Commit Graph

531 Commits

Author SHA1 Message Date
Ryan C. Gordon
5560538aa2 Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
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2002-10-14 05:05:04 +00:00
Sam Lantinga
60c83fadc7 *** empty log message ***
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2002-10-11 08:45:07 +00:00
Sam Lantinga
9735064647 Removed unused function declarations
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2002-10-11 08:41:48 +00:00
Sam Lantinga
fef7027b52 Fixed mouse warp position bug with offset video modes
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2002-10-11 08:09:26 +00:00
Sam Lantinga
b749b25a06 Fixed a crash blitting RLE surfaces to RLE surfaces
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2002-10-11 07:56:36 +00:00
Sam Lantinga
a4123bfdb2 Removed an unnecessary header
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2002-10-11 07:55:22 +00:00
Sam Lantinga
8d2185bb73 *** empty log message ***
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2002-10-08 16:29:01 +00:00
Sam Lantinga
e97f13eb3b Fixed windows event handling for ActiveX controls (thanks Huib-Jan!)
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2002-10-08 16:25:23 +00:00
Sam Lantinga
798b601874 Updated the Project Builder stationary with SDLMain.*
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2002-10-08 15:48:21 +00:00
Sam Lantinga
e47641dfce Added Visual C++ 7 (.NET) projects (thanks James!)
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2002-10-08 15:43:40 +00:00
Sam Lantinga
74ca2deff5 Bumped version to 1.2.6 in CVS
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2002-10-08 15:34:19 +00:00
Sam Lantinga
e9ed754e4c *** empty log message ***
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2002-10-07 15:36:32 +00:00
Sam Lantinga
3e7d6e349a Fixed compiler warning
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2002-10-07 15:19:34 +00:00
Sam Lantinga
9a5eea0cf3 Fixed building timer code on Windows CE
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2002-10-07 15:19:17 +00:00
Sam Lantinga
02a61aecae Doh! Forgot to set the Win32 DLL version to 1.2.5
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2002-10-07 02:39:37 +00:00
Sam Lantinga
9c4b179504 *** empty log message ***
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2002-10-06 20:31:34 +00:00
Sam Lantinga
b34dca4014 *** empty log message ***
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2002-10-06 20:25:05 +00:00
Sam Lantinga
c7ef26ba7a *** empty log message ***
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2002-10-06 18:47:20 +00:00
Sam Lantinga
5211cca5df *** empty log message ***
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2002-10-06 18:38:12 +00:00
Sam Lantinga
7200c21d78 Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
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2002-10-05 22:22:42 +00:00
Sam Lantinga
71adf2617f *** empty log message ***
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2002-10-05 20:26:34 +00:00
Sam Lantinga
3ee2de057f Added initial support for Dreamcast (thanks HERO!)
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2002-10-05 16:50:56 +00:00
Sam Lantinga
148a1a64f4 Fixed gamma correction in Atari video drivers (thanks Patrice!)
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2002-10-05 16:27:56 +00:00
Sam Lantinga
291e8f9bf5 Atari joystick fixes contributed by Patrice Mandin
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2002-10-05 16:27:29 +00:00
Sam Lantinga
1af95cab8a Fixed cursor resource leak in Windows (thanks Huib-Jan Imbens!)
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2002-10-05 05:46:32 +00:00
Sam Lantinga
3d1ff0f23e *** empty log message ***
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2002-10-05 05:44:09 +00:00
Sam Lantinga
605e7e0057 Fixed SDL_main.c on Windows CE with applications containing spaces in their names.
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2002-10-05 05:42:56 +00:00
Sam Lantinga
f4d9f8e59f Fixed memory overwrite in BSD joystick driver (thanks SUGIMOTO Sadahiro!)
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2002-10-05 05:32:49 +00:00
Sam Lantinga
0a5479f0c8 Fixed mouse wheel events on MacOS X
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2002-10-05 05:11:20 +00:00
Sam Lantinga
7b88c89815 Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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2002-10-05 05:07:57 +00:00
Sam Lantinga
2ac6973950 Fixed YUV overlay code for Quicktime 6
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2002-10-05 04:56:32 +00:00
Sam Lantinga
e001f91de4 Added an aborted try at making fullscreen work on Xinerama screen != 0
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2002-09-30 00:35:25 +00:00
Sam Lantinga
9489d57f28 Fixed window update problems on MacOS X 10.2 (thanks Darrell!)
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2002-09-16 18:38:09 +00:00
Sam Lantinga
b191a1af95 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
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2002-09-16 08:22:25 +00:00
Sam Lantinga
6bbd447643 Don't be fooled by unclutter - the mouse isn't really leaving our window
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2002-09-16 07:09:04 +00:00
Sam Lantinga
34a52528ff Date: Thu, 12 Sep 2002 20:35:51 -0400
From: Darrell Walisser
Subject: Jag joystick fix (take 2)

