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No files matched your search
@@ -13,4 +13,3 @@
|
||||
87152661 rdbtCVS # added by Ludovic, 2026-10-27
|
||||
84875247 Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
|
||||
86072227 levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
|
||||
169198624 itarqos5 # added by Ludovic, 2026-11-08 (Discord Literal; Horizon Team)
|
||||
@@ -198,3 +198,5 @@ new pushes, we add it again.
|
||||
|
||||
[Discord](https://discord.gg/playhorizon) for questions and ideas, [issues](https://github.com/horizon-rust/horizon/issues)
|
||||
for bugs. To take something on, `/claim` its issue ([above](#claim-before-you-start)).
|
||||
|
||||
How Horizon is run, and how people join the Team or lead a group: [GOVERNANCE.md](GOVERNANCE.md).
|
||||
Generated
+20
-1
@@ -1584,7 +1584,6 @@ dependencies = [
|
||||
"horizon-client-input",
|
||||
"horizon-command",
|
||||
"horizon-core",
|
||||
"horizon-cosmetics",
|
||||
"horizon-hdr",
|
||||
"horizon-hooks",
|
||||
"horizon-items",
|
||||
@@ -1650,6 +1649,15 @@ dependencies = [
|
||||
"ureq",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-discord"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-dualsense"
|
||||
version = "0.1.0"
|
||||
@@ -1793,14 +1801,25 @@ dependencies = [
|
||||
name = "horizon-official"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-discord",
|
||||
"horizon-friends",
|
||||
"horizon-game",
|
||||
"horizon-heartbeat",
|
||||
"horizon-official-servers",
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"winresource",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-official-servers"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-addresses",
|
||||
"horizon-platform",
|
||||
"log",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-optifine"
|
||||
version = "0.1.0"
|
||||
|
||||
@@ -34,6 +34,8 @@ members = [
|
||||
"crates/horizon-game",
|
||||
"crates/horizon-official",
|
||||
"crates/horizon-heartbeat",
|
||||
"crates/horizon-discord",
|
||||
"crates/horizon-official-servers",
|
||||
"crates/horizon-bench",
|
||||
"crates/horizon-friends",
|
||||
"crates/horizon-relay",
|
||||
|
||||
+483
@@ -0,0 +1,483 @@
|
||||
# Horizon governance
|
||||
|
||||
> Adopted 2026-11-09 by the founder as his last decision as head of the project. It takes effect when he
|
||||
> announces that he is stepping down. From then on only the council changes it, by a 2/3 poll (section 15).
|
||||
|
||||
Horizon has no boss. A **council of equals** decides by polls. **Theme groups** do the work in their areas, each
|
||||
with a **lead**. The **Horizon Team** reviews and merges code. **Moderators** keep the Discord server and the
|
||||
official server safe. Every role of trust is earned with work the project can measure, and it ends when that work
|
||||
stops.
|
||||
|
||||
## Contents
|
||||
|
||||
1. [Principles](#1-principles)
|
||||
2. [The levels at a glance](#2-the-levels-at-a-glance)
|
||||
3. [Each level in detail](#3-each-level-in-detail)
|
||||
4. [The council and its polls](#4-the-council-and-its-polls)
|
||||
5. [The selection filter](#5-the-selection-filter)
|
||||
6. [Theme groups](#6-theme-groups)
|
||||
7. [Moderation and appeals](#7-moderation-and-appeals)
|
||||
8. [Conflicts and hard cases](#8-conflicts-and-hard-cases)
|
||||
9. [The age rule (18+)](#9-the-age-rule-18)
|
||||
10. [The agents](#10-the-agents)
|
||||
11. [Accounts and the handover path](#11-accounts-and-the-handover-path)
|
||||
12. [Money](#12-money)
|
||||
13. [Transparency](#13-transparency)
|
||||
14. [Rules that are never voted on](#14-rules-that-are-never-voted-on)
|
||||
15. [Changing this document](#15-changing-this-document)
|
||||
|
||||
## 1. Principles
|
||||
|
||||
- **Equals.** Every council member has one vote. Nobody, the founder included, stands above the others.
|
||||
- **The founder.** Ludovic keeps the title of **Founder**: his role stays at the top of the member list and he is
|
||||
credited as Horizon's founder everywhere. The title is symbolic. It carries no extra vote or power: on the council
|
||||
he counts exactly like every other member.
|
||||
- **Evidence, not popularity.** You get a role by doing the work first. Kira measures that work: merged pull
|
||||
requests, reviews, triage, support answers and days active. A vote then confirms it.
|
||||
- **Small, clear powers.** Each role can do a short, written list of things. Anything else goes to the council.
|
||||
- **Roles are on loan.** Every role has a 30-day probation and an inactivity rule. Stepping down for inactivity is
|
||||
not a sanction, and you can come back.
|
||||
- **Public by default.** Polls, results and rules are public. Only matters about a person stay private, and even then
|
||||
the result is published.
|
||||
- **18+ for roles of trust** (section 9).
|
||||
- **Mojang's and Microsoft's rules come first.** They are never put to a vote (section 14).
|
||||
|
||||
## 2. The levels at a glance
|
||||
|
||||
From the most open level to the most trusted. A person can hold several levels at once: a group lead can also be on
|
||||
the Horizon Team, for example.
|
||||
|
||||
| Level | What it can do | How you get in | How you leave | 18+ |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| **Member** | Play, chat, report bugs, suggest ideas, open issues and pull requests, pick group roles | Join the Discord server or the GitHub repo | Leave, or get banned | No |
|
||||
| **Contributor** (⛏️ Iron, 🥇 Gold, 💎 Diamond, 🟪 Netherite ranks) | Write in #contributors; `/claim` issues; nominate people for group lead (if active in that group) | One merged pull request in a public horizon-rust repo, linked with `/link-github` and `/verify-github`. Ranks come from merged pull requests: 10, 40, 100 and 200 | Contributor status and ranks stay | No |
|
||||
| **Group member** | Read and write in the group's channel; get the group's pings; take part in the group's advisory poll on its lead | Pick the group's role in Channels & Roles, or with `/groups` | Remove the role | No |
|
||||
| **🤝 Support** | Answer and close posts in #horizon-support | `/apply`; vote of the mods and the Team (as today) | Resign, 30 days inactive, or removed by the Chief of Mods or the council | No |
|
||||
| **🛡️ Moderator** | Time out, delete messages, manage threads, quarantine. No bans | `/apply`, then the selection filter; mods' vote; the council may object within 24 h | Resign, 30 days inactive, suspended by the Chief of Mods, removed by a council poll (simple majority) | **Yes** |
|
||||
| **🛡️ Chief of Mods** | A moderator's powers, plus bans; leads the mods; suspends a mod at once pending the council | Council poll (simple majority), from the mods with at least 30 days | Resign, 30 days inactive, council poll (simple majority) | **Yes** |
|
||||
| **🧭 Group lead** | Decides inside the group's topic (section 6); manages the group's channel; triage on the group's GitHub issues | Nomination, the filter, a 24 h public discussion with an advisory group poll, then a council poll (simple majority); 30 days probation | Resign, 30 days inactive (automatic), council poll (simple majority); confirmed again every 6 months | **Yes** |
|
||||
| **🌌 Horizon Team** | Review and merge pull requests (GitHub `horizon-team`, write access); `/nightly` and triage commands (trusted reviewers); #horizon-team | Nomination, the filter, a 24 h public discussion, then a council poll (2/3); 30 days probation | Resign, 60 days without a merge or review (automatic), council poll (2/3, without the person) | **Yes** |
|
||||
| **🏛️ Council** | Decides everything else by poll (section 4); bans; emergency actions by any 2 members | Nominated by a council member, the filter, a 24 h public discussion, then a council poll (2/3); 30 days probation | Resign, inactivity (section 5.5), council poll (2/3, without the person) | **Yes** |
|
||||
|
||||
**The account holder** isn't a level. The founder (Ludovic) still holds the project's accounts (GitHub organisation
|
||||
owner, Discord server owner, the Microsoft app approved by Mojang, the domains, Railway, money). He carries out the
|
||||
council's decisions on them and hands them over step by step (section 11). As a council member he has one vote,
|
||||
like everyone else.
|
||||
|
||||
## 3. Each level in detail
|
||||
|
||||
### Member
|
||||
|
||||
Anyone in the Discord server or on GitHub. Members follow the server rules and Horizon's
|
||||
[contributing guide](CONTRIBUTING.md). They can propose anything: an idea in #horizon-ideas, a bug in #horizon-bugs,
|
||||
an issue or a pull request on GitHub, or a request for a council poll (any council member can pick it up).
|
||||
|
||||
### Contributor
|
||||
|
||||
- **Discord:** the 🛠️ Contributor role writes in #contributors and in the threads of #polls-and-decisions. A rank
|
||||
role (⛏️ Iron at 10 merged pull requests, 🥇 Gold at 40, 💎 Diamond at 100, 🟪 Netherite at 200, counted over every
|
||||
public horizon-rust repo) shows how much has been merged. Ranks only go up.
|
||||
- **GitHub:** no repository role. Anyone can `/claim` and `/unclaim` their own issues.
|
||||
- **Alone:** their own work.
|
||||
|
||||
### Group member
|
||||
|
||||
Each theme group (section 6) has a role that anyone can pick and drop. It opens the group's channel and receives the
|
||||
group's pings. Picking a role grants no power. A group member counts as **active in the group** when Kira has seen at
|
||||
least one counted action in the group's area (section 5.1) in the last 60 days. Only active group members can
|
||||
nominate a lead or vote in the group's advisory poll.
|
||||
|
||||
### 🤝 Support
|
||||
|
||||
Unchanged: Support members help players in #horizon-support. They answer every post there and mark posts solved.
|
||||
The role carries no permission, so it has no age rule. They join through `/apply`, and the mods and the Team vote.
|
||||
|
||||
### 🛡️ Moderators and the Chief of Mods
|
||||
|
||||
- **Discord:** time out members, delete messages, manage threads and nicknames, read the audit log, quarantine
|
||||
through Kira, and see the staff channels. **Moderators don't ban.** Bans are done by council members and the Chief of
|
||||
Mods. Kira's automatic actions (the honeypot, clear scams, illegal images) stay as they are.
|
||||
- **Official server:** server operators (ops) are moderators in game. They need the 18+ rule and are confirmed the
|
||||
same way (section 6, Server and SMP).
|
||||
- **Alone:** a timeout, a deleted message, a quarantine, with a reason in the mod case.
|
||||
- **The Chief of Mods** is the first contact for moderation questions. They organise the mods, can ban, and can take a
|
||||
moderator's role away at once when there is a problem. The council confirms or reverses that within 72 hours.
|
||||
|
||||
### 🧭 Group leads
|
||||
|
||||
Section 6 says what a lead decides alone and what goes to the council.
|
||||
|
||||
- **Discord:** in their group's channel only, delete messages, manage and pin threads, and ping the group role. The
|
||||
🧭 lead role carries no server-wide permission.
|
||||
- **GitHub:** triage on the issues and pull requests that carry their group's label (`/label`, `/unlabel`, `/close`,
|
||||
`/reopen`, `/unclaim`), from a list of group leads that grants no repository role. Leads merge only if they are on
|
||||
the Horizon Team too.
|
||||
|
||||
### 🌌 Horizon Team
|
||||
|
||||
The Horizon Team **merges pull requests**. Its rules are in [the release flow](docs/release-flow.md): read the whole
|
||||
diff, never merge your own pull request, and use `needs-proof` for anything risky.
|
||||
|
||||
- **GitHub:** member of the `horizon-team` team (write access to the Horizon repos), on the trusted reviewers list
|
||||
(`/nightly` and triage commands).
|
||||
- **Discord:** the 🌌 Horizon Team role, #horizon-team, and writing in #contributors and the read-only channels.
|
||||
Moderation permissions belong to the moderators and the council: a Team member moderates only if they also hold
|
||||
one of those roles.
|
||||
- **During the 30-day probation:** they merge only ordinary pull requests. They don't merge `needs-proof` pull
|
||||
requests, don't approve files that CODEOWNERS guards, and don't use `/nightly`.
|
||||
|
||||
### 🏛️ Council
|
||||
|
||||
- **Discord:** the 🏛️ Council role: the moderators' permissions plus ban and mention @everyone; #council (private);
|
||||
starting polls in #polls-and-decisions.
|
||||
- **GitHub:** the `council` team. Over time it takes over the founder's CODEOWNERS review and his owner powers in the
|
||||
release tools (section 11).
|
||||
- **Alone (any one member):** start a poll; pick up a member's request for a poll; do anything their other roles
|
||||
allow.
|
||||
- **Any two members together:** an emergency action (section 4.6).
|
||||
- **Everything else** is decided by poll.
|
||||
|
||||
## 4. The council and its polls
|
||||
|
||||
### 4.1 Founding council
|
||||
|
||||
kacpherek, levzzz5154, rdbtCVS, Online5277, dezer-x and Ludovic: six members, one vote each. The founding members
|
||||
don't go through the filter or a probation. They do make the 18+ declaration (section 9). The council has at most
|
||||
**9** members. It adds a seat only when a 2/3 poll says it needs one.
|
||||
|
||||
### 4.2 How a poll works
|
||||
|
||||
| Rule | Value |
|
||||
| --- | --- |
|
||||
| Who starts one | Any council member, with `/poll` (Kira). Anyone else asks a council member to start it |
|
||||
| Where | #polls-and-decisions, in public. Polls about a person (removal, appeals, the age rule) run in #council, and only their result is public |
|
||||
| How long | 24 hours. It closes early only if every council member has voted |
|
||||
| Ballot | Yes, No or Abstain. You can change it until the poll closes |
|
||||
| Quorum | At least half of the council votes (Abstain counts). With 6 members, 3 votes |
|
||||
| Simple majority | More Yes than No |
|
||||
| Two-thirds | Yes is at least 2/3 of the Yes and No votes, **and at least 3 Yes votes** |
|
||||
| Tie | Nothing changes |
|
||||
| No quorum | Nothing changes. Kira reminds the members who haven't voted 12 hours and 2 hours before the end |
|
||||
| About yourself | You don't vote, and you don't count in the council's size for that poll |
|
||||
| Asking again | A poll that failed can't be asked again for 7 days, unless two members agree that new facts justify it |
|
||||
|
||||
### 4.3 Which threshold applies
|
||||
|
||||
| Simple majority | Two-thirds |
|
||||
| --- | --- |
|
||||
| Day-to-day project decisions: direction, priorities, settling disputes between groups, a public statement | Adding council members and Horizon Team members |
|
||||
| Group leads and co-leads: appointing, removing, confirming every 6 months | Removing a council member or a Team member (without the person concerned) |
|
||||
| Moderators, the Chief of Mods, Support: confirming, removing | Rules: this document, the server rules, the contributing policy, the licence |
|
||||
| Ending a probation early | Money (section 12) |
|
||||
| Confirming an emergency action | Account handover steps (section 11) |
|
||||
| Second-level moderation appeals | Waiving part of the selection filter (section 5.4) |
|
||||
| Bringing back someone who stepped down for inactivity, within 6 months | Changing the council's size |
|
||||
|
||||
**When in doubt, two-thirds.** Any council member can say a poll needs 2/3, and Kira then counts it at 2/3.
|
||||
|
||||
### 4.4 Discussion
|
||||
|
||||
Polls that add someone to the council, the Team or a lead post start with a **24-hour public discussion** (section
|
||||
5.3). Other polls are discussed in their own thread while they run. A member who wants more time votes No and says
|
||||
why. A failed poll can come back after 7 days.
|
||||
|
||||
### 4.5 Conflicts of interest
|
||||
|
||||
A member doesn't vote on a poll about themselves: their own role, their own removal, an appeal of their own
|
||||
moderation action, or money paid to them. They say so in the poll's thread and Kira leaves them out of the count.
|
||||
|
||||
### 4.6 Emergencies
|
||||
|
||||
For **security** (a leaked secret, a malicious pull request or mod, a hijacked account), **Mojang or Microsoft** (a
|
||||
request from them, a risk to the approved sign-in) or **legal** matters (a takedown, the law), **any two council
|
||||
members act at once**. They may:
|
||||
|
||||
- pause releases and the Nightly;
|
||||
- take a mod down from the registry;
|
||||
- remove someone's roles or access for now;
|
||||
- lock or hide channels and content;
|
||||
- ask the account holder to rotate a secret or a key.
|
||||
|
||||
They record it with `/emergency` in Kira, and both of them confirm it there. Kira opens a council poll at once
|
||||
(simple majority) to confirm it. If the poll doesn't pass, the action is undone where it can be. An emergency never
|
||||
adds members, changes rules or spends money.
|
||||
|
||||
### 4.7 Removing a council member
|
||||
|
||||
A 2/3 poll of the other members, in #council. The person concerned doesn't vote and doesn't count in the quorum.
|
||||
Only the result is published, never the reasons. Other ways to leave: resigning, inactivity (section 5.5), or a
|
||||
false age declaration (section 9).
|
||||
|
||||
### 4.8 When the council drops below a quorum
|
||||
|
||||
- **Fewer than 5 members:** Kira opens nominations for the council at once. The council fills seats within 30 days.
|
||||
- **Fewer than 3 members, or fewer than 3 who voted in the last 30 days:** an **interim council** forms. It counts the
|
||||
remaining council members, the Horizon Team and the group leads past probation. Its only task is adding council
|
||||
members, by its own 2/3 poll with a quorum of half. Any two of its members can take emergency actions. All other
|
||||
decisions wait. The Team keeps merging and the leads keep leading.
|
||||
- **Nobody left:** the Team and the group leads form the interim council in the same way.
|
||||
|
||||
## 5. The selection filter
|
||||
|
||||
Nobody becomes a lead, a Team member or a council member just because they are well liked or talk a lot. Kira
|
||||
measures the work, and only people above a floor can be nominated. The council then decides among them.
|
||||
|
||||
### 5.1 What Kira measures
|
||||
|
||||
| Signal | What counts | Source |
|
||||
| --- | --- | --- |
|
||||
| **Merged pull requests** | Pull requests merged in a public horizon-rust repo. For Modding, also in the mod API's fork (arismoko/horizon). Counted overall, and per group by label or by files touched | GitHub search, as the ranks are counted today |
|
||||
| **Reviews** | Others' pull requests you reviewed: approved, asked for changes, or left a review with comments. One per pull request | GitHub search `reviewed-by:` and Kira's GitHub webhook |
|
||||
| **Triage** | Triage commands run (`/label`, `/close`, duplicates), issues labelled or closed, bug posts routed on Discord | The triage workflow's comments and Kira's webhook |
|
||||
| **Support answers** | #horizon-support posts you answered that ended solved | Kira's support feature |
|
||||
| **Active days** | Distinct days with any of the above, or with messages in #contributors or a group's channel. Chat elsewhere doesn't count | Kira |
|
||||
| **Tenure** | Days since your first counted contribution (since you joined the server, for moderators) | GitHub, Discord |
|
||||
| **Clean record** | No timeout, quarantine or ban in the last 90 days | Kira's mod cases |
|
||||
| **Verified GitHub** | `/verify-github` done | Kira |
|
||||
| **18+ declaration** | Made (section 9) | Kira |
|
||||
|
||||
Kira turns these into an **evidence card**: the person's numbers, overall and in the group's area, for the last 60
|
||||
days and in total. Anyone can see their own card with `/evidence`. A nomination shows the card publicly.
|
||||
|
||||
### 5.2 The floors
|
||||
|
||||
A nomination is refused below these floors.
|
||||
|
||||
| Role | Floor |
|
||||
| --- | --- |
|
||||
| **Group lead** | Verified GitHub; tenure of 30 days or more; **in the group's area: 8 or more merged pull requests, or 20 or more reviews** (Translations: 5 or more merged translation pull requests; Server and SMP: 8 pull requests, or 30 days as an official server operator with activity); 15 or more active days in the last 60; clean record; 18+ |
|
||||
| **Moderator** | In the server for 30 days or more; Kira level 10 or more; 15 or more active days in the last 60; clean record; 18+ |
|
||||
| **Chief of Mods** | Moderator for 30 days or more, past probation; 18+ |
|
||||
| **Horizon Team** | 🥇 Gold rank (40 merged pull requests); 20 or more reviews of others' pull requests; tenure of 30 days or more; 20 or more active days in the last 60; clean record; verified GitHub; 18+ |
|
||||
| **Council** | Horizon Team member, group lead or Chief of Mods for 60 days or more, past probation; 20 or more active days in the last 60; clean record; 18+ |
|
||||
|
||||
The numbers are checked again once a year (section 15). They should stay reachable for people who really work on
|
||||
Horizon and out of reach for people who don't.
|
||||
|
||||
### 5.3 The path to a role
|
||||
|
||||
1. **Nomination.** Run `/nominate member: role: [group:]` in Kira.
|
||||
- A **group lead** can be nominated by an active member of that group or by a council member. A self-nomination
|
||||
needs a second from another active group member or a council member.
|
||||
- A **Team member** can be nominated by a council or Team member. Someone can also nominate themselves with
|
||||
`/apply`, if a council or Team member sponsors them.
|
||||
- A **council member** can only be nominated by a council member.
|
||||
- **Moderators** apply with `/apply`.
|
||||
2. **The filter.** Kira checks the floor and the 18+ declaration. Below the floor, Kira refuses and says which line
|
||||
is short.
|
||||
3. **Public discussion, 24 hours.** Kira posts the nomination and the evidence card in a thread of
|
||||
#polls-and-decisions. Contributors and the council can comment. For a lead, Kira also runs an **advisory poll** in
|
||||
the group's channel for the same 24 hours. Only active group members vote in it, and the council sees the result.
|
||||
4. **Council poll, 24 hours.** Simple majority for a lead, 2/3 for the Team and the council. For moderators, the mods'
|
||||
vote replaces this step, and any two council members can object within 24 hours; the council then decides by poll.
|
||||
5. **Probation, 30 days.** The role is held in full, except for the Team limits in section 3. At day 25, Kira asks the
|
||||
council in #council whether anything is wrong. Probation ends by itself at day 30, unless a council poll (simple
|
||||
majority) ended it earlier.
|
||||
|
||||
### 5.4 Exceptions
|
||||
|
||||
Some valuable people don't show up in the numbers, such as a designer for the website. The council can **waive the
|
||||
tenure or the area floors** by a 2/3 poll that says why. The age rule and the clean record are never waived.
|
||||
|
||||
### 5.5 Inactivity
|
||||
|
||||
Kira checks every day. It warns the person in a DM and in #council, then posts the step-down in
|
||||
#polls-and-decisions with neutral wording ("stepped down: inactive"), and removes the Discord role. The account
|
||||
holder or an org owner removes GitHub access when the Team role ends.
|
||||
|
||||
| Role | What counts as activity | Warning | Steps down |
|
||||
| --- | --- | --- | --- |
|
||||
| Group lead | A counted action in the group's area, or messages in the group's channel | Day 21 | Day 30 |
|
||||
| Horizon Team | A merge or a review | Day 45 | Day 60 |
|
||||
| Moderator, Chief of Mods | A moderation action, or messages in the staff channels | Day 21 | Day 30 |
|
||||
| Support | An answer in #horizon-support | Day 21 | Day 30 |
|
||||
| Council | A vote in a poll. At 30 days with no vote, while at least 2 polls were held | Day 23 | Day 30, or 45 days with no counted activity at all |
|
||||
|
||||
- **Away.** Anyone can announce an absence with `/away` for up to 45 days, once every 6 months. Away days don't
|
||||
count. A lead names someone from the group to cover for them.
|
||||
- **Coming back.** Within 6 months: a simple-majority poll, with no new probation. After 6 months: the normal path.
|
||||
|
||||
### 5.6 Terms
|
||||
|
||||
- **Group leads** are confirmed every 6 months by a simple-majority poll. If someone else in the group passes the
|
||||
floor and is nominated, both go on the same poll.
|
||||
- **Council and Team** have no fixed term. They stay as long as they are active and keep the council's trust. Removal
|
||||
is always possible (section 4.7).
|
||||
|
||||
## 6. Theme groups
|
||||
|
||||
### 6.1 The groups
|
||||
|
||||
| Group | Covers | GitHub | Discord |
|
||||
| --- | --- | --- | --- |
|
||||
| **Modding** | The mod API, native and content mods, mixins, the mod registry, `cargo horizon-mod` | The mod API lives in Ari's fork **arismoko/horizon**. Its owner runs that repo by their own rules; the council governs only what is Horizon's: horizon-rust/horizon-mods, horizon-mixins, horizon-native-mod-template, the registry. Label `mods` | The 🧩 MODDING category (#modding, #horizon-modding-team); roles 🧩 Modder (picked) and 🧩 Horizon Modding Team (the lead gives it) |
|
||||
| **Shaders and rendering** | The renderer, shaders, shader packs, OptiFine and Polytone pack formats | Label `rendering`; `crates/horizon-client-render` (gfx), `*.wgsl`, `horizon-shaders`, `horizon-shader-api`, `horizon-optifine`, `horizon-polytone` | #shaders-rendering |
|
||||
| **Performance** | Frame rate, memory, server tick, benchmarks | Label `perf`; `horizon-bench`, the benchmark tools | #performance |
|
||||
| **Launcher** | The launcher: installs, updates, instances, its pages | Label `launcher`; `launcher/` | #launcher |
|
||||
| **Server and SMP** | Dedicated server, hosting, the anticheat, multiplayer, and the official SMP | Labels `server`, `multiplayer`; `horizon-server*`, `horizon-anticheat`, `lan/`, `dedicated*`; horizon-rust/horizon-server | #server-smp (plus #join-server, #server-chat) |
|
||||
| **Translations** | The game's and the launcher's languages | Label `roadmap:languages`; `launcher/lang/`, `crates/horizon-client/assets/horizon/lang/` | #translations and the 🌍 language channels |
|
||||
| **Website** | playhorizon.dev | horizon-rust/horizon-site; label `website`. The site's design stays as it is unless the council decides otherwise | #website |
|
||||
| **Vanilla accuracy** | Parity with vanilla 26.3: harnesses, oracles, the port ledger | Labels `parity`, `parity-regression`, `full-parity`; `tools/test_*_parity.py`, the Java oracles | #vanilla-accuracy |
|
||||
| **UI** | The game's menus, HUD, settings, controller navigation, the design system | Labels `ui`, `accessibility`; `title/`, `settings_shell.rs`, `hud*`, `ui.rs`, `docs/design-system.md`, `horizon-theme`. The launcher's look is shared with Launcher | #ui |
|
||||
|
||||
A pull request can belong to two groups. Both leads can comment, and the Team merges as usual. If the leads disagree,
|
||||
the council decides.
|
||||
|
||||
### 6.2 Leads per group
|
||||
|
||||
- **One lead per group.** A group with 8 or more active members may also have **one co-lead**, chosen the same way.
|
||||
- A person leads **at most two groups**. Council members may lead a group, though a lead from outside the council is
|
||||
preferred: it spreads the work.
|
||||
|
||||
### 6.3 What a lead decides alone
|
||||
|
||||
Inside their group's topic, and within this document, the contributing guide, the vanilla-first rule, the layers and
|
||||
the design system:
|
||||
|
||||
- the group's priorities and the order of its roadmap items;
|
||||
- which issues are `good first issue`, and triage of the group's issues;
|
||||
- technical and design direction inside the area, when vanilla behaviour and the default look don't change;
|
||||
- accepting or declining an idea or a proposal in the area. Any two active group members or one council member can
|
||||
take that decision to the council;
|
||||
- how the group organises itself (threads, meetings, the channel's rules on top of the server's);
|
||||
- asking the Team for reviews, adding `needs-proof`, and nominating people.
|
||||
|
||||
### 6.4 What goes to the council
|
||||
|
||||
- the rules, money, accounts and secrets;
|
||||
- who is on the council, the Team or the mods;
|
||||
- anything that changes vanilla behaviour or turns a Horizon-only feature on by default;
|
||||
- breaking a public promise: the mod API, server compatibility, save and file formats;
|
||||
- disputes between groups;
|
||||
- anything involving Mojang, Microsoft or the law;
|
||||
- speaking for the whole project outside the group's topic.
|
||||
|
||||
### 6.5 A group without a lead
|
||||
|
||||
The work goes on. The Team reviews and merges, and Kira still routes the group's issues and questions to its
|
||||
channel. Until a lead is chosen, any council member may take a lead's decision for that group and says so in the
|
||||
channel. Kira pins a "lead wanted" note with the floor. **No lead is better than a lead who doesn't do the work:**
|
||||
nobody is appointed just to fill the seat.
|
||||
|
||||
## 7. Moderation and appeals
|
||||
|
||||
- **The server rules** are in #rules. Moderators enforce them, the Chief of Mods leads the mods, and the council can
|
||||
change the rules (2/3).
|
||||
- **Every action has a mod case**: who acted, what they did, and why. Kira keeps the cases.
|
||||
- **First appeal:** within 14 days, through #appeal (for a quarantine) or mod mail. A moderator who wasn't involved,
|
||||
or the Chief of Mods, answers within 72 hours.
|
||||
- **Second appeal:** for bans, timeouts over 24 hours and quarantines, a council poll in #council (simple majority).
|
||||
Members who were involved don't vote. The answer is final for 90 days.
|
||||
- **Not appealable here:** actions that Discord's rules or the law require. Those are reported where the law says.
|
||||
- **Removing a moderator:** the Chief of Mods can suspend a moderator at once, and the council decides within 72 hours
|
||||
(simple majority). The council removes the Chief of Mods the same way.
|
||||
- **Staff are moderated like everyone.** When a council member is involved, the council decides without them.
|
||||
|
||||
## 8. Conflicts and hard cases
|
||||
|
||||
| Case | What happens |
|
||||
| --- | --- |
|
||||
| Two groups disagree | The leads talk first. If they still disagree, the council decides (simple majority) |
|
||||
| A lead's decision is contested | Any two active group members or one council member can bring it to the council |
|
||||
| A Team member merges against the rules | Any council member can revert the merge. The council can remove the member (2/3) |
|
||||
| A council member breaks the rules | The council decides without them. Removal takes 2/3 (section 4.7) |
|
||||
| Someone holds a role and is under 18 | Section 9 |
|
||||
| The council can't reach quorum | Section 4.8 |
|
||||
| The founder and the council disagree about one of his own accounts | Until a step of section 11 hands it over, the account stays his. He carries out the council's decisions on project matters, or he says publicly that he won't |
|
||||
|
||||
## 9. The age rule (18+)
|
||||
|
||||
**Who must be 18 or older:** members of the council and the Horizon Team, trusted reviewers, group leads and
|
||||
co-leads, the Chief of Mods and the moderators, official server operators, and anyone with admin rights anywhere in
|
||||
the project: Discord (Administrator, Manage Roles, Manage Channels, ban), GitHub (write, admin, organisation),
|
||||
server panels, Railway, or Kira's admin side. The same goes for anyone who holds a project secret.
|
||||
|
||||
**Who doesn't have to be:** members, contributors (with any rank), group members and 🤝 Support. Contributors under
|
||||
18 are welcome and valued. They just can't hold the roles above.
|
||||
|
||||
**How it's checked, without collecting ID:**
|
||||
|
||||
- **A declaration.** Before taking such a role, and once at the start for everyone who holds one, the person presses
|
||||
a button in Kira: "I confirm that I am 18 or older. I understand that a false declaration removes all my roles of
|
||||
trust." Kira keeps only the Discord account, the date and the wording's version. It never stores a birth date, an
|
||||
ID, a photo, or any outside age-checking service's result.
|
||||
- **No declaration, no role.** At the start, current role holders have 7 days to make it. Until they do, their role is
|
||||
paused.
|
||||
- **When there's doubt** (the person says they are younger, or there is a credible private report), one council
|
||||
member asks the person privately. If the doubt remains, any council member pauses the role, and the council decides
|
||||
within 72 hours in #council.
|
||||
- **A false declaration** removes every role of trust at once, and the person can't hold one for 12 months.
|
||||
- **Privacy.** Age is never discussed in public. A role that ends for this reason ends with the same neutral line as
|
||||
any other step-down.
|
||||
|
||||
## 10. The agents
|
||||
|
||||
Horizon uses AI agents: the founder's orchestrator, which runs coding agents, and Kira, the Discord bot.
|
||||
|
||||
- **They obey council decisions only:** a passed poll recorded by Kira, a recorded emergency action of two council
|
||||
members, and the standing rules in this document and the project's docs.
|
||||
- **The only exception is the founder's own things:** his spending, his machines (they run CI and the vanilla tests),
|
||||
his personal accounts and his time. On those, his word decides. This list should get shorter over time (section 11).
|
||||
- **Role work isn't a decision.** A lead asking Kira to route issues, or a Team member asking an agent to prove a pull
|
||||
request, is that person using their role. The agents help, within the role's powers.
|
||||
- **They check the source.** An agent acts on a decision only when it finds it in Kira's decisions log
|
||||
(section 13). A message saying "the council decided", or a screenshot, is not enough.
|
||||
- **They post as agents.** Everything an agent posts says it comes from an agent, and states decisions as the
|
||||
project's.
|
||||
|
||||
## 11. Accounts and the handover path
|
||||
|
||||
Today the founder holds every account. The aim is for him to hold fewer, in an order that never leaves the project
|
||||
unable to act, and never puts an account that is tied to a person into anyone else's hands.
|
||||
|
||||
| Account | Today | Can it be shared? | Plan |
|
||||
| --- | --- | --- | --- |
|
||||
| **GitHub organisation** (horizon-rust) | One owner (the founder) | Yes: an organisation can have several owners | **Step 1:** a second owner from the council, chosen by a 2/3 poll in the council's first week, with two-factor authentication on. **Step 2:** a `council` team; CODEOWNERS reviews and the release tools' owner powers (`paused`, `/nightly remove`) move from the founder to that team |
|
||||
| **Discord server** | Owned by the founder | Partly: a server has exactly one owner; powers can be given through roles | **Step 1:** the 🏛️ Council role gets moderation and ban permissions; Kira applies the outcomes of passed polls, so nobody needs Manage Roles; two-factor authentication becomes required for moderation. Ownership itself stays with the founder until a legal entity exists |
|
||||
| **Kira** (bot application, Railway service) | The founder's Discord developer account and Railway | The bot: yes (a Discord developer team). Railway: adding members may need a paid plan | **Step 1:** a Discord developer team with two council members. Railway members once the council decides on money |
|
||||
| **Official server** (hosting panel) | The founder's account | Yes: panel sub-users | **Step 1:** sub-users for the Server and SMP lead and for one council member |
|
||||
| **Domains** (playhorizon.dev and the others) | The founder's registrar account | Not without moving it | Auto-renewal on, registered for several years ahead. They move only to a legal entity, if one is created |
|
||||
| **The Microsoft app approved by Mojang** (sign-in) | The founder's Azure app registration; Mojang approved it after his application | **No.** The approval was given on his application. Moving the app or adding owners would change who Mojang deals with, and we have found no documented way to transfer an approval | **Never moves** without Mojang's written agreement. The only change considered: a legal entity, if one is created, and only if Mojang agrees |
|
||||
| **Signing** (Apple developer certificate, release signing keys) | The founder's | The Apple certificate is in his legal name: no | The Apple certificate never moves. Release keys stay in GitHub's protected environments, and the council team approves their use from step 2 |
|
||||
| **Money** (sponsorship, donations) | Personal accounts of the founder | Through a fiscal host | Section 12 |
|
||||
| **The founder's machines, AI accounts and password vault** | His | No | His own things: they never move. The project should depend on them less over time |
|
||||
|
||||
**Order:** first the safety nets that remove a single point of failure (a second organisation owner, the bot's
|
||||
developer team, panel sub-users). Then the day-to-day powers (CODEOWNERS and release tools to the council team). Last,
|
||||
whatever needs a legal entity: domains, money, and with Mojang's agreement the sign-in app. Each step is a 2/3 poll,
|
||||
and the founder carries it out.
|
||||
|
||||
## 12. Money
|
||||
|
||||
*Placeholder: the options (Open Collective and others) are being researched.*
|
||||
|
||||
- The council approves every expense by a **2/3 poll**.
|
||||
- **Every income and every expense is public.**
|
||||
- Nobody votes on money paid to themselves.
|
||||
|
||||
## 13. Transparency
|
||||
|
||||
- **#polls-and-decisions:** every poll and every result, posted by Kira, and the 24-hour discussions of nominations.
|
||||
For polls that aren't about a person, each member's vote is shown once the poll closes.
|
||||
- **The decisions log:** Kira keeps an append-only record of every poll, emergency action, appointment and
|
||||
step-down, with its date and result. It is public and machine-readable, so the agents can check a decision there.
|
||||
- **This document** lives in horizon-rust/horizon as `GOVERNANCE.md`. A short summary is pinned in #rules and in
|
||||
#polls-and-decisions.
|
||||
- **Who holds which role:** the people page of playhorizon.dev's hub shows the council, the Team, the group leads,
|
||||
the Chief of Mods, the moderators and Support.
|
||||
- **#council** is private for discussion and for polls about people. Everything the council decides is published.
|
||||
|
||||
## 14. Rules that are never voted on
|
||||
|
||||
These are Horizon's conditions for existing, not choices. No poll can change them:
|
||||
|
||||
- Playing needs a **Microsoft account that owns Minecraft: Java Edition**. There is no play without one.
|
||||
- **No Mojang files** in Horizon's repos or downloads. Players' own copies stay on their own machines.
|
||||
- **No gambling**, in any form, including with in-game currency.
|
||||
- **Mojang's and Microsoft's terms and Usage Guidelines** apply to everything Horizon does.
|
||||
- **The law**, and the terms of service of Discord and GitHub.
|
||||
|
||||
## 15. Changing this document
|
||||
|
||||
A 2/3 council poll, then a pull request that a Team member merges. The council reviews the floors' numbers
|
||||
(section 5.2) once a year, or sooner if they turn out wrong.
|
||||
@@ -135,6 +135,8 @@ python3 tools/pr_ready.py
|
||||
|
||||
It runs rustfmt, clippy, the touched crates' tests, the Python tests, the public-tree check and the vanilla harnesses your change affects. Never commit game files, decompiled source or prepared resources.
|
||||
|
||||
How Horizon is run (the council, theme groups and their leads, the Horizon Team, moderation): [GOVERNANCE.md](GOVERNANCE.md).
|
||||
|
||||
## Project status
|
||||
|
||||
**Player-visible gaps: 0 open** of the 833 the [port ledger](tools/port_ledger.py) found, reading every vanilla 26.3 method against Horizon's code: vanilla behaviour a player would notice that Horizon doesn't have yet. By area: Animals [0](https://github.com/horizon-rust/horizon/issues/3512); Monsters and bosses [0](https://github.com/horizon-rust/horizon/issues/3513); Entities, projectiles, vehicles and decorations [0](https://github.com/horizon-rust/horizon/issues/3514); Items, enchantments and inventories [0](https://github.com/horizon-rust/horizon/issues/3515); Blocks, redstone and fluids [0](https://github.com/horizon-rust/horizon/issues/3516); World, world generation and saves [0](https://github.com/horizon-rust/horizon/issues/3517); Screens, HUD and client packets [0](https://github.com/horizon-rust/horizon/issues/3518); Entity and block rendering, models [0](https://github.com/horizon-rust/horizon/issues/3519); Server and players on the server [0](https://github.com/horizon-rust/horizon/issues/3520); Mob AI, villagers and raids [0](https://github.com/horizon-rust/horizon/issues/3521). This number goes down as gaps close (`tools/parity_gaps.py`); the table below says what the harnesses compare.
|
||||
|
||||
@@ -15,6 +15,10 @@ pub const OFFICIAL_SERVER: &str = "play.playhorizon.dev";
|
||||
/// `official_server_previous` in `launcher/links.json`).
|
||||
pub const OFFICIAL_SERVER_PREVIOUS: &[&str] = &["horizon.bunchy7s.dev"];
|
||||
|
||||
/// Afri-Network, a partner server the game added once below the official server (#9299) until
|
||||
/// the partnership ended: kept so the game can take back out the entry it added.
|
||||
pub const WITHDRAWN_PARTNER_SERVER: &str = "afri-network.co.za";
|
||||
|
||||
/// [`OFFICIAL_SERVER`] with the port its SRV record gives, for askers that don't look SRV up
|
||||
/// (the telemetry server's status checks).
|
||||
pub const OFFICIAL_SERVER_STATUS: &str = "play.playhorizon.dev:24454";
|
||||
|
||||
@@ -9,11 +9,13 @@ description = "The client's input layer: key bindings and their names, mouse, co
|
||||
[dependencies]
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
winit = "0.30.13"
|
||||
# The window icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
png = "0.18"
|
||||
arboard = { version = "3.6.1", default-features = false, features = ["wayland-data-control"] }
|
||||
|
||||
[dev-dependencies]
|
||||
# The window icon test decodes Horizon's icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
|
||||
[features]
|
||||
controllers = []
|
||||
|
||||
|
||||
@@ -638,10 +638,30 @@ pub fn fullscreen_request(
|
||||
}
|
||||
}
|
||||
|
||||
/// Horizon's icon for the window's title bar and the task bar (X11 and Windows; Wayland takes
|
||||
/// it from the `horizon.desktop` entry, macOS from the app bundle). `None` if it can't be read.
|
||||
/// The PNG the windows show as their icon, given once at startup by the layer that brands the
|
||||
/// game (the engine has none of its own).
|
||||
static ICON_PNG: std::sync::OnceLock<&'static [u8]> = std::sync::OnceLock::new();
|
||||
|
||||
/// Give the windows their icon, a PNG: call it before the first window opens. A second call
|
||||
/// keeps the first icon.
|
||||
pub fn set_icon_png(png: &'static [u8]) {
|
||||
let _ = ICON_PNG.set(png);
|
||||
}
|
||||
|
||||
/// The icon given to [`set_icon_png`], if any.
|
||||
pub fn icon_png() -> Option<&'static [u8]> {
|
||||
ICON_PNG.get().copied()
|
||||
}
|
||||
|
||||
/// The icon for the window's title bar and the task bar (X11 and Windows; Wayland takes it from
|
||||
/// the `.desktop` entry, macOS from the app bundle). `None` with no icon given, or one that
|
||||
/// can't be read.
|
||||
pub fn icon() -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(horizon_theme::ICON_PNG));
|
||||
decode_icon(icon_png()?)
|
||||
}
|
||||
|
||||
fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(png));
|
||||
decoder.ignore_checksums(true);
|
||||
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
|
||||
let mut reader = decoder.read_info().ok()?;
|
||||
@@ -654,14 +674,15 @@ pub fn icon() -> Option<winit::window::Icon> {
|
||||
winit::window::Icon::from_rgba(bytes, info.width, info.height).ok()
|
||||
}
|
||||
|
||||
/// Apply Horizon's icon to every window. Windows has a separate taskbar icon slot from the small
|
||||
/// window icon; requiring the decoded icon there prevents a generic taskbar icon from appearing.
|
||||
pub fn with_horizon_icon(
|
||||
attributes: winit::window::WindowAttributes,
|
||||
) -> winit::window::WindowAttributes {
|
||||
/// Apply the icon given to [`set_icon_png`] to a window. Windows has a separate taskbar icon slot
|
||||
/// from the small window icon; requiring a given icon to decode there prevents a generic taskbar
|
||||
/// icon from appearing.
|
||||
pub fn with_icon(attributes: winit::window::WindowAttributes) -> winit::window::WindowAttributes {
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
let icon = icon();
|
||||
#[cfg(target_os = "windows")]
|
||||
let icon = Some(icon.expect("Horizon's icon must be available on Windows"));
|
||||
let icon =
|
||||
icon_png().map(|png| decode_icon(png).expect("the window icon must decode on Windows"));
|
||||
|
||||
let attributes = attributes.with_window_icon(icon.clone());
|
||||
#[cfg(target_os = "windows")]
|
||||
@@ -739,7 +760,8 @@ mod tests {
|
||||
}
|
||||
#[test]
|
||||
fn the_window_icon_decodes() {
|
||||
assert!(icon().is_some());
|
||||
assert!(decode_icon(horizon_theme::ICON_PNG).is_some());
|
||||
assert!(decode_icon(b"not a png").is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -70,7 +70,6 @@ flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs",
|
||||
mio = { version = "1.2.4", features = ["os-poll", "net"] }
|
||||
# Shared chunk frames are found by one keyed 128-bit hash of their body (lan/conn.rs SharedFrames).
|
||||
xxhash-rust = { version = "0.8.19", features = ["xxh3"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
@@ -109,17 +108,12 @@ objc2-foundation = { version = "0.3", default-features = false, features = ["std
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
|
||||
|
||||
[features]
|
||||
default = ["audio", "controllers", "horizon-extras"]
|
||||
default = ["audio", "controllers"]
|
||||
# Sound output. Without it (and `controllers`) the program links neither libasound nor libudev on
|
||||
# Linux: the server build (`--no-default-features`, released as horizon-engine; docs/server.md).
|
||||
audio = ["horizon-client-render/audio"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "horizon-client-input/controllers"]
|
||||
# Horizon's own parts (docs/forking.md, docs/layers.md): the features below, and the official
|
||||
# server in the list (`official_servers`).
|
||||
horizon-extras = ["discord"]
|
||||
# "Playing Horizon" on the player's Discord profile (`discord_presence`).
|
||||
discord = []
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace"]
|
||||
# Compatibility with earlier experiment commands: main already uses mimalloc.
|
||||
@@ -131,6 +125,8 @@ windows-segment-heap = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# ui_theme's unit tests draw text in the design system's fonts.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-client-render = { path = "../horizon-client-render", features = ["test-support"] }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
# Every WGSL shader translated as wgpu's DirectX 12 backend does (gfx.rs tests).
|
||||
|
||||
@@ -9,7 +9,6 @@ description = "The client's world data, rendering and screens: chunks, meshing,
|
||||
[dependencies]
|
||||
# The settings stores of the crates above the engine (docs/layers.md, "Platform registries").
|
||||
horizon-hooks = { path = "../horizon-hooks" }
|
||||
horizon-cosmetics = { path = "../horizon-cosmetics" }
|
||||
# The GUI atlas's pixels, kept compressed once uploaded (hud.rs `pack_pixels`).
|
||||
lz4_flex = { version = "0.14", default-features = false, features = ["std", "safe-encode", "safe-decode", "checked-decode"] }
|
||||
horizon-assets = { path = "../horizon-assets" }
|
||||
@@ -29,7 +28,6 @@ horizon-protocol = { path = "../horizon-protocol" }
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
horizon-system = { path = "../horizon-system" }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-threads = { path = "../horizon-threads" }
|
||||
horizon-world = { path = "../horizon-world" }
|
||||
ab_glyph = "0.2.32"
|
||||
@@ -85,5 +83,7 @@ horizon-extras = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# Tests: a TrueType font to load, and the design system the menus' motion curves match.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "glsl-out", "msl-out", "spv-out"] }
|
||||
@@ -386,6 +386,7 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
for _ in 0..32 {
|
||||
draw(&mut renderer)?;
|
||||
|
||||
@@ -207,6 +207,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("cpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
let expected = read(&out.join("cpu.png"));
|
||||
@@ -251,6 +252,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("gpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
assert_eq!(
|
||||
|
||||
@@ -167,6 +167,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
// twice: the first frame of a new warp builds it
|
||||
renderer.render(&frame).unwrap();
|
||||
@@ -336,6 +337,7 @@ fn bench(renderer: &mut Renderer, out: &Path) -> Result<(), Box<dyn std::error::
|
||||
path: out.join("bench.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame).unwrap();
|
||||
renderer.render(&frame).unwrap();
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//! settings, kept in `horizon-extras.txt` next to `options.txt` so that file
|
||||
//! stays exactly vanilla's, and the logic behind them. Every extra is off by
|
||||
//! default; see `docs/extras.md`. Horizon's own switches outside the Extras page
|
||||
//! (No AI, Agent Control, Discord Rich Presence) are kept here too.
|
||||
//! (No AI, Agent Control) are kept here too.
|
||||
use std::{collections::VecDeque, fs, path::Path};
|
||||
|
||||
pub const FILE: &str = "horizon-extras.txt";
|
||||
@@ -145,8 +145,6 @@ pub struct Extras {
|
||||
/// F3+R and F3+E start/stop a repro recording and write its bundle (off by
|
||||
/// default: a recording copies the world).
|
||||
pub repro_keys: bool,
|
||||
/// "Playing Horizon" on the player's Discord profile (`discord_presence`; on by default).
|
||||
pub discord_presence: bool,
|
||||
/// Another controller can join P1's world (`splitscreen`, off by default).
|
||||
pub splitscreen: bool,
|
||||
/// Two players in one window: 0 auto (side by side when wider than tall), 1 side by side,
|
||||
@@ -168,24 +166,6 @@ pub struct Extras {
|
||||
/// built-in track and leaving the off ones out (`musicPage`, off by
|
||||
/// default: vanilla plays exactly as before).
|
||||
pub music_page: bool,
|
||||
/// Cosmetics (`horizon_cosmetics`, off unless enabled), the lines `horizon_cosmetics::prefs`
|
||||
/// shares with the launcher's Wardrobe: Show my cosmetics (the account's, sent to the service;
|
||||
/// on by default), how much of other players' to show (no line until chosen:
|
||||
/// `effective_others`), and whether their trails and auras are hidden (off by default).
|
||||
pub cosmetics_mine: bool,
|
||||
pub cosmetics_others: Option<horizon_cosmetics::prefs::Others>,
|
||||
pub cosmetics_hide_fx: bool,
|
||||
/// My cosmetics in single player too (`cosmeticsSolo`, off by default): the window's own server
|
||||
/// names the player by their offline profile, which the service doesn't know, so their own
|
||||
/// cosmetics and name tag style show only with this on.
|
||||
pub cosmetics_solo: bool,
|
||||
/// Whether the signed-in account owns a cosmetic, as the service said (never saved; the game
|
||||
/// sets it): with no choice made, others' cosmetics show only then.
|
||||
pub cosmetics_owner: bool,
|
||||
/// Horizon's mark before the names of other Horizon players (name tags, player list), and
|
||||
/// whether the service may say this player plays Horizon: both on by default.
|
||||
pub horizon_marks: bool,
|
||||
pub horizon_listed: bool,
|
||||
/// 3D skin layers (`threeDSkinLayers`, Options → Skin Customization): each
|
||||
/// painted texel of a player's outer layer drawn as a slab
|
||||
/// (`horizon_client::mobs::skin_layers`).
|
||||
@@ -233,7 +213,6 @@ impl Default for Extras {
|
||||
no_ai: false,
|
||||
agent_control: false,
|
||||
repro_keys: false,
|
||||
discord_presence: true,
|
||||
splitscreen: false,
|
||||
splitscreen_two: 0,
|
||||
splitscreen_three: 0,
|
||||
@@ -241,13 +220,6 @@ impl Default for Extras {
|
||||
wheel_cycles_settings: false,
|
||||
music_off: Vec::new(),
|
||||
music_page: false,
|
||||
cosmetics_mine: true,
|
||||
cosmetics_others: None,
|
||||
cosmetics_hide_fx: false,
|
||||
cosmetics_solo: false,
|
||||
cosmetics_owner: false,
|
||||
horizon_marks: true,
|
||||
horizon_listed: true,
|
||||
three_d_skin_layers: false,
|
||||
pvp: Default::default(),
|
||||
}
|
||||
@@ -257,11 +229,6 @@ fn bool_text(v: bool) -> &'static str {
|
||||
if v { "true" } else { "false" }
|
||||
}
|
||||
impl Extras {
|
||||
/// How much of other players' cosmetics shows: the player's choice, else all of it for an
|
||||
/// account that owns a cosmetic and none for any other (a vanilla game).
|
||||
pub fn effective_others(&self) -> horizon_cosmetics::prefs::Others {
|
||||
horizon_cosmetics::prefs::Others::effective(self.cosmetics_others, self.cosmetics_owner)
|
||||
}
|
||||
pub fn load(dir: &Path) -> Self {
|
||||
fs::read_to_string(dir.join(FILE))
|
||||
.map(|t| Self::parse(&t))
|
||||
@@ -338,7 +305,6 @@ impl Extras {
|
||||
horizon_core::no_ai::KEY => e.no_ai = flag(e.no_ai),
|
||||
"agentControl" => e.agent_control = flag(e.agent_control),
|
||||
"reproKeys" => e.repro_keys = flag(e.repro_keys),
|
||||
"discordPresence" => e.discord_presence = flag(e.discord_presence),
|
||||
"splitscreen" => e.splitscreen = flag(e.splitscreen),
|
||||
"splitscreenTwo" => e.splitscreen_two = value.parse().unwrap_or(0).min(2),
|
||||
"splitscreenThree" => e.splitscreen_three = value.parse().unwrap_or(0).min(2),
|
||||
@@ -357,15 +323,6 @@ impl Extras {
|
||||
.collect()
|
||||
}
|
||||
"musicPage" => e.music_page = flag(e.music_page),
|
||||
"cosmeticsMine" => e.cosmetics_mine = flag(e.cosmetics_mine),
|
||||
"cosmeticsOthers" => {
|
||||
e.cosmetics_others =
|
||||
horizon_cosmetics::prefs::Others::parse(value).or(e.cosmetics_others)
|
||||
}
|
||||
"cosmeticsHideFx" => e.cosmetics_hide_fx = flag(e.cosmetics_hide_fx),
|
||||
"cosmeticsSolo" => e.cosmetics_solo = flag(e.cosmetics_solo),
|
||||
horizon_cosmetics::prefs::MARKS => e.horizon_marks = flag(e.horizon_marks),
|
||||
horizon_cosmetics::prefs::LISTED => e.horizon_listed = flag(e.horizon_listed),
|
||||
SKIN_LAYERS_KEY => e.three_d_skin_layers = flag(e.three_d_skin_layers),
|
||||
key => {
|
||||
e.pvp.parse_line(key, value);
|
||||
@@ -376,7 +333,7 @@ impl Extras {
|
||||
}
|
||||
pub fn serialize(&self) -> String {
|
||||
let mut text = format!(
|
||||
"packBrowser:{}\npregen:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nlodZoomDetail:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\ndiscordPresence:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesListSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\n{}cosmeticsHideFx:{}\ncosmeticsSolo:{}\n{}:{}\n{}:{}\n{}:{}\n",
|
||||
"packBrowser:{}\npregen:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nlodZoomDetail:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesListSettings:{}\nmusicOff:{}\nmusicPage:{}\n{}:{}\n",
|
||||
bool_text(self.pack_browser),
|
||||
bool_text(self.pregen),
|
||||
bool_text(self.fullbright),
|
||||
@@ -418,7 +375,6 @@ impl Extras {
|
||||
bool_text(self.no_ai),
|
||||
bool_text(self.agent_control),
|
||||
bool_text(self.repro_keys),
|
||||
bool_text(self.discord_presence),
|
||||
bool_text(self.splitscreen),
|
||||
self.splitscreen_two,
|
||||
self.splitscreen_three,
|
||||
@@ -426,16 +382,6 @@ impl Extras {
|
||||
bool_text(self.wheel_cycles_settings),
|
||||
self.music_off.join(","),
|
||||
bool_text(self.music_page),
|
||||
bool_text(self.cosmetics_mine),
|
||||
// Written once the player chose.
|
||||
self.cosmetics_others
|
||||
.map_or(String::new(), |o| format!("cosmeticsOthers:{}\n", o.name())),
|
||||
bool_text(self.cosmetics_hide_fx),
|
||||
bool_text(self.cosmetics_solo),
|
||||
horizon_cosmetics::prefs::MARKS,
|
||||
bool_text(self.horizon_marks),
|
||||
horizon_cosmetics::prefs::LISTED,
|
||||
bool_text(self.horizon_listed),
|
||||
SKIN_LAYERS_KEY,
|
||||
bool_text(self.three_d_skin_layers),
|
||||
);
|
||||
@@ -613,8 +559,6 @@ pub enum Item {
|
||||
/// Not on the Extras page: Horizon Settings shows No AI, its AI Agent page Agent Control.
|
||||
NoAi,
|
||||
AgentControl,
|
||||
/// On the Horizon Settings page.
|
||||
DiscordPresence,
|
||||
/// On the AI Agent page, next to Agent Control: the F3 recording shortcuts.
|
||||
ReproKeys,
|
||||
/// On the Splitscreen settings page.
|
||||
@@ -623,13 +567,6 @@ pub enum Item {
|
||||
/// The Select Resource Packs screen's Add button (Modrinth).
|
||||
PackBrowser,
|
||||
Pregen,
|
||||
/// Shown only while cosmetics are enabled (`horizon_cosmetics::enabled`).
|
||||
CosmeticsMine,
|
||||
CosmeticsOthers,
|
||||
CosmeticsHideFx,
|
||||
CosmeticsSolo,
|
||||
HorizonMarks,
|
||||
HorizonMe,
|
||||
/// On the PvP & HUD page (`pvp::rows`).
