1009 Commits

Author SHA1 Message Date
Sam Lantinga
c7d88ba1bb ALSA is loaded dynamically now, so it's safe to build into the library
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2004-12-13 07:07:08 +00:00
Patrice Mandin
3abf09fa34 Document new OpenGL feature
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2004-12-06 15:01:00 +00:00
Sam Lantinga
577126292d Updated SDL for MacOS X Xcode support
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2004-12-06 04:17:56 +00:00
Patrice Mandin
2c2d37b44b Some Atari OpenGL implementations draw upside down
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2004-12-04 20:53:58 +00:00
Patrice Mandin
983d7d81d8 Be sure to compile without OpenGL enabled
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2004-12-04 10:31:16 +00:00
Patrice Mandin
c26aab972c Wrong RGB24 to RGB16 conversion
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2004-12-02 23:00:28 +00:00
Patrice Mandin
4fbd94805b Wrong pixel size for source buffer for old drivers
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2004-12-02 13:45:29 +00:00
Sam Lantinga
5fad184d33 *** empty log message ***
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2004-11-30 19:02:42 +00:00
Patrice Mandin
63a94a149e TinyGL only support RGB24 color buffer
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2004-11-30 16:14:05 +00:00
Sam Lantinga
268aaf600f Added a usage example for SDL_GetWMInfo()
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2004-11-30 15:21:29 +00:00
Sam Lantinga
365f99178e Date: Wed, 24 Nov 2004 01:25:48 +0100
From: Stephane Marchesin
Subject: Re: [SDL] Problem compiling SDL 1.2.7

- there is a bug that was introduced in the kernel headers for 2.6.9
which is fixed in 2.6.10. This bug *will* byte when compiling the cdrom
subsystem. A patch that works around this bug is attached. Note that
users affected are not those running 2.6.9, but those using the 2.6.9
kernel headers for their system (i.e. whose libc is built against 2.6.9
headers).

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2004-11-30 14:45:08 +00:00
Sam Lantinga
ca383efa22 Date: Sat, 27 Nov 2004 13:35:43 +0100
From: "Martin Bickel"
Subject: [SDL] Patch: fixing uninitilized palette

while running Valgrind over my application I found the following
problem in SDL:

The function MapNto1 allocates  SDL_Color colors[256]  but does not
initialize it.
SDL_DitherColors is then called which initialized the r, g and b
component, but not the 'unused' component of each color.
When Map1to1 is called from MapNto1, it runs a memcmp on the colors,
which also evaluates the unused component and therefor returns
differences much more often than necessary.

So the 'unused' component of SDL_Color should be initialized. This
patch does this by calling memset for the whole array in MapNto1 .

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2004-11-30 14:28:20 +00:00
Patrice Mandin
ef0cced667 Forgot to change window title in the normal case
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2004-11-30 13:04:22 +00:00
Patrice Mandin
56313c0fd3 TinyGL does not have glFinish, only glFlush
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2004-11-28 21:52:29 +00:00
Patrice Mandin
1db79a98e8 Wrong size of parameters for SDL_Swap32 m68k assembly routine
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2004-11-27 23:11:20 +00:00
Patrice Mandin
75df506b59 Forgot to flush OpenGL buffer using glFinish
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2004-11-27 21:28:49 +00:00
Patrice Mandin
064aa65648 Keep current OpenGL context when possible
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2004-11-26 22:11:30 +00:00
Patrice Mandin
a9ce9ef9a9 Final touches to OSMesa OpenGL support on Atari, using loadable libraries. Hope SDL 1.2.8 is out soon.
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2004-11-26 16:16:50 +00:00
Patrice Mandin
154c8f584c Restore everything when a function pointer is NULL
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2004-11-26 16:13:24 +00:00
Patrice Mandin
6927f1cbe4 Factorize OSMesa OpenGL code for Atari drivers
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2004-11-25 15:47:49 +00:00
Patrice Mandin
6eba7953d8 Remove ambiguous/useless code
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2004-11-22 20:37:41 +00:00
Patrice Mandin
984a5d0649 Do not use registers when not necessary
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2004-11-22 20:36:59 +00:00
Patrice Mandin
df99fc99a5 Add conversion routines for unsupported screen formats
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2004-11-22 10:18:04 +00:00
Patrice Mandin
9e6a139081 Add m68k assembly routines for endianness conversion
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2004-11-22 10:16:58 +00:00
Patrice Mandin
42648118e4 Add OSMesa OpenGL support to the Atari GEM video driver
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2004-11-21 21:59:47 +00:00
Sam Lantinga
e7815a7395 Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST)
From: Eric Wing
Subject: OS X Mouse inversion problem fix (again)

