twinaphex
51f51d4a65
(XDK) Remove force_16bit
2012-11-20 23:54:35 +01:00
twinaphex
713995c0cd
(XDK D3D) Get rid of redefined constants
2012-11-20 16:31:55 +01:00
twinaphex
35a1c32529
(360) Build fixes
2012-11-20 15:52:22 +01:00
twinaphex
881e440ea6
(360) Add some FBO reiniting logic
2012-11-20 15:44:44 +01:00
twinaphex
c3db8e8c8f
(360) Build fixes
2012-11-20 15:16:54 +01:00
twinaphex
bac8a923b2
(XDK) Small cleanup of unused var
2012-11-20 15:04:58 +01:00
twinaphex
7937bff786
(XDK) Fixes rotation on Xbox 1
2012-11-20 15:03:20 +01:00
twinaphex
eaf5041cd8
(Xbox 1) Build fixes
2012-11-20 06:39:35 +01:00
twinaphex
28c39a5beb
(XDK) Fixed viewport settings
2012-11-20 06:08:58 +01:00
twinaphex
47cd168a35
(360) No slash at the end of default system_dir path - fixes
...
system directory issues
2012-11-20 05:21:17 +01:00
twinaphex
1f74056286
(Xbox 1) Build fixes
2012-11-20 03:19:00 +01:00
twinaphex
a8b3d23184
(XDK D3D) Reinits textures now
2012-11-20 02:51:00 +01:00
twinaphex
9570e39744
(XDK D3D) Cleanups
2012-11-20 02:03:26 +01:00
twinaphex
cfc2fac31a
(XDK D3D) Split up device creation code to context file
2012-11-20 01:55:16 +01:00
twinaphex
851befae00
(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
...
separate public function
2012-11-20 01:40:52 +01:00
twinaphex
7a1954c260
(XDK D3D) Split off vertex initing code from init_textures
...
function
2012-11-20 00:33:57 +01:00
twinaphex
5976f4c7b1
(XDK D3D) Split off texture init into separate function
2012-11-19 23:30:32 +01:00
twinaphex
5627f3f8bd
(XDK) Move font init code to d3d_start function
2012-11-19 21:34:34 +01:00
twinaphex
ba2de00c8d
(XDK) Replace hardcoded 512 values with tex_w/tex_h
2012-11-19 19:57:25 +01:00
twinaphex
05b552e5a4
(Xbox 1) Build fixes
2012-11-19 05:00:38 +01:00
twinaphex
52f52bc253
(360) Build fixes
2012-11-19 04:46:48 +01:00
twinaphex
f0ebecfc32
(RMenu) Remove RMenu context files and use Gfx context files
...
instead
2012-11-19 04:09:16 +01:00
twinaphex
d264085bda
(360) Move most of font rendering code outside of D3D driver
2012-11-18 02:57:42 +01:00
twinaphex
41b1bd3ed0
(GX/XDK) Have console ports use gfx_fps_title instead of gfx_window_title
2012-11-18 02:32:58 +01:00
twinaphex
fdcc5cb569
(XDK - Xbox 1) Improve FPS logging
...
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
twinaphex
013f833492
(XDK) Small optimization
2012-11-10 16:04:22 +01:00
twinaphex
35c96b17b9
(XDK) Set up now for 32bit color-capable libretro ports
2012-11-10 16:03:08 +01:00
twinaphex
6bf7c3cb06
Update credits for collaborated files
2012-10-18 06:06:55 +02:00
twinaphex
f52d7f462e
(360) Build fixes
2012-10-15 07:22:20 +02:00
twinaphex
a7a7671ac0
(Xbox 1) Build fixes
2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
...
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
fc17456581
(RMenu / RARCH_CONSOLE) Move more g_console state to g_extern
2012-10-14 20:34:16 +02:00
twinaphex
c6cf258b42
Simplify rarch_config_load
2012-10-04 20:09:23 +02:00
twinaphex
6c5d6515ce
(XDK) 360 and Xbox 1 now both use the same Direct3D driver
2012-10-01 03:35:38 +02:00
twinaphex
4d80a71f7e
(XDK) Refactorings - build fixes
2012-09-30 17:57:32 +02:00
Twinaphex
c09fa1c7af
Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit
...
later
This reverts commit 42f2d068a7
.
2012-09-13 06:45:41 +02:00
Twinaphex
42f2d068a7
(Android) Set up rarch_main_init_wrap so that it can load dynamic
...
libretro cores if supported
2012-09-13 06:28:57 +02:00
Twinaphex
b710babeb2
Move 'set default controls' function call outside 'set default
...
settings' function
2012-09-10 01:48:39 +02:00
Twinaphex
d4754f4c6c
(XDK) Same for Salamander XDK
2012-09-01 06:59:38 +02:00
twinaphex
aba0d0de79
(Salamander XDK) Salamander takes care of setting a
...
config file with a proper libretro_path
2012-08-23 00:15:58 +02:00
Twinaphex
207eea3954
(Salamander/RetroArch) Add default_paths.salamander_file
2012-08-22 19:30:20 +02:00
twinaphex
ef3a84d6e0
(XDK Salamander) Small variable cleanups
2012-08-22 18:52:21 +02:00
twinaphex
51864da249
(360) set_first_file fixed - Salamander is called default.xex now
2012-08-22 18:45:40 +02:00
twinaphex
2abe11cb55
(Xbox 1 Salamander) Set first file fixed
...
(RARCH_CONSOLE) If a config file doesn't exist, it has to
be created before we attempt to save it or else we will run
into an unfortunate 'chicken egg problem' - confirmed problem
on Xbox 1
2012-08-22 17:39:44 +02:00
twinaphex
f921744ab4
(Xbox 1) Free up 8MB of RAM - Street Fighter Alpha 3 and all
...
big CPS2 ROMS work now
2012-08-22 16:22:42 +02:00
twinaphex
2ab41bbbeb
(RMenu Xbox 1) Build fix
2012-08-22 15:54:23 +02:00
twinaphex
077c3a6469
(360) Small change to input D-pad emulation logic
2012-08-22 13:50:07 +02:00
twinaphex
476f5a9fe3
(XDK) Abstracted screenshot code
...
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Toad King
fa643ee56d
(RARCH_CONSOLE) do not set core aspect ratio until ROM is loaded
2012-08-20 22:28:12 -04:00
twinaphex
6d5ed820e0
(Xbox 1/XDK) Screenshot code implemented
2012-08-20 03:30:36 +02:00