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# include "stdafx.h"
# include "PPU.h"
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# include "CPU.h"
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IVideoDevice * PPU : : VideoDevice = nullptr ;
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uint32_t PPU_PALETTE_RGB [ ] = {
0x666666 , 0x002A88 , 0x1412A7 , 0x3B00A4 , 0x5C007E ,
0x6E0040 , 0x6C0600 , 0x561D00 , 0x333500 , 0x0B4800 ,
0x005200 , 0x004F08 , 0x00404D , 0x000000 , 0x000000 ,
0x000000 , 0xADADAD , 0x155FD9 , 0x4240FF , 0x7527FE ,
0xA01ACC , 0xB71E7B , 0xB53120 , 0x994E00 , 0x6B6D00 ,
0x388700 , 0x0C9300 , 0x008F32 , 0x007C8D , 0x000000 ,
0x000000 , 0x000000 , 0xFFFEFF , 0x64B0FF , 0x9290FF ,
0xC676FF , 0xF36AFF , 0xFE6ECC , 0xFE8170 , 0xEA9E22 ,
0xBCBE00 , 0x88D800 , 0x5CE430 , 0x45E082 , 0x48CDDE ,
0x4F4F4F , 0x000000 , 0x000000 , 0xFFFEFF , 0xC0DFFF ,
0xD3D2FF , 0xE8C8FF , 0xFBC2FF , 0xFEC4EA , 0xFECCC5 ,
0xF7D8A5 , 0xE4E594 , 0xCFEF96 , 0xBDF4AB , 0xB3F3CC ,
0xB5EBF2 , 0xB8B8B8 , 0x000000 , 0x000000 ,
} ;
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PPU : : PPU ( MemoryManager * memoryManager )
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{
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_memoryManager = memoryManager ;
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_state = { } ;
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_flags = { } ;
_statusFlags = { } ;
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memset ( _spriteRAM , 0xFF , 0x100 ) ;
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_outputBuffer = new uint8_t [ 256 * 240 * 4 ] ;
}
PPU : : ~ PPU ( )
{
delete [ ] _outputBuffer ;
}
bool PPU : : CheckFlag ( PPUControlFlags flag )
{
return false ;
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}
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uint8_t PPU : : ReadRAM ( uint16_t addr )
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{
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uint8_t returnValue ;
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switch ( GetRegisterID ( addr ) ) {
case PPURegisters : : Status :
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_state . WriteToggle = false ;
_flags . IntensifyBlue = false ;
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UpdateStatusFlag ( ) ;
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return _state . Status ;
case PPURegisters : : SpriteData :
return _spriteRAM [ _state . SpriteRamAddr ] ;
case PPURegisters : : VideoMemoryData :
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returnValue = _memoryReadBuffer ;
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_memoryReadBuffer = _memoryManager - > ReadVRAM ( _state . VideoRamAddr ) ;
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if ( _state . VideoRamAddr > = 0x3F00 ) {
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returnValue = ReadPaletteRAM ( _state . VideoRamAddr ) ;
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}
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_state . VideoRamAddr + = _flags . VerticalWrite ? 32 : 1 ;
return returnValue ;
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default :
//other registers are meant to be read-only
break ;
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}
return 0 ;
}
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void PPU : : WriteRAM ( uint16_t addr , uint8_t value )
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{
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switch ( GetRegisterID ( addr ) ) {
case PPURegisters : : Control :
_state . Control = value ;
UpdateFlags ( ) ;
break ;
case PPURegisters : : Control2 :
_state . Control2 = value ;
UpdateFlags ( ) ;
break ;
case PPURegisters : : SpriteAddr :
