
|
||||
&self.animations,
|
||||
);
|
||||
}
|
||||
self.update_lightmap(
|
||||
&mut encoder,
|
||||
@@ -9402,13 +9292,11 @@ impl Renderer {
|
||||
}
|
||||
// Near water and distant water share one back-to-front draw order.
|
||||
if self.translucent_draws.len() > section_translucent {
|
||||
// Distant water goes after the near chunks', and replaced tiles'
|
||||
// after all: each is a hair behind the one before, so depth leaves
|
||||
// it only where that one has none. Back to front together, a far
|
||||
// tile's water under a near chunk's (one fading in, or brought
|
||||
// into view by a longer render distance) blended twice and looked
|
||||
// opaque. The cost: far water just behind near water shows no
|
||||
// surface of its own there.
|
||||
// Distant water goes after the near chunks', and replaced tiles' after all: each is a
|
||||
// hair behind the one before, so depth leaves it only where that one has none. Back to
|
||||
// front together, a far tile's water under a near chunk's (one fading in, or brought
|
||||
// into view by a longer render distance) blended twice and looked opaque. The cost: far
|
||||
// water just behind near water shows no surface of its own there.
|
||||
let tier = |instance: usize| match instance.checked_sub(visible.len()) {
|
||||
None => 0,
|
||||
Some(tile) if visible_lods[tile].old => 2,
|
||||
@@ -15399,6 +15287,10 @@ struct DisplayWatch {
|
||||
}
|
||||
|
||||
impl DisplayReading {
|
||||
/// What wgpu reads from the OS for `surface`'s display; nothing without one.
|
||||
fn read(surface: Option<&wgpu::Surface>, adapter: &wgpu::Adapter) -> Self {
|
||||
surface.map_or_else(Self::default, |s| Self::os(&s.display_hdr_info(adapter)))
|
||||
}
|
||||
fn os(info: &wgpu::DisplayHdrInfo) -> Self {
|
||||
#[cfg(target_os = "macos")]
|
||||
let hdr = macos_hdr(info);
|
||||
@@ -15439,9 +15331,7 @@ impl DisplayWatch {
|
||||
return (watch, wayland_reading(now));
|
||||
}
|
||||
let _ = window;
|
||||
let now = surface.map_or_else(DisplayReading::default, |surface| {
|
||||
DisplayReading::os(&surface.display_hdr_info(adapter))
|
||||
});
|
||||
let now = DisplayReading::read(surface, adapter);
|
||||
log_os_reported(now.luminance);
|
||||
let watch = Self {
|
||||
#[cfg(target_os = "linux")]
|
||||
@@ -15450,30 +15340,28 @@ impl DisplayWatch {
|
||||
};
|
||||
(watch, now)
|
||||
}
|
||||
/// What the system reports, if that changed from `last`.
|
||||
fn changed(
|
||||
/// What the system reports at each poll that is due at `time` (`read`; on Wayland, at each
|
||||
/// event), whether or not it is `last` again: the surface's capabilities are read with it.
|
||||
fn poll(
|
||||
&mut self,
|
||||
last: DisplayReading,
|
||||
surface: Option<&wgpu::Surface>,
|
||||
adapter: &wgpu::Adapter,
|
||||
time: std::time::Instant,
|
||||
read: impl FnOnce() -> DisplayReading,
|
||||
) -> Option<DisplayReading> {
|
||||
#[cfg(target_os = "linux")]
|
||||
if let Some(wayland) = &mut self.wayland {
|
||||
return wayland.changed().map(wayland_reading);
|
||||
}
|
||||
let next = self.polled.as_mut()?;
|
||||
let time = std::time::Instant::now();
|
||||
if time < *next {
|
||||
return None;
|
||||
}
|
||||
*next = time + DISPLAY_POLL;
|
||||
let now = surface.map_or_else(DisplayReading::default, |surface| {
|
||||
DisplayReading::os(&surface.display_hdr_info(adapter))
|
||||
});
|
||||
(now != last).then(|| {
|
||||
let now = read();
|
||||
if now != last {
|
||||
log_os_reported(now.luminance);
|
||||
now
|
||||
})
|
||||
}
|
||||
Some(now)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ enum Writer {
|
||||
},
|
||||
}
|
||||
|
||||
pub(super) struct SpriteAnimator {
|
||||
pub(crate) struct SpriteAnimator {
|
||||
sprites: Vec<Sprite>,
|
||||
groups: Vec<Group>,
|
||||
writer: Writer,
|
||||
@@ -86,6 +86,9 @@ struct AnimationModes {
|
||||
day_time: i64,
|
||||
weather: f32,
|
||||
values: std::collections::HashMap<String, f64>,
|
||||
/// The open screen (an identity the game picks) and the ticks it has been open.
|
||||
screen: Option<u64>,
|
||||
screen_time: i64,
|
||||
}
|
||||
|
||||
impl AnimationModes {
|
||||
@@ -116,8 +119,15 @@ impl super::Renderer {
|
||||
day_time: i64,
|
||||
[rain, thunder]: [f32; 2],
|
||||
frame: Option<&crate::environment::Frame>,
|
||||
screen: Option<u64>,
|
||||
) {
|
||||
let modes = &mut self.animations.modes;
|
||||
// `screen_time`: a tick more while the same screen stays open, from 0 on a new one.
|
||||
modes.screen_time = match (screen, modes.screen) {
|
||||
(Some(open), Some(was)) if open == was => modes.screen_time + 1,
|
||||
_ => 0,
|
||||
};
|
||||
modes.screen = screen;
|
||||
modes.day_time = day_time;
|
||||
modes.weather = rain + thunder;
|
||||
modes.values.clear();
|
||||
@@ -133,6 +143,16 @@ impl super::Renderer {
|
||||
}
|
||||
|
||||
impl SpriteAnimator {
|
||||
/// What the modes read this frame, for the GUI atlas's sprites (their expressions aren't
|
||||
/// compiled: those run on ticks).
|
||||
pub(crate) fn mode_inputs(&self) -> horizon_assets::animation::ModeInputs<'static> {
|
||||
horizon_assets::animation::ModeInputs {
|
||||
day_time: self.modes.day_time,
|
||||
screen_time: self.modes.screen_time,
|
||||
weather: self.modes.weather,
|
||||
expression: &|_| None,
|
||||
}
|
||||
}
|
||||
/// `textures` are the sprite arrays, `split` layers each, `size` pixels
|
||||
/// wide; `animations` hold their frames at that size. `compute`: whether
|
||||
/// the device says it runs compute shaders writing storage textures.
|
||||
@@ -361,6 +381,7 @@ impl SpriteAnimator {
|
||||
let expression = |source: &str| values.get(source).copied();
|
||||
let inputs = horizon_assets::animation::ModeInputs {
|
||||
day_time: self.modes.day_time,
|
||||
screen_time: self.modes.screen_time,
|
||||
weather: self.modes.weather,
|
||||
expression: &expression,
|
||||
};
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
//! and `secondaryBlockOutline` under a high contrast one): an outline its fragment shader colours
|
||||
//! or animates. Without one the outline draws natively (`vs_line` in terrain.wgsl).
|
||||
|
||||
use crate::core_shader::{CoreProgram, Glue};
|
||||
use glam::Mat4;
|
||||
use horizon_shaders::{CoreProgram, Glue};
|
||||
|
||||
/// The outline's edges (`pack_lines::layout`: start, end, ARGB colour and width per instance) as
|
||||
/// vanilla's lines: four vertices an edge, the start twice and the end twice, the side
|
||||
@@ -425,7 +425,7 @@ mod tests {
|
||||
eprintln!("no GPU: skipping");
|
||||
return;
|
||||
};
|
||||
let program = horizon_shaders::translate_core(LINES_VSH, RGB_FSH, &[], &include, &GLUE)
|
||||
let program = crate::core_shader::translate_core(LINES_VSH, RGB_FSH, &[], &include, &GLUE)
|
||||
.expect("the shaders translate");
|
||||
assert_pack_coloured(&draw_edge(&device, &queue, &program));
|
||||
}
|
||||
@@ -441,7 +441,7 @@ mod tests {
|
||||
include(id)
|
||||
.map(|text| text.replace("vec3 ModelOffset;", "vec3 ModelOffset;\n vec4 More;"))
|
||||
};
|
||||
let program = horizon_shaders::translate_core(LINES_VSH, RGB_FSH, &[], &bigger, &GLUE)
|
||||
let program = crate::core_shader::translate_core(LINES_VSH, RGB_FSH, &[], &bigger, &GLUE)
|
||||
.expect("the shaders translate");
|
||||
assert!(CoreLines::new(&device, wgpu::TextureFormat::Rgba8Unorm, &program).is_none());
|
||||
}
|
||||
@@ -470,11 +470,11 @@ mod tests {
|
||||
let (namespace, path) = id.split_once(':')?;
|
||||
std::fs::read_to_string(root.join(format!("assets/{namespace}/{path}"))).ok()
|
||||
};
|
||||
let program = horizon_shaders::translate_core(&vertex, RGB_FSH, &[], &include, &GLUE)
|
||||
let program = crate::core_shader::translate_core(&vertex, RGB_FSH, &[], &include, &GLUE)
|
||||
.expect("vanilla's vertex shader translates");
|
||||
// A pack that replaces only the vertex shader runs vanilla's fragment shader.
|
||||
let fragment = include("minecraft:shaders/core/rendertype_lines.fsh").unwrap();
|
||||
let vanilla = horizon_shaders::translate_core(&vertex, &fragment, &[], &include, &GLUE)
|
||||
let vanilla = crate::core_shader::translate_core(&vertex, &fragment, &[], &include, &GLUE)
|
||||
.expect("vanilla's fragment shader translates");
|
||||
let Some((device, queue)) = device() else {
|
||||
eprintln!("no GPU: skipping the draw");
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
//! to the horizon or tints the night sky expects. Without one the sky draws natively (`fs_sky` in
|
||||
//! terrain.wgsl, stars.rs).
|
||||
|
||||
use crate::core_shader::{CoreProgram, Glue};
|
||||
use glam::Mat4;
|
||||
use horizon_shaders::{CoreProgram, Glue};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
/// `DefaultVertexFormat.POSITION`: the disc's and the stars' vertices.
|
||||
@@ -325,7 +325,7 @@ mod tests {
|
||||
let fragment = "#version 330\n#include <minecraft:dynamictransforms.glsl>\n\
|
||||
layout(location = 0) out vec4 fragColor;\n\
|
||||
void main() {\n fragColor = ColorModulator;\n}\n";
|
||||
let program = horizon_shaders::translate_core(&vertex, fragment, &[], &include, &GLUE)
|
||||
let program = crate::core_shader::translate_core(&vertex, fragment, &[], &include, &GLUE)
|
||||
.expect("the sky shaders translate");
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Some((device, queue)) =
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
//! OptiFine custom sky layers on the GPU: one texture per layer, kept with the renderer (its pack),
|
||||
//! Custom sky layers (`crate::custom_sky`) on the GPU: one texture per layer, kept with the renderer (its pack),
|
||||
//! a static skybox mesh of the 3x2 grid's six faces, and one pipeline per blend mode. A frame
|
||||
//! uploads one small uniform per drawn layer ([`crate::custom_sky::Draw`]) and draws 36 vertices
|
||||
//! each, after the vanilla sky's disc and sunrise and before the sun, moon and stars.
|
||||
use glam::Mat4;
|
||||
use horizon_optifine::sky::{Blend, Face};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
use crate::custom_sky::{CustomSky as Pack, Draw};
|
||||
use crate::custom_sky::{Blend, Draw, SkyLayers};
|
||||
|
||||
/// The blend modes in the shader's `mode` order (custom_sky.wgsl).
|
||||
const MODES: [Blend; 9] = [
|
||||
@@ -85,6 +84,76 @@ fn blend(mode: Blend) -> wgpu::BlendComponent {
|
||||
}
|
||||
}
|
||||
|
||||
/// A face of the skybox, as the 3x2 grid of its texture holds them: `Bottom`, `Top`, `South` in
|
||||
/// the top row, `West`, `North`, `East` below.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
enum Face {
|
||||
Bottom,
|
||||
Top,
|
||||
South,
|
||||
West,
|
||||
North,
|
||||
East,
|
||||
}
|
||||
|
||||
impl Face {
|
||||
const ALL: [Self; 6] = [
|
||||
Self::Bottom,
|
||||
Self::Top,
|
||||
Self::South,
|
||||
Self::West,
|
||||
Self::North,
|
||||
Self::East,
|
||||
];
|
||||
|
||||
/// The face's cell of the texture, `[u0, v0, u1, v1]` in 0..1.
|
||||
fn cell(self) -> [f32; 4] {
|
||||
let (col, row) = match self {
|
||||
Self::Bottom => (0, 0),
|
||||
Self::Top => (1, 0),
|
||||
Self::South => (2, 0),
|
||||
Self::West => (0, 1),
|
||||
Self::North => (1, 1),
|
||||
Self::East => (2, 1),
|
||||
};
|
||||
let (u, v) = (col as f32 / 3.0, row as f32 / 2.0);
|
||||
[u, v, u + 1.0 / 3.0, v + 0.5]
|
||||
}
|
||||
|
||||
/// The face's corners (on the unit cube around the camera; x east, y up, z south) in the
|
||||
/// order of its cell's `(u0, v0)`, `(u1, v0)`, `(u1, v1)`, `(u0, v1)`. The side faces are
|
||||
/// seen from inside with up at the top of their cell; the top face has north at the bottom of
|
||||
/// its cell, the bottom face north at the top (the template's `N` marks).
|
||||
fn corners(self) -> [[f32; 3]; 4] {
|
||||
match self {
|
||||
// Seen looking north: west on the left.
|
||||
Self::North => [
|
||||
[-1., 1., -1.],
|
||||
[1., 1., -1.],
|
||||
[1., -1., -1.],
|
||||
[-1., -1., -1.],
|
||||
],
|
||||
Self::South => [[1., 1., 1.], [-1., 1., 1.], [-1., -1., 1.], [1., -1., 1.]],
|
||||
Self::East => [[1., 1., -1.], [1., 1., 1.], [1., -1., 1.], [1., -1., -1.]],
|
||||
Self::West => [
|
||||
[-1., 1., 1.],
|
||||
[-1., 1., -1.],
|
||||
[-1., -1., -1.],
|
||||
[-1., -1., 1.],
|
||||
],
|
||||
// Looking up with north toward the cell's bottom edge: east on the right.
|
||||
Self::Top => [[-1., 1., 1.], [1., 1., 1.], [1., 1., -1.], [-1., 1., -1.]],
|
||||
// Looking down with north toward the cell's top edge: east on the right.
|
||||
Self::Bottom => [
|
||||
[-1., -1., -1.],
|
||||
[1., -1., -1.],
|
||||
[1., -1., 1.],
|
||||
[-1., -1., 1.],
|
||||
],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The skybox's 36 vertices: two triangles per face, each corner with its cell's UV.
|
||||
fn mesh() -> Vec<Vertex> {
|
||||
let mut out = Vec::with_capacity(36);
|
||||
@@ -256,10 +325,15 @@ impl CustomSky {
|
||||
}
|
||||
|
||||
/// The pack's layer textures, replacing any before.
|
||||
pub(super) fn set_pack(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, pack: &Pack) {
|
||||
pub(super) fn set_pack(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
pack: &dyn SkyLayers,
|
||||
) {
|
||||
let limit = device.limits().max_texture_dimension_2d;
|
||||
self.groups = pack
|
||||
.images
|
||||
.images()
|
||||
.iter()
|
||||
.map(|image| {
|
||||
// Too large for this GPU: a 1x1 transparent texel, so the layer draws nothing.
|
||||
@@ -413,6 +487,38 @@ impl CustomSky {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn the_grid_holds_each_face_once_and_faces_point_out() {
|
||||
let mut cells: Vec<_> = Face::ALL
|
||||
.iter()
|
||||
.map(|f| f.cell().map(|x| (x * 6.0) as i32))
|
||||
.collect();
|
||||
cells.dedup();
|
||||
assert_eq!(cells.len(), 6);
|
||||
assert_eq!(Face::East.cell(), [2.0 / 3.0, 0.5, 1.0, 1.0]);
|
||||
for face in Face::ALL {
|
||||
let c = face.corners();
|
||||
let sub = |a: [f32; 3], b: [f32; 3]| [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
|
||||
let (a, b) = (sub(c[1], c[0]), sub(c[3], c[0]));
|
||||
let n = [
|
||||
a[1] * b[2] - a[2] * b[1],
|
||||
a[2] * b[0] - a[0] * b[2],
|
||||
a[0] * b[1] - a[1] * b[0],
|
||||
];
|
||||
let centre: [f32; 3] =
|
||||
std::array::from_fn(|i| c.iter().map(|p| p[i]).sum::<f32>() / 4.0);
|
||||
// Seen from inside, u runs right and v down, so u x v points away from the camera.
|
||||
let dot: f32 = (0..3).map(|i| n[i] * centre[i]).sum();
|
||||
assert!(dot > 0.0, "{face:?} is mirrored");
|
||||
}
|
||||
// The top cell's bottom edge (v1) is north: its corners 2 and 3 have z = -1.
|
||||
assert_eq!(Face::Top.corners()[2][2], -1.0);
|
||||
assert_eq!(Face::Top.corners()[3][2], -1.0);
|
||||
// The bottom cell's top edge (v0) is north.
|
||||
assert_eq!(Face::Bottom.corners()[0][2], -1.0);
|
||||
assert_eq!(Face::Bottom.corners()[1][2], -1.0);
|
||||
}
|
||||
|
||||
/// What a blend leaves a sky texel of `dst` with when the shader outputs `src`
|
||||
/// (custom_sky.wgsl) for a layer texel `t` at brightness `b`, per channel.
|
||||
fn mix(mode: Blend, dst: f32, t: f32, a: f32, b: f32) -> f32 {
|
||||
|
||||
@@ -6,7 +6,7 @@ struct Layer {
|
||||
// Projection * view (camera-relative) * the layer's rotation.
|
||||
clip_from_sky: mat4x4<f32>,
|
||||
brightness: f32,
|
||||
// horizon_optifine::sky::Blend, in gfx/custom_sky.rs's MODES order.
|
||||
// crate::custom_sky::Blend, in gfx/custom_sky.rs's MODES order.
|
||||
mode: u32,
|
||||
pad: vec2<u32>,
|
||||
hdr_settings: vec4<f32>,
|
||||
|
||||
@@ -1,3 +1,25 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
//! FSR 3.1's frame interpolation (AMD FidelityFX SDK 1.1.4, `ffx_frameinterpolation*`,
|
||||
//! MIT), ported to WGSL (`interpolation.wgsl`): the frame halfway between the previous
|
||||
//! real frame and this one, from the camera's motion vectors, the optical flow
|
||||
|
||||
@@ -185,7 +185,7 @@ pub struct Hdr {
|
||||
/// The display's black level, in nits: shadows are lifted onto it (`hdr.wgsl`).
|
||||
pub black: f32,
|
||||
pub tiers: [Tier; 4],
|
||||
/// The HUD and menus' brightness, as a share of paper white (0.25..=1).
|
||||
/// The HUD and menus' brightness, as a share of paper white: above 1 brighter than it.
|
||||
pub ui: f32,
|
||||
/// Which pixels of a light source shine (`Masks`).
|
||||
pub masks: Masks,
|
||||
@@ -419,6 +419,26 @@ impl Hdr {
|
||||
}
|
||||
}
|
||||
|
||||
/// The same HDR output presenting `output` instead (`output_apply`): the same frame and
|
||||
/// HUD layer, and the player's tuning as it is (HDR Lighting, the world's lighting, the UI
|
||||
/// brightness, the masks and tiers, the debug view, calibration and the luminance). Its
|
||||
/// targets are made again on the next frame.
|
||||
pub fn retargeted(&self, device: &wgpu::Device, queue: &wgpu::Queue, output: Output) -> Self {
|
||||
Self {
|
||||
debug: self.debug,
|
||||
paper_white: self.paper_white,
|
||||
peak: self.peak,
|
||||
black: self.black,
|
||||
tiers: self.tiers,
|
||||
ui: self.ui,
|
||||
masks: self.masks,
|
||||
lighting: self.lighting,
|
||||
look: self.look,
|
||||
calibration: self.calibration,
|
||||
..Self::new(device, queue, self.format, output, self.layered.is_some())
|
||||
}
|
||||
}
|
||||
|
||||
/// The frame every pass draws into this frame, sized like the window.
|
||||
pub fn frame(&mut self, device: &wgpu::Device, size: [u32; 2]) -> wgpu::Texture {
|
||||
if self.targets.as_ref().is_none_or(|t| t.size != size) {
|
||||
@@ -936,7 +956,7 @@ impl Hdr {
|
||||
f32::from(u8::from(pq)),
|
||||
]);
|
||||
params[5] = self.black.clamp(0.0, paper);
|
||||
params[6] = self.ui.clamp(0.25, 1.0);
|
||||
params[6] = self.ui;
|
||||
params[7] = if self.lighting {
|
||||
scene_gain(self.peak, self.paper_white)
|
||||
} else {
|
||||
@@ -981,12 +1001,14 @@ impl Hdr {
|
||||
}
|
||||
}
|
||||
|
||||
/// Horizon's icon (horizon-theme) as a 1-bit mask: its white strokes, one colour with hard
|
||||
/// edges, are the logo; everything else is not.
|
||||
/// The windows' icon (`window::set_icon_png`: Horizon's in the official game) as a 1-bit mask:
|
||||
/// its white strokes, one colour with hard edges, are the logo; everything else is not. No icon
|
||||
/// given: an empty mask.
|
||||
fn logo_mask(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
|
||||
use wgpu::util::DeviceExt;
|
||||
let (w, h, rgba) =
|
||||
crate::hud::decode_bytes(horizon_theme::ICON_PNG).unwrap_or((1, 1, vec![0; 4]));
|
||||
let (w, h, rgba) = horizon_client_input::window::icon_png()
|
||||
.and_then(|png| crate::hud::decode_bytes(png).ok())
|
||||
.unwrap_or((1, 1, vec![0; 4]));
|
||||
let mask: Vec<u8> = rgba
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
@@ -1541,6 +1563,93 @@ struct ReferenceParams { peak: f32, scene: f32, world: f32, debug: f32, share: v
|
||||
assert!(r == 1.0 && near(g, 0.5) && near(b, 0.2), "{r} {g} {b}");
|
||||
}
|
||||
|
||||
/// HDR output switched from HDR10 to scRGB and back (`output_apply`): the player's tuning
|
||||
/// stays, each swapchain gets the same light in its own encoding, and the HDR10 capture
|
||||
/// and the HDR10 picture after the switch back are the ones before it.
|
||||
#[test]
|
||||
fn a_switched_encoding_keeps_the_tuning_and_shows_the_same_light() {
|
||||
let Some((device, queue)) = gpu() else {
|
||||
eprintln!("HDR encoding switch GPU skipped: no adapter");
|
||||
return;
|
||||
};
|
||||
let mut hdr = Hdr::with_debug(&device, &queue, F::Rgba16Float, Output::Pq, true, None);
|
||||
(hdr.paper_white, hdr.peak, hdr.black) = (250.0, 800.0, 0.0);
|
||||
(hdr.ui, hdr.look, hdr.lighting) = (0.5, false, false);
|
||||
hdr.masks.parts = 0.4;
|
||||
hdr.tiers[1].share = 0.7;
|
||||
hdr.debug = true;
|
||||
hdr.calibration = Some(super::Calibration {
|
||||
step: 2,
|
||||
nits: 700.0,
|
||||
band: 0.6,
|
||||
});
|
||||
let tuning = |h: &Hdr| {
|
||||
(
|
||||
[h.paper_white, h.peak, h.black, h.ui],
|
||||
(h.look, h.lighting, h.debug, h.layered.is_some(), h.format),
|
||||
(h.masks, h.tiers, h.calibration),
|
||||
)
|
||||
};
|
||||
let switched = hdr.retargeted(&device, &queue, Output::ScRgb);
|
||||
assert_eq!(switched.output, Output::ScRgb);
|
||||
assert_eq!(tuning(&switched), tuning(&hdr));
|
||||
hdr.calibration = None;
|
||||
hdr.debug = false;
|
||||
// The swapchain's first texel (`capture`: the HDR10 screenshot's) for light 2 times
|
||||
// paper white, grey, as the layered frame stores it.
|
||||
let shot = |hdr: &mut Hdr, capture: bool| {
|
||||
let frame = hdr.frame(&device, [1, 1]);
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
let g = 2f64.powf(1.0 / 2.2);
|
||||
fill(&mut encoder, &frame, [g, g, g, 1.0]);
|
||||
hdr.begin(&queue, true);
|
||||
hdr.keep_world(&mut encoder, None);
|
||||
super::super::hud_coverage::clear(&mut encoder, &hdr.coverage_view().unwrap());
|
||||
let target = if capture {
|
||||
hdr.capture(&device, &queue, &mut encoder, true).unwrap()
|
||||
} else {
|
||||
device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: frame.size(),
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: hdr.output.format(),
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
})
|
||||
};
|
||||
if !capture {
|
||||
hdr.present(&queue, &mut encoder, &target, true, None);
|
||||
}
|
||||
texel(&device, &queue, encoder, &target)
|
||||
};
|
||||
// BT.2100's PQ EOTF: a 10-bit code's nits.
|
||||
let pq_nits = |code: f32| {
|
||||
let (m1, m2) = (2610.0 / 16384.0, 2523.0 / 4096.0 * 128.0);
|
||||
let (c1, c2, c3) = (3424.0 / 4096.0, 2413.0 / 128.0, 2392.0 / 128.0);
|
||||
let p = (code / 1023.0f32).powf(1.0 / m2);
|
||||
((p - c1).max(0.0) / (c2 - c3 * p)).powf(1.0 / m1) * 10000.0
|
||||
};
|
||||
let pq = shot(&mut hdr, false);
|
||||
let pq_capture = shot(&mut hdr, true);
|
||||
let mut scrgb = hdr.retargeted(&device, &queue, Output::ScRgb);
|
||||
let linear = shot(&mut scrgb, false);
|
||||
assert_eq!(shot(&mut scrgb, true), pq_capture);
|
||||
// Two times paper white in both: 500 nits, as HDR10's code and as scRGB's 80-nit units.
|
||||
let near = |got: f32| (got - 500.0).abs() <= 0.015 * 500.0;
|
||||
assert!(
|
||||
near(pq_nits(pq[0])) && pq[..3].iter().all(|&c| c == pq[0]),
|
||||
"{pq:?}"
|
||||
);
|
||||
assert!(near(linear[0] * 80.0), "{linear:?}");
|
||||
let mut back = scrgb.retargeted(&device, &queue, Output::Pq);
|
||||
assert_eq!(
|
||||
(shot(&mut back, false), shot(&mut back, true)),
|
||||
(pq, pq_capture)
|
||||
);
|
||||
}
|
||||
|
||||
/// ITU-R BT.2390's black level lift on grey light, in HDR10 and in scRGB, against values
|
||||
/// worked out apart from the shader, in f64 from SMPTE ST 2084: E3 = E2 + b (1 - E2)^4 on
|
||||
/// the PQ signal, for a source from 0 to the peak and b the black level's share of it.
|
||||
@@ -1799,9 +1908,11 @@ struct ReferenceParams { peak: f32, scene: f32, world: f32, debug: f32, share: v
|
||||
// Covered: the HUD as drawn, at UI Brightness.
|
||||
(2.0, 0.3, 1.0, 1.0, 0.3),
|
||||
(2.0, 0.3, 1.0, 0.5, 0.3 * 0.5f32.powf(1.0 / 2.2)),
|
||||
// UI Brightness above paper white: brighter than drawn.
|
||||
(2.0, 0.3, 1.0, 2.0, 0.3 * 2f32.powf(1.0 / 2.2)),
|
||||
// Added over the world (the text highlight), which it doesn't hide.
|
||||
(0.6, 0.8, 0.0, 1.0, 0.8),
|
||||
// At or below white, at 100%: the HUD's picture as drawn.
|
||||
// At or below white, at paper white: the HUD's picture as drawn.
|
||||
(0.7, 0.45, 0.5, 1.0, 0.45),
|
||||
] {
|
||||
hdr.ui = ui;
|
||||
@@ -1821,6 +1932,50 @@ struct ReferenceParams { peak: f32, scene: f32, world: f32, debug: f32, share: v
|
||||
}
|
||||
}
|
||||
|
||||
/// On the frame without the HUD's layer, the HUD at UI Brightness reaches its nits, and
|
||||
/// above the peak stops there, as on the layered frame.
|
||||
#[test]
|
||||
fn the_hud_at_ui_brightness_stops_at_the_peak() {
|
||||
let Some((device, queue)) = gpu() else {
|
||||
return;
|
||||
};
|
||||
let mut hdr = Hdr::with_debug(&device, &queue, F::Rgba8Unorm, Output::ScRgb, false, None);
|
||||
(hdr.paper_white, hdr.peak) = (200.0, 300.0);
|
||||
let target = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
width: 1,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: Output::ScRgb.format(),
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
// UI Brightness (a share of paper white) and the white HUD's nits.
|
||||
for (ui, want) in [(0.5, 100.0), (1.25, 250.0), (2.0, 300.0)] {
|
||||
hdr.ui = ui;
|
||||
let frame = hdr.frame(&device, [1, 1]);
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
fill(&mut encoder, &frame, [0.2, 0.2, 0.2, 1.0]);
|
||||
hdr.keep_world(&mut encoder, None);
|
||||
// Opaque white HUD over the world: alpha 1 is full coverage.
|
||||
fill(&mut encoder, &frame, [1.0; 4]);
|
||||
hdr.begin(&queue, true);
|
||||
hdr.present(&queue, &mut encoder, &target, true, None);
|
||||
let got = texel(&device, &queue, encoder, &target);
|
||||
for c in &got[..3] {
|
||||
assert!(
|
||||
(c * 80.0 - want).abs() < 0.5,
|
||||
"UI {ui}: {got:?}, not {want} nits"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_menu_blur_keeps_the_light_it_blurs() {
|
||||
let Some((device, queue)) = gpu() else {
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
//! A window's HDR output start and what a failed one leaves (`graphics::HDR_MARKER`). Turning
|
||||
//! HDR output on writes a marker naming the window's graphics driver (`output::window_driver`);
|
||||
//! the first frame presented, turning HDR output off and a clean exit remove it. A start that
|
||||
//! finds it holds HDR output back on that driver (`output::held`) until a mode is chosen on the
|
||||
//! HDR page or the driver changes. Offscreen renderers have no driver: they never write the
|
||||
//! marker or hold HDR output back.
|
||||
use super::{Renderer, output};
|
||||
|
||||
impl Renderer {
|
||||
/// What this renderer's destination offers for `settings`: HDR output held back on a window
|
||||
/// whose graphics driver a start failed on (`output::held`).
|
||||
pub(super) fn caps_for(
|
||||
&self,
|
||||
settings: &crate::graphics::Graphics,
|
||||
) -> output::OutputCapabilities {
|
||||
output::OutputCapabilities {
|
||||
held: output::held(settings, self.hdr_driver.as_deref()),
|
||||
..self.output_caps
|
||||
}
|
||||
}
|
||||
|
||||
/// Takes the hold `settings` put on this window's driver into the capabilities, and says it
|
||||
/// once per start.
|
||||
pub(super) fn hold_hdr_back(&mut self, settings: &crate::graphics::Graphics) {
|
||||
self.output_caps = self.caps_for(settings);
|
||||
if self.output_caps.held
|
||||
&& let Some(driver) = &self.hdr_driver
|
||||
{
|
||||
static LOGGED: std::sync::Once = std::sync::Once::new();
|
||||
LOGGED.call_once(|| {
|
||||
log::warn!(
|
||||
"Horizon renderer: HDR output is held back: the last start with this graphics driver ({driver}) ended before HDR output showed a frame. Choose an HDR mode on the HDR page to try again (or remove hdrFailedStart from {})",
|
||||
crate::graphics::FILE
|
||||
)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Writes the marker at `marker` as a window's HDR output turns on (`on`), and removes this
|
||||
/// renderer's marker as it turns off.
|
||||
pub(super) fn mark_hdr_start(&mut self, on: bool, marker: &std::path::Path) {
|
||||
if !on {
|
||||
self.drop_hdr_marker();
|
||||
} else if self.surface.is_some()
|
||||
&& let Some(driver) = &self.hdr_driver
|
||||
{
|
||||
let _ = std::fs::write(marker, crate::graphics::hdr_marker_text(driver));
|
||||
self.hdr_marker = Some(marker.to_owned());
|
||||
}
|
||||
}
|
||||
|
||||
/// The graphics driver this window's HDR output starts on (`output::window_driver`);
|
||||
/// `None` offscreen.
|
||||
pub fn hdr_driver(&self) -> Option<&str> {
|
||||
self.hdr_driver.as_deref()
|
||||
}
|
||||
|
||||
/// Removes this renderer's marker of an HDR output that hasn't presented a frame yet, for a
|
||||
/// clean exit: only a crash may leave it.
|
||||
pub fn drop_hdr_marker(&mut self) {
|
||||
if let Some(marker) = self.hdr_marker.take() {
|
||||
let _ = std::fs::remove_file(marker);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2677,7 +2677,8 @@ file = \"b.wgsl\"
|
||||
|
||||
/// On the layered HDR frame a 0.2 pack's light is tone mapped once: by Horizon's curve,
|
||||
/// the one HDR without a pack uses, when the pack has no `[tonemap]`, else by the pack's
|
||||
/// alone, held to the headroom. In SDR Horizon's is a clip at white.
|
||||
/// alone, held to the headroom. In SDR Horizon's is a clip at white. An HDR output switched
|
||||
/// to scRGB and back to HDR10 (`Hdr::retargeted`) maps it once all the same.
|
||||
#[test]
|
||||
fn a_0_2_pack_is_tone_mapped_once_by_its_own_curve_or_horizons() {
|
||||
let Some((device, queue)) = device() else {
|
||||
@@ -2687,8 +2688,9 @@ file = \"b.wgsl\"
|
||||
let light = 8.0f32;
|
||||
let (paper, peak) = (203.0, 1000.0);
|
||||
let headroom = peak / paper;
|
||||
// The picture shown for that light, in linear light: (a pack's [tonemap], HDR).
|
||||
let shown = |pack_curve: bool, hdr: bool| {
|
||||
// The picture shown for that light, in linear light: (a pack's [tonemap], HDR, the
|
||||
// output switched).
|
||||
let shown = |pack_curve: bool, hdr: bool, switched: bool| {
|
||||
let (stage, file, source) = if pack_curve {
|
||||
(
|
||||
"[tonemap]",
|
||||
@@ -2746,6 +2748,11 @@ file = \"b.wgsl\"
|
||||
true,
|
||||
);
|
||||
(display.paper_white, display.peak) = (paper, peak);
|
||||
if switched {
|
||||
use super::super::hdr::Output::{Pq, ScRgb};
|
||||
display = display.retargeted(&device, &queue, ScRgb);
|
||||
display = display.retargeted(&device, &queue, Pq);
|
||||
}
|
||||
let screen = display.frame(&device, [4, 4]);
|
||||
let usage =
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING;
|
||||
@@ -2813,14 +2820,16 @@ file = \"b.wgsl\"
|
||||
// Horizon's curve once: BT.2390's EETF at 203 and 1000 nits puts light 8 at 4.82
|
||||
// (worked out apart from the shader, as in the HDR tone curve's own test). Clipped at
|
||||
// the headroom first, or mapped twice, it would land lower.
|
||||
let horizon = shown(false, true);
|
||||
assert!(near(horizon, 4.82043), "{horizon}");
|
||||
// The pack's identity curve alone: the light held to the headroom, not eased again.
|
||||
let pack = shown(true, true);
|
||||
assert!(near(pack, headroom), "{pack}");
|
||||
for switched in [false, true] {
|
||||
let horizon = shown(false, true, switched);
|
||||
assert!(near(horizon, 4.82043), "{switched}: {horizon}");
|
||||
// The pack's identity curve alone: the light held to the headroom, not eased again.
|
||||
let pack = shown(true, true, switched);
|
||||
assert!(near(pack, headroom), "{switched}: {pack}");
|
||||
}
|
||||
// SDR: a clip at white, the pack's or Horizon's.
|
||||
for pack_curve in [false, true] {
|
||||
let sdr = shown(pack_curve, false);
|
||||
let sdr = shown(pack_curve, false, false);
|
||||
assert!(near(sdr, 1.0), "{pack_curve}: {sdr}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,9 +11,9 @@ use std::sync::{
|
||||
atomic::{AtomicBool, Ordering},
|
||||
};
|
||||
|
||||
mod generated {
|
||||
include!(concat!(env!("OUT_DIR"), "/native_render_generated.rs"));
|
||||
}
|
||||
/// The hooks' trait and dispatch, made from `native-hooks.json` by `cargo run -p xtask -- mod-api`;
|
||||
/// the game's build checks that the file is current.
|
||||
mod generated;
|
||||
pub use generated::{
|
||||
HandDrawnEvent, RenderHooks, RenderNeedsEvent, WorldDrawnEvent, WorldWarpEvent,
|
||||
};
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
// @generated by cargo run -p xtask -- mod-api; do not edit.
|
||||
use super::*;
|
||||
pub trait RenderHooks: Send + Sync {
|
||||
/// The world is drawn (see [`WorldDrawn`]). Not called on the title screen's panorama.
|
||||
fn world_drawn(&self, event: &mut WorldDrawnEvent<'_, '_>) {
|
||||
let _ = event;
|
||||
}
|
||||
/// Asked as a frame is built and drawn: set what your mod needs.
|
||||
///
|
||||
/// Every mod gets `event.needs` in order and may add, change or remove needs.
|
||||
fn render_needs(&self, event: &mut RenderNeedsEvent<'_>) {
|
||||
let _ = event;
|
||||
}
|
||||
/// The first-person hand is drawn (see [`HandDrawn`]), on every frame [`native_world_drawn`]
|
||||
/// runs, with no hand too. API 364.
|
||||
fn hand_drawn(&self, event: &mut HandDrawnEvent<'_, '_>) {
|
||||
let _ = event;
|
||||
}
|
||||
/// Asked once a frame, before the world is drawn (not on the title screen's panorama): set
|
||||
/// [`WorldWarp`] to have the frame drawn through your warp. Mods are asked in order and one warp
|
||||
/// draws: the last one set. Keep it cheap: compare and reuse your `Arc<str>`.
|
||||
///
|
||||
/// Every mod gets `event.warp` in order and may add, change or remove warp.
|
||||
fn world_warp(&self, event: &mut WorldWarpEvent<'_>) {
|
||||
let _ = event;
|
||||
}
|
||||
}
|
||||
/// What [`RenderHooks::world_drawn`] is told. Fields may be added: the struct is `#[non_exhaustive]`.
|
||||
#[non_exhaustive]
|
||||
pub struct WorldDrawnEvent<'a, 'b> {
|
||||
pub world: &'a mut WorldDrawn<'b>,
|
||||
}
|
||||
pub fn dispatch_world_drawn(mods: &[&dyn RenderHooks], world: &mut WorldDrawn<'_>) {
|
||||
let mut event = WorldDrawnEvent { world };
|
||||
for mod_hook in mods {
|
||||
mod_hook.world_drawn(&mut event);
|
||||
}
|
||||
}
|
||||
/// What [`RenderHooks::render_needs`] is told. Fields may be added: the struct is `#[non_exhaustive]`.
|
||||
#[non_exhaustive]
|
||||
pub struct RenderNeedsEvent<'a> {
|
||||
pub needs: &'a mut RenderNeeds,
|
||||
}
|
||||
pub fn dispatch_render_needs(mods: &[&dyn RenderHooks], needs: &mut RenderNeeds) {
|
||||
let mut event = RenderNeedsEvent { needs };
|
||||
for mod_hook in mods {
|
||||
mod_hook.render_needs(&mut event);
|
||||
}
|
||||
}
|
||||
/// What [`RenderHooks::hand_drawn`] is told. Fields may be added: the struct is `#[non_exhaustive]`.
|
||||
#[non_exhaustive]
|
||||
pub struct HandDrawnEvent<'a, 'b> {
|
||||
pub hand: &'a mut HandDrawn<'b>,
|
||||
}
|
||||
pub fn dispatch_hand_drawn(mods: &[&dyn RenderHooks], hand: &mut HandDrawn<'_>) {
|
||||
let mut event = HandDrawnEvent { hand };
|
||||
for mod_hook in mods {
|
||||
mod_hook.hand_drawn(&mut event);
|
||||
}
|
||||
}
|
||||
/// What [`RenderHooks::world_warp`] is told. Fields may be added: the struct is `#[non_exhaustive]`.
|
||||
#[non_exhaustive]
|
||||
pub struct WorldWarpEvent<'a> {
|
||||
pub warp: &'a mut WorldWarp,
|
||||
}
|
||||
pub fn dispatch_world_warp(mods: &[&dyn RenderHooks], warp: &mut WorldWarp) {
|
||||
let mut event = WorldWarpEvent { warp };
|
||||
for mod_hook in mods {
|
||||
mod_hook.world_warp(&mut event);
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,43 @@ pub(crate) struct OutputCapabilities {
|
||||
pub float_frame: bool,
|
||||
/// The device keeps the HUD on a layer of its own (`hud_coverage::supported`).
|
||||
pub hud_layer: bool,
|
||||
/// HDR output is held back: the last start on this window's graphics driver ended before
|
||||
/// HDR output showed a frame ([`held`]). The mode stays; the output is SDR.
|
||||
pub held: bool,
|
||||
}
|
||||
|
||||
/// Whether HDR output is held back on a renderer whose window's graphics driver is `driver`
|
||||
/// (`None` offscreen, which never holds it back: only a window writes the marker).
|
||||
pub(crate) fn held(settings: &Graphics, driver: Option<&str>) -> bool {
|
||||
driver.is_some_and(|driver| settings.hdr_held(driver))
|
||||
}
|
||||
|
||||
/// The graphics driver this window's HDR output starts on ([`driver_fingerprint`]), with the
|
||||
/// system's version as crash reports name it (`crash::operating_system`), read once a run.
|
||||
pub(crate) fn window_driver(info: &wgpu::AdapterInfo) -> String {
|
||||
static OS: std::sync::OnceLock<String> = std::sync::OnceLock::new();
|
||||
driver_fingerprint(info, OS.get_or_init(crate::crash::operating_system))
|
||||
}
|
||||
|
||||
/// The graphics driver a window's HDR output starts on, in one line: the backend, the
|
||||
/// adapter's vendor and device IDs and its name, the driver's name and its version, and the
|
||||
/// system's version `os`. Another GPU, a driver update or a system update reads differently:
|
||||
/// Metal names no driver, so on macOS the driver updates with the system.
|
||||
pub fn driver_fingerprint(info: &wgpu::AdapterInfo, os: &str) -> String {
|
||||
let adapter = format!(
|
||||
"{:?} {:04x}:{:04x} {}",
|
||||
info.backend, info.vendor, info.device, info.name
|
||||
);
|
||||
[adapter.as_str(), &info.driver, &info.driver_info, os]
|
||||
.map(|field| {
|
||||
field
|
||||
.chars()
|
||||
.map(|c| if c.is_control() { ' ' } else { c })
|
||||
.collect::<String>()
|
||||
.trim()
|
||||
.to_owned()
|
||||
})
|
||||
.join("; ")
|
||||
}
|
||||
|
||||
/// What the system last reported for a renderer's display: its luminance, and whether it
|
||||
@@ -97,13 +134,15 @@ pub struct EffectiveOutput {
|
||||
pub(crate) reported: Option<Reported>,
|
||||
/// The device draws the 16-bit frame (Smooth Gradients).
|
||||
pub(crate) wide_frame_supported: bool,
|
||||
/// HDR output is held back on this window's graphics driver (`OutputCapabilities::held`).
|
||||
pub(crate) held: bool,
|
||||
/// The HDR output presented; `None` is SDR.
|
||||
pub(crate) encoding: Option<Output>,
|
||||
pub(crate) frame: FrameConfiguration,
|
||||
/// Paper white, peak and black level in nits, as HDR output's last pass and its
|
||||
/// metadata take them, while it is on.
|
||||
pub(crate) nits: [f32; 3],
|
||||
/// The HUD and menus' brightness, as a share of paper white.
|
||||
/// The HUD and menus' brightness, as a share of paper white: their nits over its.
|
||||
pub(crate) ui_brightness: f32,
|
||||
}
|
||||
impl Default for EffectiveOutput {
|
||||
@@ -118,6 +157,7 @@ impl EffectiveOutput {
|
||||
system_hdr: None,
|
||||
reported: None,
|
||||
wide_frame_supported: false,
|
||||
held: false,
|
||||
encoding: None,
|
||||
frame: FrameConfiguration {
|
||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
||||
@@ -136,9 +176,10 @@ impl EffectiveOutput {
|
||||
self.encoding.is_some()
|
||||
}
|
||||
/// Whether `mode` asks for HDR here: On always, Auto where the destination offers it and
|
||||
/// the display reports HDR. The output still needs an offer and a frame that can take it.
|
||||
/// the display reports HDR, neither while HDR output is held back. The output still needs
|
||||
/// an offer and a frame that can take it.
|
||||
pub fn requests_hdr(&self, mode: HdrMode) -> bool {
|
||||
requests_hdr(mode, self.offered.is_some(), self.system_hdr)
|
||||
!self.held && requests_hdr(mode, self.offered.is_some(), self.system_hdr)
|
||||
}
|
||||
/// What a 0.2 pack's `Frame` describes: the HDR display on the layered frame, whose
|
||||
/// picture is light; SDR otherwise, where the frame holds SDR's picture, the one HDR
|
||||
@@ -169,6 +210,10 @@ fn requests_hdr(mode: HdrMode, offered: bool, system: Option<bool>) -> bool {
|
||||
HdrMode::Auto => offered && system == Some(true),
|
||||
}
|
||||
}
|
||||
/// Whether `settings` ask for HDR on a destination of `caps` whose display reports `reading`.
|
||||
fn wanted(settings: &Graphics, caps: OutputCapabilities, reading: DisplayReading) -> bool {
|
||||
!caps.held && requests_hdr(settings.hdr, caps.hdr.is_some(), reading.hdr)
|
||||
}
|
||||
|
||||
/// The frame a renderer made now draws in, for `settings`, the pack's `request`, what the
|
||||
/// destination and device can do (`caps`) and what the display reports.
|
||||
@@ -179,7 +224,7 @@ pub(crate) fn resolve_frame(
|
||||
reading: DisplayReading,
|
||||
swapchain: wgpu::TextureFormat,
|
||||
) -> FrameConfiguration {
|
||||
let wanted = requests_hdr(settings.hdr, caps.hdr.is_some(), reading.hdr);
|
||||
let wanted = wanted(settings, caps, reading);
|
||||
let (format, hud_layer) = super::frame_configuration(
|
||||
wanted && settings.hdr_smooth_gradients,
|
||||
(
|
||||
@@ -210,12 +255,13 @@ pub(crate) fn resolve_output(
|
||||
frame: FrameConfiguration,
|
||||
presents: bool,
|
||||
) -> EffectiveOutput {
|
||||
let wanted = requests_hdr(settings.hdr, caps.hdr.is_some(), reading.hdr);
|
||||
let wanted = wanted(settings, caps, reading);
|
||||
EffectiveOutput {
|
||||
offered: caps.hdr,
|
||||
system_hdr: reading.hdr,
|
||||
reported: reading.luminance,
|
||||
wide_frame_supported: caps.wide_frame,
|
||||
held: caps.held,
|
||||
encoding: caps
|
||||
.hdr
|
||||
.filter(|_| wanted && presents && frame.overlay_format == frame.format),
|
||||
@@ -225,7 +271,8 @@ pub(crate) fn resolve_output(
|
||||
settings.peak_nits(reading.luminance) as f32,
|
||||
settings.black_level_nits(),
|
||||
],
|
||||
ui_brightness: settings.hdr_ui_brightness as f32 / 100.0,
|
||||
ui_brightness: settings.ui_nits(reading.luminance) as f32
|
||||
/ settings.paper_white_nits(reading.luminance) as f32,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -247,6 +294,7 @@ pub(crate) mod tests {
|
||||
wide_frame: true,
|
||||
float_frame: true,
|
||||
hud_layer: true,
|
||||
held: false,
|
||||
},
|
||||
DisplayReading {
|
||||
luminance: Some(Reported {
|
||||
@@ -378,6 +426,118 @@ pub(crate) mod tests {
|
||||
assert_eq!(settings.hdr, HdrMode::On);
|
||||
}
|
||||
|
||||
/// A window on the driver a start failed on stays SDR, on an SDR frame, whatever the
|
||||
/// mode, and the mode stays as chosen; another driver tries HDR again, and an offscreen
|
||||
/// renderer (no driver) never holds HDR back.
