Commit Graph

16 Commits

Author SHA1 Message Date
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
a5bbc7da5f (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
twinaphex
a6db35875d (Cg/HLSL) Since everything goes through the shader backend interface now,
we can drop public scope on all the functions and make them static
instead
2013-04-12 21:25:16 +02:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex
c7f8535ecf (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
TwinAphex51224
9cd3db85aa (360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another 2012-05-21 18:02:59 +02:00
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Themaister
dcbd252c38 Style nits. 2012-04-16 18:11:20 +02:00
TwinAphex51224
a8af68217f (360) Frame count in shaders works now 2012-04-16 04:22:16 +02:00
TwinAphex51224
6a942e046a (360) Flesh out hlsl_set_params 2012-04-15 20:02:51 +02:00
TwinAphex51224
1cdaa652a9 (360) Attempt to fix memory leaks - still broken 2012-04-15 18:13:24 +02:00
TwinAphex51224
dee9b69661 (HLSL) Implement constant table for HLSL 2012-04-14 22:44:46 +02:00
TwinAphex51224
f4f2ff386a (HLSL) D3D device ptr for shader_hlsl.c 2012-04-14 22:05:56 +02:00
Twinaphex
6f56942d44 (HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360) 2012-04-14 20:33:56 +02:00