Add recent reverse-engineering projects: Silent Hill 1 decomp port, SM64 DS decomp, Black & White 1 decomp, Shadow of the Colossus decomp, Urban Reign recomp, CPS-2 recomp.

Also refreshed stars.json with current GitHub star counts.
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jammyfu committed 2026-10-29 15:08:20 +00:00
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@@ -68,11 +68,11 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>DeepSeek Harness に REA のスキルとツールを追加</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>Windows デスクトップから Sony の Bluetooth ヘッドホンを操作</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel を Rust + Bevy で復活</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys のバイナリを調べて作った小さな Windows カラーピッカー</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux デスクトップを Quest・Pico へストリーミング</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>設定だけで DeepSeek Harness に REA を組み込む</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Claude Code の結論すべてに実際の REA 証拠を引用させる</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die の雪合戦を Rust + SDL2 で再現(素材は各自用意)</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys のバイナリを調べて作った小さな Windows カラーピッカー</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>DeepSeek Harness に REA の MCP ツールを登録</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>見捨てられたゲームをブラウザで復活、元ファイルは含まない</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow の音声パイプラインを分解、64 行の再実装付き</td><td>✅ はい</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">動画サムネイル</a></sub></td></tr>
@@ -257,6 +257,7 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><th width="170">画像</th><th>プロジェクト</th><th>概要</th><th>rea 使用</th><th>画像の出典</th></tr>
<tr><td><a href="https://github.com/pret/pokeheartgold"><img src="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg" width="160" alt="pret/pokeheartgold"></a></td><td><a href="https://github.com/pret/pokeheartgold"><b>pokeheartgold</b></a><br><sub>pret</sub></td><td>ポケモン ハートゴールド・ソウルシルバーを C へ逆コンパイル</td><td>いいえ</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg">Wikipedia(© 権利者)</a></sub></td></tr>
<tr><td><a href="https://github.com/pret/pokeplatinum"><img src="https://github.com/user-attachments/assets/157f7c15-4684-48e9-aacb-eefefbcffcec" width="160" alt="pret/pokeplatinum"></a></td><td><a href="https://github.com/pret/pokeplatinum"><b>pokeplatinum</b></a><br><sub>pret</sub></td><td>ポケモン プラチナの C ソース</td><td>いいえ</td><td><sub>メンテナー投稿</sub></td></tr>
<tr><td><a href="https://github.com/tangosdev/sm64ds-decomp"><img src="images/sm64ds-decomp-card.png" width="160" alt="tangosdev/sm64ds-decomp"></a></td><td><a href="https://github.com/tangosdev/sm64ds-decomp"><b>sm64ds-decomp</b></a><br><sub>tangosdev</sub></td><td>『スーパーマリオ64 DS』をゼロからバイト単位で一致させる逆コンパイルプロジェクト。元のDS版を読みやすいC/C++ソースに復元。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/zeldaret/ph"><img src="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg" width="160" alt="zeldaret/ph"></a></td><td><a href="https://github.com/zeldaret/ph"><b>ph</b></a><br><sub>zeldaret</sub></td><td>ゼルダの伝説 夢幻の砂時計を C へ逆コンパイル</td><td>いいえ</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg">Wikipedia(© 権利者)</a></sub></td></tr>
</table>
@@ -277,6 +278,7 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><th width="170">画像</th><th>プロジェクト</th><th>概要</th><th>rea 使用</th><th>画像の出典</th></tr>
<tr><td><a href="https://github.com/Xeeynamo/sotn-decomp"><img src="https://github.com/user-attachments/assets/fff7ddb2-736f-4e7d-b0ee-3c1151649773" width="160" alt="Xeeynamo/sotn-decomp"></a></td><td><a href="https://github.com/Xeeynamo/sotn-decomp"><b>sotn-decomp</b></a><br><sub>Xeeynamo</sub></td><td>悪魔城ドラキュラX 月下の夜想曲を C へ逆コンパイル</td><td>いいえ</td><td><sub>メンテナー投稿</sub></td></tr>
<tr><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><img src="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png" width="160" alt="shdecompilations/silent-hill-decomp"></a></td><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>shdecompilations</sub></td><td>サイレントヒル(PS1)を C へ逆コンパイル中</td><td>いいえ</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png">Wikipedia(© 権利者)</a></sub></td></tr>
<tr><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><img src="images/silent-hill-decomp-card.png" width="160" alt="SlickAmogus/silent-hill-decomp"></a></td><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>SlickAmogus</sub></td><td>オリジナルの『サイレントヒル1』(PS1版)を逆コンパイルして作った、現代のPCで遊べるオープンソース移植版。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
</table>
### PlayStation 2
@@ -287,6 +289,14 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><th width="170">画像</th><th>プロジェクト</th><th>概要</th><th>rea 使用</th><th>画像の出典</th></tr>
<tr><td><a href="https://github.com/ran-j/PS2Recomp"><img src="https://opengraph.githubassets.com/1/ran-j/PS2Recomp" width="160" alt="ran-j/PS2Recomp"></a></td><td><a href="https://github.com/ran-j/PS2Recomp"><b>PS2Recomp</b></a><br><sub>ran-j</sub></td><td>PS2 ゲームをネイティブ PC 実行ファイルへ再コンパイル</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/open-goal/jak-project"><img src="https://raw.githubusercontent.com/open-goal/jak-project/master/docs/img/promosmall1.png" width="160" alt="open-goal/jak-project"></a></td><td><a href="https://github.com/open-goal/jak-project"><b>jak-project</b></a><br><sub>open-goal</sub></td><td>ジャック×ダクスターを PC でネイティブに(ディスクは各自)</td><td>いいえ</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><img src="images/sotc-decomp-card.png" width="160" alt="TheRealestNwah/sotc-decomp"></a></td><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><b>sotc-decomp</b></a><br><sub>TheRealestNwah</sub></td><td>『ワンダと巨像』(PS2版)のマッチング逆コンパイル。オリジナルのゲームコードを復元し、ネイティブPC移植を目指す。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
</table>
#### リメイク / 移植
<table>
<tr><th width="170">画像</th><th>プロジェクト</th><th>概要</th><th>rea 使用</th><th>画像の出典</th></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>PS2の格闘ゲーム『Urban Reign』を静的リコンパイルしてネイティブPC移植版に。60FPS・高解像度・HDテクスチャ対応。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
</table>
### Xbox / Xbox 360
@@ -320,6 +330,7 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><th width="170">画像</th><th>プロジェクト</th><th>概要</th><th>rea 使用</th><th>画像の出典</th></tr>
<tr><td><a href="https://github.com/diasurgical/DevilutionX"><img src="https://github.com/user-attachments/assets/7ac73801-ef7b-4cc1-8442-a191a2a0a1ce" width="160" alt="diasurgical/DevilutionX"></a></td><td><a href="https://github.com/diasurgical/DevilutionX"><b>DevilutionX</b></a><br><sub>diasurgical</sub></td><td>ディアブロを現行 OS で(手持ちの DIABDAT.MPQ を使用)</td><td>いいえ</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/isledecomp/isle"><img src="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg" width="160" alt="isledecomp/isle"></a></td><td><a href="https://github.com/isledecomp/isle"><b>isle</b></a><br><sub>isledecomp</sub></td><td>レゴアイランド(1997)を C++ へ逆コンパイル</td><td>いいえ</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg">Wikipedia(© 権利者)</a></sub></td></tr>
