RetroArch/general.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __RARCH_GENERAL_H
#define __RARCH_GENERAL_H
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#include "boolean.h"
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#include <stdio.h>
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#include <limits.h>
#include <setjmp.h>
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#include "driver.h"
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#include "record/ffemu.h"
#include "message_queue.h"
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#include "rewind.h"
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#include "movie.h"
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#include "autosave.h"
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#include "dynamic.h"
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#include "cheats.h"
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#include "audio/dsp_filter.h"
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#include "compat/strl.h"
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#include "core_options.h"
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#include "miscellaneous.h"
#include "gfx/filter.h"
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifndef PACKAGE_VERSION
#ifdef __QNX__
/* FIXME - avoid too many decimal points in number error */
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#define PACKAGE_VERSION "1002"
#else
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#define PACKAGE_VERSION "1.0.0.2"
#endif
#endif
// Platform-specific headers
// Windows
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#ifdef _WIN32
#ifdef _XBOX
#include <xtl.h>
#else
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#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include "msvc/msvc_compat.h"
#endif
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// Wii and PSL1GHT - for usleep (among others)
#if defined(GEKKO) || defined(__PSL1GHT__) || defined(__QNX__)
#include <unistd.h>
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#endif
// PSP
#if defined(PSP)
#include <pspthreadman.h>
#endif
//////////////
#ifdef HAVE_NETPLAY
#include "netplay.h"
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#endif
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#ifdef HAVE_COMMAND
#include "command.h"
#endif
#include "audio/resampler.h"
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#ifdef __cplusplus
extern "C" {
#endif
#define MAX_PLAYERS 8
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enum menu_enums
{
MODE_GAME = 0,
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MODE_LOAD_GAME,
MODE_MENU,
MODE_MENU_WIDESCREEN,
MODE_MENU_HD,
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MODE_MENU_PREINIT,
MODE_EXTLAUNCH_MULTIMAN,
MODE_EXITSPAWN,
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MODE_EXITSPAWN_START_GAME,
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MODE_EXITSPAWN_MULTIMAN,
MODE_VIDEO_TRIPLE_BUFFERING_ENABLE,
MODE_VIDEO_FLICKER_FILTER_ENABLE,
MODE_VIDEO_SOFT_FILTER_ENABLE,
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MODE_VIDEO_PAL_ENABLE,
MODE_VIDEO_PAL_TEMPORAL_ENABLE,
MODE_AUDIO_CUSTOM_BGM_ENABLE,
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MODE_OSK_ENTRY_SUCCESS,
MODE_OSK_ENTRY_FAIL,
MODE_CLEAR_INPUT,
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};
enum sound_mode_enums
{
SOUND_MODE_NORMAL = 0,
#ifdef HAVE_RSOUND
SOUND_MODE_RSOUND,
#endif
#ifdef HAVE_HEADSET
SOUND_MODE_HEADSET,
#endif
SOUND_MODE_LAST
};
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struct defaults
{
char config_path[PATH_MAX];
char core_path[PATH_MAX];
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char autoconfig_dir[PATH_MAX];
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char audio_filter_dir[PATH_MAX];
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char assets_dir[PATH_MAX];
char core_dir[PATH_MAX];
char core_info_dir[PATH_MAX];
char overlay_dir[PATH_MAX];
char port_dir[PATH_MAX];
char shader_dir[PATH_MAX];
char savestate_dir[PATH_MAX];
char sram_dir[PATH_MAX];
char screenshot_dir[PATH_MAX];
char system_dir[PATH_MAX];
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struct
{
int out_latency;
float video_refresh_rate;
bool video_threaded_enable;
bool input_overlay_enable;
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} settings;
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};
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// All config related settings go here.