|
||||
Pvp(crate::pvp::Opt),
|
||||
}
|
||||
@@ -637,8 +574,10 @@ pub enum Item {
|
||||
pub fn rows() -> Vec<Result<Item, &'static str>> {
|
||||
use Item::*;
|
||||
// Fullbright, Dynamic lights and Hide block-break particles change the picture: they
|
||||
// are on the graphics screen's Quality page (`graphics_ui::rows`), not here.
|
||||
let mut rows = vec![
|
||||
// are on the graphics screen's Quality page (`graphics_ui::rows`), not here. The Cosmetics
|
||||
// group comes last, from the cosmetics' own section (`pages::Place::Extras`) while they are
|
||||
// offered.
|
||||
vec![
|
||||
Err("horizon.extras.header.third_person"),
|
||||
Ok(OwnNameTag),
|
||||
Err("horizon.extras.header.inventory"),
|
||||
@@ -659,19 +598,7 @@ pub fn rows() -> Vec<Result<Item, &'static str>> {
|
||||
Err("horizon.extras.header.menus"),
|
||||
Ok(WheelCyclesSettings),
|
||||
Ok(PackBrowser),
|
||||
];
|
||||
if horizon_cosmetics::enabled() {
|
||||
rows.extend([
|
||||
Err("horizon.extras.header.cosmetics"),
|
||||
Ok(CosmeticsMine),
|
||||
Ok(CosmeticsSolo),
|
||||
Ok(CosmeticsOthers),
|
||||
Ok(CosmeticsHideFx),
|
||||
Ok(HorizonMarks),
|
||||
Ok(HorizonMe),
|
||||
]);
|
||||
}
|
||||
rows
|
||||
]
|
||||
}
|
||||
impl Item {
|
||||
/// The language key of the caption (`horizon.*`, assets/horizon/lang).
|
||||
@@ -691,19 +618,12 @@ impl Item {
|
||||
Item::NoAi => "horizon.extras.no_ai",
|
||||
Item::AgentControl => "horizon.extras.agent_control",
|
||||
Item::ReproKeys => "horizon.extras.repro_keys",
|
||||
Item::DiscordPresence => "horizon.extras.discord_presence",
|
||||
Item::Splitscreen => "horizon.extras.splitscreen",
|
||||
Item::ChatAnimation => "horizon.extras.chat_animation",
|
||||
Item::ChatIndicator => "horizon.extras.chat_indicator",
|
||||
Item::WheelCyclesSettings => "horizon.extras.wheel_cycles_settings",
|
||||
Item::PackBrowser => "horizon.extras.pack_browser",
|
||||
Item::Pregen => "horizon.extras.pregen",
|
||||
Item::CosmeticsMine => "horizon.extras.cosmetics_mine",
|
||||
Item::CosmeticsOthers => "horizon.extras.cosmetics_others",
|
||||
Item::CosmeticsHideFx => "horizon.extras.cosmetics_hide_fx",
|
||||
Item::CosmeticsSolo => "horizon.extras.cosmetics_solo",
|
||||
Item::HorizonMarks => "horizon.extras.horizon_marks",
|
||||
Item::HorizonMe => "horizon.extras.horizon_me",
|
||||
Item::Pvp(o) => o.caption_key(),
|
||||
}
|
||||
}
|
||||
@@ -724,19 +644,12 @@ impl Item {
|
||||
Item::NoAi => "horizon.extras.no_ai.tooltip",
|
||||
Item::AgentControl => "horizon.extras.agent_control.tooltip",
|
||||
Item::ReproKeys => "horizon.extras.repro_keys.tooltip",
|
||||
Item::DiscordPresence => "horizon.extras.discord_presence.tooltip",
|
||||
Item::Splitscreen => "horizon.extras.splitscreen.tooltip",
|
||||
Item::ChatAnimation => "horizon.extras.chat_animation.tooltip",
|
||||
Item::ChatIndicator => "horizon.extras.chat_indicator.tooltip",
|
||||
Item::WheelCyclesSettings => "horizon.extras.wheel_cycles_list_settings.tooltip",
|
||||
Item::PackBrowser => "horizon.extras.pack_browser.tooltip",
|
||||
Item::Pregen => "horizon.extras.pregen.tooltip",
|
||||
Item::CosmeticsMine => "horizon.extras.cosmetics_mine.tooltip",
|
||||
Item::CosmeticsOthers => "horizon.extras.cosmetics_others.tooltip",
|
||||
Item::CosmeticsHideFx => "horizon.extras.cosmetics_hide_fx.tooltip",
|
||||
Item::CosmeticsSolo => "horizon.extras.cosmetics_solo.tooltip",
|
||||
Item::HorizonMarks => "horizon.extras.horizon_marks.tooltip",
|
||||
Item::HorizonMe => "horizon.extras.horizon_me.tooltip",
|
||||
Item::Pvp(o) => o.description_key(),
|
||||
}
|
||||
}
|
||||
@@ -768,17 +681,10 @@ impl Item {
|
||||
Item::NoAi => "No AI",
|
||||
Item::AgentControl => "Agent Control",
|
||||
Item::ReproKeys => "Recording shortcuts",
|
||||
Item::DiscordPresence => "Discord Rich Presence",
|
||||
Item::Splitscreen => "Splitscreen",
|
||||
Item::WheelCyclesSettings => "Scroll wheel changes settings",
|
||||
Item::PackBrowser => "Resource pack browser",
|
||||
Item::Pregen => "Chunk pregeneration",
|
||||
Item::CosmeticsMine => "My cosmetics",
|
||||
Item::CosmeticsOthers => "Other players' cosmetics",
|
||||
Item::CosmeticsHideFx => "Hide other players' trails and auras",
|
||||
Item::CosmeticsSolo => "In single player",
|
||||
Item::HorizonMarks => "Horizon logos",
|
||||
Item::HorizonMe => "Show me as Horizon",
|
||||
Item::Pvp(o) => o.caption(),
|
||||
}
|
||||
}
|
||||
@@ -792,10 +698,8 @@ impl Item {
|
||||
ChatIndicator => ChatAnimation,
|
||||
Pvp(o) => return o.parent().map(Pvp),
|
||||
Fullbright | DynamicLights | OwnNameTag | HideBlockParticles | MouseTweaks | Sort
|
||||
| AutoReconnect | NoAi | AgentControl | ReproKeys | DiscordPresence | Splitscreen
|
||||
| ChatAnimation | WheelCyclesSettings | MusicPage | PackBrowser | CosmeticsMine
|
||||
| CosmeticsOthers | CosmeticsHideFx | CosmeticsSolo | HorizonMarks | HorizonMe
|
||||
| Pregen => {
|
||||
| AutoReconnect | NoAi | AgentControl | ReproKeys | Splitscreen | ChatAnimation
|
||||
| WheelCyclesSettings | MusicPage | PackBrowser | Pregen => {
|
||||
return None;
|
||||
}
|
||||
})
|
||||
@@ -844,9 +748,6 @@ impl Item {
|
||||
Item::NoAi => {
|
||||
"Hides and turns off every AI feature: agent control, horizon-ctl and the MCP servers. The launcher's switch too."
|
||||
}
|
||||
Item::DiscordPresence => {
|
||||
"Shows Playing Horizon on your Discord profile while Discord runs: menus, single player or multiplayer, the dimension and the time played. Never a world's name or a server's address."
|
||||
}
|
||||
Item::Splitscreen => {
|
||||
"In a world, another controller can join as a new player: press A when it asks, then pick a profile and where to play."
|
||||
}
|
||||
@@ -856,24 +757,6 @@ impl Item {
|
||||
Item::ReproKeys => {
|
||||
"F3+R starts or stops a repro recording and F3+E writes its bundle. Off by default: a recording copies the world."
|
||||
}
|
||||
Item::CosmeticsMine => {
|
||||
"Hidden: every Horizon player sees you without your cosmetics, you included. The same switch as the launcher's Wardrobe."
|
||||
}
|
||||
Item::CosmeticsOthers => {
|
||||
"What other Horizon players wear: everything, only their name tag styles, or nothing. Hidden unless you own cosmetics, until you choose. Hidden, the game never asks what they wear."
|
||||
}
|
||||
Item::CosmeticsHideFx => {
|
||||
"Other players' trails and auras stay hidden; their other cosmetics still show. Off by default."
|
||||
}
|
||||
Item::CosmeticsSolo => {
|
||||
"Show your cosmetics and your name tag's badge in your single-player worlds too (your name tag with Own name tag). Off: only on servers."
|
||||
}
|
||||
Item::HorizonMarks => {
|
||||
"Show the Horizon logo next to Horizon players: a small logo before the names of other players who use Horizon, above their heads and in the player list. Only Horizon players see it: servers receive nothing."
|
||||
}
|
||||
Item::HorizonMe => {
|
||||
"Show me as a Horizon player: other Horizon players see the logo by your name. On, the service answers anyone who asks about you that you played Horizon in the last 3 hours; off, it never reports you."
|
||||
}
|
||||
Item::Pvp(o) => o.description(),
|
||||
Item::WheelCyclesSettings => {
|
||||
"The scroll wheel over a button in the settings changes its value, as in vanilla. Off, the wheel only scrolls the list."
|
||||
@@ -900,12 +783,6 @@ impl Item {
|
||||
| Item::Splitscreen
|
||||
| Item::WheelCyclesSettings
|
||||
| Item::PackBrowser => Some(Cost::None),
|
||||
Item::CosmeticsMine
|
||||
| Item::CosmeticsOthers
|
||||
| Item::CosmeticsHideFx
|
||||
| Item::CosmeticsSolo
|
||||
| Item::HorizonMarks
|
||||
| Item::HorizonMe => Some(Cost::Low),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
@@ -927,15 +804,10 @@ impl Item {
|
||||
Item::NoAi => e.no_ai,
|
||||
Item::AgentControl => e.agent_control,
|
||||
Item::ReproKeys => e.repro_keys,
|
||||
Item::DiscordPresence => e.discord_presence,
|
||||
Item::Splitscreen => e.splitscreen,
|
||||
Item::WheelCyclesSettings => e.wheel_cycles_settings,
|
||||
Item::PackBrowser => e.pack_browser,
|
||||
Item::Pregen => e.pregen,
|
||||
Item::CosmeticsHideFx => e.cosmetics_hide_fx,
|
||||
Item::CosmeticsSolo => e.cosmetics_solo,
|
||||
Item::HorizonMarks => e.horizon_marks,
|
||||
Item::HorizonMe => e.horizon_listed,
|
||||
Item::Pvp(o) => return o.switch(&e.pvp),
|
||||
_ => return None,
|
||||
})
|
||||
@@ -945,30 +817,14 @@ impl Item {
|
||||
match self {
|
||||
Item::SortKey => crate::keybinds::display_name(&e.sort_key).plain(),
|
||||
Item::Pvp(o) if o.switch(&e.pvp).is_none() => o.value(&e.pvp).unwrap_or_default(),
|
||||
Item::CosmeticsMine => match e.cosmetics_mine {
|
||||
true => crate::lang::get_or("horizon.extras.cosmetics.shown", "Shown"),
|
||||
false => crate::lang::get_or("horizon.extras.cosmetics.hidden", "Hidden"),
|
||||
},
|
||||
Item::CosmeticsOthers => {
|
||||
use horizon_cosmetics::prefs::Others;
|
||||
match e.effective_others() {
|
||||
Others::Shown => crate::lang::get_or("horizon.extras.cosmetics.shown", "Shown"),
|
||||
Others::NameTags => {
|
||||
crate::lang::get_or("horizon.extras.cosmetics.name_tags", "Name tags only")
|
||||
}
|
||||
Others::Hidden => {
|
||||
crate::lang::get_or("horizon.extras.cosmetics.hidden", "Hidden")
|
||||
}
|
||||
}
|
||||
}
|
||||
other => match other.switch(e) {
|
||||
Some(true) => crate::lang::get_or("On", "On"),
|
||||
_ => crate::lang::get_or("Off", "Off"),
|
||||
},
|
||||
}
|
||||
}
|
||||
/// A click (`back` for the right button: it turns the three-way cosmetics button the other
|
||||
/// way; every other item left is a switch, so both flip it). The sort key binds instead.
|
||||
/// A click (`back` for the right button: a PvP & HUD choice steps back; a switch flips
|
||||
/// either way). The sort key binds instead.
|
||||
pub fn cycle(self, e: &mut Extras, back: bool) {
|
||||
match self {
|
||||
Item::Fullbright => e.fullbright = !e.fullbright,
|
||||
@@ -986,21 +842,10 @@ impl Item {
|
||||
Item::NoAi => e.no_ai = !e.no_ai,
|
||||
Item::AgentControl => e.agent_control = !e.agent_control,
|
||||
Item::ReproKeys => e.repro_keys = !e.repro_keys,
|
||||
Item::DiscordPresence => e.discord_presence = !e.discord_presence,
|
||||
Item::Splitscreen => e.splitscreen = !e.splitscreen,
|
||||
Item::WheelCyclesSettings => e.wheel_cycles_settings = !e.wheel_cycles_settings,
|
||||
Item::PackBrowser => e.pack_browser = !e.pack_browser,
|
||||
Item::Pregen => e.pregen = !e.pregen,
|
||||
Item::CosmeticsMine => e.cosmetics_mine = !e.cosmetics_mine,
|
||||
Item::CosmeticsOthers => {
|
||||
// From what the button shows; the result is the player's choice from now on.
|
||||
let o = e.effective_others();
|
||||
e.cosmetics_others = Some(if back { o.next().next() } else { o.next() });
|
||||
}
|
||||
Item::CosmeticsHideFx => e.cosmetics_hide_fx = !e.cosmetics_hide_fx,
|
||||
Item::CosmeticsSolo => e.cosmetics_solo = !e.cosmetics_solo,
|
||||
Item::HorizonMarks => e.horizon_marks = !e.horizon_marks,
|
||||
Item::HorizonMe => e.horizon_listed = !e.horizon_listed,
|
||||
Item::Pvp(o) => o.cycle(&mut e.pvp, back),
|
||||
Item::SortKey => {}
|
||||
}
|
||||
@@ -1019,73 +864,6 @@ impl Item {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn other_players_cosmetics_cycle_three_ways_and_read_the_old_switch() {
|
||||
use horizon_cosmetics::prefs::Others;
|
||||
let mut e = Extras {
|
||||
cosmetics_owner: true,
|
||||
..Extras::default()
|
||||
};
|
||||
assert_eq!(
|
||||
(e.effective_others(), e.cosmetics_hide_fx, e.cosmetics_mine),
|
||||
(Others::Shown, false, true)
|
||||
);
|
||||
Item::CosmeticsOthers.cycle(&mut e, false);
|
||||
assert_eq!(e.cosmetics_others, Some(Others::NameTags));
|
||||
Item::CosmeticsOthers.cycle(&mut e, false);
|
||||
assert_eq!(e.cosmetics_others, Some(Others::Hidden));
|
||||
// The right button goes back.
|
||||
Item::CosmeticsOthers.cycle(&mut e, true);
|
||||
assert_eq!(e.cosmetics_others, Some(Others::NameTags));
|
||||
// Ownership is the service's, never written.
|
||||
assert_eq!(
|
||||
Extras::parse(&e.serialize()),
|
||||
Extras {
|
||||
cosmetics_owner: false,
|
||||
..e.clone()
|
||||
}
|
||||
);
|
||||
// The launcher's Wardrobe writes the same lines.
|
||||
assert_eq!(
|
||||
horizon_cosmetics::prefs::Prefs::parse(&e.serialize()).others,
|
||||
Some(Others::NameTags)
|
||||
);
|
||||
// Before this, the line was on or off.
|
||||
assert_eq!(
|
||||
Extras::parse("cosmeticsOthers:false").cosmetics_others,
|
||||
Some(Others::Hidden)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn others_cosmetics_are_off_for_a_player_who_owns_none_until_chosen() {
|
||||
use horizon_cosmetics::prefs::Others;
|
||||
let mut e = Extras::default();
|
||||
// Nothing chosen, nothing owned: the button shows Hidden and no line is written.
|
||||
assert_eq!(e.effective_others(), Others::Hidden);
|
||||
assert_eq!(
|
||||
Item::CosmeticsOthers.value(&e),
|
||||
crate::lang::get_or("horizon.extras.cosmetics.hidden", "Hidden")
|
||||
);
|
||||
assert!(!e.serialize().contains("cosmeticsOthers"));
|
||||
// The service says the account owns one: shown, still not a choice.
|
||||
e.cosmetics_owner = true;
|
||||
assert_eq!(e.effective_others(), Others::Shown);
|
||||
assert!(!e.serialize().contains("cosmeticsOthers"));
|
||||
// A non-owner pressing the button goes on from Hidden, and that choice is kept.
|
||||
e.cosmetics_owner = false;
|
||||
Item::CosmeticsOthers.cycle(&mut e, false);
|
||||
assert_eq!(e.cosmetics_others, Some(Others::Shown));
|
||||
let saved = Extras::parse(&e.serialize());
|
||||
assert_eq!(saved.effective_others(), Others::Shown);
|
||||
// An owner who chose Hidden keeps it.
|
||||
let hidden = Extras {
|
||||
cosmetics_owner: true,
|
||||
..Extras::parse("cosmeticsOthers:hidden\n")
|
||||
};
|
||||
assert_eq!(hidden.effective_others(), Others::Hidden);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_saved_wheel_setting_from_before_the_default_changed_is_dropped() {
|
||||
assert!(!Extras::parse("wheelCyclesSettings:true\n").wheel_cycles_settings);
|
||||
@@ -1104,7 +882,7 @@ mod tests {
|
||||
assert!(!d.mouse_tweaks && !d.sort && !d.own_name_tag && !d.ui_sound_reserve);
|
||||
assert!(!d.hide_block_particles && !d.pregen);
|
||||
assert!(!d.music_page && d.music_off.is_empty());
|
||||
assert!(d.discord_presence && !d.wheel_cycles_settings);
|
||||
assert!(!d.wheel_cycles_settings);
|
||||
assert_eq!(Extras::parse(""), d);
|
||||
assert_eq!(Extras::parse(&d.serialize()), d);
|
||||
let mut e = d.clone();
|
||||
@@ -1143,7 +921,6 @@ mod tests {
|
||||
e.sort_key = "key.keyboard.r".into();
|
||||
e.chat_animation = true;
|
||||
e.chat_indicator = false;
|
||||
e.discord_presence = false;
|
||||
assert!(!e.splitscreen);
|
||||
Item::Splitscreen.cycle(&mut e, false);
|
||||
assert_eq!(Item::Splitscreen.switch(&e), Some(true));
|
||||
|
||||
@@ -112,7 +112,11 @@ fn add_sections(groups: &mut Vec<Group<ExtraRow>>) {
|
||||
};
|
||||
Row::new(id, lang::get(label), value)
|
||||
}
|
||||
added::Row::Button { label } => Row::new(id, lang::get(label), Value::Press),
|
||||
added::Row::Button {
|
||||
label,
|
||||
active: true,
|
||||
..
|
||||
} => Row::new(id, lang::get(label), Value::Press),
|
||||
added::Row::Key { label, key } => {
|
||||
let key = crate::keybinds::display_name(&key).plain();
|
||||
Row::new(id, lang::get(label), Value::Read(key))
|
||||
@@ -202,14 +206,13 @@ impl Screen for ExtrasScreen {
|
||||
fn note_lines(&self) -> usize {
|
||||
NOTE_LINES
|
||||
}
|
||||
/// The rows read the extras, the mods, whether cosmetics are offered and the sections' rows.
|
||||
/// The rows read the extras, the mods and the sections' rows.
|
||||
fn stamp(&self, s: &Settings) -> u64 {
|
||||
let mut added = Vec::new();
|
||||
for (_, section) in sections() {
|
||||
section.rows(&mut added);
|
||||
}
|
||||
let cosmetics = horizon_cosmetics::enabled();
|
||||
shell::stamp_of(&(&s.extras, &s.mods, cosmetics, added))
|
||||
shell::stamp_of(&(&s.extras, &s.mods, added))
|
||||
}
|
||||
fn sheets(&self, s: &Settings) -> Vec<Sheet<(), ExtraRow>> {
|
||||
let mut groups = vec![Group {
|
||||
@@ -317,22 +320,6 @@ mod tests {
|
||||
assert_ne!(s.extras.mouse_tweaks_wheel, before);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_three_way_cosmetics_row_turns_both_ways() {
|
||||
use horizon_cosmetics::prefs::Others;
|
||||
let mut s = Settings::default();
|
||||
let mut screen = ExtrasScreen;
|
||||
let row = ExtraRow::Item(Item::CosmeticsOthers);
|
||||
// Not chosen, nothing owned: it shows Hidden, and forward wraps to Shown.
|
||||
assert_eq!(s.extras.effective_others(), Others::Hidden);
|
||||
screen.press(&mut s, row, false);
|
||||
assert_eq!(s.extras.cosmetics_others, Some(Others::Shown));
|
||||
screen.press(&mut s, row, true);
|
||||
assert_eq!(s.extras.cosmetics_others, Some(Others::Hidden));
|
||||
screen.press(&mut s, row, true);
|
||||
assert_eq!(s.extras.cosmetics_others, Some(Others::NameTags));
|
||||
}
|
||||
|
||||
/// The sort key binds instead of cycling; the wheel leaves it be.
|
||||
#[test]
|
||||
fn the_key_row_waits_for_a_key() {
|
||||
@@ -490,9 +477,7 @@ mod tests {
|
||||
added::Place::HorizonSettings
|
||||
}
|
||||
fn rows(&self, rows: &mut Vec<added::Row>) {
|
||||
rows.push(added::Row::Button {
|
||||
label: "test.elsewhere.button",
|
||||
});
|
||||
rows.push(added::Row::button("test.elsewhere.button"));
|
||||
}
|
||||
fn act(&self, _: usize, _: Act) {}
|
||||
}
|
||||
|
||||
@@ -233,6 +233,8 @@ pub struct FogInputs<'a> {
|
||||
pub night_vision: f32,
|
||||
/// The packs' `environment` fog settings (Polytone's).
|
||||
pub environment: crate::pack_palette::Environment,
|
||||
/// The packs' fluid modifiers' fog.
|
||||
pub fluid_fog: crate::pack_palette::FluidFogs,
|
||||
}
|
||||
|
||||
/// `FogRenderer.setupFog` + `computeFogColor`.
|
||||
@@ -397,6 +399,24 @@ pub fn setup_fog(tables: &FogTables, state: &FogState, input: &FogInputs) -> Fog
|
||||
}
|
||||
}
|
||||
}
|
||||
// A pack's fluid modifier over its fluid's fog, after everything else (wiki "Custom Colors").
|
||||
let fluid = match input.fog_type {
|
||||
FogType::Lava => input.fluid_fog.lava,
|
||||
FogType::Water if input.blindness.is_none() && input.darkness.is_none() => {
|
||||
input.fluid_fog.water
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
if let Some(f) = fluid {
|
||||
if let Some(rgb) = f.color {
|
||||
let [r, g, b] = self::rgb(rgb);
|
||||
fog.color = [r, g, b, 1.0];
|
||||
}
|
||||
let end = fog.environmental_end * f.radius;
|
||||
let start = end - (end - fog.environmental_start * f.radius) * f.fade;
|
||||
(fog.environmental_start, fog.environmental_end) = (start, end);
|
||||
(fog.sky_end, fog.cloud_end) = (end, end);
|
||||
}
|
||||
let span = (rd / 10.0).clamp(4.0, 64.0);
|
||||
fog.render_distance_start = rd - span;
|
||||
fog.render_distance_end = rd;
|
||||
@@ -495,6 +515,7 @@ mod tests {
|
||||
full_water_vision: false,
|
||||
night_vision: 0.0,
|
||||
environment: Default::default(),
|
||||
fluid_fog: Default::default(),
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
@@ -611,6 +632,38 @@ mod tests {
|
||||
let kept = setup_fog(&tables, &state, &input).color;
|
||||
assert_eq!(&kept[..3], &[0.1, 0.2, 0.4]);
|
||||
}
|
||||
#[test]
|
||||
fn a_fluid_modifier_scales_and_colours_its_fog_last() {
|
||||
let sky = Sky {
|
||||
fog_start: 10.0,
|
||||
fog_end: 96.0,
|
||||
..Sky::default()
|
||||
};
|
||||
let tables = FogTables {
|
||||
water_fog_end: vec![1.0],
|
||||
};
|
||||
let mut input = inputs(&sky);
|
||||
input.fog_type = FogType::Lava;
|
||||
input.fire_resistance = true;
|
||||
let vanilla = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(
|
||||
(vanilla.environmental_start, vanilla.environmental_end),
|
||||
(0.0, 5.0)
|
||||
);
|
||||
input.fluid_fog.lava = Some(crate::pack_palette::FluidFog {
|
||||
color: Some(0x00FF00),
|
||||
radius: 2.0,
|
||||
fade: 0.5,
|
||||
});
|
||||
let fog = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(fog.color, [0.0, 1.0, 0.0, 1.0]);
|
||||
// The end doubles; half the fade from 0 to 10 starts it at 5.
|
||||
assert_eq!(
|
||||
(fog.environmental_start, fog.environmental_end),
|
||||
(5.0, 10.0)
|
||||
);
|
||||
assert_eq!((fog.sky_end, fog.cloud_end), (10.0, 10.0));
|
||||
}
|
||||
fn inputs_with<'a>(
|
||||
input: &FogInputs<'a>,
|
||||
environment: crate::pack_palette::Environment,
|
||||
|
||||
@@ -201,6 +201,7 @@ pub use hdr::{Calibration as HdrCalibration, Output as HdrOutput};
|
||||
mod hold;
|
||||
pub use hold::WorldHold;
|
||||
pub use output::{DisplayReading, EffectiveOutput, FrameConfiguration, FrameRequest};
|
||||
pub use screenshot_save::Saved as SavedScreenshot;
|
||||
pub mod block_light;
|
||||
mod custom_sky;
|
||||
mod displace;
|
||||
@@ -236,6 +237,7 @@ pub mod panorama;
|
||||
mod readback;
|
||||
mod resident;
|
||||
mod reuse;
|
||||
mod screenshot_save;
|
||||
mod stars;
|
||||
mod surface_setup;
|
||||
use surface_setup::{AdapterChoice, AdapterFailure, open_adapter, pick_adapter, set_up_surface};
|
||||
@@ -1084,6 +1086,9 @@ pub struct ScreenshotRequest {
|
||||
/// F2's: drawn at the game's resolution (Resolution Scale above 100%) times
|
||||
/// `Renderer::screenshot_quality`, not the window's.
|
||||
pub scaled: bool,
|
||||
/// Written on a thread of its own (F2's, the world icon's): its outcome comes back a
|
||||
/// frame or a few later in `Renderer::saved_screenshots`, not `screenshot_result`.
|
||||
pub background: bool,
|
||||
}
|
||||
/// A solid terrain pipeline without HDR output's lighting (terrain.wgsl's `HDR_LIGHTING`),
|
||||
/// for the frames HDR is off, and with it where the display offers HDR output: the
|
||||
@@ -1578,6 +1583,9 @@ pub struct Renderer {
|
||||
pub screenshot_result: Option<std::result::Result<[u32; 2], String>>,
|
||||
/// The HDR copy the last screenshot wrote beside it, if it wrote one.
|
||||
pub screenshot_hdr: Option<std::path::PathBuf>,
|
||||
/// `background` screenshots written since the caller last took them.
|
||||
pub saved_screenshots: Vec<SavedScreenshot>,
|
||||
screenshot_saves: screenshot_save::Saves,
|
||||
/// Screenshot Quality (Horizon setting): a `scaled` screenshot's frame is this many
|
||||
/// times the game's resolution (1, 2, 4 or 8).
|
||||
pub screenshot_quality: u32,
|
||||
@@ -5077,6 +5085,7 @@ impl Renderer {
|
||||
));
|
||||
}
|
||||
let world_primitives = world_primitives::WorldPrimitives::new(&device, frame_format);
|
||||
let screenshot_saves = screenshot_save::Saves::new(&device);
|
||||
Ok(Self {
|
||||
display: None,
|
||||
reading: display,
|
||||
@@ -5348,6 +5357,8 @@ impl Renderer {
|
||||
screenshot: None,
|
||||
screenshot_result: None,
|
||||
screenshot_hdr: None,
|
||||
saved_screenshots: Vec::new(),
|
||||
screenshot_saves,
|
||||
screenshot_quality: 1,
|
||||
screenshot_halvings: 0,
|
||||
gamma: 0.5,
|
||||
@@ -7041,8 +7052,10 @@ impl Renderer {
|
||||
}
|
||||
}
|
||||
/// This renderer's output as applied, with what its destination offers and reports.
|
||||
pub fn output(&self) -> &output::EffectiveOutput {
|
||||
&self.output
|
||||
pub fn output(&self) -> output::EffectiveOutput {
|
||||
let native = self.native.as_ref().map(|n| n.frame.api);
|
||||
self.output
|
||||
.with_pack(self.shader_pack_kind() == Some("iris"), native)
|
||||
}
|
||||
/// What this renderer's display last reported: a renderer made again for the window
|
||||
/// starts from it (`Renderer::new`'s `display`).
|
||||
@@ -7975,6 +7988,8 @@ impl Renderer {
|
||||
if self.device_lost() {
|
||||
return Err("the graphics device was lost".into());
|
||||
}
|
||||
let saved = self.screenshot_saves.finished();
|
||||
self.saved_screenshots.extend(saved);
|
||||
if let Some(request) = self.capture.take() {
|
||||
let result = self.write_capture(&request, frame);
|
||||
self.capture_result = Some(result.map_err(|e| e.to_string()));
|
||||
@@ -8319,9 +8334,7 @@ impl Renderer {
|
||||
let taa = !frame.title
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& self.native.as_ref().is_none_or(|n| n.post.is_none());
|
||||
let hdr_lighting = self.native.is_none()
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& std::env::var_os("HORIZON_HDR_LIGHTING").is_none_or(|v| v != "0");
|
||||
let hdr_lighting = self.shader_pack_kind().is_none();
|
||||
if let Some(hdr) = &mut self.hdr {
|
||||
hdr.lighting = hdr_lighting && hdr.look;
|
||||
}
|
||||
@@ -12044,24 +12057,18 @@ impl Renderer {
|
||||
self.screenshot = Some(request);
|
||||
} else {
|
||||
self.screenshot_halvings = 0;
|
||||
self.screenshot_hdr = None;
|
||||
if let Some(hdr_buffer) = hdr_readback {
|
||||
let hdr_path = hdr_screenshot_path(&request.path);
|
||||
match self.write_hdr_screenshot(&hdr_path, &hdr_buffer) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
self.screenshot_hdr = Some(hdr_path);
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
let size = [self.config.width, self.config.height];
|
||||
let hdr = hdr_readback
|
||||
.filter(|_| self.hdr.is_some())
|
||||
.map(|b| (hdr_screenshot_path(&request.path), b));
|
||||
let shot = screenshot_save::Shot::new(&request, size, self.config.format, hdr);
|
||||
if request.background {
|
||||
self.screenshot_saves.start(shot, buffer);
|
||||
} else {
|
||||
let saved = screenshot_save::save_now(&self.device, shot, &buffer);
|
||||
self.screenshot_hdr = saved.hdr;
|
||||
self.screenshot_result = Some(saved.result);
|
||||
}
|
||||
self.screenshot_result = Some(
|
||||
self.write_screenshot(&request, &buffer)
|
||||
.map_err(|e| e.to_string()),
|
||||
);
|
||||
}
|
||||
}
|
||||
// The frame's own waits for the submit thread (its queue writes and passes).
|
||||
@@ -12664,96 +12671,22 @@ impl Renderer {
|
||||
let texture = copy.as_ref().unwrap_or(texture);
|
||||
Some((request, copy_frame(&self.device, encoder, texture, size)))
|
||||
} else {
|
||||
self.screenshot_result = Some(Err(format!(
|
||||
let error = format!(
|
||||
"screenshots need a 32-bit surface format, not {:?}",
|
||||
self.config.format
|
||||
)));
|
||||
);
|
||||
if request.background {
|
||||
self.saved_screenshots.push(screenshot_save::Saved {
|
||||
path: request.path,
|
||||
result: Err(error),
|
||||
hdr: None,
|
||||
});
|
||||
} else {
|
||||
self.screenshot_result = Some(Err(error));
|
||||
}
|
||||
None
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into `buffer`, 4 bytes each, row after row.
|
||||
fn read_frame(&self, buffer: &wgpu::Buffer) -> Result<Vec<[u8; 4]>> {
|
||||
let (sender, receiver) = std::sync::mpsc::channel();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = sender.send(r);
|
||||
});
|
||||
self.device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string())?;
|
||||
receiver
|
||||
.recv()
|
||||
.map_err(|e| e.to_string())?
|
||||
.map_err(|e| e.to_string())?;
|
||||
let (width, height, row) = (
|
||||
self.config.width as usize,
|
||||
self.config.height as usize,
|
||||
padded_row(self.config.width) as usize,
|
||||
);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_screenshot(
|
||||
&self,
|
||||
request: &ScreenshotRequest,
|
||||
buffer: &wgpu::Buffer,
|
||||
) -> Result<[u32; 2]> {
|
||||
let bgra = matches!(
|
||||
self.config.format.remove_srgb_suffix(),
|
||||
wgpu::TextureFormat::Bgra8Unorm
|
||||
);
|
||||
let mut pixels = Vec::with_capacity((self.config.width * self.config.height * 4) as usize);
|
||||
for px in self.read_frame(buffer)? {
|
||||
let (r, b) = if bgra { (px[2], px[0]) } else { (px[0], px[2]) };
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match request.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, self.config.width, self.config.height, size),
|
||||
),
|
||||
None => (self.config.width, self.config.height, pixels),
|
||||
};
|
||||
let mut encoder = png::Encoder::new(
|
||||
std::io::BufWriter::new(std::fs::File::create(&request.path)?),
|
||||
width,
|
||||
height,
|
||||
);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder.write_header()?.write_image_data(&pixels)?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_screenshot(&self, path: &std::path::Path, buffer: &wgpu::Buffer) -> Result<()> {
|
||||
if self.hdr.is_none() {
|
||||
return Ok(());
|
||||
}
|
||||
let pixels = hdr10_to_rgb16(&self.read_frame(buffer)?);
|
||||
let mut info = png::Info::with_size(self.config.width, self.config.height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let encoder =
|
||||
png::Encoder::with_info(std::io::BufWriter::new(std::fs::File::create(path)?), info)?;
|
||||
let mut writer = encoder.write_header()?;
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
/// `screenshots/2026-10-28_12.00.00.png` -> `screenshots/2026-10-28_12.00.00-hdr.png`.
|
||||
fn hdr_screenshot_path(path: &std::path::Path) -> PathBuf {
|
||||
|
||||
@@ -191,7 +191,7 @@ pub struct Hdr {
|
||||
pub masks: Masks,
|
||||
/// HDR lighting, whether Horizon lifts this frame's world: off under a Horizon shader pack
|
||||
/// that draws, while a `shaders/` pack's post or material stage runs (the pack's own),
|
||||
/// with HDR Lighting (`look`) off, and with `HORIZON_HDR_LIGHTING=0`, to compare.
|
||||
/// and with HDR Lighting (`look`) off.
|
||||
pub lighting: bool,
|
||||
/// The HDR Lighting setting: off, nothing in the world is lifted, light sources and the
|
||||
/// sun included, so the picture is SDR's on the HDR canvas.
|
||||
@@ -1001,12 +1001,14 @@ impl Hdr {
|
||||
}
|
||||
}
|
||||
|
||||
/// Horizon's icon (horizon-theme) as a 1-bit mask: its white strokes, one colour with hard
|
||||
/// edges, are the logo; everything else is not.
|
||||
/// The windows' icon (`window::set_icon_png`: Horizon's in the official game) as a 1-bit mask:
|
||||
/// its white strokes, one colour with hard edges, are the logo; everything else is not. No icon
|
||||
/// given: an empty mask.
|
||||
fn logo_mask(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
|
||||
use wgpu::util::DeviceExt;
|
||||
let (w, h, rgba) =
|
||||
crate::hud::decode_bytes(horizon_theme::ICON_PNG).unwrap_or((1, 1, vec![0; 4]));
|
||||
let (w, h, rgba) = horizon_client_input::window::icon_png()
|
||||
.and_then(|png| crate::hud::decode_bytes(png).ok())
|
||||
.unwrap_or((1, 1, vec![0; 4]));
|
||||
let mask: Vec<u8> = rgba
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
|
||||
@@ -144,6 +144,9 @@ pub struct EffectiveOutput {
|
||||
pub(crate) nits: [f32; 3],
|
||||
/// The HUD and menus' brightness, as a share of paper white: their nits over its.
|
||||
pub(crate) ui_brightness: f32,
|
||||
/// The running shader pack lights the world itself: Horizon lifts none of it, so HDR
|
||||
/// Lighting has nothing to switch (`with_pack`).
|
||||
pub(crate) pack_lights: bool,
|
||||
}
|
||||
impl Default for EffectiveOutput {
|
||||
fn default() -> Self {
|
||||
@@ -166,7 +169,22 @@ impl EffectiveOutput {
|
||||
},
|
||||
nits: [203.0, 1000.0, 0.0],
|
||||
ui_brightness: 1.0,
|
||||
pack_lights: false,
|
||||
};
|
||||
/// This output under the running shader pack: a `shaders/` one (`shaders`), or one of
|
||||
/// Horizon's own of API `native`. Under a 0.1 pack on the 8- or 16-bit frame the last pass
|
||||
/// still lifts the light sources and the sun its marks hold (`lifts_world` in
|
||||
/// `Renderer::render`); under the rest Horizon lifts nothing.
|
||||
pub(crate) fn with_pack(self, shaders: bool, native: Option<horizon_shader_api::Api>) -> Self {
|
||||
let pack_lights = shaders
|
||||
|| native.is_some_and(|api| {
|
||||
api != horizon_shader_api::Api::V0_1 || self.frame.format == super::LINEAR_FRAME
|
||||
});
|
||||
Self {
|
||||
pack_lights,
|
||||
..self
|
||||
}
|
||||
}
|
||||
/// Whether the destination offers HDR output.
|
||||
pub fn hdr_offered(&self) -> bool {
|
||||
self.offered.is_some()
|
||||
@@ -273,6 +291,7 @@ pub(crate) fn resolve_output(
|
||||
],
|
||||
ui_brightness: settings.ui_nits(reading.luminance) as f32
|
||||
/ settings.paper_white_nits(reading.luminance) as f32,
|
||||
pack_lights: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,321 @@
|
||||
//! Writing a screenshot's PNG once its frame is read back: on the render thread for the
|
||||
//! requests that want the result with the frame (an agent's, a `screenshot-sequence`'s),
|
||||
//! on a thread of its own for F2's and the world icon's (`ScreenshotRequest::background`).
|
||||
//! The render thread then neither waits for the GPU to finish the frame nor encodes the
|
||||
//! PNG, which at 4K or a Screenshot Quality above 1x froze the game for a second or more.
|
||||
use super::{ScreenshotRequest, hdr_icc, hdr10_to_rgb16, padded_row, square_downscale};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::mpsc::{Receiver, Sender, channel};
|
||||
use std::time::Duration;
|
||||
|
||||
/// What a frame's readback holds and where its PNG goes.
|
||||
pub(super) struct Shot {
|
||||
pub path: PathBuf,
|
||||
/// `ScreenshotRequest::size`: the world icon's square.
|
||||
pub size: Option<[u32; 2]>,
|
||||
/// The frame's size, which the readback's rows hold (padded to `padded_row`).
|
||||
pub frame: [u32; 2],
|
||||
/// Blue first (`Bgra8Unorm`), swapped to PNG's red first.
|
||||
pub bgra: bool,
|
||||
/// The HDR10 copy's readback and its PNG's path, beside the SDR one.
|
||||
pub hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
}
|
||||
impl Shot {
|
||||
pub fn new(
|
||||
request: &ScreenshotRequest,
|
||||
frame: [u32; 2],
|
||||
format: wgpu::TextureFormat,
|
||||
hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
) -> Self {
|
||||
Self {
|
||||
path: request.path.clone(),
|
||||
size: request.size,
|
||||
frame,
|
||||
bgra: format.remove_srgb_suffix() == wgpu::TextureFormat::Bgra8Unorm,
|
||||
hdr,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A written screenshot: its path, its size or the error, and the HDR copy written beside it.
|
||||
pub struct Saved {
|
||||
pub path: PathBuf,
|
||||
pub result: Result<[u32; 2], String>,
|
||||
pub hdr: Option<PathBuf>,
|
||||
}
|
||||
/// Waits for `buffer`'s mapping on the render thread and writes the PNG there.
|
||||
pub(super) fn save_now(device: &wgpu::Device, shot: Shot, buffer: &wgpu::Buffer) -> Saved {
|
||||
let (sender, receiver) = channel();
|
||||
map(buffer, &sender);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &sender);
|
||||
}
|
||||
let waited = device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string());
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let mapped = waited.and_then(|_| wait_mapped(&receiver, count));
|
||||
write(shot, buffer, mapped)
|
||||
}
|
||||
/// Screenshots being written on their thread.
|
||||
pub(super) struct Saves {
|
||||
device: wgpu::Device,
|
||||
sender: Sender<Saved>,
|
||||
receiver: Receiver<Saved>,
|
||||
in_flight: usize,
|
||||
}
|
||||
impl Saves {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let (sender, receiver) = channel();
|
||||
Self {
|
||||
device: device.clone(),
|
||||
sender,
|
||||
receiver,
|
||||
in_flight: 0,
|
||||
}
|
||||
}
|
||||
/// Maps `buffer` (and the HDR copy's), whose copy was just submitted, and writes the
|
||||
/// PNG on a thread of its own once the GPU has finished the frame.
|
||||
pub fn start(&mut self, shot: Shot, buffer: wgpu::Buffer) {
|
||||
let (mapped, on_mapped) = channel();
|
||||
map(&buffer, &mapped);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &mapped);
|
||||
}
|
||||
let done = self.sender.clone();
|
||||
let path = shot.path.clone();
|
||||
let spawned = std::thread::Builder::new()
|
||||
.name("Screenshot writer".into())
|
||||
.spawn(move || {
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let ready = wait_mapped(&on_mapped, count);
|
||||
let _ = done.send(write(shot, &buffer, ready));
|
||||
});
|
||||
match spawned {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
let _ = self.sender.send(Saved {
|
||||
path,
|
||||
result: Err(format!("no thread to write it: {e}")),
|
||||
hdr: None,
|
||||
});
|
||||
}
|
||||
}
|
||||
self.in_flight += 1;
|
||||
}
|
||||
/// The screenshots written since the last call. Polls the device so a finished frame's
|
||||
/// mapping reaches its writer: the render thread never waits for it.
|
||||
pub fn finished(&mut self) -> Vec<Saved> {
|
||||
if self.in_flight == 0 {
|
||||
return Vec::new();
|
||||
}
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
let saved: Vec<Saved> = self.receiver.try_iter().collect();
|
||||
self.in_flight -= saved.len();
|
||||
saved
|
||||
}
|
||||
}
|
||||
impl Drop for Saves {
|
||||
/// A screenshot taken right before quitting is still written whole.
|
||||
fn drop(&mut self) {
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
while self.in_flight > 0 && std::time::Instant::now() < deadline {
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
if let Ok(saved) = self.receiver.recv_timeout(Duration::from_millis(20)) {
|
||||
log_saved(&saved);
|
||||
self.in_flight -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn log_saved(saved: &Saved) {
|
||||
match &saved.result {
|
||||
Ok(_) => log::info!("Saved screenshot to {}", saved.path.display()),
|
||||
Err(e) => log::warn!("Horizon renderer: screenshot {}: {e}", saved.path.display()),
|
||||
}
|
||||
}
|
||||
fn map(buffer: &wgpu::Buffer, mapped: &Sender<Result<(), String>>) {
|
||||
let mapped = mapped.clone();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = mapped.send(r.map_err(|e| e.to_string()));
|
||||
});
|
||||
}
|
||||
/// `count` mappings done, or the first one that failed. A frame the GPU never finishes
|
||||
/// (a lost device) gives up after a while instead of keeping its thread.
|
||||
fn wait_mapped(mapped: &Receiver<Result<(), String>>, count: usize) -> Result<(), String> {
|
||||
for _ in 0..count {
|
||||
mapped
|
||||
.recv_timeout(Duration::from_secs(30))
|
||||
.map_err(|_| "the frame never came back from the GPU".to_string())??;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// The PNG (and the HDR copy's beside it) from the mapped readbacks.
|
||||
fn write(shot: Shot, buffer: &wgpu::Buffer, mapped: Result<(), String>) -> Saved {
|
||||
let mut hdr_written = None;
|
||||
let result = mapped.and_then(|()| {
|
||||
if let Some((hdr_path, hdr_buffer)) = &shot.hdr {
|
||||
let pixels = read_rows(hdr_buffer, shot.frame);
|
||||
match pixels.and_then(|p| write_hdr_png(hdr_path, shot.frame, &p)) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
hdr_written = Some(hdr_path.clone());
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
}
|
||||
let pixels = read_rows(buffer, shot.frame)?;
|
||||
write_png(&shot, &pixels)
|
||||
});
|
||||
Saved {
|
||||
path: shot.path,
|
||||
result,
|
||||
hdr: hdr_written,
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into the mapped `buffer`, 4 bytes each, row after
|
||||
/// row; unmaps it.
|
||||
fn read_rows(buffer: &wgpu::Buffer, [width, height]: [u32; 2]) -> Result<Vec<[u8; 4]>, String> {
|
||||
let (width, height, row) = (width as usize, height as usize, padded_row(width) as usize);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_png(shot: &Shot, frame: &[[u8; 4]]) -> Result<[u32; 2], String> {
|
||||
let [frame_w, frame_h] = shot.frame;
|
||||
let mut pixels = Vec::with_capacity(frame.len() * 4);
|
||||
for px in frame {
|
||||
let (r, b) = if shot.bgra {
|
||||
(px[2], px[0])
|
||||
} else {
|
||||
(px[0], px[2])
|
||||
};
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match shot.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, frame_w, frame_h, size),
|
||||
),
|
||||
None => (frame_w, frame_h, pixels),
|
||||
};
|
||||
let file = std::fs::File::create(&shot.path).map_err(|e| e.to_string())?;
|
||||
let mut encoder = png::Encoder::new(std::io::BufWriter::new(file), width, height);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder
|
||||
.write_header()
|
||||
.and_then(|mut w| w.write_image_data(&pixels))
|
||||
.map_err(|e| e.to_string())?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_png(
|
||||
path: &std::path::Path,
|
||||
[width, height]: [u32; 2],
|
||||
frame: &[[u8; 4]],
|
||||
) -> Result<(), String> {
|
||||
let pixels = hdr10_to_rgb16(frame);
|
||||
let mut info = png::Info::with_size(width, height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let file = std::fs::File::create(path).map_err(|e| e.to_string())?;
|
||||
let written = png::Encoder::with_info(std::io::BufWriter::new(file), info)
|
||||
.and_then(|encoder| encoder.write_header())
|
||||
.and_then(|mut writer| {
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)
|
||||
});
|
||||
written.map_err(|e| e.to_string())
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_background_save_writes_the_png_off_the_render_thread() {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
|
||||
return;
|
||||
};
|
||||
let Ok((device, queue)) = pollster::block_on(adapter.request_device(&Default::default()))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let dir = std::env::temp_dir().join(format!("horizon-shot-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let path = dir.join("shot.png");
|
||||
let [w, h] = [3u32, 2];
|
||||
// A frame of blue-first pixels, each row padded as `copy_frame` reads them back.
|
||||
let row = padded_row(w) as usize;
|
||||
let mut bytes = vec![0u8; row * h as usize];
|
||||
for y in 0..h as usize {
|
||||
for x in 0..w as usize {
|
||||
bytes[y * row + x * 4..][..4].copy_from_slice(&[10 * x as u8, 20, 200, 0]);
|
||||
}
|
||||
}
|
||||
let source = wgpu::util::DeviceExt::create_buffer_init(
|
||||
&device,
|
||||
&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: &bytes,
|
||||
usage: wgpu::BufferUsages::COPY_SRC,
|
||||
},
|
||||
);
|
||||
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: bytes.len() as u64,
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
encoder.copy_buffer_to_buffer(&source, 0, &buffer, 0, bytes.len() as u64);
|
||||
queue.submit([encoder.finish()]);
|
||||
let request = ScreenshotRequest {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: true,
|
||||
};
|
||||
let mut saves = Saves::new(&device);
|
||||
saves.start(
|
||||
Shot::new(&request, [w, h], wgpu::TextureFormat::Bgra8Unorm, None),
|
||||
buffer,
|
||||
);
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
let saved = loop {
|
||||
if let Some(saved) = saves.finished().pop() {
|
||||
break saved;
|
||||
}
|
||||
assert!(std::time::Instant::now() < deadline, "never written");
|
||||
std::thread::sleep(Duration::from_millis(5));
|
||||
};
|
||||
assert_eq!(saved.path, path);
|
||||
assert_eq!(saved.result, Ok([w, h]));
|
||||
let decoder =
|
||||
png::Decoder::new(std::io::BufReader::new(std::fs::File::open(&path).unwrap()));
|
||||
let mut reader = decoder.read_info().unwrap();
|
||||
let mut out = vec![0; reader.output_buffer_size().unwrap()];
|
||||
reader.next_frame(&mut out).unwrap();
|
||||
// Red first, opaque: the last pixel of the first row was [20, 20, 200] blue-first.
|
||||
assert_eq!(&out[8..12], &[200, 20, 20, 255]);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
}
|
||||
@@ -2,16 +2,21 @@
|
||||
//! colours and the controls it draws with. The screen (`graphics_ui`) only
|
||||
//! lays out rows and handles input; a menu theme replaces this module.
|
||||
//!
|
||||
//! It takes the design system's Blocks palette (`horizon_theme::BLOCKS_DARK`,
|
||||
//! `docs/design-system.md`) in a lighter form: square panels of dark glass
|
||||
//! with a thin edge, so the world shows through, flat controls, and the violet
|
||||
//! face on the one main button, in vanilla's font.
|
||||
//! Its colours come from `menu_style`, given at startup (in the official game the design
|
||||
//! system's Blocks palette, `docs/design-system.md`), in a lighter form: square panels of
|
||||
//! dark glass with a thin edge, so the world shows through, flat controls, and the face on
|
||||
//! the one main button, in vanilla's font.
|
||||
use crate::menu_style::{self, SettingsColours};
|
||||
use crate::{
|
||||
hud::{HudAtlas, HudBatch},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
use horizon_theme::BLOCKS_DARK as B;
|
||||
|
||||
/// The settings pages' colours (`menu_style`, given at startup).
|
||||
fn b() -> &'static SettingsColours {
|
||||
&menu_style::get().settings
|
||||
}
|
||||
|
||||
/// What a setting costs in frame time, shown with its description.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -36,54 +41,91 @@ impl Cost {
|
||||
/// `0xRRGGBB`: the palette's success, warn and danger.
|
||||
pub fn rgb(self) -> u32 {
|
||||
match self {
|
||||
Cost::None => B.ink_soft,
|
||||
Cost::Low | Cost::Saves => B.success,
|
||||
Cost::Medium => B.warn,
|
||||
Cost::High => B.danger,
|
||||
Cost::None => b().ink_soft,
|
||||
Cost::Low | Cost::Saves => b().success,
|
||||
Cost::Medium => b().warn,
|
||||
Cost::High => b().danger,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding.
|
||||
const fn hex(c: u32, a: u8) -> u32 {
|
||||
(a as u32) << 24 | (c & 0xff) << 16 | (c >> 8 & 0xff) << 8 | (c >> 16 & 0xff)
|
||||
}
|
||||
use menu_style::hud_colour as hex;
|
||||
/// The plate and the strip: the page's dark, see-through, so the world shows behind them.
|
||||
const GLASS: u32 = hex(B.page, 118);
|
||||
fn glass() -> u32 {
|
||||
hex(b().page, 118)
|
||||
}
|
||||
/// Their 1 px edge.
|
||||
const EDGE: u32 = hex(B.ink, 26);
|
||||
pub fn edge() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
/// A group's panel, a little lighter than the plate it sits on.
|
||||
const GROUP: u32 = hex(B.ink, 11);
|
||||
fn group_fill() -> u32 {
|
||||
hex(b().ink, 11)
|
||||
}
|
||||
/// A hovered or focused row, lit on its group's panel.
|
||||
pub const HOVER: u32 = hex(B.ink, 18);
|
||||
pub fn hover() -> u32 {
|
||||
hex(b().ink, 18)
|
||||
}
|
||||
/// The open page in the page list.
|
||||
pub const OPEN: u32 = hex(B.ink, 26);
|
||||
pub fn open() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
/// The rule under the plate's heading, and between two rows of a group.
|
||||
pub const HEAD_RULE: u32 = hex(B.ink, 31);
|
||||
pub const ROW_RULE: u32 = hex(B.ink, 15);
|
||||
pub fn head_rule() -> u32 {
|
||||
hex(b().ink, 31)
|
||||
}
|
||||
pub fn row_rule() -> u32 {
|
||||
hex(b().ink, 15)
|
||||
}
|
||||
/// Fields, boxes and the value stepper: sunk, see-through.
|
||||
const WELL: u32 = hex(B.outline, 102);
|
||||
fn well_fill() -> u32 {
|
||||
hex(b().outline, 102)
|
||||
}
|
||||
/// A button, a slider's track, the scroller's thumb.
|
||||
const BUTTON: u32 = hex(B.ink, 20);
|
||||
const BUTTON_HOVER: u32 = hex(B.ink, 41);
|
||||
const TRACK: u32 = hex(B.ink, 64);
|
||||
const HANDLE: u32 = hex(B.ink, 255);
|
||||
fn button_fill() -> u32 {
|
||||
hex(b().ink, 20)
|
||||
}
|
||||
fn button_hover() -> u32 {
|
||||
hex(b().ink, 41)
|
||||
}
|
||||
fn track_fill() -> u32 {
|
||||
hex(b().ink, 64)
|
||||
}
|
||||
fn handle_fill() -> u32 {
|
||||
hex(b().ink, 255)
|
||||
}
|
||||
/// The one main button.
|
||||
const FACE: u32 = hex(B.face, 255);
|
||||
const FACE_HOVER: u32 = hex(0x6a50e6, 255);
|
||||
pub fn face() -> u32 {
|
||||
hex(b().face, 255)
|
||||
}
|
||||
fn face_hover() -> u32 {
|
||||
hex(b().face_hover, 255)
|
||||
}
|
||||
/// A tick box's edge when off.
|
||||
const BOX_EDGE: u32 = hex(B.ink_soft, 89);
|
||||
const OUTLINE: u32 = hex(B.outline, 255);
|
||||
pub const ACCENT: u32 = hex(B.accent, 255);
|
||||
fn box_edge() -> u32 {
|
||||
hex(b().ink_soft, 89)
|
||||
}
|
||||
fn outline() -> u32 {
|
||||
hex(b().outline, 255)
|
||||
}
|
||||
pub fn accent() -> u32 {
|
||||
hex(b().accent, 255)
|
||||
}
|
||||
/// Vanilla's white text, and its grey for what can't be used now.
|
||||
pub const WHITE: u32 = u32::MAX;
|
||||
pub const MUTED: u32 = hex(B.muted, 255);
|
||||
pub fn muted() -> u32 {
|
||||
hex(b().muted, 255)
|
||||
}
|
||||
/// A page that isn't open, a value at rest.
|
||||
pub const SOFT: u32 = hex(B.ink_soft, 255);
|
||||
pub fn soft() -> u32 {
|
||||
hex(b().ink_soft, 255)
|
||||
}
|
||||
/// Vanilla's grey for a tooltip's lines under its first (`ChatFormatting.GRAY`).
|
||||
pub const GREY: u32 = hex(0xaaaaaa, 255);
|
||||
/// A light veil over the backdrop, under the panels.
|
||||
pub const VEIL: u32 = hex(B.page, 77);
|
||||
pub fn veil() -> u32 {
|
||||
hex(b().page, 77)
|
||||
}
|
||||
|
||||
/// Sizes in GUI pixels.
|
||||
/// Shorter screens than this (a 720p window at scale 3) keep a narrower margin on top.
|
||||
@@ -120,21 +162,21 @@ pub fn ring(batch: &mut HudBatch, atlas: &HudAtlas, [x, y, w, h]: [f32; 4], colo
|
||||
}
|
||||
/// The screen's plate, and the strip under it: dark glass with a thin edge.
|
||||
pub fn panel(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, GLASS);
|
||||
ring(batch, atlas, rect, EDGE);
|
||||
fill(batch, atlas, rect, glass());
|
||||
ring(batch, atlas, rect, edge());
|
||||
}
|
||||
/// A group's panel on the plate, its rows on it.
|
||||
pub fn group(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, GROUP);
|
||||
fill(batch, atlas, rect, group_fill());
|
||||
}
|
||||
/// A sunk well: the search field, the value stepper.
|
||||
pub fn well(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, WELL);
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
}
|
||||
/// The scroller: a faint track and its thumb.
|
||||
pub fn scroller(batch: &mut HudBatch, atlas: &HudAtlas, track: [f32; 4], thumb: [f32; 4]) {
|
||||
fill(batch, atlas, track, ROW_RULE);
|
||||
fill(batch, atlas, thumb, TRACK);
|
||||
fill(batch, atlas, track, row_rule());
|
||||
fill(batch, atlas, thumb, track_fill());
|
||||
}
|
||||
/// `text` cut to `width` with an ellipsis, as a long name gives way to its control: the HUD
|
||||
/// kit's `fit::ellipsize`.
|
||||
@@ -142,11 +184,11 @@ pub use crate::hud_kit::fit::ellipsize as fit;
|
||||
/// A 12 px tick box ending at `right`, centred in the row at `y`: its edge in the accent when on.
|
||||
pub fn checkbox(batch: &mut HudBatch, atlas: &HudAtlas, right: f32, y: f32, on: bool, live: bool) {
|
||||
let rect = [right - 12.0, y + 4.0, 12.0, 12.0];
|
||||
fill(batch, atlas, rect, WELL);
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
let edge = match (on, live) {
|
||||
(true, true) => ACCENT,
|
||||
(true, false) => MUTED,
|
||||
(false, _) => BOX_EDGE,
|
||||
(true, true) => accent(),
|
||||
(true, false) => muted(),
|
||||
(false, _) => box_edge(),
|
||||
};
|
||||
ring(batch, atlas, rect, edge);
|
||||
if on {
|
||||
@@ -169,7 +211,7 @@ fn tick(batch: &mut HudBatch, atlas: &HudAtlas, x: f32, y: f32, color: u32) {
|
||||
for (i, c) in row.chars().enumerate() {
|
||||
if c == '#' {
|
||||
let (px, py) = (x + i as f32, y + j as f32);
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], OUTLINE);
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], outline());
|
||||
fill(batch, atlas, [px, py, 1.0, 1.0], color);
|
||||
}
|
||||
}
|
||||
@@ -198,17 +240,17 @@ pub fn button_with_room(
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let face = match (live, primary, hover) {
|
||||
(false, _, _) => WELL,
|
||||
(true, true, false) => FACE,
|
||||
(true, true, true) => FACE_HOVER,
|
||||
(true, false, false) => BUTTON,
|
||||
(true, false, true) => BUTTON_HOVER,
|
||||
(false, _, _) => well_fill(),
|
||||
(true, true, false) => face(),
|
||||
(true, true, true) => face_hover(),
|
||||
(true, false, false) => button_fill(),
|
||||
(true, false, true) => button_hover(),
|
||||
};
|
||||
fill(batch, atlas, rect, face);
|
||||
if hover && live {
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
let color = if live { WHITE } else { muted() };
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let left = x + 2.0 + room;
|
||||
scrolling_label(
|
||||
@@ -252,7 +294,7 @@ pub fn slider(
|
||||
(hover, live): (bool, bool),
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
let color = if live { WHITE } else { muted() };
|
||||
scrolling_label(
|
||||
batch,
|
||||
atlas,
|
||||
@@ -263,17 +305,22 @@ pub fn slider(
|
||||
);
|
||||
let line = y + h - 3.0;
|
||||
let at = x + (position.clamp(0.0, 1.0) * (w - 4.0)).round();
|
||||
fill(batch, atlas, [x, line, w, 2.0], TRACK);
|
||||
fill(batch, atlas, [x, line, w, 2.0], track_fill());
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
[x, line, at - x, 2.0],
|
||||
if live { ACCENT } else { MUTED },
|
||||
if live { accent() } else { muted() },
|
||||
);
|
||||
let handle = [at, line - 3.0, 4.0, 8.0];
|
||||
fill(batch, atlas, handle, if live { HANDLE } else { MUTED });
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
handle,
|
||||
if live { handle_fill() } else { muted() },
|
||||
);
|
||||
if hover && live {
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], ACCENT);
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], accent());
|
||||
}
|
||||
}
|
||||
/// A value that a press steps through: in a well, between the arrows that say so.
|
||||
@@ -290,13 +337,13 @@ pub fn cycler(
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let arrows = if hover && live { WHITE } else { MUTED };
|
||||
let arrows = if hover && live { WHITE } else { muted() };
|
||||
batch.text_styled(atlas, &Text::literal("<"), x + 3.0, ty, arrows, true);
|
||||
batch.text_styled(atlas, &Text::literal(">"), x + w - 8.0, ty, arrows, true);
|
||||
let color = match (live, hover) {
|
||||
(false, _) => MUTED,
|
||||
(false, _) => muted(),
|
||||
(true, true) => WHITE,
|
||||
(true, false) => SOFT,
|
||||
(true, false) => soft(),
|
||||
};
|
||||
scrolling_label(batch, atlas, value, [x + 9.0, ty, w - 18.0], (y, h), color);
|
||||
}
|
||||
|
||||
@@ -1110,7 +1110,8 @@ impl Item {
|
||||
/// active; saved values wait for it. Translucent Batching switches where the device can batch
|
||||
/// (`graphics::translucent_batching_offered`), its saved value waiting for one that can,
|
||||
/// Smooth Gradients only where it can draw the 16-bit frame, the same way, and GPU Culling
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't.
