Toad King
55334aeffd
fix black frame insertion in emscripten
2018-01-20 13:01:48 -06:00
twinaphex
4a5de7ed6a
Use D3D common format functions
2018-01-20 16:45:45 +01:00
twinaphex
2cb8b50cef
D3DXCompileShader - D3D9 only
2018-01-20 16:40:26 +01:00
twinaphex
fe72bc3ab6
(d3d_common.c) Get rid of Xbox 360-specific ifdefs
2018-01-20 16:38:10 +01:00
twinaphex
cc1a828c87
d3d_get_color_format_backbuffer - cleanups
2018-01-20 16:35:59 +01:00
twinaphex
5fc2f3db51
Add HAVE_D3DX ifdefs
2018-01-20 07:04:21 +01:00
twinaphex
9f7d0d59c5
(Xbox 1) Fix texture U/V
2018-01-20 07:00:03 +01:00
twinaphex
1d9ea0297e
Move this lower in priority
2018-01-20 06:50:25 +01:00
twinaphex
c106783e85
(XDK1) Now renders RGUI and game frame properly
2018-01-20 06:25:02 +01:00
twinaphex
4bd4692cf2
Get rid of another _XBOX ifdef
2018-01-20 02:09:51 +01:00
twinaphex
6f73bdf287
(Emscripten) Cleanups
2018-01-20 02:05:37 +01:00
twinaphex
f97d6ec909
(VC EGL) Cleanups
2018-01-20 02:03:49 +01:00
twinaphex
fb257eb21e
(GL/Raspberry Pi) Should fix the regression with GL cores on
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Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b
(D3D) Take this out for Xbox
2018-01-19 22:41:58 +01:00
twinaphex
273d94e549
Remove this
2018-01-19 22:09:58 +01:00
twinaphex
cdcca43233
remove _XBOX1 ifdefs
2018-01-19 05:42:54 +01:00
twinaphex
cb475f7815
Take out _XBOX1 codepath
2018-01-19 05:22:25 +01:00
twinaphex
d8e9e3383d
Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
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This reverts commit f608b5ed52
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2018-01-19 05:06:46 +01:00
twinaphex
7484e01034
Revert "This one complains too"
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This reverts commit 1a3a88a62e
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2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e
This one complains too
2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52
(Xbox) Swizzled formats on Xbox need to be POW2
2018-01-19 05:00:50 +01:00
twinaphex
47f6ff7435
Silence warning
2018-01-19 04:56:10 +01:00
twinaphex
dc81998c0b
(Xbox OG) Buildfixes
2018-01-19 04:55:34 +01:00
twinaphex
5b5e3e4a05
Cleanups
2018-01-19 04:45:11 +01:00
twinaphex
88873776c8
Cleanups
2018-01-19 04:13:02 +01:00
twinaphex
9f45370120
Cleanups
2018-01-19 03:54:07 +01:00
twinaphex
daa2a572b9
Cleanup
2018-01-19 03:52:32 +01:00
twinaphex
4ef66e6e8c
This should make XMB/MaterialUI render correctly on D3D8
2018-01-19 02:24:10 +01:00
Mahyar Koshkouei
87a7c0f426
Show GL hex error in hex
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Fixes an issue whereby a hexadecimal error value was being printed in
decimal.
Tested on a RPi that suffers from issue 6078.
Signed-off-by: Mahyar Koshkouei <mahyar.koshkouei@gmail.com>
2018-01-17 17:08:03 +00:00
twinaphex
281223eae8
Xbox ifdefs
2018-01-17 08:54:06 +01:00
twinaphex
136068098d
Xbox fixes
2018-01-17 08:51:56 +01:00
twinaphex
29098d6b99
Not necessary for D3D8 we believe
2018-01-17 07:45:06 +01:00
twinaphex
f1f3a6f0ae
Remove some Xbox specific code
2018-01-17 07:37:05 +01:00
aliaspider
ebd9430982
(D3D8) can now render content frame, rgui and overlays.
2018-01-17 07:10:45 +01:00
twinaphex
11f26ed549
Refactor verbosity code - try to avoid log calls if verbosity is not
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set
2018-01-17 06:28:26 +01:00
twinaphex
f48458d5bd
(D3D9) Fix warning
2018-01-17 00:53:47 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
830b2e429d
Buildfix
2018-01-16 09:43:17 +01:00
twinaphex
c4d3ea6f8d
Add want_mipmap function parameter to d3d_texture_new
2018-01-16 09:11:14 +01:00
twinaphex
4ead2df09e
(D3D) Remove HAVE_FBO ifdef - should make shaders work again
2018-01-16 08:15:10 +01:00
twinaphex
713de18a04
Revert "Simplify d3d9_cg_renderchain"
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This reverts commit 17d1e387de
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2018-01-16 03:29:10 +01:00
twinaphex
0c07dc6f24
Revert "Updates to d3d9_cg_renderchain"
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This reverts commit f13148d10e
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2018-01-16 03:28:57 +01:00
twinaphex
1dee2438e6
Revert "(Cg D3D9) Cleanups"
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This reverts commit 6c95f389b1
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2018-01-16 03:28:47 +01:00
twinaphex
6c95f389b1
(Cg D3D9) Cleanups
2018-01-16 03:22:13 +01:00
twinaphex
f13148d10e
Updates to d3d9_cg_renderchain
2018-01-16 03:18:12 +01:00
twinaphex
91e8f7d4db
BUildfix
2018-01-16 03:12:38 +01:00
twinaphex
17d1e387de
Simplify d3d9_cg_renderchain
2018-01-16 03:09:51 +01:00
twinaphex
7477dd65ff
(D3D8) Try to implement set_final_viewport
2018-01-16 02:57:24 +01:00
twinaphex
bce0c40b73
(D3D8) Assume we need to set this
2018-01-16 02:32:26 +01:00
twinaphex
734e952457
(D3D8) Try this
2018-01-16 02:26:35 +01:00