_state . SpriteRamAddr = value ;
break ;
case PPURegisters : : SpriteData :
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_spriteRAM [ _state . SpriteRamAddr ] = value ;
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_state . SpriteRamAddr = ( _state . SpriteRamAddr + 1 ) % 0x100 ;
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break ;
case PPURegisters : : ScrollOffsets :
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if ( _state . WriteToggle ) {
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_state . TmpVideoRamAddr = ( _state . TmpVideoRamAddr & ~ 0x73E0 ) | ( ( value & 0xF8 ) < < 2 ) | ( ( value & 0x07 ) < < 12 ) ;
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} else {
_state . XScroll = value & 0x07 ;
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_state . TmpVideoRamAddr = ( _state . TmpVideoRamAddr & ~ 0x001F ) | ( value > > 3 ) ;
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}
_state . WriteToggle = ! _state . WriteToggle ;
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break ;
case PPURegisters : : VideoMemoryAddr :
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if ( _state . WriteToggle ) {
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_state . TmpVideoRamAddr = ( _state . TmpVideoRamAddr & ~ 0x00FF ) | value ;
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_state . VideoRamAddr = _state . TmpVideoRamAddr ;
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} else {
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_state . TmpVideoRamAddr = ( _state . TmpVideoRamAddr & ~ 0xFF00 ) | ( ( value & 0x3F ) < < 8 ) ;
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}
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_state . WriteToggle = ! _state . WriteToggle ;
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break ;
case PPURegisters : : VideoMemoryData :
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if ( _state . VideoRamAddr > = 0x3F00 ) {
WritePaletteRAM ( _state . VideoRamAddr , value ) ;
} else {
_memoryManager - > WriteVRAM ( _state . VideoRamAddr , value ) ;
}
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_state . VideoRamAddr + = _flags . VerticalWrite ? 32 : 1 ;
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break ;
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case PPURegisters : : SpriteDMA :
for ( int i = 0 ; i < 0x100 ; i + + ) {
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_spriteRAM [ ( _state . SpriteRamAddr + i ) & 0xFF ] = _memoryManager - > Read ( value * 0x100 + i ) ;
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}
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//"the DMA procedure takes 513 CPU cycles (+1 on odd CPU cycles)"
CPU : : IncCycleCount ( ( CPU : : GetCycleCount ( ) % 2 = = 0 ) ? 513 : 514 ) ;
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break ;
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}
}
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uint8_t PPU : : ReadPaletteRAM ( uint16_t addr )
{
addr & = 0x1F ;
if ( addr = = 0x10 | | addr = = 0x14 | | addr = = 0x18 | | addr = = 0x1C ) {
addr & = ~ 0x10 ;
}
return _paletteRAM [ addr ] ;
}
void PPU : : WritePaletteRAM ( uint16_t addr , uint8_t value )
{
addr & = 0x1F ;
if ( addr = = 0x10 | | addr = = 0x14 | | addr = = 0x18 | | addr = = 0x1C ) {
addr & = ~ 0x10 ;
}
_paletteRAM [ addr ] = value ;
}
uint8_t PPU : : GetBGPaletteEntry ( uint8_t paletteOffset , uint8_t pixel )
{
if ( pixel = = 0 ) {
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return ReadPaletteRAM ( 0x3F00 ) % 64 ;
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} else {
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return ReadPaletteRAM ( 0x3F00 + paletteOffset + pixel ) % 64 ;
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}
