Themaister
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c92f1e8281
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Do not fail in OSS if write() returns 0.
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2012-10-23 22:27:15 +02:00 |
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Themaister
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01569ab8ec
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Make GLES screenshots clearer.
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2012-10-23 08:37:51 +02:00 |
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Themaister
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12f1eb926d
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Add warning when FBO textures are resized.
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2012-10-23 08:28:02 +02:00 |
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ToadKing
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077317d94e
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Don't generate FBO textures too large for the platform
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2012-10-22 22:03:00 -04:00 |
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ToadKing
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409a482dc5
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Add viewport screenshot support to GLES
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2012-10-22 19:03:57 -04:00 |
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Toad King
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0820f36d04
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Update OpenVG for RGB565
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2012-10-22 17:28:12 -04:00 |
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Hans-Kristian Arntzen
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fdd99a9360
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Merge pull request #56 from OV2/master
Remember this from the D3D driver? ;)
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2012-10-22 13:21:21 -07:00 |
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OV2
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a97acbddb1
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win32: ignore f10 and alt key presses
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2012-10-22 21:27:49 +02:00 |
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Themaister
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4abed0b54e
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Ensure enum sizes in libretro header.
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2012-10-22 21:06:22 +02:00 |
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Themaister
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85a89dc43e
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Fix build with --disable-netplay.
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2012-10-22 20:48:51 +02:00 |
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twinaphex
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8161aec704
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(Android Phoenix) Some build fixes
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2012-10-22 20:11:00 +02:00 |
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twinaphex
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dc767c521e
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(RARCH_CONSOLE) Bad regression broke SYSTEM_DIRECTORY getter/setters for libretro
cores on consoles
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2012-10-22 18:54:21 +02:00 |
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Themaister
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f59cb836d4
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Fix warning.
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2012-10-22 09:24:33 +02:00 |
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twinaphex
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9bc0f382ab
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(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
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2012-10-22 06:12:12 +02:00 |
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twinaphex
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f37095e994
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(PS3) 16bit textures work correctly now - the 'blending' done
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
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2012-10-22 03:56:28 +02:00 |
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twinaphex
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b6ed2cac67
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Merge branch 'rgb565' of https://github.com/Themaister/RetroArch
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2012-10-22 01:50:55 +02:00 |
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Toad King
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7f81422ae0
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[CONSOLES] get compiling working
[GX] support rgb565, still need to fix a blending issue
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2012-10-21 19:01:43 -04:00 |
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Themaister
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a79ca54bc7
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Fix CXX_BUILD.
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2012-10-21 23:24:25 +02:00 |
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Themaister
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668ff7687e
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Let CPU filters work with any format.
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2012-10-21 22:59:13 +02:00 |
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twinaphex
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f5e9ac31d3
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(Android) Add Android makefiles for libretro-test
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2012-10-21 22:24:25 +02:00 |
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twinaphex
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84abbe110b
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Merge branch 'rgb565' of https://github.com/Themaister/RetroArch into rgb565
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2012-10-21 22:11:30 +02:00 |
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Themaister
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1336820a15
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Merge branch 'master' into rgb565
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2012-10-21 22:01:54 +02:00 |
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Themaister
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411bf932b6
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Update SDL and XVideo for RGB565.
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2012-10-21 21:59:25 +02:00 |
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twinaphex
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3342bd4ec6
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(Android) Teardown more or less works correctly now - have to do
exit() at the end because of the way dynamic libraries stay in
memory and can't be purged - so static variables retain their
state (ie. previous values from the previous session) - see
https://groups.google.com/forum/?fromgroups=#!topic/android-ndk/XDO-Rar3ptY
http://comments.gmane.org/gmane.comp.handhelds.android.ndk/11500
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2012-10-21 19:56:36 +02:00 |
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twinaphex
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702f99b80e
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(Android) Some teardown refinements
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2012-10-21 17:38:47 +02:00 |
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twinaphex
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9b6425c1da
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(Android) Use DetachCurrentThread - first stab at setting up clean
deiniting
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2012-10-21 17:30:02 +02:00 |
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twinaphex
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6d44198f8a
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(Android) Slight nit
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2012-10-21 16:52:54 +02:00 |
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twinaphex
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3ec51cbd23
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(Android) Comment out accelerometer code also in event callback
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2012-10-21 16:51:04 +02:00 |
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twinaphex
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f6e46ce8a4
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(Android) Now builds RetroArch libraries for all Android ABIs -
ARM, ARMv7a, MIPS, x86
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2012-10-21 16:38:56 +02:00 |
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twinaphex
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647fd0abf0
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(Android) Not sure if we have to do this 'event loop' in gfx_ctx_check_window
- make it sample one frame of events and that is it - also comment out
accelerometer stuff for now
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2012-10-21 16:37:15 +02:00 |
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Themaister
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a2839001f7
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Fix warning.
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2012-10-21 12:20:53 +02:00 |
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Themaister
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a545964be8
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Fix crash on frame dupe.
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2012-10-21 11:17:21 +01:00 |
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Themaister
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a734e18295
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Merge branch 'rgb565' of git://github.com/Themaister/RetroArch
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2012-10-21 02:11:11 +01:00 |
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Themaister
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461cf0fef3
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Pre-cache uniform locations in GLSL.
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2012-10-21 03:05:10 +02:00 |
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Themaister
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81b2cce5ac
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Pre-cache uniform locations in GLSL.
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2012-10-21 03:01:59 +02:00 |
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Themaister
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98f4edfe34
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Merge branch 'master' of github.com:Themaister/RetroArch into rgb565
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2012-10-20 23:52:47 +02:00 |
|
Themaister
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b6576e91ca
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Merge branch 'master' of git://github.com/Themaister/RetroArch
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2012-10-20 22:46:19 +01:00 |
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Themaister
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5a4caf1c51
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Fix build on VC.
Conflicts:
gfx/gl_common.h
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2012-10-20 23:46:09 +02:00 |
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Themaister
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2145d1c4e2
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Use RGB565 in VC context.
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2012-10-20 21:55:58 +01:00 |
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Themaister
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3bcbc605d7
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Merge branch 'master' into rgb565
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2012-10-20 22:47:23 +02:00 |
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Themaister
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283d17284b
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Do not use assert() as error handling.
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2012-10-20 22:39:46 +02:00 |
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Themaister
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653cbf1baa
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Enforce static on globals that aren't used outside.
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2012-10-20 22:36:43 +02:00 |
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Themaister
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be491bdbe9
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Use RGB565 in libretro-test.
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2012-10-20 11:40:32 +02:00 |
|
Themaister
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cc4e41dafb
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Merge branch 'master' into rgb565
Conflicts:
gfx/gl.c
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2012-10-20 11:31:38 +02:00 |
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Themaister
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dd21ae58d7
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Don't initialize globals to NULL.
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2012-10-20 10:58:02 +02:00 |
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Toad King
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c7dad59402
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Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
|
2012-10-19 23:08:53 -04:00 |
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Toad King
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faf1b47d61
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VideoCore EGLImage, still needs EGLImage support in GL driver
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2012-10-19 21:24:28 -04:00 |
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Themaister
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93078889cc
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Begin reworking RGB565 as default pixel format.
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2012-10-20 01:12:02 +02:00 |
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Toad King
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301848e037
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compile fix
|
2012-10-18 19:09:16 -04:00 |
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Toad King
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86fb0984d2
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beginning framework for EGLImage support, added (untested) example to OpenVG
|
2012-10-18 19:00:25 -04:00 |
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