<tr><td><a href="https://github.com/openblack/bw1-decomp"><img src="images/bw1-decomp-card.png" width="160" alt="openblack/bw1-decomp"></a></td><td><a href="https://github.com/openblack/bw1-decomp"><b>bw1-decomp</b></a><br><sub>openblack</sub></td><td>クラシックPC神ゲーム『Black &amp; White 1』の逆コンパイル。元のクローズドソースをオープンソースに再構築。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>DX-Ball 1.07 を C/C++ で再構築、元の x86 と照合テスト</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th08"></a></td><td><a href="https://github.com/N0zoM1z0/th08"><b>th08</b></a><br><sub>N0zoM1z0</sub></td><td>東方永夜抄をソースコードとして再構築</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>東方幻想郷(PC-98)を読めるソースに、当時のコンパイラで検証</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
@@ -344,6 +355,7 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>パーフェクトダークを PC でネイティブに(ROM は各自)</td><td>いいえ</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">Wikipedia(© 権利者)</a></sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>PC 版 FF7/FF8 向けの最新ドライバー兼 Mod 基盤</td><td>いいえ</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>Fallout 2 を現行 OS で(手持ちのゲームデータを使用)</td><td>いいえ</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/tmcleroy/cps2recomp"><img src="images/cps2recomp-card.png" width="160" alt="tmcleroy/cps2recomp"></a></td><td><a href="https://github.com/tmcleroy/cps2recomp"><b>cps2recomp</b></a><br><sub>tmcleroy</sub></td><td>カプコンCPS-2アーケードゲーム(ストリートファイターα2など)を静的リコンパイルで作った非公式ネイティブPC移植版。ROMは自分で用意。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>バトルフィールド 2 のエンジンを C++20 でクリーンルーム再実装(手持ちの製品版を使用)</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08-web"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08-web/main/resources/th08-web-social-preview.jpg" width="160" alt="N0zoM1z0/th08-web"></a></td><td><a href="https://github.com/N0zoM1z0/th08-web"><b>th08-web</b></a><br><sub>N0zoM1z0</sub></td><td>th08 の再構築をもとにブラウザで遊べる永夜抄</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>デスクトップをまた壊そう:Gemtree の 2000 年作を macOS とブラウザへ</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
@@ -398,8 +410,8 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>CLI や MCP から Axure RP のプロトタイプを読み書き</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>REA を使って 2 つの JS/TS プロジェクトを融合</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>解析結果を Godot・Unity・Unreal・three.js へ移植</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux デスクトップを Quest・Pico へストリーミング</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys のバイナリを調べて作った小さな Windows カラーピッカー</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux デスクトップを Quest・Pico へストリーミング</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow の音声パイプラインを分解、64 行の再実装付き</td><td>✅ はい</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">動画サムネイル</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>WinDirStat 風に Windows 11 のディスク使用量を可視化</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/AdamLinCodes/AdamTerm"><img src="https://raw.githubusercontent.com/AdamLinCodes/AdamTerm/main/docs/adamterm.png" width="160" alt="AdamLinCodes/AdamTerm"></a></td><td><a href="https://github.com/AdamLinCodes/AdamTerm"><b>AdamTerm</b></a><br><sub>AdamLinCodes</sub></td><td>Ghostty を調べて作ったミニマルな macOS ターミナル</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
+14 -2
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@@ -68,11 +68,11 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>DeepSeek Harness에 REA 스킬과 도구 추가</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>Windows 데스크톱에서 소니 블루투스 헤드폰 제어</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel을 Rust + Bevy로 부활</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys 바이너리를 분석해 만든 작은 Windows 색상 선택기</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux 데스크톱을 Quest·Pico 헤드셋으로 스트리밍</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>설정만으로 DeepSeek Harness에 REA 연결</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Claude Code의 모든 결론에 실제 REA 증거를 인용하게</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die 눈싸움을 Rust + SDL2로 재구현(에셋은 직접 준비)</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys 바이너리를 분석해 만든 작은 Windows 색상 선택기</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>DeepSeek Harness에 REA MCP 도구 등록</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>버려진 게임을 브라우저로 되살림, 원본 파일 미포함</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow 음성 파이프라인 해부와 64줄 재구현</td><td>✅ 예</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">동영상 썸네일</a></sub></td></tr>
@@ -257,6 +257,7 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><th width="170">이미지</th><th>프로젝트</th><th>소개</th><th>rea 사용</th><th>이미지 출처</th></tr>
<tr><td><a href="https://github.com/pret/pokeheartgold"><img src="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg" width="160" alt="pret/pokeheartgold"></a></td><td><a href="https://github.com/pret/pokeheartgold"><b>pokeheartgold</b></a><br><sub>pret</sub></td><td>포켓몬스터 하트골드·소울실버를 C로 디컴파일</td><td>아니요</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg">위키백과(© 권리자)</a></sub></td></tr>
<tr><td><a href="https://github.com/pret/pokeplatinum"><img src="https://github.com/user-attachments/assets/157f7c15-4684-48e9-aacb-eefefbcffcec" width="160" alt="pret/pokeplatinum"></a></td><td><a href="https://github.com/pret/pokeplatinum"><b>pokeplatinum</b></a><br><sub>pret</sub></td><td>포켓몬스터 Pt C 소스</td><td>아니요</td><td><sub>메인테이너 게시물</sub></td></tr>
<tr><td><a href="https://github.com/tangosdev/sm64ds-decomp"><img src="images/sm64ds-decomp-card.png" width="160" alt="tangosdev/sm64ds-decomp"></a></td><td><a href="https://github.com/tangosdev/sm64ds-decomp"><b>sm64ds-decomp</b></a><br><sub>tangosdev</sub></td><td>《슈퍼 마리오 64 DS》를 처음부터 바이트 단위로 일치시키는 디컴파일 프로젝트. 원본 DS 게임을 읽을 수 있는 C/C++ 소스코드로 복원.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/zeldaret/ph"><img src="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg" width="160" alt="zeldaret/ph"></a></td><td><a href="https://github.com/zeldaret/ph"><b>ph</b></a><br><sub>zeldaret</sub></td><td>젤다의 전설 몽환의 모래시계를 C로 디컴파일</td><td>아니요</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg">위키백과(© 권리자)</a></sub></td></tr>
</table>
@@ -277,6 +278,7 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><th width="170">이미지</th><th>프로젝트</th><th>소개</th><th>rea 사용</th><th>이미지 출처</th></tr>
<tr><td><a href="https://github.com/Xeeynamo/sotn-decomp"><img src="https://github.com/user-attachments/assets/fff7ddb2-736f-4e7d-b0ee-3c1151649773" width="160" alt="Xeeynamo/sotn-decomp"></a></td><td><a href="https://github.com/Xeeynamo/sotn-decomp"><b>sotn-decomp</b></a><br><sub>Xeeynamo</sub></td><td>악마성 드라큘라 X 월하의 야상곡을 C로 디컴파일</td><td>아니요</td><td><sub>메인테이너 게시물</sub></td></tr>
<tr><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><img src="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png" width="160" alt="shdecompilations/silent-hill-decomp"></a></td><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>shdecompilations</sub></td><td>사일런트 힐(PS1) C 디컴파일 진행 중</td><td>아니요</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png">위키백과(© 권리자)</a></sub></td></tr>
<tr><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><img src="images/silent-hill-decomp-card.png" width="160" alt="SlickAmogus/silent-hill-decomp"></a></td><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>SlickAmogus</sub></td><td>원본 《사일런트 힐 1》 PS1 버전을 역컴파일해서 만든, 현대 PC에서 플레이할 수 있는 오픈소스 이식판.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
</table>
### PlayStation 2
@@ -287,6 +289,14 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><th width="170">이미지</th><th>프로젝트</th><th>소개</th><th>rea 사용</th><th>이미지 출처</th></tr>
