Commit Graph

9240 Commits

Author SHA1 Message Date
Twinaphex
b57dd76478 Merge pull request #458 from hizzlekizzle/master
increase range_mod for analogs to 3.5 to avoid snapping back to center
2014-01-01 18:02:38 -08:00
hunterk
59b5cfd81b increase range_mod for analogs to 3.5 to avoid snapping back to center 2014-01-01 19:24:30 -06:00
Toad King
de5d749a3b Merge pull request #457 from libretro/per-core-config
Per-core configuration
2014-01-01 16:11:25 -08:00
Toad King
e0671aba8b per-core minor fixes 2014-01-01 19:06:06 -05:00
Themaister
69b104f9e4 Comment about BGRA8888. 2014-01-01 21:58:02 +01:00
Themaister
08ba1ad14e Use GL_RGB565 internal format when available.
This is a feature from ES2_compat extension.
It fixes the speed issue associated with using 16-bit textures on
desktop GL. Improves performance a bit as well as there's less bandwidth
usage during shading.

On my HD3000 laptop, performance improved with ~10%.
2014-01-01 21:58:02 +01:00
Toad King
e022b39061 fix per-core config on PC 2014-01-01 15:34:56 -05:00
Toad King
8f45063f74 menu support for core specific config 2014-01-01 15:02:57 -05:00
Toad King
5215a7cf24 save core specific config option 2014-01-01 14:52:35 -05:00
Toad King
0a91c528f9 core-specific config files 2014-01-01 14:44:20 -05:00
Twinaphex
63302e9404 Merge pull request #456 from hizzlekizzle/master
updated analogs to be moveable
2014-01-01 09:49:05 -08:00
hunterk
9c8b823731 updated analogs to be moveable 2014-01-01 11:47:05 -06:00
Themaister
a287ea6c6e Remove debug check. 2014-01-01 17:01:33 +01:00
Themaister
f64b670d9a Don't use std::shared_ptr for state tracker. 2014-01-01 16:59:19 +01:00
Themaister
b618306995 Big D3D9 cleanup.
Use bool for return instead of int (many bugs because of that ...).
Remove all use of exceptions, use delayed constructors (due to no
exceptions ...). Drop use of unique_ptr in D3D9 (not really needed).
2014-01-01 16:53:15 +01:00
twinaphex
2158076bd7 (D3D9) Add <algorithm> header include 2014-01-01 16:04:31 +01:00
twinaphex
e38a1096f0 Rename D3D9 in logs to D3D where appropriate (ie. D3D Cg can stay D3D9) 2014-01-01 03:19:57 +01:00
twinaphex
a6df90ff71 (D3D) Move more defines/header includes to d3d_defines.h 2014-01-01 03:15:48 +01:00
twinaphex
d4a9cc3d8c (D3D) Shouldn't need ifdef __cplusplus - extern "C" anymore 2014-01-01 02:58:19 +01:00
twinaphex
22d282c649 (D3D) Should fix Mingw compilation 2014-01-01 02:38:09 +01:00
twinaphex
babba85aff Bump up version number 2014-01-01 01:52:07 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
17af6a0465 (D3D) Rename video_d3d9 to video_d3d 2014-01-01 01:09:31 +01:00
twinaphex
115f706f24 (D3D) Split up version-agnostic defines into separate header file - will be
fleshed out later for D3D8, D3D9, etc.
2014-01-01 00:58:21 +01:00
twinaphex
4b0e56a52e (D3D) Use memcmp instead of std::memset 2014-01-01 00:50:26 +01:00
twinaphex
88a0b45ad5 (D3D) Use version-agnostic defines 2014-01-01 00:49:00 +01:00
twinaphex
772383effc (D3D) Use defines to hide away D3D version-specific types 2014-01-01 00:27:55 +01:00
twinaphex
88194bcdae (D3D) Build fix 2014-01-01 00:01:20 +01:00
twinaphex
538bf3b49a (D3D) Cleanups 2014-01-01 00:00:01 +01:00
twinaphex
06becc939e (D3D) Get rid of most throws and exception catching 2013-12-31 23:49:45 +01:00
twinaphex
dc734aea55 (D3D9) Get rid of C++ memory header include 2013-12-31 23:26:12 +01:00
twinaphex
2d651bbc1d (D3D9) Get rid of unneeded headers 2013-12-31 23:23:02 +01:00
twinaphex
fe354b5616 Add new D3D file to Makefile.win too 2013-12-31 23:21:53 +01:00
twinaphex
d4850b3cd4 (D3D) Split up D3DVideo-specific code to separate file 2013-12-31 23:20:37 +01:00
Themaister
e5bedc343a At least use long for return type of read_file().
int is not acceptable as a return type for anything regarding sizes.
long is dubious as well, but better (64-bit on sane ABIs and the return
type of ftell()).
2013-12-31 22:54:11 +01:00
Themaister
a91c416720 Fix licence header in file_path.h. 2013-12-31 22:37:47 +01:00
twinaphex
10915f2093 (MSVC) Rearrange files in project solution 2013-12-31 22:24:26 +01:00
twinaphex
4fa7580dea (MSVC) Builds again 2013-12-31 22:10:58 +01:00
twinaphex
c5cbec6fdc Build fix - don't include msvc_compat.h reference in file_path.h -
instead just change return type for file_read to int
2013-12-31 21:55:09 +01:00
twinaphex
aa5a74ed7f (MSVC) Build fixes to D3D9 driver 2013-12-31 21:52:15 +01:00
twinaphex
5e163045be (MSVC) Downgrade solution to MSVC 2010 - fix some issues 2013-12-31 21:40:49 +01:00
twinaphex
44ff5afcc2 (D3D) Start brining D3D9 and XDK D3D drivers together 2013-12-31 21:24:17 +01:00
twinaphex
f0840a948f (XDK1) Compile in HAVE_OVERLAY - will need to be hooked up
in xdk_d3d driver
2013-12-31 20:56:17 +01:00
twinaphex
0e54989a61 (XDK1) RMenu build fix 2013-12-31 20:50:24 +01:00
Themaister
0d3428ad15 Add texture_image_free().
Cleans up deinit code for textures.
2013-12-31 19:16:29 +01:00
Themaister
132c3c46f7 Use struct texture_image instead of video_overlay_image. 2013-12-31 19:05:16 +01:00
Themaister
43f42b6439 Use correct size with calloc. 2013-12-31 18:55:15 +01:00
Themaister
0e47ad02fe Saturate analogs based on range and not range mod. 2013-12-31 18:42:49 +01:00
Twinaphex
822e48bae7 Merge pull request #454 from libretro/movable-overlay
Movable overlay
2013-12-31 08:44:22 -08:00
Themaister
b8c1c71066 Add analog for example overlay. 2013-12-31 17:16:19 +01:00