|
||||
#[test]
|
||||
fn a_failed_start_holds_hdr_back_on_its_driver_only() {
|
||||
let failed = "Vulkan 10de:2684 GPU; driver; 1.0";
|
||||
for mode in [HdrMode::On, HdrMode::Auto] {
|
||||
let settings = Graphics {
|
||||
hdr: mode,
|
||||
hdr_failed_start: Some(failed.into()),
|
||||
..Graphics::default()
|
||||
};
|
||||
let request = FrameRequest {
|
||||
linear_pack: false,
|
||||
hdr_float: true,
|
||||
};
|
||||
let on = |driver: Option<&str>| {
|
||||
let (mut caps, reading) = window(Some(Output::Pq), Some(true));
|
||||
caps.held = held(&settings, driver);
|
||||
snapshot(&settings, request, caps, reading)
|
||||
};
|
||||
let out = on(Some(failed));
|
||||
assert_eq!(out.encoding, None, "{mode:?}");
|
||||
assert_eq!(out.frame.format, Bgra8Unorm, "{mode:?}");
|
||||
assert!(!out.frame.hud_layer && out.held && !out.requests_hdr(mode));
|
||||
// Still offered: the page lets the player pick a mode to try again.
|
||||
assert!(out.hdr_offered());
|
||||
assert_eq!(settings.hdr, mode);
|
||||
for driver in [Some("Vulkan 10de:2684 GPU; driver; 1.1"), None] {
|
||||
let out = on(driver);
|
||||
assert_eq!(out.encoding, Some(Output::Pq), "{mode:?} {driver:?}");
|
||||
assert_eq!(out.frame.format, LINEAR_FRAME, "{mode:?} {driver:?}");
|
||||
assert!(!out.held && out.requests_hdr(mode));
|
||||
}
|
||||
}
|
||||
// A marker that named no driver holds on whichever window comes first.
|
||||
let legacy = Graphics {
|
||||
hdr: HdrMode::On,
|
||||
hdr_failed_start: Some(String::new()),
|
||||
..Graphics::default()
|
||||
};
|
||||
assert!(held(&legacy, Some(failed)));
|
||||
assert!(!held(&legacy, None));
|
||||
}
|
||||
|
||||
/// The fingerprint tells another GPU, backend, driver version or system version apart, in
|
||||
/// one line.
|
||||
#[test]
|
||||
fn the_driver_fingerprint_is_one_line_that_changes_with_the_driver() {
|
||||
let os = "windows (x86_64) version Windows 11 (26200.7019)";
|
||||
let info = wgpu::AdapterInfo {
|
||||
name: "NVIDIA GeForce RTX 4090".into(),
|
||||
vendor: 0x10de,
|
||||
device: 0x2684,
|
||||
device_type: wgpu::DeviceType::DiscreteGpu,
|
||||
device_pci_bus_id: "0000:01:00.0".into(),
|
||||
driver: "NVIDIA".into(),
|
||||
driver_info: "581.57\n".into(),
|
||||
backend: wgpu::Backend::Vulkan,
|
||||
subgroup_min_size: 32,
|
||||
subgroup_max_size: 32,
|
||||
transient_saves_memory: None,
|
||||
limit_bucket: None,
|
||||
};
|
||||
let fingerprint = driver_fingerprint(&info, os);
|
||||
assert_eq!(
|
||||
fingerprint,
|
||||
"Vulkan 10de:2684 NVIDIA GeForce RTX 4090; NVIDIA; 581.57; \
|
||||
windows (x86_64) version Windows 11 (26200.7019)"
|
||||
);
|
||||
assert_ne!(
|
||||
driver_fingerprint(&info, "windows (x86_64) version Windows 11 (26200.7171)"),
|
||||
fingerprint
|
||||
);
|
||||
// Metal names no driver: a macOS update is what changes it.
|
||||
let metal = wgpu::AdapterInfo {
|
||||
name: "Apple M3".into(),
|
||||
vendor: 0,
|
||||
device: 0,
|
||||
driver: String::new(),
|
||||
driver_info: String::new(),
|
||||
backend: wgpu::Backend::Metal,
|
||||
..info.clone()
|
||||
};
|
||||
let sonoma = driver_fingerprint(&metal, "macos (aarch64) version macOS 14.6");
|
||||
assert_eq!(
|
||||
sonoma,
|
||||
"Metal 0000:0000 Apple M3; ; ; macos (aarch64) version macOS 14.6"
|
||||
);
|
||||
assert_ne!(
|
||||
driver_fingerprint(&metal, "macos (aarch64) version macOS 15.1"),
|
||||
sonoma
|
||||
);
|
||||
let other = [
|
||||
wgpu::AdapterInfo {
|
||||
driver_info: "582.02".into(),
|
||||
..info.clone()
|
||||
},
|
||||
wgpu::AdapterInfo {
|
||||
backend: wgpu::Backend::Dx12,
|
||||
..info.clone()
|
||||
},
|
||||
wgpu::AdapterInfo {
|
||||
device: 0x2704,
|
||||
..info.clone()
|
||||
},
|
||||
];
|
||||
for other in other {
|
||||
assert_ne!(driver_fingerprint(&other, os), fingerprint, "{other:?}");
|
||||
}
|
||||
}
|
||||
|
||||
/// Auto's paper white and peak are this display's report; the player's own values win.
|
||||
#[test]
|
||||
fn auto_levels_follow_this_renderers_report() {
|
||||
@@ -407,6 +567,39 @@ pub(crate) mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
/// UI Brightness reaches HDR output as its nits over paper white's: 1 on Auto, whatever
|
||||
/// paper white is; a value set by hand holds its nits, Paper White on Auto or set by hand.
|
||||
#[test]
|
||||
fn ui_brightness_is_its_nits_over_paper_whites() {
|
||||
let (caps, reading) = window(Some(Output::Pq), Some(true));
|
||||
let share = |paper_white, ui_nits, reading| {
|
||||
let settings = Graphics {
|
||||
hdr: HdrMode::On,
|
||||
hdr_paper_white: paper_white,
|
||||
hdr_ui_nits: ui_nits,
|
||||
..Graphics::default()
|
||||
};
|
||||
let frame = resolve_frame(
|
||||
&settings,
|
||||
FrameRequest::default(),
|
||||
caps,
|
||||
reading,
|
||||
Bgra8Unorm,
|
||||
);
|
||||
resolve_output(&settings, caps, reading, frame, true).ui_brightness
|
||||
};
|
||||
// Auto: the report's 400 nits, 203 without one, or the player's 250.
|
||||
let unreported = DisplayReading::default();
|
||||
for (paper_white, reading) in [(0, reading), (0, unreported), (250, reading)] {
|
||||
assert_eq!(share(paper_white, 0, reading), 1.0);
|
||||
}
|
||||
assert_eq!(share(0, 100, reading), 0.25);
|
||||
assert_eq!(share(0, 480, reading), 1.2);
|
||||
assert_eq!(share(0, 406, unreported), 2.0);
|
||||
assert_eq!(share(250, 100, reading), 0.4);
|
||||
assert_eq!(share(250, 480, reading), 1.92);
|
||||
}
|
||||
|
||||
/// Two renderers' states, a window's and an offscreen one's, made and changed in turn:
|
||||
/// neither's offer or report shows in the other's snapshot, and the offscreen one
|
||||
/// stopping its watch (HDR Off) leaves the window's report alone.
|
||||
|
||||
@@ -0,0 +1,942 @@
|
||||
//! Applying the output a renderer resolves (`output::resolve_output`). Each observation of the
|
||||
//! settings, the destination's capabilities and the display resolves one candidate. One that
|
||||
//! changes only values (the luminance, the UI brightness, what the display reports) updates
|
||||
//! them in place. Another encoding or frame is built and the swapchain configured for it before
|
||||
//! the snapshot says so. One that fails is never published as active, and is not tried again
|
||||
//! until the request, the capabilities or the surface change. Auto keeps HDR on through a
|
||||
//! moment's loss of the display's report ([`auto_grace`]).
|
||||
use super::{DisplayReading, DisplayWatch, Renderer, hdr, output};
|
||||
use crate::graphics::HdrMode;
|
||||
use output::{EffectiveOutput, OutputCapabilities};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// What an output's resources are made for: the encoding presented and the frame.
|
||||
type Key = (Option<hdr::Output>, output::FrameConfiguration);
|
||||
fn key(output: &EffectiveOutput) -> Key {
|
||||
(output.encoding, output.frame)
|
||||
}
|
||||
|
||||
/// An output whose resources or swapchain configuration failed, with the capabilities it
|
||||
/// failed on.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub(super) struct Rejected {
|
||||
key: Key,
|
||||
caps: OutputCapabilities,
|
||||
}
|
||||
|
||||
/// What applying an output changes in a renderer.
|
||||
trait Present {
|
||||
/// Builds what `output` presents and configures the swapchain for it, then swaps the new
|
||||
/// resources in. On an error the resources stay as they were, and the swapchain may be
|
||||
/// configured for neither output.
|
||||
fn present(&mut self, output: &EffectiveOutput) -> std::result::Result<(), String>;
|
||||
/// Presents SDR whatever happens: a swapchain that doesn't configure now is configured
|
||||
/// again before the next frame (`surface_unconfigured`).
|
||||
fn present_sdr(&mut self);
|
||||
}
|
||||
|
||||
/// The snapshot to publish for `candidate` after `applied`, on `caps`. The same resources
|
||||
/// take the candidate's values as they are. Other ones are presented first and published only
|
||||
/// once that worked. On a failure the output applied stays where it presents again, else
|
||||
/// SDR, and the failed one is kept in `rejected` until the candidate's resources or the
|
||||
/// capabilities change.
|
||||
fn commit(
|
||||
target: &mut impl Present,
|
||||
applied: &EffectiveOutput,
|
||||
candidate: EffectiveOutput,
|
||||
caps: OutputCapabilities,
|
||||
rejected: &mut Option<Rejected>,
|
||||
) -> EffectiveOutput {
|
||||
let wanted = key(&candidate);
|
||||
if rejected.is_some_and(|r| r.key != wanted || r.caps != caps) {
|
||||
*rejected = None;
|
||||
}
|
||||
if wanted == key(applied) {
|
||||
return candidate;
|
||||
}
|
||||
let kept = EffectiveOutput {
|
||||
encoding: applied.encoding,
|
||||
..candidate
|
||||
};
|
||||
if rejected.is_some() {
|
||||
return kept;
|
||||
}
|
||||
let Err(e) = target.present(&candidate) else {
|
||||
return candidate;
|
||||
};
|
||||
log::warn!(
|
||||
"Horizon renderer: {} could not be presented ({e}); keeping {}",
|
||||
name(candidate.encoding),
|
||||
name(applied.encoding)
|
||||
);
|
||||
*rejected = Some(Rejected { key: wanted, caps });
|
||||
if target.present(&kept).is_ok() {
|
||||
return kept;
|
||||
}
|
||||
log::warn!(
|
||||
"Horizon renderer: {} no longer presents; SDR",
|
||||
name(kept.encoding)
|
||||
);
|
||||
target.present_sdr();
|
||||
EffectiveOutput {
|
||||
encoding: None,
|
||||
..candidate
|
||||
}
|
||||
}
|
||||
|
||||
fn name(encoding: Option<hdr::Output>) -> &'static str {
|
||||
encoding.map_or("SDR", hdr::Output::name)
|
||||
}
|
||||
|
||||
/// The swapchain's configuration for `encoding`: `config` (what every pipeline draws in), or
|
||||
/// HDR10 or scRGB.
|
||||
pub(super) fn surface_config(
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
encoding: Option<hdr::Output>,
|
||||
) -> wgpu::SurfaceConfiguration {
|
||||
let mut config = config.clone();
|
||||
if let Some(output) = encoding {
|
||||
config.format = output.format();
|
||||
config.view_formats = vec![output.format()];
|
||||
config.color_space = output.color_space();
|
||||
config.usage = wgpu::TextureUsages::RENDER_ATTACHMENT;
|
||||
}
|
||||
config
|
||||
}
|
||||
|
||||
/// How long Auto keeps HDR on once the display stops reporting it. A fixed window that
|
||||
/// coalesces the report's churn as a display wakes or the window moves to another one; not a
|
||||
/// measured sleep/wake time.
|
||||
const AUTO_OFF_DELAY: Duration = Duration::from_millis(500);
|
||||
|
||||
/// The display's report `update_output` resolves Auto with at `now`. While Auto presents HDR
|
||||
/// and the surface still offers that encoding, a report that turns false or unknown starts
|
||||
/// the timer `since`, once, and HDR stays on at the values last applied until it has held
|
||||
/// for [`AUTO_OFF_DELAY`]; a positive report before then clears it. Off and On, a changed
|
||||
/// offer, and entering HDR take `raw` at once.
|
||||
fn auto_grace(
|
||||
now: Instant,
|
||||
mode: HdrMode,
|
||||
offered: Option<hdr::Output>,
|
||||
raw: DisplayReading,
|
||||
applied: &EffectiveOutput,
|
||||
since: &mut Option<Instant>,
|
||||
) -> DisplayReading {
|
||||
let lost = mode == HdrMode::Auto
|
||||
&& applied.encoding.is_some()
|
||||
&& offered == applied.encoding
|
||||
&& raw.hdr != Some(true);
|
||||
if !lost {
|
||||
if since.take().is_some() && raw.hdr == Some(true) {
|
||||
log::info!("Horizon renderer: the display reports HDR again; HDR stays on");
|
||||
}
|
||||
} else if since.is_none() {
|
||||
log::info!(
|
||||
"Horizon renderer: the display stopped reporting HDR; Auto keeps it on for {} ms",
|
||||
AUTO_OFF_DELAY.as_millis()
|
||||
);
|
||||
*since = Some(now);
|
||||
} else if grace_over(*since, now) {
|
||||
*since = None;
|
||||
}
|
||||
graced(*since, raw, applied)
|
||||
}
|
||||
|
||||
fn grace_over(since: Option<Instant>, now: Instant) -> bool {
|
||||
since.is_some_and(|since| now.saturating_duration_since(since) >= AUTO_OFF_DELAY)
|
||||
}
|
||||
|
||||
/// What the display reports as the output takes it: during Auto's grace (`since`), HDR at the
|
||||
/// luminance `applied` was resolved with; `raw` otherwise.
|
||||
pub(super) fn graced(
|
||||
since: Option<Instant>,
|
||||
raw: DisplayReading,
|
||||
applied: &EffectiveOutput,
|
||||
) -> DisplayReading {
|
||||
match since {
|
||||
Some(_) => DisplayReading {
|
||||
luminance: applied.reported,
|
||||
hdr: Some(true),
|
||||
},
|
||||
None => raw,
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether the output resolves again at `now`: a due poll (`read`, with the surface's
|
||||
/// `offer`; on Wayland, an event) changed `reading` or `caps`, or Auto's grace `since` is
|
||||
/// over. Its end reads the display once more first, however long until the next poll, unless
|
||||
/// a read since the deadline did (the last read is a `DISPLAY_POLL` before the next).
|
||||
fn poll_display(
|
||||
watch: Option<&mut DisplayWatch>,
|
||||
reading: &mut DisplayReading,
|
||||
caps: &mut OutputCapabilities,
|
||||
since: Option<Instant>,
|
||||
now: Instant,
|
||||
read: impl FnOnce() -> DisplayReading,
|
||||
offer: impl FnOnce() -> Option<Option<hdr::Output>>,
|
||||
) -> bool {
|
||||
let over = grace_over(since, now);
|
||||
let Some(watch) = watch else {
|
||||
return over;
|
||||
};
|
||||
if let (Some(since), Some(next)) = (since.filter(|_| over), &mut watch.polled)
|
||||
&& *next < since + AUTO_OFF_DELAY + super::DISPLAY_POLL
|
||||
{
|
||||
*next = now;
|
||||
}
|
||||
let Some(read) = watch.poll(*reading, now, read) else {
|
||||
return over;
|
||||
};
|
||||
observe(reading, caps, read, offer()) || over
|
||||
}
|
||||
|
||||
/// What `surface` offers now (`None` offscreen): Vulkan's offered formats can change with
|
||||
/// desktop HDR or the window's output, and a display can offer the other encoding.
|
||||
fn offer(surface: Option<&wgpu::Surface>, adapter: &wgpu::Adapter) -> Option<Option<hdr::Output>> {
|
||||
Some(hdr::output(&surface?.get_capabilities(adapter)))
|
||||
}
|
||||
|
||||
/// Takes what a due poll read into `reading` and `caps`: the display's report `now`, and what
|
||||
/// the surface offers (`offer`, `None` without a surface). Whether either changed, the offer
|
||||
/// alone included.
|
||||
fn observe(
|
||||
reading: &mut DisplayReading,
|
||||
caps: &mut OutputCapabilities,
|
||||
now: DisplayReading,
|
||||
offer: Option<Option<hdr::Output>>,
|
||||
) -> bool {
|
||||
let before = (*reading, caps.hdr);
|
||||
*reading = now;
|
||||
if let Some(offer) = offer {
|
||||
caps.hdr = offer;
|
||||
}
|
||||
before != (*reading, caps.hdr)
|
||||
}
|
||||
|
||||
/// A renderer applying an output, with the marker its HDR output's start writes.
|
||||
struct Applying<'a> {
|
||||
renderer: &'a mut Renderer,
|
||||
marker: &'a std::path::Path,
|
||||
}
|
||||
|
||||
impl Present for Applying<'_> {
|
||||
fn present(&mut self, output: &EffectiveOutput) -> std::result::Result<(), String> {
|
||||
let r = &mut *self.renderer;
|
||||
let current = r.hdr.as_ref().map(|hdr| hdr.output);
|
||||
let switching = output.encoding.is_some_and(|e| current != Some(e));
|
||||
// If the game dies before HDR output shows a frame, its pipelines' build included, the
|
||||
// marker is still there at the next start, which then holds HDR output back on this
|
||||
// driver.
|
||||
if output.encoding.is_none() || switching {
|
||||
r.mark_hdr_start(output.encoding.is_some(), self.marker);
|
||||
}
|
||||
let built = match output.encoding {
|
||||
Some(encoding) if switching => Some(r.build_hdr(encoding, output)?),
|
||||
_ => None,
|
||||
};
|
||||
if let Some(surface) = &r.surface {
|
||||
r.frame_gen.stop();
|
||||
// The submit thread may still present to the old swapchain.
|
||||
r.queue.wait();
|
||||
let hdr = built.as_ref().or(r.hdr.as_ref());
|
||||
Renderer::configure(
|
||||
&r.device,
|
||||
surface,
|
||||
&surface_config(&r.config, output.encoding),
|
||||
hdr.filter(|_| output.encoding.is_some()),
|
||||
&r.device_lost,
|
||||
)?;
|
||||
r.surface_unconfigured = false;
|
||||
}
|
||||
if output.encoding.is_none() {
|
||||
r.hdr = None;
|
||||
} else if built.is_some() {
|
||||
r.hdr = built;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn present_sdr(&mut self) {
|
||||
let r = &mut *self.renderer;
|
||||
r.hdr = None;
|
||||
r.mark_hdr_start(false, self.marker);
|
||||
if let Some(surface) = &r.surface {
|
||||
r.frame_gen.stop();
|
||||
r.queue.wait();
|
||||
r.surface_unconfigured =
|
||||
Renderer::configure(&r.device, surface, &r.config, None, &r.device_lost).is_err();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
/// HDR output presenting `encoding` for `output`, made apart from the one presented: from
|
||||
/// it where there is one, keeping the player's tuning (`Hdr::retargeted`). An error is
|
||||
/// the device's, caught here rather than left for the next frame.
|
||||
fn build_hdr(
|
||||
&self,
|
||||
encoding: hdr::Output,
|
||||
output: &EffectiveOutput,
|
||||
) -> std::result::Result<hdr::Hdr, String> {
|
||||
let validation = self.device.push_error_scope(wgpu::ErrorFilter::Validation);
|
||||
let memory = self.device.push_error_scope(wgpu::ErrorFilter::OutOfMemory);
|
||||
let mut hdr = match &self.hdr {
|
||||
Some(hdr) => hdr.retargeted(&self.device, &self.queue, encoding),
|
||||
None => {
|
||||
let mut hdr = hdr::Hdr::new(
|
||||
&self.device,
|
||||
&self.queue,
|
||||
output.frame.format,
|
||||
encoding,
|
||||
output.frame.hud_layer,
|
||||
);
|
||||
hdr.look = self.hdr_lighting_setting;
|
||||
hdr
|
||||
}
|
||||
};
|
||||
let memory = pollster::block_on(memory.pop());
|
||||
if let Some(e) = memory.or(pollster::block_on(validation.pop())) {
|
||||
return Err(e.to_string());
|
||||
}
|
||||
// The metadata the swapchain's configuration sends.
|
||||
[hdr.paper_white, hdr.peak, hdr.black] = output.nits;
|
||||
hdr.ui = output.ui_brightness;
|
||||
Ok(hdr)
|
||||
}
|
||||
|
||||
/// HDR output (Horizon setting) as `settings` ask for it on this renderer's frame
|
||||
/// (`output::resolve_output`): HDR10 or scRGB at paper white, the world's highlights
|
||||
/// expanded up to the peak. Off where the surface can't present it. Offscreen
|
||||
/// (`hdr::offscreen_output`) the frame is drawn the same and its HDR screenshot taken,
|
||||
/// but nothing is presented, and Auto takes its defaults: no display reports.
|
||||
pub fn update_output(
|
||||
&mut self,
|
||||
settings: &crate::graphics::Graphics,
|
||||
marker: &std::path::Path,
|
||||
) {
|
||||
let now = Instant::now();
|
||||
self.watch_hdr(settings.hdr);
|
||||
// Auto's grace ends on a fresh read, also where a settings change comes before the
|
||||
// frame's `display_changed`.
|
||||
if grace_over(self.auto_off_since, now) {
|
||||
self.read_display(now);
|
||||
}
|
||||
self.hold_hdr_back(settings);
|
||||
let reading = auto_grace(
|
||||
now,
|
||||
settings.hdr,
|
||||
self.output_caps.hdr,
|
||||
self.reading,
|
||||
&self.output,
|
||||
&mut self.auto_off_since,
|
||||
);
|
||||
let candidate = output::resolve_output(
|
||||
settings,
|
||||
self.output_caps,
|
||||
reading,
|
||||
self.output.frame,
|
||||
self.surface.is_some() || self.offscreen.is_some(),
|
||||
);
|
||||
let (applied, caps) = (self.output, self.output_caps);
|
||||
let mut rejected = self.output_rejected.take();
|
||||
let renderer = &mut Applying {
|
||||
renderer: self,
|
||||
marker,
|
||||
};
|
||||
let next = commit(renderer, &applied, candidate, caps, &mut rejected);
|
||||
self.output_rejected = rejected;
|
||||
let [paper_white, peak, black] = next.nits;
|
||||
if next.encoding != applied.encoding {
|
||||
match next.encoding {
|
||||
Some(output) => log::info!(
|
||||
"Horizon renderer: HDR on: {} ({:?}), {paper_white}/{peak} nits",
|
||||
output.name(),
|
||||
output.format()
|
||||
),
|
||||
None => log::info!("Horizon renderer: HDR off"),
|
||||
}
|
||||
self.measure_emission();
|
||||
}
|
||||
if let Some(hdr) = &mut self.hdr {
|
||||
hdr.ui = next.ui_brightness;
|
||||
if (hdr.paper_white, hdr.peak, hdr.black) != (paper_white, peak, black) {
|
||||
(hdr.paper_white, hdr.peak, hdr.black) = (paper_white, peak, black);
|
||||
self.send_hdr_metadata();
|
||||
}
|
||||
}
|
||||
self.output = next;
|
||||
}
|
||||
|
||||
/// Follows the selected mode even when Auto currently wants SDR. Off never asks
|
||||
/// the system about the display; selecting On or Auto starts a fresh watch.
|
||||
fn watch_hdr(&mut self, mode: crate::graphics::HdrMode) {
|
||||
if mode == crate::graphics::HdrMode::Off {
|
||||
self.display = None;
|
||||
self.display_fresh = false;
|
||||
self.reading.stop_watching();
|
||||
} else if self.display.is_none() {
|
||||
let (watch, now) =
|
||||
DisplayWatch::new(&self.window, self.surface.as_deref(), &self.adapter);
|
||||
self.display = Some(watch);
|
||||
let offer = offer(self.surface.as_deref(), &self.adapter);
|
||||
self.output_caps.hdr = offer.unwrap_or(self.output_caps.hdr);
|
||||
self.reading = now;
|
||||
self.display_fresh = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// The swapchain's configuration: `config` (what every pipeline draws in), or
|
||||
/// HDR10 or scRGB while HDR output is on.
|
||||
pub(super) fn surface_config(&self) -> wgpu::SurfaceConfiguration {
|
||||
surface_config(&self.config, self.hdr.as_ref().map(|hdr| hdr.output))
|
||||
}
|
||||
|
||||
/// After a new window surface: what it offers, and an output that failed on the old one
|
||||
/// may be tried again. The settings apply again.
|
||||
pub(super) fn surface_recreated(&mut self) {
|
||||
let offer = offer(self.surface.as_deref(), &self.adapter);
|
||||
self.output_caps.hdr = offer.unwrap_or(self.output_caps.hdr);
|
||||
self.display_fresh = true;
|
||||
self.output_rejected = None;
|
||||
}
|
||||
|
||||
/// Whether what the system reports for the display, or what the surface offers, changed
|
||||
/// (another output, the player recalibrating the desktop, desktop HDR offering the other
|
||||
/// encoding): the settings' Auto values and the output follow it then, so apply them
|
||||
/// again. Each due poll reads the surface's capabilities as well, even when the display
|
||||
/// reports the same. So does the end of Auto's grace (`auto_grace`), with or without a
|
||||
/// poll or an event then.
|
||||
pub fn display_changed(&mut self) -> bool {
|
||||
super::flush_display_log();
|
||||
if std::mem::take(&mut self.display_fresh) {
|
||||
return true;
|
||||
}
|
||||
self.read_display(Instant::now())
|
||||
}
|
||||
|
||||
/// The display read where a poll is due or Auto's grace is over (`poll_display`).
|
||||
fn read_display(&mut self, now: Instant) -> bool {
|
||||
let (surface, adapter) = (self.surface.as_deref(), &self.adapter);
|
||||
poll_display(
|
||||
self.display.as_mut(),
|
||||
&mut self.reading,
|
||||
&mut self.output_caps,
|
||||
self.auto_off_since,
|
||||
now,
|
||||
|| DisplayReading::read(surface, adapter),
|
||||
|| offer(surface, adapter),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::graphics::{Graphics, HdrMode, Reported};
|
||||
use hdr::Output::{Pq, ScRgb};
|
||||
use output::FrameRequest;
|
||||
use output::tests::{snapshot, window};
|
||||
|
||||
/// A swapchain that records what it was asked to present, and fails `fails`.
|
||||
#[derive(Default)]
|
||||
struct Swapchain {
|
||||
fails: Vec<Option<hdr::Output>>,
|
||||
/// Each encoding presented, with the luminance its metadata sends.
|
||||
asked: Vec<(Option<hdr::Output>, [f32; 3])>,
|
||||
sdr: usize,
|
||||
}
|
||||
impl Present for Swapchain {
|
||||
fn present(&mut self, output: &EffectiveOutput) -> std::result::Result<(), String> {
|
||||
self.asked.push((output.encoding, output.nits));
|
||||
if self.fails.contains(&output.encoding) {
|
||||
return Err("unsupported".into());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
fn present_sdr(&mut self) {
|
||||
self.sdr += 1;
|
||||
}
|
||||
}
|
||||
|
||||
const NO_PACK: FrameRequest = FrameRequest {
|
||||
linear_pack: false,
|
||||
hdr_float: true,
|
||||
};
|
||||
fn on() -> Graphics {
|
||||
Graphics {
|
||||
hdr: HdrMode::On,
|
||||
..Graphics::default()
|
||||
}
|
||||
}
|
||||
/// The candidate on a renderer whose frame is `applied`'s.
|
||||
fn candidate(
|
||||
settings: &Graphics,
|
||||
caps: OutputCapabilities,
|
||||
reading: DisplayReading,
|
||||
applied: &EffectiveOutput,
|
||||
) -> EffectiveOutput {
|
||||
output::resolve_output(settings, caps, reading, applied.frame, true)
|
||||
}
|
||||
|
||||
/// HDR stays on while the display offers scRGB instead of HDR10 and then HDR10 again:
|
||||
/// the swapchain, its metadata and the snapshot follow each, with no Off between.
|
||||
#[test]
|
||||
fn the_output_follows_pq_to_scrgb_and_back_while_hdr_stays_on() {
|
||||
let settings = on();
|
||||
let (mut caps, reading) = window(Some(Pq), Some(true));
|
||||
let mut applied = snapshot(&settings, NO_PACK, caps, reading);
|
||||
assert_eq!(applied.encoding, Some(Pq));
|
||||
let (mut swapchain, mut rejected) = (Swapchain::default(), None);
|
||||
for encoding in [ScRgb, Pq] {
|
||||
caps.hdr = Some(encoding);
|
||||
let next = candidate(&settings, caps, reading, &applied);
|
||||
applied = commit(&mut swapchain, &applied, next, caps, &mut rejected);
|
||||
assert_eq!(
|
||||
(applied.encoding, applied.offered),
|
||||
(Some(encoding), Some(encoding))
|
||||
);
|
||||
assert_eq!(
|
||||
applied.frame,
|
||||
snapshot(&settings, NO_PACK, caps, reading).frame
|
||||
);
|
||||
}
|
||||
let metadata = [400.0, 1000.0, 0.0];
|
||||
assert_eq!(
|
||||
swapchain.asked,
|
||||
[(Some(ScRgb), metadata), (Some(Pq), metadata)]
|
||||
);
|
||||
assert_eq!((rejected, swapchain.sdr), (None, 0));
|
||||
}
|
||||
|
||||
/// The display reports the same luminance and HDR, but the surface now offers scRGB: the
|
||||
/// next due poll reads it, and the output follows with the same nits and report.
|
||||
#[test]
|
||||
fn a_change_of_offer_alone_is_seen_at_the_next_poll() {
|
||||
let settings = on();
|
||||
let (mut caps, mut reading) = window(Some(Pq), Some(true));
|
||||
let applied = snapshot(&settings, NO_PACK, caps, reading);
|
||||
let start = std::time::Instant::now();
|
||||
let mut watch = DisplayWatch {
|
||||
#[cfg(target_os = "linux")]
|
||||
wayland: None,
|
||||
polled: Some(start + super::super::DISPLAY_POLL),
|
||||
};
|
||||
let same = reading;
|
||||
assert_eq!(watch.poll(reading, start, || unreachable!()), None);
|
||||
let due = start + super::super::DISPLAY_POLL;
|
||||
assert_eq!(watch.poll(reading, due, || same), Some(same));
|
||||
assert_eq!(watch.polled, Some(due + super::super::DISPLAY_POLL));
|
||||
assert!(observe(&mut reading, &mut caps, same, Some(Some(ScRgb))));
|
||||
// Nothing changed at the next poll, and offscreen nothing is offered to read.
|
||||
assert!(!observe(&mut reading, &mut caps, same, Some(Some(ScRgb))));
|
||||
assert!(!observe(&mut reading, &mut caps, same, None));
|
||||
let next = candidate(&settings, caps, reading, &applied);
|
||||
let published = commit(&mut Swapchain::default(), &applied, next, caps, &mut None);
|
||||
assert_eq!(published.encoding, Some(ScRgb));
|
||||
assert_eq!(
|
||||
(published.nits, published.reported, published.system_hdr),
|
||||
(applied.nits, applied.reported, applied.system_hdr)
|
||||
);
|
||||
}
|
||||
|
||||
/// The display's luminance or the UI brightness change on the same output: the values
|
||||
/// follow, and nothing is built or configured again.
|
||||
#[test]
|
||||
fn new_nits_on_the_same_output_build_nothing() {
|
||||
let mut settings = on();
|
||||
let (caps, mut reading) = window(Some(Pq), Some(true));
|
||||
let applied = snapshot(&settings, NO_PACK, caps, reading);
|
||||
reading.luminance = Some(Reported {
|
||||
paper_white: 250,
|
||||
peak: 600,
|
||||
});
|
||||
// 150 nits under the reported paper white of 250: 0.6 of it.
|
||||
settings.hdr_ui_nits = 150;
|
||||
let mut swapchain = Swapchain::default();
|
||||
let next = candidate(&settings, caps, reading, &applied);
|
||||
let published = commit(&mut swapchain, &applied, next, caps, &mut None);
|
||||
assert_eq!(published, next);
|
||||
assert_eq!(published.nits, [250.0, 600.0, 0.0]);
|
||||
assert_eq!(published.ui_brightness, 0.6);
|
||||
assert!(swapchain.asked.is_empty());
|
||||
}
|
||||
|
||||
/// An encoding that fails is never the snapshot's: the output applied stays where it
|
||||
/// presents again, else SDR. It is not tried again each frame, nor for new nits, only
|
||||
/// once the request or the capabilities change.
|
||||
#[test]
|
||||
fn an_output_that_fails_is_never_active_nor_tried_every_frame() {
|
||||
let settings = on();
|
||||
let (mut caps, mut reading) = window(Some(Pq), Some(true));
|
||||
let pq = snapshot(&settings, NO_PACK, caps, reading);
|
||||
caps.hdr = Some(ScRgb);
|
||||
let mut swapchain = Swapchain {
|
||||
fails: vec![Some(ScRgb)],
|
||||
..Default::default()
|
||||
};
|
||||
let mut rejected = None;
|
||||
let next = candidate(&settings, caps, reading, &pq);
|
||||
let published = commit(&mut swapchain, &pq, next, caps, &mut rejected);
|
||||
assert_eq!(published.encoding, Some(Pq));
|
||||
assert_eq!(swapchain.asked.len(), 2, "scRGB, then HDR10 again");
|
||||
// Frames after, and a new luminance: no new attempt.
|
||||
for paper_white in [400, 400, 300] {
|
||||
reading.luminance = Some(Reported {
|
||||
paper_white,
|
||||
peak: 1000,
|
||||
});
|
||||
let next = candidate(&settings, caps, reading, &published);
|
||||
let again = commit(&mut swapchain, &published, next, caps, &mut rejected);
|
||||
assert_eq!(again.encoding, Some(Pq));
|
||||
assert_eq!(again.nits[0], paper_white as f32);
|
||||
}
|
||||
assert_eq!(swapchain.asked.len(), 2);
|
||||
// Another request (HDR Off, then On) tries it again.
|
||||
let off = Graphics::default();
|
||||
let sdr = commit(
|
||||
&mut swapchain,
|
||||
&published,
|
||||
candidate(&off, caps, reading, &published),
|
||||
caps,
|
||||
&mut rejected,
|
||||
);
|
||||
assert_eq!((sdr.encoding, rejected), (None, None));
|
||||
let next = candidate(&settings, caps, reading, &sdr);
|
||||
assert_eq!(
|
||||
commit(&mut swapchain, &sdr, next, caps, &mut rejected).encoding,
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
swapchain.asked.iter().map(|a| a.0).collect::<Vec<_>>(),
|
||||
[Some(ScRgb), Some(Pq), None, Some(ScRgb), None]
|
||||
);
|
||||
// So does another capability (the hold lifted here stands for any).
|
||||
caps.held = true;
|
||||
let held = candidate(&settings, caps, reading, &sdr);
|
||||
assert_eq!(held.encoding, None);
|
||||
commit(&mut swapchain, &sdr, held, caps, &mut rejected);
|
||||
caps.held = false;
|
||||
let asked = swapchain.asked.len();
|
||||
let next = candidate(&settings, caps, reading, &sdr);
|
||||
commit(&mut swapchain, &sdr, next, caps, &mut rejected);
|
||||
assert_eq!(swapchain.asked.len(), asked + 2);
|
||||
// The output applied failing too: SDR, never the failed one.
|
||||
let mut broken = Swapchain {
|
||||
fails: vec![Some(ScRgb), Some(Pq)],
|
||||
..Default::default()
|
||||
};
|
||||
let next = candidate(&settings, caps, reading, &pq);
|
||||
let published = commit(&mut broken, &pq, next, caps, &mut None);
|
||||
assert_eq!((published.encoding, broken.sdr), (None, 1));
|
||||
assert_eq!(settings.hdr, HdrMode::On, "the mode stays");
|
||||
// A new surface forgets the failure (`surface_recreated`): the same request on the
|
||||
// same capabilities is tried again.
|
||||
let mut swapchain = Swapchain {
|
||||
fails: vec![Some(ScRgb)],
|
||||
..Default::default()
|
||||
};
|
||||
let mut rejected = None;
|
||||
let next = candidate(&settings, caps, reading, &pq);
|
||||
for _ in 0..2 {
|
||||
commit(&mut swapchain, &pq, next, caps, &mut rejected);
|
||||
}
|
||||
assert_eq!(swapchain.asked.len(), 2);
|
||||
rejected = None;
|
||||
commit(&mut swapchain, &pq, next, caps, &mut rejected);
|
||||
assert_eq!(swapchain.asked.len(), 4);
|
||||
}
|
||||
|
||||
/// A window in Auto presenting HDR10 at 400/1000 nits on the layered frame, followed on
|
||||
/// fake time as the game follows a renderer each frame: `display_changed`, then
|
||||
/// `update_output` where it says so.
|
||||
struct Auto {
|
||||
settings: Graphics,
|
||||
start: Instant,
|
||||
watch: DisplayWatch,
|
||||
reading: DisplayReading,
|
||||
caps: OutputCapabilities,
|
||||
applied: EffectiveOutput,
|
||||
since: Option<Instant>,
|
||||
swapchain: Swapchain,
|
||||
/// What the system reports when it is read, and when (ms) it was.
|
||||
report: DisplayReading,
|
||||
reads: Vec<u64>,
|
||||
}
|
||||
impl Auto {
|
||||
/// `polled`: the system is read every `DISPLAY_POLL` from 0, else it sends events
|
||||
/// (`event`), as on Wayland.
|
||||
fn new(polled: bool) -> Self {
|
||||
let settings = Graphics {
|
||||
hdr: HdrMode::Auto,
|
||||
..Graphics::default()
|
||||
};
|
||||
let (caps, reading) = window(Some(Pq), Some(true));
|
||||
let applied = snapshot(&settings, NO_PACK, caps, reading);
|
||||
assert!(applied.encoding == Some(Pq) && applied.frame.hud_layer);
|
||||
let start = Instant::now();
|
||||
Self {
|
||||
settings,
|
||||
start,
|
||||
watch: DisplayWatch {
|
||||
#[cfg(target_os = "linux")]
|
||||
wayland: None,
|
||||
polled: polled.then_some(start),
|
||||
},
|
||||
reading,
|
||||
caps,
|
||||
applied,
|
||||
since: None,
|
||||
swapchain: Swapchain::default(),
|
||||
report: reading,
|
||||
reads: Vec::new(),
|
||||
}
|
||||
}
|
||||
/// A frame at `ms`.
|
||||
fn frame(&mut self, ms: u64) {
|
||||
if self.read_display(ms) {
|
||||
self.update(ms);
|
||||
}
|
||||
}
|
||||
/// `Renderer::read_display` at `ms`.
|
||||
fn read_display(&mut self, ms: u64) -> bool {
|
||||
let now = self.start + Duration::from_millis(ms);
|
||||
let (report, offer, reads) = (self.report, Some(self.caps.hdr), &mut self.reads);
|
||||
let read = || {
|
||||
reads.push(ms);
|
||||
report
|
||||
};
|
||||
let (reading, caps) = (&mut self.reading, &mut self.caps);
|
||||
poll_display(
|
||||
Some(&mut self.watch),
|
||||
reading,
|
||||
caps,
|
||||
self.since,
|
||||
now,
|
||||
read,
|
||||
|| offer,
|
||||
)
|
||||
}
|
||||
/// Frames from `from` to `to` ms, every 10 ms.
|
||||
fn frames(&mut self, from: u64, to: u64) {
|
||||
for ms in (from..=to).step_by(10) {
|
||||
self.frame(ms);
|
||||
}
|
||||
}
|
||||
/// What the system reports from `ms` on: HDR `hdr`, with no luminance unless it is
|
||||
/// HDR, at 300/800 nits then.
|
||||
fn reports(&mut self, hdr: Option<bool>, offer: Option<hdr::Output>) {
|
||||
self.report = DisplayReading {
|
||||
luminance: (hdr == Some(true)).then_some(Reported {
|
||||
paper_white: 300,
|
||||
peak: 800,
|
||||
}),
|
||||
hdr,
|
||||
};
|
||||
self.caps.hdr = offer;
|
||||
}
|
||||
/// The system's event at `ms`, with what it now `reports`.
|
||||
fn event(&mut self, ms: u64, hdr: Option<bool>, offer: Option<hdr::Output>) {
|
||||
self.reports(hdr, offer);
|
||||
self.reading = self.report;
|
||||
self.update(ms);
|
||||
}
|
||||
/// `update_output` at `ms`, in its order.
|
||||
fn update(&mut self, ms: u64) {
|
||||
let now = self.start + Duration::from_millis(ms);
|
||||
if grace_over(self.since, now) {
|
||||
self.read_display(ms);
|
||||
}
|
||||
let applied = &self.applied;
|
||||
let reading = auto_grace(
|
||||
now,
|
||||
self.settings.hdr,
|
||||
self.caps.hdr,
|
||||
self.reading,
|
||||
applied,
|
||||
&mut self.since,
|
||||
);
|
||||
let next = candidate(&self.settings, self.caps, reading, applied);
|
||||
self.applied = commit(&mut self.swapchain, applied, next, self.caps, &mut None);
|
||||
// While HDR stays on, the frame the game asks for (`Renderer::requested_frame`) is
|
||||
// this one: no new renderer.
|
||||
let reading = graced(self.since, self.reading, &self.applied);
|
||||
let frame = output::resolve_frame(
|
||||
&self.settings,
|
||||
NO_PACK,
|
||||
self.caps,
|
||||
reading,
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
);
|
||||
assert_eq!(
|
||||
frame == self.applied.frame,
|
||||
self.applied.hdr_on(),
|
||||
"{ms} ms"
|
||||
);
|
||||
}
|
||||
fn presented(&self) -> Vec<Option<hdr::Output>> {
|
||||
self.swapchain.asked.iter().map(|a| a.0).collect()
|
||||
}
|
||||
}
|
||||
|
||||
/// The display's report flickers off and back, false or unknown: HDR stays on, nothing
|
||||
/// is presented again, and the shader `Frame`, what the settings show as active and the
|
||||
/// nits stay as they were applied, even while the report says nothing of them.
|
||||
#[test]
|
||||
fn a_report_that_flickers_off_and_back_swaps_nothing() {
|
||||
for lost in [Some(false), None] {
|
||||
let mut auto = Auto::new(false);
|
||||
let before = auto.applied;
|
||||
auto.event(0, Some(true), Some(Pq));
|
||||
auto.frames(0, 90);
|
||||
let fresh = auto.applied;
|
||||
assert_eq!(fresh.nits, [300.0, 800.0, 0.0], "a positive report applies");
|
||||
auto.event(100, lost, Some(Pq));
|
||||
auto.frames(100, 390);
|
||||
assert_eq!(auto.applied, fresh, "{lost:?}");
|
||||
assert!(auto.applied.requests_hdr(HdrMode::Auto) && auto.applied.display().hdr);
|
||||
auto.event(400, Some(true), Some(Pq));
|
||||
auto.frames(400, 1500);
|
||||
assert_eq!((auto.applied, auto.since), (fresh, None), "{lost:?}");
|
||||
assert!(auto.presented().is_empty(), "{lost:?}");
|
||||
assert_eq!(auto.applied.frame, before.frame);
|
||||
}
|
||||
}
|
||||
|
||||
/// A loss held through 600 ms turns HDR off once, at 500 ms, and on an event-driven
|
||||
/// display with no event then. The same loss reported again doesn't restart the timer.
|
||||
#[test]
|
||||
fn a_loss_held_turns_hdr_off_once_at_the_deadline() {
|
||||
for lost in [Some(false), None] {
|
||||
let mut auto = Auto::new(false);
|
||||
auto.event(0, lost, Some(Pq));
|
||||
auto.frames(0, 190);
|
||||
auto.event(200, lost, Some(Pq));
|
||||
auto.frames(200, 490);
|
||||
assert_eq!(auto.applied.encoding, Some(Pq), "{lost:?}");
|
||||
auto.frame(500);
|
||||
assert_eq!(auto.applied.encoding, None, "{lost:?}");
|
||||
auto.frames(500, 3000);
|
||||
assert_eq!(auto.presented(), [None], "{lost:?}");
|
||||
assert_eq!(auto.since, None);
|
||||
}
|
||||
}
|
||||
|
||||
/// Where the system is polled, a false read by the poll that starts the timer is read
|
||||
/// again at the deadline, not two seconds after, before it counts: the display came back
|
||||
/// meanwhile, so HDR stays; where it didn't, HDR turns off then. The two-second cadence
|
||||
/// stays otherwise.
|
||||
#[test]
|
||||
fn a_polled_false_is_read_again_at_the_deadline() {
|
||||
for back in [true, false] {
|
||||
let mut auto = Auto::new(true);
|
||||
auto.frames(0, 1990);
|
||||
auto.reports(Some(false), Some(Pq));
|
||||
auto.frame(2000);
|
||||
assert_eq!(
|
||||
(auto.applied.encoding, auto.since.is_some()),
|
||||
(Some(Pq), true)
|
||||
);
|
||||
if back {
|
||||
auto.reports(Some(true), Some(Pq));
|
||||
}
|
||||
auto.frames(2010, 2490);
|
||||
assert_eq!(auto.applied.encoding, Some(Pq), "never before the deadline");
|
||||
auto.frames(2500, 4990);
|
||||
assert_eq!(auto.reads, [0, 2000, 2500, 4500], "back {back}");
|
||||
let after = if back { vec![] } else { vec![None] };
|
||||
assert_eq!(auto.presented(), after, "back {back}");
|
||||
}
|
||||
}
|
||||
|
||||
/// A settings change at the deadline, before the frame's poll (a slider, F11), reads the
|
||||
/// display before the grace ends, and the frame after reads it no more: the display came
|
||||
/// back meanwhile, so HDR stays; where it didn't, HDR turns off then, once.
|
||||
#[test]
|
||||
fn a_settings_change_at_the_deadline_reads_the_display_first() {
|
||||
for back in [true, false] {
|
||||
let mut auto = Auto::new(true);
|
||||
auto.frames(0, 1990);
|
||||
auto.reports(Some(false), Some(Pq));
|
||||
auto.frame(2000);
|
||||
if back {
|
||||
auto.reports(Some(true), Some(Pq));
|
||||
}
|
||||
auto.frames(2010, 2490);
|
||||
auto.update(2500);
|
||||
assert_eq!(auto.applied.hdr_on(), back, "back {back}");
|
||||
auto.frames(2500, 4990);
|
||||
assert_eq!(auto.reads, [0, 2000, 2500, 4500], "back {back}");
|
||||
let after = if back { vec![] } else { vec![None] };
|
||||
assert_eq!(auto.presented(), after, "back {back}");
|
||||
}
|
||||
}
|
||||
|
||||
/// A positive report clears the timer: a later loss has its own 500 ms.
|
||||
#[test]
|
||||
fn a_positive_report_clears_the_timer() {
|
||||
let mut auto = Auto::new(false);
|
||||
auto.event(100, Some(false), Some(Pq));
|
||||
auto.event(300, Some(true), Some(Pq));
|
||||
auto.event(700, Some(false), Some(Pq));
|
||||
auto.frames(700, 1190);
|
||||
assert_eq!(auto.applied.encoding, Some(Pq));
|
||||
auto.frame(1200);
|
||||
assert_eq!(auto.presented(), [None]);
|
||||
}
|
||||
|
||||
/// Off acts at once, and On or Off clear the timer: Auto again starts it anew.