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't. HDR
|
||||
/// Lighting has nothing to switch where the running shader pack lights the world itself.
|
||||
fn blocked(self, s: &Settings, out: &EffectiveOutput) -> Option<&'static str> {
|
||||
if !self.available() {
|
||||
return Some("This feature is not yet available in Horizon.");
|
||||
@@ -1141,6 +1142,9 @@ impl Item {
|
||||
} else {
|
||||
"Turn HDR on to use it."
|
||||
}),
|
||||
Item::Horizon(H::HdrLighting) if out.pack_lights => {
|
||||
Some("The shader pack lights the world itself.")
|
||||
}
|
||||
Item::Horizon(H::TranslucentBatching)
|
||||
if !crate::graphics::translucent_batching_offered() =>
|
||||
{
|
||||
|
||||
@@ -31,6 +31,49 @@ fn smooth_gradients_wait_for_a_device_that_draws_the_16_bit_frame() {
|
||||
assert_eq!(item.blocked(&s, &out), Some("Turn HDR on to use it."));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_lighting_is_greyed_only_where_the_running_pack_lights_the_world() {
|
||||
use horizon_shader_api::Api;
|
||||
let mut s = Settings::default();
|
||||
s.horizon.hdr = HdrMode::On;
|
||||
let item = Item::Horizon(H::HdrLighting);
|
||||
let lights = Some("The shader pack lights the world itself.");
|
||||
let out = offering(true, None);
|
||||
// No pack running, as with one picked but refused, missing or its mod off: live.
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(false, None)), None);
|
||||
// A 0.1 pack on the 16-bit frame: the light sources and the sun still shine.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_1))),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_2))),
|
||||
lights
|
||||
);
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(true, None)), lights);
|
||||
let float = EffectiveOutput {
|
||||
frame: crate::gfx::FrameConfiguration {
|
||||
format: wgpu::TextureFormat::Rgba16Float,
|
||||
..out.frame
|
||||
},
|
||||
..out
|
||||
};
|
||||
assert_eq!(
|
||||
item.blocked(&s, &float.with_pack(false, Some(Api::V0_1))),
|
||||
lights
|
||||
);
|
||||
// HDR's own reasons come first.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &NONE.with_pack(true, None)),
|
||||
Some("Your display or system doesn't offer HDR output.")
|
||||
);
|
||||
s.horizon.hdr = HdrMode::Off;
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(true, None)),
|
||||
Some("Turn HDR on to use it.")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_auto_can_be_selected_before_querying_and_brightness_waits_for_output() {
|
||||
let mut s = Settings::default();
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
//! where a tween is at the frame's [`Clock`]; nothing here holds state or runs on its own, and
|
||||
//! no motion ever decides what input does.
|
||||
//!
|
||||
//! The curves are the design system's (`horizon_theme::QUICK`, `MOVE`): a [`Tween`] takes one
|
||||
//! of them, at the theme's duration or a shorter one of its own.
|
||||
//! A [`Tween`] takes a duration and a CSS `cubic-bezier` curve: Horizon's overlays use the design
|
||||
//! system's (`horizon_theme::QUICK`, `MOVE`), at the theme's duration or a shorter one of their
|
||||
//! own.
|
||||
//!
|
||||
//! The game builds the clock once a frame (`Clock::new(now, still)`). A still clock (the game is
|
||||
//! paused, frame-stepped by `HORIZON_STILL` or a screenshot sequence, or a repro recording or
|
||||
@@ -16,7 +17,7 @@
|
||||
//! use std::time::{Duration, Instant};
|
||||
//!
|
||||
//! let opened = Instant::now();
|
||||
//! let open = Tween::new(Duration::from_millis(90), horizon_theme::QUICK);
|
||||
//! let open = Tween::new(Duration::from_millis(90), [0.4, 0.0, 0.2, 1.0]);
|
||||
//! // Half way through: partly faded in, partly grown from 94%.
|
||||
//! let clock = Clock::new(opened + Duration::from_millis(45), false);
|
||||
//! let alpha = motion::fade(open, clock, opened);
|
||||
@@ -26,7 +27,6 @@
|
||||
//! let still = Clock::new(opened, true);
|
||||
//! assert_eq!(motion::fade(open, still, opened), 1.0);
|
||||
//! ```
|
||||
use horizon_theme::Motion;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// The time a frame shows, built once a frame by the game.
|
||||
@@ -50,28 +50,20 @@ impl Clock {
|
||||
}
|
||||
}
|
||||
|
||||
/// A duration and one of the design system's easing curves.
|
||||
/// A duration and an easing curve.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Tween {
|
||||
/// How long it runs.
|
||||
pub duration: Duration,
|
||||
/// The CSS `cubic-bezier` control points of its curve (a `horizon_theme::Motion`'s).
|
||||
/// The CSS `cubic-bezier` control points of its curve.
|
||||
pub curve: [f32; 4],
|
||||
}
|
||||
|
||||
impl Tween {
|
||||
/// `motion`'s curve over `duration`: the dial's motions are shorter than the launcher's, on
|
||||
/// the same curves.
|
||||
pub const fn new(duration: Duration, motion: Motion) -> Self {
|
||||
Self {
|
||||
duration,
|
||||
curve: motion.curve,
|
||||
}
|
||||
}
|
||||
|
||||
/// A theme motion as it is: its own duration and curve.
|
||||
pub const fn of(motion: Motion) -> Self {
|
||||
Self::new(motion.duration(), motion)
|
||||
/// `curve` over `duration`: the dial's motions are shorter than the launcher's, on the same
|
||||
/// curves.
|
||||
pub const fn new(duration: Duration, curve: [f32; 4]) -> Self {
|
||||
Self { duration, curve }
|
||||
}
|
||||
|
||||
/// The linear progress, 0 to 1, `since` a start at this clock; 1 on a still clock.
|
||||
@@ -84,7 +76,7 @@ impl Tween {
|
||||
|
||||
/// The eased progress, 0 to 1, on the tween's curve.
|
||||
pub fn progress(self, clock: Clock, since: Instant) -> f32 {
|
||||
horizon_theme::bezier(self.curve, self.linear(clock, since))
|
||||
bezier(self.curve, self.linear(clock, since))
|
||||
}
|
||||
|
||||
/// Whether it has finished (always, on a still clock).
|
||||
@@ -98,6 +90,29 @@ impl Tween {
|
||||
}
|
||||
}
|
||||
|
||||
/// A CSS `cubic-bezier(x1, y1, x2, y2)` at `t` in 0..1: solves x for the curve parameter,
|
||||
/// returns y.
|
||||
pub fn bezier([x1, y1, x2, y2]: [f32; 4], t: f32) -> f32 {
|
||||
let t = t.clamp(0.0, 1.0);
|
||||
if t == 0.0 || t == 1.0 {
|
||||
return t;
|
||||
}
|
||||
let at = |a: f32, b: f32, s: f32| {
|
||||
let u = 1.0 - s;
|
||||
3.0 * u * u * s * a + 3.0 * u * s * s * b + s * s * s
|
||||
};
|
||||
let (mut lo, mut hi) = (0f32, 1f32);
|
||||
for _ in 0..24 {
|
||||
let mid = (lo + hi) / 2.0;
|
||||
if at(x1, x2, mid) < t {
|
||||
lo = mid;
|
||||
} else {
|
||||
hi = mid;
|
||||
}
|
||||
}
|
||||
at(y1, y2, (lo + hi) / 2.0)
|
||||
}
|
||||
|
||||
/// An alpha from 0 to 1 as something fades in.
|
||||
pub fn fade(tween: Tween, clock: Clock, since: Instant) -> f32 {
|
||||
tween.progress(clock, since)
|
||||
@@ -145,7 +160,7 @@ mod tests {
|
||||
#[test]
|
||||
fn a_tween_runs_from_its_start_to_its_end_and_holds() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
assert_eq!(tween.progress(at(t0, 0), t0), 0.0);
|
||||
assert_eq!(tween.progress(at(t0, 80), t0), 1.0);
|
||||
assert_eq!(tween.progress(at(t0, 500), t0), 1.0);
|
||||
@@ -160,8 +175,7 @@ mod tests {
|
||||
fn a_still_clock_shows_every_motion_settled() {
|
||||
let t0 = Instant::now();
|
||||
let still = Clock::new(t0, true);
|
||||
let tween = Tween::of(horizon_theme::QUICK);
|
||||
assert_eq!(tween.duration, horizon_theme::QUICK.duration());
|
||||
let tween = Tween::new(horizon_theme::QUICK.duration(), horizon_theme::QUICK.curve);
|
||||
assert_eq!(fade(tween, still, t0), 1.0);
|
||||
assert_eq!(fade_out(tween, still, t0), 0.0);
|
||||
assert_eq!(scale_in(tween, still, t0, 0.94), 1.0);
|
||||
@@ -173,7 +187,7 @@ mod tests {
|
||||
#[test]
|
||||
fn the_helpers_start_where_they_say() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK);
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK.curve);
|
||||
let c = at(t0, 0);
|
||||
assert_eq!(fade(tween, c, t0), 0.0);
|
||||
assert_eq!(fade_out(tween, c, t0), 1.0);
|
||||
@@ -184,10 +198,25 @@ mod tests {
|
||||
assert!((flash(tween, at(t0, 25), t0) - 0.75).abs() < 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_curve_is_the_design_systems() {
|
||||
for motion in horizon_theme::MOTION {
|
||||
for i in 0..=20 {
|
||||
let t = i as f32 / 20.0;
|
||||
assert_eq!(
|
||||
bezier(motion.curve, t),
|
||||
motion.ease(t),
|
||||
"{} at {t}",
|
||||
motion.name
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_turn_takes_the_short_way_round() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
// From up-left (7/8 of a turn) to up-right: through up, not round the bottom.
|
||||
let from = 7.0 * FRAC_PI_4;
|
||||
let half = turn(tween, at(t0, 1), t0, from, FRAC_PI_4);
|
||||
|
||||
@@ -38,6 +38,12 @@
|
||||
//! ```
|
||||
use crate::hud::{HudAtlas, HudBatch};
|
||||
use crate::hud_kit::{colour, fit};
|
||||
use crate::menu_style::{self, OverlayColours};
|
||||
|
||||
/// The overlays' colours (`menu_style`, given at startup).
|
||||
fn overlay() -> &'static OverlayColours {
|
||||
&menu_style::get().overlay
|
||||
}
|
||||
|
||||
/// A pip under the strip: its size and the step from one to the next, in GUI px.
|
||||
pub const PIP: [f32; 2] = [3.0, 2.0];
|
||||
@@ -45,8 +51,12 @@ pub const PIP_STEP: f32 = 5.0;
|
||||
/// How far, in GUI px, the arrows sit from the name.
|
||||
pub const ARROW_GAP: f32 = 4.0;
|
||||
/// An arrow with a page that way, and one at an end, with none.
|
||||
pub const ARROW: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
pub const ARROW_OFF: u32 = colour(horizon_theme::BACKDROP_MUTED, 77);
|
||||
pub fn arrow_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
pub fn arrow_off_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 77)
|
||||
}
|
||||
/// The pips (the selected one is white).
|
||||
pub const PIP_OFF: u32 = colour(0xFFFFFF, 89);
|
||||
pub const PIP_ON: u32 = colour(0xFFFFFF, 255);
|
||||
@@ -65,9 +75,15 @@ pub const EDGE_FADE: f32 = 12.0;
|
||||
pub const FADE: [f32; 5] = [1.0, 0.7, 0.35, 0.15, 0.1];
|
||||
/// The selected tab's fill and text, and the others'.
|
||||
pub const SELECTED_FILL: u32 = colour(0xFFFFFF, 242);
|
||||
pub const SELECTED_TEXT: u32 = colour(horizon_theme::DARK.page, 255);
|
||||
pub const TAB_FILL: u32 = colour(horizon_theme::DARK.page, 191);
|
||||
pub const TAB_TEXT: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
pub fn selected_text() -> u32 {
|
||||
colour(overlay().page, 255)
|
||||
}
|
||||
pub fn tab_fill() -> u32 {
|
||||
colour(overlay().page, 191)
|
||||
}
|
||||
pub fn tab_text() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
/// The line of text's height in GUI px (vanilla's font, without its shadow).
|
||||
const LINE: f32 = 8.0;
|
||||
|
||||
@@ -144,7 +160,11 @@ pub fn draw(batch: &mut HudBatch, atlas: &HudAtlas, strip: &Strip) {
|
||||
arrow,
|
||||
ax,
|
||||
ay,
|
||||
if on { ARROW } else { ARROW_OFF },
|
||||
if on {
|
||||
arrow_colour()
|
||||
} else {
|
||||
arrow_off_colour()
|
||||
},
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -282,9 +302,9 @@ pub fn draw_tabs(batch: &mut HudBatch, atlas: &HudAtlas, strip: &TabStrip, alpha
|
||||
for tab in &row.tabs {
|
||||
let [tx, ty, tw, th] = tab.area;
|
||||
let (fill, text) = if tab.selected {
|
||||
(SELECTED_FILL, SELECTED_TEXT)
|
||||
(SELECTED_FILL, selected_text())
|
||||
} else {
|
||||
(TAB_FILL, TAB_TEXT)
|
||||
(tab_fill(), tab_text())
|
||||
};
|
||||
let tab_start = batch.vertices.len();
|
||||
// Cut where the edges' fades start, so each fade runs over its own piece.
|
||||
@@ -380,15 +400,16 @@ mod tests {
|
||||
let [ax, _] = strip.arrows[i];
|
||||
(batch.vertices.iter())
|
||||
.filter(|v| {
|
||||
(v.pos[0] - ax).abs() < 4.0 && v.color & 0x00FF_FFFF == ARROW & 0x00FF_FFFF
|
||||
(v.pos[0] - ax).abs() < 4.0
|
||||
&& v.color & 0x00FF_FFFF == arrow_colour() & 0x00FF_FFFF
|
||||
})
|
||||
.map(|v| v.color >> 24)
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
};
|
||||
let first = collapsed(&atlas, &pages, 0, AREA);
|
||||
assert_eq!(alpha(&first, 0), ARROW_OFF >> 24);
|
||||
assert_eq!(alpha(&first, 1), ARROW >> 24);
|
||||
assert_eq!(alpha(&first, 0), arrow_off_colour() >> 24);
|
||||
assert_eq!(alpha(&first, 1), arrow_colour() >> 24);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -74,6 +74,7 @@ pub mod light;
|
||||
pub mod lod;
|
||||
pub mod logging;
|
||||
pub mod menu_blur;
|
||||
pub mod menu_style;
|
||||
pub mod mesher;
|
||||
pub mod minimap;
|
||||
pub mod mipmap;
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
//! The look of the screens vanilla doesn't have that the engine still draws: the settings pages
|
||||
//! (`graphics_style`), the HUD kit's tab strip, and the overlays drawn with `ui_theme` (the
|
||||
//! on-screen keyboard, the boot screen, the missing-resources window). Vanilla's screens never
|
||||
//! read it.
|
||||
//!
|
||||
//! The layer above gives it once at startup ([`install`]), before the first frame; the
|
||||
//! official game gives Horizon's design system (`docs/design-system.md`). With none given, the
|
||||
//! screens draw in [`NEUTRAL`]: vanilla's greys and chat colours, and no text where they would
|
||||
//! use their own fonts. A read is one atomic load, and only those screens make it.
|
||||
use std::sync::OnceLock;
|
||||
|
||||
/// Colours as `0xRRGGBB`, sizes in dp (the launcher's logical pixels).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct MenuStyle {
|
||||
pub settings: SettingsColours,
|
||||
pub overlay: OverlayColours,
|
||||
pub sizes: Sizes,
|
||||
/// The overlays' TrueType faces; none: they draw no text.
|
||||
pub fonts: Option<Fonts>,
|
||||
}
|
||||
|
||||
/// The settings pages: square panels of dark glass over the world, flat controls, one face.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct SettingsColours {
|
||||
/// The plate behind everything, drawn see-through.
|
||||
pub page: u32,
|
||||
/// Text, and the light the panels, rules, hovers and controls are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// Labels, descriptions, what can't be used.
|
||||
pub muted: u32,
|
||||
/// Wells and the dark edge of small marks.
|
||||
pub outline: u32,
|
||||
/// Focus, a checked box, a slider's fill.
|
||||
pub accent: u32,
|
||||
/// The one main button, and while hovered.
|
||||
pub face: u32,
|
||||
pub face_hover: u32,
|
||||
pub success: u32,
|
||||
pub warn: u32,
|
||||
pub danger: u32,
|
||||
}
|
||||
|
||||
/// Overlays drawn over the game (the HUD kit's tab strip, `ui_theme`'s overlays).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct OverlayColours {
|
||||
/// The dark page under text and tabs.
|
||||
pub page: u32,
|
||||
/// Muted text over a veiled backdrop.
|
||||
pub backdrop_muted: u32,
|
||||
/// Text and the light hover and pressed plates are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// One-pixel rules between rows.
|
||||
pub rule: u32,
|
||||
/// The main action, and its text.
|
||||
pub accent: u32,
|
||||
pub on_accent: u32,
|
||||
}
|
||||
|
||||
/// `ui_theme`'s type scale and shapes, in dp.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Sizes {
|
||||
pub caption: f32,
|
||||
pub label: f32,
|
||||
pub ui: f32,
|
||||
pub body: f32,
|
||||
pub title: f32,
|
||||
/// The boot screen's wordmark at its smallest, and its console lines.
|
||||
pub display: f32,
|
||||
pub micro: f32,
|
||||
/// Fields; plates (hover rows, selection); a large control's height.
|
||||
pub radius: f32,
|
||||
pub radius_plate: f32,
|
||||
pub control_large: f32,
|
||||
}
|
||||
|
||||
/// TrueType faces (`ui_theme::Face`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct Fonts {
|
||||
pub regular: &'static [u8],
|
||||
pub medium: &'static [u8],
|
||||
pub semibold: &'static [u8],
|
||||
pub mono: &'static [u8],
|
||||
}
|
||||
|
||||
/// The look with nothing given: vanilla's greys and chat colours.
|
||||
pub const NEUTRAL: MenuStyle = MenuStyle {
|
||||
settings: SettingsColours {
|
||||
page: 0x101010,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
muted: 0xa0a0a0,
|
||||
outline: 0x000000,
|
||||
accent: 0xffffff,
|
||||
face: 0x555555,
|
||||
face_hover: 0x6f6f6f,
|
||||
success: 0x55ff55,
|
||||
warn: 0xffff55,
|
||||
danger: 0xff5555,
|
||||
},
|
||||
overlay: OverlayColours {
|
||||
page: 0x101010,
|
||||
backdrop_muted: 0xa0a0a0,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
rule: 0x303030,
|
||||
accent: 0xffffff,
|
||||
on_accent: 0x000000,
|
||||
},
|
||||
sizes: Sizes {
|
||||
caption: 12.0,
|
||||
label: 13.0,
|
||||
ui: 14.0,
|
||||
body: 15.0,
|
||||
title: 28.0,
|
||||
display: 44.0,
|
||||
micro: 11.0,
|
||||
radius: 0.0,
|
||||
radius_plate: 0.0,
|
||||
control_large: 40.0,
|
||||
},
|
||||
fonts: None,
|
||||
};
|
||||
|
||||
static STYLE: OnceLock<MenuStyle> = OnceLock::new();
|
||||
|
||||
/// Give the menus their look: call it once at startup. A second call keeps the first look and
|
||||
/// returns false.
|
||||
pub fn install(style: MenuStyle) -> bool {
|
||||
STYLE.set(style).is_ok()
|
||||
}
|
||||
|
||||
/// The look given to [`install`], or [`NEUTRAL`].
|
||||
#[inline]
|
||||
pub fn get() -> &'static MenuStyle {
|
||||
STYLE.get().unwrap_or(&NEUTRAL)
|
||||
}
|
||||
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding (`0xAABBGGRR`).
|
||||
pub const fn hud_colour(rgb: u32, alpha: u8) -> u32 {
|
||||
(alpha as u32) << 24 | (rgb & 0xff) << 16 | (rgb >> 8 & 0xff) << 8 | (rgb >> 16 & 0xff)
|
||||
}
|
||||
@@ -124,21 +124,15 @@ impl OptionsUi {
|
||||
Some(open("horizon.pages.open.studio", Page::Studio)),
|
||||
),
|
||||
// No AI hides the AI Agent page and everything AI.
|
||||
Row::Buttons(
|
||||
self.extra_button(s, crate::extras::Item::DiscordPresence),
|
||||
Some(if s.extras.no_ai {
|
||||
self.extra_button(s, crate::extras::Item::NoAi)
|
||||
} else {
|
||||
open("horizon.pages.open.agent", Page::Agent)
|
||||
}),
|
||||
),
|
||||
]
|
||||
.into_iter()
|
||||
.chain(
|
||||
(!s.extras.no_ai)
|
||||
.then(|| Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)),
|
||||
)
|
||||
.collect();
|
||||
if s.extras.no_ai {
|
||||
Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)
|
||||
} else {
|
||||
Row::Buttons(
|
||||
open("horizon.pages.open.agent", Page::Agent),
|
||||
Some(self.extra_button(s, crate::extras::Item::NoAi)),
|
||||
)
|
||||
},
|
||||
];
|
||||
self.added_entries(&mut rows);
|
||||
rows
|
||||
}
|
||||
@@ -162,10 +156,38 @@ impl OptionsUi {
|
||||
};
|
||||
let mut rows = Vec::new();
|
||||
registered.rows(&mut rows);
|
||||
rows.into_iter()
|
||||
.enumerate()
|
||||
.map(|(r, row)| self.added_row(page, r, row))
|
||||
.collect()
|
||||
let mut out = Vec::new();
|
||||
// The row a half-width button started, waiting for the next to sit beside it.
|
||||
let mut half_open = false;
|
||||
for (r, row) in rows.into_iter().enumerate() {
|
||||
match row {
|
||||
// Wrapped as the engine's own notes; space is for pages drawn as a screen.
|
||||
added::Row::Text { text, .. } => {
|
||||
out.extend(wrap(&text, 64).into_iter().map(Row::Note))
|
||||
}
|
||||
added::Row::Space(_) => continue,
|
||||
added::Row::Button {
|
||||
label,
|
||||
active,
|
||||
half: true,
|
||||
..
|
||||
} => {
|
||||
let mut half = button(0.0, 0.0, 150.0, tr(label), Act::PageRow(page, r));
|
||||
if !active {
|
||||
half = inactive(half);
|
||||
}
|
||||
match out.last_mut() {
|
||||
Some(Row::Buttons(_, second @ None)) if half_open => *second = Some(half),
|
||||
_ => out.push(Row::Buttons(half, None)),
|
||||
}
|
||||
half_open = !half_open;
|
||||
continue;
|
||||
}
|
||||
row => out.push(self.added_row(page, r, row)),
|
||||
}
|
||||
half_open = false;
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn added_row(&self, page: usize, r: usize, row: added::Row) -> Row {
|
||||
@@ -177,7 +199,10 @@ impl OptionsUi {
|
||||
added::Row::Toggle { label, on } => wide(generic(label, on_off(on))),
|
||||
added::Row::Cycle { label, value } => wide(generic(label, label_text(value))),
|
||||
added::Row::Slider { .. } => Row::Big(Opt::Page(page, r)),
|
||||
added::Row::Button { label } => wide(tr(label)),
|
||||
added::Row::Button { label, active, .. } => {
|
||||
let wide = button(0.0, 0.0, 310.0, tr(label), act);
|
||||
Row::Buttons(if active { wide } else { inactive(wide) }, None)
|
||||
}
|
||||
added::Row::Key { label, key } => {
|
||||
let mut message = keybinds::display_name(&key);
|
||||
if self.selected_key == Some(PAGE_KEY)
|
||||
@@ -461,4 +486,84 @@ mod tests {
|
||||
Some(tr("test.sample.switch.tooltip").plain())
|
||||
);
|
||||
}
|
||||
|
||||
/// Text, a grey note, space, two half buttons (the second inactive) and a footer button.
|
||||
struct Shaped(Mutex<Vec<usize>>);
|
||||
|
||||
impl added::Page for Shaped {
|
||||
fn id(&self) -> &'static str {
|
||||
"test.shaped"
|
||||
}
|
||||
fn title(&self) -> &'static str {
|
||||
"test.shaped.title"
|
||||
}
|
||||
fn place(&self) -> added::Place {
|
||||
added::Place::HorizonSettings
|
||||
}
|
||||
fn rows(&self, rows: &mut Vec<added::Row>) {
|
||||
rows.push(added::Row::text("ABCDE-FGHIJ").groups());
|
||||
rows.push(added::Row::text("grey").quiet());
|
||||
rows.push(added::Row::Space(6));
|
||||
rows.push(added::Row::button("test.shaped.copy").half());
|
||||
rows.push(added::Row::button("test.shaped.stop").half().active(false));
|
||||
rows.push(added::Row::button("test.shaped.help").footer());
|
||||
}
|
||||
fn act(&self, row: usize, _: added::Act) {
|
||||
self.0.lock().unwrap().push(row);
|
||||
}
|
||||
}
|
||||
|
||||
static SHAPED: Shaped = Shaped(Mutex::new(Vec::new()));
|
||||
static SHAPED_PAGES: [&dyn added::Page; 1] = [&SHAPED];
|
||||
|
||||
#[test]
|
||||
fn half_buttons_share_a_row_and_an_inactive_one_is_never_pressed() {
|
||||
let mut s = Settings::default();
|
||||
TEST_PAGES.set(Some(&SHAPED_PAGES));
|
||||
let ui = OptionsUi::default();
|
||||
let rows = ui.added_rows(0);
|
||||
// The two texts as notes (space shows nothing here), the halves on one row, the
|
||||
// footer button below them (the settings shell has no footer of its own).
|
||||
assert!(matches!(&rows[0], Row::Note(t) if t == "ABCDE-FGHIJ"));
|
||||
assert!(matches!(&rows[1], Row::Note(t) if t == "grey"));
|
||||
let Row::Buttons(copy, Some(stop)) = &rows[2] else {
|
||||
panic!("the halves sit side by side: {:?}", rows.len());
|
||||
};
|
||||
assert_eq!((copy.w, stop.w), (150.0, 150.0));
|
||||
assert!(matches!(&rows[3], Row::Buttons(help, None) if help.w == 310.0));
|
||||
assert_eq!(rows.len(), 4);
|
||||
let mut ui = ui;
|
||||
ui.show(Page::Added(0));
|
||||
press(&mut ui, &mut s, Act::PageRow(0, 3), false);
|
||||
press(&mut ui, &mut s, Act::PageRow(0, 5), false);
|
||||
let (widgets, ..) = ui.layout(&s, 480.0, 240.0);
|
||||
let stop = widgets
|
||||
.iter()
|
||||
.find(|w| {
|
||||
matches!(
|
||||
&w.kind,
|
||||
WKind::Button {
|
||||
act: Act::PageRow(0, 4),
|
||||
..
|
||||
}
|
||||
)
|
||||
})
|
||||
.expect("Stop is drawn");
|
||||
let atlas = super::super::tests::atlas();
|
||||
ui.click(
|
||||
&mut s,
|
||||
&atlas,
|
||||
stop.x + 1.0,
|
||||
stop.y + 1.0,
|
||||
(480.0, 240.0),
|
||||
[480, 240],
|
||||
false,
|
||||
false,
|
||||
);
|
||||
assert_eq!(
|
||||
*SHAPED.0.lock().unwrap(),
|
||||
[3, 5],
|
||||
"the inactive half heard nothing"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,14 @@ use horizon_polytone::colors::PackColors;
|
||||
use crate::block_entity_render::DYES;
|
||||
use crate::pack_palette::{self, Environment};
|
||||
|
||||
fn fluid(fog: horizon_polytone::colors::FluidFog) -> pack_palette::FluidFog {
|
||||
pack_palette::FluidFog {
|
||||
color: fog.color,
|
||||
radius: fog.radius,
|
||||
fade: fog.fade,
|
||||
}
|
||||
}
|
||||
|
||||
/// The colours of every namespace's file under the pack overlay at `root`.
|
||||
pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
let colors = PackColors::read(root);
|
||||
@@ -29,6 +37,10 @@ pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
water_fog_brightening_time: env.water_fog_brightening_time,
|
||||
horizon_height: env.horizon_height,
|
||||
},
|
||||
fluid_fog: pack_palette::FluidFogs {
|
||||
water: colors.fluid_fog.water.map(fluid),
|
||||
lava: colors.fluid_fog.lava.map(fluid),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -59,6 +59,24 @@ pub struct PackColors {
|
||||
pub xp_bar: [Option<u32>; 2],
|
||||
/// The effect fogs' settings: the fog reads them every frame.
|
||||
pub env: Environment,
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
pub fluid_fog: FluidFogs,
|
||||
}
|
||||
|
||||
/// A fluid modifier's fog: a flat colour (RGB), and the fog's radius and fade multipliers (1 is
|
||||
/// vanilla's).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct FluidFog {
|
||||
pub color: Option<u32>,
|
||||
pub radius: f32,
|
||||
pub fade: f32,
|
||||
}
|
||||
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
pub struct FluidFogs {
|
||||
pub water: Option<FluidFog>,
|
||||
pub lava: Option<FluidFog>,
|
||||
}
|
||||
|
||||
impl Default for PackColors {
|
||||
@@ -72,6 +90,7 @@ impl Default for PackColors {
|
||||
entity_shadows: true,
|
||||
xp_bar: [None; 2],
|
||||
env: Environment::default(),
|
||||
fluid_fog: FluidFogs::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,10 @@
|
||||
//! sections are immutable behind `Arc` and edited through `Arc::make_mut`, so
|
||||
//! a weak reference tells an edited or replaced section from the one the list
|
||||
//! was built from (see `random_tick_sections`), without keeping its blocks.
|
||||
use crate::{chunk::Section, fast_hash::FxHashMap};
|
||||
use crate::{
|
||||
chunk::{Chunk, Section},
|
||||
fast_hash::FxHashMap,
|
||||
};
|
||||
use std::sync::{Arc, Mutex, Weak};
|
||||
|
||||
/// A section's POIs: the block index in the section (`y << 8 | z << 4 | x`)
|
||||
@@ -18,13 +21,16 @@ struct Cached<T> {
|
||||
section: Weak<Section>,
|
||||
pois: SectionPois<T>,
|
||||
}
|
||||
/// Cached POI lists by section, `(chunk x, section index, chunk z)`.
|
||||
/// Cached POI lists by chunk column `(chunk x, chunk z)`, each by section
|
||||
/// index: a search through a column looks it up once.
|
||||
pub struct PoiSections<T> {
|
||||
sections: Mutex<Lists<T>>,
|
||||
}
|
||||
struct Lists<T> {
|
||||
by_section: FxHashMap<(i32, i32, i32), Cached<T>>,
|
||||
/// Size above which lists of sections no longer resident are dropped.
|
||||
by_column: FxHashMap<(i32, i32), Vec<Option<Cached<T>>>>,
|
||||
/// How many section lists are kept, and the count above which the lists
|
||||
/// of sections no longer resident are dropped.
|
||||
len: usize,
|
||||
prune_at: usize,
|
||||
}
|
||||
const MIN_PRUNE: usize = 4096;
|
||||
@@ -32,27 +38,61 @@ impl<T> Default for PoiSections<T> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
sections: Mutex::new(Lists {
|
||||
by_section: FxHashMap::default(),
|
||||
by_column: FxHashMap::default(),
|
||||
len: 0,
|
||||
prune_at: MIN_PRUNE,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<T: Copy> PoiSections<T> {
|
||||
/// The POIs of `section`, whose block states `kind` classifies. `kind`
|
||||
/// must give the same answer for a state on every call.
|
||||
pub fn get(
|
||||
&self,
|
||||
key: (i32, i32, i32),
|
||||
section: &Arc<Section>,
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
) -> SectionPois<T> {
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
if let Some(cached) = lists.by_section.get(&key)
|
||||
&& cached.section.as_ptr() == Arc::as_ptr(section)
|
||||
{
|
||||
return cached.pois.clone();
|
||||
impl<T: Copy> Lists<T> {
|
||||
/// The column's lists, for sections up to `last`, after dropping the
|
||||
/// lists of sections no longer resident if there are too many.
|
||||
fn column(
|
||||
&mut self,
|
||||
column: (i32, i32),
|
||||
last: usize,
|
||||
) -> (&mut [Option<Cached<T>>], &mut usize) {
|
||||
if self.len >= self.prune_at {
|
||||
self.prune();
|
||||
}
|
||||
let lists = self.by_column.entry(column).or_default();
|
||||
if lists.len() <= last {
|
||||
lists.resize_with(last + 1, || None);
|
||||
}
|
||||
(lists, &mut self.len)
|
||||
}
|
||||
|
||||
/// Drops the lists of sections no longer resident.
|
||||
fn prune(&mut self) {
|
||||
let mut len = 0;
|
||||
self.by_column.retain(|_, lists| {
|
||||
for c in lists.iter_mut() {
|
||||
if c.as_ref().is_some_and(|c| c.section.strong_count() == 0) {
|
||||
*c = None;
|
||||
}
|
||||
}
|
||||
let kept = lists.iter().filter(|c| c.is_some()).count();
|
||||
len += kept;
|
||||
kept > 0
|
||||
});
|
||||
self.len = len;
|
||||
self.prune_at = (len * 2).max(MIN_PRUNE);
|
||||
}
|
||||
}
|
||||
|
||||
/// The POIs of `section` from `slot`, listed again (and kept there) unless
|
||||
/// `slot` was listed from this very section; `len` counts the slots filled.
|
||||
fn list<'a, T: Copy>(
|
||||
slot: &'a mut Option<Cached<T>>,
|
||||
len: &mut usize,
|
||||
section: &Arc<Section>,
|
||||
kind: &mut impl FnMut(u32) -> Option<T>,
|
||||
) -> &'a SectionPois<T> {
|
||||
let fresh = slot
|
||||
.as_ref()
|
||||
.is_some_and(|c| c.section.as_ptr() == Arc::as_ptr(section));
|
||||
if !fresh {
|
||||
let pois: SectionPois<T> = if section.blocks.maybe_has(|v| kind(v).is_some()) {
|
||||
let mut states = [0u32; 4096];
|
||||
section.unpack(&mut states);
|
||||
@@ -64,18 +104,56 @@ impl<T: Copy> PoiSections<T> {
|
||||
} else {
|
||||
Arc::from([])
|
||||
};
|
||||
if lists.by_section.len() >= lists.prune_at {
|
||||
lists.by_section.retain(|_, c| c.section.strong_count() > 0);
|
||||
lists.prune_at = (lists.by_section.len() * 2).max(MIN_PRUNE);
|
||||
*len += usize::from(slot.is_none());
|
||||
*slot = Some(Cached {
|
||||
section: Arc::downgrade(section),
|
||||
pois,
|
||||
});
|
||||
}
|
||||
&slot.as_ref().expect("just listed").pois
|
||||
}
|
||||
|
||||
impl<T: Copy> PoiSections<T> {
|
||||
/// The POIs of `section`, the `key.1`-th section of the column
|
||||
/// `(key.0, key.2)`, whose block states `kind` classifies. `kind` must give
|
||||
/// the same answer for a state on every call.
|
||||
pub fn get(
|
||||
&self,
|
||||
key: (i32, i32, i32),
|
||||
section: &Arc<Section>,
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
) -> SectionPois<T> {
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let s = usize::try_from(key.1).expect("a section index");
|
||||
let (column, len) = lists.column((key.0, key.2), s);
|
||||
list(&mut column[s], len, section, &mut kind).clone()
|
||||
}
|
||||
|
||||
/// The POIs of `chunk` from block Y `y0` to `y1`, its first section at
|
||||
/// `min_y`, as [`Self::get`] gives them: each section that has any, with
|
||||
/// the Y of its lowest blocks, in order, put in `out`. One lookup of the
|
||||
/// column.
|
||||
pub fn column(
|
||||
&self,
|
||||
chunk: &Chunk,
|
||||
min_y: i32,
|
||||
(y0, y1): (i32, i32),
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
out: &mut Vec<(i32, SectionPois<T>)>,
|
||||
) {
|
||||
out.clear();
|
||||
let (first, last) = ((y0 - min_y) >> 4, (y1 - min_y) >> 4);
|
||||
if first > last {
|
||||
return;
|
||||
}
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let (slots, len) = lists.column((chunk.x, chunk.z), last as usize);
|
||||
for s in first as usize..=last as usize {
|
||||
let pois = list(&mut slots[s], len, &chunk.sections[s], &mut kind);
|
||||
if !pois.is_empty() {
|
||||
out.push((min_y + s as i32 * 16, pois.clone()));
|
||||
}
|
||||
}
|
||||
lists.by_section.insert(
|
||||
key,
|
||||
Cached {
|
||||
section: Arc::downgrade(section),
|
||||
pois: pois.clone(),
|
||||
},
|
||||
);
|
||||
pois
|
||||
}
|
||||
}
|
||||
|
||||
@@ -143,6 +221,48 @@ mod tests {
|
||||
assert!(index.get((0, 0, 0), &chunk.sections[0], kind).is_empty());
|
||||
}
|
||||
|
||||
/// A column gives each section's list as `get` does, the sections
|
||||
/// without any left out, and keeps them until a section changes.
|
||||
#[test]
|
||||
fn a_column_gives_what_each_section_gives() {
|
||||
let index = PoiSections::<u8>::default();
|
||||
let kind = |v: u32| (v == 5).then_some(5);
|
||||
let mut chunk = Arc::new(Chunk::empty(2, -3));
|
||||
for (x, y, z) in [(1, MIN_Y + 2, 3), (4, MIN_Y + 40, 0), (0, MIN_Y + 41, 15)] {
|
||||
Arc::make_mut(&mut chunk).set(x, y, z, 5);
|
||||
}
|
||||
let mut out = Vec::new();
|
||||
index.column(&chunk, MIN_Y, (MIN_Y, MIN_Y + 63), kind, &mut out);
|
||||
let bases: Vec<i32> = out.iter().map(|(base, _)| *base).collect();
|
||||
assert_eq!(bases, [MIN_Y, MIN_Y + 32]);
|
||||
for (base, pois) in &out {
|
||||
let s = (base - MIN_Y) / 16;
|
||||
let one = index.get((2, s, -3), &chunk.sections[s as usize], kind);
|
||||
assert!(Arc::ptr_eq(pois, &one));
|
||||
}
|
||||
// Kept: no rescan.
|
||||
index.column(
|
||||
&chunk,
|
||||
MIN_Y,
|
||||
(MIN_Y, MIN_Y + 63),
|
||||
|_| panic!("rescanned"),
|
||||
&mut out,
|
||||
);
|
||||
assert_eq!(out.len(), 2);
|
||||
// An edit lists that section again.
|
||||
Arc::make_mut(&mut chunk).set(4, MIN_Y + 40, 0, 1);
|
||||
let mut rescans = 0;
|
||||
let counted = |v: u32| {
|
||||
rescans += 1;
|
||||
kind(v)
|
||||
};
|
||||
index.column(&chunk, MIN_Y, (MIN_Y + 20, MIN_Y + 63), counted, &mut out);
|
||||
assert!(rescans > 0);
|
||||
assert_eq!(out.len(), 1);
|
||||
assert_eq!(out[0].0, MIN_Y + 32);
|
||||
assert_eq!(&*out[0].1, &[(9 << 8 | 15 << 4, 5)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unloaded_sections_are_dropped() {
|
||||
let index = PoiSections::<u8>::default();
|
||||
@@ -153,7 +273,7 @@ mod tests {
|
||||
index.get((1, i, 0), &Arc::new(Section::default()), kind);
|
||||
}
|
||||
let lists = index.sections.lock().unwrap();
|
||||
assert!(lists.by_section.len() <= 2);
|
||||
assert!(lists.by_section.contains_key(&(0, 0, 0)));
|
||||
assert!(lists.len <= 2);
|
||||
assert!(lists.by_column[&(0, 0)][0].is_some());
|
||||
}
|
||||
}
|
||||
@@ -337,6 +337,13 @@ impl Settings {
|
||||
.and_then(|mode| self.video_modes.iter().position(|m| *m == mode))
|
||||
.map_or(-1, |i| i as i32)
|
||||
}
|
||||
/// Loads only the crates' settings stores (`horizon_hooks::settings`) from the files next to
|
||||
/// `path`, into the seat whose turn it is (`horizon_hooks::seat`): a splitscreen player whose
|
||||
/// settings were made from P1's rather than loaded.
|
||||
pub fn load_stores(path: &Path) {
|
||||
let dir = path.parent();
|
||||
horizon_hooks::settings::engine::load(&mut |file| fs::read_to_string(dir?.join(file)).ok());
|
||||
}
|
||||
pub fn load(path: &Path) -> Self {
|
||||
let mut horizon = path
|
||||
.parent()
|
||||
|
||||
@@ -237,17 +237,17 @@ impl<P: Copy, S: Copy> Lines<P, S> {
|
||||
pub(crate) fn backdrop(batch: &mut HudBatch, atlas: &HudAtlas, in_world: bool) {
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, in_world);
|
||||
style::fill(batch, atlas, [0.0, 0.0, w, h], style::VEIL);
|
||||
style::fill(batch, atlas, [0.0, 0.0, w, h], style::veil());
|
||||
}
|
||||
|
||||
/// The mark and the screen's name over the search field.
|
||||
pub(crate) fn mark(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, title: &str) {
|
||||
let (x, y) = (cols.side_x, cols.side_y);
|
||||
style::fill(batch, atlas, [x, y + 2.0, 6.0, 6.0], style::ACCENT);
|
||||
style::fill(batch, atlas, [x, y + 2.0, 6.0, 6.0], style::accent());
|
||||
let horizon = Text::literal("Horizon");
|
||||
batch.text_styled(atlas, &horizon, x + 10.0, y, style::WHITE, true);
|
||||
let title = Text::literal(title);
|
||||
batch.text_styled(atlas, &title, x, y + 10.0, style::MUTED, true);
|
||||
batch.text_styled(atlas, &title, x, y + 10.0, style::muted(), true);
|
||||
}
|
||||
|
||||
/// A page in the page list: the open page on a plate with the accent's bar beside it, the
|
||||
@@ -273,13 +273,13 @@ pub(crate) fn page_tab(
|
||||
crate::widgets::target_as(rect, crate::widgets::Kind::Tab(open));
|
||||
}
|
||||
if open {
|
||||
style::fill(batch, atlas, rect, style::OPEN);
|
||||
style::fill(batch, atlas, [px, py, 2.0, ph], style::ACCENT);
|
||||
style::fill(batch, atlas, rect, style::open());
|
||||
style::fill(batch, atlas, [px, py, 2.0, ph], style::accent());
|
||||
}
|
||||
let color = match (open || hover, has) {
|
||||
(true, _) => style::WHITE,
|
||||
(false, true) => style::SOFT,
|
||||
(false, false) => style::MUTED,
|
||||
(false, true) => style::soft(),
|
||||
(false, false) => style::muted(),
|
||||
};
|
||||
let ty = py + ((ph - 8.0) / 2.0).floor();
|
||||
let name = Text::literal(style::fit(atlas, name, pw - 12.0));
|
||||
@@ -312,12 +312,12 @@ pub(crate) fn search_field(
|
||||
search.draw(batch, atlas, None);
|
||||
if search.value.is_empty() && !focused {
|
||||
let hint = Text::literal(search.message.clone());
|
||||
batch.text_styled(atlas, &hint, x + 5.0, search.y, style::MUTED, true);
|
||||
batch.text_styled(atlas, &hint, x + 5.0, search.y, style::muted(), true);
|
||||
}
|
||||
if !search.value.is_empty() {
|
||||
let hover = ui::hovered(cursor, clear[0], clear[1], clear[2], clear[3]);
|
||||
crate::widgets::widget_cursor(hover, true);
|
||||
let color = if hover { style::WHITE } else { style::MUTED };
|
||||
let color = if hover { style::WHITE } else { style::muted() };
|
||||
let cy = y + ((h - 8.0) / 2.0).floor();
|
||||
ui::centered_text(
|
||||
batch,
|
||||
@@ -344,7 +344,7 @@ pub(crate) fn plate(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, head
|
||||
batch,
|
||||
atlas,
|
||||
[px + 8.0, py + 24.0, pw - 16.0, 1.0],
|
||||
style::HEAD_RULE,
|
||||
style::head_rule(),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -383,9 +383,9 @@ pub(crate) fn list<P: Copy, S: Copy>(
|
||||
}
|
||||
let Some(setting) = line.setting else {
|
||||
let (name, color, dy) = match line.group {
|
||||
Some(("", _)) => (page_name(line.page), style::MUTED, 3.0),
|
||||
Some((name, _)) => (lang::get(name), style::MUTED, 3.0),
|
||||
None => (page_name(line.page), style::ACCENT, 4.0),
|
||||
Some(("", _)) => (page_name(line.page), style::muted(), 3.0),
|
||||
Some((name, _)) => (lang::get(name), style::muted(), 3.0),
|
||||
None => (page_name(line.page), style::accent(), 4.0),
|
||||
};
|
||||
let name = Text::literal(name);
|
||||
batch.text_styled(atlas, &name, cols.list_x + 2.0, y + dy, color, true);
|
||||
@@ -393,7 +393,7 @@ pub(crate) fn list<P: Copy, S: Copy>(
|
||||
};
|
||||
if !after_name {
|
||||
let rule = [cols.list_x + 8.0, y, cols.list_w - 16.0, 1.0];
|
||||
style::fill(batch, atlas, rule, style::ROW_RULE);
|
||||
style::fill(batch, atlas, rule, style::row_rule());
|
||||
}
|
||||
row(batch, setting, y);
|
||||
}
|
||||
@@ -404,7 +404,7 @@ pub(crate) fn list<P: Copy, S: Copy>(
|
||||
&none,
|
||||
cols.list_x + 2.0,
|
||||
cols.top + 4.0,
|
||||
style::MUTED,
|
||||
style::muted(),
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -499,7 +499,7 @@ pub(crate) fn row(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, y: f32
|
||||
let active = live && (hover || focused || held);
|
||||
if active {
|
||||
let lit = [rect[0] + 2.0, y + 1.0, rect[2] - 4.0, style::ROW - 2.0];
|
||||
style::fill(batch, atlas, lit, style::HOVER);
|
||||
style::fill(batch, atlas, lit, style::hover());
|
||||
}
|
||||
crate::widgets::widget_cursor(hover, live);
|
||||
// The control socket's widget tree, the narrator and a controller's focus.
|
||||
@@ -523,8 +523,8 @@ pub(crate) fn row(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, y: f32
|
||||
if live {
|
||||
crate::widgets::target_as(rect, kind);
|
||||
}
|
||||
let color = if live { style::WHITE } else { style::MUTED };
|
||||
let soft = if live { style::SOFT } else { style::MUTED };
|
||||
let color = if live { style::WHITE } else { style::muted() };
|
||||
let soft = if live { style::soft() } else { style::muted() };
|
||||
let ty = y + ((style::ROW - 8.0) / 2.0).floor();
|
||||
let lit = live && (hover || held);
|
||||
let left = rect[0] + style::INSET;
|
||||
@@ -611,7 +611,7 @@ fn lit(batch: &mut HudBatch, atlas: &HudAtlas, [x, y, w, _]: [f32; 4]) {
|
||||
batch,
|
||||
atlas,
|
||||
[x + 2.0, y + 1.0, w - 4.0, style::ROW - 2.0],
|
||||
style::HOVER,
|
||||
style::hover(),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -644,7 +644,7 @@ fn read_row(
|
||||
let room = rect[2] - 2.0 * style::INSET - name_w - 8.0;
|
||||
let value = style::fit(atlas, value, room);
|
||||
let vx = rect[0] + rect[2] - style::INSET - atlas.font.width(&value);
|
||||
batch.text_styled(atlas, &Text::literal(value), vx, ty, style::SOFT, true);
|
||||
batch.text_styled(atlas, &Text::literal(value), vx, ty, style::soft(), true);
|
||||
if focused {
|
||||
style::ring(
|
||||
batch,
|
||||
@@ -749,7 +749,7 @@ fn pad_row(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, y: f32, view:
|
||||
batch.text_styled(atlas, &yellow(close), right.ceil(), ty, style::WHITE, true);
|
||||
}
|
||||
let left = rect[0] + style::INSET;
|
||||
let color = if live { style::WHITE } else { style::MUTED };
|
||||
let color = if live { style::WHITE } else { style::muted() };
|
||||
let shown = Text::literal(style::fit(atlas, name, chip[0] - 6.0 - left));
|
||||
batch.text_styled(atlas, &shown, left, ty, color, true);
|
||||
if focused {
|
||||
@@ -799,7 +799,7 @@ fn side_lines(
|
||||
];
|
||||
crate::widgets::record(line, rect, false);
|
||||
let shown = Text::literal(style::fit(atlas, line, rect[2]));
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::MUTED, true);
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::muted(), true);
|
||||
}
|
||||
}
|
||||
/// A line under the page list: its inset, and its height.
|
||||
@@ -881,7 +881,7 @@ fn heading(batch: &mut HudBatch, atlas: &HudAtlas, text: &str, [x, y, w, _]: [f3
|
||||
let rect = [x + SIDE_INSET, y + HEADING_Y, w - 2.0 * SIDE_INSET, 8.0];
|
||||
crate::widgets::record(text, rect, false);
|
||||
let shown = Text::literal(style::fit(atlas, text, rect[2]));
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::MUTED, true);
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::muted(), true);
|
||||
}
|
||||
|
||||
/// Vanilla's scroller, inside the panel's right edge, sized as `ui::Scroll` drags it.
|
||||
@@ -1896,8 +1896,8 @@ impl<S: Screen> Shell<S> {
|
||||
// The row's page is open: lit as the list's open page is.
|
||||
if list.lit == Some(*shown) {
|
||||
let row @ [x, y, _, h] = strip.area;
|
||||
style::fill(batch, atlas, row, style::OPEN);
|
||||
style::fill(batch, atlas, [x, y, 2.0, h], style::ACCENT);
|
||||
style::fill(batch, atlas, row, style::open());
|
||||
style::fill(batch, atlas, [x, y, 2.0, h], style::accent());
|
||||
}
|
||||
tabs::draw(batch, atlas, strip);
|
||||
}
|
||||
@@ -2134,7 +2134,14 @@ impl<S: Screen> Shell<S> {
|
||||
crate::widgets::narratable(|| crate::widgets::Narratable::text(row.name.clone(), rect));
|
||||
let ty = y + ((style::ROW - 8.0) / 2.0).floor();
|
||||
let name = Text::literal(style::fit(atlas, &row.name, rect[2] - 2.0 * style::INSET));
|
||||
batch.text_styled(atlas, &name, rect[0] + style::INSET, ty, style::MUTED, true);
|
||||
batch.text_styled(
|
||||
atlas,
|
||||
&name,
|
||||
rect[0] + style::INSET,
|
||||
ty,
|
||||
style::muted(),
|
||||
true,
|
||||
);
|
||||
return;
|
||||
}
|
||||
let over = |[x, y, w, h]: [f32; 4]| pointer.is_some_and(|at| ui::hovered(at, x, y, w, h));
|
||||
@@ -2240,7 +2247,7 @@ impl<S: Screen> Shell<S> {
|
||||
// Labelled for the widget tree: what the strip says is what a test or an agent reads.