}
uint8_t PPU : : GetSpritePaletteEntry ( uint8_t paletteOffset , uint8_t pixel )
{
if ( pixel = = 0 ) {
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return ReadPaletteRAM ( 0x3F00 ) % 64 ;
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} else {
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return ReadPaletteRAM ( 0x3F10 + paletteOffset + pixel ) % 64 ;
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}
}
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bool PPU : : IsRenderingEnabled ( )
{
return _flags . BackgroundEnabled | | _flags . SpritesEnabled ;
}
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void PPU : : UpdateFlags ( )
{
uint8_t nameTable = ( _state . Control & 0x03 ) ;
switch ( nameTable ) {
case 0 : _flags . NameTableAddr = 0x2000 ; break ;
case 1 : _flags . NameTableAddr = 0x2400 ; break ;
case 2 : _flags . NameTableAddr = 0x2800 ; break ;
case 3 : _flags . NameTableAddr = 0x2C00 ; break ;
}
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_state . TmpVideoRamAddr = ( _state . TmpVideoRamAddr & ~ 0x0C00 ) | ( nameTable < < 10 ) ;
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_flags . VerticalWrite = ( _state . Control & 0x04 ) = = 0x04 ;
_flags . SpritePatternAddr = ( ( _state . Control & 0x08 ) = = 0x08 ) ? 0x1000 : 0x0000 ;
_flags . BackgroundPatternAddr = ( ( _state . Control & 0x10 ) = = 0x10 ) ? 0x1000 : 0x0000 ;
_flags . LargeSprites = ( _state . Control & 0x20 ) = = 0x20 ;
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bool originalVBlank = _flags . VBlank ;
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_flags . VBlank = ( _state . Control & 0x80 ) = = 0x80 ;
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if ( ! originalVBlank & & _flags . VBlank & & _statusFlags . VerticalBlank ) {
CPU : : SetNMIFlag ( ) ;
}
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_flags . Grayscale = ( _state . Control2 & 0x01 ) = = 0x01 ;
_flags . BackgroundMask = ( _state . Control2 & 0x02 ) = = 0x02 ;
_flags . SpriteMask = ( _state . Control2 & 0x04 ) = = 0x04 ;
_flags . BackgroundEnabled = ( _state . Control2 & 0x08 ) = = 0x08 ;
_flags . SpritesEnabled = ( _state . Control2 & 0x10 ) = = 0x10 ;
_flags . IntensifyRed = ( _state . Control2 & 0x20 ) = = 0x20 ;
_flags . IntensifyGreen = ( _state . Control2 & 0x40 ) = = 0x40 ;
_flags . IntensifyBlue = ( _state . Control2 & 0x80 ) = = 0x80 ;
}
void PPU : : UpdateStatusFlag ( )
{
_state . Status = ( ( uint8_t ) _statusFlags . SpriteOverflow < < 5 ) |
( ( uint8_t ) _statusFlags . Sprite0Hit < < 6 ) |
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( ( uint8_t ) _statusFlags . VerticalBlank < < 7 ) ;
_statusFlags . VerticalBlank = false ;
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if ( _scanline = = 241 & & _cycle = = 0 ) {
_doNotSetVBFlag = true ;
}
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}
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//Taken from http://wiki.nesdev.com/w/index.php/The_skinny_on_NES_scrolling#Wrapping_around
void PPU : : IncVerticalScrolling ( )
{
uint16_t addr = _state . VideoRamAddr ;
if ( ( addr & 0x7000 ) ! = 0x7000 ) {
// if fine Y < 7
addr + = 0x1000 ; // increment fine Y
} else {
// fine Y = 0
addr & = ~ 0x7000 ;
int y = ( addr & 0x03E0 ) > > 5 ; // let y = coarse Y
if ( y = = 29 ) {
y = 0 ; // coarse Y = 0
addr ^ = 0x0800 ; // switch vertical nametable
} else if ( y = = 31 ) {
y = 0 ; // coarse Y = 0, nametable not switched
} else {
y + = 1 ; // increment coarse Y
}
addr = ( addr & ~ 0x03E0 ) | ( y < < 5 ) ; // put coarse Y back into v
}
_state . VideoRamAddr = addr ;
}
//Taken from http://wiki.nesdev.com/w/index.php/The_skinny_on_NES_scrolling#Wrapping_around
void PPU : : IncHorizontalScrolling ( )
{
//Increase coarse X scrolling value.
