Add recent reverse-engineering projects: totk-pc-recomp, gta-vcs-recomp, mhfz-decomp, outrunners-port, decomp-tools

- valentderah/totk-pc-recomp: static recomp of Zelda Tears of the Kingdom for native Windows
- gothamor/gta-vcs-recomp: static recomp of GTA Vice City Stories (PS2) to native PC
- yamahuser/mhfz-decomp: Monster Hunter Frontier Z client RE tooling
- cheviman/outrunners-port: native port of OutRunners based on matching decomp
- LostArtefacts/decomp-tools: tooling for matching Tomb Raider Windows decomps

Updated stars.json with current counts (112 projects changed). Regenerated all READMEs.
This commit is contained in:
jammyfu committed 2026-10-31 03:11:30 +00:00
1 parent 82d39f6567
commit 877b34ecab
10 files changed
+267 -157

No files matched your search

+14 -9
View File
@@ -49,34 +49,34 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td>—</td><td><a href="https://github.com/Xiangyu-CAS/rea-capcut"><b>rea-capcut</b></a><br><sub>Xiangyu-CAS</sub></td><td>REA で CapCut を調べて作り直したオープンソースのオフライン動画編集</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>DX-Ball 1.07 を C/C++ で再構築、元の x86 と照合テスト</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/michaelshimeles/sketch"><img src="https://raw.githubusercontent.com/michaelshimeles/sketch/main/docs/screenshots/app_demo.png" width="160" alt="michaelshimeles/sketch"></a></td><td><a href="https://github.com/michaelshimeles/sketch"><b>sketch</b></a><br><sub>michaelshimeles</sub></td><td>Paper を研究して作った Rust 製の無限デザインキャンバス</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>バトルフィールド 2 のエンジンを C++20 でクリーンルーム再実装(手持ちの製品版を使用)</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/giveen/decomp.anything"><b>decomp.anything</b></a><br><sub>giveen</sub></td><td>更新停止したマッチング型デコンパイラ decomp.wtf の継続フォーク。Windows/Linux バイナリ対応と REA 連携を追加し、ゲーム以外のプログラムもエージェントが解析できるようにした。</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>バトルフィールド 2 のエンジンを C++20 でクリーンルーム再実装(手持ちの製品版を使用)</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>DeepSeek Harness で REA を、Ghidra も自動導入</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>MCP 経由で AI エージェントから IDA Free を使う</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/lxistired/ledger-reborn"><img src="https://raw.githubusercontent.com/lxistired/ledger-reborn/main/docs/screenshots/accounting.png" width="160" alt="lxistired/ledger-reborn"></a></td><td><a href="https://github.com/lxistired/ledger-reborn"><b>ledger-reborn</b></a><br><sub>lxistired</sub></td><td>QuickBooks for Mac を参考にしたローカル優先の会計アプリ</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>REA で逆解析した 1992 年 Johnny Castaway スクリーンセーバーの Rust 再実装</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>東方幻想郷(PC-98)を読めるソースに、当時のコンパイラで検証</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/rodneypantonial/sims3-modernization"><b>sims3-modernization</b></a><br><sub>rodneypantonial</sub></td><td>最新 PC でシムズ3 のカクつきとクラッシュを減らす</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>Ghidra・Hopper・IDA 版がある REA の Docker イメージ</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>配布ファイルからエージェントがゲームを解析するフレームワーク</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>Ghidra・Hopper・IDA 版がある REA の Docker イメージ</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/EndLess728/MiTV-Remote"><b>MiTV-Remote</b></a><br><sub>EndLess728</sub></td><td>Mac・Android・iPhone から Wi-Fi で Xiaomi テレビを操作</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>デスクトップをまた壊そう:Gemtree の 2000 年作を macOS とブラウザへ</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/nicolvus/a6000-fw-decomp"><b>a6000-fw-decomp</b></a><br><sub>nicolvus</sub></td><td>REA と Ghidra で Sony A6000 のファームウェアを解析</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>デスクトップをまた壊そう:Gemtree の 2000 年作を macOS とブラウザへ</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>REA を使って 2 つの JS/TS プロジェクトを融合</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>PreSonus AudioBox VSL 用の Linux カーネルモジュール</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-lab"><img src="https://opengraph.githubassets.com/1/pablodiazjorge/rea-lab" width="160" alt="pablodiazjorge/rea-lab"></a></td><td><a href="https://github.com/pablodiazjorge/rea-lab"><b>rea-lab</b></a><br><sub>pablodiazjorge</sub></td><td>Windows + Ghidra の演習と事前登録した REA 評価</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>PreSonus AudioBox VSL 用の Linux カーネルモジュール</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><img src="https://raw.githubusercontent.com/NullLabTests/OpenBSD_netcat_REA/main/assets/rea-pipeline.png" width="160" alt="NullLabTests/OpenBSD_netcat_REA"></a></td><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><b>OpenBSD_netcat_REA</b></a><br><sub>NullLabTests</sub></td><td>REA と Ghidra で netcat-openbsd を静的解析</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys のバイナリを調べて作った小さな Windows カラーピッカー</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux デスクトップを Quest・Pico へストリーミング</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>DeepSeek Harness に REA のスキルとツールを追加</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Claude Code の結論すべてに実際の REA 証拠を引用させる</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>Windows デスクトップから Sony の Bluetooth ヘッドホンを操作</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die の雪合戦を Rust + SDL2 で再現(素材は各自用意)</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel を Rust + Bevy で復活</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>設定だけで DeepSeek Harness に REA を組み込む</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Claude Code の結論すべてに実際の REA 証拠を引用させる</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>見捨てられたゲームをブラウザで復活、元ファイルは含まない</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>LM Studio のローカルモデルで REA を使う</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>DeepSeek Harness に REA の MCP ツールを登録</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>見捨てられたゲームをブラウザで復活、元ファイルは含まない</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow の音声パイプラインを分解、64 行の再実装付き</td><td>✅ はい</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">動画サムネイル</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>WinDirStat 風に Windows 11 のディスク使用量を可視化</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/cognixws/picode-rea"><img src="https://opengraph.githubassets.com/1/cognixws/picode-rea" width="160" alt="cognixws/picode-rea"></a></td><td><a href="https://github.com/cognixws/picode-rea"><b>picode-rea</b></a><br><sub>cognixws</sub></td><td>PiCode から REA の静的解析ツールを使う</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
@@ -306,6 +306,7 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<table>
<tr><th width="170">画像</th><th>プロジェクト</th><th>概要</th><th>rea 使用</th><th>画像の出典</th></tr>
<tr><td>—</td><td><a href="https://github.com/gothamor/gta-vcs-recomp"><b>gta-vcs-recomp</b></a><br><sub>gothamor</sub></td><td>元の PS2 ゲーム『グランド・セフト・オート:バイスシティ・ストーリーズ』の実行ファイルを再コンパイルして、ネイティブの Windows / Linux 版を作ります。ディスクイメージは自分で用意。</td><td>いいえ</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>PS2の格闘ゲーム『Urban Reign』を静的リコンパイルしてネイティブPC移植版に。60FPS・高解像度・HDテクスチャ対応。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
</table>
@@ -350,6 +351,7 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td><a href="https://github.com/N0zoM1z0/th10"><img src="https://raw.githubusercontent.com/N0zoM1z0/th10/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th10"></a></td><td><a href="https://github.com/N0zoM1z0/th10"><b>th10</b></a><br><sub>N0zoM1z0</sub></td><td>東方風神録をソースコードとして再構築</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th09"><img src="https://raw.githubusercontent.com/N0zoM1z0/th09/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th09"></a></td><td><a href="https://github.com/N0zoM1z0/th09"><b>th09</b></a><br><sub>N0zoM1z0</sub></td><td>東方花映塚をソースコードとして再構築</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><img src="https://opengraph.githubassets.com/1/N0zoM1z0/touhou-reverse-engineering" width="160" alt="N0zoM1z0/touhou-reverse-engineering"></a></td><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><b>touhou-reverse-engineering</b></a><br><sub>N0zoM1z0</sub></td><td>証拠重視の東方 IDA ノート、実行時パッチ実験付き</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/yamahuser/mhfz-decomp"><b>mhfz-decomp</b></a><br><sub>yamahuser</sub></td><td>『モンスターハンター フロンティアZ』オンラインクライアントのリバースエンジニアリング:関数名、仕様、補助ツール。カプコンのオリジナルコードは含みません。</td><td>いいえ</td><td><sub>—</sub></td></tr>
</table>
#### リメイク / 移植
@@ -364,6 +366,7 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td><a href="https://github.com/scummvm/scummvm"><img src="https://www.scummvm.org/data/screenshots/prince/prince/prince_win_en_1_3_full.png" width="160" alt="scummvm/scummvm"></a></td><td><a href="https://github.com/scummvm/scummvm"><b>scummvm</b></a><br><sub>scummvm</sub></td><td>名作ポイント&クリック ADV をほぼ何でも動かす</td><td>いいえ</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/OpenXcom/OpenXcom"><img src="https://opengraph.githubassets.com/1/OpenXcom/OpenXcom" width="160" alt="OpenXcom/OpenXcom"></a></td><td><a href="https://github.com/OpenXcom/OpenXcom"><b>OpenXcom</b></a><br><sub>OpenXcom</sub></td><td>初代 UFO / X-COM を最新のオープンソースエンジンで</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>パーフェクトダークを PC でネイティブに(ROM は各自)</td><td>いいえ</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">Wikipedia(© 権利者)</a></sub></td></tr>
<tr><td><a href="https://github.com/valentderah/totk-pc-recomp"><img src="images/totk-pc-recomp-card.png" width="160" alt="valentderah/totk-pc-recomp"></a></td><td><a href="https://github.com/valentderah/totk-pc-recomp"><b>totk-pc-recomp</b></a><br><sub>valentderah</sub></td><td>Nintendo Switch 版『ゼルダの伝説 ティアーズ オブ ザ キングダム』を、エミュレータなしで動くネイティブ Windows プログラムに静的再コンパイルします。ゲームファイルは自分で用意。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>PC 版 FF7/FF8 向けの最新ドライバー兼 Mod 基盤</td><td>いいえ</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/smm2recomp/smm2recomp"><b>smm2recomp</b></a><br><sub>smm2recomp</sub></td><td>クローズドソースの Switch『スーパーマリオメーカー2』を静的再コンパイルして PC・Mac・Linux などでネイティブに動くアプリにしたもの。自分のダンプが必要。</td><td>いいえ</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>Fallout 2 を現行 OS で(手持ちのゲームデータを使用)</td><td>いいえ</td><td><sub>プロジェクト README</sub></td></tr>
@@ -373,6 +376,7 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td><a href="https://github.com/AsyncFinn/rook"><img src="https://opengraph.githubassets.com/1/AsyncFinn/rook" width="160" alt="AsyncFinn/rook"></a></td><td><a href="https://github.com/AsyncFinn/rook"><b>rook</b></a><br><sub>AsyncFinn</sub></td><td>Studio と照合してテストする Rust 製 Roblox 互換エンジン</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>デスクトップをまた壊そう:Gemtree の 2000 年作を macOS とブラウザへ</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/tallowmere/free-heroes4"><img src="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg" width="160" alt="tallowmere/free-heroes4"></a></td><td><a href="https://github.com/tallowmere/free-heroes4"><b>free-heroes4</b></a><br><sub>tallowmere</sub></td><td>マイト・アンド・マジック ヒーローズ IV を C++23 の新エンジンで(GOG 版を使用)</td><td>いいえ</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg">Wikipedia(© 権利者)</a></sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/cheviman/outrunners-port"><b>outrunners-port</b></a><br><sub>cheviman</sub></td><td>1992年セガアーケードゲーム『OutRunners』を、一致する C デコンパイルを基に PC とコンソール向けネイティブ移植。ROM は自分で用意。</td><td>いいえ</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die の雪合戦を Rust + SDL2 で再現(素材は各自用意)</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel を Rust + Bevy で復活</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>見捨てられたゲームをブラウザで復活、元ファイルは含まない</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
@@ -421,9 +425,9 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>REA で逆解析した 1992 年 Johnny Castaway スクリーンセーバーの Rust 再実装</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>CLI や MCP から Axure RP のプロトタイプを読み書き</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>REA を使って 2 つの JS/TS プロジェクトを融合</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>解析結果を Godot・Unity・Unreal・three.js へ移植</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys のバイナリを調べて作った小さな Windows カラーピッカー</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux デスクトップを Quest・Pico へストリーミング</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>解析結果を Godot・Unity・Unreal・three.js へ移植</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/monatis/okur"><img src="images/okur-card.png" width="160" alt="monatis/okur"></a></td><td><a href="https://github.com/monatis/okur"><b>okur</b></a><br><sub>monatis</sub></td><td>JAWS のように動くオープンソースのスクリーンリーダー。JAWS の発話を観察してゼロから再実装。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow の音声パイプラインを分解、64 行の再実装付き</td><td>✅ はい</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">動画サムネイル</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>WinDirStat 風に Windows 11 のディスク使用量を可視化</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
