twinaphex
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4d1b4f905f
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Start adding OSD statistics - doesn't work yet for SDL2/SDL
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2018-03-23 17:43:49 +01:00 |
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orbea
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7526b12338
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Fix apitrace shader compiler warning.
2418: message: major shader compiler issue 2: 0:3(311): warning: `atime' used uninitialized
2418 @0 glCompileShader(shader = 27)
2418: warning: 0:3(311): warning: `atime' used uninitialized
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2018-03-20 17:39:33 -07:00 |
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aliaspider
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b948cf46e7
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(Vulkan) add missing queue locks when calling vkQueueWaitIdle.
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2018-03-15 09:21:23 +01:00 |
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twinaphex
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32b2808fe0
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Revert "Turn scaler_ctx_scale_direct into inline function"
This reverts commit d51edd8239 .
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2018-03-14 23:48:47 +01:00 |
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twinaphex
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d51edd8239
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Turn scaler_ctx_scale_direct into inline function
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2018-03-11 18:14:17 +01:00 |
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misson20000
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e934f11065
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NSW: skip frames if we can't acquire a buffer (newer libtransistors use three buffers, making this very unlikely to happen)
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2018-03-06 20:55:40 -08:00 |
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misson20000
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4a4de74518
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NSW(gfx): clear image row-by row for better caching (it's seriously a LOT faster), do pixel format conversion in scalers, and remove timing debug messages
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2018-03-06 19:52:03 -08:00 |
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misson20000
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90c36c52ce
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NSW: fix graphics driver colors for rgb32 and don't break aspect ratio when scaling menu texture
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2018-03-05 23:45:28 -08:00 |
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misson20000
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7487d938b3
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NSW: remove global state in graphics driver, as it is no longer necessary
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2018-03-05 20:14:52 -08:00 |
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twinaphex
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63823b339a
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Buildfix for D3D8
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2018-03-03 15:34:21 +01:00 |
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twinaphex
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b4a743fff4
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Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
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2018-03-03 15:28:58 +01:00 |
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twinaphex
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0566b056a5
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Take out d3d_common function call from d3d_w32_font.c
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2018-03-03 05:42:14 +01:00 |
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twinaphex
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3f1ae25713
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(D3D8) Buildfix 2
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2018-03-02 17:44:48 +01:00 |
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twinaphex
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ed67653086
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(D3D8) Buildfix
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2018-03-02 17:43:58 +01:00 |
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twinaphex
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371b6a604e
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(Xbox) Buildfix
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2018-03-02 17:43:18 +01:00 |
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twinaphex
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588707f543
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Cleanups
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2018-03-02 17:30:21 +01:00 |
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twinaphex
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0ec5ce8cfe
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Get rid of d3d context drivers
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2018-03-02 17:23:43 +01:00 |
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twinaphex
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95371cbda1
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(Xbox 360) Buildfix
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2018-03-02 17:05:30 +01:00 |
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twinaphex
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dfdbc00a84
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Cleanup Xbox 360 code from d3d_ctx
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2018-03-02 17:03:34 +01:00 |
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twinaphex
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dbf2fae5c1
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(D3D9) Get rid of context driver
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2018-03-02 17:00:11 +01:00 |
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twinaphex
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fc9e018534
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Implement d3d9_set_video_mode
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2018-03-02 16:53:15 +01:00 |
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twinaphex
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7c599b715e
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Implement d3d9_has_windowed
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2018-03-02 16:46:32 +01:00 |
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twinaphex
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9606db6f79
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Start untangling more functions from context driver
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2018-03-02 16:38:57 +01:00 |
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twinaphex
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af5a2f61a1
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(D3D9) Start getting rid of context driver for D3D9 driver
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2018-03-02 15:30:39 +01:00 |
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twinaphex
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696fa900a1
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Refactor macro functions which were unsafe
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2018-02-26 18:08:17 +01:00 |
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twinaphex
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5b79d2b942
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Refactor video_shader_driver_set_parameters
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2018-02-26 17:51:52 +01:00 |
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twinaphex
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7acd4b1847
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(Windows) Buildfixes - use fseek for MSVC 2003 and earlier
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2018-02-17 19:11:49 +01:00 |
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twinaphex
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89cd494ab7
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(WiiU) Buildfix
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2018-02-17 11:27:14 +01:00 |
|
radius
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7913b88853
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fix potential wiiu crash
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2018-02-17 00:10:08 -05:00 |
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twinaphex
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070c09faec
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Avoid more pointer grabbing for video driver ptr
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2018-02-16 20:42:37 +01:00 |
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twinaphex
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1e2d8de9ca
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Move renderchain code to the relevant files
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2018-02-16 11:24:10 +01:00 |
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Andrés
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d3504abc5d
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try to fix shader preset loading on WiiU
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2018-02-12 12:27:16 -05:00 |
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Andrés
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521433d1c7
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Merge pull request #6293 from aliaspider/master
(D3D) better handling of frame duping.
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2018-02-11 21:36:21 -05:00 |
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aliaspider
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72e6909aaa
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(D3D) better handling of frame duping.
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2018-02-12 03:25:37 +01:00 |
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Twinaphex
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34edaaf98b
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Merge pull request #6291 from aliaspider/master
(D3D12) silence warning.
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2018-02-12 01:32:16 +01:00 |
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aliaspider
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8a93e8d503
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(D3D12) silence warning.
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2018-02-12 01:29:44 +01:00 |
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Twinaphex
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e428cec428
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Merge pull request #6290 from aliaspider/master
(D3D11/12) add overlays.
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2018-02-12 01:25:19 +01:00 |
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aliaspider
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98682197c9
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(D3D11/12) add overlays.
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2018-02-12 01:19:43 +01:00 |
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Twinaphex
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327e2237d6
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Merge pull request #6289 from aliaspider/master
(D3D11/12) prevent double-free when resizing framebuffers.
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2018-02-11 23:03:04 +01:00 |
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aliaspider
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19aed2af36
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(D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
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2018-02-11 22:56:37 +01:00 |
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twinaphex
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6738d64546
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Cleanups
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2018-02-11 16:45:40 +01:00 |
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Twinaphex
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d8257f4817
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Merge pull request #6279 from aliaspider/master
(D3D12) slang shaders support.
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2018-02-11 02:00:46 +01:00 |
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aliaspider
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37bebb5b65
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(D3D12) slang shaders support.
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2018-02-11 00:00:20 +01:00 |
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twinaphex
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b31779c588
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(D3D8/9) Don't do allocation for this struct
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2018-02-10 22:27:38 +01:00 |
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twinaphex
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b45b1b3e55
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(D3D8) Refactor texture loading to no longer be thread-unsafe
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2018-02-10 21:36:40 +01:00 |
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twinaphex
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b141c37fe9
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Get rid of set_mvp function in D3D9 renderchain driver - use
one common set_mvp function instead
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2018-02-10 21:21:09 +01:00 |
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twinaphex
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843a7f200c
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(D3D9) Make video texture load functions thread-safe
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2018-02-10 21:13:24 +01:00 |
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aliaspider
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e11209ac79
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(D3D12) precompute alpha before scaling when generating mipmaps.
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2018-02-09 16:33:08 +01:00 |
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aliaspider
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6fe379d978
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(D3D12) add a compute shader for mipmap generation.
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2018-02-09 14:57:07 +01:00 |
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Twinaphex
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8e33b35b09
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Merge pull request #6257 from aliaspider/master
(D3D11/12) fix dialogbox / gradient.
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2018-02-08 20:54:05 +01:00 |
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