//When the value is 31, wrap around to 0 and switch nametable
uint16_t addr = _state . VideoRamAddr ;
if ( ( addr & 0x001F ) = = 31 ) {
addr & = ~ 0x001F ;
addr ^ = 0x0400 ; // switch horizontal nametable
} else {
addr + = 1 ;
}
_state . VideoRamAddr = addr ;
}
//Take from http://wiki.nesdev.com/w/index.php/The_skinny_on_NES_scrolling#Tile_and_attribute_fetching
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uint16_t PPU : : GetNameTableAddr ( )
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{
return 0x2000 | ( _state . VideoRamAddr & 0x0FFF ) ;
}
//Take from http://wiki.nesdev.com/w/index.php/The_skinny_on_NES_scrolling#Tile_and_attribute_fetching
uint16_t PPU : : GetAttributeAddr ( )
{
return 0x23C0 | ( _state . VideoRamAddr & 0x0C00 ) | ( ( _state . VideoRamAddr > > 4 ) & 0x38 ) | ( ( _state . VideoRamAddr > > 2 ) & 0x07 ) ;
}
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void PPU : : LoadTileInfo ( )
{
_previousTile = _currentTile ;
_currentTile = _nextTile ;
uint16_t tileIndex = _memoryManager - > ReadVRAM ( GetNameTableAddr ( ) ) ;
uint16_t tileAddr = ( tileIndex < < 4 ) | ( _state . VideoRamAddr > > 12 ) | _flags . BackgroundPatternAddr ;
uint16_t shift = ( ( _state . VideoRamAddr > > 4 ) & 0x04 ) | ( _state . VideoRamAddr & 0x02 ) ;
_nextTile . PaletteOffset = ( ( _memoryManager - > ReadVRAM ( GetAttributeAddr ( ) ) > > shift ) & 0x03 ) < < 2 ;
_nextTile . LowByte = _memoryManager - > ReadVRAM ( tileAddr ) ;
_nextTile . HighByte = _memoryManager - > ReadVRAM ( tileAddr + 8 ) ;
}
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void PPU : : LoadSpriteTileInfo ( uint8_t spriteIndex )
{
uint32_t spriteAddr = spriteIndex * 4 ;
uint8_t spriteY = _secondarySpriteRAM [ spriteAddr ] ;
uint8_t tileIndex = _secondarySpriteRAM [ spriteAddr + 1 ] ;
uint8_t attributes = _secondarySpriteRAM [ spriteAddr + 2 ] ;
uint8_t spriteX = _secondarySpriteRAM [ spriteAddr + 3 ] ;
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bool backgroundPriority = ( attributes & 0x20 ) = = 0x20 ;
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bool horizontalMirror = ( attributes & 0x40 ) = = 0x40 ;
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bool verticalMirror = ( attributes & 0x80 ) = = 0x80 ;
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if ( spriteY < 240 & & spriteY = = _spriteRAM [ 63 * 4 ] & & tileIndex = = 0xFF & & attributes = = 0xFF & & spriteX = = 0xFF ) {
//Skip this sprite
spriteY = 255 ;
}
if ( spriteY < 240 ) {
uint16_t tileAddr ;
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uint8_t lineOffset ;
if ( verticalMirror ) {
lineOffset = ( _flags . LargeSprites ? 15 : 7 ) - ( _scanline - spriteY ) ;
} else {
lineOffset = _scanline - spriteY ;
}
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if ( _flags . LargeSprites ) {
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tileAddr = ( ( tileIndex & 0x01 ) ? 0x1000 : 0x0000 ) | ( ( tileIndex & ~ 0x01 ) < < 4 ) + lineOffset ;
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} else {
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tileAddr = ( ( tileIndex < < 4 ) | _flags . SpritePatternAddr ) + lineOffset ;
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}
_spriteX [ spriteIndex ] = spriteX ;
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_spriteTiles [ spriteIndex ] . BackgroundPriority = backgroundPriority ;