|
||||
#[test]
|
||||
fn off_and_on_take_no_grace() {
|
||||
let mut auto = Auto::new(false);
|
||||
auto.event(100, Some(false), Some(Pq));
|
||||
auto.settings.hdr = HdrMode::Off;
|
||||
auto.update(200);
|
||||
assert_eq!((auto.presented(), auto.since), (vec![None], None));
|
||||
let mut auto = Auto::new(false);
|
||||
auto.event(100, Some(false), Some(Pq));
|
||||
auto.settings.hdr = HdrMode::On;
|
||||
auto.update(200);
|
||||
assert_eq!((auto.applied.encoding, auto.since), (Some(Pq), None));
|
||||
auto.settings.hdr = HdrMode::Auto;
|
||||
auto.update(300);
|
||||
auto.frames(300, 790);
|
||||
assert_eq!(auto.applied.encoding, Some(Pq));
|
||||
auto.frame(800);
|
||||
assert_eq!(auto.presented(), [None]);
|
||||
}
|
||||
|
||||
/// The surface no longer offering the encoding presented ends the grace at once: SDR
|
||||
/// without a report, the other encoding with one.
|
||||
#[test]
|
||||
fn an_encoding_no_longer_offered_is_not_kept() {
|
||||
for offer in [None, Some(ScRgb)] {
|
||||
let mut auto = Auto::new(false);
|
||||
auto.event(100, Some(false), Some(Pq));
|
||||
auto.event(200, Some(false), offer);
|
||||
assert_eq!((auto.presented(), auto.since), (vec![None], None));
|
||||
let mut auto = Auto::new(false);
|
||||
auto.event(100, None, offer);
|
||||
assert_eq!(auto.presented(), [None], "{offer:?}");
|
||||
}
|
||||
let mut auto = Auto::new(false);
|
||||
auto.event(100, Some(false), Some(Pq));
|
||||
auto.event(200, Some(true), Some(ScRgb));
|
||||
assert_eq!(auto.presented(), [Some(ScRgb)]);
|
||||
}
|
||||
|
||||
/// Two windows' timers run apart.
|
||||
#[test]
|
||||
fn two_renderers_keep_their_own_timer() {
|
||||
let (mut a, mut b) = (Auto::new(false), Auto::new(false));
|
||||
b.start = a.start;
|
||||
a.event(100, Some(false), Some(Pq));
|
||||
b.event(300, Some(false), Some(Pq));
|
||||
a.event(400, Some(true), Some(Pq));
|
||||
for ms in (300..=900).step_by(10) {
|
||||
a.frame(ms);
|
||||
b.frame(ms);
|
||||
assert_eq!(b.applied.hdr_on(), ms < 800, "{ms} ms");
|
||||
}
|
||||
assert_eq!((a.presented(), b.presented()), (vec![], vec![None]));
|
||||
}
|
||||
}
|
||||
@@ -55,6 +55,10 @@ mod sky_disc_blend_tests;
|
||||
#[cfg(test)]
|
||||
mod undrawn_terrain_tests;
|
||||
|
||||
mod image_formats;
|
||||
use image_formats::{image_format, storage_formats_of};
|
||||
#[cfg(test)]
|
||||
mod full_outputs_tests;
|
||||
#[cfg(test)]
|
||||
mod shadow_faces_tests;
|
||||
|
||||
@@ -1826,98 +1830,6 @@ fn bindings(
|
||||
Some((entries, samplers, slots, reads, shadow_reads, images))
|
||||
}
|
||||
|
||||
/// Makes each storage image of `module` in group 0 declare the format its layout entry binds:
|
||||
/// a `layout(r11f_g11f_b10f)` image whose texture is the `RGBA16F` stand-in (`bindings`).
|
||||
fn storage_formats_of(module: &mut naga::Module, entries: &[wgpu::BindGroupLayoutEntry]) {
|
||||
let globals: Vec<_> = module.global_variables.iter().map(|(h, _)| h).collect();
|
||||
for handle in globals {
|
||||
let var = &module.global_variables[handle];
|
||||
let Some(naga::ResourceBinding { group: 0, binding }) = var.binding else {
|
||||
continue;
|
||||
};
|
||||
let naga::TypeInner::Image {
|
||||
dim,
|
||||
arrayed,
|
||||
class: naga::ImageClass::Storage { format, access },
|
||||
} = module.types[var.ty].inner
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let bound = entries.iter().find_map(|e| match e.ty {
|
||||
wgpu::BindingType::StorageTexture { format, .. } if e.binding == binding => {
|
||||
Some(format)
|
||||
}
|
||||
_ => None,
|
||||
});
|
||||
if format == naga::StorageFormat::Rg11b10Ufloat
|
||||
&& bound == Some(wgpu::TextureFormat::Rgba16Float)
|
||||
{
|
||||
let ty = module.types.insert(
|
||||
naga::Type {
|
||||
name: module.types[var.ty].name.clone(),
|
||||
inner: naga::TypeInner::Image {
|
||||
dim,
|
||||
arrayed,
|
||||
class: naga::ImageClass::Storage {
|
||||
format: naga::StorageFormat::Rgba16Float,
|
||||
access,
|
||||
},
|
||||
},
|
||||
},
|
||||
naga::Span::UNDEFINED,
|
||||
);
|
||||
module.global_variables[handle].ty = ty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The wgpu format of an image's format qualifier.
|
||||
fn image_format(qualifier: &str) -> Option<wgpu::TextureFormat> {
|
||||
use wgpu::TextureFormat as T;
|
||||
Some(match qualifier {
|
||||
"rgba32f" => T::Rgba32Float,
|
||||
"rgba16f" => T::Rgba16Float,
|
||||
"rg32f" => T::Rg32Float,
|
||||
"rg16f" => T::Rg16Float,
|
||||
"r11f_g11f_b10f" => T::Rg11b10Ufloat,
|
||||
"r32f" => T::R32Float,
|
||||
"r16f" => T::R16Float,
|
||||
"rgba16" => T::Rgba16Unorm,
|
||||
"rgb10_a2" => T::Rgb10a2Unorm,
|
||||
"rgba8" => T::Rgba8Unorm,
|
||||
"rg16" => T::Rg16Unorm,
|
||||
"rg8" => T::Rg8Unorm,
|
||||
"r16" => T::R16Unorm,
|
||||
"r8" => T::R8Unorm,
|
||||
"rgba16_snorm" => T::Rgba16Snorm,
|
||||
"rgba8_snorm" => T::Rgba8Snorm,
|
||||
"rg16_snorm" => T::Rg16Snorm,
|
||||
"rg8_snorm" => T::Rg8Snorm,
|
||||
"r16_snorm" => T::R16Snorm,
|
||||
"r8_snorm" => T::R8Snorm,
|
||||
"rgba32i" => T::Rgba32Sint,
|
||||
"rgba16i" => T::Rgba16Sint,
|
||||
"rgba8i" => T::Rgba8Sint,
|
||||
"rg32i" => T::Rg32Sint,
|
||||
"rg16i" => T::Rg16Sint,
|
||||
"rg8i" => T::Rg8Sint,
|
||||
"r32i" => T::R32Sint,
|
||||
"r16i" => T::R16Sint,
|
||||
"r8i" => T::R8Sint,
|
||||
"rgba32ui" => T::Rgba32Uint,
|
||||
"rgba16ui" => T::Rgba16Uint,
|
||||
"rgb10_a2ui" => T::Rgb10a2Uint,
|
||||
"rgba8ui" => T::Rgba8Uint,
|
||||
"rg32ui" => T::Rg32Uint,
|
||||
"rg16ui" => T::Rg16Uint,
|
||||
"rg8ui" => T::Rg8Uint,
|
||||
"r32ui" => T::R32Uint,
|
||||
"r16ui" => T::R16Uint,
|
||||
"r8ui" => T::R8Uint,
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
|
||||
/// The value slot of the pack's custom uniform `name` for a program declaring it as GLSL type
|
||||
/// `ty`: after the frame's uniforms, in the order of `custom` (each with the type
|
||||
/// `shaders.properties` gives it). A `float`, `int`, `vec2`, `vec3` or `vec4` custom uniform
|
||||
@@ -2805,10 +2717,21 @@ impl PackPost {
|
||||
.shadow
|
||||
.zip(shadow_geometry.as_ref())
|
||||
.and_then(|(p, g)| build(p, Some(g)));
|
||||
// A GPU that refuses translucent terrain's program with the boats' water patches gets it
|
||||
// without them (`Post::shadow_water_plain`), rather than no translucent shadows at all.
|
||||
let mut plain = post.shadow_water_plain;
|
||||
let shadow_water = post
|
||||
.shadow_water
|
||||
.zip(shadow_geometry.as_ref())
|
||||
.and_then(|(p, g)| build(p, Some(g)));
|
||||
let unpatched = shadow_water.is_none().then(|| plain.take()).flatten();
|
||||
let unpatched_name = unpatched.as_ref().map(|p| p.name.clone());
|
||||
let shadow_water = shadow_water.or_else(|| {
|
||||
unpatched
|
||||
.zip(shadow_geometry.as_ref())
|
||||
.and_then(|(p, g)| build(p, Some(g)))
|
||||
});
|
||||
let water_unpatched = unpatched_name.filter(|_| shadow_water.is_some());
|
||||
let (hides_sky, hides_celestial) = (post.sky.is_some(), post.sky_textured.is_some());
|
||||
let sky = (post.sky.is_some() || post.sky_textured.is_some()).then(|| {
|
||||
let geometry = PackSky::new(device);
|
||||
@@ -3365,6 +3288,17 @@ impl PackPost {
|
||||
let white = [255u8; 4];
|
||||
let black = [0u8; 4];
|
||||
let flat_normal = [128u8, 128, 255, 255];
|
||||
// Said as what it is, not as a program skipped.
|
||||
if let Some(name) = water_unpatched {
|
||||
let skipped = format!("{name}: skipped: ");
|
||||
if let Some(n) = notes.iter_mut().rev().find(|n| n.starts_with(&skipped)) {
|
||||
*n = format!(
|
||||
"{name}: translucent terrain without the boats' water patches, as the GPU \
|
||||
refused it with them ({})",
|
||||
&n[skipped.len()..]
|
||||
);
|
||||
}
|
||||
}
|
||||
let jobs = (pack.jobs.as_ref())
|
||||
.map(std::cell::RefCell::take)
|
||||
.unwrap_or_default();
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
//! A shadow program writing as many vertex outputs as the GPU takes leaves no room for the boats'
|
||||
//! water patches (`GbuffersInputs::water_patches`, one output more): translucent terrain gets
|
||||
//! the program without them, not no shadow program. The programs here are original.
|
||||
use super::destination_tests::Fixture;
|
||||
use super::*;
|
||||
use std::io::{Cursor, Write};
|
||||
|
||||
fn pack(outputs: u32) -> Post {
|
||||
let mut zip = zip::ZipWriter::new(Cursor::new(Vec::new()));
|
||||
let mut add = |name: &str, source: &str| {
|
||||
zip.start_file(
|
||||
format!("shaders/{name}"),
|
||||
zip::write::SimpleFileOptions::default(),
|
||||
)
|
||||
.unwrap();
|
||||
zip.write_all(source.as_bytes()).unwrap();
|
||||
};
|
||||
let declared: String = (0..outputs)
|
||||
.map(|i| format!("varying vec4 v{i};\n"))
|
||||
.collect();
|
||||
let written: String = (0..outputs).map(|i| format!("v{i}=vec4({i}.0);")).collect();
|
||||
let read: String = (0..outputs).map(|i| format!("+v{i}")).collect();
|
||||
add(
|
||||
"shadow.vsh",
|
||||
&format!(
|
||||
"#version 120\n{declared}void main() {{ gl_Position=vec4(gl_Vertex.xy,0.5,1.0); {written} }}\n"
|
||||
),
|
||||
);
|
||||
add(
|
||||
"shadow.fsh",
|
||||
&format!("#version 120\n{declared}void main() {{ gl_FragData[0]=vec4(0.0){read}; }}\n"),
|
||||
);
|
||||
add(
|
||||
"final.vsh",
|
||||
"#version 120\nvarying vec2 uv;\nvoid main() { uv=gl_MultiTexCoord0.xy; gl_Position=ftransform(); }\n",
|
||||
);
|
||||
add(
|
||||
"final.fsh",
|
||||
"#version 120\nconst int shadowMapResolution=16;\nuniform sampler2D shadowcolor0;\n\
|
||||
varying vec2 uv;\nvoid main() { gl_FragColor=texture2D(shadowcolor0,uv); }\n",
|
||||
);
|
||||
let pack = horizon_shaders::Pack::from_zip_bytes(
|
||||
"original-full-outputs",
|
||||
zip.finish().unwrap().into_inner(),
|
||||
)
|
||||
.unwrap();
|
||||
let mut macros = horizon_shaders::Macros::standard();
|
||||
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
|
||||
let inputs = horizon_shaders::GameInputs {
|
||||
terrain: Some(horizon_shaders::GbuffersInputs {
|
||||
item_id_declared: false,
|
||||
far_depth: false,
|
||||
paged_maps: false,
|
||||
water_mask: false,
|
||||
water_patches: false,
|
||||
declarations: "layout(location=0)in vec3 fixture_position;\n".into(),
|
||||
body: "hz_Vertex=vec4(fixture_position,1.0);hz_Color=vec4(1.0);\
|
||||
hz_MultiTexCoord0=vec4(0.0);hz_MultiTexCoord1=vec4(240.0);\
|
||||
hz_MultiTexCoord2=vec4(240.0);hz_Normal=vec3(0.0,0.0,1.0);\n"
|
||||
.into(),
|
||||
attributes: vec![],
|
||||
after: String::new(),
|
||||
alpha_test: None,
|
||||
}),
|
||||
..Default::default()
|
||||
};
|
||||
horizon_shaders::load_post(&pack, "", &properties, ¯os, &inputs)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_shadow_program_with_every_output_drops_the_boats_patches_not_its_water() {
|
||||
let Some(gpu) = Fixture::new() else { return };
|
||||
const ATTRS: [wgpu::VertexAttribute; 1] = wgpu::vertex_attr_array![0=>Float32x3];
|
||||
let layouts = [Some(wgpu::VertexBufferLayout {
|
||||
array_stride: 12,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &ATTRS,
|
||||
})];
|
||||
let geometry = || {
|
||||
Some(Geometry {
|
||||
material_maps: false,
|
||||
buffers: &layouts,
|
||||
table: None,
|
||||
depth_write: true,
|
||||
atlas: None,
|
||||
ids: None,
|
||||
cull: true,
|
||||
})
|
||||
};
|
||||
let outputs = gpu.device.limits().max_inter_stage_shader_variables;
|
||||
let post = gpu.build_with_terrain(pack(outputs), geometry());
|
||||
assert!(post.has_shadow(), "{:?}", post.notes);
|
||||
assert!(post.shadow_water.is_some(), "{:?}", post.notes);
|
||||
assert!(
|
||||
post.notes
|
||||
.iter()
|
||||
.any(|n| n.contains("without the boats' water patches")),
|
||||
"{:?}",
|
||||
post.notes
|
||||
);
|
||||
// With room for them, the patches stay and nothing is said.
|
||||
let post = gpu.build_with_terrain(pack(outputs - 1), geometry());
|
||||
assert!(post.shadow_water.is_some(), "{:?}", post.notes);
|
||||
assert!(
|
||||
!post.notes.iter().any(|n| n.contains("water patches")),
|
||||
"{:?}",
|
||||
post.notes
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
//! Image formats: a storage image's format qualifier as wgpu's, and the stand-in a module's
|
||||
//! storage images declare.
|
||||
|
||||
/// Makes each storage image of `module` in group 0 declare the format its layout entry binds:
|
||||
/// a `layout(r11f_g11f_b10f)` image whose texture is the `RGBA16F` stand-in (`bindings`).
|
||||
pub(super) fn storage_formats_of(
|
||||
module: &mut naga::Module,
|
||||
entries: &[wgpu::BindGroupLayoutEntry],
|
||||
) {
|
||||
let globals: Vec<_> = module.global_variables.iter().map(|(h, _)| h).collect();
|
||||
for handle in globals {
|
||||
let var = &module.global_variables[handle];
|
||||
let Some(naga::ResourceBinding { group: 0, binding }) = var.binding else {
|
||||
continue;
|
||||
};
|
||||
let naga::TypeInner::Image {
|
||||
dim,
|
||||
arrayed,
|
||||
class: naga::ImageClass::Storage { format, access },
|
||||
} = module.types[var.ty].inner
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let bound = entries.iter().find_map(|e| match e.ty {
|
||||
wgpu::BindingType::StorageTexture { format, .. } if e.binding == binding => {
|
||||
Some(format)
|
||||
}
|
||||
_ => None,
|
||||
});
|
||||
if format == naga::StorageFormat::Rg11b10Ufloat
|
||||
&& bound == Some(wgpu::TextureFormat::Rgba16Float)
|
||||
{
|
||||
let ty = module.types.insert(
|
||||
naga::Type {
|
||||
name: module.types[var.ty].name.clone(),
|
||||
inner: naga::TypeInner::Image {
|
||||
dim,
|
||||
arrayed,
|
||||
class: naga::ImageClass::Storage {
|
||||
format: naga::StorageFormat::Rgba16Float,
|
||||
access,
|
||||
},
|
||||
},
|
||||
},
|
||||
naga::Span::UNDEFINED,
|
||||
);
|
||||
module.global_variables[handle].ty = ty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The wgpu format of an image's format qualifier.
|
||||
pub(super) fn image_format(qualifier: &str) -> Option<wgpu::TextureFormat> {
|
||||
use wgpu::TextureFormat as T;
|
||||
Some(match qualifier {
|
||||
"rgba32f" => T::Rgba32Float,
|
||||
"rgba16f" => T::Rgba16Float,
|
||||
"rg32f" => T::Rg32Float,
|
||||
"rg16f" => T::Rg16Float,
|
||||
"r11f_g11f_b10f" => T::Rg11b10Ufloat,
|
||||
"r32f" => T::R32Float,
|
||||
"r16f" => T::R16Float,
|
||||
"rgba16" => T::Rgba16Unorm,
|
||||
"rgb10_a2" => T::Rgb10a2Unorm,
|
||||
"rgba8" => T::Rgba8Unorm,
|
||||
"rg16" => T::Rg16Unorm,
|
||||
"rg8" => T::Rg8Unorm,
|
||||
"r16" => T::R16Unorm,
|
||||
"r8" => T::R8Unorm,
|
||||
"rgba16_snorm" => T::Rgba16Snorm,
|
||||
"rgba8_snorm" => T::Rgba8Snorm,
|
||||
"rg16_snorm" => T::Rg16Snorm,
|
||||
"rg8_snorm" => T::Rg8Snorm,
|
||||
"r16_snorm" => T::R16Snorm,
|
||||
"r8_snorm" => T::R8Snorm,
|
||||
"rgba32i" => T::Rgba32Sint,
|
||||
"rgba16i" => T::Rgba16Sint,
|
||||
"rgba8i" => T::Rgba8Sint,
|
||||
"rg32i" => T::Rg32Sint,
|
||||
"rg16i" => T::Rg16Sint,
|
||||
"rg8i" => T::Rg8Sint,
|
||||
"r32i" => T::R32Sint,
|
||||
"r16i" => T::R16Sint,
|
||||
"r8i" => T::R8Sint,
|
||||
"rgba32ui" => T::Rgba32Uint,
|
||||
"rgba16ui" => T::Rgba16Uint,
|
||||
"rgb10_a2ui" => T::Rgb10a2Uint,
|
||||
"rgba8ui" => T::Rgba8Uint,
|
||||
"rg32ui" => T::Rg32Uint,
|
||||
"rg16ui" => T::Rg16Uint,
|
||||
"rg8ui" => T::Rg8Uint,
|
||||
"r32ui" => T::R32Uint,
|
||||
"r16ui" => T::R16Uint,
|
||||
"r8ui" => T::R8Uint,
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
@@ -50,6 +50,98 @@ struct TaaResources {
|
||||
uniform: wgpu::Buffer,
|
||||
}
|
||||
|
||||
/// One frame handed to an upscaler backend: the jittered world at `render_size` and what
|
||||
/// it needs to rebuild it at `output_size`. The motion is the camera's alone (`reproject`);
|
||||
/// objects that move on their own carry no motion vectors yet.
|
||||
// Only TAA reads it so far; a vendor backend reads the rest (#12918).
|
||||
#[allow(dead_code)]
|
||||
pub(super) struct UpscaleFrame<'a> {
|
||||
/// The world's colour, rendered with this frame's jitter.
|
||||
pub color: &'a wgpu::TextureView,
|
||||
/// The world's depth, at `render_size`.
|
||||
pub depth: &'a wgpu::TextureView,
|
||||
pub render_size: [u32; 2],
|
||||
pub output_size: [u32; 2],
|
||||
/// The jitter in clip space, as added to the projection.
|
||||
pub jitter_clip: [f32; 2],
|
||||
/// The same jitter in rendered pixels, y down.
|
||||
pub jitter_pixels: [f32; 2],
|
||||
/// This frame's unjittered clip space to the previous frame's.
|
||||
pub reproject: [[f32; 4]; 4],
|
||||
/// The history is unusable: a cut, a resize, a frame without the upscaler.
|
||||
pub reset: bool,
|
||||
/// Frames jittered so far.
|
||||
pub index: u32,
|
||||
}
|
||||
|
||||
/// Something that turns the jittered low-resolution world into the output picture.
|
||||
/// TAA (`TaaResources`) is the only backend; `Target` is the per-size state a backend
|
||||
/// keeps beside the world target (TAA's history textures).
|
||||
pub(super) trait UpscalerBackend {
|
||||
type Target;
|
||||
/// The name its GPU timing is shown under.
|
||||
fn name(&self) -> &'static str;
|
||||
/// Write this frame's output and return the bind group that shows it (`draw_onto`).
|
||||
fn resolve<'t>(
|
||||
&self,
|
||||
queue: &wgpu::Queue,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
frame: &UpscaleFrame<'_>,
|
||||
target: &'t Self::Target,
|
||||
timing: Option<&mut super::pack_timing::PassTiming>,
|
||||
) -> &'t wgpu::BindGroup;
|
||||
}
|
||||
|
||||
impl UpscalerBackend for TaaResources {
|
||||
type Target = History;
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"TAA"
|
||||
}
|
||||
|
||||
fn resolve<'t>(
|
||||
&self,
|
||||
queue: &wgpu::Queue,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
frame: &UpscaleFrame<'_>,
|
||||
taa: &'t History,
|
||||
timing: Option<&mut super::pack_timing::PassTiming>,
|
||||
) -> &'t wgpu::BindGroup {
|
||||
// The resolve bind group already samples `frame.color` and `frame.depth`.
|
||||
let i = (frame.index % 2) as usize;
|
||||
let uniform = TaaUniform {
|
||||
reproject: frame.reproject,
|
||||
jitter: [
|
||||
frame.jitter_clip[0],
|
||||
frame.jitter_clip[1],
|
||||
if frame.reset { 1.0 } else { 0.0 },
|
||||
0.0,
|
||||
],
|
||||
};
|
||||
queue.write_buffer(&self.uniform, 0, bytemuck::bytes_of(&uniform));
|
||||
let attachments = [Some(wgpu::RenderPassColorAttachment {
|
||||
view: &taa.history[i],
|
||||
resolve_target: None,
|
||||
depth_slice: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})];
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Horizon TAA"),
|
||||
timestamp_writes: timing.and_then(|t| t.writes(self.name())),
|
||||
color_attachments: &attachments,
|
||||
..Default::default()
|
||||
});
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_bind_group(0, &taa.resolve[i], &[]);
|
||||
pass.draw(0..3, 0..1);
|
||||
drop(pass);
|
||||
&taa.show[i]
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Post {
|
||||
layout: wgpu::BindGroupLayout,
|
||||
sampler: wgpu::Sampler,
|
||||
@@ -563,33 +655,25 @@ impl Post {
|
||||
self.finish_with(encoder, screen, &target.group, timing.as_deref_mut());
|
||||
return;
|
||||
};
|
||||
let i = (self.taa_frame % 2) as usize;
|
||||
queue.write_buffer(&res.uniform, 0, bytemuck::bytes_of(&self.taa_this_frame));
|
||||
let attachments = [Some(wgpu::RenderPassColorAttachment {
|
||||
view: &taa.history[i],
|
||||
resolve_target: None,
|
||||
depth_slice: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})];
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Horizon TAA"),
|
||||
timestamp_writes: timing.as_deref_mut().and_then(|t| t.writes("TAA")),
|
||||
color_attachments: &attachments,
|
||||
..Default::default()
|
||||
});
|
||||
pass.set_pipeline(&res.pipeline);
|
||||
pass.set_bind_group(0, &taa.resolve[i], &[]);
|
||||
pass.draw(0..3, 0..1);
|
||||
drop(pass);
|
||||
let size = self.size().unwrap_or([1, 1]);
|
||||
let frame = UpscaleFrame {
|
||||
color: &target.color,
|
||||
depth: &target.depth,
|
||||
render_size: size,
|
||||
output_size: taa.size,
|
||||
jitter_clip: [self.taa_this_frame.jitter[0], self.taa_this_frame.jitter[1]],
|
||||
jitter_pixels: self.jitter_pixels(),
|
||||
reproject: self.taa_this_frame.reproject,
|
||||
reset: self.taa_this_frame.jitter[2] > 0.5,
|
||||
index: self.taa_frame,
|
||||
};
|
||||
let shown = res.resolve(queue, encoder, &frame, taa, timing.as_deref_mut());
|
||||
let pipeline = if self.upscale > 1.0 {
|
||||
&self.sharpen
|
||||
} else {
|
||||
&self.copy
|
||||
};
|
||||
self.draw_onto(encoder, screen, &taa.show[i], pipeline, timing);
|
||||
self.draw_onto(encoder, screen, shown, pipeline, timing);
|
||||
}
|
||||
|
||||
/// Draw what `group` binds (`bind`) onto `screen`.
|
||||
|
||||
@@ -5,9 +5,23 @@
|
||||
use std::{fs, path::Path};
|
||||
|
||||
pub const FILE: &str = "horizon-graphics.txt";
|
||||
/// Written beside it before HDR output is switched on and removed once the first HDR frame is
|
||||
/// presented. Found at the next start, it means HDR output took the game down, so HDR starts off.
|
||||
/// Written beside it before a window's HDR output is switched on, naming the graphics driver it
|
||||
/// starts on ([`hdr_marker_text`]), and removed once the first HDR frame is presented. Found at
|
||||
/// the next start, it means HDR output took the game down there: HDR output is held back on
|
||||
/// that driver ([`Graphics::hdr_failed_start`]), and the mode stays as the player chose it.
|
||||
pub const HDR_MARKER: &str = "horizon-hdr-pending";
|
||||
/// The marker's text for a window whose HDR output starts on `driver`
|
||||
/// (`gfx::output::window_driver`).
|
||||
pub fn hdr_marker_text(driver: &str) -> String {
|
||||
format!("driver:{driver}\n")
|
||||
}
|
||||
/// The driver a marker names; empty for one written before markers named it.
|
||||
fn marker_driver(text: &str) -> &str {
|
||||
text.lines()
|
||||
.find_map(|line| line.strip_prefix("driver:"))
|
||||
.unwrap_or_default()
|
||||
.trim()
|
||||
}
|
||||
|
||||
/// What the system reports for the display HDR output goes to, in nits in HDR output's
|
||||
/// scale: where its SDR white sits (the desktop's white) and the peak. Each renderer keeps its
|
||||
@@ -38,6 +52,23 @@ pub fn peak_step_of(nits: f32) -> f32 {
|
||||
};
|
||||
step.clamp(0.0, PEAK_STEPS as f32)
|
||||
}
|
||||
/// The steps of Paper White's and UI Brightness's scale: Auto (0), then 10 to 480 nits by 10.
|
||||
pub const NITS_STEPS: u32 = 48;
|
||||
/// Paper White's or UI Brightness's setting at slider position `v`, 0 to 1 ([`NITS_STEPS`]).
|
||||
pub fn nits_at(v: f32) -> u32 {
|
||||
(v * NITS_STEPS as f32).round() as u32 * 10
|
||||
}
|
||||
/// Where a Paper White or UI Brightness setting sits on its slider, 0 to 1.
|
||||
pub fn nits_position(nits: u32) -> f32 {
|
||||
nits as f32 / (NITS_STEPS * 10) as f32
|
||||
}
|
||||
/// A saved Paper White or UI Brightness: Auto (0), or 10 to 480 nits.
|
||||
fn nits_setting(nits: u32) -> u32 {
|
||||
match nits {
|
||||
0 => 0,
|
||||
n => n.clamp(10, 480),
|
||||
}
|
||||
}
|
||||
|
||||
/// Simple-level presets. `Custom` leaves every option as the player set it.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
@@ -490,8 +521,6 @@ pub fn reduced_far_detail_suggested() -> bool {
|
||||
REDUCED_SUGGESTED.load(std::sync::atomic::Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// The name the options screen waits on to bind `Graphics::hdr_key`.
|
||||
pub const HDR_KEY: &str = "horizon.hdrSettings";
|
||||
/// The Screenshot Quality choices, times the game's resolution.
|
||||
pub const SCREENSHOT_QUALITIES: [u32; 4] = [1, 2, 4, 8];
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
@@ -801,14 +830,17 @@ pub struct Graphics {
|
||||
/// HDR black level: the display's darkest black, in hundredths of a nit; 0, the default,
|
||||
/// lifts nothing. Shadows are lifted onto it, and the HDR metadata says it.
|
||||
pub hdr_black_level: u32,
|
||||
/// HDR brightness of the HUD and menus, in percent of paper white (25..=100); the
|
||||
/// first-person hand stays at the world's.
|
||||
pub hdr_ui_brightness: u32,
|
||||
/// HDR brightness of the HUD and menus, in nits; 0 is Auto: at paper white
|
||||
/// ([`Graphics::ui_nits`]). The first-person hand stays at the world's.
|
||||
pub hdr_ui_nits: u32,
|
||||
/// HDR Lighting: Horizon's own HDR look, light sources, the sun and sunlight above paper
|
||||
/// white. Off, HDR output shows the same picture as SDR, for shader packs or the vanilla look.
|
||||
pub hdr_lighting: bool,
|
||||
/// A vanilla key name (`HDR_KEY`): opens HDR's settings from the game. Unbound by default.
|
||||
pub hdr_key: String,
|
||||
/// The graphics driver whose last start ended before HDR output showed a frame (the
|
||||
/// marker found, [`HDR_MARKER`]): a window on it stays SDR whatever the mode, until the
|
||||
/// mode is changed or the window starts on another driver ([`Graphics::hdr_held`]).
|
||||
/// Empty for a marker that named no driver: the first one seen holds it.
|
||||
pub hdr_failed_start: Option<String>,
|
||||
/// Battery mode: at most 60 frames per second in a world and 30 in menus
|
||||
/// or behind other windows, and half the worker threads. Off by default;
|
||||
/// it changes when frames are drawn, never what they show or the ticks.
|
||||
@@ -881,9 +913,9 @@ impl Default for Graphics {
|
||||
hdr_paper_white: 0,
|
||||
hdr_peak: 0,
|
||||
hdr_black_level: 0,
|
||||
hdr_ui_brightness: 100,
|
||||
hdr_ui_nits: 0,
|
||||
hdr_lighting: true,
|
||||
hdr_key: "key.keyboard.unknown".into(),
|
||||
hdr_failed_start: None,
|
||||
battery: false,
|
||||
shadow_cache: false,
|
||||
api: GraphicsApi::Auto,
|
||||
@@ -909,17 +941,54 @@ impl Graphics {
|
||||
Vec::new()
|
||||
}
|
||||
};
|
||||
if fs::remove_file(dir.join(HDR_MARKER)).is_ok() && g.hdr != HdrMode::Off {
|
||||
g.hdr = HdrMode::Off;
|
||||
let marker = dir.join(HDR_MARKER);
|
||||
if let Ok(text) = fs::read_to_string(&marker)
|
||||
&& fs::remove_file(&marker).is_ok()
|
||||
&& g.hdr != HdrMode::Off
|
||||
{
|
||||
g.hdr_failed_start = Some(marker_driver(&text).to_owned());
|
||||
g.save(dir);
|
||||
log::warn!(
|
||||
"the last start ended before HDR output showed a frame; HDR is off now (graphics option hdr, in {FILE})"
|
||||
"the last start ended before HDR output showed a frame; HDR output stays off with that graphics driver until the HDR mode is changed (graphics option hdrFailedStart, in {FILE})"
|
||||
);
|
||||
}
|
||||
g
|
||||
}
|
||||
/// Whether HDR output is held back on a window whose graphics driver is `driver`
|
||||
/// (`gfx::output::window_driver`): the last start on it ended before HDR output
|
||||
/// showed a frame ([`Graphics::hdr_failed_start`]).
|
||||
pub fn hdr_held(&self, driver: &str) -> bool {
|
||||
self.hdr_failed_start
|
||||
.as_deref()
|
||||
.is_some_and(|failed| failed.is_empty() || failed == driver)
|
||||
}
|
||||
/// The window's renderer runs on `driver`: a failed start that named no driver is this
|
||||
/// one's now, and another driver's (a driver update, another GPU) is dropped, so HDR output
|
||||
/// is tried again. True when it changed.
|
||||
pub fn settle_failed_start(&mut self, driver: &str) -> bool {
|
||||
match self.hdr_failed_start.as_deref() {
|
||||
Some("") => self.hdr_failed_start = Some(driver.to_owned()),
|
||||
Some(failed) if failed != driver => self.hdr_failed_start = None,
|
||||
_ => return false,
|
||||
}
|
||||
true
|
||||
}
|
||||
/// `before`, as Undo brings it back, but never the hold on a driver HDR output failed to
|
||||
/// start on: that stays as it is now, and goes when Undo changes the mode, as any change of
|
||||
/// the mode drops it.
|
||||
pub fn undone_to(&self, before: &Self) -> Self {
|
||||
Self {
|
||||
hdr_failed_start: self
|
||||
.hdr_failed_start
|
||||
.clone()
|
||||
.filter(|_| self.hdr == before.hdr),
|
||||
..before.clone()
|
||||
}
|
||||
}
|
||||
pub fn parse(text: &str) -> Self {
|
||||
let mut g = Self::default();
|
||||
// UI Brightness: `hdrUiNits`, else an older file's share of Paper White.
|
||||
let (mut ui_nits, mut ui_share) = (None, None);
|
||||
for line in text.lines() {
|
||||
let Some((key, value)) = line.split_once(':') else {
|
||||
continue;
|
||||
@@ -1009,12 +1078,9 @@ impl Graphics {
|
||||
"frameGeneration" => g.frame_generation = FrameGeneration::parse(value),
|
||||
"hdr" => g.hdr = HdrMode::parse(value, g.hdr),
|
||||
"hdrLighting" => g.hdr_lighting = flag(g.hdr_lighting),
|
||||
"hdrPaperWhite" => {
|
||||
g.hdr_paper_white = match number(g.hdr_paper_white) {
|
||||
0 => 0,
|
||||
n => n.clamp(10, 480),
|
||||
}
|
||||
}
|
||||
"hdrPaperWhite" => g.hdr_paper_white = nits_setting(number(g.hdr_paper_white)),
|
||||
"hdrUiNits" => ui_nits = value.parse().ok().map(nits_setting),
|
||||
"hdrUiBrightness" => ui_share = value.parse::<u32>().ok(),
|
||||
"hdrPeak" => {
|
||||
g.hdr_peak = match number(g.hdr_peak) {
|
||||
0 => 0,
|
||||
@@ -1022,10 +1088,7 @@ impl Graphics {
|
||||
}
|
||||
}
|
||||
"hdrBlackLevel" => g.hdr_black_level = number(g.hdr_black_level).min(100),
|
||||
"hdrUiBrightness" => {
|
||||
g.hdr_ui_brightness = number(g.hdr_ui_brightness).clamp(25, 100)
|
||||
}
|
||||
"hdrKey" if value.starts_with("key.") => g.hdr_key = value.to_owned(),
|
||||
"hdrFailedStart" => g.hdr_failed_start = Some(value.to_owned()),
|
||||
"batteryMode" => g.battery = flag(g.battery),
|
||||
"shadowCache" => g.shadow_cache = flag(g.shadow_cache),
|
||||
"batchTranslucent" => g.translucent_batching = flag(g.translucent_batching),
|
||||
@@ -1042,11 +1105,20 @@ impl Graphics {
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
// The share was 25 to 100% of Paper White. 100% is Auto, and so is any share of an
|
||||
// Auto Paper White, whose nits the file doesn't hold; another share of a Paper White set
|
||||
// by hand is its nits, to the nearest step.
|
||||
g.hdr_ui_nits = ui_nits.unwrap_or(match (ui_share, g.hdr_paper_white) {
|
||||
(Some(share), paper) if share < 100 && paper != 0 => {
|
||||
((paper * share.max(25) + 500) / 1000).max(1) * 10
|
||||
}
|
||||
_ => 0,
|
||||
});
|
||||
g
|
||||
}
|
||||
pub fn serialize(&self) -> String {
|
||||
let mut text = format!(
|
||||
"preset:{}\nlodDistance:{}\nfarDetail:{}\ncaveCulling:{}\nentityCulling:{}\nentityCullingPrecheck:{}\nparticleCulling:{}\nleafCulling:{}\nopaqueIce:{}\nblockEntityCacheShulkerBoxes:{}\nblockEntityCacheSigns:{}\nblockEntityCacheDecoratedPots:{}\nblockEntityCacheBells:{}\nblockEntityCacheChests:{}\nblockEntityCacheBanners:{}\nblockEntityCacheCopperGolemStatues:{}\nchunkUpdates:{}\nuploadBudgetKiB:{}\ntextureBudgetMiB:{}\nsky:{}\nfog:{}\nweather:{}\nanimatedTextures:{}\nditherCutoutMips:{}\npresentMode:{}\nframePacing:{}\nworkers:{}\noverlay:{}\nresolutionScale:{}\nfxaa:{}\ntaa:{}\nupscaling:{}\nupscalingSharpness:{}\nscreenshotQuality:{}\nframeGeneration:{}\nhdr:{}\nhdrPaperWhite:{}\nhdrPeak:{}\nhdrBlackLevel:{}\nhdrUiBrightness:{}\nhdrLighting:{}\nhdrKey:{}\nbatteryMode:{}\nshadowCache:{}\ngraphicsApi:{}\npickedShaderPack:{}\nbatchTranslucent:{}\nhdrSmoothGradients:{}\ngpuCulling:{}\n",
|
||||
"preset:{}\nlodDistance:{}\nfarDetail:{}\ncaveCulling:{}\nentityCulling:{}\nentityCullingPrecheck:{}\nparticleCulling:{}\nleafCulling:{}\nopaqueIce:{}\nblockEntityCacheShulkerBoxes:{}\nblockEntityCacheSigns:{}\nblockEntityCacheDecoratedPots:{}\nblockEntityCacheBells:{}\nblockEntityCacheChests:{}\nblockEntityCacheBanners:{}\nblockEntityCacheCopperGolemStatues:{}\nchunkUpdates:{}\nuploadBudgetKiB:{}\ntextureBudgetMiB:{}\nsky:{}\nfog:{}\nweather:{}\nanimatedTextures:{}\nditherCutoutMips:{}\npresentMode:{}\nframePacing:{}\nworkers:{}\noverlay:{}\nresolutionScale:{}\nfxaa:{}\ntaa:{}\nupscaling:{}\nupscalingSharpness:{}\nscreenshotQuality:{}\nframeGeneration:{}\nhdr:{}\nhdrPaperWhite:{}\nhdrPeak:{}\nhdrBlackLevel:{}\nhdrUiNits:{}\nhdrLighting:{}\nbatteryMode:{}\nshadowCache:{}\ngraphicsApi:{}\npickedShaderPack:{}\nbatchTranslucent:{}\nhdrSmoothGradients:{}\ngpuCulling:{}\n",
|
||||
self.preset.name(),
|
||||
self.lod_distance,
|
||||
self.far_detail.name(),
|
||||
@@ -1093,9 +1165,8 @@ impl Graphics {
|
||||
self.hdr_paper_white,
|
||||
self.hdr_peak,
|
||||
self.hdr_black_level,
|
||||
self.hdr_ui_brightness,
|
||||
self.hdr_ui_nits,
|
||||
bool_text(self.hdr_lighting),
|
||||
self.hdr_key,
|
||||
bool_text(self.battery),
|
||||
bool_text(self.shadow_cache),
|
||||
self.api.name(),
|
||||
@@ -1104,17 +1175,12 @@ impl Graphics {
|
||||
bool_text(self.hdr_smooth_gradients),
|
||||
self.gpu_culling.key(),
|
||||
);
|
||||
if let Some(driver) = &self.hdr_failed_start {
|
||||
text += &format!("hdrFailedStart:{driver}\n");
|
||||
}
|
||||
text += &self.blue_map.serialize();
|
||||
text
|
||||
}
|
||||
/// Binds Horizon's graphics key `name` (`HDR_KEY`); false for another name.
|
||||
pub fn set_key(&mut self, name: &str, value: String) -> bool {
|
||||
match name {
|
||||
HDR_KEY => self.hdr_key = value,
|
||||
_ => return false,
|
||||
}
|
||||
true
|
||||
}
|
||||
pub fn save(&self, dir: &Path) {
|
||||
let _ = fs::write(dir.join(FILE), self.serialize());
|
||||
}
|
||||
@@ -1126,6 +1192,13 @@ impl Graphics {
|
||||
n => n,
|
||||
}
|
||||
}
|
||||
/// The HUD and menus' brightness, in nits: the player's, or on Auto paper white's.
|
||||
pub fn ui_nits(&self, reported: Option<Reported>) -> u32 {
|
||||
match self.hdr_ui_nits {
|
||||
0 => self.paper_white_nits(reported),
|
||||
n => n,
|
||||
}
|
||||
}
|
||||
/// The peak the world's highlights reach, in nits: the player's, or on Auto
|
||||
/// what the system `reported`, else 1000.
|
||||
pub fn peak_nits(&self, reported: Option<Reported>) -> u32 {
|
||||
@@ -1206,6 +1279,55 @@ pub fn apply_preset(preset: Preset, s: &mut crate::settings::Settings) {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// UI Brightness is saved in nits, 0 for Auto. An older file's share of Paper White reads
|
||||
/// as Auto at 100% or with Paper White on Auto, else as that share of it to the nearest step.
|
||||
#[test]
|
||||
fn ui_brightness_round_trips_in_nits_and_reads_older_shares() {
|
||||
for (file, nits) in [
|
||||
("", 0),
|
||||
("hdrUiNits:0\n", 0),
|
||||
("hdrUiNits:160\n", 160),
|
||||
("hdrUiNits:5\n", 10),
|
||||
("hdrUiNits:9000\n", 480),
|
||||
("hdrUiNits:x\n", 0),
|
||||
// Older files: 100% is Auto,
|
||||
("hdrPaperWhite:200\nhdrUiBrightness:100\n", 0),
|
||||
// any share of Paper White's Auto too,
|
||||
("hdrUiBrightness:60\n", 0),
|
||||
("hdrPaperWhite:0\nhdrUiBrightness:25\n", 0),
|
||||
// and another share of a Paper White set by hand is its nits.
|
||||
("hdrPaperWhite:200\nhdrUiBrightness:60\n", 120),
|
||||
("hdrUiBrightness:50\nhdrPaperWhite:203\n", 100),
|
||||
("hdrPaperWhite:250\nhdrUiBrightness:75\n", 190),
|
||||
("hdrPaperWhite:10\nhdrUiBrightness:25\n", 10),
|
||||
("hdrPaperWhite:480\nhdrUiBrightness:10\n", 120),
|
||||
// The new key wins over the old one.
|
||||
(
|
||||
"hdrPaperWhite:200\nhdrUiBrightness:60\nhdrUiNits:300\n",
|
||||
300,
|
||||
),
|
||||
("hdrUiNits:0\nhdrPaperWhite:200\nhdrUiBrightness:60\n", 0),
|
||||
] {
|
||||
let g = Graphics::parse(file);
|
||||
assert_eq!(g.hdr_ui_nits, nits, "{file}");
|
||||
let saved = g.serialize();
|
||||
assert!(!saved.contains("hdrUiBrightness"), "{file}");
|
||||
assert!(saved.contains(&format!("\nhdrUiNits:{nits}\n")), "{file}");
|
||||
assert_eq!(Graphics::parse(&saved), g, "{file}");
|
||||
}
|
||||
let mut g = Graphics::default();
|
||||
assert_eq!(g.ui_nits(None), 203);
|
||||
let reported = Some(Reported {
|
||||
paper_white: 300,
|
||||
peak: 1000,
|
||||
});
|
||||
assert_eq!(g.ui_nits(reported), 300);
|
||||
g.hdr_paper_white = 120;
|
||||
assert_eq!(g.ui_nits(reported), 120);
|
||||
g.hdr_ui_nits = 400;
|
||||
assert_eq!((g.ui_nits(None), g.ui_nits(reported)), (400, 400));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_modes_keep_boolean_files_and_round_trip_auto() {
|
||||
assert_eq!(Graphics::parse("").hdr, HdrMode::Off);
|
||||
@@ -1243,6 +1365,85 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
fn scratch(name: &str) -> std::path::PathBuf {
|
||||
let dir = std::env::temp_dir().join(format!(
|
||||
"horizon-{name}-{}-{:?}",
|
||||
std::process::id(),
|
||||
std::thread::current().id()
|
||||
));
|
||||
let _ = fs::remove_dir_all(&dir);
|
||||
fs::create_dir_all(&dir).unwrap();
|
||||
dir
|
||||
}
|
||||
|
||||
/// A start that finds the marker (HDR output took the last one down) keeps the mode the
|
||||
/// player chose and saves the driver the marker names; HDR Off saves nothing.
|
||||
#[test]
|
||||
fn a_marker_keeps_the_mode_and_holds_the_driver_it_names() {
|
||||
let driver = "Vulkan 10de:2684 NVIDIA GeForce RTX 4090; NVIDIA; 581.57";
|
||||
for mode in HdrMode::ALL {
|
||||
let dir = scratch(&format!("hdr-marker-{mode:?}"));
|
||||
let saved = Graphics {
|
||||
hdr: mode,
|
||||
..Graphics::default()
|
||||
};
|
||||
saved.save(&dir);
|
||||
fs::write(dir.join(HDR_MARKER), hdr_marker_text(driver)).unwrap();
|
||||
let g = Graphics::load(&dir);
|
||||
let failed = (mode != HdrMode::Off).then(|| driver.to_owned());
|
||||
assert_eq!((g.hdr, &g.hdr_failed_start), (mode, &failed), "{mode:?}");
|
||||
assert!(!dir.join(HDR_MARKER).exists(), "{mode:?}");
|
||||
// Saved for good: the next start, without a marker, reads the same.
|
||||
let again = Graphics::load(&dir);
|
||||
assert_eq!((again.hdr, again.hdr_failed_start), (mode, failed));
|
||||
let _ = fs::remove_dir_all(&dir);
|
||||
}
|
||||
}
|
||||
|
||||
/// Today's marker names no driver: it holds whichever driver the window starts on first,
|
||||
/// and is that driver's from then on.
|
||||
#[test]
|
||||
fn a_marker_without_a_driver_holds_the_first_one_seen() {
|
||||
let dir = scratch("hdr-marker-legacy");
|
||||
Graphics {
|
||||
hdr: HdrMode::Auto,
|
||||
..Graphics::default()
|
||||
}
|
||||
.save(&dir);
|
||||
fs::write(dir.join(HDR_MARKER), "HDR output was being switched on\n").unwrap();
|
||||
let mut g = Graphics::load(&dir);
|
||||
assert_eq!(
|
||||
(g.hdr, g.hdr_failed_start.as_deref()),
|
||||
(HdrMode::Auto, Some(""))
|
||||
);
|
||||
let (first, second) = (
|
||||
"Vulkan 10de:2684 GPU; NVIDIA; 1",
|
||||
"Dx12 1002:744c GPU; AMD; 2",
|
||||
);
|
||||
assert!(g.hdr_held(first) && g.hdr_held(second));
|
||||
assert!(g.settle_failed_start(first));
|
||||
assert!(g.hdr_held(first) && !g.hdr_held(second));
|
||||
assert!(!g.settle_failed_start(first));
|
||||
let _ = fs::remove_dir_all(&dir);
|
||||
}
|
||||
|
||||
/// The window starting on another driver (an update, another GPU) drops the hold, so HDR
|
||||
/// output is tried again; on the same driver it stays.
