Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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Themaister
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8a58858d84
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Refactor out save stating and reentrancy.
It's not really needed.
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2012-12-30 18:25:49 +01:00 |
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Themaister
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35e17e5017
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Fix CPU hogging issue on Android when paused.
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2012-12-30 16:54:16 +01:00 |
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ToadKing
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91bd77f695
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Add title updating to VG driver
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2012-12-28 22:30:37 -05:00 |
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Themaister
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3d9bacd536
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Don't log viewport calls.
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2012-12-28 00:14:19 +01:00 |
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Themaister
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9fbd888566
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Handle orientation without explict calls.
Appears to fix some kind of "race condition" in EGL.
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2012-12-28 00:12:18 +01:00 |
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Themaister
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71505ccb87
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Improve resize handling on Android.
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2012-12-27 23:30:27 +01:00 |
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Themaister
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4786f6dd94
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Fix useless code.
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2012-12-27 12:33:23 +01:00 |
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Themaister
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7458f7888f
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Set up multitouch querying.
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2012-12-27 12:26:13 +01:00 |
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Themaister
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d74c49f4cd
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Style nit.
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2012-12-26 09:56:54 +01:00 |
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twinaphex
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60f6727034
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Fix GL build - gl_set_nonblock_state and gl_focus use a local
pointer to video data in their wrapper macro functions
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2012-12-26 09:32:15 +01:00 |
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twinaphex
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7a9293b8c9
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(Android) Remove gfx_ctx_get_aspect_ratio as well
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2012-12-26 07:56:29 +01:00 |
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twinaphex
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0c3f9a854a
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(Android) Remove HAVE_RMENU code from Android EGL context file -
we aren't going to use RMenu after all
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2012-12-26 07:20:31 +01:00 |
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notaz
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b1e8c84f55
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(Android) Enable and fix warnings.
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2012-12-26 03:11:33 +02:00 |
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notaz
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fff846d579
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(Android) Remove unused variables.
width/height is read by gfx_ctx_get_video_size() later.
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2012-12-26 03:11:33 +02:00 |
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notaz
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df2466c5ed
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(Android) Fix crash on orientation update.
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2012-12-26 03:11:32 +02:00 |
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notaz
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bbc898400d
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(Android) Remove unneeded include.
Also fixes build on older NDK (r6b).
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2012-12-26 03:11:32 +02:00 |
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twinaphex
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2ee5efc4a1
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(Android) Orientation change now done in a stable way without freeing/
reiniting the video driver again
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2012-12-24 20:17:16 +01:00 |
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twinaphex
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ae8c7b8d7f
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(Android) Orientation change works again - crashes after a finite
number of times changing orientation though
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2012-12-24 19:06:28 +01:00 |
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Themaister
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4c27922ab7
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Don't rotate overlay if game is rotated.
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2012-12-24 00:21:42 +01:00 |
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Themaister
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35bf5c82c1
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Make OVERLAY optional.
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2012-12-23 18:39:01 +01:00 |
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Themaister
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f445c939e9
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Merge branch 'master' into overlay
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2012-12-23 13:56:57 +01:00 |
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Themaister
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9b58fac354
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Always compile in config file support.
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2012-12-23 13:55:59 +01:00 |
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Themaister
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9056946079
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Merge branch 'master' into overlay
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2012-12-22 11:38:18 +01:00 |
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Themaister
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6bb2349833
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Kill off external driver plug interfaces.
These are too much work to maintain, and aren't really all
that useful.
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2012-12-22 11:37:15 +01:00 |
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Themaister
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09bbfbba83
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More verbose TGA logging.
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2012-12-20 21:44:20 +01:00 |
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Themaister
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1250fae7f1
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Basic overlay POC works.
Add support for X11.
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2012-12-20 12:24:49 +01:00 |
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Themaister
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b4cd58afe7
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Rework overlays as a video driver interface.
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2012-12-20 11:16:22 +01:00 |
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twinaphex
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c981cb77f8
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Make overlay fullscreen
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2012-12-20 04:37:52 +01:00 |
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twinaphex
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318078157d
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Commented out overlay hacks
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2012-12-20 03:49:55 +01:00 |
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twinaphex
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447fbf1c59
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Add quickmenu overlay
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2012-12-20 03:44:09 +01:00 |
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Themaister
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a47860b230
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Clarify intent of cg_shader init.
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2012-12-19 21:33:59 +01:00 |
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Themaister
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71f2754e91
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Revert "Move shader path init to init_cg()."
This reverts commit e0faf0cc47 .
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2012-12-19 21:33:10 +01:00 |
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Themaister
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e0faf0cc47
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Move shader path init to init_cg().
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2012-12-19 21:30:23 +01:00 |
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OV2
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c9c0936fd5
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win32: fix initial multipass cg shader loading in d3d9
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2012-12-19 21:16:26 +01:00 |
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Themaister
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5eb7432fff
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Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
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2012-12-19 13:26:11 +01:00 |
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OV2
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681241deb5
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win32: fall back to software vertex processing if d3d9 init fails
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2012-12-18 21:21:13 +01:00 |
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twinaphex
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2e988a61d9
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(Android) Same for Android - remove gfx_ctx_clear
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2012-12-18 09:18:22 +01:00 |
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twinaphex
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ddc94054cb
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Get rid of RMenu context clear function
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2012-12-18 09:17:40 +01:00 |
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twinaphex
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34951c121b
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(PS3) Use g_extern.draw_menu instead of block_swap
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2012-12-18 08:20:44 +01:00 |
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twinaphex
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74ae6ecf57
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(Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
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2012-12-17 18:45:26 +01:00 |
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twinaphex
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cd1ddbb9c7
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(Android) Better restore state functionality
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2012-12-17 17:58:08 +01:00 |
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twinaphex
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dca1175854
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(Android) Add performance counters for input poll
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2012-12-16 17:13:49 +01:00 |
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twinaphex
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3c5b7ba08e
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(Android) Call ALooper_pollOnce for command event queue once per frame -
seems to be enough
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2012-12-16 05:52:39 +01:00 |
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twinaphex
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cf539edf91
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(Android) android_input_poll now only reads and processes input
events - check_window polls for system messages once
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2012-12-16 02:04:13 +01:00 |
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twinaphex
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dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
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2012-12-15 16:40:02 +01:00 |
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Themaister
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a570493672
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Grab key events in xvideo as well.
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2012-12-15 12:06:21 +01:00 |
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Themaister
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30fc796061
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Grab Key events in X/EGL as well.
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2012-12-15 12:00:57 +01:00 |
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Themaister
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6013a324c8
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Use void* font context in VG.
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2012-12-15 11:02:35 +01:00 |
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twinaphex
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875b6b6f2e
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(Xbox 1) Font cleanups
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2012-12-15 07:16:02 +01:00 |
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