@@ -517,12 +521,12 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>DeepSeek Harness で REA を、Ghidra も自動導入</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>MCP 経由で AI エージェントから IDA Free を使う</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/dav1dngy/era-agent"><img src="https://raw.githubusercontent.com/dav1dngy/era-agent/main/docs/assets/screenshots/01-main-workspace.png" width="160" alt="dav1dngy/era-agent"></a></td><td><a href="https://github.com/dav1dngy/era-agent"><b>era-agent</b></a><br><sub>dav1dngy</sub></td><td>証拠駆動で自己改善を試みるリバースエンジニアリング用エージェント</td><td>❔ 未確認</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>Ghidra・Hopper・IDA 版がある REA の Docker イメージ</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>配布ファイルからエージェントがゲームを解析するフレームワーク</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>Ghidra・Hopper・IDA 版がある REA の Docker イメージ</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/DatanoiseTV/revenant"><img src="images/revenant-card.png" width="160" alt="DatanoiseTV/revenant"></a></td><td><a href="https://github.com/DatanoiseTV/revenant"><b>revenant</b></a><br><sub>DatanoiseTV</sub></td><td>放棄されたファームウェアやバイナリを LLM で自動解析し、ピンマップや再実装を生成。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>DeepSeek Harness に REA のスキルとツールを追加</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>設定だけで DeepSeek Harness に REA を組み込む</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Claude Code の結論すべてに実際の REA 証拠を引用させる</td><td>✅ はい</td><td><sub>プロジェクト README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>設定だけで DeepSeek Harness に REA を組み込む</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>LM Studio のローカルモデルで REA を使う</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>DeepSeek Harness に REA の MCP ツールを登録</td><td>✅ はい</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td><a href="https://github.com/Sage-is/CleanRoom"><img src="images/cleanroom-card.png" width="160" alt="Sage-is/CleanRoom"></a></td><td><a href="https://github.com/Sage-is/CleanRoom"><b>CleanRoom</b></a><br><sub>Sage-is</sub></td><td>REA のローカル版を Python でシンプルに再実装した MCP サーバーと CLI。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
@@ -532,6 +536,7 @@ _任意のフィルタ:以下は REA を使用した公開証拠があるプ
<tr><td><a href="https://github.com/orikami048/gea"><img src="images/gea-card.png" width="160" alt="orikami048/gea"></a></td><td><a href="https://github.com/orikami048/gea"><b>gea</b></a><br><sub>orikami048</sub></td><td>ゲームのリバースエンジニアリング、アセット抽出、Cocos/Three.js 再現のための MCP と CLI。morluto/rea に着想。</td><td>いいえ</td><td><sub>リポジトリカード</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/Stijnus/dsh-rev-eng"><b>dsh-rev-eng</b></a><br><sub>Stijnus</sub></td><td>REA スキルとオプションの MCP をパッケージした DSH プラグイン。リバースエンジニアリングと Mac アプリ構築用。</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/CurLeaf/dsh-command-rea"><b>dsh-command-rea</b></a><br><sub>CurLeaf</sub></td><td>DSH の /rea スラッシュコマンド。リクエストを REA スキルと MCP ツールにルーティング。</td><td>✅ はい</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/LostArtefacts/decomp-tools"><b>decomp-tools</b></a><br><sub>LostArtefacts</sub></td><td>Windows 版トゥームレイダー2~5の一致するデコンパイルを支援するツール。Wine 上でオリジナルの MSVC 5/6 コンパイラを使用。</td><td>いいえ</td><td><sub>—</sub></td></tr>
</table>
## REA 公式ショーケース
+14 -9
View File
@@ -49,34 +49,34 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td>—</td><td><a href="https://github.com/Xiangyu-CAS/rea-capcut"><b>rea-capcut</b></a><br><sub>Xiangyu-CAS</sub></td><td>REA로 CapCut을 분석해 다시 만든 오픈소스 오프라인 영상 편집기</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>DX-Ball 1.07을 C/C++로 재구성하고 원본 x86과 대조 테스트</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/michaelshimeles/sketch"><img src="https://raw.githubusercontent.com/michaelshimeles/sketch/main/docs/screenshots/app_demo.png" width="160" alt="michaelshimeles/sketch"></a></td><td><a href="https://github.com/michaelshimeles/sketch"><b>sketch</b></a><br><sub>michaelshimeles</sub></td><td>Paper를 연구해 만든 Rust 무한 디자인 캔버스</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>배틀필드 2 엔진을 C++20으로 클린룸 재구현(보유한 게임 사용)</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/giveen/decomp.anything"><b>decomp.anything</b></a><br><sub>giveen</sub></td><td>업데이트 중단된 매칭 디컴파일러 decomp.wtf의 활성 포크. Windows/Linux 바이너리 지원과 REA 브리지를 추가해 게임 외 프로그램도 AI가 역공학할 수 있게 함.</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>배틀필드 2 엔진을 C++20으로 클린룸 재구현(보유한 게임 사용)</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>DeepSeek Harness에서 REA 사용, Ghidra 자동 설치</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>MCP로 AI 에이전트가 IDA Free 사용</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/lxistired/ledger-reborn"><img src="https://raw.githubusercontent.com/lxistired/ledger-reborn/main/docs/screenshots/accounting.png" width="160" alt="lxistired/ledger-reborn"></a></td><td><a href="https://github.com/lxistired/ledger-reborn"><b>ledger-reborn</b></a><br><sub>lxistired</sub></td><td>QuickBooks for Mac을 참고한 로컬 우선 회계 앱</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>REA로 역공학한 1992년 Johnny Castaway 화면 보호기의 Rust 재구현</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>동방환상향(PC-98)을 읽을 수 있는 소스로, 원래 컴파일러로 검증</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/rodneypantonial/sims3-modernization"><b>sims3-modernization</b></a><br><sub>rodneypantonial</sub></td><td>최신 PC에서 심즈 3 끊김과 크래시 줄이기</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>Ghidra·Hopper·IDA 변형이 있는 REA Docker 이미지</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>배포 파일로 에이전트가 게임을 역공학하는 프레임워크</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>Ghidra·Hopper·IDA 변형이 있는 REA Docker 이미지</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/EndLess728/MiTV-Remote"><b>MiTV-Remote</b></a><br><sub>EndLess728</sub></td><td>Mac·안드로이드·아이폰에서 Wi-Fi로 샤오미 TV 조작</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>다시 데스크톱 부수기: Gemtree의 2000년작을 macOS와 웹으로</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/nicolvus/a6000-fw-decomp"><b>a6000-fw-decomp</b></a><br><sub>nicolvus</sub></td><td>REA와 Ghidra로 소니 A6000 펌웨어 분석</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>다시 데스크톱 부수기: Gemtree의 2000년작을 macOS와 웹으로</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>REA로 두 JS/TS 프로젝트를 하나로 합치기</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>PreSonus AudioBox VSL용 Linux 커널 모듈</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-lab"><img src="https://opengraph.githubassets.com/1/pablodiazjorge/rea-lab" width="160" alt="pablodiazjorge/rea-lab"></a></td><td><a href="https://github.com/pablodiazjorge/rea-lab"><b>rea-lab</b></a><br><sub>pablodiazjorge</sub></td><td>Windows + Ghidra 실습과 사전 등록된 REA 평가</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>PreSonus AudioBox VSL용 Linux 커널 모듈</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><img src="https://raw.githubusercontent.com/NullLabTests/OpenBSD_netcat_REA/main/assets/rea-pipeline.png" width="160" alt="NullLabTests/OpenBSD_netcat_REA"></a></td><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><b>OpenBSD_netcat_REA</b></a><br><sub>NullLabTests</sub></td><td>REA와 Ghidra로 netcat-openbsd 정적 분석</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys 바이너리를 분석해 만든 작은 Windows 색상 선택기</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux 데스크톱을 Quest·Pico 헤드셋으로 스트리밍</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>DeepSeek Harness에 REA 스킬과 도구 추가</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Claude Code의 모든 결론에 실제 REA 증거를 인용하게</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>Windows 데스크톱에서 소니 블루투스 헤드폰 제어</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die 눈싸움을 Rust + SDL2로 재구현(에셋은 직접 준비)</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel을 Rust + Bevy로 부활</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>설정만으로 DeepSeek Harness에 REA 연결</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Claude Code의 모든 결론에 실제 REA 증거를 인용하게</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>버려진 게임을 브라우저로 되살림, 원본 파일 미포함</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>LM Studio 로컬 모델로 REA 사용</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>DeepSeek Harness에 REA MCP 도구 등록</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>버려진 게임을 브라우저로 되살림, 원본 파일 미포함</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow 음성 파이프라인 해부와 64줄 재구현</td><td>✅ 예</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">동영상 썸네일</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>WinDirStat처럼 Windows 11 디스크 사용량을 시각화</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/cognixws/picode-rea"><img src="https://opengraph.githubassets.com/1/cognixws/picode-rea" width="160" alt="cognixws/picode-rea"></a></td><td><a href="https://github.com/cognixws/picode-rea"><b>picode-rea</b></a><br><sub>cognixws</sub></td><td>PiCode에서 REA 정적 분석 도구 사용</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
@@ -306,6 +306,7 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<table>
<tr><th width="170">이미지</th><th>프로젝트</th><th>소개</th><th>rea 사용</th><th>이미지 출처</th></tr>
<tr><td>—</td><td><a href="https://github.com/gothamor/gta-vcs-recomp"><b>gta-vcs-recomp</b></a><br><sub>gothamor</sub></td><td>원본 PS2 게임 그랜드 테프트 오토: 바이스 시티 스토리즈의 실행 파일을 재컴파일하여 네이티브 Windows 및 Linux 버전을 만듭니다. 디스크 이미지는 직접 준비하세요.</td><td>아니요</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>PS2 격투 게임 《어반 레인》을 정적 리컴파일로 네이티브 PC 포트로 제작. 60FPS, 고해상도, HD 텍스처 지원.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
</table>
@@ -350,6 +351,7 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td><a href="https://github.com/N0zoM1z0/th10"><img src="https://raw.githubusercontent.com/N0zoM1z0/th10/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th10"></a></td><td><a href="https://github.com/N0zoM1z0/th10"><b>th10</b></a><br><sub>N0zoM1z0</sub></td><td>동방풍신록을 소스 코드로 재구성</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th09"><img src="https://raw.githubusercontent.com/N0zoM1z0/th09/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th09"></a></td><td><a href="https://github.com/N0zoM1z0/th09"><b>th09</b></a><br><sub>N0zoM1z0</sub></td><td>동방화영총을 소스 코드로 재구성</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><img src="https://opengraph.githubassets.com/1/N0zoM1z0/touhou-reverse-engineering" width="160" alt="N0zoM1z0/touhou-reverse-engineering"></a></td><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><b>touhou-reverse-engineering</b></a><br><sub>N0zoM1z0</sub></td><td>증거 중심 동방 IDA 노트, 런타임 패치 실험 포함</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/yamahuser/mhfz-decomp"><b>mhfz-decomp</b></a><br><sub>yamahuser</sub></td><td>몬스터 헌터 프론티어 Z 온라인 클라이언트의 리버스 엔지니어링: 함수 이름, 사양 및 보조 도구. 캡콤 원본 코드는 포함되지 않습니다.</td><td>아니요</td><td><sub>—</sub></td></tr>
</table>
#### 리메이크 / 포팅
@@ -364,6 +366,7 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td><a href="https://github.com/scummvm/scummvm"><img src="https://www.scummvm.org/data/screenshots/prince/prince/prince_win_en_1_3_full.png" width="160" alt="scummvm/scummvm"></a></td><td><a href="https://github.com/scummvm/scummvm"><b>scummvm</b></a><br><sub>scummvm</sub></td><td>고전 포인트 앤 클릭 어드벤처를 거의 모든 기기에서</td><td>아니요</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/OpenXcom/OpenXcom"><img src="https://opengraph.githubassets.com/1/OpenXcom/OpenXcom" width="160" alt="OpenXcom/OpenXcom"></a></td><td><a href="https://github.com/OpenXcom/OpenXcom"><b>OpenXcom</b></a><br><sub>OpenXcom</sub></td><td>초대 UFO / X-COM을 현대 오픈소스 엔진으로</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>퍼펙트 다크를 PC에서 네이티브로(ROM 직접 준비)</td><td>아니요</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">위키백과(© 권리자)</a></sub></td></tr>
<tr><td><a href="https://github.com/valentderah/totk-pc-recomp"><img src="images/totk-pc-recomp-card.png" width="160" alt="valentderah/totk-pc-recomp"></a></td><td><a href="https://github.com/valentderah/totk-pc-recomp"><b>totk-pc-recomp</b></a><br><sub>valentderah</sub></td><td>닌텐도 스위치 버전의 젤다의 전설: 티어즈 오브 더 킹덤을 에뮬레이터 없이 실행되는 네이티브 Windows 프로그램으로 정적 재컴파일합니다. 게임 파일은 직접 준비해야 합니다.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>PC판 FF7/FF8용 최신 드라이버 겸 모드 플랫폼</td><td>아니요</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/smm2recomp/smm2recomp"><b>smm2recomp</b></a><br><sub>smm2recomp</sub></td><td>폐쇄 소스 Switch 『슈퍼 마리오 메이커 2』를 정적 재컴파일로 PC·Mac·Linux 등에서 네이티브로 실행되게 만든 것. 자신의 덤프가 필요함.</td><td>아니요</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>폴아웃 2를 최신 OS에서(보유한 게임 데이터 사용)</td><td>아니요</td><td><sub>프로젝트 README</sub></td></tr>