<tr><td><a href="https://github.com/ran-j/PS2Recomp"><img src="https://opengraph.githubassets.com/1/ran-j/PS2Recomp" width="160" alt="ran-j/PS2Recomp"></a></td><td><a href="https://github.com/ran-j/PS2Recomp"><b>PS2Recomp</b></a><br><sub>ran-j</sub></td><td>PS2 게임을 네이티브 PC 실행 파일로 리컴파일</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/open-goal/jak-project"><img src="https://raw.githubusercontent.com/open-goal/jak-project/master/docs/img/promosmall1.png" width="160" alt="open-goal/jak-project"></a></td><td><a href="https://github.com/open-goal/jak-project"><b>jak-project</b></a><br><sub>open-goal</sub></td><td>잭 앤 덱스터를 PC에서 네이티브로(디스크 직접 준비)</td><td>아니요</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><img src="images/sotc-decomp-card.png" width="160" alt="TheRealestNwah/sotc-decomp"></a></td><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><b>sotc-decomp</b></a><br><sub>TheRealestNwah</sub></td><td>《왕다와 거상》(PS2) 매칭 디컴파일 프로젝트. 원본 게임 코드를 복원해 네이티브 PC 포트를 목표로 함.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
</table>
#### 리메이크 / 포팅
<table>
<tr><th width="170">이미지</th><th>프로젝트</th><th>소개</th><th>rea 사용</th><th>이미지 출처</th></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>PS2 격투 게임 《어반 레인》을 정적 리컴파일로 네이티브 PC 포트로 제작. 60FPS, 고해상도, HD 텍스처 지원.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
</table>
### Xbox / Xbox 360
@@ -320,6 +330,7 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><th width="170">이미지</th><th>프로젝트</th><th>소개</th><th>rea 사용</th><th>이미지 출처</th></tr>
<tr><td><a href="https://github.com/diasurgical/DevilutionX"><img src="https://github.com/user-attachments/assets/7ac73801-ef7b-4cc1-8442-a191a2a0a1ce" width="160" alt="diasurgical/DevilutionX"></a></td><td><a href="https://github.com/diasurgical/DevilutionX"><b>DevilutionX</b></a><br><sub>diasurgical</sub></td><td>디아블로를 최신 OS에서(보유한 DIABDAT.MPQ 사용)</td><td>아니요</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/isledecomp/isle"><img src="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg" width="160" alt="isledecomp/isle"></a></td><td><a href="https://github.com/isledecomp/isle"><b>isle</b></a><br><sub>isledecomp</sub></td><td>레고 아일랜드(1997)를 C++로 디컴파일</td><td>아니요</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg">위키백과(© 권리자)</a></sub></td></tr>
<tr><td><a href="https://github.com/openblack/bw1-decomp"><img src="images/bw1-decomp-card.png" width="160" alt="openblack/bw1-decomp"></a></td><td><a href="https://github.com/openblack/bw1-decomp"><b>bw1-decomp</b></a><br><sub>openblack</sub></td><td>클래식 PC 신 게임 《블랙 앤 화이트 1》의 디컴파일 프로젝트. 원본 클로즈드 소스 코드를 오픈소스로 재구성.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>DX-Ball 1.07을 C/C++로 재구성하고 원본 x86과 대조 테스트</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th08"></a></td><td><a href="https://github.com/N0zoM1z0/th08"><b>th08</b></a><br><sub>N0zoM1z0</sub></td><td>동방영야초를 소스 코드로 재구성</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>동방환상향(PC-98)을 읽을 수 있는 소스로, 원래 컴파일러로 검증</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
@@ -344,6 +355,7 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>퍼펙트 다크를 PC에서 네이티브로(ROM 직접 준비)</td><td>아니요</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">위키백과(© 권리자)</a></sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>PC판 FF7/FF8용 최신 드라이버 겸 모드 플랫폼</td><td>아니요</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>폴아웃 2를 최신 OS에서(보유한 게임 데이터 사용)</td><td>아니요</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/tmcleroy/cps2recomp"><img src="images/cps2recomp-card.png" width="160" alt="tmcleroy/cps2recomp"></a></td><td><a href="https://github.com/tmcleroy/cps2recomp"><b>cps2recomp</b></a><br><sub>tmcleroy</sub></td><td>캡콤 CPS-2 아케이드 게임(스트리트 파이터 알파 2 등)을 정적 리컴파일로 만든 비공식 네이티브 PC 포트. ROM은 직접 준비.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>배틀필드 2 엔진을 C++20으로 클린룸 재구현(보유한 게임 사용)</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08-web"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08-web/main/resources/th08-web-social-preview.jpg" width="160" alt="N0zoM1z0/th08-web"></a></td><td><a href="https://github.com/N0zoM1z0/th08-web"><b>th08-web</b></a><br><sub>N0zoM1z0</sub></td><td>th08 재구성을 바탕으로 브라우저에서 즐기는 영야초</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>다시 데스크톱 부수기: Gemtree의 2000년작을 macOS와 웹으로</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
@@ -398,8 +410,8 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>CLI나 MCP로 Axure RP 프로토타입 파일 읽기·쓰기</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>REA로 두 JS/TS 프로젝트를 하나로 합치기</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>리버싱 결과를 Godot·Unity·Unreal·three.js로 이식</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux 데스크톱을 Quest·Pico 헤드셋으로 스트리밍</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys 바이너리를 분석해 만든 작은 Windows 색상 선택기</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux 데스크톱을 Quest·Pico 헤드셋으로 스트리밍</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow 음성 파이프라인 해부와 64줄 재구현</td><td>✅ 예</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">동영상 썸네일</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>WinDirStat처럼 Windows 11 디스크 사용량을 시각화</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/AdamLinCodes/AdamTerm"><img src="https://raw.githubusercontent.com/AdamLinCodes/AdamTerm/main/docs/adamterm.png" width="160" alt="AdamLinCodes/AdamTerm"></a></td><td><a href="https://github.com/AdamLinCodes/AdamTerm"><b>AdamTerm</b></a><br><sub>AdamLinCodes</sub></td><td>Ghostty를 살펴보고 만든 미니멀 macOS 터미널</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
+14 -2
View File
@@ -68,11 +68,11 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>Add the REA Skill and tools to DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>Control Sony Bluetooth headphones from a Windows desktop app</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel, reborn in Rust + Bevy</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>A tiny Windows colour picker, rebuilt from PowerToys&#x27; binaries</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Stream your Linux desktop to Quest and Pico headsets</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>A config-only way to mount REA in DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Make Claude Code cite real REA evidence for every conclusion</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die&#x27;s Snowball War, rebuilt in Rust + SDL2 (bring your own assets)</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>A tiny Windows colour picker, rebuilt from PowerToys&#x27; binaries</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>Register REA&#x27;s MCP tools in DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>Abandoned games brought back to the browser, no original files included</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow&#x27;s voice pipeline, taken apart, plus a 64-line rebuild</td><td>✅ Yes</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">Video thumbnail</a></sub></td></tr>
@@ -257,6 +257,7 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><th width="170">Image</th><th>Project</th><th>What you get</th><th>Uses rea</th><th>Image source</th></tr>