|
||||
crate::widgets::record(about, cols.dock, false);
|
||||
let color = if why.is_some() {
|
||||
style::MUTED
|
||||
style::muted()
|
||||
} else {
|
||||
style::GREY
|
||||
};
|
||||
|
||||
@@ -304,19 +304,19 @@ impl StudioUi {
|
||||
|
||||
// Card background & highlight
|
||||
if is_selected {
|
||||
style::fill(batch, atlas, rect, style::OPEN);
|
||||
style::fill(batch, atlas, rect, style::open());
|
||||
} else if is_hovered {
|
||||
style::fill(batch, atlas, rect, style::HOVER);
|
||||
style::fill(batch, atlas, rect, style::hover());
|
||||
} else {
|
||||
style::well(batch, atlas, rect);
|
||||
}
|
||||
|
||||
let border_color = if is_selected {
|
||||
style::ACCENT
|
||||
style::accent()
|
||||
} else if is_hovered {
|
||||
style::WHITE
|
||||
} else {
|
||||
style::ROW_RULE
|
||||
style::row_rule()
|
||||
};
|
||||
style::ring(batch, atlas, rect, border_color);
|
||||
|
||||
|
||||
@@ -119,14 +119,11 @@ audio = ["horizon-client-render/audio", "horizon-client-lib/audio"]
|
||||
controllers = ["horizon-client-lib/controllers", "dep:gilrs", "dep:horizon-dualsense", "horizon-client-input/controllers"]
|
||||
# Horizon's own extras over the vanilla game, for a fork that wants them out (docs/forking.md):
|
||||
# cosmetics and emotes, the "Horizon player" presence, the official server added to
|
||||
# the server list, the Horizon Settings and Mods pages, Discord and Play with Friends, and ray
|
||||
# tracing on request (`HORIZON_RAY_TRACING=1`). Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# the server list, the Horizon Settings and Mods pages and Play with Friends, and ray tracing on
|
||||
# request (`HORIZON_RAY_TRACING=1`). Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# every place it gates. Without it (`--no-default-features --features audio,controllers`) the
|
||||
# client is best effort: CI builds only the default.
|
||||
horizon-extras = ["horizon-client-lib/horizon-extras", "horizon-client-render/horizon-extras", "discord", "friends"]
|
||||
# Online extras a server or a port can leave out; the server build has none of them. "Playing Horizon"
|
||||
# on Discord (game/discord.rs).
|
||||
discord = ["horizon-client-lib/discord"]
|
||||
horizon-extras = ["horizon-client-render/horizon-extras", "friends"]
|
||||
# Play with Friends: sharing a world behind an invite code (game/friends.rs). Joining one is
|
||||
# horizon-friends' `game` side, which horizon-official registers (`horizon_hooks::tunnel`).
|
||||
friends = ["dep:horizon-friends"]
|
||||
|
||||
@@ -287,6 +287,7 @@
|
||||
"This feature is not yet available in Horizon.": "This feature is not yet available in Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Your display or system doesn't offer HDR output.",
|
||||
"Turn HDR on to use it.": "Turn HDR on to use it.",
|
||||
"The shader pack lights the world itself.": "The shader pack lights the world itself.",
|
||||
"Your GPU or graphics API doesn't support it.": "Your GPU or graphics API doesn't support it.",
|
||||
"Not with software rendering, which runs it on the CPU.": "Not with software rendering, which runs it on the CPU.",
|
||||
"Out of video memory: off until the next start.": "Out of video memory: off until the next start.",
|
||||
|
||||
@@ -17,8 +17,8 @@ pub use horizon_client_render::{
|
||||
containers, controller_ui, crash, custom_sky, datapack, dynamic_light, effects, environment,
|
||||
extras, fast_hash, fluid_render, fog, font, gfx, graphics, graphics_style, graphics_ui,
|
||||
hdr_calibration, hud, hud_kit, hud_layout, hud_overlays, inventory_effects, java_text,
|
||||
jigsaw_block, json_folder, level_loading, light, lod, logging, menu_blur, mesher, minimap,
|
||||
mipmap, mod_browser, mod_list, model_library, models, multiline_edit, native_emissive,
|
||||
jigsaw_block, json_folder, level_loading, light, lod, logging, menu_blur, menu_style, mesher,
|
||||
minimap, mipmap, mod_browser, mod_list, model_library, models, multiline_edit, native_emissive,
|
||||
options_file, options_fixes, options_ui, overlay, pack_browser, pack_formats, pack_hooks,
|
||||
pack_palette, pack_screen, packs, pad_cursor, pad_glyph, par, particles, poi_sections,
|
||||
polytone_creative_tabs, polytone_post, post_chain, potent_sulfur, preedit, providers, pvp,
|
||||
@@ -58,8 +58,6 @@ pub mod debug_overlay;
|
||||
pub mod debugworld;
|
||||
pub mod dialog;
|
||||
pub mod dialog_screen;
|
||||
#[cfg(feature = "discord")]
|
||||
pub mod discord_presence;
|
||||
pub mod end_crystal;
|
||||
pub mod end_gateway;
|
||||
pub mod entities;
|
||||
@@ -102,8 +100,6 @@ pub mod native_data;
|
||||
pub mod net;
|
||||
pub mod nether_portal;
|
||||
pub mod no_resources;
|
||||
#[cfg(feature = "horizon-extras")]
|
||||
pub mod official_servers;
|
||||
pub mod offline_name;
|
||||
pub mod old_world;
|
||||
pub mod osk;
|
||||
|
||||
@@ -13,6 +13,7 @@ pub fn main_with(mods: crate::mod_api::Mods) {
|
||||
log::warn!("Trait mods already installed; ignoring the second list");
|
||||
}
|
||||
horizon_threads::configure_allocator();
|
||||
crate::horizon_look::give();
|
||||
// OptiFine's and Polytone's pack formats (platform, docs/layers.md), before any pack loads.
|
||||
horizon_client::pack_formats::install();
|
||||
// horizon-extras (docs/forking.md): without the feature, no Horizon Settings or Mods page.
|
||||
@@ -23,8 +24,9 @@ pub fn main_with(mods: crate::mod_api::Mods) {
|
||||
horizon_client::telemetry::mark_start();
|
||||
// Opt-in telemetry keeps each crash report (docs/telemetry.md), whatever the mode.
|
||||
crash::on_report(horizon_client::telemetry::keep_crash);
|
||||
// Crates above the engine registered their hooks before this (horizon-official's `main`);
|
||||
// none registers after this point.
|
||||
// Crates above the engine registered their hooks before this (horizon-official's `main`),
|
||||
// then the Horizon parts still in this crate; none registers after this point.
|
||||
game::player_hooks::register();
|
||||
horizon_hooks::engine::seal();
|
||||
horizon_client::spans::startup::init(std::time::Instant::now());
|
||||
horizon_client::spans::trace::start_from_env();
|
||||
|
||||
@@ -49,6 +49,7 @@ fn pack_files(world_tables: &Option<WorldTables>) -> horizon_world::loot::PackOv
|
||||
}
|
||||
}
|
||||
|
||||
mod activity;
|
||||
mod advancements;
|
||||
mod advancements_screen;
|
||||
mod agent;
|
||||
@@ -128,8 +129,6 @@ mod decorated_pot;
|
||||
mod dedicated;
|
||||
mod deflect;
|
||||
mod dialogs;
|
||||
#[cfg(feature = "discord")]
|
||||
mod discord;
|
||||
mod dispense_fixture;
|
||||
mod dispenser;
|
||||
mod dragon;
|
||||
@@ -373,6 +372,7 @@ mod place_feature_tests;
|
||||
mod play_input;
|
||||
mod play_keys;
|
||||
mod player_equip;
|
||||
pub(crate) mod player_hooks;
|
||||
mod player_spawn;
|
||||
mod pointer_capture;
|
||||
#[cfg(test)]
|
||||
@@ -402,6 +402,7 @@ mod remote_vehicles;
|
||||
mod render_control;
|
||||
mod render_settings;
|
||||
mod render_tick;
|
||||
mod replay;
|
||||
mod repro;
|
||||
mod resource_load;
|
||||
mod resource_loader;
|
||||
@@ -1497,7 +1498,7 @@ impl LevelAccess for GameLevel<'_> {
|
||||
};
|
||||
}
|
||||
if let Some(signal) = books::lectern_signal(self.world, pos) {
|
||||
return signal;
|
||||
return signal * i32::from(books::has_book_state(self.registry, state));
|
||||
}
|
||||
if let Some(signal) =
|
||||
machines::shelf_signal(self.world, self.registry, state, pos, direction)
|
||||
@@ -2882,19 +2883,9 @@ struct Game<'a> {
|
||||
/// The open connection joined from Realms: `ServerData.isRealm` for the friends
|
||||
/// service's presence status.
|
||||
realm_session: bool,
|
||||
/// Active packet replay session (game/studio.rs).
|
||||
pub(super) studio_replay: Option<horizon_client::studio::ReplayDriver>,
|
||||
pub(super) studio_freecam: horizon_client::studio::StudioFreecam,
|
||||
pub(super) studio_timeline: horizon_client::studio::TimelineUi,
|
||||
pub(super) studio_topbar: horizon_client::studio::TopBarUi,
|
||||
pub(super) studio_rmb_down: bool,
|
||||
studio_camera_track_dirty: bool,
|
||||
/// Camera perspective to restore after leaving replay playback.
|
||||
studio_replay_previous_camera_type: Option<perspective::CameraType>,
|
||||
/// Replay opened from the title screen owns the synthetic remote session.
|
||||
studio_replay_standalone: bool,
|
||||
last_replay_tick: Option<Instant>,
|
||||
pub(super) studio_virtual_tick_ms: f32,
|
||||
/// Replay playback (game/replay.rs), and Horizon Studio's editor on it (game/studio.rs).
|
||||
pub(super) replay: replay::Replay,
|
||||
pub(super) studio: studio::Studio,
|
||||
/// This world is open to the network (game/lan.rs).
|
||||
lan: Option<lan::LanHost>,
|
||||
/// Single player's server thread, which `remote` is connected to.
|
||||
@@ -5942,8 +5933,7 @@ impl Game<'_> {
|
||||
// the sleep overlay, debug screen and open screens still draw.
|
||||
let spectator = self.spectator();
|
||||
let (wi, hi) = (w as i32, h as i32);
|
||||
let in_studio = self.studio_replay.is_some();
|
||||
let show_hud = !self.ui.hide_gui && !in_studio;
|
||||
let show_hud = !self.ui.hide_gui && !self.replay.playing();
|
||||
// Hud.extractRenderState asks `Screen.isInGameUi` twice: such a screen
|
||||
// defers the subtitles over itself, and keeps them while F1 hides the
|
||||
// rest of the HUD.
|
||||
@@ -6282,23 +6272,7 @@ impl Game<'_> {
|
||||
self.draw_sign_editor(&mut batch);
|
||||
self.draw_book(&mut batch);
|
||||
}
|
||||
if !self.ui.hide_gui
|
||||
&& self.screen == Screen::Playing
|
||||
&& (self.studio_replay.is_some() || self.studio_freecam.active)
|
||||
{
|
||||
self.studio_topbar.render(
|
||||
&mut batch,
|
||||
&self.gui.atlas,
|
||||
self.cursor,
|
||||
self.studio_freecam.locked_to_path,
|
||||
);
|
||||
self.studio_timeline.render(
|
||||
&mut batch,
|
||||
&self.gui.atlas,
|
||||
self.cursor,
|
||||
&self.studio_freecam,
|
||||
);
|
||||
}
|
||||
self.draw_studio_bars(&mut batch);
|
||||
if show_hud {
|
||||
self.draw_pad_guide(&mut batch, guide_from);
|
||||
}
|
||||
@@ -6521,12 +6495,12 @@ impl Game<'_> {
|
||||
/// `Camera.setRotation`: the camera's orientation, turned round in
|
||||
/// third-person front view.
|
||||
pub(super) fn camera_orientation(&self) -> glam::Quat {
|
||||
if self.studio_freecam.active {
|
||||
if self.studio.flying() {
|
||||
return camera_rotation(
|
||||
perspective::CameraType::FirstPerson,
|
||||
self.studio_freecam.yaw,
|
||||
self.studio_freecam.pitch,
|
||||
) * glam::Quat::from_rotation_z(self.studio_freecam.roll.to_radians());
|
||||
self.studio.freecam.yaw,
|
||||
self.studio.freecam.pitch,
|
||||
) * glam::Quat::from_rotation_z(self.studio.freecam.roll.to_radians());
|
||||
}
|
||||
match self.posed_rotation {
|
||||
// The frame's camera, already turned round in front view.
|
||||
@@ -6733,11 +6707,7 @@ impl Game<'_> {
|
||||
self.mark_player(out.len(), !self.own_body_in_view());
|
||||
let player_start = out.len();
|
||||
self.mark_motion(player_start, Self::MOTION_OWN_PLAYER);
|
||||
let player_alpha = if self.studio_replay.is_some() {
|
||||
(self.studio_virtual_tick_ms as f64 / 50.0).clamp(0.0, 1.0)
|
||||
} else {
|
||||
self.clock.camera_fraction()
|
||||
};
|
||||
let player_alpha = self.own_player_alpha();
|
||||
self.player_model_geometry(camera, player_alpha, &mut out);
|
||||
// A native pack's shadow pass alone gets the first-person model (no per-entity draws).
|
||||
if self.pack_ids.is_none() && !self.own_body_in_view() {
|
||||
@@ -6746,8 +6716,8 @@ impl Game<'_> {
|
||||
.extend(out.drain(player_start..));
|
||||
}
|
||||
self.mark_motion(out.len(), 0);
|
||||
// Companions in first person, trails and auras (game/cosmetics/fx.rs).
|
||||
self.cosmetics_fx_geometry(camera, alpha, &mut out);
|
||||
// What crates draw around players: first person, see-through (game/player_hooks.rs).
|
||||
self.players_after_geometry(camera, alpha, &mut out);
|
||||
self.mark_entity(out.len(), "minecraft:evoker_fangs");
|
||||
self.fangs_geometry(camera, alpha, &mut out);
|
||||
self.block_item_display_geometry(camera, alpha, &mut out);
|
||||
@@ -7466,7 +7436,6 @@ impl Game<'_> {
|
||||
self.spawn_phantoms();
|
||||
self.tick_advancements();
|
||||
self.tick_player_model();
|
||||
self.tick_emotes();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -9236,7 +9205,7 @@ impl Game<'_> {
|
||||
let camera_alpha = self.clock.camera_fraction();
|
||||
let vanilla = self.camera_view(camera_alpha as f32);
|
||||
let view = vanilla.map(|view| {
|
||||
if self.shows_panorama() || self.studio_freecam.active {
|
||||
if self.shows_panorama() || self.studio.flying() {
|
||||
view
|
||||
} else {
|
||||
self.native_camera_pose_now(camera_alpha as f32, view)
|
||||
@@ -9414,14 +9383,7 @@ impl Game<'_> {
|
||||
// hitboxes (F3+G, F3+B).
|
||||
let mut lines = self.fishing_line(alpha, size);
|
||||
let mut g = self.debug_gizmos(alpha as f32, camera.to_array());
|
||||
if self.studio_freecam.active || self.studio_replay.is_some() {
|
||||
horizon_client::studio::render_camera_path(
|
||||
&self.studio_freecam.track,
|
||||
&mut g,
|
||||
None,
|
||||
100,
|
||||
);
|
||||
}
|
||||
self.studio_camera_path(&mut g);
|
||||
lines.extend(g.lines);
|
||||
let on_top = g.on_top;
|
||||
pr.lap("pr_debug");
|
||||
@@ -9443,7 +9405,7 @@ impl Game<'_> {
|
||||
Vec::new()
|
||||
};
|
||||
pr.lap("pr_native_visuals");
|
||||
let view = if self.studio_freecam.active {
|
||||
let view = if self.studio.flying() {
|
||||
glam::Mat4::from_quat(self.camera_orientation().conjugate())
|
||||
} else {
|
||||
horizon_client::camera::view_matrix(view_yaw, view_pitch)
|
||||
@@ -9569,7 +9531,7 @@ impl Game<'_> {
|
||||
} else {
|
||||
self.fov_degrees(camera_alpha as f32, camera.to_array())
|
||||
};
|
||||
let camera_effects = fov::camera_effects_enabled(title, self.studio_freecam.active);
|
||||
let camera_effects = fov::camera_effects_enabled(title, self.studio.flying());
|
||||
let bob = if !camera_effects {
|
||||
glam::Mat4::IDENTITY
|
||||
} else {
|
||||
@@ -10462,21 +10424,7 @@ impl Game<'_> {
|
||||
let b = HudBatch::new([r.config.width, r.config.height]);
|
||||
let previous = self.cursor;
|
||||
self.cursor = (position.x as f32 / b.scale, position.y as f32 / b.scale);
|
||||
if self.screen == Screen::Playing
|
||||
&& (self.studio_timeline.dragging_playhead
|
||||
|| self.studio_timeline.dragging_keyframe.is_some())
|
||||
{
|
||||
let action = self.studio_timeline.handle_mouse_drag(
|
||||
self.cursor,
|
||||
b.width,
|
||||
&mut self.studio_freecam,
|
||||
);
|
||||
if matches!(
|
||||
action,
|
||||
horizon_client::studio::TimelineAction::KeyframeMoved
|
||||
) {
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
if self.studio_mouse_dragged(b.width) {
|
||||
return Ok(());
|
||||
}
|
||||
if self.screen_mouse_dragged(previous) {
|
||||
@@ -10527,7 +10475,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
WindowEvent::MouseWheel { .. }
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() => {}
|
||||
if self.screen == Screen::Playing && self.replay.playing() => {}
|
||||
WindowEvent::MouseWheel { delta, .. } => {
|
||||
let (raw_x, raw_y) = match delta {
|
||||
MouseScrollDelta::LineDelta(x, y) => (f64::from(x), f64::from(y)),
|
||||
@@ -10804,90 +10752,7 @@ impl Game<'_> {
|
||||
}
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
let pressed = state == ElementState::Pressed;
|
||||
if !pressed && button == MouseButton::Left {
|
||||
let action = self.studio_timeline.handle_mouse_up();
|
||||
if !matches!(action, horizon_client::studio::TimelineAction::None) {
|
||||
self.handle_studio_timeline_action(action);
|
||||
}
|
||||
}
|
||||
if (self.studio_freecam.active || self.studio_replay.is_some())
|
||||
&& button == MouseButton::Right
|
||||
{
|
||||
if let Some(renderer) = &self.renderer {
|
||||
let batch =
|
||||
HudBatch::new([renderer.config.width, renderer.config.height]);
|
||||
if self.studio_timeline.visible
|
||||
&& self.cursor.1 >= batch.height - self.studio_timeline.height()
|
||||
{
|
||||
if pressed
|
||||
&& let Some(index) = self.studio_timeline.keyframe_at_cursor(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
&self.studio_freecam,
|
||||
)
|
||||
{
|
||||
if index < self.studio_freecam.track.keyframes.len() {
|
||||
self.studio_freecam.track.keyframes.remove(index);
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
self.studio_timeline.selected_keyframe = None;
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
if pressed {
|
||||
self.studio_topbar.close_dropdown();
|
||||
self.studio_rmb_down = true;
|
||||
self.capture(true);
|
||||
return Ok(());
|
||||
} else if self.studio_rmb_down {
|
||||
self.studio_rmb_down = false;
|
||||
self.capture(false);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
if pressed
|
||||
&& button == MouseButton::Left
|
||||
&& self.screen == Screen::Playing
|
||||
&& (self.studio_replay.is_some() || self.studio_freecam.active)
|
||||
{
|
||||
let size = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map(|renderer| [renderer.config.width, renderer.config.height])
|
||||
.unwrap_or([1, 1]);
|
||||
let batch = HudBatch::new(size);
|
||||
let had_open_menu = self.studio_topbar.open_menu.is_some();
|
||||
let topbar_action = self.studio_topbar.handle_mouse_click(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
);
|
||||
if !matches!(topbar_action, horizon_client::studio::TopBarAction::None) {
|
||||
self.handle_studio_topbar_action(topbar_action);
|
||||
return Ok(());
|
||||
}
|
||||
if had_open_menu || self.cursor.1 <= self.studio_topbar.height {
|
||||
return Ok(());
|
||||
}
|
||||
if self.studio_timeline.visible {
|
||||
let action = self.studio_timeline.handle_mouse_down(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
&self.studio_freecam,
|
||||
);
|
||||
if !matches!(action, horizon_client::studio::TimelineAction::None) {
|
||||
self.handle_studio_timeline_action(action);
|
||||
return Ok(());
|
||||
}
|
||||
if self.cursor.1 >= batch.height - self.studio_timeline.height() {
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
}
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() {
|
||||
if self.studio_mouse_input(pressed, button) {
|
||||
return Ok(());
|
||||
}
|
||||
if matches!(self.screen, Screen::Inventory | Screen::Creative)
|
||||
@@ -11357,24 +11222,7 @@ impl Game<'_> {
|
||||
let between = now.saturating_duration_since(self.frame_end);
|
||||
self.frame_ticks = elapsed.as_secs_f32() * 20.0;
|
||||
self.previous = now;
|
||||
if self.studio_freecam.active
|
||||
&& self.screen == Screen::Playing
|
||||
&& !self.dialog_open()
|
||||
{
|
||||
let held = |key| f64::from(u8::from(self.keys.raw(&key)));
|
||||
let forward = held(KeyCode::KeyW) - held(KeyCode::KeyS);
|
||||
let strafe = held(KeyCode::KeyD) - held(KeyCode::KeyA);
|
||||
let vertical =
|
||||
held(KeyCode::KeyE) - held(KeyCode::KeyQ) + held(KeyCode::Space);
|
||||
let fast = self.keys.raw(&KeyCode::ControlRight);
|
||||
self.studio_freecam.update_flight_motion(
|
||||
forward,
|
||||
strafe,
|
||||
vertical,
|
||||
fast,
|
||||
elapsed.as_secs_f64().min(0.1),
|
||||
);
|
||||
}
|
||||
self.studio_fly(elapsed);
|
||||
// Arrow-key camera controls belong to gameplay; chat and
|
||||
// other screens use the same keys for their own navigation.
|
||||
if self.screen == Screen::Playing
|
||||
@@ -11404,8 +11252,7 @@ impl Game<'_> {
|
||||
self.heal_hold_latches();
|
||||
// For the hooks above the engine (the "I'm playing" ping): said when it changes.
|
||||
horizon_hooks::engine::published(self.is_published());
|
||||
#[cfg(feature = "discord")]
|
||||
self.update_discord_presence();
|
||||
self.report_activity();
|
||||
let steps = self.clock.advance(elapsed);
|
||||
for _ in 0..steps {
|
||||
let started = Instant::now();
|
||||
@@ -11559,17 +11406,18 @@ impl Game<'_> {
|
||||
server.set_legacy_rules(self.settings.extras.pvp.combat.rules);
|
||||
}
|
||||
self.clock.end_frame(self.pause);
|
||||
let mut consumed = false;
|
||||
let saved = self
|
||||
.renderer
|
||||
.as_mut()
|
||||
.map(|r| std::mem::take(&mut r.saved_screenshots))
|
||||
.unwrap_or_default();
|
||||
for saved in saved {
|
||||
self.finish_screenshot(saved);
|
||||
}
|
||||
let finished = self
|
||||
.renderer
|
||||
.as_mut()
|
||||
.and_then(|r| r.screenshot_result.take());
|
||||
if let Some(result) = &finished
|
||||
&& self.ui.screenshot_message.is_some()
|
||||
{
|
||||
self.finish_screenshot(result);
|
||||
consumed = true;
|
||||
}
|
||||
if let Some(result) = &finished
|
||||
&& let Some(reply) = self.pending_screenshot.take()
|
||||
{
|
||||
@@ -11582,7 +11430,6 @@ impl Game<'_> {
|
||||
}
|
||||
.to_string(),
|
||||
);
|
||||
consumed = true;
|
||||
}
|
||||
if let Some(result) =
|
||||
self.renderer.as_mut().and_then(|r| r.capture_result.take())
|
||||
@@ -11591,12 +11438,6 @@ impl Game<'_> {
|
||||
let value = result.unwrap_or_else(|e| serde_json::json!({ "error": e }));
|
||||
let _ = reply.send(value.to_string());
|
||||
}
|
||||
// A result nobody asked for was the world icon's
|
||||
// (`tick_world_icon`): a failure tries again a second
|
||||
// later, as `tryTakeScreenshotIfNeeded` does.
|
||||
if !consumed && let Some(Err(error)) = finished {
|
||||
log::warn!("Horizon: couldn't save the world icon: {error}");
|
||||
}
|
||||
if rendered {
|
||||
self.frame_stats.record(elapsed.as_secs_f32() * 1000.0);
|
||||
self.debug_charts.frame_times.log(elapsed.as_nanos() as i64);
|
||||
@@ -12157,16 +11998,8 @@ impl<'a> Game<'a> {
|
||||
entity_attachments: Default::default(),
|
||||
remote: None,
|
||||
realm_session: false,
|
||||
studio_replay: None,
|
||||
studio_freecam: Default::default(),
|
||||
studio_timeline: Default::default(),
|
||||
studio_topbar: Default::default(),
|
||||
studio_rmb_down: false,
|
||||
studio_camera_track_dirty: false,
|
||||
studio_replay_previous_camera_type: None,
|
||||
studio_replay_standalone: false,
|
||||
last_replay_tick: None,
|
||||
studio_virtual_tick_ms: 0.0,
|
||||
replay: Default::default(),
|
||||
studio: Default::default(),
|
||||
lan: None,
|
||||
integrated: None,
|
||||
level_shapes: Default::default(),
|
||||
@@ -12665,10 +12498,8 @@ pub fn run_with() -> Result<()> {
|
||||
// horizon-ctl drives: those start in a source checkout and wrote the list there.
|
||||
if !options.offscreen && !synchronous_startup(&options) {
|
||||
let version = horizon_client::telemetry::version();
|
||||
horizon_hooks::engine::started(&horizon_hooks::Started::new(&version));
|
||||
// horizon-extras: the official server is Horizon's (docs/forking.md).
|
||||
#[cfg(feature = "horizon-extras")]
|
||||
horizon_client::official_servers::update(&horizon_client::logging::player_dir());
|
||||
let game_dir = horizon_client::logging::player_dir();
|
||||
horizon_hooks::engine::started(&horizon_hooks::Started::new(&version, &game_dir));
|
||||
}
|
||||
mods::register_components(&vanilla_root)?;
|
||||
mods::register_standalone_models();
|
||||
@@ -12696,15 +12527,8 @@ pub fn run_with() -> Result<()> {
|
||||
if options.execution_role.is_client() {
|
||||
narrator::start(&early_settings);
|
||||
}
|
||||
// "Playing Horizon" on Discord: never for a server; an automated run only talks to a test's fake Discord.
|
||||
#[cfg(feature = "discord")]
|
||||
if options.dedicated.is_none() {
|
||||
let automated = options.benchmark.is_some()
|
||||
|| options.offscreen
|
||||
|| options.frames.is_some()
|
||||
|| options.world_frames.is_some();
|
||||
horizon_client::discord_presence::start(early_settings.extras.discord_presence, automated);
|
||||
}
|
||||
// A game window's hooks (Discord's presence): never for a server.
|
||||
activity::client_started(&options);
|
||||
// Snapshots of derived tables live in the game folder, never beside the
|
||||
// shared resources.
|
||||
Behaviours::set_cache_dir(std::env::current_dir()?.join(".horizon-cache"));
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
//! What the player is doing, for the hooks above the engine (`Hooks::activity`: the Horizon
|
||||
//! layer's Discord presence shows it).
|
||||
use super::*;
|
||||
use horizon_client::command::args::GameMode;
|
||||
use horizon_hooks::{Activity, Client, Dimension, Play};
|
||||
|
||||
/// At startup, for a game window (never a dedicated server's): the player's first activity, then
|
||||
/// `Hooks::client_started`.
|
||||
pub(super) fn client_started(options: &Options) {
|
||||
if options.dedicated.is_some() {
|
||||
return;
|
||||
}
|
||||
let automated = options.benchmark.is_some()
|
||||
|| options.offscreen
|
||||
|| options.frames.is_some()
|
||||
|| options.world_frames.is_some();
|
||||
horizon_hooks::engine::activity(Activity::Menus);
|
||||
horizon_hooks::engine::client_started(&Client::new(automated));
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Each frame: only a change reaches the hooks.
|
||||
pub(super) fn report_activity(&self) {
|
||||
// One status per computer: P1's, not a splitscreen player's.
|
||||
if self.options.split_guest {
|
||||
return;
|
||||
}
|
||||
horizon_hooks::engine::activity(self.activity());
|
||||
}
|
||||
fn activity(&self) -> Activity {
|
||||
if self.title.is_some() {
|
||||
return Activity::Menus;
|
||||
}
|
||||
let max = horizon_client::lan::MAX_PLAYERS;
|
||||
let play = if let Some(host) = &self.lan {
|
||||
Play::Hosting {
|
||||
players: 1 + host.hub.guests.len(),
|
||||
max,
|
||||
}
|
||||
} else if let Some(server) = &self.integrated {
|
||||
match (server.published(), &self.remote) {
|
||||
(Some(_), Some(remote)) => Play::Hosting {
|
||||
players: remote.player_count(),
|
||||
max,
|
||||
},
|
||||
_ => Play::Singleplayer,
|
||||
}
|
||||
} else if self.remote.is_some() {
|
||||
Play::Multiplayer
|
||||
} else {
|
||||
Play::Singleplayer
|
||||
};
|
||||
Activity::World {
|
||||
play,
|
||||
dimension: match self.dim {
|
||||
Dim::Overworld => Dimension::Overworld,
|
||||
Dim::Nether => Dimension::Nether,
|
||||
Dim::End => Dimension::End,
|
||||
},
|
||||
mode: match self.mode {
|
||||
GameMode::Survival => horizon_hooks::GameMode::Survival,
|
||||
GameMode::Creative => horizon_hooks::GameMode::Creative,
|
||||
GameMode::Adventure => horizon_hooks::GameMode::Adventure,
|
||||
GameMode::Spectator => horizon_hooks::GameMode::Spectator,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -848,34 +848,20 @@ impl Game<'_> {
|
||||
self.armor_stands[i].last_hit = time;
|
||||
return true;
|
||||
}
|
||||
// brokenByPlayer: the stand item, then brokenByAnything: the equipment.
|
||||
let a = self.armor_stands.remove(i);
|
||||
let (width, height) = stand_box(&a);
|
||||
self.audio
|
||||
.play("minecraft:entity.armor_stand.break", Some(at), 1.0, 1.0);
|
||||
self.show_breaking_particles(at, f64::from(width), f64::from(height));
|
||||
let center = [at[0], at[1] + if a.small { 0.4875 } else { 0.9875 }, at[2]];
|
||||
let stand = ItemStack {
|
||||
item: Arc::from("minecraft:armor_stand"),
|
||||
count: 1,
|
||||
damage: 0,
|
||||
extra: None,
|
||||
};
|
||||
self.spawn_item(stand, center, [0.0; 3], 10);
|
||||
for stack in a.equipment.into_iter().flatten() {
|
||||
let r = &mut self.world.random;
|
||||
let v = [
|
||||
f64::from(r.next_float()) * 0.2 - 0.1,
|
||||
0.2,
|
||||
f64::from(r.next_float()) * 0.2 - 0.1,
|
||||
];
|
||||
self.spawn_item(stack, center, v, 10);
|
||||
// brokenByPlayer: the stand item, with the stand's name, pops at its
|
||||
// block, then brokenByAnything: the loot table and the equipment.
|
||||
let (width, height) = stand_box(&self.armor_stands[i]);
|
||||
let p = self.armor_stands[i].position;
|
||||
let pos = [p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32];
|
||||
let mut stand = ItemStack::new("minecraft:armor_stand", 1);
|
||||
if let Some(name) = &self.armor_stands[i].custom_name {
|
||||
stand.data_mut().custom_name =
|
||||
Some(horizon_client::scoreboard::component_tag(&name.component()));
|
||||
}
|
||||
self.pop_resource(pos, stand);
|
||||
// ArmorStand.kill(level, the causing entity), after the drops.
|
||||
self.stand_game_event("minecraft:entity_die", at, by);
|
||||
self.world
|
||||
.modified
|
||||
.insert(((at[0].floor() as i32) >> 4, (at[2].floor() as i32) >> 4));
|
||||
self.break_armor_stand_with_source(i, by);
|
||||
self.show_breaking_particles(at, f64::from(width), f64::from(height));
|
||||
true
|
||||
}
|
||||
/// `Entity.gameEvent(event, attributedTo)` for a stand at `at`: the
|
||||
@@ -1202,6 +1188,8 @@ impl Game<'_> {
|
||||
let a = self.armor_stands.remove(i);
|
||||
let at = [a.position.x, a.position.y, a.position.z];
|
||||
let a_id = a.id;
|
||||
self.audio
|
||||
.play("minecraft:entity.armor_stand.break", Some(at), 1.0, 1.0);
|
||||
// brokenByAnything's dropAllDeathLoot, before the equipment.
|
||||
if !a.small && self.ui.rules.bool("mob_drops") {
|
||||
self.armor_stand_death_loot(at, a.fire_ticks > 0);
|
||||
@@ -1210,8 +1198,6 @@ impl Game<'_> {
|
||||
for stack in drops {
|
||||
self.pop_resource(pos, stack);
|
||||
}
|
||||
self.audio
|
||||
.play("minecraft:entity.armor_stand.break", Some(at), 1.0, 1.0);
|
||||
self.entity_killed_event_by(at, source.or(Some(super::commands::Target::Stand(a_id))));
|
||||
self.world.modified.insert((pos[0] >> 4, pos[2] >> 4));
|
||||
}
|
||||
@@ -1292,10 +1278,21 @@ impl Game<'_> {
|
||||
.raw
|
||||
.get(&id)
|
||||
.is_some_and(|tag| horizon_client::entity_nbt::flag(tag, "Invulnerable"));
|
||||
// Entity.isInvulnerableTo: the flag, then EnchantmentHelper.isImmuneToDamage.
|
||||
let a = &self.armor_stands[i];
|
||||
if (invulnerable && !creative) || a.invisible || a.marker {
|
||||
if (invulnerable && !creative)
|
||||
|| a.invisible
|
||||
|| a.marker
|
||||
|| self.stand_immune_to_damage(i, damage_type, causing)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// ArmorStand.hurtServer attributes its game events to the source
|
||||
// entity: the player, a LAN guest or the mob.
|
||||
let by = match causing {
|
||||
Some(Target::Player | Target::Guest(_) | Target::Mob(_)) => causing,
|
||||
_ => None,
|
||||
};
|
||||
let (explosion, ignites, burns) = (
|
||||
tagged("minecraft:is_explosion"),
|
||||
tagged("minecraft:ignites_armor_stands"),
|
||||
@@ -1306,21 +1303,26 @@ impl Game<'_> {
|
||||
tagged("minecraft:always_kills_armor_stands"),
|
||||
);
|
||||
if explosion {
|
||||
self.break_armor_stand_by_anything(i);
|
||||
self.break_armor_stand_with_source(i, by);
|
||||
return false;
|
||||
}
|
||||
if ignites {
|
||||
if self.armor_stands[i].fire_ticks > 0 {
|
||||
self.cause_stand_damage(i, 0.15);
|
||||
self.cause_stand_damage(i, 0.15, by);
|
||||
} else {
|
||||
// igniteForSeconds(5.0f): at least 100 ticks.
|
||||
// igniteForSeconds(5.0f): at least 100 ticks, and
|
||||
// Entity.igniteForTicks calls clearFreeze.
|
||||
let a = &mut self.armor_stands[i];
|
||||
a.fire_ticks = a.fire_ticks.max(100);
|
||||
if let Some(horizon_world::nbt::Tag::Compound(map)) = self.persist.raw.get_mut(&id)
|
||||
{
|
||||
map.remove(&"TicksFrozen".into());
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if burns && self.armor_stands[i].health > 0.5 {
|
||||
self.cause_stand_damage(i, 4.0);
|
||||
self.cause_stand_damage(i, 4.0, by);
|
||||
return false;
|
||||
}
|
||||
if !breaks && !always_kills {
|
||||
@@ -1335,22 +1337,85 @@ impl Game<'_> {
|
||||
if !may_build {
|
||||
return false;
|
||||
}
|
||||
// ArmorStand.hurtServer attributes its game events to the source
|
||||
// entity: the player, a LAN guest or the mob.
|
||||
let by = match causing {
|
||||
Some(Target::Player | Target::Guest(_) | Target::Mob(_)) => causing,
|
||||
_ => None,
|
||||
};
|
||||
self.break_armor_stand_by_hit(i, creative, always_kills, by)
|
||||
}
|
||||
/// `EnchantmentHelper.isImmuneToDamage` for the stand at `i`: whether an
|
||||
/// enchantment on an active equipment slot has a `minecraft:damage_immunity`
|
||||
/// effect whose requirements hold for `damage_type` and `causing`.
|
||||
fn stand_immune_to_damage(
|
||||
&mut self,
|
||||
i: usize,
|
||||
damage_type: &str,
|
||||
causing: Option<super::commands::Target>,
|
||||
) -> bool {
|
||||
use super::commands::Target;
|
||||
let mut checks = Vec::new();
|
||||
let equipment = &self.armor_stands[i].equipment;
|
||||
for (stack, slot) in equipment.iter().zip(ArmorStand::SLOTS) {
|
||||
let Some(stack) = stack else { continue };
|
||||
let armor = matches!(slot, "head" | "chest" | "legs" | "feet");
|
||||
let hand = matches!(slot, "mainhand" | "offhand");
|
||||
for (id, level) in stack.enchantments() {
|
||||
let Some(def) = self.res.stations().enchantments.get(id) else {
|
||||
continue;
|
||||
};
|
||||
if !def.slots.iter().any(|s| {
|
||||
s == slot || s == "any" || (s == "armor" && armor) || (s == "hand" && hand)
|
||||
}) {
|
||||
continue;
|
||||
}
|
||||
let immunity = &def.effects["minecraft:damage_immunity"];
|
||||
for entry in immunity.as_array().into_iter().flatten() {
|
||||
checks.push((entry.get("requirements").cloned(), *level));
|
||||
}
|
||||
}
|
||||
}
|
||||
if checks.is_empty() {
|
||||
return false;
|
||||
}
|
||||
let attacker = match causing {
|
||||
Some(Target::Player | Target::Guest(_)) => Some("minecraft:player".to_owned()),
|
||||
Some(Target::Mob(m_id)) => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == m_id)
|
||||
.map(|m| m.kind.id.clone()),
|
||||
Some(Target::Stand(_)) => Some("minecraft:armor_stand".to_owned()),
|
||||
_ => None,
|
||||
};
|
||||
let canonical = if damage_type.contains(':') {
|
||||
damage_type.to_owned()
|
||||
} else {
|
||||
format!("minecraft:{damage_type}")
|
||||
};
|
||||
let ctx = horizon_client::enchant::EffectContext {
|
||||
items: Some(self.res.items()),
|
||||
damage_type: Some(&canonical),
|
||||
is_direct: attacker.is_some(),
|
||||
this: Some("minecraft:armor_stand"),
|
||||
attacker: attacker.as_deref(),
|
||||
direct_attacker: attacker.as_deref(),
|
||||
..Default::default()
|
||||
};
|
||||
let ench = &self.res.stations().enchantments;
|
||||
let rng = &mut self.world.random;
|
||||
for (req, level) in checks {
|
||||
if req.is_none_or(|r| ench.condition(&r, level, &ctx, rng)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
/// `ArmorStand.causeDamage`: the health less `amount`, broken by anything
|
||||
/// at 0.5 or less.
|
||||
fn cause_stand_damage(&mut self, i: usize, amount: f32) {
|
||||
/// at 0.5 or less, else `gameEvent(ENTITY_DAMAGE, damageSource.getEntity())`.
|
||||
fn cause_stand_damage(&mut self, i: usize, amount: f32, by: Option<super::commands::Target>) {
|
||||
let health = self.armor_stands[i].health - amount;
|
||||
if health <= 0.5 {
|
||||
self.break_armor_stand_by_anything(i);
|
||||
self.break_armor_stand_with_source(i, by);
|
||||
} else {
|
||||
let at = self.armor_stands[i].position;
|
||||
self.armor_stands[i].health = health;
|
||||
self.stand_game_event("minecraft:entity_damage", [at.x, at.y, at.z], by);
|
||||
}
|
||||
}
|
||||
/// ArmorStandRenderer: the stand with its default pose, then armor layers.
|
||||
|
||||
@@ -42,12 +42,25 @@ impl Game<'_> {
|
||||
self.trial_spawner_tick_positions.clear();
|
||||
self.item_columns = Some(Default::default());
|
||||
self.pass_mobs = Some(Default::default());
|
||||
for slot in self.world.block_entity_tickers().iter().copied() {
|
||||
let tickers = self.world.block_entity_tickers();
|
||||
let mut last_chunk = (i32::MIN, i32::MIN);
|
||||
let mut last_chunk_ticking = false;
|
||||
for slot in tickers.iter().copied() {
|
||||
let pos = slot.0;
|
||||
let chunk = (pos.0 >> 4, pos.2 >> 4);
|
||||
let chunk_ticking = if chunk == last_chunk {
|
||||
last_chunk_ticking
|
||||
} else {
|
||||
last_chunk = chunk;
|
||||
last_chunk_ticking = ticking(pos.0, pos.2);
|
||||
last_chunk_ticking
|
||||
};
|
||||
if !chunk_ticking {
|
||||
continue;
|
||||
}
|
||||
// Ticks before this one can remove it (`TickingBlockEntity.isRemoved`).
|
||||
if self.world.block_entities.is_asleep(&pos)
|
||||
|| !self.world.block_entities.is_live(slot)
|
||||
|| !ticking(pos.0, pos.2)
|
||||
|| !self.border.contains(f64::from(pos.0), f64::from(pos.2))
|
||||
{
|
||||
continue;
|
||||
@@ -210,8 +223,14 @@ impl Game<'_> {
|
||||
/// (`ServerLevel.areEntitiesLoaded`).
|
||||
pub(super) fn block_ticking_area(&self) -> impl Fn(i32, i32) -> bool + use<> {
|
||||
let levels = self.tickets.levels();
|
||||
let pending = self.world.entities_pending.clone();
|
||||
move |x, z| levels.block_ticking_at(x, z) && !pending.contains(&(x >> 4, z >> 4))
|
||||
let has_pending = !self.world.entities_pending.is_empty();
|
||||
let pending = has_pending.then(|| self.world.entities_pending.clone());
|
||||
move |x, z| {
|
||||
levels.block_ticking_at(x, z)
|
||||
&& pending
|
||||
.as_ref()
|
||||
.is_none_or(|p| !p.contains(&(x >> 4, z >> 4)))
|
||||
}
|
||||
}
|
||||
/// `DaylightDetectorBlock.tickEntity` of the detector at `pos`.
|
||||
fn tick_daylight_detector(&mut self, pos: Pos) {
|
||||
|
||||
@@ -1608,6 +1608,16 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `LecternBlock.getAnalogOutputSignal`'s `HAS_BOOK` check.
|
||||
pub(super) fn has_book_state(
|
||||
registry: &'static horizon_world::registry::BlockRegistry,
|
||||
state: horizon_world::registry::BlockStateId,
|
||||
) -> bool {
|
||||
registry
|
||||
.state(state)
|
||||
.is_some_and(|s| s.properties.get("has_book").is_some_and(|v| v == "true"))
|
||||
}
|
||||
|
||||
/// `LecternBlockEntity.getRedstoneSignal`.
|
||||
pub(super) fn lectern_signal(world: &horizon_client::world::World, pos: BlockPos) -> Option<i32> {
|
||||
match world.block_entities.get(&(pos.x, pos.y, pos.z)) {
|
||||
@@ -1721,6 +1731,7 @@ mod lectern_signal_tests {
|
||||
items::ItemStack,
|
||||
};
|
||||
use horizon_core::position::BlockPos;
|
||||
use horizon_world::level::LevelAccess;
|
||||
use horizon_world::registry::BlockStateId;
|
||||
|
||||
fn signal(game: &mut super::Game<'_>, book: Option<ItemStack>, page: i32) -> i32 {
|
||||
@@ -1738,6 +1749,55 @@ mod lectern_signal_tests {
|
||||
lectern_signal(&game.world, BlockPos::new(key.0, key.1, key.2)).unwrap()
|
||||
}
|
||||
|
||||
/// `LecternBlock.getAnalogOutputSignal` reads the block entity only while
|
||||
/// the state's `HAS_BOOK` is true.
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn a_lectern_without_the_has_book_state_feeds_no_comparator() {
|
||||
let mut game = server_game();
|
||||
let key = (8, 64, 8);
|
||||
let state = game
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:lectern")
|
||||
.unwrap();
|
||||
game.world.set(key.0, key.1, key.2, state).unwrap();
|
||||
game.world.block_entities.insert(
|
||||
key,
|
||||
BlockEntity::Lectern(Lectern {
|
||||
book: Some(ItemStack::new("minecraft:writable_book", 1)),
|
||||
page: 0,
|
||||
}),
|
||||
);
|
||||
let signal = |game: &mut super::Game<'_>, state| {
|
||||
game.with_level(|_, level, _| {
|
||||
level.block_entity_analog_signal(
|
||||
BlockPos::new(key.0, key.1, key.2),
|
||||
state,
|
||||
horizon_core::geometry::Direction::North,
|
||||
)
|
||||
})
|
||||
};
|
||||
assert_eq!(
|
||||
signal(&mut game, state),
|
||||
0,
|
||||
"the block state says the lectern holds no book"
|
||||
);
|
||||
let registry = game.pack.assets.registry;
|
||||
let mut with_book = registry.state(state).unwrap().clone();
|
||||
with_book
|
||||
.properties
|
||||
.insert("has_book".into(), "true".into());
|
||||
let with_book = registry.id(&with_book).unwrap();
|
||||
game.world.set(key.0, key.1, key.2, with_book).unwrap();
|
||||
assert_eq!(
|
||||
signal(&mut game, with_book),
|
||||
15,
|
||||
"with HAS_BOOK the book's page signal"
|
||||
);
|
||||
}
|
||||
|
||||
/// `LecternBlockEntity.getRedstoneSignal`: `floor(page / (pageCount - 1)
|
||||
/// * 14) + (hasBook() ? 1 : 0)`. `hasBook()` asks for a book-content
|
||||
/// component, so a stack that only sits in the lectern (a non-book item a
|
||||
|
||||
@@ -255,8 +255,8 @@ pub struct UiState {
|
||||
/// What this frame's HUD shows that Horizon's overlays keep clear of (`Game::hud_room`),
|
||||
/// set by `hud_layers` before anything draws.
|
||||
pub room: horizon_client::hud_kit::room::Room,
|
||||
/// Path of an F2 screenshot waiting for its frame.
|
||||
pub screenshot_message: Option<std::path::PathBuf>,
|
||||
/// F2 screenshots not written yet: each reports in chat once its PNG is.
|
||||
pub screenshot_messages: Vec<std::path::PathBuf>,
|
||||
/// The options screens.
|
||||
pub options: horizon_client::options_ui::OptionsUi,
|
||||
/// The prepared resources before resource packs are layered on.
|
||||
@@ -1982,15 +1982,17 @@ impl Game<'_> {
|
||||
if std::fs::create_dir_all(&dir).is_err() {
|
||||
return None;
|
||||
}
|
||||
let name = screenshot_name(&dir);
|
||||
// A screenshot still being written has no file yet: its name is taken all the same.
|
||||
let name = screenshot_name(&dir, &self.ui.screenshot_messages);
|
||||
let renderer = self.renderer.as_mut()?;
|
||||
let path = dir.join(name);
|
||||
renderer.screenshot = Some(horizon_client::gfx::ScreenshotRequest {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: true,
|
||||
background: true,
|
||||
});
|
||||
self.ui.screenshot_message = Some(path.clone());
|
||||
self.ui.screenshot_messages.push(path.clone());
|
||||
Some(path)
|
||||
}
|
||||
/// `Minecraft.handleGlobalKeyPress`'s screenshot branch: the
|
||||
@@ -2014,12 +2016,23 @@ impl Game<'_> {
|
||||
self.take_screenshot();
|
||||
true
|
||||
}
|
||||
/// After a frame: report a finished F2 screenshot in chat.
|
||||
pub(super) fn finish_screenshot(&mut self, result: &std::result::Result<[u32; 2], String>) {
|
||||
let Some(path) = self.ui.screenshot_message.take() else {
|
||||
/// A screenshot written on its thread: F2's reports in chat. Any other was the world
|
||||
/// icon's (`tick_world_icon`): a failure tries again a second later, as
|
||||
/// `tryTakeScreenshotIfNeeded` does.
|
||||
pub(super) fn finish_screenshot(&mut self, saved: horizon_client::gfx::SavedScreenshot) {
|
||||
let Some(at) = self
|
||||
.ui
|
||||
.screenshot_messages
|
||||
.iter()
|
||||
.position(|p| *p == saved.path)
|
||||
else {
|
||||
if let Err(error) = saved.result {
|
||||
log::warn!("Horizon: couldn't save the world icon: {error}");
|
||||
}
|
||||
return;
|
||||
};
|
||||
let message = match result {
|
||||
let path = self.ui.screenshot_messages.remove(at);
|
||||
let message = match &saved.result {
|
||||
Ok(_) => {
|
||||
log::info!("Saved screenshot to {}", path.display());
|
||||
let name = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
@@ -2055,7 +2068,7 @@ fn chat_box_text(text: &str) -> String {
|
||||
.filter(|&ch| ch >= ' ' && ch != '\u{7f}' && ch != '§')
|
||||
.collect()
|
||||
}
|
||||
pub fn screenshot_name(dir: &std::path::Path) -> String {
|
||||
pub fn screenshot_name(dir: &std::path::Path, pending: &[std::path::PathBuf]) -> String {
|
||||
// Util.getFilenameFormattedDateTime: the local date and time.
|
||||
let base = chrono::Local::now().format("%Y-%m-%d_%H.%M.%S").to_string();
|
||||
let mut n = 1;
|
||||
@@ -2065,7 +2078,8 @@ pub fn screenshot_name(dir: &std::path::Path) -> String {
|
||||
} else {
|
||||
format!("{base}_{n}.png")
|
||||
};
|
||||
if !dir.join(&name).exists() {
|
||||
let path = dir.join(&name);
|
||||
if !path.exists() && !pending.contains(&path) {
|
||||
return name;
|
||||
}
|
||||
n += 1;
|
||||
@@ -2107,6 +2121,25 @@ mod tests {
|
||||
assert!(should_discard_draft(ChatExit::Done, true));
|
||||
}
|
||||
|
||||
/// `Screenshot.getFile` picks the first free name of the second; an F2
|
||||
/// screenshot still being written on its thread has no file yet, so a
|
||||
/// second press in the same second takes the next name, not the same one.
|
||||
#[test]
|
||||
fn a_screenshot_being_written_keeps_its_name() {
|
||||
let dir = std::env::temp_dir().join(format!("horizon-shots-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let first = screenshot_name(&dir, &[]);
|
||||
let second = screenshot_name(&dir, &[dir.join(&first)]);
|
||||
assert_ne!(first, second);
|
||||
// Unless the clock turned to the next second in between.
|
||||
let same_second = second.starts_with(first.trim_end_matches(".png"));
|
||||
assert!(
|
||||
!same_second || second == first.replace(".png", "_2.png"),
|
||||
"{second}"
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn resource_ids_are_listed_once_per_root() {
|
||||
let root = std::env::temp_dir().join(format!("horizon-ids-{}", std::process::id()));
|
||||
|
||||
@@ -3831,12 +3831,9 @@ impl Game<'_> {
|
||||
return;
|
||||
}
|
||||
g.spawn = None;
|
||||
g.respawn_config = Some(super::respawn_anchor::RespawnConfig {
|
||||
dim: level,
|
||||
pos,
|
||||
yaw,
|
||||
forced: true,
|
||||
});
|
||||
g.respawn_config = Some(super::respawn_anchor::RespawnConfig::forced(
|
||||
level, pos, yaw, pitch,
|
||||
));
|
||||
});
|
||||
}
|
||||
let dim = Text::literal(self.dim.id());
|
||||
|
||||
@@ -1039,6 +1039,7 @@ impl Game<'_> {
|
||||
path: path.trim().into(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
self.pending_screenshot = Some(reply.clone());
|
||||
Ok(None)
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -10,6 +10,7 @@ use horizon_client::mobs::Mob;
|
||||
use horizon_client::mobs::anim::BodyPose;
|
||||
use horizon_cosmetics::account::OwnedEmote;
|
||||
use horizon_cosmetics::{Item, Playing, Slot};
|
||||
use horizon_hooks::players::PlayerModels;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// How far the player may drift (blocks) before the emote stops: a nudge, not a step.
|
||||
@@ -37,10 +38,15 @@ pub(in crate::game) struct Emotes {
|
||||
|
||||
impl Emotes {
|
||||
/// The emote to tell the service about, while it plays: its id and whether it loops.
|
||||
pub(in crate::game) fn sending(&self) -> Option<(String, bool)> {
|
||||
pub(in crate::game) fn sending(&self) -> Option<(&str, bool)> {
|
||||
let p = self.playing.as_ref().filter(|p| p.stop.is_none())?;
|
||||
let looping = p.item.emote.as_ref().is_some_and(|e| e.looping);
|
||||
Some((p.item.id.clone(), looping))
|
||||
Some((&p.item.id, looping))
|
||||
}
|
||||
|
||||
/// When the emote that pulled the camera back started (the own model's age), while it plays.
|
||||
pub(in crate::game) fn pull(&self) -> Option<f32> {
|
||||
self.camera_from.and(self.playing.as_ref()).map(|p| p.start)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,23 +65,43 @@ impl BodyPose for EmotePose {
|
||||
}
|
||||
}
|
||||
|
||||
/// The emote `m` plays, if any.
|
||||
pub(in crate::game) fn playing(m: &Mob) -> Option<&Playing> {
|
||||
let any: &dyn std::any::Any = &**m.emote.as_ref()?;
|
||||
/// The emote a model's pose plays, if it is one.
|
||||
pub(in crate::game) fn pose_playing(pose: Option<&Arc<dyn BodyPose>>) -> Option<&Playing> {
|
||||
let any: &dyn std::any::Any = &**pose?;
|
||||
any.downcast_ref::<EmotePose>().map(|e| &e.0)
|
||||
}
|
||||
|
||||
/// Makes `m` play `next`, unless it plays that already (a new one allocates).
|
||||
pub(in crate::game) fn set_playing(m: &mut Mob, next: Option<Playing>) {
|
||||
let same = match (playing(m), &next) {
|
||||
/// The pose that plays `next` where `now` is laid, unless it plays that already (None: keep
|
||||
/// it; a new one allocates).
|
||||
fn replaced(
|
||||
now: Option<&Arc<dyn BodyPose>>,
|
||||
next: Option<Playing>,
|
||||
) -> Option<Option<Arc<dyn BodyPose>>> {
|
||||
let same = match (pose_playing(now), &next) {
|
||||
(None, None) => true,
|
||||
(Some(a), Some(b)) => {
|
||||
Arc::ptr_eq(&a.item, &b.item) && a.start == b.start && a.stop == b.stop
|
||||
}
|
||||
_ => false,
|
||||
};
|
||||
if !same {
|
||||
m.emote = next.map(|p| Arc::new(EmotePose(p)) as Arc<dyn BodyPose>);
|
||||
(!same).then(|| next.map(|p| Arc::new(EmotePose(p)) as Arc<dyn BodyPose>))
|
||||
}
|
||||
|
||||
/// Makes `m` play `next`, unless it plays that already.
|
||||
pub(in crate::game) fn set_playing(m: &mut Mob, next: Option<Playing>) {
|
||||
if let Some(pose) = replaced(m.emote.as_ref(), next) {
|
||||
m.emote = pose;
|
||||
}
|
||||
}
|
||||
|
||||
/// Makes model `id` play `next`, unless it plays that already.
|
||||
pub(in crate::game) fn set_model_playing(
|
||||
models: &mut dyn PlayerModels,
|
||||
id: u32,
|
||||
next: Option<Playing>,
|
||||
) {
|
||||
if let Some(pose) = replaced(models.body_pose(id), next) {
|
||||
models.set_body_pose(id, pose);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -229,7 +255,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Once a tick: my emote, then the other players'.
|
||||
/// Once a tick: my emote (the others' are `cosmetics::Seat::tick`'s, a hook's).
|
||||
pub(in crate::game) fn tick_emotes(&mut self) {
|
||||
if let Some(done) = self
|
||||
.cosmetics
|
||||
@@ -250,20 +276,6 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
self.tick_emote();
|
||||
self.tick_others_emotes();
|
||||
}
|
||||
|
||||
/// How far the camera stands back while an emote pulls it (1: the usual distance): it eases
|
||||
/// out over the emote's first quarter second.
|
||||
pub(in crate::game) fn emote_camera_pull(&self, partial: f32) -> f32 {
|
||||
let (Some(p), Some(m)) = (&self.cosmetics.emotes.playing, &self.player_model) else {
|
||||
return 1.0;
|
||||
};
|
||||
if self.cosmetics.emotes.camera_from.is_none() {
|
||||
return 1.0;
|
||||
}
|
||||
let t = ((m.age as f32 + partial - p.start) / 5.0).clamp(0.0, 1.0);
|
||||
0.35 + 0.65 * t * t * (3.0 - 2.0 * t)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,47 +1,78 @@
|
||||
//! Companions, trails and auras ([docs/cosmetics.md](../../../../../docs/cosmetics.md)): worn
|
||||
//! like the other cosmetics but on no bone. A companion floats beside its wearer and follows with
|
||||
//! a lag (`horizon_cosmetics::follow`), drawn with the wearer; a trail's particles
|
||||
//! (`horizon_cosmetics::trail`) and an aura blend, so they go after every player in one
|
||||
//! see-through span (`cosmetics_fx_geometry`). Nothing of them is an entity, collides or is sent
|
||||
//! to a server.