@@ -373,6 +376,7 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td><a href="https://github.com/AsyncFinn/rook"><img src="https://opengraph.githubassets.com/1/AsyncFinn/rook" width="160" alt="AsyncFinn/rook"></a></td><td><a href="https://github.com/AsyncFinn/rook"><b>rook</b></a><br><sub>AsyncFinn</sub></td><td>Studio와 대조해 테스트하는 Rust 기반 Roblox 호환 엔진</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>다시 데스크톱 부수기: Gemtree의 2000년작을 macOS와 웹으로</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/tallowmere/free-heroes4"><img src="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg" width="160" alt="tallowmere/free-heroes4"></a></td><td><a href="https://github.com/tallowmere/free-heroes4"><b>free-heroes4</b></a><br><sub>tallowmere</sub></td><td>히어로즈 오브 마이트 앤 매직 IV를 C++23 새 엔진으로(GOG 파일 사용)</td><td>아니요</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg">위키백과(© 권리자)</a></sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/cheviman/outrunners-port"><b>outrunners-port</b></a><br><sub>cheviman</sub></td><td>1992년 세가 아케이드 게임 OutRunners를 일치하는 C 디컴파일을 기반으로 PC와 콘솔용 네이티브 포트로 만듭니다. ROM은 직접 준비하세요.</td><td>아니요</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die 눈싸움을 Rust + SDL2로 재구현(에셋은 직접 준비)</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel을 Rust + Bevy로 부활</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>버려진 게임을 브라우저로 되살림, 원본 파일 미포함</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
@@ -421,9 +425,9 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>REA로 역공학한 1992년 Johnny Castaway 화면 보호기의 Rust 재구현</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>CLI나 MCP로 Axure RP 프로토타입 파일 읽기·쓰기</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>REA로 두 JS/TS 프로젝트를 하나로 합치기</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>리버싱 결과를 Godot·Unity·Unreal·three.js로 이식</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>PowerToys 바이너리를 분석해 만든 작은 Windows 색상 선택기</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Linux 데스크톱을 Quest·Pico 헤드셋으로 스트리밍</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>리버싱 결과를 Godot·Unity·Unreal·three.js로 이식</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/monatis/okur"><img src="images/okur-card.png" width="160" alt="monatis/okur"></a></td><td><a href="https://github.com/monatis/okur"><b>okur</b></a><br><sub>monatis</sub></td><td>JAWS처럼 동작하는 오픈소스 스크린 리더. JAWS의 음성을 관찰해 처음부터 다시 구현.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow 음성 파이프라인 해부와 64줄 재구현</td><td>✅ 예</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">동영상 썸네일</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>WinDirStat처럼 Windows 11 디스크 사용량을 시각화</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
@@ -517,12 +521,12 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>DeepSeek Harness에서 REA 사용, Ghidra 자동 설치</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>MCP로 AI 에이전트가 IDA Free 사용</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/dav1dngy/era-agent"><img src="https://raw.githubusercontent.com/dav1dngy/era-agent/main/docs/assets/screenshots/01-main-workspace.png" width="160" alt="dav1dngy/era-agent"></a></td><td><a href="https://github.com/dav1dngy/era-agent"><b>era-agent</b></a><br><sub>dav1dngy</sub></td><td>증거 기반으로 스스로 개선을 시도하는 리버싱 에이전트</td><td>❔ 미확인</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>Ghidra·Hopper·IDA 변형이 있는 REA Docker 이미지</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>배포 파일로 에이전트가 게임을 역공학하는 프레임워크</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>Ghidra·Hopper·IDA 변형이 있는 REA Docker 이미지</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/DatanoiseTV/revenant"><img src="images/revenant-card.png" width="160" alt="DatanoiseTV/revenant"></a></td><td><a href="https://github.com/DatanoiseTV/revenant"><b>revenant</b></a><br><sub>DatanoiseTV</sub></td><td>버려진 펌웨어와 바이너리를 LLM으로 자동 역공학하고 핀맵이나 재구현을 생성.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>DeepSeek Harness에 REA 스킬과 도구 추가</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>설정만으로 DeepSeek Harness에 REA 연결</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Claude Code의 모든 결론에 실제 REA 증거를 인용하게</td><td>✅ 예</td><td><sub>프로젝트 README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>설정만으로 DeepSeek Harness에 REA 연결</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>LM Studio 로컬 모델로 REA 사용</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>DeepSeek Harness에 REA MCP 도구 등록</td><td>✅ 예</td><td><sub>저장소 카드</sub></td></tr>
<tr><td><a href="https://github.com/Sage-is/CleanRoom"><img src="images/cleanroom-card.png" width="160" alt="Sage-is/CleanRoom"></a></td><td><a href="https://github.com/Sage-is/CleanRoom"><b>CleanRoom</b></a><br><sub>Sage-is</sub></td><td>REA의 로컬 버전을 Python으로 단순하게 재구현한 MCP 서버와 CLI.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
@@ -532,6 +536,7 @@ _선택 필터: 다음은 REA를 사용했다는 공개 증거가 있는 프로
<tr><td><a href="https://github.com/orikami048/gea"><img src="images/gea-card.png" width="160" alt="orikami048/gea"></a></td><td><a href="https://github.com/orikami048/gea"><b>gea</b></a><br><sub>orikami048</sub></td><td>게임 리버스 엔지니어링, 에셋 추출, Cocos/Three.js 재현을 위한 MCP 및 CLI. morluto/rea에서 영감.</td><td>아니요</td><td><sub>저장소 카드</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/Stijnus/dsh-rev-eng"><b>dsh-rev-eng</b></a><br><sub>Stijnus</sub></td><td>REA 스킬과 선택적 MCP를 DSH 플러그인으로 패키징. 리버스 엔지니어링 및 Mac 앱 빌드용.</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/CurLeaf/dsh-command-rea"><b>dsh-command-rea</b></a><br><sub>CurLeaf</sub></td><td>DSH /rea 슬래시 명령. 요청을 REA 스킬과 MCP 도구로 라우팅.</td><td>✅ 예</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/LostArtefacts/decomp-tools"><b>decomp-tools</b></a><br><sub>LostArtefacts</sub></td><td>Windows 버전 툼 레이더 2~5의 일치하는 디컴파일을 돕는 도구. Wine에서 원본 MSVC 5/6 컴파일러를 사용합니다.</td><td>아니요</td><td><sub>—</sub></td></tr>
</table>
## REA 공식 쇼케이스
+14 -9
View File
@@ -49,34 +49,34 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td>—</td><td><a href="https://github.com/Xiangyu-CAS/rea-capcut"><b>rea-capcut</b></a><br><sub>Xiangyu-CAS</sub></td><td>An open-source offline video editor rebuilt from REA research on CapCut</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>DX-Ball 1.07 rebuilt in C/C++, tested against the original x86</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/michaelshimeles/sketch"><img src="https://raw.githubusercontent.com/michaelshimeles/sketch/main/docs/screenshots/app_demo.png" width="160" alt="michaelshimeles/sketch"></a></td><td><a href="https://github.com/michaelshimeles/sketch"><b>sketch</b></a><br><sub>michaelshimeles</sub></td><td>An infinite design canvas in Rust, rebuilt by studying Paper</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>Battlefield 2&#x27;s engine, rewritten clean-room in C++20 (uses your own copy)</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/giveen/decomp.anything"><b>decomp.anything</b></a><br><sub>giveen</sub></td><td>Continuation of the closed-source matching decompiler decomp.wtf; adds Windows/Linux PE/ELF support and an REA bridge so agents can reverse-engineer non-game binaries too.</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>Battlefield 2&#x27;s engine, rewritten clean-room in C++20 (uses your own copy)</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>REA tools in DeepSeek Harness, with Ghidra auto-installed</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>Use free IDA from an AI agent over MCP</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/lxistired/ledger-reborn"><img src="https://raw.githubusercontent.com/lxistired/ledger-reborn/main/docs/screenshots/accounting.png" width="160" alt="lxistired/ledger-reborn"></a></td><td><a href="https://github.com/lxistired/ledger-reborn"><b>ledger-reborn</b></a><br><sub>lxistired</sub></td><td>A local-first accounting app, modelled on QuickBooks for Mac</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>Rust reimplementation of the 1992 Johnny Castaway screensaver, reverse-engineered with REA</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>Touhou 4 (PC-98) as readable source, checked against the original compiler</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/rodneypantonial/sims3-modernization"><b>sims3-modernization</b></a><br><sub>rodneypantonial</sub></td><td>Make The Sims 3 stutter and crash less on modern PCs</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA in Docker, with Ghidra, Hopper or IDA variants</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>A framework for agents to reverse engineer games from shipped files</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA in Docker, with Ghidra, Hopper or IDA variants</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/EndLess728/MiTV-Remote"><b>MiTV-Remote</b></a><br><sub>EndLess728</sub></td><td>Control Xiaomi TVs over Wi-Fi from Mac, Android or iPhone</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>Smash your desktop again: Gemtree&#x27;s 2000 toy on macOS and the web</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/nicolvus/a6000-fw-decomp"><b>a6000-fw-decomp</b></a><br><sub>nicolvus</sub></td><td>Dig into Sony A6000 camera firmware with REA and Ghidra</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>Smash your desktop again: Gemtree&#x27;s 2000 toy on macOS and the web</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>Merge two JS/TS projects into one, guided by REA</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>A Linux kernel module for PreSonus AudioBox VSL interfaces</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-lab"><img src="https://opengraph.githubassets.com/1/pablodiazjorge/rea-lab" width="160" alt="pablodiazjorge/rea-lab"></a></td><td><a href="https://github.com/pablodiazjorge/rea-lab"><b>rea-lab</b></a><br><sub>pablodiazjorge</sub></td><td>Windows + Ghidra exercises and a pre-registered REA study</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>A Linux kernel module for PreSonus AudioBox VSL interfaces</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><img src="https://raw.githubusercontent.com/NullLabTests/OpenBSD_netcat_REA/main/assets/rea-pipeline.png" width="160" alt="NullLabTests/OpenBSD_netcat_REA"></a></td><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><b>OpenBSD_netcat_REA</b></a><br><sub>NullLabTests</sub></td><td>netcat-openbsd, statically analysed with REA and Ghidra</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>A tiny Windows colour picker, rebuilt from PowerToys&#x27; binaries</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Stream your Linux desktop to Quest and Pico headsets</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>Add the REA Skill and tools to DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Make Claude Code cite real REA evidence for every conclusion</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>Control Sony Bluetooth headphones from a Windows desktop app</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die&#x27;s Snowball War, rebuilt in Rust + SDL2 (bring your own assets)</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel, reborn in Rust + Bevy</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>A config-only way to mount REA in DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Make Claude Code cite real REA evidence for every conclusion</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>Abandoned games brought back to the browser, no original files included</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>Run REA with local models in LM Studio</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>Register REA&#x27;s MCP tools in DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>Abandoned games brought back to the browser, no original files included</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow&#x27;s voice pipeline, taken apart, plus a 64-line rebuild</td><td>✅ Yes</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">Video thumbnail</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>See what fills your Windows 11 disk, WinDirStat-style</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/cognixws/picode-rea"><img src="https://opengraph.githubassets.com/1/cognixws/picode-rea" width="160" alt="cognixws/picode-rea"></a></td><td><a href="https://github.com/cognixws/picode-rea"><b>picode-rea</b></a><br><sub>cognixws</sub></td><td>REA&#x27;s static-analysis tools inside PiCode</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
@@ -306,6 +306,7 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<table>
<tr><th width="170">Image</th><th>Project</th><th>What you get</th><th>Uses rea</th><th>Image source</th></tr>
<tr><td>—</td><td><a href="https://github.com/gothamor/gta-vcs-recomp"><b>gta-vcs-recomp</b></a><br><sub>gothamor</sub></td><td>Makes a native Windows and Linux version of Grand Theft Auto: Vice City Stories (original PS2 game) by recompiling its executable. Bring your own disc image.</td><td>No</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>Static recompilation of the PS2 fighting game Urban Reign into a native PC port with 60 FPS, high resolution, and HD textures.</td><td>No</td><td><sub>Repo card</sub></td></tr>
</table>