<tr><td><a href="https://github.com/pret/pokeheartgold"><img src="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg" width="160" alt="pret/pokeheartgold"></a></td><td><a href="https://github.com/pret/pokeheartgold"><b>pokeheartgold</b></a><br><sub>pret</sub></td><td>Pokémon HeartGold/SoulSilver, decompiled to C</td><td>No</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg">Wikipedia (© owner)</a></sub></td></tr>
<tr><td><a href="https://github.com/pret/pokeplatinum"><img src="https://github.com/user-attachments/assets/157f7c15-4684-48e9-aacb-eefefbcffcec" width="160" alt="pret/pokeplatinum"></a></td><td><a href="https://github.com/pret/pokeplatinum"><b>pokeplatinum</b></a><br><sub>pret</sub></td><td>Pokémon Platinum as C source</td><td>No</td><td><sub>Maintainer post</sub></td></tr>
<tr><td><a href="https://github.com/tangosdev/sm64ds-decomp"><img src="images/sm64ds-decomp-card.png" width="160" alt="tangosdev/sm64ds-decomp"></a></td><td><a href="https://github.com/tangosdev/sm64ds-decomp"><b>sm64ds-decomp</b></a><br><sub>tangosdev</sub></td><td>A from-scratch, byte-for-byte matching decompilation of Super Mario 64 DS, turning the original DS game into readable C/C++ source code.</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/zeldaret/ph"><img src="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg" width="160" alt="zeldaret/ph"></a></td><td><a href="https://github.com/zeldaret/ph"><b>ph</b></a><br><sub>zeldaret</sub></td><td>Zelda: Phantom Hourglass, decompiled to C</td><td>No</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg">Wikipedia (© owner)</a></sub></td></tr>
</table>
@@ -277,6 +278,7 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><th width="170">Image</th><th>Project</th><th>What you get</th><th>Uses rea</th><th>Image source</th></tr>
<tr><td><a href="https://github.com/Xeeynamo/sotn-decomp"><img src="https://github.com/user-attachments/assets/fff7ddb2-736f-4e7d-b0ee-3c1151649773" width="160" alt="Xeeynamo/sotn-decomp"></a></td><td><a href="https://github.com/Xeeynamo/sotn-decomp"><b>sotn-decomp</b></a><br><sub>Xeeynamo</sub></td><td>Castlevania: Symphony of the Night, decompiled to C</td><td>No</td><td><sub>Maintainer post</sub></td></tr>
<tr><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><img src="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png" width="160" alt="shdecompilations/silent-hill-decomp"></a></td><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>shdecompilations</sub></td><td>Silent Hill (PS1), being decompiled to C</td><td>No</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png">Wikipedia (© owner)</a></sub></td></tr>
<tr><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><img src="images/silent-hill-decomp-card.png" width="160" alt="SlickAmogus/silent-hill-decomp"></a></td><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>SlickAmogus</sub></td><td>An open-source multiplatform port of the original Silent Hill 1, built from a decompilation of the PS1 version so you can play the classic horror game on modern PCs.</td><td>No</td><td><sub>Repo card</sub></td></tr>
</table>
### PlayStation 2
@@ -287,6 +289,14 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><th width="170">Image</th><th>Project</th><th>What you get</th><th>Uses rea</th><th>Image source</th></tr>
<tr><td><a href="https://github.com/ran-j/PS2Recomp"><img src="https://opengraph.githubassets.com/1/ran-j/PS2Recomp" width="160" alt="ran-j/PS2Recomp"></a></td><td><a href="https://github.com/ran-j/PS2Recomp"><b>PS2Recomp</b></a><br><sub>ran-j</sub></td><td>Recompile PS2 games into native PC executables</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/open-goal/jak-project"><img src="https://raw.githubusercontent.com/open-goal/jak-project/master/docs/img/promosmall1.png" width="160" alt="open-goal/jak-project"></a></td><td><a href="https://github.com/open-goal/jak-project"><b>jak-project</b></a><br><sub>open-goal</sub></td><td>Play Jak and Daxter natively on PC (bring your own disc)</td><td>No</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><img src="images/sotc-decomp-card.png" width="160" alt="TheRealestNwah/sotc-decomp"></a></td><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><b>sotc-decomp</b></a><br><sub>TheRealestNwah</sub></td><td>Matching decompilation of Shadow of the Colossus (PS2), aiming to reconstruct the original game code for a potential native PC port.</td><td>No</td><td><sub>Repo card</sub></td></tr>
</table>
#### Remake / Port
<table>
<tr><th width="170">Image</th><th>Project</th><th>What you get</th><th>Uses rea</th><th>Image source</th></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>Static recompilation of the PS2 fighting game Urban Reign into a native PC port with 60 FPS, high resolution, and HD textures.</td><td>No</td><td><sub>Repo card</sub></td></tr>
</table>
### Xbox / Xbox 360
@@ -320,6 +330,7 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><th width="170">Image</th><th>Project</th><th>What you get</th><th>Uses rea</th><th>Image source</th></tr>
<tr><td><a href="https://github.com/diasurgical/DevilutionX"><img src="https://github.com/user-attachments/assets/7ac73801-ef7b-4cc1-8442-a191a2a0a1ce" width="160" alt="diasurgical/DevilutionX"></a></td><td><a href="https://github.com/diasurgical/DevilutionX"><b>DevilutionX</b></a><br><sub>diasurgical</sub></td><td>Play Diablo on modern systems (uses your own DIABDAT.MPQ)</td><td>No</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/isledecomp/isle"><img src="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg" width="160" alt="isledecomp/isle"></a></td><td><a href="https://github.com/isledecomp/isle"><b>isle</b></a><br><sub>isledecomp</sub></td><td>LEGO Island (1997), decompiled to C++</td><td>No</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg">Wikipedia (© owner)</a></sub></td></tr>
<tr><td><a href="https://github.com/openblack/bw1-decomp"><img src="images/bw1-decomp-card.png" width="160" alt="openblack/bw1-decomp"></a></td><td><a href="https://github.com/openblack/bw1-decomp"><b>bw1-decomp</b></a><br><sub>openblack</sub></td><td>Decompilation of the classic PC god game Black &amp; White 1, reconstructing the original closed-source code into open source.</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>DX-Ball 1.07 rebuilt in C/C++, tested against the original x86</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th08"></a></td><td><a href="https://github.com/N0zoM1z0/th08"><b>th08</b></a><br><sub>N0zoM1z0</sub></td><td>Touhou 8: Imperishable Night reconstructed as source</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>Touhou 4 (PC-98) as readable source, checked against the original compiler</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