|
||||
//! (`horizon_cosmetics::trail`) and an aura blend, so they are drawn see-through after every
|
||||
//! player (`PlayerDraw::particles`, `Look::see_through`). Nothing of them is an entity, collides
|
||||
//! or is sent to a server.
|
||||
|
||||
use super::{FULL_LIGHT, OWN};
|
||||
use crate::game::Game;
|
||||
use super::Seat;
|
||||
use glam::{DVec3, Mat4, Vec3};
|
||||
use horizon_client::mesher::Vertex;
|
||||
use horizon_client::mobs::anim::Poses;
|
||||
use horizon_client::mobs::{Mob, Part};
|
||||
use horizon_client::fast_hash::FxHashMap;
|
||||
use horizon_cosmetics::follow::{self, Follow};
|
||||
use horizon_cosmetics::trail::Emitter;
|
||||
use horizon_cosmetics::trail::{Budget, Emitter};
|
||||
use horizon_cosmetics::{Item, Slot};
|
||||
use horizon_hooks::players::{Kind, Light, Look, Particle, Pass, PlayerDraw, PlayerModel};
|
||||
use std::sync::Arc;
|
||||
use std::time::Instant;
|
||||
|
||||
/// How far from the camera (blocks) a wearer's companion, trail and aura are drawn.
|
||||
const FAR: f32 = 48.0;
|
||||
|
||||
/// Who wears it, as drawn this frame.
|
||||
pub(super) struct Wearer<'a> {
|
||||
pub m: &'a Mob,
|
||||
/// The player's own model.
|
||||
pub own: bool,
|
||||
/// `OWN`, or the entity id.
|
||||
pub key: u32,
|
||||
/// The wearer's model matrix (`render::base_transform`), relative to `camera`.
|
||||
pub base: Mat4,
|
||||
pub camera: DVec3,
|
||||
pub alpha: f32,
|
||||
pub light: u32,
|
||||
/// The key of the player's own model in `Fx`'s maps (others go by entity id).
|
||||
const OWN: u32 = u32::MAX;
|
||||
|
||||
/// What companions and trails keep between frames, per wearer (marked with the frame they were
|
||||
/// last drawn in; the others are dropped).
|
||||
#[derive(Default)]
|
||||
pub(super) struct Fx {
|
||||
companions: FxHashMap<u32, (Follow, u32)>,
|
||||
trails: FxHashMap<u32, (Emitter, u32)>,
|
||||
budget: Budget,
|
||||
clock: Option<(Instant, Instant)>,
|
||||
/// Ticks since the first frame, and the last frame's length in seconds.
|
||||
now: f64,
|
||||
dt: f32,
|
||||
frame: u32,
|
||||
/// Kept so a frame of trails allocates none.
|
||||
particles: Vec<Particle>,
|
||||
}
|
||||
|
||||
/// `m`'s head yaw this frame (degrees).
|
||||
fn head_yaw(m: &Mob, alpha: f32) -> f32 {
|
||||
let turn = horizon_client::mobs::living::wrap(m.head_yaw - m.previous_head_yaw);
|
||||
m.previous_head_yaw + turn * alpha
|
||||
}
|
||||
impl Fx {
|
||||
/// A new frame: the clock moves on and what no frame drew since the last one goes.
|
||||
pub(super) fn frame(&mut self) {
|
||||
self.frame = self.frame.wrapping_add(1);
|
||||
let frame = self.frame;
|
||||
let now = Instant::now();
|
||||
let (start, last) = self.clock.get_or_insert((now, now));
|
||||
self.dt = now.duration_since(*last).as_secs_f32().min(0.25);
|
||||
self.now = now.duration_since(*start).as_secs_f64() * 20.0;
|
||||
*last = now;
|
||||
let seen = |mark: u32| frame.wrapping_sub(mark) <= 1;
|
||||
self.companions.retain(|_, (_, mark)| seen(*mark));
|
||||
let budget = &mut self.budget;
|
||||
self.trails.retain(|_, (e, mark)| {
|
||||
let keep = seen(*mark);
|
||||
if !keep {
|
||||
e.clear(budget);
|
||||
}
|
||||
keep
|
||||
});
|
||||
}
|
||||
|
||||
/// Whether `m` lies in a bed.
|
||||
fn asleep(m: &Mob) -> bool {
|
||||
m.extra.avatar_pose == horizon_client::pose::Pose::Sleeping
|
||||
/// The companion of wearer `key` moved toward `target` (once a frame, however many times it
|
||||
/// is drawn).
|
||||
fn follow(&mut self, key: u32, target: DVec3, yaw: f32, lag: f32) -> Follow {
|
||||
let (frame, dt) = (self.frame, self.dt);
|
||||
let (f, mark) = self
|
||||
.companions
|
||||
.entry(key)
|
||||
.or_insert((Follow::at(target, yaw), frame));
|
||||
if *mark != frame {
|
||||
f.step(target, yaw, lag, dt);
|
||||
*mark = frame;
|
||||
}
|
||||
*f
|
||||
}
|
||||
}
|
||||
|
||||
/// Where a companion floats: `at` (relative to the camera) facing `yaw`, at the wearer's scale,
|
||||
@@ -52,270 +83,144 @@ fn companion_matrix(at: Vec3, yaw: f32, scale: f32) -> Mat4 {
|
||||
* Mat4::from_scale(Vec3::new(-scale, -scale, scale))
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// A companion, trail or aura `at` wears: a companion goes where the wearer's other items go
|
||||
/// (`gpu` and `out`, `bounds` grown), trails and auras to the frame's see-through vertices.
|
||||
/// Other players' trails and auras stay hidden with "Hide other players' trails and auras".
|
||||
pub(super) fn cosmetics_fx(
|
||||
&self,
|
||||
at: &Wearer,
|
||||
item: &Arc<Item>,
|
||||
gpu: bool,
|
||||
bounds: Option<(Vec3, Vec3)>,
|
||||
poses: &mut Poses,
|
||||
out: &mut Vec<Vertex>,
|
||||
) -> Option<(Vec3, Vec3)> {
|
||||
if !at.own && item.slot.is_effect() && self.settings.extras.cosmetics_hide_fx {
|
||||
return bounds;
|
||||
/// Full light for what glows, else `otherwise`.
|
||||
fn glowing(glow: bool, otherwise: Light) -> Light {
|
||||
if glow { Light::Full } else { otherwise }
|
||||
}
|
||||
|
||||
impl Seat {
|
||||
/// A companion, trail or aura `m` wears, around its model as `draw` draws it. Other players'
|
||||
/// trails and auras stay hidden with "Hide other players' trails and auras".
|
||||
pub(super) fn fx(&mut self, m: &PlayerModel, item: &Arc<Item>, draw: &mut dyn PlayerDraw) {
|
||||
let own = m.kind == Kind::Own;
|
||||
if !own && item.slot.is_effect() && self.settings.hide_fx {
|
||||
return;
|
||||
}
|
||||
// Past `FAR` a companion, trail or aura is a few pixels across for the cost of a model:
|
||||
// not drawn, and a trail that isn't drawn doesn't spawn (its particles go back to the
|
||||
// budget).
|
||||
if at.base.w_axis.truncate().length_squared() > FAR * FAR {
|
||||
return bounds;
|
||||
let base = Mat4::from_cols_array_2d(&draw.base());
|
||||
if base.w_axis.truncate().length_squared() > FAR * FAR {
|
||||
return;
|
||||
}
|
||||
let Some(uv) = self.uv(item, |id| draw.sprite(id)) else {
|
||||
return;
|
||||
};
|
||||
let key = if own { OWN } else { m.id };
|
||||
match item.slot {
|
||||
Slot::Companion => {
|
||||
let Some((model, uv, matrix)) = self.companion_at(at, item, None) else {
|
||||
return bounds;
|
||||
};
|
||||
self.pose_companion(item, at.m, at.alpha, poses, &model);
|
||||
let glow = item.companion.as_ref().is_some_and(|c| c.glow);
|
||||
let light = if glow { FULL_LIGHT } else { at.light };
|
||||
self.cosmetics_model(&model, matrix, poses, uv, light, gpu, bounds, out)
|
||||
}
|
||||
Slot::Trail => {
|
||||
self.trail(at, item);
|
||||
bounds
|
||||
}
|
||||
Slot::Aura => {
|
||||
self.aura(at, item, poses);
|
||||
bounds
|
||||
}
|
||||
_ => bounds,
|
||||
Slot::Companion => self.companion(key, item, uv, base, draw),
|
||||
Slot::Trail => self.trail(key, item, uv, draw),
|
||||
Slot::Aura => self.aura(item, uv, base, draw),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// The companion's model, texture and matrix this frame, its follow moved on once a frame.
|
||||
/// `first_person`: the camera's forward and left, for the player's own in first person: the
|
||||
/// companion keeps out of the middle of the view.
|
||||
fn companion_at(
|
||||
&self,
|
||||
at: &Wearer,
|
||||
/// The companion where it floats, its follow moved on once a frame. In first person it keeps
|
||||
/// out of the middle of the view, lit where it floats.
|
||||
fn companion(
|
||||
&mut self,
|
||||
key: u32,
|
||||
item: &Arc<Item>,
|
||||
first_person: Option<(Vec3, Vec3)>,
|
||||
) -> Option<(Arc<Part>, [f32; 4], Mat4)> {
|
||||
let c = item.companion.as_ref()?;
|
||||
let (models, uv) = self.cosmetics_baked(item)?;
|
||||
let model = models.first()?.1.clone();
|
||||
let scale = at.base.x_axis.truncate().length();
|
||||
let target = at.base.transform_point3(Vec3::from(c.anchor) / 16.0);
|
||||
let head = at
|
||||
.base
|
||||
.transform_point3(Vec3::from(horizon_cosmetics::HEAD) / 16.0);
|
||||
let yaw = head_yaw(at.m, at.alpha);
|
||||
let follow = self.companion_follow(at.key, at.camera + target.as_dvec3(), yaw, c.lag);
|
||||
uv: [f32; 4],
|
||||
base: Mat4,
|
||||
draw: &mut dyn PlayerDraw,
|
||||
) {
|
||||
let Some(c) = item.companion.as_ref() else {
|
||||
return;
|
||||
};
|
||||
let Some((_, mesh)) = self.kept(item).meshes.first().cloned() else {
|
||||
return;
|
||||
};
|
||||
let first_person = draw.pass() == Pass::FirstPerson;
|
||||
let (motion, view) = (draw.motion(), draw.view());
|
||||
let camera = DVec3::from(view.camera);
|
||||
let scale = base.x_axis.truncate().length();
|
||||
let target = base.transform_point3(Vec3::from(c.anchor) / 16.0);
|
||||
let head = base.transform_point3(Vec3::from(horizon_cosmetics::HEAD) / 16.0);
|
||||
let follow = self
|
||||
.fx
|
||||
.follow(key, camera + target.as_dvec3(), motion.head_yaw, c.lag);
|
||||
let clearance = (horizon_cosmetics::HEAD_CLEARANCE + c.reach) / 16.0 * scale;
|
||||
let mut rel = (follow.pos - at.camera).as_vec3();
|
||||
if let Some((forward, left)) = first_person {
|
||||
rel = follow::out_of_view(rel, forward, left);
|
||||
let mut rel = (follow.pos - camera).as_vec3();
|
||||
if first_person {
|
||||
rel = follow::out_of_view(rel, Vec3::from(view.forward), Vec3::from(view.left));
|
||||
}
|
||||
rel = follow::clear_of(rel, head, clearance);
|
||||
Some((model, uv, companion_matrix(rel, follow.yaw, scale)))
|
||||
}
|
||||
|
||||
/// The companion of wearer `key` moved toward `target` (once a frame, however many times it
|
||||
/// is drawn).
|
||||
fn companion_follow(&self, key: u32, target: DVec3, yaw: f32, lag: f32) -> Follow {
|
||||
let frame = self.cosmetics.frame.get();
|
||||
let mut fx = self.cosmetics.fx.borrow_mut();
|
||||
let dt = fx.dt;
|
||||
let (f, mark) = fx
|
||||
.companions
|
||||
.entry(key)
|
||||
.or_insert((Follow::at(target, yaw), frame));
|
||||
if *mark != frame {
|
||||
f.step(target, yaw, lag, dt);
|
||||
*mark = frame;
|
||||
}
|
||||
*f
|
||||
}
|
||||
|
||||
/// The companion's animations, and its `look` part turned with the wearer's pitch.
|
||||
fn pose_companion(&self, item: &Item, m: &Mob, alpha: f32, poses: &mut Poses, model: &Part) {
|
||||
poses.reset(model);
|
||||
item.animate(m.age as f32 + alpha, |name, pose| *poses.get(name) = pose);
|
||||
if let Some(look) = item.companion.as_ref().and_then(|c| c.look.as_deref()) {
|
||||
let pitch = m.previous_head_pitch + (m.head_pitch - m.previous_head_pitch) * alpha;
|
||||
poses.get(look)[3] += (pitch * 0.6).clamp(-30.0, 30.0).to_radians();
|
||||
}
|
||||
let matrix = companion_matrix(rel, follow.yaw, scale).to_cols_array_2d();
|
||||
let near = if first_person {
|
||||
Light::AtPlace
|
||||
} else {
|
||||
Light::Model
|
||||
};
|
||||
let look = Look::new(uv).lit(glowing(c.glow, near));
|
||||
let ticks = draw.ticks();
|
||||
// Its animations, and its `look` part turned with the wearer's pitch.
|
||||
let pitch = (motion.head_pitch * 0.6).clamp(-30.0, 30.0).to_radians();
|
||||
draw.draw(&mesh, matrix, look, &mut |p| {
|
||||
item.animate(ticks, |name, pose| *p.pose(name) = pose);
|
||||
if let Some(part) = c.look.as_deref() {
|
||||
p.pose(part)[3] += pitch;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// The trail's particles: spawned once a frame by the distance walked (not while sneaking or
|
||||
/// asleep), facing the camera.
|
||||
fn trail(&self, at: &Wearer, item: &Arc<Item>) {
|
||||
fn trail(&mut self, key: u32, item: &Arc<Item>, uv: [f32; 4], draw: &mut dyn PlayerDraw) {
|
||||
let Some(t) = &item.trail else {
|
||||
return;
|
||||
};
|
||||
let Some((_, uv)) = self.cosmetics_baked(item) else {
|
||||
return;
|
||||
};
|
||||
let m = at.m;
|
||||
let a = f64::from(at.alpha);
|
||||
let feet = DVec3::new(
|
||||
m.previous.x + (m.position.x - m.previous.x) * a,
|
||||
m.previous.y + (m.position.y - m.previous.y) * a,
|
||||
m.previous.z + (m.position.z - m.previous.z) * a,
|
||||
);
|
||||
let moves = !m.extra.crouching && !asleep(m);
|
||||
let q = self.camera_orientation();
|
||||
let (right, up) = (q * Vec3::X, q * Vec3::Y);
|
||||
let light = if t.glow { FULL_LIGHT } else { at.light };
|
||||
let frame = self.cosmetics.frame.get();
|
||||
let mut fx = self.cosmetics.fx.borrow_mut();
|
||||
let super::Fx {
|
||||
let (motion, view) = (draw.motion(), draw.view());
|
||||
let moves = !motion.crouching && !motion.asleep;
|
||||
let Fx {
|
||||
trails,
|
||||
budget,
|
||||
now,
|
||||
clear,
|
||||
frame,
|
||||
particles,
|
||||
..
|
||||
} = &mut *fx;
|
||||
} = &mut self.fx;
|
||||
let (e, mark) = trails
|
||||
.entry(at.key)
|
||||
.entry(key)
|
||||
.or_insert_with(|| (Emitter::default(), frame.wrapping_sub(1)));
|
||||
if *mark != frame {
|
||||
e.step(t, feet, moves, *now, budget);
|
||||
*mark = frame;
|
||||
}
|
||||
for quad in e.quads(t, *now, at.camera, right, up) {
|
||||
let color = ((quad.alpha.clamp(0.0, 1.0) * 255.0) as u32) << 24 | 0x00FF_FFFF;
|
||||
for (corner, [u, v]) in quad.corners.iter().zip(quad.uv) {
|
||||
clear.push(Vertex {
|
||||
pos: corner.to_array(),
|
||||
uv: [uv[0] + (uv[2] - uv[0]) * u, uv[1] + (uv[3] - uv[1]) * v],
|
||||
layer: 0,
|
||||
color,
|
||||
light,
|
||||
// Unlit: a particle keeps its colour whichever way it faces.
|
||||
normal: [0, 0, 0, 0],
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
if *mark != *frame {
|
||||
e.step(t, DVec3::from(motion.feet), moves, *now, budget);
|
||||
*mark = *frame;
|
||||
}
|
||||
let (camera, right, up) = (
|
||||
DVec3::from(view.camera),
|
||||
Vec3::from(view.right),
|
||||
Vec3::from(view.up),
|
||||
);
|
||||
particles.clear();
|
||||
particles.extend(
|
||||
e.quads(t, *now, camera, right, up)
|
||||
.map(|q| Particle::new(q.corners.map(|c| c.to_array()), q.uv, q.alpha)),
|
||||
);
|
||||
draw.particles(uv, particles, glowing(t.glow, Light::Model));
|
||||
}
|
||||
|
||||
/// The aura at the wearer's feet, see-through. None while they fly, swim or sleep: it would
|
||||
/// tip over with the body.
|
||||
fn aura(&self, at: &Wearer, item: &Arc<Item>, poses: &mut Poses) {
|
||||
let (m, Some(a)) = (at.m, &item.aura) else {
|
||||
fn aura(&mut self, item: &Arc<Item>, uv: [f32; 4], base: Mat4, draw: &mut dyn PlayerDraw) {
|
||||
let Some(a) = &item.aura else {
|
||||
return;
|
||||
};
|
||||
if m.extra.fall_flying || asleep(m) || m.extra.swim.amount(at.alpha) > 0.0 {
|
||||
let motion = draw.motion();
|
||||
if motion.flying || motion.asleep || motion.swimming {
|
||||
return;
|
||||
}
|
||||
let Some((models, uv)) = self.cosmetics_baked(item) else {
|
||||
return;
|
||||
};
|
||||
let Some((_, model)) = models.first() else {
|
||||
let Some((_, mesh)) = self.kept(item).meshes.first().cloned() else {
|
||||
return;
|
||||
};
|
||||
// The model's origin is the middle of the feet: 24 pixels under the neck.
|
||||
let matrix = at.base * Mat4::from_translation(Vec3::new(0.0, 24.0 / 16.0, 0.0));
|
||||
poses.reset(model);
|
||||
item.animate(m.age as f32 + at.alpha, |name, pose| {
|
||||
*poses.get(name) = pose
|
||||
let matrix = base * Mat4::from_translation(Vec3::new(0.0, 24.0 / 16.0, 0.0));
|
||||
let look = Look::new(uv)
|
||||
.lit(glowing(a.glow, Light::Model))
|
||||
.see_through(a.alpha);
|
||||
let ticks = draw.ticks();
|
||||
draw.draw(&mesh, matrix.to_cols_array_2d(), look, &mut |p| {
|
||||
item.animate(ticks, |name, pose| *p.pose(name) = pose)
|
||||
});
|
||||
let light = if a.glow { FULL_LIGHT } else { at.light };
|
||||
let mut fx = self.cosmetics.fx.borrow_mut();
|
||||
let start = fx.clear.len();
|
||||
horizon_client::mobs::render_model(
|
||||
model,
|
||||
matrix,
|
||||
&|p: &Part| poses.pose(p),
|
||||
uv,
|
||||
light,
|
||||
0,
|
||||
&mut fx.clear,
|
||||
);
|
||||
let color = ((a.alpha * 255.0) as u32) << 24 | 0x00FF_FFFF;
|
||||
for v in &mut fx.clear[start..] {
|
||||
v.color = color;
|
||||
// Seen through, a face turned away would add to the near one (and a card's two
|
||||
// faces would double it): `entity.wgsl` drops back faces, so it is `alpha` at most.
|
||||
v.normal[3] = horizon_client::mesher::SHADED_CULL_W;
|
||||
}
|
||||
}
|
||||
|
||||
/// After every player: the player's own companion in first person (out of the middle of the
|
||||
/// view, after the first-person model went to the shadow pass only), then the frame's trails
|
||||
/// and auras in one see-through span.
|
||||
pub(in crate::game) fn cosmetics_fx_geometry(
|
||||
&self,
|
||||
camera: DVec3,
|
||||
alpha: f64,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
if !super::enabled() {
|
||||
return;
|
||||
}
|
||||
if !self.own_body_in_view()
|
||||
&& let Some(m) = self.player_model.as_ref()
|
||||
{
|
||||
self.mark_entity(out.len(), "minecraft:player");
|
||||
self.own_companion_first_person(m, camera, alpha as f32, out);
|
||||
}
|
||||
let fx = self.cosmetics.fx.borrow();
|
||||
if !fx.clear.is_empty() {
|
||||
self.mark_translucent_entity(out.len(), "minecraft:player");
|
||||
out.extend_from_slice(&fx.clear);
|
||||
}
|
||||
}
|
||||
|
||||
fn own_companion_first_person(
|
||||
&self,
|
||||
m: &Mob,
|
||||
camera: DVec3,
|
||||
alpha: f32,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
if horizon_client::mobs::trader::is_invisible(m) || self.own_invisible() {
|
||||
return;
|
||||
}
|
||||
let Some(worn) = self.worn(m, true) else {
|
||||
return;
|
||||
};
|
||||
let Some(item) = worn.iter().find(|i| i.slot == Slot::Companion) else {
|
||||
return;
|
||||
};
|
||||
let at = Wearer {
|
||||
m,
|
||||
own: true,
|
||||
key: OWN,
|
||||
base: horizon_client::mobs::render::base_transform(m, alpha, camera),
|
||||
camera,
|
||||
alpha,
|
||||
light: FULL_LIGHT,
|
||||
};
|
||||
let (yaw, pitch) = (self.yaw.to_radians(), self.pitch.to_radians());
|
||||
let forward = Vec3::new(
|
||||
-yaw.sin() * pitch.cos(),
|
||||
-pitch.sin(),
|
||||
yaw.cos() * pitch.cos(),
|
||||
);
|
||||
let left = Vec3::new(yaw.cos(), 0.0, yaw.sin());
|
||||
let Some((model, uv, matrix)) = self.companion_at(&at, item, Some((forward, left))) else {
|
||||
return;
|
||||
};
|
||||
// Lit where it floats.
|
||||
let p = (camera + matrix.w_axis.truncate().as_dvec3()).floor();
|
||||
let light = self.world.light(p.x as i32, p.y as i32, p.z as i32);
|
||||
let mut light = (u32::from(light >> 4) * 16) | ((u32::from(light & 15) * 16) << 8);
|
||||
if item.companion.as_ref().is_some_and(|c| c.glow) {
|
||||
light = FULL_LIGHT;
|
||||
}
|
||||
let mut poses = self.cosmetics.poses.borrow_mut();
|
||||
let poses = &mut poses.1;
|
||||
self.pose_companion(item, m, alpha, poses, &model);
|
||||
self.cosmetics_model(&model, matrix, poses, uv, light, false, None, out);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,285 @@
|
||||
//! The cosmetics' settings (spec #14091 step 5a): their lines of `horizon-extras.txt`, the ones
|
||||
//! the launcher's Wardrobe shares (`horizon_cosmetics::prefs`), through the settings store
|
||||
//! ([`STORE`]), and their rows in the Extras page's Cosmetics group ([`SECTION`]). Each
|
||||
//! splitscreen player has their own, as their own settings file: they live in the player's
|
||||
//! [`Seat`].
|
||||
|
||||
use super::{Seat, service};
|
||||
use horizon_cosmetics::prefs::{self, Others};
|
||||
use horizon_hooks::pages::{Act, Label, Page, Place, Row};
|
||||
use horizon_hooks::settings::Store;
|
||||
|
||||
/// My cosmetics in single player too.
|
||||
const SOLO: &str = "cosmeticsSolo";
|
||||
|
||||
/// The settings, each with its line in `horizon-extras.txt`.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(super) struct Settings {
|
||||
/// Show my cosmetics (the account's, told to the service; `prefs::MINE`).
|
||||
pub mine: bool,
|
||||
/// How much of other players' cosmetics shows: no line until the player chooses
|
||||
/// (`Seat::others`).
|
||||
pub others: Option<Others>,
|
||||
/// Other players' trails and auras hidden.
|
||||
pub hide_fx: bool,
|
||||
/// My cosmetics in single player too: the window's own server names the player by their
|
||||
/// offline profile, which the service doesn't know, so they show only with this on.
|
||||
pub solo: bool,
|
||||
/// Horizon's mark before Horizon players' names (name tags, player list).
|
||||
pub marks: bool,
|
||||
/// The service may say this player plays Horizon.
|
||||
pub listed: bool,
|
||||
}
|
||||
|
||||
impl Default for Settings {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
mine: true,
|
||||
others: None,
|
||||
hide_fx: false,
|
||||
solo: false,
|
||||
marks: true,
|
||||
listed: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const KEYS: [&str; 6] = [
|
||||
prefs::MINE,
|
||||
prefs::OTHERS,
|
||||
prefs::HIDE_FX,
|
||||
SOLO,
|
||||
prefs::MARKS,
|
||||
prefs::LISTED,
|
||||
];
|
||||
|
||||
impl Settings {
|
||||
/// One line; a value it can't read keeps the setting.
|
||||
fn load(&mut self, key: &str, value: &str) {
|
||||
let flag = |was: bool| match value {
|
||||
"true" => true,
|
||||
"false" => false,
|
||||
_ => was,
|
||||
};
|
||||
match key {
|
||||
prefs::MINE => self.mine = flag(self.mine),
|
||||
// `Others::parse` reads the old two-way switch too.
|
||||
prefs::OTHERS => self.others = Others::parse(value).or(self.others),
|
||||
prefs::HIDE_FX => self.hide_fx = flag(self.hide_fx),
|
||||
SOLO => self.solo = flag(self.solo),
|
||||
prefs::MARKS => self.marks = flag(self.marks),
|
||||
prefs::LISTED => self.listed = flag(self.listed),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// Their lines; others' only once chosen.
|
||||
fn save(&self, line: &mut dyn FnMut(&str, &str)) {
|
||||
let text = |on: bool| if on { "true" } else { "false" };
|
||||
line(prefs::MINE, text(self.mine));
|
||||
if let Some(others) = self.others {
|
||||
line(prefs::OTHERS, others.name());
|
||||
}
|
||||
line(prefs::HIDE_FX, text(self.hide_fx));
|
||||
line(SOLO, text(self.solo));
|
||||
line(prefs::MARKS, text(self.marks));
|
||||
line(prefs::LISTED, text(self.listed));
|
||||
}
|
||||
}
|
||||
|
||||
/// The settings' lines of `horizon-extras.txt`, the player's own file in splitscreen: the game
|
||||
/// loads and saves it on the player's turn, so they are that seat's.
|
||||
pub(super) static STORE: Lines = Lines;
|
||||
|
||||
pub(super) struct Lines;
|
||||
|
||||
impl Store for Lines {
|
||||
fn file(&self) -> &'static str {
|
||||
prefs::FILE
|
||||
}
|
||||
fn owns(&self, key: &str) -> bool {
|
||||
KEYS.contains(&key)
|
||||
}
|
||||
fn load(&self, key: &str, value: &str) {
|
||||
service(|s| s.settings.load(key, value));
|
||||
}
|
||||
fn save(&self, line: &mut dyn FnMut(&str, &str)) {
|
||||
service(|s| s.settings).save(line);
|
||||
}
|
||||
fn is_default(&self) -> bool {
|
||||
service(|s| s.settings) == Settings::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// The rows, top to bottom.
|
||||
const ROWS: [&str; 6] = [
|
||||
"horizon.extras.cosmetics_mine",
|
||||
"horizon.extras.cosmetics_solo",
|
||||
"horizon.extras.cosmetics_others",
|
||||
"horizon.extras.cosmetics_hide_fx",
|
||||
"horizon.extras.horizon_marks",
|
||||
"horizon.extras.horizon_me",
|
||||
];
|
||||
|
||||
const TOOLTIPS: [&str; 6] = [
|
||||
"horizon.extras.cosmetics_mine.tooltip",
|
||||
"horizon.extras.cosmetics_solo.tooltip",
|
||||
"horizon.extras.cosmetics_others.tooltip",
|
||||
"horizon.extras.cosmetics_hide_fx.tooltip",
|
||||
"horizon.extras.horizon_marks.tooltip",
|
||||
"horizon.extras.horizon_me.tooltip",
|
||||
];
|
||||
|
||||
/// The rows in the Extras page's Cosmetics group, while cosmetics are offered
|
||||
/// ([`super::enabled`]).
|
||||
pub(super) static SECTION: Section = Section;
|
||||
|
||||
pub(super) struct Section;
|
||||
|
||||
impl Section {
|
||||
fn rows_of(seat: &Seat, rows: &mut Vec<Row>) {
|
||||
let s = &seat.settings;
|
||||
let shown = |on: bool| {
|
||||
Label::Key(if on {
|
||||
"horizon.extras.cosmetics.shown"
|
||||
} else {
|
||||
"horizon.extras.cosmetics.hidden"
|
||||
})
|
||||
};
|
||||
let others = Label::Key(match seat.others() {
|
||||
Others::Shown => "horizon.extras.cosmetics.shown",
|
||||
Others::NameTags => "horizon.extras.cosmetics.name_tags",
|
||||
Others::Hidden => "horizon.extras.cosmetics.hidden",
|
||||
});
|
||||
let toggle = |label, on| Row::Toggle { label, on };
|
||||
let cycle = |label, value| Row::Cycle { label, value };
|
||||
rows.extend([
|
||||
cycle(ROWS[0], shown(s.mine)),
|
||||
toggle(ROWS[1], s.solo),
|
||||
cycle(ROWS[2], others),
|
||||
toggle(ROWS[3], s.hide_fx),
|
||||
toggle(ROWS[4], s.marks),
|
||||
toggle(ROWS[5], s.listed),
|
||||
]);
|
||||
}
|
||||
|
||||
/// A press on row `row`; `back` turns the three-way row the other way.
|
||||
fn act_on(seat: &mut Seat, row: usize, back: bool) {
|
||||
let s = &mut seat.settings;
|
||||
match row {
|
||||
0 => s.mine = !s.mine,
|
||||
1 => s.solo = !s.solo,
|
||||
2 => {
|
||||
// From what the row shows; the result is the player's choice from now on.
|
||||
let o = seat.others();
|
||||
seat.settings.others = Some(if back { o.next().next() } else { o.next() });
|
||||
}
|
||||
3 => s.hide_fx = !s.hide_fx,
|
||||
4 => s.marks = !s.marks,
|
||||
5 => s.listed = !s.listed,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Page for Section {
|
||||
fn id(&self) -> &'static str {
|
||||
"horizon-cosmetics.extras"
|
||||
}
|
||||
fn title(&self) -> &'static str {
|
||||
"horizon.extras.header.cosmetics"
|
||||
}
|
||||
fn place(&self) -> Place {
|
||||
Place::Extras
|
||||
}
|
||||
fn rows(&self, rows: &mut Vec<Row>) {
|
||||
if super::enabled() {
|
||||
service(|seat| Self::rows_of(seat, rows));
|
||||
}
|
||||
}
|
||||
fn act(&self, row: usize, act: Act) {
|
||||
let back = match act {
|
||||
Act::Press => false,
|
||||
Act::PressBack => true,
|
||||
_ => return,
|
||||
};
|
||||
service(|seat| Self::act_on(seat, row, back));
|
||||
}
|
||||
fn tooltip(&self, row: usize) -> Option<Label> {
|
||||
TOOLTIPS.get(row).copied().map(Label::Key)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn loaded(text: &str) -> Settings {
|
||||
let mut s = Settings::default();
|
||||
for (key, value) in text.lines().filter_map(|l| l.split_once(':')) {
|
||||
s.load(key.trim(), value.trim());
|
||||
}
|
||||
s
|
||||
}
|
||||
|
||||
fn saved(s: &Settings) -> String {
|
||||
let mut text = String::new();
|
||||
s.save(&mut |k, v| text.push_str(&format!("{k}:{v}\n")));
|
||||
text
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_lines_round_trip_and_the_wardrobe_reads_them() {
|
||||
let s = Settings {
|
||||
mine: false,
|
||||
others: Some(Others::NameTags),
|
||||
hide_fx: true,
|
||||
solo: true,
|
||||
marks: false,
|
||||
listed: false,
|
||||
};
|
||||
let text = saved(&s);
|
||||
assert_eq!(loaded(&text), s);
|
||||
// The launcher's Wardrobe reads the same lines.
|
||||
let wardrobe = prefs::Prefs::parse(&text);
|
||||
assert_eq!(
|
||||
(wardrobe.mine, wardrobe.others, wardrobe.hide_fx),
|
||||
(false, Some(Others::NameTags), true)
|
||||
);
|
||||
// No choice made: no `cosmeticsOthers` line; the old switch still reads.
|
||||
assert!(!saved(&Settings::default()).contains(prefs::OTHERS));
|
||||
assert_eq!(
|
||||
loaded("cosmeticsOthers:false\n").others,
|
||||
Some(Others::Hidden)
|
||||
);
|
||||
// A value it can't read keeps the setting.
|
||||
assert!(loaded("cosmeticsMine:maybe\n").mine);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn others_cycle_three_ways_from_what_the_row_shows() {
|
||||
let mut seat = Seat::default();
|
||||
// Not chosen, nothing owned: Hidden, and forward wraps to Shown.
|
||||
assert_eq!(seat.others(), Others::Hidden);
|
||||
Section::act_on(&mut seat, 2, false);
|
||||
assert_eq!(seat.settings.others, Some(Others::Shown));
|
||||
Section::act_on(&mut seat, 2, true);
|
||||
assert_eq!(seat.settings.others, Some(Others::Hidden));
|
||||
Section::act_on(&mut seat, 2, true);
|
||||
assert_eq!(seat.settings.others, Some(Others::NameTags));
|
||||
// Owning one shows them by default, until the player chooses.
|
||||
let mut owner = Seat::default();
|
||||
owner.owner.owns = true;
|
||||
assert_eq!(owner.others(), Others::Shown);
|
||||
let mut rows = Vec::new();
|
||||
Section::rows_of(&owner, &mut rows);
|
||||
assert_eq!(
|
||||
rows[2],
|
||||
Row::Cycle {
|
||||
label: ROWS[2],
|
||||
value: Label::Key("horizon.extras.cosmetics.shown")
|
||||
}
|
||||
);
|
||||
assert_eq!(rows.len(), TOOLTIPS.len());
|
||||
}
|
||||
}
|
||||
@@ -280,25 +280,18 @@ impl Game<'_> {
|
||||
self.spin_attack_geometry(mob, camera, alpha as f32, packed, out);
|
||||
self.stuck_in_body_geometry(mob, mob.id as i32, camera, alpha as f32, packed, out);
|
||||
}
|
||||
// Cosmetics (game/cosmetics.rs), posed on the GPU with the mob's own jobs: culled
|
||||
// with it.
|
||||
// What crates draw on players and mannequins (`game/player_hooks.rs`: cosmetics),
|
||||
// posed on the GPU with the mob's own jobs: culled with it.
|
||||
if !layers_only
|
||||
&& super::super::cosmetics::enabled()
|
||||
&& horizon_hooks::engine::any()
|
||||
&& (is_player || &*mob.kind.id == "minecraft:mannequin")
|
||||
{
|
||||
let mark = self.skin_frame.borrow().mark();
|
||||
let base = horizon_client::mobs::render::base_transform(mob, alpha as f32, camera);
|
||||
let gpu = skinning;
|
||||
if let Some((lo, hi)) = self.cosmetics_geometry(
|
||||
mob,
|
||||
false,
|
||||
base,
|
||||
Some(camera),
|
||||
alpha as f32,
|
||||
packed,
|
||||
gpu,
|
||||
out,
|
||||
) {
|
||||
if let Some((lo, hi)) =
|
||||
self.player_layers_geometry(mob, base, camera, alpha as f32, packed, gpu, out)
|
||||
{
|
||||
skinned = Some(match skinned {
|
||||
Some((first, Some((l, h)))) => (first, Some((l.min(lo), h.max(hi)))),
|
||||
Some((first, None)) => (first, Some((lo, hi))),
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
//! What the player is doing, for Discord Rich Presence (`horizon_client::discord_presence`).
|
||||
use super::*;
|
||||
use horizon_client::discord_presence::{self as presence, Dimension, Play, Status};
|
||||
|
||||
impl Game<'_> {
|
||||
/// Each frame: only a change reaches the presence thread.
|
||||
pub(super) fn update_discord_presence(&self) {
|
||||
// One Discord status per computer: P1's, not a splitscreen player's.
|
||||
if self.options.split_guest {
|
||||
return;
|
||||
}
|
||||
presence::set(self.discord_status());
|
||||
}
|
||||
fn discord_status(&self) -> Status {
|
||||
if !self.settings.extras.discord_presence {
|
||||
return Status::Off;
|
||||
}
|
||||
if self.title.is_some() {
|
||||
return Status::Menus;
|
||||
}
|
||||
let play = if let Some(host) = &self.lan {
|
||||
Play::Hosting {
|
||||
players: 1 + host.hub.guests.len(),
|
||||
max: horizon_client::lan::MAX_PLAYERS,
|
||||
}
|
||||
} else if let Some(server) = &self.integrated {
|
||||
match (server.published(), &self.remote) {
|
||||
(Some(_), Some(remote)) => Play::Hosting {
|
||||
players: remote.player_count(),
|
||||
max: horizon_client::lan::MAX_PLAYERS,
|
||||
},
|
||||
_ => Play::Singleplayer,
|
||||
}
|
||||
} else if self.remote.is_some() {
|
||||
Play::Multiplayer
|
||||
} else {
|
||||
Play::Singleplayer
|
||||
};
|
||||
Status::World {
|
||||
play,
|
||||
dimension: match self.dim {
|
||||
Dim::Overworld => Dimension::Overworld,
|
||||
Dim::Nether => Dimension::Nether,
|
||||
Dim::End => Dimension::End,
|
||||
},
|
||||
mode: self.mode,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -353,7 +353,7 @@ impl Game<'_> {
|
||||
let found =
|
||||
self.find_respawn_and_use(config, op["consume"].as_bool().unwrap_or(true))?;
|
||||
used.push(match found {
|
||||
Some((p, yaw)) => format!(
|
||||
Some((p, yaw, _pitch)) => format!(
|
||||
"respawn {} {} {} {}",
|
||||
num(p.x),
|
||||
num(p.y),
|
||||
@@ -579,6 +579,7 @@ impl Game<'_> {
|
||||
dim: self.dim,
|
||||
pos: [p(0), p(1), p(2)],
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
forced: false,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -739,7 +739,8 @@ impl Game<'_> {
|
||||
// anchor puts the player, facing it; else onto the spawn column.
|
||||
let mut target = target;
|
||||
if let Some(c) = self.respawn_config.filter(|c| c.dim == self.dim) {
|
||||
if let Some((at, yaw)) = self.find_respawn_and_use(c, false)? {
|
||||
// This existing owner transition adapter carries yaw only; its pitch path remains open.
|
||||
if let Some((at, yaw, _pitch)) = self.find_respawn_and_use(c, false)? {
|
||||
return Ok(Some((at, Some(yaw))));
|
||||
}
|
||||
target = fallback_spawn(self.spawn, self.level.world_spawn);
|
||||
|
||||
@@ -70,9 +70,10 @@ fn overworld_spawnpoint_is_validated_at_both_player_blocks() {
|
||||
assert_eq!(actual.is_some(), allowed, "{block} at height {height}");
|
||||
assert_eq!(game.respawn_config.is_some(), allowed);
|
||||
assert_eq!(game.level.world_spawn, Some([0, 80, 0]));
|
||||
if let Some((at, yaw)) = actual {
|
||||
if let Some((at, yaw, pitch)) = actual {
|
||||
assert_eq!(at, Vec3::new(5.5, 64.1, 5.5));
|
||||
assert_eq!(yaw, 0.0);
|
||||
assert_eq!(pitch.to_bits(), 0.0f32.to_bits());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,8 +135,8 @@ impl Game<'_> {
|
||||
}
|
||||
/// `Camera.calculateFov` with `modifyFovBasedOnDeathOrFluid`.
|
||||
pub(super) fn fov_degrees(&self, partial: f32, camera: [f64; 3]) -> f32 {
|
||||
if self.studio_freecam.active {
|
||||
return self.studio_freecam.fov.clamp(1.0, 179.0);
|
||||
if self.studio.flying() {
|
||||
return self.studio.freecam.fov.clamp(1.0, 179.0);
|
||||
}
|
||||
let fov = self.view.calculate_fov(
|
||||
partial,
|
||||
|
||||
@@ -193,7 +193,7 @@ impl Game<'_> {
|
||||
// replay player's hands remain visible in first person; freecam has
|
||||
// no player-view hand.
|
||||
if !fov::studio_draws_hand(
|
||||
self.studio_freecam.active,
|
||||
self.studio.flying(),
|
||||
self.ui.hands_drawn(
|
||||
self.spectator(),
|
||||
self.sleeping.is_some(),
|
||||
|
||||
@@ -4190,8 +4190,8 @@ impl Game<'_> {
|
||||
.map_or([0.5, 80.0, 0.5], |[x, y, z]| {
|
||||
[f64::from(x) + 0.5, f64::from(y), f64::from(z) + 0.5]
|
||||
});
|
||||
let at = found.map_or(world, |(at, yaw)| {
|
||||
host.hub.guests[i].yaw = yaw;
|
||||
let at = found.map_or(world, |(at, yaw, pitch)| {
|
||||
(host.hub.guests[i].yaw, host.hub.guests[i].pitch) = (yaw, pitch);
|
||||
[at.x, at.y, at.z]
|
||||
});
|
||||
if found.is_none() {
|
||||
|
||||
@@ -34,8 +34,6 @@ pub(super) fn run_event_loop(mut game: Game<'_>) -> Result<()> {
|
||||
narrator::stop();
|
||||
leave_fullscreen_after(&result, &mut game.settings);
|
||||
result?;
|
||||
#[cfg(feature = "discord")]
|
||||
horizon_client::discord_presence::stop();
|
||||
write_report(&game)?;
|
||||
if let Some(e) = game.error.take() {
|
||||
return Err(e);
|
||||
@@ -98,9 +96,8 @@ impl Loading {
|
||||
.map_or([1280, 720], |o| o.window_size)
|
||||
.map(f64::from);
|
||||
self.fullscreen = horizon_client::window::FullscreenState::new(fullscreen);
|
||||
let attributes = horizon_client::window::with_horizon_icon(
|
||||
Window::default_attributes().with_title("Horizon"),
|
||||
);
|
||||
let attributes =
|
||||
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"));
|
||||
// Wayland names the window by its app id, which the horizon.desktop entry matches.
|
||||
#[cfg(target_os = "linux")]
|
||||
let attributes = winit::platform::wayland::WindowAttributesExtWayland::with_name(
|
||||
@@ -130,22 +127,25 @@ impl Loading {
|
||||
// redraw the same design when they start. GDI is unsafe:
|
||||
// horizon-threads holds it (this crate forbids unsafe code).
|
||||
#[cfg(target_os = "windows")]
|
||||
let boot_paint_stop = hwnd(&window).map(|hwnd| {
|
||||
let stop = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
|
||||
let repaint_stop = stop.clone();
|
||||
std::thread::spawn(move || {
|
||||
while !repaint_stop.load(std::sync::atomic::Ordering::Relaxed) {
|
||||
horizon_threads::boot_paint::paint(
|
||||
hwnd,
|
||||
horizon_theme::fonts::GEIST_SEMIBOLD,
|
||||
horizon_theme::fonts::GEIST_MONO,
|
||||
&horizon_client::logging::recent_lines(),
|
||||
);
|
||||
std::thread::sleep(std::time::Duration::from_millis(300));
|
||||
}
|
||||
// In the fonts given to `menu_style`; with none, the window stays as it is.
|
||||
let boot_paint_stop = hwnd(&window)
|
||||
.zip(horizon_client::menu_style::get().fonts)
|
||||
.map(|(hwnd, fonts)| {
|
||||
let stop = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
|
||||
let repaint_stop = stop.clone();
|
||||
std::thread::spawn(move || {
|
||||
while !repaint_stop.load(std::sync::atomic::Ordering::Relaxed) {
|
||||
horizon_threads::boot_paint::paint(
|
||||
hwnd,
|
||||
fonts.semibold,
|
||||
fonts.mono,
|
||||
&horizon_client::logging::recent_lines(),
|
||||
);
|
||||
std::thread::sleep(std::time::Duration::from_millis(300));
|
||||
}
|
||||
});
|
||||
stop
|
||||
});
|
||||
stop
|
||||
});
|
||||
let offscreen = self.options.as_ref().is_some_and(|o| o.offscreen);
|
||||
let boot_step = startup::step("renderer.boot");
|
||||
match loading_renderer(
|
||||
|
||||
@@ -118,35 +118,79 @@ impl View {
|
||||
}
|
||||
None
|
||||
}
|
||||
/// `WorldlyContainer.getSlotsForFace` or every slot.
|
||||
fn slots_for_face(&self, face: Option<Direction>) -> Vec<usize> {
|
||||
/// `WorldlyContainer.getSlotsForFace` or every slot, zero-allocation iterator.
|
||||
pub(super) fn slots_for_face_iter(&self, face: Option<Direction>) -> Slots<'_> {
|
||||
match (self.kind, face) {
|
||||
(Kind::Furnace, Some(Direction::Down)) => vec![2, 1],
|
||||
(Kind::Furnace, Some(Direction::Up)) => vec![0],
|
||||
(Kind::Furnace, Some(_)) => vec![1],
|
||||
(Kind::Brewing, Some(Direction::Up)) => vec![3],
|
||||
(Kind::Brewing, Some(Direction::Down)) => vec![0, 1, 2, 3],
|
||||
(Kind::Brewing, Some(_)) => vec![0, 1, 2, 4],
|
||||
(Kind::Composter(8), Some(Direction::Down)) => vec![0],
|
||||
(Kind::Composter(level), Some(Direction::Up)) if level < 7 => vec![0],
|
||||
(Kind::Composter(_), _) => vec![],
|
||||
(Kind::Furnace, Some(Direction::Down)) => Slots::Slice(&[2, 1]),
|
||||
(Kind::Furnace, Some(Direction::Up)) => Slots::Slice(&[0]),
|
||||
(Kind::Furnace, Some(_)) => Slots::Slice(&[1]),
|
||||
(Kind::Brewing, Some(Direction::Up)) => Slots::Slice(&[3]),
|
||||
(Kind::Brewing, Some(Direction::Down)) => Slots::Slice(&[0, 1, 2, 3]),
|
||||
(Kind::Brewing, Some(_)) => Slots::Slice(&[0, 1, 2, 4]),
|
||||
(Kind::Composter(8), Some(Direction::Down)) => Slots::Slice(&[0]),
|
||||
(Kind::Composter(level), Some(Direction::Up)) if level < 7 => Slots::Slice(&[0]),
|
||||
(Kind::Composter(_), _) => Slots::Slice(&[]),
|
||||
(Kind::Mod, Some(face)) => self
|
||||
.container
|
||||
.as_ref()
|
||||
.map_or_else(Vec::new, |c| c.faces[face as usize].clone()),
|
||||
_ => (0..self.len()).collect(),
|
||||
.map_or(Slots::Slice(&[]), |c| Slots::Mod(&c.faces[face as usize])),
|
||||
_ => Slots::Range(0..self.len()),
|
||||
}
|
||||
}
|
||||
/// The slots `HopperBlockEntity.addItem` tries through `face`, zero-allocation iterator.
|
||||
pub(super) fn slots_to_add_iter(&self, face: Option<Direction>) -> Slots<'_> {
|
||||
if matches!(self.kind, Kind::Furnace | Kind::Brewing | Kind::Mod) && face.is_some() {
|
||||
self.slots_for_face_iter(face)
|
||||
} else {
|
||||
Slots::Range(0..self.len())
|
||||
}
|
||||
}
|
||||
/// `WorldlyContainer.getSlotsForFace` or every slot.
|
||||
fn slots_for_face(&self, face: Option<Direction>) -> Vec<usize> {
|
||||
self.slots_for_face_iter(face).collect()
|
||||
}
|
||||
/// The slots `HopperBlockEntity.addItem` tries through `face`.
|
||||
fn slots_to_add(&self, face: Option<Direction>) -> Vec<usize> {
|
||||
if matches!(self.kind, Kind::Furnace | Kind::Brewing | Kind::Mod) && face.is_some() {
|
||||
self.slots_for_face(face)
|
||||
} else {
|
||||
(0..self.len()).collect()
|
||||
}
|
||||
self.slots_to_add_iter(face).collect()
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) enum Slots<'a> {
|
||||
Range(std::ops::Range<usize>),
|
||||
Slice(&'static [usize]),
|
||||
Mod(&'a [usize]),
|
||||
}
|
||||
|
||||
impl Iterator for Slots<'_> {
|
||||
type Item = usize;
|
||||
#[inline]
|
||||
fn next(&mut self) -> Option<usize> {
|
||||
match self {
|
||||
Slots::Range(r) => r.next(),
|
||||
Slots::Slice(s) => {
|
||||
let (&first, rest) = s.split_first()?;
|
||||
*s = rest;
|
||||
Some(first)
|
||||
}
|
||||
Slots::Mod(s) => {
|
||||
let (&first, rest) = s.split_first()?;
|
||||
*s = rest;
|
||||
Some(first)
|
||||
}
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
fn size_hint(&self) -> (usize, Option<usize>) {
|
||||
let len = match self {
|
||||
Slots::Range(r) => r.len(),
|
||||
Slots::Slice(s) => s.len(),
|
||||
Slots::Mod(s) => s.len(),
|
||||
};
|
||||
(len, Some(len))
|
||||
}
|
||||
}
|
||||
impl ExactSizeIterator for Slots<'_> {}
|
||||
|
||||
pub(super) fn dir_from_name(name: &str) -> Option<Direction> {
|
||||
Some(match name {
|
||||
"down" => Direction::Down,
|
||||
@@ -180,8 +224,6 @@ struct Containers<'a> {
|
||||
registry: &'static horizon_world::registry::BlockRegistry,
|
||||
/// Brewing recipes, for what a brewing stand accepts (not needed for signals).
|
||||
brewing: Option<&'a horizon_client::brewing::Brewing>,
|
||||
/// The stack of a full composter's `OutputContainer`.
|
||||
bone_meal: ItemStack,
|
||||
}
|
||||
impl Containers<'_> {
|
||||
fn prop(&self, state: BlockStateId, key: &str) -> Option<&str> {
|
||||
@@ -346,7 +388,7 @@ impl Containers<'_> {
|
||||
fn get(&self, view: &View, slot: usize) -> Option<&ItemStack> {
|
||||
if let Kind::Composter(level) = view.kind {
|
||||
// OutputContainer holds one bone meal; InputContainer composts at once.
|
||||
return (level == 8 && slot == 0).then_some(&self.bone_meal);
|
||||
return (level == 8 && slot == 0).then_some(bone_meal_stack());
|
||||
}
|
||||
let (pos, i) = view.locate(slot)?;
|
||||
self.world
|
||||
@@ -452,7 +494,7 @@ impl Containers<'_> {
|
||||
}
|
||||
/// `HopperBlockEntity.isFullContainer`.
|
||||
fn is_full(&self, view: &View, face: Direction) -> bool {
|
||||
view.slots_for_face(Some(face)).into_iter().all(|i| {
|
||||
view.slots_for_face_iter(Some(face)).all(|i| {
|
||||
self.insertion_item(view, i)
|
||||
.is_some_and(|s| s.count >= self.max_stack(&s))
|
||||
})
|
||||
@@ -498,6 +540,9 @@ impl ItemColumns {
|
||||
x: i32,
|
||||
z: i32,
|
||||
) -> bool {
|
||||
if items.is_empty() {
|
||||
return false;
|
||||
}
|
||||
let (len, last) = (items.len(), items.last().map(|i| i.id));
|
||||
let stale = self
|
||||
.seen
|
||||
@@ -556,13 +601,14 @@ impl StampedItemColumns {
|
||||
}
|
||||
}
|
||||
|
||||
fn bone_meal() -> ItemStack {
|
||||
ItemStack {
|
||||
fn bone_meal_stack() -> &'static ItemStack {
|
||||
static STACK: std::sync::LazyLock<ItemStack> = std::sync::LazyLock::new(|| ItemStack {
|
||||
item: "minecraft:bone_meal".into(),
|
||||
count: 1,
|
||||
damage: 0,
|
||||
extra: None,
|
||||
}
|
||||
});
|
||||
&STACK
|
||||
}
|
||||
|
||||
/// Comparator input from a container block entity (0 when there is none).
|
||||
@@ -579,7 +625,6 @@ pub(super) fn container_signal(
|
||||
items,
|
||||
registry,
|
||||
brewing: None,
|
||||
bone_meal: bone_meal(),
|
||||
};
|
||||
c.view((pos.x, pos.y, pos.z), true)
|
||||
.filter(|v| !matches!(v.kind, Kind::Composter(_)))
|
||||
@@ -635,7 +680,6 @@ impl Game<'_> {
|
||||
items: self.items(),
|
||||
registry: self.pack.assets.registry,
|
||||
brewing: Some(&self.stations().brewing),
|
||||
bone_meal: bone_meal(),
|
||||
}
|
||||
}
|
||||
pub(super) fn block_can_place(&self, pos: [i32; 3], slot: usize, stack: &ItemStack) -> bool {
|
||||
@@ -847,7 +891,7 @@ impl Game<'_> {
|
||||
return self.composter_container_insert([x, y, z], stack, face == Some(Direction::Up));
|
||||
}
|
||||
let mut rest = Some(stack);
|
||||
for slot in view.slots_to_add(face) {
|
||||
for slot in view.slots_to_add_iter(face) {
|
||||
let Some(stack) = rest.take() else { break };
|
||||
rest = self.try_move_in_item(from_hopper, view, stack, slot, face);
|
||||
}
|
||||
@@ -880,32 +924,31 @@ impl Game<'_> {
|
||||
/// is still a hopper (`BlockEntityType.isValid`).
|
||||
pub(super) fn tick_hopper(&mut self, pos: Pos) {
|
||||
let time = self.world.game_time;
|
||||
let waiting = {
|
||||
let state = self.hoppers.entry(pos).or_default();
|
||||
state.cooldown = state.cooldown.wrapping_sub(1);
|
||||
state.ticked = time;
|
||||
state.cooldown > 0
|
||||
};
|
||||
if waiting {
|
||||
// Every hopper keeps its cooldown and the tick it last ticked
|
||||
// (`HopperBlockEntity.tickedGameTime`), idle ones too: a hopper that
|
||||
// receives an item reads it for its cooldown (8, or 7 once it ticked).
|
||||
let state = self.hoppers.entry(pos).or_default();
|
||||
state.cooldown = state.cooldown.wrapping_sub(1);
|
||||
state.ticked = time;
|
||||
if state.cooldown > 0 {
|
||||
return;
|
||||
}
|
||||
state.cooldown = 0;
|
||||
// Most ticks only advance the cooldown: the block is checked when the
|
||||
// hopper is about to move, not on every tick it waits.
|
||||
let hopper = self
|
||||
.res
|
||||
.facts()
|
||||
.get(self.world.block(pos.0, pos.1, pos.2))
|
||||
.name
|
||||
.as_ref()
|
||||
== "minecraft:hopper";
|
||||
if !hopper {
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let Some(info) = self.pack.assets.registry.state(state) else {
|
||||
self.hoppers.remove(&pos);
|
||||
return;
|
||||
};
|
||||
if info.name != "minecraft:hopper" {
|
||||
self.hoppers.remove(&pos);
|
||||
return;
|
||||
}
|
||||
if let Some(state) = self.hoppers.get_mut(&pos) {
|
||||
state.cooldown = 0;
|
||||
if info.properties.get("enabled").is_some_and(|v| v == "false") {
|
||||
return;
|
||||
}
|
||||
self.hopper_try_move_items(pos);
|
||||
self.hopper_try_move_items_with_state(pos, state);
|
||||
}
|
||||
/// Drops the cooldowns of hoppers whose block entity is gone.
|
||||
pub(super) fn forget_gone_hoppers(&mut self) {
|
||||
@@ -917,23 +960,69 @@ impl Game<'_> {
|
||||
/// `HopperBlockEntity.tryMoveItems` with `suckInItems`.
