Ryan C. Gordon
5560538aa2
Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
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--HG--
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2002-10-14 05:05:04 +00:00
Sam Lantinga
60c83fadc7
*** empty log message ***
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--HG--
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2002-10-11 08:45:07 +00:00
Sam Lantinga
9735064647
Removed unused function declarations
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--HG--
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2002-10-11 08:41:48 +00:00
Sam Lantinga
fef7027b52
Fixed mouse warp position bug with offset video modes
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--HG--
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2002-10-11 08:09:26 +00:00
Sam Lantinga
b749b25a06
Fixed a crash blitting RLE surfaces to RLE surfaces
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--HG--
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2002-10-11 07:56:36 +00:00
Sam Lantinga
a4123bfdb2
Removed an unnecessary header
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--HG--
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2002-10-11 07:55:22 +00:00
Sam Lantinga
8d2185bb73
*** empty log message ***
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--HG--
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2002-10-08 16:29:01 +00:00
Sam Lantinga
e97f13eb3b
Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
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--HG--
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2002-10-08 16:25:23 +00:00
Sam Lantinga
798b601874
Updated the Project Builder stationary with SDLMain.*
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2002-10-08 15:48:21 +00:00
Sam Lantinga
e47641dfce
Added Visual C++ 7 (.NET) projects (thanks James!)
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2002-10-08 15:43:40 +00:00
Sam Lantinga
74ca2deff5
Bumped version to 1.2.6 in CVS
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2002-10-08 15:34:19 +00:00
Sam Lantinga
e9ed754e4c
*** empty log message ***
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2002-10-07 15:36:32 +00:00
Sam Lantinga
3e7d6e349a
Fixed compiler warning
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2002-10-07 15:19:34 +00:00
Sam Lantinga
9a5eea0cf3
Fixed building timer code on Windows CE
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2002-10-07 15:19:17 +00:00
Sam Lantinga
02a61aecae
Doh! Forgot to set the Win32 DLL version to 1.2.5
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--HG--
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2002-10-07 02:39:37 +00:00
Sam Lantinga
9c4b179504
*** empty log message ***
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2002-10-06 20:31:34 +00:00
Sam Lantinga
b34dca4014
*** empty log message ***
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2002-10-06 20:25:05 +00:00
Sam Lantinga
c7ef26ba7a
*** empty log message ***
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2002-10-06 18:47:20 +00:00
Sam Lantinga
5211cca5df
*** empty log message ***
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2002-10-06 18:38:12 +00:00
Sam Lantinga
7200c21d78
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
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2002-10-05 22:22:42 +00:00
Sam Lantinga
71adf2617f
*** empty log message ***
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2002-10-05 20:26:34 +00:00
Sam Lantinga
3ee2de057f
Added initial support for Dreamcast (thanks HERO!)
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2002-10-05 16:50:56 +00:00
Sam Lantinga
148a1a64f4
Fixed gamma correction in Atari video drivers (thanks Patrice!)
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2002-10-05 16:27:56 +00:00
Sam Lantinga
291e8f9bf5
Atari joystick fixes contributed by Patrice Mandin
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2002-10-05 16:27:29 +00:00
Sam Lantinga
1af95cab8a
Fixed cursor resource leak in Windows (thanks Huib-Jan Imbens!)
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2002-10-05 05:46:32 +00:00
Sam Lantinga
3d1ff0f23e
*** empty log message ***
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2002-10-05 05:44:09 +00:00
Sam Lantinga
605e7e0057
Fixed SDL_main.c on Windows CE with applications containing spaces in their names.
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2002-10-05 05:42:56 +00:00
Sam Lantinga
f4d9f8e59f
Fixed memory overwrite in BSD joystick driver (thanks SUGIMOTO Sadahiro!)
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2002-10-05 05:32:49 +00:00
Sam Lantinga
0a5479f0c8
Fixed mouse wheel events on MacOS X
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2002-10-05 05:11:20 +00:00
Sam Lantinga
7b88c89815
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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2002-10-05 05:07:57 +00:00
Sam Lantinga
2ac6973950
Fixed YUV overlay code for Quicktime 6
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2002-10-05 04:56:32 +00:00
Sam Lantinga
e001f91de4
Added an aborted try at making fullscreen work on Xinerama screen != 0
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2002-09-30 00:35:25 +00:00
Sam Lantinga
9489d57f28
Fixed window update problems on MacOS X 10.2 (thanks Darrell!)