@@ -344,6 +355,7 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>Play Perfect Dark natively on PC (bring your own ROM)</td><td>No</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">Wikipedia (© owner)</a></sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>A modern driver and mod platform for FF7/FF8 on PC</td><td>No</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>Play Fallout 2 on modern systems (uses your own game data)</td><td>No</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/tmcleroy/cps2recomp"><img src="images/cps2recomp-card.png" width="160" alt="tmcleroy/cps2recomp"></a></td><td><a href="https://github.com/tmcleroy/cps2recomp"><b>cps2recomp</b></a><br><sub>tmcleroy</sub></td><td>Unofficial native PC ports of classic Capcom CPS-2 arcade games (Street Fighter Alpha 2, etc.) made via static recompilation. Bring your own ROMs.</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>Battlefield 2&#x27;s engine, rewritten clean-room in C++20 (uses your own copy)</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08-web"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08-web/main/resources/th08-web-social-preview.jpg" width="160" alt="N0zoM1z0/th08-web"></a></td><td><a href="https://github.com/N0zoM1z0/th08-web"><b>th08-web</b></a><br><sub>N0zoM1z0</sub></td><td>Imperishable Night in your browser, from the th08 reconstruction</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>Smash your desktop again: Gemtree&#x27;s 2000 toy on macOS and the web</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
@@ -398,8 +410,8 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>Read and write Axure RP prototype files from the CLI or MCP</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>Merge two JS/TS projects into one, guided by REA</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>Port reverse-engineering findings into Godot, Unity, Unreal or three.js</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Stream your Linux desktop to Quest and Pico headsets</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>A tiny Windows colour picker, rebuilt from PowerToys&#x27; binaries</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Stream your Linux desktop to Quest and Pico headsets</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow&#x27;s voice pipeline, taken apart, plus a 64-line rebuild</td><td>✅ Yes</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">Video thumbnail</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>See what fills your Windows 11 disk, WinDirStat-style</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/AdamLinCodes/AdamTerm"><img src="https://raw.githubusercontent.com/AdamLinCodes/AdamTerm/main/docs/adamterm.png" width="160" alt="AdamLinCodes/AdamTerm"></a></td><td><a href="https://github.com/AdamLinCodes/AdamTerm"><b>AdamTerm</b></a><br><sub>AdamLinCodes</sub></td><td>A minimal macOS terminal, built by poking at Ghostty</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
+14 -2
View File
@@ -68,11 +68,11 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>给 DeepSeek Harness 加上 REA 技能和工具</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>在 Windows 桌面上控制索尼蓝牙耳机</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ:The Duel 用 Rust + Bevy 重生</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色器,从 PowerToys 二进制研究而来</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 头显</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>只靠配置就把 REA 挂进 DeepSeek Harness</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>让 Claude Code 的每条结论都引用真实 REA 证据</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die 的雪球大战,用 Rust + SDL2 重做(素材自备)</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色器,从 PowerToys 二进制研究而来</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>在 DeepSeek Harness 中注册 REA 的 MCP 工具</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>被遗弃的老游戏重回浏览器,不含任何原版文件</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>拆解 Wispr Flow 语音管线,附 64 行重写版</td><td>✅ 是</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">视频封面</a></sub></td></tr>
@@ -257,6 +257,7 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><th width="170">图片</th><th>项目</th><th>简介</th><th>使用 rea</th><th>图片来源</th></tr>
<tr><td><a href="https://github.com/pret/pokeheartgold"><img src="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg" width="160" alt="pret/pokeheartgold"></a></td><td><a href="https://github.com/pret/pokeheartgold"><b>pokeheartgold</b></a><br><sub>pret</sub></td><td>宝可梦心金/魂银,反编译为 C</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg">维基百科(© 版权方)</a></sub></td></tr>
<tr><td><a href="https://github.com/pret/pokeplatinum"><img src="https://github.com/user-attachments/assets/157f7c15-4684-48e9-aacb-eefefbcffcec" width="160" alt="pret/pokeplatinum"></a></td><td><a href="https://github.com/pret/pokeplatinum"><b>pokeplatinum</b></a><br><sub>pret</sub></td><td>宝可梦白金的 C 源码</td><td>否</td><td><sub>维护者发布</sub></td></tr>
<tr><td><a href="https://github.com/tangosdev/sm64ds-decomp"><img src="images/sm64ds-decomp-card.png" width="160" alt="tangosdev/sm64ds-decomp"></a></td><td><a href="https://github.com/tangosdev/sm64ds-decomp"><b>sm64ds-decomp</b></a><br><sub>tangosdev</sub></td><td>从零开始、逐字节匹配的《超级马力欧64 DS》反编译项目,把原版 DS 游戏还原成可读的 C/C++ 源码。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/zeldaret/ph"><img src="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg" width="160" alt="zeldaret/ph"></a></td><td><a href="https://github.com/zeldaret/ph"><b>ph</b></a><br><sub>zeldaret</sub></td><td>塞尔达:幻影沙漏,反编译为 C</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg">维基百科(© 版权方)</a></sub></td></tr>
</table>
@@ -277,6 +278,7 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><th width="170">图片</th><th>项目</th><th>简介</th><th>使用 rea</th><th>图片来源</th></tr>
<tr><td><a href="https://github.com/Xeeynamo/sotn-decomp"><img src="https://github.com/user-attachments/assets/fff7ddb2-736f-4e7d-b0ee-3c1151649773" width="160" alt="Xeeynamo/sotn-decomp"></a></td><td><a href="https://github.com/Xeeynamo/sotn-decomp"><b>sotn-decomp</b></a><br><sub>Xeeynamo</sub></td><td>恶魔城:月下夜想曲,反编译为 C</td><td>否</td><td><sub>维护者发布</sub></td></tr>
<tr><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><img src="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png" width="160" alt="shdecompilations/silent-hill-decomp"></a></td><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>shdecompilations</sub></td><td>寂静岭(PS1)反编译进行中</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png">维基百科(© 版权方)</a></sub></td></tr>
<tr><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><img src="images/silent-hill-decomp-card.png" width="160" alt="SlickAmogus/silent-hill-decomp"></a></td><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>SlickAmogus</sub></td><td>基于对原版《寂静岭1》PS1 版本的反编译,做成了可以在多平台玩的开源移植版。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
</table>
### PS2
@@ -287,6 +289,14 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><th width="170">图片</th><th>项目</th><th>简介</th><th>使用 rea</th><th>图片来源</th></tr>
<tr><td><a href="https://github.com/ran-j/PS2Recomp"><img src="https://opengraph.githubassets.com/1/ran-j/PS2Recomp" width="160" alt="ran-j/PS2Recomp"></a></td><td><a href="https://github.com/ran-j/PS2Recomp"><b>PS2Recomp</b></a><br><sub>ran-j</sub></td><td>把 PS2 游戏重编译成原生 PC 程序</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/open-goal/jak-project"><img src="https://raw.githubusercontent.com/open-goal/jak-project/master/docs/img/promosmall1.png" width="160" alt="open-goal/jak-project"></a></td><td><a href="https://github.com/open-goal/jak-project"><b>jak-project</b></a><br><sub>open-goal</sub></td><td>在 PC 上原生运行杰克与达斯特(光盘自备)</td><td>否</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><img src="images/sotc-decomp-card.png" width="160" alt="TheRealestNwah/sotc-decomp"></a></td><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><b>sotc-decomp</b></a><br><sub>TheRealestNwah</sub></td><td>《旺达与巨像》(PS2)的匹配反编译项目,目标是还原原版游戏代码,最终做成原生 PC 移植。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