|
||||
#[test]
|
||||
fn another_driver_drops_the_hold() {
|
||||
let held = "Vulkan 10de:2684 GPU; NVIDIA; 581.57";
|
||||
let mut g = Graphics {
|
||||
hdr: HdrMode::On,
|
||||
hdr_failed_start: Some(held.into()),
|
||||
..Graphics::default()
|
||||
};
|
||||
assert!(!g.settle_failed_start(held));
|
||||
assert!(g.hdr_held(held));
|
||||
assert!(g.settle_failed_start("Vulkan 10de:2684 GPU; NVIDIA; 582.02"));
|
||||
assert_eq!((g.hdr, g.hdr_failed_start), (HdrMode::On, None));
|
||||
assert!(!Graphics::default().hdr_held(held));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn round_trips() {
|
||||
let g = Graphics {
|
||||
@@ -1292,9 +1493,11 @@ mod tests {
|
||||
hdr_paper_white: 240,
|
||||
hdr_peak: 1400,
|
||||
hdr_black_level: 12,
|
||||
hdr_ui_brightness: 60,
|
||||
hdr_ui_nits: 160,
|
||||
hdr_lighting: false,
|
||||
hdr_key: "key.keyboard.h".into(),
|
||||
hdr_failed_start: Some(
|
||||
"Vulkan 10de:2684 NVIDIA GeForce RTX 4090; NVIDIA; 581.57".into(),
|
||||
),
|
||||
battery: true,
|
||||
shadow_cache: true,
|
||||
api: GraphicsApi::Dx12,
|
||||
@@ -1303,6 +1506,15 @@ mod tests {
|
||||
shader_pack: "Golden Hour".into(),
|
||||
};
|
||||
assert_eq!(Graphics::parse(&g.serialize()), g);
|
||||
// A legacy marker's hold, which names no driver, round-trips too; none writes no line.
|
||||
for failed in [Some(String::new()), None] {
|
||||
let graphics = Graphics {
|
||||
hdr_failed_start: failed,
|
||||
..Graphics::default()
|
||||
};
|
||||
assert_eq!(Graphics::parse(&graphics.serialize()), graphics);
|
||||
}
|
||||
assert!(!Graphics::default().serialize().contains("hdrFailedStart"));
|
||||
for mode in EntityCullingMode::ALL {
|
||||
let graphics = Graphics {
|
||||
entity_culling: mode,
|
||||
@@ -1424,6 +1636,10 @@ mod tests {
|
||||
Graphics::parse("shaderPack:Pack.zip\n"),
|
||||
Graphics::default()
|
||||
);
|
||||
// The HDR page's old shortcut key loads as nothing, and the next save drops it.
|
||||
let old = Graphics::parse("hdr:true\nhdrKey:key.keyboard.h\nhdrPeak:1000\n");
|
||||
assert_eq!((old.hdr, old.hdr_peak), (HdrMode::On, 1000));
|
||||
assert!(!old.serialize().contains("hdrKey"));
|
||||
assert_eq!(
|
||||
Graphics::parse(
|
||||
"workers:abc\nsky:maybe\ncullLeaves:true\nentityCulling:maybe\nleafCulling:maybe\n"
|
||||
|
||||
@@ -2,16 +2,21 @@
|
||||
//! colours and the controls it draws with. The screen (`graphics_ui`) only
|
||||
//! lays out rows and handles input; a menu theme replaces this module.
|
||||
//!
|
||||
//! It takes the design system's Blocks palette (`horizon_theme::BLOCKS_DARK`,
|
||||
//! `docs/design-system.md`) in a lighter form: square panels of dark glass
|
||||
//! with a thin edge, so the world shows through, flat controls, and the violet
|
||||
//! face on the one main button, in vanilla's font.
|
||||
//! Its colours come from `menu_style`, given at startup (in the official game the design
|
||||
//! system's Blocks palette, `docs/design-system.md`), in a lighter form: square panels of
|
||||
//! dark glass with a thin edge, so the world shows through, flat controls, and the face on
|
||||
//! the one main button, in vanilla's font.
|
||||
use crate::menu_style::{self, SettingsColours};
|
||||
use crate::{
|
||||
hud::{HudAtlas, HudBatch},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
use horizon_theme::BLOCKS_DARK as B;
|
||||
|
||||
/// The settings pages' colours (`menu_style`, given at startup).
|
||||
fn b() -> &'static SettingsColours {
|
||||
&menu_style::get().settings
|
||||
}
|
||||
|
||||
/// What a setting costs in frame time, shown with its description.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -36,54 +41,91 @@ impl Cost {
|
||||
/// `0xRRGGBB`: the palette's success, warn and danger.
|
||||
pub fn rgb(self) -> u32 {
|
||||
match self {
|
||||
Cost::None => B.ink_soft,
|
||||
Cost::Low | Cost::Saves => B.success,
|
||||
Cost::Medium => B.warn,
|
||||
Cost::High => B.danger,
|
||||
Cost::None => b().ink_soft,
|
||||
Cost::Low | Cost::Saves => b().success,
|
||||
Cost::Medium => b().warn,
|
||||
Cost::High => b().danger,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding.
|
||||
const fn hex(c: u32, a: u8) -> u32 {
|
||||
(a as u32) << 24 | (c & 0xff) << 16 | (c >> 8 & 0xff) << 8 | (c >> 16 & 0xff)
|
||||
}
|
||||
use menu_style::hud_colour as hex;
|
||||
/// The plate and the strip: the page's dark, see-through, so the world shows behind them.
|
||||
const GLASS: u32 = hex(B.page, 118);
|
||||
fn glass() -> u32 {
|
||||
hex(b().page, 118)
|
||||
}
|
||||
/// Their 1 px edge.
|
||||
const EDGE: u32 = hex(B.ink, 26);
|
||||
pub fn edge() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
/// A group's panel, a little lighter than the plate it sits on.
|
||||
const GROUP: u32 = hex(B.ink, 11);
|
||||
fn group_fill() -> u32 {
|
||||
hex(b().ink, 11)
|
||||
}
|
||||
/// A hovered or focused row, lit on its group's panel.
|
||||
pub const HOVER: u32 = hex(B.ink, 18);
|
||||
pub fn hover() -> u32 {
|
||||
hex(b().ink, 18)
|
||||
}
|
||||
/// The open page in the page list.
|
||||
pub const OPEN: u32 = hex(B.ink, 26);
|
||||
pub fn open() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
/// The rule under the plate's heading, and between two rows of a group.
|
||||
pub const HEAD_RULE: u32 = hex(B.ink, 31);
|
||||
pub const ROW_RULE: u32 = hex(B.ink, 15);
|
||||
pub fn head_rule() -> u32 {
|
||||
hex(b().ink, 31)
|
||||
}
|
||||
pub fn row_rule() -> u32 {
|
||||
hex(b().ink, 15)
|
||||
}
|
||||
/// Fields, boxes and the value stepper: sunk, see-through.
|
||||
const WELL: u32 = hex(B.outline, 102);
|
||||
fn well_fill() -> u32 {
|
||||
hex(b().outline, 102)
|
||||
}
|
||||
/// A button, a slider's track, the scroller's thumb.
|
||||
const BUTTON: u32 = hex(B.ink, 20);
|
||||
const BUTTON_HOVER: u32 = hex(B.ink, 41);
|
||||
const TRACK: u32 = hex(B.ink, 64);
|
||||
const HANDLE: u32 = hex(B.ink, 255);
|
||||
fn button_fill() -> u32 {
|
||||
hex(b().ink, 20)
|
||||
}
|
||||
fn button_hover() -> u32 {
|
||||
hex(b().ink, 41)
|
||||
}
|
||||
fn track_fill() -> u32 {
|
||||
hex(b().ink, 64)
|
||||
}
|
||||
fn handle_fill() -> u32 {
|
||||
hex(b().ink, 255)
|
||||
}
|
||||
/// The one main button.
|
||||
const FACE: u32 = hex(B.face, 255);
|
||||
const FACE_HOVER: u32 = hex(0x6a50e6, 255);
|
||||
pub fn face() -> u32 {
|
||||
hex(b().face, 255)
|
||||
}
|
||||
fn face_hover() -> u32 {
|
||||
hex(b().face_hover, 255)
|
||||
}
|
||||
/// A tick box's edge when off.
|
||||
const BOX_EDGE: u32 = hex(B.ink_soft, 89);
|
||||
const OUTLINE: u32 = hex(B.outline, 255);
|
||||
pub const ACCENT: u32 = hex(B.accent, 255);
|
||||
fn box_edge() -> u32 {
|
||||
hex(b().ink_soft, 89)
|
||||
}
|
||||
fn outline() -> u32 {
|
||||
hex(b().outline, 255)
|
||||
}
|
||||
pub fn accent() -> u32 {
|
||||
hex(b().accent, 255)
|
||||
}
|
||||
/// Vanilla's white text, and its grey for what can't be used now.
|
||||
pub const WHITE: u32 = u32::MAX;
|
||||
pub const MUTED: u32 = hex(B.muted, 255);
|
||||
pub fn muted() -> u32 {
|
||||
hex(b().muted, 255)
|
||||
}
|
||||
/// A page that isn't open, a value at rest.
|
||||
pub const SOFT: u32 = hex(B.ink_soft, 255);
|
||||
pub fn soft() -> u32 {
|
||||
hex(b().ink_soft, 255)
|
||||
}
|
||||
/// Vanilla's grey for a tooltip's lines under its first (`ChatFormatting.GRAY`).
|
||||
pub const GREY: u32 = hex(0xaaaaaa, 255);
|
||||
/// A light veil over the backdrop, under the panels.
|
||||
pub const VEIL: u32 = hex(B.page, 77);
|
||||
pub fn veil() -> u32 {
|
||||
hex(b().page, 77)
|
||||
}
|
||||
|
||||
/// Sizes in GUI pixels.
|
||||
/// Shorter screens than this (a 720p window at scale 3) keep a narrower margin on top.
|
||||
@@ -120,21 +162,21 @@ pub fn ring(batch: &mut HudBatch, atlas: &HudAtlas, [x, y, w, h]: [f32; 4], colo
|
||||
}
|
||||
/// The screen's plate, and the strip under it: dark glass with a thin edge.
|
||||
pub fn panel(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, GLASS);
|
||||
ring(batch, atlas, rect, EDGE);
|
||||
fill(batch, atlas, rect, glass());
|
||||
ring(batch, atlas, rect, edge());
|
||||
}
|
||||
/// A group's panel on the plate, its rows on it.
|
||||
pub fn group(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, GROUP);
|
||||
fill(batch, atlas, rect, group_fill());
|
||||
}
|
||||
/// A sunk well: the search field, the value stepper.
|
||||
pub fn well(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, WELL);
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
}
|
||||
/// The scroller: a faint track and its thumb.
|
||||
pub fn scroller(batch: &mut HudBatch, atlas: &HudAtlas, track: [f32; 4], thumb: [f32; 4]) {
|
||||
fill(batch, atlas, track, ROW_RULE);
|
||||
fill(batch, atlas, thumb, TRACK);
|
||||
fill(batch, atlas, track, row_rule());
|
||||
fill(batch, atlas, thumb, track_fill());
|
||||
}
|
||||
/// `text` cut to `width` with an ellipsis, as a long name gives way to its control: the HUD
|
||||
/// kit's `fit::ellipsize`.
|
||||
@@ -142,11 +184,11 @@ pub use crate::hud_kit::fit::ellipsize as fit;
|
||||
/// A 12 px tick box ending at `right`, centred in the row at `y`: its edge in the accent when on.
|
||||
pub fn checkbox(batch: &mut HudBatch, atlas: &HudAtlas, right: f32, y: f32, on: bool, live: bool) {
|
||||
let rect = [right - 12.0, y + 4.0, 12.0, 12.0];
|
||||
fill(batch, atlas, rect, WELL);
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
let edge = match (on, live) {
|
||||
(true, true) => ACCENT,
|
||||
(true, false) => MUTED,
|
||||
(false, _) => BOX_EDGE,
|
||||
(true, true) => accent(),
|
||||
(true, false) => muted(),
|
||||
(false, _) => box_edge(),
|
||||
};
|
||||
ring(batch, atlas, rect, edge);
|
||||
if on {
|
||||
@@ -169,7 +211,7 @@ fn tick(batch: &mut HudBatch, atlas: &HudAtlas, x: f32, y: f32, color: u32) {
|
||||
for (i, c) in row.chars().enumerate() {
|
||||
if c == '#' {
|
||||
let (px, py) = (x + i as f32, y + j as f32);
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], OUTLINE);
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], outline());
|
||||
fill(batch, atlas, [px, py, 1.0, 1.0], color);
|
||||
}
|
||||
}
|
||||
@@ -198,17 +240,17 @@ pub fn button_with_room(
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let face = match (live, primary, hover) {
|
||||
(false, _, _) => WELL,
|
||||
(true, true, false) => FACE,
|
||||
(true, true, true) => FACE_HOVER,
|
||||
(true, false, false) => BUTTON,
|
||||
(true, false, true) => BUTTON_HOVER,
|
||||
(false, _, _) => well_fill(),
|
||||
(true, true, false) => face(),
|
||||
(true, true, true) => face_hover(),
|
||||
(true, false, false) => button_fill(),
|
||||
(true, false, true) => button_hover(),
|
||||
};
|
||||
fill(batch, atlas, rect, face);
|
||||
if hover && live {
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
let color = if live { WHITE } else { muted() };
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let left = x + 2.0 + room;
|
||||
scrolling_label(
|
||||
@@ -252,7 +294,7 @@ pub fn slider(
|
||||
(hover, live): (bool, bool),
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
let color = if live { WHITE } else { muted() };
|
||||
scrolling_label(
|
||||
batch,
|
||||
atlas,
|
||||
@@ -263,17 +305,22 @@ pub fn slider(
|
||||
);
|
||||
let line = y + h - 3.0;
|
||||
let at = x + (position.clamp(0.0, 1.0) * (w - 4.0)).round();
|
||||
fill(batch, atlas, [x, line, w, 2.0], TRACK);
|
||||
fill(batch, atlas, [x, line, w, 2.0], track_fill());
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
[x, line, at - x, 2.0],
|
||||
if live { ACCENT } else { MUTED },
|
||||
if live { accent() } else { muted() },
|
||||
);
|
||||
let handle = [at, line - 3.0, 4.0, 8.0];
|
||||
fill(batch, atlas, handle, if live { HANDLE } else { MUTED });
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
handle,
|
||||
if live { handle_fill() } else { muted() },
|
||||
);
|
||||
if hover && live {
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], ACCENT);
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], accent());
|
||||
}
|
||||
}
|
||||
/// A value that a press steps through: in a well, between the arrows that say so.
|
||||
@@ -290,13 +337,13 @@ pub fn cycler(
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let arrows = if hover && live { WHITE } else { MUTED };
|
||||
let arrows = if hover && live { WHITE } else { muted() };
|
||||
batch.text_styled(atlas, &Text::literal("<"), x + 3.0, ty, arrows, true);
|
||||
batch.text_styled(atlas, &Text::literal(">"), x + w - 8.0, ty, arrows, true);
|
||||
let color = match (live, hover) {
|
||||
(false, _) => MUTED,
|
||||
(false, _) => muted(),
|
||||
(true, true) => WHITE,
|
||||
(true, false) => SOFT,
|
||||
(true, false) => soft(),
|
||||
};
|
||||
scrolling_label(batch, atlas, value, [x + 9.0, ty, w - 18.0], (y, h), color);
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ use crate::{
|
||||
lang,
|
||||
options_ui::{Event, Page as OptionsPage},
|
||||
settings::{Opt, Settings},
|
||||
settings_shell::{self as shell, Binding, Group, Output, Row, Screen, Sheet, Value},
|
||||
settings_shell::{self as shell, Group, Output, Row, Screen, Sheet, Value},
|
||||
text::Text,
|
||||
};
|
||||
|
||||
@@ -106,8 +106,6 @@ pub enum H {
|
||||
FrameGeneration,
|
||||
Hdr,
|
||||
HdrBlackLevel,
|
||||
/// Binds `Graphics::hdr_key`.
|
||||
HdrKey,
|
||||
/// Starts HDR calibration (`crate::hdr_calibration`).
|
||||
HdrCalibrate,
|
||||
HdrPeak,
|
||||
@@ -614,7 +612,7 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
|
||||
h(
|
||||
H::HdrUiBrightness,
|
||||
None,
|
||||
"How bright the HUD and menus are, against paper white.",
|
||||
"How bright the HUD and menus are. Auto: at paper white.",
|
||||
),
|
||||
h(
|
||||
H::HdrLighting,
|
||||
@@ -623,14 +621,6 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
|
||||
),
|
||||
],
|
||||
),
|
||||
(
|
||||
"Shortcut",
|
||||
vec![h(
|
||||
H::HdrKey,
|
||||
None,
|
||||
"A key that opens this screen from the game. Not bound at first.",
|
||||
)],
|
||||
),
|
||||
],
|
||||
),
|
||||
];
|
||||
@@ -708,6 +698,10 @@ fn setup_of(g: &crate::graphics::Graphics, reported: bool) -> Setup {
|
||||
Setup::Changed
|
||||
}
|
||||
}
|
||||
/// What the HDR page says while HDR output is held back on this window's graphics driver
|
||||
/// (`EffectiveOutput::held`): picking a mode tries again (`H::cycle`).
|
||||
const HDR_HELD: &str = "HDR output stopped the game the last time it started with this graphics driver. Choose a mode to try again.";
|
||||
|
||||
/// The description beside `item` where it depends on [`setup`]; `text` otherwise.
|
||||
fn description(
|
||||
item: Item,
|
||||
@@ -716,6 +710,7 @@ fn description(
|
||||
text: &'static str,
|
||||
) -> &'static str {
|
||||
match (item, setup(s, out)) {
|
||||
(Item::Horizon(H::Hdr), _) if out.held => HDR_HELD,
|
||||
(Item::Horizon(H::HdrCalibrate), Setup::Unknown) => {
|
||||
"Your display didn't say how bright it gets: calibrate to set it up."
|
||||
}
|
||||
@@ -814,14 +809,14 @@ impl H {
|
||||
H::ResolutionScale => Some((g.resolution_scale as f32 - 50.0) / 150.0),
|
||||
H::UpscalingSharpness => Some(g.upscaling_sharpness as f32 / 100.0),
|
||||
// Auto, then 10..480 by 10.
|
||||
H::HdrPaperWhite => Some(g.hdr_paper_white as f32 / 480.0),
|
||||
H::HdrPaperWhite => Some(crate::graphics::nits_position(g.hdr_paper_white)),
|
||||
H::HdrUiBrightness => Some(crate::graphics::nits_position(g.hdr_ui_nits)),
|
||||
// Auto, then the peak's scale.
|
||||
H::HdrPeak => Some(match g.hdr_peak {
|
||||
0 => 0.0,
|
||||
n => (1.0 + crate::graphics::peak_step_of(n as f32)) / PEAK_POSITIONS as f32,
|
||||
}),
|
||||
H::HdrBlackLevel => Some(g.hdr_black_level as f32 / 100.0),
|
||||
H::HdrUiBrightness => Some((g.hdr_ui_brightness as f32 - 25.0) / 75.0),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
@@ -833,13 +828,26 @@ impl H {
|
||||
H::Workers => Some(max_workers()),
|
||||
H::ResolutionScale => Some(30),
|
||||
H::UpscalingSharpness => Some(20),
|
||||
H::HdrPaperWhite => Some(48),
|
||||
H::HdrPaperWhite | H::HdrUiBrightness => Some(crate::graphics::NITS_STEPS),
|
||||
H::HdrPeak => Some(PEAK_POSITIONS),
|
||||
H::HdrBlackLevel => Some(100),
|
||||
H::HdrUiBrightness => Some(15),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// "Paper White: Auto (203)" or "Paper White: 160": a setting in nits, 0 for Auto, which
|
||||
/// shows the nits Auto gives.
|
||||
fn nits_label(self, s: &Settings, out: &EffectiveOutput) -> Text {
|
||||
let (g, r) = (&s.horizon, out.reported);
|
||||
let (caption, set, auto) = match self {
|
||||
H::HdrPaperWhite => ("Paper White", g.hdr_paper_white, g.paper_white_nits(r)),
|
||||
H::HdrPeak => ("Peak Brightness", g.hdr_peak, g.peak_nits(r)),
|
||||
_ => ("UI Brightness", g.hdr_ui_nits, g.ui_nits(r)),
|
||||
};
|
||||
match set {
|
||||
0 => labelled(caption, lang::tr("Auto (%s)", &[&auto])),
|
||||
n => labelled(caption, n),
|
||||
}
|
||||
}
|
||||
fn label(self, s: &Settings, out: &EffectiveOutput) -> Text {
|
||||
let g = &s.horizon;
|
||||
match self {
|
||||
@@ -940,26 +948,9 @@ impl H {
|
||||
Setup::Automatic => "Calibrate Anyway...",
|
||||
Setup::Changed => "Use Automatic Setup",
|
||||
})),
|
||||
H::HdrPaperWhite => match g.hdr_paper_white {
|
||||
0 => labelled(
|
||||
"Paper White",
|
||||
lang::tr("Auto (%s)", &[&g.paper_white_nits(out.reported)]),
|
||||
),
|
||||
n => labelled("Paper White", n.to_string()),
|
||||
},
|
||||
H::HdrPeak => match g.hdr_peak {
|
||||
0 => labelled(
|
||||
"Peak Brightness",
|
||||
lang::tr("Auto (%s)", &[&g.peak_nits(out.reported)]),
|
||||
),
|
||||
n => labelled("Peak Brightness", n.to_string()),
|
||||
},
|
||||
H::HdrPaperWhite | H::HdrPeak | H::HdrUiBrightness => self.nits_label(s, out),
|
||||
H::HdrBlackLevel => labelled("Black Level", format!("{:.2}", g.black_level_nits())),
|
||||
H::HdrUiBrightness => labelled_percent("UI Brightness", g.hdr_ui_brightness),
|
||||
H::HdrLighting => labelled("HDR Lighting", on_off(g.hdr_lighting)),
|
||||
H::HdrKey => {
|
||||
Text::translate("Shortcut: %s", &[crate::keybinds::display_name(&g.hdr_key)])
|
||||
}
|
||||
H::BatteryMode => labelled("Battery Mode", on_off(g.battery)),
|
||||
H::ShadowCache => labelled("Shadow Cache", on_off(g.shadow_cache)),
|
||||
// A press across the row, as Calibrate...: the list it opens shows the pick.
|
||||
@@ -1000,7 +991,8 @@ impl H {
|
||||
H::Workers => g.workers = (v * max_workers() as f32).round() as u32,
|
||||
H::ResolutionScale => g.resolution_scale = (50.0 + (v * 30.0).round() * 5.0) as u32,
|
||||
H::UpscalingSharpness => g.upscaling_sharpness = (v * 20.0).round() as u32 * 5,
|
||||
H::HdrPaperWhite => g.hdr_paper_white = (v * 48.0).round() as u32 * 10,
|
||||
H::HdrPaperWhite => g.hdr_paper_white = crate::graphics::nits_at(v),
|
||||
H::HdrUiBrightness => g.hdr_ui_nits = crate::graphics::nits_at(v),
|
||||
H::HdrPeak => {
|
||||
g.hdr_peak = match (v * PEAK_POSITIONS as f32).round() as u32 {
|
||||
0 => 0,
|
||||
@@ -1008,7 +1000,6 @@ impl H {
|
||||
}
|
||||
}
|
||||
H::HdrBlackLevel => g.hdr_black_level = (v * 100.0).round() as u32,
|
||||
H::HdrUiBrightness => g.hdr_ui_brightness = (25.0 + (v * 15.0).round() * 5.0) as u32,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -1086,7 +1077,9 @@ impl H {
|
||||
H::FrameGeneration => {
|
||||
g.frame_generation = step(&FrameGeneration::ALL, g.frame_generation, back)
|
||||
}
|
||||
// Any choice tries HDR output again on a driver a start failed on.
|
||||
H::Hdr => {
|
||||
g.hdr_failed_start = None;
|
||||
g.hdr = step(&HdrMode::ALL, g.hdr, back);
|
||||
if g.hdr == HdrMode::On && !out.hdr_offered() {
|
||||
g.hdr = step(&HdrMode::ALL, g.hdr, back);
|
||||
@@ -1155,7 +1148,11 @@ impl Item {
|
||||
| H::HdrUiBrightness
|
||||
| H::HdrLighting
|
||||
| H::HdrSmoothGradients,
|
||||
) if !out.requests_hdr(s.horizon.hdr) => Some("Turn HDR on to use it."),
|
||||
) if !out.requests_hdr(s.horizon.hdr) => Some(if out.held {
|
||||
HDR_HELD
|
||||
} else {
|
||||
"Turn HDR on to use it."
|
||||
}),
|
||||
Item::Horizon(H::TranslucentBatching)
|
||||
if !crate::graphics::translucent_batching_offered() =>
|
||||
{
|
||||
@@ -1178,10 +1175,7 @@ impl Item {
|
||||
fn steps(self, s: &Settings, out: &EffectiveOutput) -> bool {
|
||||
self.switch(s, out).is_none()
|
||||
&& self.slider(s).is_none()
|
||||
&& !matches!(
|
||||
self,
|
||||
Item::Horizon(H::HdrKey | H::HdrCalibrate | H::ShaderPacks)
|
||||
)
|
||||
&& !matches!(self, Item::Horizon(H::HdrCalibrate | H::ShaderPacks))
|
||||
}
|
||||
/// On/off settings and their value.
|
||||
pub fn switch(self, s: &Settings, out: &EffectiveOutput) -> Option<bool> {
|
||||
@@ -1336,12 +1330,6 @@ fn shown(item: Item, s: &Settings) -> bool {
|
||||
}
|
||||
/// A control's label as its name and its value ("Render Distance" and "12 chunks").
|
||||
fn parts(item: Item, s: &Settings, out: &EffectiveOutput) -> (String, Option<String>) {
|
||||
// The shortcut's label is one translated "Shortcut: %s"; the row shows its key apart, as
|
||||
// KeyBindsScreen does ("> key <" while it waits, `settings_shell::Value::Binding`).
|
||||
if item == Item::Horizon(H::HdrKey) {
|
||||
let key = crate::keybinds::display_name(&s.horizon.hdr_key).plain();
|
||||
return (lang::get("Shortcut"), Some(key));
|
||||
}
|
||||
shell::name_and_value(&item.label(s, out).plain())
|
||||
}
|
||||
|
||||
@@ -1350,13 +1338,9 @@ fn parts(item: Item, s: &Settings, out: &EffectiveOutput) -> (String, Option<Str
|
||||
fn row(setting: Setting, s: &Settings, out: &EffectiveOutput) -> Row<Item> {
|
||||
let item = setting.item;
|
||||
let (name, value) = parts(item, s, out);
|
||||
let value = match (item, item.switch(s, out), item.slider(s)) {
|
||||
(Item::Horizon(H::HdrKey), ..) => Value::Binding(Binding::key(
|
||||
crate::graphics::HDR_KEY,
|
||||
value.unwrap_or_default(),
|
||||
)),
|
||||
(_, Some(on), _) => Value::Switch(on),
|
||||
(_, None, Some(position)) => Value::Slider {
|
||||
let value = match (item.switch(s, out), item.slider(s)) {
|
||||
(Some(on), _) => Value::Switch(on),
|
||||
(None, Some(position)) => Value::Slider {
|
||||
position,
|
||||
steps: item.slider_steps(),
|
||||
text: value.unwrap_or_default(),
|
||||
@@ -1522,7 +1506,7 @@ impl Screen for GraphicsScreen {
|
||||
/// one `horizon-ctl options-set` changed meanwhile), nor fullscreen, which F11 and the
|
||||
/// window manager change.
|
||||
fn undo(&mut self, s: &mut Settings, b: &Settings) -> Vec<Output> {
|
||||
s.horizon = b.horizon.clone();
|
||||
s.horizon = s.horizon.undone_to(&b.horizon);
|
||||
s.render_distance = b.render_distance;
|
||||
s.simulation_distance = b.simulation_distance;
|
||||
s.gamma = b.gamma;
|
||||
@@ -1572,7 +1556,7 @@ mod tests {
|
||||
use super::*;
|
||||
use crate::{
|
||||
graphics_style as style,
|
||||
settings_shell::{Capture, Columns, Hosted, Shell, Target},
|
||||
settings_shell::{Columns, Hosted, Shell, Target},
|
||||
};
|
||||
use winit::keyboard::KeyCode as K;
|
||||
|
||||
@@ -2038,10 +2022,6 @@ mod tests {
|
||||
precheck.why.as_deref(),
|
||||
Some("Only applies to asynchronous entity culling.")
|
||||
);
|
||||
let key = find(&s, Item::Horizon(H::HdrKey));
|
||||
assert_eq!(key.name, "Shortcut");
|
||||
let waits = Capture::Key(crate::graphics::HDR_KEY);
|
||||
assert!(matches!(key.value, Value::Binding(ref b) if b.capture == waits));
|
||||
let calibrate = find(&s, Item::Horizon(H::HdrCalibrate));
|
||||
assert_eq!(calibrate.value, Value::Press);
|
||||
}
|
||||
@@ -2726,7 +2706,7 @@ mod tests {
|
||||
H::HdrPaperWhite => s.horizon.hdr_paper_white,
|
||||
H::HdrPeak => s.horizon.hdr_peak,
|
||||
H::HdrBlackLevel => s.horizon.hdr_black_level,
|
||||
H::HdrUiBrightness => s.horizon.hdr_ui_brightness,
|
||||
H::HdrUiBrightness => s.horizon.hdr_ui_nits,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
let fresh = || {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//! reports.
|
||||
use super::tests::{CHANGED, CLICK, DRAGGED, FB, NONE, SIZE, Ui, offering, press, row, ui};
|
||||
use super::*;
|
||||
use crate::settings_shell::{Capture, Columns, Hosted};
|
||||
use crate::settings_shell::{Columns, Hosted};
|
||||
use winit::keyboard::KeyCode as K;
|
||||
|
||||
#[test]
|
||||
@@ -64,17 +64,12 @@ fn hdr_auto_can_be_selected_before_querying_and_brightness_waits_for_output() {
|
||||
let peak = row(&mut ui, &s, Item::Horizon(H::HdrPeak));
|
||||
assert_eq!(press(&mut ui, &mut s, (tx + 2.0, peak[1] + 4.0)), [DRAGGED]);
|
||||
ui.release();
|
||||
// Calibrate starts the calibration; the shortcut row waits for a key.
|
||||
// Calibrate starts the calibration.
|
||||
let calibrate = row(&mut ui, &s, Item::Horizon(H::HdrCalibrate));
|
||||
assert_eq!(
|
||||
press(&mut ui, &mut s, at(calibrate)),
|
||||
[CLICK, Output::Push(OptionsPage::HdrCalibration)]
|
||||
);
|
||||
let key = row(&mut ui, &s, Item::Horizon(H::HdrKey));
|
||||
assert_eq!(
|
||||
press(&mut ui, &mut s, at(key)),
|
||||
[CLICK, Output::Bind(Capture::Key(crate::graphics::HDR_KEY))]
|
||||
);
|
||||
assert!(ui.changed());
|
||||
}
|
||||
|
||||
@@ -134,3 +129,107 @@ fn hdr_setup_follows_what_the_system_reported() {
|
||||
assert_eq!(setup_of(&g, true), Setup::Changed);
|
||||
assert_eq!(setup_of(&g, false), Setup::Unknown);
|
||||
}
|
||||
|
||||
/// UI Brightness reads as Paper White does, in nits apart from it: Auto shows the paper white
|
||||
/// in use, and a value set by hand its own nits, whatever Paper White is. Its slider has Paper
|
||||
/// White's steps: Auto, then 10 to 480 nits by 10.
|
||||
#[test]
|
||||
fn ui_brightness_reads_in_nits_on_paper_whites_steps() {
|
||||
let mut s = Settings::default();
|
||||
s.horizon.hdr = HdrMode::On;
|
||||
let reporting = offering(true, Some(true));
|
||||
let label = |s: &Settings, out| Item::Horizon(H::HdrUiBrightness).label(s, out).plain();
|
||||
assert_eq!(label(&s, &reporting), "UI Brightness: Auto (400)");
|
||||
assert_eq!(label(&s, &NONE), "UI Brightness: Auto (203)");
|
||||
s.horizon.hdr_paper_white = 250;
|
||||
assert_eq!(label(&s, &reporting), "UI Brightness: Auto (250)");
|
||||
s.horizon.hdr_ui_nits = 160;
|
||||
for paper_white in [0, 80, 250] {
|
||||
s.horizon.hdr_paper_white = paper_white;
|
||||
assert_eq!(label(&s, &reporting), "UI Brightness: 160");
|
||||
}
|
||||
let item = Item::Horizon(H::HdrUiBrightness);
|
||||
assert_eq!(
|
||||
H::HdrUiBrightness.slider_steps(),
|
||||
H::HdrPaperWhite.slider_steps()
|
||||
);
|
||||
H::HdrUiBrightness.set_slider(&mut s, 0.0);
|
||||
let mut reached = vec![s.horizon.hdr_ui_nits];
|
||||
for _ in 0..H::HdrUiBrightness.slider_steps().unwrap() {
|
||||
item.step_slider(&mut s, true, 200.0, &reporting);
|
||||
reached.push(s.horizon.hdr_ui_nits);
|
||||
}
|
||||
let paper: Vec<u32> = std::iter::once(0).chain((10..=480).step_by(10)).collect();
|
||||
assert_eq!(reached, paper);
|
||||
// Each value sits where Paper White's same value does.
|
||||
for nits in paper {
|
||||
s.horizon.hdr_ui_nits = nits;
|
||||
s.horizon.hdr_paper_white = nits;
|
||||
assert_eq!(item.slider(&s), Item::Horizon(H::HdrPaperWhite).slider(&s));
|
||||
}
|
||||
}
|
||||
|
||||
/// While HDR output is held back on this window's driver, the HDR row says so and keeps
|
||||
/// the mode; any change of the mode drops the hold, and HDR is asked for again.
|
||||
#[test]
|
||||
fn a_held_hdr_start_is_said_on_the_page_and_a_mode_change_tries_again() {
|
||||
use crate::gfx::{HdrOutput, output::tests};
|
||||
let mut s = Settings::default();
|
||||
s.horizon.hdr = HdrMode::Auto;
|
||||
s.horizon.hdr_failed_start = Some("Vulkan 10de:2684 GPU; driver; 1.0".into());
|
||||
let (mut caps, reading) = tests::window(Some(HdrOutput::Pq), Some(true));
|
||||
caps.held = true;
|
||||
let out = tests::snapshot(&s.horizon, Default::default(), caps, reading);
|
||||
let hdr = Item::Horizon(H::Hdr);
|
||||
let setting = h(
|
||||
H::Hdr,
|
||||
Cost::None,
|
||||
"Lava, fire and sunlight shine brighter than white.",
|
||||
);
|
||||
let held = super::row(setting, &s, &out);
|
||||
assert_eq!(held.chosen.as_deref(), Some(HDR_HELD));
|
||||
assert_eq!(held.why, None);
|
||||
assert_eq!(hdr.label(&s, &out).plain(), "HDR: Auto");
|
||||
assert_eq!(Item::Horizon(H::HdrPeak).blocked(&s, &out), Some(HDR_HELD));
|
||||
// Not held, the row says what HDR does.
|
||||
caps.held = false;
|
||||
let free = tests::snapshot(&s.horizon, Default::default(), caps, reading);
|
||||
assert_eq!(super::row(setting, &s, &free).chosen, None);
|
||||
// Any step of the mode, either way, tries again.
|
||||
for back in [false, true] {
|
||||
let mut s = s.clone();
|
||||
hdr.cycle(&mut s, back, FB, &out);
|
||||
assert_ne!(s.horizon.hdr, HdrMode::Auto);
|
||||
assert_eq!(s.horizon.hdr_failed_start, None);
|
||||
}
|
||||
}
|
||||
|
||||
/// Undo never brings the hold back: held Auto, changed to On (HDR tried again), then
|
||||
/// undone, is Auto without the hold. With the mode left alone, it keeps the hold as it is.
|
||||
#[test]
|
||||
fn undo_never_restores_a_held_hdr_start() {
|
||||
let mut screen = GraphicsScreen {
|
||||
framebuffer: FB,
|
||||
output: NONE,
|
||||
};
|
||||
let mut opened = Settings::default();
|
||||
opened.horizon.hdr = HdrMode::Auto;
|
||||
opened.horizon.hdr_failed_start = Some("Vulkan 10de:2684 GPU; driver; 1.0; os".into());
|
||||
let mut s = opened.clone();
|
||||
let out = offering(true, Some(true));
|
||||
Item::Horizon(H::Hdr).cycle(&mut s, true, FB, &out);
|
||||
assert_eq!(
|
||||
(s.horizon.hdr, &s.horizon.hdr_failed_start),
|
||||
(HdrMode::On, &None)
|
||||
);
|
||||
screen.undo(&mut s, &opened);
|
||||
assert_eq!(
|
||||
(s.horizon.hdr, &s.horizon.hdr_failed_start),
|
||||
(HdrMode::Auto, &None)
|
||||
);
|
||||
// Another row changed and undone: the hold stays.
|
||||
let mut s = opened.clone();
|
||||
s.horizon.fxaa = !s.horizon.fxaa;
|
||||
screen.undo(&mut s, &opened);
|
||||
assert_eq!(s.horizon, opened.horizon);
|
||||
}
|
||||
@@ -206,8 +206,9 @@ fn display(light: vec3<f32>) -> vec4<f32> {
|
||||
let shows = params.world > 0.5 && params.peak > 1.0
|
||||
&& (hand || (!covered && shows_world(f.rgb, w.rgb)));
|
||||
var light = lit(f.rgb, w.a, shows, true).light;
|
||||
// The HUD and menus at their own brightness, by how much they cover.
|
||||
light *= mix(1.0, params.ui, ui);
|
||||
// The HUD and menus at their own brightness, by how much they cover, no brighter than the
|
||||
// peak (as `fs_hdr_layered`): UI Brightness can pass paper white.
|
||||
light = min(light * mix(1.0, params.ui, ui), vec3(params.peak));
|
||||
return display(light);
|
||||
}
|
||||
|
||||
@@ -275,8 +276,8 @@ fn backdrop(w: vec3<f32>) -> vec3<f32> {
|
||||
|
||||
// The HUD over the world in gamma, the space the HUD blends in: its own part, what its backdrop
|
||||
// B doesn't explain (H = P - (1 - c) B, exact for the layering blends), at UI Brightness, over
|
||||
// (1 - c) of the world, light above white included. Where the world is at or below white, at
|
||||
// 100%, that is the HUD's picture as drawn.
|
||||
// (1 - c) of the world, light above white included. Where the world is at or below white, with
|
||||
// UI Brightness at paper white, that is the HUD's picture as drawn.
|
||||
fn layered(at: vec2<i32>) -> vec3<f32> {
|
||||
let w = max(textureLoad(frame, at, 0).rgb, vec3(0.0));
|
||||
let p = textureLoad(hud, at, 0).rgb;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
//! Nothing changes until Save, which writes the three into Horizon's settings; Cancel
|
||||
//! or Escape leaves them as they were.
|
||||
use crate::{
|
||||
font::Font,
|
||||
hud::{HudAtlas, HudBatch, rgba},
|
||||
lang,
|
||||
settings::Settings,
|
||||
@@ -33,6 +34,10 @@ pub enum Step {
|
||||
}
|
||||
const STEPS: [Step; 3] = [Step::Black, Step::Peak, Step::PaperWhite];
|
||||
|
||||
/// A step's test picture for HDR output: the step, its nits and where the controls start (a
|
||||
/// share of the height).
|
||||
pub type Picture = (Step, f32, f32);
|
||||
|
||||
/// What the options screen does after an input here.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Outcome {
|
||||
@@ -43,6 +48,30 @@ pub enum Outcome {
|
||||
Cancel,
|
||||
}
|
||||
|
||||
/// The window as calibration found it: calibration turns it fullscreen for its test pictures,
|
||||
/// and gives it back as it was.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum WindowState {
|
||||
Fullscreen,
|
||||
Maximized,
|
||||
Windowed,
|
||||
}
|
||||
|
||||
impl WindowState {
|
||||
pub fn of(fullscreen: bool, maximized: bool) -> Self {
|
||||
match (fullscreen, maximized) {
|
||||
(true, _) => Self::Fullscreen,
|
||||
(false, true) => Self::Maximized,
|
||||
(false, false) => Self::Windowed,
|
||||
}
|
||||
}
|
||||
/// On leaving calibration: whether the window leaves fullscreen, and whether it is
|
||||
/// maximized again after (leaving fullscreen gives back its restored size on Windows).
|
||||
pub fn leaving(self) -> (bool, bool) {
|
||||
(self != Self::Fullscreen, self == Self::Maximized)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Calibration {
|
||||
step: usize,
|
||||
/// Nits, in the order of `STEPS`.
|
||||
@@ -53,8 +82,11 @@ pub struct Calibration {
|
||||
dragging: bool,
|
||||
}
|
||||
|
||||
/// Height of the band of controls at the bottom, in GUI pixels.
|
||||
/// Height of the band of controls at the bottom with a hint of one line, in GUI pixels.
|
||||
const BAND: f32 = 84.0;
|
||||
/// Each further line of the hint, which wraps within the window less this at each side.
|
||||
const HINT_LINE: f32 = 10.0;
|
||||
const HINT_MARGIN: f32 = 10.0;
|
||||
|
||||
impl Step {
|
||||
/// The slider's steps past its first: the settings' own.
|
||||
@@ -115,18 +147,24 @@ impl Step {
|
||||
|
||||
struct Layout {
|
||||
top: f32,
|
||||
hint: Vec<Text>,
|
||||
slider: (f32, f32, f32),
|
||||
cancel: (f32, f32, f32),
|
||||
back: (f32, f32, f32),
|
||||
next: (f32, f32, f32),
|
||||
}
|
||||
fn layout(w: f32, h: f32) -> Layout {
|
||||
let top = (h - BAND).floor();
|
||||
/// The band grows up by the lines `step`'s hint takes past its first.
|
||||
fn layout(font: &Font, step: Step, (w, h): (f32, f32)) -> Layout {
|
||||
let hint = Text::literal(lang::get(step.hint_key()));
|
||||
let hint = font.split(&hint, w - 2.0 * HINT_MARGIN);
|
||||
let more = hint.len().saturating_sub(1) as f32 * HINT_LINE;
|
||||
let top = (h - BAND - more).floor();
|
||||
let cx = (w / 2.0).floor();
|
||||
let by = top + 58.0;
|
||||
let by = top + more + 58.0;
|
||||
Layout {
|
||||
top,
|
||||
slider: (cx - 100.0, top + 32.0, 200.0),
|
||||
hint,
|
||||
slider: (cx - 100.0, top + more + 32.0, 200.0),
|
||||
cancel: (cx - 152.0, by, 98.0),
|
||||
back: (cx - 49.0, by, 98.0),
|
||||
next: (cx + 54.0, by, 98.0),
|
||||
@@ -159,6 +197,9 @@ impl Calibration {
|
||||
fn current(&self) -> Step {
|
||||
STEPS[self.step]
|
||||
}
|
||||
fn layout(&self, font: &Font, size: (f32, f32)) -> Layout {
|
||||
layout(font, self.current(), size)
|
||||
}
|
||||
/// The slider's position, 0..=1.
|
||||
fn position(&self) -> f32 {
|
||||
let step = self.current();
|
||||
@@ -184,18 +225,17 @@ impl Calibration {
|
||||
};
|
||||
Text::literal(format!("{}: {}", step.name(), value))
|
||||
}
|
||||
/// The step, its nits and where the controls start (a share of the height), for
|
||||
/// HDR output's test picture.
|
||||
pub fn picture(&self, h: f32) -> (Step, f32, f32) {
|
||||
/// The current step's test picture in a GUI of `size`.
|
||||
pub fn picture(&self, font: &Font, size: (f32, f32)) -> Picture {
|
||||
(
|
||||
self.current(),
|
||||
self.values[self.step],
|
||||
layout(0.0, h).top / h.max(1.0),
|
||||
self.layout(font, size).top / size.1.max(1.0),
|
||||
)
|
||||
}
|
||||
pub fn draw(&self, batch: &mut HudBatch, atlas: &HudAtlas, cursor: (f32, f32)) {
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
let l = layout(w, h);
|
||||
let l = self.layout(&atlas.font, (w, h));
|
||||
// Above the band HDR output draws the test picture over whatever is here.
|
||||
batch.fill(atlas, 0.0, 0.0, w, h, rgba(0, 0, 0, 255));
|
||||
batch.fill(atlas, 0.0, l.top, w, h - l.top, rgba(24, 24, 24, 255));
|
||||
@@ -205,16 +245,10 @@ impl Calibration {
|
||||
&[&(self.step + 1), &STEPS.len(), &step.name()],
|
||||
));
|
||||
ui::centered_text(batch, atlas, &title, 0.0, l.top + 6.0, w, u32::MAX);
|
||||
let hint = Text::literal(lang::get(step.hint_key()));
|
||||
ui::centered_text(
|
||||
batch,
|
||||
atlas,
|
||||
&hint,
|
||||
0.0,
|
||||
l.top + 18.0,
|
||||
w,
|
||||
rgba(160, 160, 160, 255),
|
||||
);
|
||||
for (i, line) in l.hint.iter().enumerate() {
|
||||
let y = l.top + 18.0 + i as f32 * HINT_LINE;
|
||||
ui::centered_text(batch, atlas, line, 0.0, y, w, rgba(160, 160, 160, 255));
|
||||
}
|
||||
let (x, y, sw) = l.slider;
|
||||
ui::slider(
|
||||
batch,
|
||||
@@ -261,8 +295,14 @@ impl Calibration {
|
||||
}
|
||||
}
|
||||
/// A press, or a drag with `drag`, at `cursor`.
|
||||
pub fn click(&mut self, cursor: (f32, f32), (w, h): (f32, f32), drag: bool) -> Outcome {
|
||||
let l = layout(w, h);
|
||||
pub fn click(
|
||||
&mut self,
|
||||
font: &Font,
|
||||
cursor: (f32, f32),
|
||||
size: (f32, f32),
|
||||
drag: bool,
|
||||
) -> Outcome {
|
||||
let l = self.layout(font, size);
|
||||
let (x, _, sw) = l.slider;
|
||||
if drag {
|
||||
if !self.dragging {
|
||||
@@ -336,6 +376,14 @@ mod tests {
|
||||
|
||||
const NONE: EffectiveOutput = EffectiveOutput::NONE;
|
||||
|
||||
fn font() -> Font {
|
||||
Font::metrics(std::path::Path::new("/nonexistent/horizon-test-assets"))
|
||||
}
|
||||
/// At the default GUI scale of the game's first window (854 x 480 at 2).
|
||||
fn picture(c: &Calibration) -> Picture {
|
||||
c.picture(&font(), (427.0, 240.0))
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn calibration_saves_only_on_save() {
|
||||
let mut s = Settings::default();
|
||||
@@ -344,14 +392,14 @@ mod tests {
|
||||
let mut c = Calibration::new(&s, &NONE);
|
||||
assert_eq!(c.key(KeyCode::ArrowLeft), Outcome::Changed);
|
||||
assert_eq!(c.key(KeyCode::ArrowLeft), Outcome::Changed);
|
||||
assert!((c.picture(100.0).1 - 0.03).abs() < 1e-6);
|
||||
assert!((picture(&c).1 - 0.03).abs() < 1e-6);
|
||||
assert_eq!(c.key(KeyCode::Escape), Outcome::Cancel);
|
||||
assert_eq!(s.horizon, before);
|
||||
// Black, then Peak (one step up), then Paper White, then Save.