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_spriteTiles [ spriteIndex ] . HorizontalMirror = horizontalMirror ;
_spriteTiles [ spriteIndex ] . PaletteOffset = ( attributes & 0x03 ) < < 2 ;
_spriteTiles [ spriteIndex ] . LowByte = _memoryManager - > ReadVRAM ( tileAddr ) ;
_spriteTiles [ spriteIndex ] . HighByte = _memoryManager - > ReadVRAM ( tileAddr + 8 ) ;
} else {
_spriteX [ spriteIndex ] = 256 ;
_spriteTiles [ spriteIndex ] . PaletteOffset = 0 ;
_spriteTiles [ spriteIndex ] . LowByte = 0 ;
_spriteTiles [ spriteIndex ] . HighByte = 0 ;
}
}
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void PPU : : LoadNextTile ( )
{
_state . LowBitShift | = _nextTile . LowByte ;
_state . HighBitShift | = _nextTile . HighByte ;
}
void PPU : : InitializeShiftRegisters ( )
{
_state . LowBitShift = ( _currentTile . LowByte < < 8 ) | _nextTile . LowByte ;
_state . HighBitShift = ( _currentTile . HighByte < < 8 ) | _nextTile . HighByte ;
}
void PPU : : ShiftTileRegisters ( )
{
_state . LowBitShift < < = 1 ;
_state . HighBitShift < < = 1 ;
}
void PPU : : DrawPixel ( )
{
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//This is called 3.7 million times per second - needs to be as fast as possible.
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uint8_t offset = _state . XScroll ;
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bool useBackground = true ;
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uint32_t backgroundColor = 0 ;
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uint32_t spriteColor = 0 ;
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if ( _flags . BackgroundEnabled ) {
backgroundColor = ( ( ( _state . LowBitShift < < offset ) & 0x8000 ) > > 15 ) | ( ( ( _state . HighBitShift < < offset ) & 0x8000 ) > > 14 ) ;
}
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uint8_t i ;
if ( _flags . SpritesEnabled ) {
for ( i = 0 ; i < 8 ; i + + ) {
int32_t shift = - ( ( int32_t ) _spriteX [ i ] - ( int32_t ) _cycle + 1 ) ;
if ( shift > = 0 & & shift < 8 ) {
if ( _spriteTiles [ i ] . HorizontalMirror ) {
spriteColor = ( ( _spriteTiles [ i ] . LowByte > > shift ) & 0x01 ) | ( ( _spriteTiles [ i ] . HighByte > > shift ) & 0x01 ) < < 1 ;
} else {
spriteColor = ( ( _spriteTiles [ i ] . LowByte < < shift ) & 0x80 ) > > 7 | ( ( _spriteTiles [ i ] . HighByte < < shift ) & 0x80 ) > > 6 ;
}
if ( spriteColor ! = 0 ) {
//First sprite without a 00 color, use it.
break ;
}
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}
}
}
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if ( _cycle < = 8 ) {
if ( ! _flags . BackgroundMask ) {
//"0: Hide background in leftmost 8 pixels of screen;"
backgroundColor = 0 ;
}
if ( ! _flags . SpriteMask ) {
//"0: Hide sprites in leftmost 8 pixels of screen;"
spriteColor = 0 ;
}
}
if ( spriteColor ! = 0 & & ( backgroundColor = = 0 | | ! _spriteTiles [ i ] . BackgroundPriority ) ) {
//Check sprite priority
useBackground = false ;
}
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if ( i = = 0 & & spriteColor ! = 0 & & backgroundColor ! = 0 & & _sprite0Visible & & _cycle ! = 256 & & _flags . BackgroundEnabled & & _flags . SpritesEnabled ) {
//"The hit condition is basically sprite zero is in range AND the first sprite output unit is outputting a non-zero pixel AND the background drawing unit is outputting a non-zero pixel."