</table>
#### 重制 / 移植
<table>
<tr><th width="170">图片</th><th>项目</th><th>简介</th><th>使用 rea</th><th>图片来源</th></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>把 PS2 格斗游戏《都市统治》通过静态重编译做成原生 PC 移植版,支持 60 帧、高分辨率和 HD 贴图。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
</table>
### Xbox / Xbox 360
@@ -320,6 +330,7 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><th width="170">图片</th><th>项目</th><th>简介</th><th>使用 rea</th><th>图片来源</th></tr>
<tr><td><a href="https://github.com/diasurgical/DevilutionX"><img src="https://github.com/user-attachments/assets/7ac73801-ef7b-4cc1-8442-a191a2a0a1ce" width="160" alt="diasurgical/DevilutionX"></a></td><td><a href="https://github.com/diasurgical/DevilutionX"><b>DevilutionX</b></a><br><sub>diasurgical</sub></td><td>在现代系统上玩暗黑破坏神(需你自己的 DIABDAT.MPQ)</td><td>否</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/isledecomp/isle"><img src="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg" width="160" alt="isledecomp/isle"></a></td><td><a href="https://github.com/isledecomp/isle"><b>isle</b></a><br><sub>isledecomp</sub></td><td>乐高岛(1997),反编译为 C++</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg">维基百科(© 版权方)</a></sub></td></tr>
<tr><td><a href="https://github.com/openblack/bw1-decomp"><img src="images/bw1-decomp-card.png" width="160" alt="openblack/bw1-decomp"></a></td><td><a href="https://github.com/openblack/bw1-decomp"><b>bw1-decomp</b></a><br><sub>openblack</sub></td><td>经典 PC 神游戏《黑与白1》的反编译项目,把原版闭源代码重建成开源。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>用 C/C++ 重建 DX-Ball 1.07,并对照原版 x86 测试</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th08"></a></td><td><a href="https://github.com/N0zoM1z0/th08"><b>th08</b></a><br><sub>N0zoM1z0</sub></td><td>东方永夜抄,重建为源码</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>东方幻想乡(PC-98)的可读源码,对照原编译器校验</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
@@ -344,6 +355,7 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>在 PC 上原生运行完美黑暗(ROM 自备)</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">维基百科(© 版权方)</a></sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>PC 版 FF7/FF8 的现代驱动与 Mod 平台</td><td>否</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>在现代系统上玩辐射 2(读取你自己的游戏数据)</td><td>否</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/tmcleroy/cps2recomp"><img src="images/cps2recomp-card.png" width="160" alt="tmcleroy/cps2recomp"></a></td><td><a href="https://github.com/tmcleroy/cps2recomp"><b>cps2recomp</b></a><br><sub>tmcleroy</sub></td><td>通过静态重编译做成的卡普空 CPS-2 街机游戏(街头霸王 Alpha 2 等)非官方原生 PC 移植版。需自备 ROM。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>战地 2 引擎的 C++20 净室重写(读取你自己的游戏)</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08-web"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08-web/main/resources/th08-web-social-preview.jpg" width="160" alt="N0zoM1z0/th08-web"></a></td><td><a href="https://github.com/N0zoM1z0/th08-web"><b>th08-web</b></a><br><sub>N0zoM1z0</sub></td><td>在浏览器里玩永夜抄,基于 th08 重建</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>再砸一次桌面:Gemtree 2000 年的小玩具登上 macOS 和网页</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
@@ -398,8 +410,8 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>用命令行或 MCP 读写 Axure RP 原型文件</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>借助 REA 把两个 JS/TS 项目融合成一个</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>把逆向成果移植到 Godot、Unity、Unreal 或 three.js</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 头显</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色器,从 PowerToys 二进制研究而来</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 头显</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>拆解 Wispr Flow 语音管线,附 64 行重写版</td><td>✅ 是</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">视频封面</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>像 WinDirStat 一样看清 Windows 11 磁盘被什么占满</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/AdamLinCodes/AdamTerm"><img src="https://raw.githubusercontent.com/AdamLinCodes/AdamTerm/main/docs/adamterm.png" width="160" alt="AdamLinCodes/AdamTerm"></a></td><td><a href="https://github.com/AdamLinCodes/AdamTerm"><b>AdamTerm</b></a><br><sub>AdamLinCodes</sub></td><td>研究 Ghostty 后做出的极简 macOS 终端</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
+14 -2
View File
@@ -68,11 +68,11 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>給 DeepSeek Harness 加上 REA 技能和工具</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>在 Windows 桌面上控制 Sony 藍牙耳機</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel 以 Rust + Bevy 重生</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色工具,從 PowerToys 二進位檔研究而來</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 頭戴裝置</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>只靠設定就把 REA 接進 DeepSeek Harness</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>讓 Claude Code 的每項結論都引用真實的 REA 證據</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die 的雪球大戰,以 Rust + SDL2 重製(素材需自備)</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色工具,從 PowerToys 二進位檔研究而來</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>在 DeepSeek Harness 中註冊 REA 的 MCP 工具</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>被遺棄的老遊戲重回瀏覽器,不含任何原版檔案</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>拆解 Wispr Flow 的語音管線,附 64 行重寫版</td><td>✅ 是</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">影片封面</a></sub></td></tr>
@@ -257,6 +257,7 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><th width="170">圖片</th><th>專案</th><th>簡介</th><th>使用 rea</th><th>圖片來源</th></tr>
<tr><td><a href="https://github.com/pret/pokeheartgold"><img src="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg" width="160" alt="pret/pokeheartgold"></a></td><td><a href="https://github.com/pret/pokeheartgold"><b>pokeheartgold</b></a><br><sub>pret</sub></td><td>寶可夢 心金/魂銀,反編譯為 C</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cb/PokemonHGSSBox.jpg">維基百科(© 版權方)</a></sub></td></tr>
<tr><td><a href="https://github.com/pret/pokeplatinum"><img src="https://github.com/user-attachments/assets/157f7c15-4684-48e9-aacb-eefefbcffcec" width="160" alt="pret/pokeplatinum"></a></td><td><a href="https://github.com/pret/pokeplatinum"><b>pokeplatinum</b></a><br><sub>pret</sub></td><td>寶可夢 白金的 C 原始碼</td><td>否</td><td><sub>維護者貼文</sub></td></tr>
<tr><td><a href="https://github.com/tangosdev/sm64ds-decomp"><img src="images/sm64ds-decomp-card.png" width="160" alt="tangosdev/sm64ds-decomp"></a></td><td><a href="https://github.com/tangosdev/sm64ds-decomp"><b>sm64ds-decomp</b></a><br><sub>tangosdev</sub></td><td>從零開始、逐位元組匹配的《超級瑪利歐64 DS》反編譯專案,把原版 DS 遊戲還原成可讀的 C/C++ 原始碼。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/zeldaret/ph"><img src="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg" width="160" alt="zeldaret/ph"></a></td><td><a href="https://github.com/zeldaret/ph"><b>ph</b></a><br><sub>zeldaret</sub></td><td>薩爾達傳說 夢幻的砂時計,反編譯為 C</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/5/5e/The_Legend_of_Zelda_Phantom_Hourglass_Game_Cover.jpg">維基百科(© 版權方)</a></sub></td></tr>
</table>
@@ -277,6 +278,7 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><th width="170">圖片</th><th>專案</th><th>簡介</th><th>使用 rea</th><th>圖片來源</th></tr>
