Commit Graph

7253 Commits

Author SHA1 Message Date
Toad King
55334aeffd fix black frame insertion in emscripten 2018-01-20 13:01:48 -06:00
twinaphex
4a5de7ed6a Use D3D common format functions 2018-01-20 16:45:45 +01:00
twinaphex
2cb8b50cef D3DXCompileShader - D3D9 only 2018-01-20 16:40:26 +01:00
twinaphex
fe72bc3ab6 (d3d_common.c) Get rid of Xbox 360-specific ifdefs 2018-01-20 16:38:10 +01:00
twinaphex
cc1a828c87 d3d_get_color_format_backbuffer - cleanups 2018-01-20 16:35:59 +01:00
twinaphex
5fc2f3db51 Add HAVE_D3DX ifdefs 2018-01-20 07:04:21 +01:00
twinaphex
9f7d0d59c5 (Xbox 1) Fix texture U/V 2018-01-20 07:00:03 +01:00
twinaphex
1d9ea0297e Move this lower in priority 2018-01-20 06:50:25 +01:00
twinaphex
c106783e85 (XDK1) Now renders RGUI and game frame properly 2018-01-20 06:25:02 +01:00
twinaphex
4bd4692cf2 Get rid of another _XBOX ifdef 2018-01-20 02:09:51 +01:00
twinaphex
6f73bdf287 (Emscripten) Cleanups 2018-01-20 02:05:37 +01:00
twinaphex
f97d6ec909 (VC EGL) Cleanups 2018-01-20 02:03:49 +01:00
twinaphex
fb257eb21e (GL/Raspberry Pi) Should fix the regression with GL cores on
Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b (D3D) Take this out for Xbox 2018-01-19 22:41:58 +01:00
twinaphex
273d94e549 Remove this 2018-01-19 22:09:58 +01:00
twinaphex
cdcca43233 remove _XBOX1 ifdefs 2018-01-19 05:42:54 +01:00
twinaphex
cb475f7815 Take out _XBOX1 codepath 2018-01-19 05:22:25 +01:00
twinaphex
d8e9e3383d Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
This reverts commit f608b5ed52.
2018-01-19 05:06:46 +01:00
twinaphex
7484e01034 Revert "This one complains too"
This reverts commit 1a3a88a62e.
2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e This one complains too 2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52 (Xbox) Swizzled formats on Xbox need to be POW2 2018-01-19 05:00:50 +01:00
twinaphex
47f6ff7435 Silence warning 2018-01-19 04:56:10 +01:00
twinaphex
dc81998c0b (Xbox OG) Buildfixes 2018-01-19 04:55:34 +01:00
twinaphex
5b5e3e4a05 Cleanups 2018-01-19 04:45:11 +01:00
twinaphex
88873776c8 Cleanups 2018-01-19 04:13:02 +01:00
twinaphex
9f45370120 Cleanups 2018-01-19 03:54:07 +01:00
twinaphex
daa2a572b9 Cleanup 2018-01-19 03:52:32 +01:00
twinaphex
4ef66e6e8c This should make XMB/MaterialUI render correctly on D3D8 2018-01-19 02:24:10 +01:00
Mahyar Koshkouei
87a7c0f426 Show GL hex error in hex
Fixes an issue whereby a hexadecimal error value was being printed in
decimal.

Tested on a RPi that suffers from issue 6078.

Signed-off-by: Mahyar Koshkouei <mahyar.koshkouei@gmail.com>
2018-01-17 17:08:03 +00:00
twinaphex
281223eae8 Xbox ifdefs 2018-01-17 08:54:06 +01:00
twinaphex
136068098d Xbox fixes 2018-01-17 08:51:56 +01:00
twinaphex
29098d6b99 Not necessary for D3D8 we believe 2018-01-17 07:45:06 +01:00
twinaphex
f1f3a6f0ae Remove some Xbox specific code 2018-01-17 07:37:05 +01:00
aliaspider
ebd9430982 (D3D8) can now render content frame, rgui and overlays. 2018-01-17 07:10:45 +01:00
twinaphex
11f26ed549 Refactor verbosity code - try to avoid log calls if verbosity is not
set
2018-01-17 06:28:26 +01:00
twinaphex
f48458d5bd (D3D9) Fix warning 2018-01-17 00:53:47 +01:00
twinaphex
61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
twinaphex
830b2e429d Buildfix 2018-01-16 09:43:17 +01:00
twinaphex
c4d3ea6f8d Add want_mipmap function parameter to d3d_texture_new 2018-01-16 09:11:14 +01:00
twinaphex
4ead2df09e (D3D) Remove HAVE_FBO ifdef - should make shaders work again 2018-01-16 08:15:10 +01:00
twinaphex
713de18a04 Revert "Simplify d3d9_cg_renderchain"
This reverts commit 17d1e387de.
2018-01-16 03:29:10 +01:00
twinaphex
0c07dc6f24 Revert "Updates to d3d9_cg_renderchain"
This reverts commit f13148d10e.
2018-01-16 03:28:57 +01:00
twinaphex
1dee2438e6 Revert "(Cg D3D9) Cleanups"
This reverts commit 6c95f389b1.
2018-01-16 03:28:47 +01:00
twinaphex
6c95f389b1 (Cg D3D9) Cleanups 2018-01-16 03:22:13 +01:00
twinaphex
f13148d10e Updates to d3d9_cg_renderchain 2018-01-16 03:18:12 +01:00
twinaphex
91e8f7d4db BUildfix 2018-01-16 03:12:38 +01:00
twinaphex
17d1e387de Simplify d3d9_cg_renderchain 2018-01-16 03:09:51 +01:00
twinaphex
7477dd65ff (D3D8) Try to implement set_final_viewport 2018-01-16 02:57:24 +01:00
twinaphex
bce0c40b73 (D3D8) Assume we need to set this 2018-01-16 02:32:26 +01:00
twinaphex
734e952457 (D3D8) Try this 2018-01-16 02:26:35 +01:00