Commit Graph

95 Commits

Author SHA1 Message Date
trioan
e14fc1b087 (MSVC 2017) Buildfix 2020-04-29 22:55:22 +00:00
twinaphex
a6c9bb95f0 Remove HAVE_XUI 2020-02-26 19:09:00 +01:00
driver1998
105fadd668 [ANGLE] Add HAVE_ANGLE 2019-12-06 15:43:19 +08:00
twinaphex
f678a06b95 Remove xbox 360 fonts 2019-10-19 16:42:39 +02:00
twinaphex
b1d3818ed5 (Qt UI) Dehardcode input.cpp ; merge throttle.cpp into generic.cpp 2019-08-24 04:33:42 +02:00
twinaphex
a363af7796 (Discord) Convert some files to C 2019-08-20 21:03:16 +02:00
twinaphex
d52c573e13 Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
twinaphex
aaeff6c888 Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
twinaphex
b6b22a9a32 More shader refactors - make sure we can compile entirely
without shader support if HAVE_CG, HAVE_GLSL, HAVE_SLANG
and HAVE_HLSL are all not defined
2019-07-21 00:34:07 +02:00
twinaphex
42783fb225 (Qt) Combine some files into one 2019-07-19 16:02:00 +02:00
Brad Parker
08cd3a90f2 initial cdrom reading work 2019-06-30 18:33:59 -04:00
Hans-Kristian Arntzen
df0570ddd5 Add new SPIRV-Cross files to griffin_cpp. 2019-06-24 14:24:47 +02:00
twinaphex
59b45f7812 Start making HAVE_OPENGL_CORE independent 2019-04-24 03:23:57 +02:00
twinaphex
1fb1b1bdb7 Add this back 2019-04-19 19:28:25 +02:00
twinaphex
1baebdbd47 (UI/QT) Fix Travis OSX build hopefully 2019-04-16 00:47:13 +02:00
CozmoP
bd6fedc0f2 Qt: WIP settings dialog 2019-03-27 02:37:34 +01:00
Themaister
3029f96511 Add a new "glcore" driver with slang support.
This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.

Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.

This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
Twinaphex
3ec4469455
Merge pull request #8011 from CozmoP/msvc2017
fix MSVC 2017 Qt builds
2019-01-15 21:39:16 +01:00
CozmoP
a88277f76d #undef mkdir 2019-01-15 19:41:24 +01:00
twinaphex
7ad34509e7 Silence more CXX_BUILD warnings 2019-01-12 21:16:48 +01:00
Pau López
a868ef29e8 Qt: Implement custom playlist model and grid view.
Only load images when they become visible and cache them.
Add option to change thumbnail type displayed in grid view.
Add option to change thumbnail cache limit.
2018-12-12 21:06:04 +01:00
Stuart Carnie
428f895b6f feat(macOS): Initial Desktop UI (Qt) support
* Adds new RetroArchQT build target to RetroArch_Metal.xcodeproj

Prerequisites:

* Install Qt Frameworks

    $ brew install qt

* Build `moc` files using

    $ make -f Makefile.apple HAVE_QT=1 Q=/usr/local/opt/qt/bin/moc generate

Limitations:

* Qt frameworks are not embedded in bundle, therefore Qt must be
  installed via the `brew` command
2018-09-05 20:10:54 -07:00
Brad Parker
56c9a37e5a Qt: initial core options dialog 2018-08-29 11:34:36 -04:00
Brad Parker
d8913d5d3a Qt: add right-click for playlists to download thumbnails for the current entries 2018-08-27 23:29:44 -04:00
Brad Parker
21f99b9965 Qt: add right-click for playlists to download their thumbnail packs 2018-08-26 23:24:43 -04:00
Brad Parker
e9e424ec82 Qt: add right-click option to download thumbnail for playlist entries 2018-08-25 01:00:18 -04:00
Brad Parker
648705154e Qt: split functions into separate files 2018-08-16 22:48:31 -04:00
Brad Parker
341cf63399 Qt: show shader pass in parameters window, reload shader params when shader is reloaded 2018-08-14 21:38:52 -04:00
twinaphex
234102d475 (glslang) Buildfix for Android 2018-06-25 16:52:15 +02:00
twinaphex
4a035f5b22 Start adding files for Mac/Linux 2018-05-29 10:30:56 +02:00
Dwedit
00c116051f Add QT builds to MSVC2017 project
Fix missing line in griffin_cpp.cpp, and normalize end of line to LF
2018-05-03 10:32:32 -05:00
Brad Parker
a1aefc901c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
twinaphex
7da491d009 * menu_shader.c - cleanup
* Nothing uses HAVE_SHADERS define anymore, so get rid of it* Nothing
uses HAVE_SHADERS define anymore, so get rid of it* Nothing uses
HAVE_SHADERS define anymore, so get rid of it* Nothing uses HAVE_SHADERS
define anymore, so get rid of it* Nothing uses HAVE_SHADERS define
anymore, so get rid of it* Nothing uses HAVE_SHADERS define anymore, so
get rid of it* Nothing uses HAVE_SHADERS define anymore, so get rid of
it* Nothing uses HAVE_SHADERS define anymore, so get rid of it
2018-03-01 17:19:19 +01:00
twinaphex
72f97fe712 Let's try to remove the !ANDROID ifdef I suppose 2018-02-07 05:49:33 +01:00
twinaphex
2e8569a472 Bake in spirv_msl as well - just use UINT32_MAX - max() numeric_limits
was conflicting with Windows min/max macros
2018-02-04 15:56:50 +01:00
twinaphex
2963288b29 SPIRV-Cross and glslang will compile with Griffin/MSVC targets now 2018-02-04 14:21:34 +01:00
twinaphex
c60f706f1e (MSVC 2013) Update solution
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
twinaphex
94022f0599 (MSVC 2013) Add HAVE_SLANG
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
aliaspider
d0d8a98046 (msvc) fix glslang build.
glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
Brad Parker
55559983fd UTF-8 BOM fixes 2017-12-30 23:07:59 -05:00
twinaphex
a792112bd1 Update glslang support for MSVC 2017-12-30 04:36:35 +01:00
twinaphex
7d2e9290e2 Convert another file to C 2017-11-06 19:49:06 +01:00
twinaphex
f5d9427d48 Convert shader_hlsl.cpp to C 2017-11-06 19:44:00 +01:00
twinaphex
be5d3cb0ba Convert platform_xdk.cpp to C 2017-10-03 04:36:43 +02:00
twinaphex
6c262fe44f Convert to C 2017-10-03 02:49:06 +02:00
twinaphex
590cdeb130 Convert d3d_w32_font to C 2017-10-02 21:52:10 +02:00
twinaphex
8aef6dff1c Convert d3d8_renderchain to C 2017-10-02 21:39:35 +02:00
twinaphex
0db3aec722 Convert menu_display_d3d.cpp to C 2017-10-02 19:04:49 +02:00
twinaphex
bd66937112 Convert d3d_ctx.cpp to C 2017-10-02 07:57:49 +02:00
twinaphex
c3bcbaea14 Convert d3d.cpp to C 2017-10-02 07:48:57 +02:00