<tr><td><a href="https://github.com/Xeeynamo/sotn-decomp"><img src="https://github.com/user-attachments/assets/fff7ddb2-736f-4e7d-b0ee-3c1151649773" width="160" alt="Xeeynamo/sotn-decomp"></a></td><td><a href="https://github.com/Xeeynamo/sotn-decomp"><b>sotn-decomp</b></a><br><sub>Xeeynamo</sub></td><td>惡魔城:月下夜想曲,反編譯為 C</td><td>否</td><td><sub>維護者貼文</sub></td></tr>
<tr><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><img src="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png" width="160" alt="shdecompilations/silent-hill-decomp"></a></td><td><a href="https://github.com/shdecompilations/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>shdecompilations</sub></td><td>沉默之丘(PS1)反編譯進行中</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/9/96/Silent_Hill_video_game_cover.png">維基百科(© 版權方)</a></sub></td></tr>
<tr><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><img src="images/silent-hill-decomp-card.png" width="160" alt="SlickAmogus/silent-hill-decomp"></a></td><td><a href="https://github.com/SlickAmogus/silent-hill-decomp"><b>silent-hill-decomp</b></a><br><sub>SlickAmogus</sub></td><td>基於對原版《沉默之丘1》PS1 版本的反編譯,做成了可以在多平台玩的開源移植版。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
</table>
### PS2
@@ -287,6 +289,14 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><th width="170">圖片</th><th>專案</th><th>簡介</th><th>使用 rea</th><th>圖片來源</th></tr>
<tr><td><a href="https://github.com/ran-j/PS2Recomp"><img src="https://opengraph.githubassets.com/1/ran-j/PS2Recomp" width="160" alt="ran-j/PS2Recomp"></a></td><td><a href="https://github.com/ran-j/PS2Recomp"><b>PS2Recomp</b></a><br><sub>ran-j</sub></td><td>把 PS2 遊戲重新編譯成原生 PC 程式</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/open-goal/jak-project"><img src="https://raw.githubusercontent.com/open-goal/jak-project/master/docs/img/promosmall1.png" width="160" alt="open-goal/jak-project"></a></td><td><a href="https://github.com/open-goal/jak-project"><b>jak-project</b></a><br><sub>open-goal</sub></td><td>在 PC 上原生執行 Jak and Daxter(光碟需自備)</td><td>否</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><img src="images/sotc-decomp-card.png" width="160" alt="TheRealestNwah/sotc-decomp"></a></td><td><a href="https://github.com/TheRealestNwah/sotc-decomp"><b>sotc-decomp</b></a><br><sub>TheRealestNwah</sub></td><td>《汪達與巨像》(PS2)的匹配反編譯專案,目標是還原原版遊戲程式碼,最終做成原生 PC 移植。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
</table>
#### 重製 / 移植
<table>
<tr><th width="170">圖片</th><th>專案</th><th>簡介</th><th>使用 rea</th><th>圖片來源</th></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>把 PS2 格鬥遊戲《都市統治》透過靜態重編譯做成原生 PC 移植版,支援 60 幀、高解析度和 HD 貼圖。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
</table>
### Xbox / Xbox 360
@@ -320,6 +330,7 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><th width="170">圖片</th><th>專案</th><th>簡介</th><th>使用 rea</th><th>圖片來源</th></tr>
<tr><td><a href="https://github.com/diasurgical/DevilutionX"><img src="https://github.com/user-attachments/assets/7ac73801-ef7b-4cc1-8442-a191a2a0a1ce" width="160" alt="diasurgical/DevilutionX"></a></td><td><a href="https://github.com/diasurgical/DevilutionX"><b>DevilutionX</b></a><br><sub>diasurgical</sub></td><td>在現代系統上玩暗黑破壞神(需自備 DIABDAT.MPQ)</td><td>否</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/isledecomp/isle"><img src="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg" width="160" alt="isledecomp/isle"></a></td><td><a href="https://github.com/isledecomp/isle"><b>isle</b></a><br><sub>isledecomp</sub></td><td>LEGO Island(1997),反編譯為 C++</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg">維基百科(© 版權方)</a></sub></td></tr>
<tr><td><a href="https://github.com/openblack/bw1-decomp"><img src="images/bw1-decomp-card.png" width="160" alt="openblack/bw1-decomp"></a></td><td><a href="https://github.com/openblack/bw1-decomp"><b>bw1-decomp</b></a><br><sub>openblack</sub></td><td>經典 PC 神遊戲《黑與白1》的反編譯專案,把原版閉源程式碼重建成開源。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>用 C/C++ 重建 DX-Ball 1.07,並對照原版 x86 測試</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th08"></a></td><td><a href="https://github.com/N0zoM1z0/th08"><b>th08</b></a><br><sub>N0zoM1z0</sub></td><td>東方永夜抄,重建成原始碼</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>東方幻想鄉(PC-98)的可讀原始碼,並以原版編譯器驗證</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
@@ -344,6 +355,7 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>在 PC 上原生執行 Perfect Dark(ROM 需自備)</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">維基百科(© 版權方)</a></sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>PC 版 FF7/FF8 的現代驅動程式與 Mod 平台</td><td>否</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>在現代系統上玩異塵餘生 2(讀取你自己的遊戲資料)</td><td>否</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/tmcleroy/cps2recomp"><img src="images/cps2recomp-card.png" width="160" alt="tmcleroy/cps2recomp"></a></td><td><a href="https://github.com/tmcleroy/cps2recomp"><b>cps2recomp</b></a><br><sub>tmcleroy</sub></td><td>透過靜態重編譯做成的卡普空 CPS-2 街機遊戲(街頭霸王 Alpha 2 等)非官方原生 PC 移植版。需自備 ROM。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>戰地風雲 2 引擎的 C++20 淨室重寫(讀取你自己的遊戲檔案)</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th08-web"><img src="https://raw.githubusercontent.com/N0zoM1z0/th08-web/main/resources/th08-web-social-preview.jpg" width="160" alt="N0zoM1z0/th08-web"></a></td><td><a href="https://github.com/N0zoM1z0/th08-web"><b>th08-web</b></a><br><sub>N0zoM1z0</sub></td><td>在瀏覽器裡玩永夜抄,以 th08 重建版為基礎</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>再砸一次桌面:Gemtree 2000 年的小玩具登上 macOS 和網頁</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
@@ -398,8 +410,8 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>以命令列或 MCP 讀寫 Axure RP 原型檔</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>藉助 REA 把兩個 JS/TS 專案合併成一個</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>把逆向成果移植到 Godot、Unity、Unreal 或 three.js</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 頭戴裝置</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色工具,從 PowerToys 二進位檔研究而來</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 頭戴裝置</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>拆解 Wispr Flow 的語音管線,附 64 行重寫版</td><td>✅ 是</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">影片封面</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>像 WinDirStat 一樣看清 Windows 11 磁碟被什麼佔滿</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/AdamLinCodes/AdamTerm"><img src="https://raw.githubusercontent.com/AdamLinCodes/AdamTerm/main/docs/adamterm.png" width="160" alt="AdamLinCodes/AdamTerm"></a></td><td><a href="https://github.com/AdamLinCodes/AdamTerm"><b>AdamTerm</b></a><br><sub>AdamLinCodes</sub></td><td>研究 Ghostty 後做出的極簡 macOS 終端機</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
+48
View File
@@ -1630,5 +1630,53 @@
"https://github.com/nforest/awesome-decompilation",
"No",
"Curated list of decompilation resources, papers, intermediate representations and related projects."
],
[
"ps1",
"decomp",
"SlickAmogus/silent-hill-decomp",
"https://github.com/SlickAmogus/silent-hill-decomp",
"No",
"Multiplatform port of Silent Hill 1 based on PSX decompilation."
],
[
"ds",
"decomp",
"tangosdev/sm64ds-decomp",
"https://github.com/tangosdev/sm64ds-decomp",
"No",
"Byte-matching decompilation of Super Mario 64 DS."
],
[
"pc",
"decomp",
"openblack/bw1-decomp",
"https://github.com/openblack/bw1-decomp",
"No",
"Decompilation of the PC game Black & White 1."