|
||||
assert_eq!(c.key(KeyCode::Enter), Outcome::Click);
|
||||
assert_eq!(c.key(KeyCode::ArrowRight), Outcome::Changed);
|
||||
assert_eq!(c.key(KeyCode::Enter), Outcome::Click);
|
||||
assert_eq!(c.picture(100.0).0, Step::PaperWhite);
|
||||
assert_eq!(picture(&c).0, Step::PaperWhite);
|
||||
assert_eq!(c.key(KeyCode::Enter), Outcome::Save);
|
||||
c.save(&mut s);
|
||||
assert_eq!(s.horizon.hdr_black_level, 3);
|
||||
@@ -370,10 +418,10 @@ mod tests {
|
||||
for (output, peak, paper_white) in [(&reporting, 1000.0, 400.0), (&NONE, 1000.0, 203.0)] {
|
||||
let mut c = Calibration::new(&s, output);
|
||||
c.key(KeyCode::Enter);
|
||||
assert_eq!(c.picture(1.0).0, Step::Peak);
|
||||
assert_eq!(c.picture(1.0).1, peak);
|
||||
assert_eq!(picture(&c).0, Step::Peak);
|
||||
assert_eq!(picture(&c).1, peak);
|
||||
c.key(KeyCode::Enter);
|
||||
assert_eq!(c.picture(1.0).1, paper_white);
|
||||
assert_eq!(picture(&c).1, paper_white);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -392,14 +440,14 @@ mod tests {
|
||||
];
|
||||
let mut c = Calibration::new(&Settings::default(), &NONE);
|
||||
for (i, expected) in expected.iter().enumerate() {
|
||||
assert_eq!(c.picture(1.0).0, STEPS[i]);
|
||||
assert_eq!(picture(&c).0, STEPS[i]);
|
||||
for _ in 0..200 {
|
||||
c.key(KeyCode::ArrowLeft);
|
||||
}
|
||||
let mut seen = vec![c.picture(1.0).1];
|
||||
let mut seen = vec![picture(&c).1];
|
||||
for _ in 0..200 {
|
||||
c.key(KeyCode::ArrowRight);
|
||||
let v = c.picture(1.0).1;
|
||||
let v = picture(&c).1;
|
||||
if seen.last() != Some(&v) {
|
||||
seen.push(v);
|
||||
}
|
||||
@@ -422,7 +470,7 @@ mod tests {
|
||||
assert_eq!(s.horizon.hdr_black_level, 2);
|
||||
// Calibrated back down, 0 is no lift: what the step showed.
|
||||
let mut c = Calibration::new(&s, &NONE);
|
||||
assert!((c.picture(1.0).1 - 0.02).abs() < 1e-6);
|
||||
assert!((picture(&c).1 - 0.02).abs() < 1e-6);
|
||||
c.key(KeyCode::ArrowLeft);
|
||||
c.key(KeyCode::ArrowLeft);
|
||||
c.key(KeyCode::Enter);
|
||||
@@ -435,14 +483,89 @@ mod tests {
|
||||
assert_eq!(s.horizon.hdr_peak, 10_000);
|
||||
let mut c = Calibration::new(&s, &NONE);
|
||||
c.key(KeyCode::Enter);
|
||||
assert_eq!(c.picture(1.0).1, 10_000.0);
|
||||
assert_eq!(picture(&c).1, 10_000.0);
|
||||
// One step down from the top is 500 nits; from 2000, 50.
|
||||
c.key(KeyCode::ArrowLeft);
|
||||
assert_eq!(c.picture(1.0).1, 9500.0);
|
||||
assert_eq!(picture(&c).1, 9500.0);
|
||||
s.horizon.hdr_peak = 2000;
|
||||
let mut c = Calibration::new(&s, &NONE);
|
||||
c.key(KeyCode::Enter);
|
||||
c.key(KeyCode::ArrowLeft);
|
||||
assert_eq!(c.picture(1.0).1, 1950.0);
|
||||
assert_eq!(picture(&c).1, 1950.0);
|
||||
}
|
||||
|
||||
/// A hint wider than the window less its margins wraps, the band grows up by the lines
|
||||
/// it adds, and the test picture ends where the band drawn starts.
|
||||
#[test]
|
||||
fn the_hint_wraps_and_the_band_grows_by_its_lines() {
|
||||
let font = font();
|
||||
let mut c = Calibration::new(&Settings::default(), &NONE);
|
||||
c.key(KeyCode::Enter);
|
||||
c.key(KeyCode::Enter);
|
||||
let hint = Text::literal(lang::get(Step::PaperWhite.hint_key()));
|
||||
let wide = font.width_text(&hint);
|
||||
let size = (wide + 2.0 * HINT_MARGIN, 240.0);
|
||||
let one = c.layout(&font, size);
|
||||
assert_eq!(one.hint.len(), 1);
|
||||
assert_eq!(one.top, 240.0 - BAND);
|
||||
let narrow = (wide * 0.6, 240.0);
|
||||
let wrapped = c.layout(&font, narrow);
|
||||
assert_eq!(wrapped.hint.len(), 2);
|
||||
assert!(
|
||||
wrapped
|
||||
.hint
|
||||
.iter()
|
||||
.all(|l| font.width_text(l) <= narrow.0 - 2.0 * HINT_MARGIN)
|
||||
);
|
||||
assert_eq!(wrapped.top, 240.0 - BAND - HINT_LINE);
|
||||
// Under the hint's lines, the controls keep their place in the band.
|
||||
assert_eq!(
|
||||
wrapped.slider.1 - wrapped.top,
|
||||
one.slider.1 - one.top + HINT_LINE
|
||||
);
|
||||
assert_eq!(
|
||||
wrapped.next.1 - wrapped.top,
|
||||
one.next.1 - one.top + HINT_LINE
|
||||
);
|
||||
for size in [size, narrow] {
|
||||
let (_, _, band) = c.picture(&font, size);
|
||||
assert_eq!(band * size.1, c.layout(&font, size).top);
|
||||
}
|
||||
}
|
||||
|
||||
/// The Peak step's patch (a square of a tenth of the screen, centred above the band,
|
||||
/// `hdr.wgsl`) stays above the band even on the narrowest GUI with every hint wrapped:
|
||||
/// its side is no more than the band's top.
|
||||
#[test]
|
||||
fn the_test_pictures_stay_above_a_grown_band() {
|
||||
let font = font();
|
||||
let mut c = Calibration::new(&Settings::default(), &NONE);
|
||||
for step in STEPS {
|
||||
for (w, h) in [(320.0, 240.0), (200.0, 240.0), (427.0, 240.0)] {
|
||||
let (shown, _, band) = c.picture(&font, (w, h));
|
||||
assert_eq!(shown, step);
|
||||
let side = (0.1 * w * h).sqrt();
|
||||
assert!(
|
||||
side <= band * h,
|
||||
"{step:?} at {w}x{h}: {side} > {}",
|
||||
band * h
|
||||
);
|
||||
}
|
||||
c.key(KeyCode::Enter);
|
||||
}
|
||||
}
|
||||
|
||||
/// Leaving calibration gives the window back as it found it.
|
||||
#[test]
|
||||
fn leaving_gives_the_window_back_as_it_was() {
|
||||
use WindowState as W;
|
||||
assert_eq!(W::of(true, false), W::Fullscreen);
|
||||
assert_eq!(W::of(true, true), W::Fullscreen);
|
||||
assert_eq!(W::of(false, true), W::Maximized);
|
||||
assert_eq!(W::of(false, false), W::Windowed);
|
||||
// (leave fullscreen, maximize again)
|
||||
assert_eq!(W::Fullscreen.leaving(), (false, false));
|
||||
assert_eq!(W::Maximized.leaving(), (true, true));
|
||||
assert_eq!(W::Windowed.leaving(), (true, false));
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,7 @@ use std::{
|
||||
};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
mod animate;
|
||||
pub mod cit_glint;
|
||||
mod pack_text;
|
||||
pub mod pictures;
|
||||
@@ -100,13 +101,13 @@ pub struct HudAtlas {
|
||||
pub glint_armor: (Vec<u8>, u32, u32),
|
||||
/// A resource pack's own `core/text` shader for the GUI's text, translated;
|
||||
/// none draws the text natively.
|
||||
pub text_shader: Option<std::sync::Arc<horizon_shaders::CoreProgram>>,
|
||||
pub text_shader: Option<std::sync::Arc<crate::core_shader::CoreProgram>>,
|
||||
/// A resource pack's own `core/rendertype_lines` shader for the block outline, translated;
|
||||
/// none draws the outline natively.
|
||||
pub lines_shader: Option<std::sync::Arc<horizon_shaders::CoreProgram>>,
|
||||
pub lines_shader: Option<std::sync::Arc<crate::core_shader::CoreProgram>>,
|
||||
/// The packs' `core/sky` and `core/stars`, when a pack replaces them.
|
||||
pub sky_shader: Option<std::sync::Arc<horizon_shaders::CoreProgram>>,
|
||||
pub stars_shader: Option<std::sync::Arc<horizon_shaders::CoreProgram>>,
|
||||
pub sky_shader: Option<std::sync::Arc<crate::core_shader::CoreProgram>>,
|
||||
pub stars_shader: Option<std::sync::Arc<crate::core_shader::CoreProgram>>,
|
||||
/// The packs' Polytone screen sprite modifiers.
|
||||
pub sprite_modifiers: std::sync::Arc<sprite_modifiers::SpriteModifiers>,
|
||||
/// The packs' OptiFine random entity textures, whose variants this atlas packs.
|
||||
@@ -1427,32 +1428,7 @@ impl HudAtlas {
|
||||
}
|
||||
if full {
|
||||
// Official Recipes artwork from Just Enough Items, under MIT.
|
||||
for (name, png) in [
|
||||
(
|
||||
"button_enabled_v2",
|
||||
include_bytes!("jei_recipes/button_enabled_v2.png").as_slice(),
|
||||
),
|
||||
(
|
||||
"button_disabled_v2",
|
||||
include_bytes!("jei_recipes/button_disabled_v2.png").as_slice(),
|
||||
),
|
||||
(
|
||||
"button_highlight_v2",
|
||||
include_bytes!("jei_recipes/button_highlight_v2.png").as_slice(),
|
||||
),
|
||||
(
|
||||
"icons/arrow_previous_v2",
|
||||
include_bytes!("jei_recipes/icons/arrow_previous_v2.png").as_slice(),
|
||||
),
|
||||
(
|
||||
"icons/arrow_next_v2",
|
||||
include_bytes!("jei_recipes/icons/arrow_next_v2.png").as_slice(),
|
||||
),
|
||||
(
|
||||
"search_background_v2",
|
||||
include_bytes!("jei_recipes/search_background_v2.png").as_slice(),
|
||||
),
|
||||
] {
|
||||
for (name, png) in crate::jei_sprites::SPRITES {
|
||||
let (width, height, rgba) = decode_bytes(png)?;
|
||||
images.push((format!("horizon/jei/{name}"), width, height, rgba));
|
||||
}
|
||||
@@ -2895,65 +2871,12 @@ impl HudRenderer {
|
||||
pub fn set_text_shader(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
shader: Option<&horizon_shaders::CoreProgram>,
|
||||
shader: Option<&crate::core_shader::CoreProgram>,
|
||||
) {
|
||||
self.pack_text = shader.and_then(|shader| {
|
||||
pack_text::PackText::new(device, self.format, &self.atlas_view, shader, self.coverage)
|
||||
});
|
||||
}
|
||||
pub fn animate_sprites(
|
||||
&mut self,
|
||||
uploads: &mut crate::gfx::upload::Uploads,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
tick: u64,
|
||||
) {
|
||||
let Some(texture) = &self.atlas_texture else {
|
||||
return;
|
||||
};
|
||||
for (rect, animation, previous) in &mut self.sprite_animations {
|
||||
// `SpriteContents.AnimationState`: the frame from the mcmeta's
|
||||
// list, blended into the next one by the sub-frame's thousandths
|
||||
// when the sprite interpolates.
|
||||
let blend = animation.blend(tick);
|
||||
let state = (blend.frame, blend.next, blend.millis);
|
||||
if state == *previous {
|
||||
continue;
|
||||
}
|
||||
let (w, h) = rect.texels((texture.width(), texture.height()));
|
||||
let pixels = if blend.millis == 0 {
|
||||
animation.resized_pixels(blend.frame, w, h)
|
||||
} else {
|
||||
let current = animation.resized_pixels(blend.frame, w, h);
|
||||
let next = animation.resized_pixels(blend.next, w, h);
|
||||
let millis = blend.millis;
|
||||
current
|
||||
.iter()
|
||||
.zip(next)
|
||||
.map(|(&a, b)| {
|
||||
((u32::from(a) * (1000 - millis) + u32::from(b) * millis + 500) / 1000)
|
||||
as u8
|
||||
})
|
||||
.collect()
|
||||
};
|
||||
uploads.texture(
|
||||
encoder,
|
||||
wgpu::TexelCopyTextureInfo {
|
||||
texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: (rect.u0 * texture.width() as f32).round() as u32,
|
||||
y: (rect.v0 * texture.height() as f32).round() as u32,
|
||||
z: 0,
|
||||
},
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
w,
|
||||
h,
|
||||
&pixels,
|
||||
);
|
||||
*previous = state;
|
||||
}
|
||||
}
|
||||
/// Stage `patches` into the shared atlas texture.
|
||||
pub fn upload_patches(
|
||||
&self,
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
//! The GUI atlas's animated sprites, frame by frame (vanilla's or a Polytone `mode`'s).
|
||||
|
||||
impl super::HudRenderer {
|
||||
/// Shows each animated sprite's frame: its mcmeta's, or what its Polytone `mode` picks.
|
||||
pub(crate) fn animate(
|
||||
&mut self,
|
||||
uploads: &mut crate::gfx::upload::Uploads,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
tick: u64,
|
||||
animator: &crate::gfx::animate::SpriteAnimator,
|
||||
) {
|
||||
let inputs = animator.mode_inputs();
|
||||
let inputs = Some(&inputs);
|
||||
let Some(texture) = &self.atlas_texture else {
|
||||
return;
|
||||
};
|
||||
for (rect, animation, previous) in &mut self.sprite_animations {
|
||||
// `SpriteContents.AnimationState`: the frame from the mcmeta's
|
||||
// list, blended into the next one by the sub-frame's thousandths
|
||||
// when the sprite interpolates; or what a Polytone `mode` picks.
|
||||
let blend = animation.blend_with(tick, inputs);
|
||||
let state = (blend.frame, blend.next, blend.millis);
|
||||
if state == *previous {
|
||||
continue;
|
||||
}
|
||||
let (w, h) = rect.texels((texture.width(), texture.height()));
|
||||
let pixels = if blend.millis == 0 {
|
||||
animation.resized_pixels(blend.frame, w, h)
|
||||
} else {
|
||||
let current = animation.resized_pixels(blend.frame, w, h);
|
||||
let next = animation.resized_pixels(blend.next, w, h);
|
||||
let millis = blend.millis;
|
||||
current
|
||||
.iter()
|
||||
.zip(next)
|
||||
.map(|(&a, b)| {
|
||||
((u32::from(a) * (1000 - millis) + u32::from(b) * millis + 500) / 1000)
|
||||
as u8
|
||||
})
|
||||
.collect()
|
||||
};
|
||||
uploads.texture(
|
||||
encoder,
|
||||
wgpu::TexelCopyTextureInfo {
|
||||
texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: (rect.u0 * texture.width() as f32).round() as u32,
|
||||
y: (rect.v0 * texture.height() as f32).round() as u32,
|
||||
z: 0,
|
||||
},
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
w,
|
||||
h,
|
||||
&pixels,
|
||||
);
|
||||
*previous = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -393,7 +393,7 @@ fn coverage_uses_pack_texts_final_alpha_and_discard() {
|
||||
return;
|
||||
};
|
||||
// A translated-style struct result and early return; no dependency on game resources.
|
||||
let program = horizon_shaders::CoreProgram {
|
||||
let program = crate::core_shader::CoreProgram {
|
||||
vertex: naga::front::wgsl::parse_str("@vertex fn main(@location(0) p: vec2<f32>) -> @builtin(position) vec4<f32> { return vec4(p.x / 2.0 - 1.0, 1.0 - p.y, 0.0, 1.0); }").unwrap(),
|
||||
fragment: naga::front::wgsl::parse_str("struct Result { @location(0) color: vec4<f32> } @fragment fn main(@builtin(position) p: vec4<f32>) -> Result { if p.x > 2.0 { discard; } return Result(vec4(0.4, 0.2, 0.1, 0.5)); }").unwrap(),
|
||||
};
|
||||
@@ -414,7 +414,7 @@ fn a_pack_text_shader_without_a_colour_output_is_dropped_not_wrapped() {
|
||||
let Some(mut gpu) = Gpu::new() else {
|
||||
return;
|
||||
};
|
||||
let program = horizon_shaders::CoreProgram {
|
||||
let program = crate::core_shader::CoreProgram {
|
||||
vertex: naga::front::wgsl::parse_str("@vertex fn main(@location(0) p: vec2<f32>) -> @builtin(position) vec4<f32> { return vec4(p, 0.0, 1.0); }").unwrap(),
|
||||
fragment: naga::front::wgsl::parse_str("@fragment fn main() -> @location(1) vec4<f32> { return vec4(1.0); }").unwrap(),
|
||||
};
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
use std::path::Path;
|
||||
use std::sync::Arc;
|
||||
|
||||
use horizon_shaders::{CoreProgram, Glue};
|
||||
use crate::core_shader::{CoreProgram, Glue};
|
||||
|
||||
use super::{HudBatch, HudVertex};
|
||||
use crate::gfx::hud_coverage::Pipeline;
|
||||
@@ -64,7 +64,7 @@ pub(super) fn load_core(
|
||||
let path = format!("assets/{namespace}/{path}");
|
||||
read(root, &path).or_else(|| read(defaults, &path))
|
||||
};
|
||||
match horizon_shaders::translate_core(&vertex, &fragment, defines, &include, glue) {
|
||||
match crate::core_shader::translate_core(&vertex, &fragment, defines, &include, glue) {
|
||||
Ok(program) => {
|
||||
log::info!("the resource pack's {name} shader is used");
|
||||
Some(Arc::new(program))
|
||||
@@ -132,7 +132,7 @@ impl PackText {
|
||||
count: None,
|
||||
})
|
||||
.collect();
|
||||
for (_, binding) in horizon_shaders::SAMPLERS {
|
||||
for (_, binding) in crate::core_shader::SAMPLERS {
|
||||
entries.push(wgpu::BindGroupLayoutEntry {
|
||||
binding,
|
||||
visibility,
|
||||
@@ -175,7 +175,7 @@ impl PackText {
|
||||
}),
|
||||
})
|
||||
.collect();
|
||||
for (_, binding) in horizon_shaders::SAMPLERS {
|
||||
for (_, binding) in crate::core_shader::SAMPLERS {
|
||||
resources.push(wgpu::BindGroupEntry {
|
||||
binding,
|
||||
resource: wgpu::BindingResource::TextureView(atlas),
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
//! where a tween is at the frame's [`Clock`]; nothing here holds state or runs on its own, and
|
||||
//! no motion ever decides what input does.
|
||||
//!
|
||||
//! The curves are the design system's (`horizon_theme::QUICK`, `MOVE`): a [`Tween`] takes one
|
||||
//! of them, at the theme's duration or a shorter one of its own.
|
||||
//! A [`Tween`] takes a duration and a CSS `cubic-bezier` curve: Horizon's overlays use the design
|
||||
//! system's (`horizon_theme::QUICK`, `MOVE`), at the theme's duration or a shorter one of their
|
||||
//! own.
|
||||
//!
|
||||
//! The game builds the clock once a frame (`Clock::new(now, still)`). A still clock (the game is
|
||||
//! paused, frame-stepped by `HORIZON_STILL` or a screenshot sequence, or a repro recording or
|
||||
@@ -16,7 +17,7 @@
|
||||
//! use std::time::{Duration, Instant};
|
||||
//!
|
||||
//! let opened = Instant::now();
|
||||
//! let open = Tween::new(Duration::from_millis(90), horizon_theme::QUICK);
|
||||
//! let open = Tween::new(Duration::from_millis(90), [0.4, 0.0, 0.2, 1.0]);
|
||||
//! // Half way through: partly faded in, partly grown from 94%.
|
||||
//! let clock = Clock::new(opened + Duration::from_millis(45), false);
|
||||
//! let alpha = motion::fade(open, clock, opened);
|
||||
@@ -26,7 +27,6 @@
|
||||
//! let still = Clock::new(opened, true);
|
||||
//! assert_eq!(motion::fade(open, still, opened), 1.0);
|
||||
//! ```
|
||||
use horizon_theme::Motion;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// The time a frame shows, built once a frame by the game.
|
||||
@@ -50,28 +50,20 @@ impl Clock {
|
||||
}
|
||||
}
|
||||
|
||||
/// A duration and one of the design system's easing curves.
|
||||
/// A duration and an easing curve.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Tween {
|
||||
/// How long it runs.
|
||||
pub duration: Duration,
|
||||
/// The CSS `cubic-bezier` control points of its curve (a `horizon_theme::Motion`'s).
|
||||
/// The CSS `cubic-bezier` control points of its curve.
|
||||
pub curve: [f32; 4],
|
||||
}
|
||||
|
||||
impl Tween {
|
||||
/// `motion`'s curve over `duration`: the dial's motions are shorter than the launcher's, on
|
||||
/// the same curves.
|
||||
pub const fn new(duration: Duration, motion: Motion) -> Self {
|
||||
Self {
|
||||
duration,
|
||||
curve: motion.curve,
|
||||
}
|
||||
}
|
||||
|
||||
/// A theme motion as it is: its own duration and curve.
|
||||
pub const fn of(motion: Motion) -> Self {
|
||||
Self::new(motion.duration(), motion)
|
||||
/// `curve` over `duration`: the dial's motions are shorter than the launcher's, on the same
|
||||
/// curves.
|
||||
pub const fn new(duration: Duration, curve: [f32; 4]) -> Self {
|
||||
Self { duration, curve }
|
||||
}
|
||||
|
||||
/// The linear progress, 0 to 1, `since` a start at this clock; 1 on a still clock.
|
||||
@@ -84,7 +76,7 @@ impl Tween {
|
||||
|
||||
/// The eased progress, 0 to 1, on the tween's curve.
|
||||
pub fn progress(self, clock: Clock, since: Instant) -> f32 {
|
||||
horizon_theme::bezier(self.curve, self.linear(clock, since))
|
||||
bezier(self.curve, self.linear(clock, since))
|
||||
}
|
||||
|
||||
/// Whether it has finished (always, on a still clock).
|
||||
@@ -98,6 +90,29 @@ impl Tween {
|
||||
}
|
||||
}
|
||||
|
||||
/// A CSS `cubic-bezier(x1, y1, x2, y2)` at `t` in 0..1: solves x for the curve parameter,
|
||||
/// returns y.
|
||||
pub fn bezier([x1, y1, x2, y2]: [f32; 4], t: f32) -> f32 {
|
||||
let t = t.clamp(0.0, 1.0);
|
||||
if t == 0.0 || t == 1.0 {
|
||||
return t;
|
||||
}
|
||||
let at = |a: f32, b: f32, s: f32| {
|
||||
let u = 1.0 - s;
|
||||
3.0 * u * u * s * a + 3.0 * u * s * s * b + s * s * s
|
||||
};
|
||||
let (mut lo, mut hi) = (0f32, 1f32);
|
||||
for _ in 0..24 {
|
||||
let mid = (lo + hi) / 2.0;
|
||||
if at(x1, x2, mid) < t {
|
||||
lo = mid;
|
||||
} else {
|
||||
hi = mid;
|
||||
}
|
||||
}
|
||||
at(y1, y2, (lo + hi) / 2.0)
|
||||
}
|
||||
|
||||
/// An alpha from 0 to 1 as something fades in.
|
||||
pub fn fade(tween: Tween, clock: Clock, since: Instant) -> f32 {
|
||||
tween.progress(clock, since)
|
||||
@@ -145,7 +160,7 @@ mod tests {
|
||||
#[test]
|
||||
fn a_tween_runs_from_its_start_to_its_end_and_holds() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
assert_eq!(tween.progress(at(t0, 0), t0), 0.0);
|
||||
assert_eq!(tween.progress(at(t0, 80), t0), 1.0);
|
||||
assert_eq!(tween.progress(at(t0, 500), t0), 1.0);
|
||||
@@ -160,8 +175,7 @@ mod tests {
|
||||
fn a_still_clock_shows_every_motion_settled() {
|
||||
let t0 = Instant::now();
|
||||
let still = Clock::new(t0, true);
|
||||
let tween = Tween::of(horizon_theme::QUICK);
|
||||
assert_eq!(tween.duration, horizon_theme::QUICK.duration());
|
||||
let tween = Tween::new(horizon_theme::QUICK.duration(), horizon_theme::QUICK.curve);
|
||||
assert_eq!(fade(tween, still, t0), 1.0);
|
||||
assert_eq!(fade_out(tween, still, t0), 0.0);
|
||||
assert_eq!(scale_in(tween, still, t0, 0.94), 1.0);
|
||||
@@ -173,7 +187,7 @@ mod tests {
|
||||
#[test]
|
||||
fn the_helpers_start_where_they_say() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK);
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK.curve);
|
||||
let c = at(t0, 0);
|
||||
assert_eq!(fade(tween, c, t0), 0.0);
|
||||
assert_eq!(fade_out(tween, c, t0), 1.0);
|
||||
@@ -184,10 +198,25 @@ mod tests {
|
||||
assert!((flash(tween, at(t0, 25), t0) - 0.75).abs() < 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_curve_is_the_design_systems() {
|
||||
for motion in horizon_theme::MOTION {
|
||||
for i in 0..=20 {
|
||||
let t = i as f32 / 20.0;
|
||||
assert_eq!(
|
||||
bezier(motion.curve, t),
|
||||
motion.ease(t),
|
||||
"{} at {t}",
|
||||
motion.name
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_turn_takes_the_short_way_round() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
// From up-left (7/8 of a turn) to up-right: through up, not round the bottom.
|
||||
let from = 7.0 * FRAC_PI_4;
|
||||
let half = turn(tween, at(t0, 1), t0, from, FRAC_PI_4);
|
||||
|
||||
@@ -38,6 +38,12 @@
|
||||
//! ```
|
||||
use crate::hud::{HudAtlas, HudBatch};
|
||||
use crate::hud_kit::{colour, fit};
|
||||
use crate::menu_style::{self, OverlayColours};
|
||||
|
||||
/// The overlays' colours (`menu_style`, given at startup).
|
||||
fn overlay() -> &'static OverlayColours {
|
||||
&menu_style::get().overlay
|
||||
}
|
||||
|
||||
/// A pip under the strip: its size and the step from one to the next, in GUI px.
|
||||
pub const PIP: [f32; 2] = [3.0, 2.0];
|
||||
@@ -45,8 +51,12 @@ pub const PIP_STEP: f32 = 5.0;
|
||||
/// How far, in GUI px, the arrows sit from the name.
|
||||
pub const ARROW_GAP: f32 = 4.0;
|
||||
/// An arrow with a page that way, and one at an end, with none.
|
||||
pub const ARROW: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
pub const ARROW_OFF: u32 = colour(horizon_theme::BACKDROP_MUTED, 77);
|
||||
pub fn arrow_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
pub fn arrow_off_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 77)
|
||||
}
|
||||
/// The pips (the selected one is white).
|
||||
pub const PIP_OFF: u32 = colour(0xFFFFFF, 89);
|
||||
pub const PIP_ON: u32 = colour(0xFFFFFF, 255);
|
||||
@@ -65,9 +75,15 @@ pub const EDGE_FADE: f32 = 12.0;
|
||||
pub const FADE: [f32; 5] = [1.0, 0.7, 0.35, 0.15, 0.1];
|
||||
/// The selected tab's fill and text, and the others'.
|
||||
pub const SELECTED_FILL: u32 = colour(0xFFFFFF, 242);
|
||||
pub const SELECTED_TEXT: u32 = colour(horizon_theme::DARK.page, 255);
|
||||
pub const TAB_FILL: u32 = colour(horizon_theme::DARK.page, 191);
|
||||
pub const TAB_TEXT: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
pub fn selected_text() -> u32 {
|
||||
colour(overlay().page, 255)
|
||||
}
|
||||
pub fn tab_fill() -> u32 {
|
||||
colour(overlay().page, 191)
|
||||
}
|
||||
pub fn tab_text() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
/// The line of text's height in GUI px (vanilla's font, without its shadow).
|
||||
const LINE: f32 = 8.0;
|
||||
|
||||
@@ -144,7 +160,11 @@ pub fn draw(batch: &mut HudBatch, atlas: &HudAtlas, strip: &Strip) {
|
||||
arrow,
|
||||
ax,
|
||||
ay,
|
||||
if on { ARROW } else { ARROW_OFF },
|
||||
if on {
|
||||
arrow_colour()
|
||||
} else {
|
||||
arrow_off_colour()
|
||||
},
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -282,9 +302,9 @@ pub fn draw_tabs(batch: &mut HudBatch, atlas: &HudAtlas, strip: &TabStrip, alpha
|
||||
for tab in &row.tabs {
|
||||
let [tx, ty, tw, th] = tab.area;
|
||||
let (fill, text) = if tab.selected {
|
||||
(SELECTED_FILL, SELECTED_TEXT)
|
||||
(SELECTED_FILL, selected_text())
|
||||
} else {
|
||||
(TAB_FILL, TAB_TEXT)
|
||||
(tab_fill(), tab_text())
|
||||
};
|
||||
let tab_start = batch.vertices.len();
|
||||
// Cut where the edges' fades start, so each fade runs over its own piece.
|
||||
@@ -380,15 +400,16 @@ mod tests {
|
||||
let [ax, _] = strip.arrows[i];
|
||||
(batch.vertices.iter())
|
||||
.filter(|v| {
|
||||
(v.pos[0] - ax).abs() < 4.0 && v.color & 0x00FF_FFFF == ARROW & 0x00FF_FFFF
|
||||
(v.pos[0] - ax).abs() < 4.0
|
||||
&& v.color & 0x00FF_FFFF == arrow_colour() & 0x00FF_FFFF
|
||||
})
|
||||
.map(|v| v.color >> 24)
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
};
|
||||
let first = collapsed(&atlas, &pages, 0, AREA);
|
||||
assert_eq!(alpha(&first, 0), ARROW_OFF >> 24);
|
||||
assert_eq!(alpha(&first, 1), ARROW >> 24);
|
||||
assert_eq!(alpha(&first, 0), arrow_off_colour() >> 24);
|
||||
assert_eq!(alpha(&first, 1), arrow_colour() >> 24);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
|
After Width: | Height: | Size: 90 B |
|
After Width: | Height: | Size: 103 B |
|
After Width: | Height: | Size: 147 B |
|
After Width: | Height: | Size: 172 B |
|
After Width: | Height: | Size: 133 B |
|
After Width: | Height: | Size: 142 B |
|
After Width: | Height: | Size: 103 B |
@@ -0,0 +1,55 @@
|
||||
//! The official Recipes viewer's artwork from Just Enough Items, under MIT (`jei_recipes/LICENSE.txt`,
|
||||
//! THIRD_PARTY_NOTICES.md): `HudAtlas` loads each as the sprite `horizon/jei/<name>`.
|
||||
|
||||
/// Each sprite's name and its PNG.
|
||||
pub(crate) const SPRITES: &[(&str, &[u8])] = &[
|
||||
(
|
||||
"button_enabled_v2",
|
||||
include_bytes!("jei_recipes/button_enabled_v2.png"),
|
||||
),
|
||||
(
|
||||
"button_disabled_v2",
|
||||
include_bytes!("jei_recipes/button_disabled_v2.png"),
|
||||
),
|
||||
(
|
||||
"button_highlight_v2",
|
||||
include_bytes!("jei_recipes/button_highlight_v2.png"),
|
||||
),
|
||||
(
|
||||
"icons/arrow_previous_v2",
|
||||
include_bytes!("jei_recipes/icons/arrow_previous_v2.png"),
|
||||
),
|
||||
(
|
||||
"icons/arrow_next_v2",
|
||||
include_bytes!("jei_recipes/icons/arrow_next_v2.png"),
|
||||
),
|
||||
(
|
||||
"search_background_v2",
|
||||
include_bytes!("jei_recipes/search_background_v2.png"),
|
||||
),
|
||||
("slot", include_bytes!("jei_recipes/slot.png")),
|
||||
(
|
||||
"icons/list_badge",
|
||||
include_bytes!("jei_recipes/icons/list_badge.png"),
|
||||
),
|
||||
(
|
||||
"interactive_ingredient_tooltip_background",
|
||||
include_bytes!("jei_recipes/interactive_ingredient_tooltip_background.png"),
|
||||
),
|
||||
(
|
||||
"recipe_preview_background_v2",
|
||||
include_bytes!("jei_recipes/recipe_preview_background_v2.png"),
|
||||
),
|
||||
(
|
||||
"ingredient_list_slot_background_v2",
|
||||
include_bytes!("jei_recipes/ingredient_list_slot_background_v2.png"),
|
||||
),
|
||||
(
|
||||
"scrollbar_background_v2",
|
||||
include_bytes!("jei_recipes/scrollbar_background_v2.png"),
|
||||
),
|
||||
(
|
||||
"scrollbar_marker_v2",
|
||||
include_bytes!("jei_recipes/scrollbar_marker_v2.png"),
|
||||
),
|
||||
];
|
||||
@@ -38,6 +38,7 @@ pub mod command_block;
|
||||
pub mod connected;
|
||||
pub mod containers;
|
||||
pub mod controller_ui;
|
||||
pub mod core_shader;
|
||||
pub mod crash;
|
||||
pub mod custom_sky;
|
||||
pub mod datapack;
|
||||
@@ -62,16 +63,19 @@ pub mod hud_layout;
|
||||
pub mod hud_overlays;
|
||||
pub mod inventory_effects;
|
||||
pub mod java_text;
|
||||
mod jei_sprites;
|
||||
pub mod jigsaw_block;
|
||||
pub mod keypad;
|
||||
pub mod terrain_model;
|
||||
pub use horizon_polytone::colors as polytone_colors;
|
||||
pub use horizon_polytone::creative_tabs as polytone_creative_tabs;
|
||||
pub use horizon_world::json_folder;
|
||||
pub mod level_loading;
|
||||
pub mod light;
|
||||
pub mod lod;
|
||||
pub mod logging;
|
||||
pub mod menu_blur;
|
||||
pub mod menu_style;
|
||||
pub mod mesher;
|
||||
pub mod minimap;
|
||||
pub mod mipmap;
|
||||
@@ -86,6 +90,8 @@ pub mod options_fixes;
|
||||
pub mod options_ui;
|
||||
pub mod overlay;
|
||||
pub mod pack_browser;
|
||||
pub mod pack_formats;
|
||||
pub mod pack_hooks;
|
||||
pub mod pack_options_ui;
|
||||
pub mod pack_palette;
|
||||
pub mod pack_screen;
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
//! The look of the screens vanilla doesn't have that the engine still draws: the settings pages
|
||||
//! (`graphics_style`), the HUD kit's tab strip, and the overlays drawn with `ui_theme` (the
|
||||
//! on-screen keyboard, the boot screen, the missing-resources window). Vanilla's screens never
|
||||
//! read it.
|
||||
//!
|
||||
//! The layer above gives it once at startup ([`install`]), before the first frame; the
|
||||
//! official game gives Horizon's design system (`docs/design-system.md`). With none given, the
|
||||
//! screens draw in [`NEUTRAL`]: vanilla's greys and chat colours, and no text where they would
|
||||
//! use their own fonts. A read is one atomic load, and only those screens make it.
|
||||
use std::sync::OnceLock;
|
||||
|
||||
/// Colours as `0xRRGGBB`, sizes in dp (the launcher's logical pixels).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct MenuStyle {
|
||||
pub settings: SettingsColours,
|
||||
pub overlay: OverlayColours,
|
||||
pub sizes: Sizes,
|
||||
/// The overlays' TrueType faces; none: they draw no text.
|
||||
pub fonts: Option<Fonts>,
|
||||
}
|
||||
|
||||
/// The settings pages: square panels of dark glass over the world, flat controls, one face.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct SettingsColours {
|
||||
/// The plate behind everything, drawn see-through.
|
||||
pub page: u32,
|
||||
/// Text, and the light the panels, rules, hovers and controls are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// Labels, descriptions, what can't be used.
|
||||
pub muted: u32,
|
||||
/// Wells and the dark edge of small marks.
|
||||
pub outline: u32,
|
||||
/// Focus, a checked box, a slider's fill.
|
||||
pub accent: u32,
|
||||
/// The one main button, and while hovered.
|
||||
pub face: u32,
|
||||
pub face_hover: u32,
|
||||
pub success: u32,
|
||||
pub warn: u32,
|
||||
pub danger: u32,
|
||||
}
|
||||
|
||||
/// Overlays drawn over the game (the HUD kit's tab strip, `ui_theme`'s overlays).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct OverlayColours {
|
||||
/// The dark page under text and tabs.
|
||||
pub page: u32,
|
||||
/// Muted text over a veiled backdrop.
|
||||
pub backdrop_muted: u32,
|
||||
/// Text and the light hover and pressed plates are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// One-pixel rules between rows.
|
||||
pub rule: u32,
|
||||
/// The main action, and its text.
|
||||
pub accent: u32,
|
||||
pub on_accent: u32,
|
||||
}
|
||||
|
||||
/// `ui_theme`'s type scale and shapes, in dp.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Sizes {
|
||||
pub caption: f32,
|
||||
pub label: f32,
|
||||
pub ui: f32,
|
||||
pub body: f32,
|
||||
pub title: f32,
|
||||
/// The boot screen's wordmark at its smallest, and its console lines.
|
||||
pub display: f32,
|
||||
pub micro: f32,
|
||||
/// Fields; plates (hover rows, selection); a large control's height.
|
||||
pub radius: f32,
|
||||
pub radius_plate: f32,
|
||||
pub control_large: f32,
|
||||
}
|
||||
|
||||
/// TrueType faces (`ui_theme::Face`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct Fonts {
|
||||
pub regular: &'static [u8],
|
||||
pub medium: &'static [u8],
|
||||
pub semibold: &'static [u8],
|
||||
pub mono: &'static [u8],
|
||||
}
|
||||
|
||||
/// The look with nothing given: vanilla's greys and chat colours.
|
||||
pub const NEUTRAL: MenuStyle = MenuStyle {
|
||||
settings: SettingsColours {
|
||||
page: 0x101010,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
muted: 0xa0a0a0,
|
||||
outline: 0x000000,
|
||||
accent: 0xffffff,
|
||||
face: 0x555555,
|
||||
face_hover: 0x6f6f6f,
|
||||
success: 0x55ff55,
|
||||
warn: 0xffff55,
|
||||
danger: 0xff5555,
|
||||
},
|
||||
overlay: OverlayColours {
|
||||
page: 0x101010,
|
||||
backdrop_muted: 0xa0a0a0,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
rule: 0x303030,
|
||||
accent: 0xffffff,
|
||||
on_accent: 0x000000,
|
||||
},
|
||||
sizes: Sizes {
|
||||
caption: 12.0,
|
||||
label: 13.0,
|
||||
ui: 14.0,
|
||||
body: 15.0,
|
||||
title: 28.0,
|
||||
display: 44.0,
|
||||
micro: 11.0,
|
||||
radius: 0.0,
|
||||
radius_plate: 0.0,
|
||||
control_large: 40.0,
|
||||
},
|
||||
fonts: None,
|
||||
};
|
||||
|
||||
static STYLE: OnceLock<MenuStyle> = OnceLock::new();
|
||||
|
||||
/// Give the menus their look: call it once at startup. A second call keeps the first look and
|
||||
/// returns false.
|
||||
pub fn install(style: MenuStyle) -> bool {
|
||||
STYLE.set(style).is_ok()
|
||||
}
|
||||
|
||||
/// The look given to [`install`], or [`NEUTRAL`].
|
||||
#[inline]
|
||||
pub fn get() -> &'static MenuStyle {
|
||||
STYLE.get().unwrap_or(&NEUTRAL)
|
||||
}
|
||||
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding (`0xAABBGGRR`).
|
||||
pub const fn hud_colour(rgb: u32, alpha: u8) -> u32 {
|
||||
(alpha as u32) << 24 | (rgb & 0xff) << 16 | (rgb >> 8 & 0xff) << 8 | (rgb >> 16 & 0xff)
|
||||
}
|
||||
@@ -761,6 +761,49 @@ pub struct MeshTables {
|
||||
colormaps: Vec<Arc<crate::environment::Colormap>>,
|
||||
water_colormap: Option<u16>,
|
||||
}
|
||||
/// Vanilla's four biome colour functions (`BiomeColors`) with what the packs replace them by:
|
||||
/// `biome_colors` (a colormap or a flat colour), else the colormap a block modifier gives
|
||||
/// `grass_block`, `oak_leaves` or `leaf_litter`, or a fluid modifier gives water, which Polytone
|
||||
/// spreads to every block of that function. Each with the tints that read it.
|
||||
fn biome_functions(
|
||||
pack_root: &std::path::Path,
|
||||
modifiers: &[(bool, horizon_polytone::Targets, String)],
|
||||
) -> Vec<(&'static [Tint], crate::environment::Colormap)> {
|
||||
use crate::environment::Colormap;
|
||||
use horizon_polytone::colors::BiomeColor;
|
||||
const FUNCTIONS: [(&str, &str, &[Tint]); 4] = [
|
||||
(
|
||||
"grass",
|
||||
"minecraft:grass_block",
|
||||
&[
|
||||
Tint::Grass,
|
||||
Tint::GrassBlock,
|
||||
Tint::TallGrassUpper,
|
||||
Tint::SugarCane,
|
||||
],
|
||||
),
|
||||
("foliage", "minecraft:oak_leaves", &[Tint::Foliage]),
|
||||
("dry_foliage", "minecraft:leaf_litter", &[Tint::DryFoliage]),
|
||||
("water", "minecraft:water", &[Tint::Water]),
|
||||
];
|
||||
let colors = horizon_polytone::colors::PackColors::read(pack_root);
|
||||
FUNCTIONS
|
||||
.into_iter()
|
||||
.filter_map(|(function, block, tints)| {
|
||||
let colormap = match colors.biome_color(function) {
|
||||
Some(BiomeColor::Flat(rgb)) => Some(Colormap::flat(rgb)),
|
||||
Some(BiomeColor::Colormap(id)) => Colormap::load(pack_root, &id),
|
||||
None => modifiers
|
||||
.iter()
|
||||
.find(|(fluid, targets, _)| {
|
||||
*fluid == (function == "water") && targets.matches(block, |_| false)
|
||||
})
|
||||
.and_then(|(_, _, id)| Colormap::load(pack_root, id)),
|
||||
}?;
|
||||
Some((tints, colormap))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
fn stem_color(age: u8) -> u32 {
|
||||
let a = u32::from(age);
|
||||
(a * 32) << 16 | (255 - a * 8) << 8 | (a * 4)
|
||||
@@ -945,7 +988,8 @@ impl MeshTables {
|
||||
}
|
||||
/// These tables with the colormaps of the Polytone block and fluid modifiers of the packs
|
||||
/// merged at `pack_root` (wiki "Colormaps"): a tinted block they target takes its colour
|
||||
/// from the colormap, and its own tint where the colormap's pixel is transparent.
|
||||
/// from the colormap, and its own tint where the colormap's pixel is transparent. Vanilla's
|
||||
/// four biome colour functions take the packs' `biome_colors` first (wiki "Custom Colors").
|
||||
#[must_use]
|
||||
pub fn with_polytone_colormaps(
|
||||
mut self,
|
||||
@@ -953,7 +997,8 @@ impl MeshTables {
|
||||
registry: &horizon_world::registry::BlockRegistry,
|
||||
) -> Self {
|
||||
let modifiers = crate::environment::polytone_colormap_modifiers(pack_root);
|
||||
if modifiers.is_empty() {
|
||||
let biome_functions = biome_functions(pack_root, &modifiers);
|
||||
if modifiers.is_empty() && biome_functions.is_empty() {
|
||||
return self;
|
||||
}
|
||||
let mut loaded: std::collections::HashMap<String, Option<u16>> = Default::default();
|
||||
@@ -964,7 +1009,24 @@ impl MeshTables {
|
||||
Some((colormaps.len() - 1) as u16)
|
||||
})
|
||||
};
|
||||
for (tints, colormap) in biome_functions {
|
||||
self.colormaps.push(Arc::new(colormap));
|
||||
let i = Some((self.colormaps.len() - 1) as u16);
|
||||
if tints == [Tint::Water] {
|
||||
self.water_colormap = i;
|
||||
}
|
||||
for info in &mut self.info {
|
||||
let own = &info.tints[..usize::from(info.tint_count).min(2)];
|
||||
if own.iter().any(|t| tints.contains(t)) {
|
||||
info.colormap = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
let water_function = self.water_colormap;
|
||||
for (fluid, targets, id) in &modifiers {
|
||||
if *fluid && water_function.is_some() {
|
||||
continue;
|
||||
}
|
||||
if *fluid {
|
||||
if targets.matches("minecraft:water", |_| false) {
|
||||
self.water_colormap = index(id, &mut self.colormaps);
|
||||
@@ -1495,9 +1557,9 @@ struct Tints<'a> {
|
||||
/// by colormap and section-local block.
|
||||
colormaps: &'a [Arc<crate::environment::Colormap>],
|
||||
water_colormap: Option<u16>,
|
||||
sampled: std::collections::HashMap<(u16, [i32; 3]), Option<u32>>,
|
||||
sampled: crate::fast_hash::FxHashMap<(u16, [i32; 3]), Option<u32>>,
|
||||
/// Each colormap's own colour by block, before the blend averages them.
|
||||
cells: std::collections::HashMap<(u16, [i32; 3]), Option<u32>>,
|
||||
cells: crate::fast_hash::FxHashMap<(u16, [i32; 3]), Option<u32>>,
|
||||
}
|
||||
impl<'a> Tints<'a> {
|
||||
fn new(
|
||||
@@ -1518,8 +1580,8 @@ impl<'a> Tints<'a> {
|
||||
uniform: None,
|
||||
colormaps: &[],
|
||||
water_colormap: None,
|
||||
sampled: std::collections::HashMap::new(),
|
||||
cells: std::collections::HashMap::new(),
|
||||
sampled: Default::default(),
|
||||
cells: Default::default(),
|
||||
}
|
||||
}
|
||||
/// With the packs' colormaps of `tables`.
|
||||
@@ -1531,10 +1593,16 @@ impl<'a> Tints<'a> {
|
||||
/// Colormap `index`'s colour at block `(x, y, z)` (section-local), `None` where its pixel
|
||||
/// is transparent.
|
||||
fn colormap(&mut self, index: u16, x: i32, y: i32, z: i32) -> Option<u32> {
|
||||
let colormap = self.colormaps.get(usize::from(index))?.clone();
|
||||
// A colormap that ignores the height, over one biome: one colour per column.
|
||||
let y = if colormap.column && self.uniform_biome().is_some() {
|
||||
0
|
||||
} else {
|
||||
y
|
||||
};
|
||||
if let Some(&known) = self.sampled.get(&(index, [x, y, z])) {
|
||||
return known;
|
||||
}
|
||||
let colormap = self.colormaps.get(usize::from(index))?.clone();
|
||||
// ClientLevel.calculateBlockTint: the mean of the (2r+1)^2 colours around the block, each
|
||||
// channel summed and divided. A transparent pixel in the square leaves the block's own.
|
||||
let r = if colormap.biome_blend { self.radius } else { 0 };
|
||||
@@ -1573,7 +1641,11 @@ impl<'a> Tints<'a> {
|
||||
if let Some(&known) = self.cells.get(&(index, at)) {
|
||||
return known;
|
||||
}
|
||||
let id = Self::biome_id(&self.zoom, self.region, self.plains, self.origin, at);
|
||||
// One biome over the section and its blend margin: no zoom per block.
