mirror of
https://github.com/libretro/Gearboy.git
synced 2026-11-09 11:51:27 -10:00
92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
/*
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* Gearboy - Nintendo Game Boy Emulator
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* Copyright (C) 2012 Ignacio Sanchez
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://www.gnu.org/licenses/
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*
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*/
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#include "GLFrame.h"
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#include <QResizeEvent>
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#include <QGLContext>
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GLFrame::GLFrame(QWidget *parent) : QGLWidget(parent), m_RenderThread(this)
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{
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setAutoBufferSwap(false);
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}
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GLFrame::~GLFrame()
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{
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}
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void GLFrame::InitRenderThread(Emulator* pEmulator)
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{
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doneCurrent();
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context()->moveToThread(&m_RenderThread);
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m_RenderThread.SetEmulator(pEmulator);
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m_RenderThread.start();
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}
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void GLFrame::StopRenderThread()
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{
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m_RenderThread.Stop();
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m_RenderThread.wait();
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}
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void GLFrame::PauseRenderThread()
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{
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m_RenderThread.Pause();
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}
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void GLFrame::ResumeRenderThread()
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{
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m_RenderThread.Resume();
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}
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bool GLFrame::IsRunningRenderThread()
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{
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return m_RenderThread.IsRunningEmulator();
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}
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void GLFrame::resizeEvent(QResizeEvent *evt)
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{
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m_RenderThread.ResizeViewport(evt->size(), this->devicePixelRatio());
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}
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void GLFrame::resizeGL(int width, int height)
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{
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m_RenderThread.ResizeViewport(QSize(width, height), 1/*this->devicePixelRatio()*/);
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}
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void GLFrame::paintEvent(QPaintEvent *)
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{
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// Do nothing. Let the thread do the work
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}
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void GLFrame::closeEvent(QCloseEvent *evt)
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{
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StopRenderThread();
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QGLWidget::closeEvent(evt);
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}
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void GLFrame::SetBilinearFiletering(bool enabled)
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{
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m_RenderThread.SetBilinearFiletering(enabled);
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}
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void GLFrame::SetMixFrames(bool enabled)
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{
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m_RenderThread.SetMixFrames(enabled);
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}
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