@@ -350,6 +351,7 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td><a href="https://github.com/N0zoM1z0/th10"><img src="https://raw.githubusercontent.com/N0zoM1z0/th10/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th10"></a></td><td><a href="https://github.com/N0zoM1z0/th10"><b>th10</b></a><br><sub>N0zoM1z0</sub></td><td>Touhou 10: Mountain of Faith reconstructed as source</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th09"><img src="https://raw.githubusercontent.com/N0zoM1z0/th09/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th09"></a></td><td><a href="https://github.com/N0zoM1z0/th09"><b>th09</b></a><br><sub>N0zoM1z0</sub></td><td>Touhou 9: Phantasmagoria of Flower View, reconstructed as source</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><img src="https://opengraph.githubassets.com/1/N0zoM1z0/touhou-reverse-engineering" width="160" alt="N0zoM1z0/touhou-reverse-engineering"></a></td><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><b>touhou-reverse-engineering</b></a><br><sub>N0zoM1z0</sub></td><td>Evidence-first IDA notes on Touhou, with live patch experiments</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/yamahuser/mhfz-decomp"><b>mhfz-decomp</b></a><br><sub>yamahuser</sub></td><td>Reverse-engineering work on the Monster Hunter Frontier Z online client: function names, specifications and helper tools. Does not include Capcom&#x27;s original code.</td><td>No</td><td><sub>—</sub></td></tr>
</table>
#### Remake / Port
@@ -364,6 +366,7 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td><a href="https://github.com/scummvm/scummvm"><img src="https://www.scummvm.org/data/screenshots/prince/prince/prince_win_en_1_3_full.png" width="160" alt="scummvm/scummvm"></a></td><td><a href="https://github.com/scummvm/scummvm"><b>scummvm</b></a><br><sub>scummvm</sub></td><td>Play classic point-and-click adventures on almost anything</td><td>No</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/OpenXcom/OpenXcom"><img src="https://opengraph.githubassets.com/1/OpenXcom/OpenXcom" width="160" alt="OpenXcom/OpenXcom"></a></td><td><a href="https://github.com/OpenXcom/OpenXcom"><b>OpenXcom</b></a><br><sub>OpenXcom</sub></td><td>Play the original UFO / X-COM on a modern open-source engine</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>Play Perfect Dark natively on PC (bring your own ROM)</td><td>No</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">Wikipedia (© owner)</a></sub></td></tr>
<tr><td><a href="https://github.com/valentderah/totk-pc-recomp"><img src="images/totk-pc-recomp-card.png" width="160" alt="valentderah/totk-pc-recomp"></a></td><td><a href="https://github.com/valentderah/totk-pc-recomp"><b>totk-pc-recomp</b></a><br><sub>valentderah</sub></td><td>Turns the Nintendo Switch version of The Legend of Zelda: Tears of the Kingdom into a native Windows program you can run without an emulator. You supply your own game files.</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>A modern driver and mod platform for FF7/FF8 on PC</td><td>No</td><td><sub>Project README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/smm2recomp/smm2recomp"><b>smm2recomp</b></a><br><sub>smm2recomp</sub></td><td>Static recompilation that turns the closed-source Switch Super Mario Maker 2 into a native app for PC, Mac, Linux and more; you provide your own dump.</td><td>No</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>Play Fallout 2 on modern systems (uses your own game data)</td><td>No</td><td><sub>Project README</sub></td></tr>
@@ -373,6 +376,7 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td><a href="https://github.com/AsyncFinn/rook"><img src="https://opengraph.githubassets.com/1/AsyncFinn/rook" width="160" alt="AsyncFinn/rook"></a></td><td><a href="https://github.com/AsyncFinn/rook"><b>rook</b></a><br><sub>AsyncFinn</sub></td><td>A Roblox-compatible engine in Rust, tested against Studio</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>Smash your desktop again: Gemtree&#x27;s 2000 toy on macOS and the web</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/tallowmere/free-heroes4"><img src="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg" width="160" alt="tallowmere/free-heroes4"></a></td><td><a href="https://github.com/tallowmere/free-heroes4"><b>free-heroes4</b></a><br><sub>tallowmere</sub></td><td>Heroes of Might and Magic IV on a new C++23 engine (uses your GOG files)</td><td>No</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg">Wikipedia (© owner)</a></sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/cheviman/outrunners-port"><b>outrunners-port</b></a><br><sub>cheviman</sub></td><td>A native port of the 1992 Sega arcade game OutRunners for PC and consoles, built from a matching C decompilation. You need your own ROM.</td><td>No</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die&#x27;s Snowball War, rebuilt in Rust + SDL2 (bring your own assets)</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel, reborn in Rust + Bevy</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>Abandoned games brought back to the browser, no original files included</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
@@ -421,9 +425,9 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>Rust reimplementation of the 1992 Johnny Castaway screensaver, reverse-engineered with REA</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>Read and write Axure RP prototype files from the CLI or MCP</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>Merge two JS/TS projects into one, guided by REA</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>Port reverse-engineering findings into Godot, Unity, Unreal or three.js</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>A tiny Windows colour picker, rebuilt from PowerToys&#x27; binaries</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>Stream your Linux desktop to Quest and Pico headsets</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>Port reverse-engineering findings into Godot, Unity, Unreal or three.js</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/monatis/okur"><img src="images/okur-card.png" width="160" alt="monatis/okur"></a></td><td><a href="https://github.com/monatis/okur"><b>okur</b></a><br><sub>monatis</sub></td><td>Open-source screen reader that acts like JAWS, rebuilt from scratch by watching what JAWS says.</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>Wispr Flow&#x27;s voice pipeline, taken apart, plus a 64-line rebuild</td><td>✅ Yes</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">Video thumbnail</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>See what fills your Windows 11 disk, WinDirStat-style</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
@@ -517,12 +521,12 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>REA tools in DeepSeek Harness, with Ghidra auto-installed</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>Use free IDA from an AI agent over MCP</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/dav1dngy/era-agent"><img src="https://raw.githubusercontent.com/dav1dngy/era-agent/main/docs/assets/screenshots/01-main-workspace.png" width="160" alt="dav1dngy/era-agent"></a></td><td><a href="https://github.com/dav1dngy/era-agent"><b>era-agent</b></a><br><sub>dav1dngy</sub></td><td>An evidence-driven RE agent that tries to improve itself</td><td>❔ Unverified</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA in Docker, with Ghidra, Hopper or IDA variants</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>A framework for agents to reverse engineer games from shipped files</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA in Docker, with Ghidra, Hopper or IDA variants</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/DatanoiseTV/revenant"><img src="images/revenant-card.png" width="160" alt="DatanoiseTV/revenant"></a></td><td><a href="https://github.com/DatanoiseTV/revenant"><b>revenant</b></a><br><sub>DatanoiseTV</sub></td><td>AI agent that reverse-engineers old firmware and binaries, then generates pin maps, device trees or reimplementations.</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>Add the REA Skill and tools to DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>A config-only way to mount REA in DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>Make Claude Code cite real REA evidence for every conclusion</td><td>✅ Yes</td><td><sub>Project README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>A config-only way to mount REA in DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>Run REA with local models in LM Studio</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>Register REA&#x27;s MCP tools in DeepSeek Harness</td><td>✅ Yes</td><td><sub>Repo card</sub></td></tr>
<tr><td><a href="https://github.com/Sage-is/CleanRoom"><img src="images/cleanroom-card.png" width="160" alt="Sage-is/CleanRoom"></a></td><td><a href="https://github.com/Sage-is/CleanRoom"><b>CleanRoom</b></a><br><sub>Sage-is</sub></td><td>A simpler local Python version of the REA reverse-engineering MCP server and CLI.</td><td>No</td><td><sub>Repo card</sub></td></tr>
@@ -532,6 +536,7 @@ _Optional filter: these have public evidence of using REA. Most projects in the
<tr><td><a href="https://github.com/orikami048/gea"><img src="images/gea-card.png" width="160" alt="orikami048/gea"></a></td><td><a href="https://github.com/orikami048/gea"><b>gea</b></a><br><sub>orikami048</sub></td><td>MCP &amp; CLI for game RE, asset extraction and Cocos/Three.js recreation; inspired by morluto/rea.</td><td>No</td><td><sub>Repo card</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/Stijnus/dsh-rev-eng"><b>dsh-rev-eng</b></a><br><sub>Stijnus</sub></td><td>DSH plugin packaging REA skills + optional MCP for reverse engineering and Mac app building.</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/CurLeaf/dsh-command-rea"><b>dsh-command-rea</b></a><br><sub>CurLeaf</sub></td><td>DSH /rea slash command that routes requests to the REA skill and MCP tools.</td><td>✅ Yes</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/LostArtefacts/decomp-tools"><b>decomp-tools</b></a><br><sub>LostArtefacts</sub></td><td>Tools that help people create matching decompilations of the Windows versions of Tomb Raider 2 through 5, using the original MSVC 5 and 6 compilers under Wine.</td><td>No</td><td><sub>—</sub></td></tr>
</table>
## Official REA showcases
+14 -9
View File
@@ -49,34 +49,34 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td>—</td><td><a href="https://github.com/Xiangyu-CAS/rea-capcut"><b>rea-capcut</b></a><br><sub>Xiangyu-CAS</sub></td><td>用 REA 研究剪映后重做的开源离线剪辑软件</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>用 C/C++ 重建 DX-Ball 1.07,并对照原版 x86 测试</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/michaelshimeles/sketch"><img src="https://raw.githubusercontent.com/michaelshimeles/sketch/main/docs/screenshots/app_demo.png" width="160" alt="michaelshimeles/sketch"></a></td><td><a href="https://github.com/michaelshimeles/sketch"><b>sketch</b></a><br><sub>michaelshimeles</sub></td><td>Rust 写的无限设计画布,研究 Paper 后重建</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>战地 2 引擎的 C++20 净室重写(读取你自己的游戏)</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/giveen/decomp.anything"><b>decomp.anything</b></a><br><sub>giveen</sub></td><td>停更的匹配式反编译器 decomp.wtf 的活跃分支;增加了 Windows/Linux 二进制支持,并接入 REA,让 AI 也能逆向非游戏程序。