RetroArch/gfx/fonts.h

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_FONTS_H
#define __SSNES_FONTS_H
#include <stdint.h>
typedef struct font_renderer font_renderer_t;
struct font_output
{
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uint8_t *output; // 8-bit intensity.
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unsigned width, height, pitch;
int off_x, off_y;
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struct font_output *next; // linked list.
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};
struct font_output_list
{
struct font_output *head;
};
font_renderer_t *font_renderer_new(const char *font_path, unsigned font_size);
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void font_renderer_msg(font_renderer_t *handle, const char *msg,
struct font_output_list *output);
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void font_renderer_free_output(struct font_output_list *list);
void font_renderer_free(font_renderer_t *handle);
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const char *font_renderer_get_default_font(void);
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#endif