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struct settings
{
struct
{
char driver[32];
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char gl_context[32];
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float xscale;
float yscale;
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bool fullscreen;
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bool windowed_fullscreen;
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unsigned monitor_index;
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unsigned fullscreen_x;
unsigned fullscreen_y;
bool vsync;
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bool hard_sync;
bool black_frame_insertion;
unsigned swap_interval;
unsigned hard_sync_frames;
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bool smooth;
bool force_aspect;
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bool crop_overscan;
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float aspect_ratio;
bool aspect_ratio_auto;
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bool scale_integer;
unsigned aspect_ratio_idx;
unsigned rotation;
char shader_path[PATH_MAX];
bool shader_enable;
#ifdef HAVE_FILTERS_BUILTIN
unsigned filter_idx;
#endif
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char filter_path[PATH_MAX];
float refresh_rate;
bool threaded;
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char filter_dir[PATH_MAX];
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char shader_dir[PATH_MAX];
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char font_path[PATH_MAX];
float font_size;
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bool font_enable;
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float msg_pos_x;
float msg_pos_y;
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float msg_color_r;
float msg_color_g;
float msg_color_b;
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bool disable_composition;
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bool post_filter_record;
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bool gpu_record;
bool gpu_screenshot;
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bool allow_rotate;
bool shared_context;
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} video;
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#ifdef HAVE_MENU
struct
{
char driver[32];
} menu;
#endif
#ifdef HAVE_CAMERA
struct
{
char driver[32];
char device[PATH_MAX];
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bool allow;
unsigned width;
unsigned height;
} camera;
#endif
#ifdef HAVE_LOCATION
struct
{
char driver[32];
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bool allow;
int update_interval_ms;
int update_interval_distance;
} location;
#endif
#ifdef HAVE_OSK
struct
{
char driver[32];
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bool enable;
} osk;
#endif
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struct
{
char driver[32];
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bool enable;
unsigned out_rate;
unsigned block_frames;
float in_rate;
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char device[PATH_MAX];
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unsigned latency;
bool sync;
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char dsp_plugin[PATH_MAX];
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char filter_dir[PATH_MAX];
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bool rate_control;
float rate_control_delta;
float volume; // dB scale
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char resampler[32];
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} audio;
struct
{
char driver[32];
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char joypad_driver[32];
char keyboard_layout[64];
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struct retro_keybind binds[MAX_PLAYERS][RARCH_BIND_LIST_END];
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// Set by autoconfiguration in joypad_autoconfig_dir. Does not override main binds.
struct retro_keybind autoconf_binds[MAX_PLAYERS][RARCH_BIND_LIST_END];
bool autoconfigured[MAX_PLAYERS];
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unsigned libretro_device[MAX_PLAYERS];
unsigned analog_dpad_mode[MAX_PLAYERS];
float axis_threshold;
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int joypad_map[MAX_PLAYERS];
unsigned device[MAX_PLAYERS];
char device_names[MAX_PLAYERS][64];
bool debug_enable;
bool autodetect_enable;
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bool netplay_client_swap_input;
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unsigned turbo_period;
unsigned turbo_duty_cycle;
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bool overlay_enable;
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char overlay[PATH_MAX];
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float overlay_opacity;
float overlay_scale;
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char autoconfig_dir[PATH_MAX];
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} input;
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char core_options_path[PATH_MAX];
char game_history_path[PATH_MAX];
unsigned game_history_size;
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char libretro[PATH_MAX];
char libretro_directory[PATH_MAX];
unsigned libretro_log_level;
char libretro_info_path[PATH_MAX];
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char cheat_database[PATH_MAX];
char cheat_settings_path[PATH_MAX];
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char screenshot_directory[PATH_MAX];
char system_directory[PATH_MAX];
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char extraction_directory[PATH_MAX];
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bool rewind_enable;
size_t rewind_buffer_size;
unsigned rewind_granularity;
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float slowmotion_ratio;
float fastforward_ratio;
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bool pause_nonactive;
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unsigned autosave_interval;
bool block_sram_overwrite;
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bool savestate_auto_index;
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bool savestate_auto_save;
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bool savestate_auto_load;
bool network_cmd_enable;
uint16_t network_cmd_port;
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bool stdin_cmd_enable;
char content_directory[PATH_MAX];
char assets_directory[PATH_MAX];
#if defined(HAVE_MENU)
char menu_content_directory[PATH_MAX];
char menu_config_directory[PATH_MAX];
bool menu_show_start_screen;
#endif
bool fps_show;
bool load_dummy_on_core_shutdown;
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bool core_specific_config;
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};
typedef struct rarch_resolution
{
unsigned idx;
unsigned id;
} rarch_resolution_t;
typedef struct rarch_viewport
{
int x;
int y;
unsigned width;
unsigned height;
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unsigned full_width;
unsigned full_height;
} rarch_viewport_t;
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// All run-time- / command line flag-related globals go here.