|
||||
let id = match self.uniform_biome() {
|
||||
Some(biome) => biome,
|
||||
None => Self::biome_id(&self.zoom, self.region, self.plains, self.origin, at),
|
||||
};
|
||||
let [cx, cz, base_y] = self.origin;
|
||||
let block = [cx * 16 + at[0], base_y + at[1], cz * 16 + at[2]];
|
||||
let mut host = crate::environment::BlockHost::new(block, self.biomes.get(id));
|
||||
|
||||
@@ -251,3 +251,117 @@ fn a_biome_colormap_blends_over_a_biome_edge_as_the_vanilla_water_tint_does() {
|
||||
}
|
||||
assert!(edge_differs, "the square must cross the edge somewhere");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn biome_colors_and_a_grass_block_colormap_replace_their_whole_biome_function() {
|
||||
let biomes = Biomes::from_jsons(&[(
|
||||
"minecraft:plains",
|
||||
serde_json::json!({"effects": {"water_color": 0x3F76E4}}),
|
||||
)]);
|
||||
// biome_colors gives water a flat green; a block modifier colours oak leaves with a map,
|
||||
// which Polytone spreads to the whole foliage function.
|
||||
let root = pack(&[
|
||||
(
|
||||
"assets/mypack/polytone/colors.json",
|
||||
br#"{"biome_colors": {"water": "0x00ff00"}}"#.to_vec(),
|
||||
),
|
||||
(
|
||||
"assets/mypack/polytone/colormaps/leaves.png",
|
||||
png_row(&[[0, 0, 255, 255]]),
|
||||
),
|
||||
(
|
||||
"assets/mypack/polytone/block_modifiers/oak.json",
|
||||
br#"{"targets": ["minecraft:oak_leaves"], "colormap": "mypack:leaves"}"#.to_vec(),
|
||||
),
|
||||
]);
|
||||
let modifiers = crate::environment::polytone_colormap_modifiers(&root);
|
||||
let functions = biome_functions(&root, &modifiers);
|
||||
let tints: Vec<_> = functions.iter().map(|(t, _)| *t).collect();
|
||||
assert_eq!(tints.len(), 2);
|
||||
assert!(tints[0] == [Tint::Foliage] && tints[1] == [Tint::Water]);
|
||||
let colormaps: Vec<_> = functions.into_iter().map(|(_, c)| Arc::new(c)).collect();
|
||||
let chunks: Vec<Vec<Chunk>> = (0..3)
|
||||
.map(|rz| (0..3).map(|rx| filled(rx - 1, rz - 1, 0)).collect())
|
||||
.collect();
|
||||
let region: [[Option<&Chunk>; 3]; 3] =
|
||||
std::array::from_fn(|rz| std::array::from_fn(|rx| Some(&chunks[rz][rx])));
|
||||
let mut tints = Tints::new(®ion, &biomes, BiomeZoom::new(0), 0, [0, 0, 64]);
|
||||
tints.colormaps = &colormaps;
|
||||
tints.water_colormap = Some(1);
|
||||
assert_eq!(tints.water(3, 4, 5), 0x00_FF00);
|
||||
std::fs::remove_dir_all(root).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn only_a_colormap_that_ignores_the_height_is_shared_up_a_column() {
|
||||
let root = pack(&[
|
||||
(
|
||||
"assets/mypack/polytone/colormaps/flat.png",
|
||||
png_row(&[[1, 2, 3, 255]]),
|
||||
),
|
||||
(
|
||||
"assets/mypack/polytone/colormaps/flat.json",
|
||||
br#"{"x_axis": "biome_id", "y_axis": "r.noise(o.x/60, o.z/60)"}"#.to_vec(),
|
||||
),
|
||||
(
|
||||
"assets/mypack/polytone/colormaps/tall.png",
|
||||
png_row(&[[1, 2, 3, 255]]),
|
||||
),
|
||||
(
|
||||
"assets/mypack/polytone/colormaps/tall.json",
|
||||
br#"{"y_axis": "y_level"}"#.to_vec(),
|
||||
),
|
||||
]);
|
||||
let load = |id| crate::environment::Colormap::load(&root, id).unwrap();
|
||||
assert!(load("mypack:flat").column);
|
||||
assert!(!load("mypack:tall").column);
|
||||
std::fs::remove_dir_all(root).unwrap();
|
||||
}
|
||||
|
||||
/// Times a section's colormap tints with the freepack's kind of grass colormap (a biome id
|
||||
/// column and a noise row) over the default Biome Blend: `cargo test --release ... -- --ignored
|
||||
/// --nocapture colormap_tint_cost`.
|
||||
#[test]
|
||||
#[ignore = "timing, not a check"]
|
||||
fn colormap_tint_cost() {
|
||||
const RADIUS: i32 = 2;
|
||||
const LAYERS: i32 = 16;
|
||||
let biomes = Biomes::from_jsons(&[(
|
||||
"minecraft:plains",
|
||||
serde_json::json!({"effects": {"water_color": 0x3F76E4}}),
|
||||
)]);
|
||||
let pixels: Vec<[u8; 4]> = (0..16).map(|i| [i * 16, 200, 64, 255]).collect();
|
||||
let root = pack(&[
|
||||
("assets/mypack/polytone/colormaps/grass.png", png_row(&pixels)),
|
||||
(
|
||||
"assets/mypack/polytone/colormaps/grass.json",
|
||||
br#"{"x_axis": "biome_id", "y_axis": "0.5+(r.noise(o.x/60,5+o.z/60)*0.55)", "biome_id_mapper": {"minecraft:plains": 1, "texture_size": 16}}"#
|
||||
.to_vec(),
|
||||
),
|
||||
]);
|
||||
let colormaps = vec![Arc::new(
|
||||
crate::environment::Colormap::load(&root, "mypack:grass").unwrap(),
|
||||
)];
|
||||
let chunks: Vec<Vec<Chunk>> = (0..3)
|
||||
.map(|rz| (0..3).map(|rx| filled(rx - 1, rz - 1, 0)).collect())
|
||||
.collect();
|
||||
let region: [[Option<&Chunk>; 3]; 3] =
|
||||
std::array::from_fn(|rz| std::array::from_fn(|rx| Some(&chunks[rz][rx])));
|
||||
let rounds = 50;
|
||||
let start = std::time::Instant::now();
|
||||
let mut check = 0u64;
|
||||
for _ in 0..rounds {
|
||||
let mut tints = Tints::new(®ion, &biomes, BiomeZoom::new(0), RADIUS, [0, 0, 64]);
|
||||
tints.colormaps = &colormaps;
|
||||
for y in 0..LAYERS {
|
||||
for z in 0..16 {
|
||||
for x in 0..16 {
|
||||
check += u64::from(tints.colormap(0, x, y, z).unwrap_or(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let per = start.elapsed() / rounds;
|
||||
println!("{LAYERS} layers of 256 blended colormap tints: {per:?} (checksum {check})");
|
||||
std::fs::remove_dir_all(root).unwrap();
|
||||
}
|
||||
@@ -8,6 +8,7 @@ pub use crate::settings::Opt;
|
||||
|
||||
use crate::{
|
||||
gamepad::{self, GlyphStyle},
|
||||
hdr_calibration::Picture,
|
||||
hud::{HudAtlas, HudBatch, rgba},
|
||||
keybinds::{self, CATEGORIES, KeyBinds, all_mappings},
|
||||
lang::{self, LanguageInfo},
|
||||
@@ -1682,8 +1683,8 @@ pub struct OptionsUi {
|
||||
pub split_profiles: crate::split_profiles::SplitProfiles,
|
||||
/// HDR calibration while its page is open.
|
||||
pub calibration: Option<crate::hdr_calibration::Calibration>,
|
||||
/// Whether the window was fullscreen before calibration made it so (the game keeps it).
|
||||
pub calibration_fullscreen: Option<bool>,
|
||||
/// The window as calibration found it before making it fullscreen (the game keeps it).
|
||||
pub calibration_window: Option<crate::hdr_calibration::WindowState>,
|
||||
pub split_setup: crate::split_ui::SplitUi,
|
||||
pub studio: crate::studio_ui::StudioUi,
|
||||
/// The AI Agent page's status lines (set by the game while it shows).
|
||||
@@ -1762,7 +1763,7 @@ impl Default for OptionsUi {
|
||||
pack_configs: Default::default(),
|
||||
split_profiles: Default::default(),
|
||||
calibration: None,
|
||||
calibration_fullscreen: None,
|
||||
calibration_window: None,
|
||||
split_setup: Default::default(),
|
||||
studio: Default::default(),
|
||||
agent_status: Vec::new(),
|
||||
@@ -2582,43 +2583,6 @@ impl OptionsUi {
|
||||
}
|
||||
rows
|
||||
}
|
||||
/// A native mod's page: its name, its keys as Key Binds rows (the
|
||||
/// player's choice, else the default), then its buttons.
|
||||
fn native_rows(&self, s: &Settings, i: usize) -> Vec<Row> {
|
||||
let Some(m) = s.mods.installed.get(i) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let mut rows = vec![Row::Note(m.title.clone())];
|
||||
let Some(page) = &m.native else {
|
||||
return rows;
|
||||
};
|
||||
let chosen = s.mods.keys.get(&m.id);
|
||||
for (k, [name, label, default]) in page.keys.iter().enumerate() {
|
||||
let key = chosen.and_then(|c| c.get(name)).unwrap_or(default);
|
||||
let mut message = keybinds::display_name(key);
|
||||
if self.selected_native_key == Some((i, k)) {
|
||||
message = Text::literal("> ")
|
||||
.append(message.with_color(text::WHITE))
|
||||
.append(" <")
|
||||
.with_color(text::YELLOW);
|
||||
}
|
||||
let caption = button(0.0, 0.0, 150.0, Text::literal(label.clone()), Act::None);
|
||||
let change = button(0.0, 0.0, 150.0, message, Act::NativeKey(i, k));
|
||||
rows.push(Row::Buttons(inactive(caption), Some(change)));
|
||||
}
|
||||
for (b, label) in page.buttons.iter().enumerate() {
|
||||
let widget = button(
|
||||
0.0,
|
||||
0.0,
|
||||
310.0,
|
||||
Text::literal(label.clone()),
|
||||
Act::NativeButton(i, b),
|
||||
);
|
||||
rows.push(Row::Buttons(widget, None));
|
||||
}
|
||||
rows
|
||||
}
|
||||
|
||||
fn list_rows(&self, s: &Settings) -> Vec<Row> {
|
||||
match self.page() {
|
||||
Page::SplitSetup => Vec::new(),
|
||||
@@ -4030,7 +3994,7 @@ impl OptionsUi {
|
||||
if right {
|
||||
return Vec::new();
|
||||
}
|
||||
let outcome = c.click((x, y), size, drag);
|
||||
let outcome = c.click(&atlas.font, (x, y), size, drag);
|
||||
return self.calibration_outcome(s, outcome);
|
||||
}
|
||||
if self.shell().is_some() {
|
||||
@@ -4272,10 +4236,7 @@ impl OptionsUi {
|
||||
self.push(Page::NativeMod(i));
|
||||
events.push(Event::NativeSettings(i));
|
||||
}
|
||||
Act::NativeKey(i, k) => {
|
||||
self.selected_key = Some(NATIVE_KEY);
|
||||
self.selected_native_key = Some((i, k));
|
||||
}
|
||||
Act::NativeKey(i, k) => self.wait_native_key(i, k),
|
||||
Act::NativeButton(i, b) => events.push(Event::NativeButton(i, b)),
|
||||
Act::OpenModFolder => events.push(Event::OpenModFolder),
|
||||
Act::ModProject(i) => {
|
||||
@@ -4632,13 +4593,12 @@ impl OptionsUi {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// HDR calibration's test picture, while its page is open: the step, its nits and
|
||||
/// where the controls start (a share of the height `h`).
|
||||
pub fn calibration_picture(&self, h: f32) -> Option<(crate::hdr_calibration::Step, f32, f32)> {
|
||||
/// HDR calibration's test picture, while its page is open, in a GUI of `size`.
|
||||
pub fn calibration_picture(&self, atlas: &HudAtlas, size: (f32, f32)) -> Option<Picture> {
|
||||
self.calibration
|
||||
.as_ref()
|
||||
.filter(|_| self.page() == Page::HdrCalibration)
|
||||
.map(|c| c.picture(h))
|
||||
.map(|c| c.picture(&atlas.font, size))
|
||||
}
|
||||
pub fn back(&mut self, s: &mut Settings) -> Vec<Event> {
|
||||
let mut events = Vec::new();
|
||||
@@ -4782,18 +4742,9 @@ impl OptionsUi {
|
||||
return Vec::new();
|
||||
};
|
||||
if name == NATIVE_KEY {
|
||||
let (i, k) = self.selected_native_key.take().unwrap_or_default();
|
||||
let Some(m) = s.mods.installed.get(i) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let Some([key, ..]) = m.native.as_ref().and_then(|p| p.keys.get(k)) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let keys = s.mods.keys.entry(m.id.clone()).or_default();
|
||||
keys.insert(key.clone(), value);
|
||||
return vec![Event::Changed];
|
||||
return self.bind_native_key(s, value);
|
||||
}
|
||||
if !s.extras.set_key(name, value.clone()) && !s.horizon.set_key(name, value.clone()) {
|
||||
if !s.extras.set_key(name, value.clone()) {
|
||||
s.keys.set(name, &value);
|
||||
}
|
||||
vec![Event::Changed]
|
||||
@@ -5173,10 +5124,7 @@ impl OptionsUi {
|
||||
self.push(Page::NativeMod(i));
|
||||
events.push(Event::NativeSettings(i));
|
||||
}
|
||||
Act::NativeKey(i, k) => {
|
||||
self.selected_key = Some(NATIVE_KEY);
|
||||
self.selected_native_key = Some((i, k));
|
||||
}
|
||||
Act::NativeKey(i, k) => self.wait_native_key(i, k),
|
||||
Act::NativeButton(i, b) => events.push(Event::NativeButton(i, b)),
|
||||
Act::OpenModFolder => events.push(Event::OpenModFolder),
|
||||
Act::ModProject(i) => {
|
||||
@@ -7348,7 +7296,7 @@ mod tests {
|
||||
MouseButton::Back,
|
||||
MouseButton::Forward,
|
||||
] {
|
||||
for name in [SORT_KEY, crate::graphics::HDR_KEY, "key.jump"] {
|
||||
for name in [SORT_KEY, "key.jump"] {
|
||||
let mut ui = OptionsUi::default();
|
||||
let mut s = Settings::default();
|
||||
ui.selected_key = Some(name);
|
||||
@@ -7357,7 +7305,6 @@ mod tests {
|
||||
let value = keybinds::mouse_name(button);
|
||||
match name {
|
||||
SORT_KEY => assert_eq!(s.extras.sort_key, value),
|
||||
crate::graphics::HDR_KEY => assert_eq!(s.horizon.hdr_key, value),
|
||||
_ => assert_eq!(s.keys.get(name), value),
|
||||
}
|
||||
assert_eq!(Extras::parse(&s.extras.serialize()), s.extras);
|
||||
@@ -8439,3 +8386,5 @@ mod tests {
|
||||
#[cfg(test)]
|
||||
#[path = "options_ui_graphics_tests.rs"]
|
||||
mod graphics_tests;
|
||||
#[path = "options_ui_pages.rs"]
|
||||
mod pages;
|
||||
@@ -143,3 +143,34 @@ fn the_graphics_screens_wheel_scrolls_even_over_a_slider_being_changed() {
|
||||
assert_eq!(s.horizon.chunk_updates, 16);
|
||||
assert!(ui.graphics.scroll_amount() > before);
|
||||
}
|
||||
|
||||
/// A window holding HDR output back (a start failed on its driver) shows it on the HDR page
|
||||
/// as soon as the graphics screen opens, with no setting applied: the row's line, and
|
||||
/// Calibrate blocked, where the same window not holding it back calibrates.
|
||||
#[test]
|
||||
fn a_held_hdr_start_shows_as_the_graphics_screen_opens() {
|
||||
use crate::gfx::output::tests::{snapshot, window};
|
||||
let atlas = atlas();
|
||||
let mut s = Settings::default();
|
||||
s.horizon.hdr = crate::graphics::HdrMode::Auto;
|
||||
s.horizon.hdr_failed_start = Some("Vulkan 10de:2684 GPU; driver; 1.0; os".into());
|
||||
let (mut caps, reading) = window(Some(crate::gfx::HdrOutput::Pq), Some(true));
|
||||
for held in [true, false] {
|
||||
caps.held = held;
|
||||
let mut ui = OptionsUi {
|
||||
size: (427.0, 240.0),
|
||||
..Default::default()
|
||||
};
|
||||
let output = snapshot(&s.horizon, Default::default(), caps, reading);
|
||||
ui.draw(
|
||||
&s,
|
||||
output,
|
||||
&mut HudBatch::new([427, 240]),
|
||||
&atlas,
|
||||
(-1.0, -1.0),
|
||||
);
|
||||
ui.show(Page::Graphics);
|
||||
assert!(calibrates(&mut ui, &mut s, &atlas) != held, "held {held}");
|
||||
assert_eq!(ui.graphics.screen.output.held, held);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
//! The pages crates add to the options screens: a native mod's settings page (its keys and
|
||||
//! buttons). Kept out of options_ui.rs, which may not grow (tools/check_file_size.py).
|
||||
use super::*;
|
||||
|
||||
impl OptionsUi {
|
||||
/// A native mod's page: its name, its keys as Key Binds rows (the
|
||||
/// player's choice, else the default), then its buttons.
|
||||
pub(super) fn native_rows(&self, s: &Settings, i: usize) -> Vec<Row> {
|
||||
let Some(m) = s.mods.installed.get(i) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let mut rows = vec![Row::Note(m.title.clone())];
|
||||
let Some(page) = &m.native else {
|
||||
return rows;
|
||||
};
|
||||
let chosen = s.mods.keys.get(&m.id);
|
||||
for (k, [name, label, default]) in page.keys.iter().enumerate() {
|
||||
let key = chosen.and_then(|c| c.get(name)).unwrap_or(default);
|
||||
let mut message = keybinds::display_name(key);
|
||||
if self.selected_native_key == Some((i, k)) {
|
||||
message = Text::literal("> ")
|
||||
.append(message.with_color(text::WHITE))
|
||||
.append(" <")
|
||||
.with_color(text::YELLOW);
|
||||
}
|
||||
let caption = button(0.0, 0.0, 150.0, Text::literal(label.clone()), Act::None);
|
||||
let change = button(0.0, 0.0, 150.0, message, Act::NativeKey(i, k));
|
||||
rows.push(Row::Buttons(inactive(caption), Some(change)));
|
||||
}
|
||||
for (b, label) in page.buttons.iter().enumerate() {
|
||||
let widget = button(
|
||||
0.0,
|
||||
0.0,
|
||||
310.0,
|
||||
Text::literal(label.clone()),
|
||||
Act::NativeButton(i, b),
|
||||
);
|
||||
rows.push(Row::Buttons(widget, None));
|
||||
}
|
||||
rows
|
||||
}
|
||||
|
||||
/// A native mod's key waits for the next key or button pressed.
|
||||
pub(super) fn wait_native_key(&mut self, i: usize, k: usize) {
|
||||
self.selected_key = Some(NATIVE_KEY);
|
||||
self.selected_native_key = Some((i, k));
|
||||
}
|
||||
|
||||
/// The key pressed for the native mod's key that waited for one.
|
||||
pub(super) fn bind_native_key(&mut self, s: &mut Settings, value: String) -> Vec<Event> {
|
||||
let (i, k) = self.selected_native_key.take().unwrap_or_default();
|
||||
let Some(m) = s.mods.installed.get(i) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let Some([key, ..]) = m.native.as_ref().and_then(|p| p.keys.get(k)) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let keys = s.mods.keys.entry(m.id.clone()).or_default();
|
||||
keys.insert(key.clone(), value);
|
||||
vec![Event::Changed]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,252 @@
|
||||
//! OptiFine custom skies (`horizon_optifine::sky`) on the engine's sky layers
|
||||
//! ([`crate::custom_sky`]): a pack's layers with their decoded textures, read once with the pack,
|
||||
//! and each frame's choice of layers, their brightness and rotation. A pack without
|
||||
//! `optifine/sky` has none, and the sky stays vanilla.
|
||||
|
||||
use std::path::Path;
|
||||
|
||||
use glam::{Mat4, Vec3};
|
||||
use horizon_optifine::sky::{Blend, Conditions, Now, Skies, SkyLayer, Transition};
|
||||
|
||||
use crate::custom_sky::{self as engine, Draw, Image, SkyLayers, State};
|
||||
|
||||
/// The pack's layers, by world, with one texture per layer (`images[i]` for the `i`th layer
|
||||
/// over all worlds, in `worlds` order).
|
||||
#[derive(Default)]
|
||||
pub struct CustomSky {
|
||||
worlds: Vec<(i32, Vec<SkyLayer>)>,
|
||||
pub images: Vec<Image>,
|
||||
}
|
||||
|
||||
/// Textures past this many texels in all are left out (a skybox is a few megapixels at most).
|
||||
const TEXEL_BUDGET: u64 = 64 << 20;
|
||||
|
||||
impl CustomSky {
|
||||
/// The custom skies of the overlay at `root`. A layer whose texture does not decode is
|
||||
/// dropped with a warning.
|
||||
pub fn load(root: &Path) -> Self {
|
||||
let skies = Skies::scan(root);
|
||||
let mut out = Self::default();
|
||||
let mut texels = 0u64;
|
||||
for (world, sky) in skies.worlds {
|
||||
let mut layers = Vec::new();
|
||||
for layer in sky.layers {
|
||||
match crate::hud::decode(&root.join(&layer.source)) {
|
||||
Ok((width, height, rgba))
|
||||
if texels + u64::from(width) * u64::from(height) <= TEXEL_BUDGET =>
|
||||
{
|
||||
texels += u64::from(width) * u64::from(height);
|
||||
out.images.push(Image {
|
||||
width,
|
||||
height,
|
||||
rgba,
|
||||
});
|
||||
layers.push(layer);
|
||||
}
|
||||
Ok(_) => log::warn!("{}: past the custom sky's texture budget", layer.source),
|
||||
Err(e) => log::warn!("{}: {e:#}", layer.source),
|
||||
}
|
||||
}
|
||||
if !layers.is_empty() {
|
||||
out.worlds.push((world, layers));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.worlds.is_empty()
|
||||
}
|
||||
}
|
||||
|
||||
/// The engine's sky blend for OptiFine's.
|
||||
fn blend(blend: Blend) -> engine::Blend {
|
||||
match blend {
|
||||
Blend::Add => engine::Blend::Add,
|
||||
Blend::Subtract => engine::Blend::Subtract,
|
||||
Blend::Multiply => engine::Blend::Multiply,
|
||||
Blend::Dodge => engine::Blend::Dodge,
|
||||
Blend::Burn => engine::Blend::Burn,
|
||||
Blend::Screen => engine::Blend::Screen,
|
||||
Blend::Replace => engine::Blend::Replace,
|
||||
Blend::Overlay => engine::Blend::Overlay,
|
||||
Blend::Alpha => engine::Blend::Alpha,
|
||||
}
|
||||
}
|
||||
|
||||
impl SkyLayers for CustomSky {
|
||||
fn images(&self) -> &[Image] {
|
||||
&self.images
|
||||
}
|
||||
|
||||
/// Whether `world` has layers (`0` the Overworld, `1` the End).
|
||||
fn has(&self, world: i32) -> bool {
|
||||
self.worlds.iter().any(|(w, _)| *w == world)
|
||||
}
|
||||
|
||||
/// The layers whose conditions hold, eased over their `transition`, at the brightness of
|
||||
/// their fade times.
|
||||
fn draws(
|
||||
&self,
|
||||
world: i32,
|
||||
conditions: &engine::Conditions,
|
||||
sun_turns: f32,
|
||||
seconds: f32,
|
||||
state: &mut State,
|
||||
out: &mut Vec<Draw>,
|
||||
) {
|
||||
let conditions = &Conditions {
|
||||
day_time: conditions.day_time,
|
||||
weather: match conditions.weather {
|
||||
engine::Weather::Clear => Now::Clear,
|
||||
engine::Weather::Rain => Now::Rain,
|
||||
engine::Weather::Thunder => Now::Thunder,
|
||||
},
|
||||
biome: conditions.biome,
|
||||
y: conditions.y,
|
||||
};
|
||||
out.clear();
|
||||
let mut first = 0;
|
||||
let mut found = None;
|
||||
for (w, layers) in &self.worlds {
|
||||
if *w == world {
|
||||
found = Some(layers);
|
||||
break;
|
||||
}
|
||||
first += layers.len();
|
||||
}
|
||||
let Some(layers) = found else {
|
||||
state.world = None;
|
||||
return;
|
||||
};
|
||||
// A new world (or pack) starts each layer where its conditions put it: no fade in.
|
||||
let snap = state.world != Some(world) || state.eased.len() != layers.len();
|
||||
if snap {
|
||||
state.world = Some(world);
|
||||
state.eased.clear();
|
||||
state.eased.resize(layers.len(), 0.0);
|
||||
}
|
||||
for (i, (layer, eased)) in layers.iter().zip(&mut state.eased).enumerate() {
|
||||
let target = if layer.shows(conditions) { 1.0 } else { 0.0 };
|
||||
let shown = if snap {
|
||||
*eased = target;
|
||||
target
|
||||
} else {
|
||||
let mut t = Transition { value: *eased };
|
||||
*eased = t.step(target, seconds, layer.transition);
|
||||
*eased
|
||||
};
|
||||
let brightness = shown * layer.brightness(conditions.day_time);
|
||||
if brightness <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let turns = layer.turns(conditions.day_time, sun_turns);
|
||||
let rotation = if turns == 0.0 {
|
||||
Mat4::IDENTITY
|
||||
} else {
|
||||
Mat4::from_axis_angle(Vec3::from_array(layer.axis), turns * std::f32::consts::TAU)
|
||||
};
|
||||
out.push(Draw {
|
||||
image: (first + i) as u16,
|
||||
blend: blend(layer.blend),
|
||||
brightness,
|
||||
rotation,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::custom_sky::{Conditions, Weather};
|
||||
|
||||
fn pack(files: &[(&str, &str)]) -> (std::path::PathBuf, CustomSky) {
|
||||
let root = std::env::temp_dir().join(format!(
|
||||
"horizon-custom-sky-{}-{}",
|
||||
std::process::id(),
|
||||
files.len()
|
||||
));
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
let dir = root.join("assets/minecraft/optifine/sky/world0");
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let png = {
|
||||
let mut bytes = Vec::new();
|
||||
let mut encoder = png::Encoder::new(&mut bytes, 6, 4);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
let mut writer = encoder.write_header().unwrap();
|
||||
writer
|
||||
.write_image_data(&[255, 0, 0, 255].repeat(24))
|
||||
.unwrap();
|
||||
writer.finish().unwrap();
|
||||
bytes
|
||||
};
|
||||
for (name, text) in files {
|
||||
std::fs::write(dir.join(format!("{name}.properties")), text).unwrap();
|
||||
std::fs::write(dir.join(format!("{name}.png")), &png).unwrap();
|
||||
}
|
||||
let sky = CustomSky::load(&root);
|
||||
(root, sky)
|
||||
}
|
||||
|
||||
fn noon(biome: &str) -> Conditions<'_> {
|
||||
Conditions {
|
||||
day_time: 6000,
|
||||
weather: Weather::Clear,
|
||||
biome,
|
||||
y: 64,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn layers_ease_in_at_a_biome_border_but_not_on_arrival() {
|
||||
let (root, sky) = pack(&[
|
||||
("sky1", "biomes=desert\ntransition=2"),
|
||||
("sky2", "blend=alpha\nrotate=false"),
|
||||
]);
|
||||
let _ = std::fs::remove_dir_all(root);
|
||||
assert!(sky.has(0) && !sky.has(1));
|
||||
assert_eq!(sky.images[0].width, 6);
|
||||
let (mut state, mut out) = (State::default(), Vec::new());
|
||||
sky.draws(
|
||||
0,
|
||||
&noon("minecraft:desert"),
|
||||
0.0,
|
||||
0.05,
|
||||
&mut state,
|
||||
&mut out,
|
||||
);
|
||||
assert_eq!(
|
||||
out.iter().map(|d| d.brightness).collect::<Vec<_>>(),
|
||||
[1.0, 1.0]
|
||||
);
|
||||
// Out of the desert: the first layer fades over its two seconds.
|
||||
sky.draws(0, &noon("minecraft:plains"), 0.0, 0.5, &mut state, &mut out);
|
||||
assert_eq!(out[0].brightness, 0.75);
|
||||
assert_eq!(out[1].blend, engine::Blend::Alpha);
|
||||
sky.draws(0, &noon("minecraft:plains"), 0.0, 2.0, &mut state, &mut out);
|
||||
assert_eq!(out.len(), 1, "a dark layer is not drawn");
|
||||
assert_eq!(out[0].image, 1);
|
||||
// Into the End, which has no layers, and back: no fade.
|
||||
sky.draws(1, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
|
||||
assert!(out.is_empty());
|
||||
sky.draws(0, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
|
||||
assert_eq!(out.len(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_layer_turns_west_like_the_sun() {
|
||||
let (root, sky) = pack(&[("sky1", "")]);
|
||||
let _ = std::fs::remove_dir_all(root);
|
||||
let (mut state, mut out) = (State::default(), Vec::new());
|
||||
// A quarter turn after noon (sunset): the skybox's zenith has gone down to the west.
|
||||
let c = Conditions {
|
||||
day_time: 12000,
|
||||
..noon("minecraft:plains")
|
||||
};
|
||||
sky.draws(0, &c, 0.25, 0.0, &mut state, &mut out);
|
||||
let up = out[0].rotation.transform_vector3(Vec3::Y);
|
||||
assert!((up - Vec3::NEG_X).length() < 1e-5, "{up}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
//! The resource pack formats vanilla doesn't read (OptiFine's, Polytone's) on the engine's
|
||||
//! extension points ([`crate::pack_hooks`]). This is platform code (docs/layers.md) kept in this
|
||||
//! crate until the platform's executable installs it: it uses only the crate's public API, so it
|
||||
//! moves to a platform crate unchanged, and nothing else in the crate names it.
|
||||
|
||||
mod custom_sky;
|
||||
|
||||
use std::path::Path;
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::pack_hooks::PackFormats;
|
||||
|
||||
/// OptiFine's and Polytone's formats.
|
||||
pub struct Formats;
|
||||
|
||||
impl PackFormats for Formats {
|
||||
fn custom_sky(&self, root: &Path) -> Option<Arc<dyn crate::custom_sky::SkyLayers>> {
|
||||
let sky = custom_sky::CustomSky::load(root);
|
||||
(!sky.is_empty()).then(|| Arc::new(sky) as _)
|
||||
}
|
||||
}
|
||||
|
||||
/// Installs these formats ([`crate::pack_hooks::install`]); the game does at startup.
|
||||
pub fn install() {
|
||||
crate::pack_hooks::install(&Formats);
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
//! The engine's extension points for resource pack formats vanilla doesn't read (OptiFine's,
|
||||
//! Polytone's: platform code, docs/layers.md). The engine asks [`formats`] once per pack load and
|
||||
//! gets engine types back (tables, or an object it calls at most once a frame), never a format's
|
||||
//! own types. The platform installs its formats at startup ([`install`]); with none installed,
|
||||
//! packs load as vanilla reads them.
|
||||
|
||||
use std::path::Path;
|
||||
use std::sync::{Arc, OnceLock};
|
||||
|
||||
/// What the pack formats beyond vanilla's add to a pack. Each method reads one overlay of a pack
|
||||
/// (its folder at `root`); the default is "nothing in this format".
|
||||
pub trait PackFormats: Send + Sync {
|
||||
/// The sky layers the overlay draws over the vanilla sky, if it has any.
|
||||
fn custom_sky(&self, _root: &Path) -> Option<Arc<dyn crate::custom_sky::SkyLayers>> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// No format beyond vanilla's.
|
||||
struct Vanilla;
|
||||
|
||||
impl PackFormats for Vanilla {}
|
||||
|
||||
static FORMATS: OnceLock<&'static dyn PackFormats> = OnceLock::new();
|
||||
|
||||
/// Installs the pack formats, before the first pack loads. The first call wins: later ones are
|
||||
/// ignored, so each test or probe that needs the formats may install them.
|
||||
pub fn install(formats: &'static dyn PackFormats) {
|
||||
let _ = FORMATS.set(formats);
|
||||
}
|
||||
|
||||
/// The installed pack formats, or vanilla's alone.
|
||||
pub fn formats() -> &'static dyn PackFormats {
|
||||
FORMATS.get().copied().unwrap_or(&Vanilla)
|
||||
}
|
||||
@@ -2,6 +2,8 @@
|
||||
//! `redstone.<power>`), for drawing only: the pack recolours collars, tropical fish, banners, wool,
|
||||
//! sign text and redstone wire and dust, while gameplay (crafting, item data, the beacon) keeps
|
||||
//! vanilla's `DyeColor`. Lock-free: the draw paths and the mesher's workers read it per face.
|
||||
use std::path::Path;
|
||||
use std::sync::RwLock;
|
||||
use std::sync::atomic::{AtomicU64, Ordering::Relaxed};
|
||||
|
||||
use crate::block_entity_render::DYES;
|
||||
@@ -30,6 +32,96 @@ pub fn set(colors: &PackColors) {
|
||||
}
|
||||
}
|
||||
|
||||
/// An item modifier's `bar_color` of the `damage` type: a row of colours picked by the stack's
|
||||
/// damage, the first pixel undamaged, the last at full damage (measured on the real mod).
|
||||
struct DamageBar {
|
||||
targets: horizon_polytone::Targets,
|
||||
row: Vec<u32>,
|
||||
}
|
||||
static ITEM_BARS: RwLock<Vec<DamageBar>> = RwLock::new(Vec::new());
|
||||
|
||||
/// Reads the packs' item modifiers' durability bar colours under a pack overlay root: an
|
||||
/// `<item>_bar.png` alone, or a json whose `bar_color` is `damage` with its `<name>_bar.png` (or
|
||||
/// `<name>.png`) beside it. Colormap ids and inline colormaps aren't read.
|
||||
pub fn set_item_bars(root: &Path) {
|
||||
let mut bars = Vec::new();
|
||||
for namespace in std::fs::read_dir(root.join("assets"))
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.flatten()
|
||||
{
|
||||
let base = namespace.path().join("polytone/item_modifiers");
|
||||
let mut stack = vec![base.clone()];
|
||||
while let Some(dir) = stack.pop() {
|
||||
for entry in std::fs::read_dir(&dir).into_iter().flatten().flatten() {
|
||||
let path = entry.path();
|
||||
if path.is_dir() {
|
||||
stack.push(path);
|
||||
} else if let Some(bar) = item_bar(root, &base, &path) {
|
||||
bars.push(bar);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*ITEM_BARS.write().unwrap_or_else(|e| e.into_inner()) = bars;
|
||||
}
|
||||
|
||||
fn item_bar(root: &Path, base: &Path, path: &Path) -> Option<DamageBar> {
|
||||
let name = path.file_name()?.to_str()?;
|
||||
let row = |png: &Path| {
|
||||
let (width, _, rgba) = crate::sprites::read_rgba(png).ok()?;
|
||||
let row: Vec<u32> = rgba[..width as usize * 4]
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
.iter()
|
||||
.map(|p| u32::from(p[0]) << 16 | u32::from(p[1]) << 8 | u32::from(p[2]))
|
||||
.collect();
|
||||
(!row.is_empty()).then_some(row)
|
||||
};
|
||||
if let Some(stem) = name.strip_suffix("_bar.png") {
|
||||
// A json of the same name owns its png.
|
||||
if path.with_file_name(format!("{stem}.json")).exists() {
|
||||
return None;
|
||||
}
|
||||
let relative = path.parent()?.strip_prefix(base).ok()?.join(stem);
|
||||
let namespace = base.parent()?.parent()?.file_name()?.to_str()?;
|
||||
let id = format!("{namespace}:{}", relative.to_str()?.replace('\\', "/"));
|
||||
let targets = horizon_polytone::Targets::parse(None, Some(&id)).ok()?;
|
||||
return Some(DamageBar {
|
||||
targets,
|
||||
row: row(path)?,
|
||||
});
|
||||
}
|
||||
let stem = name.strip_suffix(".json")?;
|
||||
let json: serde_json::Value = horizon_world::json_file::read(path).ok()?;
|
||||
if json.get("bar_color")?.as_str()? != "damage" {
|
||||
return None;
|
||||
}
|
||||
let png = [format!("{stem}_bar.png"), format!("{stem}.png")]
|
||||
.into_iter()
|
||||
.map(|png| path.with_file_name(png))
|
||||
.find(|png| png.exists())?;
|
||||
let relative = path.strip_prefix(root).unwrap_or(path).to_string_lossy();
|
||||
let implicit = horizon_polytone::implicit_id(&relative, "item_modifiers");
|
||||
let targets =
|
||||
horizon_polytone::Targets::parse(json.get("targets"), implicit.as_deref()).ok()?;
|
||||
Some(DamageBar {
|
||||
targets,
|
||||
row: row(&png)?,
|
||||
})
|
||||
}
|
||||
|
||||
/// A pack's durability bar colour (RGB) for an item at this damage (0 to 1).
|
||||
pub fn item_bar_color(item: &str, damage: f32) -> Option<u32> {
|
||||
let bars = ITEM_BARS.read().unwrap_or_else(|e| e.into_inner());
|
||||
let bar = bars
|
||||
.iter()
|
||||
.rev()
|
||||
.find(|b| b.targets.matches(item, |_| false))?;
|
||||
let last = (bar.row.len() - 1) as f32;
|
||||
Some(bar.row[(damage.clamp(0.0, 1.0) * last).round() as usize])
|
||||
}
|
||||
|
||||
fn read(table: &[AtomicU64; 16], i: usize) -> Option<u32> {
|
||||
let v = table[i & 15].load(Relaxed);
|
||||
(v != 0).then_some(v as u32)
|
||||
@@ -96,4 +188,49 @@ mod tests {
|
||||
assert_eq!(sheep_wool(pink as u8), 0xB6687F);
|
||||
std::fs::remove_dir_all(&dir).ok();
|
||||
}
|
||||
|
||||
fn png_row(path: &Path, pixels: &[[u8; 3]]) {
|
||||
std::fs::create_dir_all(path.parent().unwrap()).unwrap();
|
||||
let file = std::fs::File::create(path).unwrap();
|
||||
let mut encoder = png::Encoder::new(file, pixels.len() as u32, 1);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
let data: Vec<u8> = pixels
|
||||
.iter()
|
||||
.flat_map(|p| [p[0], p[1], p[2], 255])
|
||||
.collect();
|
||||
encoder
|
||||
.write_header()
|
||||
.unwrap()
|
||||
.write_image_data(&data)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_damage_bar_picks_its_pixel_by_the_stacks_damage() {
|
||||
let dir = std::env::temp_dir().join(format!("pack-bars-{}", std::process::id()));
|
||||
let modifiers = dir.join("assets/minecraft/polytone/item_modifiers");
|
||||
let rgby = [[255, 0, 0], [0, 255, 0], [0, 0, 255], [255, 255, 0]];
|
||||
png_row(&modifiers.join("diamond_pickaxe_bar.png"), &rgby);
|
||||
std::fs::write(
|
||||
modifiers.join("tools.json"),
|
||||
r#"{"targets": ["minecraft:iron_axe"], "bar_color": "damage"}"#,
|
||||
)
|
||||
.unwrap();
|
||||
png_row(&modifiers.join("tools_bar.png"), &[[1, 2, 3], [4, 5, 6]]);
|
||||
set_item_bars(&dir);
|
||||
// The real mod: damage 200 of 1561 shows the first pixel, 1400 the last.
|
||||
assert_eq!(
|
||||
item_bar_color("minecraft:diamond_pickaxe", 200.0 / 1561.0),
|
||||
Some(0xFF0000)
|
||||
);
|
||||
assert_eq!(
|
||||
item_bar_color("minecraft:diamond_pickaxe", 1400.0 / 1561.0),
|
||||
Some(0xFFFF00)
|
||||
);
|
||||
assert_eq!(item_bar_color("minecraft:iron_axe", 0.9), Some(0x040506));
|
||||
assert_eq!(item_bar_color("minecraft:diamond_shovel", 0.5), None);
|
||||
set_item_bars(&dir.join("none"));
|
||||
assert_eq!(item_bar_color("minecraft:diamond_pickaxe", 0.5), None);
|
||||
std::fs::remove_dir_all(&dir).ok();
|
||||
}
|
||||
}
|
||||
@@ -1222,8 +1222,9 @@ pub struct ParticleLevel<'a> {
|
||||
pub collision: &'a BlockCollisionRegistry<'a>,
|
||||
/// Local player feet position and vertical velocity (`PlayerCloudParticle`).
|
||||
pub player: Option<([f64; 3], f64)>,
|
||||
pub cached_chunk: std::cell::Cell<Option<((i32, i32), Option<&'a crate::chunk::Chunk>)>>,
|
||||
}
|
||||
impl ParticleLevel<'_> {
|
||||
impl<'a> ParticleLevel<'a> {
|
||||
fn collide(&self, bb: Aabb, d: [f64; 3]) -> [f64; 3] {
|
||||
let mut scene = SceneCollisions {
|
||||
world: self.world,
|
||||
@@ -1231,9 +1232,6 @@ impl ParticleLevel<'_> {
|
||||
subject: None,
|
||||
};
|
||||
let movement = Vec3::new(d[0], d[1], d[2]);
|
||||
// `Entity.collideBoundingBox(null, ...)`: no entity shapes, no border. Where no
|
||||
// block of the swept box's cells can collide, it finds no shape and the
|
||||
// movement stands, as the resolution below would return it.
|
||||
if scene.cells_without_collision(bb.expand_towards(movement)) {
|
||||
return d;
|
||||
}
|
||||
@@ -1249,38 +1247,46 @@ impl ParticleLevel<'_> {
|
||||
p[2].floor() as i32,
|
||||
]
|
||||
}
|
||||
#[inline]
|
||||
pub fn block(&self, x: i32, y: i32, z: i32) -> horizon_world::registry::BlockStateId {
|
||||
let (cx, cz) = (x >> 4, z >> 4);
|
||||
let chunk = match self.cached_chunk.get() {
|
||||
Some(((ccx, ccz), c)) if ccx == cx && ccz == cz => c,
|
||||
_ => {
|
||||
let c = self.world.chunks.get(&(cx, cz)).map(|c| c.as_ref());
|
||||
self.cached_chunk.set(Some(((cx, cz), c)));
|
||||
c
|
||||
}
|
||||
};
|
||||
chunk.map_or(self.world.air, |c| c.block(x & 15, y, z & 15))
|
||||
}
|
||||
/// The fluid at a block and `FluidState.getHeight`.
|
||||
fn fluid(&self, b: [i32; 3]) -> (Fluid, f64) {
|
||||
let s = self.facts.get(self.world.block(b[0], b[1], b[2]));
|
||||
let s = self.facts.get(self.block(b[0], b[1], b[2]));
|
||||
if s.fluid == Fluid::None {
|
||||
return (Fluid::None, 0.0);
|
||||
}
|
||||
let above = self.facts.get(self.world.block(b[0], b[1] + 1, b[2]));
|
||||
let height = if above.fluid == s.fluid {
|
||||
let above = self.facts.get(self.block(b[0], b[1] + 1, b[2]));
|
||||
let h = if above.fluid == s.fluid {
|
||||
1.0
|
||||
} else {
|
||||
f64::from(s.fluid_level) / 9.0
|
||||
};
|
||||
(s.fluid, height)
|
||||
(s.fluid, h)
|
||||
}
|
||||
/// The fluid at a block and whether it is a source (`FluidState.isSource`).
|
||||
pub(crate) fn fluid_source(&self, b: [i32; 3]) -> (Fluid, bool) {
|
||||
let s = self.facts.get(self.world.block(b[0], b[1], b[2]));
|
||||
let s = self.facts.get(self.block(b[0], b[1], b[2]));
|
||||
(s.fluid, s.fluid_level == 8 && !s.fluid_falling)
|
||||
}
|
||||
/// `getCollisionShape(...).max(Y, x, z)` for cached shapes.
|
||||
fn collision_top(&self, b: [i32; 3], fx: f64, fz: f64) -> f64 {
|
||||
let state = self.world.block(b[0], b[1], b[2]);
|
||||
let state = self.block(b[0], b[1], b[2]);
|
||||
match self.collision.cached_shapes().cached_shape(state) {
|
||||
Ok(Some(shape)) if !shape.is_empty() => shape.max_at(Axis::Y, fx, fz),
|
||||
Ok(Some(_)) => 0.0,
|
||||
_ => {
|
||||
if self.facts.get(state).full_collision {
|
||||
1.0
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
_ if self.facts.get(state).full_collision => 1.0,
|
||||
_ => 0.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4052,15 +4058,12 @@ impl ParticleEngine {
|
||||
}
|
||||
Behaviour::Lava => {
|
||||
p.base_tick(level);
|
||||
if !p.removed {
|
||||
let odds = p.age as f32 / p.lifetime as f32;
|
||||
if p.random.next_float() > odds {
|
||||
self.add(
|
||||
&ParticleOptions::simple(ParticleType::Smoke),
|
||||
p.position,
|
||||
p.velocity,
|
||||
);
|
||||
}
|
||||
if !p.removed && p.random.next_float() > p.age as f32 / p.lifetime as f32 {
|
||||
self.add(
|
||||
&ParticleOptions::simple(ParticleType::Smoke),
|
||||
p.position,
|
||||
p.velocity,
|
||||
);
|
||||
}
|
||||
}
|
||||
Behaviour::Crit => {
|
||||
@@ -4144,9 +4147,7 @@ impl ParticleEngine {
|
||||
*c *= f64::from(0.98f32);
|
||||
}
|
||||
if p.on_ground {
|
||||
if p.random.next_float() < 0.5 {
|
||||
p.removed = true;
|
||||
}
|
||||
p.removed |= p.random.next_float() < 0.5;
|
||||
p.velocity[0] *= f64::from(0.7f32);
|
||||
p.velocity[2] *= f64::from(0.7f32);
|
||||
}
|
||||
@@ -4186,13 +4187,10 @@ impl ParticleEngine {
|
||||
} => {
|
||||
p.base_tick(level);
|
||||
let (fluid, source) = level.fluid_source(ParticleLevel::block_at(p.position));
|
||||
if !(p.removed || (fluid == Fluid::Water && source)) {
|
||||
p.removed = true;
|
||||
}
|
||||
if !p.removed && p.position[1] >= y_end {
|
||||
p.removed = true;
|
||||
}
|
||||
if !p.removed && p.position[1] <= y_prev {
|
||||
if !(fluid == Fluid::Water && source)
|
||||
|| p.position[1] >= y_end
|
||||
|| p.position[1] <= y_prev
|
||||
{
|
||||
p.removed = true;
|
||||
}
|
||||
// randomHorizontalWiggling, then a second, horizontal move.
|
||||
@@ -4216,9 +4214,8 @@ impl ParticleEngine {
|
||||
p.base_tick(level);
|
||||
self.sprite_from_age(p);
|
||||
if p.age as f32 > fade_start {
|
||||
let frames_since_fade_out_start = p.age as f32 - fade_start;
|
||||
p.rgba[3] =
|
||||
(p.lifetime as f32 - frames_since_fade_out_start) / p.lifetime as f32;
|
||||
(p.lifetime as f32 - (p.age as f32 - fade_start)) / p.lifetime as f32;
|
||||
}
|
||||
}
|
||||
Behaviour::NoxiousGasCloud => {
|
||||
@@ -4682,7 +4679,7 @@ impl ParticleEngine {
|
||||
self.sprite_from_age(p);
|
||||
half(p);
|
||||
let b = ParticleLevel::block_at(p.position);
|
||||
if level.facts.is_air(level.world.block(b[0], b[1], b[2])) {
|
||||
if level.facts.is_air(level.block(b[0], b[1], b[2])) {
|
||||
p.velocity[1] -= f64::from(0.0074f32);
|
||||
}
|
||||
}
|
||||
@@ -4690,7 +4687,7 @@ impl ParticleEngine {
|
||||
Behaviour::Firefly => {
|
||||
p.base_tick(level);
|
||||
let b = ParticleLevel::block_at(p.position);
|
||||
if !level.facts.is_air(level.world.block(b[0], b[1], b[2])) {
|
||||
if !level.facts.is_air(level.block(b[0], b[1], b[2])) {
|
||||
p.removed = true;
|
||||
} else {
|
||||
p.rgba[3] = fade_amount(p.lifetime_progress(p.age as f32), 0.3, 0.5);
|
||||
@@ -5154,11 +5151,12 @@ fn hdr_tier(ty: ParticleType) -> u8 {
|
||||
}
|
||||
/// `Particle.LifetimeAlpha.currentAlphaForAge`.