</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>战地 2 引擎的 C++20 净室重写(读取你自己的游戏)</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>在 DeepSeek Harness 里用 REA,自动装好 Ghidra</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>通过 MCP 让 AI 智能体使用免费版 IDA</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/lxistired/ledger-reborn"><img src="https://raw.githubusercontent.com/lxistired/ledger-reborn/main/docs/screenshots/accounting.png" width="160" alt="lxistired/ledger-reborn"></a></td><td><a href="https://github.com/lxistired/ledger-reborn"><b>ledger-reborn</b></a><br><sub>lxistired</sub></td><td>本地优先的记账应用,参照 QuickBooks Mac 版</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>用 REA 逆向并重写的 1992 年 Johnny Castaway 屏保(Rust)</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>东方幻想乡(PC-98)的可读源码,对照原编译器校验</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/rodneypantonial/sims3-modernization"><b>sims3-modernization</b></a><br><sub>rodneypantonial</sub></td><td>让模拟人生 3 在新电脑上少卡顿、少崩溃</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA 的 Docker 镜像,含 Ghidra/Hopper/IDA 版本</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>让 AI agent 从发行文件逆向游戏的框架</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA 的 Docker 镜像,含 Ghidra/Hopper/IDA 版本</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/EndLess728/MiTV-Remote"><b>MiTV-Remote</b></a><br><sub>EndLess728</sub></td><td>在 Mac、安卓、iPhone 上用 Wi-Fi 遥控小米电视</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>再砸一次桌面:Gemtree 2000 年的小玩具登上 macOS 和网页</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/nicolvus/a6000-fw-decomp"><b>a6000-fw-decomp</b></a><br><sub>nicolvus</sub></td><td>用 REA 和 Ghidra 拆索尼 A6000 相机固件</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>再砸一次桌面:Gemtree 2000 年的小玩具登上 macOS 和网页</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>借助 REA 把两个 JS/TS 项目融合成一个</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>PreSonus AudioBox VSL 声卡的 Linux 内核模块</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-lab"><img src="https://opengraph.githubassets.com/1/pablodiazjorge/rea-lab" width="160" alt="pablodiazjorge/rea-lab"></a></td><td><a href="https://github.com/pablodiazjorge/rea-lab"><b>rea-lab</b></a><br><sub>pablodiazjorge</sub></td><td>Windows + Ghidra 练习题和预注册的 REA 评测</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>PreSonus AudioBox VSL 声卡的 Linux 内核模块</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><img src="https://raw.githubusercontent.com/NullLabTests/OpenBSD_netcat_REA/main/assets/rea-pipeline.png" width="160" alt="NullLabTests/OpenBSD_netcat_REA"></a></td><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><b>OpenBSD_netcat_REA</b></a><br><sub>NullLabTests</sub></td><td>用 REA + Ghidra 静态分析 netcat-openbsd</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色器,从 PowerToys 二进制研究而来</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 头显</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>给 DeepSeek Harness 加上 REA 技能和工具</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>让 Claude Code 的每条结论都引用真实 REA 证据</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>在 Windows 桌面上控制索尼蓝牙耳机</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die 的雪球大战,用 Rust + SDL2 重做(素材自备)</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ:The Duel 用 Rust + Bevy 重生</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>只靠配置就把 REA 挂进 DeepSeek Harness</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>让 Claude Code 的每条结论都引用真实 REA 证据</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>被遗弃的老游戏重回浏览器,不含任何原版文件</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>在 LM Studio 里配合本地模型用 REA</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>在 DeepSeek Harness 中注册 REA 的 MCP 工具</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>被遗弃的老游戏重回浏览器,不含任何原版文件</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>拆解 Wispr Flow 语音管线,附 64 行重写版</td><td>✅ 是</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">视频封面</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>像 WinDirStat 一样看清 Windows 11 磁盘被什么占满</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/cognixws/picode-rea"><img src="https://opengraph.githubassets.com/1/cognixws/picode-rea" width="160" alt="cognixws/picode-rea"></a></td><td><a href="https://github.com/cognixws/picode-rea"><b>picode-rea</b></a><br><sub>cognixws</sub></td><td>在 PiCode 里使用 REA 的静态分析工具</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
@@ -306,6 +306,7 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<table>
<tr><th width="170">图片</th><th>项目</th><th>简介</th><th>使用 rea</th><th>图片来源</th></tr>
<tr><td>—</td><td><a href="https://github.com/gothamor/gta-vcs-recomp"><b>gta-vcs-recomp</b></a><br><sub>gothamor</sub></td><td>把原版 PS2 游戏《GTA:罪恶都市传奇》的可执行文件重编译成原生 Windows 和 Linux 程序。需要自己提供光盘镜像。</td><td>否</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>把 PS2 格斗游戏《都市统治》通过静态重编译做成原生 PC 移植版,支持 60 帧、高分辨率和 HD 贴图。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
</table>
@@ -350,6 +351,7 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td><a href="https://github.com/N0zoM1z0/th10"><img src="https://raw.githubusercontent.com/N0zoM1z0/th10/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th10"></a></td><td><a href="https://github.com/N0zoM1z0/th10"><b>th10</b></a><br><sub>N0zoM1z0</sub></td><td>东方风神录,重建为源码</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th09"><img src="https://raw.githubusercontent.com/N0zoM1z0/th09/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th09"></a></td><td><a href="https://github.com/N0zoM1z0/th09"><b>th09</b></a><br><sub>N0zoM1z0</sub></td><td>东方花映冢,重建为源码</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><img src="https://opengraph.githubassets.com/1/N0zoM1z0/touhou-reverse-engineering" width="160" alt="N0zoM1z0/touhou-reverse-engineering"></a></td><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><b>touhou-reverse-engineering</b></a><br><sub>N0zoM1z0</sub></td><td>以证据为先的东方 IDA 笔记,附运行时补丁实验</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/yamahuser/mhfz-decomp"><b>mhfz-decomp</b></a><br><sub>yamahuser</sub></td><td>针对《怪物猎人边境Z》在线客户端的逆向工程:整理函数名、规格和辅助工具。不包含卡普空的原始代码。</td><td>否</td><td><sub>—</sub></td></tr>
</table>
#### 重制 / 移植
@@ -364,6 +366,7 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td><a href="https://github.com/scummvm/scummvm"><img src="https://www.scummvm.org/data/screenshots/prince/prince/prince_win_en_1_3_full.png" width="160" alt="scummvm/scummvm"></a></td><td><a href="https://github.com/scummvm/scummvm"><b>scummvm</b></a><br><sub>scummvm</sub></td><td>在几乎任何设备上玩经典点击冒险游戏</td><td>否</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/OpenXcom/OpenXcom"><img src="https://opengraph.githubassets.com/1/OpenXcom/OpenXcom" width="160" alt="OpenXcom/OpenXcom"></a></td><td><a href="https://github.com/OpenXcom/OpenXcom"><b>OpenXcom</b></a><br><sub>OpenXcom</sub></td><td>在现代开源引擎上玩初代 UFO / X-COM</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>在 PC 上原生运行完美黑暗(ROM 自备)</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">维基百科(© 版权方)</a></sub></td></tr>
<tr><td><a href="https://github.com/valentderah/totk-pc-recomp"><img src="images/totk-pc-recomp-card.png" width="160" alt="valentderah/totk-pc-recomp"></a></td><td><a href="https://github.com/valentderah/totk-pc-recomp"><b>totk-pc-recomp</b></a><br><sub>valentderah</sub></td><td>把任天堂 Switch 上的《塞尔达传说:王国之泪》静态重编译成原生 Windows 程序,不用模拟器就能玩。需要自己提供游戏文件。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>PC 版 FF7/FF8 的现代驱动与 Mod 平台</td><td>否</td><td><sub>项目 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/smm2recomp/smm2recomp"><b>smm2recomp</b></a><br><sub>smm2recomp</sub></td><td>用静态重编译把闭源的 Switch《超级马里奥制造2》做成能在电脑、Mac、Linux 等平台原生运行的程序;需要你自己提供游戏转储。</td><td>否</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>在现代系统上玩辐射 2(读取你自己的游戏数据)</td><td>否</td><td><sub>项目 README</sub></td></tr>
@@ -373,6 +376,7 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td><a href="https://github.com/AsyncFinn/rook"><img src="https://opengraph.githubassets.com/1/AsyncFinn/rook" width="160" alt="AsyncFinn/rook"></a></td><td><a href="https://github.com/AsyncFinn/rook"><b>rook</b></a><br><sub>AsyncFinn</sub></td><td>Rust 写的 Roblox 兼容引擎,对照 Studio 测试</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>再砸一次桌面:Gemtree 2000 年的小玩具登上 macOS 和网页</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/tallowmere/free-heroes4"><img src="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg" width="160" alt="tallowmere/free-heroes4"></a></td><td><a href="https://github.com/tallowmere/free-heroes4"><b>free-heroes4</b></a><br><sub>tallowmere</sub></td><td>英雄无敌 IV 的 C++23 新引擎(读取你的 GOG 文件)</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg">维基百科(© 版权方)</a></sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/cheviman/outrunners-port"><b>outrunners-port</b></a><br><sub>cheviman</sub></td><td>基于逐字节匹配的 C 反编译,把 1992 年世嘉街机游戏《OutRunners》移植成原生 PC 和主机版本。需要自己提供 ROM。</td><td>否</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die 的雪球大战,用 Rust + SDL2 重做(素材自备)</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ:The Duel 用 Rust + Bevy 重生</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>被遗弃的老游戏重回浏览器,不含任何原版文件</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
@@ -421,9 +425,9 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>用 REA 逆向并重写的 1992 年 Johnny Castaway 屏保(Rust)</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>用命令行或 MCP 读写 Axure RP 原型文件</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>借助 REA 把两个 JS/TS 项目融合成一个</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>把逆向成果移植到 Godot、Unity、Unreal 或 three.js</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色器,从 PowerToys 二进制研究而来</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 头显</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>把逆向成果移植到 Godot、Unity、Unreal 或 three.js</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/monatis/okur"><img src="images/okur-card.png" width="160" alt="monatis/okur"></a></td><td><a href="https://github.com/monatis/okur"><b>okur</b></a><br><sub>monatis</sub></td><td>从零重写的开源屏幕阅读器,行为像 JAWS,通过观察 JAWS 的语音输出来实现。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>拆解 Wispr Flow 语音管线,附 64 行重写版</td><td>✅ 是</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">视频封面</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>像 WinDirStat 一样看清 Windows 11 磁盘被什么占满</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
@@ -517,12 +521,12 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>在 DeepSeek Harness 里用 REA,自动装好 Ghidra</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>通过 MCP 让 AI 智能体使用免费版 IDA</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/dav1dngy/era-agent"><img src="https://raw.githubusercontent.com/dav1dngy/era-agent/main/docs/assets/screenshots/01-main-workspace.png" width="160" alt="dav1dngy/era-agent"></a></td><td><a href="https://github.com/dav1dngy/era-agent"><b>era-agent</b></a><br><sub>dav1dngy</sub></td><td>以证据驱动、会尝试自我改进的逆向智能体</td><td>❔ 待验证</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA 的 Docker 镜像,含 Ghidra/Hopper/IDA 版本</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>让 AI agent 从发行文件逆向游戏的框架</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA 的 Docker 镜像,含 Ghidra/Hopper/IDA 版本</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/DatanoiseTV/revenant"><img src="images/revenant-card.png" width="160" alt="DatanoiseTV/revenant"></a></td><td><a href="https://github.com/DatanoiseTV/revenant"><b>revenant</b></a><br><sub>DatanoiseTV</sub></td><td>用大模型自动逆向被厂商抛弃的固件和二进制程序,生成引脚图、设备树或开源重实现。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>给 DeepSeek Harness 加上 REA 技能和工具</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>只靠配置就把 REA 挂进 DeepSeek Harness</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>让 Claude Code 的每条结论都引用真实 REA 证据</td><td>✅ 是</td><td><sub>项目 README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>只靠配置就把 REA 挂进 DeepSeek Harness</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>在 LM Studio 里配合本地模型用 REA</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>在 DeepSeek Harness 中注册 REA 的 MCP 工具</td><td>✅ 是</td><td><sub>仓库卡片</sub></td></tr>
<tr><td><a href="https://github.com/Sage-is/CleanRoom"><img src="images/cleanroom-card.png" width="160" alt="Sage-is/CleanRoom"></a></td><td><a href="https://github.com/Sage-is/CleanRoom"><b>CleanRoom</b></a><br><sub>Sage-is</sub></td><td>用 Python 从零重写的本地 REA(逆向任何东西)MCP 服务器和命令行工具。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
@@ -532,6 +536,7 @@ _可选过滤:以下有公开证据表明使用了 REA。地图里大部分项
<tr><td><a href="https://github.com/orikami048/gea"><img src="images/gea-card.png" width="160" alt="orikami048/gea"></a></td><td><a href="https://github.com/orikami048/gea"><b>gea</b></a><br><sub>orikami048</sub></td><td>游戏逆向、资源提取与 Cocos/Three.js 重现的 MCP 与 CLI;受 morluto/rea 启发。</td><td>否</td><td><sub>仓库卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/Stijnus/dsh-rev-eng"><b>dsh-rev-eng</b></a><br><sub>Stijnus</sub></td><td>将 REA 技能与可选 MCP 打包为 DSH 插件,用于逆向工程与 Mac 应用构建。</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/CurLeaf/dsh-command-rea"><b>dsh-command-rea</b></a><br><sub>CurLeaf</sub></td><td>DSH /rea 斜杠命令,将逆向分析请求路由到 REA 技能与 MCP 工具。</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/LostArtefacts/decomp-tools"><b>decomp-tools</b></a><br><sub>LostArtefacts</sub></td><td>帮助对 Windows 版《古墓丽影2》到《古墓丽影5》做逐字节匹配反编译的工具,使用 Wine 下的原版 MSVC 5/6 编译器。</td><td>否</td><td><sub>—</sub></td></tr>
</table>
## REA 官方 Showcase
+14 -9
View File