Here's yet another patch for the OS X mouse inversion
problem. This should fix the problem once and for all.
I know I've said this before, but *This time for
sure!* :)

If you recall, my last patch broke the non-OpenGL
windowed code and caused the inversion to occur there
instead. Max submitted a patch that partially reverted
the changes back which included the os version hack
which is currently the most recent CVS.

Aaron Sullivan identified and reported to the mailing
list the other day, that the last partial regression
of the code broke OS X 10.2. Looking over the results,
I'm thinking that I was slightly more successful than
I thought at unifying the code. I think I was trying
to unify the code base for OpenGL and non-OpenGL
windowed modes for all versions of the OS. It looks
like I failed at at unifying the OpenGL and non-OpenGL
code, but I did succeed at unifying the OS versions.

Thus, we no longer need the hack for the OS version
checks. The partial regression still included an OS
check which is what broke things for < 10.3.

Attached is the patch for SDL_QuartzWM.m. It basically
is a half-line change that removes one of the two
checks that decides if the mouse coordinates need to
be inverted, i.e:

if (system_version >= 0x1030 &&
(SDL_VideoSurface->flags & SDL_OPENGL) )
becomes this:
if(SDL_VideoSurface->flags & SDL_OPENGL)

With Aaron's outstanding help, we have collectively
tested:

windowed OpenGL
windowed non-OpenGL
fullscreen OpenGL
fullscreen non-OpenGL

under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4
(Tiger).

We don't have access to 10.0 or 10.1, but since the
original problem didn't materialize until 10.3, I'm
hopeful that testing 10.2 is sufficient. And now that
the code is uniform, I'm also hoping we'll be safe
moving forward to deal with future revisions of the OS
with this issue.

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2004-11-21 00:57:47 +00:00
Patrice Mandin
eaefe4f4f9 Add missing --add-missing
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2004-11-20 20:57:28 +00:00
Patrice Mandin
48ddfd55a3 sdl-config already provides needed libs for MiNT build
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2004-11-20 20:56:23 +00:00
Patrice Mandin
9e22a1bc13 OSMesa draws upside down
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2004-11-20 20:47:52 +00:00
Patrice Mandin
567d89f646 Grr, have to resort video modes one more time
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2004-11-17 23:23:03 +00:00
Patrice Mandin
e9c344a4a4 Add support for OpenGL on Atari using OSMesa, the offscreen rendering driver from Mesa
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2004-11-17 23:13:15 +00:00
Sam Lantinga
74f380107e Updated for Visual C++ 6 build
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2004-11-15 23:34:56 +00:00
Sam Lantinga
1afbb8e21c Updated for Visual C++ 6 build
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2004-11-15 23:30:07 +00:00
Sam Lantinga
bb12335155 *** empty log message ***
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2004-11-15 21:11:44 +00:00
Sam Lantinga
f5b01b1d91 Restore the user specified window proc after shutdown
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2004-11-15 21:09:54 +00:00
Sam Lantinga
06423668fe Fedora Core 3 has libasound.so in /lib
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2004-11-15 01:47:53 +00:00
Patrice Mandin
484cfb0abb Sort video modes by width then height
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2004-11-13 09:57:20 +00:00
Sam Lantinga
18e4eb0c76 Date: Mon, 25 Oct 2004 17:30:06 +0200
From: Gautier Portet
Subject: [SDL] Re: Centering a window

Hi, here is a patch fixing the win32 centered window bug

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2004-11-12 23:22:08 +00:00
Sam Lantinga
bf7fdf595e Date: Tue, 19 Oct 2004 23:04:58 -0700
From: "Trevor Scroggins"
Subject: [SDL] [PATCH] DirectX and SDL_WINDOWID Hack

Hello, all. The IDirectInputDevice2_SetCooperativeLevel call in
SDL_dx5events.c expects to be passed a root-level HWND. More often than not,
a child window is used with the SDL_WINDOWID hack, causing the
IDirectInputDevice2_SetCooperativeLevel call to fail.