|
||||
pub(super) fn hopper_try_move_items(&mut self, pos: Pos) {
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let c = self.containers();
|
||||
let enabled = c.prop(state, "enabled") != Some("false");
|
||||
let Some(view) = c.view(pos, false) else {
|
||||
self.hopper_try_move_items_with_state(pos, state);
|
||||
}
|
||||
fn hopper_try_move_items_with_state(&mut self, pos: Pos, state: BlockStateId) {
|
||||
let Some(info) = self.pack.assets.registry.state(state) else {
|
||||
return;
|
||||
};
|
||||
if self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0) || !enabled {
|
||||
if info.properties.get("enabled").is_some_and(|v| v == "false") {
|
||||
return;
|
||||
}
|
||||
self.native_prepare_hopper_transfer([pos.0, pos.1, pos.2]);
|
||||
let mut changed = false;
|
||||
if !c.is_empty(&view) {
|
||||
changed = self.hopper_eject(pos, &view);
|
||||
if self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0) {
|
||||
return;
|
||||
}
|
||||
let c = self.containers();
|
||||
let full =
|
||||
(0..view.len()).all(|i| c.get(&view, i).is_some_and(|s| s.count == c.max_stack(s)));
|
||||
if !full {
|
||||
let Some(BlockEntity::Chest(items)) = self.world.block_entities.get(&pos) else {
|
||||
return;
|
||||
};
|
||||
if items.len() != HOPPER_SLOTS {
|
||||
return;
|
||||
}
|
||||
let is_empty = items
|
||||
.iter()
|
||||
.all(|s| s.as_ref().is_none_or(|s| s.count == 0));
|
||||
let has_empty_slot = items
|
||||
.iter()
|
||||
.any(|s| s.as_ref().is_none_or(|s| s.count == 0));
|
||||
|
||||
let above = (pos.0, pos.1 + 1, pos.2);
|
||||
// Fast path for empty hopper with no source container and no item entities:
|
||||
// if empty, cannot eject; if no container above, cannot suck container;
|
||||
// if no dropped items nearby, cannot suck entities -> nothing can happen!
|
||||
if is_empty
|
||||
&& self.world.block_entities.get(&above).is_none()
|
||||
&& self.carts.is_empty()
|
||||
&& self.boats.is_empty()
|
||||
&& (self.dropped.is_empty()
|
||||
|| self
|
||||
.item_columns
|
||||
.as_mut()
|
||||
.is_some_and(|c| !c.may_reach(&self.dropped, pos.0, pos.2)))
|
||||
&& self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.state(self.world.block(above.0, above.1, above.2))
|
||||
.is_none_or(|s| s.name != "minecraft:composter")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.native_prepare_hopper_transfer([pos.0, pos.1, pos.2]);
|
||||
let view = View {
|
||||
parts: vec![(pos, HOPPER_SLOTS)],
|
||||
kind: Kind::Hopper,
|
||||
container: None,
|
||||
};
|
||||
let mut changed = false;
|
||||
if !is_empty {
|
||||
changed = self.hopper_eject_with_state(pos, state, &view);
|
||||
}
|
||||
let is_full = !changed && !has_empty_slot && {
|
||||
let c = self.containers();
|
||||
(0..HOPPER_SLOTS).all(|i| c.get(&view, i).is_some_and(|s| s.count >= c.max_stack(s)))
|
||||
};
|
||||
if !is_full {
|
||||
changed |= self.hopper_suck(pos, &view);
|
||||
}
|
||||
if changed {
|
||||
@@ -995,19 +1084,20 @@ impl Game<'_> {
|
||||
/// `tryMoveItems(…, () -> addItem(hopper, itemEntity))`; true when the
|
||||
/// item entity was taken whole.
|
||||
fn hopper_take_item(&mut self, pos: Pos, i: usize) -> bool {
|
||||
if self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0) {
|
||||
return false;
|
||||
}
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let c = self.containers();
|
||||
if c.prop(state, "enabled") == Some("false") {
|
||||
return false;
|
||||
}
|
||||
let Some(view) = c.view(pos, false) else {
|
||||
return false;
|
||||
};
|
||||
if c.prop(state, "enabled") == Some("false")
|
||||
|| self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let mut changed = false;
|
||||
if !c.is_empty(&view) {
|
||||
changed = self.hopper_eject(pos, &view);
|
||||
changed = self.hopper_eject_with_state(pos, state, &view);
|
||||
}
|
||||
let c = self.containers();
|
||||
let full =
|
||||
@@ -1043,8 +1133,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// `HopperBlockEntity.ejectItems`: into the block container in front, else
|
||||
/// a container entity there (`getContainerAt`).
|
||||
fn hopper_eject(&mut self, pos: Pos, hopper: &View) -> bool {
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
fn hopper_eject_with_state(&mut self, pos: Pos, state: BlockStateId, hopper: &View) -> bool {
|
||||
let c = self.containers();
|
||||
let Some(facing) = c.prop(state, "facing").and_then(dir_from_name) else {
|
||||
return false;
|
||||
@@ -1156,6 +1245,9 @@ impl Game<'_> {
|
||||
if blocked {
|
||||
return false;
|
||||
}
|
||||
if self.dropped.is_empty() {
|
||||
return false;
|
||||
}
|
||||
// Hopper.SUCK_AABB: the hopper bowl and the block above.
|
||||
let (min, max) = (
|
||||
[
|
||||
@@ -1214,7 +1306,7 @@ impl Game<'_> {
|
||||
// second setChanged after the move or, when the hopper has no
|
||||
// room, the setItem putting the bone meal back into the detached
|
||||
// container (whose bone meal is lost with it).
|
||||
let bone_meal = c.bone_meal.clone();
|
||||
let bone_meal = bone_meal_stack().clone();
|
||||
if !horizon_client::mod_api::mods().is_empty() {
|
||||
let mut cancel = false;
|
||||
self.native_inventory_move_item(
|
||||
@@ -1244,13 +1336,15 @@ impl Game<'_> {
|
||||
source: &View,
|
||||
hopper: &View,
|
||||
) -> bool {
|
||||
for slot in source.slots_for_face(Some(Direction::Down)) {
|
||||
let c = self.containers();
|
||||
let Some(stack) = c.get(source, slot) else {
|
||||
continue;
|
||||
};
|
||||
if !c.can_take(source, slot, stack, Direction::Down) {
|
||||
continue;
|
||||
for slot in source.slots_for_face_iter(Some(Direction::Down)) {
|
||||
{
|
||||
let c = self.containers();
|
||||
let Some(stack) = c.get(source, slot) else {
|
||||
continue;
|
||||
};
|
||||
if !c.can_take(source, slot, stack, Direction::Down) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if self.hopper_move_canceled(source, slot, source, hopper) {
|
||||
continue;
|
||||
@@ -1269,7 +1363,9 @@ impl Game<'_> {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
Some(rest) => self.put_back(source, slot, rest),
|
||||
Some(rest) => {
|
||||
self.put_back(source, slot, rest);
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
@@ -1279,6 +1375,9 @@ impl Game<'_> {
|
||||
/// minecarts, chest boats) whose box meets the 1x1x1 box around `at`,
|
||||
/// picked at random.
|
||||
fn entity_container_at(&mut self, at: [f64; 3]) -> Option<u32> {
|
||||
if self.carts.is_empty() && self.boats.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let meets = |b: horizon_core::geometry::Aabb| {
|
||||
let (lo, hi) = (b.min_position(), b.max_position());
|
||||
lo.x < at[0] + 0.5
|
||||
|
||||
@@ -300,11 +300,7 @@ impl Game<'_> {
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
let marks = if player || self.cosmetics_local() {
|
||||
self.cosmetics_marks(m, Some(m.id) == own)
|
||||
} else {
|
||||
Marks::default()
|
||||
};
|
||||
let marks = self.hooks_name_marks(m, Some(m.id) == own);
|
||||
let at = match marks.top {
|
||||
Some(top) => p + glam::DVec3::Y * cosmetic_lift(top, m.model_scale()),
|
||||
None => p,
|
||||
@@ -770,10 +766,10 @@ impl Game<'_> {
|
||||
if background { BACKGROUND } else { 0 },
|
||||
),
|
||||
};
|
||||
if n == last && marks.horizon {
|
||||
if let Some(mark) = marks.mark.filter(|_| n == last) {
|
||||
let x = -self.gui.atlas.font.width_text(text) / 2.0 - 10.0;
|
||||
// 8 text pixels square, a pixel left of the background.
|
||||
for &(mx, my, w, h, argb) in super::cosmetics::MARK {
|
||||
for &(mx, my, w, h, argb) in mark {
|
||||
let a = text_alpha * (argb >> 24) / 255;
|
||||
batch.fill(
|
||||
&self.gui.atlas,
|
||||
@@ -937,10 +933,11 @@ struct NameTag {
|
||||
marks: Marks,
|
||||
}
|
||||
|
||||
/// What Horizon draws by a player's name: its mark (they play Horizon) and their name tag style.
|
||||
/// What a hook draws by a player's name (`horizon_hooks::players::NameDecoration`): a mark
|
||||
/// before it (Horizon's: they play Horizon) and a name tag style.
|
||||
#[derive(Clone, Copy, Default)]
|
||||
pub(super) struct Marks {
|
||||
pub horizon: bool,
|
||||
pub mark: Option<horizon_hooks::players::Mark>,
|
||||
pub style: Option<TagStyle>,
|
||||
/// How high the cosmetics drawn on their body get above the neck, in model pixels: the tag
|
||||
/// goes up over a tall one (`cosmetic_lift`).
|
||||
|
||||
@@ -471,6 +471,7 @@ pub(crate) mod tests {
|
||||
dim: game.dim,
|
||||
pos: [1, 2, 3],
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
forced: false,
|
||||
};
|
||||
let spawn = Vec3::new(1.0, 2.0, 3.0);
|
||||
|
||||
@@ -46,6 +46,8 @@ pub(super) struct SpawnScratch {
|
||||
/// dx/dz order, that no earlier player's square holds.
|
||||
segments: Vec<Vec<(i32, i32)>>,
|
||||
stale: Vec<bool>,
|
||||
/// Reusable buffer for spawn players across ticks to avoid heap allocation.
|
||||
pub(super) spawn_players: Vec<SpawnPlayer>,
|
||||
}
|
||||
impl SpawnScratch {
|
||||
fn chunk(p: &LevelPlayer) -> (i32, i32) {
|
||||
@@ -128,6 +130,20 @@ impl SpawnScratch {
|
||||
self.prepare(players);
|
||||
self.candidates.clear();
|
||||
let mut count = 0;
|
||||
if players.len() == 1 {
|
||||
let p = &players[0];
|
||||
count = self.segments.first().map_or(0, |s| s.len());
|
||||
if !p.spectator
|
||||
&& let Some(segment) = self.segments.first()
|
||||
{
|
||||
for &c in segment {
|
||||
if close_enough_for_spawning(p, c) && keep(c) {
|
||||
self.candidates.push(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
return count as i32;
|
||||
}
|
||||
for (i, segment) in self.segments.iter().enumerate() {
|
||||
count += segment.len();
|
||||
let near = &self.neighbours[i];
|
||||
@@ -650,8 +666,10 @@ fn spawn_cost_types(biomes: &horizon_client::biome::Biomes) -> Vec<&str> {
|
||||
types
|
||||
}
|
||||
impl<'a> Game<'a> {
|
||||
pub(super) fn natural_level(&self) -> GameLevel<'_, 'a> {
|
||||
let players = self.level_players();
|
||||
pub(super) fn natural_level_with_players(
|
||||
&self,
|
||||
players: Vec<LevelPlayer>,
|
||||
) -> GameLevel<'_, 'a> {
|
||||
let nearest = players
|
||||
.iter()
|
||||
.filter(|p| !p.spectator)
|
||||
@@ -670,6 +688,9 @@ impl<'a> Game<'a> {
|
||||
costed: spawn_cost_types(world_biomes!(self)),
|
||||
}
|
||||
}
|
||||
pub(super) fn natural_level(&self) -> GameLevel<'_, 'a> {
|
||||
self.natural_level_with_players(self.level_players())
|
||||
}
|
||||
/// Creates a mob the spawner accepted, finalized the game's way; the
|
||||
/// caller adds it with [`Game::add_spawned`].
|
||||
fn finalize_spawned(&self, r: &SpawnRequest, pending: &mut Vec<Mob>) -> Option<Spawned> {
|
||||
@@ -773,6 +794,8 @@ impl<'a> Game<'a> {
|
||||
scratch: &mut SpawnScratch,
|
||||
) -> i32 {
|
||||
let levels = self.tickets.levels();
|
||||
// Recomputed each pass: a chunk's ticket level and entity loading change without the
|
||||
// players moving or the chunk count changing.
|
||||
scratch.collect(players, |(cx, cz)| {
|
||||
levels.loaded_ticking(cx, cz) && super::ticking_chunk(&self.world, cx, cz)
|
||||
})
|
||||
@@ -819,31 +842,28 @@ impl<'a> Game<'a> {
|
||||
{
|
||||
let level = self.natural_level();
|
||||
laps.lap("sn_level");
|
||||
let counted: Vec<Counted> = self
|
||||
.mobs
|
||||
.iter()
|
||||
.map(|m| Counted {
|
||||
entity: &m.kind.id,
|
||||
category: Category::from_name(&m.kind.category),
|
||||
block: [
|
||||
m.position.x.floor() as i32,
|
||||
m.position.y.floor() as i32,
|
||||
m.position.z.floor() as i32,
|
||||
],
|
||||
is_mob: true,
|
||||
persistent: m.persistent
|
||||
|| horizon_client::mobs::ai::requires_custom_persistence(m),
|
||||
})
|
||||
.collect();
|
||||
let players = players
|
||||
.iter()
|
||||
.map(|p| SpawnPlayer {
|
||||
let counted = self.mobs.iter().map(|m| Counted {
|
||||
entity: &m.kind.id,
|
||||
category: Category::from_name(&m.kind.category),
|
||||
block: [
|
||||
m.position.x.floor() as i32,
|
||||
m.position.y.floor() as i32,
|
||||
m.position.z.floor() as i32,
|
||||
],
|
||||
is_mob: true,
|
||||
persistent: m.persistent
|
||||
|| horizon_client::mobs::ai::requires_custom_persistence(m),
|
||||
});
|
||||
scratch.spawn_players.clear();
|
||||
scratch
|
||||
.spawn_players
|
||||
.extend(players.iter().map(|p| SpawnPlayer {
|
||||
position: [p.position.x, p.position.y, p.position.z],
|
||||
spectator: p.spectator,
|
||||
})
|
||||
.collect();
|
||||
}));
|
||||
let spawn_players = std::mem::take(&mut scratch.spawn_players);
|
||||
laps.lap("sn_materialize");
|
||||
let mut state = SpawnState::new(&level, spawnable, players, &counted, |cx, cz| {
|
||||
let mut state = SpawnState::new(&level, spawnable, spawn_players, counted, |cx, cz| {
|
||||
self.world.chunks.contains_key(&(cx, cz))
|
||||
});
|
||||
laps.lap("sn_state");
|
||||
@@ -854,7 +874,8 @@ impl<'a> Game<'a> {
|
||||
Vec::new()
|
||||
};
|
||||
laps.lap("sn_categories");
|
||||
// Util.shuffle.
|
||||
// Util.shuffle, every pass: it draws from the level's random even when no
|
||||
// category may spawn.
|
||||
for i in (1..scratch.candidates.len()).rev() {
|
||||
let j = random.next_int_bound(i as i32 + 1).unwrap_or(0) as usize;
|
||||
scratch.candidates.swap(i, j);
|
||||
@@ -885,6 +906,7 @@ impl<'a> Game<'a> {
|
||||
);
|
||||
}
|
||||
}
|
||||
scratch.spawn_players = state.into_players();
|
||||
}
|
||||
spawn_selection::attempt_counters(true);
|
||||
laps.lap("sn_attempts");
|
||||
|
||||
@@ -93,10 +93,9 @@ impl ApplicationHandler for Missing {
|
||||
if self.window.is_some() {
|
||||
return;
|
||||
}
|
||||
let attributes = horizon_client::window::with_horizon_icon(
|
||||
Window::default_attributes().with_title("Horizon"),
|
||||
)
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(1040.0, 700.0));
|
||||
let attributes =
|
||||
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"))
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(1040.0, 700.0));
|
||||
let made = event_loop
|
||||
.create_window(attributes)
|
||||
.map_err(Into::into)
|
||||
|
||||
@@ -185,7 +185,7 @@ impl Game<'_> {
|
||||
let output = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map_or(Default::default(), |r| *r.output());
|
||||
.map_or(Default::default(), |r| r.output());
|
||||
ui.draw(&self.settings, output, batch, &self.gui.atlas, self.cursor);
|
||||
self.ui.options = ui;
|
||||
self.show_calibration((batch.width, batch.height));
|
||||
|
||||
@@ -280,11 +280,11 @@ impl Game<'_> {
|
||||
/// front of) it, pulled in where visual shapes are in the way. Returns the
|
||||
/// position, yaw and pitch to render from.
|
||||
pub(super) fn camera_view(&mut self, partial: f32) -> Option<(glam::DVec3, f32, f32)> {
|
||||
if self.studio_freecam.active {
|
||||
if self.studio.flying() {
|
||||
return Some((
|
||||
self.studio_freecam.position,
|
||||
self.studio_freecam.yaw,
|
||||
self.studio_freecam.pitch,
|
||||
self.studio.freecam.position,
|
||||
self.studio.freecam.yaw,
|
||||
self.studio.freecam.pitch,
|
||||
));
|
||||
}
|
||||
// Minecraft.cameraEntity: a server's spectator camera on a mob or
|
||||
@@ -311,8 +311,8 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
let mut view = self.view;
|
||||
// An emote pulls the camera back from the player's face (`game/cosmetics/emotes.rs`).
|
||||
let pull = self.emote_camera_pull(partial);
|
||||
// A hook may pull the camera back (an emote, from the player's face).
|
||||
let pull = self.hooks_camera_distance(partial);
|
||||
let kind = match self.camera_type {
|
||||
CameraType::FirstPerson => horizon_client::camera::CameraType::FirstPerson,
|
||||
CameraType::ThirdPersonBack => horizon_client::camera::CameraType::ThirdPersonBack,
|
||||
@@ -643,8 +643,9 @@ impl Game<'_> {
|
||||
/// The model's old pitch is the player's `xRotO`, which the turn moves
|
||||
/// with `xRot` (`turn_rotation`).
|
||||
pub(super) fn turn_player(&mut self, xo: f64, yo: f64) {
|
||||
if self.studio_freecam.active {
|
||||
self.studio_freecam
|
||||
if self.studio.flying() {
|
||||
self.studio
|
||||
.freecam
|
||||
.turn((xo * 0.15) as f32, (yo * 0.15) as f32);
|
||||
return;
|
||||
}
|
||||
@@ -697,7 +698,7 @@ impl Game<'_> {
|
||||
/// `LevelExtractor`'s skip of the camera entity: the player's own body
|
||||
/// is drawn unless the camera is in first person, or while it sleeps.
|
||||
pub(super) fn own_body_in_view(&self) -> bool {
|
||||
!self.camera_type.first_person() || self.sleeping.is_some() || self.studio_freecam.active
|
||||
!self.camera_type.first_person() || self.sleeping.is_some() || self.studio.flying()
|
||||
}
|
||||
/// Whether the player's own model shows in the world view (its body or,
|
||||
/// while invisible, only its armour and held items).
|
||||
@@ -800,19 +801,8 @@ impl Game<'_> {
|
||||
packed,
|
||||
out,
|
||||
);
|
||||
if super::cosmetics::enabled() {
|
||||
let base = horizon_client::mobs::render::base_transform(m, alpha as f32, camera);
|
||||
self.cosmetics_geometry(
|
||||
m,
|
||||
true,
|
||||
base,
|
||||
Some(camera),
|
||||
alpha as f32,
|
||||
packed,
|
||||
false,
|
||||
out,
|
||||
);
|
||||
}
|
||||
let world = horizon_hooks::players::Pass::World;
|
||||
self.own_layers_geometry(m, world, camera, alpha as f32, packed, out);
|
||||
self.player_elytra_geometry(m, chest, camera, alpha as f32, packed, out);
|
||||
self.spin_attack_geometry(m, camera, alpha as f32, packed, out);
|
||||
self.shoulder_parrots_geometry(m, camera, alpha as f32, packed, out);
|
||||
@@ -926,10 +916,8 @@ impl Game<'_> {
|
||||
240 | 240 << 8,
|
||||
&mut verts,
|
||||
);
|
||||
if super::cosmetics::enabled() {
|
||||
let base = horizon_client::mobs::render::base_transform(&m, 1.0, camera);
|
||||
self.cosmetics_geometry(&m, true, base, None, 1.0, 240 | 240 << 8, false, &mut verts);
|
||||
}
|
||||
let picture = horizon_hooks::players::Pass::Picture;
|
||||
self.own_layers_geometry(&m, picture, camera, 1.0, 240 | 240 << 8, &mut verts);
|
||||
// `WingsLayer` draws through `RenderTypes.armorCutoutNoCull`: the
|
||||
// wings' faces show from both sides (the elytra texture is empty on
|
||||
// the face that looks at the body).
|
||||
|
||||
@@ -738,14 +738,11 @@ impl Game<'_> {
|
||||
});
|
||||
self.set_pushed_on_ground(target, limited, resolved);
|
||||
|
||||
// Entity.move updates ground before its tiny-collision return. This
|
||||
// native slice covers only unoccupied server NoAI horizontal moves.
|
||||
if let Target::Entity(EntityHandle::Mob(i)) = target {
|
||||
// shortcut: unoccupied server mobs only, expand when controller/passenger authority is bound.
|
||||
let mob = if let Target::Entity(EntityHandle::Mob(i)) = target {
|
||||
let m = &self.mobs[i];
|
||||
let eligible = !self.options.execution_role.is_client()
|
||||
(!self.options.execution_role.is_client()
|
||||
&& self.remote.is_none()
|
||||
&& limited.y == 0.0
|
||||
&& m.no_ai
|
||||
&& !m.extra.passenger
|
||||
&& m.extra.mount.is_none()
|
||||
&& m.rider.is_none()
|
||||
@@ -757,16 +754,22 @@ impl Game<'_> {
|
||||
.guests
|
||||
.iter()
|
||||
.any(|g| host.hub.here(g) && g.vehicle == Some(m.id))
|
||||
});
|
||||
if eligible {
|
||||
self.mobs[i].on_ground = limited.y < 0.0 && limited.y != resolved.y;
|
||||
}
|
||||
}))
|
||||
.then_some(i)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
// Entity.move updates ground before its tiny-collision return.
|
||||
if let Some(i) = mob
|
||||
&& self.mobs[i].no_ai
|
||||
{
|
||||
self.mobs[i].on_ground = limited.y < 0.0 && limited.y != resolved.y;
|
||||
}
|
||||
let tnt_after_move =
|
||||
tnt.is_some() && !self.options.execution_role.is_client() && self.remote.is_none();
|
||||
if mob.is_none() && !tnt_after_move {
|
||||
self.restitute_piston(target, limited, resolved);
|
||||
}
|
||||
// `Entity.move(MoverType.PISTON, …)` restitution, which runs whether or
|
||||
// not the step is applied: so a primed TNT in a chunk that does not tick
|
||||
// entities still loses its velocity into walls and ceilings and
|
||||
// bounces on slime (#12022).
|
||||
self.restitute_piston(target, limited, resolved);
|
||||
let moved = resolved.length_squared() > 1.0e-7
|
||||
|| limited.length_squared() - resolved.length_squared() < 1.0e-7;
|
||||
if moved {
|
||||
@@ -775,6 +778,12 @@ impl Game<'_> {
|
||||
// A move the collisions cut to nothing still ends in the check.
|
||||
self.release_after_block_move(target);
|
||||
}
|
||||
// Restitution reads the new landing block even when the push was blocked.
|
||||
if let Some(i) = mob {
|
||||
self.mobs[i].restitute_movement(&self.world, &self.motion.blocks, limited, resolved);
|
||||
} else if tnt_after_move {
|
||||
self.restitute_piston(target, limited, resolved);
|
||||
}
|
||||
if let Some((i, from, ..)) = tnt {
|
||||
self.finish_tnt_piston_move(i, from, resolved);
|
||||
}
|
||||
@@ -1053,6 +1062,7 @@ mod tests {
|
||||
mod order_tests {
|
||||
use crate::game::{Audio, Game, Options, Progress, Settings, load_resources};
|
||||
use horizon_client::chunk::Chunk;
|
||||
use horizon_core::geometry::Vec3;
|
||||
use horizon_core::{geometry::Direction, position::BlockPos};
|
||||
use horizon_world::level::pistons::MovingPiston;
|
||||
use std::sync::Arc;
|
||||
@@ -1151,8 +1161,9 @@ mod order_tests {
|
||||
}
|
||||
// The near stone's box reaches x 5.5 into a TNT from x 5.01: 0.49 plus
|
||||
// PUSH_OFFSET; the far stone's old box stops it at x 6.
|
||||
// Vanilla's TNT width is 0.98F, not the exact decimal 0.98.
|
||||
assert!(
|
||||
(moved[0] - 0.5).abs() < 1e-9,
|
||||
(moved[0] - 0.500000009536743).abs() < 1e-9,
|
||||
"far stone gone first: {}",
|
||||
moved[0]
|
||||
);
|
||||
@@ -1251,7 +1262,7 @@ mod order_tests {
|
||||
}
|
||||
|
||||
/// A primed TNT pushed down by a piston onto a slime block bounces up,
|
||||
/// matching vanilla's slime restitution (~+0.64) even in a lazy chunk (#12022).
|
||||
/// matching vanilla's restitution even in a lazy chunk (#12022).
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn a_pushed_tnt_bounces_on_slime() {
|
||||
@@ -1312,32 +1323,36 @@ mod order_tests {
|
||||
death_ticks: 0,
|
||||
id: 1,
|
||||
};
|
||||
game.block_ticks.moving_pistons = vec![(BlockPos::new(5, 200, 5), piston)];
|
||||
game.sync_moving_pistons();
|
||||
game.tnts.clear();
|
||||
assert!(game.run_command("summon tnt 5.5 200.5 5.5 {fuse:80,Motion:[0.0d,-0.4d,0.0d]}"));
|
||||
assert!(
|
||||
(game.tnts[0].velocity.y - (-0.4)).abs() < 1.0e-9,
|
||||
"TNT starts with vy -0.4, got {:?}",
|
||||
game.tnts[0].velocity
|
||||
);
|
||||
// Piston advances from progress 0 to 0.5 and pushes the TNT down.
|
||||
let pushes: Vec<_> = game
|
||||
.block_ticks
|
||||
.moving_pistons
|
||||
.iter()
|
||||
.map(|&(pos, old)| (pos, old, old.progress + 0.5))
|
||||
.collect();
|
||||
for (_, piston) in &mut game.block_ticks.moving_pistons {
|
||||
piston.progress += 0.5;
|
||||
// Pinned 26.3 PistonMovingBlockEntity.moveCollidedEntities, without entity ticks.
|
||||
for (floor, y, vy, final_y, final_vy) in [
|
||||
(slime, 200.5, -0.4, 200.0, 0.3510000138133766_f64),
|
||||
(stone, 200.5, -0.4, 200.0, 0.0),
|
||||
(slime, 200.0, -0.4, 200.0, 0.3200000047683716),
|
||||
(slime, 200.00001, -0.4, 200.00001, 0.32000064476813395),
|
||||
(slime, 200.5, 0.3, 200.0, 0.0),
|
||||
] {
|
||||
game.world.set(5, 199, 5, floor).unwrap();
|
||||
game.block_ticks.moving_pistons = vec![(BlockPos::new(5, 200, 5), piston)];
|
||||
game.sync_moving_pistons();
|
||||
game.tnts.clear();
|
||||
assert!(game.run_command(&format!(
|
||||
"summon tnt 5.5 {y} 5.5 {{fuse:80,Motion:[0.0d,{vy}d,0.0d]}}"
|
||||
)));
|
||||
assert_eq!(game.tnts[0].velocity.y, vy);
|
||||
let pushes: Vec<_> = game
|
||||
.block_ticks
|
||||
.moving_pistons
|
||||
.iter()
|
||||
.map(|&(pos, old)| (pos, old, old.progress + 0.5))
|
||||
.collect();
|
||||
for (_, piston) in &mut game.block_ticks.moving_pistons {
|
||||
piston.progress += 0.5;
|
||||
}
|
||||
game.push_piston_entities(pushes);
|
||||
assert_eq!(game.tnts[0].position, Vec3::new(5.5, final_y, 5.5));
|
||||
assert_eq!(game.tnts[0].velocity.y.to_bits(), final_vy.to_bits());
|
||||
assert!(game.tnts[0].on_ground);
|
||||
}
|
||||
game.push_piston_entities(pushes);
|
||||
// The slime block at y=199 bounces the TNT up; vertical velocity must be positive.
|
||||
assert!(
|
||||
game.tnts[0].velocity.y > 0.0,
|
||||
"TNT should bounce up on slime, got vy {:?}",
|
||||
game.tnts[0].velocity
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1602,6 +1617,54 @@ mod h255_mob_piston_ground_tests {
|
||||
}
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_tnt_authority_and_exhausted_budget() {
|
||||
use crate::game::execution_role::ExecutionRole;
|
||||
for role in [
|
||||
ExecutionRole::Client,
|
||||
ExecutionRole::IntegratedServer,
|
||||
ExecutionRole::DedicatedServer,
|
||||
] {
|
||||
with_role_game(role, |game| {
|
||||
assert!(game.run_command("setblock 5 199 5 slime_block"));
|
||||
assert!(
|
||||
game.run_command("summon tnt 5.5 200.5 5.5 {fuse:80,Motion:[0d,-0.4d,0d]}")
|
||||
);
|
||||
let mut budget = std::collections::HashMap::new();
|
||||
let push = |game: &mut Game<'_>,
|
||||
budget: &mut std::collections::HashMap<_, _>,
|
||||
movement| {
|
||||
let tnt = &game.tnts[0];
|
||||
game.move_pushed(
|
||||
Target::Entity(EntityHandle::Tnt(0)),
|
||||
tnt.bounds(),
|
||||
[tnt.position.x, tnt.position.z],
|
||||
0.0,
|
||||
tnt.on_ground,
|
||||
movement,
|
||||
Direction::Down,
|
||||
budget,
|
||||
);
|
||||
};
|
||||
push(game, &mut budget, Vec3::ZERO);
|
||||
assert_eq!(game.tnts[0].position.y, 200.5);
|
||||
assert_eq!(game.tnts[0].velocity.y, -0.4);
|
||||
push(game, &mut budget, Vec3::new(0.0, -0.51, 0.0));
|
||||
let expected = if role.is_client() {
|
||||
0.0_f64
|
||||
} else {
|
||||
0.3510000138133766
|
||||
};
|
||||
assert_eq!(game.tnts[0].velocity.y.to_bits(), expected.to_bits());
|
||||
game.tnts[0].position.y = 200.5;
|
||||
game.tnts[0].velocity.y = -0.4;
|
||||
push(game, &mut budget, Vec3::new(0.0, -0.51, 0.0));
|
||||
assert_eq!(game.tnts[0].position.y, 200.5);
|
||||
assert_eq!(game.tnts[0].velocity.y, -0.4);
|
||||
});
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_no_request_and_exhausted_budget_keep_state() {
|
||||
with_game(|game| {
|
||||
let i = added_mob(game, 20, "horse", true, 8.5);
|
||||
@@ -1613,6 +1676,16 @@ mod h255_mob_piston_ground_tests {
|
||||
added_push(game, i, Vec3::new(0.51, 0.0, 0.0));
|
||||
assert!(game.mobs[i].on_ground, "occupied path remains excluded");
|
||||
assert_eq!(game.mobs[i].position, Vec3::new(9.01, 202.0, 4.5));
|
||||
assert!(game.run_command("setblock 9 201 4 slime_block"));
|
||||
game.mobs[i].position.y = 202.25;
|
||||
game.mobs[i].velocity = Vec3::new(0.0, -1.0, 0.0);
|
||||
game.mobs[i].sync_position = false;
|
||||
added_push(game, i, Vec3::new(0.0, -0.5, 0.0));
|
||||
assert_eq!(
|
||||
game.mobs[i].velocity.y, 0.0,
|
||||
"occupied restitution stays outside this slice"
|
||||
);
|
||||
assert!(!game.mobs[i].sync_position);
|
||||
assert!(game.run_command("ride @s dismount"));
|
||||
assert!(game.riding.is_none());
|
||||
assert!(game.mobs[i].rider.is_none());
|
||||
@@ -1655,23 +1728,46 @@ mod h255_mob_piston_ground_tests {
|
||||
}
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_client_role_ai_and_vertical_paths_keep_native_state() {
|
||||
fn h255_added_client_role_ai_and_vertical_ground_state() {
|
||||
use crate::game::execution_role::ExecutionRole as Role;
|
||||
for (role, no_ai, movement) in [
|
||||
(Role::Client, true, Vec3::new(0.25, 0.0, 0.0)),
|
||||
(Role::IntegratedServer, false, Vec3::new(0.25, 0.0, 0.0)),
|
||||
(Role::IntegratedServer, true, Vec3::new(0.0, 0.25, 0.0)),
|
||||
for (role, no_ai, movement, on_ground) in [
|
||||
(Role::Client, true, Vec3::new(0.25, 0.0, 0.0), true),
|
||||
(
|
||||
Role::IntegratedServer,
|
||||
false,
|
||||
Vec3::new(0.25, 0.0, 0.0),
|
||||
true,
|
||||
),
|
||||
(
|
||||
Role::IntegratedServer,
|
||||
true,
|
||||
Vec3::new(0.0, 0.25, 0.0),
|
||||
false,
|
||||
),
|
||||
] {
|
||||
with_role_game(role, |game| {
|
||||
let i = added_mob(game, 22, "husk", no_ai, 8.5);
|
||||
let before = game.mobs[i].position;
|
||||
added_push(game, i, movement);
|
||||
assert_eq!(game.mobs[i].position, before.add_vector(movement));
|
||||
assert!(
|
||||
game.mobs[i].on_ground,
|
||||
"excluded native path remains unchanged; not Java parity"
|
||||
);
|
||||
assert_eq!(game.mobs[i].on_ground, on_ground);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_partial_push_reads_slime_after_the_position_changes() {
|
||||
with_game(|game| {
|
||||
assert!(game.run_command("setblock 8 201 4 slime_block"));
|
||||
let i = added_mob(game, 23, "iron_golem", true, 8.5);
|
||||
game.mobs[i].position.y = 202.25;
|
||||
game.mobs[i].velocity = Vec3::new(0.0, -1.0, 0.0);
|
||||
game.mobs[i].sync_position = false;
|
||||
added_push(game, i, Vec3::new(0.0, -0.5, 0.0));
|
||||
assert_eq!(game.mobs[i].position, Vec3::new(8.5, 202.0, 4.5));
|
||||
assert!(game.mobs[i].velocity.y > 0.9);
|
||||
assert!(game.mobs[i].sync_position);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -180,7 +180,7 @@ impl Game<'_> {
|
||||
raw: KeyCode,
|
||||
source: Source,
|
||||
) -> Result<()> {
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() {
|
||||
if self.screen == Screen::Playing && self.replay.playing() {
|
||||
if !pressed {
|
||||
self.keys.release(&key, source);
|
||||
return Ok(());
|
||||
@@ -191,7 +191,7 @@ impl Game<'_> {
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
if !studio_freecam_movement_key(key) || !self.studio_freecam.active {
|
||||
if !studio_freecam_movement_key(key) || !self.studio.flying() {
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,41 +10,8 @@ impl Game<'_> {
|
||||
/// the container's hotbar keys are now (`checkHotbarKeyPressed`).
|
||||
pub(super) fn key_pressed(&mut self, key: KeyCode, raw: KeyCode) -> Result<()> {
|
||||
self.direct_craft_stop();
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() {
|
||||
match key {
|
||||
KeyCode::Escape => {
|
||||
self.close_studio_replay();
|
||||
return Ok(());
|
||||
}
|
||||
KeyCode::KeyP => {
|
||||
self.pause_focus = None;
|
||||
self.screen = Screen::Paused;
|
||||
self.pause_menu = true;
|
||||
self.capture(false);
|
||||
}
|
||||
KeyCode::KeyF => self.handle_studio_timeline_action(
|
||||
horizon_client::studio::TimelineAction::ToggleFreecam,
|
||||
),
|
||||
KeyCode::KeyT => self.studio_timeline.visible = !self.studio_timeline.visible,
|
||||
KeyCode::KeyM => self.add_studio_marker(),
|
||||
KeyCode::Home => self.handle_studio_topbar_action(
|
||||
horizon_client::studio::TopBarAction::ResetCameraToPlayer,
|
||||
),
|
||||
KeyCode::KeyL => {
|
||||
self.studio_freecam.locked_to_path = !self.studio_freecam.locked_to_path;
|
||||
}
|
||||
KeyCode::KeyK => self.handle_studio_timeline_action(
|
||||
horizon_client::studio::TimelineAction::AddCameraKeyframe,
|
||||
),
|
||||
KeyCode::Delete => {
|
||||
if let Some(index) = self.studio_timeline.selected_keyframe {
|
||||
self.handle_studio_timeline_action(
|
||||
horizon_client::studio::TimelineAction::RemoveCameraKeyframe(index),
|
||||
);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
if self.screen == Screen::Playing && self.replay.playing() {
|
||||
self.studio_key(key);
|
||||
return Ok(());
|
||||
}
|
||||
// `CreativeModeInventoryScreen.keyPressed` clears `ignoreTextInput` on
|
||||
@@ -78,7 +45,7 @@ impl Game<'_> {
|
||||
KeyCode::Escape => match self.screen {
|
||||
Screen::Options => self.options_key(KeyCode::Escape, None)?,
|
||||
Screen::Playing => {
|
||||
if self.studio_replay.is_some() && self.captured {
|
||||
if self.replay.playing() && self.captured {
|
||||
self.capture(false);
|
||||
return Ok(());
|
||||
}
|
||||
@@ -213,7 +180,7 @@ impl Game<'_> {
|
||||
// key.toggleGui is a KeyMapping: it clicks only with no screen open.
|
||||
KeyCode::F1 if self.screen == Screen::Playing => self.toggle_hide_gui(),
|
||||
KeyCode::F11 => self.toggle_fullscreen(),
|
||||
KeyCode::F5 if self.screen == Screen::Playing && self.studio_replay.is_none() => {
|
||||
KeyCode::F5 if self.screen == Screen::Playing && !self.replay.playing() => {
|
||||
self.cycle_camera()
|
||||
}
|
||||
KeyCode::KeyE
|
||||
|
||||
@@ -0,0 +1,613 @@
|
||||
//! Where the game hands the player models to crates above the engine (`horizon_hooks::Hooks`'s
|
||||
//! `frame`, `tick`, `name_decoration`, `player_mark`, `camera`; spec #14091): only a window's
|
||||
//! game calls them, never the integrated server's thread or a dedicated server. With no hook
|
||||
//! registered nothing is built.
|
||||
|
||||
use super::Game;
|
||||
use horizon_client::fast_hash::FxHashMap;
|
||||
use horizon_client::join_seq::JoinList;
|
||||
use horizon_client::mesher::Vertex;
|
||||
use horizon_client::mobs::anim::{self, BodyPose, PooledPoses, Poses};
|
||||
use horizon_client::mobs::{Mob, Part, Polygon, render};
|
||||
use horizon_hooks::engine;
|
||||
use horizon_hooks::players::{
|
||||
Bone, CameraView, Frame, Gear, Kind, Light, Look, Mesh, Motion, PartPoses, Particle, Pass,
|
||||
PlayerDraw, PlayerModel, PlayerModels, SpriteStore, Sprites, View,
|
||||
};
|
||||
use std::sync::Arc;
|
||||
|
||||
/// Registers the hooks of the Horizon parts still in this crate (cosmetics: spec #14091 step 5
|
||||
/// moves them out). Before the hooks are sealed.
|
||||
pub(crate) fn register() {
|
||||
if let Err(e) = super::cosmetics::register() {
|
||||
log::error!("Cosmetics: their hooks came too late: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
/// The models of the world a window shows: its own first, then the other players and mannequins.
|
||||
struct Models<'a> {
|
||||
own: Option<&'a mut Mob>,
|
||||
mobs: &'a mut JoinList<Mob>,
|
||||
remote: &'a super::remote::Remote,
|
||||
}
|
||||
|
||||
impl Models<'_> {
|
||||
fn find(&mut self, id: u32) -> Option<&mut Mob> {
|
||||
match self.own.as_deref_mut() {
|
||||
Some(m) if m.id == id => Some(m),
|
||||
_ => self
|
||||
.mobs
|
||||
.iter_mut()
|
||||
.find(|m| m.id == id && kind(m).is_some()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// What kind of player model `m` is, if it is one (the window's own model aside).
|
||||
fn kind(m: &Mob) -> Option<Kind> {
|
||||
match &*m.kind.id {
|
||||
"minecraft:player" => Some(Kind::Player),
|
||||
"minecraft:mannequin" => Some(Kind::Mannequin),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// What `m` wears where a crate may draw: a helmet or head item, a chestplate, a cape or elytra.
|
||||
pub(super) fn gear(m: &Mob) -> Gear {
|
||||
let elytra = m.extra.chest.as_deref() == Some("minecraft:elytra");
|
||||
Gear::new(
|
||||
m.extra.head.is_some(),
|
||||
m.extra.chest.is_some() && !elytra,
|
||||
m.cape.is_some() || elytra,
|
||||
)
|
||||
}
|
||||
|
||||
fn model(m: &Mob, kind: Kind, uuid: Option<u128>) -> PlayerModel {
|
||||
let (dx, dz) = (m.position.x - m.previous.x, m.position.z - m.previous.z);
|
||||
PlayerModel::new(m.id, kind, uuid, m.age, dx * dx + dz * dz > 1e-4)
|
||||
.looks(gear(m), horizon_client::mobs::trader::is_invisible(m))
|
||||
}
|
||||
|
||||
impl PlayerModels for Models<'_> {
|
||||
fn connection(&self) -> u64 {
|
||||
self.remote.session.serial()
|
||||
}
|
||||
|
||||
fn for_each(&self, f: &mut dyn FnMut(PlayerModel)) {
|
||||
if let Some(m) = self.own.as_deref() {
|
||||
f(model(m, Kind::Own, Some(self.remote.profile())));
|
||||
}
|
||||
for m in self.mobs.iter() {
|
||||
if let Some(kind) = kind(m) {
|
||||
let uuid = (kind == Kind::Player)
|
||||
.then(|| self.remote.player_uuid(m.id))
|
||||
.flatten();
|
||||
f(model(m, kind, uuid));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn body_pose(&self, id: u32) -> Option<&Arc<dyn BodyPose>> {
|
||||
match self.own.as_deref() {
|
||||
Some(m) if m.id == id => m.emote.as_ref(),
|
||||
_ => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == id && kind(m).is_some())?
|
||||
.emote
|
||||
.as_ref(),
|
||||
}
|
||||
}
|
||||
|
||||
fn set_body_pose(&mut self, id: u32, pose: Option<Arc<dyn BodyPose>>) {
|
||||
if let Some(m) = self.find(id) {
|
||||
m.emote = pose;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Sprite `id`'s place in the atlas's names (`hooks/<hex>`), written into `buf`: no allocation.
|
||||
fn location(id: u64, buf: &mut [u8; 22]) -> &str {
|
||||
use std::io::Write;
|
||||
let mut out = std::io::Cursor::new(&mut buf[..]);
|
||||
let _ = write!(out, "hooks/{id:x}");
|
||||
let len = out.position() as usize;
|
||||
std::str::from_utf8(&buf[..len]).unwrap_or_default()
|
||||
}
|
||||
|
||||
/// The crates' sprites in the GUI atlas, in the skin slots: read while drawing.
|
||||
struct HookSprites<'a, 'g>(&'a Game<'g>);
|
||||
|
||||
impl Sprites for HookSprites<'_, '_> {
|
||||
fn get(&self, id: u64) -> Option<[f32; 4]> {
|
||||
let mut buf = [0; 22];
|
||||
let at = location(id, &mut buf);
|
||||
let r = self.0.gui.atlas.sprites.get(at)?;
|
||||
// Kept this frame (`skin_slots.next_frame`).
|
||||
self.0.skin_downloads.borrow_mut().drawn(at);
|
||||
Some([r.u0, r.v0, r.u1, r.v1])
|
||||
}
|
||||
}
|
||||
|
||||
/// Where a crate's frame hook puts its sprites.
|
||||
struct HookStore<'a, 'g>(&'a mut Game<'g>);
|
||||
|
||||
impl SpriteStore for HookStore<'_, '_> {
|
||||
fn has(&self, id: u64) -> bool {
|
||||
self.0
|
||||
.gui
|
||||
.atlas
|
||||
.sprites
|
||||
.contains_key(location(id, &mut [0; 22]))
|
||||
}
|
||||
|
||||
fn put(&mut self, id: u64, rgba: Vec<u8>) {
|
||||
let at = location(id, &mut [0; 22]).to_owned();
|
||||
self.0.store_skin(at, rgba);
|
||||
}
|
||||
}
|
||||
|
||||
thread_local! {
|
||||
/// The crates' meshes as the renderer takes them, by the mesh's address (each entry holds its
|
||||
/// mesh, so the address isn't reused); render thread only.
|
||||
static MESHES: std::cell::RefCell<FxHashMap<usize, (Arc<Mesh>, Arc<Part>)>> =
|
||||
Default::default();
|
||||
}
|
||||
|
||||
/// The game's model of `mesh`, made once.
|
||||
fn part_of(mesh: &Arc<Mesh>) -> Arc<Part> {
|
||||
fn part(m: &Mesh) -> Part {
|
||||
Part {
|
||||
name: m.name.clone(),
|
||||
pose: m.pose,
|
||||
polygons: m
|
||||
.quads
|
||||
.iter()
|
||||
.map(|q| Polygon {
|
||||
normal: q.normal,
|
||||
vertices: q.vertices,
|
||||
cull_back: false,
|
||||
})
|
||||
.collect(),
|
||||
children: m.children.iter().map(part).collect(),
|
||||
}
|
||||
}
|
||||
MESHES.with_borrow_mut(|meshes| {
|
||||
let (_, part_of) = meshes
|
||||
.entry(Arc::as_ptr(mesh) as usize)
|
||||
.or_insert_with(|| (mesh.clone(), Arc::new(part(mesh))));
|
||||
part_of.clone()
|
||||
})
|
||||
}
|
||||
|
||||
/// Full light, packed as the vertices carry it.
|
||||
const FULL: u32 = 240 | 240 << 8;
|
||||
|
||||
thread_local! {
|
||||
/// What crates draw see-through this frame, added after every player.
|
||||
static SEE_THROUGH: std::cell::RefCell<Vec<Vertex>> = const { std::cell::RefCell::new(Vec::new()) };
|
||||
}
|
||||
|
||||
/// Forgets the meshes no crate holds any more (once a frame).
|
||||
fn forget_meshes() {
|
||||
let _ = MESHES.try_with(|m| {
|
||||
m.borrow_mut()
|
||||
.retain(|_, (mesh, _)| Arc::strong_count(mesh) > 1)
|
||||
});
|
||||
}
|
||||
|
||||
/// `Poses` as a crate poses a mesh's parts.
|
||||
struct PosesOf<'a>(&'a mut Poses);
|
||||
|
||||
impl PartPoses for PosesOf<'_> {
|
||||
fn pose(&mut self, name: &str) -> &mut [f32; 9] {
|
||||
self.0.get(name)
|
||||
}
|
||||
}
|
||||
|
||||
/// A player model drawn, as a crate draws on it: posed on the GPU's skin path
|
||||
/// when `gpu` (the mob pass's skin frame, begun; the bounds of what went there grow, for
|
||||
/// culling), else its vertices go to `out`.
|
||||
struct DrawPlayer<'a, 'g> {
|
||||
game: &'a Game<'g>,
|
||||
m: &'a Mob,
|
||||
pass: Pass,
|
||||
/// The model's matrix (`render::base_transform`).
|
||||
base: glam::Mat4,
|
||||
camera: glam::DVec3,
|
||||
alpha: f32,
|
||||
light: u32,
|
||||
gpu: bool,
|
||||
out: &'a mut Vec<Vertex>,
|
||||
bounds: Option<(glam::Vec3, glam::Vec3)>,
|
||||
/// The body as it is drawn, posed on the first `bone`.
|
||||
body: Option<PooledPoses>,
|
||||
poses: PooledPoses,
|
||||
}
|
||||
|
||||
impl DrawPlayer<'_, '_> {
|
||||
fn body(&self) -> &Part {
|
||||
let (key, _) = render::body(self.m);
|
||||
self.m.kind.layer(&key).unwrap_or(&self.m.kind.model)
|
||||
}
|
||||
|
||||
/// `light` packed; `at`: the place `Light::AtPlace` reads, relative to the camera.
|
||||
fn packed(&self, light: Light, at: glam::Vec3) -> u32 {
|
||||
match light {
|
||||
Light::Full => FULL,
|
||||
Light::AtPlace => {
|
||||
let p = (self.camera + at.as_dvec3()).floor();
|
||||
let l = self.game.world.light(p.x as i32, p.y as i32, p.z as i32);
|
||||
(u32::from(l >> 4) * 16) | ((u32::from(l & 15) * 16) << 8)
|
||||
}
|
||||
_ => self.light,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PlayerDraw for DrawPlayer<'_, '_> {
|
||||
fn pass(&self) -> Pass {
|
||||
self.pass
|
||||
}
|
||||
|
||||
fn ticks(&self) -> f32 {
|
||||
self.m.age as f32 + self.alpha
|
||||
}
|
||||
|
||||
fn base(&self) -> [[f32; 4]; 4] {
|
||||
self.base.to_cols_array_2d()
|
||||
}
|
||||
|
||||
fn motion(&self) -> Motion {
|
||||
let (m, a) = (self.m, self.alpha);
|
||||
let t = f64::from(a);
|
||||
let (p, n) = (m.previous, m.position);
|
||||
let feet = [
|
||||
p.x + (n.x - p.x) * t,
|
||||
p.y + (n.y - p.y) * t,
|
||||
p.z + (n.z - p.z) * t,
|
||||
];
|
||||
let turn = horizon_client::mobs::living::wrap(m.head_yaw - m.previous_head_yaw);
|
||||
let yaw = m.previous_head_yaw + turn * a;
|
||||
let pitch = m.previous_head_pitch + (m.head_pitch - m.previous_head_pitch) * a;
|
||||
let asleep = m.extra.avatar_pose == horizon_client::pose::Pose::Sleeping;
|
||||
let swimming = m.extra.swim.amount(a) > 0.0;
|
||||
Motion::new(feet, yaw, pitch).poses(
|
||||
m.extra.crouching,
|
||||
asleep,
|
||||
m.extra.fall_flying,
|
||||
swimming,
|
||||
)
|
||||
}
|
||||
|
||||
fn view(&self) -> View {
|
||||
let q = self.game.camera_orientation();
|
||||
let (right, up) = (
|
||||
(q * glam::Vec3::X).to_array(),
|
||||
(q * glam::Vec3::Y).to_array(),
|
||||
);
|
||||
let (yaw, pitch) = (self.game.yaw.to_radians(), self.game.pitch.to_radians());
|
||||
let forward = [
|
||||
-yaw.sin() * pitch.cos(),
|
||||
-pitch.sin(),
|
||||
yaw.cos() * pitch.cos(),
|
||||
];
|
||||
let left = [yaw.cos(), 0.0, yaw.sin()];
|
||||
View::new(self.camera.to_array(), right, up).looking(forward, left)
|
||||
}
|
||||
|
||||
fn bone(&mut self, bone: Bone) -> Option<[[f32; 4]; 4]> {
|
||||
if self.pass == Pass::FirstPerson {
|
||||
return None;
|
||||
}
|
||||
if self.body.is_none() {
|
||||
let mut poses = Poses::pooled();
|
||||
poses.reset(self.body());
|
||||
let data = self.game.res.mob_data();
|
||||
let state = anim::state(self.m, self.alpha);
|
||||
anim::setup(self.m, &state, &mut poses, &data.animations);
|
||||
self.body = Some(poses);
|
||||
}
|
||||
let poses = self.body.as_ref()?;
|
||||
let at = render::part_matrix(self.body(), self.base, poses, bone.part(), 0.0)?;
|
||||
Some(at.to_cols_array_2d())
|
||||
}
|
||||
|
||||
fn body_pose(&self) -> Option<&Arc<dyn BodyPose>> {
|
||||
self.m.emote.as_ref()
|
||||
}
|
||||
|
||||
fn sprite(&self, id: u64) -> Option<[f32; 4]> {
|
||||
HookSprites(self.game).get(id)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
mesh: &Arc<Mesh>,
|
||||
matrix: [[f32; 4]; 4],
|
||||
look: Look,
|
||||
pose: &mut dyn FnMut(&mut dyn PartPoses),
|
||||
) {
|
||||
let model = part_of(mesh);
|
||||
let matrix = glam::Mat4::from_cols_array_2d(&matrix);
|
||||
let (uv, light) = (look.uv, self.packed(look.light, matrix.w_axis.truncate()));
|
||||
self.poses.reset(&model);
|
||||
pose(&mut PosesOf(&mut self.poses));
|
||||
let poses = &self.poses;
|
||||
if let Some(alpha) = look.see_through {
|
||||
let color = ((alpha.clamp(0.0, 1.0) * 255.0) as u32) << 24 | 0x00FF_FFFF;
|
||||
let pose_of = |p: &Part| poses.pose(p);
|
||||
SEE_THROUGH.with_borrow_mut(|out| {
|
||||
let start = out.len();
|
||||
horizon_client::mobs::render_model(&model, matrix, &pose_of, uv, light, 0, out);
|
||||
for v in &mut out[start..] {
|
||||
v.color = color;
|
||||
// Seen through, a face turned away would add to the near one: `entity.wgsl`
|
||||
// drops back faces, so it is `alpha` at most.
|
||||
v.normal[3] = horizon_client::mesher::SHADED_CULL_W;
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
if self.gpu {
|
||||
let mut models = self.game.skin_models.borrow_mut();
|
||||
let mut frame = self.game.skin_frame.borrow_mut();
|
||||
let mut skin = horizon_client::mobs::skin::Skin::new(&mut models, &mut frame);
|
||||
skin.bounds = self.bounds;
|
||||
let paint = horizon_client::mobs::skin::Paint {
|
||||
uv,
|
||||
scroll: 0.0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light,
|
||||
overlay: 0,
|
||||
};
|
||||
if skin.draw(&model, matrix, poses, paint) {
|
||||
self.bounds = skin.bounds;
|
||||
return;
|
||||
}
|
||||
}
|
||||
let pose_of = |p: &Part| poses.pose(p);
|
||||
horizon_client::mobs::render_model(&model, matrix, &pose_of, uv, light, 0, self.out);
|
||||
}
|
||||
|
||||
fn particles(&mut self, uv: [f32; 4], particles: &[Particle], light: Light) {
|
||||
let light = self.packed(light, glam::Vec3::ZERO);
|
||||
SEE_THROUGH.with_borrow_mut(|out| {
|
||||
for q in particles {
|
||||
let color = ((q.alpha.clamp(0.0, 1.0) * 255.0) as u32) << 24 | 0x00FF_FFFF;
|
||||
for (corner, [u, v]) in q.corners.iter().zip(q.uv) {
|
||||
out.push(Vertex {
|
||||
pos: *corner,
|
||||
uv: [uv[0] + (uv[2] - uv[0]) * u, uv[1] + (uv[3] - uv[1]) * v],
|
||||
layer: 0,
|
||||
color,
|
||||
light,
|
||||
// Unlit: a particle keeps its colour whichever way it faces.
|
||||
normal: [0, 0, 0, 0],
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// What crates draw on player model `m` in the world pass (`creatures.rs`): see
|
||||
/// [`DrawPlayer`]. The bounds of what went to the GPU.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub(super) fn player_layers_geometry(
|
||||
&self,
|
||||
m: &Mob,
|
||||
base: glam::Mat4,
|
||||
camera: glam::DVec3,
|
||||
alpha: f32,
|
||||
light: u32,
|
||||
gpu: bool,
|
||||
out: &mut Vec<Vertex>,
|
||||
) -> Option<(glam::Vec3, glam::Vec3)> {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
let kind = kind(m).filter(|_| engine::any())?;
|
||||
let model = model(m, kind, self.remote_player_uuid(m.id));
|
||||
let mut draw = DrawPlayer {
|
||||
game: self,
|
||||
m,
|
||||
pass: Pass::World,
|
||||
base,
|
||||
camera,
|
||||
alpha,
|
||||
light,
|
||||
gpu,
|
||||
out,
|
||||
bounds: None,
|
||||
body: None,
|
||||
poses: Poses::pooled(),
|
||||
};
|
||||
engine::player_layers(&model, &mut draw);
|
||||
draw.bounds
|
||||
}
|
||||
|
||||
/// What crates draw on the window's own model `m` (its vertices to `out`): in the world in
|
||||
/// third person (`Pass::World`), or in the inventory's picture of it (`Pass::Picture`).