|
||||
fn lifetime_alpha(a: [f32; 4], age: i32, lifetime: i32, partial: f32) -> f32 {
|
||||
if (a[0] - a[1]).abs() < 1.0e-5 {
|
||||
return a[0];
|
||||
}
|
||||
let t = ((age as f32 + partial) / lifetime as f32 - a[2]) / (a[3] - a[2]);
|
||||
a[0] + (a[1] - a[0]) * t.clamp(0.0, 1.0)
|
||||
if (a[0] - a[1]).abs() < 1.0e-5 {
|
||||
a[0]
|
||||
} else {
|
||||
a[0] + (a[1] - a[0]) * t.clamp(0.0, 1.0)
|
||||
}
|
||||
}
|
||||
|
||||
struct Starter {
|
||||
@@ -5589,6 +5587,7 @@ mod tests {
|
||||
facts: &facts,
|
||||
collision: &collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = ParticleEngine::new(Path::new(""), &HashMap::new(), &HashSet::new());
|
||||
engine.set_sprites.push(vec![10, 11, 12]);
|
||||
@@ -5680,6 +5679,7 @@ mod tests {
|
||||
facts: &facts,
|
||||
collision: &collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = ParticleEngine::new(Path::new(""), &HashMap::new(), &HashSet::new());
|
||||
let mut particle = Particle::blank(ParticleType::Smoke, [0.0; 3]);
|
||||
|
||||
@@ -124,6 +124,7 @@ mod tests {
|
||||
facts: &facts,
|
||||
collision: &collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut e = engine();
|
||||
let mut p = e
|
||||
|
||||
@@ -490,14 +490,14 @@ enum Subject<'a> {
|
||||
}
|
||||
|
||||
/// What one expression runs against: its subject, the frame and the level.
|
||||
struct Ctx<'a> {
|
||||
struct Ctx<'a, 'l> {
|
||||
subject: Subject<'a>,
|
||||
random: &'a mut LegacyRandom,
|
||||
custom: &'a mut f64,
|
||||
customs: &'a mut BTreeMap<String, f64>,
|
||||
frame: &'a Frame,
|
||||
registry: &'a Registry,
|
||||
level: Option<&'a ParticleLevel<'a>>,
|
||||
level: Option<&'a ParticleLevel<'l>>,
|
||||
blocks: Vec<[i32; 3]>,
|
||||
}
|
||||
|
||||
@@ -515,7 +515,7 @@ fn axis(name: &str) -> usize {
|
||||
usize::from(name.as_bytes()[0] - b'x')
|
||||
}
|
||||
|
||||
impl Ctx<'_> {
|
||||
impl Ctx<'_, '_> {
|
||||
fn position(&self) -> [f64; 3] {
|
||||
match &self.subject {
|
||||
Subject::Particle(p) => p.position,
|
||||
@@ -683,7 +683,7 @@ impl Ctx<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
impl Host for Ctx<'_> {
|
||||
impl Host for Ctx<'_, '_> {
|
||||
fn root(&mut self, root: Root) -> V {
|
||||
match root {
|
||||
Root::Object => V::Object(SELF),
|
||||
@@ -1662,6 +1662,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
// Air has no emitters; the torch fires its first emitter only.
|
||||
@@ -1701,6 +1702,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
engine.polytone_animate(&level, [1, 64, 1]);
|
||||
@@ -1722,6 +1724,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
engine.polytone_animate(&level, [1, 64, 1]);
|
||||
@@ -1767,6 +1770,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let registry = Registry::read(&root, Default::default(), blocks);
|
||||
let frame = registry.frame.clone();
|
||||
@@ -1820,6 +1824,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let registry = Registry::read(&root, Default::default(), blocks);
|
||||
let mut engine = engine(registry);
|
||||
@@ -1853,6 +1858,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
let rect = crate::hud::Rect {
|
||||
@@ -1905,6 +1911,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
let rect = crate::hud::Rect {
|
||||
@@ -1966,6 +1973,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
engine.polytone_entity(&level, "minecraft:player", [1.0, 70.0, 1.0]);
|
||||
@@ -2014,6 +2022,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
let rect = crate::hud::Rect {
|
||||
@@ -2080,6 +2089,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let registry = Arc::new(Registry::read(&root, Default::default(), blocks));
|
||||
// The chunk's biome is id 0: plains, whose foliage is #336699.
|
||||
@@ -2198,6 +2208,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
engine.polytone_entity(&level, "minecraft:player", [1.5, 70.0, 1.5]);
|
||||
@@ -2276,6 +2287,7 @@ mod tests {
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
// The test chunk's biome is the table's first: a cold one first, then a warm one.
|
||||
|
||||
@@ -93,6 +93,7 @@ fn particle_tick_cost() {
|
||||
facts: &facts,
|
||||
collision: &collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let ty = |name: &str| ParticleType::from_name(name).unwrap();
|
||||
let (fx, fy, fz) = (0.5, f64::from(FLOOR_Y + 5), 20.5);
|
||||
|
||||
@@ -362,6 +362,13 @@ impl Settings {
|
||||
.and_then(|dir| fs::read_to_string(dir.join(crate::extras::FILE)).ok())
|
||||
.unwrap_or_default();
|
||||
let mut extras = crate::extras::Extras::parse(&extras_text);
|
||||
// The settings stores of the crates above the engine: their lines of this file, or of
|
||||
// their own (docs/layers.md, "Platform registries").
|
||||
horizon_hooks::settings::engine::load(&mut |file| match path.parent() {
|
||||
_ if file == crate::extras::FILE => Some(extras_text.clone()),
|
||||
Some(dir) => fs::read_to_string(dir.join(file)).ok(),
|
||||
None => None,
|
||||
});
|
||||
// The enabled mods are the game folder's, shared by its players (`--player-dir`).
|
||||
let mods = path
|
||||
.parent()
|
||||
@@ -690,6 +697,7 @@ impl Settings {
|
||||
let mut extras = self.extras.clone();
|
||||
extras.emote_key = self.keys.get("key.emote").to_owned();
|
||||
extras.save(dir);
|
||||
horizon_hooks::settings::engine::save_own(dir, &[crate::extras::FILE]);
|
||||
self.mods.save(&crate::logging::shared_dir(dir));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,17 +237,17 @@ impl<P: Copy, S: Copy> Lines<P, S> {
|
||||
pub(crate) fn backdrop(batch: &mut HudBatch, atlas: &HudAtlas, in_world: bool) {
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, in_world);
|
||||
style::fill(batch, atlas, [0.0, 0.0, w, h], style::VEIL);
|
||||
style::fill(batch, atlas, [0.0, 0.0, w, h], style::veil());
|
||||
}
|
||||
|
||||
/// The mark and the screen's name over the search field.
|
||||
pub(crate) fn mark(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, title: &str) {
|
||||
let (x, y) = (cols.side_x, cols.side_y);
|
||||
style::fill(batch, atlas, [x, y + 2.0, 6.0, 6.0], style::ACCENT);
|
||||
style::fill(batch, atlas, [x, y + 2.0, 6.0, 6.0], style::accent());
|
||||
let horizon = Text::literal("Horizon");
|
||||
batch.text_styled(atlas, &horizon, x + 10.0, y, style::WHITE, true);
|
||||
let title = Text::literal(title);
|
||||
batch.text_styled(atlas, &title, x, y + 10.0, style::MUTED, true);
|
||||
batch.text_styled(atlas, &title, x, y + 10.0, style::muted(), true);
|
||||
}
|
||||
|
||||
/// A page in the page list: the open page on a plate with the accent's bar beside it, the
|
||||
@@ -273,13 +273,13 @@ pub(crate) fn page_tab(
|
||||
crate::widgets::target_as(rect, crate::widgets::Kind::Tab(open));
|
||||
}
|
||||
if open {
|
||||
style::fill(batch, atlas, rect, style::OPEN);
|
||||
style::fill(batch, atlas, [px, py, 2.0, ph], style::ACCENT);
|
||||
style::fill(batch, atlas, rect, style::open());
|
||||
style::fill(batch, atlas, [px, py, 2.0, ph], style::accent());
|
||||
}
|
||||
let color = match (open || hover, has) {
|
||||
(true, _) => style::WHITE,
|
||||
(false, true) => style::SOFT,
|
||||
(false, false) => style::MUTED,
|
||||
(false, true) => style::soft(),
|
||||
(false, false) => style::muted(),
|
||||
};
|
||||
let ty = py + ((ph - 8.0) / 2.0).floor();
|
||||
let name = Text::literal(style::fit(atlas, name, pw - 12.0));
|
||||
@@ -312,12 +312,12 @@ pub(crate) fn search_field(
|
||||
search.draw(batch, atlas, None);
|
||||
if search.value.is_empty() && !focused {
|
||||
let hint = Text::literal(search.message.clone());
|
||||
batch.text_styled(atlas, &hint, x + 5.0, search.y, style::MUTED, true);
|
||||
batch.text_styled(atlas, &hint, x + 5.0, search.y, style::muted(), true);
|
||||
}
|
||||
if !search.value.is_empty() {
|
||||
let hover = ui::hovered(cursor, clear[0], clear[1], clear[2], clear[3]);
|
||||
crate::widgets::widget_cursor(hover, true);
|
||||
let color = if hover { style::WHITE } else { style::MUTED };
|
||||
let color = if hover { style::WHITE } else { style::muted() };
|
||||
let cy = y + ((h - 8.0) / 2.0).floor();
|
||||
ui::centered_text(
|
||||
batch,
|
||||
@@ -344,7 +344,7 @@ pub(crate) fn plate(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, head
|
||||
batch,
|
||||
atlas,
|
||||
[px + 8.0, py + 24.0, pw - 16.0, 1.0],
|
||||
style::HEAD_RULE,
|
||||
style::head_rule(),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -383,9 +383,9 @@ pub(crate) fn list<P: Copy, S: Copy>(
|
||||
}
|
||||
let Some(setting) = line.setting else {
|
||||
let (name, color, dy) = match line.group {
|
||||
Some(("", _)) => (page_name(line.page), style::MUTED, 3.0),
|
||||
Some((name, _)) => (lang::get(name), style::MUTED, 3.0),
|
||||
None => (page_name(line.page), style::ACCENT, 4.0),
|
||||
Some(("", _)) => (page_name(line.page), style::muted(), 3.0),
|
||||
Some((name, _)) => (lang::get(name), style::muted(), 3.0),
|
||||
None => (page_name(line.page), style::accent(), 4.0),
|
||||
};
|
||||
let name = Text::literal(name);
|
||||
batch.text_styled(atlas, &name, cols.list_x + 2.0, y + dy, color, true);
|
||||
@@ -393,7 +393,7 @@ pub(crate) fn list<P: Copy, S: Copy>(
|
||||
};
|
||||
if !after_name {
|
||||
let rule = [cols.list_x + 8.0, y, cols.list_w - 16.0, 1.0];
|
||||
style::fill(batch, atlas, rule, style::ROW_RULE);
|
||||
style::fill(batch, atlas, rule, style::row_rule());
|
||||
}
|
||||
row(batch, setting, y);
|
||||
}
|
||||
@@ -404,7 +404,7 @@ pub(crate) fn list<P: Copy, S: Copy>(
|
||||
&none,
|
||||
cols.list_x + 2.0,
|
||||
cols.top + 4.0,
|
||||
style::MUTED,
|
||||
style::muted(),
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -499,7 +499,7 @@ pub(crate) fn row(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, y: f32
|
||||
let active = live && (hover || focused || held);
|
||||
if active {
|
||||
let lit = [rect[0] + 2.0, y + 1.0, rect[2] - 4.0, style::ROW - 2.0];
|
||||
style::fill(batch, atlas, lit, style::HOVER);
|
||||
style::fill(batch, atlas, lit, style::hover());
|
||||
}
|
||||
crate::widgets::widget_cursor(hover, live);
|
||||
// The control socket's widget tree, the narrator and a controller's focus.
|
||||
@@ -523,8 +523,8 @@ pub(crate) fn row(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, y: f32
|
||||
if live {
|
||||
crate::widgets::target_as(rect, kind);
|
||||
}
|
||||
let color = if live { style::WHITE } else { style::MUTED };
|
||||
let soft = if live { style::SOFT } else { style::MUTED };
|
||||
let color = if live { style::WHITE } else { style::muted() };
|
||||
let soft = if live { style::soft() } else { style::muted() };
|
||||
let ty = y + ((style::ROW - 8.0) / 2.0).floor();
|
||||
let lit = live && (hover || held);
|
||||
let left = rect[0] + style::INSET;
|
||||
@@ -611,7 +611,7 @@ fn lit(batch: &mut HudBatch, atlas: &HudAtlas, [x, y, w, _]: [f32; 4]) {
|
||||
batch,
|
||||
atlas,
|
||||
[x + 2.0, y + 1.0, w - 4.0, style::ROW - 2.0],
|
||||
style::HOVER,
|
||||
style::hover(),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -644,7 +644,7 @@ fn read_row(
|
||||
let room = rect[2] - 2.0 * style::INSET - name_w - 8.0;
|
||||
let value = style::fit(atlas, value, room);
|
||||
let vx = rect[0] + rect[2] - style::INSET - atlas.font.width(&value);
|
||||
batch.text_styled(atlas, &Text::literal(value), vx, ty, style::SOFT, true);
|
||||
batch.text_styled(atlas, &Text::literal(value), vx, ty, style::soft(), true);
|
||||
if focused {
|
||||
style::ring(
|
||||
batch,
|
||||
@@ -749,7 +749,7 @@ fn pad_row(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, y: f32, view:
|
||||
batch.text_styled(atlas, &yellow(close), right.ceil(), ty, style::WHITE, true);
|
||||
}
|
||||
let left = rect[0] + style::INSET;
|
||||
let color = if live { style::WHITE } else { style::MUTED };
|
||||
let color = if live { style::WHITE } else { style::muted() };
|
||||
let shown = Text::literal(style::fit(atlas, name, chip[0] - 6.0 - left));
|
||||
batch.text_styled(atlas, &shown, left, ty, color, true);
|
||||
if focused {
|
||||
@@ -799,7 +799,7 @@ fn side_lines(
|
||||
];
|
||||
crate::widgets::record(line, rect, false);
|
||||
let shown = Text::literal(style::fit(atlas, line, rect[2]));
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::MUTED, true);
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::muted(), true);
|
||||
}
|
||||
}
|
||||
/// A line under the page list: its inset, and its height.
|
||||
@@ -881,7 +881,7 @@ fn heading(batch: &mut HudBatch, atlas: &HudAtlas, text: &str, [x, y, w, _]: [f3
|
||||
let rect = [x + SIDE_INSET, y + HEADING_Y, w - 2.0 * SIDE_INSET, 8.0];
|
||||
crate::widgets::record(text, rect, false);
|
||||
let shown = Text::literal(style::fit(atlas, text, rect[2]));
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::MUTED, true);
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::muted(), true);
|
||||
}
|
||||
|
||||
/// Vanilla's scroller, inside the panel's right edge, sized as `ui::Scroll` drags it.
|
||||
@@ -1896,8 +1896,8 @@ impl<S: Screen> Shell<S> {
|
||||
// The row's page is open: lit as the list's open page is.
|
||||
if list.lit == Some(*shown) {
|
||||
let row @ [x, y, _, h] = strip.area;
|
||||
style::fill(batch, atlas, row, style::OPEN);
|
||||
style::fill(batch, atlas, [x, y, 2.0, h], style::ACCENT);
|
||||
style::fill(batch, atlas, row, style::open());
|
||||
style::fill(batch, atlas, [x, y, 2.0, h], style::accent());
|
||||
}
|
||||
tabs::draw(batch, atlas, strip);
|
||||
}
|
||||
@@ -2134,7 +2134,14 @@ impl<S: Screen> Shell<S> {
|
||||
crate::widgets::narratable(|| crate::widgets::Narratable::text(row.name.clone(), rect));
|
||||
let ty = y + ((style::ROW - 8.0) / 2.0).floor();
|
||||
let name = Text::literal(style::fit(atlas, &row.name, rect[2] - 2.0 * style::INSET));
|
||||
batch.text_styled(atlas, &name, rect[0] + style::INSET, ty, style::MUTED, true);
|
||||
batch.text_styled(
|
||||
atlas,
|
||||
&name,
|
||||
rect[0] + style::INSET,
|
||||
ty,
|
||||
style::muted(),
|
||||
true,
|
||||
);
|
||||
return;
|
||||
}
|
||||
let over = |[x, y, w, h]: [f32; 4]| pointer.is_some_and(|at| ui::hovered(at, x, y, w, h));
|
||||
@@ -2240,7 +2247,7 @@ impl<S: Screen> Shell<S> {
|
||||
// Labelled for the widget tree: what the strip says is what a test or an agent reads.
|
||||
crate::widgets::record(about, cols.dock, false);
|
||||
let color = if why.is_some() {
|
||||
style::MUTED
|
||||
style::muted()
|
||||
} else {
|
||||
style::GREY
|
||||
};
|
||||
|
||||
@@ -192,7 +192,12 @@ impl SignData {
|
||||
let side = |t: Option<&Tag>| -> SignText {
|
||||
let mut out = SignText::default();
|
||||
let Some(t) = t else { return out };
|
||||
if let Some(Tag::List(messages)) = t.get("messages") {
|
||||
if let Some(messages) = t.get("messages") {
|
||||
// `SignText.CODEC` reads a side all or nothing: a messages
|
||||
// field that is not a list leaves the side empty.
|
||||
let Tag::List(messages) = messages else {
|
||||
return SignText::default();
|
||||
};
|
||||
for (i, m) in messages.iter().take(4).enumerate() {
|
||||
out.lines[i] = component_text(m);
|
||||
out.click[i] = click_event(m);
|
||||
@@ -307,6 +312,27 @@ pub fn editor_sprite(folder: &str, wood: &str) -> String {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
/// `SignText.CODEC` reads messages as a list: a string field fails the
|
||||
/// whole side, taking its colour and glow with it.
|
||||
#[test]
|
||||
fn messages_that_are_not_a_list_load_an_empty_side() {
|
||||
let tag = Tag::compound([(
|
||||
"front_text",
|
||||
Tag::compound([
|
||||
("messages", Tag::String("not a list".into())),
|
||||
("color", Tag::String("red".into())),
|
||||
("has_glowing_text", Tag::Byte(1)),
|
||||
]),
|
||||
)]);
|
||||
let mut decoded = SignData::default();
|
||||
decoded.decode(&tag);
|
||||
assert_eq!(
|
||||
decoded.front,
|
||||
SignText::default(),
|
||||
"a failed message list takes the side's colour and glow with it"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn waxed_and_glowing_text_take_any_number() {
|
||||
let tag = Tag::compound([
|
||||
|
||||
@@ -549,6 +549,9 @@ pub struct Streaming {
|
||||
pub mod_forced: HashSet<(i32, i32)>,
|
||||
/// No work is scheduled while paused (title screen).
|
||||
pub paused: bool,
|
||||
/// Finished meshes the renderer has not taken yet (the game's pending
|
||||
/// uploads): they count against the meshing room as the jobs do.
|
||||
pub upload_backlog: usize,
|
||||
/// Dimension flags: sky light, Nether face shading.
|
||||
pub sky_light: bool,
|
||||
pub nether_shading: bool,
|
||||
@@ -1062,7 +1065,9 @@ pub struct WorkerContext {
|
||||
pub biomes: Arc<crate::biome::Biomes>,
|
||||
pub light: Arc<LightTables>,
|
||||
}
|
||||
mod bounded;
|
||||
mod relight_now;
|
||||
use bounded::nearest_first;
|
||||
impl Streaming {
|
||||
pub fn new<G: ChunkGenerator>(
|
||||
generator: Arc<G>,
|
||||
@@ -1147,6 +1152,7 @@ impl Streaming {
|
||||
forced: HashSet::new(),
|
||||
mod_forced: HashSet::new(),
|
||||
paused: false,
|
||||
upload_backlog: 0,
|
||||
sky_light: true,
|
||||
nether_shading: false,
|
||||
shader_pack_lighting: false,
|
||||
@@ -2083,7 +2089,10 @@ impl Streaming {
|
||||
// jobs went stale long before a worker reached them (#3629). What
|
||||
// stays dirty is asked for again, from the current centre, as
|
||||
// capacity frees; `requeue` then has a small queue to keep close.
|
||||
let room = (self.workers * 32).saturating_sub(self.meshing.len());
|
||||
// Meshes waiting for upload count too: when uploads fall behind (a
|
||||
// low frame rate at a wide distance), meshing on held gigabytes of
|
||||
// them until the system swapped.
|
||||
let room = (self.workers * 32).saturating_sub(self.meshing.len() + self.upload_backlog);
|
||||
nearest_first(&mut candidates, room);
|
||||
for (_, x, z, sections) in candidates.drain(..) {
|
||||
let Some(region) = Self::region(world, x, z) else {
|
||||
@@ -3021,19 +3030,6 @@ fn light_region_ready(
|
||||
}
|
||||
true
|
||||
}
|
||||
/// The nearest `room` of the `candidates`, ordered: the light and mesh
|
||||
/// stages submit bounded work, chosen from everything that is ready each
|
||||
/// `update`, so what runs is always the nearest of what is left — chosen
|
||||
/// again, from the current centre, as capacity frees, the way vanilla's
|
||||
/// chunk task queues follow the current ticket levels. The selection is
|
||||
/// O(n); the sort orders only what is submitted.
|
||||
fn nearest_first<T: Ord>(candidates: &mut Vec<T>, room: usize) {
|
||||
if candidates.len() > room {
|
||||
candidates.select_nth_unstable(room);
|
||||
candidates.truncate(room);
|
||||
}
|
||||
candidates.sort_unstable();
|
||||
}
|
||||
/// What `keep_unchanged_sections` found changed.
|
||||
#[derive(Debug, Default, PartialEq)]
|
||||
struct Resent {
|
||||
@@ -3586,37 +3582,6 @@ mod tests {
|
||||
assert_eq!(pops(queue), [None]);
|
||||
}
|
||||
|
||||
/// The light and mesh stages submit bounded work, the nearest first:
|
||||
/// what exceeds the room stays dirty, to be chosen again — from the
|
||||
/// current centre — as capacity frees. Submitted whole, the queue once
|
||||
/// held every ready column's jobs and grew with the render distance
|
||||
/// (#3629); ties break by position, so the choice is deterministic.
|
||||
#[test]
|
||||
fn bounded_submission_takes_the_nearest_first() {
|
||||
let candidates: Vec<(i64, i32, i32, u32)> = (0..40i32)
|
||||
.map(|i| {
|
||||
let (x, z) = (i / 8 - 2, i % 8 - 3);
|
||||
(
|
||||
i64::from((x - 3).pow(2) + (z - 2).pow(2)),
|
||||
x,
|
||||
z,
|
||||
1 << (i % 24),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
let mut expected = candidates.clone();
|
||||
expected.sort_unstable();
|
||||
let mut none = candidates.clone();
|
||||
nearest_first(&mut none, 0);
|
||||
assert!(none.is_empty());
|
||||
let mut nearest = candidates;
|
||||
nearest_first(&mut nearest, 5);
|
||||
assert_eq!(nearest, expected[..5]);
|
||||
let mut past = expected.clone();
|
||||
nearest_first(&mut past, expected.len() + 10);
|
||||
assert_eq!(past, expected);
|
||||
}
|
||||
|
||||
/// What the scheduler counts as ready to light: every neighbour a
|
||||
/// finished column, or a decorated proto chunk past the area — the
|
||||
/// walk `light_region` makes without its snapshot.
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
//! Bounded submission: the light and mesh stages hand the workers only the
|
||||
//! nearest of what is ready.
|
||||
|
||||
/// The nearest `room` of the `candidates`, ordered: the light and mesh
|
||||
/// stages submit bounded work, chosen from everything that is ready each
|
||||
/// `update`, so what runs is always the nearest of what is left — chosen
|
||||
/// again, from the current centre, as capacity frees, the way vanilla's
|
||||
/// chunk task queues follow the current ticket levels. The selection is
|
||||
/// O(n); the sort orders only what is submitted.
|
||||
pub(super) fn nearest_first<T: Ord>(candidates: &mut Vec<T>, room: usize) {
|
||||
if candidates.len() > room {
|
||||
candidates.select_nth_unstable(room);
|
||||
candidates.truncate(room);
|
||||
}
|
||||
candidates.sort_unstable();
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// The light and mesh stages submit bounded work, the nearest first:
|
||||
/// what exceeds the room stays dirty, to be chosen again — from the
|
||||
/// current centre — as capacity frees. Submitted whole, the queue once
|
||||
/// held every ready column's jobs and grew with the render distance
|
||||
/// (#3629); ties break by position, so the choice is deterministic.
|
||||
#[test]
|
||||
fn bounded_submission_takes_the_nearest_first() {
|
||||
let candidates: Vec<(i64, i32, i32, u32)> = (0..40i32)
|
||||
.map(|i| {
|
||||
let (x, z) = (i / 8 - 2, i % 8 - 3);
|
||||
(
|
||||
i64::from((x - 3).pow(2) + (z - 2).pow(2)),
|
||||
x,
|
||||
z,
|
||||
1 << (i % 24),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
let mut expected = candidates.clone();
|
||||
expected.sort_unstable();
|
||||
let mut none = candidates.clone();
|
||||
nearest_first(&mut none, 0);
|
||||
assert!(none.is_empty());
|
||||
let mut nearest = candidates;
|
||||
nearest_first(&mut nearest, 5);
|
||||
assert_eq!(nearest, expected[..5]);
|
||||
let mut past = expected.clone();
|
||||
nearest_first(&mut past, expected.len() + 10);
|
||||
assert_eq!(past, expected);
|
||||
}
|
||||
}
|
||||
@@ -304,19 +304,19 @@ impl StudioUi {
|
||||
|
||||
// Card background & highlight
|
||||
if is_selected {
|
||||
style::fill(batch, atlas, rect, style::OPEN);
|
||||
style::fill(batch, atlas, rect, style::open());
|
||||
} else if is_hovered {
|
||||
style::fill(batch, atlas, rect, style::HOVER);
|
||||
style::fill(batch, atlas, rect, style::hover());
|
||||
} else {
|
||||
style::well(batch, atlas, rect);
|
||||
}
|
||||
|
||||
let border_color = if is_selected {
|
||||
style::ACCENT
|
||||
style::accent()
|
||||
} else if is_hovered {
|
||||
style::WHITE
|
||||
} else {
|
||||
style::ROW_RULE
|
||||
style::row_rule()
|
||||
};
|
||||
style::ring(batch, atlas, rect, border_color);
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
//!
|
||||
//! [`TouchControls`] turns fingers into the controller state the game already
|
||||
//! reads ([`PadState`]). Each finger gets a role when it lands (the joystick or
|
||||
//! D-pad, a button, or a camera drag) and keeps it until it lifts, so moving,
|
||||
//! looking and pressing never take each other's fingers.
|
||||
//! D-pad, a button, or a look gesture on the world) and keeps it until it
|
||||
//! lifts, so moving, looking and pressing never take each other's fingers.
|
||||
pub mod aim;
|
||||
pub mod layout;
|
||||
pub use aim::{
|
||||
@@ -22,6 +22,10 @@ use crate::gamepad::{Button, PadState};
|
||||
use std::collections::BTreeMap;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// A world touch held this long without dragging becomes a hold (mining, eating).
|
||||
const HOLD_DELAY: Duration = Duration::from_millis(350);
|
||||
/// How long the marker of a short world tap stays.
|
||||
const MARKER_TIME: Duration = Duration::from_millis(180);
|
||||
/// Two taps on the D-pad's sneak button closer than this toggle crouching.
|
||||
const DOUBLE_TAP: Duration = Duration::from_millis(300);
|
||||
/// A look finger that moves farther than this (a fraction of the surface
|
||||
@@ -35,8 +39,19 @@ const SWAP_HANDS: &str = "action:key.swapOffhand";
|
||||
enum Role {
|
||||
/// Drives the joystick or D-pad, measured from this anchor.
|
||||
Move([f32; 2]),
|
||||
/// Landed on the world: turns the camera once it moves past [`DRAG_SLOP`].
|
||||
Look { start: [f32; 2], dragged: bool },
|
||||
/// Turns the camera; without a drag, a short tap or a long hold acts on
|
||||
/// the world where it landed.
|
||||
Look {
|
||||
start: [f32; 2],
|
||||
since: Instant,
|
||||
/// Moved past [`DRAG_SLOP`]: a camera turn, not a tap.
|
||||
dragged: bool,
|
||||
/// Whether a hold uses the item (eat, draw a bow) instead of mining,
|
||||
/// as [`TouchControls::hold_uses_item`] said when the finger landed.
|
||||
held_use: bool,
|
||||
/// Became a hold before it dragged; it keeps acting while it turns.
|
||||
committed: bool,
|
||||
},
|
||||
/// Landed on a control that acted at once; nothing more until it lifts.
|
||||
Ignore,
|
||||
/// Holds the shield up.
|
||||
@@ -52,6 +67,8 @@ pub struct TouchControls {
|
||||
pub settings: Settings,
|
||||
/// The game needs the crosshair whatever the scheme.
|
||||
pub force_crosshair: bool,
|
||||
/// The held item is aimed along the crosshair ([`projectile_crosshair`]).
|
||||
pub projectile_crosshair: bool,
|
||||
/// The player has a shield, so the shield button may show.
|
||||
pub shield_available: bool,
|
||||
/// Only the shortcut buttons (chat, pause, settings, F3, F5): a keyboard
|
||||
@@ -64,6 +81,16 @@ pub struct TouchControls {
|
||||
pub vertical_movement: bool,
|
||||
pub swimming: bool,
|
||||
pub mounted: bool,
|
||||
/// A long hold on the world uses the held item instead of mining. Read when
|
||||
/// a finger lands, so a change mid-hold (the last apple eaten) can't turn
|
||||
/// eating into mining.
|
||||
pub hold_uses_item: bool,
|
||||
/// Where this tick's world action aims (0..1 of the surface), set by
|
||||
/// [`Self::poll_state`].
|
||||
pub aim: Option<[f32; 2]>,
|
||||
/// A world hold is active this tick, and whether it uses the item.
|
||||
pub holding: bool,
|
||||
pub holding_use: bool,
|
||||
/// A button was pressed; the game plays the click and clears it.
|
||||
pub clicked: bool,
|
||||
pub chat_requested: bool,
|
||||
@@ -75,6 +102,10 @@ pub struct TouchControls {
|
||||
pending: PadState,
|
||||
/// Key or action presses for the game's key bindings: (token, down).
|
||||
key_events: Vec<(String, bool)>,
|
||||
tap_aim: Option<[f32; 2]>,
|
||||
/// A short world tap waiting for the game, with the finger's `held_use`.
|
||||
pending_tap: Option<bool>,
|
||||
last_marker: Option<([f32; 2], Instant)>,
|
||||
last_sneak_tap: Option<Instant>,
|
||||
sprint_latched: bool,
|
||||
aspect: f32,
|
||||
@@ -99,6 +130,27 @@ impl TouchControls {
|
||||
}
|
||||
}
|
||||
|
||||
/// Where a dynamic joystick may appear, as `[x, y, w, h]`: a strip
|
||||
/// `dynamic_area_x` of the width wide on the joystick's side, and
|
||||
/// `dynamic_area_y` of the height tall centred on it. Touches outside it
|
||||
/// stay camera gestures.
|
||||
pub fn dynamic_area(&self) -> [f32; 4] {
|
||||
let home = self.placement(Control::Move);
|
||||
let width = self.settings.dynamic_area_x.clamp(0.0, 1.0);
|
||||
let height = self.settings.dynamic_area_y.clamp(0.0, 1.0);
|
||||
let y = (home.center[1] - height / 2.0).clamp(0.0, 1.0 - height);
|
||||
let x = if home.center[0] < 0.5 {
|
||||
0.0
|
||||
} else {
|
||||
1.0 - width
|
||||
};
|
||||
[x, y, width, height]
|
||||
}
|
||||
|
||||
fn dynamic_joystick(&self) -> bool {
|
||||
self.settings.dynamic_joystick && self.settings.mode != Mode::Dpad
|
||||
}
|
||||
|
||||
/// The shortcuts that stay with [`Self::auxiliary_only`].
|
||||
fn auxiliary_control(c: Control) -> bool {
|
||||
matches!(
|
||||
@@ -123,7 +175,17 @@ impl TouchControls {
|
||||
/// The visible control under `point`, the last-drawn one first.
|
||||
pub fn control_at(&self, point: [f32; 2]) -> Option<Control> {
|
||||
Control::ALL.into_iter().rev().find(|&c| {
|
||||
self.visible(c) && layout::contains(self.placement(c).rect(self.aspect()), point)
|
||||
if !self.visible(c) {
|
||||
return false;
|
||||
}
|
||||
if c == Control::Move && self.dynamic_joystick() {
|
||||
let area = self.dynamic_area();
|
||||
return area[2] > 0.0
|
||||
&& area[3] > 0.0
|
||||
&& !self.moving()
|
||||
&& layout::contains(area, point);
|
||||
}
|
||||
layout::contains(self.placement(c).rect(self.aspect()), point)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -262,12 +324,41 @@ impl TouchControls {
|
||||
.any(|(r, _)| matches!(r, Role::Shield))
|
||||
}
|
||||
|
||||
/// Where the touch marker goes in the tap schemes: under a look finger, or
|
||||
/// briefly where a short tap landed.
|
||||
pub fn pointer(&self) -> Option<[f32; 2]> {
|
||||
if self.crosshair() {
|
||||
return None;
|
||||
}
|
||||
self.fingers
|
||||
.values()
|
||||
.find_map(|(r, point)| matches!(r, Role::Look { .. }).then_some(*point))
|
||||
.or_else(|| {
|
||||
self.last_marker
|
||||
.filter(|(_, t)| t.elapsed() < MARKER_TIME)
|
||||
.map(|(p, _)| p)
|
||||
})
|
||||
}
|
||||
|
||||
/// The aim point of a world action: the crosshair, or where the finger is.
|
||||
fn aim_at(&self, point: [f32; 2]) -> [f32; 2] {
|
||||
if self.settings.crosshair() || self.projectile_crosshair {
|
||||
[0.5, 0.5]
|
||||
} else {
|
||||
point
|
||||
}
|
||||
}
|
||||
|
||||
fn world_gestures(&self) -> bool {
|
||||
!self.crosshair() || self.settings.crosshair_gestures
|
||||
}
|
||||
|
||||
/// One touch event: finger `id` at `point` (0..1 of the surface), as it
|
||||
/// lands (`started`), moves, or lifts (`ended`). Returns how far the
|
||||
/// camera should turn, in surface fractions (see [`camera_delta`]).
|
||||
pub fn update(&mut self, id: u64, point: [f32; 2], started: bool, ended: bool) -> [f32; 2] {
|
||||
if ended {
|
||||
self.fingers.remove(&id);
|
||||
self.lift(id);
|
||||
return [0.0; 2];
|
||||
}
|
||||
if started {
|
||||
@@ -275,14 +366,26 @@ impl TouchControls {
|
||||
return [0.0; 2];
|
||||
}
|
||||
let aspect = self.aspect();
|
||||
let attack_look = self.settings.attack_button_look && self.crosshair();
|
||||
let Some((role, previous)) = self.fingers.get_mut(&id) else {
|
||||
return [0.0; 2];
|
||||
};
|
||||
let turns = match role {
|
||||
Role::Look { start, dragged } => {
|
||||
Role::Look {
|
||||
start,
|
||||
since,
|
||||
dragged,
|
||||
committed,
|
||||
..
|
||||
} => {
|
||||
if !*dragged && since.elapsed() >= HOLD_DELAY {
|
||||
*committed = true;
|
||||
}
|
||||
*dragged |= ((point[0] - start[0]) * aspect).hypot(point[1] - start[1]) > DRAG_SLOP;
|
||||
*dragged
|
||||
}
|
||||
// In the crosshair schemes the attack button can steer while it mines.
|
||||
Role::Button(Button::RightTrigger) => attack_look,
|
||||
_ => false,
|
||||
};
|
||||
let delta = [point[0] - previous[0], point[1] - previous[1]];
|
||||
@@ -290,11 +393,34 @@ impl TouchControls {
|
||||
if turns { delta } else { [0.0; 2] }
|
||||
}
|
||||
|
||||
fn lift(&mut self, id: u64) {
|
||||
let Some((
|
||||
Role::Look {
|
||||
start,
|
||||
since,
|
||||
dragged,
|
||||
held_use,
|
||||
..
|
||||
},
|
||||
_,
|
||||
)) = self.fingers.remove(&id)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if self.world_gestures() && !dragged && since.elapsed() < HOLD_DELAY {
|
||||
self.tap_aim = Some(self.aim_at(start));
|
||||
self.last_marker = Some((start, Instant::now()));
|
||||
self.pending_tap = Some(held_use);
|
||||
}
|
||||
}
|
||||
|
||||
fn land(&mut self, id: u64, point: [f32; 2]) {
|
||||
let role = match self.control_at(point) {
|
||||
Some(Control::Move) if !self.moving() => {
|
||||
Role::Move(self.placement(Control::Move).center)
|
||||
}
|
||||
Some(Control::Move) if !self.moving() => Role::Move(if self.dynamic_joystick() {
|
||||
point
|
||||
} else {
|
||||
self.placement(Control::Move).center
|
||||
}),
|
||||
Some(Control::Shield) => {
|
||||
self.clicked = true;
|
||||
self.pending.triggers[0] = 1.0;
|
||||
@@ -348,7 +474,10 @@ impl TouchControls {
|
||||
Some(c) => Self::button(c).map_or(Role::Ignore, Role::Button),
|
||||
None => Role::Look {
|
||||
start: point,
|
||||
since: Instant::now(),
|
||||
dragged: false,
|
||||
held_use: self.hold_uses_item,
|
||||
committed: false,
|
||||
},
|
||||
};
|
||||
self.fingers.insert(id, (role, point));
|
||||
@@ -367,20 +496,87 @@ impl TouchControls {
|
||||
self.last_sneak_tap = None;
|
||||
self.sprint_latched = false;
|
||||
self.pending = PadState::default();
|
||||
self.aim = None;
|
||||
self.tap_aim = None;
|
||||
self.pending_tap = None;
|
||||
self.last_marker = None;
|
||||
self.holding_use = false;
|
||||
self.holding = false;
|
||||
self.chat_requested = false;
|
||||
self.settings_requested = false;
|
||||
self.debug_requested = false;
|
||||
self.perspective_requested = false;
|
||||
}
|
||||
|
||||
/// A short world tap since the last call, and whether it uses the item.
|
||||
/// A tap never holds attack or use into the next tick: the game acts once
|
||||
/// at [`Self::aim`].
|
||||
pub fn take_tap(&mut self) -> Option<bool> {
|
||||
self.pending_tap.take()
|
||||
}
|
||||
|
||||
/// Key or action presses for the game's key bindings since the last call.
|
||||
pub fn key_events(&mut self) -> Vec<(String, bool)> {
|
||||
std::mem::take(&mut self.key_events)
|
||||
}
|
||||
|
||||
/// This tick's controller state, with presses that already lifted.
|
||||
/// This tick's controller state, with presses that already lifted, and
|
||||
/// sets [`Self::aim`], [`Self::holding`] and [`Self::holding_use`].
|
||||
pub fn poll_state(&mut self) -> PadState {
|
||||
self.state().merge(&std::mem::take(&mut self.pending))
|
||||
let mut state = self.state().merge(&std::mem::take(&mut self.pending));
|
||||
self.aim = self.tap_aim.take();
|
||||
self.holding_use = false;
|
||||
self.holding = false;
|
||||
if !self.world_gestures() {
|
||||
return state;
|
||||
}
|
||||
let mut hold = None;
|
||||
for (role, point) in self.fingers.values_mut() {
|
||||
if let Role::Look {
|
||||
since,
|
||||
dragged,
|
||||
held_use,
|
||||
committed,
|
||||
..
|
||||
} = role
|
||||
{
|
||||
if !*dragged && since.elapsed() >= HOLD_DELAY {
|
||||
*committed = true;
|
||||
}
|
||||
if !*dragged || *committed {
|
||||
hold = Some((*point, *committed, *held_use));
|
||||
if *committed {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some((point, committed, held_use)) = hold {
|
||||
self.aim = Some(self.aim_at(point));
|
||||
if committed {
|
||||
self.holding = true;
|
||||
self.holding_use = held_use;
|
||||
state.triggers[usize::from(!held_use)] = 1.0;
|
||||
}
|
||||
}
|
||||
state
|
||||
}
|
||||
|
||||
/// Keeps the current hold using the item, even after the last one was
|
||||
/// eaten or the target changed.
|
||||
pub fn latch_use(&mut self) {
|
||||
if let Some((Role::Look { held_use, .. }, _)) = self.fingers.values_mut().find(|(r, _)| {
|
||||
matches!(
|
||||
r,
|
||||
Role::Look {
|
||||
committed: true,
|
||||
..
|
||||
}
|
||||
)
|
||||
}) {
|
||||
*held_use = true;
|
||||
}
|
||||
self.holding_use = true;
|
||||
}
|
||||
|
||||
/// The controller state the fingers hold right now.
|
||||
|
||||
@@ -176,9 +176,21 @@ pub struct Settings {
|
||||
pub sensitivity_vertical: f32,
|
||||
/// The sprint button toggles sprinting instead of holding it.
|
||||
pub sprint_toggle: bool,
|
||||
/// In the crosshair schemes, taps and holds on the world also attack and
|
||||
/// use (at the crosshair), as in the tap schemes.
|
||||
pub crosshair_gestures: bool,
|
||||
/// In the crosshair schemes, dragging the attack button turns the camera.
|
||||
pub attack_button_look: bool,
|
||||
/// In the tap schemes, the use button shows while it would act on what
|
||||
/// the crosshair points at.
|
||||
pub contextual_interact: bool,
|
||||
/// The joystick appears where the finger lands, within the dynamic area.
|
||||
pub dynamic_joystick: bool,
|
||||
/// The dynamic area's width: a fraction of the surface, from the
|
||||
/// joystick's edge inwards.
|
||||
pub dynamic_area_x: f32,
|
||||
/// The dynamic area's height, centred on the joystick (1 is the whole height).
|
||||
pub dynamic_area_y: f32,
|
||||
/// Scales every control without changing the saved sizes (0.5-2).
|
||||
pub button_scale: f32,
|
||||
}
|
||||
@@ -220,7 +232,12 @@ impl Default for Settings {
|
||||
sensitivity_horizontal: 1.0,
|
||||
sensitivity_vertical: 1.0,
|
||||
sprint_toggle: false,
|
||||
crosshair_gestures: false,
|
||||
attack_button_look: true,
|
||||
contextual_interact: false,
|
||||
dynamic_joystick: false,
|
||||
dynamic_area_x: 0.25,
|
||||
dynamic_area_y: 1.0,
|
||||
button_scale: 1.0,
|
||||
}
|
||||
}
|
||||
@@ -265,6 +282,8 @@ impl Settings {
|
||||
*v = finite_or(*v, 1.0).clamp(0.1, 3.0);
|
||||
}
|
||||
self.button_scale = finite_or(self.button_scale, 1.0).clamp(0.5, 2.0);
|
||||
self.dynamic_area_x = finite_or(self.dynamic_area_x, 0.25).clamp(0.0, 1.0);
|
||||
self.dynamic_area_y = finite_or(self.dynamic_area_y, 1.0).clamp(0.0, 1.0);
|
||||
}
|
||||
|
||||
/// Whether attack and use act on the crosshair rather than on a tap.
|
||||
@@ -437,14 +456,19 @@ mod tests {
|
||||
#[test]
|
||||
fn control_options_default_safely_and_stay_in_range() {
|
||||
let read: Settings = serde_json::from_str(r#"{"mode":"tap"}"#).unwrap();
|
||||
assert!(!read.sprint_toggle && !read.contextual_interact);
|
||||
assert_eq!(read.button_scale, 1.0);
|
||||
assert!(read.attack_button_look && !read.sprint_toggle && !read.dynamic_joystick);
|
||||
assert_eq!([read.dynamic_area_x, read.dynamic_area_y], [0.25, 1.0]);
|
||||
let mut s = Settings {
|
||||
button_scale: f32::NAN,
|
||||
dynamic_area_x: -1.0,
|
||||
dynamic_area_y: f32::INFINITY,
|
||||
..Settings::default()
|
||||
};
|
||||
s.sanitize();
|
||||
assert_eq!(s.button_scale, 1.0);
|
||||
assert_eq!(
|
||||
[s.button_scale, s.dynamic_area_x, s.dynamic_area_y],
|
||||
[1.0, 0.0, 1.0]
|
||||
);
|
||||
s.button_scale = 9.0;
|
||||
s.sanitize();
|
||||
assert_eq!(s.button_scale, 2.0);
|
||||
|
||||
@@ -0,0 +1,285 @@
|
||||
//! Taps and holds on the world, and the dynamic joystick.
|
||||
use super::*;
|
||||
|
||||
/// Backdates a look finger, as if it had been held `ms` milliseconds.
|
||||
fn age(t: &mut TouchControls, id: u64, ms: u64) {
|
||||
if let Some((Role::Look { since, .. }, _)) = t.fingers.get_mut(&id) {
|
||||
*since = Instant::now() - Duration::from_millis(ms);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dynamic_area_follows_the_configured_width_and_height() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.dynamic_area_x = 0.25;
|
||||
t.settings.dynamic_area_y = 0.5;
|
||||
let area = t.dynamic_area();
|
||||
assert_eq!([area[0], area[2], area[3]], [0.0, 0.25, 0.5]);
|
||||
let move_y = t.placement(Control::Move).center[1];
|
||||
assert!((area[1] - (move_y - 0.25).clamp(0.0, 0.5)).abs() < 1e-4);
|
||||
// Far above the joystick, a touch stays a camera gesture.
|
||||
t.settings.dynamic_joystick = true;
|
||||
t.update(1, [0.1, 0.05], true, false);
|
||||
assert!(matches!(role(&t, 1), Role::Look { .. }));
|
||||
t.update(1, [0.1, 0.05], false, true);
|
||||
t.update(2, [0.1, move_y], true, false);
|
||||
assert!(matches!(role(&t, 2), Role::Move(_)));
|
||||
// The strip stays on the surface and follows a left-handed layout.
|
||||
t.settings.dynamic_area_y = 1.0;
|
||||
t.settings.left_handed = true;
|
||||
let area = t.dynamic_area();
|
||||
assert_eq!([area[0], area[1], area[3]], [0.75, 0.0, 1.0]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dynamic_joystick_spawns_in_its_strip_and_keeps_its_frame() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.dynamic_joystick = true;
|
||||
t.update(1, [0.5, 0.5], true, false);
|
||||
assert!(matches!(role(&t, 1), Role::Look { .. }));
|
||||
t.update(1, [0.5, 0.5], false, true);
|
||||
// The frame is where the finger first landed.
|
||||
t.update(2, [0.12, 0.6], true, false);
|
||||
assert!(matches!(role(&t, 2), Role::Move(a) if a == [0.12, 0.6]));
|
||||
t.update(2, [0.20, 0.6], false, false);
|
||||
assert!(matches!(role(&t, 2), Role::Move(a) if a == [0.12, 0.6]));
|
||||
assert!(t.state().left[0] > 0.0);
|
||||
t.update(2, [0.20, 0.6], false, true);
|
||||
t.settings.left_handed = true;
|
||||
t.update(3, [0.80, 0.6], true, false);
|
||||
assert!(matches!(role(&t, 3), Role::Move(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dynamic_joystick_respects_hidden_controls_and_one_owner() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.dynamic_joystick = true;
|
||||
t.settings.dynamic_area_x = 0.05;
|
||||
// The fixed joystick's home is outside a narrow strip: a camera gesture.
|
||||
t.update(1, t.placement(Control::Move).center, true, false);
|
||||
assert!(matches!(role(&t, 1), Role::Look { .. }));
|
||||
t.clear();
|
||||
let edge = [0.025, 0.5];
|
||||
assert_eq!(t.control_at(edge), Some(Control::Move));
|
||||
t.update(2, edge, true, false);
|
||||
assert!(matches!(role(&t, 2), Role::Move(_)));
|
||||
// A second finger can't take the joystick.
