It contains the following functions:
SDL_LoadObject(), SDL_LoadFunction(), SDL_UnloadObject()
The UNIX esd and arts audio code use these to dynamically load
their respective audio libraries.
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From: "Mike Gorchak" <mike@malva.ua>
Subject: Re: Patches for QNX RtP again.
SDL_ph_image.c - Added OpenGL update functions - fixed some application
crashes.
Some dead code removed, reformatting some functions.
SDL_ph_image_c.h - Added OpenGL update function prototype.
SDL_ph_video.c - Added GL_GetAttribute and GL_SetAttribute functions
with next supported flags: SDL_GL_DOUBLEBUFFER,
SDL_GL_STENCIL_SIZE, SDL_GL_DEPTH_SIZE
GetWMInfo function (stub) has been implemented by me,
but not listed in device structure - fixed.
SDL_ph_wm.c - fixed warning 'no return in non-void function'.
README.QNX - Updating readme. Some spellcheck. ;-)
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From: Julian Kinraid <jkinraid@clear.net.nz>
Subject: Patches for photon port of SDL
Hi,
A couple more patches for photon and the nto audio. Adds mouse grabbing
support, fixed cursor images, unicode keyboard events (though no unicode
data on kye release, is that a problem?), hopefully fixing some audio
lag problems, and a few other fixes.
Thanks,
Julian Kinraid
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From: Darrell Walisser <dwaliss1@purdue.edu>
Subject: SDL Quartz video update
-better mouse motion events
-fixed minification bugs (except OpenGL)
-fixed QZ_SetGamma for correct semantics
-fade/unfade display before/after rez switch
-experimental obscured-check/blind-copy code
The obscured code, while it speeds up window drawing substantially, isn't
ready yet. The reason is that there doesn't (yet) seem to be a way to know
when the window is dragged or when the window suddenly comes to the
foreground. Since Carbon windows seem to allow detection of such things, I
suspect it is possible through some window server API. Cocoa(NSWindow) has no
functions for such things, AFAIK.
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To: slouken@devolution.com
Subject: Re: [SDL] Question about SDL_FillRect()
I benchmarked with and without clipping UpdateRects and was unable to find
any difference on my moderately slow machine. Anyway, I haven't added
clipping in this patch, but fixed a couple of bugs and generally cleaned
up some of the X11 image code. Most importantly, UpdateRects now checks
for both zero height and width. Also, I eliminated the entire code to
byteswap X11 images since X11 can do that automatically if you ask it
nicely :-)
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Subject: X11 icon byte order bug
This fixes a small byte order bug when running X on a remote host
with a >8bpp screen.
Cheers,
Mattias
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