|
||||
/// `camera`: the world view's camera, or the picture's.
|
||||
pub(super) fn own_layers_geometry(
|
||||
&self,
|
||||
m: &Mob,
|
||||
pass: Pass,
|
||||
camera: glam::DVec3,
|
||||
alpha: f32,
|
||||
light: u32,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
if !engine::any() {
|
||||
return;
|
||||
}
|
||||
let model = model(m, Kind::Own, self.remote.as_ref().map(|r| r.profile()));
|
||||
let mut draw = DrawPlayer {
|
||||
game: self,
|
||||
m,
|
||||
pass,
|
||||
base: render::base_transform(m, alpha, camera),
|
||||
camera,
|
||||
alpha,
|
||||
light,
|
||||
gpu: false,
|
||||
out,
|
||||
bounds: None,
|
||||
body: None,
|
||||
poses: Poses::pooled(),
|
||||
};
|
||||
engine::player_layers(&model, &mut draw);
|
||||
}
|
||||
|
||||
/// After every player (`game.rs`): what crates draw around the window's own model in first
|
||||
/// person, then what was drawn see-through, in one span.
|
||||
pub(super) fn players_after_geometry(
|
||||
&self,
|
||||
camera: glam::DVec3,
|
||||
alpha: f64,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
if engine::any()
|
||||
&& !self.own_body_in_view()
|
||||
&& let Some(m) = self.player_model.as_ref()
|
||||
{
|
||||
let own = model(m, Kind::Own, self.remote.as_ref().map(|r| r.profile()));
|
||||
let own = own.looks(own.gear, own.invisible || self.own_invisible());
|
||||
self.mark_entity(out.len(), "minecraft:player");
|
||||
let mut draw = DrawPlayer {
|
||||
game: self,
|
||||
m,
|
||||
pass: Pass::FirstPerson,
|
||||
base: render::base_transform(m, alpha as f32, camera),
|
||||
camera,
|
||||
alpha: alpha as f32,
|
||||
light: FULL,
|
||||
gpu: false,
|
||||
out: &mut *out,
|
||||
bounds: None,
|
||||
body: None,
|
||||
poses: Poses::pooled(),
|
||||
};
|
||||
engine::first_person(&own, &mut draw);
|
||||
}
|
||||
let _ = SEE_THROUGH.try_with(|v| {
|
||||
let mut v = v.borrow_mut();
|
||||
if !v.is_empty() {
|
||||
self.mark_translucent_entity(out.len(), "minecraft:player");
|
||||
out.extend_from_slice(&v);
|
||||
v.clear();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Once a frame, before drawing.
|
||||
pub(super) fn client_hooks_frame(&mut self) {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
if !engine::any() {
|
||||
return;
|
||||
}
|
||||
self.cosmetics_say();
|
||||
let connection = self.remote.as_ref().map_or(0, |r| r.session.serial());
|
||||
let frame = Frame::new(connection, self.integrated.is_some());
|
||||
engine::frame(&frame, &mut HookStore(self));
|
||||
forget_meshes();
|
||||
let _ = SEE_THROUGH.try_with(|v| v.borrow_mut().clear());
|
||||
self.cosmetics_frame();
|
||||
}
|
||||
|
||||
/// Once a client tick in a world: the player's own emote, then the hooks.
|
||||
pub(super) fn client_hooks_tick(&mut self) {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
self.tick_emotes();
|
||||
if !engine::any() {
|
||||
return;
|
||||
}
|
||||
self.cosmetics_say();
|
||||
let Some(remote) = self.remote.as_ref() else {
|
||||
return;
|
||||
};
|
||||
engine::tick(&mut Models {
|
||||
own: self.player_model.as_mut(),
|
||||
mobs: &mut self.mobs,
|
||||
remote,
|
||||
});
|
||||
}
|
||||
|
||||
/// What goes by `m`'s name (`own`: the window's own player), from the hooks.
|
||||
pub(super) fn hooks_name_marks(&self, m: &Mob, own: bool) -> super::names::Marks {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
let mut marks = super::names::Marks::default();
|
||||
if !engine::any() {
|
||||
return marks;
|
||||
}
|
||||
let model = match (own, kind(m)) {
|
||||
(true, _) => model(m, Kind::Own, self.remote.as_ref().map(|r| r.profile())),
|
||||
(false, Some(kind)) => model(m, kind, self.remote_player_uuid(m.id)),
|
||||
(false, None) => return marks,
|
||||
};
|
||||
if let Some(d) = engine::name_decoration(&model, &HookSprites(self)) {
|
||||
marks.mark = d.mark;
|
||||
marks.top = d.top;
|
||||
marks.style = d.badge.map(|b| {
|
||||
let [u0, v0, u1, v1] = b.uv;
|
||||
super::names::TagStyle {
|
||||
mark: horizon_client::hud::Rect {
|
||||
u0,
|
||||
v0,
|
||||
u1,
|
||||
v1,
|
||||
w: 8,
|
||||
h: 8,
|
||||
},
|
||||
line: b.line,
|
||||
}
|
||||
});
|
||||
}
|
||||
marks
|
||||
}
|
||||
|
||||
/// How far the third-person camera stands back, as a share of the usual distance: a hook's
|
||||
/// (an emote pulls it back), else 1.
|
||||
pub(super) fn hooks_camera_distance(&self, partial: f32) -> f32 {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
match &self.player_model {
|
||||
Some(m) if engine::any() => {
|
||||
engine::camera(&CameraView::new(m.age as f32 + partial)).map_or(1.0, |c| c.distance)
|
||||
}
|
||||
_ => 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn sprite_locations_fit_the_buffer_and_differ_by_id() {
|
||||
let mut a = [0; 22];
|
||||
let mut b = [0; 22];
|
||||
assert_eq!(location(u64::MAX, &mut a), "hooks/ffffffffffffffff");
|
||||
assert_eq!(location(10, &mut b), "hooks/a");
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,7 @@ impl Game<'_> {
|
||||
let pointer = self.captured || self.agent_pointer;
|
||||
let grabbed = pointer
|
||||
&& self.screen == Screen::Playing
|
||||
&& (self.player.is_some() || self.studio_freecam.active);
|
||||
&& (self.player.is_some() || self.studio.flying());
|
||||
let active = self.focused || self.agent_pointer;
|
||||
if let Some((xo, yo)) = self
|
||||
.mouse
|
||||
@@ -75,10 +75,7 @@ impl Game<'_> {
|
||||
.is_some_and(|t| t.elapsed() > Duration::from_millis(500))
|
||||
&& self.control.is_none()
|
||||
&& self.screen == Screen::Playing
|
||||
&& !studio_suppresses_focus_pause(
|
||||
self.studio_replay.is_some(),
|
||||
self.studio_freecam.active,
|
||||
)
|
||||
&& !studio_suppresses_focus_pause(self.replay.playing(), self.studio.flying())
|
||||
&& self.player.is_some()
|
||||
&& !self.options.no_pause
|
||||
&& self.settings.file.bool("pauseOnLostFocus")
|
||||
@@ -149,7 +146,7 @@ impl Game<'_> {
|
||||
self.reset_inventory_clicks();
|
||||
if !capture {
|
||||
self.stop_mining();
|
||||
self.studio_rmb_down = false;
|
||||
self.studio.rmb_down = false;
|
||||
}
|
||||
// The real pointer takes over from an agent's.
|
||||
self.agent_pointer = false;
|
||||
@@ -353,9 +350,9 @@ impl Game<'_> {
|
||||
/// click. A screen that is open keeps it free, as releasing the pointer
|
||||
/// for that screen did: it is the screen, not the focus, that shows it.
|
||||
pub(super) fn regrab_on_refocus(&mut self) {
|
||||
if self.studio_replay.is_some() || self.studio_freecam.active {
|
||||
if self.studio_up() {
|
||||
self.regrab_on_refocus = false;
|
||||
self.studio_rmb_down = false;
|
||||
self.studio.rmb_down = false;
|
||||
self.capture(false);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2433,7 +2433,7 @@ impl Game<'_> {
|
||||
/// view centre, `calculateStorageRange` (the server's radius, at least
|
||||
/// two, plus three) chunks each way.
|
||||
pub(super) fn remote_chunk_in_range(&self, x: i32, z: i32) -> bool {
|
||||
if self.studio_replay.is_some() {
|
||||
if self.replay.playing() {
|
||||
return true;
|
||||
}
|
||||
self.remote
|
||||
@@ -3110,33 +3110,6 @@ impl Game<'_> {
|
||||
index.get(mobs, id as u32).map(mob_tracking_body)
|
||||
});
|
||||
}
|
||||
fn remove_entity(&mut self, id: i32) {
|
||||
self.detach_remote_tracking_entity(id);
|
||||
self.audio.remove_sound_entity(id as u32);
|
||||
// Entity.setRemoved detaches every passenger, even when no empty
|
||||
// SetPassengers packet preceded the vehicle's removal. Otherwise
|
||||
// mobs and other players keep their passenger pose after it is gone.
|
||||
self.remote_set_passengers(id, &[]);
|
||||
self.mobs.retain(|m| m.id != id as u32);
|
||||
self.orbs.retain(|o| o.id != id as u32);
|
||||
self.dropped.retain(|d| d.id != id as u32);
|
||||
// Before the crystals go: the dragon's beam index follows them.
|
||||
self.remove_remote_dragon(id);
|
||||
self.remove_remote_object(id as u32);
|
||||
self.remove_remote_projectile(id as u32);
|
||||
self.persist.uuids.remove(&(id as u32));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.glowing.remove(&id);
|
||||
r.entities.remove(&id);
|
||||
r.passenger_vehicles.remove(&(id as u32));
|
||||
r.passenger_vehicles.retain(|_, v| *v != id as u32);
|
||||
r.lerps.remove(&id);
|
||||
r.cart_lerps.remove(&id);
|
||||
r.stepped.remove(&id);
|
||||
r.head_lerps.remove(&id);
|
||||
r.pending_items.remove(&id);
|
||||
}
|
||||
}
|
||||
/// Map a menu slot to Horizon's inventory screen slot ids.
|
||||
pub(super) fn menu_slot(menu: &str, slot: i32) -> Option<usize> {
|
||||
let s = usize::try_from(slot).ok()?;
|
||||
@@ -3707,7 +3680,7 @@ impl Game<'_> {
|
||||
self.move_remote_interaction(p.id, p.position);
|
||||
}
|
||||
C::RemoveEntities(p) => {
|
||||
for id in p.ids {
|
||||
for &id in &p.ids {
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
if let Some(uuid) = r.level_players.remove(&id) {
|
||||
r.attachments.remove(&Holder::Player(uuid));
|
||||
@@ -3716,8 +3689,8 @@ impl Game<'_> {
|
||||
r.level_player_textures.remove(&id);
|
||||
r.attachments.remove(&Holder::Entity(id as u32));
|
||||
}
|
||||
self.remove_entity(id);
|
||||
}
|
||||
self.remove_entities(&p.ids);
|
||||
}
|
||||
C::MoveEntityPos(play::MoveEntityPos(m))
|
||||
| C::MoveEntityPosRot(play::MoveEntityPosRot(m))
|
||||
@@ -6185,7 +6158,7 @@ impl Game<'_> {
|
||||
self.apply_remote_abilities();
|
||||
}
|
||||
}
|
||||
if self.studio_replay.is_none() {
|
||||
if !self.replay.playing() {
|
||||
self.previous_position = position;
|
||||
}
|
||||
self.yaw = yaw;
|
||||
@@ -6521,7 +6494,7 @@ impl Game<'_> {
|
||||
return Ok(());
|
||||
};
|
||||
player.fluids.boat = boat;
|
||||
if !riding && self.studio_replay.is_none() {
|
||||
if !riding && !self.replay.playing() {
|
||||
self.previous_position = player.position;
|
||||
}
|
||||
let before = (
|
||||
@@ -6728,10 +6701,10 @@ impl Game<'_> {
|
||||
self.snap_player_model_pitch();
|
||||
}
|
||||
// The player's own model (third person, the inventory's preview).
|
||||
if self.studio_replay.is_none() {
|
||||
if !self.replay.playing() {
|
||||
self.tick_player_model();
|
||||
}
|
||||
self.tick_emotes();
|
||||
self.client_hooks_tick();
|
||||
if !dead {
|
||||
self.remote_tick_using();
|
||||
}
|
||||
@@ -7269,15 +7242,15 @@ impl Game<'_> {
|
||||
} else if m.alive() {
|
||||
m.body_rotation_tick();
|
||||
}
|
||||
// Squid.aiStep follows LivingEntity's interpolation and head turn.
|
||||
// Squid.aiStep; WalkAnimationState.update from the horizontal distance.
|
||||
horizon_client::mobs::aquatic::squid_client_step(m, &mut mob_fx);
|
||||
// WalkAnimationState.update from the horizontal distance moved.
|
||||
let (dx, dz) = (m.position.x - m.previous.x, m.position.z - m.previous.z);
|
||||
let (target, factor) = if horizon_client::mobs::camel::is_camel(m.species()) {
|
||||
// Camel.updateWalkAnimation.
|
||||
horizon_client::mobs::camel::walk_target(m, (dx * dx + dz * dz).sqrt() as f32)
|
||||
let d = (m.position.x - m.previous.x).hypot(m.position.z - m.previous.z) as f32;
|
||||
let (target, factor) = if m.species() == horizon_client::mobs::Species::Frog {
|
||||
(horizon_client::mobs::frog::walk_target(m, d), 0.4)
|
||||
} else if horizon_client::mobs::camel::is_camel(m.species()) {
|
||||
horizon_client::mobs::camel::walk_target(m, d)
|
||||
} else {
|
||||
((((dx * dx + dz * dz).sqrt() * 4.0) as f32).min(1.0), 0.4)
|
||||
((d * 4.0).min(1.0), 0.4)
|
||||
};
|
||||
m.limb_speed += (target - m.limb_speed) * factor;
|
||||
m.limb_position += m.limb_speed;
|
||||
@@ -10528,7 +10501,7 @@ impl Game<'_> {
|
||||
/// A connection's screen is over the world: connecting, reconfiguring, or
|
||||
/// the level loading screen, a portal's included (`remote_overlay`).
|
||||
pub(super) fn remote_screen_up(&self) -> bool {
|
||||
self.studio_replay.is_none()
|
||||
!self.replay.playing()
|
||||
&& self
|
||||
.remote
|
||||
.as_ref()
|
||||
@@ -10612,7 +10585,7 @@ impl Game<'_> {
|
||||
/// Connected or connecting with no player yet: `ConnectScreen`, then
|
||||
/// `LevelLoadingScreen`, over the panorama with its blur.
|
||||
pub(super) fn remote_loading(&self) -> bool {
|
||||
if self.studio_replay.is_some() {
|
||||
if self.replay.playing() {
|
||||
return false;
|
||||
}
|
||||
use horizon_client::level_loading::Reason;
|
||||
@@ -10714,17 +10687,11 @@ impl Game<'_> {
|
||||
/// The profile name of another player the server sent, by entity id.
|
||||
/// The UUID of another player's entity in the level.
|
||||
pub(super) fn remote_player_uuid(&self, id: u32) -> Option<u128> {
|
||||
let r = self.remote.as_ref()?;
|
||||
let uuid = *r.level_players.get(&(id as i32))?;
|
||||
(uuid != r.profile).then_some(uuid)
|
||||
self.remote.as_ref()?.player_uuid(id)
|
||||
}
|
||||
pub(super) fn remote_player_name(&self, id: u32) -> Option<&str> {
|
||||
let r = self.remote.as_ref()?;
|
||||
let uuid = r.level_players.get(&(id as i32))?;
|
||||
if *uuid == r.profile {
|
||||
return None;
|
||||
}
|
||||
r.level_player_name(id as i32, uuid)
|
||||
r.level_player_name(id as i32, &r.player_uuid(id)?)
|
||||
}
|
||||
/// Status for `horizon-ctl status`.
|
||||
/// The other players' entities in the level and their names (their
|
||||
@@ -11496,8 +11463,7 @@ impl Remote {
|
||||
pub(super) fn listed_player_count(&self) -> usize {
|
||||
self.listed.len()
|
||||
}
|
||||
/// Players in the server's player list, this one included (for Discord).
|
||||
#[cfg(feature = "discord")]
|
||||
/// Players in the server's player list, this one included (for the activity hooks).
|
||||
pub(super) fn player_count(&self) -> usize {
|
||||
self.players.len()
|
||||
}
|
||||
@@ -11505,6 +11471,11 @@ impl Remote {
|
||||
pub(super) fn profile(&self) -> u128 {
|
||||
self.profile
|
||||
}
|
||||
/// Another player's profile UUID, by their entity id (None for the local player).
|
||||
pub(super) fn player_uuid(&self, id: u32) -> Option<u128> {
|
||||
let uuid = *self.level_players.get(&(id as i32))?;
|
||||
(uuid != self.profile).then_some(uuid)
|
||||
}
|
||||
/// The entity id of a player in the level, by profile UUID.
|
||||
pub(super) fn player_entity(&self, uuid: u128) -> Option<u32> {
|
||||
self.level_players
|
||||
@@ -11642,6 +11613,9 @@ fn in_storage_range(view_distance: i32, center: (i32, i32), x: i32, z: i32) -> b
|
||||
x.abs_diff(center.0) <= range && z.abs_diff(center.1) <= range
|
||||
}
|
||||
|
||||
// A packet's removals (`RemoveEntities`), apart: this file may not grow.
|
||||
#[path = "remote_removal.rs"]
|
||||
mod removal;
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
#[test]
|
||||
|
||||
@@ -793,13 +793,17 @@ impl Game<'_> {
|
||||
}
|
||||
|
||||
pub(super) fn remove_remote_projectile(&mut self, id: u32) {
|
||||
self.fangs.list.retain(|f| f.id != id);
|
||||
self.tnts.retain(|t| t.id != id);
|
||||
self.falling.retain(|f| f.id != id);
|
||||
self.crystals.retain(|c| c.id != id);
|
||||
self.remove_remote_small_projectiles(id);
|
||||
}
|
||||
|
||||
pub(super) fn remove_remote_small_projectiles(&mut self, id: u32) {
|
||||
self.fangs.list.retain(|f| f.id != id);
|
||||
self.creatures.projectiles.retain(|p| p.id != id);
|
||||
self.tridents.retain(|t| t.id != id);
|
||||
self.rockets.retain(|r| r.id != id);
|
||||
self.crystals.retain(|c| c.id != id);
|
||||
self.potions.remove_remote_thrown(id);
|
||||
self.potions.clouds.retain(|c| c.id != id);
|
||||
self.end.remove_remote_eye(id);
|
||||
|
||||
@@ -0,0 +1,142 @@
|
||||
//! Removing entities a server dropped (`RemoveEntities`), out of remote.rs,
|
||||
//! which may not grow.
|
||||
use super::super::Game;
|
||||
|
||||
impl Game<'_> {
|
||||
pub(super) fn remove_entity(&mut self, id: i32) {
|
||||
self.remove_entities(&[id]);
|
||||
}
|
||||
|
||||
/// `ClientboundRemoveEntitiesPacket`: a packet's ids go together, the big
|
||||
/// entity lists filtered once (#13007), each id's own cleanup in order.
|
||||
pub(super) fn remove_entities(&mut self, ids: &[i32]) {
|
||||
for &id in ids {
|
||||
self.detach_remote_tracking_entity(id);
|
||||
self.audio.remove_sound_entity(id as u32);
|
||||
// Entity.setRemoved detaches every passenger, even when no empty
|
||||
// SetPassengers packet preceded the vehicle's removal. Otherwise
|
||||
// mobs and other players keep their passenger pose after it is gone.
|
||||
self.remote_set_passengers(id, &[]);
|
||||
// Before the crystals go: the dragon's beam index follows them.
|
||||
self.remove_remote_dragon(id);
|
||||
self.crystals.retain(|c| c.id != id as u32);
|
||||
self.remove_remote_object(id as u32);
|
||||
self.remove_remote_small_projectiles(id as u32);
|
||||
self.persist.uuids.remove(&(id as u32));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.glowing.remove(&id);
|
||||
r.entities.remove(&id);
|
||||
r.passenger_vehicles.remove(&(id as u32));
|
||||
r.lerps.remove(&id);
|
||||
r.cart_lerps.remove(&id);
|
||||
r.stepped.remove(&id);
|
||||
r.head_lerps.remove(&id);
|
||||
r.pending_items.remove(&id);
|
||||
}
|
||||
}
|
||||
let removed: horizon_client::fast_hash::FxHashSet<u32> = if ids.len() > 1 {
|
||||
ids.iter().map(|&id| id as u32).collect()
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
let keep = |id: u32| {
|
||||
if ids.len() > 1 {
|
||||
!removed.contains(&id)
|
||||
} else {
|
||||
ids.first().is_none_or(|&removed| id != removed as u32)
|
||||
}
|
||||
};
|
||||
self.mobs.retain(|m| keep(m.id));
|
||||
self.orbs.retain(|o| keep(o.id));
|
||||
self.dropped.retain(|d| keep(d.id));
|
||||
self.falling.retain(|f| keep(f.id));
|
||||
self.tnts.retain(|t| keep(t.id));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.passenger_vehicles.retain(|_, v| keep(*v));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES and scratch homes/cwd"]
|
||||
fn remove_entities_filters_mixed_entity_lists() {
|
||||
use crate::game::{
|
||||
Audio, Game, Options, Progress, Settings, execution_role::ExecutionRole, load_resources,
|
||||
};
|
||||
use horizon_protocol::packets::play::{self, Clientbound as C};
|
||||
|
||||
let root = std::path::PathBuf::from(std::env::var_os("HORIZON_TEST_RESOURCES").unwrap());
|
||||
let settings = Settings::default();
|
||||
let loaded = load_resources(
|
||||
root.clone(),
|
||||
None,
|
||||
&root,
|
||||
&settings,
|
||||
std::time::Instant::now(),
|
||||
false,
|
||||
true,
|
||||
&Progress::new(),
|
||||
&mut |_, _| unreachable!(),
|
||||
)
|
||||
.unwrap();
|
||||
let mut options = Options::parse(std::iter::empty()).unwrap().unwrap();
|
||||
options.resources = root.clone();
|
||||
options.execution_role = ExecutionRole::Client;
|
||||
let mut game = Game::new(
|
||||
&loaded.resources,
|
||||
loaded.pack,
|
||||
loaded.gui.unwrap(),
|
||||
options,
|
||||
settings,
|
||||
Audio::silent(&root),
|
||||
None,
|
||||
)
|
||||
.unwrap();
|
||||
let (client, _server) = horizon_protocol::connection::Pipe::pair();
|
||||
game.connect_local(client, "RemovalTest").unwrap();
|
||||
for (id, kind) in [
|
||||
(40, "minecraft:falling_block"),
|
||||
(41, "minecraft:falling_block"),
|
||||
(42, "minecraft:falling_block"),
|
||||
(43, "minecraft:tnt"),
|
||||
(44, "minecraft:tnt"),
|
||||
(45, "minecraft:experience_orb"),
|
||||
(46, "minecraft:experience_orb"),
|
||||
(47, "minecraft:zombie"),
|
||||
(48, "minecraft:zombie"),
|
||||
] {
|
||||
if matches!(kind, "minecraft:falling_block" | "minecraft:tnt") {
|
||||
assert!(game.spawn_remote_projectile(
|
||||
id,
|
||||
kind,
|
||||
[0.0, 64.0, 0.0],
|
||||
(0.0, 0.0),
|
||||
[0.0; 3],
|
||||
0
|
||||
));
|
||||
} else {
|
||||
game.spawn_entity(id, kind, [0.0, 64.0, 0.0], [0.0; 3]);
|
||||
}
|
||||
}
|
||||
for id in [49, 50] {
|
||||
game.dropped.push(horizon_client::entities::ItemEntity::new(
|
||||
id,
|
||||
horizon_client::items::ItemStack::new("minecraft:sand", 1),
|
||||
horizon_core::geometry::Vec3::new(0.0, 64.0, 0.0),
|
||||
horizon_core::geometry::Vec3::ZERO,
|
||||
0.0,
|
||||
));
|
||||
}
|
||||
game.handle_packet(C::RemoveEntities(play::RemoveEntities {
|
||||
ids: vec![40, 42, 43, 45, 47, 49],
|
||||
}))
|
||||
.unwrap();
|
||||
assert_eq!(game.falling.iter().map(|e| e.id).collect::<Vec<_>>(), [41]);
|
||||
assert_eq!(game.tnts.iter().map(|e| e.id).collect::<Vec<_>>(), [44]);
|
||||
assert_eq!(game.orbs.iter().map(|e| e.id).collect::<Vec<_>>(), [46]);
|
||||
assert_eq!(game.mobs.iter().map(|e| e.id).collect::<Vec<_>>(), [48]);
|
||||
assert_eq!(game.dropped.iter().map(|e| e.id).collect::<Vec<_>>(), [50]);
|
||||
}
|
||||
}
|
||||
@@ -168,6 +168,7 @@ impl Game<'_> {
|
||||
full_water_vision: self.settings.extras.pvp.tweaks.clear_water,
|
||||
night_vision: self.fog_night_vision(),
|
||||
environment: self.pack.polytone_colors.env,
|
||||
fluid_fog: self.pack.polytone_colors.fluid_fog,
|
||||
};
|
||||
let mut fog = horizon_client::fog::setup_fog(tables, &self.fog, &input);
|
||||
if !self.settings.horizon.fog {
|
||||
|
||||
@@ -0,0 +1,855 @@
|
||||
//! Recording a session's packets as `.mcpr` and playing them back in a `Game`: the `/studio record`
|
||||
//! and `/studio replay` commands (chat and `horizon-ctl`), the replay's clock and its world. This is
|
||||
//! platform (docs/layers.md, "Replays"); Studio's editor (`studio.rs`) builds on it.
|
||||
|
||||
use super::{Game, PendingWorldEntry, Screen};
|
||||
use horizon_client::{
|
||||
Result,
|
||||
studio::{Metadata, ReplayDriver},
|
||||
text::Text,
|
||||
};
|
||||
use serde_json::{Value, json};
|
||||
use std::{
|
||||
path::{Path, PathBuf},
|
||||
time::{Duration, SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
/// The packet replay a `Game` plays, if any, and its playback clock.
|
||||
#[derive(Default)]
|
||||
pub(super) struct Replay {
|
||||
/// The packet replay playing, if any.
|
||||
pub(super) driver: Option<ReplayDriver>,
|
||||
/// Camera perspective to restore after leaving replay playback.
|
||||
pub(super) previous_camera_type: Option<super::perspective::CameraType>,
|
||||
/// Replay opened from the title screen owns the synthetic remote session.
|
||||
pub(super) standalone: bool,
|
||||
pub(super) last_tick: Option<std::time::Instant>,
|
||||
pub(super) virtual_tick_ms: f32,
|
||||
}
|
||||
|
||||
impl Replay {
|
||||
/// A replay plays: the world shown is the recording's.
|
||||
pub(super) fn playing(&self) -> bool {
|
||||
self.driver.is_some()
|
||||
}
|
||||
/// How far the replay's player is between its last two ticks, while a replay plays: it
|
||||
/// moves on the replay's clock, not the game's.
|
||||
pub(super) fn player_alpha(&self) -> Option<f64> {
|
||||
self.playing()
|
||||
.then(|| (f64::from(self.virtual_tick_ms) / 50.0).clamp(0.0, 1.0))
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// How far the window's own player model is between two ticks: on the replay's clock while a
|
||||
/// replay plays, else the game's.
|
||||
pub(super) fn own_player_alpha(&self) -> f64 {
|
||||
self.replay
|
||||
.player_alpha()
|
||||
.unwrap_or_else(|| self.clock.camera_fraction())
|
||||
}
|
||||
|
||||
/// In-game chat command handler: `/studio <record|replay> ...`.
|
||||
/// Returns true if the command was recognized and handled.
|
||||
pub(super) fn studio_command(&mut self, command: &str) -> bool {
|
||||
let Some(rest) = command.strip_prefix("studio") else {
|
||||
return false;
|
||||
};
|
||||
if !rest.is_empty() && !rest.starts_with(char::is_whitespace) {
|
||||
return false;
|
||||
}
|
||||
let words: Vec<&str> = rest.split_whitespace().collect();
|
||||
if words.is_empty() {
|
||||
self.system_message(Text::translate("horizon.studio.replay.usage", &[]));
|
||||
return true;
|
||||
}
|
||||
|
||||
match words[0] {
|
||||
"freecam" | "keyframe" | "path" if super::studio::EDITOR => {
|
||||
return self.studio_editor_command(&words);
|
||||
}
|
||||
"record" => match words.get(1).copied() {
|
||||
Some("start") => match self.start_studio_recording(words.get(2).copied()) {
|
||||
Ok(v) if v["ok"].as_bool() == Some(true) => {
|
||||
let path = v["path"].as_str().unwrap_or_default();
|
||||
self.system_message(Text::tr("horizon.studio.record.started", &[&path]));
|
||||
}
|
||||
Ok(v) => {
|
||||
let error = v["error"].as_str().unwrap_or_default();
|
||||
self.system_message(Text::tr("horizon.studio.record.error", &[&error]));
|
||||
}
|
||||
Err(error) => {
|
||||
self.system_message(Text::tr("horizon.studio.record.error", &[&error]));
|
||||
}
|
||||
},
|
||||
Some("stop") => match self.stop_studio_recording() {
|
||||
Ok(v) if v["ok"].as_bool() == Some(true) => {
|
||||
let path = v["path"].as_str().unwrap_or_default();
|
||||
self.system_message(Text::tr("horizon.studio.record.saved", &[&path]));
|
||||
}
|
||||
Ok(v) => {
|
||||
let error = v["error"].as_str().unwrap_or_default();
|
||||
self.system_message(Text::tr("horizon.studio.record.error", &[&error]));
|
||||
}
|
||||
Err(error) => {
|
||||
self.system_message(Text::tr("horizon.studio.record.error", &[&error]));
|
||||
}
|
||||
},
|
||||
Some("status") => {
|
||||
let status = self.studio_recording_status();
|
||||
if status["active"].as_bool() == Some(true) {
|
||||
let elapsed =
|
||||
(status["elapsed_ms"].as_u64().unwrap_or(0) / 1000).to_string();
|
||||
let packets = status["packet_count"].as_u64().unwrap_or(0).to_string();
|
||||
let size =
|
||||
(status["bytes_written"].as_u64().unwrap_or(0) / 1024).to_string();
|
||||
let path = status["path"].as_str().unwrap_or_default();
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.record.status.active",
|
||||
&[&elapsed, &packets, &size, &path],
|
||||
));
|
||||
} else if let Some(error) = status["error"].as_str() {
|
||||
self.system_message(Text::tr("horizon.studio.record.error", &[&error]));
|
||||
} else {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.record.status.inactive",
|
||||
&[],
|
||||
));
|
||||
}
|
||||
}
|
||||
_ => self.system_message(Text::translate("horizon.studio.record.usage", &[])),
|
||||
},
|
||||
"replay" => match words.get(1).copied() {
|
||||
Some("open") => {
|
||||
let Some(path) = words.get(2) else {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.replay.open.usage",
|
||||
&[],
|
||||
));
|
||||
return true;
|
||||
};
|
||||
match self.open_studio_replay(path) {
|
||||
Ok(v) if v["ok"].as_bool() == Some(true) => {
|
||||
let duration_s = v["duration_ms"].as_f64().unwrap_or(0.0) / 1000.0;
|
||||
let packets = v["packet_count"].as_u64().unwrap_or(0);
|
||||
let duration = format!("{duration_s:.1}");
|
||||
let packets = packets.to_string();
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.replay.opened",
|
||||
&[path, &duration, &packets],
|
||||
));
|
||||
}
|
||||
Ok(v) => {
|
||||
let err = v["error"].as_str().unwrap_or_default();
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.replay.open_error",
|
||||
&[&err],
|
||||
));
|
||||
}
|
||||
Err(e) => {
|
||||
let error = e.to_string();
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.replay.open_error",
|
||||
&[&error],
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
Some("pause") => {
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
r.set_paused(true);
|
||||
self.system_message(Text::translate("horizon.studio.replay.paused", &[]));
|
||||
} else {
|
||||
self.system_message(Text::translate("horizon.studio.replay.inactive", &[]));
|
||||
}
|
||||
}
|
||||
Some("resume") => {
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
r.set_paused(false);
|
||||
self.system_message(Text::translate("horizon.studio.replay.resumed", &[]));
|
||||
} else {
|
||||
self.system_message(Text::translate("horizon.studio.replay.inactive", &[]));
|
||||
}
|
||||
}
|
||||
Some("speed") => {
|
||||
let Some(spd_str) = words.get(2) else {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.replay.speed.usage",
|
||||
&[],
|
||||
));
|
||||
return true;
|
||||
};
|
||||
if let Ok(spd) = spd_str.parse::<f64>() {
|
||||
let new_speed = if let Some(r) = self.replay.driver.as_mut() {
|
||||
r.set_speed(spd);
|
||||
Some(r.speed())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if let Some(speed) = new_speed {
|
||||
let speed = format!("{speed:.2}");
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.replay.speed.set",
|
||||
&[&speed],
|
||||
));
|
||||
} else {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.replay.inactive",
|
||||
&[],
|
||||
));
|
||||
}
|
||||
} else {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.replay.speed.invalid",
|
||||
&[],
|
||||
));
|
||||
}
|
||||
}
|
||||
Some("seek") => {
|
||||
let Some(ms_str) = words.get(2) else {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.replay.seek.usage",
|
||||
&[],
|
||||
));
|
||||
return true;
|
||||
};
|
||||
if let Ok(ms) = ms_str.parse::<u32>() {
|
||||
if self.replay.driver.is_some() {
|
||||
match self.seek_studio_replay(ms) {
|
||||
Ok(()) => {
|
||||
let actual_ms = self
|
||||
.replay
|
||||
.driver
|
||||
.as_ref()
|
||||
.map_or(ms, |replay| ms.min(replay.duration_ms()));
|
||||
let ms_text = actual_ms.to_string();
|
||||
let seconds = format!("{:.1}", actual_ms as f32 / 1000.0);
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.replay.seeked",
|
||||
&[&ms_text, &seconds],
|
||||
));
|
||||
}
|
||||
Err(e) => {
|
||||
if e.kind() == std::io::ErrorKind::Unsupported {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.replay.seek.backward_requires_standalone",
|
||||
&[],
|
||||
));
|
||||
} else {
|
||||
let error = e.to_string();
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.replay.seek.error",
|
||||
&[&error],
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.replay.inactive",
|
||||
&[],
|
||||
));
|
||||
}
|
||||
} else {
|
||||
self.system_message(Text::translate(
|
||||
"horizon.studio.replay.seek.invalid",
|
||||
&[],
|
||||
));
|
||||
}
|
||||
}
|
||||
Some("status") => {
|
||||
if let Some(r) = self.replay.driver.as_ref() {
|
||||
let position = r.position_ms().to_string();
|
||||
let duration = r.duration_ms().to_string();
|
||||
let progress = format!("{:.1}", r.progress() * 100.0);
|
||||
let speed = format!("{:.2}", r.speed());
|
||||
let paused = r.is_paused().to_string();
|
||||
let finished = r.is_finished().to_string();
|
||||
self.system_message(Text::tr(
|
||||
"horizon.studio.replay.status",
|
||||
&[&position, &duration, &progress, &speed, &paused, &finished],
|
||||
));
|
||||
} else {
|
||||
self.system_message(Text::translate("horizon.studio.replay.inactive", &[]));
|
||||
}
|
||||
}
|
||||
Some("close") => {
|
||||
if self.close_studio_replay() {
|
||||
self.system_message(Text::translate("horizon.studio.replay.closed", &[]));
|
||||
} else {
|
||||
self.system_message(Text::translate("horizon.studio.replay.inactive", &[]));
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
self.system_message(Text::translate("horizon.studio.replay.usage", &[]));
|
||||
}
|
||||
},
|
||||
_ => {
|
||||
self.system_message(Text::translate("horizon.studio.replay.usage", &[]));
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// Reset playback tick accumulator and align positions on seek.
|
||||
pub(super) fn reset_studio_playback_ticks(&mut self) {
|
||||
self.replay.virtual_tick_ms = 0.0;
|
||||
if let Some(player) = &self.player {
|
||||
self.previous_position = player.position;
|
||||
if let Some(m) = self.player_model.as_mut() {
|
||||
m.previous = player.position;
|
||||
m.position = player.position;
|
||||
m.limb_speed = 0.0;
|
||||
m.previous_limb_speed = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Reconstruct replay state at a target timestamp. Standalone replays can
|
||||
/// safely reset their synthetic remote; an in-world replay can only seek
|
||||
/// forward because its pre-replay world must remain intact.
|
||||
pub(super) fn seek_studio_replay(&mut self, target_ms: u32) -> std::io::Result<()> {
|
||||
let current_ms = self
|
||||
.replay
|
||||
.driver
|
||||
.as_ref()
|
||||
.map_or(0, ReplayDriver::position_ms);
|
||||
let packets = if self.replay.standalone {
|
||||
let packets = self
|
||||
.replay
|
||||
.driver
|
||||
.as_mut()
|
||||
.expect("replay checked by caller")
|
||||
.seek_and_collect(target_ms)?;
|
||||
self.init_remote_for_replay()
|
||||
.map_err(|error| std::io::Error::other(error.to_string()))?;
|
||||
packets
|
||||
} else {
|
||||
if target_ms < current_ms {
|
||||
return Err(std::io::Error::new(
|
||||
std::io::ErrorKind::Unsupported,
|
||||
"backward seek requires a standalone replay",
|
||||
));
|
||||
}
|
||||
self.replay
|
||||
.driver
|
||||
.as_mut()
|
||||
.expect("replay checked by caller")
|
||||
.seek_forward(target_ms)?
|
||||
};
|
||||
|
||||
self.dispatch_studio_replay_packets(packets);
|
||||
self.reset_studio_playback_ticks();
|
||||
self.replay.last_tick = Some(std::time::Instant::now());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn dispatch_studio_replay_packets(
|
||||
&mut self,
|
||||
packets: Vec<horizon_client::studio::mcpr::TimestampedPacket>,
|
||||
) {
|
||||
for pkt in packets {
|
||||
match horizon_protocol::packets::play::Clientbound::decode(pkt.id, &pkt.payload) {
|
||||
Ok(packet) => {
|
||||
let _ = self.handle_packet(packet);
|
||||
}
|
||||
Err(e) => {
|
||||
let name = horizon_protocol::ids::name(
|
||||
horizon_protocol::State::Play,
|
||||
horizon_protocol::Direction::Clientbound,
|
||||
pkt.id,
|
||||
)
|
||||
.unwrap_or("?");
|
||||
log::debug!(
|
||||
"Studio replay skipped packet {name} (id {:#x}): {e}",
|
||||
pkt.id
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Advance active replay playback by elapsed frame time and dispatch ready packets.
|
||||
pub(super) fn advance_studio_replay(&mut self) -> Result<()> {
|
||||
let Some(driver) = self.replay.driver.as_mut() else {
|
||||
self.replay.last_tick = None;
|
||||
return Ok(());
|
||||
};
|
||||
|
||||
let now = std::time::Instant::now();
|
||||
let delta = match self.replay.last_tick {
|
||||
Some(last) => now
|
||||
.saturating_duration_since(last)
|
||||
.min(Duration::from_millis(250)),
|
||||
None => Duration::from_millis(16),
|
||||
};
|
||||
self.replay.last_tick = Some(now);
|
||||
|
||||
let ready_packets = match driver.advance(delta) {
|
||||
Ok(pkts) => pkts,
|
||||
Err(e) => {
|
||||
log::warn!("Studio replay advance error: {e}");
|
||||
return Ok(());
|
||||
}
|
||||
};
|
||||
|
||||
self.dispatch_studio_replay_packets(ready_packets);
|
||||
let paused = self
|
||||
.replay
|
||||
.driver
|
||||
.as_ref()
|
||||
.is_some_and(|replay| replay.is_paused());
|
||||
if self.player_model.is_none() {
|
||||
self.tick_player_model();
|
||||
}
|
||||
if !paused {
|
||||
let speed = self
|
||||
.replay
|
||||
.driver
|
||||
.as_ref()
|
||||
.map_or(1.0, |r| r.speed() as f32)
|
||||
.max(0.1);
|
||||
self.replay.virtual_tick_ms += delta.as_secs_f32() * 1000.0 * speed;
|
||||
while self.replay.virtual_tick_ms >= 50.0 {
|
||||
self.replay.virtual_tick_ms -= 50.0;
|
||||
if let Some(player) = &self.player {
|
||||
let current_pos = player.position;
|
||||
let (dx, dz) = (
|
||||
current_pos.x - self.previous_position.x,
|
||||
current_pos.z - self.previous_position.z,
|
||||
);
|
||||
let walked = (dx * dx + dz * dz).sqrt() as f32;
|
||||
if let Some(m) = self.player_model.as_mut() {
|
||||
m.previous = self.previous_position;
|
||||
m.position = current_pos;
|
||||
m.previous_limb_speed = m.limb_speed;
|
||||
let target_speed = (walked * 4.0).min(1.0);
|
||||
m.limb_speed += (target_speed - m.limb_speed) * 0.4;
|
||||
if m.limb_speed < 0.001 {
|
||||
m.limb_speed = 0.0;
|
||||
}
|
||||
m.limb_position += m.limb_speed;
|
||||
m.previous_yaw = m.yaw;
|
||||
m.previous_head_yaw = m.head_yaw;
|
||||
m.previous_head_pitch = m.head_pitch;
|
||||
m.previous_body_yaw = m.body_yaw;
|
||||
m.yaw = self.yaw;
|
||||
m.head_yaw = self.yaw;
|
||||
m.head_pitch = self.pitch;
|
||||
let mut target = m.body_yaw;
|
||||
if dx * dx + dz * dz > 0.0025 {
|
||||
let walk = (dz.atan2(dx) as f32).to_degrees() - 90.0;
|
||||
let facing =
|
||||
((self.yaw - walk + 180.0).rem_euclid(360.0) - 180.0).abs();
|
||||
target = if 95.0 < facing && facing < 265.0 {
|
||||
walk - 180.0
|
||||
} else {
|
||||
walk
|
||||
};
|
||||
}
|
||||
let diff = (target - m.body_yaw + 180.0).rem_euclid(360.0) - 180.0;
|
||||
m.body_yaw += diff * 0.3;
|
||||
let body_diff = (self.yaw - m.body_yaw + 180.0).rem_euclid(360.0) - 180.0;
|
||||
if body_diff.abs() > 50.0 {
|
||||
m.body_yaw += body_diff - body_diff.signum() * 50.0;
|
||||
}
|
||||
m.age = m.age.wrapping_add(1);
|
||||
}
|
||||
self.previous_position = current_pos;
|
||||
}
|
||||
}
|
||||
} else if let Some(m) = self.player_model.as_mut() {
|
||||
m.previous_limb_speed = m.limb_speed;
|
||||
}
|
||||
self.studio_replay_advanced();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Control socket command handler for `studio`.
|
||||
pub(super) fn studio_control(&mut self, words: &[&str]) -> Result<Option<Value>> {
|
||||
if words.first().copied() != Some("studio") {
|
||||
return Ok(None);
|
||||
}
|
||||
match words.get(1).copied() {
|
||||
Some("record") => match words.get(2).copied() {
|
||||
Some("start") => {
|
||||
let name = words.get(3).copied();
|
||||
let res = self.start_studio_recording(name)?;
|
||||
Ok(Some(res))
|
||||
}
|
||||
Some("stop") => {
|
||||
let res = self.stop_studio_recording()?;
|
||||
Ok(Some(res))
|
||||
}
|
||||
Some("status") => {
|
||||
let res = self.studio_recording_status();
|
||||
Ok(Some(res))
|
||||
}
|
||||
_ => Ok(Some(json!({ "error": "unknown studio record subcommand" }))),
|
||||
},
|
||||
Some("replay") => match words.get(2).copied() {
|
||||
Some("open") => {
|
||||
let path = words.get(3).ok_or("missing path for studio replay open")?;
|
||||
let res = self.open_studio_replay(path)?;
|
||||
Ok(Some(res))
|
||||
}
|
||||
Some("pause") => {
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
r.set_paused(true);
|
||||
Ok(Some(json!({ "ok": true, "paused": true })))
|
||||
} else {
|
||||
Ok(Some(json!({ "error": "no active replay" })))
|
||||
}
|
||||
}
|
||||
Some("resume") => {
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
r.set_paused(false);
|
||||
Ok(Some(json!({ "ok": true, "paused": false })))
|
||||
} else {
|
||||
Ok(Some(json!({ "error": "no active replay" })))
|
||||
}
|
||||
}
|
||||
Some("speed") => {
|
||||
let spd_str = words.get(3).ok_or("missing speed value")?;
|
||||
let spd: f64 = spd_str.parse().map_err(|_| "invalid speed")?;
|
||||
if let Some(r) = self.replay.driver.as_mut() {
|
||||
r.set_speed(spd);
|
||||
Ok(Some(json!({ "ok": true, "speed": r.speed() })))
|
||||
} else {
|
||||
Ok(Some(json!({ "error": "no active replay" })))
|
||||
}
|
||||
}
|
||||
Some("seek") => {
|
||||
let ms_str = words.get(3).ok_or("missing seek timestamp")?;
|
||||
let ms: u32 = ms_str.parse().map_err(|_| "invalid timestamp")?;
|
||||
let pos = if let Some(r) = self.replay.driver.as_mut() {
|
||||
r.seek(ms).map_err(|e| format!("{e}"))?;
|
||||
Some(r.position_ms())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if let Some(pos) = pos {
|
||||
self.reset_studio_playback_ticks();
|
||||
Ok(Some(json!({ "ok": true, "position_ms": pos })))
|
||||
} else {
|
||||
Ok(Some(json!({ "error": "no active replay" })))
|
||||
}
|
||||
}
|
||||
Some("status") => {
|
||||
if let Some(r) = self.replay.driver.as_ref() {
|
||||
Ok(Some(json!({
|
||||
"ok": true,
|
||||
"active": true,
|
||||
"position_ms": r.position_ms(),
|
||||
"duration_ms": r.duration_ms(),
|
||||
"progress": r.progress(),
|
||||
"speed": r.speed(),
|
||||
"paused": r.is_paused(),
|
||||
"finished": r.is_finished(),
|
||||
})))
|
||||
} else {
|
||||
Ok(Some(json!({ "ok": true, "active": false })))
|
||||
}
|
||||
}
|
||||
Some("close") => {
|
||||
let closed = self.close_studio_replay();
|
||||
Ok(Some(json!({ "ok": true, "closed": closed })))
|
||||
}
|
||||
_ => Ok(Some(json!({ "error": "unknown studio replay subcommand" }))),
|
||||
},
|
||||
Some("screen") if super::studio::EDITOR => self.studio_screen_control(words),
|
||||
_ => Ok(Some(json!({ "error": "unknown studio command" }))),
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn start_studio_recording(&mut self, name: Option<&str>) -> Result<Value> {
|
||||
let Some(r) = self.remote.as_ref() else {
|
||||
return Ok(json!({ "ok": false, "error": "no active world session" }));
|
||||
};
|
||||
if r.session.is_recording() {
|
||||
return Ok(json!({ "ok": false, "error": "recording already active" }));
|
||||
}
|
||||
let _ = std::fs::create_dir_all("recordings");
|
||||
let ts = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap_or_default()
|
||||
.as_secs();
|
||||
let filename = match name {
|
||||
Some(n) if !n.is_empty() => format!("{}_{}.mcpr", n, ts),
|
||||
_ => format!("recording_{}.mcpr", ts),
|
||||
};
|
||||
let path = PathBuf::from("recordings").join(filename);
|
||||
let server_address = if r.session.address.is_empty() {
|
||||
"local".to_owned()
|
||||
} else {
|
||||
r.session.address.clone()
|
||||
};
|
||||
let is_singleplayer = server_address == "local";
|
||||
let meta = Metadata::new(
|
||||
server_address,
|
||||
is_singleplayer,
|
||||
horizon_core::release::VERSION.into(),
|
||||
);
|
||||
match horizon_client::studio::StudioRecorder::start(path.clone(), meta) {
|
||||
Ok(recorder) => {
|
||||
r.session.start_recording(recorder, |recorder| {
|
||||
self.dump_world_snapshot_to_recorder(recorder);
|
||||
});
|
||||
Ok(json!({ "ok": true, "path": path.display().to_string() }))
|
||||
}
|
||||
Err(e) => Ok(json!({ "ok": false, "error": e.to_string() })),
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn stop_studio_recording(&mut self) -> Result<Value> {
|
||||
let Some(r) = self.remote.as_ref() else {
|
||||
return Ok(json!({ "ok": false, "error": "no active world session" }));
|
||||
};
|
||||
match r.session.stop_recording() {
|
||||
Some(Ok(path)) => Ok(json!({ "ok": true, "path": path.display().to_string() })),
|
||||
Some(Err(e)) => Ok(json!({ "ok": false, "error": e.to_string() })),
|
||||
None => Ok(json!({ "ok": false, "error": "no active recording" })),
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn studio_recording_status(&self) -> Value {
|
||||
if let Some(r) = self.remote.as_ref()
|
||||
&& let Some(status) = r.session.recorder_status()
|
||||
{
|
||||
json!({
|
||||
"ok": true,
|
||||
"active": status.active,
|
||||
"path": status.path.display().to_string(),
|
||||
"elapsed_ms": status.elapsed.as_millis(),
|
||||
"packet_count": status.packet_count,
|
||||
"bytes_written": status.bytes_written,
|
||||
})
|
||||
} else {
|
||||
json!({ "ok": true, "active": false })
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn open_studio_replay(&mut self, path: &str) -> Result<Value> {
|
||||
if let Err(error) = self.save_studio_camera_track() {
|
||||
return Ok(json!({ "ok": false, "error": error.to_string() }));
|
||||
}
|
||||
// The recordings browser can be opened while the title screen is
|
||||
// available but the slower world tables are still loading. Replay
|
||||
// setup builds the normal client registries, which require `rest`.
|
||||
if self.remote.is_none() && self.res.rest.get().is_none() {
|
||||
let pending = PendingWorldEntry::StudioReplay(PathBuf::from(path));
|
||||
if self.defer_world_entry(pending)? {
|
||||
return Ok(json!({ "ok": true, "pending": true }));
|
||||
}
|
||||
self.join_world_rest()?;
|
||||
}
|
||||
|
||||
// Validate and index the archive before replacing the title menu or active world. A
|
||||
// temp-file, metadata, or protocol error must leave the current screen usable.
|
||||
let driver = match ReplayDriver::open(Path::new(path)) {
|
||||
Ok(driver) => driver,
|
||||
Err(error) => {
|
||||
log::error!("Failed to open studio replay '{path}': {error}");
|
||||
return Ok(json!({ "ok": false, "error": error.to_string() }));
|
||||
}
|
||||
};
|
||||
|
||||
let standalone = self.replay.driver.is_none() && self.remote.is_none();
|
||||
if self.remote.is_none()
|
||||
&& let Err(error) = self.init_remote_for_replay()
|
||||
{
|
||||
log::error!("Failed to initialize studio replay session: {error}");
|
||||
return Ok(json!({ "ok": false, "error": error.to_string() }));
|
||||
}
|
||||
|
||||
let duration_ms = driver.duration_ms();
|
||||
let packets = driver.packet_count();
|
||||
self.studio_replay_opened(&driver);
|
||||
if self.replay.driver.is_none() {
|
||||
self.replay.previous_camera_type = Some(self.camera_type);
|
||||
self.replay.standalone = standalone;
|
||||
}
|
||||
self.replay.driver = Some(driver);
|
||||
self.camera_type = super::perspective::CameraType::FirstPerson;
|
||||
self.title = None;
|
||||
self.screen = Screen::Playing;
|
||||
self.capture(false);
|
||||
self.dragging = false;
|
||||
// Apply timestamp-zero login, player pose, and chunk packets before the first rendered
|
||||
// frame so playback opens at the recorded player's viewpoint.
|
||||
let _ = self.advance_studio_replay();
|
||||
self.reset_studio_playback_ticks();
|
||||
log::info!("Studio: Opened replay '{path}' ({duration_ms} ms, {packets} packets)");
|
||||
Ok(json!({
|
||||
"ok": true,
|
||||
"duration_ms": duration_ms,
|
||||
"packet_count": packets,
|
||||
}))
|
||||
}
|
||||
pub(super) fn close_studio_replay(&mut self) -> bool {
|
||||
self.studio_replay_closing();
|
||||
let closed = self.replay.driver.take().is_some();
|
||||
if !closed {
|
||||
return false;
|
||||
}
|
||||
|
||||
// A standalone replay owns a synthetic Remote connection. Treat that
|
||||
// connection as replay state even if the saved origin flag was lost;
|
||||
// sending it through leave_server() opens the Multiplayer screen.
|
||||
let standalone = self.replay.standalone
|
||||
|| self
|
||||
.remote
|
||||
.as_ref()
|
||||
.is_some_and(|remote| remote.brand == "horizon-studio");
|
||||
self.replay.standalone = false;
|
||||
if let Some(camera_type) = self.replay.previous_camera_type.take() {
|
||||
self.camera_type = camera_type;
|
||||
}
|
||||
self.replay.last_tick = None;
|
||||
self.studio_replay_closed();
|
||||
self.replay.virtual_tick_ms = 0.0;
|
||||
self.capture(false);
|
||||
if standalone {
|
||||
if let Some(mut remote) = self.remote.take() {
|
||||
remote.session.disconnect();
|
||||
}
|
||||
self.using = None;
|
||||
self.end_mod_use();
|
||||
if let Err(error) = self.finish_close_world() {
|
||||
log::error!("Failed to close standalone Studio replay cleanly: {error}");
|
||||
}
|
||||
self.reset_studio_hand_state();
|
||||
// A title-screen replay has no previous world perspective to
|
||||
// restore. Start the next world in first person with visible hands.
|
||||
self.camera_type = super::perspective::CameraType::FirstPerson;
|
||||
if let Some(title) = self.title.as_mut() {
|
||||
title.mode = horizon_client::title::Mode::Main;
|
||||
}
|
||||
} else if self.integrated.is_none() && self.lan.is_none() {
|
||||
let _ = self.close_world();
|
||||
if let Some(title) = self.title.as_mut() {
|
||||
title.mode = horizon_client::title::Mode::Main;
|
||||
}
|
||||
}
|
||||
closed
|
||||
}
|
||||
/// Dump current player pose, dimension login, center chunk, and resident loaded chunks
|
||||
/// into the recording stream at timestamp 0ms so replays accurately reconstruct the world.