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struct global
{
bool verbose;
bool perfcnt_enable;
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bool audio_active;
bool video_active;
#ifdef HAVE_CAMERA
bool camera_active;
#endif
#ifdef HAVE_LOCATION
bool location_active;
#endif
#ifdef HAVE_OSK
bool osk_active;
#endif
bool force_fullscreen;
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struct string_list *temporary_roms;
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uint32_t cart_crc;
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char gb_rom_path[PATH_MAX];
char bsx_rom_path[PATH_MAX];
char sufami_rom_path[2][PATH_MAX];
bool has_set_save_path;
bool has_set_state_path;
bool has_set_libretro_device[MAX_PLAYERS];
bool has_set_libretro;
bool has_set_libretro_directory;
bool has_set_verbosity;
bool has_set_netplay_mode;
bool has_set_netplay_nickname;
bool has_set_netplay_ip_address;
bool has_set_netplay_delay_frames;
bool has_set_netplay_ip_port;
#ifdef HAVE_RMENU
char menu_texture_path[PATH_MAX];
#endif
// Config associated with global "default" config.
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char config_path[PATH_MAX];
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char append_config_path[PATH_MAX];
char input_config_path[PATH_MAX];
#ifdef HAVE_FILE_LOGGER
char default_log_file[PATH_MAX];
#endif
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char basename[PATH_MAX];
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char fullpath[PATH_MAX];
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// A list of save types and associated paths for all ROMs.
struct string_list *savefiles;
// For --subsystem ROMs.
char subsystem[256];
struct string_list *subsystem_fullpaths;
char savefile_name[PATH_MAX];
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char savestate_name[PATH_MAX];
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// Used on reentrancy to use a savestate dir.
char savefile_dir[PATH_MAX];
char savestate_dir[PATH_MAX];
#ifdef HAVE_OVERLAY
char overlay_dir[PATH_MAX];
#endif
bool block_patch;
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bool ups_pref;
bool bps_pref;
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bool ips_pref;
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char ups_name[PATH_MAX];
char bps_name[PATH_MAX];
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char ips_name[PATH_MAX];
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int state_slot;
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struct
{
retro_time_t minimum_frame_time;
retro_time_t last_frame_time;
} frame_limit;
struct
{
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struct retro_system_info info;
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struct retro_system_av_info av_info;
float aspect_ratio;
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unsigned rotation;
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bool shutdown;
unsigned performance_level;
enum retro_pixel_format pix_fmt;
bool block_extract;
bool force_nonblock;
bool no_game;
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const char *input_desc_btn[MAX_PLAYERS][RARCH_FIRST_CUSTOM_BIND];
char valid_extensions[PATH_MAX];
retro_keyboard_event_t key_event;
struct retro_audio_callback audio_callback;
struct retro_disk_control_callback disk_control;
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struct retro_hw_render_callback hw_render_callback;
struct retro_camera_callback camera_callback;
struct retro_location_callback location_callback;
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struct retro_frame_time_callback frame_time;
retro_usec_t frame_time_last;
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core_option_manager_t *core_options;
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struct retro_subsystem_info *special;
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unsigned num_special;
struct retro_controller_info *ports;
unsigned num_ports;
} system;
struct
{
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void *resampler_data;
const rarch_resampler_t *resampler;
float *data;
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size_t data_ptr;
size_t chunk_size;
size_t nonblock_chunk_size;
size_t block_chunk_size;
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double src_ratio;
bool use_float;
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bool mute;
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float *outsamples;
int16_t *conv_outsamples;
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int16_t *rewind_buf;
size_t rewind_ptr;
size_t rewind_size;
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rarch_dsp_filter_t *dsp;
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bool rate_control;
double orig_src_ratio;
size_t driver_buffer_size;
float volume_db;
float volume_gain;
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} audio_data;
struct
{
#define AUDIO_BUFFER_FREE_SAMPLES_COUNT (8 * 1024)
unsigned buffer_free_samples[AUDIO_BUFFER_FREE_SAMPLES_COUNT];
uint64_t buffer_free_samples_count;
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#define MEASURE_FRAME_TIME_SAMPLES_COUNT (2 * 1024)