//"Sprite zero hits do not register at x=255" (cycle 256)
//"... provided that background and sprite rendering are both enabled"
//"Should always miss when Y >= 239"
_statusFlags . Sprite0Hit = true ;
}
uint32_t pixelColor = 0 ;
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if ( useBackground ) {
// If we're grabbing the pixel from the high part of the shift register, use the previous tile's palette, not the current one
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pixelColor = PPU_PALETTE_RGB [ GetBGPaletteEntry ( offset < 8 ? _previousTile . PaletteOffset : _currentTile . PaletteOffset , backgroundColor ) ] ;
} else {
pixelColor = PPU_PALETTE_RGB [ GetSpritePaletteEntry ( _spriteTiles [ i ] . PaletteOffset , spriteColor ) ] ;
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}
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uint32_t bufferPosition = _scanline * 256 + ( _cycle - 1 ) ;
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( ( uint32_t * ) _outputBuffer ) [ bufferPosition ] = 0xFF000000 | pixelColor ;
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//Shift the tile registers to prepare for the next cycle
ShiftTileRegisters ( ) ;
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}
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void PPU : : ProcessPreVBlankScanline ( )
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{
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//For pre-render scanline & all visible scanlines
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if ( IsRenderingEnabled ( ) ) {
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//Update video ram address according to scrolling logic
if ( _cycle = = 256 ) {
IncVerticalScrolling ( ) ;
} else if ( _cycle = = 257 ) {
//copy horizontal scrolling value from t
_state . VideoRamAddr = ( _state . VideoRamAddr & ~ 0x041F ) | ( _state . TmpVideoRamAddr & 0x041F ) ;
} else if ( ( _cycle % 8 = = 0 & & _cycle > 0 & & _cycle < 256 ) | | _cycle = = 328 | | _cycle = = 336 ) {
IncHorizontalScrolling ( ) ;
}
}
if ( _cycle > = 257 & & _cycle < = 320 ) {
//"OAMADDR is set to 0 during each of ticks 257-320 (the sprite tile loading interval) of the pre-render and visible scanlines."
_state . SpriteRamAddr = 0 ;
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}
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}
void PPU : : ProcessPrerenderScanline ( )
{
ProcessPreVBlankScanline ( ) ;
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if ( _cycle = = 1 ) {
_statusFlags . SpriteOverflow = false ;
_statusFlags . Sprite0Hit = false ;
_statusFlags . VerticalBlank = false ;
} else if ( _cycle > = 280 & & _cycle < = 304 ) {
if ( IsRenderingEnabled ( ) ) {
//copy vertical scrolling value from t
_state . VideoRamAddr = ( _state . VideoRamAddr & ~ 0x7BF0 ) | ( _state . TmpVideoRamAddr & 0x7BF0 ) ;
}
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} else if ( _cycle = = 339 & & _flags . BackgroundEnabled & & ( _frameCount % 2 = = 1 ) ) {
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//Skip a cycle for odd frames, if background drawing is enabled
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_cycle = - 1 ;
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_scanline = 0 ;
} else if ( _cycle = = 321 | | _cycle = = 329 ) {
LoadTileInfo ( ) ;
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if ( _cycle = = 329 ) {
InitializeShiftRegisters ( ) ;
}
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}
}
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void PPU : : ProcessVisibleScanline ( )
{
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if ( _cycle > 0 & & _cycle < = 256 ) {
if ( ( _cycle - 1 ) % 8 = = 0 ) {
//Cycle 1, 9, 17, etc.