|
||||
pub(super) fn dump_world_snapshot_to_recorder(
|
||||
&self,
|
||||
recorder: &horizon_client::studio::StudioRecorder,
|
||||
) {
|
||||
let Some(r) = self.remote.as_ref() else {
|
||||
return;
|
||||
};
|
||||
let record_cb = |pkt: horizon_protocol::packets::play::Clientbound| {
|
||||
let encoded = pkt.encode();
|
||||
let mut reader = horizon_protocol::buf::Reader::new(&encoded);
|
||||
if let Ok(id) = reader.varint() {
|
||||
let payload = reader.rest();
|
||||
recorder.record_packet_at(0, id, payload);
|
||||
}
|
||||
};
|
||||
|
||||
// 1. C::Login packet baseline
|
||||
let login = horizon_protocol::packets::play::Clientbound::Login(
|
||||
horizon_protocol::packets::play::Login {
|
||||
player_id: r.entity_id,
|
||||
hardcore: self.level.hardcore,
|
||||
levels: vec!["minecraft:overworld".into()],
|
||||
max_players: 20,
|
||||
chunk_radius: self.settings.render_distance,
|
||||
simulation_distance: self.settings.simulation_distance,
|
||||
reduced_debug_info: false,
|
||||
show_death_screen: true,
|
||||
limited_crafting: false,
|
||||
spawn: horizon_protocol::packets::play::SpawnInfo {
|
||||
dimension_type: 0,
|
||||
dimension: "minecraft:overworld".into(),
|
||||
seed: 0,
|
||||
game_type: 0,
|
||||
previous_game_type: None,
|
||||
debug: false,
|
||||
flat: false,
|
||||
last_death: None,
|
||||
portal_cooldown: 0,
|
||||
sea_level: 63,
|
||||
},
|
||||
online_mode: false,
|
||||
enforces_secure_chat: false,
|
||||
},
|
||||
);
|
||||
record_cb(login);
|
||||
|
||||
// 2. Center chunk and player position
|
||||
let (pos, yaw, pitch) = if let Some(p) = &self.player {
|
||||
(
|
||||
glam::DVec3::new(p.position.x, p.position.y, p.position.z),
|
||||
self.yaw,
|
||||
self.pitch,
|
||||
)
|
||||
} else {
|
||||
(glam::DVec3::ZERO, self.yaw, self.pitch)
|
||||
};
|
||||
let chunk_x = (pos.x.floor() as i32) >> 4;
|
||||
let chunk_z = (pos.z.floor() as i32) >> 4;
|
||||
|
||||
let center_chunk = horizon_protocol::packets::play::Clientbound::SetChunkCacheCenter(
|
||||
horizon_protocol::packets::play::SetChunkCacheCenter {
|
||||
x: chunk_x,
|
||||
z: chunk_z,
|
||||
},
|
||||
);
|
||||
record_cb(center_chunk);
|
||||
|
||||
let player_pos = horizon_protocol::packets::play::Clientbound::PlayerPosition(
|
||||
horizon_protocol::packets::play::PlayerPosition {
|
||||
teleport: 0,
|
||||
position: [pos.x, pos.y, pos.z],
|
||||
delta: [0.0, 0.0, 0.0],
|
||||
yaw,
|
||||
pitch,
|
||||
relatives: 0,
|
||||
},
|
||||
);
|
||||
record_cb(player_pos);
|
||||
|
||||
// 3. Encode resident loaded chunks into LevelChunkWithLight packets
|
||||
let biome_names: Vec<String> = world_biomes!(self)
|
||||
.list
|
||||
.iter()
|
||||
.map(|b| b.name.clone())
|
||||
.collect();
|
||||
let registry: Vec<String> = r
|
||||
.registries
|
||||
.registries
|
||||
.get("minecraft:worldgen/biome")
|
||||
.map(|v| v.iter().map(|(n, _)| n.clone()).collect())
|
||||
.unwrap_or_else(|| biome_names.clone());
|
||||
|
||||
let encoder = crate::lan::chunks::ChunkEncoder::with_signs(
|
||||
self.res.facts().states.iter().map(|s| {
|
||||
(
|
||||
s.name.clone(),
|
||||
s.fluid_level > 0 || s.waterlogged,
|
||||
s.sign_form(),
|
||||
)
|
||||
}),
|
||||
&r.builtin,
|
||||
&biome_names,
|
||||
®istry,
|
||||
);
|
||||
|
||||
let mut count = 0;
|
||||
for chunk in self.world.chunks.values() {
|
||||
let level_chunk = encoder.encode(chunk, &self.world.block_entities);
|
||||
record_cb(
|
||||
horizon_protocol::packets::play::Clientbound::LevelChunkWithLight(level_chunk),
|
||||
);
|
||||
count += 1;
|
||||
}
|
||||
log::info!(
|
||||
"Studio Recorder: Dumped initial world snapshot ({count} chunks) at timestamp 0ms"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -306,8 +306,6 @@ pub(super) fn run_loading(
|
||||
App::Loading(loading) => leave_fullscreen_after(&result, &mut loading.settings),
|
||||
}
|
||||
result?;
|
||||
#[cfg(feature = "discord")]
|
||||
horizon_client::discord_presence::stop();
|
||||
match app {
|
||||
App::Ready(mut split) => {
|
||||
write_report(&split.host)?;
|
||||
|
||||
@@ -29,12 +29,13 @@ pub(super) struct RespawnConfig {
|
||||
pub dim: Dim,
|
||||
pub pos: [i32; 3],
|
||||
pub yaw: f32,
|
||||
pub pitch: f32,
|
||||
pub forced: bool,
|
||||
}
|
||||
|
||||
/// A respawn point as a player's save keeps it (`respawn`): dimension,
|
||||
/// block, yaw and whether it is forced.
|
||||
pub(super) type SavedRespawn = (String, [i32; 3], f32, bool);
|
||||
/// block, yaw, pitch and whether it is forced.
|
||||
pub(super) type SavedRespawn = (String, [i32; 3], f32, f32, bool);
|
||||
|
||||
impl RespawnConfig {
|
||||
/// `RespawnData.of`: the yaw wrapped to [-180, 180).
|
||||
@@ -43,19 +44,37 @@ impl RespawnConfig {
|
||||
dim,
|
||||
pos,
|
||||
yaw: wrap_degrees(f64::from(yaw)) as f32,
|
||||
pitch: 0.0,
|
||||
forced,
|
||||
}
|
||||
}
|
||||
pub(super) fn from_saved((dim, pos, yaw, forced): &SavedRespawn) -> Self {
|
||||
/// `SetSpawnCommand`: the forced literal, with its already parsed angles.
|
||||
pub(super) fn forced(dim: Dim, pos: [i32; 3], yaw: f32, pitch: f32) -> Self {
|
||||
Self {
|
||||
dim,
|
||||
pos,
|
||||
yaw,
|
||||
pitch,
|
||||
forced: true,
|
||||
}
|
||||
}
|
||||
pub(super) fn from_saved((dim, pos, yaw, pitch, forced): &SavedRespawn) -> Self {
|
||||
Self {
|
||||
dim: Dim::from_id(dim),
|
||||
pos: *pos,
|
||||
yaw: *yaw,
|
||||
pitch: *pitch,
|
||||
forced: *forced,
|
||||
}
|
||||
}
|
||||
pub(super) fn saved(&self) -> SavedRespawn {
|
||||
(self.dim.id().to_owned(), self.pos, self.yaw, self.forced)
|
||||
(
|
||||
self.dim.id().to_owned(),
|
||||
self.pos,
|
||||
self.yaw,
|
||||
self.pitch,
|
||||
self.forced,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,6 +199,7 @@ impl Game<'_> {
|
||||
dim: self.dim,
|
||||
pos,
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
forced: false,
|
||||
};
|
||||
// RespawnConfig.isSamePosition: dimension and block.
|
||||
@@ -478,14 +498,14 @@ impl Game<'_> {
|
||||
rule.can_set_spawn.test(self.dark_outside())
|
||||
}
|
||||
/// `ServerPlayer.findRespawnAndUseSpawnBlock` for a config in the loaded
|
||||
/// dimension: the position and yaw, using an anchor's charge; a bed's
|
||||
/// dimension: position and angles, using an anchor's charge; a bed's
|
||||
/// stand-up spot. A forced point (`spawnpoint`) that is no anchor or bed
|
||||
/// holds if a player fits in it; anything else is gone.
|
||||
pub(super) fn find_respawn_and_use(
|
||||
&mut self,
|
||||
c: RespawnConfig,
|
||||
consume: bool,
|
||||
) -> Result<Option<(Vec3, f32)>> {
|
||||
) -> Result<Option<(Vec3, f32, f32)>> {
|
||||
let state = self.world.block(c.pos[0], c.pos[1], c.pos[2]);
|
||||
if !(self.is_anchor(state)
|
||||
&& (c.forced || self.anchor_charges(state) > 0)
|
||||
@@ -495,7 +515,7 @@ impl Game<'_> {
|
||||
if self.is_bed(state) && self.bed_sets_spawn(state) {
|
||||
let facing = self.bed_forward(state);
|
||||
let stand = self.bed_stand_up(c.pos, facing, c.yaw);
|
||||
return Ok(stand.map(|p| (p, look_at_yaw(p, c.pos))));
|
||||
return Ok(stand.map(|p| (p, look_at_yaw(p, c.pos), 0.0)));
|
||||
}
|
||||
let [x, y, z] = c.pos;
|
||||
let free = c.forced
|
||||
@@ -503,7 +523,7 @@ impl Game<'_> {
|
||||
&& self.possible_to_respawn_in(state)
|
||||
&& self.possible_to_respawn_in(self.world.block(x, y + 1, z));
|
||||
let at = Vec3::new(f64::from(x) + 0.5, f64::from(y) + 0.1, f64::from(z) + 0.5);
|
||||
return Ok(free.then_some((at, c.yaw)));
|
||||
return Ok(free.then_some((at, c.yaw, c.pitch)));
|
||||
}
|
||||
let stand = self.anchor_stand_up(c.pos);
|
||||
if !c.forced
|
||||
@@ -513,7 +533,7 @@ impl Game<'_> {
|
||||
{
|
||||
self.level_set(c.pos, next)?;
|
||||
}
|
||||
Ok(stand.map(|p| (p, look_at_yaw(p, c.pos))))
|
||||
Ok(stand.map(|p| (p, look_at_yaw(p, c.pos), 0.0)))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -560,3 +580,354 @@ mod tests {
|
||||
assert!((look_at_yaw(east, head) - 90.0).abs() < 1.0e-4);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod connected_spawnpoint_rotation_tests {
|
||||
use crate::game::{Game, lan::LanSettings};
|
||||
use horizon_client::{
|
||||
chunk::Chunk,
|
||||
lan::{Joined, NetConfig, Out, PlayerSender, guest::Guest, hub::HubConfig, playerdata},
|
||||
};
|
||||
use horizon_protocol::packets::{
|
||||
configuration::ClientInformation,
|
||||
play::{self, Clientbound as C, Serverbound as S},
|
||||
};
|
||||
use std::sync::{Arc, atomic::AtomicI32, mpsc};
|
||||
|
||||
fn command(game: &mut Game<'_>, text: &str) {
|
||||
game.chat_capture = Some(Vec::new());
|
||||
game.ui.registries.permission = 4;
|
||||
let dispatcher = horizon_client::command::vanilla::build_for(false, true);
|
||||
let parsed = dispatcher.parse(text, &game.ui.registries);
|
||||
let (ctx, _) = parsed
|
||||
.executable()
|
||||
.expect("actual registered dedicated command");
|
||||
let (root, ctx) = (parsed.context.clone(), ctx.clone());
|
||||
assert_eq!(game.run_chain(&root, &ctx).unwrap(), 1, "{text}");
|
||||
assert!(
|
||||
!game.chat_capture.take().unwrap().is_empty(),
|
||||
"actual command feedback {text}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "prepared resources and isolated scratch homes/cwd"]
|
||||
fn command_forced_free_point_survives_real_guest_death_and_respawn_packet() {
|
||||
let mut game = crate::game::native_machines::tests::server_game();
|
||||
game.set_allow_commands(true);
|
||||
let scratch = std::env::temp_dir().join(format!(
|
||||
"horizon-forced-spawn-{}-{}",
|
||||
std::process::id(),
|
||||
std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_nanos()
|
||||
));
|
||||
std::fs::create_dir_all(&scratch).unwrap();
|
||||
game.world_root = scratch.clone();
|
||||
// Fixture setup through the existing column insertion API; admit every lit column below.
|
||||
for x in -2..=2 {
|
||||
for z in -2..=2 {
|
||||
game.streaming
|
||||
.insert_remote(&mut game.world, Chunk::empty(x, z));
|
||||
assert!(game.streaming.is_lit(x, z));
|
||||
}
|
||||
}
|
||||
let stone = game
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:stone")
|
||||
.unwrap();
|
||||
let air = game
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:air")
|
||||
.unwrap();
|
||||
game.world.set(12, 99, 12, stone).unwrap();
|
||||
for y in [100, 101] {
|
||||
game.world.set(12, y, 12, air).unwrap();
|
||||
}
|
||||
assert_eq!(game.world.block(12, 99, 12), stone);
|
||||
assert!(game.world.loaded(12, 12));
|
||||
game.level.world_spawn = Some([4, 100, 4]);
|
||||
game.level.world_spawn_angle = [-30.0, -5.0];
|
||||
game.lan_host(
|
||||
LanSettings {
|
||||
port: 0,
|
||||
guest_commands: true,
|
||||
force_game_mode: false,
|
||||
},
|
||||
NetConfig {
|
||||
listen: false,
|
||||
announce: false,
|
||||
..NetConfig::loopback(0, String::new(), 2)
|
||||
},
|
||||
HubConfig {
|
||||
default_game_mode: 0,
|
||||
guest_commands: true,
|
||||
force_game_mode: false,
|
||||
hardcore: false,
|
||||
view_distance: 2,
|
||||
simulation_distance: 2,
|
||||
dimension: "minecraft:overworld".into(),
|
||||
allow_flight: false,
|
||||
seed: 0,
|
||||
max_players: 2,
|
||||
integrated: false,
|
||||
levels: Default::default(),
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
let (tx, rx) = mpsc::channel();
|
||||
let mut guest = Guest::new(
|
||||
Joined {
|
||||
conn: 7,
|
||||
uuid: 77,
|
||||
name: "Alice".into(),
|
||||
properties: Vec::new(),
|
||||
info: ClientInformation::new(2),
|
||||
brand: "test".into(),
|
||||
sender: PlayerSender::new(tx, Arc::default()),
|
||||
latency: Arc::new(AtomicI32::new(0)),
|
||||
address: "127.0.0.1:7".parse().unwrap(),
|
||||
expected: false,
|
||||
configured: Default::default(),
|
||||
},
|
||||
7,
|
||||
[4.5, 100.0, 4.5],
|
||||
2,
|
||||
);
|
||||
guest.dimension = "minecraft:overworld".into();
|
||||
guest.placed = true;
|
||||
guest.loaded = true;
|
||||
guest.health = 20.0;
|
||||
guest.game_mode = 0;
|
||||
guest.yaw = 0.0;
|
||||
guest.pitch = 0.0;
|
||||
game.lan.as_mut().unwrap().hub.guests.push(guest);
|
||||
let clock = game.world.game_time;
|
||||
command(&mut game, "spawnpoint Alice 12 100 12 45 10");
|
||||
let host = game.lan.as_ref().unwrap();
|
||||
assert!(host.owner.is_none());
|
||||
let guest = &host.hub.guests[0];
|
||||
assert_eq!(
|
||||
(guest.uuid, guest.health, guest.game_mode, guest.position),
|
||||
(77, 20.0, 0, [4.5, 100.0, 4.5])
|
||||
);
|
||||
let tag = playerdata::player_tag(guest);
|
||||
let respawn = tag
|
||||
.get("respawn")
|
||||
.expect("actual serialized personal configuration")
|
||||
.clone();
|
||||
assert_eq!(
|
||||
respawn.get("yaw"),
|
||||
Some(&horizon_world::nbt::Tag::Float(45f32.to_bits()))
|
||||
);
|
||||
assert_eq!(
|
||||
respawn.get("pos"),
|
||||
Some(&horizon_world::nbt::Tag::IntArray(vec![12, 100, 12]))
|
||||
);
|
||||
command(&mut game, "kill Alice");
|
||||
game.tick_lan(false);
|
||||
let mut host = game.lan.take().unwrap();
|
||||
assert_eq!(host.hub.guests[0].uuid, 77);
|
||||
assert_eq!(host.hub.guests[0].health, 0.0);
|
||||
assert!(
|
||||
host.hub.guests[0].dead,
|
||||
"actual command death before request"
|
||||
);
|
||||
for _ in rx.try_iter() {}
|
||||
game.lan_guest_packet(
|
||||
&mut host,
|
||||
7,
|
||||
S::ClientCommand(play::ClientCommand { action: 0 }),
|
||||
);
|
||||
game.tick_server_travel(&mut host);
|
||||
assert!(
|
||||
!game.on_server_trip(7),
|
||||
"admitted lit columns permit actual arrival"
|
||||
);
|
||||
let guest = &host.hub.guests[0];
|
||||
assert_eq!(guest.uuid, 77);
|
||||
assert_eq!(guest.health, 20.0);
|
||||
assert!(!guest.dead);
|
||||
assert_eq!(guest.position, [12.5, 100.1, 12.5]);
|
||||
assert_eq!(game.level.world_spawn, Some([4, 100, 4]));
|
||||
assert_eq!(game.level.world_spawn_angle, [-30.0, -5.0]);
|
||||
assert_eq!(game.world.game_time, clock);
|
||||
let physical = [guest.yaw.to_bits(), guest.pitch.to_bits()];
|
||||
let awaiting_id = guest
|
||||
.awaiting_teleport
|
||||
.expect("actual final arrival awaits its acknowledgement")
|
||||
.0;
|
||||
let mut packets = Vec::new();
|
||||
for out in rx.try_iter() {
|
||||
match out {
|
||||
Out::Packet(p) => packets.push(p),
|
||||
Out::Packets(p) => packets.extend(p),
|
||||
Out::Disconnect(_) => panic!("unexpected disconnect"),
|
||||
}
|
||||
}
|
||||
let mut positions = Vec::new();
|
||||
let mut respawns = 0;
|
||||
for p in packets {
|
||||
println!("complete actual Hub frame {p:?}");
|
||||
let mut r = horizon_protocol::buf::Reader::new(&p);
|
||||
let id = r.varint().unwrap();
|
||||
match C::decode(id, r.rest()).unwrap() {
|
||||
C::PlayerPosition(p) => positions.push(p),
|
||||
C::Respawn(_) => respawns += 1,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
assert_eq!(respawns, 1);
|
||||
assert!(!positions.is_empty());
|
||||
println!("all actual arrival positions {positions:?}");
|
||||
let selected: Vec<_> = positions
|
||||
.iter()
|
||||
.filter(|p| p.teleport == awaiting_id)
|
||||
.collect();
|
||||
assert_eq!(
|
||||
selected.len(),
|
||||
1,
|
||||
"select by actual authoritative pending id, never expected position/pitch"
|
||||
);
|
||||
let p = selected[0];
|
||||
assert_eq!(p.position, [12.5, 100.1, 12.5]);
|
||||
// All successful command/death/arrival/identity/world controls precede the intended regression.
|
||||
assert_eq!(
|
||||
(
|
||||
respawn.get("pitch"),
|
||||
physical,
|
||||
[p.yaw.to_bits(), p.pitch.to_bits()]
|
||||
),
|
||||
(
|
||||
Some(&horizon_world::nbt::Tag::Float(10f32.to_bits())),
|
||||
[45f32.to_bits(), 10f32.to_bits()],
|
||||
[45f32.to_bits(), 10f32.to_bits()]
|
||||
)
|
||||
);
|
||||
drop(host);
|
||||
drop(game);
|
||||
std::fs::remove_dir_all(scratch).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod pitch_preservation_controls {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn wrapped_existing_callers_default_to_positive_zero_pitch() {
|
||||
let c = RespawnConfig::wrapped(Dim::Overworld, [5, 100, 5], 45.0, false);
|
||||
assert_eq!(c.yaw.to_bits(), 45f32.to_bits());
|
||||
assert_eq!(c.pitch.to_bits(), 0.0f32.to_bits());
|
||||
assert!(!c.forced);
|
||||
}
|
||||
|
||||
/// Added source/model controls; these do not add a connected bed/anchor runtime claim.
|
||||
#[test]
|
||||
#[ignore = "prepared resources and isolated scratch homes/cwd"]
|
||||
fn bed_anchor_facing_and_invalid_personal_fallback_ignore_stored_pitch() {
|
||||
let mut game = crate::game::native_machines::tests::server_game();
|
||||
let stone = game
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:stone")
|
||||
.unwrap();
|
||||
for x in 0..16 {
|
||||
for z in 0..16 {
|
||||
game.world.set(x, 99, z, stone).unwrap();
|
||||
}
|
||||
}
|
||||
let state = |game: &Game<'_>, name: &str, properties: &[(&str, &str)]| {
|
||||
let registry = game.pack.assets.registry;
|
||||
let id = registry.default_state(name).unwrap();
|
||||
let mut value = registry.state(id).unwrap().clone();
|
||||
for (key, value_) in properties {
|
||||
value.properties.insert((*key).into(), (*value_).into());
|
||||
}
|
||||
registry.resolve(&value).unwrap()
|
||||
};
|
||||
let head = state(
|
||||
&game,
|
||||
"minecraft:red_bed",
|
||||
&[("facing", "north"), ("part", "head")],
|
||||
);
|
||||
let foot = state(
|
||||
&game,
|
||||
"minecraft:red_bed",
|
||||
&[("facing", "north"), ("part", "foot")],
|
||||
);
|
||||
game.world.set(5, 100, 5, head).unwrap();
|
||||
game.world.set(5, 100, 6, foot).unwrap();
|
||||
assert!(game.is_bed(head) && game.bed_sets_spawn(head));
|
||||
let bed = RespawnConfig {
|
||||
dim: Dim::Overworld,
|
||||
pos: [5, 100, 5],
|
||||
yaw: 45.0,
|
||||
pitch: 0.0,
|
||||
forced: true,
|
||||
};
|
||||
let zero = game
|
||||
.find_respawn_and_use(bed, false)
|
||||
.unwrap()
|
||||
.expect("valid bed geometry");
|
||||
let stored = game
|
||||
.find_respawn_and_use(RespawnConfig { pitch: 75.0, ..bed }, false)
|
||||
.unwrap()
|
||||
.unwrap();
|
||||
assert_eq!(stored, zero);
|
||||
assert_eq!(stored.2.to_bits(), 0.0f32.to_bits());
|
||||
assert_eq!(stored.1.to_bits(), look_at_yaw(stored.0, bed.pos).to_bits());
|
||||
|
||||
// Existing built-in dimension facts select the anchor rule; no new world or actor API.
|
||||
game.dim = Dim::Nether;
|
||||
let anchor = state(&game, "minecraft:respawn_anchor", &[("charges", "2")]);
|
||||
game.world.set(10, 100, 10, anchor).unwrap();
|
||||
assert!(game.anchor_works() && game.is_anchor(anchor));
|
||||
let c = RespawnConfig {
|
||||
dim: Dim::Nether,
|
||||
pos: [10, 100, 10],
|
||||
yaw: 45.0,
|
||||
pitch: 0.0,
|
||||
forced: true,
|
||||
};
|
||||
let zero = game
|
||||
.find_respawn_and_use(c, false)
|
||||
.unwrap()
|
||||
.expect("valid anchor geometry");
|
||||
let stored = game
|
||||
.find_respawn_and_use(RespawnConfig { pitch: 75.0, ..c }, true)
|
||||
.unwrap()
|
||||
.unwrap();
|
||||
assert_eq!(stored, zero);
|
||||
assert_eq!(stored.2.to_bits(), 0.0f32.to_bits());
|
||||
assert_eq!(stored.1.to_bits(), look_at_yaw(stored.0, c.pos).to_bits());
|
||||
assert_eq!(
|
||||
game.world.block(10, 100, 10),
|
||||
anchor,
|
||||
"existing forced-charge behavior"
|
||||
);
|
||||
|
||||
game.dim = Dim::Overworld;
|
||||
game.level.world_spawn = Some([4, 100, 4]);
|
||||
game.level.world_spawn_angle = [-30.0, -5.0];
|
||||
game.world.set(12, 100, 12, stone).unwrap();
|
||||
let invalid = RespawnConfig {
|
||||
dim: Dim::Overworld,
|
||||
pos: [12, 100, 12],
|
||||
yaw: 45.0,
|
||||
pitch: 10.0,
|
||||
forced: true,
|
||||
};
|
||||
game.respawn_config = Some(invalid);
|
||||
assert!(game.resolve_server_respawn(invalid).is_none());
|
||||
assert!(game.respawn_config.is_none());
|
||||
assert_eq!(game.level.world_spawn, Some([4, 100, 4]));
|
||||
assert_eq!(game.level.world_spawn_angle, [-30.0, -5.0]);
|
||||
}
|
||||
}
|
||||
@@ -362,6 +362,7 @@ impl Game<'_> {
|
||||
path,
|
||||
size: Some([64, 64]),
|
||||
scaled: false,
|
||||
background: true,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -823,7 +823,7 @@ impl Game<'_> {
|
||||
for (location, rgba) in ready {
|
||||
self.store_skin(location, rgba);
|
||||
}
|
||||
self.cosmetics_frame();
|
||||
self.client_hooks_frame();
|
||||
}
|
||||
/// `Hud.extractTabList`: the player list while the player-list key is
|
||||
/// held. A local world shows it with a joined LAN guest or a `list`
|
||||
@@ -900,10 +900,12 @@ impl Game<'_> {
|
||||
let board = &self.score.board;
|
||||
let objective = board.display_objective(sb::SLOT_LIST);
|
||||
let up = |id: u128| upside_down.contains(&id);
|
||||
// Horizon's mark before the names of Horizon players (the cosmetics service's cache).
|
||||
let horizon = self.horizon_players(players.iter().map(|p| p.uuid));
|
||||
let horizon_mark = super::cosmetics::MARK;
|
||||
let marked = |id: u128| horizon.contains(&id).then_some(horizon_mark);
|
||||
// A hook's mark before a name (Horizon's: they play Horizon).
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
let marked = horizon_hooks::engine::player_mark;
|
||||
let inputs = TabInputs {
|
||||
players: &players,
|
||||
board,
|
||||
|
||||
@@ -138,10 +138,7 @@ impl Game<'_> {
|
||||
return Err("a screenshot sequence is already running".into());
|
||||
}
|
||||
let renderer = self.renderer.as_ref().ok_or("no renderer yet")?;
|
||||
if self.pending_screenshot.is_some()
|
||||
|| self.ui.screenshot_message.is_some()
|
||||
|| renderer.screenshot.is_some()
|
||||
{
|
||||
if self.pending_screenshot.is_some() || renderer.screenshot.is_some() {
|
||||
return Err("a screenshot is already pending".into());
|
||||
}
|
||||
if let Some(refusal) = self.sequence_refusal() {
|
||||
@@ -233,6 +230,7 @@ impl Game<'_> {
|
||||
path,
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.screenshot_result = None;
|
||||
}
|
||||
|
||||
@@ -644,11 +644,14 @@ impl Game<'_> {
|
||||
/// in the level in place: where it stands up, facing the anchor (with
|
||||
/// the deplete sound) or the bed; else the point is forgotten, and the
|
||||
/// caller tells the player (`Hub::missing_respawn_block`).
|
||||
pub(super) fn resolve_server_respawn(&mut self, config: RespawnConfig) -> Option<(Vec3, f32)> {
|
||||
pub(super) fn resolve_server_respawn(
|
||||
&mut self,
|
||||
config: RespawnConfig,
|
||||
) -> Option<(Vec3, f32, f32)> {
|
||||
let [x, y, z] = config.pos;
|
||||
let anchor = self.is_anchor(self.world.block(x, y, z));
|
||||
match self.find_respawn_and_use(config, true) {
|
||||
Ok(Some((at, yaw))) => {
|
||||
Ok(Some((at, yaw, pitch))) => {
|
||||
if !config.forced && anchor {
|
||||
let [x, y, z] = config.pos.map(f64::from);
|
||||
self.audio.play(
|
||||
@@ -658,7 +661,7 @@ impl Game<'_> {
|
||||
1.0,
|
||||
);
|
||||
}
|
||||
Some((at, yaw))
|
||||
Some((at, yaw, pitch))
|
||||
}
|
||||
Ok(None) | Err(_) => {
|
||||
let mut cancel = false;
|
||||
@@ -796,7 +799,10 @@ impl Game<'_> {
|
||||
let yaw = host.hub.guests[i].yaw;
|
||||
let (position, yaw) = if let Some(config) = trip.respawn {
|
||||
match self.as_guest(host, trip.conn, |g| g.resolve_server_respawn(config)) {
|
||||
Some(Some(found)) => found,
|
||||
Some(Some((at, yaw, pitch))) => {
|
||||
host.hub.guests[i].pitch = pitch;
|
||||
(at, yaw)
|
||||
}
|
||||
_ => {
|
||||
host.hub.missing_respawn_block(trip.conn);
|
||||
self.respawn_at_world_spawn(host, trip.conn);
|
||||
|
||||
@@ -261,6 +261,8 @@ impl<'a> Split<'a> {
|
||||
.get(i.wrapping_sub(1))
|
||||
.map(|g| g.options.clone()),
|
||||
);
|
||||
let seat = self.guests.get(i.wrapping_sub(1)).map_or(1, |g| g.seat);
|
||||
horizon_hooks::engine::set_seat(seat - 1);
|
||||
self.turn = i;
|
||||
}
|
||||
|
||||
|
||||
@@ -126,6 +126,7 @@ impl Split<'_> {
|
||||
// Until it has a profile, a scratch options file: never P1's.
|
||||
let options = Self::folder()?.join(".joining/options.txt");
|
||||
OPTIONS.set(Some(options.clone()));
|
||||
horizon_hooks::engine::set_seat(seat - 1);
|
||||
let mut settings = self.host.settings.clone();
|
||||
if pad.is_some() {
|
||||
// The Controller setting is P1's own: a player who pressed a pad to join plays
|
||||
@@ -135,6 +136,7 @@ impl Split<'_> {
|
||||
}
|
||||
let game = self.start_guest(seat, &options, settings);
|
||||
OPTIONS.set(None);
|
||||
horizon_hooks::engine::set_seat(0);
|
||||
let mut game = game?;
|
||||
if let Some(pad) = pad {
|
||||
// The press that joined it doesn't act in its game.
|
||||
@@ -299,16 +301,31 @@ impl Split<'_> {
|
||||
}
|
||||
let profile = profiles.join(&name);
|
||||
let options = profile.join("options.txt");
|
||||
let mut settings = if options.exists() {
|
||||
horizon_client::settings::Settings::load(&options)
|
||||
let made = if options.exists() {
|
||||
None
|
||||
} else {
|
||||
std::fs::create_dir_all(&profile)?;
|
||||
let mut new = self.host.settings.clone();
|
||||
// The Controller setting is P1's, as on the profile page (`join`).
|
||||
new.controller.enabled |= self.guests[i].pad.is_some();
|
||||
// On P1's seat, so the crates' settings stores write P1's values too.
|
||||
let turn = horizon_hooks::seat();
|
||||
horizon_hooks::engine::set_seat(0);
|
||||
new.save(&options);
|
||||
new
|
||||
horizon_hooks::engine::set_seat(turn);
|
||||
Some(new)
|
||||
};
|
||||
// The crates' stores load into the guest's seat, before its turn starts below.
|
||||
let turn = horizon_hooks::seat();
|
||||
horizon_hooks::engine::set_seat(self.guests[i].seat - 1);
|
||||
let mut settings = match made {
|
||||
Some(new) => {
|
||||
horizon_client::settings::Settings::load_stores(&options);
|
||||
new
|
||||
}
|
||||
None => horizon_client::settings::Settings::load(&options),
|
||||
};
|
||||
horizon_hooks::engine::set_seat(turn);
|
||||
// A profile an earlier join saved with P1's off, or the player's pad would be dead.
|
||||
settings.controller.enabled |= self.guests[i].pad.is_some();
|
||||
// P1's own world through memory (`Ok`), else P1's server over the network (`Err`).
|
||||
|
||||
@@ -516,10 +516,9 @@ impl<'a> Split<'a> {
|
||||
continue;
|
||||
}
|
||||
// Opened without the focus: whoever types in the game's window keeps the keyboard.
|
||||
let attributes =
|
||||
horizon_client::window::with_horizon_icon(Window::default_attributes())
|
||||
.with_active(false)
|
||||
.with_visible(window_shown(true, self.offscreen));
|
||||
let attributes = horizon_client::window::with_icon(Window::default_attributes())
|
||||
.with_active(false)
|
||||
.with_visible(window_shown(true, self.offscreen));
|
||||
// A monitor's window covers it, borderless. On macOS not the system's fullscreen, a
|
||||
// Space of its own that hides the other windows as it slides in.
|
||||
let placement = self.placement(*key).cloned();
|
||||
|
||||
@@ -113,6 +113,117 @@ fn fire_from_damage_lights_or_burns_the_stand_though_the_command_fails() {
|
||||
assert!(health.ends_with(": 16.0f"), "{health}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn igniting_a_frozen_stand_clears_its_freeze_while_burning_keeps_it() {
|
||||
let mut game = game();
|
||||
summon(&mut game, ",TicksFrozen:140");
|
||||
let (_, frozen) = say(&mut game, &format!("data get entity {STAND} TicksFrozen"));
|
||||
assert!(frozen.ends_with(": 140"), "{frozen}");
|
||||
assert!(!game.run_command(&format!("damage {STAND} 1 minecraft:in_fire")));
|
||||
let (_, fire) = say(&mut game, &format!("data get entity {STAND} Fire"));
|
||||
assert!(fire.ends_with(": 100s"), "{fire}");
|
||||
let (ok, frozen_after) = say(&mut game, &format!("data get entity {STAND} TicksFrozen"));
|
||||
assert!(!ok, "{frozen_after}");
|
||||
|
||||
// When already burning, in_fire calls causeDamage(0.15) instead of igniteForSeconds.
|
||||
assert!(game.run_command(&format!("data merge entity {STAND} {{TicksFrozen:140}}")));
|
||||
assert!(!game.run_command(&format!("damage {STAND} 1 minecraft:in_fire")));
|
||||
let (ok, still_frozen) = say(&mut game, &format!("data get entity {STAND} TicksFrozen"));
|
||||
assert!(ok && still_frozen.ends_with(": 140"), "{still_frozen}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn damage_immunity_on_worn_boots_refuses_campfire_but_not_in_fire_or_wrong_slot() {
|
||||
let mut game = game();
|
||||
summon(
|
||||
&mut game,
|
||||
r#",equipment:{feet:{id:"minecraft:diamond_boots",count:1,components:{"minecraft:enchantments":{"minecraft:frost_walker":1}}}}"#,
|
||||
);
|
||||
// campfire is in both #ignites_armor_stands and #burn_from_stepping.
|
||||
assert!(!game.run_command(&format!("damage {STAND} 1 minecraft:campfire")));
|
||||
let (_, fire) = say(&mut game, &format!("data get entity {STAND} Fire"));
|
||||
assert!(fire.ends_with(": 0s"), "{fire}");
|
||||
// in_fire is not in #burn_from_stepping, so it still ignites the stand.
|
||||
assert!(!game.run_command(&format!("damage {STAND} 1 minecraft:in_fire")));
|
||||
let (_, fire) = say(&mut game, &format!("data get entity {STAND} Fire"));
|
||||
assert!(fire.ends_with(": 100s"), "{fire}");
|
||||
|
||||
// Frost Walker on a helmet (head) is not in an active slot for the enchantment.
|
||||
let mut helmeted = self::game();
|
||||
summon(
|
||||
&mut helmeted,
|
||||
r#",equipment:{head:{id:"minecraft:diamond_helmet",count:1,components:{"minecraft:enchantments":{"minecraft:frost_walker":1}}}}"#,
|
||||
);
|
||||
assert!(!helmeted.run_command(&format!("damage {STAND} 1 minecraft:campfire")));
|
||||
let (_, fire) = say(&mut helmeted, &format!("data get entity {STAND} Fire"));
|
||||
assert!(fire.ends_with(": 100s"), "{fire}");
|
||||
}
|
||||
|
||||
fn capture() {
|
||||
super::sculk::TEST_POSTED_EVENTS.with(|events| *events.borrow_mut() = Some(Vec::new()));
|
||||
}
|
||||
|
||||
fn take_events() -> Vec<(&'static str, [f64; 3], Option<horizon_client::mobs::Who>)> {
|
||||
super::sculk::TEST_POSTED_EVENTS.with(|events| events.borrow_mut().take().unwrap_or_default())
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn cause_damage_and_explosion_post_attributed_game_events() {
|
||||
use horizon_client::mobs::Who;
|
||||
let mut game = game();
|
||||
summon(&mut game, ",Fire:200s");
|
||||
assert!(game.run_command("summon pig 14.5 100 2.5 {NoAI:1b}"));
|
||||
let pig_id = game.mobs[0].id;
|
||||
let at = [2.5, 100.0, 8.5];
|
||||
|
||||
// Burning stand hurt by in_fire (0.15) posts entity_damage attributed to the pig.
|
||||
capture();
|
||||
assert!(!game.run_command(&format!(
|
||||
"damage {STAND} 1 minecraft:in_fire by @e[type=pig,limit=1]"
|
||||
)));
|
||||
assert_eq!(
|
||||
take_events(),
|
||||
vec![("minecraft:entity_damage", at, Some(Who::Mob(pig_id)))]
|
||||
);
|
||||
|
||||
// Burning stand hurt by on_fire (4.0) while surviving posts entity_damage.
|
||||
capture();
|
||||
assert!(!game.run_command(&format!(
|
||||
"damage {STAND} 1 minecraft:on_fire by @e[type=pig,limit=1]"
|
||||
)));
|
||||
assert_eq!(
|
||||
take_events(),
|
||||
vec![("minecraft:entity_damage", at, Some(Who::Mob(pig_id)))]
|
||||
);
|
||||
|
||||
// Burning stand broken by on_fire (health <= 0.5) posts entity_die attributed to the pig.
|
||||
assert!(game.run_command(&format!("data merge entity {STAND} {{Health:4f}}")));
|
||||
capture();
|
||||
assert!(!game.run_command(&format!(
|
||||
"damage {STAND} 1 minecraft:on_fire by @e[type=pig,limit=1]"
|
||||
)));
|
||||
assert!(!game.run_command(&format!("execute if entity {STAND}")));
|
||||
assert_eq!(
|
||||
take_events(),
|
||||
vec![("minecraft:entity_die", at, Some(Who::Mob(pig_id)))]
|
||||
);
|
||||
|
||||
// Stand broken by explosion posts entity_die attributed to the pig.
|
||||
summon(&mut game, "");
|
||||
capture();
|
||||
assert!(!game.run_command(&format!(
|
||||
"damage {STAND} 1 minecraft:explosion by @e[type=pig,limit=1]"
|
||||
)));
|
||||
assert!(!game.run_command(&format!("execute if entity {STAND}")));
|
||||
assert_eq!(
|
||||
take_events(),
|
||||
vec![("minecraft:entity_die", at, Some(Who::Mob(pig_id)))]
|
||||
);
|
||||
}
|
||||
|
||||
// Controls added after the baseline: the guards before the acting sources,
|
||||
// and a stand broken once however often it is hurt.
|
||||
|
||||
|
||||
@@ -1268,7 +1268,7 @@ impl Loading {
|
||||
let output = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map_or(Default::default(), |r| *r.output());
|
||||
.map_or(Default::default(), |r| r.output());
|
||||
self.menu
|
||||
.options
|
||||
.draw(&self.settings, output, batch, &gui.atlas, self.menu.cursor);
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -273,9 +273,8 @@ impl ApplicationHandler for Game<'_> {
|
||||
let fullscreen = self.settings.fullscreen || self.options.fullscreen;
|
||||
let size = self.options.window_size.map(f64::from);
|
||||
self.fullscreen = horizon_client::window::FullscreenState::new(fullscreen);
|
||||
let attributes = horizon_client::window::with_horizon_icon(
|
||||
Window::default_attributes().with_title("Horizon"),
|
||||
);
|
||||
let attributes =
|
||||
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"));
|
||||
// Wayland names the window by its app id, which the horizon.desktop entry matches.
|
||||
#[cfg(target_os = "linux")]
|
||||
let attributes = winit::platform::wayland::WindowAttributesExtWayland::with_name(
|
||||
|
||||
@@ -245,7 +245,7 @@ impl Game<'_> {
|
||||
// Pause-menu and death-screen exits use the normal world-close action.
|
||||
// A standalone replay owns a synthetic remote session, so it must go
|
||||
// through replay cleanup instead of being treated like a server.
|
||||
if self.studio_replay.is_some() {
|
||||
if self.replay.playing() {
|
||||
self.close_studio_replay();
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
//! Horizon's look, given to the engine's extension points at startup (docs/layers.md): the
|
||||
//! windows' icon and the colours, sizes and fonts of the menus vanilla doesn't have
|
||||
//! (`docs/design-system.md`).
|
||||
//! Its own module so it can leave the engine crate as a pure file move, for the official
|
||||
//! executable to call.
|
||||
use horizon_client::menu_style::{Fonts, MenuStyle, OverlayColours, SettingsColours, Sizes};
|
||||
use horizon_theme as theme;
|
||||
|
||||
/// Give the engine Horizon's look; call it once, before the first window opens.
|
||||
pub(crate) fn give() {
|
||||
horizon_client::window::set_icon_png(theme::ICON_PNG);
|
||||
let (blocks, dark) = (theme::BLOCKS_DARK, theme::DARK);
|
||||
horizon_client::menu_style::install(MenuStyle {
|
||||
settings: SettingsColours {
|
||||
page: blocks.page,
|
||||
ink: blocks.ink,
|
||||
ink_soft: blocks.ink_soft,
|
||||
muted: blocks.muted,
|
||||
outline: blocks.outline,
|
||||
accent: blocks.accent,
|
||||
face: blocks.face,
|
||||
// The face's hover, lighter than `face`: the settings screen's own shade.
|
||||
face_hover: 0x6a50e6,
|
||||
success: blocks.success,
|
||||
warn: blocks.warn,
|
||||
danger: blocks.danger,
|
||||
},
|
||||
overlay: OverlayColours {
|
||||
page: dark.page,
|
||||
backdrop_muted: theme::BACKDROP_MUTED,
|
||||
ink: dark.ink,
|
||||
ink_soft: dark.ink_soft,
|
||||
rule: dark.rule,
|
||||
accent: dark.accent,
|
||||
on_accent: dark.on_accent,
|
||||
},
|
||||
sizes: Sizes {
|
||||
caption: theme::CAPTION.px,
|
||||
label: theme::LABEL.px,
|
||||
ui: theme::UI.px,
|
||||
body: theme::BODY.px,
|
||||
title: theme::TITLE.px,
|
||||
display: theme::DISPLAY.px,
|
||||
micro: theme::MICRO.px,
|
||||
radius: theme::RADIUS,
|
||||
radius_plate: theme::RADIUS_PLATE,
|
||||
control_large: theme::CONTROL_LARGE,
|
||||
},
|
||||
fonts: Some(Fonts {
|
||||
regular: theme::fonts::GEIST_REGULAR,
|
||||
medium: theme::fonts::GEIST_MEDIUM,
|
||||
semibold: theme::fonts::GEIST_SEMIBOLD,
|
||||
mono: theme::fonts::GEIST_MONO,
|
||||
}),
|
||||
});
|
||||
}
|
||||
@@ -173,10 +173,10 @@ pub struct Guest {
|
||||
/// Where the player respawns (a bed's spot; `ServerPlayer.respawnConfig`),
|
||||
/// None for the world spawn.
|
||||
pub spawn: Option<[f64; 3]>,
|
||||
/// A respawn point outside the Overworld (a respawn anchor, or one
|
||||
/// `spawnpoint` set there): its dimension, block, yaw and whether it is
|
||||
/// forced, as the player's save keeps it (`respawn`).
|
||||
pub respawn_elsewhere: Option<(String, [i32; 3], f32, bool)>,
|
||||
/// A block-resolved personal respawn point: its dimension, block, yaw,
|
||||
/// pitch and whether it is forced, as the player's save keeps it
|
||||
/// (`respawn`).
|
||||
pub respawn_elsewhere: Option<(String, [i32; 3], f32, f32, bool)>,
|
||||
/// Pending ClientboundPlayerPositionPacket id; movement is ignored until
|
||||
/// the client accepts it (ServerGamePacketListenerImpl.awaitingPositionFromClient).
|
||||
pub awaiting_teleport: Option<(i32, [f64; 3])>,
|
||||
|
||||
@@ -343,7 +343,7 @@ struct Kept {
|
||||
effects: Option<crate::effects::PlayerEffects>,
|
||||
game_mode: Option<(i32, bool, f32)>,
|
||||
position: Option<([f64; 3], [f64; 3], f32, f32, f32, bool, Option<[i32; 4]>)>,
|
||||
spawn: Option<(Option<[f64; 3]>, Option<(String, [i32; 3], f32, bool)>)>,
|
||||
spawn: Option<(Option<[f64; 3]>, Option<(String, [i32; 3], f32, f32, bool)>)>,
|
||||
recipes: Option<crate::recipe_book::Settings>,
|
||||
/// The body's values: its fall goes with the position, its air and fire with the
|
||||
/// health.
|
||||
|
||||
@@ -6,6 +6,7 @@ extern crate self as horizon_client;
|
||||
pub use horizon_client_lib::*;
|
||||
pub mod entry;
|
||||
pub mod game;
|
||||
mod horizon_look;
|
||||
pub mod mod_api;
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
@@ -771,26 +771,9 @@ fn swim(p: &mut Poses, pos: f32, h: &Hum) {
|
||||
lerp(amount, x, 0.3 * (pos * 0.333_333_34).mcos()),
|
||||
);
|
||||
}
|
||||
/// The player model's parts a [`BodyPose`] poses, in its order.
|
||||
pub const BODY_PARTS: [&str; 6] = [
|
||||
"head",
|
||||
"body",
|
||||
"right_arm",
|
||||
"left_arm",
|
||||
"right_leg",
|
||||
"left_leg",
|
||||
];
|
||||
|
||||
/// A pose a higher layer lays over the player model's body after its vanilla animation (Horizon's
|
||||
/// emotes, docs/cosmetics.md), handed to the model through [`Mob::emote`]. The engine names no
|
||||
/// type of that layer (docs/layers.md); it downcasts its own back through [`std::any::Any`].
|
||||
pub trait BodyPose: std::any::Any + std::fmt::Debug + Send + Sync {
|
||||
/// Poses the [`BODY_PARTS`] at `age` (the mob's ticks): `at_rest` holds each part before the
|
||||
/// animation, `poses` as the animation left it; a part the model lacks holds the identity in
|
||||
/// both and is not written back. False when it poses nothing at `age` (`poses` is then
|
||||
/// ignored).
|
||||
fn pose(&self, age: f32, at_rest: &[[f32; 9]; 6], poses: &mut [[f32; 9]; 6]) -> bool;
|
||||
}
|
||||
/// A pose laid over the player model's body after its vanilla animation, and the parts it poses:
|
||||
/// the hook's own types (`horizon_hooks::players`), kept here under their old path.
|
||||
pub use horizon_hooks::players::{BODY_PARTS, BodyPose};
|
||||
|
||||
/// Apply the mob's model animation to `p` (at rest), then the pose laid over it, if any.
|
||||
pub fn setup(
|
||||
|
||||
@@ -73,7 +73,7 @@ impl Animation {
|
||||
/// KeyframeAnimation.apply(millis, scale): offsets added to each bone's pose.
|
||||
pub fn apply(&self, millis: i64, scale: f32, poses: &mut super::anim::Poses) {
|
||||
let mut seconds = millis as f32 / 1000.0;
|
||||
if self.looping {
|
||||
if self.looping && self.length > 0.0 {
|
||||
seconds %= self.length;
|
||||
}
|
||||
for (bone, channels) in &self.bones {
|
||||
@@ -231,4 +231,34 @@ mod tests {
|
||||
];
|
||||
assert!((sample(&k, 1.0, 1.0)[0] - 1.0).abs() < 1e-6);
|
||||
}
|
||||
#[test]
|
||||
fn looping_animation_applies_walk_without_overflow() {
|
||||
let anim = Animation {
|
||||
length: 1.25,
|
||||
looping: true,
|
||||
bones: vec![(
|
||||
"body".to_string(),
|
||||
vec![Channel {
|
||||
target: Target::Position,
|
||||
keyframes: vec![
|
||||
Keyframe {
|
||||
time: 0.0,
|
||||
pre: [0.0; 3],
|
||||
post: [0.0, 1.0, 0.0],
|
||||
catmull: false,
|
||||
},
|
||||
Keyframe {
|
||||
time: 1.25,
|
||||
pre: [0.0, 1.0, 0.0],
|
||||
post: [0.0, 1.0, 0.0],
|
||||
catmull: false,
|
||||
},
|
||||
],
|
||||
}],
|
||||
)],
|
||||
};
|
||||
let mut poses = super::super::anim::Poses::default();
|
||||
anim.apply_walk(50.0, 1.0, 1.0, 2.5, &mut poses);
|
||||
assert!((poses.get("body")[1] - 1.0).abs() < 1e-6);
|
||||
}
|
||||
}
|
||||
@@ -849,7 +849,6 @@ impl Mob {
|
||||
self.horizontal_collision = x_hit || z_hit;
|
||||
// A server's mobs are authoritative (`isLocalInstanceAuthoritative`):
|
||||
// the vertical flags update even without vertical movement.
|
||||
let moved_vertically = wanted.y.abs() > 0.0;
|
||||
let vertical = wanted.y != moved.y;
|
||||
self.vertical_collision_below = vertical && wanted.y < 0.0;
|
||||
self.on_ground = self.vertical_collision_below;
|
||||
@@ -857,42 +856,51 @@ impl Mob {
|
||||
// checkFallDamage reads the landing block (getOnPosLegacy).
|
||||
self.supporting = self.supporting_block(w, moved);
|
||||
self.species_check_fall_damage(w, moved, events);
|
||||
// Entity.restituteMovementAfterCollisions: the colliding components
|
||||
// bounce back by the entity's bounciness or the block's (a slime
|
||||
// block, a bed), whichever is larger. A mob never sneaks, so nothing
|
||||
// suppresses its bounce there.
|
||||
if moved_vertically && vertical || self.horizontal_collision {
|
||||
// Entity.getOnPos(0.2F): the block whose bounce this move sees.
|
||||
self.restitute_movement(w.world, w.movement, wanted, moved);
|
||||
self.movement_emission(w, moved, events);
|
||||
// Entity.move's last step: soul sand, honey and the like slow the
|
||||
// horizontal speed of whatever the mob stands in or on.
|
||||
let factor = self.block_speed_factor(w);
|
||||
self.velocity = horizon_world::entity_move::scale_by_block_speed(self.velocity, factor);
|
||||
}
|
||||
/// `Entity.restituteMovementAfterCollisions`, shared by travel and piston pushes.
|
||||
pub fn restitute_movement(
|
||||
&mut self,
|
||||
world: &crate::world::World,
|
||||
movement: &horizon_world::movement_properties::BoundMovementProperties,
|
||||
wanted: Vec3,
|
||||
moved: Vec3,
|
||||
) {
|
||||
let differs = |a: f64, b: f64| (b - a).abs() >= f64::from(1.0e-5_f32);
|
||||
let x_hit = differs(wanted.x, moved.x);
|
||||
let z_hit = differs(wanted.z, moved.z);
|
||||
let vertical = wanted.y != moved.y;
|
||||
if wanted.y.abs() > 0.0 && vertical || x_hit || z_hit {
|
||||
let on = (
|
||||
self.position.x.floor() as i32,
|
||||
(self.position.y - f64::from(0.2_f32)).floor() as i32,
|
||||
self.position.z.floor() as i32,
|
||||
);
|
||||
let input = RestitutionInput {
|
||||
block: w.world.block(on.0, on.1, on.2),
|
||||
block: world.block(on.0, on.1, on.2),
|
||||
collided_x: x_hit,
|
||||
collided_z: z_hit,
|
||||
vertical_collision: vertical,
|
||||
collision_below: self.vertical_collision_below,
|
||||
collision_below: vertical && wanted.y < 0.0,
|
||||
living: true,
|
||||
resolved_movement: moved,
|
||||
fall_distance: self.fall_distance,
|
||||
};
|
||||
// The port's phases cannot fail for a mob: a block outside the
|
||||
// registry reads as one with no bounce, never as an error.
|
||||
// Unknown block states have no bounce; the provider cannot fail.
|
||||
let _ = restitute_movement(
|
||||
&mut MobRestitution {
|
||||
mob: self,
|
||||
world: w,
|
||||
world,
|
||||
movement,
|
||||
},
|
||||
input,
|
||||
);
|
||||
}
|
||||
self.movement_emission(w, moved, events);
|
||||
// Entity.move's last step: soul sand, honey and the like slow the
|
||||
// horizontal speed of whatever the mob stands in or on.
|
||||
let factor = self.block_speed_factor(w);
|
||||
self.velocity = horizon_world::entity_move::scale_by_block_speed(self.velocity, factor);
|
||||
}
|
||||
/// `Entity.getBlockSpeedFactor` at the mob's feet.
|
||||
fn block_speed_factor(&self, w: &MobWorld) -> f32 {
|
||||
@@ -2103,20 +2111,21 @@ pub fn client_water_splash(mob: &mut Mob, out: &mut Vec<MobEvent>) {
|
||||
/// mob that never sneaks. The phases themselves are
|
||||
/// `movement_restitution::restitute_movement`, the same port the player and
|
||||
/// dropped items use.
|
||||
struct MobRestitution<'a, 'w> {
|
||||
struct MobRestitution<'a> {
|
||||
mob: &'a mut Mob,
|
||||
world: &'a MobWorld<'w>,
|
||||
world: &'a crate::world::World,
|
||||
movement: &'a horizon_world::movement_properties::BoundMovementProperties,
|
||||
}
|
||||
impl<'a, 'w> MobRestitution<'a, 'w> {
|
||||
impl<'a> MobRestitution<'a> {
|
||||
/// The block's movement data: its coefficients and its bounce tag.
|
||||
fn movement(
|
||||
&self,
|
||||
state: BlockStateId,
|
||||
) -> Result<horizon_world::movement_properties::MovementBlock, ()> {
|
||||
self.world.movement.get(state).map_err(|_| ())
|
||||
self.movement.get(state).map_err(|_| ())
|
||||
}
|
||||
}
|
||||
impl RestitutionWorld for MobRestitution<'_, '_> {
|
||||
impl RestitutionWorld for MobRestitution<'_> {
|
||||
// The block data cannot fail here: a state the registry does not know
|
||||
// reads as a block with no bounce, never as an error.
|
||||
type Error = ();
|
||||
@@ -2162,7 +2171,7 @@ impl RestitutionWorld for MobRestitution<'_, '_> {
|
||||
position.z.floor() as i32,
|
||||
));
|
||||
};
|
||||
let state = self.world.world.block(support[0], support[1], support[2]);
|
||||
let state = self.world.block(support[0], support[1], support[2]);
|
||||
let keeps_column = self
|
||||
.movement(state)
|
||||
.is_ok_and(|b| b.wall || b.coefficients.fence_gate);
|
||||
|
||||
@@ -21,7 +21,12 @@ use horizon_core::{
|
||||
random::RandomSource,
|
||||
};
|
||||
use serde_json::Value;
|
||||
use std::{borrow::Cow, collections::HashMap, fs, path::Path};
|
||||
use std::{
|
||||
borrow::{Borrow, Cow},
|
||||
collections::HashMap,
|
||||
fs,
|
||||
path::Path,
|
||||
};
|
||||
|
||||
pub use crate::biome::{SpawnCost, parse_costs, parse_entries};
|
||||
|
||||
@@ -879,13 +884,17 @@ impl SpawnState {
|
||||
/// `NaturalSpawner.createState`: every non-persistent entity of a
|
||||
/// spawning category in a loaded chunk adds its biome's spawn charge, its
|
||||
/// category count and (for mobs) the local caps of the players near it.
|
||||
pub fn new<L: NaturalLevel>(
|
||||
pub fn new<'a, L: NaturalLevel, I>(
|
||||
l: &L,
|
||||
spawnable_chunks: i32,
|
||||
players: Vec<SpawnPlayer>,
|
||||
entities: &[Counted],
|
||||
entities: I,
|
||||
chunk_loaded: impl Fn(i32, i32) -> bool,
|
||||
) -> Self {
|
||||
) -> Self
|
||||
where
|
||||
I: IntoIterator,
|
||||
I::Item: std::borrow::Borrow<Counted<'a>>,
|
||||
{
|
||||
let mut state = Self {
|
||||
spawnable_chunks,
|
||||
counts: [0; 8],
|
||||
@@ -898,6 +907,7 @@ impl SpawnState {
|
||||
last_checked: None,
|
||||
};
|
||||
for e in entities {
|
||||
let e = e.borrow();
|
||||
if e.is_mob && e.persistent || e.category == Category::Misc {
|
||||
continue;
|
||||
}
|
||||
@@ -915,6 +925,10 @@ impl SpawnState {
|
||||
}
|
||||
state
|
||||
}
|
||||
/// Reclaims the player buffer for reuse across passes.
|
||||
pub fn into_players(self) -> Vec<SpawnPlayer> {
|
||||
self.players
|
||||
}
|
||||
fn add_charge(&mut self, pos: [i32; 3], charge: f64) {
|
||||
if charge != 0.0 {
|
||||
self.charges.push((pos, charge));
|
||||
|
||||
@@ -928,12 +928,12 @@ fn chunk_pois(
|
||||
return;
|
||||
};
|
||||
let kind = |state: u32| poi_of_state(w, horizon_world::registry::BlockStateId(state));
|
||||
let min = w.world.bottom_y();
|
||||
for s in (y0 - min) >> 4..=(y1 - min) >> 4 {
|
||||
let section = &chunk.sections[s as usize];
|
||||
for &(i, poi) in w.world.pois.get((qx, s, qz), section, kind).iter() {
|
||||
let (min, mut lists) = (w.world.bottom_y(), Vec::new());
|
||||
w.world.pois.column(chunk, min, (y0, y1), kind, &mut lists);
|
||||
for (base, pois) in &lists {
|
||||
for &(i, poi) in pois.iter() {
|
||||
let i = i32::from(i);
|
||||
let y = min + s * 16 + (i >> 8);
|
||||
let y = base + (i >> 8);
|
||||
if (y0..=y1).contains(&y) {
|
||||
visit(poi, [qx * 16 + (i & 15), y, qz * 16 + (i >> 4 & 15)]);
|
||||
}
|
||||
|
||||
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