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2002-09-16 18:38:09 +00:00
Sam Lantinga
b191a1af95
Cleaned up the SDL_VIDEO_WINDOW_POS variable support
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2002-09-16 08:22:25 +00:00
Sam Lantinga
6bbd447643
Don't be fooled by unclutter - the mouse isn't really leaving our window
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2002-09-16 07:09:04 +00:00
Sam Lantinga
34a52528ff
Date: Thu, 12 Sep 2002 20:35:51 -0400
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From: Darrell Walisser
Subject: Jag joystick fix (take 2)
This patch enables all HID devices, not just joysticks. This quell
complaints about gamepads not working, though I don't have I gamepad to
verify this theory.
Before, only joysticks were recognized. Now, all HID devices except the
keyboard and mouse will be recognized.
--HG--
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2002-09-16 06:50:26 +00:00
Sam Lantinga
d81041f4bb
*** empty log message ***
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2002-09-16 06:26:22 +00:00
Sam Lantinga
24ad689c20
Fixed a crash bug in checkkeys.c (thanks John!)
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2002-09-16 06:21:23 +00:00
Sam Lantinga
ae337cc4b4
*** empty log message ***
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2002-09-16 06:17:34 +00:00
Sam Lantinga
40bb8b5aab
Applied John Popplewell's fix for left-handed mice under Windows.
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2002-09-16 06:14:46 +00:00
Sam Lantinga
92d0c77b4e
The portable way of including SDL is #include "SDL.h"
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2002-09-09 05:28:06 +00:00
Sam Lantinga
cb29ccb60d
Fixed path problem with sdl.m4 macro file
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2002-09-09 05:12:32 +00:00
Sam Lantinga
f580d052f7
Fixed missing cursor after shadow buffer flip (thanks Jan!)
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2002-09-09 03:22:19 +00:00
Sam Lantinga
aee272f0a5
Fixed trashing the framebuffer console on broken video drivers
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2002-09-02 21:42:15 +00:00
Sam Lantinga
32e1f1bc86
Fixed a typo in a previous patch
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2002-09-02 16:02:17 +00:00
Sam Lantinga
82ab8e4d2d
Date: Sun, 1 Sep 2002 21:27:54 -0400 (EDT)
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From: "Ryan C. Gordon"
Subject: [SDL] Minor X11 hack:
Here's a patch to center a newly-created, non-fullscreen X11 window.
While this may or may not be suitable for adding to SDL officially, I
didn't want to put any Xlib dependencies in my code directly.
To use:
- Apply patch/rebuild.
- export SDL_WINDOW_POS=center
- Call SDL_SetVideoMode as needed.
(Ideally, this could be expanded to handle other commands like
SDL_WINDOW_POS=20x190, etc, and could be implemented for other targets,
but this is really a hack to avoid API changes).
--HG--
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2002-09-02 15:58:29 +00:00
Sam Lantinga
f11307eab0
Updated MacOS projects with "enums as int" build option
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2002-09-01 19:34:01 +00:00
Sam Lantinga
3177220732
*** empty log message ***
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2002-09-01 00:40:12 +00:00
Sam Lantinga
c221c1ae7d
*** empty log message ***
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2002-09-01 00:38:49 +00:00
Sam Lantinga
513d7b333c
Date: Sat, 31 Aug 2002 15:42:45 +0200
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From: Alexandre Courbot
Subject: [SDL] Qtopia port fixes/improvments
-Whenever the screen is rotated, the pad is rotated as well,
-Fixed a mouse bug: when tapping on the screen, the click event was
often sent at the previous position of the stylus (resulting in strange
behavior in Scummvm for instance)
-Added the SDL_QT_INVERT_ROTATION environment variable which, when set,
rotates the screen (and the mouse, and the pad) the other way. This can
be useful for left-handed people.
--HG--
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2002-09-01 00:37:24 +00:00