|
||||
t.update(3, [0.03, 0.6], true, false);
|
||||
assert!(matches!(role(&t, 3), Role::Look { .. }));
|
||||
t.update(2, [0.05, 0.5], false, false);
|
||||
assert!(t.state().left[0] > 0.0);
|
||||
t.update(2, [0.05, 0.5], false, true);
|
||||
assert_eq!(t.state().left, [0.0; 2]);
|
||||
t.clear();
|
||||
t.settings.button_visibility[Control::Move as usize] = layout::HIDDEN;
|
||||
t.update(4, edge, true, false);
|
||||
assert!(matches!(role(&t, 4), Role::Look { .. }));
|
||||
t.clear();
|
||||
t.settings.button_visibility[Control::Move as usize] = layout::FOLLOW_SCHEME;
|
||||
t.settings.dynamic_area_x = 0.0;
|
||||
t.update(5, [0.0, 0.5], true, false);
|
||||
assert!(matches!(role(&t, 5), Role::Look { .. }));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fixed_joystick_dpad_and_buttons_win_over_the_dynamic_strip() {
|
||||
let mut t = TouchControls::default();
|
||||
let home = t.placement(Control::Move).center;
|
||||
t.update(1, [home[0] + 0.01, home[1]], true, false);
|
||||
assert!(matches!(role(&t, 1), Role::Move(a) if a == home));
|
||||
t.clear();
|
||||
t.settings.dynamic_joystick = true;
|
||||
t.settings.mode = Mode::Dpad;
|
||||
let home = t.placement(Control::Move).center;
|
||||
let up = [home[0], home[1] - t.placement(Control::Move).size / 3.0];
|
||||
t.update(2, up, true, false);
|
||||
assert!(matches!(role(&t, 2), Role::Move(a) if a == home));
|
||||
t.clear();
|
||||
t.settings.mode = Mode::Crosshair;
|
||||
t.settings.dynamic_area_x = 1.0;
|
||||
t.update(3, t.placement(Control::Jump).center, true, false);
|
||||
assert!(t.state().held(Button::South));
|
||||
assert!(!t.moving());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn projectiles_aim_short_taps_at_the_crosshair() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.mode = Mode::Tap;
|
||||
t.projectile_crosshair = true;
|
||||
t.hold_uses_item = true;
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
t.update(1, [0.6, 0.4], false, true);
|
||||
t.poll_state();
|
||||
assert_eq!(t.aim, Some([0.5, 0.5]));
|
||||
assert_eq!(t.take_tap(), Some(true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn world_taps_never_hold_attack_or_use_and_keep_the_landing_item() {
|
||||
for (mode, split) in Mode::SCHEMES.map(|(m, s, _)| (m, s)) {
|
||||
for held_use in [false, true] {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.mode = mode;
|
||||
t.settings.split_controls = split;
|
||||
t.settings.crosshair_gestures = true;
|
||||
t.hold_uses_item = held_use;
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
t.hold_uses_item = !held_use;
|
||||
t.update(1, [0.6, 0.4], false, true);
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
assert_eq!(t.take_tap(), Some(held_use));
|
||||
assert_eq!(t.take_tap(), None);
|
||||
t.update(2, [0.6, 0.4], true, false);
|
||||
t.update(2, [0.6, 0.4], false, true);
|
||||
t.clear();
|
||||
assert_eq!(t.take_tap(), None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn looking_around_with_food_never_starts_eating() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.mode = Mode::Tap;
|
||||
t.hold_uses_item = true;
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
t.update(1, [0.7, 0.4], false, false);
|
||||
age(&mut t, 1, 1000);
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
assert_eq!(t.pointer(), Some([0.7, 0.4]));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn crosshair_gestures_aim_at_the_centre() {
|
||||
for (mode, split) in [(Mode::Crosshair, false), (Mode::Dpad, true)] {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.mode = mode;
|
||||
t.settings.split_controls = split;
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
t.update(1, [0.6, 0.4], false, true);
|
||||
assert_eq!(t.take_tap(), None, "off by default");
|
||||
t.settings.crosshair_gestures = true;
|
||||
t.update(2, [0.6, 0.4], true, false);
|
||||
t.update(2, [0.6, 0.4], false, true);
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
assert_eq!(t.take_tap(), Some(false));
|
||||
assert_eq!(t.aim, Some([0.5, 0.5]));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_tap_aims_where_it_lands_and_a_drag_only_turns() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.mode = Mode::Tap;
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
t.update(1, [0.6, 0.4], false, true);
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
assert_eq!(t.take_tap(), Some(false));
|
||||
assert_eq!(t.aim, Some([0.6, 0.4]));
|
||||
t.poll_state();
|
||||
assert_eq!(t.aim, None);
|
||||
t.update(2, [0.6, 0.4], true, false);
|
||||
assert_eq!(t.update(2, [0.605, 0.4], false, false), [0.0; 2]);
|
||||
assert_ne!(t.update(2, [0.7, 0.4], false, false), [0.0; 2]);
|
||||
t.update(2, [0.7, 0.4], false, true);
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
assert_eq!(t.take_tap(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_attack_button_can_turn_the_camera_while_mining() {
|
||||
for enabled in [true, false] {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.attack_button_look = enabled;
|
||||
let start = t.placement(Control::Attack).center;
|
||||
t.update(1, start, true, false);
|
||||
assert_eq!(t.poll_state().triggers[1], 1.0);
|
||||
let end = [start[0] - 0.2, start[1] - 0.1];
|
||||
assert_eq!(t.update(1, end, false, false) != [0.0; 2], enabled);
|
||||
assert_eq!(t.poll_state().triggers[1], 1.0);
|
||||
t.update(1, end, false, true);
|
||||
assert_eq!(t.poll_state().triggers[1], 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_long_hold_keeps_mining_while_the_camera_turns() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.mode = Mode::Tap;
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
age(&mut t, 1, 400);
|
||||
assert_eq!(t.poll_state().triggers[1], 1.0);
|
||||
assert_eq!(t.aim, Some([0.6, 0.4]));
|
||||
assert!(t.holding && !t.holding_use);
|
||||
assert_ne!(t.update(1, [0.7, 0.4], false, false), [0.0; 2]);
|
||||
assert_eq!(t.poll_state().triggers[1], 1.0);
|
||||
assert_eq!(t.aim, Some([0.7, 0.4]));
|
||||
t.update(1, [0.7, 0.4], false, true);
|
||||
assert_eq!(t.poll_state().triggers[1], 0.0);
|
||||
assert_eq!(t.take_tap(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn eating_survives_drift_and_ends_with_its_finger() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.mode = Mode::Tap;
|
||||
t.hold_uses_item = true;
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
age(&mut t, 1, 400);
|
||||
assert_eq!(t.poll_state().triggers, [1.0, 0.0]);
|
||||
assert!(t.holding_use);
|
||||
assert_ne!(t.update(1, [0.66, 0.46], false, false), [0.0; 2]);
|
||||
t.hold_uses_item = false; // the last item eaten can't turn into mining
|
||||
assert_eq!(t.poll_state().triggers, [1.0, 0.0]);
|
||||
assert_eq!(t.aim, Some([0.66, 0.46]));
|
||||
// A second finger turning the camera doesn't change the hold.
|
||||
t.update(2, [0.4, 0.3], true, false);
|
||||
assert_ne!(t.update(2, [0.45, 0.3], false, false), [0.0; 2]);
|
||||
assert_eq!(t.poll_state().triggers, [1.0, 0.0]);
|
||||
t.update(1, [0.66, 0.46], false, true);
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
assert!(!t.holding_use);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn latch_use_turns_a_hold_into_use_but_not_a_tap() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.mode = Mode::Tap;
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
t.poll_state();
|
||||
assert!(!t.holding);
|
||||
age(&mut t, 1, 400);
|
||||
assert_eq!(t.poll_state().triggers, [0.0, 1.0]);
|
||||
assert!(t.holding);
|
||||
t.latch_use();
|
||||
assert_eq!(t.poll_state().triggers, [1.0, 0.0]);
|
||||
t.update(1, [0.66, 0.4], false, true);
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
assert!(!t.holding);
|
||||
t.update(2, [0.6, 0.4], true, false);
|
||||
t.update(2, [0.6, 0.4], false, true);
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
assert_eq!(t.take_tap(), Some(false));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_marker_follows_a_look_finger_only_in_tap_schemes() {
|
||||
let mut t = TouchControls::default();
|
||||
t.settings.mode = Mode::Tap;
|
||||
assert_eq!(t.pointer(), None);
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
assert_eq!(t.pointer(), Some([0.6, 0.4]));
|
||||
assert_eq!(t.poll_state().triggers, [0.0; 2]);
|
||||
assert_eq!(t.aim, Some([0.6, 0.4]));
|
||||
t.update(1, [0.7, 0.4], false, false);
|
||||
t.poll_state();
|
||||
assert_eq!(t.pointer(), Some([0.7, 0.4]));
|
||||
assert_eq!(t.aim, None);
|
||||
t.update(1, [0.7, 0.4], false, true);
|
||||
t.clear();
|
||||
t.settings.mode = Mode::Crosshair;
|
||||
t.update(1, [0.6, 0.4], true, false);
|
||||
assert_eq!(t.pointer(), None);
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
// Adapted from Starling's touch.rs tests (see the header of touch.rs).
|
||||
use super::*;
|
||||
|
||||
mod gestures;
|
||||
|
||||
fn role(t: &TouchControls, id: u64) -> Role {
|
||||
t.fingers[&id].0
|
||||
}
|
||||
|
||||
@@ -138,6 +138,10 @@ fn scaling(sprite: &str, r: &Rect) -> NineSlice {
|
||||
| "horizon/jei/button_disabled_v2"
|
||||
| "horizon/jei/button_highlight_v2" => [6; 4],
|
||||
"horizon/jei/search_background_v2" => [6; 4],
|
||||
"horizon/jei/interactive_ingredient_tooltip_background" => [16; 4],
|
||||
"horizon/jei/recipe_preview_background_v2" => [16; 4],
|
||||
"horizon/jei/scrollbar_background_v2" => [6; 4],
|
||||
"horizon/jei/scrollbar_marker_v2" => [2, 2, 2, 1],
|
||||
"gui/sprites/widget/button"
|
||||
| "gui/sprites/widget/button_highlighted"
|
||||
| "gui/sprites/widget/button_disabled" => [3; 4],
|
||||
@@ -806,8 +810,14 @@ fn slider_sprites(hover: bool, active: bool, dragging: bool) -> (&'static str, &
|
||||
slider_sprites_ext(hover, active, false, false, dragging)
|
||||
}
|
||||
|
||||
/// Track and handle sprites: the track outline shows while dragged or focused with
|
||||
/// keyboard navigation (!can_change_value), hovering or editing highlights the handle.
|
||||
/// `AbstractSliderButton.getSprite` and `getHandleSprite`: the track outline
|
||||
/// lights while the slider is focused and its value cannot change
|
||||
/// (`isActive() && isFocused() && !canChangeValue`), the handle while it is
|
||||
/// hovered or its value can change (`isActive() && (isHovered || canChangeValue)`).
|
||||
/// `canChangeValue` is set when the slider is focused with the mouse or Tab and
|
||||
/// flipped by Enter (`setFocused`, `keyPressed`): Horizon's `can_change_value`
|
||||
/// for the keyboard, and a drag for the mouse, which focuses it with the value
|
||||
/// free to change. So a dragged slider keeps its plain track.
|
||||
fn slider_sprites_ext(
|
||||
hover: bool,
|
||||
active: bool,
|
||||
@@ -815,12 +825,13 @@ fn slider_sprites_ext(
|
||||
can_change_value: bool,
|
||||
dragging: bool,
|
||||
) -> (&'static str, &'static str) {
|
||||
let track = if dragging || (active && focused && !can_change_value) {
|
||||
let can_change_value = can_change_value || dragging;
|
||||
let track = if active && focused && !can_change_value {
|
||||
"gui/sprites/widget/slider_highlighted"
|
||||
} else {
|
||||
"gui/sprites/widget/slider"
|
||||
};
|
||||
let handle = if active && (hover || can_change_value || dragging) {
|
||||
let handle = if active && (hover || can_change_value) {
|
||||
"gui/sprites/widget/slider_handle_highlighted"
|
||||
} else {
|
||||
"gui/sprites/widget/slider_handle"
|
||||
@@ -1227,6 +1238,16 @@ pub struct EditBox {
|
||||
/// Grey completion shown after the text (EditBox.setSuggestion).
|
||||
pub suggestion: Option<String>,
|
||||
pub text_color: u32,
|
||||
/// `EditBox.setCentered`: the text starts in the middle of the box's
|
||||
/// width, not at its left edge (`BookSignScreen`'s title).
|
||||
pub centered: bool,
|
||||
/// `EditBox.textColorUneditable`: the colour of a box `setEditable(false)`
|
||||
/// made read-only, which still shows its value and caret.
|
||||
pub text_color_uneditable: u32,
|
||||
/// `EditBox.isEditable`: a read-only box keeps the focus, the caret keys
|
||||
/// and copy, but takes no typed text, Backspace/Delete or paste (`AnvilScreen`
|
||||
/// sets it by its input slot).
|
||||
pub editable: bool,
|
||||
/// `getMessage`: what the narrator calls the box ("<message> edit box:
|
||||
/// <value>").
|
||||
pub message: String,
|
||||
@@ -1518,6 +1539,9 @@ impl EditBox {
|
||||
focused_at: Instant::now(),
|
||||
suggestion: None,
|
||||
text_color: rgba(224, 224, 224, 255),
|
||||
centered: false,
|
||||
text_color_uneditable: rgba(112, 112, 112, 255),
|
||||
editable: true,
|
||||
message: String::new(),
|
||||
frame: None,
|
||||
}
|
||||
@@ -1539,6 +1563,16 @@ impl EditBox {
|
||||
self.y
|
||||
}
|
||||
}
|
||||
/// `EditBox.updateTextPosition`: where the text starts, `(width - text
|
||||
/// width) / 2` in for a centred box (vanilla's `textX`), else at
|
||||
/// `text_x` (4 in from a border).
|
||||
pub fn text_start_x(&self, text_width: f32) -> f32 {
|
||||
if self.centered {
|
||||
self.x + ((self.width - text_width) / 2.0).floor()
|
||||
} else {
|
||||
self.text_x()
|
||||
}
|
||||
}
|
||||
pub fn reset_blink(&mut self) {
|
||||
self.focused_at = Instant::now();
|
||||
}
|
||||
@@ -1562,6 +1596,12 @@ impl EditBox {
|
||||
}
|
||||
/// EditBox.insertText: replace the selection, respecting the maximum length.
|
||||
pub fn insert_text(&mut self, text: &str) {
|
||||
// `EditBox.charTyped` only inserts through `canConsumeInput`, which a
|
||||
// read-only box fails; the screens here hand typed text to this method
|
||||
// directly.
|
||||
if !self.editable {
|
||||
return;
|
||||
}
|
||||
let (a, b) = self.selected();
|
||||
let filtered = crate::clipboard::filter_text(text, self.multiline);
|
||||
let room = self
|
||||
@@ -1573,8 +1613,12 @@ impl EditBox {
|
||||
let pos = a + char_len(&insert);
|
||||
self.set_cursor(pos, false);
|
||||
}
|
||||
/// Delete `n` characters (negative: backwards) or the selection.
|
||||
/// Delete `n` characters (negative: backwards) or the selection. A
|
||||
/// read-only box consumes the key without changing its value.
|
||||
pub fn delete_chars(&mut self, n: isize) {
|
||||
if !self.editable {
|
||||
return;
|
||||
}
|
||||
if self.cursor != self.highlight {
|
||||
self.insert_text("");
|
||||
return;
|
||||
@@ -1611,8 +1655,13 @@ impl EditBox {
|
||||
/// EditBox.findClickedPositionInText: the character boundary under GUI `x`.
|
||||
pub fn position_at(&mut self, atlas: &HudAtlas, x: f32) -> usize {
|
||||
self.layout(atlas);
|
||||
let room = (x.floor() - self.text_x()).min(self.inner_width());
|
||||
let rest: String = self.value.chars().skip(self.display).collect();
|
||||
let shown: String = rest
|
||||
.chars()
|
||||
.take(atlas.font.fit(&rest, self.inner_width()))
|
||||
.collect();
|
||||
let start = self.text_start_x(atlas.font.width_text(&Text::literal(shown.as_str())));
|
||||
let room = (x.floor() - start).min(self.inner_width());
|
||||
self.display + atlas.font.fit(&rest, room)
|
||||
}
|
||||
/// EditBox.onClick: the cursor to the pointer, extending the selection
|
||||
@@ -1677,20 +1726,24 @@ impl EditBox {
|
||||
use winit::keyboard::KeyCode as K;
|
||||
match key {
|
||||
K::Backspace => {
|
||||
let n = if ctrl {
|
||||
self.word_position(-1) as isize - self.cursor as isize
|
||||
} else {
|
||||
-1
|
||||
};
|
||||
self.delete_chars(n);
|
||||
if self.editable {
|
||||
let n = if ctrl {
|
||||
self.word_position(-1) as isize - self.cursor as isize
|
||||
} else {
|
||||
-1
|
||||
};
|
||||
self.delete_chars(n);
|
||||
}
|
||||
}
|
||||
K::Delete => {
|
||||
let n = if ctrl {
|
||||
self.word_position(1) as isize - self.cursor as isize
|
||||
} else {
|
||||
1
|
||||
};
|
||||
self.delete_chars(n);
|
||||
if self.editable {
|
||||
let n = if ctrl {
|
||||
self.word_position(1) as isize - self.cursor as isize
|
||||
} else {
|
||||
1
|
||||
};
|
||||
self.delete_chars(n);
|
||||
}
|
||||
}
|
||||
K::ArrowLeft => {
|
||||
let p = if ctrl {
|
||||
@@ -1724,6 +1777,19 @@ impl EditBox {
|
||||
shortcut: crate::clipboard::EditShortcut,
|
||||
clipboard: &mut dyn crate::clipboard::Clipboard,
|
||||
) -> bool {
|
||||
use crate::clipboard::EditShortcut;
|
||||
if !self.editable {
|
||||
match shortcut {
|
||||
// EditBox.keyPressed: Cut copies the selection, then does not
|
||||
// take it out of a read-only box.
|
||||
EditShortcut::Cut => {
|
||||
clipboard.set(&self.selected_text());
|
||||
return false;
|
||||
}
|
||||
EditShortcut::Paste => return false,
|
||||
EditShortcut::SelectAll | EditShortcut::Copy => {}
|
||||
}
|
||||
}
|
||||
let before = self.value.clone();
|
||||
crate::clipboard::apply(self, shortcut, clipboard);
|
||||
self.reset_blink();
|
||||
@@ -1777,7 +1843,11 @@ impl EditBox {
|
||||
u32::MAX,
|
||||
);
|
||||
}
|
||||
let color = self.text_color;
|
||||
let color = if self.editable {
|
||||
self.text_color
|
||||
} else {
|
||||
self.text_color_uneditable
|
||||
};
|
||||
let rest: String = self.value.chars().skip(self.display).collect();
|
||||
let shown_len = atlas.font.fit(&rest, self.inner_width());
|
||||
let displayed: String = rest.chars().take(shown_len).collect();
|
||||
@@ -1798,7 +1868,12 @@ impl EditBox {
|
||||
),
|
||||
}
|
||||
};
|
||||
let (tx, ty) = (self.text_x(), self.text_y());
|
||||
let start = if self.centered {
|
||||
self.text_start_x(atlas.font.width_text(&Text::literal(displayed.as_str())))
|
||||
} else {
|
||||
self.text_x()
|
||||
};
|
||||
let (tx, ty) = (start, self.text_y());
|
||||
let mut draw_x = tx;
|
||||
if !displayed.is_empty() {
|
||||
let half = if on_screen {
|
||||
@@ -2131,17 +2206,38 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
/// `AbstractSliderButton.getSprite`/`getHandleSprite`: a focused slider
|
||||
/// whose value can't change lights its track, a hovered one or one whose
|
||||
/// value can change (Tab or Enter, or the mouse's drag) lights its handle.
|
||||
#[test]
|
||||
fn slider_track_is_outlined_only_while_dragged() {
|
||||
fn slider_sprites_follow_focus_and_the_drag() {
|
||||
// Hovered, at rest: plain track, lit handle.
|
||||
let (track, handle) = slider_sprites(true, true, false);
|
||||
assert_eq!(track, "gui/sprites/widget/slider");
|
||||
assert_eq!(handle, "gui/sprites/widget/slider_handle_highlighted");
|
||||
// Dragged: still a plain track, lit handle.
|
||||
let (track, handle) = slider_sprites(true, true, true);
|
||||
assert_eq!(track, "gui/sprites/widget/slider_highlighted");
|
||||
assert_eq!(track, "gui/sprites/widget/slider");
|
||||
assert_eq!(handle, "gui/sprites/widget/slider_handle_highlighted");
|
||||
// Focused with the arrow keys: the value can't change, the track lights.
|
||||
let (track, handle) = slider_sprites_ext(false, true, true, false, false);
|
||||
assert_eq!(track, "gui/sprites/widget/slider_highlighted");
|
||||
assert_eq!(handle, "gui/sprites/widget/slider_handle");
|
||||
// Focused with Tab, or Enter pressed on it: the value can change, the handle lights.
|
||||
let (track, handle) = slider_sprites_ext(false, true, true, true, false);
|
||||
assert_eq!(track, "gui/sprites/widget/slider");
|
||||
assert_eq!(handle, "gui/sprites/widget/slider_handle_highlighted");
|
||||
// Focused while the mouse drags: the track stays plain.
|
||||
let (track, _) = slider_sprites_ext(true, true, true, false, true);
|
||||
assert_eq!(track, "gui/sprites/widget/slider");
|
||||
// Not hovered, not dragged: nothing is lit.
|
||||
let (track, handle) = slider_sprites(false, true, false);
|
||||
assert_eq!(track, "gui/sprites/widget/slider");
|
||||
assert_eq!(handle, "gui/sprites/widget/slider_handle");
|
||||
// An inactive slider highlights neither, even when focused.
|
||||
let (track, handle) = slider_sprites_ext(true, false, true, true, true);
|
||||
assert_eq!(track, "gui/sprites/widget/slider");
|
||||
assert_eq!(handle, "gui/sprites/widget/slider_handle");
|
||||
}
|
||||
#[test]
|
||||
fn separator_tiles_sample_both_rows_and_clip_the_last_column() {
|
||||
@@ -2531,4 +2627,66 @@ mod tests {
|
||||
(112, 180)
|
||||
);
|
||||
}
|
||||
|
||||
/// `EditBox.setEditable(false)`: the box keeps the focus, the caret keys
|
||||
/// and copy, but `charTyped`/paste/Backspace/Delete do nothing, and Cut
|
||||
/// copies without taking the text out. A value and the caret still show,
|
||||
/// in `textColorUneditable`.
|
||||
#[test]
|
||||
fn a_read_only_edit_box_keeps_the_caret_and_copy_but_refuses_editing() {
|
||||
use crate::clipboard::{EditShortcut, MemoryClipboard};
|
||||
let mut edit = EditBox::new(0.0, 0.0, 100.0, 20.0);
|
||||
edit.set_value("name");
|
||||
edit.editable = false;
|
||||
let mut clipboard = MemoryClipboard("pasted".into());
|
||||
// The caret keys still work.
|
||||
assert!(edit.key(winit::keyboard::KeyCode::ArrowLeft, false, false));
|
||||
assert_eq!(edit.cursor, 3);
|
||||
assert!(edit.key(winit::keyboard::KeyCode::Home, false, false));
|
||||
assert_eq!(edit.cursor, 0);
|
||||
// Backspace and Delete are consumed but change nothing.
|
||||
assert!(edit.key(winit::keyboard::KeyCode::Backspace, false, false));
|
||||
assert!(edit.key(winit::keyboard::KeyCode::Delete, false, false));
|
||||
assert_eq!(edit.value, "name");
|
||||
// Typed text (and an IME commit) goes through insert_text: refused.
|
||||
edit.insert_text("typed");
|
||||
assert_eq!(edit.value, "name");
|
||||
edit.delete_chars(-1);
|
||||
assert_eq!(edit.value, "name");
|
||||
// Paste changes nothing; Cut copies and keeps the text; Copy copies.
|
||||
edit.set_cursor(0, false);
|
||||
edit.set_cursor(4, true);
|
||||
assert!(!edit.shortcut(EditShortcut::Paste, &mut clipboard));
|
||||
assert_eq!(edit.value, "name");
|
||||
assert!(!edit.shortcut(EditShortcut::Cut, &mut clipboard));
|
||||
assert_eq!(edit.value, "name");
|
||||
assert_eq!(clipboard.0, "name");
|
||||
edit.set_cursor(0, false);
|
||||
edit.set_cursor(4, true);
|
||||
assert!(!edit.shortcut(EditShortcut::Copy, &mut clipboard));
|
||||
assert_eq!(clipboard.0, "name");
|
||||
// An editable box does all of it again. (Set the caret past the
|
||||
// selection first: insertion replaces a selection.)
|
||||
edit.editable = true;
|
||||
edit.set_cursor(4, false);
|
||||
edit.insert_text("x");
|
||||
assert_eq!(edit.value, "namex");
|
||||
assert!(edit.key(winit::keyboard::KeyCode::Backspace, false, false));
|
||||
assert_eq!(edit.value, "name");
|
||||
}
|
||||
|
||||
/// `EditBox.setCentered` (`BookSignScreen`'s title box): with the flag the
|
||||
/// text starts `(width - text width) / 2` in, which is also where a click
|
||||
/// maps; without it the text starts at the box's left edge.
|
||||
#[test]
|
||||
fn a_centred_box_starts_its_text_in_the_middle() {
|
||||
let mut edit = EditBox::new(10.0, 0.0, 114.0, 9.0);
|
||||
edit.bordered = false;
|
||||
assert_eq!(edit.text_start_x(0.0), 10.0);
|
||||
edit.centered = true;
|
||||
assert_eq!(edit.text_start_x(0.0), 67.0);
|
||||
assert_eq!(edit.text_start_x(18.0), 58.0);
|
||||
// (114 - 5) / 2 = 54.5, rounded down.
|
||||
assert_eq!(edit.text_start_x(5.0), 64.0);
|
||||
}
|
||||
}
|
||||
@@ -20,6 +20,8 @@ horizon-client-render = { path = "../horizon-client-render" }
|
||||
horizon-command = { path = "../horizon-command" }
|
||||
horizon-items = { path = "../horizon-items" }
|
||||
horizon-core = { path = "../horizon-core" }
|
||||
# Extension points for the crates above the engine (docs/layers.md, "How a Horizon crate plugs in").
|
||||
horizon-hooks = { path = "../horizon-hooks" }
|
||||
# OptiFine-format pack files: custom entity models, random entity textures.
|
||||
horizon-optifine = { path = "../horizon-optifine" }
|
||||
# The server thread ahead of the workers (MinecraftServer.spin's Thread.setPriority).
|
||||
@@ -67,7 +69,7 @@ chrono = { version = "0.4.42", default-features = false, features = ["clock", "s
|
||||
flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs", "runtime_detection"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md). The
|
||||
# anonymous "I'm playing" ping is horizon-client-lib's (`heartbeat.rs`), the `heartbeat` feature.
|
||||
# anonymous "I'm playing" ping is the Horizon layer's (`horizon-heartbeat`, in the official executable).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
crc32fast = "1"
|
||||
@@ -117,18 +119,15 @@ audio = ["horizon-client-render/audio", "horizon-client-lib/audio"]
|
||||
controllers = ["horizon-client-lib/controllers", "dep:gilrs", "dep:horizon-dualsense", "horizon-client-input/controllers"]
|
||||
# Horizon's own extras over the vanilla game, for a fork that wants them out (docs/forking.md):
|
||||
# cosmetics and emotes, the "Horizon player" presence, the official server added to
|
||||
# the server list, the Horizon Settings and Mods pages, Discord, Play with Friends and the
|
||||
# heartbeat. Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# the server list, the Horizon Settings and Mods pages, Discord and Play with Friends. Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# every place it gates. Without it (`--no-default-features --features audio,controllers`) the
|
||||
# client is best effort: CI builds only the default.
|
||||
horizon-extras = ["discord", "friends", "heartbeat"]
|
||||
horizon-extras = ["discord", "friends"]
|
||||
# Online extras a server or a port can leave out; the server build has none of them. "Playing Horizon"
|
||||
# on Discord (game/discord.rs).
|
||||
discord = ["horizon-client-lib/discord"]
|
||||
# Play with Friends: sharing a world behind an invite code (game/friends.rs) and joining one.
|
||||
friends = ["horizon-client-lib/friends", "dep:horizon-friends"]
|
||||
# The anonymous "I'm playing" ping (docs/telemetry.md).
|
||||
heartbeat = ["horizon-client-lib/heartbeat"]
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace", "horizon-client-lib/rng-trace"]
|
||||
# Rust's allocations go to the system heap instead of mimalloc, where heap profilers that replace
|
||||
|
||||
@@ -310,7 +310,6 @@
|
||||
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Lig skaduwees na jou skerm se donkerste swart. 0: suiwer swart, geen ligting.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Hoe helder hoogtepunte word. Outo: die hoogtepunt wat jou stelsel rapporteer.",
|
||||
"How bright white looks in the world. Auto: your desktop's white.": "Hoe helder wit in die wêreld lyk. Outo: jou lessenaar se wit.",
|
||||
"How bright the HUD and menus are, against paper white.": "Hoe helder die HUD en spyskaarte is, teenoor papierwit.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Hoe ver skare, gewasse en masjiene aanhou werk. SVE tyd.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Hoe ver weg skares en items getrek word, as 'n deel van normaal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Slaan terrein oor wat agter geslote gedeeltes versteek is. Af kos baie.",
|
||||
@@ -367,7 +366,6 @@
|
||||
"Advanced": "Gevorderd",
|
||||
"Undo": "Ontdoen",
|
||||
"Search options": "Soek opsies",
|
||||
"Shortcut": "Kortpad",
|
||||
"Distance": "Afstand",
|
||||
"Display": "Vertoon",
|
||||
"Interface": "Koppelvlak",
|
||||
@@ -438,11 +436,9 @@
|
||||
"Calibrate...": "Kalibreer...",
|
||||
"Calibrate Anyway...": "Kalibreer in elk geval...",
|
||||
"Use Automatic Setup": "Gebruik outomatiese opstelling",
|
||||
"Shortcut: %s": "Kortpad: %s",
|
||||
"Next": "Volgende",
|
||||
"HDR Calibration %s/%s: %s": "HDR-kalibrasie %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Stel die drie hieronder volskerm, een toetsprent op 'n slag.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "'n Sleutel wat hierdie skerm vanaf die speletjie oopmaak. Eers nie gebonde nie.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Jou skerm het nie gesê hoe helder dit word nie: kalibreer om dit op te stel.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Reeds opgestel vir jou vertoning. Kalibreer slegs as HDR verkeerd lyk.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Plaas Peak Brightness en Paper White terug na jou skerm se opstelling.",
|
||||
|
||||
@@ -310,7 +310,6 @@
|
||||
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "يرفع الظلال إلى أغمق أسود في شاشتك. 0: أسود حقيقي، دون رفع.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "كيف تحصل على النقاط البارزة الساطعة. تلقائي: ذروة تقارير النظام الخاص بك.",
|
||||
"How bright white looks in the world. Auto: your desktop's white.": "مدى سطوع الأبيض في العالم. تلقائي: أبيض سطح المكتب.",
|
||||
"How bright the HUD and menus are, against paper white.": "مدى سطوع شاشة HUD والقوائم مقابل الورق الأبيض.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "إلى أي مدى يستمر الغوغاء والمحاصيل والآلات في العمل. وقت وحدة المعالجة المركزية.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "إلى أي مدى يتم رسم الغوغاء والعناصر، كنسبة من المعدل الطبيعي.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "يتخطى التضاريس المخفية خلف الأقسام المغلقة. قبالة تكاليف الكثير.",
|
||||
@@ -367,7 +366,6 @@
|
||||
"Advanced": "متقدم",
|
||||
"Undo": "تراجع",
|
||||
"Search options": "خيارات البحث",
|
||||
"Shortcut": "الاختصار",
|
||||
"Distance": "المسافة",
|
||||
"Display": "عرض",
|
||||
"Interface": "واجهة",
|
||||
@@ -438,11 +436,9 @@
|
||||
"Calibrate...": "معايرة...",
|
||||
"Calibrate Anyway...": "معايرة على أية حال...",
|
||||
"Use Automatic Setup": "استخدم الإعداد التلقائي",
|
||||
"Shortcut: %s": "الاختصار: %s",
|
||||
"Next": "التالي",
|
||||
"HDR Calibration %s/%s: %s": "معايرة HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "لتعيين الصور الثلاثة أدناه بملء الشاشة، صورة اختبارية واحدة في كل مرة.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "المفتاح الذي يفتح هذه الشاشة من اللعبة. غير ملزمة في البداية.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "لم توضح شاشتك مدى سطوعها: قم بالمعايرة لإعدادها.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "تم إعداده بالفعل للعرض الخاص بك. قم بالمعايرة فقط إذا كان تقرير HDR يبدو خاطئًا.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "يعيد ذروة السطوع والورق الأبيض إلى إعداد شاشتك.",
|
||||
|
||||
@@ -310,7 +310,6 @@
|
||||
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Kölgələri ekranınızın ən tünd qarasına qaldırır. 0: həqiqi qara, qaldırma yoxdur.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Parlaq məqamlar necə əldə edilir. Avtomatik: sisteminizin ən yüksək hesabatı.",
|
||||
"How bright white looks in the world. Auto: your desktop's white.": "Dünyada ağ rəngin nə qədər parlaq göründüyü. Avtomatik: iş masanızın ağı.",
|
||||
"How bright the HUD and menus are, against paper white.": "HUD və menyular ağ kağıza qarşı nə qədər parlaqdır.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Kütlələr, məhsullar və maşınlar nə qədər işləməyə davam edir. CPU vaxtı.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Nə qədər uzağa mob və əşyalar çəkilir, normal bir pay olaraq.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Qapalı hissələrin arxasında gizlənmiş ərazini ötür. Sıxılma çox baha başa gəlir.",
|
||||
@@ -367,7 +366,6 @@
|
||||
"Advanced": "Qabaqcıl",
|
||||
"Undo": "Geri alın",
|
||||
"Search options": "Axtarış seçimləri",
|
||||
"Shortcut": "Qısayol",
|
||||
"Distance": "Məsafə",
|
||||
"Display": "Ekran",
|
||||
"Interface": "İnterfeys",
|
||||
@@ -438,11 +436,9 @@
|
||||
"Calibrate...": "Kalibrləmə...",
|
||||
"Calibrate Anyway...": "İstənilən halda kalibrləyin...",
|
||||
"Use Automatic Setup": "Avtomatik Quraşdırmadan istifadə edin",
|
||||
"Shortcut: %s": "Qısayol: %s",
|
||||
"Next": "Sonrakı",
|
||||
"HDR Calibration %s/%s: %s": "HDR Kalibrləmə %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Aşağıdakı üç tam ekranı, hər dəfə bir sınaq şəklini təyin edir.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Oyundan bu ekranı açan açar. Əvvəlcə bağlı deyil.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ekranınız nə qədər parlaq olduğunu deməyib: onu qurmaq üçün kalibrləyin.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ekranınız üçün artıq qurulub. Yalnız HDR səhv görünürsə kalibrləyin.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Pik Parlaqlığı və Kağız Ağı ekranınızın quraşdırılmasına qaytarır.",
|
||||
|
||||
@@ -310,7 +310,6 @@
|
||||
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Күләгәләрҙе дисплейығыҙҙың иң ҡара ҡараһына күтәрә. 0: ысын ҡара, күтәреү юҡ.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Нисек сағыу өҫтөнлөктәр ала. Авто: пик һеҙҙең система отчеттар.",
|
||||
"How bright white looks in the world. Auto: your desktop's white.": "Донъяла аҡ ни тиклем сағыу күренә. Авто: эш өҫтәлегеҙҙең ағы.",
|
||||
"How bright the HUD and menus are, against paper white.": "Нисек сағыу HUD һәм менюлар, ҡағыҙ аҡ ҡаршы.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Күпме алыҫҡа мобтар, культуралар һәм машиналар эшләп тора. Процессор ваҡыты.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Нисек алыҫҡа мобтар һәм әйберҙәр тартыла, өлөшө булараҡ нормаль.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Ябыҡ участкалар артында йәшеренгән ерҙәрҙе һикерә. Офф күп сығымдар талап итә.",
|
||||
@@ -367,7 +366,6 @@
|
||||
"Advanced": "Алдынғы",
|
||||
"Undo": "Кире ҡайтарыу",
|
||||
"Search options": "Эҙләү варианттары",
|
||||
"Shortcut": "Ярлыҡ",
|
||||
"Distance": "Арауыҡ",
|
||||
"Display": "Дисплей",
|
||||
"Interface": "Интерфейс",
|
||||
@@ -438,11 +436,9 @@
|
||||
"Calibrate...": "Калибрлау...",
|
||||
"Calibrate Anyway...": "Калибрлау барыбер...",
|
||||
"Use Automatic Setup": "Автоматик ҡуйыуҙы ҡулланыу",
|
||||
"Shortcut: %s": "Ҡыҫҡа юл: %s",
|
||||
"Next": "Артабан",
|
||||
"HDR Calibration %s/%s: %s": "HDR калибровкаһы %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Өс аҫтында тулы экран ҡуя, бер һынау һүрәте бер юлы.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Уйындан был экранды асҡан асҡыс. Тәүҙә бәйләнмәгән.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Һеҙҙең дисплей нисек яҡты ала, тип әйтмәне: калибровка, уны ҡуйырға.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Һеҙҙең дисплей өсөн инде ҡуйылған. Тик калибровка, әгәр HDR дөрөҫ түгел күренә.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Ҡуя Пик Яркость һәм Ҡағыҙ Аҡ кире һеҙҙең дисплей’ы ҡороу.",
|
||||
|
||||
@@ -310,7 +310,6 @@
|
||||
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Падымае цені да самага цёмнага чорнага вашага дысплея. 0: сапраўдны чорны, без пад'ёму.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Якія яркія моманты становяцца. Аўта: пік, пра які паведамляе ваша сістэма.",
|
||||
"How bright white looks in the world. Auto: your desktop's white.": "Наколькі ярка выглядае белы ў свеце. Аўто: белы колер вашага працоўнага стала.",
|
||||
"How bright the HUD and menus are, against paper white.": "Наколькі яркія HUD і меню на фоне белай паперы.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Як далёка працягваюць працаваць мобы, ураджай і машыны. працэсарны час.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Наколькі далёка намаляваны мобы і прадметы ў долі звычайнага.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Прапускае мясцовасць, схаваную за закрытымі ўчасткамі. Off каштуе шмат.",
|
||||
@@ -367,7 +366,6 @@
|
||||
"Advanced": "Пашыраны",
|
||||
"Undo": "Адмяніць",
|
||||
"Search options": "Параметры пошуку",
|
||||
"Shortcut": "Ярлык",
|
||||
"Distance": "Дыстанцыя",
|
||||
"Display": "Дысплей",
|
||||
"Interface": "Інтэрфейс",
|
||||
@@ -438,11 +436,9 @@
|
||||
"Calibrate...": "Адкалібраваць...",
|
||||
"Calibrate Anyway...": "Усё роўна адкалібраваць...",
|
||||
"Use Automatic Setup": "Выкарыстоўвайце аўтаматычную наладу",
|
||||
"Shortcut: %s": "Ярлык: %s",
|
||||
"Next": "Далей",
|
||||
"HDR Calibration %s/%s: %s": "Каліброўка HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Устанаўлівае тры ніжэй на ўвесь экран, па адным тэставым малюнку.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Ключ, які адкрывае гэты экран з гульні. Спачатку не звязаны.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "На вашым дысплеі не пазначана, наколькі ён яркім: адкалібруйце, каб наладзіць яго.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ужо наладжана для вашага дысплея. Калібруйце, толькі калі HDR выглядае няправільна.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Вяртае пікавую яркасць і папяровы белы ў налады вашага дысплея.",
|
||||
|
||||
@@ -310,7 +310,6 @@
|
||||
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Повдига сенките до най-тъмното черно на вашия дисплей. 0: истинско черно, без повдигане.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Колко ярки стават акцентите. Автоматично: пикът, който вашата система отчита.",
|
||||
"How bright white looks in the world. Auto: your desktop's white.": "Колко ярко изглежда бялото в света. Авто: бялото на вашия работен плот.",
|
||||
"How bright the HUD and menus are, against paper white.": "Колко ярки са HUD и менютата на бяла хартия.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Докъде продължават да работят тълпите, културите и машините. процесорно време.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Колко далеч са изтеглени тълпите и предметите, като дял от нормалното.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Пропуска терен, скрит зад затворени участъци. Off струва много.",
|
||||
@@ -367,7 +366,6 @@
|
||||
"Advanced": "Разширено",
|
||||
"Undo": "Отмяна",
|
||||
"Search options": "Опции за търсене",
|
||||
"Shortcut": "Пряк път",
|
||||
"Distance": "Разстояние",
|
||||
"Display": "Дисплей",
|
||||
"Interface": "Интерфейс",
|
||||
@@ -438,11 +436,9 @@
|
||||
"Calibrate...": "Калибриране...",
|
||||
"Calibrate Anyway...": "Калибриране все пак...",
|
||||
"Use Automatic Setup": "Използвайте автоматична настройка",
|
||||
"Shortcut: %s": "Пряк път: %s",
|
||||
"Next": "Следваща",
|
||||
"HDR Calibration %s/%s: %s": "HDR калибриране %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Задава трите под цял екран, една тестова картина наведнъж.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Ключ, който отваря този екран от играта. В началото не е обвързан.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Вашият дисплей не каза колко ярък става: калибрирайте, за да го настроите.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Вече е настроен за вашия дисплей. Калибрирайте само ако HDR изглежда грешно.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Връща Peak Brightness и Paper White обратно към настройката на вашия дисплей.",
|
||||
|
||||
@@ -310,7 +310,6 @@
|
||||
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Sevel a ra ar skeudoù betek du teñvalañ ho skramm. 0 : du gwir, sevel ebet.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Pegen skedus e teu ar sklêrijennoù. Emgefre : ar pik a vez embannet gant ho reizhiad.",
|
||||
"How bright white looks in the world. Auto: your desktop's white.": "Pegen skedus e seblant ar gwenn er bed. Emgefreek : gwenn ho kefridi.",
|
||||
"How bright the HUD and menus are, against paper white.": "Pegen skedus eo an HUD hag ar mennozhioù, a-enep gwenn ar paper.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Pegen pell e kendalc'h ar mobs, ar c'hoadoù hag ar mekanikoù da labourat. Amzer ar CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Pegen pell e vez tennet ar mobs hag an traoù, evel ul lodenn eus ar pezh a vez graet normal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Tremen a ra an douaroù kuzhet a-dreñv rannoù serr. Koustañ a ra kalz.",
|
||||
@@ -367,7 +366,6 @@
|
||||
"Advanced": "Araokaet",
|
||||
"Undo": "Dizober",
|
||||
"Search options": "Dibarzhioù klask",
|
||||
"Shortcut": "Berradennoù",
|
||||
"Distance": "Pellder",
|
||||
"Display": "Diskouez",
|
||||
"Interface": "Etrefas",
|
||||
@@ -438,11 +436,9 @@
|
||||
"Calibrate...": "Kalibrañ...",
|
||||
"Calibrate Anyway...": "Kalibrañ koulskoude...",
|
||||
"Use Automatic Setup": "Implijout arventennoù emgefre",
|
||||
"Shortcut: %s": "Berradennoù : %s",
|
||||
"Next": "Da heul",
|
||||
"HDR Calibration %s/%s: %s": "Kalibradur HDR %s/%s : %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Lakaat a ra an tri skramm leun a-is, ur skeudenn amprouiñ bep tro.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Un alc'hwez a zigor ar skramm-mañ eus ar c'hoari. N'eo ket stag da gentañ.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "N'eo ket bet embannet gant ho skramm pegen sklaer e teu da vezañ : kalibret evit e lakaat war-sav.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Kefluniet dija evit ho skramm. Kalibret nemet ma seblant HDR bezañ fazius.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Lakaat a ra ar sked uhelañ hag ar gwenn paper en-dro e kefluniadur ho skramm.",
|
||||
|
||||
@@ -310,7 +310,6 @@
|
||||
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Podiže sjene do najcrnje crne vašeg ekrana. 0: prava crna, bez podizanja.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Kako svetli naglasci postaju. Automatski: vrhunac o kojem vaš sistem prijavljuje.",
|
||||
"How bright white looks in the world. Auto: your desktop's white.": "Koliko svijetlo izgleda bijelo u svijetu. Automatski: bijela vaše radne površine.",
|
||||
"How bright the HUD and menus are, against paper white.": "Koliko su svijetli HUD i meniji, naspram bijelog papira.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Koliko mobovi, usjevi i mašine rade. CPU vrijeme.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Koliko su udaljeni mobovi i predmeti, kao udio normalnog.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Preskače teren skriven iza zatvorenih dijelova. Isključenje košta puno.",
|
||||
@@ -367,7 +366,6 @@
|
||||
"Advanced": "Napredno",
|
||||
"Undo": "Poništi",
|
||||
"Search options": "Opcije pretraživanja",
|
||||
"Shortcut": "Prečica",
|
||||
"Distance": "Udaljenost",
|
||||
"Display": "Ekran",
|
||||
"Interface": "Interfejs",
|
||||
@@ -438,11 +436,9 @@
|
||||
"Calibrate...": "Kalibriraj...",
|
||||
"Calibrate Anyway...": "Kalibriraj svejedno...",
|
||||
"Use Automatic Setup": "Koristite automatsko podešavanje",
|
||||
"Shortcut: %s": "Prečica: %s",
|
||||
"Next": "Sledeći",
|
||||
"HDR Calibration %s/%s: %s": "HDR kalibracija %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Postavlja tri ispod preko celog ekrana, jednu po jednu probnu sliku.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Taster koji otvara ovaj ekran iz igre. U početku nije vezan.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Vaš displej nije rekao koliko svetli: kalibrirajte da biste ga postavili.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Već postavljeno za vaš ekran. Kalibrirajte samo ako HDR izgleda pogrešno.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Vraća Peak Brightness i Paper White u postavke vašeg ekrana.",
|
||||
|
||||
@@ -310,7 +310,6 @@
|
||||
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Puja les ombres fins al negre més fosc de la teva pantalla. 0: negre pur, sense pujar.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Com es fan els reflexos brillants. Automàtic: el pic que informa el vostre sistema.",
|
||||
"How bright white looks in the world. Auto: your desktop's white.": "Com de brillant es veu el blanc al món. Automàtic: el blanc de l'escriptori.",
|
||||
"How bright the HUD and menus are, against paper white.": "Què brillants són l'HUD i els menús, contra el paper blanc.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Fins on segueixen treballant les turbes, els conreus i les màquines. Temps de CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "A quina distància es dibuixen les turbes i els articles, com a part de la normalitat.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Salta el terreny amagat darrere de seccions tancades. Off costa molt.",
|
||||
@@ -367,7 +366,6 @@
|
||||
"Advanced": "Avançat",
|
||||
"Undo": "Desfer",
|
||||
"Search options": "Opcions de cerca",
|
||||
"Shortcut": "Drecera",
|
||||
"Distance": "Distància",
|
||||
"Display": "Mostra",
|
||||
"Interface": "Interfície",
|
||||
@@ -438,11 +436,9 @@
|
||||
"Calibrate...": "Calibrar...",
|
||||
"Calibrate Anyway...": "Calibra de totes maneres...",
|
||||
"Use Automatic Setup": "Utilitzeu la configuració automàtica",
|
||||
"Shortcut: %s": "Drecera: %s",
|
||||
"Next": "A continuació",
|
||||
"HDR Calibration %s/%s: %s": "Calibració HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Estableix les tres imatges de sota de pantalla completa, una imatge de prova a la vegada.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Una clau que obre aquesta pantalla des del joc. No lligat al principi.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "La pantalla no va dir la brillantor que té: calibra per configurar-la.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ja està configurat per a la vostra pantalla. Calibreu només si l'HDR sembla incorrecte.",
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"Puts Peak Brightness and Paper White back to your display's setup.": "Torna a posar la brillantor màxima i el blanc del paper a la configuració de la pantalla.",
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