Files

92 lines
2.0 KiB
C++

/*
* Gearboy - Nintendo Game Boy Emulator
* Copyright (C) 2012 Ignacio Sanchez
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/
*
*/
#include "GLFrame.h"
#include <QResizeEvent>
#include <QGLContext>
GLFrame::GLFrame(QWidget *parent) : QGLWidget(parent), m_RenderThread(this)
{
setAutoBufferSwap(false);
}
GLFrame::~GLFrame()
{
}
void GLFrame::InitRenderThread(Emulator* pEmulator)
{
doneCurrent();
context()->moveToThread(&m_RenderThread);
m_RenderThread.SetEmulator(pEmulator);
m_RenderThread.start();
}
void GLFrame::StopRenderThread()
{
m_RenderThread.Stop();
m_RenderThread.wait();
}
void GLFrame::PauseRenderThread()
{
m_RenderThread.Pause();
}
void GLFrame::ResumeRenderThread()
{
m_RenderThread.Resume();
}
bool GLFrame::IsRunningRenderThread()
{
return m_RenderThread.IsRunningEmulator();
}
void GLFrame::resizeEvent(QResizeEvent *evt)
{
m_RenderThread.ResizeViewport(evt->size(), this->devicePixelRatio());
}
void GLFrame::resizeGL(int width, int height)
{
m_RenderThread.ResizeViewport(QSize(width, height), 1/*this->devicePixelRatio()*/);
}
void GLFrame::paintEvent(QPaintEvent *)
{
// Do nothing. Let the thread do the work
}
void GLFrame::closeEvent(QCloseEvent *evt)
{
StopRenderThread();
QGLWidget::closeEvent(evt);
}
void GLFrame::SetBilinearFiletering(bool enabled)
{
m_RenderThread.SetBilinearFiletering(enabled);
}
void GLFrame::SetMixFrames(bool enabled)
{
m_RenderThread.SetMixFrames(enabled);
}