@@ -49,34 +49,34 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td>—</td><td><a href="https://github.com/Xiangyu-CAS/rea-capcut"><b>rea-capcut</b></a><br><sub>Xiangyu-CAS</sub></td><td>用 REA 研究剪映後重做的開源離線剪輯軟體</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/dx-ball"><img src="https://raw.githubusercontent.com/N0zoM1z0/dx-ball/main/resources/dxball-title.png" width="160" alt="N0zoM1z0/dx-ball"></a></td><td><a href="https://github.com/N0zoM1z0/dx-ball"><b>dx-ball</b></a><br><sub>N0zoM1z0</sub></td><td>用 C/C++ 重建 DX-Ball 1.07,並對照原版 x86 測試</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/michaelshimeles/sketch"><img src="https://raw.githubusercontent.com/michaelshimeles/sketch/main/docs/screenshots/app_demo.png" width="160" alt="michaelshimeles/sketch"></a></td><td><a href="https://github.com/michaelshimeles/sketch"><b>sketch</b></a><br><sub>michaelshimeles</sub></td><td>以 Rust 寫成的無限設計畫布,研究 Paper 後重建</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>戰地風雲 2 引擎的 C++20 淨室重寫(讀取你自己的遊戲檔案)</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/giveen/decomp.anything"><b>decomp.anything</b></a><br><sub>giveen</sub></td><td>停更的匹配式反編譯器 decomp.wtf 的活躍分支;增加了 Windows/Linux 二進位支援,並接入 REA,讓 AI 也能逆向非遊戲程式。</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><img src="https://raw.githubusercontent.com/Moxnatiy/OpenBattlefield2/master/docs/screenshots/menu-main.png" width="160" alt="Moxnatiy/OpenBattlefield2"></a></td><td><a href="https://github.com/Moxnatiy/OpenBattlefield2"><b>OpenBattlefield2</b></a><br><sub>Moxnatiy</sub></td><td>戰地風雲 2 引擎的 C++20 淨室重寫(讀取你自己的遊戲檔案)</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>在 DeepSeek Harness 裡使用 REA,自動裝好 Ghidra</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>透過 MCP 讓 AI 代理使用免費版 IDA</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/lxistired/ledger-reborn"><img src="https://raw.githubusercontent.com/lxistired/ledger-reborn/main/docs/screenshots/accounting.png" width="160" alt="lxistired/ledger-reborn"></a></td><td><a href="https://github.com/lxistired/ledger-reborn"><b>ledger-reborn</b></a><br><sub>lxistired</sub></td><td>本機優先的記帳 App,參考 QuickBooks Mac 版</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>用 REA 逆向並重寫的 1992 年 Johnny Castaway 螢幕保護程式(Rust)</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th04"><img src="https://raw.githubusercontent.com/N0zoM1z0/th04/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th04"></a></td><td><a href="https://github.com/N0zoM1z0/th04"><b>th04</b></a><br><sub>N0zoM1z0</sub></td><td>東方幻想鄉(PC-98)的可讀原始碼,並以原版編譯器驗證</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/rodneypantonial/sims3-modernization"><b>sims3-modernization</b></a><br><sub>rodneypantonial</sub></td><td>讓模擬市民 3 在新電腦上少卡頓、少當機</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA 的 Docker 映像檔,含 Ghidra/Hopper/IDA 版本</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>讓 AI agent 從發行檔案逆向遊戲的框架</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA 的 Docker 映像檔,含 Ghidra/Hopper/IDA 版本</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/EndLess728/MiTV-Remote"><b>MiTV-Remote</b></a><br><sub>EndLess728</sub></td><td>在 Mac、Android、iPhone 上用 Wi-Fi 遙控小米電視</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>再砸一次桌面:Gemtree 2000 年的小玩具登上 macOS 和網頁</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/nicolvus/a6000-fw-decomp"><b>a6000-fw-decomp</b></a><br><sub>nicolvus</sub></td><td>用 REA 和 Ghidra 拆 Sony A6000 相機韌體</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>再砸一次桌面:Gemtree 2000 年的小玩具登上 macOS 和網頁</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>藉助 REA 把兩個 JS/TS 專案合併成一個</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>PreSonus AudioBox VSL 音效卡的 Linux 核心模組</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-lab"><img src="https://opengraph.githubassets.com/1/pablodiazjorge/rea-lab" width="160" alt="pablodiazjorge/rea-lab"></a></td><td><a href="https://github.com/pablodiazjorge/rea-lab"><b>rea-lab</b></a><br><sub>pablodiazjorge</sub></td><td>Windows + Ghidra 練習題與預先登記的 REA 評測</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/grisuno/VSL-DSP"><img src="https://opengraph.githubassets.com/1/grisuno/VSL-DSP" width="160" alt="grisuno/VSL-DSP"></a></td><td><a href="https://github.com/grisuno/VSL-DSP"><b>VSL-DSP</b></a><br><sub>grisuno</sub></td><td>PreSonus AudioBox VSL 音效卡的 Linux 核心模組</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><img src="https://raw.githubusercontent.com/NullLabTests/OpenBSD_netcat_REA/main/assets/rea-pipeline.png" width="160" alt="NullLabTests/OpenBSD_netcat_REA"></a></td><td><a href="https://github.com/NullLabTests/OpenBSD_netcat_REA"><b>OpenBSD_netcat_REA</b></a><br><sub>NullLabTests</sub></td><td>以 REA + Ghidra 靜態分析 netcat-openbsd</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色工具,從 PowerToys 二進位檔研究而來</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 頭戴裝置</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>給 DeepSeek Harness 加上 REA 技能和工具</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>讓 Claude Code 的每項結論都引用真實的 REA 證據</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/B-Howell/soundconnect-desktop"><b>soundconnect-desktop</b></a><br><sub>B-Howell</sub></td><td>在 Windows 桌面上控制 Sony 藍牙耳機</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die 的雪球大戰,以 Rust + SDL2 重製(素材需自備)</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel 以 Rust + Bevy 重生</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>只靠設定就把 REA 接進 DeepSeek Harness</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>讓 Claude Code 的每項結論都引用真實的 REA 證據</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>被遺棄的老遊戲重回瀏覽器,不含任何原版檔案</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>在 LM Studio 裡搭配本機模型使用 REA</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>在 DeepSeek Harness 中註冊 REA 的 MCP 工具</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>被遺棄的老遊戲重回瀏覽器,不含任何原版檔案</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>拆解 Wispr Flow 的語音管線,附 64 行重寫版</td><td>✅ 是</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">影片封面</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>像 WinDirStat 一樣看清 Windows 11 磁碟被什麼佔滿</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/cognixws/picode-rea"><img src="https://opengraph.githubassets.com/1/cognixws/picode-rea" width="160" alt="cognixws/picode-rea"></a></td><td><a href="https://github.com/cognixws/picode-rea"><b>picode-rea</b></a><br><sub>cognixws</sub></td><td>在 PiCode 裡使用 REA 的靜態分析工具</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
@@ -306,6 +306,7 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<table>
<tr><th width="170">圖片</th><th>專案</th><th>簡介</th><th>使用 rea</th><th>圖片來源</th></tr>
<tr><td>—</td><td><a href="https://github.com/gothamor/gta-vcs-recomp"><b>gta-vcs-recomp</b></a><br><sub>gothamor</sub></td><td>把原版 PS2 遊戲《GTA:罪惡都市傳奇》的可執行檔重編譯成原生 Windows 和 Linux 程式。需要自己提供光碟映像。</td><td>否</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><img src="images/urban-reign-recomp-card.png" width="160" alt="thiagordsfx/urban-reign-recomp"></a></td><td><a href="https://github.com/thiagordsfx/urban-reign-recomp"><b>urban-reign-recomp</b></a><br><sub>thiagordsfx</sub></td><td>把 PS2 格鬥遊戲《都市統治》透過靜態重編譯做成原生 PC 移植版,支援 60 幀、高解析度和 HD 貼圖。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
</table>
@@ -350,6 +351,7 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td><a href="https://github.com/N0zoM1z0/th10"><img src="https://raw.githubusercontent.com/N0zoM1z0/th10/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th10"></a></td><td><a href="https://github.com/N0zoM1z0/th10"><b>th10</b></a><br><sub>N0zoM1z0</sub></td><td>東方風神錄,重建成原始碼</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/th09"><img src="https://raw.githubusercontent.com/N0zoM1z0/th09/main/resources/title-screen.png" width="160" alt="N0zoM1z0/th09"></a></td><td><a href="https://github.com/N0zoM1z0/th09"><b>th09</b></a><br><sub>N0zoM1z0</sub></td><td>東方花映塚,重建成原始碼</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><img src="https://opengraph.githubassets.com/1/N0zoM1z0/touhou-reverse-engineering" width="160" alt="N0zoM1z0/touhou-reverse-engineering"></a></td><td><a href="https://github.com/N0zoM1z0/touhou-reverse-engineering"><b>touhou-reverse-engineering</b></a><br><sub>N0zoM1z0</sub></td><td>證據優先的東方 IDA 筆記,附執行期修補實驗</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/yamahuser/mhfz-decomp"><b>mhfz-decomp</b></a><br><sub>yamahuser</sub></td><td>針對《魔物獵人前線Z》線上客戶端的逆向工程:整理函式名稱、規格和輔助工具。不包含卡普空的原始程式碼。</td><td>否</td><td><sub>—</sub></td></tr>
</table>
#### 重製 / 移植
@@ -364,6 +366,7 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td><a href="https://github.com/scummvm/scummvm"><img src="https://www.scummvm.org/data/screenshots/prince/prince/prince_win_en_1_3_full.png" width="160" alt="scummvm/scummvm"></a></td><td><a href="https://github.com/scummvm/scummvm"><b>scummvm</b></a><br><sub>scummvm</sub></td><td>在幾乎任何裝置上玩經典點擊式冒險遊戲</td><td>否</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/OpenXcom/OpenXcom"><img src="https://opengraph.githubassets.com/1/OpenXcom/OpenXcom" width="160" alt="OpenXcom/OpenXcom"></a></td><td><a href="https://github.com/OpenXcom/OpenXcom"><b>OpenXcom</b></a><br><sub>OpenXcom</sub></td><td>在現代開源引擎上玩初代 UFO / X-COM</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><img src="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg" width="160" alt="perfect-dark-pc-port/perfect_dark"></a></td><td><a href="https://github.com/perfect-dark-pc-port/perfect_dark"><b>perfect_dark</b></a><br><sub>perfect-dark-pc-port</sub></td><td>在 PC 上原生執行 Perfect Dark(ROM 需自備)</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg">維基百科(© 版權方)</a></sub></td></tr>
<tr><td><a href="https://github.com/valentderah/totk-pc-recomp"><img src="images/totk-pc-recomp-card.png" width="160" alt="valentderah/totk-pc-recomp"></a></td><td><a href="https://github.com/valentderah/totk-pc-recomp"><b>totk-pc-recomp</b></a><br><sub>valentderah</sub></td><td>把任天堂 Switch 上的《薩爾達傳說:王國之淚》靜態重編譯成原生 Windows 程式,不用模擬器就能玩。需要自己提供遊戲檔案。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/julianxhokaxhiu/FFNx"><img src="https://raw.githubusercontent.com/julianxhokaxhiu/FFNx/master/.screens/ff7.png" width="160" alt="julianxhokaxhiu/FFNx"></a></td><td><a href="https://github.com/julianxhokaxhiu/FFNx"><b>FFNx</b></a><br><sub>julianxhokaxhiu</sub></td><td>PC 版 FF7/FF8 的現代驅動程式與 Mod 平台</td><td>否</td><td><sub>專案 README</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/smm2recomp/smm2recomp"><b>smm2recomp</b></a><br><sub>smm2recomp</sub></td><td>用靜態重編譯把閉源的 Switch《超級瑪利歐製造2》做成能在電腦、Mac、Linux 等平台原生執行的程式;需要你自己提供遊戲轉儲。</td><td>否</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/fallout2-ce/fallout2-ce"><img src="https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/main/docs/images/two-column-inventory.jpg" width="160" alt="fallout2-ce/fallout2-ce"></a></td><td><a href="https://github.com/fallout2-ce/fallout2-ce"><b>fallout2-ce</b></a><br><sub>fallout2-ce</sub></td><td>在現代系統上玩異塵餘生 2(讀取你自己的遊戲資料)</td><td>否</td><td><sub>專案 README</sub></td></tr>
@@ -373,6 +376,7 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td><a href="https://github.com/AsyncFinn/rook"><img src="https://opengraph.githubassets.com/1/AsyncFinn/rook" width="160" alt="AsyncFinn/rook"></a></td><td><a href="https://github.com/AsyncFinn/rook"><b>rook</b></a><br><sub>AsyncFinn</sub></td><td>以 Rust 寫成的 Roblox 相容引擎,對照 Studio 測試</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><img src="https://raw.githubusercontent.com/ucodia/desktop-games-nostalgia/main/docs/demo.gif" width="160" alt="ucodia/desktop-games-nostalgia"></a></td><td><a href="https://github.com/ucodia/desktop-games-nostalgia"><b>desktop-games-nostalgia</b></a><br><sub>ucodia</sub></td><td>再砸一次桌面:Gemtree 2000 年的小玩具登上 macOS 和網頁</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/tallowmere/free-heroes4"><img src="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg" width="160" alt="tallowmere/free-heroes4"></a></td><td><a href="https://github.com/tallowmere/free-heroes4"><b>free-heroes4</b></a><br><sub>tallowmere</sub></td><td>魔法門之英雄無敵 IV 的 C++23 新引擎(讀取你的 GOG 檔案)</td><td>否</td><td><sub><a href="https://upload.wikimedia.org/wikipedia/en/c/cc/Heroes_of_Might_and_Magic_IV_box.jpg">維基百科(© 版權方)</a></sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/cheviman/outrunners-port"><b>outrunners-port</b></a><br><sub>cheviman</sub></td><td>基於逐位元組匹配的 C 反編譯,把 1992 年世嘉街機遊戲《OutRunners》移植成原生 PC 和主機版本。需要自己提供 ROM。</td><td>否</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><img src="https://raw.githubusercontent.com/tuunanet/rea-ski-or-die-reconstruction/main/docs/snowball-war.gif" width="160" alt="tuunanet/rea-ski-or-die-reconstruction"></a></td><td><a href="https://github.com/tuunanet/rea-ski-or-die-reconstruction"><b>rea-ski-or-die-reconstruction</b></a><br><sub>tuunanet</sub></td><td>Ski or Die 的雪球大戰,以 Rust + SDL2 重製(素材需自備)</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/OpenRsG/GunZRs"><img src="https://raw.githubusercontent.com/OpenRsG/GunZRs/main/docs/media/menu.jpg" width="160" alt="OpenRsG/GunZRs"></a></td><td><a href="https://github.com/OpenRsG/GunZRs"><b>GunZRs</b></a><br><sub>OpenRsG</sub></td><td>GunZ: The Duel 以 Rust + Bevy 重生</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/a-barzanti/ai-rebuilds"><img src="https://opengraph.githubassets.com/1/a-barzanti/ai-rebuilds" width="160" alt="a-barzanti/ai-rebuilds"></a></td><td><a href="https://github.com/a-barzanti/ai-rebuilds"><b>ai-rebuilds</b></a><br><sub>a-barzanti</sub></td><td>被遺棄的老遊戲重回瀏覽器,不含任何原版檔案</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
