Commit Graph

12 Commits

Author SHA1 Message Date
Sam Lantinga
846597a040 *** empty log message ***
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40782
2004-01-08 16:01:07 +00:00
Sam Lantinga
028eb83878 Added function to create RWops from const memory: SDL_RWFromConstMem()
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40765
2004-01-04 15:18:08 +00:00
Sam Lantinga
2f418548e3 *** empty log message ***
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40752
2003-11-24 22:52:28 +00:00
Sam Lantinga
9842d74f34 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40740
2003-11-18 01:27:06 +00:00
Sam Lantinga
52e1d76995 Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40657
2003-07-22 15:33:28 +00:00
Sam Lantinga
800e2d5ebd Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support

Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support.  I only have the X11 and Win32 video patched.  The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format.  No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).

Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES).  I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project.  Now you can have and control FSAA in your SDL/GL apps at the
application level!

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40656
2003-07-22 15:10:06 +00:00
Sam Lantinga
52cb5fc147 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40649
2003-07-10 07:46:19 +00:00
Sam Lantinga
aa3ff02a85 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40452
2002-08-19 18:09:44 +00:00
Sam Lantinga
6ece4d1c0e Removed the API changes to preserve SDL 1.2 stability
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2002-03-06 11:05:47 +00:00
Sam Lantinga
b7e54037ed Added a new header file: SDL_loadso.h
It contains the following functions:
	SDL_LoadObject(), SDL_LoadFunction(), SDL_UnloadObject()
The UNIX esd and arts audio code use these to dynamically load
their respective audio libraries.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40295
2002-03-06 05:20:11 +00:00
Sam Lantinga
a1db24829f Added SDL_LockRect() and SDL_UnlockRect()
Incorporated XFree86 extension libraries into the source

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40293
2002-03-05 19:55:32 +00:00
Sam Lantinga
2f110628a7 Initial revision
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2001-04-26 16:45:43 +00:00