twinaphex
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0a15a17d44
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
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twinaphex
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a5bbc7da5f
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(HLSL) Fix build - work with new shader backend
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2013-04-12 21:56:43 +02:00 |
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twinaphex
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a6db35875d
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(Cg/HLSL) Since everything goes through the shader backend interface now,
we can drop public scope on all the functions and make them static
instead
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2013-04-12 21:25:16 +02:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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twinaphex
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c7f8535ecf
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(360) Shows amount of shaders that were loaded at init
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2012-10-01 02:45:29 +02:00 |
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TwinAphex51224
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9cd3db85aa
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(360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another
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2012-05-21 18:02:59 +02:00 |
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Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Themaister
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dcbd252c38
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Style nits.
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2012-04-16 18:11:20 +02:00 |
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TwinAphex51224
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a8af68217f
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(360) Frame count in shaders works now
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2012-04-16 04:22:16 +02:00 |
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TwinAphex51224
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6a942e046a
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(360) Flesh out hlsl_set_params
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2012-04-15 20:02:51 +02:00 |
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TwinAphex51224
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1cdaa652a9
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(360) Attempt to fix memory leaks - still broken
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2012-04-15 18:13:24 +02:00 |
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TwinAphex51224
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dee9b69661
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(HLSL) Implement constant table for HLSL
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2012-04-14 22:44:46 +02:00 |
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TwinAphex51224
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f4f2ff386a
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(HLSL) D3D device ptr for shader_hlsl.c
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2012-04-14 22:05:56 +02:00 |
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Twinaphex
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6f56942d44
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(HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360)
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2012-04-14 20:33:56 +02:00 |
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