This is a small patch to SDL_dx5events.c v1.21 that fixes the problem by
retrieving a handle to the root-level ancestor of the current SDL_Window and
passing that handle to IDirectInputDevice2_SetCooperativeLevel.

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2004-11-12 23:14:47 +00:00
Sam Lantinga
e443aa3402 Date: Wed, 13 Oct 2004 17:00:58 -0500
From: Jonathan Atkins
Subject: [Fwd: Re: SDL_image on Solaris x86 help please]

apparently __i386__ is insufficient for Suns C Workshop compilers...
so a sun x86 user told me about this...and tested his own solution.
I think it wouldn't be a bad idea to add __i386 to the SDL_byteorder.h
so that it works for that compiler.

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2004-11-12 22:09:17 +00:00
Sam Lantinga
ea37fbe51d Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features

I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.

I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.

An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).

Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.

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2004-11-12 21:39:04 +00:00
Sam Lantinga
7e11bc40b3 Date: Tue, 5 Oct 2004 11:04:02 -0400
From: Bob Ippolito
Subject: [SDL] PATCH: Fix for release count bug in SDL_QuartzWM

SDL_QuartzWM incorrectly does [window close]; [window release];

The semantics for -[NSWindow close] are as follows:

Removes the receiver from the screen. If the receiver is set to be
released when closed, a release message is sent to the object after the
current event is completed. For an NSWindow object, the default is to
be released on closing, while for an NSPanel object, the default is not
to be released. You can use the setReleasedWhenClosed: method to change
the default behavior.

This patch simply removes the incorrect release.

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2004-11-12 21:29:52 +00:00
Sam Lantinga
9dd9471dc3 Video modes are sorted width first, then height
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2004-11-12 21:25:42 +00:00
Sam Lantinga
4cf94e336e Fix from Alfred Perlstein
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2004-11-12 21:24:46 +00:00
Patrice Mandin
8a8ea6302a Prevent redraws till internal buffers are correctly setup
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2004-11-06 08:56:23 +00:00
Patrice Mandin
6b8a12329c No need to try to emulate analog axis when SDL support digital hats
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2004-10-31 13:15:33 +00:00
Patrice Mandin
ca8f68a66e Forgot to disable debug messages
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2004-10-29 11:19:03 +00:00
Patrice Mandin
e3656a6a17 Date: Fri, 29 Oct 2004 11:47:09 +0200
From: Patrice Mandin
Subject: Reworked audio drivers for Atari platform

These are reworked audio drivers for the Atari platform.

Previous drivers were missing some features:
- Test external clock plugged to DSP port on Atari Falcon 030.
- Ability to select internal or external clock.

So now, I generate a list of frequencies available, with the master clock
and predivisor to use. One big caveat to this: I do not have an external
clock, so I hope it works.

--HG--
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2004-10-29 09:56:53 +00:00
Sam Lantinga
33aa9c5bba Date: Sat, 9 Oct 2004 02:46:18 +0300 (EEST)
From: Hannu Savolainen
Subject: SDL uses obsolete OSS features

I was trying to compile SDL against the latest OSS version. It appeared
that SDL 1.2.7 is using a very old SOUND_PCM_WRITE_RATE ioctl that is
obsolete and has been removed from OSS. The right ioctl to call is
SNDCTL_DSP_SPEED. Attached is a patch (works with all OSS versions).

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2004-10-09 22:11:45 +00:00
Patrice Mandin
bc7b54eec8 No need to close the window when going to fullscreen mode
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2004-10-08 09:08:32 +00:00