retro_time_t frame_time_samples[MEASURE_FRAME_TIME_SAMPLES_COUNT];
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uint64_t frame_time_samples_count;
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} measure_data;
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struct
{
rarch_softfilter_t *filter;
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void *buffer;
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unsigned scale;
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unsigned out_bpp;
bool out_rgb32;
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} filter;
msg_queue_t *msg_queue;
bool exec;
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// Rewind support.
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state_manager_t *state_manager;
size_t state_size;
bool frame_is_reverse;
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#ifdef HAVE_BSV_MOVIE
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// Movie playback/recording support.
struct
{
bsv_movie_t *movie;
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char movie_path[PATH_MAX];
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bool movie_playback;
// Immediate playback/recording.
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char movie_start_path[PATH_MAX];
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bool movie_start_recording;
bool movie_start_playback;
bool movie_end;
} bsv;
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#endif
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#ifdef HAVE_OSK
struct
{
bool (*cb_init)(void *data);
bool (*cb_callback)(void *data);
} osk;
#endif
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bool sram_load_disable;
bool sram_save_disable;
bool use_sram;
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// Pausing support
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bool is_paused;
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bool is_oneshot;
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bool is_slowmotion;
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// Turbo support
bool turbo_frame_enable[MAX_PLAYERS];
uint16_t turbo_enable[MAX_PLAYERS];
unsigned turbo_count;
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// Autosave support.
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autosave_t **autosave;
unsigned num_autosave;
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// Netplay.
#ifdef HAVE_NETPLAY
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netplay_t *netplay;
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char netplay_server[PATH_MAX];
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bool netplay_enable;
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bool netplay_is_client;
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bool netplay_is_spectate;
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unsigned netplay_sync_frames;
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uint16_t netplay_port;
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char netplay_nick[32];
#endif
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// FFmpeg record.
#ifdef HAVE_RECORD
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const ffemu_backend_t *rec_driver;
void *rec;
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char record_path[PATH_MAX];
char record_config[PATH_MAX];
bool recording;
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unsigned record_width;
unsigned record_height;
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uint8_t *record_gpu_buffer;
size_t record_gpu_width;
size_t record_gpu_height;
#endif
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struct
{
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const void *data;
unsigned width;
unsigned height;
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size_t pitch;
} frame_cache;
unsigned frame_count;
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char title_buf[64];
struct
{
struct string_list *list;
size_t ptr;
} shader_dir;
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struct
{
struct string_list *list;
size_t ptr;
} filter_dir;
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char sha256[64 + 1];
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cheat_manager_t *cheat;
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bool block_config_read;
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// Settings and/or global state that is specific to a console-style implementation.
struct
{
struct
{
struct
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{
rarch_resolution_t current;
rarch_resolution_t initial;
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uint32_t *list;
unsigned count;
bool check;
} resolutions;
struct
{
rarch_viewport_t custom_vp;
} viewports;
unsigned gamma_correction;
unsigned char flicker_filter_index;
unsigned char soft_filter_index;
bool pal_enable;
} screen;
struct
{
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unsigned mode;
} sound;
} console;
uint64_t lifecycle_state;
// If this is non-NULL. RARCH_LOG and friends will write to this file.