if ( _cycle ! = 1 ) {
LoadNextTile ( ) ;
} else {
//Clear secondary OAM at the start of every visible scanline (cycle 1)
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memset ( _secondarySpriteRAM , 0xFF , 0x20 ) ;
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}
LoadTileInfo ( ) ;
}
DrawPixel ( ) ;
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if ( IsRenderingEnabled ( ) ) {
CopyOAMData ( ) ;
}
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if ( _cycle = = 256 & & _scanline = = 239 ) {
//Send frame to GUI once the last pixel has been output
PPU : : VideoDevice - > UpdateFrame ( _outputBuffer ) ;
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}
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} else if ( ( _cycle - 261 ) % 8 = = 0 & & _cycle < = 320 ) {
LoadSpriteTileInfo ( ( _cycle - 261 ) / 8 ) ;
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} else if ( _cycle = = 321 | | _cycle = = 329 ) {
LoadTileInfo ( ) ;
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if ( _cycle = = 329 ) {
InitializeShiftRegisters ( ) ;
}
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}
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ProcessPreVBlankScanline ( ) ;
}
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void PPU : : CopyOAMData ( )
{
static uint32_t _secondaryOAMAddr = 0 ;
static uint8_t _buffer = 0 ;
static bool _writeData = false ;
static bool _done = false ;
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static bool _sprite0Added = true ;
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if ( _cycle > = 65 & & _cycle < = 256 ) {
if ( _cycle = = 65 ) {
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_sprite0Added = false ;
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_secondaryOAMAddr = 0 ;
_done = false ;
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} else if ( _cycle = = 256 ) {
_sprite0Visible = _sprite0Added ;
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}
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if ( _state . SpriteRamAddr > = 0x100 ) {
_done = true ;
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}
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if ( ! _done ) {
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if ( _cycle & 0x01 ) {
//Read a byte from the primary OAM
_buffer = _spriteRAM [ _state . SpriteRamAddr & 0xFF ] ;
_state . SpriteRamAddr + + ;
} else {
if ( ! _writeData & & _state . SpriteRamAddr < 0x100 & & _scanline > = _buffer & & _scanline < _buffer + ( _flags . LargeSprites ? 16 : 8 ) ) {
_writeData = true ;
}
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if ( _secondaryOAMAddr < 0x20 ) {
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//Copy 1 byte to secondary OAM
_secondarySpriteRAM [ _secondaryOAMAddr ] = _buffer ;
if ( _writeData ) {
_secondaryOAMAddr + + ;
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if ( _state . SpriteRamAddr = = 0x01 ) {
_sprite0Added = true ;
}
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if ( ( _secondaryOAMAddr & 0x03 ) = = 0 ) {
//Done copying
_writeData = false ;
}
} else {
_state . SpriteRamAddr + = 3 ;
}
} else {
//8 sprites have been found, check flags, etc?
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if ( ! _statusFlags . SpriteOverflow ) {
if ( _writeData ) {
//Sprite is visible, consider this to be an overflow
_statusFlags . SpriteOverflow = true ;
} else {
_state . SpriteRamAddr + = 4 ;
}
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}
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}
}
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}
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}
}
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void PPU : : BeginVBlank ( )
{
if ( _cycle = = 1 ) {
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if ( ! _doNotSetVBFlag ) {
_statusFlags . VerticalBlank = true ;
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if ( _flags . VBlank ) {
CPU : : SetNMIFlag ( ) ;
}
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}
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_doNotSetVBFlag = false ;
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}
}
void PPU : : EndVBlank ( )
{
if ( _cycle = = 340 ) {
_frameCount + + ;
}
}
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void PPU : : Exec ( )
{
uint64_t equivalentCycleCount = CPU : : GetCycleCount ( ) * 3 ;
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uint32_t gap = ( uint32_t ) ( equivalentCycleCount - _cycleCount ) ;
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_cycleCount + = gap ;
while ( gap > 0 ) {
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if ( _scanline = = - 1 ) {
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ProcessPrerenderScanline ( ) ;
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} else if ( _scanline < 240 ) {
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ProcessVisibleScanline ( ) ;
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} else if ( _scanline = = 241 ) {
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BeginVBlank ( ) ;
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} else if ( _scanline = = 260 ) {
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EndVBlank ( ) ;
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}
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if ( _cycle = = 340 ) {
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_cycle = 0 ;
_scanline + + ;
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if ( _scanline = = 261 ) {
_scanline = - 1 ;
}
} else {
_cycle + + ;
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}
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gap - - ;
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}
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}