],
[
"ps2",
"decomp",
"TheRealestNwah/sotc-decomp",
"https://github.com/TheRealestNwah/sotc-decomp",
"No",
"Matching decompilation of Shadow of the Colossus (PS2 NTSC-U)."
],
[
"ps2",
"remake",
"thiagordsfx/urban-reign-recomp",
"https://github.com/thiagordsfx/urban-reign-recomp",
"No",
"Static recompilation native PC port of Urban Reign (PS2) with 60 FPS and HD textures."
],
[
"pc",
"remake",
"tmcleroy/cps2recomp",
"https://github.com/tmcleroy/cps2recomp",
"No",
"Native PC ports of Capcom CPS-2 arcade games via static recompilation."
]
]
+42
View File
@@ -1426,5 +1426,47 @@
"zh-TW": "反編譯相關資源、論文、中間表示與專案的精選列表。",
"ja": "デコンパイル関連リソース、論文、中間表現、プロジェクトの厳選リスト。",
"ko": "디컴파일 관련 리소스, 논문, 중간 표현, 프로젝트의 엄선된 목록."
},
"SlickAmogus/silent-hill-decomp": {
"en": "An open-source multiplatform port of the original Silent Hill 1, built from a decompilation of the PS1 version so you can play the classic horror game on modern PCs.",
"zh-CN": "基于对原版《寂静岭1》PS1 版本的反编译,做成了可以在多平台玩的开源移植版。",
"zh-TW": "基於對原版《沉默之丘1》PS1 版本的反編譯,做成了可以在多平台玩的開源移植版。",
"ja": "オリジナルの『サイレントヒル1』(PS1版)を逆コンパイルして作った、現代のPCで遊べるオープンソース移植版。",
"ko": "원본 《사일런트 힐 1》 PS1 버전을 역컴파일해서 만든, 현대 PC에서 플레이할 수 있는 오픈소스 이식판."
},
"tangosdev/sm64ds-decomp": {
"en": "A from-scratch, byte-for-byte matching decompilation of Super Mario 64 DS, turning the original DS game into readable C/C++ source code.",
"zh-CN": "从零开始、逐字节匹配的《超级马力欧64 DS》反编译项目,把原版 DS 游戏还原成可读的 C/C++ 源码。",
"zh-TW": "從零開始、逐位元組匹配的《超級瑪利歐64 DS》反編譯專案,把原版 DS 遊戲還原成可讀的 C/C++ 原始碼。",
"ja": "『スーパーマリオ64 DS』をゼロからバイト単位で一致させる逆コンパイルプロジェクト。元のDS版を読みやすいC/C++ソースに復元。",
"ko": "《슈퍼 마리오 64 DS》를 처음부터 바이트 단위로 일치시키는 디컴파일 프로젝트. 원본 DS 게임을 읽을 수 있는 C/C++ 소스코드로 복원."
},
"openblack/bw1-decomp": {
"en": "Decompilation of the classic PC god game Black & White 1, reconstructing the original closed-source code into open source.",
"zh-CN": "经典 PC 神游戏《黑与白1》的反编译项目,把原版闭源代码重建成开源。",
"zh-TW": "經典 PC 神遊戲《黑與白1》的反編譯專案,把原版閉源程式碼重建成開源。",
"ja": "クラシックPC神ゲーム『Black & White 1』の逆コンパイル。元のクローズドソースをオープンソースに再構築。",
"ko": "클래식 PC 신 게임 《블랙 앤 화이트 1》의 디컴파일 프로젝트. 원본 클로즈드 소스 코드를 오픈소스로 재구성."
},
"TheRealestNwah/sotc-decomp": {
"en": "Matching decompilation of Shadow of the Colossus (PS2), aiming to reconstruct the original game code for a potential native PC port.",
"zh-CN": "《旺达与巨像》(PS2)的匹配反编译项目,目标是还原原版游戏代码,最终做成原生 PC 移植。",
"zh-TW": "《汪達與巨像》(PS2)的匹配反編譯專案,目標是還原原版遊戲程式碼,最終做成原生 PC 移植。",
"ja": "『ワンダと巨像』(PS2版)のマッチング逆コンパイル。オリジナルのゲームコードを復元し、ネイティブPC移植を目指す。",
"ko": "《왕다와 거상》(PS2) 매칭 디컴파일 프로젝트. 원본 게임 코드를 복원해 네이티브 PC 포트를 목표로 함."
},
"thiagordsfx/urban-reign-recomp": {
"en": "Static recompilation of the PS2 fighting game Urban Reign into a native PC port with 60 FPS, high resolution, and HD textures.",
"zh-CN": "把 PS2 格斗游戏《都市统治》通过静态重编译做成原生 PC 移植版,支持 60 帧、高分辨率和 HD 贴图。",
"zh-TW": "把 PS2 格鬥遊戲《都市統治》透過靜態重編譯做成原生 PC 移植版,支援 60 幀、高解析度和 HD 貼圖。",
"ja": "PS2の格闘ゲーム『Urban Reign』を静的リコンパイルしてネイティブPC移植版に。60FPS・高解像度・HDテクスチャ対応。",
"ko": "PS2 격투 게임 《어반 레인》을 정적 리컴파일로 네이티브 PC 포트로 제작. 60FPS, 고해상도, HD 텍스처 지원."
},
"tmcleroy/cps2recomp": {
"en": "Unofficial native PC ports of classic Capcom CPS-2 arcade games (Street Fighter Alpha 2, etc.) made via static recompilation. Bring your own ROMs.",
"zh-CN": "通过静态重编译做成的卡普空 CPS-2 街机游戏(街头霸王 Alpha 2 等)非官方原生 PC 移植版。需自备 ROM。",
"zh-TW": "透過靜態重編譯做成的卡普空 CPS-2 街機遊戲(街頭霸王 Alpha 2 等)非官方原生 PC 移植版。需自備 ROM。",
"ja": "カプコンCPS-2アーケードゲーム(ストリートファイターα2など)を静的リコンパイルで作った非公式ネイティブPC移植版。ROMは自分で用意。",
"ko": "캡콤 CPS-2 아케이드 게임(스트리트 파이터 알파 2 등)을 정적 리컴파일로 만든 비공식 네이티브 PC 포트. ROM은 직접 준비."
}
}
+30
View File
@@ -708,5 +708,35 @@
"card",
"images/lightcraft-card.jpg",
"GitHub social preview card for LightCraft"
],
"SlickAmogus/silent-hill-decomp": [
"card",
"images/silent-hill-decomp-card.png",
"GitHub social preview card for silent-hill-decomp"
],
"tangosdev/sm64ds-decomp": [
"card",
"images/sm64ds-decomp-card.png",
"GitHub social preview card for sm64ds-decomp"
],
"openblack/bw1-decomp": [
"card",
"images/bw1-decomp-card.png",
"GitHub social preview card for bw1-decomp"
],
"TheRealestNwah/sotc-decomp": [
"card",
"images/sotc-decomp-card.png",
"GitHub social preview card for sotc-decomp"
],
"thiagordsfx/urban-reign-recomp": [
"card",
"images/urban-reign-recomp-card.png",
"GitHub social preview card for urban-reign-recomp"
],
"tmcleroy/cps2recomp": [
"card",
"images/cps2recomp-card.png",
"GitHub social preview card for cps2recomp"
]
}
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@@ -1 +1,207 @@
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"CurLeaf/dsh-command-rea": 0,
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"storytold/filmcraft": 16811,
"storytold/lightcraft": 15036,
"storytold/wordcraft": 16541,
"storytold/pdfcraft": 18571,
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