FILE *log_file;
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bool main_is_init;
bool error_in_init;
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bool config_save_on_exit;
char error_string[1024];
jmp_buf error_sjlj_context;
unsigned menu_toggle_behavior;
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bool libretro_no_rom;
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bool libretro_dummy;
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// Config file associated with per-core configs.
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char core_specific_config_path[PATH_MAX];
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};
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struct rarch_main_wrap
{
const char *rom_path;
const char *sram_path;
const char *state_path;
const char *config_path;
const char *libretro_path;
bool verbose;
bool no_rom;
bool touched;
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};
// Public data structures
extern struct settings g_settings;
extern struct global g_extern;
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extern struct defaults g_defaults;
/////////
// Public functions
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void config_load(void);
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void config_set_defaults(void);
#ifdef HAVE_CAMERA
const char *config_get_default_camera(void);
#endif
#ifdef HAVE_LOCATION
const char *config_get_default_location(void);
#endif
#ifdef HAVE_OSK
const char *config_get_default_osk(void);
#endif
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const char *config_get_default_video(void);
const char *config_get_default_audio(void);
const char *config_get_default_input(void);
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#include "conf/config_file.h"
bool config_load_file(const char *path, bool set_defaults);
bool config_save_file(const char *path);
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bool config_read_keybinds(const char *path);
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void rarch_game_reset(void);
void rarch_main_clear_state(void);
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void rarch_init_system_info(void);
int rarch_main(int argc, char *argv[]);
#ifndef MAX_ARGS
#define MAX_ARGS 32
#endif
void rarch_main_init_wrap(const struct rarch_main_wrap *args, int *argc, char **argv);
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int rarch_main_init(int argc, char *argv[]);
bool rarch_main_idle_iterate(void);
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bool rarch_main_iterate(void);
void rarch_main_deinit(void);
void rarch_render_cached_frame(void);
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void rarch_init_msg_queue(void);
void rarch_deinit_msg_queue(void);
void rarch_input_poll(void);
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void rarch_check_overlay(void);
void rarch_check_block_hotkey(void);
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void rarch_init_rewind(void);
void rarch_deinit_rewind(void);
void rarch_set_fullscreen(bool fullscreen);
bool rarch_check_fullscreen(void);
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void rarch_disk_control_set_eject(bool state, bool log);
void rarch_disk_control_set_index(unsigned index);
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void rarch_disk_control_append_image(const char *path);
bool rarch_set_rumble_state(unsigned port, enum retro_rumble_effect effect, bool enable);
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void rarch_init_autosave(void);
void rarch_deinit_autosave(void);
void rarch_take_screenshot(void);
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void rarch_load_state(void);
void rarch_save_state(void);
void rarch_state_slot_increase(void);
void rarch_state_slot_decrease(void);
static inline void rarch_reinit_drivers(void)
{
rarch_set_fullscreen(g_settings.video.fullscreen);
}
#ifdef HAVE_RECORD
void rarch_init_recording(void);
void rarch_deinit_recording(void);
#endif
/////////
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#ifdef __cplusplus
}
#endif
static inline float db_to_gain(float db)
{
return powf(10.0f, db / 20.0f);
}
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static inline void rarch_fail(int error_code, const char *error)
{
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// We cannot longjmp unless we're in rarch_main_init().
// If not, something went very wrong, and we should just exit right away.
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rarch_assert(g_extern.error_in_init);
strlcpy(g_extern.error_string, error, sizeof(g_extern.error_string));
longjmp(g_extern.error_sjlj_context, error_code);
}
#endif
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