@@ -421,9 +425,9 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td>—</td><td><a href="https://github.com/glauberlima/open-scrantic"><b>open-scrantic</b></a><br><sub>glauberlima</sub></td><td>用 REA 逆向並重寫的 1992 年 Johnny Castaway 螢幕保護程式(Rust)</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/LilZeeCN/zee-rp"><img src="https://raw.githubusercontent.com/LilZeeCN/zee-rp/main/examples/screenshot/source.png" width="160" alt="LilZeeCN/zee-rp"></a></td><td><a href="https://github.com/LilZeeCN/zee-rp"><b>zee-rp</b></a><br><sub>LilZeeCN</sub></td><td>以命令列或 MCP 讀寫 Axure RP 原型檔</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/sickpyramid/ReaFuse"><img src="https://opengraph.githubassets.com/1/sickpyramid/ReaFuse" width="160" alt="sickpyramid/ReaFuse"></a></td><td><a href="https://github.com/sickpyramid/ReaFuse"><b>ReaFuse</b></a><br><sub>sickpyramid</sub></td><td>藉助 REA 把兩個 JS/TS 專案合併成一個</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>把逆向成果移植到 Godot、Unity、Unreal 或 three.js</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/iammukeshm/hexgrab"><img src="https://opengraph.githubassets.com/1/iammukeshm/hexgrab" width="160" alt="iammukeshm/hexgrab"></a></td><td><a href="https://github.com/iammukeshm/hexgrab"><b>hexgrab</b></a><br><sub>iammukeshm</sub></td><td>迷你 Windows 取色工具,從 PowerToys 二進位檔研究而來</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/cudanexus/vd-streamer-linux"><img src="https://opengraph.githubassets.com/1/cudanexus/vd-streamer-linux" width="160" alt="cudanexus/vd-streamer-linux"></a></td><td><a href="https://github.com/cudanexus/vd-streamer-linux"><b>vd-streamer-linux</b></a><br><sub>cudanexus</sub></td><td>把 Linux 桌面串流到 Quest、Pico 頭戴裝置</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/laaielichter/Reverseport"><img src="https://raw.githubusercontent.com/laaielichter/Reverseport/main/docs/assets/demo.gif" width="160" alt="laaielichter/Reverseport"></a></td><td><a href="https://github.com/laaielichter/Reverseport"><b>Reverseport</b></a><br><sub>laaielichter</sub></td><td>把逆向成果移植到 Godot、Unity、Unreal 或 three.js</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/monatis/okur"><img src="images/okur-card.png" width="160" alt="monatis/okur"></a></td><td><a href="https://github.com/monatis/okur"><b>okur</b></a><br><sub>monatis</sub></td><td>從零重寫的開源螢幕閱讀器,行為像 JAWS,透過觀察 JAWS 的語音輸出來實現。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><img src="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg" width="160" alt="az9713/wispr-flow-rea-teardown"></a></td><td><a href="https://github.com/az9713/wispr-flow-rea-teardown"><b>wispr-flow-rea-teardown</b></a><br><sub>az9713</sub></td><td>拆解 Wispr Flow 的語音管線,附 64 行重寫版</td><td>✅ 是</td><td><sub><a href="https://img.youtube.com/vi/FnB9tHKBJXQ/maxresdefault.jpg">影片封面</a></sub></td></tr>
<tr><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><img src="https://opengraph.githubassets.com/1/KarlssonChristoffer/DiskLens" width="160" alt="KarlssonChristoffer/DiskLens"></a></td><td><a href="https://github.com/KarlssonChristoffer/DiskLens"><b>DiskLens</b></a><br><sub>KarlssonChristoffer</sub></td><td>像 WinDirStat 一樣看清 Windows 11 磁碟被什麼佔滿</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
@@ -517,12 +521,12 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td><a href="https://github.com/czcdr/dsh-plugin-rea"><img src="https://raw.githubusercontent.com/czcdr/dsh-plugin-rea/main/assets/screenshot-1.png" width="160" alt="czcdr/dsh-plugin-rea"></a></td><td><a href="https://github.com/czcdr/dsh-plugin-rea"><b>dsh-plugin-rea</b></a><br><sub>czcdr</sub></td><td>在 DeepSeek Harness 裡使用 REA,自動裝好 Ghidra</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/0xshlomil/ida-free-mcp"><img src="https://opengraph.githubassets.com/1/0xshlomil/ida-free-mcp" width="160" alt="0xshlomil/ida-free-mcp"></a></td><td><a href="https://github.com/0xshlomil/ida-free-mcp"><b>ida-free-mcp</b></a><br><sub>0xshlomil</sub></td><td>透過 MCP 讓 AI 代理使用免費版 IDA</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/dav1dngy/era-agent"><img src="https://raw.githubusercontent.com/dav1dngy/era-agent/main/docs/assets/screenshots/01-main-workspace.png" width="160" alt="dav1dngy/era-agent"></a></td><td><a href="https://github.com/dav1dngy/era-agent"><b>era-agent</b></a><br><sub>dav1dngy</sub></td><td>證據驅動、會嘗試自我改進的逆向工程 AI 代理</td><td>❔ 待驗證</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA 的 Docker 映像檔,含 Ghidra/Hopper/IDA 版本</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/tanepiper/game-frame"><b>game-frame</b></a><br><sub>tanepiper</sub></td><td>讓 AI agent 從發行檔案逆向遊戲的框架</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td><a href="https://github.com/alexmi256/rea-agent-docker"><img src="https://opengraph.githubassets.com/1/alexmi256/rea-agent-docker" width="160" alt="alexmi256/rea-agent-docker"></a></td><td><a href="https://github.com/alexmi256/rea-agent-docker"><b>rea-agent-docker</b></a><br><sub>alexmi256</sub></td><td>REA 的 Docker 映像檔,含 Ghidra/Hopper/IDA 版本</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/DatanoiseTV/revenant"><img src="images/revenant-card.png" width="160" alt="DatanoiseTV/revenant"></a></td><td><a href="https://github.com/DatanoiseTV/revenant"><b>revenant</b></a><br><sub>DatanoiseTV</sub></td><td>用大模型自動逆向被廠商拋棄的韌體和二進位程式,生成腳位圖、設備樹或開源重實現。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/zhaofeng130/dsh-rea"><img src="https://opengraph.githubassets.com/1/zhaofeng130/dsh-rea" width="160" alt="zhaofeng130/dsh-rea"></a></td><td><a href="https://github.com/zhaofeng130/dsh-rea"><b>dsh-rea</b></a><br><sub>zhaofeng130</sub></td><td>給 DeepSeek Harness 加上 REA 技能和工具</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>只靠設定就把 REA 接進 DeepSeek Harness</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/pablodiazjorge/rea-casebook"><img src="https://raw.githubusercontent.com/pablodiazjorge/rea-casebook/main/media/session-dark.png" width="160" alt="pablodiazjorge/rea-casebook"></a></td><td><a href="https://github.com/pablodiazjorge/rea-casebook"><b>rea-casebook</b></a><br><sub>pablodiazjorge</sub></td><td>讓 Claude Code 的每項結論都引用真實的 REA 證據</td><td>✅ 是</td><td><sub>專案 README</sub></td></tr>
<tr><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><img src="https://opengraph.githubassets.com/1/sheilacraig/dsh-rea-mcp" width="160" alt="sheilacraig/dsh-rea-mcp"></a></td><td><a href="https://github.com/sheilacraig/dsh-rea-mcp"><b>dsh-rea-mcp</b></a><br><sub>sheilacraig</sub></td><td>只靠設定就把 REA 接進 DeepSeek Harness</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/Nowng/rea-mcp"><img src="https://opengraph.githubassets.com/1/Nowng/rea-mcp" width="160" alt="Nowng/rea-mcp"></a></td><td><a href="https://github.com/Nowng/rea-mcp"><b>rea-mcp</b></a><br><sub>Nowng</sub></td><td>在 LM Studio 裡搭配本機模型使用 REA</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><img src="https://opengraph.githubassets.com/1/ya123-4/rea-dsh-plugin" width="160" alt="ya123-4/rea-dsh-plugin"></a></td><td><a href="https://github.com/ya123-4/rea-dsh-plugin"><b>rea-dsh-plugin</b></a><br><sub>ya123-4</sub></td><td>在 DeepSeek Harness 中註冊 REA 的 MCP 工具</td><td>✅ 是</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td><a href="https://github.com/Sage-is/CleanRoom"><img src="images/cleanroom-card.png" width="160" alt="Sage-is/CleanRoom"></a></td><td><a href="https://github.com/Sage-is/CleanRoom"><b>CleanRoom</b></a><br><sub>Sage-is</sub></td><td>用 Python 從零重寫的本地 REA(逆向任何東西)MCP 伺服器和命令列工具。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
@@ -532,6 +536,7 @@ _可選過濾:以下有公開證據表明使用了 REA。地圖裡大部分專
<tr><td><a href="https://github.com/orikami048/gea"><img src="images/gea-card.png" width="160" alt="orikami048/gea"></a></td><td><a href="https://github.com/orikami048/gea"><b>gea</b></a><br><sub>orikami048</sub></td><td>遊戲逆向、資源提取與 Cocos/Three.js 重現的 MCP 與 CLI;受 morluto/rea 啟發。</td><td>否</td><td><sub>儲存庫卡片</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/Stijnus/dsh-rev-eng"><b>dsh-rev-eng</b></a><br><sub>Stijnus</sub></td><td>將 REA 技能與可選 MCP 打包為 DSH 插件,用於逆向工程與 Mac 應用建構。</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/CurLeaf/dsh-command-rea"><b>dsh-command-rea</b></a><br><sub>CurLeaf</sub></td><td>DSH /rea 斜線命令,將逆向分析請求路由到 REA 技能與 MCP 工具。</td><td>✅ 是</td><td><sub>—</sub></td></tr>
<tr><td>—</td><td><a href="https://github.com/LostArtefacts/decomp-tools"><b>decomp-tools</b></a><br><sub>LostArtefacts</sub></td><td>幫助對 Windows 版《古墓奇兵2》到《古墓奇兵5》做逐位元組匹配反編譯的工具,使用 Wine 下的原版 MSVC 5/6 編譯器。</td><td>否</td><td><sub>—</sub></td></tr>
</table>
## REA 官方 Showcase
+41 -1
View File
@@ -1750,5 +1750,45 @@
"https://github.com/Sage-is/CleanRoom",
"No",
"Local Python reimplementation of REA: a DRY MCP server and CLI with pageable Evidence."
],
[
"pc",
"remake",
"valentderah/totk-pc-recomp",
"https://github.com/valentderah/totk-pc-recomp",
"No",
"Static recompilation of The Legend of Zelda: Tears of the Kingdom (Switch) to native Windows x86-64 with Vulkan. Bring your own dump."
],
[
"ps2",
"remake",
"gothamor/gta-vcs-recomp",
"https://github.com/gothamor/gta-vcs-recomp",
"No",
"Native Windows/Linux port of Grand Theft Auto: Vice City Stories (PS2) via static recompilation of the executable. Bring your own disc."
],
[
"pc",
"decomp",
"yamahuser/mhfz-decomp",
"https://github.com/yamahuser/mhfz-decomp",
"No",
"Monster Hunter Frontier Z client reverse-engineering: function names, specs and tools. No Capcom code."
],
[
"pc",
"remake",
"cheviman/outrunners-port",
"https://github.com/cheviman/outrunners-port",
"No",
"Native port of OutRunners (Sega arcade 1992) for PC and consoles, built on the matching C decompilation. Bring your own ROM."
],
[
"tooling",
"",
"LostArtefacts/decomp-tools",
"https://github.com/LostArtefacts/decomp-tools",
"No",
"Tooling for matching decompilations of the Windows Tomb Raider games (TR2–TR5) using MSVC 5/6 under Wine."
]
]
]
+36 -1
View File
@@ -1531,5 +1531,40 @@
"zh-TW": "用 Python 從零重寫的本地 REA(逆向任何東西)MCP 伺服器和命令列工具。",
"ja": "REA のローカル版を Python でシンプルに再実装した MCP サーバーと CLI。",
"ko": "REA의 로컬 버전을 Python으로 단순하게 재구현한 MCP 서버와 CLI."
},
"valentderah/totk-pc-recomp": {
"en": "Turns the Nintendo Switch version of The Legend of Zelda: Tears of the Kingdom into a native Windows program you can run without an emulator. You supply your own game files.",
"zh-CN": "把任天堂 Switch 上的《塞尔达传说:王国之泪》静态重编译成原生 Windows 程序,不用模拟器就能玩。需要自己提供游戏文件。",
"zh-TW": "把任天堂 Switch 上的《薩爾達傳說:王國之淚》靜態重編譯成原生 Windows 程式,不用模擬器就能玩。需要自己提供遊戲檔案。",
"ja": "Nintendo Switch 版『ゼルダの伝説 ティアーズ オブ ザ キングダム』を、エミュレータなしで動くネイティブ Windows プログラムに静的再コンパイルします。ゲームファイルは自分で用意。",
"ko": "닌텐도 스위치 버전의 젤다의 전설: 티어즈 오브 더 킹덤을 에뮬레이터 없이 실행되는 네이티브 Windows 프로그램으로 정적 재컴파일합니다. 게임 파일은 직접 준비해야 합니다."
},
"gothamor/gta-vcs-recomp": {
"en": "Makes a native Windows and Linux version of Grand Theft Auto: Vice City Stories (original PS2 game) by recompiling its executable. Bring your own disc image.",
"zh-CN": "把原版 PS2 游戏《GTA:罪恶都市传奇》的可执行文件重编译成原生 Windows 和 Linux 程序。需要自己提供光盘镜像。",
"zh-TW": "把原版 PS2 遊戲《GTA:罪惡都市傳奇》的可執行檔重編譯成原生 Windows 和 Linux 程式。需要自己提供光碟映像。",
"ja": "元の PS2 ゲーム『グランド・セフト・オート:バイスシティ・ストーリーズ』の実行ファイルを再コンパイルして、ネイティブの Windows / Linux 版を作ります。ディスクイメージは自分で用意。",
"ko": "원본 PS2 게임 그랜드 테프트 오토: 바이스 시티 스토리즈의 실행 파일을 재컴파일하여 네이티브 Windows 및 Linux 버전을 만듭니다. 디스크 이미지는 직접 준비하세요."
},
"yamahuser/mhfz-decomp": {
"en": "Reverse-engineering work on the Monster Hunter Frontier Z online client: function names, specifications and helper tools. Does not include Capcom's original code.",
"zh-CN": "针对《怪物猎人边境Z》在线客户端的逆向工程:整理函数名、规格和辅助工具。不包含卡普空的原始代码。",
"zh-TW": "針對《魔物獵人前線Z》線上客戶端的逆向工程:整理函式名稱、規格和輔助工具。不包含卡普空的原始程式碼。",
"ja": "『モンスターハンター フロンティアZ』オンラインクライアントのリバースエンジニアリング:関数名、仕様、補助ツール。カプコンのオリジナルコードは含みません。",
"ko": "몬스터 헌터 프론티어 Z 온라인 클라이언트의 리버스 엔지니어링: 함수 이름, 사양 및 보조 도구. 캡콤 원본 코드는 포함되지 않습니다."
},
"cheviman/outrunners-port": {
"en": "A native port of the 1992 Sega arcade game OutRunners for PC and consoles, built from a matching C decompilation. You need your own ROM.",
"zh-CN": "基于逐字节匹配的 C 反编译,把 1992 年世嘉街机游戏《OutRunners》移植成原生 PC 和主机版本。需要自己提供 ROM。",
"zh-TW": "基於逐位元組匹配的 C 反編譯,把 1992 年世嘉街機遊戲《OutRunners》移植成原生 PC 和主機版本。需要自己提供 ROM。",
"ja": "1992年セガアーケードゲーム『OutRunners』を、一致する C デコンパイルを基に PC とコンソール向けネイティブ移植。ROM は自分で用意。",
"ko": "1992년 세가 아케이드 게임 OutRunners를 일치하는 C 디컴파일을 기반으로 PC와 콘솔용 네이티브 포트로 만듭니다. ROM은 직접 준비하세요."
},
"LostArtefacts/decomp-tools": {
"en": "Tools that help people create matching decompilations of the Windows versions of Tomb Raider 2 through 5, using the original MSVC 5 and 6 compilers under Wine.",
"zh-CN": "帮助对 Windows 版《古墓丽影2》到《古墓丽影5》做逐字节匹配反编译的工具,使用 Wine 下的原版 MSVC 5/6 编译器。",
"zh-TW": "幫助對 Windows 版《古墓奇兵2》到《古墓奇兵5》做逐位元組匹配反編譯的工具,使用 Wine 下的原版 MSVC 5/6 編譯器。",
"ja": "Windows 版トゥームレイダー2~5の一致するデコンパイルを支援するツール。Wine 上でオリジナルの MSVC 5/6 コンパイラを使用。",
"ko": "Windows 버전 툼 레이더 2~5의 일치하는 디컴파일을 돕는 도구. Wine에서 원본 MSVC 5/6 컴파일러를 사용합니다."
