Themaister
043bcfd1de
Minor refactor. gl_set_shader_viewport().
2012-09-30 19:55:33 +02:00
Themaister
66867c9b07
Remove breaking include of gl_common.h.
2012-09-30 19:28:36 +02:00
twinaphex
594aaa4600
(PS3) Some more refactorings to do with RMenu context files
2012-09-30 18:37:27 +02:00
twinaphex
7ab348dc40
(360) BUild fixes + 360 uses RMenu context file now
2012-09-30 18:29:32 +02:00
twinaphex
4d80a71f7e
(XDK) Refactorings - build fixes
2012-09-30 17:57:32 +02:00
twinaphex
71443385e9
(PS3/XDK - Context) Some refactorings
2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e
(Xbox 1/360) XDK context file updated - fixes build
2012-09-30 17:10:04 +02:00
Themaister
5e70581a5f
Return axis values that makes more sense.
2012-09-30 16:11:13 +02:00
Themaister
c6c68dfcf1
Don't return bogus if joypad isn't connected.
2012-09-30 15:59:05 +02:00
Themaister
4e4972aa7a
Drop packing in SDL.dll on Win32 slim.
2012-09-30 15:50:17 +02:00
Themaister
8d8dce7d2b
Don't display mouse. Set window title immediately.
2012-09-30 15:08:11 +02:00
Themaister
5ae20a9f3c
Log if graphics driver doesn't init input.
2012-09-30 15:03:53 +02:00
Themaister
74d7707875
Add dinput to input driver list.
2012-09-30 14:59:27 +02:00
Themaister
dd6d27c108
Add WGL context.
2012-09-30 14:41:58 +02:00
Themaister
9a07e23ecb
Simplify GLES ifdef.
2012-09-30 10:33:15 +02:00
twinaphex
e4399884d9
(PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
...
defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00
Themaister
fb78009e10
Remove "special" GLES2 paths in image.c.
2012-09-29 22:04:11 +02:00
Themaister
3b321cdc36
And yet another fix.
2012-09-29 22:02:25 +02:00
Themaister
63b2df0dbe
Fix build on Win32.
2012-09-29 22:01:42 +02:00
Themaister
d40cd53e24
Rewrite retroarch-joyconfig.
...
Rewrites a large chunk of retroarch-joyconfig to work with "any" joypad
driver. This allows e.g. the tool to work without X. SDL event pumps
require X to work (for some reason).
2012-09-29 21:57:03 +02:00
Themaister
55573b4726
Some PC fixups in OpenVG (still shows black though).
2012-09-29 20:18:24 +02:00
Themaister
5688f939a7
Use GL_BGRA_EXT on GLES.
2012-09-29 20:06:48 +02:00
Themaister
5d4019f4ab
Have the scale value make more sense in freetype.
2012-09-29 19:20:30 +02:00
twinaphex
66cc23af34
(Freetype) Should allow for setting adjustable font positioning (x/y)
...
and scaling
2012-09-29 14:19:14 +02:00
Themaister
9747a594e8
Check for glXSwapInterval as well.
2012-09-29 12:35:26 +02:00
Themaister
e58bdc4811
Add GLX context.
2012-09-29 12:13:11 +02:00
Themaister
4669aee283
Kill null_ctx.
...
Doesn't serve any purpose with new context abstraction.
2012-09-29 11:14:02 +02:00
Themaister
f8de693eef
Use true fullscreen in X/EGL.
2012-09-29 10:47:55 +02:00
Themaister
65fa84d3b7
Make sure to get initial state of joypad.
2012-09-29 09:57:28 +02:00
Themaister
be7a4b4c09
Warn when SDL_image is disabled.
2012-09-29 00:42:36 +02:00
Themaister
258a29b9b1
Bind to correct joypad button in X11.
2012-09-29 00:34:59 +02:00
Themaister
f5b6ae8e7e
Raw Linux joypads work.
2012-09-29 00:27:09 +02:00
Themaister
c6820af73e
Fix CXX_BUILD.
2012-09-28 23:47:20 +02:00
Themaister
cb153869ca
Be able to disable everything X11.
2012-09-28 23:43:58 +02:00
Themaister
04e3fe185f
Can build without SDL now (only RetroArch).
2012-09-28 23:34:19 +02:00
Themaister
c655c1d4e5
Big refactor of joypad input.
2012-09-28 23:06:16 +02:00
Themaister
ee8a93973f
Drop redundant call to UNPACK_ROW_LENGTH.
2012-09-27 20:54:24 +02:00
TwinAphex51224
a8f255e357
Revert "(PS3) Use texture references for PSGL/RGL - NOTE: will form part"
...
This reverts commit 10605eabe3
.
2012-09-27 20:24:05 +02:00
TwinAphex51224
9a249ea996
(PS3) Freetype modules need to be loaded in different order +
...
added SYSMODULE_FONTFT
2012-09-27 18:19:10 +02:00
TwinAphex51224
5fad20121f
(PS3) Add preliminary Freetype support for PS3
2012-09-27 18:16:06 +02:00
TwinAphex51224
fdd78b08d3
Use new define HAVE_CG_RUNTIME_COMPILER
2012-09-27 17:45:49 +02:00
TwinAphex51224
903ab0ccad
Comment out RARCH_CG_DEBUG again
2012-09-27 17:30:28 +02:00
TwinAphex51224
10605eabe3
(PS3) Use texture references for PSGL/RGL - NOTE: will form part
...
of RGL now
2012-09-27 17:28:38 +02:00
Themaister
2e168157c1
Sanitize font rendering in xv and SDL.
...
Fixes old bug where big chunks of fonts would often be just left out.
2012-09-27 01:42:46 +02:00
Themaister
5936fbf463
Minor fixes in VC context.
2012-09-26 16:00:06 +02:00
Themaister
31b12d7d00
Refactor out common X11 code.
2012-09-26 15:52:25 +02:00
Themaister
df32409fb5
Add basic mouse support to X11 input.
2012-09-26 15:27:25 +02:00
Themaister
f96d357017
Fix build on KMS.
2012-09-25 19:28:21 +02:00
Themaister
704af0e0b7
x_input depends on HAVE_X11.
2012-09-25 15:14:56 +02:00
Themaister
fffd2fe504
Add in xinput if X11 is set, not XVIDEO.
2012-09-25 13:58:43 +02:00