This patch enables all HID devices, not just joysticks. This quell
complaints about gamepads not working, though I don't have I gamepad to
verify this theory.

Before, only joysticks were recognized. Now, all HID devices except the
keyboard and mouse will be recognized.

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2002-09-16 06:50:26 +00:00
Sam Lantinga
d81041f4bb *** empty log message ***
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2002-09-16 06:26:22 +00:00
Sam Lantinga
24ad689c20 Fixed a crash bug in checkkeys.c (thanks John!)
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2002-09-16 06:21:23 +00:00
Sam Lantinga
ae337cc4b4 *** empty log message ***
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2002-09-16 06:17:34 +00:00
Sam Lantinga
40bb8b5aab Applied John Popplewell's fix for left-handed mice under Windows.
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2002-09-16 06:14:46 +00:00
Sam Lantinga
92d0c77b4e The portable way of including SDL is #include "SDL.h"
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2002-09-09 05:28:06 +00:00
Sam Lantinga
cb29ccb60d Fixed path problem with sdl.m4 macro file
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2002-09-09 05:12:32 +00:00
Sam Lantinga
f580d052f7 Fixed missing cursor after shadow buffer flip (thanks Jan!)
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2002-09-09 03:22:19 +00:00
Sam Lantinga
aee272f0a5 Fixed trashing the framebuffer console on broken video drivers
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2002-09-02 21:42:15 +00:00
Sam Lantinga
32e1f1bc86 Fixed a typo in a previous patch
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2002-09-02 16:02:17 +00:00
Sam Lantinga
82ab8e4d2d Date: Sun, 1 Sep 2002 21:27:54 -0400 (EDT)
From: "Ryan C. Gordon"
Subject: [SDL] Minor X11 hack:

Here's a patch to center a newly-created, non-fullscreen X11 window.
While this may or may not be suitable for adding to SDL officially, I
didn't want to put any Xlib dependencies in my code directly.

To use:

- Apply patch/rebuild.
- export SDL_WINDOW_POS=center
- Call SDL_SetVideoMode as needed.

(Ideally, this could be expanded to handle other commands like
SDL_WINDOW_POS=20x190, etc, and could be implemented for other targets,
but this is really a hack to avoid API changes).

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2002-09-02 15:58:29 +00:00
Sam Lantinga
f11307eab0 Updated MacOS projects with "enums as int" build option
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2002-09-01 19:34:01 +00:00
Sam Lantinga
3177220732 *** empty log message ***
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2002-09-01 00:40:12 +00:00
Sam Lantinga
c221c1ae7d *** empty log message ***
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2002-09-01 00:38:49 +00:00
Sam Lantinga
513d7b333c Date: Sat, 31 Aug 2002 15:42:45 +0200
From: Alexandre Courbot
Subject: [SDL] Qtopia port fixes/improvments

-Whenever the screen is rotated, the pad is rotated as well,
-Fixed a mouse bug: when tapping on the screen, the click event was
often sent at the previous position of the stylus (resulting in strange
behavior in Scummvm for instance)
-Added the SDL_QT_INVERT_ROTATION environment variable which, when set,
rotates the screen (and the mouse, and the pad) the other way. This can
be useful for left-handed people.

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2002-09-01 00:37:24 +00:00