}
}
}
+6 -1
View File
@@ -768,5 +768,10 @@
"card",
"images/cleanroom-card.png",
"GitHub social preview card for CleanRoom"
],
"valentderah/totk-pc-recomp": [
"card",
"images/totk-pc-recomp-card.png",
"GitHub social preview card for the totk-pc-recomp repository"
]
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 116 KiB

+114 -109
View File
@@ -1,30 +1,30 @@
{
"0xshlomil/ida-free-mcp": 49,
"2ship2harkinian/2ship2harkinian": 2400,
"3DSGuy/Project_CTR": 588,
"2ship2harkinian/2ship2harkinian": 2403,
"3DSGuy/Project_CTR": 589,
"AdamLinCodes/AdamTerm": 0,
"AssetRipper/AssetRipper": 8782,
"AssetRipper/AssetRipper": 8786,
"AsyncFinn/rook": 10,
"B-Howell/soundconnect-desktop": 4,
"Caho1/open-claude-ui": 1599,
"Caho1/open-claude-ui": 1602,
"CurLeaf/dsh-command-rea": 0,
"DarkRTA/rb3": 127,
"DatanoiseTV/revenant": 10,
"DinosaurPlanetRecomp/dino-recomp": 333,
"EndLess728/MiTV-Remote": 10,
"GLinnik21/plx-native": 1154,
"HarbourMasters/Shipwright": 5796,
"GLinnik21/plx-native": 1157,
"HarbourMasters/Shipwright": 5801,
"HarbourMasters/Starship": 2126,
"Hero88go/melee-unlocked": 141,
"HexRaysSA/ida-mcp": 1479,
"Interkarma/daggerfall-unity": 3546,
"HexRaysSA/ida-mcp": 1483,
"Interkarma/daggerfall-unity": 3547,
"JusticeRage/Gepetto": 3489,
"KarlssonChristoffer/DiskLens": 1,
"LaurieWired/GhidraMCP": 11655,
"LaurieWired/GhidraMCP": 11664,
"LilZeeCN/zee-rp": 20,
"MiaAI-Lab/sparkDash": 785,
"MiaAI-Lab/sparkDash": 786,
"Moxnatiy/OpenBattlefield2": 60,
"MysteriousAeon/rayman3-hd-recompiled": 58,
"MysteriousAeon/rayman3-hd-recompiled": 59,
"N0zoM1z0/dx-ball": 79,
"N0zoM1z0/th04": 33,
"N0zoM1z0/th08": 53,
@@ -35,117 +35,117 @@
"N0zoM1z0/th105": 16,
"N0zoM1z0/touhou-reconstruction-factory": 7,
"N0zoM1z0/touhou-reverse-engineering": 5,
"N64Recomp/N64Recomp": 8336,
"N64Recomp/N64Recomp": 8338,
"NEstelami/ZAPD": 42,
"NathanKanaeru/samp-client-re": 0,
"NationalSecurityAgency/ghidra": 96082,
"NationalSecurityAgency/ghidra": 96233,
"Nowng/rea-mcp": 2,
"NullLabTests/OpenBSD_netcat_REA": 5,
"OpenMW/openmw": 6689,
"OpenRA/OpenRA": 17691,
"OpenRCT2/OpenRCT2": 16519,
"OpenMW/openmw": 6694,
"OpenRA/OpenRA": 17694,
"OpenRCT2/OpenRCT2": 16522,
"OpenRsG/GunZRs": 3,
"OpenTTD/OpenTTD": 8441,
"OpenXcom/OpenXcom": 2245,
"OpenTTD/OpenTTD": 8443,
"OpenXcom/OpenXcom": 2246,
"Perfare/AssetStudio": 15589,
"RSDKModding/RSDKv4-Decompilation": 1158,
"RSDKModding/RSDKv5-Decompilation": 573,
"ReFirmLabs/binwalk": 14569,
"RSDKModding/RSDKv5-Decompilation": 574,
"ReFirmLabs/binwalk": 14574,
"Sage-is/CleanRoom": 2,
"ShadowSwaps/REA-Reconstruction-Companion": 119,
"SlickAmogus/silent-hill-decomp": 796,
"ShadowSwaps/REA-Reconstruction-Companion": 122,
"SlickAmogus/silent-hill-decomp": 798,
"Slyvan25/OpenGHub": 24,
"SourMesen/Mesen2": 2417,
"Stijnus/dsh-rev-eng": 0,
"SubmitGame/awesome-decomp-games": 2716,
"SubmitGame/awesome-decomp-games": 2729,
"TheRealestNwah/sotc-decomp": 28,
"UnknownHacker1/rea-groundtruth": 1,
"WerWolv/ImHex": 55668,
"Xeeynamo/sotn-decomp": 1199,
"Xiangyu-CAS/rea-capcut": 104,
"WerWolv/ImHex": 55671,
"Xeeynamo/sotn-decomp": 1202,
"Xiangyu-CAS/rea-capcut": 106,
"Zelda64Recomp/Zelda64Recomp": 7559,
"a-barzanti/ai-rebuilds": 1,
"a-barzanti/ai-rebuilds": 2,
"a-funk/open-appleremote": 247,
"agioracle/rea-unity-game": 0,
"aicodeking/leanrea": 3717,
"albertan017/LLM4Decompile": 7193,
"aldonunez/zelda1-disassembly": 278,
"alexgaoth/awesome-reverse-engineered": 955,
"aicodeking/leanrea": 3752,
"albertan017/LLM4Decompile": 7194,
"aldonunez/zelda1-disassembly": 279,
"alexgaoth/awesome-reverse-engineered": 961,
"alexmi256/rea-agent-docker": 14,
"alphaSeclab/awesome-reverse-engineering": 5172,
"angr/angr": 9268,
"alphaSeclab/awesome-reverse-engineering": 5173,
"angr/angr": 9270,
"ata4/disunity": 2699,
"attify/firmware-analysis-toolkit": 1621,
"avast/retdec": 8662,
"avast/retdec": 8664,
"az9713/REA-demo": 0,
"az9713/wispr-flow-rea-teardown": 1,
"bryantmh/rush2recompiled": 64,
"bryantmh/rush2recompiled": 65,
"carlhako/keen-clone": 0,
"chilliesdev/fmseasonhub-re": 0,
"cognixws/picode-rea": 1,
"cranebeaker/coop-anything": 1617,
"cranebeaker/coop-anything": 1657,
"cudanexus/vd-streamer-linux": 4,
"cyberkaida/reverse-engineering-assistant": 886,
"czcdr/dsh-plugin-rea": 52,
"dav1dngy/era-agent": 20,
"decompme/decomp.me": 644,
"diasurgical/DevilutionX": 9966,
"dnSpyEx/dnSpy": 11368,
"doldecomp/melee": 2445,
"doldecomp/sms": 377,
"czcdr/dsh-plugin-rea": 54,
"dav1dngy/era-agent": 22,
"decompme/decomp.me": 646,
"diasurgical/DevilutionX": 9969,
"dnSpyEx/dnSpy": 11370,
"doldecomp/melee": 2446,
"doldecomp/sms": 378,
"electron/asar": 2884,
"encounter/decomp-toolkit": 320,
"encounter/objdiff": 613,
"encounter/objdiff": 614,
"ethteck/splat": 375,
"fallout2-ce/fallout2-ce": 166,
"fosdickio/binary_ninja_mcp": 456,
"frida/frida": 22551,
"frida/frida": 22565,
"ghidraninja/game-and-watch-backup": 462,
"ghidraninja/ghidra_scripts": 1179,
"giveen/decomp.anything": 60,
"giveen/decomp.anything": 64,
"glauberlima/open-scrantic": 37,
"google/bindiff": 3224,
"google/bindiff": 3225,
"grisuno/VSL-DSP": 6,
"hedge-dev/UnleashedRecomp": 5313,
"hedge-dev/XenonRecomp": 6648,
"iBotPeaches/Apktool": 26837,
"hedge-dev/UnleashedRecomp": 5316,
"hedge-dev/XenonRecomp": 6651,
"iBotPeaches/Apktool": 26846,
"iammukeshm/hexgrab": 4,
"icsharpcode/ILSpy": 26879,
"icsharpcode/ILSpy": 26885,
"isledecomp/isle": 3497,
"jiangzhengwenjz/katam": 161,
"jinshi666888/rea-playbook": 1,
"julianxhokaxhiu/FFNx": 528,
"laaielichter/Reverseport": 4,
"laaielichter/Reverseport": 5,
"ladislav-zezula/CascLib": 503,
"lxistired/ledger-reborn": 41,
"mandiant/capa": 6287,
"mandiant/flare-floss": 4203,
"michaelshimeles/rec-rs": 111,
"michaelshimeles/sketch": 77,
"michaelshimeles/terminal-rs": 315,
"mitmproxy/mitmproxy": 46490,
"lxistired/ledger-reborn": 42,
"mandiant/capa": 6290,
"mandiant/flare-floss": 4206,
"michaelshimeles/rec-rs": 112,
"michaelshimeles/sketch": 78,
"michaelshimeles/terminal-rs": 317,
"mitmproxy/mitmproxy": 46505,
"monatis/okur": 4,
"morluto/awesome-reverse-engineering": 1429,
"morluto/rea": 410876,
"mrexodia/ida-pro-mcp": 13213,
"morluto/awesome-reverse-engineering": 1443,
"morluto/rea": 412638,
"mrexodia/ida-pro-mcp": 13228,
"n64decomp/mk64": 1317,
"n64decomp/perfect_dark": 878,
"n64decomp/sm64": 8935,
"n64decomp/sm64": 8944,
"nforest/awesome-decompilation": 678,
"nicolvus/a6000-fw-decomp": 8,
"nicolvus/a6000-fw-decomp": 9,
"onekey-sec/unblob": 2602,
"open-goal/jak-project": 3623,
"open-goal/jak-project": 3624,
"openage/openage": 0,
"openblack/bw1-decomp": 117,
"openblack/bw1-decomp": 119,
"orikami048/gea": 0,
"pablodiazjorge/rea-casebook": 3,
"pablodiazjorge/rea-lab": 6,
"perfect-dark-pc-port/perfect_dark": 2093,
"pablodiazjorge/rea-casebook": 4,
"pablodiazjorge/rea-lab": 7,
"perfect-dark-pc-port/perfect_dark": 2095,
"pmret/papermario": 1638,
"postlund/pyatv": 1201,
"pret/pmd-red": 293,
"pret/pokecrystal": 2543,
"pret/pokeemerald": 3653,
"pret/pokeemerald": 3656,
"pret/pokefirered": 1694,
"pret/pokegold": 733,
"pret/pokeheartgold": 748,
@@ -154,63 +154,68 @@
"pret/pokeruby": 1009,
"pret/pokeyellow": 902,
"projectPiki/pikmin2": 391,
"qilingframework/qiling": 6161,
"qilingframework/qiling": 6160,
"radareorg/r2ai": 490,
"radareorg/radare2": 25209,
"radareorg/radare2-mcp": 338,
"ran-j/PS2Recomp": 3740,
"rizinorg/cutter": 20117,
"radareorg/radare2": 25215,
"radareorg/radare2-mcp": 340,
"ran-j/PS2Recomp": 3741,
"rizinorg/cutter": 20121,
"rizinorg/jsdec": 67,
"rizinorg/rizin": 4076,
"rodneypantonial/sims3-modernization": 20,
"rizinorg/rizin": 4080,
"rodneypantonial/sims3-modernization": 21,
"scummvm/scummvm": 2871,
"shdecompilations/silent-hill-decomp": 959,
"shdecompilations/silent-hill-decomp": 961,
"sheilacraig/dsh-rea-mcp": 3,
"sickpyramid/ReaFuse": 7,
"skylot/jadx": 51386,
"smm2recomp/smm2recomp": 202,
"skylot/jadx": 51394,
"smm2recomp/smm2recomp": 206,
"snesrev/sm": 563,
"snesrev/smw": 651,
"snesrev/zelda3": 4949,
"sonicretro/s1disasm": 456,
"snesrev/zelda3": 4955,
"sonicretro/s1disasm": 457,
"sonicretro/s2disasm": 321,
"sonicretro/skdisasm": 266,
"storytold/cadcraft": 7231,
"storytold/deckcraft": 4441,
"storytold/designcraft": 4947,
"storytold/effectcraft": 8191,
"storytold/figcraft": 3884,
"storytold/filmcraft": 16922,
"storytold/gridcraft": 6866,
"storytold/lightcraft": 15086,
"storytold/pdfcraft": 18736,
"storytold/photocraft": 75099,
"storytold/soundcraft": 3919,
"storytold/vectorcraft": 11046,
"storytold/wordcraft": 16704,
"symgraph/GhidrAssist": 772,
"storytold/cadcraft": 7260,
"storytold/deckcraft": 4451,
"storytold/designcraft": 4960,
"storytold/effectcraft": 8220,
"storytold/figcraft": 3915,
"storytold/filmcraft": 16971,
"storytold/gridcraft": 6890,
"storytold/lightcraft": 15117,
"storytold/pdfcraft": 18810,
"storytold/photocraft": 75256,
"storytold/soundcraft": 3928,
"storytold/vectorcraft": 11080,
"storytold/wordcraft": 16755,
"symgraph/GhidrAssist": 773,
"tallowmere/free-heroes4": 8,
"tanepiper/game-frame": 14,
"tangosdev/sm64ds-decomp": 233,
"thiagordsfx/urban-reign-recomp": 70,
"tmcleroy/cps2recomp": 127,
"tanepiper/game-frame": 17,
"tangosdev/sm64ds-decomp": 234,
"thiagordsfx/urban-reign-recomp": 71,
"tmcleroy/cps2recomp": 132,
"travisgoodspeed/md380tools": 854,
"tuunanet/rea-ski-or-die-reconstruction": 3,
"ucodia/desktop-games-nostalgia": 8,
"wireshark/wireshark": 10122,
"wtsxdev/reverse-engineering": 10725,
"x64dbg/x64dbg": 50078,
"xemu-project/xemu": 4227,
"wireshark/wireshark": 10123,
"wtsxdev/reverse-engineering": 10728,
"x64dbg/x64dbg": 50083,
"xemu-project/xemu": 4226,
"ya123-4/rea-dsh-plugin": 2,
"yaz0r/Azel": 186,
"yaz0r/Azel": 187,
"zeldaret/mm": 1766,
"zeldaret/oot": 5632,
"zeldaret/ph": 118,
"zeldaret/ss": 221,
"zeldaret/tmc": 931,
"zeldaret/tp": 2116,
"zeldaret/tww": 1135,
"zeldaret/tww": 1136,
"zhaofeng130/dsh-rea": 4,
"zinja-coder/jadx-ai-mcp": 2960,
"zladx/LADX-Disassembly": 918
}
"zinja-coder/jadx-ai-mcp": 2961,
"zladx/LADX-Disassembly": 918,
"valentderah/totk-pc-recomp": 1691,
"gothamor/gta-vcs-recomp": 147,
"yamahuser/mhfz-decomp": 2,
"cheviman/outrunners-port": 4,
"LostArtefacts/decomp-tools": 0
}